Plants Vs Zombies: Breaking The System (2.0 Plants)

== About ==
2.0 Plants are plant upgrades in Plants Vs Zombies: Breaking the System that can be purchased with coins on zBay. They all have the prerequisite of owning the base plant before purchasing the upgrade.
== Upgrades ==
=== Homeowner's Lawn ===
==== Peashooter 2.0 ====
* Deals more damage than your average peashooter.
* Sun cost: 100.
* Recharge: fast.
* Damage: 1.25nds every 1.5 seconds.
* Range: Single lane.
* Plant food: Rapidly shoots 60 peas.
* Purchase cost: 1000 coins. However, the coins necessary are given to you for the tutorial.
* This is the only plant upgrade players are required to purchase.
==== Sunflower 2.0 ====
* Produces sun faster than your average sunflower.
* Sun cost: 50.
* Recharge: fast.
* Special: Produces 50 sun every 20 seconds.
* Plant food: Produces 150 sun immediately.
* Purchase cost: 5000 coins.
==== Wall-nut 2.0 ====
* More durable than normal wall-nuts.
* Sun cost: 50.
* Recharge: Sluggish.
* Toughness: 90nds.
* Plant food: Creates 90nds iron armor.
* Purchase cost: 5000 coins.
==== Potato Mine 2.0 ====
* Arms faster than your average potato mine.
* Sun cost: 25.
* Recharge: Sluggish.
* Damage: 90nds in a 1x1 area.
* AOE: Single tile.
* Range: Contact.
* Special: Takes 5 seconds to arm.
* Plant food: Instantly arms and fires two armed potato mines on two random tiles of the lawn.
* Purchase cost: 5000 coins.
=== Containment Conundrum ===
==== Cabbage Pult 2.0 ====
* Deals more damage than your normal cabbage pult.
* Cost: 100 sun.
* Recharge: Fast.
* Damage: 2.5 normal damage shots over 3 seconds.
* Range: Lobbed single lane.
* Plant food: Launches a cabbage at every zombie and obstacle on the lawn dealing 10nds to them each.
* Purchase cost: 5000 coins.
==== Scrambles 2.0 ====
* Costs less sun than your average Scrambles.
* Cost: 25 sun.
* Recharge: Sluggish.
* Damage: 1nds.
* Range: 3x3.
* Single use.
* Special: Removes all energy shields such as barrier and shields of energy shielded zombies in a 3x3 area.
* Purchase cost: 7500 coins.
==== Sawthorn 2.0 ====
* Hurts armor more than your standard Sawthorn.
* Cost: 150 sun.
* Recharge: Fast.
* Damage: 1.5nds to standard targets, 2nds to coneheads, and 2.25nds to bucketheads over 1.5 seconds.
* Range: Single lane.
* Special: Ignores most energy shields.
* Special: Ignores damage reduction.
* Special: Does extra damage to enemies with armor.
* Plant food: Fires a massive slow moving saw like leaf that deals 25nds to everything in the lane regardless of damage reduction.
* Purchase cost: 7500 coins.
==== Cactus 2.0 ====
* Pierces more zombies than your average cactus and completely ignores weaker barriers.
* Cost: 175 sun.
* Recharge: Fast.
* Damage: 1.5 nds to up to 5 zombies while shooting, 0.5nds every .526 seconds to zombies stepping on it while buried.
* Range: Single lane multi-hit.
* Special: Buries herself when zombies get near her to deal damage to zombies from below.
* Special: Can pierce Green, Yellow, and Purple barriers.
* Plant food: Supercharges with electricity having two extra pierce on its shots and dealing double damage for the rest of its life.
* Purchase cost: 5000 coins.
==== Jammer-Pult 2.0 ====
* Stuns zombies longer than your average jam pult.
* Cost: 175 sun.
* Recharge: Fast.
* Damage: 1.25nds to standard targets and 1.5nds to all energy shields over 1.5 seconds.
* AOE: 1x1 tiles.
* Range: Lobbed single lane.
* Special: Stuns targets for .75 seconds.
* Special: Does extra damage to shields.
* Plant food: Fires a Jam shot at every zombie and obstacle on the screen dealing 12.5nds to them and 15nds if they are shielded.
* Purchase cost: 7500 coins.
=== Mainstream Cyber Scream ===
==== Peaxel 2.0 ====
* Deals more damage and damage over time than your average Peaxel.
* Cost: 150 sun.
* Recharge: Fast.
* Damage: 1.1nds every 3 seconds.
* DOT: 1.1nds every 1.5 seconds.
* Range: Single lane
* Special: Shots deal damage over time to zombies.
* Plant food: Shoots big Peas up a the sky towards all zombies dealing 10nds to each.
* Purchase cost: 7500 coins.
==== Tangentrine 2.0 ====
* Stalls target zombie longer than your average Tangentrine.
* Cost: 50 sun.
* Recharge: Slow.
* Damage: 1nds.
* Range: Contact.
* Single use.
* Special: Stalls target zombie for 12 seconds.
* Special: If an active zombie touches a stalled zombie, it will also be stalled for whatever time the stalled zombie had remaining.
* Plant food: Stalls all zombies on screen.
* Purchase cost: 5000 coins.
==== LOGrithm 2.0 ====
* Adds up damage faster than your average LOGrithm.
* Cost: 200 sun.
* Recharge: Fast.
* Damage: 1.5nds +.125nds for every zombie in its lane every 1.5 seconds.
* Range: Single lane.
* Special: Deals extra damage depending on how many zombies are in its lane.
* Plant food: Permanently upgrades and factors zombies in the lanes above and below it towards its damage count for the remainder of its life.
* Purchase cost: 7500 coins.
==== Blueberry Bitbomb 2.0 ====
* Deals heavier area damage than your average Blueberry Bitbomb.
* Cost: 125 sun.
* Recharge: Sluggish.
* Damage: 90nds on the tile it is planted, 40nds on surrounding tiles.
* Range: 3x3.
* Single use.
* Special: Slows surviving zombies down 50%.
* Purchase cost: 10000 coins.
==== Clocklumbine 2.0 ====
* Speeds plants up faster than your average Clocklumbine.
* Cost: 50 sun.
* Recharge: Moderate.
* Damage: None.
* Range: single tile.
* Special: Increases speed of any plant planted on this by 33%.
* Plant food: Teleports all zombies back two spaces.
* Purchase cost: 7500 coins.
=== Glitch Sitch ===
==== Plantern 2.0 ====
* Slowly damages zombies in it's lit up radius.
* Cost: 25 sun.
* Recharge: Fast.
* Damage: 0.3 damage every 1.5 seconds.
* AOE: 3x3.
* Radius: 3x3.
* Special: Illuminates a 3x3 area around it.
* Plant food: Illuminates a 5x5 area around it for 20 seconds.
* Purchase cost: 12500 coins.
==== Skeleton Key Flower 2.0 ====
* Produces sun faster then your Skeleton Key Flower.
* Cost: 75 sun.
* Recharge: Fast.
* Toughness: 10nds.
* Special: Slows targets that tries to eat it.
* Special: Produces 50 frozen sun every 20 seconds.
* Hidden stat: Immune to intense Temperatures. Intense heat will thaw frozen suns instantly.
* Plant food: Produces 150 frozen sun instantly.
* Purchase cost: 7500 coins.
==== Nymphaea Red Flare 2.0 ====
* Illuminates the board longer than your standard Nymphaea Red Flare.
* Cost: 50 sun.
* Recharge: Sluggish.
* Range: Entire board.
* Single use
* Special: Creates a flare that Illuminates the entire board for 12 seconds then disappears.
* Purchase cost: 5000 coins.
==== Apple Spider 2.0 ====
* Fires better webs and uses better poison than the normal Apple Spider.
* Cost: 250.
* Recharge: Fast.
* Damage: 2nds over 3 seconds (lobbed web), 1.1nds over 1.5 second (bite).
* DOT: 1.1nds every 1.5 seconds (bite).
* Range: Lobbed single lane (web), 1x1 (bite).
* Special: Stops lobbing webs and bites zombies when they get in range.
* Special: Slows zombies down by 25% with its lobbed web flings.
* Special: Poisons zombies with its bites dealing damage over time.
* Plant food: Throws special webs at every zombie on screen dealing 5nds, slowing, and poisoning them.
* Purchase cost: 10000 coins.
==== En-Tree guard 2.0 ====
*Deals better damage than your standard En-Tree guard.
* Cost: 100
* Recharge: Sluggish.
* Damage: 3nds over 3 seconds.
* Range: 1x1
* Toughness: 80nds.
* Speed: hungry.
* Special: Immediately walks forward charging towards the zombies.
* Special: re-Illuminates any infected tile it touches.
* Plant food: Gains thorn armor now with 160nds toughness and dealing 4nds over 3 seconds so long as the armor is intact.
* Purchase cost: 10000 coins.
=== Heat Treat ===
==== Arcticlove 2.0 ====
* Cools down your plants longer than your standard Arcticlove.
* Cost: 0 sun.
* Recharge: Mediocre.
* Instant use.
* Special: Cools down plants for a 90 seconds.
* Purchase cost: 5000 coins.
==== Snow Pea 2.0 ====
* Fires faster than your average Snow pea.
* Cost: 150 sun.
* Recharge: Fast.
* Damage: 1nds over 1.25 seconds.
* Range: Single lane.
* Special: Chills zombies on impact.
* Special: Immune to intense temperatures.
* Special: Protects adjacent plants from intense heat.
* Plant food: Creates an ice trail slowing all zombies in the lane and fires 60 frozen peas.
* Purchase cost: 10000 coins.
==== Poco Red Hot Poker 2.0 ====
* Comes with a chance to light zombies on fire unlike your standard Poco red Hot Poker.
* Cost: 100 sun.
* Recharge: Fast.
* Damage: 2nds every 1.5 seconds.
* Range: 3 tiles.
* AOE: 3x1.
* Special: Immune to intense temperatures.
* Special: 20% chance to light zombies on fire dealing .5nds every second for 10 seconds. Does not stack.
* Special: Deals 3nds over 1.5 seconds in intense temperatures.
* Plant food: Skewers zombies in the entire lane dealing 30nds and lighting them on fire dealing 2nds every second for 10 seconds.
* Purchase cost: 10000 coins.
==== Firewall Nut 2.0 ====
* Gains damage resistance faster than your average Firewall nut and plant food has greater damage resistance.
* Cost: 75.
* Recharge: Sluggish.
* Toughness: 60nds.
* Special: Immune to intense temperatures
* Special: Gains 50% damage resistance after 55 seconds.
* Special: Heals itself 10nds every 30 seconds in intense heat.
* Plant food: Heals itself and gains 80% damage resistance.
* Purchase cost: 12500 coins.
==== Fan Leaf 2.0 ====
* Pushes zombies back a tile unlike the normal fan leaf.
* Cost: 50.
* Recharge: Fast.
* Instant use.
* Special: Cools all plants in a 9x3 area for 20 seconds.
* Special: Pushes all zombies in its range back 1 tile.
* Special: Blows away flying enemies in a 9x3 area.
* Purchase cost: 10000 coins.
=== Simulation Z ===
==== Puff Shroom 2.0 ====
* Has better range than your standard puff shroom.
* Cost: 0 sun.
* Recharge: Fast.
* Damage: 1nds over 1.5 seconds.
* Range: 4 tiles.
