Theodora Cadieux

Theodora Delphi Cadieux is a very powerful Oracle and comes from a long line of hunters, Druids and greek Oracles. While she filled the role of counselor and emissary to all of her friends, Thea is a feisty, yet empathetic Oracle, who discovered her powers just in time to help out her family and friends. She is best friends with Bonnie Bennett, Caroline Forbes, Elena Gilbert, Damon Salvatore, and has known most of them since childhood. She is married to the Original Hybrid, Niklaus Mikaelson and is close with all of the Mikaelson siblings. Thea was the mother of the first naturally born tribrid, Hope Mikaelson, the daughter she had with Niklaus. 
Thea is the daughter of Christopher Cadieux, a renowned supernatural hunter, and Nyxie Delphina, a retired witch, born during a secret love affair on May 23, 1991. Nyxie disappeared when Thea was 4 years old and presumed dead shortly after. After her mother's disappearance, Chris began training Thea in martial arts and all things supernatural. After a werewolf attack when she was 13 that left her with a scare of her right shoulder, Thea began her transition into an Oracle descended from her father's side of the family, though many in the family lineage hadn't been turned due to their hunter occupation. 
== Biography ==
=== Early Life ===
Theodora Delphi Cadieux was born on May 23, 1991 to Chris Cadieux and Nyxie Delphina. Her mother was a retired witch, giving up the practice in order to be with Chris and raise Thea as her own. In 1995, Nyxie got into a car crash with Kate Cadieux, Chris’s younger sister. Kate survived the crash but Nyxie was never found. Grieving and suspicious of foul play, Chris began to train Thea in martial arts and gymnastics, while also keeping his family’s supernatural life style a secret. 
As she grew up, her paternal grandfather Luis Cadieux began to tell her stories of the supernatural, including; the originals, La Bête du Gévaudan, and shifters. At age thirteen, Thea was attacked by an alpha werewolf, type A, when walking in the woods with her friend. Chris managed to kill the werewolf and save his daughter, but she was already bitten. Though they feared that she would change, resulting in her death, Thea’s wound healed at a human rate and she began going into fugue states during which she would walk or drive to the location of a recently deceased body. 
Eventually, Thea began to receive visions as dreams and later, visions upon touching an object related to the premonition. Chris and Louis told her the truth about the supernatural, gifting her the Liber Mysterii Rerum (English: The Book of Mysterious Things), an encyclopedia of supernatural creatures, rituals, objects, locations, spells, etc, when they began training her as a hunter. Through research, Thea was able to learn the she was an Oracle and only upon learning of her true nature was she be able to gain some form of control over her powers. 
After receiving a premonition in a dream, Thea convinced her father to move the two of them to Mystic Falls where she joined the school as a senior. She quickly became friends with Bonnie Bennett, a witch whose grandmother was able to teach her how to use her powers. As Thea learned more about her powers, she became more powerful as well, with her premonitions evolving from being purely auditory to both auditory and visual. She gained a degree of control over her fugue states, where she will remain at least somewhat consciously aware of what she's doing as she follows her instincts. Additionally, she discovered the ability to use various forms of magic such as divination, including automatic writing, during her fugue states in the event that she cannot trigger an actual premonition on her own.
== The Vampire Diaries ==
== New Orleans ==
== Etymology ==
* Theodora: The name Theodora is girl's name meaning "gift of God". Theodora is one of the most revival-worthy of the charmingly old-fashioned Victorian valentine names, softly evocative but still substantial, as is the reversed-syllable Dorothea. Theodora is a feminine name whose meaning of abundance is palpable through its lyrical beauty. This poetic title comes from Mycenean Greek—the most ancient attested form of the Greek language—proving Theodora to be timeless and worthy of eternal admiration. A name borne by honorable saints and queens throughout history, it's no wonder Theodora means "God's gift.” Dorothy (Greek: Dōrothea) comprises the same linguistical elements as Theodora, making them kindred names and beautiful options for baby. Theodora exudes a bountiful aura that welcomes good fortune and prosperity, a wonderful reminder for baby of how precious they truly are. It was borne by several saints and by the beautiful ninth wife of the Emperor Justinian, who became the power behind his throne. A later royal was Princess Theodora of Greece and Denmark, the older sister of the late Prince Philip, Duke of Edinburgh. 
