New World/Nightmares Transcript

==Opening Cutscene==
An image and flashes of a tree with lightning is seen as it slowly gets closer.
F. Player: Alright, Salim. I told you how this began. Now tell me why. How do I stop Deimos if I'm dead?
Dr. Salim: Your body is dead, but your mind remains alive. I'm connected through your Direct Neural Interface, in your subconscious. To save humanity, you must open the portal. With your body gone, the only way to do this is to train your mind.
F. Player: ...train... my mind?
Dr. Salim: Relive the events preceding your last, only then can you alter them. Change them.
F. Player: [Scoffs] This... this is insane.
Dr. Salim: Let me show you. Think back to when you first met Taylor...
==Level Briefing==
Encryption# 48-65-27-73. Protocol: Romeo
Soldier# 25954 will need to adjust to their New World
The Zürich facility is the best in the world in these cases
==Cutscene==
The Player awakens on a passenger train heading through a city.
Dr. Salim: Think back to 2065. You're on a train in Switzerland...
Taylor is seen sitting across from the Player, speaking with her.
F. Player: I'm heading toward downtown Zürich. 
Dr. Salim: And Taylor?
F. Player: That's him. Commander John Taylor. The first Deadkiller. 
While the Player speaks, she examines her hands cybernetic appendages and looks around frantically before speaking with Taylor.
F. Player: The definition of determination. I was a rookie then, fresh blood. There weren't many of us, there were more rumors about our division than actual recruits. 
While the Player speaks, Taylor stands up and begins pacing around the train cart while talking to her.
F. Player: They said we were engineered to be immune to 61-15, that we couldn't get infected.
Dr. Salim: This was your first mission?
F. Player: Yes. Five years after the outbreak, most cities had at least one containment zone, but Zürich managed to stay outbreak free. Now someone wanted to change that.
F. Player: Wait, this-th-th-this feels wrong. This can't be right, this-this can't be real. How are you doing this?
Dr. Salim: I am not doing anything. This is your mind. I'm the passenger, you're the pilot. But tell me - do you remember the train exploding?
The train is flung off the tracks as an explosion ruptures it. 
F. Player: NO! Stop! Make it stop!
People and items are flung across the cabin. Suddenly time stops and the scene freezes. While the Player speaks, Taylor appears in front of her standing within the scenario as the two have a conversation. 
F. Player: Dr. Salim? What's happening? What's going on??
Dr. Salim: You must be calm. This is your memory and you dictate the truth, but your mind can play tricks with you. It can deceive you - and it can lie. This never happened, but it nearly did. You and Taylor stopped it.
F. Player: How can I see something that never happened? What the hell am I seeing?... and why does it feel so damn real?
Dr. Salim: The human mind is fragile, easily swayed by an incorrect recounting of events. This was one outcome your mind feared. Start from the beginning and take me through the mission. Once we organize everything correctly, we'll be able to find the truth. Tell me about the Raid...
The scene cuts to a snow faded transition.
==Gameplay: The Raid==
Whie the Player speaks, she is then cast into clearing outside of a factory. ZSF soldiers are seen taking defensive positions behind some technicals. A technical truck pulls up outside the factory, several ZSF soldiers staring getting out. The truck is then suddenly hit by an explosive projectile.
F. Player: The Raid... there was a 'Cotardist' Terrorist Collective, they were planning something big - but they knew we were coming.
Dr. Salim: Stop...
Time then stops and the scene freezes with the truck and several soldiers being cast in mid air. 
Dr. Salim: Don't rush through.
While Dr. Salim speaks, Taylor appears again, speaking with the Player.
Dr. Salim: Let's start with who was with you. You were not alone, after all.
F. Player: Taylor. He told me they'd received a tip about the Cotardists. These Undead Sympathizers had sprung up around the globe in the years following the outbreak, they believed the Undead were the 'next step' in human evolution. To become Undead was to live. 
While the Player speaks, Diaz appears and shakes hands with her then offers a fist bump to which she hesitates.
F. Player: The Dead should inherit the Earth. [Scoffs] Crazy right?
Dr. Salim: Was it only Taylor? Was there anyone else?
F. Player: Sebastian Diaz.
While Dr. Salim and the Player speak, Diaz speaks to her.
Dr. Salim: The man we saw at Coalescence, who would disable the Undead Defenses.
F. Player: Back then, he was Taylor's Second in Command. He would take point on the Raid. Hostile encounters were expected with the Undead, but that didn't seem to bother him. They were so relaxed. The Dead threatened Zürich... they were fearless. Didn't take away our own fears.
Time unfreezes and the suspended ZSF fall to the ground as everyone engages the Zombies, with the Player using her MR6.
F. Player: If I was gonna learn my shit, it would be on the job. This Mission was my Training. For him, it was just another day in the life. Business as usual. And business was boomin'.
The Player kills the Undead and moves up. Diaz appears in front of her.
F. Player: What are these drops I keep seeing? I saw 'em in Coalescence, too.
Dr. Salim: It is your mind trying to help you through your memories. Weapons, abilities, powers - use them or don't, but they may offer you a temporary advantage. Where did Diaz take you next?
The Player and Diaz proceeds to wall run.
F. Player: We still have to get the factory entrance.
The two eliminate more Zombies and they arrived at an area with a bunch of drones.
F. Player: The entrance was locked, we had to destroy a generator to get it open. That was around the corner... with more dead standing in our way. I had an arsenal in front of me, but Diaz made it clear - he told me to run point on the ground. He was curious to see me think on my feet.
Dr. Salim: In a way, he was acting as your training.
F. Player: Diaz wanted me to earn the name Deadkiller - and there's only one way you can do that. I had support that day, but when you're out there in the real world, you're on your own. No back-up. No reinforcements. Just you, and the undead. I'd show him I was worthy of the name.
The Player progresses through the door while Diaz controls a Talon to support her as she fights through the Zombies and destroy the generator. The door opens for the Player & Diaz, and she continues to follow him.
F. Player: The Cotardist base of operations was just ahead. Once we were inside, we'd be able to figure out what they were planning.
The two dealt with all the Zombies in the area and the Player goes to the panel & interface with it to open the door.
==Cutscene Two==
The Player enters the room as the glass breaks, and she experience flashes of a robot ripping off her arms.
F. Player: Dr. Salim? Wh-What's happening? I-I can't-
Dr. Salim: Stay with me. Come back to my voice.
While Dr. Salim and the Player, Diaz checks with her and the two had a conversation.
F. Player: I can't. I don't-I don't understand-
Dr. Salim: Tell me what happened.
F. Player: I saw - I don't know. I saw robots and they were... they were ripping me apart. What's happening to me? What was I seeing?!
Dr. Salim: It is a lapse. Your mind is wandering into the unknown, your subconscious' finding fears, dreams, doubts. Stay with me. Stay with my voice. You're still in the factory. You were about to make a discovery.
The Player sees flashes of Taylor trying to reach out toward her as two doctors hold him back.
F. Player: We... I... yes-yes, th-there was a console ahead and... Diaz told me to interface to get access to their network. We had to find out what they were planning. 
Dr. Salim: Have you ever extracted information with your DNI before?
The Player interfaces with the console.
F. Player: No... nothing can really prepare you for it. The flood of data, endless streams of infinite information, it's instantaneous - and it's an eternity.
A picture of Xavier Hirtzel shows up on screen.
Dr. Salim: What did it show you?
F. Player: The Cotardists had a Contact. A Inside Man at Coalescence World Headquarters in Zürich.
Taylor appears in the simulation.
F. Player: We had his address, ID number, security details... the last of which was most telling. He had extensive security clearance in Coalescence. Specifically, he had access to 61-15, the Virus.
Diaz gestures goodbye to the Player and disappears from the simulation.
Dr. Salim: Then let us do just that, let us find him. Take me to his apartment.
Taylor fades out and the entire screen fades to white.
==Gameplay Two: The Chase==
The Player abruptly comes to as the ZSF stacks up outside an apartment door.
F. Player: We were ready to breach, but it didn't go as planned.
A ZSF trooper attaches a C4 breaching charge to the door.
F. Player: He was ready.
While the Player and Dr. Salim speak, the C4 and door was cut down by a hail of gunfire that shreds the door. The Player dives to the floor and shoots down two of the Robots inside, causing Xavier Hirtzel to turn and run, escaping by crashing through a window.
