Xenochromatic Creature

Xenochromatic Creatures are Fontemer Aberrants that the player can borrow abilities from in Fontaine to solve underwater puzzles while Diving. Xenocromatic Creatures will not attack the player and cannot be killed.
==Abilities==
Icon 	Ability 	Cooldown 	Charges 	Source
 	Armored Shield 	2s 	1 	Xenochromatic Armored Crab
Creates a shield and unleashes shockwaves.PressUnleashes a shockwave around the character, dealing equal to and creates a shield.HoldEnters aiming mode, and unleashes a forward blast upon releasing, dealing equal to and creates a shield. If the character is hit by an attack while holding this ability, a counterattack will be unleashed upon releasing in the form of a projectile, which has its DMG increased to .The shield created by this ability can absorb DMG equal to .	Creates a shield and unleashes shockwaves.PressUnleashes a shockwave around the character, dealing equal to and creates a shield.HoldEnters aiming mode, and unleashes a forward blast upon releasing, dealing equal to and creates a shield. If the character is hit by an attack while holding this ability, a counterattack will be unleashed upon releasing in the form of a projectile, which has its DMG increased to .The shield created by this ability can absorb DMG equal to .	Creates a shield and unleashes shockwaves.PressUnleashes a shockwave around the character, dealing equal to and creates a shield.HoldEnters aiming mode, and unleashes a forward blast upon releasing, dealing equal to and creates a shield. If the character is hit by an attack while holding this ability, a counterattack will be unleashed upon releasing in the form of a projectile, which has its DMG increased to .The shield created by this ability can absorb DMG equal to .	Creates a shield and unleashes shockwaves.PressUnleashes a shockwave around the character, dealing equal to and creates a shield.HoldEnters aiming mode, and unleashes a forward blast upon releasing, dealing equal to and creates a shield. If the character is hit by an attack while holding this ability, a counterattack will be unleashed upon releasing in the form of a projectile, which has its DMG increased to .The shield created by this ability can absorb DMG equal to .	Creates a shield and unleashes shockwaves.PressUnleashes a shockwave around the character, dealing equal to and creates a shield.HoldEnters aiming mode, and unleashes a forward blast upon releasing, dealing equal to and creates a shield. If the character is hit by an attack while holding this ability, a counterattack will be unleashed upon releasing in the form of a projectile, which has its DMG increased to .The shield created by this ability can absorb DMG equal to .
 	Water Blades 	4s 	2 	Xenochromatic Hunter's Ray
Unleashes water blades that deal DMG and can cut through Fontemer Seagrass.PressUnleashes a water blade that deals equal to .HoldEnters aiming mode, and unleashes a bigger water blade that can pierce through targets upon releasing, dealing equal to . 	Unleashes water blades that deal DMG and can cut through Fontemer Seagrass.PressUnleashes a water blade that deals equal to .HoldEnters aiming mode, and unleashes a bigger water blade that can pierce through targets upon releasing, dealing equal to . 	Unleashes water blades that deal DMG and can cut through Fontemer Seagrass.PressUnleashes a water blade that deals equal to .HoldEnters aiming mode, and unleashes a bigger water blade that can pierce through targets upon releasing, dealing equal to . 	Unleashes water blades that deal DMG and can cut through Fontemer Seagrass.PressUnleashes a water blade that deals equal to .HoldEnters aiming mode, and unleashes a bigger water blade that can pierce through targets upon releasing, dealing equal to . 	Unleashes water blades that deal DMG and can cut through Fontemer Seagrass.PressUnleashes a water blade that deals equal to .HoldEnters aiming mode, and unleashes a bigger water blade that can pierce through targets upon releasing, dealing equal to .
 	Sonar Waves 	1s 	1 	Xenochromatic Blubberbeast
Releases pulsing sonar waves that deal DMG and can resonate with objects to mark their location.PressUnleashes a sonar wave that deals equal to .HoldEnters aiming mode and continuously releases sonar waves, each dealing equal to . 	Releases pulsing sonar waves that deal DMG and can resonate with objects to mark their location.PressUnleashes a sonar wave that deals equal to .HoldEnters aiming mode and continuously releases sonar waves, each dealing equal to . 	Releases pulsing sonar waves that deal DMG and can resonate with objects to mark their location.PressUnleashes a sonar wave that deals equal to .HoldEnters aiming mode and continuously releases sonar waves, each dealing equal to . 	Releases pulsing sonar waves that deal DMG and can resonate with objects to mark their location.PressUnleashes a sonar wave that deals equal to .HoldEnters aiming mode and continuously releases sonar waves, each dealing equal to . 	Releases pulsing sonar waves that deal DMG and can resonate with objects to mark their location.PressUnleashes a sonar wave that deals equal to .HoldEnters aiming mode and continuously releases sonar waves, each dealing equal to .
