105585-wildstar-dead-nobody-play

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Players dropping off daily.
 
Game is becoming more and more desserted. *sigh*	
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			I play :)	
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			post of the week 	
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Quite a large claim there, OP.
 
Let's see some evidence for your claim.	
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			Source, do you have numbers to back this up, official from ncsoft or carbine, or is this just what you have been told by "someone".  I personally found plenty of people on last night, but that is just me.	
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I play :)
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			I read the same thing about SWTOR-tanic... Oh.. wait...	
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As someone who loves the game, and plays on a daily basis, burying your head in the sand only makes it worse.
 
Everyone here knows exactly what he is taking about. But keep playing the head games with yourself...	
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			It's true.  I drop off daily, but then I come back the next day.	
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			I don't know about other servers, but Exile on Rowsdower is pretty dead. And I'm not sure how their queueing system works specifically, but the queues are getting long, even for pvp and solo support queues.	
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			Ah. He's on Pago. Which was apparently eaten by Pergo over the last few weeks.	
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People always asking for proof, just login to the game. That's all you need.  No im not talking about right now im talking about 6pm and on prime time.
 
 
Hopefully more people come back since esper was updated a little since many left to give the game some time to fix some issues they didnt like.
 
I used to get into adventures and dungeons within 1 minutes now it takes up to 5 and sometimes 10+	
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Me too.
 
I guess I'm lucky, everyone in my core group still plays.  Make new friends?  I'm on Orias... play every evening (miss a day here and there because I have a life).  Usually on after 8pm Central, come visit me in Malgrave :)	
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People always asking for proof, just login to the game. That's all you need.  No im not talking about right now im talking about 6pm and on prime time.
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People always asking for proof, just login to the game. That's all you need.  No im not talking about right now im talking about 6pm and on prime time.
 
 
Hopefully more people come back since esper was updated a little since many left to give the game some time to fix some issues they didnt like.
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People always asking for proof.
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			You mean theres only a few players on your realm on your faction at the times you play? Guess Wildstars dead :( RIP Wildstar. (grabs violin) (plays violin) (cant play violin) (attempts to learn violin) (realises no one else is playing the violin at this time, hence the violin is dead).	
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			Might be, but that doesnt say much for the population.  I play on pago so I dont know of your numbers.	
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You mean theres only a few players on your realm on your faction at the times you play? Guess Wildstars dead :( RIP Wildstar. (grabs violin) (plays violin) (cant play violin) (attempts to learn violin) (realises no one else is playing the violin at this time, hence the violin is dead).
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As someone who loves the game, and plays on a daily basis, burying your head in the sand only makes it worse.
 
Everyone here knows exactly what he is taking about. But keep playing the head games with yourself...
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Players dropping off daily.
 
Game is becoming more and more desserted. *sigh*
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Might be, but that doesnt say much for the population.  I play on pago so I dont know of your numbers.
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			I do have a question for individuals that seem to have a problem with other people expressing their concern for population, do you want these players to quit? Do you think these players should just realm transfer, it's their own problem; or what? I'd really like to know.I canceled my sub, but will play with CREDD. If something isn't done (as far as upcoming patch notes, etc), I probably won't be playing this game. I almost went back to FFARR last night.People are trying to give you feedback about specific issues. From 8am to 10pm, Rowsdower is a ghost town, even on exiles; so why exactly would I continue playing? "Make friends", thanks great advice, considering most of the remaining community is toxic and still has a gold or bust mentality. Nah, I think I'll just go play with the chill FFARR players, and hope Wildstar devs pull their heads outta their ass.	
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I do have a question for individuals that seem to have a problem with other people expressing their concern for population, do you want these players to quit? Do you think these players should just realm transfer, it's their own problem; or what? I'd really like to know.
 
I canceled my sub, but will play with CREDD. If something isn't done (as far as upcoming patch notes, etc), I probably won't be playing this game. I almost went back to FFARR last night.
 
People are trying to give you feedback about specific issues. From 8am to 10pm, Rowsdower is a ghost town, even on exiles; so why exactly would I continue playing? "Make friends", thanks great advice, considering most of the remaining community is toxic and still has a gold or bust mentality. Nah, I think I'll just go play with the chill FFARR players, and hope Wildstar devs pull their heads outta their ass.
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			I can't decide whether I should read this post's title in the voice of a caveman, or the voice of Ivan Vanko from Iron Man 2.	
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Guessing they are just tired by seeing the doomsayer threads pop up constantly in every new game that is released. The only real way to deal with it is realm transfers yeah, or wait for the population to drop enough for Wildstar to intervene giving transfers off or merging servers.
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I do have a question for individuals that seem to have a problem with other people expressing their concern for population, do you want these players to quit?
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I canceled my sub, but will play with CREDD. If something isn't done (as far as upcoming patch notes, etc), I probably won't be playing this game. I almost went back to FFARR last night.
 
 
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Make a toon on Archon , and whitness the silence.
 
Seriously i have seen one player from lvl 34-47. It is really dead on Archon, i cannot believe there are more then 50 active players on that server.	
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That's exactly what I did, I redeemed one Credd and have one more in case.  Spent all night playing FFARR and I really enjoyed it.
 
The best part? The community was free of angry and snarky man-children, that in itself was worth the sub. While Wildstar is full of really nice folks, they tend to be drowned out by the noise the asshats make.
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I do have a question for individuals that seem to have a problem with other people expressing their concern for population, do you want these players to quit? Do you think these players should just realm transfer, it's their own problem; or what? I'd really like to know.
 
I canceled my sub, but will play with CREDD. If something isn't done (as far as upcoming patch notes, etc), I probably won't be playing this game. I almost went back to FFARR last night.
 
People are trying to give you feedback about specific issues. From 8am to 10pm, Rowsdower is a ghost town, even on exiles; so why exactly would I continue playing? "Make friends", thanks great advice, considering most of the remaining community is toxic and still has a gold or bust mentality. Nah, I think I'll just go play with the chill FFARR players, and hope Wildstar devs pull their heads outta their ass.
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FFARR caters to the casuals. Finally you realized that wildstar is not the game you should be playing. Now the FFARR forum is that way ->
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			Pago as exiles is fine, but it looks like all the dommies cried and paid for transfers. But I can say this, the week before the drop population was lower then normal waiting for the end all pvp fix, and now that drop came, and made every one even more angry I can see why there is no one on lately.	
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Players dropping off daily.
 
Game is becoming more and more desserted. *sigh*
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I "get" that, but what else are people expecting on a forum, other than issues with the game and other things?
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Ah. He's on Pago. Which was apparently eaten by Pergo over the last few weeks.
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Speaking of angry man-children...
 
Thanks for proving my point, without going into too much detail I'll just say that when you talk out of your ass like that you only solidify what everyone is thinking about you already.
 
I can out raid you with my eyes closed, take your wind bag crap elsewhere.
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FFARR caters to the casuals. Finally you realized that wildstar is not the game you should be playing. Now the FFARR forum is that way ->
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A bunch of their raiding guilds moved to Pergo taking the cream off the top of the cake with them.
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I must admit though, I am starting to see a drop off in numbers of people in zones.
 
Whitevale. Tried to get a group for the 3+ boss in the Prison. Only one other responded, and pleads didn't get a single other person. We did 2 person it, both having to rez in place :)
 
Also, had a hard time with my Esper in the Caves behind the bookcase. My other characters previously had an easy time because there were others doing the quest at the same time, but no one else now.	
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if you ever make it to 50 or out of the adventures hit me up.
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I can out raid you with my eyes closed, take your wind bag crap elsewhere.
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Might be, but that doesnt say much for the population.  I play on pago so I dont know of your numbers.
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Have you done FFARR raiding?
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Quite a large claim there, OP.
 
Let's see some evidence for your claim.
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I will be the first to admit I have not, but it looks fairly easy from the videos I see posted on youtube. That's not to say it can't be fun, but class imbalance is currently very noticable on public parses and while I liked Pandaria LFR personally, FF14 looks actually easier. Normal WoW raiding, and WIldstar raiding are visibly more complex by orders of magnitude. Which is okay, considering where the japanese are coming from & what they prefer in design; I seem to recall there being a 24 hour tank-n-spank outdoor raid boss in FF11.
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The best way I can describe FFARR raiding, slow chaotic. And wildstar would be fast chaotic. FF isn't as difficult as say, Wildstar. But it's leaps and bounds ahead of WOW in terms of difficulty. But FFARR offer a much more accessible way of getting into the PVE content. Yes, dungeons are incredibly easy (for the most part, some are more challenging than wildstar), but anything above that is a good challenge. FFARR isn't very forgiving, a lot like wildstar. But since the content is very well tiered, normal mode, hard mode, extreme mode, etc.
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The best way I can describe FFARR raiding, slow chaotic. And wildstar would be fast chaotic. FF isn't as difficult as say, Wildstar. But it's leaps and bounds ahead of WOW in terms of difficulty. But FFARR offer a much more accessible way of getting into the PVE content. Yes, dungeons are incredibly easy (for the most part, some are more challenging than wildstar), but anything above that is a good challenge. FFARR isn't very forgiving, a lot like wildstar. But since the content is very well tiered, normal mode, hard mode, extreme mode, etc.
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I can't decide whether I should read this post's title in the voice of a caveman, or the voice of Ivan Vanko from Iron Man 2.
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You must be living under a rock to not see that this game is already dying.
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			This thread really seems to have degenerated and considering where it started that's really saying something.	
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Also, desserts are nice.	
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			Wildstar sucks, huh? Welp, see ya later!	
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I think this post and the infographic aren't providing enough information to really discuss the comparisons to Wildstar(or WoW). I'd like a short summary of the differences between difficulty modes and how they'd relate to Wildstar's(and WoWs, if you've raided in WoW). I found the blanket statement of "it's leaps and bounds ahead of WOW in terms of difficulty" a little hard to take objectively, along with normal mode implied as harder than Wildstar/WoW's, etc.
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Quite a large claim there, OP.
 
Let's see some evidence for your claim.
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The best way I can describe FFARR raiding, slow chaotic. And wildstar would be fast chaotic. FF isn't as difficult as say, Wildstar. But it's leaps and bounds ahead of WOW in terms of difficulty. But FFARR offer a much more accessible way of getting into the PVE content. Yes, dungeons are incredibly easy (for the most part, some are more challenging than wildstar), but anything above that is a good challenge. FFARR isn't very forgiving, a lot like wildstar. But since the content is very well tiered, normal mode, hard mode, extreme mode, etc.
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I must admit though, I am starting to see a drop off in numbers of people in zones.
 
Whitevale. Tried to get a group for the 3+ boss in the Prison. Only one other responded, and pleads didn't get a single other person. We did 2 person it, both having to rez in place :)
 
Also, had a hard time with my Esper in the Caves behind the bookcase. My other characters previously had an easy time because there were others doing the quest at the same time, but no one else now.
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lol this game is not challenging.
 
Yes I raided in this game. All Xmodes on farm and sell prior to echo. All coils on farm and sell. Server first on all the newer Xmodes as well as T9. Easiest gear farming I've ever seen as well as easiest money making. 2 - 8 mil per day just running casuals through xmodes or t1-t5. Another 22 mil for carrying casuals through t6 - 8 per week. Good times.
 
So putting 5 - 25% echo on every old content because the casuals couldn't beat it and yet they still can not, wasn't and ever will be a challenge or difficult. That game is super forgiving, I have every class in this game fully maxed out on gear. I quit because it's catered to the casuals while there's nothing to do after you beat t9 or have t9 on farm every week.
 
Example : Titan X.  As a SCH or WHM you could stand in every rotation done by this boss  exception 5 way landslide. Nothing would happen that you could not just heal out off. In fact you could watch a youtube video for 5 minutes come back into the game, heal people up and go right back to watching that video. There as nothing difficult about it ever and especially not with Echo nowadays. So if that's your kind of game than we understand why Wildstar is not enjoyable for you.
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I read the same thing about SWTOR-tanic... Oh.. wait...
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Example : Titan X.  As a SCH or WHM you could stand in every rotation done by this boss  exception 5 way landslide. Nothing would happen that you could not just heal out off. In fact you could watch a youtube video for 5 minutes come back into the game, heal people up and go right back to watching that video. There as nothing difficult about it ever and especially not with Echo nowadays. So if that's your kind of game than we understand why Wildstar is not enjoyable for you.
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Well, cool, man. Aren't you badass. ~_~
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tell me what was so difficult on titan x, ifrit x, levi x, moogle x, t1 - t8? All of them could be solo healed and even solo tanked. I guess that seems to be a challenge for you correct?
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nope but proving my point of this game being catered to the casuals. So come again?
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Madda lives in a house though. 
 
Why / How is it dying anyway?
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Oh, you mean the game that hemorrhaged players so quickly to a point where three months after release even the highest populated servers only had roughly 500 concurrent users on at any given time and was only saved by going F2P?  Yeah, sounds pretty similar to Wildstar.
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OH NO, THE GAME IS DYING!
 
.... I guess.  I mean I've only had two IRL friends quit playing of the twenty or so of us.  Evindra's in pretty good shape.  I saw at least 25-30 different people in Farside last night in my faction even though I couldn't organize them into a raid for the DCU (I tried).  And of course I see a ton of new faces on the forums, I helped a new guy run his first event last night, that kind of thing.
 
The game's shed some of its numbers post-launch, which was expected, and some servers are emptying (which the devs warned everyone about post-launch, but people literally said they'd rather have dead servers and mergers later than queues at the time).  It's not a horrendous exodus.  It's not a bad idea for Carbine to know why people left so they can improve the game for those they would want to improve it for.
 
There just seems to be a LOT of people I can't take seriously.  Is the histrionic wailing really necessary?  The game is not dying.  It's not perfect, and we should suggest improvements, but if you've called out the impending death of the game, and Carbine doesn't take that seriously, they won't take you seriously.	
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90 days after release there was more than 1,000 users in Fleet alone on my server.  So, just that alone, I call B.S.  Secondly, it was apparently #3-4 for MMO population of 2013, and calling it F2P is just funny.  There's so many pay walls in that game, subscription is actually cheaper than F2P.  Anyway, if Wildstar is dying, then why are we all posting here?
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Chua recommend stop spouting nonsense.
Even in ilvl 90 gear, Whitemage gets one-shotted by Titan and Ifrit Xtreme if not dodging the moves.
Yeah after 15 wipes when Echo is at 70%, you can stand in them.
 
Chua recommend telling mechanics proper or not at all.
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			The RP server is always pretty rockin'	
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Chua recommend stop spouting nonsense.
Even in ilvl 90 gear, Whitemage gets one-shotted by Titan and Ifrit Xtreme if not dodging the moves.
Yeah after 15 wipes when Echo is at 70%, you can stand in them.
 
Chua recommend telling mechanics proper or not at all.
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I firmly believe that they released SWTOR intending to go f2p for the cash shop alone. even if they had the same playerbase as WoW I think they were planning to go that direction from day one
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			I dont have a problem with population at all. I play Exile one Pergo and Dominion on Rowsdower and theyre both very busy to me.	
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I dont have a problem with population at all. I play Exile one Pergo and Dominion on Rowsdower and theyre both very busy to me.
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The RP server is always pretty rockin'
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Goldshire Inn seems to have that effect on people.
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Goldshire Inn seems to have that effect on people.
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As someone who loves the game, and plays on a daily basis, burying your head in the sand only makes it worse.
 
Everyone here knows exactly what he is taking about. But keep playing the head games with yourself...
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			Me and my guild took down North Korea last night. I tanked Kim Jong Whatever all by myself while one of our new members held off the army with a piece of decor.	
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Okay, I'm really interested to know which dungeons you think are more challenging than WS. No 4 man requires any significant amount of thought to complete, and Coil and Second Coil are largely composed of extremely simple fights with 2-3 mechanics, with their pinnacle bosses being only marginally more complex.
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And daily "My game is deeeeeeaaaaaaaad!!" thread, right on schedule.
 
See you tomorrow for the next one.	
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And daily "My game is deeeeeeaaaaaaaad!!" thread, right on schedule.
 
See you tomorrow for the next one.
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And daily "My game is deeeeeeaaaaaaaad!!" thread, right on schedule.
 
See you tomorrow for the next one.
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What part of wildstar dungeons are difficult, aside from the medal system? I'm interested in hearing this. I've played MMOs for years (not that it matters), and FFARR challenged me. The EXT content isn't a walk in the park. 
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People bitching about people bitching about people bitching, MMO inception.
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MMOs feature neither difficult dungeons nor raids, at least not for a long time.
 
These days the hardest part of Raiding, as it has been for a decade, is getting everybody to show up and pay attention.	
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Said the fanboys for Rift.
 
 
 
 
 
And GW2.
 
 
 
 
 
 
 
 
 
 
 
And Aion.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
And SWTOR.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
And Warhammer.
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I never said WildStar was overly difficult, though I was pleasantly surprised by the complexity of the first dungeon. (I'm only level 27 in WS, so bear with me there. :P) It was nice to see a "starter" dungeon with actual mechanics, which is... not something you see very often.
 
I honestly found nothing in XIV difficult, though. Titan in all his incarnations was a walk in the park after my first night memorizing his pattern. Ifrit EX, solo-healed. Leviathan EX was even easier. Garuda EX was only "difficult" when she decided to double-cleave the tank. Everything up to Twintania was a joke, and the only truly difficult part about Twintania was managing the duties of raid leader on top of watching for Twisters on top of keeping the tank alive. Second Coil is about on the level of Twintania. The fights are engaging, but they're not difficult in the way that many hard mode bosses in WoW were, and most of the difficulty on my end came from having to manage both healing duties and raid leader duties. And I got so tired of the uninspired boss arenas. SE really needs to learn how to make boss environments more complex than a circle or a square.
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As I can see all those games are doing pretty well... except Warhammer RIP.
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In absolutely what world are you living in where any of those games are doing "pretty well"?
 
The only one even "close" to doing "fine" is swtor, and that's after it lost pretty much its entire subscriber base, went F2P, and now survives solely on it's heavily monetized system that jedi-wannabe's happily buy into. It hardly ever receives new, substantial content or class changes. The game has hardly changed within the last year. If it wasn't for the fact that it's based on star wars, the servers would have been shut down by now.
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I don't disagree with this. Most fights in any mmo are relatively simple once you realize the mehanics.
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The servers are still up, they have a player base in all those games. 
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So the standard for doing "pretty well" is merely existing and having some people play your game?
 
I lol'd.
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So the standard for doing "pretty well" is merely existing and having some people play your game?
 
I lol'd.
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So the standard for doing "pretty well" is merely existing and having some people play your game?
 
I lol'd.
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log in, check guild log, click the last online tab, about 8 that play daily but for short periods, multitudes haven't logged on in over a week.
click circles tab, check show offline, click last online tab, similar result for each circle
 
/who 50 people pop up, pretty sure it's the max it can show so it's not an accurate measure
 
definitely less players compared to launch
i guess the honeymoons over	
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People always asking for proof, just login to the game. That's all you need.  No im not talking about right now im talking about 6pm and on prime time.
 
 
Hopefully more people come back since esper was updated a little since many left to give the game some time to fix some issues they didnt like.
 
I used to get into adventures and dungeons within 1 minutes now it takes up to 5 and sometimes 10+
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People always asking for proof, just login to the game. That's all you need.  No im not talking about right now im talking about 6pm and on prime time.
 
 
Hopefully more people come back since esper was updated a little since many left to give the game some time to fix some issues they didnt like.
 
I used to get into adventures and dungeons within 1 minutes now it takes up to 5 and sometimes 10+
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Actually.. the standard for the real world would be "Profit".  And assuming SWTOR is doing well enough to re-coup operational costs and development costs (as it's still servers are still live) and post a profit?  I'd call that pretty well.  Content problems?  As long as the profits are there, company doesn't care.  And apparently, neither do the players.
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I don't know... I'd say for an MMO to be 'doing well', it needs to do more than just be in the black. It has to be making enough money that the studio can reinvest in the game, adding new things (whether it's patches or expansions), so they can reasonably expect it to be in the black next year, too. It's a personal opinion, of course, but I wouldn't say a game like, say... Champions Online is doing well. I mean it's alive, sure, but it's just sort of coasting along in F2P limbo. There's no buzz around it because they're not going to actually do anything with it beyond cash the monthly checks.
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I don't know... I'd say for an MMO to be 'doing well', it needs to do more than just be in the black. It has to be making enough money that the studio can reinvest in the game, adding new things (whether it's patches or expansions), so they can reasonably expect it to be in the black next year, too. It's a personal opinion, of course, but I wouldn't say a game like, say... Champions Online is doing well. I mean it's alive, sure, but it's just sort of coasting along in F2P limbo. There's no buzz around it because they're not going to actually do anything with it beyond cash the monthly checks.
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I don't know... I'd say for an MMO to be 'doing well', it needs to do more than just be in the black. It has to be making enough money that the studio can reinvest in the game, adding new things (whether it's patches or expansions), so they can reasonably expect it to be in the black next year, too. It's a personal opinion, of course, but I wouldn't say a game like, say... Champions Online is doing well. I mean it's alive, sure, but it's just sort of coasting along in F2P limbo. There's no buzz around it because they're not going to actually do anything with it beyond cash the monthly checks.
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Ah. He's on Pago. Which was apparently eaten by Pergo over the last few weeks.
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Said the fanboys for Rift.
 
 
 
 
 
And GW2.
 
 
 
 
 
 
 
 
 
 
 
And Aion.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
And SWTOR.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
And Warhammer.
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Elderr,
 
Empirical Evidence is not "proof". While it may be "valid" to a point, it only serves as a data point in the analysis of the whole given that WE ARE NOT THE DEVELOPER. :P	
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Wow, I just went to the server screen a little while ago to see the population (10:30 pm EST on a Monday which is basically primetime) and only 3 servers were medium, everything else was low. A month ago when I checked around the same time, half the servers were medium. That's a HUGE drop in the population. like HUGE.
 
As far as for people crying for evidence, I guess all you have to do is go to the server selection screen and look at the population.	
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Iycrates,
 
Cougar said that WS uses a different method of population calculation than say SWTOR and that the labels are not indicative of what we may be used to.  I would like to believe them.
 
