Chaos (Castlevania)

==Summary==
Chaos is a mysterious entity in the Castlevania series, whose nature is never fully explained. He is rarely mentioned by the characters and appears only once in Aria of Sorrow as the game's Final Boss. From what can be understood, Chaos is the source of all Chaotic Things and the origin of all evil. It is the source of the Dark Lord's power, and the entity standing as God's opposite in the cosmic structure. While God embodies both Goodness and Order, his nature is devoid of any meaning if left by itself. Thus, Chaos serves as God's antithesis, representing absolute evil and disorder.
==Powers and Stats==
Tier: | At least 
Key: Dracula's Evil Will | Concept
Name: Chaos
Origin: Castlevania
Gender: Inapplicable
Age: Unknown. Potentially as old as God thus preceding creation
Classification: Cosmic Being, Abstract Entity, Embodiment & Root of Chaos and Evil
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Self-Sustenance (Type 1, 2, and 3; Chaos as a concept lacks any need for Sustenance), Blessed (Vampires are blessed by the night), Nonexistent Physiology (Nature Type 1; Aspect Type 1, 2 and 3; exists without a soul, is Conceptually Nonexistent, and lacks a mind), Higher-Dimensional Existence (Chaos as a being exists beyond the human and spirit world and exists across the entire Castlevania Multiverse), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos, and is immune to any conventional weaponry not made specifically to harm VampiresDemon Castle Dracula: Demon's Blood, Blood Nightmare), Acausality (Type 1 and 4; Is unfazed by the paradoxical events in Castlevania Judgement, the laws of the human world do not apply to Creatures of ChaosCastlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord), Enhanced Senses (Is capable of seeing invisible beings), Extrasensory Perception (can sense other beingsCastlevania Nocturne of Recollection chapter 2: Omen), Clairvoyance (Can gain information through other creaturesHistory of Castlevania - Crescent of the moon page 69), Abstract Existence (Type 1; Is the Concept of Chaos itself, and is a far superior Concept than Death who'sCastlevania: The Arcade theCastlevania Judgement Death True Story Mode literal abstract concept of deathCastlevania: Lords of Shadow: Reapers), Reactive Evolution (Vampires are capable of adapting new abilities on the fly to ensure their survival,Castlevania Lords of Shadow 2 Bat Cloud even apparent for Alucard who'sCastlevania Nocturne of Recollection chapter 3: Hunters resistence grew stronger than before,Castlevania Nocturne of Recollection Chapter 5: Recollection upscales from Dmitrii, who can adapt to any abilities he encountersCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 8), Reactive Power Level (DraculaCastlevania growsSuper Castlevania IV strongerCastlevania Chronicles manual through every singleCastlevania Grimoire of Souls chapter 4: That Witch Writhes resurrectionCastlevania Grimoire of Souls Chapter 5: Dark Laughter), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Immortality (Types 1, 2, 3, 4, 5, 6, 7, 8, and 9; Has Eternal Life,Castlevania Legends can survive without a head, can regenerate his wounds,Castlevania: The Adventure resurrect, is superior to Innocent Devils who cannot die, can possess others to live, is undead and willCastlevania Grimoire of Souls Chapter 3: Ash Banquet always come back from theCastlevania Lords of Shadow 2 chaos within the hearts of humans, which is done by the Chaos Entity who exists in an alternate dimension beyond the normal world.), Regeneration (High-Godly; Has Death's regeneration, which can bring itself back after being erased from existence while being the abstract concept of Death.), Resurrection (Revives numerous times inHistory of Castlevania - Crescent of the moon page 43 the series), Incorporeality (As his disembodied Soul), Healing Negation (Can make wounds that are unhealableCastlevania II Simon's Quest Manual), Disease Manipulation and Curse Manipulation (His curse is capable of inflicting diseases across the land), Portal Creation (Can create a portal), Astral Projection (Can project himself to communicate with others), Summoning (Can summon creatures of chaos to fight for him) Intangibility (via Mist FormCastlevania: The Belmont Legacy issue 3), Flight (Is capable of flight), Electricity Manipulation (Can use lightning magic to attack), Holy Manipulation (via Demonic Megiddo), Danmaku (Can overwhelm his targets with numerous energy blasts), Ice Manipulation and Absolute Zero (Can use ice based attacks, Ice abilities are shown to reach absolute zero across numerous different creatures and is deemed a normal ability even by creatures of the night), Darkness Manipulation and Unholy Manipulation (Utilizes the powers of Darkness and anything deemed demonic), Sleep Manipulation (Upscales from Walter, who can cast a sleeping spell), Soul Absorption (via Soul Steal), Energy Manipulation and Energy Projection (Can use energy blasts for numerous different attacks), Matter Manipulation (Devil Forging, which can control matter, is a part of Dracula's magic), Vibration Manipulation (Can create shockwaves to deal damage), Afterimage Creation (Can create afterimagesCastlevania III: Dracula's Curse), Duplication (Can duplicate himself), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Natural Weaponry (Can utilize numerous body parts as his own weapon), Creation (Can create beings at will), Breath Attack (Can breathe out deadly power on his enemies), Death Manipulation (Scaling from Death, who has control over the death of all things), Telepathy (who can telepathically communicate with Soma), Immortality, Resurrection and Regeneration Negation (High-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Is able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death. Alucard's magic and many weapons are capable of killing creatures of chaos easily who can survive lethal blows easily, Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world.), Statistics Amplification (via his body parts), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of using Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Blood