Artillery (Guided Missile) of 1950 to 2000

==Artillery (Guided Missile) of 1950 to 2000==
This is a reformatted version of Curtis Handsaker's (Z09SS) conversion of "World War III" weapons from the Twilight 2000 settings to 4e that appeared on the RPG Net wiki. They use the Artillery/TL (Guided Missile) skill.
==Artillery (Guided Missile)==
8	AT-4 Spigot ATGM 	7dx8(10) cr ex 	3	200/2300	131/26	1	1(20)	11B†	-10	1	7400 	1	[2, 5, 9]
8	BGM-71D TOW2 ATGM 	6dx25(10) cr ex	3	300/5400	210/50	1	1(20)	15M†	-10	1	40000	1	[2, 5, 9]
8	BGM-71E TOW2A ATGM	6dx17(10) cr ex	3	300/5700	210/50	1	1(20)	15M†	-10	1	40500	1	[2, 5, 9]
 	follow-up 	6dx17(10) cr ex	 	 	 	 	 	 	 	 	 	 	
8	BGM-71F TOW2B ATGM	6dx17(10) cr ex	3	300/5700	210/50	1	1(20)	15M†	-10	1	41000	1	[2, 5, 9, 10]
8	FIM-92 Stinger SAM	6dx3 cr ex [6d]	7	775/8500	35/22 	1	1(20)	10† 	-8 	1	38000	1	[2, 5, 8]
8	Javelin ATGM 	5dx22(10) cr ex	7	300/2400	14/50 	1	1(10)	11B†	-8 	1	40500	1	[2, 8, 10]
7	SA-7 Grail SAM 	6dx2 cr ex [4d]	5	620/5600	30/20 	1	1(20)	10† 	-8 	1	14500	1	[2, 5, 8]
8	SA-14 SAM 	6dx2 cr ex [6d]	6	540/3000	67/34 	1	1(20)	10† 	-8 	1	16000	1	[2, 5, 8]
==Notes==
#Malf is 16.
#Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
#Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
#Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
#Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
#Use Gunner (Machinegun) when mounted on tripod.
#Damage is not halved at 1/2D range, but loses any armor divisor.
#Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
#Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
#Pop-up terminal guidance option, can be set to attack the top armor.
#"1/2D" range is the minimum range.
#Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
#Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.
==See Also==
*Weapons of 1950 to 2000
*Ammunition of 1950 to 2000
*Pistols of 1950 to 2000: Guns/TL7-8 (Pistol)
*Rifles of 1950 to 2000: Guns/TL7-8 (Rifle)
*Shotguns of 1950 to 2000: Guns/TL7-8 (Shotgun)
*SMG of 1950 to 2000: Guns/TL7-8 (SMG)
*LMG of 1950 to 2000: Guns/TL7-8 (LMG)
*Grenade Launchers of 1950 to 2000: Guns/TL7-8 (Grenade Launcher)
*LAW of 1950 to 2000: Guns/TL7-8 (LAW)
*Machineguns of 1950 to 2000: Gunner/TL7-8 (Machinegun)
*Grenade Launchers of 1950 to 2000: Gunner/TL7-8 (Grenade Launcher)
*Hand Grenades and Incendiaries of 1950 to 2000: (Throwing)
*Artillery (Cannon) of 1950 to 2000: Artillery/TL7-8 (Cannon)
*Artillery (Mortar) of 1950 to 2000: Artillery/TL7-8 (Mortar)
*Vehicle Mounted Heavy Weapons of 1950 to 2000
Category:Ranged Weapons