Hoop damage

Hoop damage, also known as Magnifying Glass Damage, is the damage that a fighter receives in Super Smash Flash 2 when they are out of the camera's boundaries but not at the blast lines of the stage. It is received at a rate of 1% per second, in order to discourage players from simply hiding near the blast lines.
While out of the camera's boundaries, characters are shown in a small circular hoop near the boundaries of the camera with a gray outline and black background. This hoop has a small arrow on the edge pointing to where the character is, which is colored after the player number in free for all matches or the team color in Team Battles. Only the character itself is shown in the hoop, and it does not display effects, such as being buried or frozen.
Despite originating in the games, hoop damage was not present in Super Smash Flash due to the limited physics of the game, as well as the absence of camera boundaries in general.
== Trivia ==
*Hoop damage is disabled in Training and Stadium.
**In addition to hoop damage, the hoop itself is disabled in Home-Run Contest, Multi-Man Smash, and Crystal Smash, instead only showing the arrow.
*Although Fraymakers includes the mechanic of characters outside the camera boundaries being shown in a hoop (which is square instead of circular), they do not take damage over time.
== See also ==
*Recoil damage
*Hitlag
Category:Damage
Category:Game mechanics
Category:Terms
Category:Super Smash Flash 2
Category:Super Smash Flash series