Tan'rith Legion

The Tan'rith Legion, also known as The First, are a Legion of the United Sangheili Republic raised from the world of High Promissory, and the first Sangheili legion to incorporate human warriors. 
==History==
The history of the Tan'rith Legion lies with that of High Promissory. Formerly a boot-strap human colony, it was set up on a world where the Sangheili had begun the terraforming process. Invaded by the Sangheili military, after a hard fought battle, the colonists were defeated, and the Sangheili began the process of enforcing their will and culture across the planet. Sangheili had long respect humanity as an enemy, and the fervent defence of their homes, in the face of overwhelming odds inspired the commander of the local garrison to petition Republic military command to raise a legion on High Promissory. Sangheili often raised legions of conquered client races during the days of the Covenant. Initial applicants were head hunted from numerous prisoners of the war. Most preferred freedom and the opportunity to defend their home, even if they weren't in control of it themselves, and others were enticed by the prospect of higher places in the new social order. The first unit raised was a single Warrior Creche, staffed by members of the local Sangheili garrison. 
The Warrior Creche was lightly equipped, with improvised armour and small arms, but trained hard under the watchful eye of their commander. Their moment came when raiders from the Storm Covenant attempted to waylay an arms shipment on the surface of High Promissory. The Creche were the first military unit on the scene and engaged the raiders in combat around the desolate slum where they'd secured the shipment. Human knowledge of these slums, and how to defend them resulted in the Storm Covenant suffering high casualties and leaving without their prize. Republic Army Command learned of this, and authorised the Warrior Creche to be expanded to a full Legion, complete with armour and heavy arms. Specialised armour was developed and built locally, and Sangheili warriors from battle hardened legions were transferred in to train and lead the Legion. 
==Recruitment and Training==
The Human element of the Tan'rith Legion is recruited solely from the Republic colony of High Promissory. Recruitment is entirely voluntary and open to both those in Bond Servitude, and Serf positions. Recruitment is open to those between the ages of 18 and 30, to both genders and applicants must be able to speak Sangheili fluently, and be literate. Recruits typically face a physical examination, that requires them to display exemplary fitness. 
The Sangheili element are recruited from the Republic Officer pool. Most of these officers have served in Sangheili-only Legions raised on High Promissory or neighbouring worlds, or have sent a special request to be transferred. Given that most of the warriors present are already experienced members of the Republic Army, none have to perform physical examinations, and serve as officers and infantry leaders. 
Those that pass physical examinations are placed into a training crèche. Moved to Fort Alakalis, several kilometres outside of the capital of High Promissory, they are placed into a tough training regime intended to shape them into warriors, modelled on Sangheili warrior training. The training is harsh and uncompromising, involving intense physical training, involving long distance fast-marches and exercise, hand-to-hand sparring, weapons training, familiarisation, team building exercises involving mock fire fights and lance on lance battle and exercises designed to instil discipline in them. Training is done in all weather, and will include physical punishment for misdemeanours. Bond Slaves and Serfs are both regarded as of the same station in the military, with equal treatment for both. Barracks are unisex (As Sangheili fail to observe, or simply don't care, about differences between human sexes) and all aspirants are given their first uniform. This consists of a flat grey version of the standard battledress for Tan'rith Legion, which as a functional and flexible leotard, ideal for beating the heat. However, in line with Sangheili traditions, physical activity such as sparring and exercise are performed out of uniform.
After their first month in the training crèche, they are selected for
==Organization==
===Command===
The central command of the Tan'rith legion consists of several veteran officers of the Republic Army, their retinue and various support staff, usually a mixture of Sangheili and human. The legion itself is lead by Tolcath 'Vadam, a well regarded leader from the vaunted housed of 'Vadam.
===Nak'raz Field Group===
Nak'raz Field Group is the 'tip of the spear' for the legion, and represents the core of its hardened shock troops. Nak'raz Field Group is always first into the fight, and usually the last out, and is represented by its toguh grenadiers, including the elite Rul section. 
*Rul Section: Rul section is the home of the most elite and well regarded Grenadiers in the legion. A mixture of special forces trained warriors and veteran shock troops, it is capable of both covert and overt action, and the warriors of Nak'raz Rul Section are regarded as some of the best in the legion. 
*Tanis Section: A section of Grenadiers, this section consists primarily of Grenadier infantry, of various loadouts, as well as light vehicles and heavy weapon teams for integral support. 
*Iland Section: A section of Grenadiers, this section consists primarily of Grenadier infantry, of various loadouts, as well as light vehicles and heavy weapon teams for integral support. 
*Throt Section: A section of Grenadiers, this section consists primarily of Grenadier infantry, of various loadouts, as well as light vehicles and heavy weapon teams for integral support. 
