Model

Models are three-dimensional shapes used in Minecraft which are used to display objects encountered in the game.
In , the models pertaining to the vast majority of blocks and items can be configured, as well as those of a small selection of entities.
== Uses of models ==
Non-hardcoded models are used in-game in the following contexts:
Use case 	Uses 	Image 	Respects ?
Blocks 	Blocks 	Blocks	Blocks
Placed blocks 	All blocks excluding those listed here	 	
Falling blocks 	All blocks excluding those listed here	 	
Piston-moved blocks 	All blocks excluding those listed here	 	
Lit TNT 	TNT 	 	
Items 	Items 	Items 	Items
Items in the inventory 	All items excluding air 	 	
Items in the player's hand (first person) 	All items excluding air 	 	
Items in the player's hand (third person)Items held by other playersItems held by mobs	All items excluding air 	 	
Items on the ground 	All items excluding air 	 	
Items in item frames 	All items excluding air 	 	
Totem of undying animation 	Totem of undying 	 	
== Objects which cannot be remodelled ==
While most blocks and items can have their model changed, there are a multitude of things that cannot.
For example, no entities (with the exception of item frames and glow item frames) can have their model changed with resource packs alone.
=== Blocks and fluids ===
Even these blocks (with the exception of the three air variants) have particle textures defined in dedicated model files, however it still stands that actual visual models cannot be changed.
Sub-elements of blocks, such as passively emitted particles and the book on top of the enchanting table, cannot be modified, even though the base block can.
== History ==
 
de:Modelldaten
es:Modelo
fr:Modèles
ja:モデル
pl:Modele bloków
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zh:模型