Flagship

Unit Type: Ships - Previous: Fighter | Next: War Sun
Each player has one flagship in their Reinforcements. 
Although each flagship is represented by the same plastic model, they all have unique stats and abilities. 
Each costs 8 resources to produce, has the Sustain Damage ability and usually hits twice during combat with the majority also having one or more faction-specific abilities.
== Flagships by Faction ==
===The Arborec===
Duha Menaimon	Duha Menaimon	Duha Menaimon	Duha Menaimon
After you activate this system, you may produce up to 5 units in this system.
Sustain Damage	After you activate this system, you may produce up to 5 units in this system.
Sustain Damage	After you activate this system, you may produce up to 5 units in this system.
Sustain Damage	After you activate this system, you may produce up to 5 units in this system.
Sustain Damage
8 	7 (x2) 	1 	5
Cost 	Combat 	Move 	Capacity
===The Argent Flight===
Quetzecoatl	Quetzecoatl	Quetzecoatl	Quetzecoatl
Other players cannot use SPACE CANNON against your ships in this system
Sustain Damage	Other players cannot use SPACE CANNON against your ships in this system
Sustain Damage	Other players cannot use SPACE CANNON against your ships in this system
Sustain Damage	Other players cannot use SPACE CANNON against your ships in this system
Sustain Damage
8 	7 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Barony of Letnev===
Arc Secundus	Arc Secundus	Arc Secundus	Arc Secundus
Other players' units in this system lose PLANETARY SHIELD
At the start of each space combat round, repair this ship
Bombardment 5 (x3)
Sustain Damage	Other players' units in this system lose PLANETARY SHIELD
At the start of each space combat round, repair this ship
Bombardment 5 (x3)
Sustain Damage	Other players' units in this system lose PLANETARY SHIELD
At the start of each space combat round, repair this ship
Bombardment 5 (x3)
Sustain Damage	Other players' units in this system lose PLANETARY SHIELD
At the start of each space combat round, repair this ship
Bombardment 5 (x3)
Sustain Damage
8 	5 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Clan of Saar===
Son of Ragh	Son of Ragh	Son of Ragh	Son of Ragh
Anti-Fighter Barrage 6 (x4)
Sustain Damage	Anti-Fighter Barrage 6 (x4)
Sustain Damage	Anti-Fighter Barrage 6 (x4)
Sustain Damage	Anti-Fighter Barrage 6 (x4)
Sustain Damage
8 	5 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
=== The Council Keleres ===
Artemiris	Artemiris	Artemiris	Artemiris
Other players must spend 2 influence to activate the system that contains this ship. 
Sustain Damage	Other players must spend 2 influence to activate the system that contains this ship. 
Sustain Damage	Other players must spend 2 influence to activate the system that contains this ship. 
Sustain Damage	Other players must spend 2 influence to activate the system that contains this ship. 
Sustain Damage
8 	7 (x2) 	1 	6
Cost 	Combat 	Move 	Capacity
===The Embers of Muaat===
The Inferno	The Inferno	The Inferno	The Inferno
ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.
Sustain Damage	ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.
Sustain Damage	ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.
Sustain Damage	ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.
Sustain Damage
8 	5 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Emirates of Hacan===
Wrath of Kenara	Wrath of Kenara	Wrath of Kenara	Wrath of Kenara
After you roll a die during space combat in this system, you may spend 1 trade good to apply +1 to the result.
Sustain Damage	After you roll a die during space combat in this system, you may spend 1 trade good to apply +1 to the result.
Sustain Damage	After you roll a die during space combat in this system, you may spend 1 trade good to apply +1 to the result.
Sustain Damage	After you roll a die during space combat in this system, you may spend 1 trade good to apply +1 to the result.
Sustain Damage
8 	7 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Empyrean===
Dynamo	Dynamo	Dynamo	Dynamo
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.
Sustain Damage	After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.
Sustain Damage	After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.
