Hyperlaser

hyperlaser is a ranged item in item asylum. It is a black and blue laser gun.
== Functionality ==
hyperlaser shoots a spherical projectile that deals 20 damage to hostile characters, or 35 damage if the victim is inflicted with the shock status effect. The projectile travels at roughly 300 studs per second and disappears upon making contact with a solid object, hitting an enemy, or after travelling 200 studs. hyperlaser has a limited magazine capacity of 10 shots before needing to reload. Reloading takes 2 seconds and immediately empties the magazine until the reload is finished.
Enemies killed by hyperlaser will have their body turned black, fizzle with blue and black particles, and hover above the ground. Despite its appearance, hyperlaser is not electric and can damage franklin badge users.
== Tips ==
*The generous hitbox and high projectile velocity make hyperlaser a powerful item for taking down individual targets.
*Take caution when engaging targets at longer ranges. Items like asteroid or most non-shotgun firearms can whittle away hyperlaser users from afar completely unopposed due to the projectiles' limited range.
== Gallery ==
hyperlaser projectile.gif|hyperlaser in use.
File:Hyperlaser fire.gif|hyperlaser's firing animation.
File:Hyperlaser reload.gif|Reloading hyperlaser.
File:Hyperlaser projectile close.gif|hyperlaser's projectile.
File:Hyperlaser Range.gif|hyperlaser's hitbox.
File:Hyperlaser bullet.jpg|hyperlaser's magazine, seen after reloading.
Deathhyperlazer.gif|hyperlaser's unique kill effect.
File:Sagegotlazer.png|hyperlaser viewed with invisibility debug.
===Origin===
File:Original lazer.webp|The original Hyperlaser Gun.
== Audio ==
Sound	Sound
Use 	
Kill 	
== Trivia ==
*This item is a reference to the Roblox gear Hyperlaser Gun. Unlike the Roblox gear, it does not instantly kill players it hits.
*The unique kill effect is a reference to how games in the Source engine handle entities dying to electric-based weapons, like in Team Fortress 2.
*hyperlaser's kill effect also occurs in ELIM during Sudden Death.
*When being pocket-reloaded, once fully reloaded the ammo meter will appear regardless of if the hyperlaser is currently equipped. This is immediately fixed by equipping and unequipping hyperlaser. This is most likely a bug.
*hyperlaser is one of the few items that does not play the hitmarker sound upon damaging an enemy.
==Changes==
*v1.7.0
**Unequipping while reloading no longer cancels the reload.
*v1.5.0
**Added hyperlaser.
Category:Items
Category:Ranged Items
Category:Based on media
Category:Items with limited ammo