Difficulty Chart

---- <onlyinclude>
Introduction
Hello, ! Welcome to the Alternate Difficulty Chart! This is a list of every difficulty in the Difficulty Chart but also unofficial and uncanon difficulties on the JToH's Joke Towers (JJT) Wiki. They still include all the canon difficulties and are still divided into classes. The classes group difficulties that are in a similar difficulty range together, with the easier ones in the lower classes and the logically impossible ones being in the higher classes.
Some classes will still be locked, such as Class Negative and Class 30 due to them being quite important. However, you can create difficulties in pretty much every other class. Difficulties will still be moderated here, but they will still be able to be created. This is the unofficial difficulty chart, and difficulties still here still require pages. Please don't modify the Official Difficulty Chart or any other unrelated difficulty charts. This is the Alternate Difficulty Chart, so add your unofficial difficulties here.
 
New Difficulties
To keep track on what difficulties have recently been added, they will be added here. The difficulties will be split into 2 sections, delete and non-deleted. Difficulties may move from one to another. The board will also be archived then removed from this page for a new years worth of difficulties each year. Joke difficulties made intentionally for spam or vandalizing won't be added. Any other difficulty page will.
Note that it's hard to tell what difficulties are complete jokes made to ruin the wiki or just joke difficulties so difficulties that might be weird will appear here (Example: Nil Error was added, but not Penis Difficulty, due to having the obvious purpose of ruining the wiki). Pages that break the rules will also not be added obviously.
Also any bad grammar, uncapitalized letters or punctuation is intentional in the difficulty's names. 
<tabber>
January=
===January===
====Non-Deleted====
* Cryptic
* Catch
* Sketchy
* Choice
* Difficultypedia
* Decimation
====Deleted====
* DotDying
* Baller
* Omega-NullDeath
* 1x1
* Straightforward
* Insecure
* Sorry Never Clear
* Hopeful
* Rebirth Climb A Truss
* Claustraphobia
* Delerafrón
* Difficultyblox
* Cipherous
* Asas osos usus
* Loric
* French Southern and Antarctic Lands
*DIE revamp
*E-A-S-Y
*Eraser cat
*Lose
*The Eternal
*Unimpossibility
 
Class Standards	 	 	
This is the class standards. This indicates how hard a difficulty is for a difficulty to get into a class.
{| class="article-table"	Standard 	Description 	Classes
Closed 	If a class had this standard, it means it's one of the barebones of the chart, and therefore it is impossible to get a difficulty in. The only circumstances where a difficulty could be accepted is when the class is changed in some form, or there is a significant change in the class. If this ever would happen, the class would lose its' "Closed" status and would be put onto a lower standard, such as "High".	Lower Negative, 0, 2, 3, 4, 29, 30, Anonymous Placements 	
Locked 	Classes with this standard are almost as important as "Closed" classes, albeit with a difference. You may create difficulties and put them into classes that have this standard, however you need permission from any one of the administrators as these classes are usually important and need to be preserved for the chart. 	1, 5, 6, 7, 8, 10, 13, 15, 27, 28 	
High 	Classes with this standard would have significant amounts of design and formal writing. Additionally, it is recommended to make the difficulty creative and less generic. The icon of the difficulty should be high quality as well, and overall, the difficulty. 	Upper Negative, 9, 11, 12, 14, 15, 20, 25, 26, Unclassified	
Medium 	To get a difficulty into a medium standard class, a difficulty requires the main components of a difficulty as stated in the Low section. Additionally, some form of design should be present as well as a good icon and semi-formal writing and grammar. 	16, 17, 18, 19, 21, 22, 23, 24, Sub-Difficulties 	
Unclassified	 	 	
These are difficulties that don’t have any classification. These difficulties just don’t fit into anything. We don’t have much of an idea where they belong. So, they have their own separate section. If possible, the community is able to discuss where these difficulties class they should land in. In the event that this does happen, although it is unlikely, the difficulty will then promptly move out of its "Unclassified" state. Few difficulties have ever done this, such as THE CURSED DIFFICULTY. Please note this only lists the unclassified difficulties in the Alternate Difficulty Chart.
{| class="fandom-table"	Difficulty Image	Difficulty Name 	Class Range
 	Factorial 	Dependent on length. 	
 	Construct 	-1 to 30. 	
 	Randomization 	-1 to 30. 	
 	Blank 	N/A 	
 	Walking 	0 - 21. 	
 	Difficulty Rush 	-1 to 30. 	
 	Reflective 	-1 to 27. 	
 	JJTverse 	-1 to 15. 	
 	Sketchy 	-1 to 30. 	
 	Puzzling 	0 to 3. 	
 	Tetration 	Represents different gaps in difficulties.	
 	Undefined 	 	
 	Indeterminate 	 	
 	Glitch Core 	1 to 4 	
Class Lower Negative | Unlosable	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Welcome to the start of the difficulty chart. These difficulties are so easy you're probably not noticing you're winning so many times a second. In fact, as you are reading this, you're probably winning at least 10303 times a second. These difficulties are so easy that trying to lose them is as hard as the end of the difficulty chart itself.
However, due to the fact that we can't have 5 classes of infinite easiness, this class is going to be pretty short in size compared to the other classes because of the large difficulty gaps.
----
Class Standard: Closed
Rating Range: Unrated to -150
Difficulties: 15
Sub-Difficulties: 0
Total: 15
{| class="wikitable mw-collapsible" style="text-align:center;"	Class Lower Negative 	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative	Class Lower Negative
Difficulty Image 	Difficulty Name 	Difficulty Type 	Difficulty Rating 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	The First Difficulty 	Primordial 	O_{(A_0)} 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	The Lower Gap 	Primordial 	O_{(A_0)}to 80 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Negativity 	Normal 	O_{(G_0)} 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Unimpossible 	Normal 	-Utter Oblivion 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Friendliness 	Normal 	-SCG(13) 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	True Ease 	Normal 	-TREE[3] 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	A 	Chain/Normal 	-G64 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Felix the ДА 	Normal 	-1010101,000,000 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Exist 	Fabled 	-101,000,000 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High 	High 	High 	High 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Reversed Peripherality	Normal 	-101,000 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Relax 	Normal 	-1010 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Skip 	Normal 	-100,000,000 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Restful 	Normal 	-100,000 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Ifinity 	Normal 	-1,000 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Instant Win 	Normal 	-150 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Chains 	Chains 	Chains 	Chains 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
to 	Pre-Excavation Chain 	Chain/Sub-Difficulty	0_{{G_0}} to -15 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class Upper Negative | Automatic	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
This entire class is basically just something you could do if you clicked play on your computer, walked away, waited 5 minutes at most, and came back. Yep, you heard that right, you could AFK this and still win. Sure; the previous class you could win in under a millisecond, but you can’t physically get up from your computer that quickly. The only way you’re failing one of these difficulties are via. intentionally messing up, disconnection, or bugged physics. Anyone, ANYONE; even a baby, could complete this.
{| class="wikitable mw-collapsible" style="text-align:center;"	Class Upper Negative	Class Upper Negative 	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative	Class Upper Negative
Difficulty Image 	Difficulty Name 	Difficulty Type 	Difficulty Rating 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Millisecondless 	Normal 	-100 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Astronomical 	Sub-Difficulty 	-87.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Win 	Normal 	-75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Winsome 	Normal 	-50 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Do Nothing 	Normal 	-35 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Blessing 	Normal 	-25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Vintage 	Normal 	-20 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Ifinitude 	Sub-Difficulty 	-18 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Just Air 	Normal 	-16 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Happylike 	Normal 	-14 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Locomotion 	Normal 	-12 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High 	High 	High 	High 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Walkthrough 	Normal 	-11 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Automatic Joyful 	Normal 	-10.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Unlosable 	Normal 	-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Roll 	Variation/Sub-Difficulty 	-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Mazeophobia 	Variation/Sub-Difficulty 	-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Shattered Babass 	Chain/Sub-Difficulty 	-9.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Frivolous 	Normal 	-9.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Vibeness 	Sub-Difficulty 	-9.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Automatic 	Normal 	-9 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Spontaneous 	Class Finale/Sub-Difficulty	-8.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class 0 | Simple	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Difficulties in this class are simple. The first are moving you to the winpad, mid class 1 teaches you basic things and at high class 0 the first real obstacles start to appear meaning your journey to TFinD has really started. This class is so simple most, if not all Roblox players, even if they're 2 days old can do an obby at this level. If you do fail these (somehow), then you're considered worse than the Mega Fun Obby player. If you even want to get a shot to class Negative, let alone class 21 or even 22, then start practicing, because you are definitely not progressing if you can't even do a high or peak class 0 obstacle.
