NF-2401

NAUTICAL TERROR DETECTED | TODAY WILL BE ONE HELL OF A ROLLERCOASTER.
== /// SUMMARY ==
NF-2401 (also known as NF) is an optional boss that is encountered in Wave 30. Due to being the harder boss variant of NX-1024, this boss has a large arsenal of weaponry and higher enemy spawn pool to give players an extremely hard time. In Default mode, he has 300,000 HP and yields 150,000 Cash when defeated.
== // ENCOUNTER ==
On Wave 30, players are given the option to choose to fight either NX-1024 or NF-2401. If NF-2401 has the majority vote, then he will be selected as Wave 30's boss. When the Server Level Average (SLA) is below 100, the game will automatically select NX-1024. Additionally, if the gamemode is Casual, the game will choose NX-1024 automatically.
Upon being selected, a short dialogue will be initiated with an Aviation Defense Sniper to inform you on how the fight will play out. Due to the boss being naval, the blue teleporters around the statue will be activated and are able to take players to the derelict dock outside the battlefield. The dock is full of cracks and has ammo crate spawners. Any players that fall into the ocean will float and be unable to equip weapons. Additionally, players with Building Tools are unable to place down any structures at the dock. 
As with most bosses, NF-2401 spawns alongside the rest of the enemies in Wave 30. 
== // BEHAVIOR ==
NF-2401 will cruise about near the docks, launching attacks on the Statue and players. Upon the boss wave starting, NF-2401 will be far away from the map, sailing closer to the Statue until the exhaust cannons can hit it. NF-2401 will have new moves and abilities depending on the stage of the boss fight. 
Upon activating Orbital Eviscerator, NF-2401 will become ENRAGED. When enraged, NF-2401's attack and movement speed increases immensely while its defense increases slightly which last until death.
Additionally, when NF-2401 takes burst damage that is over 5% of its max health, the damage is nullified and NF-2401 will automatically advance its Armochyre by 1 Stage. 
== /// MOVESETS ==
Much like the other two bosses of the Sentient Trios (NX-1024 and Aerial Nightmare), NF-2401 has multiple structures and properties, some of these can be eliminated to decrease the lethality of NF-2401 whilst increasing survivability. Additionally, while there are enemies alive, NF-2401 will passively resist any damage taken, however, the less enemies there are on the battlefield the weaker this resistance becomes.
DESTRUCTIBLE STRUCTURES	DESTRUCTIBLE STRUCTURES
NAME & VISUAL 	STATS & STRATEGY
NAVAL CANNON 	NF-2401 has 3 Naval Cannons that fire shells with splash damage and knockback at players. These cannons deal 25 damage (x10 towards the Statue) but fires sporadically at 0.25 - 1 second. Additionally, they have 20 rounds before requiring reloading, which takes 5 seconds. Two are located at the very back while one is located near the front of the boss. Has the [ARMORED], [STUCTURE] and [HEAVY] tags.
STATS:
* Deals 25 Damage while knock backing players.
* x10 Statue Multiplier.
* Only has 20 ammunition and a cooldown of 5 seconds.
STRATEGY:
* N/A
NAVAL DESTROYER 	NF-2401 has a Naval Destroyer that fires barrages of shells that have splash and knockback at players and the statue. While the Naval Destroyer can only fire directly in front and has a long cooldown, it makes up for this with its immense firepower and having the highest health pool out of every destructible structure. This structure is located near the middle of the boss. The Naval Destroyer deals 200 damage (5x more towards the Statue) and twice as much towards shields but fires sporadically at 0.5 - 2 seconds. Has the [ARMORED], [STUCTURE] and [HEAVY] tags.
STATS:
* Deals 200 Damage.
* Has 5x Statue Multiplier and 10x Shield Multiplier.
* Firerate is between 0.5 - 2 seconds.
STRATEGY:
* N/A
NAVAL TURRET 	NF-2401 has 3 Naval Turrets with extremely high fire rate. These turrets cannot target entities outside the docks but can target multiple players there. Naval Turrets deal 10 damage every 0.167 seconds and have 100 rounds before needing to reload, which takes 2.5 seconds. Two are located at the back of the boss while one is located near the very front of the boss. Has the [ARMORED], [STUCTURE] and [HEAVY] tags.
STATS:
* Deals 10 Damage while its firerate is 0.167 seconds.
* 100 rounds, 2.5 second reload time.
STRATEGY:
* N/A
INDESTRUCTIBLE STRUCTURES 	INDESTRUCTIBLE STRUCTURES
NAME & VISUAL 	STATS & STRATEGY
EXHAUST CANNON 	NF-2401 has multiple exhaust pipes on the upper back of its body, these pipes fire explosive artillery strikes at players and the statue which deal 50 damage and bypasses resistances. These Exhaust Cannons cannot be destroyed and have infinite range but have to reload which takes 5 seconds.
