UnidentifiedFroggy's Civilization VII

UnidentifiedFroggy's Civilization VII is a 4X game in the Sid Meier's Civilization series, developed by Piper's Box, with significant help from Ryan Sinbela. It is the seventh main-series entry in the award-winning franchise, with a development team primarily made up of fans and indie devs, equipped with infinite resources through the power of Fantendo. Civilization VII takes an 'author appeal' approach to the series, incorporating historical cultures and civilizations that are personally interesting to lead designer Piper, and designing the mechanics around what she personally enjoys in the series. Featuring eighteen unique civilizations upon launch, Civilization VII is an ambitious project that is nowhere near complete, and I hope you follow and enjoy it.
This page is organised such that the playable civilziations are listed at the top, as this is the most enjoyable aspect of design and what I have put the most effort into thus far. However, it is by far not the only facet of the article. The gameplay section contains not only a comprehensive log of my changes and tweaks to the previous entry to align it with my vision with this project, but a summary of the gameplay for users who haven't played the series in the past but find the series interesting. The progress section depicts the game's Technology Tree and Civic Web, each of which are purely auxillary knowledge for those who want to delve deeper into the page. The changelog section shows my changes to the article as a concrete log of my progress for my own sake; and the trivia section following it includes some fun facts about this page's development.
While it has yet to be set up, I will be putting together subpages for each civilization over time, which will contain the Civlopedia entries and City Lists for them compiled by the wonderful Ryan Sinbela, along with a more in-depth summation of the intended strategy I've put forward for the civ. These will be created after the rest of the page is returned to it's complete, reworked state. In the meantime, here are the links to his incredibly helpful documents: Civilopedia, and City List.
You are reading version 1.0 of UnidentifiedFroggy's Civlization VII, which has served as a complete rewrite and rework of the project.
==Playable Civilizations==
	
It would be incorrect to call the civilization this game labels as Greece a concrete and consistent state. With a few exceptions, the warring city states that called themselves Greek were never truly united, fighting with one another just as much as they fought with outside entities. In contrast to the various depictions of Greece in prior games, Civlization VII embraces this, with an ability representing the changing shades of Ancient Greek politics. 
However, considering the need for a leader, we have chosen Themistocles, which centers the civ's flavour on a depiction of the area during the time of the Second Persian invasion of Greece in 480 BCE, in which Xerxes I led an unsuccessful invasion into the area, and was eventually beaten back, with the Greek allies pushing Persia out of Europe all together. This was in no small part due to the cunning Athenian politican, who used trickery and a powerful navy to help solidify the Greek victory over the invading force.
Mechanically, Greek serves as a midrange civilization, perfect for those new to the game. It's unique ability, Classical Poleis, allows the civ to shift gears between a number of gameplay benefits depending on their current situation, backed up by a strong early-game military force in the form of Hoplites and Themistocles' Triremes. This leads players into exploring the reworked war system Civilization VII presents, and is backed up by a solid form of resource generation in the Agora. Greek games will often consist of the player establishing an early foothold, raiding neighbourimg civs and city states, then settling in to a Cultural or Scientific mid to late game.	It would be incorrect to call the civilization this game labels as Greece a concrete and consistent state. With a few exceptions, the warring city states that called themselves Greek were never truly united, fighting with one another just as much as they fought with outside entities. In contrast to the various depictions of Greece in prior games, Civlization VII embraces this, with an ability representing the changing shades of Ancient Greek politics. 
However, considering the need for a leader, we have chosen Themistocles, which centers the civ's flavour on a depiction of the area during the time of the Second Persian invasion of Greece in 480 BCE, in which Xerxes I led an unsuccessful invasion into the area, and was eventually beaten back, with the Greek allies pushing Persia out of Europe all together. This was in no small part due to the cunning Athenian politican, who used trickery and a powerful navy to help solidify the Greek victory over the invading force.
Mechanically, Greek serves as a midrange civilization, perfect for those new to the game. It's unique ability, Classical Poleis, allows the civ to shift gears between a number of gameplay benefits depending on their current situation, backed up by a strong early-game military force in the form of Hoplites and Themistocles' Triremes. This leads players into exploring the reworked war system Civilization VII presents, and is backed up by a solid form of resource generation in the Agora. Greek games will often consist of the player establishing an early foothold, raiding neighbourimg civs and city states, then settling in to a Cultural or Scientific mid to late game.
Classical Poleis
Greece may relocate it's capital whenever it enters a new Era for a hefty sum of gold. When doing this, they will be presented with the opportunity to choose one of the following benefits you haven't chosen yet: A significant sum of Faith every time you complete a district; a significant bonus to Culture and Science output; increased production towards melee units; sums of Culture from military victories; increased bonuses to trade routes; and decreased dissent across the civilization.	The Troezen Inscription
Themistocles may build the unique Trireme unit, a Classical Era naval unit unlocked at the Shipbuling technology that excels at taking down enemy naval units and defeating their fleets, while struggling at engaging with port cities. In addition, his cities gain a major bonus to building naval units and a discount on maintaining them.
Hoptlite
The Hoptlite unique unit is a replacement for the Swordsman unit, which is uniquely unlocked at the Bronze Working technology. Hoptlites get a bonus for fighting in tandem with one another, and provide a burst of Culture whenever they are slain by an enemy unit while adjacent to one of your units.	Agora
The Agora unique district is a replacement for the Government Plaza, unlocked at the Political Philosophy civic. An Agora can be built in every cities, but only one will be 'active' at once, depending on which is the capital, providing only adjacency bonuses otherwise. However, it uniquely provides bonus policy slots to Greece.
	
While not the most famous of the two ancient Persian empires (that title belonging to the Achamenids, known in mainstream circles mostly for their wars with Ancient Greece), Sasanid Persia was a fascinating part of Near Eastern history. Stretching across large portions of the Middle East during it's height, the Sasanid Dynasty endured for over four centuries as a major power in late antiquity, remarkable for their complex and centralised government, multireligious tolerance, grand monuments and immense cultural influence stretching from Western Europe all the way to China.
Persia is led by Shapur II, who ruled during the first Golden Age of the Sasanid Empire. The longest-reigning monarch in Iranian history, Shapur maintained power for 70 years, with immensely successful military campaigns against Arabic uprising and the neighbouring Roman Empire. He codified the Zoroarostrian faith, finishing the collection of the religion's sacred texts, and brough the Sasanid Empire to never-before seen height, becoming renowned as the Great and as a goal for later Persian rulers to aspire to.
Mechanically, Persia is an expansionist builder civilization, with a focus on creating and maintaining a vast empire through use of the Satrapies unique ability, which provides greater gains and dissent penalties to regions which are equipped with governors, assembling this empire through either taking them with the Asawaran, a powerful cavalry unique unit or by agressive settling and upgrading on tribal vilages. This expansion is backed up by Shapur's Faith focus, which can both provide greater expansionistic benefits and lower dissent through maintaining a state religion and spreading belief in it, something that is contributed to by the Atashgah unique building.	While not the most famous of the two ancient Persian empires (that title belonging to the Achamenids, known in mainstream circles mostly for their wars with Ancient Greece), Sasanid Persia was a fascinating part of Near Eastern history. Stretching across large portions of the Middle East during it's height, the Sasanid Dynasty endured for over four centuries as a major power in late antiquity, remarkable for their complex and centralised government, multireligious tolerance, grand monuments and immense cultural influence stretching from Western Europe all the way to China.
Persia is led by Shapur II, who ruled during the first Golden Age of the Sasanid Empire. The longest-reigning monarch in Iranian history, Shapur maintained power for 70 years, with immensely successful military campaigns against Arabic uprising and the neighbouring Roman Empire. He codified the Zoroarostrian faith, finishing the collection of the religion's sacred texts, and brough the Sasanid Empire to never-before seen height, becoming renowned as the Great and as a goal for later Persian rulers to aspire to.
Mechanically, Persia is an expansionist builder civilization, with a focus on creating and maintaining a vast empire through use of the Satrapies unique ability, which provides greater gains and dissent penalties to regions which are equipped with governors, assembling this empire through either taking them with the Asawaran, a powerful cavalry unique unit or by agressive settling and upgrading on tribal vilages. This expansion is backed up by Shapur's Faith focus, which can both provide greater expansionistic benefits and lower dissent through maintaining a state religion and spreading belief in it, something that is contributed to by the Atashgah unique building.
Satrapies
Persia unlocks an extra Governor Title at the start of each Era. Whenever a Persian region is established, Persia may expend a Governor Title to equip it with a Level 2 Governor. Persian regions with a Governor require less upkeep costs and are equipped with a more finely tuned management AI, and have net increases to their profit. However, each region with a Governor adopts it's own policy cards and has a unique dissent score.	Sun and Moon
For each follower of Persia's state religion within the empire's territory, Shapur gains benefits to Culture and Faith, alongside lowered dissent. Shapur taking cities has a chance to convert some number of their inhabitants to Persia's state religion. In addition, Shapur can research the State Faith civic earlier than other civilizations.
Asawaran
The Asawaran unique unit is a replacement for the Knight unit, unlocked at the Stirrupts technology. Asawaran are high-maintenance, high-health cavalry units, which are much stronger than normal knights. In addition, regions using the Satrapies feature automatically produce and maintain small units of Asawaran.	Atashgah
The Atashgah is a unique building which can be built within the Holy Site district, unlocked at the State Faith civic. It provides a bonus to Faith and Culture if a majority of the region's inhabitants follow Persia's state religion. Uniquely, any civilizations which contain regions with a majority religion that aligns with Persia's state religion can construct these, providing bonuses to that civilization and to Persia.
==Gameplay==
===Core Gameplay===
The core gameplay loop of Civilization VII is rather simple - players take the role of the immortal leader of a civilization of their choice, and progress through six eras towards the end goal of becoming the dominant civilization in the world. While this model assumes an imperialist slant for all civilizations, which has some number of problematic implications, lead developer Piper is coming up with this page for fun and doesn't really want to rework the entire nature of the game. Sorry.
Players manage and utilise a number of different resources and currencies; juggling diplomatic relationships with neighbouring powers, internal tensions, and the path towards an eventual victory.
===Regions, Cities, and Settling===
The system of settling and cities has been entirely reworked in UnidentifiedFroggy's Civilization VII.
===War and Diplomacy===
===Religion and Culture===
===Climate Change===
===Victory===
==Trivia==
*The game's head developer, Piper, is known for her work on the original title Umbra Corps, and as the primary dev for Frogworks' Deadworld. This is her first foray into the 4X genre, but she has stated a love for games in the franchise, specifically the Civilization games, alongside a longtime passion for history.
Category:4X Games
Category:Civilization (series)
Category:Piper's Box
Category:Fan Games
Category:Created By That One Fucking Dumbass
Category:Games
Category:Nymbus Games