Armor Scarab

Name: Armor Scarab
Species: Scarab
Homeworld: Unknown
Appearance: Armor Scarab is a big, black beetle-like sentient technology. When bonded to a host, he wears a skin-tight red suit with black armor. Details include black designs around his red eyes, black beetle-like boots, and the Reach symbol across his chest. He can extend two large wings behind his back and can transform his limbs into various tools and weapons. The Omnitrix is on his back as a scarab but moves to his chest after finding a host. 
Powers and Abilities: 
Artificial Intelligence: Armor Scarab command sentience parameters, stored in a Scarab's database, give a Scarab sentience and serve to make it obedient to the Reach. An infusion of magical energies sometime in the distant past altered the Scarab, denying the Reach control. When Armor Scarab infiltrator mode was triggered, he was able to develop his sentience without being in service to the Reach. Armor Scarab also had the opportunity to access the programming of other Scarabs as well. As a result, Armor Scarab has his own mind, with full access to his own programming,
Symbiotic Synaptic Interface: Armor Scarab's nervous system is bonded to his host, letting the two share their thoughts and emotions. Armor Scarab communicates with his host as a voice in their mind (which sounds like Alex's voice). No-one else can hear it.
Scarab Mindlink: Armor Scarab can mentally communicate with Scarabs that have not integrated with a host. It can also interface with Scarabs which have created full infiltrators, although this requires his host to breach the infiltrator's armor.
Tracking Systems: Armor Scarab can track anything which produces energy, be it biological, technological or mystical. It can track anyone his host met since he bonded with him, from at least seventy miles distant.
Scarab Sight: Armor Scarab can scan the people his host encounters, informing him of any major physical conditions (such as pregnancy). He can identify and scan other beings. He can identify people related to those it's already encountered via genetic analysis. Armor Scarab is able to identify thought-patterns, enabling him to see if something is sentient. He can identify matching energy signatures, letting him see if the energy patterns were developed from the same basis. He can also see extra-dimensional objects. He is continually aware of the electricity in the surrounding environment. He can perceive magic, see how a magical effect can be dispelled, and see through magical concealment. His scans can cover at least a five mile square. He communicates the information he gleans to his host in a manner they can understand.
Temporal Flux Detection: Armor Scarab can detect changes in the timeline affecting the Black Beetle legacy; to his host, this manifests as intense static.
Network Connection: Armor Scarab can establish a connection to communication systems, enabling him to speak to the person on the other end.
Clothing Manifestation: Armor Scarab can create clothes for his host, apparently from recycled waste and skin, which melt when he takes them off.
Concealment: Armor Scarab is capable of concealing himself from 21st century technology (though Skeets, from the 25th century, was able to find him). He can shut off cameras and microphones in his vicinity. He has blocked a magical attempt to probe him, lashing out at the person who tried.
Host Reconfiguration: He can modify his host's body to a certain extent (e.g., offering to give them extra fingers), although just how far the modifications can go is unknown.
Black Beetle Armor: Armor Scarab can create a distinctive suit of armor in response to his host's thoughts, or when it deems use of the armor necessary. Once he dispels the armor, he retracts back into his host's body.
Environmental Protection: Armor Scarab allows his host to survive in a variety of hazardous environments ranging from Earth orbit, to the timestream, to the Bleed. He can survive extreme temperature and pressure. He can survive the heat and impact of atmospheric re-entry without seeming damage, even when the earth around him has been turned to glass.
Armor Reconfiguration: Armor Scarab can reconfigure himself to create a wide array of tools and weapons, including an energy cannon, a sword and shield, a grappling hook, an energy blaster, claws, wings, and a set of large powered blades attached to the hands, over a foot in length, that can shear through tree trunks. The armor's equipment is mutable to a certain extent, most noticeably in the wings; initially, they were composed of the same solid 'carapace' which comprises the rest of the suit, but later, he began manifesting himself in the form of a colorless, translucent material. Whether this is because of changes in the suit's capabilities, or because his host intended the alteration, has not been made clear.
Partial Armor Manifestation: Armor Scarab can manifest parts of the armor - like the energy blaster - without needing to manifest the whole suit.
Wing Shields: He can create a pair of wings, enabling him to fly and hover. They can also double as shields, should the need arise.
Jet Propulsion: When in flight, he can manifest a 'jet engine', enabling him to fly at greater speed, at the expense of close maneuverability.
Energy Manipulation: Armor Scarab can shape and manipulate the energy he stores for a variety of effects, including energy blasts, energy cocoons, small-scale solid constructs (shields, chains, etc.), and 3-D holograms. His energy shields can block a Sinestro Corps ring's blasts.
Antagonist Adaptation: He can tailor his blasts for use against specific opponents (e.g., Kryptonite radiation against a Kryptonian, suppression blast against a mob). The blasts can penetrate a Green Lantern ring's shield. He can call up anti-magic effects against magical opponents. By his own estimation, he can even develop countermeasures that can take on godlike.
Energy Bubble: He is able to create a temporary energy bubble around his host and/or people nearby. The bubble shields those inside from outside attacks, but prevents them from leaving. A speedster who tries to vibrate through it will find themselves blasted by the bubble.
Vibrational Frequency Manipulation: He can negate the vibrational frequencies of extra-dimensional objects, pulling them into this reality. The area of effect of this latter is unknown; he has been seen to affect objects at least the size of Brother Eye. According to the Reach, this should be impossible. He can also shift out of phase with the universe, making him invisible and intangible to anything apart from Reach-tech.
Bleed Diving: He can shift into the Bleed, the space that connects the various universes. He can utilize the Bleed's unique properties for various effects, such as instantaneous teleportation, or shifting back in time a few minutes to appear in more than one place simultaneously. At best, he has only enough energy to dive into the Bleed three times in quick succession.
Translation: He can translate Mother Box communication into a form comprehensible to him.
Waste Disposal: While wearing the armor, he finds that he doesn't need to go to the toilet, though he does still need rest. 
Weakness: 
Green Lantern Corps: Armor Scarab sees the Green Lantern Corps as the 'enemy'. When he first transformed into Armor Scarab, he did everything in his power get away from the Lanterns - up to and including shifting him outside the universe. As Alex's experience with the form has developed, he has taken a more aggressive approach against the Lanterns, having the urge to kill them.
Truce With Nature: Armor Scarab will not hurt nature, or the magical creatures thereof (beings who draw his power from the Green, for example), of its own volition.
Alien Sentience: Armor Scarab's sentience is distinctly alien; while he won't hurt /nature/, he has shown no such reluctance when it comes to humans, being willing to injure or kill them. Fortunately, Armor Scarab taught himself to control those urges.
Reach Tech: His armor can be breached by the weapons of other Scarabs. Equally, however, he is able to breach other Scarabs' armor.
Magic: While he is aware of magic, he doesn't understand it. He's able to perceive, absorb, and disrupt magical energies, but little else. As a result, creatures of magic are often a significant challenge. He can't analyse certain mystical creatures, and so is unable to develop countermeasures for them. When faced with certain other mystical entities, he has ever more powerful weapons to take them on. 
Dispelling The Armor: Dispelling the armor originally caused him intense pain. As time has passed, however, he has found the process getting easier.
Category:Omnitrix Transformations