Pro Wolfenstein 3D

Pro Wolfenstein 3D is the title of the video in which Civvie covers Wolfenstein 3D and its first expansion, The Nocturnal Missions.
== Synopsis ==
== Video ==
== Transcript ==
*Horst-Wessel-Lied plays*
[LT ALDO RAINE] Once we're in enemy territory, *blasting* we're going to be doing one thing, and one thing only.
*failed wall interaction sound* Killing gnatsees. *blasting* Any and every son of a bitch we find wearing a gnatsee uniform,
*blasting* they're gonna die.
Sound good? [B.J.] Yeah! *TV buzzing* [CIVVIE] Wolfenstein 3D is the granddaddy of the first person shooter genre.
Calling it a boomer shooter is almost quaint, since it's the granddad that always talked about how he shot up those damn gerries in WW2.
which makes it a "greatest generation" shooter, I guess… So, technologically, I'm not sure Wolf3D was as important as some people think,
it's not nearly the step forward that Doom was, or Quake was, because while it was being developed, Blue Sky Productions, who would later become Looking Glass Studios,
was working on a little game called Ultima Underworld, part of Richard Garriot's series of RPG games. And I sometimes wonder what the world would have been like
if I, or most people for that matter, had played Ultima Underworld and enjoyed it, before ever hearing about Wolfenstein 3D.
I mean, look at all this adventure game stuff, having to select looking, touching, attacking, using keys? Like System Shock which would come later.
another game I've barely played, because up until there was an Enhanced Edition, it was like playing an operating system rather than a game,
not to diminish any of Looking Glass' accomplishments, they made Thief and System Shock. But it was about the texture mapping.
a thing id Software beat Looking Glass to market with in Catacomb 3D, which itself was an improved version of a previous id game called Hovertank 3D,
so when Catacomb 3D came out, you're looking at a 3D arms race between these companies. Looking Glass probably got there first,
as the two developers had talked to each other, with Paul Neurath of Blue Sky saying that John Romero and resident of the binding in-between space that holds reality together John Carmack
had seen the game's demo in 1990 and according to Neurath, Carmack said he could make a faster texture-mapped engine,
and at the time, that sounded a bit presumptuous… You know, but then he did. But Catacomb used ugly EGA graphics,
meant 16, SIXTEEN whole colors. which by 1991 was in the dust behind VGA's blinding 256 colors!
256 colors! Can you imagine it?! [CIVVIE & TODD HOWARD] It was 16 times the detail!
[CIVVIE] Somewhere along the way in development, John Romero suggested that this 3D action game they were gonna make should be a remake of an old game called Castle Wolfenstein that he'd played on the Apple II.
which was like a stealth- action-adventure kind of thing, and Wolfenstein 3D was supposed to have elements of that, but instead of doing the slow thing…
So, the thing is, between Ultima Underworld and Wolfenstein 3D, released about two months apart, where I'm gonna say that Ultima certainly looks better…
but Wolf3D was a lot more accessible. Allegedly, Romero had the idea of having a faster, simpler game.
Ultima had you clicking around to move, nah, get the fuck outta here, we use the keyboard, we hold Shift to sprint at ludicrous speed,
we don't turn, we strafe with a machine gun like John Friggin' McClane, with blood all over the place, where you shoot hundreds of Nazis.
This software kills fascists! [SS Guard] Mein leben! [CIVVIE] Then came Spear of Destiny,
then Doom, then Quake, then Half-Life, then there was a real sequel in 2001 with Return To Castle Wolfenstein,
which is, sadly, the best Wolfenstein game, but only because this one is so primitive that it's like saying Mario Odyssey is a better game than Super Mario Brothers,
which it is. For now, though, we're taking a trip through the original Wolfenstein 3D, the first three episodes and the Nocturnal Missions, the three episode prequel,
shut up, I'm already going through sixty levels here, there's enough to talk about. Although it wouldn't be any fun if I just played it like normal people.
I've played a lot of this game that people think is "boring" and "outdated" mostly because I enjoy its simplicity,
especially on mobile platforms. So much so that I've played, and almost fully beaten this game, on the hardest skill, I Am Death Incarnate, on the Game Boy Advance port.
"What's so special about that?" Well… It runs like trash, there's no music, you can only save your game at the beginning of levels,
it runs like trash, and you can only save your game at the beginning of levels. The only thing it does better than the PC version,
which I think all future ports of the game included, was dedicated strafing buttons. Where the original had you holding down the Alt key,
that's right, circle-strafing was impossible, which is fine because Wolfenstein is not a game you can really circle-strafe through.
