Community Terms

The Z1R community has informally adopted many terms to refer to game items and situations. The top section is situations that may occur in the game, along with a description of that situation and its significance. The second section lists items alphabetically by their names as shown in the game introduction, and then lists other names for it.
== GAME SITUATIONS: ==
* Ghini farming: A situation where a player spawns many ghinis in a grave yard screen, and then defeats the original ghini that spawned when the screen was entered. Every ghini will have a chance of dropping an item from the ghini's drop group. Ghinis normally belong to the money drop group (Group C), making this a quick way for a player to increase their rupee count.
* Mugger Room: A blocking room in a dungeon occupied by an NPC who blocks Link's path. In the vanilla game, the NPC states "Leave your life or money." and offers Link the option of giving up a heart container or 50 rupees. In the randomizer, Link may be offered to give up a number of maximum bombs, instead of one of the other options.
* Roar and a Door: On entering Level 9, the player must find two things--the "roar of Gannon" that can be heard from any adjacent room in a cardinal direction, and a shutter door that does not open after all enemies are defeated, or that opens immediately after Gannon is defeated.
* Rupee Boss: A "boss" in a dungeon in the form of 10 rupees in a diamond formation in the center of a room. Collecting the last rupy has the same effect that defeating the last enemy in the room would have, were the room occupied by enemies. The Rupy Boss will never spawn in a room with enemies.
* Trolldongo: A Dodongo enemy has evaded a bomb by randomly turning away from a bomb placed in its path.
* Why-Force: A player inadvertently collects a Triforce. This could be the result of either the knock-back effect from a collision with an enemy (when the Triforce is free to pick up on entering the room) or from the Triforce spawning on top of Link when the last enemy is defeated.
== ITEMS, ENEMIES, AND FEATURES: ==
* Book: in a flagset where the book provides all maps, the Atlas
* Bow: the D
* Digdogger: Spikey
* Food: Bait, Meat
* Ladder: Spice rack
* Lanmolas: Danger noodles (especially the blue variant)
* Magical Boomerang: Scrap metal, magic nanner, blumerang
* Magical Key: the Any Key
* Magical Rod: Magic wand, wand, in a flagset where the book causes its projectile to end in an bomb explosion, the Boomstick
* Magical Sword: "Mags"
* Pols Voice: Bunnies
* Raft: Hot dogs
* Recorder: Flute, tooter, ocarina
* Stepladder: Ladder
* Triforce: dorito, tringle, triangle
* Wood Boomerang: Banana
* Zelda: the kidnapped (especially to disambiguate when a player is using an enemy sprite and must rescue Gannon)
Category:Community