Jump Showdown

Jump Showdown (ジャンプ対決, Janpu Taiketsu) is a 3D fighting game developed by Existence Software and Spike Chunsoft for the PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, and Xbox Series X consoles, being a launch title for the latter two systems. Jump Showdown is a successor to the 2014 title J-Stars Victory VS, and celebrates the 50th anniversary (despite being released the following year) of the Weekly Shōnen Jump magazine. The game crosses over a variety of franchises either currently or formerly serialized in the Weekly Shōnen Jump anthology magazine, as well as several series from Shueisha's other "Jump" brand magazines such as Jump Square and Ultra Jump; Weekly Shōnen Jump series are still the priority and all others are considered "guest" characters of sorts. This is the first time a "Jump" crossover title has included characters from series serialized in magazines other than Weekly Shōnen Jump, and the second time, following Jump Force, that characters from manga based on other media appear in a Jump crossover.
The game can be seen as a reimagining of the 2019 title Jump Force, as it features a similar story concept. Unlike Jump Force however, Jump Showdown features heavily stylized art direction reminiscent of that used in J-Stars Victory VS. that retain the styles of the original manga artists' character designs and art styles.
== Gameplay ==
Jump Showdown is a 3D fighting game that supports up to four players. The player can use the // and // buttons to perform light and heavy attacks respectively, and the player can mix-and-match button presses in order to perform different combo attacks, and use // button to perform the fighter's special attacks. The player can also use the // button to enter Rage Mode - which temporarily increases the amount of damage the character deals, as well as their running speed and jump height, and causes some characters to transform into another form - and use a powerful Rage Attack once their Rage Meter has been filled by attacking enemies. There are three of categories a character's Rage Attack can fit into:
* Burst Rage Attacks consist of a single, albeit powerful, special move performed by the user, often resulting in an explosion that deals damage to everyone in a concentrated area.
* Contact Rage Attacks instead consist of an automatic combo of powerful attacks performed in rapid succession, ending with a finishing move to deal incredible amounts of damage and launch away foes. Unlike Burst Rage Attacks however, Contact Rage Attacks begin with the user rushing forwards quickly, and the attack will only be fully performed should they come in contact with a foe during this initial rush.
* Sacrificial Rage Attacks fully deplete the user's health gauge upon performing it. Should this happen, the opponent will not receive a point as if they had KO'd them normally. Instead the user would simply respawn after a short countdown has passed; when allied with a CPU fighter, the player will instantly switch to their ally upon this occurring and will be unable to switch back until the allotted respawn timer has finished counting down.
To defeat an enemy, the player must deplete their HP gauge and will earn a point upon doing so; the player with the most amount of points once time runs out is the winner of the match. The player can also block attacks with the // button. Timing a block perfectly will completely nullify damage, otherwise only a small percentage of damage will be dealt. The final face button, // can be used to jump; while heavy characters can only perform a single jump, all others can perform up a second jump in midair.
Using the // button will also summon a Support Character, though each Support Character has a cooldown timer as to prevent the spamming of summoning. Support Characters are separated into two different categories: Offensive or Defensive, with the former focusing on dealing damage while the latter focuses on aiding their summoner through other means. Unlike in J-Stars Victory VS, playable fighters can not be chosen to fill the role of a Support Character.
All characters also have a stamina gauge in battle. Stamina is depleted while dashing (clicking in the left stick on all controllers), as well as each time the fighter successfully blocks an attack. Stamina recharges on its own when not performing either of those two actions. Pressing the // button while the Rage Meter has not yet been filled will also have the character charge up their stamina at a rapid pace, while also leaving themselves open to attack at the same time. When a character is in Rage Mode, their stamina does not deplete.
As fights are typically 2-on-2 battles (but also support 1-on-1 or 3-on-3 battles, as well as teams of uneven numbers), a CPU will often take control of the player's partner character(s). By pressing // the player can switch between the characters on their team. A team is defeated by KOing the opponent a certain number of times, not by defeating all of the opponents; the default number of KO's a team must get in order to win defaults to three as the standard in all modes, though players can adjust this outside the story mode. Clicking on the right stick will also allow the player to lock-on to the nearest opponent, forcing the camera to keep them in frame frame as well.
=== Koma Frames ===
Koma Frames (齣枠) are a form of power-up enhancement that players can apply to characters prior to the beginning of a match. Koma Frames are frames from the different manga series represented in the game that may apply different attributes depending on whatever the frame depicts. Frames can increase a character's damage output or defence, or make it so they begin a battle with a bonus to their Rage Meter. The effects of the Koma Frames vary, and all can only be used once before they disappear from the player's deck; forcing them to stockpile many of the ones that they care to use most often.
=== Shop ===
By completing battles, players can earn a type of in-game currency referred to as J Coins. J Coins can be used to purchase a variety of new content, including characters (both Battle and Support) and alternate designs for certain characters. J Coins are earned at the end of any fight, regardless of whether the player wins or loses. More J Coins are earned depending on how they perform in combat, with bonuses earned for a victory and for playing online.
Battle Characters may also be unlocked naturally by playing through the game's story mode, with the shop instead allowing players who may only be interested in the more-competitive aspects of the game to unlock them by playing matches as well.
==== Battle Characters ====
Character 	Price
Blackbeard 	1500 Ⓙ
Sakazuki 	1000 Ⓙ
Frieza 	1250 Ⓙ
Cell 	1000 Ⓙ
Kaguya Ōtsutsuki 	1250 Ⓙ
Sōsuke Aizen 	1500 Ⓙ
Grimmjow Jaegerjaquez	1000 Ⓙ
Yhwach 	2000 Ⓙ
Light Yagami & Ryuk 	1000 Ⓙ
Tomura Shigaraki 	1000 Ⓙ
Himiko Toga 	1250 Ⓙ
All For One 	1500 Ⓙ
Makoto Shishio 	1000 Ⓙ
The Reaper 	1250 Ⓙ
Craig Hojo 	1000 Ⓙ
DIO 	1500 Ⓙ
Kars 	1250 Ⓙ
Yoshikage Kira 	1000 Ⓙ
Meruem 	1250 Ⓙ
Younger Toguro 	1000 Ⓙ
Yomi 	1250 Ⓙ
Patolli 	1500 Ⓙ
Raoh 	1250 Ⓙ
Jagi 	1000 Ⓙ
Usagi 	1500 Ⓙ
==== Support Characters ====
Character 	Price
Nico Robin 	800 Ⓙ
Captain Ginyu 	1000 Ⓙ
Ritsu 	800 Ⓙ
Robert Speedwagon 	800 Ⓙ
Senku Ishigami 	800 Ⓙ
Shinobu Sensui 	1000 Ⓙ
Heihachi Edajima 	800 Ⓙ
Mimosa Vermillion 	800 Ⓙ
Akakabuto 	1200 Ⓙ
Goliath & Lahmi 	1000 Ⓙ
Doryokuman 	800 Ⓙ
Jaguar Junichi 	1000 Ⓙ
Misora Toyoguchi 	800 Ⓙ
Mako Maruyama 	1000 Ⓙ
Dark Magician Girl 	1200 Ⓙ
Slifer the Sky Dragon	1200 Ⓙ
Ryōka Niwa 	1200 Ⓙ
Boruto Uzumaki 	800 Ⓙ
Nemesis 	1000 Ⓙ
Ferid Bathory 	1000 Ⓙ
Shokichi Komachi 	800 Ⓙ
Chika Fujiwara 	800 Ⓙ
==== Alternate Costumes ====
Costumes can be toggled between by pressing the // button atop a Battle Character's portrait on the character select screen. Costumes are simply cosmetic changes, not altering gameplay in any way. Hidden characters will only have their costumes appear in the shop after the character is purchased/unlocked.
Costume	Character 	Price
 	Monkey D. Luffy 	250 Ⓙ
 	Sabo 	750 Ⓙ
 	Roronoa Zoro 	500 Ⓙ
 	Nami 	250 Ⓙ
 	Sanji 	500 Ⓙ
 	Jinbe 	250 Ⓙ
 	Boa Hancock 	500 Ⓙ
 	Sakazuki 	750 Ⓙ
 	Sakazuki 	750 Ⓙ
 	Son Goku 	250 Ⓙ
 	Vegeta 	250 Ⓙ
 	Android 18 	750 Ⓙ
 	Trunks 	500 Ⓙ
 	Frieza 	750 Ⓙ
 	Cell 	500 Ⓙ
 	Arale Norimaki 	500 Ⓙ
 	Naruto Uzumaki 	250 Ⓙ
 	Sasuke Uchiha 	500 Ⓙ
 	Sakura Haruno 	250 Ⓙ
 	Kakashi Hatake 	750 Ⓙ
 	Gaara 	500 Ⓙ
 	Kaguya Ōtsutsuki 	500 Ⓙ
 	Ichigo Kurosaki 	250 Ⓙ
 	Orihime Inoue 	500 Ⓙ
 	Rukia Kuchiki 	250 Ⓙ
 	Renji Abarai 	500 Ⓙ
 	Tōshirō Hitsugaya 	750 Ⓙ
 	Sōsuke Aizen 	500 Ⓙ
 	Light Yagami & Ryuk 	750 Ⓙ
 	Izuku Midoriya 	250 Ⓙ
 	Katsuki Bakugō 	250 Ⓙ
 	Ochako Uraraka 	250 Ⓙ
 	Shōto Todoroki 	500 Ⓙ
 	Hitoshi Shinsō 	750 Ⓙ
 	Emma 	750 Ⓙ
 	Sōma Yukihira 	500 Ⓙ
 	Erina Nakiri 	750 Ⓙ
 	Korosensei 	250 Ⓙ
 	Nagisa Shiota 	500 Ⓙ
 	Kaede Kayano 	250 Ⓙ
 	Karma Akabane 	750 Ⓙ
 	Jonthan Joestar 	500 Ⓙ
 	Joseph Joestar 	250 Ⓙ
 	Jōtarō Kūjō 	750 Ⓙ
 	Yoshikage Kira 	500 Ⓙ
 	Medaka Kurokami 	750 Ⓙ
 	Misogi Kumagawa 	250 Ⓙ
 	Najimi Ajimu 	500 Ⓙ
 	Gon Freecss 	250 Ⓙ
 	Killua Zoldyck 	250 Ⓙ
 	Kurapika 	500 Ⓙ
 	Hisoka Morow 	750 Ⓙ
 	Biscuit Kreuger 	750 Ⓙ
 	Golden Darkness 	500 Ⓙ
 	Nana Astar Deviluke 	750 Ⓙ
 	Kankichi Ryotsu 	250 Ⓙ
 	Yusuke Urameshi 	250 Ⓙ
 	Kazuma Kuwabara 	250 Ⓙ
 	Hiei 	500 Ⓙ
 	Kurama 	750 Ⓙ
 	Ryō Saeba 	250 Ⓙ
 	Tsuna Sawada & Reborn	500 Ⓙ
 	Toriko 	250 Ⓙ
 	Zebra 	500 Ⓙ
 	Coco 	750 Ⓙ
 	Sunny 	500 Ⓙ
 	Kenshiro 	250 Ⓙ
 	Raoh 	500 Ⓙ
 	Pegasus Seiya 	250 Ⓙ
 	Tsubasa Ozora 	750 Ⓙ
 	Mea Kurosaki 	500 Ⓙ
 	Rin Okumura 	750 Ⓙ
 	Yuichiro Hyakuya 	250 Ⓙ
 	Shinoa Hīragi 	250 Ⓙ
 	Allen Walker 	500 Ⓙ
 	Lenalee Lee 	500 Ⓙ
 	Yû Kanda 	250 Ⓙ
 	Suzuha Amane 	750 Ⓙ
 	Rūko Kominato & Tama 	250 Ⓙ
 	Atsuko Kagari 	250 Ⓙ
 	Ruby Rose 	500 Ⓙ
== Characters ==
Characters from the following series appear in various different capacities in Jump Showdown:
			
=== Party Members ===
Before a player enters a battle, they are allowed to customize the party they wish to compete with. Parties are made up of two types of characters: Battle and Support Characters. Battle Characters serve as the fighters that players freely control, while Support Characters instead temporarily assist the player in different ways whenever they are called upon.
While all Battle Characters play major roles in the game's story mode, the same is not true of Support Characters. For the most part Support Characters are simply unlocked by completing missions within the story, and often do not make physical appearances alongside other characters. There are several exceptions however, and the Support Characters that do appear in prominent roles can not be added to the player's party in the game's story.
