Shin Megami Tensei: Virtual Idyll

Shin Megami Tensei: Virtual Idyll, also referred to by the shorthand SMT:VI, is a turn-based JRPG developed and produced by Atlus for the V² and the Nintendo Switch.
==Gameplay==
===Turn Press System===
Shin Megami Tensei: Virtual Idyll borrows the Turn Press system introduced in Shin Megami Tensei III: Nocturne. The player's team and the enemy's team take turns acting. During a side's "phase," they get a number of Turn Icons corresponding to the number of characters on that side. Turn Icons are consumed by actions, and when a side has no more Turn Icons remaining, it switches to the other side's phase.
Some actions (exploiting an enemy's weakness or landing a critical hit, using the Pass command to pass a turn to the next ally) transform a Turn Icon into a Half Turn Icon, which allows an extra action to be taken. Conversely, when an attack misses or is nullified by the target's elemental affinities, extra Turn Icons are consumed.
A more in-depth explanation of the Turn Press system can be found here!
===Demon Fusion===
Returning from Shin Megami Tensei IV is the Cathedral of Shadows menu option, which lets the player fuse demons together outside of battle to create new and more powerful demons. When fusing demons, the player can select which skills the end result will know from the skills currently known by the component demons and the skills that can be initially learned by the product demon. On very rare occasions, though, the Cathedral of Shadows may glitch and produce an unusual demon when fusing...
===Demon Osmosis===
Shin Megami Tensei: Virtual Idyll introduces the Demon Osmosis system, which is the main way of increasing the protagonist's power. Outside of battle, the player can use the Demon Osmosis menu option to "equip" a demon to the protagonist. This allows her to use the demon's skills as if they were her own. As the protagonist wields the demon's powers, however, it will slowly begin to forget its skills while she permanently learns them. This permanently transfers the demon's skills to the protagonist. Skills transferred from demons via Demon Osmosis cannot be passed along by that demon via fusion.
===Demon Negotiation===
In battles, the protagonist can use their Call command to engage in conversations with enemy demons to try and recruit them to her side. By giving the demons what they want, she can appease them and convince them to ally themselves with her.
As a feature returning for the first time since Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon, unique dialogue can unfold between the demon the protagonist has equipped for Osmosis and a demon she tries to negotiate with. These "Special Conversations" are usually based off of the original mythos surrounding the demons, and can end either in the protagonist receiving a special reward or in the enemy becoming enraged and buffed up.
A list of all of the Special Conversations can be found here!
===The Smirk Status===
Both the Smirk bonuses and Smirk itself return from Shin Megami Tensei IV Apocalypse. The Smirk status can be obtained upon resisting or nullifying an elemental attack, or when striking an enemy's weakness or landing a critical hit, and will retain Smirk until the end of their next action. As well as providing small boosts to the Smirking demon's overall combat performance, using certain skills with the status active will cause them to have unique effects and incredibly beneficial effects.
===Affinities===
Another returning feature of Shin Megami Tensei IV Apocalypse are affinities. Each demon has specific affinities for specific types of skills, which alter the MP costs of those skill types by set percentages. For example, a demon with a +1 Elec affinity will spend 10% less MP when using Zio, while a demon with a -1 Elec affinity to it will spend 10% more MP when using Zio. Be sure to keep a demon's affinities in mind when deciding what skills to give it during fusion! It should be noted that the protagonist is considered to have 0 on all affinities, regardless of what demon she has equipped.
===Miscellaneous Information===
====Base Stats====
* HP: The demon's vitality. If it hits zero, they become Defeated.
* MP: The demon's magical endurance. This resource is spent to perform skills.
* Strength: The demon's physical strength. Used when calculating the damage of melee-based attacks and skills.
* Dexterity: The demon's deftness and accuracy. Used when calculating the damage of gun-based attacks and skills.
* Magic: The demon's elemental or mental power. Used when calculating the damage of magical skills.
* Vitality: The demon's resilience and endurance. Used when calculating the damage taken from enemy attacks.
* Agility: The demon's agility. Affects turn order in combat, accuracy, and evasion.
* Luck: The demon's general fortune. Affects all chance-based actions.
====Status Conditions====
* Bind: A Nerve ailment. Demons inflicted with Bind are restrained in some way, and they are unable to act until they free themselves.
* Burn: A Nerve ailment. Demons inflicted with Burn are on fire, and take some damage after they take an action.
* Charm: A Mind ailment. Demons inflicted with Charm become devoted to the enemy, and will act as if they are sided with the enemy until they regain their senses.
* Fly: A Nerve ailment. Demons inflicted with Fly are transmogrified into bugs, hampering their overall performance in battle and rendering them weak to Light attacks.
