Maps (Rivals)

== Alphabetical index ==
To view full map image, click on the minimap.
CNCRiv Battlefield map small.png|link=File:CNCRiv Battlefield map.png
CNCRiv Battle Quadrants map small.png|link=File:CNCRiv Battle Quadrants map.png
CNCRiv Blindspot map small.png|link=File:CNCRiv Blindspot map.png
CNCRiv Broken Mesa map small.png|link=File:CNCRiv Broken Mesa map.png
CNCRiv Caged In map small.png|link=File:CNCRiv Caged In map.png
CNCRiv Canal Row map small.png|link=File:CNCRiv Canal Row map.jpg
CNCRiv Castaway map small.png|link=File:CNCRiv Castaway map.jpg
CNCRiv Center Rally map small.png|link=File:CNCRiv Center Rally map.png
CNCRiv Cracked Ice map small.png|link=File:CNCRiv Cracked Ice map.png
CNCRiv Down the Middle map small.png|link=File:CNCRiv Down the Middle map.jpg
CNCRiv Down the River map small.png|link=File:CNCRiv Down the River map.png
CNCRiv Eruption map small.png|link=File:CNCRiv Eruption map.png
CNCRiv Fertile Basin map small.png|link=File:CNCRiv Fertile Basin map.png
CNCRiv Fighting Pit map small.png|link=File:CNCRiv Fighting Pit map.jpg
CNCRiv Flooded Fields map small.png|link=File:CNCRiv Flooded Fields map.png
CNCRiv Fortress map small.png|link=File:CNCRiv Fortress map.png
CNCRiv Frozen Road map small.png|link=File:CNCRiv Frozen Road map.png
CNCRiv Great Divide map small.png|link=File:CNCRiv Great Divide map.png
CNCRiv Half and Half map small.png|link=File:CNCRiv Half and Half map.png
CNCRiv Hidden Gems map small.png|link=File:CNCRiv Hidden Gems map.png
CNCRiv Hold the Line map small.png|link=File:CNCRiv Hold the Line map.png
CNCRiv Hot Zone map small.png|link=File:CNCRiv Hot Zone map.jpg
CNCRiv Lone Spire map small.png|link=File:CNCRiv Lone Spire map.png
CNCRiv Middle Oasis map small.png|link=File:CNCRiv Middle Oasis map.png
CNCRiv Neutral Zone map small.png|link=File:CNCRiv Neutral Zone map.png
CNCRiv Open Prairie map small.png|link=File:CNCRiv Open Prairie map.png
CNCRiv Open Water map small.png|link=File:CNCRiv Open Water map.png
CNCRiv Orbit map small.png|link=File:CNCRiv Orbit map.png
CNCRiv Peaks and Valleys map small.png|link=File:CNCRiv Peaks and Valleys map.png
CNCRiv Pillbox map small.png|link=File:CNCRiv Pillbox map.png
CNCRiv Rorschach map small.png|link=File:CNCRiv Rorschach map.jpg
CNCRiv Rush In map small.png|link=File:CNCRiv Rush In map.png
CNCRiv Sand Bar map small.png|link=File:CNCRiv Sand Bar map.jpg
CNCRiv Scorpion Tail map small.png|link=File:CNCRiv Scorpion Tail map.png
CNCRiv Side by Side map small.png|link=File:CNCRiv Side by Side map.png
CNCRiv Slashed Fields map small.png|link=File:CNCRiv Slashed Fields map.png
CNCRiv Slot Canyon map small.png|link=File:CNCRiv Slot Canyon map.png
CNCRiv Stonewall map small.png|link=File:CNCRiv Stonewall map.png
CNCRiv The Bullseye map small.png|link=File:CNCRiv The Bullseye map.png
CNCRiv The Cauldron map small.png|link=File:CNCRiv The Cauldron map.png
CNCRiv The Needle map small.png|link=File:CNCRiv The Needle map.png
CNCRiv Three Lanes map small.png|link=File:CNCRiv Three Lanes map.jpg
CNCRiv Three Sentinels map small.png|link=File:CNCRiv Three Sentinels map.jpg
CNCRiv Tiberium Stripes map small.png|link=File:CNCRiv Tiberium Stripes map.png
CNCRiv Tide Pools map small.png|link=File:CNCRiv Tide Pools map.jpg
CNCRiv Tug of War map small.png|link=File:CNCRiv Tug of War map.png
CNCRiv Twin Pillars map small.png|link=File:CNCRiv Twin Pillars map.png
CNCRiv Two Fuses map small.png|link=File:CNCRiv Two Fuses map.png
== Legend ==
Maps are composed of hexagonal tiles. In game the length (longest diagonal) of a tile is 12 units. All maps are symmetrical, have the height of 7 tiles and width of 9 tiles in the edges. Available maximum width depends on the map.
=== Flatland ===
 Can be traversed and occupied by all unit types.
=== Tiberium ===
 Each side of the map has four Tiberium patches. When harvested, it increases the Tiberium income and can be minded for a 100 seconds, after it is depleted, it changes to a flatland. Tiberium fields damage infantry units 5 HP per second.
Location of the Tiberium on the map influences the Harvester safety. Factors that can influence the Harvester safety:
* if Tiberium is close to the spawn point, new units can quickly reach the Harvester to defend it;
* if Tiberium is near the pads, Harvesters are threatened by the units that contest those pads;
* if Tiberium is at the edges of the map, it's easier to defend, because enemy units can't attack Harvesters while at the same time avoiding defending units.
Compare relatively safe to the very hostile .
=== Obstacles ===
 Obstacles impede movement and firing options of ground vehicles and structures can't be built there. For aircraft obstacles are the same as flatland.
Obstacles come in two varieties — lakes and rocks. All long range units can shoot over lakes. Rocks block straight-line ground-to-ground attacks like Sniper team or Giga-cannon. Rocks don't block any ground-to-air or air-to-ground attacks. GDI hovercraft can treat lakes just like flatland.
If the map has a lot of obstacles, it favors flying units.
File:CNCRiv map element obstacle rock.png|Rock
File:CNCRiv map element obstacle lake.png|Lake
=== Silo ===
Missile silo acts as a rock obstacle, except even aircraft can't fly over it. On the minimap it's designated as a missing tile in the middle of the map.
File:CNCRiv map element nuclear silo.png|Nuclear silo
=== Pads ===
 Pads are similar to the flatland, except structures can't be built on them. A single pad can span three or four tiles.
=== Base ===
 Base takes up 5 tiles and behaves like a tall structure — it can be targeted, but no unit can move through it.
=== Spawn point ===
Tile near the base where the new units appear. Spawn point is not visible in the minimap, but in game is indicated by a damaged flatland tile.
== Gallery ==
CNCRiv map initial paintover.jpg|Initial map concept by Nicholas Kiripolsky
CNCRiv map prototype 01.jpg|Early map prototype by Dario Juarez
CNCRiv map deset isle prototype.jpg|Deset isle prototype by Nicholas Kiripolsky
CNCRiv map Swiss Alps prototype.jpg|Swiss Alps prototype by Nicholas Kiripolsky
CNCRiv map badlands prototype.jpg|Badlands prototype by Nicholas Kiripolsky
CNCRiv map lava fields prototype.jpg|Lava fields prototype by Nicholas Kiripolsky
CNCRiv map pad prototype.jpg|Pad prototype by Nicholas Kiripolsky
Category:Rivals