Centennials One

Centennials One is a remake of Centennials by The Sandlot under Ultimatium Publishing. Centennials One was made due to celebrate an anniversary in the company. Centennials One takes the original Centennials and makes it more in-line with the later series entries, making it more of a tactics game like the Centennials games that follow. 
== Story ==
The Centennials series takes place in a fictional version of the planet Earth. The titular Centennials are artificial life made by Humanity to serve as soldiers or servants. A large group of Centennials around the East Coast of The United States were imprisoned under the city of Baltimore for an unknown reason, now someone seeks to free them. But more pressingly to the guild, one of their own falls in the line of duty. And now, it's time for revenge.
== Gameplay ==
A lot of things changed between Centennials 1 and One. With one of the biggest changes being the style. Instead of a traditional Turn Based RPG, think Endurance Mode battles. The gameplay is anomalous, meaning it doesn't have express turns and it’s more like a real time set command batte. To set the scene, your enemies will target one of your guys, then attack and you need to set your guys to get ready for it. Think of it as a set attack wave.
You can cycle through a lot of your attacks via the command wheel. There are up to 13 actions on the command wheel, and you can cycle through and see which one is for you. There are also passive commands which don’t need to be activated.
One of the biggest changes is a Time Limit for Battles, because Battles could tend to drag on, a Time Limit was introduced to make the game more fun. If no one wins by the time limit (However long it is), the fight just ends, and you can encounter them again later. Certain Battles, mainly the final one in the story, do not have a time limit.
You can have units in different formations, changing positions and moving is done without commands so movement is incredibly fast, with constant formation changes being necessary to stay on the Battlefield. This allows for a more realistic sense of battle. Formations now are impacted by battlefield effects, something like a sandstorm would affect your formation's ability to stay together and remain cohesive.
Your units can also form synergies, which are bonds that allow Units to attack in Sync when certain commands are selected, this allows for powerful combinations. 
The Battle Gameplay has lateral levels, as commands can have the vertical position of the units change, while Commands can arc through the higher levels
There are 6 types of damage that can be dealt:
* Physical: Done up close by either a weapon or fists.
* Casted: Normally done with magical or elemental apparatus.
* Kinetic: Damage done from far away with damage causing apparatus.
* Priority: Damage dealt with spead and precision from any distance.
* Residual: Damage that happens overtime.
* Environmental: Damage caused by battlefield conditions and not by any unit
You can have units in different formations, changing positions and moving is done without commands so movement is incredibly fast, with constant formation changes being necessary to stay on the Battlefield. This allows for a more realistic sense of battle.
The Game now features 4 Player Co Op, this is achieved by having different layers use commands for different characters. However, this makes battle easier by having a lot of commands going off at once, so the game sets the difficulty in balance by extending the time limit, giving your units slightly less health and increasing enemy volume per battle. One more thing 4 Player Co Op does is open up a special boss gauntlet mode with encounters designed for 4 players.
Unlike recent Centennials entries, Centennials One does not feature the power Threshold system. 
== Post Game ==
Centennials One's post game remains as lively as ever
==== Shops ====
There are some shops you can go to buy stuff and do mini games which grant you money. The stores you can Visit are
* Tavern: Has beer toss minigame and you can buy drinks from it
* Barber: Can do a Haircutting Minigame as well as get your character a hair cut and see what's under the helmet
* Market: Basket Toss minigame, can buy food, fabric and other things
* Quilter: A sowing minigame, can make designs to give to people out of bought fabric
* Bank: Can deposit money, Minigame is a money run where you put money in the vaults
* Blacksmith: Smelting Minigame, can buy weapons you smelt and equip them
* Post Office: Can buy cards here, minigame is a Mail sorting game
==== Missions ====
Alas, You don't just get money out of thin air, of course you end the campaign with some but how do you get more besides hoping for random encounters and minigames, missions of course.
* Deputy Mayor Missions: Mainly about finding the Mayor, and cleaning up any hostile Centennials
* Admiral Missions: Defense and escort missions revolving Cargo
* Warden Missions: Prevent Prison escapes and deal with renegade prisoners
* Photography Agency Missions: Set up cameras to take photos of the city
* Detective Missions: Investigate Mysteries throughout the City, plus the Detective will rejoin your party.
==== Tournament ====
On District 31, you can see a flyer for a tournament, you can enlist and get in a Boss Battle gauntlet against exciting foes from around the City and beyond. There are even a few guest characters who will show up in the tournament. It unlocks after the Husk Bonus Chapter
==== Deep Delves ====
You can go deep into the Catacombs and enter a deep delve, where you go far into the ground in a Vertical section and kill hordes of enemies, when you get to the bottom you fight an aberration of a Boss from the main Campaign or Bonus Chapter.
=== Bonus Chapters ===
The main campaign may be over, but the Story isn't you can embark on five different Bonus Chapters
* Detective Husk: What starts off as a Normal walk ends up becoming a Murder Mystery
* Indica's Getaway: Play as Indica in her origin story in her days of being a Nobleman's daughter
* Art of the Strike: Play as Xen in a flashback mission to grasp the bond that Sien and Gladian really shared
* Blood On His Hands: Play as Atoll as he seeks to repent as he feels bad for what he did, even though he saved everyone
* The Gavel Conspiracy: (Only Available once all Deputy Mayor missions are completed). You know who kidnapped the mayor now, bring them to Justice.
=== The Lost Adventure ===
Unique to Centennials One, The Lost Adventure is a tale that resolves the story of Corcan, The Red Cager. It serves as something of a bridge between Centennials One and 2. 
== Units ==
====Story Units====
Gladian	Gladian
 	The inaugural hero of the Centennials franchise and while in hindsight he seems destined for greatness, his life wasn't predetermined. Gladian was born into a slave caste, and when he was a young boy, the crest of the Porcupine was engraved in his chest his masters. He ran away to Baltimore after a tragic accident and joined the Century Corps, beginning his heroic journey. The Porcupine crest allows Gladian to fire a needle, and his weapon is the Flame Sword which cleaves and does burn damage.
Sien	Sien
 	Sien is a fellow runaway slave like Gladian, and he joined the Century Corps before him, he became a leading man among members of the corps, and has a hearty attitude. His Waterfall sword gives anyone who comes across it a taste of deadly associated modifiers and The Crocodile crest allows him to fiercely bite down on opponents for a limited time. Sien is not available to use in the post game.
Indica	Indica
 	The mascot of the Centennials Franchise and bruiser of the series. Indica was born as the daughter of wealthy nobles up in Ontario and endured brutal treatment, and when she got the Crest of the Walrus instead of the crest of the Swan, her parents beat her, so she ran away and joined The Century Corps. The Walrus crest allows her to charge forward and viscously bite an opponent for a whole turn. Her powerful Ice Stave is used to freeze holes in enemies.
Viridian	Viridian
 	Viridian enlisted in the century corps when she was just six, being the youngest members at the time, she preferred ranged weapons and earned her Worm Crest when she hid under ground for 17 hours during a training exercise all while still firing arrows. Of course her archery led to an unfortunate incident one day. The Worm Crest allows her to gain a thick coat of gel and gain extra health. Her own arrows designed to work with her Earth Bow provide something of a scattershot effect.
Husk	Husk
 	Husk was one of the most promising guild prospects till he got struck in the head with an arrow during a training exercise and took serous brain damage. The damage was most severe in his Hippocampus and now he thinks he is a Leech. The Crest of the Leech allows him to grip an opponent and steal a bit of health. He possesses volatile Void daggers which have a 15% to chance to trap an enemy in void space for a turn.
Auralie	Auralie
 	Auralie A used to work in a Textile factory but quit due to the horrible working conditions. When she joined the Century Corps she felt out of place and turned to engineering and made her own special weapon. Her crest is the cougar, which allows her to pounce and do some serious damage. Her own weapon also does serious damage but takes time to fire.
Shiye	Shiye
 	Shiye is descended from a dwindling Native tribe and still tries to carry on their tradition and can still speak their language. He joined the Century Corps to provide income for his family who lives in squalor. His crest is the Constrictor which increases his crit chance throughout his battles and he also posses a powerful Lightning Aura, which strikes foes who come near.
Cosma	Cosma
 	Cosma as an infant was stricken with a deadly illness and her parents used a spell to put their souls in her body so she would live, this gave her exceptional magic abilities, because of this she is quite snarky and sarcastic. Her crest is the Siren which hexes an opponent to be infatuated for 2 turns while taking slight burn damage. Her gold clove staff allows her to do more varied magic and excel in it.
Atoll	Atoll
 	When Atoll's parents died at a young age, he was thrown into the slave caste where he underwent immense torment before running away. He lived on the streets until joining the Century Corps. He wields a dart Gun he made on the streets to fire sharp piercing darts and the porcupine crest allows him to scattershot needles, he's also got a fair supply of trick arrows.
Erhan	Erhan
 	Erhan used to work as a hypnotist until he was fired for a mishap. He joined the Century Corps wielding a special ASMR sword based on his past job but the idea of an ASMR sword coupled with his armor constantly breaking has made him somewhat of an in-joke, despite being a steadfast warrior in his own right. The Crest of the Beetle allows him to use a pincer attack to grab and throw enemies and The ASMR sword applies a sedating effect to foes.
Thanna	Thanna
 	Thanna is a Magic user who mostly bends Green Light and can build constructs with the light. She obtained this ability through touching a relic called The Chroma Crystal when she was young.. Her Mink crest allows her to erratically make weird structures that fall apart on the enemy when attacked.
Xen	Xen
 	Xen, One of the oldest and most respected members of the Century Corps, he has always put other men before himself and commands respect, being a master of martial arts. He has no weapon, instead having leg spikes that do serious critical damage and the crest of the Centipede which increases melee damage over time.
Beline	Beline
 	Beline is a wise member of the century corps, hailing from a Scholarly family, her cipher is a work of genius and is able to translate any language and stores all kinds of knowledge. Pared with a deadly laser, her cipher is very useful. She has the crest of the Skimmer Bird which allows her to rush and do light damage twice a turn. Beline is not available to use in the post game.
Thomas	Thomas
 	Thomas used to work for a Centennial boss and their cruel mistreatment of Thomas was a sticking point for them. Deciding to ally with The Century Corps at the first opportunity to stop the war between their groups, Thomas was hailed a hero along with their comrade Femmeo. Thomas wields a Sand Staff which creates clouds of sand as they swing it.
Femmeo	Femmeo
 	Femmeo worked with Thomas and also decided to ally with the Century Corps when given the chance. Femmeo was also hailed a hero. Femmeo wields some seed bolas which can ensnare enemies and do damage by having seeds come out of the bola and do damage as the bola is being thrown
Falconer	Falconer
 	Falconer formed a bond with a dying Falcon when he was young, and when he wished to save it's life, a Priest bonded their Life Forces together. The Falcon became is crest and spirit aid in combat, allowing for swift attacks and aerial assistance. Falconer also formed a deep bond with Husk through their time in the guild, even if Husk currently doesn't remember any of it.
====Post Game Units====
Iseri	Iseri
 	Iseri used to work for the emperor of Japan as part of his royal guard before moving to Baltimore and joining the Century Corps. However, he left the corps after an untimely accident. Iseri moved briefly back to Japan before moving back to Baltimore and starting a weapons shop. Iseri is only usable in the Xen Bonus Chapter
Flandon	Flandon
 	Flandon was a steadfast member of the guild, ready for action, young, popular, loved by all. Flandon seemed like he'd be a generational hero until he was killed in action by The Hivemaker. Flandon is only usable in the Xen Bonus Chapter.
Hudson	Hudson
 	Hudson was the son of a Priest who specialized in Crest giving and Crest magic. When his father was beheaded by the Nobles. He ran away with their daughter but when tragedy struck, she thought he was dead. Hudson is only usable in the Indica Bonus Chapter.
Corcan	Corcan
 	Corcan, also known as The Red Cager, lives in a realm where time and space are distorted, called The Red Realm. Corcan posses the ability to create red cages out of astral energy. Corcan is only usable in The Atoll Bonus Chapter and in The Lost Adventure
Atlantic	Atlantic
 	Atlantic has been on the run for two years before she encountered Atoll and The Century Corps. Since then, Atlantic has assisted them in operations throughout the city. Atlantic's staff is used by her to do agile maneuvers and jumps over enemy units along with limited magic.
Loren	Loren
 	Loren is a member of the Guild that is a technical wizard, creating most of the weapons, and some technology. He still is steadfast but doesn't usually see active combat. He has the crest of the Bonobo allowing him to easily build defensive nests as well as arrow bolt shooters on the fly.
Largo	Largo
 	Largo is Loren's number 1 partner, she's more of a magic person in her expertise. Loren and Largo have two children that they take care of outside of the guild. Largo has the crest of the Hippo which allows her absorb hits fairy well.
