Lodeloader

Lodeloader is an Immersive Engineering addon by marcin212. It allows the user to modify Immersive Engineering's Mineral Deposits through a config file (see Usage).
Lodeloader was discontinued as of Immersive Engineering version 0.6, as Immersive Engineering allowed Mineral Deposits to be modified through MineTweaker in that version.
==Usage==
Lodeloader is used though its configuration file, lodeloader.cfg. This file is empty before usage; it must be added to in order to add new Mineral Deposits.
Despite its extension, lodeloader.cfg should be a JSON file. Below is an example configuration, taken from the mod's CurseForge page.
[
 {
 "unlocalized_name": "Anthracites",
 "mineralChance": 80,
 "failChance": 0.2,
 "ores": [
 "oreCoal",
 "oreDiamond"
 ],
 "chances": [
 0.99,
 0.01
 ],
 "localized_names": {
 "pl_PL": "Antracyty",
 "en_US": "Anthracites"
 }
 },
 {
 "unlocalized_name": "Phosphates",
 "mineralChance": 20,
 "failChance": 0.2,
 "ores": [
 "oreApatite",
 "oreSaltpeter"
 ],
 "chances": [
 0.7,
 0.3
 ],
 "localized_names": {
 "pl_PL": "Fosforyty",
 "en_US": "Phosphates"
 }
 }
]
This will add two new Mineral Deposits, "Anthracites" and "Phosphates". Each configuration shown has different values:
* unlocalized_name: the internal name of the deposit. Shouldn't contain spaces.
* mineralChance: the chance of a deposit being in a chunk.
* failChance: the probability of an empty "spoon" being found (out of 1)
* ores: a list of Ore Dictionary entries to be found in the deposit. This cannot be specific item, it must be Ore Dictionary registered.
* chances: corresponding with ores- the chance (out of 1, and adding to 1) of each entry being an output.
* localized_names: a key-value list of the in-game name of the Mineral Deposits. The key is the language code (see "Language" on the Minecraft Wiki) and the value is the name.
==External links==
* Immersive Integration on CurseForge
* Immersive Integration on GitHub
Category:ModsCategory:Addons