Super Mario Maker Ultra

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Super Mario Maker Ultra is an upcoming Mario game by Nintendo, releasing on the Nintendo Switch 2 in 2026. The game is like a port of Super Mario Maker 2.
==Changes from Super Mario Maker 2==
=== Course Editor ===
*Extra Game Styles have been removed, and Super Mario 3D World is now a part of the main styles as a result.
*Style-exclusive items are now available in all styles.
*All Story Mode exclusive items and clear conditions can now be used, like the Stone.
**Additionally, the Toads that follow the player can now be changed to Toad NPCs.
*Sky has been renamed to Athletic.
*You can choose what ending method you choose. This includes changing the Goal Pole to the Goal Roulette from SMB3.
**Additionally, the Start Sign and the Goal can be placed anywhere, even in sub-areas. Both can also be duplicated now. Clear checking the course requires the player to reach every goal in the level.
**You can also turn Goals into Secret Exist, which have a red pallet. Leaving via it unlocks new paths in Super Worlds.
*New Super Mario Bros. U is renamed to New Super Mario Bros. U Deluxe.
*When holding "A" onto the Super Mario Bros., Super Mario Bros. 2 and Super Mario Bros. 3 styles, the player can now change the graphics to those from Super Mario All-Stars.
**This feature is also applied to the Mario vs. Donkey Kong style, which changes the graphics to the Nintendo Switch remake of the same name.
**Super Mario 64 has access to Super Mario 64 DS.
*There are two new element tabs: One for Bosses and one for Triggers.
**Bowser, Bowser Jr., Koopalings, Boom Boom, and Pom Pom has been moved to the Bosses.
*You can add 4 sub areas to levels, making 5 areas.
*Liquids are no longer level style exclusives.
*Players can now access enemy variants by both shaking them like the first game, or through a drop-down menu like the second game.
*Some objects can be merged together, such as a Koopa Troopa and a Spring, to create a new object. These aren't initially available in the editor, and need to be "unlocked" by creating them. After that, they will become available in the object's drop-down menu, or by simply shaking enough times, from then on.
=== World Maker ===
* The World Maker can now change size up to 20x20.
* Instead of just having the Super Mario World style, the player can now change the world's style to either Super Mario Bros., Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario Land 2: Six Golden Coins, Wario Land: Super Mario Land 3, Paper Mario (taking inspiration from Paper Mario: Color Splash), New Super Mario Bros., and New Super Mario Bros. U Deluxe.
=== General ===
* Characters now have abilities. This includes Luigi jumping higher and Toad running faster.
* The SMB2 Mushroom has been removed because of the SMB2 style's inclusion.
* The Master Sword has been removed in favor of Link being a playable character.
* The 100 Mario Challenge and the Weird Mushroom have been brought back from the original Super Mario Maker.
* Players can now restart from the checkpoint in levels.
* Amiibo compatibility has been brought back from Super Mario Maker, but instead of unlocking Mystery Mushroom costumes for the Super Mario Bros. style, it instead unlocks characters, even those from non-Mario games.
** Additionally, if Amiibos are hard to find, you can also purchase the DLC called the "Instant Non-Mario Character Roster", which unlocks the non-Mario roster, like Link.
*** Alternatively, you can unlock them in the 100 Mario Challenge
** All previous Mystery Mushroom costumes are now characters.
* The Super Mario Bros. 3 Desert and Forest themes have new music.
* Some of the night themes have reworked gimmicks to make them more unique. They also have unique backgrounds and music.
* The player can now spin jump on projectiles, such as Bowser's fireballs, in the Super Mario World style.
* In the Super Mario Bros. 3 style, Goombas, Koopa Troopas, and Piranha Plants will have their sprites changed to that of the giant enemies from that game when given a Mushroom.
* Players can now restart from the beginning of the level or the last checkpoint.
* Players are now able to search names in addition to level IDs in Course World.
* Players can now have up to eight tags on a single level.
* Levels with the multiplayer tag will never appear in the Mario Challenge unless played in multiplayer.
== Title Screen Interactions ==
 	 	 	 	
Gives Mario a Super Mushroom. 	Flips the screen Upside Down 	Causes it to blow sand onto the level for five seconds. 	Turns lights out, with only Mario and some enemies having a circle of light around them.	The letter R turns into a rocket and if held down, will clear the level.
 	 	 	 	
Flips the W upside down, with Wario's laugh being heard. 	Enemies will start floating and power-ups will have abnormal moving behavior.	The R flattens out and then is pumped up by a bicycle pump.	Everything becomes super slippery, like ice as a frosty sheen covers the ground. 	The O spins like a tire and a car is dropped into the level.
 	 	 	 	
