Civilization Next/Civ Workshop

candidates for base game release:
* America
*Arabia 
**UA - Caliphate
*Brazil
*Egypt
**+1 Faith from Desert tiles.
**+1 Food and +1 Production from Flood Plains (next to rivers).
**leaders
***Cleopatra - diplomatic
*Hawaii
*Kievan Rus/Ukraine
*Mali
**leaders:
***Mansa Musa - Great Pilgrimage
*Mongols/Yuan
*Norse
**symbol - Raven Banner
*Prussia
**militaristic
**UA - Army with a State
**leader - 
***Frederick the Great - Miracle of House Brandenburg
****cultured
****great people
***Otto von Bismarck - Iron and Blood
**** Unlock Railroad upon entering the Industrial Era, or when another Civ discovers the technology.
**UUs
***U-Boat - Replaces submarine.
***teutonic knight?
*Rome
**UA - All Roads Lead to Rome
**leaders
***Augustus Caesar - Pax Romana
****steward
***Aurelian - Restorer of the World
****puts down revolts
*Russia
**leaders:
***Peter the Great - westernization
*Sioux
**spiritual, hunter/gatherer, stewards of the natural land
**Quarries produce +1 Faith and +1 Culture. Camps produce +1 Faith and +1 Food.
**capital: Pipestone Quarry
**oyate?
*Spain
* Swahili
** urban
** merchant
**UD: 
*** Mitaa - Replaces the Residential District. Produces +2 base Culture. Gains a unique project that allows the Mitaa to dedicate itself to an Estate and gain yields relating to that Estate.
**capital: Kilwa
additional civs:
* Ainu
*Amazigh/Berber
*Basque
*Bulgaria
*Byzantium
**Walls of Constantinople
**UU - 
***Cataphract
*Dutch
**Goendedag
*France
**UB - Shopping Arcade
*Hattusa - early game tech/warmonger
**UU - 
***Three-Man Chariot
*Hansa
**capital: Lubeck
*Huns
*Imuhar/Tuareg
*Maya
*Nubia
*Poland Lithuania
*Portugal
**UA - Os Lusiadas
***When you discover a new continent, immediately gain a Colonist unit.
*Qing - 
**UD? - Yamen
*Scotland
**UU
***Schiltron
*Sweden
*Taino
== City-States ==
* Bjarmaland
*Troy
* Zaporozhia
== DLC ideas ==
* medieval kingdoms?
* Seven Seas?
*