Mater Memento Mori

==Guild OOC Summary==
Mater Memento Mori is a newly established roleplaying guild open to all races, levels and classes and characters from all walks of life. Basic idea of the guild is a trading company, which employs crafters, merchants, hired blades for security and diplomats. There is also the odd archaelogist. The guild currently (October 17th, 2010) has a tabard, two bank tabs and a base in Ironforge. Recruitment happens through in character interview, in which we'll try to find out what sort of a role you would like to play in the guild and get a general view of your character. Guild is still somewhat in development in terms of the "little things", and is seeking good, active roleplayers to help build it up to GREATNESS. We're especially welcoming to European (and other non-US) players who might have a hard time finding other roleplayers during their most active hours. We also hope to organize events during times that will be available for the European players.
==Guild Information==
*Guild Name: Mater Memento Mori (Remember Your Mortality)
*Purpose: Trade, crafting, hired blades, acquiring exotic goods, providing people with their "dreams"
*Base Location: The Mystic Ward, Ironforge
*Alignment: Neutral
*Guild Leader: Khalidah Athar
*Recruitment: Active
"Are you looking for work? Mater Memento Mori is looking to hire. We're looking for artisans and crafters, merchants, diplomats, people with legal knowledge as well as those who are skilled with a blade. We're a newly re-established trading company, operating from our Ironforge base, determined to provide what the people need."
(Also on the Earthen.Ning: http://earthen.ning.com/group/matermementomori)
==Ranks==
The ranks are loosely based on the major and minor arcana of the tarot cards.
*Justice: The leader of the guild, Khalidah Athar
*Magician, Strenght, Temperance and Chariot: 4 members of equal rank, leaders of core groups of the guild so that the Magician is the head of crafters, artisans and traders, Strenght is the head of the hired blades, Temperance is the head of the more diplomatic affairs and Chariot is the "jack of all trades", mingling between the different aspects of the guild.
*Coins, Cups, Swords and Wands: 4 equal ranks for the core members of the guild. Coins are the merchants, the people who distribute the goods, study new business opportunities and do the actual trading. Cups are the crafters and the artisans, but also those who seek to find new and interesting new items for sale. Swords are the body guards, the scouts, the spies, the general security of both the people and the goods. Wands are the more diplomatically-oriented people who will attend meetings and negotiations, deal with the legal matters and make sure everything runs smoothly.
*Associate: Is a rank for those who do not wish for a specific role in the guild, but wish to join to be able to connect with other role players.
Category:Guilds