{| class="wikitable mw-collapsible" style="text-align:center;"	Class 0 	Class 0 	Class 0 	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0	Class 0
Difficulty Image	Difficulty Name 	Difficulty Type 	Difficulty Rating	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Joyful 	Normal 	-8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Do Something 	Sub-Difficulty 	-7.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Placid 	Normal 	-7.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Press a Key 	Normal 	-7 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Tap to Move 	Sub-Difficulty 	-6.875 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Climb A Truss 	Normal 	-6.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Walk A Slope 	Normal 	-6.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Heaven 	Normal 	-6.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Jumpless 	Normal 	-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Starter 	Normal 	-5.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Cakewalk 	Normal 	-5.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Sweet 	Normal 	-5.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Sugary 	Sub-Difficulty 	-5.16 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Aesthetic 	Sub-Difficulty 	-5.08 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Lovely 	Normal 	-5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Glee 	Normal 	-4.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Flowerness 	Normal 	-4.6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Coasterifying 	Sub-Difficulty 	-4.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	A Difficulty Named Difficulty	Normal 	-4.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High 	High 	High 	High 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Piece o' Cake 	Normal 	-4.2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Pleasant 	Normal 	-4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Tutorial 	Normal 	-3.66 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Hellish Encore 	Sub-Difficulty 	-3.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Delightful 	Normal 	-3.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	TooEasy 	Normal 	-3 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Playful 	Normal 	-2.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Peaceful 	Normal 	-2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Magnificent 	Normal 	-1.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Facile 	Sub-Difficulty 	-1.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Effortlessless 	Normal 	-1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Gravel 	Class Finale/Sub-Difficulty	-0.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Chains 	Chains 	Chains 	Chains 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
to 	Excavation Chain 	Chain/Sub-Difficulty 	-6.125 to 172.125	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class 1 | Normal	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
You made it here, which is a sign that you're doing better! This is where the first obstacles start to form, where you start seeing actual jumps such as wraparounds, long jumps, high jumps, stickouts, and truss gameplay. These jumps are at their most simple and easy form from 4 stud jumps to 0.5 stud stickouts to 2 stud wraps.
{| class="wikitable mw-collapsible" style="text-align:center;"	Class 1 	Class 1 	Class 1 	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1	Class 1
Difficulty Image	Difficulty Name	Difficulty Type 	Difficulty Rating	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Effortless 	Normal 	0 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Playground 	Sub-Difficulty 	0.125 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50x50px 	Pixelized 	Sub-Difficulty 	0.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Simple 	Sub-Difficulty 	0.375 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Enjoyment 	Normal 	0.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Initiate 	Sub-Difficulty 	0.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Easy 	Normal 	1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Neat 	Sub-Difficulty 	1.125 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Smore 	Sub-Difficulty 	1.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Epic 	Sub-Difficulty 	1.375 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Calmness 	Normal 	1.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Switch 	Sub-Difficulty 	1.66 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Terrific 	Sub-Difficulty 	1.83 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Medium 	Normal 	2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Destiny 	Sub-Par Difficulty 	2.125 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Normal 	Sub-Difficulty/Reserved	2.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Rewardable 	Sub-Difficulty 	2.375 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Average 	Sub-Difficulty 	2.425 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High 	High 	High 	High 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Intermediate 	Normal 	2.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Troublesome 	Sub-Difficulty 	2.625 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50x50px 	Split 	Sub-Difficulty/Reserved	2.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50x50px 	Pixelable 	Sub-Difficulty 	2.875 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Hard 	Normal 	3 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Extraordinary 	Sub-Difficulty 	3.1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Unhappy 	Sub-Difficulty 	3.2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Tricky 	Sub-Difficulty 	3.3 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Easeful 	Sub-Difficulty 	3.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Onerous 	Class Finale 	3.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Chains 	Chains 	Chains 	Chains 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
to 	Gar Chain 	Chain/Sub-Difficulty 	1.15 to 197.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
to 	Cat Chain 	Chain/Sub-Difficulty 	1.05 to 199.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class 2 | Hard 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Welcome to Class 2. Some of JToH's main difficulties are found here, and this is where things start becoming hard, for humans. Really, we are far from actual hard and impossible difficulties, but going by Humanly Possible towers, then some difficulties of this class are definitely hard for the average roblox obbyist. Even though difficulties of this class aren't that difficult to many JToH players, a majority of Roblox users (~85%) are incapable of beating even an obstacle of this class. This is also where over-used popular obstacles start to appear like wraparounds. 
