Hues of the Violet Garden/Theater Mechanicus

Theater Mechanicus: Stage of Brilliance is a part of the Hues of the Violet Garden Event in Version 2.6.
==Event Details==
===Duration===
* 2022-04-09 04:00 - 2022-04-25 03:59
===Requirements===
* Complete the "True Tales of the Violet Garden: Act II" quest in the "Legends of the Kasen."
* Complete the quest Theater Mechanicus: Stage of Brilliance (Quest)
===Summary===
* Travelers can participate in the Theater Mechanicus challenge at Komakata's location. Before entering the stage, you can configure the "Wondrous Sticks" in this stage.
* According to the "Stage Features" of different stages, select Wondrous Sticks strategically and build mechanisms to defeat enemies and get the corresponding score.
* When the corresponding score is met, you can obtain Primogems, Talent Level-Up Materials, Hero's Wit, and more.
===Tutorial===
==Rewards==
Objective 	Rewards
Whither the Wind Wends 	Whither the Wind Wends
Obtain a score of 1500 in Show of Force 	
Obtain a score of 2500 in Show of Force 	
Obtain a score of 1500 in Enter the Horde	
Obtain a score of 2500 in Enter the Horde	
Slumber Spirit's Bridge 	Slumber Spirit's Bridge
Obtain a score of 1500 in Show of Force 	
Obtain a score of 2500 in Show of Force 	
Obtain a score of 1500 in Enter the Horde	
Obtain a score of 2500 in Enter the Horde	
Autumnal Resplendence 	Autumnal Resplendence
Obtain a score of 1500 in Show of Force 	
Obtain a score of 2500 in Show of Force 	
Obtain a score of 1500 in Enter the Horde	
Obtain a score of 2500 in Enter the Horde	
Springtide Advent 	Springtide Advent
Obtain a score of 1500 in Show of Force 	
Obtain a score of 2500 in Show of Force 	
Obtain a score of 1500 in Enter the Horde	
Obtain a score of 2500 in Enter the Horde	
==Stages==
===Stage 1 - Whither the Wind Wends===
;Difficulty: Show of Force
;Available Mechanici
* 
* 
* 
* 
;Stage Features
* You can obtain Veneficus Points when defeating opponents by dropping them.
;Enemies
* Route I 
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s.
*** Curious Vitality: This opponent has powerful regenerative abilities. When their HP falls below 50%, they will recover 50% of their HP after 10s. This effect can be triggered only once by each opponent. 
*** Curious Vitality: This opponent has powerful regenerative abilities. When their HP falls below 50%, they will recover 50% of their HP after 10s. This effect can be triggered only once by each opponent. 
* Route II 
;Difficulty: Enter the Horde
;Available Mechanici
* 
* 
* 
* 
;Stage Features
* You can obtain when defeating opponents by dropping them.
* Increases opponents' HP, decreases initial Veneficus Points, and increases the number of points you can use to select sticks.
;Enemies
* Route I 
*** Blocking Force: This opponent emits a disabling pulse every 30s that will scramble all Veneficus Mechanici hit and prevent them from using their Basic Attacks for 10s.
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s. 
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s.
*** Curious Vitality: This opponent has powerful regenerative abilities. When their HP falls below 50%, they will recover 50% of their HP after 10s. This effect can be triggered only once by each opponent. 
*** Curious Vitality: This opponent has powerful regenerative abilities. When their HP falls below 50%, they will recover 50% of their HP after 10s. This effect can be triggered only once by each opponent. 
* Route II 
===Stage 2 - Slumber Spirit's Bridge===
;Difficulty: Show of Force
;Available Mechanici
* 
* 
* 
* 
;Stage Features
* This stage contains elite opponents who will regenerate HP while Frozen.
;Enemies
* Route I 
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s.
*** Speed Demon: This opponent goes extremely fast. 
*** Clotting Ice: This opponent will recover HP while Frozen. 
*** Speed Demon: This opponent goes extremely fast. 
* Route II 
*** Frumious Firestorm: This opponent infuses other enemies within a large AoE with an extremely strong Frumious Firestorm every 15s. The effects of Frumious Firestorm can be removed by using other elements that react with Pyro.
*** Point Man: This opponent emits an induction pulse every 10s that taunts and attracts fire from Mechanici hit by it.
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s. 
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s. 
*** Clotting Ice: This opponent will recover HP while Frozen. 
*** Speed Demon: This opponent goes extremely fast. 
;Difficulty: Enter the Horde
;Available Mechanici
* 
* 
* 
* 
;Stage Features
* This stage contains elite opponents who will regenerate while Frozen.