Sustain Damage	After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.
Sustain Damage
8 	5 (x2)	1 	3
Cost 	Combat	Move 	Capacity
===The Federation of Sol===
Genesis	Genesis	Genesis	Genesis
At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.
Sustain Damage	At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.
Sustain Damage	At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.
Sustain Damage	At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.
Sustain Damage
8 	5 (x2) 	1 	12
Cost 	Combat 	Move 	Capacity
===The Ghosts of Creuss===
Hil Colish	Hil Colish	Hil Colish	Hil Colish
This ship's system contains a delta wormhole
During movement, this ship may move before or after your other ships
Sustain Damage	This ship's system contains a delta wormhole
During movement, this ship may move before or after your other ships
Sustain Damage	This ship's system contains a delta wormhole
During movement, this ship may move before or after your other ships
Sustain Damage	This ship's system contains a delta wormhole
During movement, this ship may move before or after your other ships
Sustain Damage
8 	5 	1 	3
Cost 	Combat 	Move 	Capacity
===The L1Z1X Mindnet===
[0.0.1]	[0.0.1]	[0.0.1]	[0.0.1]
During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.
Sustain Damage	During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.
Sustain Damage	During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.
Sustain Damage	During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.
Sustain Damage
8 	5 (x2) 	1 	5
Cost 	Combat 	Move 	Capacity
===The Mahact Gene Sorcerers===
Arvicon Rex	Arvicon Rex	Arvicon Rex	Arvicon Rex
During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls
Sustain Damage	During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls
Sustain Damage	During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls
Sustain Damage	During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls
Sustain Damage
8 	5 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Mentak Coalition===
Fourth Moon	Fourth Moon	Fourth Moon	Fourth Moon
Other players' ships in this system cannot use SUSTAIN DAMAGE
Sustain Damage	Other players' ships in this system cannot use SUSTAIN DAMAGE
Sustain Damage	Other players' ships in this system cannot use SUSTAIN DAMAGE
Sustain Damage	Other players' ships in this system cannot use SUSTAIN DAMAGE
Sustain Damage
8 	7 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Naalu Collective===
Matriarch	Matriarch	Matriarch	Matriarch
During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.
Sustain Damage	During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.
Sustain Damage	During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.
Sustain Damage	During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.
Sustain Damage
8 	9 (x2) 	1 	6
Cost 	Combat 	Move 	Capacity
===The Naaz-Rokha Alliance===
Visz el Vir	Visz el Vir	Visz el Vir	Visz el Vir
Your mechs in this system roll 1 additional die during combat 
Sustain Damage	Your mechs in this system roll 1 additional die during combat 
Sustain Damage	Your mechs in this system roll 1 additional die during combat 
Sustain Damage	Your mechs in this system roll 1 additional die during combat 
Sustain Damage
8 	9 (x2) 	1 	4
Cost 	Combat 	Move 	Capacity
===The Nekro Virus===
The Alastor	The Alastor	The Alastor	The Alastor
At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.
Sustain Damage	At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.
Sustain Damage	At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.
Sustain Damage	At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.
Sustain Damage
8 	9 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Nomad===
Memoria	Memoria	Memoria	Memoria
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage
Anti-Fighter Barrage 8 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage
Anti-Fighter Barrage 8 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage
Anti-Fighter Barrage 8 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage
Anti-Fighter Barrage 8 (x3)
8 	7 (x2)^	1^ 	3^
Cost 	Combat 	Move 	Capacity
Can be upgraded to the Memoria II (Prerequisites shown below) 
Memoria II	Memoria II	Memoria II	Memoria II	Memoria II
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	Req.
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	
8 	5 (x2) 	2 	6 	
Cost 	Combat 	Move 	Capacity 	
===Sardakk N'orr===
C'Morran N'orr	C'Morran N'orr	C'Morran N'orr	C'Morran N'orr
Apply +1 to the result of each of your other ship's combat rolls in this system.
