Robin (Life & Death)

Robin (ルフレ, Reflet) is a playable character in Super Smash Bros. Life or Death. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character.
Robin is a character from the Fire Emblem series. As the playable avatar in Fire Emblem Awakening, Robin is created by the player and can be customized in a variety of ways, including name, appearance, and gender. Robin is also one of the three main protagonists of Awakening, and seeks to assist their close friend, Chrom, as a tactician in order to maintain peace and stability in the kingdom of Ylisse.
Male Robin is voiced by David Vincent (who also voices Richter Belmont) in the Western versions of Life or Death while Yoshimasa Hosoya voices him in the Japanese version of the game. Female Robin is voiced by Lauren Landa (who also voices Kasumi) in the Western versions of the game while Miyuki Sawashiro voices her in the Japanese version. 
==How to Unlock==
Robin is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
*The Bronze Sword has very minimal KO potential due to dealing low damage and significantly low knockback. It also has unimpressive reach, shorter-lasting hits, and minimal freeze frames. However, its weak strength enables it to combo somewhat effectively, especially at higher percents. Conversely, the Levin Sword has significantly greater KO potential, due to it dealing significantly more damage and knockback. In addition to dealing electric damage, it has a greater reach than the Bronze Sword, freeze frames and a lingering hitbox, the latter of which deals less damage if it hits late.
*Robin cannot immediately use the Levin Sword: its durability must reach maximum capacity before being used. This only occurs at the beginning of the match.
*Robin's tilt attacks solely use the Bronze Sword, while smash attacks use the Levin Sword, provided that it is not broken. All aerials can use either sword - if Robin tilts a direction in midair, the Bronze Sword will be used, but if Robin taps a direction like a smash attack, the Levin Sword will be used instead.
* Robin can now also use the Levin Sword for a neutral aerial by pressing the attack button and the special move button simultaneously. However, this only works if the player has the A+B Smash Attack control option enabled.
* If the player has smash attacks mapped to their C-Stick and the Levin Sword is available, the Robin will always use the Levin Sword for aerials if the C-Stick is used for the attack direction, as the game still reads the input as a smash attack despite Robin being in midair. If the C-Stick is mapped to tilt attacks, then using the C-Stick while in midair will always use the Bronze Sword (unless the Levin Sword was brought out beforehand, in which case it will need to be put away and the Bronze Sword brought out- see below).
* After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it either breaks, or Robin uses an attack that resets the current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack).
* KOing opponents will speed up the recharging time for all of Robin's weapons.
* Using aerials and smash attacks will speed up the recharging time for the Levin Sword.
 	Name 	Description
Neutral Attack 	N/A 	An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast that launches the opponent directly upwards. Both of these third hits have very high knockback for neutral attacks, and are viable KO options starting from around 130%. However, using one drains the durability of the Arcfire or Elwind tome, respectively, with the neutral infinite draining more durability the longer it is sustained. If one of these tomes is depleted, Robin will always use the other third hit regardless of how it is inputted, and if both are depleted, Robin will only be able to use the first two sword slashes.
Forward Tilt 	N/A 	An outward turning, downward slash.
Up Tilt 	N/A 	An inward turning, upward slash.
Down Tilt 	N/A 	A crouching, outward slash.
Dash Attack 	N/A 	Slides forward, thrusting the Bronze Sword at a low angle. Low range but causes Robin to dash forward slightly.
Forward Smash 	N/A 	An underhanded outward thrust.
Up Smash 	N/A 	The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, it will levitate out of Robin’s hand, and twirls it before raising it upward. The Levin Sword version has great coverage, capable of hitting opponents on the ground and behind Robin, though this deals less knockback than hitting an opponent above.
Down Smash 	N/A 	Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect.
Neutral Aerial 	N/A 	An inward slash forwards, followed by an outward slash backward. If the special move and attack button are pressed (provided the A+B control setting is turned on), Robin will switch to the Levin Sword. The Levin Sword version of this move deals increased damage and covers both sides with increased range, but it cannot autocancel in a short hop. Unlike in SSB4, using neutral air will not put away the Levin Sword.
Forward Aerial 	N/A 	An upward swipe. Because of its arc, it can catch grounded opponents while in the air.
Back Aerial 	N/A 	A backward thrust.
Up Aerial 	N/A 	An upward overhead slash.
Down Aerial 	N/A 	A downward slash. It also hits slightly in front of Robin.
Grab 	N/A 	Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo also appears when Robin successfully grabs an opponent.
Pummel 	N/A 	A small blast of magic.
Forward Throw 	N/A 	Magically shoves the opponent forward.
