Neo Tranquil the Fox/Attacks and Skills

As Neo has been taught by several different trainers, he has learned a variety of different skills and abilities.
==Fist Weapon==
===Scorpian Sting===
Neo plunges his freshly poisoned claws directly in the body of his foe, dealing damage to the target and possibly poisoning them from the affects of the chosen venom. Requires Claws.
===Sinister Strike===
Digs weapons into a joint in the body, often paralyzng them for a short time. This is most effectively done with the ankles, as it stops the target from moving.
===Blade Flurry===
Neo moves in a rush of speed and poison, attacking any target close to him with one strike of his claws. Causes the enemy to be poisoned.
===Adrenaline Rush===
Neo enters an heightened state of combat, dealing more damage at a higher speed but also causes him to be dealt more damage to him.
===Venom Rush===
Envenoms several different targets using his claws, deals minor damage to targets but deals damage over time, causing a constant rate of pain.
===Killing Spree===
Neo enters a state of heightened speed, performing a combo of strikes, all aiming to cause lethal damage to the target, strikes five times.
===Marked for Death===
Mentally marks the target, causing Neo to know where they are at almost all times. Causes the opener to be unable to stealth.
===Backstab===
Neo jumps behind the target and plunges his claws into the enemies back, usually aiming for the spinal cord. Deals large damage to the target and may paralysis the target.
===Hemmorage===
Causes Neo to aim for the heel of the target, knocking them down. Is generally paired with mutilate.
===Venomous Wound===
Forces a wound open and pours pure venom into its depths infecting the wound immediately.
===Vendetta===
A recovery move, after Neo is dealt damage he may use the momentum of the enemy against them and deal damage back at them.
===Gouge===
Aims for the eyes, dealing critical damage if successful and no damage if failed. May also blind the target temporarily.
===Mutilate===
Neo jumps onto the target, enters a state of war, sinking and tearing his claws through anything that he can to deal as much damage as possible.
==Sword==
===Sweeping Strike===
Points the blade downwards and aims to cut through the target’s ankles, knocking them down.
===Mortal Strike===
Aims to strike the blade rough the targets chest, low chance of hitting but if it does it will incapacitate the target.
===Recuperate===
A healing move, deals damage to the target, and by some form of magic, heals Neo for 30% of damage dealt
===War Blow===
Whistles a war tune, increasing himself and allies’ damage.
===Frenzy===
Enters a frenzy, dealing large damage to anything in his way, including allies.
===Blood thirst===
Increases Neo’s damage output by 40%, and every attack deals 40% damage to Neo.
===Swinging blitz===
Neo enters a blitz of combos, causing him to deal damage to everything in front of him.
===Riposte===
A defensive move, focuses on parrying the enemy’s strike rather than dealing damage.
===Fence===
Puts Neo into a lunging stance, causing his accuracy to increase.
===Storm of Blades===
Neo enters a flurry of blades, causing him to deal damage all around him.
===Cruelty===
Neo twists his blade upon striking the target, dealing more damage than normal.
===Strike Raid===
Throws the blade at the target and pulls it back using magic. Stuns the target.
===Sudden Death===
Using an ancient form of magic, Neo puts himself and his enemy into a critical state, causing a single blow to knock either of them out. Must be a 1 on 1 duel for this to work.
==Aerokinesis==
===Refreshing Breeze===
A healing move, Neo forces a gentle breeze to blow over his allies, healing them.
===Lightweight===
Neo adds a state of lightweight to an ally, causing them to jump much higher than normal.
===Gales of the Wind===
Increases the agility of the an ally, increasing their speed.
===Rush of Air===
Rushes the air towards the target, knocking them down and keeping them that way.
===Ride the Wind===
Passive ability. Neo rides the wind, almost making it seem like he is flying. Prevents Neo from taking fall damage.
===Vacuum===
Draws targets together into the center of an area, also may disarm the target.
===Asphyxiation===
Pulls the air out of a person’s lungs and preventing them from breathing as long as Neo can concentrate.
===Silence===
Silences the target, preventing them from speaking or casting spells.
===Stop===
Puts the target in a constant loop, preventing them from moving for 30 seconds.
===Wall of Wind===
Creates a wall of wind which negates damage and prevents entry. Drains Neo.
===Cylone===
Creates a cyclone he which traps the target in a loop of wind.
===Gust===
Blows the target over, disarming them.
===Mythic Tornado===
Neo summons a large tornado blowing targets around it into it’s spire. The force is very strong and often silences and stuns targets.