TBH, I wish we would go to a "single server" shard system a la EVE and have the whole server load thing be transparent to all of us, if at least to eliminate all the threads regarding this topic and the ensuing drama. ;)	
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			For what it's worth I am still playing and technically I count as 2.5 players.	
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Cougar said that WS uses a different method of population calculation than say SWTOR and that the labels are not indicative of what we may be used to.  I would like to believe them.
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			Lol, I was just thinking the same thing as Centricity. If you log into most servers they are completely empty, and even medium ones are not that populated. I think the claim that WS servers have somehow more population is BS. The practical evidence that we can observe with our very eyes does not fit. Lets not believe everything anyone tells us please.	
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Again empirical evidence is not a "fact" of the whole but, it is a possible data point in the analysis.
 
Doesn't anyone engage in logic and reason anymore?
 
Are you all so Jaded that "everyone is a liar" until they "prove themselves"?
 
I for one run into plenty of people when I play on the servers I play for my liking.  So from my "empirical evidence" there is NO PROBLEM but, again that is MY PERCEPTION which doesn't make it de facto.  You do know the difference between de facto and conjecture right?	
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people are saying it's not dead is like saying exiles don't suck in pvp you just que at the wrong times.
 
Ive been off work since a few weeks before release. I play all day, everyday. Chillin at home on my unemployment, I've watched this 8 week old game fall from the Wildstars<~~Haha.
 
 
If you're gonna sit here and say it's not dead, I'll call you blind as a bat. At 8 Weeks this game should be crackin, BUSY AS HELL, 8 weeks... mass forum posts about people leaving, main cities vacant, it's not like there is a lot of servers anyways...so to see people asking for mergers is ridiculous at 8 weeks.
 
Look at the negatives people, quit ignoring them, the more you ignore the negatives and push for higher standards the next one comes along and it's even worse.
 
Even D3 was better than this for a longer period of time, maybe the RMAH was why.	
----
			
{| class="blockquote"
Players dropping off daily.
 
Game is becoming more and more desserted. *sigh*
----
			
I just canceled this game as well as its more aggravating then fun for me. Reasons why I dont like the game....
 
1. MMOs cannot make it on a hardcore player base theres just not enough money from the very minimal players in that area.
2. Graphic requirements are way too high game is not worth the PC to play it smoothly. (I play at 50-80 frames a seconds)
3. Dungeons are absolutely ridiculous to pug and you need to do them to even think about raiding.
4. No autoattack, its very annoying that from level 2 a warrior will only hear relentless strikes, rampage spam all the way to 50 and behind all other skills are useless for a warrior no point to even buy them unless your pvp then all you need is 5 utility abilities.
5. PVP is too chaotic to the point of not fun.
6. Quests are insanely boring and very little reward from it.
7. Takes WAY too long to max out your build with just amps and ability tears, dailies arent fun they are just a grind.
8. Having to sprint every 5 seconds. You would think you would get some relief when you get a mount. Nope, they have to sprint as well. Why does a motor cycle have to sprint.
9. Too many rare monsters every where. Trying to quest to kill a certain mob and every one is a rare.
10. Agro range and spawn time is too short. I cant run through anything without having to kill everything.
 
Those are the only ones I can think off right now in 5 minutes now the reason why I liked the game...
 
1. Housing
2. Ability to pay Sub fee with platinum.
 
bottom line game is more aggravating to play then fun and I cant see myself paying for that.	
----
			
{| class="blockquote"
Source, do you have numbers to back this up, official from ncsoft or carbine, or is this just what you have been told by "someone".  I personally found plenty of people on last night, but that is just me.
----
			
{| class="blockquote"
 
8. Having to sprint every 5 seconds. You would think you would get some relief when you get a mount. Nope, they have to sprint as well. Why does a motor cycle have to sprint.
----
			
{| class="blockquote"
I just canceled this game as well as its more aggravating then fun for me. Reasons why I dont like the game....
 
1. MMOs cannot make it on a hardcore player base theres just not enough money from the very minimal players in that area.
2. Graphic requirements are way too high game is not worth the PC to play it smoothly. (I play at 50-80 frames a seconds)
 
To be fair, it doesn't even require that much. Furthermore, you don't HAVE TO play it at ultra quality.
 
3. Dungeons are absolutely ridiculous to pug and you need to do them to even think about raiding.
 
Again, to be fair, blame the players not the game.
 
4. No autoattack, its very annoying that from level 2 a warrior will only hear relentless strikes, rampage spam all the way to 50 and behind all other skills are useless for a warrior no point to even buy them unless your pvp then all you need is 5 utility abilities.
5. PVP is too chaotic to the point of not fun.
6. Quests are insanely boring and very little reward from it.
7. Takes WAY too long to max out your build with just amps and ability tears, dailies arent fun they are just a grind.
8. Having to sprint every 5 seconds. You would think you would get some relief when you get a mount. Nope, they have to sprint as well. Why does a motor cycle have to sprint.
9. Too many rare monsters every where. Trying to quest to kill a certain mob and every one is a rare.
10. Agro range and spawn time is too short. I cant run through anything without having to kill everything.
 
Those are the only ones I can think off right now in 5 minutes now the reason why I liked the game...
 
1. Housing
2. Ability to pay Sub fee with platinum.
 
bottom line game is more aggravating to play then fun and I cant see myself paying for that.
----
			Desserted? What kind of desserts are we talking about?	
----
			
{| class="blockquote"
Desserted? What kind of desserts are we talking about?
----
			
{| class="blockquote"
Choco pudding
----
			
{| class="blockquote"
Lol, I was just thinking the same thing as Centricity. If you log into most servers they are completely empty, and even medium ones are not that populated. I think the claim that WS servers have somehow more population is BS. The practical evidence that we can observe with our very eyes does not fit. Lets not believe everything anyone tells us please.
----
			
{| class="blockquote"
and even medium ones are not that populated.
----
			
{| class="blockquote"
Meh, I know you love to hate, but let's try to keep it real.
Medium pop is/was perfectly fine on any server. 
 
