Leone

== Appearance ==
not done lololo
== Personality - ==
Leone is rather laid back under working at his little bar booth, better known as "Leone's Lil Stop", but he will get himself pumped up he has to go on a little "deliver" of his beverages with his stolen soda dispenser. 
== Moveset - ==
=== Bar Booth - ===
Key 	Damage 	Damage	Cooldown
1,2,3,4,5,6	Switch between 4 drink colors are when mixed together, can give buffs depending on the color usage (They cannot stack);
# BLUE: +1-20 Armor (Duration: 1-5 Seconds)
# YELLOW: +5-10 Speed Boost (Duration: 5-10 Seconds)
# RED: +1-5 Damage Boost (Duration: 5 Seconds)
# GREEN: +1-5 Regen Boost (Duration: 5 Seconds)
# ORANGE: +5%-10% Knockback Resistance (Duration: 10 Seconds)
# PURPLE: +30% Stun Immunity (Duration: 10 Seconds	N/A 	If a player drinks their 3rd bottle in one life, it will deny the effect from being applied for the 4th bottle. Resetting will make the color go under a cooldown. ( 10 Seconds )
LMB 	You will slide a bottle at the end of your counter, any players walking up to it will drink the bottle (or just basically Mengo's Sunny D animation), giving them the buff for that set duration.
You can only have 4 bottles max on the side of your counter, attempting to make more will despawn one of them.	N/A 	1.5 Seconds. Bottles will start to despawn every 3 seconds if not picked up, making more will decrease the timer to .5 seconds.
E 	You will mix 2 colors you selected to create a drink with those set values and durations.
Being hit during the mixing process will interrupt you and force you to restart the mixing from square 1.	N/A 	3 Seconds, nothing special will happen with the cooldown
R 	You will "taste test" the drink combo, giving the buff but lasting less and having less of an effect.
This cannot stack at all, and you don't have a limit of "taste testing" (But it will reset the drink, making it a more risk than reward)	N/A 	10 Seconds, will force restart your drink that you were holding.
F 	By slapping a discount on your bar booth, increasing the amount of drinks you can place to the max of 6, and decreasing the despawn timer for the drinks by 1 second.
This will last for 10 seconds, the discount sticker will fade away when the duration is up.	N/A 	10 Seconds
Z 	Switch to the other moveset.	N/A 	1.5 Second delay in between
=== On The Go - ===
Key	Desc 	Damage	Cooldown
N/A	Same for the 1st Moveset, but now in a "Soda Dispenser" pack on his back.
It will decrease the time of creating drinks, and you will only have to load up cups under the dispensers.
And you cannot mix the drinks, and the durations are halved due to it being so quick and can only stack twice. Players will only have to walk up behind you to grab the cup. (It is now limited to 4 instead of 6, you will have to worry about this when 50d)	N/A 	N/A
LMB	Fire a shell from your worn-out shotgun, dealing little damage and having a poor range. You will have to reload the shells all at once (there are six shells, no changes when upgraded), and it can be cancelled by the use of the R key. Your shotgun can be jammed 1/6 of the shots at random times. 	75 	.5 Second Pump Delay
+1 Second if jammed.
E 	Loading up 4 cups back on your dispenser pack, making you gain a slight aggro from enemies near you. Being attacked during the reloading of the cups will cause you to stumble and restart again. 	N/A 	5 Seconds
R 	You will just reload your shotgun like every normal person, nothing new here. 	N/A 	3 Seconds
F 	Set your dispenser to overdrive, shooting said drinks in random directions behind you. Allowing players just to walk over it to drink it. However, you will have to keep moving for it to work or it will be jammed up and will cause a 5 second key lock to E and will force you to use the E key (before going into a locked state) to de-jam the dispenser.	N/A 	15 Seconds
Z 	Switch to other moveset. 	N/A 	1.5 seconds in between.
== Upgrades - ==
Base 	15'd 	50'd
HP: 255
SPD: 23 / 0
DPS: 15 	HP: +25
SPD: +3 (2nd ONLY)
DPS: None 	HP: +75
SPD: +3 (2nd ONLY)
DPS: None
Drink Colors:
Red
Blue
Yellow
Green 	Drink Color Unlocks:
Orange: Decrease Knockback From Enemies 	Drink Color Unlocks:
Purple: Immunity To Stun
(These upgrades aren't final, but are pretty much solid for the time being)	(These upgrades aren't final, but are pretty much solid for the time being)	(These upgrades aren't final, but are pretty much solid for the time being)
== Trivia ==
* nothing lol
Category:Devil Beater
Category:Male Characters
Category:Non-Elemental Users
Category:Characters