* Freeze: A Nerve ailment. Demons inflicted with Freeze are totally frozen, and they are unable to act for 1-2 turns.
* Happy: A Mind ailment. Demons inflicted with Happy are overjoyed to the point of distraction. They tend to act more frequently, but if ordered to attack or using damaging skills, they may ignore you, causing their turn to end with no effect.
* Panic: A Mind ailment. Demons inflicted with Panic become disoriented and indecisive. They may attack a random enemy or ally, they may do nothing, they may throw away macca, or they may even try to run away.
* Poison: A Nerve ailment. Demons inflicted with Poison are being slowly killed by toxins, and take some damage after they take an action.
* Sleep: A Mind ailment. Demons inflicted with Sleep are dozing off, and they are unable to act until they are woken up.
* Smirk: A beneficial condition obtained when performing well in battle. Increases the user's overall performance until the end of their next turn, and unlocks additional effects when using certain skills.
* Stun: A Nerve ailment. Demons inflicted with Stun are totally paralyzed, and they are unable to act for 1-2 turns.
==Story==
TBA!
==Characters==
Character 	Description
Protagonist(placeholder art; will be replaced) 	The silent protagonist that the player names and controls. As demons invade her home city, she receives a disembodied message and a latent power. By turning the powers of demons against them through negotiation, fusion, and osmosis, she unravels the secrets behind her world and her existence. She is referred to in promotional media and crossovers by the name Chiyoko Maki.
Neutral Hero(placeholder art; will be replaced)	The protagonist's "older brother" and a local kendo champ. He is generally well-respected by the community for his devotion and protectiveness of those around him, but he takes betrayal a bit too seriously. His last name is the same as the protagonist's, but his default first name is Hiroto.
Law Hero(placeholder art; will be replaced) 	A student from the protagonist's school and one of her homeroom classmates. His upbringing was rough and filled with hardship, so he greatly values strict control and order. He tends to be a bit condescending when others make a big deal out of problems he thinks of as trivial. His default name is Kokoro Saito.
Chaos Hero(placeholder art; will be replaced) 	A student from the protagonist's school and one of her childhood friends. A withdrawn girl who, after spending her life being forced only to do what others told her to do at the cost of her own happiness, sees the insurrection of demons as a "second chance." Her default name is Aina Sasaki.
Mido 	An enigmatic man contacting the protagonist exclusively via voice chat. He has a connection to the demons, but he claims he is incapable of providing any answers. Instead, he helps the protagonist find her own answers by giving her access to a mysterious program he calls the Cathedral of Shadows, which can fuse demons together. Perhaps they will meet face-to-face someday...
==Demons==
<tabber>Detailed=
Demon 	Bio 	Skillset
SlimeLv1 Foul 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Nerve, Mind. Weak to Phys, Fire, Ice, Elec, Force, Light.Affinities: A primitive and formless monster. It was created from a failed summoning, and is trapped in an incomplete semi-solid body. Though it doesn't have its original powers, it can reshape its body to mimic others. 	Lunge (Innate)Life Drain (Lv2)Poisma (Lv3)Life Bonus (Lv6)
GremlinLv2 Jaki 	Attack Type: Phys, targets 1 enemy, hits 1 time.Weak to Fire, Force.Affinities: .A malevolent and mischievous creature that breaks machines and tools. Gremlins used to be good creatures that helped to advance technology, but when they went unaccredited, they turned vile. 	Bufu (Innate)Zio (Lv3)Dream Fist (Lv4)Makakaja (Lv5)
PixieLv2 Fairy 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Force. Weak to Dark.Affinities: , .A type of small fairy commonly found in southwest Britain. They are well known for their love of tricking people, but are also known to help farmers from time to time. Some stories claim that they are the reincarnations of dead children. 	Zan (Innate)Dia (Innate)Hapilma (Lv5)Wing Buffet (Lv7)
DwarfLv3 Jirae 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Elec. Weak to Force.Affinities: , .A small earth spirit originating from Norse myths. They live exclusively underground, where they forge powerful weapons and armor for the gods. They are aggressively greedy folk, though, and never do their work for free. 	Lunge (Innate)Tarukaja (Lv4)Life Bonus (Lv6)Taunt (Lv9)
KodamaLv3 Jirae 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Force. Weak to Fire.Affinities: .A Japanese spirit born from trees that have lived for one hundred years. Its name also means "echo," as it is thought that they create echoes. Misfortune is brought upon anyone that cuts down a Kodama's tree. 	Zan (Innate)Dia (Lv4)Rakunda (Lv5)Pulinpa (Lv7)
HippouLv4 Raptor 	Attack Type: Gun, targets 1 enemy, hits 1 time.Resists Fire, Force. Weak to Elec.Affinities: .A crane-like bird that lives on Mount Zhang'e. It is also known as a Bifang, after its unusual cry. Some claim it's an omen of a meeting with divine creatures, while some say it's a harbinger of fire and destruction. 	Agi (Innate)Pyrma (Lv5)Sukunda (Lv7)Wing Buffet (Lv10)
KnockerLv4 Jirae 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Ice. Weak to Fire.Affinities: .A fairy that makes its home in Cornish mine shafts. They help miners find ore veins or avoid cave-ins. But they are highly temperamental, and looking at them, whistling, or forgetting to thank them angers them immensely. 	Bufu (Innate)Rakukaja (Lv5)Mabufu (Lv8)
BilwisLv5 Brute 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Dark. Weak to Gun, Light.Affinities: , , .A minor demon that shows up in farms at nighttime. It tangles the hair of sleeping children and uses the sickles tied to its feet to steal crops, but if treated well, it has also been known to heal the sick. 	Dia (Innate)Lunge (Innate)Posumudi (Lv6)Tetanus Cut (Lv8)
HellhoundLv5 Wilder 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Fire, Dark, Nerve. Weak to Ice, Light.Affinities: , , .A ghostly guard dog that keeps watch at the gates of the underworld with the sole purpose of preventing spirits from escaping back into the world of the living. Hearing its howl is thought to be an omen of impending death. 	Agi (Innate)Bouncing Claw (Innate)Eiha (Lv6)Poisma (Lv8)
PretaLv5 Haunt 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Dark, Nerve. Weak to Fire, Ice, Elec, Force, Light.Affinities: , , , , , , .TBA! 	Agi (Innate)Tarunda (Innate)Life Drain (Lv7)Bad Company (Lv9)
FomorLv6 Night 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Ice. Resists Phys. Weak to Fire.Affinities: , , , .An evil Celtic giant. It once belonged to a tribe led by the demon kings Balor and Indech, which was thought to preside over death itself and could weaken humans with their powers. It is often depicted with the head of a goat or a bull.	Needle Shot (Innate)Head Crush (Innate)Critical Wave (Lv8)Resist Fire (Lv9)
Headless MuleLv6 Spirit 	Attack Type: Phys, targets random enemies, hits 1-2 times.Resists Fire, Light. Weak to Gun, Dark.Affinities: , , , .A Brazilian ghost created when a woman is cursed for her sins. She takes the shape of a headless mule that can breathe fire through nonexistent nostrils and wanders through the night, attacking anything that shines. 	Lunge (Innate)Pyrma (Innate)Kouha (Lv7)Burn Boost (Lv8)Fire Breath (Lv9)
BrownieLv7 Jirae 	Attack Type: Phys, targets 1 enemy, hits 1 time.Weak to Force.Affinities: , , .A nocturnal fairy that lives inside the walls or attics of houses. If you leave some honey or cream out for it, it will do some housework for you. However, if you treat it as a servant instead of a guest, it will leave your house forever. 	Dia (Innate)Sukunda (Lv8)Sukukaja (Lv10)
ShikigamiLv7 Brute 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Elec. Weak to Fire.Affinities: , , .A demon called upon by onmyoji for menial tasks like hosehold chores or cursing enemies. They are known to take a wide variety of forms, and can change their shape freely, but they are completely invisible to regular humans. 	Zio (Innate)Tarunda (Lv8)Sukunda (Lv9)Resist Dark (Lv10)
ErthysLv8 Element 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Elec, Nerve. Weak to Force.Affinities: , , , .An elemental representing the powers of earth, one of the four basic elements. Unlike gnomes, it is completely invisible to human eyes. It is composed of the essences of "dryness" and "cold," the basic components of destruction. 	Patra (Innate)Elec Pleroma (Innate)Dormina (Lv9)Shibaboo (Lv9)Mazio (Lv11)
