Liberator

E5M3 Liberator is the third mission of the Second American Campaign in Reds Over World; it takes place in the Soviet city of Minsk, the capital of the Byelorussian Soviet Socialist Republic.
==Briefing==
The time has come. To quote the famous poet Mickiewicz - "revenge, revenge, revenge upon the enemy". NATO is invading the USSR. All of our forces are currently crossing the borders of the aggressor.
We must reach the heart of darkness - Moscow. Alexander, the man responsible for all the bloodshed and destruction, is waiting for us there. but before we enter Russia, we must deal with it's bordering republics.
Your company will be dispatched to the Belarussian Soviet Republic's capital of Minsk as it's the last city in it that's still holding the line against us. good luck sir.
==Plot==
The NATO invasion of the Soviet Union begun. Martin MacDonald and his superior, Captain Philips were on the streets of Minsk - Philips ordered Martin to rescue three NATO hostage group from the hands of the Soviets. The first group was kept inside a KGB building; Martin reached them just in the nick of time, as the KGB officers were going to get information out of them. According to Phillips, the second group was kept in a BelAZ factory, so Martin headed there. In the factory, he was greeted by Mishka Kaputski, a massive Soviet brute whom he disposed of with ease.
He navigated through the massive vehicle factory, looking for the hostages, until suddenly a massive flash of green light lit up the sky, and the ground shook. Martin moved forward, but after some time, grotesque creatures lunged out at him and attacked him. Much to him and Phillips' horror, hostage group Bravo was killed by the mutants who also cleared the BelAZ factory of remaining Soviets - the Reds couldn't control the mutants as much as they thought they do. Inside the factory, Martin found a terrified Soviet Armenian soldier, lone survivor of the mutant attack, who was thankful for his rescue and told Martin the last hostage group is held up in the second KGB building.
Once he escaped the BelAZ factory, Martin realized that the whole city of Minsk was now overrun with mutants, not only humanzees but also larger, more humanoid ones, armed with rocket launchers, and other humanoid ones, armed with assault rifles. The KGB building was the last place Soviets were still holding it against their own monsters - two T-34 tanks were protecting it. Martin, not really knowing what to do against such firepower jumped at a bizzare anomaly inside a bombed-out crater and became impervious to damage for some time, easily taking out the T-34's and other Soviets guarding the KGB building, before placing a Bomb on the building's doors. Inside was hostage group Charlie.
Relieved, he exited the building, only to be greeted by the biggest and most revolting looking creature of them all - the monster took head-on several magazines from all of his weapons before dropping dead, much to Martin's relief. Eva was shocked by what they witnessed that day, stating that they must report these creature sightings to the Pentagon ASAP and do something with them.
==Walkthrough==
Go outside. Use the Laser Rifle on largest groups of enemies. Go into the only open door and enter the building; navigate forward through the ruined buildings until you reach a room with the Gold Key. Use it to open the doors to the KGB building and go to the basement to rescue the hostages.
Once they are rescued, exit the KGB building and ease on down the street (the previously barricaded street next to the bus will be open). Go there to grab the Silver Key (it is guarded by a Russian Supersoldier) and use it to open the previously locked door. It will take you to the BelAZ factory; the street is full of Soviets so remove them all before going inside. After defeating Mishka, navigate the factory until you reach the first Humanzees. Once you find the hostages, go through the now open door and get prepared for the game's first fight with a Fat Boy, after killing him, enter the hole in the bombed-out floor and go forward through the vent and storage room until you reach the Armenian. Press the switch behind him; it will turn off the electrical wires blocking the Red Keycard. Use it to open the previously locked door and exit the BelAZ factory.
Backtrack to the countryard in between the buildings (the one with the small antenna building in it), where the previously locked door will open. Keep going forward through the building, then the street and an office building, until you reach the plaza. Grab the Atomic Immunity, kill everyone, bomb the door and go inside, into the building's basement, where you'll find the last hostage group. After a fight with a Mutant Omega once you exit back outside (remember to save ammo for it), the mission is over.
==Secrets==
*Heavy Armor and Clips at the roof of the small building with the TV antenna.
*Coachgun and ammo in between the containers at the BelAZ factory courtyard.
*Lots of ammunition and armor behind a pushable wall in the BelAZ factory (opened using a secret switch hidden behind a plant pot)
*Lots of ammunition hidden inside a cardboard box hideout that can be reached by destroying red barrels just before meeting the Armenian.
==Easter Eggs==
*A Star Wars Imperial Stormtrooper is seen hanging in the BelAZ factory, he can be glimpsed through one of the vent grates.
==Trivia==
*Originally, the map was going to be set in a Gulag camp where mutants were made.
Category:Second American Campaign Maps