Scooby-Doo 1000

Scooby-Doo! Dawn of 1000 Horrors is a 3D adventure platforming video game based upon the long-running television franchise. The game is a sequel to the 2002 video game , and follows up after the events of that title. Similar to it's predecessor, Dawn of 1000 Horrors is an action-adventure game in which Scooby-Doo must traverse a maze-like series of corridors while collecting items that allow him to continue on into new areas and move the plot along. In this sense, the game can be considered a 3D version of the genre.
== Story ==
Mystery Inc. are invited by Dr. Alexander Graham, an inventor who was held captive by the Mastermind of the Mystic Manor case, to the grand opening of his monster-themed "scare-musement park" Periland, a large amusement park that makes heavy use of the hologram technology that he developed several years prior. Wanting them to be the first to experience the park's thrills - as he used the gang's cases as a basis for his attractions - Mystery Inc. make their way to Periland. Upon entering the amusement park, they are greeted by a panicking Dr. Graham, who informs them that there have been malfunctions in the technology. Believing his systems to have been hacked, he enlists the gang's help to shut down the power to the five nodes that allow holograms to be projected all through the park. As Dr. Graham works on trying to investigate the problems in the code, Mystery Inc. split up to help resolve the issues at hand.
The gang, and the accompanying Dr. Graham who intends to show them the nodes' locations on the park map, are immediately halted by the appearance of a ghostly figure wearing a large purple trenchcoat, yellow and red striped scarf, and purple top hat. Introducing himself as The Adminiscreamer, this man announces his plans to scare away Dr. Graham and Mystery Inc. in order to prevent the park from opening. Before he disappears, he calls to his side the Mastermind, the disguise of Holly Graham from Scooby-Doo! Night of 100 Frights. Though the gang recall his true identity, he denies their claims and reveals a crowd of monstrous holograms that begin to close in on Mystery Inc. Though Fred, Daphne, and Velma are undeterred, Scooby and Shaggy make a break for it through the crowd of holograms. After getting far enough away, the two wait until they no longer hear anything and return to the park's entrance, only to find that Fred, Daphne, Velma, and Dr. Graham have disappeared. Terrified at the implications of being left alone in this haunted park, the two attempt to leave but find the gates bolted closed. With no other options, the two decide to try and find their friends.
== Gameplay ==
Scooby-Doo! Dawn of 1000 Horrors follows the same gameplay formula as it's predecessor, Scooby-Doo! Night of 100 Frights. The game is a platformer that is primarily set within three-dimensional environments, with several challenges or puzzles present in areas that hinder the player's ability to progress without issue. The game features two primary actions: attacking and jumping, the former being used to defeat the holograms of monsters that have invaded Periland while the other is used to traverse the five areas of the park.
Unlike Night of 100 Frights, Dawn of 1000 Horrors features both Scooby-Doo and Shaggy as playable characters, and the player can switch between them manually. Both play in a similar manner, though they have differences that require the player to use to progress through certain areas. Scooby-Doo retains his charging headbutt attack from Night of 100 Frights while Shaggy wields a slingshot that can be used to fire a short distance in front of him. Both characters can obtain upgrades for these weapons in addition to parts of monster costumes that can be used for to perform specific tasks. Shaggy and Scooby do not have access to all of the same items, as some instead power-up their unique methods of attacking foes, but a majority of them are shared between the two.
=== Items ===
Rambling Ghost's Helmet 	A helmet that powers up Scooby's basic headbutt attack. This transforms the attack from one that can only stun foes, to one that can actually deal damage and defeat some.
Vulture's Eggs 	Eggs that are an improvement over Shaggy's dirt clod projectiles, which he uses as his slingshot's projectiles. The Eggs are larger and break apart upon hitting an enemy or wall, essentially making it easier to damage foes with them due to their increased area of effect. The Eggs also deal damage to monsters instead of merely stunning them as Shaggy's basic dirt clod projectiles could.
Pterodactyl Ghost's Wings	The Pterodactyl Ghost's wings allow Scooby and Shaggy to perform another jump while airborne. This is done by simply flapping the wings once, which propels them upwards a short distance before they begin to descend again.
Phantom's Sheet 	Scooby and Shaggy can hide beneath the Phantom's Sheet, temporarily giving them the appearance of a ghost. This allows them to tip-toe past foes without alerting them to their presence. Monsters will eventually catch on to Scooby and Shaggy's disguise should they remain within their line of sight for too long however.
Dracula's Cloak 	Dracula's Cloak allows Scooby and Shaggy to glide through the air. They are only able to travel horizontally, slowly descending as the item is in use, but they can be moved around by blown air. Gliding over fans or other items blowing air upwards is the only way Scooby and Shaggy can gain height while the item is in use.
Frozen Fiend's Helmet 	An upgrade to the Rambling Ghost's helmet, that further powers up Scooby's headbutt attack. In addition to dealing damage, the Frozen Fiend's Helmet also slows down monsters that are hit by it, and can also freeze water coming out of taps or other vertically-placed sources.
Cotton Candy Glob's Cones	An upgrade to the Vulture's Eggs, which further power up Shaggy's slingshot attack. In addition to dealing damage, the Cotton Candy Glob's Cones travels fowards at a higher speed and a further distance. Unlike the Vulture's Eggs, the Cotton Candy Glob's Cones do not disappear immediately after hitting a wall or monster, instead sticking into the former and drilling through the latter; this allows a single cone to damage multiple enemies.
== Characters ==
=== Enemies ===