F. Player: I had to get after him, our Mark was going to release 61-15 into the surrounding area-
Dr. Salim: Remember: Walk before you run. You weren't alone. Who else was there? Taylor?
Time freezes as Taylor appears.
F. Player: Taylor... yes, he discovered our Mark had just unleashed the virus into Old Town, turning civilians into the living dead. But Taylor didn't lead that day...
Hall phases in.
F. Player: ...no, he had overwatch, he was our eyes in the sky. Sarah Hall, however-
F. Player: Sarah Hall, the team's intelligence expert, was with me. She had point, she found our mark - apparently, his supply of 61-15 was ten times what we initially believed. Enough to turn all of Zürich into a City of the Dead. Hall had been with Taylor as long as Diaz. 
While the Player speaks, Taylor phases out and Hall shake hands with the Player.
F. Player: He practically raised her, trained her - he made her. With Taylor in the sky, Hall was our feet on the ground. She didn't have as much patient for fresh blood as Diaz.
Hall snaps her fingers and time begins to flow again, as the Player readies her weapon she had from the Raid.
F. Player: She was direct and focused. And right now, she was about to get me a lesson in target acquirement.
Hall leaps out the window, and she & the Player begin to chase Hirtzel while dealing with the Robots.
F. Player: This guy didn't mess around, he had DNI just like us. He was hijacking any robotics he could, sending them after us.
The two wall-runs on the billboard over the train and destroy hostile Talons while chasing Hertzel. After pushing through more Robots, the Player finally catches up with Hirtzel.
==Cutscene Three==
Dr. Salim: What happened when you caught him?
While the Player speaks, she leaps across to the glass roof that Hertzel has just jumped on, tackling him and causing both of them to crash through the ceiling to the floor below. Shards of glass fall after them and suddenly freeze in mid-air, inches away from her.
F. Player: Our Mark was bleeding out after that fall through the ceiling. Time wasn't our side and we needed information.
Dr. Salim: So what did you do?
Hall phases in while Hirtzel is lying facedown in a pool of blood.
F. Player: I would do what Hendricks did in Coalescence. I had to interfaced with him, extract the information from his memories.
Dr. Salim: You make it sound cold. You would be diving into this man's mind. A dangerous task. A terminal task.
F. Player: I know, but you have to make it cold. Detach yourself from the person. It was our first time performing this sort of interface, and Hall wanted to get that point across above all else: It's nothing personal because there is no person. They're not humans. They're databanks for pilfering.
Dr. Salim: Even though that would kill him.
F. Player: Even though... [scoffs] it's ironic, really.
Dr. Salim: Ironic?
F. Player: Hall teaching me how to raid a person's mind. It wouldn't be long before... well, we know what happens to Hall. What I do to Hall. But we do what we have to do. This was the world we made. If we don't do it, if we can't sacrifice the individual - how do we protect everyone else?
Dr. Salim: That is a heavy burden to press upon an individual.
F. Player: If not us, then who? This was what it was about...
The Player places her hand over Hirtzel's head and forces an interface.
F. Player: ...being part of an Undead Extermination Team. Being a Deadkiller. It's about making that sacrifice - making the ultimate sacrifice.
Dr. Salim: What did you find? What secrets did your 'databank' have to share?
F. Player: The Cotardist Group had set up shop deep in the subways. Whatever they were planning, the answers were there. 
Hall phases out and Taylor phases in.
Dr. Salim: Information that would stop the bomb. Save millions of lives. The Greater Good.
F. Player: Heh... yeah. The Greater Good... Taylor joined us. If we were going to move on the subway, we had to act fast. The attack, whatever it was, was imminent.
Dr. Salim: And your Mark? What happened to him after your interface?
Screen whites out.
F. Player: He was gone. Dead.
==Gameplay Three: The Assault==
The Player comes to in the subway tunnels in the midst of a heavy firefight between Cotardist Robots and the ZSF. Time freezes as Taylor phases in.
F. Player: The tunnels... we tracked down the Cotardist's operations and they were putting up a good fight. 
Dr. Salim: Who joined you in the tunnels?
