Custom Games

Before opening a lobby for a Custom Game, you can choose a number of custom game options, which control the game play of the game. Custom games allow for greater flexibility and freedom, and tailoring the Paper Pirates experience to your group's personal tastes.
The following achievements cannot be earned in a custom game:
*Deadlock
*Greedy for Gold
*Ocean Pacifists
*Pieces of Hate
*Sworn Loyalty
*Treading Water
*X Days at Sea
== Custom Game Options ==
The options available for customisation are:
===General Settings===
Option 	Description 	Possible Values
Player Count 	The maximum number of players able to join this game. If Fill with Bots is enabled, also the minimum number of players in the game. 	5-10
Starting Ghosts 	The number of ghosts aboard the ship at the start of the game. This can be set as a single number for a guaranteed number of ghosts, or split apart for an upper and lower bound of ghosts, for a random number of ghosts.	1 to one less than the player count
Fill with Bots 	If enabled, bots will join your game to ensure you have the player count specified in player count. 	Enabled/Disabled
Game Mode 	Custom games can use either the default game or scored game rules. 	Default or Scored
Distance to Shore	The number of successful rounds that must be played before achieving a human victory. 	3-15
Treasure On-Board	The number of unsuccessful rounds that must be played before achieving a ghost victory. 	3-15
Sailing Events 	The number of sailing events that will occur on the journey to shore. 	0-Distance to Shore
Treasure Events 	The number of treasure events that will occur as treasure goes overboard. 	0-Treasure On-Board
===Events===
As long as you've seen an event at least once, you can choose to include or exclude an event from appearing in a Custom Game. It is possible to have custom games which only have one event, meaning that event will occur every time it is possible. Note that events will still adhere to their required tracks (e.g. if you have only sailing events selected, no treasure events will take place).
====Event Selection====
Custom games allow for two modes of event selection. 
Mode 	Description
Random 	Random event selection is the mode used in all default games, where events are randomly selected to occur each day an event takes place.
Crew's Choice 	Crew's Choice offers the crew the chance to vote on a selection of events each day an event takes place, with events which receive more votes having a greater chance to occur that day. Each vote is anonymous, though pirates may choose to reveal which event they voted for if they wish (choosing whether to be truthful or otherwise).
Captain's Choice	Captain's Choice offers the Captain a choice of three events each day, and they can select which event will take place. Whether the Captain wishes to share their choices with the crew is up to them. If playing with an audience, the Captain also has the option of choosing a 'wildcard' audience choice, which will choose an event chosen by the audience. The Captain does not know beforehand which event has been chosen.
===Objectives===
All secret objectives can be enabled or disabled from appearing in a custom game. This has no effect if the game type is default. It is possible to play a scored game with no objectives selected, in which case, coins will only be awarded for the victory condition and for successfully voting players overboard.
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Category:Game Modes