Level 233

Survival Difficulty: ClassΨ
⠀⠀ㅤUnsafe⠀⠀⠀ ⠀ |⠀⠀⠀ ⠀Unstable⠀⠀⠀⠀|⠀⠀⠀ㅤMental Hazard
Survival Difficulty: ClassΨ
⠀⠀ㅤUnsafe⠀⠀⠀ ⠀ |⠀⠀⠀ ⠀Unstable⠀⠀⠀⠀|⠀⠀⠀ㅤMental Hazard
==DescriptionDescription==
Level 233 appears to be an infinitely large, flat, open plane. The surface on which wanderers stand behaves like glass, yet is indestructible by currently available means. Beneath the glass-like surface lie an endless number of swirling, pulsating neon lights that seem to change color and intensity constantly. This lightshow also takes place in the sky of the level, surrounding any observers with neon lights. A deep shade of indigo, similar to the twilight sky in the Frontrooms, fills the gaps between the moving lights, both in the sky and beneath the floor. The scene is reminiscent of an aurora, and it is mesmerizing. The air on this level is thick and humid, albeit comfortably warm, and there is a faint crackling of electricity in the background.
The never-ending dance of the lights seems to cause disorientation and vertigo in wanderers. Researchers have hypothesized that as the neon lights shift and swirl around observers, it becomes difficult to orient oneself. However, this has not been proven, and this effect can simply be an intrinsic anomalous property of the level. Many wanderers also report feeling a sense of unease and danger on this level with an unknown cause. Despite this, another compulsion seems to overtake the anxiety; many wanderers can't help but feel drawn toward the neon lights. It has been described as if the lights were calling to them, akin to a neon-based siren song. Some even report feeling as if they are being pulled toward the lights, as if they are being dragged into some kind of vortex. Others feel a sense of excitement and energy building within them, as if they are on the verge of some great revelation. In general, the level appears to attract wanderers deeper into itself. Interestingly, drinking Almond Water does not diminish these effects.
Despite the dangers and mysteries of this level, some who enter it are unable to tear themselves away from the mesmerizing neon lights. They become fixated on the lights, unable to think or act for themselves and will wander aimlessly through the level. It is unknown what becomes of those who succumb to the level's hypnotic effect, but it is likely not a fate that most would wish to endure.
===The Neon NexusThe Neon Nexus===
The Neon Nexus is the singular __cpLocation of interest on this level, and the only thing to break up the neon-lit skyline. It is a small, single track train station made primarily of a pale yellow material in the form of bricks and columns. This station is constantly operating, and receives a few different types of trains. Sometimes it receives a train from the neon line of Level 154; later those same trains will depart for levels unknown. All trains that pass through the level temporarily stop at the station to allow for passengers to get on or off before leaving the station. At both ends of the station there is a matching set of jet-black swirling portals that allow for trains to enter from and exit to other levels. The Neon Nexus is minimally furnished, only containing one small room with a large window from which the Neon Sentinel oversees the operation of the station. It has a flat roof supported by smooth round columns, and is the most reliable source of both entrances and exits from the level. Riding the train on this level is free, and wanderers can make requests to the Neon Sentinel for trips to certain levels. (For a detailed list, see exits.) To find the Neon Nexus, one can use a magnetic compass because the needle always points toward the station. Due to this, it is a commonly held belief that the Neon Nexus is the level's center or origin.
==EntitiesEntities==
===The Neon Sentinel===
This is a mysterious entity that resides within the Neon Center. It is described as an approximately 2.5 meter tall humanoid seemingly made entirely of light, with glowing, pulsating eyes and a halo of light surrounding its head. Deeper biological analysis has not yet been performed.It is likely that the Neon Sentinel would refuse due to its somewhat reticent nature. It is benevolent towards wanderers and entities alike, albeit a bit stoic and secretive, and operates the Neon Nexus train station. It knows how to operate the complex controls of the station, and is highly intelligent. It is capable of telepathic speech that transcends the language barrier, and can forcibly no-clip things at will. It will do so either in self-defense or to maintain the peace in its station, and those no-clipped by this method will invariably end up on Level 399.1. 
