Level Advancement - Spellsinger (WRR)

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Spellsingers advance at the same rate as other specialist wizards. They receive no bonus to experience point rewards for exceptional ability scores.
==Hit Dice and Hit Points==
Spellsingers use six-sided dice to determine their hit points, not the four-sided ones traditionally employed by wizards, because of the vigorous exercise such characters regularly get when dancing.
Spellsingers are entitled to the same maximum bonus to their hit points for exceptionally high Constitution scores as are other wizards; +2.
==Proficiencies==
Spellsingers begin play with the same number of proficiency slots (both weapon and nonweapon) as other wizards and acquire additional slots at the same rate as a rogue character.
All spellsingers must be, as the name implies, talented vocalists. If the alternate nonweapon proficiencies rules are being used, a player must allocate space to both the dancing and singing skills. Many spellsingers spend additional proficiency slots to learn the use of a musical instrument as well, although this is not required.