Kesin-Dalu Cyberman

== Loot Table ==
Roll	Action Dice
Requirement	Item 	Stats
1 	N/A 	1d12 - 4500 Aelic; 1d4 Cyber Plates	N/A
2-5 	N/A 	1d12 - 5500 Aelic; 1d6 Cyber Plates	N/A
6 	1d30 / 3d10	 	50d9 DMG + (Dexterity modifier) + (Hacking modifier)
20 LBS
Range: 2000 feet
Ammo: 45 MP
Special Ability: Can fire a powerful energy blast that deals double damage (1/round) for the cost of 80 MP
7 	1d30 / 3d10	 	Damage: 30d6 piercing damage + (Strength modifier) + (Hacking Modifier)
15 LBS
Range: 15 feet
Special Ability: Can be thrown up to 50 feet and returns to the user's hand after each attack. Can make a second attack once per battle for free.
8 	1d12 	 	Resurrects one party member who has died within 1 day.
9 	1d30 / 3d10	 	Damage: 40d7 DMG + (Dexterity modifier * 3) + (Hacking modifier)
7 LBS
Range: 200 feet
Ammo: 25 MP
10 	1d30 / 3d10	 	+6 Armor Value
+4 Hacking
+1 Strength
+ 3 Intelligence
+ 25 Equip Load
Resistance: Acid damage 
45 LBS
== Special Ability ==
[Hidden]