Super Smash Bros. V

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Super Smash Bros. V (大乱闘スマッシュブラザーズV  Dairantō Sumasshu Burazāzu V) (Often referred by fans as Super Smash Bros. 5 (SSB5) and Smash 5) is a "Next-Gen Console" Exclusive Game. It is being developed by Namco Bandai Games Inc., Platinum Games Inc., and Sora, and will be published by Nintendo. It is the fifth installment in the series. The official teaser trailer of the game, which featured Mario, was shown at E3 2017.
== Roster ==
The game's complete (excluding DLC characters) roster comprises of 69 characters which is 11 characters more than the Smash 4 roster. The Pokemon series tops with the most representatives at 9 reps.
== Fighter Ballot ==
The Fighter Ballot is an event introduced in Super Smash Bros. for Nintendo 3DS and WiiU which allows fans and players from all over the world to partake in voting for characters from any video game that they’d want to be made playable in the game. The Fighter Ballot returns in Super Smash Bros. V.
The characters added due to to ballot results were Magolor, Toon Link, Chun-Li, Bowser Jr., and Knuckles.
== Characters ==
There are 85 playable characters in the game. At E3 2017, Mario made a cameo in the official teaser trailer for the game. At E3 2018, the rest of the original eight (Pikachu, Link, Donkey Kong, Fox, Kirby, Yoshi, and Samus) were revealed in the Official Reveal Trailer for the game. Also at E3 2018, a newcomer trailer was shown for Inkling, confirming Inkling as a playable character in the game.
*On July 11, 2018, after the Captain Toad: Treasure Tracker 2 Direct, a reveal trailer was shown revealing Captain Toad and confirming Bowser.
*On August 8, 2018, before the start of the Nintendo Direct, all the previous Mii Fighter Variants were confirmed to return. A new variant, the Mii Mage, was revealed. The Mii Mage was added due to request. On August 31, 2018 a trailer for Sonic was uploaded on Nintendo's and the Super Smash Bros.'s Youtube channels confirming Sonic. On September 21, 2018 a trailer for Ness was uploaded on Nintendo's and the Super Smash Bros.'s Youtube channels confirming Ness.
*On October 23, 2018, at the end of the next-gen Nintendo Home Console exclusive, Shantae 5 Direct, Shantae was revealed in her reveal trailer.
*On November 7, 2018 after the direct for the 3rd 7th gen Pokemon Game, Pokemon Mid, Genesect and Weavile were both revealed.
*On November 27, 2018, a pre-release trailer for the sequel to the "The Wonderful 101" was posted on Nintendo's Youtube. After the trailer, a reveal trailer for Wonder Red was also uploaded on both Nintendo's and Smash Bros.'s Youtube channels, confirming Wonder Red.
*On January 4, 2019, Villager was confirmed to be returning with a trailer. On January 18, 2019, Meta Knight was confirmed to be returning with a trailer. On February 1, 2019, a trailer for "Kid Icarus: Eminence" was released on Nintendo's Youtube channel. An hour later, a reveal trailer confirming Pit and Palutena to be returning, and Hades and Magnus as newcomers was uploaded to both Nintendo's and Smash Bros.'s Youtube channels.
*At the start of the Smash Bros. Direct on March 6, 2019, a reveal trailer was shown revealing King K. Rool and confirming Diddy Kong to be returning. During the reveal, various veterans (Peach, Ganondorf, Zelda, Sheik (seperate character), Olimar, Zero Suit (seperate character), Little Mac, and Wii Fit Trainer) were confirmed with gameplay and in-depth sections. At the end of the direct, a surprise reveal trailer was shown confirming Chibi-Robo as a newcomer. The direct went on for a good 88 minutes revealing a heap of features and information.
*On April 3, 2019, a Nintendo Direct was streamed. At the end of the direct, a reveal trailer revealing Kamui was shown. Captain Falcon and Robin were also feautured in the trailer confirming them.
*On April 8, 2019 Geno was announced as a free DLC character for those who preorder the game before April 15, 2019. Nintendo and Square Enix, the owners of Geno, came to an agreement of having Geno in the game weeks before the Smash Bros. Direct but it was never announced until April 8, 2019. Geno’s development began shortly after.
*On April 17, 2019, Bayonetta was revealed with a reveal trailer after the Bayonetta 3 direct. On April 22, 2019 Krystal was leaked. On May 1, 2019, she was officially revealed with a trailer along with the announcement of Star Fox Adventures HD. On May 3, 2019, Shulk was confirmed to be returning with a trailer which was upload on the Smash Bros. Youtube channel.
*On May 9, 2019, the day before the release of Super Mario Galaxy 3, Rosalina & Luma were confirmed to be returning with a trailer that was uploaded on Nintendo youtube channels and the Smash Bros. Youtube channel. On May 29, 2019, after the King Dedede game announcement during the Nintendo Direct, Bandana Dee was confirmed as a newcomer in his reveal trailer. King Dedede was also confirmed to be returning in the trailer.
*On May 29, 2019, Midna was revealed after the Legend of Zelda: Twilight Princess HD remake trailer at the end of the Nintendo Direct.
*On June 12, 2019 at the end of the 2nd and Final Smash Bros. Direct before the game's release, Isaac and Cloud were revealed. They were both the final newcomers to be revealed before the game's release.
*Falco, Luigi, Wario, Dixie Kong, Lucas, Mr. Game and Watch, Jigglypuff, R.O.B., Pichu, Shovel Knight, Pac-Man, Duck Hunt, Mewtwo, Wolf, and Banjo & Kazooie are hidden characters in the game.
*On September 24, 2019, an announcement that took everybody by surprise was made that the next day, September 25, 2019, the Ice Climbers DLC Pack would go live on the eshop for $3.99. On October 7, 2019, an announcement was made that Nintendo had taken the rights to Mega Man. Right after, a Mega Man & Bass DLC pack was announced for a December 25, 2019 release to the eshop for $7.99. On January 22, 2020, a Dillon DLC pack was announced for a February 16, 2020 release to the eshop for $4.99. March 18, 2020, a Rayman DLC pack was announced for a April 24, 2020 release to the eshop for $5.99. On May 13, 2020 Marshal was announced to be coming in a Rhythm Heaven pack which would be released on June 12, 2020 for $7.99 in the eshop. The pack included Marshal, Rhythm Remix, and various Rhythm Heaven trophies and music. Sakurai himself said he was never planning on adding a Rhythm Heaven character playable but due to a humongous amount of request from fans, Marshal was eventually worked on and made available as DLC. “それは本当に、最後の最後のものでした。It was a last minute thing, really.” were Sakurai’s words. Kumatora was announced to be an upcoming DLC character in the game. At the time of announcement she was still being worked on. She is part of the Mother Pack, which was announced on July 8, 2020 and released on August 7, 2020, which features the new stage Osohe Castle, and various Mother/Earthbound trophies and sounds.
*Magolor was announced to be an upcoming DLC character in the game after the Fighter Ballot closed as part of the Ballot winners. 5 characters were to come from the Ballot Packs and each pack would be released at the end of every month after August. The 1st Ballot Pack was released on Spetember 25, 2020. The 2nd Ballot Pack featuring the returning Toon Link was released on October 30, 2020. The 3rd Ballot Pack featuring Chun-Li was released on November 27, 2020. The 4th Ballot Pack featuring the returning Bowser Jr. was released on December 11, 2020. The 5th Ballot Pack featuring the Knuckles was released on December 24, 2020.
*On December 18, 2020, at the end of the Christmas Nintendo Direct, Dark Pit, Dr. Mario, and Lucina were announced to be returning. Ayumi Tachibana was also announced and revealed as a newcomer on that same day. They would be part of the Veterans Detective DLC Pack that would be released on February 17 in 2021.
*On June 2, 2021, at the end of the Nintendo Direct for upcoming summer season games, Linkle was announced and revealed as a newcomer to be released on July 5, 2021.
=== Downloadable Content Fighters ===
Click on the fighter's tag to be taken to their page.
=== Newcomer Fighters ===
Click on the fighter's tag to be taken to their page.
=== Veteran Fighters ===
Click on the fighter's tag to be taken to their page. (Note: Some pages may have not been added yet!)
