Super Smash Bros. Pixelated

Super Smash Bros. Pixelated (大乱闘スマッシュブラザーズ PIXEL, Great Fray Smash Brothers Pixel), often shortened to SSBP or Pixelated is a crossover action fighting game for the Nintendo Switch, developed by FruitBits and published by Nintendo. The game is considered a soft reboot for the Super Smash Bros. series, being no longer directed by Masahiro Sakurai and rather by GrapePixelArt.
As it was before, Super Smash Bros. Pixelated retains the same gameplay elements as all the previous Super Smash Bros. titles, being a 2.5D platformer fighting game. The goal of Super Smash Bros. Pixelated is to create a “wacky” and “unconventional” roster of fighters while also reaching 100+ fighters of new and old faces. Alongside this, this is the first entry in the series with an original pixel art aesthetic.
Like the previous entries in the Super Smash Bros. series, Super Smash Bros. Pixelated is a 2.5D Platformer Action Fighting game that stems away from the traditional standards of other fighting games. The game features a great number of fighters from Nintendo's vast library of characters, as well a few guest characters from third-party franchises. Up to eight players can fight at once on a singular stage. Stages feature a variety of platforms and hazards for players to avoid.
Unlike traditional fighting games, every character in the game has the exact same controls and inputs. Players must utilize Attacks and Specials to win the battle. Depending on the direction the stick is facing, this will allow for different attacks. Also unlike most other fighting games, the aim of a battle is not to deplete a foe's HP bar but instead knock them past the invisible blast lines located around the stage. Taking and giving damage causes a fighter’s “percentage” to rise up, which increases the amount of knockback they will take from attacks, making it more likely for them to be knocked off of the stage.
There are three main types of battle types present in Super Smash Bros., each with their own objectives.
* Stock Battles: Players are tasked to be the last man standing. When a player is KOed, they lose a stock (life). Once a player loses all of their stocks, they are eliminated from the match. As said before, the last man standing wins.
* Timed Battles: Players are tasked to gain points within a certain time period. KOing a player will make you receive a point while your opponent receives the opposite and loses a point. The player with the most points wins.
* Stamina Battles: Similar to stock, players are tasked to be the last man standing, however, this mode replaces percentages with  a more traditional health bar. Once the health bar runs out, the player loses a stock. Once a player loses all of their stocks, they are eliminated. Last player standing wins.
Basic Controls
* - Move
* - Attack
* - Special
* - Jump
* - Shield
* - Grab
Menu Controls
* - Select
* - Confirm
* - Cancel
* Jab / Jab Combo: A standard method of attack. Jabs are fast, short-ranged, and weak. Pressing the attack button again after the first is thrown jab leads up to an instant follow-up attack. Characters usually have a three-hit jab combo.
* Dash Attack: An attack performed by pressing the attack button while moving forward. If missed, it can be punishable due to ending lag.
* Tilts: Attack is performed by pressing the attack button while tilting the control stick. Has good range, but weak knockback. Can be performed in three different directions (forward, up, down).
* Smash Attack: Quickly tap a direction while performing an attack, or press the special button and the attack button at the same time, to perform a powerful Smash Attack. A great way to launch a foe offstage.
* Aerials: Attack performed in midair with the attack button. Can be performed in four different types (neutral, forward, up, down).
* Grabs and Throws: If an opponent is grabbed, they are temporarily held in place by the player until they break free or are thrown. Grabs are unblockable and cannot be shielded. While an opponent is in the player's grasp, the player can pummel them by pressing the attack button for small damage. Players also have the option to throw their opponent in whichever direction they tilt their joystick (forward, behind, up, or down).
* Shield: An energy bubble that encircles the user and can block all attacks (besides grabs). Shields cannot be held up forever as they will shrink as attacks are blocked and time passes. If held for too long they will break and stun the user for a few seconds. They will recharge when not in use.
** Spot Dodge: A dodge where the player becomes intangible for a few frames upon input.
** Roll: The player can roll forwards or backward while under intangibility for a few frames.
** Aerial Dodge: Similar to the spot dodge, the player will be granted short intangibility but in midair.
* Dash: Cook up wacky combos with an omnidirectional dash system. This move allows you to do a quick dash in any direction. If you land the attack that your airdash is canceled with, you’re free to continue to follow up. And for anyone wondering: yes, you can use it to wave dash. This action is performed by shield in midair and quickly tapping on any direction.
* Counter: Counters are used to block and redirect knockback and damage to the attacker when the user is hit. If missed, it can be punishable due to ending lag. They are performed by quickly double-tapping the shield button.
* Specials: Special Attacks are unique moves that are homage to a character's abilities within their source material and are unique to them. There are five different types of Special Moves (Neutral, Forward, Back, Up, Down).
* Final Smash: A last resort super attack used by pressing the special button when in possession. Final Smashes tend to be incredibly powerful attacks, often leaving the user invincible for the move's duration (the periods vary from character to character, but always apply upon startup/execution), and are generally unblockable. If properly executed, they usually have the capacity to KO at least one opponent. They can be obtained via Smash Balls or the FS Meter.
Versus is the standard mode of Clash X. Versus is a multiplayer mode that allows players and/or CPUs to fight in a variety of settings. There are nine different gameplay combinations to choose from. Players can create and save Rulesets as well so they won’t have to put in their preferences every time. Up to 4 players and CPUs can battle with any character, on any stage, with whatever ruleset they want. 
*Squad Strike: Players fight against each other with a squad of either three or five fighters. The mode can be played in three formats: Tag Team and Elimination, which both have the winner of each round stay, ending when one squad eliminates all characters from the other, and Best Of, which has characters from both sides swap out each round, and ends after all three or five fixed matchups are played.
*Tourney: Tourney is a multiplayer mode where up to 64 players can be placed into a bracket. All of the gameplay combinations and rulesets saved to the game are available to use. Two players can use the same characters by using different palette swaps. Players also have the option to choose from a single or double elimination bracket
Special Smash is a collection of modes that are typically irregular compared to traditional Versus modes. 
*Special Smash: Allows several options to be applied at the same time. It is also possible to play without any options enabled, creating a normal match where statistics are not recorded.
**Size: Mega, Mini,
**Head: Flower, Bunny.
**Body: Metal, Clear, Tail, Rocket Belt, Screw Attack, Back Shield.
**Status: Curry, Reflect.
**Weight: Light, Heavy.
**Speed: Slow, Fast.
**Camera: Fixed, Angled.
*Smashdown: Consists of a series of matches, and after a character has been used in a match said character will not be able to be chosen again until the series of matches is completed. Whoever wins the most matches wins.
*Super Sudden Death: Player's damage percentage is automatically set to 300% each stock. At the final stock, the players are allowed to toggle Screen Shrink and falling Bob-ombs to occur before the match.
Arcade Mode is a single-player campaign game mode. In this mode, the player must choose a character from a roster and select a difficulty indicated by the position on a scale. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player performs after each victory to a maximum of 9.9. Players will only have one life (rules apply to whichever style selection the player is in). If the player loses, they have the option to continue via either spending Gold, which lowers the difficulty by 0.7 points or use a Arcade Mode ticket (which is won randomly in Versus matches or bought from the Shop) to keep the current difficulty. Using a Arcade Mode ticket at any point during the run will stop the difficulty from rising to 9.9, making the maximum possible difficulty 9.8 for the rest of the run. If the player loses again after using a ticket, they will receive an automatic game over.
The layout of Arcade Mode consists of 10 stages, with Level 4 being a round of Endless Targets, Level 9 being a 1v1 mini-boss match-up, and Level 10 being a boss. The rest of the rounds are various Versus matches with a variety of different settings. If a player loses Level 4, they will not receive a lose or game over, but it will effect their end score. Level 9 will feature a random skin of a character taken as more evil with increased stats and more health, and the final boss of Level 10 will predetermined boss fight at the end of their route that applies to whichever character the player has chosen. The player must deplete the boss's HP in order to defeat them.
All-Star Mode is an unlockable mode which pits up to two players up against every single playable fighter in the game. It is automatically unlocked by unlocking every fighter.  Characters are fought in groups of eight. The player's percentage does not revert to 0% between battles. Instead, the All-Star Rest Area contains three Heart Containers, which the player can use to restore health between stages. Once one of these Heart Containers is consumed, it does not return for the rest of the mode. The player still only has 1 stock throughout the entire mode, and they do not regain health between matches without a Heart Container (although after using one, the player can now enter the teleporter without having to wait for their health to fully recover). 
The order in which the fighters are fought is dependent on the player’s choice. They can either fight them starting by oldest to newest video game character, or rather in order of debut in Super Smash Bros. Pixelated.
Training Mode is a game mode where the player can manipulate overall gameplay of a match and experiment with the CPU without the restrictions of standard Versus Mode. The mode's features, behaviors, and properties vary throughout the series. This allows players to practice in a non-serious setting.
Overlays
* Combo: Displays how many hits the player has attained on the opponent in one standard combo; this data is saved, with the longest combo done by each individual character being displayed on the character select screen for the mode.
* Damage: Displays amount of damage most recent attack inflicted by the player.
* Enemy: Shows the behavior set by the player for any CPUs in play.
* Speed: Shows the speed at which the game is running. Not visible if the default 1x is selected.
* Total Damage: Displays how much damage the present combo has done on opponents. Like the Combo counter, it maxes out at 999.
Endless Targets is a single-player game mode with optionable multiplayer. Inspired by Break the Targets, the goal of this game mode is to break incoming targets on a close quarter flat stage in sync with background music. Targets will pop up in the background identifying their placing and will curve into the battlefield where the player is able to break the them. The targets get faster as time progresses. There are three game types players can choose from. 
Game Types
* Song: Play a song to a preset length to see your score.
* Endless: Play on a song endlessly until you miss three targets.
* Versus: Two players compete to see who has the greatest score at the end of the song or until one of them messes up.
*Home-Run Contest: TBA
*Mii Fighters: TBA
*Amiibo: TBA
*Stage Builder: TBA
*Challengers Approach: TBA
TBA
TBA
Online is a subsection of the normal Clash game mode, except, instead of fighting against CPUs and local players, you play against people online via the internet. Players can also link up exclusively with just their friends, and are capable of changing a variety of rules available, or can fight against strangers in specific match types. In addition, players can also participate in Tourneys and Endless Targets's versus mode online.
When playing With Anyone, players can participate in either Versus matches (with preset game types), Tourneys (rules changed weekly), or Endless Targets (preset song selection weekly). With Anyones, players do not get any choice of what stage the match will take place on as one of the stages will be selected at complete random. When playing With Friends these restrictions don't apply as players can choose a stage and the game will randomly select one of the stages out of those each player has selected. Players can create lobbies that friends can join or can make lobbies for people around the world to join.
Players can also make private rooms for Endless Targets with their own customizable rules and song choices.
TBA
TBA
*Rulesets: Allows players to modify rulesets created in Versus.
*Controls: Allows players to alter the control configurations to assigned names.
*Sound: Allows players to modify the volume of sound effects, music, and speech.
*Display: Allows players to control the deflicker and screen brightness.
*Language: Allows players to decide upon one of several languages the game will display.
*Move List: Allows players to see a description of every playable fighter’s movesets, as well as a description of assist actions.
*Replays: Allows players to view previously saved matches. Players can also toggle if replays will automatically be saved or not.
*CSS Customization: Allows the players to set the character CSS how they prefer. Characters will be sorted alphabetically by default, but it’ll have the option to organize the fighters by debut in the game, or customly organized in any order the player chooses.
*Assist Toggle: Allows the player to toggle on and off what assists will appear and which won’t or if they’ll appear at all. If assists are turned on there must be at least two toggled on for each level category.
*Victory and Entrance Animations: Allows the player to customize preferred victory and entrance animations to assigned names. Players have the option to select one specific animation to play everytime, or have it be randomized which one will play every time.
*Erase Data: Allows the player to delete certain save data.
Super Smash Bros. Pixelated features variety of fighters, primarily focusing on the intellectual properties created by Nintendo. The choices of characters added aren't exactly traditional, as picks are suppose to surprise the player or appeal to the author of the project. Not every character from previous Super Smash Bros. games either. The ones who do return and decided upon the author's personal preferences. 
In addition to Nintendo's vast library of characters, Super Smash Bros. Pixelated also features characters from other video game developers and companies, such as SEGA, Capcom, Bandai Namco, Konami, and many more. Any character who has made their debut from an original video game is eligible for an appearance in the game.
Not every fighter will be available from the start as well. Unlocking fighters can be done through a variety of methods as they can be either unlocked through random fights against them after normal matches or under a unique requirement for each character. Each fighter has their very own unique moveset and attributes that applies the them only.
 
Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / APE inc. / INTELLIGENT SYSTEMS / SFB Games Limited / Konami Digital Entertainment / SEGA / ATLUS / CAPCOM CO., LTD. / CAPCOM U.S.A., INC. / SQUARE ENIX CO., LTD. / Microsoft / Mojang AB / Bethesda Softworks LLC / Sony Interactive Entertainment / WayForward Technologies, Inc. / Yacht Club Games, LLC / Team Cherry
Mario - Super Mario
Mario from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. He is the famed mascot of Nintendo, starring in a plethora of games and media. Starting his days, Mario used to be known as Jumpman, fighting the treacherous Donkey Kong to get back his girlfriend Pauline. Nowadays, Mario is the hero of the Mushroom Kingdom, protecting it from the clutches of King Bowser.
Mario from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. He is the famed mascot of Nintendo, starring in a plethora of games and media. Starting his days, Mario used to be known as Jumpman, fighting the treacherous Donkey Kong to get back his girlfriend Pauline. Nowadays, Mario is the hero of the Mushroom Kingdom, protecting it from the clutches of King Bowser.
Mario from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. He is the famed mascot of Nintendo, starring in a plethora of games and media. Starting his days, Mario used to be known as Jumpman, fighting the treacherous Donkey Kong to get back his girlfriend Pauline. Nowadays, Mario is the hero of the Mushroom Kingdom, protecting it from the clutches of King Bowser.
Moveset	Moveset
*Neutral Special - Fireball: A weak projectile attack where Mario shoots a red fireball out his palm that bounces, losing momentum after each bounce, and extinguishing after the third bounce. The move can be somewhat spammed, but Mario cannot have more than two fireballs on screen at the same time.
*Side Special - Hammer: Mario performs an overhead strike with his signature hammer. The move buries the opponent, who will remain submerged longer if the opponent has already been dealt a fair amount of damage. If done in midair the attack can also spike.
*Up Special - Cape: Mario launches himself into the air at an angle. After Mario is airborne he can either do nothing, which will result in entering free fall, or he can go downwards, which will cause him to fly straight down. If he goes downwards, he can then follow up with going upwards once more, allowing him to glide.
*Down Special - Star Spin: Mario out-stretches his arms and does a swift spin to deal damage. In mid-air, Mario will bounce upwards and hovers a short distance. He also has the option to move slightly vertically while performing the attack.
*Final Smash - Ultra Flame: Mario pulls his hands backward before unleashing twin dragons of flames out of his palms. This devastating blast of fire will zoom forward whatever direction Mario is facing, spreading up and down.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles Fire Mario.
*Pal 3: Resembles Wario’s color palette.
*Pal 4: Reminiscent of his appearance on the Japanese and European covers of the NES version of Mario Bros..
*Pal 5: Resembles Flying Mario from Super Mario Galaxy.
*Pal 6: Resembles Mario’s Super Mario Bros. palette.
*Pal 7: Builder Mario from Super Mario Maker.
*Pal 8: Resembles the color palette of Foreman Spike.	
Yoshi - Super Mario
Yoshi from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. Yoshis are a species of dinosaur-like creatures that originate from Dinosaur Land. These creatures have a variety of unique traits such as laying large eggs and their long sticky tongues. This Yoshi is the most prominent Yoshi there is, aiding Mario on his adventures the most and joining him for partying and karting.
Yoshi from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. Yoshis are a species of dinosaur-like creatures that originate from Dinosaur Land. These creatures have a variety of unique traits such as laying large eggs and their long sticky tongues. This Yoshi is the most prominent Yoshi there is, aiding Mario on his adventures the most and joining him for partying and karting.
Yoshi from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. Yoshis are a species of dinosaur-like creatures that originate from Dinosaur Land. These creatures have a variety of unique traits such as laying large eggs and their long sticky tongues. This Yoshi is the most prominent Yoshi there is, aiding Mario on his adventures the most and joining him for partying and karting.
Moveset	Moveset
*Neutral Special - Egg Lay: Yoshi launches his tongue forward and swallows the opponent and traps them in a Yoshi Egg. Yoshi can attack the egg to rack up damage on the opponent. While they’ll still take the damage, the egg won’t take knockback. Upon being trapped, the opponent can escape via button mashing. When escaped, the opponent will gain brief intelligibility.
*Side Special - Egg Roll: Yoshi encases himself inside a large yoshi egg and begins to roll around the stage. He can jump once while still in the egg. The attack has limited usage due to its predictable movement, slow startup and end lag.
*Up Special - Helicopter: Yoshi transforms into a helicopter and rises to a decent height. When recovering, the player can also maneuver left to right, having good horizontal recovery. The helicopter blades will also harm the opponent.
*Down Special - Egg Throw: Yoshi hurls a Yoshi egg in a parabolic arc. When performed in midair, Yoshi will gain a very small upwards boost. It will bounce once upon hitting the ground before cracking the second time it comes in contact with it. The longer the player holds down the special button, the farther the egg will go.
*Final Smash - Stampede!: Yoshi rushes forward and attacks the opponent with a furious headbutt. If the attack lands, it cuts to a cinematic cutscene that takes place in a rocky gorge. Suddenly, a stampede of multicolored Yoshis are seen rushing down the gorge. As they run by, they trample the opponent, dealing damage.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Based on a Red Yoshi.
*Pal 3: Based on a Blue Yoshi.
*Pal 4: Based on a Yellow Yoshi.
*Pal 5: Based on a Pink Yoshi.
*Pal 6: Based on a Light Blue Yoshi.
*Pal 7: Based on a Purple Yoshi.
*Pal 8: Based on a Black Yoshi.	
Bowser - Super Mario
Bowser from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. Bowser is the leader and king of the Koops, serving as the main antagonist of the Mario franchise. Bowser’s motive is to kidnap the Princess Peach, infererated by her rule. He must face his arch-nemesis Mario in order to keep his claim as the Mushroom Kingdom’s new ruler.
Bowser from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. Bowser is the leader and king of the Koops, serving as the main antagonist of the Mario franchise. Bowser’s motive is to kidnap the Princess Peach, infererated by her rule. He must face his arch-nemesis Mario in order to keep his claim as the Mushroom Kingdom’s new ruler.
