Trynser City

Trynser City is the capital of the Empire of Trynser.
Allegiance: The Second Empire of Trynser, directly under the Emperor’s suzerainty.
Ruled by: Mayor, Count Mallack Welthern. Appointed by the Emperor.
Sister City: Fulmando, Millisymph
List of Trynser City topics.
== Population ==
The city had approximately 1,130,000 permanent residents and hundreds of thousands of transients.
* 76% human (858,800)
* 8% halfling (90,400)
* 6% half-elf (67,800)
* 5% elf (56,500)
* 3% gnome (33,900)
* 1% dwarf (11,300)
* 1% miscellaneous (11,300)
== Exports ==
Manufactured goods, jewelry, currency, brick, tin, copper, clay, limestone.Imports: Food, livestock, lumber, luxury goods.Services: Government, trade, tourism.
Geography: Trynser City is located on the small bay formed by the Habertius River as it flows into the Intamerack Sea. On the eastern side of town, the large Saylwert River joins with the Habertius before flowing into the sea. A number of smaller streams also flow through the city into one of the two rivers or directly into the sea.
The city is nestled in a valley created by seven small mountains that surround the rivers. The city is built up on and in some cases over these mountains.
Climate: The summers that the city experiences are warm, often quite hot, with heat waves of over a hundred degrees not uncommon. The summers are usually dry. Summer days tend to have temperatures in the mid ninetys, though during heat waves it may surpass a hundred, dropping to the seventies overnight.
Temples: There are hundreds of temples of different types within the city. I am not going to list them all.Temples are designated under the following hierarchy:Patriarchial Cathedral The leading temple for the sect, at least throughout the Empire.Primatial Cathedral The leading temple for a number of cities, from several to dozens.Metropolitian Cathedral Temple led by an archbishop.Cathedral Temple led by a priest of bishop’s rank.Temple Local temple for the general population led by a priest.Chapel Private temple associated with a family or organization.
Clubs: The term “Clubs” used in the context of this document refer to private societies that tend to be made up of associates of similar interests. They may have their own buildings, or at least meet on a schedule in a local tavern in a reserved space.
SocietyDespite all the wealthy nobles and merchants who live in this city, Trynser City is by and large a working class city. As independent wealthy landlords buy up the farmland around the city from the old nobility, the large numbers of farm help become redundant and many flock to Trynser City, often with nothing more than what they wear. The demand for labor in the city is ever growing, but not quite at the pace of destitute immigrants so most are forced to live in the slums in various parts around town trying to eke out a living any way they could.Many find crime to be easier than trying to find themselves an honest living. Beyond this, the low common wage and the large numbers of poor in town means there is a thriving market for servants for hire, to clean, wash and perform other menial functions for even lower middle class families.The city’s industries are a step up from domestic servitude, and the weavers and foundries of the city require thousands of bodies, many of which are carried out of these dangerous and hellish places.
AssociationsThe city’s guilds once exerted a huge control over the city government, and hence the Empire itself. However, Emperor Augustus Vintabli resisted the guilds and broke their power, one of the events that turned many people against him. However, the following Emperor Arlen Ghandervard did little to restore their position, and the Imperial Regency was quite hostile to the guilds and broke their monopolies.Associations and clubs devoted to various crafts and activities continue to exist, though in some cases rival associations of the same type can be found in town as well.
IndustriesThe industries of the city tend to be a mix of cottage industries where individual households produce a product that goes into later manufacturing such as textiles or metal locks, and large workshops where final products are assembled. Some larger factories exist, such as the blast furnaces for iron up at Northwall or the canvas weavers down in Dockward.
Fuel Coke and charcoal ovens line much of the mountain edge of the Northwall, to the dismay of the Dragoncrest Palace on top of the cliff. These provide fuel for the several large blast furnaces that furnish iron ingots for local industry and for export to smaller town blacksmiths around the Empire. Wood and coal is shipped in from up the Saylwert River to feed these ovens.
Several oil distillers are found near Northwall as well, mostly producing tar and naptha. However the alchemists of Phaltikonia largely have cornered the petroleum market in the Empire, and much is imported from there.
Iron The ore rich mountains of the Gold Coast support a vital iron industry not only in Trynser City, but in Flurien and Mantius. The smaller city of Flurien has more room for the expansive iron industry to take all the room it needs. The largest foundries are found in Flurien, where the largest structural pieces are made and shipped to Trynser City as needed. But short of these impressive pieces the iron industry in Trynser City is quite adequate for the local industry.
Several large iron foundries exist in Trynser City, mostly in Northwall. They are not capable of making pieces as large as Flurien, but they specialize in large scale industrial applications, such as construction. Most foundries are found in smaller workshops, where families are paid to cast pieces which are put together in larger workshops to make finished products. The lion’s share of these are in Northwall, but they exist in all districts of Trynser City.
Iron mines can be found directly north of Westgate Ward and within The Sentinel, where it is worked by the dwarves that live there. Several other played out iron mines are found within city limits.
Tin The Gold Coast Mountains are also rich in tin and other metals. Tin’s lesser strength and melting point do not lend it towards such large scale industry as iron, but many family workshops exist that cast tin products ranging from toy soldiers to fastenings for real soldiers. Tin ingots are made to be shipped to Mantius to be alloyed into bronze for cannons and bells.
There are tin mines to the far east in the Uphill Ward.
Copper Copper is one metal that the Gold Coast Mountains lack. Few utensils are made of copper, and most that is imported goes to the household founders to make bronze, brass and pewter. It is imported from the Sargan States and Thraya.
Jewelery Gold, silver, and electrum are metals that were once found in some aubundance in the Gold Coast Mountains, but centuries of digging have largely played these resources out. Some finds are still made in the area, but most of these metals are imported from Kasteban and Casterria.
Gems are found throughout Imperial lands. Locally, geodes typically turn up quartz. Emeralds have been found miles to the south but otherwise, there are few natural gemstones occuring near Trynser City.
That said, the workers in these metals make some of the finest jewelry in the world. Only certain other cities such as Dalorisen in Arumelia rival Trynser City’s gold and silver works.
Arms and Armor This is not a local specialty. Pretty much the only sorts of armaments made in Trynser City are low-grade things suitable for militia or security, or shiny works of bejewelled art that often lack utility. Mantius and Duranian are the places to go for military grade stuff. Fortunately both cities ship to Trynser City, as well as arm the Imperial military.
Military Contracting Several enterprises in Trynser City produce military uniforms for the Imperial and dominion armies and some are available to provide uniforms for privately raised (but legal) formations. In addition to uniforms, contractors in the city provide cloth and leather accessories such as belts, haversacks, tents and bedding, etc. Many military saddles are made here.
Trynser City is not a source for arms and armor, as noted above, horses, ships, wagons, or food. Several surplus shops do exist that sell items phased out by the military.
Cattle Vast numbers of cattle are brought in from around the Empire to feed the city’s craving for beef. The Felerayne Cattle Enterprise is the dominant importer of cattle, not only bringing it into the city, but slaughtering, butchering, and selling it in different butcher’s shops throughout the city. Their and other stockyards are found in Outer Riverside Ward, and the city’s leather industry is located conveniently close.
Leather The Trynsern passion for leather clothing and goods dovetails nicely with their consumption of beef. Hides are shipped from the stockyards over to the already noxious environs of Northwall for tanning and dyeing. From there the leather is sent to leather shops throughout the city and beyond.
Trynser City is noted for its leather and suede apparel, from the hats worn by nobility to the black leather pants worn by local rakes. Horse equipment, including saddles are made here too.
Stone The local tuff is a good stone for construction, and several open quarries exist throughout the city. Little Trynser is a gnomish/halfling community that is built into a tuff quarry, with underground homes that they prefer.
The mountains directly surrounding the city and the various pinnacles found within it are mostly made of limestone. Occasionally a pinnacle is quarried, but more often the quarrying is done within the mountains. Northwall is largely of granite.
ImportsFood Anywhere people have a spot of yard in the back, they often have a garden, or raise chickens or pigs. Yet this comes nowhere near feeding the many thousands of people living in the city. Cattle is brought in from Feylurayne and the Angeran region of Garrus. Goats, pigs and chickens are raised in the mountains and valleys near the city.
Grains are brought in from Karninia and Manebia, and a lot of vegetable produce is brought in from the central Trynsern peninsula, especially from the Garden of Korduran. Fruits are brought in from wherever they are grown, many from Askordia and Micoöm.
Wine The vineyards of the surrounding mountains and valleys provide adequate vineage for an abundance of wine, the preferred beverage for much of the city. This is brought in from out of town, even most of the bottles are made in Delternas. There is an appreciation for the finer vintages, some of which are found near Delternas, but are mostly found in Manebia or west in Arumelia and Dallandy.
Wood The trees of Trynser City are where they are because people want them there, and therefore don’t want to chop them down. Most of the Trynsern peninsula was extensively deforested hundreds of years ago. With elven help, the Trynsern have maintained sustainable timber forests in parts of Karninia, Kasteban and Landagar. The lumber is finished on site and shipped to Delternas, and then overland to Trynser City.
There is barely enough to build with, and little is left over for decorative wood work. Some shops exist for the noble households, but most decorative wood work comes from beyond the city.
SecurityThe different wards have different degrees of security depending on the class of people that live in the neighborhood, the economic activity present, and the will of the nobles that have interests there.Extreme Noted for the Imperial Ward, the ward is patrolled by Imperial Soldiers, including knights of the Order of the Dragon, high ranking wizards of the Mage Corps, and the current cream of the crop of Dominion troops. Characters are subject to search upon entering this ward, and unauthorized visitors must either stick to public areas or have an escort.High Very well patrolled by favored squads of the TCMF, more likely to have magic backup. Shady characters will be investigated, and visitors will be questioned. Nightlife tends to be quiet, sophisticated, and docile.Elevated TCMF patrols are common, with warning systems in place to alert them. Characters will be investigated for any violations, obvious or suspected. Nightlife tends towards having a good time without anyone getting hurt.Moderate Most streets are patrolled every shift if not more. Suspicious characters will be observed. Officers more likely to take bribes or otherwise be crooked.SubstandardPoor
== The Imperial Ward ==
This ward is the location of the seat of the Imperial government. It is actually beyond the juristiction of the City of Trynser, and it is patrolled and garrisoned by units of the Imperial Army. It contains the Imperial Palace, the Imperial Senate, the Imperial Chancellory, the Imperial Treasury and other Imperial buildings.Security: Extreme
== Old Palace Ward ==
Located at the site of the palace of the First Empire of Trynser which was destroyed centuries ago when the Sanassians attacked, this ward contains some Imperial facilities such as the Treasury, Courts of Justice and the Dominion Barracks. Otherwise, it contains a few embassies and palaces and manors for some mid-rank Imperial functionaries.It is an ancient part of town which is noted for its sporting facilities, courts of law, and guild halls.Security: Elevated
ASSOCIATIONS
Masters of the Glass Tower: Wizard's Guild
== Central Ward ==
This part of the city is the heart of the city government in Trynser City.Security: High
IMPERIAL BUILDINGSImperial Magistrace
CIVIC BUILDINGSTrynser City HallMayor’s PalaceTrynser City Municipal Force HQTrynser City MagistraceTrynser City Civic CourthouseCivic Bathhouse Central Ward’s bathhouse, exclusive to Central Ward residents and City employees. Residence baths are strictly divided between male and female. Civic baths are as well.
