Themes

==Isolation==
The Kindred here don't need to be reminded of the Gilded Cage. The very walls are physical - two layers of concrete, 12 feet high and eighteen inches thick. They hold Elysium in an old hotel pushed up against the concrete slabs. Barbed wires coil over their heads, sniper towers loom in the distance, searchlights flood even the darkest corners with a stark, blinding light. They know they're not getting out (easily); not in this decade, anyway. What else is there to do but politick?
==Loyalty and Betrayal==
Berlin is full of spies. Trust no one, tread carefully, hold your cards close to your chest. Who do you work for, and why?
==Conspiracies==
Much of the World of Darkness is decided by meetings in smoke-filled rooms. Occult societies dip their hands in politics; blood-sucking abominations control the media; the military brass wants to end the world in a blaze of nuclear fire. You start to question everything. In Berlin, one only needs to scratch below the surface to find the webs of tangled threads underneath.
==The Nature of Power==
Politics is all about power - and power is what you can get away with. Each character defines what power means for themselves. How are you going to get that position or land that coveted regency? Maybe you're the biggest, baddest guy on the block. Maybe you're the Prince's favourite, or maybe you won the popularity contest that they call “democracy”. How do you pick your battles? What will you sacrifice to gain a place at the top?