Final Fantasy XIV quests/Gridania 1-15

The following is a list of level 1 to 15 Main Scenario quests from Final Fantasy XIV: A Realm Reborn. These quests are exclusive to characters who start out in Gridania by choosing either Lancer, Archer, or Conjurer as their starting class.
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Main Scenario Quests
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
Close to Home - To the Bannock - Passing Muster - Chasing Shadows - An Eft for Effort - Eggs over Queasy - Surveying the Damage - Butcher of Greentear - A Soldier's Breakfast - Spirithold Broken - On to Bentbranch - Feeding Time - You Shall Not Trespass - Don't Look Down - In the Grim Darkness of the Forest - Threat Level Elevated - Migrant Marauders - Skeletons in My Deepcroft - A Hearer Is Often Late - Lights Out - Salvaging the Scene - Ruffled Feathers - Leia's Legacy - Dread Is in the Air - To Guard a Guardian - Festive Endeavors - Renewing the Covenant - The Gridanian Envoy - Call of the Sea
==Close to Home==
Miounne, proprietress of the Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
===Objectives===
*Attune yourself to the aetheryte found inside the city.
*Visit the [Conjurers'/Lancers'/Archers'] Guild.
*Listen to Parsemontret's explanation of the markets.
===Journal===
*Miounne has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help.
*You have completed all three tasks. Report back to Miounne at the Carline Canopy.
*Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows.
==To the Bannock==
Miounne wishes to send an adventurer to the instructor at the Bannock.
===Objectives===
*Speak with Galfrid at the Bannock.
===Journal===
*The instructor at the Bannock is in need of a helping hand. Leave the city through the Blue Badger Gate, and speak with Galfrid once you arrive at your destination.
*You learn from Galfrid that the Calamity of five years past has left deep scars on the Twelveswood, with both wildlife and plant life showing signs of the disaster's corrupting influence. Lend your strength to the people of Gridania as they work to restore the forest to its former state.
==Passing Muster==
Galfrid, chief inspector at the Bannock, wishes to inspect your equipment and thereby gauge your readiness for future missions.
===Objectives===
*Seek out Galfrid at the Bannock and present yourself for inspection.
===Journal===
*To be eligible for tasks from Galfrid, you must first assemble a respectable set of equipment. Equip your head, body, hands, legs, and feet with gear of level 5 or above and present yourself to the chief instructor for inspection.
*Galfrid has determined that your equipment passes muster. You are now eligible to undertake missions from the chief instructor.
==Chasing Shadows==
Galfrid needs an adventurer to investigate suspicious activity in the Twelveswood.
===Objectives===
*Investigate Lifemend Stump.
**Defeat the frenzied creatures!
*Pull the sword from Lifemend Stump.
*Deliver the sword to Galfrid.
For a walkthrough of the accompanying duty, see Chasing Shadows.
===Journal===
*At the Bannock, you learn that Ixali activity has been steadily increasing since the appearance of an as-yet-unknown individual in the Twelveswood. Suspecting a connection, Galfrid bids you investigate Lifemend Stump to the northeast.
*Arriving at Lifemend Stump, you are met with a baffling sight: a sword has been thrust into the stump, and an Ixal lies dead nearby.
*The mystery does not end there. Who were those two strange characters, and what was the scene that unfolded inside your mind's eye? The sword may well be a clue...
*You have removed the sword from Lifemend Stump. Take it back to the Bannock and show it to Galfrid.
*It turns out that the Hyuran lass and Lalafellin lad you encountered are friends of Gridania. Named Yda and Papalymo, respectively, the pair are scholars who are assisting the Gods' Quiver and the Wood Wailers. That revelation aside, your efforts have helped shed some light on the Ixal's recent activities. Galfrid expresses his gratitude, and asks that you continue to labor in service of Gridania and her citizens.
==An Eft for Effort==
Galfrid, chief instructor at the Bannock, wishes you to assist with the training of new recruits.
