API InspectUnit

Inspects the specified / selected "unit".
 InspectUnit("unit")
== Parameters ==
=== Arguments ===
:("unit")
:;unit : String - The UnitId to select as a target.
=== Returns ===
:nil
=== Example ===
 if (UnitPlayerControlled("target") and CheckInteractDistance("target", 1) and notUnitIsUnit("player", "target")) then
 InspectUnit("target")
 end
== Info ==
=== UnitPlayerControlled("unit") ===
:UnitPlayerControlled("unit") - Returns true if the specified unit is controlled by a player, false otherwise.
=== UnitIsUnit("unit", "otherunit") ===
:UnitIsUnit("unit", "otherUnit") - Returns true if the two specified units refer to the same unit (e.g., "player" and "target" can refer to the same unit), false otherwise.
=== CheckInteractDistance("unit", distIndex) ===
:CheckInteractDistance("unit",distIndex) - Returns true if you are in range of the specified unit to perform the action specified by distIndex. Otherwise, returns false.