Spider-Man (Raimi Games)

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|-|Spider-Man (2002)=
|-|Spider-Man 2=
|-|Spider-Man 3=
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==Summary==
Peter Parker AKA Spider-Man is the primary protagonist of Activision's Spider-Man Trilogy of video games based on the Sam Raimi films of the same name. Orphaned at a young age, he lives in Queens, New York where his Aunt May and Uncle Ben been selflessly raised him in the absence of his parents. Well into his teens, Peter would get unexpectedly bitten by a radioactive spider during a field trip to a research institute. This would alter his DNA and grant him an array of spider-based powers, such as superhuman physical attributes, the ability to shoot webs from his wrist, and an ESP-like Spider-Sense just to name a few. Peter initially used these powers in hopes of gaining a large cash price at a wrestling ring, only to earn a reduced amount due to the conditions of his victory. In spite, he let a robber he could have easily stopped that was robbing the fight promoter. Unfortunately, this act lead to Uncle Ben's death, who the robber killed when escaping with the cash. After taking down the Skull Gang in pursuit of his uncle's killer, he defeated and cornered the man, discovering this tragic truth for himself. From that day on, Peter held Ben's advice of "with great power comes great responsibility" to his heart, deciding to use his powers to prevent the needless death of innocents like his uncle. He donned a new costume, fighting crime as the masked vigilante called Spider-Man, protecting New York City at all costs.
==Powers and Stats==
Tier: At least , higher with Spider-Reflexes | , higher with rage, even higher with Spider-Reflexes
Key: Base | Black Suit
Name: Peter Parker, Spider-Man
Origin: Raimi Spider-Man Trilogy (Video Game Series)
Gender: Male
Age: 18 during Spider-Man, 20 during Spider-Man 2 (Two years have passed since the first gameSpider-Man 2 (2004 Video Game) PC), 22+ during Spider-Man 3 (Worked as Curtis Connors' lab assistant for years after the events of the second gameSpider-Man 3 (Video Game))
Classification: Mutated Human, Superhero, Photographer
Powers and Abilities:
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|-|Innate Abilities=
*Superhuman Physical Characteristics
*Genius Intelligence
*Martial Arts
*Limited Marksmanship (Could effectively use Scorpion's tail to shoot down forcefieldsSpider-Man 3 (Video Game))
*Web Creation (His powers grant him the ability to fire webbing in different shapes and sizes from his wrists)
*Acrobatics (Gained incredible agility upon receiving his powers, commonly performing several different flips and acrobatic maneuvers)
*Stealth Mastery (Managed to hide from Green Goblin while being relentlessly chased by him.Spider-Man (2002 Video Game) Snuck into Oscorp, silently making his way past several guards, cameras, and various scanners in the process.Spider-Man (2002 Video Game) His ability to remain hidden within the darkness of the shadows is so potent that those walking by him will remain completely unaware of his presence.Spider-Man (2002 Video Game) Silently navigated inside MechaBioCon)
*Fourth Wall Awareness (Told the player to go outside after they had beaten the first gameSpider-Man (2002 Video Game))
*Social Influencing (Spider-Man's witty insults and repartee are used as a means to distract his opponents.Spider-Man: Official Strategy Guide (2002) When Scorpion wanted to immediately attack MechaBioCon for the physical and mental abuse he had suffered under them for years, Spider-Man managed to calm down and convince him to wait for a better opportunity to attack the company.Spider-Man 3 (Video Game) Later on, when Scorpion was in an even angrier state, Spidey once again settled him down, keeping him from making rash actions that would prevent him from ever living a normal lifeSpider-Man 3 (Video Game))
*Precognition (The Spider-Sense alerts Peter of danger before it occurs, so much so that it is said to be ESP-like.Spider-Man (2002 Video Game) Manual As a result, Spider-Man can completely avoid oncoming attacks as well as counter them, and be notified of individuals he needs to avoid.Spider-Man (2002 Video Game) Warnings extend beyond Peter's enemies, also effective for pointing out mishaps, pranks, and icy surfaces to name a few examples.Spider-Man: Official Strategy Guide (2002) The intensity of the Spider-Sense's tingle is based on the proximity and potential of the danger, allowing him to gauge the severity of the threat.Spider-Man: Official Strategy Guide (2002) Even when asleep, it remains activeSpider-Man: Official Strategy Guide (2002))
