102932-making-neighbor-harvesting-a-little-more-fair

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I am in a number of circles using an add on called WillYouBeMyNeighbor. While harvesting I have made these observations...
 
1) Harvesting Plants
Yes many frown on doing this and many others have erected walls around their Garden Plots. I have no issues harvesting plants because ALL the seeds go to the home owner and then the rest is split 50/50. Even if 2 seeds drop off the same plant I never get a seed, ever.
 
So, how about changing up the way this works.. The person who plants the plant, gets the seeds regardless of where the plot is. The person whose plot it is gets 50% and the balance of the 50% is split by the planter and the harvester.
 
2) Harvesting Mines
Wildstar's concept of 50%/50% split is really baffling. I was harvesting Novacite on a neighbors Elite Mining Plot and out come 2 Starshards and 2 Novacite. They all went to the home owner and I got 3 Galacticums. A better split would have been 1 Starshard and 1 Novacite each and 2 Galacticums for the homeowner and one for me.
 
3) Harvesting Wood
Thicket Plots are a little one sided. Yes we get plenty of wood but seriously, this game is completely stingy on leather. If I get 10 wood from a number of trees harvested then why not 10 leathers as well?
 
4) Harveting Relics
No major issues here except why put that damned hole in the middle of the Elite Plot?
 
Having a blast with these Circles and on one toon last week I made about 1P30G in about an hour vendoring it all because there are too many noobs on the auction house and commodity exchange.	
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Just my humble opinion, but I consider Harvesting Circles to be an exploit of sorts, and don't know why Carbine allows it at all.
 
So, what would make it more fair is to stop it being possible.	
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			Huh, I didn't realize that the owner got 100% of the seeds. That makes me happy. I don't have to be mad at the folks that take my plants then!	
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A few notes:
 
1) If I go on a planting spree and put 3 seeds in every garden I can find, each of those seeds needs to hold an extra value. They will be harvested at different times... likely the minimum delay before sending a new email. The resources required could be better spent elsewhere within the game. I've regularly been given seeds as well as plants harvesting on a 50/50 - although individual results may vary
 
2) it usually alternates from what I've seen... I've yet to see a regular occurrence of such one sided results.
 
3) Sadly, although anyone regardless of skills can click the tanning rack and butcher table... there is not generally motivation to do so. The leather has consistently gone to the owner each and every time - again individual results may vary
 
4) Where do you think all the relics came from?	
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Just my humble opinion, but I consider Harvesting Circles to be an exploit of sorts, and don't know why Carbine allows it at all.
 
So, what would make it more fair is to stop it being possible.
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Just my humble opinion, but I consider Harvesting Circles to be an exploit of sorts, and don't know why Carbine allows it at all.
 
So, what would make it more fair is to stop it being possible.
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I agree
 
Despite being in a circle with myself and my 5 alts. 
 
But that does annoy me because when I harvest my thickets I never get any of the leather / bones and stuff - on ANY character. I don't share it 50/50 though, it's 0% to the owner and 100% to the harvester so I can just jump around on my main and gather it all up with that.
 
Maybe you do but I don't see that as an exploit since I'm using my own thicket on my own characters, all it does is eliminate the log in log out process. 
 
I don't like gathering circles though and do think it's just a dodgy mechanic and I do think it's perfectly fine that random people aren't getting gems and such from nodes, and JUST the ore otherwise the market would be absolutely flooded with those who'd spend 24/7 harvesting. For example, 10 people group, currently 10 people are getting 2 gems each, but if it split it, then the guys harvesting would be getting 10 themselves with another 10 people getting 10. Spend a few hours at this and the harvester would be getting hundreds. No thanks!
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We already have people farming neighbors and no such flooding of gems has occurred because of it.
 
What is farmed in cicles does not produce anything more that would be farmed if done in the open world. What actually happens is that the harvester gets half of what they'd get from a normal node while sending the other half to the owner. This distributes things among more people than one person farming alone.
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Elder gems?
Mining gems?
 
The amount of gems mined don't change for a circle, it's just a different distribution. Whether a person spends hour mining in a circle or not, they get a lot of gems. You issue is with the time a person is willing to commit to farmer not with where they farm.
 
No clue if you are talking about elder gems.	
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			"Circle Farming with 100 Neighbors:  It's not an exploit, but it sure feels like it."  ;) 	
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