===Objectives===
*Slay four black efts. 0/4
*Report to Galfrid at the Bannock.
===Journal===
*The Bannock's latest group of recruits lacks both courage and discipline. Inspire them with a demonstration of your skill at arms by slaying four of the black efts that make their home in the nearby river.
*You have slain the black efts. Report to Galfrid at the Bannock.
*After witnessing your display of skill, the recruits resume their training with renewed enthusiasm. Continue to hone your abilities, lest the deeds of the Bannock's soldiers one day outshine your own.
==Eggs over Queasy==
Galfrid, chief instructor at the Bannock, wishes you to collect chigoe egg sacs.
===Objectives===
*Obtain eight chigoe egg sacs from chigoes. 0/8
*Deliver the chigoe egg sacs to Monranguin at Gilbert's Spire.
===Journal===
*Galfrid requires an extra hand after his subordinates were injured. Obtain eight chigoe egg sacs from the chigoes found in the vicinity of the Bannock.
*You have collected eight chigoe egg sacs. Deliver them to Monranguin at Gilbert's Spire.
*Chigoes are known carriers of the Creeping Death─a terrifying illness that almost invariably proved fatal to its Hyuran victims. Though a cure is now available, Gridanian researchers periodically check the chigoes for signs of the disease in order to prevent further outbreaks.
==Surveying the Damage==
A guard at Gilbert's Spire named Monranguin needs you to recover the surveying equipment left behind in a cave by a startled recruit.
===Objectives===
*Recover the survey records.
*Recover the boxes of surveyor's instruments. 0/2
*Recover the surveyor's rope.
*Return the surveying equipment to Pauline at Gabineaux's Bower.
===Journal===
*Recover a set of survey records, a surveyor's rope, and two boxes of surveyor's instruments from the cave.
*You have recovered all of the surveying tools. Return the equipment to Pauline at Gabineaux's Bower.
*The Calamity has dramatically altered the forest's geography, prompting a conjurer named Pauline to request that the Order of the Twin Adder carry out topographical surveys. As luck would have it, mapping changes to the terrain within the hostile territory of the Twelveswood provides excellent training opportunities for new recruits.
==Butcher of Greentear==
Pauline, a conjurer at Gabineaux's Bower, seeks an able adventurer to cull the local hoglet population.
===Objectives===
*Slay hoglets.
*Report to Pauline at Gabineaux's Bower.
===Journal===
*Slay six hoglets in Greentear to prevent the prolific beasts from devouring every last nut in the forest.
*You have butchered half a dozen hoglets. Report to Pauline at Gabineaux's Bower.
*Pauline senses the elementals' joy at your efforts to restore the natural balance. Each small victory brings stability to the forest's cycle of life.
==A Soldier's Breakfast==
Pauline at Gabineaux's Bower needs an adventurer to cull the growing anole population, as well as gather some of the scalekin's eggs.
===Objectives===
*Obtain four anole eggs. 0/4
*Slay six anoles. 0/6
*Report to Pauline at Gabineaux's Bower.
*Deliver the eggs to Tsubh Khamazom at The Bannock.
===Journal===
*A growing number of anoles are venturing down from the mountains and disrupting the conjurers' communion with the elementals. Head to Naked Rock, slay six anoles, and collect four of the scalekin's eggs.
*You have thinned the number of anoles and collected their eggs. Report to Pauline at Gabineaux's Bower.
*Large and rich in nutrients, anole eggs make a perfect breakfast for a soldier. Deliver them to Tsubh Khamazom at the Bannock.
*Upon taking receipt of your gift of anole eggs, Tsubh Khamazom notes with admiration that you appear not to have sustained any serious injury in the course of their collection.
==Spirithold Broken==
Galfrid, chief instructor at the Bannock, would entrust you with the task of investigating Spirithold.
===Objectives===
*Speak with Alestan.
*Rescue the missing conjurers and Wood Wailers. 0/5
*Rescue the Hearer.
