Kirby: Playable Character in SMM2 DLC

=== DO NOT EDIT ===
Kirby becomes a playable character in this new DLC for Super Mario Maker 2! Let's go over how this will work, shall we?
== Moves ==
=== Ground Movement ===
Kirby's basic form of motion consists of tilting Left Stick left or right to walk in that direction. Holding Y will make Kirby dash. In the Super Mario Bros. 3 Game Style, a meter at the top of the screen called the P-meter fills when running and drains when stationary or jumping. Filling it up makes Kirby's arms extend visually, indicating that special power-up abilities can be activated. Similarly, in Super Mario World, running for a time will make Kirby's arms extend, although there is no meter, and in Super Mario 3D World, running for a few seconds allows Kirby to run faster.
Tilting the left stick down while on a Steep Slope or Gentle Slope (unless in the Super Mario Bros. Game Style) will make Kirby slide down the slope, which can be used to defeat certain enemies. Pressing up cancels the slide.
=== Carrying and Throwing ===
Except in the Super Mario Bros. Game Style while not in SMB2 form, Kirby can inhale, carry and spit out certain objects, including Shells, immobile Bob-ombs, POW Blocks, P Switches, vertical Trampolines, Snowballs, and immobile Mechakoopas. Big versions of those objects cannot be grabbed. To inhale them, Kirby must touch them while holding Y. To spit them out, release the button. They will normally be shot forward, but releasing while holding down will shoot them down. Releasing while holding up in the Super Mario World Game Style will shoot the object upwards.
Inhaling an item while underwater causes Kirby to float upwards automatically and you will need to tilt left stick down to move down.
Kirby can also inhale other players. Unlike with other inhalable objects, to inhale another player, the player must press L/R/ZL/ZR while holding Y next to them. They will be shown inside Kirby, and will not be intangible like other inhaled items. A player holding something cannot be inhaled. When being carried, players can escape by spinning left stick and pressing B. Kirby cannot inhale other players underwater.
=== Jumping and Vertical Movement ===
Pressing B will make Kirby float. The longer B is held, the higher Kirby will float. While dashing, floats are higher. Pressing L/R/ZL/ZR in the Super Mario World and New Super Mario Bros. U Game Styles will cause Kirby to spin-float. Spin-floating is a shorter float that allows Kirby to bounce off some hazards unharmed or defeat enemies faster. When underwater, pressing B will make Kirby swim upwards a bit. Holding B whilst underwater in NSMBU will make Kirby fall slower. When holding anything (except a bomb as Link), Kirby's underwater movement changes: Kirby naturally moves up, but can move down by holding left stick down.
In the New Super Mario Bros. U and Super Mario 3D World Game Styles (and with the Master Sword or Dry Bones Shell's abilities), pressing left stick down in midair will cause Kirby to ground-pound. This can defeat enemies without bouncing off, break Brick Blocks and Crates (as Super Kirby), and activate ? Blocks, container Brick Blocks, ON/OFF Switches and ! Blocks. Unless you are Link or in a Dry Bones Shell, holding left stick down after ground-pounding a block containing multiple coins will make Kirby sit on the block while collecting the coins until the block is empty. The same happens with an item-containing block in Multiplayer Versus or Co-op which currently cannot dispense an item, allowing Kirby to hit the block continuously until it is able to dispense an item.
=== Power-up and Item Abilities ===
While in any form other than his Small form or Link, Kirby can break empty Brick Blocks by hitting them from below or ground-pounding them.
In Fire form, pressing Y will make Kirby spit out a fireball that defeat some enemies, hurt others, ignite Bob-ombs and unfreeze Frozen Coins.
In Big form (SMB), Kirby will be able to destroy Blocks, ? Blocks, Hard Blocks, Ice Blocks and Empty Blocks by hitting them from below or jumping on top of them.
In Racoon form (SMB3), the player can press Y to make Kirby do a tail-spin that can defeat many enemies, start and stop Shells, collect Coins, break Brick Blocks, and push away items. The player can also press B repeatedly in midair to descend Kirby slowly. When the P-meter (above) fills up completely and Kirby's arms extend, flight may be activated, allowing the player to press B repeatedly to fly. As Kirby is flying, the P-meter decreases, and when it runs out flight ends.