OnmorakiLv8 Raptor 	Attack Type: Gun, targets 1 enemy, hits 1 time.Weak to Gun, Ice.Affinities: , , .TBA! 	Agi (Innate)Rakukaja (Innate)Mana Bonus (Lv9)Maragi (Lv10)Resist Force (Lv11)
Zhu Tun SheLv8 Drake 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Gun, Ice. Weak to Light, Dark.Affinities: , .TBA! 	Lunge (Innate)Bufu (Innate)Rakunda (Lv9)Rampage (Lv10)
AngelLv9 Divine 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Light. Weak to Force, Dark.Affinities: , , , .TBA! 	Dia (Innate)Kouha (Innate)Patra (Lv10)Rakukaja (Lv11)Magaon (Lv13)
Jack RipperLv9 Foul 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Nerve. Weak to Fire, Light.Affinities: .A 19th century serial killer who cut the throats of prostitutes in the slums of London, then left their bodies horribly mutilated. His murders were a media sensation at the time, and remain unsolved to this day. 	Eiha (Innate)Shibaboo (Lv10)Resist Dark (Lv11)Tetanus Cut (Lv12)
MokoiLv10 Night 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Elec. Weak to Fire.Affinities: , , , .A nocturnal spirit from Murngin mythology, often believed to be the resurrected form of humans' "shadow souls." He sometimes kidnaps and eats children, and will attack sorcerers that practice black magic. 	Zio (Innate)Dream Fist (Innate)Tarukaja (Lv11)Head Crush (Lv12)Mazio (Lv14)
ApsarasLv11 Nymph 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Ice. Weak to Fire, Nerve.Affinities: , , .An impossibly beautiful spirit married to Gandharva. She dances to the rhythm of her husband's music to entertain the gods and fallen heroes. She is often compared to Ancient Greek water nymphs. 	Bufu (Innate)Posumudi (Innate)Media (Lv12)Dormina (Lv13)
Jack O'LanternLv11 Fairy	Attack Type: Phys, targets 1 enemy, hits 1 time.Absorbs Fire. Weak to Ice.Affinities: , .When a man bargained his way out of hell but was denied entry to heaven, he was trapped in the world of the living as a spirit hiding inside a hollow pumpkin. He startles travelers to make them lose their way. 	Fire Breath (Innate)Dream Needle (Innate)Mana Bonus (Lv14)Maragi (Lv15)
GhoulLv12 Haunt 	Attack Type: Phys, targets 1 enemy, hits 1-2 times.Immune to Dark. Resists Nerve. Weak to Fire, Light.Affinities: , , , .A graveyard-dwelling demon from Arabian legends. They are highly cannibalistic, consuming the dead and attacking the living in order to sustain themselves. Some are known to turn into animals, most often hyenas. 	Bouncing Claw (Innate)Life Drain (Innate)Eiha (Lv13)Tetanus Claw (Lv14)Mudo (Lv17)
Hua PoLv12 Jirae 	Attack Type: Phys, targets 1 enemy, hits 1 time.Absorbs Ice. Resists Fire. Weak to Elec.Affinities: , .A girlish spirit that is born from trees where many people have hung themselves. She is incapable of speaking, and instead chirps like a small bird. As she is a tree spirit, she will die if she isn't given water reguarly. 	Patra (Initial)Posumudi (Initial)Maragi (Lv15)
AerosLv13 Element 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Force, Mind. Weak to Elec.Affinities: , , , .An elemental representing the powers of wind, one of the four basic elements. It is believed to be created when a sylph loses its body, causing its power to become diffused. It is a fusion of "moist" and "heat" essences. 	Dia (Innate)Force Pleroma (Innate)Shibaboo (Lv14)Pulinpa (Lv14)Mazan (Lv16)
OniLv13 Brute 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Phys. Weak to Nerve.Affinities: , , , .A hideous ogre-like creature. He boasts an incredibly powerful body and wields a mighty iron club, which he uses to massacre villagers when he is out plundering. He can be recognized by his horns and fangs. 	Head Crush (Innate)Rakunda (Lv14)Rampage (Lv15)Critical Wave (Lv16)
BifronsLv14 Fallen 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Fire. Resists Dark. Weak to Force, Light.Affinities: , , .A demon of the Goetia who lights candles on graves. He is highly knowledgeable on the subject of medicinal herbs, gemstones, and magic spells. He appears as a hideous monster, but can shapeshift into a human. 	Maragi (Innate)Medicine Study (Lv16)Weapon Study (Lv16)
