Belker

==Summary==
Belkers are beings made of smoke residing in the Elemental Plane of Air. Such creatures are invariably evil but also reclusive, hiding away from any they might inflict their evil upon. Though their shape changes with the wind, they always present themselves with large bat wings and vile faces, giving them a certain demonic visage.
==Powers and Stats==
Tier: 
Name: Belker
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Large Elemental (Air, Extraplanar)
Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 0; The largest Belkers can reach a size of Monstrous Compendium Planescape Appendix III Page 22 tall), Flight (Shown Monster Manual 3.5e Page 27), Elemental Intangibility (Are made out of ), Enhanced Senses (Have ), Bodily Weaponry (Use their in combat), Self-Sustenance (Types 1, 2, and 3; Elementals do not require any kind of Monster Manual 3.5e Page 308), Martial Arts (Via ; Explained Player's Handbook 3.5e Page 102), Stealth Mastery (Shown ), Non-Physical Interaction (They are able to harm Monstrous Compendium Planescape Appendix III Page 23), Smoke Manipulation, Body Control, Damage Reduction, and Density Manipulation (Via ), Extreme Resistance to Paralysis Inducement (Shown ), Status Effect Inducement (Shown ), Pressure Points (Are immune to , i.e. being hit in a weak spot), Heat (Shown ), Petrification (Shown )
Attack Potency: Small Building level+ (Comparable to characters capable of casting Fireball and Conjure Barrage)
Speed: At least Hypersonic+ with High Hypersonic+ reactions (Comparable to characters that can dodge short-range lightning)
Lifting Strength: Class 5 (As a large creature with a strength score of they can at max push 1.587573 tons)
Striking Strength: Small Building level+
Durability: Small Building level+
Stamina: Infinite
Range: Standard Melee Range
Standard Equipment: None notable
Intelligence: Below Average, closer to the intelligence of most animals than that of a normal human
Weaknesses: In their Smoke Form state strong winds can push them around
Notable Attacks/Techniques:
*Smoke Form: The Belker is able at will turn itself into pure smoke up to 2 minutes per day, with the ability functioning like the spell .Player's Handbook 3.5e Page 234
** The Belker's deadliest move, where they force themselves into the enemy's body to not only suffocate them but also form a claw in their insides to tear them apart.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Bodily Weaponry Users
Category:Body Control Users
Category:Claw Users
Category:Damage Reduction Users
Category:Density Users
Category:Enhanced Senses Users
Category:Evil Characters
Category:Fantasy Characters
Category:Flight Users
Category:Intangibility Users
Category:Martial Artists
Category:Monsters
Category:Non-Physical Interaction Users
Category:Self-Sustenance Users
Category:Smoke Users
Category:Species
Category:Stealth Masters