Some Dan-dy D&D Dudes

== Tortum ==
Class: Paladin
Player: Bartholomew J. Kramer
Alignment: Turtle Dad
A paladin from Tortle Town, Tortum is slow moving, responsible, tough, and friendly. Weighing about 700 pounds, Tortum is a solid warrior wielding a trident and great-sword. He also carries a banjo, though his turtle fingers have difficulty plucking notes, and even more so after he lost one of his pinkies (an important banjo centric digit.
== *Chime* ==
Class: Bard
Player: OUR OVERLORD DEER
Alignment: Blue
Blue? Blue! A Kenku bowerbird, Chime has limited vocabulary, most of which is occupied with asking where he can find something blue. Gifted in most instruments, he carries a harmonica, drum, and most importantly, an accordion. For battle, he uses a short sword, and multiple spells, notably sound important magic, which turns on quickly when he begins to panic. Green! NOT BLUE, GREEN!
== Aster ==
Class: Rogue
Player: SpookyOugiOfCute
Alignment: The Best Rogue in the World tm (also Shy) 
Aster is a small Lapine Bun-Bun, who grew up in a burrow with her father. Presumably also an adventurer, Aster's Dad became ill, leading to Aster going out in his place. While incredibly small and shy, Aster is prone to bouts of pride after successes in the field. Wielding two daggers and a crossbow, she prefers to keep a distance and use stealth in her attacks, especially against frightening enemies. Very innocent, do protect.
== Piss ==
Class: Barbarian
Player: Bathinjan
Alignment: Don't Touch
Ugh...Piss....It's Piss's entry....DON'T TOUCH....Piss's turn. Piss is a rock genassi, who carries a massive hammer, and is almost constantly drunk, if not high on dangerous drugs or just...chemicals
...
That's all we got. Honestly it's not even clear if Piss remembers his history, but he's pretty strong, and a good guy...probably....ok he smells A LOT.
== Lord Mornthal of Hou-...yeah I'm not writing all of this ==
Class: Bard
Player: GAMBLORD
Alignment: Genuine Bastard 
A drow, Mornthal is incredibly apathetic to seemingly everyone, including his party members. He carries a flute, rapier, and some kind of blade key (?) which he keeps immaculate, but his skills are rarely on show, considering he rather stay in a corner and watch. To his credit, Mornthal is very good at reading situations, he just usually refuses to help unless he gets annoyed. 
DO NOT LET HIM NEAR CHIME
== Miss Cyrus ==
Class: Warlock
Player: Kung
Alignment: Goth GF
On a scale of Tortum to Mornthal, this half-elf leans more torwards Mornthal, but is considerably more of a team player. Despite keeping to herself, she does join in puzzles and battle, but seems to stick with Mornthal for some reason. She has a proclivity to knives and crossbows, but will bust out the magic for bigger enemies. Honestly she's a whole goth aesthetic and that alone is enough to make her an IGN 10/10.
Category:Characters
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