Revival Kickstarter

= Blocksworld Revival Kickstarter =
== Overview ==
Blocksworld is a fun 3D building app for the whole family. The project is currently hosted on Kickstarter with a goal of $25,000. As of July 21st, 2024, it has received $28,615 in pledges from 241 backers, meaning the kickstarter was a success.
== About Blocksworld ==
Blocksworld is a lighthearted build-and-play system that brings the imaginative play of toy blocks to your gaming device, allowing you to bring your digital creations to life. Snap together colorful 3D blocks or apply "action-blocks" to create anything you can imagine - from crazy characters to drivable cars, space rockets and planes, animals, tanks and giant robots, monsters and dinosaurs, and much more.
== The Goal ==
The goal of $25,000 will allow the developers to bring back Blocksworld to the original platform - Apple iOS and add some online functionality. To cover the release on the other platforms, stretch goals are listed below.
== Stretch Goals ==
The stretch goals include new platforms, Spatial and Mixed Reality, multiplayer, and more. Some of the notable goals include Valve Steam revival and full Steam Deck support, release to the community an archive of legacy art files and videos with old logos, mockups, etc., and all existing in-game tutorials return to the game.
* $25000 - Bring Blocksworld back to iOS and some online functionality.
* $50000 - Steam and Steam Deck support, and online tutorials return.
* $75000 - Google and Android support, as well as a Mac Store page and app.
* $100K - MR, VR, and Spatial platforms.
* $150K - Nintendo Switch, which will have its own server and stronger moderation.
* $250K - Multiplayer and Mods support for PC.
* $300K - Support on Roblox, as well as being able to compose your own music.
* $400K - PlayStation, XBOX, and other game consoles, as well as PSVR2 support.
* $800K - More play modes, features, and videogames, still relatively unknown.
== Developers ==
Fortell Games, Inc. is a new company formed by experienced game industry veterans (ex-Beatshapers), based in Santa Monica, CA with a research and development studio in Kyiv, Ukraine.
== Risks and Challenges ==
The developers understand that development is difficult, and a number of risks are involved in the process. The biggest challenge they see is the server/backend. They are working with Loot Locker to help them with UGC content managing and moderating.