Water rises from the bottom of the stage and pulls Mario up as bubble sounds are heard. 	A bubbled Galoomba floats from the A. 	A Koopa of a random color is dropped into the level. 	A Yoshi Egg of a random color is dropped into the level. 	The R acts like a Moon, clearing all enemies from the screen.
 	 	 	 	
A flashy effect covers the screen and converts the flower power-ups on screen to another type.	Spawns 10 stars. 	Spawns 100 coins. 	Spawns a random large coin. 	Erases the level.
==Characters==
All characters have different abilities. Unlike the past games, the characters are a mix of Mario characters and different IPs from Nintendo. The starter roster is also very similar to the one of Super Mario Bros. Wonder.
===Super Mario series===
Character	Description 	Unlocked
 	Mario is the jack of all trades. As the main character, he is pretty balanced and has no abilities whatsoever. However, when you unlock the Mario Odyssey style, Mario gains access to Cappy, allowing him to control enemies. 	At the beginning
 	Luigi is Mario's twin brother, and uses a special higher, more floatier jump known as a Scuttle. Additionally, he is more slippery. In the Super Mario 64 style, his scuttle functions similar to Yoshi's flutter jump. 	At the beginning
 	Peach is the royal princess of the Mushroom Kingdom and is Mario's girlfriend. Her gown is used to float in midair. In the New Super Mario Bros. U Deluxe style, her moves are similar to Toadette's with the Super Crown. 	At the beginning
 	Daisy is the royal princess of the Kingdom of Sarasaland, and is Luigi's girlfriend. She is similar to Peach, but has access to super strength, allowing her to push Hard Blocks and Bricks. Additionally, she can double jump. 	At the beginning
 	Azure Toad is a Toad that helps Mario on his adventures. He walks slower than Mario, but jumps the same height as him. He is in most styles smaller than the rest of the crew, with the exception of the pixelated 2D styles 	At the beginning
 	Yellow Toad is Azure Toad's best friend. He is considered the fastest compared to the others, but he also shares the same jump height with Mario. 	At the beginning
 	Toadette is Azure Toad's girlfriend. She walks the same speed as Azure Toad, but also has a higher jump. As with Azure Toad, she is in most styles smaller than the rest of the crew, with the exception of the pixelated 2D styles 	At the beginning
 	Green Yoshi tags along with the crew alongside the other Yoshis and Nabbit. He has the flutter jump ability and lets players ride on him, alongside him eating enemies with his tougue. Just like in Super Mario Bros. Wonder, he can ride other Yoshis, like the playable characters and the Yoshi Eggs. He also cannot take damage from enemies.	At the beginning
 	Red Yoshi is identical to Yoshi, and unlike his egg, he doesn't spit out fire. 	At the beginning
 	Yellow Yoshi is identical to Yoshi, and unlike his egg, he doesn't give out light and stomp on blocks that Super Mario can. 	At the beginning
 	Aqua Yoshi is identical to Yoshi. 	At the beginning
 	Nabbit tags along with the crew and is best friends to the Yoshis. He has no damage to enemies just like the Yoshis. The only downside is that he doesn't have a flutter jump nor can eat enemies. He instead can steal items. 	At the beginning
 	Rosalina comes a long way from space, and is in charge of the entire Mario universe. She can spin-jump in all styles, which makes her go higher and far, and to kill enemies. 	Unlocked after unlocking the Super Mario Galaxy style or scan the Rosalina Amiibo
 	Wario is Mario's cousin, and his enemy. He does a charge attack to break blocks, just like in the WarioWare games. He is also immune to the Wario boss. 	Unlocked after placing 100 coins in the Super Mario Land 2: Six Golden Coins style or scan the Wario Amiibo
 	Waluigi is Wario's brother and Luigi's enemy. He has the same abilities as Luigi, but he jumps even higher. He also uses his tennis racket to defeat enemies or reveal surprises. His tennis racket disappears after taking power-ups. 	Unlocked after placing 100 coins in the Super Mario Land 2: Six Golden Coins style or scan the Waluigi Amiibo
 	Red Toad is the normal Toad and the one that pops up when people thinks about "Toad". He runs slightly slow, and jumps a little higher. 	Unlocked after painting Azure, Yellow or Green Toad red in the editor
 	Green Toad is Red Toad's partner. He runs slightly fast and jumps a little lower. 	Unlocked after painting Azure, Yellow or Red Toad green in the editor
 	Bowser is Mario's biggest foe. He plays the same as Koopa, except larger and when in his shell, he can break blocks. 	Unlocked after beating Story Mode or scan the Bowser amiibo.
 	A fan of Mario that joins the Mario roster, Yamamura is the Mario making bird. He can actually fly just like a Tanooki, and as a result, flight power-ups will give him even more power of flying. 	Unlocked after beating Yamamura's courses in Story Mode.
 	Hold on, what is the ? Block doing in the character roster? Anyways, the ? Block has the ability to create temporary platforms, which comes out from the top. 	Unlocked after beating the Story Mode level "Blocks n Springs".
 	The Trampoline is another one of the two object characters. Anyways, the Trampoline has an advanced jump in all game styles. 	Unlocked after beating the Story Mode level "Blocks n Springs".
=== Donkey Kong series ===
Character	Description 	Unlocked
 	Donkey Kong is the king of all kongs. In all styles, he can roll attack, corkscrew, grab, throw, pluck, combine, dismount, and a special Kong POW move which turns enemies to items.	Defeat the Donkey Kong boss or scan the Donkey Kong Amiibo
 	Diddy Kong is Donkey Kong's partner. 	Beat a Super Mario World 2: Yoshi's Island level as Donkey Kong or scan the Diddy Kong Amiibo
 	Dixie 	N/A
 	Funky 	Beat a Beach level in a Koopa Troopa Car
=== Kirby series ===
Character	Description	Unlocked
 	 	
 	 	
 	 	
=== Metroid series ===
===The ===
Character	Description 	Unlocked
 	Link is a warrior, and a hero. He uses his sword to attack enemies, but he can also dash-sword attack, and use his shield to block projectiles. He can also place bombs to explode things.	Scan the Link Amiibo , play the 100 Mario challenge, or get the "Instant Non-Mario Character Roster" DLC
 	Zelda is literally Link's girlfriend. 	Scan the Zelda Amiibo , play the 100 Mario challenge, or get the "Instant Non-Mario Character Roster" DLC
 	Sheik is the disguised form of Zelda. Basically, she has access to use ninja related moves. The ninja moves are the same as Peach's ninja moves from Princess Peach Showtime. 	Scan the Sheik Amiibo , play the 100 Mario challenge, or get the "Instant Non-Mario Character Roster" DLC
=== Kirby series ===
=== Metroid series ===
=== Pokémon series ===
Character	Description	Unlocked
 	 	
 	 	
==Game Styles==
There are a total of 20 game styles, 30 if counting all variants. There is also a 21st secret game style.
Logo	Description 	Unlocked
 	The very first appearance of both Mario and the Kong Family. You have access to build levels based on construction sites. Unlike the game, you can optionally place Donkey Kong as a boss.
After beating Story Mode, the game has access to Donkey Kong on the Game Boy. 	At the beginning
 	The very first appearance of Luigi. Make sewer themed levels across several styles, and put several enemies across the levels. Also, when you get to the end of the level, you go back to the start of the level.
After beating Story Mode, the game has access to the Game Boy Advanced version of Mario Bros. 	At the beginning
 	The first ever Mario game released on an NES. Super Mario Bros. is a pretty basic game style, where all you can do is walk, run and jump. Additionally, this game style has locales from Super Mario Bros.: The Lost Levels.
After beating Story Mode, the game has access to a variant of Super Mario All-Stars, which changes the graphics to 16-bit, as well as Super Mario Bros. Special and the beta of Mario Maker.	At the beginning
 	It's a pretty weird game, Super Mario Bros. 2 functions differently. You cannot ride enemies, but you can pick them up and throw them. If you crouch long enough you gain a super jump. Lives work differently, where it takes only two hits to die, but grab a Super Mushroom and earn more hits.
After beating Story Mode, the game has access to a variant of Super Mario All-Stars, which changes the graphics to 16-bit.	At the beginning
 	Super Mario Bros. 3 introduces the grabbing of objects by hand, but it also has a P-meter. When the players start to run, the P-meter builds up, but it wears off after running. The P-meter is also used for the Tanooki Leaf, Tanooki Suit and P Wing, which lets the player fly for a limited time.
After beating Story Mode, the game has access to a variant of Super Mario All-Stars, which changes the graphics to 16-bit.	At the beginning
 	Super Mario Land is much too limited, with it's pretty weird, giant pixelated graphics. As this is Mario's first portable game on the Game Boy, it has the same movement from Super Mario Bros, aside from the running being removed. Additionally, the player can swap between the black and white, Game Boy green and color graphics. 	At the beginning
 	Super Mario World is too detailed as the game is in 16-bit. The player gets the spin jump, looking up, and the throw objects upwards ability. The latter move would never return in a future Mario game until Super Mario Bros. Wonder. 	At the beginning
 	Technically a Mario game, Super Mario World 2: Yoshi's Island has those crayon-like graphics. Unlike the original game, you are playing as an adult in this game. However, when the player is instead a playable Yoshi, they will carry Baby Mario around. Additionally, both the Playable Yoshis and the Yoshi Eggs have additional abilities, like throwing eggs.	Unlocked after making 5 levels in the Super Mario World theme
 	Super Mario Land 2: Six Golden Coins is much too different from the first game, almost playing identical to Super Mario World, except without the upwards throw ability. Like it's first game, the player can swap between the black and white, Game Boy green and color graphics. 	Unlocked after making 5 levels in the Super Mario Land theme
 	Technically a Mario game, Wario Land: Super Mario Land 3 is all about Wario. However, all characters, aside from Wario himself, has their original abilities from Super Mario Land 2: Six Golden Coins. 	Unlocked after unlocking Wario.
