Firion (Dissidia PSP)

Firion is a hero fighting for the side of Cosmos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy.
Representing Final Fantasy II, Firion is a young man skilled in armed combat with a variety of weapons. Passionate with an unshakable sense of justice, Firion fights for a world "where wild roses can bloom freely," symbolizing freedom from war and tyranny. His dream stands in opposition to the desires of his adversary, the Emperor. In Dissidia 012 Final Fantasy, Firion's fighting style was heavily re-balanced.
== Profile ==
=== Appearance ===
Firion's original outfit is based on Yoshitaka Amano's concept artwork from Final Fantasy II. He is clad in black and blue armor with a flowing blue cape. He has silver hair tied in a ponytail, and covered by a brown, orange and white bandana. In his EX Mode Firion's armor gains more red and yellow colorings.
Firion's first alternate outfit, "Spiky Hair", is based on an alternate Amano artwork that depicts him with a red cape, a different hairstyle and bandanna, and recolored armor primarily consisting of shades of orange and purple. His EX Mode colors his body armor deep orange and gold, as seen in another Amano artwork .
Firion's second alternate outfit, "Bone Band", is based on another artwork by Amano , giving him a headpiece with horns, a purple cape, primarily purple and red armor, and longer hair. His EX Mode gives him light blue clothing and armor.
Firion's manikin version, Imitation Liegeman, is primarily yellow, with its torso armor and legs colored a darker shade closer to orange.
FirionDissidiaModel.PNG|Default outfit.
Firion alt.png|First alt outfit.
Firion 3rd costume.png|Second alt outfit.
Manikin-Firion.png|Firion's manikin, Imitation Liegeman.
====Equipment====
Firion wields six different weapons alongside a shield and also uses some bare-handed attacks, representing Final Fantasy II's battle system and the seven types of equipment one could wield in their hands, as well as unarmed. Several of weapons are based in design on concept art for the various playable characters of Final Fantasy II: his sword is based on his concept artwork ; his shield is based on concept art for Minwu; and his bow is based on concept art is from Maria. His other weapons are a lance, a pair of daggers, an axe, and a staff, more broadly representing Ricard, Leila, Guy, and Minwu, while his affinity for unarmed combat reflects Josef. In his EX Mode, Firion's weapons transform into Blood weapons, recoloring them deep red and orange.
Firion carries with him a wild rose, colored bright pink. The rose symbolizes Firion's connection to the Wild Rose Rebellion, the resistance force that warred with the Emperor in Final Fantasy II and that Firion and his siblings joined. Although Firion does not remember the Wild Rose Rebellion in Dissidia due to losing his memories, the imagery of the rose prompts a strong emotional response from him and makes him think of a free and peaceful world, which is why he feels so attached to the flower.
His Crystal is a rectangular pink shard, reflecting both Firion's wild rose and the architecture of Pandaemonium
Dissidia-FirionWeapons.png|Firion's weapons.
Dissidia-FirionEXWeapons.png|Firion's Blood weapons.
DFF Firion Weapons Manikin.png|Firion's Manikin's weapons
Dissidia Wild Rose.png|Firion's wild rose.
Dissidia - Firion Crystal.gif|Firion's Crystal.
=== Personality ===
Firion's strong will and sense of justice have enabled him to carry on regardless of the risks, though this has led some of his fellow warriors, particularly Tidus, to perceive him as uptight, and his enemies to see him as a tool. Firion is hot-blooded, as shown when he pursues Sephiroth for stealing his rose and his conversations with the Emperor, whom he despises.
Firion holds a dream of a world filled with wild roses, symbolizing freedom from conflict. He is self-conscious about this, perceiving his dream as childish for a warrior, even though Lightning and Cosmos tell him otherwise. Toward the end of the conflict, Firion has accepted his comrades knowing about his dream, and is glad they strive for it to become true.
== Story ==
=== 12th cycle ===
Firion is a warrior with few memories, implying he hasn't participated in many cycles of battle, or that he is a new warrior. He accompanies Laguna and Squall on a scouting mission to the Crystal Tower, where they discover a wild rose. Firion becomes fixated with it, feeling a connection due to his memories. He holds onto the rose for some time, resulting in some of his memories returning. When the Onion Knight goes missing, Firion goes to look for him and the two fight off a mind-controlled Terra, and shows his rose to the Onion Knight. When the two return to Laguna and Squall, Firion finds he lost his rose somewhere and finds it has been discovered by Lightning.
Later in the Crystal World, Firion resigns to forgetting about the rose. Cecil arrives and picks up on his expression. He notices Firion staring at Lightning, but misinterprets this as shyness and calls Lightning over, much to Firion's embarrassment. Firion attempts to establish privacy between the two, but isn't successful. He tells the others to forget about it and runs off.
Over their journey, Firion attempts to speak with Lightning multiple times, but is unsuccessful. He eventually gets his chance at the M.S. Prima Vista, where Firion asks if she's picked up anything of his. She presents the rose, with Firion being gladness it wasn't thrown away. She returns the rose and Firion explains his connection with the flower. Lightning reveals the rose had the same effect on her, and Firion agrees to keep it safe and return it to her once his memory has returned.
Later on, Kain encounters Firion in World B due to the number of manikins in the gateways. The two battle the growing force of manikins but Kain betrays Firion and knocks him out to keep him safe for the next conflict. Shinryu's purification after everyone has fallen results in Firion forgetting his promise to Lightning.
=== 13th cycle ===
At the beginning of the final cycle, Firion accompanies Cecil, Cloud, and Tidus on search for their Crystals. Cloud questions why his companions fight and Firion does not respond, attempting to think of a way to explain it. Later, Firion shows Cloud the wild rose, explaining his dream to see a world where they bloom freely, and vows to end the fighting to see that world come true. Wishing to understand the strength given to him by his dream, Cloud requests to battle Firion. Firion is defeated, but for Cloud, it is an empty victory, as he realizes he has no dream at all. Firion, despite fatigued, attempts to keep fighting, and Cloud compliments him on his resolve. Cloud departs to travel on his own to find his own reason to fight.
Firion, Cecil, and Tidus are ambushed by Sephiroth who steals Firion's rose. Firion chases after him leaving Cecil and Tidus behind. The Warrior of Light finds them, and pursues Firion, finding him confronting Sephiroth in the Planet's Core. The Warrior battles Sephiroth and orders Firion to return to Cecil and Tidus. Sephiroth later presents Firion's rose to Cloud as a ruse to get Cloud to pursue him.
Continuing their journey, Firion learns more about his companions' reasons for fighting: Tidus fights to settle his grudge with his father, while Cecil struggles with his complex relationship with his brother, Golbez. When Golbez offers Cecil assistance, Firion warns him that despite their bond Golbez is aligned with Chaos, and it may be a trap. Cecil continues to ponder what Golbez told him, and Tidus convinces him to go see his brother. Firion accepts Cecil's decision and questions Tidus's bond with Jecht, though Tidus claims his desire is to defeat him.
As the two continue on, Tidus asks Firion what his dream is, but Firion is focused on ending the war. In truth, the rose had been placed where Firion found it by Golbez. As the enemies before them grow numerous, Firion and Tidus split up to rendezvous later. On the Lunar Subterrane Firion meets Jecht, having been blocked from fighting Tidus by the Emperor. Firion accuses Jecht of running from Tidus, and Jecht attacks, is defeated yet urges Firion to keep fighting. Firion tells Jecht he is not Tidus's substitute, and Jecht leaves to confront the Emperor over his meddling. Tidus finds Firion and tells Firion the Emperor spoke to him about his desire to fight Jecht, but as with Golbez, Firion tells Tidus not to trust him.
The two come across Jecht confronting the Emperor. The Emperor vanishes while Jecht limps off, wounded. Tidus tells Firion he is will pursue Jecht alone, and Firion gives him a potion to use on his journey. Tidus runs after Jecht, and the Emperor reappears to taunt Firion about his friends leaving him behind. Firion says they left to accomplish their goals, and he wishes to accomplish his goal of ending the war. The Emperor tells Firion his dream is futile, and Ultimecia appears to battle Firion. Firion defeats her but Ultimecia reappears and both she and the Emperor accuse Firion of being a tool of Cosmos, fighting only because she told him to. Cosmos meets with Firion, who tells her what the Emperor said. Cosmos reassures him of his dream and a newly inspired Firion continues on.
Encountering the Emperor he subdues Firion. Cloud and Tidus come to his rescue, and force the Emperor to flee. Cloud presents Firion with the rose Sephiroth stole, telling him his friends wish to see him achieve his dream. Firion follows the Emperor to Pandaemonium where he defeats him and claims his Crystal. Though he knows the war is not over, Firion resolves to keep fighting and see the world of wild roses come to be with the help of his friends.
With Cosmos gone and the world about to be consumed by discord, Firion and the other warriors battle the revived villains and attempt to destroy Chaos before they vanish without the goddess. Firion defeats the Emperor who declares it was his plan that killed Cosmos. After defeating Chaos, the heroes return to their own worlds. Before fading back to Fynn, Firion gazes at a field of roses and states to the Warrior of Light that a new dream is starting.
== Gameplay ==
Firion's fighting title is Weapons Specialist. Wielding his many weapons, he unleashes powerful combo attacks with them that let him hit at multiple ranges, and his three main ground attacks all chain into HP attacks. Firion is a dedicated ground-based fighter, with powerful attacks on the ground, but in the air he is limited to a close-range Swordslash and his magical attacks. He moves slowly but has better mid and long-ranged options than many characters, including a very long-range HP attack.
Dissidia 012 heavily revamped Firion's fighting style. He can change the second part of his Reel Axe, Rope Knife, and Lance Combo attacks, allowing him to be more versatile, and he can chain up to three spells together in midair and change which ones he is casting in the same manner. With a new HP attack and other tweaks to his moveset, Firion retains his status as a grounded fighter but has more effective anti-air options to be able to fight against aerial opponents better. However, he is still at a severe disadvantage in the air, and the latter makes the arena he is fighting in of critical importance - in vertical arenas or arenas that are wide-open, Firion will struggle to find solid ground to attack from without his opponent easily dodging him.
