True Military

==/// SUMMARY==
True Military is an event encountered on Wave 34. This event has a massive variety of Noobs centered around firearms and explosives alongside Vehicles to eliminate players and the Statue.
==// ENCOUNTER==
When Wave 34 is reached, a message will pop up to alert the player of an incoming raid. Alongside is a timer counting down the time left until the military starts to assault the Statue.
This event has 5 Stages. After killing a certain amount of enemies, the stage will progress which adds new enemies to the spawn pool. Below is a table to show this information: 
ENEMIES LEFT	STAGE	NEW ENEMY	DIALOGUE
100% 	0/5 	
* Private	Big Boss: All units, this is Big Boss, your CO. We've gotten intel confimring that Statue defenses are null. Commence the strike operation.
Yorrick: Boss, this is YORRICK-4. We're starting the strike operation. Out.
90% 	1/5 	
*Lieutenant	Yorrick: Boss, this is YORRICK-4. We're seeing some casualties here. We could use some backup. Over.
Big Boss: YORRICK-4, acknowledged. Dispatching Lieutenants onto the battlefield. Out.
Glass: Okay Boss! We got the signal! WEAPONS HOT!
75% 	2/5 	
*Commander
*Recon
*Flash Explosive	Glass: Boss, this is Glass 7. Please send us over. We NEED backup.
Big Boss: Glass 7, acknowledged. Dispatching Commanders, Recons, and codename "CONCUSSION" units onto the battlefield. Out.
Teapot: Copy that, Boss. Fireteam TEAPOT has taken the field. Overwatch will begin effective immediately.
60% 	3/5 	
*Captain
*Fighter Jeep
*Rocket Propelled Explosive	Teapot: Boss, this is TEAPOT-1. The zone is becoming too hot for us. We need back up now, over!
Big Boss: TEAPOT-1, understood. Dispatching Captains, Fighters Jeeps, and Codename "SHELLSHOCKER" units onto the battlefield. Out!
Nevermoor: Boss, this is NEVERMOOR-7, we're rolling in and rolling out.
45% 	4/5 	
*Apache
*Aggravated Assault
*American Explosive	Nevermoor: BOSS! THIS IS NEVERMOOR-7! THEY'RE POPPING OUR TIRES! WE NEED BACKUP! NOW!
Big Boss: NEVERMOOR-7, acknowledged! Dispatching mechanized units Aggravated Assaults, Apaches, and codename "PATRIOT" units onto the battlefield! Out!
Heights: Roger, this is Heights 4, Apaches and Aggravated Assaults are inbound.
30% 	5/5 	
*Admiral
*Carrier	Heights: CO, this is HEIGHTS-4! Nearly half of our forces been wiped out! We still need more backup!
(Chance to play this voiceline instead.)
Heights: BOSS! HEIGHTS 4 COMING IN! THESE PSYCHOS ARE SAWING OUR DAMN TANKS IN HALF! HELP US! what the? (TO SHOW YOU THE POWER OF BLOX TAPE, I SAWED THIS TANK IN HALF! AND REPAIRED IT USING THE POWER OF BLOXTAPE!)
Big Boss: HEIGHTS-4, understood! Dispatching Admirals and special forces unit "HYPERLASER" onto the battlefield! Hold out until then! Out!
Telamon: Affirmative Boss, we are on our way to compromise the battlefield. Over.
(After a minute)
Big Boss: All units, we've received intels that an Exoda Federation PMC is arriving to give us aerial support. All units not on the battlefield, stand down and fall back to the outpost. Out.
 
==// ENEMIES ==
This Information can be viewed in Enemies. (Note: ALL True Military enemies with hitscan weaponary can headshot players which deals more damage and bypasses resistances.)
Enemy 	Description	Health 	Damage Modifiers
Private 	
*Long range enemy that uses SOCOM.