*Enhanced Senses (Possesses natural senses far beyond the sensitivity of any normal human.Spider-Man 3: Official Strategy Guide Could accurately view and hear the robbery from within a jewelry store that was positioned behind him.Spider-Man (2002 Video Game) While inside a large bank, Spider-Man was capable of picking up on Shocker's men from different rooms, which in both were significantly further away from his current position.Spider-Man (2002 Video Game) While inflicted with a poison that had the side effect of disorienting its targets, Spidey could still precisely redirect and avoid Kraven's aim when he was attempting to shoot him down with a sniper rifle.Spider-Man (2002 Video Game) Viewed different rooms, hallways, and the oncoming Super Soldiers while inside of Oscorp Tower, despite there being several thick metal walls surrounding him. Developed Spider-Tracers that he can specifically follow with his Spider-Sense, essentially using it as a geiger counter.Spider-Man: Official Strategy Guide (2002) Identified Order of the Dragon Tail members inside unsuspecting cars before that had even come close.Spider-Man 3 (Video Game) Capable of spotting others through solid surfaces, objects inside murky waters, and tracking footprints.Spider-Man 3 (Video Game) Can focus on specific individuals or items of interest, making them far easier to locate or follow. Could locate each of Eddie Brock's hidden camerasSpider-Man 3 (Video Game))
*Instinctive Action (The Spider-Sense causes Peter to react without consciously thinking, with it being defined as "all instinct", manifesting as a reaction to any danger, complimenting his superhuman agility and reflexes excellently.Spider-Man: Official Strategy Guide (2002)Spider-Man 3: Official Strategy Guide This ability allows for such effortless evasion that it is what lets Spider-Man come up with his quips in the middle of battlesSpider-Man: Official Strategy Guide (2002))
*Information Analysis (The Spider-Sense will highlight suspicious or contextually important objects and people.Spider-Man 3 (Video Game) Can distinguish allies and enemies apart based on how his Spider-Sense perceives them by sight aloneSpider-Man 3 (Video Game))
*Surface Scaling (Upon gaining his powers, Spider-Man attained the ability to cling to any surface, regardless of how smooth or slippery it may be.Spider-Man: Official Strategy Guide (2002) The ability to stick to objects is a conscious effort, which he focuses on 90% of the time on his hands and feet, which can be applied just as easily to any other part of his body.Spider-Man: Official Strategy Guide (2002) Furthermore, he uses his adhesivity while web-swinging, preventing his grip from slippingSpider-Man: Official Strategy Guide (2002))
*Regeneration (Low; Peter automatically heals in response to the injuries he sustains, capable of quickly retreating and re-engaging battles nearly fully restoredSpider-Man 3: Official Strategy Guide)
*Homing Attack (While airborne, Spider-Man's Impact Webbing will automatically home in on his desired targets, regardless of where he is swinging.Spider-Man: Official Strategy Guide (2002) Tracks opponents with a jumping punch when performing the Spider MissileSpider-Man 2 (2004 Video Game))
*Damage Boost (The Web Gloves briefly let Spider-Man's physical attacks deal more damage, while the Advanced Web Gloves increase this further.Spider-Man (2002 Video Game) During Spider-Reflexes Mode, Peter performs more damaging attacks.Spider-Man 2 (2004 Video Game)Spider-Man 2: Official Strategy Guide Activating Adrenaline Mode grants a power-up, allowing Spider-Man to use much stronger punchesSpider-Man 2 (2004 Video Game) PC Manual)
*Time Manipulation (The Spider-Reflexes are defined as time-altering, slowing down time itself to give Spider-Man an edge in speedSpider-Man 2: Official Strategy Guide)
*Status Effect Inducement (Spider-Man can put his opponents into a stunned state for some time whenever using the Dizzy Strike attackSpider-Man 2 (2004 Video Game))
*Energy Manipulation (Capable of imbuing his fists with energy. Spider-Man's shockwaves unleash bursts of energy in the place of his opponents when used)
*Shockwave Creation (Can strike the ground hard enough to generate shockwaves, sending his opponents into the air. Web Domes release shockwaves of webbing when usedSpider-Man (2002 Video Game))
*Supernatural Willpower (Was capable of retaining a significant amount of control when wearing the Black Suit, whereas contact with the Symbiote immediately turned Shriek evil.Spider-Man 3 (Video Game) PlayStation 2/Wii Capable of removing the Black Suit without the aid of soundwaves, albeit, with it becoming more difficult to perform every timeSpider-Man 3 (Video Game) PlayStation 2/Wii)
