Primordial Alchemy Law

Primordial Alchemy Law is a Non-Taiyi Law. It requires Pills for each of its breakthroughs. This is the only law whose Immortal's Mortal Body statues have access to the powerful Immortal Remolding Miracle, making it also the best Law for Alchemy Branch leader as a side effect. It however has no exclusive Alchemy bonuses, so its alchemists are not inherently better.
== Methods of acquisition ==
Primordial Alchemy Law can be acquired by:
* selecting it as a starting Experience: Alchemy Legacy for humans,
* winning the Kunlun Competition Alchemy Contest (Secrets_KunLunFaHui3),
* with a Manifesting Mandate (Secrets_Gong6) Secret.
== Law Match ==
Matching or exceeding the following Attribute values improves Cultivation:
Element	PER	CON	CHA	INT	LUK
 	6 	5 	 	6 	
The highest possible Law Matching value with capped stats and without any Fire Law Matching Bonus is 177%.
== General ==
This law has no lengthy breakthrough and reasonable cultivation requirements, so it has a fairly smooth cultivation experience provided you prepared the required items. All breakthroughs have a base chance based on Perception, which makes that attribute especially important.
Primordial Alchemy Law practitioners are the best suited to lead the Alchemy Branch as they get a base bonus for it. They however are not as good alchemists as pure alchemy-focused Primordial Symbols Law cultivators since they don't get any exclusive alchemy bonuses.
Ascending with that Law is a frequent step to establishing a sect, in order to gain access to the Immortal Remolding Miracle, cumulable with Miracle ones and the only Luck remolding miracle.
Outside of that, Primordial Alchemy Law has no particularly good Law-exclusive manuals and its Legacy Artifacts are not strong either so its usefulness is limited to the situations detailed above. It also contains no Mutually Exclusive Manuals. 
== Stages and Breakthroughs ==
Name 	Stage 	XP 	Breakthrough 	Breakthrough 	Breakthrough 	Breakthrough 	Breakthrough 	Change on success
Name 	Stage 	XP 	Name 	Base 	Fail Bonus 	Duration 	Cost 	Change on success
Nine Orifices 	Qi Shaping (1) 	500 	Nine Orifices 	5% + 2% * PER 	5% + 2% * PER 	100s
4 hours 	 	
The Bounded Heavens	Qi Shaping 	800 	The Bounded Heavens	5% + 2% * PER 	5% + 1% * PER 	100s
4 hours 	 	Core Shaping
Lead & Mercury 	Core Shaping (5) 	1,600 	Lead & Mercury 	5% + 1% * PER 	5% + 2% * PER 	100s
4 hours 	 	
Golden Fruition 	Core Shaping 	3,500 	Golden Fruition 	Golden Core Breakthrough 	Golden Core Breakthrough 	Golden Core Breakthrough 	 	Golden Core
Grand Ruling 	Golden Core (7) 	60,000 	Grand Ruling 	5% + 1% * PER 	5% + 1% * PER 	100s
4 hours 	 	
Reversion 	Golden Core (8) 	120,000 	Reversion 	5% + 1% * PER 	5% + 1% * PER 	100s
4 hours 	 	First Achievement
Pureness 	Golden Core 	150,000 	Pureness 	5% + 1% * PER 	5% + 1% * PER 	100s
4 hours 	 	Second Achievement
Melancholia 	Primordial Spirit (10)	2,200,000	Melancholia 	100% 	 	400s
16 hours 	 	
Great Vehicle 	Primordial Spirit 	3,600,000	Ascension 	Tribulation: 450,000 strength	Tribulation: 450,000 strength	Tribulation: 450,000 strength	Tribulation: 450,000 strength	Demi-God
== Inspiration Tree ==
== Law Exclusive Manuals ==
Body of Genesis is commonly misunderstood as a Law Exclusive Manual due to it coming after an existing node (Reconstruction), but as it is not Hidden from the Manual Pavilion, it is not a Law Exclusive Manual.
Name	Stage 	Att.	Prerequisite 	Effect 	Element
Revitalized Physique
Gong6_LvUpEsoterica_1	Core Shaping 	4 	Reabsorption Chant 	+70% Max Qi (AddP)
+0.3 Qi Absorption Efficiency (AddV)	
Impervious Self
Gong6_LvUpEsoterica_2	Golden Core 	9 	Inner Canon of the Elixir Sages	-25% Lifespan Diminish Rate (AddP)
+200% Natural Resilience (AddP)	
Legacy Artifact: Cauldron of the Harvest
Gong6_LvUpEsoterica_7	Golden Core 	4 	Elixirs of the Supreme Tao 	Learn Legacy Artifact Crafting Recipe for	
Body Forging (Speed)
Gong6_LvUpEsoterica_4	Primordial Spirit	6 	Hastened Elixircraft 	+100% Lifespan Diminish Rate (AddP)
+2 Potential Bonus (AddV)	
Body Forging (Fine)
Gong6_LvUpEsoterica_5	Primordial Spirit	6 	Elite Elixircraft 	+100% Lifespan Diminish Rate (AddP)
+2 Potential Bonus (AddV)	
Body Forging (Fine)
Gong6_LvUpEsoterica_6	Primordial Spirit	6 	Divine Elixircraft 	+100% Lifespan Diminish Rate (AddP)
+2 Potential Bonus (AddV)	
Taoist Heart
Gong6_LvUpEsoterica_3	Primordial Spirit	12 	Moral Purification 	+40 Base Mental State (AddV) 	
Legacy Artifact: Soaring Flame Banner
Gong6_LvUpEsoterica_8	Primordial Spirit	12 	
* Moral Purification
* Taoist Heart	Learn Legacy Artifact Crafting Recipe for	
==Manual List==
The Cultivation Level corresponds to the Manual requirement which may not correspond to the Inspiration Tree level. It is the one considered when learning from the Manual Pavilion.
Name 	Cultivation Level	Cultivation Level	Att.	Effect 	Element	Type
Name 	# 	Stage 	Att.	Effect 	Element	Type
Incantation of Mind Cleansing
Magic_AbsorbGong_8_1	1-3 	Qi Shaping 	1 	Learn Miracle 	 	None
Chant of Wood Mastery
Magic_PlantGrowUp_1	1-3 	Qi Shaping 	1 	Learn Miracle 	 	None
Pharmacopoeia
Gong6_Esoterica_4	1-3 	Qi Shaping 	2 	Learn Alchemy Pill recipes:
*
*
*
*
*
*
+20% Alchemy Success Rate Bonus (AddV) 	 	Dan
Essence Chant
Gong6_Esoterica_12	1-3 	Qi Shaping 	2 	+10% Constitution (AddP) 	 	Gong
Heavenly Panacea
FightSkillEsoterica_Gong1_1	4-6 	Core Shaping 	3 	Learn Battle Spell Heavenly Panacea, which costs 700 Qi and heals the Qi of all allies by base 400 on 120s Cooldown.	 	Skill
Refined Tonic
Gong6_Esoterica_1	1-3 	Qi Shaping 	3 	
*+10% Constitution (AddP)
*+35 Base Max Qi (BAddV) 	 	None
Crystaleye Chant
Gong6_Esoterica_7	1-3 	Qi Shaping 	3 	+10% Perception (AddP) 	 	Gong
Legacy Artifact: Cauldron of the Harvest
Gong6_LvUpEsoterica_7	1-3 	Qi Shaping 	4 	Learn Legacy Artifact Crafting Recipe for 	 	None
Legacy Artifact: Soaring Flame Banner
Gong6_LvUpEsoterica_8	1-3 	Qi Shaping 	12 	Learn Legacy Artifact Crafting Recipe for 	 	None
The 9 Refinement Pillars
Gong6_Esoterica_8	4-6 	Core Shaping 	3 	+50% Alchemy Success Rate Bonus (AddV) 	 	Dan
1,000 Herbs and Minerals
Gong6_Esoterica_5	4-6 	Core Shaping 	4 	Learn Alchemy Pill recipes:
*
*
*
*
*
*+30% Alchemy Success Rate Bonus (AddV)
*+20% Alchemy Speed Bonus (AddV) 	 	Dan
Reabsorption Chant
Gong6_Esoterica_13	4-6 	Core Shaping 	4 	
*+30% Max Qi (AddP)
*+0.1 Qi Absorption Efficiency (AddV) 	 	None
Revitalized Physique
Gong6_LvUpEsoterica_1	4-6 	Core Shaping 	4 	+70% Max Qi (AddP)
+0.3 Qi Absorption Efficiency (AddV) 	 	None
Spiritual Breath Chant
Magic_AbsorbLing_Aoe_1	4-6 	Core Shaping 	4 	Learn Miracle 	 	None