In Cape form (SMW), the player can press Y to make Kirby do a cape-spin that can defeat many enemies, start and stop Shells, collect Coins, flip Rotating Blocks, and push away items. Spin-jumping will cause a similar effect. The player can also hold B in midair to descend Kirby slowly. When Kirby's arms visually extend, the player can activate flight by pressing B. If the player tilts left stick in the direction of flight, Kirby will descend and eventually divebomb, causing a POW Block-like effect if they hit the ground. If the player tilts left stick against the direction of flight, Kirby will get an upwards boost while losing horizontal speed. Alternating between the two allows indefinite flight. Pressing L/R/ZL/ZR when the player's arms extend will cause a high spin-float.
In Propeller form (NSMBU), the player can press L/R/ZL/ZR to get Kirby an upwards boost followed by a slow descent. Tilting left stick down while in the slow descent causes a faster descent. This can be done in mid-air, but Kirby must touch the ground (or the surface of Water/Lava in a Dry Bones Shell), land in a Twister, grab a Vine, or go into a Cloud, Clown Car or Swinging Claw to recharge.
In SMB2 form (SMB), Kirby can inhale enemies and items by tilting left stick down and holding Y. He can also inhale Snowballs in the Snow Course Theme.
In Frog form (SMB3), Kirby can swim easily in any direction by simply tilting left stick towards any direction you want to swim in, but can no longer run on the ground unless Kirby inhales an object or a player. If so, he can also run on water’s surface at P-speed.
In Balloon form (SMW), Kirby can move in the air like a balloon. Kirby is able to go in pipes even if he isn’t attached to a ground tile below him.
In Flying Squirrel form (NSMBU), Kirby can hover in the air by holding B. Kirby can also gain height once by pressing L/R/ZL/ZR in the air. He can make higher spin floats and stick to walls for two seconds before gliding down the wall.
In Cat form (SM3DW), Kirby can swipe with his paws and climb on walls (but he will fall after a while) and Semisolid Platforms.
In Boomerang form (SM3DW), Kirby can press Y to throw a Boomerang, which collects coins, defeats/harms most enemies, and will attempt to return to him after a moment, though it can't move upward without a Clear Pipe being involved.
In Builder form (SM3DW), Kirby can attack with a hammer by pressing Y, and summon up to five Builder Boxes at once that act identically to Crates.
While wearing a Spiny Shell, Kirby will be able to destroy Blocks, ? Blocks, Hard Blocks, Ice Blocks and Empty Blocks by hitting them from below, but no longer when exiting a pipe.
In Superball form (SMB), Kirby can spit one Superball at a time by pressing Y. The Superball will be fired diagonally downward in front of Kirby, and will ricochet off of nearly everything it touches, except for enemies (other than Thwomps and Chain Chomp's posts, they ricochet off of those, and Munchers will simply absorb the Superball.) in which case it will disappear as it damages the enemy or boss in question. It activates P-Switches, regardless of the contact angle, except for when an up-facing P-Switch is hit from below. It also activates POW Blocks regardless of angle, and collects all forms of Coins.
As Link (SMB), Kirby is able to defeat enemies by stabbing them with his sword (Y), dash attack, (left stick down + Y), throw bombs (left stick up + Y) and shoot arrows with their bow (L/R/ZL/ZR).
If a Kirby inhales a Racoon player, either player can activate the glide or flight. This also works for Cape characters' glide, the Propeller characters' spin, and the Flying Squirrel character's glide.
== Taking Damage ==
Kirby can take damage from various sources, such as enemies, spikes and grinders. When taking damage while riding a shoe, dry bones shell, or Yoshi, Kirby will be dismounted, destroying the mount unless it is a Yoshi. Otherwise, if Kirby is wearing a helmet, the helmet will be destroyed. Otherwise, if Kirby is in a form that is not Small, Super or Link, they will become Super. Super and Link Kirby's become Small and Small Kirby's die. After taking damage, Kirby will become invulnerable for a few seconds. The Super Star also prevents most damage. When hit while flying, Caped Kirby's will become invulnerable without taking damage.
Certain sources of damage ignore invulnerability or invincibility, or instantly kill Kirby. This includes pits, lava and poison (without the Dry Bones Shell), the time limit, and re-exiting an obstructed pipe or door. Being crushed by a solid object will ignore invunerability and helmets.
== Appearance ==
Category:Characters
Category:Playable Characters
Category:Kirby (series)
Category:Super Mario Maker (series)