Light and Darkness College

Spell 	M	Prerequisites 	PC	EnchantmentEnergy 	Item 	Notes 	Book, Page
Blackout 	N	Darkness 	3 	15 per ft^2 	F, Gd, Area 	[1] 	Magic p. 112
Blur 	N	Darkness 	3 	100 per point 	S, W, J 	[2] 	Basic Set p. 250; Magic p. 113
Body of Shadow 	Y	Magery 2 and Shape Darkness 	4 	2,500 or 6,000 (Cape)	Cape, J, S, W 	[2] 	M114
Bright Vision 	N	Keen Vision or 5 Light spells; no Blindness 	1 	200 	J, S, W# 	[2] 	Magic p. 111
Cleansing Light† 	Y	Magery 3 and 10 Light and Darkness spells, including Flash, Light Jet, and Sunbolt 	10	 	 	 	Magic: Death Spells, p. 16
Coherent Light Jet 	 	Light Jet 	 	300/400 	Glove, ring/gun 	[3] 	Classic: Technomancer p. 24
Colors 	N	Light 	1 	 	 	 	Magic p. 110
Continual Light 	N	Light 	1 	100 x base cost 	any 	[1] 	Basic Set p. 249; Magic p. 110
Continual Mage Light	N	Mage Light and Continual Light 	5 	100 x base cost 	any 	[1] 	Magic p. 113
Continual Sunlight 	N	Sunlight 	5 	300/100 x cost 	J, S, W/Area 	[3, 4]/[1] 	Classic: Magic p 64/Magic, p. 114
Dark Vision 	N	Continual Light 	2 	400 	S, W, J 	[2] 	Magic p. 111
Darkness 	N	Continual Light 	2 	12 per ft^2 	area or Rug 	[1] 	Basic Set p. 250; Magic p. 111
Disruption Bolt 	 	Spectrum Vision, and any 6 Light and Darkness or
Technological (Radiation) spells 	 	800 	S, W 	[3, 4, 5 ($1,000 black opal)]	Technomancer p 24
Flash 	N	Continual Light 	2 	200 	Glove, Ring 	[3] 	Magic p. 112
Gloom 	N	Continual Light 	2 	250/100 x cost 	J, S, W/area 	[3]/[1] 	Magic p. 112
Glow 	N	Continual Light 	2 	250/varies 	J, S, W/area 	[3]/[1] 	Magic p. 112
Goggles (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 12
Hawk Vision 	N	Keen Vision or 5 Light spells; subject cannot have Blindness or Bad Sight 	1 	400 	C, J 	[2] 	Magic p. 111
Hide 	N	Blur or Forgetfulness 	2 	1,000/200 per point 	J, W, S/any 	[2] 	Magic p. 113; Fantasy, p. 170
Images of the Past 	Y	Magery 2, History, and Simple Illusion 	6 	700 	J, S, W 	[3, 4] 	Magic p. 105
Infrared Flash 	 	Flash, Colors 	 	NA 	NA 	NA 	Classic: Technomancer p. 24
Infravision 	N	Keen Vision or 5 Light spells 	1 	100 	S, W, J 	[2] 	Magic p. 111
Invisibility 	Y	Magery 2, IQ 13+, Invisibility, and Secret Spell (Mass Invisibility. 	6 	1,200/500 per hex 	J, S 	[2] 	Magic p. 114; Fantasy, p. 170; Pyramid 3/60: Dungeon Fantasy III, p. 5
Invisible Sunbolt/TL	Y	Magery 3, Spectrum Vision, Sunbolt 	 	1,600 	S, W 	[3, 4 ($1,000)] 	Classic: Technomancer p. 24
Light 	N	None 	0 	100 	J, S, W 	[3] 	Basic Set p. 253; Magic p. 110
Light Jet 	N	Continual Light or Shape Light 	2 	200 	G, ring 	[3] 	Magic p. 112
Mage Light 	N	Mage Sight and Light 	3 	100 	J, S, W, lantern	[3T, 4] 	Magic p. 113
Mass Invisibility 	Y	Magery 2, IQ 13+, Hallucination, and Secret Spell (Mass Hallucination 	 	 	 	 	Magic Styles: Dungeon Magic, p. 32
Mass Shade 	N	IQ 12+ and Shade and Secret Spell (Mass Shade 	 	 	 	 	Pyramid 3/76: Dungeon Fantasy IV, p. 14
Mirror 	N	Colors 	2 	350 	J, S, W# 	[3] 	Magic p. 112
Night Vision 	N	5 Light and Darkness spells or Keen Vision 	1 	200 	J, S, W 	[2] 	Magic p. 111; Fantasy, p. 170
Phosphorescence (A) 	N	None 	0 	 	 	 	Magic: The Least of Spells p. 12
Remove Reflection 	N	Remove Shadow 	2 	200 	J 	[1, 5 ($100 black onyx)] 	Magic p. 113
Remove Shadow 	N	Light 	1 	100 	J 	[1, 5 ($100 black onyx)] 	Magic p. 110
See Invisible 	N	either Dark Vision and Infravision, or Invisibility 	3 	400 	S, W, J 	[3] 	Magic p. 113
Shadowplay 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 11
Shadow-Slay† 	Y	Magery 3, Body of Shadow, and Remove Shadow 	 	 	 	 	Magic: Death Spells, p. 16
Shade 	N	Continual Light or Shield 	1 	100 	J, S 	[2] 	Magic p. 169
Shape Darkness 	N	Darkness 	3 	200 	S, W, J 	[3] 	Magic p. 113
Shape Light 	N	Light 	1 	100 x/100 	#/J, S, W 	Perm/[3] 	Magic p. 111
Small Vision 	N	Keen Vision or 5 Light and Darkness spells; subject cannot have Blindness or Bad Sight	1 	400 	Clothing, J/gem 	[2]/[1] 	Magic p. 111
Sunbolt 	N	6 Light and Darkness spells including Sunlight 	6 	800 	S, W 	[3, 4, 5 $1,000] 	Magic p. 114
Sunburst† 	Y	Magery 4 and at least 10 Light and Darkness spells, including Light Jet and Sunbolt 	 	 	 	 	Magic: Artillery Spells p. 18
Sunlight 	Y	Magery 1, Glow, and Colors 	4 	175 	J, S, W 	[3, 4] 	Magic p. 114
Twinkle (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 12
Wall of Light 	N	Continual Light 	2 	200 	J, S, W 	[3]/[1] 	Magic p. 113
==Special Notes==
Category:Colleges
Category:Magic Items