Spellsong (Priest Spell)

This spell enables the caster, by song and sup­plication to Eilistraee, to cause one of several effects. If other priests of Eilistraee are present, then the options available to the caster increase. The caster and any other choral participants must be able to move about freely to dance and sing free of mag­ical silencing. Priests of Eilistraee are trained to sing when in pain and may sing while dodging about in combat. Choral work by multiple priests involves a circular dance around the person to be aided, around a fire, or around some other focal point. Failing any­thing else, a longsword driven point down into the
ground or a tripod of sticks surmounted by the caster's holy symbol can be used.
The spell can perform one of the following functions:
Spellsong can cause an effect equivalent to almost any desired priest spell of 4th level or less. The spell has its normal effect, range, dura­tion saving throws, and so on but without the usual gestures or (most often) material compo­nents. Spells that require material components in excess of 100 gp value require another round of singing added to the casting time for each 100 gp or fraction of the material component's value. Spells that specify the material compo­nent cannot be eliminated or substituted for cannot be created with spellsong.
Alternately, a spellsong can be used to recall to memory and the immediate ability to cast any one spell cast by the spellsong caster earlier in the last 48 hours, not including spells cast from scrolls.
It can also, with different wording, bestow spell immunity. Any other priests of Eilistraee pres­ent can join in this song without using a spell themselves, adding their knowledge to the casters. In this case, the immunity granted can be to any single spell that any member of the group has cast or experienced.
A differently worded spellsong can heal 1d4+1 lost hit points to the caster or to any creature touched. Each additional singing priest who touches the injured creature while the spellsong continues heals 1d4 more points of damage.
Seven or more priests of Eilistraee can work a cure blindness, slow poison, or cure disease instead of restoring hit points, if they will it so, and sing together.
Nine or more priests can work a dispel magic, remove curse, or neutralize poison spell. A dispel magic or remove curse spell functions at the level of the highest participating priest.
Twelve or more priests can work a regenerate or restore an experience level lost within the last day.
Notes: Granted by the drow goddess Eilistraee.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells