Advancement/Conditions/damage

** : Checks if the damage was successfully blocked.
** : Checks the amount of incoming damage before damage reduction.
** :
*** : A maximum value.
*** : A minimum value.
** : Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow).
*** 
** : Checks the amount of incoming damage after damage reduction.
** :
*** : A maximum value.
*** : A minimum value.
** : Checks the type of damage done.
*** 
Category:Top-level data pages