Pokémon Adventures: World Tournament

Pokémon Adventures: World Tournament, often shortened to PA:WT, is a fighting game for the Nintendo Switch featuring the Pokédex Holders from the Pokémon Adventures manga series.
The players take control of one of three Pokémon in a Pokédex Holder's team and are capable of switching from one Pokémon to another at will, which is the game's main gimmick.
The game can be considered a spiritual successor to Pokkén Tournament, as it is a fighting game based on the Pokémon series just like Pokkén Tournament.
==Gameplay==
Pokémon Adventures: World Tournament's gameplay takes place on 2.5D fields where players take control of Pokémon that can move left or right, crouch, take a more upwards stance or jump. Each Pokémon also has 15 total attacks they are capable of executing; effectively, they can use three different types of attacks with different buttons, called Light Attacks, Heavy Attacks and Special Attacks:
*Light Attacks are usually close-range attacks that are executed quickly and safely, but that do not deal much damage.
*Heavy Attacks are strong close-range attacks that are useful for racking up damage, but that are slower and less safe than Light attacks.
*Special Attacks are quirkier moves. They may be powerful projectiles, they may be able to inflict status effects, and so on.
In addition, depending on your Pokémon's current Stance, they will use a different attack. There are five different stances, called Idle, Crouch, Stretch, Walk and Jump. Each stance has different attacks for each attack type, meaning that pressing the Weak Attack button while crouching will not have the same effect as pressing it when stretching up. Attacks used in the Walk stance are usually called "Dashing Attacks", while attacks used in the Jump stance are usually called "Aerial Attacks". Stretching attacks tend to be anti-air options.
Also, Pokémon can shield themselves using one of the shoulder buttons. This will protect them from damage, but the shield is not hard to break and can be bypassed by certain moves, including most "command grabs". If a Pokémon's shield is broken, they will be left fully vulnerable for two seconds. However, one can use the shield in midair.
Both the player and their foe have a health bar which is depleted when their Pokémon is hit. The goal of the game is to make that health bar empty. However, this is when the game's main gimmick comes in.
The game's fighter system is not like other games in that you simply pick a character. Rather, you pick a Trainer, which has access to three different Pokémon. The trainer will follow their Pokémon in the background during the fight, and is able to switch them with another Pokémon at will, so long as the Pokémon is not currently attacking or being attacked. Each Pokémon has its own health bar. Depending on the game mode and the selected options for it, you may need to deplete a single Pokémon's health bar, you may need to deplete the health bar of two Pokémon or you may even need to deplete all three Pokémon's health bars.
In addition, each Trainer has a Trainer Skill. This skill is activated with the shoulder button opposite to the Shield button. The skills have many different effects, although they usually support the Pokémon in a way or another. Some skills can only be activated once per battle, others may need to be charged, some may only be used at specific moments and so on.
==Game Modes==
===World Tournament===
The titular World Tournament mode is the game's main mode. Trainers from around the world have been called into a large tournament, including a trainer of your choice. Every trainer has their own save data, which means you can experience this mode from the start with all trainers. Your chosen trainer is part of a large tournament and must progress to the World Tournament by beating multiple smaller tournaments first.
Most trainers in these smaller tournaments are pre-set trainers with randomized Pokémon teams, although they will occasionally bump in a fellow Pokédex Holder, with special pre-battle dialogue to boot. There are 4 of these smaller-side tournaments, and each successive tournament has more trainers with better AI. You will then reach the World Tournament, which pits all of the Pokédex Holders against eachother. The exact Pokédex Holders you face are randomly chosen, and there will once again be pre-battle dialogue, although it will be different.
====Smaller Tournaments====
As explained above, there are four smaller tournaments before the grand World Tournament. Each tournament has some differences, which will be explained here.
#The first tournament only has 16 participants, which means your character will fight 4 battles should they win all battles. In addition, the randomly-generated trainers will usually either have only two Pokémon on their team or they will use three of the weaker support Pokémon. Finally, you only have to knock down one Pokémon in the trainer's team to progress.
#The second tournament has twice as much participants, for a total of 32 participants. Your character can therefore fight a total of five battles if they will all battles. You start having a chance of encountering Pokédex Holders starting from this tournament, and in addition, the randomly-generated trainers can have full teams, although you will still encounter trainers with weaker teams. Once again, you only have to knock down one Pokémon to beat the other Trainers.
#The third tournament goes back to having 16 participants, but the randomly generated trainers will now have better AI and will use full teams. Also, you now have to beat two Pokémon instead of only one.
#The fourth tournament is similar to the second one, although the trainers once again have full teams and better AI and you still need to beat two Pokémon instead of one.
====World Tournament====
The final World Tournament is a 32-trainer tournament, 22 of which are Pokédex Holders. The 10 other trainers are not ever fought by the player, being automatically defeated by other Pokédex Holders. The Pokédex Holders have very good AI compared to the trainers in the other tournaments, and you have to beat all of their Pokémon in order to process to the final match.
===Battle Frontier===
The Battle Frontier is a secondary mode that features 5 attractions with special battle rules. Beating these attractions will grant you a random alternate costume for the Pokédex Holder you play as. You will not get a costume multiple times, so if you have all the alternate costumes for your character already, you will get one for a random Pokédex Holder instead.
====Battle Factory====
At the start of the Battle Factory, you pick a Trainer of your choice. You must then beat 5 trainers that use random Pokémon, but there's a catch; once you beat a trainer, you have to swap one of your current Pokémon with them. In order to keep the mode balanced, some Pokémon are buffed or nerfed in this mode in order to account for the randomized team structures. You must beat two of the enemy Trainer's Pokémon in order to beat them.
If you play the mode as Whitley, it plays a bit differently since she only has one Pokémon. Effectively, in the first two rounds, she gets to choose a Pokémon instead of having to swap her Foongus with another Pokémon. From the third round onwards, the rules are the same as any other trainer.
====Battle Arena====
The Battle Arena starts with you choosing a Trainer to use for the mode. You then have to fight 5 other Pokédex Holders consecutively. The mode's quirk are in their rules, which are very different from other matches. Instead of the match ending when you defeat a certain number of Pokémon the other Trainer has on their team, it ends automatically after a minute, and the two Trainers are judged based on three categories:
*Mind; how aggressive is your Pokémon? The more attacks land on the foe's Pokémon, the more point this grants. Bonus points are also given for the total damage you deal, although it's generally better to use many quick attacks than a couple of strong attacks.
*Skill; how accurate is your Pokémon? This category gives out more points if you successfully land most of your hits, while it gives less points if you miss most of them.
*Body; how tough are your Pokémon? The amount of points given by this category depends on how much health your Pokémon have remaining.
If one of the trainers somehow manage to beat all three of the opposing trainer's Pokémon within the time limit, they will automatically win.
=====Multiplayer Battle Arena=====
The Battle Arena also gives a two-player option which allows two players to locally fight eachother using the Battle Arena rules. Of course, beating the other player will not give you an alternate costume.
====Battle Pike====
The Battle Pike, like the other Battle Frontier attractions, starts with you choosing a Trainer. You will then have to go through 10 randomly-generated events before facing a final foe. Much like the mode this is based on, your Pokémon do not heal between events most of the time. There are 7 event possiblities:
*You have to take down a single random Pokémon that is slightly stronger than the average Pokémon.
*You have to take down a random Pokédex Holder which can use all three of their Pokémon. You must take down one of their Pokémon to proceed.
*Same as above, except you have to take down two of their Pokémon. However, their AI is less advanced to make up for it.
*A random curse is inflicted upon you. This event cannot happen repeatedly, and a single curse can't happen more than once per run. They wear out after the run ends. The curses are:
**Health Curse: Lowers the total Health of each of your Pokémon's health.
**Damage Curse: Lowers the amount of damage your moves deal and reduces their hitstun.
**Defense Curse: Increases the amount of damage you take and makes your shield easier to break.
**Speed Curse: Lowers your movement speed and increases the startup and endlag of your Pokémon's attacks.
**Trainer Curse: Weakens your Trainer Skill in one or another way (for example Thunder Charge would take longer to recharge while Viridian Power would heal slower). Also adds a longer cooldown before you are able to switch Pokémon.
*One random Pokémon in your team is healed fully.
*Your entire team gets 1/3 of their total health restored.
*Nothing happens.
Once this is complete, you have to take down a Pokémon Holder. They have strong AI, and you must take down all three of their Pokémon to beat them.
====Battle Palace====
The Battle Palace is an unique mode in which you cannot control your Pokémon; you are only able to control the Trainer's actions, which include switching Pokémon and using their Trainer Skill. Your Pokémon is instead controlled by the AI. You start the mode by picking a Trainer and you fight five other Trainers as part of the mode.
=====Multiplayer Battle Palace=====
The Multiplayer Battle Palace allows you to fight another player locally using Battle Palace rules. As with the Multiplayer Battle Arena, this does not give you alternate costumes.
====Battle Tower====
The Battle Tower simply consists of a seemingly limitless set of consecutive matches that progressively get harder as the AIs get more advanced. This means that unlike the other modes, you do not get alternate costumes once you complete the mode, but instead, you get alternate costumes every 10 consecutive battles won. The amount of alternate costumes you get varies on the total streak; a streak of 10 only gives one costume, but a streak of 20 gives two, and so on. This makes it the best grinding spot for alternate costumes over time; by the time you win 50 battles, you'll have gained 5 more costumes than you would in most other facilities. However, it is also the hardest facility in the Battle Frontier. It is possible to quicksave your progress on the Battle Tower and come back later, additionally. You have to take down one of the foe's Pokémon to win, except on each tenth battle, in which you have to take down two instead.
Notably, the Battle Tower is linked to an online leaderboard that displays the longest streaks.
===Free Battle===
If you simply want to fight a friend locally or fight a CPU-controlled Trainer, the Free Battle mode is for you. It simply consists of an one-on-one battle, in which the player(s) freely choses which Trainer they and the other foe play as. The player can also change the rules to include a time limit or to choose how many Pokémon each Trainer have to lose before losing. When fighting against a CPU, they're also capable of adjusting its strength.
===Online Battle===
Online Battle is split into two modes; the "Online Battle with Friends" and the "Online Battle with Others".
====Online Battle with Friends====
Online Battle with Friends opens up a menu in which you can see which players in your Friend List are playing the game. If they are playing the game, you can invite them to fights. The invite is specifically sent to the friend once they're in the main menu; it will not interrupt the friend while they're in the middle of a battle or most single-player modes. After this, you are free to do as many fights as you wish, with it working much like Free Battle, with the difference being that whoever wins each match gets to choose the rules; by default, the one who sent the invite chooses the rules.
====Online Battle with Others====
Online Battle with Others has you fight random Players online. You are able to choose a preferred amount of "stocks" each Trainer has, although the time limit is on by default. Beating other trainers increases an invisible value, while being beated by other trainers lower it. You will get matched with players with similar values if possible, which means more casual players will tend to fight more casual players, while pros will usually fight other pros.
===Training===
Training lets you pick a Trainer of your choice before sending you to a Training Arena containing a Wobbuffet that acts like a dummy. The player can quit this mode at any time, and the purpose of this mode is to let players be familiar with a Pokémon's moveset and practice combos. Trainer Skills that require blocking attacks or the such to recharge will automatically recharge after a few seconds instead. You are capable of opening up a training menu that lets you change various parameters to help you with your training:
*Weight: Increases and decreases the weight and defense of the Wobbuffet.
*Size: Increases and decreases the size of the Wobbuffet. If the Wobbuffet is made small enough, it turns into a Wynaut, although this has no effect on the actual gameplay.
*Hit Counter: Allows you to view a counter showing how many hits you land to a foe in a combo.
*Damage Counter: Allows you to view a counter showing how much damage a combo would deal to the foe.
*Hitboxes: A toggle that lets you see the hitboxes of your Pokémon and their attacks.
==Trainers==
The game has a roster of 22 trainers in total, including all of the Pokédex Holders so far with the addition of Wally, who was temporarily one and was going to be a full-time one in the original magazine release of Pokémon Adventures. If you count their Pokémon, there are 64 Pokémon in total, which means the roster has 86 playable characters if you count both trainers and Pokémon.
Trainer	Description	Description	Description	Description
 	
Red was the first main protagonist in the Pokémon Adventures series and therefore the most popular one. He is such an exceptionally good Pokémon trainer that he's given the title of the Fighter. He's pretty much the textbook example of a hero, being brave and always helping people in need, whether he has his Pokémon or not. He has often found himself against the schemes of Team Rocket, and has always managed to stop them, although he has gotten frozen alive once and petrified another time. The first incident in particular gave him injuries that would persist for a year.
Red is designed to be a "beginner's pick", having a team of three Pokémon with distinct yet clear roles and simple movesets. This makes him able to easily adapt to most matchups, unlike most characters in the game which focus on a single archetype. He's a balanced and straightforward Trainer overall.
Red's Trainer Skill is Thunder Charge, in which he calls out his Pikachu, Pika, to charge the Pokémon currently on the field, boosting the power of its next attack. The boost gives the attack more damage and hitstun than usual. Once used, it has to be recharged by blocking attacks from the enemy, although it does not take very long to recharge.
More details on Red and his Pokémon can be found here.	
Red was the first main protagonist in the Pokémon Adventures series and therefore the most popular one. He is such an exceptionally good Pokémon trainer that he's given the title of the Fighter. He's pretty much the textbook example of a hero, being brave and always helping people in need, whether he has his Pokémon or not. He has often found himself against the schemes of Team Rocket, and has always managed to stop them, although he has gotten frozen alive once and petrified another time. The first incident in particular gave him injuries that would persist for a year.
Red is designed to be a "beginner's pick", having a team of three Pokémon with distinct yet clear roles and simple movesets. This makes him able to easily adapt to most matchups, unlike most characters in the game which focus on a single archetype. He's a balanced and straightforward Trainer overall.
Red's Trainer Skill is Thunder Charge, in which he calls out his Pikachu, Pika, to charge the Pokémon currently on the field, boosting the power of its next attack. The boost gives the attack more damage and hitstun than usual. Once used, it has to be recharged by blocking attacks from the enemy, although it does not take very long to recharge.
More details on Red and his Pokémon can be found here.	
Red was the first main protagonist in the Pokémon Adventures series and therefore the most popular one. He is such an exceptionally good Pokémon trainer that he's given the title of the Fighter. He's pretty much the textbook example of a hero, being brave and always helping people in need, whether he has his Pokémon or not. He has often found himself against the schemes of Team Rocket, and has always managed to stop them, although he has gotten frozen alive once and petrified another time. The first incident in particular gave him injuries that would persist for a year.
Red is designed to be a "beginner's pick", having a team of three Pokémon with distinct yet clear roles and simple movesets. This makes him able to easily adapt to most matchups, unlike most characters in the game which focus on a single archetype. He's a balanced and straightforward Trainer overall.
Red's Trainer Skill is Thunder Charge, in which he calls out his Pikachu, Pika, to charge the Pokémon currently on the field, boosting the power of its next attack. The boost gives the attack more damage and hitstun than usual. Once used, it has to be recharged by blocking attacks from the enemy, although it does not take very long to recharge.
More details on Red and his Pokémon can be found here.	
Red was the first main protagonist in the Pokémon Adventures series and therefore the most popular one. He is such an exceptionally good Pokémon trainer that he's given the title of the Fighter. He's pretty much the textbook example of a hero, being brave and always helping people in need, whether he has his Pokémon or not. He has often found himself against the schemes of Team Rocket, and has always managed to stop them, although he has gotten frozen alive once and petrified another time. The first incident in particular gave him injuries that would persist for a year.
Red is designed to be a "beginner's pick", having a team of three Pokémon with distinct yet clear roles and simple movesets. This makes him able to easily adapt to most matchups, unlike most characters in the game which focus on a single archetype. He's a balanced and straightforward Trainer overall.
Red's Trainer Skill is Thunder Charge, in which he calls out his Pikachu, Pika, to charge the Pokémon currently on the field, boosting the power of its next attack. The boost gives the attack more damage and hitstun than usual. Once used, it has to be recharged by blocking attacks from the enemy, although it does not take very long to recharge.
More details on Red and his Pokémon can be found here.
 	
Saur 	
Poli 	
Snor 	
 	
Blue started out as Red's rival, but later became one of his greatest allies. Blue is quite different from both his in-game and anime incarnations, being stoic and focused. He is a bit more smug in his first appearances, but that quickly changes as his character grows. He is still Oak's grandson, though. He is known as the Trainer, as he is able to quickly train his Pokémon; in fact, he was able to train a full team of Pokémon between the events of the Yellow arc and the Gold/Silver arc. He was trained by Chuck as a child, and became an excellent Pokémon trainer on par with Red thanks to this.
Blue is focused on offense, with all three of his Pokémon mainly focusing on attacking their foes relentlessly. Compared to other rushdown-based Trainers, Blue is more balanced, therefore making him easier to use for beginners and less risky overall. However, this also means he does not deal as much damage as quickly as other similar trainers.
Blue's Trainer Skill is Training, which slightly increases the stats of his team for the rest of the match. However, the skill's real strength is its ability to stack over time; the move has a cooldown of around 20 seconds, which means Blue's Pokémon can become extremely strong if not taken care of quickly, allowing him to get past defensive foes more easily.
More details on Blue and his Pokémon can be found here.	
Blue started out as Red's rival, but later became one of his greatest allies. Blue is quite different from both his in-game and anime incarnations, being stoic and focused. He is a bit more smug in his first appearances, but that quickly changes as his character grows. He is still Oak's grandson, though. He is known as the Trainer, as he is able to quickly train his Pokémon; in fact, he was able to train a full team of Pokémon between the events of the Yellow arc and the Gold/Silver arc. He was trained by Chuck as a child, and became an excellent Pokémon trainer on par with Red thanks to this.
Blue is focused on offense, with all three of his Pokémon mainly focusing on attacking their foes relentlessly. Compared to other rushdown-based Trainers, Blue is more balanced, therefore making him easier to use for beginners and less risky overall. However, this also means he does not deal as much damage as quickly as other similar trainers.
Blue's Trainer Skill is Training, which slightly increases the stats of his team for the rest of the match. However, the skill's real strength is its ability to stack over time; the move has a cooldown of around 20 seconds, which means Blue's Pokémon can become extremely strong if not taken care of quickly, allowing him to get past defensive foes more easily.
More details on Blue and his Pokémon can be found here.	
Blue started out as Red's rival, but later became one of his greatest allies. Blue is quite different from both his in-game and anime incarnations, being stoic and focused. He is a bit more smug in his first appearances, but that quickly changes as his character grows. He is still Oak's grandson, though. He is known as the Trainer, as he is able to quickly train his Pokémon; in fact, he was able to train a full team of Pokémon between the events of the Yellow arc and the Gold/Silver arc. He was trained by Chuck as a child, and became an excellent Pokémon trainer on par with Red thanks to this.
Blue is focused on offense, with all three of his Pokémon mainly focusing on attacking their foes relentlessly. Compared to other rushdown-based Trainers, Blue is more balanced, therefore making him easier to use for beginners and less risky overall. However, this also means he does not deal as much damage as quickly as other similar trainers.
Blue's Trainer Skill is Training, which slightly increases the stats of his team for the rest of the match. However, the skill's real strength is its ability to stack over time; the move has a cooldown of around 20 seconds, which means Blue's Pokémon can become extremely strong if not taken care of quickly, allowing him to get past defensive foes more easily.
More details on Blue and his Pokémon can be found here.	
Blue started out as Red's rival, but later became one of his greatest allies. Blue is quite different from both his in-game and anime incarnations, being stoic and focused. He is a bit more smug in his first appearances, but that quickly changes as his character grows. He is still Oak's grandson, though. He is known as the Trainer, as he is able to quickly train his Pokémon; in fact, he was able to train a full team of Pokémon between the events of the Yellow arc and the Gold/Silver arc. He was trained by Chuck as a child, and became an excellent Pokémon trainer on par with Red thanks to this.
Blue is focused on offense, with all three of his Pokémon mainly focusing on attacking their foes relentlessly. Compared to other rushdown-based Trainers, Blue is more balanced, therefore making him easier to use for beginners and less risky overall. However, this also means he does not deal as much damage as quickly as other similar trainers.
Blue's Trainer Skill is Training, which slightly increases the stats of his team for the rest of the match. However, the skill's real strength is its ability to stack over time; the move has a cooldown of around 20 seconds, which means Blue's Pokémon can become extremely strong if not taken care of quickly, allowing him to get past defensive foes more easily.
More details on Blue and his Pokémon can be found here.
 	
Charizard 	
Scizor 	
Porygon2 	
 	
Green at a glance appears to be a simple cute girl, but this is a facade for a cunning girl who often lied her way through obstacles and stole from people. It was later discovered that Green was actually a girl from Pallet Town that was kidnapped by a bird Pokémon and who later escaped. Green ends up going through perhaps the most character development out of any character in the manga series. This gave her a crippling fear of birds for a while. She's particularly experienced when it comes to evolving Pokémon and figuring out how they do, giving her the title of Evolver.
Green has an unconventional team structure where instead of having three balanced Pokémon like most characters, she has a single juggernaut Pokémon in the form of Blasty and two weaker Pokémon that use support moves to make its job easier.
Green's Trainer Skill is Record Bubble, in which she uses a microphone-like device to randomly spread bubbles around the battlefield. These bubbles contain soundwaves that give her Pokémon commands. If her Pokémon touch the bubble, their defense will increase, while they slow down the foe's Pokémon on contact. The bubbles automatically burst after five seconds, and the skill has a seven second cooldown.
More details on Green and her Pokémon can be found here.	
Green at a glance appears to be a simple cute girl, but this is a facade for a cunning girl who often lied her way through obstacles and stole from people. It was later discovered that Green was actually a girl from Pallet Town that was kidnapped by a bird Pokémon and who later escaped. Green ends up going through perhaps the most character development out of any character in the manga series. This gave her a crippling fear of birds for a while. She's particularly experienced when it comes to evolving Pokémon and figuring out how they do, giving her the title of Evolver.
Green has an unconventional team structure where instead of having three balanced Pokémon like most characters, she has a single juggernaut Pokémon in the form of Blasty and two weaker Pokémon that use support moves to make its job easier.
Green's Trainer Skill is Record Bubble, in which she uses a microphone-like device to randomly spread bubbles around the battlefield. These bubbles contain soundwaves that give her Pokémon commands. If her Pokémon touch the bubble, their defense will increase, while they slow down the foe's Pokémon on contact. The bubbles automatically burst after five seconds, and the skill has a seven second cooldown.
More details on Green and her Pokémon can be found here.	
Green at a glance appears to be a simple cute girl, but this is a facade for a cunning girl who often lied her way through obstacles and stole from people. It was later discovered that Green was actually a girl from Pallet Town that was kidnapped by a bird Pokémon and who later escaped. Green ends up going through perhaps the most character development out of any character in the manga series. This gave her a crippling fear of birds for a while. She's particularly experienced when it comes to evolving Pokémon and figuring out how they do, giving her the title of Evolver.
Green has an unconventional team structure where instead of having three balanced Pokémon like most characters, she has a single juggernaut Pokémon in the form of Blasty and two weaker Pokémon that use support moves to make its job easier.
Green's Trainer Skill is Record Bubble, in which she uses a microphone-like device to randomly spread bubbles around the battlefield. These bubbles contain soundwaves that give her Pokémon commands. If her Pokémon touch the bubble, their defense will increase, while they slow down the foe's Pokémon on contact. The bubbles automatically burst after five seconds, and the skill has a seven second cooldown.
More details on Green and her Pokémon can be found here.	
Green at a glance appears to be a simple cute girl, but this is a facade for a cunning girl who often lied her way through obstacles and stole from people. It was later discovered that Green was actually a girl from Pallet Town that was kidnapped by a bird Pokémon and who later escaped. Green ends up going through perhaps the most character development out of any character in the manga series. This gave her a crippling fear of birds for a while. She's particularly experienced when it comes to evolving Pokémon and figuring out how they do, giving her the title of Evolver.
Green has an unconventional team structure where instead of having three balanced Pokémon like most characters, she has a single juggernaut Pokémon in the form of Blasty and two weaker Pokémon that use support moves to make its job easier.
Green's Trainer Skill is Record Bubble, in which she uses a microphone-like device to randomly spread bubbles around the battlefield. These bubbles contain soundwaves that give her Pokémon commands. If her Pokémon touch the bubble, their defense will increase, while they slow down the foe's Pokémon on contact. The bubbles automatically burst after five seconds, and the skill has a seven second cooldown.
More details on Green and her Pokémon can be found here.
 	
Blasty 	
Jiggly 	
Ditty 	
 	
Yellow was introduced as a pacifistic boy who developed a fighting style that allowed him to avoid injuring both his Pokémon and the foe's Pokémon as much as possible. He was born in Viridian Forest and has gotten mysterious powers from this, including the ability to heal Pokémon and telepathically talk to them, hence his title of Healer. He sets out on a quest to find Red in his own arc, who has gone missing. It's eventually revealed that Yellow is actually a girl disguising as a boy that Red saved when she was younger, and it is in fact him that taught Yellow the basics of Pokémon raising. Yellow spends most of her arc learning how to become a better trainer, as she didn't even know key concepts like Evolution at the start of her arc.
Yellow's Pokémon are all smaller than the average Pokémon and also very fast. She has a hit-and-run playstyle in which she pesters the foe with support moves and status effects from a distance, and then attacks them when an opportunity presents itself. However, they are frail and most of her attacks don't deal very high damage, so she has to rely on combos.
Yellow's Trainer Skill is Viridian Power. She will focus as she slowly heals her Pokémon. She is capable of activating this ability with no cooldown, as long as her current Pokémon is not attacking or being attacked. This skill boosts the longevity of her Pokémon and partially patches up their defensive weaknesses.
More details on Yellow and her Pokémon can be found here.	
Yellow was introduced as a pacifistic boy who developed a fighting style that allowed him to avoid injuring both his Pokémon and the foe's Pokémon as much as possible. He was born in Viridian Forest and has gotten mysterious powers from this, including the ability to heal Pokémon and telepathically talk to them, hence his title of Healer. He sets out on a quest to find Red in his own arc, who has gone missing. It's eventually revealed that Yellow is actually a girl disguising as a boy that Red saved when she was younger, and it is in fact him that taught Yellow the basics of Pokémon raising. Yellow spends most of her arc learning how to become a better trainer, as she didn't even know key concepts like Evolution at the start of her arc.
Yellow's Pokémon are all smaller than the average Pokémon and also very fast. She has a hit-and-run playstyle in which she pesters the foe with support moves and status effects from a distance, and then attacks them when an opportunity presents itself. However, they are frail and most of her attacks don't deal very high damage, so she has to rely on combos.
Yellow's Trainer Skill is Viridian Power. She will focus as she slowly heals her Pokémon. She is capable of activating this ability with no cooldown, as long as her current Pokémon is not attacking or being attacked. This skill boosts the longevity of her Pokémon and partially patches up their defensive weaknesses.
More details on Yellow and her Pokémon can be found here.	
Yellow was introduced as a pacifistic boy who developed a fighting style that allowed him to avoid injuring both his Pokémon and the foe's Pokémon as much as possible. He was born in Viridian Forest and has gotten mysterious powers from this, including the ability to heal Pokémon and telepathically talk to them, hence his title of Healer. He sets out on a quest to find Red in his own arc, who has gone missing. It's eventually revealed that Yellow is actually a girl disguising as a boy that Red saved when she was younger, and it is in fact him that taught Yellow the basics of Pokémon raising. Yellow spends most of her arc learning how to become a better trainer, as she didn't even know key concepts like Evolution at the start of her arc.
Yellow's Pokémon are all smaller than the average Pokémon and also very fast. She has a hit-and-run playstyle in which she pesters the foe with support moves and status effects from a distance, and then attacks them when an opportunity presents itself. However, they are frail and most of her attacks don't deal very high damage, so she has to rely on combos.
Yellow's Trainer Skill is Viridian Power. She will focus as she slowly heals her Pokémon. She is capable of activating this ability with no cooldown, as long as her current Pokémon is not attacking or being attacked. This skill boosts the longevity of her Pokémon and partially patches up their defensive weaknesses.
More details on Yellow and her Pokémon can be found here.	
Yellow was introduced as a pacifistic boy who developed a fighting style that allowed him to avoid injuring both his Pokémon and the foe's Pokémon as much as possible. He was born in Viridian Forest and has gotten mysterious powers from this, including the ability to heal Pokémon and telepathically talk to them, hence his title of Healer. He sets out on a quest to find Red in his own arc, who has gone missing. It's eventually revealed that Yellow is actually a girl disguising as a boy that Red saved when she was younger, and it is in fact him that taught Yellow the basics of Pokémon raising. Yellow spends most of her arc learning how to become a better trainer, as she didn't even know key concepts like Evolution at the start of her arc.
Yellow's Pokémon are all smaller than the average Pokémon and also very fast. She has a hit-and-run playstyle in which she pesters the foe with support moves and status effects from a distance, and then attacks them when an opportunity presents itself. However, they are frail and most of her attacks don't deal very high damage, so she has to rely on combos.
Yellow's Trainer Skill is Viridian Power. She will focus as she slowly heals her Pokémon. She is capable of activating this ability with no cooldown, as long as her current Pokémon is not attacking or being attacked. This skill boosts the longevity of her Pokémon and partially patches up their defensive weaknesses.
More details on Yellow and her Pokémon can be found here.
 	