=== Hidden Fighters ===
Click on the fighter's tag to be taken to their page.
Character 	Unlocking Criteria 	Unlocking Criteria 2 	Unlock Location 	Music
Falco 	Play 10 VS matches. (Both Online and Offline counted) 	Clear Fox’s Smash World story. 	Corneria 	Corneria (Brawl)
Luigi 	Play 20 VS matches. (Both Online and Offline counted) 	Clear Mario’s Smash World story. 	Luigi's Mansion 	Luigi’s Mansion Theme
Wario 	Play 25 VS matches. (Both Online and Offline counted) 	Clear All-Star Mode on Normal difficulty or higher. 	Warioware, Inc. 	WarioWare, Inc.
Dixie Kong 	Play 40 VS matches. (Both Online and Offline counted) 	Clear Classic Mode on intensity 6.0 or higher with Diddy Kong. 	Kongo Jungle 64 	Jungle Jevel Ver. 2
Lucas 	Play 50 VS matches. (Both Online and Offline counted) 	Clear Classic Mode 20 times on intensity 6.0 or higher. 	New Pork City 	Unfounded Revenge/Smashing Song of Praise
Mr. Game and Watch 	Play 60 VS matches. (Both Online and Offline counted) 	Clear Classic Mode 10 times on intensity 6.0 or higher. 	Flat Zone X 	Flat Zone 2
Jigglypuff 	Play 70 VS matches. (Both Online and Offline counted) 	Collect at least 8 Mii Fighter outfits. 	Pokemon Stadium 	-
R. O. B. 	Play 80 VS matches. (Both Online and Offline counted) 	Collect at least 8 Mii Fighter outfits. 	Nintendo 64 	Gyromite
Pichu 	Play 90 VS matches. (Both Online and Offline counted) 	Collect at least 16 Mii Fighter outfits. 	Pokemon Stadium 	-
Shovel Knight 	Play 100 VS matches. (Both Online and Offline counted)	Complete 5 Smash World Stories. 	Tower of Fate 	The Fateful Return (Remix)
Pac-Man 	Play 125 VS matches. (Both Online and Offline counted)	Play 10 VS matches with Mario, Sonic, and Megaman. 	Pac-Maze 	PAC-MAN
Duck Hunt 	Play 135 VS matches. (Both Online and Offline counted)	Clear Classic Mode 20 times on intensity 6.0 or higher. 	Duck Hunt 	-
Mewtwo 	Play 150 VS matches. (Both Online and Offline counted)	Complete Classic Mode with every Pokemon Character on intensity 7.0 or higher. 	Pokemon Stadium 	-
Wolf 	Play 175 VS matches. (Both Online and Offline counted)	Complete Classic Mode with Fox, Krystal, and Falco on intensity 8.0 or higher 5 times.	Orbital Gate Assault	Star Wolf/Sector Z
Banjo & Kazooie	Play 200 VS matches. (Both Online and Offline counted)	Complete Classic Mode with Duck Hunt on intensity 8.0 or higher 20 times. 	Gobi's Valley 	-
1ScreenSSBV.png|Falco's Challenger Approaching Screen
2ScreenSSBV.png|Luigi's Challenger Approaching Screen
3ScreenSSBV.png|Wario's Challenger Approaching Screen
4ScreenSSBV.png|Dixie Kong's Challenger Approaching Screen
5ScreenSSBV.png|Lucas's Challenger Approaching Screen
6ScreenSSBV.png|Mr. Game and Watch's Challenger Approaching Screen
7ScreenSSBV.png|Jigglpyuff's Challenger Approaching Screen
8ScreenSSBV.png|R. O. B.'s Challenger Approaching Screen
9ScreenSSBV.png|Pichu's Challenger Approaching Screen
10ScreenSSBV.png|Shovel Knight's Challenger Approaching Screen
11ScreenSSBV.png|Pac-Man's Challenger Approaching Screen
12ScreenSSBV.png|Duck Hunt's Challenger Approaching Screen
13ScreenSSBV.png|Mewtwo's Challenger Approaching Screen
14ScreenSSBV.png|Wolf's Challenger Approaching Screen
15ScreenSSBV.png|Banjo & Kazooie's Challenger Approaching Screen
== Tier List ==
The game's current tier list can be viewed here. It was organized by the Smash Back Room on Smashboards. According to the list, Sheik is the "best" character in the game.
