Mage / Champion

(Electricity Master)
Mage / Champion tries to let the electricity-based spells of the Mage get to the forefront, as opposed to most builds that embrace their fire-casting capabilities. Perhaps the greatest thing this combination provides are the tremendous amounts of stuns, making it one of the most dangerous classes to go up against in PvP. While generally less effective in PvE situations, Mage / Champion can also provide explosive damage... but, if the tank is too slow at drawing aggro, you might find a group of mobs suddenly on top of you.
Intelligence is the strongest stat for this combo, though Wisdom and Stamina are also important, and if someone has the time a very gimmicky hybrid build can be designed including Strength; however, a gimmick is a gimmick, and is strongly discouraged. Plasma Arrow is the cornerstone of the build.
==Main Ways of Build==
Arguably the most effective way to play is to use as much stunning and other control effects as possible.
* Lightning roots enemies, which will prevent them from effectively running away and making them an easy target for focused fire, and alternatively can be used for kiting purposes;
* Discharge will stun anything that tries to get on top of you, letting you escape, though it can also be used after rooting someone to lock them down;
* Static Field is similar to Discharge, except it lasts longer (at least until the target takes damage) and can be used from a distance. At higher levels it imposes a movement speed penalty, which helps with kiting and chasing;
* Electrostatic Charge can be used either for setting up a Discharge Stun, or for kiting purposes;
* Champion provides Electrocution, which interrupts spellcasting, and Shock Strike, which is yet another source of stun.
When an enemy is properly stunned, it will allow the player to make the most of Ion Storm and Lightning Shield. While on top of an enemy Ion Storm will deal large amounts of Wind Damage, and the enemy, so desperate to attack, will use every skill they have, triggering the damage of Lightning Shield and potentially spiking themselves when a Voltage Seize is triggered. This makes Mage / Champion an annoying, dangerous, and vicious enemy in PvP, and consequently less useful in PvP.
==Skills==
(to see Class Main Skills of Mage, see Mage Skills)
===Secondary Class Basic Skills===
== Champion General==
Icon	Skill Name	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	 	1 	20 rage	Instant 	 	50 	Inflicts 65.0%..389% main hand weapon physical DPS on the target. There is also a chance it will cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense by 2%. Lasts 12.0 seconds. Can be stacked max. 3 times. 
(This skill stat will increase based on equipment and target strength)	+3.6% per level
 	 	1 	20 rage	Instant 	8 seconds	50 	Inflicts 90.0%..612% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8.0 seconds. 
(This skill stat will increase and decrease based on equipment and target strength)	+5.8% per level
 	 	4 	 	 	 	 	Hammer weapons can be equipped. 	
 	 	6 	25 rage	Instant 	6 seconds	50 	Adds a Charge Rune to your attacks. Inflicts 70.0%..385% main hand weapon DPS physical damage on targets. If the target is in an Electrocution state, this attack always lands a critical hit. 
(This skill stat will increase and decrease based on equipment and target strength)	+3.5% per level
 	 	12 	 	 	 	 	Increases Parry Rate by 75.0 points.	+11.3 per level
 	 	16 	 	 	 	 	Increases your stamina. (Current stamina + 11.0 x 1.0% +11.0) 
The maximum level of this skill is 50.	+1.0, +0.1% and +1.0 per level
 	 	20 	25 rage	Instant 	6 seconds	Cone (R: 100)	Inflicts 75.0%..417% main hand weapon physical DPS on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1.0 seconds. 
If used while in a Shield Form, then there is an extra increase of aggro caused by this skill.	+3.8% per lev
===Elite Skills===
== Mage / Champion==
Icon 	Skill Name	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
link=https://runesofmagic.fandom.com/wiki/File:Electric_Explosion_Expertise.png 	 	15 	 	 	 	 	While in a Charged state, every hit adds an additional 15 rage and recovers 2% MP. 	
link=https://runesofmagic.fandom.com/wiki/File:Brain_Shock.png 	 	20 	30 rage	Instant 	Global 	Personal 	Ends the cooldown time for your and . Also increases Intelligence by 2.0%...10.0% for 10.0 seconds. 
The maximum level of this skill is 50 .	+.16 per level
 	 	25 	 	 	 	 	Increases damage and continuously 3 rage for 6 seconds. 	
link=https://runesofmagic.fandom.com/wiki/File:Voltage_Seize.png 	 	30 	 	Instant 	Global 	220 	There is a chance this skill becomes usable when a current inflicts continuous damage. Inflicts 100.0…3250.0 + 0.40 x INT Wind Damage. 
(This skill stat will increase and decrease based on equipment and target strength)	+35 per level
link=https://runesofmagic.fandom.com/wiki/File:Energy_Passage.png 	 	35 	 	 	 	 	After a Static Field finishes, this skill inflicts an extra reduction of the target's Movement Speed by 40.0%. 	
link=https://runesofmagic.fandom.com/wiki/File:Electrolysis_Power.png 	 	40 	20 rage	Instant 	2 minutes 	Personal 	Largely increases damage caused by Discharge and reduces the cooldown time by10 seconds, but also cancels Stun effect.	
link=https://runesofmagic.fandom.com/wiki/File:Electrostatic_Charge_Expertise.png	 	45 	 	 	 	 	Reduces Electrostatic Charge cooldown time by 30 seconds. 	
link=https://runesofmagic.fandom.com/wiki/File:Ion_Storm.png 	 	50 	30 rage	Instant 	2 minutes 	Self Circle (R: 75)	Consumes 5.0 rage every second to cause 25.0 Wind Damage on most targets nearby. Also reduces wind attribute resistance by 2% for 8.0 seconds and can be stacked 10 times. 
(This state ends when rage has been exhausted.)	
 	 	60 	3% MP 	Instant 	20 seconds	Self 	Obtain a Lightning Shield that deals 65 + 0.4% INT Wind Damage to the source of any damage dealt to you and has a chance to trigger a Voltage Seize. Voltage Seize activation chance: 20% with each hit.
Lightning Shield duration: 180 seconds. Hiden gear magic multiplier is like a spell of level 0.	-
 	 	70 	 	2 seconds	 	 	While in an Ion Storm state, reduces damage suffered by 30.0% but increases the required rage points by 10. 	
==Combos==
(to see Basic Combos of class, see at Mage) 
==Notes==
* 
Category:Class Combo
Category:Mage
Category:Magical DPS
Category:Wind Element
Category:Fire Element
Category:Range
Category:SelfShielder