God of Death

==Summary==
The God of Death is the name given to the Relic of Death in Paranormal Order RPG. This entity of Death and Knowledge, also known as Dimension Parasite, is the entity who controls time itself, protecting the universe's chronology. As a Relic, the God of Death is the maximum representation of the element "Death". As such, they are the strongest being of the Death element, manifesting itself in many places and shapes at the same time. 
When not carried, the Relic manifests itself in the form of an anachronistic civilization, which can vary in name between Holy Cradle, Sacred Beginning, Divine Principle or Eternal Beginning. It can, however, parasitize someone's body, making him become a receptacle for an monstrous manifestation; the God of Death.
==Power and Stats==
Tier: At least , likely far higher
Name: The Relic of Death, The God of Death, The Dimension Parasite
Origin: Ordem Paranormal
Gender: Inapplicable, referred as male
Age: Older than human civilization/transcends time
Classification: Creature, Death, Undead, Parasite
Powers and Abilities: 
<tabber>
|-|Abilities=
Superhuman Physical Characteristics, Large Size (Type 0), Extrasensory Perception (Can see through darkness and invisibility. As a creature of Death, he can also see things through the passage of time), Death Manipulation, Necromancy and limited Mind Manipulation (Can reanimate nearby corpses and control them. Can also control any Death creature), possibly Acausality (Type 1), Immortality (1, 2, 3, 6, 7 and 8; Doesn't age since he is a creature from the Other Side, can regenerate himself and, should he die, he would simply take over the closest corpse, or the body with the highest Paranormal Exposure, recovering his HP and healing from all conditions affecting him. Once his Enigma of Fear is solved, he loses his Immortality types 3, 6 and 8), Regeneration (At least Mid, probably High-Mid), Time Manipulation, Perception Manipulation, Age Manipulation, Paralysis Inducement and Madness Manipulation (Should he grab someone, he can speed up their time, but make them feel each second passing by, paralyzed and without being able to act. For every year aged, the grabbed person loses Sanity, becoming insane after losing enough sanity), Time Manipulation and Time Travel (Can move through time and also gradually accelerate himself through it), Madness Manipulation (Type 3), Durability Negation (Deals "Death damage", a type of Paranormal damage. Paranormal damage ignores resistence to Cut, Impact, Ballistic and Puncture damage. He can also ignore durability with his aging ability), limited Power Nullification and Immortality Negation (As the Relic of Death, he is the key to solve the Relic of Blood's Enigma of Fear, making The Devil lose his immunity to damage, can negate a mark's control over their marked, which is otherwise impossible)
|-|Resistances=
Resistance to Mind Manipulation and Madness Manipulation (Creatures from the Other Side cannot be controlled and are immune to mind manipulation and mental conditions. They also don't have Sanity, and as such are immune to mental damage), Paranormal Effects, Status Effect Inducement and Paralysis Inducement (Is immune to stun and paralysis conditions. Can also end up to 2 conditions affecting him every turn), Fear Manipulation (Creatures from the Other Side are immune to Fear damage and its effects) and Death Manipulation (Is immune to Death damage and its effects)
</tabber>
Attack Potency: At least Small Building level, likely far higher (As the maximum representation of the element of Death, he should be far stronger than the Spiral Reaper), attacks ignores conventional durability.
Speed: At least Superhuman, with at least Supersonic reaction speeds(can easily dodge bullets), higher over time(will constantly accelerate himself in battle).
Lifting Strength: At least Class K(Stronger than the likes of Spiral Reaper and Annihilation).
Striking Strength: At least Small Building level.
Durability: At least Small Building level, likely far higher
Stamina: Superhuman (Can end up to 2 conditions affecting every turn, which includes fatigue and tiredness)
Range: Extended Melee Range, Tens of Meters with some abilities
Standard Equipment: None notable.
Intelligence: Extraordinary Genius (Is an ancient being, with knowledge surpassing the limits of mankind on several subjects which include Science, Occultism, Arts, etc., in terms of physical combat should be comparable to The Host, who is an amalgamation of the minds of several warriors from different times including Arnaldo Fritz who was both a combat and occultism genius, as well as Plautus and Aeneas, who constantly engaged in gladiatorial battle with dozens of opponents and won) 
Weaknesses: Is vulnerable to Energy damage. Once his Enigma of Fear is solved, the God of Death loses his regeneration, some of his immortalities and the ability to accelerate himself through time.
Notable Attacks/Techniques:
* Infinite Cycle: The God of Death recovers health at the start of each one of his turn. When it is reduced to 0 HP or less, it turns into a puddle of slime. He then manifests on the corpse closest to the original body (or on the body with the highest NEX at its reach), recovering all of his HP and healing from all conditions. When his Enigma of Fear is solved, he loses his regeneration and the ability to manifest itself in a nearby body when dead.Ordem Paranormal RPG: Livro de Regras, pg. 230
* Destroy the Devil: The God of Death is the only thing capable of solving the Devil's Enigma of Fear.Ordem Paranormal RPG: Livro de Regras, pg. 230
* Lord of Time: The God of Death manipulates time. At the start of each round, he receives an additional turn on the initiative count.Ordem Paranormal RPG: Livro de Regras, pg. 230
* Control Internal Clock: At the start of each of his turns, the God of Death can end up to two conditions affecting him.Ordem Paranormal RPG: Livro de Regras, pg. 230
* Control the Dead: The God of Death controls any creature of Death at long range(up to 36 meters), commanding them to move and/or attack.Ordem Paranormal RPG: Livro de Regras, pg. 230
* Descending Spiral: The God of Death can speed up the time of a grabbed creature, but make them feel each second passing by, paralyzed and without being able to act. The creature ages a certain ammount of years. For every 1 year aged, the creature loses sanity, becoming insane after enough time.Ordem Paranormal RPG: Livro de Regras, pg. 230
* Destructive Spiral: The God of Death creates a huge spiral of Death with 12m radius at long range(up to 36 meters). All characters within that area suffer Death damage.Ordem Paranormal RPG: Livro de Regras, pg. 230
ENIGMA OF FEAR: The God of Death is the primordial manifestation of Death in reality. He's a entity that surpasses human understanding, and is the true guardian of chronology, capable of completely manipulating the perception of time within Reality. The God of Death is a manifestation of immeasurable power, and saying his name is enough to make experienced agents completely silent. Nobody knows how to destroy it, but all the assumptions point out that the answer is in another entity. If his Enigma Fear is solved, the God of Death loses its "Infinite Cycle" and "Lord of Time" abilities.Ordem Paranormal RPG: Livro de Regras, pg. 231
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Ordem Paranormal
Category:Role-playing Characters
Category:Game Characters
Category:Antagonists
Category:Life Users
Category:Immortals