LANDMARKSThe Glass Tower Former magus’ tower, turned to glass when the Thalosian rock hit.
ASSOCIATIONS
TEMPLESStarhaven, the temple of Zennaiss Of the Celestial Glory rite. Goddess of life and magic.
NOBLE HOUSESOstelwer’s Palace (the Egg Palace) Home of a prominent archmage.Davenos Palace
== Golden Quarter Ward ==
“Downtown” Trynser City, where the major financial houses are located.Security: High
IMPERIAL BUILDINGSTrynsern Imperial Trade Council
ASSOCIATIONSEsteemed Order of Public Bathers and Launderers Guild House The Golden Quarter bathhouse and guild headquarters. As most living here are wealthy and have private baths, these facilities tend to be used as a “meeting ground” between families to have a nice soak while doing business.
CIVIC BUILDINGSArlen’s Gardens, Forum, and Baths A pleasure garden operated by the city and highly exclusive to businessmen and international delegations. Contains meeting places and a bathhouse. The Esteemed Order of Public Bathers Guild House is concurrent to these baths.
TEMPLESTemple of Beylund Of the Hand of Gold rite. God of trade and commerce.
NOBLE HOUSESKivellan BuildingPhablo Tower
BUSINESSESImperial Grand HotelLuxemb Jewelry Building Home of both Lorien and Elenore Luxemb’s separate jewelry studios and private residences. The building is stunningly festooned with clear crystals.
== Embassy Quarter Ward ==
Mainly known as the chief, but not exclusive location for foreign embassies in the city. Also the private residences for many higher ranking personalities in the Imperial Government and Senate are found here, as well as several clubs exclusive to the Palace and Senate set.Security: Elevated
CIVIC BUILDINGSInternational Baths The main public bathhouse of this quarter, it features several baths in different foreign styles, including Sarakunan, Arumelian, and Sanassian.
EMBASSIESNanducharan EmbassyPengaldian Embassy Built like a fortress.Sarakunan EmbassySung EmbassyZazimar Embassy Due to current hostilities with Trynser, this Embassy is not only closed for business, it completely dissapeared overnight leaving an empty lot that is swept daily by a minor staffer.ASSOCIATIONSDragon’s Fire Club Private club open exclusively for nobles and courtiers. The bluest of bloods.The Filthy Savage Club Intellectual and artistic club.Guardsmen’s Club Open only to Imperial Guards and Knights of the Black Dragon.
TEMPLES
NOBLE HOUSESHouse of Crayle Prominent noble family, including the Emperor’s son-in-law.
CLUBS
== Uphill Ward ==
Main article Uphill Ward
Uphill Ward is built on a plateau in the center of town that rises above the rest of the city. As such, it is generally separated from the rest of the city making it appealing to the reclusive rich, wizards, and a few religious organizations. It is primarily known for Lodycarth’s Palace, in 1742 the residence of the Lord High Magus, and for the Most Magnificent Society of Magi and Arcanists, one of the more prestigious mages guilds of Trynser City that's traditionally headed by a member of the Lodycarth family.
Security: Elevated
== Olinday Ward ==
The far eastern ward of the city, Olinday is nestled between Uphill and the Habertius River. The northern end of the ward is rather wealthy, featuring a number of palaces. To the south, it gets more industrial and less affluent. Through the middle, many great merchant families have their private establishments, often with shipping ports. A good many of the finest craftsmen have their shops are found here.Security: Elevated
IMPERIAL BUILDINGSRiverwillow Palace Princess Imperial Alexandria’s residence.Draketalon Palace Imperial Crown Prince Roderick’s city palace.
CIVIC BUILDINGS
TEMPLES
NOBLE HOUSESBluestone, the Comferic Family Palace Home of the Lord High Chancellor’s family.Marang House Home of the local councilman and his mother, the former Imperial Regent.
BUSINESSESGelmerian’s Masculine JewelryJubberd’s PearlsGwynds’ Exotic Blades Pretty costume swords.Maynce Realwar Goldsmith specializing in sword equipment.Quellar’s Cutlery Fine cutting knives and razors.Fritherlein Brewery Fine quality brews.Gaisonne Lereera’s Formal Womens Wardrobe Classical and stately custom work.Asner Myrriphs Fine undergarments.Lord Verance Makes formal menswear, suitable for court wear, also officer’s uniforms.Grosque The best cake baker period.Master Craig Dissette Sculptor in armor. Works with heavy stuff. Equally defensive and artistic.
NIGHT LIFE
== Hairnshaven Ward ==
This ward is named after a sailor of antiquity who found refuge from a terrible storm here. Nowadays, it is mostly a center for light manufacturing and selling merchandise from the rest of the Empire to the north and west. Along the coast is facilities for receiving a harvest of ocean fish, with a large fish market therein. Residences in this ward tend to be in the middle class, though there are a few neighborhoods of relatively poor fishermen.Security: Moderate
CIVIC BUILDINGSCentral City Fish MarketHairnshaven Baths Aside from the baths in Old Palace ward that are obviously in ruins, these baths are the most run down of the city, and many claim that the water is less clean than found elsewhere.
