Hall of Challengers

==Encounters==
<tabber>
Stage 1=
Possible Assistances:
*Attack Boost - 20% boost to Atk
*Defense Boost - 20% boost to Def
*Full BB Gauge - Start Quest with BB gauge fully recovered
*Recovery Set
*Balance Set
Wave	Enemies	Special Notes
1 	 	
2 	 	
3 	 	
4 	 	
5 	 	
|-|
Stage 2=
Possible Assistances:
*Chaos Control - Negates all status ailments
*Brave Boost - Boosts BB gauge each turn
*Full BB Gauge - Start Quest with BB gauge fully recovered
*Revenge Boost - Damage taken boosts BB gauge
*Spark Boost - 50% boost to Spark damage
*Full HP recovery - Starts Quest with HP fully recovered
*KO Recovery - Start Quest with all fallen allies recovered
Wave	Enemies	Special Notes
6 	 	
7 	 	
8 	 	
9 	 	
10 	 	
|-|
Stage 3=
Possible Assistances:
*Attack Boost Lv. 2 - 25% boost to Atk & boosts critical damage
*Vitality Boost Lv. 2 - 25% boost to Rec and max HP & HP recovery each turn
*Full BB Gauge - Start Quest with BB gauge fully recovered
*Defense Boost Lv. 3 - 30% boost to Def, probable damage reduction & boosts damage reduction probability when guarding
*Brave Boost Lv. 2 - Boosts BB gauge each turn & boosts BB gauge fill rate
*Balance Set
Wave	Enemies	Special Notes
11 	 	
12 	 	
13 	 	
14 	 	
15 	 	
|-|
Stage 4=
Possible Assistances:
*Full Boost - 30% boost to Atk, Def, Rec and max HP
*Attack Boost Lv. 2 - 25% boost to Atk & boosts critical damage
*Vitality Boost Lv. 2 - 25% boost to Rec and max HP & HP recovery each turn
*Chaos Control Lv. 2 - Negates all status ailments, slight probable infliction of random status ailment
*Brave Boost Lv. 2 - Boosts BB gauge each turn & boosts BB gauge fill rate
*Full BB Gauge - Start Quest with BB gauge fully recovered
*Revenge Boost Lv. 2 - Damage taken boosts BB gauge & probable HP recovery when attacked
*Recovery Set
Wave	Enemies	Special Notes
16 	 	
*Tora has a chance to reduce damage taken to 1
17 	 	
18 	 	
*Removes all buffs on turn 2.
**Can remove buffs randomly following this.
*Drains BB gauge starting on turn 3.
19 	 	
20 	 	
|-|
Stage 5=
Possible Assistances:
*Full Boost - 30% boost to Atk, Def, Rec and max HP
*Attack Boost Lv. 3 - 30% boost to Atk, boosts Critical damage & boosts BB Atk
*Defense Boost Lv. 3 - 30% boost to Def, probable damage reduction & boosts damage reduction probability when guarding
*Brave Boost Lv. 3 - Boosts BB gauge each turn, boosts BB gauge fill rate & reduces amount of BB gauge consumed
*Vitality Boost Lv. 3 - 30% boost to Rec and max HP, HP recovery each turn & HP absorption when attacking
*Revenge Boost Lv. 3 - Damage taken boosts BB gauge, probable HP recovery when attacked & slight probability of reducing damage taken to 1
*Chaos Control Lv. 3 - Negates all status ailments, slight probable infliction of random status ailment & boosts element based damage
*Spark Boost Lv. 2 - 75% boost to Spark damage & Spark damage boosts BB gauge
*Final Hope - Raises normal hit amount & renders all allies able to withstand one KO attack when HP is below 20%
*Sanctuary Protection - Negates enemies' critical and element based damage
*KO Recovery - Start Quest with all fallen allies recovered
*Final Battle Set
Wave	Enemies	Special Notes
21 	 	
*Doesn't attack
*When HP is > 50% after 3 turns
**"Taaaaaaaake this!!" - 5 combo Earth attack that deals 80-99% of HP as damage on all enemies & reduces BB gauge by 100%
**"O-Oh my! I'm sooo sorry!!"- Ends fight
*When HP is < 50% after 3 turns
**"Taaaaaaaake this!!" - Recovers 99,999 HP & fills Overdrive by 100%
**"Good luck on your surveys!" - Ends fight
22 	 	
*Secret Art: Shining Darkness - 8 combo powerful Dark attack on all enemies
*Ultimate Art: Avatamsa - Massive Dark attack on all enemies
*"My blade still seeks blood." - 3 combo Dark attack on all enemies
*"Very well! I shall fight!" - 4 combo Dark attack on all enemies
*Dark Art: Shurai - 2 combo Dark attack on all enemies & boosts Def by 50% for 100 turns
*Dark Art: Chizakura - 3 combo Powerful Dark attack on all enemies & boosts Def by 100% for 100 turns
*Dark Art: Enkon - 4 combo Powerful Dark attack on all enemies & boosts Atk by 25% for 100 turns
*Dark Art: Mumyou - 6 combo Massive Dark attack on all enemies & boosts Atk by 100% for 100 turns
23 	 	
*Edea
**Susceptible to Poison
**"Don't push yourself so hard!" - 15 combo Earth attack on single enemy, adds Poison, Injury, Weak and Sick to attack for 3 turns & reduces damage taken by half for 1 turn
**Grand Wave - 15 combo Earth attack on single enemy, adds Poison, Injury, Weak and Sick to attack for 3 turns & reduces damage taken by half for 1 turn
**Last Crusade - 18 combo Earth attack on all enemies, adds Poison, Injury, Weak and Sick to attack for 3 turns & reduces damage taken by half for 1 turn
*Loch