Chuchu 	
Ratty 	
Kitty 	
 	
Gold is the protagonist of the Gold/Silver/Crystal arc, but he's not nearly as nice as Red. He has a massive ego and likes to exaggerate his feats. He's quite mischievous and immature; while he likes playing billards, he occasionally uses his Pokémon to cheat. He easily falls in love with girls and is a massive fan of DJ Mary in particular. All of this makes him one of the least liked Pokédex Holders in-universe. He's not entirely bad, though; he cares a lot about the people and especially the Pokémon surrounding him, having been raised in a house full of baby Pokémon, and is particularly good at hatching Pokémon and bringing out their full potential, hence his Hatcher title.
Gold's playstyle is all about flashy combos. His Pokémon have fast attacks and focus on creating long combos, with almost all of their moves being able to start or continue combos. While this means their invidual moves tend to deal less damage, they are capable of creating long and hard to escape combos with ease.
Gold's Trainer Skill is his Pool Cue, which he can use when switching Pokémon. When they do so and he uses his skill, Gold can activate his skill and then choose whether to launch them left or right. This allows his Pokémon to safely get away from situations and creates even more combo opportunies.
More details on Gold and his Pokémon can be found here.	
Gold is the protagonist of the Gold/Silver/Crystal arc, but he's not nearly as nice as Red. He has a massive ego and likes to exaggerate his feats. He's quite mischievous and immature; while he likes playing billards, he occasionally uses his Pokémon to cheat. He easily falls in love with girls and is a massive fan of DJ Mary in particular. All of this makes him one of the least liked Pokédex Holders in-universe. He's not entirely bad, though; he cares a lot about the people and especially the Pokémon surrounding him, having been raised in a house full of baby Pokémon, and is particularly good at hatching Pokémon and bringing out their full potential, hence his Hatcher title.
Gold's playstyle is all about flashy combos. His Pokémon have fast attacks and focus on creating long combos, with almost all of their moves being able to start or continue combos. While this means their invidual moves tend to deal less damage, they are capable of creating long and hard to escape combos with ease.
Gold's Trainer Skill is his Pool Cue, which he can use when switching Pokémon. When they do so and he uses his skill, Gold can activate his skill and then choose whether to launch them left or right. This allows his Pokémon to safely get away from situations and creates even more combo opportunies.
More details on Gold and his Pokémon can be found here.	
Gold is the protagonist of the Gold/Silver/Crystal arc, but he's not nearly as nice as Red. He has a massive ego and likes to exaggerate his feats. He's quite mischievous and immature; while he likes playing billards, he occasionally uses his Pokémon to cheat. He easily falls in love with girls and is a massive fan of DJ Mary in particular. All of this makes him one of the least liked Pokédex Holders in-universe. He's not entirely bad, though; he cares a lot about the people and especially the Pokémon surrounding him, having been raised in a house full of baby Pokémon, and is particularly good at hatching Pokémon and bringing out their full potential, hence his Hatcher title.
Gold's playstyle is all about flashy combos. His Pokémon have fast attacks and focus on creating long combos, with almost all of their moves being able to start or continue combos. While this means their invidual moves tend to deal less damage, they are capable of creating long and hard to escape combos with ease.
Gold's Trainer Skill is his Pool Cue, which he can use when switching Pokémon. When they do so and he uses his skill, Gold can activate his skill and then choose whether to launch them left or right. This allows his Pokémon to safely get away from situations and creates even more combo opportunies.
More details on Gold and his Pokémon can be found here.	
Gold is the protagonist of the Gold/Silver/Crystal arc, but he's not nearly as nice as Red. He has a massive ego and likes to exaggerate his feats. He's quite mischievous and immature; while he likes playing billards, he occasionally uses his Pokémon to cheat. He easily falls in love with girls and is a massive fan of DJ Mary in particular. All of this makes him one of the least liked Pokédex Holders in-universe. He's not entirely bad, though; he cares a lot about the people and especially the Pokémon surrounding him, having been raised in a house full of baby Pokémon, and is particularly good at hatching Pokémon and bringing out their full potential, hence his Hatcher title.
Gold's playstyle is all about flashy combos. His Pokémon have fast attacks and focus on creating long combos, with almost all of their moves being able to start or continue combos. While this means their invidual moves tend to deal less damage, they are capable of creating long and hard to escape combos with ease.
Gold's Trainer Skill is his Pool Cue, which he can use when switching Pokémon. When they do so and he uses his skill, Gold can activate his skill and then choose whether to launch them left or right. This allows his Pokémon to safely get away from situations and creates even more combo opportunies.
More details on Gold and his Pokémon can be found here.
 	
Exbo 	
Aibo 	
Pibu 	
 	
Silver, much like his game counterpart, stole his starter and stole a Pokédex too. He's considerably less of a jerk compared to his game counterpart, although Gold thinks he's one as he's very stoic and does not want to deal with Gold's annoying behavior. He's actually in kahoots with Green, and they were in fact kidnapped by the same person. They are working together in order to find them and and their schemes. While Green's skill is evolving Pokémon, Silver's skill is trading them, having the title of Exchanger.
Silver focuses on all-out offense, with his three Pokémon being fast, strong and aggresive. However, they are also very frail, making all three of them glass cannons. Feraligatr and Weavile mainly focus on the assault, while Honchkrow has a variety of moves that allow him to whittle down defensive foes.
Silver's Trainer Skill is Snatch. Silver will dash towards the other trainer and steal one of their non-active Pokémon for ten seconds, after which he is forced to give it back. He is not able to use the Pokémon, and can only use this skill once per match.
More details on Silver and his Pokémon can be found here.	
Silver, much like his game counterpart, stole his starter and stole a Pokédex too. He's considerably less of a jerk compared to his game counterpart, although Gold thinks he's one as he's very stoic and does not want to deal with Gold's annoying behavior. He's actually in kahoots with Green, and they were in fact kidnapped by the same person. They are working together in order to find them and and their schemes. While Green's skill is evolving Pokémon, Silver's skill is trading them, having the title of Exchanger.
Silver focuses on all-out offense, with his three Pokémon being fast, strong and aggresive. However, they are also very frail, making all three of them glass cannons. Feraligatr and Weavile mainly focus on the assault, while Honchkrow has a variety of moves that allow him to whittle down defensive foes.
Silver's Trainer Skill is Snatch. Silver will dash towards the other trainer and steal one of their non-active Pokémon for ten seconds, after which he is forced to give it back. He is not able to use the Pokémon, and can only use this skill once per match.
More details on Silver and his Pokémon can be found here.	
Silver, much like his game counterpart, stole his starter and stole a Pokédex too. He's considerably less of a jerk compared to his game counterpart, although Gold thinks he's one as he's very stoic and does not want to deal with Gold's annoying behavior. He's actually in kahoots with Green, and they were in fact kidnapped by the same person. They are working together in order to find them and and their schemes. While Green's skill is evolving Pokémon, Silver's skill is trading them, having the title of Exchanger.
Silver focuses on all-out offense, with his three Pokémon being fast, strong and aggresive. However, they are also very frail, making all three of them glass cannons. Feraligatr and Weavile mainly focus on the assault, while Honchkrow has a variety of moves that allow him to whittle down defensive foes.
Silver's Trainer Skill is Snatch. Silver will dash towards the other trainer and steal one of their non-active Pokémon for ten seconds, after which he is forced to give it back. He is not able to use the Pokémon, and can only use this skill once per match.
More details on Silver and his Pokémon can be found here.	
Silver, much like his game counterpart, stole his starter and stole a Pokédex too. He's considerably less of a jerk compared to his game counterpart, although Gold thinks he's one as he's very stoic and does not want to deal with Gold's annoying behavior. He's actually in kahoots with Green, and they were in fact kidnapped by the same person. They are working together in order to find them and and their schemes. While Green's skill is evolving Pokémon, Silver's skill is trading them, having the title of Exchanger.
Silver focuses on all-out offense, with his three Pokémon being fast, strong and aggresive. However, they are also very frail, making all three of them glass cannons. Feraligatr and Weavile mainly focus on the assault, while Honchkrow has a variety of moves that allow him to whittle down defensive foes.
Silver's Trainer Skill is Snatch. Silver will dash towards the other trainer and steal one of their non-active Pokémon for ten seconds, after which he is forced to give it back. He is not able to use the Pokémon, and can only use this skill once per match.
More details on Silver and his Pokémon can be found here.
 	Feraligatr 	
Weavile 	
Honchkrow 	
 	
Crystal is a Pokémon catching expert. Unlike most other Pokédex holders, who either earned their Pokédexes or stole them, Crystal was hired by Professor Oak in order to complete the Pokédex. She is one of the few trainers to actually focus on completing the Pokédex as a result, hence her Catcher title. She learned how to catch Pokémon when she was a child, having gone through an accident that broke her arms and forced her to learn how to catch Pokémon using kicks.
Crystal is a very defensive fighter who focuses more on countering her foes than attacking them. Her Pokémon tend to have high health and defense. Her Pokémon are adapted for different defensive situations, with Megaree being a health sponge with support moves, Monlee being used for close-range situations and Natee for long-range ones.
Crystal's Trainer Skill is Pokéball Kick. She can use it whenever switching Pokémon, and she will kick the Pokéball in a targetted direction. This makes it functionally similar to Gold's Pool Cue, but they tend to be used for different situations due to their very different playstyles.
More details on Crystal and her Pokémon can be found here.	
Crystal is a Pokémon catching expert. Unlike most other Pokédex holders, who either earned their Pokédexes or stole them, Crystal was hired by Professor Oak in order to complete the Pokédex. She is one of the few trainers to actually focus on completing the Pokédex as a result, hence her Catcher title. She learned how to catch Pokémon when she was a child, having gone through an accident that broke her arms and forced her to learn how to catch Pokémon using kicks.
Crystal is a very defensive fighter who focuses more on countering her foes than attacking them. Her Pokémon tend to have high health and defense. Her Pokémon are adapted for different defensive situations, with Megaree being a health sponge with support moves, Monlee being used for close-range situations and Natee for long-range ones.
Crystal's Trainer Skill is Pokéball Kick. She can use it whenever switching Pokémon, and she will kick the Pokéball in a targetted direction. This makes it functionally similar to Gold's Pool Cue, but they tend to be used for different situations due to their very different playstyles.
More details on Crystal and her Pokémon can be found here.	
Crystal is a Pokémon catching expert. Unlike most other Pokédex holders, who either earned their Pokédexes or stole them, Crystal was hired by Professor Oak in order to complete the Pokédex. She is one of the few trainers to actually focus on completing the Pokédex as a result, hence her Catcher title. She learned how to catch Pokémon when she was a child, having gone through an accident that broke her arms and forced her to learn how to catch Pokémon using kicks.
Crystal is a very defensive fighter who focuses more on countering her foes than attacking them. Her Pokémon tend to have high health and defense. Her Pokémon are adapted for different defensive situations, with Megaree being a health sponge with support moves, Monlee being used for close-range situations and Natee for long-range ones.
Crystal's Trainer Skill is Pokéball Kick. She can use it whenever switching Pokémon, and she will kick the Pokéball in a targetted direction. This makes it functionally similar to Gold's Pool Cue, but they tend to be used for different situations due to their very different playstyles.
More details on Crystal and her Pokémon can be found here.	
Crystal is a Pokémon catching expert. Unlike most other Pokédex holders, who either earned their Pokédexes or stole them, Crystal was hired by Professor Oak in order to complete the Pokédex. She is one of the few trainers to actually focus on completing the Pokédex as a result, hence her Catcher title. She learned how to catch Pokémon when she was a child, having gone through an accident that broke her arms and forced her to learn how to catch Pokémon using kicks.
Crystal is a very defensive fighter who focuses more on countering her foes than attacking them. Her Pokémon tend to have high health and defense. Her Pokémon are adapted for different defensive situations, with Megaree being a health sponge with support moves, Monlee being used for close-range situations and Natee for long-range ones.
Crystal's Trainer Skill is Pokéball Kick. She can use it whenever switching Pokémon, and she will kick the Pokéball in a targetted direction. This makes it functionally similar to Gold's Pool Cue, but they tend to be used for different situations due to their very different playstyles.
More details on Crystal and her Pokémon can be found here.
 	
Megaree 	
Monlee 	
Natee 	
 	
Ruby is one of the two main protagonists of the Ruby and Sapphire arc along with... well, Sapphire. Unlike the two other main male protagonists so far, though, Ruby hates to battle because it gets his Pokémon dirty and he makes them look as fabulous as possible, having a huge passion for Pokémon Contests. He also likes photography and often takes pictures of his Pokémon's big moments. His title is therefore Charmer. He is actually a very good battler, perhaps on par with Red, despite avoiding fighting as much as possible due to an incident in his past. He has a tendency to judge people based on their appearances, although this has lessened after getting character development.
Ruby's Pokémon are zoners that take control of the battlefield by creating traps, abusing projectiles and even setting up weather effects. These weather effects have various effects, and one has to be careful when using them, as they have noticeable drawbacks.
Ruby's Trainer Skill is Photography, in which he suddenly takes a picture, stunning the foes even if they're currently attacking. It takes five seconds to recharge and can be used at any moment.
More details on Ruby and his Pokémon can be found here.	
Ruby is one of the two main protagonists of the Ruby and Sapphire arc along with... well, Sapphire. Unlike the two other main male protagonists so far, though, Ruby hates to battle because it gets his Pokémon dirty and he makes them look as fabulous as possible, having a huge passion for Pokémon Contests. He also likes photography and often takes pictures of his Pokémon's big moments. His title is therefore Charmer. He is actually a very good battler, perhaps on par with Red, despite avoiding fighting as much as possible due to an incident in his past. He has a tendency to judge people based on their appearances, although this has lessened after getting character development.
Ruby's Pokémon are zoners that take control of the battlefield by creating traps, abusing projectiles and even setting up weather effects. These weather effects have various effects, and one has to be careful when using them, as they have noticeable drawbacks.
Ruby's Trainer Skill is Photography, in which he suddenly takes a picture, stunning the foes even if they're currently attacking. It takes five seconds to recharge and can be used at any moment.
More details on Ruby and his Pokémon can be found here.	
Ruby is one of the two main protagonists of the Ruby and Sapphire arc along with... well, Sapphire. Unlike the two other main male protagonists so far, though, Ruby hates to battle because it gets his Pokémon dirty and he makes them look as fabulous as possible, having a huge passion for Pokémon Contests. He also likes photography and often takes pictures of his Pokémon's big moments. His title is therefore Charmer. He is actually a very good battler, perhaps on par with Red, despite avoiding fighting as much as possible due to an incident in his past. He has a tendency to judge people based on their appearances, although this has lessened after getting character development.
Ruby's Pokémon are zoners that take control of the battlefield by creating traps, abusing projectiles and even setting up weather effects. These weather effects have various effects, and one has to be careful when using them, as they have noticeable drawbacks.
Ruby's Trainer Skill is Photography, in which he suddenly takes a picture, stunning the foes even if they're currently attacking. It takes five seconds to recharge and can be used at any moment.
More details on Ruby and his Pokémon can be found here.	
Ruby is one of the two main protagonists of the Ruby and Sapphire arc along with... well, Sapphire. Unlike the two other main male protagonists so far, though, Ruby hates to battle because it gets his Pokémon dirty and he makes them look as fabulous as possible, having a huge passion for Pokémon Contests. He also likes photography and often takes pictures of his Pokémon's big moments. His title is therefore Charmer. He is actually a very good battler, perhaps on par with Red, despite avoiding fighting as much as possible due to an incident in his past. He has a tendency to judge people based on their appearances, although this has lessened after getting character development.
Ruby's Pokémon are zoners that take control of the battlefield by creating traps, abusing projectiles and even setting up weather effects. These weather effects have various effects, and one has to be careful when using them, as they have noticeable drawbacks.
Ruby's Trainer Skill is Photography, in which he suddenly takes a picture, stunning the foes even if they're currently attacking. It takes five seconds to recharge and can be used at any moment.
More details on Ruby and his Pokémon can be found here.
 	
Mumu 	
Fofo 	
Feefee 	
 	
Sapphire is Professor Birch's daughter and assists him on field. She has spent a large part of her life surrounding by nature due to this, and has gained a lot of skill and knowledge from doing so, having enhanced senses, surprising strength and knowing Pokémon illnesses and how to treat them. She is one of the two main characters of the Ruby and Sapphire along with Ruby, and they... didn't get along well, as Sapphire dislikes the idea of beautifying Pokémon and thought Ruby was a weak trainer while Ruby thinks Sapphire is a wild girl with no manners or hygiene. Fortunately, their relationship improves very heavily as time goes on. She has made it her goal to beat all gym leaders in her region and therefore has Conqueror as a title.
Much like Red, Sapphire does not focus on a specific archetype but instead has three Pokémon that work together with different roles. However, Sapphire's Pokémon are less simple and more complex than Red's Pokémon, making her more suited for advanced players.
Sapphire's Trainer Skill is Natural Healing, which allows her to heal any status effects that have been inflicted to her Pokémon. Once used, it has to be recharged by blocking attacks.
More details on Sapphire and her Pokémon can be found here.	
Sapphire is Professor Birch's daughter and assists him on field. She has spent a large part of her life surrounding by nature due to this, and has gained a lot of skill and knowledge from doing so, having enhanced senses, surprising strength and knowing Pokémon illnesses and how to treat them. She is one of the two main characters of the Ruby and Sapphire along with Ruby, and they... didn't get along well, as Sapphire dislikes the idea of beautifying Pokémon and thought Ruby was a weak trainer while Ruby thinks Sapphire is a wild girl with no manners or hygiene. Fortunately, their relationship improves very heavily as time goes on. She has made it her goal to beat all gym leaders in her region and therefore has Conqueror as a title.
Much like Red, Sapphire does not focus on a specific archetype but instead has three Pokémon that work together with different roles. However, Sapphire's Pokémon are less simple and more complex than Red's Pokémon, making her more suited for advanced players.
Sapphire's Trainer Skill is Natural Healing, which allows her to heal any status effects that have been inflicted to her Pokémon. Once used, it has to be recharged by blocking attacks.
More details on Sapphire and her Pokémon can be found here.	
Sapphire is Professor Birch's daughter and assists him on field. She has spent a large part of her life surrounding by nature due to this, and has gained a lot of skill and knowledge from doing so, having enhanced senses, surprising strength and knowing Pokémon illnesses and how to treat them. She is one of the two main characters of the Ruby and Sapphire along with Ruby, and they... didn't get along well, as Sapphire dislikes the idea of beautifying Pokémon and thought Ruby was a weak trainer while Ruby thinks Sapphire is a wild girl with no manners or hygiene. Fortunately, their relationship improves very heavily as time goes on. She has made it her goal to beat all gym leaders in her region and therefore has Conqueror as a title.
Much like Red, Sapphire does not focus on a specific archetype but instead has three Pokémon that work together with different roles. However, Sapphire's Pokémon are less simple and more complex than Red's Pokémon, making her more suited for advanced players.
Sapphire's Trainer Skill is Natural Healing, which allows her to heal any status effects that have been inflicted to her Pokémon. Once used, it has to be recharged by blocking attacks.
More details on Sapphire and her Pokémon can be found here.	
Sapphire is Professor Birch's daughter and assists him on field. She has spent a large part of her life surrounding by nature due to this, and has gained a lot of skill and knowledge from doing so, having enhanced senses, surprising strength and knowing Pokémon illnesses and how to treat them. She is one of the two main characters of the Ruby and Sapphire along with Ruby, and they... didn't get along well, as Sapphire dislikes the idea of beautifying Pokémon and thought Ruby was a weak trainer while Ruby thinks Sapphire is a wild girl with no manners or hygiene. Fortunately, their relationship improves very heavily as time goes on. She has made it her goal to beat all gym leaders in her region and therefore has Conqueror as a title.
Much like Red, Sapphire does not focus on a specific archetype but instead has three Pokémon that work together with different roles. However, Sapphire's Pokémon are less simple and more complex than Red's Pokémon, making her more suited for advanced players.
Sapphire's Trainer Skill is Natural Healing, which allows her to heal any status effects that have been inflicted to her Pokémon. Once used, it has to be recharged by blocking attacks.
More details on Sapphire and her Pokémon can be found here.
 	
Chic 	
Troppy 	
Phado 	
 	
Emerald is the main protagonist of the Emerald arc. He is a strange kid who use various gadgets for varied purposes, ranging from making himself look taller than he really is to calming down Pokémon with a toy gun that shoots "Bullets of Serenity", which contain soil from a Pokémon's birth place; Emerald has travelled a lot, and is therefore able to know where a Pokémon was born from a glance. This is why he has the title of Calmer. He claims that while he likes Pokémon battles, he doesn't like the Pokémon themselves. He challenges the Battle Frontier, but it appears that he has another reason for being there... It eventually turns out Emerald's identity is one he almost completely fabricated as the arc goes on, ranging from his personality to his appearance.
Like Ruby, Emerald focuses on taking control of the battlefield, but he does so in a more defensive manner, being capable of setting up traps, manipulating the terrain and even pushing around the foe. However, he suffers when it comes to actually attacking the foe.
Emerald's Trainer Skill is the E Shooter, in which he uses his toy gun to create a soil "seal" where his current Pokémon stands. If the foe's Pokémon touch this soil, they will fall asleep for a short time, leaving them vulnerable to damage.
More details on Emerald and his Pokémon can be found here.	
Emerald is the main protagonist of the Emerald arc. He is a strange kid who use various gadgets for varied purposes, ranging from making himself look taller than he really is to calming down Pokémon with a toy gun that shoots "Bullets of Serenity", which contain soil from a Pokémon's birth place; Emerald has travelled a lot, and is therefore able to know where a Pokémon was born from a glance. This is why he has the title of Calmer. He claims that while he likes Pokémon battles, he doesn't like the Pokémon themselves. He challenges the Battle Frontier, but it appears that he has another reason for being there... It eventually turns out Emerald's identity is one he almost completely fabricated as the arc goes on, ranging from his personality to his appearance.
Like Ruby, Emerald focuses on taking control of the battlefield, but he does so in a more defensive manner, being capable of setting up traps, manipulating the terrain and even pushing around the foe. However, he suffers when it comes to actually attacking the foe.
Emerald's Trainer Skill is the E Shooter, in which he uses his toy gun to create a soil "seal" where his current Pokémon stands. If the foe's Pokémon touch this soil, they will fall asleep for a short time, leaving them vulnerable to damage.
More details on Emerald and his Pokémon can be found here.	
Emerald is the main protagonist of the Emerald arc. He is a strange kid who use various gadgets for varied purposes, ranging from making himself look taller than he really is to calming down Pokémon with a toy gun that shoots "Bullets of Serenity", which contain soil from a Pokémon's birth place; Emerald has travelled a lot, and is therefore able to know where a Pokémon was born from a glance. This is why he has the title of Calmer. He claims that while he likes Pokémon battles, he doesn't like the Pokémon themselves. He challenges the Battle Frontier, but it appears that he has another reason for being there... It eventually turns out Emerald's identity is one he almost completely fabricated as the arc goes on, ranging from his personality to his appearance.
Like Ruby, Emerald focuses on taking control of the battlefield, but he does so in a more defensive manner, being capable of setting up traps, manipulating the terrain and even pushing around the foe. However, he suffers when it comes to actually attacking the foe.
Emerald's Trainer Skill is the E Shooter, in which he uses his toy gun to create a soil "seal" where his current Pokémon stands. If the foe's Pokémon touch this soil, they will fall asleep for a short time, leaving them vulnerable to damage.
More details on Emerald and his Pokémon can be found here.	
Emerald is the main protagonist of the Emerald arc. He is a strange kid who use various gadgets for varied purposes, ranging from making himself look taller than he really is to calming down Pokémon with a toy gun that shoots "Bullets of Serenity", which contain soil from a Pokémon's birth place; Emerald has travelled a lot, and is therefore able to know where a Pokémon was born from a glance. This is why he has the title of Calmer. He claims that while he likes Pokémon battles, he doesn't like the Pokémon themselves. He challenges the Battle Frontier, but it appears that he has another reason for being there... It eventually turns out Emerald's identity is one he almost completely fabricated as the arc goes on, ranging from his personality to his appearance.
Like Ruby, Emerald focuses on taking control of the battlefield, but he does so in a more defensive manner, being capable of setting up traps, manipulating the terrain and even pushing around the foe. However, he suffers when it comes to actually attacking the foe.
Emerald's Trainer Skill is the E Shooter, in which he uses his toy gun to create a soil "seal" where his current Pokémon stands. If the foe's Pokémon touch this soil, they will fall asleep for a short time, leaving them vulnerable to damage.
More details on Emerald and his Pokémon can be found here.
 	