* Delphi: Delphi as a girl's name is a variant of Delfina (Latin), and the meaning of Delphi is "dolphin". The name "Delphi" has Greek origins from the word "Delphus," which means hollow, or womb. Most notably, though, the name has strong affiliations with the Delphic Oracle, the most important oracle in ancient Greece — fitting for Cursed Child's Delphi, whose prophesied fate was a major component of the play.
* Cadieux: The surname is one of the most ancient names that came from France during the Middle Ages. It is a Breton name for a person who was a person who was small but a strong fighter. The name Cadieux is derived from the Old French word "cad," which means "little fighter." This French surname of Cadiex was a Provencal nickname from a favourite oath, derived from the elements CAP (a name often used in the metaphorical sense 'chief' 'principal' and the surname may have denoted a leader of a village or a village elder) and DIEU (God). It was also a northern French name from a Breton personal name meaning 'battle'. In the case of Thea and her family, specifically her father's side, the family was derived from the Argent family, another group of hunters. They use the symbol of a stag to represent their pholosaphy of only fighting when provoked.
== Powers and Abilities ==
=== Powers ===
* Destiny Perception: As an Oracle, Thea can sense the fate of themselves and others: she can see if herself, or others, are meant to be loved, hated, rich, poor, die or if they are fated to be good or evil.
** Death Sense: As a harbinger of death, Thea can sense when someone has died or is about to die. This is usually accompanied by a trance-like state that draws her to the location of someone who has recently died or who is near-death, though, with experience and training, Thea has learned to remain somewhat conscious during this event.
* Claircognizance: As an Oracle, Thea can gain information about a person, object, place, skillset, ability, or event through intrinsic knowledge, as it just "comes to" her mind. In addition, Thea can psychically perceive information from past and future events or locations beyond the mental or sensory range. Furthermore, she an acquire knowledge from disembodied spirits and other extradimensional entities, wherein enables them to translate other biological senses into a cognitive equivalent. This power even allows her to receive changes (i.e. language, memory, judgment).
** Precognition: Thea can foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. Some visions may be set in stone whether or not you see them, others may happen only if the players select a certain course of action.
*** Omni-Precognition: As an Oracle, Thea has the power to perceive all possible futures. She can perceive all possible futures, either one at a time, or all at once. Thea can use this ability to always arrive at her intended outcome and/or gain immeasurable knowledge by studying the infinite number of futures and timelines that lie ahead of them. Though, she may not have sufficient time to act despite knowing all possible outcomes.
*** Flash Precognition: As an Oracle, Thea has the power to perceive the future seconds or minutes before the event takes place. Thea is able to see into a short-term future if usually only seconds or minutes' worth. While useless for long predictions, it does give several practical advantages.
*** Intuitive Precognition: As an Oracle, Thea has the power to intuitively sense and adapt to future events. She can intuitively understand what is going to happen and how to deal with it. This power works on a purely instinctual level: Thea doesn’t receive any additional data, but can spontaneously feel how events are going to unfold and what the best course of action is, making it more of an inherent part of themselves than an external ability. Thus she always automatically make the most optimal decision in any scenario. Allowing them to achieve the best possible results in all fields of life and deal with events in the most efficient manner. Thea automatically seizes all opportunities and make the most out of any situation. This hyper instinct allows her to make the right decision in any situation, multiplying her survivability and success rate, develop her physical and mental abilities to reach near or even far-beyond superhuman levels, acquire/learn new skills and techniques at extraordinary levels and master them in an instant, create/invent new technology and equipment, special medicines, and even drug enhancements without any effort, come up with new and immensely brilliant ideas/plans to counteract/prepare for every possible/impossible situation with boundless creativity and wit, etc., allowing her to overcome great hardships with minimal damage and pull victory from the jaws of defeat despite all odds.
