Report 1526

Report #1526
Skillset: Dramaturgy Skill: Pratfall
 Org: Aeromancers Status: Completed Sept 2016
Furies' Decision:
Synkarin's solution: single person target is affected by sol 1 and 2 for 0p, and
then leave the multi-target powerful but with the increased cost.
Problem: Pratfall is a skill that currently does 500+20% of max health blunt
damage on a 4 second balance to 1-5 targets. It is free to use for the first
target and costs 1 additional power per target. In addition to damage, it also
prones all targets and knocks them off balance for 2 seconds. Requiring
absolutely no set up, the damage is considerably higher than most other active
damage skills as well as giving a very strong prone and off-balance effect. All
of this combined makes it too easy for a bard to just spam pratfall in fights to
great effect.
[A: 0 R: 0] Solution #1: Reduce the damage to 250+10% of max health.
[A: 0 R: 0] Solution #2: Remove the prone and reduce the off balance to 1
 second.
[A: 0 R: 0] Solution #3: Make Pratfall only be usable on at least 2 targets.
 Increase the power cost to 2 per additional target
 after the first (so 2p for 2 targets up to 8p for 5
 targets)
Player Comments:
---[Shedrin on 8/31 @ 03:58 writes]:
My preference is for Solution 3. It keeps the skill powerful, but removes the
spammability, introducing actual decision-making on when and how to use the
skill.
---[Synkarin on 8/31 @ 12:19 writes]:
Any solution really.
---[Synkarin on 8/31 @ 12:37 writes]:
I think it may be a good idea to combine all 3 of these. Make it so a single
person target is affected by sol 1 and 2 for 0p, and then leave the multi-target
powerful but with the increased cost
---[Shedrin on 8/31 @ 16:25 writes]:
Synkarin's suggestion sounds alright.
---[Demartel on 8/31 @ 19:26 writes]:
All three as per Synkarin's suggestion
---[Lerad on 9/1 @ 09:08 writes]:
Synkarin's suggest is the best way forward, I think - you could go one further
and scale it up for big power costs and bigger effects when it's used on the
maximum amount of targets, like turn the off bal to a stun, and make it affect
all three vitals instead of just health etc etc... but that's probably not
needed at this point. I support all three solutions as per Synkarin's
suggestion.
---[Raeri on 9/2 @ 10:06 writes]:
Support for above. I do like the scaling effects upwards based on how many
people are hit part though.
---[Wobou on 9/2 @ 22:50 writes]:
I like Synkarin's solution as well but all of these solutions sound fine.
---[Xenthos on 9/16 @ 00:05 writes]:
Sol4 (Sidd's solution). All of the above.
---[Raeri on 9/26 @ 10:34 writes]:
Can we also check that if it's going to cost power, that it doesn't get blocked
by RoA?