Greenbeard

Greenbeard (also known as Obad-hai, Silvanus or the Oak Father) was an ancient deity.
== History ==
Greenbeard was a god who was destroyed in an age long forgotten, and no known record remains of his origins or history. He once held dominion over the varied forces of untamed nature, the elements and the seasons. He was the patron of druids, rangers and fey creatures. Circles of stones or oak trees hidden in the wilderness served as his temples. He represented a dispassionate uncaring medium between the gentle benevolence of Ehlenestra and the furious savagery of Karaan. After Greenbeard's death, no deity made an attempt to claim his divine power, and instead it seemed to take on a life of its own within his fallen body. Aspects of deities who had connections to his power (notably Ehlenestra and Karaan, who were also dead by this time, but also Greenbeard himself) returned from death to became the resident guardians of his corpse. These guardians successfully held the unworthy fiends who coveted Greenbeard's divinity (such as godeaters of Godsfall and the demon prince Baphomet) at bay for thousands of years.
== Description ==
Greenbeard cared little for the plans of other deities, and was often seen as apathetic and unsympathetic, since he considered death and ugliness to be as much a part of nature as life and beauty. He took many different forms depending on the seasons and his whims. In the autumn he most commonly takes the form of an old giant with a beard of leaves and cracked brown flesh like the bark of a tree. This form was known as Old Father Greenbeard or Obad-hai the Shalm (a shalm being a woodwind instrument, a reference to the musical sound made by the wind as it rushed through the cracks and holes in Greenbeard's skin). According to the sacred stories told by his priests, every winter the gods of death would kill Greenbeard and hang his body from the branches of a great tree for several days. Then they would bury him in the earth until the spring when he would reborn, appearing first as a young sapling growing from his own grave and then as a lithe long-limbed male youth with burning white eyes. This form was called Silvanus or the Young Strider, and was said to be more playful and mischievous than Old Father Greenbeard. 
== In the Campaign ==
Vantis, Lannus and Rexxar explored the corpse of Greenbeard at Godsfall after Nymera advised Vantis that there the divine power of nature could be claimed. They encountered and defeated within aspects of Karaan, Ehlenestra and Greenbeard. Unlike Ehlenestra, Greenbeard did not seem pleased at the prospect that Vantis would inherit his power, arguing that Vantis was unworthy and that the world had reached the end of its natural life. He was defeated, however, and Vantis claimed his divinity by coaxing the wild energy into submission.
== Unlocked Statistics Blocks ==
CR25 Aspect of Greenbeard - Colossal Plant50 Abilities48,8,42,19,33,35 Saves+45,+17,+33
HP1,025 Initiative+3 (–1 Dex, +4 Improved Initiative) Speed60(12) AC41 (T1, FF41) 2 slams+49(10d6+19/19–20) 
SQ Reach25, SR 29, DR20/epic, Animate Trees (at will, maximum six treants, takes one round for trees to uproot themselves), Trample (8d20+40 damage to gargantuan or smaller creatures, those who do not make attacks of opportunity can attempt a Reflex save DC54 for half damage), Wrath of Nature (triple damage vs objects or structures), Immunities (poison, sleep, paralysis, stuns, polymorph, critical hits, mind effects), Barkflesh (elder treants take half damage from weapons, calculcated after damage reduction)
Skills - Diplomacy +14, Intimidate +32, Knowledge (nature) +36, Perception +43, Sense Motive+18
Spell-Like Abilities(CL23, DC22+level): At will — animal messenger, control plants, speak with plants, stone tell 3/day—healing circle, plant growth, sunburst, wall of thorns 1/day—shambler 
CR8 Awakened Treant - Huge Plant7 HP66 Initiative-1 Speed30(6) AC20(T7,FF20)
2 slams+12(2d6+9) Abilities29,8,21,12,16,12 Saves+10/+1/+7
SQ Reach15, Wrath of Nature (double damage vs objects or structures), DR10/slashing, duskvision, vulnerability to fire, Trample (2d6+13 to large or smaller creatures, those who do not make attacks of opportunity can attempt a reflex save DC22 for half damage), Immunities (mind effects, poison, sleep, paralysis, polymorph, stuns, critical hits)
Category:Dead
Category:Deities
Category:Unlocked Statistics Blocks