Wars of Cards (I am a dumb dumb)

"I would ask you to not steal my idea but I am kind of ripping off of MTG so yeah but still it would be nice if you do not steal my idea... oh and also if you want to search a specific word press Ctrl + F" - I am a dumb dumbWars of Cards is a fan game of Card Wars.
== Game Mechanics ==
Release order	Name 	Explanation
1 	Defense 	Hero and Creature have Defense. If a Creature's Defense is reduce below 1, it is destroyed. If a Hero's Defense is reduce below 1, the controller of that hero loses the game.
2 	Card type 	Primary card type determines on what a card can and cannot do. the following Primary card type are:
* Location: You can play 1 land from your hand per turn. Usually have Generator X [Mana].
* Creature: Has Attack and Defense. Unfloop Creatures can attack other Creatures and a Location the owner of that Hero does not have any Creatures if you want to learn more about this search for the game mechanics 4 "Battle". If a Creature's Defense is reduce below 1, it is destroyed.
* Basic: Basic are usually accompanied by Location. you can have as many copies of the same card as long as it is a Basic.
* Spells: After they are played they're automatically discarded.
* Building: When they enter the board they are attached to a location, if that location is removed all buildings attached to it are destroyed.
* Hero: At the start of the game both players played there at the start of the game both players will play there hero. you can only have one hero in a game. They don't have LP cost. when your Heroes health is reduced to 0 or less, you lose the game.
3 	Mana Requirements	To play most cards you must have Mana equal to the Mana Requirements of that card {you don't need to spend Mana you just need to have enough of it to play that card}.
5 	Counter 	Counters are objects that are put on to cards or Heroes. When a card leaves a zone like the board, all of its Counters are removed unless otherwise specified.
4 	Battle 	When a Creature attacks another Creature it starts a battle. Both Creatures will deal damage to one another equal to their attack.
== Keywords/Term ==
=== Keywords ===
Name 	Ability
Generator X [Mana]	this provides X [Mana].
 	
=== Term ===
Name	Ability
 	
== List of Counters ==
=== Counters with effects ===
Name 	Effects
Unfloopable Counters	A card with a Unfloopable Counters cannot Floop itself. At the end of your turn, remove 1 Unfloopable Counters from all of your cards.
== List of Cards ==
Name 	Faction 	Type 	Mana Requirements	Mana Requirements 	Attack	Defense	Tag 	Ability 	Rarity
Name 	Faction 	Type 	Total MR 	Precise MR 	Attack	Defense	Tag 	Ability 	Rarity
Blue Plains 	BLUE PLAINS	Basic Location	- 	- 	- 	- 	- 	Generator 1 Basic Mana 	★
Cool Dog 	BLUE PLAINS	Creature 	2 	{2 Basic Mana} 	1 	1 	Beast	Floop this: Target 1 Creature, then put 1 Unfloopable Counters on it. 	★
Corn Fields 	CORN FIELDS	Basic Location	- 	- 	- 	- 	- 	Generator 1 Corn Mana. 	★
Archer Dan 	CORN FIELDS	Creature 	3 	{3 Generic Mana/2 Corn Mana} 	3 	2 	Plant	Floop this: Target 1 Creature and reduce its Attack by 3 	★★
Field of Nightmares	RAINBOW 	Spells 	1 	{1 Generic Mana} 	- 	- 	- 	Target 1 Creature, then it cannot Floop itself until the start of owner of the targeted card next turn.	★★★
Silo of Truth 	CORN FIELDS	Building 	2 	{1 Generic Mana}, {1 Corn Mana}	- 	- 	- 	Can only be attached to a CORN FIELDS Location.
Floop this: Target 1 Creature, then it gets +1 Attack for each card in the biggest opponent's hand	★★★
Invigorate 	CORN FIELDS	Creature 	5 	{5 Corn Mana} 	- 	- 	- 	From hand, gain your opponent's Hero 6 defense: Play this card well ignoring its Mana Requirements. This activated ability can only be used if you control a CORN FIELDS Location.
Give a Creature +4/+4	★
== Trivia ==
You originally could only have a certain amount of location
Category:I am a dumb dumb
Category:Trading Card Games