114110-raiding-and-wildstar

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It's all speculation and hindsight, but I feel like this game would have flourished with 10 man and 20 man raids as opposed to 20-40 mans. Purely because of the way they design their fights.
 
The raiding in wildstar focuses so heavily on the execution of mechanics rather than the complexity of them, to the point where there a some fights that require all 20 people to do their job perfectly. 0% room for error. Or not a large error that will get them killed anyway. 
 
Considering how many factors go in to pulling off a perfect fight, it's kind of unreasonable to expect 20 or 40 people to execute a fight flawlessly every time (maybe I just feel this way because of OCE ping).
 
Now if it were only 10 people, A. it would be much easier to organise and B. you aren't relying on 20 people to not screw up. 
 
I'm only 5/6 GA, but every mechanic so far could be easily tweaked to a 10 man group rather than 20. I honestly think the future of raiding lies in 10 mans, with 20 mans being the hardcore goal. Especially for games on release. So many huge guilds have already been beaten by the roster boss to the point of quitting.
 
What do you think? I'm intrigued to see what you guys think about raid sizes in MMO's these days. 	
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I personally believe that they did the 20/40 man raids as a sort of "selling point" of the game. It was meant to invoke fond memories of gaming days past. It was also meant to stir this whole "hardcore" marketing ploy they started to lead people to believe that if they could raid in wildstar they were better than players who could raid in those other games. 
 
 It was (in my opinion) a brilliant marketing idea and seemed to have worked judging by all the hype I saw just before and immediately following launch. Unfortunately I'm not sure it worked in the long run, and as such I believe we will see 10 man raids in the not too distant future. But that's just my guess.	
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As Igun said, the attraction was the 40man raid evoking memories of Vanilla.
 
Problem was, we forgot why they were dropped from subsequent expansions......
 
If they had included 10mans, I think it may have run a little smoother.	
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Since there is already an active topic about this, I'm going to go ahead and lock this one.
 
Thanks,Team WildStar	
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