Mastery

==Introduction - Mastery==
 Mastery is a Peak Class 25 difficulty between Reminiscence and Maximum Misery created by Touchgrass210779 as his 3rd non-collab difficulty with a rating of 159.66, representing the incredible intensity level of this difficulty. And from here, intensity level only spikes up more and more. This difficulty is also slightly inspired by Exploitist Elite, but only for the name.
However, this difficulty isn't like other difficulties, due to it following a main gimmick, causing it to be split into corners. Corner 1 - ??? has Negative, Belowground and Baseline. Corner 2 - Sufferance has the next 3 sections. This goes on until the player reaches The Center - XD, initiating a boss fight. Each corner is named by the string of text in the respective corner, making the player ascend up the difficulty's corners until they go too far, and awaken the XD entity. That you'll have to fight.
This could be considered a buffed version of SUFFER, hence the Buffed template in the scrollbox, but it kind of isn't, and it isn't a DoubleRebirth either, due to class positions not matching. But let's stall no more, and get to the important things, shall we?
==Icon Representation - Mastery==
A black XD in the center, on a red backdrop, outlined in dark red, with some more strings of text around the corners in the same color as the outline, those being:
*Three question marks (bottom left).
*The word sufferance, fully capitalized (top left).
*The word impossible, fully capitalized (bottom right).
*A simple sad emoticon (top right)
Let's get into the catches.
==Catches - Mastery==
===Corner 1 - ??? (Catches)===
*Everything is an instakill.
*If you skip any obstacles, you get sent back to Unhappy Slamo.
*You have to re-beat frameless|30x30px Doggo every Planck time.
*Contradicting any of these catches or not following the catch above sends you back to the start of Class 18.
*There are 1,099,000 quadrillion more catches affecting you.
===Corner 2 - Sufferance (Catches)===
*Everything is an extremely sensitive instakill.
*If you skip any obstacles, you get sent back to TRANSCENSION.
*You have to beat Shoving every Planck time.
*Contradicting any of these catches or not following the catch above sends you back to the middle of Class 17.
*There are 1,099,000 septillion more catches affecting you.
Corners 3 and 4 have the same catches as Corner 2, the center has no catches as it is a boss fight.
==Obstacles - Mastery==
===Corner 1 - ??? (Obstacles)===
====Negative Mastery====
*SCG(fφ(1, 4, 966)(100)) stud jump (climbable).
*SCG(fφ(1, 4, 963)(100)) stud jump (unclimbable).
*SCG(fφ(1, 4, 964.5)(100)) stud wraparound (climbable).
*SCG(fφ(1, 4, 961.5)(100)) stud wraparound (unclimbable).
*SCG(fφ(1, 4, 962.125)(100)) stud stickout (climbable).
*SCG(fφ(1, 4, 959.125)(100)) stud stickout (unclimbable).
*SCG(fφ(1, 4, 960)(100)) stud cylinder wraparound (climbable).
*SCG(fφ(1, 4, 957)(100)) stud cylinder wraparound (unclimbable).
====Belowground Mastery====
*SCG(fφ(142723624, 1e277, 10299571951)(100)) stud jump (climbable).
*SCG(fφ(142721489, 1e276, 10298571356)(100)) stud jump (unclimbable).
*SCG(fφ(142722598, 5e276, 10298.625571684)(100)) stud wraparound (climbable).
*SCG(fφ(142720129, 5e275, 10297.625571023)(100)) stud wraparound (unclimbable).
*SCG(fφ(142718721, 7.5e275, 10297570727)(100)) stud stickout (climbable).
*SCG(fφ(142716289, 7.5e274, 10296570000)(100)) stud stickout (unclimbable).
*SCG(fφ(142717299, 4e275, 10296.375570219)(100)) stud cylinder wraparound (climbable).
*SCG(fφ(142720129, 4e274, 10297.625571023)(100)) stud cylinder wraparound (unclimbable).
====Baseline Mastery====
*SCG(fφ(1e798721, E100#(1e1000)10, E6224#(E6224#6224)6224)(100)) stud jump (climbable).
*SCG(fφ(1e798325, E100#(1e988)10, E6209#(E6209#6209)6209)(100)) stud jump (unclimbable).
*SCG(fφ(1e798512, E100#(1e993)10, E6215#(E6215#6215)6215)(100)) stud wraparound (climbable).
*SCG(fφ(1e798101, E100#(1e981)10, E6200#(E6200#6200)6200)(100)) stud wraparound (unclimbable).
*SCG(fφ(1e798211, E100#(1e985)10, E6208#(E6208#6208)6208)(100)) stud stickout (climbable).
