Cat's Eye (Group)

The Cat's Eye group is a green/yellow shell group that uses fighters that cascade themselves from Legendary down to Token, giving a copy of a lower-rarity Cat's Eye every time they're casted. Cat's Eyes in particular specialize in stallbreaking against control decks by being able to consistently play fighters with moderate costs and good stats, thus being considered midrange.
A single Master of Perception, with all the cards it gives, gives a total of 4200 health and 4200 power from a single card slot. This is the third-highest total health/power of any card in the game (After The Forgotten One and Telamon). This costs a total of 12 green studs, 9 yellow studs, and 21 colourless studs to produce, but it costs only one card slot.
Pros:
* Can function while taking up only one card slot; has huge card advantage.
* Has good stallbreaker potential; high-end cards like Cat's Eye, Master of Perception have huge stats.
*Has a small variety of useful effects between a few of the cards.
*Doesn't rely on other members of its archetype; all cards in this deck can be ran individually and still be good.
Cons:
* Massive need of studs, especially white, slowing gameplay.
* Green/Yellow is a color combination that can struggle to reach the high costs of the topend fighters consistently, be it colourless or colored.
* The high cost of higher-end Cat's Eyes makes them liable to bricking your hand if not baseplated, which would deprive you of their value.
*Completely countered by effects that deny or punish Give or OnCast effects (such as Meelo).
=LIST OF CAT'S EYE CARDS=
<tabber>Cat's Eye Fighters=
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|-|Cat's Eye Alt Arts=
 
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Category:Lists
Category:Groups