Ashfang

Ashfang is a that spawns in the in the Crimson Isle.
== Spawning ==
Ashfang spawns 2 minutes after being defeated at .
== Drops ==
Drops are rolled for all players who deal at least damage to Ashfang and/or its minions:
Drop	Count	Chance
 	1 	100%
 	20 	100%
 	+10 	70%
 	+5 	50%
 	+1 	50%
 	+1 	50%
 	1 	2%
 	1 	0.5%
 	1 	6%
 	1 	4%
Note: Drop chances are not affected by .
===Other Drops===
== Behavior ==
The fight doesn't start on its own and will only do so if Ashfang is attacked. 
Ashfang is protected by a Scorched Barrier, which nullifies all damage, except from Blazing Souls. It also damages players who come into contact with it.
After the fight has started, Ashfang spawns 4 of each of its minions. Upon killing any of Ashfang's minions, they drop a Blazing Soul. Punching one by left-clicking launches it in the direction the player is facing. If it successfully hits Ashfang, it deals .
After 50 seconds, if the players haven’t killed all of his minions, Ashfang will retrieve his minions, healing per alive minion. A few seconds after this, Ashfang will re-summon its boss minions.
While its minions are active, Ashfang has multiple abilities:
*Noxious Ash Cloud - Shoots an Obsidian block at a player. Standing near the block will cause the player to start taking every second.
*Gravity Orb - 15 seconds after its minions are summoned, Ashfang summons 3 Gravity Orbs, which pull in nearby players and Ashfang Followers. Players which touch the orb are instantly killed.
== Boss Minions ==
Image	Name	 	Behavior 	Damage Source
 	 	10M	Follows the player. Shoots a fireball every 2 seconds that causes a Cryogenic Blast, which disables abilities and slows the player down for a short amount of time. The fireball deals .	Gravity Orbs. (The Gray Blazes)
 	 	10M	Shoots 6 fireballs at the player every 2 seconds, dealing on hit. Teleports away from the player if being attacked by the player for a few seconds. 	Melee Attacks.
 	 	10M	Shoots 6 fireballs at the player every 2 seconds, dealing on hit. Teleports away from the player if being attacked by the player for a few seconds. 	Non-melee Attacks.
== History ==