Medicine (Type)

Medicine is a category of Items that are either found in nature, or created through non-magical means. They differ from Pills and Elixirs, which are crafted using Alchemy. 
== Crafted Mortal Medicine==
These can be crafted at the .
Name 	Effects 	Ingredients	Quantity	Notes
Item_Hemostatics 	Treatment of Injuries to Flesh and Body Part groups such as entire limbs. 	2 	2 	Potency: 0.4
Item_SmallCycle 	Treatment of injuries to Organs 	5 2 	2 	Potency: 0.4
Item_Plaster 	Treatment of injuries to Bones 	2 	2 	Potency: 0.4
Item_Anodyne 	Increase Pain Tolerance by 2 for 5 days 	2 	2 	
Item_StoneEssenceDrug	Treatment of Injuries to any Body Part except Meridians. 	1 5 	5 	Potency: 0.6
Item_SilverGrit 	Mineral powder grinded from Ice Crystal Ore, can be used as medicinal ingredient. 	1 	10 	
Item_CopperGrit 	Mineral powder grinded from Igneocopper Ore, can be used as medicinal ingredient. 	1 	10 	
Item_Laxative 	Treats Bloated condition, reduces Move Speed, and causes the production of large amounts of Feces for 1 day	5 15 	3 	
==Permanent bonuses consumables==
These are the medicines giving permanent bonuses upon consumption. Unless their natural tier is 12, can be used on them, improving their efficiency, and they have a Medicine Resistance, limiting the efficiency of consecutive consumption. As such, the "99%+" column indicates how many items to consume to reach 99% Medicine Resistance (or 99% of the maximum theoretical medicine effect), and "<1% per" indicates at which quantity an additional consumption adds less than 1% medicine resistance - or in other words less than 1% of the maximum theoretical medicinal effect.
Name 	Tier	Medicine Resistance	Medicine Resistance	Medicine Resistance	Effects 	Effects 	Effects 	Effects
Name 	Tier	base 	<1% per 	99%+ 	Base 	100% 	T12 First 	T12 100%
Item_ZaoHuaYuLu 	12 	-100% 	N/A 	N/A 	Inflicts the user with an active effect (incurable) Special "Obliterated Spirit", hurting the brain by 80% for 81 days.
Also cures most magical injuries and Old Scars.
Upon the injury ending, gives the user: 
*+20% to all Five Attributes (AddP)
* -81 true Attainment (AddV)
Due to the negative medicine resistance and the injury it inflicts, kills on subsequent consumption.	Inflicts the user with an active effect (incurable) Special "Obliterated Spirit", hurting the brain by 80% for 81 days.
Also cures most magical injuries and Old Scars.
Upon the injury ending, gives the user: 
*+20% to all Five Attributes (AddP)
* -81 true Attainment (AddV)
Due to the negative medicine resistance and the injury it inflicts, kills on subsequent consumption.	Inflicts the user with an active effect (incurable) Special "Obliterated Spirit", hurting the brain by 80% for 81 days.
Also cures most magical injuries and Old Scars.
Upon the injury ending, gives the user: 
*+20% to all Five Attributes (AddP)
* -81 true Attainment (AddV)
Due to the negative medicine resistance and the injury it inflicts, kills on subsequent consumption.	Inflicts the user with an active effect (incurable) Special "Obliterated Spirit", hurting the brain by 80% for 81 days.
Also cures most magical injuries and Old Scars.
Upon the injury ending, gives the user: 
*+20% to all Five Attributes (AddP)
* -81 true Attainment (AddV)
Due to the negative medicine resistance and the injury it inflicts, kills on subsequent consumption.