* Increases opponents' HP, decreases initial Veneficus Points, and increases the number of points you can use to select sticks.
;Enemies
* Route I 
*** Tumultous Thunder: This opponent infuses other enemies within a large AoE with an extremely strong Tumultous Thunder every 15s. The effects of Tumultous Thunder can be removed by using other elements that react with Electro.
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s.
*** Clotting Ice (Extreme): This opponent will recover a large amount of HP while Frozen. 
*** Speed Demon: This opponent goes extremely fast. 
*** Speed Demon: This opponent goes extremely fast. 
*** Clotting Ice (Extreme): This opponent will recover a large amount of HP while Frozen. 
* Route II 
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s.
*** Speed Demon: This opponent goes extremely fast.
*** Clotting Ice (Extreme): This opponent will recover a large amount of HP while Frozen. 
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s.
*** Clotting Ice (Extreme): This opponent will recover a large amount of HP while Frozen. 
*** Frumious Firestorm: This opponent infuses other enemies within a large AoE with an extremely strong Frumious Firestorm every 15s. The effects of Frumious Firestorm can be removed by using other elements that react with Pyro. 
*** Clotting Ice (Extreme): This opponent will recover a large amount of HP while Frozen. 
*** Speed Demon: This opponent goes extremely fast. 
*** Speed Demon: This opponent goes extremely fast. 
===Stage 3 - Autumnal Resplendence===
;Difficulty: Show of Force
;Available Mechanici
* 
* 
* 
* 
* 
;Stage Features
* This stage contains some Linebreaker opponents who can destroy any nearby Mechanici except Tandem Mines. When there are less than 10 Mechanici on the field, Veneficus Points can be gained after defeating opponents.
;Enemies
* Route I 
*** Speed Demon: This opponent goes extremely fast. 
*** Speed Demon: This opponent goes extremely fast. 
*** Speed Demon: This opponent goes extremely fast. 
* Route II 
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s.
*** Linebreaker (Extreme): This opponent will destroy all nearby Mechanici. 
*** Point Man: This opponent emits an induction pulse every 10s that taunts and attracts fire from Mechanici hit by it.
;Difficulty: Enter the Horde
;Available Mechanici
* 
* 
* 
* 
* 
;Stage Features
* This stage contains Linebreaker opponents who can destroy any nearby Mechanici except Tandem Mines. When there are less than 10 Mechanici on the field, Veneficus Points can be gained after defeating opponents.
* Increases opponents' HP, decreases initial Veneficus Points, and increases the number of points you can use to select sticks.
;Enemies
* Route I 
*** Speed Demon: This opponent goes extremely fast. 
*** Speed Demon: This opponent goes extremely fast. 
*** Speed Demon: This opponent goes extremely fast. 
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s. 
*** Speed Demon: This opponent goes extremely fast. 
* Route II 
*** Stonebreaker: This opponent will release a shockwave that will destroy all nearby Geo constructs every 15s.
*** Linebreaker (Extreme): This opponent will destroy all nearby Mechanici. 
===Stage 4 - Springtide Advent===
;Difficulty: Show of Force
;Available Mechanici
* 
* 
* 
* 
* 
;Stage Features
* When there are less than 10 Mechanici on the field, all Mechanici deal 50% increased DMG.
Enemies
* Route I 
*** Speed Demon: This opponent goes extremely fast. 
* Route II 
* Route III 
*** Speed Demon: This opponent goes extremely fast.
Difficulty: Enter the Horde
;Available Mechanici
* 
* 
* 
* 
* 
;Stage Features
* When there are less than 10 Mechanici on the field, all Mechanici deal 80% increased DMG.
* Increases opponents' HP, decreases initial Veneficus Points, and increases the number of points you can use to select sticks.
;Enemies
* Route I 
*** Speed Demon: This opponent goes extremely fast. 
* Route II 
*** Speed Demon: This opponent goes extremely fast. 
* Route III 
*** Speed Demon: This opponent goes extremely fast. 
*** Speed Demon: This opponent goes extremely fast. 
==Wondrous Sticks==
===Fortune Sticks===
Type	Name 	Cost	Quality	Effect
 	Fortune Stick: Surging Fury 	10 	1 	Upgrades and .
 	Fortune Stick: Swell 	20 	2 	gains a new ability: Periodically unleashes Torrent Rings, dealing AoE Hydro DMG. This can occur once every s.
 	Fortune Stick: Undercurrent 	40 	3 	Modifies . Basic Attack AoE is sacrificed in return for a Basic Attack that causes a Water Eruption at the opponent's position.
