Night Terrors (Mournguls)

are a Regiment of Renown monstrous infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast.
== Recruitment ==
* Recruited with: Regiments of Renown Recruitment panel
==Description==
Travelers, hunters, and outcasts unlucky enough to get lost and endure slow starvation amongst the killing cold of mountain winters risk exposure to the most insidious effects of the Winds of Magic. Even the most steadfast men can turn into monstrous shells of themselves known as Mournguls – insatiable, razor-thin creatures of frostbite-cracked bone who dwell in the high, chill barrens feasting upon all who encounter them. Considered neither living nor dead, it is notoriously difficult to subjugate these ghastly spectres, but some who undergo the twisted transformation are forced into enslavement by those with the right necromantic knowledge. When the Winds surge and arcane storms scream across the world, powerful binding scrolls can be fashioned to exert control over the walking nightmares, making it possible to create small bands of lesser Mournguls to do one's bidding. Such creatures are less autonomous, but no less ravenous or able to kill.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Crumbling
* Disintegrating
* The Hunger
== Difference from Mournguls ==
* New Attribute: Causes Terror
* Leadership increased to 72
* Melee attack increased to 52
* Melee defence increased to 33
* Weapon Strength increased to 120
** Base Weapon Damage increased to 36
** Armour-Piercing Weapon Damage increased to 84
* Charge Bonus increased to 34
* Cost increased from 950 to 1200 (SP & MP)
* Upkeep increased from 238 to 300
==Strategy==
Night Terrors gain the ability to cause terror (hence the name) at the cost of gaining rampage. While this is not the end of the world for an anti-infantry shock unit that heals itself in combat, it does make the Night Terrors a bit less flexible and mobile. They become more susceptible to focus fire and getting trapped in combat they will lose. As a Regiment of Renown, they do also gain the usual bonus to their melee stats that helps keep them alive in combat longer. Consider supporting with magic or other units should they rampage and get overextended.
Category:Curse of the Vampire Coast units
Category:Regiments of Renown
Category:Vampire Coast Regiments of Renown