Sonic the Hedgehog

Sonic the Hedgehog is the main protagonist of the Sonic the Hedgehog series. 
On Earth, a blue hedgehog named Sonic was born on Christmas Island and was gifted with incredible superhuman speed, allowing him to move fast enough to break the sound barrier. In his adolescence, Sonic decided to leave his home to seek adventure across the world and eventually got involved in various conflicts with the mad scientist Dr. Robotnik, better known as "Eggman", who was focused on converting all the animals in the world into robots for his "Eggman Empire". Since then, Sonic has spent most of his life thwarting Eggman's schemes to prevent his entire world from being roboticized. It wouldn't just be Eggman, though, as Sonic has even faced entities that could warp time and space. With his speed, quick thinking, sheer dare, and ability to tap into the legendary Chaos Emeralds, Sonic has proven his competence as a hero several times and shows no signs of slowing down either.
== BACKGROUND ==
* Height: 3'3" | 100 cm
* Weight: 77 lb | 35 kg
* Species: Hedgehog
* Age: 15
* Birthplace: Christmas Island
* Plays guitar
* Likes: Chili dogs, break dancing, McDonald's Happy Meals
* Not a skilled swimmer
== ABILITIES & EQUIPMENT ==
* Spin Dash
* Homing Attack
* Insta-Shield
* Light Speed Attack
* Burrowing
* Self-taught martial arts
* Power Sneakers
* Light Chip
* Ancient Light
* Flame Ring
* Crystal Ring
* Magic Gloves
* Golden Gloves
* Ring Time
* Landmines
* Enerbeam
== Strength ==
* Class M (Toppled over the Egg Golem. Provided a fourth of the strength necessary to stop the Riot Train, a massive locomotive)
* Class Z, likely Class Y (Can push back the Egg Dragoon with his attacks, which could grapple with his Werehog self. Grew strong enough to fight and knock back Infinite after their first encounter)
== Speed ==
* Black Hole Level: Can outrun a black hole for 60 seconds
* FTL (Is superior to E-102 Gamma, who can casually dodge Beta's lasers. Far above to his classic self, who can outspeed lasers)
== Durability ==
* Large Planet level (Can take hits from Adventure Shadow, his equal)
* Small Star level(Could withstand attacks from Infinite after their first encounter, in which he was easily incapacitated beforehand in a few attacks)
== Attack Techniques ==
* Air Kick: Sonic jumps into the air and kicks out to counter an aerial combatant.
* Air Spin: Sonic jumps into the air, curling into a ball to counter an aerial combatant in a manner reminiscent to the Spin Jump.
* Atomic Strike: Sonic runs up to his opponent before circling around them at high speeds. While circling, Sonic starts floating into midair and begins to move around in oblique circular orbits. As he increases in speed, Sonic forms a pulsating electrical field in the center of his orbit that resembles a nucleus. At the peak of the electrical field's size, Sonic jumps away from his opponent and releases the attack in an AoE blast.
* Axe Kick: Sonic performs a Spin Dash and shoots himself straight into his opponent, ramming them with incredible force, while enveloped in a light blue aura. As he rebounds from his target, Sonic sends himself back at his opponent and delivers an additional spinning double-kick to his target before jumping away.
* Blue Tornado: Sonic uses the Spin Dash to encircle around opponents through midair while leaving a blue trail. The resulting slipstream creates a tornado effect that forms a blue cyclonic vortex of air around the opponent. This can yank the opponents off their feet and fling them into the air, disorient enemies, or blow away their weaponry or equipment.
* Bound Jump: In mid-air, Sonic curls into a ball and performs the Spin Attack straight downwards to slam down on any target below him. If he impacts the ground, Sonic will be propelled back into the air with enhanced jumping height.
* Chao Attack: When Sonic has his own Chao, as shown when he partnered with Cream in Sonic Advanced 3, he can command his Chao to home in on any nearby enemies and attack them.
* Dash Spin: Sonic runs at his opponent before carrying his momentum into a Spin Attack.
* Dodge Spin: After dodging an attack, Sonic immediately retaliates with a high speed Spin Attack that barrels through his opponent and sends them flying into the air.
** Dodge Spin Dive: Rather than dodging and doing a Spin Attack, Sonic dodges before curling into a ball and launching himself up into the air before slamming into his enemy with concussive force.
* Double Kick: Sonic sends two consecutive kicks towards his opponent.
** Triple Kick: Sonic follows up with an additional kick in a quick flurry that sends the opponent flying back.
* Double Spin: Sonic jumps into the air as he curls into a ball, hitting his opponent once before landing in front of them while in position to immediately perform a Spin Attack.
* Flying Kick: For particularly sturdy enemies that are impervious to Sonic's normal attacks, this is an alternate and much more powerful method. Sonic zips towards an enemy like he would for a Homing Attack, and then immediately strikes them with a mid-air kick to sending them flying. If another enemy is caught in the path of the enemy initially kicked away, they will be sent flying and take damage as well.
* Foot Crush: Sonic brings up a foot, smashing it down onto the foot of the other opponent to leave them reeling in pain.
* Foot Sweep: Sonic drops to the ground, balances on one hand, and then sweeps one of his legs around in a 360 degree circle that resembles break-dancing, damaging anything he comes into contact with.
* Hammer Attack: Using his Piko Piko Hammer, Sonic pounces on opponents.
* Head Spin: After jumping up and curling into a ball, Sonic spins on top of them and moves towards the back of their head to land a devastating hit that knocks them forward.
* High Kick: Sonic does a jumping kick that sends his opponent into the air after impact.
** Dodge High Kick: After dodging an attack, Sonic quickly retaliates with a jumping kick that sends his opponent into the air after impact.
** Back High Kick: While spinning around, Sonic kicks out to hit his opponent when they're behind him.
* Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target, allowing him to attack enemies again immediately afterward (potentially repeatedly) or attack other enemies in the vicinity.
** Focused Homing Attack: Sonic locks on up to six enemies at once and executes a far swifter and stronger version of the Homing Attack. This attack can be charged up to dish out attacks capable of quickly overwhelming beings with comparable durability to Sonic himself.
* Hop Kick: Sonic hops into the air before landing and doing a sweeping kick.
* Hop Punch: Sonic hops into the air while reeling back a fist and quickly throws out his fist in a sweeping motion.
* Horse Kick: Sonic turns and supports himself on his hands, throwing both feet out in a powerful motion behind him to hit the opponent and launch them away from him.
* Humming Top: Sonic thrusts his body forward through midair while spinning and sticking his legs outward to attack foes, thereby increasing his horizontal speed to gain distance.
* Kick: Sonic does a somersault and attacks forward along the ground while stretching out both his feet in front of him. When doing so, he is surrounded in a blue aura to ward off hindrances.
* Light Speed Attack: Sonic harnesses his conserved energies and charges up in a manner nigh-akin to the Spin Dash. The difference being that while charging, light orbs will encircle Sonic's body and damage enemies upon contact, discouraging interruption of the technique. Once finished, Sonic excitedly utters "Ready!" and takes on a cyan hue, before rocketing off at high speeds to unleash a far faster and stronger Homing Attack. This technique automatically targets every enemy in the vicinity upon execution, allowing Sonic to pull of a rapid onslaught of Homing Attacks to strike all enemies in range.
* Punch Spin: After a quick jab to leave his opponent slightly stunned, Sonic makes a quick stride to get behind them and attack.
** Twin Punch Spin: Sonic performs the Punch Spin, but Sonic gives two quick jabs before getting behind them rather than one.
* Rush Spin: After a quick flurry of four punches, Sonic uses his Spin Dash technique to send his opponent up into the air after impact so he can move behind them.
* S. Air Cracker: Sonic drops a landmine from the sky directly underneath him, which flashes blue and explodes when touched or if another landmine is placed elsewhere.
* Scissor Punch: Sonic rears both hands back before slamming them closed on the opponent's head and dizzying them.
* Side Kick: Sonic sends a swift horizontal kick towards his opponent.
** Double Side Kick: Sonic adds an additional kick towards his opponent.
** Triple Side Kick: Sonic sends yet another kick towards his opponent, the final launching them back.
* Smackback Kick: Sonic charges up a horizontal kick that sends his opponent flying back on impact.
* Stomp: While in the air, Sonic rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
* Somersault: Sonic flips his body and attacks with his legs.
** Fire Somersault: A variation of the somersault, imbuing Sonic's kicks with intense flames when he has the Flame Ring equipped.
** Skid Attack: Sonic performs a somersault before sliding along the ground while striking his enemy with his feet first before coming to a halt. The range of this attack can be increased further by performing it while running at high speeds.
* Somersault Kick: Sonic kicks out with his leg while in midair, releasing a thin blue wave of unknown properties as a projectile that can strike enemies from afar. Upon impacting a foe, it induces an affect akin to dizziness and leaves enemies to his mercy.
* Sonic Drive: Sonic tosses a Ring to mislead opponents then performs a Spin Attack that homes in on the Ring, dealing damage to anyone caught in the path and launching them.
* Sonic Eagle: Sonic performs a powerful overhead axe kick from a frontward somersault, slamming opponents into the ground.
* Sonic Meteor: Sonic performs a Spin Attack, traveling straight downward and bouncing off surfaces he impacts. When slamming against enemies, this technique does perpetual damage.
* Sonic Rocket: Sonic performs a powerful downwards kick whilst in mid-air.
* Sonic Storm: While in the air, Sonic performs a variant of Sonic Wave, unleashing shock waves that travel downwards diagonally while Sonic himself is sent flying a very small distance back from the recoil.
* Sonic Wave: Sonic curls into a ball and rapidly spins, as if to perform a Spin Dash, however, he instead unleashes a shock wave that darts forward, whilst he himself is propelled backwards due to recoil. This move can also be aimed, and the wave itself also "carry" opponents to deal perpetual damage.
* Sonic Wind: Sonic raises his fist to generates a small cyclone made of sharp, sky blue winds, which ensnare his opponent to deal damage.
* Spin Attack: While moving at high speeds Sonic curls tightly into a ball and rams enemies as a concussive force or cutting disk.
** Flying Spin Attack: While in a vulnerable mid-air position, Sonic performs the Spin Attack as a means of self-defense.
** Spin Jump: Sonic leaps into the air and proceeds to perform a Spin Attack.
* Spin Dive: Sonic launches into the air and curls up into a ball before ramming down onto his opponent from above.
* Spin Rocket: When near a vertical surface, such as a wall, Sonic jumps against it and curls into the position of a Spin Attack before launching himself towards his opponent at great speeds.
* Spiral Spin: Sonic curls himself up before launching himself in a gyrating motion and hurting anyone that he makes contact with.
** Spiral Feint: Sonic begins to launch his Spiral Spin but stops soon after, instead launching himself towards the opponent for a Spin Attack.
** Double Feint: Sonic proceeds to do the Spiral Feint, but stops his attack once more to catch dodging or suspecting enemies by surprise.
* Stomp Dive: Sonic launches into the air before stomping down on his opponent.
* Volley Toss: Sonic uppercuts his opponent, launching them into the air in the process.
** Toss & Attack: After uppercutting his opponent into the air, Sonic jumps into the air after them and rears back his hands before slamming them into his opponent and knocking them down into the ground.
* Wall Spin: Sonic runs up a vertical surface before leaping backwards and performing a Spin Attack at his opponent.
** Wall Stomp: Sonic runs up a vertical surface before leaping back towards his opponent and stomping on his opponent.
* Whirlwind: After a Spin Dash, Sonic begins encircling around all opposing enemies at high speeds. This stirs up wind currents, thereby forming a vortex of wind resembling a miniature whirlwind, that ensnares the enemies. During the creations of wind vortex, Sonic will move increasingly faster around his opponent, forming stronger wind currents and making the wind vortex larger. At the peak of the vortex's size, Sonic will stop spinning and jump into the air in front of his opponents, thus releasing the wind vortex on the enemies. This attack does massive damage in contrast to many of Sonic's other attacks, and is unavoidable.
* Windmill: While in mid-air, Sonic utilizes break dance moves to execute a 360 degree spin kick to strike opponents by sticking out one leg.
* Windup Punch: Sonic stand on one foot and leans back as he begins to wind up a punch in a circular moment before launching a punch that sends the opponent flying back.
== POWER-UPS ==
* Acceleration: Greatly improves Sonic's acceleration rate, allowing him to reach top speeds in a heartbeat.
* Athleticism: Sonic loses less speed when moving uphill and in water.
* Breath Holder: Prolongs Sonic's oxygen supply in underwater environments
* Hercules Muscles: Enhances Sonic's upper body strength.
* Magic Hands: In a small explosion which consumes the targets, Sonic shrinks the enemy down to roughly the size of a basketball and traps them in a transparent sphere. Sonic can then explode the sphere to destroy them or simply leave them incapacitated.
* Popo Spring: When equipping the Popo Spring, Sonic obtains a mobile spring underneath his shoes that supplements his jumping height.
* Power Brake: Allows Sonic to come to a dead stop, regardless of how fast he is running.
* Ring Time: When using Ring Time, Sonic is surrounded by a transparent aura that lasts for fifteen seconds. Any enemies that get near Sonic during this time will then be turned into Gold Rings.
* Serial Homing: Allows Sonic to do sequential Homing Attacks faster.
* Skateboard: Allows Sonic to ride a Skateboard.
* Sure-Footed: Enables Sonic to always and instantly land on his feet after taking damage regardless of the positioning he was in after getting sent flying.
=== Shields ===
* Shields: Items that Sonic is able to use to defend himself, which come in four different variants.
** Normal Shield: Using the Normal Shield, Sonic is encased is a defensive orb that acts as a barrier that protects him from damage. Once struck with a sufficiently powerful attack, the shield will disperse and Sonic may be subjected to knockback, but he will not suffer physical harm.
** Fire Shield: Using the Fire Shield, Sonic is encased in a fiery bubble of flames that acts as a barrier that protects him from damage. This renders him immune to the harmful effects of fire and heat based hazards. This shield is tough enough to enable Sonic to literally stand in molten lava undamaged. It also enables a mid-air jump dubbed the "Fireball Spin Dash", enabling Sonic to spear forward through midair at high speeds in a comet of flames, dealing damage to anything caught in his wake. Additionally, the Fire Shield will burn anything it comes in contact with.
** Aqua Shield: Using the Aqua Shield (also called the Bubble Shield), Sonic is encased in a sphere-shaped shield similar to a water bubble. This shield allows Sonic to breath underwater indefinitely without fear of drowning. It also allows Sonic to quickly plummet downward and bounce along the ground, or collide with an enemy from above. It has the ability to repel certain projectiles, not including spiked projectiles (for obvious reasons) and explosives.
** Thunder Shield: Using the Thunder Shield (also called the Lightning Shield or Magnetic Shield), Sonic is encased in a defensive orb of electricity. It renders him immune to electricity and energy based hazards and attacks. It also apparently emits a magnetic field that attracts things like Rings. It also allows Sonic to gain an additional air jump.
=== Wisps ===
* Color Powers: The power of the Wisps' Hyper-Go-On Energy, which Sonic can harness in a multitude of ways by temporarily absorbing a Wisp. Each Color Power is dependent on what Wisp Sonic absorbs, as each has their own unique set of abilities for him to tap into.
** Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. He is then able to roll over enemies or induce widespread explosions by detonating himself without causing self-harm, which can grow in size and power depending on how many enemies he's trampled or destroyed.
** Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground that spread out for a sizeable distance in all directions.
** Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he is able to achieve flight and soar through the air unhindered as well as being capable of performing a dash attack.
** Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, he gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, he can bounce off them as if they were reflective surfaces. When hitting enemies, it causes great damage.
** Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through midair and deal damage to enemies on contact while transformed.
** Gray Quake: Using the power of a Gray Wisp, Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses some form of adhesive properties, allowing Sonic to scale walls despite his weight in this form.
** Indigo Asteroid: Using the power of an Indigo Wisp, Sonic turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. As such, he is capable of creating a powerful gravitational pull around himself that's strong enough yank surrounding objects and enemies into himself, subsequently transmuting the captured matter into life-less material for his ring system. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants users the ability to levitate through midair.
** Ivory Lightning: Using the power of an Ivory Wisp, Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
** Jade Ghost: As the Jade Ghost, Sonic is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Sonic to hover slightly above ground when using its power. It can even render Sonic intangible to those with Non-Physical Interaction.
** Magenta Rhythm: Using the power of a Magenta Wisp, Sonic turns into a large magenta-colored eighth note. When in this form, he is able to bounce on air, allowing him to move through mid-air in semi-flight.
** Orange Rocket: Using the power of an Orange Wisp, Sonic turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds that also damages anything caught in his way.
** Pink Spikes: Using the power of a Pink Wisp, Sonic turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to it that allows him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment his signature Spin Dash, making it much more powerful than normal.
** Purple Frenzy: Using the power of a Purple Wisp, Sonic turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, he gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects that are neither too heavy nor rooted to the ground.
** Red Burst: Using the power of a Red Wisp, Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains pyrokinetic abilities. He is able to form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channeled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using Red Burst.
** Violet Void: Using the power of a Violet Wisp, Sonic turns into a fast-moving, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole and can warp space and time to draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Sonic is granted a degree of intangibility, allowing him to pass through obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Sonic to grow larger the more he consumes until he reaches maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. The Violet Void can draw in objects the size of the Frigate Skullian at maximum size, a massive aircraft.
** Yellow Drill: Using the power of a Yellow Wisp, Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkably fast speeds. This can also be applied in underwater environments, allowing Sonic to move as a living torpedo.
* Final Color Blaster: Also referred to as Unlimited Colors. All the Wisps gather together and use their combined Hyper Go-On (in conjunction with Sonic's Homing Attack) in one vibrant and powerful attack.
== Chaos Emeralds ==
* Used for Chaos Control & super form transformations
== SUPER FORMS ==
=== Werehog Sonic ===
* Aerial Claw Slash: Sonic jumps into mid-air where he performs two vertical slashes with both his left and right hand.
** Hurricane Combo: Sonic then stretches his arms and hands out before sweeping them vertically in front of him while slashing with his hands. He then keeps his arms outstretched and spins around in mid-air, ascending higher, while slashing in a wide circle. Sonic then finishes off the attack by delivering a roundhouse punch in mid-air to his opponent with his right fist.
** Typhoon Combo: After performing the Aerial Claw Slash, Sonic stretches out his arms and spins around himself vertically while slashing in mid-air. Sonic then finishes off by doing a quick forward dash through mid-air, where he again stretches out his arms and spins around while slashing.
* Aerial Piledriver: Sonic jumps high into the air and grabs a mid-air opponent with both his legs and arms while turning the opponent upside down. While holding onto the opponent, Sonic then spins the opponent around itself while diving down in a piledriver-like fashion, where he slams the opponent's head directly into the ground.
* Beatdown: Sonic grabs a nearby foe and begins swinging it back and forth over himself, slamming it to the ground with such force that he produces destructive shockwaves upon impact that can damage nearby foes. After having slammed the foe into the ground five times, Sonic jumps into the air and crushes it with a final hit to the ground.
* Comet Punch: Sonic pulls back his right fist channels a large amount of Dark Gaia Force through it. Once charged enough, Sonic tags his opponent with a single forward and extremely powerful punch.
* Diving Bodypress: Sonic jumps high into the air where he spreads out his arms, claws and legs before diving straight down, front first, and slamming into the ground in a body slam-like fashion.
* Donkey Kick Combo: Sonic does two forward extended jabs with his left and right fist, which is followed up with two similar jabs with his left and right fist, except that he enlarges his fists for extra damage and hits faster. Following up, Sonic jumps forward and lands on his hands before turning around and trusting his feet into the opponent in a bucking-like fashion with a purple aura around his feet.
* Double Axle Combo: Sonic does two forward extended jabs with his left and right fist. After that, Sonic swings his right arm upward and around him as he slashes with it and follows it up by jumping up and quickly spinning horizontally around in the air before delivering a large karate chop to his opponent with his right hand. From there, Sonic lands on the ground before finishing off by delivering a series of rapid mid-air stomps to his opponent.
* Double Kick Combo: Sonic does an extended jab with his right fist and follows up with front kick with his right foot. After that, Sonic swings around and leaps at the opponent, striking them quickly with both his feet and knocks them off their feet. This move can stun the enemies if successful.
* Earthshaker: Sonic enlarges his arms and fists and begins hammering down with both fists numerous times, and with such force that he creates small tremors, before fishing off with an extra powerful hit to the ground with both fists.
* Egg Scrambler: Sonic does two extended vertical slashes with his left and right hands before stretching his arms and hands out the sides and spinning around like a top while slashing with his hands. He then jumps forward with his arms and hands outstretched, where he spins around once more before landing on the ground and crossing his arms to launch an "X"-shaped slash in front of him with both hands.
* Flying Double-Punch: Sonic jumps into the air before doing two forward and extended jabs with his left and right fists.
** Flying Double-Punch Crush: Sonic follows up the attack by launching a forward somersault kick with his left leg while still in mid-air, knocking his opponent through the air.
** Crescent Moon Strike: After performing the Flying Double-Punch, Sonic launches an uppercut while doing a flip before launching a bombardment of rapid punches in mid-air. He then finishes off by putting his hands together in a collective fist behind his head before bringing it down on his opponent with a body flip as he stretches out his arms, bashing his opponent into the ground.
** Shooting Star Combo: After performing the Flying Double-Punch, Sonic stretches out his arms and does a cartwheel in mid-air while slashing at his opponent. He then finishes off by putting his hands together in a collective fist behind his head before bringing it down on his opponent in a powerful bash that knocks the opponent into the ground.
* Knuckle Sandwich Combo: Sonic does two forward extended jabs with his left and right fist, which he follows up with two similar jabs with his left and right fist that he enlarges for extra damage and speed. Sonic then jumps slightly into the air, where he enlarges his right hand and stretches out and swings his right arm in a wide arch above him in a slashing motion and down on his opponent. After that, Sonic enlarges both his hands and stretches out both his arms as he throws two simultaneous slashing uppercuts side-by-side as he jumps.
** Unleashed Knuckle Sandwich: After performing the Knuckle Sandwich Combo, Sonic launches a series of several rapid punches before enlarging his right fist and then throwing a single powerful punch at his opponent.
* Rolling Kick Combo: Sonic stretches out his right arm and makes a vertical slash with his right hand before launching a wide roundhouse kick with his left leg, where he spins around twice. After finishing his kicks, Sonic falls down and balances on both hands and swings his legs around in a 360 degree spin in similarity to a break dance spin before falling down on his back and jumping back on his feet.
* Sho-Claw-Ken: Sonic does two vertical claw uppercuts with both his left and right hand. This is followed by Sonic jumping high into air while hitting his opponent with a powerful, extended, and energy-enveloped upward claw punch that knocks the opponent into the air with him.
* Sho-Hog-Ken: Sonic does two forward and extended jabs with his left and right fists. After that, Sonic throws a powerful and extended jumping uppercut that's enveloped in energy to knock his opponent into the air with him.
* Spinning Needle Attack: Sonic launches forward with his body aligned horizontally. He then puts his arms down the sides of his body and quickly rotates his body, turning himself into a piercing drill moving through mid-air in a torpedo fashion while leaving a cyan spiral-shaped energy trail.
* Tricky Tornado Uppercut: Sonic does a forward somersault along the ground as he is in a guarding position before launching a very high jumping uppercut with his left arm where he stretches it out as he punches and spins around in mid-air.
* Triple Wild Claw: Sonic charges forward and slashes upward with his left hand and then his right hand in front of him, making them cross together above him in a "X" fashion. After that, Sonic brings his arms slightly back before slashing with both his hands in front of him at the same time in a cross chop-like fashion.
* Ultimate Wild Combo: Sonic does two forward extended vertical slashes with his left and right hand, which he follows by stretching his arms and hands out the sides and spins around on the ground like a top while slashing with his hands. Sonic then jumps forward through mid-air while still having his arms and hands outstretched, where he spins around once again before landing on the ground. There, he then stretches out his arms and starts sweeping them vertically in front of him while slashing.
* Were-Claw: Sonic the Werehog makes a forward dash while crossing his hands in front of him, before violently slashing his claws to both sides in a quick and swift motion. This damages and dizzies enemies.
* Were-Claw Charge: Sonic charges forward while doing several quick and ferocious slashing motions in front of him with his claws, mowing down any foe in his path.
* Were-Cyclone: Sonic pulls back his right fist and begins focusing a large amount of energy into it. Once charged enough, Sonic stretches his arms out to the sides and spins rapidly, slashing out with his claws in a circular motion. After doing this for a second, Sonic reverses his spin for about half a second before stopping and punching out to each side with both his fists enlarged.
* Were-Tornado: Sonic pulls back his right fist and begins focusing energy into it. Once charged enough, he stretches his arms out to the sides and spins rapidly while slashing out with his claws in a circular motion.
* Were-Hammer: Sonic does two forward and extended jabs with his left and right fists before thrusting his right arm forward in a wide slashing uppercut to the opponent. After that, Sonic follows up by swinging his left fist in a wide arch above him and right down on the opponent.
** Feral Were-Hammer: Sonic follows up by throwing two simultaneous punches with both his fists side-by-side at his opponent, where he enlarges his fists and stretches his arms over a large area as he punches.
* Were-Rush: Sonic dashes through mid-air and swings both of his arms back so they cross over, before crossing both of his arms in front of him and causing a powerful slash attack in a cross chop fashion.
* Were-Wallop: Sonic the Werehog stretches his arms upward as he performs a double uppercut to his opponents while slashing upwards with his energy-enveloped claws.
* Werewheel Rush: Sonic launches a series of offensive cartwheels along the ground, where he punches anyone caught in his path. At the end of his series of cartwheels, Sonic jumps into the air and brings his hands together in a collective fist before performing a forward somersault to bringing his fists down on opponents, utilizing his momentum from his flip to increase the impact.
* Wild Were-Whip: Sonic steps backwards from a guarded position before bringing both his arms behind his back and placing the palms of his hands on the ground. After this, he stretches out his arms and swings them simultaneously over himself in a wide arch while slashing and brings his claws down in front of him in a similar fashion to a whip.
* Wild Whirl: Sonic does two forward and extended vertical slashes with his left and right hand before enlarging his right fist and stretches out his right arm as he spins clockwise around himself, striking his opponent with a backhand punch from his right fist. While keeping his right arm outstretched, Sonic immediately after spins around himself counter-clockwise while slashing out in a wide circle.
** Feral Wild Whirl: Sonic then stretches his arms and hands out the sides and spins around several times like a top while slashing with his hands over a long range.
** Wild Whirl Were-Hammer: After performing the Wild Whirl, Sonic jumps high into the air and enlarges his right fist before throwing it directly and vertically into the ground in a powerful punch, with the impact being powerful enough to knock any nearby opponent into the air.
* Dash: Sonic assumes a runner's position before running on all fours, greatly increasing his speed within his Werehog state for greater speed and maneuverability.
* Unleashed Mode: Sonic the Werehog taps into the energies of Dark Gaia that he has absorbed. When activating the mode, Sonic howls and his entire body becomes surrounded in a light blue energy aura. While active, Sonic's physical prowess is greatly amplified for a limited period of time.
=== Excalibur Sonic ===
* Flight
* Spaceflight
* Immortality Negation
** Excalibur absorbed the powers of all other sacred swords, where the conjoined efforts of the sacred swords could negate King Arthur's immortality
* Body Control
** Of Excalibur, who can extend itself for greater reach
* Attack Reflection
** Can reflect magical attacks
* Power Nullification
** Can shatter magic barriers with sword attacks
* Durability Negation
** Excalibur is said to have power to cut through any kind of material in it's vicinity, with said power, Sonic was able to completely bypass the Dark Queen's defenses in a single blow
=== Darkspine Sonic ===
* Fire Manipulation: Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.
* Reality Manipulation: Due to being empowered by three of the seven World Rings Darkspine Sonic possesses a degree of control over the fabric of reality. He can rewrite universes in his image and reverse the effects of reality warping on a universal scale.
* Soul Refill: By curling himself into a ball in a similar manner to him revving up a Spin Dash, Darkspine Sonic can quickly and effectively refill his Soul Gauge for further usage of his abilities.
* Speed Break: Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them. Just like Time Break, Darkspine Sonic can use this technique nigh-limitlessly due to creating his own energy to fuel it.
* Time Break: Sonic slows down the flow of time, bringing his surrounds and opponents to a nigh-halt and leaving them to his mercy. Unlike his base form, Darkspine Sonic can use this nigh-limitlessly due to creating his own energy to fuel the technique. This move has no canonical impact on his own speed and doesn't effect him, as shown in cutscenes.
=== Super Sonic ===
* Chaos Energy Manipulation: In his Super form, Sonic's Chaos Energy based powers are enhanced on a tremendous scale. In addition, he gains new Chaos Powers. Due to being empowered by the Emeralds' Positive energies, Sonic is capable of neutralizing negative energies. He can also purify negative emotions, like when he reverted Perfect Chaos back to normal by purifying it of its anger and rage (rendering his will to fight inert). Also, Sonic can unleash powerful blasts of Chaos Energy and channel Chaos Energy to amplify the power of his strikes and form defensive barriers.
* Arrow of Light: Super Sonic draws light into his body and begins absorbing it. Once he has gathered enough light, Super Sonic immerses himself in the gathered light, thus turning himself into "an arrow of light", and charges into the opponent with immense force.
* Deflect: Super Sonic swings his arm forward, which covers him in a shield of slate-gray energy that deflects enemy projectiles back at the enemy.
* Super Sonic (Move): Super Sonic strikes his opponent with a series of powerful attacks, such as several homing attacks and kicks, before unleashing a golden and wide-spread blast of Chaos Energy with a fiery makeup.
* Super Sonic Boost: Super Sonic surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
* Super Sonic Spinning: Super Sonic curls into a ball and begin spinning while charging up Chaos Energy. Once charged, he shoots himself forward as a powerful project and rams into nearby targets.
* Turbo Boost: Super Sonic surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.
=== Hyper Sonic ===
* Hyper Flash: A technique used by Hyper Sonic, in which he flashes a powerful and blinding light to damage all enemies near him while boosting himself in a certain direction.
== FEATS ==
* Outran a Cyan Wisp at Mach 209
* Shattered a 46,726,976 ton stalactite
* Resisted mental control from the Overmind & Dark Gaia
* Survived re-entry & terminal velocity
* Teleported the 15 mile wide Ark colony
* Outran a black hole for 30 seconds
* Defeated Eggman, Shadow, Emerl, Solaris, & Perfect Chaos
== GALLERY ==
File:E3929324-3011-4955-BAF8-B00E3D6FA5B5.webp|Base Sonic 
File:23B5C2AB-6E4E-4143-9881-5415A0C10932.webp|Werehog Sonic
File:CB1095E5-40D3-4F88-BFB6-F3AE10362CEA.webp|Excalibur Sonic
File:1FBE26D6-AC3B-4E18-B337-5C3DB5245F7D.webp|Darkspine Sonic
File:0755EEF1-314D-454F-BAF8-A860F76E8DB2.webp|Super Sonic
File:BE41DF60-410F-4851-9A42-1E50874697D5.webp|Hyper Sonic