Hornet

The Hornet is a guard that can fly and shoot projectiles. Unlike the Enforcer, the Hornet's projectiles travel much slower and have very slight homing.
== Augments ==
=== Offensive ===
====Adrenal Converter ====
*"Increases the Hornet's movement speed in combat."
*After spotting a player, the Hornet will move at an increased speed until it has lost interest in the player
*Unlock Cost: 500 Cells, 200 Synthite
*Build Cost: 20 Capacity
====Reflex Manipulation ====
*"increases the Hornet's fire rate."
*The Hornet fires an orb every 2 seconds instead of every 2.5 seconds.
*Unlock Cost: 550 Cells, 225 Synthite
*Build Cost: 20 Capacity
=== Defensive ===
====Bloodlust ====
*"The Hornet rushes to battle when hearing another guard in combat,"
*Any guards with this augment become hostile to the player once another nearby guard detects a player.
*Unlock Cost: 550 Cells, 225 Synthite
*Build Cost: 20 Capacity
====Optical Implant ====
*"Increases the range of the Hornet's vision."
*The Hornet can detect the player from an additional 3 blocks away (does not affect detection from the side or behind)
*Unlock Cost: 500 Cells, 200 Synthite
*Build Cost: 20 Capacity
====Short Leash ====
*"The Hornet remains within 1.5 blocks of its patrol path"
*Guards without patrol paths will remain within 1.5 blocks from the block they were placed on or within 1.5 blocks of any point on their patrol path
*Unlock Cost: 500 Cells, 200 Synthite
*Build Cost: 20 Capacity
=== Special ===
====Dead Man's Switch ====
*"A bomb implanted in the Hornet explodes on death."
*Killing the Hornet will cause their skin to flash red before detonating shortly after.
*An intensifying whirring noise will play to indicate the guard will detonate
*Unlock Cost: 600 Cells, 250 Synthite
*Build Cost: 20 Capacity
=== Armor ===
====Plating ====
*"Significantly improves the Hornet's defense by adding armor to its upper body."
*The guards front torso is protected by armor.
*The guards legs, head and back are still venerable
*Breaking any armor on guards will trigger a stun animation, stopping or preventing the guard for attacking for a short duration
*Unlock Cost: 650 Cells, 275 Synthite
*Build Cost: 20 Capacity
== Codex ==
The hornet represents an extraordinary achievement in sub-clone technology. Equipped with a dual-winged hoverpack, it's capable of maintaining balance during flight while also aiming and firing at a moving target.
While the concept of a flying sub-clone has been hypothesized for decades, it was generally believed to be impossible without increasing mental capacities to unacceptable levels. Early Hornet models were notorious for becoming self-aware and lashing out in a state of frenzied violence. Such events have led to the Hornet having killed more friendly Custodians than all other guards combined. There are two known instances where Hornets have killed off entire Sanctuaries they were allied with. Despite their aggression, escaped Hornets have displayed rudimentary tribal structuring.
Recent models of the hornet have had their functions rebalanced. There have been no known cases of deviation since.
== Trivia ==
The Hornets projectiles have very slight homing that only comes into affect when the projectile is within an insanely close proximity to the player
== Gallery ==
File:Leo-ferland-l-abbe-btyshot-001 (3).jpg
File:Leo-ferland-l-abbe-turntable-001 (1).jpg|Model Display
File:Leo-ferland-l-abbe-turntable-002.jpg|A-Pose Textureless model display
Category:Guards