Veridical Conflux 15

Requirements:	  Level 70 minimum.
  Monsters: 	  Entombed Yanthu x3   Scorched Yanthu x3   Glaciated Yanthu x3   Electrified Yanthu x3
  Boss: 	  Sin   Yahhta   Myin   Ne   Sitke   Mingyi
  Reward: 	  
==Treasure==
  Die/Coins: 	
  
  Scrolls/Armor:	
  Lunette Ring 
  Lunette Ring +1 
  Engulfer Cape 
  Engulfer Cape +1 
  Nefarious Collar 
  Nefarious Collar +1 
  Elder's Grip 
  Elder's Grip +1 
  Nomkahpa Mittens 
  Nomkahpa Mittens +1
  Misc.: 	
  Liminal Residue 
  Sphene 
  Gold Beastcoin 
  Darksteel Ingot 
  Mythril Ore
== Information ==
Only Mingyi must be defeated to win the battlefield. A sac pull is necessary in order to reach him.
+1 gear items are only available when a walk becomes a surge walk.
Category:Walk of Echoes BattlefieldsCategory:Battlefields
== Historical Background ==
The names of the bosses derive from Burmese chess.
*Min-gyi (king): equivalent to a chess king; it can move one step in any direction.
*Sit-ke (general): equivalent to a chess queen; it can move one step in any diagonal direction (as fers in shatranj).
*Sin (elephant): equivalent to a chess bishop; it can move one step in any diagonal direction or one step forward (as silver general in shogi).
*Myin (horse): equivalent to a chess knight; it can jump two horizontal squares and one vertical square or two vertical squares and one horizontal square, as in Western chess.
*Yahhta (chariot): equivalent to a chess rook; it can move to any number of free squares along four orthogonal directions.
*Nè (feudal lord): equivalent to a chess pawn; it can move one step forward but cannot retreat; it captures as in Western chess.