Gear/Ammo H-MRM Thunder

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MRM_Heavy_Thunder
Manufacturer: Generic
Each Thunder LRM missile contains five small but powerful anti-vehicle and anti-personnel mines which scatter out when fired, packing enough explosive force to damage the legs of many BattleMechs. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	90000	All 	All
* -5 damage dealt with this Ammo
* Installs 1 mines within 8 meters of projectile impact. N/A% Chance to fail deploy.
* 35% Chance to trigger Mines. N/A% Chance for Chain Detonation. N/A% Chance for Linked Detonation.
* 2 Primary damage. 3 AoE Damage in 22 Radius.
* N/A% reduced movement per mine
* Thunder/FASCAM munitions lay mines wherever a missile hits the ground.
* This Minefield has an IFF System and will not detonate on allies.
* Missile has 3 HP.
* Cannot be fired at Flying Targets
* HMRM Ammo - 120 Shots
* 75 Cbills Cost per Shot.
* Ammunition Box can explode for 1.5 damage, 0.8 heat and 0.4 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	75 	1.5 	0.75 	0.375
=Used By Mechs=
Mechs 	Mechs 	Mechs
ERY-X007	TEX-R2	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2