Sanford

==Background Information==
Sanford Quid, originally named Sanford Quint, was a Gridmask born into and later dropped from The Quint Family.
Sanford was born to Barringer and Feste, being their second child after sister Val, and before sibling Fryxell and sister Capricie. He grew up rather close with his sister Val during his childhood, and after her death at a young age by medical complications, he withdrew socially.
Into adulthood, he began to take up work as a hitman, and became rather adept at it. After being hired to eliminate a family friend as his assignment, he was disowned by his father, and lost the rights to his inheritance to Fryxell. Allegedly, he never went through with the assassination. From this point onward, being forced to drop the name, he went by the surname Quid.
Sanford was later tasked with assassinating Zaion.
===Appearance and Personality===
Sanford is primarily characterized as being abrasive and quick to anger-- massively impatient, territorial, and judgemental. With few exceptions he is extremely distrustful of others and assumes the worst of them as quick as possible. He greatly prefers to be alone, as a result. He was raised to be considerate, so he often doesn't vocalize the extent of his disdain for others, but still communicates it very obviously.
Sanford's morals are shamelessly self-serving, to the point where his desire for comfort and pleasure easily outweigh the lives of others in his mind.
Sanford is above average height and fairly average weight. He has spiky, mid-length, somewhat messy black hair. His skin tone is a pale gray. He has green eyes, though, due to what was said to be an issue with his sight, he regularly wears goggles of the same color. He has a notable X-shaped scar on his face, reaching from parts of his hair along to parts of his cheekbones, with the center being in between his eyes. His signature weapon is a blade connected to a chain system going around his waist-- something he tries to keep on him at all times.
Sanford's main wardrobe consists of plain attire in mostly black and dark green, mostly to blend in with the darkness of the night and the green environments spanning almost all of South and North Gredile. His boots are designed for practical use, being easy to move around in and durable, but also quiet.
===Relationships===
During his youth, Sanford had a reasonably healthy relationship with most of his immediate family, though he was particularly close with his sister Val. Following Val's death, his relationships faded, with his connections to his sibling Fryxell particularly souring due to the latter's aggressive outbursts.
==Skills and Abilities==
*Sanford developed and mastered his own style of hand-to-hand combat, not aligned with any pre-existing martial art.
*He is adept with melee weapons and firearms of many kinds, though he has a notable preference for bladed weapons, chains, and small handguns.
*He is well-versed in advanced stealth techniques
==Combat Info==
===Attacks===
* - Decent Physical-type attack.
* - Deals low damage, but has 80% chance to inflict .
* - Hits with the blunt end of his dagger. Has a 50% Critical Chance.
* - Stabs with the sharp end of his knife. Has a 50% chance of inflicting .
* - Throws his hook at a single enemy. Depending on the attack type, has 40% Critical chance or a 40% chance.
* - Decent Physical-type kick attack. Has a 50% Critical Chance.
* - Decent Physical-type kick attack. Has a 30% Critical Chance. If the battle is in the presence of a star, It has a 50% chance to inflict .
* - Charges forward and attacks the opponent. Lowers targets defense by 7% each successful use. Deals below average damage.
* - Hits on the top of the head. Has a 30% Critical chance, and a 35% chance of inflicting .
* - Fires a bullet from his pistol. Decent damage and good accuracy.
* - Fires a more powerful bullet, with a 30% Critical chance, but lower accuracy.
* - Empties his full round into all opponents. Requires a turn to reload after use. Lowers Accuracy and Evade after use by 10%. Is essentially Black Bullet six times.
* - Fires a notably weaker shot, which a slightly higher accuracy. After one turn, the enemy will be inflicted with a three-turn at a 80% chance.
* - Throws rust into an open wound. Has an initial 15% chance. If the opponent was hit with a physical move before the attack, then it has a 40% chance. If they are suffering , then it has an 80% chance.
* - Kicks dirt into the eyes of opponents. Deals very weak damage, but gives him an increased chance to dodge the enemy's attacks.
===Armament===
* - Sanford's main weapon. Attack is increased by +10%. Has a 5% chance of inflicting on attacks that inflict .
* - Gives an initial accuracy boost of +10%. Takes 10% less damage from to and attacks.
* - Attack is increased by 10%. Accuracy is increased by 10%. Every six turns of using this weapon requires a turn to be taken off to reload it.
===Traits===
* - When his Health is less than 20%, Sanford gains +20% Attack, +20% Agility, and 70% immunity to , , and .
* - Grants +10% attack, defense, and agility if inflicted with a DoT status effect.
==Appendix==
===Appearances===
:N: The Planet's Shadow: Historical Tales of Ludus
:Φ: The Vices of Chanukwanzaa - A Tale of Fun-Ball Legend
:Ƨ: Sanford's Big Hit
===Trivia===
*According to Ludicrine, Sanford was originally based off of a character of the same name from the Madness Combat series, though was altered significantly.
*Sanford's birth name, S. Quint, is an unintentional use of "Squint." Sanford's later name, S. Quid, is a more intentional use of "Squid."
*After having lived with a scarred face most of his life, Sanford developed the belief that scars are "fashionable" or "attractive."