Plants vs. Zombies Battlez/Upgrades and Items

The following is a list of all the Upgrades and Items purchasable in Plants vs. Zombies Battlez.
==Upgrades==
Upgrades are special add-ons to characters that can be equipped. Up to 3 Upgrades can be added onto a character at a time, and it will benefit them in various ways. Each character has their own set of unique Upgrades they can equip. It is important to note that some Upgrades cannot be applied alongside others at the same time, either for balancing reasons or it just wouldn't make sense. At the beginning of every match, every player's current Upgrades are shown, allowing players to know what every player can and cannot do.
The following is a list of Upgrades that characters can equip
===Plants===
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Pea Pod Shell
Changes Peashooter's max HP from 125 to 150	Explosive Peas
Pea Cannon has a much bigger splash radius	Juicy Peas
Pea Cannon does more damage on direct hits
Hyper Shockwave
When activating Hyper, a blue shockwave is emitted around Peashooter, pushing nearby zombies back.	Bigger Pea Pods
Pea Cannon's max ammo changes from 12 to 15	Bean Bomb Blast Back
Chili Bean Bomb pushes back zombies as well as damaging them
Hard Helmet
While in Gatling Pea mode, Peashooter has higher defense	Naturally Hyper
At the beginning of matches, Peashooter instantly becomes hyper temporarily	Infinitely Hyper
Pea Cannon is weaker and is shot slower, but during Hyper, Pea Cannon has infinite ammo
Primal Pea Cannon
Pea Cannon has a small chance to push back zombies slightly on direct hits	Quick Bean Bombs
Chili Bean Bomb recharges faster	First Strike
At the beginning of matches, Pea Cannon is stronger until Peashooter is vanquished
Bouncy Bean Bomb
Chili Bean Bomb is thrown farther	Burning Bean Bomb
Chili Bean Bomb has a shorter radius, but it can burn zombies when it explodes.	Charge!
While in Hyper, Peashooter can run into enemy zombies to deal minor damage to them and push them back a bit, but it lasts a shorter time.
Sheltering Helmet
While in Gatling Pea mode, Peashooter is 75% more resistant to explosive attacks	Gatling Gourd
When activating Gatling Pea mode, a Gourd appears in front of Peashooter, protecting him and any plant behind him	Shared Speed
When in Hyper, nearby plants get a minor speed boost.
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Quick on Her Leaves
Sunflower's natural speed in increased	Sun Sting
Sun Pulse does more damage	Heavenly Healing
Heal Haven has a bigger radius
Sun Burn
Solar Towers can burn nearby zombies.	Solar Shield
Pulse Push creates a shield in front of Sunflower, protecting her and all plants behind her.	Heal and Hurt
Plants in Heal Haven deal more damage with their primary weapons.
Tough Towers
Solar Towers have more health	Tower Check-Up
Heal Haven can heal ally Towers	Invinci-bully
When respawning or revived, Sunflower's invincibility lasts longer
Sacrificial Sun
Once vanquished, Sunflower explodes into small sun, healing plants that touch it	Powerful Pulse Push
Pulse Push pushes zombies back farther	Hyper Healing
Heal Haven heals plants quicker
Dark Flower Tower
Solar Towers no longer produce healing sun, but instead shoot lasers to damage zombies from a distance	Strength in Numbers
Sunflower has higher defense when near a group of ally plants	Rainbow Flower Tower
Solar Towers no longer heal plants, but instead has a short radius around it that increases ally plants' defense. It goes away naturally faster and has less defense, however.
Sun Bleach
Sun Pulse's max ammo changes from 40 to 25, but it can pass through multiple targets	Revive and Regrow
When Sunflower revives a plant, that plant's primary weapon is stronger for a few seconds	Hurtful Haven
Heal Haven deals minor damage to zombies in it's radius
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Quick Snack
Chomper moves faster for a temporary amount of time after vanquishing an opponent	Slobber Splash
Slobber Shot has a bigger splash radius	Grody Goop
Goop does not slow down zombies, but rather toxifies them.
Big Teeth
Chomp has a longer range	Pearly Whites
Before vanquishing an opponent, Chomp deals more damage	Long Chomp Chase
Chomp Chase has a longer range.
Spikeweed Blast
Spikeweed no longer leaves a trap, but instead explodes, damaging nearby zombies	Goopy Slobber
Slobber Shot has a small chance to goop zombies on contact for a very short time	Goopweed
Spikeweed goops zombies that walk over it instead of trapping them
Spikerock
Spikeweed deals more damage	Chomp Chase Shove
Chomp Chase pushes back zombies when activated	Healthy Diet
Chomper now has 150 Health instead of 125
Super Spikeweed
Spikeweed has a bigger radius	Slobber Surplus
Slobber Shot's max ammo changes to 14 instead of 10	Chomp Cannon
Slobber Shot does more damage, but has no splash damage
Adaptive Agri
When nearby a lot of foes, Chomper's defense increases	Vampiric Chomp
Chomper is healed for 20 whenever he vanquishes an opponent	Super Snare
Chomp does more damage to zombies that are trapped in Spikeweeds or are gooped
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Potato Mine Plethora
Up to 3 Potato Mines can be planted at the same time instead of 2	Needle Push
Needle Shot pushes back zombies nearby when fired	Prickly Poke
Cactus deals minor damage to zombies that are close to her
Homefield Advantage
Needle Shot deals more damage the closer Cactus is to the Plant Base	Grown Garlic
Garlic Car has a bigger explosion radius	Far-Sighted
Cactus can see further when zooming in
Spike Strike
Needle Shot can now be shot much faster and has 40 max ammo instead of 12, but Cactus cannot pan the camera	Puncture Push
Prickly Puncture pushes back strong zombies that are hit by it	Hot Potato
Only one Potato Mine can be planted instead of 2, but it burns zombies when it explodes
Garlic Cover
When controlling the Garlic Car, a large onion layer forms around Cactus, defending her from attacks until the Garlic Car is detonated or destroyed	Stealthy Garlic
Garlic Car has a much smaller explosion radius, but it is now semi-invisible	Potato Shield
Potato Mines change into a Potato Shield, being large walls that can defend any plant behind them
Explosive Puncture
Prickly Puncture explodes on contact with a wall or a strong zombie	Proximity Potato Mine
Potato Mines make a noise when a zombie comes near and has a bigger explosion radius, but it explodes later when a foe comes close.	Not Like This!
When the Plant Base is at low health, Needle Shot deals more damage and can be shot much faster
Smelly Garlic
Garlic Car cannot deal damage and lasts far shorter, but it pushes back nearby zombies	Primal Potato Mine
Potato Mines deal more damage	Aimed Sights
While panning the camera, Cactus has higher defense
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Juicier Cannon
Juice Cannon's max ammo is now 60 instead of 50	Peel Push
Peel Shield pushes back nearby zombies when deployed	Armor Piercing Peach
E.M. Peach does not stun zombies, but can deal more damage and ignores armor
Tougher Rind
Citron has 225 max Health instead of 200	Wide Rind
Peel Shield is wider, defending more plants	Roll Out
Citron is much faster
A-OJ
Juice Cannon deals more damage	Toxic Splash
Sour Splash has a smaller radius, but toxifies zombies on contact	Holo-ghoul-phic
When Citron is vanquished, he becomes a holograph of himself which has 50 max Health and vanquishes itself after a few seconds before respawning. It's Juice Cannon's max ammo is also 25 and it cannot use any abilities.
Trade-Off Defense
Citron's max Health is now 175 instead of 200, but his defense is now higher	Avenging Rage
When a nearby plant is vanquished, Juice Cannon deals more damage temporarily	Splash Shot
Sour Splash is now a close range attack, but it deals more damage and pushes back zombies
Easy Peachy
E.M Peach stuns zombies for a shorter amount of time, but Citron can now throw 2 E.M Peaches before they have to recharge	Suppressing Splash
Juice Cannon's max ammo is now 35 instead of 50, but it can slow down zombies it hits	Infi-Nut
Peel Shield now places down an Infi-Nut in front of Citron, which can be a defensive tool that eventually reforms after a while when destroyed.
Grapeshot
Juice Cannon now fires grapes instead of orange beams. It's max ammo is now 20 instead of 50, but the grapes can deal splash damage and deal more damage	Speedy Splash
Sour Splash deals less damage, but is much faster	Quick Peaches
E.M Peach recharges much faster
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Cob Capacity
Cob Busters' max ammo is now 64 instead of 52	Fresh Out the Field
Kernel Corn has higher speed for a temporary amount of time when he is revived or respawned	Bigger Better Butter
Butter Beacon has a bigger radius
Pop Push
Pop Blast now has a larger range	Semi-Automatic Shuck Shot
Shuck Shot is weaker, but Kernel Corn now fires 4 shucks instead of 2	Speedy Shucks
Shuck Shot is fired out faster
Steaming Butter
Butter Beacon no longer reveals the location of zombies, but it damages and burns zombies in it's radius.	Smoking Rage
Cob Busters deal more damage the lower Kernel Corn's health is	Buttered Popcorn
Pop Blast now fires butter at zombies, which slow them down on contact. It deals less damage, however.
Shogun Guard
Kernel Corn now has a shield in front of him, giving him more defense at all times	War Cry
Ally Plants nearby Kernel Corn deal more damage with their primary weapons	Lone Wolf
Kernel Corn's max Health is now 175 instead of 125, but he can no longer be healed by ally Plants.
Butter Bomb
Butter Beacon is now a bomb that explodes on contact, covering nearby zombies in butter and slowing them down	Shuck Shove
Shuck Shot now pushes back zombies that are near the blast	Elongated Butter
Butter Beacon reveals zombie locations for a bit longer
Shogun Shotgun
Cob Busters deal more damage up close, but less damage from afar. It also cannot be fired as fast and has only 12 max ammo instead of 52	Getaway Pops
Pop Blast pushes Kernel Corn in the opposite direction when activated	Salted Popcorn
Pop Blast deals more damage
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Improved Arcane
Arcane Enigma has a longer range	Mega Magic Thistles
Homing Thistles now deal more damage	Prickly Thorns
Zombies nearby Rose now take minor damage
Explosive Goat
Goatify can only turn one zombie into a goat at a time, but when a goat reverts back into it's zombie form, it explodes, damaging all nearby zombies	Pollination Domination
Pollinate & Dominate's range is now increased	Aggressive Arcane
Arcane Enigma now damages zombie's in it's range
Harmful Homing
Homing Thistles is now more accurate	Thyme Travel
Pollinate & Dominate instead warps Rose forward while temporarily giving her more defense afterwords.	Brave Danger
Rose is faster when nearby a lot of zombies
Arcane Lotus
Arcane Enigma can no longer debuff zombies, but it can heal nearby plants	Psychedelic Goat
Zombies are transformed into goats for a shorter amount of time, but their controls are near impossible to use	Time Snare
Pollinate & Dominate lasts for a shorter time, but it can now be shot forwards, slowing down zombies in it's radius
Staff of Jinxing
Homing Thistle no longer homes in on zombies, but it causes zombies to take more damage from attacks for a limited time when hit.	Tower Aura
Ally towers near Rose deal more damage	Pollination Push
Pollinate & Dominate pushes back zombies when activated
Stunning Staff
Homing Thistle's max ammo is now 10 instead of 20, but it has a small chance of stunning zombies on contact	Thorn Apart
By pressing a specific button, Rose can send an orb forward which explodes, damaging nearby zombies. Rose can have up to 5 orbs at a time, and can regain them by hitting zombies with any of her abilities	Hypno-Goat
Goatify can now only affect Zombie Minions, but they will be temporarily hypnotized, attacking zombies and Bots. They cannot attack the Zombie Base, however.
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More Spore
Spore Strike's max ammo is now 30 instead of 20	Fung-Fu Flurry
Nightcap is faster for a small moment after using Fung-Fu	Further-Fu
Fung-Fu has a bigger radius
Shadow Shove
Casting Shadows pushes zombies back when initiated	Morel Support
Ally Plants nearby Nightcap are slightly faster	Toxic Spores
Spore Strike cannot be fired as fast, but it toxifies zombies on contact
Shadow Scurry
Shadow Sneak allows Nightcap to move much faster	Uppercut
Fung-Fu pushes zombies back when finished	En Gourd!
Spore Strike becomes more powerful the closer Nightcap is to the Zombie Base
Shadow Storm
Casting Shadows deals electric damage to zombies, having a bigger damage radius and dealing more damage overall	Shade Blast
When exiting Shadow Sneak, Nightcap appears in a shady blast, damaging and pushing back all nearby zombies	Puff Power
Fung-Fu now instead places up to 2 Puff-Shrooms behind Nightcap. These Puff-Shrooms fire spores at zombies and cannot be attacked, but have a limited lifespan before disappearing.
Truffle Terror
Casting Shadows causes a large explosion when created, damaging all zombies nearby	Mobile Shadows
Casting Shadows is now a small radius around Nightcap, but has a much smaller lifespan	Shadow Strike
Spore Strike can pass through enemies
Throwing Shade
Nightcap can throw out two shadow radiuses with Casting Shadows, but the radiuses are much smaller	Corrode
Zombies in Casting Shadows have less max ammo for a temporary amount of time	Fungus Firepower
Fung-Fu launches shadowy projectiles all around itself, but is much slower.
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High-Capacity Lungs
Flame Blower takes longer to overheat	Terror Trail
Blazing Trail is much longer	Flare Ball
Flame Blower becomes a long ranged projectile that burns zombies on contact, but isn't fired very fast
Faster Firepower
Ally Plants nearby Snapdragon can use their primary weapon faster	Multi-Blaze Ball
Snapdragon can fire 3 Blue Blazes at once, but they do not home in on zombies and are much weaker.	Far-Ranged Rage
Flame Blower has higher range
Big Blast
Burn Blast has a bigger radius and deals more damage	Hot Block
Blazing Trail is shorter, but can block enemy projectiles	Agricultural Arson
Flame Blower deals more damage towards enemy towers
Burning Boom
Enemies vanquished via Blue Blazes explode, damaging nearby zombies and burning them.	Snap Snatch
Burn Blast cannot burn or push foes, but can be used at a much faster rate	Blazing Bravery
Flame Blower becomes more powerful when Snapdragon is near a lot of zombies
Campfire
A large column of fire appears randomly for a small amount of time after vanquishing foes, burning and damaging zombies that touch it.	Scorched Skin
Snapdragon has higher defense and damages zombies once they come close	Melting Point
Burn Blast ignores armor
Tri-Trail
Snapdragon can create 3 short Blazing Trails at once before needing to recharge	Dragon's Horde
Flame Blower deals more damage for a short period of time after every vanquish	Scaly Shield
Ally Plants near Snapdragon have higher defense
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Worser Bark
Bark Block damages zombies that get too close to it	Healthy Herb
Oak's max health changes from 250 to 275 when near the Plant Base	Woodworks
Wood Grief now has 14 max ammo instead of 10
Instant Sap Trap
Super Sap Trap instantly explodes on contact, dealing more damage	Oak Archer
Sen-Tree now places down Oak Archers, which don't shoot as fast, but have better range and damage output	Poetic Comeuppance
When the Plant Base is at low health, Wood Grief deals more damage
Big Bark
Bark Block is much wider	Mini Sap Traps
Oak can now place down up to 3 smaller Sap Traps that are much weaker	Slappy Sap
Super Sap Trap explosions push back zombies
Duel Sen-Tree
Oak can now place down 2 Sen-Trees at once	Wood Whack
Wood Grief has a small chance to push back zombies on contact	Sappy Ending
When Oak is vanquished, a Super Sap Trap is left where he was which instantly explodes once he is either revived or respawns, damaging all nearby zombies
Bark Buff
Ally Plants behind Bark Walls have increased damage for their primary weapon	Bark Bash
Bark Block pushes back zombies when deployed	Wood Chips
Oak can now fire rapid-fire wood chips that have 50 max ammo, but aren't as strong.
Tree Speed
Oak's max health lowers to 175 instead of 250 when away from the Plant Base, but his speed also increases when away from it	Torchwood
Oak now places down a Torchwood instead of a Sen-Tree, which does not attack zombies on it's own, but buffs nearby plant's damage output	Primal Roar
Oak unleashes a loud roar when at low health, pushing back zombies in a big radius
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Mortifying Mogrify
Transmogrify pushes back and damages nearby zombies when deployed	Not Alone
Wildflower has a chance of respawning with a Plant Minion	Powerful Pottery
Pot Shot deals more damage and has a bigger radius
Both Blooms
Wildflower can use two Bloom Bombs before having to recharge	Hay-Over-There-Fever
Enemies hit with Pot Shot have their location revealed to other plants for a few seconds	Double Mogrify
Transmogrify has a chance of summoning two Plant Minions
Speedy Soil
Soil Patches that create Plant Minions create them faster when Wildflower is near them	Wild Unlife
When vanquished, all plants nearby where Wildflower was have increased defense temporarily	Poisonous Pot Shot
Pot Shot toxifies zombies on impact
Mega Mogrify
Transmogrify has a better chance of summoning more tougher Plant Minions	Tower Turmoil
Bloom Bomb and Stinging Petal deal more damage to enemy Towers	Raid Rush
Plants nearby Wildflower have higher defense when close to the Zombie Base
Pot Push
Pot Shot pushes back zombies on contact	Flower Food
Wildflower and Plant Minions around them are much faster	Seed Spit
Bloom Bomb creates a random Plant Minion when it explodes
Super Stinging Petal
Stinging Petal slows down zombies when hit	Tofu Meat Shields
Plant Minions around Wildflower now tend to group up in front of them	Bigger Bloom Bomb
Bloom Bomb deals more damage and has a bigger radius
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Lightning Speeds
Electric Blueberry is much faster	Static Electricity
Electric Blueberry deals more damage to zombies who are close to her	Wider Wirevine
Electric Wirevine is much bigger
Defensive Wirevine
Electric Wirevine deals more damage the closer it is to the Plant Base	Thunder Blast
Electric Blueberry explodes in electricity when vanquished, damaging all zombies nearby	Juicier Blast
Juicy Blast recharges faster
Quick Storm
Blunderstorm travels much further before shocking downwards	Shocking Assistance
Ally Plants under Blunderstorm are much faster temporarily	Zapply
Static Shock and Juicy Blast can hit more zombies thanks to a stronger electric connection
Speedy Static
Static Shock can be fired out much faster	Single Strike
Blunderstorm now creates a single bolt downwards that deals much more damage	Wirevine Wormhole
Electric Wirevine slowly sucks nearby zombies towards it
Fila-n Good
Electric Blueberry now has 150 max health instead of 125	Electric Bluegrass
Electric Wirevine is now a much thinner, longer wall of electric grass.	Charged Charge
Juicy Blast pushes back zombies on direct contact
E.M.See You Later
Blunderstorm can stun zombies it hits	Wire Whack
Electric Wirevine does a strong electric shock when deployed, damaging nearby zombies	Stunning Performance
Electric Blueberry is immune to being stunned.
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Supportive Speed
Power Lily is much faster	Lotta Lotus
Lotus Blast's max ammo is now 15 instead of 10	Powerful Push
Agri Action pushes zombies back farther
Super Speed Shine
Speed Shine has a bigger radius	Big Blast
Lotus Blast has a bigger splash radius	Plant Food
Agri Action now buffs a nearby ally Plant, increasing it's damage output, defense, and speed for a limited time.
Further Flowerbed
Feisty Flowerbed is much bigger	Rosy Flowerbed
Feisty Flowerbed is now made of roses, damaging zombies who step on it	Speed Sap
Speed Shine decreases the speed of zombies that are in the radius as well.
Floral Fury
Agri Action deals damage as well as push nearby zombies	Shrinking Violet
Agri Action now shrinks nearby zombies in a smaller radius, making them have less damage output and defense for a limited time.	Fluffen Up
Ally Plants nearby Power Lily have higher damage output
Memorial Flowerbed
Ally Plants that are automatically vanquished on Feisty Flowerbed can be revived quicker	Superior Speed Shine
Ally Plants are faster when in the Speed Shine radius	Pumpkin Patch
Feisty Flowerbed now has a Pumpkin around it, acting as a shield to defend any ally plants that are in it, but doesn't buff their damage output as much.
Lucky Lily
Power Lily is much faster when not around any ally Plants	Out with a Shine
When Power Lily is vanquished, she explodes in a large shine, increasing nearby Plants' speed temporarily	Direct Action
Agri Action recharges faster
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Plus Petals
Petal Pick's max ammo is 25 instead of 20	Aggressive Aura
The smokey aura around Stallia has a bigger radius	Thicker Petals
Petal Pick deals more damage
Power Puff
Perennial Puff pushes back zombies farther	Superior Support
Floral Support's range is increased	Stall Wall
Perennial Puff instead creates a large, purple flower tower that explodes into purple clouds when destroyed, slowing down nearby zombies
Further Stalling
The stalling effect via Stallia's abilities last longer	Slow and Weak
Zombies hit by the stalling effect via Stallia's abilities take more damage from attacks	Gusty Gust
Gust Gaze travels faster
Stallsplosion
When vanquished, Stallia explodes into a puffy purple cloud, slowing down all nearby zombies	Petal Push
Petal Pick has a chance to push back zombies in an addition to slowing them down	Superb Support
Ally Plants in the Floral Support deal more damage with their primary weapons
Speedy Support
Floral Support recharges faster	Emergency Fumes
When the Plant Base is at low health, the fumes Stallia makes around herself slow zombies for longer	Stunning Stall
Perennial Puff, Floral Support, and Gust Gaze have a chance of stunning zombies in addition to slowing them down.