It's not a problem, I'm using ECWolf, an advanced port that lets me have better mouse control and directional strafing.
So... I'm gonna do something a little different. I'm gonna play it using the archaic and completely unnecessary lives system.
And the manual tells you to save, just like the Doom and Quake manuals always did, except Wolfenstein 3D is way harder than Doom or Quake.
So, if I lose all my lives, I start the episode again unless I somehow get so frustrated that I abandon that rule.
I mean, even on the GBA port I got up to Episode 6, Floor 7 on Death Incarnate before I gave up…
*Allégro by Emmit Fenn plays*
Why was this the plan? Why did I attempt this? *Allégro by Emmit Fenn continues*
Why? *Allégro by Emmit Fenn continues* *Get Them Before They Get You plays*
=== Escape from Wolfenstein ===
Episode I is about escaping from Castle Wolfenstein. "You are B.J. Blazkowicz, the allies' "bad boy" of espionage and a terminal action seeker."
It's not enough that you're a spy tasked with stealing some nazi plans, you gotta have that 90's attitude! But you got captured, and this is straight up some dark shit from the manual:
"For twelve long days you've been imprisoned beneath the castle fortress." "Just beyond your cell sits a lone thick-necked Nazi guard."
"He assisted an SS dentist/mechanic in an attempt to jump start your tonsils earlier that morning."
B.J. tricks the guard outside into coming in, kills him, takes his gun, and the game is on. You've got a knife, a pistol and 8 bullets,
and you ain't gonna need that knife very much. This game's first map was immortalized in Doom 2…
Okay, I guess it was immortalized in this game first, but everybody knows you go up to this secret wall here and you get a machine gun.
All your weapons share the same ammo pool, which maxes out at 99. You steal Nazi treasure because fuck Nazis and fuck their dogs,
who are not good boys, and do not go to doggy heaven. The combat is almost exclusively hitscans,
and on higher skills, this ain't the Doom hitscanners, these are the "the lowest guard can kill you with a couple lucky shots".
But you can kill him with one. You might think you see lighting effects, these are a lie. They are actually two different textures slapped onto the north/south
or east-west parts of the tile that makes up the wall. One is just darker than the other. Secrets in Wolf3d…
I don't know where all of them are, I don't even know where half of them are, I have vague notions of : "oh yeah, that's right, there's this room,"
"with this general shape, there's a brick wall here with a health pickup behind it right?"" Yeah, right.
This was before secrets could be hinted at with subtle design choices like a misaligned texture, so you're wall-humping.
*failed wall interaction sound*
And maybe you found the secret level immediately. where the exit elevator took you to this purple maze and introduced SS Officers, the heavy guards, just uh…
if you want to avoid getting hit, stay far out of any guard's line of sight and if they're around a corner, go deeper into cover, because they can still hit you.
and if you're behind a door, understand that as soon as that door is one-pixel open that the game registers it as open and that they can shoot you.
If you've got a ton of Nazis to deal with, remember that they can hear you, sometimes, depending on whether the game has set them to ambush you or not.
Since they can hear you and close in on your position, you use that to your advantage and bottleneck them.
There's so many on this difficulty and you haven't seen anything yet. A lot of the tension that happens in this game is from hearing a guard wake up somewhere you can't see
and running around the level wondering if they're gonna show up because on this skill, any guard can instantly knock half of your health off.
Meaning "don't get caught by the SS in a tight corner". Because they've got machine guns and will murder you. You gotta sit, wait them out, you'll hear when they're done firing.
At least in this source port… It's a little harder in DOS because the sound just isn't as good.
Low on health? Eat some dog food. *DD Groove by Kevin MacLeod plays* [B.J.] Dog food.
And here I thought those Nazi bastards would buy the dry stuff, cheap out, but no...
they treat those puppers like razor-toothed royalty. *Wolf3D bark* they treat those puppers like razor-toothed royalty. Canned wet food... only a little bit o' horse...
*eating* Delicious.
[CIVVIE] Or medkits, or turkey dinners. Or if you're below 10% health, you can eat viscera off the floor.
*drinking sound?* *drinking sound?* On the 2nd floor of this castle, you can get the most powerful weapon in the game, the chain gun.
the original room-clearing machine. so venerated by the player that when he picks it up, he gets a big ol' grin on his face.
