S - Thalassia

The Noocracy of Thalassia stands as a beacon of magical ingenuity and celestial wisdom on Sethrophos. Its advancements in magic and star-reading capabilities make it a formidable and respected power, despite the challenges it faces from within and without. Thalassia is a realm of unparalleled magical prowess, a testament to the ancient and arcane arts. The nation operates under a meritocratic system where magical prowess determines one's status and influence. The ruling council comprises the most powerful and knowledgeable mages, who guide the kingdom's policies and strategies. Thalassia's economy thrives on its magical advancements and trade. The kingdom exports enchanted items, magical knowledge, and unique spells. Their ability to predict oceanic currents and weather patterns enhances their maritime trade, making them a significant player in global commerce. Thallasia's geography is diverse, with lush forests, mystical lakes, and towering mountains. The capital city, Astralum, is a marvel of magical architecture, with buildings that shimmer under starlight and streets that glow with enchanted lights. 
Located across the sea from the Forsaken Lands, Thalassia's history is marked by a schism between practitioners of protective magics and those delving into the dark arts. The majority of mages, seeking a more habitable land, migrated across the ocean to establish the kingdom of Thalassia in the southwest. Thalassia's early days saw the unification of various tribes under the common banner of magic. The kingdom's inhabitants are known for their ability to read the stars, a skill that grants them significant tactical advantages in military operations, oceanic spell reserves, and remote viewing capabilities. This stellar reading is akin to a fraction of the sphinxes' abilities but comes with a hefty time cost. To optimize their star readings, Thalassian leaders have developed a method to block out the sun for a week at a time. This practice, while granting them the necessary time to read the stars, has drawn the ire of other kingdoms and led to unintended consequences. The absence of sunlight has facilitated the rise of a vampire population, posing a significant threat to the kingdom's inhabitants.
Defense and Training Thalassia's cities are safeguarded by elite mage guards, distinguished by their neon blue eyes, a mark of their advanced magical training. These guards undergo rigorous training, including the concentration cubes exercise, where trainees must conjure a familiar while floating in levitating cubes for up to 48 hours without food, water, sleep, or light. Despite their formidable defenses and controversial practices, Thalassia remains hospitable to outsiders, particularly fellow mages. The kingdom is a haven for Sorcerers and Wizards, offering a sanctuary for magical learning and practice.
Religion Thalassians revere celestial bodies, and their primary deity is the sphinx Astrael, the God of Stars and Knowledge. Temples dedicated to Astrael are centers of learning and magical research.
Challenges Thalassia faces the ongoing challenge of managing the vampire threat, which has grown due to their sun-blocking practices. The kingdom also contends with the ethical implications of their magical practices, often drawing criticism from other nations.
Notable Inhabitants
* Archmage Lysandra: Leader of the Thalassian council and a master of stellar magic.
* Captain Zephyr: Head of the elite mage guards, known for his tactical brilliance and neon blue eyes.
* Astrael's Oracle: A mysterious figure who interprets the stars and advises the council on celestial matters.
Races While predominantly human, Thalassia is home to various fantasy races including elves, gnomes, and aarakocra. These races contribute to the kingdom's rich tapestry of magical traditions and practices.