Getting Started

== Introduction ==
When you first enter the game you will be in your bedroom which is apart of your character's story but so far is not seen again. You can read the literature on the table or turn off the radio if you'd like but in order to get to the starter town Immerbury, you must:
# Search the wardrobe and receive pajamas.
# Right click on the sink and click "drink water"
# Click on the bed and go to sleep
You will wake up in the Inn in Immerbury, you can then:
# Right click on mirror and click "look at" to change your appearance
# Click on the door to leave. Note: You cannot re-enter and alter your appearance without purchasing an Inn key from the shop. 
== Chat ==
* To send messages in the global chat type * before typing out the message. Messages from global chat appear in turquoise. Local chat messages appear in green. 
* To see who is online type /who
* Type /help for additional commands including message filtering
== Energy and Sleep ==
For information about energy and sleep mechanics game, visit this page, it is very important to know. This same bar mechanic gives the ability to perform special attacks (double hits) for combat, woodcutting and mining. 
== Item Typings ==
Remote Realms has an item and pet typing system where different types of armour, weapons, and even pets can have different "typings." Botanic armour and weapons and Jungle armour give grass typing; Oceanic armour and weapons give water typing; Volcanic armour and weapons give fire typing; and dragonhide armour gives dragon typing. Depending on what typing you have on, or what typing your pet is, your effectiveness in combat for you or your pet or your inefficiency in combat for you or your pet will depend on your current typing and the typing of the creature you are attacking or is attacking you or your pet. There are two slots for typing, so armour and weapons can be mixed. If you have a pet from the Trainer skill, they do not affect your typing but keep their own, which does not change with the exception of evolution for those pets who can evolve. For the Combat Typing Chart, go here, and for the full list of items, pets, and spells based on typing, go here. 
== Tips ==
* The game has a hitpoint stacking mechanic where you can eat food above your hitpoints and therefore get extra hitponts above what your current level sits at.
* Although you can purchase lamp oil at the Immerbury general store for 17,820 gold coins, you can make it yourself by taking a pestle and mortar to flax seeds with a vial in your inventory.
* Although you can purchase a horse mount for 42,000 gold coins in Immerbury, you do not have to pay that amount to acquire a horse. You can use the trainer skill to train a horse out in the wild with level 16 in the trainer skill. 
* You can jump over broken fences by pressing spacebar with good timing.
* The beaver pet, obtainable at level 14 trainer will improve obtaining logs.
* The mole pet, obtainable at level 21 will improve obtaining ore.
* The heron pet, obtainable at level 27 trainer will improve obtaining fish.
* The raccoon pet, obtainable at level 27 trainer will improve thieving.
* Starting at level 48 trainer, you can fly Silver birds and Green dragons which can be rode as a flying mount. You can only fly other flying mounts at this level except a Black dragon which requires level 54 to mount.
* Armour and weapons can be repaired for 25% more efficiency by paying coins to the blacksmith in Immerbury for metal items, the bowyer in Mossburgh for bows and the craftsman in Al Aljar for hide armour. When smithed or crafted, this armour pieces and weapons will be broken with an "(r)" appearing next to the name of the item. Note: The repair price is flat and does not change regardless of level of deterioration
* You can obtain a wheelbarrow from doing tasks for the mayor which gives +20 inventory slots. After having completed these tasks you will have the ability to carry around a handcart which gives +40 slots but slows your character down a great deal, and is meant to be attached to a mount. You do not earn this however, but it can be crafted from players with 66 carpentry and traded. 
* You will need a raft and paddle to cross certain areas by "embarking" to the other side of the water. 
* In combat, wearing a heater shield will slow down your weapon swinging speed.
* Hold the shift key down, then press enter, this will cause the shift-drop function and the ability to read the item names on the floor to stay toggled on. To turn off either relog, or press the enter key once more to disable typing and then press the shift key to disable the functions.
