Fantendo Smash Bros. Remix (Ragtag Refusal)/Massacrolar

Massacrolar	Massacrolar
 	
Franchise 	Kotomo
Homestage 	Wavelis Pyres
Credit To 	
A Local Advancement of Frospite, originating from Vacadia, Massacrolar, appearing in Kotomo: Abandoned Tales first. Now more aggressive than ever and abandoning its Vacadian Frospite gang(?), Massacrolar goes on a rampage.
Now, obviously there's gotta be some changes compared to the previous version. Massacrolar's legs are now covered in hard light and it probably now has claws made of hard light two. Its presence gives off a burning sensation, and if it spots you, you're going to have to run and hope you survive. Your chances of survival are just 1% near it. Spite of looks and the previous statement, it's hard to make very angry.
==Playstyle==
Massacrolar is highly aggressive, which carries over here; Massacrolar can rush down enemies in a matter of seconds, but is hindered by the fact that it's lightweight. What to note is that Massacrolar's attacks are more prioritized than others, so if the attack connects, Massacrolar will get the hit.
Its gimmick is Trigger Happy. Certain slowdown effects would instead speed it up, and certain effects that would otherwise stop it in its tracks (such as Freeze and Sleep) will drastically speed it up. Also, if you are sped up, your Smash Attacks come out 20% faster, and the opposite happens if you're slowed down.
==Moveset==
Neutral Technique: Supernova Fist 	Neutral Technique: Supernova Fist
Supernova Fist 	Charge up and do a mighty punch that also comes with an explosion. Penetrates shields, but not counters. Gets weaker if you're hit.
Lunging Supernova 	Dash forward with this fist. It doesn't do much damage or impact, though.
Supernova Slam 	There is no explosion, but if you hit an enemy, you slam them towards the ground.
Side Technique: Flaming Swipe 	Side Technique: Flaming Swipe
Flaming Swipe 	A blazing swipe that does more damage if the foe is holding something in their hands.
Flaming Slash 	Coves more range than a Flaming Swipe. Doesn't do much damage, though.
Flaming Discard 	Does minimal damage, but maximum if your opponent's holding a gear. Has some start-up.
Up Technique: Shooting Star 	Up Technique: Shooting Star
Shooting Star 	Jump up and shoot stars before coming down like a meteorite. The stars do minimal damage.
Shooting Comet 	The stars do more damage, but the way down does less damage.
Falling Star 	Plummets quicker and sends stars as it goes downwards. The impact is more like it.
Down Technique: Thermal Trap 	Down Technique: Thermal Trap
Thermal Trap 	Lay a rock mine behind and stay back; upon three seconds, it'll detonate into geothermal energy. Slam it in mid-air.
Quick Thermal Trap 	A rock mine that explodes in one second and you travel farther while dodging. Better make good use of that dodging since you can get hurt by it now.
Multi-Trap 	You can lay up to three rock mines, but as a consequence, their damage is cut down by half.
Block Technique: Destructive Blaze	Block Technique: Destructive Blaze
Destructive Blaze 	Sacrifice yourself for this harsh move. Has a dangerous burning effect if your opponent survives.
Deathly Blaze 	The radius of this move is drastically reduced, but landing this will be an instant-kill for your opponent.
Skywards Blaze 	Hits everything in a pillar from top to bottom, but the damage is reduced.
Super Moves 	Super Moves
Super Viral Form 	Massacrolar enters Polar Flare- due to Viral Kotomo having reversed stats, Massacrolar's stats will be swapped up during this period and buffed by 20%. Considering Negative Kotomo have a Negative Effect, Massacrolar will randomly freeze and burn opponents around it. Lasts for 15 seconds.
Solar Sundown 	A deceptively small orb that's treated like a normal move; once it hits something, it stops before creating a very strong vacuum effect before creating a massive explosion that does 50% damage in one hit and huge knockback. At the end of this move, it creates eight other explosions in a ring that have half its size and does half its damage.
Final Flare Harden 	Massacrolar manages to harden solar flares on it. This doesn't just allow it to heal 1% per second, but also allows it to do more stellar versions of its attacks that create supernovas that do rapid damage and power up Supernova Fist ridiculously. In addition, using Destructive Blaze will create a supernova that hits everything on screen, but otherwise doesn't really change much. Lasts for fifteen seconds.
===Master Gear Effects===
Massacrolar's Master Gear is the Infernal Sapling. Unlike the Fire Seed, it's... recommended to not toy with this as it can cause entire forest fires and surprising explosions and can literally melt a hole into an iceberg. Be thankful it's hard to grow this sapling, because its next stage of life will just make it unsettling to be around with.
Master Technique 	Master Technique
Mega Blaster 	A massive ball of energy that damages Massacrolar for half the damage it does (default 40%). Recharge three seconds.
Technique Reduxes 	Technique Reduxes
Supernova Fist 	Can now penetrate counters. Also gets slightly less weak if you were to get hit.
Lunging Supernova 	Goes farther. Also, it creates a mini explosion if it connects.
Supernova Slam 	Will create an explosion upon slamming the opponent to the ground. Small impact.
Flaming Swipe 	Does more damage and does quadruple damage if it hits an opponent that's carrying something heavy, though it breaks.
Flaming Slash 	Does more damage than usual and covers more range.
Flaming Discard 	Will automatically steal any gear the opponent is holding.
Shooting Star 	Goes farther upwards and shoots two additional stars.
Shooting Comet 	The stars now create mini explosions upon ending, doing more damage than usual and hitting multiple enemies.
Falling Star 	The landing impact is much more dangerous than usual. Also, the limit of stars it shoots is increased from 3 to 6.
Thermal Trap 	Will automatically detonate if an opponent happens to be near it.
Quick Thermal Trap	Does more damage than usual. Explosion is slightly larger.
Multi-Trap 	You can add two more mines.
Destructive Blaze 	Burning effect does more damage than usual. Will instantly KO if the opponent hit by it has at least 100% damage.
Deathly Blaze 	Slightly increases the radius of this move.
Skywards Blaze 	Has more horizontal span than usual.
==Trivia==
*This is the first Kotomo rep to not be from Heiwana, along with Rigiblazt. It technically is the first one to also be a Local Variant rather than a normal Kotomo.
*Upon being added, Mr. Yokai briefly considered replacing it with Bombarderry. This was unchanged due to the above pointer.
*Because Kotomo and Kotomo: Abandoned Tales lacked any good moves, Mr. Yokai had to put in some Kotomo Beyond moves.
*If done on the ground, the, by inputting a left or right directional input, Massacrolar will roll to wherever you pointed at. This isn't stated on the normal Thermal Trap.
*Destructive Blaze, if you haven't realized yet, is a rename to Destruction Burn, but renamed to make slightly more sense and be slightly cooler.
*Originally, its Astro Rix was Bismuth Enhance, which is basically a reference to V-Titans. Mr. Yokai promptly scrapped that in order to make use of the statement that Massacrolar has hardened light on it.
*Wavelis Pyres was its homestage because at the time this was written, the only zone shown for Kotomo: Abandoned Tales was Saido Town, and that was all.
*Trigger Happy originally affected its Smash Attacks depending on if it was sped up or slowed down. This was changed to be slightly less disruptive.
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