Challenge Battle

Challenge Battles are an alternate game mode of combat introduced in Persona 5 Royal.
==Appearances==
* Persona 5 Royal
* Persona 5: The Phantom X
==Profile==
Challenge Battles are generally a series of battles Caroline and Justine host in order to test the protagonist's skill, and can be done at any time when the protagonist is in the Velvet Room and talks to the twins. 
The objective of the game is to gain as many points as possible by defeating enemies, using mechanics, and completing the battle as fast as possible.
The mode also appears in Persona 5: The Phantom X, where the protagonist may participate in them by consulting Merope.
===Conduct===
There are 13 Challenge Battles unlocked in the game, 5 of which are several Trials that gradually scale by Level, and the remaining 8 are only available as DLC. The DLC battles follow different win criteria and challenges, including battles against the protagonists of Persona 3 and Persona 4. 
If a battle drags on for too long, enemy Shadows will start using Megidolaon to inflict severe Almighty damage to the party to wipe them out. The skill can be used even if the Shadow has run out of SP or is afflicted with Forget, although other ailments can still disrupt their actions.
The party can always make a successful escape if commanded.
The following abilities and mechanics are disabled in Challenge Battles:
* Hold Up (along with All-out Attack and Negotiation)
* Showtime
* Follow Up
* Pickpocket
* Moral Support/Active Support
====Against Persona users====
Unlike other modes, the battles against the protagonists of Persona 3 and Persona 4 are not serial, but consist of a battle against one opponent wielding multiple Personas.
The enemy Persona users in these battles are innately immune to Burn, Confuse, Brainwash, Fear, Despair ailments and Insta-Kill attacks, and can always dodge God's Judgment and Hell's Judgment. They can still use Magic skills even when drained out of SP.
===Scoring===
The protagonist's score is determined by the amount of damage he and his team deal to enemies, which is then multiplied by the specified modifiers for each battle. For multi-target and Multi-hit attacks, as well as Ranged Attacks, points are registered with each hit and each damaged enemy, but are capped at 999,999. Furthermore, the UI can only display up to ten score registrations at a time. Any additional hits beyond the tenth registration will be accumulated into that tenth registration.
Burn damage, reflected damage, damage from Brainwashed combatants, and deaths caused by Despair give no points, although an exploding Disaster Shadow damaging other Shadows is considered an attack from the protagonist's side and does generate points. Enemies withdrawing in Fear are not considered killed and grant no points.
Eliminating an enemy Shadow using Insta-Kill gives points equal to that Shadow's max HP specifically, rather than its remaining HP. This is also applied for Door of Hades if it successfully insta-kills the targets, ignoring the actual damage it inflicts on them.
=== Result and rewards ===
Each battle has several rewards, which are treasure items that can be exchanged for money, Skill Cards (almost always, with several exceptions) and skill accessories.
After a Challenge Battle, HP and SP of the party are restored to how they were before, but any consumable items used in the battle are permanently lost. Neither the battles themselves nor the Treasure Demons encountered in them generate EXP or money, but the items and money confiscated from Confused Shadows are kept afterwards. The death of the protagonist in a Challenge Battle does not result in a Game Over, as he is simply returned to the Velvet Room.
==List of Challenges==
===Trial===
====Trial: Level 10====
* +10,000 points for clearing within 20 turns.
* Triple points when attacking with Wind Skills.
* Score is increased by 7x when attacking with Ann Takamaki.
* Prizes: 10,000 pts: Copper Lump, 15,000 pts: Duke's Coat, 25,000 pts: Ember Ring.
* Tips: Protagonist (With a Persona that can use Ice and Wind), Morgana, Ann (equipped with the Breeze Ring), then make a Baton Pass chain, ending on Ann.
Name 	HP 	Skills 	Weakness 	Resistances 	Round
Jack Frost 	214	Mabufu 	Fire 	Null: Ice 	1
Jack-o'-Lantern	100	Agi 	Ice, Wind 	Drain: Fire 	1
Koropokkuru 	188	Bufu, Sukunda 	Fire 	Strong: Ice, Wind 	1
Kelpie 	128	Garu 	Elec 	Strong: Ice 	1
Onmoraki 	206	Evil Touch, Eiha 	Ice, Bless	Null: Curse Strong: Fire Innate Evasion: Demonic Decree	2
Mokoi 	230	Tarukaja 	Wind 	Strong: Elec 	2
Inugami 	223	Giant Slice, Pulinpa, Tarukaja 	Wind 	Null: Gun, Fire, Curse Innate Evasion: Demonic Decree 	2
Apsaras 	145	Elec Wall, Wind Wall, Rebellion	Fire, Elec	Strong: Ice 	2
====Trial: Level 20====
*+15,000 points for clearing within 28 turns.
*Quadruple points when attacking with Nuke Skills.
*Score is increased by 7x if Yusuke Kitagawa does the finishing blow.
* Prizes: 15,000 pts: Silver Lump, 28,000 pts: Dodge Ice Skill Card, 35,000 pts: Heat Wave Belt.
*Tips: Protagonist (With a Persona that can use Elec, Wind and Psy), have Ann and Makoto in party; create a Baton Pass chain, ending on Yusuke (Rising Slash helps, especially if enemy isn't weak to Ice Skills).
Name 	HP 	Skills 	Weakness 	Resistances 	Round
Shiki-Ouji 	617	Double Shot, Taunt, Life Leech* 	Nuke 	Null: Phys, Gun, Bless, CurseInnate Evasion: Demonic Decree, Divine Judgement	1
Rakshasa 	289	Giant Slice 	Wind, Bless	Strong: Phys, Fire, Curse Null: Gun 	1
Leanan Sidhe 	265	Psio, Marin Karin, Rakunda 	Fire 	Strong: Wind, Psy 	1
Orthrus 	365	Double Fangs, Maragi 	Ice 	Drain: Fire Strong: Nuke 	2
Anzu 	281	Garula, Assault Dive 	Gun, Nuke 	Repel: Wind Strong: Elec 	2
Fuu-Ki 	307	Tarukaja, Garula, Magarula 	Elec 	Drain: Wind Strong: Gun 	2
Take-Minakata	765	Mazionga, Assault Dive, Swift Strike	Psy 	Repel: Elec Strong: Curse 	3
Naga 	321	Power Slash, Zionga, Mazio, Rakukaja	Wind 	Null: Elec Strong: Gun 	3
Sui-Ki 	312	Bufula, Mabufula 	Nuke 	Drain: Ice Strong: Gun, Elec 	3
;Notes:
* Shiki-Ouji will start using Life Leech exclusively when the battle drags on for about 100 turns. The skill is usable even without SP.
====Trial: Level 30====
*+20,000 points for clearing within 24 turns.
*Triple points when attacking with Psychic Skills.
* Score is increased by 8x if Morgana deals the finishing blow.
*Prizes: 20,000 pts: Gold Lump, 35,000 pts: Mazionga Skill Card, 43,000 pts: Spiral Rasetsu Anklet.
*Tips: Protagonist (With a Persona that can use Bless and Curse), Haru, Makoto (equipped with the Ember Ring), then make a Baton Pass chain, ending on Morgana.
Name 	HP 	Skills 	Weakness 	Resistances 	Round
Decarabia *	249	Agidyne, Megidola, Tetrakarn 	Phys 	Repel: Fire Strong: Nuke, Curse 	1
Black Ooze 	500	Self-Destruct 	None 	Null: Phys, Gun, Fire, Ice, Elec, Wind, Psy, Nuke, Bless, Curse, All AilmentsInnate Evasion: Demonic Decree, Divine Judgement	1
Thoth 	328	Megido, Taunt, Freila 	Psy 	Null: Nuke, Bless Strong: CurseInnate Evasion: Divine Judgement 	1
Belphegor 	548	Mabufula, Bufudyne, Concentrate 	Fire 	Repel: Curse Strong: Ice, Elec, NukeInnate Evasion: Demonic Decree 	2
Unicorn 	495	Kougaon, Assault Dive 	Curse 	Null: Ice, Bless Strong: PsyInnate Evasion: Divine Judgement 	2
Mithras 	455	Freidyne, Mafreila, Heat Wave 	Psy 	Drain: Fire Repel: Nuke Strong: Phys, Gun 	2
Ose 	393	Oni-Kagura, Charge, Reverse Rub 	Bless 	Null: Curse Strong: Gun, FireInnate Evasion: Demonic Decree 	3
Kushinada 	374	 	Ice, Nuke 	Repel: BlessInnate Evasion: Divine Judgement 	3
Lilim 	365	Lullaby, Bufula, Spirit Drain** 	Wind, Bless	Null: Curse Strong: IceInnate Evasion: Demonic Decree 	3
Arahabaki 	420	Flash Bomb, Abysmal Surge, Makarakarn	Psy, Nuke 	Repel: Phys, Gun Strong: Bless, Curse 	3
;Notes:
* *Decarabia manifests as a Disaster Shadow.