Maretti phases in.
F. Player: Taylor oversaw the operation, but the lead on this was Peter Maretti, the last of Taylor's team. An explosives expert. He was the guy you wanted when you needed to blow shit up. He was damn good at blowing shit up, which made him perfect for the fight ahead. 
Taylor phases out.
F. Player: Fearing discovery, the Cotardist collective has an armada of Undead, and Patrolling Robotics guarding the facility. I won't lie, it's strange seeing Maretti like this. Knowing what happens next: He was crucial to finding Taylor, to finding Deimos.
Dr. Salim: You mean the Refineries in Cairo?
F. Player: He had a pivotal part to play, he just didn't know it yet.
Time unfreezes and Maretti uses Immolation on one of the Robots, as the Player readies her weapon she had from the Chase.
F. Player: What he knew then was the way to the hideout. He took point.
The team takes out the Robots and Zombies in the area and move up. More Zombies appear ahead, and they are killed by the Player and Maretti. The Player hacks a panel to have the door open, and she & Maretti switch on their EV to see through the smoke as they neutralize more Zombies. The two eventually fought their way into an area that was being guarded by Hounds and Zombies, and they eliminate all threats. The Player hacks another panel to open another door, and she & Maretti found a computer in the room. The Player interface with the computer. While the Player speaks, a schematic of the maglev train appears and zooms in on one of the cargo cars which is carrying multiple GIUs, with the bomb located in the next car.
F. Player: The Cotardist Group had planted a biochemical bomb containing 61-15 on a Maglev Train. They were going to detonate it in downtown Zürich. Their plan was to turn the whole city as we feared. Taylor said there wasn't much time. But I'd done good. For all the "on-the-job" training I'd been through, I'd done alright for myself. All that was left was to find the train...
Screen whites out.
==Gameplay Four: The Train==
The Player awakens on top of the maglev train and Taylor phases in.
Dr. Salim: Good. You didn't even need my push to the final memory. You connected events and arrived at the truth.
F. Player: Now what happens?
Dr. Salim: Now we set things right. Through your mind, you realign the events as they occurred.
F. Player: And by doing this... if I work with you and remember the events leading up to Zürich?
Taylor phases out. The Player jumps through the glass roof of the train car, as she readies her weapon she had from the Assault.
Dr. Salim: You will be able to open the gateway. But let's not get ahead of ourselves. Let us finish here first.
The Player fights through the Robots and Zombies inside the train. After eliminating them, the Player jumps back out to the roof of the train and kills all Zombies as she eventually reaches & interfaces with a panel to enter the next car that has the biochemical bomb.
==Cutscene Four==
The Player approaches the bomb and interface with it.
F. Player: I found the bomb car. The whole thing was wired up, primed to blow. There - there wasn't time. I couldn't disarm it.
Dr. Salim: So what did you do?
F. Player: Remember how we can't get infected? 
While the Player speaks, Taylor phases in and takes the Player by her arm before he phases out, as she then turns and interfaces with a wall panel.
F. Player: Some of the rumors about us were true. That's why I was there. Why we make the sacrifice. I use my cybernetic abilities to reversed the polarity of the train car and detached it. The car unleashed the gas but safely outside the city.
The car wrenches from the rest of the train.
Dr. Salim: And you lived?
The bomb goes off and the screen fades to white.
F. Player: I didn't know I'd make it at the time, but I turned out alright. It wasn't the last time I cheated death.
==Cutscene Five==
The Player awakens in the hospital and sees a bandana with the Black Ops logo placed on a nearby table. Looking around, she sees a woman walking away to the door and a man in a grey suit with his back to the Player.
F. Player: No - no, no, no, no, no. I remember this place. What are they doing to me? Dr. Salim, what am I seeing? 
The man pulls back the adjacent curtain and the Player turns over to Taylor.
F. Player: Taylor? Why can't I move?
Dr. Salim: You must let this go. Stay with me.
Turning over to the adjacent bed, she sees Hendricks in the next bed over who gives her a thumbs up. 
Dr. Salim: Relax. Come back to me. Come back to the Void...
The screen fades to white and the mission ends.
Category:Call of Duty: Black Ops III Nightmares Transcripts