Helia	Helia
 	Helia got a degree in Heliology before joining the Corps and built the Sun Staff with Oceane, allowing control of Solar energy. Helia also has other arcane acomplishments and frequently compares notes with Anmai.
Necra	Necra
 	Necra was shunned from the Jade Legion for being a Necromancer after fining out her crest was a Skull, which floats independently from her body. She ressurects the dead and controls death in her magics and her crest allows her to revive a fallen teammate
Oceane	Oceane
 	Oceane was chosen as the inheritor as the Water Swordsman, and created a new one from parts of the old one and an Lemurian rune. She also has become a figure of leadership in the guild, as an international ambassador.
Ossie	Ossie
 	Ossie was born with a slimy parasite attached to his infant body, when everyone thought he was going to die due to this, Ossie survived and used the parasite for both nutrition and defense. Ossie's unique skill set led to him joining the Century Corps at a young age.
Uzi	Uzi
 	Uzi found a weapon from another timeline near a distortion when she was young, they became soul bonded and thus inseparable. She then joined the guild to make use of their weapon for good. Their crest is the silkworm which allows them to make a silk tethers that link Opponents
Havana	Havana
 	Havana had a degree in Mathematics and Engineering when she joined the Century Corps. She rigged her own helmet as a canon with some custom ammo. She has always been a stedfast member of the guild. Her crest is a Jawless fish which increases her speed.
Hymn	Hymn
 	Hymn was a guild member who often retorts in an aggressive/assertive manner when referred to as a bard. While he comes across as rude an arrogant, Hymn's service is helpful and needed, and although he does take 3 month breaks due to having a second job halfway across the world, Hymn is still welcome in the guild at any time. Hymn's specialty is his lyre which he can use to play buff and debuffing cords.
Lafayette	Lafayette
 	Lafayette is a guild member who is part of the reserve core and who spends most of his time in his home country of France. Lafayette wields blades of grass that have a modifier that creates chlorophyll sores on his enemies, weakening the, Lafayette's rooster crest also unleashes a deafeaning cry.
Larkin	Larkin
 	Larkin was a kid who ran afoul a powerful witch one fateful day and was granted super regeneration abilities of an unprecedented magnitude. Larkin joined the guild to make use of himself and seek the thrill of adventure and of course make friends along the way.
Diesel	Diesel
 	Diesel was part of a transmutation-centric guild in Houston until he was turned into oil, and failure to be compensated lead him to getting on a Oil Tanker and being transported to Baltimore, where he joined the Guild. His crest turned into an Oil Barrel when turned to oil and allows him dump oil on an opponent and his weapon is his own oily body
Nori	Nori
 	Nori was born into a restaurant, but during the Hivemaker Incident, her home was burnt to the ground and she was orphaned. Xen took her in and she began learning Flavor Magic to carry on her parents legacy. Nori's flavor bubbles pack quite the punch as she sends them forward to do powerful damage.
Vendil	Vendil
 	Stolen as a baby by the Century Corps from a doomsday cult, Vendil was born with an eldritch entity inside of him, named Gorbuch. Vendil harnesses Gorbuch's unrivaled power in powerful ways, able to turn back the clock and regress the society around him for combat purposes.
Juni	Juni
 	Juni's a star harbinger as someone who draws power on the constellations. She's also part of an old 4 man band with herself, Falconer, Zaylee and Husk. Juni's not always there in times of need but is still a steadfast member of the Century Corps
Zaylee	Zaylee
 	Zaylee is the form of a distant star on Earth, Zaylee is a strong warrior with a sense of justice. She's also part of an old 4 man band with herself, Falconer, Juni and Husk. Zaylee's mace strikes have become incredibly strong recently.
Grihr	Grihr
 	Grihr used to be a doctor, before discovering new kinds of spells related to microbes in the human gut. She started making these spells for guilds and hospitals around the county and ended up making a home right with the century corps.
Ihw	Ihw
 	Ihw used to be a dentist but was fired due to medial malpractice and also due to illegally siezing the teeth of his patients to turn into a sword. Out of a job, Ihw went to join The Century Corps where he now operates as the inhouse dentist.
Veloct	Veloct
 	Veloct is a speed demon, running across walls and spinning at impossibly fast speeds. Veloct's speed got her in a knack for trouble making which got the attention of the Century Corps. Instead of locking her away, they trained her to use her speed as a member of the Guild.
