Super Smash Bros. Crash/Bowser

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Bowser (クッパ, Kuppa) is a playable veteran in Super Smash Bros. Crash. He is the main antagonist of the Mario series, being the king of the Koopas. Using his massive army, known as the Koopa Troop, Bowser has been known to kidnap Peach for his own selfish intentions, at some points to force her into marriage. Mario, however, always comes around and defeats him. Bowser additionally has Dry Bowser as an alternate costume who is treated as a separate character, having his own voice clips and announcer calls. In addition, both Bowser and Dry Bowser reuse voice clips from various Mario titles, as opposed to using realistic animal noises.
Like his appearances in Mario spin-offs, Bowser is portrayed to be one of the heaviest characters in the game, with heavy attack power to boot. This makes him the epitome of heavyweight characters. In addition to being very difficult to launch, Bowser retains his high walk and dash speeds from Smash 4, which improves his combo game. His attacks can reach almost ludicrous levels of power; his down tilt can deal 22% damage if both hits connect for example. Another buff that has been given to him is his unique universal super armor; any attacks that deal 4% damage or less, regardless of knockback, will not affect him at all. This means that some KO attacks such as Cloud's Final Touch are ineffective.
== Moveset ==
Input 	Name 	Damage 	Description
Ground Attacks 	Ground Attacks 	Ground Attacks 	Ground Attacks
Neutral attack 	 	5%, 7% 	Bowser throws two alternating punches.
Forward tilt 	 	12% 	Bowser throws a backhanded punch.
Forward smash 	 	23% (clean feet), 20% (clean body), 17% (late feet), 14% (late body)	Bowser throws a dropkick.
Up tilt 	 	9% 	Bowser throws an overhead arcing claw swipe
Up smash 	 	20% (hit 1 center), 15% (hit 1 side), 6% (hit 2) 	Bowser gets down on all fours and hops up to thrust his shell's spikes upward. The attack has two hitboxes; one when Bowser jumps upward and one when he lands.
Down tilt 	 	14% (hit 1), 11% (hit 2) 	Bowser throws two alternating hooks while laying down in a prone position.
Down smash 	 	2% (hit 1), 1% (hits 2-6), 9% (hit 7) 	Bowser spins in his shell, hitting multiple times with his spikes.
Dash attack 	 	12% (clean), 10% (late) 	Bowser throws a side kick.
Aerial Attacks 	Aerial Attacks 	Aerial Attacks 	Aerial Attacks
Neutral aerial 	 	6% (hits 1-4) 	Bowser performs a cartwheel, hitting with his hands and feet. It is the most-damaging neutral aerial in the game.
Forward aerial 	 	15% (hand), 14% (arm), 13% (body) 	Bowser throws a claw swipe forward.
Forward crash 	 	21% 	Bowser throws a haymaker forward.
Back aerial 	 	19% 	Bowser throws a dropkick backward.
Back crash 	 	22% 	Bowser thrusts his shell backward, hitting with his shell's spikes.
Up aerial 	 	15% 	Bowser throws an upward headbutt.
Up crash 	 	25% 	Bowser throws an upward headbutt, like his up aerial.
Down aerial 	 	1% (hits 1-7), 3% (hit 8), 2% (landing) 	Bowser retracts into his shell and turns upside down, spinning and hitting his opponents with his shell's spikes.
Down crash 	 	16% (drop), 2% (landing) 	Bowser retracts into his shell and turns upside down, spinning downward. He travels straight down, and can meteor smash on impact.
Water Attacks 	Water Attacks 	Water Attacks 	Water Attacks
Surface attack 	 	6% 	Bowser spins in his shell.
Neutral underwater 	 	8% 	Bowser retracts into his shell and spins in it.
Forward underwater 	 	8% 	Bowser swipes his claw forward.
Back underwater 	 	7% 	Bowser throws a dropkick, like his back aerial.
Up underwater 	 	8% 	Bowser throws an upward headbutt, like his up aerial and up crash.
Down underwater 	 	9% 	Bowser throws a downward punch.
Grabs & Throws 	Grabs & Throws 	Grabs & Throws 	Grabs & Throws
Grab 	 	 	Bowser reaches out.
Pummel 	 	3% 	Bowser bites the opponent.
Forward throw 	 	12% 	Bowser places the opponent in between his horns, rears his head back and then whips his head forward to launch the opponent.
Back throw 	 	12% 	Bowser throws the opponent backward in a sideways motion.
Up throw 	 	1% (hits 1-7), 1% (hit 8), 2% (throw) 	Bowser throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes.
Down throw 	 	12% 	Bowser places the opponent on the ground and splashes them.
Others 	Others 	Others 	Others
Edge attack 	 	5% 	Bowser swipes inward while climbing upward.
Floor attack (forward) 	 	7% 	Bowser stumbles up to his feet and claws at opponents behind and in front of him.
Floor attack (backward)	 	7% 	Bowser gets up and swipes while spinning.
Floor attack (trip) 	 	7% 	Bowser swipes around himself while getting up.
Special Attacks 	Special Attacks 	Special Attacks 	Special Attacks
Neutral special 	Fire Breath 	1% (loop) 	Bowser expels a stream of fire from his mouth. It gradually loses strength and range, but will slowly regain its strength when not in use. It can be angled upward or downward, which can potentially gimp recovering opponents. Bowser's flames are red, while Dry Bowser's flames are blue.
*Custom 1 - Fire Shot: Bowser breathes a fireball forward, exploding on impact. It can also be angled up or down.
*Custom 2 - Fire Roar: The breath deals more damage and has longer range, but loses range quickly and takes longer to recharge.
*Custom 3 - Elemental Breath: Instead of damaging opponents, the fire breath will inflict a negative status ailment to victims depending on its color; green causes a flower to grow on the opponents head, purple shrinks the opponents, white slows the opponent down, pink causes dizziness, and yellow makes opponents sleep.
Side special 	Koopa Klaw 	8% (claw), 4% (bite), 15% (throw) 	Bowser grabs an opponent. If not successful, the claw swipe can still damage opponents. If successful, Bowser can bite opponents up to eight times depending on the victims' damage. He can then throw opponents forward, backward, or downward.
*Custom 1 - Dash Slash: Bowser dashes forward. He won't grab opponents, though the slashing deals more damage.
*Custom 2 - Dash Klaw: Bowser dashes forward. He cannot slash opponents out of range however.
*Custom 3 - Flying Slam: Instead of throwing opponents, he performs a belly-to-belly slam. If used off-stage, he can perform a suicidal KO, known commonly as a Bowsercide.
Up special 	Whirling Fortress	1% (grounded hits 1-7), 4% (grounded hit 8)
10% (aerial hit 1), 3% (aerial hits 2-6), 2% (aerial hits 7-11)	Bowser retracts into his shell, and spins upward, hitting opponents with his spikes. By pressing the button multiple times, he will rise upward more. When used on the ground, Bowser can move across the ground while spinning.
*Custom 1 - Flying Fortress: Covers more vertical distance, but at the cost of horizontal distance. It deals less damage due to only hitting once, but its single hit launches opponents.
*Custom 2 - Flaming Fortress: Deals more damage, but will cover less distance vertically and horizontally.
*Custom 3 - Sliding Fortress: Covers more horizontal distance, but at the cost of vertical distance. It only hits once, deals less knockback, and has increased ending lag.
Down special 	Bowser Bomb 	4% (hop), 20% (drop), 11% (landing) 	Bowser performs a Ground Pound. If used in midair, Bowser will simply fall down without jumping. The attack can be cancelled at the peak of the jump if used on the ground.
*Custom 1 - Turbulent Bomb: The Ground Pound emits a gale instead of a shockwave at its impact, pushing away any opponents next to where Bowser lands instead of damaging them.
*Custom 2 - Slip Bomb: The Ground Pound trips any opponents standing near Bowser at its impact, although its high ending lag means it can still be punished by those who trip near Bowser.
*Custom 3 - Quake Bomb: The Ground Pound deals less damage overall, though it can damage any opponent on the ground.
Final Smash 	Deathflame Grasp 	5% (hits 1-5), 16% (hit 6) 	Bowser engulfs himself in flames and grabs an opponent. If successful, he will bite the opponent five times before breathing a massive fireball on them, dealing heavy damage and knockback.
Hyper Attacks 	Hyper Attacks 	Hyper Attacks 	Hyper Attacks
Neutral hyper 	Hammer Throw 	5% 	Bowser throws a hammer in an arc, dealing damage to opponents. It uniquely travels through platforms, allowing to damage opponents below the stage.
*Custom 1 - Mega Hammer: The hammer is larger and deals more damage, but is slower.
*Custom 2 - Hammer Time: Bowser throws three hammers, each of which are smaller and deal less damage.
*Custom 3 - Hot Hammer: The hammer is ignited with flames. It deals less damage but more knockback.
Side hyper 	Bullet Bill 	15% 	Bowser grabs a Bill Blaster and uses it to launch a Bullet Bill, which flies forwrad and explodes on impact.
*Custom 1 - Bombshell Bill: Bowser fires a Bombshell Bill instead, which travels through opponents instead of exploding on impact. It does deal less damage.
*Custom 2 - Bull's-eye Bill: Bowser fires a Bull's-eye Bill, which targets opponents. It travels slower, however.
*Custom 3 - Banzai Bill: Bowser Banzai Bill instead, which deals much more damage. It is slower however.
Up hyper 	Paratroopa 	 	Bowser summons a Paratroopa, which carries him upward. He can move upward, and can move from side to side. If the Paratroopa is damaged, it will let go of Bowser who will fall downward. As Dry Bowser, he summons a Parabones instead.
*Custom 1 - Green Paratoopa: The Paratroopa will not let go of Bowser, but won't carry Bowser as far.
*Custom 2 - Blue Paratroopa: The Paratroopa's wings damage opponents, but won't carry him as fast.
*Custom 3 - Yellow Paratroopa: The Paratroopa flies much faster and farther, but can't move from side to side.
Down hyper 	Thwomp 	20% 	Bowser summons a Thwomp, which falls down and crushes opponents. It can bury and meteor smash opponents.
*Custom 1 - Stone Thwomp: The Thwomp falls faster, but deals less damage.
*Custom 2 - Magma Thwomp: The Thwomp deals more damage, but can't bury or meteor smash opponents.
*Custom 3 - Sand Thwomp: The Thwomp is much bigger, but deals less damage.
Final Crash 	Giga Bowser 	 	Bowser transforms into Giga Bowser. In this form, Bowser is much larger, giving is attacks more range. His attacks also have added effects, such as freezing and darkness.
=== On-screen Appearances ===
* Bowser emerges from a wall of flames. When using Dry Bowser, the flames are blue instead of red.
* Bowser falls from the sky, crashing onto the ground.
* Bowser flies in on the Koopa Clown Car, and hops out of it as it flies away.
=== Taunts ===
* Up Taunt: Bowser rears his head back, sways it in a circle, and roars while exhaling steam.
* Side Taunt: Bowser leans forward and chomps his jaws furiously five times. As Giga Bowser, lava drips from his mouth.
* Down Taunt: Bowser slams his fist against the palm of his hand, then roars violently.
=== Idle Animations ===
* Leans back and exhales steam from his mouth
* Clenches his fists and performs posterior shoulder stretches while exhaling steam from his nostrils
=== Victory Poses ===
* Takes two steps forward while slashing his claws twice.
* Leans forward then rears back triumphantly before roaring.
* Spins in his shell and comes out grinning.
=== Losing Poses ===
* Claps for the winner.
* Roars angrily while breathing fire upwards.
* Roars in agony as he lowers his head in defeat.
== Bowser ==
Bowser has 30 alternate costumes, with half of them being Dry Bowser. Dry Bowser is also treated as his own character, with his own announcer calls and sound clips.
Color 	Stock Icon	Description
Green 	 	Default
Brown 	 	
Yellow 	 	
Light-Green	 	Resembles a green alternate costume in Mario Golf, as well as somewhat resembles Bowser's appearance in the DiC Mario cartoons and the Nintendo Comics System.
White 	 	
Orange 	 	
Red 	 	Resembles a red alternate costume in Mario Golf. Also, the head and shell somewhat resemble that of Roy Koopa.
Light-Blue 	 	Based on Blue Bowser from Super Mario Bros.: The Lost Levels, albeit with blue arms rather than tan arms.
Brown 	 	Based on Boom Boom's sprite in Super Mario Bros. 3.
Red 	 	Resembles a red Koopa Troopa or Spiny.
Blue 	 	Resembles Iggy Koopa's sprite in Super Mario Bros. 3.
Blue 	 	Resembles Bowser's original artwork in Super Mario Bros.
White 	 	
Orange 	 	Resembles Meowser.
Blue 	 	Resembles Dark Bowser. The eyes uniquely glow in the dark.
White 	 	Dry Bowser's regular colors.
Black 	 	Resembles a Dark Bones.
Light-Green	 	Resembles a Dull Bones.
Red 	 	Resembles a Red Bones.
Light-Blue 	 	Resembles a Sad Dry Bones.
White 	 	Resembles the sprite of a Dry Bones in Super Mario World, as well as the appearance of a Dry Bones in the Paper Mario series prior to Paper Mario: Sticker Star.
Blue 	 	Resembles the appearance of a Dark Bones in Paper Mario: The Thousand-Year Door.
Green 	 	
Yellow 	 	
Purple 	 	
Brown 	 	
Blue 	 	Resembles Blue Bowser from Super Mario Bros.: The Lost Levels.
Blue 	 	Resembles a Blue Dry Bones.
Light-Green	 	Resembles a Green Dry Bones.
Blue 	 	Based on Dark Bowser.
== Smash Taunt Conversations ==
=== Palutena's Guidance ===
==== Dry Bowser ====
=== Tattle Log ===
==== Dry Bowser ====
== Trivia ==
*Dry Bowser, Bowser's alternate costume, is one of the few alternate that change the colors of the characters effects; in this case, the flames (they become blue) and the Paratroopa (Dry Bowser summons a Parabones).
Category:Super Smash Bros. Crash