* **Only during a One More.
====Trial: Level 50====
*+25,000 points for clearing within 16 turns.
*Double points when attacking with Fire Skills.
*Score is increased by 6x if Ryuji deals the finishing blow.
*Prizes: 25,000 pts: Platinum Lump, 38,000 pts: Heat Up Skill Card, 46,000 pts: Miracle Belt.
*Tips: Bring a Persona that can inflict Sleep or Dizzy Ailment to be able to inflict Technical Damage, mainly Physical Damage for Ryuji to gain maximum points dealing finishing blows. Suggest to bring Haru for Psychokinesis hits for Technical Damage to any ailment with a Divine Ring accessory equipped; Akechi for Bless Damage or Ann for Fire Skills Technical Damage to gain double points.
Name 	HP 	Skills 	Weakness 	Resistances 	Round
Hope Diamond 	900 	None 	Ice 	Strong: Phys, Gun 	1
Ganesha 	836 	Rebellion, Miracle Punch, Tempest Slash** 	Psy 	Drain: Wind Strong: Phys, Gun 	1
Girimehkala 	1,623	Deathbound, Agidyne, Taunt, Wage War, Mudoon 	Bless 	Repel: Phys, Gun Null: Curse, Fear, Despair Strong: FireInnate Evasion: Demonic Decree	1
King Frost 	893 	Bufudyne, Mabufudyne, Megaton Raid* 	None 	Drain: Ice Null: Bless 	2
Black Frost 	800 	Maragidyne 	Elec, Bless	Repel: Phys, Gun Null: Fire, CurseInnate Evasion: Demonic Decree 	2
Jack Frost 	600 	Megaton Raid, Garudyne* 	Fire 	Strong: Elec 	2
Mara 	1,840	Brain Buster, Mapsiodyne, Psycho Force, Brain Jack	None 	Drain: Fire Repel: Psy Null: Gun, Curse Strong: Bless 	3
Rangda 	422 	Eigaon, Swift Strike 	Elec, Bless	Repel: Phys, Gun Null: Fire, CurseInnate Evasion: Demonic Decree 	3
Yamata-no-Orochi	1,193	One-shot Kill, Mabufudyne, Diamond Dust 	None 	Drain: Ice Strong: Phys, Wind, Curse 	3
;Notes:
* *Only when a party member is afflicted with an exploitable ailment:
** King Frost for Freeze.
** Jack Frost for Burn.
* **Only during a One More.
* Girimehkala can make two actions per turn, but only takes Burn damage once at the end of each turn.
====Trial: Level 80====
* +25,000 points for clearing within 28 turns.
*Double points when attacking with Elec Skills.
*Score is increased by 6x if Makoto deals the finishing blow.
*Prizes: 15,000 pts: Diamond Lump, 30,000 pts: Life Aid, 40,000 pts: Supreme Ring.
*Tips: Put God's Hand Belt on Makoto, itemize Abbadon during an alarm. Use Divine Judgement twice, Ziodyne with Ryuji, pass to Ann, use Stun Gun and get stun ailment, Guard, then get technical hit with Makoto. For the 2nd battle, inflict sleep to all enemies, use Ziodyne on Valkyrie, Baton Pass to Protagonist, technical hit to Odin, Baton Pass to Ann, technical hit on the last enemy and pass to Makoto and use Mafreidyne to kill them all. On the last battle, use Demonic Decree twice, use Ziodyne, pass to Ann, use Stun Gun to inflict Shock, and have Makoto use God's Hand.
