Witch's Hut

is a unique mechanic for available only to the faction.
== Overview ==
Witch's Hut allows the creation of Incantations which are an ancillary item similar to banners that can be placed upon units in your army and the enemy's army. To craft these Incantations, the player needs to gather Trinkets which are the ingredients needed for crafting. To earn Trinkets the player needs to defeat or form an alliance with various races regardless of faction. In addition, Trinkets are divided by six categories with each giving a buff and debuff when used in a Blessing or Curse:
*Wood
*Teeth
*Stone
*Skulls
*Horns
*Bones
Incantations on the other hand, are divided by two categories: Blessings and Curses. Blessings provide beneficial buffs to the attached unit while Curses applies debuffs to the attached unit. At the beginning of the campaign, two slots for Trinkets are unlocked for crafting, to unlock the the other two you will need to research the following technologies:
*Double, Double
*Toil & Trouble
Crafting Incantations have a cost of Spirit Essence. Also, there is no limit to how many incantations you can craft meaning that you potentially attach an entire army with Blessings or Curses.
== Trinkets ==
=== Wood ===
Name 	Description 	Requirement 	Blessing 	Curse
Ursun Totem 	A treasured relic from the homeland tundra, and one not readily sacrificed, but needs must. 	None 	Leadership: +8 (assigned unit) 	Leadership: -8 (assigned unit)
Branch of Arden	The valour of creatures from bordering conflicts seeps into every root and twig of the ancient forest. 	Form an alliance with, or defeat a Bretonnia army in battle 	Attribute: Immune to Psychology (assigned unit)	Remove Fear & Terror (assigned unit)
Bark of Ages 	This patch of bark, many centuries old, has seen more than most individuals, despite its stationary nature.	Form an alliance with, or defeat a Wood Elves army in battle	Attribute: Vanguard Deployment (assigned unit) 	Speed: -15% (assigned unit)
=== Teeth ===
Name 	Description 	Requirement 	Blessing 	Curse
Orc Molar 	Scraps of flesh, strands of nerves and a good deal of decay cling to this recently excavated tooth. 	Form an alliance with, or defeat a Greenskins army in battle	Weapon strength: +10% (assigned unit)	Weapon strength: -10% (assigned unit)
Incisor of Man 	Humans, though individually weak, carry the potential of great ambition within themselves. Their reach, and indeed their bite, is large.	Form an alliance with, or defeat an Empire army in battle 	Melee Attack: +10 (assigned unit) 	Melee Attack: -10 (assigned unit)
Cold One's Fang	A fang of a single-minded predator, a hunter that pursues its quarry until the final strike. 	Form an alliance with, or defeat a Dark Elves army in battle	Charge bonus: +25% (assigned unit) 	Charge bonus: -25% (assigned unit)
=== Stone ===
Name 	Description 	Requirement 	Blessing 	Curse
Warpstone Fragment	Only the most experienced thaumaturge would risk tinkering with material so inherently versatile and volatile as Warpstone. 	Form an alliance with, or defeat a Skaven army in battle 	
* Base weapon damage: -6 (assigned unit)
* Armour-piercing weapon damage: +6 (assigned unit)	
* Base weapon damage: +6 (assigned unit)
* Armour-piercing weapon damage: -6 (assigned unit)
Stone Dog Ornament	The totem of a companion, as well as a protector of hearth and home. This is a very good model. 	Form an alliance with, or defeat a Grand Cathay army in battle	Melee defence: +10 (assigned unit)	Melee defence: -10 (assigned unit)
Brynduraz 	The Dwarfs’ rare and much-vaunted ‘shining stone’ is often used in the crafting of exquisite and resolutely stout arms and armour.	Form an alliance with, or defeat a Dwarfs army in battle 	Armour: +20 (assigned unit) 	Armour: -20 (assigned unit)
=== Skulls ===
Name 	Description 	Requirement 	Blessing 	Curse
Marauder Skull	An inner fire is vital to guarantee survival in the harsh northern tundra. 	Form an alliance with, or defeat a Warriors of Chaos or Norsca army in battle	Enables flaming attacks (assigned unit) 	Weakness to Fire Damage: -30% (assigned unit)
