War for Tror

The War for Tror was a 25-year long series of wars when the tribes of Saegon civilization discovered technology allowing cities, radio transmission, vehicles, and other modern concepts to organize themselves into independent countries. Various cities formed with their respective rulers declaring domination over Tror, leading to over two decades of aggressive competition and advancement to overcome each other, often resulting in various invasions and takeovers.
The main combatants were the Crimson Empire, Tradesmen Confederacy, Yolsograv Aristocracy, United Saegon Republic, and Rednauts.
== Combatants ==
The Crimson Empire was an absolute monarchy and considered the greatest threat to the other powers, only comparable to the United Republic. Focusing on martial development, the Crimson Army often marched on foreign cities using greater numbers and firepower to overwhelm their adversaries.
The Tradesmen Confederacy called itself a corpocracy. However, at most, it was an anarchy with the barebones of an oligarchy to prevent total disorder. With the sole exception of the Aristocracy, the Confederacy never engaged in conflict with other powers. Preferring economic prosperity, the TC exchanged virtually all goods available with the other countries.
The Yolsograv Aristocracy was a hostile theocracy believing their people were chosen by the deity Yolsograv and that those not born under their banner were inferior heretics. Commanded by their high priest, these devout followers threatened all other peoples regardless of their origins or beliefs. In the end this tenacity resulted in the most severe civilian casualties of the conflict.
The United Saegon Republic, often shortened to the United Republic, was the largest and richest nation on the planet. Their capital's early settlers were militaristic tribesmen, and the capital itself was a military base in every sense. By the time other nations started to spawn the military dictatorship had transformed into a constitutional republic, albeit retaining its martial culture.
The Rednauts were a militaristic geniocracy where the ruling class were the most studied from their capital's military college. Only holding a single city, they were seen as stalwart defenders of their territory but otherwise irrelevant on the grand scale. Their population was small, only surpassing the Yolsograv and smaller city-states. The Renauts were the first major faction to collapse to another major power, their fall causing great strain on global relations.
== Conflict ==
Tror saw 8 major wars, mostly concurrent, with some minor scuffles between the weaker city-states.
War (Attacker-Defender) 	Date 	Result 	Victor
Republic-Empire War 	TA 2 - TA 25	Republic Military Takeover 	United Republic
Crimson-Rednaut War 	TA 6 - TA 18	Peace - Treaty of Crimion 	Stalemate
Yolsograv-Empire War 	TA 7 - 23 	Republic Defeat of Aristocracy	N/A
Yolsograv-Confederate Conflict	TA 7 - 23 	Republic Defeat of Aristocracy	N/A
Yolsograv-Republic War 	TA 7 - 23 	Republic Military Takeover 	United Republic
Yolsograv-Rednaut War 	TA 7 - 21 	Assault on Aristocracy Capital	Yolsograv Aristocracy
Rednaut-Republic War 	TA 12 - 21 	Crimson Defeat of Rednauts 	N/A
Rednaut-Crimson Resumption 	TA 19 - 21 	Imperial Military Takeover 	Crimson Empire
The Aristocracy was founded in TA 7 and immediately declared hostilities with all nations on the planet. Focusing on unaffiliated towns, cities, and tribes, the Aristocracy gained enough of a foothold to threaten the other governments while still being able to defend its borders. That said, they held territory solely inland and were the only great power to never possess a navy. Their largest opponent was the Rednauts, who met their end by the zealots' blade. The Aristocracy skirmished with every notable participant in the total war but found it difficult to focus on a single adversary. With their reason for hostilities being a general hatred for everyone and not conflicting cultural or spiritual beliefs, no one target seemed more prudent. Because of this, the YA mostly stayed to themselves, their most significant action being a defense against the desperate Rednaut invasion later named "The Charge of the Rednauts". A few years later after mostly irrelevant raids on trade routes and farmland, the Aristocracy was sieged by the Republic which attempted to force a surrender. Being zealous warriors of a pagan faith, surrender was never an option. The Republic, who anticipated such a necessity, mowed down its army of mostly civilians in a desperate series of charges. The Aristocracy fell, leaving only ruins and corpses to remind others they were there. Some stories tell of a few Yolsograv escaping to the wilderness, even preaching their beliefs in secluded underground communities to this day. No concrete evidence has ever been discovered of this, but the stories nevertheless prevail.
The Confederacy only ever saw assaults from the Aristocracy on a few occasions. By TA 15 these attacks were exclusively raids on inland shipping routes and depots. Being so structureless and only holding its capital, the Confederacy never saw serious competition from the other powers. By TA 25 the Crimson Empire collapsed, and the Confederacy's council of various merchants voted to join the Republic willingly to increase their prosperity (and avoid invasion). The TC was absorbed into the Republic, making them the sole great dominion on the planet. The peaceful transfer of control meant the economic powerhouse continued unscathed, allowing its traders and industry to flourish under the Republic's protection. The former capital, now called Tradesmen City, remains the economic heart of Tror with bustling shops and recreational havens.