Meditation
Magic_ClosedDoor_1 	7-9 	Golden Core 	4 	Learn Miracle 	 	None
Mind Cleanse
Gong6_Esoterica_2 	7-9 	Golden Core 	5 	+10% Intelligence (AddP) 	 	Gong
Inner Canon of the Elixir Sages
Gong6_Esoterica_14	7-9 	Golden Core 	9 	+240 Lifespan 	 	Gong
Impervious Self
Gong6_LvUpEsoterica_2	7-9 	Golden Core 	9 	 	 	
 	Gong 	 	 	 	 	
ReconstructionMagic_BuildBody_1	7-9 	Golden Core 	9 	Learn Miracle 	 	None
Elixirs of the Supreme Tao
Gong6_Esoterica_6	7-9 	Golden Core 	10 	Learn Talismans:
*Tusita Talisman
*Impermanence Talisman Learn Alchemy Pill recipes:
*
*
*
*
*
*
*
*
*+30% Elixir Concoction Yield Bonus (AddV)
*+50% Alchemy Success Rate Bonus (AddV)
*+50% Alchemy Speed Bonus (AddV)	 	Dan
Hastened Elixircraft
Gong6_Esoterica_9	10-12 	Primordial Spirit	6 	+50% Alchemy Speed Bonus (AddV) 	 	Dan
Elite Elixircraft
Gong6_Esoterica_10	10-12 	Primordial Spirit	6 	+50% Elixir Concoction Yield Bonus (AddV) 	 	Dan
Divine Elixircraft
Gong6_Esoterica_11	10-12 	Primordial Spirit	6 	+80% Alchemy Success Rate Bonus (AddV) 	 	Dan
Body Forging (Speed)
Gong6_LvUpEsoterica_4	10-12 	Primordial Spirit	6 	+100% Lifespan Diminish Rate (AddP)
+2 Potential Bonus (AddV) 	 	Gong
Body Forging (Fine)
Gong6_LvUpEsoterica_5	10-12 	Primordial Spirit	6 	+100% Lifespan Diminish Rate (AddP)
+2 Potential Bonus (AddV) 	 	Gong
Body Forging (Spiritual)
Gong6_LvUpEsoterica_6	10-12 	Primordial Spirit	6 	+100% Lifespan Diminish Rate (AddP)
+2 Potential Bonus (AddV) 	 	Gong
Charismatic
Magic_Healing_Charisma_1	10-12 	Primordial Spirit	8 	Learn Miracle 	 	None
Enlightened Awakening
Magic_Healing_Intelligence_1	10-12 	Primordial Spirit	8 	Learn Miracle 	 	None
Charismatic
Magic_Healing_Charisma_1	10-12 	Primordial Spirit	8 	Learn Miracle 	 	None
Third Eye
Magic_Healing_Perception_1	10-12 	Primordial Spirit	8 	Learn Miracle 	 	None
Body of GenesisMagic_ZaoHuaSuTi	10-12 	Primordial Spirit	8 	Learn Miracle 	 	None
Moral Purification
Gong6_Esoterica_3	10-12 	Primordial Spirit	12 	+20 Base Mental State (AddV) 	 	Gong
Taoist Heart
Gong6_LvUpEsoterica_3	10-12 	Primordial Spirit	12 	+40 Base Mental State (AddV) 	 	Gong
Eureka Pill
God2_Dan 	12 	Demi-God 	10 	Learn Alchemy Pill recipe 	 	Dan
Taoist Artifact
God2_Fabao 	12 	Demi-God 	10 	
*+1000% Base artifact crafting success rate (AddP)
*-1000% Artifact Crafting Speed Bonus (AddV) 	 	Fabao
== Law related aspects ==
The following Achievements are related to Primordial Alchemy Law:
* Scion of Alchemy
** Cultivate the Primordial Alchemy Law
* Orthodox Training: Alchemy
** Cultivate the Primordial Alchemy Law with over 150% of compatibility
* Tier I: Alchemy
** Shape the Tier I Golden Core with the Primordial Alchemy Law
* Mastery: Alchemy
** Ascend through the Primordial Alchemy Law
The following events are affected with Primordial Alchemy Law:
* Alchemy Contest (KunLun Competition, Secrets_KunLunFaHui3):
** When competing and Primordial Alchemy Law hasn't been unlocked, the reward for winning will include unlocking the law, Sect Reputation (2000 for a Golden Core, 500 for a Primordial Spirit), a title (True · Kunlun Master Alchemist for a Golden Core, Kunlun Master Alchemist for a Primordial Spirit), and the Cape Dan Xi.
** When competing and Primordial Alchemy Law has been unlocked, instead of unlocking the law, a Panacea Pill will be given.
== Element related aspects ==
Primordial Alchemy Law is a Fire Element Law, the following applies for all Fire Element Laws.
=== Cultivation resources ===
As a Fire Law, it wants an environment rich in Wood. 
==== Wood Element Cultivation Array ====
* Flooring under the cultivator should be Phoenixwood Offcut, as it provides more Element than Spiritwood Offcut. With the Deep in the Bamboo Forest DLC, Bamboo Offcut is ideal as it provides more Element than Phoenixwood Offcut.
* When utilizing Qi Cushions, there is no difference in Coziness between Igneocopper Bars and Fire Essence Bars, only the temperature.
* When utilizing the Altar of Magic, Spiritwood is the ideal material. Spirit Crystal has equivalent Coziness without providing any element, while Parasol wood provides more Element but less Coziness that Spiritwood.
* When possible, utilize Giant Ginkos at Range 5. With weaker arrays, having them at Range 2 can result in the peak location (tile with highest Qi Gathering) being off-center, which can reduce the effectiveness of the array.
=== Event differences ===
Fire Law cultivators are utilized in the following events:
Natural Spirit Root in the wild (Story_LingZhiGet);
* Alchemist's Peak (CentralPlains2) with a LUK equal or greater than a random number between 1 and 1 for an Ocher Essence.
* Blazenest (Place_Desert3) with a LUK equal or greater than a random number between 1 and 19 for a Crimson Fruit.
Cultivation Areas:
* Metal Element areas (Mt. Mesa, Story_XiuLian_Jin): result is Cultivation XP increased by 10*State
* Wood Element areas (Millspine Forest, Story_XiuLian_Mu): result is Cultivation XP increased by 20 *State*State*State
* Water Element areas (Supreme Clarity Cave, Story_XiuLian_Shui): result is receiving an Overflow of Qi damage
* Fire Element areas (Glimmer Cave, Story_XiuLian_Huo): result is Cultivation XP increased by 10 *State*State*State
* Earth Element areas (Mirage Wastelands, Story_XiuLian_Tu): result is Cultivation XP increased by 10*State
Rare Adventure Spots:
* Rare Metal drop (HighFind_Jin, Abyss), result is nothing.
* Rare Wood drop (HighFind_Mu, not utilized in any existing location), result is nothing.
* Rare Water drop (HighFind_Shui, Celestial Pool, Deathknell Cave), result is nothing.
* Rare Fire drop (HighFind_Huo, Poison Dragon Lake), if cultivators LUK is equal or greater than a random number between 1 and 19, receive an item from the locations PlaceHighProduce cache.
* Rare Earth drop (HighFind_Tu, Gemspring Cave, Southrock Palace (WuDang DLC)), if cultivators LUK is equal or greater than a random number between 1 and 9, receive an item from the locations PlaceHighProduce cache.
Other Events:
* Bladesmith Tomb (Story_JianZhong, adventuring at Bladesmith Tomb), Fire Cultivators have the received Artifact with its Material as Central Earth Essence(Item_Other_TuJing).
=== Ancient Formation Node requirements ===
The following Ancient Formation nodes require a Fire Element cultivator for activation. Due to the conditions being bugged as of 1.211, these requirements will only show up with mods.
* Ragestriker Formation - Wrathbringer
* Impregnable Formation - Yellow Apricot
* Divine Law Formation - Divine Longevity Formation
== Screenshots ==
Category:Xiandao Cultivation Laws