Sorlain Amaran

For a people characterized by their grace and nobility, Sorlain is one of the few that lacks either, both in the literal and figurative senses. Born in the village of Suncrown a century before the Scourge Invasion, the things he is most often identified with now, questionable leadership and military prowess have only been practiced, though zealously, over a decade and a half.
A Blood Knight of the old guard through and through, Sorlain is both proud of the Order's origins and in denial over the changes that have transpired in Quel'thalas in the years following the reignition of the Sunwell. As of late he has taken the position of Archon in the Convocation of Elrendar, doing the best he can to stir the organization in the direction that he views the Sin'dorei as a whole should follow. __TOC__
Appearance
Sorlain's movements are not measured and precise like those of his kin, instead the way he walks resembles that of an orc, perhaps due to the inherent lack of grace in plate armor. Sorlain is rarely seen without his armor and weapon at least close-by, the knight's eyes constantly glancing to his sides when unarmed. His voice is clear, and while capable of being persuasive, is usually limited to either an annoyed monotone or incoherent yelling.
Amaran's face is pale, his eyes a darker shade of green than most of his kind, as an after-effect of his use of fel crystals. His skin shows little care, marred by dozens of shallow scars, upon close inspection, one would see that his left ear has been cut down to size, leaving only an unrecognizable stump in it's place. His physiognomy is gaunt, leaving the Knight's visage, which would otherwise be typically handsome for an elf, lacking much drive or emotion, save for his intent gaze.
While his figure isn't overly muscular, his mastery of the Light allows him to wield his usual heavy steel. As of a recent skirmish in the Southern Barrens, both of his legs were broken by dwarven Gryphon Riders. Though they've been healed for the most part due to the assistance of the Forsaken, he now often walks with a slight limp when he is sure he doesn't have appearances to keep up.
This limp has further been intensified by the round Montague Rude put in his thigh upon the Spine's defection. During his captivity with the Forsaken traitors, his right arm was left scarred as well, now usually lying limply by his side unless in combat, even after the long period of healing has left it capable of use again.
History
==Early Life==
Sorlain was born in Suncrown, his father being an alchemist and his mother a soldier. His youth was common fare, and though he took to the commoner's life, knowing the names of all the herbs his father worked with, he never really showed much passion for it. While not distant from the other villagers, he was only truly enthusiastic when he practiced with the sword with his mother. Still, he lacked the dexterity or patience to be a good archer, and was denied entry into the Farstriders twice, a memory that clung to him for some time
When the Second War began and the elves were thrust into war, Sorlain was not part of the conscripted soldiers, but merely part of the local militia, anxious to defend his home, but too fearful to go on the front lines. His father lost his life in the field, slain by an orc's axe, leaving Sorlain and his recently born brother distraught. In the time between the Second and Third wars, the young elf neglected combat in favour of caring for his brother, as well as serving as the village's alc hemist where simpler concoctions were concerned.
He rarely made forays outside of Suncrown, save for a few visits to the outlying villages or the Anchorage for badly-needed supplies, and as such never had much of a grasp on the lives of the nobility, or even on the basics of the capital city. His fleeting grasp of the arcane made the Magisters of the city seem unto gods to the young elf, and the few times he prayed, he prayed for the Light to grant him a way to one day match them.
==The Third War==
On the eve of the Third War, Sorlain was drafted into military service for the first time in his life, news already reaching him of the elven forces suffering defeats along the border, they needed every man they could get, and for once, the elf joined his mother under the swordsmen of Quel'thalas. His regiment did not last long, and the ever growing numbers of the Scourge, coupled with the loss of morale following the sight of seeing entire battalions rise from the dead to serve their foes, left the Thalassian defenses crippled.
Along the banks of the river Elrendar, his regiment fought their last battle to hold back the tide of the undead, to little avail. Much like their peers, they were overwhelmed, and as his compatriots and kin lay dying, Sorlain deserted, fleeing to Suncrown. A vain gesture, as he discovered his village destroyed by the Scourge, serving as a rallying point for the dead as they prepared their advance upon the rest of the elven kingdom.