Back Throw 	N/A 	Turns around and magically tosses the opponent backward.
Up Throw 	N/A 	Magically heaves the opponent upwards.
Down Throw 	N/A 	Magically slams the opponent onto the ground, launching them vertically upward.
Neutral Special	Thunder 	Robin casts thunder magic from a Thunder tome. It is a chargeable projectile with distinct properties for each charge level:
* Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack.
* Elthunder is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage.
* Arcthunder is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination.
* Thoron is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag, and if Robin is hit before releasing the beam, the charge will be lost. Despite acting like a projectile, Thoron's hitbox is connected to Robin, and the entirety of the beam will move with Robin's movements if used in the air.
Side Special 	Arcfire 	Robin casts fire magic from an Arcfire tome. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact with an opponent or shield. Opponents trapped in the flame pillar take multiple hits and are pushed slightly upwards, and when the pillar expires, it explodes, dealing a fair amount of upward knockback. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it. However, if the initial fireball meets any hitbox from the opponent, the fireball will dissipate without detonating.
Up Special 	Elwind 	Robin casts wind magic downward twice from the Elwind tome, which propels Robin a great distance upwards. Elwind's projectiles can also be angled, allowing for a great horizontal recovery as well as vertical. If used when the Elwind tome has 2 durability units remaining, Robin will only cast one wind blade, providing significantly less momentum. If used while fully depleted, Robin will not generate any wind blades but will gain a short upward boost, slightly improving the chance of survival. Although difficult to use as an attack, the first wind blade has a meteor smash effect on the first few frames, and both blades generate a small push effect on impact with the ground
Down Special 	Nosferatu	Robin casts Nosferatu on a nearby opponent to drain their health and heal Robin, while also dealing damage to other nearby opponents. This acts as a command grab and will bypass shields. The healing increases in power the more damage Robin has compared to the opponent, healing upwards of 40% if the difference is over 100. The healing power also increases if used on an opponent facing away from Robin. Nosferatu only has three uses before it runs out of durability; this can be used in Robin's advantage to easily create a throwable tome. If Nosferatu connects in midair, Robin will become helpless once the move ends.
Final Smash 	Pair Up 	Summons Chrom via warp magic to pair up and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his Falchion, while Robin casts thunder and fire magic, including Bolganone. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored.
=== Durability System ===
Robin has a unique fighter ability: true to the Fire Emblem series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts.
If Robin fully depletes a weapon, it will be tossed backward, hitting any opponents before it disappears. In the case where Robin is sent flying by knockback immediately after depleting a weapon, the used weapon will be dropped on the ground before Robin is knocked back. They disappear almost immediately after hitting the ground once, but they can also be picked up and thrown. The Levin Sword deals 15% when smash thrown, while the tomes deal 12.3% when smash thrown, making both attacks decent surprise KOing options due to their high base knockback. The discarded weapons can also lock if Z-dropped on an opponent.
If Robin does not have the proper tome for a given special move and tries to perform it, Robin will perform the animation but will not produce any hitboxes. For the Levin Sword, all such attacks will instead use the Bronze Sword, which cannot break, but has a shorter range, deals considerably less damage and knockback, and also lacks the Levin Sword's lingering electrical hitboxes.
Weapons restore gradually after they have been depleted, which is displayed as the meter refilling its units. When Robin scores a KO, it reduces the respawn timer for all currently-regenerating weapons by a small amount. Alternatively, aerials and smash attacks will hasten the respawn time for the Levin Sword.
Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does Pair Up, though only if it is used successfully.
Note: All weapons' durability meters are composed of 20 "units". However, different weapons can only be used so many times.
=== Thunder Tome ===
Stage 	Durability Points
Thunder 	1
Arcthunder 	3
Elthunder 	5
Thoron 	8
Recharge Rate	Recharge Rate
Seconds 	10
per KO 	-1.5
* Even if Thunder has less durability than the desired spell requires, it can still be performed, though the tome will be immediately depleted afterward. Thunder respawns after 10 seconds, minus 1.5 seconds per KO.
* If Kirby copies Robin, he will lose the Copy Ability altogether once he consumes all of his Thunder's 20 durability units.