*Culmix Section: A section of Grenadiers outfitted with heavy weapons, they provide long range anti-armour firepower and direct and indirect fire support.
===Crali Field Group===
Crali field group provides a large amount of the legions armour and mechanized fire power. 
*Rul Section: A section of Grenadiers, this section consists primarily of Grenadier infantry, of various loadouts, as well as light vehicles and heavy weapon teams for integral support. 
*Tanis Section: A section of Grenadiers, this section consists primarily of Grenadier infantry, of various loadouts, as well as light vehicles and heavy weapon teams for integral support. 
*Iland Section: A section of Mechanised infantry, it has a number of armoured transport vehicles designed for quickly getting their Grenadiers into combat, then supporting them for the duration of the fight. 
*Throt Section: A section of armour, it consists of a mixture of Wraith and Poltergeist tanks, among many other specialised support vehicles, giving substantial firepower.
*Culmix Section: A section of exotic and heavy armour, it contains artillery, anti-air as well as a small number of walkers, including a number of Locust walkers and 2 Scarabs.
===Oran Field Group===
Oran section is a mixture of specialised Grenadiers and Scouts, usually established for lightening fast combat. They usually rely of light vehicles and heavy support from air vehicles to quickly deploy to their combat theatre. 
*Rul Section: A section of Grenadiers outfitted for air assault, they specialise in closing with the enemy using dropships and destroying them in close quarters. As such, they usually carry less heavy arms as they can#t afford the weight or space.
*Tanis Section: A section of Grenadiers specialising in specialised space insertion. While most units are trained to do this, this section excels in it. Using drop pods they strike at the heart of the enemy, routing them, or reinforce failing positions.
*Iland Section: A section of Scouts trained to reconnoitre by air, they use dropships to slip behind enemy lines, or flank their positions, then storm them with ease. 
*Throt Section: A section of Scouts who are specialised in the use of drop pods. They often use these to slip behind enemy positions to scout deeply into their positions, or raid their positions. 
*Culmix Section: A section of scouts entirely mounted in light vehicles such as Spectres and Ghosts. They use these vehicles to scout enemy positions, flank enemy formations, launching hit and run strikes and quickly cover ground.
===Pulan Field Group===
The only Field Group to have solely scouts, the Pulan Field Group is not for direct combat, instead they support through scouting, flanking and hit and run strikes, having high mobility and flexibility. 
*Rul Section: A section reserved for the most elite scouts in the legion, it is a mixture of veteran scouts arranged as elite shock troops and for scouts trained as special forces. Specializing in covert and surgical strikes, they are often deployed in small teams rather than en-mass. 
*Tanis Section: A section of scout troopers, it primarily consists of Scout infantry, with supporting specialists, usually specced for range combat and some light vehicles for reconnaissance and support. 
*Iland Section: A section of scout troopers, it primarily consists of Scout infantry, with supporting specialists, usually specced for range combat and some light vehicles for reconnaissance and support. 
*Throt Section: A section of scout troopers, it primarily consists of Scout infantry, with supporting specialists, usually specced for range combat and some light vehicles for reconnaissance and support. 
*Culmix Section: A section of scout troopers, it primarily consists of Scout infantry, with supporting specialists, usually specced for range combat and some light vehicles for reconnaissance and support.
===L'thao Warrior Crèche===
Every warrior who joins the Tan'rith Legion joins the L'thao Crèche. Once their training is finished they're placed in a section in the Warrior Crèche. After their first tour, they are moved to a true unit. Crèches are led by veteran officers and a handful of experienced warriors, in order to train the new warriors to the best of their abilities. During combat, Crèches are usually the second line of battle, supporting other units in battle. 
*Rul Section: A section of Grenadier recruits, it has sparingly few weapon specialists and a handful of vehicles. 
*Tanis Section: A section of Grenadiers, it has a handful of heavier vehicles for training armoured specialists. 
*Iland Section: A section of Scouts, it is filled with new recruits being trained for high-speed combat that is expected of Scouts.
===Mratra Aviation Field Group===
Backing up the Legion is the Mratra Aviation Field Group. This air group provides organic air support, with dropships, gunships and ground attack fighters, providing air mobility and direct fire support. 
*Rul Section: Rul Section is comprised of the most elite pilots in the Group. It contains a mixture of Phantom dropships, heavily armed Phantom Gunships, a Black Phantom electronic support ship or a True Phantom stealth ship. They provide reconnaissance of dangerous areas, lead attacks and transport elite teams of shock troops or spec ops. 
*Tanis Section: The central unit of the Group, they have a large number of Phantom dropships, capable of transporting armour and infantry in large numbers, while providing fire support. These ships are piloted by Sangheili, but the weapon systems are crewed by Humans.
*Iland Section: This section provides the majority of aerial fire power, with vast numbers of the advanced Banshee attack craft. These large squadrons can strike with impunity and wipe out armour and infantry in lightening fast strikes. Squadrons of Banshees are lead by Sangheili pilots, but the majority of the squadron are human pilots. There are also a small number of the unusual A-64 Yűrei gunships, piloted by Sangheili crews. 
*Throt Section: This section uses the Spook dropship. Smaller than the Phantom, it is more nimble and better suited to urban combat or close support. Capable of dropping small squads and light armour deep in urban terrain, it can continue to lend fire support after that, also providing search and rescue and escort for larger craft.
*Culmix Section: The smallest section, this section contains heavy dropships, used for transporting vast amount of infantry and armour. Its primary vehicle is the formidable Lich, a large gunship with heavy weapons and a vast troop compliment. It also has a handful of the Apparation Heavy Dropship, capable of transporting large amounts of armour, or even a Scarab and provide accurate and deadly anti-armour fire.
==Ranks and Specialists==
Every warrior enlisted in the Tan'rith Legion serves it in one of two roles, the Grenadier or the Scout. Grenadiers are heavy infantry, specialising in direct combat, usually at mid to close quarters. With their medium armour and heavy weapons, they form front line infantry and shock troops, often smashing through enemy positions, or holding against sustained attacks. Scouts, on the other hand, specialise in more covert action, such as scouting, flanking, misdirection and reconnaissance. With their light armour and long ranged arms, they tend to keep the enemy at arms length. 
===Grenadier===
Grenadiers represent the mainstay of the Tan'rith legion and fight in a variety of ways and vehicles. Grenadiers are usually armed with a rifle and their medium armour, allowing them to go toe-to-toe with most enemy forces. Grenadiers rarely go for covert action, instead being deployed as line infantry, attack or defending positions, covering the flank of the Sangheili military, launching mechanized, air or armoured assaults and securing Sangheili lines. Their specialists focus on offensive support in close quarters and at long range. 
*Minor: The Minor is the lowest ranked warrior in the Legion and the lowest equipped. Usually going into battle with a Plasma Rifle and plasma grenades, as well as their light battle armour, they are the 'grunts' of the Legion.
*Major: The Majors are experienced soldiers, having fought in several campaigns. They have uprated armour and carry more exotic weapons, such as the Plasma Repeater, the Carbine and Needler, and provide expertise for the unit. 
*Ultra: Ultra are the most expert warriors in the legion, having long years of service and are clad in the most advanced armour afforded to them. They also wield advanced weapons, such as the Storm Rifle, Needle Rifle or Needle Shotgun, among other weapons used by lower ranks.
*Specialists: The Grenadiers utilise a number of specialists to enhance their capabilities in close quarters and at range, increasing their flexibility. 
**Commando: The Commando is a long range support specialist for Grenadier units, equal in rank to Major and are fitted with lightened green armour, and a helmet carrying vision enhancement systems. They usually carry a marksman weapon, such as the Carbine, Needle Rifle, Beam Rifle or Focus Rifle, and can spot and engage targets at exceedingly long ranges. Those that reach this rank often support other units from afar, spotting targets and engaging them with pin-point precision. They also have holographic decoy projectors, to protect themselves, especially against counter snipers. 
**Murmillo: The Murmillo is a Major-rank soldier, trained for close quarters combat, with a pair of point defence bucklers allowing him to deflect blows and protect himself against directed munitions. They wear orange ultra armour and usually carry a plasma rifle, needler or carbine, though some carry more advanced weapons like the Repeater, Storm Rifle or Needler Shotgun. 
**Guardian: Guardians are a minor rank, that carry heavy armour and a helmet, and carry a point defence gauntlet. They are usually used to defend vital points, cover advancing forces and protect specialists. They usually carry a plasma pistol, plasma rifle or Needler. 
**Heavy: Heavies are weapon specialists, carrying the same rank as a Major, that carry special weapons into combat, such as heavy plasma cannons, fuel rod cannons and plasma launchers. They have the same armour as ultras, but with green decorations. They are usually grouped into 'Heavy Lances' and deployed to provide special fire against enemy forces, such as vehicles or dense infantry formations. They also operate the weapons on Phantoms, Wraiths or other heavy vehicles.
**Ranger: Rangers are Navy specialists, who are equipped with protective suits that allow them to survive the rigours of space, high or low pressure environments and high altitudes, and have white medium armour over this, with a special helmet design to protect them and provide them a constant flow of oxygen. They are also equipped with anti-gravity packs. They carry plasma repeaters and carbines and support Ranger Sangheili in special missions, across a variety of environments, include deep space, urban combat and dangerous environment. While their armour is capable of flight for a limited period of time, its more conducive to fire in short bursts, giving them large, loping jumps, similar to the Jump Packs used by the Jiralhanae.
