Super Koopa World

Super Koopa World is a 2D Super Koopa game released by Darkmoon Interactive for the Super Nintendo Entertainment System on December 14, 1990.
==Differences from Super Mario World==
*Super Koopa World has four save files, whereas Super Mario World only has three.
*The season does not automatically change from Spring to Fall upon completing the Special Zone; the player can choose which season to use.
**On the topic of seasons, two new seasons are added: Summer and Winter.
*Castles and Fortresses are not destroyed in this game; rather, they simply have their flag raised after defeating the boss and helping the Koopaling get their castle back.
*The player can save at any time, and pressing START opens up a menu with the following options: Continue, Save and Continue, Quit Without Saving, and Save and Quit.
*The following power-ups have been added: the Super Leaf, Tanooki Suit, P-Wing, Hammer Suit, Frog Suit, Superball Flower, and Poison Mushroom.
*Although there is an Item Storage mechanic, Koopa Troopa reverts to his Super form instead of his Shell-less form when taking damage with a second tier form.
*The following differences are on the world map:
**The bridge from Donut Ghost House to Donut Plains 3 is already available.
**The Butter Bridge is already present, as well as the island containing the third Star Road.
**The hill on Cookie Mountain does not receive a bandage after completing #4 Birdo's Castle and giving it back to Ludwig von Koopa, as castles are not destroyed in this game.
**The island where Chocolate Island 1 takes place already has a path.
**Some hidden paths are already present in areas such as Vanilla Dome, Forest of Illusion, Valley of Bowser, Star World, and Special Zone.
*Whenever the player quits or resets the game after saving, the game remembers everything the player has before quitting or resetting, including the lives, power-up, and Yoshi.
*The colored Yoshi the player receives depends on the power-up: green for Shell-less Koopa and Super Koopa, red for Fire Koopa, yellow for Raccoon Koopa, blue for Caped Koopa, orange for Tanooki Koopa, purple for Hammer Koopa, pink for Superball Koopa, light blue for Frog Koopa.
**Four new colors of Yoshi are added: orange, purple, pink, and light blue. Orange Yoshis can spit out juice, Purple Yoshis can ground pound to break blocks, Pink Yoshis turn enemies into vegetables and spit them out, and Light Blue Yoshis turn enemies into ice blocks.
*Levels that do not have Dragon Coins in Super Mario World such as Ghost Houses, Fortresses, and Castles have them in this game, and Chocolate Secret has five Dragon Coins.
*After completing the game, the player can go back to the world map without having to reset the game, and airships will appear as optional levels for each of the first seven worlds (Bowser's Airship doesn't have an exit because it serves the same purpose as the Top Secret Area, just with rarer power-ups).
**Also, an extra level with two exits is added: Forest of Illusion 5. This brings the amount of exits from 96 to 105.
==Worlds==
Much like Super Mario World, Super Koopa World takes place on Dinosaur Land, an archipelago of themed areas, and players navigate on this world map, which visualizes traveling across the island. Unlike in Super Koopa Bros. 3, where the worlds are separated, the levels on the world map are marked directly on Dinosaur Land, creating a seamless, organic appearance between worlds and levels.
World 	Image	Information
World 1Yoshi's Island 	 	Yoshi's Island is a mostly grass-themed world that does not contain any water levels. Toad is found in Castle #1 at the end of this world, and Iggy must reclaim it. Completing this world leads to Donut Plains. This world also contains the Yellow Switch Palace. Along with the Special Zone, this is the only world to not have any secret exits.
World 2Donut Plains 	 	Donut Plains is known for featuring the first Ghost House and being the first to have a course with multiple exits. The Cape Feather is utilized frequently in this world. The name of this world is a reference to its unusual shape. It has two Ghost Houses, the first portal to Star World, and the Green Switch Palace. Daisy takes control of Castle #2, and Morton must reclaim it.
World 3Vanilla Dome/Vanilla Tableland	 	The Vanilla Dome is a big cavern that contains a large lake, a Ghost House, the Red Switch Palace, and the second portal to Star World. Peach is found in Castle #3, and Lemmy must reclaim the castle.
Vanilla Tableland is the mountain in which the Vanilla Dome takes place. The mountaintop contains two levels which are only accessible by finding the secret exit in Vanilla Dome 1. It is also home to the first Fortress in the game, where Koopa Troopa must chase the Dolphins out to let the Reznors in.
World 4Twin Bridges 	 	The Twin Bridges are a semi-sky based area, as they have both sky and land levels. This world contains a secret underwater level and the third portal to the Star World. Birdo controls Castle #4, and Ludwig must reclaim it.
World 5Forest of Illusion 	 	The Forest of Illusion is a maze-like forest, wherein Koopa Troopa sometimes has to find the secret exit in order to progress, as the normal exits create a circle leading nowhere. This level contains the Blue Switch Palace, a Fortress wherein Koopa Troopa must lead the Dolphins out to let the Reznors in, and the fourth portal to Star World. Donkey Kong Jr takes control of Castle #5, and Roy must reclaim it.
World 6Chocolate Island 	 	Chocolate Island is a rocky island and is the only area where Dino-Rhinos and Dino-Torches can be found. This level contains a Fortress wherein Koopa Troopa must lead the Dolphins out to let the Reznors in. Pauline is found in Castle #6, and Wendy must reclaim it.
World 7Valley of Bowser 	 	The Valley of Bowser is Bowser's base of operations. The entrance to the Valley of Bowser appears after completing the Sunken Ghost Ship. This level contains the final Fortress in the game wherein Koopa Troopa must lead the Dolphins out to let the Reznors in. Luigi controls Castle #7 while Mario controls Bowser's Castle, and Larry and Bowser must reclaim their respective castles.
World 8Star World 	 	Star World is a mystical world far above the Shell Island, and is linked to various worlds in Dinosaur Land. It consists of five stars, each of which serves as a warp point.
World 9Special Zone 	 	The Special Zone is the final and most secret world. It can be accessed after the player finds the secret exit in Star World 5. This world contains the hardest levels in the game, and each level has its own unique gimmick.
==Gallery==
===Level Icons===
SMW MapIcon LongTwoExitLevel.png|Long level with two exits.
SMW MapIcon LongOneExitLevel.png|Long level with one exit.
SMW MapIcon UnderwaterTwoExitLevel.png|Water level with two exits.
SMW MapIcon UnderwaterOneExitLevel.png|Water level with one exit.
SMW MapIcon UndergroundTwoExitLevel.png|Underground level with two exits.
SMW MapIcon UndergroundOneExitLevel.png|Underground level with one exit.
SMW MapIcon TwoExitLevel.png|Level with two exits.
SMW MapIcon OneExitLevel.png|Level with one exit.
Category:Games
Category:Fan Games
Category:1990
Category:SNES Games
Category:Super Koopa (series)
Category:Super Nintendo Games
Category:Games Developed By Darkmoon Interactive