===The Empty===
There are strange, humanoid creatures that wander the depths of this level. They are translucent, gray, and blurry, like an out-of-focus shadow. They are mental hazards, as their presence amplifies the natural dangers presented by the level. They appear to be watching the swirling lights flowing about the level, but they will break their trance to stare at any wanderers passing by. Where they originate from is unknown, but it has been hypothesized that these entities are the result of those who have succumbed to Luxivirus.
===Luxivirus===
Luxivirus (genus: Lyssavirus)Despite not having a physical structure with which to identify it, it has been classified under the Lyssavirus genus due to the similarity between its symptoms and those of other viruses in its genus. is a mysterious illness that is said to afflict those who spend a prolonged period of time in this level. It is characterized by a variety of strange and unsettling symptoms that seem to affect the mind and body in equal measure. Strangely, no pathogen has been detected in the systems of those who have this disease.
Initial symptoms of Luxivirus may include dizziness, disorientation, and a feeling of vertigo. These are often accompanied by visual disturbances, such as halos or auras around objects, trails or double vision, and other visual anomalies. As the illness progresses, sufferers may experience changes in their perception of time and space, feeling as if they are moving or floating even when they are still. They may also have hallucinations or delusions, seeing or hearing things that are not there.
Other symptoms of Luxivirus may include changes in mood or behavior, such as apathy, aggression, or extreme emotional swings. Sufferers may also experience physical changes, such as tremors, weakness, or changes in their sense of touch or taste. In severe cases, the illness may even cause changes in the body's appearance, such as skin discoloration, abnormal growths, or anomalous glowing. If left untreated, the symptoms will progressively worsen. Once the disease has reached its peak, the afflicted wanderer will glow brightly and appear to fade out of existence. It is unknown what happens to these individuals, but it has been hypothesized that they have transformed into a specimen of the Empty and spontaneously transported to this level if not there already.
Luxivirus, despite lacking a definite pathogenic cause, has been proven to be infectious to other wanderers and entities. It appears to be spread by random chance between individuals in close proximity to each other. When attempting to cure the illness, researchers have identified that a mixture of 98% Almond Water, 1% Rose Water, and 1% Cashew Water seems to improve symptoms.This discovery was accidental. When an infected wanderer attempted to drink some Almond Water to dull the symptoms, he accidentally mixed it with a small amount of Rose Water and Cashew Water that was stored in his backpack for later use. The mixture was reverse-engineered by a team of scientists and doctors on Level 4 and now sees common use in cases of Luxivirus. The wanderer who discovered the cure by accident was last seen in Level 169. After about 1 week, the afflicted wanderer will be clear of symptoms. 
==Colonies and OutpostsColonies and Outposts==
Due to the nature of this level, colonies and outposts cannot be established. There have been attempts, but in every case the colonists have lost the mental battle to the effects of the level.
==Entrances and ExitsEntrances and Exits==
===Entrances===
The entrances involving trains cause wanderers to specifically enter the level at the Neon Nexus. Otherwise, those who enter Level 233 will be randomly placed somewhere on the infinitely large level.
*Taking the Neon Line on Level 154 can lead here.
*Jumping into a pool of anomalously glowing waterIf help is needed in identifying this water, other wanderers have described it as almost shimmering in the dark. on Level -206 causes wanderers to no-clip through the floor beneath the pool and arrive on this level.
===Exits===
*Being forcibly no-clipped by the Neon Sentinel leads to The Unnerving Arcade of Level 399.1.
*Attempting to enter one of the portals at the Neon Nexus without being in a train leads to Level -922.
*No-clipping into the glass-like floor of the level leads to Level 754.
The trains leaving from the Neon Nexus can transport wanderers to a set of different levels on request to the Neon Sentinel. If the level does not naturally have tracks for the train to take, they will appear temporarily, and both the tracks and train will disappear when the train is exited. The list of potential levels is as follows:
*Level 154 and all the levels that are on the Neon LineThe Neon Line serves levels -206, -108, 399, 399.3, 513, 699, and 793. There is another level rumored to exist on the Neon Line, but no confirmed reports exist.
*Level -5The train always stops in the Burning Forest biome.
*Level 32
*Level 11
*Level 234
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Category:Class Ψ
__NOTOC__
Category:Levels
Category:Cluster I
Category:Glitched Levels
Category:Mental Hazards
Category:Unconfirmed Levels
Category:Dangerous