MOA (Companion)

MOAs are terrain-restricted companions that can use ranged weapons or perform melee attacks. There are currently 4 MOA Models.
The Corpus-built MOA is the face of their robotic combat forces seen all throughout the Origin System. Their ubiquity means that several models of MOA are available for use by anyone, including Solaris United and by extension the Tenno. The merchant Legs found in Fortuna sells MOAs that Tenno can use as pets to assist them in missions.
As Companions, MOAs are unique in that they are built as a modular system, with players able to select from various combinations of four different components to create MOAs with stats and abilities to their liking. Once built, a MOA takes up one slot in the Robotic inventory. They can equip Robotic weapons, but do not come with their own weapon unlike Sentinels.
Similar to Kubrows and Kavats, MOAs can be given custom names for further personalization, once they are gilded, as well as being able to be revived once downed.
==Components==
A MOA companion needs four different components to be built, the Model, the Core, the Gyro, and the Bracket. Each component type has several options to choose from, allowing to customize stats and the MOA's type and appearance.
===Model===
The MOA's Model forms the machine's head, which acts as its gun turret when equipped with a Robotic weapon, and is the component that earns Mastery Rank points for the MOA after gilding. Each Model grants two unique Precept mods which can only be provided by that particular Model, though the Precepts can be used on any MOA once acquired. A maximum of two MOA-specific precepts can be equipped at the same time.
ParaMOA.png|ParaThis model is built for offense, utilizing the and precepts.Rank 0: Neutral
LambeoMOA.png|LambeoThis model is built for defense, deploying the and precepts.Rank 1: Outworlder
OloroMOA.png|OloroThis model is built for utility, using the and precepts.Rank 2: Rapscallion 
NychusMOA.png|NychusThis model is built for close-quarters combat, using the and precepts.Rank 3: Doer
===Core===
The Core determines the appearance of the MOA's rear, and modifies the base stats of the MOA. 
DrexCore.png|Drex+5.0% Health+7.5% Shields+2.5% ArmorRank 0: Neutral
KrisysCore.png|Krisys+5.0% Health+2.5% Shields+7.5% ArmorRank 1: Outworlder
AlcromCore.png|Alcrom+5.0% Health+5.0% Shields+5.0% ArmorRank 2: Rapscallion
LehanCore.png|Lehan+7.5% Health+0.0% Shields+7.5% ArmorRank 4: Cove
 Moa Core Components
Core 	Health Bonus	Shield Bonus	Armor Bonus	Standing Cost	Donation Standing Bonus
Drex Core 	+10% 	+15% 	+5% 	500 	+300
Krisys Core	+10% 	+5% 	+15% 	1000 	+300
Alcrom Core	+10% 	+10% 	+10% 	2000 	+300
Lehan Core 	+15% 	+0% 	+15% 	4000 	+300
===Gyro===
The Gyro determines the appearance of the MOA's front, and modifies the base stats of the MOA. 
TruxGyro.png|Trux+2.5% Health-2.5% Shields+5.0% ArmorRank 0: Neutral
HarpenGyro.png|Harpen+2.5% Health+5.0% Shields-2.5% ArmorRank 1: Outworlder
AegronGyro.png|Aegron-2.5% Health+2.5% Shields+5.0% ArmorRank 2: Rapscallion
HextraGyro.png|Hextra+5.0% Health+2.5% Shields-2.5% ArmorRank 3: Doer
MunitGyro.png|Munit+5.0% Health-2.5% Shields+2.5% ArmorRank 3: Doer
AthecaGyro.png|Atheca+10.0% Health-2.5% Shields-2.5% ArmorRank 4: Cove
PhazorGyro.png|Phazor-2.5% Health+5.0% Shields+2.5% ArmorRank 4: Cove
TyliGyro.png|Tyli+5.0% Health-5.0% Shields+5.0% ArmorRank 4: Cove
 Moa Gyro Components
Gyro 	Health Bonus	Shield Bonus	Armor Bonus	Standing Cost	Donation Standing Bonus
Trux Gyro 	+5% 	-5% 	+10% 	500 	+300
Harpen Gyro	+5% 	+10% 	-5% 	1000 	+300
Aegron Gyro	-5% 	+5% 	+10% 	2000 	+300
Hextra Gyro	+10% 	+5% 	-5% 	3000 	+300
Munit Gyro 	+10% 	-5% 	+5% 	3000 	+300
Atheca Gyro	+20% 	-5% 	-5% 	4000 	+300
Phazor Gyro	-5% 	+10% 	+5% 	4000 	+300
Tyli Gyro 	+10% 	-10% 	+10% 	4000 	+300
===Bracket===
Brackets refer to the MOA's legs, and determines the Mod Polarities that the MOA will have. All Brackets have four polarities, with no other polarities on Drimper Bracket, and one additional polarity on Gauth (), Hona (), Jonsin (), and Tian () Brackets.
