Balthazar Elehonus

== Appearance ==
* Fantasy race: Turtlefellow
* Pronoun: He/Him
* Age (child/adult/elderly): Venerable, 450 years old
* Voice accent: Low and distinguished, constantly annoyed, Standard(But slightly fancy sounding) American
* Height: 5'11
* Weight: 390 lbs
* Hair color: None
* Skin color: Pale tan with pale orange markings, Slate grey shell with runic markings.
* Eye color: Black
* Example clothing outfit worn: Silken hooded robes in a dark but muted red color
== Personality ==
* Traits: 
** Crafty and Scholarly
** Overly Ambitious
** Learned to navigate the ins and outs of political intrigue during his centuries of living, allowing him to get a way with a few nefarious things
* Goal:
** Uncover the ultimate secret of Magic
** Transcend the bounds of mortal magical capability
** Live forever until both goals above are achieved
** Transfer his consciousness into his most worthy clone/simulacrum once his age catches up with him
* Flaw:
** Hubris and Arrogance
** Obsession in the pursuit of knowledge
* Biggest fear: Leaving a legacy where he was nothing more than your standard archmage
* One item they want:
* Pop culture influences:
* Tics	/ mannerisms	to help GMs portray them consistently: Slow speaking, both in actual tempo but also it takes him a while to get to the point.
== Social Connections ==
* Family members: His magical clones
* People they	know:
** Balthazar Thirteen
* Social class (student/poor/wealthy): Wealthy
* Occupation: Archmage
* Combat class: Archmage
* Where they sleep at night: In his seaside tower
== Background / Personal history ==
Far to the eastern edge of Drawes, far from the shores of Guaso a curious young turtlefellow named Balthazar gazed beyond the shores, his heart longing for something more. The Turtlefellow of this island, known for their deep wisdom and connection to the earth and sea, seldom ventured into the arcane arts, preferring naturalistic and shamanic arts, but Balthazar was different. When a shipwreck brought a tome of ancient arcane magic to the shores of his home, he couldn't resist the call. The pages whispered of realms beyond the one he found himself on, of powers untold, and with a spirit too large for the small confines of his island home, Balthazar embarked on a voyage that would see him become one of the most formidable archmages in the known world.
Over the span of 450 years, Balthazar's infatuation with the arcane transformed into an unhealthy obsession. He delved into the mysteries of magic, seeking to unlock its ultimate truths, to understand its very fabric. His pursuits led him to the edges of the arcane, where the veil between worlds thinned, where if he could find a way to step through, he could be more than just a mortal mage. Yet, as the weight of centuries pressed upon him, Balthazar felt the inexorable tide of time threatening to erode his foundation for pursuit knowledge. In a bold stroke of genius and desperation, he embarked upon a venture he heard some mages of yore have done before: the creation of magical clones. Each clone, a vessel of his younger self, ventured forth to learn and explore the myriad facets of magic with Balthazar's oversight, something he could no longer pursue with the same vigor. All the while he worked on a spell to keep him on his quest in perpetuity.
== List of adventures ==
Category:Characters