Djinn Staff

The Djinn Staff is a weapon for Sonon in "Episode INTERmission" in Final Fantasy VII Remake Intergrade. It teaches the Incite ability, similar in function to , but operating on an ATB cost instead of a timed cooldown. It is learned faster by drawing an enemy's attention for three attacks while Incite is active.
The Djinn Staff slightly favors over , and boosts Sonon's elemental damage, making it his best weapon for spellcasting and for using ninjutsu when synergized with Yuffie. It also allows him to automatically cure detrimental status effects inflicted on his partner. Sonon could be given Ribbon so he stays immune to ailments while remaining able to restore Yuffie, while she can boost her damage with Chthonian Armlet + Gozu Drive setup. Ribbon would also allow Sonon to withstand interruption while spellcasting, important when drawing enemies' ire. However, despite the slight magical focus, Djinn Staff is Sonon's slowest weapon to gain materia slots.
==Obtained==
In "The Scent of Materia" during Chapter 2, "Covert Ops", Yuffie and Sonon come across an Armored Magitrooper who comes down on an elevator. With the Magitrooper defeated, following the path to a corridor in the top-right of the map finds a purple chest that contains a djinn staff for Sonon.
==Upgrades==
When Djinn Staff is fully upgraded, Sonon also gains +12 to his maximum MP.
===Materia slots===
Materia slotspurchased	MinimumWeapon Level	Slots
0 	1 	
1 	4 	
2 	4 	
3 	5 	
4 	5 	
5 	6 	
6 	6 	
===Skills===
Djinn Staff Core - Weapon Level: 1 - Required SP: 8	Djinn Staff Core - Weapon Level: 1 - Required SP: 8	Djinn Staff Core - Weapon Level: 1 - Required SP: 8
MATK Up 	Magic Attack Power +4 	Increases magic attack power attribute.
Max MP Up 	Max MP +4 	Increases maximum MP.
Elemental Damage Up 	Elemental Damage 5% Boost 	Increases damage dealt by fire, ice, lightning, and wind attacks.
Elemental Defense Up 	Elemental Defense 5% Boost 	Reduces fire, ice, lightning, and wind damage taken.
Incendiary Limit Breaks 	Incendiary Limit Breaks 	Fills limit break gauge when inciting or provoking enemies.
Djinn Staff Sub-Core I - Weapon Level: 3 - Required SP: 12	Djinn Staff Sub-Core I - Weapon Level: 3 - Required SP: 12	Djinn Staff Sub-Core I - Weapon Level: 3 - Required SP: 12
ATK Up 	Attack Power +5 	Increases attack power attribute.
ATK Up 	Attack Power +5 	Increases attack power attribute.
MATK Up 	Magic Attack Power +5 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +5 	Increases magic attack power attribute.
Auto-Remedy 	Auto-Remedy 	Automatically cure ally of detrimental status effects when opportunity presents itself.
Djinn Staff Sub-Core II - Weapon Level: 4 - Required SP: 14	Djinn Staff Sub-Core II - Weapon Level: 4 - Required SP: 14	Djinn Staff Sub-Core II - Weapon Level: 4 - Required SP: 14
ATK Up 	Attack Power +6 	Increases attack power attribute.
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
ATB Charge Rate Up 	ATB Charge Rate 10% Boost 	Increases the amount by which successful attacks increase the ATB gauge.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Djinn Staff Sub-Core III - Weapon Level: 5 - Required SP: 16	Djinn Staff Sub-Core III - Weapon Level: 5 - Required SP: 16	Djinn Staff Sub-Core III - Weapon Level: 5 - Required SP: 16
ATK Up 	Attack Power +6 	Increases attack power attribute.
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
Max MP Up 	Max MP +8 	Increases maximum MP.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Djinn Staff Sub-Core IV - Weapon Level: 6 - Required SP: 18	Djinn Staff Sub-Core IV - Weapon Level: 6 - Required SP: 18	Djinn Staff Sub-Core IV - Weapon Level: 6 - Required SP: 18
ATK Up 	Attack Power +8 	Increases attack power attribute.
MATK Up 	Magic Attack Power +8 	Increases magic attack power attribute.
Elemental Damage Up 	Elemental Damage 5% Boost 	Boost damage of elemental attacks +5%.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
==Etymology==
Category:Weapons in Final Fantasy VII Remake