Report 404

Report #404
Skillset: Ninjakari Skill: Illgathoru
 Org: Ninjakari Status: Completed Jun 2010
Furies' Decision:
Solution 1
Problem: Illgathoru's tendon is perhaps the best form of tendon in the monk
archetype. Despite it requiring two forms through a successful ninshi and yank
and that it takes an equivalent of 4 hand actions to perform, Ninjakari are able
to build momentum off of one of the best afflictions in the game.
[A: 0 R: 0] Solution #1: Have Illgathoru prevent momentum gain without causing
 a loss of momentum. The investment required to
 successfully land the tendon balances against the
 lack of momentum loss.
[A: 0 R: 0] Solution #2: Have Illgathoru cause the loss of one momentum.
 However, to compensate the momentum loss as well as
 the aforementioned opportunity cost (two forms and
 the equivalent of 4 hand actions), ninshi and yank
 should each have a chance to proc poisons twice for
 up to four successful applications between the two.
Player Comments:
---[Sahmiam on 6/13 @ 22:32 writes]:
I'll be gone for approximately a week. Feel free to message me, however. I might
be able to check those.
---[Fillin on 6/28 @ 19:57 writes]:
Solution 1 is the way to go. However, I think you made a mistake in applying it
to all of illgathoru. Tendon is the only nerfworthy aff in the set, if I recall.
---[Sahmiam on 6/29 @ 19:01 writes]:
Hrm. Good point. Can both solutions be changed to only affect tendon?
---[Thul on 6/30 @ 18:18 writes]:
Solution one will still leave the tendon attack gaining momentum, albeit more
slowly, from chaining the attack, as the grapple initiation generates momentum.
I'd be mostly fine with this if it could be done... don't know of any other
momentum-neutral monk skills. Not so keen on solution 2, as Ninjakari already
have other modifiers to stick on yank for added efficiency, most notably a stun.
In either case, it's quite possible to have this only apply to tendon, as
Nekotai Sprongma, Angkai, and Angkhai have variable momentum losses depending on
the affliction.
---[Sahmiam on 6/30 @ 22:23 writes]:
Solution 1 is designed to compromise the power of our tendon with the invesment
ninjakari already give it. Four hand actions across two forms is a large
investment, not only because it -is- the equivalent of 4 hand actions, but also
because we sacrifice the opportunity to apply 2 poisons. Ninshi eats two hand
actions, but can only proc one poison. The same is with yank. I think that if
there is to be a negative momentum loss with our tendon, ninshi and yank should
be compensated by allowing each to proc an additional poison. There is another
aspect to consider: illgathoru's effectiveness against acrobats with contort is
greatly reduced immediately. A ninja must akogh with the ninshi (loss of one
momentum) to reach the second form and yank with illgathoru before the acrobat
contorts free. If the ninja's tendon is actually going to suffer a momentum
loss, it would be greatly weakened when compared to the Nekotai's Angkhai. Both
would cost 2 momentum against an acrobat, but the ninja uses 3 more hand actions
than a Nekotai spread across two forms; the nekotai can choose one other hand
action (and thus have a second chance to proc a poison) within the first form
and is free to use whatever second form is wanted. Solution 1's goal is to slow
down momentum gain without rendering illgathoru ineffective due to the hand-
action investments and sacrifice of poisons. Solution 2's goal is to stop the
tendon momentum gain, but reduce the large opportunity cost associated with a
ninshi and yank for 1 affliction