*SCG(fφ(1e797855, E100#(1e970)10, E6194#(E6194#6194)6194)(100)) stud stickout (unclimbable).
*SCG(fφ(1e798023, E100#(1e980)10, E6199#(E6199#6199)6199)(100)) stud cylinder wraparound (climbable).
*SCG(fφ(1e797713, E100#(1e970)10, E6184#(E6184#6184)6184)(100)) stud cylinder wraparound (unclimbable).
===Corner 2 - Sufferance (Obstacles)===
====Low Mastery====
*SCG(fε0 + 199,800,000(100)) stud jump (climbable).
*SCG(fε0 + 199,750,000(100)) stud jump (unclimbable).
*SCG(fε0 + 199,775,000(100)) stud wraparound (climbable).
*SCG(fε0 + 199,675,000(100)) stud wraparound (unclimbable).
*SCG(fε0 + 199,725,000(100)) stud stickout (climbable).
*SCG(fε0 + 199,625,000(100)) stud stickout (unclimbable).
*SCG(fε0 + 199,690,000(100)) stud cylinder wraparound (climbable).
*SCG(fε0 + 199,590,000(100)) stud cylinder wraparound (unclimbable).
===Mid Mastery===
*SCG(fεε where ε repeats ee988K times(100)) stud jump (climbable).
*SCG(fεε where ε repeats ee984K times(100)) stud jump (unclimbable).
*SCG(fεε where ε repeats ee986K times(100)) stud wraparound (climbable).
*SCG(fεε where ε repeats ee982K times(100)) stud wraparound (unclimbable).
*SCG(fεε where ε repeats ee983.5K times(100)) stud stickout (climbable).
*SCG(fεε where ε repeats ee979.5K times(100)) stud stickout (unclimbable).
*SCG(fεε where ε repeats ee982K times(100)) stud cylinder wraparound (climbable).
*SCG(fεε where ε repeats ee978K times(100)) stud cylinder wraparound (unclimbable).
===Corner 3 - Impossible (Obstacles)===
====High Mastery====
*SCG(fζ0 + 1e10M(100)) stud jump (climbable).
*SCG(fζ0 + 1e9.85M(100)) stud jump (unclimbable).
*SCG(fζ0 + 1e9.9M(100)) stud wraparound (climbable).
*SCG(fζ0 + 1e9.75M(100)) stud wraparound (unclimbable).
*SCG(fζ0 + 1e9.85M(100)) stud stickout (climbable).
*SCG(fζ0 + 1e9.7M(100)) stud stickout (unclimbable).
*SCG(fζ0 + 1e9.8M(100)) stud cylinder wraparound (climbable).
*SCG(fζ0 + 1e9.65M(100)) stud cylinder wraparound (unclimbable).
====Higher Mastery====
*SCG(fζζ where ζ repeats E100##100 times(100)) stud jump (climbable).
*SCG(fζζ where ζ repeats E98##98 times(100)) stud jump (unclimbable).
*SCG(fζζ where ζ repeats E99##99 times(100)) stud wraparound (climbable).
*SCG(fζζ where ζ repeats E97##97 times(100)) stud wraparound (unclimbable).
*SCG(fζζ where ζ repeats E98.125##98.125 times(100)) stud stickout (climbable).
*SCG(fζζ where ζ repeats E96.125##96.125 times(100)) stud stickout (unclimbable).
*SCG(fζζ where ζ repeats E97.25##97.25 times(100)) stud cylinder wraparound (climbable).
*SCG(fζζ where ζ repeats E95.25##95.25 times(100)) stud cylinder wraparound (unclimbable).
====Skyline Mastery====
*SCG(fη0 + 1e1B(100)) stud jump (climbable).
*SCG(fη0 + 1e985M(100)) stud jump (unclimbable).
*SCG(fη0 + 1e989M(100)) stud wraparound (climbable).
*SCG(fη0 + 1e975M(100)) stud wraparound (unclimbable).
*SCG(fη0 + 1e985M(100)) stud stickout (climbable).
*SCG(fη0 + 1e977M(100)) stud stickout (unclimbable).
*SCG(fη0 + 1e968M(100)) stud cylinder wraparound (climbable).
*SCG(fη0 + 1e965M(100)) stud cylinder wraparound (unclimbable).
====Corner 4 - :( (Obstacles)====
====Epitome Mastery====
*SCG(fηη where η repeats E100#(250000)2500(100)) stud jump (climbable).
*SCG(fηη where η repeats E100#(248000)2480(100)) stud jump (unclimbable).
*SCG(fηη where η repeats E100#(249125)2491.25(100)) stud wraparound (climbable).
