Spike

A spike is an attack in the series and Fraymakers that launches opponents downwards. They are very similar to meteor smashes in Super Smash Flash 2 but distinguished by the fact that they cannot be meteor canceled. They are very powerful tools for edgeguarding or scoring KOs offstage.
== In Super Smash Flash ==
Although the How to Play tutorial mentions meteor smashes, meteor canceling is absent from Super Smash Flash. Therefore, the game only contains spikes.
Every character's up and s can spike. Due to the instant-KO attack glitch, however, getting those moves to actually spike is considerably difficult; they will send static grounded opponents upwards, and may strongly semi-spike opponents who are moving horizontally. In order to properly spike opponents, one needs to hit an airborne opponent who is moving extremely slowly, or not at all.
== In Super Smash Flash 2 ==
In Super Smash Flash 2, spikes are attacks with downward knockback angles that are lower than 250° and higher than 290°. Any attack between these two angles can be meteor canceled and thus is classified as a meteor smash instead. Certain moves have special knockback properties that allow them to spike under specific circumstances, such as multi-hit attacks that use autolink angles dependent on the character's current movement speed.
Initially, every attack that would knock opponents downwards was considered a spike. This changed with the addition of meteor canceling in v0.8a of the demo, in which every attack that sent opponents downwards instead became a meteor smash. Spikes were later re-introduced alongside meteor smashes in Beta 1.2.3.1.
=== List of spikes ===
The list below includes all spikes present among playable characters in SSF2. Note that this list only includes moves that can naturally spike without using knockback stacking or other unorthodox situations.
Character	Move 	Notes
 	Parasol Dive 	Spikes only when performed in midair.
 	Down aerial 	Spikes only at the late hit diagonally behind Black Mage.
 	Down aerial 	Spikes only when sweetspotted at his chest.
 	Down aerial 	Each hit is a weak spike.
 	Wizard's Dropkick	Spikes only when performed in midair.
 	Forward aerial 	Spikes only at the late hit, and only meteor smashes when under the effects of Kaiō-ken.
 	Force Palm 	Spikes only when grabbing an opponent in midair.
 	Forward aerial 	Spikes only when sweetspotted at the end of the move.
 	Down aerial 	Spikes only when sweetspotted at the blade's tip.
 	Agility 	Spikes only when angled diagonally downwards.
 	Down aerial 	The initial hits use autolink angles and depend on Rayman's momentum during the move; only the final hit is guaranteed to spike.
 	Down aerial 	Spikes only aerial opponents, whereas grounded characters are meteor smashed.
== In Fraymakers ==
In Fraymakers, all attacks with downward knockback are considered spikes, as meteor canceling is not present in-game. Spikes generally have weak knockback in order to prevent early KOs when combined with gravity; to compensate for this, their knockback is multiplied by 1.3 when used on grounded opponents. The announcer often calls out spikes that land on off-stage opponents.
=== List of spikes ===
The list below includes all spikes present among playable characters and Assists in Fraymakers.
==== Characters ====
Character	Move 	Notes
 	Down aerial 	
 	Down aerial 	Each hit spikes only when sweetspotted.
 	Up special move	
 	Up aerial 	Spikes only with the bottom of his body.
 	Down aerial 	Each hit is a weak spike.
 	Down strong 	Each hit is a spike.
 	Down aerial 	
 	Down aerial 	Has additional upward hitbox when used in Wrath.
 	Forward aerial 	Spikes only when sweetspotted as he brings his foot down.
 	Laser 	
==== Assists ====
Assist 	Notes
Octodad 	
Rhythm Doctor	
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Category:Attacks
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Category:Game physics
Category:Smash physics
Category:Techniques
Category:Techniques in Super Smash Flash
Category:Techniques in Super Smash Flash 2
Category:Techniques in Fraymakers
Category:Super Smash Flash
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers