Architects of the Monolith

Parent Clan: Ventrue
Disciplines: Auspex, Dominate, Gilded Cage, Resilience
===Bloodline Weakness: Conspirator===
Architects are prone to conspiracy. They gain an additional Mask or Dirge: Conspirator. They cannot regain Willpower or use Willpower to add +3 to rolls if they go a month without satisfying their Mask/Dirge (Conspirator).
===Bloodline Gift: Unyielding Monolith===
When an Architect is in full control of a Domain (having both Claim and Clout), all their Resistance rolls taken from within the domain gain a bonus equal to their City Status.
==Devotion==
===Urban Machinations===
(Gilded Cage 1, Dominate 2)
Roll: Extended. Intelligence + Politics - Awareness. Target successes is level x5. Each level must be rolled for individually.
Alignment is a separate stat for the Territory only accessible to Architects. The stat has five levels, and each level must attained individually like normal territory stats. Alignment gives a bonus to Gilded Cage rolls where the ritual is performed.
With this power, the Mason manipulates territory by influencing road works and construction projects, placing occult symbols hidden and in plain sight, installing “eyes” both living and mechanical, and installing structures or artwork such as a giant glass pyramid or a statue of a blue horse with flaming red eyes. When the Territory is “aligned” with the purposes of the Mason, he will find that his Gilded Cage rituals work more effectively. He gains a bonus to his Gilded Cage rolls equal to the level of Alignment where the ritual is performed.
The effects of this Devotion lasts as long as the Mason's Vitae flows in this Territory (by hunting, ghouling, maintaining a Herd, residing in or claiming the Territory). If the Mason returns later on, he can pick up where he left off provided that the changes he had made are still in existence. If someone torn town his statues or defaced all his occult symbols, he will have to start all over again.
Category:Ventrue Bloodlines