Cursed Constructs

The power to create constructs out of cursed energy/power. Sub-power of Curse Manipulation and Cursed Energy Manipulation. Variation of Energy Constructs, Magical Constructs and Spell Constructs. Opposite to Blessed Constructs. Not to be confused with Corruption Constructs.
==Also Called==
*Creation Via Curse/Cursed/Malediction/Malison Energy/Power
*Curse/Cursed/Malediction/Malison Energy/Power-Based Creation
*Curse/Cursed/Malediction/Malison Energy/Power Construct Creation/Generation/Manifestation/Materialization
*Curse/Cursed/Malediction/Malison Energy/Power Constructs/Creations
==Capabilities==
The user can change cursed energy/power (including their own bodies) into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating cursed energy/power for various purposes.
*Appendages
**Additional Limbs
**Body Creation
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
**Wing Manifestation
*Armor
**Armor Creation
**Exoskeleton Modules
**Mecha Creation
**Plating Protrusion
**Shell Formation
*Attacks
**Attack Creation
**Hidden Attacks
**Manifested Attacks
**Projectile Attacks
**Strike Effect
*Barriers
**Bubble Generation
**Force-Field Generation
**Layer Reinforcement
**Shield Construction
**Surface Creation
**Wall Generation
*Clothing
**Costume Refinement
**Mecha Wearing
**Power Suit
**Symbiotic Costume
**Trick Costume
*Defenses
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication
**Substitution Creation
**Varied Replication
*Elements
**Elemental Generation
**Energy Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation 
**Property Creation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Life Creation 
**Manifested Guardian
*Environments
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Curse Solidification
**Equipment Creation
**Object Refinement
**Rapid Fabrication
**Shape Generation 
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Obstruction Creation
**Trap Creation
**Web Generation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support
**Aura Generation
**Curse Creation
**Curse Field Projection
**Curse Inducement
**Cursed Infusion
**Cursing Presence
**Manifested Support
**Status Effect Inducement
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Blade Construction
**Bludgeon Construction
**Bow Construction
**Natural Weaponry
**Polearm Construction
**Ranged Weapon Creation
**Whip Generation
===Other===
*Disease Constructs
*Corruption Constructs
==Associations==
*Construct Creation
**Benefic Constructs
***Blessed Constructs
***Purification Constructs
**Elemental Constructs
**Energy Constructs
**Esoteric Constructs
**Force Constructs
**Malefic Constructs
*Construction Manipulation
*Curse Manipulation
*Cursed Energy Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation 
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing cursed energy/power rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
*Blessing Manipulation/Curse Negation
==Known Users==
*Curse Magic Users (Black Clover)
*Megicula (Black Clover)
*Cursed Energy Users (Fairy Tail)
**Etherious (Fairy Tail)
*Tsubaki (InuYasha)
*Milagro Man's User (JoJo’s Bizarre Adventure Part VIII: JoJolion)
*Cursed Energy Users (Jujutsu Kaisen)
*Kan-Ra (Killer Instinct)
*Commandment Users (Nanatsu no Taizai/The Seven Deadly Sins)
*Grayroad (Nanatsu no Taizai/The Seven Deadly Sins)
*Dredge, Admiral of the Abyss (Paladins)
Category:Powers
Category:Constructs
Category:Evil power
Category:Unholy Power