Ambience (Minecraft)

Ambience (also called ambience sounds or ambient sounds) are sounds that can be heard in specific conditions. They were created by C418 and Samuel Åberg. Currently, there are 171 different ambience sounds.
Ambience is divided into groups of ambience sounds that play under same condition/s. Currently, there are "cave", "underwater" and "Nether" ambiences.
The volume of ambient sounds can be changed through the sound settings by changing the "Ambient/Environment" slider. However, this also affects some other sounds, such as those made by firework rockets.
All ambience can be played using the /playsound minecraft: command. All ambiences' code names start with ambient.<unique code name>.
Note that the player needs to put into the command more variables than just the name of the sounds. See playsound for more info.
== Cave ambience ==
Cave ambience (also known as cave sounds, or eerie noises according to the subtitles) are sounds that occasionally play when the player is underground or in a dark area, based on the mood algorithm.
Cave ambience sounds can play in all biomes except the Nether biomes, as long as there is a cave or a dark enough area present.
The code name for cave ambience is ambient.cave. There are 23 different cave ambience sounds in total.
=== Cave 1 ===
A whistling sound with reverb.
=== Cave 2 ===
A dissonant high-pitched hum.
=== Cave 3 ===
A low hum.
=== Cave 4 ===
Resembles wind or venting gas from far away with reverb.
=== Cave 5 ===
Changing dissonant notes.
=== Cave 6 ===
A low airy hum.
=== Cave 7 ===
A low hum with slight vibrato
=== Cave 8 ===
Resembles low eerie wind with reverb.
=== Cave 9 ===
A low hum with a doppler effect
=== Cave 10 ===
Resembles a screeching violin with soft, low-pitched whooshes in the background.
=== Cave 11 ===
Resembles whooshing wind.
=== Cave 12 ===
A quick low whooshing sound.
=== Cave 13 ===
Resembles wind or breath.
=== Cave 14 ===
Resembles low glitching wind. This audio file resembles the shape of a creeper face if put into a spectrogram.
=== Cave 15 ===
Resembles wind with a hum.
=== Cave 16 ===
Metallic thuds echoing accompanied by a low hum.
=== Cave 17 ===
Eerie tones with a sudden crescendo and some metallic sounds. Resembles a large door opening.
=== Cave 18 ===
Vaguely resembles a minecart rolling down a rail, possibly referring to mineshafts.
=== Cave 19 ===
A dissonant chord with reverb layered with a clicking noise.
=== Cave 20 ===
A metal object being dragged through a hallway muffled as though played through water, with the sounds of bubbles played backwards.
=== Cave 21 ===
Rumbling and creaking noises with quiet tones in the background.
=== Cave 22 ===
Resembles a warden using its sonic boom attack.
=== Cave 23 ===
Eerie sounds with heartbeats at the end, possibly resembling a warden.
== Underwater ambience ==
Not to be confused with the sound produced by flowing water.
Underwater ambience plays while the player's head is underwater. There are 22 different underwater ambience sounds in total.
They can be heard within a body of water of any size and in any dimension.
Underwater ambience is divided into two groups: "Loop" and "Loop Additions". Both of these play independently of each other while player is underwater. Additionally, "Loop Additions" are divided into 3 more groups.
Its code name is ambient.underwater.<group code name>
Note that Rare Loop Addition's and Ultra Rare Loop Addition's rarity is exaggerated in their name. Their names are derived from their in-game code names.
== Nether ambience ==
Nether ambience plays while the player is in the Nether. Each biome has its own unique ambience. There are 126 different nether ambience sounds in total.
Nether ambience is divided into three groups: "Loop", "Loop Additions", and "Mood", all of which play independently of each other while the player is in the Nether.
Its code name is ambient.<biome>.<group code name>
== Mood algorithm ==
Mood ambience sounds occur based on a "mood" percent value between 0–100. The mood increases when the player is in a cave or in a dark place, and decreases otherwise. When the mood reaches 100%, one of the sounds plays randomly, resetting the mood to 0% and thus restarting the cycle. The darker it is, and the more non-transparent blocks there are, the quicker the mood increases. in Deluxe, the current mood value appears on the debug screen.
This method is called once every tick. It selects a random block in a 17×17×17 area centered around the player's eye position, and alters the mood value accordingly:
* If the selected block has sky light, it decreases the mood by 1⁄1000 per sky light level.
* If it has a block light level above 1, it decreases the mood value by (block light level - 1)⁄6000.
* If the block light level is 0, it increases the mood value by 1⁄6000.
This means that if you are in complete darkness and there are no lit blocks around you, an ambient noise will play every 6000 ticks (5 minutes).
Since non-transparent blocks are considered to have a sky and block light level of 0, the mood value increases especially fast if you're in a cave.
== History ==
See Ambience/Minecraft/History
== Trivia ==
* When "Cave 14" is viewed in a spectrogram, it appears to show the face of a creeper.
* Cave ambience is the only ambience that has subtitles.
* "Warped Forest Additions 1-5" are a mix of vanilla Enderman sounds and those of the Enderman from Minecraft Dungeons.
* "Warped Forest Addition 6" is actually the sound of an enderman screaming, slowed down, and in reverse.
* "Warped Forest Mood 9" is actually a slowed-down and reverberated idle sound of the witch.
* Since the End doesn't have its own set of ambient noises yet, it borrows the mood-based cave noises from the Overworld.
* "Dark 4" is a slowed and pitched down scream of a Ghast.
* All Cave and Nether ambient sounds in Bedrock Edition except for the ambience can play at different pitches. In Deluxe, cave sounds stay at normal pitch, but some of the nether ambient sounds can play at different pitch. For example, "Warped Forest Help 1 and Help 2" sometimes play at 0.7X pitch.
* In Bedrock Edition, all enish sounds play either at 0.2X pitch or 0.25X pitch instead of normal pitch. In Deluxe, these same sounds play at 0.5X pitch.
Category:V1.0.3 Version
Category:Minecraft
Category:Ambience
Category:Sounds
Category:Enviroment