Min Min (Smash Plus)

Min Min is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the ARMS universe, she is listed as Fighter #90 in Smash's modified numbering system and is classified as a Middleweight Fighter. She is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by clearing Classic Mode with Little Mac.
Min Min is a very unique fighter. Utilizing her trademark ARMS weapons, she can extend them out to attack from a great distance, giving her arguably the best range in the entirety of Smash. Her attacks have been made even more versatile in the transition from Smash Ultimate to Smash Plus, as she has an additional arm (the Triblast Arm) in addition to her Dragon, Megawatt and Ramram Arms that she already had at her disposal. In Smash Plus, her Dragon Arm remains constant for her basic and smash attacks, while the other three can be interchanged for her Special Moves. This versatility, however, ironically can lead to predictability, as many of her moves are similar in approach, only differing in effect. Her lack of variety, combined with an overall poor aerial game leaves her prone to getting juggled by high mobility characters. Players need to learn how to time her punches correctly, maintaining the advantage when they have it and pressuring from afar. Staying out of trouble is the key to mastering Min Min. She has two normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- When Tapped, Min Min launches into a three hit combo of kicks, ending with a high roundhouse kick to knock foes away. Players can either hold the attack button after the first hit connects to launch into a multi hitting kick combo, or hold the button before the kick combo begins to unleash a single punch from her Dragon Arm.
*Side Tilt- Min Min fires a single extended forward shot from her Dragon Arm. The attack can also be slightly curved up or down depending on directional input.
*Up Tilt- Min Min performs a standing cartwheel kick in front of herself, knocking opponents at a high vertical trajectory. It comes out quickly, but has severe endlag if it misses.
*Down Tilt- Min Min crouches down and performs a baseball slide across the stage a short distance.
*Dash Attack- Min Min jumps in the air and hits a flying kick to the face of her opponents.
*Grab & Pummel- Min Min uses her arms as an extended grab to pull opponents in. One of the longest grapples in the game, it still has long startup and doesn't act as a tether grab offstage. Min Min pummels with knee strikes.
*Forward Throw- Min Min hits a standing side kick that knocks opponents straight backwards. Due to its very low knockback scaling, it can act as a combo starter even at midrange percentages.
*Back Throw- Min Min suplexes the opponent over herself German style. Min Min's most powerful throw both in terms of damage and knockback.
*Up Throw- Min Min hits an uppercut with her Dragon Arm, using its fireblast to knock foes straight up into the air.
*Down Throw- Min Min slams the opponent onto the ground and then hits a somersault axe kick on them to knock them away.
*Neutral Air- Min Min spins her Dragon Arm around herself in a circle, launching foes on contact.
*Forward Air- Min Min shoots her Dragon Arm straight ahead of herself. If input as a Smash command, then the move will have extended range and damage, but will also travel slower.
*Back Air- In a mirror of her forward air, Min Min shoots her Dragon Arm directly behind herself. Aside from direction, this move has the exact same properties as her forward air.
*Up Air- Min Min flips in midair with a bicycle kick, hitting opponents directly above herself. Her weakest aerial attack overall.
*Down Air- Min Min stalls in midair and then dives straight down with a dropkick. If used off stage, this has the potential of causing self-destructs.
===Smash Attacks===
*Side Smash- Similar to her neutral attack, Min Min will fire a straight punch forward with her Dragon Arm. Even uncharged, the move goes slightly further than her neutral punch, and is one of the longest reaching Smash Attacks in the game. In addition, players can press the attack button when the move has reached its maximum distance to have the Dragon Arm shoot a small stream of flame out from its mouth, increasing its damage and range even more. Despite this, it has ridiculously long setup time and can easily be dodged if timed incorrectly.
*Up Smash- Min Min performs a jumping bicycle kick in front of her, hitting opponents twice and knocking them up at high angle vertical trajectories. It is the fastest of Min Min's Smash attacks in terms of speed, but it is also the weakest unless both hits hit cleanly.
*Down Smash- Min Min does the splits, hitting opponents both directly behind her and in front of her. It does decent damage but has a slight amount of endlag if it whiffs.
