Transmute/Imbue

Transmute allows a mage to change the molecular structure of something into something else entirely. The mage must know the magical structure of both the thing being transmuted and the thing it is being transmuted into. Therefore, a mage of the Sphere of Earth could possibly transmute a rock into metal, or a gemstone, or even, since Strength falls within the Sphere of Earth, the mage could transmute rock into muscle and then Imbue it upon someone for the duration of the spell. However, the same mage would only be able to transmute Rock into Mud if he also practiced the Sphere of Water. A mage with the Thaumaturgy skill may (at the GM’s discretion) be able to determine the magical makeup of an object.
The spell energy cost of this is equal to the size of the sample to be transmuted. Being a very powerful spell effect, this would cost one point for every square inch of the matter to be transmuted. The transmutation is permanent, and does not require spell points to be cast for duration.
Imbue allows a mage to impart something with the attributes of something else. In this case, the mage does not need to know the makeup of the thing being Imbued, only the elements it is being imbued with. A mage casting an Imbue spell could Imbue sand with water, turning it into mud, or he could Imbue a person with Earth, causing their skin to become natural armor, or he could Imbue a sword with Fire, causing it to burn and glow red during combat, adding fire damage to any opponent it strikes. If he wanted to, he could even Imbue fire with water, as long as he had a clear and creative idea of what the purpose of that spell would be.
This spell effect is not as powerful as transmute, since it is not completely altering the structure of the matter into something else entirely. Because of this, it costs less spell energy to perform this effect. It costs one point to imbue a square inch, two points to imbue a square quarter of a foot, three points to imbue a square half a foot, four points to imbue a square three-quarters of a foot, and five points to imbue something that is one square foot in size. After this every spell point adds another square foot. Add to this one point for every full round or minute of duration.
Category:Spells
Category:Days of Old