*Resistance to Poison Manipulation and Status Effect Inducement (Successfully navigated through several traps and defeated Kraven while suffering from a poison that kills its targets while disorienting themSpider-Man (2002 Video Game)), Temperature Manipulation (Easily endured having an explosion go off next to him), Mind Manipulation (Spider-Man can endure stranger forms of harm to an ample degree, including mental attacksSpider-Man 3: Official Strategy Guide)
|-|Black Suit=
All previous abilities
*Multiple Selves (Type 3; The Black Suit and its user coexist in a symbiotic relationship)
*Statistics Amplification (The Black Suit enhanced all of Peter's physical attributes upon bonding with himSpider-Man 3 (Video Game)Spider-Man 3: Official Strategy Guide)
*Empathic Manipulation (The Symbiote has a significant influence on its user's emotional state, making them far more aggressive and vengefulSpider-Man 3 (Video Game))
*Power Mimicry (After bonding with Spider-Man, the Symbiote replicated his powers and allowed Venom to utilizeSpider-Man 3 (Video Game))
*Rage Power (Entering Rage Mode doubles Spider-Man's overall powerSpider-Man 3: Official Strategy Guide)
*Aura (Takes on a red aura when entering Rage Mode.Spider-Man 3 (Video Game) Commonly exudes a black auraSpider-Man 3 (Video Game))
*Resistance to Illusion Creation (Because the Symbiote originates from the same shards that gave Shriek her powers, the Black Suit allows Peter to see through her illusionsSpider-Man 3 (Video Game) PlayStation 2/Wii)
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Attack Potency: At least Building level+ (Defeated Doctor Octopus,Spider-Man 2 (2004 Video Game) the likes of which is toted as his strongest opponent in comparison to previous villainsSpider-Man 2 (2004 Video Game) PCSpider-Man 2 (2004 Video Game) PC ManualSpider-Man 2: Official Strategy Guide such as Green GoblinSpider-Man: Official Strategy Guide (2002) and Shocker. Has fought and defeated Shocker three different times,Spider-Man (2002 Video Game)Spider-Man 2 (2004 Video Game) who could blast a large hole in the ground using his gauntlets.Spider-Man (2002 Video Game) Could casually pulverize large rocks by throwing themSpider-Man 2 (2004 Video Game) PC), higher with Spider-Reflexes (During this mode, Spider-Man's attacks become strongerSpider-Man 2 (2004 Video Game)Spider-Man 2: Official Strategy Guide) | Large Building level (Significantly stronger than before.Spider-Man 3 (Video Game)Spider-Man 3 (Video Game) PlayStation 2/WiiSpider-Man 3: Official Strategy Guide Defeated Mega Lizard, who was superior to The Lizard's previous formSpider-Man 3 (Video Game)Spider-Man 3 (Video Game) PlayStation 2/Wii), higher with rage (Spider-Man's power doubles while in this state.Spider-Man 3: Official Strategy Guide Brutally beat and overwhelmed Kingpin, who could previously overpower Black Suit Spider-ManSpider-Man 3 (Video Game)), even higher with Spider-Reflexes
Speed: Subsonic travel speed (Could keep up with and catch up to Vulture while web-swinging, who can fly at a top speed of 95 miles per hour.Spider-Man: Official Strategy Guide (2002) Managed to outpace and hide from Green Goblin who pursued him on his Glider, which reaches a top speed of 90 miles per hourSpider-Man: Official Strategy Guide (2002)), at least Supersonic combat speed and reactions (Often dodges gunfire from multiple armed criminals at once.Spider-Man (2002 Video Game)Spider-Man 2 (2004 Video Game)Spider-Man 3 (Video Game) Capable of dodging electricity. Moved Betty Brant out of the way of two missilesSpider-Man 3 (Video Game)) | Subsonic travel speed, at least Supersonic combat speed and reactions (Significantly faster than before.Spider-Man 3 (Video Game)Spider-Man 3 (Video Game) PlayStation 2/WiiSpider-Man 3: Official Strategy Guide Found Kraven's speed to be laughable, calling him slowSpider-Man 3 (Video Game)), higher with rage
Lifting Strength: Class 25 (Threw large rocks hard enough for them to pulverize on impact.Spider-Man 2 (2004 Video Game) PC Halted a moving three car train filled with passengersSpider-Man 2 (2004 Video Game)) | Class 25 (Stronger than beforeSpider-Man 3 (Video Game)Spider-Man 3 (Video Game) PlayStation 2/WiiSpider-Man 3: Official Strategy Guide)
Striking Strength: At least Building level+, higher with Spider-Reflexes | Large Building level, higher with rage, even higher with Spider-Reflexes
Durability: At least Building level+ | Large Building level (Significantly more durable than beforeSpider-Man 3 (Video Game)Spider-Man 3 (Video Game) PlayStation 2/WiiSpider-Man 3: Official Strategy Guide), higher with rage
