Megob

Almost directly north of Vûllok, at the confluence of two of the small rivers that eventually flow into the Krung River in the far southeastern Voko Forest, lies a city lost not to war, nor famine, nor bloodlust, but rather simply to its own environment. Situated within a natural bowl in the terrain, the red granite walls and temples of the city of Megob one marked the grand capital of an ancient Xumuxl culture. Today, the walls rest below some 30 feet of water and are still sinking as the limestone below their foundations slowly dissolves and the rivers flood in unrestrained, centuries after the waters breached the extensive network of dikes which had originally allowed the city's inhabitants to reclaim miles of swampland for cultivation.
The loss of Megob as a capital was less destructive to its people than was the loss of their farmland, and while many villages reverted to the isolated tribalism now common in the jungles among the Thy Gwud peoples, this disaster may also have hastened the Xumuxl migration out of the Voko Forest. Artifacts from Megob and its multiple, jungle-consumed satellite cities fetch high prices from urban Xumuxl in cities like Kulndu and Bwankuj, especially among the young and wealthy, many of whom view Megob as a myth-steeped homeland calling out for reclamation and restoration. The inundated ruins now play host to schools of monstrous, carnivorous fish and predatory colonies of ambulatory vines as well as to other monsters living within the only non-submerged structure - a towering, domed palace of red granite and blue mosaics, its yawning windows reachable only from the air or via canoe (the latter requiring significant climbing expertise to scale its algae-slick walls).
Category:Locations
Category:Locations in the Sabo Jungles
Category:Ruins
Category:Locations in Voko Forest