Bowser from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. Bowser is the leader and king of the Koops, serving as the main antagonist of the Mario franchise. Bowser’s motive is to kidnap the Princess Peach, infererated by her rule. He must face his arch-nemesis Mario in order to keep his claim as the Mushroom Kingdom’s new ruler.
Moveset	Moveset
*Neutral Special - Fire Breath: Bowser releases a fireball from his mouth, which explodes upon contact. In the air, the fireball moves diagonally downwards. On the ground, it will home on opponents upon creation. If used excessively, the fireball's size will decrease.
*Side Special - Hammer: Bowser throws a hammer projectile that travels at a high parabolic arc. The angle can be changed by holding forward or back before throwing. This move is great for edge guarding opponents.
*Up Special - Whirling Fortress: Retreating to inside his shell, Bowser begins to rapidly spin to gain height. When used on the ground, he can slide across the ground very fast and can shield break very easily.
*Down Special - Spike Ball: Bowser rolls up into shell and becomes a large spiked ball. In the air, Bowser will slam down to the ground, stabbing anyone underneath him. On the surface however, Bowser will roll forwards at blazing speeds, going a further distance the longer the attack is charged up for. Bowser cannot turn around in this state, but he will stop in place at the ledge of the stage.
*Final Smash - Giga Bowser Punch: Bowser transforms into Giga Bowser and teleports into the background, where he becomes impervious to attacks. Red crosshairs will appear on screen to indicate where Giga Bowser will aim his punch, which can be moved around with the control stick. The crosshairs also contain a depleting green gauge around them to indicate how much time is left until the attack will activate automatically.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Brown color palette.
*Pal 3: Resembles Ludwig Von Koops’s sprite from Super Mario World.
*Pal 4: Resembles an alternate color from Mario Golf.
*Pal 5: Resembles Morton’s Super Mario Bros. 3 design.
*Pal 6: Resembles Giga Bowser.
*Pal 7: Resembles an alternate color from Mario Golf.
*Pal 8: Based on Blue Bowser from Super Mario Bros.: The Lost Levels.	
Bill Board - Super Mario
Bill Board from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. Bill Board is one the sentient signposts found in the game Super Mario Galaxy. They will shout “Hey!” before informing Mario of useful information to help him on his journey. The boards are awfully mysterious, as they appear in multiple places but their transportation is unclear.
Bill Board from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. Bill Board is one the sentient signposts found in the game Super Mario Galaxy. They will shout “Hey!” before informing Mario of useful information to help him on his journey. The boards are awfully mysterious, as they appear in multiple places but their transportation is unclear.
Bill Board from Nintendo's Super Mario is a playable character within Super Smash Bros. Pixelated. Bill Board is one the sentient signposts found in the game Super Mario Galaxy. They will shout “Hey!” before informing Mario of useful information to help him on his journey. The boards are awfully mysterious, as they appear in multiple places but their transportation is unclear.
Moveset	Moveset
*Neutral Special - Hey!: Bill Board begins to rapidly shake before unleashing a large text bubble in front of him saying “Hey!”. This is a chargeable attack, making it so Bill Board can cancel out of it anytime he wants via shielding or grabbing. The more he charges up, the bigger the text bubble will be. When the attack has reached maximum strength, Bill Board will stop shaking and begin to have a yellowish glow. Pressing the special button again will unleash the attack.
*Side Special - Star Bits: Bill Board fires a row of star bits in front of him, serves as a mid-range attack. The star bits can also be angled up and down, serving as a good get get off of me tool.
*Up Special - Pull Star: A Pull Star will appear in whatever given direction is imputed. A blue gravitational aura will surround Bill Board, lifting him up towards the Pull Star. The Pull Star will then implode when Bill Board reaches it, causing small damage to any foe nearby.
*Down Special - Sling Pod: Bill Board will attach himself to a Sling Pod. A small startup will commence as Bill Board will be dragged backwards on the Sling Pod. After the start-up is completed, Bill Board will be swung spinning forward, being launched by the Sling Pod. Any opponent who comes in contact with Bill Board during this action will be struck by him, being launched a decent distance.
*Final Smash - Star Ball: Bill Board hops on top of a Star Ball and zooms forward, dealing aggressive multi-hit damage to whoever he tackles, then launching them in the process after the ball explodes in a fiery yellow burst. If performed in midair, the Star Ball will violently bounce up and down if it reaches any surface.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Red color palette.
*Pal 3: Yellow color palette.
*Pal 4: Orange color palette.
*Pal 5: Blue color palette.
*Pal 6: Purple color palette.
*Pal 7: Green color palette.
*Pal 8: Black color palette.	
Wario - Wario Land
Wario from Nintendo's Wario is a playable character within Super Smash Bros. Pixelated. He is the nefarious doppelgänger of Mario, first starring in Super Mario Land 2: 6 Golden Coins where he was responsible for nabbing his castle. After being bested, Wario moved on to find better treasures in Wario Land: Super Mario Land 3, setting out to earn as much gold as humanly possible. He would later go on to join in on Mushroom Kingdom sport events and his own series of games: Wario Land and WarioWare.
Wario from Nintendo's Wario is a playable character within Super Smash Bros. Pixelated. He is the nefarious doppelgänger of Mario, first starring in Super Mario Land 2: 6 Golden Coins where he was responsible for nabbing his castle. After being bested, Wario moved on to find better treasures in Wario Land: Super Mario Land 3, setting out to earn as much gold as humanly possible. He would later go on to join in on Mushroom Kingdom sport events and his own series of games: Wario Land and WarioWare.
Wario from Nintendo's Wario is a playable character within Super Smash Bros. Pixelated. He is the nefarious doppelgänger of Mario, first starring in Super Mario Land 2: 6 Golden Coins where he was responsible for nabbing his castle. After being bested, Wario moved on to find better treasures in Wario Land: Super Mario Land 3, setting out to earn as much gold as humanly possible. He would later go on to join in on Mushroom Kingdom sport events and his own series of games: Wario Land and WarioWare.
Moveset	Moveset
*Neutral Special - Chomp: Wario opens his mouth and closes it. If an opponent is near him when performing this action, they will be encased within his mouth, allowing Wario to chew on them before spitting them out. The opponent can mash of of his grasp, but the more damage the player has, the harder it’ll be to get out.
*Side Special - Bull Hat: Wario dawns the Bull Hat and charges up a powerful shoulder bash, ramming forward when ready. The longer you charge, the further you go and the more damage you deal. If the control stick is moved up, Wario will do a jump forward. If used in the air it will put Wario into a helpless state.
*Up Special - Dragon Hat: Wario launches himself up into the air while dawning the Dragon Hat, spinning upwards while flames spew out of his hat. The final hit has decent diagonal knockback as Wario will do a three fingered “peace” sign with his hands. The move can also be steered diagonally left or right.
*Down Special - Wario Waft: Wario Waft is an attack that automatically charges up by itself. When Wario uses his down special, he will fart, with his fart becoming more powerful the more time it has had to charge. If Wario eats using his Chomp, it will make his Waft charge faster.
*Final Smash - Wario-Man: Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man. Wario-Man will split himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Based on the color schemes of Fire Mario and Fire Luigi with yellow overalls to match Wario, referred to as "Fire Wario".
*Pal 3: Resembles Mario's appearance on the Japanese box art for the NES version of Mario Bros..
*Pal 4: Resembles Mario's appearance on the Japanese box art for Wrecking Crew and Luigi's appearance on the arcade version of Mario Bros..
*Pal 5: Resembles Foreman Spike from Wrecking Crew.
*Pal 6: Referred as “Sailor Wario”.
*Pal 7: Purple color palette.
*Pal 8: Resembles Stanley Bugman.	
Donkey Kong - Donkey Kong
Donkey Kong from Nintendo's Donkey Kong is a playable character within Super Smash Bros. Pixelated. Initially, Donkey Kong was the rival of Super Mario. After kidnapping his girlfriend, Donkey Kong scurried to a construction site where Mario ventured to rescue his girlfriend. Sometime later after being bested, Donkey Kong moved to the island Donkey Kong Island with his pal Diddy Kong. After his banana hoard was stolen by the nefarious King K. Rool, Donkey Kong set out on a quest to take back what was rightfully his.
Donkey Kong from Nintendo's Donkey Kong is a playable character within Super Smash Bros. Pixelated. Initially, Donkey Kong was the rival of Super Mario. After kidnapping his girlfriend, Donkey Kong scurried to a construction site where Mario ventured to rescue his girlfriend. Sometime later after being bested, Donkey Kong moved to the island Donkey Kong Island with his pal Diddy Kong. After his banana hoard was stolen by the nefarious King K. Rool, Donkey Kong set out on a quest to take back what was rightfully his.
Donkey Kong from Nintendo's Donkey Kong is a playable character within Super Smash Bros. Pixelated. Initially, Donkey Kong was the rival of Super Mario. After kidnapping his girlfriend, Donkey Kong scurried to a construction site where Mario ventured to rescue his girlfriend. Sometime later after being bested, Donkey Kong moved to the island Donkey Kong Island with his pal Diddy Kong. After his banana hoard was stolen by the nefarious King K. Rool, Donkey Kong set out on a quest to take back what was rightfully his.
Moveset	Moveset
*Neutral Special - Giant Punch: A wind-up punch which fully charges after ten wind-ups. When fully-charged, the punch deals excellent damage, grants super armor and is overall faster than if used uncharged. Its charge can charge canceled and saved, and chosen when to be released after being fully charged.
*Side Special - Coconut Shooter: Donkey Kong fires a coconut out of Coconut Shooter. The coconut homes in onto the opponent, dealing small knockback and decent damage if it lands. Donkey Kong can fire up to two coconuts in one succession, with the second coconut being stronger but not homing in on the opponent. After shooting a (or two) coconuts, the Coconut Shooter is put into cooldown for two seconds.
*Up Special - Spinning Kong: Donkey Kong rapidly spins around, trapping opponents and damaging them with a series of spinning backfists before launching them. The attack has great horizontal distance, but lacks in vertical. Donkey Kong can perform this attack both in midair and grounded.
*Down Special - Barrel: Donkey Kong rolls forward a barrel. It will keep rolling until it either comes in contact with someone or falls off of the stage. Upon contact with it, the barrel will destroy itself, spreading pieces of wood every that damage the foe.
*Final Smash - Jungle Rush: Donkey Kong raises his fist and throws a strong punch at his victims. If the initial punch connects, the color will be temporarily inverted, before Donkey Kong proceeds to throw a barrage of rapid punches at his victims. Donkey Kong then finishes the opponent with an uppercut, followed by a chest beat.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles a real-life gorilla.
*Pal 3: Resembles the original D.K. from Donkey Kong.
*Pal 4: Resembles one of his alternate costumes from Donkey Kong 64s Multiplayer Mode.
*Pal 5: Resembles one of his alternate colors in DK: King of Swings Jungle Jam mode..
*Pal 6: Resembles a mythical yeti.
*Pal 7: Resembles one of his alternate colors from Mario Golf.
*Pal 8: Resembles Junior (II) from Donkey Kong Jr. Math.	
Link - The Legend of Zelda
Link from Nintendo's Thee Legend of Zelda is a playable character within Super Smash Bros. Pixelated. Link is the name held by the many protagonists of the Zelda series. All the Links are all reincarnations of each other, tasked with protecting Princess Zelda from the hands of treacherous Ganon. In this game, Link dawns his Breath of the Wild incarnation. With his mighty Master Sword, Link is ready to take on any opponent.
Link from Nintendo's Thee Legend of Zelda is a playable character within Super Smash Bros. Pixelated. Link is the name held by the many protagonists of the Zelda series. All the Links are all reincarnations of each other, tasked with protecting Princess Zelda from the hands of treacherous Ganon. In this game, Link dawns his Breath of the Wild incarnation. With his mighty Master Sword, Link is ready to take on any opponent.
Link from Nintendo's Thee Legend of Zelda is a playable character within Super Smash Bros. Pixelated. Link is the name held by the many protagonists of the Zelda series. All the Links are all reincarnations of each other, tasked with protecting Princess Zelda from the hands of treacherous Ganon. In this game, Link dawns his Breath of the Wild incarnation. With his mighty Master Sword, Link is ready to take on any opponent.
Moveset	Moveset
*Neutral Special - Bow: Link fires an arrow with a Traveler’s Bow. If charged, the bow will travel farther and deal more damage. To charge the bow, the player must hold down the special button. To fire, simply release the special button. It can also be shot diagonally by holding up, and can also be shot in midair.
*Forward Special - Urbosa's Fury: A swift, singular outstretched sword spin with an electric effect. This attack can temporarily stun opponents when connecting, with the more damage your opponent has taken through the match, the longer the stun will last. Urbosa’s spirit will appear alongside Link while performing this attack.
*Up Special - Spin Attack: Link spins his blade outstretched. Can be charged to deal more damage, but only in the ground. If used in midair, Link will slowly move upwards until the attack is finished.
*Down Special - Remote Bomb: Link materializes a rune bomb above him and holds it with his left hand. Using the attack button while tilting it, Link can throw it forward, upward, or downward. It can be remotely detonated by doing a down special again, but it will automatically explode within 30 seconds if not done remotely. Link and his opponent can also pick it up again after being thrown.
*Final Smash - Triforce Slash: Link pulls out the Bow of Light and fires a Light Arrow straight ahead. If it strikes his opponent successfully, it will explode and then trap the enemy within a glimmering Triforce symbol. Link will then dash forward and begin to ruthlessly strike and slash his opponent repeatedly before finishing it off with a mighty final blow that launches the opponent.
Alternate Costumes
*Pal1: Default.
*Pal2: Resembles the Hylian Tunic from Breath of the Wild.
*Pal3: Resembles the Royal Guard Uniform from Breath of the Wild.
*Pal4: Resembles his appearance as a Skyloft resident in Skyward Sword.
*Pal5: Based on his appearance in Ocarina of Time.
*Pal6: Resembles the Goron Tunic from Ocarina of Time.
*Pal7: Resembles the Zora Tunic from Ocarina of Time.
*Pal8: Based on Dark Link’s appearance from Twilight Princess.	
Impa - The Legend of Zelda
Impa from Nintendo's The Legend of Zelda is a playable character within Super Smash Bros. Pixelated. Throughout her many incarnations, she serves as the guardian or nursemaid of Princess Zelda. She is a Sheikah, a race of an advanced civilization with power and wisdom. In this game, Impa appears in her Hyrule Warriors: Age of Calamity appearance. In that game, she is a playable character who utilizes various kodachi swords and the ability to clone herself.
Impa from Nintendo's The Legend of Zelda is a playable character within Super Smash Bros. Pixelated. Throughout her many incarnations, she serves as the guardian or nursemaid of Princess Zelda. She is a Sheikah, a race of an advanced civilization with power and wisdom. In this game, Impa appears in her Hyrule Warriors: Age of Calamity appearance. In that game, she is a playable character who utilizes various kodachi swords and the ability to clone herself.
Impa from Nintendo's The Legend of Zelda is a playable character within Super Smash Bros. Pixelated. Throughout her many incarnations, she serves as the guardian or nursemaid of Princess Zelda. She is a Sheikah, a race of an advanced civilization with power and wisdom. In this game, Impa appears in her Hyrule Warriors: Age of Calamity appearance. In that game, she is a playable character who utilizes various kodachi swords and the ability to clone herself.
Moveset	Moveset
* Neutral Special - Runes: Impa possesses the Sheikah Slate, with it, she can access various runes. Each Rune is a different form of attack. A wheel can be used by holding the Special button, selecting an Rune, and then releasing the Special button, which instantly initiates an Rune even while in hitstun; alternatively, the special button can be pressed once to cycle through each Rune manually. 
** Magnesis: Grabs an incoming projectile within a blue radius. After grabbing a projectile, Impa can either delete the projectile by pressing the attack button or shoot it in the opposite direction of where it was incoming. 
** Stasis: Stops the flow of time within a yellow radius. This affects items, projectiles, and fighters. The higher a fighter’s percentage, the more they will be stuck in this state, whilst being a lower percentage the time slow is very minimum.
** Cryonis: Creates a pillar of ice slightly taller than Impa. When someone steps on the pillar it will begin to slowly decrease in vertical height. Only one pillar can be out at a time. This move can be performed once off-stage. It will form in front of Impa, meaning she will need another jump to get on top of it. If the pillar takes 15% damage or more it will break, and whoever is on top of it will be put into freefall. Like other ice surfaces in the game, the pillar is slippery.
* Side Special - Paraglide Rain: Impa summons a cyan aura paraglider from above which slowly moves forwards, raining singular knives every half of a second. The paraglider will rain five total knives before it disappears. The knives explode upon impact with anything but cannot harm Impa if she moves forward. If the special button is held down, charging up the attack, Impa will summon paragliders both in front of her and behind her.
* Up Special - Vanish: A cyan aura engulfs itself around Impa. After a short delay, she’ll vanish, reappearing nearby in a controlled direction. The startup has a windbox that pushes opponents away, a useful tool to use when edge guarding.
* Down Special - Sheikah Clones: Impa summons a clone. When the special button is held down, more clones will appear. A maximum of three can be out at once. Once the special button is released, the clone(s) will dash forward and perform six slashes before fading away. If the special button is lightly tapped, a singular clone will be made that will follow Impa and repeat her actions a second behind. The clone will continue to do this until it explodes after five seconds. After this, Impa will not be able to summon another clone for ten seconds, not including the held down version.
* Final Smash - Sheikah Bomb Barrage: A giant Sheikah symbol surrounds Impa, creating a large radius. If any opponents are caught by this, they would be brought into a cinematic. Impa would vanish as eight Impa clones would appear and surround the opponents. They will all begin to hack and slash at the foes until each one drops an explosive barrel  one by one. Afterwards, Impa would reappear and strike a pose as all the barrels explode behind her, ending the cinematic and launching the opponents.
Alternate Costumes
* Pal 1: Default.
* Pal 2: Resembles the Stealth set after being dyed red in Breath of the Wild.
* Pal 3: Resembles Sheik.
* Pal 4: Resembles the Stealth set after being dyed purple in Breath of the Wild.
* Pal 5: Resembles the Stealth set after being dyed green in Breath of the Wild.
* Pal 6: Resembles the Stealth set after being dyed black in Breath of the Wild..
* Pal 7: Resembles the Stealth set after being dyed light yellow in Breath of the Wild.
* Pal 8: Resembles her color palette in Hyrule Warriors.	
Morshu - The Legend of Zelda
Morshu from Nintendo's The Legend of Zelda is a playable character within Super Smash Bros. Pixelated. Morshu is an owner of a general store located in the Goronu area of Koridai. He is famously known for selling his Lamp Oil, Rope, and Bombs. He will make a point of refusing to sell Link anything if he does not have enough Rubies and tells him to come back when he is "richer".
Morshu from Nintendo's The Legend of Zelda is a playable character within Super Smash Bros. Pixelated. Morshu is an owner of a general store located in the Goronu area of Koridai. He is famously known for selling his Lamp Oil, Rope, and Bombs. He will make a point of refusing to sell Link anything if he does not have enough Rubies and tells him to come back when he is "richer".
Morshu from Nintendo's The Legend of Zelda is a playable character within Super Smash Bros. Pixelated. Morshu is an owner of a general store located in the Goronu area of Koridai. He is famously known for selling his Lamp Oil, Rope, and Bombs. He will make a point of refusing to sell Link anything if he does not have enough Rubies and tells him to come back when he is "richer".
Moveset	Moveset
*Neutral Special - Bomb / Bell: Morshu places a bomb in the spot he is standing. It will tick for three seconds before it explodes. If the bomb is attacked enough or hit by any fire attacks, it will skip the timer and explode then and there. If Morshu performs this move in midair, the bomb will just plop down to whatever surface is below them. The blast from the bomb can harm both the opponents and the user if they are within its radius. If this move is upgraded via Morshu’s shop, Morshu will ring a bell. If an opponent is within its radius, they will be paralyzed and later launched. The bomb can still be placed if the bell is obtained if the user double taps the special button.
*Side Special - Lamb Oil / Firestone: Morshu spills a lamb of oil forward, leaving a pile of oil on the whichever surface it landed on. If the opponent walks over the spilled oil, they will trip over, giving Morshu the opportunity to attack. He isn’t  immune to slipping over the oil himself however. If this move is upgraded via Morshu’s shop, after Morshu flings forward the lamb oil, he will toss a firestone forward which will promptly make the Oil combust, causing an explosion of flames that multi-hit the opponent.
*Up Special - Rope / Power Glove: Morshu swings a rope overhead and flings it above him in airborne. This is a tether recovery, attaching itself to opponents and the edges of stages. If done grounded, Morshu will fling the rope forward, command grabbing the opponent if they’re within reach, kicking them as he reels them in. If this move is upgraded via Morshu’s shop, Morshu will instead use the power glove, zooming forward any direction the control stick is held with his fist (with the Power Glove on) striking in front of him. At certain frames, the Power Fist can also reflect projectiles.
*Down Special - Morshu’s Shop: Morshu places a treasure chest in front of him. When this action occurs, a pop-up menu will appear with four randomly selected items Morshu can purchase. These Items require Rupees to purchase. Shielding or jumping will close the menu, allowing Morshu to continue fighting or open it up again from another set of items Morhsu can choose from. By pressing the opposite direction when selecting a move or tilting the right stick in the opposite direction to select a move, Hero will turn around before unleashing the move. Morshu will start out with the max amount of 100 Rupees at the beginning of every round. The treasure chest will also damage the opponent when Morshu pulls it out if the opponent is nearby.
**Arpagos Egg: Morshu eats an egg and heals 7%, giving a thumbs up. (Rubees: 7)
**Bell: An upgrade for Morshu’s Neutral Special. If he loses a stock he will lose the upgrade and must purchase it again. (Rubees: 25)
**Fairy Dust: Noticeably increases the power of the Hero's next attack; specifically, it increases the damage by 1.2×. (Rubees: 14)
**Firestone: An upgrade for Morshu’s Side Special. If he loses a stock he will lose the upgrade and must purchase it again. (Rubees: 25)
**Fire Diamond: Morshu hurls forward a Fire Diamond which explodes with a large radius after a certain distance, or on contact with opponents. The instant before the explosion pulls opponents in if they're close enough. (Rubees: 37)
**Flute: Morshu plays a flute for one second. If anyone is nearby Morshu when he plays the flute, they will be put to sleep. (Rubees: 16)
**Grapple Berries: Morshu flicks forward a couple of Grapple Berries. If they connect, they will stick onto an opponent and deal poison damage for six seconds. (Rubees: 15)
**Ice Crystal: Morshu hurls forward the Ice Crystal which explodes in midair, causing a hoard of icles to shoot out in multiple directions. (Rubees: 22)
**Lantern: Morshu lights up a Lantern which he turns away from as he holds it out. The lantern will emit a bright shine, electrocuting any opponents within its radius. (Rubees: 37)
**Magic Cape: Morshu dawna a cloak which makes him more floaty, decreasing his weight. (Rubees: 13)
**Necklace: Mroshu dawns a necklace. This gives him increased damage output for 7 seconds. (Rubees: 14)
**Power Glove: An upgrade for Morshu’s Up Special. If he loses a stock he will lose the upgrade and must purchase it again. (Rubees: 25)
**Power Sword: Morshu holds the power sword overhead performing slashing forward three successions while running forward. (Rubees: 15)
**Reflecting Shield: A shield symbol will cover itself around Morshu, reflecting projectiles for 12 seconds. Like a Franklin Badge, Bounce lets the Morshu move around and act while active. (Rubees: 16)
**Snowball: Morshu throws a snowball forward as a quick projectile. At higher percentages, the snowball will freeze opponents. (Rubees: 4)
**Wand of Gamelon: Morshu fires a spark from the Wand of Gamelon, sending out a slow-moving dark purple projectile. Has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. Deals little to no knockback. (Rubees: 10)
**Water of Life: Morshu drinks the Water of Life which heals 20%. (Rubees: 40)
**Winged Helmet: Morshu will dawn the Winged Helmet. This gives him increased speed and jump ability for 12 seconds. When it is complete, the helmet will flutter away. (Rubees: 16)
*Final Smash - Bomb Retail: Morshu will whip forward a rope. If it connects, a cinematic will begin. It will start within Morshu’s shop, as he spouts his iconic line “Lamb Oil, Rope, Bombs? You want it? It's yours my friend.” The camera will then cut to the opponent tied up in a chair with a hoard of active bombs surrounding them. Morshu rushes out the back door before leaping and ducking, as his shop explodes in a parade of flames behind him.
Unique Traits
*Morshu will have a meter by his HUD called “The Rubee Meter”. This meter is a bar of currency that allows Morshu to purchase items from his Down Special, Morshu’s Shop. These items are various utilities found in The Faces of Evil and The Wand of Gamelon games. To earn rubees, Morshu must engage in combat. He will still receive rubees if he does nothing, but he will gain them more frequently if he successfully lands other attacks.
Alternate Costumes
*Pal1: Default.
*Pal2: A blue color palette.
*Pal3: A neon colors color palette.
*Pal4: A purple color palette.
*Pal5: A white color palette.
*Pal6: A pink color palette.
*Pal7: A black color palette.
*Pal8: A green color palette.	
Samus - Metroid
Samus from Nintendo's Metroid is a playable character within Super Smash Bros. Pixelated. Samus is an intergalactic bounty hunter infused with Chozo and Metroid DNA. After her home planet was destroyed by Ridley, she was raised by the Chozos, later going on to join the Galactic Federation. Shortly after, she went solo and became a famous independent bounty hunter.
Samus from Nintendo's Metroid is a playable character within Super Smash Bros. Pixelated. Samus is an intergalactic bounty hunter infused with Chozo and Metroid DNA. After her home planet was destroyed by Ridley, she was raised by the Chozos, later going on to join the Galactic Federation. Shortly after, she went solo and became a famous independent bounty hunter.
Samus from Nintendo's Metroid is a playable character within Super Smash Bros. Pixelated. Samus is an intergalactic bounty hunter infused with Chozo and Metroid DNA. After her home planet was destroyed by Ridley, she was raised by the Chozos, later going on to join the Galactic Federation. Shortly after, she went solo and became a famous independent bounty hunter.
Moveset	Moveset
*Neutral Special - Charge Shot: Samus charges up a ball of energy and fires it. Pressing the special move button will cause Samus to start auto-charging using her arm cannon, which can be fired by pressing the button again. When the attack has reached maximum strength, Samus will stop charging and resume her standard position, but her arm cannon will start to flash. Pressing the special move button in this state will let her fire the fully charged shot. While charging, the player can also press the grab or shield button or the control stick left or right to cancel out of the charge.
*Side Special - Missile: Samus fires a Missile, which homes in on the opponent. If the special button is tapped like a smash attack, Samus will instead fire a Super Missile, which stays in place for a short while before traveling in a straight line.
*Up Special - Screw Attack: Samus leaps upwards to perform a high-speed somersault while discharging energy. She will shoot upward if initiated from the ground, while it gains distance slower if started in the air.
*Down Special - Bomb: Samus rolls into her Morph Ball form and drops a Bomb, which explodes after a set amount of time. If Samus is on top of a bomb when it explodes, she will enter Morph Ball mode and bounce upwards.
*Final Smash - Zero Laser: Samus charges her arm cannon and fires a large beam of energy that deals a high amount of damage. The Zero Laser also passes through characters and portions of stages. The beam travels slowly but can be swept up and down.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Based on the Fusion Suit from Metroid Fusion.
*Pal 3: Based on the Gravity Suit's in-game sprite from Super Metroid.
*Pal 4: Based on the Dark Suit from Metroid Prime 2: Echoes.
*Pal 5: Based on the Gravity Suit as it appears in Metroid Prime.
*Pal 6: A green color palette.
*Pal 7: Based on the Light Suit from Metroid Prime 2: Echoes.
*Pal 8: Resembles a Power Trooper from Metroid Prime.	
Metroid - Metroid
Metroid from Nintendo's Metroid is a playable character within Super Smash Bros. Pixelated. They are the titular creatures of the Metroid series. Originating from the planet SR388, Metroids were first discovered by a group of Space Pirates. They were kidnapped by these Space Pirates and used as bioweapons. Eventually, the species went extinct. Since then, scientists have attempted to make clones of Metroids via their DNA.
Metroid from Nintendo's Metroid is a playable character within Super Smash Bros. Pixelated. They are the titular creatures of the Metroid series. Originating from the planet SR388, Metroids were first discovered by a group of Space Pirates. They were kidnapped by these Space Pirates and used as bioweapons. Eventually, the species went extinct. Since then, scientists have attempted to make clones of Metroids via their DNA.
Metroid from Nintendo's Metroid is a playable character within Super Smash Bros. Pixelated. They are the titular creatures of the Metroid series. Originating from the planet SR388, Metroids were first discovered by a group of Space Pirates. They were kidnapped by these Space Pirates and used as bioweapons. Eventually, the species went extinct. Since then, scientists have attempted to make clones of Metroids via their DNA.
Moveset	Moveset
*Neutral Special - Fire Breath: Metroid expels a stream of fire from out of its mouth.  It gradually loses strength and range the longer it is used, but it will slowly regain its strength when not in use. It can also be angled up or down.
*Side Special - Drain Lunge: Metroid will lunge forward, performing a command grab. If it connects, the Metroid will attach itself to the opponent's head and will begin to drain the enemies percentage to heal itself up. At higher percentages, the opponent will be stuck in the Metroid’s grasp for a longer period of time.
*Up Special - Spurt: Metroid spurts out mucus from it’s mouth, propelling itself upwards. The Metroid can angle itself left or right while propelling itself. Anyone caught by the mucus will be dragged along with the attack.
*Down Special - Acid: Metroid lobs a ball of acid forward. When it touches the ground, it will create a pile of acid. If the opponent walks on the pile of acid, they will deal chip damage. If the opponent is hit by the acid before it hits the ground, they will be poisoned.
*Final Smash - Queen Metroid: Metroid summons the Queen Metroid. The Queen Metroid will begin to spurt out ginormous fireballs from above, raining downwards to assault opponents. She will remain in her position for seven seconds before jumping away.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles the Komayto from Kid Icarus.
*Pal 3: Resembles a Tallon Metroid hologram.
*Pal 4: Turquoise color palette.
*Pal 5: Resembles a Dark Tallon Metroid.
*Pal 6: Purple color palette.
*Pal 7: Red color palette.
*Pal 8: Resembles an Alpha Metroid.	
Kirby - Kirby
Kirby from Nintendo's Kirby is a playable character within Super Smash Bros. Pixelated. Kirby is the puffy pink puffball protector of planet Popstar. His trademark ability to inhale opponents and steal their powers via Copy Ability. Kirby must protect the inhabitants of the planet from the various evils that terrorize it such as Dark Matter, Marx, Magolor, and a plethora of others. With Kirby’s insatiable appetite for peace (but mostly food), he is tasked with defeating them all one-by-one.
Kirby from Nintendo's Kirby is a playable character within Super Smash Bros. Pixelated. Kirby is the puffy pink puffball protector of planet Popstar. His trademark ability to inhale opponents and steal their powers via Copy Ability. Kirby must protect the inhabitants of the planet from the various evils that terrorize it such as Dark Matter, Marx, Magolor, and a plethora of others. With Kirby’s insatiable appetite for peace (but mostly food), he is tasked with defeating them all one-by-one.
Kirby from Nintendo's Kirby is a playable character within Super Smash Bros. Pixelated. Kirby is the puffy pink puffball protector of planet Popstar. His trademark ability to inhale opponents and steal their powers via Copy Ability. Kirby must protect the inhabitants of the planet from the various evils that terrorize it such as Dark Matter, Marx, Magolor, and a plethora of others. With Kirby’s insatiable appetite for peace (but mostly food), he is tasked with defeating them all one-by-one.
Moveset	Moveset
*Neutral Special - Inhale: A small whirlwind emerges from Kirby’s mouth, attempting to inhale an opponent or projectile. After inhaling anything, Kirby has the option to hold onto it, shoot it, or swallow it. If he swallows an opponent, he will gain their Neutral Special attack. However, the opponent can escape Kirby’s mouth via button mashing if they are fast enough. He also has the option to shoot the opponent out in a mini spinning star. To remove the copy ability, the opponent must beat it out of Kirby, or Kirby must remove it manually by pressing the special button while shielding. If Kirby inhales a projectile, he has the option to shoot it right back at the opponent or swallow it, healing him a little bit. However, if he inhales an explosive projectile (for example a Bomb), he will take minor damage.
*Forward Special - Beam Whip: Kirby takes out a wand and swings a chain of energy downwards. If done in mid-air his fall speed will decrease while performing the attack.
*Up Special - Tornado: Kirby surrounds himself in a mini tornado and launches himself upwards. If an opponent is nearby during the attack, they will be sucked into the Tornado and then be launched a short distance after it is completed.
*Down Special - Stone: Kirby transforms into a heavy object and plummets to the ground. If used on the ground, it will knockback opponents a small distance if within range. Kirby can randomly transform into the recurring pink stone he transforms into from his games, a 100 ton weight, a spiked ball, Lip’s block from Panel de Pon, a Thwomp from Super Mario, a Treasure Chest from The Legend of Zelda: Breath of the Wild, the Smashboy block from Tetris, a barrel from Donkey Kong Country, or a Virtual Boy console.
*Final Smash - Mike: Kirby yells into a megaphone. If the opponent is caught near him while performing the attack, they will be stunned and struck with a large amount of damage. Kirby will then yell into a desk mike, damaging the opponent once more. Finally, Kirby will gain a Mohawk and scream into a stand mike, launching the opponent as they then bounce off of the borders of the screen until landing back in front of Kirby.
Alternate Costumes
*Pal1: Default.
*Pal2: Based on Keeby from Kirby’s Dream Course.
*Pal3: Based on Ice Kirby from Kirby Super Star.
*Pal4: Based on Fire Kirby from Kirby Super Star.
*Pal5: Based on Plasma Kirby in Kirby Super Star Ultra.
*Pal6: Resembles his monochromatic sprite from Kirby’s Dream Land.
*Pal7: Resembles the Orange Spray Paint costume from Kirby & The Amazing Mirror.
*Pal8: Resembles Meta Knight unmasked.	
Adeline & Ribbon - Kirby
Adeline & Ribbon from Nintendo's Kirby is a playable character within Super Smash Bros. Pixelated. Seemingly, Adeline came to the planet Popstar to study art, whilst Ribbon is the queen of the planet Ripple Star. The characters are heavily associated with each other due to their appearances in the game Kirby 64: The Crystal Shards. Adeline possesses the ability to bring her drawings to life, utilizing a magical paintbrush which she uses on a canvas.
Adeline & Ribbon from Nintendo's Kirby is a playable character within Super Smash Bros. Pixelated. Seemingly, Adeline came to the planet Popstar to study art, whilst Ribbon is the queen of the planet Ripple Star. The characters are heavily associated with each other due to their appearances in the game Kirby 64: The Crystal Shards. Adeline possesses the ability to bring her drawings to life, utilizing a magical paintbrush which she uses on a canvas.
Adeline & Ribbon from Nintendo's Kirby is a playable character within Super Smash Bros. Pixelated. Seemingly, Adeline came to the planet Popstar to study art, whilst Ribbon is the queen of the planet Ripple Star. The characters are heavily associated with each other due to their appearances in the game Kirby 64: The Crystal Shards. Adeline possesses the ability to bring her drawings to life, utilizing a magical paintbrush which she uses on a canvas.
Moveset	Moveset
* Neutral Special - Canvas: Adeline summons a canvas alongside a thought bubble that hovers above her head. The bubble can be cycled through what Adeline can draw. Pressing the special button has Adeleine draw the selected summon as it pops out of the canvas when it's done. She can cancel out this action at any moment.
** Bronto Burt: Swings forward in an upwards arc.
** Shotzo: Shoots a slow moving cannonball forward.
** Chilly: Slides forward slowly. Freezes opponents upon contact.
** Sir Kibble: Throws a cutter blade forward which works like a boomerang.
** Bouncy: Slowly bounces forward, dealing small damage but great knockback if it connects.
** Whispy Woods: Blows a giant gust of wind that blows foes away.
* Side Special - Crystal Gun: Ribbon picks Adeline up as they slowly float forward. Even if you activate this move on land, Adeleine still floats with Ribbon, close to the ground. In this state, Madeline will take out the Crystal Gun which fires small laser crystals. Adeline can shoot up to five in one succession before she must recharge by touching the ground again.
* Up Special - Co-Kracko: Adeline and RIbbon hop onto a Co-Kracko that Adeline quickly draws which flies them upwards. Has a lot of startup lag but travels a great distance. The Co-Kracko can move around freely for up to three seconds before it dissipates, putting Adeline and RIbbon into freefall.
* Down Special - Paint Wave: Adeleine slams her paintbrush on the ground, generating a wave of paint that carries the opponents away. The paint will do minor chip damage. The distance it travels is dependent on how long the special button is held down.  
* Final Smash - Kracko: Adeline takes out a ginormous magical paintbrush and swiftly draws a gigantic Kracko. After it is complete, she will hop on top of the Kracko which will rise up to the top of the screen, shooting two slow lighting bolts but firing down five gigantic ones in a quick succession, stunning and then launching the opponent caught under the Kracko.