Even low is sometimes fine, but since (as has been explained) it can include anything from the threshold of X players down to one single player, it's extremely inaccurate, and many servers are surely at the low end of "low" by now.
 
If, if I ever see the majority of servers at medium pop consistently again, I will be convinced the game is fine.
----
			
But I wasn't denying any of that.  :huh:
Just saying Wildstar low pop can be enjoyable, if it's the "high end of low". Wildstar medium pop is definitely great. If it actually ever happens again and stays that way.
The fact that player exodus has been crazy and that things need to be done fast can only be questioned by true whiteknights.	
----
			
{| class="blockquote"
But I wasn't denying any of that.  :huh:
Just saying Wildstar low pop can be enjoyable, if it's the "high end of low". Wildstar medium pop is definitely great. If it actually ever happens again and stays that way.
The fact that player exodus has been crazy and that things need to be done fast can only be questioned by true whiteknights.
----
			
Hey folks,
 
You don't all have to agree with one another but please try to keep it constructive and stop attacking each other. Name calling and other insults are not allowed as per our code of conduct. 
 
Thank you
- Team WildStar 	
----
			
{| class="blockquote"
Hey folks,
 
You don't all have to agree with one another but please try to keep it constructive and stop attacking each other. Name calling and other insults are not allowed as per our code of conduct. 
 
Thank you
- Team WildStar 
----
			I dunno, on the medium servers the populations seem really, really high. I honestly think the biggest problem is that this game is walled off by a subscription, which is a model that doesn't really sustain for long periods of time these days. Also, too many servers were opened up and nowadays MMO's are gravitating to mega-servers. I know that Wildstars servers have really high caps and so what is typically "High" on other mmo's would be Medium on Wildstar, but even if there's a lot of subscribers, they are definitely logging in less and less. The potential is there for this game to be something truly huge, but the old fashioned approach to the business model isn't going to get it there.	
----
			So a lot of the claims for "no players" is that you have to remember that their is housing in this game. A lot of people are in there, the cities are far to large to make it look like there are people in here. I think the main cities need to be smaller.	
----
			
Bazeleel,
 
I am of the opposite opinion regarding the size of Cities.
 
After playing for years in other MMORPGs where the main cities are quite small, I find the size of the main cities in Wildstar a refreshing change.  I wish the other "towns" scattered through out were a tich larger.
 
I agree though that many players may be "chatting from their houses" and give the appearance of the main cities being "Ghost towns".	
----
			
Welcome to the auction house on Rowsdower! (Exile side)
 
This is fairly typical.
 	
----
			
{| class="blockquote"
Welcome to the auction house on Rowsdower! (Exile side)
 
This is fairly typical.
 
 
----
			
My wife and I, as well as our guild (roughly 80 members) play actively...
 
Thunderfoot (PvE) - Dominion	
----
			
{| class="blockquote"
Yep, it's pretty bad. I was in the housing zone yesterday (Rowsdower/exile) and asked a question, 30 minutes later I got a response. It's getting bad.
----
			
{| class="blockquote"
Why would you equate silence with population? You can't see anything in the housing zone. And trust me, that's where many many players are.C
----
			
{| class="blockquote"
Should change the header of your topic to "Wildstar - Pago dead everytime I play" and not push the full "wildstar dead nobody play" bs.
----
			
Server's very healthy where i am, so not dead, sorry guys.
also, who cares, what is coming here talking about it going to do?  its not bringing attention to the devs who already know far more about the population than any of us, and theres nothing the rest of us on the forums can / will do about it.. soooo yea.  pointless	
----
			Really though, to be fair, if you had read more you would have seen there's already 500 other threads covering the same topic.	
----
			https://imgur.com/vfJhKHP	
----
			I'd play more if weekly elder gem cap was extended by 2x. Simply put	
----
			 Go role a character on a higher pop server with the higher pop faction and play on that for a bit. That's what some of my guildmates and me are doing.. and dont use the excuse that i got so much invested in my character.. so do the rest of us that are doing this.. im leaving behind 2 level 50s that are well into attunements just to find fun and sanity.. until servers merge or faction changing options become available.	
----
			
{| class="blockquote"
 Go role a character on a higher pop server with the higher pop faction and play on that for a bit. That's what some of my guildmates and me are doing.. and dont use the excuse that i got so much invested in my character.. so do the rest of us that are doing this.. im leaving behind 2 level 50s that are well into attunements just to find fun and sanity.. until servers merge or faction changing options become available.
----
			There's definitely been a noticeable drop-off.  No person that is sane or has a job is willing to put up with this grindfest.  I love the game but I definitely see why so many are quitting when they feel cheated.	
----
			I have a job, 2 kids and I'm sane (my mom had me tested)... I play every night.  Grindfest?  Yeah, things aren't given to me just because I want them, I actually have to work/earn them.  Leveling does not take long at all, I make a level per hour from questing... don't think thats bad.	
----
			
{| class="blockquote"
There's definitely been a noticeable drop-off.  No person that is sane or has a job is willing to put up with this grindfest.  I love the game but I definitely see why so many are quitting when they feel cheated.
----
			
{| class="blockquote"
Cheated of what? Free epics thrown in their face? "Willing to put up with this grindfest", what the hell? You ever played a game where you didn't have to do anything at all to progress?
----
			
{| class="blockquote"
Cheated of what? Free epics thrown in their face? "Willing to put up with this grindfest", what the hell? You ever played a game where you didn't have to do anything at all to progress?
----
			
{| class="blockquote"
When you have to grind Malgrave 100 times just for a chance for a epic drop in an item you want, that's ridiculous.  
 