<tabview>
Jump Showdown/Battle Characters|Battle Characters
Jump Showdown/Support Characters|Support Characters
</tabview>
==== Battle Character Statistics ====
Character 	Jumps 	Rage Attack Type	Auto Stamina Regen. Speed
Monkey D. Luffy 	Double 	Contact 	Medium
Sabo 	Double 	Burst 	Medium
Roronoa Zoro 	Single 	Contact 	Medium
Nami 	Double 	Burst 	Fast
Sanji 	Double 	Burst 	Fast
Jinbe 	Single 	Contact 	Medium
Boa Hancock 	Double 	Burst 	Fast
Mashall D. Teach 	Single 	Burst 	Slow
Sakazuki 	Single 	Burst 	Slow
Son Goku 	Single 	Burst 	Fast
Vegeta 	Single 	Burst 	Medium
Android 18 	Single 	Contact 	Medium
Frieza 	Double 	Burst 	Medium
Future Trunks 	Double 	Contact 	Fast
Cell 	Single 	Sacrificial 	Medium
Arale Norimaki 	Single 	Contact 	Fast
Jaco Teirimentenpibosshi 	Double 	Sacrificial 	Medium
Naruto Uzumaki 	Double 	Burst 	Fast
Sasuke Uchiha 	Double 	Contact 	Medium
Sakura Haruno 	Double 	Burst 	Fast
Kakashi Hatake 	Double 	Contact 	Medium
Gaara 	Double 	Burst 	Medium
Kaguya Ōtsutsuki 	Single 	Sacrificial 	Fast
Ichigo Kurosaki 	Double 	Burst 	Medium
Orihime Inoue 	Single 	Burst 	Medium
Rukia Kuchiki 	Double 	Burst 	Fast
Renji Abarai 	Single 	Contact 	Slow
Tōshirō Hitsugaya 	Double 	Burst 	Fast
Sōsuke Aizen 	Single 	Burst 	Slow
Grimmjow Jaegerjaquez 	Single 	Contact 	Medium
Yhwach 	Single 	Contact 	NoneYhwach does not regain stamina automatically like other fighters do due to the incredible amount of power he wields. Rather the player must manually recharge Yhwach's stamina.
Light Yagami & Ryuk 	Single 	Contact 	Medium
Izuku Midoriya 	Double 	Sacrificial 	Medium
Katsuki Bakugō 	Double 	Burst 	Medium
Ochako Uraraka 	Double 	Burst 	Medium
Shōto Todoroki 	Double 	Burst 	Medium
Hitoshi Shinsō 	Single 	Contact 	Fast
Tomura Shigaraki 	Single 	Contact 	Slow
Himiko Toga 	Double 	Contact 	Medium
All For One 	Single 	Sacrificial 	Slow
Emma 	Double 	Burst 	Fast
Kenshin Himura 	Double 	Contact 	Medium
Sanosuke Sagara 	Single 	Contact 	Long
Makoto Shishio 	Double 	Contact 	Slow
Sōma Yukihira 	Single 	Contact 	Fast
Erina Nakiri 	Single 	Contact 	Fast
Gintoki Sakata 	Double 	Contact 	Slow
Kagura 	Single 	Sacrificial 	Fast
Katsura Kotarō 	Double 	Burst 	Medium
Korosensei 	Single 	Contact 	Medium
Nagisa Shiota 	Double 	Contact 	Medium
Kaede Kayano 	Double 	Sacrificial 	Fast
Karma Akabane 	Double 	Contact 	Medium
Itona Horibe 	Double 	Contact 	Fast
Tadaomi Karasuma 	Single 	Contact 	Medium
Gakuhō Asano 	Single 	Burst 	Medium
The Reaper 	Double 	Sacrificial 	Slow
Craig Hojo 	Single 	Burst 	Fast
Neuro Nōgami & Yako Katsuragi	Single 	Burst 	Fast
Jonathan Joestar 	Double 	Contact 	Medium
DIO 	Single 	Contract 	Slow
Joseph Joestar 	Single 	Burst 	Slow
Kars 	Single 	Contact 	Slow
Jōtarō Kūjō 	Double 	Contact 	Medium
Yoshikage Kira 	Single 	Burst 	Fast
Jolyne Cujoh 	Double 	Burst 	Medium
Medaka Kurokami 	Double 	Contact 	Medium
Misogi Kumagawa 	Double 	Burst 	Slow
Najimi Ajimu 	Single 	Contact 	Medium
Gon Freecss 	Double 	Sacrificial 	Medium
Killua Zoldyck 	Double 	Contact 	Medium
Kurapika 	Single 	Sacrificial 	Fast
Hisoka Morow 	Single 	Contact 	Slow
Biscuit Krueger 	Double 	Contact 	Medium
Meruem 	Double 	Contact 	Slow
Golden Darkness 	Double 	Contact 	Medium
Nana Astar Deviluke 	TripleBecause of the Anti-Gravity Wing System she wears, Nana is capable of jumping three times. However her second jump sees her jump lower than most other fighters, and her third jump has a slight start-up lag before she ascends.	Burst 	Fast
Kankichi Ryotsu 	Single 	Burst 	Medium
Momotarō Tsurugi 	Single 	Contact 	Slow
Yusuke Urameshi 	Double 	Burst 	Medium
Kazuma Kuwabara 	Double 	Contact 	Slow
Hiei 	Double 	Sacrificial 	Fast
Kurama 	Double 	Contact 	Medium
Younger Toguro 	Single 	Sacrificial 	Slow
Yomi 	Single 	Contact 	Medium
Ryō Saeba 	Single 	Burst 	Medium
Tsuna Sawada & Reborn 	Double 	Contact 	Medium
Kinnikuman 	Single 	Contact 	Medium
Toriko 	Single 	Contact 	Very SlowThough Toriko and Zebra's stamina automatically recharges at a slow rate, they pull out pieces of meat and eat it while manually charging, healing them in the process.
Zebra 	Single 	Burst 	Very Slow
Coco 	Double 	Burst 	Medium
Sunny 	Double 	Burst 	Slow
Tatsumi Oga & Baby Beel 	Single 	Sacrificial 	Medium
Meisuke Nueno 	Single 	Burst 	Fast
Asta 	Single 	Burst 	Slow
Yuno 	Double 	Burst 	Medium
Noelle Silva 	Double 	Contact 	Fast
Patolli 	Single 	Burst 	Slow
Bobobo-bo Bo-bobo 	Single 	Burst 	Fast
Hitomi Kisugi 	Double 	Contact 	Medium
Kenshirō 	Single 	Contact 	Medium
Raoh 	Single 	Contact 	Medium
Toki 	Double 	Contact 	Slow
Jagi 	Single 	Contact 	Slow
Pegasus Seiya 	Double 	Burst 	Fast
Tarō Yamada 	Double 	Burst 	Medium
Tsubasa Ōzora 	Double 	Contact 	Fast
Gin 	Single 	Contact 	FastGin regenerates stamina automatically at an incredibly high rate, surpassing all other characters in the game, and as such the player can not manually charge this up; instead of manually charging up Gin's stamina gauge, the same button combination instead increases Gin's strength once held for long enough. Additionally, he uses up less stamina when dashing than other characters do.
Yūna Yunohana 	Double 	Sacrificial 	Medium
David 	Single 	Burst 	Medium
Tōru Muhyō 	Single 	Burst 	Slow
Kusuo Saiki 	Double 	Contact 	Medium
Dai 	Double 	Contact 	Fast
Nezumi 	Double 	Contact 	Slow
Ushii 	Single 	Contact 	Medium
Tora 	Double 	Contact 	Fast
Usagi 	Double 	Contact 	Fast
Mea Kurosaki 	Double 	Contact 	Medium
Yūma Kuga 	Double 	Burst 	Fast
Clare 	Single 	Contact 	Slow
Rin Okumura 	Double 	Burst 	Medium
Yūichirō Hyakuya 	Double 	Sacrificial 	Slow
Shinoa Hīragi 	Double 	Contact 	Medium
Mikaela Hyakuya 	Double 	Contact 	Fast
Krul Tepes 	Double 	Burst 	Fast
Allen Walker 	Double 	Burst 	Slow
Lenalee Lee 	Double 	Contact 	Medium
Yû Kanda 	Double 	Contact 	Fast
Adam Blade 	Single 	Burst 	Medium
Eve Neuschwanstein 	Double 	Contact 	Medium
Yomiko Readman 	Double 	Burst 	Slow
Suzuha Amane 	Double 	Burst 	Fast
Rūko Kominato & Tama 	Single 	Contact 	FastThe player is unable to manually charge up the stamina gauge of Ru and Tama, as this instead just causes the latter to grow in strength. Because of this, their stamina gauge increases at a faster rate than that of any other character (aside from Gin).