Sceptile 	
Sudowoodo 	
Dusclops 	
 	
Wally is not a Pokédex Holder, but was in fact originally meant to be until the creators of Pokémon Adventures realized he wouldn't fit the Battle Frontier. He starts off as a frail and very sick boy, but becomes much stronger as the series goes on, although he still often has to wear a respirator suit when in more extreme situations. Ruby was the one who caught his first Pokémon, a Kecleon, and gets a little time in the spotlight during the Ruby and Sapphire arc. His status as a main character is debatable, as he did in fact use the Pokédex that would later become Emerald's for a short time.
Wally's fighting style is based around unpredictability, with his Pokémon having moves that allow them to obscure parts of the battlefield, or, in the case of his Flygon, outright being able to go offscreen. His Pokémon in general have a high amount of options they can use, but are overall underwhelming if you don't take advantage of his unpredictability.
Wally's Trainer Skill is Deep Breath, which puts the battle in a slow motion mode for five seconds, although his Pokémon are not affected by this slow motion. He is only capable of using this once per match, however.
More details on Wally and his Pokémon can be found here.	
Wally is not a Pokédex Holder, but was in fact originally meant to be until the creators of Pokémon Adventures realized he wouldn't fit the Battle Frontier. He starts off as a frail and very sick boy, but becomes much stronger as the series goes on, although he still often has to wear a respirator suit when in more extreme situations. Ruby was the one who caught his first Pokémon, a Kecleon, and gets a little time in the spotlight during the Ruby and Sapphire arc. His status as a main character is debatable, as he did in fact use the Pokédex that would later become Emerald's for a short time.
Wally's fighting style is based around unpredictability, with his Pokémon having moves that allow them to obscure parts of the battlefield, or, in the case of his Flygon, outright being able to go offscreen. His Pokémon in general have a high amount of options they can use, but are overall underwhelming if you don't take advantage of his unpredictability.
Wally's Trainer Skill is Deep Breath, which puts the battle in a slow motion mode for five seconds, although his Pokémon are not affected by this slow motion. He is only capable of using this once per match, however.
More details on Wally and his Pokémon can be found here.	
Wally is not a Pokédex Holder, but was in fact originally meant to be until the creators of Pokémon Adventures realized he wouldn't fit the Battle Frontier. He starts off as a frail and very sick boy, but becomes much stronger as the series goes on, although he still often has to wear a respirator suit when in more extreme situations. Ruby was the one who caught his first Pokémon, a Kecleon, and gets a little time in the spotlight during the Ruby and Sapphire arc. His status as a main character is debatable, as he did in fact use the Pokédex that would later become Emerald's for a short time.
Wally's fighting style is based around unpredictability, with his Pokémon having moves that allow them to obscure parts of the battlefield, or, in the case of his Flygon, outright being able to go offscreen. His Pokémon in general have a high amount of options they can use, but are overall underwhelming if you don't take advantage of his unpredictability.
Wally's Trainer Skill is Deep Breath, which puts the battle in a slow motion mode for five seconds, although his Pokémon are not affected by this slow motion. He is only capable of using this once per match, however.
More details on Wally and his Pokémon can be found here.	
Wally is not a Pokédex Holder, but was in fact originally meant to be until the creators of Pokémon Adventures realized he wouldn't fit the Battle Frontier. He starts off as a frail and very sick boy, but becomes much stronger as the series goes on, although he still often has to wear a respirator suit when in more extreme situations. Ruby was the one who caught his first Pokémon, a Kecleon, and gets a little time in the spotlight during the Ruby and Sapphire arc. His status as a main character is debatable, as he did in fact use the Pokédex that would later become Emerald's for a short time.
Wally's fighting style is based around unpredictability, with his Pokémon having moves that allow them to obscure parts of the battlefield, or, in the case of his Flygon, outright being able to go offscreen. His Pokémon in general have a high amount of options they can use, but are overall underwhelming if you don't take advantage of his unpredictability.
Wally's Trainer Skill is Deep Breath, which puts the battle in a slow motion mode for five seconds, although his Pokémon are not affected by this slow motion. He is only capable of using this once per match, however.
More details on Wally and his Pokémon can be found here.
 	
Kecleon 	
Roselia 	
Flygon 	
 	
Diamond is one of the main characters of the Diamond and Pearl arc. He is quite lazy, and is one hell of a glutton, to the point one can only wonder how he's not fat yet. He's also a huge fan of an in-universe anime called Proteam Omega. He's actually a lot more perceptive than he seems, though, in fact being more perceptive than his teammates, giving him the title of Empathizer. Whenever it comes to defending people, Diamond becomes dead serious... which is also the case when he's cooking food. He is part of a comedy duo with Pearl, his best friend since childhood.
Diamond's team is filled with bulky tanks, making him a rather defensive fighter, although his offensive capabilities should not be underestimated either. However, this results in his team being generally slow and having mobility issues. Notably, he reverses Green's "Juggernaut and 2 supports" team, instead having two slightly stronger than average Pokémon and a slightly weaker than average one with support moves.
Diamond's Trainer Skill is Snack Time, in which he will start eating food and will toss some to his Pokémon, healing a certain percentage of their health. This has a 12 second cooldown; while it gives a larger burst of health than Yellow's slow healing, it can't be used as often.
More details on Diamond and his Pokémon can be found here.	
Diamond is one of the main characters of the Diamond and Pearl arc. He is quite lazy, and is one hell of a glutton, to the point one can only wonder how he's not fat yet. He's also a huge fan of an in-universe anime called Proteam Omega. He's actually a lot more perceptive than he seems, though, in fact being more perceptive than his teammates, giving him the title of Empathizer. Whenever it comes to defending people, Diamond becomes dead serious... which is also the case when he's cooking food. He is part of a comedy duo with Pearl, his best friend since childhood.
Diamond's team is filled with bulky tanks, making him a rather defensive fighter, although his offensive capabilities should not be underestimated either. However, this results in his team being generally slow and having mobility issues. Notably, he reverses Green's "Juggernaut and 2 supports" team, instead having two slightly stronger than average Pokémon and a slightly weaker than average one with support moves.
Diamond's Trainer Skill is Snack Time, in which he will start eating food and will toss some to his Pokémon, healing a certain percentage of their health. This has a 12 second cooldown; while it gives a larger burst of health than Yellow's slow healing, it can't be used as often.
More details on Diamond and his Pokémon can be found here.	
Diamond is one of the main characters of the Diamond and Pearl arc. He is quite lazy, and is one hell of a glutton, to the point one can only wonder how he's not fat yet. He's also a huge fan of an in-universe anime called Proteam Omega. He's actually a lot more perceptive than he seems, though, in fact being more perceptive than his teammates, giving him the title of Empathizer. Whenever it comes to defending people, Diamond becomes dead serious... which is also the case when he's cooking food. He is part of a comedy duo with Pearl, his best friend since childhood.
Diamond's team is filled with bulky tanks, making him a rather defensive fighter, although his offensive capabilities should not be underestimated either. However, this results in his team being generally slow and having mobility issues. Notably, he reverses Green's "Juggernaut and 2 supports" team, instead having two slightly stronger than average Pokémon and a slightly weaker than average one with support moves.
Diamond's Trainer Skill is Snack Time, in which he will start eating food and will toss some to his Pokémon, healing a certain percentage of their health. This has a 12 second cooldown; while it gives a larger burst of health than Yellow's slow healing, it can't be used as often.
More details on Diamond and his Pokémon can be found here.	
Diamond is one of the main characters of the Diamond and Pearl arc. He is quite lazy, and is one hell of a glutton, to the point one can only wonder how he's not fat yet. He's also a huge fan of an in-universe anime called Proteam Omega. He's actually a lot more perceptive than he seems, though, in fact being more perceptive than his teammates, giving him the title of Empathizer. Whenever it comes to defending people, Diamond becomes dead serious... which is also the case when he's cooking food. He is part of a comedy duo with Pearl, his best friend since childhood.
Diamond's team is filled with bulky tanks, making him a rather defensive fighter, although his offensive capabilities should not be underestimated either. However, this results in his team being generally slow and having mobility issues. Notably, he reverses Green's "Juggernaut and 2 supports" team, instead having two slightly stronger than average Pokémon and a slightly weaker than average one with support moves.
Diamond's Trainer Skill is Snack Time, in which he will start eating food and will toss some to his Pokémon, healing a certain percentage of their health. This has a 12 second cooldown; while it gives a larger burst of health than Yellow's slow healing, it can't be used as often.
More details on Diamond and his Pokémon can be found here.
 	
Tru 	
Lax 	
Reg 	
 	
Pearl is one of the main characters of the Diamond and Pearl arc, and is the opposite of his best friend, Diamond, in many ways. He's significantly more hasty, determined, easier to piss off and overall much more active. As a matter of fact, he's so determined his title is Determiner. He will often go out of his way to help other people who have goals and dreams. He himself dreams to become part of a famous comedy duo with Diamond. He acts as the "straight man" or "tsukkomi" of the duo, while Diamond is the "funny man" or the "boke". Notably, he's able to tell what kind of move a Pokémon is going to use when looking at them.
Pearl is similar to Blue and Silver in that he is a rushdown-type character who relentlessly attacks his foe, being kind of a middle ground between the two. Similar to Diamond, he also has a "2 Powerhouses and 1 Support" structure to his team. Finally, if his Pokémon are being attacked, he can make a comeback thanks to his Trainer Skill, which is considered to be one of the most useful ones in the game.
Said Trainer Skill is Attack Detect, which is essentially a sixteenth move that acts as a counter against physical attacks. It can also be used as a barrier against projectiles, but this will leave Pearl's Pokémon open to an attack, so using the shield is a better idea. If the counter misses, it will also leave him vulnerable. Attack Detect does not have any cooldown, being treated as a regular attack.
More details on Pearl and his Pokémon can be found here.	
Pearl is one of the main characters of the Diamond and Pearl arc, and is the opposite of his best friend, Diamond, in many ways. He's significantly more hasty, determined, easier to piss off and overall much more active. As a matter of fact, he's so determined his title is Determiner. He will often go out of his way to help other people who have goals and dreams. He himself dreams to become part of a famous comedy duo with Diamond. He acts as the "straight man" or "tsukkomi" of the duo, while Diamond is the "funny man" or the "boke". Notably, he's able to tell what kind of move a Pokémon is going to use when looking at them.
Pearl is similar to Blue and Silver in that he is a rushdown-type character who relentlessly attacks his foe, being kind of a middle ground between the two. Similar to Diamond, he also has a "2 Powerhouses and 1 Support" structure to his team. Finally, if his Pokémon are being attacked, he can make a comeback thanks to his Trainer Skill, which is considered to be one of the most useful ones in the game.
Said Trainer Skill is Attack Detect, which is essentially a sixteenth move that acts as a counter against physical attacks. It can also be used as a barrier against projectiles, but this will leave Pearl's Pokémon open to an attack, so using the shield is a better idea. If the counter misses, it will also leave him vulnerable. Attack Detect does not have any cooldown, being treated as a regular attack.
More details on Pearl and his Pokémon can be found here.	
Pearl is one of the main characters of the Diamond and Pearl arc, and is the opposite of his best friend, Diamond, in many ways. He's significantly more hasty, determined, easier to piss off and overall much more active. As a matter of fact, he's so determined his title is Determiner. He will often go out of his way to help other people who have goals and dreams. He himself dreams to become part of a famous comedy duo with Diamond. He acts as the "straight man" or "tsukkomi" of the duo, while Diamond is the "funny man" or the "boke". Notably, he's able to tell what kind of move a Pokémon is going to use when looking at them.
Pearl is similar to Blue and Silver in that he is a rushdown-type character who relentlessly attacks his foe, being kind of a middle ground between the two. Similar to Diamond, he also has a "2 Powerhouses and 1 Support" structure to his team. Finally, if his Pokémon are being attacked, he can make a comeback thanks to his Trainer Skill, which is considered to be one of the most useful ones in the game.
Said Trainer Skill is Attack Detect, which is essentially a sixteenth move that acts as a counter against physical attacks. It can also be used as a barrier against projectiles, but this will leave Pearl's Pokémon open to an attack, so using the shield is a better idea. If the counter misses, it will also leave him vulnerable. Attack Detect does not have any cooldown, being treated as a regular attack.
More details on Pearl and his Pokémon can be found here.	
Pearl is one of the main characters of the Diamond and Pearl arc, and is the opposite of his best friend, Diamond, in many ways. He's significantly more hasty, determined, easier to piss off and overall much more active. As a matter of fact, he's so determined his title is Determiner. He will often go out of his way to help other people who have goals and dreams. He himself dreams to become part of a famous comedy duo with Diamond. He acts as the "straight man" or "tsukkomi" of the duo, while Diamond is the "funny man" or the "boke". Notably, he's able to tell what kind of move a Pokémon is going to use when looking at them.
Pearl is similar to Blue and Silver in that he is a rushdown-type character who relentlessly attacks his foe, being kind of a middle ground between the two. Similar to Diamond, he also has a "2 Powerhouses and 1 Support" structure to his team. Finally, if his Pokémon are being attacked, he can make a comeback thanks to his Trainer Skill, which is considered to be one of the most useful ones in the game.
Said Trainer Skill is Attack Detect, which is essentially a sixteenth move that acts as a counter against physical attacks. It can also be used as a barrier against projectiles, but this will leave Pearl's Pokémon open to an attack, so using the shield is a better idea. If the counter misses, it will also leave him vulnerable. Attack Detect does not have any cooldown, being treated as a regular attack.
More details on Pearl and his Pokémon can be found here.
 	