===Special Moves===
*Neutral Special: Punch- Min Min Deploys her other ARM weapon and fires a punch straight ahead with it. Using ARMS change, she has three different ARMS to choose from for her special move. The ramram deploys a chakra style disc that curves back in on itself. It does the least amount of damage normally, but it also comes out the quickest and has medium range knockback. The Megawatt is the slowest of the ARMS, a large wrecking ball like device. It does the most damage and knockback, but is by far the slowest. The Triblast Arm gives Min Min limited projectiles, as pressing the special button when the arm is fully deployed will fire three small rockets straight ahead for further damage and knockback. If all three rockets hit, then the Triblast does great damage. However without the rockets (which take 6 seconds to reload), the Triblast does the least amount of base damage. The Neutral Special done in the air functions as a mirror of the Neutral Air attack, only with the Special Arm substituting for the Dragon Arm.
*Side Special: Punch Plus- Functionally, the side special works exactly like the Neutral Special. However unlike the Neutral Special, this version of the move can be charged by holding down the special button. At full charge, each of the ARMS will do different things. The RamRam will add flame damage to the move, giving it slightly more damage and knockback. The Megawatt adds electric damage, but also moves even slower than before. The Triblast will give the three rockets minor homing capability, allowing them to follow an opponent who's been launched or target other nearby opponents.
*Up Special: ARMS Jump/Hook- While on the ground, Min Min will use both of her ARMS to leap up into the air. This doesn't send her into freefall. The grounded version does not have a hitbox, so it is useless as an attack. If used in midair however, Min Min will instead extend her Dragon Arm up. This not only acts as a tether grab (with incredible good range, it should be noted), but also acts as an attack that does damage to opponents, if it connects on the very limited sweetspot.
*Down Special: ARMS Change- Using Down Special will have Min Min cycle through her three special ARMS in rapid succession. She begins the match with the Ramram Arm activated, and cycles through the Megawatt and Triblast ARMS in that order. This move can be used quickly on the fly to allow for changing up attack patterns and keeping your moves unpredictable to other opponents.
*Final Smash: ARMS Rush- Min Min punches forward with a powered up Dragon ARM. The first opponent hit will be sent into a cinematic final smash, where various other ARMS fighters (including Spring Man, Ribbon Girl, Twintelle, etc.) all attack them with punches from their ARMS. Min Min then appears and blasts the opponent with a shot from her Dragon ARM, sending the opponent flying as the Final Smash ends. This Final Smash only affects one player.
===Miscellaneous===
*Entry Animation- Min Min jumps onto the stage with a flourish, ending on a fighting pose and ready for battle.
*Idle Animation 1- Min Min holds up her Dragon Arm briefly, tilting it to the side slightly before assuming normal stance.
*Idle Animation 2- Min Min hops up and down on her feet, one after the other, for a brief second.
*Side Taunt- Min Min performs a pair of taunts from Tai Chi, extending both arms out and then ending with them up in a battle stance, while saying the Chinese word for Ramen.
*Up Taunt- Min Min performs two kicks, one high and one low, ending on a pose before resuming normal stance.
*Down Taunt- Min Min sways her arms in circles at her sides, ready for battle, before saying "Let's Go" in Chinese.
*Victory Animation 1- Min Min raises one ARM in the air while swaying with her hips, ending on a pose and saying "I love ramen!" in Chinese.
*Victory Animation 2- Min Min performs a series of kicks, as if performing a kata, ending on a pose and smiling at the camera.
*Victory Animation 3- Min Min performs a single roundhouse kick, ending with both ARMS ready for battle as she says "Let's Go" in Chinese.
==How to Unlock==
Min Min can be unlocked any of the following ways:
*Playing Versus Matches until she randomly shows up as a "Challenger Approaching" fight. Defeat her to unlock her.
*Clear Classic Mode with Little Mac on starting difficulty 3.0 or higher.
*Unlock her in the Finale of World of Light by defeating her.
*Pay 1,000 gold in a shop, where she can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters