Modern Horizons 3

Modern Horizons 3 is a Magic booster set that was released on June 14, 2024. It features double-faced cards, and is designed to be drafted.
==Set details==
Like Modern Horizons and Modern Horizons 2 before, this set introduces a total of 303 new cards into the Modern and Eternal formats without them ever being legal in Standard. It is considered to be a tentpole set for 2024. This set contains 261 regular cards and includes randomly inserted premium versions of all cards. New cards and in-Modern reprints are numbered #001-261, while the New-to-Modern reprints from the Bonus sheet are numbered #262-303. 25 of the new cards are double-faced (#237-261). Alternate card frames have another card number than the original version. Full-Art Eldrazi Basic Lands (including the <c>Snow-covered Wastes</c>) are numbered #304-309. The Bundle basic lands #310-319. Borderless Showcase "Frame Break" cards are #320-351, while borderless lands are #352-361, and the Showcase "Borderless Profile" cards are numbered #362-380. Borderless Concept Eldrazi are #381-383 and retro frame cards are #384-441. Borderless planeswalkers are #442-446. Cards with extended artwork are numbered #447-467. The textured foil borderless planeswalkers are #468-472, foil etched rares are #473-494, the Bundle promo is #495, and the Buy-a-Box card is #496. The ripple foil cards are #497-521. The serialized Titans have the same collector number as their regular variants (#381-383). 
Modern Horizons 3 was released on both Magic Online and MTG Arena. It is only legal in Historic and Timeless on Arena. Coinciding with its release, the name changes to Umbra armor (formerly Totem armor) and Kindred (formerly Tribal), announced over six months prior, were officially implemented. Additionally, the Naga, Viashino, and Cephalid creature types were folded into the Snake, Lizard, and Octopus creature types, respectively (the second of which was announced by Mark Rosewater on his blog prior to being implemented).
A substantial amount of cards of this set were leaked about seven weeks before its release, spurring Wizards of the Coast to quickly make them official spoilers. 
===Storyline===
The set was accompanied by some previously released Eldrazi stories.
===Marketing===
Modern Horizons 3 was the last set to be printed in the Portuguese language. It is available in Play Boosters, Collector Boosters, the Modern Horizons 3 Bundle (also in Gift Edition), four Commander decks and a Collector's Edition of the Commander decks.
====Serialized Eldrazi Titans====
Serialized versions of the three borderless "concept Eldrazi" in double-rainbow foil may appear in Collector Boosters. The serialized total is 250 for each.
====Bonus Sheet====
Modern Horizons 3 features a bonus sheet with new-to-Modern reprints.
====Special Guests====
There are 10 borderless mythic rare Special Guests cards available in both Play Boosters (in non-foil) and Collector Boosters (in traditional foil). These are numbered SPG #39-48. The five Elementals also have textured foil versions exclusive to Collector Boosters (SPG #49-53).
====Collector's Edition Commander Decks====
Modern Horizons 3 features a special Collector's Edition of the four Commander Decks. In the Collector's Edition, all 100 cards are foil, and every deck contains two showcase Borderless Profile cards.
====Events==== 
*Debut and Previews Begin on WeeklyMTG: May 21
*Card Image Gallery and Previews Complete: May 31
*Magic: The Gathering Arena release: June 11
*Tabletop Prerelease: June 7 – 13, 2024
*Launch Party: June 14 – 16, 2024
*Pro Tour Modern Horizons 3 at MagicCon: Amsterdam: June 28–30
====Promotional cards====
*Prerelease promo:
*Buy-a-Box: retro frame 
*Bundle promo: alternate art
==== Tokens, emblems and markers====
Modern Horizons 3 features 34 full-art tokens in Play Boosters, as well as 1 emblem and 1 Energy Reserve helper card (which can appear on the back face of tokens). 