*** Precognitive Artistry: As an Oracle, Thea has the power to predict the future through visual art. She can predict the future by drawing pictures. Though Thea may not understand the picture drawn and the predictions may be absolute but vague. Limited to drawing pictures and not actually knowing what the future will occur.
*** Precognitive Dreaming: As an Oracle, Thea can gain insight into a question or situation by way of dreams. She can perceive future events while in a dream state.
* Premonitions: As an Oracle, Thea possess the power to experience premonitions that allow them to see an upcoming event, sense a person's death, which usually allow them to discern how a person dies, where they die, and/or what will cause the death in the first place. This power usually used subconsciously or in a dream as a nightmare but they don't usually occur that often and are usually quite vague. It can also take the form of auditory premonitions or visual, often being pulled into visions of an upcoming event. The visions can have spontaneous trigger at random but can be controlled. They only occur when Thea is physically touching an object or person related to the upcoming event. Since she sees the world through a darker lense, her visions reflect that, leading to her having a stronger Death sense and receiving more visions related to death itselfs. However, as Thea's power grows, her premonitions evolve from being purely auditory to often being visual as well, making it easier for her to interpret what her premonition is trying to tell her. Thea's premonitions are not always literal and can often be up for interpretation, especially given the fact that the premonitions do not typically include every single detail of a person's death.
** Astral Premonitions: As an Oracle, Thea’s power of premonition has advanced to the point where she can astral project herself into her visual premonitions, allowing her to pause and examine the details of the vision as well as interact within it.
** Prophecy: As an Oracle, Thea has the power to speak prophecies, able to see the destinies of others. However, she can see the future, she doesn’t always remember what she has said.
** Intuition: As an Oracle, Thea has the power of Intuition, being able to know where certain objects are without ever having been there. This power is stronger if Thea has been to the location in a vision but that is not required.
* Divination: As an Oracle, Thea the ability to analyze patterns and use this to foretell the future usually through visions. She has been shown to exhibit divination in all its variations; clairvoyance, psychometry, intuition, and premonitions. Prophecies usually manifested as cryptic riddles, though it was noted that visions become more and more precise as the event in question drew closer. Visions can appear direct or indirect depending on the context. It is usually initiated by making some form of a connection with her subject, this could be physical contact or being in the same environment or having history with the subject. Thea can use magic to activate visions.
** Sound Divination: As an Oracle, Thea can divine for information by using sound vibrations to trigger their ability to perceive supernatural energy. Thea frequently uses this ability while trying to gain information on current or upcoming supernatural events, such as: plucking on strings of yarn, dropping a handful of the bullet casings onto a metal table, listening to a record's vibrations and the whispers that emanated from them, listening to the vibrations from the piano strings.
** Psychometry: As an Oracle, Thea has the ability to discern information by making physical contact with a person or with an object corolating to the event in question.
** Automatic Writing: As an Oracle, Thea is able to gain information by going into a trance-like state and freely writing or typing without conscious thought or awareness. The words are claimed to arise from a subconscious, spiritual or supernatural source. She can use this power when unconsciously drawing something while zoned out, unconsciously writing something. Automatic writing or psychography is the psychic ability allowing a person to produce written words without consciously writing. The words are claimed to arise from a subconscious, spiritual or supernatural source.
** Foresight: As an Oracle, Thea is able to use foresight to get visions through force of will that sometimes allow the eyes of the prophet become green. This power, of course, is mastered by seers, but is accessible to all witches through spells and rituals if they know how to trigger the vision.