In Dissidia 012 Firion can change his second and third spells with the analog stick; casts Blizzard, + towards casts Fire, and + away casts Thunder. His Bravery attack follow-ups are inputed in the same manner and are as follows:
* + - Knock the opponent into the air with sword, then fire an arrow at them.
** Additional effect: Chase
** Power: 5, + 5 = 10
** EX Force generated: 75
* - Slam the opponent with a powerful punch.
** Additional effect: Wall Rush
** Power: 25
** EX Force generated: 0
* + - Brandish lance to hit the opponent multiple times and knock them down and away. Can use this if the first part of the attack misses.
** Additional effect: Wall Rush
** Power: 1 x 5, 3
** EX Force generated: 15
=== Boss ===
In Dissidia, Firion is fought in Destiny Odyssey VII, Distant Glory, and Inward Chaos.
In Dissidia 012, he is fought in the Beyond Doubt chapter of Story Mode.
=== Attacks ===
==== Bravery Attacks ====
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	30 (15) 	90 	Melee Mid 	Wall Rush 	Physical 	Initial 	
 	Throw knives at the opponent to pull them towards you, then slam them away with a powerful punch.Damage = 3 x 8, 30 = 54EX Force generated: 140 	Throw knives at the opponent to pull them towards you, then slam them away with a powerful punch.Damage = 3 x 8, 30 = 54EX Force generated: 140 	Throw knives at the opponent to pull them towards you, then slam them away with a powerful punch.Damage = 3 x 8, 30 = 54EX Force generated: 140 	Throw knives at the opponent to pull them towards you, then slam them away with a powerful punch.Damage = 3 x 8, 30 = 54EX Force generated: 140 	Throw knives at the opponent to pull them towards you, then slam them away with a powerful punch.Damage = 3 x 8, 30 = 54EX Force generated: 140 	Throw knives at the opponent to pull them towards you, then slam them away with a powerful punch.Damage = 3 x 8, 30 = 54EX Force generated: 140 	Throw knives at the opponent to pull them towards you, then slam them away with a powerful punch.Damage = 3 x 8, 30 = 54EX Force generated: 140 	
 	Ground 	30 (15) 	90 	Ranged High 	Wall Rush 	Physical 	Initial 	
 	Throw an axe that rebounds to drag the opponent closer for a lance combo.Damage = , , 2 x 5, 25EX Force generated: 150 	Throw an axe that rebounds to drag the opponent closer for a lance combo.Damage = , , 2 x 5, 25EX Force generated: 150 	Throw an axe that rebounds to drag the opponent closer for a lance combo.Damage = , , 2 x 5, 25EX Force generated: 150 	Throw an axe that rebounds to drag the opponent closer for a lance combo.Damage = , , 2 x 5, 25EX Force generated: 150 	Throw an axe that rebounds to drag the opponent closer for a lance combo.Damage = , , 2 x 5, 25EX Force generated: 150 	Throw an axe that rebounds to drag the opponent closer for a lance combo.Damage = , , 2 x 5, 25EX Force generated: 150 	Throw an axe that rebounds to drag the opponent closer for a lance combo.Damage = , , 2 x 5, 25EX Force generated: 150 	
 	Ground 	30 (15) 	90 	Melee Low 	AbsorbChaseWall Rush 	Physical 	Level 4 	
 	Swing lance around to draw in the opponent, then knock them up with sword and begin Chase or fire an arrow at them for Wall Rush.Damage = 4, 6, 10, 20 = 40EX Force generated: 140	Swing lance around to draw in the opponent, then knock them up with sword and begin Chase or fire an arrow at them for Wall Rush.Damage = 4, 6, 10, 20 = 40EX Force generated: 140	Swing lance around to draw in the opponent, then knock them up with sword and begin Chase or fire an arrow at them for Wall Rush.Damage = 4, 6, 10, 20 = 40EX Force generated: 140	Swing lance around to draw in the opponent, then knock them up with sword and begin Chase or fire an arrow at them for Wall Rush.Damage = 4, 6, 10, 20 = 40EX Force generated: 140	Swing lance around to draw in the opponent, then knock them up with sword and begin Chase or fire an arrow at them for Wall Rush.Damage = 4, 6, 10, 20 = 40EX Force generated: 140	Swing lance around to draw in the opponent, then knock them up with sword and begin Chase or fire an arrow at them for Wall Rush.Damage = 4, 6, 10, 20 = 40EX Force generated: 140	Swing lance around to draw in the opponent, then knock them up with sword and begin Chase or fire an arrow at them for Wall Rush.Damage = 4, 6, 10, 20 = 40EX Force generated: 140	
(ground)	Ground 	30 (15) 	120 	Melee Low 	Chase 	Physical 	Level 9 	
(ground)	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	
 	Aerial 	20 (10) 	120 	Ranged Low 	None 	Magical 	Initial 	
 	Fire a fast ball of ice at the opponent.Damage = 12EX Force generated: 2 	Fire a fast ball of ice at the opponent.Damage = 12EX Force generated: 2 	Fire a fast ball of ice at the opponent.Damage = 12EX Force generated: 2 	Fire a fast ball of ice at the opponent.Damage = 12EX Force generated: 2 	Fire a fast ball of ice at the opponent.Damage = 12EX Force generated: 2 	Fire a fast ball of ice at the opponent.Damage = 12EX Force generated: 2 	Fire a fast ball of ice at the opponent.Damage = 12EX Force generated: 2 	
 	Aerial 	20 (10) 	120 	Ranged Low 	None 	Magical 	Initial 	