# , for <c>Arna Kennerüd, Skycaptain</c>, <c>Echoes of Eternity</c> and <c>Grist, the Plague Swarm</c>.
# 0/1 Eldrazi Spawn creature with "Sacrifice this creature: Add .", for <c>Basking Broodscale</c>, <c>Drowner of Truth</c>, <c>Drownyard Lurker</c>, <c>Eldrazi Repurposer</c>, <c>Emrakul's Messenger</c>, <c>Glaring Fleshraker</c>, <c>Glimpse the Impossible</c>, <c>Idol of False Gods</c>, <c>Kozilek's Command</c>, <c>Kozilek's Unsealing</c>, <c>Malevolent Rumble</c>, <c>Path of Annihilation</c>, <c>Propagator Drone</c>, <c>Skittering Precursor</c>, <c>Spawn-Gang Commander</c>, <c>Unfathomable Truths</c>, <c>Warped Tusker</c> and <c>Writhing Chrysalis</c>.
# 4/4 Angel creature with flying, for <c>Decree of Justice</c>.
# 1/1 Cat creature, for <c>Ocelot Pride</c>.
# 2/1 Cat Warrior creature, for <c>Ajani, Nacatl Pariah // Ajani, Nacatl Avenger</c> and <c>Ajani Fells the Godsire</c>.
# 2/2 Fox creature with vigilance for <c>Genku, Future Shaper</c>.
# 1/1 Soldier creature, for <c>Decree of Justice</c>.
# 1/1 Spirit creature with flying, for <c>Muster the Departed</c>.
# 2/2 Bird creature with flying, for <c>Strix Serenade</c>.
# 3/3 Fish creature with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'", for <c>Reef Worm</c>.
# 9/9 Kraken creature, for <c>Reef Worm</c>.
# 1/2 Moonfolk creature with flying, for <c>Genku, Future Shaper</c>.
# 1/1 Thopter artifact creature with flying, for <c>Breya, Etherium Shaper</c>.
# 6/6 Whale creature with "When this creature dies, create a 9/9 blue Kraken creature token.", for <c>Reef Worm</c>.
#
# 0/0 Phyrexian Germ creature, for <c>Colossal Dreadmask</c>, <c>Cranial Ram</c>, <c>Drossclaw</c> and <c>Mandibular Kite</c>.
# 1/2 Phyrexian Wurm artifact creature with deathtouch, for <c>Wurmcoil Larva</c>.
# 2/1 Phyrexian Wurm artifact creature with lifelink, for <c>Wurmcoil Larva</c>.
# 1/1 Rat creature with lifelink, for <c>Genku, Future Shaper</c>.
# 1/1 Snake creature with deathtouch, for <c>Ophiomancer</c>.
# 2/2 Zombie creature, for <c>Gravedig</c> and <c>The Necrobloom</c>.
# 0/0 Zombie Army creature for <c>Mindless Conscription</c>.
# 1/1 Gremlin creature, for <c>Scurry of Gremlins</c>.
# , a 2/2 Weird creature with mana cost and "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.", for <c>Ral and the Implicit Maze</c>.
# 1/1 Insect creature, for <c>Springheart Nantuko</c>.
# 0/1 Plant creature, for <c>The Necrobloom</c>.
# 1/1 Insect creature, for <c>Grist, the Plague Swarm</c> and <c>The Hunger Tide Rises</c>.
# 1/1 Spirit creature with flying, for <c>Indebted Spirit</c>.
# Blood artifact, for <c>Shilgengar, Sire of Famine</c>.
# Clue artifact, for <c>Tamiyo, Inquisitive Student</c>.
# Food artifact, for <c>Sorin, Ravenous Neonate</c>.
# 3/3 Phyrexian Golem artifact creature, for <c>Phyrexian Ironworks</c>.
# 1/1 Servo artifact creature, for <c>Inspired Inventor</c> and <c>Marionette Apprentice</c>.
# Treasure artifact, for <c>Warren Soultrader</c>.
#.