BillikenLv15 Enigma 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Light, Dark. Resists Fire, Ice, Elec, Force, Nerve, Mind.Affinities: .A mascot-like god designed by an American artist in the 1900s. A wooden statue of him can be found at Tsutenkaku Tower in Osaka. Receiving a Billiken is said to be good luck, especially if he was received as a gift. 	Life Drain (Innate)Posumudi (Innate)Media (Lv17)Moneybags (Lv18)
HathorLv15 Megami 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Force, Light. Weak to Phys, Gun.Affinities: , , , .The Egyptian goddess of motherhood, love, and good fortune, and the husband of the sky god Horus. She is often depicted holding the disc of the sun, either in her hands as a human or between her horns as a cow. 	Mazio (Innate)Spring of Life (Innate)Patra (Lv16)Posumudi (Lv16)Rakunda (Lv18)
Jack FrostLv16 Fairy 	Attack Type: Phys, targets 1 enemy, hits 1 time.Absorbs Ice. Weak to Fire.Affinities: , .An ice spirit that appears during winter and disappears at the start of springtime. His body is made entirely out of snow. He is innocent and childish, but will freeze people who anger him with his icy breath. 	Ice Breath (Innate)Dream Fist (Innate)Mabufu (Lv18)Ice Pleroma (Lv20)
RaijuuLv17 Wilder 	Attack Type: Phys, targets 1 enemy, hits 1 time.Absorbs Elec. Immune to Gun. Weak to Force.Affinities: , , .TBA! 	Zio (Innate)Tarukaja (Innate)Binding Claw (Lv18)Endure (Lv20)Shock (Lv21)
UnicornLv17 Holy 	Attack Type: Gun, targets 1 enemy, hits 1 time.Immune to Light. Resists Nerve, Mind. Weak to Dark.Affinities: , , , .A horse with a spiraling narwhal-like horn growing from its forehead. It can only be tamed by a pure maiden, and its horn has mysterious healing powers that allow it to neutralize any poison. 	Lunge (Innate)Kouha (Innate)Posumudi (Lv18)Media (Lv19)Makouha (Lv20)
Moh ShuvuuLv18 Raptor 	Attack Type: Gun, targets 1 enemy, hits 1 time.Resists Force. Weak to Gun, Fire.Affinities: , , , .TBA! 	Wing Buffet (Innate)Makakaja (Innate)Dia (Lv19)Gun Resist (Lv21)
NyktosLv18 Element 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Dark, Mind. Weak to Light.Affinities: , , , .A monster representative of nyctophobia, or fear of the dark. Though not technically an elemental, it is generally grouped with them due to its similar powers and status as an "essence" rather than a proper creature. 	Eiha (Innate)Dark Pleroma (Innate)Sukunda (Lv19)Pulinpa (Lv20)Mudo (Lv21)
ArchangelLv19 Divine 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Light. Weak to Ice, Dark.Affinities: , , , .TBA! 	Heat Wave (Innate)Tarukaja (Innate)Hama (Lv20)Resist Fire (Lv22)
PatrimpasLv20 Dragon 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Ice, Force. Weak to Fire, Dark.Affinities: , , , , .TBA! 	Mazan (Innate)Media (Innate)Tetraja (Lv22)Recarm (Lv23)
IncubusLv21 Night 	Attack Type: Phys, targets 1 enemy, hits 1-2 times.Immune to Dark, Mind. Weak to Force.Affinities: , , , .TBA! 	Dream Needle (Innate)Marin Karin (Innate)Wing Buffet (Lv22)Life Drain (Lv23)Mamudo (Lv25)
High PixieLv22 Fairy 	Attack Type: Phys, targets 1 enemy, hits 1 time.Resists Force, Mind. Weak to Dark.Affinities: , .TBA! 	Wing Buffet (Innate)Hapilma (Innate)Patra (Lv23)Force Pleroma (Lv24)Trafuri (Lv25)
DavidLv25 Fiend 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Dark, Nerve, Mind. Resists Fire, Ice, Light. Weak to Elec.Affinities: , , , .A mysterious skeletal violinist of inhuman magical power who wanders across Europe with gypsies. When he plays his instrument, he enchants his audience and compels them to dance the dance of death. 	Eiga (Innate)Pulinpa (Innate)Blight (Lv26)Poison Boost (Lv27)Haunting Rhapsody (Lv29)
KanbariLv27 Enigma 	Attack Type: Phys, targets 1 enemy, hits 1 time.Immune to Gun, Light. Weak to Phys, Dark.Affinities: , , .TBA! 	Makouha (Innate)Rapid Needle (Innate)Poison Breath (Lv29)Tetrakarn (Lv30)Kouga (Lv31)
ThothLv30 Deity 	Attack Type: Phys, targets 1 enemy, hits 1 time.Repels Nerve, Mind. Resists Fire, Ice, Elec, Force. Weak to Phys, Gun.Affinities: , , , , .TBA! 	Megido (Innate)Makakaja (Innate)Kouga (Lv31)Mana Bonus (Lv32)Hamaon (Lv34)
Cu ChulainnLv50 Genma 	Attack Type: Phys, targets 1 enemy, hits 1-2 times.Repels Force. Resists Phys, Gun. Weak to Elec.Affinities: , , , , .TBA! 	TBA!