Iehn	Iehn
 	Iehn has a natural healing ability, used for their daily activities as part of the Century Corps support core. Iehn's abilities make them a versatile asset to The Century Corps.
Neve	Neve
 	Neve is the last known member of the Pionin Race, and works hard to keep the tradition alive and spread awareness for the long lost culture. Neve's main claim to fame is the ability to release Toxic Spores. This is really good for long range attacks. Neve can also use long leaping attacks with the Leaps and Bounds command. She is a range unit through and through.
Jack	Jack
 	Jack was found as a child by Loren and Largo. Jack is someone who posses the supernatural ability to do nearly any task asked of him, but can never master it. Jack's skillset also includes two boxes that can pull any item out of subspace. Jack's deadly versatility makes him a powerful tool even though he is pretty young.
Naytu	Naytu
 	Naytu was born into a matriarchal society called called The Seawoman's Ship. Naytu left the society when her mother grew tired of their restrictive practices. Naytu decided she wanted to continue adventuring even when her mother didn't, and joined The Century Corps. Naytu built a powerful Blue Ring Launcher, a weapon made to amplify the abilities of her crest. The Blue Ring Launcher's projectiles contian a watery poison.
Kyhi	Kyhi
 	Kyhi is a strange child, building a harness resembling the dragonfly wings on her crest so she could fly around the city. Kyhi was taken in by The Century Corps when her birth parents disavowed her for her antics. Kyhi's agility and flight range makes her a unique aerial asset and she can dive in close and attack with her Dragonfly Daggers.
Thosmrr	Thosmrr
 	Thosmrr, The Turqoise is a powerful mage under The Century Corps employ, being able to make powerful disks of magic. Thosmrr rarely visits Baltimore proper, spending a large chunk of his time studying. Thosmrr's magic disks do serious damage and have a large versatile rangeof modifiers they can apply.
Anmai	Anmai
 	Anmai, The Red is a powerful mage who heads up her own personal tower called The Red Keep on the island of Malta. Anmai observes the stars and draws her power form the planet Mars. Anmai is a part of the Century Corps but only visits twice a year, despite that, she is still incredibly high up in their ranks.
== Bosses ==
Acantha	Acantha
 	Acantha is the grandmaster of the Century Corps, she's been engaged in countless battles against the forces of light. However, Acantha's convictions have become corrupted and she now seeks to free the Centennials under Baltimore and cause chaos.
Centus	Centus
 	Centus is the first Centennial and harbors a deep grudge against humanity for creating them immortal. Centus has come to Baltimore to free their trapped brethren.
Wentus	Wentus
 	Known as The Butcher by some, Wentus posses a deadly combat prowess that made them one of the strongest Centennials before their imprisonment. Wentus lives for the thrill of combat.
Zenial	Zenial
 	Zenial is a Nightlander with the ability to use deadly night magic. Zenial was involved with the murder of a member of the Century Corps and thus must be brought to justice for his crime.
Optica	Optica
 	Optica is a strange figure who has dominion over an area called The White World. Optica seems benevolent enough but her plots and deceptions run deep.
Likeae	Likeae
 	Likeae is a Half-Centennial, Half-Sheyane hybrid, as Likeae has half a Centennial soul do his unnatural birth. Likeae fights on the battlefield with a strategy called The Folded Tails where he propeles himself with his tails and then does big damage with his powerful weapon that draws on the power of his own soul
Miar	Miar
 	Miar is a former member of an assassin order turned professional fighter. She possesses the crest of the Blobfish and fights using special ooze claws that secrete toxins and fights acrobatically.
Volta	Volta
 	Volta is an engineer who was a member of a now defunct guild called The Babbage Society in Manchester. Volta has since taken her unique gilded suit and steam gun to work as a mercenary and fight in underground tournaments.
Scoop	Scoop
 	Scoop is from the same transmutation guild as Diesel and was turned into a blob of sentient Ice Cream during a mishap. Now Scoop fights in tournaments to earn a living wage for himself and is a formidable foe with being able to soft serve his own body as powerful attacks.
Coelstei	Coelstei
 	Coelstei was an adventurer who was locked in a place called The Tomb of Covone, where she drank from a fountain of old aether and gained special armor. Coelstei’s crest is the Coelcanth and helps with her defensive abilities.