== Things to Gather Starting Out (and not discard) ==
* Tree leaves from chopping down trees - For making Botanic bars for Botanic armour and weapons.
* Branches from chopping down trees - To make pyres for extra Firemaking experience.
* Flax seed from picking Flax - To grind with a pestle and mortar to make Lamp oil for Oil lamps to see in the dark.
* Seaweed on the coastline of Immerbury - To make glass when you get access to buckets of sand.
* Wolf fangs from wolves - To make attack potions to help train Herblore from level 1 onward.
* Bear paws from bears - To make strength potions from Herblore level 12 onward. 
* Birds eggs from chopping down trees and doing birdhouse runs - To make spirit runes with to alch items for money at level 36 Runecrafting onward.
* Amber from chopping down trees and doing birdhouse runs - To make Charge runes from level 42 Runecrafting onward and Turpentine from level 24 Alchemy onward which is used to make Super lamp oil to make Oil lanterns.
== Early Money Making ==
When you start off in the game, the best way to make money is by selling items to the general store in Immerbury, the town in which you start. You can sell items such as logs, bows, feathers, among other items that can make you a little bit of money to start out with. When you sell to the general store however, you do not get the full value of the item worth of gold coins, but a fraction of it. To get the full market value, you need to "alch" or use the Chrysopoeia spell. 
== Later Money Making ==
Ultimately, the best way to make money is by turning items into gold using the magic spell Chrysopoeia on various items, which turns the items into gold coins. However, this requires level 20 magic, level 36 runecrafting, and at least level 17 carpentry to build birdhouses, and you would need to do birdhouse runs to get a decent amount of bird eggs, which are required for crafting spirit runes for the Chrysopoeia spell until level 66 Runecrafting. A great item to start off alching or turning items into gold is the silver feathers that you get from doing birdhouse runs, which alch at 344 coins each. (See the Birdhouse Running Guide once finished.) Check out the Alch/Chroysopoeia value page for a list of values. 
== Weapons and Armour ==
Using a knife on some logs can make you a wooden club and 3 logs for a wooden shield. You can check the stats on weapons by right clicking the equipment button.
You can get a Bear trap from the warehouse south of the castle to kill monsters without actually fighting them. (Useful for getting steel axe quickly)
There is a mine west of Immerbury on an island that contains a lot of tin and copper and one iron rock to make bronze armor, weapons, and iron with. It, however, requires ropes to use. Each time your player goes down into the mine, there is a chance it will use up your rope. There is also a mine north of Immerbury with the same, as well as a large coal vein to make steel items with (see Mining section). There is a lower-quality furnace that can be used for making bronze and iron in Immerbury but requires logs and a Tinderbox to light in order to use it (see Smithing section for location). The best regular furnace is in Al Aljar, which is the only location to exchange coal for charcoal, of which only charcoal can be used to smelt metals when needed (bronze and iron are excluded because they don't require charcoal). 
== Alternative Ways to get Armour ==
A way to get iron armour without mining and smithing is to run up north to the Strange boulders near the rune shop and the combat training dummies, line up your shot and cast Gust using Magic to knock the strange boulders into the area down below, where you can go collect your loot. If you're lucky, you may get a piece of iron armour.
Also if you do do special attacks on the dummies at the Barracks over and over you will accumulate tokens to fight giants in the basement of the Barracks of which drop iron chainbodies and steel chainbodies.
==Skilling Tools==
Fishing rod: Complete the "Fisherman's Friend" quest to get access to fishing supplies barrels for free fishing rods. You will need a fishing line, a fishing hook and jars of worms to get started fishing. 
Hammer: A hammer can be found by searching a crate in a building near the farming fields. 
Saw: A saw can be found North-West of the goblins in a shack. 
Spade: A spade can be found in the tool shed behind the Inn that you woke up in before starting your adventures. 
Scythe, Watering can, and a Rake: These can be found by killing farmers that are wielding a scythe or watering can. 
Category:Guides