Shigure/Distorted Sequence

Shigure is a recruitable character in BlazBlue: Distorted Sequence and a primary character to the Azure Generations Plotline
==Basic Information==
*Basic Stats
**Strength: D
**Heat: A
**Speed: A
**Defense: C
*Misc:
**Affinity: Elemental (Electric)
**Weakness: Elemental (Wind)
**Range: Short Range or Far Range
**Level Rate: High
**Difficulty Playing: Low
==Movelist==
===Team Distortions===
*Right By Your Side: (Note: Requires Kei in the battle) Kei attacks with his weapon to cause between one and two hundred points at random, that same number is what Kei is then healed by.
==Skills==
*Heal: Heals allies by 10% of max HP
**Base Skill
*Electric: Attacks a single opponent with a weak electric shock
**Base Skill
*Forced Heal: Shigure takes a turn to heal a single ally. Shigure's two turn movement is negated. Heals a single ally by 50%
**Level Acquired: 10
*Be Careful: Casts an anti-attack skill that turns all attacks to zero for one ally for a period of two turns.
**Level Acquired: 15
*I Can Fight: Shigure's two turn movement is negated. Shigure attacks a single opponent with a medium electric shock
**Level Acquired: 25
*Full Heal: Shigure's two turn movement is negated. Shigure fully heals one ally. One turn cooldown.
**Level Acquired: 30
*Don't Touch Me: Shigure's two turn movement is negated. Shigure attacks a single opponent with a strong electric shock, with a random change for paralysis. If paralysis is inflicted, this lasts two turns.
**Level Acquired: 40
==Detailed Traits==
===Unique Traits===
*Don't Leave Me: (Note: Requires Kei) As long as Kei is within one square of Shigure, Shigure will heal Kei by 10% of his max HP every turn.
*How Could You?: If Shigure is not around an ally when attacked, she will heal half of what the attack's damaged was to her.
===General Traits===
*Full Health: As long as Shigure has full health, her attacks do double their usual damage.
*Cautious: Shigure gets two chances to move a turn
==Plot==
TBA
Category:Female Character
Category:Distorted Sequence Character