*SCG(fηη where η repeats E100#(247125)2471.25(100)) stud wraparound (unclimbable).
*SCG(fηη where η repeats E100#(248250)2482.5(100)) stud stickout (climbable).
*SCG(fηη where η repeats E100#(246250)2462.5(100)) stud stickout (unclimbable).
*SCG(fηη where η repeats E100#(247000)2470(100)) stud cylinder wraparound (climbable).
*SCG(fηη where η repeats E100#(245000)2450(100)) stud cylinder wraparound (unclimbable).
====Detrimental Mastery====
*SCG(fηη where η repeats E1000#(1e355Sx)1000 times(100)) stud jump (climbable).
*SCG(fηη where η repeats E1000#(1e350Sx)1000 times(100)) stud jump (unclimbable).
*SCG(fηη where η repeats E1000#(1e352.5Sx)1000 times(100)) stud wraparound (climbable).
*SCG(fηη where η repeats E1000#(1e347.5Sx)1000 times(100)) stud wraparound (unclimbable).
*SCG(fηη where η repeats E1000#(1e349.625Sx)1000 times(100)) stud stickout (climbable).
*SCG(fηη where η repeats E1000#(1e344.625Sx)1000 times(100)) stud stickout (unclimbable).
*SCG(fηη where η repeats E1000#(1e347Sx)1000 times(100)) stud cylinder wraparound (climbable).
*SCG(fηη where η repeats E1000#(1e342Sx)1000 times(100)) stud cylinder wraparound (unclimbable).
====True Mastery====
*SCG(fηη where η repeats E1000#(E1000#1000)1000 times(100)) stud jump (climbable).
*SCG(fηη where η repeats E985#(E985#985)985 times(100)) stud jump (unclimbable).
*SCG(fηη where η repeats E992.5#(E992.5#992.5)992.5 times(100)) stud wraparound (climbable).
*SCG(fηη where η repeats E977.5#(E977.5#977.5)977.5 times(100)) stud wraparound (unclimbable).
*SCG(fηη where η repeats E990#(E990#990)990 times(100)) stud stickout (climbable).
*SCG(fηη where η repeats E975#(E975#975)975 times(100)) stud stickout (unclimbable).
*SCG(fηη where η repeats E982.5#(E982.5#982.5)982.5 times(100)) stud cylinder wraparound (climbable).
*SCG(fηη where η repeats E982#(E1000#1000)1000 times(100)) stud cylinder wraparound (unclimbable).
===The Center - XD (Boss fight)===
====CENTRAL Mastery ( Mastery Core)====
 The Core of the Masters is the boss located in Mastery, and the boss fight initiated after one were to beat all 4 corners of Mastery. Once the fight is triggered, the boss does nothing other than throwing punches at you, at a rate of 1e20 punches per Planck time.
Each punch does SCG(f_Fefermann-Schutte Ordinal(100)), and even if you don't get hit by the punches, you'll still get knockbacked off the map regardless of whether you got hit or not. Everything in a 1e20 stud radius of any punch can still take damage from the punches and still get knockbacked, even if not directly hit.
And if you die, you can't retry beating the boss until you wait SCG(13) years from your last attempt. On top of that, you get sent back to The First Difficulty to restart the entire difficulty chart again. If you some how beat the boss, you'll receive 3 items, The Utimate Mastered Core, The Central XD, and the Sword of Masteries. Here's what each item does.
=====The Ultimate Mastered Core=====
Allows you to do anything you want, but only in difficulties that you have beaten. There are some restrictions, such as changing your skill level.
=====The Central XD=====
Gives you an insane health boost. It increases your health by SCG(TREE(3)). Also allows you to perform patched glitches, but follows the same rule as The Ultimate Mastered Core, you cannot use it in any unbeaten difficulties.
=====Sword of Masteries=====
Extremely useful. Does G64 damage to every boss in the local altarca. Still follows the same rule.
==Towers - Mastery==
There are no non-fictional towers yet. We may list fictional towers.
*Obelisk of Escaping The Masteries (ToETM)
*Tower of Hypermastered Phobias (ToHP)
*Tower of Mastering (ToM)
*Truly Mastered (TM) (Monolith)
*Ziggurat of XD (ZoX)
*Tower of Explosions (ToE)
*Yulktugr of Impossibility (YoI)
==Trivia - Mastery==
*This difficulty was originally called Strong Sufferance.
**The name was scrapped due to sounding too edgy.
*This difficulty was a bit inspired by Exploitist Elite.
*This is the creator's 3rd non-collab difficulty.
**And probably the best difficulty that Touchgrass210779 made.
*This difficulty is uncurated.
**As of July 31st this finally curated