Atsuko Kagari 	Double 	Contact 	Slow
Ruby Rose 	Double 	Contact 	Fast
==== Other Jump Crossover Appearances ====
The following table compares the previous appearances of characters present in Jump Showdown (SD) to the rosters of previous Weekly Shōnen Jump crossover action games, of which there have been seven major titles released for dedicated gaming systems: (FJ1), (FJ2), (JSS), (DON), (JUS), (VS), Weekly Shōnen Jump Jikkyō Janjan Stadium (JJS), and (JF).
This table only lists characters that are fully playable in the aforementioned titles and Jump Showdown; some characters appear in these games in other roles. Additionally, this does not take into account some titles of other genres such as Cult Jump or video games based upon a single Weekly Shōnen Jump series such as Dragon Ball FighterZ.
==== Rage Themes ====
When a character enters Rage Mode, a triumphant song will begin playing. The song that plays differs for each character, with all characters that represent a series often sharing the same one. These Rage Themes are, in most cases, instrumental remixes of opening sequences used for a series' anime adaption. For series that did not receive anime adaptions they instead use original tracks.
Theme 	Characters
One day by The ROOTLESS 	Monkey D. Luffy · Sabo
Hard Knock Days by Generations from Exile Tribe 	Roronoa Zoro · Sanji
We Can! by Kishidan and Hiroshi Kitadani 	Nami · Jinbe · Boa Hancock
Wake Up by AAA 	Sakazuki · Blackbeard
Makafushigi Adventure by Hiroki Takahashi 	Son Goku
Cha-La-Head-Cha-La by Hironobu Kageyama 	Vegeta · Android 18
Dragon Soul by Takayoshi Tanimoto 	Future Trunks · Frieza · Cell
Waiwai World by Ado Mizumori and Koorogi '73 	Arale Norimaki
Genkai Toppa × Survivor by Kiyoshi Hikawa 	Jaco Teirimentenpibosshi
Silhouette by Kana-Boon 	Naruto Uzumaki · Sasuke Uchiha · Sakura Haruno · Gaara
Blood Circulator by Asian Kung-Fu Generation 	Kakashi Hatake · Kaguya Ōtsutsuki
BLUE by ViViD 	Ichigo Kurosaki · Yhwach
After Dark by Asian Kung-Fu Generation 	Orihime Inoue · Sōsuke Aizen · Grimmjow Jaegerjaquez
D-tecnolife by UVERworld 	Rukia Kuchiki · Renji Abarai · Tōshirō Hitsugaya
The World by Nightmare 	Light Yagami & Ryuk
Peace Sign by Kenshi Yonezu 	Izuku Midoriya · Katsuki Bakugō · Ochako Uraraka · Shōto Todoroki · Hitoshi Shinsō
ODD FUTURE by UVERworld 	Tomura Shigaraki · Himiko Toga · All For One
Touch Off by UVERworld 	Emma
Sobakasu by JUDY AND MARY 	Kenshin Himura · Sanosuke Sagara · Makoto Shishio
Rough Diamonds by SCREEN Mode 	Sōma Yukihira · Erina Nakiri
Tougenkyou Alien by Serial TV Drama 	Gintoki Sakata · Kotarō Katsura
Pray by Tommy Heavenly6 	Kagura
QUESTION by 3-nen E-gumi Utatan 	Korosensei · Kaede Kayano · Tadaomi Karasuma · The Reaper
Bye Bye YESTERDAY by 3-nen E-gumi Utatan 	Nagisa Shiota · Karma Akabane · Itona Horibe · Gakuhō Asano · Craig Hojo
Dirty by Nightmare 	Neuro Nōgami & Yako Katsuragi
JoJo (Sono Chi no Sadame) by Hiroaki TOMMY Tominaga	Jonathan Joestar
BLOODY STREAM by Coda 	Joseph Joestar · Kars
