Module (Mobile)

Modules are a utility in the Zombies mode of Call of Duty: Mobile. It is similar to Battle Royale classes.
==List of Modules==
===Medic===
The Medic module is unlocked by default. It will increase all players' HP by 50% and Shotgun/Submachine Gun damage by 25%, as well as having ability to place a Medical Station that heal player's HP and Armor slowly if he/she stand in the circle. The medical station also instantly revive all downed players should they're in the healing circle.
===Sentry Gun===
The Sentry Gun Module is unlocked at Tier 5 in Zombie mode. It will increasing all players' fire rate and increasing damage of Sniper/Assault Rifle damage by 25%, and the player who equipped this will have access to a Sentry Gun that automatically attack any zombie in sight.
===Trap Master===
Unlocked at tier 15 in Zombie mode, the Trap Master module have an ability to routes a high-voltage current line, function similar to a Trap. Zombie passing through it will take damage and move slower. It will increase all players' reverse ammo and increase damage dealt by Sniper or Light Machine Gun by 25%.
===Poltergeist===
The Poltergeist module, when active will make player who activate this invisible and increasing movement speed for a short time. Also, it will increasing all player's movement speed and raising Shotgun damage by 25% and doubling Pistol damage. Unlock at tier 25 in Zombies mode.
=== Ravager Launcher ===
The Ravager Launcher module when activated will deploy a Ravager Launcher that will automacally target zombies. Its passive increases explosive damage by 2x. Unlock by killing 100 zombies in Endless mode.
Category:Call of Duty: Mobile Zombies Utilities