His prayers unheard and his family put to the sword by the enemy, Sorlain's faith in the Light waned. Traveling along the crags and trees, the elf scavenged what he could and eventually reached Silvermoon after it's fall, the pain of withdrawal from the arcane already taking effect. It was there that he joined Kael'thas' men, in search for both a purpose for it all and relief from this new found torture.
==Aftermath==
Among others, Sorlain remained in Quel'thalas to rebuild, following the Prince's orders. He interpreted this to mean that he was too weak to come to the promised land and began training zealously. Soon enough, he caught the eye of the newly emerged Blood Knight Order, being one of the few new recruits that wasn't part of a noble house. He readily adopted the use of Fel to quell his addiction, being one of the more fervent in his belief that this was the future of the Sin'dorei.
Soon after Sorlain joined the Order, Quel'thalas entered diplomatic talks with the Horde. To ensure some form of tenuous peace, he, along with several other aspiring initiates and adepts, were sent to Kalimdor to aid in securing the orc's native lands.
There he joined Skrag Grimscull's regiment, the Stone Guard, which he worked with for some time, and it is there that his ability to speak Orcish and general tolerance for the other races of the Horde stems from. Upon completing his duties across the sea and finishing the second of his trials, he was made an Adept and was sent to Outland to assist the Sin'dorei in their supposed promised land.
==The Burning Crusade==
While Sorlain served for some time in Falcon Watch, he quickly grew discontent with their banner and strived to join the Prince's chosen, his dream ever since he was first left in Quel'thalas. He found a place in the Firewing, eager for new recruits after several disastrous skirmishes in Terokkar.
Eventually his skills got the attention of the Sunfury who enrolled him into their ranks. While he was among the more benign of their numbers, he too hated the Naaru, and the Scryers more so than any other servants of theirs, because of their perceived weakness and treason.
It took some time before the depths of the Prince's ties to the Legion were revealed to Sorlain, who, during a failed negotiation with the Consortium, deserted and fled for Shattrath, and afterwards Silvermoon.
Rather than be accepted with flying colours as he expected, the Magisterium subjected the burgeoning Knight to mental probing and prolonged periods of time without mana, to test his loyalty. Incapable of assuming a position of power with such a history, Sorlain returned to Shattrath and called upon favours of his among the Sunfury.
During his stay there, he was present when Lady Liadrin pledged the Blood Knights to serve A'dal, which shook Amaran's perceptions, believing that two of the people he'd idolized and strove to emulate, Prince Kael'thas and the Blood Knights' Matriarch, had betrayed their people for empty promises. This, along with his interrogation at the hands of the Spire, are what formed his demeanour from then on out.
To secure his position, Amaran uncovered one of the Master Knights of the Order as a traitor aligned with the Sunfury, partly due to his contacts within that group himself, which won him his position of Master without ever spilling the blood of Kael'thas' men at the Sunwell, to which he felt some tenuous kinship.
==The Scourge War==
His newly confirmed position assured and the Sunwell restored, Sorlain abandoned his home once more, heading for Northrend to take vengeance on the Scourge. He received some reknown from the Warsong Offensive for both his tactics and the ruthlessness with which he pursued the destruction of the Scourge. He rose somewhat high among their ranks, though his progress was hampered both by his use of fel and his preferred service among the Forsaken.
He was not present when the events at the Wrathgate transpired, though it sowed the seeds of a fascination for weapons capable of ending conflict singlehandedly. Even afterwards, Sorlain held onto his respect for the Forsaken, who he saw, along with the Sin'dorei as the epitomes of what even a ruined people could accomplish.
He refused numerous attempts to be recruited into the Argent Crusade, and when he did give in and join them for a bid to strike at the Lich King himself, he was dishonourably discharged from their service for his methods and his disdain for the way in which the Crusaders deified the Light, which even after the Sunwell's return he saw as little more than a force to be bent to his will.
