Caravan

For a short explanation of the Caravan and it's strategy see Tips for Adventurers Guild > Caravan.
== Caravan missions ==
To send the caravan on a mission, a destination city has to be chosen first. Depending on the size (level) of the caravan, the player can then select up to 4 items they want to purchase and up to 4 items they want to sell in the chosen city. If expenses are greater than income, the player must have enough Dinars in warehouse to cover the difference, or the caravan won't go. If income is greater than expenses, the surplus of Dinars will be added to player's warehouse when the mission has ended (successfully). If the player has enough Dinars and they want to buy with just Dinars, select no items and just tap "Send".
=== Caravan cities ===
Every item can be used to trade for the items in every other city, except the city which sells that item. For example: Paper (from Beijing) cannot be used to buy Paper in Beijing! A big exception is Delhi (see below for details).
Caravan cannot undergo an upgrade while on a mission - and can't go on a mission while being upgraded. Remaining mission time can be checked anytime by clicking on the Caravan building (or in Office).
==== Delhi ====
Delhi is very different from other cities. Delhi doesn't require Rubies, Coins and Paper to be unlocked; it can be unlocked with Olive oil, Glass and Honey, which can only be acquired by trading with other cities AND it also requires the Spicy Odyssey quest to be completed (basically Ship lvl. 4). Delhi also doesn't accept Dinars, which means the player has to barter (exchange goods for other goods). If the total amount of items to sell exceeds the price of Spices (120 Dinars), the caravan will return with the extra Dinars. The caravan will not leave with items which are worth less than 120 Dinars. This means that Caravan lvl. 2 is required (with Mayonnaise, Caravan lvl. 3 is required without Mayonnaise). Delhi is also similar to Spicy Odyssey in a sense that the player has to solve a puzzle (not less than 15x15) in the middle of the mission. If the caravan travels 16h to Delhi, the timer will stop after 8h until the player solves a puzzle.
Caravan-Delhi-exlamation mark.png|After half of the travel time to Delhi has passed, the timer stops and a yellow exclamation mark appears.
Caravan-Delhi-solve puzzle.jpg|When clicked on the Caravan, it says that you need to solve a puzzle (not less than 15x15).]]
=== City times ===
=== Closed cities ===
 
A city can be closed, which is indicated with (black cloud with lightning bolts). The status is updated every 12 hours, at the same time as the shop (05:00 and 17:00 local time), and also after the caravan returns. The closure of cities is random. The icon for closed cities implies a cataclysm of any kind, war, crop failure, hurricane, etc.
Cities can only be closed, after 2 or more cities are unlocked. At most 2 cities can be closed simultaneously. There is always at least one city open. When 2 cities are unlocked, the odds of one city being closed are 19%. (1.5 / 8 = 0.1875. A city can be closed even, if it's not unlocked yet.)
If a city is closed, the caravan can't be sent to that city, but can still be sent elsewhere.
Two Outpost technologies reduce the probability of closed cities. Optional contracts technology reduces the probability that a city will be unable to trade to no more than 1 city at a time. Futures contracts technology makes all cities open for trade all the time. i.e. the probability of a closed city is reduced to 0%. 
When a city is unlocked, it is open (can be traded with). But upon exiting and reentering the Caravan building, the recently unlocked city can be closed (other cities' statues remain the same).
 
=== Items ===
Some items can only be bought and some can only be sold on caravan missions. The Silk Road only accepts Dinars, so items in the table below are valued in Dinars. Values are accurate for one piece of that item. Spices in Delhi can only be bought in exchange for 120 Dinars worth of Olive oil, Glass, and/or Honey. No other items (not even Dinars) are accepted in Delhi, but change in Dinars is returned if more than 120 Dinars worth is sent.
=== Chances of a robbery ===
The caravan can get robbed. The percentage is shown in the Caravan (see "Caravan mission/destination selection." image). You can reduce the chances of a robbery by 12% with each level of the Outpost and another 12% by crafting the Guild banner. 
Chances of a robbery
City 	Default	Outpost lvl. 1	Outpost lvl. 2	Outpost lvl. 3	Guild banner
Beijing	20% 	8% 	0% 	0% 	0%
Xian 	24% 	12% 	0% 	0% 	0%
Delhi 	28% 	16% 	4% 	0% 	0%
Baghdad	32% 	20% 	8% 	0% 	0%
Cairo 	36% 	24% 	12% 	0% 	0%
Athens 	40% 	28% 	16% 	4% 	0%
Rome 	44% 	32% 	20% 	8% 	0%
Kyiv 	48% 	36% 	24% 	12% 	0%
The table above represents how Outpost and Guild banner craftifact affect the percentages of a robbery per city. This table assumes that all levels of the Outpost have been built and the Guild banner has been crafted. If a player has only Outpost lvl. 2 and the Guild banner, see the 5th column in the table in order to see the correct values, because all levels of the Outpost and Guild banner give 12% each.
==== Compensation rewards ====
The compensation reward is the same for all cities: 4-7 x .
== Trivia ==
*An image of Spices is not shown in the building's description, because it can be misleading for beginners.
*The tent of the Caravan doesn't increase with levels, only camels are added.
*Silk Road is based on a real network of routes connecting the East and the West from the 2nd century BCE to the 18th century CE (see Silk Road on Wikipedia).
== See also ==
*For more information about buildings in general see Territory.
*For a short explanation of the Caravan and it's strategy see Tips for Adventurers Guild > Caravan.
== Caravan closed cities spreadsheet ==
This spreadsheet is public and open to everyone to add their stats for closed cities (no login required). Instructions are on the spreadsheet.