**Spec Ops: Special Operations warriors, sharing a rank with majors, carry ultra armour, painted black, with a variety of weapons, and are sent in to support existing formations of Special Operation forces, usually as weapon specialists. Their armour has an in-built active camouflage generator, allowing them to cloak and infiltrate enemy positions.
===Scouts===
Scouts are specialised in asymmetric warfare. They flank enemy positions, launch raids against vulnerable positions, scout out the enemy's position, launch hit and run strikes and generally harass the enemy, much like the Kig-Yar Skirmishers. As such, they carry lightweight armour and few extra pieces of gear, preferring to carry nothing that may weight them down. 
*Minor: The lowest rank of warrior, the rank they usually carry when they enter, they make up the most of the Scout compliment of the legion. Minors have light armour and carry a plasma pistol into combat. 
*Major: Majors are more experienced warriors with a few tours under their belts. They have slightly more advanced armour, and carry a plasma rifle or needler into combat. They often pilot Ghost RAVs during missions, or operate the weapon on scout vehicles. 
*Ultra: The most experienced warriors in the legion, they carry much more advanced armour ideal for assaults and advanced weapons, such as the Needle Rifle, Carbine or Plasma Repeater.
**Sentry: The Sentry is a rough analogue to Kig-Yar Minors. They wear light armour and carry plasma pistols or Needlers into combat. They provide scout groups with mobile defences and can defend vital locations with more agility than Guardians.
**Sniper: The Sniper is a very common unit, sharing rank with the Major and is trained and equipped to observe and engage the enemy for afar. Aside from their and it is common practice to paint their uniforms with camouflage, and wear intricately made ghillie capes as well. They have an helmet with an integrated sight, allowing them to spot and identify targets at long distances, and engage them with what ever weapon they have, such as the carbine, needle rifle, beam rifle or focus rifle, often with deadly results.
**Champion: The Champion is a ultra-ranked warrior, trained to support units with highly accurate fire from afar. Wearing yellow coloured armour, the same as the ultra, they fight from a distance using long barrelled weapons and protect themselves with a holographic decoy, harassing enemy forces while Scouts press the advantage. 
**Ranger: Scout Rangers are used as scouts and support for Ranger teams. Their lightened armour and advanced anti-gravity systems allow them to achieve flight for long periods of time, gently levitating from ledge to ledge, rather than the sudden bursts of speed used by the Grenadier Ranger. 
**Spec-Ops: Special Ops, act as forward scouts for their legion, teaming the black coloured Ultra armour with an active camouflage generator, allowing them to sneak close to the enemy without detection, and engage, or simply observe them. They are identical in rank to Majors.
==Equipment==
The Tan'rith Legion uses a wide variety equipment, a great amount of it manufactured on High Promissory and tailored for them. 
===Armour and battledress===
The Legion uses two primary types of Combat Harness, the Grenadier and the Scout Harness. Both are lightweight and modular, but differ in their purpose and use. Both uniforms share the modular battledress used in conjunction with it. 
====Battledress====
The battledress used by the warriors of high promissory varies from theatre to theatre, as the often adjust it to temperature and environment they battle in. 
The battledress is the standard underfitting for the harness-class armour used. The battledress consists of a woven material, constructed from damage resistant polymers that make it resistant to tearing and glancing blows from low velocity shrapnel or munitions, similar to kevlar. It also has limited effects against the effects of plasma weapons, being heat-resistant and non-flammable. The Battledress comes in several different patterns, with variants manufactured for both Sangheili and human members of the Legion, for male and female members of each species, and of differing body morphs. The most common is a unitard-style design, a one-piece garment with legs and a vest, but no sleeves. One of the more popular designs is the leotard design, which is just a one-piece garment, covering the body but lacks sleeves and leggings. Given the hot environment of the world of High Promissory, this is the preferred item for tackling the heat. Other designs include singlets, with a vest and shorts, leggings, shorts, gaiters (A kind of individual leg covering), Kyam (A type of Sangheili arm covering, protecting from the wrist almost to the shoulder, but leaves the hand free) or a single-piece thermal covering, with an environmental layer designed to tackle cold-weather environments. Sometimes the battledress is mixed with regular clothing, such as cloaks, or the Hakasma, a kind of breech cloth used in native Sangheili clothing, which usually has the iconography of the unit embroidered upon it. In excessively hot environments, some warriors in the legion elect to wear no battle dress, using only civilian clothes, such as the Hakasma, or the Harima (A garment like the Japanese Fundoshi), or nothing at all under their armour. This style of dress was made famous by Throt Section, of the Pulan Field Group, where the majority of the unit deployed to Arkhangelsk in this dress style, earning mixed attention from media from within the United Earth Government. 