Gust Like You
Stallia can use two Gust Gazes before having to recharge	Stinging Stall
Floral Support deals small damage to zombies in the cloud	Spiky Sting
The stall effect deals damage to Zombie Minions and Bots over time.
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Butternut Squash
The Squash ability lobs butter forwards, slowing down any zombie it hits for a small period of time	Speedy Squash
Squash is slightly faster	Super Suck
Seed Suck sucks in zombies faster
Fire Spit
Seed Splatter burns zombies on contact	Good Gourd!
Gourdgeous Gallop goes further and faster	Speedy Smash
The Squash ability comes out faster
Sucking Vortex
Seed Suck has a longer radius	Big Push
Gourdgeous Gallop pushes zombies back further	Splatter Blast
Seed Splatter deals more damage
Head Start
Squash is slightly faster when respawning	Itty-Bitty Squash
Seed Suck now summons a smaller Squash that smashes forward before vanishing, pushing back and damaging any zombie in front of him.	Spring Squash
A small shockwave emits around Squash after using the Squash ability, pushing zombies away.
Fire Breath
Squash now breathes fire forwards during Seed Suck, damaging and burning zombies	Explosive Maneuvers
Squash is now 25% more resilliant to explosive attacks	Squash Stomp
Walking now deals damage to nearby Zombie Minions
Suck & Swallow
Seed Suck can now instantly gulp up Zombie Minions and smaller Zombie players, vanquishing them and leaving them unrevivable. As such, Seed Suck has a much longer recharge.	Body Gourd
Squash has multiple Body Gourds around him, making him not be pushed as far by zombies	Esqourdsion
When vanquished, Squash explodes in a large goop pile, toxifying nearby zombies
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Wall-Nut Fury
Wall-Nut Cannon has a bigger splash radius	Feisty Fall-Nut
Fall-Nut recharges faster	Better Repair
Repeater Repair repairs ally Towers with more health
Shellery Shockwave
When the Shellery on an ally Tower is destroyed, a small shockwave is emitted, damaging and pushing back nearby zombies	Powerful Preparations
During prep time, towers that Tall-Nut builds have more max health	Explode-o-Nut
Wall-Nut Cannon deals more damage
Tough Nut
Fall-Nut has more max health	Tower of Vengeance
When an ally tower is destroyed, Tall-Nut gains a temporary attack boost, dealing more damage	Tower-Part
Repeater Repair can deal major damage to enemy Towers
Quick Defenses
Shellery recharges faster	Deep-End Defense
Tall-Nut has more defense when at low health	Plant Base Chase
When a zombie is near the Plant Base, Wall-Nut Cannon can be fired faster
Suprepair
Repeater Repair repairs ally towers faster	Shell Shock
Wall-Nut Cannon deals electric damage, damaging multiple targets at once	Wall-Nut Bowling
Wall-Nut Cannon's max ammo is 3 instead of 7, but the Wall-Nuts now ricochet off of walls and targets before exploding.
Fallout Shell-Ter
Fall-Nut creates a small radius around itself that increases ally plants' defense	Suped-Up Shellery
Shellery has more health	Wrecking Repair
Repeater Repair temporarily boosts Ally Towers' damage output after being repaired.
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Bigger Shadow
Shadow Shot has a bigger explosion radius	Pit Pull
Shadow Shot pulls in nearby zombies when detonated	Olive Oil
Venus Vortex leaves behind thick olive oil that slows down zombies on it
Further Olibliteration
Olibliterate has a bigger radius	Shadow Surplus
Shadow Shot's max ammo is now 14 instead of 10	Darker Shadow
Venus Vortex has a bigger radius
Shadoosh Shove
Shadoosh pushes back zombies with each explosion	Eclipsed Shadow
Shadow Shot, Shadoosh, and Olibliterate deals more damage	Shady Scarring
Venus Vortex deals minor damage to zombies
Shadow Suck
Shadoosh sucks up nearby zombies before exploding	Oily Explosion
Shadow Shot and Shadoosh burn zombies on hit	Shadowy Essence
Zombies nearby Shadolive take small damage
Superior Shadow
Shadolive's max health is now 150 instead of 125	Shadow Speed
Shadolive is now much faster	Faster Flytrap
Venus Vortex sucks in zombies faster
One After Another
All of Shadolive's abilities recharge quicker	Omega Olibliterate
Olibliterate deals more damage	Second Shadoosh
Shadoosh can be used two times before needing to recharge
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Hey That's Mine!
Zombies vanquished via Skin Shot have a chance to leave behind a Potato MIne	Twack Thwack
Tater Twack pushes back zombies on hit	Unskinned
Potadoom is 50% more resistent to explosive attacks
Tater Toss
Uproot can toss ally Plants forward	Superior Shell
Skin Shell raises Potadoom's max health by 75 instead of 50	Back to Earth
Potadoom can enter and exit out of Down to Earth quicker
Sacrificial Skin
Skin Shot takes away 10 health instead of 5, but deals more damage	Tough Twack
Tater Twack deals more damage and replaces Skin Shot when a zombie is nearby	Spud Shot
Skin Shot now has a splash radius
Potato Minefield
When Potadoom is vanquished, there is a small chance for him to toss out 2 Potato Mines nearby	Speedy Spud
Potadoom is much faster	Self-Care
Ally Plants nearby Potadoom when he is using Down to Earth are also healed for 5 every few seconds
Smashed Potatoes
Tater Twack has a bigger radius and deals more damage when near a lot of zombies	Ultimate Uproot
Uproot has a larger range	Skin Shield
Skin Shell temporarily increases nearby ally Plants' defense as well
Skin Shove
Skin Shell pushes back zombies when used	Spudow!
When Potadoom exits out of Down to Earth, he will explode, damaging any nearby zombies	Potato Push
Uproot pushes zombies back farther
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More Magic
Magic Thistle's max ammo is now 9 instead of 6	Earthy Earthworm
Earthworm Holes have more health	Make Like a Tree
Let's Leave has a bigger radius
Down to Earthworm
Ally Plants coming out of Earthworm Holes have a temporary speed boost	Rift Rush
Rift Reflection recharges faster	Magic Madness
Magic Thistle deals more damage
Durable Portal
Ally Plants behind Rift Reflection have a defense boost	Nothing Leaved
Let's Leave damages nearby zombies	Fresh Out the Portal
Magic Beanstalk has a temporary speed boost when she respawns or is revived
Portal Combat
Rift Reflection pushes back and damages nearby zombies when used	Hole in One!
Earthworm Holes are temporarily 25% resistant to projectiles when placed down	Portal Protection
Earthworm Holes have a weak shield around them, protecting any ally plants in it
Reflective Radius
Rift Reflection has a bigger radius	Just Leaved
Let's Leave recharges quicker	Unleash the Leaf
Plants affected by Let's Leave have a temporary primary attack boost
Singularity Skirmish
Earthworm Holes damage nearby zombies	Homefield Hole
Earthworm Holes can be placed down faster when Magic Beanstalk is near the Plant Base	Rift in Time
Rift Reflection lasts longer
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Super Spectrals
Spectral Shot has longer range	Curses!
Spectral Shot curses zombies for 1.5 seconds on contact	Wide Wail
Ghostly Wail has a bigger radius
Cursed Callback
Cursed Call pushes back nearby zombies	Intangible
Ghost Pepper cannot be hurt for longer when revived or respawned	Spooky Suck
Ex-Boo-Sion sucks in zombies before exploding
Spooky Speed
Ghost Pepper is much faster	Ghastly Presence
Ghost Pepper curses nearby zombies	Eternal Cursing
Zombies are cursed for longer by Ghost Pepper
Slowdown Spook
Ghostly Wail slows down zombies in it's radius	Cursed Crash
Cursed Call deals damage to zombies on contact	Invisible Horror
Ghost Pepper is semi-invisible for a small amount of time when revived or respawned
Spooky Sendoff
When Ghost Pepper is vanquished, she emits a large explosion that damages and curses nearby zombies	Guardian Ghost
Ally Plants in Ghostly Wail's radius have a defense boost	Haunted House
Ghostly Wail lasts longer when near the Plant Base
Extra Ex-Boo-Sion
Ghost Pepper can use Ex-Boo-Sion twice before having to recharge	Spooky Surplus
Spectral Shot's max ammo is now 35 instead of 20	Boo Block
Cursed Call creates a weak shield in front of Ghost Pepper, defending her from attacks until it is broken
.
======
Some More Smoldering
Smoldering Madness lasts longer	Chip Off the Old Block
Wood Chipper takes longer to overheat	Thorny Leaves
Leaf Shield damages nearby zombies
Bigger Blaze
Blazin' Blast has a farther range	Tough Tree
Torchwood's max health is now 250 instead of 225	Bark Blast
Wood Chipper is shot slower, but has minor splash damage
Stump Stomp
Torchwood damages nearby zombies when walking	Forest Fire
Blazin' Blast deals more damage	Blaze Block
Blazin' Blast can block big projectiles (i.e ZPGs)
Emergency Leaves
Leaf Shield recharges faster when Torchwood takes damage	Rage Rush
Torchwod is faster when at 50 health or lower	Chip Shove
Wood Chipper slows down zombies on contact
Leaf Launch
When the Leaf Shield is nearly destroyed, it is launched forward, damaging any zombie in it's path.	Aloe Leaves
Leaf Shield heals Torchwood for 5 every second until it runs out, healing him for a total of 30	Smoldering Sharing
While in Smoldering Madness mode, nearby Plant allies have a temporary primary attack boost
Burn Block
Torchwood is immune to being burned	Blazin' Shove
Blazin' Blast pushes back zombies	Bark Shell
Torchwood has higher defense
.
