Damage

Damage is the result of some kind of attack. The result is that the target loses Hitpoints (or Mana if using Magic Shield spell or an Energy Ring).
There are two main kinds of damage: Physical Damage and Magical Damage.
 Physical Damage is inflicted by melee attacks and Distance Weapons, as well as some runes and spells. This kind of damage can be sometimes blocked by the target's Shielding (impossible to block when inflicted by spells), and is always mitigated by the target's armor.
Magical Damage cannot be blocked, and the damage it inflicts is not reduced by the target's armor. The primary drawback to magic damage is that many creatures are immune to different types of magic damage, and therefore are not affected by it. Ghost, Pirate Ghost, Spectre, Phantasm and Dipthrah are some of the creatures that are immune to physical damage. There are also Creatures Immune to all Damage Types which means you can't hit them with any melee weapon, distance weapon, rod, wand, spell or rune.
The only rune that does not cause magical damage is the Explosion rune, several instant spells are available for knights but the only non-knight spell that doesn't cause magical damage is Physical Strike.
Damage types are represented by different colors on the game window so you might identify them. Note that while Magic Shield or Energy Ring are active, all damage taken by manapoints will show the same color.
Color 	Type 	Reduced by armor	Can be dealt by players	Notes
Red 	Physical Damage	 	 	The color for physical damage might vary depending on the creature that receives it.
Green 	Earth Damage 	 	 	
Orange 	Fire Damage 	 	 	
Purple 	Energy Damage 	 	 	
Sea Blue	Ice Damage 	 	 	
Dark Red	Death Damage 	 	 	
Yellow 	Holy Damage 	 	 	
Cyan 	Drown Damage 	 	 	
Blue 	Mana Drain 	 	 	This is the same color displayed when mana is used to protect hitpoints by using Magic Shield or Energy Ring.
Red 	Life Drain 	 	 	
Brown 	Agony Damage 	 	 	
Category:Game Terms
Category:Game Elements