Druid

"Part of this Article was taken from TibiaSwap Official White Paper"
=Druids=
Masters of nature and healing magic. Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins. Nature can heal and protect, but can also cause widespread destruction.
===Benefits===
*Druids are welcome on team hunts thanks to their ability to heal others cheaply.
*Various spell effects make for interesting, colorful gameplay.
*Druids can effectively deal with several types of damage.
*Strong damage output in every situation, both single- and multi-target.
*Can use Magic Shield to drastically increase survivability.
*Fastest advancement in magic level (same as sorcerers).
*The largest amount of mana and fastest regeneration (same as sorcerers).
*Can use various types of offensive runes.
It's worth mentioning that TibiaSwap druids received significant buffs in form of additional spells (both offensive and defensive).
===Promotion===
When a Druid reaches level 20, they can purchase promotion and become an Elder Druid with certain benefits.
===Regeneration===
====Druid====
Hitpoints regenerates: 1 point every 12 seconds. Mana regenerates: 1 point every 3 seconds. 
====Elder Druid==== 
Hitpoints regenerates: 1 point every 12 seconds. Mana regenerates: 1 point every 2 seconds. 
==== Stats ====
When advancing a level, a Druid gains 10 capacity, 5 hitpoints and 30 mana.
=Spells=
=Runes=
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