*Has the tag: [ORGANIC]
*Weakest enemy in True Military, considered cannon fodder.	1,000 HP 	N/A
Lieutenant 	
*Medium range enemy that uses SHOTGUN.
*Has the tags: [ORGANIC], [ARMORED]
*Dangerous close range, avoid getting too close.	1,250 HP 	N/A
Commander 	
*Projectile firing enemy that uses ROCKET LAUNCHER.
*Has the tag: [ORGANIC]
*Rockets have splash damage.	1,500 HP 	N/A
Recon 	
*Long range enemy that uses SNIPER.
*Has the tags: [ORGANIC], [ARMORED], [SNIPER]
*Has perfect accuracy.
*Locks on a target before firing.	750 HP 	*MELEE - x 
*RANGED - x
*MAGE - x
*SUMMONER - x
Flash Explosive 	
*Close range enemy that explodes and blinds players for a few seconds.
*Has the tags: [LIGHT], [THINK FAST CHUCKLENUTS]
*Targets players first.
*Also appears in Bomb Rush	300 HP 	
* MELEE - x0.5
* RANGED - x0.5
*MAGE - x0.5
*SUMMONER - x0.5 
*FIRE - x1
*WATER - x0.5
* EARTH - x0.25
*WIND - x0
* ELECTRIC - x1
* LIGHT - x0.25
*DARK - x1
Rocket Propelled Explosive	
* Explosive enemy that after some time, flies up and starts homing towards a random player.
*Randomly wanders about; does not rush towards enemies unless armed and airborne.
*Has ability to pierce through resistances
*Has the tags: [ARMORED], [HEAVY], [AERIAL]
*Also appears in Bomb Rush	1,000 HP 	
* MELEE - x0.5
* RANGED - x0.5
*MAGE - x0.75
*SUMMONER - x0.67
Fighter Jeep 	
*Jeep vehicle that accelerates around the map while firing a machine gun.
*Has the tags: [ARMORED], [HEAVY]
*Has the following parts:
**Tire ( Amount: 4 | Health: 750 | Tags: N/A )
** Gunner ( Amount: 1 | Health: 1,500 | Tags: ORGANIC, ARMORED )
** Driver ( Amount: 1 | Health: 3,000 | Tags: ORGANIC )	5,000 HP 	
*MELEE - x
*RANGED - x
* MAGE - x
*SUMMONER - x
Aggravated Assault 	
*Tank vehicle that roams around the map shooting shells.
*Has the tags: [ARMORED], [HEAVY]
*Has the following parts: 
**Noob Commander ( Amount: 1 | Health: 4,000 | Tags: ORGANIC )	8,000 HP 	
*MELEE - x
*RANGED - x
* MAGE - x
*SUMMONER - x
American Explosive 	*An enemy with a tank turret that fires explosive shells. 
*Tags: [HEAVY], [ARMORED], [REALLY ARMORED], [EXTREMELY ARMORED], [AMERICAN], [EXPRESSING THE 2ND AMENDMENT]
*Randomly wanders about while firing; does not rush towards enemies.
*Has the ability to pierce through resistances
* Unable to damage the Statue.
*Also appears in Bomb Rush	1,000 HP 	
* MELEE - x0.5
*RANGED - x0.5
*MAGE - x0.75
*SUMMONER - x0.67
* FIRE - x0.75
* WATER - x0.75
* ICE - x0.75
* EARTH - x0.25
*WIND - x0.25
*ELECTRIC - x0.75
* LIGHT - x0.25
*DARK - x0.25
Apache 	
*Helicopter that flies around the Statue launching rockets and shooting bullets.
*Extremely powerful, can quickly take out the Statue when left alone.
*Has the tags: [ARMORED], [HEAVY], [AERIAL]
*Has the following parts: 
**Main Rotor ( Amount: 1 | Health: 3,000 | Tags: ARMORED, STRUCTURE )
**Rear Rotor ( Amount: 1 | Health: 1,500 | Tags: ARMORED, STRUCTURE )
** Gunner ( Amount: 1 | Health: 2,000 | Tags: ORGANIC, ARMORED )
**Pilot ( Amount: 1 | Health: 2,000 | Tags: ORGANIC, ARMORED )
**Missile Launcher ( Amount: 2 | Health: 1,000 | Tags: ARMORED, STRUCTURE )
** Chaingun ( Amount: 2 | Health: 2,000 | Tags: ARMORED, STRUCTURE )	5,000 HP 	
* MELEE - x0
*RANGED - x
*MAGE - x
*SUMMONER - x
Admiral 	
*Tough medium range enemy that uses MINIGUN.
*Has the tags: [ORGANIC], [ARMORED], [HEAVY]
*Deals heavy knockback against airborne players.
*Highly inaccurate afar.	3,000 HP 	
*MELEE - x
*RANGED - x
*MAGE - x
*SUMMONER - x
Carrier 	
*Truck vehicle that roams around the map, releasing enemies and occasionally rams.
*Has the tags: [ARMORED], [HEAVY], [MINIBOSS]
*Has the following parts: 
** Outlaw ( Amount: 1 | Health: 7,500 | Tags: ORGANIC, MINIBOSS, ARMORED)
** Miligard ( Amount: 1 | Health: 7,500 | Tags: ORGANIC, MINIBOSS, ARMORED)
**Fuel Tank (Amount: 2 | Health: 5,000 | Tags: ARMORED, HEAVY, STRUCTURE )
**Tire (Amount: 6 | Health: 2,500 | Tags: ARMORED, STRUCTURE )	50,000 HP	
*MELEE - x
*RANGED - x
*MAGE - x
*SUMMONER - x
Additionally, when there is 1 enemy left, a short conversation would be engaged before players are put into Aerial Combat to fight Viper Squadron.
===// GAMEMODE CHANGES===
Admiral: 
*Legacy: Uses Homewrecker instead of Minigun 
**Heavy-hitting, two-enemy pierce, and higher accuracy with the cost of ammo, fire rate and wind-up time.
Recon: 
*Legacy: Uses AWP instead of Sniper
**Absurd burst damage when left unattended, bypasses through resistances.
Apache: 
*Legacy: Can detect hidden units
==/// STRATEGY==
#Although Apaches are extremely durable and dangerous, they have a few weak spots that ease the burden of fighting one.
##Shooting one of the Rotors makes Apaches move 50% slower. Shooting down both will cause them to crash, killing it instantly.
##Shooting the gunner will permanently disable the main turret directly under the Apache.
##Shooting the pilot will cause the Apache to crash, killing it instantly.
#Fighter Jeeps and Aggravated Assaults require a driver in order to function. Killing said driver instantly eliminates the vehicle.
#Recons take some time to lock onto a player before firing. Try breaking their line of sight to avoid getting shot.
#The Carrier houses two dangerous minibosses when destroyed. Maintain your pressure on the normal enemies and leave the carrier for last.
# Every player must do their best to not let the enemies build up. Things can very easily go south when a sudden group of enemies start targetting the Statue.
==/// TRIVIA== 
#The Driver and Gunner on Fighter Jeeps have randomized names.
# The codenames of the Viper Squadron members are the following: Viper (Commander), Sauron, Hadalus, Hellbound, Ichorus, Inferno, Solteri
# The theme that plays during the event are the following: 
#*Yakuza 0 - Reign
#*Yakuza 0 - Tusk
#*Yakuza 0 - Ultimate Road Rage
#*Yakuza 0 - Pledge of Demon (怨魔の契)
#*Yakuza 4 - Material Delights
#*Labyrinth of Touhou - Ariori
#*Pizza Tower - Thousand March (War)
#*Metal Gear Rising: Revengeance - Red Sun (Viper Squadron battle)
#Most of the True Military enemies use the older version of gun animations.
File:Viper Squadron (No Commander).png
Category:Events