The Grim Reapple

== Overview ==
* at level 1, has 20 % of chance of instantly killing a zombie by beheading it and gaining a floating skull above its head. It attacks with his sickles every 3 seconds and causes 200 of damage. The player can tell when 's skill will be used when his sickles turns into flaming black, so keep in mind that killing a zombie by causing normal damage will not give any skull.
==Origins==
 is based on the fruit Apple and is a pun with the fruit's name and The Grim Reaper
== Strategies ==
 is a powerful plant that can single-handedly get rid of an entire lane after it beheads 5 zombies with his skills, but due to its low toughness, it can be easily overpowed. The player can consider using plants like Escape Root after already killed zombies in a lane to switch of places, if the other zombies coming close be proven too much for to handle itself with. His 5 skulls attacks drags down any zombie, except for bosses, so make sure of using it in lawns full of threatening zombiesspecially if they are Gargantuars or machines. Plants that slows down or freezes the zombies completely will give more chances of gathering the 5 skulls. Deffensive plants are also obvious choices, specially plants like Chill'Nut that stall and also chill down the zombies. Plants that causes the zombies of changing of place can also be useful, although very situational, if has already 4 skulls and the zombie is moved to a tile full of dangerous zombies.
==Plant Food Effect==
* His sickles gains a 6x6 lenght and spins around in the center of the lawn, causing 2400 of damage to every zombies and objects in the lawn. It also gives 1 skull on its head.
==Spear-mint effect==
* It does not disappear after using his 5 skull attack.
==Almanac Entry== 
(Stats appliable only for level 1)
==Level Upgrades==
Upgrades	Upgrades 	Upgrades	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades	Upgrades
Level 	Seed Packets	Coins 	 	 	 	 	 	 	 	 	
Level 	Seed Packets	Coins 	Sun Cost	Recharge 	Toughness(Typical)	Damage(Heavy)	Plant Food Power(Damage)*	Range 	Hitkill chance	 	
1 	0 	500 	150 	30 seconds 	300 	200 damage 	2400 	2 tiles ahead	20 % 	 	
2 	200 	1000 	150 	29 seconds 	320 	220 damage 	2500 	2 tiles ahead	20 % 	 	
3 	400 	2000 	150 	28.5 seconds	340 	240 damage 	2600 	2 tiles ahead	30 % 	 	
4 	500 	4000 	125 	28 seconds 	360 	260 damage 	2700 	2 tiles ahead	30 % 	 	
5 	600 	8,000 	125 	27.5 seconds	380 	280 damage 	2900 	2 tiles ahead	60 % 	 	
6 	700 	16,000 	125 	27 seconds 	400 	300 damage 	3100 	2 tiles ahead	60 % 	 	
7 	800 	19,000 	125 	26 	420 	330 damage 	3200 	2 tiles ahead	70 % 	 	
8 	900 	25,000 	125 	24 	440 	360 damage 	3500 	2 tiles ahead	70 % 	 	
9 	950 	27,000 	125 	24 	480 	390 damage 	3600 	2 tiles ahead	70 % 	 	
10 	1000 	30,000 	100 	24 	500 	500 damage 	3600 	2 tiles ahead	70 % 	 	
== Trivia==
* This page gained a complete revamp after being deleted for almost 5 years. I hope it looks decent now. The image was created by WaterBlazek
Category:Uncleared page