Gor'kull The Insufferable

Gor'kull is an ogre mage originating from the Gorian Empire, born naturally with two heads. The left head is dubbed Gor, and has a cunning, tactical mind. The right head is dubbed Kull, and has a bloodthirsty cruel streak.
Gor'kull served as a tactical leader and a highly ranked imperial arcanist. He surpassed many others in his geomancy and research into blood magic. Favouring illusions, Gor'kull became a deadly foe to many warriors of the new orcish Horde.
Following events leading to the introduction of Ogres to Azeroth, Gor'kull took a band of warriors and acolytes to a hollow off the coast from the Eastern Kingdoms, where the native elven ruins stood. Their practice of blood rituals eventually lead to Gor'kull's betrayal, in which he sacrificed his followers for his own cause. With his newfound power, the ogre began experimentation in synthesising living fauna out of flesh and blood. Without titan engineering, creating entirely new beings was impossible to do successfully.
== Glory to the Horde ==
Gor'kull's previous operations were vastly unknown to the majority of horde forces, unsurprisingly. With this in mind, the ogre mage joined the orcish Horde and served throughout campaigns against various alliance forces in the two years or so following the end of the third war. Showing clear patriotism, the ogre quickly rose through ranks within smaller magic organisations within the horde, before his eventual disappearance; once more Gor'kull had taken what he wanted, learnt what he wanted, and left. Labelled a deserter, Gor'kull would not be able to return to the horde again.
In a search for more power, Gor'kull recruited various architects, builders and mercenaries from across Azeroth. Settling within an isle not too far off the coast of Kalimdor during the Third War, an infinite supply of irradiating crystals.
Unbeknownst to him, the isle was home to a kin unseen for years. The draenei had also migrated to this land. Fearing discovery, Gor'kull was forced to abandon most of his outposts, leaving no traces of their presence. Once more, the ogre shut down his operations, sacrificed his servants and disappeared.
== Return ==
Though during his period of absence wasn't documented, and his presence had all been forgotten, Gor'kull reappeared in the South Seas, harbouring a small isle home to his 'experiments'. The most recent, was the abduction and imprisonment of several notable individuals of alliance origin, taken from alliance presences across Duskwood and Westfall. In this experiment, Gor'kull had their memories of the previous ten days wiped, their equipment stolen, and their magic nullified. Through creation of various traps and constructs of flesh and blood, the experiment was a success, and allowed the subjects to leave freely with their regained equipment.
Category:Ogre magiCategory:Back story