111071-been-away-how-is-wildstar-doing

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I've been away from the game for a month or so, played a bit a few days ago. Still seems fun :)
 
Can someone bring me up to speed? How is the game doing? Any major changes implemented or upcoming?
 
Thanks :)	
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I've been away from the game for a month or so, played a bit a few days ago. Still seems fun :)
 
Can someone bring me up to speed? How is the game doing? Any major changes implemented or upcoming?
 
Thanks :)
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Rune system is being completely revamped (higher the item power the more slots it has)...you will be able to swap each rune slot once as well but it will be a random one that is selected.
 
Lots of posts in different fourms about upcoming changes:
 
https://forums.wildstar-online.com/forums/index.php?/topic/108017-upcoming-rune-system-changes-the-series/
 
Is one of them, there's a whole load for rune changes.	
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I've been away from the game for a month or so, played a bit a few days ago. Still seems fun :)
 
Can someone bring me up to speed? How is the game doing? Any major changes implemented or upcoming?
 
Thanks :)
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			Can't speak to anyone else's experience, but I'm having fun.  Housing is my particular addiction right now. ;)	
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			Game is good. The sky is clear, the birds are singing and Exile are... exhilarating!	
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Well i started playing a week ago after a 20 day break all i can is
 
>No spam mails from gold farmers
>Havent seen bot competition for nodes yay
>Costume npc works great
>Pugs are better than before 
 
There are some issues like low population making group quests literally impposible to do, the other day i said in zone chat " Firebird is up " and someone said "Hes always up" i am like oh crap!!!!!!
 
I wont say the game is bug free yet but its better	
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Also Carbine still has a big ego problem.
 
signed,
Retired from Wildstar until the heat death of the universe.
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The game is fine, and Carbine continues to make changes to make the game better.
 
But the population is getting lower. For 3 consecutive nights, I've been trying to get anyone for Zubblehead or Exile Ravager on Thunderfoot and all I got was one whisper about Ravager over the 3 nights.	
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			They really really need to do a server merge... The low population is making me seriously considering not re-subbing at the end of the month.	
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Well i started playing a week ago after a 20 day break all i can is
 
>No spam mails from gold farmers
>Havent seen bot competition for nodes yay
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			Wildstar is on life support for a lot of servers.	
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They really really need to do a server merge... The low population is making me seriously considering not re-subbing at the end of the month.
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Many good changes on the horizon, but population decline has been apocalyptic on many servers, and bug fix consistency is still a major issue.
 
If you have a bit of patience and enough optimism to believe that a sufficient number of people also have that patience...
... I think the overall trend could be classified as very cautious, tentative "thumbs up".	
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Short answer?
Not good.
 
Long answer?
The population has diminished so much that practically all but 5 servers are ghost towns.  The rampant bugs that have been in the game since beta, reported in beta, reported through launch, and still haven't been fixed is starting to wear thin on a lot of us.  There are a lot of upcoming changes that are positive; getting rid of some of the ridiculous gating (AMP/Tier points way more accessible), resetting PVP ratings, and easier attunement (bronze for dungeons, less world bosses, less primal patterns) are going to be great changes.  
 
However, for many people it's too little too late.  As I said, most people have quit the game.  Most guilds (hardcore) are teetering on the edge because of the huge gap between hitting 50, the 20 man and 40 man, as well as the ever shrinking population of players to recruit from.  Many have already left the game and went back to whatever other MMO they were playing.  Some have stayed, just like some non-hardcore players have stayed, but it's a very small amount.  
 
And on top of this, their entire reason behind making it P2P was that we would be getting big monthly updates in content has now turned into not-so-monthly updates that have working bug fixes pushed back to coincide with and, well, enough is enough for a lot.  I think it's great that they're focusing more on bug fixing and major issues than giving us content that was taken out from release, but when we hear for months and months up to launch that they have a great time working super hard to pump out content on a 28ish day cycle that's sort of what we expect.  We're not even 3 months into the game and they already realized it was a bad call and have backtracked, moving the goalposts.
 