The Rednauts administration was led by soldiers who had little care for other aspects of governance and fields like the economy and technological advancement suffered greatly because of it. The Rednauts conquered several outlying towns and villages but never gained a significant foothold past their homeland. Their population consistently remained low and, while more advanced than the Aristocracy and Confederacy, their technology only reached heights already surpassed by both the Republic and Empire and never offered any noteworthy edge over their contenders. While they had a navy, Rednaut leadership was exclusively generals who understood ground warfare first and foremost., meaning the ships they did have were largely ineffective. In TA 18 the Rednauts underwent a coup with their main leaders being killed. The new generals called for a peace accord with the Empire to focus on the Aristocracy. This worked, with the Treaty of Crimion ending their feud and allowing the military to focus on the Aristocracy, while also diverting resources previously dedicated to martial matters to the industrial sector. But the coup would not last long, and by the time significant forces were ready to invade the Yolsograv another revolt materialized. Led by former leaders, the changes were reversed and war was redeclared on the Empire in TA 21. What forces were ready were either dissolved by the revolt or lost to a combination of Aristocrat and Imperial strikes. The Crimson Army encroached on the Rednaut capital, taking the city while the majority of the Red Army was marching on the Yolsograv fortress. The last of the Rednaut Generals, Dobronravov Tsezar, decided overwhelming the zealots with superior numbers and firepower was the best course of action. The Charge of the Rednauts, as it would come to be called, was the entirety of the mostly draftee infantry force rushing the walls of the pagan citadel. Despite using rudimentary weapons and fortifications, the Red Army was running on fumes due to being cut off from their logistics and were cut down by the religious warriors. They caused significant damage but in the end the last Rednaut soldier fell. General Tsezar's body was never found and was cremated along with the last of the Red Army as the Yolsogravs lit the field ablaze, sending the ashes of the Rednaut legacy into the wind.
The Republic shared its continent with the Confederacy and remained its closest trading partner for the duration of the War for Tror. Only declaring war on the Crimson Empire, the United Republic soon found itself fighting on nearly all fronts. Utilizing a powerful navy to blockade its mainland and the world's strongest army to push the frontline, the UR homeland was virtually untouched by war. The only Republic lands to be attacked were those of foreign grounds they conquered, and for the entirety of the war not a single settlement was lost. The only country to ever develop airpower and nuclear capability, the United Republic was able to finally end the worldwide discord. After multiple raids and a quick succession of takeovers of Imperial cities, the Empire finally capitulated with the nuking of Fort Rudenko. The final remaining great nation, the Confederacy, would willingly join the Republic and leave the fledging superpower unmatched by any other society on Tror. After some minor towns and previously ignored tribes signed on, the United Saegon Republic declared itself the sole representative of the Saegon people.
The longest conflict was between the Republic and Empire and saw the most action of the planet's various wars. Never reaching the carnage of the Yolsograv-Rednaut War, both factions still suffered significant damage to their lands. The Republic and Empire faced each other in every field: Science, Culture, Technology, and last but certainly not least. Military. The Empire faced significant challenges the Republic did not: They shared a continent with the other two most hostile players. They held limited resources in reserve, as constant fighting occurred over what deposits were available. Oversea trade was virtually non-existent because of the Republic's submarine fleet. And due to the fleeting conditions compared to their main adversary, what few brilliant minds they had always fled to the Republic for better lives (and funding). The Empire fared far better than the other powers, the sole exception being the Republic. Their industry and economy were stable, and while stretched thin their military was no pushover. Alas, by being forced to fight on all sides, the UR was able to develop technologies decades ahead of them. Most historians consider the invention of military aircraft to be the final nail in the coffin for the Empire. After several significant losses in both cities and lands (and as such, military capability), hope became a luxury for the Crimson.
In TA 25, the Republic launched a nuclear missile into Fort Rudenko, annihilating all vehicles and personnel. The Crimson monarch soon sued for peace, and the Empire's unconditional surrender assured the Republic's supremacy for centuries to come both on Tror and the stars above.
== Aftermath ==
When all but the United Republic remained, Tror was controlled by a single government. Most destruction from warfare was rebuilt as the various conquests advanced, meaning the majority of infrastructure and industry was intact for the victor to utilize. The planets population was exhausted from war, and the last remnants of resistance either returned to their normal lives or perished fighting. And with absolute control of the worlds resources, the UR had limitless authority to reshape the lives and culture of the entire populace.
The Pimin system's sole faction would last about two more years before reorganizing into one of the most stalwart military powers in the galaxy: 
The Saegon Galactic Federal Republic.