Entrance (Harmony of Dissonance)/Rooms

This is a list of all rooms inside the Entrance from Castlevania: Harmony of Dissonance. There are 18 rooms total (although there are 20 registered in the debug menu, two rooms appear to be duplicate rooms).
Each area within the castle is divided into multiple rooms (stages in the debug menu). As seen via the game's Debug Menu, all rooms are registered under a numerical index order. The list below will outline all available rooms within its respective area, in numerical index order. If any room bears a significant amount of details to explore, they may have a subpage linked to it within the list. All room names are currently unofficial, if any exist, unless otherwise stated or specified.
==Rooms list==
Room 	Connecting Rooms 	Description
1, 2<tabber>	 	
*Room 3(top-center roof opening)
*Room ??(right opening next to drawbridge)	This is the Castle Ground's Main Entrance, outside the bulk of the castle itself but inside its general area. To the left is the gate to the outside human world, which remains locked at all times throughout the adventure, trapping the heroes with the horrors that reside within the chaotic castle. The Castle Keep can be seen in the background looming over the Entrance as one gets closer toward its welcoming halls. After passing over the drawbridge, it raises upward and locks Juste out of exploration until he defeats the Giant Bat in the Marble Corridor.
Castle A
This is the first room to be entered, as it is where the entire adventure begins. Juste and Maxim appear at the large, closed gate to the outside world, under rainfall. After a discussion over Lydie's whereabouts and Maxim's memory, the rain soon stops, and Juste heads toward the drawbridge, where he is soon chased by a large living armor. Juste makes it over to the entrance to the next room while the large monstrosity falls into a giant chasm below. Juste can return to these castle grounds after he has done a bit of exploration inside the castle, but no enemies or items reside within these grounds.
Castle B
There are less clouds in the sky. If one looks closely, three pixels from an "erased" cloud are still present near the roof entrance to room 3. A Rare Ghost may appear here, on the grounds underneath the entrance to room 3. If this room is entered via the Debug Menu, lightning flashes will appear in the room.	
3<tabber> 	 	
*Room 4(top-right opening)
*Room 1, 2(bottom floor)	A tall keep above the castle grounds. Requires the Griffin's Wing to reach into this room, as well as the Crush Boots to pass through any blocking surfaces present.	
4<tabber> 	 	
*Room 3(left opening)	A small observing room inside the castle ground's keep. 	
5<tabber> 	 	
 	
The main entrance to the inside of the Castle. Connects to the outside grounds and further halls. A Statue must be broken in order for Juste to reach the higher elevation this room holds.
Castle A
This is the second room to be explored, and the first room visited inside the castle itself. Two Candles containing Hearts surround a red curtain covering a Peeping Eye's view from outside.
Castle B
The room is run-down and dark, with the curtain faded with tatters. The Fawn-like heads glow a menacing red gaze. Two Feather Demon guard the hall to the outside grounds.	
6 	 	
7<tabber> 	 	
*Room ?? (bottom-left floor)
*Room ?? (left opening)
*Marble Corridor Room 01(right Red Door)	A long corridor that leads to the entrance to the Marble Corridor. 	
8<tabber> 	 	
 	 	
9 	 	
10<tabber> 	 	
 	A small Wine chamber housing a valuable item. 	
11 	 	
12 	 	
13 	 	
14<tabber> 	 	
 	A tall underground shaft that tunnels directly above the Skeleton Cave. 	
15 	 	
16 	 	
17 	 	
18 	 	
19 	 	
20<tabber> 	 	
*Room ?? (top-left roof)
*Room ?? (bottom-right floor)	A short hallway overlooking the outside. Contains a stairway ramp and a tiny dining room off to the right, overlooking another room from above.
;Castle A
A portrait above the dining table displays three skulls, one of which is damage with blood. This room contains five Bats and Leather Armor on the dining room table itself.
;Castle B
A portrait above the dining table displays a curious eye, and a wine glass is filled with a red liquid. This room is void of any enemies and items.