This is one of those games that in 3-6 months when it's full on F2P it will be doing amazing, but we're at the "last months" of the P2P life-cycle and it's very obvious.  In 6 months to a year once they hammer out all the issues and major design flaws I'm sure the game will be one of the best MMO's on the market.  Unfortunately for now, there is just so much wrong with it that even with the great combat system and lore it's a disappointment.	
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			It's a soup sandwich....  but it's a soup sandwich with at least a small ray of hope.	
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			New runes will make it easier to min max your gear slots!	
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 :mellow:
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My sig used to be "Retired from Wildstar until Carbine makes it function properly," but since the formerly 200-man guild I founded has been forced to merge just to sustain a 20-man roster for GA I really have no ties to the game anymore.  My interactions with Carbine staff while playing and even moreso since my departue have only cemented my decision to leave.  I've stuck around here thanks to having amassed CREDD during the first month to help advocate for the interests of my friends and former guildies still playing.  I work in gaming & tech journalism, so "backstage" access to developers is something I know how to get and am used to having.  When possible I try to use it for the benefit of the community of games I play outside of work as well.  After a number of such talks with various members of Carbine staff, though, I have no interest in giving a dime to them or anyone who's worked for them, Jeff Kurtenacker aside.  I did dig the music in Wildstar and that guy does more community outreach than the people Carbine pays to do it.
 
That's just my story though.  The game itself still has a chance, and for the sake of those people still playing I'm sticking around to try and make sure they don't get hung out to dry.
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This is one of those games that in 3-6 months when it's full on F2P it will be doing amazing, but we're at the "last months" of the P2P life-cycle and it's very obvious.  In 6 months to a year once they hammer out all the issues and major design flaws I'm sure the game will be one of the best MMO's on the market.  Unfortunately for now, there is just so much wrong with it that even with the great combat system and lore it's a disappointment.
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I'm hoping it goes F2P, or at least gets a cash shop. I also loaded up TERA again, and it is just so good looking, and the cash shop gets you stuff you want, instead of just a flat subscription fee that lets the devs just do their own thing regardless.
 
I'm leaning towards cancelling my Wildstar subscription and playing TERA for free or spending the cash in their shop tbh. My TERA char is a lot cooler than my Wildstar char. I didn't mind the Wildstar direction so much to begin with, but having played both games, the difference really stands out.
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Obligatory:
 
^ Very much Hyperbole.  Need stuff?  Yep.  Getting stuff?  Yep.  F2P?  Probably final nail in the coffin.  So.. nope.  Server stuff?  Working on it.  End is nigh?  Probably not.  Rough patch?  Probably.  	
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Double post. Woops	
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The Good News:  Carbine finally seems to have become self aware and cognizant of the fact that their game may, in fact, be flawed and are starting to make some productive changes to it.  They've also slowed down their ludicrously breakneck development schedule in order to *gasp* test things.  This may, in fact, help to reduce the horrifying bugginess that's plagued the game thus far.
 
The Bad News:  A huge portion of the playerbase has already left, and thanks to the unfathomable horrors of Carbine's customer service and community outreach I suspect many of them aren't in much of the mood to come back.  On top of this is the fact that every major world-first kill and many servers' server-first achievements have fallen to the use of exploits, removing most of the competitive aspect of high-end PvE and driving away the 'hardcore' raiding crowd Carbine wants as they've not yet punished any of the offenders nor fixed a large number of the exploits in question.  Exploits have also decimated PvP, contributing to the rise of many high-ranked PvPers who now have sufficient gear to ignore any other player's skill completely and who run about RBGs and Arenas with impunity due to poor matchmaking and a severe lack of people queueing to begin with that might allow for better matching.  Aaaaaand Carbine is still playing by their old book when it comes to server merges, which basically means they're lying outright to the community about population or dodging questions completely by canceling interviews and closing down discussions.  This, of course, is going on in an environment where being one of the "better" servers means you have enough people to sustain a single raiding guild for each faction while being on the other side of the line means you're basically playing Skyrim in Space.  Actually, you've probably got a better chance of finding other people in Skyrim than on servers like Rowsdower now.  Even server- and world-first guilds are frequently commenting that the most difficult part of raiding at this juncture is just finding 40 active people.
 
The TL;DR: Carbine's finally taking some customer input to heart, but it took the shock of their game nearly stumbling into an early grave for that to happen.  There's some chance for it to stabilize but a real recovery is still a long way off.  Also Carbine still has a big ego problem.
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From an EU standpoint, pretty bad from where I'm sitting. 
 
I'm on EKO - Supposedly on par with Ascendancy in terms of figures, but oh om gee has it been getting quiet. And this week, something happened, something happened that made me start looking for other games. Guilds had been merging for awhile, my Guild did, a few others here and there, just to kp the playerbase high enough, people leaving in droves and what not. Then, the second largest guild on Domni Side of our server, a guild that was making it's way through GA, merged with the Number 1 ranked guild, because they both couldn't sustain 20 active members for raiding. That's right, the 2 largest guilds, couldn't sustain 20 actives, so they merged. Where does that leave everyone else?
 
