API GetPlayerFacing

Returns the direction the character is facing in radians.
 facing = GetPlayerFacing()
==Returns==
:;facing: - Direction the player is facing in radians, in the [0, 2π] range, where 0 is North and values increase counterclockwise.
==Details==
* Indicates the direction the player model is (normally) facing and in which the player will move if he begins walking forward; not the camera orientation.
==Patch changes==