** Hydromancy: As an Oracle, Thea is able to use hydromancy is a divination skill to gain visions by means of water or other liquids. She can use the blood of someone related to an event or liquid left behind at a past event to help trigger a vision.
** Tasseomancy: As an Oracle, Thea can use tasseomancy, also known as Tasseography or "reading tea leaves" is an ancient practice that originated in the East. This practice consists in the interpretation of the pattern that the tea leaves forms inside a cup after sipping tea and draw from them prophetic responses.
* Telepathy: As an Oracle, Thea has the power of Telepathy, giving her the ability to enter the mind of another to read and control them. She possess a form of telepathy to help her see into a persons future. What differentiates telepathy from ordinary compulsion is its all encompassing nature to influence all species, with the exception of Supernatural Hunters of the Five due to advanced mental prowess.
** Mind Reading: As an Oracle, Thea can use telepathy to read anyone's thoughts if she is touching them. From there, Thea will be able to see what will happen in the future if they follow the decisions they want to make. Similarly, she is able to transmit information and project their visions onto others. This power is extremely hard to master and if done improperly, can cause harm to Thea and her victim.
** Dream Manipulation: As an Oracle, Thea can use telepathy to control dreams and the subconscious mind. It can be used to produce and modify dreams, bestow nightmares and lucid dreaming upon others in order to share a premonition with them.
** Psychic Shield: As an Oracle, Thea can use telepathy to block out others from her mind, making her nonsusceptible to mind control or compulsion, as well as being able to block others from her thoughts.
** Psychokinesis: As an Oracle, Thea has the power to move and manipulate energy and matter psionically. The difference between this and telekinesis is that while telekinesis allows one to move or control objects at a distance, it does not specify the method by how it is accomplished. However, as a psychokinetics, Thea only utilizes her mind power (thoughts, emotions, instincts, personalities, desires, etc.) to power her telekinetic abilities. As the ability is tied directly to the mind, it can be activated and controlled through conscious effort and concentration, through willpower and emotion of a particular level of intensity, or through achieving a state of discipline and serenity. In some cases, the ability can respond to Thea’s thoughts and ideas, imagination, desires or belief in their abilities, something that could make the power harder or easier to activate, and in these cases, it is often more challenging to control. A common example is behaving erratically during moments of stress, rendering it a liability or even a hazard in those scenarios unless the user can regain control.
* Spell Casting: Due to her connection with Seer's and witches, Thea possess the ability to cast simple spells.
* Pain Absorption: As an Oracle, Thea has the ability to absorb pain from animals, humans, and other creatures through tactile contact. This is usually done by touching the person who is in pain, or the injured body part and drawing the pain into themselves, which manifests as Thea's veins darkening as their body processes it. Initially, Thea can only essentially "take the edge off" of a person's pain level, but with practice, they can eventually learn to take it completely.
* Harbinger Connection: As an Oracle, Thea possess an almost psychic or telepathic connection to each other, Banshee, and Hellhounds, who are also harbingers of death, which they can use to communicate with one another, regardless of how far away they are. However, this is an advanced Oracle power that needs to be consciously activated to use it; it is easier to utilize this ability if the harbingers in question already have an established relationship, such as being friends or allies.
* Supernatural Sensitivity: As an Oracle, Thea, as conduits of supernatural forces, can sense, seek out, and identify its energy, though how they are able to do this varies among individuals.
* Accelerated Healing: As an Oracle, Thea possess enhanced healing factors that allow her to heal from most mild to moderate wounds within a few days, not as fast as other creatures but faster than humans. She is also immune to all human illnesses and conditions such as colds, cancer, epilepsy, asthma, etc., and it would take extremely high doses for her to get high on drugs or drunk on alcohol because she heals the damage caused by the toxins quickly. The only known substances that Thea is not immune to is wolfsbane, modified canine distemper virus, and vervain. She is also vulnerable to the paralytic effects of kanima venom, though she will recover from her paralysis from it much faster than a regular human would.