 	Fire a slow-moving fireball at the opponent.Damage = 12EX Force generated: 2 	Fire a slow-moving fireball at the opponent.Damage = 12EX Force generated: 2 	Fire a slow-moving fireball at the opponent.Damage = 12EX Force generated: 2 	Fire a slow-moving fireball at the opponent.Damage = 12EX Force generated: 2 	Fire a slow-moving fireball at the opponent.Damage = 12EX Force generated: 2 	Fire a slow-moving fireball at the opponent.Damage = 12EX Force generated: 2 	Fire a slow-moving fireball at the opponent.Damage = 12EX Force generated: 2 	
 	Aerial 	20 (10) 	120 	Ranged Low 	None 	Magical 	Level 16 	
 	Summon several lightning bolts above the opponent.Damage = 5 per hitEX Force generated: 2 per hit 	Summon several lightning bolts above the opponent.Damage = 5 per hitEX Force generated: 2 per hit 	Summon several lightning bolts above the opponent.Damage = 5 per hitEX Force generated: 2 per hit 	Summon several lightning bolts above the opponent.Damage = 5 per hitEX Force generated: 2 per hit 	Summon several lightning bolts above the opponent.Damage = 5 per hitEX Force generated: 2 per hit 	Summon several lightning bolts above the opponent.Damage = 5 per hitEX Force generated: 2 per hit 	Summon several lightning bolts above the opponent.Damage = 5 per hitEX Force generated: 2 per hit 	
(midair)	Aerial 	30 (15) 	80 	Melee Low 	Chase 	Physical 	Level 23 	
(midair)	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	A quick, short-ranged sword slash.Damage = 10EX Force generated: 100 	
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	30 (15) 	160 	Melee Low 	Variable 	Physical 	Initial 	
 	Throw knives at the opponent, dragging them closer. Can then perform one of three follow-ups.Damage = 2 x 10 = 20EX Force generated: 30 	Throw knives at the opponent, dragging them closer. Can then perform one of three follow-ups.Damage = 2 x 10 = 20EX Force generated: 30 	Throw knives at the opponent, dragging them closer. Can then perform one of three follow-ups.Damage = 2 x 10 = 20EX Force generated: 30 	Throw knives at the opponent, dragging them closer. Can then perform one of three follow-ups.Damage = 2 x 10 = 20EX Force generated: 30 	Throw knives at the opponent, dragging them closer. Can then perform one of three follow-ups.Damage = 2 x 10 = 20EX Force generated: 30 	Throw knives at the opponent, dragging them closer. Can then perform one of three follow-ups.Damage = 2 x 10 = 20EX Force generated: 30 	Throw knives at the opponent, dragging them closer. Can then perform one of three follow-ups.Damage = 2 x 10 = 20EX Force generated: 30 	
 	Ground 	30 (15) 	160 	Ranged High 	Variable 	Physical 	Initial 	
 	Throw an axe that rebounds and pulls the opponent closer. Can then perform one of three follow-ups.Damage = 10, 10 = 20EX Force generated: 15 	Throw an axe that rebounds and pulls the opponent closer. Can then perform one of three follow-ups.Damage = 10, 10 = 20EX Force generated: 15 	Throw an axe that rebounds and pulls the opponent closer. Can then perform one of three follow-ups.Damage = 10, 10 = 20EX Force generated: 15 	Throw an axe that rebounds and pulls the opponent closer. Can then perform one of three follow-ups.Damage = 10, 10 = 20EX Force generated: 15 	Throw an axe that rebounds and pulls the opponent closer. Can then perform one of three follow-ups.Damage = 10, 10 = 20EX Force generated: 15 	Throw an axe that rebounds and pulls the opponent closer. Can then perform one of three follow-ups.Damage = 10, 10 = 20EX Force generated: 15 	Throw an axe that rebounds and pulls the opponent closer. Can then perform one of three follow-ups.Damage = 10, 10 = 20EX Force generated: 15 	
 	Ground 	30 (15) 	160 	Melee Low 	Absorb 	Physical 	Level 4 	
 	Swing lance around to draw in the opponent. Can then perform one of three follow-ups.Damage = 8, 12 = 20EX Force generated: 15 	Swing lance around to draw in the opponent. Can then perform one of three follow-ups.Damage = 8, 12 = 20EX Force generated: 15 	Swing lance around to draw in the opponent. Can then perform one of three follow-ups.Damage = 8, 12 = 20EX Force generated: 15 	Swing lance around to draw in the opponent. Can then perform one of three follow-ups.Damage = 8, 12 = 20EX Force generated: 15 	Swing lance around to draw in the opponent. Can then perform one of three follow-ups.Damage = 8, 12 = 20EX Force generated: 15 	Swing lance around to draw in the opponent. Can then perform one of three follow-ups.Damage = 8, 12 = 20EX Force generated: 15 	Swing lance around to draw in the opponent. Can then perform one of three follow-ups.Damage = 8, 12 = 20EX Force generated: 15 	
(ground)	Ground 	30 (15) 	90 	Melee Low 	Chase 	Physical 	Level 16 	
(ground)	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 60 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 60 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 60 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 60 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 60 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 60 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 60 	
 	Aerial 	30 (15) 	90 	Ranged Low 	Chase 	Magical 	Initial 	
