123691-i-miss-ganking

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Why would anyone choose a pure PvE server is beyond me. It's like building this immense villa with top-security and living in it all by yourself. The good life, right?
 
A big part of the game for me is open-world PvP. Socializing (or ganking... depends on the encounter) with the opposing faction.
 
Raiding towns, random encounters while leveling with a higher level opposite faction which gives you a sudden adrenaline rush...
 
I just don't see why we even need pure PvE servers. That's not how the world works, that's not how the story goes, and it certainly doesn't feel natural.
 
I mean there I am, questing away, while some high level opposite faction comes along. Why shouldn't it be able to attack me? The 'no PvP' flag seems un-natural to me.
 
I might be pissed when I'm being ganked, but a lot of the time it's the best fun I can have in an MMORPG. That is why I'm even playing online, this kind of game.
 
Yes, being ganked sucks - but the advantages, adventures and ridiculous amounts of fun MASSIVELY over-weigh the slight annoyance of being ganked once in a while.
 
Even a gank can easily turn into something fun.
 
I'm on Luminai EU. The server is empty because... well, I don't know why. I'm still trying to understand why someone would prefer a pure PvE server, even after 10 years of MMOs...	
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easy. different strokes for different folks
 
I would rather quest in peace than be ganked by someone 20 levels higher that I have no chance of beating. The factions might be at war but I am not at war with all the other players. I want to choose when and if I PVP and not have what I am doing in game interrupted by some jerkwad who is the equivalent of a school yard bully picking on someone unable to defend themselves.
 
I don't want to gank or kill or fight with other players outside instanced PVP. I would rather co operate	
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I'm on Luminai EU. The server is empty because... well, I don't know why. I'm still trying to understand why someone would prefer a pure PvE server, even after 10 years of MMOs...
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			i miss our NA pvp server too </3 running around looking for people in daily zones while sitting in arena q was the best thing ever	
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			a few reasons: 1. Unlike WoW you didn't get pretty much anything for world PvP. 1 or 2 prestige. When a battleground would give you 200. You needed PvP gear sets to have a chance, but the only way to get them was trough arenas and battlegrounds. Even better - rated arenas. In rated arenas people got carried by win trading to get the highest tier gear. Their arena ratings got reset, but gear didn't get taken away. so now comes the disparity. a person with regular newbie PvP gear was not strong enough to quest efficiently. Said person also couldn't climb the ladder as it was dominated by well geared people. Without PvP gear or with insufficient PvP gear you stood no chance against someone with PvP gear. 2. When free transfers opened they were pvp -> pve only, in case pve people would bring over "gear advantage" as they leveled in a friendlier environment. Just before megaservers fear mongering begun that PvP servers will have less population making PVE side of things impossible or far harder. Just before megaservers a huge raiding guild tried to hop over to the PVE side of things, but some of them got too late. As megaservers started Carbine decided that it would be a great idea, just for that guild, to open final pvp -> pve transfers for one weekend. That's it. No more transfers. Of course following the most popular raiding guild EVERYONE hopped over. Creating the disparity. I and my guild then fought for a month that transfers would be opened both ways, for free. Mostly because people that joined the rush later regretted it and missed PvP. However by the time Carbine opened it again Luminai had no ecconomy and we could at best do PVE dailies once a week. We finally gave up in December and were the last Exile guild to leave. ON January The Potatoes from dominion side gave up too. We received no help. We asked for our events to be promoted... No response. We asked for PvP incentives to be added. No response. We tried and we tried and eventually we gave up. I came back only to prove that it's not as peachy as everyone makes it out to be. 1 out of 2 servers dead is not okay. It says tons about how great the games population is. I'm on a 10 day free trial right now. My advice? Either go for PVE or find something else. I don't think that Carbine has any plans of fixing this mess.	
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The real world might not be like this, sure, but this isn't the real world. It's a game, and people play games for various different reasons. Some play them as an escape, others for challenge and/or fun.
Your fun might be derived from fighting against other players, but that doesn't mean that regular ol' Joe prefers it as much his good buddy Billy who only wants to PvP.	
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I made a post yesterday to you explaining what happened to the pvp servers but it appears you didn't read it :(
 
But a big portion of the people who love that gameplay fought to keep that server alive (Luminai)
 
But in the end, the majority of folks would prefer population > niche gameplay (that's what ganking is, unfortunately)	
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Just chiming in for a moment...
 
You do know that you CAN flag on a PvE server if you want to right? It is not purely PvE as I am reading your post making it out to be. It becomes player choice..
 
The example you use in particular if YOU flagged for pvp then it is up to that player  who sees you fglagged to either act or not. It's basically a way of saying "yeah lets go buddy!" and unless things have changed a lot I recall plenty of people who would flag  during events like lightspire and even scorchwing, etc to go at it.
 
In the long run though to answer your question. There isn't anything really much different between the two other than player choice. Some days I'm flagged others days I'm like "eh...i just wanna do me dailies" and its off...	
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Oh trust me, I get frustrated seeing people flagged non-pvp on a pve server.
I want my pvp server back :(
 
CARBONE PLS FIX	
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Why would anyone choose a pure PvE server is beyond me. It's like building this immense villa with top-security and living in it all by yourself. The good life, right?
 
A big part of the game for me is open-world PvP. Socializing (or ganking... depends on the encounter) with the opposing faction.
 
Raiding towns, random encounters while leveling with a higher level opposite faction which gives you a sudden adrenaline rush...
 
I just don't see why we even need pure PvE servers. That's not how the world works, that's not how the story goes, and it certainly doesn't feel natural.
 
I mean there I am, questing away, while some high level opposite faction comes along. Why shouldn't it be able to attack me? The 'no PvP' flag seems un-natural to me.
 
I might be pissed when I'm being ganked, but a lot of the time it's the best fun I can have in an MMORPG. That is why I'm even playing online, this kind of game.
 
Yes, being ganked sucks - but the advantages, adventures and ridiculous amounts of fun MASSIVELY over-weigh the slight annoyance of being ganked once in a while.
 
Even a gank can easily turn into something fun.
 
I'm on Luminai EU. The server is empty because... well, I don't know why. I'm still trying to understand why someone would prefer a pure PvE server, even after 10 years of MMOs...
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			Something I always wondered: would PvPers like open world PvP if they were instantly 'brought down' to the area's level? As in, a level 50 enters Galeras and his stats are balanced to be that of a level 15 player? Because one of the impressions I always get from PvPers all around the world (with some natural and nice exceptions), is that they want to roflstomp weaker players rather than have a fair fight. And that's one of the things that makes the other people go to PvEland: no unfair fights with the opposite faction unless you choose to run that risk.	
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Something I always wondered: would PvPers like open world PvP if they were instantly 'brought down' to the area's level? As in, a level 50 enters Galeras and his stats are balanced to be that of a level 15 player? Because one of the impressions I always get from PvPers all around the world (with some natural and nice exceptions), is that they want to roflstomp weaker players rather than have a fair fight. And that's one of the things that makes the other people go to PvEland: no unfair fights with the opposite faction unless you choose to run that risk.
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Why would anyone choose a pure PvE server is beyond me. It's like building this immense villa with top-security and living in it all by yourself. The good life, right?
 
A big part of the game for me is open-world PvP. Socializing (or ganking... depends on the encounter) with the opposing faction.
 
Raiding towns, random encounters while leveling with a higher level opposite faction which gives you a sudden adrenaline rush...
 
I just don't see why we even need pure PvE servers. That's not how the world works, that's not how the story goes, and it certainly doesn't feel natural.
 
I mean there I am, questing away, while some high level opposite faction comes along. Why shouldn't it be able to attack me? The 'no PvP' flag seems un-natural to me.
 
I might be pissed when I'm being ganked, but a lot of the time it's the best fun I can have in an MMORPG. That is why I'm even playing online, this kind of game.
 
Yes, being ganked sucks - but the advantages, adventures and ridiculous amounts of fun MASSIVELY over-weigh the slight annoyance of being ganked once in a while.
 
Even a gank can easily turn into something fun.
 