# marker.
The tokens created by () notably have the mana cost of the original card.
==Themes and mechanics==
The set features new transforming double-faced cards that transform into planeswalkers, and new modal double faced lands. It also sees the return of Energy and colorless mana costs as main themes. A colorless retro frame is introduced for the latter. 
Other recurring mechanics are Adapt, Affinity, Afterlife, Amass, Annihilator, Ascend, Bestow, Cascade, Collect evidence, Connive, Convoke, Delirium, Devoid, Devotion, Dredge, Emerge, Entwine, Escalate, Eternalize, Evoke, Evolve, Exert, Exploit, Extort, Fabricate, Flashback, Grandeur, Imprint, Improvise, Kicker, Landfall, Living weapon, Magecraft, Madness, Manifest, Mentor, Modified, Modular, Morbid, Outlast, Overload, Persist, Proliferate, Prototype, Reconfigure, Reinforce, Replicate, Revolt, Split second, Storm, Support, Threshold, Unearth and Vanishing. Umbra armor officially replaces Totem armor.
There is also a new Quest.
===Limited Archetypes===
Modern Horizons 3 features the following limited archetypes: 
*: Energy fliers
*: Card Draw control
*: Affinity artifacts
*: Eldrazi Spawn
*: Modified bestow
*: Modified sacrifice
*: Energy midrange
*: Modified adapt
*: Energy aggro
*: Eldrazi ramp
The set is also structured to allow the following three-color pairings to work well. The remaining two options (big mana) and (sacrifice aggro) are rougher and less pronounced.
*: Modified 
*: Energy
*: Eldrazi
===Card types===
Modern Horizons 3 is the first set to feature a card printed with the Kindred card type (formerly known as tribal).
The set sees the return of the colorless Eldrazi. It also features the first Slith in twenty years, and the first black-bordered Wombat in thirty years. In addition, it features the third Locus ever with <c>Trenchpost</c>.
===Creature types===
While Modern Horizons 3 doesn't introduce any new creature types to Magic, its release does mark the end of the Naga, Viashino, and Cephalid creature types. All were formally made obsolete and replaced with the Snake, Lizard, and Octopus creature types respectively. Additionally, the Cat type was retroactively added to dragons from Avishkar with cat-like features (namely <c>Skyship Stalker</c> and <c>Freejam Regent</c>).
===Counter types===
The set introduces the Everything counter for <c>Omo, Queen of Vesuva</c>. It also sees the return of Energy counters as a major theme, and Experience, Shield and Oil counters as well.
==Cycles==
Modern Horizons 3 has multiple cycles.
Cycle name 	Cycle name 	 	 	 	 	
Enemy color flipwalkers 	Enemy color flipwalkers 	// 	// 	// 	// 	//
Enemy color flipwalkers 	Enemy color flipwalkers 	Five double-faced mythic rare creatures that transform into a planeswalker when a certain condition is met, which represents the event that caused that character's planeswalker's spark to ignite. This is similar to the Flipwalker cycle in Magic Origins. Unlike the previous cycle, the transformed planeswalker obtains an enemy color, and one of the loyalty abilities provides a bonus if you have a different card of that color.	Five double-faced mythic rare creatures that transform into a planeswalker when a certain condition is met, which represents the event that caused that character's planeswalker's spark to ignite. This is similar to the Flipwalker cycle in Magic Origins. Unlike the previous cycle, the transformed planeswalker obtains an enemy color, and one of the loyalty abilities provides a bonus if you have a different card of that color.	Five double-faced mythic rare creatures that transform into a planeswalker when a certain condition is met, which represents the event that caused that character's planeswalker's spark to ignite. This is similar to the Flipwalker cycle in Magic Origins. Unlike the previous cycle, the transformed planeswalker obtains an enemy color, and one of the loyalty abilities provides a bonus if you have a different card of that color.	Five double-faced mythic rare creatures that transform into a planeswalker when a certain condition is met, which represents the event that caused that character's planeswalker's spark to ignite. This is similar to the Flipwalker cycle in Magic Origins. Unlike the previous cycle, the transformed planeswalker obtains an enemy color, and one of the loyalty abilities provides a bonus if you have a different card of that color.	Five double-faced mythic rare creatures that transform into a planeswalker when a certain condition is met, which represents the event that caused that character's planeswalker's spark to ignite. This is similar to the Flipwalker cycle in Magic Origins. Unlike the previous cycle, the transformed planeswalker obtains an enemy color, and one of the loyalty abilities provides a bonus if you have a different card of that color.
Flares 	Flares 	 	 	 	 	
Flares 	Flares 	Five rare spells that can be cast for free if the player sacrifices a non-token creature of the same color. Each one features flavor text as a quotation from a nondescript character targeted against their opponent. 	Five rare spells that can be cast for free if the player sacrifices a non-token creature of the same color. Each one features flavor text as a quotation from a nondescript character targeted against their opponent. 	Five rare spells that can be cast for free if the player sacrifices a non-token creature of the same color. Each one features flavor text as a quotation from a nondescript character targeted against their opponent. 	Five rare spells that can be cast for free if the player sacrifices a non-token creature of the same color. Each one features flavor text as a quotation from a nondescript character targeted against their opponent. 	Five rare spells that can be cast for free if the player sacrifices a non-token creature of the same color. Each one features flavor text as a quotation from a nondescript character targeted against their opponent.
Energy Callbacks 	Energy Callbacks 	 	 	 	 	
Energy Callbacks 	Energy Callbacks 	Five rare spells that allude to previously printed cards and utilize energy as a balancing method. 	Five rare spells that allude to previously printed cards and utilize energy as a balancing method. 	Five rare spells that allude to previously printed cards and utilize energy as a balancing method. 	Five rare spells that allude to previously printed cards and utilize energy as a balancing method. 	Five rare spells that allude to previously printed cards and utilize energy as a balancing method.
Keyword check lands 	Keyword check lands 	 	 	 	 	
Keyword check lands 	Keyword check lands 	Five rare lands that can add one mana of that color, enter the battlefield tapped unless you control a land with a basic land type of that color, and have an activated ability that uses a keyword ability/keyword action from a previous set. 	Five rare lands that can add one mana of that color, enter the battlefield tapped unless you control a land with a basic land type of that color, and have an activated ability that uses a keyword ability/keyword action from a previous set. 	Five rare lands that can add one mana of that color, enter the battlefield tapped unless you control a land with a basic land type of that color, and have an activated ability that uses a keyword ability/keyword action from a previous set. 	Five rare lands that can add one mana of that color, enter the battlefield tapped unless you control a land with a basic land type of that color, and have an activated ability that uses a keyword ability/keyword action from a previous set. 	Five rare lands that can add one mana of that color, enter the battlefield tapped unless you control a land with a basic land type of that color, and have an activated ability that uses a keyword ability/keyword action from a previous set.
Medallions 	Medallions 	 	 	 	 	
Medallions 	Medallions 	Five rare artifacts that each cost , and each reduce the cost of spells of a certain color by . Reprinted from Tempest. 	Five rare artifacts that each cost , and each reduce the cost of spells of a certain color by . Reprinted from Tempest. 	Five rare artifacts that each cost , and each reduce the cost of spells of a certain color by . Reprinted from Tempest. 	Five rare artifacts that each cost , and each reduce the cost of spells of a certain color by . Reprinted from Tempest. 	Five rare artifacts that each cost , and each reduce the cost of spells of a certain color by . Reprinted from Tempest.