TEMPLES
NOBLE HOUSESNouvaron
BUSINESSES
NIGHT LIFE
== The Sentinel Ward ==
The mountain that stands at the entrance of the bay on the north side is known as the Sentinel, and it has given its name to the ward that is built upon it. Commerce is thickest near the Westgate and along the Delternas Highway, growing thinner as one goes up the Sentinel. Those who live near the more commercial zones are poorer, being the junior members of the shops or workers who go from job to job with periods of unemployment. Less busy areas higher up attract more affluent residents. Halfway up the gradual slope and along steeper areas of the other slopes reside a community of dwarves. Along the crest of the Sentinel is a strip of mansions and entertainment that takes advantage of the altitude overlooking the Intamerack Sea.Security: Moderate
IMPERIAL BUILDINGSImperial Gold Fleet Observatory
CIVIC BUILDINGS
TEMPLES
EMBASSIES
NOBLE HOUSES
BUSINESSESThe Hammer and the Anvil Dwarven TavernIronguard Armors Good mid range armor.Ederack and Baltoun Mystical Mail Magic armor crafters.
NIGHT LIFEThe Fat Cock
== Temples Ward ==
Named after the number of temples that inhabited this area in the younger days of the city, this ward is now the most shockingly poor slum that the city has. Walled in on all sides by elevated Imperial highways and the Saylwert River, Temples is a virtual prison. The ward has a large population of the historically oppresed Thalosian people. What culture that can be said to come out of here tends to be of antisocial nature.Security: Poor
CIVIC BUILDINGSSteel Tower Prison Horrible inner city jail for terms of less than a year.
TEMPLESThe Old PantheonTemple of Herix The god of war. One of the few original temples still active in the ward.Old Cathedral of Ulthril The former base for Ulthril worship in the city, the hierarch moved south leaving this place as a vestige devoted to the already buried.Old Temple of Edyleine Very nearly abandoned.Temple of Arucabel The only open temple to this foul demon lord found in the city, the teachings of this temple differ greatly from what the Divine Circle preaches about them.
LANDMARKSThe Catacombs of Ulthril An ancient series of catacombs. There is no public access.
NOBLE HOUSES
BUSINESSES
NIGHT LIFEThe Dawg HouseRumbles A dive.Yelzan’s Refuge Thalosian bar.The Viper’s Pit Fight bar.
== Westgate Ward ==
The entry point for overland goods from cities such as Delternas, Gran Qandorum, Kasteban, Karninia and Peladast, Westgate thrives on trade, taking care of travelers, vehicles, livestock and horses. Stores in this area sell unfinished or just traveled goods that are sold almost as soon as they reach the city. Small shops such as gold, silver, tin and black smiths, woodworkers, jewlers and the such abound here. Most residents aren’t especially wealthy, but tend to be self-reliant.Security: Substandard
CIVIC BUILDINGSWestgate The westernmost entry point to the city. It is actually found at the border between Westgate Ward and The Sentinel Ward.
TEMPLESTemple of Daeus Daeus is Krentharin’s monothiestic deity. This is the only temple dedicated to the religion in the city and is barely tolerated.
NOBLE HOUSES
BUSINESSESCorverin Hall
NIGHT LIFEBouncer’s Guildhall Not an actual guildhall for bouncers, but an active brawling tavern.Gray Wolf’s DenThe Red Necked Dragon
== Paytern Hill Ward ==
A little deeper in along the Delternas Highway than Westgate, Paytern Hill also serves the travel and trade set. It is a more artistically vibrant, with several small theaters, galleries, and musical clubs. It is cosmopolitian and bohemian, with several neighborhoods of different ethnicities and races present. There is an elven neighborhood off of the base of the actual hill, and many half-elves live on the hill itself.Security: Substandard
CIVIC BUILDINGS
LANDMARKSElven Neighborhood Near the southeastern corner of the district, off of the hill itself.
TEMPLES
NOBLE HOUSES
BUSINESSESCarriage Street HotelGipiton Family The local headquarters for one of the major coaching families.Farlen’s Local Carriage CompanyTin Bucket Beer Smooth artisian quality.Fertoga Print ShopMelgren’s Tower ApartmentsThaner’s Gallery of Fine ArtsVrusilla’s Herb and TeahouseThe Gnarly Bough All natural apothecary.Statues Underhill: sculpture and painting
NIGHT LIFEA Breed Apart Half-elf tavern.Maxie’s Mermaids Private bathhouse and exotic entertainment.Noblong’s Lil’ Corner ClubPaytern PlayhouseThe Rock Gay bar
== University Ward ==
Four institites of higher learning inhabit this ward, along with numerous stores and establishments that cater to the students. Not surprisingly, this ward is known for being intellectual, artistic, and a bit rebellious. The population is heavy in the dorms, but many of these are transient students just here while they learn.Security: Elevated
IMPERIAL BUILDINGS
CIVIC BUILDINGS
TEMPLES
NOBLE HOUSES
SCHOOLSThe Imperial University of Trynser University supported by the Imperial government, teaches skills necessary for courtiers and government administrators. Among these are law, ethics, current affairs, history, the arts, and languages.TC Imperial Academy of Knowledge and Magic Training place for the Imperial Magistrace.The University of Trynser City An university that is supported by the city. Courses tend to be heavy in civic service, such as law, engineering, economics, and practical magic.St. Aethelrod School of Theological Learning Seminary devoted to the Divine Circle. Considered preparatory learning for prospective priests going to the schools in St. Lurien, and also for educated laity. Includes elementary and secondary schools.
