Invisibility

==Spell Information==
; Also cast by
* Wild Koalak
* Akornaddikt the Squirrel
* Aerdala Guard
* Touchparak
* Sram Dopple
* Chafer Axit
* Kris Torrent
==Spell Properties==
== Spell Characteristics ==
|- 
| 1 || Makes the character invisible (3 turns)+1 MP (4 turns) || - || 2 || - || - || 1/100 || - || - || 11* || 1 
|- 
| 2 || Makes the character invisible (3 turns)+1 MP (4 turns) || - || 2 || - || - || 1/100 || - || - || 10* || 1 
|- 
| 3 || Makes the character invisible (3 turns)+1 MP (4 turns) || - || 2 || - || - || 1/100 || - || - || 9* || 1 
|- 
| 4 || Makes the character invisible (3 turns)+1 MP (4 turns) || - || 2 || - || - || 1/100 || - || - || 8* || 1 
|- 
| 5 || Makes the character invisible (3 turns)+1 MP (4 turns) || - || 2 || - || - || 1/100 || - || - || 7* || 1 
|- 
| 6 || Makes the character invisible (3 turns)+2 MP (4 turns) || - || 2 || - || - || 1/100 || - || - || 6* || 101 
|} 
* 's Cooldown is reduced by 1 when wearing F-Ha(r)t
==Notes==
This spell makes the caster invisible for 3 turns. The character becomes visible again when using direct attacks. However, Traps, Insidious Poison, Fear, Chakra Concentration and other buff spells, Double and other summoning spells do not break invisibility. Casting any spell will point out the square you are currently standing on to enemies. However, you do not become visible. If you move, the square you move to will not be shown.
Monsters will attack the squares they think you may be standing on. If they find you, they will point you out to the other monsters. For finding you, they consider how many MP you used. The more MP you spend after casting spells, the less likely it will be that monsters correctly guess your position.
Since version 2.5 allies are able to see invisible characters. These characters will not block their Line of Sight until they become visible again. Enemies are still unable to see invisible characters.