Name 	HP 	Skills 	Weakness 	Resistances 	Round
Beelzebub	3,500	Abysmal Surge*, Ice Age, Maeigaon, Concentrate, Megidolaon 	Bless 	Drain: Fire Repel: Curse Innate Evasion: Demonic Decree 	1
Odin 	5,000	Riot Gun, Wild Thunder, Concentrate, Thunder Reign** 	None 	Drain: Wind Repel: Bless, Curse Null: Elec 	2
Thor 	3,500	Elec Break*, Maziodyne, Megaton Raid, Charge** 	None 	Null: Elec Strong: Phys, Bless, Curse 	2
Valkyrie 	2,000	Heat Riser, Makajama 	Fire 	Repel: Ice Null: Bless Strong: Gun Innate Evasion: Divine Judgement	2
Metatron 	6,000	Agneyastra, Vacuum Wave, Psycho Blast, Cosmic Flare, Makougaon, Megidolaon, Concentrate**	Elec, Curse	Drain: Phys, Psy, Nuke Repel: Wind 	3
;Notes:
* Shadows can use skills without consuming SP and even when drained out of SP.
* *Only on the first turn
* **Only during a One More
===Chain (Level 20)===
*+50,000 points for clearing within 28 turns.
*Score is increased by 2x if the finishing blow is a Physical Skill.
*Score is increased by 6x if Yusuke deals the finishing blow.
*Score is increased by 2x when attacking after Baton Pass.
* Prizes: 150,000 pts: Gold Chain, 230,000 pts: Diarama Skill Card, 300,000 pts: Heal Charm.
*Tips: Party: Protagonist (Have Persona that can use Fire, Elec, Bless, Curse and can inflict Sleep ailment), Haru, Makoto, Yusuke. Prioritize creating a Baton Pass chain, ending on Yusuke each round.
Name 	HP 	Skills 	Weakness 	Resistances 	Round
Kaiwan 	380	Psiodyne, Makajama 	Nuke 	Null: Gun, Psy 	1
Decarabia 	249	Agidyne, Megidola, Tetrakarn 	Phys 	Repel: Fire Strong: Nuke, Curse 	1
Arahabaki 	420	Flash Bomb, Makarakarn, Abysmal Surge	Psy, Nuke 	Repel: Phys, Gun Strong: Bless, Curse 	1
Rangda 	422	Swift Strike, Eigaon 	Elec, Bless 	Repel: Phys, Gun Null: Fire, Curse Innate Evasion: Demonic Decree	1
Norn 	730	Ziodyne, Garudyne 	None 	Drain: Wind Repel: Elec Strong: Bless 	2
Mithras 	455	Heat Wave, Freidyne 	Psy 	Drain: Fire Repel: Nuke Strong: Phys, Gun 	2
Legion * 	100	None 	Phys, Gun, Fire, Ice, Elec, Wind, Psy, Nuke, Bless, Curse	None 	2
Regent 	165	None 	Nuke 	Strong: Phys, Gun 	3
Queen's Necklace	250	None 	Psy 	Strong: Phys, Gun 	3
Stone of Scone 	300	None 	Fire 	Strong: Phys, Gun 	3
Koh-i-Noor 	600	None 	Gun 	Strong: Phys 	3
Orlov 	700	None 	Curse 	Strong: Phys, Gun 	3
;Notes: 
* *Legion manifests as a Disaster Shadow.
===Technical (Level 30)===
*+25,000 points for clearing within 28 turns.
*Double points when attacking with Technical Hits.
*Score is increased by 5x if the finishing blow is a Technical Hit.
*Prizes: 25,000 pts: Gold Hand, 35,000 pts: Invigorate 1 Skill Card, 45,000 pts: Spirit Sapping Mask.
*Tips: Bring Personas that can inflict ailments to be able to score Technical Hit damage. Sleep and Dizzy work very well. Strongly suggest bringing Haru as Psy skills scores Technical hits for any ailment. Most of the enemies repel Physical skills, so bring along magical hard hitters like Morgana, Ann and Makoto. Remember that hitting weaknesses doesn't count as Technical hits, even if enemy is suffering from ailment before-hand.
