112440-apsp-25-nerf

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Reduced the amount of Assault and Support Power gained through runes and items (not including Weapons) by 25%. 
Can some of the Carbiners please explain the philosophy behind this?
 
Should I be concerned about my current BiS gear, that I've spent 2 months of farming and 100+ plat on, becoming a lackluster after the patch goes live?
 
Or the current soulbound gear stays unchanged after the patch?
 
Quoting myself here since I failed to formulate my concern in the 1st go:
 
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My question is for example: If Berserker Aegis of 56 AP ( around 150 brutality value atm ) goes down to 42 AP ( which is ~68.8 brutality under new sistem ) it is only logical that I should've saved 80 brutality shield I've got at some point since it gives more raw AP (not mentioning the milestone) under the new system?
 
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			They're adjusting AP/SP across the board to balance out some spikes in the classes and how their individual stats work vs raw AP/SP.  it's not a "nerf" as much as it is a balancing act.  Not everyone will be happy, but if they do it right the overall game will be better for it and allow them to tune encounters to be more challenging based upon the expected incoming damage/healing capabilities of the players engaged in it.  Net effect, hopefully more fun, and more punch & pie for all.	
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You're a warrior, your AP will be inflated as well. Don't worry.Also, spending 100+ plat in a BiS gear.. Did you pay for a 1k8 boost or what ?Anyway, it's all calculated. 
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This was communicated many times as a normalization of weapons across the board.  Spellslinger and Engineer weapons has much higher AP/SP stats compared to the rest of the classes lvl50 weapons outside of Ohma drops.
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This was communicated many times as a normalization of weapons across the board.  Spellslinger and Esper weapons has much higher AP/SP stats compared to the rest of the classes lvl50 weapons outside of Ohma drops. 
 
If you keep reading the notes you'll see that there are other changes that need to be understood before you freak out.
 
1 - AP gain from Primary Stat has been increased from 0.5 per point to 0.61 per point (22% increase).  SP gain from Primary Stat has been increase from 0.37 per point to 0.61 per point (64% increase) for Engineers, Warriors, and Tank Stalkers
2 - AMPs that provide a direct bonus to AP/SP have seen at least a 25% reduction in AP/SP bonus BUT saw an increase in contribution based on level.  Before these notes level was never taken into account.
3 - Primary stat milestones have all been normalized to provide 24.4 AP/SP.  For some classes this is a 60% increase (Engineer DPS, Warrior DPS, Stalker Tank) for others this is as small as 20% (Medic DPS, Stalker DPS).  Spellslinger, Esper, and Medic Heal remain untouched this pass.
 
Overall these changes have two major affects on Stat Priority and weights.
1 - Class Primary stats that provide AP or SP (Brutality, Tech, Moxie, Insight) have been normalized and have had their contributions buffed making them the most desirable stat to stack to increase player power.
2 - AP and SP now suffer from Diminishing Returns as a much earlier point.  This in turn now prevents the gear gap issue that plagued PvP gear early.
 
The days of stacking secondary stats for damage are gone.  Stack your primary and profit.  Does this mean you'll have to re-rune?  Most likely.  Does it mean your gear is crap?  No it does not and in some places your gear is now better then it was before.
 
*edited first line	
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			(double post)	
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You're a warrior, your AP will be inflated as well. Don't worry.
Also, spending 100+ plat in a BiS gear.. Did you pay for a 1k8 boost or what ?
 
Anyway, it's all calculated.
 
Did you ever look at the other classes dude ? Engineer weapons have the same AP as the Warrior's one. Spellslinger and Espers have the highest amount of AP right now.
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Also, spending 100+ plat in a BiS gear.. 
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I think it's funny that it's being referred to as "normalization" when classes are getting even more DPS, while the ones that need a DPS boost, are not.
 
Yea, that's right... the SS gain the most AP but have the worst DPS and the others gain the least AP but have more DPS....
 
 
Seems legit.	
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			They've been saying for months that raw AP/SP runes were too good to live. It's just that simple. When a change goes through on gear, usually old gear is grandfathered in. Since runes are different and can be adjusted globally without re-rolling an entire item, I doubt they'll be safe.	
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			what they dont seem to be account for is the fact that SS and Espers AP ratio are untouched and both those classes in PVE are doing the lowest DPS so a 25% cut on evrything is a huge nerf ( not even mentioning the huge nerf Espers amps took on the PTR ) So basicly all the other classes are getting tuned up to Esper/SS AP ratios while they remain unchanged while Esper and SS are taking loads of nerfs to their already lower then the rest dps.	
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Yeah, on Eko gear is expensive since server is pretty much dead, especially on Dominion side. Also, add that I re-bought certain pieces because of better rune slots to the count.
 
Anyway, my question is for example: If Berserker Aegis of 56 AP ( around 150 brutality value atm ) goes down to 42 AP ( which is ~68.8 brutality under new sistem ) it is only logical that I should've saved 80 brutality shield I've got at some point since it gives more raw AP (not mentioning the milestone) under the new system?
 