* Plant food: Every Puff Shroom will launch 30 spore rapidly.
* Purchase cost: 5000 coins.
==== Data Tree 2.0 ====
* Unlike the standard data tree, you can tap it when it glows to shoot a bolt of energy.
* Cost: 200 sun.
* Recharge: Fast.
* Damage: 10nds every 30 seconds if tapped.
* Range: Single lane.
* Special: Tap the Data Tree 2.0 when it glow to release a powerful shot of energy.
* Special: Produces 50 sun every time a plant worth 50 sun or more is planted within a 3x3 area of it.
* Special: Refunds nothing when sold.
* Plant food: Fires a beam in its lane dealing 90 damage to all zombies in it.
* Purchase cost: 12500 coins.
==== Synerpea Shooter 2.0 ====
* Gets even stronger if there are two adjacent Synerpea shooters unlike the normal version.
* Cost: 75 sun.
* Recharge: fast.
* Damage: 0.5nds alone, 1nds if adjacent to another Synerpea Shooter, and 1.5nds if adjacent to two other Synerpea shooters all over 1.5 seconds.
* Range: Single tile.
* Special: Deals double damage if adjacent to another Synerpea Shooter and triple damage if adjacent to two of them.
* Plant food: Fires 30 peas alone, 60 peas if adjacent to another Synerpea Shooter, and 90 if adjacent to 2 of them.
* Purchase cost: 15000 coins.
==== Pixlacorn 2.0 ====
* Also splits into smaller version to the left of the tile when the large Pixlacorn is destroyed.
* Cost: 150.
* Recharge: Slow.
* Toughness: 60 normal damage bites (large), 30 normal damage bites (medium), 15 normal damage bites (small).
* Special: Splits into four smaller Pixlacorns when destroyed. One in its place, one in the lane above, one in the lane below, and one to the left. When those are destroyed, they repeat the process except without one splitting to the left. They produce smallest Pixlacorns that do not repeat the process.
* Plant food: Spawns two smaller size pixlacorns on random tiles.
* Purchase cost: 12500 coins.
==== Firethorn 2.0 ====
* Fires faster than your average Firethorn.
* Cost: 150.
* Recharge: Fast.
* Damage: 2nds over 2 seconds.
* Range: Multi lane. (The lane above, the lane below, and the lane it's on.)
* Plant food: Shoots 6 thorns each at the five closest zombies in its three lanes of targeting.
* Purchase cost: 10000 coins.
=== Decycle Bin ===
==== Boltonia 2.0 ====
* Produces petals faster than your average Boltonia.
* Cost: 250 sun.
* Recharge: Fast.
* Damage: 5nds over 5 seconds indirectly to all zombies in the lane.
* Range: Single lane.
* Special: Produces a hovering flower every 6 seconds that travels forwards slowly and drops 5nds seeds on every zombie it encounters.
* Plant food: Produces an extra large flower that slashes all zombies in its lane dealing 90nds. This one travels and flighty speed.
* Purchase cost: 15000 coins.
==== Hollyshock 2.0 ====
* Unlike the standard version, can hurt two other zombies in it's same lane.
* Cost: 175
* Recharge: Fast.
* Damage: 1nds over 1.5 seconds to up to 5 zombies.
* Range: Single lane. Potentially arcs to multi-lane.
* Special: Upon hitting the first zombie, the electricity splits into three arcs hitting two adjacent zombies in the same lane, one adjacent zombie in the above lane, and one adjacent zombie in the lane below. Provided there are adjacent zombies.
* Plant food: Rapidly fires five strong lightning bolts from the sky that hit the five strongest zombies on the screen dealing 30nds damage each.
* Purchase cost: 15000 coins.
==== Blastcap 2.0 ====
* Deals more damage than your average Blastcap.
* Cost: 150
* Recharge: Slow.
* Damage: 60nds in a 3x3 area (explosion). 90nds (cap).
* Range: entire screen (cap).
* AOE: 3x3 area (explosion).
* Instant use.
* Special: Launches a spore cap into the sky that falls one second later on the toughest zombies dealing additional damage.
* Purchase cost: 17500 coins.
==== Digitare 2.0 ====
* Costs less than your average Digitare.
* Cost: 175.
* Recharge: Fast.
* Damage: 1nds over 0.33 seconds.
* Range: Adjacent tiles.
* Toughness: 10nds.
* Special: Ignores damage reduction.
* Plant food: Spins around dealing 90nds to all zombies in a 3x3 area.
* Purchase cost: 12500 coins.
==== RAMnus 2.0 ====
* Stuns large zombie unlike the original RAMnus
* Cost: 100
* Recharge: Mediocre.
* Damage: 10nds.
* Range: single forward tile.
* AOE: 1x1.
* Special: Stuns zombies too large to throws for 3 seconds.
* Special: Knocks Zombies back 4 tiles.
* Single use.
* Plantfood: Hits the ground pushing all on screen zombies back 1 tile.
* Purchase cost: 12500 coins.
=== Motherboard Mayhem ===
==== Electric Currant 2.0 ====
* Creates stronger electrical fences than it's normal counterpart.
* Cost: 150 sun.
* Recharge: Mediocre.
* Damage: 2.25nds every 1.5 seconds (electrical fence), 2.25nds every second (melee attack).
* Range: Tile and column (electrical fence), melee (melee).
* Special: Creates an electrical fence between every two electric currents that are in the same row or column. This fence damages all zombies that pass through it.
* Plant food: Boosts power to deal 4nds with each fence and melee attack that the boosted Currant is part of.
* Purchase cost: 15000 coins.
==== Reroute Sprout 2.0 ====
* Has a higher stun and lane change chance than your average Reroute Sprout.
* Cost: 150
* Recharge: Fast.
