Planet Balis Dotsus

==Profile Balis Dotsus==
Name: Balis Dotsus
Created by: Jay
Summary:A cold world coveted by all parties
Game Role:A Destination
World Role:A Federation World
Affiliation:Federation
Locations:The Old City.  The site of the original Orion Colonizaton, put in a spade, get archaeology
Fort Kelso - A Federation ground base. Has defensive installations. 
Federation Tower - a Huge enclosed city.  Lots of space for people and services.  Not only houses a lot of people but the bottom layers are a huge mall where people who live "outside" come to shop and get supplies.  It's core systems are borrowed from 2310s Starships and its currently in a rolling upgrade mode.
Site One - Possibly an Early Orion Encampment or maybe the place where the Original terraformers lived - Only heroic scale stone buildings remain. The writings and images in the walls were destroyed by Orion Tyrants. 
People search the world over for another site with intact writing and images.  Others search in the vicinity of Site one. 
Environmental notes:The Planet is far away from it's primary.  Its colder on average than Earth.  Has huge Ice caps and cold weather.  Even at the Equator it snows sometimes. 
General Tech level:Federation: Since the world is a Federation world, Federation civilian technology is available. So is Surplus Starfleet Equipment. 
Tools and Devices from other tech bases are all over the place but much used. 
The Oceans are shallow cold annd brackish.  Has it's own microscopic life forms.  Dolphins did not enjoy it and left when they could. 
GovernmentA Standard Federation representative democracy. There are parties based on race, based on political philsophy as well as offshoots of major Federation political parties. Politics are energetic, confusing and fighty.  The people love it. 
Economy:about 750k on the scale below. On the one hand the Federation Energy Economy hs made everyone relatively well off. 
On the other hand, the population is thin and the world doesn't easily support random activity. 
Proposed Economic scale
0 – No wealth at all. 0
1 – Lower class living 1
2 – Middle class living 10
3 – Wealthy living 100
4 – Larger corporations, cities, small states -1000
5 – Huge Corporations, larger states, established colony world 10,000
6 – Planets without energy economies or space travel. 100,000
7 – Single star planet systems with galactic economies. 1,000,000
8 – Small Multi star system political units. 10,000,000
9 – Mid sized multi star system political units 100,000,000
10 – Federation, Romulus Empire, Klingon Empire 1,000,000,000
Population:87 Million
Races presentHumansOrionsGreen OrionsKlingonsKlinzaiBajoransCardassiansAndorians
Governing Organization(s):Planetary GovernmentBalis Dotsus Dept of AntiquitiesStarfleet
Relative Influence:Larger than Average, they could be a plaform for defense or expansion in the area.  This has led to waves of colonization from the Orions, the Klingons, The Cardassians and the Federation. 
Publicly Stated Goal:To live a stable and happy life style
Headquarters Location:Ambassador Paul Chow Tower,  Colloquially known as "Federation Tower"  this huge building contains government offices.
Public Face:A Happy Federation Colony
Notable Members:
Cultural notesBalis Dotsus was the target of colonization over the course of history.
The first colonizers were Orions 2000 years ago.  Their colony eventually collapsed leaving people living a desperate, scrapping life style. 
During this period, an Orion like Ecosystem took hold. it was all feral domestic species from an Orion colony. 
In the 19th and 20th century various Orion warlords tried to conquer the world and turn it into a profit center.  The failed due to distance and hostility of the world.  Some of their efforts stranded new Orions on the world
In the 20th and 21st centuries, The Klingons had their own flirtation with the planet.  The conquered it and garrisoned it with a military force and a paramilitary colonization force.  For Klingons, the world is hellish, cold, small, and dark. So their attempts to force a colony to work there failed.
In the 22nd century, the world was considered a backwater, not worth attention, so it tended to accumulate people who wanted to hide from the rest of the galaxy.  
A Human colony ship landed there but also struggled against the cold and darkness of the planet.
In the early 23rd century, the Cardassians took over the world.  Many of the buildings and installations date from this period. 
As with the Klingons, the reptilian Cardassians found the world hellish and miserable.  They held it on pure bloody-mindedness and stubbornness, but eventually withdrew.
A wave of Bajoran Refugees landed on the world in the early 24th century.
After the Cardassian collapse, the Federation moved in and adopted the world. 
They built military support infrastructure and colonial support infrastructure. 
The world is too close to the Klingons, so if a war brews up between the Klingons and the Federation, it's clear that this system could not be held. 
So the Anti-Matter refineries and support systems are usually second hand from other systems.  The whole military presence in the system is built of second-hand gear that it would not hurt the Federation's feelings to lose.  Fort Kelso, the Federation ground station is working on digging underground bunkers and cities to protect the population from a Klingon bombardment and to allow a stay-behind force to make the Klingons pay to take the planet. 
But all of this is pursued in a lackadaisical, lazy fashion since a Klingon invasion seems so unlikely at this point. 
