Endurance (Priest Spell)

This spell allows the shukenja to banish fatigue caused by lack of sleep and overexertion. When cast, it fills the recipient with energy and vigor. For those who have gone without rest, it cancels the ef­fects of fatigue as if they had eight hours of restful sleep in the last 24 hours. Thus, an individual could be active for 24 hours (out of necessity), gradually suffering fatigue, receive this spell, and return to normal functioning instantly. For those who are al­ready well rested, the spell cancels the need for sleep in the next 24 hours. It does not, however, allow the recovery of spells. The spell affects one creature for every two levels of the caster.
The material component is a pinch of sand.
The reverse of this spell, fatigue, tires a creature as if it had not slept in the last 24 hours. The creature is allowed a saving throw vs. spell to avoid the effects. An affected creature has a penalty of -2 to attack rolls, a penalty of -1 to all saving throws, and its movement is reduced to two-thirds the normal rate. In addition, if it does not rest within 12 hours, it col­lapses from exhaustion and sleeps for 10 hours. If sleep is impossible, the creature is unable to take any type of effective action. Eight hours of rest (if taken before collapse occurs) negates this spell.
The material component is a small noisemaker.
Notes: Common for priests from an oriental set­ting; otherwise, very rare.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells