132499-for-those-thinking-about-playing-this-game

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I just started playing this game a few weeks ago and have to say this is one of the best games I have played in a long long time.
 
The story and quests are not too easy like many games and you have to think a lot about what you are doing. Quests are varied and educate you about the game.
Love the humour.	
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I love this game, but only 3 things are bad in this game.
 
1: Questing is bland, the layout is very WoWish, which is a shame, since they could have made it a more story interactive questline like SWTOR and ESO,
2. Locking classes for certain races, is very 2004. Just wish we had the option to pick our race and class combo and play what we like.
3. Esper weapon.... what is the point of this weapon again? Only one skill (I think) shows a illusion version of this skill, aside from that there is no interaction with the weapon. Look at the summoner class from Aion, the astrologian from FFXIV en the mage class from Tera. They cast with their hands, but while in combat the weapon floats above their hands and it feels like we are using the weapon. So again... why do we have a Psyblade?
 
Still its a good game, but sometimes it does feel like they are cutting corners.	
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I love this game, but only 3 things are bad in this game.
 
1: Questing is bland, the layout is very WoWish, which is a shame, since they could have made it a more story interactive questline like SWTOR and ESO,
2. Locking classes for certain races, is very 2004. Just wish we had the option to pick our race and class combo and play what we like.
3. Esper weapon.... what is the point of this weapon again? Only one skill (I think) shows a illusion version of this skill, aside from that there is no interaction with the weapon. Look at the summoner class from Aion, the astrologian from FFXIV en the mage class from Tera. They cast with their hands, but while in combat the weapon floats above their hands and it feels like we are using the weapon. So again... why do we have a Psyblade?
 
Still its a good game, but sometimes it does feel like they are cutting corners.
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2. Locking classes for certain races, is very 2004. Just wish we had the option to pick our race and class combo and play what we like.
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Also when you say it looks wowish that is where a ton of the original DEV team came from. I would say it looks cartoonish, but much, much better than wow.
 
 
To the OP I like playing this game as well, the action combat makes other games feel like they are moving in slow motion.
			
				
	Edited September 26, 2015 by bbates024	
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3. Esper weapon.... what is the point of this weapon again? Only one skill (I think) shows a illusion version of this skill, aside from that there is no interaction with the weapon. Look at the summoner class from Aion, the astrologian from FFXIV en the mage class from Tera. They cast with their hands, but while in combat the weapon floats above their hands and it feels like we are using the weapon. So again... why do we have a Psyblade?
 
Still its a good game, but sometimes it does feel like they are cutting corners.
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			Too much animation is tacky, too little is lazy. Can't win for trying :3	
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It's not cutting corners, the Esper class doesn't even need a weapon to do most of their skills, infact I think somewhere in the lore the Esper's weapons are a figment of their minds, as in they created them to look cool. :) Read the lore to be sure, but yea I'm pretty sure it's along those lines.  I personally like the lack of animation with weapons on Espers. :)
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I don't recall that lore bit. Last we heard about esper weapons, Pappy was describing them more like "security blankets" for espers (which was a really... weird and disappointing answer), but they are physical things - not illusions.
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Considering that the lore of the game was developed pretty much at the same time as the classes were the "there's a lore reason behind it!1" excuse doesn't work so well anyway. Because the main reason for the lore being there is the fact that the classes were designed that way, not the other way around. For example, a warrior doesn't use swords and an armcannon because the lore says he does (like, for example, Jedi using lightsabers in star wars), but the lore says that powerswords and armcannons exist because the devs thought that those things would look mighty swell on a warrior.
 
The psyblades of the Esper feel rather lazy, to be honest. I presume that the class was, at first, not supposed to have a (visible) weapon at all, but they finally added one because they figured esper players would want something to smack skins on.
			
				
	Edited September 26, 2015 by Wylf	
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I have to agree with you, Wylf, lore is no excuse.
 
If the developers wanted to, they could have given them animation or a weapon that requires one, instead we got a Psyblade that does nothing, but sit on our back all the time. I would love to see it float around the Esper, but I reckon this will not happen.	
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			 The esper psyblade is there so when the esper is hanging out with their friends they can play a mean game of frisbee..not to mention it can double up as a steering wheel for one of those freakish moments when your vehicles steering wheel breaks.. 	
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 not to mention it can double up as a steering wheel for one of those freakish moments when your vehicles steering wheel breaks.. 
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And that explanation still makes more sense than 'it's a security blanket. And every Esper in the universe uses the same type of security blanket.'
 
You know what? If that was going to be their excuse for not giving Espers weapon animations, they should haven't made them into psyblades in the first place. They should have called them literally 'security psy-blanket'. Then, instead of a collection of discs that don't do anything except look hazardous to the user if they are ever knocked down, we could have a plethora of different item models. Maybe an Esper has their Grund plushie as a security blanket, and they carry it everywhere. Maybe another Esper has the skull of their ancestor...OOPS SORRY not that one because that's very draken and draken can't be Espers (probably because it took too much dataspace or something). Another Esper could be carrying a book. Another one would carry just a Lopp rainstick. And another would carry an actual Lopp.
 
It'd be more varied and interesting than 'razor sharp discs that do nothing LOL', that's what I'm saying.
			
				
	Edited September 26, 2015 by Ildur	
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Espers prepared for Mad Max era?
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And that explanation still makes more sense than 'it's a security blanket. And every Esper in the universe uses the same type of security blanket.'
 