I gold Malgrave 6-7 times yesterday.  No one got a roll on an epic.  That's 7 hours, no reward.  That's not sane.
----
			
I have to agree with OP here. The game does feel dead, and even though I don't have any numbers, the queue's for adventures, dungeons and warpots are getting longer every week.
I'm also seeing fewer and fewer people in the major cities. I would say 80% of the people there are in the 4-5 semi or hardcore guilds (depending on the realm) only staying for the raiding.
 
My bet is, f2p in no longer than 6 months.
 
Just to clarify, I have had a lot of fun with this game, and met some nice people, but it was not the game I hoped it would be.	
----
			
 
{| class="blockquote"
No, I feel cheated because pvp is currently awful and Carbine has done very little to address all the bugs.And before you ask,... Yes, I have played an MMO at launch before and no, it was never this bad in any of my other experiences.
 
----
			
{| class="blockquote"
Oh, there were plenty of rewards... you just didn't want them.
 
Epics are not to be expected, and to constantly drag 5 people through a .02% chance of a drop is... insane, and not intended.
----
			
{| class="blockquote"
No, I feel cheated because pvp is currently awful and Carbine has done very little to address all the bugs.
 
And before you ask,... Yes, I have played an MMO at launch before and no, it was never this bad in any of my other experiences.
----
			So is there a mailing list I can sign up for that tells me when we all stop playing? I don't want to be left out in the cold.	
----
			
{| class="blockquote"
in obviously a money making move 
----
			
{| class="blockquote"
They're in denial and are clearly guilty of Vanity. That's all you need to remember.
----
			
{| class="blockquote"
Under the old loot system, it was hard enough to get the epic you wanted from a drop, even with the "free epics."  It wasn't free because it required gold.  You earned it, it wasn't free.  You still had to grind it out.
 
Now the chances have increased dramatically in obviously a money making move (people still leaving Adventures/Dungeons.)  You can argue "hey I'm willing to put up with this" but the majority?  A resounding hell no and it shows.
----
			
{| class="blockquote"
Care to elaborate on that?  :rolleyes:
----
			
{| class="blockquote"
ESO= utter crap.. copy and paste dungeons, quests, and classes. PVP was zerg here zerg here run in caltrops or die... had the ES title .. thats about it.
SW:TOR = linear game that focused more on story than actually having fun, prettier graphics, still utter crap, and pvp was stun lock for the win.
FFARR: it was so awesome that it had to close down for a couple years to "fix itself"..brings something for the furries
GW2: fun game but lacking anything to progress to making the game seem pointless after you've done everything once. PVP was zerg here zerg here ... lag pvp world rese
 
WS: compleling game... hard.. fun.. brings a bit of comedy into the mix. Easy to learn hard to master. PVP getting balances but not at the point where it's unplayable or unfun when playing with friends. 
 
----
			
{| class="blockquote"
But that's just it... you're not intended to grind an epic out of an Adventure, much less one with a perfect stat and slot roll. You're pursuing the wrong target. Get what you can and move on if you don't feel it's worth it. But the answer is not to make the loot more accessible.
----
			
{| class="blockquote"
 
 
 
 
Lets pick oh a couple of the last few games that launched...
 
ESO= utter crap.. copy and paste dungeons, quests, and classes. PVP was zerg here zerg here run in caltrops or die... had the ES title .. thats about it.
SW:TOR = linear game that focused more on story than actually having fun, prettier graphics, still utter crap, and pvp was stun lock for the win.
FFARR: it was so awesome that it had to close down for a couple years to "fix itself"..brings something for the furries
GW2: fun game but lacking anything to progress to making the game seem pointless after you've done everything once. PVP was zerg here zerg here ... lag pvp world reset.
 
WS: compleling game... hard.. fun.. brings a bit of comedy into the mix. Easy to learn hard to master. PVP getting balances but not at the point where it's unplayable or unfun when playing with friends. 
 
----
			
{| class="blockquote"
Obviously, this was not biased at all :rolleyes:
----
			
{| class="blockquote"
and you can't tell me this game is one of the worst.
----
			
{| class="blockquote"
Create scarcity of items in order to get people to shell out $20 to buy more creed to buy the items needed to progress.  Time is money.  
----
			
{| class="blockquote"
Right, people need items that are mostly inferior to crafted gear to progress. And Carbine cares about the few thousand bucks they can make off the few hundred of these drops.
There's even more wrong with your assumption, but I don't feel like explaining. You've probably made up your mind about CREDD being p2w already anyway and can't be reasoned with.  :rolleyes:
----
			Basically what is going to happen is this. The people who enjoy the game and like it will play with there guild and not care if the game is dead.  But there's more people leaving by the day and we're not getting any new people. 	
----
			
{| class="blockquote"
Right, people need items that are mostly inferior to crafted gear to progress. And Carbine cares about the few thousand bucks they can make off the few hundred of these drops.
There's even more wrong with your assumption, but I don't feel like explaining. You've probably made up your mind about CREDD being p2w already anyway and can't be reasoned with.  :rolleyes:
----
			
{| class="blockquote"
Basically what is going to happen is this. The people who enjoy the game and like it will play with there guild and not care if the game is dead.  But there's more people leaving by the day and we're not getting any new people. 
----
			
The thing people tend to forget are the thousands of people who enjoy the game.
 
Instead of going to "X-Forum" or reddit they will continue to play the game and not go post "hey i love this game, ill keep playing it."
 
I love the game and I am pretty much ready for 40 man. I think the game is too hard for most gamers in 2014, but is that really Carbines fault? A lot of people blame wow for the decline in individual player skills, but almost every game the last 5 to 10 years has been made increasingly easier. And then wildstar arrives, a game where you can't just button smash and get everything you want in a month. It takes dedication and it requires you to be social and actually interact with people, plan encounters and use voice programs if you want.
 