Glitches also start to appear like the dance clip, corner clip and truss flicks, ladder jumps, advanced wraparounds, head hitters, complicated stickouts and other weird obstacles people have made throughout Roblox's creation. Most glitches are intense difficulty but some can be struggle, challenging or even relentless! Good luck trying to do any of these because 80% of them are slightly RNG.
The average Juke's Towers of Hell player is baseline-low Class 2, which can beat many hard, difficult and a few challenging towers. For example, an average Juke's Towers of Hell player may be able to beat Tower of Screen Punching, Tower of Pleasant Fantasies, and/or Tower of Impossible Expectations. People in the Remorseless and Relentless range would also be considered a peak Class 2 obbyist and a near elite. 
{| class="wikitable mw-collapsible" style="text-align:center;"	Class 2 	Class 2 	Class 2 	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2	Class 2
Difficulty Image	Difficulty Name	Difficulty Type 	Difficulty Rating	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Difficult 	Normal 	4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Strenuous 	Sub Difficulty 	4.09 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Harming 	Sub Difficulty 	4.18 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Noob Babass 	Sub Difficulty 	4.27 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Agitation 	Sub Difficulty 	4.36 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	TooMedium 	Normal 	4.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Challenging 	Normal 	5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Demanding 	Sub Difficulty 	5.16 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Irritating 	Sub Difficulty 	5.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Maniacal 	Sub Difficulty 	5.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Intense 	Normal 	6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50px 	Terrible 	Sub Difficulty 	6.125 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Devilish 	Sub Difficulty 	6.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Unforgiving 	Sub Difficulty 	6.375 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High 	High 	High 	High 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Severe 	Normal 	6.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Desperate 	Sub Difficulty 	6.66 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50px 	Hellish 	Sub Difficulty 	6.83 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Remorseless 	Normal 	7 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	C0RrUpT 	Sub Difficulty 	7.1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Destruction 	Sub Difficulty 	7.3 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Exploitness 	Sub Difficulty 	7.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Psycho 	Normal 	7.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Harsh 	Sub Difficulty 	7.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Relentless 	Normal 	8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Angerable 	Sub Difficulty/Class Finale	8.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class 3 | Soul-Crushing	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Welcome to Class 3 where the soul-crushing difficulties of JToH reside here including the ones from PoM. All there is here are elite difficulties and barely verified difficulties, or what people normally call, borderline impossible. Some people would be slightly insane to actually beat a tower of even a citadel at this difficulty. The difficulty range for the towers of JToH caps at mid-high Class 3 or Peak Catastrophic, the only few Mid-High Class 3 towers in JToH include Tower of Generation Failure, Tower of Elongated Runs, Tower of Champions Road and Tower of Cruel Punishment, the hardest canon tower in JToH. On High Class 3 are the non-canon towers in JToH which include horrific and unreal, these towers in them are so hard they can barely be verified at only 2-3 actually have been beaten with TAS, cuts or none. This is also the class where we reach the maximum difficulty of humanly possible obbies.
As for obbyists, the best players of JToH are a High Class 3, as for the Tiered Obby community, the best are placed at Mid Class 3.