Then the music goes: *chain gun pickup sound* and even though the clips in this game are bit-crushed to hell,
this is the only weapon that doesn't sound like a peashooter. *death-dealing machine sound*
I mean, listen to the machine gun. *weak-ass sound*
You'd think there would be no reason to go back to it but if you want to conserve ammo, the machine gun is still a vital tool since it doesn't eat up two bullets at a time
and the lower guards and the dogs can go down in one shot.
You pick up treasures for score, these crowns are the most valuable, the crosses are the least, and every 40,000 points gets you an extra life,
or the extra lives do, along with putting you back at 100% health and giving you 20 bullets. Your lives max out at 9,
and I've done that already by the beginning of level 2, because the secret map is full of treasure and it gave me two more lives on top of the nine I already had.
Episode 1 is pretty easy at the moment. I find this game's simplicity kind of beautiful. It just feels good to run around gunning down Nazis.
It is the FPS game distilled into its most basic elements. The problem is that it lasts for 60 levels and most people will get tired of it around Episode 2.
Focusing on single levels of Wolfenstein is usually unnecessary, they're all very similar, with "some" exceptions.
The 4th floor of Episode 1 is where the game starts to heat up on higher difficulties, whole platoons of guards flooding in to kill you.
Interesting things scattered throughout levels, like in 1-5, that's how I'm referring to these now, they're like Mario stages. 1-5 = Episode 1, Floor 5, got it?
There's a secret area towards the end that's like a primitive recreation of finding a vault. Heavily guarded and full of ammo, health, and treasure.
I'm wondering… does this play better with modern controls? Well, yeah, with the dedicated strafe buttons.
But that's pretty much grandfathered in. I can't think of a port of Wolf3D that doesn't have that now, Anyone coming at me in the comments about the mouse, though,
you absolute clowns who still think that Wolf3D and Doom were always keyboard only, get the fuck out, you're wrong!
Here's the DOS version with a mouse, a thing it always supported. I don't miss the "you have to be looking at an item to pick it up" bullshit either.
So you've cruised through Episode 1 and made it to the boss, Hans Grösse. Take cover when he fires, shoot at him,
find the secret over here with the ammo and health supply.
[B.J.] Yeah! [CIVVIE] "You run out of the castle and hook up with the Underground." "They inform you that the rumors were true:"
"some hideous human experiments were seen around Castle Hollehammer." "So Operation Eisenfaust is real!"
You bet it is! *Enemy Around The Corner plays*
=== Operation: Eisenfaust ===
First things first, go straight into this room with the machine gun, you're gonna need it! Because of the fucking mutants!
So, when you alert a guard in Wolfenstein, they shout some German nonsense, you know. And then you're alerted to the fact that some Nazi is chasing you.
The mutants don't make any noise until they're shooting at you.
They shoot you the instant you alert them. You're gonna want a chain gun, thankfully here's one, right in the first level,
it's in like the second room you'll go into, cool. You think, maybe wait to get the machine gun and go straight for the chain gun?
No! NO!
Anything above the second difficulty level and it's a guaranteed hit. On Death Incarnate, forget it, they can fire at you between your own pistol shots.
And they're the only enemies in 2-1. Just to get to know them, right?
They're bastards. And I torture myself because the secret exit is in the first level of this episode too.
Behind two secret, moss-covered stone pushwalls. No, not that one… Or that one… Or that one…
and you'd better go out into that level swinging because there's 6 mutants waiting for you outside the door. And it only takes one.
Or, it takes three or four whittling your health down.
A point-blank shot takes a ton of health away, bullets in Wolf3D have damage falloff, kinda, since they're hitscans…
Here's the first death of the run.
I'm really not happy about that because you remember the 6 mutants at the beginning? Yeah, I'm not pistoling them.
So what I do is go through one of the secret walls. This level basically has four paths accessible through secret walls.
And I follow the path until I find an SS who will drop a machine gun. Otherwise I'd probably have to start the episode all over again.
Now that I have a fighting chance.
What you have to remember when dealing with these mutants is that there's ALWAYS ONE MORE. I'm looking to get extra lives and get up to 9,
and that room that killed me has a secret with a chain gun and two extra lives so it's a net gain of one life.
I leave the level with 8 and start the episode proper, where you're still suffering with these goddamned things left and right,
checking every corner, jumping into rooms before jumping back out, hoping to alert them, before they instantly shoot you.
And then lead them into a doorway. Oh what's in this room?
