V1.3.0

of Stormworks: Build and Rescue was released on October 5th, 2021.
====
* Feature - [DLC] Modular Vehicle Weapons
* Feature - [DLC] Handheld Weapons
* Feature - [DLC] Conquest Mode Addon
* Feature - New Handle Seat
* Feature - Multiplayer Optimization Pass and Networking Layer Fixes
* Feature - Logic/Render Thread Optimization Pass
* Feature - Addon editor Generic Graph Nodes and Links
* Feature - Advanced AI Pathing using Addon Nodes and Links
* Feature - Screen Shake Improvements and Settings
* [DLC] Features:
** Explosive and EMP Warhead Blocks
** Modular Machine Guns, Cannons and Autocannons
** Rocket Launchers
** Modular Ammo Feeding System, Handheld Ammo Boxes and Shells
** Handheld Equipment Hand Grenade and C4
** Handheld Equipment SMG, Rifle, Pistol and Speargun
* Ammunition Payloads:
** Kinetic - Basic direct impact damage, Cheaper than other ammo types
** High Explosive - Large splash radius around the impact
** Fragmentation - Small splash radius, Spawns secondary projectiles
** Armor Piercing - Less base damage, Penetrates through vehicle blocks based on velocity
** Incendiary - Less base damage, chance to start fires on vehicle blocks
* Rework - Hitbox reworks and headshots
* Rework - Radars now output and input using turns instead of radians/degrees
* Rework - Improved soundscape and audio filtering
* Rework - Players now take damage while incapacitated, shortening the window in which they can be revived
* Rework - Reloading handheld equipment with secondary fire applies to - flareguns, spearguns, pistol, smg, rifle
* Balance - Radar max ranges increased 10x
* Fix - Damaged rope anchors no longer continue to transfer data/electric
* Fix - Increased follower tether range in MP to compensate for server side inconsistencies
* Fix - Vehicle save thumbnails being very zoomed in
* Fix - Jet engines no longer flood when vehicle damage is disabled
* Fix - Jet engines no longer overheat when engine overheating is disabled
* Fix - Infinite spawning issue in multiplayer
* Fix - onVehicleUnload not being called for vehicles that are force despawned by the game
* Fix - Vehicles occasionally loading outside of load range; becoming stuck 
* Fix - Removed 4 non-functional tiles from the addon editor
* Fix - Radars missing from research group
* Fix - Radar rendering issues
* Fix - Greatly reduce radar random noise
* Fix - Missing buoyancy surfaces on radars
* Fix - Missing Pitch Angle slider on radars
* Fix - MP health/incapacitated desync after respawning
The train track tiles have now been included in the Addon Editor.
* Addons:
** Documentation has been refactored into several new tabs for easier browsing.
** Addon zones now have a direction indicator
** Added the trainline tileset to the available tiles.
** Improved the speed of object lookup functions.
** PathFindOcean now uses custom paths definde with the "ocean_path" tag, and a default paths playlist has been added.
* Added setAITargetVehicle(vehicle_id)
* Added setAITargetCharacter(object_id)
* Added ISLAND = getStartIsland() (ISLAND = {name, x, y, z})
* Added is_local = server.getVehicleLocal(vehicle_id)
getVehicleLocal is now used in the default scripts as protection while a vehicle is loading
* New AI Plane Pilot mode 2 - Gun Run
* New AI Heli Pilot mode 3 - Gun Run
* New Gunner AI Type - Aims and shoots at the target char/vehicle, accounting for drop/range of a linked weapon.
* New Designator AI Type - Aims a camera at the target char/vehicle, pulling the Trigger when locked on.
(Weapons/Cameras can be linked to a seat by naming them identically)
* Added several new icons to addMapObject.
* All map object icons now render their radius if the value is > 1.
* addMapObject and addMapLine now have optional rgba parameters.
* The new Weapons DLC gamemode script contains a guide to adding your own vehicles for the AI to command
==Source==
* Steam Community News
Category:Patch notes