Ironhead

Ironhead is the orange-clad mercenary that leads the entirety of NONA, after MERCS has divided owing the Gucci Intermittent's manipulation of the entire proxy war in Lost Light. He is notably Ruthian, like Seven herself. Tough as nails, efficient, and is willing to lead his mercenaries and his soldiers into battle, unafraid of the risks it poses, as he knows, engaging in combat with his troops is far better than simply sitting in the base watching the operation unfold.
== Biography ==
=== Background ===
Marco Jai Presley, known as Ironhead among the mercenaries, was born and raised in the rugged, unforgiving terrain of Rutherland, a nation known for its prestigious education and tumultuous history. From a young age, he displayed an uncanny talent for sports, particularly football, which could have taken him down a different path altogether.
=== PROJECT-G/NEX War ===
Ironhead's journey as a mercenary led him through various conflicts and across different nations. His reputation for unwavering dedication to his craft and exceptional combat skills made him a sought-after figure among mercenaries. He honed his leadership abilities during these tumultuous years, learning to command respect and loyalty from those who followed him into battle.
=== Lost Light ===
When MERCS split into OCTO and NONA in the new era of wargames, Ironhead saw an opportunity to take on a new challenge. He seized the chance to lead NONA, leveraging his experience and the respect he had earned to secure his position as the faction's leader. Under his command, NONA became a formidable force, and Ironhead was widely recognized as one of the most capable leaders in the world of mercenary warfare.
With his distinctive helmet, which earned him the moniker "Ironhead," he has led NONA through countless battles and earned the loyalty and admiration of his fellow mercenaries. His unwavering dedication to his cause and his unyielding determination make him a formidable adversary and an inspiring leader in the ongoing wargames.
== Personality ==
Ironhead is known for his unique leadership style, which sets him apart from other leaders within the early days of NONA. His approach can be described as a combination of strength, charisma, and a deep sense of camaraderie.
He possesses a natural charisma that draws people to him. His commanding presence and magnetic personality inspire loyalty and dedication among his fellow mercenaries. He has the ability to motivate others with his words and actions. Ironhead places a strong emphasis on the bonds of camaraderie among his team members. He fosters a sense of family within NONA, and the mercenaries under his command often refer to themselves as a tight-knit unit. He believes that trust and unity are essential for success in their dangerous line of work.
As a seasoned mercenary, Ironhead is highly adaptive and resourceful. He excels in quickly assessing situations and coming up with innovative solutions to challenges. This ability to think on his feet has saved his team on numerous occasions. While Ironhead values camaraderie and loyalty, he is also a pragmatic leader. He understands that tough decisions sometimes need to be made for the greater good. He doesn't shy away from making difficult choices, even if they involve sacrifices.
Ironhead takes on a mentorship role within NONA, especially with newer recruits. He shares his extensive knowledge and experiences to help train the next generation of mercenaries. His guidance and wisdom are highly respected by both veterans and rookies. Ironhead is wholly dedicated to the cause of NONA and the well-being of his mercenaries. He leads by example, often taking on dangerous missions alongside his team rather than simply giving orders from a safe distance.
Despite his leadership role, Ironhead considers himself a member of the team first and foremost. He values the input and expertise of his fellow mercenaries and often seeks their advice when making important decisions.
==Abilities==
As the leader of NONA, Ironhead is responsible for making critical strategic decisions, coordinating missions, and ensuring the well-being of his team members. His leadership style emphasizes trust, unity, and mentorship, fostering a sense of camaraderie among NONA mercenaries. His ability to adapt to different situations is a key aspect of his role. He approaches challenges with pragmatism and innovative thinking, seeking creative solutions to complex problems. This adaptability allows him to lead his team effectively in various scenarios.
Ironhead's "Touchdown" ability is a unique and powerful asset in the field. It allows him to stun nearby enemies and potentially knock out the nearest adversary through a dramatic ground-pounding maneuver. This ability can be a game-changer during combat situations, providing a tactical advantage by incapacitating foes and disrupting enemy formations. While Ironhead's "Touchdown" ability may not involve traditional weaponry, its stunning and knockout effects can turn the tide of battle in NONA's favor. It showcases his physical prowess and superhero-like capabilities, making him a force to be reckoned with on the battlefield.
===Skills===
* Brilliant Leader: As the leader of NONA, Ironhead possesses exceptional leadership skills. He leads by example, instills confidence in his team members, and fosters a cohesive and disciplined unit. His ability to make tough decisions under pressure ensures that NONA operates as an effective and united force.
* Master Tactician: Ironhead's tactical acumen is crucial in planning and executing missions. He formulates strategic approaches, adapts to evolving situations, and employs tactics that maximize his team's chances of success. His keen understanding of battlefield dynamics contributes to NONA's competitive edge in the wargames.
* Expert Marksman: Despite his leadership role, Ironhead maintains proficiency in marksmanship. He understands the importance of leading from the front and can rely on his own marksmanship when the situation demands it. His accuracy and precision with various configurations of the CTH-5 make him a formidable combatant.
==Relationships==
's relationship with NONA is nothing but pure camaraderie and trust for one another, both the wargames and the outside world operations where death is a permanent outcome and they should be more careful when placed into a real warzone not a simulated war game.
===Seven===
In the real world of mercenary warfare, Ironhead and Seven's mutual respect for each other continues to be a cornerstone of NONA's strength and cohesion. While their interactions may not be filled with lengthy conversations or emotional revelations, the bond they share is evident in their unwavering dedication to their cause and each other. Ironhead, as the leader of NONA, deeply values Seven's expertise and skills. He recognizes her as one of the most formidable members of their team, if not the entire private military corporation. Her stoic and disciplined approach to combat aligns perfectly with NONA's principles of order and precision. Ironhead appreciates her ability to lead by example, inspiring others with her actions rather than her words.
Seven, in turn, respects Ironhead's leadership and unwavering commitment to their mission. She sees in him a sense of responsibility and humility that makes him an effective leader. Ironhead's willingness to learn, adapt, and improve himself for the betterment of NONA is something Seven admires, as it mirrors her own dedication to constant self-improvement.
Their respect for each other extends to the battlefield. Ironhead trusts Seven's skills as a sharpshooter and relies on her to provide precise cover and eliminate high-value targets. Seven, on the other hand, knows that Ironhead's tactical acumen and strategic thinking are instrumental in achieving their objectives.
Outside of combat, their interactions are often marked by a shared understanding that words are not always necessary to convey respect. A nod of approval, a brief but meaningful glance, or a subtle gesture during military briefings speaks volumes. They've learned to read each other's unspoken cues, knowing that they can rely on one another in the heat of battle.
While Seven remains enigmatic and guarded about her past and particularly, emotions, Ironhead respects her boundaries, never prying into her personal history. In return, Seven appreciates Ironhead's leadership and his ability to create a cohesive and disciplined military force.
In the end, their respect for each other is a silent but powerful force that drives NONA forward. They understand that, in the world of mercenary warfare, actions speak louder than words, and their actions consistently demonstrate their unwavering commitment to each other and their shared mission.
== Quotes ==
Ironhead is known for his wisdom and thoughtfully spoken dialogue which brings clear emphasis on NONA's values and principles.
=== Spoken ===
*"Precision without order is chaos, and order without precision is useless. NONA strikes the perfect balance." 
*"Our enemies underestimate us because they barely understand the power of discipline and strategy." 
*"In a world of mercenaries, we are the embodiment of precision and order."
*"I don't need to be loud or flashy. My results speak for themselves." 
*"There's beauty in the meticulous execution of a well-planned operation." 
*"We are the guardians of precision, and precision is our deadliest weapon."
=== Ironhead and Seven ===
*"In Seven, I found a second-in-command who embodies the strength and tenacity that NONA stands for."
*"Seven and I share a mutual respect that is the foundation of our success as a team."
*"NONA's power lies in our unity, with Seven by my side, we are an unstoppable force."
*"We may have different roles, but our commitment to the mission and each other is unwavering."
*"Seven's loyalty and dedication have earned my utmost respect, and together, we lead NONA to victory."
*"As the commander, I value Seven's insights and unwavering support. It's the synergy between us that makes NONA formidable."
== Gallery ==
=== Dossier ===
File:Ironhead dossier profile.jpg|Dossier profile
File:Ironhead stand by.jpg|Ironhead standing by, holding a CTH-5 STD rifle.
==Trivia ==
===General===
*Ironhead is adept in football.
*His signature weapon is the CTH-5. Sometimes, he uses his alternative, the CTH-18 Gamechanger.
*Ironhead is known for his "dual" voice. While his usual speaking voice is deep and mature, he exhibits a surprising change in tone when he performs his signature move, "Touchdown." During this maneuver, his voice temporarily shifts to a lighter tone, resembling that of Jason Rorke, the Crimson Punisher. This unexpected vocal transformation has become a source of amusement and curiosity among his fellow mercenaries.
*In spite his career as a ruthless mercenary and leader of NONA, Ironhead maintains a deep passion for football. He often references football strategies and terminology when discussing tactics and battle plans, creating a unique blend of sports and combat in his leadership style.
*Surprisingly, Ironhead once made an attempt to date Seven. Despite his boldness, Seven respectfully declined his advances, indicating that she has a clear boundary between her personal and professional life.
* Despite the ruthless nature of their profession, Ironhead maintains a personal code of honor. He adheres to principles such as protecting the innocent and upholding justice. This moral compass sets an example for his team.
*He appears to be a counterpart of Tackleman.
*Ironhead's love for combat and the thrill of battle is undeniable. He relishes the challenge of facing formidable adversaries and views each mission as an opportunity to prove himself and his team.
*He has an awkward but strong signature move that is reminiscent of professional wrestling.
*'s helmet is made from aircraft grade iron, which was even casted so excessively, that it is nearly as strong as 9090 Titanium alloy.
* Ironhead places a strong emphasis on building trust and unity among NONA mercenaries. He fosters a sense of family within the organization, creating a bond that strengthens their resolve in the face of adversity.
*Ironhead's primary weapon is the CTH-5, a versatile modular assault rifle that he customizes based on the specific requirements of each mission. This adaptability allows him to excel in various combat scenarios. The CTH-1 is his secondary and serves as his sidearm.
**CQB Version: When engaging in close combat situations, Ironhead equips the CQB version of the CTH-5. This configuration is optimized for short-range engagements, providing him with the firepower and maneuverability needed for close-quarters battles.
**STD (Standard) Configuration: In most cases, Ironhead relies on the STD configuration of the CTH-5. This balanced setup is suitable for a wide range of combat scenarios, making it his go-to choice for missions with diverse challenges.
**LB (Long Barrel) Configuration: When operating in open areas during real-world operations, Ironhead switches to the LB configuration of the CTH-5. This version enhances accuracy and range, enabling precise shots at longer distances.
*Ironhead's loyalty to NONA and its cause is unwavering. He is known for prioritizing the well-being of his team members above all else and is willing to make personal sacrifices to ensure their safety and success. This commitment to his comrades has earned him the respect and admiration of those under his command.
*Contrary to his imposing appearance, Ironhead has a secret love for sweets, particularly chocolate. He indulges in chocolates whenever he can, often sharing them with his fellow mercenaries as a small gesture of camaraderie and morale-boosting.
*He knows Seven is a reliable second-in-command.
==Navigation==
Category:Defender (Brute class)
Category:Male
Category:Lost Light - Characters