And this is it, this is where people stop playing Wolfenstein, because it gets a little repetitive. It's got limitations that hold it back like…
Blake Stone is a better and more interesting use of the tech with a lot more to do and even that gets repetitive because there are SIXTY FUCKING LEVELS.
2-5 is the first of the "levels that are just shaped like swastikas" "because it's a Nazi fortress and they're like that apparently."
2-6 is a goddamned nightmare. I don't know what it is about these purple walls that always messed with me. The unnatural coloration,
the fact that they've always seemed a bit weird because they don't show up very often, and when they do it's either in a secret level or… here…
It's a lot of tight corridors that connect to bigger murder rooms. This is a murder room.
Oh, and I forgot to mention, the enemies shoot through each other and only hit you. Yeah, id Software games used to be jank as fuck.
2-7 is a trick. It looks tiny, like it's just a few rooms, unless you hit a secret wall here to reveal the rest of the level.
Stuffed full of guards. I think the main objective is to get into this vault full of mutants.
I don't have the ammo for this! That's fine, I pick up 8 bullets. Each dead guard drops 4 bullets, it takes maybe 3 or 4 to kill the mutants so…
Yep, that's a restart. With a pistol, so I'll actually have less ammo than before. Cool.
I'M BACK, FUCKERS!
And look, 3 extra lives! Okay… 2-8 has that infamous pushwall maze that I've never, ever properly made it through.
It's ridiculous, there was a contest involved with it, the whole "call apogee say aardwolf" thing, but they had to discontinue the contest before even officially announcing it
because people already invented level editors and such so they could see where it was. Here's what it looks like. And because of how pushwalls work in Wolf3D, you can block yourself off from the goal,
you basically can't even begin to 100% this level because of how it's designed, and I've never actually gotten to the "call apogee say aardwolf" thing before.
I have gotten to Hans Grösse. But how about this, I'll do it I'll come back here and show it off with the help of this here map.
*Super Mario Bros. 3 Sky Land theme plays
[HANS GRÖSSE] Guten tag!
*Super Mario Bros. 3 Sky Land theme plays
[CIVVIE] Okay, well, this room is where it's supposed to be. But it's long since been removed from the game because people were calling Apogee and saying Aardwolf, you know?
I'm gonna move on.
What did I tell you? THERE'S ALWAYS ONE MORE.
FUCK! Fuck this level, I'm out. Every boss level has secret caches of health and ammo and this one's no different.
You know, if Doctor Schabbs kills you with his flying needles, your face on the HUD turns into a mutant face. But we won't be seeing that.
[SCHABBS] Mein Gott in Himmel!
[SCHABBS] Mein Gott in Himmel! [CIVVIE] Awesome! *The March To War plays*
=== Die, Führer, Die ===
Episode 3 is a cakewalk. It is almost exclusively tiny levels and it introduces the officers,
which are like the guards but faster, and not even remotely on the same threat-level as the mutants. The entire episode took me 37 minutes
and most of that was dicking around looking for secrets. I got overconfident on 3-6 in a room I didn't even have to go into
because there's a secret wall that will bypass these guards and give you the key. Just sloppy. So you're going through Floor 7 and you come upon a secret with a silver key door in it.
But there's no silver key on this level. There's this secret wall which will take you into a maze I've navigated so many times
that I know which direction to start in, and I know that I'm looking for one specific place that's a square room,
following from there into this area with treasure, extra lives and one more secret wall. This only took me about a minute. That's how many times I've done this.
I'm so lonely… This elevator takes you to the secret level of this episode, hell yeah, it's the Pac-Man level!
Awesome. Classic. Let's go kill Hitler. Or the "fake hitlers" who have flamethrowers?
They are dummies on a string with flamethrowers mounted in the chest and are not magic,
"because introducing magic and fantastical elements like that into Wolfenstein would be ridiculous," he said, before Spear of Destiny, a prequel to this game,
and the Spear of Destiny had the Spear of Destiny, and the Angel of Death, that's not even getting into the shit in Return to Castle Wolfenstein or the Raven game…
Anyway, they're spongy, and if you fuck up and have your back turned on one of them…
Yeah… Let's kill Mecha-Hitler. Shoot, look for his attack windup, get out of sight, shoot again, destroy his mech,
then shoot him until he explodes into a pile of viscera topped with his head like an anti-Semitic cherry.
[HITLER] Eva, auf wiedersehen! [CIVVIE] Fuck yes! Fuck you, Hitler!