I hope carbine stays on this track. I honestly believe there is a market for raiders that wants a good guild, be friends for the longhaul and not quit because there is a bug here and there and its game made for the ones that used to play MMOs - With other players. (40 man is insanely bugged right now, with zero fixed so far)
 	
----
			
{| class="blockquote"
Novocite Hybrid Core costs 1 50 plat on the market.      
----
			I have been hearing that some servers (much of them the result of the initial "queue too long" mass exodus at launch) are dead now.  No surprise. Wait until.. hmm... mid-late September I guess to let schools and many people's full lives resume, take stock of what you've got left, merge a bunch of servers and get on with making this game great. Don't waste too much time though letting the dead servers flounder and forcing people to either pay to transfer again or quit.  It may arguably be their own impatience that led them to end up on a dead server but it might pay dividends to give them a free way out of their own hasty choices if they keep paying subs.	
----
			
{| class="blockquote"
Since you seem to be implying that's a lot of currency for one good item, there's zero point in replying to you any further.
----
			
{| class="blockquote"
You can argue "hey I'm willing to put up with this" but the majority?  A resounding hell no and it shows. 
----
			
{| class="blockquote"
Oh, man, you showed him!
----
			This is a complicated issue and unfortunately there's no real way to analyze it other than through personal anecdotal experiences. I'm sure that people are quitting, but that sort of fluctuation is normal for any game. One of the problems is that Carbine opened up too many servers during launch. As people leave the game, which again is normal, it seems more evident because the game's population is spread thin due to the increased number of servers. Because of that, some guilds are having issues filling the rosters to support 40 man raids. Some of the lesser populated servers are getting cannibalized to higher population servers due to some of the bigger guilds transferring to more populated servers.	
----
			
{| class="blockquote"
I'd play more if weekly elder gem cap was extended by 2x. Simply put
----
			
{| class="blockquote"
Yeah and you sure showed me by basically posting "your post sucks" twice.  :rolleyes:
----
			
{| class="blockquote"
Since you seem to be implying that's a lot of currency for one good item, there's zero point in replying to you any further.
----
			
{| class="blockquote"
This is a complicated issue and unfortunately there's no real way to analyze it other than through personal anecdotal experiences. I'm sure that people are quitting, but that sort of fluctuation is normal for any game. One of the problems is that Carbine opened up too many servers during launch. As people leave the game, which again is normal, it seems more evident because the game's population is spread thin due to the increased number of servers. Because of that, some guilds are having issues filling the rosters to support 40 man raids. Some of the lesser populated servers are getting cannibalized to higher population servers due to some of the bigger guilds transferring to more populated servers.
----
			
{| class="blockquote"
The "time is money" seems to fly over your head.  I play a lot, average 12-15 hours a day.  1 Plat is meaningless for me.  For someone that has obligations like work or school and can only play 3-4 hours a day, 1 plat certainly is a big deal to them.
 
You obviously can't see beyond yourself.
----
			
{| class="blockquote"
But no, I wasn't trying to "show" you. 
----
			
{| class="blockquote"
The "time is money" seems to fly over your head.  I play a lot, average 12-15 hours a day.  1 Plat is meaningless for me.  For someone that has obligations like work or school and can only play 3-4 hours a day, 1 plat certainly is a big deal to them.
 
You obviously can't see beyond yourself.
----
			
{| class="blockquote"
So you admit your posts had no point at all then. Good to know for the future.
 
 
Not interested. If I suffer from insomnia I prefer a chemical solution.
----
			
{| class="blockquote"
Wildstar is heavily advertised on gaming sites, and has boxed discs for sale at Wal-Marts and GameStops in the US. I can't provide any statistics, but it wouldn't be unreasonable to assume that for every 3 people leaving in the first two months, 1 came IN late because of marketing.
----
			
{| class="blockquote"
Except doing dailies alone, which take 1h tops = 1plat easily.
How much was worth again?
----
			
{| class="blockquote"
Most people currently just use the virtual download option rather than purchasing the game.  Basically still shows a dieing population with those statistics. And the problem now is people are leaving with nobody coming in. 
----
			
{| class="blockquote"
What statistics? Where did Carbine release their subscriber stats? Honest question, I've been looking for them for a while. Closest I can find is their shareholder report which shows W* projected to be on par with Lineage 2 in terms of revenue.
----
			
{| class="blockquote"
Their quarterly report is on August 14th. Stay tuned. Funny, that's exactly the same day that WoW is going to announce the WoD release date :)
----
			
{| class="blockquote"
Their quarterly report is on August 14th. Stay tuned. Funny, that's exactly the same day that WoW is going to announce the WoD release date :)
----
			
{| class="blockquote"
They don't include subscription #'s in their quarterly though, do they? Guess I'll have to just wait and see...
----
			OP is right. You are nobody. I am nobody. We are all a bunch of nobodies playing the game. ;)	
----
			
10 Page Anniversary of OP providing Little Evidence to his Claim!
 
Let's keep shooting for the Stars, OP!	
----
			
{| class="blockquote"
10 Page Anniversary of OP providing Little Evidence to his Claim!
 
Let's keep shooting for the Stars, OP!
----
			
{| class="blockquote"
10 Page Anniversary of OP providing Little Evidence to his Claim!
 
 
----
			WildStar, like most non-guild wars ncsoft games, suffers from lack of advertising and publicity that is the duty of it's publisher. City of Heroes/City of Villains suffered the same fate and was eventually shut down. I feel it's important to note that with the lack of them doing their jobs, it falls on us to step up and make it happen instead. If WildStar were to, for example, go viral we the players would be solely responsible for it's success. And, yes, that is a challenge to all of you.  ;)	
----
			I'm going to go ahead and close this thread up and redirect the conversation to the previously existing thread on population and server merges. https://forums.wildstar-online.com/forums/index.php?/topic/102416-any-word-on-server-merges/	
----