Rush

==Summary==
Rush is Mega Man's faithful robotic dog, created by Dr. Light to assist Mega Man in his travels.
==Powers and Stats==
Tier: At least , likely | 
Key: Pre-Stardroid Invasion | Post-Stardroid Invasion
Name: Rush
Origin: Mega Man
Gender: Male
Age: Unknown, over 3 years old by the time of Mega Man 2: The Power Fighters
Classification: Canine robot helper
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2 and 3), Immortality (Non-Combat Applicable Type 6 & 8: As long as his IC chip is still in tact, he can be rebuilt as many times as one wants), Has a sensor that allows him to know Mega Man's location at any given moment, Teleportation (Non-combat applicable, Rush can move interplanetary distances as a beam of light), Enhanced Senses (Smell), Can transform into several vehicles, Can fire energy bullets from his mouth, Flight, Spaceflight, Explosion Manipulation, Resistance to Cosmic Radiations | Same as before, Can fuse with Mega Man, Healing
Attack Potency: At least Large Island level+, likely Large Planet level+ (Shot down Dr. Wily's Capsule in Mega Man II) | Large Planet level+ (Defeated the Skull Blazer, which can hurt Mega Man. Can fight alongside Mega Man in Mega Man 2: The Power Fighters. Makes part of Mega Man's armors, which he uses to fight robots comparable to himself)
Speed: Massively FTL+ (Should not be slower than his post-Mega Man V self, since his upgrades were specified to focus on his AP), higher with teleporters | Massively FTL+ (Flew from Earth to Jupiter's stage which is in interstellar space. Caught up with Duo in Mega Man 8), higher with teleporters
Lifting Strength: Likely Class T | At least Class P (As the Power Adaptor increases Mega Man's physical strength, Rush shouldn't be too far behind him)
Striking Strength: At least Large Island level+, likely Large Planet level+ | Large Planet level+
Durability: At least Large Island level+, likely Large Planet level+ | Large Planet level+
Stamina: Limitless due to being a robot
Range: Standard Melee Range, Planetary range with projectiles (His shots can reach the Wily Star)
Standard Equipment: None notable
Optional Equipment: Wily Machine II's Missiles | A three-way cannon
Intelligence: While usually showing the behavior of a regular domestic dog, Rush is a competent helper capable of aiding Mega Man in navigating through Wily's series of death traps and puzzles or help him in combat, even going as far to use his abilities without Mega Man having to request so
Weaknesses: Rush has little to no experience fighting on his own, which played against him when trying to save Mega Man in Mega Man 8. He's powered by sunlight, so spending large amounts of time underground without an alternate source of power can be potentially dangerous, but this is usually a non-issue in most combat situations
Notable Attacks/Techniques:
<tabber>
|-|Pre-Stardroid Invasion techniques=
*"Rush Buster": Rush fires an energy projectile from his mouth. After the Stardroid invasion, Rush is capable of charging the attack to fire bigger and more powerful projectiles.
*Rush Coil: One of the most iconic functions of Rush. A coil platform emerges from his back, which can be used to propel Mega Man to higher areas by jumping on the coil. Rush has shown to be able to use the Rush Coil along with the Rush Jet.
**New Rush Coil: A modification of Rush Coil; it now appears below him, propelling Rush high into the air.
*Rush Jet: Rush turns into a flying hoverboard. After the Stardroid invasion, Rush can attach a three-way cannon to his front-right leg to fire projectiles, or ram into his opponent.
*Rush Marine: Rush turns into a mini-submarine.
*Rush Search: Rush uses his enhanced sense of smell to find and dig up buried objects. While not usable until Mega Man 7, this ability actually debuted in the manual of Mega Man II, where Rush uses it to find out Wily was behind the theft of the Time Skimmer in the Chronos Institute.
*Rush Space: Rush turns into a small spaceship. He can gain a short speed boost, and Mega Man can attach weapons to it, though so far, he has only done this once with the missiles of the Wily Machine II.
|-|Post-Stardroid Invasion techniques=
*Adaptors: Rush can morph to act as armor for Mega Man. The Power Adaptor increases Mega Man's physical strength, the Jet Adaptor allows him to fly, and the Super Adaptor is a combination of the previous adaptors.
*Rush Vision: A holographic projector used for communication or simply to display images and videos.
*Rush Question: Rush summons randomly one of the following objects or fails in the attempt:
**Health Capsule: Either a small or large capsule that heals a little or a lot, depending on the size.
**Weapon Capsule: Either a small or large capsule that recovers a little or a lot of energy, depending on the size, to one of Mega Man's weapons.
**Yashichi: A red circle decorated with a stylized white cross that resembles a pinwheel. It heals fully and refills all weapons instantly.
*Rush Bike: Rush transforms into a motor-bike.
*Rush Bomber: Rush flies back and forth in Rush Jet form while bombarding enemies with explosives.
*Rush Charger: Rush flies back and forth in Rush Jet form while dropping healing items for Mega Man.
*Rush Roadstar: Rush turns into a racing car.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Mega Man
Category:Male Characters
Category:Game Characters
Category:Video Game Characters
Category:Robots
Category:Sidekicks
Category:Heroes
Category:Good Characters
Category:Protagonists
Category:Self-Sustenance Users
Category:Teleportation Users
Category:Energy Users
Category:Energy Projection Users
Category:Rocket Users
Category:Flight Users
Category:Animals
Category:Dogs
Category:Explosion Users
Category:Transformation Users
Category:Fusionism Users
Category:Healers
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Artificial Characters
Category:Inorganic Beings
Category:Pets