**Defeat the clay golem!
*Report to Alestan.
*Return to Griania and speak with Mother Miounne.
For a walkthrough of the accompanying duty, see Spirithold Broken.
===Journal===
*You learn that a party of conjurers and their Wood Wailer escort were attacked by a towering shadow while performing a sacred rite inside Spirithold. Report to Alestan, who stands guard at the dungeon's entrance, and request further orders.
*While the majority of those who entered Spirithold have been evacuated, two conjurers, three Wood Wailers, and the Hearer remain unaccounted for. Locate the missing, and rescue any survivors.
*Only the Hearer remains, somewhere in the dungeon's depths. Find him and ensure that he leaves Spirithold alive.
*You encounter a mysterious masked mage who unleashes a clay golem upon you. After a desperate struggle, you manage to dispatch the automaton just as Yda and Papalymo arrive, their presence triggering yet another inexplicable vision inside your mind. Though your soul cries out for answers, this is neither the time nor place to ask questions. Report to Alestan outside Spirithold.
*Alestan listens intently as you recount all that unfolded within Spirithold. Understandably concerned, the Wood Wailer promises to investigate the masked mage, and bids you return to Gridania and speak with Miounne.
*Safely back in Gridania, you relate your tale to Miounne, only for her to forbid you from repeating the story to others. What strange forces could be at work in the Twelveswood? Such matters are best left to the Hearers, it would seem. For now, take advantage of Miounne's introduction to guildleves, as well as her offer of guild accommodations, and prepare yourself for future adventures.
==On to Bentbranch==
Impressed by your progress, Miounne wishes to send you on to Bentbranch Meadows, where you will find further opportunities to learn.
===Objectives===
*Speak with Keitha at Bentbranch Meadows.
===Journal===
*Having precious little time for anything besides the care of their chocobos, the farmhands at Bentbranch Meadows are looking for someone to help out with various chores around the ranch. Make your way to Bentbranch and speak with Keitha, the head wrangler.
*Walk around the ranch, keeping an eye out for anyone who might need your assistance.
==Feeding Time==
Keitha, the head wrangler at Bentbranch Meadows, has some work for you on the ranch.
===Objectives===
*Gather broad-leaf gysahl greens from the field.
*Fill the feeding troughs with gysahl greens. 0/3
===Journal===
*Keitha has asked that you help out by feeding the chocobos. Your first task is to gather some broad-leaf gysahl greens from the field.
*You have gathered an armful of broad-leaf gysahl greens. Work your way around Bentbranch Meadows, replenishing each of the chocobos' feeding troughs.
*You have replenished all of the chocobos' feeding troughs. Return to Keitha and let her know that the task is complete.
*Keitha explains that the chocobos at Bentbranch Meadows are closely nurtured from the moment they hatch until the time they reach young adulthood. Offer your assistance to the workers around the ranch, and help keep the birds happy and healthy.
==You Shall Not Trespass==
Keitha, the head wrangler at Bentbranch Meadows, appears most distraught. See if there is anything you can do.
===Objectives===
*Speak with Roseline.
*Slay Qiqirn scramblers.
*Report to Roseline at the Matron's Lethe.
===Journal===
*It would seem that a Qiqirn broke a chocobo egg during a robbery at Bentbranch Meadows. Find a soldier by the name of Roseline at the Matron's Lethe and learn what measures may be taken to prevent any further incidents of this kind.
*Roseline would have you send a “message” to the Qiqirn. Head to the west of the Matron's Lethe and slay four Qiqirn scramblers.
*You have sent the Qiqirn a bloody message. Inform Roseline that the deed is done.
*Roseline thanks you for your help, stressing the necessity of your bloody deeds. She hopes that this example will dissuade Qiqirn thieves from further trespassing in locales frequented by “vengeful” adventurers.
==Don't Look Down==
Osha Jaab, a Wood Wailer at the Matron's Lethe, is looking for a sure-footed adventurer to pluck blue trumpets from the root of the nearby heavenspillar.
