Report 1621

Report #1621
Skillset: Loralaria Skill: SkySforzando
 Org: Symphonium Status: Completed Feb 2017
Furies' Decision:
Solution 3 with timewarp replaced with mental aff (as per 2), and gemmed effect
changed to timewarp.
Problem: Loralaria at the moment is heavily based around pre-overhaul
conditions, sleep-attrition (which was removed) and Aeon. We would like to move
away from these conditions and move towards a more synergized bard spec focused
around timewarp and effects that play off of it.
[A: 4 R:10] Solution #1: Change SkySforzando take 4s eq to deal a 1s stun, a
 disrupt, and 1-2 smokes of timewarp for 3p. No lust
 requirement. If gemmed with a sapphire, it will deal
 2-3 smokes of timewarp.
[A: 6 R: 6] Solution #2: Change SkySforzando to take 4s eq to deal a 2s stun,
 2-3 smokes of timewarp, and deal one unmasked
 affliction from a table of (addiction, stupidity,
 hallucinations, epilepsy, luminosity, healthleech).
 If a sapphire is attached, will deliver two
 afflictions from the table. Afflictions should be
 smart afflicting.
[A:11 R: 1] Solution #3: Change SkySforzando to take 4s eq to deal a disrupt,
 and 2-3 smokes of timewarp for 3p. No lust
 requirement. If gemmed with a sapphire, afflicts with
 confusion.
Player Comments:
---[Asmodea on 2/10 @ 03:25 writes]:
As requested, SkySforzando currently does: For 3p, target must be lusted to the
Loralist, 4s stun+aeon. Chance of double aeon if gemmed.
---[Falmiis on 2/10 @ 03:45 writes]:
I believe current SkySforzando's gemmed effect is that it deals the second
application of aeon 100% of the time
---[Shuyin on 2/10 @ 04:08 writes]:
In general, I have no problem with the intent of the report aside from the
following - 2p is way too cheap for what the song will do, considering whispers
is 1p for disrupt only while this song is 2p for disrupt/stun/timewarp. Further,
most other bard power songs are 3p minimum. I would suggest raising the cost of
all versions to 3p at least for both parity and to reduce spammability. Further,
a 2s stun + disrupt on a 4s bard balance gives a very real possibility of eq-
locking the victim perpetually (especially for 2p) - basically the bard can/will
have regained eq by the time the victim recovers from disrupt -especially since
timewarp increases disrupt recovery time-. I find these two issues to be very
significant and I think the report should be reassessed to something like - 3p,
4s eq, 1s stun/disrupt/timewarp + extra chance to timewarp if gemmed. As-is, the
report is asking for too much in my opinion
---[Asmodea on 2/10 @ 04:10 writes]:
Solutions changed as per above suggestions.
---[Shedrin on 2/10 @ 04:17 writes]:
I think 3p and no stun is fine even. The balance of this now and with potential
future reports will depend largely on the ability of the Symphonium to build and
maintain timewarp. Right now it's not possible at all for a Symphonium to build,
and the proposal wouldn't change that. Even with an Institute, it's pretty
dubious outside of relying on a Shatterplex burst. Second, you can't disrupt
someone already disrupted or concentrating. This does have potential to get out
of hand so should be watched to make sure it doesn't.
---[Malarious on 2/10 @ 04:43 writes]:
Opposed to both. Assume everyone competent will minmax, so sapphire will be
used. This is asking for a 2p skill that hinders significantly, including
preventing tumble. Even aeon wont stop you from starting tumble. the off eq gets
longer as timewarp does, so this hinder builds. I have not heard any
justification of why it needs disrupt, which does not setup for a kill, and only
makes things terrible. There is no fight if you cant attack. This report is
too cheap, and is overreaching on the requested effects. Disrupt should not be a
funsy skill, it needs to have a reason to exist.
