Capture The Flag

Contrary to the relaxed nature of Campfire, CTF brings the fire back into the camp. It's time for chaos, mayhem, bloodshed, and victory. The two opposing teams line up on either side of the forest and wait for the conch shell to be blown. The horn rings out across camp and signals the start of the game. Who will win? What team shall come out victorious in this game of strength and wits? 
Every couple of weeks CTF is the one day that all demigods in camp get to show off their powers and general prowess. Winners of the game get to gloat and will have the opportunity to force a member of the losing team to do one of their chores for them. Competition, glory, fighting, tactics and the chance at being a camp legend? What's not to like about Capture The Flag!
== The rules Of the Game ==
To fill the teams names will be put into a hat and drawn to see which characters will be on which team. We aren't picking cabins for sides since it can get pretty one-sided and we want to have som diversity on the teams to keep things interesting!
In addition to this 1-3 random campers will be selected to encounter a monster during CTF, that they'll have to fight.... Be prepared!
=== So the rules... ===
# The creek is the boundary line.
# The entire forest is fair game.
# ALL magic items are allowed.
# All NON-maiming powers are allowed.
# The flag must be visible and guarded by only 2 guards.
# Guards must be no less than 10 yards from the flag.
# No maiming or killing.
# No binding or gagging prisoners.
# If you encounter a monster, you'll have to fight it.
# If you share tactical strategies with the other team, all of your characters will be removed from the event.
# Only 1 person can guard the prisoners.
# If your character is rescuing teammates from jail, they can only rescue 1 person at a time!
=== The rules around rolling: ===
Since we don't want to say that anyone who traverses into enemy territory is immediately caught or not caught, you luckily get to roll 1d20 to see! For every new channel your character enters, you'll have to roll a new die. Once your character enters enemy territory, go to #bot-house and type
!roll 1d20
The numbers and their meanings are as follows:
1-5: You are seen and caught by an enemy! You go to prison.
6-10: You are seen by an enemy and engage in battle! If you can't make up your mind on who wins, each person rolls another d20 and the higher number wins!
11-15: You are seen but not caught! Quickly! Evade capture! You might be followed.
16-20: You are not seen! Go on your merry way until someone crosses your path!