Bounkrip

== Description ==
=== Appearance ===
The bounkrip (bown-crip) is a roundish creature that has green skin. It has springs for legs, and it can jump really high. Bounkrips have a special attack that it uses when it is scared. First it turns around. Then... shink! Tiny spines come out of its back. It also has a smooth tail that may be sticky on the end. Bounkrips are not meant to be aggressive creatures, and instead are very passive unless angered. They are also very deep thinkers.
=== Diet ===
Bounkrips regularly eat plants, and sometimes dairy. They are herbivores, and have smooth teeth mostly used for chewing berries. They large mouths, but no tongue. They normally drink about half a gallon of water per day. The way that their mouth is big helps with swallowing, but they don't have a tongue, which can mess with communication. For this reason, it can be hard to spy when there are loud noises present.
=== Habitat ===
Bounkrips live in forests, where they bounce up high in the trees and stay with their family. If they are high enough in the tree, they can avoid being spied on by murmuries. They sometimes take long journeys through the Majestic river and past tough storms, just to get info from the bad creatures. from these journeys, bounkrips learn a lot about the area and space around them.
=== Friends/Enemies ===
Bounkrip is in the energetic trio, along with daloodney. They are on the good side. Bounkrips don't like humans if they are trying to trap them. But if they like a human, then they are fiercely loyal to them. They really dislike murmuries, because murmuries tend to mainly spy on bounkrips. Bounkrips also like teamwork and fighting in groups. Not only that, but they like each other's company, too.
== Lore ==
=== Origin ===
Bounkrips were first created when Yanth's army was growing stronger than Evernary's army. Evernary needed a creature that could quickly get information on the enemies, so Evernary created a creature that could move very fast. Evernary created a creature with springs for legs, so it would have mobility. However, the creatures were caught, as they had no protection. Because of this, Evernary gave them spines for protection. 
=== Prophecy ===
Bounkrips will still thrive after the Great War, but it is known that one special bounkrip is bound to a human. They will work together, even facing Yanth, and send a message throughout the valley that the Great War is coming. Once the human and the bounkrip complete this task, keeping peace during the war will be much easier. It is theorized that a different bounkrip will be favored by Xing, and be blessed.
== Magic ==
Bounkrips usually don't use magic, and they are not born with magic. They can learn magic, but it is very difficult for them. Although bounkrips aren't good with any kind of magic, they aren't weak against any magic. If a bounkrip wants to learn magic, they will have to go through a special training that is usually taught by a triagloe or any other creature with magic born into them.
== Trivia ==
* All bounkrips can jump up to five feet as a newborn, and up to twenty as an adult if raised properly.
* Bounkrips never walk normally, and always bounce around.
* Bounkrips only sleep about six hours per day.
* A bounkrip's tail can stick to any solid surface that can hold their weight.
* Each bounkrip have the ability to stop their tail from sticking to things if they wish.
** This is because bounkrips are able to control their tails, whether they are sticky or their tails aren't sticky.
* The bounkrip got the the first part of its name from the fact that it bounds around all the time.
* A group of boukrips is called a stub.
* A family of bounkrips will take on shifts of watching during the night so that nobody will be kidnapped.
* Bounkrip was the second creature made by the developers.
* A bounkrip's spines come straight out of its back, without hurting the skin.
* Bounkrips are herbivores because if they were to chew meat, (or at least try,) they wouldn't be able to and choke when they swallow.
Category:Creatures