Mechs/HNT-161

==Description==
The Hornet debuted in 2760 as an urban recon 'Mech, but lack of interest forced the design to be shelved two years later. In 2990, Kallon Industries rediscovered the blueprints and resumed production. The upgraded HNT-171 started production in 3051. The production line was destroyed by the Capellans in 3069. The 'Mech is designed around the concept of being able to swiftly move through an urban environment with relatively heavy armor. Overall, because of its eclectic mix of weapons and relatively slow speed, the Hornet is only somewhat effective when inside of a city. When caught outside an urban environment the 'Mech is hard pressed to defend itself.
Drop Cost Multiplier: 0.97
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Scrapper: Ace Pilot & Multi-Tracker (Quirk)
40 	NarrowLow Profile	Hull Down: +1 Defense, -5% Visibility (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=30/30S=15 	A=38/45S=16 	A=30/30S=15
Arms/Head	HardPoints	[ 1E ] 	[ 1S ] 	[ 2E ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Small Laser 	 	
Medium Laser
Torso 	Health 	FA=40/50 RA=10/25S=25	FA=40/60 RA=15/30S=25	FA=40/50 RA=10/25S=25
Torso 	HardPoints	 	 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo LRM
Ammo LRM DF
C.A.S.E. (1)
3x Heat Sink	
Ferro-Fibrous
Engine Core 100
Jump Jet (S)
Endo-Steel (1)	
3x Heat Sink
LRM-5
Legs 	Health 	A=30/40S=20 	 	A=30/40S=20
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (S) 	 	
2x Jump Jet (S)
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