Ambuscade/Battlefield Archive/Bozzetto Necronura

==Bozzetto Necronura==
Face off against the Bozzetto Necronura. The primary gimmick is the NM's use of Quenching Hammer, a move that wipes buffs and deals AOE damage proportional to the number of buffs removed. The keys to victory lie in either strictly controlling its TP gain or forming a party composition that counters the requirements for Quenching Hammer to go off.
===Encountered Foes===
*Bozzetto Necronura - BLM, but with access to Chainspell
*Bozzetto Croaker - 5 summoned when the Necronura uses Providence.
The fight ends when all enemies are defeated.
===Difficulty Settings===
The Difficulty Setting determines the spells cast by the Necronura.
Very Difficult: Necronura gains access to Death under certain circumstances.JP Wiki
Difficult: -ja spells
Normal: Tier III AOE Spells
Easy: Tier V single target spells
Very Easy: Tier III-IV single target spells
===Battle Mechanics===
Passive Traits
Necronura:
*500K HP on VD.FFXIAH forum
*Immune to Gravity, Sleep and Bind.
*Immune to debuffing Geomancy.
*Very resistant to Silence, Addle and Stun. Other debuffs land normally.
*Occult AcumenFFXIAH forum
Croakers:
*Resistant to light-elemental sleep effects. Susceptible to dark-elemental sleep effects.
*En-Silence, En-Poison, En-Slow (potent, overwrites Haste II), En-Blind, and En-Paralyze on normal auto attacks. All effects last 1 minute on their target.
Abilities Used
Necronura:
*Chainspell
*Frog Melody - Defense Down, Magic Defense Down, and Gravity in Area of effect
*Magic Hammer - Light elemental damage + mp drain
*Quenching Hammer - AOE Light ElementalFFXIAH Forum Magic Damage, full Dispel, MP and TP set to 0. (not an aspir or absorb effect). Damage is proportional to the number of buffs dispelled. Will prioritize this move if any player or Alter Ego within range meets any of the following criteria:JP Wiki
**Is one of the following Jobs: Paladin, Dark Knight, Blue Mage, Rune Fencer and has more than ~50 MP remainingGebet1834 YouTube
**Is under the effect of any of the following: Phantom Rolls, Songs, or Geomancy.
**If none of these conditions are met, Quenching Hammer will not be used.
*Water Bomb - Water elemental damage in area of effect + Attack Down + Magic Attack Down.
*Frog Cheer - AOE Regain + Defense Bonus.
*Providence - Self-heal, Wipes debuffs, summons Croakers.
Spells Cast:
Necronura Spells available varies with difficulty.:
*Fire/Water III-V
*Firaga III/Waterga III
*Firaja/Waterga
*Impact - Used below 50% health.
*Kaustra - Used below 50% health.
*Death - The circumstances under which this is cast are unclear, but it appears the Necronura must be below 50% healthFFXIAH forum. It is not tied to the use of Providence or any other TP ability.FFXIAH forum. The JP Wiki speculates it has to do with its distance from its current targetJP Wiki
Where to get your Primer:
*Marjami Ravine - Near Bivouac #2
*Foret de Hennetiel - Northwest from the Frontier Station.
*Rala Waterways - Enter near the Western Adoulin Mog House, past the first sluice gate.
==References==