{| class="wikitable mw-collapsible" style="text-align:center;"	Class 3 	Class 3 	Class 3 	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3
Difficulty Image 	Difficulty Name	Difficulty Type 	Difficulty Rating	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Meshuga 	Fabled 	8.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	File.png 	Sub Difficulty 	8.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Insane 	Normal 	9 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Thanos 	Sub Difficulty 	9.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Madness 	Normal 	9.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Extreme 	Normal 	10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Uneasy 	Sub Difficulty 	10.1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Exterrifiance 	Sub Difficulty 	10.2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Classical 	Sub Difficulty 	10.3 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Absurd 	Sub Difficulty 	10.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Inferiority 	Normal 	10.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Terrifying 	Normal 	11 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Ghastly 	Sub Difficulty 	11.16 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50px 	Horrifying 	Sub Difficulty 	11.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Petrifying 	Normal 	11.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Alarming 	Sub Difficulty 	11.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Catastrophic 	Normal 	12 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Eccentric 	Sub Difficulty 	12.125 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Detrimental 	Sub Difficulty 	12.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Champion's Road	Sub Difficulty 	12.375 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Dorcelessness 	Normal 	12.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High 	High 	High 	High 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Horrific 	Normal 	13 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Cruel 	Sub Difficulty 	13.125 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Confident 	Sub Difficulty 	13.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Eternalized 	Normal 	13.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Unreal 	Normal 	14 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Treacherous 	Sub Difficulty 	14.125 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	HYPER 	Sub Difficulty 	14.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Reversed 	Sub Difficulty 	14.375 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Prodigious 	Normal 	14.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Anguish 	Normal 	15 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Oblivious 	Sub Difficulty 	15.16 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	The Human Limit	Sub Difficulty/Class Finale	15.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class 4 | Humanly-Impossible	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
This is where the JToH's Hardest Towers difficulties start to appear, and also where most Juke's Towers of Hell players begin to say "These difficulties are unnecessary and hard". It is mostly these types of difficulties that makes most JToH players hate this wiki, or perhaps some other reason.
Currently two difficulties in this class originated from JToH, being Nil and Why. Another thing is that jumps in this class aren't impossible, the towers are, one obstacle of this class is already extreme enough, but including dozens of them is what makes the tower truly humanly impossible. But if given enough time, saying all jumps are possible in dozens, even hundreds are not doesn't mean its impossible, just its very hard and your skill to do just 20 in a row would be absurd.
Jumps in this class are possible to humanly verify, however anything beyond OMEGA’s obstacles may never be verified due to how abstract and RNG they are. As well as this, if you want to continue, your only hope is hacks or TAS or noclip/god mode. TAS is the legit way beyond this point but even by class 7, it gets tricky to do it. By class 9 it turns impossible meaning that would be your true stopping point with out the help of doing some extremely complex maneuver which flings you 202 studs precisely.
CLASS STANDARD: LOCKED WITH NO EXCEPTION.
{| class="wikitable mw-collapsible" style="text-align:center;"	Class 4 	Class 4 	Class 4 	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4	Class 4
Difficulty Image 	Difficulty Name 	Difficulty Type	Difficulty Rating	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Misanthrope 	Fabled 	15.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	nil 	Normal 	16 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Jank 	Sub Difficulty 	16.125 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	The Heart of Void	Sub Difficulty 	16.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Serene Babass 	Sub Difficulty 	16.375 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Nightmare 	Fabled 	16.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Incognizant 	Sub Difficulty 	16.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	eRRoR 	Normal 	17 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Champion 	Sub Difficulty 	17.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Literal 	Normal 	17.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	WHY 	Normal 	18 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	WayTooHard 	Sub Difficulty 	18.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	MAXIMUM OVERDRIVE	Normal 	18.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High 	High 	High 	High 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	No 	Normal 	19 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Purgatory 	Normal 	19.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	DEATH 	Normal 	20 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak (XD Chain) 	Peak (XD Chain) 	Peak (XD Chain)	Peak (XD Chain) 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Nullifying 	Normal 	21 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Niflheim 	Sub Difficulty 	21.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Annoying 	Sub Difficulty 	21.66 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	HELL 	Normal 	22 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Vortex 	Class Finale 	22.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class 5 | Psuedo	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Difficulties in this class now start to increase in intensity more than classes preceding it, so much so that one difficulty to another is now comparable to a gap between a difficulty in Class 0 and Class 2. TAS has become essential in these difficulties, as most jumps (if possible and legit) take up hours, and at most weeks, to the point where most runs start to become ingenuine, hence the name "Psuedo". Even with TAS, doing an obstacle takes several attempts. JToH's Hardest Towers difficulties also start to become more prominent in this class, with seven of them being in JHT.
