Characters (Throne of Agony)

Non-Player Characters, Non-Playable Characters or NPCs is a generic term for all characters, other than the Player, who can be encountered while wandering and the .
They do not fight the player but rather act as additional scenery, be part of quests or act as shopkeepers who can buy and sell goods to the character. They're also generally invincible to typical forms of damage however during certain parts of and they are witnessed dying.
NPC's in are categorized into three different types: Normal, shopkeeper and Guard (Although crossovers are possible). All three types are capable of giving, continuing and ending quests for the player.
During certain aspects of the , you will be able to recruit certain NPC's into your party. These characters start off as being invincible NPC's until they join your party and are fully capable of speech.
==Normal==
Normal NPC's basically just stand around and add to the scenery. They are almost always invincible but they will not attack enemies even when they themselves are attacked. Most of the time however, they are far from harms way. Most NPC's do not have any sound files when being talked too.
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==Shopkeepers==
Shopkeepers are mostly found inside some sort of structure (Such as a blacksmith). Their equipment will vary based on their location. The items that Shopkeepers sell generally varies around a certain item level and it is not affected by the player. Shopkeepers are able to buy and sell weapons, armour, nature and combat spells, misc items and potions.
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==Guards==
Guards are not always technically Guards. The game script basically states that a guard is an NPC that is capable of attacking an enemy on sight. Most of the time you will find guards at the edges of town. The concept behind them is that they prevent enemies from casually walking into towns and causing issues. Tenth Legion soldiers are mostly armed with either a sword and shield or a bow. However Guards can be equiped with practically any sort of weapon in the database. Excluding modding, Guards in Dungeon Siege are always invincible. Most Guards do not have any sound files to play when being talked to. However Guards typically only serve to be useful in killing enemies near the start of the game. On higher difficulties they are barely able to damage enemies and are best used to distract the enemies.
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==General characters==
There are also many general NPCs in Dungeon Siege, many of which are randomly generated. If they are killed they will become randomly generated again after a certain amount of time.
Non hostile NPCs:
* Abbot Farns
* Allister
* Arena
* Barin Stonesplitter
* Brooks
* Captain Aenadin
* Commander Eroei
* Commander Gorlac
* Commander Havalon
* Darian Steeltoe
* Elandir
* Princess Evangeline
* Fader Gaul
* Grimsayer Rawt
* Joseph Verland
* Knight-Shadow Vith
* Magistrate Hendrick
* Marshall Gorelin
* Mogrim
* Neeloc
* Osis
* Rolando
* Scuttles
* Serin
* Shyan
* Siegemaster Teraham
* Taar
* The Chicken of Seahaven
Hostile NPCs:
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Note:
==Death and Loot==
Category:Throne of Agony: Characters
Category:Throne of Agony: Gameplay