STAND PROUD by Jin Hashimoto 	Jōtarō Kūjō · DIO
Crazy Noisy Bizarre Town by THE DU 	Yoshikage Kira · Jolyne Cujoh
BELIEVE by Minami Kuribayashi 	Medaka Kurokami · Misogi Kumagawa · Najimi Ajimu
Departure! by Masatoshi Ono 	Gon Freecss · Killua Zoldyck · Kurapika · Hisoka Morow · Biscuit Krueger · Meruem
Rakuen Project by Ray 	Golden Darkness · Mea Kurosaki
Loop-the-Loop by Kotoko 	Nana Astar Deviluke
Natsu ga Kita! by Nagisa no Jouou-sama 	Kankichi Ryotsu
Yogorecchimatta kanashimi ni by Issei Fubi Sepia 	Momotarō Tsurugi
Smile Bomb by Matsuko Mawatari 	Yusuke Urameshi · Kazuma Kuwabara · Hiei · Kurama · Younger Toguro · Yomi
Go Go Heaven by Yoshiyuki Ohsawa 	Ryō Saeba
Drawing Days by Splay 	Tsunayoshi Sawada & Reborn
Kinnikuman Go Fight! by Akira Kushida 	Kinnikuman
Guts Guts!! by Akira Kushida 	Toriko · Zebra · Coco · Sunny
Hajimaru no wa, Sayonara by On/Off 	Tatsumi Oga & Baby Beel
Baribari Saikyou No. 1 by Feel So Bad 	Meisuke Nueno
Rakugaki Peiji by Kankaku Piero 	Asta · Yuno · Noelle Silva · Patolli
Wild Challenger by Jindou 	Bobobo-bo Bo-bobo
Cat's Eye by Anri 	Hitomi Kisugi
Ai o Torimodose!! by Crystal King 	Kenshirō · Raoh · Toki · Jagi
Pegasus Fantasy by MAKE-UP 	Pegasus Seiya
Original Theme 	Tarō Yamada
Moete Hero by Hiroyuki Okita 	Tsubasa Ōzora
Nagareboshi Gin by Takayuki Miyauchi 	Gin
Momoiro Typhoon by Luna Haruna 	Yūna Yunohana
Original Theme 	David
GIFTED by SCREEN mode 	Tōru Muhyō
Youth Isn't So Cruel by Natsuki Hanae 	Kusuo Saiki
Hurry, Heroes!! by Jirō Dan 	Dai
Key -bring it on, my Destiny- by Lenny code fiction	Allen Walker · Lenalee Lee · Yû Kanda
GIRIGIRI by Sonar Pocket 	Yūma Kuga
Raison d'être by Nightmare 	Claire
In My World by ROOKiEZ is PUNK'D 	Rin Okumura
X.U. by SawanoHiroyuki[nZk]:Gemie 	Yūichirō Hyakuya · Shinoa Hīragi · Mikaela Hyakuya · Krul Tepes
Rapture by Panorama Panama Town 	Tsugiyoshi Sumino · Eiji Kashii · Kanae Aira · Usagi
Modern Strange Cowboy by GRANRODEO 	Adam Blade · Eve Neuschwanstein
R.O.D by Taku Iwasaki 	Yomiko Readman
Hacking to The Gate by Kanako Itō 	Suzuha Amane
World's End, Girl's Rondo by Kanon Wakeshima 	Rūko Kominato & Tama
Shiny Ray by YURiKA 	Atsuko Kagari
This Will Be the Day by Casey Lee Williams 	Ruby Rose
=== Prominent Non-Playable Characters ===
Certain characters from various manga series also appear in other roles throughout Jump Showdown. Many manga characters make cameo appearances in the Koma panels that can be used to power-up fighters, while every battleground also has a handful of other characters making either direct or indirect appearances. Most prominently, several characters appear in the game's story mode that, while they may serve a fairly important role in the story, can not be controlled as either a Battle Character nor Support Character. As mentioned above however, some of the characters that serve as Support Characters in other modes do not reappear in that role for the game's story mode, and they too are listed in this section.
