Skyscraper

Skyscrapers are shell buildings that were introduced in The Sims 3: Late NightTheSims3 tweet The tall buildings can actually be lived in. If you make enough Simoleons you can even buy one of the luxury high rises. and The Sims 4: City Living. They are "shell buildings"TheSims3 tweet The apartments are extensions of Shells from World Adventures. Big models, but with some floors that can be built and lived in. and typically only offer one or two floors.
==The Sims 2==
Empty and non-interactive skyscrapers can be placed in Neighborhood mode, and are present by default in Downtown and in Belladonna Cove.
==The Sims 3: Late Night==
Skyscrapers were first introduced in Late Night. Most of the skyscrapers include a couple of floors (such as the basement; some nicer penthouses have a second floor bedroom) as a playable area for either residential penthouses or community lots, such as Bars.Gamesradar - The Sims 3: Late Night More than one rabbit hole can be inside a skyscraper.SimsNetwork - The Sims 3 Late Night @ Gamescom 2010 It is the first time in the series that a skyscraper can be made without the use of cheats, though they were available as neighborhood decorations in The Sims 2: Nightlife and The Sims 2: Apartment Life. Skyscrapers can be placed in Build Mode, though as any rabbit hole, it has to be placed before a family moves in.
Many of the skyscrapers, though not all of them, can be found in Lots and Houses bin/The Sims 3#Late Night.
==The Sims 4: City Living==
Skyscrapers return once again in City Living. They are more often seen as high story apartment buildings and usually have one to four apartments in them, though some of the skyscrapers also have a penthouse on top. Some of the buildings are mostly one story, but there couple that have two stories. These skyscrapers can not be moved, edited or placed into another world by the player and are only found in San Myshuno. 
==References==
pt-br:Arranha-céu
Category:Architecture
Category:Lots
Category:Late Night
Category:City Living
Category:Neighborhood objects