Episode 71: Cloak and Blabber

== Synopsis ==
The crew starts to formulate their plan to take on Jadis and the remaining witches, but there's something they need from the Fort first. They go to get Miguel's cloak to hide their magical signature and discover a creature with glowing golden eyes beneath the water. 
== Episode Description==
Our heroes have turned the tables on the witches and kidnapped one of their own. Now they need to get her to talk or else walk into a fight with their greatest enemy blindfolded.
== Key Events ==
* The crew makes a plan to take down Jadis and strikes up a deal with the witch - that she'll escort Sammie into Jadis' camp as a distraction. 
* While retrieving Miguel's cloak from the Fort, Bjorn and Sammie spot something with golden glowing eyes like a Dragon Knight beneath the water. 
== Summary ==
Back at Oliver's apartment, Bjorn updates Agent Indigo on the situation and tells them that now they have to deal with the witch leading this coven. Sammie and Miguel are working on creating the witch circle on Oliver's kitchen floor. It's made of an intricate pattern of salt. The witch they've kidnapped is on the couch, they've zip-tied and duct-taped her hands. Stanley and Henry carry her over and place her in a chair in the middle of the circle. The witch tries to kick at the salt, but Miguel quickly activates the circle with a burst of magic and the salt turns to glass. The witch is now trapped inside the circle.
Bjorn, Henry, and Sammie are standing outside of the circle trying to figure out what they need to ask her. Henry steps up first and tells the captured witch that things will be easier for her if she cooperates. The witch spits on him. Henry carefully steps through the witch circle and stands behind her. He pulls out his claws and threatens her, but the witch still stays quiet. Bjorn motions Henry back over and he leaves the circle as they discuss a new strategy. Bjorn realizes Sammie can view the witch's memories with magic and asks if she can try. 
Sammie steps forward and places her hand on the witch's forehead, looking for any memories of Jadis. Sammie sees the witch enter a tent. Jadis is standing inside. Jadis asks her if she's ready and she nods and steps forward. Jadis' eyes flash green and suddenly the witch's body is full of indescribable pain. The pain stops and Jadis threatens her that this is only a fraction of what she'll experience if they fail again and come back without Sammie. Sammie snaps out of the memory and sees the witch now looks absolutely terrified. 
Sammie tells her they'll let her go, that she won't have to go back to Jadis, and no one here will hurt her if she helps them. The witch agrees. Sammie asks more about the memory and the witch answers that Jadis' touch doesn't just cause pain, it can suck out someone's very life force. She explains that Jadis is over 300 years old and she consumes the life force of others to stay young. Bjorn asks how many of the witches are left that they'll need to do with and she begrudgingly answers with about 20. Henry asks what would make the witches leave to separate their forces and the witch says they're not going anywhere. 
They go through some plans, but keep running into issues. Sammie turns to the witch again and asks what Jadis has planned if Sammie is captured. The witch smiles as she explains there would be a ceremony they'd all participate in where she'd be eaten. Sammie turns to the others and suggests the witch take her alone so they can have all the witches in the camp, including Jadis, gathered in one spot to launch their assault. Everyone disagrees with Sammie going in alone, except for Henry. Henry suggests that they go back to the Fort and get the cloak that shields their magical signature and have someone follow close to Sammie. Bjorn realizes he can turn invisible and be right beside Sammie with the cloak and not be discovered. 
The witch chimes in and says they won't believe Sammie walking in alone. She says that she'll escort Sammie into the camp, but only if they agree to let her go afterward. She also says that they won't be able to get into the camp without her help as there are traps along the ground. Bjorn tells the witch they're going to discuss things and the group leaves the kitchen to talk about the plan. 
Bjorn feels conflicted about letting the witch go as Henry promised the Dragon Knight that he'd give the witch back to him. Henry disagrees, saying they shouldn't complicate things by bringing him in. Bjorn argues that it's not right not to tell him and that he'll handle talking to him to let him know the witch is helping them. Henry goes over and tells the witch they agree to her conditions, but there are some things they need to take care of first. 
The crew makes a plan to get the cloak. Bjorn and Oliver head to a nearby hardware store to get some rope and then Bjorn, Henry, Sammie, and Oliver boat over to the ruins of the Fort. While in the courtyard, they recover the goggles Sammie had used to see the witches earlier. They tie one end around Sammie's waist and set up a signal in case she gets into trouble. Sammie uses magic to hold her breath for a long period of time, but she can feel it hurt her lungs. She dives beneath the water and swims down to Miguel's workshop. On the way, she runs into a piece of shrapnel and cuts her arm. 
Sammie finds the workshop and spots the cloak, but it's underneath a large piece of machinery. Sammie puts the glow stick she's using to see in her mouth in order to use both hands to lift the machinery. Sammie hears a gurgling behind her and quickly grabs the cloak before she drops the machinery. She quickly spins around to see two golden, yellow eyes staring at her. They eyes close and Sammie loses sight of whatever this is. Sammie tugs on the rope three times for their signal. 
Henry and Bjorn begin pulling Sammie back in. Sammie feels something swim near her and then the rope goes slack. Sammie enchants her glow stick to be even brighter, Sammie can see underwater like its daylight. Bjorn and Henry pull up the rope only to realize its been cut. Bjorn immediately takes off his shoes and suit jacket and dives into the water. Sammie hears a splash in the direction of the ladder. As she gets closer, she sees another set of golden, yellow glowing eyes... this time Bjorn's.
Bjorn spots Sammie. Sammie sees another set of eyes behind him and Sammie motions for him to turn around. Bjorn turns and sees the glowing eyes. He manifests his claws and scales as a form of intimidation before he realizes the eyes in front of him are glowing just like his do... that it's potentially a Dragon Knight. 
== List of Appearances ==
* Bjorn Olafson 
* Agent Indigo 
* Sammie Overbrook 
* Henry Marlowe 
* Stanley Marlowe 
* Miguel Rodriguez 
* Helena Overbrook 
* Dallas 
==Roll Tracker==
Player/Character	Move 	Roll	Result
Wesley/Henry 	Connect the Dots 	8 	Mixed Success
Hannah/Sammie 	Use Magic: View Memories
Glitch: Problematic Side Effect	8 	Mixed Success
Hannah/Sammie 	Manipulate Someone 	9 	Mixed Success
Wesley/Henry 	Investigate a Mystery 	8 	Mixed Success
Hannah/Sammie 	Sharp - Notice 	8 	Mixed Success
Hannah/Sammie 	Use Magic: Beyond Human Limitations
Glitch: Take 1 Harm	9 	Mixed Success
Hannah/Sammie 	Act Under Pressure 	5 	Failure
Hannah/Sammie 	Investigate a Mystery 	7 	Mixed Success
Hannah/Sammie 	Act Under Pressure 	8 	Mixed Success
Andrew/Bjorn 	Protect Someone 	?* 	Failure
Hannah/Sammie 	Use Magic: Enchant a Weapon	10 	Full Success
Hannah/Sammie 	Act Under Pressure 	7 	Mixed Success
Andrew/Bjorn 	Protect Someone 	9 	Mixed Success
Andrew/Bjorn 	Sharp - Notice 	9 	Mixed Success
*Andrew said he rolled snake eyes, but not sure what his modifier is.