He likewise avoided the Tournament that Fordring arranged, seeing it as a mockery of the war that the Sin'dorei fought for vengeance alone. He took part in the increasingly agressive maneuvers the Horde took against the Alliance, taking it as an opportunity for revenge at the other races he perceived wronged the blood elves - Humans, Kaldorei and Draenei.
Sorlain returned to Quel'thalas at the end of the war without even stepping a foot near Icecrown Citadel, reinvigorated by his victories and cheering when Garrosh Hellscream, a man he perceived had the power to deal with the Alliance properly, took the position of Warchief.
==The Shattering==
Upon his return to Quel'thalas, the Knight took an interest for the politics of Silvermoon City, in which he had already maintained his position. He steadily grew more influential, appealing to the Magisters and officials who agreed with his stance on the failings of the regime's increasing faith in the Light. This ensure him power that he would use well, though his low birth prevented him from rising any higher officially.
Eventually, the Knight was called upon to assist the Horde in Vashj'ir. While surviving the initial attack on the ships, he disliked fighting the Naga and Twilight's Hammer, a dislike that quickly turned to fear during his very few encounters with Faceless Ones. He barely understood the Old Gods' minions, and requested he be moved to more conventional fronts, where he could fight the Alliance, a foe he thought he was more accustomed to killing.
It was there that he joined the Convocation of Elrendar, his first outing being in the Thunderaxe War, headed by Chieftain Gremkarc of Dagger and Totem, and where he made his first forays into the controversial creation of arcane bombs. He assisted the Convocation in Feralas as well, where along with Oshu Kazil dealt with a minor Kaldorei incursion, and acquired several relics of interest.
==The Convocation of Elrendar==
When the Convocation turned to Outland, he accompanied as well, where they first met with the Eredar Meeryn, the demon striking a rivalry of sorts with the Archons of the time. While the Convocation's old leadership steadily diminished, it left Amaran in a tenuous position as the leader of the entirety of the organization.
While managing the military affairs well enough, dealing with the Convocation's debt personified by the swindling former Archon Halstead, as well as settling with the aforementioned Eredar, he was ill-prepared for other aspects of leadership. As a man used to caring solely for his own benefit, he dealt poorly at first, to which end he appointed Elient Darkstrike, Varenus Sin'velas and Relcha Kim'belore as his Scions.
When Amaran was stranded in Alliance territory for a period of a few months, these Scions took responsibility over his position as Archon, and when he returned, somewhat humbled, Amaran accepted his position as their equal, rather than superior. From then on, they engaged in several campaigns, the most noteworthy of which was providing assistance in the Southern Barrens Conflict along with the Spine and the Thousand Eyes, where along with a loyal platoon, he and the Convocation assured temporary Horde superiority over the area.
==The Spine Insurrection==
When the Spine went rogue, the Archon was the one who confronted Nathan Black at Thandol Span. It was soon afterwards that he fell prey to a trap which left him in the custody of the Forsaken insurgents. While suffering at the hands of his captors, leaving him half an ear short and heavily scarred, without many of his prized possessions, Amaran retained some respect for them.
On the eve of the Spine's fall, Sorlain himself, weakened from torture, but clad in steel regardless, slew Chloe Nightdragon, taking Black's stilleto and the forsaken priestess' pistol as mementos. Soon afterwards he confronted Donovan LaFleur in Gilneas, the man's last words advice for Amaran to heed. Instead, he took them as a mockery of what he believed himself to stand for, dismissing LaFleur's death as empty posturing, though the circumstances haunt him to this day.
==On the Eve of the Fourth War==
As the Spine Insurrection drew to a close, with the Convocation and Eyes as the tentative victors, Sorlain took the moment to reinforce his position. Making brief visits to Quel'thalas to keep himself informed, the Convocation received the duty, along with several others to assist the Horde in taking Dustwallow by removing the Alliance aerial defense that could interfere in the deployment of the thalassian Mana Bomb.
