Character Stats

All Habitica players have four character stats: Strength, Constitution, Perception, and Intelligence. Players can increase these statistics in several different ways:
* Using equipment, especially equipment that matches the character's current class.
* Leveling up. Every two levels gained (up to and including level 100) applies a one-point level bonus to all stats.
* Receiving a buff from a skill.
* Receiving a buff by completing a Perfect Day.
Every time players level up, they gain 1 point which they can assign to the character stat of their choice, up to level 100. This feature unlocks at level 10 when all points earned from earlier levels become available.
==Character Stats==
<tabber>
|-|Strength=
|-|Constitution=
|-|Intelligence=
|-|Perception=
</tabber>
== Assigning Stat Points ==
Stat points are found under Stats in the User Icon menu on the website, or within the Stats page on the menu of the Android App and iOS App.
Players can either assign points manually or enable the Automatic Allocation feature to automatically assign points according to one of three distribution modes.
Once assigned, stat points cannot be redistributed unless the player changes class or uses the Orb of Rebirth. Changing class will refund all stat points and give the player the option to choose a new class.
==Calculating==
Five sources of stats are summed to get the final total for each stat.
===Level===
Each stat gets a bonus equal to half your level, rounded down. However, this is capped at 50 points(Example: a level 61 player gets a 30 point bonus. A level 101 player and a level 150 player both get a 50 point bonus.). Leveling maxes out at 9999. 
===Equipment===
Bonus provided by your equipment.(Example: Golden Armor gives 11 to CON, and Golden Shield gives 9 to CON for a total of 20.)
===Class Equip Bonus===
Your class uses its equipment more effectively than other classes. Equipped gear from your current class gets a 50% bonus.(Example: A Warrior wearing the Warrior gear Golden Armor and Golden Shield gains 20 CON from the equipment, plus 50% more of that number (10 points) for a final total of 30 CON.)
===Allocated Stat Points===
Bonus points from your allocation, either automatic or manual.
===Buffs===
Temporary bonuses from achievements and abilities. These wear off at the end of your day, otherwise known as your cron. If you're in a party, you can be given buffs from other party members' skills in addition to your own. Also, following any day in which you accomplish all of your Dailies, you will receive a Perfect Day buff of one half your level, rounded up, to a maximum of 50 points. (For example: Tools of the Trade gives a buff of Perception to all party members.)
==Stat Point Cap==
At level 100, a player will receive their 100th stat point for allocation. After this, they will no longer be able to increase their stats via leveling up. They will receive no further stat points for allocation, and their level bonus to stats will not increase with level up. This is to prevent the game from becoming unbalanced at very high levels. Players above level 100 may still increase their stats via the use of equipment and/or buffs.
Previously, stat allocation was not capped at level 100. Therefore, players who were above level 100 before the cap was introduced may have more than 100 stat points for allocation. However, these players will not gain any more stat points on further level-ups. Additionally, if these players choose to reassign their stat points or change class, they will only be given 100 points to reassign.
fr:Attributs de Personnage
de:Charakterattribute
ru:Характеристики персонажа
zh:属性
it:Caratteristiche del Personaggio
ja:キャラクター能力値
pt-br: Atributos de Personagem
es:Atributos de Personaje
Category:Class System
Category:Mechanics
Category:Stats
Category:Skills
Category:ToBeReviewed
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