111868-megaserver-feedback-thread-page-5

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So, about surname being the solution to characters on different realms having the same name.
What will happen with my account? I have my nick reserved (lvl 1 chars) on all EU realms.
Will I have (insert number of EU realms) characters named Nra with the same surname on the megaserver?
Or will there be some RNG of which one of these characters win?
Or will they all get some temporary numbers added to them and allow me to rename them (I would just delete them though, as they mean nothing but a reservation).
 
I am scared.
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			One of the reasons why I loved Wildstar was the sense of actually being able to fight for server first titles. There are mega guilds that have existed since beta, way ahead of the majority of the player base in almost every way and they swallow up progression titles before any of us even have the chance to blink - but most of those guilds all condense on one or two servers. This allows some of the other semi-serious and large guilds to play on a separate server from those guilds and still enjoy the sense of progression without the looming competition of guilds they can't possibly compete with, due to a variety of reasons.The notion that we now HAVE to play on that one server as there are literally no other options is the biggest fun-killer for me that I've experienced so far while playing this game. I am at a loss for words... I mean, I know combining servers is a smart idea, but I had no idea you guys planned on combining every single server into one. It's like taking a good idea and going way, way overboard with it and mangling it into one of the worst ideas this game will likely undergo. A long, long time from now, your playerbase may look back at your decision to do this and just shrug at it, but in the short term... yeah, I don't know. This is a huge blow to my drive to compete for fun in a lot of aspects of this game, personally. I liked having the "small pond" servers, if even just one or two. This is the first thing I've read re: Wildstar that has made me genuinely uncomfortable...	
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So, about surname being the solution to characters on different realms having the same name.
What will happen with my account? I have my nick reserved (lvl 1 chars) on all EU realms.
Will I have (insert number of EU realms) characters named Nra with the same surname on the megaserver?
Or will there be some RNG of which one of these characters win?
Or will they all get some temporary numbers added to them and allow me to rename them (I would just delete them though, as they mean nothing but a reservation).
 
I am scared.
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{| class="blockquote"
So, about surname being the solution to characters on different realms having the same name.
What will happen with my account? I have my nick reserved (lvl 1 chars) on all EU realms.
Will I have (insert number of EU realms) characters named Nra with the same surname on the megaserver?
Or will there be some RNG of which one of these characters win?Or will they all get some temporary numbers added to them and allow me to rename them (I would just delete them though, as they mean nothing but a reservation).
 
I am scared.
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{| class="blockquote"
So, about surname being the solution to characters on different realms having the same name.
What will happen with my account? I have my nick reserved (lvl 1 chars) on all EU realms.
Will I have (insert number of EU realms) characters named Nra with the same surname on the megaserver?
Or will there be some RNG of which one of these characters win?
Or will they all get some temporary numbers added to them and allow me to rename them (I would just delete them though, as they mean nothing but a reservation).
 
I am scared.
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Can we at least have an easy way to jump between all instances now? So when we create public RP events we can at least say "come at 8 on instance 12", instead of just...floudering around in the dark trying to group and pull people over, constantly having to have people on different instances to help people move over to the main instance in case they cant find anyone. and heaven forbid you get DCd and reconnect on a different instance.
 
Can we?	
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{| class="blockquote"
So, about surname being the solution to characters on different realms having the same name.
What will happen with my account? I have my nick reserved (lvl 1 chars) on all EU realms.
Will I have (insert number of EU realms) characters named Nra with the same surname on the megaserver?
Or will there be some RNG of which one of these characters win?
Or will they all get some temporary numbers added to them and allow me to rename them (I would just delete them though, as they mean nothing but a reservation).
 
I am scared.
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One of the reasons why I loved Wildstar was the sense of actually being able to fight for server first titles. There are mega guilds that have existed since beta, way ahead of the majority of the player base in almost every way and they swallow up progression titles before any of us even have the chance to blink - but most of those guilds all condense on one or two servers. This allows some of the other semi-serious and large guilds to play on a separate server from those guilds and still enjoy the sense of progression without the looming competition of guilds they can't possibly compete with, due to a variety of reasons.
 
The notion that we now HAVE to play on that one server as there are literally no other options is the biggest fun-killer for me that I've experienced so far while playing this game. I am at a loss for words... I mean, I know combining servers is a smart idea, but I had no idea you guys planned on combining every single server into one. It's like taking a good idea and going way, way overboard with it and mangling it into one of the worst ideas this game will likely undergo. A long, long time from now, your playerbase may look back at your decision to do this and just shrug at it, but in the short term... yeah, I don't know. This is a huge blow to my drive to compete for fun in a lot of aspects of this game, personally. I liked having the "small pond" servers, if even just one or two. This is the first thing I've read re: Wildstar that has made me genuinely uncomfortable...
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There is no "look at it this way" or "how about this instead." Our server, our community, is going away forever and Carbine is now very clear that it didn't matter enough to them to give us a home of our own. That's a pretty clear sign that they don't want our community or our money.
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Not happy with the change myself.  But I did have to laugh at Carbine's pretty pathetic attempt to appease roleplayer backlash by introducing a zone wide RP channel.   Seriously guys, what were you thinking?  And the mandatory surnames?  Just - no.
 
From a purely business perspective, I get it.  But it stinks how dismissive Carbine is of roleplayer's concerns. To sum up Carbine's logic:  Roleplayers just aren't an important demographic in our game, and the player base doesn't meet our bottom line.  We've heard your complaints, but they are irrelevant. Remember -- the Devs are listening.	
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			This announcement is logically sound and they're compensating players for it as best they can. If anything this thread is just proof positive that you can't please everyone no matter how hard you try.	
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Or, why they just didn't force '-server' onto our names to make them unique. Like other big MMOs have :)
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Not happy with the change myself.  But I did have to laugh at Carbine's pretty pathetic attempt to appease roleplayer backlash by introducing a zone wide RP channel.   Seriously guys, what were you thinking?  And the mandatory surnames?  Just - no.
 
From a purely business perspective, I get it.  But it stinks how dismissive Carbine is of roleplayer's concerns. To sum up Carbine's logic:  Roleplayers just aren't an important demographic in our game, and the player base doesn't meet our bottom line.  We've heard your complaints, but they are irrelevant. Remember -- the Devs are listening.
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			I have all 6 names saved on every server... I guess I should clean them out before the launch huh?	
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That doesn't really work for characters made after the megaserver comes into being.  Additionally, without a smarter chat interface, you'd have to run around with that as your name regardless of existing naming conflicts.  It'd essentially be a forced surname that no one was given a choice about.
 
 
And I'd rather have hidden account identifiers attached to nonunique names of arbitrary length and word number, with the account identifiers only visible in situations where a name collision exists.  This would need several additional UI elements, to make it obvious which Redactineer is trolling so that you can ignore the correct one, as well as an overhaul of the command system, so that it can recognize any name, regardless of word count, and can prompt with identifiers in the case of a name collision.
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			While mega servers are a good idea, blocking transfers from PvE <> PvP is certanly not. Many servers are on absolutely low population in their current state and we need an opportunity to reorient and rebuild the raiding communities. In case of Germany raiding communities on all PvP realms are nearly dead - the only real solution would be a merge of ALL german servers in my opinion, or at least the possibility to transfer our chars. I see no reason to block transfers from PvP to PvE or vice versa.	
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 We've heard your complaints, but they are irrelevant. Remember -- the Devs are listening.
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Couple of quick questions.
 
I saw earlier in the thread that this mega server isn't really a mega server like guild wars 2.
What is meant by that? What would be different?
 
Also what happens if further down the road population increases dramatically. Is this capable of holding it all?	
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You guys should be damn a shamed of your self for acting the way your acting......I am embarrassed right now.
 
Carbine thank you for all your hard work. I know its been a stressful time over the last few months but the game is still very enjoyable, sure I have my issues with it but your a new IP and growing pains is for sure something that is going to happen.
 
Love the game and thank you once again for the work you all have done so far.	
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The majority of responses from non-RP players in this thread leads me to believe that RPers probably need something. I'm sure it's been suggested but a flag for RP would be a good option. I don't know what it would take to code or if it would be feasible on the Mega server timeline but I'll just throw it out there... Add three additional chat channel options for RP /say /emote and /yell. If you have ever changed or filtered your chat options you should understand how this would work. Turning your RP flag on removes you from the default /s /e /y channels and toggles on the RP channels instead. It could also change your name plate to be yellow or some color visible to others who are flagged, similar to the way the game will change the color of player names in party or unflagged pvp. 
 
It's not that people are going to go out of their way to troll RPers (some might) but there are plenty of people who wouldn't hesitate to mess with them in passing. Unfortunately the world is full of unoriginal jackasses who think they are hilarious. In a Mega server there just might be one passing by every couple minutes, ready to teabag you with his pig because you said something strange in chat.
 
Anyway, RP isn't my thing, I mostly PvP but there's too much hate going down on them for voicing a concern. I'm all for something to be done for RP as long as it does take any cycles from pvp. :P	
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I've been with the thread since the beginning and honestly, the best solution if they can get the mechanics to work, is the ability to phase-ignore players that will go out of their way to make the new megaserver a hostile environment to RPers. It's not like they can't un-ignore them later.
 
If Ignore actually did something other than prevent you from seeing what someone's saying, it'd be useful. If they actually made it work like the suggestion thread says, it'd be VERY useful for everyone.
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I'm hoping I'm reading things wrong...but as a person on Evindra I am deeply saddened...
genuinely saddened...
 
Would it not have been better to merge all the RP realms into one on the EU side and on the NA side just have the one RP server? Even going forward with this mega server you've presented an RP channel seems awkward to me as it is sounding. It basically is a zone/region wide channel if I'm  reading right, which isn't good for RP beyond organizing massive events...
 
If I'm reading how this RP channel works wrong, please correct me. However from what I've read it does not help make a friendly RP environment and instead stacks on to the /say range issue, where there is just so much clutter and interference it can make RP unfriendly...
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Uhm, the idea of a rp overflow would do better imo o_o
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Mandatory Surnames are just disgusting - basically forcing us to have a mandatory name change, while pretending you aren't. Cute.Thought it sounded like a decent idea until I read that; I'd rather have some randomised number ID tag/server after my name than some crappy surname you're pretending I have the choice to choose. Or use account name: char name - anything but a forced surname!
 
The GW2 naming system was a disgrace but at least they left us the option to not have a surname...	
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Q 3. Are you doing Megaservers because of declining server population?
 
The increased server capacity to cope with the launch rush is no longer required. Megaservers allow us to increase player capacity per server so you will always have plenty of people to play with.
 
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[...]
PvP to PvE will be opened soon according to Cougar.
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 :)
 
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Spell it out for me.
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			Q : So I'll have to be stuck with an infinite amount of random morons, rather then the staggering amount I have to deal with now? Cool.... thanks...	
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I ask why the RPers feel bad about it? I was told most of the people on that server don't RP anyways? I mean guilds can still be guilds...?
 
(but i do agree, the RP realms should have stayed their own.)
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Thanks! Missed it ;) which isn't hard in this thread.
 
But that also goes with this, I think?
 
Proposal for phasing: Permit RPers to opt-in with a RP flag that phases them on the megaserver and puts them into their own specific instance to reduce chances of a non-RPer interrupting their immersion. Combined with the below proposal would alleviate a lot of concerns. 
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			Great changes! Surnames kinda irk me, but... meh. Overall very healthy change. And THANK YOU for giving out free transfers to tide us over. 
			
				
	Edited September 2, 2014 by BusterCasey
	
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Q : So I'll have to be stuck with an infinite amount of random morons now, rather then the staggering amount I have to deal with now?
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From a purely business perspective, I get it.  But it stinks how dismissive Carbine is of roleplayer's concerns. To sum up Carbine's logic:  Roleplayers just aren't an important demographic in our game, and the player base doesn't meet our bottom line.  We've heard your complaints, but they are irrelevant. Remember -- the Devs are listening.
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A reply worthy of a politician. Answer a "yes" or "no" question with something to scratch your head over.
 
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I really do not get the RP melodrama. You are being given a UNIQUE channel to do your RP in, region wide so you don't miss people who happen to be in a different shard than you. And people that DONT want to hear it, DONT have to join it. It's a really ideal compromise. Yes, I'm sure you would prefer to have your own server and keep all the "riff raff" away from you, but is it REALLY a game breaker that you RP in /rp instead of /say?
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			Something that I don't think people would mind seeing, is if you slapped an RP tag onto the two mega servers, or made it known that RP does exist on the server. Megaserver [PVE-RP]Megaserver [PVP-RP]Or something along those lines.Extend our ignore lists, decrease the radius of /say and /e because it is ridiculously high right now - and it will help cut down on the flood of chit chat and scrolling through to find a reply to an emote or comment you made ICly.And like several others have mentioned, make it so that the /ignore makes the person vanish so you don't have to deal with their emotes and spamming of abilities.There are a lot of things you can do to help the RPers out here, Carbine. I still have faith in you to help facilitate RP as best you can. Because! Deep down I know you all love your RPers for making the world and story you created, come to life with actual story development taking place in your story.Edit: Also, a way to kick people off your plot if they're causing trouble.	
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			From a roleplay point of view, we could at least get 100% private house plots or the ability to /banish someone forever. That would at least guarantee that we could roleplay in peace on our house plots.	
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Question:
 
Will we be able to rearrange characters once the merge occurs? Since I'd imagine the merge would cause characters to be all over the place and not in a good order :)	
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I think the change is overall for the good. I feel sorry for the RPers but hope they stick it out and find a way to make it work. Maybe it won't be as bad as they think.
 
