122273-the-dungeon-loop

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Hello All.
I know that there have been countless topics about this, but seriously it is time (already!) to try to change the strategy and find a solution (not F2P please).
 
So It doesn't matter if it is prime time or whatever, as a healer, I always wait all the time that I am online (~1 hour) and am unable to find a group to do what is available (dungeons, adventures and so on). After some time I cannot play anymore and don't do any group content.
 
Result, I reach level 50 (which I already have one) and I don't know anything about the dungeon tactics and so on because I have never done them… (I know that I can search on google but it is not the same thing as you doing it).
 
I am just creating this topic to get some input from the community. I already have a good and active guild but with a very low number of low level characters.
 
Thank you for reading.	
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Not sure what kind of input you're expecting. Low level dungeons are rarely run because it's easy to outlevel them, you get better gear from crafting, and it's faster to just solo. Thankfully, this game has the absolute perfect way to ease your way into grouping or raiding. You start with open world events. R-12, SW, Tree, Gargantua, LS... this is a great chance for you to learn large-group tactics, and to practice when it isn't so vital to survival. Then you can move on to adventures, which are in general heavily scripted and only one real boss fight to contend with. It's an easy way to learn how to play your character in a smaller group, even if you made it to 50 without ever grouping. The dungeons are nicely tiered, so you can start at an easier one (STL) and learn about things like cleanses, interrupting, mob placement, and dealing with multiple mechanics at once, before moving onto the more complicated dungeons.
 
There's only so much they can do to encourage running dungeons at low levels. They'd need to increase both the experience and the drops to be better in line with soloing and crafting (without totally diminishing the need for crafting) and have a way that keeps population high enough at low levels that there's an abundance of people wanting to queue. Even then, many many many players wouldn't bother to queue, because they don't want to, they can't play for large chunks of time, they need to be able to AFK, etc.... This isn't WOW, we don't have a million subs at all ranges of levels queuing. WoW is an anomaly that people expect to be the norm, and so they come to what every other game on the market offers and says "It's broken" when it's not.	
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