Sleep (Final Fantasy VII)

Sleep is a status in Final Fantasy VII. Sleeping units cannot act until awoken although their ATB is not frozen. They are vulnerable to magic damage as it does not wake them, but being hit by a physical attack removes the status. Sleeping characters do not use Cover.
==Abilities==
Item 	Dream Powder, Cauldron
Limit Break	Hellmasker (Nightmare)
Materia 	Added Effect + Seal/Hades in a linked slot in a weapon
Spell 	Bad Breath, Frog Song, Sleepel
Summon 	Hades
==Enemy abilities==
Ability 	Description 	Enemy
AB Cannon 	Non-elemental physical damage and Sleep to one enemy. 	Heli Gunner
Bad Breath 	Inflicts Confuse, Frog, Poison, Silence, Sleep and Small on all enemies. 	Malboro
Big Pollen 	Non-elemental magic damage and Sleep to all enemies. 	Ho-chu
Combo 	Inflicts physical damage four times in a row on one opponent. Second attack may inflict Poison, third attack may inflict Darkness, fourth attack may inflict Sleep. Combo breaks if the target dies midway.	Lifeform-Hojo N
Firing Line 	Non-elemental physical damage and Poison/Sleep to all enemies. 	Heli Gunner
Frog Song 	Inflicts or removes Frog and inflicts Sleep to one enemy. 	Christopher, Touch Me, Toxic Frog
Hell Bubbles	Sleep to one enemy. 	Blugu
Pollen 	Non-elemental physical damage and Sleep to all enemies. 	Flower Prong
Refuse 	Poison-elemental magic damage and either Poison or Sleep to one enemy. 	Brain Pod
Sleepel 	Sleep to one or all enemies. 	Bizarro∙Sephiroth, Crown Lance, Eligor, Goblin, Godo, Helletic Hojo, Ironite, SOLDIER:3rd
Sleep Scales	Sleep to one enemy. 	Crysales
Smoke Bullet	Darkness and Sleep to one enemy. 	Attack Squad, Marine
==Protection==
The following methods allow the player to protect against Sleep:
Accessory 	Headband, Ribbon
Materia 	Added Effect + Seal/Hades in a linked slot in an armor
Spell 	Resist
Item 	Vaccine
Limit Break	Great Gospel
==Healing==
Ability 	Struck by any physical ability
Spell 	Esuna, White Wind, Angel Whisper
Item 	Remedy
Limit Break	Breath of the Earth, Pulse of Life, Great Gospel
==Enemies==
The following enemies are immune to Sleep. Most bosses are immune, the exceptions being Aps, Bad Rap Sample, Bottomswell, Dark Nation, Dyne, Gi Nattak, Midgar Zolom, Poodler Sample, Pyramid, Rufus, Sample:H0512, Sample:H0512-opt, Turks:Reno (1st & 2nd), and Turks:Rude (1st).
*1st Ray
*Armored Golem
*Blue Dragon
*Cactuar
*Chocobo
*Crazy Saw
*Cromwell
*Custom Sweeper
*Devil Ride
*Eagle Gun
*Gas Ducter
*Ghost Ship
*Griffin
*Grosspanzer∙Big
*Grosspanzer∙Mobile
*Grosspanzer∙Small
*Guard System
*Guardian
*Gun Carrier
*Hippogriff
*Ho-chu
*Icicle
*Jemnezmy
*Laser Cannon
*Machine Gun
*Magnade
*Manhole
*Master Tonberry
*Moth Slasher
*Mystery Ninja
*Proto Machinegun
*Quick Machine Gun
*Rocket Launcher
*Roulette Cannon
*Scissors
*Shadow Maker
*Slalom
*Smogger
*Snow
*Sweeper
*Warning Board
*XCannon
*Ying/Yang
==Use==
Sleep has very little use unless the player relies on non-physical attacks, in which case Sleep becomes a rather strong status effect for the player. The player will not get access to the status until they reach Junon to obtain the Seal Materia, and then later can use the superior Frog Song Enemy Skill, which has 100% accuracy. Sleep is useless to use on machine enemies.
If the player wishes to attempt inflicting Sleep, it is possible to inflict it on Turks:Reno and Turks:Rude at Gongaga as well as Dyne, making those fights a breeze. The player can also inflict Sleep on Gi Nattak, but as the player can simply use a Phoenix Down or X-Potion to win the fight immediately, Sleep is not necessary. The player may also use Sleep on enemies for further chances of stealing from them, such as the Gigas or Adamantaimai.
Category:Status effects in Final Fantasy VII