Mario Party 11 (Beancity)

Mario Party 11 is the eleventh game in the Mario Party series, which was developed by Beancity Studios in co-operation with Nintendo and published by Nintendo. It was released on December the 18th of 2022 to celebrate the 25th anniversary of Mario Party 1. Capsules also return from Mario Party 5.
==Story==
On Princess Peach's birthday, Princess Peach decided to bring up the topic of who the superstar is by reminiscsing about when they used to fight over who the Superstar was and they had to hold parties to decide who it was. Waluigi exclaimed that he was obviously the superstar, but then Wario shouted that if Waluigi was the superstar, then he was the super-duper ultra mega superstar. Eventually, it escalated into a full-scale argument until Peach shouted; "Wait! There's no need for fighting! We can just hold another one of those parties to decide who the superstar truly is!" Everyone agreed to the idea, with Waluigi and Wario even reluctantly agreeing to the idea, until Bowser stormed in and declared that he was the superstar and anyone who didn't agree would be crushed by him and his minions. They soon decided to host the party anyway, however, to not cause any more trouble, Bowser wouldn't be invited so that it would be fair. Bowser, after hearing that he wasn't invited, decided to send his minions off to crush anyone who didn't agree that he was the superstar. That is where our story begins.
==Gameplay==
Mario Party 11 features the tradtitional gameplay of Mario Party games 1-8, however, the gameplay is more similar to that of Mario Party DS due to most of the boards featuring gimmicks instead of regular gameplay, and the inclusion of Boss Battles in Story Mode. Up to 4 players can play a board at a time, and the game starts with all 4 players rolling a dice to decide the turn order. The highest roll goes first, the second highest roll goes second, the second lowest roll goes third, and the lowest roll goes fourth. A player's turn starts by rolling a dice and moving the amount of spaces shown on the dice. What happens to them is decided by what space they land on. For example, landing on a blue space gives the player 3 coins, or 5 in the last 5 turns if the Coins Galore event was selected. and landing on a red space makes the player lose 3 coins, or 5 in the last 5 turns if the Coins Galore event was selected. Once all 4 players have finished their turns, the round ends and all 4 players play a minigame, and the winner/s of the minigame are rewarded with 10 coins each. Once the minigame is over, this cycle repeats until the final 5 turns, when Toad (or Toadette if Toad is playing) brings in a special guest to decide who the winner will be. The guest will be selected randomly from a list of special guests. The person who is predicted to be the winner will recieve either 10 coins or an item if they have over 100 coins.
*Whomp: Always predicts Mario.
* Blue Toad: Always predicts the player in last.
*Red Koopa Troopa: Always chooses the player in first.
* Kamek: Always chooses randomly.
*Bowser (Extremely Rare, but always appears in Bowser's Volcano Valley): Predicts who the loser is and takes away 15 coins from them and always predicts the player in last place.
*King Boo (Exclusive to King Boo's Terrifying Tower): Predicts Luigi to win most of the time, but if Luigi is predicted, he only gets 5 coins instead of 10.
Once a player has been predicted to win/lose, a random board event will be selected to happen out of the following events:
*Bowser Takeover: All red spaces become Bowser spaces until landed on, and all Toadsworth spaces permanently become red spaces.
*Toadsworth Takeover (Does not appear in Bowser's Volcano Valley): 1/3 of all of the blue spaces become Toadsworth spaces untill landing on, and all Bowser spaces permanently become Blue spaces.
*Red/Blue Switcheroo (Blue/Red Switcharound in PAL regions): All red and blue spaces switch with each other.
* Closing Shop: All shops close after this turn, and on this turn, all shops have a 50% discount on all items.
* No More Items: All Item Spaces turn into blue spaces, and all shops close down, and on top of that, all items that the players currently have are taken away.
* Coins Galore: All red spaces take away 5 coins instead of 3, all blue spaces give 5 coins instead of 3, when a player passes by a bank space 10 coins are taken away from them instead of 5, the amount of coins lost in the Coins for Bowser event and the Bowser's Coin Potluck event double, and the amount of coins received from the Coins from Toadsworth event double, as well as the amount of coins received from Boo and the amount of coins received from the Toadsworth's Coin Potluck event.
Once one of these events has been randomly selected, the cycle repeats until the final turn, when shops and banks close down, and all events that give only the player an item are removed, as well as ones that take away items from only the player, and on top of that, item spaces and event spaces turn into blue spaces. After the final minigame, Toad (or Toadette if Toad is playing), selects 3 random bonus stars to give to a player/multiple players out of the following list of bonus stars (if bonus stars are on):
* Minigame Star: Given to the player/s who won the most minigames.
*Rich Star: Given to the player/s who have the most total coins.
* Eventful Star: Given to the player/s who landed on the most Event spaces.
*Item Star: Given to the player/s who have used the most Items.
*Speedy Star: Given to the player/s who have travelled the most amount of spaces.
* Slowpoke Star: Given to the player/s who have travelled the least amount of spaces.
*Unlucky Star: Given to the player/s who have landed on the most Red and Bowser spaces.
*Lucky Star: Given to the player/s who have landed on the most Blue and Toadsworth spaces.
* Spending Star: Given to the player/s who have spent the most coins.
Once the bonus stars have been given out (or after the final minigame if bonus stars are off), Toad (or Toadette if Toad is playing) announces the coin and star count of each player, announces the winner, who will be declared the superstar.
==Modes==
===Mario Party===
Mario Party is the main mode of Mario Party 11, where you can choose a board to play on and configure various aspects of it before playing, such as whether bonus stars will be off or on and how many turns there will be. You are also able to pause the game at any time to configure various settings, such as the speed of dialouge, which players are CPUs and which players aren't, whether the minigame explanation/practice screen is shown or not. You can also save and quit the game, and the next time you select the Mario Party mode, you can resume from the start of the turn that you are on.
===Minigame Island===
Minigame Island is the central hub for all of the minigame modes, where you can select a mode to play on. You can also check the minigames you have unlocked here.
====Free Play====
In this mode, you can play any of the minigames that you have unlocked by playing them. You can play:
* Free-For-All Minigames (x30)
* 2v2 (x15)
* 1v3 (x15)
* Duel (x10)
* Battle (x10)
* Item (x10)
* Boss (x10)
====Minigame Trail ====
In this mode, you must complete all of the minigames you have unlocked in order of difficulty. If you lose a minigame, you have to start the minigame again. If you lose a minigame 3 times in a row, you lose and have to start from your last save point. If you play this once you have unlocked all of the minigames, they will be played in the following order:
World No.	World Name 	Difficulty 	Minigames
1 	Mushroom Village 	Extremely Easy	1-1:
1-2:
1-3:
1-4:
1-5:
1-6:
1-7:
1-8:
1-9:
1-10:
2 	Treetop Pass 	Very Easy 	2-1:
2-2:
2-3:
2-4:
2-5:
2-6:
2-7:
2-8:
2-9:
2-10:
3 	Shy Guy Street 	Easy 	3-1:
3-2:
3-3:
3-4:
3-5:
3-6:
3-7:
3-8:
3-9:
3-10:
4 	Jungle Plateau 	Medium 	4-1:
4-2:
4-3:
4-4:
4-5:
4-6:
4-7:
4-8:
4-9:
4-10:
5 	Emerald Mines 	Tolerable 	5-1:
5-2:
5-3:
5-4:
5-5:
5-6:
5-7:
5-8:
5-9:
5-10:
6 	King Boo's Scary Stronghold	Hard 	6-1:
6-2:
6-3:
6-4:
6-5:
6-6:
6-7:
6-8:
6-9:
6-10:
7 	Sugary Valley 	Very Hard 	7-1:
7-2:
7-3:
7-4:
7-5:
7-6:
7-7:
7-8:
7-9:
7-10:
8 	Coastside Island 	Extreme 	8-1:
8-2:
8-3:
8-4:
8-5:
8-6:
8-7:
8-8:
8-9:
8-10:
9 	Cloudtop Pass 	Master 	9-1:
9-2:
9-3:
9-4:
9-5:
9-6:
9-7:
9-8:
9-9:
9-10:
10 	Bowser's Volcano Island 	Impossible 	10-1:
10-2:
10-3:
10-4:
10-5:
10-6:
10-7:
10-8:
10-9:
10-10:
====Minigame Stadium====
This plays like a normal board in the Mario Party mode, except for the fact that it only has movement items, no split paths, only red, blue and battle spaces (which do not immediately give/take coins to/from the player/s that land on them, the red/blue spaces only exist in this mode to decide what type of minigame is played) and battle spaces, and there are no bosses or stars.
