MCFC/Gatia

=== Overview ===
An old, conservative kingdom.
== Geography ==
=== Regions ===
Old Gatia is the wild and unhospitable part of the realm. A land of thick forests, rolling hills and mist covered swamps, with unreliable roads connecting a multitude of small, decrepit villages. The three cities of Redrog, Spereg and Tindebar rise above the wilderness, each built on top of a tall hill.
North Gatia is a smaller region. Dry and barren, it ekes out an existance divided between a few noble families.
Central Gatia
is the relatively prosperous hub of the realm. Capital city of Tabargrad sits here over the Long River sorrounded by many farms and hamlets.
Outskirts
finally are the conquered territories, mostly sorrounding Central Gatia. Often prosperous and modern, just as often plagued by feuding nobles and marauding bandits.
== History ==
Gatians claim descent from the ancient tribal inhabitants of the penisula. The gloomy and inhospitable Old Gatia, full of ancient forests and misty swamps is said to be where the ancient tribes held out against invaders, before uniting, driving them away and forming the kingdom.
While prosperous and boasting a strong army, Gatia is somewhat backwards compared to the rest of the penisula, it's rich nobility fiercely protective of their own status and hostile towards trade and innovation.
The current king of Gatia is Morgin VI. Only 20 years old and not experienced, he relies on a council of his fathers advisors.
== Customs ==
Noble class is more numerous than elswhere, about 1% of the populae counting amongst it. Many of those nobles are poor. Four 'quartlords' co-owning a village and it's serfs is a common sight and often a poor noble will own nothing more than a heirloom sword, heraldic signet and documents affirming his birth. Those landless nobles most often pursue a military career and shun any kind of 'commoner' work. Blacksmithing is an exception to this and considered fitting for a noble because a number of prestigious noble families claim lineage from Gatia's first blacksmiths.
Gatians are known for being supersticious and fearful of magical beings. There's a wealth of tales in Gatian folklore about vengeful ghosts, haunted forests and macabre curses. Your average Gatian is more likely to smash a suspected evil wizards skull in then cower in fear, though.
== Religion ==
== Military ==
Gatian troops are TL3. Their forces dramatically in quality, with noble and gentry warriors with Fine gear and Crack quality. Their other cavalry units have Good quality and gear. Infantry units mostly have Basic gear and Average quality, but archers are trained up to Good quality.
Unlike Noth or Weslon armies, Gatians do not include mages and priests in their battle lines.
Troop Name 	Unit Type 	Percentage	Quality
Noble Archer Knights	Medium Cavalry 	15% 	Fine/Crack
Horse Archers 	Horse Archers 	15% 	Good/Good
Lancers 	Heavy Cavalry 	10% 	Good/Good
Noble Foot Knights 	Medium Infantry	10% 	Fine/Crack
Heavy Swordsmen 	Heavy Infantry 	15% 	Basic/Average
Archers 	Bowmen 	15% 	Basic/Good
Skirmishers 	Light Infantry 	20% 	Basic/Average
Category:Noth