Sagas 	Sagas 	 	 	 	 	
Sagas 	Sagas 	Five uncommon Sagas, each alluding to the history of one of the five planeswalkers printed in the set. 	Five uncommon Sagas, each alluding to the history of one of the five planeswalkers printed in the set. 	Five uncommon Sagas, each alluding to the history of one of the five planeswalkers printed in the set. 	Five uncommon Sagas, each alluding to the history of one of the five planeswalkers printed in the set. 	Five uncommon Sagas, each alluding to the history of one of the five planeswalkers printed in the set.
Landfall uncommons 	Landfall uncommons 	 	 	 	 	
Landfall uncommons 	Landfall uncommons 	Five uncommon cards with a landfall ability. 	Five uncommon cards with a landfall ability. 	Five uncommon cards with a landfall ability. 	Five uncommon cards with a landfall ability. 	Five uncommon cards with a landfall ability.
Cycle name 	Face 	 	 	 	 	
MDFC creatures 	 	 	 	 	 	
MDFC creatures 	 	 	 	 	 	
MDFC creatures 	 	Five uncommon modal double-faced creatures, each with a land on the back side that enters the battlefield tapped unless you pay 3 life. 	Five uncommon modal double-faced creatures, each with a land on the back side that enters the battlefield tapped unless you pay 3 life. 	Five uncommon modal double-faced creatures, each with a land on the back side that enters the battlefield tapped unless you pay 3 life. 	Five uncommon modal double-faced creatures, each with a land on the back side that enters the battlefield tapped unless you pay 3 life. 	Five uncommon modal double-faced creatures, each with a land on the back side that enters the battlefield tapped unless you pay 3 life.
MDFC noncreatures 	 	 	 	 	 	
MDFC noncreatures 	 	 	 	 	 	
MDFC noncreatures 	 	Five uncommon modal double-faced noncreature spells, each with a land on the back side that enters the battlefield tapped unless you pay 3 life. 	Five uncommon modal double-faced noncreature spells, each with a land on the back side that enters the battlefield tapped unless you pay 3 life. 	Five uncommon modal double-faced noncreature spells, each with a land on the back side that enters the battlefield tapped unless you pay 3 life. 	Five uncommon modal double-faced noncreature spells, each with a land on the back side that enters the battlefield tapped unless you pay 3 life. 	Five uncommon modal double-faced noncreature spells, each with a land on the back side that enters the battlefield tapped unless you pay 3 life.
Cycle name 	Cycle name 	 	 	 	 	
Allied color fetch lands	Allied color fetch lands	 	 	 	 	
Allied color fetch lands	Allied color fetch lands	Five rare lands that can be sacrificed along with a payment of 1 life to search for a land with one of two basic land types. Reprinted from Onslaught and Khans of Tarkir with new art and flavor text of different planes. 	Five rare lands that can be sacrificed along with a payment of 1 life to search for a land with one of two basic land types. Reprinted from Onslaught and Khans of Tarkir with new art and flavor text of different planes. 	Five rare lands that can be sacrificed along with a payment of 1 life to search for a land with one of two basic land types. Reprinted from Onslaught and Khans of Tarkir with new art and flavor text of different planes. 	Five rare lands that can be sacrificed along with a payment of 1 life to search for a land with one of two basic land types. Reprinted from Onslaught and Khans of Tarkir with new art and flavor text of different planes. 	Five rare lands that can be sacrificed along with a payment of 1 life to search for a land with one of two basic land types. Reprinted from Onslaught and Khans of Tarkir with new art and flavor text of different planes.
