101101-some-solutions-for-ampability-points-inspired-by-gw2

== Content ==
			
this was originaly posted on Reddit and it was suggested to be posted here in the forums.
 
It has been 2 months for Wildstar now and since launch everyone is having problems and difficulties farming the extra AMP/Ability points for their character! and since then Carbine have buff/increased the world drop rate more than once and still it is near impossible to get them!
So here is some solutions that i suggest taken from GW2 and how GW2 handles grinding skill points.
In GW2 as most people know, skill points can be acquired from world exploration and world events. They did that in order to encourage players to fully explore the world and acquire them in order to become good.
 
So how can this be implemented in Wildstar? here is 2 solutions that i find that will encourage wildstar players for them to go back to the world and help thier servers in general.
 
Solution 1
 
As we all know challenge rewards in Wildstar are divided by the medal system and each medal makes the items chance multiplier from x2 x4 x6 x8 and so on! and i know that the AMP/ability points can be gained from the challenged bags but the drop rate is really low.
So why not add them straight up like this? http://i.imgur.com/ScTH5QM.jpg
This i believe will encourage more players to farm challenges and makes it more interesting and closer to our goals!
 
A way to stop farmers and site overcamping:
make the AMP/Ability point BOP and Unique to one per Challenge.
this will prevent farmers and people camping easy challenges for the easy point.
 
Solution 2
 
XP/Path bar! once u hit max level your XP bar turns to Elder bar and once u max that out it turns into a Gold. However path bar on the other hand stays maxed out and there is no more use to it!
The solution is pretty simple.
Why not turn path bar into a AMP/Ability bar? how will it work?
The answer is also simple!
Make it so that every 5 or 10 extra path levels u gain after you are maxed reward 1 AMP/Ability point.
The reason behind this is so that it encourages players to go back to their path and make them use it more.
Why so? because as a settler after i maxed out both my level and path i have yet to do anything interesting for my path anymore... as a settler i was promised that my path would be amazing and that i will be able to build stuff to buff the people around me ect ect ect... but since i maxed it all out i see nothing beneficial to do for my path anymore!
 
How will gaining path AMP/Ability XP work?
Settlers: make them go back and build buff stations for newbies to use while leveling.
Scientests: make them go back and re-open closed hidden doors for newbies to discover.
Explorer: make them go back and re-plant thier explorers beacons.
Soldier: make them go back and re-defend or re-assasinate targets.
 
These are just the solutions that i think will make it more interesting for us as players to do in order to gain the extra AMP/Ability points that our characters need and its much more better in my opinion than that the RNG and blind mindless grind that we are suffering at the moment!
Please feel free to give feedback and discuss this further!
 	
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