MaraLv90 Tyrant 	Attack Type: Phys, targets 1 enemy, hits 1 time.Absorbs Gun, Elec. Resists Light, Dark, Mind. Weak to Ice.Affinities: , , .A demon from Hinduism that corrupts the pure through deceit and temptations, and the ultimate obstacle of those seeking nirvana. He once tried using his beautiful daughters to lure the Buddha out of his meditation. 	Hades Blast (Innate)Dance of Mara (Innate)Charge (Lv91)Taunt (Lv93)Null Nerve (Lv95)
|-|Simple=
Demon 	Lvl	Race
Slime 	1 	Foul
Gremlin 	2 	Jaki
Pixie 	2 	Fairy
Dwarf 	3 	Jirae
Kodama 	3 	Jirae
Hippou 	4 	Raptor
Knocker 	4 	Jirae
Bilwis 	5 	Brute
Hellhound 	5 	Wilder
Preta 	5 	Haunt
Fomor 	6 	Night
Headless Mule 	6 	Spirit
Brownie 	7 	Jirae
Shikigami 	7 	Brute
Erthys 	8 	Element
Zhu Tu She 	8 	Drake
Angel 	9 	Divine
Jack Ripper 	9 	Foul
Mokoi 	10 	Night
Apsaras 	11 	Nymph
Jack O'Lantern	11 	Fairy
Ghoul 	12 	Haunt
Hua Po 	12 	Jirae
Aeros 	13 	Element
Oni 	13 	Brute
Bifrons 	14 	Fallen
Billiken 	15 	Enigma
Hathor 	15 	Megami
Jack Frost 	16 	Fairy
Raijuu 	17 	Wilder
Unicorn 	17 	Holy
Moh Shuvuu 	18 	Raptor
Nyktos 	18 	Element
Archangel 	19 	Divine
Patrimpas 	20 	Dragon
High Pixie 	22 	Fairy
David 	25 	Fiend
Kanbari 	27 	Enigma
Thoth 	30 	Deity
Cu Chulainn 	50 	Genma
Mara 	90 	Tyrant
</tabber>
==Skills==
<tabber>Phys=
Skill 	Cost 	Effects
Rampage 	9 MP 	1-4 weak Phys attacks targeting random enemy demons.
Heat Wave 	12 MP	A weak Phys attack targeting all enemy demons.
Bouncing Claw	4 MP 	1-3 weak Phys attacks targeting one enemy demon.
Lunge 	6 MP 	A weak Phys attack targeting one enemy demon. Has a high critical hit rate, but low accuracy.
Critical Wave	14 MP	A weak Phys attack targeting all enemy demons. Has a high critical hit rate, but low accuracy.
Megaton Press	20 MP	A medium Phys attack targeting all enemy demons. Has a high critical hit rate, but low accuracy.
Hades Blast 	36 MP	A heavy Phys attack targeting all enemy demons. Has a high critical hit rate, but low accuracy.
Binding Claw 	7 MP 	A weak Phys attack targeting one enemy demon. Inflicts Bind.
Head Crush 	7 MP 	A weak Phys attack targeting one enemy demon. Inflicts Panic.
Dream Fist 	7 MP 	A weak Phys attack targeting one enemy demon. Inflicts Sleep.
Tetanus Cut 	12 MP	A medium Phys attack targeting one enemy demon. Inflicts Poison.
Blight 	15 MP	A weak Phys attack targeting all enemy demons. Inflicts Poison.
|-|Gun=
Skill 	Cost 	Effects
Needle Shot 	5 MP 	A weak Gun attack targeting one enemy demon.
Rapid Needle	12 MP	A weak Gun attack targeting all enemy demons.
Dream Needle	8 MP 	A weak Gun attack targeting one enemy demon. Inflicts Sleep.
|-|Fire=
Skill 	Cost 	Effects
Agi 	5 MP 	A weak Fire attack targeting one enemy demon.
Agilao 	9 MP 	A medium Fire attack targeting one enemy demon.
Maragi 	12 MP	A weak Fire attack targeting all enemy demons.
Maragion 	22 MP	A medium Fire attack targeting all enemy demons.
Fire Breath	9 MP 	1-4 weak Fire attacks targeting random enemy demons.
|-|Ice=
Skill 	Cost 	Effects
Bufu 	5 MP 	A weak Ice attack targeting one enemy demon.
Bufula 	9 MP 	A medium Ice attack targeting one enemy demon.
Mabufu 	12 MP	A weak Ice attack targeting all enemy demons.
Mabufula 	22 MP	A medium Ice attack targeting all enemy demons.
Ice Breath	9 MP 	1-4 weak Ice attacks targeting random enemy demons.
|-|Elec=
Skill 	Cost 	Effects
Zio 	5 MP 	A weak Elec attack targeting one enemy demon.
Zionga 	9 MP 	A medium Elec attack targeting one enemy demon.
Mazio 	12 MP	A weak Elec attack targeting all enemy demons.
Mazionga	22 MP	A medium Elec attack targeting all enemy demons.
Shock 	9 MP 	1-4 weak Elec attacks targeting random enemy demons.
|-|Force=
Skill 	Cost 	Effects
Zan 	5 MP 	A weak Force attack targeting one enemy demon.