Onayz	Onayz
 	Onayz is a professional fighter who won 100 battles in the Lemurian Belt and so has come to Baltimore to claim even more titles. Onayz has the crest of the Goblin Shark and uses two weapons called the Owstoni Shanks which she uses to vault over opponents and stab through thick armor.
Llile	Llile
 	Llile is a mage who didn’t really pick a specialty when learning magic, and instead decided to look into Light and Lightning magics alike. Thus, Llile’s signature magic style was born of her using light from the sun to turn into powerful lightning blasts. Her crest also allows her to use the silicates in her armor to create bursts of light.
Grcai	Grcai
 	Grcai is a wrestler known for lightning fast flash attacks, holding a champion title for over 9 years in perpetuity. Grcai has now come to Baltimore to claim another title for his shelf. Grcai uses Yellow Magic to deal powerful blows.
Xril	Xril
 	Xril was a member of Optica’s elite forces before faking her own death and fleeing to be an underground fighter. Xril uses deadly X-Ray attacks in her assaults, going in for maximum damage where she can.
Theseus	Theseus
 	Theseus is one of the great heroes of Ancient Greece, having been king of Athens and slaying a mighty Minotuar. Turns out, Theseus was a Centennial and is still alive and kicking and is now here in Baltimore to compete in the Tournament using their old tricks.
Mr. Slag	Mr. Slag
 	Mr Slag is an interdimensional trophy hunter who seeks challenging opponents to kill. Mr. Slag is from the KillGames series and is one of the guest bosses for the Tournament mode, but he also is in the Husk Bonus Chapter as it's boss.
Simone	Simone
 	Simone is a warrior who fought with a band of adventurers who fought against a cult that had an insidious scheme for their world. Simone now finds themselves in the world of The Centennials and uses their fast agile movement to deal quick attacks in rapid succession. Simone is from the World of Animals series and is one of the guest bosses for the tournament mode.
Jimmy	Jimmy
 	A child born into the World of Quaito and later sold to a cruel and dark place called The Pit, Jimmy hasn’t exactly had the best lot in life. Still, Jimmy tries to make the best of any situation he finds himself in. Jimmy isn’t alone in the World of Centennials as his trusty partner Soul, and they work together in the Tournament to get far. Jimmy is from the Pain Game series and is one of the guest bosses for the tournament mode.
Goku	Goku
 	The defender of Earth, Goku is a powerful warrior who has defeated countless challengers from across the MultiVerse and is now here. Goku is from the Dragon Ball series and is one of the guest bosses for the Tournament mode.
Liu Kang	Liu Kang
 	Chosen One, Shaolin Monk, God of Time, Thunder and Fire. Liu Kang has had many names, and has fought against many opponents throughout multiple timelines. Now inbued with the power of his former mentor, Liu Kang fights in the Centennials Universe. Liu Kang is from the Mortal Kombat series and is one of the guest bosses for the Tournament mode.
Axon	Axon
 	Axon was a girl born with mysterious magnetic abilities. Being retired veteran Typhon, Axon learned a lot about the GKT Diaspora and rose up quickly through the ship's ranks. After the disappearance of Krakov, she became the handler of the ship's AI DINOH and took over as Captain. Now, she finds herself in a universe not her own. Axon is from the Aimless series owned by Ultimatium Studios and is one of the guest bosses for the Tournament mode.
Junior	Junior
 	Captain of the SS Dogmeat, Junior is no stranger to multiverse escapades, having previously fought with Alcrest. Junior fights from a range and uses volleys of bullets to keep distance between him and his opponents. Junior is from the At Sea series owned by Ultimatium Studios and is one of the guest bosses for the Tournament Mode.
== Credits ==
* User:CrakaboLazy4090 for allowing the inclusion of Mr. Slag as a guest boss.
* User:Somebody495 for reading all of the Centennials stories thus far and providing ample feedback and allowing the inclusion of Simone as a guest boss.
* User:HunterTDB for allowing the use of Jimmy as a guest boss.
* You lovely reader for reading this page.
== Trivia ==
* On the original Centennials wiki page, it said that the game would release on May 22, 2023. Development for this project began that day.
* The original idea was to have the only new units for this game be Anmai and Thosmrr but it was decided it would be more fun to shoot for a larger cast.
* The Crossover Characters for the Tournament were added as sort of a celebratory thing, to showcase how big the franchise became overtime.
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