 	Fortune Stick: Dispersion 	40 	3 	Modifies . Basic ATK value is sacrificed to greatly increase Attack AoE.
 	Fortune Stick: Honed Flow 	20 	2 	Upgrades and .
 	Fortune Stick: Rapids 	10 	1 	Greatly increases .
 	Fortune Stick: Wind in the Bamboo	10 	1 	Upgrades and .
 	Fortune Stick: Spring Gust 	40 	3 	Modifies Basic Attack to a Wind Blade that pushes opponents back. Gains an increase.
 	Fortune Stick: Vacuum 	20 	2 	Upgrades so that it will continuously pull in enemies it is facing.
 	Fortune Stick: Thunder-charred 	10 	1 	Upgrades and detection range, allowing it to hit opponents from further away.
 	Fortune Stick: Bombardier 	20 	2 	When trigger Overloaded and Electro-Charged, Overloaded and Electro-Charged DMG is increased.
 	Fortune Stick: Heavenly Tumult 	40 	3 	Modifies Basic Attack to Celestial Thunder and greatly increases .
 	Fortune Stick: Silver Lining 	40 	3 	gains a new ability: Periodically unleashes a Lightning Strike, dealing AoE Electro DMG, gaining an increase that lasts 10s based on the number of opponents hit.
 	Fortune Stick: Vengeance 	20 	2 	Upgrades Basic Attack to gain stacks of the Silent Thunder effect, allowing it to imprison opponents at the cost of clearing Silent Thunder for 1s after gaining stacks.
 	Fortune Stick: Jolt 	20 	2 	Upgrades Basic Attack to hit an additional targets.
 	Fortune Stick: Stoic Thunder 	10 	1 	Upgrades and .
 	Fortune Stick: Embers 	10 	1 	Upgrades and detection range, allowing it to hit opponents from further away.
 	Fortune Stick: Magma 	20 	2 	Greatly upgrades the effectiveness of Basic Attack against Geo.
 	Fortune Stick: Pyro Orb 	40 	3 	Modifies Basic Attack to higher-DMG Flares that descend from the skies.
 	Fortune Stick: Beacon 	20 	2 	Greatly upgrades detection range, allowing it to attack opponents from further away.
 	Fortune Stick: Blaze 	10 	1 	Upgrades and .
 	Fortune Stick: Torch 	10 	1 	Upgrades .
 	Fortune Stick: Frost Pellet 	10 	1 	Upgrades and detection range, allowing it to hit opponents from further away.
 	Fortune Stick: Uninhibited 	10 	1 	Upgrades Basic Attack to decrease hit opponents' Elemental RES for 5s.
 	Fortune Stick: Hailstones 	40 	3 	Modifies Basic Attack to Froststorm Arrows that deal greater DMG to Frozen opponents. The Basic Attack can now also attack one extra opponent.
 	Fortune Stick: Frozen Fog 	20 	2 	gains a new ability: Unleashes Ice Mist every 25s. The mist lasts 10s each time it is unleashed and deals Cryo DMG to opponents within its AoE every 0.5s.
 	Fortune Stick: Long Arm 	10 	1 	Upgrades and detection range, allowing it to hit opponents from further away.
 	Fortune Stick: Rolling Thunder 	40 	3 	Upgrades . Basic Attack is changed to a Chaos Cluster that pursues opponents and deals AoE DMG on hit. Chaos Cluster increases in Movement SPD, size, and DMG over time. Every 0.5s after firing, the Chaos Cluster gains 1 stack of Supernova, which increases the cluster's DMG. Stacks up to 6 times.
 	Fortune Stick: Siege 	20 	2 	When trigger Superconduct, they will decrease opponents' Physical RES for 12s.
 	Fortune Stick: Crumbling 	40 	3 	Upgrades Basic Attack to trigger an explosion on hit that deals AoE DMG.
 	Fortune Stick: Bullseye 	20 	2 	Upgrades Basic Attacks to become stronger over time as they are in flight. Arrows fired by Crack Shot's Basic Attack gain 1 stack of Precision Strike per 0.1s they are in flight. Precision Strike boosts arrow DMG on hit. Max 10 stacks.
 	Fortune Stick: Arbalest 	20 	2 	Greatly upgrades detection range, allowing it to attack opponents from further away.
 	Fortune Stick: Fusillade 	10 	1 	Upgrades and .
 	Fortune Stick: Daze 	20 	2 	Decreases Movement SPD of opponents pushed back by for 4s.
 	Fortune Stick: Sustenance 	40 	3 	Upgrades , allowing it to take effect more times before entering CD.
 	Fortune Stick: Brambles 	20 	2 	Upgrades , causing opponents imprisoned by it to take more DMG.
 	Fortune Stick: Constancy 	40 	3 	Upgrades such that it will not be automatically destroyed after an explosion, but enter a state of self-repair. Self-repair takes s, and function will be restored once complete.
 	Fortune Stick: Chains 	40 	3 	Upgrades , allowing it to imprison all opponents within a set AoE.
 	Fortune Stick: Shackles 	20 	2 	Upgrades , causing its imprisonment time to be extended by s.
 	Fortune Stick: Hidden Sting 	10 	1 	Upgrades , causing opponents imprisoned by it to take more DMG.
 	Fortune Stick: Continuous Carnage	40 	3 	Upgrades such that it will not be automatically destroyed after an explosion, but enter a state of self-repair. Self-repair takes s, and function will be restored once complete.
 	Fortune Stick: Faint Thunder 	20 	2 	Upgrades such that it will refund 20 Veneficus Points after it explodes.
 	Fortune Stick: Culling 	10 	1 	Upgrades to deal Bonus DMG to opponents with HP above 50%.
===Mystic Sticks===
Type	Name 	Cost	Quality	Effect
 	Mystic Stick: Reinforcement 	10 	2 	Increases the maximum number of that can be constructed by 1.
 	Mystic Stick: Arrow Shower 	10 	2 	Increases the maximum number of that can be constructed by 2.
 	Mystic Stick: Howling Tides 	10 	2 	Increases the maximum number of that can be constructed by 2.
 	Mystic Stick: Lightning Speed	10 	2 	Increases the maximum number of that can be constructed by 2.
 	Mystic Stick: Grueling Battle	10 	2 	will Refund 80% of Veneficus Points when removed.
 	Mystic Stick: Swiftness 	10 	2 	Reduces all party members' Elemental Skill CD by 35%.
 	Mystic Stick: Boldness 	10 	2 	Increases all party members' ATK SPD, Movement SPD, and Gliding SPD by 25%, 25%, and 25%, respectively.
 	Mystic Stick: Deterrence 	10 	2 	Suppresses Clotting Ice and Clotting Ice (Extreme): Opponents near a character regenerate 100% less HP.
 	Mystic Stick: Continuation 	10 	2 	When defeating opponents by dropping them, the Veneficus Points obtained is increased by 100%.
 	Mystic Stick: Falling 	10 	2 	Reduces the shutdown CD of Adeptus Bridges by 12s.
==Mechanici==
Type	Name 	Effect 	Base ATK	Base Range	Base ATK SPD
 	Veneficus Mechanicus: Rippling Reflections	Attacks nearby opponents with Water Cannons that deal . 	10,000 	— 	4
 	Veneficus Mechanicus: Inferno 	Attacks opponents with Blazing Sparks that explode on hit, dealing . 	10,000 	— 	5
 	Veneficus Mechanicus: Furious Discharge 	Attacks 1 opponent at a time with a Thunder Strike that deals . 	10,000 	— 	4
 	Veneficus Mechanicus: Dust Devil 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.Deals and knocks enemies back. 	10,000 	— 	4
 	Veneficus Mechanicus: Glacial Bloom 	Periodically fires a Frost Bullet that moves in a straight line. Deals to the first opponent it hits. 	10,000 	— 	3
 	Veneficus Mechanicus: Crack Shot 	Periodically fires an Arrow Shot, dealing to opponents it hits. 	10,000 	— 	2
 	Tandem Mine 	When an opponent passes by, the Tandem Mine explodes, dealing to nearby opponents. After its effects have been triggered, this device will be destroyed. 	10,000 	4 	—
 	Arcane Mechanicus: Binding 	When an opponent passes by, Arcane Mechanicus: Binding explodes, imprisoning one of the opponents it hits for 3s. After its effects have been triggered, this Mechanicus will be destroyed. 	— 	4 	—
 	Arcane Mechanicus: Banishment 	When an opponent approaches it, Arcane Mechanicus: Banishment will knock all opponents within its AoE away from itself. Once its effects have been triggered, this Mechanicus will go on cooldown for 5s.	— 	2 	—
==Change History==
fr:Théâtre mécanique/09.04.2022
ja:華やぐ紫苑の庭/機関棋譚
pt-br:Teatro Mechanicus/09-04-2022
ru:Краски фиалкового сада/Театр Механикус: Этап искусности