 	Fire a chunk of ice at the opponent. Has no homing but good speed. Can combo into other Magic Arts up to three times.Damage = 12EX Force generated: 0 	Fire a chunk of ice at the opponent. Has no homing but good speed. Can combo into other Magic Arts up to three times.Damage = 12EX Force generated: 0 	Fire a chunk of ice at the opponent. Has no homing but good speed. Can combo into other Magic Arts up to three times.Damage = 12EX Force generated: 0 	Fire a chunk of ice at the opponent. Has no homing but good speed. Can combo into other Magic Arts up to three times.Damage = 12EX Force generated: 0 	Fire a chunk of ice at the opponent. Has no homing but good speed. Can combo into other Magic Arts up to three times.Damage = 12EX Force generated: 0 	Fire a chunk of ice at the opponent. Has no homing but good speed. Can combo into other Magic Arts up to three times.Damage = 12EX Force generated: 0 	Fire a chunk of ice at the opponent. Has no homing but good speed. Can combo into other Magic Arts up to three times.Damage = 12EX Force generated: 0 	
 	Aerial 	30 (15) 	90 	Ranged Low 	Wall Rush 	Magical 	Initial 	
 	Conjure several lightning bolts over the opponent's head that knocks them downward. Can combo into other Magic Arts up to three times.Damage = 4, 4, 7 = 15EX Force generated: 0	Conjure several lightning bolts over the opponent's head that knocks them downward. Can combo into other Magic Arts up to three times.Damage = 4, 4, 7 = 15EX Force generated: 0	Conjure several lightning bolts over the opponent's head that knocks them downward. Can combo into other Magic Arts up to three times.Damage = 4, 4, 7 = 15EX Force generated: 0	Conjure several lightning bolts over the opponent's head that knocks them downward. Can combo into other Magic Arts up to three times.Damage = 4, 4, 7 = 15EX Force generated: 0	Conjure several lightning bolts over the opponent's head that knocks them downward. Can combo into other Magic Arts up to three times.Damage = 4, 4, 7 = 15EX Force generated: 0	Conjure several lightning bolts over the opponent's head that knocks them downward. Can combo into other Magic Arts up to three times.Damage = 4, 4, 7 = 15EX Force generated: 0	Conjure several lightning bolts over the opponent's head that knocks them downward. Can combo into other Magic Arts up to three times.Damage = 4, 4, 7 = 15EX Force generated: 0	
 	Aerial 	30 (15) 	90 	Ranged Low 	None 	Magical 	Level 24 	
 	Fire a fireball that slowly tracks the opponent. Can combo into other Magic Arts up to three times.Damage = 10EX Force generated: 0 	Fire a fireball that slowly tracks the opponent. Can combo into other Magic Arts up to three times.Damage = 10EX Force generated: 0 	Fire a fireball that slowly tracks the opponent. Can combo into other Magic Arts up to three times.Damage = 10EX Force generated: 0 	Fire a fireball that slowly tracks the opponent. Can combo into other Magic Arts up to three times.Damage = 10EX Force generated: 0 	Fire a fireball that slowly tracks the opponent. Can combo into other Magic Arts up to three times.Damage = 10EX Force generated: 0 	Fire a fireball that slowly tracks the opponent. Can combo into other Magic Arts up to three times.Damage = 10EX Force generated: 0 	Fire a fireball that slowly tracks the opponent. Can combo into other Magic Arts up to three times.Damage = 10EX Force generated: 0 	
(midair)	Aerial 	30 (15) 	90 	Melee Low 	Wall Rush 	Physical 	Level 30 	
(midair)	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 0 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 0 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 0 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 0 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 0 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 0 	A quick, short-ranged sword slash that knocks the opponent away.Damage = 20EX Force generated: 0 	
==== HP Attacks ====
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	40 (20) 	180 	Ranged Mid 	Wall Rush 	N/A 	Initial 	
(ground)	Hold to charge an arrow shot, and release to fire.EX Force generated: 100 	Hold to charge an arrow shot, and release to fire.EX Force generated: 100 	Hold to charge an arrow shot, and release to fire.EX Force generated: 100 	Hold to charge an arrow shot, and release to fire.EX Force generated: 100 	Hold to charge an arrow shot, and release to fire.EX Force generated: 100 	Hold to charge an arrow shot, and release to fire.EX Force generated: 100 	Hold to charge an arrow shot, and release to fire.EX Force generated: 100 	
 	Ground 	40 (20) 	180 	Block Mid 	Block 	PhysicalMagical 	Level 30 	
