Olradin League (UNOFFICIAL)

==Discordant Stars==
This section of the wiki covers a Discordant Stars Faction. Discordant Stars is a fan-made unofficial expansion for Twilight Imperium 4 created to be compliant with Asmodee policy. THIS SHOULD NOT BE MISTAKEN FOR OFFICIAL CONTENT.
==Faction Abilities==
*POLICIES: When you gather your starting components, place the 3 “Policy” cards near your faction sheet, choose which side of each card to place face up. This faction has the abilities and effects listed on the face up side of each Policy card.
==Faction Promissory Note==
Incite RevolutionACTION: Place this card face up in your play area to choose and exhaust 1 planet you control.
Then, ready 1 non-home planet you control other than Mecatol Rex.
At the start of the status phase, return this card to the Olradin player.
==Faction Technologies==
 False Flag OperationsAt the start of your turn, you may exhaust this card and 1 planet you control to ready 1 non-home planet other than Mecatol Rex. Prerequisites: Geosympathic ImpellerAfter you activate a system, you may exhaust a planet you control of the same type as a planet in that system to apply +1 to the move value of each of your ships during this tactical action.Prerequisites: 
==Additional Components==
Name 	+/-	Card Text
Policy: The People [Connect] 	+ 	Once per action, after you exhaust a cultural or legendary planet you control, you may move 1 infantry on that planet to another planet you control.
Policy: The People [Control] 	- 	You cannot perform transactions during the agenda phase.
During the agenda phase, after you cast votes on an agenda, cast 2 additional votes for each cultural planet you exhausted.
Policy: The Environment [Preserve]	+ 	Once per action, after you exhaust a hazardous or legendary planet you control, you may reveal the top card of the exploration deck that matches 1 of those planets; if it is a relic fragment, gain it, otherwise discard that card.
Policy: The Environment [Plunder] 	- 	When 1 or more of your units use PRODUCTION, reduce the PRODUCTION value of 1 of those units by 2.
Once per action, after you explore a hazardous planet, you may remove 1 unit from that planet to explore that planet.
Policy: The Economy [Empower] 	+ 	Once per action, after you exhaust an industrial or legendary planet you control, gain 1 commodity.
Policy: The Economy [Exploit] 	- 	Place the “2” commodity token on your faction sheet, your commodity value is 2. 
Once per action, after you exhaust an industrial planet you control, place up to 1 fighter from your reinforcements in a system that contains 1 or more of your ships.
==Flagship==
Name 	Cost	Combat	Move	Capacity	Abilities
Rallypoint	8 	5 (x2)	1 	3 	Sustain Damage
When you move this ship, apply +1 to the move value of each of your other ships during this tactical action.
==Mech==
Exemplar (+ Side)	Exemplar (+ Side)
If you have at least 2 “-” Policies, flip this card.
If this planet contains no more than 1 of your mechs, apply +1 to its influence value. 
Sustain Damage	If you have at least 2 “-” Policies, flip this card.
If this planet contains no more than 1 of your mechs, apply +1 to its influence value. 
Sustain Damage
Exemplar (- Side)	Exemplar (- Side)
If you have at least 2 “+” Policies, flip this card.
If this planet contains no more than 1 of your mechs, apply +1 to its resource value. 
Sustain Damage	If you have at least 2 “+” Policies, flip this card.
If this planet contains no more than 1 of your mechs, apply +1 to its resource value. 
Sustain Damage
2 	6
Cost 	Combat
==Leaders==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Baggil Wildpaw - Political Haggler	At Game Start 	After a player exhausts a cultural, hazardous, or industrial planet they control, you may exhaust this card to allow that player to ready a planet they control of a different trait than that planet.
Commander	 	Knak Halfear - Grizzled Negotiator	Control 1 cultural planet, 1 hazardous planet, and 1 industrial planet	When you pass:
You may exhaust 1 non-home planet you control other than Mecatol Rex to gain a number of trade goods equal to that planet’s resource or influence value.
Hero 	 	Pahn Silverfur - Council Speaker 	Have 3 Scored Objectives 	SHADOW COUNCIL - CHANGE OF PLANS
ACTION: Place 1 infantry from your reinforcements on each planet you control; you may choose and flip 1 Policy card.
Then, purge this card.
==Gallery==
File:Olrad M.png
File:Olra mb.png
File:Olrad R.png
File:Olrad B.png
File:Olradin - Connect.png
File:Olradin - Control.png
File:Olradin - Empower.png
File:Olradin - Exploit.png
File:Olradin - Preserve.png
File:Olradin - Plunder.png
File:Olradin - Commodities.png
File:Olradin 5.png
File:Olradin icon.png
==FAQ==
Q: Does exhausting a planet for the Olradin Commander trigger other faction abliities such as Policy: The People [Connect/+]?
A: No. Each policy that generates an effect when a planet is exhausted needs to happen during an Action, and passing is not an action (it's what happens when you don't take one). 
Q: Does exhausting a planet to follow a strategy card another player played trigger other faction abliities such as Policy: The People [Connect/+]? 
A: Yes. Each policy that generates an effect when a planet is exhausted needs to happen during an action, (but it doesn't need to be the Olradin players' action. In this case the other player took an action to play their strategy card. Note that many of these policy effects can only occur once during any specific action, though. 
==Trivia==
*WIP
Category:Discordant Stars
Category:Unofficial Expansions