===Double cycles===
Cycle name 	Cycle name 	 	 	 	 	 	 	 	 	 	
Rare gold spells 	Rare gold spells 	 	 	 	 	 	 	 	 	 	
Rare gold spells 	Rare gold spells 	Ten rare dual-colored cards. One is upshifted to mythic rare to match the other cards it references. 	Ten rare dual-colored cards. One is upshifted to mythic rare to match the other cards it references. 	Ten rare dual-colored cards. One is upshifted to mythic rare to match the other cards it references. 	Ten rare dual-colored cards. One is upshifted to mythic rare to match the other cards it references. 	Ten rare dual-colored cards. One is upshifted to mythic rare to match the other cards it references. 	Ten rare dual-colored cards. One is upshifted to mythic rare to match the other cards it references. 	Ten rare dual-colored cards. One is upshifted to mythic rare to match the other cards it references. 	Ten rare dual-colored cards. One is upshifted to mythic rare to match the other cards it references. 	Ten rare dual-colored cards. One is upshifted to mythic rare to match the other cards it references. 	Ten rare dual-colored cards. One is upshifted to mythic rare to match the other cards it references.
Uncommon gold signposts	Uncommon gold signposts	 	 	 	 	 	 	 	 	 	
Uncommon gold signposts	Uncommon gold signposts	Ten uncommon dual-colored cards, each a signpost for one of the draft archetypes. 	Ten uncommon dual-colored cards, each a signpost for one of the draft archetypes. 	Ten uncommon dual-colored cards, each a signpost for one of the draft archetypes. 	Ten uncommon dual-colored cards, each a signpost for one of the draft archetypes. 	Ten uncommon dual-colored cards, each a signpost for one of the draft archetypes. 	Ten uncommon dual-colored cards, each a signpost for one of the draft archetypes. 	Ten uncommon dual-colored cards, each a signpost for one of the draft archetypes. 	Ten uncommon dual-colored cards, each a signpost for one of the draft archetypes. 	Ten uncommon dual-colored cards, each a signpost for one of the draft archetypes. 	Ten uncommon dual-colored cards, each a signpost for one of the draft archetypes.
Common gold signposts 	Common gold signposts 	 	 	 	 	 	 	 	 	 	
Common gold signposts 	Common gold signposts 	Ten common dual-colored cards, each a signpost for one of the draft archetypes. 	Ten common dual-colored cards, each a signpost for one of the draft archetypes. 	Ten common dual-colored cards, each a signpost for one of the draft archetypes. 	Ten common dual-colored cards, each a signpost for one of the draft archetypes. 	Ten common dual-colored cards, each a signpost for one of the draft archetypes. 	Ten common dual-colored cards, each a signpost for one of the draft archetypes. 	Ten common dual-colored cards, each a signpost for one of the draft archetypes. 	Ten common dual-colored cards, each a signpost for one of the draft archetypes. 	Ten common dual-colored cards, each a signpost for one of the draft archetypes. 	Ten common dual-colored cards, each a signpost for one of the draft archetypes.
Cycle name 	Face 	 	 	 	 	 	 	 	 	 	
Hybrid MDFC lands 	 	 	 	 	 	 	 	 	 	 	
Hybrid MDFC lands 	 	 	 	 	 	 	 	 	 	 	
Hybrid MDFC lands 	 	Ten uncommon hybrid modal double-faced spells, each with a dual land on the back side that enters the battlefield tapped. 	Ten uncommon hybrid modal double-faced spells, each with a dual land on the back side that enters the battlefield tapped. 	Ten uncommon hybrid modal double-faced spells, each with a dual land on the back side that enters the battlefield tapped. 	Ten uncommon hybrid modal double-faced spells, each with a dual land on the back side that enters the battlefield tapped. 	Ten uncommon hybrid modal double-faced spells, each with a dual land on the back side that enters the battlefield tapped. 	Ten uncommon hybrid modal double-faced spells, each with a dual land on the back side that enters the battlefield tapped. 	Ten uncommon hybrid modal double-faced spells, each with a dual land on the back side that enters the battlefield tapped. 	Ten uncommon hybrid modal double-faced spells, each with a dual land on the back side that enters the battlefield tapped. 	Ten uncommon hybrid modal double-faced spells, each with a dual land on the back side that enters the battlefield tapped. 	Ten uncommon hybrid modal double-faced spells, each with a dual land on the back side that enters the battlefield tapped.
Cycle name 	Cycle name 	 	 	 	 	 	 	 	 	 	
Landscapes 	Landscapes 	 	 	 	 	 	 	 	 	 	
Landscapes 	Landscapes 	Ten common lands that can be tapped for , sacrificed to search for one of three basic lands, or cycled for three mana of those different colors.	Ten common lands that can be tapped for , sacrificed to search for one of three basic lands, or cycled for three mana of those different colors.	Ten common lands that can be tapped for , sacrificed to search for one of three basic lands, or cycled for three mana of those different colors.	Ten common lands that can be tapped for , sacrificed to search for one of three basic lands, or cycled for three mana of those different colors.	Ten common lands that can be tapped for , sacrificed to search for one of three basic lands, or cycled for three mana of those different colors.	Ten common lands that can be tapped for , sacrificed to search for one of three basic lands, or cycled for three mana of those different colors.	Ten common lands that can be tapped for , sacrificed to search for one of three basic lands, or cycled for three mana of those different colors.	Ten common lands that can be tapped for , sacrificed to search for one of three basic lands, or cycled for three mana of those different colors.	Ten common lands that can be tapped for , sacrificed to search for one of three basic lands, or cycled for three mana of those different colors.	Ten common lands that can be tapped for , sacrificed to search for one of three basic lands, or cycled for three mana of those different colors.
===Vertical cycles===
Cycle name 	 	 	
Eldrazi kickers	 	 	
Eldrazi kickers	Each of these three Eldrazi creatures has a kicker ability that requires to pay, at least, .	Each of these three Eldrazi creatures has a kicker ability that requires to pay, at least, .	Each of these three Eldrazi creatures has a kicker ability that requires to pay, at least, .
===Pairs===
Mirrored Pair	Mirrored Pair	Description
 	 	Two rare Eldrazi with mana costs 1CM, the only creatures to mix colored and colorless mana in their casting costs.
 	 	Two uncommon enchantments that create Eldrazi Spawn tokens and have abilities that trigger when a creature spell with mana value 7 or greater is casted.
 	 	Two common Eldrazi with mana cost and a cycling ability costing 2M, that create an Eldrazi Spawn token when cast or cycled.
 	 	Two common enchantment creatures with bestow and +1/+1 counter related abilities.
 	 	Two common sorceries that gives card advantage and sends cards to the graveyard, then creates Eldrazi Spawn tokens.
==Reprints==
Apart from the allied color fetch lands (which are not new to Modern), Modern Horizons 3 also has returning cards from Magic's history to join Modern. In contrast to the earlier iterations, these are printed on a bonus sheet. Each Modern Horizons 3 Play Booster includes one card from this Bonus sheet. These all have a watermark of their original printing's set symbol.
==Changes in rarity== 
;Rare to mythic rare
;Rare to uncommon
 
;Common to uncommon
==Notable cards==
* is the first common legendary creature printed since Homelands in 1995. ( and are both special rarity.)
* is the only mono-blue creature with reach. Strictly speaking, this is not a color pie break, as blue has access to flying, and reach is simply a worse version of flying.
* quickly became infamous for its extreme power in Draft shortly after the set’s release. As a common, almost every draft pool had at least one, and the combination of its powerful, efficient Reach body and its synergy with the Eldrazi Spawn tokens heavily featured in the set made it a top pick, even over many rares. Data collection sites reported that it won 61% of games in which it was drawn, a higher number than any other common in history and higher than all but three other cards in the set.
* was the single most difficult card to program for the Magic: The Gathering Arena team in 2024 due to the way its ability resembles Phyrexian mana but applies to all possible costs.
===Banned and restricted cards===
*In the Pauper format update of May 13, 2024, Gavin Verhey noted that a common card in Modern Horizons 3 had a high likelihood of facing balancing action quickly after its release, as it was similar to an already-banned card. Through the release of set spoilers, it became clear that the card in question was , a card reminiscent of the then-banned and . The Pauper Format Panel ultimately determined that the card would have a warping effect on upcoming Pauper tournaments and decided to pre-ban the card on June 6, 2024.