{| class="wikitable mw-collapsible" style="text-align:center;"	Class 5 	Class 5 	Class 5 	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5	Class 5
Difficulty Image	Difficulty Name 	Difficulty Type 	Difficulty Rating	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	TARTARUS 	Normal 	23 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	CALAMITY 	Normal 	24 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Extended XD Chain	Sub-Difficulties	24.16 to 24.48 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Mosaic 	Normal 	24.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Unimaginable 	Normal 	25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Dimension 	Sub-Difficulty 	25.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Disarray 	Normal 	25.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Omega 	Normal 	26 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	SUFFER 	Normal 	27 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Massacre 	Sub-Difficulty 	27.05 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Insufferable 	Sub-Difficulty 	27.1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	CHAOS 	Normal 	27.16 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Incomprehensible 	Normal 	27.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High 	High 	High 	High 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Jeremy 	Normal 	27.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Fighter 	Sub-Difficulty 	27.66 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Reality 	Normal 	27.76 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Solar 	Normal 	27.82 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Aleph-Null 	Normal 	28 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Immeasurable 	Normal 	29 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Noxious 	Class Finale 	29.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class 6 | Unknown	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
This class used to be the old beginning of enigmatically impossible gameplay, which is now class 8. Malicious used to be the ultimate cap of difficulty and obstacles, but you know, class 8. Obstacles here can be a complicated as running 400 studs with a speeding wall 0.25 studs faster then you but you have a 10 stud headstart with 4 stud stickouts every 40 studs. Comparing Malicious to Destructive, which, by the way, used to be right next to each other, is like comparing Delightful to Insane. That is even more insane the comparison I did in class 5.
This is also the point where the Alternate Difficulty Chart’s classes shift from the Official Difficulty Chart’s classes.
{| class="wikitable mw-collapsible" style="text-align:center;"	Class 6 	Class 6 	Class 6 	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6	Class 6
Difficulty Image 	Difficulty Name 	Difficulty Type	Difficulty Rating	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Malicious 	Normal 	30 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Malicious-Zeta 	Sub-Difficulty 	30.7 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Autism 	Sub-Difficulty 	31.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Schizophrenia 	Sub-Difficulty 	32.1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Tool Assisted Speedrun 	Fabled 	32.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Whitespace 	Normal 	33.05 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Threatening 	Normal 	33.3 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Building 	Normal 	33.55 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Under Construction 	Sub-Difficulty 	31.675 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Decimation 	Normal 	33.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50px 	Hellicious 	Normal 	34.05 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Galactic 	Normal 	34.3 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Overwhelming 	Normal 	34.55 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Invigorating 	Normal 	34.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High 	High 	High 	High 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Artificial 	Normal 	35.05 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Does Not Compute 	Normal 	35.3 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Apocalyptic 	Normal 	35.6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Eternal Outrage: Remake	Sub-Difficulty 	32.05 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Domestic 	Normal 	35.91 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50px 	Plaintext 	Normal 	36.22 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Destructive 	Normal 	36.53 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50px 	Debatable 	Normal 	36.84 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Dissonant 	Normal 	37.15 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Mischievous 	Normal 	37.46 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Vicious 	Class Finale 	37.77 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class 7 | Physical Possibilities End	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
If you're a Class 7 obbyist, there is now a high chance of you not getting past this class. 70% of the difficulties here have at least some sort of red correlation. Probably because they were blasted into the volcano, and are now 15 times harder. This class is completely TAS impossible by normal means. Also, starting at class 8, the jumps will get exponentially larger.
{| class="wikitable mw-collapsible" style="text-align:center;"	Class 7 	Class 7 	Class 7 	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7	Class 7
Difficulty Image 	Difficulty Name 	Difficulty Type 	Difficulty Rating 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	ᴇʟᴅʀɪᴛᴄʜ 	Normal 	38.08 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Monstrous 	Normal 	38.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50px 	Inimical 	Sub-Difficulty 	35.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Horrendous 	Normal 	35.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Ultimate 	Normal 	41.2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Nought 	Normal 	36.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	System Error 	Normal 	44 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Error.exe 	Normal 	37.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Simply Beyond 	Normal 	38 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50px 	Ultra 	Normal 	38.1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Post-Red Phase (Mid) 	Post-Red Phase (Mid)	Post-Red Phase (Mid) 	Post-Red Phase (Mid)	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Critical 	Normal 	38.2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Absolutism 	Normal 	38.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50px 	Hexadecimal 	Normal 	38.6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Blue Screen of Death	Normal 	38.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
RoPD Chain (High) 	RoPD Chain (High) 	RoPD Chain (High) 	RoPD Chain (High) 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Winter 	Chain / Normal 	39 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Fatal Error 	Chain / Normal 	39.2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	U DED SON 	Chain / Normal 	46.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	REEE... !!! 	Chain / Normal 	39.6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Nonexistent 	Chain / Normal 	39.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Exigent 	Normal 	40 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Shocking 	Normal 	40.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Supreme 	Legendary 	50 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Phi 	Sub-Difficulty 	41.2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	UNTHINKABLE 	Sub-Difficulty 	41.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Dupreme 	Sub-Difficulty 	41.6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Hypreme 	Sub-Difficulty / Class Finale	41.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class 8 | Impossible 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Supreme was the last difficulty that is not truly/physically impossible. These difficulties are truly/physically impossible, and are designed to make people demotivated. If to decide to continue, buckle up, because it's not getting easier from here. At this point, the difficulty ratings also are now based off of the Extended Difficulty Chart. At this point, you shouldn't be doing any of this, only luck clips, very precise flings and years of super-precise momentum and moved can save you now.