Elven Skull 	The graceful curves of this separated skull belie the arcane strength inherent to all Asur.	Form an alliance with, or defeat a High Elves army in battle 	Spell resistance: 25% (assigned unit) 	Spell resistance: 25% (assigned unit)
Daemon Skull 	With the proper techniques, Daemonic resilience can be harnessed, or sometimes, negated. 	Form an alliance with, or defeat any Daemons of Chaos army in battle 	Physical resistance: +15% (assigned unit)	Physical resistance: -15% (assigned unit)
=== Horns ===
Name 	Description 	Requirement 	Blessing 	Curse
Horned One Trophy	If lizards can regrow entire appendages, their flesh should hold the same power for others. 	Form an alliance with, or defeat a Lizardmen army in battle 	Speed: +20% (assigned unit) 	Speed: -20% (assigned unit)
Gor Horn 	These creatures of Chaos are saturated with Dark Magic, whether they are able to harness it or not.	Form an alliance with, or defeat a Beastmen army in battle 	Attribute: Perfect Vigour (assigned unit)	Vigour loss reduction: +100% (assigned unit)
Dawi-Zharr Horn 	The inherently cruel greed of the Dawi-Zharr oozes from this twisted horn. 	Form an alliance with, or defeat a Chaos Dwarfs army in battle	Attribute: Strider (assigned unit) 	Speed: -20% (assigned unit)
=== Bones ===
Name 	Description 	Requirement 	Blessing 	Curse
Well-Gnawed Bone	What creature this bone once inhabited is unclear, but given the lack of meat, it must have been tasty. 	Form an alliance with, or defeat an Ogre Kingdoms army in battle 	Missile strength: +15% (assigned unit)	Missile strength: -15% (assigned unit)
Rotting Clavicle	The power of an item can be derived from its creator, arcane strength, origin or unsurpassed stench. 	Form an alliance with, or defeat a Vampire Counts or Vampire Coast army in battle	Range: +15% (assigned unit) 	Range: -15% (assigned unit)
Nehekharan Spine	The fragments of sand and bone that fall from this ancient backbone, though miniscule, hold ancient potential.	Form an alliance with, or defeat a Tomb Kings army in battle 	Ammunition:: +50% (assigned unit) 	Ammunition:: -50% (assigned unit)
== Incantations ==
=== Blessings ===
Name 	Description 	Trinkets Needed	Effects 	Trinket Effects
Spirited Away 	Communing with the spirits of the forest has always been a dangerous business, but the prize… 	
*
* 	Passive ability: "Spirited Away" (assigned unit) 	
* (Horns) effect (assigned unit)
* (Wood) effect (assigned unit)
Hag's Denial 	Such a spell is sure to get the heart pounding, and oddly enough, leaves an earthy taste on the tongue. 	
*
* 	Active ability: "Hag's Denial" (assigned unit) 	
* (Stone) effect (assigned unit)
* (Bones) effect (assigned unit)
Ember Dread 	Beware: this potion is blistering to the touch and even hotter on the tongue. 	
*
* 	Passive ability: "Ember Dread" (assigned unit) 	
* (Teeth) effect (assigned unit)
* (Stone) effect (assigned unit)
Spectre's Miasma 	You'd best start believing in ghost stories… 	
*
* 	Passive ability: "Spectre's Miasma" (assigned unit) 	
* (Skulls) effect (assigned unit)
* (Bones) effect (assigned unit)
Unburdened Step 	An enchanted elixir, promised to rid you of your burdens and ease every worry. 	
*
* 	Passive ability: "Unburdened Step" (assigned unit) 	
* (Wood) effect (assigned unit)
* (Stone) effect (assigned unit)
Wraith-Sight 	If one looks into the cauldron long enough, the deathly image of a skull looks back, moulded into shape by toxic bubbles. 	
*
* 	Passive ability: "Wraith-Sight" (assigned unit) 	
* (Bones) effect (assigned unit)
* (Teeth) effect (assigned unit)
Bear's Bulwark 	A potent scent spreads with every whisper, strong enough to knock a man from his feet. 	
*
* 	Passive ability: "Bear's Bulwark" (assigned unit) 	
* (Skulls) effect (assigned unit)
* (Wood) effect (assigned unit)
Incarnate's Wrath 	Every ingredient is imbued with the strength of the forest, combining to create an empowering incantation, brimming with nature's might.	
*
* 	Passive ability: "Incarnate's Wrath" (assigned unit) 	
* (Horns) effect (assigned unit)
* (Skulls) effect (assigned unit)
Leshy's Embrace 	It may look like a grotesque, swirling mix of animal bones, but paired with the right words, it does wonders on the battlefield. 	
