Masquerade (Wizard Spell)

With this spell, the caster can make the most powerful individuals in a community believe that the spell recipient is their leader.
Preparation involves studying the community to be affected, by living among them. The number of individuals convinced is a function of their Hit Dice or levels, the caster's level, and the preparation time: For every three days of prepara­tion time, the caster can convince five Hit Dice or levels per caster level.
The individuals affected are chosen from the community in descending order of Hit Dice or levels (the highest are convinced first, then second highest, etc., until the total Hit Dice or levels have been accounted for. Whether or not the rest of the community believes the spell recip­ient is their leader depends on the situation. If all the most powerful people in a small village say that the individual is the leader, the entire village might go along. However, if a very few powerful people in a large city proclaim the recipient as their new leader, the rest of the population might ignore them or initiate civil violence. Often, the rightful leader is affected by the spell, helping to legitimize the deception. The spell is inherently fraught with dangers.
The material component is a small golden mask fashioned in the likeness of the rightful leader (500 cp minimum value).
The reverse of the spell, imposter, has the op­posite effect, convincing the most powerful people in a community that their leader is a fraud. Again, the situation dictates events, but those af­fected are absolutely convinced they are right.
The material component for the reverse is a golden statuette with two faces (1,000 cp mini­mum value).
Notes: Restricted to preservers and defilers, common.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells