MSBS

The is a bullpup three-round burst assault rifle that appears in Call of Duty: Ghosts.
==Campaign==
The MSBS is used by enemy Federation soldiers in the mission "Sin City". It is also part of Logan's starting loadout in "All or Nothing", where it is fitted with a Holographic Sight.
==Multiplayer==
The MSBS is available in Multiplayer as the only default burst fire assault rifle available. It costs a moderately high 8 Squad Points to unlock.
The MSBS is a highly variable damage, moderately ranged weapon. At any range short of sixteen meters, the MSBS will deal 55 damage, taking two hits to kill. Damage linearly decreases until 46 meters, where the MSBS will deal twenty damage, taking five hits to kill. The MSBS has a two shot kill range of 20.2 meters, a three shot kill range of 34.25 meters, and a four shot kill range of 41.9 meters. The MSBS has extremely awkward and specific body multipliers. Headshots will deal 40% extra damage at all times. The MSBS can benefit from headshots at times, but not consistently, and normally it'll need multiple headshots for a benefit to be felt. The MSBS in burst fire mode does 20% less damage on bullets that strike the enemy's arms or anywhere below the kneecaps, which guarantees that a two shot kill cannot be obtained. A shot to these regions at any range will be highly punishing and can increase the amount of shots needed to kill even further. If in Automatic Fire mode, any non-headshot deals 10% less damage by default, essentially causing the gun to deal 49-18 damage instead of 55-20 damage, which can result in extra shots being needed to kill both up close and at range. The MSBS' damage per shot is extremely dependent on the situation, even beyond just the range factor. The MSBS has medium penetration power, allowing it to retain a decent amount of damage when shooting through walls.
The MSBS' rate of fire is moderately fast. It has the fastest burst fire rate of all assault rifles, at 491 RPM total, while firing at 895 RPM within the bursts. The MSBS' fire rate in Automatic Fire will equate to 800 RPM, the third fastest fully automatic fire rate in class. For all intents and purposes, the MSBS essentially has integrated Burst Fire equipped, allowing all kills with the regular MSBS to count towards burst fire operations and patches. The high burst fire rate is an advantage of the MSBS, as it allows the user to acquire extremely fast two shot kills - something the MSBS is notorious for - as well as fast three shot kills. Whenever the MSBS needs an extra burst, however, the MSBS will kill very slowly, especially at ranges where five shots are needed.
The MSBS' accuracy is abysmal. The iron sights are quite bulky, obstructing a good portion of view. These iron sights are wildly unpopular and are almost never used by MSBS users. The recoil per shot is also extremely awkward. The MSBS has recoil values of 28 to the left and 35 to the right. The MSBS has no downwards recoil value, as it instead has a variable upwards recoil value, with an intensity of either 20 or 45. Every shot the MSBS fires will pull the gun upward. Worse still, the MSBS has a terrible centerspeed value of 1000. Not only will the MSBS pull up with every shot fired, but the centerspeed is extremely bad and causes the recoil to accumulate heavily. Even with the burst delay of the MSBS, the centerspeed is so poor that the recoil will not have fully resettled by the time the user can fire another burst, which can force the user to have to manually delay their burst to allow the recoil to settle. The MSBS is an extremely clunky and awkward weapon to shoot because of its extremely unusual and poor recoil profile. Worse still, the Grip does little to solve the MSBS' accuracy problems, as it simply makes the recoil per shot smaller. It doesn't fix the MSBS pulling up on each shot, nor does it increase the terrible centerspeed. The poor accuracy characteristics are something the user will just have to get used to in order to use the weapon effectively. Oddly enough, the MSBS' poor accuracy can be abused to the user's advantage, as the user can manipulate the MSBS' recoil accumulation into acquiring headshots more easily.
The MSBS' handling characteristics are standard for the tier. The hip-fire spread is an average size, the movement speed is average at ninety percent, the strafe speed is abysmal at 36 percent, and the aim down sight is the average 300 millisecond aim speed. The MSBS' reload speeds are average. The partial reload speed is 2.63 seconds, the empty reload speed is 3.23 seconds, and the Reload Cancel speed is 1.6 seconds, the latter number being good for second best in the assault rifle tier. The MSBS' handling characteristics are nothing remarkable.
The MSBS' magazine capacity is average, at thirty rounds, or ten bursts. The MSBS will spawn in with ninety rounds total. Running out of ammo isn't as big of a concern on the MSBS compared to the other assault rifles, as it can be very ammo conservative.
The MSBS has the usual assortment of attachments on offer, barring the replacement of Burst Fire by Automatic Fire.
The optical attachments are very popular choices on the MSBS due to the very bulky iron sights. The lower magnification optics tend to be the most popular choices on the MSBS as it is not a good weapon at long range, but is moreso a medium range specialist.