* Damage: 1nds every second.
* Range: Single lane.
* Special: 25% chance to make zombies switch lanes and a 15% chance to stun them.
* Plant food: Fires a forward bolt that deals 10nds and forces all zombies in its lane to change lanes.
* Purchase cost: 15000 coins.
==== Ovate Override 2.0 ====
* lasts longer than your average Ovate Override.
* Cost: 100 sun.
* Recharge: Sluggish.
* World exclusive.
* Special: Turns the Motherboard green for 35 seconds making plants deal more damage and zombies move half as fast.
* Purchase cost: 12500 coins.
==== Threepeater 2.0 ====
* Deals more damage than your average repeater.
* Cost: 300.
* Recharge: Fast.
* Damage: 1.25nds every 1.5 seconds (x3).
* Range: Multi-lane.
* Special: Attacks three lanes simultaneously.
* Plant food: Shoots 30 peas each in three directions, font, up (changing from 0 to 90 degrees), and down (changing from 0 to 90 degrees).
* Purchase cost: 17500 coins.
==== Shellshock Hickory 2.0 ====
* Debuff lasts longer than your average Shellshock Hickory's.
* Cost: 250.
* Recharge: Fast.
* Damage: 4nds over 3 seconds.
* Range: Lobbed single lane.
* Special: Targets the strongest zombie.
* Special: Makes targets take an additional .5nds from all attacks for 20 seconds.
* Plant food: Fires 10 heavy shots at the ten strongest zombies on the screen dealing 8nds each and making them take and additional 1nds from all attacks fro 10 seconds.
* Purchase cost: 17500 coins.
=== Digital Shop Disaster ===
==== Execute Commandelina 2.0 ====
* Deals extra damage sooner than your average Execute Commandelina.
* Cost: 150 sun.
* Recharge: Fast.
* Damage: 1nds every 1.5 seconds. 3nds per 1.5 seconds to zombies below 60% of their maximum health.
* Range: Single lane.
* Special: Deals triple damage to zombies that have less than 60% of their health.
* Plant food: Releases a pollen shock wave that deals 20nds to every zombie on the screen with ore than 50% health and 60nds to every zombie on the screen with less than 60% health.
* Purchase cost: 12500 coins.
==== Tracerastium 2.0 ====
* Gains damage faster than your average Tracerastium.
* Cost: 125 sun.
* Recharge: Fast.
* Damage: 0.06nds every .1 seconds +.0012nds per second of attacking the target zombie.
* Range: Single lane.
* Special: Fires continuously at the first zombie it targeted until it is dead.
* Special: Gains increasing damage per second of attacking a zombie. Resets when it changes zombies.
* Plant food: Fires a large beam in its lane that ignores armor, deals 50nds to zombies in it's lane, and deals 25nds to zombies in adjacent lanes.
* Purchase cost: 10000 coins.
==== Spikeweed 2.0 ====
* Attacks faster than your average Spikeweed.
* Cost: 100 sun.
* Recharge: fast.
* Damage: 0.5nds every 0.5 seconds.
* Range: Contact.
* Special: Can't be eaten by zombies.
* Special: Sacrifices itself to destroy zombies that would normally crush it.
* Plant food: Pulls all zombies in its lane towards it and deals 36nds to all enemies in its lane over 4.5 seconds.
* Purchase cost: 7500 coins.
==== Blackberry bouncer 2.0 ====
* Deals more damage than your average Blackberry bouncer.
* Cost: 200 sun.
* Recharge: Fast.
* Damage: 1.2nds minus .24nds per previous zombie the shot hit up to five zombies. All over 1.5 seconds.
* Range: Single lane. Can bounce to multiple lanes.
* Special: Bounces up or down a lane each time it hits a zombie.
* Special: Can hit up to five zombies each time dealing 20% less damage.
* Plant food: Fires fifteen blackberries rapidly.
* Purchase cost: 12500 coins.
==== Spikerock 2.0 ====
* Attacks faster than your average Spikerock.
* Cost: 250 sun.
* Recharge: Fast.
* Damage: 1nds every 0.5 seconds.
* Range: Contact.
* Special: Can't be eaten by zombies.
* Special: Can destroy up to three zombies that would normally crush it. Dies the third time.
* Plant food: Pulls all zombies in its lane towards it and deals 36nds to all enemies in its lane over 4.5 seconds.
* Purchase cost: 10000 coins.
=== Memory Lane ===
==== Sun Shroom 2.0 ====
* Produces small suns faster than your average sun shroom.
* Cost: 25 sun.
* Recharge: Fast.
* Special: Produces Small sun, then medium sun, then large sun every 20 seconds.
* Special: Gradually gets bigger over time producing more sun. First after 42 seconds, then after 70 seconds.
* Plant food: Grows fully instantly and produces 75 sun.
* Purchase cost: 15000 coins.
==== Fume Shroom 2.0 ====
* Shoots farther than your average fume shroom.
* Cost: 125 sun.
* Recharge: Fast.
* Damage: 2nds every 2 seconds.
* Range: Piercing five tiles.
* AOE: 1x5.
* Plant food: deals 75nds over 3 seconds to all zombies in its lane and pushes them back.
* Purchase cost: 15000 coins.
==== Magnet Shroom 2.0 ====
* Throws metal harder than your average magnet shroom.
* Cost: 100 sun.
* Recharge: Mediocre.
* Damage: 18nds per projectile.
* Range: 5x5 (magnet), single lane (throw back).
* Special: Removes metal objects from zombies and throws them at them.
* Plant food: Attracts up to 20 metal objects and throws them all.
* Purchase cost: 10000 coins.
==== Jalapeno 2.0 ====
* Lights surviving zombies on fire unlike the normal Jalapeno.
* Cost: 125 sun.
* Recharge: Very slow.