Recruiting is not a thing anymore, small guilds can't survive, etc, etc. It's not Alt friendly, meaning barren lowbie zones. It's Hardcore for the sake of Hardcore, which I don't usually mind, in fact in the beginning I loved it. However, loot tables are horrendous, the RNG is horrendous so the rewards of tediously farming the same adventure/dungeon/whatever to get a piece of gear that will only end up having the wrong slots, is horrendous. Sure, they're fixing this, but everyone has left already.
 
I had no plans to play this game. I downloaded this game the midnight it went live for early release because I burned through ESO so quick. Many people wrote eso off. But as of now, these games are on completely different paths. ESO had a lot of issues, not much end game, but people were patient, the world and lore was fantastic, the questing was fantastic, crafting was great and so on. ESO appears to be coming through those early stages of doubt and is going from strength to strength, this game has done the opposite, it appears to be sinking. The casuals didn't stick around, because there wasn't anything for them, it's not a social experience because it's not alt friendly, among a feck ton of other reasons. 
 
Like a poster above, I downloaded and started playing Tera yesterday. That game is so, so beautiful, the combat is great. Sure the questing is boring, although I don't feel that yet, but hell, after the monotony of Wildstar questing, and farming for gear, what is boring now, I feel it's been given a new definition. What's more, since starting Tera, I've been surrounded by other people in the lowbie zones leveling, and a chat box that is NEVER, empty. 
 
How is Wildstar doing? It has issues, vast issues, and I've barely scratched the surface. 
 
It'll be interesting to see what they do with it. 	
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			This thread still being on the front page near the middle after over a day with only 26 responses should tell you.	
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The game is fine, and Carbine continues to make changes to make the game better.
 
But the population is getting lower. For 3 consecutive nights, I've been trying to get anyone for Zubblehead or Exile Ravager on Thunderfoot and all I got was one whisper about Ravager over the 3 nights.
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I'm hoping it goes F2P, or at least gets a cash shop. I also loaded up TERA again, and it is just so good looking, and the cash shop gets you stuff you want, instead of just a flat subscription fee that lets the devs just do their own thing regardless.
 
I'm leaning towards cancelling my Wildstar subscription and playing TERA for free or spending the cash in their shop tbh. My TERA char is a lot cooler than my Wildstar char. I didn't mind the Wildstar direction so much to begin with, but having played both games, the difference really stands out.
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Stop playing on Thunderfoot and come back to Evindra where.. there's people in Guild that would help you :P
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This thread still being on the front page near the middle after over a day with only 26 responses should tell you.
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That most people gave up posting because unless you're blindly praising the dev team your threads get locked/deleted?
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It goes F2P I will promptly and kindly quit this game just like I do every game that goes F2P. I ain't got time for cash walls and the F2P crowd. They make game experiences dismal. I'll go back to the boringness of WoW before I play a F2P game.
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I'm leaning towards cancelling my Wildstar subscription and playing TERA for free or spending the cash in their shop tbh. My TERA char is a lot cooler than my Wildstar char. I didn't mind the Wildstar direction so much to begin with, but having played both games, the difference really stands out.
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If you like it more, by all means, play TERA. But I feel I should really inform you that you're objectively, scientifically wrong about the characters looking cooler. TERA characters look like something Derek Zoolander would have a dream about after watching Lord of the Rings.
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Holy crap... It does!!! I never looked at it that way before but it does!!!
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From an EU standpoint, pretty bad from where I'm sitting. 
 
I'm on EKO 
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As true as this may be XD - It doesn't look like Wildstar, and that's just a good thing. After playing it, then logging into Wildstar, oh my, is Wildstar an eyesore T_T Tera is Pretty
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As true as this may be XD - It doesn't look like Wildstar, and that's just a good thing. After playing it, then logging into Wildstar, oh my, is Wildstar an eyesore T_T Tera is Pretty
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Tera's combat is better I think,  it has no auto hitting.  If you can dodge it you don't get hit by some stupid Dev's opinion that players should always take damage no matter what,  however Tera is overly sexualized,  Pedo race,  and nothing for Roleplayers to do there,  as well as  hitbox problems with Pvp.    Wildstar's art is pretty too but it's in a different style.
 
Mostly  that game attracting all those pedo perverts made me leave that game.
 
