Army Warehouses

Abandoned army warehouses, now occupied by Freedom.
== Crazy stalker ==
Crazy stalker, also known as Psycho, lives in a hut at the swamp and shoots everyone on sight. You can either kill him outright, or try to talk to him by wounding him first. Trying to heal wounded Psycho will yield a Living Heart artifact, and the Guardian Angel achievement if you also saved the Duty squad in Rescue "Duty" member. He won't turn neutral and will continue trying to kill you, so you will have to put him to rest anyway, but at least you tried. From his body you can recover two flash drives wanted by Max and Voronin for Get a USB flash from a crazy sniper and Crazy Stalker's flash drive.
His hut is protected with a minefield. Throw bolts to check for the mines, or approach using the concrete pipes.
If you are going to try it, use ammo with better "impairing ability" and a weapon with low damage. Refer to this spreadsheet. For example, using an AK-9 "Spiderweb" with 9x39mm PAB-9 and targeting the legs or feet will drop him without killing easier than with most other ammo.
== Mercenary outpost ==
The attack on the mercenary outpost is one of the massive and over-the-top fights in the game; don't come to it without a sniper rifle and plenty of ammo. Refer to the Missing expedition#Joker for details.
== Transitions ==
* from and to Bar: after giving Kruglov's flash drive to Barkeep, see Escort Kruglov to Yantar
* to Radar: after giving Kruglov's flash drive to Barkeep, see Escort Kruglov to Yantar
* from ATP: for Deal with the whistler
== Out-of-bounds exits ==
== Notes ==
* As you approach the entrance of the Freedom base, you'll be charged 3000RU by a "communications provider". Just because. Welcome to OP-2!
* After eliminating bloodsuckers for Skinflint, you can ask him to turn the annoying loudspeaker off. He will happily comply... immediately withdrawing 2500RU from you. He is Skinflint for a reason.
* The Crazy stalker can reliably be healed multiple times for the purposes of progressing The rescue. Simply close the dialogue box after healing him by pressing the "interact" button (default F) and talk again to heal.
* If you somehow trigger Crazy Stalker without the quest Crazy Stalker's flash drive from General Voronin e. g. searching for a stash close to his hut or visiting the Barrier, do not postphone the fight for another visit of Army Warehouse. Crazy Stalker might die meanwhile and despawn so you can't loot Psychos's flash disk (x2) and softlock some quests.
== Interactive map ==