Chimler 	
Chatler 	
Rayler 	
 	
Platinum is the third main character of the Diamond and Pearl arc and also the main character of her own arc, the Platinum arcs. She comes from the very rich Berlitz family; as a matter of fact, for most of the Diamond and Pearl arc, she's only known under the name Lady Berlitz. She ends up with the comedy duo after mistaking her for two bodyguards she was meant to get; in her family, it is tradition to travel to the peak of Mt. Coronet for a family member's coming of age. Platinum has read a lot of books since her childhood, and therefore is surprisingly knowledgeable about various subjects, giving her the title Understander. It should be noted, though, that there's a difference between having a lot of knowledge and actually putting it to use...
Platinum is all about comebacks. Her Pokémon are relatively weak at first, with the exception of her Empoleon, which serves as the team's anchor for most of the battle. However, once she activates her special skill, the power of her Rapidash and Cherrim drastically increases, although this is temporary, making her more suited for shorter battle than longer ones.
Platinum's Skill is Sunny Day, which turns the weather sunny, boosting the strength of Rapidash's moves and causing Cherrim to change from Overcast form to Sunshine form. Unlike most skills, which are usable from the start of the battle, Platinum's skill has to be charged before it can be used, which can be done by dealing damage to foes. Dealing damage using Rapidash and Cherrim will charge the skill up more than damage using Empoleon.
More details on Platinum and her Pokémon can be found here.	
Platinum is the third main character of the Diamond and Pearl arc and also the main character of her own arc, the Platinum arcs. She comes from the very rich Berlitz family; as a matter of fact, for most of the Diamond and Pearl arc, she's only known under the name Lady Berlitz. She ends up with the comedy duo after mistaking her for two bodyguards she was meant to get; in her family, it is tradition to travel to the peak of Mt. Coronet for a family member's coming of age. Platinum has read a lot of books since her childhood, and therefore is surprisingly knowledgeable about various subjects, giving her the title Understander. It should be noted, though, that there's a difference between having a lot of knowledge and actually putting it to use...
Platinum is all about comebacks. Her Pokémon are relatively weak at first, with the exception of her Empoleon, which serves as the team's anchor for most of the battle. However, once she activates her special skill, the power of her Rapidash and Cherrim drastically increases, although this is temporary, making her more suited for shorter battle than longer ones.
Platinum's Skill is Sunny Day, which turns the weather sunny, boosting the strength of Rapidash's moves and causing Cherrim to change from Overcast form to Sunshine form. Unlike most skills, which are usable from the start of the battle, Platinum's skill has to be charged before it can be used, which can be done by dealing damage to foes. Dealing damage using Rapidash and Cherrim will charge the skill up more than damage using Empoleon.
More details on Platinum and her Pokémon can be found here.	
Platinum is the third main character of the Diamond and Pearl arc and also the main character of her own arc, the Platinum arcs. She comes from the very rich Berlitz family; as a matter of fact, for most of the Diamond and Pearl arc, she's only known under the name Lady Berlitz. She ends up with the comedy duo after mistaking her for two bodyguards she was meant to get; in her family, it is tradition to travel to the peak of Mt. Coronet for a family member's coming of age. Platinum has read a lot of books since her childhood, and therefore is surprisingly knowledgeable about various subjects, giving her the title Understander. It should be noted, though, that there's a difference between having a lot of knowledge and actually putting it to use...
Platinum is all about comebacks. Her Pokémon are relatively weak at first, with the exception of her Empoleon, which serves as the team's anchor for most of the battle. However, once she activates her special skill, the power of her Rapidash and Cherrim drastically increases, although this is temporary, making her more suited for shorter battle than longer ones.
Platinum's Skill is Sunny Day, which turns the weather sunny, boosting the strength of Rapidash's moves and causing Cherrim to change from Overcast form to Sunshine form. Unlike most skills, which are usable from the start of the battle, Platinum's skill has to be charged before it can be used, which can be done by dealing damage to foes. Dealing damage using Rapidash and Cherrim will charge the skill up more than damage using Empoleon.
More details on Platinum and her Pokémon can be found here.	
Platinum is the third main character of the Diamond and Pearl arc and also the main character of her own arc, the Platinum arcs. She comes from the very rich Berlitz family; as a matter of fact, for most of the Diamond and Pearl arc, she's only known under the name Lady Berlitz. She ends up with the comedy duo after mistaking her for two bodyguards she was meant to get; in her family, it is tradition to travel to the peak of Mt. Coronet for a family member's coming of age. Platinum has read a lot of books since her childhood, and therefore is surprisingly knowledgeable about various subjects, giving her the title Understander. It should be noted, though, that there's a difference between having a lot of knowledge and actually putting it to use...
Platinum is all about comebacks. Her Pokémon are relatively weak at first, with the exception of her Empoleon, which serves as the team's anchor for most of the battle. However, once she activates her special skill, the power of her Rapidash and Cherrim drastically increases, although this is temporary, making her more suited for shorter battle than longer ones.
Platinum's Skill is Sunny Day, which turns the weather sunny, boosting the strength of Rapidash's moves and causing Cherrim to change from Overcast form to Sunshine form. Unlike most skills, which are usable from the start of the battle, Platinum's skill has to be charged before it can be used, which can be done by dealing damage to foes. Dealing damage using Rapidash and Cherrim will charge the skill up more than damage using Empoleon.
More details on Platinum and her Pokémon can be found here.
 	
Empoleon 	
Rapidash 	
Cherrim 	
 	
"YAAAAAAA...HOOOOO! I WILL GO TO THE POKÉMON LEAGUE AND WIN IT! REALLY! I'LL WIN IT! WIN IT! WIN IT! CHAMPIONSHIP LEAGUE CITY! AND ALSO THE ELITE 4! READY OR NOT, HERE I COME!"
That is something Black shouts every day. Indeed, Black has been dreaming of winning the Pokémon league since nine years, giving him the title Dreamer. In fact, he can't think of anything else, so when he does need to think for a second, he makes his Munna (and later his Musharna) eat his dreams until his mind goes blank, after which he is capable of analyzing his surroundings more clearly. While not named outside Japan, this skill is called "Detective Time" within the original version of the manga.
Black is designed as a "beginner trainer" much like Red, but instead of having a trio of Offense, Defense and Support, he has a trio of a tank, a zoner and a glass cannon. Despite two of his Pokémon not being very fast, he is a very offensive character, and he's safer than the likes of Silver and Pearl to use.
Black's Trainer Skill is Detective Time, which increases the attack and defense of his Pokémon for five seconds. It has a cooldown of 20 seconds, and much like Platinum, it is not immediately availlable, but it is capable of creating good comeback opportunies.
More details on Black and his Pokémon can be found here.	
"YAAAAAAA...HOOOOO! I WILL GO TO THE POKÉMON LEAGUE AND WIN IT! REALLY! I'LL WIN IT! WIN IT! WIN IT! CHAMPIONSHIP LEAGUE CITY! AND ALSO THE ELITE 4! READY OR NOT, HERE I COME!"
That is something Black shouts every day. Indeed, Black has been dreaming of winning the Pokémon league since nine years, giving him the title Dreamer. In fact, he can't think of anything else, so when he does need to think for a second, he makes his Munna (and later his Musharna) eat his dreams until his mind goes blank, after which he is capable of analyzing his surroundings more clearly. While not named outside Japan, this skill is called "Detective Time" within the original version of the manga.
Black is designed as a "beginner trainer" much like Red, but instead of having a trio of Offense, Defense and Support, he has a trio of a tank, a zoner and a glass cannon. Despite two of his Pokémon not being very fast, he is a very offensive character, and he's safer than the likes of Silver and Pearl to use.
Black's Trainer Skill is Detective Time, which increases the attack and defense of his Pokémon for five seconds. It has a cooldown of 20 seconds, and much like Platinum, it is not immediately availlable, but it is capable of creating good comeback opportunies.
More details on Black and his Pokémon can be found here.	
"YAAAAAAA...HOOOOO! I WILL GO TO THE POKÉMON LEAGUE AND WIN IT! REALLY! I'LL WIN IT! WIN IT! WIN IT! CHAMPIONSHIP LEAGUE CITY! AND ALSO THE ELITE 4! READY OR NOT, HERE I COME!"
That is something Black shouts every day. Indeed, Black has been dreaming of winning the Pokémon league since nine years, giving him the title Dreamer. In fact, he can't think of anything else, so when he does need to think for a second, he makes his Munna (and later his Musharna) eat his dreams until his mind goes blank, after which he is capable of analyzing his surroundings more clearly. While not named outside Japan, this skill is called "Detective Time" within the original version of the manga.
Black is designed as a "beginner trainer" much like Red, but instead of having a trio of Offense, Defense and Support, he has a trio of a tank, a zoner and a glass cannon. Despite two of his Pokémon not being very fast, he is a very offensive character, and he's safer than the likes of Silver and Pearl to use.
Black's Trainer Skill is Detective Time, which increases the attack and defense of his Pokémon for five seconds. It has a cooldown of 20 seconds, and much like Platinum, it is not immediately availlable, but it is capable of creating good comeback opportunies.
More details on Black and his Pokémon can be found here.	
"YAAAAAAA...HOOOOO! I WILL GO TO THE POKÉMON LEAGUE AND WIN IT! REALLY! I'LL WIN IT! WIN IT! WIN IT! CHAMPIONSHIP LEAGUE CITY! AND ALSO THE ELITE 4! READY OR NOT, HERE I COME!"
That is something Black shouts every day. Indeed, Black has been dreaming of winning the Pokémon league since nine years, giving him the title Dreamer. In fact, he can't think of anything else, so when he does need to think for a second, he makes his Munna (and later his Musharna) eat his dreams until his mind goes blank, after which he is capable of analyzing his surroundings more clearly. While not named outside Japan, this skill is called "Detective Time" within the original version of the manga.
Black is designed as a "beginner trainer" much like Red, but instead of having a trio of Offense, Defense and Support, he has a trio of a tank, a zoner and a glass cannon. Despite two of his Pokémon not being very fast, he is a very offensive character, and he's safer than the likes of Silver and Pearl to use.
Black's Trainer Skill is Detective Time, which increases the attack and defense of his Pokémon for five seconds. It has a cooldown of 20 seconds, and much like Platinum, it is not immediately availlable, but it is capable of creating good comeback opportunies.
More details on Black and his Pokémon can be found here.
 	
Bo 	
Musha 	
Brav 	
 	
White is not introduced as a trainer at all. In fact, she hadn't fought a single Pokémon battle! She is actually the president and manager of the BW Agency, which has a large supply of Pokémon used for the purpose of acting. She's an expert at show business, constantly looking for people and Pokémon to join her agency. She created the BW Agency after seeing a Cubchoo walk on the stage of a musical and start performing, which used to be human-only, and wanted to create something that Pokémon who love performing could do. She shares the Dreamer title with Black. Unfortunately, during the events of the arc they star in, White is forced to temporarily close the BW Agency as she is forced to hone her skills as a trainer.
White has a very unusual playstyle which combines zoning and grappling. Effectively, the fighting style of her Pokémon are split into two "phases"; the "zoning" phase, where they use zoning moves to get the foe in a vulnerable range, and the "grappling" phase, where they use command grabs to perform combos and deal high damage in general. The difference in her Pokémon come in their attributes and their specific zoning and grabbing moves.
White's Trainer Skill is Special Effects, which puts a "filming" filter on the screen for three seconds and increases the attack range of White's Pokémon and their projectiles. This is mainly useful in the zoning phase, but can also open up some new combo opportunities in the grappling phase. After being used, it has to be recharged by racking up damage, although it does not take very long to charge.
More details on White and her Pokémon can be found here.	
White is not introduced as a trainer at all. In fact, she hadn't fought a single Pokémon battle! She is actually the president and manager of the BW Agency, which has a large supply of Pokémon used for the purpose of acting. She's an expert at show business, constantly looking for people and Pokémon to join her agency. She created the BW Agency after seeing a Cubchoo walk on the stage of a musical and start performing, which used to be human-only, and wanted to create something that Pokémon who love performing could do. She shares the Dreamer title with Black. Unfortunately, during the events of the arc they star in, White is forced to temporarily close the BW Agency as she is forced to hone her skills as a trainer.
White has a very unusual playstyle which combines zoning and grappling. Effectively, the fighting style of her Pokémon are split into two "phases"; the "zoning" phase, where they use zoning moves to get the foe in a vulnerable range, and the "grappling" phase, where they use command grabs to perform combos and deal high damage in general. The difference in her Pokémon come in their attributes and their specific zoning and grabbing moves.
White's Trainer Skill is Special Effects, which puts a "filming" filter on the screen for three seconds and increases the attack range of White's Pokémon and their projectiles. This is mainly useful in the zoning phase, but can also open up some new combo opportunities in the grappling phase. After being used, it has to be recharged by racking up damage, although it does not take very long to charge.
More details on White and her Pokémon can be found here.	
White is not introduced as a trainer at all. In fact, she hadn't fought a single Pokémon battle! She is actually the president and manager of the BW Agency, which has a large supply of Pokémon used for the purpose of acting. She's an expert at show business, constantly looking for people and Pokémon to join her agency. She created the BW Agency after seeing a Cubchoo walk on the stage of a musical and start performing, which used to be human-only, and wanted to create something that Pokémon who love performing could do. She shares the Dreamer title with Black. Unfortunately, during the events of the arc they star in, White is forced to temporarily close the BW Agency as she is forced to hone her skills as a trainer.
White has a very unusual playstyle which combines zoning and grappling. Effectively, the fighting style of her Pokémon are split into two "phases"; the "zoning" phase, where they use zoning moves to get the foe in a vulnerable range, and the "grappling" phase, where they use command grabs to perform combos and deal high damage in general. The difference in her Pokémon come in their attributes and their specific zoning and grabbing moves.
White's Trainer Skill is Special Effects, which puts a "filming" filter on the screen for three seconds and increases the attack range of White's Pokémon and their projectiles. This is mainly useful in the zoning phase, but can also open up some new combo opportunities in the grappling phase. After being used, it has to be recharged by racking up damage, although it does not take very long to charge.
More details on White and her Pokémon can be found here.	
White is not introduced as a trainer at all. In fact, she hadn't fought a single Pokémon battle! She is actually the president and manager of the BW Agency, which has a large supply of Pokémon used for the purpose of acting. She's an expert at show business, constantly looking for people and Pokémon to join her agency. She created the BW Agency after seeing a Cubchoo walk on the stage of a musical and start performing, which used to be human-only, and wanted to create something that Pokémon who love performing could do. She shares the Dreamer title with Black. Unfortunately, during the events of the arc they star in, White is forced to temporarily close the BW Agency as she is forced to hone her skills as a trainer.
White has a very unusual playstyle which combines zoning and grappling. Effectively, the fighting style of her Pokémon are split into two "phases"; the "zoning" phase, where they use zoning moves to get the foe in a vulnerable range, and the "grappling" phase, where they use command grabs to perform combos and deal high damage in general. The difference in her Pokémon come in their attributes and their specific zoning and grabbing moves.
White's Trainer Skill is Special Effects, which puts a "filming" filter on the screen for three seconds and increases the attack range of White's Pokémon and their projectiles. This is mainly useful in the zoning phase, but can also open up some new combo opportunities in the grappling phase. After being used, it has to be recharged by racking up damage, although it does not take very long to charge.
More details on White and her Pokémon can be found here.
 	
Amanda 	
Gigi 	
Solly 	
 	
Blake is a student at the Pokémon academy. He's a womanizer who constantly flirts with the women surrounding him... Except I actually lied there. Blake is actually an Inspector in the International Police, who has been tasked with the research of any remaining Team Plasma members and has the title of Arrester. He does everything with robotic perfection, to the point his superiors call him Mr. Perfect. But as the Black 2 and White 2 arc progresses, it becomes clear he might not be so perfect after all...
Blake's playstyle is inspired by the Fire Emblem characters in Super Smash Bros. Effectively, all three of his Pokémon use some sort of sharp object or blade. These blades have different properties, with Dewott's being balanced, Kelden's having a sweetspot at the tip and Kabutott's having a sweetspot at their base.
Blake's Trainer Skill is Invisible Cloth, which turns his current Pokémon invisible for three seconds. However, the effects their attacks have are still visible, so it's not a perfect disguise, although it can still surprise the foe. The skill has a cooldown of 7 seconds by default, but this cooldown will get slightly extended every time Blake's current Pokémon gets hit.
More details on Blake and his Pokémon can be found here.	
Blake is a student at the Pokémon academy. He's a womanizer who constantly flirts with the women surrounding him... Except I actually lied there. Blake is actually an Inspector in the International Police, who has been tasked with the research of any remaining Team Plasma members and has the title of Arrester. He does everything with robotic perfection, to the point his superiors call him Mr. Perfect. But as the Black 2 and White 2 arc progresses, it becomes clear he might not be so perfect after all...
Blake's playstyle is inspired by the Fire Emblem characters in Super Smash Bros. Effectively, all three of his Pokémon use some sort of sharp object or blade. These blades have different properties, with Dewott's being balanced, Kelden's having a sweetspot at the tip and Kabutott's having a sweetspot at their base.
Blake's Trainer Skill is Invisible Cloth, which turns his current Pokémon invisible for three seconds. However, the effects their attacks have are still visible, so it's not a perfect disguise, although it can still surprise the foe. The skill has a cooldown of 7 seconds by default, but this cooldown will get slightly extended every time Blake's current Pokémon gets hit.
More details on Blake and his Pokémon can be found here.	
Blake is a student at the Pokémon academy. He's a womanizer who constantly flirts with the women surrounding him... Except I actually lied there. Blake is actually an Inspector in the International Police, who has been tasked with the research of any remaining Team Plasma members and has the title of Arrester. He does everything with robotic perfection, to the point his superiors call him Mr. Perfect. But as the Black 2 and White 2 arc progresses, it becomes clear he might not be so perfect after all...
Blake's playstyle is inspired by the Fire Emblem characters in Super Smash Bros. Effectively, all three of his Pokémon use some sort of sharp object or blade. These blades have different properties, with Dewott's being balanced, Kelden's having a sweetspot at the tip and Kabutott's having a sweetspot at their base.
Blake's Trainer Skill is Invisible Cloth, which turns his current Pokémon invisible for three seconds. However, the effects their attacks have are still visible, so it's not a perfect disguise, although it can still surprise the foe. The skill has a cooldown of 7 seconds by default, but this cooldown will get slightly extended every time Blake's current Pokémon gets hit.
More details on Blake and his Pokémon can be found here.	
Blake is a student at the Pokémon academy. He's a womanizer who constantly flirts with the women surrounding him... Except I actually lied there. Blake is actually an Inspector in the International Police, who has been tasked with the research of any remaining Team Plasma members and has the title of Arrester. He does everything with robotic perfection, to the point his superiors call him Mr. Perfect. But as the Black 2 and White 2 arc progresses, it becomes clear he might not be so perfect after all...
Blake's playstyle is inspired by the Fire Emblem characters in Super Smash Bros. Effectively, all three of his Pokémon use some sort of sharp object or blade. These blades have different properties, with Dewott's being balanced, Kelden's having a sweetspot at the tip and Kabutott's having a sweetspot at their base.
Blake's Trainer Skill is Invisible Cloth, which turns his current Pokémon invisible for three seconds. However, the effects their attacks have are still visible, so it's not a perfect disguise, although it can still surprise the foe. The skill has a cooldown of 7 seconds by default, but this cooldown will get slightly extended every time Blake's current Pokémon gets hit.
More details on Blake and his Pokémon can be found here.
 	
Dewott 	
Kelden 	
Kabutott 	
 	
Whitley is a "regular" girl who goes at the same academy as Blake. She is very shy and hates geting attention, but unfortunately, gets a lot of it after managing to win a school tournament despite actually trying to lose. This earned her a Pokédex, much to her chagrin. Indeed, Whitley is no regular girl; she's a former member of Team Plasma who still follows their ideals, and in fact, she hasn't even caught the single Pokémon she has, seeing Poké Balls as evil things. Her title is Liberator, which fits her beliefs.
Whitley is quite possibly the most unorthodox fighter in the game for the simple reason that she only uses one Pokémon, her Foongus. Said Foongus is extremely strong, having powerful status moves, deadly zoning moves and a large amount of bulk. However, having a single Pokémon makes her very predictable as it limits Whitley to having 15 moves in total as opposed to the 45 moves most trainers get by virtue of having 3 Pokémon.
Whitley actually lacks a Trainer Skill too, as she isn't really a trainer. However, Foongy has a passive ability which makes him release spores when hit by attacks, increasing the endlag of the attacks used by the enemy Pokémon and therefore ruining some combos and making it easier for Foongy to flee.
More details on White and her Pokémon can be found here.	
Whitley is a "regular" girl who goes at the same academy as Blake. She is very shy and hates geting attention, but unfortunately, gets a lot of it after managing to win a school tournament despite actually trying to lose. This earned her a Pokédex, much to her chagrin. Indeed, Whitley is no regular girl; she's a former member of Team Plasma who still follows their ideals, and in fact, she hasn't even caught the single Pokémon she has, seeing Poké Balls as evil things. Her title is Liberator, which fits her beliefs.
Whitley is quite possibly the most unorthodox fighter in the game for the simple reason that she only uses one Pokémon, her Foongus. Said Foongus is extremely strong, having powerful status moves, deadly zoning moves and a large amount of bulk. However, having a single Pokémon makes her very predictable as it limits Whitley to having 15 moves in total as opposed to the 45 moves most trainers get by virtue of having 3 Pokémon.
Whitley actually lacks a Trainer Skill too, as she isn't really a trainer. However, Foongy has a passive ability which makes him release spores when hit by attacks, increasing the endlag of the attacks used by the enemy Pokémon and therefore ruining some combos and making it easier for Foongy to flee.
More details on White and her Pokémon can be found here.	
Whitley is a "regular" girl who goes at the same academy as Blake. She is very shy and hates geting attention, but unfortunately, gets a lot of it after managing to win a school tournament despite actually trying to lose. This earned her a Pokédex, much to her chagrin. Indeed, Whitley is no regular girl; she's a former member of Team Plasma who still follows their ideals, and in fact, she hasn't even caught the single Pokémon she has, seeing Poké Balls as evil things. Her title is Liberator, which fits her beliefs.
Whitley is quite possibly the most unorthodox fighter in the game for the simple reason that she only uses one Pokémon, her Foongus. Said Foongus is extremely strong, having powerful status moves, deadly zoning moves and a large amount of bulk. However, having a single Pokémon makes her very predictable as it limits Whitley to having 15 moves in total as opposed to the 45 moves most trainers get by virtue of having 3 Pokémon.
Whitley actually lacks a Trainer Skill too, as she isn't really a trainer. However, Foongy has a passive ability which makes him release spores when hit by attacks, increasing the endlag of the attacks used by the enemy Pokémon and therefore ruining some combos and making it easier for Foongy to flee.
More details on White and her Pokémon can be found here.	
Whitley is a "regular" girl who goes at the same academy as Blake. She is very shy and hates geting attention, but unfortunately, gets a lot of it after managing to win a school tournament despite actually trying to lose. This earned her a Pokédex, much to her chagrin. Indeed, Whitley is no regular girl; she's a former member of Team Plasma who still follows their ideals, and in fact, she hasn't even caught the single Pokémon she has, seeing Poké Balls as evil things. Her title is Liberator, which fits her beliefs.
Whitley is quite possibly the most unorthodox fighter in the game for the simple reason that she only uses one Pokémon, her Foongus. Said Foongus is extremely strong, having powerful status moves, deadly zoning moves and a large amount of bulk. However, having a single Pokémon makes her very predictable as it limits Whitley to having 15 moves in total as opposed to the 45 moves most trainers get by virtue of having 3 Pokémon.
Whitley actually lacks a Trainer Skill too, as she isn't really a trainer. However, Foongy has a passive ability which makes him release spores when hit by attacks, increasing the endlag of the attacks used by the enemy Pokémon and therefore ruining some combos and making it easier for Foongy to flee.
More details on White and her Pokémon can be found here.
 	
Foongy 	 	 	
 	
X, as a child, was a very strong trainer. So strong that he was constantly pestered by paparazzi, until he sealed himself in his house, refusing to leave it and essentially abandoning his friends. This is why he gets the title Loner, which... isn't a great honor, to be honest. He's eventually forced to leave his house after his hometown, Vaniville, gets destroyed as part of a clash between Xerneas and Yveltal, and he becomes the target of Team Flare due to his Mega Ring.
X is seemingly subpar at first glance, with all three of his Pokémon being underwhelming in most circumstance. However, he is capable of Mega Evolving one out of his Pokémon, which turns it into a powerhouse. The player must carefully choose which Pokémon to Mega Evolve depending on the matchup and the foe's playstyle.
X's Trainer Skill, as explained above, is Mega Evolution, which Mega Evolves X's current Pokémon for the rest of the match, changing its attributes and making it drastically stronger. His Kangaskhan turns into a "puppet fighter", his Gengar prevents the foe from switching when it is close enough to them and his Pinsir simply gets a drastic speed boost while still keeping its strength and bulk. He can only use this skill once per round for obvious reasons.
More details on X and his Pokémon can be found here.	
X, as a child, was a very strong trainer. So strong that he was constantly pestered by paparazzi, until he sealed himself in his house, refusing to leave it and essentially abandoning his friends. This is why he gets the title Loner, which... isn't a great honor, to be honest. He's eventually forced to leave his house after his hometown, Vaniville, gets destroyed as part of a clash between Xerneas and Yveltal, and he becomes the target of Team Flare due to his Mega Ring.
X is seemingly subpar at first glance, with all three of his Pokémon being underwhelming in most circumstance. However, he is capable of Mega Evolving one out of his Pokémon, which turns it into a powerhouse. The player must carefully choose which Pokémon to Mega Evolve depending on the matchup and the foe's playstyle.
X's Trainer Skill, as explained above, is Mega Evolution, which Mega Evolves X's current Pokémon for the rest of the match, changing its attributes and making it drastically stronger. His Kangaskhan turns into a "puppet fighter", his Gengar prevents the foe from switching when it is close enough to them and his Pinsir simply gets a drastic speed boost while still keeping its strength and bulk. He can only use this skill once per round for obvious reasons.
More details on X and his Pokémon can be found here.	
X, as a child, was a very strong trainer. So strong that he was constantly pestered by paparazzi, until he sealed himself in his house, refusing to leave it and essentially abandoning his friends. This is why he gets the title Loner, which... isn't a great honor, to be honest. He's eventually forced to leave his house after his hometown, Vaniville, gets destroyed as part of a clash between Xerneas and Yveltal, and he becomes the target of Team Flare due to his Mega Ring.
X is seemingly subpar at first glance, with all three of his Pokémon being underwhelming in most circumstance. However, he is capable of Mega Evolving one out of his Pokémon, which turns it into a powerhouse. The player must carefully choose which Pokémon to Mega Evolve depending on the matchup and the foe's playstyle.
X's Trainer Skill, as explained above, is Mega Evolution, which Mega Evolves X's current Pokémon for the rest of the match, changing its attributes and making it drastically stronger. His Kangaskhan turns into a "puppet fighter", his Gengar prevents the foe from switching when it is close enough to them and his Pinsir simply gets a drastic speed boost while still keeping its strength and bulk. He can only use this skill once per round for obvious reasons.
More details on X and his Pokémon can be found here.	
X, as a child, was a very strong trainer. So strong that he was constantly pestered by paparazzi, until he sealed himself in his house, refusing to leave it and essentially abandoning his friends. This is why he gets the title Loner, which... isn't a great honor, to be honest. He's eventually forced to leave his house after his hometown, Vaniville, gets destroyed as part of a clash between Xerneas and Yveltal, and he becomes the target of Team Flare due to his Mega Ring.
X is seemingly subpar at first glance, with all three of his Pokémon being underwhelming in most circumstance. However, he is capable of Mega Evolving one out of his Pokémon, which turns it into a powerhouse. The player must carefully choose which Pokémon to Mega Evolve depending on the matchup and the foe's playstyle.
X's Trainer Skill, as explained above, is Mega Evolution, which Mega Evolves X's current Pokémon for the rest of the match, changing its attributes and making it drastically stronger. His Kangaskhan turns into a "puppet fighter", his Gengar prevents the foe from switching when it is close enough to them and his Pinsir simply gets a drastic speed boost while still keeping its strength and bulk. He can only use this skill once per round for obvious reasons.
More details on X and his Pokémon can be found here.
 	