Zanma 	9 MP 	A medium Force attack targeting one enemy demon.
Mazan 	12 MP	A weak Force attack targeting all enemy demons.
Mazanma 	22 MP	A medium Force attack targeting all enemy demons.
Wing Buffet	9 MP 	1-4 weak Force attacks targeting random enemy demons.
|-|Light=
Skill 	Cost 	Effects
Kouha 	5 MP 	A weak Light attack targeting one enemy demon.
Kouga 	9 MP 	A medium Light attack targeting one enemy demon.
Makouha	12 MP	A weak Light attack targeting all enemy demons.
Makouga	22 MP	A medium Light attack targeting all enemy demons.
Hama 	8 MP 	Has a low chance of instantly killing one enemy demon.
Mahama 	15 MP	Has a low chance of instantly killing all enemy demons.
|-|Dark=
Skill 	Cost 	Effects
Eiha 	5 MP 	A weak Dark attack targeting one enemy demon.
Eiga 	9 MP 	A medium Light attack targeting one enemy demon.
Maeiha	12 MP	A weak Dark attack targeting all enemy demons.
Maeiga	22 MP	A medium Dark attack targeting all enemy demons.
Mudo 	8 MP 	Has a low chance of instantly killing one enemy demon.
Mamudo	15 MP	Has a low chance of instantly killing all enemy demons.
|-|Nerve=
Skill 	Cost 	Effects
Shibaboo 	5 MP 	Inflicts Bind on one enemy demon.
Pyrma 	4 MP 	Inflicts Burn on one enemy demon.
Poisma 	4 MP 	Inflicts Poison on one enemy demon.
Poison Breath	12 MP	Inflicts Poison on all enemy demons.
|-|Mind=
Skill 	Cost 	Effects
Marin Karin 	6 MP 	Inflicts Charm on one enemy demon.
Dance of Mara 	18 MP	Inflicts Charm on all enemy demons.
Hapilma 	5 MP 	Inflicts Happy on one enemy demon.
Pulinpa 	5 MP 	Inflicts Panic on one enemy demon.
Dormina 	4 MP 	Inflicts Sleep on one enemy demon.
Haunting Rhapsody	35 MP	Inflicts Panic on all enemy demons. Lowers defense by one stage.
|-|Almighty=
Skill 	Cost 	Effects
Megido 	25 MP	A medium Almighty attack targeting all enemy demons.
Life Drain 	5 MP 	Drains one enemy demon's HP to restore the user's. Has a low chance of passing Nerve ailments from the target to the user.
Spirit Drain	5 MP 	Drains one enemy demon's MP to restore the user's. Has a low chance of passing Mind ailments from the target to the user.
Energy Drain	10 MP	Drains one enemy demon's HP and MP to restore the user's. Has a low chance of passing ailments from the target to the user.
Meditation 	15 MP	Greatly drains one enemy demon's HP and MP to restore the user's. Has a low chance of passing ailments from the target to the user.
|-|Healing=
Skill 	Cost 	Effects
Dia 	5 MP 	Restores a small amount of HP to one allied demon.
Media 	12 MP	Restores a small amount of HP to all allied demons.
Patra 	6 MP 	Cures Mind ailments from one allied demon.
Me Patra 	15 MP	Cures Mind ailments from all allied demons.
Posumudi 	6 MP 	Cures Nerve ailments from one allied demon.
Me Posumudi	15 MP	Cures Nerve ailments from all allied demons.
|-|Support=
Skill 	Cost 	Effects
Tarukaja 	15 MP	Raises all allied demons' physical attack by one stage.
Makakaja 	15 MP	Raises all allied demons' magical attack by one stage.
Rakukaja 	15 MP	Raises all allied demons' defense by one stage.
Sukukaja 	15 MP	Raises all allied demons' hit and evade rates by one stage.
Luster Candy	70 MP	Raises all allied demons' physical attack, magical attack, defense, hit rate, and evade rate by one stage.
Tarunda 	20 MP	Lowers all enemy demons' physical and magical attack by one stage.
Rakunda 	15 MP	Lowers all enemy demons' defense by one stage.
Sukunda 	15 MP	Lowers all enemy demons' hit and evade rates by one stage.
Fog Breath 	35 MP	Lowers all enemy demons' hit and evade rates by two stages.
Taunt 	20 MP	Raises all enemy demons' physical/magical attack by two stages, but also lowers their defense by two stages.
Debilitate 	70 MP	Lowers all enemy demons' physical attack, magical attack, defense, hit rate, and evade rate by one stage.
Charge 	10 MP	Increases the damage of the user's next Phys/Gun attack by 250%.
Concentrate 	10 MP	Increases the damage of the user's next magic attack by 250%.
