Lil' Deathbringer

Lil' Deathbringer is a Special Badge alt form Battler unlocked by upgrading to level 10. He can be considered as a weaker version of , only having his phase 1 and rage state, which activates when Lil' Deathbringer reaches less than 1/2 of HP. In his rage state, he gains AOE and attacks 4x faster but now only deals 1/2 damage with 0 sacrifices. He will also sacrifice nearby allies in return for higher damage during his rage state, with max sacrifices, his rage state damage will be doubled.
==Character==
Lil' Deathbringer retains all the same features as the original , having his iconic skull, iron chains, and metal fists altogether. The differences however, include size, with Lil' Deathbringer obviously being smaller, and color, having him colored blue instead of red. He also has a visible head, unlike his boss counterpart. 
===Accessories===
*Face: Slickfang
*Hat: The Ice Skull of Nevermoor (Retextured with a metal texture and recolored to blue.)
*Chains: Cursed Chains (Recolored to blue.)
*Shirt: Wounds of Blood (Recolored to blue.)
*Pants: Wounds of Blood (Recolored to blue.)
*Gear: Metal Fists (Recolored to blue, other fist is edited in blender?)
==Usage==
Note: Lil' Deathbringer only fulfils its role as a Rusher when in Rage Mode
Lil' Doombringer no longer has his helmet to give himself defense, meaning he no longer has defense of any kind, but now he can demolish his foes with ease due to his high attack rate decrease from his first form. He should however, NOT be used to tank damage and should instead be shielded by his allies when trudging towards his enemies. With his base destroyer ability, the same thing happens with Lil' Doombringer. His high health at higher levels allow him to tank a quite few hits, although his tanking potential is much less than .
Upon reaching low health, he unleashes rage mode, where instead of punching his enemies to next week, he will do a rapid spin attack that buffs attack rate by a lot at the cost of his damage being lowered if he doesn't have enough sacrifices. He will sacrifice units around him when entering rage mode, only sacrificing units that currently have less health than his max health. He will sacrifice up to 100% of his max health from other units and will not sacrifice any more than necessary. His damage increase in rage mode is based on how much health he sacrifices; the more health sacrificed, the more damage he deals. This is essential in dealing damage to many foes in a matter of seconds to clear the battlefield of clutter and allows quick work of any weak bosses in your way. This ability is also very useful in speedrunning later stages as it cripples a lot of enemy units.
However, his low range allows him to be overwhelmed much more quickly, since many meatshields have higher range. The high cost also does not help as this reduces his usage in later stages. Also, he is usually only used for his rage mode, which although deals a lot of damage, makes him extremely vulnerable to attacks if not paired with , essentially making it a glass cannon in this state. This means it can be countered by quick successive attacks like 's own rage mode. Mostly, its usage lies in its rage mode, as its normal stats are pretty standard and even.
===Strengths===
* Large health pool.
* Decent damage.
* Good attack rate.
* Survives one lethal hit in normal form due to phase immunity.
* Anti-Red.
*
* Will deal 3x Damage against bases.
* Unlike , he keeps his face! (since his head didn't burn off)
====== In Rage Mode: ======
* Immune to knockback and stun.
* AOE.
* Insanely High DPS, even higher if given sacrifices.
* Very fast.
* Has the potential to cheese certain stages if used correctly.
* Can overpower opponents very easily, being able to kill opponents before they can even fight back.
===Weaknesses===
* Quite expensive.
* Long recharge time.
* Short range.
* Extremely vulnerable in rage mode.
** Rage mode is not immune to Super Knockback, Recoil Base or .
* Knockback renders it useless.
* Generally low survivability.
* Might sacrifice low-health important units while enraged, such as during his own rage mode.
==Statistics==
==Update History==
2023
===May 2===
===May 10===
===June 16===
===November 17===
2024
===March 31===
===June 2nd===
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==Quotes==
==Gallery==
File:RobloxScreenShot20230901 170820940.png|An enraged Lil' Deathbringer after DESTROYING the enemy base
File:LilDeathRage+SacrificeAOEOne.PNG|Lil' Deathbringer becoming enraged + Sacrifice Aoe
File:LilDeathTwo.PNG|Lil' Deathbringer's rage with 1 sacrifice
File:LilDeathThree.PNG|Lil' Deathbringer's rage with 2 sacrifices
File:LilDeathMax.PNG|Lil' Deathbringer's rage with max sacrifices
File:Sacrifice.gif|Lil' Deathbringer sacrificing a 
File:Lil' Deathbringer Attack2.gif|Lil' Deathbringer attacking
File:Lil' Deathbringer Attack.gif|Lil' Deathbringer attacking (old)
File:Lil' Deathbringer Berserk Attack.gif|Lil' Deathbringer in his rage mode
File:oldlildeath.png|Old Render
File:Lil' Deathbringer Old.png|Older render
File:LilDeath.PNG|Lil' Deathbringer in-game
==Audio==
Death audio (Old)
Berserk audio
Spawn audio
Death audio
==Trivia==
* constantly emits a blue light around itself, being the one of the only battlers to do so.
*During the first days of the Royal Flush update, he had 200 base HP instead of 150 base and retained the same amount of damage when entering his berserk mode, which caused him to be nerfed twice.
*Both and used to only use their left hands in their punching animations. This was changed as of the Chapter 3 update.
*The hat that he uses is Roblox's hat that is named the Ice skull of Nevermoor
*His Berserk mode makes a higher pitched sound of a in his third mode.
*His death sound effect is a high pitched version of 's death sound effect.
*In the portrait, Lil' Deathbringer's hands are lowered compared to his enemy counterpart, this is because he's based off of the version of deathbringer from before the chapter 3 reworks, but after the royal flush reworks
*Lil' Deathbringer used to have the same attack style as but was later changed to Punching instead of hitting the ground.
*His death sound on Roblox used to be this.
*Funnily enough, this guy can solo the entirety of Chapter 1 and 2 by himself at level 25 if you utilise Ignition on 1 star. On C2, be wary of if you are going to try this.
*Lil' Deathbringer might be the only battler that has black blood due to his pants and shirt, as they also share the same texture just like Deathbringer, but in this case it's recolored.
*He was recently given the ability to sacrifice and kill nearby allies in exchange for a damage boost when entering rage mode. He will sacrifice any nearby unit, this includes units that otherwise have higher max health than himself, such as and other Lil's, but only if they have less health than his max health. 
**Meaning him, along side (And his normal form) and are the only battlers with friendly fire.
**The opacity of the blue glow around his fists in rage mode mirror his sacrifice percent, becoming opaquer based on the percentage of health sacrificed, as low as 0% opacity, up to 100% opacity.
Category:Badge Battlers
Category:Alt Form Battlers
Category:Special Battlers
Category:Battlers
Category:Anti-Red