Bonus Points

bonus points is a movement feature designed to encourage players to play the game and use its mechanics, such as wav guns, discombobulators, so on and so forth.
It was released in the Arcade Update on March 3rd, 2023. It received further expansion in the Anniversary Update.
== Overview ==
Bonus Points are earned by completing specific actions, some of which have specific requirements. Contrary to the name, this mechanic isn’t solely tied to a player’s score; it’s also available in the form of nextbux. Rewards obtained from these actions can vary, ranging from of score to .
Currently, there are approximately 15 ways to earn a bonus point. They are listed down below.
=Bonus Points List=
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<tabber>
|-|B-hopping=
=== Bunnyhopping (B-hopping) ===
 
Bunnyhops are a necessity in the movement of nico's nextbots. A player will only be rewarded the points listed below if you've continuously bunnyhopped 10 times. If one survives for long enough, they are able to gain a total of from bunnyhopping in a single chain.
(bhops 10-20)
 (bhops 21-30)
 (bhops 31-50)	Rewarded after each bhop. This will increase by one after every 10 bhop chain.
	Rewarded after completing a full 50 bhop chain. Any bunnyhops after this, with the exception of each 100 bunnyhops, will no longer give points.
	Rewarded after each and every 100 bunnyhops.
|-|Trimping=
=== Trimping ===
Trimping is achieved by climbing up a slope smoothly while in high speeds.
	Rewarded for every successful trimp.
|-|High Speed=
=== High Speed ===
Achieved by simply moving at over . After acquiring for a certain amount, it will be put in cooldown before a player can get an extra point at high speeds again.
	Rewarded for every second the player is alive and over 70 speed.
|-|POSSESSION=
=== POSSESSION ===
During a POSSESSION, a player can achieve points by killing their competitors.
(points)
 (time)	Rewards and for every kill.
	Decreases for every speed boost used.
|-|Events=
=== Events ===
Rewarded by completing objectives certain events have. During an event, all players' points will have a multiplier.
	Rewarded each time a player fixes a powerbox during a blackout event. Previously rewarded .
	Rewarded each time a player infuses a zom-be-gone canister during an outbreak event.
|-|Door Break=
=== Door Break ===
Sliding on an interactable door will break its hinges and rip the door off. The door will remain removed for a few seconds before it is respawned.
This may be inspired from Evade.
	Rewarded after every door break.
|-|Survival=
=== Survival ===
Living just long enough will reward players with bonus score or nextbux. Nextbux is still dependent on one's score, but it's no longer as much of a big dependency.
(points)
 (nextbux)
 (2x nextbux)	Rewarded for surviving long enough. Points are rewarded every 10 seconds, while nextbux is rewarded every 15 seconds.
|-|Airhopping=
=== Airhopping ===
With a wav gun, a player can aim it at their feet while in the air and fire, launching themselves up. Firing again while airborne will count as an airhop.
	Rewarded for every airhop. Was previously , and then decreased to , then increased to .
|-|Concussion=
=== Concussion ===
Smash yourself against a piece of glass, get points for it. Achievable once before a cooldown is applied.
	Rewarded for each time a player goes through glass.
|-|Hydrant Combo=
=== Hydrant Combo ===
Achieved by damaging a fire hydrant with any knockback item and immediately getting launched by it.
	Rewarded for every hydrant combo pulled.
|-|Force of Nature=
=== Force of Nature (FoN) ===
Achieved by hitting a nextbot with any knockback item. Achievable for a certain amount before a cooldown is applied.
	Rewarded everytime a nextbot or zombie from an outbreak event is hit with a discombobulator or wav gun. POSSESSED nextbots will reward , while zombies will only reward . All zombies within a discombobulator's radius are killed.
|-|Revival=
=== Revival ===
Achieved by saving your score after dying. Not to be confused with a work-in-progress feature of the same name.
(example when player has 10,325 points)	Rewarded(?) after a successful save score purchase.
|-|Arcade=
=== Leaderboard ===
Achievable before and after a round of Arcade starts. Players above the top 3 do not recieve participation rewards after a round has ended.
(normal)
 (2x nextbux)	Rewarded when placing above the Top 3 after an Arcade round.
(normal)
 (2x nextbux)	Rewarded when placing above the Top 3 after an Arcade round.
(normal)
 (2x nextbux)	Rewarded when placing above the Top 3 after an Arcade round.
	Rewarded to everybody before and after an Arcade round.
|-|Level Up=
=== Level Up ===
When leveling up, you receive a high number of nextbux as a reward. These rewards are only given after .
(level-up example)	Rewarded for each level up.
|-|Close Call=
=== Close Call===
Achievable whenever you barely avoid a nextbot.
	Rewarded after grazing a nextbot that actively targetted you, with a moderate cooldown.
</tabber>
==Gallery==
===General===
File:8F7FAQR - Imgur.gif|Survival point occurring.
File:Survival point.png|Picture showing the new survival point.
==Trivia== 
*Trimps were inspired by a movement mechanic of the same name from the game Team Fortress 2.
*For unknown reasons, POSSESSOR time-related bonuses use the score icon. This may be a placeholder.
*In the How to Play section of the menu, it incorrectly mentions requiring for a High Speed bonus, when it is in reality.
*Trimps used to launch players back in its first implementation. Since then, its effects have been greatly decreased.
*Back when it was released, nn_kellywood's road curbs used to give out Trimp bonuses and massive speed by simply just bunnyhopping on it. This has since been fixed.
==History==
<tabber>
|-|2024=
|-|2023=
</tabber>
==References==
==Navigations==
Category:Browse
Category:Features