Inventory

Otherland has a fairly standard character based inventory system with a few extra tabs added on for features unique to the game. Pressing the inventory key (default I) opens the dialog shown in the picture. Inventory capacity (the number of slots) depends on the package bought. The standard package has 30 slots, other packages add additional slots.
The Gear Tab is where all looted items are deposited. Consumables, e.g. healing items, stack to 5. Most other items do not.
The Quest Tab contains items, picked up by your character, as the game progresses that are needed to complete current quests. These items are removed on completion of the associated quest.
The Credits Tab is used to hold items bought from a shop using the ingame credits. If such an item is equipped then unequipped, it'll be deposited back in this tab.
The Recipe Tab holds recipes that you have learned while playing the game - usually by collecting eDNA from defeated opponents. 
Next to the tabs we see a vertical representation of the various SOMA types the character is carrying.
At the top of the inventory dialog, the number of credits remaining on the account is shown alongside the number of bits this character has collected.
==Additional Information==
Note that, as of v5.5.5 there may still be issues with legacy items in the database. Once picked up, they lack an image so won't display properly in the inventory. In fact, they prevent the inventory displaying any item at all. They are being removed by the developers but if you have such an issue, you can get rid of the offending item yourself by visiting any vendor. The item will display in the vendors sell tab with a blank image. Once it's sold to the vendor, your inventory should display normally again.
Category:Interface
Category:Issues