Celestar

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===Origins===
Celestar (Official Name: CL754.81STAR4.11) is a Celestial Defender and Observer from the Alpha Centauri system, who is one of the first conscious beings in the universe to realize that there's an imminent catastrophical war with the potential of wiping out most, if not all of the known universe. The Centaurus deities assign his top priority and very existence to be preventing that war.Celestar draws some of his powers from a body satellite that's connected to his amygdala, each empowering both his damage potential and protection capabilities. His brain is his most powerful tool and his mental acuity is off the charts. He is also able to stream a beam of light from the amber-looking Gem on his forehead. Because they can reflect light, he can use them as solar sails to traverse unhindered throughout the vacuum of space.His compatriot Astro and him both are chosen to be the one to go to Earth and try to prevent the disaster. Although the two are much alike, their ways of ensuring peace and balance throughout the universe are totally different. Astro wants to achieve it in a benign way, ensuring peace throughout negotiatons and reason, while Celestar isn't afraid to simply take what he wants with force.
===First visit to Earth===
Celestar arrived on Earth, accompanied by Astro, due to interest in making contact with the Heroes of Earth.
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	Celestial Fang Cooldown: 6 seconds
Damage in a direct line in front of you, using one of your Spikes in the process. The wave slows the first enemy it hits by 30% for 1 second. The Spike returns to you 1.5 seconds later.
	
Centauri Spike Cooldown: 1.5 seconds
Attaching a Centauri Spike to an allied Hero grants them with 4% damage resistance and healing every 0.5 seconds.Attaching a Centauri Spike to an enemy Unit lowers their damage resistance by 10% and damage output by 5%.An enemy or ally can be affected by a maximum of 4 Centauri Spikes at once. If the enemy or ally go too far from you, the effect is cancelled and the Spike returns to you after 1.5 seconds. Spikes come in 8 charges that replenish over 1.5 seconds each.
	Centauri Burst Cooldown: 20 seconds
Remove all active Centauri Spikes from yourself, allies and enemies. Send a huge damaging wave of spikes in the direction of your choosing that pierces through enemies.
	
Celestial Movement Cooldown: 14 seconds
Step back, becoming invulnerable for 2 seconds. When the duration is over, you reappear in your new location.
	
Spikes of Centauri Cooldown: 0 seconds
Passive: You control 8 Centauri Spikes, each of which grants Health regeneration every 0.5secs, 4% damage resistance and 8% increased basic attack damage. The Health regeneration is only half as effective, compared to being attached to other Heroes.
	Stellar Divinity Cooldown: 90 seconds
Ultimate: For the next 3.25 seconds, make all Ability damage cast by enemies reflect back on them with a 0.5 second delay. Each enemy takedown by this effect heals in a large area around you for the damage dealt.
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	Allies walking through Centauri Burst receive 35% more healing for 4 seconds. 	Centauri Spikes can be attached to non-heroic units as well (except Buildings).	Gain 20% movement speed when you're out of Spikes.
	The Spikes buff/debuff effects persist for 1.5 more seconds after cancelling. 	-0.5sec Centauri Satellite cooldown. 	Celestial Movement grants Invisibility and 50% Movement Speed.
	Centauri Burst lowers the damage resistance of enemies by 25% for 2.5 seconds.	Centauri Burst reduces healing enemies receive by 50% for 4 seconds. 	Centauri Burst roots enemies for 1.5 second.
	Basic attack beam damage is increased by 125%. 	Stellar Divinity damages for an additional 1.5% Max HP 	-15secs. Stellar Divinity cooldown.
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art_celestar1.jpg|Celestar Release Art
early_celestar1.jpg|Celestar Lineart
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*I have been chosen by the gods...I must not fail them.
*You lack honor!
*Your wit is as unevolved as your technology.
*You cannot defeat me, so don't waste your already limited breaths.
*There must be balance!
*We are not so different afterall.
*Balance achieved!
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*Centauri Burst is very powerful, but enemies can see it coming and step away from it so plan the attack carefully.
*The personal Health regeneration from The Spikes of Centauri is only half as effective, compared to being attached to other Heroes. So it's important to use them wisely.
*Conceptualized 23.05.2016. First Art Piece 03.05.2018
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Hero astro.png|Astro|link=Astro
Hero xeras.png|Xeras|link=Xeras
Hero gawron.png|Gawron|link=Gawron
hero rigel.png|Rigel|link=Rigel
Hero arctemplar.png|Arc Templar|link=Arc_Templar
Hero rin.png|Rin|link=Rin
Hero boolean.png|Boolean|link=Boolean
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thumb|left|400 px
Category:Characters
Category:Aliens
Category:ESP
Category:Light Elemental
Category:Celestial
Category:Telepath