Technomechanical Attacks

The ability to release/use technomechanical substances for various attacks. Sub-power of Technomechanical Manipulation. Combination of Inorganic Attacks and Technology Attacks. Variation of Attack Powers. Opposite to Technomechanical Defense.
==Also Called==
*Technomechanical Projetion
*Transmech Attacks
==Capabilities==
The user can release/use technomechanical substances attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
==Applications==
*Expanding Technomechanical Bolts: Project technomechanical power that expands rapidly on contact with an object.
*Formulated Technomechanical Blasts: Release blasts of technomechanical power in a form of a creature or object.
*Hand Blasts: Release technomechanical substance blasts from hands.
*Hidden Attacks: Channel attacks through a medium.
*Missile Generation: Create missiles of technomechanical substances.
*Omnidirectional Technomechanical Waves: Send out a wave of technomechanical substances in all directions.
*Optic Blasts: Emit technomechanical substances from one's eyes.
*Reflective Attacks: Release attacks of technomechanical substances that can bounce off of any surface.
*Scatter Shot: Release technomechanical substances blasts that split into multiple fragments.
*Sword Beam Emission: Release technomechanical substances blasts from swords and other such bladed weapons.
*Technomechanical Ball Projection: Create and launch spheres of technomechanical substances.
*Technomechanical Beam Emission: Release beams of technomechanical substances.
*Technomechanical Blast: Release technomechanical substances over a specific target area.
*Technomechanical Bolt Projection: Release low powered projectiles of technomechanical substances.
*Technomechanical Bomb Generation: Create bombs/explosions of technomechanical substances.
*Technomechanical Breath: Discharge technomechanical substances from the mouth.
*Technomechanical Bullet Projection: Fire in short sequence over a wide area.
*Technomechanical Cutting: Use technomechanical substances to cut opponents.
*Technomechanical Infusion: Empower and energize anything touched or used (usually a weapon) with technomechanical substances.
*Technomechanical Pillar Projection: Project technomechanical substance pillars.
*Technomechanical Spike Projection: Project Technomechanical substance spikes.
*Technomechanical Vortex Creation: Create spiral/vortex of technomechanical substances.
*Technomechanical Wave Emission: Send out a wave of technomechanical substances that repels everything.
*Wave Motion Blast: Launch a massive wave of technomechanical substances.
*Zap: A tiny short release of technomechanical substances to cause pain or discomfort, usually too low-powered to be destructive.
==Associations==
*Attack Powers
*Energy Manipulation
*Force-Field Generation
*Inorganic Attacks
*Matter Manipulation
*Projectile Enhancement
*Technology Attacks
*Technomechanical Manipulation
*Volatile Constructs
==Limitations==
*Users may require outside source of technomechanical substances to create a blast.
*Users may not be immune to effects of own blast.
*Firing may be involuntary reaction or released in constant stream.
*Users will be exhausted when too much technomechanical substances are used.
*Users may be over-charged/wounded if too much technomechanical substances are used at once.
*Users need control to avoid unnecessary destruction.
==Known Users==
*E.V.E. (Archie's Sonic the Hedgehog)
*Galvanic Mechamorphs (Ben 10)
*Anomaly (DC Comics)
*Mother Machine (DC Comics)
*Vic Stone/Cyborg (DC Comics)
*Scorn Hosts (Marvel Comics)
*Phalanx (Marvel Comics)
*T-M Virus Hosts (Marvel Comics)
*Paradigm (Marvel Comics)
Category:Powers
Category:Offensive Abilities
Category:Supernatural Powers
Category:Projection Powers
Category:Science Powers
Category:Inorganic Manipulation
Category:Technology-based Powers
Category:Creation