Gnoll

:"Gnolls are large, hyena-like, humanoids that roam about in loosely organized bands. While the body of a gnoll is shaped like that of a large human, the details are those of a hyena. They stand erect on two legs and have hands that can manipulate as well as those of any human. They have greenish grey skin, darker near the muzzle, with a short reddish grey to dull yellow mane." - 2 Edition Monstrous Manual
Cousins to Kobolds, these hyena-like, man-sized, humanoids prefer the wide open grasslands or scrub bush areas. They avoid rugged terrain and heavily wooded areas. Gnolls do not wear clothes, except as decorations and are adept at fighting with tooth and nail or using weapons they scrounge from defeated foes.
They live in packs with strict hierarchy with each gnoll knowing who is above them and below them in the pecking order The pack leader has final say on all matters and first pick on all food and loot.
Gnolls are chaotic creatures. wildly ferocious and easily startled at the same time. They might attack when they are outmatched, or fleet when they have the advantage. A gnolls' sense of smell is as good as any dog's, making them superb trackers and hunters. Gnolls live a nomadic lifestyle and do not build homes. They prefer to sleep in the open, but if they sense they might be in danger they will dig shallow burrows to sleep in.
There is a cruel streak that dominate gnoll culture. They frequently bully the weak and enjoy the suffering of others for entertainment.
Pack Size: 65 ± 20
Territory per Pack: 40 sq miles
=== 2e Racial Info ===
*Class Restrictions: Cleric (to level 9), a Fighter (to level 11), or a Thief (to level 11).
*Racial Ability Requirements: Str 5/17, Dex 5/18, Con 5/18, Int 4/15, Wis 3/16, Cha 4/16, Per 3/18
* Racial enmity: Gnomes (-4 penalty to hit gnomes)
==Player Characters==
:Gnoll Player Characters
Category:Race