Name 	HP 	Skills 	Weakness 	Resistances 	Round
Arahabaki	420	Flash Bomb, Makarakarn, Abysmal Surge	Psy, Nuke 	Repel: Phys, Gun Strong: Bless, Curse 	1
Kin-Ki 	302	Vajra Blast 	None 	Repel: Phys, Gun 	1
Lilim 	365	Lullaby, Bufula, Spirit Drain* 	Wind, Bless	Null: Curse Strong: Ice Innate Evasion: Demonic Decree 	1
Anubis 	400	Hamaon, Mudoon 	None 	Repel: Phys, Gun 	2
Mot 	400	Maeigaon, Megido* 	None 	Repel: Phys, Gun 	2
Pisaca 	315	Rampage, Dream Needle, Stagnant Air* 	Fire, Bless	Null: Curse Strong: Elec Innate Evasion: Demonic Decree	2
Baal 	500	Panta Rhei, Ayamur, Garudyne* 	None 	Repel: Phys, Gun 	3
Kali 	500	Sword Dance, Charge* 	None 	Repel: Phys, Gun 	3
Norn 	500	Ziodyne, Garudyne, Rakunda* 	None 	Repel: Phys, Gun 	3
;Notes:
* *Only during a One More.
===Survival (Level 50)===
* +40,000 points for clearing within 30 turns.
*Double points when attacking with Bless Skills.
*Triple points when attacking with Technical Hits.
* Score is increased by 6x if Ann deals the finishing blow.
*Prizes: 40,000 pts: Gold Heart, 70,000 pts: Spiral Idaten Anklet, 90,000 pts: Heat Riser Anklet.
*Tips: ???
Name 	HP 	Skills 	Weakness	Resistances 	Round
Alice 	2,500	Die For Me!, Mudoon* 	Bless 	Repel: Curse Strong: Psy, Nuke Null: Bless Insta-Kill Innate Evasion: Divine Judgement 	1
Belial 	2,000	Ice Age, Marakunda* 	None 	Null: Phys, Curse Strong: Ice 	1
Nebiros 	1,500	Psycho Blast, Brain Jack 	Bless 	Null: Psy Strong: Curse 	1
Cybele 	1,500	Makougaon, Elec Wall* 	Elec 	Null: Bless Strong: Fire 	2
Thor 	2,000	Wild Thunder, God's Hand 	None 	Null: Gun, Elec Strong: Phys, Bless, Curse 	2
Sandalphon 	2,500	Vacuum Wave, Divine Judgement 	None 	Repel: Bless Null: Curse Strong: Phys, Gun Innate Evasion: Demonic Decree, Divine Judgement	2
Yoshitsune 	2,500	Charge, Hassou Tobi 	None 	Repel: Elec, Bless Null: Phys Strong: Fire Innate Evasion: Divine Judgement 	3
Atavaka 	1,500	Matarukaja, Cosmic Flare, Marakunda*	None 	Repel: Fire Null: Gun Strong: Phys, Curse 	3
Zaou-Gongen	2,000	Blazing Hell, Agneyastra 	Elec 	Repel: Fire Null: Bless, Curse Innate Evasion: Demonic Decree, Divine Judgement 	3
;Notes:
* *Only during a One More.
===Trickster (Level 50)===
*+100,000 points for clearing within 20 turns.
*Score is increased by 4x when attacking with Protagonist.
*Score is increased by 7x when attacking with Technical Hits.
*Score is increased by 2x when attacking after Baton Pass.
*Prizes: 100,000 pts: Gold Star, 300,000 pts: Apt Pupil skill card, 450,000 pts: Debilitate Anklet.
* Tips: ???
