The Quasielemental Plane of Steam (TIP)

__TOC__
Wizard School	Alterations
Water 	+
Fire 	♦
(The response to this rather... unique narrator's report in the book entitled "Faces of Evil" was so overwhelming that I felt compelled to call upon him to detail a section of this volume. Though his mannerisms are often odd, his information is always reliable.-the Editor)
Hello, mortals! It is time now for you to learn about the plane of Steam from Xanxost. Xanxost is a slaad. What is a slaad doing in the Inner Planes? No one knows.
Wait, Xanxost knows! Hunting mephits! Mmmm... mephits.
After many trips to the Inner Planes, Xanxost knows all there is to know about the Inner Planes. First, there is the plane of Fire, where ... wait. Xanxost is only to speak of the plane of Steam. Steam is the Quasielemental Plane between the Elemental Plane of Water and the Positive Energy Plane. This open, airy void is filled entirely with wisps and clouds of mist and steam. Most people think that Steam is hot, but that is wrong-it is cool, like mist. Cold, clammy mist that clings to the skin of someone traveling through the plane of Steam, seeping into everything and making it damp and wet.
Xanxost has traveled all over the plane of Steam, even to where it touches other planes. Near the plane of Water, the misty air gets so thick with liquid that the plane really seems more like bubbly water. As Xanxost moved across the plane toward Positive Energy, the water droplets became smaller and smaller, forming clouds of mist, and finally just wisps. Nearest the plane of Positive Energy, the tiny droplets of water sparkle with a radiance all their own.
The Quasielemental Plane of Mineral shares a border with the plane of Steam in a region called the Shard Forest. Here, crystals float among the clammy clouds of steam and mist, ranging in size from miniscule to gargantuan. Travelers must beware the tiny crystals the most, for these can cut even a slaad's tough hide as it passes through the "forest." (Xanxost put quotation marks around that word because it's not really a forest. That's just what they call it. Don't get confused like Xanxost was at first.)
On the other side of the plane, the boundary with Lightning forms a region that has the frightening name of the Death Cloud. This realm's steamy banks of clouds carry electrical charges that blast a traveler as he passes through them (inflicting 3d6 points of damage, half if a saving throw vs. rod is successful). 
Lastly, the Realm of Cloying Fear lies where Steam meets Ooze. It comes right up and says, "Hello, Ooze!" This nasty place offers nothing but a thick atmosphere of gag-inducing stench or a thin oily paste-a traveler can pick the descriptions, but either way, it's bad.
One more border. The quasiplane of Steam abuts the paraplane of Ice, forming a realm called Hoarfrost where everything becomes coated in a thin layer of frozen mist (1d4 points of cold damage per round). Colder even than the rest of the chill plane of Steam, this region is the site of many battles between ice mephits and steam mephits. Mmm... mephits.
Some historians believe that the plane of Steam once stood between the planes of Water and Fire, when the Inner Planes were configured differently. This theory states that Fire and Water were once positioned so that they shared a border, which was the paraplane of Steam. This plane was hot and steamy, giving it the namewhich remains today, even with the planes being switched around. Xanxost finds this confusing and pointless to think about. It's hard enough to keep it all straight the way it is now. Who can move planes anyway? Even Xanxost can't do that.