 	Mario's first big jump into 3D, and the first 2.5D style, Super Mario 64 has blocky textures. The player can jump three times to do a triple jump, and can kick enemies. Doing a kick in mid-air causes a Jump Kick. Additionally, the live system is different, where the player gets 8 hits to die. A circular meter is seen on the top right of the screen.
After beating Story Mode, the game has access to Super Mario 64 DS.	Unlocked after beating Mr. Eraser's courses in Story Mode.
 	Paper Mario is somewhat different from other styles, where everything appears to be made using paper. There may also be other art stuff, like the paint colors and the origami. The player now uses a hammer to smash enemies. This style mainly resembles and takes inspiration from Super Paper Mario. 	Unlocked after hitting a gold block in Story Mode.
 	In Super Mario Sunshine, the player has a machine on their back. What does it do? The FLUDD can do water-related things, like boost the player in the air and other nice surprises. Additionally, the player gains more hits than in the Super Mario 64 style. 	Unlocked after beating Undodog's courses in Story Mode.
 	Mario vs. Donkey Kong brings back the rivalry of Mario and Donkey Kong, whom the latter stole the Mini Marios. When the player crouches, they can do a handstand, which when jumping will do a handstand jump, reaching new heights. Additionally, the player can backflip.
After clearing Story Mode, the game has access to a variant that changes the graphics to 3D, just like in the Nintendo Switch remake.	After unlocking Donkey Kong.
 	Mario's grand return to 2D platforming after a 14-year wait. The player is a CG model while everything else is pixelated, making this game unique than it's sequels and successors. Mario can wall jump, ground pound and look up. 	At the beginning
 	Super Mario Galaxy has the players walking on circular surfaces, like gravitational planets. Unlike the other styles, every player has Rosalina's spin move. The life system works just like Super Mario 64, but there are only 3 hits. If a player eats a life mushroom, the hits changes to 6. 	Unlocked after beating Partrick's courses in Story Mode.
 	New Super Mario Bros. U Deluxe is fully HD and 3D, unlike it's first game. The player gains the same moves as New Super Mario Bros., but with the looking up ability replaced by a spin jump in midair. The game also has many locales from New Super Mario Bros. Wii and New Super Mario Bros. 2. 	At the beginning
 	This is the first ever 2.5D style released on a Mario Maker game. Super Mario 3D World includes the roll ability, as well as lots of other moves. The game introduces the cat-related stuff. This game also has many locales from Super Mario 3D Land, Bowser's Fury and Captain Toad: Treasure Tracker. 	Unlocked after unlocking Spritzee.
 	Super Mario Odyssey is a very special style. Mario's hat is alive... and can reveal surprises, or as the main gimmick, capture an enemy. Yeah, Mario can transform into an enemy and gain new moves. The other characters however don't use this ability, and plays like other styles. The life system works the same as Super Mario Galaxy. 	Unlocked after beating Soundfrog's courses in Story Mode.
 	Super Mario Bros. Wonder stops the New Super Mario Bros. curse that went on for 17 years. The style includes fresh new animation from the players, including when the player goes into the pipes. Additionally, the level has a Wonder Effect where anything can happen, from moving pipes to falling stars. 	At the beginning
 	Minecraft is the 21st secret game style. Basically, you get a blocky-style and pixelated textures, but instead, you have 3d characters. As this is a secret game style, you gain all abilities from previous game styles. 	Beat the hidden level in Story Mode
== Level Styles ==
== Course Elements ==
=== Blocks ===
Image	Name 	Description
 	Ground 	A simple tile, cannot be broken, changes via themes and is recommended to be used as flooring
 	Slab 	A variant of Ground that is half a block tall.
 	Siding 	A variant of Slabs but vertical.
 	Moulding 	A variant of Ground that is a quarter of a block tall.
 	Shortening	A variant of Ground that is three quarters of a block tall.
 	Corner 	A variant of Ground that is half the size. It can be used for longer stairs.
 	Stair 	A variant of Ground that's missing a corner. It is an alternative to Slopes.
 	Wedge 	A mixture of Ground and Slopes
Category:Mario (series)
Category:Mario Games
Category:Maker Games
Category:Super Mario Maker (series)
Category:Super Mario Maker Games
Category:Crossover Games
Category:Crossovers
Category:Crossover Maker Games