DrimperBracket.png|Drimper BracketA basic bracket with no polarized Mod slots.Rank 0: Neutral
TianBracket.png|Tian Bracket An armoured bracket featuring a Mod slot with a Vazarin polarity.Rank 0: Neutral
JonsinBracket.png|Jonsin Bracket A flexible bracket featuring a Mod slot with a Madurai polarity.Rank 1: Outworlder
GauthBracket.png|Gauth Bracket An armoured bracket featuring a Mod slot with a Naramon polarity.Rank 2: Rapscallion
HonaBracket.png|Hona Bracket An armoured bracket featuring a Mod slot with a Naramon polarity.Rank 3: Doer
==Crafting==
===Configuring===
Before players can craft a MOA, they must first purchase the blueprints for the parts they desire from Legs, which are available for Standing, after which these parts must then be constructed at the Foundry. It should be noted that unlike other Modular items such as Kitguns and Zaws, MOA parts take 24 Hours to craft as opposed to the one hour for all Kitgun/Zaw parts, and the One Minute for Predasite/Vulaphyla companion “components”.
Once the component parts have been crafted, players must return to Legs and select the Configure a MOA Companion option. Here, players must choose from the crafted components they have available to form the MOA. Once a Model, Core, Gyro, and Bracket are selected, the player will be shown a preview of the MOA's appearance, along with the MOA's stats. If the MOA is satisfactory, players can then proceed with the Build MOA action, which will instantly craft the MOA for . Players can also use the Configure screen to preview builds of MOA components they do not yet own.
A newly built MOA cannot be renamed, customized, Polarized, equipped with a Focus Lens, or earn Mastery Rank experience. However, they can be equipped with an Orokin Reactor.
Once built, a MOA cannot be disassembled to return its components parts.
===Gilding===
In order to fully unlock all of a MOA's features, players must gild their MOA. To gild a MOA, players must have a reputation rank of at least Doer with Solaris United, and the desired MOA must first be leveled up to Rank 30. Afterwards, players must return to Legs and select the Gild option under Other Services, which will cost 10 s and . Upon gilding the MOA, players will be asked to first add a Polarity to the MOA, and then finally give it a custom name. This process will reset the MOA's level back to Rank 0.
A Gilded MOA will have all of the functionality available to other companions. A MOA will only give Mastery Rank points once gilded.
Visually, the Gilded MOA will have a modified appearance over a newly-built one.
==Stats==
*The base values of a MOA companion are 350 Health, 350 Armor, and 350 Shields, with components adding/subtracting from these values.
*Possible stat ranges are 367-473 for Health, 315-438 for Shields and 350-438 for Armor.
*The sum of all stats of a MOA will always add up to 1190, regardless of chosen components.
*Although numbers like 2.5% are rounded down in the UI, they are still taken into account in full.
*The cheapest MOA (in terms of reputation cost) can be built at Rank 0: Neutral and will cost (Para Model, Drex Core, Trux Gyro, Drimper/Tian Bracket) while the most expensive can be built at Rank 4: Cove and will cost 7 times as much, (Nychus Model, Lehan Core, Atheca/Phazor Gyro, Hona Bracket).
==Robotic Weapons==
MOAs share Robotic weapons with Sentinels and equip their weapons (with the exception of /'s /). However, the only way to get another Sentinel's weapon is to craft that particular sentinel to retrieve their specific weapon. Unlike Sentinels, MOAs do not require to attack. Players may also opt to unequip a Robotic weapon altogether if attacking enemies will be detrimental to the given mission. Though Robotic weapons can be sold independent of their parent Sentinel, the player cannot sell their last Robotic weapon.
Even though most Robotic weapons are acquired by building a Sentinel, Legs in Fortuna sells blueprints for the Robotic weapons , , , and , which are not attached to a Sentinel and can be used by both Sentinels and MOA Companions. The Hound weapons , , and can not be used by MOAs.
All Robotic weapons can use normal weapon mods, provided the mod is compatible with the Robotic weapon in question (e.g. the 's can use Sniper Mods along with Rifle Mods, but the 's can only use Rifle mods). Most mods work as normal, including mods that affect Fire Rate, base damage, Multishot, Critical Hits, Elemental Damage, Magazine Size, Reload Speed and Status Chance. Mods that affect Ammo Maximum have no effect on Robotic weapon because they already have unlimited ammo reserves.
A weapon mod can be used in both a player's active weapon and their sentinel's active weapon. For example the can use the same copy of equipped on a .
Robotic weapons do not possess an Exilus slot and cannot equip Arcane Enhancements.
==Notes==
*Legs also sells fully assembled Gilded MOAs on his Today's Special option for . The Model, Core, Gyro, and Bracket combinations on these MOAs are randomized daily.
*MOAs have to be gilded to earn Mastery Rank points, with their progression tied to the MOA's Model alone. For example, if a player levels up a Gilded MOA crafted with the Lambeo Model to 30, any future MOAs forged using the Lambeo Model will no longer provide Mastery regardless of what combination of Cores, Gyros, and Brackets they have.
**As there are four Models currently available, the maximum amount of Mastery Rank points that can be earned from MOA crafting is 24,000.
*With 4 Models, 4 Cores, 8 Gyros, and 5 Brackets, there are currently a total of 640 possible MOA combinations available.
*Custom names for MOAs have a 24 character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
**Names can also not include any profanities such as swear words.
*Rank 30 MOAs or Gilded MOAs can be donated to Legs in exchange for and Solaris United Standing respectively.
*Typing [MOA] in the in-game chat and selecting the MOA will let other players in the same chat channel see its bonuses.
*MOAs are considered "pets" for unlocking certain Riven Mods.
*On Incapacitation, like Beast Companions, MOAs will collapse on the ground and will automatically get back up once their recovery time elapses, and can be manually revived.
*MOAs can be equipped with Companion and/or Robotic mods, some of which were formerly exclusive to other types of Companions:
**MOAs share Robotic mods, namely , , , , , and , with Sentinels.
**MOAs can use , , , and , like Kubrows and Kavats, as well as the Sentinel mods , and . However, two mods that affect the same stat (e.g. Link Vitality and Enhanced Vitality both of which affect health) cannot be used together.
**Like Sentinels, MOAs start with four polarities.
*A MOA with a Drex Core and an Atheca Gyro has the highest effective health (283 Gilded) of any unmodded MOA, and a MOA with a Krisys Core and an Aegron Gyro has the lowest effective health (259 Gilded) of any unmodded MOA, a difference of only 24 points.
*Eight MOA Precept mods were released with the 4 MOA companions (each MOA Model, once used to build a MOA companion, comes with 2 specific Precept mods):
**The Lambeo Model comes with the and Precepts.
**The Oloro Model comes with the and Precepts.
**The Para Model comes with and Precepts.
**The Nychus Model comes with the and Precepts.
**Unlike the Precept mods obtained from other Companions, the Precepts obtained by building a MOA companion can be equipped on any MOA companion.
***There is a separate limit to the installation of MOA-specific Precepts; instead of being limited to the MOA Model which each Precept came with, any given MOA companion may only equip up to 2 MOA-specific Precept mods at a time, although they may be changed at any time. (There is no limit on Precept mods which are not MOA-specific.)
*There are 4 Emotion Modules (Aggressive, Inquisitive, Sensitive and Tenacious) that can be bought for each in the Market and equipped on a MOA in the appearance tab. These are like Warframe animation sets, purely cosmetic and do the following:
**Give the MOA an occasional animation based on the chosen personality.
**Change the sound the MOA makes.
**Makes the MOA mirror the following player emotes: Agree, Disagree, Bow, Deep Bow, and Wave. They also have unique animations when the player performs certain Nartas.
*While they can use all other Robotic Weaponry, there is no Model compatible with any Hound Weapon or the Deconstructor and its prime counterpart.
==Trivia==
*MOA Companions and K-Drives are the first modular equipment that:
**Do not have Arcane Enhancements, while other modulars like Zaws, Amps, and Kitguns have their own respective Arcanes.
**Are a non-weapon.
*All of the original MOA models are named after certain genera of Hadrosaurid dinosaurs: Oloro is named after the Olorotitan, Lambeo is named after Lambeosaurus, and Para is named after Parasaurolophus.
**The Nychus model introduced in the Deadlock Protocol update is named after a theropod, Deinonychus .
*The MOAs are the first companion to mirror player behavior. It will crouch and walk crouched along with the player, as well as mirroring some emotes if an Emotion Module is installed.
*The idea of MOA Companions is not Digital Extremes' original idea, and has its roots with player demand throughout the Warframe community such as the official forums. This was acknowledged in TennoCon 2018.
**Furthering this is the Lambeo model resembling a top hat and the Aegron Gyro resembling a bow tie, two very common accessories in fan depictions of MOA companions.
*If the player accesses Legs's "Today's Special" while Helios with Investigator is equipped, Helios will scan the prebuilt MOA. This can be repeated several times, until eventually finishing the scans.
**It is unknown to this wiki editor if these scans accomplish anything. Further testing is needed.
==Patch History==
==See Also==
*Zaw, melee modular weapons.
*Kitgun, primary and secondary modular weapons.
*Amp, Operator modular weapons.
*K-Drive, modular vehicles.
*Predasite, modular Kubrow-like companions.
*Vulpaphyla, modular Kavat-like companions.
*Hound (Companion), modular Sisters of Parvos companions.
es:MOA (Compañero)
Category:Update 24
Category:Corpus
Category:Companion
Category:Modular