The underbarrel attachments are all present. The Grip, as previously mentioned, doesn't help the MSBS much, as it simply makes the already small recoil values smaller while the same accuracy problems still persist, making the Grip effectively worthless on the MSBS. The Grenade Launcher foregoes the lethal slot in place of two grenades. These grenades are quite effective compared to other games, and with Danger Close, the Grenade Launcher becomes an extremely potent weapon. The Shotgun provides the user with a four round capacity shotgun with limited power. Compared to other shotguns, it is quite poor, statistically being an almost complete downgrade to the Bulldog on all facets apart from being able to be fired near instantly.
The barrel attachments are all available. The Flash Suppressor will reduce muzzle flash, making it easier to see the intended target. Its effect is quite limited. The Silencer has the effect of the Flash Suppressor alongside quieter shots and the weapon not showing the user on radar while firing, but at the expense of a quarter of the MSBS' range. Due to the MSBS being particularly reliant on killing in two or three shots in tandem with the burst delay, this attachment is not well suited to the MSBS. The Muzzle Brake is a very potent attachment, boosting range by twenty percent. Due to the MSBS' reliance on killing in as few shots as possible, as well as the MSBS having a particularly steep damage drop-off in addition to having to worry about detrimental body multipliers, this attachment is extremely effective on the MSBS, and is among the most common attachment choices seen.
Extended Mags will boost the MSBS' magazine capacity to 45 rounds and boost its starting ammo loadout by fifty percent. Armor-Piercing ignores the enemies' health benefit if they are wearing Ballistic Vests, and severely reduces the amount of shots needed to kill someone wearing a Juggernaut Suit. Semi-Automatic will make the MSBS fire semi-automatically. This will remove most of the negative body multipliers the MSBS has, allowing it to rake in multiple two hit kills. It has the benefit of being one of the only assault rifles to be able to get a two shot kill before damage multipliers in semi-automatic mode (the other being the Maverick, which has a short two hit kill range), making the MSBS a very reliable weapon as far as two hit kills are concerned. The MSBS is oddly effective in Semi-Automatic fire, but the true power in the MSBS lies in using its default burst fire mode. Automatic Fire will make the MSBS fire fully automatically at 800 RPM, but the two shot kill is almost completely removed thanks to a 0.9x damage multiplier to all parts of the body, except for the head. It also causes the MSBS to be very difficult to control as far as accuracy is concerned thanks to the dreadful 1000 centerspeed and constant upwards recoil. Automatic Fire is a gimmick on the MSBS, as it makes the weapon uncontrollable beyond even medium range. The user will need to control their fire to a high degree in order to stay on target, making the MSBS quite an unreliable weapon.
Overall, the MSBS is an extremely inconsistent weapon. The MSBS at its best moments can take on just about any other weapon in the game, acquiring an extremely quick two shot kill with margin for error at medium range. However, so many things hold the MSBS back from being able to realize that potential on a consistent basis. The punishing body multipliers can render the MSBS' advantage moot just based on the placement of one of the bullets, and being a burst fire weapon, needing more than one burst to kill makes the fate of gunfights extremely uncertain for the user. The accuracy mechanics are also poor in a very unusual way, making the weapon awkward to use at times. Even with true aim, the MSBS also suffers immensely at long range, which can be very detrimental in a game where longer range sightlines are much more common than in games past. Above all else, the MSBS' burst fire configuration adds another element of inconsistency onto all of it, as the time to kill changes dramatically based on if more than one burst is needed to kill. Due to the weapon's huge collection of weaknesses, the MSBS is ultimately a very unpopular weapon in Multiplayer after it was nerfed, but the extreme potential of the weapon is still there, and it is still possible to realize that great potential in spite of everything that holds the MSBS back, but users should expect to have to put up with many of the gun's ugly aspects that bog down said potential. 
It should be noted that the MSBS is banned when CoD eSports are turned on, and is the only non-DLC assault rifle to be prohibited.
==Attachments==
===Integral===
*Burst Fire
===Sights===
*Red Dot Sight
*ACOG Scope
*Holographic Sight
*VMR Sight
*Thermal Hybrid Scope
*Tracker Sight
===Barrel===
*Flash Suppressor
*Silencer
*Muzzle Brake
===Under Barrel===
*Foregrip
*Shotgun
*Grenade Launcher
===Mod===
*Extended Mags
*Armor-Piercing
*Semi-Automatic
*Automatic Fire
==Gallery==
MSBS CoDG.png|The MSBS in first-person view
MSBS iron sights CoDG.png|The MSBS's iron sights
MSBS reload CoDG.png|Reloading the MSBS
MSBS reloading CoDG.png|Reloading the MSBS equipped with the Tracker Sight and Shotgun attachment
MSBS pickup icon CoDG.png|Pick-up icon of the MSBS Custom
==Trivia==
*"CK47" can be seen written along the side of the weapon in green marker.
*The MSBS' serial number is 400998.
*The MSBS has a foregrip attached by default.
**Using the Automatic Fire attachment on the MSBS is the only way to get the "Full-Auto Master" patch.
*The third person model of the MSBS has no magazine inserted.
Category:Call of Duty: Ghosts Assault Rifles