Grove Warden

An ability used by Druids and Guardians of the Forest that grants several bonuses besides the boost in combat efficiency.
Druids may choose an area besides a forest for their grove if they so desire, as long as the area they choose is completely natural. Guardians of the Forest must choose a forest. Multiple creatures may be Warden of a grove, but all involved know instantly when another decides to make their grove a home, and don't actually become warden unless given consent from the current warden(s).
Gives a +50 to AC, Attacks, and damage as long as you're in your home grove.
Animal Companions - If you should happen to lose your animal companion or just want a different one, you may recruit and summon a new one of appropriate kind from your home grove at no cost. It must be a type of creature normally found within your grove.
You may teleport, as flash step (free action) to anywhere within your grove as long as you're in your grove.
At level 15, you may open a gate (as the spell) from your grove, as long as you're in your grove.
Other abilities and advantages put later.