BUSINESSESAmber Harvest BreweryGemcutter MouleraiseConstain’s Apothecary Cheap and effective.
NIGHT LIFEThe Illustrated Woman Exotic dancing.The Purple Door Amateur exotic dancing.
== Inner Riverside Ward ==
Main article: Inner Riverside Ward
The ward is largely residential, with the residents working in the surrounding wards, though there are many mid-sized shops here as well. It is primarily known for its Temple of Edyleine, the central base for Edyleine worship in the city, and for Trynser City House of Magi, the headquarters of the wizards serving the city.
Security: Moderate
== Outer Riverside Ward ==
Along the Saylwert River up at the north of town, this ward is largely industrial, with a lot of agricultural business as well. Many of the town’s stockyards and affiliated tanners, leatherworkers, and packers are found here. There is some fishing up the river.Security: Substandard
CIVIC BUILDINGS
LANDMARKSSaylwert River MarinaNorthern Fisher’s Market
TEMPLESTemple of Damira Goddess of knowledge and craft.
NOBLE HOUSES
BUSINESSESFeylurayne Cattle Enterprise Stockyards The biggest stockyards in the city.Imperial Leathers The leading maker of leather packs, bags, belts and accessories in the Empire.Gunt’s Leatherwear Caters to TC’s insatiable appetite for leather clothing.Heilon’s Tanning Strictly in the tanning business for local sale and export.Algane’s Armor Works Large heavy armor workshop.Feldar’s Stables and Horse Sales Run by an authentic Lharasian horseman.
NIGHT LIFEThe River Nymph Inn servicing the river traffic.
== Northwall Ward ==
The city’s biggest industries are found here, with smokestacks and a nasty layer of funky smog hovering in the air and ash and grime on the grime and walls. Residences in this neighborhood tend to be poor workers.Security: Poor
IMPERIAL BUILDINGSDragoncrest An Imperial owned palace on the crest of the Northwall cliff.
CIVIC BUILDINGS
LANDMARKSNorthwall Slag Heap
TEMPLES
NOBLE HOUSESKintelin Estate Another fancy house atop the Northwall north of city limits.
BUSINESSESGanware’s Foundry Both large scale and fine iron work. Large scale orders only.Santras’ Commercial and Industrial Blades Santras makes sawblades, industrial cutters, plows, things of that nature. Very fine work, but personal ethics prevent him from making killing blades.Krumm’s Combustibles Charcoal maker, and coal and oil supplier.
NIGHT LIFE
== Overbridge Ward ==
Although this ward is directly on the bay, the geography isn’t suitable for docking ships. This is a very residential area, with a lot of dining and entertainment. Most of the residents are comfortable or even well to do.Security: Moderate
CIVIC BUILDINGS
LANDMARKSSouth City Opera
TEMPLESTemple of Zenaiss Flowering Aubundance rite. Goddess of life and magic.
NOBLE HOUSESEllindra PalaceSulerand House
BUSINESSESOverbridge OdeonBocker’s Arts Sculptor, artist, and silversmith.
NIGHT LIFE
The Happy Mask Performer’s tavern.The Witches’ Coven Baccanical speakeasy.
== South Shore Bay Ward ==
A scattering of islands across the southern edge of the bay are inhabited by several different neighborhoods. Small boats and fishermen can dock here, but no large traders. Residents of the neighborhood can be rather poor, but there’s also some wealthy homes on a few of the rocks.Security: Substandard
CIVIC BUILDINGSEndeavor Rock the westernmost large rock in the bay is a base for boat units of the Trynser City Municipal Force and the Imperial Gold Fleet.Trynser City Customs House and Harbor Master
LANDMARKSTrynser City Boat Village This is a small floating neighborhood from Sung Xuo, with native restaraunts.
TEMPLES
NOBLE HOUSESTsa’britze (Seabreeze) Estate
BUSINESSES
NIGHT LIFEGood Luck Casino A rambunctious casino found in the Trynser City Boat Village.
== Lamberth Ward ==
Lamberth is mainly residential with a number of small to mid sized shops and factories. A good number of shops are involved with supplying the Imperial Gold Fleet in the neighboring Admiralty Ward.Security Moderate
NOBLE HOUSESKaemon EstateWelthern House The mayor of Trynser City’s family.
TEMPLESSouthern Pantheon Seat of Divine Circle worship in the south of town.Temple of Damira Goddess of knowledge and craft.
BUSINESSESMaisson Boulavier Boarding houseMarick’s Armory Standard stuff.
NIGHT LIFEStumps Nature tavern
== Admiralty Ward ==
This ward is not quite entirely composed of the Imperial Naval command at the Admiralty and the Gold Fleet that is berthed here, but it is not that far from the truth. Much of what isn’t actually for the Navy is filled with off base housing and different types of establishments that cater to sailors.Security: Substandard
IMPERIAL BUILDINGSThe Admiralty The command headquarters of the entire Imperial Navy.The Imperial Gold Fleet Home Base The Imperial Gold Fleet is the principal battle fleet of the Empire of Trynser. The fleet spends most of its time in ordinary at the docks, the most usual ships transiting back and forth are visitors from Delternas’ Blue Fleet. However the fleet is preparing for actions against Zazimar.