Tetrakarn 	25 MP	Defends all allied demons with shields that nullify Phys/Gun damage from one attack. The shields fade at the start of the player's next phase.
Makarakarn 	50 MP	Defends all allied demons with shields that nullify Fire/Ice/Elec/Force damage from one attack. The shields fade at the start of the player's next phase.
Tetraja 	25 MP	Defends all allied demons with shields that nullify Light/Dark damage from one attack. The shields fade at the start of the player's next phase.
Smile Charge	25 MP	Grants Smirk to the user if possible.
Magaon 	10 MP	Nullifies one enemy demon's Smirk.
|-|Other=
Skill 	Cost 	Effects
Trafuri 	5 MP 	Escapes from battle without fail.
Bad Company 	15 MP 	Summons the player's highest level demons from stock to fill empty spaces in the battle.
Resist Phys 	Passive	Reduces Phys damage taken by the user.
Resist Gun 	Passive	Reduces Gun damage taken by the user.
Resist Fire 	Passive	Reduces Fire damage taken by the user.
Resist Ice 	Passive	Reduces Ice damage taken by the user.
Resist Elec 	Passive	Reduces Elec damage taken by the user.
Resist Force 	Passive	Reduces Force damage taken by the user.
Resist Light 	Passive	Reduces Light damage taken by the user.
Resist Dark 	Passive	Reduces Dark damage taken by the user.
Resist Nerve 	Passive	Lowers the chances of Nerve ailments being inflicted on the user.
Null Nerve 	Passive	Grants the user immunity to Nerve-based skills.
Resist Mind 	Passive	Lowers the chances of Mind ailments being inflicted on the user.
Phys Pleroma 	Passive	Increases Phys damage dealt by the user's skills.
Gun Pleroma 	Passive	Increases Gun damage dealt by the user's skills.
Fire Pleroma 	Passive	Increases Fire damage dealt by the user's skills.
Ice Pleroma 	Passive	Increases Ice damage dealt by the user's skills.
Elec Pleroma 	Passive	Increases Elec damage dealt by the user's skills.
Force Pleroma 	Passive	Increases Force damage dealt by the user's skills.
Light Pleroma 	Passive	Increases Light damage dealt by the user's skills.
Dark Pleroma 	Passive	Increases Dark damage dealt by the user's skills.
Heal Pleroma 	Passive	Increases HP/MP restored by the user's skills.
Burn Boost 	Passive	Increases the likelihood that the user will inflict Burn.
Poison Boost 	Passive	Increases the likelihood that the user will inflict Poison.
Life Bonus 	Passive	Raises the user's Max HP by 10%.
Mana Bonus 	Passive	Raises the user's Max MP by 10%.
Endure 	Passive	Once per battle, the user can survive a fatal attack with 1 HP remaining.
Spring of Life	Passive	Gradually restores the user's HP while moving around outside of battle.
Moneybags 	Passive	Increases Macca earned at the end of battle by 20%.
Medicine Study	Passive	Grants the user the ability to use Recovery Items during battle. Cannot be learned via Osmosis.
Weapon Study 	Passive	Grants the user the ability to use Combat Items during battle. Cannot be learned via Osmosis.
</tabber>
==Items==
<tabview>
Shin Megami Tensei: Virtual Idyll/Items | Items
Shin Megami Tensei: Virtual Idyll/Weapons | Weapons
Shin Megami Tensei: Virtual Idyll/Armor | Armor
</tabview>
==Locations==
TBA!
==Soundtrack==
Track 	Usage 	Link
Divine IdentityDigital Devil Saga: Avatar Tuner 2 	Normal Battle (General)	YouTube
Battle C4Shin Megami Tensei IV 	Normal Battle (Fiend) 	YouTube
Last Boss Battle After TransformationShin Megami Tensei III: Nocturne	Boss Battle (General) 	YouTube
The Final BattleShin Megami Tensei III: Nocturne 	Boss Battle (Hero) 	YouTube
MadnessDigital Devil Saga: Avatar Tuner 2 	Boss Battle (Mido) 	YouTube
==Trivia==
* Some of the game's demons were suggested by others users on the Demon Summoning Thread.
** Headless Mule was suggested by HollowPharaoh.
** Nyktos was inspired by a terrible suggestion from Wubthereal Island Lover for "Darkness."
** Raijuu was suggested by User:Somebody495. The demon probably would've made it in eventually, but thank you for your feedback regardless.
** Cu Chulainn was suggested by User:CrunchTime420. The demon probably would've made it in eventually, but thank you for your feedback regardless.
* Demon Osmosis was heavily inspired by the Demon Whispering system from Shin Megami Tensei IV and the Persona system from the Persona series.
Category:Ink's Stuff
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Category:Atlus