Skaven buildings

This page lists all Skaven buildings. As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each.
==Chains==
===Settlement===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Settlement	I 	 	2 	800 	
 	Settlement	II 	 	3 	1600	
 	Settlement	III 	 	4 	3200	
 	Settlement	IV 	 	5 	4800	
 	Settlement	V 	 	6 	7200	
===Basic Military===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Assassins	I 	 	2 	2000	Requires a level 2 settlement.
 	Assassins	II 	 	3 	4000	
 	Assassins	III 	 	4 	6000	
 	Clanrats 	I 	 	1 	1000	
 	Clanrats 	II 	 	2 	2000	
 	Clanrats 	III 	 	4 	4000	
===Advanced Military===
Building	Chain 	Tier	Effect	Turns	Cost 	Requirements
 	Engineers	I 	 	3 	5000 	Requires a level 3 settlement.
 	Engineers	II 	 	4 	7500 	
 	Engineers	III 	 	5 	11250	
 	Monsters 	I 	 	3 	4000 	Requires a level 3 settlement.
 	Monsters 	II 	 	5 	13500	Requires a level 5 settlement.
 	Plagues 	I 	 	3 	4000 	Requires a level 3 settlement.
 	Plagues 	II 	 	4 	6000 	
 	Plagues 	III 	 	5 	9000 	
===Infrastructure===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Energy 	I 	 	1 	750 	
 	Energy 	II 	 	2 	1500	
 	Energy 	III 	 	3 	3000	
 	Energy 	IV 	 	4 	4500	
 	Energy 	V 	 	5 	6750	
 	Growth 	I 	 	1 	500 	
 	Growth 	II 	 	2 	1000	
 	Growth 	III 	 	3 	2000	
 	Order 	I 	 	2 	1500	Requires a level 2 settlement.
 	Order 	II 	 	3 	3000	
 	Order 	III 	 	4 	4500	
 	Order 	IV 	 	5 	9000	
 	Salvage	I 	 	2 	200 	
 	Salvage	II 	 	3 	400 	
 	Salvage	III 	 	4 	800 	
 	Weapons	0 	 	4 	4000	Requires a level 3 settlement.
===Port===
Building	Chain	Tier	Effect	Turns	Cost	Requirements
 	Port 	I 	 	1 	800 	Level 2 settlement.
 	Port 	II 	 	3 	3200	
 	Port 	III 	 	5 	7200	
===Defence===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Major defence	I 	 	3 	2500	
 	Major defence	II 	 	4 	5000	
 	Major defence	III 	 	5 	7500	
 	Minor defence	0 	 	2 	1500	Requires a level 2 settlement.
 	Minor defence	1 	 	3 	3000	
===Special===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Ritual	I 	 	5 	250 	
 	Ritual	II 	 	5 	2500	
===Resource===
Building	Chain 	Tier	Effect	Turns	Cost	Requirements
 	Exotic animals	I 	 	2 	800 	
 	Exotic animals	II 	
* Food: +1	3 	1600	
 	Exotic animals	III 	
* Food: +2	4 	3200	
 	Dyes 	I 	 	2 	800 	
 	Dyes 	II 	 	3 	1600	
 	Dyes 	III 	 	4 	3200	
 	Furs 	I 	 	2 	800 	
 	Furs 	II 	 	3 	1600	
 	Furs 	III 	 	4 	3200	
 	Gemstones 	I 	 	2 	800 	
 	Gemstones 	II 	 	3 	1600	
 	Gemstones 	III 	 	4 	3200	
 	Gold 	I 	 	3 	1000	
 	Gold 	II 	 	4 	2000	
 	Gold 	III 	 	5 	4000	
 	Iron 	I 	 	2 	800 	
 	Iron 	II 	 	3 	1600	
 	Iron 	III 	 	4 	3200	
 	Marble 	I 	 	2 	800 	
 	Marble 	II 	 	3 	1600	
 	Marble 	III 	 	4 	3200	
 	Medicine 	I 	 	2 	800 	
 	Medicine 	II 	 	3 	1600	
 	Medicine 	III 	 	4 	3200	
 	Obsidian 	I 	 	2 	800 	
 	Obsidian 	II 	 	3 	1600	
 	Obsidian 	III 	 	4 	3200	
 	Pastures 	I 	 	2 	800 	
 	Pastures 	II 	 	3 	1600	
 	Pastures 	III 	 	4 	3200	
 	Pottery 	I 	 	2 	800 	
 	Pottery 	II 	 	3 	1600	
 	Pottery 	III 	 	4 	3200	
 	Salt 	I 	 	2 	800 	
 	Salt 	II 	 	3 	1600	
 	Salt 	III 	 	4 	3200	
 	Spices 	I 	 	2 	800 	
 	Spices 	II 	 	3 	1600	
 	Spices 	III 	 	4 	3200	
 	Wine 	I 	 	2 	800 	
 	Wine 	II 	 	3 	1600	
 	Wine 	III 	 	4 	3200	
 	Timber 	I 	 	2 	800 	
 	Timber 	II 	 	3 	1600	
 	Timber 	III 	 	4 	3200	
==Under-Cities==
===Faction-specific buildings===
*Plague Cauldron Cradle and Grand Plague Cauldron - exclusive to Clan Pestilens
*Makeshift Workshop and Doomsphere - exclusive to Clan Skryre
Category:Skaven
Category:Skaven buildings