* Damage: 90nds.
* AOE: Single lane.
* Instant use.
* Special: Lights surviving zombies on fire dealing .5nds every second for 10 seconds. Does not stack.
* Purchase cost: 12500 coins.
==== Chili pepper 2.0 ====
* Chills zombies after freezing them unlike a normal Chili pepper.
* Cost: 125 sun.
* Recharge: Very slow.
* Damage: 45nds.
* AOE: Single lane.
* Instant use.
* Special: Freezes surviving zombies for 10 seconds then chills them for another 10 seconds.
* Purchase cost: 12500 coins.
=== Code Carnage ===
==== Stone Root 2.0 ====
* More durable than your average Stone Root
* Cost: 100 sun.
* Recharge: Slow.
* Toughness: 25nds.
* Special: When planted on a conveyor belt, it forces the belt to stop moving until it is destroyed.
* Plant food: Spreads roots in it's entire lane making zombies get stuck for 10 seconds.
* Purchase cost: 5000 coins.
==== Gold Leaf 2.0 ====
* Sometimes produces coins unlike normal gold leaf.
* Cost: 50 sun.
* Recharge: Slow.
* Instant use.
* Special: Turns the tile it is placed on into a gold tile. Gold tiles produce sun every 30 seconds if a plant is on top of it.
* Special: Has a 25% chance to produce a silver coin along with sun.
* Purchase cost: 15000 coins.
==== Hacker Fruit 2.0 ====
* Attacks faster than your average hacker fruit.
* Cost: 400 sun.
* Recharge: slow.
* Damage: Half a zombie's maximum hp and 100nds to bosses over 25 seconds.
* Range: Single lane.
* Special: Deals damage equal to half of a zombie's maximum hp and halves their attack power. Does not work on bosses but deals 100nds damage to them.
* Plant food: Halves the current health of all zombies on screen.
* Purchase cost: 10000 coins.
==== EMPeach 2.0 ====
* Damages shields unlike EMPeach.
* Cost: 25 sun.
* Recharge: Sluggish.
* AOE: 5x5.
* Instant use.
* Special: Disables machines, conveyor belts, and shielded zombies for 10 seconds.
* Special: Deals 20nds to shields.
* Purchase cost: 10000 coins.
==== Diffusion Pea 2.0 ====
* Costs less than the average Diffusion Pea.
* Cost: 225 sun.
* Recharge: Fast.
* Damage: 1nds over 1.5 seconds.
* Range: Single lane.
* Special: Permanently removes a zombie's capability of being copied.
* Special: Ignores damage reduction.
* Plant food: Rapidly fires 60 peas.
* Purchase cost: 10000 coins.
=== Terabytes of the Deep ===
==== O2 algae 2.0 ====
* Oxygen makes plants shoot 10% faster unlike normal 02 Algae.
* Cost: 25 sun.
* Recharge: Average.
* Range: Single tile.
* Special: Creates an air bubble on the tile it's on so that plants can be planted there.
* Special: Will be ignored by most zombies.
* Special: Plants in air the bubble shoot 10% faster.
* Weakness: Can be destroyed by Vacuum Zombies and the Triangulober's Primordial Code.
* Plant food: Expands air bubble to a 3x3 area.
* Purchase cost: 7500 coins.
==== Datil-pult 2.0 ====
* Has a better status effect chance than your standard Datil-pult.
* Cost: 15.0 sun.
* Recharge: Fast.
* Damage: 3nds over 3 seconds, 2nds over 3 seconds if the projectile touches water.
* Range: Lobbed single lane.
* Special: Immune to intense temperatures.
* Special: Deals 3.5nds over 3 seconds.
* Special: Has a 10% chance to light target on fire dealing .5nds every second for 10 seconds unless it hits water.
* Special: Solidifies when it hits water losing it's burn chance and 1nds of damage, but gaining a 30% chance to stun zombies for 5 seconds.
* Plant food: Launches a red hot Datil at every zombie on the lawn dealing 15nds to each, 12nds if it touches water.
* Purchase cost: 12500 coins.
==== Peacharge 2.0 ====
* Deals more damage than your average Peacharge.
* Cost: 125 sun.
* Recharge: Fast.
* Damage: 1.25nds over 1.5 seconds.
* Range: Single lane.
* Special: When a zombie is killed by this plant, it reduces a random seed packet cooldown by 5 seconds.
* Plant food: Instantly recharges the packet with the shortest cooldown and rapidly fires 60 peas with the same effect as usual.
* Purchase cost: 12500 coins.
==== Guacodile 2.0 ====
* Deals more damage while charging than your average Gaucodile.
* Cost: 125 sun.
* Recharge: Fast.
* Damage: 1nds over 1.5 seconds (pits), 9nds per bite (rush).
* Range: Single lane.
* Special: Can be planted underwater.
* Special: When attacked, rushes forward off the lawn dealing 7.5nds per bite. The Guacadile is lost however.
* Plant food: Summons two smaller Guacodiles to rush off screen without doing so itself.
* Purchase cost: 12500 coins.
==== Bluescreen Junipers 2.0 ====
* Fires faster than your average Bluescreen Juniper.
* Cost: 200 sun.
* Recharge: Fast.
* Damage: 1nds over 1.25 seconds.
* Range: Every tile to the right of it's column.
* Special: Has a 10% chance to instantly kill non-gargantuars and non-bosses. It has a 10% chance to deal 10X damage to them instead.
* Plant food: Instantly kills the three strongest enemies on the screen.
* Purchase cost: 17500 coins.
=== Import Crash ===
==== Adblock almond 2.0 ====
* Receives even less damage from Import Zombies than normal Adblock almonds.
* Cost: 75 sun.
* Recharge: Average
* Toughness: 60nds
* Special: Immune to projectiles.