I really do not want to have a surname and wish there was a way around that.	
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Dear Developer, WTF!
 
I'm all for the Megaserver Concept, but not how you want to implement it.  Back in Beta, we complained about not having the ability to create last names, and you denied us that perk.  So the game starts, and we made our characters with last names integrated.  To then NOW force us to pick a last name, when many of us already have one combined with their first name, that is a slap in the face.  Only if their is a naming conflict should some sort of renaming be required.  I didn't go threw reserving a name, trying to log in immediately at game launch, to make all my characters, just to WAY later be required to add a last name, without being able to modify my first name.  STUPID.
 
End of line...	
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We've been working to increase the server concurrency since before launch.  We had a bottle neck that limited our concurrency, that bottleneck is now fixed.  The answer is both, yes & no.  No, we were always planning on upping the concurrency, yes, we always knew the realm concurrency would drop some post launch.  Our launch servers could not have handled this.  We figured out why, and we fixed it.
 
 
It is, we've been working on this for a long time.
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Regarding surnames: I was talking to some engineers in the studio and they confirmed that we will be flagging the entire name for renaming and not just picking a surname. BAM!
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So, if someone else has my name, all people with the character name "Vikki" will be flagged for name change? 
 
It's kind of concerning if that's the case.. since I have a chance to lose the name that I spent hours trying to claim during name reservations.
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Dear Developer, WTF!
 
I'm all for the Megaserver Concept, but not how you want to implement it.  Back in Beta, we complained about not having the ability to create last names, and you denied us that perk.  So the game starts, and we made our characters with last names integrated.  To then NOW force us to pick a last name, when many of us already have one combined with their first name, that is a slap in the face.  Only if their is a naming conflict should some sort of renaming be required.  I didn't go threw reserving a name, trying to log in immediately at game launch, to make all my characters, just to WAY later be required to add a last name, without being able to modify my first name.  STUPID.
 
End of line...
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It's kind of concerning if that's the case.. since I have a chance to lose the name that I spent hours trying to claim during name reservations.
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So, if someone else has my name, all people with the character name "Vikki" will be flagged for name change? 
 
It's kind of concerning if that's the case.. since I have a chance to lose the name that I spent hours trying to claim during name reservations.
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Not really happy about the mandatory last names. I said this many times back in beta, but it's poor planning to have a naming system that would require people to rename their characters in the event of a merge.
 
If you're forcing last names, we should get free renames, as many character names are already a combination of a first and last name, and many players would probably have made very different choices if they had to pick first and last names to begin with.	
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Uhm, the idea of a rp overflow would do better imo o_o
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			Ya do we have a chance of losing any of our character names that we originally reserved in pre order :/	
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What? I think you're misunderstanding something. You need to pick a surname no matter what. So the only thing you could "lose" would be a specific combination of Vikki and... whatever surname you come up with.
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Really appreciate it when you humor some of the more... provocative/trollish posts.  :wub:
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Proposal for phasing: Permit RPers to opt-in with a RP flag that phases them on the megaserver and puts them into their own specific instance to reduce chances of a non-RPer interrupting their immersion. Combined with the below proposal would alleviate a lot of concerns. 
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I've been with the thread since the beginning and honestly, the best solution if they can get the mechanics to work, is the ability to phase-ignore players that will go out of their way to make the new megaserver a hostile environment to RPers. It's not like they can't un-ignore them later.
 
If Ignore actually did something other than prevent you from seeing what someone's saying, it'd be useful. If they actually made it work like the suggestion thread says, it'd be VERY useful for everyone.
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Q : So I'll have to be stuck with an infinite amount of random morons, rather then the staggering amount I have to deal with now? Cool.... thanks...
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The way MegaServers usually work is that there is one big server where you in each instanced zone can choose between different instances. For example if you are on Alizar you can choose between multiple instances of Alizar incase one of them is too crowded... not crowded enough for if you are trying to avoid a player who has been mean to you. From what i understand you will be able to chose between different chat channels English/Enlgish-RP/French/French-RP/German/German-RP. These channels will hopefully have their own instance. For example if you select the English-RP chat channel when logging in -> You will only see and interact with other English-RP players. You can still whisper and be grouped / guilded / in circles with players who are not in English-RP chat channel. But you wont see them unless you join their instance or they join yours.
 
This is how Mega Servers usually work... not sure how it will be in Wildstar. But hopefully they will do something similar to this as it would remove most of the worries that the RP community seems to be having.
 
Edit: Oh forgot to say that i am very much looking forward to this change. It wont change much for me... it might make leveling new characters a bit more fun with more activity around the world. But it is a good change and might encourage new players to stick around and keep leveling aswell. Which will in the end change the game for the better for me, since there will be more players doing content :)
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Dear Developer, WTF!
 
I'm all for the Megaserver Concept, but not how you want to implement it.  Back in Beta, we complained about not having the ability to create last names, and you denied us that perk.  So the game starts, and we made our characters with last names integrated.  To then NOW force us to pick a last name, when many of us already have one combined with their first name, that is a slap in the face.  Only if their is a naming conflict should some sort of renaming be required.  I didn't go threw reserving a name, trying to log in immediately at game launch, to make all my characters, just to WAY later be required to add a last name, without being able to modify my first name.  STUPID.
 
End of line...
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If you're forcing last names, we should get free renames, as many character names are already a combination of a first and last name, and many players would probably have made very different choices if they had to pick first and last names to begin with.
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Yes, but if you had a name you liked and were lucky enough to get through, it is now available to anyone, sort of. While you may still be "Vikki (insert surname)", everyone can now be "Vikki (insert differentsurname)".
 
I dunno why... but this bugs me... more than it should. /sigh
 
 
Edit: Why doesn't the quote button work for me? ><	
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You will be able to change your first name when adding your last.
 
You will not however be forced to change your first name if you do not wish to.
 
The requirement will be that the combination of first + last name be unique.
 
Also, there has been some discussion that we'll be "making" the names unique and you'll have to change it, the current plan (WHICH MAY CHANGE) is that we won't be changing the names at all, we'll just flag everyone for rename so that they can add their last name before logging in.
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Yes, but if you had a name you liked and were lucky enough to get through, it is now available to anyone, sort of. While you may still be "Vikki (insert surname)", everyone can now be "Vikki (insert differentsurname)".
 
I dunno why... but this bugs me... more than it should. /sigh
 
 
Edit: Why doesn't the quote button work for me? ><
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I'm no coder nor do I know how any of it works, but is it possible to just flag everyone for a name change, and people can keep it if they don't have the same name as someone else. But if they do, as well as future people trying to make the same name, they'll be required to add a surname in order for it to work?
 
