Merihim

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==Summary==
Merihim is a Crimson Lord who goes by the true name Rainbow Wings. He used to be one of the Nine Eternal Divine Scales, the nine great Crimson Lords leading Töten Glocke, the greatest Denizen organisation in the 16th century. Merihim grew an unrequited affection towards his archnemesis, Mathilde Saint-Omer, the at-the-time holder of the title Flame-Haired Burning-Eyed Hunter; during their final confrontation, Merihim was defeated at her hands. Before Mathilde's self-sacrifice to end the war, she forced Merihim to promise to never consume humans again, never wreak havoc on Earth again, and work to find and train the next successor of the Flame-Haired Burning-Eyed Hunter title. To fulfill his promises to the woman he loved, Merihim hid his remaining power for when the time came to test the next title-holder, and changed his shape into that of the skeleton known as Shiro.
Centuries later, he finds a nameless abandonned child, brings her to Tendokyu, raises her alongside Wilhelmina Carmel and trains her in combat for several years, like a subjugate father figure. When Crimson Denizens of Bal Masqué find and invade Tendokyu in their quest to prevent the rebirth of the Flame-Haired Burning-Eyed Hunter, Merihim awakens his dormant power and fulfills his promise to Mathilde, protecting the girl until she turns into a Flame Haze, testing her strength and resolve, and allowing himself to die by her hands.
==Powers and Stats==
Tier: At least as Shiro. as Merihim
Name: Merihim, Rainbow Wings, Rainbow Swordsman, Shiro
Origin: Shakugan no Shana
Gender: Male
Age: At least 700 years
Classification: Crimson Denizen, Crimson Lord, General of Töten Glocke
Powers and Abilities:
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Superhuman Physical Characteristics, Enhanced Awareness, Space-Time Distortion Awareness, Extrasensory Perception (Can sense supernatural phenomena or creatures across kilometers, Can distinguish clones from the real body), Fire Manipulation and Energy Manipulation (Can shoot fire projectiles), Flight, Perception Manipulation, Healing, Purification (Types 1 & 3), Swordsmanship, Martial Arts, Light Manipulation, Danmaku, Duplication, Illusion Creation, Fusionism and Damage Boost by merging with his clones, Attack Reflection with Aeria
|-|Crimson Denizen-specific attributes=
|-|Resistances=Resistance to Disease Manipulation and Poison Manipulation (Crimson Denizens automatically reject the effects; should a Denizen switch bodies with a non-Denizen, they would still resist themShana S, Episode 1) and Time Stop (Can freely move around any Fūzetsu). Partial Resistance to Perception Manipulation (Crimson Denizens can resist the passive lack of presence exuding from other Flame Hazes and Crimson Denizens, but don't resist the ability if it comes from a separate spell or mechanism, or if it's purposely amplified). Partial Resistance to Life Manipulation, Memory Manipulation, Conceptual Manipulation and Existence Erasure (Limited to human-universe versions of them; Crimson Denizens are immune to abilities affecting Power of Existence (the energy that makes up the existence, history, life force and identity of humans and objects in our universe) or similar human-related energies because they don't possess any (since the Crimson Realm they come from is a universe without Power of Existence). Crimson Denizens should however be vulnerable to abilities messing with the unique life force of the Crimson Realm, or, in simpler terms, to Life/Memory/Conceptual/Existence Manipulation that can affect beings from fundamentally different universes and worlds from ours)
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Attack Potency: At least City Block level+ as Shiro (He destroyed a bridgeSeason 1, Episode 14). Multi-City Block level+ as Merihim (He vaporized a long line of earthSeason 1, Episode 16)
Speed: At least Subsonic movement/combat/reaction speed (Should be superior to Friagne, who's this fast). Likely Subsonic+ attack speed with Rainbow's Heaven Sword (Should be on par with Sydonay)
Lifting Strength: At least Class 1 (Should be stronger than Shana)
Striking Strength: At least City Block level+ as Shiro. Multi-City Block level+ as Merihim
Durability: At least City Block level+ as Shiro. Multi-City Block level+ as Merihim
Stamina: Superhuman. Merihim was a leader in the greatest Denizen organisation that ever existed and he commonly fought in wars against Flame Hazes.
Range: Tens of Meters to Hundreds of Meters with spells, up to Tens of Kilometers with Fūzetsu
Standard Equipment: Aeria (numerous reflective pieces of glass that can be airborne and be controlled at will by Merihim),Light Novel, Volume 10 his sword
Intelligence: At least Above Average. Merihim was a leading member of Töten Glocke and a military general during the Great War. He's an impeccable warrior and swordsman, standing on equal grounds with the likes of Mathilde Saint-Omer and Wilhelmina Carmel. He's calm and collected, but also rather haughty and impatient towards those he considers lesser beings.
Weaknesses: None notable
Notable Attacks/Techniques:
*Fūzetsu: The most common of all Unrestricted Spells. The spell creates a dome-shaped isolated space, by intermingling the Crimson Realm and the human world. Since the spell is usually cast on the ground, only its upper half is visible and the lower half is underground.Shakugan no Shana Light Novel Volume SIII The area within the Fūzetsu is detached from the flow of causality of the outside world, with its interior area frozen and concealed from the outside. Inside the barrier, all phenomena and causalities (such as time, space, perception, movement and existence itself) are stopped for ordinary beings, like a plug had been removed, allowing only Flame Hazes and Crimson Denizens to act freely within it."DVD Special Book Grand Grimoire" page 5 The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. People and objects frozen inside the Fūzetsu can still be killed or destroyed and events happening inside the Fūzetsu will follow normal rules of cause and effect. Additionally, nobody can see or hear anything happening inside a Fūzetsu from the outside and vice-versa, including those who can sense the spell."Dengeki G's Festival! Vol.8" Page 27Season 2, Episode 9 Outside the Fūzetsu, ordinary creatures will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. To them and the human world at large, the area within the Fūzetsu stops existing altogether; they won't even register that a part of the world is suddenly "missing" and, to them, it would never have existed in the first place."Shakugan no Shana Guide Book Nyūmon-hen" page 17 Finally, energy released inside a Fūzetsu cannot go outside until the spell ends.