If you look at it like this, fells like Carbine is spitting in the face of your efforts, doesn't it?	
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what they dont seem to be account for is the fact that SS and Espers AP ratio are untouched and both those classes in PVE are doing the lowest DPS so a 25% cut on evrything is a huge nerf ( not even mentioning the huge nerf Espers amps took on the PTR ) So basicly all the other classes are getting tuned up to Esper/SS AP ratios while they remain unchanged while Esper and SS are taking loads of nerfs to their already lower then the rest dps.
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This was communicated many times as a normalization of weapons across the board.
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@dinwitt - Please re-read what you quoted out of my post.  I said that Carbine mentioned many times (at least twice on the Nexus Report) that they were going to normalize the AP/SP on weapons, which they did.  They also mentioned that they were looking at normalizing AP/SP contribution from items (again from the Nexus Report) but had not decided on if/what that would be.
 
These notes on the PTS appear to answer that Carbine has in fact decided to perform that normalization and how they are going to do it. 
 
If you are going to quote, please use the correct context, and as a secondary comment why do you seem so put off by my statement when you actually agree with pretty much everything I said?	
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LMAO Espers lowest DPS!? Sounds like you need to find new Espers. SS in raiding is definitely lowest dps, but currently the only classes that can beat my Esper in raid DPS are Engi's and Concussive Kicks Stalkers.
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@dinwitt - Please re-read what you quoted out of my post.
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@dinwitt - Again you make assumptions on my intent.  I did not "have the gall to say the OP didn't understand the patch notes", you said that.  I stated that there is more in the patch notes that help explain the change, but in no way did I make the assumption that the OP did not understand the patch notes.
 
You also conveniently ignored my explanation behind my statement and chose to use the quote feature that "keeps the context, in the form of a button you can click to go to the quoted post, while letting me pull out the part that I feel like I am responding too" which actually took my words out of the context they were used.  Read everything, take a deep breath, and let the internet fury fade before responding. 
 
Do not make assumptions about intent of statements on the internet you will just end up misunderstanding them.  You feel my post was "wrong" but its all opinion so it can not be "wrong".  Feel free to disagree with what I posted, but neither of us is "wrong". Taking issue with people that you feel are "demonstrably wrong on the internet" is just a recipe for gray hair and frustration.
 
To answer @LootBag's question about being retroactive, I can answer that with a yes.  Items that gave straight AP from stats or a buff have had those values reduced.	
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			As an aside, and to be fair to the bickering going on, the forum Quote feature doesn't work in IE 11, along with many features of the edit box.  "Use a different browser" is usually the typical hurr-durr answer but in some cases you might be forced to be on IE and have to resort to old-fashioned quoting.  The forum software needs to be updated.	
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Whelp, I'm at the point where I don't know what to do right now as far as trying to improve gear. I have a new weapon, and some rune overhauling to do that would boost my dps right now. But I'm scared to waste anymore money on something that is going to change and then I find out I should have done things differently. 
 
I'm a casual player with a day job, which means I perpetually have no gold. So decisions like this are very planned out for me. And I've worked hard for what I have and realized this week that I can battle for top dps in genetic archives in the group I ran with.
 
I even passed on what I thought was a downgrade support system, and then later someone tells me it will be BiS AFTER the patch!!! WTF, how am I supposed to know that???
 
Anyways... I guess i'll just sit on my hands until whenever tha heck this next patch is and then wait a month after that when we start realizing how we should be spec'ing.
 
See ya in about 3 months (I guess)	
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			Heh, sounds like the OP crafted gear is about to be even more OP. #delicious	
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Reduced the amount of Assault and Support Power gained through runes and items (not including Weapons) by 25%. 
Can some of the Carbiners please explain the philosophy behind this?
 
Should I be concerned about my current BiS gear, that I've spent 2 months of farming and 100+ plat on, becoming a lackluster after the patch goes live?
 
Or the current soulbound gear stays unchanged after the patch?
 
Quoting myself here since I failed to formulate my concern in the 1st go:
 
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Heh, sounds like the OP crafted gear is about to be even more OP. #delicious
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All this talk about AP is kinda irrelevant. The skill coefficients are OBVIOUSLY getting juggled too so the damage values where the rubber meets the road may be completely different or nearly identical depending on the Dev's aims in this exercise. From what we can see of the AMPs they are reducing AP contributions anywhere and everywhere they can (replacing it with flat per level values) to devalue AP and make the other, nearly forgotten stats more meaningful. The days of stack AP uber alles are numbered. And SHOULD BE.
 
What was a problem is that the classes with low AP weapon had larger coefficients that balanced the output for the weapon contribution... but +70 AP (from an imbuement, for example) became a lot bigger contribution for a warrior than it would be for a slinger. By unifying the equation across all classes, things like 125 main stat gear start to have the same impact on all classes. It makes it vastly easier for them to manage and frankly its a mystery why they made it so much more complicated to deal with as a whole in the first place.
 
But I still think they need to polish it by reducing the number of significant digits to something that looks like it was meant for human players and not naked spreadsheet-ism: .6 per attribute point and 25 per milestone, not this .61 and 24.4 nonsense.	
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