Aye, Tera is a little on the sexy side, hell even the Males are Smokin' hot, but I'm not sure that's a bad thing considering the time you spend in an mmo. Looking at pretty things is a nice bonus I guess. The pedo thing is a little odd. But then Wildstar as Furries and Sexualized demon women with horns and tails, so hey, who's judging? XD
 
Tera animations are sublime though. 
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Tera's combat is better I think,  it has no auto hitting.  If you can dodge it you don't get hit by some stupid Dev's opinion that players should always take damage no matter what,  however Tera is overly sexualized,  Pedo race,  and nothing for Roleplayers to do there,  as well as  hitbox problems with Pvp.    Wildstar's art is pretty too but it's in a different style.
 
Mostly  that game attracting all those pedo perverts made me leave that game.
 
Aye, Tera is a little on the sexy side, hell even the Males are Smokin' hot, but I'm not sure that's a bad thing considering the time you spend in an mmo. Looking at pretty things is a nice bonus I guess. The pedo thing is a little odd. But then Wildstar as Furries and Sexualized demon women with horns and tails, so hey, who's judging? XD
 
Tera animations are sublime though. 
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Psssst Tera has Furries, They all play Amani (which aren't to far from Draken TBH)
 
I dunno the animations are okay some classes are awesome some are lack luster, Beserkers all look great though, and that Lancer jumping shield slam. Sadly the game is free to play and the populace of that game aren't the most desirable
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I'd take the odd weirdo in a populated game, than a bunch of hardcore elitists in a non-populated game - Disclaimer, I'm an Elitist. 
 
Sexy Furries then :P
 
Let's all go play Tera and overthrow the often eccentric tera populace - Eh, I'll likely go back to ESO - I'm willing to stay until the end of my sub, I have some credd as well - I'd like for this game to succeed, I really would. It's been fun, met some great people. Alas; It's in a weird place, and I'm not sure how recoverable it is. 
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I'd take the odd weirdo in a populated game, than a bunch of hardcore elitists in a non-populated game - Disclaimer, I'm an Elitist. 
 
Sexy Furries then :P
 
Let's all go play Tera and overthrow the often eccentric tera populace - Eh, I'll likely go back to ESO - I'm willing to stay until the end of my sub, I have some credd as well - I'd like for this game to succeed, I really would. It's been fun, met some great people. Alas; It's in a weird place, and I'm not sure how recoverable it is. 
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I think it can recover they are making smarter choices now,.. choices they should have been making and it's in no worse shape than ESO was/is in, But I totally understand needing a break.
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I hope you're both right, and for a new IP launch I thought it had done very well. I'm using ESO as a comparable because they were both released in such a short time frame of each other - ESO released with a shit ton of bugs, I was locked out for the game for a couple days while a whole zone went down. Gold Spammers and bots galore. No real end game content, an artificial way of producing more pve content. Yet, people have been so patient with that game and it's getting stronger. Wildstar's release wasn't that bad, it released with end-game content, it released with some of the little things in an MMO that make an MMO, like costumes and dyes and even Housing. Yet people left this game in droves. I don't know how it is on NA servers, but here in the EU, it's bad, especially on the Domni side of things. 
 
Hardcore was their biggest mistake. I always think these things should be the other way round, because socials and casuals make up such a large proportion of the playbase, and go a lot of the way to actually making the game enjoyable. A game should have enough depth and complexity to appease the hardcore, yet not be so saturated in it, that it drives everyone else away. As hardcore as you are, you can't be hardcore if there is no one to be hardcore with. 
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I hope you're both right, and for a new IP launch I thought it had done very well. I'm using ESO as a comparable because they were both released in such a short time frame of each other - ESO released with a shit ton of bugs, I was locked out for the game for a couple days while a whole zone went down. Gold Spammers and bots galore. No real end game content, an artificial way of producing more pve content. Yet, people have been so patient with that game and it's getting stronger. Wildstar's release wasn't that bad, it released with end-game content, it released with some of the little things in an MMO that make an MMO, like costumes and dyes and even Housing. Yet people left this game in droves. I don't know how it is on NA servers, but here in the EU, it's bad, especially on the Domni side of things. 
 
Hardcore was their biggest mistake. I always think these things should be the other way round, because socials and casuals make up such a large proportion of the playbase, and go a lot of the way to actually making the game enjoyable. A game should have enough depth and complexity to appease the hardcore, yet not be so saturated in it, that it drives everyone else away. As hardcore as you are, you can't be hardcore if there is no one to be hardcore with. 
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			I love this game, and I will stick through the rainy days. But I will say...I'm worried. Carbine needs to pull something out of their ass before WoD drops, or I do believe it will be a killing blow =/	
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ESO has one major thing Wildstar lacks.
 