NOBLE HOUSESMolnomos HouseDelaviega House
== Dockward ==
Trynser City’s dock facilities are entirely inadequate for the size of the city. Several canals have been dug for more loading room, but this ward is extremely busy and ships do not generally dock here for more than a few hours. Destitute sailors and rowers live in the corners of the ward.Security: Substandard
CIVIC BUILDINGS
LANDMARKS
TEMPLESPalace of Tritons, Temple of Shurridashe Goddess of the Seas.
ASSOCIATIONSImperial Guild of Pilots and Navigators
NOBLE HOUSES
BUSINESSESPhablo House Merchant shippers running from TC to RastibaltaerGolden Coast ShippingMaselard ShippersGrembion’s Civic Shipyard The place to go for desperately needed repairs. Expensive.Calgard’s Carting Local merchants rent carts from here to bring goods from the docks to the stores all over town.Ludwug’s Urban Shipping Another local carter, stiffly competitive with Calgard’s and others.
NIGHT LIFEThe Four Winds Sailor’s inn.The Blowhole Sailor’s inn.Capn’ Kay’s Seafood restaurant.Port o’ Call Whorehouse
== The Pinnacles Ward ==
Named after the tall pinnicales of sandstone that stand along the shore. The environment is not conductive to settlement, though the city’s sprawl hasn’t spared it. For hundreds of years, the site was used for burials. Nowadays, the cemeteries are being dug up and the remains removed or burned. There is a neighborhood called “Little Trynser” where the city’s halflings and gnomes congregate.Security: Elevated in demi-human neighborhoods, poor otherwise.
CIVIC BUILDINGS
LANDMARKSThe Pinnacles Over a dozen tall sandstone pinnacles flank the harbor entrance, distinguishing this ward.Little Trynser The city’s gnomish and halfling neighborhood. Shops and establishments tend to be a tight squeeze for the taller races.Southwestern Catacombs The site for former sandstone mines, this is the newest and largest catacombs in the city, tunneled under most of this ward and into Smuggler’s Passage. Today only the financially comfortable can afford burial here.
TEMPLESOld Gnomish Faith Temple
ASSOCIATIONSTC Gnomish Alchemist’s Guild The proper gnomish name is too long, so this is what it is known as in government records. The locals know this place as the “Explodatorium”.
NOBLE HOUSES
BUSINESSESBlitvah’s Brewery Gnomish beers.Daggy’s Halfling deli
NIGHT LIFE
== Smuggler’s Passage Ward ==
In the time of the Sanassian occupation the Sanassians strictly monitored imports coming through the estuary. Because of this, there was a lot of contraband being shipped to the city in this direction. In better times the route served the same function. Nowadays, Imperial patrols discourage such activity, though the neighborhood remains freewheeling and seedy.Security: Poor
CIVIC BUILDINGS
LANDMARKS
TEMPLES
ASSOCIATIONS
NOBLE HOUSESLurain House
BUSINESSESBlacksmith Mistress Illya Discreet blacksmithing, by appointment only.Falcon's Almost Ready-to-Wear Armor Wholesaler and Manufacturer Gently used.Kirney’s Brewery Noxious stuff
NIGHT LIFEThe Garden of Love High class erotic entertainment.The Pussy’s Purr Live erotic entertainment.
== Outer Riding Ward ==
Although claimed by Trynser City as a part of itself, this ward is the most rural of all of Trynser City’s wards. Farms are common to the south in areas removed from the Imperial Highways, mostly growing vegetables and raising chickens. Goats and sheep are raised on the hills south of town. Local industry there is focussed on that trade.This ward is located along the southern shore of the Habertius River, and is the passage out to the broad growing area to the east. Most of the food in the city is imported from the gardens of Korduran along the Central Imperial Highway.The city limits along this ward are not protected by a wall, but access is somewhat limited by natural features and a pair of city watch forts along both Imperial Highways entering the city in this ward. A pair of watch towers also are on the lookout for unauthorized entry into the city.As noted earlier, there are two Imperial Highways entering the city from the south in this ward, the Gold Coast Highway and the Central Imperial Highway.Security: Substandard to poor.
CIVIC BUILDINGSTCMF Horse Ranch
LANDMARKS
TEMPLESTemple of Edyleine The mother goddess. More focussed on nature than the temple up north.
NOBLE HOUSESGriffonsmane EstateMordh’Dhagai Palace
BUSINESSESArtaketti Coaches This is a major coaching family with service running throughout the Empire.Outer Riding Market One of the largest marketplaces in the city
NIGHT LIFEThe Dusty Dancer Public tavern operated by the Griffonsmane Family.The Dragon’s Breather
The Sentinel: 1250 ft. The unofficial name for Mt. Marcus Imperial, named after the first Emperor. This mountain stands along the coast north of the Habertius River inlet. It is a freestanding mountain, generally shaped like a big round wedge, with the highest point facing the sea. The broad flat top that slopes downwards towards the inland side is thick with trees. The general building sprawl begins on the lower city-ward flanks, though outlying settlements ring the mountain to the north and west. The Imperial Gold Fleet Observatory stands on the peak of this mountain. The Coastal Highway to Delternas circles around to the east and north of the mountain.Imperial Gold Fleet Observatory: Standing on the peak of the Sentinel as noted earlier, this observatory is tasked more with observing the surrounding seas than the stars and worlds. A sturdy two hundred foot tall watch tower overlooks much of the coast towards Delternas and the wide sea approaching Trynser City, and finally much of the city itself. The observatory is in signal communication with the Citadel. The facility does have the equipment and observers required for celestial observation as well as watching the seas. The spotting lenses magnify up to ten times, usually adequate to identify incoming ships. The largest celestial telescope magnifies about twenty times, quite good for what’s available, but not as good as the one in the Magistrate, or at the Imperial Blue Fleet Observatory in Delternas.
