Dynamis - Beaucedine

Category:AreasCategory:Dynamis
{|border="0" width="75%" cellspacing="3" cellpadding="0"	  Trail Markings: 	  Beaucedine Glacier (F-11)
  Requirements:	
  Hydra Corps Lantern
  Hydra Corps Command Scepter
  Hydra Corps Eyeglass
  Hydra Corps Tactical Map	
  Boss: 	  Angra Mainyu 	
  Title: 	  Dynamis-Beaucedine Interloper 	
  Repeatable: 	  Yes 	
  Reward: 	  Key Item: Hydra Corps Insignia	
==Monsters Found Here==
Statues - Goblins - Orcs - Quadav - Yagudo - Hydra
__NOTOC__
===Statues===
Name 	Type 	Notes
Warchief Tombstone	 Orc 	 
Serjeant Tombstone	 Orc 	 
Adamantking Effigy	 Quadav	 
Avatar Icon 	 Yagudo	 
Manifest Icon 	 Yagudo	 Sleepga II, Hastega, Dispelga, Paralyga
Goblin Replica 	 Goblin	 
Goblin Statue 	 Goblin	 
Dynamis Tombstone 	 Orc 	 (J-9)
Dynamis Effigy 	 Quadav	 (J-9)
Dynamis Icon 	 Yagudo	 (I-7)
Dynamis Statue 	 Goblin	 (I-8)
===Goblins===
{| border="0" width="100%" cellpadding="4" cellspacing="2"	
Name 	Job
Vanguard Alchemist 	White Mage
Vanguard Ambusher 	Ranger
Vanguard Armorer 	Paladin
Vanguard Dragontamer 	Dragoon
Vanguard Enchanter 	Red Mage
Vanguard Hitman 	Ninja
Vanguard Maestro 	Bard
Vanguard Necromancer 	Summoner
Vanguard Pitfighter 	Monk
Vanguard Ronin 	Samurai
Vanguard Shaman 	Black Mage
Vanguard Smithy 	Warrior
Vanguard Tinkerer 	Dark Knight
Vanguard Welldigger 	Thief
Vanguard Pathfinder   Vanguard's Slime	Beastmaster   Slime (Paralyga)
===Orcs===
{| border="0" width="100%" cellpadding="4" cellspacing="2"	
Name 	Job
Vanguard Amputator 	White Mage
Vanguard Backstabber 	Ninja
Vanguard Bugler 	Bard
Vanguard Dollmaster 	Summoner
Vanguard Footsoldier 	Warrior
Vanguard Grappler 	Monk
Vanguard Gutslasher 	Samurai
Vanguard Impaler 	Dragoon
Vanguard Mesmerizer 	Black Mage
Vanguard Neckchopper 	Dark Knight
Vanguard Pillager 	Thief
Vanguard Predator 	Ranger
Vanguard Trooper 	Paladin
Vanguard Vexer 	Red Mage
Vanguard Hawker   Vanguard's Hecteyes	Beastmaster   Hecteyes (Dispelga, immune to Sleep)
===Quadav===
{| border="0" width="100%" cellpadding="4" cellspacing="2"	
Name 	Job
Vanguard Constable 	White Mage
Vanguard Defender 	Paladin
Vanguard Drakekeeper 	Dragoon
Vanguard Hatamoto 	Samurai
Vanguard Kusa 	Ninja
Vanguard Mason 	Ranger
Vanguard Militant 	Monk
Vanguard Minstrel 	Bard
Vanguard Protector 	Red Mage
Vanguard Purloiner 	Thief
Vanguard Thaumaturge 	Black Mage
Vanguard Undertaker 	Summoner
Vanguard Vigilante 	Dark Knight
Vanguard Vindicator 	Warrior
Vanguard Beasttender   Vanguard's Scorpion	Beastmaster   Scorpion (Breakga)
===Yagudo===
{| border="0" width="100%" cellpadding="4" cellspacing="2"	
Name 	Job
Vanguard Assassin 	Ninja
Vanguard Chanter 	Bard
Vanguard Exemplar 	Paladin
Vanguard Inciter 	Dark Knight
Vanguard Liberator 	Thief
Vanguard Oracle 	Summoner
Vanguard Partisan 	Dragoon
Vanguard Persecutor 	Samurai
Vanguard Prelate 	Black Mage
Vanguard Priest 	White Mage
Vanguard Salvager 	Ranger
Vanguard Sentinel 	Monk
Vanguard Skirmisher 	Warrior
Vanguard Visionary 	Red Mage
Vanguard Ogresoother   Vanguard's Crow	Beastmaster   Bird (Silencega)
===Hydra===
{| border="0" width="100%" cellpadding="4" cellspacing="2"
Name
Hydra Bard
Hydra Black Mage
Hydra Dark Knight
Hydra Dragoon
Hydra Monk
Hydra Ninja
Hydra Paladin
Hydra Ranger
Notes:
*Quadav/Hydra are True Hearing, all other monsters are True Sight.
*All Hydra mobs are immune to Sleep and Lullaby, however their pets are susceptible to Lullaby.
*The four "Dynamis XXX" statues listed are tied to one of the dragons Angra Mainyu summons. Killing the corresponding stones will stop the dragons from respawning when Angra Mainyu warps.
**Dynamis Tombstone: Removes the ability to resummon Fire Pukis.
**Dynamis Icon: Removes the ability to resummon Wind Pukis.
**Dynamis Effigy: Removes the ability to resummon Petro Pukis.
**Dynamis Statue: Removes the ability to resummon Poison Pukis.
*These statues spawn 4 NMs of the race they represent. Additional NMs are spawned by surrounding stones which can be difficult to pull without linking.
*Due to the time it takes to kill these and the statues themselves and also the relative ease with which Angra Mainyu can be killed, this is usually skipped when going for the clear. The four dragons are then kited a long distance before engaging Angra Mainyu.
==Game Script==
===Beaucedine Glacier===
Cornelia: I have been waiting for you. Do you remember the last words Raogrimm spoke to you? "The link will soon be severed"...
Do you understand the significance of these words? When the soul that was divided is whole once again, towering rage will take on physical form...
Yes, a new Shadow Lord will be born. Even I will no longer hear his voice. Even now, I can barely feel the emanations of Raogrimm's faltering spirit. When those emanations fade completely, he will be... The Xarcabard of that other realm is shrouded in a vast darkness, preventing contact from the outside. Even those of us without material bodies are unable to penetrate that mist of eternal night. Until that mist clears, I cannot guide you to Xarcabard. 
The next place you must venture is the twin of Vana'diel's Beaucedine. There you will find the last trophy to complete the set of keys we need. You must obtain the last trophy.
All five trophies combined with our power will create a synergistic force, allowing us to part the shroud for a few precious moments. It will open a path between worlds. Take care, my brave adventurer.
May the blessings of Altana guide and protect you...