Mystica/Support

Supportive Magic is considered to be one of the most vital uses of Mystica manipulation, and overall magic. It is a useful tool that has not only kept fighters alive, but has helped survive wars for hundreds of years. 
== Overview ==
Supportive magic is a basic manipulation over Mystica energy. Essentially, the user is manipulating Mystica in order to shape things, craft things, cast and perform things. This is one of the most widespread forms of Mystica manipulation, due to its vast amount of capabilities such as defence and supportive techniques. There are a variety of amounts which will all be listed below. They aren’t very draining which makes them an effective tool in combat. Additionally, some support magic helps user’s focus on their mentality in the midst of combat, not to be confused with Melee Type Magic. 
=== REPLICATION ART ===
Replication Art is the ability to create identical clones of oneself. This is done via expelling Mystica energy and then shaping it into the form of oneself. Users can do this easier via making an aura of Mystica energy around themselves and then expelling said aura and forming a physical entity out of it. On a low level, users are able to simply create replicas of themselves that have no real useage and can't function on their own. On a basic level, users can create replicas of themselves that are able to function independently and make choices on their own. They also can communicate with the user or other clones through the use of Mystica telepathy. (Creating a link of energy containing information.) Furthermore, they cannot use abilities and are pretty weak. On an experienced or talented level, most users are able to create clones with all of the benefits of a basic level clone, with the addition of the clones being stronger and are able to use the abilities that the user has available to them. 
While users can create powerful clones on an experienced level, a rule that applies to all level users of clones is that the more that are created, the weaker they become. This is because the user is dividing their power into the form of clones, and so along with the user, clones grow weaker as well over the course of several manifestations. Although, certain clans and species have the capability to rather than divide their power into the form of clones, they can multiply their power into the form of clones, allowing for them to create clones that get stronger over the period of manifestations, however people with that capability are considered rarer than most and would need a large amount of Mystica in order to use to the fullest potential. 
=== DEFENCE ART ===
Defence Art is the skill of manipulating Mystica energy. By manipulating this energy, they are able to perform specific functions, and in this case, create constructs out of Mystica energy. Now, by generating Mystica energy outside of their body, and shaping and forming it into the form of shields, the user is able to create a defence against an opponent. This can include shield-like constructs and other durable constructs made of energy. Certain races and clans are able to create shields that can reflect opposing energy, because Mystica is a clashing force of energy, certain clans with certain types of Mystica are able to clash against other forms of Mystica and other types of energy. The level of resilience a construct has is dependent on how much Mystica is being applied to the creation of the construct. 
Additionally, users with a more refined and stronger control over this type of magic are able to create constructs that can forever last. Examples of these types of constructs are short and long ranged barriers. By expelling Mystica into the form of a dome, the user can create a barrier encasing a battlefield. The more Mystica that a user has, the farther they can expel their Mystica. However the farther a dome is, the weaker the dome itself is. This is because Mystica would be covering far more distance and so there would be less Mystica available to be applied to the durability of a construct. But on the other hand, certain clans are able to create domes with a lesser version of this drawback, mainly those with larger amounts of Mystica. Certain clans who use barrier techniques also have certain effects that come along with these barriers, although like other racial benefits, they are considered rarer than other abilities . 
=== DEPENDANT FIGURE ART ===
Dependant Figure Art is the magical technique to create a sentient clone. By definition, it isn’t really a clone. It is the manifestation of one’s inner consciousness which then is brought to life via the use of mystica energy manipulation. It can selectively exist as an external consciousness or as a physical entity, its level of strength is dependent on the level of emotions that are involved with the user’s inner consciousness. It is worth noting that they can think for themselves, however their actions are dependent on the user’s decisions. They only have two actions that are independently done. One, obey the user. Two, protect the user at all costs. The dependant figure has immense durability, and in addition to its bulk, it has the element of invisibility, meaning it can selectively become visible to anything and anyone while also becoming invisible. Even parts of its body can become invisible. Additionally, it is essentially immortal in the sense that its existence is bound to an individual’s emotions, and as long as those emotions exist, it can exist too. However, it can be damaged and defeated. It also has an independent source of Mystica, and if that source runs out it can also be defeated naturally. It is worth noting that users with the unique ability of Emotional Magic, a rare ability that allows users to manipulate their emotions, these individuals are able to manifest multiple of these figures. 
=== RITUAL ART ===
Ritual Arts are forms of magic that allow users to perform precise functions. It is set up by the user drawing a pentagram and staining that pentagram with their blood. The user then transmits Mystica energy into the pentagram. The amount of Mystica being applied to this typically is anywhere between 20-30% of the user’s total supply. 50% if they want an ensured effect. The final step of the ritual typically ends with the user chanting words that can only be understood by the user and any other user of ritual techniques. The effects of these techniques typically are voodoo, dark magic and demonic based. What can actually be done with these techniques can vary, they can be used to benefit the user’s future attacks and they can be used to curse anyone who enters the pentagram. This form of supportive magic typically is very rare, as only 10% of users who use Mystica have them. The drawbacks are obvious, it harms the user and causes heavy and severe bloodloss, drainage of stamina and energy.  