He and his Knights, along with the Convocation, Kren Demonbane and Galliard Crokford took over the towers of Dustwallow and cleared the way, upon which the bomb was dropped on Theramore, annihilating the entire city. Celebrating this new success and claiming the glory that his honorable compatriots rejected upon realizing what they had done, Sorlain was promoted to the rank of Centurion, holding some power within the Horde army.
Soon enough, word reached the Warchief's ears of the new mist-shrouded land across the sea, and Sorlain took the chance to facilitate his power even further, conspiring with Lareen Dawnlake and taking advantage of his colleague Rael Lightdawn 's apparent demise to take the helm of the Convocation, and create the Crimson Hand, a glorified personal army. Soon enough, the Convocation departed to the shores of this new land, certain in the radiant possibilities of what was to come.
==Pandaria==
The Convocation made landfall in Sri-La, a small pandaren fishing Village just off the coast, followed closely by the Hand. Their initial contribution was negligible, and Sorlain quickly grew to dislike the pandaren, which he refused to call anything but "the natives", seeing their passivity and lack of a standing army as a sign for them being unfit to rule. Even then, the Centurion was quickly overwhelmed by another fixture of the land - the Sha.
Following the Horde's 
defeat at Serpent's Heart, left without his influence, without much in the way of loyal followers or even his own bed, the Archon's will was nearly broken. This came to a forefront twice, first in a sparring match between himself and a monk, where the other combatant's fighting style proved too much for the Knight, though the effects were quickly identified and held at bay.
The second occasion was two months afterwards, after an unsuccesful trek through Kun-Lai, the Convocation's sole victory being in pillaging a Mogu tomb of its belongings, the group caught the eye of the Zandalari, and were pulled into combat in the Zouchin Province.
His Crimson Hand decimated and the native defenders slain, with the trolls advancing on their positions, Amaran's mind was clouded by rage and despair. Slaying his foes without much effort, but seeing his body tearing itself apart from the use of the Sha, Sorlain was only saved by the timely arrival of Lareen Dawnlake, arriving with reinforcements, and Thelnarion Shari'fal, who had trained for some time to combat the Sha.
With the elves as the tenuous victors, Sorlain made his way back to familiar territory. The bastion of the Horde's conquest of these plentiful lands, Domination Point.
Noteworthy Companions and Possessions
==Weaponry==
Felsteel Greatsword:
Recovered
The weapon Sorlain is most often seen in combat with is an ornate felsteel sword, encrusted with a multitude of glowing fel crystals. Similar in many ways to the blades wielded by the Shadowsword felbloods, it makes up for the it's lack of any real edge through several enchantments. The most potent of which allows the blade to steadily degrade and subsequently ignite anything it cuts, the effect augmented by the magical gems already within it.
Felsteel Plate Armor:
Recovered
His armor is made of the same material as his blade, and carries many of the same properties. A veteran of the battles on the Isle of Quel'danas would recognize it as being very similar to that worn by Kael'thas' lieteunants at the Sunwell. It has clearly seen combat often, and many of the holes and gaps in the armor have been filled with Titansteel to provide better protection from conventional weapons. Just like his sword, fel crystals line the armor, providing the Knight with both sustenance, should he be far from the Sunwell, and an edge in combat should he require the momentary boost in power.
Arcane Bombs:
Sorlain's fascination with elven engineering, which he believes is superior to the crude and often easily malfunctioning creations of the goblins and gnomes, is while strong, not exceptionally well developed, as he lacks the tools, time and abilities to dabble in the field himself. Still, he has enough surface knowledge of the subject to periodically requisition arcane bombs, based on Sunfury schematics for use in combat. These bombs detonate when striking a target, draining it of it's mana and then having it combust around them, the bane of any spellcaster, with the added effect of temporarily diminishing the strength of those who prefer simpler tactics. Usually he carries two or more bombs on his person or by his charger at all times, just in case.