In gaming, a tier list is a list that ranks all characters based on the strength of their fighting abilities and their potential to win matches under tournament conditions, assuming equal skill on the part of each player. A tier list is decided based on the analysis of the following:
*The metagame and the effectiveness of the characters' strategies
*Each character's moveset and statistics
*Each character's matchup spread
*Each character's tournament results
Tier lists are commonly made for fighting games that are played on the high competitive level, such as Mortal Kombat 9. Some games that aren't fighting games, but have large character sets, such as the Pokémon series, can also have their own tier lists. Read more on this here.
==Stages==
There are 95 stages appearing in the game. Omega Stages Ω have been confirmed to return except this time around they are completely modeled after Final Destination which means no walls. The new feature Alpha Stages α has been confirmed and are stages modeled after Battlefield. Not all stages will have Alpha or Omega counterparts but instead some will have a an Alpha counterpart while the others will have and Omega counterpart only. All stages have builds for the returning 8-Player Smash.
===DLC Stages===
For an in-depth look, visit Super Smash Bros. V DLC Stages!
===New Stages===
For an in-depth look, visit Super Smash Bros. V New Stages!
===Returning Stages===
For an in-depth look, visit Super Smash Bros. V Returning Stages!
===Hidden Stages===
For an in-depth look, visit Super Smash Bros. V Hidden Stages!
==New Items==
For an in-depth look, see Super Smash Bros. V/Items.
==Pokeball/Master Ball Pokemon==
===New Pokeball/Master Ball Pokemon===
For an in-depth look, see Super Smash Bros. V/New Pokeball Pokemon.
===Returning Pokeball/Master Ball Pokemon===
For an in-depth look, see Super Smash Bros. V/Returning Pokeball Pokemon.
==Assist Trophies==
===New Assist Trophies===
For an in-depth look, see Super Smash Bros. V/New Assist Trophies.
===Returning Assist Trophies===
For an in-depth look, see Super Smash Bros. V/Returning Assist Trophies.
==Game Modes and Features==
===Single Player Modes===
*Classic Mode: Classic mode from Super Smash Bros. WiiU returns. Completing it unlocks a special trophy, various art of the character, and an album picture for the character.
*All-Star Mode: All-Star mode from Super Smash Bros. WiiU returns.  Completing it unlocks an All-Star trophy for the character completed with.
*Training
*Trophy Rush: In Trophy Rush, the player selects any character they wish, then selects how long they wish to play the game. The minimum length of time is 30 seconds, though it can be increased by one second for every six Coins the player adds to the cost, with the maximum possible playtime being 150 seconds. In the actual game, the player is tasked with destroying as many crates that fall onto the small platform they are standing on as possible; a line high above the platform indicates how high the crates can go, and if this line is breached for too long a period, then the platform disappears, forcing the player to be KOed, as the platform doesn't reappear until the player falls. In addition to this danger, electrical balls, bombs, and specialised boxes that shoot fire from one side can fall onto the stage, which the player needs to avoid. Getting KOed for any reason in the mode causes a deduction of fifteen seconds of playtime. While destroying boxes, the player is able to attain a "chain", which is broken if they fail to destroy any boxes in a small period of time; the higher the chain, the higher their score, as well as the higher the rate the "Fever" meter increases. The player receives a score based on how many crates they have broken in the timespan, after which an appropriate number of trophies, custom moves, and other bonuses are rewarded. In addition, a meter present in the mode slowly fills up the more crates the player breaks; filling up this meter leads to a Fever, where specialised blocks holding coins, trophies, and customization options constantly fall onto the stage.
*Event Mode: Completing events unlocks stages and various things ranging from art to trophies.
===NEW Single Player Modes===
*Smash Ace: Smash Run with a new name and a couple new features, one being split screen multiplayer. Players can now select 1 of 6 pre-built maps for the run and can be played with up to 4 players split-screen. The run time can be chosen between 5 minutes, 10 minutes, and 15 minutes. Following a run, players will either take part in a smash battle on a special battle stage for the run stage selected or a race on a special race stage for the run stage selected. Bosses, enemies, and other characters from various series and franchises appear.</span>
*Smash World: Smash World is the big new single player mode which functions somewhat like a story mode. Each character has their own little mini-story and the battles in one fighters story will be different from the other. Clearing a fighter’s story in Smash World unlocks and alternate costume for that fighter, and alternate costume trophy, and a special trophy for that fighter. According to Kamiya, Smash World gets players and fans a lot closer to their loved characters.
===Multiplayer Modes===
*Smash: Also known as "VS Mode", it is the traditional 4-player battle that can be done with either players or CPUs.
*8-Player Smash: VS Mode in which up to 8 players can play on larger versions of all maps.
*Special Smash: 2-8 player battles with special conditions. Turbo and All Star Smash from the fangame Project M are new conditions by popular demand.</span>
*Classic Mode: Classic mode from Super Smash Bros. WiiU returns. Completing it unlocks a special trophy, various art of the character, and a album picture for the character.
*All-Star Mode: All-Star mode from Super Smash Bros. WiiU returns.  Completing it unlocks an All-Star trophy for the character completed with.
*Tournament: Tournament Mode from SSB4 returns.
*Stadium: All Stadium Modes from Smash 4 return with Boss Battles from Brawl returning. More info on the Bosses coming soon...
*Smash Ace: Smash Run with a new name and a couple new features, one being split screen multiplayer. Players can now select 1 of 6 pre-built maps for the run and can be played with up to 4 players split-screen. The run time can be chosen between 5 minutes, 10 minutes, and 15 minutes. Following a run, players will either take part in a smash battle on a special battle stage for the run stage selected or a race on a special race stage for the run stage selected. Bosses, enemies, and other characters from various series and franchises appear.
===NEW Multiplayer Modes===
*Crew Smash: Crew Smash is a new multiplayer mode which involves 2 players (or teams) going against each other. It works just like the classic Smash mode but players must choose a character that would be played on each stock. Only 2-5 stocks can be played and a game is always best 2 of 3. In the victory screen, only surviving fighters are shown (of course the character with the best performance gets most of the spotlight). It can be played Player v. Player, Player v. CPU, and CPU v. CPU. Its bears somewhat resemblance to the "Special All-Star Mode" in Project M.
*Smash the Flag: Functions very similarly to a Capture the Flag type game mode. Teams must be equal, must have at least 3 players on each, and up to 4 players can be on one team. The camera is placed at vertical view behind the fighters so players may have to adapt to the controls. The camera spans the whole stage if played locally. This leads to less tactical and strategy based play as you can see where everybody is right in front of you. Although the camera spans the whole stage, and the stages designed for this mode aren’t really large, it really shouldn’t be a problem to keep track of your character.
===Online Modes===
*With Anyone: For Fun: In this mode, players fight each other in four-player free-for-alls or two-on-two team battles, with all items turned on. All stages are playable except for Final Destination; stages are selected at random with no player choice. This mode affects the player's character records, but does not keep explicit statistics on the player's performance. The new mode, Smash Ace, is playable in For Fun.
*>With Anyone: For Glory: During this online mode, players can fight anonymously with other players. All matches are played on Final Destination, Omega forms, or Alpha forms of other stages, with no items naturally spawning. Custom characters are eligibile, but, equipment on characters is not allowed. Players can select to play two-stock one-on-one matches with a six minute time limit or two stock team battles with team attack on in two-on-two or free-for-all matches. Both wins and losses from matches are recorded in this mode, alongside other statistics.
*With Friends: Can play with friends on your friends lists with custom rules. All multiplayer modes except Stadium can be played online with friends and there are now 8 slots meaning up to 8 players can be in the same game at the same time.
*Tournament: Tournament Mode from SSB4 returns.