Kanga and Li'l Kanga	
Garma 	
Rute 	
 	
Yvonne Gabena, better known as Y, is the daughter of a famous Rhyhorn racer called Grace, but she didn't want to become a Rhyhorn racer and instead decided to become a Sky Trainer, which gives her the title of Flyer. She and her mother don't get along very well due to this decision, however. She changes her hairstyle from time to time in the story, having changing it four times so far in total. She hates reporters because of how they caused X to become a shut-in.
Y's Pokémon are not very strong on land, but have very powerful aerials and have great mobility, especially in the air. This gives her a simple, yet unique playstyle focused around aerial attacks. Most of her grounded attacks have high vertical knockback as well.
Y's Trainer Skill is Wing Suit, which prevents her from using her powerful aerials, but instead allow her to use her grounded attacks in the air, which increases mixup and combo possibilities. This can be switched in and out of at will, as long as Y's Pokémon is on land and is not moving or being attacked.
More details on Y and her Pokémon can be found here.	
Yvonne Gabena, better known as Y, is the daughter of a famous Rhyhorn racer called Grace, but she didn't want to become a Rhyhorn racer and instead decided to become a Sky Trainer, which gives her the title of Flyer. She and her mother don't get along very well due to this decision, however. She changes her hairstyle from time to time in the story, having changing it four times so far in total. She hates reporters because of how they caused X to become a shut-in.
Y's Pokémon are not very strong on land, but have very powerful aerials and have great mobility, especially in the air. This gives her a simple, yet unique playstyle focused around aerial attacks. Most of her grounded attacks have high vertical knockback as well.
Y's Trainer Skill is Wing Suit, which prevents her from using her powerful aerials, but instead allow her to use her grounded attacks in the air, which increases mixup and combo possibilities. This can be switched in and out of at will, as long as Y's Pokémon is on land and is not moving or being attacked.
More details on Y and her Pokémon can be found here.	
Yvonne Gabena, better known as Y, is the daughter of a famous Rhyhorn racer called Grace, but she didn't want to become a Rhyhorn racer and instead decided to become a Sky Trainer, which gives her the title of Flyer. She and her mother don't get along very well due to this decision, however. She changes her hairstyle from time to time in the story, having changing it four times so far in total. She hates reporters because of how they caused X to become a shut-in.
Y's Pokémon are not very strong on land, but have very powerful aerials and have great mobility, especially in the air. This gives her a simple, yet unique playstyle focused around aerial attacks. Most of her grounded attacks have high vertical knockback as well.
Y's Trainer Skill is Wing Suit, which prevents her from using her powerful aerials, but instead allow her to use her grounded attacks in the air, which increases mixup and combo possibilities. This can be switched in and out of at will, as long as Y's Pokémon is on land and is not moving or being attacked.
More details on Y and her Pokémon can be found here.	
Yvonne Gabena, better known as Y, is the daughter of a famous Rhyhorn racer called Grace, but she didn't want to become a Rhyhorn racer and instead decided to become a Sky Trainer, which gives her the title of Flyer. She and her mother don't get along very well due to this decision, however. She changes her hairstyle from time to time in the story, having changing it four times so far in total. She hates reporters because of how they caused X to become a shut-in.
Y's Pokémon are not very strong on land, but have very powerful aerials and have great mobility, especially in the air. This gives her a simple, yet unique playstyle focused around aerial attacks. Most of her grounded attacks have high vertical knockback as well.
Y's Trainer Skill is Wing Suit, which prevents her from using her powerful aerials, but instead allow her to use her grounded attacks in the air, which increases mixup and combo possibilities. This can be switched in and out of at will, as long as Y's Pokémon is on land and is not moving or being attacked.
More details on Y and her Pokémon can be found here.
 	
Croaky 	
Fletchy 	
Solsol 	
 	
Note: Sun's team is likely to change because of the Sun and Moon arc's ongoing nature.
Sun comes from Kanto, but came to Alola in order to reach a goal of 100 million yen. He's pretty far from that goal at the start of his adventure, though, considering he freaks out over losing a single yen coin. People tend to call him "Sun the Delivery Boy", as he mainly takes on delivery jobs in order to reach his goal. He is known as the Saver due to his money-collecting endeavors. While he is money-obsessed, it should be noted that he actually cares about other people and Pokémon, and in fact, the reason why he's collecting all that money in the first place is linked to this.
Sun seems like yet another glass cannon-y character in first glance, having two fast and strong Pokémon, but this is offset by his Crabominable, Dong, which is slow and bulky. This allows him to adapt to more situations than most rushdown Trainers, but also means his assault isn't as aggressive. It should also be noted that his aggressive Pokémon are more quick than strong.
Sun's Trainer Skill is Potion, which restores a noticeable amount of health on his current Pokémon upon use. While it can be used at any time, it should be noted that he brought enough money to afford five Potions, meaning he can only use this skill five times per match. Oops.
More details on Sun and his Pokémon can be found here.	
Note: Sun's team is likely to change because of the Sun and Moon arc's ongoing nature.
Sun comes from Kanto, but came to Alola in order to reach a goal of 100 million yen. He's pretty far from that goal at the start of his adventure, though, considering he freaks out over losing a single yen coin. People tend to call him "Sun the Delivery Boy", as he mainly takes on delivery jobs in order to reach his goal. He is known as the Saver due to his money-collecting endeavors. While he is money-obsessed, it should be noted that he actually cares about other people and Pokémon, and in fact, the reason why he's collecting all that money in the first place is linked to this.
Sun seems like yet another glass cannon-y character in first glance, having two fast and strong Pokémon, but this is offset by his Crabominable, Dong, which is slow and bulky. This allows him to adapt to more situations than most rushdown Trainers, but also means his assault isn't as aggressive. It should also be noted that his aggressive Pokémon are more quick than strong.
Sun's Trainer Skill is Potion, which restores a noticeable amount of health on his current Pokémon upon use. While it can be used at any time, it should be noted that he brought enough money to afford five Potions, meaning he can only use this skill five times per match. Oops.
More details on Sun and his Pokémon can be found here.	
Note: Sun's team is likely to change because of the Sun and Moon arc's ongoing nature.
Sun comes from Kanto, but came to Alola in order to reach a goal of 100 million yen. He's pretty far from that goal at the start of his adventure, though, considering he freaks out over losing a single yen coin. People tend to call him "Sun the Delivery Boy", as he mainly takes on delivery jobs in order to reach his goal. He is known as the Saver due to his money-collecting endeavors. While he is money-obsessed, it should be noted that he actually cares about other people and Pokémon, and in fact, the reason why he's collecting all that money in the first place is linked to this.
Sun seems like yet another glass cannon-y character in first glance, having two fast and strong Pokémon, but this is offset by his Crabominable, Dong, which is slow and bulky. This allows him to adapt to more situations than most rushdown Trainers, but also means his assault isn't as aggressive. It should also be noted that his aggressive Pokémon are more quick than strong.
Sun's Trainer Skill is Potion, which restores a noticeable amount of health on his current Pokémon upon use. While it can be used at any time, it should be noted that he brought enough money to afford five Potions, meaning he can only use this skill five times per match. Oops.
More details on Sun and his Pokémon can be found here.	
Note: Sun's team is likely to change because of the Sun and Moon arc's ongoing nature.
Sun comes from Kanto, but came to Alola in order to reach a goal of 100 million yen. He's pretty far from that goal at the start of his adventure, though, considering he freaks out over losing a single yen coin. People tend to call him "Sun the Delivery Boy", as he mainly takes on delivery jobs in order to reach his goal. He is known as the Saver due to his money-collecting endeavors. While he is money-obsessed, it should be noted that he actually cares about other people and Pokémon, and in fact, the reason why he's collecting all that money in the first place is linked to this.
Sun seems like yet another glass cannon-y character in first glance, having two fast and strong Pokémon, but this is offset by his Crabominable, Dong, which is slow and bulky. This allows him to adapt to more situations than most rushdown Trainers, but also means his assault isn't as aggressive. It should also be noted that his aggressive Pokémon are more quick than strong.
Sun's Trainer Skill is Potion, which restores a noticeable amount of health on his current Pokémon upon use. While it can be used at any time, it should be noted that he brought enough money to afford five Potions, meaning he can only use this skill five times per match. Oops.
More details on Sun and his Pokémon can be found here.
 	
Dollar 	
Cent 	
Dong 	
 	
Note: Moon's team is likely to change because of the Sun and Moon arc's ongoing nature.
Moon came from the Sinnoh region, where she worked with the Mr. Berlitz as an assitant. After accidentally poisoning a Piplup which could only be cured with materials from Alola, she comes to the region, with the task of delivering a Rotom to Professor Kukui. She's also a pharmacist capable of making various kinds of medecine and being knowledgeable about many different poisons, hence her title of Mixer. She actually finds Poison types to be cutest, an opinion which is not shared by her peers. Finally, she's a skilled archer, using her archery skills to collect materials for medecine.
Moon's Pokémon mainly focus on whittling down foes instead of straight up attacking them. In order to do this, two of her Pokémon focus on poisoning the foe while her other Pokémon is fast and has access to long-range attacks to poke the foe.
Moon's Trainer Skill is Arrow Ball, in which she shoots an arrow tipped with a Pokeball in an arc, with the direction depending on where her current Pokémon is facing. The next time Moon switches Pokémon, it will appear where the arrow landed instead of appearing where her current Pokémon was before switching. This can be used at any time, so long as there is not already an arrow on the field.
More details on Moon and her Pokémon can be found here.	
Note: Moon's team is likely to change because of the Sun and Moon arc's ongoing nature.
Moon came from the Sinnoh region, where she worked with the Mr. Berlitz as an assitant. After accidentally poisoning a Piplup which could only be cured with materials from Alola, she comes to the region, with the task of delivering a Rotom to Professor Kukui. She's also a pharmacist capable of making various kinds of medecine and being knowledgeable about many different poisons, hence her title of Mixer. She actually finds Poison types to be cutest, an opinion which is not shared by her peers. Finally, she's a skilled archer, using her archery skills to collect materials for medecine.
Moon's Pokémon mainly focus on whittling down foes instead of straight up attacking them. In order to do this, two of her Pokémon focus on poisoning the foe while her other Pokémon is fast and has access to long-range attacks to poke the foe.
Moon's Trainer Skill is Arrow Ball, in which she shoots an arrow tipped with a Pokeball in an arc, with the direction depending on where her current Pokémon is facing. The next time Moon switches Pokémon, it will appear where the arrow landed instead of appearing where her current Pokémon was before switching. This can be used at any time, so long as there is not already an arrow on the field.
More details on Moon and her Pokémon can be found here.	
Note: Moon's team is likely to change because of the Sun and Moon arc's ongoing nature.
Moon came from the Sinnoh region, where she worked with the Mr. Berlitz as an assitant. After accidentally poisoning a Piplup which could only be cured with materials from Alola, she comes to the region, with the task of delivering a Rotom to Professor Kukui. She's also a pharmacist capable of making various kinds of medecine and being knowledgeable about many different poisons, hence her title of Mixer. She actually finds Poison types to be cutest, an opinion which is not shared by her peers. Finally, she's a skilled archer, using her archery skills to collect materials for medecine.
Moon's Pokémon mainly focus on whittling down foes instead of straight up attacking them. In order to do this, two of her Pokémon focus on poisoning the foe while her other Pokémon is fast and has access to long-range attacks to poke the foe.
Moon's Trainer Skill is Arrow Ball, in which she shoots an arrow tipped with a Pokeball in an arc, with the direction depending on where her current Pokémon is facing. The next time Moon switches Pokémon, it will appear where the arrow landed instead of appearing where her current Pokémon was before switching. This can be used at any time, so long as there is not already an arrow on the field.
More details on Moon and her Pokémon can be found here.	
Note: Moon's team is likely to change because of the Sun and Moon arc's ongoing nature.
Moon came from the Sinnoh region, where she worked with the Mr. Berlitz as an assitant. After accidentally poisoning a Piplup which could only be cured with materials from Alola, she comes to the region, with the task of delivering a Rotom to Professor Kukui. She's also a pharmacist capable of making various kinds of medecine and being knowledgeable about many different poisons, hence her title of Mixer. She actually finds Poison types to be cutest, an opinion which is not shared by her peers. Finally, she's a skilled archer, using her archery skills to collect materials for medecine.
Moon's Pokémon mainly focus on whittling down foes instead of straight up attacking them. In order to do this, two of her Pokémon focus on poisoning the foe while her other Pokémon is fast and has access to long-range attacks to poke the foe.
Moon's Trainer Skill is Arrow Ball, in which she shoots an arrow tipped with a Pokeball in an arc, with the direction depending on where her current Pokémon is facing. The next time Moon switches Pokémon, it will appear where the arrow landed instead of appearing where her current Pokémon was before switching. This can be used at any time, so long as there is not already an arrow on the field.
More details on Moon and her Pokémon can be found here.
 	
Dartrix 	
Grimer 	
Mareanie 	
===Pre-Battle Dialogue===
As part of the World Tournament mode, the playable Trainers will occasionally encounter eachother. This leads to cutscenes in which the Trainers interact with the other, complete with unique dialogue.
Here is a link to the Pre-Battle Dialogue subpage.
==Arenas==
TBA
==Trivia==
*Pokémon Adventures: World Tournament features an option to switch Blue and Green's names in its option menu. This was added due to fan requests, as their names were swapped in the Japanese version of Pokémon Adventures, which causes a lot of confusion in the fanbase when talking about the two. By default, Blue is used for the character based on the rival from the Gen 1 games and Green is used for the character based on an unused character design from said games.
**Similarly, there is an option to switch Blake and Whitley's names to Lack-Two and Whi-Two, their japanese names.
*Mind Reader was considered as a Trainer Skill for Blue. It was cut because it was considered too similar to Pearl's planned skill, which would've had a similar effect, which is not helped by Pearl's achetype already being similar to Blue's.
*Red was originally planned to use his Aerodactyl instead of his Snorlax. It was changed because the idea of a Offense/Support/Defense triangle fit a beginner character more than Defense/Balance/Offense.
*Green originally used her Clefable instead of her Wigglytuff. However, Wigglytuff was considered to be more representative of Green than her Clefable. Clefable was planned to have a RNG-based move in the form of Metronome among other things.
*Ruby originally had Rara on his team instead of Feefee, with Rara being chosen in order to avoid having two Water types on the same time. However, this was changed because Feefee is one of the most important Pokémon in Ruby's arc and because they filled relatively similar niches while fitting more with Ruby's weather gimmick.
*Emerald was at first going to use his Mr. Mime instead of Sudowoodo. However, Mr. Mime had very little screen time and importance overall, serving little more than filler for Emerald's team.
*Tula was planned instead of Brav for Black. The team would be based around a trio of a tank, a zoner and a support instead of the current "three different offenses" structure of the team.
*White originally had Barbara, her Vullaby, instead of Gigi. This was changed because Vullaby didn't fit the team's overall archetype.
*X was going to have Élec instead of Garma. This was changed because Garma had potential for a more unique transformation than Élec, whose Mega Evolution would've simply been an overall boost to its stats.
Category:Fighting Games
Category:Pokémon Games
Category:Fan Games
Category:Poisonshot
Category:Nintendo Switch Games
Category:Pokémon (series)