Trials of the Wastes

is a special dilemma for during The Lost God campaign.
It triggers before fighting The Sightless at Claw Reach in Icecaid Pass.
==Description==
By campfire light, I read the journal. Why did Kurnz abandon his duty?
Before he left Dervingard, he made forays into the Chaos Wastes. He fought enemies and even gained the allegiance of tribes. He called such feats "the trials". They allowed him to navigate these hostile lands.
If I am to survive here, I must perform these trials. The journal tells of great rewards if I do.
==Options==
===The Subjugator===
Take on the trial to defeat two armies of Tzeentch.
* Mission Issued - Trial of the Subjugator
** Win 2 battles against the following race: Tzeentch
** Send the arcane armies of the Changer scattering before your might and this trial shall be fulfilled.
** Reward: Blood of the Motherland (rare Talisman)
===The Conqueror===
Take on the trial to capture a Tzeentch stronghold.
* Mission Issued - Trial of the Conqueror
**Capture the Tzeentch stronghold: Mansion of Eyes
**Reward: unlock Ice Guard (Glaives)
Category:The Lost God dilemmas
Category:Dilemmas