**Susceptible to Paralysis & Injury
**Breath Stealing Bow - 28 combo powerful Thunder attack on all enemies & boosts Spark damage for 3 turns
**Divine Piercing Flash - Massive Thunder attack on all enemies & boosts BB Atk and Spark damage for 3 turns
**Holy Bow of Dreams - Massive Thunder attack on all enemies, adds Def ignoring effect to attack for 2 turns & enormously boosts own Spark damage for 1 turn
24 	 	
*Sefia
**Susceptible to Curse & Injury
**Low Glide Master - 17 combo powerful Light attack on all enemies & probable Paralysis effect & adds Paralysis effect to all allies' attack for 3 turns
**Ragnado Nova - 21 combo Light powerful attack on all enemies, adds Paralysis to attack for 3 turns & boosts BC drop rate
**At < 75% HP
***Lyric Mirage - 10 combo Powerful Light attack on single enemy & removes all buffs
**At < 50% HP
***Lyric Mirage - 10 combo Powerful Light attack on single enemy & removes all buffs
**At < 25% HP
***Lyric Mirage - 10 combo Powerful Light attack on single enemy & removes all buffs
**When Kikuri is defeated
***Claiomh Solais - 26 combo massive Light attack on all enemies, enormous Atk reduction for 1 turn & raises normal hit number for 3 turns
*Kikuri
**Susceptible to Paralysis & Injury
**Grudge Massacre - 18 combo powerful Dark attack on all enemies & probable Curse effect & adds Curse effect to attack for all allies for 3 turns
**Dark Burial Rain - 22 combo powerful Dark attack on all enemies, adds Curse to attack for 3 turns & greatly boosts BB gauge when attacked
**Scarlet Shadow Jail - 13 combo Dark attack on all enemies & invalidates Leader Skills and Assistance for 2 turns. Used every turn
**When Sefia is defeated
***Rival's Blooming End - 25 combo massive Dark attack on all enemies, additional attack at end of turn for 3 turns & greatly boosts Atk
25 	 	
*Susceptible to Weak
*Destruct Drive - 7 combo Massive Random Thunder attack on all enemies
*Heavy Barrage - 12 combo Thunder attack on all enemies & 50% chance to reduce Atk by 50% for 3 turns
*At < 50% HP
**System Repair - Recovers 50,000 HP
**Genocide Order - 20 combo Powerful Thunder attack on all enemies
**Every 3 turns
**Overworking... - Boosts Atk & reduces own Def by 100% for 3 turns
**Every 5 turns
**Overheating... - Inflicts 100,000 damage to self
|-|
Stage 6=
Possible Assistances:
*Full Boost - 30% boost to Atk, Def, Rec and max HP
*Revenge Boost Lv. 3 - Damage taken boosts BB gauge, probable HP recovery when attacked & slight probability of reducing damage taken to 1
*Brave Boost Lv. 3 - Boosts BB gauge each turn, boosts BB gauge fill rate & reduces amount of BB gauge consumed
*Vitality Boost Lv. 3 - 30% boost to Rec and max HP, HP recovery each turn & HP absorption when attacking
*Defense Boost Lv. 3 - 30% boost to Def, probable damage reduction & boosts damage reduction probability when guarding
*Attack Boost Lv. 3 - 30% boost to Atk, boosts Critical damage & boosts BB Atk
*Spark Boost Lv. 2 - 75% boost to Spark damage & Spark damage boosts BB gauge
*Chaos Control Lv. 3 - Negates all status ailments, slight probable infliction of random status ailment & boosts element based damage
*Final Hope - Raises normal hit amount & renders all allies able to withstand one KO attack when HP is below 20%
*Sanctuary Protection - Negates enemies' critical and element based damage
*Final Battle Set
Wave	Enemies	Special Notes
26 	 	
*Susceptible to Poison and Sick
*Liquid Solution - Fixed 5000 damage attack on single enemy, reduces BB gauge by 10% & 80% chance to remove all buffs
*Drink it down - Fixed 9999 damage attack on single enemy, reduces BB gauge by 10% & 80% chance to remove all buffs
*Decomposition - 6 combo Earth attack on all enemies & 80% chance to inflict Poison, Curse, Weak and Sick
*At < 50% HP
**Extreme Softening - Reduces damage taken by 99%
**Jiggly - Removes all status ailments
**Violently Jiggly - Removes all status ailments
**"*Jiggle* *jiggle* *jiggle*" - Removes all status ailments
**If inflicted with Sick
***"No energy left to jiggle!" - Removes all buffs on self
*Every turn after 10 turns
**Melt the World - Removes all buffs, inflicts 50,000 fixed damage & reduces BB gauges by 100%
27 	 	
*Susceptible to Injury and Weak
*Snow Flake - 15 combo Water attack on all enemies & removes all buffs, used every 4 turns.