Black Family Stiletto:
The greatest heirloom of the Black family, this ceremonial stiletto has seen many decades of use, eventually passing down to Nathan Black, whom Sorlain took it from following the Spine's ultimate demise. It is a simple, though very well-crafted blade, the only decoration being the almost unnoticeable sigil of the Black family, two snakes twined around a vial.
Chloe's Flintlock Pistol:
Recovered from Black and Nightdragon's funeral pyres, this charred, though still functional gun is the second of Sorlain's prized 'relics' of the Spine Insurrection, and continued practice with it is the sole reason his aim has improved enough to make it usable. He usually keeps it holstered around his hip, used only in dire situations, as it only carries one round, and reloading is a time-consuming process.
==Mounts==
Thalassian Charger:
Undead
As a high-ranking Blood Knight, Sorlain has his own charger. Unlike many of it's peers, his is a calm and obedient creature, partly due to the Knight's preference to unmounted combat over fighting on a steed and partly due to the Light, which has rid the creature of its aggression. There are three or four bags adorning the charger's sides at all times, carrying whatever Sorlain may find necessary during his current operation.
During a skirmish in the Barrens, Sorlain's charger was struck down by Alliance spearmen. The Knight handed his steed's remains to the Spine, believing them to be capable of making better use of it than he.
When the time came for the Convocation, the Spine and the Thousand Eyes to march on the Southern Barrens, the Forsaken delivered him his charger, still clad in the same thalassian steel it wore in life.
While as vulnerable to the Light as every other undead horse, its primal fear towards divine magic has diminished somewhat, allowing the Knight to cast spells while on it without sending it into a mad rage.
Sunreaver Dragonhawk:
Alive
While not participating in the Argent Tournament, Sorlain ignored his personal feelings on the Sunreavers for some time, carrying out a multitude of tasks for them in the frozen North. Eventually, after gaining their favour and paying a rather large sum of gold, he obtained his very own Dragonhawk. Besides it's bridle, the Dragonhawk is equipped with light leather armor to ward it from attack from the ground, and a set of gems, that contrary to popular belief are purely ornamental. After a skirmish over the skies of the Twilight Highlands, it's missing a small part of it's tail, though it's healed well.
==Companions==
Mana Wyrmling:
Deceased
Having long since been interested in the mana wyrms that appeared after Quel'thalas' fall, Sorlain jumped at the opportunity to acquire a relatively tame one during a visit to Netherstorm to bargain with the Consortium. The wyrmling followed him for some time, serving as an easy source of mana should the Knight require it, until Sorlain was forced to drain it entirely after suffering heavy injuries in one of the Convocation's operations.
Talanore's Boon:
In perfect condition
When on the battlefield, Sorlain is usually followed by a floating lantern. Rather than the more conventional enchanted flame or artificial light, a large fel crystal rests within it. A relic of Sorlain's time with the Sunfury, it's powers and purpose are unknown to the Knight, besides it's ability to amplify the spells of the one it follows should he or she wish it.
Skills and Abilities
==In Combat==
===Strengths===
Even after incurring a multitude of scars on his person, and having no more than two decades worth of training, Sorlain remains a fearsome opponent on the field of battle, drawing on the Light to reinforce his already potent steel and protect him from harm. Save for his usual style of combat, that being an agressive stance and broad swings favoring his range, his abilities include:
*Judgement - Sorlain is quite fond of using the Light to shape jagged weaponry and direct it towards his foes, drawing might from the various crystals that adorn his armor at all times. These attacks form the backbone of his ranged offensive, and he prefers such familiar forms to the simple blasts used by other Knights.
*Seal of Blood - A technique no longer favored by the Order, Sorlain initially used it during his time as an Adept to match the gap between himself and the more experienced Knights. Drawing from an open wound and the blood within, he focuses it into the Light, increasing the strength and speed of his spells and attacks, at the cost of further injuries after prolonged use.
*Divine Storm - The Knight's preferred form of close-range offensive when surrounded by foes, Sorlain can use his connection to the Sunwell to conjure a multitude of blades of Light, mimicking his own to strike at those around him. While lacking the same strength as a regular swing, they are still devastating when one is taken off-guard.