Item_EarthEssence 	8 	90% 	2 	2 	+60 Stamina, ignores Medicine Resistance and refinements 	+60 Stamina, ignores Medicine Resistance and refinements 	+60 Stamina, ignores Medicine Resistance and refinements 	+60 Stamina, ignores Medicine Resistance and refinements
Item_EarthEssence 	8 	90% 	2 	2 	+50% Base Max Qi (BAddP) 	+55.56% 	+103.68% 	+115.2%
Item_EarthEssence1 	8 	10% 	22 	44 	+60 Stamina, ignores Medicine Resistance and refinements 	+60 Stamina, ignores Medicine Resistance and refinements 	+60 Stamina, ignores Medicine Resistance and refinements 	+60 Stamina, ignores Medicine Resistance and refinements
Item_EarthEssence1 	8 	10% 	22 	44 	+30% Max Qi (AddP) 	+300% 	+62.208% 	+622.08%
Item_EarthEssence1 	8 	10% 	22 	44 	-10 Base Mental State (AddV) 	-100 	-20.736 	-207.36
Item_EarthEssence_1 	10 	100% 	1 	1 	Cures any non- Injury 	Cures any non- Injury 	Cures any non- Injury 	Cures any non- Injury
Item_EarthEssence_1 	10 	100% 	1 	1 	+10% (AddP) PER / CON / INT 	+10% (AddP) PER / CON / INT 	+14.4% 	+14.4%
Item_EarthEssence_1 	10 	100% 	1 	1 	-50 Base Max Qi (BAddV) 	-50 Base Max Qi (BAddV) 	-72 	-72
Item_EarthEssence1_1 	10 	10% 	22 	44 	Injures upon consumption with 40% gravity Loss of Primeval Qi	Injures upon consumption with 40% gravity Loss of Primeval Qi	Injures upon consumption with 40% gravity Loss of Primeval Qi	Injures upon consumption with 40% gravity Loss of Primeval Qi
Item_EarthEssence1_1 	10 	10% 	22 	44 	-10% (AddP) PER / CON / INT 	-100% 	-14.4% 	-144%
Item_EarthEssence1_1 	10 	10% 	22 	44 	+50 Base Max Qi (BAddV) 	+500 	+72 	+720
Item_LifeStream 	8 	80% 	3 	3 	+99 Lifespan (AddV) 	+123.75 	+205.29 	+256.61
Item_RedGinseng 	6 	35 	9 	11 	+50 Stamina 	+50 Stamina 	+50 Stamina 	+50 Stamina
Item_RedGinseng 	6 	35 	9 	11 	+8,000 Foundation 	+22,857 	+23,888 	+68,251
Item_RedGinseng 	6 	35 	9 	11 	+400% Natural Resilience (AddP) (12 hours, 300s) 	+1,143% 	+1,194% 	+3,413%
Item_RedGinseng 	6 	35 	9 	11 	+100 Flat Max Qi (AddV) 	+285.71 	+298.5984 	+853.14
Item_GanodermaLucidum 	4 	50% 	6 	7 	25 Food 	25 Food 	25 Food 	25 Food
Item_GanodermaLucidum 	4 	50% 	6 	7 	+1,000 Foundation 	+2,000 	+4,300 	+8,600
Item_GanodermaLucidum 	4 	50% 	6 	7 	+3 Lifespan (AddV) 	+6 	+12.9 	+25.8
Item_PurpleGanodermaLucidum 	6 	35% 	9 	11 	+50 Stamina 	+50 Stamina 	+50 Stamina 	+50 Stamina
Item_PurpleGanodermaLucidum 	6 	35% 	9 	11 	+8,000 Foundation 	+22,857 	+23,888 	+68,251
Item_PurpleGanodermaLucidum 	6 	35% 	9 	11 	+10 Lifespan (AddV) 	+28.6 	+29.9 	+85.3
Item_PurpleGanodermaLucidum 	6 	35% 	9 	11 	+100 Flat Max Qi (AddV) 	+285.71 	+298.5984 	+853.14
Item_XieHunLu 	9 	0% 	N/A 	N/A 	+10% INT (AddP) (28 days) 	+10% INT (AddP) (28 days) 	+17.28% 	+17.28%