Northwall: 2,120 ft. The northern boundary of Trynser City is clearly bounded by Northwall, a tall broad mountain that has a nearly vertical southern face that has stopped urban development cold in that direction. On the eastern side is the Saylwert River, running through a steep chasm between this mountain and Old Rastus. Five or six noble villas line the long crest of the mountain looking into the city, but it is otherwise sparsely settled along the gentle northern slopes aside from livestock ranches, vegetable farms, and a couple of vinyards.
Dragoncrest: This is a palace owned by the Empire placed at the disposal of the Imperial Family. It sits atop the central (but not the highest) peak of Northwall facing Trynser City. It has been popular among past Emperors who have wanted to get out of the central palace and the thick of the city in general, but still wanted to be “in town”. It is currently vacant of inhabitants, though it is used often for celebrations and balls, taking advantage of the dramatic view of the city. However, it is a losing struggle to keep the noxious scents from the industries directly below the palace at bay.
The Kintelin Estate: The estate of the powerful Kintelin family, closely linked with the ruling Galderons, sits atop the highest peak of Northwall, towards the eastern side overlooking the Saylwert River as it flows into the city. The palace is extravagant but cozy, like a cottage painted on a public television show that just won‘t stop, and there are fantastic gardens all about. A natural spring flows through the palace through the gardens to a dramatic waterfall down to the river below. This residence is very private. The Kintelins throw the Galderons’ parties for them, throwing their own would be too much like work.
Climate:
Districts:Embassy Row: Up the xxx road from the Imperial Palace and the Citadel is Embassy Row.
Arumelian Embassy: The Arumelian Embassy resembles nothing as much as a medium sized fairy tale castle.
Pengaldian Embassy: Longtime foes of the Empire, the Pengaldians have built a fortress like embassy in the heart of Trynser City, clearly indicating that they do not trust the security of that establishment to the locals. Fifty of Pengaldia’s elite Iron Knights protect the embassy as well as two hundred other soldiers, a diplomatic corps of about fifty people, a couple hundred family members, and a couple hundred staff. Over seven hundred people stay here, and they do not frequently leave. The Pengaldian Embassy is an efficient mini-city all to itself, with restaurants, bars, living quarters, etc.
Sarakunan Embassy:
Sung Embassy:
Zazimar Embassy: This embassy is currently a vacant lot. War was declared between Trynser and Zazimar recently, and when that happened and the Zazimar delegation expelled, the building simply folded in on itself and disappeared, presumably to reappear at the end of hostilities. Some staff remain on hand to sweep up the empty lot, all carefully scrutinized by Imperial intelligence.
Golden Quarter: East of the Imperial Quarter at the junction of the Saylwert and the Habertius River is the Golden Quarter, the heart of the city’s and from there the Empire’s commerce. Several large banks and trading institutions have their headquarters and several top notch stores are located in high-rises here. Many of the buildings stand over a dozen stories tall.
Northwall: Huddled under the steep side of Northwall Mountain, this is an industrial district. It is situated between the mountain and the Saylwert River that flows south past the mountain then turns to the west for several miles before turning south into the Habertius River. Smelters of many kinds of metals work here, much of the steel produced in the Empire is made of ore shipped to the city and smelted into ingots which are distributed to smithies all around Trynser. Iron, tin, copper, and more valuable metals are smelted here as well. As well as the smelters, a few industrial scale smithies work this part of town.
A few alchemists do their noxious work in this part of town as well, those working here mix their chemicals and brews for the benefit of local industry. Truth be told though, this is not a major source for more than local alchemistry. Much is still imported, mostly from Faltikonia.
Traditionally, the noxious work of charcoal burners was done in this part of town, but nowadays the fuel of choice for the hellish furnaces of the local industries is coal, which lies in black piles here and there around the fires they fuel, and trampled into crunching black pebbles underfoot in all the roads. A dark layer of soot hangs in the air and smudges the side of the mountain above. The poor health of many folks who live around here has been noted.
While the industries tend to be located along the river, the homes lie directly under the mountain, in long gray rows. Many have been built by the local industrialists for their workers.
Northwall Slag Heap: The common dumping area for the slag of the burned coal is along the side of the mountain directly under Dragoncrest (1500 feet above). The heap is currently 150 feet high and 500 feet across. A concrete wall has been built around it to keep it from spilling over into the city. Complaints by the Imperial Family over its location have finally started to be heard above the progress of local industry, especially since it doesn’t seem like the heap could get much bigger, so the local industries are starting to look to other ways to dispose of their waste slag. Rumors abound of bodies of people who have gone against local workers’ groups being buried in here.
Gamware’s Foundry: Trynser City’s foremost source of industrial grade iron, steel and other metals, made into beams, sheets, or other shapes according to customers’ order. Several artisans working here are capable of surprisingly delicate ironwork filigree found as ornament on buildings and fences.
The Black Bridge: A large iron bridge built over the Saylwert River on the western side of both Northwall and Temples districts. The bridge was built as a showcase for Trynser City industry as well as a means of transportation between the two districts. The design is artistic as well as functional, the iron ornamentation along the pedestrian level being noteworthy. The center portion raises up to allow shipping to pass underneath, a small cabin up on the northern span controlling the machinery.
