Explaining Too Much

* See also Infinite_BS
* See also Quantum_Hokem
* See also Vague and Cuz
* See also Story_Telling and STORY
Too Many Interviews - Infinite BS - when it SHOULD have been explained in the game.
Trying to Show how Clever they were, but NOT being as Clever as they think they were
Worse - Explanations Being Jive - Explaining things that AREN'T SO is bad/worse ( Faux Science )
Hack Writing Defeats The Purpose 
Making Up Shite That Goes Against Physics
These BioShock games, with their Vagueness, also often explained too little.
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A Lesson in Good Storytelling :
You DON'T start and THEN continue 'splainin' 'splainin' - Ricky Recardo, in the "I Love Lucy" TV Show, used that word in his imperfect English ... your fake 'sciencey' bits and details attempting to link them to something REAL, when some significant fraction of the Players ( thanks to PBS and cable Science Shows ) KNOW that what you claim is BULLSHIT ( as Suchong would have said ). And the further you do that, the stupider you look. Worse is then having sub-par shooting game bits ( no compensation for the boring meaningless and distracting explanations ).
(( For infinite BS, you can also add : Bullshit History, Bullshit Religion, and Bullshit Society ))
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Problem with Changing TOO MUCH from Reality - YOU HAVE TO EXPLAIN IT
Better to NOT CHANGE TOO MUCH - The 'Shock' to what the Player Should Find 'NORMAL'. The 'explaining takes effort and can be a distraction from the games 'story'.
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Having Too Much Tech to be Advanced in Such a Microcosm - Really Limited :
Implausibility In these 'Dystopia'/Failtopia games, with their isolated settings, with them having too many incredible/exceptional new things. Other advanced stuff should be shown as spotty -- a few new things here and there, and be mixed with everything else that was unchanged era technologies ( set against an appropriate era normality ).
Reality is : So many technologies exist simultaneously in our World ( even 100 years ago ). The game DOES NOT indicate/possess ( with it being a small isolated place ) ANYWHERE near enough skilled-people/time/resources/$$$ to develop/change/greatly-improve very many of things. Neither are there sufficient Markets nor Makers - You cannot just do it all with 'a wave of a hand' without it being Fantasy while pretending it is Sci-Fi-ish. ( Infinite BS certainly had done a 'Fantasy Shitload', which makes it far more Fantastical and reality-perverted than good ole Rapture ever was ).
There's also the Societal Impact ( which IS what the technology in Science Fiction is really about story-wise ). It is HOW people are affected by the New Technology. This was directly shown in Rapture, but was not significant in Columbia. The 'Qquantumz' really wasn't used to affect peoples lives. Flying things already existed, the separation/isolation of a 'city' is not unique, and Racism/Classism/Megalomania/Tyranny/Altitude are common enough without some fictional "quantum physics".
The gamemakers really did not show all that much new technology having an impact on many normal-things/peoples-lives. Little was shown dependent on this amazing NEW technology ( Apart from some merely now floating -- For all that it might as well have been Venice -- those air gaps merely being similarly restricted movement ).
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