An established IP, people are always willing to be more patient with an IP they love than a new one they barely know.
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			Basically the idea is great but the game is flopping and players are leaving in droves due to lack of developer attention, lack of serious communication. And server instabilities among other things. Hoping it gets better but with all the issues and PvP bleeding over and infecting PvE... I'm not too hopeful although it still has potential.....	
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If you like it more, by all means, play TERA. But I feel I should really inform you that you're objectively, scientifically wrong about the characters looking cooler. TERA characters look like something Derek Zoolander would have a dream about after watching Lord of the Rings.
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It goes F2P I will promptly and kindly quit this game just like I do every game that goes F2P. I ain't got time for cash walls and the F2P crowd. They make game experiences dismal. I'll go back to the boringness of WoW before I play a F2P game.
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Psssst Tera has Furries, They all play Amani (which aren't to far from Draken TBH)
 
I dunno the animations are okay some classes are awesome some are lack luster, Beserkers all look great though, and that Lancer jumping shield slam. Sadly the game is free to play and the populace of that game aren't the most desirable
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Subs is a cash wall. F2P games may throw some inconveniences at the non-paying customers, but you can overcome them by paying the same or less than sub games.
 
It's not the lack of subs that's the good part of F2P games anyway. It's the cash shop. Adding a cash shop to a sub game is just as good. It worked great in The Secret World.
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True, true - It was also developed by a completely new team with almost no experience in MMOs, not counting the pvp - Whereas Wildstar devs actually have a track record. Having come from Blizzard
 
 
When I use the word Hardcore, I'm really using it in the way the Wildstar Devs do, to justify some of the shitty design choices, like the rng. People left because there isn't really anything for the casual, and what could be construed as content suitable for casual gamers isn't. Daily quest zones are so archaic. The concept of a pvp gear rating is ludicrous. No one really wants to carry a casual through lots of attempts at all the dungeons because they don't have the time or the want to grind for gear. I get annoyed when I'm pulling 7x the dps of another member in my group, and they wonder why we're having trouble completely content that in this instance is a dps race T_T. 
 
You're right though in essence, people may not have left because this game was hardcore, but they certainly left because it wasn't accessible enough. 
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And on top of this, their entire reason behind making it P2P was that we would be getting big monthly updates in content has now turned into not-so-monthly updates that have working bug fixes pushed back to coincide with and, well, enough is enough for a lot.
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F2P looks great on paper, and at first it can be ok.
 
Problem is as soon as the cash starts trickling in the Devs of these games just don't know where to stop. More and more items that should be available in game make there way into the shop. Content in game gets put to the side, or worse, half-assed in favor of adding and improving the shop merchandise. Game updates include more shop items then game content.
 
And worst of all, it never fails, play to win enters the shop.
 
After a while you'll come to realize you are spending more money monthly on crap in the shop then you ever did paying a sub and getting less actual gaming content.	
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Short answer?
Not good.
 
Long answer?
The population has diminished so much that practically all but 5 servers are ghost towns.  The rampant bugs that have been in the game since beta, reported in beta, reported through launch, and still haven't been fixed is starting to wear thin on a lot of us.  There are a lot of upcoming changes that are positive; getting rid of some of the ridiculous gating (AMP/Tier points way more accessible), resetting PVP ratings, and easier attunement (bronze for dungeons, less world bosses, less primal patterns) are going to be great changes.  
 
However, for many people it's too little too late.  As I said, most people have quit the game.  Most guilds (hardcore) are teetering on the edge because of the huge gap between hitting 50, the 20 man and 40 man, as well as the ever shrinking population of players to recruit from.  Many have already left the game and went back to whatever other MMO they were playing.  Some have stayed, just like some non-hardcore players have stayed, but it's a very small amount.  
 
And on top of this, their entire reason behind making it P2P was that we would be getting big monthly updates in content has now turned into not-so-monthly updates that have working bug fixes pushed back to coincide with and, well, enough is enough for a lot.  I think it's great that they're focusing more on bug fixing and major issues than giving us content that was taken out from release, but when we hear for months and months up to launch that they have a great time working super hard to pump out content on a 28ish day cycle that's sort of what we expect.  We're not even 3 months into the game and they already realized it was a bad call and have backtracked, moving the goalposts.
 
