Shandaril's Tracer (Wizard Spell)

By means of this spell, the caster places an invisible rune on a single, nonliving, solid object (typically a chest, book, wand, or gem). Unless dispelled or destroyed when the object it guards is destroyed (both occurrences its caster is immediately aware of), it is permanent.
Whenever the protected object is concentrated upon, the spell provides the caster with an awareness of the direction and distance between caster and object—even if on another plane—and whether the object is being handled or used by another creature or creatures.
Creatures coming into contact with the object are only hazily revealed to the caster of the tracer, who can learn of each its alignment, race, and the presence or absence or magical ability—but not a creature's name, description, or level.
This precise fix on the location of the object provides the caster with a focus for teleportation or sending other creatures to the traced object.
Various magical means can reveal the presence of a tracer, but the caster of the tracer is always aware of their being used and can act accordingly to prevent himself or herself from being traced in turn, if desired.
Notes: Rare or very rare spell from the Forgotten Realms. Known to be in Shan­daril's Workbook.
Category:Wizard Spells
Category:Spells from Pages From the Mages
Category:Spells
Category:Spells from Wizard's Spell Compendium