Free Will

Free Will is an active ability in Sonny 2.
==In-Game Description==
Attempts to dispel 3 Lightning, Shadow, or Physical debuffs on a friendly unit, and shields it against damage equal to X% of your Instinct. Additionally, heals it for X% of your Instinct each turn for 6 turns.
==Details==
Heals and shields an ally or self, and dispels three Lightning, Shadow, and Physical debuffs. Buff cannot stack and has 10% chance to resist dispelling.
===Buff===
Will Power: This unit is shielded from damage equal to X% of the caster's Instinct and recovering Health equal to X% of the caster's Instinct each turn.
===Upgrades===
*Tier 1: Shields for damage equal to 200% of your Instinct and heals for 100% of your Instinct each turn
*Tier 2: Shields for damage equal to 300% of your Instinct and heals for 110% of your Instinct each turn
*Tier 3: Shields for damage equal to 400% of your Instinct and heals for 120% of your Instinct each turn
*Tier 4: Shields for damage equal to 500% of your Instinct and heals for 130% of your Instinct each turn
==Tactics==
*It shields and heals over time, so it is extremely useful in many situations. it can be used to counter Black Metal due to having a shield. It is useful for defending allies. It seems to be the Sonny 2 version of Intervention.
*Because the buff cannot stack, using free will again before the duration end will only dispel debuffs and prolong duration, no shield gained and healing remain the same. Thus it is advised to wait until the duration end, even if the shield is broken, to cast it again.
==Trivia==
*This ability looks identical to ZPCI Shell.
Category:Abilities (Sonny 2)
Category:Sonny 2