SMASH BROS. EVERY SINGLE THING!

The legend returns, stronger then ever
Smash Bros. Every Single Thing is a sequel to Smash Bros Everyone & Everything, released so to drown out the awful original pages.
==Rules (PLEASE READ)==
#Almost any character, stage, or item is allowed as long as they are SFW.
#The character must have a completed moveset by a week. If not they shall be removed. Same thing goes for stages, items, and game modes: they must have a description by a week or they will be removed.
#Please keep it quality. If you need help with spelling or formatting, don't be afraid to ask!
#NO. REMOVING. OTHER. PEOPLES. EDITS. This isn't your page, this is everyone's page.
#Have Fun :DDDD
==Characters==
Mario 	Mario
  	Mario is the kind-hearted and brave hero of the Mushroom Kingdom. He goes through insane lengths to protect the Kingdom from Bowser and his Koopa Troop. He's currently dating the Princess.
Neutral BCappy Toss 	
Mario tosses Cappy forward. Cappy will deal with damage to whoever he hits, and if you hold down the button Cappy will stay in place, allowing Mario to use him as a spring. If Cappy is hit, he'll return to Mario's head.
Side BCape Flip 	Mario uses the super cape and flips it forward. If he times it just right, he can reflect any physical projectiles. If he hits a player with it, they'll be flipped around in the opposite direction which they were facing.
Up BSuper Jump Punch 	Mario does a jumping uppercut straight upwards that can repeatedly hit foes. As you hit opponents, coins fly out of them, though this does nothing.
Down BKoopa Shell 	Mario pulls out a Koopa shell and kicks it forward. The shell will travel in a straight line until it bumps off of something, changing directions. Rarely, it can be a red shell, which is slower but deals more damage.
Final SmashT-Rex Rampage	Mario whistles as The Odyssey flies past the stage. If anyone is hit, they'll be taken to a field where Mario possesses a T-Rex and starts stomping all over them, finishing with a victorious roar that'll send opponents flying.
Hol Horse 	Hol Horse
 ] 	Hol Horse is a recurring antagonist from JoJo's Bizarre Adventure: Stardust Crusaders. He possesses the stand, Emperor, which manifests as a gun. A mercenary, he is sent by DIO to confront the Joestar Group alongside J. Geil., who possesses the stand, Hanged Man, that can attack from reflections.
Neutral BMighty Gun 	
Hol Horse fires a bullet from Emperor. Hold the button to increase the number of bullets fired. While they are flying, Hol Horse can change the trajectory of the shots by tapping a direction. He can change the trajectory up to three times.
Side BGlass Shower 	Hol Horse fires a bullet at an upward angle. Upon hitting a cieling, platform, or the top blast line, shards of glass will begin falling to the ground, damaging anyone under it.
Up BJumping Fire 	Hol Horse leaps into the air. By pressing the attack button, Hol Horse will begin firing multiple shots at a downward angle.
Down BHanged Man 	Hol Horse tosses a glass water bottle into the air before shooting it, creating a puddle on the ground. Press Down Special again and J. Giel's stand, Hanged Man, pops out of it, stabbing enemies and stunning them for a short time.
Final SmashHol Horse's gonna kill ya!	Hol Horse tosses a glass water bottle into the air and shoots at it. If anyone is nearby, the enemy is put into the streets of Calcutta, Hanged Man appears on the shards of glass and stabs the enemy, immobilizing them and prompting Hol Horse to shoot. From a distance away, Hol Horse fires a shot that curves and dances around the glass shards, before flying straight into the enemy's forehead, launching them.
Wayne 	Wayne
  	Wayne is a dude with a crescent-shaped head that hails from another plane of existence, one filled with strange creatures and bizarre people. He is the main character of an obscure RPG series called hylics, he's out on a quest to overthrow the evil moon tyrant Gibby to
help restore the people of this world from his brain-altering influence.
Neutral BPoromer Bleb 	
Wayne forms a black and white shape in front of him that grants him more defense and heals 10% of damage on top of that.
Side BDissolution 	Wayne forms a pinkish-orange ball of clay that homes in on a target, when an opponent is hit by this attack they'll have their attack power lowered and have a poison like effect applied to them as well.
Up BWayning Spiral 	Wayne floats up as his horns sharpen, then he spins around in a spiral motion as he flies upwards, anyone above Wayne during this attack will be pulled in and be delt multi-flinching hits of damage.
Down BNematode Interface	Wayne summons a sharp-looking staff and starts spinning it, as he spins it, a spiky ring forms in front of him, any opponent that gets caught by the ring will be dealt heavy damage and if they try to shield it, their shield will be broken.
Final SmashBombo-Genesis	Wayne charges himself up as he forms 4 blue and pink shapes that all then bunch together to create a stage engulfing explosion that is guaranteed to KO any opponents caught in its path.
Klaymen 	Klaymen
  	Klaymen hails from a strange place in the void known as the Neverhood, a quirky little neighborhood that's home to dozens of Klay-Folks that's usually quite a peaceful place that is ruled over by a kind-hearted king named Hoborg that at a time was overthrown by his first creation, Klogg but was eventually defeated by Klaymen himself saving Hoborg and the Neverhood
Neutral BProjectile Item 	
Klaymen's neutral special he will utilize one of 3 different projectile items found in Skullmonkeys. Depending on how long you charge the button the projectile will change, just tapping the special button will have Klaymen fire off a small shot of green energy literally just called Energy Shot, it is spam able and causes no knockback only damage around 1% per shot.
If Klaymen holds down the special button for 3 seconds it will turn into his Phoenix Hand ability, this attack will fire off heat-seeking clay birds to fly into an opponent and then explode, if the birds can't find a target in time they will just explode
Finally, if Klaymen holds down the special button for 5 seconds his projectile will turn into a giant clay ball. When this attack is used Klayman will chuck a massive clay ball forwards at an arc hitting any opponent in its way dealing good damage and knockback but if the clay ball hits the ground it makes a large sticky puddle of clay which other opponents can get stuck in, this puddle lasts for 10 seconds and can't be escaped from until the puddle fades away after the 10 seconds are up.
Side BGuarding Halo 	Klaymen will start glowing a pale yellow color while a little halo looking icon floats above Klaymen's head, he will start dashing forward at a very fast pace. This attack helps with avoiding damage and being grabbed however this attack deals no damage or knockback and simply just goes through opponents without phasing them, this is like a more nerfed version of Banjo & Kazooie's wonder-wing but also, unlike their attack Klayman gets 8 halos instead of 5 making this more useful for just trying to stay alive and or our run opponents to get away safely. Klaymen will get 8 halos per stock and can't get them back unless he is KO'ed.
Up BHi-Ho Jerry-O 	 Klaymen equips Jerry-O's flight pack and blasts off with it, this move will act as a damaging version of pit's old up special from Super Smash Bros. Brawl the wings of the pack will damage opponent a little bit, however, this attack will leave Klayman quite open for punishment if you're not careful, otherwise this recover is a pretty far-reaching one and doesn't put Klaymen into free-fall after it's done and the flying pack getting released will deal some damage and can even be pocketed and reflected because it counts as a projectile.
Down BMa Bird 	
Klaymen will take out a pot with a funny looking creature planted inside of the pot, Klaymen will then toss it forwards as a project tile. If this hits an opponent the ma bird will wake up and start screeching and making a lot of noise, this will stun opponents but not deal any damage to them, this is a great tool to help disrupt opponents when they are trying to gang up on you with 10,000 attacks. The spread of the screeching is around a little more than half the size of final destination making which still is pretty big but you have to plan where your opponent will land in order for you to make the right move and toss the pot out at the right moment.
However, this move has one more thing to it, if the user of this move jumps on the ma bird they will get bounced up a fair distance, they can bounce off the ma bird about 5 times with each bounce sending them higher and higher but after the 5th bounce the ma bird will let out a gigantic almost screen nuke level screech then explode into fire and confetti dealing massive damage to anyone within the radius including Klayman himself
Final SmashThe Neverhood Shuffle	 Klaymen will accidentally drop a green music box as it plays a tune that sounds like a garbled version of pop goes the weasel then a green creature called a weasel will come from behind Klayman and then scare him into running at the speed of light forwards. If an opponent is hit by Klayman or the weasel they will be sent to a cinematic final smash were the caught foes are teleported to Hoborg's castle as Klayman plops down into the seat of the Neverhood cannon as it rises up and takes aim at the castle, Klaymen pulls the trigger of the cannon as a white, metal cylinder is fired of at the castle hitting it and causing a massive explosion of rubble ending the attack.
Sans 	Sans
  	Sans is a lazy, laidback skeleton monster residing in the underground town of Snowdin, alongside his brother Papyrus. While Sans usually can't be bothered to lift a finger no matter what goes on around him, once anyone poses a threat to the timeline, he'll step in to show the offender a REALLY bad time.
Sans' attacks have a chance to apply Karma to the opponent, acting as a temporary poison effect.
