Dynamizing Air

School Transmutation [Electricity]
Tier Druid 1, Sorcerer/Wizard 1
CASTING
Casting Time 1 Standard action
Components V,S
EFFECT
Range Medium
Area 30-ft.-radius spread
Duration 1 minute
Saving Throw None; Spell Resistance No
DESCRIPTION
Dynamizing Air excites the air and in turn all objects and creatures it touches with some kind of strange, untraceable energy. All normal electrical effects (such as lightning) within the affected area strikes twice as forcefully and twice as accurately, so the DC of all saves against nonmagical electrical damage and secondary effects is increased by 2.
Electricity affected by this spell travels half as far as it normally would and has half as much of a physical presence in all respects (area, affected targets, created phenomena, etc.) due to its doubled likelihood of expending its energy much quicker and in a more focused manner.
Magical electricity in the area, such as from a Lightning Bolt spell, strikes more powerfully, causing creatures affected by it to make a Fortitude save or be stunned for 1 round.