Rulesets/3.0/alien-07

=Freeciv 3.0.5 unit types help (Alien World)=
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===Settlers===
Cost: 40 shields
Upkeep: 0
Moves: 1
Vision: 1
Attack: 0
Defense: 0
Firepower: 1
Hitpoints: 10
Obsolete by: Native Settlers
* Belongs to Earthly unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * May fortify to stay put.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can be captured by some enemy units.
* Costs 1 population to build.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Build City'.
 * is done to domestic tiles.
 * uses up the Settlers.
 * target must be at the same tile.
 * initial population: 1.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Settlers.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Settlers.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Upgrade Unit'.
 * is done to domestic individual cities.
 * target must be at the same tile.
 * upgraded to Native Settlers or, when possible, to the unit type it upgrades to.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
* May acquire veteran status.
This is Earth technology settler. Most military enemy units can capture it instead of killing it.
----
===Native Settlers===
Cost: 40 shields
Upkeep: 0
Moves: 1
Vision: 1
Attack: 0
Defense: 0
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Native unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * May fortify to stay put.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can be captured by some enemy units.
* Costs 1 population to build.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Build City'.
 * is done to domestic tiles.
 * uses up the Native Settlers.
 * target must be at the same tile.
 * initial population: 1.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Native Settlers.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Native Settlers.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
* May acquire veteran status.
This is native Settler that can enter radiating areas. Most military enemy units can capture it instead of killing it.
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===Engineer===
Cost: 20 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 0
Defense: 1
Firepower: 1
Hitpoints: 10
Obsolete by: Native Engineer
* Belongs to Earthly unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can build Road, Highway, Maglev, Tunnel, and Burrow Tube on tiles.
* Can build Mine on tiles.
* Can convert terrain to another type by mining.
* Can build Greenhouses and Protein Houses on tiles.
* Can convert terrain to another type by irrigation.
* Can build Tower, Force Fortress, and Antigrav Base on tiles.
* Can clean Pollution from tiles.
* Can clean Fallout from tiles.
* May impose a zone of control on its adjacent tiles.
* A non-military unit:
 * Cannot attack.
 * Doesn't impose martial law.
 * Can enter foreign territory regardless of peace treaty.
 * Doesn't prevent enemy cities from working the tile it's on.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Engineer.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Engineer.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Upgrade Unit'.
 * is done to domestic individual cities.
 * target must be at the same tile.
 * upgraded to Native Engineer or, when possible, to the unit type it upgrades to.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
 * Veterans work faster.
This is Earth technology engineer.
----
===Native Engineer===
Cost: 20 shields
Upkeep: 1 Shield
Moves: 2
Vision: 1
Attack: 0
Defense: 3
Firepower: 1
Hitpoints: 20
Obsolete by: None
* Belongs to Native unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can build Road, Highway, Maglev, Tunnel, and Burrow Tube on tiles.
* Can build Mine on tiles.
* Can convert terrain to another type by mining.
* Can build Greenhouses and Protein Houses on tiles.
* Can convert terrain to another type by irrigation.
* Can build Tower, Force Fortress, and Antigrav Base on tiles.
* Can clean Pollution from tiles.
* Can clean Fallout from tiles.
* May impose a zone of control on its adjacent tiles.
* A non-military unit:
 * Cannot attack.
 * Doesn't impose martial law.
 * Can enter foreign territory regardless of peace treaty.
 * Doesn't prevent enemy cities from working the tile it's on.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Native Engineer.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Native Engineer.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
 * Veterans work faster.
Native version of the Engineer unit.
----
===Water Engineer===
Cost: 40 shields
Upkeep: 1 Shield
Moves: 2
Vision: 1
Attack: 0
Defense: 3
Firepower: 1
Hitpoints: 20
Obsolete by: None
* Belongs to Amphibious unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Can pillage tile improvements.
* Costs 1 population to build.
* Can build Road, Highway, Maglev, Tunnel, and Burrow Tube on tiles.
* Can build Mine on tiles.
* Can convert terrain to another type by mining.
* Can build Greenhouses and Protein Houses on tiles.
* Can convert terrain to another type by irrigation.
* Can build Tower, Force Fortress, and Antigrav Base on tiles.
* Can clean Pollution from tiles.
* Can clean Fallout from tiles.
* May impose a zone of control on its adjacent tiles.
* A non-military unit:
 * Cannot attack.
 * Doesn't impose martial law.
 * Can enter foreign territory regardless of peace treaty.
 * Doesn't prevent enemy cities from working the tile it's on.
* Can do the action 'Build City'.
 * is done to domestic tiles.
 * uses up the Water Engineer.
 * target must be at the same tile.
 * initial population: 2.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Water Engineer.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Water Engineer.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
 * Veterans work faster.
Amphibious Engineer that can also establish new cities on Ocean. Cities cannot be located on Boiling Ocean.
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===Star Marines===
Cost: 10 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 1
Defense: 1
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Earthly unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Star Marines.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Star Marines.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Capture Units' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
This unit may be built from the start of the game. It is the weakest military unit.
----
===Cyborgs===
Cost: 20 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 2
Defense: 1
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Earthly unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Cyborgs.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Cyborgs.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Capture Units' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Attack power to the early game.
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===Tank===
Cost: 20 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 4
Defense: 2
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Earthly unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Tank.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Tank.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Capture Units' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
This is the most powerful Earth technology unit.
----
===War Monster===
Cost: 30 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 3
Defense: 3
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Native unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the War Monster.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the War Monster.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Capture Units' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
As a native unit, this can move and fight on radiating areas too.
----
===Crusher===
Cost: 20 shields
Upkeep: 1 Shield
Moves: 3
Vision: 1
Attack: 3
Defense: 3
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Native unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Crusher.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Crusher.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Capture Units' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Alien lifeform trained to be fast.
----
===Cyber Alien===
Cost: 30 shields
Upkeep: 1 Shield
Moves: 2
Vision: 2
Attack: 4
Defense: 3
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Native unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Cyber Alien.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Cyber Alien.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Capture Units' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Alien lifeform with cybernetic implants. Good in combat, and has better vision than any purely organic unit.
----
===Rex===
Cost: 50 shields
Upkeep: 1 Shield
Moves: 3
Vision: 1
Attack: 8
Defense: 4
Firepower: 1
Hitpoints: 20
Obsolete by: None
* Belongs to Native unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Rex.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Rex.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Capture Units' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Most powerful alien lifeform, like one from Earth's Jurassic period.
----
===Paradropper===
Cost: 50 shields
Upkeep: 1 Shield
Moves: 3
Vision: 1
Attack: 6
Defense: 3
Firepower: 1
Hitpoints: 20
Obsolete by: None
* Belongs to Native unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* Can be paradropped from a friendly city or suitable base.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Paradropper.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Paradropper.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Drop Paratrooper'.
 * is done to tiles.
 * target must be between 1 and 10 tiles away.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Capture Units' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Alien lifeform able to paradrop.
----
===Turtle Defender===
Cost: 20 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 1
Defense: 3
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Earthly unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Turtle Defender.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Turtle Defender.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Capture Units' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
This is excellent defense vehicle.
----
===Earth Sub===
Cost: 60 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 4
Defense: 2
Firepower: 1
Hitpoints: 20
Obsolete by: None
* Belongs to Burrowing unit class.
 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Slowed down while damaged.
 * Is unreachable. Most units cannot attack this one.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can attack against Burrowing units, which are usually not reachable.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Earth Sub.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Earth Sub.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Burrow through earth. Only some special units can attack against Earth Sub. These can pass ocean tiles only through Burrow Tubes.
----
===Hunter===
Cost: 160 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 7
Defense: 3
Firepower: 1
Hitpoints: 30
Obsolete by: None
* Belongs to Burrowing unit class.