Alternate Costumes
* Pal 1: Default.
* Pal 2: Resembles their yellow color palette from Kirby Star Allies.
* Pal 3: Resembles their green color palette from Kirby Star Allies.
* Pal 4: Resembles their blue color palette from Kirby Star Allies.
* Pal 5: Resembles the color palette of the Poppy Bros.
* Pal 6: Resembles the color palette ofSusie.
* Pal 7: Resembles the color palette of Zan Partizanne.
* Pal 8: Resembles the color palette of Drawcia.	
Fox - Star Fox
Fox from Nintendo's Star Fox is a playable character within Super Smash Bros. Pixelated. Son of James McCloud, a renowned pilot and leader of the original Star Fox team, Fox wanted to follow in his father’s footsteps. After his father’s passing on the planet Venom, Fox eventually took the role as the new "perfect-attendance crew", Star Fox, dawning the same name as his father’s crew. Joined by Peppy, Peppy O'Hare, Falco Lombardi, and Slippy Toad, together, they save the Lylat System from various threats.
Fox from Nintendo's Star Fox is a playable character within Super Smash Bros. Pixelated. Son of James McCloud, a renowned pilot and leader of the original Star Fox team, Fox wanted to follow in his father’s footsteps. After his father’s passing on the planet Venom, Fox eventually took the role as the new "perfect-attendance crew", Star Fox, dawning the same name as his father’s crew. Joined by Peppy, Peppy O'Hare, Falco Lombardi, and Slippy Toad, together, they save the Lylat System from various threats.
Fox from Nintendo's Star Fox is a playable character within Super Smash Bros. Pixelated. Son of James McCloud, a renowned pilot and leader of the original Star Fox team, Fox wanted to follow in his father’s footsteps. After his father’s passing on the planet Venom, Fox eventually took the role as the new "perfect-attendance crew", Star Fox, dawning the same name as his father’s crew. Joined by Peppy, Peppy O'Hare, Falco Lombardi, and Slippy Toad, together, they save the Lylat System from various threats.
Moveset	Moveset
*Neutral Special - Blaster: Fox fires a shot from a laser gun. The Blaster itself has relatively low ending lag and the projectiles have transcendent priority, which makes it good at forcing approaches at long distances. he Blaster's lasers are fired rapidly but do not make the opponent flinch and they lose power the farther they travel
*Side Special - Fox Illusion: Fox zooms forward at blazing fast speeds, leaving damaging afterimages behind him. Fox will launch opponents at an upwards angle on contact.  It can be used as a situational recovery option. Stops on shields, making it punishable.
*Up Special - Fire Fox: Fox engulfs himself in an aura of flames before launching surrounded in fire himself in the given direction. Travels a long distance, but has a very high startup for both his charging flames and dash.
*Down Special - Reflector: Fox activates his Reflector, surrounding himself with a light blue hexagonal energy field. All projectiles are deflected by the Reflector and do increased damage. The Reflector also damages nearby foes upon activation, weakly launching them at an angle. After reflecting a projectile, Fox can jump, spot dodge or roll, which allows him to escape potential punishments.
*Final Smash - Team Star Fox: Fox shouts "It's go time!", as a large green reticle appears in front of him. Three Arwings fly in a tight formation from behind the screen in the area where the reticle is located. Upon connecting, a cinematic begins with Fox and his team flying in a group of Arwings. Fox shouts "Star Fox- fire at will!", as all of the members then fire lasers at the trapped opponents, damaging them heavily and launching them as the cutscene ends.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles a cross fox.
*Pal 3: Resembles his red "Player 1" costume from Star Fox: Assault's Versus Mode.
*Pal 4: Resembles his green "Player 4" costume from Star Fox: Assault's Versus Mode.
*Pal 5: Resembles Falco's appearance in Star Fox 64 and Star Fox 64 3D.
*Pal 6: A white color palette.
*Pal 7: Resembles his yellow "Player 3" costume from Star Fox: Assault's Versus Mode.
*Pal 8: Resembles Wolf, but his fur is made more purple to distinguish him from Wolf himself. Also resembles a silver fox.	
Pikachu - Pokémon
Pikachu from Nintendo's Pokémon is a playable character within Super Smash Bros. Pixelated. Pikachu is an electric-type Pokémon and serves as Pokémon 025 in the National Pokédex. Pikachu is often considered the mascot of the franchises, starring in a variety of media and merchandise. To a point Pikachu could be considered one of the most recognizable video characters there is.
Pikachu from Nintendo's Pokémon is a playable character within Super Smash Bros. Pixelated. Pikachu is an electric-type Pokémon and serves as Pokémon 025 in the National Pokédex. Pikachu is often considered the mascot of the franchises, starring in a variety of media and merchandise. To a point Pikachu could be considered one of the most recognizable video characters there is.
Pikachu from Nintendo's Pokémon is a playable character within Super Smash Bros. Pixelated. Pikachu is an electric-type Pokémon and serves as Pokémon 025 in the National Pokédex. Pikachu is often considered the mascot of the franchises, starring in a variety of media and merchandise. To a point Pikachu could be considered one of the most recognizable video characters there is.
Moveset	Moveset
*Neutral Special - Thunder Jolt: Pikachu fires a ball of electricity from out of his cheeks. After being summoned, the ball of electricity  turns into an arcing wave that hops along the terrain's surface and deals damage to anyone it hits.
*Side Special - Skull Bash: Pikachu chargers up in place before charging forward at high velocity headfirst. The move can be charged up to increase the damage and range of the attack. Very useful for horizontal recovery as well.
*Up Special - Quick Attack: Pikachu zips upwards at high speed, dealing damage to opponents upon contact. It can be angled; if angled in a different direction after the first time it is used, Pikachu will use it again. It covers great distances and can be unpredictable if used well, but it leaves Pikachu helpless.
*Down Special - Thunder: Pikachu calls down a bolt of lighting from the sky that strikes down. If the bolt strikes Pikachu, it will create an electric explosion around itself, dealing massive knockback and granting Pikachu intangibility. If an opponent is struck near the top of the bolt or at the cloud, they're launched down into Pikachu and will get hit by the discharge as well.
*Final Smash - Volt Tackle: Pikachu surrounds himself with electricity before dashing forwards. If it connects, Pikachu will barrage the opponents caught with repeated strikes in this form before launching them.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Based on Raichu.
*Pal 3: Resembles Gorochu, a scrapped Raichu evolution from Gen 1.
*Pal 4: Based on Marill.
*Pal 5: Based on Pachirisu
*Pal 6: Based on Togedemaru.
*Pal 7: Resembles a Shiny Pikachu
*Pal 8: Resembles Pikachu's in-game sprites from Pokémon Yellow.	
Captain Falcon - F-Zero
Captain Falcon from Nintendo's F-Zero is a playable character within Super Smash Bros. Pixelated. Renowned throughout the Milky Way Galaxy, Captain Falcon is a famous bounty hunter and F-Zero racer. Captain Falcon is a favorite amongst the Smash community despite his series being lesser-known compared to other Nintendo titles. And who could forget his famous “Falcon Punch!!”
Captain Falcon from Nintendo's F-Zero is a playable character within Super Smash Bros. Pixelated. Renowned throughout the Milky Way Galaxy, Captain Falcon is a famous bounty hunter and F-Zero racer. Captain Falcon is a favorite amongst the Smash community despite his series being lesser-known compared to other Nintendo titles. And who could forget his famous “Falcon Punch!!”
Captain Falcon from Nintendo's F-Zero is a playable character within Super Smash Bros. Pixelated. Renowned throughout the Milky Way Galaxy, Captain Falcon is a famous bounty hunter and F-Zero racer. Captain Falcon is a favorite amongst the Smash community despite his series being lesser-known compared to other Nintendo titles. And who could forget his famous “Falcon Punch!!”
Moveset	Moveset
*Neutral Special - Falcon Punch: Captain Falcon winds up and releases his iconic fiery punch, yelling "Falcon... Punch!" while doing so. This move is the most powerful special attack, however its power is counterbalanced by its predictability. Turning around while using the move increases its power, but slightly increases its startup lag, while landing an aerial punch lowers its power.
*Side Special - Raptor Boost: Captain Falcon dashes forward, performing an uppercut on the ground if the move connects with an opponent or an overhand in the air. The aerial version meteor smashes aerial opponents if they are directly below Falcon. If he doesn’t come in contact with an opponent, he’ll enter a helpless state afterwards.
*Up Special - Falcon Dive: Captain Falcon leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If it lands successful, Captain Falcon will flip backwards and shout "Yes!". If the move connects, Captain Falcon will not become helpless afterwards. Likewise, he will become helpless if the move doesn’t connect.
*Down Special - Falcon Kick: Captain Falcon bursts forward with a flaming high-speed kick, shouting "Falcon Kick!". While grounded, Captain Falcon will zoom forward horizontally. In the air, he will strike downwards at a diagonal angle.
*Final Smash - Blue Falcon: Captain Falcon calls in the Blue Falcon, which dashes through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon as he then runs over the caught opponents and sends them flying.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Based on his appearance in the Japanese commercial for F-Zero X.
*Pal 3: Based on Blood Falcon, Captain Falcon's evil clone and rival.
*Pal 4: Reminiscent of Wild Goose's color scheme.
*Pal 5: Resembles his appearance in the original F-Zero and in F-Zero: GP Legend.
*Pal 6: Resembles Jody Summer's original appearance in F-Zero X.
*Pal 7: Possibly based on Dr. Stewart and the Golden Fox's color scheme.
*Pal 8: Reminiscent of Rick Wheeler from the anime F-Zero: GP Legend.	
Lucina - Fire Emblem
Lucina from Nintendo's Fire Emblem is a playable character within Super Smash Bros. Pixelated. She is the princess of Yisse and a distant descendent of the famed Hero-King of Altea, Marth. In her debut game, Fire Emblem Awakening, Lucina and other future children of Chrom's allies, the Shepherds, come to save the future from the wrath of the dragon Grima. Initially, she hides her identity under the persona of “Marth” until encountering Chrom in the Arena Ferox and eventually having her disguise ruined by an assassin before said assassin is killed by Chrom and she confesses that she is his daughter from the future, proceeding to assist them in the new war.
Lucina from Nintendo's Fire Emblem is a playable character within Super Smash Bros. Pixelated. She is the princess of Yisse and a distant descendent of the famed Hero-King of Altea, Marth. In her debut game, Fire Emblem Awakening, Lucina and other future children of Chrom's allies, the Shepherds, come to save the future from the wrath of the dragon Grima. Initially, she hides her identity under the persona of “Marth” until encountering Chrom in the Arena Ferox and eventually having her disguise ruined by an assassin before said assassin is killed by Chrom and she confesses that she is his daughter from the future, proceeding to assist them in the new war.
Lucina from Nintendo's Fire Emblem is a playable character within Super Smash Bros. Pixelated. She is the princess of Yisse and a distant descendent of the famed Hero-King of Altea, Marth. In her debut game, Fire Emblem Awakening, Lucina and other future children of Chrom's allies, the Shepherds, come to save the future from the wrath of the dragon Grima. Initially, she hides her identity under the persona of “Marth” until encountering Chrom in the Arena Ferox and eventually having her disguise ruined by an assassin before said assassin is killed by Chrom and she confesses that she is his daughter from the future, proceeding to assist them in the new war.
Moveset	Moveset
* Neutral Special - Thögn: Lucina takes out her legendary bow, throws it upwards, does and backflip and catches, and shoots the arrow diagonally downwards. If she is nearby an opponent when performing this attack, she will drag them along with the attack, dealing extra damage. If this move is used in the air, Lucina will just shoot an arrow diagonally downward.
* Side Special - Rapier: Lucina assumes a readying stance and charges the Parallel Falchion at her chest level before thrusting powerfully forward. This attack deals massive shield damage even when uncharged, and will instantly break shields at full charge, although it can be safely perfect shielded or countered. The attack does decent damage and knockback and propels Lucina forward when fully charged in midair.
* Up Special - Dolphin Slash: Lucina performs a high-speed jumping uppercut slash that sends her upwards. She will be intangible momentarily at the beginning of the attack. Grants good vertical distance but lacking in horizontal distance. 
* Down Special - Pavise: Lucina strikes a defensive pose. This move works as an alternative to counter. If an enemy strikes Lucina when performing this action, she will stun the opponent and will be able to follow up near instantly with any attack, dealing 1.5x more damage. The trade-off is Lucina will take half the damage from the attack, meaning she will still be harmed, though she will not suffer any knockback.
* Final Smash - Critical Hit: Lucina raises her Parallel Falchion skyward and utters "Time to change fate!", then lunges forward, attacking the first opponent she connects to. This attack will deal immense knockback, enough to one-hit KO any character on any roofless stage.
Alternate Costumes
* Pal 1: Default.
* Pal 2: Resembles Nowi.
* Pal 3: Resembles Cherche.
* Pal 4: Resembles Cordelia, and also bears similarity to Severa.
* Pal 5: Resembles Tiki.
* Pal 6: Resembles Lissa, Lucina's aunt.
* Pal 7: Resembles Tharja.
* Pal 8: Resembles Sumia.	
Pit - Kid Icarus
Pit from Nintendo's Kid Icarus is a playable character within Super Smash Bros. Pixelated. Inspired by Icarus from Greek mythology, Pit is an angel who is unable to fly by himself. As the captain of Palutena's Army, Pit fights on her behalf while receiving her assistance via Powers and her vast knowledge in order to protect humanity and maintain celestial balance.
Pit from Nintendo's Kid Icarus is a playable character within Super Smash Bros. Pixelated. Inspired by Icarus from Greek mythology, Pit is an angel who is unable to fly by himself. As the captain of Palutena's Army, Pit fights on her behalf while receiving her assistance via Powers and her vast knowledge in order to protect humanity and maintain celestial balance.
Pit from Nintendo's Kid Icarus is a playable character within Super Smash Bros. Pixelated. Inspired by Icarus from Greek mythology, Pit is an angel who is unable to fly by himself. As the captain of Palutena's Army, Pit fights on her behalf while receiving her assistance via Powers and her vast knowledge in order to protect humanity and maintain celestial balance.
Moveset	Moveset
*Neutral Special - Palutena Bow: Pit fires a sky blue, ethereal arrow from his Palutena Bow. The arrow can be aimed left, right, or up while charging, and the arrow itself can be curved in any direction after being released.
*Side Special - Upperdash Arm: Pit dashes forward and performs an uppercut with the Upperdash Arm. The move has super armor during the uppercut, allowing Pit to plow through attacks to land a hit. It is also capable of deflecting projectiles, though it will cut short Pit's dash, as he will swing his Arm prematurely.
*Up Special - Power of Flight: After a brief pause, Pit soars upwards using the power of flight. This move launches Pit in a mainly vertical direction that can be aimed with the directional buttons.
*Down Special - EZ Cannon: Pit fires the EZ Cannon, shooting out a volley of energy orbs that cause small explosions upon impact. The move covers decent distance, but has a lot of end lag. It will gradually lose strength and range and the longer it is used.
*Final Smash - Lighting Chariot: Pit calls for the Lightning Chariot, then jumps aboard it and flies off-screen. Afterwards, Pit shouts  "Phos! Lux! Let's go!", and a player-controlled reticle appears on-screen. If the attack button is pressed, Pit will then swoop in atop the Lightning Chariot to strike opponents.
Alternate Costumes
*Pal 1: Default.
*Pal 2: A yellow color palette.
*Pal 3: Resembles his chiton after obtaining the Gold Arrow and reaching Level 4 strength in the original Kid Icarus.
*Pal 4: Resembles his chiton after obtaining the Bronze Arrow and reaching Level 2 strength in Kid Icarus. The wings are now red.
*Pal 5: Resembles his chiton after obtaining the Sacred Arrow and reaching Level 5 strength in Kid Icarus.
*Pal 6: Referred to as a "fallen angel".
*Pal 7: Resembles a putto.
*Pal 8: A pink color palette.	
Wii Fit Trainer - Wii Fit
Wii Fit Trainer from Nintendo's Wii Fit is a playable character within Super Smash Bros. Pixelated. The Wii Fit Trainer is a fitness instructor that guides the player through fitness exercises by posing in a way that the player then has to mimic in their home game. The names of the Wii Fit trainers are left ambiguous, only ever being referred to as generic "trainers". The name was created by the Super Smash Bros. series to give them a more distinctive identity.
Wii Fit Trainer from Nintendo's Wii Fit is a playable character within Super Smash Bros. Pixelated. The Wii Fit Trainer is a fitness instructor that guides the player through fitness exercises by posing in a way that the player then has to mimic in their home game. The names of the Wii Fit trainers are left ambiguous, only ever being referred to as generic "trainers". The name was created by the Super Smash Bros. series to give them a more distinctive identity.
Wii Fit Trainer from Nintendo's Wii Fit is a playable character within Super Smash Bros. Pixelated. The Wii Fit Trainer is a fitness instructor that guides the player through fitness exercises by posing in a way that the player then has to mimic in their home game. The names of the Wii Fit trainers are left ambiguous, only ever being referred to as generic "trainers". The name was created by the Super Smash Bros. series to give them a more distinctive identity.
Moveset	Moveset
*Neutral Special - Sun Salutation: Wii Fit Trainer assumes the Sun Worship pose and charges a yellow sun energy orb in the air. The ball will slowly grow bigger as Wii Fit Trainer stays in this position until the ball has completed growing. It can be stored and used later. Wii Fit Trainer can cancel out of charging via shielding. It will also heal slightly when  fully charged.
*Side Special - Header: Wii Fit Trainer headbutts a green soccer ball. The ball can be hit early if the special button is pressed, which launches the ball at different angles.
*Up Special - Super Hoop: Hula Hoops swirl around Wii Fit Trainer’s body as she ascends upwards. Button mashing or rhythmic tapping will make Wii Fit Trainer ascend higher and faster, which greatly improves its ascent.
*Down Special - Deep Breathing: Wii Fit Trainer takes a deep breath. Two circles will appear centered around Wii Fit Trainer, one a larger light blue outline and one a smaller solid red. The player must press the special button again when the shrinking light blue circle meets the solid red circle to successfully use the move, failing if the shrinking circle disappears inside the red circle or the button is pressed too early. When used correctly, it heals 2%, increases walking speed, run speed, initial dash speed, ground traction, fall speed, air speed, and gravity.
*Final Smash - Wii Fit: Wii Fit Trainer assumes the Warrior pose and emits several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit. The silhouettes assume varying yoga poses. A final, larger silhouette in a Dancer pose is released towards the end of the Final Smash, traveling much slower than the other afterimages.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles her appearance in Wii Fit Plus and Wii Fit U.
*Pal 3: The tank top's color is reminiscent of the Aerobics category.
*Pal 4: Resembles her outfit from Wii Fit Plus that appears during Yoga or Strength Training activity in My Wii Fit Plus mode. The tank top's color is reminiscent of the Balance Games category.
*Pal 5: Pink color palette.
*Pal 6: Resembles RIng Fit Trainer from Ring Fit Adventure.
*Pal 7: Purple color palette.
*Pal 8: Gray color palette.	
Little Mac - Punch-Out!!
Little Mac from Nintendo's Punch-Out!! is a playable character within Super Smash Bros. Pixelated. He is a 17-year-old New Yorker from the Bronx who aspires to become a professional boxer. As his name implies, he is of small stature, being very swift and maneuverable. Trained by former heavyweight boxing champion Doc Louis, Little Mac entered a boxing tournament and managed to become a champion by defeating several opponents much larger and more experienced than him.
Little Mac from Nintendo's Punch-Out!! is a playable character within Super Smash Bros. Pixelated. He is a 17-year-old New Yorker from the Bronx who aspires to become a professional boxer. As his name implies, he is of small stature, being very swift and maneuverable. Trained by former heavyweight boxing champion Doc Louis, Little Mac entered a boxing tournament and managed to become a champion by defeating several opponents much larger and more experienced than him.
Little Mac from Nintendo's Punch-Out!! is a playable character within Super Smash Bros. Pixelated. He is a 17-year-old New Yorker from the Bronx who aspires to become a professional boxer. As his name implies, he is of small stature, being very swift and maneuverable. Trained by former heavyweight boxing champion Doc Louis, Little Mac entered a boxing tournament and managed to become a champion by defeating several opponents much larger and more experienced than him.
Moveset	Moveset
* Neutral Special - Straight Lunge: Little Mac rears his arm back and dashes forward, throwing a dashing cross punch. It is chargeable, grants heavy armor while charging, and can be reversed upon release. The charge can be canceled by pressing the shield button. When fully charged, it deals consistent 30% damage, lacking a weaker late hit and launching the opponent away with extreme knockback.
* Side Special - Jolt Haymaker: Little Mac performs an overhand Superman punch. It can be used almost instantly by pressing the special button immediately after first pressing it. Gives brief intangibility on the ground during startup and its long hitbox duration allows it to punish moves effectively. 
* Up Special - Rising Uppercut: Little Mac performs a right-handed, jumping corkscrew uppercut, followed immediately by a left-handed uppercut. The first uppercut hits multiple times, whereas the second uppercut hits once and has extremely high knockback. This move is a great out of shield option but travels only a small distance upwards.
* Down Special - Star Meter: Little Mac deals a punch that hit stun the opponent, giving him the chance to attack again. Little Mac can have a maximum of three stars at a time. To earn stars, Little Mac must either KO an opponent, or be KOed himself. At the beginning of every round he will have one star. The move is very rewarding but has a decent amount of endlag.
* Final Smash - Giga Mac Rush: Little Mac transforms into his Giga Mac form and rushes forward, attacking any caught opponents with an uppercut. He then proceeds to unleash a rush of punches that concludes with an uppercut.
Unique Traits
* Power Meter and KO Uppercut: Little Mac has a unique mechanic known as the Power Meter. Dealing damage to opponents or receiving damage charges the meter. Once it is full, Little Mac’s neutral special is replaced by KO Uppercut. When the neutral special is performed, Little Mac performs a super armored, swift, unblockable, uppercut. If it successfully lands, it will deal massive damage and knockback to the poor victim, killing very early. KO Uppercut will replace Straight Lunge until it is used, Little Mac is KO'd, or if he is sent tumbling 4 seconds after he gains a KO Uppercut.
Alternate Costumes
* Pal 1: Default.
* Pal 2: Resembles his appearance in Punch-Out!! (Wii)'s Title Defense Mode.
* Pal 3: Resembles his in-game sprite after defeating opposing boxers in Punch-Out!!(1987).
* Pal 4: Resembles his appearance when fighting in the World Circuit in Punch-Out!!(Wii).
* Pal 5: Resembles the protagonist of Super Punch-Out!!
* Pal 6: Wears his pink, hooded sweatshirt from the training montages in the Punch-Out!!series.
* Pal 7: The wireframe design based on the original arcade Punch-Out!!
* Pal 8: Based on his pink, hooded sweatshirt from the training montages in the Punch-Out!! series, but with the colors inverted. His colors appear cel-shaded in this costume.	
Min Min - ARMS
Min Min from Nintendo's ARMS is a playable character within Super Smash Bros. Pixelated. Min Min is a talented martial artist who was born with long stretchy arms, akin to ramen noodles. She works at her family's local Noodle house, the Mintendo Noodle House. Later on in her life, she entered the ARMS League Grand Prix with the intent of winning the championship in order to promote her family’s Noodle house.
Min Min from Nintendo's ARMS is a playable character within Super Smash Bros. Pixelated. Min Min is a talented martial artist who was born with long stretchy arms, akin to ramen noodles. She works at her family's local Noodle house, the Mintendo Noodle House. Later on in her life, she entered the ARMS League Grand Prix with the intent of winning the championship in order to promote her family’s Noodle house.
Min Min from Nintendo's ARMS is a playable character within Super Smash Bros. Pixelated. Min Min is a talented martial artist who was born with long stretchy arms, akin to ramen noodles. She works at her family's local Noodle house, the Mintendo Noodle House. Later on in her life, she entered the ARMS League Grand Prix with the intent of winning the championship in order to promote her family’s Noodle house.
Moveset	Moveset
*Neutral Special / Side Special - Punch: Unlike all other fighters, Min Min does not have a conventional neutral or side special move; instead, her moveset has her left ARM mapped to the A button, and her right ARM mapped to the B button. She is able to use both ARMS in either direction, as she is able to fire an ARM in the opposite direction she is facing and vice versa. This continues into her aerials, as her respective ARM simply circles around her.
*Up Special - ARMS Jump / ARMS Hook: If grounded, Min Min will springboard herself up into the air with her ARMS. It can be charged to increase her height and angled horizontally. If airborne, she will use her left Dragon ARM as a tether recovery. It can grab onto ledges and will retract once pressing any button.
*Down Special - ARMS Change: Min MIn swaps her right ARM between three different weapons, each having different effects on her ARM-based moves. She cannot swap while attacking or while unable to move.
**Ramram: Min Min’s default right ARM. This ARM is the swiftest, but slowest. When throwing a punch, a chakram will extend forwards, flinging itself in an upwards circle. It can be angled to slightly change its trajectory. If charged, the chakram will be caught in flames.
**Megawatt: A yellow wrecking ball like fist. This ARM is the most powerful, but slowest. Every blow will deal a great knockback. If charged, the Megawatt will become electrified.
**Dragon: An arm exactly identical to Min Min’s left ARM. This ARM is the most all-around ARM.  If the attack button is held during a forward smash, the Dragon will fire a laser, which has slight homing capabilities and will attempt to aim towards an opponent.
*Final Smash - ARMS Rush: Min Min punches forward with a powered-up left Dragon ARM. If this punch connects with a fighter, a cinematic will play in which six ARMS fighters (Every ARMS character is able to show up. It is randomized which ones will appear) will attack the fighter with a barrage of punches. Min Min then uses her left Dragon ARM's laser to blast the opponent against a gong, launching the opponent.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Her "right" costume from ARMS.
*Pal 3: Her "down" costume from ARMS.
*Pal 4: Her "left" costume from ARMS.
*Pal 5: Resembles Ninjara's default costume and Spring Man's "down" costume.
*Pal 6: Resembles the Dragon ARM and Twintelle's "left" costume.
*Pal 7: Resembles Ribbon Girl's "down" costume.
*Pal 8: Resembles the Phoenix ARM and Byte & Barq's "left" costume.	
Snip & Clip - SnipperClips
Snip & Clip from Nintendo's SnipperClips is a playable character within Super Smash Bros. Pixelated. SnipperClips is a cooperative puzzle game where the player(s) perform various objectives in order to win. The game stars Snip & Clip, the main protagonist and playable characters of the game. Snip and Clip are able to cut each other in their game to become various shapes. This ability is used to solve puzzles in their game, such as fitting inside a shape template, carrying objects such as a basketball or pencil to a specific area, cutting out a pointed end in order to pop balloons, and more!
Snip & Clip from Nintendo's SnipperClips is a playable character within Super Smash Bros. Pixelated. SnipperClips is a cooperative puzzle game where the player(s) perform various objectives in order to win. The game stars Snip & Clip, the main protagonist and playable characters of the game. Snip and Clip are able to cut each other in their game to become various shapes. This ability is used to solve puzzles in their game, such as fitting inside a shape template, carrying objects such as a basketball or pencil to a specific area, cutting out a pointed end in order to pop balloons, and more!
Snip & Clip from Nintendo's SnipperClips is a playable character within Super Smash Bros. Pixelated. SnipperClips is a cooperative puzzle game where the player(s) perform various objectives in order to win. The game stars Snip & Clip, the main protagonist and playable characters of the game. Snip and Clip are able to cut each other in their game to become various shapes. This ability is used to solve puzzles in their game, such as fitting inside a shape template, carrying objects such as a basketball or pencil to a specific area, cutting out a pointed end in order to pop balloons, and more!
Moveset	Moveset
*Neutral Special - Cut: The secondary pal cuts the primary pal. They have the ability to cut the pal up to four times. Each cut makes the primary pal faster, stronger, and harder to hit, but significantly decreases weight, and makes the shield last for shorter amounts of time. If maneuvering while cutting, it will instead deal flinch damage upon contact. The player can repeat this attack by holding down the attack button, and can walk forward and backward, as well as jump. If the secondary pal is KO’d, the neutral special becomes a weaker version of the attack part of cut, and gains a good amount of end lag.
*Side Special - Egg: Snip and Clip faces turn into bird faces as they produce two eggs that bounce forwards in random trajectory. After two seconds, the bombs will explode. The eggs can be picked up and thrown like an item.
*Up Special - Claw: The duo are grabbed by a Claw and are flung upwards. The move can be aimed left or right but whichever direction Snip & Clip are facing is the direction they’ll be more able to go towards, as the opposite direction will not go as far.
*Down Special - Reform: By performing this action, whichever pal who was cut will reform themself, causing a small stunning spark to surround them. If the pal is not cut at all, they’ll still perform the spark anyway. The spark itself will electrocute the opponent, great for following up with a tilt.
*Final Smash - Slice and Dice!!: A huge spark appears in front of Snip and Clip. If the opponent is caught by this spark, Snip and Clip will leap forward and trap the foe in a furious dust cloud, slashing, snipping, and cutting the opponent. After a few seconds, the secondary pal will emerge from the dust cloud in the shape of a mallet and leap forward, uppercutting the enemy with the head of the mallet, launching them upwards.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles the Player 3 and 4 colors from SnipperClips.
*Pal 3: Based off of the red and blue joycons.
*Pal 4: Based off of the green and pink joycons.
*Pal 5: Based off of the gray joycons.
*Pal 6: A brown and cream color palette.
*Pal 7: A orange and pink color palette.
*Pal 8: A white and black color palette.	
Snake - Metal Gear Solid
Solid Snake from Konami's Metal Gear is a playable character within Super Smash Bros. Pixelated. In contrast to the cherry world of Nintendo, Solid Snake is a special-ops agent and spy who is tasked to take down the nuclear superweapon, Metal Gear. Snake acts alone, sneaking and fighting his way through enemy compounds, armed with various gadgets, gizmos, and a pack of cigarettes. No mission is considered routine; filled with epic drama, intrigue, double-crossings, betrayals, and revelations.
Solid Snake from Konami's Metal Gear is a playable character within Super Smash Bros. Pixelated. In contrast to the cherry world of Nintendo, Solid Snake is a special-ops agent and spy who is tasked to take down the nuclear superweapon, Metal Gear. Snake acts alone, sneaking and fighting his way through enemy compounds, armed with various gadgets, gizmos, and a pack of cigarettes. No mission is considered routine; filled with epic drama, intrigue, double-crossings, betrayals, and revelations.
Solid Snake from Konami's Metal Gear is a playable character within Super Smash Bros. Pixelated. In contrast to the cherry world of Nintendo, Solid Snake is a special-ops agent and spy who is tasked to take down the nuclear superweapon, Metal Gear. Snake acts alone, sneaking and fighting his way through enemy compounds, armed with various gadgets, gizmos, and a pack of cigarettes. No mission is considered routine; filled with epic drama, intrigue, double-crossings, betrayals, and revelations.
Moveset	Moveset
*Neutral Special - Hand Grenade: Snake pulls out a grenade and unpins it. The grenade will detonate after 2.5 seconds. Tapping the special button will have Snake throw the grenade right away while holding down the special button will have Snake to continue to hold on to the grenade until the button is released. The distance he throws the grenade is dependent on whether the player holds forwards or backward on the stick when the grenade is thrown. Pressing the shield button or taking damage will cause Snake to drop the grenade. Dropped grenades can be picked up and thrown like ordinary items. Snake can have up to two grenades active at a time.
*Side Special - Tranquilizer Gun: Snake shoots a small tranquilizing dart that puts grounded opponents to sleep and causes airborne opponents to take flinch damage. It can be fired up to three times before the clip becomes empty, forcing Snake to reload. Trying to shoot while the clip is empty will force Snake to reload, but he can also reload at any point by shielding and pressing the special button at the same time.
*Up Special - Cypher: Snake grabs onto a flying reconnaissance camera and slowly hovers upwards. Snake gains slight armor while hanging onto the camera. This move does not put Snake into a helpless state, meaning he can continue to perform attacks once the move ends. However, he cannot use Cypher again until he lands on the ground or grabs a ledge. He can also cancel out of the move with any aerial.
*Down Special - C4: Snake plants a C4 on the ground where he is standing. When used in the air, he instead drops the C4 straight downwards. Snake can also stick the C4 towards a wall or nearby enemies. When performing the command again after the C4 has been placed, Snake takes out a remote detonator and detonates the explosive.
*Final Smash - Covering Fire: Snake will toss a flare grenade, exclaim "It's showtime!". A crosshair to appear onscreen of which the player is able to maneuver, locking onto opponents when the rectile hovers over them, marking them with a reticle. After the brief duration, the missiles will launch from the foreground, attacking the targeted opponents.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles the Metal camouflage from Metal Gear Solid 4: Guns of the Patriots.
*Pal 3: Resembles the Fire camouflage from Metal Gear Solid 3: Snake Eater.
*Pal 4: Resembles the Water camouflage from Snake Eater.
*Pal 5: Resembles the Tiger Stripe camouflage from Snake Eater.
*Pal 6: Resembles the Splitter camouflage from Snake Eater.
*Pal 7: Resembles the Leaf camouflage from Snake Eater.
*Pal 8: Resembles the Animals camouflage from Snake Eater.	
Sonic - Sonic the Hedgehog
Sonic from Sega's Sonic the Hedgehog is a playable character within Super Smash Bros. Pixelated. Sonic was created to rival Nintendo’s Mario, being Sega’s pawn in the Console Wars. Sonic claims himself to be the “fastest thing alive”, capable of reaching speeds that surpass the sound. While heroic and kind, Sonic possesses a massive ego. He’s also a thrill seeker, which often leads him into trouble. Nonetheless, Sonic is a heroic hedgehog who defends the planet Mobius from the clutches of Dr. Eggman.
Sonic from Sega's Sonic the Hedgehog is a playable character within Super Smash Bros. Pixelated. Sonic was created to rival Nintendo’s Mario, being Sega’s pawn in the Console Wars. Sonic claims himself to be the “fastest thing alive”, capable of reaching speeds that surpass the sound. While heroic and kind, Sonic possesses a massive ego. He’s also a thrill seeker, which often leads him into trouble. Nonetheless, Sonic is a heroic hedgehog who defends the planet Mobius from the clutches of Dr. Eggman.
Sonic from Sega's Sonic the Hedgehog is a playable character within Super Smash Bros. Pixelated. Sonic was created to rival Nintendo’s Mario, being Sega’s pawn in the Console Wars. Sonic claims himself to be the “fastest thing alive”, capable of reaching speeds that surpass the sound. While heroic and kind, Sonic possesses a massive ego. He’s also a thrill seeker, which often leads him into trouble. Nonetheless, Sonic is a heroic hedgehog who defends the planet Mobius from the clutches of Dr. Eggman.
Moveset	Moveset
*Neutral Special - Homing Attack: Sonic curls up into a ball and briefly descends upwards, before homing in onto the nearest opponent, ramming into them. Pressing the special button will execute the move earlier, but it will deal less damage.
*Side Special - Light Speed: Sonic charges up before dashing forward at a high speed, doing little damage to opponents on his way. While this move deals good damage, it has a medium amount of startup and ending lag. It can also be angled up or down and be used as a horizontal recovery.
*Up Special - Spring Jump: Sonic summons a spring and uses it to send himself upwards. When used on the ground, it remains in place for a few seconds, allowing Sonic and any other character to keep bouncing off of it until it vanishes. In mid-air, it will spiral downward before disappearing, having a hitbox as then as it descends.
*Down Special - Spin Dash: Sonic curls up into a ball, performs a short jump, and then starts rolling toward the opponent at a fast speed. When Sonic rams into an opponent, he will deal multi-hit damage. Holding the special button charges it up and increases its speed. Sonic can also jump once when performing the spin dash.
*Final Smash - Super Sonic: Sonic summons and absorbs the Chaos Emeralds, transforming into Super Sonic. When activated while very close to an opponent, the Chaos Emeralds will damage the opponent. Upon being activated, Sonic is invincible during its duration, and flies around rapidly horizontally and can change his vertical position. Any opponents that are near Sonic when he returns to normal will be damaged.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles the color palette of Knuckles.
*Pal 3: Resembles the color palette of Amy Rose.
*Pal 4: Resembles the color palette of Shadow.
*Pal 5: Resembles the color palette of Silver.
*Pal 6: Resembles the color palette of Espio.
*Pal 7: Resembles the color palette of Jet.
*Pal 8: Resembles the color palette of Sticks.	
Joker - Persona
Joker from Atlus' Persona 5 is a playable character within Super Smash Bros. Pixelated. Ren Amamiya is the leader of a vigilante group known as the Phantom Thieves who go into parallel realities called the “Metaverse” in order to some cognitions of individual’s twisted desires. When entering a cognitive realm, Joker awakens his Persona, donning the mask and cloak of the “Joker”.