The building of the Federation Tower has gripped the population. They want more of these places to live where it's always warm and brightly lit. 
Many houses and quarters have been rebuilt with being warm and brightly lit in mind. 
Languages:Federation Standard is the default language, but everything else is spoken, too.  The Ancient Orion is dying out as modern people lean towards the Federation.
Military:Starfleet is the main defensive force on the planet.  Many of the old-timers go armed due to previous raids and problems with unpleasant people on the planet. 
There is also a Starfleet Reserve force on the planet.
The system is defended but by older systems handed down from other systems and by frigates and escorts that fly out of Balis Station. 
The System is home of Starfleet 313 Standing fleet. 3 frigates and 4 heavy escorts and 12 light escorts that patrol the region, as well as Marine detachments and 1 old assault cruiser. 
There is also Starfleet intelligence detachment.  They are known to be easy touches for adventurers and mercenaries to sell information to.(Meta, they are actually smarter than they seem and are doing clever things under the guise of not being very clever)
Fort Kelso - Against designed under the assumption of the Klingons doing an Operation Barbarossa style of invasion.   It has a central campus, which is, essentially an office block. 
There are a number of Phaser cannons and torpedo launcher emplacements scattered all over the planet.  But they're class VIII and IX with a few Class X or higher. 
There are a number of "Shelters"  The idea was to allow the population to duck underground, ride out a Klingon Bombardment and then return to making war on the Klingons
These are dug, built-in, stocked, and generally forgotten about.  Kids on the planet love to find them, break into them, and steal stuff when they can. 
Starfleet reserve forces and Starship officers on punishment duty do routine inspections of these. 
There will never be enough of these for all the people on the planet. 
But the building has achieved some sort of bureaucratic inertia and so every few months a new crew is recruited,  tools, machines, and supplies are acquired and a new shelter is built or an old one upgraded. 
The oldest ones are more shallow and less well armored and so are only inspected and restored, not upgraded. 
The newer ones are deeper and have more technologically advanced armor and protection. 
The under surface is also a warren of tunnels and chambers where 2310s war material is stored to allow the world to resist a Klingon invasion. 
No one takes this very seriously, but there are enough people who are serious about their jobs so it hasn't devolved into corrupt madness. 
Starfleet intelligence occasionally leaks word of a weapons cache or some valuable material hidden in the shelters in order to watch and see who comes and how they break-in.  These activities inform the plans for upgraded security. 
Sometimes they work pretty hard to make such rumors credible.  
Military 350Economy 450Mobility 550Intelligence 400Readiness 400Honor 750
Scale 0 to 1000.Military -- How strong is the House in ships and men. Their current front line ability.Economy -- How rich are they as a political unit, the GNP? This also represents their ability replace loses.Mobility -- Given red or blue how fast can they mix purple? What is their agility when the plan comes apart?Intelligence -- Ear to the ground. Spy-craft, and general awareness of the strengths and weaknesses of neighbors and foes. Have they heard the news?Readiness -- Reserves and Defense. While Military defines the ability to make a blow, this defines the ability to take a blow.Honor -- How do other Houses regard them, and likewise how is the House Lord seen within the House? The two are closely linked. A powerful House can have little Honor and a weak one much. It is possible to have negative Honor, a dishonored house for example.
Strategic Importance:Important.  If the Federation lost this world, they'd lose a front line defense system against the Klingon Empire.  
Relations:Klingons - Klingon ships come and go, almost as often as roving Starfleet Units.  Its a good fueling and Resupply port.Cardassians:  They sniff and turn up their noses. Some experience an injury to their patriotic pride. Others want to take it apart and see just how the Federation succeeded there.Bajorans: There is a regular run between this world and Bajor. Orions: Some Orions loudly claim the planet as theirs due to the living Orion Population and Orion ruins.  Others want to know how to make a profit there. Native Orion People are not terribly impressedKlinzai: Occasionally agents try to steal information or do something underhanded.  But this is desultory effort, just because its the thing to do, not for any serious reason. Native Klinzai are just as unimpressed as native Orions. 
Planetary Advantages:The normal ones, it has air and water and life.
Planetary Weaknesses:Way too close to the Klingon Empire
Stations and objectsThere are two Space Stations in the System. 
Ra-ghoratreii Station is an older Federation Battle Station. It is armed and armored.  It was designed and built in the 2310s.  Its systems have been upgraded, but the initial assumptions hamper it now. 
Ra-ghoratreii Station has 3 drydock cages nearby and 6 Drydock boxes that have been added after the fact. 
The original design looks like it's caught a case of boxes and modules.
It can repair up to moderate damage on three Starfleet starships at a time. It can service, refuel, and re-arm up to 9 Starships at a time. 
The station would take a serious task force to take down, but if you're doing an Operation Barbarossa type action, you'll have thought of that and arranged a task force. 