===Objectives===
*Remove blue trumpets.
*Report to Theodore at the Matron's Lethe.
===Journal===
*You have been tasked with removing blue trumpet mushrooms from the heavenspillar root found in the Matron's Lethe. Remove the fungal menace before it has a chance to spread and cause the wood to rot.
*You have plucked all the blue trumpets from the root of the heavenspillar. Report to Theodore at the upper landing in the Matron's Lethe.
*Your simple act of mushroom picking has saved the root of the heavenspillar from a rotten fate. Though not an ideal walkway, Theodore insists that the root is essential for travel through the drastically altered geography of the Central Shroud.
==In the Grim Darkness of the Forest==
Theodore is looking for an adventurer to deliver a message.
===Objectives===
*Speak with Roseline.
*Search for signs of the shadowy figure.
*Deliver the leather bag to Roseline.
===Journal===
*In spite of his efforts to not look down below, Theodore noticed a shadowy figure in the woods north of the Matron's Lethe. Share Theodore's observations with Roseline.
*Roseline saw something similar, but believes it to be nothing significant. However, should you find anything unusual, she asks you to show it to her. Search the woods to the north for any signs of the shadowy figure.
*Next to the still-warm remnants of an old campfire, you discover a worn leather bag. Deliver the bag to Roseline and see what she has to say.
*At first, Roseline judges the bag to be nothing more than a traveler's forgotten pouch. However, after deeper consideration, she finds it highly suspicious for a traveler to make camp in woods filled with dangerous beasts when Bentbranch Meadows would provide safe shelter. She thanks you for your diligence and resolves to be more vigilant.
==Threat Level Elevated==
Roseline would like you to warn other sentries of the stranger's activities.
===Objectives===
*Show Roseline's message to Elmar.
*Show Roseline's message to Bernard.
*Show Roseline's message to Eylgar.
===Journal===
*Roseline entrusts you with a letter detailing everything she has learned about the suspicious stranger. She bids you share the information with other sentries and encourage them to be vigilant for similar figures. Show the letter to Elmar, a sentry at the Bannock.
*Elmar is grateful for the warning, and states that he will pass word to the other sentries and recruits at the Bannock. Head next to the eastern gates of Bentbranch Meadows and show the letter to Bernard.
*Bernard thanks you for delivering Roseline's message, and directs you to Eylgar within the gates. Seek him at the chocobo stables and show him the letter.
*Eylgar is pleased by your efforts to warn the other sentries. He assures you that, should this stranger attempt to harm the chocobos, they will have to face not only the Wood Wailers but the entire staff of Bentbranch Meadows.
==Migrant Marauders==
Eylgar would like to impose upon the kindness of an adventurer.
===Objectives===
*Search for signs of the winged beasts.
*Speak with Lothaire.
===Journal===
*Eylgar has asked you to verify the claims of a Lalafellin peddler, who swears that winged beasts attacked him on the road south of Bentbranch. Retrace his steps and search for any evidence to support his story.
*After stumbling upon a large vulture egg, two northern vultures descend to defend their nest. Now that you have slain the beasts, seek out Lothaire at Galvanth's Spire and tell him what transpired.
*Lothaire is shocked to learn of the nest hidden less than twenty yalms from his post. He implores you to keep its existence a secret, and vows that similar incidents will never happen again.
==Skeletons in My Deepcroft==
Lothaire has work for an adventurer well versed in combat.
===Objectives===
*Slay magicked bones. 0/4
*Report to Lothaire.
===Journal===
*The road to Bentbranch has grown too hazardous for travel, and Lothaire asks you to help make the area safer. Journey to the Tam-Tara Deepcroft to the southwest and slay magicked bones outside the entrance.
*You lay the departed souls to rest a final time. Return to Lothaire and tell him of your accomplishments.
*Thanks to your efforts, travelers on the road to Bentbranch will have less to fear in the future. However, the ultimate cause behind the increase of magicked bones has yet to be determined, and Lothaire wonders what could drive the dead to walk again.
