Ship Attributes

Ship attributes are elements which determines certain aspects of ships in their operation.
===Hull Integrity===
If hull integrity dips below 15% of its maximum value, the ship is considered heavily damaged. If it reaches 0, the ship is destroyed.
===Hull Reinforcement===
Define a ship's maximum hull points
===Armour===
Indicates the chance of the ship's armor plate negating enemy attacks. The values define Front/Side/Rear armour.
===Troop Value===
Defines the percentage chance that the ship will block an enemy assault action.
Generator Security Teams protect against boarding.
===Speed===
Defines the ship's speed
===Rotation===
Speed at which the ship turns.
===Detection===
Concealed vessels are revealed and identified as long as they stay within the detection array’s range.
===Turrets===
Turrets have a 360 degree attack and can be used to support other ships. Useful against Boarding Actions.
===Shields===
Slowly regenerates by 2% per second if the ship isn't hit for 10 seconds. Slowly recharges by 2% per second when depleted.
Additional Shield Generators increase a ship's maximum shield capacity
Auxiliary Shield Capacitors enhance the shield refresh rate
Category:Dalmer Navy
Category:Dalmer Technology
Category:Warfare
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