Chan

Chan is one of the "Elemental Princes of Air" - an unofficial title, who may be summoned through the casting of the either of the HLA abilities Elemental Summoning or Greater Elemental Summoning.
Chan is regarded as the 'good' Elemental Prince, while Yan-C-Bin is the evil counterpart.
==Gameplay==
Once Chan has been summoned, the creature is classified as "controlled" by the party, and this lasts for up to 1-turn before it'll be "unsummoned' and disappears from the map.
Chan can be managed and directed to attack a particular target, cast a Whirlwind spell if desired (it has two memorized), or directed to move to a point on the area map.
If no orders are provided, Chan will behave according to its default AI script, which may not be what the party wants it to do, so it's probably best to keep control of the creature and monitor its targeting and movement.
Chan is able to See the invisible and can target creatures that perhaps the party cannot if in the elemental's detection range.
When an enemy approaches Chan and is within 4 feet range, an emulated version of Globe of Blades spell is automatically applied to the elemental, that can't be dispelled, or Breached. 
Chan can only be struck by a weapon with a +3 enchantment rating or greater.
Chan can't be banished by a Death Spell or instantly destroyed by exposure to a Death Fog cloud.
Chan has several immunities to certain Status Effects, some resistance to Elemental damage and is invulnerable to Poison damage - See the InfoBox for a list.
Chan also enjoys a robust Magic resistance rating.
When Chan successfully strikes a target with its fist - it inflicts 1d6 Crushing damage, as well as extra for the creature's Strength attribute modifier, and then an additional 2d10 Electricity damage - the weapon is +3 enchantment for the purposes of what it can hit.
Any successful hit with the fist exposes the target to a potential Dispel Magic effect, with a caster's level of 10, and automatically destroys illusionary creatures such as a Mislead image or Project Image creature.
If Chan is left to its own AI in combat, the creature makes several targeting evaluations that considers and recognizes certain protections, such as stoneskin or mirror image, as well as if his fist is coming up as "weapon ineffective" - this means it may look for another target that is more vulnerable or less protected.
As is the rule for all summoned creatures, Chan cannot transition with the party to a new area map and must remain on the one it was summoned to.
Chan cannot explore and clear the fog of war, nor interact with containers, objects, open/close doors, pick up loot/items etc.
Category:Illusionary creature destroyers