=== SEALING ART ===
Sealing Arts are the use of manipulating Mystica to influence things the user desires. Typically, seals are used to close off and contain dangerous or powerful things, seal people, seal certain weapons and abilities too. How sealing works is the user essentially implants Mystica into a desired thing, they (with extreme precise control over their Mystica) implant boundary chains within the thing in question. The boundary chains will function as normal, because the user implanted Mystica energy into a desired thing, by default they have created boundary chains. This is because boundary chains are the result of clashing of energies. A.N.Y energy that is an energy of some sort will clash against Mystica energy. The clashes will enforce boundary chains within the desired object. But the boundary chains involved in sealing arts are typically far stronger than any natural boundary chain can do. The possibilities with sealing arts are various and barely finite, although as usual, certain races and species may have different types of sealing methods. 
=== HALLUCINATION ART ===
Hallucination Arts are the result of Mystica manipulation on an advanced level. Typically and most times, the user will apply Mystica energy into an opponent via physical contact. How this works is the user with that single moment of contact is transmitting a small amount of Mystica energy into the target’s blood flow. This in turn leads to the brain, by manipulating the mystical energy within the target’s brain, the user is able to function how the body’s senses react to things. Hallucination Art is simply the user shutting down these senses, at least down to their smallest level and then controlling what the optic nerve is seeing. The user is causing the body to transfer false information to the brain, causing illusions, hallucinations and delusions. The level of control the user has on the target is dependent on how much Mystica has been applied into the technique. Certain users often take the basics of this aer and use it differently, as the other arts, this varies greatly. 
=== ABSORPTION ART ===
Absorption Art is the user absorbing Mystica energy and transforming it into the same type as their own, before inevitably absorbing it into themselves. By doing this, users are able to augment their own physical, mental and magical capabilities. Certain users have grown more adept at absorbing, examples of this are the Plane Of Thievery, which was a technique that forcefully applied mystical energy into an attack that didn’t contain it. This would cause boundary chains to form, which would help remove the properties that weren’t Mystica and help produce more Mystica in return. That allowed the user to be able to effectively absorb whatever they wanted so long as it entered the range of their technique. 
=== MEDICAL ART ===
Medical Arts are another form of Mystica manipulation. It is associated with the use of healing the user or a target. This is a form of magic that requires immense levels of control over. Naturally, users who perform medical arts are very knowledgeable about herbs, medicines, poisons, toxins, allergies and an organisms anatomy. Users are typically trained to have the endurance to mass heal groups of people within a short span of time. 
Users typically are trained to be able to cure illnesses, destroy viruses, bacteria and pathogens, restore damaged tissues and other minor health issues. Advanced level users tend to heal large and deep injuries, powerful toxins, broken or damaged bones, rotting, cellular damage and even dead cells. Highly advanced users can even heal on a molecular level. 
A separate type of medical art revolves around the mind and the soul. The performer is essentially curing emotion, mental or spiritual injuries including injuries or damages done to the soul itself. They are used to cure trauma, heal things such as memory loss and depression too. 
Users who acquire elemental magic around the same time they become medics often have magic revolving around the medical field, plants for herbs, toxins, gases and alchemy. 
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=== COMPLETE CONCENTRATION SKILL ===
Complete Concentration Skill is a concentration technique which involves expanding one’s mind. What is meant by this is that the user is expanding out most of their worries and thoughts to allow for them to obtain greater concentration. Additionally, users will control their emotions so that they don’t have any faults in their performance in combat. Furthermore, users will breath in air to help their cardio too. Through the use of natural energy, users will increase the speed of their heart by over 100x, causing oxygenated blood to be transferred across the entire body far faster than any other being. Due to this, the muscles within one’s body grow stronger due to being filled with oxygen. This grants users superhuman speed, superhuman strength, enhanced durability and endurance too. Due to the user initially concentrating and clearing out their thoughts, users typically fight with a mostly clear mind. Because of the oxygenated blood going all over the body, the optic nerves are also enhanced rapidly, allowing for users to gain a heightened perception and reaction time. 
Drawbacks of this ability is that users will need to breathe more to keep this ability active and will very easily die if they don’t. Users typically become out of breath almost immediately, causing tiredness and exhaustion. 
=== CONSISTENT CONCENTRATION SKILL ===
This is a slightly improved version of the Concentration skill. What differs from its predecessor is that users will amplify what they are doing by two times. Due to this, the heartbeat becomes 200x faster, causing the body to even heat up rapidly in addition to becoming far stronger than before. This ability is designed to ensure that the user doesn’t exhaust themselves too quickly, which is why it is used for only a couple of minutes. Users within that time period do not gain as much of the drawbacks as the preceding skill, as it is designed for consistency. If this skill is used for more than the recommended time period, the user may pass out or even die. 
=== OUTERWORLD STATE ===
Outerworld state is the state a user goes into when they reach a certain limit on how fast their heart is beating. This limit is called The Calamity. When the heart beats over 1,000x faster than the average human heart. At this stage the body shuts down, being overwhelmed with natural energy and oxygenated blood. The limbs of the body shut down, the only thing being benefited from this activation being the brain. At this stage, the power of the brain becomes equivalent to the power of the body, the body can no longer make independent movement. How the body works in this state is dependent on the opponent, essentially, the moment an opponent is about to attack, the user will automatically strike in a way that best counters the incoming attack. This technique can only be used for a single minute before the user will inevitably die. It is considered a last resort. During this state, everything around the user becomes parallel, everything begins to move within their sight in slow motion, users furthermore gain access to the visibility of an opponent’s internal structure.