*According to the designers of Modern Horizons 3, underwent a design revision shortly before the set was shipped. Because of this, the design team did not anticipate the power of its synergy with 0-mana activated abilities, such as that of . This resulted in decks built around Nadu dominating at Pro Tour Modern Horizons 3. They contained a powerful combo that generated infinite mana and drew through the deck, were resilient to interaction, and took extremely long turns; frustratingly, the combo couldn't be shortcut because it required constantly creating new targets for Nadu to "refresh". As a result, Nadu was banned in Modern on August 26, 2024, and a companion article was released by Wizards noting that it was a design mistake. Later, on September 23, 2024, it was also banned in Commander for creating long, non-deterministic combos.https://magic.wizards.com/en/news/announcements/commander-banned-and-restricted-announcement-september-23-2024
*<c>Vexing Bauble</c> is another hate piece against manaless strategies, which is generally acceptable for formats other than Vintage, where it turns into prison piece instead. The fact that it can be sacrificed for value largely on demand meant it was ultimately asymmetrical and hence too free of an inclusion; it was restricted in August 2024. However, the suppression of free countermagic in Legacy also became a problem, forcing a ban in December 2024.
*<c>Amped Raptor</c> acts like an Energy-Cascade callback, with the 2/1 body being generally low impact afterwards. However, with enough Energy it becomes a way to cheat mana, making it problematic for Modern as Boros Energy became the biggest player. It was banned in December 2024 to weaken the deck alongside many other changes.
*<c>Psychic Frog</c> is a <c>Shadowmage Infiltrator</c>-<c>Psychatog</c> mash-up, but being a mana cheaper it was a new powerful player for Legacy Reanimator. Ostensibly weaker to being blocked, Legacy had no shortage of cantrips that let it jump easily, giving it a fair game axis that made it harder to put enough hate against the deck. As Reanimator had plenty of strong starts that could only lose to strong and focused hate, the Frog covered those bases easily. As it also narrowed the colors to exactly Blue-Black, it was hence banned to give the format more space in December 2024.
*In MTG Arena, seventeen cards were preemptively banned from the Historic format for power balance reasons, plus <c>Disruptor Flute</c> being preemptively banned from Brawl.
**<c>Harbinger of the Seas</c>.
**<c>Winter Moon</c>.
**The five Modern Horizons 2 Evoke Incarnations (<c>Solitude</c>; <c>Subtlety</c>; <c>Grief</c>; <c>Fury</c>; <c>Endurance</c>).
**The five Modern Horizons 3 Flares (<c>Flare of Fortitude</c>; <c>Flare of Denial</c>; <c>Flare of Malice</c>; <c>Flare of Duplication</c>; <c>Flare of Cultivation</c>).
**The enemy colored fetch lands (<c>Marsh Flats</c>; <c>Scalding Tarn</c>; <c>Verdant Catacombs</c>; <c>Arid Mesa</c>; <c>Misty Rainforest</c>).
===Callbacks===
==Preconstructed decks==
Instead of Preconstructed Modern decks, MH3 curiously features four Commander decks as a part of the set's product line.
==Gallery==
File:MTG Arena Ticket MH3.png|Magic: The Gathering Arena tickets introduced for Psychic Frog's Horizon Hideaway prize wall.
===Arena Avatars===
File:Ashling MTGA avatar MH3.png|Ashling.
File:Grist MTGA avatar MH3.png|Grist.
File:Kaalia MTGA avatar MH3.png|Kaalia.
File:Six MTGA avatar MH3.png|Six.
File:Ulamog MTGA avatar MH3.png|Ulamog.
==External links==
*Official product page.
*WPN product page.
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==References==
Category:Straight-to-Modern sets