Milestone 15

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Milestone Schedule=
== Milestone 15 - Monday, 23ʳᵈ July 2007 ==
* 1ˢᵗ Map with Hunt game mode working Multiplayer LAN and Online. Min 8 Players. Uncapped max players.
* 1ˢᵗ Map with Heroes vs. Villains game mode working Multiplayer LAN and Online. Min 8 Players. Uncapped max players.
* Player using remote guns (using exterior guns on Capital Ship)
* AI using remote guns (using exterior guns on Capital Ship)
* AI using vehicle turrets (Tested with AAT) (single player and over network)
* Walking vehicles ingame (Tested with AT-ST) (single player and over network)
* Help system - system in place, although content will be added until MS22
* Starfighter combat aids - artificial horizon
* Secondary Weapons - Weapon Melee and Republic Shotgun 
Art:
*Death Star (Tributary Beam part) - Phase 1
*Desolation Station / Death Star Construction - Phase 1
Setup (Multiplayer):
*Endor - Phase 1
*Endor - Phase 2 - Conquest
*Endor - Phase 2 - Hunt
*Tatooine - Phase 2 - Conquest
*Coruscant - Phase 2 - Conquest
*Coruscant - Phase 2 - Heroes vs. Villains
*Bespin - Phase 2 - Conquest
*Desolation Station / Death Star Construction - Phase 2 - Conquest
Setup (Story):
*Bespin - Phase 2
*Cato Neimoidia - Phase 1
*Hoth - Phase 1
*CIS Cruiser - Phase 2
*Star Destroyer - Phase 2
*Desolation Station / Death Star Construction - Phase 1
*Medals & awards design
|-|Roadmap=
==Milestone 15 - Monday, 25ʳᵈ July 2007==
Summary:
*Hunt Gamemode
*Heroes vs. Villains Gamemode
*Walking Vehicles
Content Detail:
*Hunt Gamemode
*Heroes and Villains Gamemode
*Walking Vehicles
*AI Improvements
Game Design (Multiplayer):
*Tatooine Phase 2
**Conquest Mode
*Coruscant Phase 2
**Conquest + Heroes vs. Villains Mode
*Bespin Phase 2
**Conquest Mode
*Endor Phase 2
**Conquest + Hunt Modes
*Desolation Station / Death Star Construction Phase 2
**Conquest Mode
Game Design (Story):
*Bespin Phase 2
*Cato Neimoidia Phase 1
*Hoth Phase 1
*CIS Cruiser Phase 2
*Star Destroyer Phase 2
*Desolation Station / Death Star Construction Phase 1
Game Design (Miscellaneous):
*Medals & awards design
Gameplay Features (AI):
*AI using remote guns
**using exterior guns on Capital Ship (Munificent Frigate)
*AI using vehicle turrets
**AAT
**Single player and over network
**Players can switch with AI
Gameplay Features (Miscellaneous):
*1st Map with Hunt gamemode working
**Endor
**Multiplayer, LAN and Online.
**Minimum 8 Players. Uncapped max players.
*1st Map with Heroes vs. Villains gamemode working
**Coruscant
**Multiplayer, LAN and Online.
**Minimum 8 Players. Uncapped max players.
*Walking vehicles in-game
**AT-ST
**Singleplayer and over network
**Coruscant
*Help system
**System in place, although content will be added until MS22
**Demonstrated on Bespin, generic help messages displayed
*Starfighter combat aids
**Artificial Horizon
**All starfighters
*Secondary weapons
**Weapon melee with hit reacts and Republic Shotgun
*Scoring system
**Player Kills, Command Post captures etc.
*Player using remote guns
**Located in Cruiser turbo laser room / Frigate escape pod room
Art (Characters):
*Cutscene models - X1 (Act 1)
*Soldier Models - Imperial Guard
*Soldier Models - Rebel Soldier Basic
Art (Planet Levels):
*Death Star (Tributary Beam part) - Phase 1
*Desolation Station / Death Star Construction - Phase 1
Art (Weapons):
*Golan Arms KE-6b Mine
*Rebellion -> Heavy Weapons Class -> Shotgun
*3HX3 Mine
*Rebellion -> Support Class -> Arc Cutter
Art (Vehicles):
*AT-RT (Open Scout Walker)
*Laser/Beam Turret
*Snail Tank (NR-99)
Production:
*Deliver Windows Build
*Deliver Xbox 360 Builds
*Deliver PS3 Builds
|-|Release Notes=
Written version coming soon - Google Docs version.
|-|Milestone Feedback=
Written version coming soon - Google Docs version.
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Category:I&T - Milestones