STATS:
* Deals 50 Damage while bypassing everything.
* Reloads every 5 seconds.
STRATEGY:
* N/A
ORBITAL LASER 	NF-2401 will occasionally fire red laser beams from the sky using its satellite, targeting all friendly entities and dealing damage. The amount, speed and width of these lasers are random but increases the further you are in the fight. These lasers are immediately available to be used at the beginning of the Boss Fight and cannot be deactivated unlike most other weapons. When charging, there will be a red circle indicator below players and a loud buzzing noise right before it strikes.
STATS:
* Deals 10 Damage.
* Laser's speed and width increase the lower NF's health is.
STRATEGY:
* N/A
VOLTAIC SURGE 	Occasionally, NF-2401 will activate the Voltaic Surge, a unique tesla coil that when fully powered, will damage all friendly entities in the map as well as giving them debuffs. Additionally, this structure cannot be destroyed, only deactivated. An active Voltaic Surge will have charging meter and health meter show up. This structure has the [ARMORED], [ELECTRIC], [STRUCTURE] and [MINIBOSS] tags. By default, failing to deactivate the surge will strike all friendlies for 50 damage which bypasses shields and resistances, provides an "Electrified" debuff (DoT effect but bypasses shields; similar to "On Fire!") and the "Voltaic Discharge" debuff which grants the following:
STATS:
* EQUIP TIME -20%
* ATTACK SPEED -20%
* SPEED BOOST -20%
* CHARGE TIME -20%
* FIRE RATE -20%
* DAMAGE -20%
* DEFENSE -20%
* MANA REGEN -20%
STRATEGY:
* N/A
ARMOCHYRE - INUNDATION DRIVE	The Armochyre is a tall spiky object at the center of NF-2401 and the tallest part of NF-2401's arsenal. When active, Armochyre's Inundation Drive gradually increases until it advances a stage, with the max being Stage 7. This structure cannot be destroyed but can be delayed. Additionally, any attacks with the elements FIRE, WATER, or LIGHT will increase the Armochyre timer instead of decreasing it. When the Inundation Drive has done a full cycle, the Armochyre will advance by 1 stage (2 in Legacy). This structure has the tags [ARMORED], [HEAVY], [STUCTURE], [CALAMITY].
Stage 0 of the Armochyre does nothing but announce it is active with the text "COMMENCING OPERATION: INUNDATION". By default, Armochyre only activates when there are 40% of enemies left in the battlefield (Instantly active in Legacy).
Stage 1 of Armochyre is announced with the text "INUNDATION ADVANCED: INITIATING STATUS CONDITION - ARMACHAOS" and provides all player the "Armachaos" debuff. This debuff provides all players with the following:
STAGE 1 STATS:
* DEFENSE -20%
* MANA REGEN -20%
* MAX MANA -25
* MAX HEALTH -25
* MINION SLOTS -1
Stage 2 of Armochyre is announced with the text "INUNDATION ADVANCED: INITIATING STATUS CONDITION - DOOMBRINGER" and provides all player the "Doombringer" debuff. This debuff causes all players to constantly have their health drained when idle and also provides the following:
STAGE 2 STATS:
* CRITICAL DAMAGE -20%
* CRITICAL CHANCE -20%
* SPECIAL CHANCE -20%
Stage 3 of Armochyre is announced with the text "INUNDATION ADVANCED: INITIATING STATUS CONDITION - HADAL DEALER" and provides all player the "Hadal Dealer" debuff. This debuff prevents all players from regenerating Health and Mana and cannot be regenerated by any means. It also constantly drains Health and Mana when near the Statue or allies.
Stage 4 of Armochyre is announced with the text "INITIATING FATE: REPARATIONS REDUCTION" and provides a debuff to the Statue. This debuff by default, reduces the max health of the statue by half and lasts until the end of the fight.
Stage 5 of Armochyre is announced with the text "INITIATING FATE: SCALDING MESOSPHERE" and provides a debuff to the statue. This debuff causes the statue to passively take damage and lasts until the end of the fight.
Stage 6 of Armochyre is announced with the text "IINITIATING FATE: TEAM COMPROMISE" and provides a debuff to the Team Score. This debuff sets the Boss Score to ByF -666, removing all bonuses and negatively affecting the Team Score after the boss is defeated. 
Stage 7 of Armochyre is announced with the text "MAXIMUM INUNDATION: RESTORING ADVERSITY PROTOCOLS" and provides a buff to NF-2401. This buff allows NF-2401 to passively regenerate health back to full.