This is one of those games that in 3-6 months when it's full on F2P it will be doing amazing, but we're at the "last months" of the P2P life-cycle and it's very obvious.  In 6 months to a year once they hammer out all the issues and major design flaws I'm sure the game will be one of the best MMO's on the market.  Unfortunately for now, there is just so much wrong with it that even with the great combat system and lore it's a disappointment.
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F2P looks great on paper, and at first it can be ok.
 
Problem is as soon as the cash starts trickling in the Devs of these games just don't know where to stop. More and more items that should be available in game make there way into the shop. Content in game gets put to the side, or worse, half-assed in favor of adding and improving the shop merchandise. Game updates include more shop items then game content.
 
And worst of all, it never fails, play to win enters the shop.
 
After a while you'll come to realize you are spending more money monthly on crap in the shop then you ever did paying a sub and getting less actual gaming content.
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Been playing some more TERA, and man the outfits are really something.
 
Rebel:
 
 
 
As they say, if you have to stare at an ass all day, it might as well look good
 
 
 
The social outfits are cool too:
 
 
 
The detail of the animations and the hair and clothing physics are also awesome. For example check out how the fast firing animation throws the hair and skirt around (and the shadows on the model too):
 
 
 
The textures are also just plain awesome, like the fur for example:
 
 
 
Even something like the sitting animation, they did that little extra.
 
 
 
 
The game also became a lot more fun after I started meeting BAMs. That's Big Ass Monsters, and they're like bosses, but in many areas there's a lot of them. There's no white damage in this game, everything can be dodged, and the BAMs they take off 25-50% of your health each hit, and their hits are big. You really have to spot their animations and avoid early or it will be too late. The BAM will reach for his belt and that's when you need to start moving - because he's throwing a bomb and you won't get out of the AoE if you wait until he throws. Or he'll scratch the ground before he charges, that sort of stuff. It's really well done. You don't get a telegraph with a timer on it, you have to learn the attacks, and use your skills accordingly (some are stationary, some are stationary but can be cancelled, some make you move slowly, some you can move freely - picking the wrong skill at the wrong time gets you hit, or drops your DPS significantly).
 
There's some mechanics from fighting games too. For example some of my skills have an exit animation - after you fire, you might not be able to shoot or move for some time. But then I have Final Salvo which will cancel the exit animation and I can either hold that to continue shooting 7 arrows, or cancel that too and move on if the BAM started doing an attack animation.
 
It's actually much better than I thought. It was the graphics that pulled me in, but there's some really good, challenging mechanics in it.	
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			Man... this is still the Wildstar forum...      ...you know?  :mellow:	
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Hey everyone,
 
We need to get this thread back on-topic now, please.
 
Thanks,Team WildStar	
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			Bump, bump. I really wanted to play Wildstar again, but realms are so low populated. :<	
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Subs is a cash wall. F2P games may throw some inconveniences at the non-paying customers, but you can overcome them by paying the same or less than sub games.
 
It's not the lack of subs that's the good part of F2P games anyway. It's the cash shop. Adding a cash shop to a sub game is just as good. It worked great in The Secret World.
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*Cough* 
 
Apologies for that, I like to debate things. Haha
 
Anyways to stay on topic here. I think wildstar is doing okay right now, devs are making some smart moves forward. The population is a concern, but I would conjecture that we have a healthy population. You would just never guess though because its spread over WAY to many servers, and they need to correct this sooner rather than later.
 
Overall I'm still enjoying myself.  	
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wildstar is doing very badly imho.
 
servers get emptier and emptier every day. mostly casuals that are quitting as far as i can tell ,which isn't surprising since they have exactly 0 things to do because most of 'em are too bad to do silver dungeons.
i'm playing on one of the two "most populated" german realms ...which apparently means 20-50 people for primetime.
 
i think they need to
 
a) stop putting additional shit in the next content drop over and over and just release it instead of delaying any further (along with a free trial) and fix bugs after the fact! better to have...something than doesn't work 100% than more empty promises. people are running away in waves NOW ,not in 2-4 weeks when their content drop hits. by the time it's out there's nobody there to play it.
 
b ) merge servers in one way or another. they've done the exact same mistake as SWTOR did ,only not quite as extreme. way too many server for the playerbase just because 2-3 retards kept crying about server queues right at the start
 
my 2 cents anyway	
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Stop playing on Thunderfoot and come back to Evindra where.. there's people in Guild that would help you :P
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