*Frozen Pillar - 8 combo Powerful Water attack on single enemy that deals 70-120% of HP as damage
*Call Bind - 3 combo Water attack on singe enemy & inflicts Paralysis
*At < 80% HP
**To a bright new world! - 7 combo Powerful Water attack on all enemies & 50% chance to inflict Paralysis
*At < 50% HP
**To a bright new world! - 7 combo Powerful Water attack on all enemies & 50% chance to inflict Paralysis
*At < 25% HP
**To a bright new world! - 7 combo Powerful Water attack on all enemies & 50% chance to inflict Paralysis
28 	 	
*Susceptible to Injury and Weak
*Razor-Sharp Nails - 5 combo Thunder attack on all enemies & 45% chance to inflict Weak
*Hazardous Nails - 5 combo Thunder attack on all enemies & 45% chance to inflict Injury
*Dynamite Nails - 6 combo Thunder attack on all enemies
*Innocent Nails - 8 combo Thunder attack on all enemies & removes all buffs
*Oh no! I broke a nail!" - Reduces Atk by 80% for 3 turns. Used after Innocent Nails
*Emergency Manicure - Removes all buffs on self & boosts Atk by 30% for 2 turns. Used after "Oh no! I broke a nail!"
*At < 40% HP
**Power Charge - Boosts Atk by 30% for 2 turns & reduces all damage taken to 1 for 1 turn
**Killer Scream - 15 combo Massive Thunder attack on all enemies & inflicts Curse. Used after Power Charge
29 	 	
*"I can hear someone singing..." - Recovers 80,000 - 100,000 HP
*Peaceful Hymn - 12 combo Massive Light attack on single enemy that deals 140-150% of HP as damage & removes all buffs. Used after "I can hear someone singing..."
*Vanishing Voice - 8 combo Light attack on all enemies & 80% chance to reduce BB gauge by 25-50%
*Life Roar - 8 combo Water, Earth and Light attack on all enemies & 20% chance to inflict Injury and Weak
*Dead Man's Scream - 8 combo Fire, Thunder and Light attack on all enemies & 20% chance to inflict Poison and Sick
*Sanction - 6 combo Powerful Light attack on single enemy
*At < 20% HP
**"Did you hear that? The sounds of redemption..." - Recovers 88,888 HP
**Great Gospel - 15 combo Massive Light attack on all enemies that deals 140-150% of HP as damage & removes all buffs. Used after "Did you hear that? The sounds of redemption..."
30 	 	
*Susceptible to Curse, Sick & Injury
*Crash Nail - 7 combo Powerful Light attack on single enemy & 50% chance to reduce Atk by 80% for 1 turn
*Tail Swing - 10 combo Light attack on all enemies
*Crunch Rack - 15 combo Massive Light attack on all enemies
*Dragon's Cry - Boosts Atk by 50%, Def by 500%, Crit rate by 10% for 2 turns & reduces resistance to Curse by 70%, Injury by 40% & Sick by 90% for 2 turns
*Stigma - 5 combo Light attack on single enemy & applies 200% DoT buff. Used after Dragon's Cry. Will not use while Cursed
*At < 20% HP
**Last Cry - Boosts Atk by 100%, Def by 500%, Crit rate by 10% & reduces resistance to Curse by 70% & Sick by 90%
</tabber>
==Rewards==
Upon completion of a stage, you may choose to continue to the next stage or end the challenge. If you are defeated before you reach the next stage, you will not receive any rewards. Rewards can only be received ONCE.
Stage	Reward 	Effect
1 	3 Burst Frog 	
2 	Almighty Imp Arton	
3 	Imp Key 	
4 	Sphere Frog 	
5 	Piany Flower 	Negates all status ailments & probable BB boost produced during Spark (50% chance to fill 1 BC)
6 	Phantom Gizmo 	30% boost to Atk, Def, Rec and max HP & boosts BB gauge when attacked each turn (Fills 2-3 BC when attacked & fills 5 BC/turn)