Temple of Olmec (AngieYaz Sonic Underground reboot)

TheTemple of Olmec is a location featured in the AngieYaz/RoseOfSharon reboot of the Sonic Underground television series, emigrated from the Legends of the Hidden Temple television series. It is a large pyramid-shaped temple located in a jungle in Mesoerina on Mobius.
==Basic info==
Olmec sits right by the temple with a gate by the stairs, which leads down to the Upper Entrance areas. You can then go left into the pit, where one has to choose their next path. Depending on which door opens, they will either end up in The Observatory, The Heart Room, or The Throne Room. Going in from whatever direction, one can go even further left and up into Treasury areas, or down into the marshy/swampy areas. Going left from those two rooms, a player will end up in The Tomb, or The Shrine of the Silver Monkey upstairs. Finally, one can go straight through either to The Mine Shaft, or up into The Torch Room. The Temple actually has more rooms than this.
===Rooms===
====Area 1 (Upper Entrance)====
The Room of the Three Gargoyles - A room with three animal gargoyle faces. Press one of the three gargoyles' tongues to open a door.
The Room of the Royal Gongs - Same as previous, with gongs in place of the gargoyles. Press one of the gongs to open a door.
The Crypt - A room with skeletons holding books in coffins. Pull one of the books to open a door.
====Area 2 (Pit of Despair)====
The Wall Climb - A pit with various holes for the player to climb in. Ropes were added some time later for assistance.
The Troubled Bridge - Serves as the top section for the following three; a one-way rickety bridge.
The Wheel Room - In this division of the Pit of Despair, a player spins a large hamster wheel by running on it. This action raises a rock slab allowing access to the side door and its actuator. Later, the Wheel becomes a shuo's wheel that one must spin, much like the wheel in the Pirate's Cove.
The Pit of Despair - Similarly to the Wall Climb, this room requires the contestants to press the actuators of the doors they wish to open.
The Rock Quarry - An area with various rocks and a bucket; the player must throw five rocks into the bucket to raise the stone slab.
====Area 3 (Observatory)====
The Observatory (1) - a room with Celestial lights
====Area 4 (Center of the Temple)====
Medusa's Lair - A room with a Medusa head in the center of the window railing. The player must place snakes into the head to unlock the doors.
====Area 5 (Treasury)====
The Room of the Golden Idols - A room with three (real) gold idol statues. The player can hug and press down on their bases for access downward, or push one of the actuators on the walls to use the side doors.
The Treasure Room - A room with a big treasure chest. The player can open the treasure chest and climb down through it, or push an actuator for door access. It is in this room that Queen Aleena's old crown is located in on the triplets' first visit.
The Treasury of Golden Orbs - An adjacent room; aere, a player takes an orb from the back of the room and places it in one of three pedestals. The correct pedestal opens all unlocked doors. The actuators in this room are inactive.
====Area 6 (The Shrine of the Silver Monkey)====
Easily the most recognizable room of the temple, and the only one to remain the same. It is a shrine with three parts to the Silver Monkey statue, which the contestant must assemble to move on.
====Area 7 (Top Corner)====
The Pirate's Cove - If entering this room from the lower level, a contestant takes a torch placed on a wall and places it in the correct pedestal of three to open the door to the Shrine of the Silver Monkey, imitating the Torch Room. However, if the player enters from the Shrine, he or she needs to spin a ship's wheel to raise a rock slab unveiling the ladder leading below.
The Room of the Secret Password - A room with various cupboards containing tablets with passwords on them. The player must take out a tablet and yell out one of the three passwords listed; if it is correct, the doors will open.
====Area 8 (Bottom Corner)====
The Mine Shaft - A player in this room has three options: to take the elevator upwards (provided it's available), to break through the stone wall leading rightwards (provided it can be destroyed), or to open the Shrine door by hitting its actuator (provided the door is unlocked).
The Well - A player in this room has three options: to hop in the large bucket bringing the player upwards (provided it's available), to break through the stone wall leading rightwards (provided it can be destroyed), or to open the Shrine door by hitting its actuator (provided the door is unlocked).
The Quicksand Bog - The Quicksand Bog allows the player entering it to climb through the Pharaoh's Secret Passage into the room above, smash through the stone wall (provided it can be broken), or attempt to open the Shrine of the Silver Monkey's door by hitting its actuator. Instead of brown pellets used to represent quicksand, here the room is filled with actual quicksand, so players have to move slowly.
====Area 9 (Golden Doors)====
The Tomb of the Ancient Kings - An ancient room with golden doors; the player must find the key in the sarcophagus in the center and use it to open the doors.
The Dark Forest - A forest with dark lighting and spooky-looking trees; same objective as the last room, but the key is in one of the treeholes. One of the trees might inhabit the spirit of a Temple Guard.
====Area 10 (Marshlord's Realm)====
The Swamp - A murky room with nets strung from the ceiling, along with real swamp water.
The Bamboo Forest - An adjacent location similar to the Swamp, but with bamboo trees instead.
The Jester's Court - A room with various jester paintings. The contestant must line themselves up with one of the three paintings by pressing against three actuators, to unlock the doors.
====Area 11 (Bottom of the Central Shaft)====
The Throne Room - In the Throne Room, contestants press the "Throne of the Pretender" at the center of the room, usually accomplished by sitting upon it, to open any unlocked doors.
The Room of Harmonic Convergence - An adjacentr location to the Throne Room. Five floor panels are arranged in a circle at this room's center. Players press any two adjacent panels; the correct combination opens all unlocked doors.
The Laser Light Room - Here, seven red lasers and one white are concealed under eight removable panels. After unveiling the white laser, all unlocked doors open.
The Tomb of the Headless Kings - An adjacent room to the Laser Light Room. Players tug on vines hanging from the ceiling to open their corresponding compartments. One compartment contains the skull, that, when placed on the proper king, will open any doors.
====Area 12 (Lower Entrance)====
The Cave of Sighs and The Ledges- Players can exit this entrance room by pressing the corresponding actuator of any unlocked door. In the first season, contestants enter this room directly from the front. In later seasons, one must slide downward to the Ledges when entering the temple.
====Non-Rooms====
The Stone Wall - A stone wall.
The Pharaoh's Secret Passage - A swirly slide leading from the Room of the Secret Password to the Quicksand Bog.
Category:AngieYaz Sonic Underground reboot
Category:Temples
Category:Owner:Angie Y.