Donkey Kong Country: Return of K. Rool

This game is for the Nintendo Switch and the sequel to Donkey Kong Country: Tropical Freeze. It will be released in 2021 (Donkey Kong's 40th anniversary.)
== Summary ==
DK took down the Kremlings, destroyed the Tiki Tak Tribe, and separated the Snomads. Now he and his friends will have to take their biggest adventure yet. King K. Rool is back, and he's built a fortress under DK Island making an army of enemies. DK and his friends were in the DK treehouse celebrating, because all of their enemies are defeated, and wants to take a break. Suddenly, K. Rool's minions are hoarding bananas, from the island. They try to fight them, but K. Rool appears in his newest invention, the Rool Hoarder, Rool's airship. The airship blasts a laser blast sending the Kongs to a mysterious island. Now, the Kongs have to stop Rool's empire, and the Kremling king himself from using seven elemental gems to take over the world.
==Characters==
*
Character 	Description
Donkey Kong	The King of the Jungle. DK will do anything to save his bananas. He'll stop K. Rool from taking over, not only his island, but taking over the world. He is the main character you control. While he does not have any abilities, he is the only character to have three hearts, instead of two.
Diddy Kong 	DK's sidekick and weapon expert. When he's on DK's back, he will fly with his jetpack to get pass gaps. When playable in two player, he uses a Peanut Pop-Gun to beat enemies.
Dixie Kong 	She will also return in the game. When on DK's back, she can fly with her "helicopter" ponytails. In two player mode, she can shoot bubble gum at enemies.
Cranky Kong	DK's grandpa and former shopkeeper will help DK on his quest. On DK's back, he uses his cane to jump over enemies. In two player mode, he will throw his cane at enemies.
Funky Kong 	
Funky will make his first playable role in this game. On DK's back, while DK rolls, he can roll over spikes, and defeat enemies that can't be defeated with the roll power (except bosses). In two player mode, when he jumps, he can stun walking enemies.
=== Animals ===
* Rambi the Rhino
* Squawks the Parrot
* Expresso the Ostrich
* Squitter the Spider
=== Vehicles ===
* Minecart
* Rocket
* Sled
* Submarine
==Worlds==
Worlds 	World description 	Stages 	Stages
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	 	
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	1-1: Tropical Hijinks 	1-1: Tropical Hijinks
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	1-2: Flight of the Flowers 	1-2: Flight of the Flowers
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	1-3: Leafy Launch 	1-3: Leafy Launch
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	1-4: Rambi's Riverside Rampage	1-4: Rambi's Riverside Rampage
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	1-A: Mossy-Line Zip 	1-A: Mossy-Line Zip
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	1-B: Crazy Car Coast 	1-B: Crazy Car Coast
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	1-Boss: Sappy Showdown 	1-Boss: Sappy Showdown
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	
1-Kong: Great Green Shrine 	
1-Kong: Great Green Shrine
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	 	
1. Jade Jungle	This is the first island in DKC: Return of K. Rool. As the name suggests, this is the first world, with a typical jungle setting, with many water coves, which will force the Kongs to swim. The level introduces lost of many gimmicks, like tree-climbing, mine-carts, and swimming. The boss is a Grasshopper, powered by the Life Emerald. 	 	
Worlds 	World description 	Stages 	Stages
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	 	
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	2-1: Bandit Badland 	2-1: Bandit Badland
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	2-2: Cacti Corral 	2-2: Cacti Corral
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	2-3: Sizziling Savannah 	2-3: Sizziling Savannah
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	2-4: Goldmine Ride 	2-4: Goldmine Ride
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	2-5: Hieroglyph Hideaway 	2-5: Hieroglyph Hideaway
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	2-A: Baddie Bazaar 	2-A: Baddie Bazaar
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	2-B: Sandworm Sea 	2-B: Sandworm Sea
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	2-Boss: The Pokey Paladin	2-Boss: The Pokey Paladin
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	
2-Kong: Cool Yellow Shrine	
2-Kong: Cool Yellow Shrine
2. Mirage Mesa	This is the second island of DKC: Return of K. Rool. The world bears similarites with Angry Aztec, from DK64, where they both are located in the desert. But, Mirage Mesa has a Wild-West feel to it, home to saloons, and American-desert enemies (lizards, vultures etc.). The boss is a knight made from parts of cacti.	 	
