Super Smash Bros. Obliteration/Shadow

Shadow is an Unlockable Character in Super Smash Bros. Obliteration. Known as the "Ultimate Life Form" this Loner, Anti-Hero, Hedgehog is the rival and sometimes ally of Sonic the Hedgehog. Shadow was created long ago by Dr Eggman's father Gerald Robotnik, using the DNA of a powerful alien entity called Black Doom. Sonic and Shadow have a grudging respect for each other as they have crossed paths and have even fought many times. Shadow's most recent solo quest came in Shadow The Hedgehog where he teamed up with Sonic and his friends to stop his Creator/Father Black Doom from devouring all life on earth. Lonely, Cunning, Unfettered and willing to accomplish anything he sets out to do, Shadow has made his long awaited smash debut, ready to Unleash The Chaos Power as he climbs to the top of the Mountain of Smashers. With a moveset similar but not identical to Sonic, based off Punches, Kicks, Flips, Spinning Attacks and Chaos Energy. Shadow is ready to bring Chaos Control against any opponent who fights him, in a true fight to take place for the ages.
==Attacks==
Type 	Name	Damage 	Description
Neutral 	 	(3% = swipe, 4% = high kick, 3% = reverse kick, 10% = total).	A swipe followed by a high kick, and then a reverse kick, it is a
very quick jab that has decent horizontal knockback at high percents.
Forward Tilt 	 	(9%) 	A forward-moving side kick, this move grants Shadow good
range due to the distance he moves forwards while using it,
Up Tilt 	 	(10%) 	Shadow quickly backflips and flip kicks above him, this move is
quite good for combos and juggling.
Down Tilt 	 	(8%) 	Shadow creates a sort of energy crystal on the ground on either
side of him, A bit slow, but disjointed, with decent damage and knockback, 
and fairly safe,
Forward Smash	 	(15% = close, 12% = mid, 9% = far). 	Surronds his hand with a chaos energy orb which explodes and damages anyone
touching or adjacent to it, this move is a reliable finisher, posessing a 
strong hitbox and solid knockback.
Up Smash 	 	(10% = clean, 7% = late). 	Shadow surronds his whole body with a Chaos energy orb that damages
anyone touching it, Shadow is invincible during a few frames before the
move hits,This move is a solid vertical finisher at around 100% on middle 
and light-weight opponents,
Down Smash 	 	(17%) 	Surronds both his hands with an chaos energy orb and attacks both sides,
dealing damage to anyone touching any of the orbs. This has powerful,
near-horizontal knockback.
==Aerial Attacks==
Type 	Name	Damage 	Description
Neutral	 	(12% = sweetspot, 8% = sourspot). 	Performs a headbutt with his head as he is dashing towards opponents while
airborne, It is a spike if sweetspotted.
Forward	 	(13%) 	Jumps forward and smashes a chaos energy ball on an opponent, this is a quick aerial,
boasting a 6-frame startup, and it is a key part of Shadow's combos.
Back 	 	(6% = hick 1, 9% = kick 2, 15% = total).	Shadow kicks behind himself twice while in the air, This move is
not remarkable in any way apart from having decent knockback, as it is 
similar to Sonic's backward air.
Up 	 	(8%) 	Shadow back flips and performs an upward flip kick while in the air,
this move has a great amount of hit-stun, allowing for combos and juggles,
Down 	 	(6% = kick, 8% = impact, 14% = total). 	Dives downward and kicks, an opponent to the ground while descending,
when doing this attack, you fall faster than normal at a slight angle.
==Other Attacks==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(7%) 	Spin Kicks Around Himself In Both Forward/Back Directions, While Getting Up.
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Spin Kicks Around Himself In Both Forward/Back Directions, While Getting Up.
Ledge Attack 	 	(8%) 	Spin Dashes While Climbing Up.
Dash Attack 	Chaos Charge	(2% = hits 1-3, 3% = hit 4, 1% = energy, 10% = total)	Covers himself in Chaos energy from an energy ball then charges forward hitting all
opponents in his path.
==Grabs/Throws==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent.
Pummel 	 	(2%) 	A Knee Strike, A Fairly Fast Pummel.
Forward	 	(7% = hit 1, 4% = throw, 11% = total). 	Pushes the opponent forward, and then stretch kicks them, has greater power and knockback,
than Sonic's variation.
Back 	 	(9% = hit 1, 5% = throw, 14% = total). 	Throws the opponent behind and then kicks them twice,
this attack can easily be followed by a dash attack
or ground attack,
Up 	 	(5% = hit 1, 4% = throw, 9% = total). 	Chucks the opponent upward, and then flip kicks them,
this attack can be followed easily by an aerial or ground 
attack due to its low ending lag, and moderate knockback,
Down 	 	(5% = energy ball, 2% = throw, 7% = total).	Pushes the opponent downward and then smashes a large
chaos energy ball on their face, This attack can be followed
with a dash attack, aerial or combo, due to its large knockback,
==Taunts==
Up = Shadow faces the sky and says, "I am the ultimate life form!"
Side = Takes out a Chaos Emerald and examines it, then puts it back.
Down = Enters into a battle stance and says, "Let me show you my real power."
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Chaos Control 	(5% = 1/4 charged, 14% = half charged, 20% = 3/4 charged, 27% = fully charged).	Shadow shoots forward a ray of light after charging the attack, When fully charged, it becomes one of Shadow's best killing moves, espcially when edge guarding, damage is based on charge.
Side Special 	Dark Blitz 	(8% = grounded opponents, 10% = aerial). 	Dashes forward a short distance in a similar matter to the playable
Starfox characters in the game.
Up Special 	Life Form Loop	(4% = charge, 1.3# = loop, 5.3% = total). 	Shadow spins around, creating a tornado around him that sucks up enemies, and sends them a distance away. This attack can be used to aid in Shadow's recovery, as it reduces his falling speed, and it can be controlled to go in either direction.
Down Special 	Black Tornado 	(2% = hits 1-5, 1.5% = loop, 4% = final hit, 14.5% = total). 	Spins around, creating a tornado around him that sucks up enemies, and sends them a distance away.
This attack can be used to aid in Shadow's recovery, as it reduces his falling speed, and it can be controlled to go in either direction,
==Final Smash==
Type 	Name 	Damage	
Final Smash	Chaos Inferno	(70%) 	Shadow uses Chaos Control to freeze time, All enemies are then frozen, and can not act during this time. Gathering the rest of his energy, Shadow then unleashes a mighty Chaos Blast, knocking back all enemies. Everyone on stage is effected by this Final Smash.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Sonic (series)
Category:Sonic Characters
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