Character Creation Advice for Different Regions

The below page was created in order to provide inspiration to players selecting nations and cultures from which their characters come from.
===Westerasi - Westrasi Sea Region===
This human dominated region is based around the ruins of the Roman Empire inspired Verani Empire. Aesthetically and culturally, many of the nations in this region are inspired by Renaissance Europe, though each region has its unique features. The wealthy coastal nations of the Vashians, Farisians, Saramese, Veranese, Betranoxians, and Suezians are the most typical representatives of this region, while the Euraxians, Leixi-Aironians, Yoroslovans, and the Araxians are somewhat more backwards and medieval themed. The Sarcians, Yoroi, Voroi, and the Sylbaris of Uraka are tribal peoples who have to varying degrees rejected the civilization that exists all around them. The Terravians and Uroxians cosmetically resemble the more advanced nations in the region, but follow social structures unlike anything found in pre-modern Europe.
==== Saramese ====
The Saramese have a reputation for intellectualism and a fondness for esoteric knowledge.  One of the wealthier, more lawful states in the Westrasi Sea area, adventurers from this nation often have lots of book knowledge, but are still surprised by how bad things are in many other nations.
==== Betranoxian ====
The Free City of Betranox is an infamous safe haven for those seeking shelter after displeasing authority figures in other nations.  Many pirates, rogues, thieves, political malcontents, rebels, and cultists now live here, having been driven from other lands.  Many natives to the island are proud of their reputation as radical free thinkers, and get in trouble in more conservative societies.
==== Uroxian ====
The Uroxians are a grim, focused people who are disliked by a number of neighboring nations due to the primitive form of eugenics they practice.  However, their reputation as disciplined fighters, and their knowledge of medicine and anatomy means they are tolerated in many adventuring groups.
==== Leixi-Airoxian ====
The Leixi-Airoxian Commonwealth is split between the more pragmatic, orderly Leixi, and the more war like Airoxians.  The current king (a Leixi) has recently brought the nation more firmly under his rule, which may create create tension between Leixi and Airoxians who encounter each other away from the firm hand of the law.
==== Euraxian ====
The Euraxians are a good choice for knights and other medieval themed characters.  Although not the only medieval themed nation in the region, they are the most archetypal.  Euraxians tend to have French names.
==== Araxian ====
The Araxians are known for their short tempers, warlike nature, and fondness for bulls.  Araxian fighting style tend to revolve around two handed weapons and plate, and Araxian knights fight on foot more often than their other Westrasi counterparts. Their diet ad warlike culture means they are often strong people. They are a particularly good choice for melee focused characters.
==== Farisian ====
Although mercenaries and other profit motivated individuals are found throughout the Westrasi Sea region, no other area is as famous for placing importance on profit as the Farisians.
==== Vashian ====
The Vashians are an arrogant people, convinced of their moral and cultural superiority of others in the region.  They are currently at war with the Yoroslovans over territory in their vassal state the Yoroi Tribelands.
==== Yoroi ====
The Yoroi are a tribal people who still follow primitive druidic practices.  They are fragmented politically between those fighting for a truly independent homeland, and those seeking support and protection from one of the several nearby states with their own agendas.
==== Sarcian ====
The Sarcians are an isolated, misunderstood people, often seen as irredeemably hostile to those that have even heard of them. They live in scattered mountain tribes, and use magic focused around their folklore of "abstract spirits". They are a good choice for players looking for something more challenging to roleplay.
==== Yoroslovan ====
The Yoroslovans hail from an impoverished nation mostly noted for its poverty, warmongering, and traces of far northern culture, the result of a migration centuries ago. Good for players who want to play as a knight, magic user, or armed peasant with a strong Slavic theme. 
==== Veranese ====
The Veranese hail from one of the wealthiest regions of the Westrasi Sea, and are known for their eloquent, hot-blooded, and passionate nature. A good choice for roguish characters who rely on quick wits and charming charisma. The Veranese city-states also produce a great number of mercenaries do to their constant warring, and these mercenaries tend to fight in wars all around the Westrasi sea.
==== Suezian ====
The Suezians come from a young nation formed by those who seek to reestablish the long lost Verani Empire. Whether a particular Suezian player character agrees with these ideals or not, they will find themselves encountering a certain amount of distrust from those who are worried they may achieve this goal, particularly those of the Veranese Citystates, who the Suezi are often at war with.
==== Voroi ====
The Voroi are another of the Westrasi Sea peoples seen as primitive and a target for expansion by neighboring powers. Stubborn and quick to anger, Voroi are sometimes tolerated by adventuring parties, particularly those heading to the Wyrd Lands, which the Voroi have a rudimentary knowledge of.
==== Terravian ====
The Terravians are mostly known for their unusual moneyless collectivist form of government, which is typically seen as bizarre by other nations. Terravians are a common sight outside the boundaries of their nation, and are popular due to their focus on sharing wealth and making others happy.
==== Sylbari ====
The Sylbaris of Uraka are a strange race, who all resemble human females. Primitive and tribal compared to their neighbors, the Sylbaris rarely leave their homeland, and when they do, they sometimes become terminally ill if their emotional state is poor for too long. Sylbari are physically strong and favor the javelin and short spear for combat. They often practice wrestling and hand to hand combat, and are fond of horse-riding. They aren't found of bows, and rarely use armor.
==== Goblin ====
Goblins are mostly seen in the Westrasi Sea region as nuisance raiders operating along the mountains of the region's eastern boundaries, but exceptionally skilled and adventure minded members occasionally find work as freelancers within the Westrasi Sea area, though they are the frequent target of discrimination.  
==== Solendor Elf ====
The Solendor Elves are the remnants of a long defeated culture that once existed within the region.  The modern day members can still be found in most nations within the Westrasi Sea region, though they typically congregate in the nations where they receive the best treatment; the Veranese City States, and the Vashian Republic.  In many other nations they are treated as second class citizens at best, and as slaves at worst.  Elvish adventurers will frequently be the target of discrimination as they travel throughout the region.
==== Dwarf ====
Isolated pockets of dwarfs can be found throughout the region, though the most concentrated populations are found within the Kingdom of Yoroslova and the Sarcian Mountains.  They are respected for their toughness and craftsmanship, and are not particularly discriminated against except in the most hateful and backwards regions.