Purplin

Purplins are hostile mobs by User:Baryonyx138. They spawn commonly in Purpurian Wasteland and variants.
==Spawning==
Purplins spawn commonly in groups of 3 within Purpurian Wasteland and Mounts. In Purpurian Barrens, they only spawn individually.
Naturally-spawned Purplins has no natural equipment.
===Purpurian Dungeons===
Purplins spawn within Purpurian Dungeons on generation. These Purplins spawn with either a Purpurite Sword or a Bow. Leader Purplins always spawn with an Enderite Sword and full Enderite Armor.
Purplins that spawn within Purpurian Dungeons never despawn, unless the difficulty is set to peaceful.
==Drops==
Purplins have an 8.5% chance of dropping their natural equipment and drop it with random durability. Each level of Looting increases this chance by 1%. This does not apply to leader purplins however.
Purplins drop 5 experience and an extra 1–3 experience per equipment if killed by a player or tamed wolf.
==Behavior==
As with other hostile mobs, Purplins attack players within 32 blocks radius. They also attack any mob who accidentaly hits them, except for Shulkers and Endephants.
As Purplins are included as End Mobs, they are immune to Purpur damage, End Crystal explosion, and Ender Dragon attacks and knockbacks, and also become neutral to players wearing any piece of Enderite Armor. They will become hostile again however if the player opens nearby blocks in guarded_by_purpurans tag or the player hits one of them and other Chorusotheriums and Shulkers.
Iron Golems attack Purplins; They do not attack an Iron Golem until it attacks first.
Purplins can detect the breaking and opening of blocks within a range of 16 blocks in a straight line from the player (this can be altered with the invisibility effect). The block interacted with does not require a line of sight to anger the purplins.
Purplins are capable of using bows. When within 30 blocks of a target, with a clear line of sight, they start shooting with arrows, one arrow every 2 seconds or 1 on hard difficulty. Strafing in circular patterns to dodge attacks, they retreat to a safe range if the player comes within 4 blocks. Purplins with swords and other equipable items rush at the player.
Purplins attempt to kill endermites, which occasionally spawn from the use of ender pearls. They can spot endermites from a distance of 32 blocks, the same distance as a provocative player.
===Teleportation===
When teleporting, for each attempt a random destination is chosen within 16 blocks along each axis (i.e. a 32×32x32 cuboid centered on the current position). It then seeks downward (regardless of distance, from the chosen destination until the block below is made of a movement-blocking material. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination. Thus purplins need at least 2 non-solid blocks above the destination to successfully teleport. Purplins never teleport into waterlogged and lavalogged blocks. Exceptions are carpet that is not above a block made of a movement-blocking material, lily pads and snow layers stacked 10 deep or more, as their materials are not flagged as blocking movement even though the blocks themselves do so.
Purplins always attempt to teleport upon taking damage from damage, such as fire and lava. They also always attempt to teleport while submerged in water, even though they are immune from it. If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit purplins with a projectile, though arrows may bounce off dealing no damage on occasion. When teleporting due to damage and water, a purplin can make up to 64 attempts to teleport. 
A purplin cannot teleport while it is in a minecart or boat.
They play a sound exclusively at the teleportation destination.
===Leaders===
Leader Purplins can be distinguished from other purplins from their Enderite Sword and armor. Leader Purplins have an unique ability to summon Purplin reinforcements when hurt. Leader Purplins also won't drop any of their equipment upon death.
The reinforcements can be negated by killing the purplin in as few hits as possible, by using environmental damage such as cactus or lava, or by avoiding them completely. Additionally, reinforcements do not spawn at all if /gamerule doMobSpawning is set to false.
Category:The End Mobs
Category:Mobs
Category:Hostile Mobs
Category:Entities
Category:Ender