Classic: Y2K

GURPS Classic: Y2K (1999) covers the theme of
global disaster in our age, millennial and post-millennial fears, the things that
worry us even though 2000 didn't result in the computer armageddon some said it would.
==Why 2K?==
* The Y2K Bug
* Industrial-Strength Idiocy
** The Population Bomb
** Pollution
** The Ozone Hole
** Global Warming
** Deforestation and Extinction
* Things Man Was Not Meant to Grow
** Antibiotic-Resistant Diseases
** Biological Weapons
** Frankenfood
* Nuclear Nightmares
** The Y2K War
==Murphy’s Law==
* People Are Dumb
* Computers Are Dumber
* Silly Disaster Movie Clichés
==Built-In Obsolescence: The Y2Konspiracy==
* One World, No Waiting
* 11111010000: Program Complete
* When Time Shall Be No More
* Shades of Grey
* Timeline Suboptimal: Abort, Retry, Fail?.
== A World With a Byte Out of It==
* The First World
* The Second World
* The Third World
==The Survivors==
* Getting Organized
* Retreat Locations
* Stocking Up
* Surviving the Madness
* New Beginnings
:* Adventure Seed: The Best-Laid Plans
* Campaign Seeds
==Smash and Grab==
* Ready or Not
* Gangs and Tribes
* Campaign Seed: The House of the New Day
==That Was Now, This Is Then==
* Parallel Millennia
* The World of Tomorrow – I Mean, Yesterday
* Worlds of Yesterday
* Campaign Seed: Route ‘00
==Paranoia Plus: New Fears from the Machine Millennium==
* Biological Nightmares
* Bad Chemistry
* EMP-ty Threats
* Metahuman Morality
==Judgment Day==
* A Disaster of Biblical Proportions: The Apocalyptic Campaign
** The Seven Seals
** The Fall of Babylon
** The Seven Vials
** Armageddon
** Final Judgment
* Yetzirah 2K
** A Brief History of Cabbalism
* Thinking Bad Thoughts
* Mutant Radioactive Zombies from the Year 2000
==See Also==
*After the End
*Worlds of Y2K
==Additional Information==
*Designer's Notes: GURPS Y2K (12/3/1999)
Category:1999
Category:Apocalypse Settings