Djinns (Supernatural)

==Summary==
Djinns are humanoid creatures with tattooed skin that prefer to live in large ruins with a lot of places to hide. They feed on human blood and can poison their victims with a touch. The poison can be used either to kill their victims quickly, or to leave victims in a coma-like state while the Djinn feeds on their blood over a long period of time.
Contrary to how contemporary lore depicts them, Djinns do not truly grant wishes like the genies of lore. Instead, using their poison, they cause hallucinations so powerful that the immobilized victim thinks he or she is actually living in the reality the Djinn implanted.
==Powers and Stats==
Tier: At least 
Name: Djinns, Genies 
Origin: Supernatural 
Gender: Varies depending on the individual 
Age: At least hundreds of years old (Djinns have been feeding on people's fears for centuries and are recorded in the Quran) 
Classification: Monsters 
Powers and Abilities: 
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|-|Base=Superhuman Physical Characteristics, Immortality (Type 1), Poison Manipulation, Illusion Creation, Perception Manipulation & Dream Manipulation (By touching someone, Djinns can induce a series of delusions on their mind, causing them to enter in an unconscious, dream-like state and enter people's and alter dreams), Fear Manipulation (Some Djinns trap their victims into a world based on their greatest fears), Fire Manipulation (Generate blue psychic flames by using their hallucinogenic touch), Telepathy (Can read the mind of others to learn their greatest desires or fears), Shapeshifting (Can change their form to pass as normal humans)
|-|Grace-Enhanced Djinns=All previous abilities, plus Life Creation (Djinns who have had their powers increased with Michael's grace can bring manifestations of his victims' greatest fears to life to attack them)
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Attack Potency: At least Wall level (Can overpower full-grown humans) 
Speed: Peak Human (Can keep up with humans like Dean Winchester) 
Lifting Strength: At least Class 1 (Can easily lift full-grown human adults) 
Striking Strength: At least Wall level 
Durability: At least Wall level 
Stamina: Average 
Range: Standard Melee Range 
Standard Equipment: None notable 
Intelligence: Gifted. Djinns know how to bait their victims to feed on their fears and are very skilled at using their powers in versatile ways to trap people. 
Weaknesses: A silver knife dipped in lamb blood can kill a Djinn. Extreme brain damages can kill them. Higher beings like a Seraphim and weapons like angel blades.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Supernatural
Category:Dream Users
Category:Fear Users
Category:Fire Users
Category:Genies
Category:Illusionists
Category:Immortals
Category:Live-Action Characters
Category:Monsters
Category:Murderers
Category:Perception Users
Category:Poison Users
Category:Shapeshifters
Category:Telepaths
Category:TV Characters
Category:Fantasy Characters
Category:Horror Characters