Trap Room

Trap Rooms are parts of dungeons in Final Fantasy II. Typically, there will be multiple doors in a given area, one leading forwards through the dungeon and the others leading to Trap Rooms. Upon entering a Trap Room, the party will be in the center of the room, and upon taking a single step, a scripted battle ensues. Therefore, the party has to go through at least two battles to leave the Trap Room, more if they decide to explore (and find nothing). These battles are not random and are therefore unavoidable, even if Gameshark codes are in place that prevent random battles. It is possible, however, to Warp out, depositing the player right outside the door, provided that Warping is permitted in that particular dungeon.
Trap Rooms 	Trap Rooms	Trap Rooms
Location 	Floor 	Number of Rooms
Semitt Falls	B2B3 	x3x1
Snow Cave 	B2B4 	x1x1
Kashuan Keep	1F 	x1
Dreadnought 	1F 	All doors
Coliseum 	1F 	All but one door
Jade Passage	B1-B5 	All but one door on each floor
Category:Final Fantasy II