Neutral BBone / Blue Bone	
Sans projects a bone straight forward, dealing small, rapid hits of damage and very little knockback. Charging the move for a second will cause Sans to send out a blue bone instead. While this bone deals more damage and knockback, it only hits opponents who are moving.
Side BGaster Blaster 	Sans summons a Gaster Blaster to his side, which begins to charge up. While charging, Sans can aim the Gaster Blaster in any direction. Once it's charged, the Gaster Blaster fires a large laser which deals multiple hits of damage.
Up BShortcut 	Sans vanishes in a black puff of smoke before reappearing in any given direction.
Down BSpare Ribs 	Sans shrugs. While shrugging, he will dodge any projectile thrown his way and counterattack melee attackers by turning their soul blue, causing a temporary mobility nerf.
Final SmashFirst Attack 	Sans' eye glows blue as a square appears around him, trapping hit opponents in a cinematic where Sans uses his first attack from UNDERTALE, causing major damage and instantly KO'ing opponents above 100%.
Gary 	Gary
  	Born with a distinct red ink color and powerful vocal chords, Gary is a shy, somewhat awkward Inkling. Despite this, though, he tries his best to put his best foot forward and help those in need.
Gary has an Ink Meter which allows him to ink his opponents, increasing the damage they take from attacks.
Neutral BN-Zap '89 	
Gary fires his N-Zap '89 forward, dealing multiple hits of damage while draining his Ink Meter.
Side BWailing Waves 	Gary rears back before opening his mouth to release a series of soundwaves which do low damage, but great knockback.
Up BSuper Jump 	Gary turns into his squid form and rockets into the air at a slight angle.
Down BAuto Bomb 	Gary tosses an Auto Bomb forwards which tries to home in on an opponent before exploding into a burst of ink.
Shield BInk Refill 	Gary hops into a puddle of ink to refill his Ink Meter.
Final SmashTenta Missiles	Gary pulls out his Tenta Missiles and begins firing homing missiles at opponents. The move concludes with Gary releasing a loud scream which deals heavy knockback to opponents in its wake.
Chewout 	Chewout
  	After a freak accident causing her DNA to be merged with a piece of chewing gum, Gabriella Brooks gained a plethora of gum-based abilities. Going by the alias of Chewout, she now dedicates her life to defending the city of Neo Metroville, battling threats with sticky tricks and sarcastic quips!
Chewout can enter a glide by attempting a third jump, and she can cling to walls.
Neutral BBubble Blow 	
Chewout begins blowing a bubble, which she shoots forward in a straight line and pops once it hits an opponent, projectile, or wall. Charging the move increases the bubble's size and power.
Side BGum Glue 	Chewout fires some gum diagonally downwards which becomes a puddle of gum upon contact with the ground. Opponents who step on the gum are stuck to it, as if they had been hit by a Pitfall. Only one piece of Gum Glue can be active at a time.
Up BGum Grapple 	Chewout casts a tendril of gum diagonally upwards, being able to use it to grab onto ledges or opponents and pull herself upwards.
Down BGum Burst 	Chewout charges up before releasing an explosive burst of gum from her palm, causing major damage and knockback. However, using this move temporarily weakens Chewout's gum-based attacks.
Final SmashBig Blowout	Chewout begins blowing a gigantic bubble. While blowing, she can move her head around, moving the bubble and being able to trap opponents within it. Once the bubble reaches its maximum size, it violently pops, launching opponents caught in it and those near it.
Petey Piranha 	Petey Piranha
  	One of Bowser's loyal minions, Petey Piranha is among one of the largest members of the Piranha Plant species, and has a variety of skills to back up his large size.
Neutral BGoop Spit 	
Petey spits out a ball of goop which expands into a puddle upon hitting the ground. The goop slows down opponents who walk over it, and remains on stage for above eight seconds.
Side BFire Breath 	Petey spews out fiery breath, causing flames to emerge from his mouth. The move can be held out, but the flames slowly die down over time.
Up BTweester Twirl 	Petey spins in the air with his leaves outstretched. While this move gives him little vertical height, it does deal great damage and knockback to hit opponents.
Down BGround Pound 	Petey does a short hop in the air before coming back down, creating a large shockwave upon hitting the ground.
Final SmashTornado Spin	Petey begins spinning in place, creating a tornado which sucks opponents in and rapidly damages them before launching them when the Final Smash concludes.
Viper 	Viper
  	A brilliant scientist, Dr. Vanessa Analor set out to create a permanent antidote for snake venom. While her experiment worked, it also gave her various snake-like abilities, which she uses to seek excitement and fun under the name of Viper.