*
*
* 	Passive ability: "Leshy's Embrace" (assigned unit) 	
* (Horns) effect (assigned unit)
* (Teeth) effect (assigned unit)
* Missile strength: +15% (assigned unit)
Rat's Grit 	That's the thing about rats... they always survive, endlessly scurrying towards safety. 	
*
*
* 	Passive ability: "Rat's Grit" (assigned unit) 	
* (Horns) effect (assigned unit)
* (Bones) effect (assigned unit)
* Base weapon damage: -6 (assigned unit)
* Armour-piercing weapon damage: +6 (assigned unit)
Deadeye's Sting 	It has an odour like something died in it, but at least it helps sharpen the senses! Unfortunately, that includes the sense of smell… 	
*
*
* 	Passive ability: "Deadeye's Sting" (assigned unit) 	
* (Wood) effect (assigned unit)
* (Skulls) effect (assigned unit)
* Range: +15% (assigned unit)
Frostwyvern's Toil	The cauldron borders on freezing, exuding a chill suited to the deepest winter. 	
*
*
* 	Passive ability: "Frostwyvern's Toil" (assigned unit)	
* (Teeth) effect (assigned unit)
* (Skulls) effect (assigned unit)
* Speed: +20% (assigned unit)
=== Curses ===
Name 	Description 	Trinkets Needed	Effects 	Trinket Effects
Hushed Cast 	Every word of the incantation is quieter than the last, until the whispers can barely be heard above the bubbling of the cauldron.	
*
* 	Passive ability: "Hushed Cast" (assigned unit) 	
* (Horns) effect (assigned unit)
* (Teeth) effect (assigned unit)
Entropous 	Simply staring long enough into this dense, viscous concoction is enough to sap the strength from one's bones. 	
*
* 	Passive ability: "Entropous" (assigned unit) 	
* (Stone) effect (assigned unit)
* (Skulls) effect (assigned unit)
Agony's Succession	The floating skull fragments add a tinge of horror to this deadly concoction, perfect for all your cursed needs. 	
*
* 	Passive ability: "Agony's Succession" (assigned unit)	
* (Skulls) effect (assigned unit)
* (Teeth) effect (assigned unit)
Whiff of Madness 	We all go a little… off-kilter sometimes… right? 	
*
* 	Passive ability: "Whiff of Madness" (assigned unit) 	
* (Teeth) effect (assigned unit)
* (Wood) effect (assigned unit)
Gait of Thorns 	Every word has a bite to it, uttered over bubbling liquid sure to sting the skin. 	
*
* 	Passive ability: Gait of Thorns (assigned unit) 	
* (Horns) effect (assigned unit)
* (Stone) effect (assigned unit)
Typhlosis 	Vision is the most fragile of the senses, easily stolen by a simple spell or toxic brew. 	
*
* 	Passive ability: Typhlosis (assigned unit) 	
* (Wood) effect (assigned unit)
* (Bones) effect (assigned unit)
Fragmentii 	A single drop of such a mixture induces weakness, tainting all it touches with fragility. 	
*
* 	Passive ability: "Fragmentii" (assigned unit) 	
* (Bones) effect (assigned unit)
* (Horns) effect (assigned unit)
Inversus 	The hex isn't too disturbing, if one can look past the ominous chanting and the lingering stench of death. 	
*
*
* 	Passive ability: "Inversus" (assigned unit) 	
* (Skulls) effect (assigned unit)
* (Teeth) effect (assigned unit)
* Armour: -20 (assigned unit)
Harrowing Coil 	One could hear the faint screaming of trapped souls with every chant… Perhaps it's just in the imagination? 	
*
*
* 	Passive ability: "Harrowing Coil" (assigned unit) 	
* (Bones) effect (assigned unit)
* (Wood) effect (assigned unit)
* Weakness to Fire Damage: -30% (assigned unit)
Craven Scent 	One can only hope it is meant to look and smell this bad… 	
*
*
* 	Passive ability: "Craven Scent" (assigned unit) 	
* (Skulls) effect (assigned unit)
* (Stone) effect (assigned unit)
* Remove Fear & Terror (assigned unit)
== See also ==
*Grom's Cauldron, Greenskins equivalent
*Plague Cauldron, Nurgle equivalent
Category:Unique game mechanics
Category:Kislev