Stamina: Superhuman (Often traverses New York City while fighting crime for days into nights. Ran through an obstacle course and defeated Kraven the Hunter while suffering from a poison that disorients and kills its victims. Can absorb a great deal of damage, including gunfire and explosivesSpider-Man 3: Official Strategy Guide) | Superhuman (The Black Suit was stated to have made Spider-Man "more resilient" due to enhancing his powers)
Range: Standard Melee Range; Hundreds of Meters with webbing
Standard Equipment:
*Spider-Tracers: Trackers created by Peter to place on escaping villains. With his Spider-Sense, he can lock onto the frequency they give off, letting him follow his enemies.
*Camera: A personal camera used to take pictures for the Daily Bugle. Alternatively, Peter has also used this as a means to gather evidence against dirty cops when assisting Jean DeWolff.
Intelligence: Genius (Created the Spider-Tracers, which he designed to specifically follow similar to a geiger counter by using his heightened senses.Spider-Man: Official Strategy Guide (2002) Curtis Connors credited Peter as having a keen scientific mind and being notably brilliant, an aspect he shared with his close colleague, Otto Octavius.Spider-Man 2 (2004 Video Game) At some point, he worked as a teaching assistant for Connors at Empire State University.Spider-Man 3: Official Strategy Guide Incredibly experienced with defusing explosives created using advanced technology, navigating from different locations around the city to shut them off in quick succession.Spider-Man (2002 Video Game)Spider-Man 3 (Video Game)Spider-Man 3 (Video Game) PlayStation 2/Wii Early into his superhero career, Peter taught himself how to grasp control over his powers,Spider-Man (2002 Video Game) Manual a process that came after his deft takedown of the Skull Gang. Spider-Man's webslinging abilities, in regards to both transportation and combat, are defined as legendary.Spider-Man (2002 Video Game) Manual Described as having tremendous skill in the eyes of the Green Goblin, who was stated to be a devastating hand-to-hand fighter, and would go on to be defeated by Spider-Man in close-quarters combat.Spider-Man (2002 Video Game) Fought through hordes of Oscorp's Super Soldiers, which are robots designed to adapt, react, and overcome their target and already had previous knowledge of the wallcrawler.Spider-Man (2002 Video Game) The Super Soldiers themselves even described Peter's tactics in combat as non-standard.Spider-Man (2002 Video Game) Despite being poisoned, Spider-Man managed to easily traverse an obstacle course designed to test his strength, and would go on to defeat Kraven in the process, the latter of which is proficient in tracking, hunting, and trapping as well as being said to be the master of the hunt.Spider-Man (2002 Video Game)Spider-Man: Official Strategy Guide (2002) The hunter himself describes the superhero as cunning, exceeding his expectations.Spider-Man (2002 Video Game) Easily defeated Puma, an excellent martial artist and assassin that boasts a combination of different moves who possesses acute senses equal to Parker.Spider-Man 2 (2004 Video Game) PCSpider-Man 2 (2004 Video Game) PC Manual Has casually defeated multiple members from the Order of the Dragon Tail at once, which are a gang entirely composed of master martial artists,Spider-Man 3: Official Strategy Guide additionally skilled in the usage of blades and firearms.Spider-Man 3 (Video Game) Was responsible for the end of the gang war between the Apocalypse Gang, Arsenic Candy, and the Order of the Dragon Tail, having taken down their forces and leaders as well as having this achievement addressed by the police themselves.Spider-Man 3 (Video Game) Spider-Man would go on to defeat the combined forces of the three freed gang leaders at once, as well as their forces all by himselfSpider-Man 3 (Video Game))
Weaknesses: None notable. | Wearing the Black Suit causes Peter to take on a far more aggressive attitude and risks losing himself to the Symbiote's control.Spider-Man 3 (Video Game)Spider-Man 3 (Video Game) PlayStation 2/Wii The Black Suit is susceptible to high-frequency sonic waves, meaning sound based attacks or being within the vicinity of loud noises causes him to experience pain.Spider-Man 3 (Video Game)Spider-Man 3 (Video Game) PlayStation 2/Wii
Notable Attacks/Techniques:
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|-|Normal Attacks=
*Dual Fists: Spider-Man throws two punches before clasping both hands together and swinging them upwards into the opponent.
