Figurehead of Protection II (Magic Figurehead)

Figureheads are used primarily as decorations on the bow of a ship. The figureheads listed here are not for use as rams, and if one bears the brunt of a collision, it must save as thick wood vs. crushing blow or be destroyed. Only one figurehead can function on a ship at one time. If more than one is mounted, the power of the lesser one is used, and the greater one is dormant.
Below, several types of figureheads are listed. Rarely, the effect of one can be combined with others in order to create a more powerful figurehead of protection.
Smiling figureheads improve the encounter reactions of ship crews (see Table 59 in the DMG). The bonus modifies the reaction roll.
Figureheads with headgear allow the owner to reroll a single ship-related die roll once in any gaming session. This type includes figurehead with any type of headgear: a helmet, hat, bonnet, flower wreath or similar designs.
Armless figureheads protect their ship against ram attacks. Such attacks are at -2 against the ship.
Armored figureheads increase the AR of the ship against large missile weapons.
Full-bodied figureheads (as opposed to the bust or half-bodied figureheads) regenerate and purify air. The figurehead purifies 1d12 mandays of air every day. A full-bodied figurehead has a 1,500 gp value (and 300 XP value) per manday that it purifies.
Eyes-closed figureheads protect a ship against magical location and scrying.
Sideways glancing figureheads give the crew a -1 bonus to morale checks.
When creating stronger figureheads, the DM should add the va lues of all the segments to determine the total value. For example, a sideways-glancing and armored figurehead + 2 has a gp value of 17,000 an is worth 3,400 XP. Roll on the following table to randomly determine the powers of a discovered or captured figurehead.
Roll 	Figurehead Enchantments
01 - 10	Armless
11 - 20	Armored + 1 1
21 - 30	Eyes closed
31 - 40	Full-bodied
41 - 50	Headgear-wearing
51 - 60	Side-glancing
61 - 70	Smiling - 1 2
71 - 00	Roll again, gaining an additional enchantment 3
:1 To a maximum of+ 3
:2 To a maximum of -3
:3 The first time this result is rolled, the figurehead gets two enchantments. If this is rolled twice, the figurehead has three enchantments, etc.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Figureheads