* Special: Being hit by an Import Zombie only reduces 15nds of its health.
* Plant Food: Heals itself and gains 60nds of armor with the abilities as it.
* Purchase cost: 12500 coins.
==== Buffer Basia 2.0 ====
* Has a better stun chance than your standard Buffer Basia
* Cost: 175 sun.
* Recharge: Average.
* Damage: 1nds of up to five zombies over 2 seconds
* Range: Single lane, multi-hit.
* Special: Each shot has a 15% chance to stun zombies for 1 second.
* Special: Each shot automatically stuns Import Zombies for 1 second.
* Plant food: Fire a beam that deals 20nds to all zombies in the lane and stuns them for 10 seconds.
* Purchase cost: 15000 coins.
==== Intensive Carrot 2.0 ====
* Heals plants for more than the normal Intensive carrot.
* Cost: 100 sun.
* Recharge: Sluggish.
* Range: Single Tile.
* Instant Use.
* Special: Revives a plant to 75% health rounded up.
* Purchase cost: 15000 coins.
==== Witch Hazel 2.0 ====
* Cheaper than your average Witch Hazel.
* Cost: 175 sun.
* Recharge: Slow.
* Range: Multi-lane.
* Special: Every 18 seconds, it transforms a random zombie into a puff shroom.
* Plant food: Transforms the closest Zombie into a Code-shroom.
* Purchase cost: 15000 coins.
==== Seedburst 2.0 ====
* Breaks into more projectiles than your average Seedburst.
* Cost: 300 sun.
* Recharge: Fast.
* Damage: 2nds over 3 seconds (x4).
* Range: Piercing, multi-lane.
* Special: Projectiles split into 4 smaller ones mid-air and each hit an independant zombie in the same lane.
* Plant food: Fires a large seed into each lane that split into 5 smaller seeds each and attack independently to deal 10nds each.
* Purchase cost: 17500 coins.
=== zBay ===
==== Chomper 2.0 ====
* Chews faster than the standard Chomper and bites harder.
* Sun cost: 150.
* Recharge: Fast.
* AOE: single.
* Damage: Instant death to edible zombies, 15nds to inedible zombies through biting.
* Range: 2 tiles.
* Special: Swallows zombies whole, then chews for 18 seconds.
* Plant food: Sucks up up to 3 zombies in its lane devouring them with no cooldown. Then burps pushing zombies in its lane back.
* Purchase cost: 12500 coins.
==== Ma-lunge-ggay 2.0 ====
* Damages is reduced less than the average Ma-lunge-ggay.
* Cost: 225.
* Recharge: Sluggish.
* Toughness: 20nds.
* Damage: 10nds, 7nds, or 5nds per 5 seconds depending on damage taken (projectile). Instant death (swallow).
* Range: 1x2 devouring range, 1x5 projectile range.
* Special: Devours zombies up close leaving it vulnerable for 30 seconds.
* Special: Damage decreases with each degrade.
* Plant food: Grows a large leaf and throws it at the strongest zombie on screen dealing 85nds. It then it devours the three closest zombies in it's lane instantly.
* Purchase cost: 5000
==== Cherry Bomb 2.0 ====
* Deals more damage in the center than normal cherry bombs.
* Sun cost: 150.
* Recharge: Sluggish.
* AOE: 3x3.
* Damage: 90nds to all adjacent tiles and 120nds to the center tile.
* Range: 3x3.
* Instant use.
* Purchase cost: 20000 coins.
==== Acid Apple Bomb 2.0 ====
* Takes less time to charge than your average Acid Apple Bomb.
* Sun cost: 150.
* Recharge: Slow.
* AOE: 3x3.
* Damage: 90nds (explosion), 2nds per second acid cloud.
* Range: 3x3.
* Instant use.
* Special: Explodes after 1 second and leaves an acid cloud in the explosion area for 10 seconds after the explosion.
* Purchase cost: 10000 coins.
==== Marigold 2.0 ====
* Produces coins faster than your average marigold.
* Sun cost: 50.
* Recharge: Slow.
* Special: Produces a silver or gold coin once every 20 seconds.
* Plant food: Produces three gold coins.
* Purchase cost: 10000 coins.
==== Repeater 2.0 ====
* Deals more damage than your average repeater.
* Sun cost: 200.
* Recharge: Fast.
* Damage: 1.25 x 2 nds every 1.5 seconds.
* Range: Single lane.
* Plant food: Fires 90 peas rapidly.
* Purchase cost: 10000 coins.
==== Gatling Pea 2.0 ====
* Deals more damage than your average Gatling Peas and has a small change to fire five peas.
* Sun cost: 400.
* Recharge: Fast.
* Damage: 1.25 x 4 nds every 1.5 seconds, potentially 1.25 x 5 nds every 1.5 seconds.
* Range: Single lane.
* Special: 5% chance of firing 5 peas instead of 4.
* Plant food: Fires 120 peas rapidly.
* Purchase cost: 20000 coins.
==== Snapdragon 2.0 ====
* Has a small chance to light zombies on fire unlike the average Snapdragon.
* Cost: 150 sun.
* Recharge: fast.
* Damage: 1.5nds every 1.5 seconds.
* Range: Forward 2x3.
* Special: Immune to intense Temperatures.
* Special: Deals 2.5nds in intense heat.
* Special: Thaws adjacent plants.
* Special: 10% chance to light zombies on fire dealing .5nds every second for 10 seconds. Does not stack.
* Plant food: Deals 90 damage in a forwards 3x3 area.
* Purchase cost: 25000 coins.
==== Cold Snapdragon 2.0 ====
* Deals more damage than your average Cold Snapdragon and has a small chance to freeze zombies.
* Cost: 150 sun.
* Recharge: Fast.
