Arcologies (THS)

An arcology--a portmanteau of "architecture" and "ecology" is a TL8+ field of urban development, meant to create densely populated, ecologically sustainable cities. Arcologies are often portrayed as massive megastructures containing homes, shops, parks and farms. Arcologies in THS are particularly common in southern China and Taiwan, representing the cutting edge of Fifth Wave industry, where businessfolk sport the newest brain implants and nanomods.Transhuman Space, p.81
== History ==
Some of the earliest pseudo-arcologies were mega-malls--containing an entire commercial district in a single structure. Some places, like the long-demolished Kowloon Walled City, were a basal form of arcology, with high density living but without proper logistic support, resulting in countless electrical, plumbing, and waste management issues.
The first "official" arcology seems to be Green Dragon, which was built circa 2020s.
== Known Arcologies ==
Name 	Date 	Pop	Construction 	Location 	Ref.
Bedok One and Two 	 	 	-- 	Singapore 	Fifth Wave, p.106
 	 	 	 	 	
Clarenceford 1, 2 and 3 	 	 	 	 	
Elandra 	2070s	14k	Underwater settlement	Australia (technically near Fiji) 	THS p.33
Green Dragon 	2020s	~3k	 	Hainen Island, southernmost China. One of the earliest "official" arcologies.	Cities ot-E
Guan Gong 	 	 	 	 	
Hong Kong Special Administration Zone	 	 	 	Hong Kong, China 	THS p.81
Macau Special Administration Zone 	 	 	 	 	
Miami Central Arcology 	 	 	 	 	
Nuiwhare Heretaunga 	 	 	 	 	
Rust China 	 	 	? 	Mars, ? 	
mentioned in THS, p.12
Taiwan Autonomous Zone 	 	 	 	 	
Zhouxing Airport 	 	 	 	 	
 	 	 	 	 	
Untitled "Ocean Pillar" arcologies 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
== Adventuring ==
Medieval adventurers sometimes find an old castle and renovate it with their allies, bringing an entire faction under the same roof. This is the hard scifi equivalent--hardscrabbling wanderers putting their skills together to get the water and power running, all while fighting off corporate-mercenary incursions and mutant animals.
See Nation Building.THS, p.27
== References ==
*Cities on the Edge
Category:Setting Concepts