*Divine Protection - While not to the extent as those who've practiced in the art of shielding their allies over slaying their foes, Sorlain is still capable of forming a defensive barrier around himself, which while absorb a limited number of attacks before fading away.
*Blessing of Might - The bread and butter of the Knight's combat skills, Sorlain uses the Light to strengthen himself, sometimes in brief bursts to make his attacks much quicker and more powerful, but most often used as a minor boon at all times, to permit him to carry his weapon and armor without quickly falling to exertion.
Along with the aforementioned abilities, Amaran relies primarily on his heavy plate to shield him from most quick attacks carried out with lesser steel, and while he is not as experienced as many other combatants, he still has great knowledge of common techniques and offensives, as well as the specialized magic and abilities wielded by his foes.
===Weaknesses===
Besides his injuries acting up or making brash mistakes, Sorlain's behaviour in combat comes with several weaknesses, which would leave the Knight relatively easy prey to those who are able to exploit them efficiently.
*Silencing - As someone who relies far more on spells than most of his fellow Knights, having that ability taken away from him will leave him at a great disadvantage. No longer able to wield his weapon properly and soon tiring under the weight of his own armor, the only danger to one who can consistently block his ability to us magic would be a lucky swing while Amaran's still in range.
*Range - While capable of feats of ranged magic himself, these pale in comparison to that of more experiend and better armed opponents. A sharpshooter or marksman would have little trouble riddling him with rounds or arrows before he can even reach them, and while the Light can hold such an offensive at bay for some time, without range support of his own, even if he could survive the hail of projectiles and reach his foe, he would be at a great disadvantage.
*Stamina - Sorlain, like all soldiers, is limited in how far he can go without tiring, but he carries with him the weakness of all elves, the need for magic, which he uses to sustain himself in battle and fight longer. Should those be taken from him, or should he face a foe that is consistently faster than him, Amaran would sooner fall before he could strike the deathblow.
==Outside of Combat==
While at his most useful in combat, Sorlain is not without skill outside of it. The most obvious would be his use of the Light to heal, which, unsurprisingly, is lacking. Having the mindset of someone used to killing to accomplish his goals, Amaran finds it difficult to control the current of magic as it mends wounds, and more than once has left his would-be patient in worse shape than before. Still, he can use the Light productively in other ways to assist others.
One of these uses is to soothe the mind, which he has mastered over the years and uses without shame. Much like how the Mind Priests and Inquisitors are capable of molding a mind to suit their whims, Sorlain is able to stifle agression and negative emotions, as well as dull the perception of pain. He uses this both to lull an ally into a trance to make him easier to heal, and to take a beaten out for some time, to render it easier to deal the coup d'etat.
Other than this, he holds some skill with herbs, and can differentiate between various concoctions, a product of his humble upbringing. He rarely shows this skill, but he is familiar with basic alchemy, and sometimes takes pleasure in correcting those he believes are making simple errors. Similarly, he knows quite a bit about arcane engineering, at least in theory, he has never practiced it himself, merely watched the Sunfury's artificiers work on some project or other in awe, he has since then practiced with schematics and sought out old items and the like, and his various allies and contacts thus supply him with arcane bombs of Sunfury origin.
These contacts are Sorlain's final and greatest strength. He likes to keep himself well informed through several informants, a valuable asset in Quel'thalas, and makes time to read and examine both historical books, reports of combat, and even the comings and goings of the Magisters and nobility. This is something he prides himself in, and an asset that he takes every chance to brag about his knowledge, sometimes to his own detriment.
Personality and Traits
::::::: "You would make a good Forsaken, Amaran." - Galliard Mortime Crokford
Sorlain is a man very much shaped by his environment. When he came to Quel'thalas, he was little more than a villager with a sharp knife and a desire for vengeance. Over the years, his quest for power, respect and revenge on those he believed betrayed him and his people have turned him into the cold, calculating man he is known as today.