You just don't get a better game climax then killing Hitler, it just doesn't happen. *Searching For The Enemy plays*
=== A Dark Secret ===
Welcome to The Nocturnal Missions, the prequel to Wolfenstein 3D, but not the other prequel to Wolfenstein 3D,
which had expansion sequels which are also prequels to Wolfenstein 3D, but not to Return to Castle Wolfenstein but maybe to The New Order, Old Blood and New Colosssus.
The plot of this whole thing is that you're trying to uncover plans for a chemical war, led by General Fettgesicht… …led by General Fettgesicht…
*Civvie sucks at pronunciation* General FatFace,
because we're really not taking this very seriously. But that's way off, he's all the way in Episode 6. There's so much pain ahead of us!
Episode 4 starts off innocently enough. 4-2 stands out to me as the level where they really start playing tricks on you.
I wanna get into this secret here, you can see this room full of goodies… But you can accidentally block it off by using the pushwalls wrong!
[OFFICERS] Spion! [CIVVIE] And you get a chain gun and 5 lives outta that.
The next level has the first truly ridiculous horde of Nazis that you have to deal with in the game.
There's just something about how it feels to mow down all these Nazis that was designed in the same way that fast food is,
it's cheap, it's easy, it's satisfying if you don't have too much of it, I know the secret exit is in this map too,
I just remember the general layout and there being a secret wall somewhere in here. Here we go. This takes you to Episode 4's secret level, which is almost like a puzzle.
Because combat is discouraged. See, if you make a noise, fire your gun, or alert a guard in any way for most of this level, you're fucked.
However! I'm gonna do one save here to show you guys but this wasn't possible in old Wolf3D because of the sprite limit,
where enemies would become invisible if there were too many of them on screen. We don't have to worry about that, so…
*Super Mario Bros. 3 Sky Land theme plays
And I still died 3 times trying this. There are 75 of these officers and every one of them wakes up when you fire your weapon.
But that's now how you're supposed to do the level. You're supposed to follow the walls with blood splashed on them, which will lead you to the exit elevator. See? Easy.
4-5 is one of my least favorite levels. For that, I'm gonna have to point to the manual under the "Hints and Strategies" section,
it says here, "Necessary items aren't hidden." "The Nazis may be rude hosts, but they would never hide anything necessary to escaping."
"Keys and elevators can be reached through the normal passages." That's a fucking lie!
The gold key in this labyrinthine hellscape is behind two secret walls! Fuck this level!
I'm about to finish the episode, when I get trapped by a door right the last room of the penultimate level and take a death.
That's not really the worst part, the worst part is that the level starts like this.
And you won't get a machine gun unless you get it off a dead SS.
*grunts in frustration*
Okay, back in business although this is getting a little monotonous. So I have to be very quiet, knife this guy so it doesn't alert the guards in the next room…
Okay, so now I REALLY have to be quiet cause I have 8 bullets.
Fine, you wanna be like that?
Oh, this poor bastard brought a rocket launcher to a hitscan fight.
And that's Episode 4 done! *Zero Hour plays*
=== Trail of the Madman ===
Probably my favorite episode. It's full of Nazis to kill, it doesn't annoy me too much, it's got lots and lots of treasure!
Well that was just bad luck with RNG. Like I said, my favorite episode, the levels aren't too big, but not too small,
there's new textures so it kinda feels different, and it's good. Except 5-2, which has… this.
I don't even waste the ammo anymore, I run through, take the hits, and all for this bit of treasure. Other than that, secret level exit is on the 5th floor,
inside of a secret inside of a secret, both of which are stuffed to the brim with treasure.
The secret level isn't special but it doesn't need to be. It's fine, it doesn't break my balls, and they can't pull the Pac-Man thing again, so whatever.
I don't die until the final map.
which has not only the boss, Gretel Grösse, sister of Hans Grösse, but those secrets like in the other boss maps with ammo and health
but also a shitload of treasure. So much treasure. Think of how many Uwe Boll movies this financed!
[UWE BOLL] You know, there are that rumors out that my films are financed with Nazi gold. And what should I say? It's true.
[CIVVIE] "When's the Postal movie review, Civvie?" Fuck you, that's when! You try uploading a movie review to YouTube!
Especially one with Dave Foley's penis in it. Gretel Grösse is very much like Hans Grösse, right down to dropping a gold key when she dies.
