Hyper Dungeon

“	Biscuit: what's a hyper dungeonTox: Hyper Dungeons are naturally spawning fortresses with unique gear, uber enemies, and bosses...designed by HyperSilence	”
 	—Encyclopedia Tox 	—Encyclopedia Tox
Hyper Dungeons were ancient structures scattered across Dragonhollow and used by Eris and her Priesthood to test the valor, ingenuity, and skirmishing abilities of her subjects.
They bore the name of their architect, the Archpriest HyperSilence.
Raiders had to battle deadly unique enemies in order to acquire the dungeon's valuable loot. In most cases, these areas were not protected by the divine magic of Eris, so adventurers were able to both place and remove blocks and devise innovative strategies to conquer them.
By the Sixth and Seventh Eras, Hyper Dungeons had become the most common method by which residents obtained beacons.
=History=
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	Terry: What can we expect to find in a Hyper Dungeon?Tox: pain	
	—Tox prepares his fellow resident 	—Tox prepares his fellow resident
In the early days of the First Era, Eris envisioned community events in which her residents would compete against each other in dangerous obstacle courses where enemy mobs roamed free. The first realization of the concept was the Dragon Temple, a parkour featuring jumping puzzles patrolled by ghasts and zombie pigmen.
In the Fourth Era, the Archpriest HyperSilence revealed a series of treasure-filled dungeons in the Summerlands for his Dungeon Quest event. Ancient texts discovered within the dungeons seemed to indicate that some of them predated the First Era, meaning that HyperSilence simply repurposed them towards his own ends.
Retro was the first to discover a dungeon when he accidentally found the Guardian Trench and raided it on 4E:356.
Eris hid the only elytra of the Badlands inside her Skeleton Den dungeon in the closing days of the Fourth Era.
On 5E:101, Hyper announced the existence of a second Dungeon Quest as part of festivities surrounding the completion of the Frostburn Gate that allowed access to Wyvern Pointe and Outer Pandora.
In the Sixth Era, hundreds of Hyper Dungeons appeared above Hallowmere. Unlike previous iterations, these dungeons were not unique and contained similar layouts and several variations of enemies. They were extremely dangerous, being nigh-impossible to clear and causing many fatalities. Many adventurers attempted to bypass the enemies altogether and harvest their beacons from relative safely.
Such dungeons were also found scattered across the Hammerlands during the Seventh Era, bearing modified cross-sections altered by the Hegemon Retro so that it was more difficult to reach their valuable beacons and treasure. The return of a pickaxe capable of harvesting spawners offered adventurers the intriguing possibility of acquiring their spawners for use elsewhere.
Hyper Dungeons appeared on Halfast in the Ninth Era.
=Known Hyper Dungeons=
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	"Hyper, your dungeons are big and full of a lot of loot."	
	—Acey 	—Acey
Picture	Dungeon 	Location 	Raider 	Notes
 	Guardian Trench 	Summerlands 	Retro 	An undersea rift defended by guardians
 	Rabbit Reef 	Summerlands 	Tox 	A floating isle populated by killer bunnies
 	Cloud Cay 	Summerlands 	Gabault 	A sky fortress filled with slime
 	Witch Tree 	Summerlands 	None 	A giant birch tree
 	Lava Sphere 	Summerlands 	Tox 	A stone dome guarded by pigaceys
 	Sea Sphere 	Summerlands 	Tox 	A giant hurt ball filled with seawater
 	Ghast Globe 	Summerlands 	Tox 	A glass sphere containing skeleaceys and a ghast
 	Cylinderella 	Summerlands 	Gabault 	A squat cylinder on the ocean floor swarming with fishies
 	Arachnodome 	Everfroze 	Tox 	An icy dome infested with poisonous spiders
 	Skeleton Den 	Badlands 	Tox, Nut, Rocco 	A subterranean chamber concealing the only elytra in the Badlands
 	Spidey Dungeon 	Outer Pandora 	Sprankles, Tox 	A spruce dome filled with dark woods and twisting tunnels
 	Skelly Dungeon 	Outer Pandora 	Tox 	An alpine ice dome with hilly terrain and thick forest
 	Husky Dungeon 	Outer Pandora 	Sprankles 	A jungle dome overtaken by twisting ivy
 	Slimey Dungeon 	Outer Pandora 	Tox 	A swampland dome constructed of clay and slime
 	Hardhome 	Outer Pandora 	Terry, Tox, MaccaMan	The acacia dome lair of a giant
 	Strayton Place 	Outer Pandora 	Tox, FlyingPokemon 	Flying fortress of Strayton, a dangerous stray
 	Eyeland 	Hollow 	Tox 	Home of Rambro deep within the End
 	Kyklooppi's Kove	Outer Pandora 	Tox 	Undersea domicile of Kyklooppi
 	Frigid Floe 	Outer Pandora 	Tox, Retro 	Frozen den of Witherington, a deadly wither skeleton
 	Nether Dungeon 	Nether 	None 	An undiscovered dungeon within the Nether
 	25k 	Pandora 	Gabault, Jinx 	A small dungeon protected by shulkers
 	Red Square 	Pandora 	None 	An experimental repurposing of an ocean monument
 	Thundermere 	Hallowmere, Hammerlands	Many 	A floating isle defended by skeletons and charged creepers
 	Venomere 	Hallowmere, Hammerlands	Many 	A floating isle defended by cave spiders
 	Blue Vexmere 	Hallowmere, Hammerlands	Many 	A floating isle defended by vexes
 	Gold Vexmere 	Hallowmere, Hammerlands	Many 	Home of The Tyrant
 	Withermere 	Hallowmere, Hammerlands	Many 	A floating isle defended by wither skeletons
 	Hyper Mansion 	Midgard 	Boiled Rice, Jrod 	A woodland mansion-themed dungeon
 	Crystal Dungeon 	Midgard 	Alec, Y 	A vex-infested geode
=Behind the Scenes=
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The following is out-of-universe information about the real world Dragonhollow.
	Terry: hyper dungeon is such a cool name btwTox: thanks, I named it myself	
	—Tox coined the name 	—Tox coined the name
Hyper Dungeons were the brainchild of HyperSilence, who desired to give experienced players something more challenging—and rewarding—to do in the Summerlands. At the time, they were unique and had to be manually placed by Hyper. They eventually became a staple of the server. With the addition of the Biome Bundle plugin, Hyper Dungeons became naturally generating structures infinitely available to all players determined enough to find and conquer them.
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