He cares little for most, even those under his direct command, seeing most of them as disposable, and his generally ruthless disposition has gained him a long list of foes. His power is maintained through his rigid allegiance to the changes in Sin'dorei society following the Fall. Whereas a few Magisters and many Knights have regained their piety in the Light, Sorlain spits on it still, and this demeanour has fetched him many allies higher up in the echelons.
For all of his planning and information however, Sorlain is still inexperienced, prone to brash decision and outbursts, and when his orders are not carried out he is quick to take drastic measures. This, and the openness with which he embraces fel magic, have stopped him from advancing any further in the social hierarchy openly.
He reserves his kindness for a scarce few, specifically old colleagues. One of his few virtues remains his respect of the other races of the Horde. He cares little for their past failures and sees value in each of them, as well as having an active interest in their different cultures.
Likes:
*Power - The concept of power played a great part in what has molded Sorlain to be the man he is today. As such he is eager to indulge in grand displays, be it extravagant new acquisitions or merely ordering around those he sees as beneath him. He constantly seeks to acquire greater infuence in the Sin'dorei and the Horde, changing his own demeanour before them as he sees fit.
*Dalaran Red - While quick to rant against the myriad of failings he sees within the humans' combat skills, politics, and their penchant for looking down on the Sin'dorei, Sorlain does prize one creation of the mages of Dalaran, their wine. Preferring it to his homeland's brews, he takes every opportunity to obtain a fine vintage, and speaks highly of it whenever the subject of alcohol is raised.
*Fel Magic - Amaran was amongst the first to accept the use of fel magic as an answer to his people's addiction, and still partakes in it to this day, his use of the Light staving away some of its unfortunate effects. He has tried numerous times to learn at least a few things about how he too could employ similar magic to the orcish warlocks, but has found little success, partly due to the lack of willing teachers and partly due to his fear of reprisal should he be discovered.
*Explosives and Firearms - Ever since he first had contact with goblins, Sorlain has wanted to acquire some of their wondrous weaponry for himself. Though he holds little love for their people, seeing them as greedy pests at best, their guns and bombs are something he still has an interest in. He has attempted to obtain a pistol on numerous occasions, most of which ended in shards of metal exploding in his face or a tragic misfire.
Dislikes:
*Worshippers of the Light - Sorlain has a deep rooted hatred of all those who pray to the Light, seeing it as absurd and a sign of weakness for one to bow to a force that he, as a Knight, believes he has subjugated numerous times. He heaps scorn on the faithful, takes a particular pleasure in killing pious paladins and priests of the Alliance, and has a great dislike of those of the Blood Knight Order who had a change of heart following the Sunwell's reignition.
*Robes - A commoner at birth, even after years spent in Silvermoon City and amongst the upper class, Sorlain avoids wearing robes at all times. He sees them as an uncomfortable and cumbersome, offering little protection and getting in the way whenever one has to make an escape. While he rarely speaks of this to anyone, whenever he is forced to appear casual he usually prefers more practical shirts and pants, which he makes sure to embroider beautifully enough to seem a match for the fine weave with which others tailor their robes.
*The Alliance - Something of an obvious fixture in his behaviour, Sorlain despises both the Alliance and all races allied with them, in particular his old kin, the Quel'dorei. He hates the Humans for the deeds of Garithos, the Kaldorei for exiling their people so long ago, and the Draenei because of their skirmishes while he was of the Sunfury. In this, he would sooner die than accept peace of any sort with them.
Trivia
*There is a swedish band called Amaran, which I didn't even know of when I named the character.
*Sorlain doesn't know that M'uru willingly gave the Order their power, or rather is in denial about it.
*Sorlain likes using overly complicated words to conceal his heritage, or just to brag.
*He usually has a helmet on which has led to a number of jokes about how mythic his face is.s
Category:Characters
Category:Blood Elf
Category:Blood Knight
Category:Paladin
Category:Horde
Category:Male