Perfect Dodging

is a recurring ability in .
==Overview==
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 is accomplished by jumping out of the way of an 's attack at the last moment. Doing so temporarily slows time down, allowing to quickly strike enemies with a Flurry Rush. A Flurry Rush is a combo of attacks, the quantity depending on what type of weapon you have equipped when you start the combo. One-handed weapons have a seven-hit combo, two-handed weapons have a four-hit combo, and pole shafts have a nine-hit combo. After performing a Flurry Rush with a two-handed weapon, assuming Link does not attack the fourth time, he will require a short period of time to recover. If Link gets knocked back or a weapon in use breaks, perfect dodge sequence will cancel.
=== Tears of the Kingdom ===
Perfect Dodging works the same way as it did in Breath of the Wild, with a few changes; one-handed weapons and two-handed weapons still have the same hit combos, although pole shafts now have an eleven-hit combo.
Demon King Ganondorf can also Perfect Dodge Link's attacks and parry during his battle; even able to Perfect Dodge a Flurry Rush and parry during the final phase when dashing towards Link.
==Other Appearances==
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Perfect Dodging is an ability Warriors could use in .
==Nomenclature==
==See Also==
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