Tercesin

Tercesin is a small nation in central Ruencia.
Capital: LonquaraPopulation:Government: Charismatic theocracy.Rivals: Elcrin, ArumeliaReligion: The Tercesin worship their own god of battles, Tercesa.Exports: The smiths of Tercesin produce prodigious amounts of arms and armor, getting better at it as they go. As they improve local stocks, they sell off the shoddier earlier stuff.Imports:Alignment: Neutral EvilLanguage: Arumelian.
The belief in the warrior god Tercesa began as a joke among a club of Arumelian knights nearly four hundred years ago. “Who is Tercesa” one would ask. “He is “a secret” the knights would puckishly answer, the name being an anagram of “a secret” in Trynsern, an appropriately clandestine joke for an Arumelian. In time, the “Knights of Tercesa” became more insular, and to be honest, weird. The club developed an air of secrecy, clothed themselves with a mantle of occultism, established a series of rituals, and promised initiates increasing access to “the secret workings of the universe”. In time, the “deacons” of the club found that they had access to divine magics of a sort. Of course, this was not the only weird secret society to be found in Dalorisen, the Arumelian city of luxury. 
Eventually, the society grew into the thousands and refurbished an abandoned temple in Dalorisen. However it all came crashing down when the “Knights of Tercesa” ran afoul of rival secret society, the “Sanctum of the Iron Feather”. The confrontation blew up out of control and the violence scandalized Dalorisen. The societies were outlawed. The Iron Feather apparently evaporated, though rumors persist of their ressurection. The Knights of Tercesa went into a self-imposed exile on the frontiers of the Arumelian Empire in the duchy of Bassinne. This was apparently good enough for the authorities, who did not prosecute the club aside from individuals involved with the violence. The club brought a lot of money with them into Bassinne, and this money bought influence. Bassinne was largely controlled by the Knights, a situation that the Arumelian lords took note of. The Arumelian law was preparing to shut down the club for good when the Arumelian Civil War erupted. The Knights of Tercesa, who knew the danger they were in, siezed overt control of Sassonne, renamed it Tercesa, and declared their independence from Arumelia. With the immediate danger of civil war raging across Arumelia, there were no troops to spare to quell the revolt.
Seeing that the Arumelian military was tied up, the Knights of Tercesa decided to see what else they could take. They provoked a rebellion in Elcrin, forcing that duchy to declare its independence to be able to defend itself. Overt war between Elcrin and Tercesin followed. To Tercesin’s chagrin, they were handily defeated. Today the cult of Tercesa is in turmoil, the faith of a battle god who cannot win battles being in doubt by many. Daean missionaries from Krentharin have stepped into the vacuum and are recruiting converts.
CITIES
Lonquara: 26,000The capital of Tercesin is the home of the “Temple of the Lord of Mighty Battles Tercesa”, none too shabby but definitely a step down from their digs in Dalorisen.
Personalities:Bektral: A bizarre but charismatic cross-dressing “Swordbearer of Tercesa” who is responsible for the Knights of Tercesa overthrowing the duchy of Bassinne, declaring their independence, and the troubles with Elcrin. He is having a crisis trying to stem the fall of the Knights of Tercesa and prevent his faithful from ditching the faith. Both Arumelia and Elcrin have bounties on his head.
Category:Ruencia
Category:Tercesin