Grasping at straws here, really.	
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still wondering that, with instance-happy megaservers, whether or not we're going to get greater control over what instance we're in.
 
it would certainly help Roleplayers looking to organize events outside of our shame-cubes....err...homes	
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			For all of us PvP/PvE players, this server merge and megaserver thing is a godsend. But I can tell the roleplayers got hit right in the feels. Sorry guys :c	
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I dunno why... but this bugs me... more than it should. /sigh
 
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			Gotta ask, if I went ahead and made a character on all the servers just to ensure no one else could have my name, could I simply delete the not used ones and simply have my main's name without the last name? And if I forget to delete them before hand, could I just delete the alts and not have to change the mains name afterwards?	
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Unsatisfied RPer here, big surprise. (I apologize for some of the hostility from my fellow RPers, we're all very stressed and worried right now.) I think what some people are trying to get across, is that our identity is being taken away. We're no longer going to have an [RP] next to our server name, we don't just PVE or PVP, we make a rich community through in-character events and storylines and cross-faction gatherings. 
 
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I can't believe the amount of people complaining over this. Whether you have to add something to your name or not. I figured that the end goal of having a eff-ton more guilds to play with and a stronger CX and AH people would be way happy with this.
 
This is amazing! I think many think it is "too little too late" when it comes to saving people considering how many have already dropped off but I'm still here playing and loving it. There were many many threads complaining about server population and the majority of people wanted server merges and xfers. Now you get all you wanted and everyone else is complaining. This is hilarious like always!
 
I'm sticking with this game until one day Carbine finally fixes and makes it truly great. So atleast I can say I've been here since the beginning and have gone through hell and back.	
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So uhhh.....
 
Since Granok and Mechari can now have surnames, which to my understanding goes against lore.
Could we get numbers back into names as well since that was taken out for lore reasons?	
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You will be able to change your first name when adding your last.
 
You will not however be forced to change your first name if you do not wish to.
 
The requirement will be that the combination of first + last name be unique.
 
Also, there has been some discussion that we'll be "making" the names unique and you'll have to change it, the current plan (WHICH MAY CHANGE) is that we won't be changing the names at all, we'll just flag everyone for rename so that they can add their last name before logging in.
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So uhhh.....
 
Since Granok and Mechari can now have surnames, which to my understanding goes against lore.
 
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Check the thread in the lore section. I disagree. At least on Mechari.  :ph34r:
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Well another game is screwing with the RP-ers in an mmoRPg. 
 
Farewell Lightspire.....
 
Time to set sail to another game then.....
			
				
	Edited September 2, 2014 by BusterCasey
	
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I'm gonna talk in depth about the whole name thing now. :P
 
Now initially the problem they have to fix is:
Merging all the PVE+RP servers in a region into one, and merging all the PVP servers in a region into one server.
What to do about naming clashes?
 
I'm just gonna go through all the various naming options I see carbine had to solve this issue.
 
Option 1)
Force clashed named characters to plainly rename.
 
This would generate a lot of aggro from people "losing" their chosen name if their name clashed with someone elses. 
This would also generate aggro from people like me who have "Kalrell" my name as a char on many different servers, Which Kalrell becomes Kalrell? The first to login on Megaserver day? 
This option quickly becomes everyone involved loses, unless you're a magical snowflake with a unique name.
 
Option 2)
Force Character names followed by numbers aka Battletags
 
I think Battletags only work because they aren't the sole identifier of a character, Being Kalrell#1234 doesn't make much sense as a character name because you have that on top of existing character names.
Clashing character names would still clash and forced to rename characters if that happened, an account level name followed by numbers wouldn't help this situation.
 
Option 3)
Force Account level names and Character level names
 
I recognise this option from Perfect world games like Star trek online, where you have Charactername@Accountname.
Because everyone chooses an account name, which is appended to your character name, character names can clash there because account names cannot clash.
Kalrell@account1 and Kalrell@account2 can exist on the same server. Additionally whispers can still go through either /w Kalrell or /w account1.
But since we are still dealing with the issue of clashing names on a server merge, the clashing name would be account name instead of character name and ultimately not solve this problem. 
 
Although it might be less harsh, people could keep existing character names and just come up with an account name that ultimately doesn't matter or appear often, only in the social interface purhaps?
 
Option 4)
Force a suffix added to your existing character name aka Surnames
 
So this is what they've chosen to go with, and ultimately it solves the issue that if clashes happen people can still keep their name, they just need to add to it. 
Kalrell from Hazak and Kalrell from contagion could become Kalrell Hazak and Kalrell Contagion infact that might be a good idea i might go with! :D
Heck even "Kalrel L" would work as a new name in the new system "Vikki i" would work.
 
Maybe hopefully in the future they might be able to add UI options to disable Surnames from appearing on things like name plates or places where they would only get in the way.
 
 
Conclusion:
If you stop and analyize this issue like this. Unless they spent more time and energy inventing an account level naming system, there isn't much better options they could go with.
3-6 weeks is the estimate of time until they can deploy "Operation Megaserver", and messing with creating account level usernames would probably be a overhaul that would require a longer time requirement.	
----
			Thank you Tenner for the completely unnecessary and condescending comment. This is not the real world, and I am well aware of the triviality in what I said; I think I hinted as much, but if is was too subtle, I apologize. And, you are welcome btw... clearly you are one of those people that draws power from putting people down. Feeling better?	
----
			Wish we had the option to just not pick a last name. I've got a lot of character names I like that will be ruined by a last name. I've also got some FirstLast combined names that I'll have to fight the rush to get all over again. I forsee myself getting one, maybe two of them, and not playing the rest until I think of a suitable alternative.	
----
			
{| class="blockquote"
You will be able to change your first name when adding your last.
 
You will not however be forced to change your first name if you do not wish to.
 
The requirement will be that the combination of first + last name be unique.
 
Also, there has been some discussion that we'll be "making" the names unique and you'll have to change it, the current plan (WHICH MAY CHANGE) is that we won't be changing the names at all, we'll just flag everyone for rename so that they can add their last name before logging in.
----
			
{| class="blockquote"
Don't you dare stomp on my dreams to name my Mechari engineer Legolas 9000!
----
			
{| class="blockquote"
Wish we had the option to just not pick a last name. I've got a lot of character names I like that will be ruined by a last name. I've also got some FirstLast combined names that I'll have to fight the rush to get all over again. I forsee myself getting one, maybe two of them, and not playing the rest until I think of a suitable alternative.
----
			
How about the choice of a Prefix OR Lastname? 
(could be Lord Kevin or Kevin Bacon) 
 
Specially since there are races that don't use a last name  :blink:	
----
			
{| class="blockquote"
Surnames will be forced if there's another "Baelix" (in your case) on another Realm. Surnames are applied to all, in this case so it's unavoidable.
 