*Rainbow's Heaven Sword: Merihim's signature spell. It fires a destructive ray of light, in the color of a rainbow. It can be shot either as a wave, a beam, multiple projectiles or a danmaku attack. The attack can be charged for further damage; if done so, a halo-like rainbow light glows on Merihim's back, resembling wings. He can further empower the spell by charging it individually with all his clones at once, before fusioning with them, effectively making the spell stronger and decreasing its charging time. Merihim can use Aeria, beyond just to reflect his opponent's attacks, as a reflector for his own Rainbow's Heaven Sword, allowing him to bounce his attack on and between the mirrors, for additional attacks from multiple directions.
Note:
*The Crimson Realm and the human world are intermingled, detaching the domed area from the flow of causality of the world. Space-time, perception, movement and existence itself are separated from the outside world and immediately halted until the Fūzetsu stops. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. As such, events happening inside the Fūzetsu will follow normal rules of cause and effect. However, any attempt to cause an effect on the outside world from within the Fūzetsu (or to cause an effect in the Fūzetsu from the outside world) will fail: an earthquake happening inside the Fūzetsu won't affect the outside and vice-versa; a fireball thrown at a Fūzetsu, from either side, will cause no effect.
*People and objects caught inside are halted and incapable of moving, acting, seeing, thinking or doing anything. They can still die or be destroyed if attacked. Those outside the Fūzetsu will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. It's as if they "forgot" what they had to do there. The idea when the Fūzetsu spell was created was to make it so ordinary living beings couldn't ever interact with it or whatever happens inside.
*For as long as the Fūzetsu is active, to ordinary creatures - and the human world at large - the affected area doesn't exist and never has. Ordinary creatures will temporarily live as if the area and people inside the Fūzetsu never existed, and they don't even register that a part of the world is "missing", not even in their subconscious. When the spell ends and the area is reconnected to the flow of causality of the outside world, humans go back to living as if the area and people previously trapped had always existed. This existence erasure and presence manipulation is strictly from a human universe-sense, as the people and things inside a Fūzetsu still exist, but only Flame Hazes, Crimson Denizens and allowed humans can perceive them.
*Anything damaged, destroyed or killed within a Fūzetsu can be restored by using Power of Existence. It is an energy that exists in the air and in every living and non-living thing; it represents the identity, history, information, presence and impact of that thing on the world. Any damage caused inside a Fūzetsu can be restored by using Power of Existence, to adjust the disparities of the causality inside a Fūzetsu and to match the flow of causality of the outside world. By doing this, it is possible to restore anything that has had its causality severed within a Fūzetsu, be it a living being or an object, to the state that it was in before its causality was severed. However, if a Fūzetsu is ever unlocked during a battle without repairs having been done, the damage is irreparable: people killed inside the spell stay dead and things whose Power of Existence was consumed vanish from existence (from a human universe-sense). This "repairing" demands extreme mastery of that energy's manipulation, and, while all Flame Hazes can perform basic repairs, only very few can perform complex repairs."Dengeki G's Festival! Vol.8" Page 39 If Power of Existence is consumed, the person or thing that PoE belonged to is gone forever, and its existence and history are erased from the entire world.Season 1, Episode 2 However, Distortions are caused whenever this happens and, if too many accumulate, it would destroy the balance of the world, causing harm to both the human world and the Crimson Realm."Shakugan no Shana Guide Book Nyūmon-hen" page 12 Both Flame Hazes and Crimson Denizens have stopgap measures to soften these Distortions."Shakugan no Shana Guide Book Nyūmon-hen" page 14"Shakugan no Shana Guide Book Nyūmon-hen" page 15
*The only way for a human to interact with a Fūzetsu and act within it is by being granted free action through a spell by a Flame Haze or Crimson Denizen capable of advanced spellcasting. That spell envelops humans with an energy, presumably the same as the Crimson Realm's, that allows them to move freely inside. Nobody can see or hear what is happening inside a Fūzetsu from the outside, not even creatures that can sense and interact with it. Similarly, nobody inside a Fūzetsu can see or hear what is happening outside.
*Only characters who possess energy from the Crimson Realm within them, who are tied to it, or who are allowed to by such characters, can act inside a Fūzetsu.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shakugan no Shana
Category:Male Characters
Category:Antagonists
Category:Light Novel Characters
Category:Anime Characters
Category:Manga Characters
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Flight Users
Category:Energy Users
Category:Perception Users
Category:Healers
Category:Purification Users
Category:Weapon Users
Category:Sword Users
Category:Martial Artists
Category:Light Users
Category:Danmaku Users
Category:Duplication Users
Category:Illusionists
Category:Fusionism Users
Category:Damage Boost Users
Category:Attack Reflection Users
Category:Immortals
Category:Time Users
Category:Space Users
Category:Mind Users
Category:Memory Users
Category:Pocket Reality Users
Category:Life Users
Category:Non-Physical Interaction Users
Category:Existence Erasure Users
Category:Absorption Users
Category:Causality Users
Category:Concept Users
Category:Information Users