Changelog

0.23.2
* Check out our fresh new look!
* New 'Memphis' weapon skins available in the shop!
* Celebrate ShellShockers' 2nd birthday with some new hats and decals!
* New 1v1 / Competitive Maps!
* Fix for some weapon reloading/ammo pickup problems
* Fix for some issues caused by spam-jumping
* Fix for volume settings not being honored
* Fix for a number of chat issues
* Sanity checks for mouse movement to help mitigate spikes on some systems
0.21.4
* Games no longer crash when a booted player attempts to rejoin
* An attempted fix for some jumping and shooting inconsistencies
0.21.3
* At long last, SPECTATOR MODE, available from the in-game menu. Make sure to check out the Settings menu for exclusive spec mode control options.
0.21.2
* Fixed some bugs pertaining to jumping, which just created some new ones. Yay!
* Fixed problems with the Auto Detail checkbox in the Settings Menu
* July 4th Stamp! And uhhh... yeah, that's it
* A bunch of server-side stuff that's nice for me, but you won't care about
0.21.1
* Dramatically-improved movement synchronization. MUCH ACCURACY. VERY SMOOTHNESS.
* Projectile latency compensation (up to 500ms). It's almost like a real FPS. Almost.
* Fixed some wonky rotation sync issues that were causing stray bullets and grenades.
* Tracer rounds. EggK-47: Every other bullet is visible. SMEGG: Every third.
* More performant shell fragment effects for non-fatal hits, along with new yolk splats!
* You noticed this already, but you can now see the whole changelog... yeah.
* Fixed that dumb RPEGG animation again.
* Fixed that dumb flickering weapon-swapping animation, too.
* Some substantial server performance enhancements.
0.20.2a
* AVEGGERS, ASSEMBLE!
0.20.2
* CSG1 clip and ammo storage capacity increased. Bloom decreased just a smidge
* Fixed a clipping issue with gold SMEGG skin
0.20.1
* 
NEW WEAPONS:
M2DZ bolt-action rifle. SMEGG submachine gun. 
* 
CHANGES TO OLD WEAPONS
EggK-47: 600RPM[+] / 30DMG[-] / Bloom decreased Dozen Gauge: 170DMG[-] / Stability, accuracy, and range increased RPEGG: 140DMG[-] / Blast radius 2.75[-] CSG1: 120RPM[+] / 102DMG[-] / Accuracy very slightly decreased Cluck 9mm: 450RPM[-] / 26DMG[+] / Bloom decreased
* Bullet velocity increased a bit across the board
* 
ALSO
* Fix for Castle jump exploit
* Hitting very edge of shell now does at least 10% weapon damage instead of zero
0.20.0
* 
NEW WEAPONS:
M2DZ bolt-action rifle. ~30RPM / 180DMG SMEGG submachine gun. 900RPM / 22DMG 
* 
CHANGES TO OLD WEAPONS
EggK-47: 600RPM[+] / 30DMG[-] / Bloom decreased Dozen Gauge: 160DMG[-] / Stability, accuracy, and range increased RPEGG: 140DMG[-] / Blast radius 2.5[-] CSG1: 120RPM[+] / 110DMG[-] / Accuracy very slightly decreased Cluck 9mm: 450RPM[-] / 25DMG[+] / Bloom decreased
* Bullet velocity increased a bit across the board NOTE: This is a work in-progress. Expect changes!
0.18.2
* The spatula can no longer boldy go where no egg has gone before (or will)
* Major improvements in sound reliability for all you poor souls with Chromebooks and other puny laptops that get sad when asked to do stuff like... I dunno... PLAY SOUNDS?
0.18.1
* New CAPTULA THE SPATULA game mode is now available! GET SOME.
* Boot player function wasn't working quite right. Now it is.
* Multi-domain support, in case you get blocked.
0.17.1
* Valentine's Day items are now available! Love, Shell Shockers.
* RPEGG firing delay removed. Rockets now have a minimum arming range, indicated by the red/green brackets.
* Icons added to leaderboard to indicate golden eggs/nuggets and mute status.
* Oh, and a cool new map. Whatever.
0.17.0
* Massive ordinance collision detection overhaul
* A lot more work on grenade dynamics
* Changes to grenade and rocket blast radius and damage
* Updates to some particle effects
0.16.0
* Groundhog Day items! Get them before they see their shadows!
* Private game creators can now boot naughty players.
* You can now mute other players. Their chat will no longer show, and their name will be changed to a random one.
* Black egg shell color had to go. It is now bright green, so you can see those cracks!
0.15.9
* Grenade physics got a major, much-needed overhaul.
0.15.8
* Old, cruddy, stale public games are now locked after 2 hours to keep map rotation fresh.
* Team player count balance now enforced once again in public games only.
* Fixes to the Auto Detail option in the Settings menu.
* Did a bunch of boring server stuff to help mitigate lag spikes... at least, the ones that aren't caused by your lousy WiFi.
* Fixed some weapon-switching problems for you people who can't be bothered to wait 2 measly seconds before jumping into the Equipment screen and changing everything.
0.15.7
* New settings menu that won't show up blank, offers an option to reset to defaults, and allows you to assign mouse wheel up/down actions.
* New health bar. Much compact and fancy!
0.15.6
* Christmas is so yesterday; Happy New Yolk! New skins are available.
* I know we're a friendly bunch, but nobody likes spawning on top of their teammates, so that shouldn't happen now.
* Servers were having a hard time keeping up with new game requests, leaving a lot of people with 'Matchmaker Offline' messages. I thought that was dumb, so server-side game creation speed has been improved DRAMATICALLY.
0.15.5
* Golden Nugget! It's like a Golden Chicken, but kinda not!
* Better, more diverse spawn points
* Improved inter-server communication
0.15.4d
* Golden Chicken Pass! More shell colors! No ads! Buy now!
* New, improved egg death animation. GADZOOKS; THERE'S YOLK EVERYWHERE!
0.15.3
* RPEGG now requires players to stop and get settled before firing. No more rushing people and blowing yourselves up, losers!
* Very slight tweaks to other weapons that I'm not going to tell you about. I'm already regretting just typing this.
* Live Twitch streamer list. WE WILL BE WATCHING.
0.15.2
* GOBBLE, GOBBLE, TURKEY... something. Turkey Day skins are here!
* Worked on some server stability nonsense... BOOOORING.
* Before you ask, yes, the RPEGG will be getting some tweaks. Next time!
0.15.1
* Brand new EGGSPLODER class, weilding the mighty RPEGG! Yeah, it's a new gun; don't have a heart-attack. Do prepare yourself for the fact that everyone will be using it for a while, though.
* Fixed an issue where new games couldn't be created on a server after a while. If you see a message complaining about the match-maker, just give it a moment and try again.
* Fixed an issue where you could only enter 2 lines of smack in chat while dead.
0.14.7
Fixes for all of the following annoying stuff:
** Invincibile players
** Indivisible players
** Inadmissible players
** Inadvisable players
** Inconceivable players
** Incomprehensible players
** Just kidding about all but the first one; especially the last one.
** Probably fixed some other things in the process. It was that bad.
0.14.6
What's New
** New scare-your-pants-off Halloween items!
Bug Fixes
** Some server stability issues
**