Stats

All Robots have their own unique set of stats that can be viewed through the menu when selecting one as shown by the given sneak peek.
==Base Stats==
All Robots initially have some base stats which vary depending on its version, as well as any Memory cards equipped. 
There are 7 different types of stats:
*HP represents the amount of damage a robot can take before it's destroyed
*Physical Attack represents the damage a robot can deal physically (E.g: Melee attacks that make contact)
*Physical Defense represents the physical damage a robot can reduce
*Energy Attack represents the damage a robot can deal by non-physical means (E.g: Laser attacks)
*Energy Defense represents the energy damage a robot can reduce
*Speed represents how quickly a robot can move in order to pursue or dodge
*Power represents how long a robot can keep attacking without recharging
Additionally, each stat point is also represented in different colors depending on how high it is.
*39 and lower is displayed as dark orange
*40-59 is displayed as orange
*60-89 is displayed as yellow
*90-129 is displayed as green
*130-169 is displayed as sky blue
*170-229 is displayed as deep blue
*230 and above is displayed as pink
It is exceedingly rare for a robot to have the pink stats, though it may be alot more common among special robots exclusive to admins and/or developers.
All stats are calculated in a specific order, where the base stats are applied first, followed by secret stats which add 0-15 for each stat, then finally the memory card which may add or subtract a percentage from specific stats.
==List of all robots by stats==
<tabber>
Version 1=
Name 		HP	Physical Attack	Physical Defense	Energy Attack	Energy Defense	Speed	Power
Bambanda 		 	 	 	 	 	 	
Dodecimate 		 	 	 	 	 	 	
Eerie Tick 		 	 	 	 	 	 	
Gato Luz 		 	 	 	 	 	 	
H4xolotl 		 	 	 	 	 	 	
Luphozinga 		 	 	 	 	 	 	
Warsnail 		 	 	 	 	 	 	
Wolf of Snow		 	 	 	 	 	 	
|-|
Version 2=
Name 		HP	Physical Attack	Physical Defense	Energy Attack	Energy Defense	Speed	Power
Bambanda 		 	 	 	 	 	 	
Dodecimate 		 	 	 	 	 	 	
Eerie Tick 		 	 	 	 	 	 	
Gato Luz 		 	 	 	 	 	 	
H4xolotl 		 	 	 	 	 	 	
Luphozinga 		 	 	 	 	 	 	
Warsnail 		 	 	 	 	 	 	
Wolf of Snow		 	 	 	 	 	 	
|-|
Version 3=
Name 		HP	Physical Attack	Physical Defense	Energy Attack	Energy Defense	Speed	Power
Bambanda 		 	 	 	 	 	 	
Dodecimate 		 	 	 	 	 	 	
Eerie Tick 		 	 	 	 	 	 	
Gato Luz 		 	 	 	 	 	 	
H4xolotl 		 	 	 	 	 	 	
Luphozinga 		 	 	 	 	 	 	
Warsnail 		 	 	 	 	 	 	
Wolf of Snow		 	 	 	 	 	 	
|-|
Version 4=
Name 		HP	Physical Attack	Physical Defense	Energy Attack	Energy Defense	Speed	Power
Bambanda 		 	 	 	 	 	 	
Dodecimate 		 	 	 	 	 	 	
Eerie Tick 		 	 	 	 	 	 	
Gato Luz 		 	 	 	 	 	 	
H4xolotl 		 	 	 	 	 	 	
Luphozinga 		 	 	 	 	 	 	
Warsnail 		 	 	 	 	 	 	
Wolf of Snow		 	 	 	 	 	 	
|-|
Ultra=
Name 		HP	Physical Attack	Physical Defense	Energy Attack	Energy Defense	Speed	Power
Bambanda 		 	 	 	 	 	 	
Dodecimate 		 	 	 	 	 	 	
Eerie Tick 		 	 	 	 	 	 	
Gato Luz 		 	 	 	 	 	 	
H4xolotl 		 	 	 	 	 	 	
Luphozinga 		 	 	 	 	 	 	
Warsnail 		 	 	 	 	 	 	
Wolf of Snow		 	 	 	 	 	 	
</tabber>
==Levels==
Each Robot gains exp at a different rate and thus level up at different speeds. For instance, Gato Luz gains exp at a normal rate and thus will gain levels at a normal pace, whilst Luphozinga on the other hand experiences immense difficulty with gaining exp, therefore leveling up at a very slow speed.
