Fortune's Keep/Infrastructure of modern-day Fortune's Keep

Taking place on an island in the , Fortune's Keep is keen on focusing on its scenery and sights. 
Fortune's Keep features 11 major points of interest with each containing several landmarks in the region.
===Terraces===
Located adjacent to the Keep, the Terraces were originally built as a beautiful landscape for the wealthy to enjoy. Now this area is a dense Area of Operation, or AO, with access to the coastal shore and protected by walls and tall buildings.Fortune's Keep Tac Atlas
Terraces Overview Fortune's Keep WZ2.jpg|Terraces.
===Keep===
Located on the northernmost edge of the map, the Keep has many places to take cover. The Keep is set deep within the walled grounds of the sprawling Fortune’s Keep compound.
Split in half, the Keep is divided into a red side and a blue side in addition to two towers, one still intact and one destroyed. The Keep is split directly down the center with an open-air courtyard set in the middle of the Keep. The high ground is key, and the upper floors are accessible from the outside and from within. The second floor also has a large balcony that overlooks the northern coastline.
The Throne Room is the focal point of the entire Keep. Located deep within the Keep, the Throne Room is the most difficult room to infiltrate if there is someone guarding it. Riddled with secrets, this is the most important room to explore.
Keep Overview Fortune's Keep WZ2.jpg|Keep.
Keep Interior Overview Fortune's Keep WZ2.jpg|Interior.
Keep Throne Room Overview Fortune's Keep WZ2.jpg|Throne Room.
===Gatehouse===
The Gatehouse is the entrance to the Keep’s grounds and sits directly in the center of Fortune’s Keep. Surrounded by the majority of the map’s POIs, the Gatehouse is difficult to control, but it is the main gateway to and from the Ground Zero POI to the south. Broken down and sinking into the ground, the Gatehouse runs along the center road and provides a covered route into the Keep. With several entrances into the interior of the cannon tower.
The sizable fissures in the earth at this site provide several avenues when approaching the Gatehouse, which means that although the gate is central to the map, the location can also be attacked from beneath the surface.
Gatehouse Overview Fortune's Keep WZ2.jpg|Gatehouse.
Gatehouse Fissures Overview Fortune's Keep WZ2.jpg|Fissures.
===Konni Outpost===
This POI sits right on the shoreline and serves as a staging area for Konni Group; therefore, it is an excellent place to resupply and prepare for your next fight. It also provides indirect access to the Keep and is adjacent to the Winery.
Konni Outpost Overview Fortune's Keep WZ2.jpg|Konni Outpost.
Konni Outpost Cave Overview Fortune's Keep WZ2.jpg|Cave.
===Winery===
Though seemingly straightforward to explore and hold, the Winery contains a variety of hidden and important areas to learn. Once an architectural masterpiece, this compound was dominated by a tall tower, now unfortunately in ruins. Venture farther into this POI to discover six different buildings to explore aboveground, including one with a fallen bell tower that now serves as a helpful pathway to the roof of the tallest building. Inside the largest of the six buildings, adorned with stained-glass windows and fractures that run up to the second floor, is the wine storage.
The basement of the wine storage building is a surprisingly open underground engagement area that can be accessed from several different locations across the Winery compound, as well as from a large fracture in the ground that runs through the middle of the complex.
Subterranean sections of the Winery are flooded — a drainage system allows the player to tactically drain and re-flood this area at will, adding some strategy and cunning to combat in the vicinity.
Winery Overview Fortune's Keep WZ2.jpg|Winery.
Winery Flooded Basement Overview Fortune's Keep WZ2.jpg|Flooded Basement.
Winery Flooded Basement Drainage Overview Fortune's Keep WZ2.jpg|Flooded Basement Drainage.
===Pier===
The Pier is simple to the naked eye but with closer inspection it is a playground of purpose. The Pier contains several tactical advantages including both sea and land gas stations. Expect to find vehicles traversing the Pier — including helicopters — as the Pier is also a common aircraft take-off point.
Pier Overview Fortune's Keep WZ2.jpg|Pier.