I'm on Luminai EU. The server is empty because... well, I don't know why. I'm still trying to understand why someone would prefer a pure PvE server, even after 10 years of MMOs...
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Something I always wondered: would PvPers like open world PvP if they were instantly 'brought down' to the area's level? As in, a level 50 enters Galeras and his stats are balanced to be that of a level 15 player? Because one of the impressions I always get from PvPers all around the world (with some natural and nice exceptions), is that they want to roflstomp weaker players rather than have a fair fight. And that's one of the things that makes the other people go to PvEland: no unfair fights with the opposite faction unless you choose to run that risk.
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			The reason people moved away from PVP servers is because PVP was in a terrible state and literally unplayable, the only thing the game had to offer then was PVE. They offered a server transfer from PVP -> PVE but only that way, so people had to choose, should i stay and play PVP wich is in a horrible state and people are almost not even doing, or should i move to the PVE server, find a guild and start raiding untill PVP gets fixed, many chose to transfer. After that it just escalated, new players came in and people said Luminai population is poor so every1 rolled PVE. I think the next patch wich has big changes for PVP including a new season will make people move back to the PVP server. I cant wait to move back to the PVP server i loved ganking sooo much, leveling ganking was so *cupcake*in awesome too :(	
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Just chiming in for a moment...
 
You do know that you CAN flag on a PvE server if you want to right? It is not purely PvE as I am reading your post making it out to be. It becomes player choice..
 
The example you use in particular if YOU flagged for pvp then it is up to that player  who sees you fglagged to either act or not. It's basically a way of saying "yeah lets go buddy!" and unless things have changed a lot I recall plenty of people who would flag  during events like lightspire and even scorchwing, etc to go at it.
 
In the long run though to answer your question. There isn't anything really much different between the two other than player choice. Some days I'm flagged others days I'm like "eh...i just wanna do me dailies" and its off...
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meh. comparing a fantasy game to how the "real world" works isnt a very solid argument. im not claiming to be an expert of others opinions but i would only assume that most people dont like to be interrupted when questing or doing dailies. i would also assume that more often than not people are upset when they get killed rather than happy and that such occurrences normally dont turn into guild vs guild conflicts. i believe its a common misconception that open pvp is most cases is an enjoyable experience and that this idea is only perpetuated further because people rarely think back upon bad memories. sure i can remember this one fun time that i did some open pvp and it was great. however i can remember the 1000 other times it was terrible.
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That's not how the world works, that's not how the story goes, and it certainly doesn't feel natural.
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I'll agree that PvP flagging isn't like being in a PvP server, but your description of it makes it sound like somehow you're at a big disadvantage if you have your PvP flag on in the PvE server. You're not, because people who aren't flagged can't attack you until they also turn their flag on. It's not like you're giving them a free shot with no opportunity to hit back. It's more like going to a boxing match and climbing into the ring and waiting for someone else to climb in with you.
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I think it comes down to what people enjoy.
 
In games like Wildstar, I enjoy the PvE content - I'm not really into the PvP because it feels trite and meaningless to me.  Before anyone calls me a dirty carebear, I should point out that I spent the last 3.5 years before wildstar living in a wormhole in EVE Online, where there is absolutely no such thing as a fair fight.  I've done my share of ganking in a game built around the concept, and been on the receiving end of it too.  On the flipside of that though, EVE is a *very* unfriendly game for anyone who doesn't enjoy PvP.  Like, cancel your sub after a few months unfriendly.  That's one of the reasons I'm not playing it currently - I watched hundreds of players bounce off the PvP in EVE over the years, and realized that there were days where I too just didn't want to deal with it - where I wanted to go do the PvE side of the game and be left in peace.
 
So for me and many other players, we do PvE in Wildstar because it's what we want to do.  It's the way we want to have our fun.  If I wanted to spend the whole day looking over my shoulder, and getting the shakes after an amazing fight, I'd be back in EVE racking up killmails.  If you've done serious PvP you know the feeling I'm talking about.  I'm quite sure that one day I'll get the itch again, and I'll go find a game that allows me to do that.
 
My point here is in a themepark game like Wildstar, PvP is not why I play this game.   I recognize that battlegrounds and arenas are a poor substitute, and thus I feel bad for folks who really want open-world PvP in Wildstar and can't get it, but it doesn't mean that everyone else should be forced to play that way either.
 
My two cents.	
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You are at a disadvantage if you flag first. You give everyone else the decision when and where to engage in combat. That's a HUGE difference (and a huge disadvantage).
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Didn't Warhammer Online level down higher players who came into lowbie zones? I seem to remember hearing about that feature back when the game was being announced.
 