=====Grenadier Harness=====
The standard Grenadier Harness is a hardy set of combat armour, emphasised on protecting the vital sections of the user in direct combat. It consists of a cuirass, codpiece, cuisse, greaves and boots. The Cuirass is the centre of the armour, consisting of a number of linked plates, arranged to give a degree of mobility. It has the central chest plate, flexible lower chest plate, two shoulder pieces, to allow for flexibility. Both of these include a gorget to protect the neck. There is a back plate, covering the upper back, which contains the CPU systems for the armour, which include IFF, tracking, communication, damage response and networking. This is in turn connected to a lower back plate, which consists of 3 over lappping plates covering the spine. On the legs, it features a pair of cuisses, covering the outer thigh, greaves encompassing the entire lower leg and partially covering the kneecap with an adjustable plate, boots to protect the feet, which are extremely rugged and ideal for cross country manoeuvres, then the codpiece, covering the back and front aspect, and linked by straps, with load bearing equipment to carry weapons and munitions.
The Grenadier Harness is steadily upgraded with the increase of rank, as such, several different armour systems can be applied to modify it. Once a warrior is promoted to Major, they receive vambrace and pauldron armour, protecting their forearms, upper arms and shoulder. Likewise, the Guardian shares this armour, but also has a helmet, though it lacks any advance air filter or sight enhancement.
The Commando Harness is lightened, with thinner battle plate, and consists of only a cuirass, greaves and boots. The armour has an integrated holographic decoy launcher and has a helmet, fitted with an advanced sight, designed to acquire distant targets and aid in long range target execution. 
The Ultra Harness has substantially more advanced armour, sharing many features with that of Sangheili armour, though at its base shares identical systems to the standard Grenadier harness. In addition, it also includes a helmet, designed for close range combat. It has heavy reinforcement and vision enhancement, including night vision and zoom. This harness is shared with the Murmillo, Spec Ops and Heavy, though all with minor differences. The Murmillo features a lightened helmet, focused around armour on the frontal facing, with night vision and terahertz wave sensors and a rebreather. The vambraces feature point defence bucklers, capable of deflecting kinetic munitions and resisting several plasma shots, ideal for covering themselves during an advance. The Spec Ops armour features stealth modifications, to make it resistant to sensors and can be fitted with a active camouflage system, though this is not always issued. The integrated helmet is light weight and low impact, and features night vision systems so they can pick their way through the dark. The Heavy Harness features the same armour as a Ultra, but the helmet is a 'blast shield' style design, consisting of a face mask with a rebreather and a reinforced image enhancement system, with a night vision and thermographic imager. This usually protects them from shrapnel when operating weapons and explosives.
The Grenadier's Ranger Harness shares no design details with any other harness used by them, and instead is designed from the ground up. It features sleek armour that doesn't compromise protection and is equipped with several advanced systems for limited flight, including microthrusters on the torso and greaves and gravity stabilizers to keep the user stable in flight. It also has a reinforced helmet that features only external thermographic and nightvision sensors, along with a rebreather connected to a life support system in the thruster unit. On the rear of the armour is the larger thruster unit, containing two larger multi-vector thrusters, numerous smaller microthrusters, the primary anti-grav stabilizer and the life support, that controls the temperature of the suit and contains an hour of oxygen.
=====Scout Harness=====
The Scout Harness is designed to be the opposite of the Grenadier harness. Whereas the Grenadier is heavy and protective, the Scout is light weight and doesn't impair agility. The breastplate is the centrepiece of the harness, covering the upper torso. It consists of a chest plate, back plate and two linking plates across the shoulder. The breastplate contains CPU systems for the armour, which include IFF, tracking, communication, damage response and networking. The rest of the armour consists of a codpiece, covering the front and back aspect, and with space for loading bearing equipment and weapon holsters, greaves encompassing the entire lower leg and partially covering the kneecap with an adjustable plate and specialist boots. These boots, originally designed for but rejected by Sangheili scouts, wrap and support the foot, and feature a long and incredibly strong curved metallic bar that forms a heel. Using gyroscopes and hydromagnetic weight shifting, these boots allow the user to jump higher, survive high drops and run faster, while maintaining their balance, but require significant training to use efficiently. 
The Scout harness is fitted with additional pieces as the user gains in rank. Once a warrior is promoted to Major, they get cuisse plates, covering the thighs. At the rank of ultra, they receive vambraces and an all encompassing helmet, with night vision and zoom systems. The Sentry and Sniper have the same armour as the Major, though the sniper is fitted with a long distance target acquisition helmet, with advanced sensors. The Champion shares armour with the Ultra, but a modified version of the Sniper helmet, with additional armour and sensors. This armour is also fitted with a holographic decoy, for confusing and deceiving the enemy. The Spec Ops harness is identical to the Ultra, albeit with stealth modifications to make it more difficult to detect, a new helmet with nightvision and terahertz wave sensors and a optional active-camouflage generator. 
The Scout Ranger Harness shares no components with the others, and is instead built from the ground up. Equipped with sleek plating and an environmental bodysuit to ward off radiation and extreme temperature changes, it features a breastplate with integrated environmental systems and a rear thruster, providing forwards and upward motions. The armour is fitted with numerous microthrusters and anti-grav stabilizers, allowing the user to launcher themselves and maintain flight comfortably. The helmet features a wide visor for increased vision and an integrated rebreather.
====Sangheili Harnesses====
The Type-28C Sangheili Combat Harness is a sturdy piece of technology, used for centuries, almost without change. While several different variants are used, the base systems remain the same. It contains and Identify Friend-Foe system that allow warriors to identify one another, an encrypted radio allowing them to communicate with one another with ease, a short ranged sensor package and the energy shielding system, projecting a electromagnetic shield to protect them from enemy fire. This is all powered by a low impact battery, which has a 3 day life span, can be replaced or recharged using military and civilian sources. For each rank, the armour is modified, resulting in a variety of exotic armour.
*Warrior: The most basic combat harness used by warriors in the legion, it is utilised by Minor and Majors. One of the most commonly seen armours, its designed has barely changed for centuries, and has been perfected by constant feedback from warriors in the field. 
*Officer: The Officer armour is clearly marked by the addition of heavier armour around the deltoids, neck, chest and the distinctive helmet, with enhanced communication gear. This generally allows an Officer to appear to his men on the battlefield, communicate with them more easily and survive the increased attention he gets by his station. This armour is solely used by the Officer class.
*Commander: An armour variant used by Ultras, Commanders, Warriors, Gladiators and Castellans. The armour is heavily upgraded for damage resistance, with a large defensive collar, round deltoid and thigh protection and a sealed helmet carrying a HUD, expanded communication systems and increased armour. This gives them much high endurance against enemy fire and excellent protection against enemies in close combat. 
*Master: The Master armour is utilised by Field and Ship Masters for battle. Designed to be seen by all those around, it is modelled after ancient Sangheili warriors so as to inspire fear in the enemy. While it doesn't enhance armour by many degrees over the Commander Harness, it does provide enhanced communication and control systems, and enhanced protection with its energy shield. 
*Assault: A reissued pre-Covenant Elite Harness that features reinforced aligned composites and buttress principle protective stratum to preserve structural coherence of underlying tissue, and ultra resilient deltoid protection to aid in the concussive shock force and direct kinetic energy. The armour is used by select members of Throt and Tanis Section of ORan Field Group, though on rare occasions Republic Special Operations may use it for direct action missions. The armour is sealed, and protective, and has its own oxygen supply. Its heavy armour makes it one of the heaviest armour units available to regular forces, making it in high demand. 
*Ranger: The Ranger Armour features an enhanced Combat Harness, with upgraded thoraic armour, mobility enhancing deltoid and thigh protection, without compromising protection, a sealed, temperature controlled bodysuit to protect the user from the hazards of deep space as well as pressure changes, radiation and thermal changes, and a sealed helmet, with internal pressure controlled air supply and a wide visor, manufactured from grown crystal with reinforced layers, designed to maximise vision in spacial environs. This helmet is environmentally sealed, with a holographic HUD system and ungraded communications for extended range operations. The suit also provides protection against changes in G-Force. The armour can also be used for other, unusual environments, such as deep sea, high pressure worlds and other dangerous environments.It is used by Ranger elements in the special forces groups.
*Special Operations: The Special Operations Harness is a common sight in the higher echelons of Sangheili special forces, being special designed for stealth and infiltration. It is coated in stealth enhancing materials, with a on-board infra-red stabilization system to attempt to mask some of its output. The armour is covered in rounded surfaces in an attempt to confuse and fool sensors. The helmet has an advanced built HUD with night vision capabilities, as well as enhanced communications, electronic warfare subsystems and sensor suites, as well as active camouflage generator, to mask them visually. The armour is made from lightened composites, designed to survive close combat situations more easily, with redistributed armour sections, and enhancing the user's agility over regular armour. The armour is sealed with its own internal oxygen supply. The Spec Ops harness is used by special forces trained warriors in the elite echelons of Nak'raz and Pulan Field Groups. 