 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Slowed down while damaged.
 * Is unreachable. Most units cannot attack this one.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can capture some enemy units.
* Can build Road, Highway, Maglev, Tunnel, and Burrow Tube on tiles.
* Can build Mine on tiles.
* Can convert terrain to another type by mining.
* Can build Greenhouses and Protein Houses on tiles.
* Can convert terrain to another type by irrigation.
* Can build Tower, Force Fortress, and Antigrav Base on tiles.
* Can clean Pollution from tiles.
* Can clean Fallout from tiles.
* May impose a zone of control on its adjacent tiles.
* Can attack against Antigravity units, which are usually not reachable.
* Can attack against Burrowing units, which are usually not reachable.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Hunter.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Hunter.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
 * Veterans work faster.
Burrowing unit that also has capability to attack Antigravity units with its own minimissiles.
It's also an settler type unit for hostile areas, well capable of defending itself.
----
===Light Saucer===
Cost: 80 shields
Upkeep: 1 Shield
Moves: 3
Vision: 2
Attack: 4
Defense: 2
Firepower: 1
Hitpoints: 20
Obsolete by: None
* Belongs to Antigravity unit class.
 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Is unreachable. Most units cannot attack this one.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can attack against Antigravity units, which are usually not reachable.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Light Saucer.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Light Saucer.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Nobody, but some of the other Antigravity units and Hunters can attack this unit. This unit itself can attack other Antigravity units.
----
===Bomb Saucer===
Cost: 90 shields
Upkeep: 1 Shield
Moves: 2
Vision: 2
Attack: 9
Defense: 3
Firepower: 1
Hitpoints: 20
Obsolete by: None
* Belongs to Antigravity unit class.
 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Is unreachable. Most units cannot attack this one.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Bombard'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
 * 10 per turn.
 * These attacks will only damage (never kill) defenders, but damage all defenders on a tile, and have no risk for the attacker.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Bomb Saucer.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Bomb Saucer.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' or 'Bombard' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Nobody, but some of the other Antigravity and Hunters units can attack this unit.
----
===Spitter===
Cost: 10 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 3
Defense: 1
Firepower: 1
Hitpoints: 10
Obsolete by: Heavy Spitter
* Belongs to Native unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Bombard'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
 * 5 per turn.
 * These attacks will only damage (never kill) defenders, but damage all defenders on a tile, and have no risk for the attacker.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Spitter.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Spitter.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Upgrade Unit'.
 * is done to domestic individual cities.
 * target must be at the same tile.
 * upgraded to Heavy Spitter or, when possible, to the unit type it upgrades to.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Bombard' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Bombard' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
This alien lifeform is first bombarding unit.
----
===Heavy Spitter===
Cost: 20 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 5
Defense: 2
Firepower: 1
Hitpoints: 20
Obsolete by: None
* Belongs to Native unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can carry and refuel up to 3 Missile units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Bombard'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
 * 10 per turn.
 * These attacks will only damage (never kill) defenders, but damage all defenders on a tile, and have no risk for the attacker.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Heavy Spitter.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Heavy Spitter.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Bombard' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Bombard' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
This improved spitter can both make bombard attacks, and transport missiles next to targets.
----
===Biomass===
Cost: 20 shields
Upkeep: 1 Shield
Moves: 1
Vision: 1
Attack: 0
Defense: 2
Firepower: 1
Hitpoints: 20
Obsolete by: None
* Belongs to Native unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can carry and refuel 1 Earthly or Amphibious unit.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Biomass.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Biomass.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Just let the biomass to engulf your tank and pick it up, then enjoy the ride in the radiation-safe inside of the slimy being.
----
===Explorer===
Cost: 20 shields
Upkeep: 0
Moves: 2
Vision: 1
Attack: 0
Defense: 1
Firepower: 1
Hitpoints: 10
Obsolete by: Scout Animal
* Belongs to Earthly unit class.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* May impose a zone of control on its adjacent tiles.