*Conquest: While a conquest is ongoing, the game aggregates global wins among specific groups of characters (known as teams) in With Anyone during a limited time, and determines the victor based on the number of wins. Players automatically participate in Conquest when playing With Anyone, and there is no way to otherwise prevent their data from being sent. After contributing points to a certain team or character, players cannot contribute again until 16 hours have passed. Upon the conquest being completed, going to the conquest menu will reveal the overall results and potentially provide rewards.
*Spectate: Spectate from Smash WiiU returns.
*World Stats
===NEW Online Modes===
*Hub: Here you can set your Online Picture and various other things including taunt messages and online settings. Also you can access other online modes including ranked, with friends, for glory, and for fun from the hub. Online parties of up to 4 players is now possible in the new Team War Section.
*Ranked: Play against players from your region or all around the world. Win and Loss is calculated and you as an individual gain 2.5 points from a win and 0.5 from a loss. During ranked battles you play a random opponent using Nintendo Tournament rules. Smash Bros. this time around has decided to become much more open to the competitive community. This means that matches are played in sets (2 of 3) on tournament legal stages with no items, 2 stocks, and 6 minutes. Players who leave mid-game gain 2 loses.
*Ranked Leaderboards: View every player’s rankings in each state, region, country, or world. Every stat you can possibly think of (those shown at the end of a game) can be viewed for each player. Players receive different rewards (Hub Profile Icons, Trophies etc.) depending on how long they stay in certain position group, first place and etc.
*Team War: Smash the Flag: Functions very similarly to a Capture the Flag type game mode. Teams must be equal, must have at least 3 players on each, and up to 4 players can be on one team. The camera is placed at vertical view behind the fighters so players may have to adapt to the controls. The camera spans the whole stage if played locally. This leads to less tactical and strategy based play as you can see where everybody is right in front of you. Although the camera spans the whole stage, and the stages designed for this mode aren’t really large, it really shouldn’t be a problem to keep track of your character.
*Smash Ace: Can be played online with friends and is available in For Fun. Smash Run with a new name and a couple new features, one being split screen multiplayer. Players can now select 1 of 6 pre-built maps for the run and can be played with up to 4 players split-screen. The run time can be chosen between 5 minutes, 10 minutes, and 15 minutes. Following a run, players will either take part in a smash battle on a special battle stage for the run stage selected or a race on a special race stage for the run stage selected. Bosses, enemies, and other characters from various series and franchises appear.
===Vault===
*Trophies: View all trophies unlocked.
*Album: View various unlocked in game pictures and manmade screenshots.
*Replays: View saved replays. Replays can be uploaded to YouTube.
*Music and Sounds: Listen to different music and sounds in the game.
*Records: View fighter records, stats, and milestones.
*Tips and Techniques: View various tips and techniques about characters and the game.
*Challenges: On a rectangular grid of boxes, the Challenges give players hints at attaining the various unlockable components of the game. In-depth page maybe...
*Stage Builder: Build your own stage. Comes with much more features. More information soon…
*Amiibo, Mii Fighters and Custom Fighters.
===NEW Vault Modes===
*Fighter Link: A new mode that allows players to view every animation for every character and a little backstory behind the animation. Animations range from movements to attacks, special attacks, and final smashes.
*Smashing Art: Players can view various art ranging from character art to different game box arts to location art to development art. Each art includes a little description to along with it. No in-depth page planned ATM.
===Features===
*Alternate Specials: More or less a name change of Custom Moves. The thing is some characters actually pack a completely different "custom" move for example Mario’s 1st Alternate Down Special being Mario Tornado and not a F.L.U.D.D variation.
*Individual Character Victory Themes: Some characters now have their own individual victory theme. Top-Rep Characters like Mario and Link retain their old victory themes.
*Models: Character Modeling is now a mix between that of Brawl and that of Smash 4. Characters have that cartoonish feel mixed with the realistic feel. A nice balance between the two. The characters and stages also appear more vibrant.
*Competitive Notes: The rage effect does still exist but to a lower extent and the speed of the gameplay is slightly faster than that of Smash 4. This is arguably the best competitive/party mix of smash bros. to date.