Item_XieHunLu 	9 	0% 	N/A 	N/A 	+50% Learning Speed (AddP) (28 days) 	+50% Learning Speed (AddP) (28 days) 	+86.4% 	+86.4%
Item_XieHunLu 	9 	0% 	N/A 	N/A 	Active 25% Gravity Injury of the Brain 	Active 25% Gravity Injury of the Brain 	Active 25% Gravity Injury of the Brain 	Active 25% Gravity Injury of the Brain
Item_YuanHunLu 	9 	0% 	N/A 	N/A 	Active cure of Injuries for 112 days (1 year) 	Active cure of Injuries for 112 days (1 year) 	Active cure of Injuries for 112 days (1 year) 	Active cure of Injuries for 112 days (1 year)
Item_YuanHunLu 	9 	0% 	N/A 	N/A 	-10% INT (AddP) 	-10% INT (AddP) 	-17.28% 	-17.28%
Item_MagicHerb 	12 	100% 	1 	1 	+64 True Attainment (AddV) 	+64 True Attainment (AddV) 	+64 True Attainment (AddV) 	+64 True Attainment (AddV)
Item_MagicHerb 	12 	100% 	1 	1 	-64 Condemnation Bonus (AddV) 	-64 Condemnation Bonus (AddV) 	-64 Condemnation Bonus (AddV) 	-64 Condemnation Bonus (AddV)
Item_MagicHerb 	12 	100% 	1 	1 	-64 True Attainment (AddV) 	-64 True Attainment (AddV) 	-64 True Attainment (AddV) 	-64 True Attainment (AddV)
Item_MagicHerb 	12 	100% 	1 	1 	+64 Condemnation Bonus (AddV) 	+64 Condemnation Bonus (AddV) 	+64 Condemnation Bonus (AddV) 	+64 Condemnation Bonus (AddV)
Item_XianBone 	12 	20% 	14 	21 	+1,000,000 Qi upon consumption 	+1,000,000 Qi upon consumption 	N/A 	N/A
Item_XianBone 	12 	20% 	14 	21 	-25 True Attainment (AddV) 	-125 	N/A 	N/A
Item_XianBoneBall 	12 	50% 	6 	7 	When held:
*+5 Base Mental State (AddV)
*+10,000 Max Divine Residents (AddV)
*+5 Divinity (AddV)	When held:
*+5 Base Mental State (AddV)
*+10,000 Max Divine Residents (AddV)
*+5 Divinity (AddV)	N/A 	N/A
Item_XianBoneBall 	12 	50% 	6 	7 	+1,000,000 Qi upon consumption 	+1,000,000 Qi upon consumption 	N/A 	N/A
Item_XianBoneBall 	12 	50% 	6 	7 	+25 Base Mental State (AddV) 	+50 	N/A 	N/A
Item_XianBoneBall 	12 	50% 	6 	7 	+50,000 Max Divine Residents (AddV) 	+100,000 	N/A 	N/A
Item_XianBoneBall 	12 	50% 	6 	7 	+25 Divinity (AddV) 	+50 	N/A 	N/A
Item_BenYuan_NoneItem_BenYuan_JinItem_BenYuan_MuItem_BenYuan_ShuiItem_BenYuan_HuoItem_BenYuan_Tu	12 	N/A 	N/A 	N/A 	Special, see page. Reduces Attainment and adds a Sub-Spirit 	Special, see page. Reduces Attainment and adds a Sub-Spirit 	Special, see page. Reduces Attainment and adds a Sub-Spirit 	Special, see page. Reduces Attainment and adds a Sub-Spirit
==Medical Herbs, Minerals and Plants==
Name 	Effects 	Notes
Item_Fruit 	
*40 Food
*25 Leisure
*-100% Food Consumption Bonus (AddP) (12 hours, 300s)
*-100% Energy Consumption Bonus (AddP) (12 hours, 300s)	Makes the user immune to Hunger and Fatigue for 12 hours. Quickly decomposes once harvested.
Item_LingWater 	
*150 Stamina
*+300% Natural Resilience (AddP) (4 hours, 100s) 	Quickly decomposes once harvested.