STRATEGY:
* N/A
PHASE | SUBPHASE MOVES 	PHASE | SUBPHASE MOVES
NAME & VISUAL 	STATS & STRATEGY
SHARK ATTACK 	After reaching 60% remaining health (75% in Legacy), NF-2401 will announce "DEFENDER SPOTTED. SHARK ATTACK GO!" to signal sharks will start attacking players. When a shark attack is active, a sound cue can be heard before sharks jump out of the ocean towards players to bite them. Sharks' deal 200 damage and provides a bleed debuff. If the player has a shield, they will take more damage but won't receive the bleed debuff unless the shield is broken. By default, sharks can only attack people at the docks. (In Legacy, they also attack players in the battlefield.)
STATS:
* Sharks deal 200 Damage.
* Sharks are able to jump onto the Statue in [LEGACY].
STRATEGY:
* N/A
REPAIR INHIBITOR PROTOCOL	After reaching 50% remaining health, NF-2401 will activate its Repair Inhibitor Protocol. When activated, NF-2401 is immune to damage while the Protocol is charging up. After some time that scales with player count, the Repair Inhibitor Protocol will initiate and disable any form of healing towards the Statue. By default, Repair Inhibitor Protocol will be compromised after dealing 200,000 damage.
STATS:
* Able to fully nullify Repair Hammers.
STRATEGY:
* N/A
ORBITAL EVISCERATOR 	After reaching 25% remaining health (Immediately after Repair Inhibitor is offline for Legacy), NF-2401 will start charging up its Orbital Eviscerator, a satellite that calls down a lethal laser strike which instantly destroys the statue. They attack cannot be interrupted and forces players to DPS rush NF-2401 before he can activate this move. The time until Orbital Eviscerator finishes powering up is dependent on the number of players. By default, a full team has 66 seconds until Statue Destruction, during this time, NF-2401 will be automatically enraged, increasing its speed and damage.
STATS:
* NF becomes enraged and is able to one-shot the Statue.
* Time limit is, 1 minute and 6 seconds.
STRATEGY:
* Reserve consumeables like Pizza and save up their use cooldowns for this phase as they can help you ease your race against the clock.
== /// STRATEGY ==
# While NF-2401 has near full resistance when enemies are still alive, its weapons do not have the same defensive properties. Use this to your advantage and destroy its weapons early.
#Don't directly stand on the Statue unless necessary, it's more likely that the Statue will get hit in cross-fire as NF-2401 intends to target Players more often than the Statue. 
#Sharks jump directly towards the player's current position instead of leading their attacks. Due to this, constantly moving around heavily reduces your chances of getting bitten by sharks.
#Try to have a player to take out NF-2401's weapons early to reduce its firepower alongside disrupting its Voltaic Surge.
#Always keep an eye out on the Armochyre, the debuffs received while not too much of a setback at first, can easily stack up and cause Statue loss.
#Using high-burst damage weapons such as Phantom Hyperdrive, and Master Sword's Daunting Strike on NF-2401 is not a good idea since dealing more than 5% of its health will nullify the damage and instantly advance one stage in Armochyre.
#
== /// TRIVIA ==
# NF-2401 has a special classification, being [NAVAL].
# On release to the public, NF-2401 originally did not have Shark Attack and Laser Barrage. These attacks were added back in a few weeks later after the playerbase has familiarized themselves with the fight.
# NF-2401 will ignore users holding a Fishing Rod on the Docks.
# The theme that NF-2401 plays are the following:
#*Super Meat Boy - Hellway to Hell 
#*Yakuza: Dead Souls - Majima "Battle Theme"
#*RTPN - Attack
#Previously, NF-2401 had a chance of playing Mario Party DS - Take Down The Boss which has been removed.
#NF-2401 is derived from Defend the Statue: Eras of Conflict
#During a Shark Attack, there's a rare chance for a shark to be turned into a chihuahua.
#There are symbols on the side of NF-2401 which spell out "DESTROYER" in Aurebesh a Star Wars language.
#When perks existed, Perk Nullification Protocol used to replace Repair Inhibitator Protocol that disabled all perks on full charge in gamemodes that supported perks, until they were eventually removed from the game.
== /// GALLERY ==
File:NFWeapons.png|Destructible Structure placements
File:NFDpsChecks.png|DPS Checks. Note: Repair Inhibitors looks the same as Perk Nullification except being purple.
File:Armochyre.png|Armochyre placement
File:Nf shark.png|shark attack sharks.
File:Nf chihuahua.png|Rare chihuahua
== /// HISTORY ==
Date Format: mm/dd/yy
v0.8.0	
Category:Main Bosses
Category:Enemies
Category:NAVAL
Category:BOSS
Category:HEAVY
Category:ARMORED
Category:Late-Game
Category:Tier N/A