Ranged weapons

Ranged weapons are weapons which are used in ranged combat. The defining trait of ranged weapons is generally their requirement of ammunition in order for the weapon to operate.
Ranged weapons are roughly categorized into bows, repeaters, guns, and launchers. Note that Terraria classifies consumable weapons as ranged weapons as well, and boomerangs as melee weapons.
Due to the usage of ammo alongside the weapon, the total damage and knockback values in effect during use are actually the sum of the weapon's stats combined with those of the ammo type used. A ranged weapon with a knockback value of zero, for example, will still usually apply some knockback, since nearly all ammunition types have their own knockback values.
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The following lists present all ranged weapons along with their damage and how to acquire them. The intention of this is to convey an idea of their strength and the approximate time during gameplay at which they can be obtained. For a sortable list that displays all statistics of all ranged weapons, see List of ranged weapons.
== Pre-Hardmode ==
=== Bows ===
Item	Item	Item	Damage	Source	Notes
=== Guns ===
Item	Item	Item	Damage	Source	Notes
=== Consumables ===
These ranged weapons are unique in that they disappear upon use, and their ammunition count is determined by the quantity on hand.
Item	Item	Item	Damage	Source	Notes
=== Others ===
Item	Item	Item	Damage	Source	Notes
== Hardmode ==
=== Bows ===
Item	Item	Item	Damage	Source	Notes
=== Repeaters ===
Item	Item	Item	Damage	Source	Notes
=== Guns ===
Item	Item	Item	Damage	Source	Notes
=== Launchers ===
Item	Item	Item	Damage	Source	Notes
=== Others ===
Item	Item	Item	Damage	Source	Notes
== Boost gear ==
The following items will boost the stats of Ranged weapons.
=== Armor sets ===
Appearance	Set	Source	Head	Chest	Legs	Sum	Ranged Bonuses
 	 	
* +9% critical strike chance
* +8% critical strike chance, +5% damage
* Set Bonus:	 	 	 	 	
 	 	
* +15% ranged damage
* Set Bonus:	 	 	 	 	
 	 	
* +10% movement speed
* +13% / +10% ranged damage
* +15% / +9% ranged critical strike chance
* Set Bonus:	 	 	 	 	
 	 	
* +14% ranged damage
* +12% ranged critical strike chance
* Set Bonus:	 	 	 	 	
 	 	
* +19% / +17% ranged damage
* +17% / +10% ranged critical strike chance
* Set Bonus:	 	 	 	 	
 	 	
* +21% ranged critical strike chance
* +19% movement speed
* Set Bonus:	 	 	 	 	
 	 	
* +5% movement speed
* +22% / +20% ranged damage
* +17% / +12% ranged critical strike chance
* Set Bonus:	 	 	 	 	
 	 	
* +6% movement speed
* +23% ranged damage
* +13% ranged critical strike chance
* Set Bonus:	 	 	 	 	
 	
* Sold by the Tavernkeep for (set)	 	
* +1 sentry capacity
* +30% minion damage
* +20% ranged damage
* +10% ranged critical strike chance
* +20% movement speed
* 10% chance to not consume ammo
* Set Bonus:	 	 	 	
 	 	
* +8% movement speed
* +22% ranged damage
* +15% ranged critical strike chance
* Set Bonus: 25% chance to not consume ammo	 	 	 	 	
 	 	
* +16% melee and ranged damage
* +11% melee and ranged critical strike chance
* +8% movement speed
* +7% melee speed
* Set Bonus:	 	 	 	 	
 	 	
* +21% ranged damage
* +20% critical strike chance
* +5% movement speed
* 20% chance to not consume ammo
* Set Bonus:	 	 	 	 	
 	 	
* +13% ranged damage
* +25% ranged critical strike chance
* +12% movement speed
* 20% chance to not consume ammo
* Shroomite Headgear: ×1.15 arrow damage
* Shroomite Mask: ×1.15 bullet damage
* Shroomite Helmet: ×1.15 rocket damage
* Set Bonus:	 	 	 	 	
 	
* Sold by the Tavernkeep for (set)	 	
* +2 sentry capacity
* +60% minion damage
* +25% ranged damage
* +20% / +10% ranged critical strike chance
* +20% movement speed
* 20% chance to not consume ammo
* Set Bonus:	 	 	 	
 	 	14 	18 	13 	45 	
* +30% ranged damage
* 20% chance to not consume ammo
* +10% movement speed
* +20% ranged critical strike chance
* Set Bonus: 28% chance to not consume ammo (48% total)	
 	 	
* +36% ranged damage
* +27% ranged critical strike chance
* +10% movement speed
* 25% chance to not consume ammo
* Set Bonus:	 	 	 	 	
=== Accessories ===
Item	Item	Ranged Boost(s)
 	
* +15% ranged damage	
 	
* +12% damage	
 	
* +10% damage
* +8% critical strike chance	
 	
* When using a gun, creates a Binoculars effect	
 	
* When using a gun, creates a Binoculars effect
* +10% ranged damage
* +10% ranged critical strike chance
* -400 aggro	
 	
* When using a gun, creates a Binoculars effect
* +10% ranged damage
* +10% ranged critical strike chance	
 	
* Increased arrow velocity
* +10% arrow damage
* +20% chance to not consume arrows	
 	
* Increased arrow velocity
* +10% arrow damage
* +20% chance to not consume arrows
* Lights Wooden Arrows ablaze	
 	
* Increased arrow velocity
* +10% arrow damage
* +20% chance to not consume arrows
* -400 aggro	
 	
* +10% damage
* +2% critical strike chance	
 	
* +10% damage
* +2% critical strike chance	
 	
* +5% damage
* +5% critical strike chance	
=== Buffs ===
Buff	Buff	Ranged Boost(s)
 	
* +5% damage
* +2% critical strike chance	
 	
* +7.5% damage
* +3% critical strike chance	
 	
* +10% damage
* +4% critical strike chance	
 	
* +10% damage	
 	
* +15% damage while below 50% health, underwater, or 6 seconds thereafter	
 	
* +20% damage	
 	
* up to +45% damage for 8 seconds	
 	
* 20% chance to not consume ammo	
 	
* 20% chance to not consume ammo	
 	
* +10% arrow damage and +20% arrow velocity