Bestigors

The toughest and most experienced Beastmen are known as Bestigors. They are better disciplined than Gors and they take the best armour and weapons for themselves. Beastman leaders almost always come from the ranks of the Bestigors.
=== Main Profile ===
WS 	BS 	S 	T 	Ag 	Int	WP 	Fel
45%	25%	41%	47%	37%	25%	35%	27%
=== Secondary Profile ===
A	W 	SB	TB	M	Mag	IP	FP
1	14	4 	4 	5	0 	0 	0
=== Skills ===
Command, Concealment, Dodge Blow, Follow Trail, Intimidate +10%, Outdoor Survival, Perception, Shadowing, Silent Move, Speak Language (Dark Tongue)
=== Talents ===
Keen Senses, Menacing, Rover, Specialist Weapon Group (Two-handed), Strike Mighty Blow 
=== Special Rules ===
* Chaos Mutations: Animalistic Legs, Bestial Appearance, and Large Horns. There is a 50% chance of an additional mutation. Roll on Table 2-1: Expanded Chaos Mutations to generate the extra mutation if present and modify stats as appropriate.
* Silent as the Beasts of the Woods: Beastmen are naturally stealthy, and most are also very experienced hunters and trackers. They gain +20% to Silent Move Tests and +10% to Concealment Tests.
=== Armour ===
Medium Armour (Full Mail Armour)
=== Armour Points ===
Head 3, Arms 3, Body 3, Legs 3
=== Weapons ===
Great Weapon, Hand Weapon, Horns (SB Damage)
=== Slaughter Margin ===
Challenging