Otto

==Summary==
Otto is a legendary mage hailing from Greyhawk, and originally a servant of Robilar and is most known for his odd appearance compared to his companions. Where the visage of a proud mage is often seen for his fellows, Otto is instead fat and wildly overdressed at all times, bearing a glistening smile along with clothes fit for the richest dining event. A cheerful and outgoing man, Otto is ready always to make merry with his peers. To signify this, he often somewhat alters spells to include music in their effects, ensuring that even in the cacophany of combat, his sound is heard. 
As his identity in the Circle of Eight is a secret, it is typical of Otto to travel far and wide to assume the guise of a rotund merchant trading in exotic goods (particularly food from far-off places). When he is forced to do so, he will drop this facade- for both combat or waxing on about the similarities between the composition of music and the Weave of magic that allows all spellcasters to work their arcane arts. 
Otto, among his allies, is largely known for his supernaturally rapid ascension into power. Most consider this an effect of his priestly ties to Boccob, the Oerthian god of magic, or Zagig, a demigod whom Otto was originally found near, in the depths below Castle Greyhawk. He is also noted (primarily by Mordenkainen, much to his distress) to have activities invariably tinged with good nature- such as aiding local druids, offering assistance to lost rangers, and so on. However, thanks to his amicable relationship with many nations surrounding Greyhawk, he remains invaluable to the Circle of Eight and a prominent member of the secretive bunch. He is also a somewhat-decorated war hero of the Greyhawk WarsLiving Greyhawk Journal issue 0, pg 7. 
Following the Greyhawk Wars (and the destruction of his homeland), Otto moved full-time to Greyhawk where he maintains a quiet townhouseThe Adventure Begins, pg 8 and is largely considered a noble of the city, in the void left by Robilar and Rary the TraitorThe Adventure Begins, pg 71. 
==Powers and Stats==
Tier: 
Name: Otto, Acolyte of the Uncaring One, Otto the Mage
Origin: Dungeons and Dragons
Gender: Male
Age: 53
Classification: Human Wizard
Powers and Abilities: Superhuman Physical Characteristics, Magic, Reality Warping (All magic is the result of manipulating the Weave, a multiversal construct personified by the Goddess Mystra), Holy Manipulation, Subjective Reality (As a Diving Spellcaster, some of his magic is fueled purely by faith in an ideal or conceptDungeon Master's Guide, 5th Edition, pg 14), Non-Physical Interaction (Capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities), Immortality (Types 4 and 8, All members of the Circle of Eight have countless clones made that will return them to life should they dieVecna Lives, pg 13), Dimensional Travel (Shadow Walk allows him to move on the border of the Plane of Shadow, causing him to move far quicker than usualVecna Lives, pg 87), Causality Manipulation (Limited Wish allows for slight revisions to the timeline that can change past, present, and future), Death Manipulation (Finger of Death instantly kills a single target), Explosion Manipulation (Delayed Blast Fireball creates an awe-inspiring explosion after being cast), Necromancy (He can wrest control of undead creatures away from other users via Control Undead), Plant Manipulation (He can control the thoughts and emotions of plants via Charm Plants), Transmutation (He is capable of turning water to dust or Ooze-based creatures into an edible goopVecna Lives, pg 51), Illusion Creation (He is capable of creating an extremely complex illusion that satisfies all the senses via Projected Image), Water Manipulation (He can control large bodies of water via Lower Water), Clairvoyance (Legend Lore allows him to learn all the information about a legendary object or person), Electricity Manipulation (Chain Lightning creates powerful arcs of lightning between enemies), Power Nullification (Anti-magic shell destroys magical powers that come into contact with it- this includes any supernatural power source, such as psionics or sorceries), Forcefield Creation (Wall of Force permits him to project a massive forcefield), Summoning (He can summon shadows, quasi-nonexistent undead that sap the strength of enemies they attack), Mind Manipulation (Feeblemind takes away the intelligence of the target, reducing them to a mewling mass with sub-animal intellect), Chaos Manipulation (The Chaos spell causes all creatures caught within it to act sporadically and randomly for an extended period of time, potentially attacking allies or doing simply nothing), Damage Reduction (Stoneskin reduces all incoming damage for a long duration of time), Sealing (Globe of invulnerability allows Otto to seal something in an impenetrable ball), Creation (Leomund's Secure Shelter creates a modest house upon being cast), Fire Manipulation (Fire Shield wreathes the user in flame, causing all who attack to suffer fire damage), Fear Manipulation (Fear causes a large horde of creatures to become overcome with terror, and to immediately flee), Soul Manipulation, Statistics Reduction (Enervation saps the soul of the target, reducing their physical statistics and potentially outright killing them), Extrasensory Perception (He knows when he is being spied on magically via Detect Scrying), Absorption (Vampiric Touch allows him to take shreds of the souls of others and heal himself with it), Automatic Translation (Tongues permits him to automatically and instantly speak any language he needs to for the duration), Time Manipulation (He can Slow a target down in time), Sense Manipulation (He can grant a being the power of Infravision), Paralysis Inducement (The Hold