===Lighthouse===
Every land mass in the middle of the sea needs a Lighthouse for the safety of passing seafarers, though Fortune’s Keep’s ominous reputation has dissuaded all civilian vessels from entering the vicinity. When investigating the Lighthouse, one will first need to navigate open-air terrain connected to the cove located beneath the Lighthouse. The cove is a bit of a kill box, considering the elevated ridge that extends around about three-quarters of the shallow water below. Thankfully, there are several caves and small sections of the island to use for cover.
There are three different buildings to maneuver through in the Lighthouse, the largest of which is attached to the tower that houses the beacon. The buildings serve as a tactically advantageous compound to defend while planning out the next move. There is enough cover to employ when battling against the enemy, but in dire situations, there are plenty of escape options when facing an unfavorable confrontation.
Lighthouse Overview Fortune's Keep WZ2.jpg|Lighthouse.
Lighthouse Beacon and Grounds Overview Fortune's Keep WZ2.jpg|Beacon and Grounds.
===Overlook===
Across the extendable bridge from Ground Zero and bordering the Town POI is the Overlook. A beautiful cluster of buildings is split into two traversable sections. The section closest to Ground Zero houses a luxurious restaurant with a picturesque view of both the ocean and the eastern end of Fortune’s Keep.
The restaurant provides some of the only cover in this area; beware of a lack of elevation as the structure sits on a plateau. There is also a small cave located near the gap between the Plateau and the adjacent rock face that leads directly into Town. If one has a moment to breathe, investigate the restaurant from top to bottom. There could be something special waiting to support them and their squad.
Farther up the rock face is a small village area that contains over a dozen homes and shops, including a tactically advantageous cluster located atop the tallest part of the rock face. This can give squads a clear sightline into most of the Town.
The Overlook flows into a peninsula with a lookout tower located at the end of it.
Overlook Overview Fortune's Keep WZ2.jpg|Overlook.
Overlook Plateau Overview Fortune's Keep WZ2.jpg|Plateau.
Overlook Hamlet Overview Fortune's Keep WZ2.jpg|Hamlet.
Overlook Peninsula Overview Fortune's Keep WZ2.jpg|Peninsula.
===Town===
This location is fully loaded with everything one would expect in a busy town, including the chaos that comes with not knowing what’s around every corner. Because of the many homes, shops, bars, and even a library all in proximity within a few blocks, stay extremely frosty and prepare for immediate combat.
The Town also has a clock tower and a helipad atop the police station. Next to the helipad are two Gas Stations for both land vehicles and watercraft.
Town Overview Fortune's Keep WZ2.jpg|Town.
Town Helipad and Gas Stations Overview Fortune's Keep WZ2.jpg|Helipad and Gas Stations.
Town Interior Routes Overview Fortune's Keep WZ2.jpg|Interior.
Town Tactical Intel Overview Fortune's Keep WZ2.jpg
===Graveyard===
The graveyard was built atop a hillock. There are many entry/escape routes to and from the Graveyard for operators to choose.
There's a tunnel that connects to the Terraces to the north; another cave tunnel can be discovered that burrows beneath the ground to the east. This tunnel leads to Ground Zero, but it also contains a secret entrance into the Graveyard.
Graveyard Overview Fortune's Keep WZ2.jpg|Graveyard.
Graveyard Tunnels Overview Fortune's Keep WZ2.jpg|Tunnels.
===Ground Zero===
From the surface, it appears that a seismic event occurred at this location. Forcing Konni Group to deploy bridges and structures that allowed them to recover any R&D weapons or valuable tech left within this vicinity. The surface of this POI contains a shipping and receiving station, a communications tower, a few fishing shacks that have collapsed into the center of Ground Zero, and a collection of small offshore rock outcrops. However, conduct a deeper investigation, and one will discover something significantly more sinister.
What lies beneath and in the shadows is a fully developed Konni Group laboratory, likely responsible for the destruction of this island and the chaos that has subsumed Fortune’s Keep, complete with several natural tunnels.
Ground Zero Overview Fortune's Keep WZ2.jpg|Ground Zero.
Ground Zero Laboratory Overview Fortune's Keep WZ2.jpg|Laboratory.
Ground Zero Inner Laboratory Overview Fortune's Keep WZ2.jpg|Inner Laboratory.
==References==
Category:Call of Duty: Warzone 2.0 Locations