Ths System has three older anti-matter refineries.  Their output is not as high as more modern ones, but they are rock solid reliable, and spare parts are easy to get
Miller-Innis Station is a space station that supports Asteroid mining in the outer asteroids.  This is 80% robotic. The station can support mining ships, small scouts tugs, and robots.  They render down asteroids and remove the interesting metals minerals.  The uninteresting or common materials are reformed into "dice"  Polyhedron shapes and then cast away from the station at a very slow velocity. Sometimes pranksters paint numbers on the "dice"  These dice are the size of shuttlecraft and are not very practical for anything but getting silicon and carbon out of the way. 
Miller-Innis station has comforts and support for asteroid miners, but none of it is extensive.  Occasional trade ships stop by and trade things for piles of metals and minerals. 
The Miller-Innis consortium makes enough profit off the operation to keep the stations fueled, stocked, and supplied. 
The System is littered with mines and automated defense platforms.  Many are older tech.  They are tended and upgraded by a couple of ancient Miranda class boats.
If the Balloon goes up, many of these will function, and some of them may actually do some good!
History: 
Step 1 Someone took the planet as it was and terraformed it.  They got interrupted and so it was left at the oxygen atmosphere and microbial life stage. 
They left an HQ building.  At some point between then and Step 2, the Building was stripped and looted.  Its shell remains. 
The building dimensions suggest humanoid terraformers (Meta: Sargon's people)
Step 2 The Great Orion Empire tries to colonize it. 
They took balanced and tame gardens in bottles and opened the bottles onto the surface. 
This succeeded and feral Orion Garden life forms have expanded all over it. 
But it's cold and miserable.  So life had to adjust and the Orions had a hard time of it.  In the end, they failed because there's no direct path to getting rich there. 
Step 3  In modern times Orion ships found the world and its leftover feral population of Orions and Orion life forms.   
They set down and tried to rule it. 
And failed when it was cold miserable and there's no direct way to get rich there. 
Step 4  The Klingons send an occupation force.   This fails when it's cold, miserable, there's no direct way to get rich, and its too far from Klingon space to support. 
Step 5 Humans move in.  It's cold miserable, yadda yadda but they don't have enough ship to leave.
Step 6 random people come and go.  Some come and hide on the planet because it so out of the way, they can hide from their past there. 
Step 7 The Cardassians invade.  Same story as the Klingons, but they have the wealth and proximity to try harder. 
But it fails because its cold, miserable, and so on. 
Step 8 Some Bajoran Refugees from Cardassian Occupation wind up on Balis Dotsus.  They hate it and they hate the Cardassians who are left behind there.  But they adapt over time. 
Step 9 the Federation realizes the world is perfectly placed to try and be a watchtower against the Klingons and move in. 
They have the technology and wealth to build up the civilized infrastructure so it doesn't matter to them if its cold, miserable, and so on. 
Because the Federation rewards contributing to the world and the Federation, people who have been farming and then waiting out long winters find they CAN get rich relatively speaking, building up a civilized world and building up the Federation base. 
Things start to look up. 
Step 10 - Now.  The place is a location for a base station and a small standing fleet.  The equipment is often second hand and older.  Starfleet realizes that if the Klingons push, they don't have the manpower and starship density to defend against a surprise Klingon attack so this base station and the fleet get ships the Federation does not mind losing as much as cutting edge technology. 
This gives Starfleet and colonists a sort of chip on their shoulder. They resolve to do a better job with less to show the Federation it's wrong. 
Klingon Ships come and go frequently.  The base station and support infrastructure make this world a good jumping-off place for Klingon patrols of Federation territory. 
Solar System
Inhabited planets:1 Balis DotsusThere are small mining operations on some of the others. Mostly robots
SystemPrimary M0 III  Red Giant Balis GarnusAn ordinary star in the process of dying.  It should not have a Class M world and yet, does
Orbit 1Balis DotsusA Cold Class M World4.51 Au from PrimaryGravity 0.89 GHydro sphere 39% Water 44% IceThe Life pre-colonization was microbial.  Some speculate that the world was in the process of being terrformed but this process was interrupted. 
The Modern biosphere is all domesticated life forms which have escaped from various colony attempts. 
Orbit 27.91 AuRockball0.67 GHas a ring from a captured asteroid
Orbit 310.1 AURockball0.79gHas a much too strong magnetic field, which leads to surface to surface lightning storms.
Orbit 4 18.36 AUIceball0.56 gHas an empty super tech building shell on it.  Studied carefully, was looted in antiquity
Orbit 529.14Iceball1.01 GHas a Ring System and two moons. Might have been a class M planet except for being born in a cold cold place. 
Orbit 660 AuAsteroid belt. A mix of rock and Ice.  Might be another Ice/rock world that was disrupted. 
Orbit 7191 AUClass M7 V Red Dwarf Star0.44 Solar masses.orbited by asteroids and garbage close in
Category:Planets
Category:Federation
Category:The Sword Worlds