=== Arcfire Tome ===
Move 	Durability Points
Neutral Attack 3	1.67
Side Special 	3.3
Recharge Rate 	Recharge Rate
Seconds 	10
Per KO 	-1
=== Elwind Tome ===
Move 	Durability Points
Neutral Infinite	2 (per second)
Up Special 	2 (per wind blade)
Recharge Rate 	Recharge Rate
Seconds 	4
Per KO 	-2
=== Nosferatu Tome ===
Move 	Durability Points
Down Special 	6.67
Recharge Rate	Recharge Rate
Seconds 	30
Per KO 	-1
=== Levin Sword ===
Move 	Durability Points
Smash Attacks/Aerials 	2.5
Recharge Rate 	Recharge Rate
Seconds 	6
Per KO 	-3
Per Smash Attack/Aerial	-1
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Warps onto the stage via a Warp staff. 	
Taunt 1 	Points the currently held sword upward. Male Robin says "Let's tip the scales!" (戦局を変える., I'll change the state of war.), while female Robin says, "Time to tip the scales!" (戦局を変えます., I'll change the state of war.) 	
Taunt 2 	Magically suspends the active sword and tome in the air, rotates the sword in place and flips through the tome's pages using magic, and says, "Prepare yourself!" In Japanese, male Robin says 覚悟はいいかい?, (Are you prepared?), while female Robin says 覚悟はいいですか?, (Are you prepared?) 	
Taunt 3 	Magically encircles himself with the active sword and tome before pointing a hand towards the camera. Male Robin says "You're not ready!" (やってやるさ., Let's do it then.), while female Robin says, "Here I go!" (いきますよ!, Let us go!) 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Ro - bin! 	
Victory Pose 1 	Generates flames with a wave of their hands, then spreads out the free arm. Male Robin says "The key to victory lies within." ("勝利の秘策はここにある, The secret to victory is here.). Female Robin says "Ha! Checkmate." ("私の策にはまりましたね!, According to plan!). 	If Lucina is present after a match, male Robin sometimes says "Lucina, I hope I didn't hurt you." ("ルキナ、痛くなかったかい?, Lucina, are you hurt?). If this quote plays, male Robin will not generate flames from his hands.
Victory Pose 2 	Crosses arms with weapons in hand, then spins clockwise and swings the Levin Sword. Male Robin says "I'm always three steps ahead." ("常に三手先を考えるんだ。", I always think three steps ahead.). Female Robin says "A good tactician has nothing to fear." ("戦略を練れば、恐るるに足りません。, If you have a strategy, there is nothing to fear.). 	
Victory Pose 3 	Faces the screen while back to back with Chrom, before turning around posing with their weapons. Male Robin says "It seems our fates are joined." ("僕たちは互いに絆で結ばれているんだ。, We are bonded by mutual ties.). Female Robin says "I've got your back." ("私が、あなたの半身になります。, I'll be your other half.). 	If Lucina is present after a match, female Robin sometimes says "How can you protect Chrom if you can't protect yourself?" ("そんなことじゃ、クロムさんを守れませんよ!, You can't protect Chrom like that!).
If Robin's Final Smash has been used during the match, Chrom will sometimes say "My strength is yours!" (お前は俺が守る!, I'll protect you!), the same quote Chrom shouts when a unit pairs up with him in Awakening.
==Role in Classic Mode==
Like all other fighters, Robin appears in Classic Mode. Robin's Mini-Boss is unknown. 
===Male Robin Ending===
=== Female Robin Ending ===
==Role in The Kiss of Death==
==Alternate Costumes==
Half of Robin's costumes are male, while the other half are female.
Image	Number	Color 	Notes 	Unlockable?
 	01 	Male 	Based on the default customization settings for the male tactician in Fire Emblem Awakening. 	Default
 	02 	Female	Based on the default customization settings for the female tactician in Awakening. 	Default
 	03 	Green 	Resembles the overworld sprite for Mark, the customizable tactician from Fire Emblem: The Blazing Blade. Robin's hair color more closely resembles Mark's than the equivalent costume in Smash 4.	Default
 	04 	Red 	Resembles Anna, a reoccurring shopkeeper in the Fire Emblem series, as she appeared in Awakening. Robin's hair color less closely resembles Anna's than the equivalent costume in Smash 4. 	Default
 	05 	Blue 	Resembles Inigo from Fire Emblem Awakening. Robin's hair color more closely resembles Inigo's than the equivalent costume in Smash 4. 	Default
 	06 	Yellow	Resembles Eyvel from Fire Emblem: Thracia 776. Robin's hair color less closely resembles Eyvel's than the equivalent costume in Smash 4. 	Default
 	07 	White 	Resembles the White Mage class from Square Enix's Final Fantasy series. Robin's hair color has been changed to dark brown, as opposed to the pitch black from Smash 4. 	Default
 	08 	Pink 	Resembles Serra from The Blazing Blade. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Robin's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Robin in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Robin Heroes.png
File:Robin Heroes F.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death