And I tell you what, I've never seen any horny fan art of this giant lady… Oh shut up! It absolutely doesn't matter that she's a Nazi…
Let me go check DeviantArt- Oh, there it is! [B.J.] Yeah!
=== Confrontation ===
*P.O.W. plays* Oh boy, Episode 6…
Off to a bad start and it only gets worse. The first level of Episode 6 is mostly this.
Yeah, thrilling, ain't it? You can get a chain gun in this level in the cave room here. Right near the exit, there's a secret gold key,
and if you backtrack, you can pick up some treasure and an extra life that I absolutely needed. Floor 2 is pretty short,
easy after the first couple rooms of ambushes and it just kinda spirals in on itself. Floor 3 is a tessellation of swastikas because of course it is.
It's a lot of alerting guards and either rushing in to shoot them or waiting for them to come to you. Unfortunately, this requires patience,
a thing I ran out of around the time I had to do this bullshit:
So I rush in and die, and then immediately abuse the guard's ability to open locked doors to resupply my weapons.
You're supposed to go across the map and through four secret walls to find a key for this door because the exit to the secret level is in here.
The secret level, because I'm not saving my game, is pain. So, there's a few directions you can go in and each one of them has Hans Grösse.
He's back! Four times! Let's see, I start this level with eight lives and I end it with 1.
When you are pistol starting, well, don't go into this room. Don't even go near the maze with all the vines because it's full of mutants.
That's right, the mutants are back! You only need to take one of these paths and kill one Hans Grösse to get out of this level
and by god, that's what I did! I've never had to pistol start it, so my strategy was running into this room,
letting this guard close this door behind him so nobody hears me when I kill him, take his machine gun, run through here, into this room,
alert everyone, grab the chain gun and shoot through here to get this extra life. Because after that, if I die, it doesn't matter, I can pick it up again.
I wouldn't say the rest of the episode is smooth sailing either, a lot of officers to worry about, no more mutants thank god,
but I am playing extra carefully, because you are a second from death in most of these maps. And then you get to 6-6.
One noise, one gunshot and you alert the entire map. And they come running. Your best bet is to be patient, bottleneck them in the starting room
unless you want to try and defend two entrances, and wait it out. Then we get to 6-7, the level that broke me.
The one where I started saving my game because I was done. Fuck it, what am I trying to prove?
I couldn't beat it on Death Incarnate on the GBA, and at a certain point, I'm showing the game more respect than it deserves by attempting to do so.
This map sucks. This map is a shooting gallery where you are the target. Followed by a maze where you have to so carefully proceed through it
that the "fast and frantic" gameplay that's intended by the designers is gone. You wanna know where I gave up? Right here.
When life and death became a coin toss.
And if I had looked the other way going into that corridor, one of the thousand corridors in this level, I would have lived.
I don't know if John Romero or Tom Hall made this map but, fuck dude, not cool! You wanted an uplifting story where I finally conquered the level that fucked me over all those times before?
Where do you think you are? I had 5 lives and I died 8 more times, I let myself die at the beginning of the next level just because it's easier to get all my health back.
This level's way easier at first! I get an extra life and then immediately lose it! I stop to secret hunt, I die,
I get the chain gun in a secret and basically keep my fire button pressed until the end of the game. Okay. Last level.
Actually easier because you wake up all the guards and wait for them. There's lots! There's a secret right at the beginning full of ammo and health.
Secrets in the metal walls. and then in the actual boss arena, they're hiding behind corners waiting to ambush you
DURING THE BOSS BATTLE!
Fuck everything! That's Wolfenstein 3D. Good in smaller bursts and abject cruelty later on,
when playing on the hardest difficulty with arbitrarily self-imposed challenges. You know, now that I think about it, I could have enjoyed this just fine if I'd-
*How'd Did I do? plays* You know, now that I think about it, I could have enjoyed this just fine if I'd- *How'd I Do? plays*
[B.J.] Damn, what are we working with here? Mein Alpo… *breaks into laughter* Damn, let's see what we got here…
Nutra-Reich… Look at me!
Now, it's my turn to get the cool guitar behind me while I talk.
== Trivia ==
The song which opens the video is the Horst-Wessel-Lied, the anthem of Nazi Germany, as arranged by Bobby Prince for Wolfenstein 3D.
The live action clips at the beginning of the video are from the film Inglourious Basterds.
== Behind the Scenes ==
The video features a cameo from Gianni Matragrano, providing the voice of B.J. Blazcowicz in an impression of Brian Bloom.
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Category:Wolfenstein
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