Viper can crawl and has a tether grab.
Neutral BSnake Eyes 	
Viper's eyes become reptilian as a flash of light is emitted by them, leaving any opponent within range in a dazed state.
Side BConstrict 	Viper extends her arms to grab a hold of an opponent, dragging them to her and giving them a tight squeeze which damages them and leaves them open for follow-up attacks.
Up BCoil Spring 	Viper coils up before launching herself upwards. Her leap can be angled.
Down BSplit and Spin 	Viper segments her body and causes her torso to spin with the arms outstretched, dealing rapid hits of damage before launching opponents with the final hit.
Final SmashViper's Kiss	Viper blows a kiss which stuns the first opponent it hits. Viper then lunges at the stunned opponent, bombarding them with dagger swipes before grabbing them and slamming them onto the ground, causing them to bounce high into the air.
Henry Stickmin 	Henry Stickmin
  	Henry Stickmin was short on money, so it's time to get some. (Not to be confused with Henry Stickman)
Neutral BRocket Launcher 	
Henry shoots a bullet with a rocket launcher.
Side BFlash 	Henry teleports.
Up BJumble Boots 	Henry bounces, if the boots touches the opponent, the opponent gets damage.
Down BEarthbend 	Henry lifts rocks. If not touched by the opponent, press B to shoot the rock.
Final SmashMLG NO SCOPE 360	Henry kills Ellie with a gun, causing loud sounds and later, an explosion. Everyone got 400% damage, except Henry.
Stat Pep 	Stat Pep
  	The Stat Pep(s) is an enemy found in Mario and Luigi: Bowser's Inside Story as stat changing little balls of energy that can swap between either a defensive form, a power form, or a speed form, while each form will have the exact same moveset, the damage, and knockback of these attacks will differ depending on the form its currently in.
Neutral BPhoton Clash 	
The pep will start to glow with a swirl of energy around itself as it charges forwards, this attack can block other incoming attacks albeit very weak ones, also to note, you can charge up this attack and then store its charge for later.
Side BEnergy Comet 	
The pep rolls up into a ball and rolls forwards at high speeds, dealing minor damage but huge knockback, along with that depending on which form you are in will change the element of the attack (Blue = Ice/Red = Fire/Green = Electric) Ice, of course, will freeze the opponent when they are at a high enough percentage
Up BTwirling Atoms 	 The pep surrounds itself in a vortex of small yell orbs as it rises upwards dealing small flinching damage to anyone who gets caught by this attack.
Down BBinding Counter 	The pep will brace itself for an incoming attack, when it's in this state, any physical move that makes contact with it will then unleash a blinding flash of light that travels a short distance, while this doesn't deal much damage, it will confuse opponents with the amount of time increasing depending on how much damage the opponent has.
Final SmashPep Onslaught	The pep will call forth hundreds of its own kind as they all bombard the stage will attack at all fronts leaving little chance of escape for the other opponents, the final smash will end with a massive explosion of light sending the caught foes into the blast zone.
==Stages==
Battlefield	Battlefield
  	Battlefield consists of a central, solid platform, with ledges at its sides that can be grabbed. Above this platform, there are three more soft platforms, arranged in a triangular layout. The background shifts between light and dark.
Big Battlefield	Big Battlefield
  	Big Battlefield serves as an expanded Battlefield, as its title suggests. Like its namesake, the stage consists of a central, solid platform with ledges at its sides, but it is also much larger than Battlefield's. Six more soft platforms linger above it, arranged in a triangular layout. The background shifts between light and dark.
Final Destination	Final Destination
  	Final Destination consists of a single central platform about the same size as Battlefield's. The background shifts through an outer space setting.
World 1-1	World 1-1
  	World 1-1 is a scrolling stage which is a near 1:1 recreation of the first level of the original Super Mario Bros. game. While the scrolling never stops, the pace of it is rather slow, allowing players to go at their own speed for the most part.
Snowdin	Snowdin
  	Snowdin is a scrolling stage which takes players through Snowdin Town. The scrolling pauses for some time at specific landmarks of the town, such as Grillby's and Sans and Papyrus' house.
==Assist Trophies==
DJ Yellow	DJ Yellow
  	DJ Yellow from Rhythm Heaven/Paradise says "Break, come on! Ooh" then the opponents freeze during 5 seconds. Then DJ Yellow says "Scratch-o! Hey!" then the opponents unfreeze and does a B attack (AKA a special attack).
==Game Modes==
W.I.P
==Items==
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==Trivia==
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