Mini Module: Particulate Skills

If a GM wishes to stress skills more than normal in a game, it may be wise to break up the existing skills. Rather, make each sub-use of a skill an option during character creation, so that each skill is purchased individually at 4 skill ranks per character point.
This does not work very well for resistances and the Attack skills like Melee Attack and Ranged Attack, however. It's best to maintain the price for those skills at 1 point per ranks.	
	If a GM wishes to stress skills more than normal in a game, it may be wise to break up the existing skills. Rather, make each sub-use of a skill an option during character creation, so that each skill is purchased individually at 4 skill ranks per character point.
This does not work very well for resistances and the Attack skills like Melee Attack and Ranged Attack, however. It's best to maintain the price for those skills at 1 point per ranks.	
	If a GM wishes to stress skills more than normal in a game, it may be wise to break up the existing skills. Rather, make each sub-use of a skill an option during character creation, so that each skill is purchased individually at 4 skill ranks per character point.
This does not work very well for resistances and the Attack skills like Melee Attack and Ranged Attack, however. It's best to maintain the price for those skills at 1 point per ranks.	
Category:Rulebook
Category:Characters
Category:Skills
Category:Mini Module