Warriors of Sembia (Character Kit)

Class Information 	Class Information
Racial Requirements 	Half-elf, human
Ability Requirements 	Strength 9
Prime Requisite 	Strength
Hit Die Type 	d10
Attack as 	Fighter
Save as 	Fighter
Advance as 	Fighter
Spell Ability? 	No
Exceptional Strength? 	Yes
Exceptional Constitution?	Yes
Starting Cash (x10 gp) 	6d4
Proficiencies 	Proficiencies
Weapon Slots 	4
Additional Slot 	3
Nonproficiency Penalty 	-2
Nonweapon Slots 	3
Additional Slot 	3
Available Categories 	General, Warrior, Rogue
Bonus Proficiencies 	None
Recommended Proficiencies	Etiquette, reading/writing
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==Overview==
Sembia, Cormyr's neighbor, is a nation known for its merchants, trade, political maneuvering, and hard work. Since commerce and a good sword arm often go hand in hand, it is no surprise that Sembian warriors are also a breed apart from other standard fighters.
==Description==
The cunning Sembian warrior has two distinct looks, which change easily depending upon the people the warrior plans to meet.
The first look is that of the prosperous warrior, decked out in his best finery. Money to a Sembian equates to status and power, and any outward display of wealth marks that warrior as someone who is hired often and is
can afford expensive cloaks and tunics is well-paid. Sembian mercenaries are only well-paid when they prove
a hard worker. The rationale is that a mercenary who their fighting skills—the better the warrior, the higher the fee. This particular appearance is common in big cities and other places where outward displays of power and wealth are admired.
The second aspect is for everyone else. The Sembian warrior is clad in his armor, well-worn boots, and travelling cloak. He looks every inch the hard worker and battle-hardened (but never battle-weary!) veteran. Even though his armor, weapons, and clothing look well-used, it is all of the best quality. Even in adventurer's garb, the Sembian must show that he or she is a successful fighter. This look is reserved for standard adventuring missions into dank dungeons or rank sewers, place where it would be ill-considered to wear cloaks and silks. It is also the appearance shown to those who are unimpressed by the external trappings of wealth and success, such as military commanders, adventuring parties, and nervous merchants looking for a tough warrior bodyguard.
==Role-Playing==
Like other Sembians, the Sembian warrior is no stranger to hard work and ambition. When one hires a Sembian mercenary, the price is steep but the money is well worth it. Sembian warriors are reliable, competent fighters who fulfill the terms of their agreements to the letter. Nonetheless, they are not willing to take foolish risks unless the rewards are suitably foolish and worth such risks.
Although mercenary work is a respectable occupation in Sembia, all Sembian warriors work for the day where they can strike out on their own, grab hold of their own destinies, and seek their own private fortunes. Remember that wealth is the single most powerful motivator for a Sembian warrior.
Craftiness and cunning, also strong Sembian traits, are alive and well in their warriors. Many of them are skilled at either setting or avoiding traps, ambushes, and other tactics that more "noble" warriors would certainly consider unsporting.
Elves are not looked upon kindly by Sembians, and most Sembian warriors harbor animosity towards those of this race. Many Sembian warriors would be all too happy to have an excuse to run an elf through with his sword.
==Special Advantages==
Sembian warriors, given the pervasive mercantile life of their homeland, have an aptitude for assessing the value of their services more accurately than other mercenaries. When confronted with a dangerous task or hired for a special mission, a Sembian warrior can appraise the specifics of a task or mission to gauge if it's worth the amount of reward promised. Also, a Sembian warrior will always insist on a promised price before offering his services to anyone.
Sembian warriors are also skilled hagglers. Successful haggling either gets the Sembian discounts on purchased goods, or increases in the selling price of any spoils from an adventure. This haggling ability can also be used to increase potential rewards for services rendered. In order to successfully haggle, a Sembian warrior makes an ability check using his Charisma. If he fails, he pays or receives the normal price. If he succeeds, he gets either a 10% discount on the price, or gets 10% more of his asking price. For every three levels of experience the warrior has, his Charisma is boosted by +1 only for purposes of haggling. Thus, a warrior of levels 1-3 gets a +1 bonus, while a warrior of levels 4-6 gets a +2.
Due to the general mercantile nature of Sembia, its warriors start out with 6d4 (x10) gold pieces instead of the normal 5d4 (x10) gold pieces.
Given a generally crafty nature, Sembian warriors have access to the Rogue group of nonweapon proficiencies in addition to a Warrior's normal nonweapon proficiencies.
==Special Disadvantages==
Due to Sembia's reputation as a ruthless nation of plotting merchants, nonSembians are wary in dealing with Sembians. There is a likelihood that a buyer, seller, or contractor will either refuse to do business outright, or he will demand unusually harsh terms or exorbitant fees, fines, or interest in the deal.
Whenever a Sembian warrior tries to haggle and the player rolls a 20, the target nonplayer character is stonewalling the warrior. If the warrior was attempting to purchase something, the cost is doubled. If the warrior was attempting to sell something, the offer is only half the item's true value. These offers are final; no other haggling attempts can be made with this particular NPC.
When dealing with elves, a Sembian's Charisma score functions at a -2 penalty. Most elves are very much aware of how Sembians feel about them, and more than a few young elves from the Dragon Reach area share a reciprocal hatred of Sembians. Elder elves and those further removed from Sembia have long since grown impassive to such prejudices.
Paladins and rangers cannot use the Sembian warrior kit. Despite their strong and stolid work ethics, paladins are not as obsessed with money as the typical Sembian warrior, and rangers are even less attracted to coin and the trappings of success.
The greed and avarice of a Sembian can be very detrimental. If a Sembian warrior hears of a very large hoard of treasure, he must make an ability check against his Wisdom at a -2 penalty. If he fails, he becomes obsessed with going to the site and acquiring it, despite the risk. If the Sembian warrior can somehow see the hoard, the check is made at a -4 penalty. Of course the Sembian warrior will take some protective measures, but not as many as when his perspective is a bit clearer.