 	Create a shield to block attacks. If a close-ranged attack is successfully blocked, counter with a flurry of dagger throws. If a projectile attack is successfully blocked, counter with a barrage of Fire, Ice, and Thunder magic in that respective order. = 4 x 6 = 24 = 3, 7 = 10EX Force generated: /	Create a shield to block attacks. If a close-ranged attack is successfully blocked, counter with a flurry of dagger throws. If a projectile attack is successfully blocked, counter with a barrage of Fire, Ice, and Thunder magic in that respective order. = 4 x 6 = 24 = 3, 7 = 10EX Force generated: /	Create a shield to block attacks. If a close-ranged attack is successfully blocked, counter with a flurry of dagger throws. If a projectile attack is successfully blocked, counter with a barrage of Fire, Ice, and Thunder magic in that respective order. = 4 x 6 = 24 = 3, 7 = 10EX Force generated: /	Create a shield to block attacks. If a close-ranged attack is successfully blocked, counter with a flurry of dagger throws. If a projectile attack is successfully blocked, counter with a barrage of Fire, Ice, and Thunder magic in that respective order. = 4 x 6 = 24 = 3, 7 = 10EX Force generated: /	Create a shield to block attacks. If a close-ranged attack is successfully blocked, counter with a flurry of dagger throws. If a projectile attack is successfully blocked, counter with a barrage of Fire, Ice, and Thunder magic in that respective order. = 4 x 6 = 24 = 3, 7 = 10EX Force generated: /	Create a shield to block attacks. If a close-ranged attack is successfully blocked, counter with a flurry of dagger throws. If a projectile attack is successfully blocked, counter with a barrage of Fire, Ice, and Thunder magic in that respective order. = 4 x 6 = 24 = 3, 7 = 10EX Force generated: /	Create a shield to block attacks. If a close-ranged attack is successfully blocked, counter with a flurry of dagger throws. If a projectile attack is successfully blocked, counter with a barrage of Fire, Ice, and Thunder magic in that respective order. = 4 x 6 = 24 = 3, 7 = 10EX Force generated: /	
(midair)	Aerial 	40 (20) 	180 	Ranged Mid 	Wall Rush 	N/A 	Initial 	
(midair)	Hold to charge an arrow shot, and release to fire.EX Force generated: 1000 	Hold to charge an arrow shot, and release to fire.EX Force generated: 1000 	Hold to charge an arrow shot, and release to fire.EX Force generated: 1000 	Hold to charge an arrow shot, and release to fire.EX Force generated: 1000 	Hold to charge an arrow shot, and release to fire.EX Force generated: 1000 	Hold to charge an arrow shot, and release to fire.EX Force generated: 1000 	Hold to charge an arrow shot, and release to fire.EX Force generated: 1000 	
 	Aerial 	40 (20) 	300 	Melee High 	Wall Rush 	Physical 	Level 38 	
 	Summon an aura of energy and attack the opponent with all weapons which damage and knock them back.Damage = 2 x 11 = 22EX Force generated: 130 	Summon an aura of energy and attack the opponent with all weapons which damage and knock them back.Damage = 2 x 11 = 22EX Force generated: 130 	Summon an aura of energy and attack the opponent with all weapons which damage and knock them back.Damage = 2 x 11 = 22EX Force generated: 130 	Summon an aura of energy and attack the opponent with all weapons which damage and knock them back.Damage = 2 x 11 = 22EX Force generated: 130 	Summon an aura of energy and attack the opponent with all weapons which damage and knock them back.Damage = 2 x 11 = 22EX Force generated: 130 	Summon an aura of energy and attack the opponent with all weapons which damage and knock them back.Damage = 2 x 11 = 22EX Force generated: 130 	Summon an aura of energy and attack the opponent with all weapons which damage and knock them back.Damage = 2 x 11 = 22EX Force generated: 130 	
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	30 (15) 	130 	Ranged High 	Wall Rush 	N/A 	Initial 	
(ground)	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	
 	Ground 	30 (15) 	130 	Block Mid 	Block 	PhysicalMagical 	Level 20 	
 	Create a shield of light to block attacks. Then either throw a volley of knives if the opponent is close, or cast a series of spells that track the opponent if they're further away. = 4 x 4 = 16 = 3, 7 = 10EX Force generated: /	Create a shield of light to block attacks. Then either throw a volley of knives if the opponent is close, or cast a series of spells that track the opponent if they're further away. = 4 x 4 = 16 = 3, 7 = 10EX Force generated: /	Create a shield of light to block attacks. Then either throw a volley of knives if the opponent is close, or cast a series of spells that track the opponent if they're further away. = 4 x 4 = 16 = 3, 7 = 10EX Force generated: /	Create a shield of light to block attacks. Then either throw a volley of knives if the opponent is close, or cast a series of spells that track the opponent if they're further away. = 4 x 4 = 16 = 3, 7 = 10EX Force generated: /	Create a shield of light to block attacks. Then either throw a volley of knives if the opponent is close, or cast a series of spells that track the opponent if they're further away. = 4 x 4 = 16 = 3, 7 = 10EX Force generated: /	Create a shield of light to block attacks. Then either throw a volley of knives if the opponent is close, or cast a series of spells that track the opponent if they're further away. = 4 x 4 = 16 = 3, 7 = 10EX Force generated: /	Create a shield of light to block attacks. Then either throw a volley of knives if the opponent is close, or cast a series of spells that track the opponent if they're further away. = 4 x 4 = 16 = 3, 7 = 10EX Force generated: /	
 	Ground 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Level 36 	