* Not subject to zones of control imposed by other units.
* A non-military unit:
 * Cannot attack.
 * Doesn't impose martial law.
 * Can enter foreign territory regardless of peace treaty.
 * Doesn't prevent enemy cities from working the tile it's on.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Explorer.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Explorer.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Upgrade Unit'.
 * is done to domestic individual cities.
 * target must be at the same tile.
 * upgraded to Scout Animal or, when possible, to the unit type it upgrades to.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Like all Earthly units, Explorer are unable to enter radiating tiles. They can maintain themselves, no upkeep cost to homecity.
----
===Scout Animal===
Cost: 10 shields
Upkeep: 0
Moves: 2
Vision: 1
Attack: 0
Defense: 1
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Native unit class.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* May impose a zone of control on its adjacent tiles.
* Not subject to zones of control imposed by other units.
* A non-military unit:
 * Cannot attack.
 * Doesn't impose martial law.
 * Can enter foreign territory regardless of peace treaty.
 * Doesn't prevent enemy cities from working the tile it's on.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Scout Animal.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Scout Animal.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
This is native scout animal that can enter any land terrain.
----
===Raft===
Cost: 20 shields
Upkeep: 0
Moves: 2
Vision: 1
Attack: 0
Defense: 1
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Sea unit class.
Can launch attack from non-native tiles.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Slowed down while damaged.
 * Can pillage tile improvements.
* Can carry and refuel up to 2 Earthly or Native units.
* Must stay next to safe coast.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Raft.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Raft.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
 This vessel allows coastal travel, but not on Boiling Seas.
----
===Ship===
Cost: 30 shields
Upkeep: 0
Moves: 3
Vision: 1
Attack: 1
Defense: 1
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Sea unit class.
Can launch attack from non-native tiles.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Slowed down while damaged.
 * Can pillage tile improvements.
 * Can attack units on non-native tiles.
* Can carry and refuel up to 2 Earthly or Native units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Ship.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Ship.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
 This is basic ship type. It has no any special equipment, so it cannot enter boiling seas.
----
===Destroyer===
Cost: 40 shields
Upkeep: 0
Moves: 4
Vision: 1
Attack: 5
Defense: 2
Firepower: 1
Hitpoints: 10
Obsolete by: Battle Unit
* Belongs to Sea unit class.
Can launch attack from non-native tiles.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Slowed down while damaged.
 * Can pillage tile improvements.
 * Can attack units on non-native tiles.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Destroyer.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Destroyer.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Upgrade Unit'.
 * is done to domestic individual cities.
 * target must be at the same tile.
 * upgraded to Battle Unit or, when possible, to the unit type it upgrades to.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
This vessel is for battle! Too bad it cannot enter boiling oceans.
----
===Battle Unit===
Cost: 60 shields
Upkeep: 0
Moves: 3
Vision: 2
Attack: 7
Defense: 3
Firepower: 1
Hitpoints: 20
Obsolete by: None
* Belongs to Amphibious unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
* Can capture some enemy units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Capture Units'.
 * is done to foreign unit stacks.
 * target must be exactly 1 tile away.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Battle Unit.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Battle Unit.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
 * can't be done if 'Capture Units' is legal.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
 * can't be done if 'Capture Units' or 'Attack' is legal.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Amphibious battle machine.
----
===Amphibious Transport===
Cost: 40 shields
Upkeep: 0
Moves: 3
Vision: 1
Attack: 0
Defense: 2
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Amphibious unit class.
 * Subject to zones of control.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
* Can carry and refuel up to 3 Earthly or Native units.
* May impose a zone of control on its adjacent tiles.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Amphibious Transport.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Amphibious Transport.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Conquer City'.
 * is done to foreign individual cities.
 * target must be exactly 1 tile away.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
This is first unit that can enter boiling oceans - and more.
----
===Freight===
Cost: 50 shields
Upkeep: 0
Moves: 3
Vision: 1
Attack: 0
Defense: 1
Firepower: 1
Hitpoints: 10
Obsolete by: Caravan
* Belongs to Earthly unit class.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can establish trade routes (must travel to target city).
* May impose a zone of control on its adjacent tiles.
* Not subject to zones of control imposed by other units.
* A non-military unit:
 * Cannot attack.
 * Doesn't impose martial law.
 * Can enter foreign territory regardless of peace treaty.
 * Doesn't prevent enemy cities from working the tile it's on.
* Can do the action 'Establish Trade Route'.
 * is done to individual cities.
 * uses up the Freight.
 * target can be max 1 tile away.
* Can do the action 'Monetize Containers'.
 * is done to individual cities.
 * uses up the Freight.
 * target can be max 1 tile away.
 * can't be done if 'Establish Trade Route' is legal.
* Can do the action 'Help build Wonder'.
 * is done to domestic individual cities.
 * uses up the Freight.
 * target can be max 1 tile away.
 * adds 50 production.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Freight.
 * target can be max 1 tile away.
 * can't be done if 'Help build Wonder' is legal.
* Can do the action 'Disband without recovering production'.
 * uses up the Freight.
 * can't be done if 'Help build Wonder' or 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Upgrade Unit'.
 * is done to domestic individual cities.
 * target must be at the same tile.
 * upgraded to Caravan or, when possible, to the unit type it upgrades to.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Earth technology unit that can establish trade routes and transfer goods to help build wonders in other cities.
Trade routes with other factions provide three times as much ongoing trade as routes within your faction. Each city can support up to four trade routes.
----
===Caravan===
Cost: 50 shields
Upkeep: 0
Moves: 3
Vision: 1
Attack: 0
Defense: 1
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Native unit class.
 * Slowed down while damaged.
 * Gets a 50% defensive bonus while in cities.
 * May fortify, granting a 50% defensive bonus when not in a city.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Can establish trade routes (must travel to target city).
* May impose a zone of control on its adjacent tiles.
* Not subject to zones of control imposed by other units.
* A non-military unit:
 * Cannot attack.
 * Doesn't impose martial law.
 * Can enter foreign territory regardless of peace treaty.
 * Doesn't prevent enemy cities from working the tile it's on.
* Can do the action 'Establish Trade Route'.
 * is done to individual cities.
 * uses up the Caravan.
 * target can be max 1 tile away.
* Can do the action 'Monetize Containers'.
 * is done to individual cities.
 * uses up the Caravan.
 * target can be max 1 tile away.
 * can't be done if 'Establish Trade Route' is legal.
* Can do the action 'Help build Wonder'.
 * is done to domestic individual cities.
 * uses up the Caravan.
 * target can be max 1 tile away.
 * adds 50 production.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Caravan.
 * target can be max 1 tile away.
 * can't be done if 'Help build Wonder' is legal.
* Can do the action 'Disband without recovering production'.
 * uses up the Caravan.
 * can't be done if 'Help build Wonder' or 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Native caravan unit, that can move on all land terrains.
Trade routes with other factions provide three times as much ongoing trade as routes within your faction. Each city can support up to four trade routes.
----
===Stealth Spy===
Cost: 30 shields
Upkeep: 0
Moves: 2
Vision: 1
Attack: 0
Defense: 0
Firepower: 1
Hitpoints: 10
Obsolete by: None
* Belongs to Earthly unit class.
 * Slowed down while damaged.
 * May fortify to stay put.
 * Can pillage tile improvements.
 * Can be airlifted from a suitable city.
* Defends cities against diplomatic actions.
* Is invisible except when next to an enemy unit or city.
* May impose a zone of control on its adjacent tiles.
* Not subject to zones of control imposed by other units.
* A non-military unit:
 * Cannot attack.
 * Doesn't impose martial law.
 * Can enter foreign territory regardless of peace treaty.
 * Doesn't prevent enemy cities from working the tile it's on.
* Can do the action 'Investigate City (spends the unit)'.