Sustain Damage	Apply +1 to the result of each of your other ship's combat rolls in this system.
Sustain Damage	Apply +1 to the result of each of your other ship's combat rolls in this system.
Sustain Damage	Apply +1 to the result of each of your other ship's combat rolls in this system.
Sustain Damage
8 	6 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Titans of Ul===
Ouranos	Ouranos	Ouranos	Ouranos
DEPLOY: After you activate a system that contains 1 or more of your PDS, you may replace 1 of those PDS with this unit
Sustain Damage	DEPLOY: After you activate a system that contains 1 or more of your PDS, you may replace 1 of those PDS with this unit
Sustain Damage	DEPLOY: After you activate a system that contains 1 or more of your PDS, you may replace 1 of those PDS with this unit
Sustain Damage	DEPLOY: After you activate a system that contains 1 or more of your PDS, you may replace 1 of those PDS with this unit
Sustain Damage
8 	7 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Universities of Jol-Nar===
J.N.S. Hylarim	J.N.S. Hylarim	J.N.S. Hylarim	J.N.S. Hylarim
When making a combat roll for this ship, each result of a 9 or 10, before applying modifiers, produces 2 additional hits.
Sustain Damage	When making a combat roll for this ship, each result of a 9 or 10, before applying modifiers, produces 2 additional hits.
Sustain Damage	When making a combat roll for this ship, each result of a 9 or 10, before applying modifiers, produces 2 additional hits.
Sustain Damage	When making a combat roll for this ship, each result of a 9 or 10, before applying modifiers, produces 2 additional hits.
Sustain Damage
8 	6 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Vuil'Raith Cabal===
The Terror Between	The Terror Between	The Terror Between	The Terror Between
Capture all other non-structure units that are destroyed in this unit's system, including your own
Sustain Damage
Bombardment 5	Capture all other non-structure units that are destroyed in this unit's system, including your own
Sustain Damage
Bombardment 5	Capture all other non-structure units that are destroyed in this unit's system, including your own
Sustain Damage
Bombardment 5	Capture all other non-structure units that are destroyed in this unit's system, including your own
Sustain Damage
Bombardment 5
8 	5 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Winnu===
Salai Sai Corian	Salai Sai Corian	Salai Sai Corian	Salai Sai Corian
When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.
Sustain Damage	When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.
Sustain Damage	When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.
Sustain Damage	When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.
Sustain Damage
8 	7 	1 	3
Cost 	Combat 	Move 	Capacity
===The Xxcha Kingdom===
Loncarra Ssodu	Loncarra Ssodu	Loncarra Ssodu	Loncarra Ssodu
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Space Cannon 5 (x3)
Sustain Damage	You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Space Cannon 5 (x3)
Sustain Damage	You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Space Cannon 5 (x3)
Sustain Damage	You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Space Cannon 5 (x3)
Sustain Damage
8 	7 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Yin Brotherhood===
Van Hauge	Van Hauge	Van Hauge	Van Hauge
When this ship is destroyed, destroy all ships in this system.
Sustain Damage	When this ship is destroyed, destroy all ships in this system.
Sustain Damage	When this ship is destroyed, destroy all ships in this system.
Sustain Damage	When this ship is destroyed, destroy all ships in this system.
Sustain Damage
8 	9 (x2) 	1 	3
Cost 	Combat 	Move 	Capacity
===The Yssaril Tribes===
Y'sia Y'ssrila	Y'sia Y'ssrila	Y'sia Y'ssrila	Y'sia Y'ssrila
This ship can move through systems that contain other player's ships.
Sustain Damage	This ship can move through systems that contain other player's ships.
Sustain Damage	This ship can move through systems that contain other player's ships.
Sustain Damage	This ship can move through systems that contain other player's ships.
Sustain Damage
8 	5 (x2) 	2 	3
Cost 	Combat 	Move 	Capacity
Category:Units