Shot (Final Fantasy VIII)

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Shot is Irvine's Limit Break in Final Fantasy VIII.
To execute the attack, the player chooses a type of ammo to fire multiple times with the trigger button ( on PlayStation) at one or all enemies, depending on the ammo type chosen, within a set amount of time. The amount of time depends on the Crisis Level.
==Mechanics==
All shots deal physical damage determined by Irvine's Strength stat and the enemy's Vitality stat. Limit Breaks ignore ST-Atk-J and Elem-Atk-J junctions and never miss. Shot does not awake sleeping enemies.
The Shot's allotted time depends on the Crisis Level in the following way:
*Crisis Level 1: 8 seconds
*Crisis Level 2: 12 seconds
*Crisis Level 3: 20 seconds
*Crisis Level 4: 26.6 seconds
Crisis Level is a hidden calculation; the lower Irvine's HP is in comparison to his maximum HP, the more ailments he is afflicted with, and the more KO'd active party members he has, the higher his Crisis Level can be.
Shots also have increased critical hit rate:
:Critical \% = (Luck + 26) / 256 \times 100
Where "Luck" is Irvine's Luck stat.
Irvine can freely switch between targets when firing single-target shots, and can end the Limit Break prematurely with the Cancel button ( on PlayStation). When an enemy's HP is reduced to 0 during the Limit Break, additional shots will deal 0 damage.
==Shots==
Shot	Atk Pwr	Description	Image
 	16 	Regular attack on one enemy. Moderately-quick rate of fire.
Consumes Normal Ammo.	
 	14 	Regular attack on all enemies. Moderately-quick rate of fire.
Consumes Shotgun Ammo.	
 	14 	Attack on one enemy with chance to inflict Poison, Blind, Silence, Sleep or Slow. Moderately-quick rate of fire.
Consumes Dark Ammo.	
 	40 	Fire-elemental attack on all enemies. Moderate rate of fire.
Consumes Fire Ammo.	
 	60 	Regular attack on one enemy. Slow rate of fire.
Consumes Demolition Ammo.	
 	7 	Regular attack on one enemy. Quick rate of fire.
Consumes Fast Ammo.	
 	80 	Defense-ignoring attack on one enemy. Slow rate of fire.
Consumes AP Ammo.	
 	120 	Regular attack on one enemy. Slow rate of fire.
Consumes Pulse Ammo.	
==Ammo list==
Ammo are refined with Ifrit's Ammo-RF ability.
Ammo	Obtain
 	Buy for 20 gil from shopsRefine from Screw (1=8)
 	Buy for 40 gil from shopsDropped by: Base Leader, Base Soldier, Elite Soldier
 	Buy for 300 gil from Cloud's Shop in EstharRefine from Poison Powder (1=10), Venom Fang (1=20)Card Mod: Abadon (1=30)
 	Buy for 500 gil from Cloud's Shop in EstharRefine from Bomb Fragment (1=20), Fuel (1=10), Red Fang (1=40)Card Mod: Oilboyle (1=30)
 	Buy for 800 gil from Cloud's shop in Esthar (requires Familiar)Refine from Cactus Thorn (1=40), Missile (1=20), Running Fire (1=40)Card Mod: Trauma (1=30)
 	Buy for 100 gil from Cloud's shop in Esthar (requires Familiar)Refine from Normal Ammo (1=1), Shotgun Ammo (1=2)Card Mod: GIM47N (1=10)Get 5 from the G-Soldier in Grease Monkey's house in Fishermans Horizon when visiting with Irvine alone.
 	Refine from: Chef's Knife (1=20), Sharp Spike (1=10), Get 5 from the G-Soldier in Grease Monkey's house in Fishermans Horizon when visiting with Irvine alone.
 	Refine from: Laser Cannon (1=5), Energy Crystal (1=10), Power Generator (1=20)Get 5 from the G-Soldier in Grease Monkey's house in Fishermans Horizon when visiting with Irvine alone.
===Strategy===
Capping Irvine's Strength at 255 in tandem with the Vit 0 status effect gets the most out of Shot. True damage output comes with the fast fingers of a skilled player executing the Quick Shot. During the longest of Irvine's Shot rounds, it is possible to expend in excess of 50 Fast Ammo rounds, averaging around 1700–2200 points of damage each, under ideal conditions (Irvine Strength 255, Enemy Defense 0), with critical hits roughly twice that value.
Roughly 120,000 points of damage in one of Irvine's attack rounds is possible here, though in longer fights, such as versus Omega Weapon; this will expend all of Irvine's Fast Ammo shells in a handful of attack rounds, limiting his damage-over-time capabilities. Switching to Normal Shot will let him continue doing considerable damage, as demonstrated in this video.
With Pulse Ammo, each shot will likely reach the 9,999 damage cap, but during even the longest rounds of Shot, only eight volleys are possible, returning a lower damage output than when using the Quick Shot.
Shot is especially useful in Centra Ruins for quickly dispatching Tonberries with Armor Shot. The player can keep Irvine at low health to kill the Tonberries in one move, and refine the Chef's Knives the Tonberries yield into more AP Ammo. Armor Shot is also good for killing Adamantoises, which have high defense.
==Other appearances==
Irvine uses his Shot skills in his spin-off appearances. In Dissidia Final Fantasy Opera Omnia, Irvine's various Shot Limit Breaks make up his entire moveset. His base skill is Canister Shot, while his Level 20 skill is Scatter Shot (prior to an update, it was referred to as "Grapeshot"). His EX ability is Armor Shot. His LD ability is called Alternative Shot, and changes his basic BRV Attack into three charges of Dark Ammo, and his HP Attack into a single charge of Pulse Ammo.
He also uses his Shots in Pictlogica Final Fantasy, Final Fantasy Airborne Brigade, Final Fantasy Brave Exvius, and Final Fantasy Record Keeper.
FFAB Normal Shot R+.png|Normal Shot (R+) in Airborne Brigade.
FFRK Dark Shot FFVIII.png|Dark Shot in Record Keeper.
FFBE Hyper Shot 3.png|Hyper Shot (7★) in Brave Exvius.
==Citations==
de:Shot
Category:Shots in Final Fantasy VIII
Category:Limit Breaks in Final Fantasy VIII