Name 	HP 	Skills 	Weakness 	Resistances 	Round
Uriel 	1,300	Sword Dance, Maragidyne, Maziodyne, Charge 	None 	Repel: Phys, Gun Null: Insta-Kill Innate Evasion: Demonic Decree, Divine Judgement 	1
Raphael 	1,300	Sword Dance, Mabufudyne, Magarudyne, Charge 	None 	Repel: Phys, Gun Null: Insta-Kill Innate Evasion: Demonic Decree, Divine Judgement 	1
Melchizedek	710 	Revolution, God's Hand, Hamaon, Matarukaja** 	Wind 	Drain: Bless Null: Curse Strong: Psy Innate Evasion: Demonic Decree, Divine Judgement	2
Lilith 	650 	Mabufudyne, Spirit Drain 	Fire 	Repel: Ice, Nuke Null: Curse 	2
Titania 	740 	Ziodyne, Freidyne, Concentrate** 	Psy 	Strong: Nuke, Bless, Curse 	2
Oberon 	890 	Heat Wave, Matarukaja 	Nuke 	Null: Psy Strong: Elec 	2
Chernobog *	750 	Deathbound, Brave Blade, Bloodbath, Mudoon** 	Fire, Bless 	Drain: Ice, Curse Null: Elec Strong: Gun Innate Evasion: Demonic Decree 	2
Parvati 	1,000	Marakukaja, Matarukaja, Masukukaja, Lullaby, Mahamaon	Curse 	Repel: Ice Strong: Psy, Bless 	3
Arahabaki 	1,000	Debilitate, Psycho Blast, Vacuum Wave, Cosmic Flare 	Ice, Nuke 	Repel: Phys, Gun Null: Psy Strong: Bless, Curse 	3
Pixie 	1,000	Megidolaon, Lullaby 	Gun, Ice, Curse	Strong: Elec, Bless 	3
Cu Chulainn	1,000	Heat Wave, Gigantomachia, Charge** 	Elec 	Repel: Wind Null: Bless Strong: Phys, Gun Innate Evasion: Divine Judgement 	3
;Notes: 
* *Chernobog manifests as a Disaster Shadow & may start off with the Sleep ailment.
* **Only during a One More
===Full Moon===
====Full Moon: Level 50====
*+25,000 points for clearing within 20 turns.
*Quintuple points when attacking with Bless Skills.
*Score is increased by 4x when attacking with Morgana.
*Score is increased by 10x if the Protagonist deals the finishing blow.
*Prizes: 25,000 pts: Silver Moon, 50,000 pts: Endure skill card, 60,000 pts: Ardhanari Band.
*Tips: ???
Name 	HP 	Skills	Weakness	Resistances	Round
S.E.E.S. Boy	10,000	N/A 	None 	None 	1
List of Personas
Persona 	Skills 	Weakness 	Resistances
Orpheus 	Maragidyne, Heat Riser* 	Elec, Curse	Strong: Bless
Attis 	Magarudyne, Maziodyne 	Curse 	Repel: Wind Null: Fire
Siegfried	Vorpal Blade, Concentrate 	Nuke 	Null: Phys Strong: Ice
Thanatos 	Maeigaon, Door of Hades, Mudoon*	Bless 	Repel: Curse Strong: Phys
;Notes: 
* S.E.E.S. Boy innately possesses Endure, independent of his current Persona.
* *Only during a One More.
S.E.E.S. Boy changes Personas and attacks in the following pattern: None (at the start of the battle) > [Orpheus]: Maragidyne > [Attis]: Magarudyne > [Siegfried]: Vorpal Blade > [Thanatos]: Maeigaon > [Orpheus]: Maragidyne > [Attis]: Maziodyne > [Siegfried]: Concentrate > [Thanatos]: Door of Hades > [Orpheus]: Maragidyne > and so on. If he gains a One More, the attack he uses is dependent on his current Persona:
* Orpheus: Heat Riser
* Attis: melee attack
* Siegfried: melee attack
* Thanatos: Mudoon
====Full Moon: Level ???====
*+150,000 points for clearing within 20 turns.
*Quintuple points when attacking with Bless Skills.
*Score is increased by 4x when attacking with Morgana.
*Score is increased by 10x if the Protagonist deals the finishing blow.
*Prizes: 150,000 pts: Gold Moon, 250,000 pts: Drain Fire skill card, 360,000 pts: Magic Misanga.
*Tips: ???
Name 	HP 	Skills	Weakness	Resistances	Round
S.E.E.S. Boy	15,000	N/A 	None 	Null: Fire 	1
List of Personas
Persona 	Skills 	Weakness 	Resistances
Orpheus 	Blazing Hell, Cosmic Flare, Heat Riser*	Elec, Curse	Null: Fire Strong: Bless
Attis 	Vacuum Wave, Concentrate 	Curse 	Repel: Wind Null: Fire
Thanatos 	Maeigaon, Door of Hades, Mudoon* 	Bless 	Repel: Curse Null: Fire Strong: Phys
Siegfried	Vorpal Blade, Charge 	Nuke 	Null: Phys, Fire Strong: Ice
Messiah 	Megidolaon, Riot Gun, Tarukaja* 	Curse 	Repel: Bless Null: Fire Strong: Ice, Elec, Wind, Psy, Nuke
;Notes: 
* S.E.E.S. Boy innately possesses Endure, independent of his current Persona.
