Emile du'Chateaunoir (Khitan)

===Basic Information===
 Race: Half Elf
 Class: Rogue
 Level: 1
 Experience: 0
 Alignment: Chaotic Good
 Languages: Common
 Deity: Basically atheist but really supersticious
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts) 
DEX: 16 +3 (05 pts) +2 racial
CON: 10 +0 (00 pts) 
INT: 16 +3 (10 pts)
WIS: 8 -1 (-2 pts)
CHA: 14 +2 (05 pts) 
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2) HP: 9 = [1d8 + CON (00) + FC (01)] (Rogue)
 [0d00 + CON (00) + FC (00)] (Class 02)
 AC: 16 = [10 + DEX (03) + Armor (03) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 13 = [10 + DEX (03) + Size (00) + Misc (00)]
 AC Flatfooted: 13 = [10 + Armor (03) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +03 = [DEX (03) + Misc (00)]
 BAB: +00 = [Rogue (00) + Class 02 (00)]
 CMB: +01 = [BAB (00) + STR (01) + Misc (00)]
 CMD: +14 = [10 + BAB (00) + STR (01) + DEX (03) + Misc (00)]
 Fortitude: +00 = [Rogue (00) + Class 02 (00) + CON (00) + Misc (00)]
 Reflex: +05 = [Rogue (02) + Class 02 (00) + DEX (03) + Misc (00)]
 Will: +00 = [Rogue (00) + Class 02 (00) + WIS (-1) + Misc (01 trait)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Light Crossbow (Heirloom): Attack: +05 = [BAB (00) + Ability (02) + Misc (03) + Magic (00)] (+1 masterwork, +1 trait heirloom, +1 size)
 Damage: 1d6+0, Crit: 19-20/x2, Special: -
Bombs: Attack: +04 = [BAB (00) + Ability (02) + Misc (02) + Magic (00)] (+1 size, +1 Throw Anything)
 Damage: 1d6+3, Crit: x2, Special: Splash weapon
Morning Star: Attack: +01 = [BAB (00) + Ability (00) + Misc (01) + Magic (00)] (+1 size)
 Damage: 1d6, Crit: x2, Special: -
Dagger: Attack: +01 = [BAB (00) + Ability (00) + Misc (01) + Magic (00)] (+1 size))
 Damage: 1d3, Crit: 19-20/x2, Special: -
===Racial Features===
Ability Adjustments: +2 (DEX)
 Size: Medium
 Speed: 30'
 Favored Class: Rogue (+1 HP)
 Warrior (+1 HP)
 Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. 
 Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
 Elf Blood: Half-elves count as both elves and humans for any effect related to race. 
 Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. 
 Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. 
 Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. 
 Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
===Class Features===
Rogue
 Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
 Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. 
Class 02
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
 Weapon Finesse (1st rogue): Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
 Skill Focus (Acrobatics) (1st Half-Elf): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. 
===Traits===
 Rich Parents: You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoy a one-time benefit to your initial finances—your starting cash increases to 900 gp.
Indomitable Faith: You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 11 = [Base (08) + INT (03)/Level; FC (00), Misc (00)] (Rogue)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 10 1 3 3 -0 +3 (+3 skill focus)
Appraise 03 0 0 3 +0
Bluff 06 1 3 2 +0 
Climb 05 1 3 1 -0 +0
Craft ( ) 00 0 0 0 +0
Diplomacy 05 1 3 2 +0
Disable Device 03 0 0 3 -0 +0
Disguise 00 0 0 0 +0
Escape Artist 03 0 0 3 -0 +0
Fly 03 0 0 3 -0 +0
Handle Animal 0 0 0 +0
Heal -1 0 0 -1 +0
Intimidate 02 0 0 2 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 04 1 0 3 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 05 1 3 -1 +2 (+2 racial)
Perform ( ) 00 0 0 0 +0
Profession ( Cook ) 03 1 3 -1 +0
Ride 02 0 0 2 -0 +0
Sense Motive 03 1 3 -1 +0
Sleight of Hand 07 1 3 3 -0 +0
Spellcraft 0 0 0 +0
Stealth 03 0 0 3 -0 +0
Survival -1 0 0 -1 +0
Swim 05 1 3 1 -0 +0
Use Magic Device 06 1 3 2 +0
===Spell Lists (Known)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Armor 00 gp 00 lb
Shield 00 gp 00 lb
Weapon (Melee) 00 gp 00 lb
Weapon (Ranged) 00 gp 00 lb
 Ammo (00) 00 gp 00 lb
Container (e.g. Backpack) 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Total Weight: 00 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
===Finances===
PP: 00
GP: 00
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 24
 Height: 5,1 ft
 Weight: 150 lbs
Hair Color: Red
 Eye Color: Emerald Green
Skin Color: Tanned
Appearance: 
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1
Category:In Progress/Character