Social Influencing

==Summary==
Social Influencing, in simple terms, is the ability to influence a person emotionally, psychologically, and overall, mentally, either to gain an advantage, or have them do certain tasks. This ability is highly advantageous in an intellectual warfare between characters. This ability can have various forms, including deception, fear instigation, seduction, coercion, etc.
While this ability doesn't directly play a role in combat, it can be used by a character to demotivate their opponent, gaslight them, buy time, extort important information, and manipulate them to approach a situation in a different way.
==Possible Uses==
Social Position and Reputation: Characters who possess a high level of position in society or are heavily respected in their setting, which allows them to control an individual or a group of people. In cases where a character in question with high position or reputation is being used by another person behind the shadows, the character doesn't qualify for having this kind of influencing.
* Examples: Mister Satan (Dragon Ball Z), Various Division Captains (Bleach), Odin (God of War)
Instigating Fear: Characters who can in some way or the other, instigate fear and affect the thinking or confidence of another person in their verse. The ways the characters use may include usage of position or a reputation in their verse, having an appearance or a certain feature in their appearance which other characters in the verse perceive as creepy or scary and easily scared by it or driving other characters into situations where they are set to feel fear, etc. This differs from fear manipulation, as this doesn't involve any supernatural factor and is escapable through simple willpower or confidence.
* Examples: Ayanokouji Kiyotaka (Youkoso Jitsuryoku Shijou Shugi no Kyoushitsu e), King (One Punch Man), Voldemort (Wizarding World)
Deception: Characters who can in some way or the other deceive a person to lead them in a wrong direction. The ways the characters use may include bluffing, misdirection (by making fallacies or purposefully hiding information and giving half information) or characters impersonating another character to further deceive others.
* Examples: Yokoya Norihiko (Liar Game), Joker (DC Comics), Light Yagami (Death Note)
Leadership: Characters who can in some way or the other lead an individual or a group of people to a path of success. This includes cases in which a character implements a strategy and plans for the success of a team or an individual. This can include even cases in which a character is motivating a person or a team and making them more confident. This is common among characters who have a high level of position in the society, since they are commonly perceived as leaders, but this differs from it as this may not include the characters having a definite social position and them just controlling everything from the shadows, or a figure in the team which is perceived as heavily motivating or administrating.
* Examples: Friend (20th/21st Century Boys), Sally Acorn (Archie Sonic Continuity), Kitty (Where Is Anne Frank)
Charisma: Characters who can in some way or the other make other people trust in them or believe them wholeheartedly and charm them with their charisma. Seduction is also a part of this, due to characters who can in some way or the other entice a person to get into a romantic or sexual relationship with them, or at least make them feel infatuated towards themselves. The ways the characters use it may include using their beautiful appearance, making a strategy to make a person fall for themselves, or using their charm. Most of the characters who are perceived as having an attractive appearance can do this kind of influencing using it as an advantage, however, in cases where they are unaware of their advantages may not qualify for this without further context.
* Examples: Servants with Charisma (Fate), Adam (Record of Ragnarok), Frisk from (Undertale)
Coercion: Characters who can make others perform certain actions by blackmailing or threatening them. This differs from instigating fear, as this directly involves making a person perform an action, and blackmailing or threatening them is just a secondary factor.
* Examples: John Kramer (Saw), Yuuichi Katagiri (Tomodachi Game), Johan Liebert (Monster)
Animal Charming: Characters who can influence or naturally charm wildlife, pets, or other creatures which aren't of their kind.
* Examples: Various trainers (Pokémon), Various tamers (Digimon), The Player (Minecraft)
Important Notes: Characters do not need to have these applications mentioned. Social Influencing doesn't have "types" like immortality or various other abilities. A character can satisfy any of these criteria and still have the ability. The different sections here are not something that is required in "powers and abilities" sections, but can be added optionally.
Category:Powers and Abilities