 	Send a wave of weapons into the air to drag the opponent closer, then call weapons a second time to slam them down. Turns to track the opponent if they dodge the first wave.Damage = 4 x 5 = 20EX Force generated: 30 	Send a wave of weapons into the air to drag the opponent closer, then call weapons a second time to slam them down. Turns to track the opponent if they dodge the first wave.Damage = 4 x 5 = 20EX Force generated: 30 	Send a wave of weapons into the air to drag the opponent closer, then call weapons a second time to slam them down. Turns to track the opponent if they dodge the first wave.Damage = 4 x 5 = 20EX Force generated: 30 	Send a wave of weapons into the air to drag the opponent closer, then call weapons a second time to slam them down. Turns to track the opponent if they dodge the first wave.Damage = 4 x 5 = 20EX Force generated: 30 	Send a wave of weapons into the air to drag the opponent closer, then call weapons a second time to slam them down. Turns to track the opponent if they dodge the first wave.Damage = 4 x 5 = 20EX Force generated: 30 	Send a wave of weapons into the air to drag the opponent closer, then call weapons a second time to slam them down. Turns to track the opponent if they dodge the first wave.Damage = 4 x 5 = 20EX Force generated: 30 	Send a wave of weapons into the air to drag the opponent closer, then call weapons a second time to slam them down. Turns to track the opponent if they dodge the first wave.Damage = 4 x 5 = 20EX Force generated: 30 	
(midair)	Aerial 	30 (15) 	130 	Ranged High 	Wall Rush 	N/A 	Initial 	
(midair)	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	Hold to charge power, then release to fire a high-speed arrow shot.EX Force generated: 30 	
 	Aerial 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Level 8 	
 	Summon a spiraling column of energy and throw weapons forward to converge on the opponent and knock them back.Damage = 2 x 11 = 22EX Force generated: 30 	Summon a spiraling column of energy and throw weapons forward to converge on the opponent and knock them back.Damage = 2 x 11 = 22EX Force generated: 30 	Summon a spiraling column of energy and throw weapons forward to converge on the opponent and knock them back.Damage = 2 x 11 = 22EX Force generated: 30 	Summon a spiraling column of energy and throw weapons forward to converge on the opponent and knock them back.Damage = 2 x 11 = 22EX Force generated: 30 	Summon a spiraling column of energy and throw weapons forward to converge on the opponent and knock them back.Damage = 2 x 11 = 22EX Force generated: 30 	Summon a spiraling column of energy and throw weapons forward to converge on the opponent and knock them back.Damage = 2 x 11 = 22EX Force generated: 30 	Summon a spiraling column of energy and throw weapons forward to converge on the opponent and knock them back.Damage = 2 x 11 = 22EX Force generated: 30 	
==== Bravery to HP Attacks ====
Move	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	40 (20) 	300 	Melee High 	Wall Rush 	Physical 	Lance Combo 	
 	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	
 	Ground 	40 (20) 	300 	Melee High 	Wall Rush 	Physical 	Rope Knife 	
 	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	
 	Ground 	40 (20) 	300 	Melee High 	Wall Rush 	Physical 	Reel Axe 	
 	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	Attack the opponent with axe and sword while rising into the air, and slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 250	
Move	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Lance Combo 	
 	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	
 	Ground 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Rope Knife 	
 	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	
 	Ground 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Reel Axe 	
 	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	Drive the opponent into the air with axe and sword, then slam them down.Damage = 2, 1 x 6, 2 = 10EX Force generated: 30	
=== EX Mode ===
250px|right|Fervid Blazer
Firion's EX Mode is Blood Weapon equipped, which recolors his armor with red and orange details and gives the same coloration to his weapons, a reference to the Blood Sword in Final Fantasy II which was the best weapon to use when fighting the Emperor. While in EX Mode, Firion gains the ability "Blood Weapon", which follows the tradition of such weapons by healing Firion an equivalent amount of HP whenever he damages the opponent's HP. This makes Firion's EX Mode function as a "comeback mechanic", as a strong HP hit and EX Burst can restore a substantial amount of HP. However, at full HP this benefit is useless; equipment to convert excess HP healing to Bravery is useful to retain some sort of benefit from Blood Weapon.
Firion's EX Burst is where he attacks the opponent with the full force of his weapons and magic. The player must input five button commands within a time limit to attack the opponent with Firion's lance, daggers, axe, staff, and sword enchanted with magic, followed by using his bow to launch his weapons at the opponent, creating an explosion.
Dissidia_Frioniel_ex.png|Default outfit EX Mode.
FirionEX2.png|First alt outfit EX Mode.
Firion 3rd costume EX.png|Second alt outfit EX Mode.
=== Equipment ===
Firion can equip all normal weapons, along with Parrying Weapons, Shields, Bangles, Hats, Helms, Clothing, and Light Armor. In Dissidia 012, Firion can also equip Guns, Poles, Headbands, and Chestplates.
