Article Design Tests/Archive

This is a place to store old page design experiments. These are retained for two main reasons: to provide a reference point for any proposed modifications of existing page designs, and to provide inspirational material for any new page design.
Note that all text on this page remains in the state it was in when it was created, and so may refer to things which are no longer true or relevant.
="Building Roster" Style=
The current style for "building rosters" (e.g. Empire buildings) has several issues. There is currently no information provided as to what tier/level the main settlement needs to before each building can be constructed. There is also no information about which buildings are part of the same chain (what buildings upgrade into).
These ought to be resolved before anyone creates the pages required for Wood Elf Buildings, and Beastmen buildings, and before updating the Bretonnia buildings. Therefore, I have proposed the 2 new styles demonstrated below (I have also included the old style for comparison).
==Official encyclopedia style==
==Official in-game style==
==Current wiki style==
===Pros & Cons===
* Missing information on what tier the building is
* Missing information on what buildings are part of what chain
* Shows effects, costs, and requirements efficiently
* Fairly compact
===Example===
Building 	Effect 	Cost 	Requirements
Gunsmith 	Mortar 	5000 money3 turns 	
Foundry 	Allows recruitment: Great CannonHelstorm Rocket BatteryMortar 	7500 money4 turns 	
Engineer's Workshop (Empire)	Allows recruitment: Great CannonHelblaster Volley GunHelstorm Rocket BatteryMortarSteam Tank 	11250 money5 turns	
Stables (Empire) 	Allows recruitment: Pistoliers 	2500 money2 turns 	
Livery (Empire) 	Allows recruitment: Empire KnightsOutridersOutriders (Grenade Launcher) Pistoliers 	5000 money3 turns 	
Menagerie 	Allows recruitment: Demigryph KnightsDemigryph Knights (Halberds)Empire KnightsOutridersOutriders (Grenade Launcher) Pistoliers	7500 money4 turns 	
Reiksfort 	Allows recruitment: Reiksguard 	4000 money3 turns 	Can only be built by the Empire.
==Proposed (new) style 1==
===Pros & Cons===
* Clearly shows what tier the building is
* Much easier to compare costs and effects of different tiers of the same building
* Clearly shows what chain the building is part of (if any)
* Shows effects, and costs (could show requirements easily)
* Takes up more space
* Design still feels somewhat crowded
===Example===
 	Tier	Tier 	Tier 	Tier 	Tier
Forge 	I 	II 	III 	IV 	V
Icon 	 	 	 	 	
Name 	 	 	Gunsmith 	Foundry 	Engineer's Workshop (Empire)
Cost 	 	 	5000 money3 turns 	7500 money4 turns 	11250 money5 turns
Effect 	 	 	Allows recruitment: Mortar 	Allows recruitment: MortarGreat CannonHelstorm Rocket Battery 	Allows recruitment: MortarGreat CannonHelstorm Rocket BatteryHelblaster Volley GunSteam Tank
Stables 	I 	II 	III 	IV 	V
Icon 	 	 	 	 	
Name 	 	Stables 	Livery 	Menagerie 	
Cost 	 	2500 money2 turns 	5000 money3 turns 	7500 money4 turns 	
Effect 	 	Allows recruitment: Pistoliers	Allows recruitment: PistoliersOutridersOutriders (Grenade Launcher) Empire Knights	Allows recruitment: PistoliersOutridersOutriders (Grenade Launcher) Empire KnightsDemigryph KnightsDemigryph Knights (Halberds)	
Reiksguard	I 	II 	III 	IV 	V
Icon 	 	 	 	 	
Name 	 	 	Reiksfort 	 	
Cost 	 	 	4000 money3 turns 	 	
Effect 	 	 	Allows recruitment: Reiksguard 	 	
==Proposed (new) style 2==
===Pros & Cons===
* Clearly shows what tier the building is
* Clearly shows what chain the building is part of (if any)
* Extremely compact
* Does not shows effects, costs, or requirements
===Example===
Category 	Tier	Tier 	Tier 	Tier 	Tier
Category 	I 	II 	III 	IV 	V
Forge 	 	 	Gunsmith 	Foundry 	Engineer's Workshop (Empire)
Stables 	 	Stables	Livery 	Menagerie	
Reiksguard	 	 	Reiksfort	 	
==Combined style 4==
Building 	Chain 	Tier	Effect	Cost 	Requirements
Gunsmith 	Forge 	III 	
;Allows recruitment: Mortar	5000 money3 turns 	
Foundry 	Forge 	IV 	
;Allows recruitment: Great CannonHelstorm Rocket BatteryMortar	7500 money4 turns 	
Engineer's Workshop (Empire)	Forge 	V 	
;Allows recruitment: Great CannonHelblaster Volley GunHelstorm Rocket BatteryMortarSteam Tank	11250 money5 turns	
Stables (Empire) 	Stables 	II 	
;Allows recruitment: Pistoliers	2500 money2 turns 	
Livery (Empire) 	Stables 	III 	
;Allows recruitment: Empire KnightsOutridersOutriders (Grenade Launcher) Pistoliers	5000 money3 turns 	
Menagerie 	Stables 	IV 	
;Allows recruitment: Demigryph KnightsDemigryph Knights (Halberds)Empire KnightsOutridersOutriders (Grenade Launcher) Pistoliers	7500 money4 turns 	
Reiksfort 	Reiksguard	III 	
;Allows recruitment: Reiksguard	4000 money3 turns 	Can only be built by the Empire.
==Combined Style 5==
Chain 	Tier	Building 	Effect	Cost 	Requirements
Forge 	III 	Gunsmith 	
;Allows recruitment: Mortar	5000 3 turns 	
Forge 	IV 	Foundry 	
;Allows additional recruitment: Great CannonHelstorm Rocket Battery	7500 4 turns 	
Forge 	V 	Engineer's Workshop	
;Allows additional recruitment: Helblaster Volley GunSteam Tank	11250 5 turns	
Stables 	II 	Stables 	
;Allows recruitment: Pistoliers	2500 2 turns 	
Stables 	III 	Livery 	
;Allows additional recruitment: Empire KnightsOutridersOutriders (Grenade Launcher)	5000 3 turns 	
Stables 	IV 	Menagerie 	
;Allows additional recruitment: Demigryph KnightsDemigryph Knights (Halberds)	7500 4 turns 	
Reiksguard	III 	Reiksfort 	
;Allows recruitment: Reiksguard	4000 3 turns 	Can only be built by the Empire.