== Battle Stages ==
Battle Stages
Headquarters · Anfiteatro Soleggiato · Fortaleza Verde · Ealiat Hulwa · Estadio de Nubes · Caisteil Maima · Shénshèng de Huǐmiè · Tal des Salzes · El Centro Hueco · Yuraq Pikchu · Jamēkō N'yāya · Fee Oase · Earth Market · Mahatat Almalik · Yoshiwara Paradise · Class 3-E · The Aquarium · Skeleton Heel Stone · Royal Monument · Sukuranburu no Sora · Dark Tournament Stadium · Yasai-jō · Arc Céleste · Finis Mundi
Many battle arenas are set in real world locations, with the worlds of different manga series merging with reality. There are, however, some areas that are solely based on an actual location or an arena from the fictional worlds represented. Similar to J-Stars Victory VS, the battlegrounds are not simple circular arenas but instead include destructible aspects or hills that can be used to turn the tide of battle in the player's favour.
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== Story ==
:After wormholes open up and devour the multiverse, heroes from the many destroyed worlds find themselves trapped in a new land made up of shattered pieces of their homelands; those who manage to wholly appear after this event become known as Jump Heroes, as they successfully Jumped between universes. This fracturing event causes the universe to be split across three dimensions - Dimension α, Dimension β, and Dimension γ - none of which able to connect with the other two dimensions. Additionally a group of shapeshifting creatures, Phantoms, have also made themselves known to the Jump Heroes, possessing cubes of energy that possess the souls of some unfortunate individuals who have lost their physical forms.
The game is split up across four stories, dubbed "Arcs": Alpha Arc, Beta Arc, Gamma Arc, and Omega Arc. The first three stories run concurrently, telling the events that transpire in each of the three dimensions. The fourth, unlocked after the other three have been cleared, concludes the story as the dimensions become linked, allowing all of the Jump Heroes to work together for the first time to combat the treat of the Phantoms.
=== Alpha Arc ===
=== Beta Arc ===
=== Gamma Arc ===
=== Omega Arc ===
== Trivia ==
* Jump Showdown originally began development under the name Ultimate Jump VS., and was to be a direct sequel to J-Stars Victory VS.
* Characters from the One Piece and Assassination Classroom spin-off manga series One Piece Party and Koro-sensei Q!, both of which are serialized in the magazine, were under consideration to receive representation in the game.
* Luckyman (Tottemo! Luckyman), Madara Uchiha (Naruto), and Portgas D. Ace (One Piece) are the only characters that were playable fighters in J-Stars Victory VS. to not return in that role in Jump Showdown. Of those Luckyman is the only one to make any appearance whatsoever, as he appears instead as a support character alongside fellow Tottemo! Luckyman character Doryokuman.
** Alongside the aforementioned Madara Uchiha, All-Might (My Hero Academia), Boruto Uzumaki (Boruto: Naruto Next Generations), Buu (Dragon Ball), Dragon Shiryū (Saint Seiya), Piccolo (Dragon Ball), Seto Kaiba (Yu-Gi-Oh!), Trafalgar D. Water Law (One Piece), and Yūgi Mutō (Yu-Gi-Oh!) do not return as playable fighters from Jump Force. However, like Luckyman, four of these characters appear as support characters (namely Boruto Uzumaki, Buu, Dragon Shiryū, and Piccolo) while All-Might (under his real name of Toshinori Yagi) appears as a non-playable character in the game's story mode.
* While the game strives to keep all characters accurate to how they appear in their source manga, there are some exceptions made for gameplay purposes. Despite that however, there are often excuses made within the game's story to prevent these exceptions from being acknowledged. Some examples include:
** DIO would normally be unable to survive in sunlight due to being a vampire but, in Jump Showdown, can fight on any stage without issue.
** Sanji has a personal code that he abides by that states he shall not fight against any woman. Despite this, he can do so without difficulty in Jump Showdown.
** Korosensei can not be harmed by any weapon not coated with a special material created specifically to combat the tentacle cells he possesses, but any character is capable of harming him regardless in the game. Likewise the tentacles that Itona Horibe and Kaede Kayano make use of in the game also lack the same invulnerability.
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