Melee Attire Set

An armor set from the Dynamis zones, which the player may be rewarded with for defeating the monsters within. The body and leg pieces are a deep maroon color with black trim, while the gloves, shoulders, waist, boots and crown bear complex designs in shades of black and gray. Despite sharing the same basic design as the Temple set, the color change makes confusing the two very difficult.
The set provides a well rounded boost to the Mnk's combat abilities, along with a significant boost to the Mnk's already impressive HP pool and some enhancements to the Mnk abilities Counterstance, Chakra, Subtle Blow, and Kick Attack traits. Combat skills are not neglected either, with an increase in Guarding Skill. To top it off, recovery is aided with an increase to HP recovered while resting.
Number of Pieces: 6
Cost to store: 2000g (excluding Melee Cape)
:
Level	Armor Piece
75 	Melee Crown 
[Head] All Races 
DEF: 23 HP +4% STR +5 Enmity -3
"Subtle Blow" +6
Lv. 75 MNK
74 	Melee Cyclas 
[Body] All Races
DEF: 44 HP +5% VIT +5
Adds "Regen" effect
HP recovered while healing +6
Lv. 74 MNK
73 	Melee Gloves 
[Hands] All Races
DEF: 15 HP +3% Attack +16
"Subtle Blow" +4
Enhances "Chakra" effect
Lv. 73 MNK
72 	Melee Hose 
[Legs] All Races
DEF: 31 HP +6% AGI +4
"Kick Attacks" +5
"Subtle Blow" +5
Lv. 72 MNK
71 	Melee Gaiters 
[Feet] All Races
DEF: 15 HP +4% DEX +4
Guarding skill +12
Enhances "Counterstance" effect
Lv. 71 MNK
70 	Melee Cape 
[Back] All Races 
DEF: 8 VIT +5 MND +5
HP recovered while healing +5
Lv. 70 MNK
==Set Summary==
*Attack +16
*Defense +136
*HP +22%
*STR +5
*DEX +4
*VIT +10
*AGI +4
*MND +5
*Enmity -3
*Guarding skill +12
*"Kick Attacks" +5
*"Subtle Blow" +15
*HP recovered while healing + 11
*Enhances "Counterstance" effect
*Enhances "Chakra" effect
*Adds "Regen" effect
category:armor
category:Armor Sets