Temperature

Temperature is the influence of hot and cold weather on the player. Though this is primarily determined by where the player is on the map, a few enemy attacks, pieces of equipment, and consumables are capable of temporarily affecting the player's temperature, either positively or negatively.
The increased hunger and thirst rates can be countered by the Survivalist perk from Expertise.
==Temperature levels==
Icon	Status 	Description 	Effect
 	Heatstroke 	Thirst rate increased slightly. Stamina Consumption increased. Causes damage over time.	Thirst rate +50%, Stamina cost +100%, -24 health/s
 	Extremely Hot 	Thirst rate increased slightly. Stamina Consumption increased. Causes damage over time.	Thirst rate +50%, Stamina cost +50%, -12 health/s
 	Very Hot 	Thirst rate increased slightly. 	Thirst rate +50%
 	Hot 	Thirst rate increased slightly. 	Thirst rate +50%
 	(Soothing) 	(None) 	None
 	Cold 	Hunger rate increased slightly. 	Hunger rate +50%
 	Very Cold 	Hunger rate increased slightly. 	Hunger rate +50%
 	Extremely Cold	Hunger rate increased slightly. Stamina Consumption increased. Causes damage over time.	Hunger rate +50%, Stamina cost +50%, -12 health/s
 	Frostbite 	Hunger rate increased slightly. Stamina Consumption increased. Causes damage over time.	Hunger rate +50%, Stamina cost +100%, -24 health/s
==Temperature resistances==
Characters have individual resistance values to heat and cold that reduce the effect of extreme temperatures, increasing the range of temperature a character can tolerate before moving towards Heatstroke and Frostbite.
===UI representation===
Temperature resistance values for items and the overall character stats are summarized as "bars" instead of a direct numeric value, with each bar roughly equal to five points of protection. More specifically:
* A value of 0 is represented as no bars
* Values from 1 to 4 are represented as 1 bar
* All other values are represented as (value + 1) / 5 bars, rounded up (5-9 is 2 bars, 10-14 is 3 bars, etc.)
This means that two pieces of equipment with significantly different numeric values will often appear to have the same resistance, e.g. with resistance values of 1 and with resistance values of 4 are both represented as one bar.
===Resistance thresholds===
The following resistances are required to attain the target temperature levels in the hottest and coldest regions in the Exiled Lands.
Location 	Target 	Required Resistance
Volcano 	Extremely Hot 	▌▌▌▌▌▌▌▌▌▌(10)
Volcano 	Very Hot 	▌▌▌▌▌▌▌▌▌▌(20)
Volcano 	Hot 	▌▌▌▌▌▌▌▌▌▌(30)
Volcano 	Soothing 	▌▌▌▌▌▌▌▌▌▌(40)
Temple of Frost	Soothing 	▌▌▌▌▌▌▌▌▌▌(50)
Temple of Frost	Cold 	▌▌▌▌▌▌▌▌▌▌(40)
Temple of Frost	Very Cold 	▌▌▌▌▌▌▌▌▌▌(30)
Temple of Frost	Extremely Cold	▌▌▌▌▌▌▌▌▌▌(20)
===Resistance from consumables===
Food and drinks can provide temporary boosts to resistances. These last for 90 seconds each and come in three levels of potency, indicated by pluses on the buff icon.
====Warming Up====
 Cold resist +9
*
*
*
*
*
*
*
*
*
*
*
*
*
*
32px|link= Cold resist +19
*
*
*
*
 Cold resist +29
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
====Cooling Down====
 Heat resist +9
*
*
*
*
*
*
*
*
*
*
*
*
*
*
 Heat resist +19
*
*
 Heat resist +29
*
*
*
===Resistance from equipment===
The following are lists of all equipment in the game by their temperature resistances.
====Cold resistance====
 Cold resist 1
 Cold resist 2
 Cold resist 3
 Cold resist 4
 Cold resist 5
 Cold resist 6
 Cold resist 7+
====Heat resistance====
 Heat resist 1
 Heat resist 2
 Heat resist 3
 Heat resist 4
 Heat resist 5
 Heat resist 6
 Heat resist 7+
Category:Weather