Sorry!
----
			
As for the surnameI have yet to see someone use my name, so i'm not worried about that. However, seeing as its a big deal to a lot of people, why not use our accounts to make us unique? All the system needs is a way to figure out which Ryu is which without sending the wrong information to it. So when you whisper someone, have it whisper the account and not the players name. (so if you right click the player or their name it will whisper the account.)  Anyway.. I know its easier said than done.. but its a thought... and maybe it will spark an idea.
 
As for the RPers
In most mega servers I have seen they end up breaking the server into channels. That way if you have a computer that has a hard time loading all the NPCs and Players on the screen, you're able to switch to a different channel to help relieve some of the stress on the PC. Normally, they just name the channels: Channel 1, Channel 2, Channel 3, etc.... but I don't understand why you cant name one or two of them RPChannel 1 or RPChannel 2. Not only does it give those RPers a place to go, but it would allow people like me that only like to RP once in awhile a place to RP with their character. Hell, if you did that, you could do that on the PVP mega server too and have a RPPVP channel for those that like both of those. I can only see it as a win / win for both sides. 
 
(As a side note... if you didnt plan on channels... why not just have 2 channels... one for PVE and one for RP? - like wise for the PVP server)	
----
			
I'm really happy that Carbine will finally make the move for mega servers but i'm really sad for the RP community and i surely think that Carbine is making the wrong move here. 
 
That game need at least one mega server for each community. 
 
One for the PvE community
One for the PvP community
One for the RP community
 
Carbine i understand the need of mega servers and maybe you don't have enough RP players right now but you guys also need to have some vision and respect for the RP community.
You've already refuse them a RP PvP server and now this. You are not just showing them the exit door but you also make sure that you will never have other new RP players joining the game.
 
Like i said have some vision and be real. You will lose a lot of existing and future subs merging the RP server on a PvE mega server. 	
----
			
I don't think, sadly, that the RP community is big enough for Carbine to care about it financially. It would be nice if it was, but I'm afraid the only reason for Carbine to spend funds on keeping them happy would be simple good will. And we know what business do with good will.
 
{| class="blockquote"
I say it's unique snowflake syndrome.
(...)
----
			
I also don't understand why they dont just.. leave.. Evindra? Like, just leave the server tiny.. leave us alone and make every other server capacity massive. Why do we have to go along with it? Especially if our population is small - it'd be better to just not touch us. /:
 
Oh well.... Losing friends in the game to this change already. 	
----
			
{| class="blockquote"
How about the choice of a Prefix OR Lastname? 
(could be Lord Kevin or Kevin Bacon)
 
 
Specially since there are races that don't use a last name  :blink:
----
			
Actual Question:
 
When it comes to Surnames (as well as first names), will you be able to add spaces or punctuation?
 
Mostly because Granok and Mechari might appreciate the ability to have names like "Radiant Legionnaire" or "the Bold".	
----
			
{| class="blockquote"
How about the choice of a Prefix OR Lastname? 
(could be Lord Kevin or Kevin Bacon)
 
 
Specially since there are races that don't use a last name  :blink:
----
			I think you would be able to do a prefix yourself anyway? It's not like they'd ban you from typing in Lady/Lord/Sir/ etc.. I might do 'Lady Vesta' then... 	
----
			
Why were surnames deemed mandatory?
 
As previously mentioned, duplicate guild names will be handled on a case-by-case basis, and will automatically be uniqueified if there are duplicates. (Are there really any duplicate guild names?)
 
Can you shed some insight on how many people actually share names between servers, and why they cannot be handled on an automated basis, or even something similar to guilds? (give any duplicate members a rename voucher, or first to login keeps his name, etc)
 
Forcing all users to determine a surname seems like a cheap fix around what may not even be that large of an issue, especially when there seems to be a vocal outcry against the concept.	
----
			
{| class="blockquote"
I think you would be able to do a prefix yourself anyway? It's not like they'd ban you from typing in Lady/Lord/Sir/ etc.. I might do 'Lady Vesta' then... 
----
			
{| class="blockquote"
How about the choice of a Prefix OR Lastname? 
(could be Lord Kevin or Kevin Bacon)
 
 
Specially since there are races that don't use a last name  :blink:
----
			
{| class="blockquote"
As long as you don't violate any CS naming policies, I don't care what two words you slap together to be the label by which people call you in game. We are calling them surnames, but if you want to go with a prefix, so be it. 
----
			
The only thing that's really making me anxious at this point is, how long do I have to come up with the perfect surname?! :blink:I've been seeing the server shard/instance thing brought up.........has this been confirmed by the devs? Is this going to be implemented? Or are the megaservers just going to be a larger scales/more populated versions of what we have now? I thought that it would be the latter.....If we're getting spliced within the server it seems pointless to even have a mega-server...why have a mega-server with mini servers within the server...might as well keep the separate servers then. I don't see them making the change from all these separate servers, to megaservers, just to then splice everyone up into shards/instances everywhere. Seems counterproductive to me but I'm also not so tech savvy...but EVEN SO. If they DO have that shard/instance/channel thing......they could easily make a designated RP one. Or we ourselves could make a designated unofficial/official RP one...if we have the ability to choose which we're put into...correct?
 
my head is spinnnninggggggg	
----
			
Quick question I transferred my toon to pergo from bloodsworn when on my account isn't locked and it lets me in game then I log out and it locks m wondering if its actually in que and how long the que take to go through
 
thanks-Stephen Bane	
----
			
{| class="blockquote"
Gotta ask, if I went ahead and made a character on all the servers just to ensure no one else could have my name, could I simply delete the not used ones and simply have my main's name without the last name? And if I forget to delete them before hand, could I just delete the alts and not have to change the mains name afterwards?
----
			
{| class="blockquote"
For the RP crew,
 
I'm going to paint the target on my back here and say that, the very, VERY sad truth is that we couldn't justify a megaserver JUST for RP.
 
Believe me, I'm gutted. I play on Lightspire myself and have always championed RP communities in MMOs, I've played on them in my personal and professional time and always found them to be wonderful places.
 
We will introduce a new RP Chat Channel, and combined with Circles, Guilds, and Housing I still *genuinely* feel WildStar has a lot to offer an RP Community. But I know many won't see it that way, will be fearful of sharing a realm with normal gamer folk and this will be upsetting news for them.
 
I can only apologise and say we did try to consider it, but in the end the cruel math of logistics won out.
----
			
For those who don't understand the outcry about the death of the RP server, just imagine if pure PvE servers were merged with PvP.  Yeah.  It's like that.
 
RP servers have a different rule set and a stricter one at that.  Without the standard set of rules, communicating with other players is that much more difficult.
 
