Shades of Red

Shades of Red is the second season of Year 6 for Tom Clancy's The Division 2.
== Overview ==
Year 6 Season 2: Shades of Red is marking the start of a new seasonal journey. With Aaron Keener in custody at the White House, he aims to strike a deal with The Division. Before Agents can learn what he knows, they have to secure the other members of Keener's team, starting with Theo Parnell.
Brew that Kerman coffee, grab a seat, and let's dive into everything Season 2 has in store.
== Manhunt Storyline ==
Disclaimer: Spoilers ahead. Read at your own discretion.
As part of their first mission with Rogue Agent Aaron Keener, Division Agents visit him in his cell at the White House. Keener informs them that he and his fellow Rogues Alani Kelso and Theo Parnell split up once they arrived to DC due to a Black Tusk's "welcoming party" and agreed to regroup at an RV point. But because Keener is under custody, it's up to the agents to secure other members of his team, starting with Theo Parnell. This will not be an easy task, as Theo doesn't trust the agents and they must follow his trail across Washington, D.C to find him.
The agents start in Foggy Bottom, where they complete tasks in the form of riddles from Theo. The next two riddles (3/4) would continue at West Potomac Park where Agents solved them and intercepted comms. The comms, at first shows, a conversation between Theo and Mathias "Trig" Schneider talking about ANNA and the combat simulation program. Another comm in particular has Theo conversing with Keener after the conversation, where they talk about the potential of using the simulation to manipulate "the SHD Agent" to make them see what they want to see, though they needed to get a Mobile SHD Server before heading to Washington to access the program. 
After completing the 5th riddle at Constitution Hall, Agents intercept a comm where they learned Theo procured a copy of the Simulation Program in addition to procuring dozens of Mobile SHD Servers, impressing Aaron Keener. After completing the 6th riddle in the same area, Agents intercept a comm where Theo reported to Keener about the first upload he made of the simulation program copy; the simulation was a bit choppy and the movement was a bit unnatural, but as long there are enough other visual disturbances, it can trick a person into believing the simulation is real as long they have the contact (the SHD's contact lenses, presumably). Though Theo mentions anyone else would think the simulation person is high, in which Keener remarks that's another reason for ISAC has an agent secure the area before taking on the "big boss". 
Agents would go to Federal Triangle to complete the 7th riddle that Theo brought to them. After completing it, they intercept a comm where Theo made a report to Keener about testing out the Combat Simulation Program. Theo felt the decoys were great, though he felt uncomfortable fighting infinite hologram copies of himself and getting himself killed over and over during his free time, which made Keener remark if he keeps doing that, he's heading to the dark place. Theo realized that he made himself a "fractal". But there were still more to do in Federal Triangle, so Division Agents completed activities in the area as part of the 8th riddle for Theo. 
Once that was accomplished, they intercept a comm of Theo receiving a USB that contains the roster of every agent in the Hunter Program from Agent Melanie Hoskins. Hoskins had to improvise and use side areas to get out of [Redacted] and be out of sight from McManus' Hunters. Theo maintained that he wiped the data, so the Hunters shouldn't know it was Hoskins. But Hoskin did note that when she used the explosive for the secret entrance, it was SHD Tech and the Hunters quickly figured out it was a SHD Agent who took the roster, but they don't know which agent. 
The trail leads further to Judiciary Square, where Division agents complete activities over there for the 9th riddle. When that was done, they intercept a comm of Theo and Melanie Hoskins discussing the secret room within a Hunter bunker that Hoskins investigated in [Redacted]. Hoskins admitted she blew up the entrance to not let it fall into enemy hands, especially when she was not sticking around to find out about who or what killed the Hunters in that bunker. When asked if she attempted to get further in the secret room, Hoskins mentions that she couldn't given she lacked the "Classified" security clearance. Theo sarcastically congratulates Hoskins by calling her the first person to be tech blocked by ISAC in a Hunter bunker. 
Further activity was needed in Judiciary Square, as Division agents pushed further efforts in that area for the 10th riddle. After that was done, they intercept a comm of Theo and Mathias "Trig" Schneider discuss about the security issues with the Network. Trig clarifies that the Network has too many back and side doors to be accessed. And additionally, too much data and no way to sequester a branch from the next, and pins the blame on Calvin McManus, feeling that the Secretary should have chosen ANNA as ISAC leaves much to be desired. 
When Theo asks if these issues were on purpose, Trig responds by hoping that was the case as he doesn't believe Claire Ortiz would overlook such a huge oversight, and if it was Alex Ortiz who built the Network, Trig would assume it's a mistake. But in Claire's case, Trig believes that the Network's security issues were built by Claire on purpose, remarking that she always has her reasons, even if they don't make sense to anyone else. 
But as Theo said in the briefing, there's never enough justice, so Division Agents explored more of Judiciary Square where they conducted their third set of activities there. After that was done, the agents intercept a comm between Theo Parnell and Melanie Hoskins. Theo asks her at first about her marital status and her child, but Hoskins correctly deduced that Theo has a crush on Maral McCarthy, the woman he rescued twice in Lower Manhattan. Theo was in denial at first and despite joking about his ego, Hoskins encouraged him to ask Maral out on a date and gave him romance advice to help him out how to establish his relationship with Maral. 
The next trail takes the SHD Agents to the East Mall, where they complete activities as per Theo's 12th riddle. When they finished it, they intercept a comm where Theo Parnell reports back to Agent Hoskins that her advice on how to approach Maral worked out. Hoskins find it sweet, but she wanted to instead hear if the Rogue Network was complete. Theo insists "tomorrow" in response and goes back to thanking Hoskins for her romance advice, though Hoskins retorts she isn't an expert and more like she learned from her past mistakes. Lastly, Hoskins reminds Theo to prioritize his relationships more than his work. 
More had to be done at the East Mall, as Division agents completed activities there for Theo's 13th riddle. Once that's done, they intercept a comm where Theo Parnell talks with Mathias "Trig" Schneider about the Nemesis program since hewanted to know if it can render anything or just humanoids. Trig answers that it can render anything a Division agent could scan, but the animations may be strange, using a shark swimming on land as an example. This led to Parnell asking if the program can spawn friendlies, with "In Theory" as Trig's answer. In addition to clarifying to Theo that he needs to find a perfect scale render as data gets weird under copyright and may be too difficult, then mentioning anything that the Smart-Tek lenses scans could be reproduced in the simulation. 
Theo asks if all he needs to do is render his team by looking at them, then ask ISAC to upload the asset to the Simulation. Trig corrected Theo by saying he needs ANNA to do it, but once he finds a Mobile SHD Server and access her backdoor into the Simulation, then anything is possible. 
WIP (More to come, we have 3 Scout weeks left and 4 Manhunt comms to get from the Climax mission) 
== Descent Storyline ==
The Descent storyline in this season starts out with Bridgette Douglas reporting to Natalya Sokolova on the events of Coney Island, where the BTSU Unit led by Dolores Jones were decimated by the Division and the Cleaners, thanks to Aaron Keener. Douglas mentions that Cleaners have become a problem ever since Vivian Conley, a Rogue Division agent, took leadership. While Black Tusk is prioritizing Washington D.C, Douglas requests Sokolova for a recon mission as she believes Keener and his Rogues are planning something big and want to keep an eye out on them. 
Sokolova approves the request, and Douglas went to recon on the state of things in New York. She first reports that things are quiet in Brooklyn compared to Lower Manhattan, while Rikers crossed the bridge and Cleaners got isolated to Lower Manhattan. Douglas also reports that thanks to Faye Lau's leadership, the Division operations in Midtown Manhattan were very effective in pushing the Rikers further south and keeping the Cleaners numbers in check. And despite Conley's help, the Cleaners don't have the numbers to expand their operations in Brooklyn, though they are planning another attack with Keener after the events at Coney Island.
Douglas suggests recruiting local talent to help support the mission, as well as making an opportunity between Lau and Alicia Coswald due to their personal history.
All in all, the recon mission was pretext for Bridgette Douglas to maintain contact with Keener, as she's been allying with him months prior to the events of WONY, while helping him out in recruiting Faye Lau to infiltrate the Black Tusk. 
Prior to the events of Paradise Lost, Douglas reports to Keener that Mackenzie Meret has been acting as a community leader in her family's estate that was turned into to a civilian settlement for the people in need at Long Island. Keener was worried about Mack's safety, though Douglas assures that she'll do fine and that Natalya would never let anything happen to her special project. 
The storyline then delves into discussions for a recruiting drive Aaron Keener is making for his settlement. Starting out with Maral McCarthy, Theo Parnell's pregnant girlfriend. Bridgette Douglas thinks recruiting Maral as a social director is a bad idea and prefers to have her sent to Hoskin's farm instead of "ground zero" despite it was Theo's request as he wanted to keep his girlfriend safe. Keener insists that his settlement is not "ground zero", but Douglas retorts that as far as Calvin McManus is concerned, anywhere Keener is at is "ground zero". This led to a rant from Keener, where it delves into the former friendship he had with the Secretary of Homeland Security, as they used to agree on what the world should look like.
Douglas argues that both want the same thing; Power. They just disagree on who should have it. And the way she sees it; the war Keener and McManus are fighting is another pointless war where people sacrifice themselves for a random person pulling the strings from the safety of their bunker. Keener argues he can't leave his "bunker" when he's supposed to be "dead", with Douglas commenting he really didn't think that part through. Keener mentions that as soon as Faye Lau gets access to President Ellis, they can move to phase 2 and he can come out of hiding.
The discussions about recruitment takes a pause, when Keener mourns for the Moretti family. They were a family of Mark, Sarah, and their daughter Grace who were trying to leave Lower Manhattan, then later rescued by Keener and his people, then sent them on a boat that'd take them to New Jersey. However, during the trip, Mark and Grace died. Douglas tries to motivate Keener, telling him it's not his fault and his plan with Lau, the Rogue Network, and Schaeffer are working thanks to him. Yet, Keener's guilt runs deep as the Morettis were the first people he felt he truly saved, not to mention the fact that despite Sarah saying she'll be fine, losing her husband and daughter is very hard to go through. And the way Keener sees it, all the hollow platitudes and distractions with work feel meaningless.
The recruiting drive discussions continue, the next candidate being Birdie Malik. Aaron Keener thinks she's brilliant. But Bridgette Douglas thinks recruiting her is a bad idea given Birdie is notorious for having no filter, her adopted brother Vikram is a well-known dick, Natalya Sokolova adores her and would never lose tabs on her. While Birdie was sent to the Castle Settlement after her rescue at Camp White Oak, Douglas believes it's only a matter of time before Sokolova tries to take her back. Thus, Keener decided to not go forward with recruiting Birdie and Vik. 
The next topic was Lauren Fong. Bridgette Douglas thinks the young woman is too much baggage and would never go anywhere without her girlfriend, Amanda Weekes, and wouldn't recommend recruiting her unless Aaron Keener was looking to have a taco truck at Dumbo. Keener retorts that he wants Aquaponics at the Bridge, which led to Douglas commenting that he should ask ANNA for schematics and raid a pet store. 
After that was the topic of recruiting Mari Singh, as Douglas suggested her as a candidate for recuritment to Keener if he wants to build a fish farm for his settlement. Keener is apprehensive, given the fact that Mari is Manny Ortega's pregnant girlfriend. And the only way they could use Mari's expertise is getting Manny on their side, though Douglas warns Keener if he touches Mari, Manny will put a bounty on his head. Keener finds that appalling, as he can't believe Manny is that insecure. Douglas supports the notion, mentioning not only Manny is insecure, but he's also overprotective, and has Division agents at his disposal, which makes it a dangerous combination. 
Next up was Cindy McAllister. Keener thinks having her is an opportunity given how she took control of Black Tusk's mortar systems at Coney Island and how she enjoyed using those "toys" against them. However, Douglas mentions that ever since that event, Manny has put Cindy to therapy and is grounded. Keener got a bit frustrated, claiming Manny doesn't know how to spot talent. Douglas argues that maybe Manny doesn't want to encourage people's bad behaviors.
Keener, on the other hand, thinks bad behaviors makes for necessary skillsets, even commenting Rogue agent potential. Douglas protests that Cindy is not an agent, she's a normal person, but Keener argues many Division agents were normal people prior to their activation. Douglas retorts that she was never normal, which had Keener comment they can't all be born with a golden bullet in the chamber. 
The recruiting drive discussions takes a halt, as Aaron Keener and Theo Parnell discuss the events that transpired at Meret Estate. The Cleaners assaulted the place and were led by a Hunter named Wright. While Keener is grateful that Agent Kelso and her fellow agents countered the assault in addition to ensuring Mackenzie Meret and the remaining survivors of her settlement were safe and sent to Haven, he was concerned over the fact that The Lovebirds were given Rogue SHD Tech, and he has no idea where they got it. Theo mentions they haven't been checking on their inventory, then Keener comments they should start there. 
After that, the recruiting drive discussions continue, with the next topic being Rodney Bishop. Rodney is a civilian who was rescued by Aaron Keener during the turmoil at Lower Manhattan prior to the events of WONY, then later sent to Brooklyn for safety. Bridgette Douglas teases Keener, mentioning that Rodney Bishop's in love with the rogue agent, though he finds the notion ridiculous. Additionally, Douglas mentions Bishop worships Keener and thinks of him as a prophet, which led to Keener comment that Rodney Bishop will be the perfect candidate to spread the gospel of the "Noble Rogues". 
Next candidate on the list was Mitchell Billings, the psychiatrist. Douglas doesn't recommend recruiting him as she mentions the doctor's too ethical and loyal to his oath. Furthermore, she mentions that Billings serves for the community, would help anyone who needs care, and doesn't care about politics. Which can be a liability, given the conflict ahead is political. And best-case scenario, Billings would convince Keener to call off his ops against Natalya Sokolova, stand down and bend the knee before more people get killed. Keener decides not going forward with Mitchell Billings, though Douglas recommends recruiting Billings if Keener wants to have a psychiatrist who can talk him down and make him feel emotionally healthy for the first time in his life. 
The discussion continues, but instead it has Rodney Bishop, as it happens that Aaron Keener recruited him to be in charge of the supplies for his settlement. Bridgette Douglas had some misgivings, since she thinks Bishop is a fanboy despite Keener's belief he's loyal and trustworthy, which made her bring up the topic of Bishop's crush on the rogue agent. A topic that Keener doesn't want to divulge into. Nonetheless, Douglas says that Bishop is more in love with the idea of who Aaron Keener is, which he believes is due to to his charismatic leadership. Douglas is wondering if Keener is building a cult, Keener denies that as he's building a community, then clarifies there's a fine line between a community and a cult. Douglas mentions it doesn't also hurt to have an acolyte to spread the gospel of "Aaron Keener", which he agrees.
WIP (Only 5 Descent comm weeks left)
== Seasons 2.0 ==
=== Seasonal Journey ===
The new Seasonal Journey introduces a structured progression system with 7 sequential missions, each containing 8 objectives. It is designed to guide players through the early stages of each new season, offering a mix of challenges and goals that introduce key mechanics. Available from level 1, even new players can jump right into the current season's content.
The entire Seasonal Journey unlocks at the start of the season. As the player completes each mission and objective, the player will earn various rewards, including XP, Season Pass XP, progression-boosting items, resources, and active modifiers. Completing the entire journey will grant the player a unique cosmetic item.
=== Seasonal Modifiers ===
The Seasonal Modifiers are central to each season's unique gameplay, spicing up the usual rules and mechanics of the game. There are four distinct types of modifiers, each playing a crucial role in shaping player experience: 
* Global Modifiers set the overall theme of the season and are active at all times while the system is enabled, affecting the core gameplay loop.  
** This season, the theme is "range." The Global Modifier, "Point Blank," grants a bonus damage based on distance from enemies. 
* Active Modifiers function like "ultimate" abilities, giving the player character a short burst of power. 
** Players can choose from a selection of Active Modifiers, but only one can be equipped at a time. This season, they manipulate the range zones set by the Global Modifier. 
* Passive Modifiers work in conjunction with the Global Modifier, adding extra bonuses. 
** Players can equip up to three Passive Modifiers simultaneously. In the first season, these modifiers provide additional benefits based on the range zones from the Global Modifier. 
* Hostile Modifiers: These represent how the enemies adapt to the player's new abilities. 
** As players progress through the season, enemies will gradually gain new abilities linked to specific enemy types, forcing the player to use the Global, Passive, and Active Modifiers strategically to counter them.
The modifier system can be disabled at any time and is mutually exclusive with global events, allowing players to control how they engage with the seasonal challenges.
=== Priority Objectives ===
The Priority Objectives system offers a variety of short-term objectives, enhancing the way players can farm for items and resources in the game. The Priority Objectives system becomes available upon reaching level 30.
Players can choose from three objectives, selecting one based on limited information such as duration, reward category, and mission type. Once a selection is made, it is locked in, and the full details of the objective and its rewards will be revealed.
If none of the objectives appeal to the player, the system allows for rerolls and has an Abandon Objective feature. Players can earn reroll points by completing Priority Objectives, with a maximum of three rerolls stored at any time.
There is no limit to the number of Priority Objectives a player can complete, and rewards include XP, Season Pass XP, items, resources, and passive modifier unlocks.  
== Manhunt Scouts ==
Manhunt Scouts is a new system that drives the game's narrative by requiring players to complete weekly activities that reward them with equipment, XP, materials, and, most importantly, new collectibles.
Each week, players can tackle a Scout, which consists of three different activities. These activities will vary, and players must solve a small riddle to complete each one. Activities should be completed in order, and once all three are finished, players will receive the Scout Reward.
Once all activities in a Scout are completed, players will receive a bigger reward, including a unique collectible. However, new Scouts cannot be accessed until the current one is completed.
By the end of the season, completing all Scouts unlocks the Manhunt Climax Mission, and finishing that unlocks the Master Climax Mission, so make sure to stay on track each week.
== Gears, Weapons, and Talents ==
This season introduces two new Named Weapons and several new Talents, along with a new Gear Set and Brand Set. Exotic collectors can look forward to a new Exotic Assault Rifle, an Exotic Holster, and an exclusive Exotic Chest Piece awarded for completing the Climax Mission. 
=== New Exotic Weapon ===
StregaExotic AR	Talent Unnerve 
Killing an enemy will apply a mark on every enemy within 20m of it. Multiple marks can be applied on the same enemy. Deal 15% Amplified Damage per mark to marked enemies.  	Weapon Mods 
Magazine: +20 Rounds
Muzzle: +5% Critical Hit Damage
Optics: +5% Critical Hit Chance
Underbarrel: +10% Weapon Handling
=== New Exotic Gear ===
Centurion's Scabbard
Exotic Holster	Talent Counter 
Swapping weapons will give the following groups of bonuses one by one, in order.
For PvE:
1. 20% Rate of Fire, +20% Weapon Damage
2. +50% Magazine Size, +50% Reload Speed
The bonuses remain active for 12s or until the next weapon swap. Swapping to the playerr sidearm will not trigger the next group of bonuses. 
For PvP:
1. 10% Rate of Fire, +10% Weapon Damage
2. +25% Magazine Size, +50% Reload Speed
The bonuses remain active for 10s or until the next weapon swap. Swapping to your sidearm will not trigger the next group of bonuses.
=== New Gear ===
Virtuoso - Gear Set 	2 Pieces equipped give +15% Weapon Handling, +15% Magazine Size
3 Pieces equipped give 15% Weapon Damage
4 Pieces equipped unlock a new unique talent.
Talent Symphony
Killing an enemy further than 25m will provide +40% Weapon Damage to Shotguns, SMG's and Pistols, +20% Weapon Damage to AR's and LMG's and 25% Bonus Armor for 15s.
Killing an enemy within 25m will provide +40% Weapon Damage to MMR's and Rifles, +20% Weapon Damage to AR's and LMG's and +30% Headshot Damage for 15s.
Intermittently killing enemies from both ranges will build up stacks. At 4 stacks, all bonuses are multiplied by 1.5 and triggered at the same time for 15s. No stacks are acquired while these bonuses are active.
Chest and Backpack Talents: 
Chest Bonus - Talent "Fortissimo"
Double the Weapon Damage bonuses of Symphony.
Backpack Bonus - Talent "Accelerando"
Decrease the number of stacks needed to proc the Symphony double buffs from 4 to 3.
Legatus S.p.A. - Brand Set	1 Piece equipped gives +30% Swap Speed
2 Pieces equipped give +70% Optimal Range
3 Pieces equipped +15% Weapon Damage
Named Gear Pieces: 
Named Backpack "Vigil" - Talent "Perfect Versatile" 
Amplifies total weapon damage for 10s when swapping between your primary and secondary weapons if they are different. 
45% to enemies within 15m for Shotguns and SMG's.
For PvP: 35% to enemies within 15m.
45% to enemies further than 25m for Rifles and MMR's.
For PvP: 35% to enemies further than 25m.
20% to enemies between 15-25m for LMG's and AR's 
At most once per 5s per weapon type. 
Named Mask "Visionario" - Perfect Attribute - +50% Optimal Range
Players can obtain the Virtuoso Gear Set through seasonal caches, by progressing through the final three chapters of the Seasonal Journey, or by exploring the Open World. It can also be farmed through targeted loot for those looking to complete their set.
=== New Named Weapons and Talents ===
The Drill - Carbine 7 	Talent "Perfect Precision Strike"- Killing enemies farther than 20m builds up stacks. Max stack is 2.
Hitting an enemy within 20m will use all stacks to provide +35% Amplified Damage to enemies within 20m for 5s.
Cricket - GR9 	Talent "Perfect Precision Strike"- Killing enemies farther than 20m builds up stacks. Max stack is 2.
Hitting an enemy within 20m will use all stacks to provide +35% Amplified Damage to enemies within 20m for 5s.
Talent "Precision Strike"	Killing enemies farther than 20m builds up stacks. Max stack is 3.
Hitting an enemy within 20m will use all stacks to provide +20% Amplified Damage to enemies within 20m for 5s.
== New Difficulty: Master ==
The Master Climax Mission introduces a brand-new difficulty level, exclusively available for Manhunt Climax Missions. This level is designed for the most hardcore players seeking an extra challenge. Expect tougher enemy scaling and the inclusion of seasonal modifiers that will push the player's skills to the limit.
Those who rise to the occasion will be rewarded with special bonuses, such as additional XP, high-quality loot, resources, in-game currencies, and unique vanity items. Additionally, successfully completing the Master Climax Mission grants players the Exotic Chest "Provocator", as a special reward.
 	
Provocator - Exotic Chest	Talent - Challenger: Receive +35% Damage Resistance from enemies within 15m.
== Rework and Updates ==
BALANCING EXISTING GEAR
 	
Sledgehammer -Weapon Talent 	Dealing damage with a grenade applies a mark on target. Targets with marks will take 15%(20%) more damage to armor and have a -20% movement speed. Mark disappears after 10 seconds.
Previously: Dealing damage with a grenade applies a mark on target. Targets with marks will take 30% more damage to armor and have a -20% movement speed. Mark disappears after 10 seconds.
Mosquito Song -Exotic Pistol	Hitting an enemy applies a stack. Stacks are shared between players. At 5 stacks, the enemy will forcefully target the last player to apply a stack for 5s and take 25% more damage to armor. Stacks deplete every 5s. Activating the effect on an enemy will remove all stacks from other enemies.
Previously: Hitting an enemy applies a stack. Stacks are shared between players.At 10 stacks, the enemy will forcefully target the last player to apply a stack for 5s. Stacks deplete every 5s. Activating the effect on an enemy will remove all stacks from other enemies.
The following Rifles and MMR's will become fully automatic:
 	
Rifles	ACR, UIC15, The Ravenous, M1A, Lightweight M4, LVOA-C, MDR, Resolute Mk47, Mk17, SIG 716, USC.
MMR’s 	G28, Mk20, SVD.
== Updated Loot Table ==
=== Named Weapons ===
In TU22, a fresh batch of Named Weapons will be added to the loot pool for missions and mission bosses. While the original loot tables remain unchanged, they now offer additional opportunities to obtain these new items.
Although these weapons have a higher drop rate, they are not guaranteed rewards and may require multiple attempts to acquire. The likelihood of these weapons dropping increases with the difficulty level of the mission.
These new loot drop chances are exclusively available for characters at level 40 or above and are limited to regular versions of missions - they do not apply to "invaded" missions.
* Camp White Oak: Pyromaniac, Mechanical Animal, Kingbreaker.
* The Pentagon: New Reliable.
* DARPA Research Labs: Lefty.
* Roosevelt Island: White Death.
* Manning National Zoo: White Death.
* Coney Island Amusement Park: Burn Out, Born Great.
* Tidal Basin: Dare, Big Show.
* Coney Island Ballpark: Tabula Rasa, Carnage.
* Bank Headquarters: Cabaret, Grown Great, Swap Chain.
* Capitol Hill: Safety Distance, Emeline's Guard, Cold Relations.
* Viewpoint Museum: Cuelebre, Tsunami
* District Union Arena: Baker's Dozen, Stage Left.
* Space Administration HQ: Ekim's Long Stick, Designated Hitter, Scalpel.
* Air & Space Museum: Prophet.
* Jefferson Plaza: Invisible Hand, Glory Daze, Test Subject.
* Jefferson Trade Center: Quiet Roar.
* Federal Emergency Bunker: Boomstick, Backup Boomstick, The Mop.
* American History Museum: Surge, Artist's Tool.
* Potomac Event Center: Relic, Commando.
* Grand Washington Hotel: Lightning Rod
== Other ==
* General performance enhancements have been implemented to provide a smoother gaming experience on PC.
* Balaclavas now conceal player ears, allowing for better-fitting designs and a more realistic appearance.
* Moved Chest, Backpack, Gloves and Kneepad Appearance Mods from the Inventory Modding Menu to the Apparel Menu. They can be found by scrolling down in the Apparel Menu and can be dyed by selecting the Dye option in the Buttons Bar, at the bottom of the menu.
* Updated Recurring Projects pool for all Level 40 Players.
* Fixed an exploit that allowed players to earn double Scavenger Points
== Friend Referral ==
The Division 2 Friend Referral program will relaunch on October 31 at 9 AM UTC, featuring new incentives for both Veterans and Recruits. This time, players can get the Insurgent Uniform and Insurgent Backpack as exclusive items. Invite your friends to join you in playing The Division 2 and unlock these great rewards together!
== Season Pass ==
The optional Season Pass is available for all The Division® 2 players starting at Level 1, priced at 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store and does not require ownership of the Warlords of New York DLC. While accessible from Level 1, please note that the rewards remain locked until Level 40.
Additionally, players can opt for the Premium+ option, available for 3000 Premium Credits ($29.99 or your regional equivalent), which bundles the Premium Season Pass with multiple rewards, offering even greater value.
Players with the Season Pass can gain access to the following premium track rewards:   
* 10 gear dyes
* 10 weapon skins  
* 2 outfits  
* 2 new Prestige Arm Patches
Moreover, players can earn 400 Virtual Currency by progressing through the Season Pass on the premium track.
But that's not all! Free players now can receive cosmetics in the Season Pass. The free track includes 1 outfit and 1 weapon skin, allowing every Agent to gear up and stand out in the streets of D.C.
== Gallery ==
File:ShadesofRed.jpeg
== Trivia ==
* Unlike previous seasons, Shades of Red will not have an apparel event. This is explained by the creative director, Yannick, during Y6S2 Special Report Livestream where he expressed belies that players should earn cosmetics via gameplay like with the Summer/Mooncake events, for example. In addition, he clarified that the team don't rely on Apparel Events to make revenue.
* Shades of Red features an apparel bundle collection with STALKER 2, as part of a crossover.
* Shades of Red adds 18 new Descent comms, making the total Descent comm count to 90
Category:The Division 2
Category:Seasons