The Wolf/Strategies (SHC2)

The Wolf builds castles with complicated designs that generally feature an abundance of various ranged units. He builds a basic quadratic enclosure that is outfitted with towers, then gradually extended with additional courtyards that include production facilities, forming a second defensive line. The Wolf riddles his walls with mounted defenses, stationary defenders and tower engines, however he takes a lot of time to develop his final pattern.
The Wolf builds an extensive economy of production facilities that involve the mass extraction of iron and stone. He also builds lots of food producers (with the exclusion of wheat), and he also produces ale to keep his peasants happy. When using his largest castles, Duc Volpe's economy tends to become less effective due to not having enough entrances into the castle.
More than any other AI character, Duc Volpe emphasizes unit variety. His main attack force is generally less effective, featuring a small but versatile force, including whirling dervishes, sergeants-at-arms and unmounted templar knights. The Wolf likes to construct all kinds of stone-hurling artillery to pound the enemy walls from afar, and he also aggressively patrols his farms with Sassanid knights.
However, the Wolf's strength lies in his muscular harassment force, sending seemingly endless waves of swordsmen and crossbowmen: these groups are slow to move but they are very hard to kill and can grow to a huge size over time, spelling doom to an inferior enemy's efforts over time.