==Magic==
===Penance===
A channeled spell which fires a wave of light magic at the target, dealing continuous damage.
===Divine Aegis===
Creates a small magic shield which envelops an ally and protects them from magic damage.
===Divine Intervention===
A protection spell that summons a large holy shield, protecting allies from all damage until the shield is shattered, likewise allies cannot attack enemies through it.
===Holy Shock===
Sends a bolt of holy magic at the target, dealing holy damage and allows Neo to gain a Holy counter.
===Will of Light===
A buffing spell, increases target ally’s defense, allowing them to take more damage.
===Hammer of Justice===
Sends an ethereal holy hammer into the center of an area, causing all targets to be stunned for four seconds. Grants a holy counter.
===Divine Hymn===
Channels a divine hymn, causing several enemies to be silenced for the next few seconds. Grants a holy counter.
===Circle of Fate===
Creates a circle of fate, which cleanses ally’s of curses, diseases, and poisons. Grants holy counter.
===Mind Flay===
Causes mental damage to a target’s mind, dealing damage to their psyche. Grants a holy counter.
===Prayer of Health===
Starts a prayer of health, which improves a target’s maximum health, and increasing their stamina. Grants a holy counter.
===Beacon of Hope===
Creates a beacon hope at an area, making it shine with light. Allows allies to increase their strength by standing in it. Grants a holy counter.
===Seal of Light===
Requires 5 holy counters. Grants Neo the power to temporarily enter a weaker state of Glimmer form, allowing him to use its abilities.
===Light's Champion===
Requires 5 holy counters. Grants Neo the power to summon a golden angel to fight within for 1 minute. He is capable of defending and dealing damage.
==Technology==
===Roundel Grenade===
A simple grenade made by Tranquil Corp. Explodes on impact, dealing explosive damage.
===Roundel Charge===
A grenade made by Tranquil Corp. Sticks to a target and electrocutes them.
===Roundel Inferno===
A grenade made by Tranquil Corp. When thrown explodes in fire, making it’s napalm effects last very long.
===Tranquil Shield===
A kinetic shield made by Tranquil Corp. protects the user from Physical attacks until broken, but can recharge after some time.
===Stun Blade===
A simple blade made for stunning a target. It's made out of metal and has no sharpened edges or points.
===Fire Away===
A skill used with a concealed pistol, allows Neo to shoot with very high accuracy.
===Smoke Grenade===
A grenade made to release a thick smoke in the area, breaking eye contact with anyone.
===Trick Shot===
A trick shot fired with Neo’s concealed pistol. Can allow Neo to fire amazing shots, even when he doesn't have line of sight.
===Chained Knife===
Neo throws a knife with a chain at a target, allowing him to pull it back and use it as whip. Can also double for a climbing rope.
===Black Shot===
A poisoned bullet, shot at the target. Meant to incapacitate the target.
===Focus in===
Neo focuses in on the target, allowing him to get a clear shot at the target.
===Flare===
Neo throws a simple flare onto the ground, forcing all targets out of stealth.
===Prey on the Weak===
Neo takes notice of all weaknesses a target has, and exploits them to the best of his ability.
==Ultimate==
===Darkness Blade===
Neo uses his stealth abilities to appear in front of the target performing a stab quickly performed right in the target’s heart.
===Aero’s breath===
Neo creates a large gust of wind changed to be so sharp that it cuts through a person’s body, creating several wounds all over their body.
===Holy Wrath===
Neo channels holy magic throughout his body and forces holy lightning onto the target, electrocuting them and dealing continuous holy damage afterwards.
===Broken Promise===
Neo breaks his promise to Fey, channeling his spiritual connection with her to try and kills target.
===Mantis Combo===
Neo performs a dexterous combo of attacks with his claws. Hits the target 12 different times and applies several different effects from the poisons such as stun, paralysis and damage over time.
==Assists==
===Eclipse Cannon===
Performed with Zero, Saren, or any umbrakinetic. Neo combines his light magic with the user’s shadow kinesis to create a beam of light and dark energy which cuts through anything.
===Phoenix Reborn===
Performed with Trinity. Enhances Trinity’s holy powers in their fire, creating a holy Phoenix flame often used to heal allies or to deal increased damage to several targets.
===Circle of Faith===
Performed with Echo or Delta. Neo combines his holy magic with either of the Radon Sisters’ raw power, creating a circle of holy magic that damages anyone it gets near.
===Sacred Power===
Performed with Leah or any magic user. Neo and the user combine their magical talents together to create a combined portion of their magic, firing several bolts at the target.Category:Sub-pages