Legend Materia/Final Fantasy IX

The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy IX realm.
==List of Legend Materia==
===Zidane===
Materia	Effect 	Acquisition
 	Wind damage +10% 	Mercurial Thief Legend Sphere
 	Increase wind damage a small amount. 	Mercurial Thief Legend Sphere
 	Under 20% HP: self Full Cure, Trance (25s) 	World in Red Legend Sphere
 	When low on HP, restore HP to the user and enter Trance, temporarily raising some of the user's stats a small amount, and removing delay from their thief abilities. Can only trigger once per battle.	World in Red Legend Sphere
 	Trance: ATK/MAG/DEF/RES/MND/ACC/EVA/SPD +15%, Thief ability CT0 	World in Red Legend Sphere
 	35%: Thief abilities grant self cast speed x2 (1 turn) 	Zidane's Glove (IX)
 	Moderate chance to reduce delay of user's actions for one turn when using thief abilities. 	Zidane's Glove (IX)
 	25%: dualcast wind abilities 	(IX)
 	Small chance for offensive wind abilities to trigger twice. 	(IX)
===Garnet===
Materia	Effect 	Acquisition
 	SUM damage +10% 	Hidden Lineage Legend Sphere
 	Deal slightly more summon magic damage. 	Hidden Lineage Legend Sphere
 	Under 20% HP: self Full Cure, Trance (25s) 	Doubt Abandoned Legend Sphere
 	When low on HP, restore HP to the user and enter Trance, temporarily raising some of the user's stats a moderate amount, and reducing delay of their actions. Can only trigger once per battle.	Doubt Abandoned Legend Sphere
 	Trance: MAG/MND +30%, cast speed x2 	Doubt Abandoned Legend Sphere
 	Stat buff duration +30% 	(IX)
 	Increase the duration of stat buffs generated by the user and their related effects a small amount. Applies to most stat buffs and their effects. 	(IX)
 	25%: follow Bard abilities with h25 party heal 	Princess's Glove (IX)
 	Small chance to restore a small amount of HP to all allies when using bard abilities. 	Princess's Glove (IX)
 	Lightning infusion (25s) 	(IX)
 	Begin battle temporarily infused with the power of lightning. 	(IX)
 	Cast speed x2 (3 turns) 	(IX)
 	Reduce delay of the user's actions for three turns at the start of battle. 	(IX)
===Vivi===
Materia	Effect 	Acquisition
 	Fire damage +10% 	Spark of Memory Legend Sphere
 	Increase fire damage a small amount. 	Spark of Memory Legend Sphere
 	Under 20% HP: self Full Cure, Trance (25s) 	Will to Live Legend Sphere
 	When low on HP, restore HP to the user and enter Trance, temporarily raising some of the user's stats a moderate amount, and granting a high chance for black magic abilities to trigger twice. Can only trigger once per battle.	Will to Live Legend Sphere
 	Trance: MAG +30%, 50%: dualcast Black Magic abilities 	Will to Live Legend Sphere
 	Black Magic ability damage +25% (cast speed x0.77) 	Vivi's Hat (IX)
 	Deal significantly more damage with black magic abilities, but increase their casting time. 	Vivi's Hat (IX)
 	Fire infusion (25s) 	(IX)
 	Begin battle temporarily infused with the power of fire. 	(IX)
 	Black Magic ability damage +25% with rod or staff 	Vivi's Gloves (IX)
 	Deal significantly more damage with black magic abilities when a rod or staff is equipped. 	Vivi's Gloves (IX)
===Steiner===
Materia	Effect 	Acquisition
 	PHY damage +10% with sword 	For the Crown Legend Sphere
 	Deal slightly more physical damage when a sword is equipped. 	For the Crown Legend Sphere
 	Under 20% HP: self Full Cure, Trance (25s) 	Walker of the Path Legend Sphere
 	When low on HP, restore HP to the user and enter Trance, temporarily raising the user's Attack a moderate amount, Defense a small amount, and all elemental damage a moderate amount. Can only trigger once per battle.	Walker of the Path Legend Sphere
 	Trance: ATK/DEF +25%, all elemental damage +25% 	Walker of the Path Legend Sphere
 	20%: Spellblade abilities cause target fire weakness +10% (25s) 	(IX)
 	Small chance to temporarily lower the target's fire resistance level by 1 when using spellblade abilities. 	(IX)
 	25%: dualcast Spellblade abilities 	(IX)
 	Small chance for spellblade abilities to trigger twice. 	(IX)
 	Spellblade ability damage +25% with sword 	(IX)
 	Deal significantly more damage with spellblade abilities when a sword is equipped. 	(IX)
===Freya===
Materia	Effect 	Acquisition
 	Wind damage +10% 	Dragoon's Grace Legend Sphere
 	Slightly increases wind damage. 	Dragoon's Grace Legend Sphere
 	Under 20% HP: self Full Cure, Trance (25s) 	Undying Love Legend Sphere
 	When low on HP, restore HP to the user and enter Trance, temporarily raising the user's Attack a moderate amount and Resistance a small amount, and causing their dragoon jump attacks to deal three ranged physical wind and non-elemental attacks to one target. Can only trigger once per battle.	Undying Love Legend Sphere
 	Trance: ATK/RES +30%, follow Dragoon abilities with Undying LoveUndying Love: 3x 37% wind/NE ranged (PHY) 	Undying Love Legend Sphere
 	25%: follow Dragoon abilities with Devoted Dragoon 	Freya's Cap (IX)
 	Small chance to trigger Devoted Dragoon, dealing two ranged physical wind and non-elemental attacks to one target, and restore one ability use to the user's ability with the fewest remaining uses when damaging an enemy with a dragoon ability. 	Freya's Cap (IX)