Utilities and WorksRoadsThe roads in Trynser City come in several different categories, at least on the map. Imperial Highways are routes that are supported by the Imperial government and generally lead from the Palace and the Citadel out to other major cities such as Delternas and Flurien. Loitering and peddling on these roads is very limited, as are the types of establishments that may be found along these roads, which need to be approved by the Imperial government as well as the city. Taverns and traveler’s inns are allowed so long as their arrangements do not interfere with traffic. These roads are at least fifty feet abreast and often have trees and gardens through the center. At least within city limits these roads are paved with dressed stone. Throughout much of the city, the Imperial highways are built at an elevated level with overpasses over crossings and limited access. The elevated Imperial highways are essentially big stone walls with a highway on top, and overpasses come in the form of arches.Grand Imperial March A road that is officially designated an Imperial Highway, but does not much go anywhere, it leads in a several mile arc to and from the Imperial Palace, circling around The Crater. It is mostly used by those travelling from elsewhere in the Imperial District to the Palace or other central buildings, and by the numerous parades.Avenue of the Emperors Another short road, leading from the Imperial Palace to the Western Road.Delternas Highway Major Imperial highway leading from the Grand Imperial March to the city of Delternas. The highway is largely accessable between Westgate and Sentinel Wards for the sake of travellers, but is elevated coming off of the ridge between The Sentinel and Paytern Hill. The elevated section between central Hairnshaven and the Western Road are being rebuilt, with traffic detoured.Western Road Built as a bypass leading from Prince Julian’s Highway in Inner Riverside Ward to the Trynser Bay Bridge. Entirely elevated along it’s whole length.Prince Julian’s Highway Leads from the northern end of the Grand Imperial March to the northeast of the city, though it only extends a few miles past city limits, over a few bridges.Central Imperial HighwayGold Coast HighwayMajor roads are supported by the city and provide direct access between the various districts of the city. Vendors and peddlers line the edges of these roads, though they are required to keep the central lanes clear for traffic, which is regulated by the city’s mounted force.Secondary roads service individual neighborhoods and are not as regulated as the larger roads. They are usually but not always four lanes wide though you’d be lucky to squeeze a wagon through all the commotion. Most businesses of any significance are found on roads of this caliber. They are usually cobbled.Minor streets are not depicted on the map for space purposes. Areas serviced by these streets are almost all residential, with the occasional tavern or corner market. These streets are often only one lane wide, though they may be easier to travel because they’re less congested with vendors and such. These are generally poor dirt streets.
Bridges
WaterThe river water flowing into Trynser City is clean and fresh. The same cannot be said for it as it flows out of the city into the bay and sea, but as long as one gets one’s drinking and washing water from upstream everything’s good. Canals and underground aqueducts bring fresh water to the western parts of the city. In general everyone in the city has good water, though it isn’t always piped directly into their own homes.Instead, each city ward has at least one building or complex known as a “bathhouse” which has is supplied by the city’s water supply and has fresh water for cleaning and washing, public and private baths, laundry, and toilets and drains to the sewers.To supply the taller buildings in the Golden Quarter, Embassy Quarter and Central Ward, elevated aqueducts flow down from Uphill ward and from the elevated lands to the east. These aqueducts deliver water to one of the upper floors of the tall buildings supplying the entire building from there. One of these aqueducts is built over the Saylwert and supplies the Old Palace Ward.The Imperial Palace Complex and other security conscious buildings in the city rely on water created and recycled by magic.
SewageThe Trynsern people understand that proper sanitation is necessary for healthy living, and tend to dispose of waste in a clean manner. Even If every building doesn’t have a fresh water supply (most don’t) most have a drain somewhere that empties into the sewers underground.Sewers have existed in Trynser City since even before the first Empire, and there is a labyrinth of sewers beneath the city that flow from the fresh water supply to the sea. Some of the more ancient ones are unused aside from by certain shady individuals. Sewer lines are magically treated before releasing their water into the bay.Public disposal of human waste is illegal and cause for fine or imprisonment.
Disposal of the DeadAbove ground burial of human remains in Trynser City is extremely limited because of the sheer encroachment of urban space. There are numerous cathedrals and chapels in the city, and they generally have crypts, but even then the age of the city and the masses of people generally limit these facilities to the burial of the most prominent members of those congregations. Noteworthy exceptions are several temples dedicated to Ulthril in the city, each of which has an extensive catacomb system underneath. In the last several hundred years even these have been overloaded, and the priesthood of Ulthril has taken to accumulating a load of corpses for shipment to the island of Recolis, fifteen miles out the bay to the northwest.Cremation is prohibited by adherents of the Divine Circle faith, but not all residents of the city are adherents to that faith and among them cremation is becoming increasingly common. It is becoming seen as a practical solution even among the faithful.
LightingThe best neighborhoods are lit with lanterns hung up on lamp posts at night. The lanterns are typically lit by candle, though some neighborhoods use oil lamps.
Garbage DisposalTypically, a Trynsern household doesn’t generate quite the same amount of garbage as a modern home, no plastic bottles, candy wrappers and so forth. But there are still bones, broken pottery and other rubbish that needs to be disposed of. Weekly rubbish collectors come around in their wagons with bells ringing and it is up to the people in the city to bring their trash to them. Betweentimes, freelance garbage runners are available to run trash to the nearest collector for a fee. Garbage is collected in garbage scows and shipped
Category:Trynser
Category:Cities of Trynser