*Mule Kick: Spider-Man throws two kicks, crouching and turning his body around during the second, finishing off by placing his hands on the ground to strike the opponent with both feet at the same time.
*Elbow Slam: Spider-Man kicks the opponent, uppercuts them into the air, and finishes off by sending them backwards with an elbow strike when they fall towards the ground.
*Field Goal: Spider-Man punches the opponent twice before kicking them backwards hard.
*Web Hit: Spider-Man throws three punches, unleashing a burst of webbing on the final strike.
*Back-Flip Kick: Spidey throws a punch, unleashes a high kick, and then jumps at the opponent, in which he uses both feet to kick off them, backflipping out of it.
*Handspring: Spidey kicks the opponent, performs a backflip that travels a great distance backwards, then jumps forwards, in which he will place his hands on the ground briefly to push off the ground and launch himself at the enemy, kicking with both feet.
*Scissor Kick: Spider-Man kicks the opponent, uppercuts them, then kicks them backwards hard.
*High Web Hit: Spidey punches the opponent, kicks them into the air, then fires a burst of webbing at the airborne enemy.
*Dive Bomb: Spider-Man throws a punch, backflips while moving into the air directly upwards, then dives at a diagonally downwards angle into his opponent.
*Uppercut: Spider-Man sends out a kick, follows up with a low kick, then uppercuts his opponent into the air.
*Gravity Slam: Spidey throws two punches before jumping at his opponent, where he brings down both of his fists upon them. This attack will position Spider-Man behind the enemy after it is executed.
*Dive Kick: Spider-Man throws a punch, backflips while moving into the air directly upwards, then performs a kick while travelling diagonally downwards angle at his opponent.
*Sting: Spider-Man punches the opponents, strikes them with a high kick, and finishes off with a straight punch that sends them backwards hard.
*Tackle: Spidey kicks the opponent, performs a backflip that travels a great distance backwards, then jumps forwards, diving into his enemy hard enough to send them flying backwards.
*Low Web Hit: Spider-Man kicks the opponent, follows up with a low kick, then unleashes a burst of webbing while in a crouched position.
*Flip Mule: Spider-Man kicks the opponent, crouches down to perform a high aiming kick in which he will completely turn around and backflip to position himself behind the enemy, using both feet to kick them in the back.
*High Stomp: Spider-Man kicks the opponent, uppercuts them into the air, and then jumps up to their position to kick them back towards the ground.
*Palm: Spidey throws a punch, follows up with a high kick, and finishes off with a jumping uppercut that knocks the opponent off the ground.
*Head Hammer: Spider-Man throws a punch, backflips while moving into the air directly upwards, coming back towards the ground where he brings down both of his fists upon his opponent.
*Hay Maker: Spider-Man kicks the opponent, performs a backflip that travels a great distance backwards, then jumps forwards, hitting his enemy with a hard downwards punch.
*Impact Web: Spider-Man fires a large web ball at the opponent.
*ADV. Impact Web: An enhanced version of the Impact Web, unleashing as a powerful burst that affects multiple enemies at once with webbing.
*Web Yank: Spider-Man shoots a webline onto his opponent and either swings them in a circular motion, or thrusts them up into the air. He can let go of them at any point while swinging them, allowing him to toss them away in a multitude of directions.
*Web Laser: While web swinging or jumping, Spidey can unleash streams of webbing to damage his opponents.
*Web Dome: Spider-Man crouches and covers himself in a dome of webbing. It shields him from attacks before the dome explodes into a shockwave of webbing, catching close-up opponents off-guard.
*ADV. Web Dome: An enhanced version of the Web Dome.
*Web Gloves: Spider-Man covers both hands in his webbing, temporarily allowing him to unleashed strikes with increased damage.