==Abilities==
Name 	Description 	Ability Holders
Battery Charger 	Electric moves will heal 50% of HP instead of damaging you. Additionally, this will double the power of electric moves, this bonus does not stack. 	N/A
Noisy Repair 	When the robot use an healing move on itself, it'll deal a fixed amount of damage to the surrounding opponents. The damage is 15% hp that the user healed. The damage caused by this ability will never exteed 10% of the opponent own HP. This does not affect robots with a dodging ability or robots immune to sound. 	N/A
Code Red 	If the user is left at exactly at 3 HP or lower by an attack of any opponents, will raise all stats of the user to the max. If this ability is activated once & the robot use a move that does not match its element, all positive stats of this robot are changed back to normal, and he damage caused by the move cancelling this effect will only be calculated after the stats change. 	N/A
Wandering Time 	Increase the robot speed by 50% for 5s after using a move that match its typing. Triggering this ability does not stack, however it reset the cooldown back to 5s each time. 	N/A
Pact with the Satan 	Each time the robot use an hellite attack, increase the robot energy attack by 1, but take away 10% of its hp each time. This ability does not trigger if the robot has less than 10% hp remaining. 	N/A
Quick 	Decrease the moves cooldown by 20%. Does not affect moves with a cooldown of 1s or less. 	N/A
Fake Body 	Prevent the robot from being poisoned or paralyzed. 	N/A
Healthy Habit 	Increase the power of the moves used by this robot by 5% of its max total hp. Increase the power of the moves by an additional 2% of its max total hp if the robot is under 10% hp. 	N/A
Speed Booster 	Increase the speed stat by one stage each time the robot hit an opponent with a move. Can only occur once every 8s. 	N/A
Shark Foods 	If the robot use any bite-related moves against an opponent, heal 20% of the damage inflicted. 	N/A
Hacked 	Everytime the robot attack an opponent, here is a 25% chance that the opponent ability will be replaced by this one. Some abilities cannot be replaced. 	N/A
Empty Data 	The robot moves will use 5% less power to consume. 	N/A
Raw Power 	Increase damage caused by moves matching the robot element by 30% & decrease the cooldown by 10%. However decrease damage caused by moves not matching the element by 20%. 	N/A
Painful Survivability	Healing moves(regardless of where its from) will hurt the robot instead of healing it, however self-damaging moves or status that would decrease the HP slowy(for example poisoned) will instead heal the user instead. 	N/A
Rival 	Receive 1.5x of the damage caused by an opponent with the same ability. The effect is nullified if the opponent has a bad status condition like paralyzed. 	N/A
Mythical Strength 	Double the power of physical attacks. 	N/A
Magician 	If the robot with this ability use an offensive move and does not hit a single target after the attack ends, the robot is refunded 50% of the power it consumed from this attack. 	N/A
Psychic Knowledge 	Provide up to 5 buffs based on the number of psychic moves the robot has in its movepool: 1 will increase the base power of psychic move by 15, 2 will increase the energy defense by 25%, 3 will increase the energy attack by 25%, 4 will decrease the power cost of psychic moves by 40% and 5 will let psychic move deal double damage against robot who would partially resist psychic move. The buffs provided from this ability will only take effect when the robot either spawn or gain this ability, and the buffs will only expire if the user somehow ability was changed. 	N/A
Round two 	The robot has a single 50% chance to be revived after being destroyed. 	Kangaroo of Hell
Undead 	The robot has a 25% chance to be revived everytime it gets destroyed. 	Graveyard's Dreadog
Slim Skeleton 	Give the dodging ability effect: The robot will be completly immune to every single damage of the game. This robot will only be knocked out if it get hit through the dodging effect & will instantly be destroyed. To hit the robot with this ability, you must use any attack & the chance of taking it down vary on wheneither the robot is weak to it or not; only 1% chance if the robot resist the element, 7% chance if the robot is neutral, and 20% chance if the robot is weak to it. This ability cannot be changed. 	Luphozinga
Quick Dodger 	Give the dodging ability effect: The robot will be completly immune to every single damage of the game. This robot will only be knocked out if it get hit through the dodging effect & will instantly be destroyed. To hit the robot with this ability, you must attack it when it either has 30% less power remaining or if it's currently recharging its power. Attacking it in that state has a 30% chance to hit it. If the robot is hit by moves that would otherwise be super effective against it, the robot lose 4% of its total power. This ability cannot be changed. 	Man of Corruption
Body-Regenerator 	Give the dodging ability effect: The robot will be completly immune to every single damage of the game. This robot will only be knocked out if it get hit through the dodging effect & will instantly be destroyed. To hit the robot with this ability, you must simply land a critical hit. If a moves has had more than 40% chance to crit, the robot chance to be brought down is reduced back to 40% for that hit. If the robot is hit with a move that is super effective against it, the chance to land a crit is increased by 15%. This ability cannot be changed. 	Criminor
Death Prevention 	Give the dodging ability effect: The robot will be completly immune to every single damage of the game. This robot will only be knocked out if it get hit through the dodging effect & will instantly be destroyed. To hit the robot with this ability, you must hit it a total of 9 times. Starting at the 9th time, the chance to hit the robot is increased by 10%, with 100% chance to be destroyed by the 18th hit. This ability cannot be changed. 	Luphozinga, Man of Corruption, Criminor
Invalidator 	Ignore the opponent's stats boosts. 	N/A
Darker for Light 	Robots with this ability will invert the elements calculation for the element dark and light. Dark moves by the ability holder against light type will deal 2x the damage instead of half. Furthermore, if the robot is part dark element, their dark element will only take half of damage from light moves instead of 2x. 	N/A
Bulb Energy 	Grant immunity to Light & Electric moves. Additionally, getting hit by electric moves boost your energy attack by one stage. 	N/A
Dark Power 	Getting hit by Dark moves will increase your robot's offensive stats by one stage, Getting hit by Light moves however will decrease them by one stage. 	N/A
Prisoner Wrath 	The robot with this ability will check for the nearest opponent of a certain range. If one robot is found & they happens to have greater speed, the ability holder speed will have the same value of speed as the target but with 5 more speed than them, including wheneither the target has speed from stats boosts, abilities, etc. Furthermore, the robot receive physical and energy attack increase based off the difference between its old & new speed value with a maximum of 80 increase total. This ability trigger everytime a new target is found, the target speed changes or when here's no more target. If the robot lose its target & is not in range of another one, the robot's speed is reverted back to normal as well as its offensive stats. This ability cannot be replaced.	The Prisoner
Ultimate Lifeform 	Robot with this ability possess the ultimate power: Status moves used against opponent will deal that of 50 base power of a normal attacking moves would do. Furthermore, when the robot uses a Lethal or Explosion attack, their physical attack and energy attack double for 12s. This effect cannot stack, however it'll reset the cooldown back to 12s. This ability cannot be replaced. 	Zerstorischer
Planet Eater 	Attack that would deal neutral damage or less against this robot will have an additional damage reduction of 80%. This ability cannot be replaced. 	Universal Eradicator
Category:Mechanic