 	Devoted Dragoon: 2x 54% wind/NE physical, refill 1 ability use 	Freya's Cap (IX)
 	Wind infusion (25s) 	(IX)
 	Begin battle temporarily infused with the power of wind. 	(IX)
 	Dancer abilities grant no jump air time (1 turn) 	(IX)
 	Dancer abilities cause the user's jump attacks to land instantly for one turn. 	(IX)
===Quina===
Materia	Effect 	Acquisition
 	PHY damage +10% with spear 	Qu Prowess Legend Sphere
 	Deal slightly more physical damage when a spear is equipped. 	Qu Prowess Legend Sphere
 	Under 20% HP: self Full Cure, Soul Break gauge +500, Trance (25s) 	Qu Banquet Legend Sphere
 	When low on HP, restore HP to the user, give them two Soul Break Gauge charges, and enter Trance, temporarily raising some of the user's stats a small amount. Can only trigger once per battle.	Qu Banquet Legend Sphere
 	Trance: ATK/MAG/DEF/RES/MND +15% 	Qu Banquet Legend Sphere
 	Last Stand, Regen (25s) 	(IX)
 	Begin battle with Last Stand, and temporarily gain major Regen. 	(IX)
 	Cast speed x2 (3 turns) 	Quina's Toque Blanche (IX)
 	Reduce delay of the user's actions for three turns at the start of battle. 	Quina's Toque Blanche (IX)
===Eiko===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Aspiring Lady Legend Sphere
 	Increase white magic healing a small amount. 	Aspiring Lady Legend Sphere
 	Under 20% HP: self Full Cure, Trance (25s) 	Ward of Madain Sari Legend Sphere
 	When low on HP, restore HP to the user and enter Trance, temporarily raising some of the user's stats a moderate amount, and reducing delay of their actions. Can only trigger once per battle.	Ward of Madain Sari Legend Sphere
 	Trance: MAG/MND +30%, cast speed x2 	Ward of Madain Sari Legend Sphere
 	25%: dualcast White Magic abilities 	Eiko's Guise (IX)
 	Small chance for white magic abilities to trigger twice. 	Eiko's Guise (IX)
 	25%: dualcast Summoning abilities 	Siren's Flute (IX)
 	Small chance for summoning abilities to trigger twice. 	Siren's Flute (IX)
 	 	Jade Armlet (IX)
 	Small chance to restore a small amount of HP to all allies when a summoning ability triggers. 	Jade Armlet (IX)
===Amarant===
Materia	Effect 	Acquisition
 	Fire damage +10% 	Speak Softly Legend Sphere
 	Increase fire damage a small amount. 	Speak Softly Legend Sphere
 	Under 20% HP: self Full Cure, Trance (25s) 	Profound Awakening Legend Sphere
 	When low on HP, restore HP to the user and enter Trance, temporarily raising the user's Attack a moderate amount and Resistance a small amount, and giving their monk abilities a high chance to restore 1,500 HP to all allies. Can only trigger once per battle.	Profound Awakening Legend Sphere
 	Trance: ATK/RES +30%, 50%: follow Monk abilities with 1500 HP party heal 	Profound Awakening Legend Sphere
 	35%: Monk abilities grant self cast speed x2 (1 turn) 	Amarant's Suit (IX)
 	Moderate chance to reduce delay of the user's actions for one turn after using a monk ability. 	Amarant's Suit (IX)
 	25%: dualcast Monk abilities 	(IX)
 	Small chance for monk abilities to trigger twice. 	(IX)
 	start with Enfire 	(IX)
 	Begin battle temporarily infused with the power of fire. 	(IX)
===Beatrix===
Materia	Effect 	Acquisition
 	Holy damage +10% 	First Paladin Legend Sphere
 	Increase holy damage a small amount. 	First Paladin Legend Sphere
 	35%: dualcast Knight abilities 	Paladin's Purpose Legend Sphere
 	Moderate chance for knight abilities to trigger twice. 	Paladin's Purpose Legend Sphere
 	30%: cover PHY attacks on allies with -20% damage taken 	Beatrix's Plate (IX)
 	Moderate chance to cover physical damage taken by allies, and reduce the damage taken a small amount. 	Beatrix's Plate (IX)
 	Holy infusion (25s) 	(IX)
 	Begin battle temporarily infused with the power of holy light. 	(IX)
 	20%: Knight abilities cause target holy weakness +10% (15s) 	(IX)
 	Moderate chance to temporarily lower the target's holy resistance level by 1 when using knight abilities.	(IX)
===Kuja===
Materia	Effect 	Acquisition
 	BLK resistance +10% 	King of the Dark City Legend Sphere
 	Reduce black magic damage taken a small amount. 	King of the Dark City Legend Sphere
 	35%: dualcast dark abilities 	Death Eternal Legend Sphere
 	Moderate chance for offensive dark abilities to trigger twice.	Death Eternal Legend Sphere
 	Dark infusion (25s) 	Chosen of Treno (IX)
 	Begin battle temporarily infused with the power of the dark. 	Chosen of Treno (IX)
===Marcus===
Materia	Effect 	Acquisition
 	Thief ability damage +15% 	Tantalus Stalwart Legend Sphere
 	Deal slightly more damage with thief abilities. 	Tantalus Stalwart Legend Sphere
 	35%: dualcast Thief abilities 	In the Shadows Legend Sphere
 	Moderate chance for thief abilities to trigger twice. 	In the Shadows Legend Sphere
 	20%: Thief abilities cause target wind weakness +10% (15s) 	Marcus's Armlet (IX)
 	Small chance to temporarily lower the target's wind resistance level by 1 when using thief abilities.	Marcus's Armlet (IX)
Category:Final Fantasy Record Keeper