 	Hat-Shaped Bombs 	1.5s 	1 	Xenochromatic Jellyfish
Creates hat-shaped bombs. Once a bomb is created, using this ability again will detonate the bomb. Cooldown starts after the detonation.PressCreates a bomb at the player's location. Upon detonation, deals equal to .HoldEnters aiming mode. Upon release, throws a bomb that travels forward until it hits an enemy or the environment. Upon detonation, deals across a larger area equal to . 	Creates hat-shaped bombs. Once a bomb is created, using this ability again will detonate the bomb. Cooldown starts after the detonation.PressCreates a bomb at the player's location. Upon detonation, deals equal to .HoldEnters aiming mode. Upon release, throws a bomb that travels forward until it hits an enemy or the environment. Upon detonation, deals across a larger area equal to . 	Creates hat-shaped bombs. Once a bomb is created, using this ability again will detonate the bomb. Cooldown starts after the detonation.PressCreates a bomb at the player's location. Upon detonation, deals equal to .HoldEnters aiming mode. Upon release, throws a bomb that travels forward until it hits an enemy or the environment. Upon detonation, deals across a larger area equal to . 	Creates hat-shaped bombs. Once a bomb is created, using this ability again will detonate the bomb. Cooldown starts after the detonation.PressCreates a bomb at the player's location. Upon detonation, deals equal to .HoldEnters aiming mode. Upon release, throws a bomb that travels forward until it hits an enemy or the environment. Upon detonation, deals across a larger area equal to . 	Creates hat-shaped bombs. Once a bomb is created, using this ability again will detonate the bomb. Cooldown starts after the detonation.PressCreates a bomb at the player's location. Upon detonation, deals equal to .HoldEnters aiming mode. Upon release, throws a bomb that travels forward until it hits an enemy or the environment. Upon detonation, deals across a larger area equal to .
 	Energy Spout 	0.5s 	1 	Xenochromatic Ball Octopus
Used to cleanse away the contamination clots and contamination cores from the bacterial mats. Also used to solve certain puzzles and powering certain objects. Can be used on the surface with help from a special device.HoldEnters aiming mode. When valid targets come into range, fires off a laser that automatically targets them, repeatedly dealing equal to . 	Used to cleanse away the contamination clots and contamination cores from the bacterial mats. Also used to solve certain puzzles and powering certain objects. Can be used on the surface with help from a special device.HoldEnters aiming mode. When valid targets come into range, fires off a laser that automatically targets them, repeatedly dealing equal to . 	Used to cleanse away the contamination clots and contamination cores from the bacterial mats. Also used to solve certain puzzles and powering certain objects. Can be used on the surface with help from a special device.HoldEnters aiming mode. When valid targets come into range, fires off a laser that automatically targets them, repeatedly dealing equal to . 	Used to cleanse away the contamination clots and contamination cores from the bacterial mats. Also used to solve certain puzzles and powering certain objects. Can be used on the surface with help from a special device.HoldEnters aiming mode. When valid targets come into range, fires off a laser that automatically targets them, repeatedly dealing equal to . 	Used to cleanse away the contamination clots and contamination cores from the bacterial mats. Also used to solve certain puzzles and powering certain objects. Can be used on the surface with help from a special device.HoldEnters aiming mode. When valid targets come into range, fires off a laser that automatically targets them, repeatedly dealing equal to .
Note that the Level Multiplier used by underwater abilities is the environmental Level Multiplier, not the character's Level Multiplier. The environment's level is equal to that of nearby enemies. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
==Tutorials==
==Trivia==
* It is said that Xenochromatic Creatures are ocean spirits who "bestow blessings upon those accepted by the Fontemer" and those who can "control it." This is considered "groundless speculation" by "those that have a deeper understanding of natural philosophy."
* Xenochromatic Creatures are considered opponents by the game, as hitting them triggers Baizhu's second constellation, Incisive Discernment.
==Gallery==
Xenochromatic Hunter's Ray.png|Xenochromatic Hunter's Ray
Xenochromatic Blubberbeast.png|Xenochromatic Blubberbeast
Xenochromatic Armored Crab.png|Xenochromatic Armored Crab
Xenochromatic Jellyfish.png|Xenochromatic Jellyfish
Xenochromatic Ball Octopus.png|Xenochromatic Ball Octopus
==Other Languages==
==Change History==
==References==
==Navigation==
es:Criatura cromática