======
Reaching Root
Weed Whack has a further range	Spike Scatter
Spike Shot has a bigger radius	Tower Shred
Shield Shred deals more damage to enemy Towers
Speedy Scuttle
Blockbuster is much faster	Root Radius
Root Shield is much bigger	Reflecting Roots
Shield Shred can deflect big projectiles (i.e ZPGs)
Spike Stun
Spike Shot stuns zombies on contact	Root Rush
Root Shield recharges faster	Shred Smash
Shield Shred deals more damage
Speed Spikes
Ally Plants behind Blockbuster are slightly faster	Longer Spikes
Spike Shot stays on the field for longer	Fast Whack
Weed Whack can be fired faster
Spike Bomb
Spike Shot deals more damage	Root Ensnare
Root Shield stuns zombies that touch it	Tough Roots
Blockbuster has higher defense
Angled Weed
Weed Whack can be slightly angled	Spiny Stun
Weed Whack stuns nearby zombies	More Shreddin'
Shield Shred lasts longer.
.
.
======
Red Ruckus
Red Rocket emits an explosion when initiated, damaging nearby zombies.	Some More Shots
Red Shot's max ammo is now 40 instead of 30	Speedy Cyclone
Red Stinger moves faster when in Petal Cyclone
Crimson Crash
Crimson Lser emits an explosion on contact, damaging nearby zombies	Pushing Petals
At the end of the move, Petal Cyclone pushes nearby zombies back	Petal Shred
Red Shot deals morre damage at close range
Red Rush
Red Rocket travels farther	Lightspeed Laser
Crimson Laser charges up faster and has a faster recharge time	Respawn Rush
Red Stinger has a temporary speed boost after respawning or being revived
Scarlet Scratch
Petal Cyclone deals more damage	Red Hot Laser
Crimson Laser sets zombies ablaze on contact	Ready to Reload
Red Shot reloads faster
Code Red!
When Red Stinger is at 25 health, Red Shot has a temporary damage boost	Red Reflection
Red Rocket reflects big projectiles (i.e ZPGs)	Red Alarm
Towers created by Red Stinger during Prep Time have an alarm that sets off once the tower is destroyed, revealing the location of the foe that destroyed it to Red Stinger
Scarlet Blast
Red Stinger emits a red explosion around him when he vanquishes a foe, damaging nearby zombies.	Scarlet Stun
Red Shot stuns zombies for 3 seconds for every 10 shots	Surplus Cyclone
Petal Cyclone lasts longer
======
Cat-curate 
Catnip Needle homes in on zombies better.	Laser Pointer
Double Rainbeam deals more damage	Powerful Pounce
Purr-fect Pounce deals more damage and knocks zombies back farther
Toxic Hairball
Hairball Halt does toxic damage to zombies.	Sharper Needles
Catnip Needle deals more damage	Bigger Rainbow
Double Rainbeam is a lot thicker
Ludicrous Lunge
Purr-fect Pounce no longer homes in on zombies or damage them, but it travels much farther	Hurling Hairball
Hairball Halt travels farther	Feline Fury
Catnip Needle travels faster
Rainboom
When a zombie is vanquished by Cattail, they explode into a raibow blast, damaging nearby zombies	Pouncing Reflection
Purr-fect Pounce reflects big projectiles (i.e ZPGs)	Technovomit
Hairball Halt does not stop zombies, but deals a lot of damage over time.
Catnip Overdose
Catnip Needle's max ammo is now 13 instead of 9	Night Vision
Cattail can see the location of all foes after respawning or revived.	Lock-On Rainbow
Double Rainbeam automatically locks onto the closest zombie.
Plethora of Pounces
Purr-fect Pounce can be used twice before needing to recharge.	Schrodinger's Cattail
When Cattail is vanquished, there is a chance that she will automatically revive herself with 50 health.	Kitty Kalamity
Cattail deals more damage with all abilities and weapons after getting 5 vanquishes
======
Spread Splash
Bat Blast has a bigger radius	Speedy Suck
Vampapaya is slightly faster for a short moment after vanquishing a foe with Suck Sap	Bat Boom
Fruit Bat causes an explosion when used, pushing back nearby zombies.
Seriously Big Soul Drain
Soul Drain has a bigger radius	Bat Beam
Bat Blast is now a long ranged beam attack instead of a shotgun-like attack	Panic Bat
Vampapaya automatically uses Fruit Bat for 2 seconds when he reaches 25 HP or lower
Soul Block
Soul Drain has two thick clouds surrounding it, blocking projectiles	Counting On You
Allies nearby Vampapaya in his Fruit Bat form have increased attack damage temporarily	Tough Suck
Vampapaya temporarily has higher defense when using Suck Sap
Burnt at the Stake
Bat Blast burns zombies	Soul Suck
Soul Drain slowly pushes zombies near it.	Bat Swarm
While in Fruit Bat mode, Vampapaya can pass through foes, damaging them.
Quick Snack
Vampapaya sucks zombies' blood faster.	Invisibat
Fruit Bat lasts shorter, but Vampapaya is invisible.	Bleh Bleh Bleh!
Bat Blast has 14 ammo instead of 10
The Impapayaler
All of Vampapaya's abilities recharge quicker and Bat Blast fires faster when nearby the Plant Base.	Neck Nibble
Suck Sap doesn't instantly vanquish zombies, only taking away a fraction of their health, but it has a much shorter recharge	Soul Sap
Soul Drain heals Vampapaya when damaging Zombies.
======
Grapes Gallore!
Grape Shot's max ammo is now 15 instead of 9	Powerful Push
Berry Blast, Brigading Berry, and Grape Shot push zombies back further	Larger Thorns
Grapevine Wall damages zombies at a further distance.
Bigger Berries
Berry Blast has a bigger radius.	Sour Grapes
Grape Shot toxifies zombies on impact.	Brigading Blast
Brigading Berry is smaller, but explodes after a while, dealing large damage and pushing zombies back.
Ka-BLOOM!
Grape Shot has a bigger explosion radius	Double Berry Blast
Berry Blast can be used twice before needing to recharge	Red Wine
Brigading Berry leaves behind wine on the ground where it travels, slowing down zombies that walk over it.
Bouncy Berries
Grape Shot now bounces 3 times before exploding instead of 2	Remote Grapes
Grape Shot's max ammo is now 5, but the grapes now stick to walls. Once the fire button is pressed, all 5 grapes will explode, damaging and pushing all nearby zombies/	Grape Spine
Grapevine Wall traps zombies that touch it temporarily, racking up damage.
Berry Bomb
Berry Blast takes longer to explode, but deals more damage and pushes zombies back further.	Squishy Grapes
Grape Shot instantly explodes on contact and deals more damage.	Berry Block
Brigading Berry stays in place for a while after being used, acting as a sort of shield.
Berry Launch
Berry Blast deals less damage to zombies, does not push them back, and is always detonated directly on Grapeshot, but he is launched forward as a sort of living projectile.	Berries Away!
Grapeshot is faster	Grapevine Shooter
Grapevine Wall is now a spikey tower that fires thorns at nearby zombies from a distance while still damaging them up close.
======
POW-erful
POW-Megranate deals more damage, but has a lower rate of fire	Bigger Blast Off
Blast Off launches Bombehranate further	Reactionary Blast
Bombegranate emits an explosion when he loses 50 health.
Bigger Seeds
Seed Mines deal more damage, but have a smmaller radius.	Pulp Plus
POW-Megranate now has 16 ammo instead of 12	Burning Seeds
Seed Mines burn zombies on top of it instead of exploding.
Powerful Processor
Pulp Processor deals more damage.	Leftover Seeds
POW-Megranate leaves behind a few Seed Mines on contact.	Blast Processing
Pulp Processor now emits fruity explosions forward, dealing more damage and having a bigger radius, but has a lower rate of fire
Blasted Mines
Blast Off leaves behind a few Seed Mines	Double Blast
Blast Off also makes an explosion when Bombegranate lands.	Pulpy Armor
Bombegranate has higher defense
Heal Seeds
Seed Mines heal plants that walk over it	Pulp Beam
Pulp Processor is now a powerful thin beam that has great range and deals good damage.	Frosted Berries
POW-Megranate deals less damage, but can chill and eventually freeze zombies.
Self Destruction
When at low health, Bombegranate loses his primary weapon as his speed increases. After a few seconds, he will explode, vanquishing himself and damaging nearby zombies.	Bomber Boost
Bombegranate is faster.	Goopy Seeds
Seed Mines does not explode, but slows down zombies on top of it a lot more.
.
===Zombies===
======
Rocketted Rocket
Rocket Boost propels Foot Soldier further forwards	Hardy Helmet
Foot Soldier has higher defense	Super Super Stink Cloud
Super Stink Cloud is much bigger
Multi-Rocket
ZPG is much weaker, but Foot Soldier fires 3 out at the same time	Aggressive Assault
Z-1 Assault Blaster's max ammo is now 60 instead of 40	Rocket Rap
Rocket Boost pushes back plants when initiated
Speedy Stink Cloud
Super Stink Cloud recharges faster	Front Line Fighter
Foot Soldier is much faster	Wacky Warhead
Foot Soldier has a temporary attack boost after vanquishing a plant
Wrecking Rocket
ZPG deals much more damage towards enemy Towers	Stinky Shield
Ally Zombies in the Super Stink Cloud have higher defense	Sickening Stink Cloud
Super Stink Cloud has a smaller radius and doesn't last as long, but it toxifies plants on contact
Get the Boot Camp
ZPG pushes back nearby plants when it explodes	Homing ZPG
ZPG is much slower, but it now homes in on targets	Heroic Sacrifice
Zombies nearby Foot Soldier when he gets vanquished have higher attack power for a limited amount of time
Stink Shove
Super Stink Cloud pushes back plants when deployed	Rocket Reflect
Foot Soldier is more resistant to primary weapon attacks after using Rocket Boost for a short amount of time	Take Cover
Z-1 Assault Blaster deals more damage when Foot Soldier is nearby an ally Tower
.
======
Haven Hose
Healing Hose has bigger range	Scientific Speed
Scientist is a lot faster	Goo Shoot
Goo Blaster pushes back nearby plants
Armored Heal Station
Zombie Heal Station has more health	Warp Blast
Scientist damages and pushes back nearby plants after using Warp	Scientific Breakthrough
Goo Blaster deals more damage to enemy Towers and shields
Further Healing
Zombie Heal Station has a larger radius	Hazmat Suit
Scientist toxifies nearby plants and is immune to being toxified himself	Zombie Damage Station
Zombie Heal Station no longer heals zombies, but fires off blasts of goo that damage plants.