* *Only dring a One More.
S.E.E.S. Boy changes Personas and attacks in the following pattern: None (at the start of the battle) > [Orpheus]: Blazing Hell > [Attis]: Vacuum Wave > [Thanatos]: Maeigaon > [Siegfried]: Vorpal Blade > [Messiah]: Megidolaon > [Orpheus]: Cosmic Flare > [Attis]: Concentrate > [Thanatos]: Door of Hades > [Siegfried]: Charge > [Messiah]: Riot Gun > [Orpheus]: Blazing Hell > and so on. If he gains a One More, the attack he uses is dependent on his current Persona:
* Orpheus: Heat Riser
* Attis: melee attack
* Thanatos: Mudoon
* Siegfried: melee attack
* Messiah: Tarukaja
===Foggy Day===
====Foggy Day: Level 50====
*+300,000 points for clearing within 20 turns.
*Quintuple points when attacking with Physical Skills.
*Score is increased by 7x when attacking with Technical Hits.
*Score is increased by 4x when attacking with Haru.
*Score is increased by 10x if the Protagonist deals the finishing blow.
*Prizes: 300,000 pts: Silver Mist, 800,000 pts: Ali Dance skill card, 1,200,000 pts: Thunder Charm.
*Tips: Bring Stun Guns or Shock Magatamas to inflict Shock, a Persona that knows the Charge skill (Strength Up Ofudas, Earth Beans, etc. work as well) as well as Deadly Fury, bring Makoto or Yusuke, Haru, and Ryuji, with Haru equipped with the Deadly Fury Belt (acquired from Itemization accidents). Inflict Shock and deal as much damage as possible, creating Baton Passes to Haru to earn more points. When Yu gets low, go for the finishing attack by passing over to the Protagonist and use Deadly Fury.
Name 	HP 	Skills	Weakness	Resistances	Round
Investigation Team Boy	10,000	N/A 	None 	None 	1
List of Personas
Persona 	Skills 	Weakness	Resistances
Izanagi 	Cross Slash*, Maziodyne 	Wind 	Null: Curse Strong: Phys, Elec
Kohryu 	Brain Buster, Brain Jack, Sukukaja**	None 	Repel: Elec Null: Psy, Bless Strong: Phys
Kaguya 	Shining Arrows 	Fire 	Null: Bless, Curse Strong: Phys, Wind
Sraosha 	Mabufudyne, Charge, Makarakarn** 	Curse 	Repel: Bless Null: Elec Strong: Phys
Yoshitsune	Hassou Tobi, Heat Riser** 	None 	Repel: Elec, Bless Null: Phys Strong: Fire
;Notes
* *First use always targets the protagonist, unless redirected.
* **Only during a One More.
Investigation Team Boy changes Personas and attacks in the following pattern: None (at the start of the battle) > [Izanagi]: Cross Slash > [Kohryu]: Brain Buster > [Kaguya]: Shining Arrows > [Sraosha]: Mabufudyne > [Yoshitsune]: melee attack > [Izanagi]: Maziodyne > [Kohryu]: Brain Jack > [Kaguya]: Shining Arrows > [Sraosha]: Charge > [Yoshitsune]: Hassou Tobi > [Izanagi]: Cross Slash > and so on. If he gains a One More, the attack he uses is dependent on his current Persona:
* Izanagi: Cross Slash
* Kohryu: Sukukaja
* Kaguya: melee attack
* Sraosha: Makarakarn
* Yoshitsune: Heat Riser
====Foggy Day: Level ???====
*+999,999 points for clearing within 24 turns.
*Quintuple points when attacking with Physical Skills.
*Score is increased by 7x when attacking with Technical Hits.
*Score is increased by 4x when attacking with Haru.
*Score is increased by 10x if the Protagonist deals the finishing blow.
*Prizes: 1,000,000 pts: Gold Mist, 1,700,000 pts: Drain Elec skill card, 2,500,000 pts: Bravery Sash.