So if Carbine really wants to throw RPers a bone, they would be best served by creating a ruleset to opt in to rather than just slapping a new channel in the mix.
 
Without that, you really are gutting the community.	
----
			
{| class="blockquote"
As long as you don't violate any CS naming policies, I don't care what two words you slap together to be the label by which people call you in game. We are calling them surnames, but if you want to go with a prefix, so be it. 
----
			
{| class="blockquote"
A lot of people are asking about this, so I'll give some feedback on it.
 
The problem is programatically figuring out what denotes a name and what doesn't.
 
Let's say there are 3 characters:
Bob (no last name)
Bob Smith
Bob Where
 
Now, you want to send a whisper to one of them, and you say:
    Bob Where are you?
 
Who am I talking to?  Am I talking to "Bob", or am I talking to "Bob Where"?  Or am I trying to talk to "Bob Smith" and just forgot to type the last name?
 
Now there are many ways to resolve this issue.  I personally feel that the simplest solution is often the best, it's the easiest to understand and communicate.  The easiest solution in this case is to make everyone have 2 names.  All other solutions (that we thought of) will make the rules of communication unnecessarily difficult to understand.
 
We did discuss this for several days back and forth trying to decide the best way to resolve the conflict.  Including sticking with the current 1 unique name rule, and just forcing people to change their names if they weren't unique or first.  But when we looked at how many players that would affect, we decided that the least painful was to allow people to keep their names, and gain a last name that some people have actually been asking for since beta.  This was the decision that allowed the most number of people to keep their first name that they really like that didn't add things like account name, or some account number identifier that you couldn't set to your last name.
 
If you truly don't want a last name, I'm sorry.  Perhaps for those of you that don't want a last name, just put the name of your old server as your last name.
----
			
{| class="blockquote"
A lot of people are asking about this, so I'll give some feedback on it.
 
The problem is programatically figuring out what denotes a name and what doesn't.
 
Let's say there are 3 characters:
Bob (no last name)
Bob Smith
Bob Where
 
Now, you want to send a whisper to one of them, and you say:
    Bob Where are you?
 
Who am I talking to?  Am I talking to "Bob", or am I talking to "Bob Where"?  Or am I trying to talk to "Bob Smith" and just forgot to type the last name?
 
Now there are many ways to resolve this issue.  I personally feel that the simplest solution is often the best, it's the easiest to understand and communicate.  The easiest solution in this case is to make everyone have 2 names.  All other solutions (that we thought of) will make the rules of communication unnecessarily difficult to understand.
----
			
{| class="blockquote"
Check the thread in the lore section. I disagree. At least on Mechari.  :ph34r:
----
			
									 																		bottom line is this, "All the severs are becoming one, RP is out the window. PvP you thought is was messed up before well times that by ten. Everyone that decided to leave the sever you were on "welcome back @$$". Griefers, Spammers an Scammers welcome back into the friar, come on they will have to reban you all over again an make the hole that is honest players code of conduct into a grave." 
								 
								Listen At the end of the day no one cares about anyone else. The times I had enjoyed was running with people an role playing, PvP, killing mobs. It was fine the way it was. if you wanted to run with your friends you had the same option they did to leave an rework toon's on other realm. You still had yours on the realm you left to help them if or when they came back. 
								 
								Role players sorry to say it my fellows, but are time is done an gone it seem's. Everyone think's that we are not even there, the issue is we are very good at hiding are RP when an where it needs to be hidden. We are not trying to shove down other peoples throats, we are just trying to enjoy the game in are own way.  
								 
								Now PvPers you think this is a great idea yes more fodder for your blade right. Hah ha WRONG!!!!! Now you have about hundred more BETTER players then you to deal. Being a pvp myself I enjoy this I will die yes but it will be in battle. It is the headache of the WHINNYING "oh the ranking is broken" no it is not broken there is just a lot more of people on the realm, an there better then you. 
								 
								This last one is for Carbine them self. When you do this {an I am sure you are aware of this} all those "bots scammers' spammers an disrupted players" you have banned before will return. Now I say again I love your work your conduct, but when you do this you are just opening a flood gate of massive BS not just on your end. Players have to deal with it as well the not only with what I stated before but the meshing of groups an niches. Guilds circles an groups of all types RP PvP PvE will be at each others throats. I mean hell look at most of the post before mine, tell me I am wrong.  
								 
								So my feed back on this mage sever or any mega sever is the same. Unless you are doing things like FPS or tournament style gaming. They don't work they just become another factor of why people do not play your game.								
 	
----
			
{| class="blockquote"
^
 
This Looks like Blizzard is getting my money from here out
----
			
I get this feeling..... this vibe from most of the ideas people have that mostly won't work even if they aren't that bad of ideas.
 
Like the scene where the, pretty much genius level intelligence, replicant Roy Batty in Blade Runner, gives possible solutions to the problem that his creator set his replicant humans to have a  four year life span which they were not happy with.
 
He gave a suggestion of a chemical to use or a technique. Then his creator tells him exactly why it won't work, often because they already tried it and it failed, and typically exactly how and why the patient died from that idea. 	
----
			
{| class="blockquote"
While I do feel for those RPers that feel this will rob them of their community, I would like to point out that when they announced the change to attunement (with bronze being required instead of silver for vet dungeons), I recall the "hardcore" crowd screaming about how this was a "nerf," and many responded to this (including some of the RPers I see voicing their displeasure now) by pointing out that this change was necessary for the health of Wildstar as a whole - to retain current players and bring others back. This change is no different; it's just affecting (albeit negatively) a different subset of players. Not everyone may agree with it, but if you are truly rooting for this game for everyone who enjoys it, I believe your community can survive!
 
To those who are considering leaving the game due to this change to megaservers, I ask you to please consider how this change is also for the betterment of the game as a whole. If you truly want Wildstar to succeed, think of how necessary consolidating servers is at this point. 
 
NOTE: I have nothing against RP and would love to see it thrive in the game! I hope you all stick around and continue to make Nexus a better place :)
----
			I really hate the idea of being forced to choose a last name and am a bit frustrated knowing that my cool circle names will most likely be lost after the merge.  All in all, it's going to take something catastrophic for me to justify playing this game ever again.  Especially, since I still have no drive to play it in its current state, which the low server populations had nothing to do with.	
----
			Is there anything stopping me from creating 6 characters on every realm right now and have them all merged to have 42 characters on the PvP realm and 48 characters on the PvE realm? Alts are glorious.	
----
			
{| class="blockquote"
I didn't see anything about Mechari having surnames in the Lore forum, but on the topic of Granok, Word of Pappy says Granok don't use surnames.
----
			
{| class="blockquote"
I didn't see anything about Mechari having surnames in the Lore forum, but on the topic of Granok, Word of Pappy says Granok don't use surnames.
----
			I'm not sure that going from a situation where you can't find people to play with to a situation where you can't communicate with the player next to you is an improvement.	
----
			
{| class="blockquote"
If you truly don't want a last name, I'm sorry.  Perhaps for those of you that don't want a last name, just put the name of your old server as your last name.
----
			
{| class="blockquote"
Krag Studrok musta missed the memo.
----
			
{| class="blockquote"
Yeah as I said, Granok might be a real problem since titles like Stonebreaker are so rare...  :unsure:
 
I see you posted in the thread I was talking about, and that's not what I meant regarding Mechari.
Of course they don't have surnames.
What I meant is that you can easily fill the 1st name slot with some sort of generic designation. I think their very stuck-up/efficiency/hierarchy oriented psyches would make it perfectly plausible that a large part of their sense of identity is based on their function to the Dominion.
Meaning they wouldn't want to be addressed "just" with their given name, but with their title. Like Agent, Axis, Overseer, Interrogator, etc.
----
			
{| class="blockquote"
A lot of people are asking about this, so I'll give some feedback on it.
 
The problem is programatically figuring out what denotes a name and what doesn't.
 
Let's say there are 3 characters:
Bob (no last name)
Bob Smith
Bob Where
 
Now, you want to send a whisper to one of them, and you say:
    Bob Where are you?
 
Who am I talking to?  Am I talking to "Bob", or am I talking to "Bob Where"?  Or am I trying to talk to "Bob Smith" and just forgot to type the last name?
 
Now there are many ways to resolve this issue.  I personally feel that the simplest solution is often the best, it's the easiest to understand and communicate.  The easiest solution in this case is to make everyone have 2 names.  All other solutions (that we thought of) will make the rules of communication unnecessarily difficult to understand.
----
			
{| class="blockquote"
1) It's an epic title like Stonebreaker.
2) ...he's a joke character. :P
----
			
{| class="blockquote"
For those who don't understand the outcry about the death of the RP server, just imagine if pure PvE servers were merged with PvP.  Yeah.  It's like that.
 
RP servers have a different rule set and a stricter one at that.  Without the standard set of rules, communicating with other players is that much more difficult.
 
So if Carbine really wants to throw RPers a bone, they would be best served by creating a ruleset to opt in to rather than just slapping a new channel in the mix.
 
Without that, you really are gutting the community.
----
			
{| class="blockquote"
Not sure what I'll do with my own Mechari as he doesn't have a title
----
			
 
 
{| class="blockquote"
All the severs are becoming one, RP is out the window
----
			Not going to read through all 40 pages, but did Carbine say is the surname is per character or for all your characters (like SWTOR).	
----
			AWful, we've been running a guild on a low pop server and doing just fine and these free server xfers will kill our guild. We've had our gaming clan for almost 10 years now, survived the awful merges in Aion, and other awful choices from many other developers. You're asking people to just up and leave and those of us who are serious about our guild must stay behind and wait for the merge, meanwhile we lose our raiding core to scrub bucket greenhorn guilds! Very poor choice, should have known better than to fall for another NCsoon game, I thought maybe Carbine wouldn't make the same mistakes.	
----
			
{| class="blockquote"
 I would go with "what makes the most people happy" over "what wouldn't be confusing to a brain-dead chimpanzee".
----
			
 
 
{| class="blockquote"
Is there anything stopping me from creating 6 characters on every realm right now and have them all merged to have 42 characters on the PvP realm and 48 characters on the PvE realm? Alts are glorious.
----
			
{| class="blockquote"
Again, wont work,
 
They'd have to do that for everyone then.. and it render megaservers pointless having a bunch of specific dedicated overflow channels
----
			
{| class="blockquote"
AWful, we've been running a guild on a low pop server and doing just fine and these free server xfers will kill our guild. We've had our gaming clan for almost 10 years now, survived the awful merges in Aion, and other awful choices from many other developers. You're asking people to just up and leave and those of us who are serious about our guild must stay behind and wait for the merge, meanwhile we lose our raiding core to scrub bucket greenhorn guilds! Very poor choice, should have known better than to fall for another NCsoon game, I thought maybe Carbine wouldn't make the same mistakes.
----
			
{| class="blockquote"
 
Not going to read through all 40 pages, but did Carbine say is the surname is per character or for all your characters (like SWTOR).
----
			
{| class="blockquote"
With one mega server, there is no longer a need to funnel new RPers to a specific server.
----
			Thank you this  is a great day for Wildstar, and a great step forward to improve everyones quality of life.Sorry Rpers it sucks for you but I think it will be best for yall in the long run since this is whats best for Wildstar in the long run.	
----
			
{| class="blockquote"
True, but now RP'ers now have to throttle into overdrive to make roleplay as prevalent as possible so that new roleplayers can even see it behind all the other stuff going on. Not even mentioning figuring out how to hop instances to play with friends/see anything. Something that's not really....easy..right now.
 
It reminds me of trying to find roleplayers in TESO without going to the rp-site.
 
You can't.
----
			Yay ! 	
----
			
{| class="blockquote"
True, but now RP'ers now have to throttle into overdrive to make roleplay as prevalent as possible so that new roleplayers can even see it behind all the other stuff going on. Not even mentioning figuring out how to hop instances to play with friends/see anything. Something that's not really....easy..right now.
 
It reminds me of trying to find roleplayers in TESO without going to the rp-site.
 
You can't.
----
			
 
 
{| class="blockquote"
They seriously need to give us manual channel switching when they drop megaservers on us, or it's going to be a nightmare trying to find open world RP. It's already a pain in the ass at times.
----
			
{| class="blockquote"
While I do feel for those RPers that feel this will rob them of their community, I would like to point out that when they announced the change to attunement (with bronze being required instead of silver for vet dungeons), I recall the "hardcore" crowd screaming about how this was a "nerf," and many responded to this (including some of the RPers I see voicing their displeasure now) by pointing out that this change was necessary for the health of Wildstar as a whole - to retain current players and bring others back. This change is no different; it's just affecting (albeit negatively) a different subset of players. Not everyone may agree with it, but if you are truly rooting for this game for everyone who enjoys it, I believe your community can survive!
 
To those who are considering leaving the game due to this change to megaservers, I ask you to please consider how this change is also for the betterment of the game as a whole. If you truly want Wildstar to succeed, think of how necessary consolidating servers is at this point. 
 
NOTE: I have nothing against RP and would love to see it thrive in the game! I hope you all stick around and continue to make Nexus a better place :)
----
			
"Along with the Megaservers, we will introduce character last names. Each characters will have a unique name comprised of a first name (this is your existing character name) and a last name separated by a space"
 
Can you [i have a potty mouth] not do this?
Bad enough you pulled numbers from names, I already have a last name and first name in my characters name.
Can we please not have surnames, what  need is there for it? And don't give me that "But RP" bull either.
 
