Burn

=== Stabilize Gateway [F] - Feat 1 (burn, infusion, kineticist) ===
Drawing from your own life force you can keep your kinetic gate open after using an overflow impulse. If the next action you use is an impulse with the Overflow trait, it no longer deactivates your kinetic gate. 
=== Fuel for the Elements [1] - Feat 1 (burn, infusion, kineticist) ===
Drawing from your own life force you can fuel your impulses to increase their potency. If the next action you use has the impulse trait, you choose to gain either a +1 status bonus to the attack, or to add one extra damage dice.
=== Junction Jaunt [1] - Feat 1 (burn, kineticist, stance) ===
Drawing from you own life force you can temporarily tap into your chosen elements' junctions. Chose an Impulse Junction or Gate Junction to gain for one of your elements.
=== Key Terms ===
Burn: Anything with this trait causes the character to take damage equal to their level at the end of their turn. In the case of a stance, the damage will continue to occur at the end of each turn until no longer in the stance.