*Tips: Prepare a handful of Stun Gun and/or Shock Magatama. Get Ariadne with Beast Weaver on the protagonist; Ryuki equipped with Ring of Pride, Haru with God's Hand Belt, and either Makoto or Akechi with Ring of Lust. After the protagonist inflicts Shock, let Ryuji charge Haru with Tyrant's Will before she uses God's Hand for the three bonuses (Haru's attack may occasionally become an unwanted Critical, as it negates the Technical bonus and deals less damage than a Rank-2 Technical hit). The forth party member can either Debilitate the enemy or uses Champion's Cup to replenish Haru's HP and gives her an ATK buff. Once the foe's HP is low enough, give the protagonist a Baton Pass and use Beast Weaver, which is the strongest Physical skill in-game, to wrap up the battle and take full advantage of the takedown bonus.
Name 	HP 	Skills	Weakness	Resistances	Round
Investigation Team Boy	15,000	N/A 	None 	None 	1
List of Personas
Persona 	Skills 	Weakness	Resistances
Izanagi 	Cross Slash*, Wild Thunder 	Wind 	Null: Curse Strong: Phys, Elec
Kohryu 	Brain Buster, Brain Jack, Sukukaja**	None 	Repel: Elec Null: Psy, Bless Strong: Phys
Kaguya 	Shining Arrows 	Fire 	Null: Bless, Curse Strong: Phys, Wind
Sraosha 	Ice Age, Charge, Makarakarn** 	Curse 	Repel: Bless Null: Elec Strong: Phys
Yoshitsune 	Hassou Tobi, Heat Riser** 	None 	Repel: Elec, Bless Null: Phys Strong: Fire
Izanagi-no-Okami	Myriad Truths 	None 	None
;Notes
* *First use always targets the protagonist, unless redirected.
* **Only during a One More.
Investigation Team Boy changes Personas and attacks in the following pattern: None (at the start of the battle) > [Izanagi]: Cross Slash > [Kohryu]: Brain Buster > [Kaguya]: Shining Arrows > [Sraosha]: Ice Age > [Yoshitsune]: melee attack > [Izanagi-no-Okami]: Myriad Truths > [Izanagi]: Wild Thunder > [Kohryu]: Brain Jack > [Kaguya]: Shining Arrows > [Sraosha]: Charge > [Yoshitsune]: Hassou Tobi > [Izanagi-no-Okami]: Myriad Truths > [Izanagi]: Cross Slash > and so on. If he gains a One More, the attack he uses is dependent on his current Persona:
* Izanagi: Cross Slash
* Kohryu: Sukukaja
* Kaguya: melee attack
* Sraosha: Makarakarn
* Yoshitsune: Heat Riser
==Gallery==
===Persona 5 Royal===
P5R-challenge-battle2.jpg|Persona 5 Royal Alice Challenge Battle
P5R FullMoon.jpg|The Persona 3 protagonist can be fought as DLC in Persona 5 Royal (FULL MOON)
P5R FoggyDay.jpg|The Persona 4 protagonist can be fought as DLC in Persona 5 Royal (FOGGY DAY)
P5R Battle FullMoon.jpg|The Persona 3 protagonist in combat.
P5R Battle FoggyDay.jpg|The Persona 4 protagonist in combat.
ペルソナ５ ザ・ロイヤル DLC紹介「ペルソナ５ ザ・ロイヤル チャレンジバトル 最高のお客人 FULLMOON」|The Persona 3 protagonist in combat.
ペルソナ５ ザ・ロイヤル DLC紹介「ペルソナ５ ザ・ロイヤル チャレンジバトル 最高のお客人 FOGGYDAY」|The Persona 4 protagonist in combat.
===Persona 5: The Phantom X===
P5X Challenge Battle.png|
==Trivia==
* In the first round of Survival (Level 50), Alice is fought with Belial and Nebiros, a reference to Shin Megami Tensei where she was cared for by Count Red (Belial) and Count Black (Nebiros) which was also referenced to in several other games of the Megami Tensei franchise.
* In the third round of Trickster (Level 50), the party fights Parvati, Arahabaki, Pixie and Cu Chulainn together. They are four of the six enemies the Demi-fiend summons in his ultimate boss fight in Digital Devil Saga: Avatar Tuner.
** Additionally, Pixie is able to use Megidolaon, referencing a common trend of games having special and powerful Pixies that can use Megidolaon such as Shin Megami Tensei III: Nocturne, Elizabeth's Pixie in Persona 3, Digital Devil Saga: Avatar Tuner, and a few others.
Category:Persona 5 Royal
Category:Persona 5: The Phantom X