---[Demartel on 2/10 @ 17:16 writes]:
Support for solution 1 only
---[Shuyin on 2/10 @ 22:05 writes]:
I think for the purposes of discussion, it would be appropriate to share the
ideas for the rest of Loralaria in order to properly make more informed
decisions on reports like this, FYI. That way, we will not have to make
decisions in a vacuum because single reports might be okay by themselves, but
they might be crazy all together, for example. So if someone can make/share a
link, I would appreciate it.
---[Asmodea on 2/10 @ 22:21 writes]:
The ideas for Loralaria are here http://pastebin.com/r4NbA629
---[Malarious on 2/11 @ 22:00 writes]:
This whole sheet looks like an intentional crippling of offense. There is no
kill method in it, it's like you just want to be a sidekick. I am still against
this report because of the disrupt (which would get ever worse). If you want to
cripple your guild for some reason, that is technically your call until someone
else dislikes it and replaces these skills again. I would advice removing
disrupt and making it 2p for a stun with timewarp and maybe 1 aff. Assume this
is a minmax skill and make the gem an expectation for viable offense.
---[Shedrin on 2/12 @ 01:02 writes]:
The solo kill method will largely remain dchord as it is for any bard, however
the idea is to provide a thematic and synergistic way to provide pressure.
---[Shuyin on 2/12 @ 20:25 writes]:
After discussion with Shedrin, I will say that I would agree that removing the
stun is preferable. Given that many halli envoys have confirmed the shift in
focus to group synergy, I feel that the stun is probably unnecessary. Given a
standard hallifax combat group, aeon will be readily available. If the intent of
the stun is to provide a curing delay, I will argue that the easy availability
of aeon (aeonfield, tarot, aeon move, etc) already fulfills the intent of the
stun and is therefore not needed. Further, using this same argument, the ability
to pfifth + disrupt + aeon gives a strong enough option to support the idea that
stun isn't needed.
---[Asmodea on 2/13 @ 01:54 writes]:
Solution 3 has been added as per above comments to remove the stun option. Have
changed the gemmed option to afflict with confusion in the absence of the stun.
---[Malarious on 2/14 @ 05:04 writes]:
The concerns given from shuyin makes having confusion a bigger problem still.
Now you cant move, and need to cure something to even try concentrate. I still
do not like disrupt and think this skill is better off as timewarp + 1 aff +
stun. I'd prefer that over a high strength (and potentially building) off eq
that can just trash you. Off eq is powerful, and there is still no pressing
reason this skill needs that. If off eq is needed, make it an off eq, not
disrupt.
---[Asmodea on 2/15 @ 09:41 writes]:
Solution 2 changed to a solution without disrupt as per envoy concerns.
---[Shuyin on 2/16 @ 02:21 writes]:
After review, I'd only vote for 3. Don't need the stun and I don't think it's
appropriate for solution 2 to cost no power for all that effect
---[Falmiis on 2/16 @ 03:37 writes]:
Oh, I didn't even realise there was no power cost stated in solution 2. My guess
is that Asmodea just forgot about it.
---[Asmodea on 2/16 @ 04:56 writes]:
Yes, my apologies, Solution 2 should still cost 3p.
---[Ixion on 2/16 @ 13:39 writes]:
The disrupt time needs to be clarified here. A normal scroll disrupt is about 4
seconds of eq knocking. I assume solution 1&3 are asking for 1-2s to match the
suggestions for stun times. If the disrupt is 1s or so, solution 3 seems the
most reasonable. Solution 1 is awkward in putting a disrupt overtop of a stun as
well.
---[Shedrin on 2/16 @ 21:31 writes]:
All equilibrium disrupts are 2s base, only affected by eq bonus/malus and
timewarp. Not sure what you mean by scroll disrupt.
---[Malarious on 2/18 @ 01:17 writes]:
As noted previously, no support for disrupts that get ever stronger. Solution 3
then also adds confusion so in aeon (groups this is buiilt for) your cant start
concentrating. Solution 2 should cost power but does a lot of affs. potential 5
steam affs in one hit? I'd be fine with pure timewarp and sapphire gives chance
to do 1 random aff.