spells allow Otto to paralyze a target upon casting), Air Manipulation (Gust of wind gives Otto general control over the winds in a local area), Madness Manipulation (Type 2, Tasha's Uncontrollable Hideous Laughter causes a target to lose control of themselves, and laugh maddeningly as a result), Telekinesis (Spectral Hand creates a ghostly hand Otto can control that can deliver spells for him), Duplication (Mirror Image creates illusory duplicates of the caster which will take attacks for them and protect them from harm), Flight (Levitate allows Otto to fly or cause another target to float in the air), Light Manipulation (Glitterdust causes a target to glow with sparkling bits all across their body; primarily used for locating invisible enemies), Attack Reflection (Gaze Reflection reflects gaze-based attacks back at the user), Gravity Manipulation (Feather Fall slows the effect of gravity on the user), Sound Manipulation (Otto adjusts most of his spells to have audible components that sound like music along with themCity of Greyhawk: Folks, Feuds, and Factions, pg 23), Social Influencing (He is extremely well liked and has friends far and wide as a result, particularly those who are patrons of the artsThe Adventure Begins, pg 89), Preparation (Otto is well-versed in preparing defenses, such as creating glassteel barriersThe Adventure Begins, pg 131), Matter Manipulation (He can create glassteel, which is glass that has been magically altered to be as powerful as steel), Information Analysis (He is extremely keen, so much so that he alone noted the strange properties of light and magic in the Fern GrovesFrom the Ashes: Campaign Book, pg 46), Body Puppetry (One of his custom spells forces the target to move whether they want to or notComplete Mage, pg 112), Status Effect Inducement (Otto's Gong of Isolation destroys all the senses for a lengthy period of time, and can stun the target via the mind-numingly loud noise producedGreyhawk Adventures, pg 66, Memory Manipulation (Otto's Tonal Attack totally destroys a target creature's knowledge of how to use their supernatural abilities for some time), Life Manipulation (Otto can grant life to tin soldiers to fight for him), Perception Manipulation (Otto's Silvertongue causes his words to sound more likely to be true than they are, adjusting tonal pitch and the like to make it more convincing; additionally, his voice is always heard when he intends for it to be), Empathic Manipulation (His Drums of Despair induce a sense of melancholy in all targets within rangeGreyhawk Adventures, pg 65), Statistics Amplification (Some of his spells, such as his Sure-Footed Shuffle, increase the physical statistics of his allies; in the case of his Sure-Footed Shuffle, all allies receive vastly increased agility and speed), Animal Manipulation (His soothing tones causes animals to feel companionship with him), Vibration Manipulation (His Chime of Release lets out vibrations that destroy bindings that seal the target), Portal Creation (His Aestrella is capable of opening a gate to other planes of existenceLiving Greyhawk Journal, issue 0, pg 11), Stealth Mastery (He was originally consigned as a spy for Mordenkainen, and played his role exceptionallyLiving Greyhawk Journal, issue 0, pg 10), Sleep Manipulation (He can force a target to fall asleepDragon Magazine, issue 82, pg 58), Broadway Force (Otto's Irresistable Dance pierces resistances and forces a target to take to dancing uncontrollably), Resistance Negation (Several of Otto's spells offer no saving throws of any kind), Curse Manipulation (Geas compels the target to undergo a quest or task, and suffer substantial penalties should they fail), Weapon Mastery (As a cleric, he is proficient with blunt weapons and openly uses a magical flail), Precognition (His phylactery of faithfulness allowed him to foresee how his actions may affect the gods), Telepathy (He has a medallion of ESP, which allowed him to hear and understand the thoughts of others), Organic Manipulation (His cornucopia generates exotic foods for him at will), Pocket Reality Manipulation (He has a bag of holding, which is a tiny, localized pocket reality that he can put things in as storage), Healing (He can make use of the domain of HealingVecna Lives, pg 86), Elemental Manipulation (He has considerable control over the domain of Elementals), possibly Astral Projection (He can take spells from the Astral domain)
Attack Potency: Low 7-B (As an 18th level adventurer, he is superior to the likes of Legendary Dragons, who can create magical terrain effects around their lairs)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) 
Lifting Strength: Class 5 (With a Strength score of 16, he is capable of pushing just over one metric ton), higher with magic
Striking Strength: Small City level+
Durability: Small City level+ 
Stamina: Superhuman, known to have traveled further than any other member of the Eight, all of whom should be roughly comparable to powerful mages such as Emirikol the Chaotic, who battled for six days straight against a Titan before finally coming out victoriousInto the Unknown: Dungeon Survival Handbook, pg 146
Range: Varies, several kilometers with many spells, multiversal+ with peak spells
Standard Equipment: Wand of steam and vapor, wand of conjuration, ring of wizardry, ring of feather falling, phylactery of faithfulness, medallion of ESP, bag of holding, footman's flail, boots of speed, chain mail
Intelligence: Genius, consistently considered one of the brightest minds of the Flanaess and is listed with an Intelligence score of 17, making him very nearly peak human in this field
Weaknesses: None notable
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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