Joker from Atlus' Persona 5 is a playable character within Super Smash Bros. Pixelated. Ren Amamiya is the leader of a vigilante group known as the Phantom Thieves who go into parallel realities called the “Metaverse” in order to some cognitions of individual’s twisted desires. When entering a cognitive realm, Joker awakens his Persona, donning the mask and cloak of the “Joker”.
Joker from Atlus' Persona 5 is a playable character within Super Smash Bros. Pixelated. Ren Amamiya is the leader of a vigilante group known as the Phantom Thieves who go into parallel realities called the “Metaverse” in order to some cognitions of individual’s twisted desires. When entering a cognitive realm, Joker awakens his Persona, donning the mask and cloak of the “Joker”.
Moveset	Moveset
*Neutral Special - Gun / Gun Special: Joker fires his gun at the tap of a special button. The bullets cannot be reflected as they technically are not projectiles. The button can be held to fire multiple times; additionally, Joker can dodge between shots by tilting the control stick horizontally, with each use causing the dodge to slow down. If used in midair, he will either spiral in a circle while firing his gun or shoot downwards in a corkscrewing fashion if the stick is held down. When Arsène is out, the move becomes Gun Special, in which Joker fires three bullets at a time instead of one, increasing knockback and power.
*Side Special - Eiha / Eigaon: Joker flicks a small projectile in a diagonal angle downwards. If it connects, it will poison the opponent and deal damage over time. When Arsène is out, the move becomes Eigaon, in which the projectile travels faster, further and deals multi-hit damage.
*Up Special - Grappling Hook / Wings of Rebellion: Joker shoots out a grappling hook at an upwards angle. It works as a tether, as it can grab onto foes and ledges. When Arsène is out, the move becomes the Wings of Rebellion, in which Joker soars upwards. This move launches Joker in a mainly vertical direction that can be aimed with the directional buttons.
*Down Special - Rebel’s Guard / Makarakarn: Joker positions himself defensively, during which any direct damage done to him in this state is reduced by 0.4× and builds his Rebellion Gauge, working as an alternative to Counter but working slower and less powerful. Its period can be extended for at least 1.5 seconds, and if an attack was successfully countered, Joker performs a darkness-infused backhanded swipe at the end of the move that weakly launches opponents away. When Arsène is out, the move becomes Makarakarn, in which the move is turned into a reflector.
*Final Smash - All-Out Attack: Joker rushes forward, trapping opponents. If he misses, Joker can also rush backward if the control stick is pushed backward. If the opponent(s) are caught, Joker and three other Phantom Thieves rush at the opponent quickly, with either Futaba or Morgana commenting on the attack. Afterwards, Joker lands in front of the opponent as the screen changes into a splash screen, with Joker gripping his glove with the text "The Show's Over" appearing to the left, with the shadow of the unlucky fighter in the background, spewing sparkles. Instant KOs if the opponent is over 100%.
Alternate Costumes
* Joker has an ability called the Rebellion Gauge, which fills up over time. Joker can also charge it by being hit, or when Joker (or his teammates, if he is in a Team Battle) is behind in either score/stock. If Rebel's Guard is used while the opponent attacks, the Gauge fills up faster. When it is full, Joker automatically summons Arsène, who grants several upgrades to his moveset.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles the thematic color of Revelations: Persona.
*Pal 3: Based on the thematic color of Persona 3.
*Pal 4: Based on the thematic color of Persona 4.
*Pal 5: Based on the thematic color of Persona 5.
*Pal 6: Resembles the color palette of Goro Akechi.
*Pal 7: Resembles the color palette of Haru Okumura.
*Pal 8: Resembles the color palette of Makoto Niijima.	
Arle - Puyo Puyo
Arle from Sega's Puyo Puyo is a playable character within Super Smash Bros. Pixelated. Arle Nadja is the main protagonist of the Puyo Puyo franchise. She is a young sorceress who generally plays around with elemental magic. She is cheerful and a little bit of a tomboy, but can snap if irritated too much and will start berating people.
Arle from Sega's Puyo Puyo is a playable character within Super Smash Bros. Pixelated. Arle Nadja is the main protagonist of the Puyo Puyo franchise. She is a young sorceress who generally plays around with elemental magic. She is cheerful and a little bit of a tomboy, but can snap if irritated too much and will start berating people.
Arle from Sega's Puyo Puyo is a playable character within Super Smash Bros. Pixelated. Arle Nadja is the main protagonist of the Puyo Puyo franchise. She is a young sorceress who generally plays around with elemental magic. She is cheerful and a little bit of a tomboy, but can snap if irritated too much and will start berating people.
Moveset	Moveset
*Neutral Special - Fireball (ファイアー): A basic chargeable projectile. Arle will raise her finger farthest from the screen as a fireball begins to form. When ready, Arle can fire the projectile when pressing the special button again. Shielding during the charge up will pause the charge, but it will begin right where it left off if inputted again. Once a fireball is fired while having Puyos in the Puyo Meter, all the Puyos in the player’s meter will pop. No Puyos popped creates a weak fireball, 1 Puyo popped creates a fireball that travels farther and deals a bit more damage, 2 Puyos popped leaves a small trail of flames behind that can damage the opponent, 3 Puyos popped make the fireball even larger and drags the opponent alongside it, and 4 Puyos popped causes the fireball to drag the opponent before exploding. The more Puyos you have, the more powerful the fireball will become. If the fireball is fired before it is finished charging, it will fire the basic fireball and won’t affect the Puyo Meter.
*Forward Special - Heaven Ray (ヘブンレイ): Arle spawns a laser from above that comes crashing down diagonally. It’ll also stun opponents upon contact. The more Puyos Arle has, the larger, the longer, the stronger, and more stunning the laser will have.
*Up Special - Ice Storm (アイスストーム): Arle spins upwards emitting ice magic. If Arle has a Puyo in meter, she will be able to incase opponents in ice upon contact of the attack.
*Down Special - Puyo Plop: Arle tosses forward a Puyo. If done on ground, the Puyo will land in front of Arle, and if done in midair, the Puyo will be placed right where Arle activated the attack. She will be able to have four separate Puyos out at time. Puyos will harm foes upon contact and will pop right after. If a Puyo is left out for ten seconds without hitting anyone, it will automatically disappear. Whenever Arle lands a hit with the Puyo Plop, she’ll gain a Puyo on her Puyo Meter. She can have up to four Puyos on her meter. The more Puyos she has in her meter, the more powerful her other special attacks will be. There are five different Puyos with each having a different effect. It is randomized which type of Puyo Arle will plop out each time. Green Puyos deal a fair amount of damage and have no special effects, Red Puyos deal the most damage and have a fire effect, Blue Puyos deal no damage but trips foes on ground and puts foes in freefall in midair, Yellow Puyos do tiny damage but stun the opponent in place for a short amount of time, and Purple Puyos inflict poison damage. The Puyo Meter will also appear alongside Arle’s icon at all times.
*Final Smash - Fever Mode: Carbuncle appears and fires a laser beam out his forehead gem. If the opponent is hit, they will be transported into a game of Puyo Puyo. A hoard of Puyos will rain from above and will create a 10 chain combo, flinging the opponent across the screen. Finishing it off, a mountain of Garbage Puyo will come flying down and crush the opponent.
Alternate Costumes
*Pal1: Default.
*Pal2: Based on her classic color palette.
*Pal3: Resembles Amite’s color palette.
*Pal4: Resembles Draco’s and Satan’s color palette.
*Pal5: Resembles Ringo’s color palette.
*Pal6: Resembles Rulue’s color palette.
*Pal7: Resembles Doppelganger Arle.
*Pal8: Based on Doppelganger Arle’s classic color palette.	
Kazuma Kiryu- Yakuza
Kazuma Kiryu from Sega's Yakuza is a playable character within Super Smash Bros. Pixelated. He is the most recurring protagonist within the Yakuza series. Kiryu is a part of the Tojo Clan’s Dojima Family, a Tokyo clan of organized criminals. Despite this, Kiryu is a very honorable human being, not the type to judge others and is generally accepting of anyone who is friendly towards him. He lives by a strict code of honor and holds a very strong sense of justice.
Kazuma Kiryu from Sega's Yakuza is a playable character within Super Smash Bros. Pixelated. He is the most recurring protagonist within the Yakuza series. Kiryu is a part of the Tojo Clan’s Dojima Family, a Tokyo clan of organized criminals. Despite this, Kiryu is a very honorable human being, not the type to judge others and is generally accepting of anyone who is friendly towards him. He lives by a strict code of honor and holds a very strong sense of justice.
Kazuma Kiryu from Sega's Yakuza is a playable character within Super Smash Bros. Pixelated. He is the most recurring protagonist within the Yakuza series. Kiryu is a part of the Tojo Clan’s Dojima Family, a Tokyo clan of organized criminals. Despite this, Kiryu is a very honorable human being, not the type to judge others and is generally accepting of anyone who is friendly towards him. He lives by a strict code of honor and holds a very strong sense of justice.
Moveset	Moveset
*Neutral Special - Stance: Kiryu will have three different stances he can toggle from. Stances change some of his attacks, let him do Heat actions that are unique to each stance, and grant him different stat buffs (Speed, defense, attack). Each stance also comes with a downside as well to even it out. Switching a stance cost Kiryu 10% of his Heat Gauge. When holding down the special button, a wheel will appear around Kiryu. To select a stance, the player must go to the desired stance with the stick and release the special button, which instantly activates the stance, and pressing thrice cancels the current stance. To perform Heat Actions, the player must simply tap the special button instead of holding it down. To perform a secondary Heat attack, the player must double tap the special button.
**Brawler Style: Standard style that Kiryu starts with at the beginning of every match. Good all-around stats. For his single tap attack, Kiryu performs the Essence of Steadfast Counter. For the cost of one Heat level, Kiryu would dash forward and  grapple the opponent if near, performing a gruesome jumping headbutt. At higher percentages, the headbutt has a chance of dazing the opponent. For his double tap attack, Kiryu performs the Essence of Resolute Counter. This move works like a stronger form of the counter action. For the cost of two heat levels. Kiryu would straight punch the opponent, sending them to their knees and flailing to the floor, giving Kiryu the chance to attack.
**Rush Style: Kiryu is given increased speed and defense in this state but lacks attack potency. For his single tap attack, Kiryu performs the Demonic Shadow. For the cost of two Heat levels, Kiryu would home in on the opponent, almost like teleporting, and appear behind said opponent. For his double tap attack, Kiryu performs the Essence of Crushing Elbow. For the cost of one heat level Kiryu would perform a downwards elbow crush. If it connects, he will instantly follow up with a devastating uppercut.
**Beast Style: Kiryu throws away speed and defensive capabilities and goes all out on power. He will also become heavier in this stance. For his single tap attack, Kiryu would perform the Herculean Fortitude. For the cost of two Heat levels, Kiryu would strike a flexing position and a flare surrounds him. This action gives Kiryu very strong super armor for his next attack. If he doesn’t perform an attack within ten seconds however, the one use buff will go away. For his double tap attack, Kiryu performs the Cyclone Sling. For the cost of one Heat level, Kiryu would perform a command grab. If it connects, Kiryu will grab the opponent by the legs and violently spin, before launching them a far distance.
*Side Special - Lighting Fist / Feint Punch / Clothesline Bash: This is a move that is affected by which stance Kiryu has equipped. The lower the Heat Kiryu has in his Heat Gauge, the more powerful the attacks will be. When the Heat Gauge is more filled, the attacks will do less damage.
**Brawler Style: Kiryu performs the Lightning Fist. Kiryu would throw a gut punch. If it connects, it will put the opponent in a stunned state. The higher the damage the opponent has, the longer the stun will be.
**Rush Style: Kiryu performs the Feint Punch. Kiryu would do a backdash into a lunging straight punch. Kiryu is completely intangible while dashing backward.
**Beast Style: Kiryu performs the Clothesline Bash. Kiryu would lunge backwards and punch forward in arc. He has super armor during this entire state. The attack can also be reversed.
*Up Special - Barrel Punch: An explosive barrel underneath Kiryu, which he promentley punches, causing him to be sent flying upwards. This move deals slight damage to Kiryu when performing it but it will not kill him. He will lose heat when performing this attack unless he hits someone with said attack.
*Down Special - Weapon: Kiryu grabs a random object such as a crate, trash can, traffic cone, or bicycle and swipes it forward using both hands. This move is slow but has great defense. If Kiryu or his weapon is harmed, the weapon will break, not allowing Kiryu to perform this attack for a short while. Kiryu can drop the weapon by either spot dodging (making it so anyone can pick it up) or he can throw it by using the grab button.
*Final Smash - The Dragon of Dojima: Kiryu would rip off his shirt and jacket and become engulfed in a raging white aura. The aura will perform a small burst when it appears. If an opponent is caught by this burst, Kiryu will say “If you wanna die, come at me then!” as a large blue aura dragon appears behind him. The dragon will lunge forward as Kiryu deals a devastating spinning back kick. He will then leap backwards before jumping upwards (with the dragon following him) and land a devastating final kick known as the Essence of Dragon Heat to the opponent as the dragon comes crashing down on the opponent, causing a fiery blue explosion that launches the opponent. Instant kills if the opponent is at 100% or higher.
Unique Traits
*Heat Gauge: Kiryu has an experience mechanic called “Heat". Whenever Kiryu attacks land he gains Heat that fills up a meter. When the meter fills up, some of Kiryu’s attacks become more powerful in damage output or can do entirely different actions. Kiryu starts out at Level 1 with an empty bar and goes up to a maximum of Level 3. When the meter is filled at level 3, the extra Heat only acts as a buffer to prevent himself from getting leveled-down as when Kiryu gets hit, he will lose experience.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles the color palette of Goro Majima.
*Pal 3: Resembles the color palette of Ichiban Kasuga.
*Pal 4: Resembles the color palette of Taiga Saejima.
*Pal 5: Resembles the color palette of Shun Akiyama.
*Pal 6: Resembles the color palette of Ryuji Goda.
*Pal 7: Resembles the color palette of Masayoshi Tanimura.
*Pal 8: Resembles the color palette of Tatsuya Ukyo.	
Mega Man - Mega Man
Mega Man from Capcom's Mega Man is a playable character within Super Smash Bros. Pixelated. Mega Man was created by the famed Dr. Thomas Light, built to be a successor to Proto Man. Initially created as assistance alongside her robotic sister Roll, they lived a peaceful life until the mischievous Dr. Albert Wily reprogrammed Dr. Light’s robots, transforming them into battle bots. In response to this, Mega Man volunteered to become a fighting robot on the side of good, dawning the Mega Buster and the ability to copy the abilities of the Robot Masters he defeats.
Mega Man from Capcom's Mega Man is a playable character within Super Smash Bros. Pixelated. Mega Man was created by the famed Dr. Thomas Light, built to be a successor to Proto Man. Initially created as assistance alongside her robotic sister Roll, they lived a peaceful life until the mischievous Dr. Albert Wily reprogrammed Dr. Light’s robots, transforming them into battle bots. In response to this, Mega Man volunteered to become a fighting robot on the side of good, dawning the Mega Buster and the ability to copy the abilities of the Robot Masters he defeats.
Mega Man from Capcom's Mega Man is a playable character within Super Smash Bros. Pixelated. Mega Man was created by the famed Dr. Thomas Light, built to be a successor to Proto Man. Initially created as assistance alongside her robotic sister Roll, they lived a peaceful life until the mischievous Dr. Albert Wily reprogrammed Dr. Light’s robots, transforming them into battle bots. In response to this, Mega Man volunteered to become a fighting robot on the side of good, dawning the Mega Buster and the ability to copy the abilities of the Robot Masters he defeats.
Moveset	Moveset
*Neutral Special - Metal Blade: Mega Man tosses a spinning saw blade projectile in one of eight different directions. The blade can be picked up and thrown by players like a regular item, though it deals less damage upon being thrown a second time. Mega Man cannot throw another Metal Blade until his previous one disappears.
*Side Special - Crash Bomber: Mega Man fires a grappling bomb attached to a drill that latches onto any surface or fighter it touches, before exploding a few seconds later. It can be transferred between players before it detonates but has a shorter timer and the explosion can be safely shielded. The bomb can travel a good distance until it disappears.
*Up Special - Rush Coil: Mega Man briefly summons his robotic dog Rush who bounces off of. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it.
*Down Special - Leaf Shield: Mega Man summons four leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles and can be held around Mega Man for a set time, acting as protection from certain attacks. After a certain period of time or right away depending on how long the special button is held down, Mega Man will hurl the wave of leafs forward, slicing foes upon contact.
*Final Smash - Mega Legends: Mega Man fires a Black Hole Bomb which promptly explodes. It’ll suck opponents in if they are within its radius. If successful, Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, Proto Man, and Bass, will join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles his appearance when using various utility items throughout the Mega Man series, most notably Rush. It is also used for Optic Laser in Street Fighter X Mega Man.
*Pal 3: Resembles his appearance when using Hyper Bomb in the original Mega Man, Leaf Shield in Mega Man 2, Search Snake in Mega Man 3, Rain Flush in Mega Man 4, Gyro Attack in Mega Man 5, Centaur Flash in Mega Man 6, Centaur Arrow in Mega Man 2: The Power Fighters, Copy Vision in Mega Man & Bass, and Tornado Blow in Mega Man 9.
*Pal 4:  Resembles his appearance when using Metal Blade in Mega Man 2, Ring Boomerang in Mega Man 4, and Silver Tomahawk in Mega Man 6.
*Pal 5: Resembles his appearance when using Gemini Laser in Mega Man 3, Skull Barrier in Mega Man 4, Crystal Eye in Mega Man 5, Blizzard Attack in Mega Man 6, Jewel Satellite in Mega Man 9, and Block Dropper in Mega Man 11.
*Pal 6: Resembles his appearance when using Slash Claw in Mega Man 7, Astro Crush in Mega Man 8, and Electric Shock in Mega Man V on Game Boy.
*Pal 7: Resembles his appearance when using Fire Storm in the original Mega Man, Atomic Fire in Mega Man 2, Flame Blast in Mega Man 6, Flame Sword in Mega Man 8, Wave Burner in Mega Man & Bass, Magma Bazooka in Mega Man 9, Solar Blaze in Mega Man 10, and Yoga Inferno in Street Fighter X Mega Man.
*Pal 8: Resembles his appearance when using Thunder Beam in the original Mega Man, Top Spin in Mega Man 3, Thunder Wool in Mega Man 10, and Aegis Reflector in Street Fighter X Mega Man.	
Chun-Li - Street Fighter
Chun-Li from Capcom's Street Fighter is a playable character within Super Smash Bros. Pixelated. Chun-Li holds a very important role in video game history as she was the first playable female fighting game character of all time, leading her to have a large impact on pop culture. Chun-Li is an expert martial artist who is a member of the International Police. She seeks for revenge on the nefarious M. Bison for killing her father.
Chun-Li from Capcom's Street Fighter is a playable character within Super Smash Bros. Pixelated. Chun-Li holds a very important role in video game history as she was the first playable female fighting game character of all time, leading her to have a large impact on pop culture. Chun-Li is an expert martial artist who is a member of the International Police. She seeks for revenge on the nefarious M. Bison for killing her father.
Chun-Li from Capcom's Street Fighter is a playable character within Super Smash Bros. Pixelated. Chun-Li holds a very important role in video game history as she was the first playable female fighting game character of all time, leading her to have a large impact on pop culture. Chun-Li is an expert martial artist who is a member of the International Police. She seeks for revenge on the nefarious M. Bison for killing her father.
Moveset	Moveset
*Neutral Special - Kikoken: Chun-Li shoots a small energy ball from her palms. The distance it travels will depend on how long the special button is tapped. If lightly, it will travel farther but slower, and if held longer it will move faster but disappear sooner. The input for this attack is ← → A + B.
*Side Special - Spinning Bird Kick: Chun-Li jumps up and twirls herself upside-down while doing a split, propelling herself forward using her feet like helicopter blades. Anyone caught by this attack will be dragged along until one final mighty kick that launches the opponent. The input for this attack is ↓↑ A + B.
* Up Special - Tenshokyaku: Chun-Li leaps upwards and spin kicks in three successions. If the button is pressed in rapid succession, she will rise up faster but will deal damage. The input for this attack is ←↓↑A + B.
*Down Special - Hazanshu: Chun-Li hops and dashes forward diagonally while taking the opponent with her if connecting, then performing an axe kick. This can be followed up with any aerial attack instantly. The input for this attack is ← ← A + B.
*Final Smash - Kikosho / Hazan Tenshokyaku: Chun-Li gathers ki energy into her palms, and then releases an energetic spherical blast which deals massive multi-hit damage and great knockback. If an opponent is nearby to Chun-Li when performing her Final Smash, she will instead before Hazan Tenshokyaku, performing ten Tenshokyakus in rapid succession, with the final launching the opponent.'
Unique Traits
*Chun-Li is able to perform inputs as alternative methods of performing special attacks. These versions of the special moves are much swifter and deal slightly more damage. A small flash will appear whenever Chun-Li does the input command version of one of her Special Moves instead of the standard B input.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Resembles her pink color palette from Street Fighter II.
*Pal 3: Resembles her purple color palette from Street Fighter Alpha 3.
*Pal 4: Resembles her red color palette from Street Fighter IV.
*Pal 5: Resembles her green color palette from Street Fighter IV.
*Pal 6: Resembles her black color palette from Street Fighter Alpha 2.
*Pal 7: Resembles her white color palette from Pocket Fighter.
*Pal 8: Resembles Shadow Lady from Marvel Vs. Capcom.	
Dante - Devil May Cry
Dante from Capcom's Devil May Cry is a playable character within Super Smash Bros. Pixelated. He is the son of the demon who settled down with a human woman, making Dante half-human and half-demon. After losing his mother to devious demons, Dante became a demon-hunting vigilante dedicated to exterminating supernatural goons. Despite all of this, he’s a goofball with a devil may care attitude.
Dante from Capcom's Devil May Cry is a playable character within Super Smash Bros. Pixelated. He is the son of the demon who settled down with a human woman, making Dante half-human and half-demon. After losing his mother to devious demons, Dante became a demon-hunting vigilante dedicated to exterminating supernatural goons. Despite all of this, he’s a goofball with a devil may care attitude.
Dante from Capcom's Devil May Cry is a playable character within Super Smash Bros. Pixelated. He is the son of the demon who settled down with a human woman, making Dante half-human and half-demon. After losing his mother to devious demons, Dante became a demon-hunting vigilante dedicated to exterminating supernatural goons. Despite all of this, he’s a goofball with a devil may care attitude.
Moveset	Moveset
* Neutral Special - Ebony and Ivory: Dante takes out his signature guns, Ebony and Ivory, and starts firing forward. He is able to walk forward, backwards, and jump when performing this move. If the special button is held down, he will perform a Charge Shot once he's finished charging, firing stronger and faster bullets. If the special button is mashed, Dante fires rapidly. In the air, Dante will twirl upside down firing both of his pistols with his arms outstretched and then directing them downwards once he’s closer to terrain. When in Devil Trigger, all shots are Charge Shots.
* Side Special - Drive: Dante holds his sword back as it gathers a flaming energy, charging up. When released, Dante will unleash a large projectile of energy from his blade. The power of the move increases each time the sword glows, up to two times after the first glow. Dante can also follow up with a secondary slash after performing the first, but the trade-off is that he will suffer from more endlag. The move can be executed swiftly at the cost of strength with a Quick Driveif the button is pressed again immediately after beginning the move. You cannot combo into Over Drive with a Quick Drive.
* Up Special - Air Trick: Dante teleports and travels diagonally upwards. If an enemy is in line with Dante, he will always lock onto that enemy if they are in range. If performed on the ground, Dante will appear in midair above the enemy.
* Down Special - Devil Trigger: Once Dante has three notches filled up in his Devil Trigger gauge by his HUD, Dante can transform into his Devil Trigger form. Dante’s overall attack potency will become more increased, buffing all of his attacks. He will also be given super armor on smash attacks in this form. The Devil Trigger gauge will slowly shrink, transforming Dante back into his normal form once it is empty or if he is KOed.
* Final Smash - Jackpot / Judgement: Dante has a unique final smash in each of his forms. When in his human form, Dante will perform Jackpot. For this attack, Dante will take out Ebony and Ivory and fire two superpowered piercing bullets that zooms across the screen while shouting his iconic line: “Jackpot!”. When in his Devil Trigger form, Dante will perform Judgement. For this attack, Dante will impale himself and unleashes Sin Devil Trigger. He will then proceed to unleash a armageddon of hacks and slashes that drag the opponent as he slowly moves forward, finishing it off with a stylish explosion.
Unique Traits
* Royal Guard: Dante’s shield action is instead switched with the Royal Guard. Holding the Royal Guard allows Dante to block incoming attacks, using up Devil Trigger notches. If he has no notches, the block will fail as he will take the damage but suffer half the knockback. This limitation can be avoided by performing the Royal Guard with perfect timing. If he blocks the attack at just the right moment, Dante will execute a Royal Block, a flashier block that does not use up any notches. Dante will have a meter underneath his Devil Trigger gauge known as the Royal Meter. Here, energy is saved up from blocking attacks. Each successful Block will fill half a notch on his Royal Meter with energy, and if a Royal Block is executed, he will gain a full notch (up to ten times). The built-up energy can then be expunged at any time while holding shield and pressing the special button. The more energy he has saved up in his Royal Gauge, the more devastating the blow will be. He will use up all current energy he has in one go when the move is performed. Dante can fill up to ten slots in the gauge before it is full.
Alternate Costumes
* Pal 1: Default.
* Pal 2: Resembles the color palette of Nero.
* Pal 3: Resembles the color palette of Vergil.
* Pal 4: Resembles the color palette of V.
* Pal 5: Resembles the color palette of Nico.
* Pal 6: Resembles the color palette of Doppelganger.
* Pal 7: Resembles the color palette of Sparda
* Pal 8: Inverted color palette.	
Slime - Dragon Quest
Slime from Square Enix's Dragon Quest is a playable character within Super Smash Bros. Pixelated. Slimes are a breed of Monsters with the Dragon Quest series that have spawned many sub-species throughout the years. They are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. They are also known as the mascot of the series, spawning iconic quality and popularity amongst fans. The slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile.
Slime from Square Enix's Dragon Quest is a playable character within Super Smash Bros. Pixelated. Slimes are a breed of Monsters with the Dragon Quest series that have spawned many sub-species throughout the years. They are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. They are also known as the mascot of the series, spawning iconic quality and popularity amongst fans. The slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile.
Slime from Square Enix's Dragon Quest is a playable character within Super Smash Bros. Pixelated. Slimes are a breed of Monsters with the Dragon Quest series that have spawned many sub-species throughout the years. They are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. They are also known as the mascot of the series, spawning iconic quality and popularity amongst fans. The slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile.
Moveset	Moveset
*Neutral Special - Slime Stack: The player’s slime would summon a smaller slime(s) to appear on top of its head. The slime can be thrown either sideways or upwards. If thrown sideways, it would fling forward in an arc and if thrown upwards it would pounce upwards before returning to the slime’s head once more. By holding down a special button a second slime will appear which will be thrown alongside the other, but rather go a farther distance but deal less damage. The slime cannot move at all when performing this attack and must get rid of the slimes before it can maneuver again.
*Side Special - Elastoblast: Slime will extend backward and charge up. After releasing the special button, the Slime will launch itself hurling forward like a torpedo. The move can be angled in three directions facing forward. The longer the special button is held down the farther the Slime will go. After a certain period, the Slime will fling itself forward automatically if charged for too long.
* Up Special - Chimaera Wings: Slime grows Chimaera Wings and begins to fly upwards. It goes a good vertical distance but lacks in horizontal. The move can be canceled out via performing an aerial, air dodging, or holding down. After the Chimaera Wings go ahead, Slime will be made helpless.
*Down Special - Kabuff: This attack increases Slime’s weight, launch resistance, and decreases damage given to itself, but will lower Slime’s speed and jumping capabilities. The move will last for ten seconds before it wears off, making the player wait another ten seconds until it can be used again. Also, if an opponent is nearby the slime when performing this move, a radius will surround the Slime which will also affect the opponent and cause these effects to the foe as well.
*Final Smash - Slimification: A hoard of Slimes will jump from out of the foreground and latch onto the player Slime, melding with it. As the Slimes jump around towards the player Slime, they will do small flinching damage and reel the opponent into the merging, becoming trapped within the Slime. As the player Slime grows bigger and bigger, it will soon then burst, causing an ooey-gooey explosion that launches the trapped or nearby foes.
Alternate Costumes
* Pal 1: Default.
*Pal 2: Resembles orange Slimes.
*Pal 3: Resembles Bubble Slimes.
*Pal 4: Resembles Metal Slimes.
*Pal 5: Resembles Dark Slimes.
*Pal 6: Resembles Angel Slimes.
*Pal 7: Resembles Mottel Slimes.
* Pal 8: Resembles Snow Slimes.	
Steve - Minecraft
Steve from Microsoft's Minecraft is a playable character within Super Smash Bros. Pixelated. Steve is the default male avatar of Minecraft, serving as the protagonist / mascot of the series. Players of Minecraft are thrusted into an unknown world without memory of their past. All they know is mine, build, and craft.
Steve from Microsoft's Minecraft is a playable character within Super Smash Bros. Pixelated. Steve is the default male avatar of Minecraft, serving as the protagonist / mascot of the series. Players of Minecraft are thrusted into an unknown world without memory of their past. All they know is mine, build, and craft.
Steve from Microsoft's Minecraft is a playable character within Super Smash Bros. Pixelated. Steve is the default male avatar of Minecraft, serving as the protagonist / mascot of the series. Players of Minecraft are thrusted into an unknown world without memory of their past. All they know is mine, build, and craft.
Moveset	Moveset
*Neutral Special - Mine, Craft, and Create Blocks: Steve's neutral special when on the ground (but not nearby a Crafting Table) is Mine. Steve uses either a shovel, axe, or pickaxe depending on the terrain to "mine" resources from the ground or wall, which are used within the rest of his moveset. If Steve has no available tools, he will mine with his bare hands at a much slower rate. The available resources are dirt, wood, stone, iron, gold, diamonds, and redstone. Their frequency will vary based on the terrain. On certain stages, dirt may be replaced with sand, ice, or wool, which is purely an aesthetic difference. When next to a crafting table, Steve’s neutral special is Craft. This can be used to restore the durability of Steve's sword, shovel, axe, and pickaxe, as well as upgrading them to a higher material tier (in the order of wood, stone, iron, gold, and diamond) with the most valuable material being prioritized over the rest. Weapons don't need to be crafted individually, as all of them are crafted at the same time. If the most valuable material is equal to what Steve currently has, he will repair his tools instead of crafting new ones, which for some materials is cheaper. The Crafting Table itself spawns next to Steve at the start of a match and can be destroyed by Steve or other characters. By pressing the special move button while shielding, Steve can summon the Crafting Table to himself. When in the air, his neutral special is Create Block. Steve places a block under himself, which will stay for a certain amount of time before being destroyed, or can be destroyed by Steve or other players by either attacking or jumping into them from below. The durability of the block varies (from weakest to strongest: dirt, wood, stone, and iron). Steve will place whichever block he has that is the weakest. There is a limit to the area in which blocks can be placed, signified by a pink outline on one side of the block; blocks adjacent to the limit will last for a shorter time before breaking. By holding the special button while walking or jumping, Steve will continue to place blocks adjacent to other blocks. Attempting to place a block in the location of an existing block will replace the old block with the new one.
*Side Special - Minecraft: Steve uses up a piece of iron to pull out a minecart, and begins placing tracks along the ground to move from side to side. The cart can be controlled while ridden, but it has poor handling. Each rail uses up 1 of any material--first dirt/sand/wool, then wood, stone, and finally iron--with the better materials providing more rails per unit. Rails may be reused for free if the minecart reverses into them before they disappear. The minecart will halt movement if there are no tracks for it. Steve can also hop out of the minecart, having it roll off on its own slowly decreasing speed. If Steve has gold and redstone, he will place a powered rail upon using the move, which accelerates the cart and allows it to ride up inclines and increase its damage.
*Up Special - Elytra: Steve dons an elytra and propels himself forward, upward, or downward with a firework rocket. Steve is able to control his trajectory while flying. The elytra falls off after a few seconds of flight or if Steve hits a solid object in mid-glide, leaving Steve helpless.
*Down Special - TNT: Steve lays a TNT block on the ground. It will fall downwards if placed in midair, can be detonated if hit by a sufficiently strong attack, and is more likely to detonate from flame attacks. If Steve holds down the special button after placing the TNT, he can place a trail of redstone, then a pressure plate upon letting go of the special button. When stepping on the pressure plate, the TNT will automatically detonate.
*Final Smash - House of Boom: Steve places a giant piston in front of himself, which extends to catch his opponents in the attack. A cinematic will play where the opponent is launched into a dark building in a forest, resembling a Jungle Temple, filled with TNT, where they are attacked by Creepers and Zombies, resulting in the entire building exploding as Steve comically eats a "victory steak". After the cinematic ends, the opponent is launched.
Alternate Costumes
*Pal 1: Default.
*Pal 2: Alex, The second default player skin, with a slightly thinner build.
*Pal 3: Tennis Steve from the Default Skin Pack added in the first version of the "Legacy Console" edition.
*Pal 4: Tennis Alex from the Default Skin Pack added in the first version of the "Legacy Console" edition.
*Pal 5: Scottish Steve from the Default Skin Pack added in the first version of the "Legacy Console" edition.
*Pal 6: Swedish Alex from the Default Skin Pack added in the first version of the "Legacy Console" edition.
*Pal 7: A recurring hostile mob. This skin is also available as DLC in the "Bedrock" edition under "Skin Pack 1 - Classic."
*Pal 8: A recurring neutral mob. The limbs are shorter than in the original game to match Steve's physique, but retain the slim arms and legs that Endermen in Minecraft have. This skin is also available as DLC in the "Bedrock" edition under "Skin Pack 2 - Classic;" however, this skin does not make the player's arms and legs slim.	
Doom Slayer - DOOM
Doom Slayer from Bethesda's DOOM is a playable character within Super Smash Bros. Pixelated. The Doom Slayer is a marine who was banished to the depths of hell, forced to face off a devilish army of demons for eons, soon dawning the title the Unchained Predator. As a new demonic threat erupts on Earth, so does the Slayer.
Doom Slayer from Bethesda's DOOM is a playable character within Super Smash Bros. Pixelated. The Doom Slayer is a marine who was banished to the depths of hell, forced to face off a devilish army of demons for eons, soon dawning the title the Unchained Predator. As a new demonic threat erupts on Earth, so does the Slayer.
Doom Slayer from Bethesda's DOOM is a playable character within Super Smash Bros. Pixelated. The Doom Slayer is a marine who was banished to the depths of hell, forced to face off a devilish army of demons for eons, soon dawning the title the Unchained Predator. As a new demonic threat erupts on Earth, so does the Slayer.
Moveset	Moveset
*Neutral Special - Rocket Launcher: Doom Slayer fires the Rocket Launcher which explodes on impact. If the special button is pressed again once shot, it will remotely detonate.
*Forward Special - Super Shotgun: Doom Slayer fires the Super Shotgun in a large spread. After firing the Super Shotgun, Doom Slayer must cock the gun by inputting the same command before he can fire the Super Shotgun again.
*Up Special - Meat Hook: The Doom Slayer takes out the Super Shotgun and aims forward. The player can aim in any direction that isn’t behind them. Pressing the special button again will unleash the Meat Hook. If it attaches to the opponent, the Slayer will reel himself towards the enemy and will fire the Super Shotgun regardless if it was cocked or not. If the player presses the attack button instead when connecting, the move can be followed-up with a dash attack (if grounded) or an aerial (if airborne) instead. The Meat Claw can also attach itself to the top of the stage border, reeling the Doom Slayer to the top before dropping him.
*Down Special - Equipment Launcher: The Equipment Launcher is a multi-purposed attack with three different variants. As the default option, the Doom Slayer will fire a Frag Grenade from his Equipement Launcher, shortly exploding after being fired. If the command is held down, a UI will open up and give Doom Slayer two other options to toggle through, those being the Flame Belch and Ice Bomb. The Flame Belch will fire a slew of flames in front of the Slayer, racking up small damage to the opponent. The Ice Bomb is similar to the Frag Grenade, but instead of exploding the opponent it will encase them within ice, temporarily making them unable to move until broken free or attacked.
*Final Smash - BFG 9000: The Doom Slayer will violently headbutts forwards. If the enemy is stricken, the Doom Slayer will take out the BFG 9000 while the opponent is dazed, firing a green energy sphere forward. The sphere will hover in place for a few seconds before electrocuting the enemy with electric tendreals. The Doom Slayer will leap backwards as the sphere glows brighter before causing a massive explosion, launching the opponent.
Alternate Costumes
*Pal1: Default.
*Pal2: Resembles the Prototype in-game collectible from Doom (2016).
*Pal3: Resembles the Astronaut armor.
*Pal4: Resembles the Orange Doomguy in-game collectible from Doom (2016).
*Pal5: Resembles the Blue Doomguy in-game collectible from Doom (2016).
*Pal6: Resembles the Purple Doomguy in-game collectible from Doom (2016).
*Pal7: Resembles the Red Doomguy in-game collectible from Doom (2016).
*Pal8: Resembles the Pink Doomguy in-game collectible from Doom (2016).	
Kat - Gravity Rush
Kat from Sony Interactive Entertainment's Gravity Rush is a playable character within Super Smash Bros. Pixelated. Kat  starts out her adventure with no memory of her past life, waking up in the slums of some strange city. Not too long after waking up, Kat encounters and befriends a mysterious black cat she names Dusty. She soon discovers that Dusty has the ability to grant her gravity manipulation, allowing her to fly, walk on walls, and perform telekinesis.
Kat from Sony Interactive Entertainment's Gravity Rush is a playable character within Super Smash Bros. Pixelated. Kat  starts out her adventure with no memory of her past life, waking up in the slums of some strange city. Not too long after waking up, Kat encounters and befriends a mysterious black cat she names Dusty. She soon discovers that Dusty has the ability to grant her gravity manipulation, allowing her to fly, walk on walls, and perform telekinesis.
Kat from Sony Interactive Entertainment's Gravity Rush is a playable character within Super Smash Bros. Pixelated. Kat  starts out her adventure with no memory of her past life, waking up in the slums of some strange city. Not too long after waking up, Kat encounters and befriends a mysterious black cat she names Dusty. She soon discovers that Dusty has the ability to grant her gravity manipulation, allowing her to fly, walk on walls, and perform telekinesis.
Moveset	Moveset
*Neutral Special - Gravity Kick: Kat does a swift frontflip and performs a homing kick. The kick is performed by pressing the special button again. If it isn’t pressed again, Kat will slam the ground with her leg.
*Forward Special - Stasis Field: Using her Stasis Field, Kat whirls the opponent upwards and hops up with them. She can follow-up with any aerial in the process. If an opponent isn’t caught within the Stasis Field, she will still hop up anyways.
*Back Special - Spirling Claw: Kat presses her wrist together and spirals forward, shredding the opponent if hit. The move can be charged up to make Kat travel farther while performing the move.
*Up Special - Shift: Kat floats upside down and can freely move left to right in the air. If done on the ground, Kat will stay relatively close to ground while floating. If in midair, she will float in the exact same spot Shift was activated. Shift has a gauge limit, meaning that Kat can only use it for a certain amount of time. It will recharge while not in use. Kat can use all aerials while Shifting, giving her good combo potential.
*Down Special - Bebris Summon: Kat summons three pieces of debris that levitate around her. By pressing the special button, she will shoot one piece of debris forward. After all three are gone, she won’t be able to summon more for five seconds.
*Final Smash - Gravity Panther: Kat points towards the opponent leading to Dusty pouncing forward. If Dusty comes in contact with the enemy, he will grab onto them and start clawing their face until flipping off them and merging himself with Kat, transforming her into a panther-like creature. Kat then performs a drop kick, launching the opponent spiraling the other direction. Kat will then catch up to the enemy and slash them violently two times before clawing right through them, causing a gravitational vortex to be made that sucks in the nearby two, proceeding to explode and launch the opponent into the sky with Kat and Dusty separating and unscaved from the explosion. The enemy then comes back down and smashes into the ground.
Alternate Costumes
*Pal1: Default.
*Pal2: Based off of early concept art and a pre-order exclusive costume in Gravity Rush 2.
*Pal3: Based on Kat’s red palette from PlayStation All-Stars.
*Pal4: Based on Kat’s Aqua palette from PlayStation All-Stars.
*Pal5: Resembles The Other and Raven’s color palette.
*Pal6: Resembles the color palette of Syd.
*Pal7: Resembles the color palette of Yunica.
*Pal8: Resembles the color palette of Cyanea.	
Kratos - God of War
Kratos from Sony Interactive Entertainment's God of War is a playable character within Super Smash Bros. Pixelated. Kratos is a vengeful spirit looking to slay the Greek gods for tricking him into murdering his family. He isn’t afraid to get violent as he bests his foes in the most gruesome way imaginable. He fights through various monsters such as Harpies, Minotaurs, and Hydra. When his journey reaches its end, Kratos slays the God of War Ares, claiming his title as upon his defeat.
Kratos from Sony Interactive Entertainment's God of War is a playable character within Super Smash Bros. Pixelated. Kratos is a vengeful spirit looking to slay the Greek gods for tricking him into murdering his family. He isn’t afraid to get violent as he bests his foes in the most gruesome way imaginable. He fights through various monsters such as Harpies, Minotaurs, and Hydra. When his journey reaches its end, Kratos slays the God of War Ares, claiming his title as upon his defeat.
Kratos from Sony Interactive Entertainment's God of War is a playable character within Super Smash Bros. Pixelated. Kratos is a vengeful spirit looking to slay the Greek gods for tricking him into murdering his family. He isn’t afraid to get violent as he bests his foes in the most gruesome way imaginable. He fights through various monsters such as Harpies, Minotaurs, and Hydra. When his journey reaches its end, Kratos slays the God of War Ares, claiming his title as upon his defeat.
Moveset	Moveset
* Neutral Special - Apollo’s Bow: Kratos takes out Apollo’s Bow to fire an arrow. He can charge it for more speed and damage, change directions while charging, and can charge-cancel with a shield until a certain duration. A fully charged arrow can nearly break full shields.
*Side Special - Hyperion Ram: Kratos lunges forward the Blades of Exile a great distance. If the blades connects to an opponent, the blades will stab into them, attaching to the foe. If the attack button is pressed while holding forward, Kratos will pull himself towards the opponent, kneeing them. Likewise, if the stick is held the opposite direction of which Kratos is facing, he will reel the opponent towards him and headbutt them.
*Up Special - Icarus Ascension: After a brief pause, Kratos soars upwards using the Wings of Icarus. This move launches Kratos in a mainly vertical direction that can be aimed with the directional buttons.
* Down Special - Leviathan Frost: Kratos hurls forward his leviathan axe from God of War 2018 as it spins violently like a buzzsaw. If the special button is held down after the axe is thrown, the axe will be engulfed in an ice aura, freezing opponents at higher percentages. Kratos cannot throw the axe again until it returns to him as it works like a boomerang.
*Final Smash - Spartan Rage: Kratos lets out a war cry and quickly dashes forward to grab an opponent. If it successfully connects, Kratos will begin to deal a flurry of attacks with his weapon. If he is in his Greek version, he will use the Blades of Exile. Likewise, in his Norse version he will use the Leviathan Frost. After hacking and slashing Kratos will shout “Now, boy!” as Atreus comes from behind and jumps off of Kratos’ back, firing a mystical arrow to launch the opponent away.
Alternate Costumes
* Pal 1: Default.
*Pal 2: Based off of Kratos’s first concept art.
*Pal 3: A purple color palette.
* Pal 4: Based off of the Ghost of Sparta costume from God of War: Ghost of Sparta.
*Pal 5: Resembles the color palette of Warrior of Apollo costume from God of War 3.
*Pal 6: Resembles the color palette of the Hydra.
*Pal 7: Resembles his appearance in God of War (2018).
* Pal 8: Resembles Fear Kratos.	
Shantae - Shantae
Shanate from Yacht Club Games's Shantae is a playable character within Super Smash Bros. Pixelated. She is a half-genie, the daughter of a human father and a genie mother. Because of this, she is granted magical abilities. Her job is to be the Guardian Genie of Scuttle Town, defending it from the evil lady-pirate, Risky Boots.
Shanate from Yacht Club Games's Shantae is a playable character within Super Smash Bros. Pixelated. She is a half-genie, the daughter of a human father and a genie mother. Because of this, she is granted magical abilities. Her job is to be the Guardian Genie of Scuttle Town, defending it from the evil lady-pirate, Risky Boots.
Shanate from Yacht Club Games's Shantae is a playable character within Super Smash Bros. Pixelated. She is a half-genie, the daughter of a human father and a genie mother. Because of this, she is granted magical abilities. Her job is to be the Guardian Genie of Scuttle Town, defending it from the evil lady-pirate, Risky Boots.
Moveset	Moveset
*Neutral Special - Spitfire: Shanate puts out both of her hands and charges up an orange energy from each hand. When finished, Shanate will slam her hands together and make a gun gesture with her hands, releasing a large fireball that will launch straight forward. Upon contact with an opponent, the fireball will explode.
*Forward Special - Scimitar Slash: Shantae stops in place for a bit and takes out her scimitar. She will charge up in place before doing a horizontal dash with her scimitar that ends with a slash. This attack can also be performed in midair.
*Up Special - Cannon: Shantae will take out Risky Boots’ cannon and climb on top of it. It will fire a cannonball straight downwards, pulling Shantae up into the air. She is capable of firing three cannon shots one after the other, but afterwards she will be left vulnerable until she reaches the ground again.
*Down Special - Belly Dance: Shantae will perform a belly dance and will be given the option to transform into four different transformations. There will be an icon above her she can toggle through that’ll decide what move she does. For shortcuts after performing the command, A button performs Monkey, B button performs Elephant, Y button performs Harpy, and X button performs Spider.
**Monkey Dance: Shantae will quickly transform into a monkey and perform the Monkey Bullet, launching herself forward. If she reaches an opponent she will attach herself to them and claw them down before kicking them away and transforming back to her normal self.
**Elephant Dance: Shanate will quickly transform into an elephant and performs a mighty stomp, burying any opponents nearby.
**Harpy Dance: Shanate will quickly transform into a Harpy and will flap her wings three times before rising upwards. She will then rush down quickly diagonally downwards, slamming into opponents on the trip down.
**Spider Dance: Shantae will quickly transform into a spider and shoots a thin string of web forward. If it hits an opponent, Shantae either has the choice to reel them in for a swift headbutt, or dash towards them and tackle them.
*Final Smash - Risky's Revenge: Shantae takes out her pirate sword and rushes forward. If Shantae makes contact with opponents they would be paralyzed in place as they are transported to a cinematic where the captured opponents are transported to a dock in front of Risky Boots’s ship. Risky smirks and points at the opponents as Shantae yells, “Open fire!” as a barrage of cannon fire fires at the opponents. Shantae flies back to her starting spot and transforms back as the final smash ends.
Alternate Costumes
*Pal1: Default.
*Pal2: The Blue palette swap from Half-Genie Hero.
*Pal3: Resembles the color palette of Shantae’s pajamas.
*Pal4: Resembles the color palette of Sky.
*Pal5: Resembles the color palette of RottyTops.
*Pal6: Resembles Nega Shantae.
*Pal7: Resembles Shantae’s Ninja costume from Half-Genie Hero.
*Pal8: Shantae’s Ninja costume from in a black color palette.	
Shovel Knight - Shovel Knight
Shovel Knight from Yacht Club Games's Shovel Knight is a playable character within Super Smash Bros. Pixelated. This chivalrous adventurer is trying to stop the Enchantress from taking over the Valley and find his beloved Shield Knight, lost to the Tower of Fate. Throughout his journey he will encounter many other knights and foes.
Shovel Knight from Yacht Club Games's Shovel Knight is a playable character within Super Smash Bros. Pixelated. This chivalrous adventurer is trying to stop the Enchantress from taking over the Valley and find his beloved Shield Knight, lost to the Tower of Fate. Throughout his journey he will encounter many other knights and foes.
Shovel Knight from Yacht Club Games's Shovel Knight is a playable character within Super Smash Bros. Pixelated. This chivalrous adventurer is trying to stop the Enchantress from taking over the Valley and find his beloved Shield Knight, lost to the Tower of Fate. Throughout his journey he will encounter many other knights and foes.
Moveset	Moveset
*Neutral Specials - Relics: Shovel Knight can purchase 3 different relics in the shop to replace his Neutral Special. Once a relic is purchased, the default Neutral Special will be unavailable until the end of the match. Shovel Knight activates the shop with the bottom taunt button.
**Coin Capture: The Default Neutral Special. Shovel Knight quickly draws all of the treasure on the screen towards him, including floating treasure bags (from previous deaths) and treasure from fishing.
**War Horn (1000 Gems): A purchasable Special. Shovel Knight blows a horn that hits all opponents within a circular radius. It is a slow attack that deals more damage at the edges and pushes opponents outwards.
**Mobile Gear (1200 Gems): A purchasable Special. Shovel Knight throws a box with the mobile gear on the ground. The control stick can be used to alter the direction of the throw. After a few frames, the mobile gear begins to move across the ground with an active hitbox. It auto-jumps at ledges. The gear can be ridden by anyone like a moving platform and has gravity. If parried, the gear reverses direction and continues to move.
**Ghost Glove (1400 Gems): A purchasable Special. A fast but short ranged projectile punch. It can be canceled on landing if timed correctly.
**Note: Purchasable Specials are bought with gems collected in the current match. Shovel Knight's Specials reset after the match is done.
*Forward Special - Propeller Dagger / Infinidagger: Shovel Knight dashes forward with a dagger and bounces off walls and players. The dash can be jump canceled. This move can be charged, and if it is fully charged, the move becomes Infinidagger, which can bounce off of blast zones. If this move is countered, Shovel Knight will continue to fly until he hits the blast zone and will enter parry lag while offstage, resulting in an unavoidable death.
*Up Special - Propeller Rat: A rat will appear and will drag Shovel Knight upwards as he holds onto its tail. The recovery allows for slight horizontal adjustment, and has a hitbox on the propeller.
*Down Special - Fishing Rod: Shovel Knight casts a fishing rod down, spiking opponents along the way. If used in the air, Shovel Knight floats on a glide cloud. If Shovel Knight fishes off the bottom of the screen, the player will be prompted to press the special button. Depending on the player's timing, Shovel Knight will find either a Treasure Rock or a Golden Fish. Both have hitboxes and can give Shovel Knight treasure.
*Final Smash - Order of No Quarter: Shovel Knight would use the War Horn to blow a large radius around him. Whoever caught in the radius will be brought into a cutscene where the Order of No Quarter, Shield Knight, Black Knight, and Shovel Knight will mercilessly rush down the opponents trapped using their unique weapons. At end Shovel Knight readies his Shovel Blade like a baseball bat and slashes the opponent, launching them a great distance.
Unique Traits
*Relics: Shovel Knight can purchase 3 different relics in the shop to replace his Neutral Special. Once a relic is purchased, the default Neutral Special will be unavailable until the end of the match. Shovel Knight activates the shop with the bottom taunt button.
*Armor: Shovel Knight can purchase 2 different armors in the shop. The armors change his color scheme and properties.
**Armor of Chaos: Increases Shovel Knight’s attack potency but lowers defense and speed.
**Toad Gear: Shovel Knight but has increases jump and speed potency but receives higher knockback.
Alternate Costumes
*Pal1: Default.
*Pal2: The Final Guard armor from Shovel Knight: Treasure Trove.
*Pal3: The Conjurer’s Coat armor from Shovel Knight: Treasure Trove.
*Pal4: The Dynamo Mall armor from Shovel Knight: Treasure Trove.
*Pal5: The Mall of Momentum armor from Shovel Knight: Treasure Trove.
*Pal6: The Ornate Plate armor from Shovel Knight: Treasure Trove.
*Pal7: Resembles Specter Knight’s attire.
*Pal8: Resembles Plague Knight.	
The Knight - Hollow Knight
The Knight from Team Cherry's Hollow Knight is a playable character within Super Smash Bros. Pixelated. Made of via the Void, The Knight is a vessel. Called to Hallownest from the unknown, The Knight goes throughout the land, battling the spreading infection and on their way replace the Hollow Knight as a Vessel and seal the Radiance once more.
The Knight from Team Cherry's Hollow Knight is a playable character within Super Smash Bros. Pixelated. Made of via the Void, The Knight is a vessel. Called to Hallownest from the unknown, The Knight goes throughout the land, battling the spreading infection and on their way replace the Hollow Knight as a Vessel and seal the Radiance once more.
The Knight from Team Cherry's Hollow Knight is a playable character within Super Smash Bros. Pixelated. Made of via the Void, The Knight is a vessel. Called to Hallownest from the unknown, The Knight goes throughout the land, battling the spreading infection and on their way replace the Hollow Knight as a Vessel and seal the Radiance once more.
Moveset	Moveset
*Neutral Special - Vengeful Spirit: The Knight will conjure a spirit that zooms forwards, burning any foes in its way. (Soul Cost: 6.2%)
*Forward Special - Weaversong: Three small weaverlings pounce forward. If they come in contact with an opponent, they will slowly rack up damage until bouncing off.
*Back Special - Crystal Heart: The Knight will charge up the Crystal Heart by holding down the back special action. When the button is released, The Knight will blast forwards. Hitting an opponent will bounce both The Knight and enemy up into the air, where The Knight can follow up with any aerial. This move can only be performed on the ground.
*Up Special - Howling Wraiths: The Knight blasts a wave of energy in an arc around and above themself. (Soul Cost: 10.9%)
*Down Special - Focus / Desolate Dive: Down Special can perform two different actions depending on whether The Knight is on the ground or in midair. If performed on ground, The Knight will heal themself and regain a small portion of health. It has a slow startup time, but if the player possesses enough Soul and continues to hold down the special button, they can heal The Knight a second or third time while also skipping the slow startup. If performed in the air, The Knight will plummet downwards and creates a giant shockwave when landing. (Soul Cost: Focus 25.3%, Desolate Dive 17.0%)
*Final Smash - Dream No More: The shade of the Hollow Knight emerges from the ground in front of The Knight. If the opponent is caught by the Hollow Knight, the Hollow Knight will pin the opponent down. The Knight will begin to strike down the opponent with its nail. After a short period, The Knight will deal the final blow with the Dream Nail.
Unique Traits
*The Knight has a unique trait called the Soul Meter. For every non-special attack, The Knight will gain a random amount of Soul, ranging from 2.0% to 7.0% added per attack. All special attacks (not including Forward or Back Special) require a certain percentage of Soul to be performed. Some may require more Soul than others. At the start of every match The Knight will start off with 50.0% Soul. 100.0% is the limited amount of Soul they can have at once.
Alternate Costumes
*Pal1: Default.
*Pal2: Resembles Hornet.
*Pal3: Resembles the color palette of the Dream Nail.
*Pal4: Resembles the color palette of a Grub.
*Pal5: Resembles the infection.
*Pal6: Resembles the Void Heart charm and The Knight’s Shade.
*Pal7: A Lifeblood inspired outfit.
*Pal8: Resembles the Hollow Knight.	
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*This page is the second in the Pixelated series, with the first being Clash X.
**Alongside this, scrapped characters from the original version of Clash X were added to this game for their movesets to live on.
*Several characters from Ultimate were cut, as not every Veteran has returned.
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