Super Smash Bros. Pantheon

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Super Smash Bros. Pantheon (in japanese, “大乱闘スマッシュブラザーP·A·N·T·H·E·O·N”, Great Fray Smash Brothers P·A·N·T·H·E·O·N), often shortened to “SSBP” or simply “Patheon”, is the name of the sixth installment in the Super Smash Bros. video game franchise, succeeding Super Smash Bros. Ultimate. The game is a crossover fighting game developed by Bandai Namco Studios, HAL Laboratory, Inc and Sora Ltd., and published by Nintendo for the Nintendo Switch. It follows the series' now iconic style of gameplay, based in damaging opponents to knock them out of the stage of the battle, instead of depleting life bars: The playable fighters in these battles are characters from the videogame industry, commonly Nintendo-owned or related to Nintendo's history as a developer and publisher, who are used by the player in a multitude of modes, ranging from the original Smash mode of simple battles or the diverse event matches to the tournament-like Classic mode or the beat 'em up-focused Story mode.
 
Super Smash Bros. Pantheon was released on June 20th, 202X worldwide for the Nintendo Switch. Super Smash Bros. Pantheon is, in a intrinsical level, a reboot of the Super Smash Bros. series that tries to return to the idea of a Nintendo-focused crossover and, hence, is not considerated a main entry in the frachise: Unlike his predecessors, Pantheon doesn't use the concept of "returning", "old", "newcomer", or "new" labels for the content, following the bases and most recognizable elements of the games, and taking all characters, stages, objects, modes and mechanics as making his first apparition in the series, reimagining them in the process.
 
==Overview==
Super Smash Bros. Pantheon consists, like other games of the franchise, of a big crossover between several characters from the videogame industry, including Nintendo staples as Mario, Link, Kirby or Pikachu breaking the confines of their own series to fight in various stages, using differents items, trying to knock themselves out off the battlefield.
 
==Gameplay==
Super Smash Bros. Pantheon features the now iconic, percentage-based gameplay of the Super Smash Bros. series: Instead of depleting a health bar, the objective of the matches is to launch the opponents off the stage boundaries. When hitting a opponent, his percentage, which represents the damage that has taken, rises: The higher the percentage, the further the distance they will travel after getting punched.
Characters use a simple moveset focused around two jump buttons (X and Y, besides the stick input), two attack buttons (A and B, used for normal and special attacks, respectively), two shield buttons (ZL and ZR), two throw buttons (L and R), and, in addition to that, the stick, which is both used to move across the stage and his platforms, and for determine the kind of attack the player makes when pressing a button. Also, the D-Pad is used for making taunts, special animations that every character have. Unlike traditional fighting games, the Super Smash Bros. series allows fighters to move freely around the stage: Stages contain multiple forms, plataforms and hazards that change the importance of movement in fight. Commonly, stages are floating fields themed around many videogames, and, as stated before, the main objetive of a battle in Pantheon is to send the opponent outside of them, but players can come back to the fight by trying to recover with jumps and/or special attacks. Other stuff that radically changes the gameplay in comparision with traditional games in the genre, are items: Objects with differents effects (such as statistic boosts or special movements) that can determine the outcome of every encounter.
 
==Modes==
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===Smash===
===Special===
===Classic===
===Events===
===Pantheon===
===Stadium===
 
==Characters==
								
								
								
								
								
								
								
								
==Stages==
					
					
					
					
					
					
					
					
					
					
					
==Items==
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