==== Exclusive weapons ====
Name 	Level	Stats 	Effects 	Obtained
Abel's Lance	51 	ATK +37DEF -1	Extra HP to BRV. 	Trade: 15460 gil, Partisan, Wyvern Horn x3, Magnet Shard x2
Longinus 	93 	ATK +64DEF -1	Extra HP to BRV. 	Trade: 29570 gil, Abel's Lance, Beastlord Horn x5, Magnet Crystal x3
Wild Rose 	100 	ATK +69DEF -1	Extra HP to BRV.Minor Counterattack Effect.	Trade: 31920 gil, Longinus, The Youth's Dream x5, Magnet Orb x5
Name 	Level	Stats 	Effects 	Obtained
Rebellion Army	30 	HP -337ATK +44DEF -2	Extra HP to BRV. 	Trade: 61000 gil, Obelisk, Scarletite x1, Liegeman's Desire x5
Longinus 	90 	HP -288ATK +65DEF -2	Extra HP to BRV. 	Trade: 158,000 gil, Rebellion Army, Electrum x1, Liegeman's Dream x5
Wild Rose 	100 	HP -328ATK +70DEF -1	Extra HP to BRV.Minor Counterattack Effect.	Trade: 182,800 gil, Longinus, Youth's Dream x1, Liegeman's Hopes x5
==Behind the scenes==
Firion is the only character to have his exclusive equipment changed in Dissidia 012 Final Fantasy, with Abel's Lance given to Kain Highwind and replaced with the Rebellion Army.
Dissidia 012 erroneously states the neutral follow-up to Reel Axe is a spear attack when the neutral follow-up to all his Bravery attacks is a punch. This is a hold-over from the original Dissidia where the spear attack was the sole follow-up to Reel Axe. 
On the world map as Firion in Dissidia 012 Final Fantasy, his Rope Knife can perform its three follow-ups as though the player were in a battle when they attack something. While the swordslash and punch follow-ups have no practical purpose, the ability to use the lance combo follow-up even if the attack does not connect could be used to ward off enemy manikins as they approach.
=== Allusions ===
* Abel's Lance, the Longinus, and the Wild Rose are Ricard, Leon, and Scott's ultimate weapons in Final Fantasy II, respectively.
*When Firion enters EX Mode, his armor gaining gold colors and firing flaming arrows with his bow in his EX Burst Fervid Blazer may be references to the Gold Armor and the Flame Bow dropped by the Captain enemies in Fynn. Similarly, the Gold Armor and Flame Bow are also sold in the Armor and Weapon Shops in Fynn, respectively. In addition to obtaining Firion's signature Blood Sword in Fynn, this implies that Firion's weapons and armor all came from or obtained from Fynn, his hometown.
* When acquiring the auto version of Shiva in Destiny Odyssey II-3, their conversation parodies the event where the Lamia Queen impersonates Princess Hilda to seduce Firion in Final Fantasy II. Shiva says "Come Firion, I don't enjoy being teased," as the Lamia Queen did. When fighting Ultimecia, Firion says "Your looks will not deceive me," another reference to his seduction by the Lamia Queen.
** In Dissidia 012 Final Fantasy, when Kain acquires the auto version of Shiva with Firion as an Assist, Shiva says to Firion, "What's wrong? Come to me..."
* In the cutscene before his battle with the Emperor in Destiny Odyssey II, and when entering battle normally, Firion holds his sword in front of his face the same way he holds it in his .
* When Firion fires his bow when using Straightarrow and beginning his EX Burst, the bow flips forward as he fires. This is the animation used in Final Fantasy II for bows.
* When using Rope Knife, the knives Firion throws are electrified. Leila, who used knives in Final Fantasy II, joined knowing the Thunder spell. Also when using Rope Knife, Firion pulls a knife out of each of his boots, launching them at his enemy, referring to the attack he used to save Leon from attacking imperial knights in the Origins opening FMV.
* At one point during Destiny Odyssey, Firion talks about the different reasons people die during wartime, and the examples he uses—to protect one's friends, and to give strength to others—refer to Josef and Minwu respectively.
* At the end of the Dissidia 012 Final Fantasy remake of Destiny Odyssey II, Firion is required to use a Teleport Stone to reach Chaos's domain where the gateway leading to the battle with the Emperor is located. This may be a reference to the Jade Passage.
== Gallery ==
Firion Dissidia CG render.png|CG render for Dissidia.
D012 Firion CG.png|CG render for Dissidia 012.
Frioniel's_weapons_dissidia.jpg|Artwork of Firion's weapons.
Dissidia012-FirionConcept.jpg|Concept art of third outfit.
Dissidia012-FirionConceptEX.JPG|Concept art of third outfit EX Mode.
Dissidia Firion from Cosmos Artwork.jpg|Artwork by Yoshitaka Amano.
Dissidia - Firion Board.png|Board icon.
DFFFirion Victory Pose.gif|Victory pose.
de:Firion (Dissidia)
es:Firion/Dissidia
it:Firion (Dissidia PSP)
ru:Фирион (Dissidia)
Category:Characters in Dissidia Final Fantasy (2008)
Category:Characters in Dissidia 012 Final Fantasy