Or you can just hand out a free name change for anyone whom you're going to screw up their naming scheme.
Here I am considering coming back to this game because of some new updates and things, and I still see that Carbine has yet to learn from multiple naming fiascos that they need to stop with character names.
 
Yes, Tankanidis, I might come back.
			
				
	Edited September 3, 2014 by FranBunnyFFXII
	
		Language	
----
			
{| class="blockquote"
Pretty much +1 to this.
 
The game had to go Megaserver because it was bleeding subs of players who WANTED to stay subbed, but were on a dead server (and didn't want to spend 20 bucks to move to a live one, per character)
 
This was needed so Wildstar could stop losing subs, and start the process of fixing the issues that made players leave, so that the population would grow again.
 
It was asked for, it is in the process of being delivered, and if last names *cupcake* you off, consider the alternative.
 
Imagine if only 1 person was allowed to keep the name and everyone else had to re-name completely?
 
You'd be way more upset about that if you weren't the chosen Highlander. (there can be only one!)
 
Although as a nostalgic element perhaps Carbine would allow people to use @Pergo etc as their surname for Legacy reasons to say where their past was on :P
 
Good change Carbine!
 
Well done. Bravo.
----
			Just a quick question.  If we transferred and were asked to change our name, will we be able to change it back now that we will have surnames to keep us separated?  I'd really hate to have to pay $20 in addition to the $20 for a transfer from a dead server just to get my originally reserved name back.  	
----
			
{| class="blockquote"
"Along with the Megaservers, we will introduce character last names. Each characters will have a unique name comprised of a first name (this is your existing character name) and a last name separated by a space"
 
Can you *cupcake*ing not do this?
Bad enough you pulled numbers from names, I already have a last name and first name in my characters name.
Can we please not have surnames, what god damned need is there for it? And don't give me that "But RP" bullshit either.
 
Or you can just hand out a free name change for anyone whom you're going to screw up their naming scheme.
Here I am considering coming back to this game because of some new updates and things, and I still see that Carbine has yet to learn from multiple naming fiascos that they need to stop *cupcake*ing with character names.
 
Yes, Tankanidis, I might come back.
----
			
{| class="blockquote"
"Along with the Megaservers, we will introduce character last names. Each characters will have a unique name comprised of a first name (this is your existing character name) and a last name separated by a space"
 
Can you *cupcake*ing not do this?
Bad enough you pulled numbers from names, I already have a last name and first name in my characters name.
Can we please not have surnames, what god damned need is there for it? And don't give me that "But RP" bullshit either.
 
Or you can just hand out a free name change for anyone whom you're going to screw up their naming scheme.
Here I am considering coming back to this game because of some new updates and things, and I still see that Carbine has yet to learn from multiple naming fiascos that they need to stop *cupcake*ing with character names.
 
Yes, Tankanidis, I might come back.
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Just a quick question.  If we transferred and were asked to change our name, will we be able to change it back now that we will have surnames to keep us separated?  I'd really hate to have to pay $20 in addition to the $20 for a transfer from a dead server just to get my originally reserved name back.  
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Thank you this  is a great day for Wildstar, and a great step forward to improve everyones quality of life.Sorry Rpers it sucks for you but I think it will be best for yall in the long run since this is whats best for Wildstar in the long run.
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Bad enough you pulled numbers from names, I already have a last name and first name in my characters name.Can we please not have surnames, what god damned need is there for it? And don't give me that "But RP" bullshit either.
 
Or you can just hand out a free name change for anyone whom you're going to screw up their naming scheme.
Here I am considering coming back to this game because of some new updates and things, and I still see that Carbine has yet to learn from multiple naming fiascos that they need to stop *cupcake*ing with character names.
 
Yes, Tankanidis, I might come back.          
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i like this. this will definitly rekindle the WS hype and make ppl rejoin/sub.
 
about the RP thing... well, its a polarizing topic. allthough at least on toria a lot of roleplay is done on houseplots in roleplaying taverns.
 
a global RP channel is a twofold topic. global channels always diminish immersion for roleplaying as most of roleplay is done in /say. tho in a sci-fi setting with voicecoms (already heavily used with quest npcs) the idea of being able to globally communicate isnt as much of a RP breaker as in fantasy settings.
 
the hardest immersion kicker will be non-RPers harrassing/mocking RPers and a roleplayer usually is turned off by char names like "OMGZOR PWNZOR".
 
if it is technologically possible to make a "RP phasing", then it would be awesome. something you can enable and disable at will. example: you just want some nice RP action and you enable the "RP active" phasing and only see other ppl with enabled rp active phasing. then after a while you want to do a dungeon and want to widen your playerpool. so you disable the RP phasing and adress the whole realm/megaserver, when you look for ppl.
something along that lines would be nice.
 
it would allow a proper RP setting for ppl who wish to ... rp =P ... and still be able to enjoy the benefits of a full server.
 
 	
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All names are flagged for renames. You don't just tag a name at the end, so you can rename your character to have a separate first and last name.
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Forward it is not, truthful I saw this coming it is just how mmo's go. At one point there was going to be a merg, just thought they would have cut down not say buck you to RPers. On the qoute above meag severs effect all not just RP's, PvP will get a massive bump in numbers witch most of the time YAY. Altho with the pvp I have seen {an yes this comes from running high an low PvP players on an off PvP realms} we do not have the best of the best when it come to sportsmenship, an no I am not talking about "oh let's have cake an not fight" I am talking about "*cupcake*MY TEAMATES ARE SHIT AN THIS WHOLE REALM NEEDS TO DIE" <-- that is a quote from one of my grouped an randomed bouts. No one in my group stated it an on farther note. We were winning, I think we won that match an the three others after, with that blazing in are ear's. Smack talk dosen;t mean anything when it is only your team that can hear it.
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I hate RP, but I agree with them for the sheer fact that I don't want to ruin their fun.
There needs to be an RP Channel/phasing, where only RPers can see and play with RPers.
 
So many korean games do channel phasing standard, why the *cupcake* do western games refuse to do it?
It's effective and useful.
 
Give the RPers what they want Carbine.	
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Yes, Tankanidis, I might come back.
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			Will there be a way to reserve Names and Surnames come servermegas?  That's what I'd like to know.	
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Will there be a way to reserve Names and Surnames come servermegas?  That's what I'd like to know.
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well was hoping to see some good news....WooT megaserver baby!!!
 
as for the RP community, don't knock until you try it. for all you know this megaserver may be the best thing to happen to your RP community and you won't even know unless you give it the old college try!
 
as for the last names, remember the name reservation fiasco? how many people were clamoring for prefix and/or suffix be added to character names? ok so we have them now and people are still complaining?
 
Can't please everyone I guess...except for this guy who is very happy!	
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Yay!
 
Now you'll just need to convince me to come back too. haha
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