Anti-Pesticide
Goo Blaster deals more damage when targeting a lot of nearby plants	Wormhole
Warp propels Scientist further forwards	Miracle Cure
Healing Hose rids ally zombies of negative status effects
Vaccination Domination
Goo Blaster's max ammo changes from 10 to 5, but can now heal zombies as well as damage plants	Medisplosion
Zombie Heal Station explodes when destroyed, pushing back and damaging nearby plants	Tube of Protection
Healing Hose heals zombies slower, but creates a shield in front of Scientist to defend him and any zombie allies behind him.
Glue Hose
Healing Hose can heal ally Towers	Patient #2009
Healing Hose can only heal one zombie at a time, but zombies healed by the Healing Hose have a primary weapon attack boost	Multi-Warp
Warp travels a smaller distance, but can now also warp nearby zombie allies
.
======
Concrete Proof
Concrete Blaster deals more damage	Plus Proximity
Up to 3 Proximity Sonic Mines can be placed instead of 2	Big-Boned
Engineer's max health is now 150 instead of 125
Wretched Wrench
Wrench Wreck deals more damage to plants and heals ally Towers more	Big Bolt Blaster
Heavy Helper deals more damage	Repair in Reverse
Wrench Wreck deals more damage to already damaged plants
Sonic Boom
Proximity Sonic Mine pushes back plants when detonated	Stronger than Steel
Heavy Helper is 75% more resistant to explosive attacks	Jackhammer Joyride
Engineer is now much faster
Zombot Turret
Instead of Proximity Sonic Mines, Engineer now places down up to 2 Zombot Turrets that fire rockets at nearby plants.	Home Helper
Heavy Helper shoots at plants faster when it's close to the Zombie Base	Wrench Whack
Wrench Wreck knocks back plants on contact
Concrete Chaos
Concrete Blaster has a chance to push back plants	Counting Concrete
Concrete Blaster's max ammo is now 14 instead of 10	Hyper Heavy Helper
Heavy Helper recharges quicker
Double Time
Ally Zombies that walk nearby Proximity Sonic Mines have their speed temporarily increased	Desperate Heavy Helper
When the Zombie Base is at low health, Heavy Helper deals more damage	Heavy Blast
When Heavy Helper is destroyed, is explodes, damaging all plants nearby
.
======
Bigger Balls
Football Cannon takes longer to overheat	Slowing Soccerballs
Football Cannon slows down plants on contact	Long Bomb
Imp Punt is thrown out a farther distance
Second Sprint
Sprint Tackle can be used 2 times before having to recharge	Defensive Dummy
Dummy Shield has more health	Team Spirit
Football Cannon deals more damage when nearby other ally zombies
Shield Decoy
Up to 6 Dummy Shields can be placed down, but they are far weaker and do not have a red shield around itself	Sprint Shove
Sprint Tackle pushes plants back farther	Future Dummy
Plants in the Dummy Shield take small electrical damage
Ultra Tackle
Sprint Tackle deals more damage	Dragon Imp Punt
Imp Punt deals fire damage to plants	Bulky Build
All-Star cannot be pushed back as far by plants
Giga Tackle
All-Star creates an explosion at his position after using Sprint Tackle, damaging nearby plants	Speedy Imps
Imp Punt recharges faster	I Can't Lose!
Football Cannon deals more damage when All-Star is at low health
Superb Shield
The Dummy Shield radius is bigger	Big Game
All-Star has a temporary speed boost after respawning	Fatty Imp
Imp Punt deals more damage
.
======
Heroic Health
Super Brainz's max health is now 200 instead of 175	Ultra Blasting Fist
Ultra Flying Fist has a chance of knocking back plants on contact	Speeding Bullet
Super Brainz's speed is increased
Spinning Twister
Turbo Twister can no longer be moved, but it's radius is bigger and it deals more damage	Super Multi Ball
Super Ultra Ball is weaker, but 3 are shot at a time and they are much quicker	Vampiric Fists
Super Brainz heals himself after vanquishing a plant with his Heroic Fists
Meat Vision
Super Brainz can see the location of all plants for a short amount of time after respawning or being revived	Heroic Leap
Heroic Kick goes farther and faster	Super Ultra Beam
Super Ultra Ball is now a strong beam that is bigger and deals more damage, but leaves Super Brainz more vulnerable
Quick Fists
Ultra Flying Fist can be fired faster	Palm Strike
When finishing Heroic Fists, plants hit by Super Brainz are pushed back far	Twister Vortex
Turbo Twister slowly sucks nearby plants towards it
Electro Beam
Ultra Flying Fist travels much faster and can shock multiple plants at once	Cut Down to Size
Turbo Twister is now a energy blast that is launched forwards, damaging multiple plants at once before exploding and launching them away. It is more powerful towards plants with higher health	Z-Men
All ally zombies near Super Brainz have increased attack power for their primary weapons
Alpha Better Shield
Super Brainz has a shield in front of him at all times, defending him and all zombies behind him. When the shield is destroyed, it only comes back when Super Brainz respawns or is revived	Heroic Beam
Ultra Flying Fists are weaker, but have infinite ammo and are fired much, much faster	Carried Away
Heroic Kick increases ally zombies' speed temporarily when used near some
.
======
Turbo Charge
Bot Blast charges up faster	Self-Destruct
When Z-Mech is vanquished, it explodes, damaging all plants nearby	Now Shipping
Z-Mech has higher speed temporarily when it respawns
Incineration Blast
Big Fat Blast burns plants on contact	Bion-kick
Bionic Bash knocks plants back farther	Better Bot Blast
Bot Blast's max ammo is now 20 instead of 10
More Missiles
Missile Madness lasts longer	Missile Launch
Plants are knocked back a bit when Missile Madness is initiated	Assembly Line
Z-Mech respawns faster
Bionic Guard
Bionic Bash temporarily increases Z-Mech's defense when initiated	Eject
When Z-Mech is vanquished, theres a chance for an Imp with 50 max health comes out and is controllable. It has rapid fire duel guns for a primary weapon and has no abilities. Once the Imp is vanquished, the Z-Mech respawns	Blast Correction
Z-Mech can aim slowly while using Big Fat Blast
Bigger Blast
Bot Blast has a bigger blast radius	Homing Missiles
Missile Madness lasts for a shorter amount of time, but the missiles have a bigger radius and range, as well as slightly home in on plants.	Base Bash
Bionic Bash has a bigger radius when near the Zombie Base
Tower Terror
Bot Blast can be fired faster when nearby an ally Tower	Charge Shock
Z-Mech deals small electrical damage to plants that are close bad	Fast Fat Blast
Big Fat Blast recharges faster
.
======
Scurvy Scattershot
Spyglass Shot has way less range, but deals more damage	Snow Blow
Yo-Ho-Blow freezes plants that step on it	Shielded Barrel
Barrel Blast gives Captain Deadbeard a temporary defense boost after detonating
Ship Defense
Spyglass Shot deals more damage when Captain Deadbeard is near the Zombie Base	Speedy Skater
Scallywag Skater travels a lot faster	Tri-Ho-Blow
Up to 3 Yo-Ho-Blow mines can be placed down instead of 2
Unfogged Glass
Captain Deadbeard can pan the camera forward further	Shivering Timbers
Spyglass Shot freezes plants at long distances, slowing them down.	Run the Plank
Captain Deadbeard gets a temporary speed boost when he is attacked
Battlement Blast
When Captain Deadbeard activates the Scallywag Skater, a wooded barrier surrounds him, protecting him from attacks.	Scallywag Spread
Scallywag Skater's explosion pushes back plants	Incoming Keg
Captain Deadbeard travels faster while in Barrel Blast mode
Quick Construction
Scallywag Skater's recharge is shorter	Man the Battlestations!
Ally Towers nearby Captain Deadbeard are stronger and have more defense	Barrel Bomb
Captain Deadbeard throws out a rolling, explosive barrel forwards instead of using Barrel Blast which explodes on contact, damaging nearby plants.
Not Cannon
Captain Deadbeard has a 25% resistence towards explosive attacks	Yo-Ho-Yikes!
Plants hit by Yo-Ho-Blow mines take more damage from attacks for a short time	Count Glassula
Captain Deadbeard heals himself for 15 after vanquishing a plant with Spyglass Shot
.
======
Speedy Saucer
Space Cadet is much faster	Screw Up-Grade
Upgrade Beam deals more damage to plants and messes with their controls temporarily	Cosmo Corruptor
Cosmo Shot stuns enemy Towers for a brief moment
Repair Despair
Repair Ray damages plants who are in front of Space Cadet	Great Galaxy
Galactic Shield has more health	Pipe Bomb Dream
Upgrade Beam now instead places a bomb at any ally tower. Once that tower is destroyed, it explodes, damaging all nearby plants
Chaotic Cosmos
Cosmo Shot deals more damage	Collection of Cosmos
Cosmo Shot's max ammo is now 35 instead of 20	Solar System Shove
Galactic Shield pushes back plants when deployed
Up, Up, and Away-Grade
Ally Towers hit with the Upgrade Beam do even more damage	Crash and Burn
When at low health, Space Cadet's ship starts burning and smoking, burning nearby plants	Repair Reach
Repair Ray has a bigger radius
Cataclysmic Constellation
Repair Ray no longer fixes towers, but does tons of damage to plants and lasts longer.	Station Defense
Galactic Shield has more health when near the Zombie Base	In 5, 4, 3, 2...
During Prep Time, Towers that Space Cadet makes have higher defense
Power Surge
When an ally Tower is destroyed, Space Cadet can deal more damage temporarily	Double Grade Upgrade
Space Cadet can use Upgrade Beam twice before needing to recharge	Shocking Shield
Galactic Shield does light electric damage to nearby plants
.
======
Bigger Boogie
Boogie Bolt shocks more plants at once	Speedy Spin
Electric Slide moves faster in Shock Spin mode	Malfunction
An electric blast comes around Electric Slide when she relodes, shocking nearby plants
Devilish Disco
Disco Tornado slowly sucks in nearby plants	Electric Boo-Galoo
Plants in the Gravity Grenade take more damage from attacks than usual	Cable Cover
Electric Slide has higher defense
Shock Shun
Electric Slide cannot be shocked	Stunning Spin
Shock Spin has a chance to stun plants it hits	Girl-Wind
Disco Tornado has a bigger radius
Pop Power
Boogie Bolt deals more damage temporarily when Electric Slide is revived or respawns	Thunder Thwack
Boogie Bolt deals more damage when close to plants	Graitous Gravity!
Gravity Grenade has a bigger radius
Amp Up
Boogie Bolt can now be charged up to deal additional damage and shock more plants	Can't Stop Me Now
Electric Slide is invincible for longer when she is revived or respawns	Short Circuit
Electric Slide deals more damage to enemy Towers
Spin Cycle
Shock Spin lasts longer	Electric Current
Boogie Bolt's max ammo is now 22 instead of 18	Shocking Entrance
Ally Zombies are semi-invisible when near Disco Tornado
.
======
Take Two
Bow Blast deals more damage to whoever last vanquished 80s Action Hero for a small amount of time after being revived or respawning	It's Go Time
All ally Zombies deal more damage with their primary weapons at the beginning of the match until they are vanquished	Even More Missiles
Can't Miss-ile has more splash damage and deals more damage
Like a Real Bow!
Bow Blast deals more damage the further it's target is from 80s Action Hero	Double the Dynamite
80s Action Hero can use Dynamite Dodge twice before having to recharge	Fire with Fire
80s Action Hero is 25% more resistant to explosive attacks
Pyrotechnics
Bow Blaster sets plants ablaze	Aggressive Awesomeness
Controlled Rocket of Awesomeness flies much faster	Rocket Recharge
Controlled Rocket of Awesomeness recharges faster
Big Blasts
Can't Miss-ile now fires out 3 big homing rockets that do more damage but are slower.	Dyna-Might
80's Action Hero leaps farther when using Dynamite Dodge	Stunt Double
80s Action Hero's max health is now 175 instead of 150
Rockets of Destruction
Can't Miss-ile, Controlled Rocket of Awesomeness, and Dynamite Dodge deal more damage to enemy Towers	Huntsman Havoc
Bow Blast has a bigger radius	Final-mite
When 80s Action Hero is vanquished, he leaves behind a stick of dynamite that soon explodes, damaging all nearby plants
Can It!
Can't Miss-ile has a chance of pushing plants back on contact	Detonate & Dominate
Dynamite Dodge is now a small mine that 80s Action Hero leaves behind him. When he activates this ability again, the mine explodes, damaging all nearby plants.	Bow Master
Bow Blaster is fully charged faster
.
======
Stinging Static
Channel Change damages plants nearby	Frenzy Flash
Flash Forward recharges quicker	Channel Chaser
Unkind Rewind slightly homes in on plants
Get Yeti...
Yeti, Set, GO! has a bigger radius	Service Swap
Channel Change has a better chance of summoning a stronger Zombie Minion	Movie Night
Zombie allies nearby TV Head have increased damage output
Service Provider
When TV Head is near a graveyard, Zombie Minions are summoned out of it quicker	Flatscreen
TV Head is much faster	Double Trouble
TV Head can use Yeti, Set, GO! two times before it has to recharge
Flashback
Flash Forward deals more damage and has a chance to push plants back on contact	Streamlined Experience
Channel Change's recharge is shorter	Snack Attack
Nearby Zombie Minions deal more damage
Couch Potato
Unkind Rewind deals more damage to enemy Towers	Split Screen
Channel Change can be used two times before needing to recharge	Tower Control
Ally Towers nearby TV Head act faster
Hack Attack
Flash Forward no longer buffs nearby zombie allies, but messes with enemy plants' controls for a small moment of time	Public Broadcast
Enemy Plant locations are revealed when hit with Unkind Rewind	Catch a Cold
Yeti, Set, GO! chills and freezes plants for longer
.
======
Striking Sorcery
Orbracadorbra deals more damage	Shinier Shine
Shiny Shine has a bigger radius	Zee Wiz
Zee-Lixer increases ally zombies' max health in it by 25
Sorcerer's Survivability 
Wizard's max health is now 150 instead of 125	Suped-Up Shield
Supernatural Shield buffs up ally zombies' projectiles that pass through it, making them deal more damage	Danger Squad
Zombie Allies near Wizard have a bigger attack boost
Zuper Zee-Lixer
Zee-Lixer has a bigger radius	More Orbs
Orbracadorbra's max ammo is now 16 instead of 10	Sparkle Spikes
Shiny Shine leaves being sparkly dust where it was creating, dealing minor damage to plants who walk over it
Staff Shove
Plants are pushed back a bit when nearby zombie allies are vanquished	Speedy Shield
Supernatural Shield recharges faster	Less Than Zree
Wizard can now create 2 smaller Zee-Lixer radiuses at once
Shine Brighter
Plants affected by Shiny Shine have their location revealed for longer	You Zall Not Pazz!
When the Zombie Base is at low health, Supernatural Shield is much bigger	Zee-Lixer Zoink
Zee-Lixer pushes back plants nearby when thrown out
Rolling Orbs
Orbracadorbra travels faster	Super Staff
Orbracadorbra can be charged up to deal more damage	Super Slow-Mo
Plants in the Zee-Lixer radius are also much slower
.
======
Thick Skin
Gargantuar is 25% more resistent to explosive attacks	Super Shock
Pole Shot travels faster	Double Imp Bomb
Gargantuar can use Imp Bomb twice before needing to recharge
Here He Comes...
Pole Smash recharges faster	Pole Push
Pole Smash pushes back survivors farther	Imp Cannon
Imp Bombs travel faster
Static Charge
Pole Shot becomes stronger the closer Gargantuar is to the Plant Base	Pole Path
Pole Charge travels a further distance	Pole Shock
Pole Smash and Pole Charge deal electric damage that hits multiple plants at once and increases it's radius
Imp Mermaid Splash
When Gargantuar uses Imp Bomb, the first landing knocks back zombies and slightly damages them	Yeti Imp Frost
Imp Bombs chill plants when exploding	Blinding Rage
Gargantuar is faster for a small amount of time after respawning
Quick Work
Pole Smash recharges faster after destroying an enemy Tower	Anti-Push Protocol
Gargantuar cannot be pushed as far by plants	Pole Shot Surplus
Pole Shot's max ammo is now 15 instead of 10
Finish the Job
When Gargantuar is vanquished, all ally zombies around him get a temporary defense boost	Imp-Porting
Imp Bomb recharges faster	Pole-er Vortex
Pole Smash attacks slower, but has a vortex before smashing, sucking plants in
.
======
Puffy Puff
The puff that blasts when Sir Steamslot reloads pushes plants back farther	Bigger Steam Blast
Steam Blaster has longer range	Far More Fans
Fan-Dumb Pains lasts for longer
Propeller Shred
Fan-Dumb Pains damages plants that are close to Sir Steamslot	Buffed Armor
Sir Steamslot has higher defense	Cloudy Day
Fog Frag's radius is bigger
Zee Me Again
Now You Zee Me can be used two times before it needs to recharge	Bigger Cases
Steam Blaster's max ammo is now 120 instead of 100	Further Frag
Fog Frag is thrown farther
Forward Fan
Fan-Dumb Pains makes Sir Steamslot fly forward at high speeds, damaging and pushing away nearby plants	Stunning Smoke
Fog Frag temporarily stuns plants hit by it	Sneak Attack
Now You Zee Me pushes plants back farther
Back Away From the Base!
When the Zombie Base is at low health, Fan-Dumb Pains pushes plants back farther.	Seed Stun
Fog Frag slows down Plant Minion production when thrown near a patch of soil.	Smoke Shield
Ally Zombies in Fog Fray smoke have higher defense
Revved Reflection
Fan-Dumb Pains lasts shorter, but can reflect big plant projectiles.	Furnace Frenzy
Now You Zee Me can burn nearby plants	Sticky Smoke
Fog Frag smoke can stick onto other players and minions
.
======
Hardy Hazmat
Toxic Warlock's max health is now 175 instead of 150	Speedy Snot
Snot Rocket travels faster	Zom-Boogers
Zombie Minions near Toxic Warlock temporarily toxify plants they hit
Poisonous Pesticide
Sickening Shot deals more damage to enemy Towers	Terrible Toxins
Toxic Barrel Bomb lasts longer	Bigger Barrel Bomb
Toxic Barrel Bomb has a bigger radius
Sickening Surplus
Sickening Shot's max ammo is now 17 instead of 14	Sneeze Blast
Snot Rocket pushes back and toxifies nearby plants when initiated	Warlock Whirlpool
Poisonous Punch's sucking radius is bigger
Illness Spread
Sickening Shot has a bigger splash radius	Toxic Trail
Toxic Barrel Bomb now leaves behind a thinner, longer trail of toxic ooze as it rolls along before exploding, leaving a small radius of toxins.	Containment Breach
Toxic Warlock has a temporary speed boost after being revived or respawning
Warlock Recharge
Poisonous Punch recharges faster	Sickening Spread
When vanquishing a plant with Sickening Shot, there is a chance they'll leave behind a small toxic puddle that toxifies nearby plants	Snot Shove
Snot Rocket pushes plants back farther
Slowing Sickness
Plants are toxified for a less amount of time by Toxic Warlock, but they are slower for a short time.	Two Toxins
Toxic Warlock can now throw out 2 smaller Toxic Barrel Bombs before having to recharge	Powerful Poisons
Poisonous Punch has a bigger radius and deals more damage
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======
Mic Mash
Mic Swipe deals more damage	Sucky Song
Beat Drop slowly pulls in plants	Bigger Boomboxes
Boombox Blast speakers have higher health
Speedy Swagger
Swagger Up's recharge is faster	Speed Song
MC Zom-B is much faster	Super Shockwave
Boombox Blast shovewaves are bigger
Beat Blocker
Boombox Blast speakers produce weak, wide shields that defend all zombies behind it.	Swag Shove
Plants are pushed back when Swagger Up is initiated	Auto-Swag
MC Zom-B automatically spawns with a hat on him
Bigger Beat
Beat Drop has a bigger radius	Homing Speaker
Boombox Blast speakers automatically lock onto the closest plant and fire shockwaves at them	Mic Feedback
Mic Swipe takes less time to charge
Shared Swag
When MC Zom-B uses Swagger Up, nearby zombie allies have a temporary max health boost of 25	Funky Beats
Boombox Blast speakers no longer fire speakers, but emit a red radius where zombie attacks are stronger	Super Swag
After using Swagger Up, MC Zom-B cannot be damaged for a short period of time
Bass Drop
Beat Drop can push Boombox Blast speakers forward, damaging and pushing back plants on contact	Beat Boxing
Mic Swipe deals more damage and is faster uncharged	Rap Battle
Mic Swipe gets a temporary damage output boost after MC Zom-B vanquishes a plant
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======
Spicy Skin
Dr. Em-Brrrr burns plants that get too close to her when Burn Ball is on	Eternal Burning
Plants are burned longer by Dr. Em-Brrrr	Zuperior Ztorm
Znow Ztorm has longer range
Double Blunderland
Winter Blunderland is now fired in 2 directions, but doesn't go as far	Ice Shell
Dr. Em-Brrrr has higher defense and chills nearby plants when Znow Ztorm is on	Burn Blast
Burn Notice now has splash damage, burning nearby plants
Further Frostburn
Dr. Em-Brrrr travels further with Frostburn	Spicy Speed
Dr. Em-Brrrr is much faster when she has Burn Ball on	Feisty Frost
Znow Ztorm freezes plants faster
Big Fat Frostburn
The ice and fire explosion radius from Frostburn is bigger	Pyro Proof
Dr. Em-Brrrr cannot be burnt when she has Burn Ball on	Frost Fend Off
Dr. Em-Brrrr cannot be chilled or frozen when she has Znow Ztorm on.
Ice Burst
When Dr. Em-Brrrr is vanquished with Znow Ztorm on, she explodes into a frosty blast, freezing nearby plants	Burn Bust
When Dr. Em-Brrrr is vanquished with Burn Ball on, she explodes in a fiery explosion, burning and damaging nearby plants	Quicker Blunderland
Winter Blunderland recharges faster
Fast Flames
Burn Notice recharges faster	Bigger Burn Balls
Burn Ball has bigger splash damage and deals more damage	Blue Ice Blast
When pressing the fire button with Znow Ztorm on, Dr. Em-Brrrr fires a clost-range ice blast that chills and pushes back plants
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======
Scurrying Squirrel
Squirrel Shot is fired out faster	Peartrap Plus
Zookeeper can place down up to 3 Peartraps instead of only 2	Tighter Jaws
Peartraps restrain plants for longer
Bunny Bash
Bunny Boost pushes back plants farther and deals more damage	Peartrap Pass
Peartraps are now thrown forward instead of dropped	Buttery Flies
Ally Zombies surrounded with Butterfly Block damage nearby plants
Squirrel Surplus
Squirrel Shot's max ammo is now 12 instead of 8	Bigger Bunny
Bunny Boost has a bigger radius	Butterfly Boost
Butterfly Block recharges quicker.
Bunny Blast
When the Bunny Boost ability ends, the bunny explodes, damaging nearby plants	Vamp-pear-ic
Only one Peartrap can be placed down at a time, but when a plant walks over it, Zookeeper is healed for 25%	Nut Shot
Squirrel Shot deals more damage to shields
Insect Stun
Butterfly Block stuns plants they pass for a short amount of time	Weed Eaters
Bunny Boost rabbits now target Plant Minions, dealing large damage to them	Butterfly Bomb
Butterfly Block explodes when destroyed, damaging nearby plants
Quick Assist
Zookeeper is much faster	Power Pear
Peartraps deal more damage	Squawk Siren
Peartraps are replaced with small parrots on sticks. When a plant gets near, they start squawking loudly ,revealing their location to all zombies fro a short amount of time
.
.
======
Rushing Rift
Rift Launch travels faster	Tele-Boosh
Tele-Blast pushes back nearby plants	Tougher Teleporting
Teleporters have more health
Wild Warp
Involuntary Warping System warps zombies further	Tele-Toughner
Zombies affected by Tele-Blast have a temporary defense boost	Shield Station
Teleporters have weak shield around them, which defend any zombie that is in it
Blast Processing
Teleporters warp zombies faster	Double Warp
Involuntary Warping System can be used 2 times before it needs to recharge	Help a Guy Out
When Portal Technician is at low health, Tele-Blast recharges must faster
Nifty Rift
Involuntary Warping System has a bigger radius	Big Boy Blast
Tele-Blast has a bigger radius	Rocket Rift
Rift Launch deals more damage
Tower Teleport
When an ally Tower is nearby a Tele-Blast, they get a temporary speed bosst	Shocking Teleportation
Teleporters deal weak damage to nearby plants	Double Whammy Warp
Involuntary Warping System recharges faster depending on how many zombies were warped
Tele-Proof Suit
Portal Technician has higher defense	Don't Touch the Teleporter!
When a teleporter is damaged, Portal Technician has a temporary speed boost	Telegraphed Teleport
Involuntary Warping System has a bigger blast radius at the end and damages nearby plants.
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======
Quick Swap
Imp Swap recharges faster	Avenge Me!
When another Impfinity is vanquished, this Impfinity gets +25 max health until another Impfinity respawns	Swarming Stuff
When Impfinity is near a graveyard, Zombie Minions that spawn from it has a temporary speed boost
Safer Sacrifice
Super Sacrifice now only does 50 damage to Impfinity instead of vanquishing him.	Sharing Speed
Zombie Allies nearby Impfinity when using Shocking Speed have a temporary speed boost as well	Swap Shock
Impfinity emits a small electric shock after using Imp Swap, damaging nearby plants
Fissure Sticks!
Finite Fissure deals more damage	Two Imp Army
When another Impfinity is nearby this Impfinity, both Impfinities get an attack boost	Soil Stun
When Impfinity uses Super Sacrifice nearby a patch of soil, the soil no longer produces Plant Minions for a short time
Imp-Possible!
When an Impfinity is vanquished, it emits an electric shock, damaging nearby plants	Sacrificial Shield
When using Super Sacrifice, Impfinity has a defense boost	Quicker Clone
Impfinity Clones respawn faster
Fissure Pressure
Finite Fissure's max ammo is now 50 instead of 40	Swarm on Swarm
Finite Fissure deals more damage to Plant Minions	Sorry Sacrifice
If Super Sacrifice does not hit any enemies, Impfinity only loses 25 health instead of being vanquished
Super Shocking Speed
Shocking Speed damages nearby plants when activated	Longer Speed
Shocking Speed lasts longer	Pitiful Pots
Impfinity is 25% more resistant to enemy Tower attacks
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======
Radical Rush
Hover Goat-3000 is faster when firing Radical Raygun	Speedy Station
Danger Station recharges faster	Dangerous Defense
Danger Station has higher defense.
Too Much Turbo!
Tubular Turbo recharges quicker	Swag Sizzle
Radical Raygun deals more damage	Ammo Addition
Ally Zombies in the Danger Station radius have their primary weapon's max ammo temporarily increased by 3
Massive Mega
Mega Awesome Laser is much bigger	No Goat!
Ally Zombies affected by Tubular Turbo are temporarily immune to negative status effects	Base Blaster
Radical Raygun deals more damage to the Plant Base
Hover Haven
Hover Goat-3000 is temporarily faster when revived or after respawning	Station Shock
Danger Station no longer buffs nearby zombies, but fires long ranged bolts at plants, shocking and damaging them	Mega Minion Finisher
Mega Awesome Laser deals much more damage to Plant Minions
Undetected Danger
Danger Station cannot be targeted by Plant Minions or Plant Towers	Super Speed
Ally Zombies are affected by Tubular Turbo longer	Hover Blast
Tubular Turbo emits a small blast when initiated, damaging nearby plants
Raging Raygun
Radical Raygun's max ammo is now 43 instead of 35	Horn Hover
Hover Goat-3000 damages nearby plants when running	Future Tense
When ally Zombies nearby the Danger Station are at low health, their primary weapons deal way more damage
.
======
Silencer Surplus
Z Silencer's max ammo is now 10 instead og 6	Invis-Eternal
Invisi-Belt keeps Agent Z invisible for longer	Super Silencer
Z Silencer deals more damage
Going Dark
When Agent Z is at 10 Health or lower, he turns invisible for 4 seconds.	Drama King
Dramatic Escape deals more damage	Epic E.M.Z
E.M.Z stuns Plants for longer and deals more damage
Base Takedown
E.M.Z deals more damage to the Plant Base when attatched onto it	Speedy Spy
Agent Z is much faster	More Invisi-Belt
Invisi-Belt recharges quicker
Tower Modify
Bots Agent Z builds during Prep Time are faster, stronger, and tougher	Sleeper Agent
Agent Z stays invisible for longer when he is idle	Double Drama Detonate
Dramatic Escape also creates an explosion when Agent Z lands
Extra Ammo
Z Silencer reloads faster	Super Silent Silencer
Z Silencer makes little to no noise when fired	Bomb Cluster
E.M.Z has a bigger radius and deals more damage, but does not stun plants
Can't See Me!
Agent Z is invisible for 3 seconds after being revived or respawning	Bomb Voyage
Dramatic Escape instead leaves a stick of dynamite which explodes on contact.	Bulletproof Suit
Agent Z has higher defense
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======
More Arrow
Triple Arrow's max ammo is now 18 instead of 12	Longsword
Sword Stab has a logner range	8-Bittier 
8-Bitizer has a larger radius
Thicker Shield
Retro Hero has higher defense	Blow Strike
Blow and Arrow can pass through 3 targets before exploding	Frostier Freeze
Frosty Freeze has a larger radius, being able to chill multiple plants at once.
Turn-Based Takedown
Triple Arrow and Sword Stab deal more damage for a small time after Retro Hero is damaged	Sextuple Arrow
Triple Arrow now fires 6 arrows at once instead of 3	Arrow Pierce
Triple Arrow can pierce through enemies
Corrupted Cartridge
8-Bitizer deals more damage to plants	Double Frost
Frosty Freeze can be used twice before needing to recharge	Great-Bit
Ally Zombies in the 8-Bitizer radius deal more damage
Sword Swing
Sword Stab has a larger radius	Blowing Blow
Blow and Arrow pushes back nearby plants after exploding	Flaming Tunic
Retro Hero is immune to being burnt
Sorry, Lag
Plants affected by 8-Bitizer are slower	Game Over
When Retro Hero is vanquished, he leaves behind a bomb that explodes, damaging nearby Plants	Extra Life
When Retro Hero is vanquished, he can revive himself once per match.
======
Bigger Bloons
Bloon Blaster deals more damage	Out of the Circus
Zimbo has a small speed boost after he is revived or he respawns	Inflatoverall Inflation
Inflatoveralls recharges faster
Water Bloons
Bloon Blaster has a bigger splash radius	Fast Hammer
Slap-Happy Hammer charges up faster.	Pop Shield
When Bloon Blaster is fully charged up, Zimbo has higher defense temporarily
Deadly Helium
Inflatoveralls damage nearby plants when popped or inflated	Motorzycle
Unizycle travels faster	Pop Push
Bloon Blaster pushes back plants when fully charged.
More Air
Bloon Blaster charges up faster	Slap-Happy Speed
Zimbo can walk faster when using Slap-Happy Hammer	Undergarment Shield
Inflatoveralls gives nearby allies higher defense
Clown Car
Zimbo rides a small clown car for Unizycle instead of a unicycle, being slower, but damaging plants on contact and also giving him more defense.	ZOMG CLOWN!!
Unizycle lasts much shorter, but Zimbo is invisible while using it.	Bloon Animals
Bloon Blaster takes longer to charge, but can temporarily stun plants.
Deflation Boost
Inflatoveralls, when deflated, allow Zimbo to move at incredible speed for a short time, pushing back nearby plants.	Hey Kids!
Zimbo has higher speed when nearby a group of foes.	Revved-Up Hammer
Slap-Happy Hammer has a smaller radius, but emits flames when smashed, burning nearby plants.
======
Fast Fists
Chi Fists attack faster	Chi Shield
Fistful Flurry instead gives Kung Fu Master a chi shield around himself, giving him higher defense for a short amount of time.	Attractive Aim
Chi Attraction has a bigger radius.
Close Range Combat
Kung Fu Master has higher defense nearby plants.	Long Lunge
Chi Lunge travels farther.	Pick Me Up
Kung Fu Master's low health buffs last longer when at higher health.
Chi Heal
Chi Attraction heals up Kung Fu Master slightly.	Far Fists
Fistful Flurry has a bigger radius.	Chi Laser
Chi Lunge instead fires out a strong chi laser as a projectile.
Way of the Dragon
Chi Fists burn plants.	Way of the Eel
Chi Fists shock plants, damaging multiple at a time.	Way of the Yeti
Chi Fists chills and eventually freezes plants.
Chi Speed
Kung Fu Master is faster for a short time after initiating Chi Lunge.	Nice to Chi-t You
If Kung Fu Master hasn't vanquished a certain plant yet, his attacks deal more damage to them.	Firework Fists
Chi Fists have a bigger radius
Sacred Building
During Prep Time, towers built by Kung Fu Master deal more damage, work faster, and have higher defense.	Quick Lunge
Chi Lunge recharges faster.	1-2-BOOM!
Fistful Flurry is now just 3 strong punches that deal more damage, as well as launch the plant back farther.
======
Blimp Blast
Heli-Dumb is faster.	Huff and Puff
Helium Shot is now a close range gust of wind that slows down plants.	Lift Off
Heli-Dumb can carry ally zombies over obstacles at the cost of not using any abilities and being much slower.
Bird Attack!
Drop Off lasts longer	Bigger Balloon
Helium Shot's max ammo is now 55 instead of 40	Lead Balloon
Heli-Dumb has higher defense
Big Breeze
Gusty Glades has a bigger radius	Low Capacity
Deflate Dodge recharges quicker	Hole in the Balloon
Heli-Dumb moves faster when at low health
Pushing Puff
Heli-Dumb pushes nearby plants back when reloading	Danger Deflate
Deflate Dodge deals more damage on contact, but is slower.	Frosty Breeze
Gusty Glades can freeze nearby plants
Hot Air
Helium Shot's max ammo is now 25 instead of 40, but it burns plants on contact.	Sky Mine
After initiating Drop Off, Heli-Dumb leaves behind a mine on the ground. When destroyed, or if a plant gets too close, it explodes, dealing large damage to nearby plants.	Boom Balloon
When vanquished, Heli-Dumb leaves behind an explosive balloon that explodes when on contact with a plant, floating towards the closest one.
Quick Breeze
Gusty Glades recharges faster.	Above Air Buff
Heli-Dumb has higher defense when floating over an obstacle.	Take Care of That
Heli-Dumb destroys traps left by plants when he floats over them.
======
High Caliber
Zniper Rifle deals more damage.	Speedagga
Dagga makes Special Opz Captain move faster.	Quick Change
Weapon Swap recharges faster
Z45
Z36 now has 45 ammo instead of 36	Fat Blast
Z4 deals more damage and has a bigger radius	Night Vision
Zniper Rifle makes Special Opz Captain know the location of nearby plants.
Super Shield
Shield Charge deals more damage and travels further.	Tough Shells
Z36 has a slower rate of fire, but deals more damage.	Backstab
Dagga deals more damage from behind.
Flashbang
Z4 does not harm plants, but is now thrown much further forwards and explodes on contact, temporarily blocking plants' vision.	Shield Share
Zombies nearby Special Opz Captain when he uses Shield Charge have temporarily hire defense.	Sonar Shot
Plants hit by Zniper Rifle temporarily have their location revealed to all zombies.
Quick Time
When standing still or moving slowly with Dagga, Special Opz Captain can deflect small projectiles	Supply Drop
Z4 instead summons a supply drop that either heals nearby zombies, gives them hire defense, attack power, or summons a few Zombie minions.	Defensive End
Zniper Rifle can make Special Opz Captain pan the camera forward when near the Zombie Base.
Stabby Pants
Dagga is the only weapon Special Ops Captain can use, but he is much faster with it	Bigger Shield
Special Opz Captain is invincible from all around when using Shield Charge	Suicide Bomb
When vanquished, Special Opz Captain explodes, damaging nearby plants and stunning them temporarily
.
==Items==
Items are special tools that can be purchased. At the beginning of every match, each player can pick one item to assist them, either by protecting their base, giving them or their teammates a boost, or whatever else benefits them or hinders their opponents. In a match, the player can press the Item button in order to activate their item. Items are considered consumables, meaning that the player can only use a limited number of them until they drop to 0, in which the player cannot use them again until they purchase more. Items also have different rarities, with more powerful items being rarer to find than others. Like with Upgrades, at the beginning of every match, every player can see what item each player has equipped.
The following is a list of all of the items that can be purchased. More items are planned to be added via free updates.
Big Bad Brew
When used, the player has a 25% increase in damage output for 5 seconds	Hurtful Hail
When used, the player can summon a hailstorm that affects all around them, chilling, damaging, and freezing nearby enemies for 2 seconds	Powa' Potion
When used, the player can run into foes to deal damage to them for 6 seconds	Accordian Angel
When used, the player cannot take any damage for 3 seconds
Cursed Corn
When used, all nearby enemies cannot be healed for 6 seconds	Thorn Husk
When used, nearby enemies near the player take small damage for 10 seconds	Base Blast
When used, a large blast is emitted from the player's ally Base, pushing back and damaging all enemies near the base. This can only be used in Bloom or Doom, Tower Takedown (in which the blast will be emitted from the tower with the lowest health,) Cannon Chaoz, Soil Survivors, Big Bomb Bonanza (if the player is on the defending team,) Process of Humiliation, and Taco Bandits	Rollerblade Rush
When used, the player has a 25% speed boost for 5 seconds
Vampire Bat Swarm
When used, a swarm of bats surround the player, damaging nearby enemies and healing the player equal to the damage they deal for 5 seconds	Resurrection Resort
When used, the player places down a small flag behind them. The next time the player is vanquished, they respawn at that flag and destroy it.	Mook Mash
When used, a large blast is emitted around the player, dealing large damage to every enemy Minion nearby.	Taco Terror
When used, a massive explosion occurs from the player's ally Taco, dealing big damage to nearby enemies. This can only be used in Taco Bandits
Horrible Homing
When used, the player's primary weapon can slightly home in on enemies for 5 seconds	Cozy Coat
When used, the player is immune to being chilled or frozen for 10 seconds	Powerful Push
When used, the player can push their payload much faster for 5 seconds. This can only be used in Big Bomb Bonanza (if the player is on the Payload team)	Second Chance
When used, the next time the player gets vanquished, they will respawn where they were vanquished as a ghost of themselves with 25 Health and no access to their abilities.
Base Destroyer
When used, the player deals 25% more damage to the enemy Base for 3 seconds	Sharing is Caring
When used, the player and all nearby allies have a 15% attack, defense, and speed boost for 5 seconds	Revenge Plot
When used, the next time the player is vanquished, the enemy who vanquished them takes 25 damage. This can only happen once per match.	Mower Shred
When used, the player summons a lawnmower that follows them around. The next time the player were to get hit by an enemy, the lawnmower will reveal their location and drive towards them, exploding on contact.
Marigold
When used, the player receives double the amount of Coins they would've got at the end of the match	Ring of Ability
When used, the player's abilities recharge 25% faster for 10 seconds	Thyme Stop
When used, all nearby enemy Towers and Minions are frozen in time for 5 seconds, and all nearby enemy players are slowed down	Soothing Aloe
When used, the player is healed for 25
Hair of Healing
When used, the player automatically heals themselves 25% faster for 5 seconds	Invisible Shield
When used, the player has a 25% defense boost for 5 seconds	Homefield Healflower
When used, the player's ally Base is healed overtime, with 30 Health per second, for 10 seconds, leading to a total of 300 health restored	Instant Jetpack
When used, the player has a 25% speed boost for 5 seconds
Conestrike
When used, the player calls apon an airstrike in front of them, eventually exploding and damaging all nearby enemies	Drop the Base
When used, the player has a 25% defense and primary weapon attack boost when near the enemy base for 5 seconds	Sage Stone
When used, the player is 25% more resistant to primary weapon attacks for 6 seconds	Burning Boots
When used, the player is immune to burning for 10 seconds
No More Melee!
When used, the player is 25% more resistant to close-ranged attacks for 15 seconds	Gourd Garb
When used, the player is immune to being pushed for 10 seconds	Tower Trouble
When used, all nearby enemy towers are stunned for 5 seconds	Tower Power
When used, all nearby ally towers have a 15% attack, defense, and speed boost for 5 seconds
Power to the People
When used, all nearby ally Minions have a 15% speed and defense boost for 7 seconds	Health of Hope
When used, the player has an increased max health of 25 for 20 seconds	Revived Rage
When used, the player has a 25% speed and attack boost after respawning or being revived for 9 seconds	Room for Seconds
When used, all ally player's items last 2 seconds longer
Rushing Reload
When used, the player can reload their primary weapon 25% faster for 10 seconds	Towa' Aura
When used, during prep time, towers that the player build now have an aura around them that increases ally player's primary weapon damage output	Homelander
When used, the player is teleported slightly towards their ally Base.	Vampower
When used, the player's primary weapon heals them for 5 every time they land a hit for 15 seconds
Amulet of Avalanches
When used, a swarm of boulders start falling down near the player for 4 seconds, damaging nearby enemies	Blizzarding Broom
When used, the player creates a large icy radius behind themselves that lasts for 5 seconds, chilling and eventually freezing enemies in it's radius	Haunted Haybale
When used, the player throws a haybale forward that rolls across the ground. On contact, or after 5 seconds, it explodes into a spooky blast, cursing nearby enemies for 3 seconds and making them take more damage from attacks.	Magma Mallet
When used, a large mallet slams in front of the player that damages and burns nearby enemies. The mallet leaves behind a puddle of magma for 5 seconds, which damages and burns enemies that step on it
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