Handler (TotL)

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Handlers-like artists of any stripe-are born, not bred. Handling is a state of mind-a kender state of mind. (All handlers are kender, though not all kender are handlers.) Though handlers live by purloining objects, they do not purloin objects to live.
Unlike thieves (handlers are not thieves), handlers act not out of greed but out of distracted curiosity. It is curiosity that makes them pick a lock, eavesdrop on a conversation, and slip their hands into someone's pocket. The more forbidden and protected an item is, the more curious the handler will be. Once the object is obtained and examined, however, it often loses interest to the handler, who will absent-mindedly lose it thereafter. Furthermore, a worthless but interesting object (e.g., a brass-coated statue), holds a handler's attention far longer than a priceless but uninteresting one (e.g., a platinum bar).
==Game Information for handlers==
Handlers receive experience-point levels, saving throws, THAC0s, and so forth as per rogues. In terms of game play, handlers differ from thieves in the following. Handlers receive no backstabbing bonus; handlers are driven by curiosity, not bloodlust. Handlers receive no experience bonus for money found Handlers will attract only handler followers-usually young kender with intense curiosity.