Mechs/BKL-F

==Description==
This scouting configuration carries five medium pulse lasers in the right arm, backed up by two Machine Gun Arrays in the left arm, each of which carries three light machine guns. The six machine guns all use the same half ton ammunition bay. A Light Active Probe reveals hidden targets.
Drop Cost Multiplier: 1.04
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Agile: +1 Defense & +1 Melee Defense (Quirk)
40 	Stable 	Unyielding: -20% Stability Damage Taken (Quirk)
145 	Endo-Steel (C) (2)	Resilience: +5% Crit Resist
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=65/90S=45 	A=45/45S=16 	A=65/90S=45
Arms/Head	HardPoints	[ 2O ] 	 	[ 5O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
2x MG Array Light (C)	 	
5x Medium Pulse Laser (C)
Torso 	Health 	FA=85/130 RA=30/65S=65	FA=130/180 RA=41/90S=65	FA=85/130 RA=30/65S=65
Torso 	HardPoints	[ 1O ] 	 	[ 1O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 385
OmniMech Gyro
Endo-Steel (C) (2)	
Specialist Slot
Torso 	Dynamic 	
Ammo LMG (Half)
M.A.S.C. (C) (1)	
Ferro-Fibrous (C) (2)
Heat Sink Kit (C)	
Light Active Probe (C) (1)
Legs 	Health 	A=110/130S=65 	 	A=110/130S=65
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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