Tips & Tricks

This page contains information that does not fit on another page but is helpful for new and old players alike.
=== Useful Videos ===
==== Combat ====
===== Fighting Gannon =====
Check out these videos to help you learn Gannon's movement patterns:
* RedBirdGrad's Gannon Tutorial
** Gannon's Room
*** 00:00-02:20: Hitbox Explanation
*** 02:20-04:50: Movement Explanation
*** 04:50-07:50: Attacking and Stunlock
*** 07:50-10:43: Positioning and Finding Gannon
*** 10:45-13:08: Stunlock Timing
*** 13:08-15:06: Safe Strategies
*** 15:06-16:05: Recovering from a Failed Stunlock
* Bismuth's The Legend of Zelda World Record Speedrun Explanation Video
===== Fighting/Bombing Darknuts =====
* LackAttack's Darknut Combat Tutorial
==== Gameplay Strategy ====
* Bogie's Thought Process Tutorial
*Bogie's Room Drop Logic Tutorial
**2:39-8:05: Valid Drop Locations (Levels 1 & 4)
=== Gotchas ===
Below are some idiosyncratic game behaviors that might cause some issues or confusion for new players.
* If you bomb a wall at the same time as a room's shutter door opens:
** The Bomb will be consumed, and
** The wall you tried to bomb will not open, even if it is a valid, bombable wall
* If you die at the right moment after touching a key door:
** The Key will be consumed, and
** The door you touched will not open, even if it is an unlockable door
* If you die at the right moment after using a Potion:
** Link will go through the death sequence, and
** Your hearts will refill after the sequence, and you return to Start
* If you pick up an item from an enemy holding a floor drop at the same time you enter a dungeon item stair:
** The stair may despawn, which will lock up the game
* If you open the menu at just the wrong moment immediately after firing the candle to burn a bush:
** The bush may not burn, even if it's a valid burnable bush. (The timer that controls the candle flame collision runs for one frame while gameplay is stopped for the menu, so if you happen to menu on the last frame of that timer, the collision won't happen.) 
* If you enter a Mugger room:
** There are rare occasions where you may be required to pay the mugger in order to bomb the northern wall to progress through the dungeon
* On very rare occasions, when using Version 3.4.9 and earlier, you may see a level spanning nine columns
** If this happens, you will see massive graphical issues when you open the map, but the seed will still be beatable
**Resolution: If you encounter this, save the game and reset the console/emulator; re-entering the level will allow you to clear it, albeit with glitched sprites
**Note: This behavior was patched in Version 3.4.10 of the randomizer
* There is an incredibly rare glitch, in a River room containing a Gleeok, where the following is possible:
** For one frame, the Ladder turns into an Old Man if the right heads are flying around, and
** If you hit on that frame, the garbage memory from the Ladder results in the kill and a White Sword Item will drop
Category:Strategies
Category:Dungeon Info
Category:NPCs
Category:Combat