Worlds 	World description 	Stages 	Stages
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	 	
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	3-1: Winky's Waterway 	3-1: Winky's Waterway
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	3-2: Rickety Railway 	3-2: Rickety Railway
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	3-3: Crystalline Lake 	3-3: Crystalline Lake
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	3-4: Stalctite Station 	3-4: Stalctite Station
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	3-5: The Big Drop 	3-5: The Big Drop
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	3-A: Red-Hot Rocket 	3-A: Red-Hot Rocket
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	3-B: Murky Marsh 	3-B: Murky Marsh
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	3-Boss: Army Antics 	3-Boss: Army Antics
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	3-Kong: Powerful Purple Shrine	3-Kong: Powerful Purple Shrine
3. Diamond Depths	This is the third world in DKC: Return of K. Rool. It's an underground world, home to many minecart rails, and beautiful diamonds. Many Kremlings are in these mines, searching for the Metal Quartz. The boss is General Klumph, one of K. Rool's high-ranked general's piloting a wrecking ball crane. 	 	
==Bosses==
Name 	Description	Place Fought
Chief Leap 	
Once a normal Grasshopper enemy from the lush forests of Jade Jungle, who wanted to become a leader. King K. Rool used one of his seven gems to make him the chief of all Jungle enemies. 
*Phase 1: The first phase is pretty simple, Chief Leap will jump around, using his tongue to attack. Every time he's hit on his back, he calls for two of his monkey guards to take DK out. 
*Phase 2: Chief Leap will get angry, and turn orange. Nothing really happens on this second phase, which is similar to the first phase, but this time he grows spikes on his back for a limited time.
*Phase 3: The final phase is where Chief Leap turns crimson. His attacks from both the first phase and second phase will be reused. But instead of monkeys, the chief calls for alligator guards. And everytime Chief Leap lands on the ground, he leaves a large shockwave, which can hurt DK.	Jade Jungle
Sir Pokesalot 	
An artifical creation, created from the Kremlings. Sir Pokesalot is a robot, covered and armor.
*Phase 1: This phase is pretty simple. Sir Pokesalot will bounce around, extending his cacti arms. Armadillo enemies will roll around the area, to assist the knight. First, Kong must throw a armadillo at Pokesalot, and then jump on his point-less head.
*Phase 2: The sandy battlefield, will shrink down, leaving pools of quicksand. Pokesalot has a new attack: summoning a dangerous windstorm, causing many enemies, including armadillo enemies fly on-screen.
*Phase 3: Pokesalot's burly body will disassemble, turning the robot into a stand-alone totem, firing cactus balls, and spitting flames. The way to defeat him is very similar. After eight hits, Sir Pokesalot will fire a shield of spikes, leaving him defenseless. He'll need one more hit to send him flyin'!	Mirage Mesa
General Klumph	
One of the most high-ranked generals in K. Rool's empire is ordered to oversee the king's operations in Diamond Depths.
*Phase 1: General Klumph will act similary to mostly other Klumphs. But in contrast, he will jump, leaving a harmful shockwave, similar to Chief Leap from Jade Jungle. DK needs to roll into the general, causing him to fall on his back, and jump on his belly.
*Phase 2: General Klumph will then jump into a Koopa Clown Car/Egg Mobile type car, and throw a wrecking ball, attached to the car by a chain. Diamonds will rise and descend, during this part of the phase. Jump on his head three times, to continue to the final phase.
*Phase 3: The car the general is piloting will transform into a colossal wrecking ball crane. DK needs to run away from the crane, avoiding falling crystals, Kritters riding minecarts, and murky mud below. This phase will end, if DK survives all of this, and Klumph's crane crashes into a giant wall. (Note: DK wil need to roll under the crane)	Diamond Depths
==Enemies==
===Jade Jungle===
*Macaws
*Alligator
*Grasshopper
*Turtle
*Snake
===Mirage Mesa===
*Lizard
*Vulture
*Armadillo
*Camel
*Fox
===Diamond Depths===
*Snail
*Bat
*Mole
*Worm
*Skunk
Category:Donkey Kong Games