*Pilot: The Pilot Harness is a specially modified variant used by pilots for all manner of Republic aircraft. The sealed helmet features a hyper-wave link for cleaner craft interactions and a mouth piece that retains a multi-port for use all current and older generation of spacecraft. The more compact deltoid armour has less of an impact on the Sangheili's range of motion in the cramped compartments of space craft and reduces overall fatigue in multi-phase interdiction missions. The less cumbersome cage utilizes aligned composites to postpone the onset of fatigue and the explicit primary environment multi-port is less restrictive than older helmet multi-ports. The flight suit underneath the armour is enhanced to be environmentally sealed, protective against environmental hazards in space and provide protection against changes in G-force. It is used by the pilots of dropships, Banshees and Yurei craft.
*Ascetic: The Ascetic Harness is modelled on ancient designs of Sangheili Harness, which in turn are modelled on even more ancient designs that are designed to look like a demon from the old Sangheili pantheon. The armour is significantly upgraded for close combat situations, and the fear inducing helmets are designed to enhance their protection and sensory capabilities, with HUD, night vision and enhanced sensor suite. It's enhanced communications allow the Ascetic to communicate with multiple units at once, or broadcast their voice across the battlefield, their iron hard voices cutting through the sound of battle. It is utilised by the handful of Ascetics in the Legion.
===Personal Devices===
*Holographic Decoy Launcher: An advanced piece of gear utilised by Commando and Champion specialists, it creates a near-perfect holographic decoy of the user that heads away from them once deployed. This is perfect for luring enemy soldiers and snipers out or distracting enemies to make a quick escape. 
*Point Defence Shield: A projected energy shield utilised by Guardian and Sentry, it is modelled on Kig-Yar shields. Carried on the wrist, it projects a shield of hyper-dense plasma, capable of deflecting kinetic munitions and defending against explosions and energy munitions, for a limited time. The wide shield can protect their entire front aspect from enemy fire. It features a nook to fire their weapon. 
*Point Defence Buckler: A smaller version of the point defence shield, it is projected from modified vambraces. Only a fraction of the size, they are instead used to cover an advance and protect the user in close quarters. 
*Active Camouflage: a rare piece of technology, it uses phased-array optics to generate a three dimensional hologram around the user, creating a near-perfect cloak of invisibility. It is used by special operations members to infiltrate enemy positions, or close with the enemy for elimination.
===Weapons===
*Directed Energy Rifles
**Plasma Rifle: A basic weapon, used in vast quantities. While the Sangheili rarely use it, except as a sidearm when utilising larger weapons, or as a personal weapon when operating vehicles, it is used in vast amounts by Grenadier minors. 
**Plasma Repeater: A lengthened plasma rifle, it functions like a carbine. Carried by Sangheili warriors fighting in mechanized and airborne formations, it is also carried by Grenadier Majors, Murmillos, Rangers and Scout Ultras.
**Storm Rifle: The Storm Rifle is a high accuracy plasma rifle, with a decent rate of fire. Utilised as the standard infantry rifle of the Sangheili, it is also used in small amounts by Grenadier Ultras. 
**Concussion Rifle: A deadly weapon, firing larger plasma bolts that generate concussive explosions on impact, it is utilised by Sangheili veterans, such as Ultras and Warriors. 
*Kinetic Rifles
**Needler: An exotic weapon that fires homing munitions that explode shortly after impact. Due to its unique nature, its often equipped with more experienced soldiers, such as Sangheili, Grenadier and Scout Majors, as well as Murmillo, Guardian and Sentry specialists. 
**Carbine: A scoped, all purpose ranged weapon, it fires self propelled rounds that pierce armour with ease. Used by Minors and Majors, as well as a few Grenadier Minors and Majors, along with Grenadier Commandos, Rangers and Scout Snipers. 
**Needle Rifle: An exotic rifle firing high explosive needles over long distances, it is utilised by only experienced soldiers, such as Sangheili Majors and Ultras, high ranking Grenadiers and Scouts, and their respective marksman specialists. 
**Needler Shotgun: A rare weapon, firing a spray of explosive shards, it is utilised by Sangheili Majors, Ultras and Warriors for clearing a path in front of themselves, and by Grenadier Ultras and Murmillos. 
*Sidearms
**Plasma Pistol: A simple and reliable pistol, firing bolts of plasma, it can also be overcharged for a devastating electromagnetic blast. The plasma pistol isn't used by the Sangheili except as a last ditch sidearm, but it is utilised by Scouts in large numbers. It is used by Scout Minors and Sentries, and Grenadier Guardians. 
**Nail Gun: A rare weapon, firing sub-sonic metallic munitions, it is intended for stealth operations to evade detection. It is utilised only be special forces. 
**Fuel Rod Burster: A rare weapon, utilised by experienced Sangheili, it fires a high explosive globule of plasma, exploding on impact with a target. While not especially deadly against vehicles, like its larger cousin, it is catastrophically effective against infantry, and with its high rate of fire can drop hardened targets in a short time. 
