Vehicles/MUSKETEER (UA) ARMOR

==Description==
The Musketeer hover tank is a combat vehicle designed to deliver concentrated firepower quickly and cheaply. The hovertank is as difficult to kill as a hover vehicle can be, with seven tons of ferro-fibrous armor protecting it, and CASE protecting its four-person crew from internal explosions. An internal combustion engine is inexpensive and can still maintain speeds up to 119 km/h. This variant developed in 3068 replaces the autocannon with a smaller RAC/2. The loss of firepower nonetheless enabled engineers to add additional armor, making the Musketeer even more difficult to bring down.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Accurate Weapon - Ballistics (2)	Ballistics Mastery: +1 Accuracy and -1 Recoil for Ballistics (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=220 S=25	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std.
Sensors Vehicle Basic
TAG (2)	
Sides/Turret	Health	A=170 S=25	A=185 S=25	A=170 S=25
Sides/Turret	Fixed 	
Left Hover Jets	
Turret Systems (5)
Rotary AC2
2x Streak SRM-2	
Right Hover Jets
Rear 	Health	 	A=140 S=25	
Rear 	Fixed 	 	
Ammo RAC2
Ammo RAC2 (DBL)
Ammo Streak SRM
Structure (1)
Hover Propulsion System
Ferro-Fibrous (1)
Engine I.C. (2)
Engine Core 115
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\Jihad3068-3080\Base\vehicle\vehicledef_MUSKETEER_ARMOR.json