Conjure Water Elemental (Priest Spell)

==Faiths & Avatars Version==
A caster who performs this spell opens a special gate to the Elemental Plane of Water and summons a water elemental to do his or her bidding. Its is 65% likely that a 12-Hit Die elemental appears, 20% likely that a 16-Hit Die elemental appears, 9% likely that 1d3+3 varrdigs appear, 4% likely that a marid appears, and 2% likely that a huge water elemental of 21 to 24 Hit Dice (20+1d4) appears. The caster needs but to command the creature summoned, and it does as she or he desires, for the elemental regards the caster as a friend to be obeyed and will not turn on him or her. The elemental remains until destroyed, dispelled, sent away by a dismissal or holy word spell (see the 6th-level priest spell conjure fire elemental), or the spell duration expires.
The material component for this spell is the priest's holy symbol.
==Priest's Spell Compendium Version==
Upon casting a conjure water elemental spell, the caster opens a special gate to the elemental plane of water, and a water elemental is summoned to the vicinity of the spellcaster. It is 65% likely that a 12 Hit Dice elemental appears, 20% likely that a 16 Hit Dice elemental appears, 9% likely that two to four water weirds appear, 4% likely that an marid appears, and 2% likely that a huge noble water elemental of 21 to 24 Hit Dice ap­pears. The conjuring caster need not fear that the elemental force summoned will turn on him, so concentration upon the activities of the water ele­mental or other creatures summoned or protection from the creature is not necessary. The elemental summoned helps the caster however possible, in­cluding attacking opponents of the caster. The water elemental or other creature summoned re­mains for a maximum of one turn per level of the caster, or until it is slain, sent back by a dispel magic spell, the reverse of this spell (dismiss water elemental), or similar magic.
Notes: Common for druids. Istishia of the Forgotten Realms setting and the sea elf god Deep Sashelas have a version that differs only in that the water weirds are replaced by varrdig (ele­mental vermin from the elemental plane of Water).
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells
Category:Spells from Priest's Spell Compendium