Black Sun Siege

:This article is about the online game. For the event, see Invasion of the Fire Nation. For the solar eclipse, see Day of Black Sun.
Black Sun Siege is a game that was once hosted on Nickelodeon's website before being moved to Nicktoons.com upon the conclusion of Avatar: The Last Airbender (but moved back to Nick.com upon Nicktoons.com's shutdown in 2016). It was released to bolster the premiere of "The Day of Black Sun" parts one and two on November 29, 2007, the day before the special's television debut.
== Objective ==
Team Avatar must lead the invasion force against the Fire Nation's tower guards who surround the capital's interior. Defeating the guards will permit the forces to advance into the Royal Plaza and secure the "plaza tower".
== Controls ==
All actions are performed through the use of the left mouse click.
=== Instructions ===
==== Strength ====
The player must first choose what type of strength his or her army will emphasize. Two of these strengths are named for bending abilities, specifically waterbending and earthbending, and one is a balance between these two possibilities, appropriately called "Balanced". All of the strengths employ Aang, Katara, and Toph, two water infantry, and two earth infantry. They are differentiated by forces that are exclusive to either the Water, Earth, or Balanced strength and the classifications of the different catapults - each strength has a catapult of the Water Tribe, Earth Kingdom, or both. Including the previously mentioned characters who are on every team:
* Water has Sokka and one Water Tribe catapult;
* Earth has General Fong and one Earth Kingdom catapult; and
* Balanced has one catapult of the Water Tribe and one catapult of the Earth Kingdom.
==== Squadron ====
A squadron is a hexagonal piece of the virtual game-board on which one's forces are presented. Both the enemy's army and the player's army are on the board, and each individual force is represented by its own squadron.
To get through one's enemy's defenses, the player must "command" his or her forces by controlling the squadrons. To tell a character or weapon what to do, one should first use the left arrow click to select one of his or her squadrons that represents the character or weapon that is to be employed against the Fire Nation. Next, one must click on an enemy squadron. This will cause the selected character or weapon to attack the selected target. This process can be repeated until all characters have been given an order, after which the "Confirm Commands" prompt may be pressed. If preferred, not all squadrons must receive a command for a turn to be completed.
==== Abilities and points ====
Abilities are the exclusive powers granted to certain characters or strengths. Points, the numbers visible when viewing a squadron's stats, are determiners that tell a character or weapon's possibilities and limitations when it comes to using these abilities as well as the current health of that squadron. Force points determine how much damage will be received by an enemy when he is hit by one of the player's squadron's moves. The damage received is subtracted from the enemy's current health; move points determine how many squadrons a character or weapon can move on one turn. For example, if a character has four move points, that character can progress the equivalent of four squadrons ahead of his current position. A range point's value has not been determined.
Aang
* Ten health points
* Three move points
* Six force points
* Four range points
Katara
* Eight health points
* Four move points
* Five force points
* Three range points
Toph
* Ten health points
* Four move points
* Four force points
* Three range points
Water infantry
* Eight health points
* Four move points
* Two force points
* Two range points
Earth infantry
* Twelve health points
* Three move points
* Two move points
* Two range points
Water catapult
* Twelve health points
* Two move points
* Four force points
* Four range points
Earth catapult
* Twelve health points
* Two move points
* Four force points
* Two range points
The rest of the characters and weapons have their points listed under the appropriate subsections, for the above are from all three strengths. The subsections also include specifics on respective abilities.
===== Water =====
Waterbenders can freeze enemy units. A frozen enemy cannot move for one turn, unless attacked. The player should click the freeze prompt to use this power. Water infantry have no bending powers, but they are quick on the battlefield.
Sokka
* Twelve health points
* Three move points
* Five force points
* Three range points
===== Earth =====
Earthbenders can erect barricades in empty squadrons, lasting three turns. The player should click the barricade prompt to use this power. Earth infantry have no bending powers, but they have unmatched resilience.
General Fong
* Fourteen health points
* Two move points
* Six force points
* Two range points
===== Fire =====
Tower guards and lower-ranking firebenders must be defeated to complete the siege. The player can select enemy squadrons to view a firebender's stats. Tower guards have fourteen health points, zero move points, three force points, and four range points.
Fire bender
* Three to six health points
* Three move points
* Two force points
* One range point
Tower guard
* Fourteen health points
* Zero move points
* Three force points
* Four range points
===== Air =====
Aang's airbending can create cyclones that damage all enemies in squadrons immediately adjacent to Aang's squadron. The player should click the cyclone prompt to use this power.
== Goofs ==
* The General Fong character is completely different from the one in the series.
* The gang is wearing outfits from the first book, but this game is set in the third book, during which they were wearing different clothing.
* Sokka is portrayed as a waterbender, even though he is a nonbender in the series.
== References ==
== See also ==
* List of Avatar games
== External links ==
* Play Black Sun Siege
ru:Black Sun Siege
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