*Heavy Weapons
**Fuel Rod Gun: A deadly weapon, utilised by Grenadier Heavies, Sangheili heavy weapon troopers and high ranking officers, it fires high explosive balls of plasma from a 6 shot magazine. Effective against armour and infantry formations, it can cut a swathe through an armoured column. 
**Plasma Launcher: An exotic weapon, it uses magnetic guidance systems to fire 1-4 plasma orbs and home them in upon a target. The result is utter destruction on impact, being highly effective against armoured vehicles, low flying aircraft and heavy infantry. It is used by Grenadier Heavies, Sangheili heavy weapon specialists and Officers. 
**Plasma Cannon: A heavy duty plasma cannon, capable of laying down swathes of deadly fire. While normally operated from a tripod, it can also be carried and fired under arm, though normal humans lack the strength to do so with any finesse. As such, its often deployed by teams of Grenadier Heavies, or Sangheili heavy weapon specialists, and is also preferred by officers. 
**Plasma Mortar: A deadly weapon capable of firing a light plasma round, it is used for indirect fire to rain plasma down on an enemy position. Deadly against structures and infantry, it can also knock vehicles out of action. It usually requires a team of Grenadiers to operate effectively. 
*Sniper Rifles
**Particle Beam Rifle: A reliable and deadly weapon, it fires a stream of particles to a fraction of the speed of light. This results in a white hot lance that can kill most targets in a single blow. Its often used by Commandos, Snipers and Champions, but is also used by Sangheili fighting at range. 
**Focus Rifle: An unusual weapon, it generates a magnetic tunnel and funnels a beam of plasma down it. While not wholly effective as the beam rifle, it's plasma beam causes horrendous damage to infantry and is perfect for destroying enemy materiel. 
*Grenades
**Plasma Grenade: A common grenade, it uses electrostatic forces to bind to a target and detonate after a short while. Useful against infantry and vehicles, it is used by almost every member of the legion, to deadly effect. 
**Fusion Grenade: A more exotic type of grenade, it adheres much like its smaller cousin, then begins a violent fusion reaction, melting enemy hardware, such as vehicles and materiel. 
**Electricity Grenade: A variant of the plasma grenade, thoguh instead of a high explosive plasma payload, it utilises a high voltage electric discharge, stunning those around it. 
*Melee weapons
**Energy Sword: A representation of the entire Sangheili warrior society, the energy sword is elegant, dazzling and utterly deadly in the right hands. While only swordmasters can carry it in public, in military service many officers wield it, often with deadly effect. 
**Energy Garrote: A long line of plasma between two emitters, it is used to kill foes silently, from behind, by cutting into their throat. It is used only by special forces. 
**Energy Scythe: A rare weapon seen only in the hands of the Ascetics, it can be used to cut down entire squads in a few sweeps of its mighty blade. 
**Energy Blade: A weapon integrated into every piece of Sangheili combat harness, it is a lethal weapon ideal for close quarters and executions. 
**Energy Knife: A non-standard weapon, it is utilised by warriors who can afford it. A plasma-energy version of the traditional curve-blade, it is most often seen in the hands of Special Forces, who can wield it with enough skill and precision to kill sword wielders. 
**Curveblade: A traditional Sangheili hunting tool, it is ideal for slicing foes apart. Made of heavily refined metals, it is not standard issue, but is purchased or custom made. Numerous human auxiliaries are also beginning to use them.
**Combat Knife: A simple but effective blade, modelled on contemporary human blades, it used to eliminate enemies at close quarters, and as a survival tool.
===Vehicles===
*Tanks
**Wraith AGC | 
**Type-52 Wraith AAA | 
**Poltergeist MBT | 
**Geist AIT | 
**Goblin AAA | 
**Gremlin SPA 
**Wight CCV-L | 
**Demon HWP | 
**Oni Energy Artillery 
*Light Vehicles
**Ghost RAV | 
**Fiend LRV | 
**Revenant LAGC 
**Spectre ISV | 
**Kami HAVP | 
**Tenma AAA | 
**Akki SPA
**Succubus AVE | 
**Incubus ARRV
*Transports
**Shadow TT | 
**Anima IFV | 
**Imp APC
*Walkers
**Locust LE/AFP | 
**Type-46 Super Scarab UHAP |To-Ggae-Bi Exoskeleton
*Aerial Vehicles
**Type-26B Banshee Ground Support Aircraft
**A-64 Yűrei
**Spook Dropship | 
**Phantom TT | 
**Phantom Gunship | 
**True Phantom | 
**Type-55 Black Phantom Electronic Support Ship | 
**Type-56 GS/UHDP | 
**Type-32 Apparation Heavy Dropship