==Alternate Costumes and Palette Swaps==
Each character has a total of 8 different color swaps. Every character starts with 6 color swaps. Some characters have an alternate costume, which gives them slight attribute changes that dont affect them too much, which can be unlocked through completing the character’s Smash World story. Others have 2 extra palette swaps which can be unlocked with the same method. The alternate costume comes with a color swap. DLC Characters come with all 8 palette swaps/alternate costumes.
==amiibo==
amiibo (アミーボ, amiibo) are a line of interactive figurines available for usage with the *** and New Nintendo 3DS systems. By scanning an amiibo with near field communication technology, players can receive various effects in games. For the ***, amiibo are scanned using the ***. While the concept of figurines using NFC technology to interact with the Wii U was previously explored with Pokémon Rumble U, Super Smash Bros. 4 was the first game to feature the amiibo branding, acting as the debut and flagship title for the line.
amiibo, when scanned by the console, allows the character represented by the figurines to be used in-game; the character can be modified by players with character customization options available in the game, and their stats can be modified further by "feeding" equipment to them. Unlike with normal fighters, amiibo fighters can be given any kind of equipment, including the ones that they're not normally compatible with; for example, an amiibo Mario can be given Hammer equipment, which would normally be impossible. There is a limit to how many times the amiibo can be fed in one session, however, and any equipment that's given to an amiibo is permanently lost. Also, when boosting an amiibo's stats, the amiibo's stat total can't go higher than 120.
amiibo also gain gold and other items while fighting, which are retrieved when checking them in the amiibo menu. The longer the amiibo has fought, the more presents and gold are received.
Trophies and customization parts picked up by amiibo can be retrieved when the amiibo is scanned on it's owner's console, however, it appears that CDs cannot be retrieved.
After this, they can be used as a specialized computer player, with the tag "FP" (Figure Player) above them. If they are used as CPU fighters, figurines start at level 1 like regular CPU players, but as they fight more often, they can continue to level up, to a cap of 50. As they gain levels, amiibo can potentially "learn" techniques from other characters; if a player frequently uses long-ranged, camping techniques, then the amiibo will also begin to emulate this behavior. This learning continues even after the 50 level cap is reached. In addition, an amiibo can gain improved fighting statistics, such as improved damage, knockback, and reaction times, the higher its level is. Finally, higher-levelled amiibo can adapt to individual matches faster than lower-leveled amiibo; if an opponent takes on an aggressive, rush-down style against an amiibo in one match, for instance, it will begin to make more use of defensive techniques like spot dodges and rolls.
amiibo can be used on any copy of the game, and the character on the amiibo is tied to the figurine, allowing for players to use its customized moveset and fighting style wherever they desire.
For Smash V, amiibo are being released in waves. Several staggered release dates have been announced, with each date containing a subset of the entire Smash lineup. The known waves, the figurines they contain, and their release dates are detailed below; waves are listed in their North American sets and dates, although the contents of each wave sometimes vary by region.
Smash-related amiibo are priced at $12.99 USD in the Americas, £10.99 GBP in the United Kingdom, $17.95 AUS in Australia, ¥1200 JPY in Japan, and €14.99 EUR in Europe.
===Wave 1===
The first wave of amiibo launched on July 5, 2019, alongside the North American release of Super Smash Bros. V.
===Wave 2===
The seocndwave of amiibo launched on August 23, 2019.
==Development==
Development for the game began somewhere between February 2016 and March 2016. What started off low priority due to all the effort put to Smash 4 soon became the top priority after the 1st Fighter Ballot DLC Character was released. On February 15, 2016, Masahiro Sakurai and Hideki Kamiya both made tweets which read さあ。or "Here we go.", in English. Both tweets received a mean of 1,453 retweets in the first day. On July 15, 2016, Kamiya tweeted a picture of what appeared to be a video editing session. The video being edited would end up being the teaser trailer featuring Mario which was shown at E3 2017, which was when and where the game was officially announced. Prior to the announcement neith Sakurai nor Kamiya gave any hints to what they were planning as the Smash 4 DLC was still being brought up. Smash 4 was very well still alive during the period before E3 2017. In an interview after E3 2017, Sakurai made the comment that as Smash 4 was still alive they did not plan on announcing Smash 5 to the public until E3. Although it wasnt announced, people already knew that there would be some kind of reveal to come. After E3 2017, Kamiya began to tweet pictures of studio happenings as Smash 5 was being developed. Several weeks before E3 2018, the announcement was made by Nintendo that at E3 2018, the official trailer would be shown and the release date would be revealed. This got many people excited. At E3 2018, the official trailer for the game was showing which revealed many characters along with a surprise newcomer reveal for the Inkling from the Splatoon series. From this point, Sakurai and Kamiya would become very active on Miiverse, revealing little things about the game. Before the Smash Bros. Direct on March 6, 2019, Sakurai and Kamiya had stated that development for the game was near-complete.