* Damage: 1.25nds every 1.5 seconds.
* Range: Forward 2x3.
* Special: Slows enemies.
* Special: Immune to intense temperatures.
* Special: Protects nearby plants in a 3x3 area from intense heat.
* Special: 5% chance to freeze zombies for 5 seconds.
* Plant food: Deals 60 damage in a forwards 3x3 area and freezes surviving zombies for 10 seconds.
* Purchase cost: 25000
==== Cutobaga 2.0 ====
* Attacks faster than your average cutobaga.
* Cost: 150 sun.
* Recharge: Slow.
* Damage: 6nds over 1.5 seconds.
* Range: Melee.
* Plant food: Cuts three random zombies instantly killing them.
* Purchase cost: 10000.
==== Cemint 2.0 ====
* Spills cement in a larger area than your standard Cemint.
* Cost: 125 sun.
* Recharge: Sluggish.
* Toughness: 60nds.
* Range: 5 tiles.
* Special: each time it reaches a degrade, it spills wet cement four tiles to the right that keeps zombies from moving for 10 seconds.
* Plant food: Spills wet cement instantly in a 6x5 area. One extra column to the right.
* Purchase cost: 10000.
==== Poppyrazzi 2.0 ====
* Stuns zombies longer than your average Poppyrazzi
* Cost: 75 sun.
* Recharge: Slow.
* AOE: 3x3.
* Single use. Activates on contact.
* Special: Stuns zombies in a 3x3 area for 20 seconds then slows them for another 30 seconds.
* Plant food: Stuns all zombies on the lawn for 30 seconds with a 10% chance of making them walk backwards instead.
* Purchase cost: 15000.
==== Scorched Bush 2.0 ====
* Has a small chance to light zombies on fire unlike the average Scorched Bush and pierces and additional zombie.
* Cost: 175.
* Recharge: Sluggish.
* Toughness: 45nds.
* Damage: 3-5nds to up to 4 zombies every 2 seconds.
* Range: Single lane.
* Special: Pierces up to 4 zombies.
* Special: 10% chance to light zombies on fire dealing .5nds every second for 10 seconds. Does not stack.
* Plant food: Scorched bush burns the ground in it's lane dealing 90 damage to all zombies in it's lane.
* Purchase cost: 7500
==== Code-shroom 2.0 ====
* Shoots farther than your average Code-shroom.
* Cost: 175
* Recharge: Slow
* Toughness: 20nds
* Damage: 3nds per second (error effect) Slightly mediocre, penetrates shields
* Range: 1x5
* Special: Error-izes' zombies that deals 3nds per second when hit with fumes
* Plant food: Same as Fume-shroom, but does hit-hard damage and makes zombies lag.
* Purchase cost: 10000
==== Straw Flerette 2.0 ====
* Has a larger explosion than the average Strawberry Flerette.
* Cost: 175 sun.
* Recharge: Sluggish.
* Toughness: 20nds.
* Damage: 1nds over 1.5 seconds (seeds), 90nds (Tile it's on during explosion), 5nds (adjacent tiles during explosion.).
* Range: Single lane (seeds), 3x3 (explosion).
* Special: Ceases firing and hides when zombies are close to increase it's toughness.
* Special: Explodes when eaten.
* Plant food: Gains 10nds armor and deals 2nds seed damage so long as the armor is intact.
* Purchase cost: 10000
==== Winter Bloomerang 2.0 ====
* Hits more zombies than the normal Winter Bloomerang.
* Cost: 200 sun.
* Recharge: Fast.
* Damage: 2x1nds up to five times over 4.5 seconds.
* Range: Single lane, Multi-hit.
* Special: Can hit up to five zombies twice.
* Special: Chills zombies on contact.
* Special: Immune to intense temperatures.
* Special: Protects adjacent plants from intense heat.
* Plant food: Freezes the ground briefly in a cross shaped pattern chilling all zombies caught in them and fires ten boomerangs each in all four directions.
* Purchase cost: 15000.
==== Stick-o-pot 2.0 ====
* Has more health than your average Stick-o-pot.
* Cost: 50 sun.
* Recharge: Fast.
* Special: Can be planted on and stays in place even when on a conveyor belt.
* Plant food: Creates three copies. One above, one below, and one to the right.
* Purchase cost: 5000
==== Earth-shooter 2.0 ====
* Sleeps for a shorter duration than your average Earth-shooter
* Cost: 375 sun.
* Recharge: Moderate.
* Toughness: 20 normal damage bites.
* Damage: 3nds over 1.5 seconds.
* Range: single lane.
* Special: It's peas can sometimes stack to a zombie. After three peas stack, they explode dealing 9nds damage and making the Earth-shooter sleep for 6.7 seconds.
* Hidden stat: Immune to intense temperatures due to it's atmosphere.
* Plant food: Shoots 10 explosive 9nds peas and takes a 1 second power nap.
* Purchase cost: 7500
==== O-range 2.0 ====
* Lasts longer than your average O-range.
* Cost: 100 sun.
* Recharge: Sluggish.
* Limited existence.
* Special: Increases the range of an attacking plant by a single tile. If the plant can attack an entire single lane, it allows the plant to attack in an additional lane.
* Special: Stacks up to 3 times.
* Purchase cost: 12500
==== Pressure Peashooter 2.0 ====
* Does not die immediately from zombie contact unlike your average Pressure Peashooter.
* Cost: 150 sun.
* Recharge: Fast.
* Damage: 1nds over 1.5, .75, or .375 seconds.
* Range: Single lane.
* Special: Double attack speed when zombies are two tiles from it and quadruples attack speed when zombies are a single tile from it.
* Purchase cost: 10000
==== Graype 2.0 ====
* Deals more damage than your average Graype.
* Cost: 250 sun.
* Recharge: Fast.