==== Piranha Plants & Vines ====
A board game like Snakes and Ladders but you play minigames to gain advantages.
==== Extra Games ====
Play extended versions of minigames.
==== Lights, Camera, MINIGAME! ====
Play minigames to light up adjacent tiles on a board in your colour. The amount will be determined by your placing. You can only light up tiles not lit up. The game ends when the board is filled, and the player with the most lit up tiles wins. The board size can be adjusted before the game.
===Toadsworth's Store===
Here, characters and boards can be purchased from the store, as well as cosmetic items, such as stickers, soveneirs, or pages of the 'Mushroom Legend'.
===Mushroom Museum===
Here, you can see Souveneirs, Stickers and pages of the 'Mushroom Legend' at any time.
===Online Mode===
Here, you can connect to the internet and play with players from around the world in any of the modes. (excluding Toadsworth's Store and Mushroom Museum)
==Playable Characters==
This game contains 30 playable characters, 5 of which can be purchased in Toadsworth's Store.
Note: * means the character must be purchased in Toadsworth's Store to be unlocked.
Note: ** means the character can only be played in Online Mode and Extras Mode.
Mario 	Luigi 	Yoshi 	Peach 	Wario 	Waluigi 	Toad
 	 	 	 	 	 	
Daisy 	Birdo 	Rosalina	Luma 	Donkey Kong	Dry Bones 	Koopa Troopa
 	 	 	 	 	 	
Diddy Kong 	Rex 	Flutter 	Monty Mole 	Goomba 	Parabeetle	Wiggler
 	N/A 	 	 	 	N/A 	
Chain Chomp	Pianta	*Noki 	*Hammer Bro	*Spike 	*Shy Guy 	*Paratroopa
N/A 	 	 	 	 	 	
**Mii	**Nabbit
 	
==Boards==
===Main Boards===
Name 	Description 	Event Space Gimmick 	Story Mode Boss
Grassy Hillside 	The first board in Story Mode, it takes place on a hillside near Toad Town. The Star costs 20 coins and can be in one of 7 locations, and it moves when a player buys it. 	When a player lands on an Event Space on this Board, they enter a Warp Pipe to a set location on any of the board. 	Goomboss
Treetop Ascent 	The second board in Story Mode, it takes place on a huge tree on the outskirts of Overgrown Valley. The tree has 5 layers, each having less and better spaces than the last. The Star costs 20 coins, and it moves between any of the 5 layers of the tree. 	When a player lands on an event space on this Board, they either jump on a spring to go up a layer, or jump down a layer unless they are on Layer 1, in which case they jump on a spring to go up to Layer 2. Landing on an event space on Layer 5 takes the player back to Level 1 via warp pipe. 	Mega Stingby
Downtown Delfino 	The third board in Story Mode, it takes place in an urban area of Isle Delfino where Bandits are prevalent. To get a star, you must catch a Bandit by passing by an arrow, where you can try to look for a Bandit. If you catch a bandit, you get the amount of coins that the Bandit you caught stole throughout the game up until that point, or a star if they have stolen one.gg You may not catch a Bandit though, in which case you end up with nothing, or a Bandit may steal from you, in which case, the Bandit gets some of your coins and keeps them until they are caught.	When you land on an Event Space, you can recruit a Bandit to steal coins or a Star for a varying price depending on what turn the game is on and what place you are in. However, the Bandits might be caught by another player, in which case they run back to you with nothing and tell you that they were caught. 	
Bandit Gang
Overgrown Valley 	The fourth board in Story Mode, it takes place in a valley full of Piranha Plants, trees and vines with thorns on them. To get a star, you must defeat a Piranha Plant (in an enemy rush minigame similar to enemy encounters in NSMBW/U), allowing you to go down to the sewers, a linear area full of Blue Spaces and Event Spaces, which ends with a Star Space. If you land on an Event space in the sewers though, you are sent back to the start space without a star. 	When you land on an event space in the main area of the board, a vine encircles you and takes you to a random spot on the board. 	
Petey Piranha
Bob-Omb Caverns 	The fifth board in Story Mode, it takes place in a cavern full of Monty Moles and Bob-Ombs. To get a star, you must purchase a Pickaxe from the item shop, and then go to one of 3 ore deposits and use the Pickaxe to mine it. When you mine the ore, you will either get 10 to 20 coins or a Star. 	When you land on an Event Space, you get into a minecart and ride down a tunnel with coins on either side of it. You can reach those coins by tilting the Analog Stick left or right to lean on either side, allowing you to collect the coins. Once the Minecart returns to where it started, you gain any coins you collected during the ride.	King Bob-Omb
King Boo's Terrifying Tower	The sixth board in Story Mode, it takes place in a ruined tower haunted byPeepas and Boos. There are bridges between the main tower and the tower containing the star. These bridges can only hold the weight of one person, and if multiple people are on a bridge, the bridge breaks and the players on it are sent back to the start. To get a star, you must cross a bridge into the tower with the star and make it to the top of the tower, where you can collect a star . 	When you land on an event space in one of the two towers, a Peepa or Boo will bring you to a random event space. If you land on an event space on a bridge though, the bridge breaks and you are sent down to a random floor of the main tower. 	
King Boo
Freezing-Cold Glacier 	The seventh board in Story Mode, it takes place on a glacier with a frozen-over lake. To get stars on this board, you must find one in an igloo, which could have nothing, a star, a capsule or coins. 	When you land on an Event Space normally, a snowball hits you several forwards or backwards. If you land on an event space on the frozen-over lake, the ice under you breaks and you are sent back to the start. 	Chief Chilly
Isolated Islands 	The eighth board in Story Mode, it takes place on 3 islands in the middle of the ocean. The star costs 20 coins and it switches between the 3 islands once it is bought. The first island is a grassy island with a beach, the second one is a desert island, and the third one is an island mainly populated by a dense forest. 	When you land on an event space, Dorrie takes you to one of the 3 islands randomly. 	
Cheep Chomp
Cheep Chomp's Raft Race
Sky-High Temple 	The ninth board in Story Mode, it takes place in a temple in the sky. To get a star, you must reach the top of the temple to purchase a star. The star's price changes every time it is purchased. It starts at 20 and goes up in 10s until it is purchased when it costs 50 coins, which resets the price. 	When you land on an event space, King Lakitu either throws a spiny at you, causing you to not be able to move next turn, or strikes lightning at you, causing you to lose 15 coins. 	King LakituLakitu's
Bowser's Volcano Valley 	The tenth and final board in Story mode, it takes place in a rocky valley full of lava and volcanoes. To buy a star, you must first pay 10 coins to duel with one of the Koopalings, and if they win, they keep the coins you paid, but if you win, they reluctanly give you a star. They change their position every 5 turns. 	When you land on an event space, the volcanoes on the board erupt and temporarily turn 1/3 of the blue spaces into Bowser Spaces. 	
Bowser
Bowser's Special Showdown
===Extra Boards===
These boards can be bought at Toadsworth's Store after Story Mode is cleared.
Name 	Description 	Event Space Gimmick 	Price
Mushroom Hotel 	This board is set in a hotel near Toad Town, with 5 floors. To get a star, you must rent a room by paying the most coins for it, and the price/amount of stars you get from it vary from what type of room you are renting. The regular room costs a minimum of 10 coins and gives 1 star. The regular suite costs a minimum of 25 coins and gives 2 stars. The presidential suite costs a minimum of 50 coins and gives 3 stars. On each floor, there are 6 regular rooms, 3 regular suites and 1 presidential suite.	When you land on an event space, you either take an elevator to the floor above you, or an elevator to the floor below you. Both event spaces on the 1st floor (Ground floor in PAL regions) take you up to the 2nd floor (1st floor in PAL regions), and both event spaces on the 5th floor (4th floor in PAL regions take you down to the 4th floor (3rd floor in PAL regions).	3000 coins
Autumn Oasis 	This board takes place on an autumnal island, mainly populated by a huge lake on the far left of the board. There are no stars here - the player with the most coins wins. 	When you land on an event space, you are blown to a side of the board by the strong winds. 	3000 coins
Underwater Stronghold	This board takes place in a stronghold located deep underwater. To get a star, you must make your way to the end of the board and ride a Cheep Cheep up to the surface to get a star for free. Once you have obtained your star, you are sent back to the start. 	When you land on an event space, a Cheep Cheep takes you to a random space on the board. 	3000 coins
Pipeline Sewers 	This board takes place in the sewers of Toad Town. To get a star, you must either pay 20 coins to take a pipe directly to the star, or find the room with the star in by going through the complicated maze of pipes that this board has. Once you get to the room with the star in, you can collect it for free. 	When you land on an event space, you hop into a pipe and get taken to a set room. 	3500 coins
Starlit Space 	This board takes place in deep space. You cannot purchase stars on this board, and you instead start with 5 stars each, and you have to get stars from eachother using certain capsules. 	When you land on an event space, you board a rocket ship to a random event space. 	4000 coins
== Spaces==
Space 	Effect 	Rarity
Green Space 	Nothing happens when the player lands here. 	Common
Blue Space 	The player landing here receives 3 coins. In the last five turns, one of the events can increase the number of coins obtained in blue spaces to 5. 	Common
Red Space 	The player landing here loses 3 coins. In the last five turns, one of the events can increase the number of coins lost in red spaces to 5. 	Uncommon
Event Space 	When a player lands here, a special event will occur depending on the board and on the space's location in the board. 	Uncommon
Bowser Space 	If the player lands here, Bowser will be summoned to hinder them. Bowser events may range from taking the victim's coins or a star, or everyone's coins/items being shuffled. Extra Bowser Spaces appear if another player previously landed on a Toadsworth space, in place of said space. After said extra Bowser Spaces are landed on, they turn back in to Toadsworth spaces.	Rare
Duel Space 	The player landing here will be able to choose another player for a duel minigame. The loser gives coins to the winner. The same event happens when 2 players land on the same space as each other on the final 5 turns. 	Uncommon
Battle Space 	A battle minigame will commence in which all players must participate. Coins are distributed differently from regular minigames. 	Rare
Toadsworth Space 	Opposite to the Bowser Space. A Toadsworth event will occur, which can range from getting coins to getting a free or discounted star. However, whenever a player lands on it, it will turn into a Bowser Space. 	Rare
Character Space 	Depends on the Capsule placed on it. Owner gets 5, 10 or 15 coins when landed on. 	Varies
Chance Time Space	If the player lands here, a Chance Time event will occur, in which another player is chosen and a roulette will decide what happens (ranging from one giving all or half of their coins to the other, coin and/or item swap, star swap, coin and star swap, or giving a star). 	Very Rare
Star Space* 	Players passing here will be able to buy a Star using 20 coins. 	Rare
Event Arrow* 	When you pass this space, you will be presented with multiple options that range from the board you are on and which arrow you pass. Most of these present you with a shop menu, while others present you with something else, such as paying Boo or King Boo to steal coins or stars on King Boo's Terrifying Tower. 	Semi-Rare
Capsule Machine* 	Players passing here will obtain a free, random capsule. 	Semi-Common
Junction Space* 	Allows you to choose a path to take. 	Varies
** These do not count towards how many spaces you have left nor the speedy or slowpoke star.
== Items==
Item 	Description 	Shop Cost	Item Type
Silver Dice Capsule 	This allows the player to roll two dices instead of one, and also makes said dices silver.
If you roll double 7s, you get 25 coins. If you roll double any other number, you get 10 coins. 	5 Coins 	Player Capsule
Gold Dice Capsule 	This allows the player to roll three dices instead of one, and also makes said dices golden.
If you roll triple 7s, you get 50 coins. If you roll triple any other number, you get 30 coins. 	10 Coins 	Player Capsule
Mushroom Capsule 	This adds 3 spaces to your dice roll. Can be stacked with other golden mushroom/mushroom capsules. 	5 Coins 	Player Capsule
Golden Mushroom Capsule	This adds 5 spaces to your dice roll. Can be stacked with other golden mushroom/mushroom capsules. 	7 Coins 	Player Capsule
Poison Mushroom Capsule	Select any player (including yourself) (or a random player) to have their next dice roll (or current dice roll if you choose yourself) cut to 1-5. 	5 Coins 	Player Capsule
Piranha Plant Capsule 	When a player lands on this space, they will lose 5 coins. 	5 Coins 	Space Capsule
Inverse Capsule 	This will temporarily turn a space into its inverse e.g. red spaces to blue spaces. 	15 Coins 	Space Capsule
 	 	 	Space Capsule
 	 	 	Space Capsule
 	 	 	Space Capsule
Thwomp Capsule 	When you cross this space, a thwomp will stun you to end your turn. 	7 Coins 	Roadblock Capsule
Klepto Capsule 	Passing this space will summon a Klepto to move you back to where you started your turn. 	10 Coins 	Roadblock Capsule
Lava Bubble Capsule 	Passing this space will summon a lava bubble to move you forwards 7 spaces, skipping events and randomly selecting junctions. 	10 Coins 	Roadblock Capsule
 	 	 	Roadblock Capsule
 	 	 	Roadblock Capsule
Tweester Capsule 	When you pass a player, the player will be sent towards the other players or to the start. 	10 Coins 	Rush Capsule
Metal Mushroom Capsule 	When you move, you will be invulnerable to traps. 	10 Coins 	Rush Capsule
 	 	 	Rush Capsule
 	 	 	Rush Capsule
 	 	 	Rush Capsule
Duel Capsule 	Choose a player to duel. The duel minigame is randomly selected. 	15 Coins 	Attack Capsule
Whomp Capsule 	Use a whomp to attack a nearby player and steal some coins, determined by the turn number and your placing. 	15 Coins 	Attack Capsule
Shell Capsule 	Exclusive to Starlit Space.
Pass a player to gain a star from them. 	N/A 	Attack Capsule
Bowser Capsule 	Exclusive to Starlit Space.
Roll 2 Dice Blocks and pass a player to gain a star from them. 	N/A 	Attack Capsule
Bullet Bill Capsule 	Exclusive to Starlit Space.
Roll 3 Dice Blocks and pass a player to gain a star from them. 	N/A 	Attack Capsule
Genie Capsule 	Takes you straight to the star space. Does not appear on the extra boards or Freezing-Cold Glacier, Overgrown Valley, Isolated Islands, Bob-Omb Caverns or Bowser's Volcano Valley.	N/A 	Rare Capsule
Coupon Capsule 	When you access the item shop, you can use this to get a discount on an item. 	N/A 	Rare Capsule
Boo Capsule 	Summon Boo.
Only appears on boards with a boo/boos. 	N/A 	Rare Capsule
Countdown Capsule 	Skips turns depending on the turn number. 	N/A 	Rare Capsule
Ztar Capsule 	Move the star. Only appears on boards with moving/multiple star spaces. 	N/A 	Rare Capsule
Capsule Types:
*Player Capsules: Red capsules that are used on the player.
*Space Capsules: Yellow capsules that are thrown on to a space (red or blue, up to 10 or 15 spaces either direction), and activated once a player lands on the space.
*Roadblock Capsules: Blue capsules that are thrown on to a space, and activated once a player passes by the space.
*Rush Capsules: Green capsules that take effect when the player moves.
*Attack Capsules: Orange capsules that take effect when the player moves and are offence-oriented.
*Rare Capsules: Purple capsules that can only be obtained by landing on a Toadsworth Space.
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