Strange Ability

Your character has some strange ability that sets him apart from other Odds, in that he has a power that has been documented by ESPER researches as being akin to a similar power commonly seen in the creatures of the Darkness. You may choose any one of the Creature Powers seen in the ESPER rules for your character. If the GM determines the power is too powerful, he may veto it or add points to the cost.
Category:Advantages
Category:The Odds