Manipulation (Can create a blood rain), Pocket Reality Manipulation (Can make his own pocket dimension), Bone Manipulation (Can throw bones at his enemies), Fire Manipulation (Can control fire to attack his enemies), Homing Attack (Can home in attacks on his targets), Water Manipulation (Can create water bubbles to attack), Shapeshifting (Can transform into a Bat/Swarm of Bats, a Wolf and into a Mist), Transformation (Can transform into a varietyCastlevania Dracula X ofCastlevania Chronicles stronger formsCastlevania: The Adventure Rebirth), Telekinesis (Can telekinetically control objects at will), Teleportation (Can teleport around to catch his foes off guard), Animal Manipulation (Has control over demonic beasts and animals), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality), Reality Warping (Is capableCastlevania: Rondo of Blood of warping theCastlevania: Dracula X Chronicles fabric ofCastlevania 64 realityCastlevania Legacy of Darkness when he transforms), Attack Reflection (Dracula's rib can passively reflect attacks back at the target), Magic, Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Illusion Creation (The castle can create illusions), BFR (The castle can send one to another dimension), Perception Manipulation (The castle can warp one's senses), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (The castle's Void and Chaos powers can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations, and separate them into numerous planes at once. Chaos as a Concept is the polar opposite to God, who exists prior to the creation of all reality. Can also warp the gravity inside the castle), Technology Manipulation (The castle can mess with satellite images), Law Manipulation and Physics Manipulation (The Inverted castle can warp the laws of everything that functions in the castle), Fate Manipulation (The castle's influence can bind the Lost Soul to it, which is literal Fate itself, which is capable of working on Type 4 Acausals), Morality Manipulation (the castle's influence can turn allies against each otherCastlevania Lords of Shadow - Mirror of Fate Act 1), Transmutation and Corruption (Type 2; The castle's influence can transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (The castle can mutate the targets and grow them in size), Existence Erasure (Dracula's magic can erase beings from existence,Castlevania: Order of Ecclesia which can extend to abstract beings), Empathic Manipulation, and Memory Manipulation (Dracula's magic can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Dracula's magic can absorb an entire being), Corruption (Type 1) and Madness Manipulation (Type 1 and 3; Turning someone into a vampire can drive one insane in the process and corrupt their very soul; and Dracula's magic can drive one insane by its mere presence), Body Puppetry (The castle's influence can control its targets like a puppet), Power Mimicry, Information Analysis and Power Absorption (Dracula's touch can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power. The power of Dominance lets him control every demon's power in existence, granting him their abilities and resistances as a result), Subjective Reality (Dracula's magic can bring what's in one's mind into reality), Fear Manipulation (The Castle's power can inflict fear onto others,), Possession (Dracula's magic can possess others), Power Nullification and Statistics Reduction (Dracula's castle can render one's power pathetic and nullify it completely), Power Modification (via Time ReaperCastlevania Judgement Cornell True Story Mode), Social Influencing (via Death), Forcefield Bypassing (via Abaddon), Plant Manipulation (has Plant based attacks), Cosmic Awareness (via DeathCastlevania Judgement Death True Story Mode), Purification (Type 3; via Fairy Type ID), Aura (via Metal Ghost), Weapon Creation (via DeathHistory of Castlevania - Crescent of the moon page 42), Inorganic Physiology (Type 2; via Iron Golem), Magma Manipulation (via Lava BeastHistory of Castlevania - Crescent of the moon page 57), Martial Arts (through numerous demons), Status Effect Inducement (via Battle Type ID), Accelerated Development (via Erinys and Mothman), Water Walking (via Undine), Danmaku (via Battle Type ID), Damage Reduction (via Draghignazzo and Dead Crusader and Tanjelly), Holy Manipulation (via Erinys), Underwater Breathing (Type 2; via Skula), Sealing and Crystal Manipulation (via Death), Instinctive Reaction (via Synchron Saucers), Explosion Manipulation (via Biphron), Weapon Mastery (can master numerous different weapons to utilize in combat), Healing (via Alura Une), Air Manipulation (via Tiny Devil), Temperature Manipulation (via Liquid Golem), Self-Destruction (via Phoenix), Earth Manipulation (via Rock Armor), Sound Manipulation (via Bats and Battle Type ID and BansheesCastlevania: Order of Ecclesia Brady Games strategy guide page 129), Thread Manipulation (Can control spider webs), Life Absorption (via Dryad and Persephone), Damage Boost (via Dead Pirate), Petrification (via Cockatrice and Medusa Heads), Disease Manipulation (via the werewolves which can inflict diseases upon others), Water Manipulation (via Merman), Time Travel (via Time ReaperCastlevania Judgement Aeon True Story Mode), Time Stop (via Chronomage and ZephyrCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 89), Durability Negation (via Killer Mantle), Curse Manipulation, Energy Absorption and Power Nullification (via Ectoplasm which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Life Manipulation (via Succubus and Agnea), Dream Manipulation (via Nightmare and Succubus), Necromancy (via Undead Parasite), Precognition (via Witches), Invisibility (via Nemesis and Phantom and DeathCastlevania Judgement), Light Manipulation (via Thunder Elemental), Weather Manipulation (via Death), Forcefield Creation (via numerous demons), Sound Manipulation and Madness Manipulation (Type 2; via the Mandragora's magicalCastlevania: Portrait of Ruins BradyGames strategy guide page 153 powersCastlevania: Order of Ecclesia Brady Games strategy guide page 135), and far more as every single creature of the night and Dracula are facets of its being.
