Gatling Gun

==In game==
Gatling Gun — Vital statistics	Gatling Gun — Vital statistics	Gatling Gun — Vital statistics	Gatling Gun — Vital statistics	Gatling Gun — Vital statistics	Gatling Gun — Vital statistics	Gatling Gun — Vital statistics	Gatling Gun — Vital statistics	Gatling Gun — Vital statistics
 	
Unique artillery unit that punishes early- and mid-game units, highly effective especially if used against infantry and cavalry.	
Unique artillery unit that punishes early- and mid-game units, highly effective especially if used against infantry and cavalry.	
Unique artillery unit that punishes early- and mid-game units, highly effective especially if used against infantry and cavalry.	
Unique artillery unit that punishes early- and mid-game units, highly effective especially if used against infantry and cavalry.	
Unique artillery unit that punishes early- and mid-game units, highly effective especially if used against infantry and cavalry.	
Unique artillery unit that punishes early- and mid-game units, highly effective especially if used against infantry and cavalry.	
Unique artillery unit that punishes early- and mid-game units, highly effective especially if used against infantry and cavalry.	
Unique artillery unit that punishes early- and mid-game units, highly effective especially if used against infantry and cavalry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* [2]
* 	1.7s(250t) 	150 	16 	45 	3.3s(50t) 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 80;: 80 	: 20: 20 	2 	 	2 	1–18 	
*+2 splash attack radius. 	 	
===Overall strategy===
The Rifled Gun combines both Flying Artillery and Cannon together, by combining the speed of the former with the power and toughness of the latter, whilst enhancing the accuracy of the projectiles fired to such a degree that it has a far lethal attack versus enemy units, as does Flying Artillery. Being a jack of all trades, you don't need to worry about it not being able to hit enemy units on the march any more so as the primary anti-personnel weapon of choice, you can count on the Rifled Gun to do the dirty work of eliminating enemy infantry at a distance as opposed to having to build different multipurpose guns in past Ages.
Even so, do not be fooled: Rifled Guns face issues in two areas - they are even more expensive to manufacture, and still continue to be very vulnerable to enemy cavalry - as well as heavy Field Guns and aircraft. With that in mind, the best way to use these units thus is to NEVER deploy them on their own, but to build Forts or Stockades to fend off enemy attacks, whilst using the Rifled Gun to defend against infantry - and much later, slow-moving vehicles such as Tanks or limbered Field Guns. Be wary of the latter, however - their phenomenal reach and power will often result in the loss of many of your own Rifled Guns. Nevertheless Rifled Guns have some level of mobility and affordability that allow them to play a role even to the very end of the. 
==== See also ====
* Scout Car
* Machine Gun
===== Notes =====
Tricky situation. Probably, this unit uses colonial Marines for its appearance but we need to figure out who EXACTLY uses it.
Then, build 3 separate units from the RKC Culverin - Grasshopper gun, Laderkanone, then finally this unit.
How about vehicles?
Scout Cars: essentially armed with LMGs. hit as hard as Gatlings, have the same range as genuine MGs
Tanks - meant for countering MGs. Units armed with MGs/ guns can't hurt them. But they are still easily taken out by light artillery and biplanes. Even Ironclads can kill Tanks owing to their powerful guns.
Category:Siege weapons