Minecraft: Ouya Edition 0.3.1

*Charcoal
*Note blocks (right click to tune, trigger to play)
*Dispensers
*Lapis lazuli block
*Cake
*Sugar - Crafted from sugar canes
*15 wool dyes
*Squid, which drops ink sacks
*New tree types (Birch, Pine)
*New gray, light gray, and black sheep. Drop correspondingly colored wool.
*Sandstone
*Bone Meal - crafted from bones
*Reeds retconned into sugar canes. They still make paper.
*Default furnaces given new look
*Bones now drop from skeletons
*Tools made out of wood, stone, Iron ingots, and diamond have increased durability.
*Gold tools can remove blocks like stone and wood much more quickly than their diamond counterparts, with the same durability and restrictions as before 1.2.
*Spiders can climb up walls.
*Spawners again show a rotating model inside of what they spawn in single player.
*Wheat Seeds are harvested more often when plowing grass blocks.
*Included the FastRender mod by Scaevolus.
*Screenshots can be taken using the F2 key without having to first hold down the F1 key.
*Iron, diamond, and coal are found in larger amounts in caves and other areas
*Paintings work in multiplayer
*Disconnecting while riding no longer keeps the player in the world
*A bunch more state is properly synched in multiplayer
*Included PowerPC color and audio fixes by Scaevolus.
*Fixed a horrible chunk reload loop in singleplayer
*Fixed most lighting bugs in newly generated SMP maps
*Falling sand behaves better in SMP
*Fixed a few crash on load level bugs
*Jack o'lantern now has correct tooltip.
*Sheep now visibly lose their wool when hit in SMP.
*Optimized performance
*Reduced spawn rates a bit
*No more ghosts at night
*Redstone repeaters
*Beds
*Three new half-size blocks (wooden slab, cobblestone slab, sandstone slab)
*New Mojang logo splash screen
*Added whitelisting to the server. To use, enter whitelist <cmd> where cmd is on, off, add <player>, remove <player>, list orreload
*Graphics settings screen
*Breaking a block made of two slabs now drops 2 slabs.
*Slimes have a higher spawn rate
*Ability to toggle between classic lighting and "smooth" lighting
*Worlds now use a generic McRegion chunk save format, with built-in auto conversion
*While starting a new world, players can choose the world's name and seed to generate the world from.
*More than 5 Worlds possible
*Scrollbars added in both the texture pack list, and in the map selection screen
*F1 and F3 are now toggled when pressed.
*When F3 is toggled on, mobs display their unique entity ID numbers over their heads.
*F8 toggles mouse smoothing
*In 3rd person mode, character can be visibly seen to bob side to side when you walk (only when View Bobbing is enabled).
*Sandstone is now found at the bottom of naturally generated sand.
*All pressure plates now require two of its materials, instead of 3. Stone slabs are now created by using 3 of the materials
*Mine time for sandstone decreased.
*Redstone dust will get darker the farther away it is from a source of power.
*Fewer passive Mobs when on harder modes.
*Deleting world confirmation changed slightly.
*Sulphur renamed back to Gunpowder
*hen breaking double slabs (one slab placed on another) it will drop two slabs instead of one.
*Wood and logs don't burn forever anymore.
*Grassland/Sand-related biome border fixed (Boundaries line up, rather than obviously show chunk borders)
*No longer receiving Java Log error .txt file spam in the minecraft.exe folder when closing the Minecraft client program.
*Players can no longer use the click-release to quickly mine blocks (referred to as "click mining"). Note: Only applies to SMP.
*Players no longer glitch when standing on fences in SMP
*Players can no longer milk squids.
*When right-clicking on a wooden door while holding a bow or fishing rod, arrows will no longer be fired into the door, nor will the fishing hook be cast into the door. (?)
*Hostile mobs can now be attacked properly in SMP
*Lapis lazuli ore now drops 4-8 Lapis Lazuli Dyes in SMP
*Bedrock and other blocks cannot be removed by tilling grass or dirt with a hoe and placing seeds anymore.
*New Minecraft logo (no longer 3D cobblestone blocks).
*Added Wolves that the player can tame, or kill for no loot.
*Added Cookies which heal the player for 0.5 hearts.
*Weather, including rain, snow, and thunderstorms
**Pigs struck by a lighting bolt become zombie pigmen.
**Creepers struck by lightning become electrified and will have a much more powerful explosion.
*Statistics and achievements, which are transferred between worlds
*Blocks
**Detector rail and powered rail
**Birch and spruce saplings
**Cobweb
***Cannot exist in the game without inventory hacking until Beta 1.8
*New settings in options:
**Ability to change GUI size (Small, Normal, Large, Auto).
**Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it)
*⇧ Shift+clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.
*Birch and spruce trees now drop birch and spruce saplings, respectively.
*Pigs that die by burning now drop cooked porkchops upon death.
*Huge performance improvements for old and slow computers.
*Crafting a ladder now produces 2 ladders to offset the fix of the staggered-ladder exploit.
*Saplings can now serve as fuel in furnaces; they have the same smelting time as Sticks.
*Dropped items in flowing water move faster than before.
*Redstone dust can be placed on snow.
*Wolves are more common, even in non-taiga/forest biomes.
*Unarmed damage was increased from 1 () to 2 ().
*Pressing Tab ↹ will switch between input boxes.
*You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you.
**It is no longer possible to climb with a one-block gap in a ladder, or a ladder that starts at eye level.
*On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
*Player movement through water has been fixed to previous speed.
*Wolves' pathfinding now has a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door.
*The lighting on portals and ice has been fixed when using Smooth Lighting.
*Stairs are no longer transparent to light.
*On SMP, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
*Redstone in off state is red again.
*Crops hit with water now drop seeds and wheat, as opposed to just wheat.
*Moving minecarts will continue to move if the world is closed.
*The Mojang logo is the correct size when Minecraft is maximized.
*The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
*⇧ Shift + F2 doesn't attempt to create massive .tga screenshots, which are more than 1GB in size, anymore.
*Sugar cane can no longer be placed on any block that is not dirt.
*Blocks can now be placed on snow.
*Rain no longer goes through translucent blocks.
*Pumpkin and jack o'lantern inventory texture now correctly faces forward.
*Pumpkins are no longer worn backward on the player.
*Game no longer crashes when rails are placed next to detector rails, or vice versa.
*Wolves are less common than in 1.5, but still more common than in 1.4.
*Blocks cannot be placed back into the output slot of furnaces, thus fixing the statistic exploit.
*If Minecraft detects a broken save file, it will attempt to recover the world.
Category:Fan Made Updates
Category:Minecraft Games