Report 1118

Special Report #1118
Skillset: Aerochemantics Skill: Thinktank/Links
 Org: Ebonguard Status: Completed Mar 2013
Furies' Decision:
Solution 1
Problem: The radius increase for the catalysts provided by Thinktank is provided
even when the people to whom you are linked are not even in the same room, same
area, or same plane- you can simply link with any random non-combatant who
stands out of harm's way on Prime or in a manse while enjoying the benefits of a
greatly increased radius for your abilities.
[A: 0 R: 0] Solution #1: Require that the linked individuals be in the same
 room in order to provide the radius increase. This is
 checked when you initiate the catalyst, and that is
 the range that will be used.
[A: 0 R: 0] Solution #2: At the very least require the linked individuals to
 be in the area.
[A: 0 R: 0] Solution #3: Change these skills so that instead of being a
 radius, they function as they currently do in-room,
 but the AoE? attack -will not- be given an increase
 in radius. It will always only hit the room you are
 in. Add in a syntax to allow you to do a target, and
 this will check the linked range that you are
 allowed. The targeted version will cost 2p instead of
 5p and give the target a message that it is firing,
 so it is useful in group combat but not for sniping.
Player Comments:
---[Kregarn writes]:
I'd prefer to see Solution 3. The potential for a large area blast of damage
from multiple sources is far too powerful. "Sniping" makes far more sense in
regards to the what was originally planned for these skillsets.
---[Shuyin writes]:
Solution 3 is okay, but I also like solution 1
---[Tulemrah writes]:
Solution two is needed. Solution three makes little sense to me unless the delay
is greatly reduced or some way to break shields is added.
---[Celina writes]:
Solution 3 is much needed. It's the only solution that addresses the larger
problem of multiple target ranged bombs
---[Rivius writes]:
I think solution 1 is needed for sure. Solution 3 may also be a good idea if
we're willing to go that route.
---[Vadi writes]:
Solution 3 supported. Unlike a meld's 10p attack, this bonus isn't negatable (or
is even visible when it's started?)