* Toughness: 6 normal damage bites.
* Damage: 1.1nds over .5 seconds.
* Range: Piercing entire lawn.
* Special: Follows your finger shooting at wherever it is pointed.
* Special: Pierces zombies.
* Plant food: Fires a beam that deals 10nds per second for 4 seconds.
* Purchase cost: 15000
==== Fairy Moss 2.0 ====
* Fairies last longer than those from your average fairy moss.
* Cost: 350 sun.
* Recharge: Slow.
* Instant use.
* Special: Sends out four random fairies for 25 seconds. (see page for details)
* Purchase cost: 10000
==== Basilisk 2.0 ====
* Offspring are more common and last longer than those from your average Basilisk.
* Cost: 200 sun.
* Recharge: Mediocre.
* Damage: 2.5nds over 1.5 seconds.
* Range: Single lane.
* Special: Poisons zombies for 5 seconds dealing .5 damage per second.
* Special: Sometime releases a baby version of itself that goes to a random lane but deals less damage and only lasts 25 seconds.
* Plant food: Releases 6 babies and petrifies up to 3 zombies in it's lane.
* Purchase cost: 17500
==== Spore-shroom 2.0 ====
* Deals more damage than your average spore shroom.
* Cost: 150 sun.
* Recharge: Fast.
* Damage: 3nds over 3 seconds.
* Range: Lobbed single lane.
* Special: If spore shroom defeats a zombie, it turns into another spore shroom on the tile it was on.
* Plant food: Fires three projectiles each doing 90nds and turns the target into spore shrooms if it defeated them.
* Purchase cost: 12500.
==== Lightcap 2.0 ====
* Has a chance to produce more sun and kills cure infected tiles unlike your average Lightcap.
* Cost: 150 sun.
* Recharge: Fast.
* Damage: 3nds over 3 seconds.
* Range: Lobbed single lane.
* Special: When a zombie is defeated by this plant, it produces a small sun with a 20% chance to produce a normal sun instead where this plant is.
* Special: When a zombie is defeated by this plant, it cures the infected tile the zombie was on.
* Weakness: Lightcap is banned from last stand levels.
* Hidden stat: Lightcap will illuminate a 1.25x1.25 area.
* Plant food: Fires three projectiles each doing 90nds and produces big sun for each target it defeated.
* Purchase cost: 12500.
==== Eukaryolypt 2.0 ====
* Has more fragments than the usual Eukaryolypt.
* Cost: 250 sun.
* Recharge: Mediocre
* Damage: 1nds at 120 fragments, 1.5nds at 50 fragments, 2nds at 25 fragments, 4nds at 12 fragments, 6nds at 6 fragments, 8nds at 3 fragments,and 16nds at 1 fragment. At over 1.5 seconds.
* Range: Single Lane.
* Special: Starts with 120 fragments and gets stronger the less fragments are left.
* Special: Tapping on this plant and then an empty square will cause it to split into two Eukaryolypts and splits the number of fragments evenly among them both.
* Weakness: Disappears after it loses all of its fragments.
* Plant food: Fires a 32 fragment burst of 1nds fragments before regaining all 100 fragments.
* Purchase cost: 15000.
==== Sundew Net 2.0 ====
* Deals more damage than your usual Sundew Net.
* Cost: 325 sun.
* Recharge: Fast.
* Damage: 1.25nds over 1.5 seconds.
* Range: Varies.
* Special: Tap this plant and two other tiles on the lawn to select an attack range with a maximum of 12 tiles.
* Plant food: Smacks the ground dealing 45nds to all zombies in its attack range and pushing them back 1 tile.
* Purchase cost: 15000.
=== Digital Mashup Survival ===
==== Armored Chomper 2.0 ====
* Bites harder, chews faster and takes more than your average Armored chomper.
* Sun cost: 200.
* Recharge: Sluggish.
* Toughness: 70nds.
* AOE: Single.
* Damage: Instant Death to edible zombies, 15nds to inedible zombies through biting.
* Range: 2 tiles.
* Special: Swallows zombies whole, then chews for 18 seconds.
* Plant food: Sucks up up to 3 zombies in its lane devouring them with no cooldown. Then heals himself 30nds and burps pushing zombies in its lane back.
* Purchase Cost: 10000
==== Laser bean 2.0 ====
* Shots cannot be blocked by anti-pierce unlike normal laser beans.
* Sun cost: 200.
* Recharge: Fast.
* Damage: 2nds over 3 seconds to all zombies in its lane.
* Range: Infinite hit, single lane.
* Special: Shots cannot be blocked under any circumstances.
* Plant food: Fires a giant unblockable beam to deals 90nds to all zombies in its lane.
* Purchase cost: 15000
==== Grapeshot 2.0 ====
* Deals more damage in the center than your average Grapeshot.
* Sun cost: 150 sun.
* Recharge: Sluggish.
* AOE: 3x3.
* Damage: 90nds to all zombies in the blast radius, 120nds to all zombies on the center tile, 10nds to zombies hit by grapes.
* Range: 3x3.
* Instant use.
* Special: releases grapes in the cardinal and ordinal directions each able to bounce up to five times including on the screen borders and deal 10nds on contact.
* Purchase cost: 15000
==== Sticky Dates 2.0 ====
* Produces faster, deals more damage and slows zombies longer than your average Sticky Dates.
* Sun cost: 375 sun.
* Recharge: Fast.
* Damage: 5nds to zombies hit with splash damage, 10nds to main zombies with fruits stuck with them.
* Range: When zombies passes the plant
* Special: Cannot be eaten, fruits that stuck to zombies explode after being hit three times, splash damage,
* Plant food: Rapidly fires 120 weaker Dates with light splash damage then instantly regrows its dates.
* Purchase cost: 25000
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