Illusionist

Illusionist (Specialist Wizard Subclass)
Ability ScoreRequirements:	Intelligence 9Dexterity 16
Prime Requisite: 	Intelligence
Races Allowed: 	Human, Gnome
Alignment Allowed: 	All
* The illusionist is Specialist Wizard who specializes in Illusion/Phantasm Spells.
* +1 bonus for saving throws against Illusion/Phantasm Spells.
* Other have -1 penalty when rolling saving throws against an Enchanter's Illusion/Phantasm Spells.
* One extra spell slot at each spell level. This slot has to be an Illusion/Phantasm Spell.
* +15% chance when learning Illusion/Phantasm Spells.
* -15% chance when learning spells from other school.
* Learns one Illusion/Phantasm at level up.
* Cannot Learn Necromancy, Invocation/Evocation, and Abjuration spells.
From Player's Option: Spells & Magic (Optional):
* Cannot Learn Alchemy, Artifice, Geometry, Song, & Wild Magic spells.
* At 8th level, saving throws against Illusion/Phantasm Spells increases to +2 bonus total
* At level 11, 3 times per day, can cast dispel phantasmal force or dispel improved phantasmal force.
** The base chance of success is 50%, ±5% per level difference between the illusionist and the caster of the phantasmal force.
** Range 30 yards, casting time of 1, Somatic only.
** Casting on something real uses one of the 3 daily charges.
Illusion/Phantasm Spells(PHB)
Illusion/Phantasm Spells(WSC)
Category:PHB Subclass
Category:Subclass