Riccinda III

Riccinda III is the third planet of the Riccinda star system located in the Ryle Sector. Known for its various mining communities as well as its ghost towns (mining towns are one of them), strict gun laws, a safer place (one of few worlds in star systems like the Riccinda system) to bank than in other worlds, the buildings being robustly built and in some (albeit rare) parts instances of six shooters, duels at high noon, bandits and outlaws, and the occasional caravan raids, land disputes and bank robberies, the Riccindans are a free, hardworking and persevering though gun-toting people. They live in various cities and towns, especially mining communities and rarely ghost towns.
==Geography==
Riccinda III's geography is dominated by terrain of badlands where it largely consists of sedimentary rocks and clay-rich soils that have been eroded by wind and water. Some parts of the world itself have desert seas, mesas, steppes, prairies, and semi-arid lands; there are also some mountain ranges scattered throughout. There exist only lakes or ponds and river streams, representing the 5-7% of surface water; the rest of the water is located within underground rivers and streams, and aquifers. Vegetation consists solely of low-lying shrubs, grasslands, succulents, and lichens. Regardless of which there exists reservoirs of silver, gold, iron and coal, with the former two being used for trade, the latter first used for gun-making, and the latter second for heating and cooking.
Native fauna include prairie dogs, buffaloes, camels, and the Riccindan gray bat, which live in caves and only come out in the night. Other native fauna also include the Riccindan tarantulas, the Riccindan birds-of-war, and others. Fauna imported to Riccinda III include horses and camels, which were used for transportation of people and supplies and driving caravan wagons. Dogs and birds were also imported alongside hot climate-type lizards.
==Culture==
===Society===
Riccinda III is heavily individualistic in terms of virtues and values with a civilian-lawmen-outlaw-scout ratio of 500:42:21:31. Because of its culture and society Riccindans bought guns to defend themselves and their families and for duels, but a majority of Riccinda's cities and towns strictly forbade guns due to an increase in gun violence in the past; the only ones allowed to use guns were the sheriffs, bank owners, train station clerks, bar owners and even hospital staff.
The government of Riccinda III is a form of representative democracy, making it a form of unitary representative democracy. Despite this the cities and towns were all ran by mayors and/or governors. The law of the gun and the presence of armed sheriffs, cowboys and cowgirls were what made the various cities and towns somewhat safer places. Grants were given to Riccindan families or single movers who wish to set up their new home, farm and ranch; the homes they would earn comes in the form of a wagon or a truck that may carry the necessities required to survive and the resources, equipment and materials needed to build new homes, farms and ranches. Those who wish to move as part of the gold or silver rushes will also be given a few wagons or a large truck.
The Riccindans wear light clothing due to the world itself being a badlands world, and a badlands world means that temperature would be quite hot. Sometimes caravans of vans or trucks may come with aircons, while wagon caravans will head to water outposts or any locations where underground rivers and streams are common. Common Riccindan apparels include cowboy boots and cowboy hats and were usually worn by sedentary, nomadic and in-between Riccindans. For women who look young (whether literally or despite being old as per them being voidwalkers) traveling to and from various places, they have a tendency to wear short shorts and either bikini tops or tank tops in addition to cowboy hats and boots.