You know what? If that was going to be their excuse for not giving Espers weapon animations, they should haven't made them into psyblades in the first place. They should have called them literally 'security psy-blanket'. Then, instead of a collection of discs that don't do anything except look hazardous to the user if they are ever knocked down, we could have a plethora of different item models. Maybe an Esper has their Grund plushie as a security blanket, and they carry it everywhere. Maybe another Esper has the skull of their ancestor...OOPS SORRY not that one because that's very draken and draken can't be Espers (probably because it took too much dataspace or something). Another Esper could be carrying a book. Another one would carry just a Lopp rainstick. And another would carry an actual Lopp.
 
It'd be more varied and interesting than 'razor sharp discs that do nothing LOL', that's what I'm saying.
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I think of the psyblade as a chakram/mandala. A mandala is a circular pattern traditionally used for meditation and focus, and a chakram is a circular throwing weapon. Focusing psychic energy into a circular weapon makes sense to me.
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I don't recall that lore bit. Last we heard about esper weapons, Pappy was describing them more like "security blankets" for espers (which was a really... weird and disappointing answer), but they are physical things - not illusions.
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I love this game, but only 3 things are bad in this game.
 
1: Questing is bland, the layout is very WoWish, which is a shame, since they could have made it a more story interactive questline like SWTOR and ESO,
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This to me strongly suggests that whatever faction you're playing is the wrong one for your personality.
 
The writing for quests, and the tone set with visuals and music tracks makes the experience very different from one faction to the other. It can also be quite different with even a race change. Things as simple as the fact that camera height changes for different races can actually impact a LOT on how engaging the writing of the quests will seem - because mood is set by many factors and the key ones are often NOT the ones people presume they are.
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I've leveled to 50 on both sides and questing (well the second time around at least) still feels bland to me. Like, this is the first time I really don't want to level alts in a game. Choosing a different race only affected which zones you start in. Also once you get to Whitevale, the stories on each side start to become very similar.
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I really don't get this complaint about dull quests - I find them more engaging than most MMOs. I'm also the sort who clicks on all the things and listens to all the audio of the datacubes / etc.
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My favorite questing was in GW2 (though WS and GW2 are the only MMOs I've played). When you created your character, you would have to answer some questions about them. Based on the answers, you would do different story quests. On top of this, you would have a different experience based on your race as well as what faction you chose later on. This really increased the games replay value. Sure there were some quests in the world that were all the same, but the story ones made the game really enjoyable for me.
 
I am also the type of player who clicks on all the things and collects all the lore. Though, I haven't been as passionate about it lately simply because there is nothing new to discover when alting. Someday, I will go through all the stuff I collected though.
 
Anyway, I'm glad to hear how much you enjoyed questing based on both faction and race you chose in this game!
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Spider I assume you run scientist (as a job)? While the cubes and journals don't change, I still find all sorts of neat things by exploring or looking at familiar places from a different angle. I used to really like race based changes and traits when I played XI... but I wasn't as impressed with them in GW, and I've since really lost my taste for them. I can see why folks enjoy them though. I think a collection / discovery system like WAR had would be an awesome addition to WS to increase the fun factor for lore/exploration collectors :3
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My main is Explorer actually. I ask for help from Scientists to access some of the extra lore stuff. Currently (and slowly) leveling a Scientist alt. But I do see what you're saying. Listening to NPC convos around are really great.
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Yea. plus finding the hidden quests in each zone, and even just admiring some of the zone details. I was floored the first time I looked up during the attacking phase of Drusera's tree when the Entity controls it, to actually see the entity's eyes in the sky watching it...
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My mind was blown during Failtree too! Though I think Explorer has one of the best quests in the game where you hallucinate in the Defile. 
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My mind was blown during Failtree too! Though I think Explorer has one of the best quests in the game where you hallucinate in the Defile. 
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I'm thinking of coming back to this game.
 
I currently threw a one month sub back into Wildstar, but only to see what was so different in the PTR/Soon to come Free to Play version of Wildstar.
 
To me, Wildstar wasn't a bad game, I can't remember when I had actually stopped playing it, I think my last sub Cancel was August 2014 or something like that, so, I'm coming back in hopes that there's something different to do in this game. I remember back in the day when Wildstar was full of servers, and now that I come back, and see a mere 2 servers, it's kind a of a little worrying. Of course it's understandable as the age of an Mmorpg lengthens. However, it's only been what... Just over a year, and Wildstar has resorted to Free to Play? Don't get me wrong, gameplay wise, Wildstar does it's job, but it seems like Carbine could have made these massive changes a long time ago.
 
Don't know how long the "Mouse to look" was implemented into the PTR, but man, if this was an option during release, I feel Wildstar would have done much better. 
 
Kind of eager to see what happens tomorrow. If I had to guess, it will be like the launch of Wildstar at the beginning, probably going to see nothing but teleporting bots again, going from node-to-node, until the free to play players, don't even want to touch Wildstar.
 
I also think Carbine tried way too hard to try to appeal to this "hardcore" audience with not only 20 man raids, but 40 man raids as well, as if it isn't difficult enough to form a group of 20 people, let alone 40. I get the idea of wanting to be this whole new experience for "Hardcore" players, but a "Hardcore" players are, and have always been a vast minority. If I come back and see Carbine attempting that again without adding any other content, well, that about does it for me.
 
Seems like reviewing the CBT forums and what players have asked for, the PTR actually has, I have a at least some hope that Wildstar will change for the better, however small it may be. Well, here's hoping my month sub isn't all in vain. 	
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