Businessperson

In Magnula, trade guilds and corporations hold major economic (and sometimes even political) influence. However, they are not the only merchants and entrepreneurs in the world - in fact, they're in the minority. Many shops and stores are owned by families or simple collectives of workers and businesspeople. They are not guild-affiliated (though they might seek to be) and are typically just making a day-to-day living selling their wares or providing a service. That said, Magnula is nothing if not inconsistent and so sometimes these businesspeople are forced or pushed into other means of making coin.
As a businessperson, you own or used to own a store or business. It might have been a huge success, or a resounding failure. What sort of business was it? Did you buy and sell goods, or did you provide a service? Think about your business' place in the world. If it was in a rural village, it might have been the only store for miles and thus the backbone of the community. If it was in a large city, it might have come into contact with rival guild operations or criminal organisations.
When you chose this background, also think about why you have been pushed into adventuring. Was it a willing choice, or were you forced? Maybe you were ousted from your business by a greedy partner. Or maybe your business went under and adventuring is your only means of making money. Maybe you're having a mid-life crisis and attempting to recapture more eventful days from your youth.
* Skill Proficiencies - investigation, persuasion.
* Tool Proficiencies - one type of Artisan's tools.
* Languages - one of your choice.
* Equipment - one set of Artisan's tools, merchant's scale, a set of fine clothes, and a belt pouch containing 10 gp.
== Feature: Supply Chain ==
From your time as a merchant, you would retain connections with wholesalers, suppliers, and even other merchants or entrepreneurs. You can call upon these connections when you are looking for a certain item or information. However, they are still businesspeople at the end of the day so you might need to complete a small task for them first - or pay a small fee.
== Suggested Characteristics: ==
Businesspeople are shaped by their business. They form relationships with business contacts. They are pushed onward by their greed, or lack thereof. They might even have an emotional attachment to their place of work. Even a humble shopkeeper might be influenced by their business.
=== Personality Traits: ===
d8	Personality Trait
1 	I'm a bit of a pushover. I don't have the cutthroat attitude necessary to succeed.
2 	Even my competitors said I was affable and talented. Those traits should serve me well.
3 	To prosper, you have to be in control.
4 	The customer is always right.
5 	If cutting corners and breaking deals can maximise profit, then it's good business.
6 	When I get an idea, I am single-minded in its execution - even if it's a terrible idea.
7 	If I can be everyone's friend, I'll always have support.
8 	The customer is always wrong, just don't let them know that.
=== Ideals ===
d6	Ideal
1 	Survival. Where there's life, there's hope. If I remain alive and flexible, I can succeed. (Any)
2 	Generosity. People helped me when I was down. Now that I'm back on my feet, I'll pay it forward. (Good)
3 	Excitement. Caution gets me nowhere in my business. I'm not going to let it hold me back now. (Chaotic)
4 	Wealth. With enough coin, I can buy comfort, power, knowledge, and even eternal life. Nothing will stand between me and money. (Evil)
5 	Stability. The mercantile trade is too inconsistent and chaotic. I need to find some form of stability. (Lawful)
6 	Redemption. Too many people consider me a failure. So I need to prove them wrong. (Any)
=== Bonds ===
d6	Bond
1 	My family means everything to me. I cannot fail them.
2 	My church provides a connection to my god, so I must ensure that it is protected and funded.
3 	My former business partner fell ill, and they didn't survive. Part of my new venture involves earning enough to take care of their family.
4 	If I take care of my possessions, they'll take care of me. People come and go, but a weapon or a wand is something you can always rely on.
5 	Through thick and thin, the people of my community were kind to me. I'll do everything in my power to protect them.
6 	I owe a dangerous person a lot of money. As long as they're happy, they let my debt rest unpaid.
=== Flaws ===
d6	Flaw
1 	Why spend gold here when you can buy the same thing for copper in the next town?
2 	I must have the best of everything. Like, right now.
3 	You haven't heard of me? I'm sure that's because of your ignorance and low status.
4 	I'm awesome. So when anyone else is successful, it must be because of nepotism, dishonesty, or dumb luck.
5 	I find that most people are trustworthy. Hey, where's my belt pouch?
6 	Nothing gets between me and danger except my fellow adventurers. So I'll be sure to put them there.