API GameTooltip AddTexture

Adds a texture (icon) to the beginning of the last line added by AddLine(), AddDoubleLine(), etc.
 GameTooltip:AddTexture(fileDataID/"filename" [, TooltipTextureInfo])
==Arguments==
;fileDataID : number - FileDataID
;or filename : string - Path to the file
;TooltipTextureInfo : structure (optional)
 TooltipTextureInfo
Key 	Type 	Description
width 	number	can be 0 to use actual texture width
height 	number	can be 0 to use actual texture width
anchor 	number	Enum.TooltipTextureAnchor
region 	number	Enum.TooltipTextureRelativeRegion
verticalOffset	number	
margin 	table 	left, right, top, bottom; empty space around the texture, can be negative
texCoords 	table 	left, right, top, bottom
vertexColor 	table 	r, g, b, a
==Defaults==
These are the internal defaults. The table may be partially filled out and any unspecified settings will be used at their default values.
 {
 	width = 12,
 	height = 12,
 	anchor = Enum.TooltipTextureAnchor.LeftTop,
 	region = Enum.TooltipTextureRelativeRegion.LeftLine,
 	verticalOffset = 0,
 	margin = { left = 8, right = 8, top = 0, bottom = 0 },
 	texCoords = { left = 0, right = 1, top = 0, bottom = 1 },
 	vertexColor = { r = 1, g = 1, b = 1, a = 1 },
 }
==Example==
 GameTooltip:AddTexture(134532, {width = 32, height = 32})
==Enums==
 Enum.TooltipTextureAnchor
Value	Field 	Description
0 	LeftTop 	
1 	LeftCenter 	
2 	LeftBottom 	
3 	RightTop 	
4 	RightCenter	
5 	RightBottom	
6 	All 	
 Enum.TooltipTextureRelativeRegion
Value	Field 	Description
0 	LeftLine 	
1 	RightLine	
==Details==
* There is a limit of 10 textures per tooltip line (as seen in GameTooltipTemplate.xml). You can get around this limitation by using GameTooltip:AddLine("|T"..itemTexture..":0|t ")
==Patch changes==
*