UAV Guide

The HHR 1.3.6 Update brought substantial changes to the UAV specialist slot item. These changes are important to understand since they lay the groundwork for future updates that allow deploying units dynamically during contracts.
Previously the UAV deployed a specific UAV, it was the same every time. Now there is a default UAV you can deploy every time and additional UAV you can acquire in shops. 
The alternative UAV available for purchase work unlike any other item currently in Roguetech. In game terms these items are called "Beacon." Owning a beacon entitles you to deploy the unit it describes. The Beacon is not a unit, and it is not a piece of equipment that you can put on one of your units. Think of it like a ticket or IOU. It might be single use, or unlimited. The UAV Beacons are single use. Each time you deploy a non-default UAV a corresponding Beacon is expended.
	
UAV Compartment (Left) since this pic, renamed from "UAV" since this picture was taken. This item is Specialist Slot equipment and launches UAVs. It's game text says if the UAV is under your control or AI and how to open the options menu to pick different UAV. It also gives the type of Beacon it uses. Further down it lists the stats of the default UAV that is deployed if you don't use a Beacon.
A Blujay UAV Beacon (Right). Declares type of unit it represents for launcher compatibility. Gives the stats of the UAV it represents. Contains reminder of how to select it, blue text.