** Longevity: Because of Thea’s rapid cellular regeneration prevents her from contracting any human illnesses or conditions while also replacing aging cells at a constant rate, Thea has enhanced longevity and a decelerated rate of aging, allowing her to live much longer and healthier than normal humans. It is unknown what the average life expectancy of an Oracle is, but she has the potential to live well into her 100s as long as they are not killed. In addition, as long as Thea receives a small dose of vampire blood a week, she may be immortal while still possessing human traits like the ability to become pregnant.
== Weaknessess ==
* Sensory Overload
* Banshees are still physically human, and as a result, they share the same weakness of mortality, making them vulnerable to injury, illness, and death just as any other human. Because they possess enhanced senses of hearing, they can also be harmed by extremely loud or high-pitched noises. Banshees are also susceptible to the psychological turmoil as a result of the trauma involved with constantly being surrounded by death, whether it is having premonitions of a death or stumbling upon the body of someone who has been brutally murdered. Since the supernatural world is still a secret to the majority of humans, Banshees are typically mistaken for being mentally ill, since they can see and hear things that very few people can and often behave strangely as a result of the passive aspects of their powers; this puts them at risk of being institutionalized by family members.
* Magic: As an Oracle, Thea appears to be susceptible to the powers of witchcraft though it has been confirmed that a siphoner can not siphon the magic from her.
* Physical Trauma: Minor physical injuries such as gunshots, stab wounds, and broken bones will cause an Original werewolf-vampire hybrid pain and also slow them down. However, this is momentary as they will heal completely within seconds. It seems physical trauma can hurt them anywhere on the body (i.e. eye gouging, drowning, etc).
* Poison: There are various poisons invented by Dr. Wes Maxfield and Aya, to name a few, that are capable of incapacitating or desiccating a vampire when administered. Klaus also used a poison to kill Tim that not even vampire blood could cure. It is unknown what effect, if any, any of these poisons would have if ingested by a non-Original werewolf-vampire hybrid.
* Vervain: Vervain prevents an Original werewolf-vampire hybrid from compelling anyone who takes it and burns them on touch. Original werewolf-vampire hybrids will heal very quickly from vervain wounds, however.
* Wolfsbane: When ingested, wolfsbane causes an original werewolf-vampire hybrid to become severely weak and feverish. Also, If an original werewolf-vampire hybrid's skin is exposed to wolfsbane, it will burn them. Original werewolf-vampire hybrid will heal very quickly from wolfsbane wounds, however.
* Animal Blood: Animal blood, while somewhat satisfying a vampire's hunger and sustaining their undead life, will make the vampire considerably weaker than they would be if they had drank human blood, causing their physical abilities to be inferior to a human-blood-consuming vampire, making them heal much more slowly, and making their compulsion less effective.
* Werewolf Venom: The bite of a werewolf, which involves injecting toxic venom into the wound, is extremely lethal to vampires. It will cause them to hallucinate, grow severely weak, and go rabid until it kills them. Klaus' or Hope's blood is the only surefire way to cure the bite, though one of the doctors allied with the Travelers managed to come up with a cure for the enhanced Ripper compound, which contained small amounts of werewolf venom. Lucien Castle also possessed a scientifically-created serum that, when injected into a werewolf bite wound, would cure the vampire of the venom's effects and allow them to heal the wound. Vampires suffering from the bite seem to always hallucinate either significant moments from their past, significant people in their lives, or specific actions of the vampire that they feel guilty or ashamed about.
**Advanced Werewolf Venom: Lucien Castle invented an advanced strain of venom derived from the seven werewolf bloodlines with no known cure. The venom is infused in the bite of an Upgraded Original vampire. Similarly, it is fatal to that of a werewolf or hybrid bite, although working twice as fast and more painfully. It is so potent that not even the blood of Klaus or Hope Mikaelson can cure it, nor will the blood of the Upgraded Original vampire.