Item_Cinnabar 	 	Used for crafting other items, most notably Talisman papers
Item_JinEssence 	
*500,000 Qi upon consumption
*Qi Gathering: 75, Range: 2
* Element Emitter: 12, Range: 5	
*Spirit Fruit, can be planted and grown into a Spirit Root
*Useful for Cultivation Rooms for both its Qi gathering and its long Element Emission range
Item_MuEssence 	
*500,000 Qi upon consumption
*Qi Gathering: 75, Range: 2
* Element Emitter: 12, Range: 5	
*Spirit Fruit, can be planted and grown into a Spirit Root
*Useful for Cultivation Rooms for both its Qi gathering and its long Element Emission range
Item_ShuiEssence 	
*500,000 Qi upon consumption
*Qi Gathering: 75, Range: 2
* Element Emitter: 12, Range: 5	
*Spirit Fruit, can be planted and grown into a Spirit Root
*Useful for Cultivation Rooms for both its Qi gathering and its long Element Emission range
Item_HuoEssence 	
*500,000 Qi upon consumption
*Qi Gathering: 75, Range: 2
* Element Emitter: 12, Range: 5
*+8,100 Indoor Heat	
*Spirit Fruit, can be planted and grown into a Spirit Root
*Useful for Cultivation Rooms for both its Qi gathering and its long Element Emission range
*Extremely Hot
Item_TuEssence 	
*500,000 Qi upon consumption
*Qi Gathering: 75, Range: 2
* Element Emitter: 12, Range: 5	
*Spirit Fruit, can be planted and grown into a Spirit Root
*Useful for Cultivation Rooms for both its Qi gathering and its long Element Emission range
Item_LingMuXueJie 	200 Stamina 	
Item_Ginseng 	
*55 Food
*1,000 Foundation (Med. Res. 50%), +2,000 100%, +4,300 T12, +8,600 T12 100%
*+100% Natural Resilience (AddP) (12h, 300s)	Can be used to treat infections if it says healing is not strong enough or resilience is not strong enough after getting healed by a healer.
Item_SoulPearl 	
*500,000 Qi upon consumption
*Gather Qi: 45, Range 3
* Element Emitter: 15, Range: 4
*-5,400 Indoor Cooling	
*Useful for Cultivation Rooms
*Used as Temperature-control item
Item_MonsterBlood 	
*30 Food
*30 Water
*+1,080 Indoor Heat 	
*Used as Temperature-control item
Item_Mint 	
*+4 Base Mental State (AddV) (12h, 300s), +14.3 T12
*-25% Mood Multiplier (AddP) (12h, 300s), -89.58% T12	Eating several refreshes the duration, doesn't stack the bonuses.
Item_MagicHerb 	 	Used for crafting other items.
Item_Ginkgo 	
*40 Food
*2 Leisure 	Used for crafting other items.
Item_SnakeGallbladder	
*35 Stamina
*+1,500 Foundation (Med. Res. 10%), +15,000 100%, +6,450 T12, +64,497 T12 100%	
Item_BearGallbladder 	
*45 Stamina
*+4,000 Foundation (Med. Res. 10%), +40,000 100%, +17,200 T12, +171,993 T12 100%	
Item_Healroot 	Heal Efficiency: 0.15
Cures: Any Regular Injury 	
Item_ThunderAir 	 	Used for crafting other items.
Item_ZaoHuaYuZi 	1,000,000 Qi upon consumption 	Used for crafting other items.
Item_XianDaoShenNian	 	Rebirth method that retains 25% Inspiration and increases postnatal Potential by 1.5
Item_XianDaoXieNian 	 	Rebirth method that retains 75% Inspiration and decreases postnatal Potential by 1.5
Item_Winter 	Temperature Tolerance (AddV) (5 days), 100% Medicine Resistance	Only useful for obtaining a Formation Manual.
Item_SummerHerb 	Temperature Tolerance (AddV) (5 days), 100% Medicine Resistance	Only useful for obtaining a Formation Manual.
Item_God_ZhiNianJieJing	 	Used in Shendao Miracles and Deity's Body Rituals.
Item_God_JieHui 	 	Used in Miracle
Category:Medicine
Category:Items
Category:Objects