Report 1185

Report #1185
Skillset: Harmony Skill: Akhoosh
 Org: Tahtetso Status: Rejected May 2013
Furies' Decision:
No, we think Mantra Wind is fine as it is.
Problem: Past restrictions placed on Akhoosh might allow for minor tweaks
additional power cost for additional feats.
Solution #1: Allow the chaining of directions, (MANTRA WIND N E S), each
 additional direction incurs an additional two power PER
 additional direction (this solution or any combination of these
 three solutions).
Solution #2: Add additional syntax of (MANTRA WIND ESCAPE), which randomly
 'winds' the person to a random location (within same local area
 only) (this solution or any combination of these three solutions).
Solution #3: Add syntax (MANTRA WIND ESCAPEARTIST <dir>) (5 power cost, winds
 to direction and removes all entangles) (this solution or any
 combination of these three solutions).
Player Comments:
---[Celina on 5/14 @ 23:42 writes]:
Absolutely not. A 1 power super instant tumble does not need a built in tipheret
or to be turned into some super version of Flight in Night. Harmony is so good
right now with its flexibility, combat application, and utility. It does not
need to be buffed.
---[Enyalida on 5/14 @ 23:45 writes]:
I oppose this also, this skill is already fantastic escape on top of a great
defensive skillset. What past restrictions were placed on this skill, the only
changes since I've been envoy have been buffs.
---[Wobou on 5/15 @ 00:07 writes]:
The past restriction that this report refers to I believe was my suggestion in
the monk part of Shuyin's big report. That Mantra Wind should have an additional
power cost and eq placed on it. Before it cost 1p (2p if you needed to highchant
the mantra) and took you off eq for like 2s. Now it costs 2p (3p if you need to
get the mantra up) and takes you off eq for 3s. I think the skill is now fine as
is. It's still one of the best escapes in the game from channeled instas (it's
much more difficult to meteor a harmony user than just about anyone else). I
support solution 2 because that wouldn't change the balance of the ability but
make it easier for people without mappers to send the command out. Solution 1 I
don't find terribly overpowered but it just doesn't seem needed and solution 3
is definitely not needed, harmony already has a great defense against webs with
Akhchu (ignoring the fact that many monks are acrobats with access to contort to
deal with entanglements).
---[Janalon on 5/15 @ 10:31 writes]:
At this present time I agree with Wobou's reasoning. As such, I currently
support solution 2.
---[Rivius on 5/15 @ 12:26 writes]:
I don't really think Akhoosh needs any changes at all, though there's not much
reason to oppose solution 2 I suppose.
---[Synkarin on 5/15 @ 15:07 writes]:
As Wobou said, Mantra Wind is one of the best (if not the best) escape ability
in the game, It doesn't need any upgrades to be made more powerful. All the
solutions are too much, in my opinion. Opposed to all solutions
---[Llandros on 5/15 @ 18:46 writes]:
Opposed to all 3. Solution 2 is a pretty big upgrade. If someone moves just 1
room there is a chance to catch them. If they instantly zip across the area, not
so much.
---[Rivius on 5/15 @ 23:57 writes]:
Apologies. I misread solution 2. I thought it meant to move in a random
direction rather than random location. I revoke my support for that solution.
---[Wobou on 5/16 @ 00:46 writes]:
I also misread solution 2. I don't support it or any of the other solutions as
written but would support a syntax that mantra winded in a random valid
direction to make this skill less reliant on mappers.
---[Shuyin on 5/16 @ 01:05 writes]:
Not necessary. This skill doesn't need any upgrades, especially these kinds.
---[Kregarn on 5/16 @ 11:10 writes]:
Opposed to all three.
---[Thoros on 5/16 @ 21:46 writes]:
Oppose all solutions.
---[Viynain on 5/17 @ 02:16 writes]:
I disagree to any of the presented proposals. The skill is powerful as-is -
possibly even too much so.