==A Hearer Is Often Late==
Lothaire, a guard at Galvanth's Spire, wants you to visit the Hedgetree.
===Objectives===
*Speak with Leonnie.
*Speak with Armelle at the Mirror Planks.
===Journal===
*Lothaire has asked that you remind Hearer Leonnie that she has booked passage on a vessel at the Mirror Planks. Head to the Hedgetree to the southwest and speak with the conjurer.
*Hearer Leonnie must remain at the Hedgetree to commune with the elementals. Inform Armelle at the Mirror Planks of the delay to the conjurer's plans.
*You convey Hearer Leonnie's message to Armelle, who resigns herself to booking the conjurer passage on a later vessel. The only issue remaining is to decide how much later...
==Lights Out==
Armelle at the Mirror Planks is seeking a valiant adventurer to slay marshlights.
===Objectives===
*Use the smoldering coal at the marked site and slay marshlights.
*Return to Armelle at the Mirror Planks.
===Journal===
*Using the smoldering coal, build a fire at Lilystone, and draw the flame-seeking marshlights to their doom.
*You have slain the marshlights. Return to Armelle at the Mirror Planks.
*Armelle can scarce express her gratitude for your deed. Perhaps now the people of the Mirror Planks will know peace for a time.
==Salvaging the Scene==
Armelle, a local at the Mirror Planks, wishes you to salvage cargo from a wreckage on the road.
===Objectives===
*Salvage the cargo. 0/2
*Deliver the cargo to Keitha at Bentbranch Meadows.
===Journal===
*Armelle has asked that you retrieve the cargo from a wagon that was attacked by some vicious denizen of the forest. Head to the site of the incident and salvage all that you can find.
*You have salvaged the scattered cargo. Make your way to Bentbranch Meadows and deliver the goods to Keitha.
*The spate of recent troubles in the surrounding woods has Keitha concerned for the fate of her ranch. She asks that you stand ready should Bentbranch Meadows have need of your skills.
==Ruffled Feathers==
Keitha, the head wrangler at Bentbranch Meadows, wishes you to gather roselet seeds from which she hopes to extract an oil known to calm agitated chocobos.
===Objectives===
*Obtain roselet seeds from roselets. 0/6
*Deliver the roselet seeds to Keitha at Bentbranch Meadows.
===Journal===
*With supplies running low, Keitha is in need of an adventurer to collect roselet seeds, which are used to create an oil that soothes agitated chocobos. Obtain six roselet seeds from the roselets that inhabit the area around Galvanth's Spire.
*You have collected six roselet seeds. Deliver them to Keitha at Bentbranch Meadows.
*Having delivered the roselet seeds to Keitha, the head wrangler admits she is none the wiser as to what might have been troubling her chocobos. She remains hopeful, nevertheless, that the oil obtained from the seeds will help to calm the distressed birds.
==Leia's Legacy==
Luquelot at Bentbranch Meadows seeks your assistance in finding a lost chocobo egg.
===Objectives===
*Question the people of Bentbranch Meadows. 0/3
*Speak with Luquelot.
*Subdue the thief, and take back Leia's egg.
**Defeat Janremi Blackheart and his band!
*Retrieve Leia's egg.
*Return Leia's egg to Luquelot.
*Speak with Luquelot.
For a walkthrough of the accompanying duty, see Leia's Legacy.
===Journal===
*The lost chocobo egg appears to be of great importance to Luquelot. Question the people of Bentbranch Meadows and see what clues you can uncover as to its whereabouts.
*You have finished questioning the ranch workers. Report your findings to Luquelot.
*The egg thief appears to be a man from Luquelot's homeland of Ishgard. Follow the thief's trail to the Tam-Tara Deepcroft, and retrieve Leia's egg.
*You emerge victorious from your confrontation with the egg thief. Take possession of Leia's egg.
