TooMedium

==What is TooMedium?==
 TooMedium is a Class 2 difficulty that is harder then Agitation yet easier then Challenging. This difficulty is well, difficult, however it is still humanly possible. Most jumps in this difficulty require you to have a good amount of skill and patience, as they can be surprisingly hard if unprepared.
This difficulty should be attempted after being able to beat at least mid Agitation difficulty obstacles without much trouble, otherwise, this may prove to be a lot harder for unprepared players.
==Icon Representation==
<tabber>
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Normal=
The normal icon is pretty simple, so it shouldn't be too hard to decipher. It is a black background with a small piece of yellow on the top, with an emoticon in the center, while a transparent white X is behind the emoticon. See? Simple!
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Alternative=
The alternative icon is very similar to the old icon, it's just that the X is bolded and a LOT darker now.
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Old=
The old icon is really simple, it's just Why's icon but yellow. Alternatively, it's a black background with a yellow XD emoticon.
</tabber>
==Towers of this difficulty==
Split into 2 parts, as usual.
===Towers that include this difficulty===
*None yet, but feel free to add yours.
===Towers that are this difficulty===
*Steeple of More Medium and Fun
*Citadel of Glorified Jpegs (High-Peak TooMedium)
*Tower of Harder Normals (Coming soon) (High TooMedium) (for a JJT fangame)
==Obstacles==
Surprisingly, there isn't any catches this time! Just a normal difficulty that tests your skill.<tabber>
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Baseline=
===Baseline TooMedium===
*Climbable 9.5 stud jump.
*Unclimbable 9 stud jump.
*6 stud wrap.
*2x1 stud stickout.
Now for the complicated obstacles.
*Survive a room with a fast killbrick spinner and a few spinning turrets for 30 seconds.
*11 stud wrap with double speed.
*A basic falling platform gauntlet.
*2.25 stud wrap on a slow spinner.
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Low=
===Low TooMedium===
*Climbable 9.65 stud jump.
*Unclimbable 9.2 stud jump.
*6.2 stud wrap.
*2.25x1 stud stickout.
Now for the more complicated obstacles, again.
*A gauntlet of 5 stud wraps that slowly spin.
*Do one Challenging difficulty obstacle of your choice. You have 5 tries to do so.
*18 stud momentum jump from a 32 speed conveyor.
*3 stud wrap, but the platforms are beatblocks.
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Mid=
===Mid TooMedium===
*Climbable 9.8 stud jump.
*Unclimbable 9.4 stud jump.
*6.4 stud wrap.
*2.5x1 stud stickout.
Now for the more complicated obstacles, yet again.
*Fling yourself to another platform 32 studs away using an elevator.
*A simple pushbox puzzle with spinners blocking the way.
*A headhitter, but the lower platform is a falling platform.
*2 stud wrap with half speed.
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High=
===High TooMedium===
*Climbable 10 stud jump.
*Unclimbable 9.6 stud jump.
*7 stud wrap.
*2.65x1 stud stickout.
Complicated obstacles time, yet yet again. Aren't you getting sick of this?
*6.5 stud wrap, but the wrap itself is spinning.
*Do two Challenging difficulty obstacles of your choice. You have 3 tries to do each of them.
*45 stud momentum jump off of a 64 speed conveyor.
*4 stud wrap on a spinner going at a regular velocity.
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Peak=
===Peak TooMedium===
*Climbable 10.5 stud jump.
*Unclimbable 10.3 stud jump.
*7.5 stud wrap.
*2.8x1 stud stickout.
You know the drill.
*Climbable 11 stud wrap but the platforms are killbricks.
*Corner flip once with a sign showing you how to corner flip, if you don't know how to corner flip, you basically go to the corner of a wall and press F.
*A somewhat complicated pushbox section while jumping over a killbrick spinner.
*Defeat the boss.
Wait, a boss?
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==The bossfight==
The Medium Core is a boss that can be found after reaching the top of a TooMedium difficulty tower, you should only attempt this boss once you can beat peak TooMedium towers without much issues, otherwise, it will be very difficult. You are equipped with the following weapons to defeat the boss:
*A ranged bow that deals 50 damage with an average cooldown.
*A sword that deals 25 damage with a fast cooldown.
Now that that's out of the way, lets get to the attacks.
==The attacks==
Attack #1: Turret Heck
The Medium Core will summon 25 turrets that spin around the area, shooting at rapid speeds. each bullet does 16 damage. This attack lasts around 30 seconds, and you can't attack the boss during this attack.
Attack #2: Killbrick Odyseey
The Medium Core grabs some killbrick spinners from the kit and shoves it in the battle arena. The spinners move pretty fast, and deals 10 damage. This attack last a full minute, and this attack can STACK with other attacks.
Attack #3: Giant Bootleg Beam
The Medium Core starts to power up a huge ass laser beam, which takes around 5 seconds. Once it shoots, the beam fires and slowly follows you, it's still easily out-runnable though. The beam itself lasts for 10 seconds, and even grazing the beam will have a FAT 75 health taken away from you.
Attack #4: Bootleg Meteor Shower
The Medium Core summons a shower of yellow meteors that fall down onto the floor of the battle. The meteors do 34 damage, lasts for 45 seconds, and can STACK with other attacks.
==The end==
After you defeat The Medium Core, you are rewarded with the bootleg trail mix of hecc, which upon using, heals you 15 hp. Great job on defeating this boss, give yourself a pat on the back if you will, because that's a pretty big achievement.
==Trivia==
*This difficulty used to be a deleted Class 1 difficulty, eventually, it accidentally got revived by user321865 a year and 4 months later.
*This is a part of the "Too Chain", a series of difficulties that are just buffs of the normal JToH difficulties, with the exception of TooEasy.
*The normal icon for the difficulty was made by TheGalagola, please check them out, they're cool.
==Continuing on from this Point==
Congratulations on beating TooMedium! Beating something of this difficulty isn't exactly impressive, but it's still an accomplishment nonetheless. Either way you should continue on into Challenging, it should give you a pretty decent CHALLENGE. Heh, get it? Anyway, goodbye, and good luck on the rest of the difficulty chart.