Werebear

A werebear is a person suffering from therianthropy that causes its transformation into a creature with pronounced ursan features.
==Characteristics==
When the transformation is triggered, the afflicted grows vast and shaggy fur all over his body, it gains massive bone density, bone structure growth and muscle mass, roughly weighing up to 700 kgs and standing 3 meters tall when the transformation is complete. The Ursanthrope also grows claws and long teeth.
====Managing the Ursanthrope====
Although the Ursanthrope can understand communication with relative clarity, the reason for the savage temperament of the afflicted, is that the energy required for this rapid transformation (up to an hour) comes from the afflicted body's natural fat and protein stores. This causes the Ursanthrope to be extremely hungry when the painful transformation is complete, and must feed immediately on any source of food it can find. As such, most procedures when the Ursanthrope’s condition is known in advance is to it high fat products in advance of the trigger, and to keep large quantities of food nearby (such as game, plants, berries, fish, and honey) to quell the Ursanthropes massive appetite. Once the Ursanthrope is fed, it is usually able to communicate via gestures and body language as it cannot speak. Its massive strength makes the Ursanthrope an ideal worker for heavy lifting, or as a combatant (usually to pay back the price of the food consumed).
====Short term effects====
The afflicted after a few transformations usually becomes very large due to the feeding necessary after the transformation process. The body tends to adapt to the transformation; a large physique including broad shoulders, greater core and trunk muscles tend to be a recurrent motif among Ursanthropes.
====Long term effects====
As the Ursanthrope ages, they gain more and more attributes similar to bears, their sense of smell increases dramatically, and they typically become asocial, keeping to themselves. Sometimes to the point of becoming hermits, which is vividly discouraged, as the thought of a rogue Ursanthrope is naturally extremely distressing. To be labeled an Ursanthrope is both a blessing and a curse to the afflicted, as the animalistic nature of his condition invariably changes public perception of the individual. As such, usually the settlement makes the Ursanthrope a pillar of their community. In some cases the principal guard, others make him the children’s warden, teaching the children the value of difference, with mixed results depending purely on the original character of the afflicted. The immense stress the transformation usually causes the afflicted to usually die at a relatively young age.
====Cure====
No known cure of this affliction is presently known. As they are almost universally respected and feared in their communities, little research goes into curing the condition. 
Category:Therianthropes
Category:Creature
Category:Short articles
Category:Unfinished articles
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