The Dragnos

The Dragnos (ドラグノ) are a series of cards introduced in BS01. They are Red in color, and are always in the Dragon family. They are based off soldiers and each appears to have a different rank or function. Despite being one of the oldest archetypes, the Dragnos had never received enough supports to form a proper deck until BS54, introducing new keywords such as Pursuit and Great Pursuit; and also being Red Primal, the deck leans onto aggressive plays, much like a real army rushing towards its enemy.
== Play Style ==
As mentioned above, as the deck is spam-based, it does not require a lot of set up. Generally players aim to deploy The HolyDragonEmperor's Mega-Grandstone for fulfilling reduction costs in later turn. The next turn the optimal play is summoning both The Charger Dragno (Revival) and The Legate Dragno. With Legate able to retrieve cores from the trash, both Spirits are able to raise to Lv2 for additional effects. If the player is going second, or has taken a life from the previous turn, this can result in a maximum total of three attacks and seven draws in one turn. After the three attacks, the player can then summon Arche Gundam from hand to take the last two lives. In other scenarios, another good starting Spirit is The VeteranSoldier Dragno Gou-Jida, which can draw two at the end of its battle. As it can activate Rebirth upon being removed from the field, it pressures the opponent into choosing whether to remove the Spirit or not.
The deck also has a lot of "Nexus destruction" effects, which can highly disrupt the opponent, especially since recent meta shows a high reliance on Nexuses for their effects for advantage and symbols for reductions. Just like Charger and Legate, the deck also has other cards which can draw, resulting in the player almost never needing to worry about running out of resources. Their "BP destruction" effects often disallow the destroyed Spirits/Ultimates to activate effects, making sure that there are no aftermath. They also increase a lot of BP during attack, sometimes even able to cover the BP of White Spirits. Some of them also disallow the opponent to end the Attack Step with effects. The deck also provides general "Dragon" family support, so cards like The ExplosiveSupremeDragon Explode-Dragon are often seen in the lists. Overall, it is just a really aggressive deck which barely even needs the high cost Dragnos, which may hinder the deck's speed instead.
Of course, being an aggressive deck, it is a glass cannon, having less defence than other decks. This means that the deck is often forced to abide to the mind set of "offence is the best defence", but once that fails, it can lose easily. Their destruction effects rarely pierce through immunities, meaning if the opponent has a good unaffected Spirit/Ultimate standing on the field, it can greatly slow down the Dragnos.
== See Also ==
* List of "Dragno"-named cards
* List of "Dragno" supports
Category:Archetype