 * is done to foreign individual cities.
 * uses up the Stealth Spy.
 * target can be max 1 tile away.
* Can do the action 'Sabotage City'.
 * is done to foreign individual cities.
 * uses up the Stealth Spy.
 * can lead to a diplomatic battle against a defender.
 * may fail because of a dice throw.
 * target can be max 1 tile away.
* Can do the action 'Copy Research Data'.
 * is done to foreign individual cities.
 * uses up the Stealth Spy.
 * can lead to a diplomatic battle against a defender.
 * may fail because of a dice throw.
 * target can be max 1 tile away.
 * successfully performing this action during Armistice, Cease-fire, Peace, or Alliance gives the victim Casus Belli against you.
 * getting caught before performing this action during Armistice, Cease-fire, Peace, or Alliance gives the victim Casus Belli against you.
* Can do the action 'Incite a Revolt'.
 * is done to foreign individual cities.
 * uses up the Stealth Spy.
 * can lead to a diplomatic battle against a defender.
 * may fail because of a dice throw.
 * target can be max 1 tile away.
 * successfully performing this action during Armistice, Cease-fire, or Peace gives the victim Casus Belli against you.
* Can do the action 'Bribe Enemy Unit'.
 * is done to foreign individual units.
 * can lead to a diplomatic battle against a defender.
 * target can be max 1 tile away.
 * successfully performing this action during Armistice, Cease-fire, or Peace gives the victim Casus Belli against you.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Stealth Spy.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Stealth Spy.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Airlift to City'.
 * is done to individual cities.
 * target must be at least 1 tile away.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have improved chances in diplomatic contests.
This type of unit has its own veteran levels:
Veteran level Power factor Move bonus
--------------------------------------------
Regular 100% - 
Elite 110% - 
Superb 125% - 
Stealth Spy can make diplomatic actions, and is invisible until next to enemy unit or city.
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===Teleporting Missile===
Cost: 60 shields
Upkeep: 1 Shield, 1 Unhappy
Moves: 1
Vision: 1
Attack: 11
Defense: 0
Firepower: 3
Hitpoints: 10
Obsolete by: None
* Belongs to Missile unit class.
 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Doesn't prevent enemy cities from working the tile it's on.
* May impose a zone of control on its adjacent tiles.
* Unit has to be in a city, a base, or on a Heavy Spitter after 1 turn.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Teleporting Missile.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Teleporting Missile.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * uses up the Teleporting Missile.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Teleporting Missile can teleport and attack to neighbour tile.
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===Antiburrow Missile===
Cost: 80 shields
Upkeep: 1 Shield, 1 Unhappy
Moves: 1
Vision: 1
Attack: 11
Defense: 0
Firepower: 3
Hitpoints: 10
Obsolete by: None
* Belongs to Missile unit class.
 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Doesn't prevent enemy cities from working the tile it's on.
* May impose a zone of control on its adjacent tiles.
* Can attack against Burrowing units, which are usually not reachable.
* Unit has to be in a city, a base, or on a Heavy Spitter after 1 turn.
* Can do the action 'Disband recovering production'.
 * is done to individual cities.
 * uses up the Antiburrow Missile.
 * target can be max 1 tile away.
* Can do the action 'Disband without recovering production'.
 * uses up the Antiburrow Missile.
 * can't be done if 'Disband recovering production' is legal.
* Can do the action 'Set Home City'.
 * is done to domestic individual cities.
 * target must be at the same tile.
* Can do the action 'Attack'.
 * is done to foreign unit stacks.
 * uses up the Antiburrow Missile.
 * can lead to a battle against a defender.
 * target must be exactly 1 tile away.
 * weaker when tired. If performed with less than a single move point left the attack power is reduced accordingly.
* Doing the action 'Capture Units' to this unit is impossible.
* May acquire veteran status.
 * Veterans have increased strength in combat.
Missile that can attack also against burrowing units. Since more expensive than normal Teleporting Missile, does not completely replace it.