Wall of Sand (Wizard Spell)

This spell creates a wall of swirling, opaque sand 1 foot thick per level of the caster, 12 feet high, and 4 feet long per level of the caster. The wall must be cast so that it rests upon a hard surface, and once cast it is immobile.
The sand is thick and viscous. While movement is possible through the sand (at half speed), all creatures who rely on normal sight or infravision to see are blinded while they are within the wall, and in addition they suffer a -3 penalty to their Armor Class the round after they leave the wall of sand. Creatures needing to breathe air suffer one point of damage per round spent in the wall.
Open flames and fires are extinguished once thrust into the wall of sand. Speech and spellcasting are impossible while within the wall. The wall blocks all sight through the sand to areas beyond. Magic can pass through the sand normally, though spells that require a visible target will not pass through the wall of sand.
The caster can create a wall of sand of smaller dimensions than those listed, but once its dimensions cannot be changed. The wall of sand maintains itself with no concentration, but the caster can dispel it at will.
Notes: Rare spell from the Forgotten Realms setting. Known to be in the tome, Unique Mageries.
Category:Wizard Spells
Category:Spells from Pages From the Mages
Category:Spells
Category:Spells from Wizard's Spell Compendium