|-|Resistances=Resistance to the Following: Petrification (Can resist being Petrified), Illusion Creation (can resist the effects of the castle which can create illusions,Castlevania: Harmony of Dissonance), Ice Manipulation and Absolute Zero (Can resist ice based attacks, Ice abilities are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official Strategy Guide page 132 creatures and is deemed a normal ability even by creatures of the night), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect, which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), Extrasensory Perception (Is unable to be sensed by Death through Brauner), Regeneration Negation (High-Godly; Upscales from Dario, who's unable to have his immortality and regeneration nulled by Julius' powers), Immortality Negation (Type 2, 3, 4, 5, 6, 7, 8, 9; is unable to die from any of the Belmonts or Alucard's powers as he always resurrects through the chaos within man), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), possibly Sleep Manipulation (can break out of the Succubus' coffin which puts the victims to sleep), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania Portrait of Ruin BradyGames Strategy Guide page 111), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), Life Manipulation (is unfazed by Death and Olrox's magic to drain the life of those near it and fight off the Succubus trying to drain his life), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle, is unaffected by Charlotte's Dark Rift spell), Magic (can resist magicCastlevania: Portrait of Ruins BradyGames strategy guide page 9), Quantum Manipulation and Spatial Manipulation (Can resist the effects of magic, whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Electricity Manipulation (via Bugbear), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals), Antimatter Manipulation (Can withstand attacks from the Positron rifle, which fires Positive electrons), Precognition and Clairvoyance (is outside of Saint Germain's vision through Death), Darkness Manipulation and Unholy Manipulation (via Arc Demon), Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of his own magic which can drive one insane by its mere presence), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Can move in the abyss, where time is frozenCastlevania: Lords of Shadow Chapter 11: Necromancer's Abyss), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others and resist the effects of Dracula's Rib bone which can turn others to spineless cowardsCastlevania II Simon's Quest Manual), Attack Reflection (Can harm Dracula with projectiles despite him being able to passively reflect attacks back with his ribsCastlevania II Simon's Quest), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift, which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow), Sealing, (Can resist Brauner's seals and Shanoa's seals), Black Hole Creation (Can easily withstand Nathan's Black Holes)
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Attack Potency: Low Multiverse level (Is the source of Dracula's magic through his soul, which is far superior than the Time Reaper's power, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode) | At least Low Multiverse level (Is the embodiment and root of all chaotic things with all demonic entities like Dracula, the Castle (Which is a universe of its own) and even concepts like Death being facets of its being. Is the polar opposite to God, who created all of reality.)
Speed: Omnipresence (Exists across the entire castle as the manifestation of Dracula's magic, extending to the Chaotic realm itself) | Omnipresence (Exists as a concept across the numerous timelines within the hearts of monsters and humans alike.)
Lifting Strength: Immeasurable (Far superior to Dracula's weakened state, who is able to lift the entirety of Castlevania,Castlevania: Curse of Darkness which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below itDemon Castle Dracula: Reminiscence of the Divine Abyss) | Immeasurable (Far superior than its previous state)
Striking Strength: Low Multiverse level | At least Low Multiverse level
Durability: Low Multiverse level | At least Low Multiverse level
Stamina: Infinite | Infinite
Range: Low Multiversal (Can reach across parallel dimensions and alternate universes) | At least Low Multiversal (Should be comparable to its weaker self)
Standard Equipment: None notable
Intelligence: Unknown (Is purely a force of nature, though has shown acts of sentience with manipulating the course of the Dark Lord cycle)
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
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Category:Pain Users
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Category:Power Absorption Users
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