And you just summed up what 99% of World PvP is, across almost every MMO. It's ganking.
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The point about flagging is that there's very little motivation to do it. Your motivation to PvP jas to be strong enough that you are always willing to do it at a disadvantage.
 
My first MMO I ever played I was on a PvE server and flagged for PvP. I can only ever remember getting into combat once, and I was ganked by a higher level toon a few times and then I just waited him out till he left.
 
If a sizable part of the population was also flagged, then cool- that works. But if you are the only one flagging, all you are doing is making yourself a target if someone decides to PvP a little.
 
Having an NOC who flags you for 24 hours would be a lot better than the flagging, unflaggibg at will.	
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Something I always wondered: would PvPers like open world PvP if they were instantly 'brought down' to the area's level? As in, a level 50 enters Galeras and his stats are balanced to be that of a level 15 player? Because one of the impressions I always get from PvPers all around the world (with some natural and nice exceptions), is that they want to roflstomp weaker players rather than have a fair fight. And that's one of the things that makes the other people go to PvEland: no unfair fights with the opposite faction unless you choose to run that risk.
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The point about flagging is that there's very little motivation to do it. Your motivation to PvP jas to be strong enough that you are always willing to do it at a disadvantage.
 
My first MMO I ever played I was on a PvE server and flagged for PvP. I can only ever remember getting into combat once, and I was ganked by a higher level toon a few times and then I just waited him out till he left.
 
If a sizable part of the population was also flagged, then cool- that works. But if you are the only one flagging, all you are doing is making yourself a target if someone decides to PvP a little.
 
Having an NOC who flags you for 24 hours would be a lot better than the flagging, unflaggibg at will.
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			Let's be honest, no one likes gankers and your average decent PvPer is not the type to be a ganker because it's not competitive. It's just a cheap way to get thrills by making someone much weaker's (most likely not geared/capped) experience worse usually.Even in WoW the only time I remember engaging in open world PvP was basically either an event or when the ganker is max level and I'm leveling and they just wanted to feel good about killing someone who's most likely not even paying attention. Not that I imagine anyone even bothers now with how empty zones probably are.	
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I wouldn't no.
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Don´t reduce Open-PvP to ganking. That´s the worst part of Open-PvP.
 
I came back for the 10 days trial. Our european PvP realm is dead and Open-PvP was all I was interested in. This was a short visit for me. So sad! I really enjoyed W* a lot despite all the bugs back then.	
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Don´t reduce Open-PvP to ganking. That´s the worst part of Open-PvP.
 
I came back for the 10 days trial. Our european PvP realm is dead and Open-PvP was all I was interested in. This was a short visit for me. So sad! I really enjoyed W* a lot despite all the bugs back then.
 
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			In my experience, back in the days leveling here on Wildstar on the PvP server, there were only pretty fair fights. The community is pretty awesome (when I compare it to other games, my opinion). There was only one 'unfair' fight I had; when a lvl 50 tried to kill me and my friend as a lvl 30, he jumped on us but failed. We killed him with ease. c:It was an amazing leveling experience and I really miss it. But imo, carbone should close up the PvP servers for a while and when they manage to have atleast the AH/CX cross server and perhaps some open world PvP bonus/prestige live they can should reopen it with a big announcement etc. I know that I would love to get back to Luminai, but not in this state. And I believe many others do too.	
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The real world might not be like this, sure, but this isn't the real world. .
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For some reason, I've always felt that the world pvp in wildstar is very different to that in WoW (dont judge me, the only other real MMOs i've played are EVE and GW2 (and runescape))
 
I was considering playing on the PvP servers but was playing originally with my GF and she didnt particularly want to have to deal with lowbie gankers (fair enough) but when I hit 50 and started doing dailies, the idea of only being able to do them when you can form a big enough group to stop yourselves from being slaughtered kinda bothers me. It would have likely stopped me from playing a long time ago simply because it removed most of my ability to dip in and play what i want when I want
 
I can def. see the appeal of world pvp and the structured pvp in this game is incredibly fun but it seems to lack the balance required to make the rest of the game enjoyable as well as the rewards (prestige etc) to make flagging worthwhile. Also pvp gear sucks for doing dailies in which really doesnt help	
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I don't know what NOC is.
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