*ADV. Web Gloves: An enhanced version of Web Gloves, which allows Spider-Man to inflict even greater damage than the normal variant.
*Rising Uppercut: Spider-Man unleashes a powerful uppercut that sends his targets into the air. Spidey can opt to rise with his foes should he desire to follow up with additional attacks.
*Air Jump Off Kick: During an air combo, Spider-Man sends out a kick that sends him further into the air.
*Cannonball Kick: While webswinging, Spider-Man can perform a swinging kick, capable of striking multiple foes at once.
*Multi-Web: Spider-Man shoots out multiple weblines at once, with latch onto nearby foes. Up to four weblines can be fired with this technique.
*Rising Knee Kick: Spider-Man hits his opponent with a powerful knee strike, sending them into the air.
*Yank Behind: Spidey shoots a webline onto his opponent before yanking them into any enemies positioned behind him.
*Earth Breaker Punch: Spider-Man strikes the ground with great force.
*Launch Kick: After dodging an attack, Spider-Man move into a handstand, launching out of it with a kick that sends his opponent into the air.
*Dizzy Strike: Spider-Man unleashes a three hit combo that will inflict an opponent in a stunned state for some time whenever successfully landing.
*The Hero Punch: Spider-Man reels back his fist before unleashing a charged punch.
*Interceptor Kick: Spider-Man performs a long range dive kick using both feet.
*Jaw Launcher: A three hit combo that ends with Spider-Man backflip kicking his opponent in the jaw, sending them into the air.
*Air Pile Driver: Spider-Man grabs an airborne opponent and executes a spinning pile driver into the ground.
*Double Heel Kick: A four hit combo that ends with Spidey executing a hacking heel kick.
*Stairs Steps Kicks Combo: A combat where Spider-Man strikes his opponent, sends them into the air, and then uses Spider-Reflexes while airborne to rapidly kick his target, causing both himself and the foe to propel further into the sky.
*Whirlwind Kick: After dodging an attack, Spider-Man performs a very powerful clearing kick.
*Super Web: An attack that disables enemies by engulfing them in a large web attack
*Web Hanger: Spider-Man strikes the opponent twice before webbing up his unconscious opponents up to light posts, traffic lights, and similar objects.
*Air Web Slam: While grappling an airborne enemy, Spidey uses a webline to swing them around, slamming them hard into the ground.
*Rising Shoulder Charge: While sprinting, Spidey can jump incredibly high into the air, knocking away any enemies close to him during the takeoff.
*Spider Missile: While wallsprinting or wall jumping, Spider-Man leaps off, executing a fast homing punch.
|-|Super Attacks=
Base
*Pinball: After an eight hit combo, Spider-Man begins tackling his opponents in quick succession, bouncing between one to the next and overwhelming them as a result.
*Amazing Pinball: An enhanced version of Pinball.
*Ultra Pinball: The most advanced version of Pinball.
*Ground Pound: After an eight hit combo, Spider-Man leaps up high before coming down and striking the ground, sending all nearby opponents into the air.
*Amazing Ground Pound: An enhanced version of Ground Pound.
*Ultra Ground Pound: The most advanced version of Ground Pound.
*Multi-Rodeo: After an eight hit combo, Spider-Man sends out multiple weblines at once, which individually latch onto nearby opponents. Spidey will then swing his foes around and let go, throwing them away with great force.
*Amazing Multi-Rodeo: An enhanced version of Multi-Rodeo.
*Ultra Multi-Rodeo: The most advanced version of Multi-Rodeo.
*Multi-Launcher: After an eight hit combo, Spider-Man quickly shoots multiple weblines onto the ground and jumps up int the air, bringing several nearby opponents airborne with him.
*Amazing Multi-Launcher: An enhanced version of Multi-Launcher.
*Ultra Multi-Launcher: The most advanced version of Multi-Launcher.
*Tornado Fist: After an aerially eight hit combo, Spider-Man spins his body around with his fists extended on both sides, hitting his opponents with a flurry of strikes
*Amazing Tornado Fist: An enhanced version of Tornado Fist.
*Ultra Tornado Fist: The most advanced version of Tornado Fist.
*Bomb Drop
*Amazing Bomb Drop
*Ultra Bomb Drop
*Double Trouble
*Amazing Double Trouble
*Ultra Double Trouble
Black Suit
*Pinball: During Rage, Spider-Man begins tackling his opponents in quick succession, bouncing between one to the next and overwhelming them as a result.
*Dark Pinball: An enhanced version of Pinball.
*Berserk Pinball: A further enhanced version of Pinball.
*Ultimate Pinball: The most advanced version of Pinball.
*Earth Shaker: During Rage, Spider-Man leaps up high before coming down and striking the ground, sending all nearby opponents into the air.
*Dark Earth Shaker: An enhanced version of Earth Shaker.
*Berserk Earth Shaker: A further enhanced version of Earth Shaker.
*Ultimate Earth Shaker: The most advanced version of Earth Shaker.
*Multi-Hammer
*Dark Multi-Hammer
*Berserk Multi-Hammer
*Ultimate Multi-Hammer
*Chained Multi-Hammer
*Trash Compactor
*Puppet Master
*Dark Puppet Master
*Berserk Puppet Master
*Ultimate Puppet Master
*Tornado Claw: During Rage, Spider-Man spins his body around with his fists extended on both sides, hitting his opponents with a flurry of strikes
*Dark Tornado Claw An enhanced version of Tornado Claw.
*Berserk Tornado Claw A further enhanced version of Tornado Claw
*Ultimate Tornado Claw The most advanced version of Tornado Claw.
*Smart Bomb
*Dark Smart Bomb
*Berserk Smart Bomb
*Ultimate Smart Bomb
*Goo Frenzy
*Dark Goo Frenzy
*Berserk Goo Frenzy
*Ultimate Goo Frenzy
|-|Adrenaline Attacks=
*Spider Smackdown: Spider-Man focuses all of his adrenaline into a single, powerful blow.
*Lightning Strikes: Ideally used on groups. Spider-Man unleashes a rampage of punches onto his enemies before they can react.
*Web Cannon Boost: Spider-Man unleashes rapid fire webbing onto his opponents. He can opt to follow this up with a Web Grenade that subdues any nearby foes.
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Note 1: This profile is based on the Spider-Man that appears in the video games based on the Sam Raimi Trilogy of films based on the titular hero. Avoid scaling the film version of the character with this page, and vice-versa.
Note 2: Although certain versions of the games have noticeable differences from the main console titles, the PC version of Spider-Man 2 and the PlayStation 2/Wii versions of Spider-Man 3 are included as bonus sections in the Official Strategy Guides, books that Activision themselves play a large part in the creation, publishing, correcting, and approval of. Because of this, any feats and information from these versions that do not contradict the main variants are acceptable for usage in the form of secondary canon. Information originating from the Game Boy Advance and DS versions are not acceptable.
==Notable Matchups==
Victories:
Spider-Man (Sam Raimi's Spider-Man Trilogy) Spider-Man's Profile (Speed was equalized. The battle took place in New York City. Raimi Films Spider-Man had the Black Suit and prior knowledge, while Raimi Games Spider-Man was aware of his opponent's prior knowledge)
Spider-Man (USM Games) Spider-Man's Profile (Speed was equalized. Both opponents fought in their base forms and the fight took place an empty New York City)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Raimi Spider-Man Video Game Trilogy
Category:Primary Protagonists
Category:Protagonists
Category:Male Characters
Category:Adults
Category:Superheroes
Category:Heroes
Category:Good Characters
Category:Tragic Characters
Category:Journalists
Category:Geniuses
Category:Martial Artists
Category:Thread Users
Category:Web Users
Category:Acrobats
Category:Stealth Masters
Category:Fourth Wall Aware Characters
Category:Social Influencers
Category:Precognition Users
Category:Enhanced Senses Users
Category:Instinctive Action Users
Category:Surface Scalers
Category:Regeneration Users
Category:Time Users
Category:Status Effect Users
Category:Energy Users
Category:Vibration Users
Category:Shockwave Users
Category:Supernatural Willpower Users
Category:Multiple Selves Users
Category:Statistics Amplification Users
Category:Empathic Manipulation Users
Category:Power Mimicry Users
Category:Rage Users
Category:Aura Users
Category:Scientists
Category:Orphans
Category:Video Game Characters
Category:Game Characters
Category:Playable Characters
Category:Wrestlers
Category:Bracelet Users
Category:Camera Users
Category:Mutates
Category:Students
Category:Symbiote Hosts
Category:Marksmen