==Gallery==
SSBV_-_Starting_CSS.png|The Starting Roster
GSS_-_SSBV_Final_3_DLC_Characters_Teaser.png|Teaser for the future "Final 3" DLC characters
AyumiSplashSSBV.png|Ayumi's Splash Art
BandanaDeeSplashSSBV.png|Bandana Dee's Splash Art
BassSplashSSBV.png|Bass' Splash Art
BanjoKazooieSplashSSBV.png|Banjo & Kazooie's Splash Art
BayonettaSplashSSBV.png|Bayonetta's Splash Art
CaptainToadSplashSSBV.png|Captain Toad's Splash Art
ChibiRoboSplashSSBV.png|Chibi-Robo's Splash Art
ChunLiSplashSSBV.png|Chun-Li's Splash Art
DarkPitSplashSSBV.png|Dark Pit's Splash Art
DillonSplashSSBV.png|Dillon's Splash Art
DixieKongSplashSSBV.png|Dixie's Splash Art
DrMarioSplashSSBV.png|Dr. Mario's Splash Art
KamuiSplashSSBV.png|Corrin's Splash Art
GenesectSplashSSBV.png|Genesect's Splash Art
GenoSplashSSBV.png|Geno's Splash Art
HadesSplashSSBV.png|Hades' Splash Art
InklingsSplashSSBV.png|Inklings' Splash Art
IsaacSplashSSBV.png|Isaac's Splash Art
KingKRoolSplashSSBV.png|King K. Rool's Splash Art
KnucklesSplashSSBV.png|Knuckles' Splash Art
KrystalSplashSSBV.png|Isaac's Splash Art
KumatoraSplashSSBV.png|Kumatora's Splash Art
LucinaSplashSSBV.png|Lucina's Splash Art
MagolorSplashSSBV.png|Magolor's Splash Art
MarshalSplashSSBV.png|Marshal's Splash Art
MidnaSplashSSBV.png|Midna's Splash Art
RaymanSplashSSBV.png|Rayman's Splash Art
ShantaeSplashSSBV.png|Shantae's Splash Art
ShovelKnightSplashSSBV.png|Shovel Knight's Splash Art
WeavileSplashSSBV.png|Weavile's Splash Art
WonderRedSSBV.png|Wonder Red's Splash Art
KnucklesPromoSSBV.png|Ballot Pack 5 promo
BowserJrPromoSSBV.png|Ballot Pack 4 promo
ChunLiPromoSSBV.png|Ballot Pack 3 promo
TLinkPromoSSBV.png|Ballot Pack 2 promo
MagolorPromoSSBV.png|Ballot Pack 1 promo
KumatoraPromoSSBV.png|Mother Pack promo
RhythmHeavenPromoSSBV.png|Rayman Pack promo
RaymanPromoSSBV.png|Rayman Pack promo
DillonPromoSSBV.png|Dillon Pack promo
Megaman_and_BassSSBVDLCPromo.png|The Megaman & Bass Pack promo
IceClimbersPromoSSBV.png|The Ice Climbers Pack promo
Geno_and_Soundtrack_PromoSSBV.png|The Promo for the Preorder bonuses.
Logo-1.png|The Game's Logo
SSBVBoxART_-_2.png|The Game's NA Box Art
SSBV_Banner.png|One of the Game's many Banners
==Trivia==
Category:Super Smash Bros. Games
Category:Fan Games
Category:Fighting Games
Category:Games
Category:2019
Category:Super Smash Bros. (series)
Category:Super Smash Bros. V