Tarrasque (Dungeons and Dragons)

==Summary==
The Tarrasque is considered to be the ultimate challenge in Dungeons and Dragons. Its origin is shrouded in mystery, often suggested to be a punishment from the gods, a personification of nature's wrath, a creation of the Primordials, or an alien force. It is recognized for its virtual invincibility, superb strength, ravenous appetite, and tendency to lie dormant for months or years before rising to devour everything in its path.
==Powers and Stats==
Tier: At least , possibly or even 
Name: Tarrasque
Origin: Dungeons and Dragons
Gender: Genderless
Age: Likely thousands of years
Classification: Magical Beast, Monstrosity, Titan, Elemental
Powers and Abilities:
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|-|Powers=
Superhuman Physical Characteristics, Large Size (Type 1; Is Monster Manual 5e Page 286), Regeneration (Mid-Godly; Monster Manual 3.5e Page 241, Wish being a spell that warps casuality and reality to achieve its user's desire), Immortality (Type 1 and 3), Natural Weaponry (In combat the Tarrasque is able to use its , in combat, also once it swallows its prey and reach its stomach they'll face Dragon Magazine Issue 359 Page 91 but this only applies to the Tarrasque's first stomach), Non-Physical Interaction (Their fists count as which lets it hit abstract, intangible and incorporeal beings), Attack Reflection (Via ), Damage Reduction (Shown Monster Manual 3.5e Page 240), Enhanced Senses (It has ), Supernatural Willpower (Via ), Probability Manipulation (Via ), Underground Mobility (Can meld with the ground to pass through it Dragon Magazine Issue 359 Page 92), Resistance Negation (Via Monster Manual 4e Page 13), Aura, Fear Manipulation (Via ), Statistics Reduction and Gravity Manipulation (Via ), Power Nullification (Their second stomach can strip away an and it's even capable of which are nearly impossible to destroy and often able to come back from complete destruction), Acid Manipulation (Their last stomach contains acid that can melt the ), Rage Power (Via ), Martial Arts (Via Dragon Magazine Issue 359 Page 93; Explained Player's Handbook 3.5e Page 95)
|-|Resistance=
Extreme Resistance to Mind Manipulation (Is immune to Monster Manual II 1e Page 117), Fear Manipulation (Are immune to the ), Empathic Manipulation (Are immune to the ), Disease Manipulation (Shown ), Energy Drain (Is immune to ), Statistics Reduction (Can't have its ), Heat (Shown ), Poison Manipulation (Shown ), Paralysis Inducement (Shown ), Magic, Reality Warping, Subjective Reality, and Holy Manipulation (Shown ; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic), far more Resistances (Shown )
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Attack Potency: At least Small Country level+, possibly Country level (Comparable to Elder Evils, some of whom are capable of generating global storms and freezing the entire world) or even Multi-Continent level (Is one of the creatures in D&D ever; One of its possible origins even having it be the Dragon Magazine Issue 418 all of which could make it above the likes of Phaethon)
Speed: At least FTL (Superior to those who can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability), higher via 
Lifting Strength: Class M (As a colossal creature with a strength score of it can at max push 1393.435761 ton)
Striking Strength: Small Country level, possibly Country level or even Multi-Continent level
Durability: At least Small Country level+, possibly Country level or even Multi-Continent level
Stamina: Superhuman (Capable of rampaging for weeks without rest in between its hibernations)
Range: Standard Melee Range, Tens of Meters via its Frightful Presence and Earthbinding
Standard Equipment: None notable
Intelligence: Below Average (Is only slightly above an )
Weaknesses: None notable
Notable Attacks/Techniques:
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|-|Offensive Abilities=
*Multiattack: In combat, the Tarrasque favors striking the opponent with its horns, claws, tail, and mouth simultaneously before attempting to swallow them whole
*Stomach: Once they swallow a person or object said thing will pass through 3 stomachs:
**First one is covered in knife bones and will crush what ever is in it with great force
**Second stomach has an acid that stripes away magical properties of anything
**Third has an acid potent enough to melt the toughest of metals
*Frenzy: After the Tarrasque reaches a certian tresh hold of damage it's able to deliver more melee attacks in a turn
*Improved Critical (Bite): The Tarrasque is skilled in hitting a target's weak spots with their bite
*Elder of Annihilation: When a Tarrasque hits a target it ignores all their resistances
*Frightful Presence: The Tarrasque is frightening to a supernatural degree, with the sight of its attacks shaking the hearts of even normally fearless adventurers. Ordinary humans are virtually unable to watch it in battle without fleeing in panic, and only supernaturally strong-willed people or those outright immune to fear can hold their ground.
*Earthbinding: The Tarrasque projects an aura that ties its opponents to the ground. Creatures with flight capabilities within 60m of the Tarrasque are forced to the earth, with their flight speed falling to the point of them becoming almost stationary, and their maximum altitude becoming only a few meters off the ground
|-|Defensive Abilities=
*Carapace: The Tarrasque's body is covered in a shell that deflects all magic that takes the form of a ray, a line (such as a lightning bolt), or a cone. Around 30% of spells deflected in this way are reflected back at its point of origin.
*Legendary Resistance: Three times per day when ever the Tarrasque fails to resist an effect it can choose to succeed instead
*Iron Will: Due to the Tarrasque's extreme will power it can better resist spells and attacks that require a Will save
*Regeneration: The Tarrasque's most notorious ability. No attack can permanently damage it, even spells that disintegrate it to dust, induce instant death, or destroy it entirely, and abilities designed to block regeneration do not stop it. The Tarrasque can regenerate to a fighting level of fitness after being completely destroyed within six seconds, and bring its entire body to perfect condition in roughly two minutes. This regeneration can only be ended by reducing the Tarrasque to a state where it can no longer fight, then using Reality Warping (Such as the Wish or Miracle spells) to keep it dead.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Neutral Characters
Category:Fantasy Characters
Category:Game Characters
Category:Role-playing Characters
Category:Immortals
Category:Monsters
Category:Large Sized Characters
Category:Bodily Weaponry Users
Category:Claw Users
Category:Regeneration Users
Category:Non-Physical Interaction Users
Category:Attack Reflection Users
Category:Damage Reduction Users
Category:Enhanced Senses Users
Category:Supernatural Willpower Users
Category:Resistance Negation Users
Category:Aura Users
Category:Fear Users
Category:Statistics Reduction Users
Category:Gravity Users
Category:Underground Mobility Users
Category:Power Nullification Users
Category:Acid Users
Category:Rage Users
Category:Martial Artists