*Return Leia's egg to Luquelot at Bentbranch Meadows.
*You have retrieved Leia's egg and returned it to Bentbranch Meadows, much to the relief of everyone at the ranch. Speak with Luquelot, who will doubtless want to reward you.
*Having thanked you profusely for your assistance, Luquelot reveals that he bore witness to a most alarming sight while you were away. Given the obvious depth of his concern, it may be wise to ask the worried Elezen to relate the details.
==Dread Is in the Air==
Luquelot appears to be in need of assistance.
===Objectives===
*Deliver Luquelot's letter to Miounne.
===Journal===
*At Bentbranch Meadows, you learn from Luquelot that Ixali dirigibles have been crossing the Twelveswood's borders seemingly at will. Concerned that something may be amiss with the elementals, he has committed the details of his sightings to parchment, and bids you deliver the document to Miounne.
*Miounne's face turns deathly pale as she reads Luquelot's letter. It would seem trouble is brewing, and that your aid is needed once more. Prepare yourself for a mission of grave import, and then request further orders from Miounne.
==To Guard a Guardian==
Miounne has a mind to assign you a mission of great import.
===Objectives===
*Deliver Mioune's letter to Bowlord Lewin.
*Make haste to the Guardian Tree.
**Defeat the Ixal!
**Defeat the masked mage!
*Speak with Lewin.
For a walkthrough of the accompanying duty, see To Guard a Guardian.
===Journal===
*Miounne tells you that the Guardian Tree, held sacred by the Gridanians, may fall under Ixali attack. She gives you a letter and bids you deliver it to Bowlord Lewin at the Seat of the First Bow.
*A large Ixali force has amassed at the Guardian Tree. Make all haste to Everschade, and assist in the great tree's defense.
*You have succeeded in repelling the Ixal, whom evidence suggests were acting under the command of the mysterious masked mage. What is the significance of the black crystal that was left at the scene, and who exactly are the two scholars from Sharlayan? For now, set aside your questions, and make your way back to the Seat of the First Bow, where Bowlord Lewin awaits.
*At the Seat of the First Bow, you are graciously received by Elder Seedseer Kan-E-Senna. As a token of her gratitude for saving the day, she invites you to serve as Emissary in the forthcoming Greenbliss ceremony. Touched by her gesture, you are inspired anew to continue to strive for the good of Gridania.
==Festive Endeavors==
Bowlord Lewin has information regarding your role in Greenbliss.
===Objectives===
*Consult Miounne.
*Collect the artifact from Beatin.
*Deliver the wooden lockbox to Miounne.
===Journal===
*It appears that you will need to make certain preparations if you are to play the part of Emissary. Lewin suggests you consult Miounne regarding the necessary arrangements. Thought humbled by the Elder Seedseer's gesture, you cannot help but feel apprehensive about what now seems a heavy responsibility. Then again, honor and duty always did go hand in hand...
*Miounne explains that the Emissary plays an active role in the ceremony at the heart of the Greenbliss festival. It would appear you have been entrusted with the not insignificant task of representing mankind. Present yourself to Timbermaster Beatin of the Carpenters' Guild, and receive from him the ceremonial artifact traditionally worn during the rite.
*The timbermaster has given you a wooden lockbox, along with a sinister warning. Return to the Carline Canopy, and present the former to Miounne.
*According to Miounne, the Monoa mask given to you by Timbermaster Beatin is carved from consecrated lumber rendered up by the Guardian Tree. Now equipped to play the role of Emissary, you look forward to the festival's commencement with growing excitement...and perhaps a hint of anxiety.
==Renewing the Covenant==
Miounne has some final words of advice to offer regarding your role in Greenbliss.
===Objectives===
*Put on the Monoa Mask and speak with Estaine.
*Speak with Kan-E-Senna at the Lotus Stand.
===Journal===
*According to Miounne, all you are required to do during the ceremony is maintain an air of dignified serenity. With the proceedings due to begin at any moment, it's time to don your Monoa mask, and make your way to Mih Khetto's Amphitheatre. Estaine, the venue's long-suffering caretaker, will escort you to your place.
*At the ceremony, Kan-E-Senna tells you of the Warriors of Light─the adventurers who fought for the survival of Eorzea five years ago. The tale of these brave souls triggers inside your mind a vision of their final stand at the Battle of Carteneau. When you subsequently come to your senses, you are surprised to find yourself in a room at the Carline Canopy, with no idea how you got there. Near at hand, Miounne explains that you fainted, and tells you to visit the worried Elder Seedseer. Make your way to Nophica's Altar, and request admission to the Lotus Stand.
*It appears that Kan-E-Senna means to ask a favor of you, and no simple one at that. Speak to her again when you are ready to hear her request.
==The Gridanian Envoy==
Kan-E-Senna would entrust you with a task of great import.
===Objectives===
*Speak with Miounne.
*Speak with Lionnellais at the airship landing.
*Board the airship.
*Speak with the storm honor guard.
*Present Kan-E-Senna's missive to Zanthael at Bulwark Hall.
*Speak with L'nophlo at the airship landing.
*Board the airship.
*Speak with the flame honor guard.
*Present Kan-E-Senna's missive to Bartholomew on the Hustings Strip.
===Journal===
*Appointing you her personal envoy, Kan-E-Senna bids you deliver a missive to the other two leaders of the Eorzean Alliance. In order to facilitate your journey, she bestows upon you an airship pass, which will allow you to travel by air between the three allied nations. Before making your way to the airship landing, be sure to quiz Miounne as to what awaits beyond the boundaries of the Twelveswood.
*In addition to Gridania, the Eorzean Alliance encompasses the city-states of Limsa Lominsa and Ul'dah. The airship landing is situated on the lower floor of the Carline Canopy. Make your final preparations for the journey, then speak with Lionnellais at the entrance lobby.
*You are now ready to embark upon the first leg of your journey, which will take you to Limsa Lominsa. Make your way to the landing area and await departure.
*Having safely arrived in Limsa Lominsa, you must now seek audience with the Admiral. Speak with the Maelstrom honor guard to receive assistance.
*The Admiral awaits you at her command room on the Bridge. Take the Crow's Lift to the Bulwark Hall, and present Kan-E-Senna's missive to Zanthael before the Admiral's Lift to be admitted.
*The Lominsan Admiral, Merlwyb Bloefyswyn, is receptive to the proposal detailed in her counterpart's missive. It appears the Garlean Empire remains a grave threat to Eorzea, with the XIVth Imperial Legion, led by Legatus Gaius van Baelsar, deeply entrenched in the frontier regions. Your mission in Limsa Lominsa now complete, make your way to the airship landing and speak with L'nophlo.
*You are now ready to embark upon the second leg of your journey, which will take you to Ul'dah. Make your way to the landing area and await departure.
*Having safely arrived in Ul'dah, you must now seek audience with the Flame General. Speak with the Flame honor guard to receive assistance.
*The Flame General awaits you at the Royal Promenade. Present Kan-E-Senna's missive to Bartholomew on the Hustings Strip to be admitted.
*Having now met the leaders of both Limsa Lominsa and Ul'dah, you have discharged your duty as the Elder Seedseer's envoy, and learned of the various threats to Eorzea in the process. Amidst this period of turmoil, what meaningful contribution can a lone adventurer make to the realm? Perhaps the answer will be revealed to you in the course of your journeys to come.
==Call of the Sea==
Bartholomew has information that may be of interest to you.
===Objectives===
*Speak with Baderon at the Drowning Wench in Limsa Lominsa.
===Journal===
*Baderon, the proprietor of the Drowning Wench in Limsa Lominsa, has need of a capable adventurer. Speak with him if you would know more.
*Baderon warns you that the job will entail considerable danger. If you are resolved to undertake it, speak to the man again to be briefed.
Category:Quests in Final Fantasy XIV