{| class="wikitable mw-collapsible" style="text-align:center;"	Class 8 	Class 8 	Class 8 	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8	Class 8
Difficulty Image 	Difficulty Name 	Difficulty Type 	Difficulty Rating 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Victor 	Normal 	42 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Oblivion 	Normal 	42.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	QUANTUM 	Normal 	43 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Cosmic 	Normal 	43.2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Trigger 	Normal 	43.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Everdark 	Normal 	43.6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Evergreen 	Normal 	43.7 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Hydration 	Normal 	43.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Y E E T U S 	Normal 	43.9 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	DELETE 	Normal 	44 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	MOVE 	Sub-Difficulty 	44.1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mike’s Difficulty Chart Chain (Middle Class 8)	Mike’s Difficulty Chart Chain (Middle Class 8)	Mike’s Difficulty Chart Chain (Middle Class 8)	Mike’s Difficulty Chart Chain (Middle Class 8)	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Xi-Alpha 	Chain / Normal 	44.2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	D-E-L-T-A 	Chain / Normal 	44.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Ÿ 	Chain / Normal 	44.6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Theta-Void 	Chain / Normal 	44.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Ultimaniac 	Chain / Normal 	45 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High (Lower Class Chart) 	High (Lower Class Chart) 	High (Lower Class Chart) 	High (Lower Class Chart) 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Ultra Instinct 	Normal 	45.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Null 	Normal 	45.66 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Mortifying 	Normal 	46 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Dreadful.exe 	Normal 	47 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Aleph-Cow 	Normal 	47.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	• 	Normal 	47.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	STOP 	Normal 	47.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Transfinite 	Normal 	48 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Codified 	Class Finale 	48.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Class 9 | Physical Impossibility	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
This class used to be the class of theoretical impossibility, which is now class 16. Once we reach these difficulties, the difficulty ramps up to ridiculous levels. At RoorXD, every jump seems physically impossible. You got the hang of it as you progress throughout class 9.
{| class="wikitable mw-collapsible" style="text-align:center;"	Class 9 	Class 9 	Class 9 	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9	Class 9
Difficulty Image 	Difficulty Name 	Difficulty Type 	Difficulty Rating	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	RoorXD 	Normal 	49 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	RoorHELL 	Normal 	49.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Unpossible 	Normal 	49.66 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Misfortune 	Normal 	49.83 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Jesus Ballin' 	Normal 	50 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	HyperViolent 	Normal 	50.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Inevitable 	Sub-Difficulty 	50.42 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Betafying 	Normal 	50.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Polish Cow 	Normal 	50.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Universal 	Normal 	51 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Ringleader 	Normal 	51.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Nullified Acrimony 	Normal 	51.66 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
High 	High 	High 	High 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	El Vacio 	Normal 	52 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Pulverization 	Normal 	52.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Universe Disruption	Normal 	53 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Mentality 	Normal 	53.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Hyperwave 	Normal 	53.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Peak 	Peak 	Peak 	Peak 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	60mmm 	Normal 	53.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Spongebob 	Sub-Difficulty 	53.875 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Malicatious 	Normal 	54 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Glitcher 	Class Finale 	54.16 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Chains 	Chains 	Chains 	Chains 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
to 	Error Chain 	Chain/Sub-Difficulty (inconsistent)	51.16 to 173.25