* Wolfsbane: Wolfsbane, also known as aconite, is an extremely toxic herb for Werewolves, though different strains have different effects. Most forms of wolfsbane will kill a Werewolf if the infection it causes reaches their heart, though there are ways of expelling the herb from their bodies, such as ingesting ashes of the strain in question, literally burning the wolfsbane-infected wound, or surgically excising the vapor from their chests.
* Electricity: Werewolves are incredibly vulnerable to electricity, which, for unknown reasons, seems to interfere with the nature of their abilities. For this reason, Hunters have been known to use cattle-prod tasers to incapacitate wolves in order to capture them, and will hook them up to car batteries with electrical wires in order to torture them. Lower voltages will simply prevent a wolf from transforming or healing, while higher voltages can easily knock out or even kill a Werewolf.
* Letharia Vulpina: Letharia Vulpina, a species of lichen known as "wolf lichen," is a neon-green moss that has been used for centuries to poison wolves, foxes, and coyotes by mixing it in with their food. Though this lichen does not appear to be fatal to Werewolves, Werecoyotes, and Kitsune, it does seem to weaken them considerably for several days until it wears off.
* Modified Canine Distemper Virus: An assassin in the Deadpool named The Chemist invented a modified version of the canine distemper virus that can weaken and kill Werewolves. Those who are exposed to this virus will begin to sweat before slowly losing control over their transformations, either because they can't transform into a Werewolf or because they can't transform back from the Werewolf form into their human one. It then starts to cause them to begin bleeding black blood from their noses, ears, mouths, and nail-beds, and to develop darkened veins around their eyes, mouth, and temples. From there, the Werewolf is then stricken completely blind, after which point they will only have minutes to live. Fortunately, it has been discovered that ingesting wild purple reishi mushrooms are both a cure and a vaccine for this virus.
* Intense Emotions: The transformation into a wolf can be easily triggered by intense emotions such as anger, fear, stress, or any other sensation that increases the heart rate, which, especially for newly bitten Werewolves, puts them at risk of losing control and can result in harm to innocent civilians, exposure to the human world, and can also put the Werewolf at risk of being killed by a Hunter as punishment for anything they did while transformed.
* Loud Noises: Because of a Werewolf's very heightened sense of hearing, they can be incapacitated by noises at extremely loud decibels, as well as sounds at ultrasonic and subsonic frequencies. Examples of the former cases would be a Banshee's scream ("The Girl Who Knew Too Much") or microphone feedback ("A Credible Threat"), and examples of the latter would be the ultra-sonic emitters used by the Argent Hunters to disorient and lure a Werewolf into a trap ("Chaos Rising"), or the subsonic music used by the Deadpool assassins that made Liam, Malia, and Scott behave as though they were drunk. ("Perishable")
* Mountain Ash: Rowan wood, or the ashes that result from burning it (known as mountain ash), are effective barriers against the supernatural, including Werewolves. If a building is surrounded by rowan or mountain ash in an unbroken circle, a Werewolf will be unable to enter it, nor will they be able to leave it if they are in the building when the circle was created. For this reason, many Druids, Banshees, Chimeras, and other humans who are "in the know" and can safely handle mountain ash use it in order to protect themselves or to create traps for Werewolves and other supernatural creatures.
== Relationships ==
<tabber>
|-|Family=
File:Screen Shot 2023-02-14 at 9.52.23 PM.png|Luis Cadieux - Grandfather
File:Screen Shot 2023-02-14 at 9.50.22 PM.png|Kate Cadieux - Paternal Aunt
File:Christopher Cadieux .png|Christopher Cadieux - Father
File:Mother.jpg|Nyxie Delphina - Mother
File:Klaus-0.webp|Niklaus Mikaelson - Husband
|-|Allies=
|-|Enemies=
</tabber>
Category:People
Category:The Vampire Diaries
Category:The Originals