Nemesis

The Nemesis is an Elite encounter found in Act 3.
Nemesis is a large ghost-like enemy wearing a six-eyed goat skull similar to the Silent's, and wielding a scythe. Smoke billows from the skull's eye sockets. 
* The main trick of the Nemesis is their use of , a buff that reduces all damage dealt to it to 1. 
== Pattern ==
Has a 50% chance of using Debuff or attacking on the first turn.
Afterwards, has approximately* a 35% chance of using Debuff, 35% chance of attacking and 30% chance of using Scythe.
It cannot use Debuff or Scythe twice in a row, nor can it use Attack three times in a row.
*The exact AI of Nemesis is a bit more complicated, but the numbers are still almost completely accurate.
Name 	Intent	Effect 	Asc 3+ 	Asc 18+
Debuff	 	Shuffles 3 into your discard pile.	Shuffles 3 into your discard pile.	Shuffles 5 into your discard pile.
Attack	 	Deals 6 x 3 damage. 	Deals 7 x 3 damage. 	Deals 7 x 3 damage.
Scythe	 	Deals 45 damage. 	Deals 45 damage. 	Deals 45 damage.
== Tips ==
* The Nemesis is every other turn starting from the 2nd, giving the fight a clear tempo of attack and defend. The buff switches on/off right after Nemesis acts. All incoming damage (including and ) is reduced to 1 during the turn. Players should generally avoid attacking while is up, but applying or using power cards is recommended.
* Nemesis' attacks do not increase in power through the fight, but without a source of the player will eventually be overwhelmed with cards, so they should take care not to let the fight last too long.
* The Boot bypasses damage reduction, so all unblocked attack damage dealt will be increased to 5. This is not run-changing, but serves some use in this fight.
* also ignores and can finish off a severely damaged Nemesis.
== Trivia ==
* Its resemblance to the Silent may mean that it is the Silent's "Nemesis", likely related to the text in the Sensory Stone event.
* The Pagan imagery of both the Silent and Nemesis hint at ritualistic conflict. Wearing similar ornaments, the Nemesis is revered by the Silent's tribe in some way, possibly a fallen predecessor or mythical enemy.
==Update History==
*Patch V1.1: The Dealer
**Fixed Nemesis gaining Intangible too early and messing up damage from Thorns.
*Weekly Patch 37: Darkness
**Nemesis elite buff: HP increased. 175 - 186 -> 185 - 200.
**Nemesis elite buff: Scythe attack damage 40 -> 45.
*Weekly Patch 13: Thinking Ahead
**Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
*Weekly Patch 12: Lunar New Year
**Nemesis Rework
**Intangible now alternates on/off every other turn.
**Moveset is no longer in order but randomized between 3 moves.
**Move 1: Triple attack (6 x 3)
**Move 2: Triple Burn, cannot be used twice in a row.
**Move 3: Scythe (40), has a cooldown of 2 turns
*Weekly Patch 10: Quality of Life
**We updated the animations for several monsters! Affected monsters include: Nemesis
*Weekly Patch 5: Happy Holidays!
**Nemesis elite HP lowered from 200 -> 175.
*Weekly Patch 4: Full speed ahead!
**Level 3 Elite, Nemesis has been reworked.
Category:Elite
Category:Act III