Report 1417

Report #1417
Skillset: Skill: SmokingPipes
 Org: Ebonguard Status: Completed Apr 2016
Furies' Decision:
Solution 1.
Problem: Under the old system, aeon was cured via a liquid. The liquid vials
could be linked to your liquid rift, so you never had to worry about running
out. After the overhaul, once your pipe is out, you need to enter multiple
commands (under aeon) to try to refill your pipe to even try to cure it. It's
an unnecessary addition to the affliction and can use streamlining.
[A: 0 R: 0] Solution #1: Add a new sigil to Tinkering. It will function along
 the lines of the teardrop sigil-- it is affixed to a
 pipe. When you smoke the last puff of an herb from a
 pipe, that pipe will automatically be refilled with
 one of the same herb from your rift (assuming your
 rift has one to put in, at least).
Player Comments:
---[Raeri on 3/23 @ 01:37 writes]:
Supported. Could also tie it into piperunes as an innate too, as an aside.
---[Rivius on 3/23 @ 18:01 writes]:
Supported.
---[Lerad on 3/24 @ 14:14 writes]:
In lieu of reworking aeon entirely, bringing it back to the status quo is
probably a good idea. Support for solution 1
---[Wobou on 3/25 @ 05:08 writes]:
Sounds great to me. Especially because some archetypes have both the ability to
cause aeon and the ability to force you to empty your pipe at the same time. An
alternative solution would be to exempt outr and put from aeon like how
strategem commands can be executed in aeon. I like this solution better than
that though.
---[Shuyin on 3/25 @ 18:20 writes]:
Ok
---[Tredian on 3/26 @ 02:46 writes]:
Supported.
---[Ushaara on 3/28 @ 17:20 writes]:
Supported.
---[Shedrin on 3/30 @ 00:21 writes]:
Supported.
---[Kaimanahi on 4/2 @ 21:33 writes]:
Supported.