Apprentice Wizard

Apprentice wizards have the potential to become some of the most powerful figures amongst all the kingdoms. It is fortunate for most folk that the long hours of study required tend to make for poor people skills; many mages prefer to seclude themselves away and guard their secrets jealously. Years of discipline hone the young apprentice's mind into a powerful Archmage. Many wizards also belong to a magical tradition that grants them additional abilities—these will be detailed in later supplements.
Skill cost: 8 + tradition cost
Requirements:
Minimum Willpower: 13
Literacy
Must have teacher or workbook(s)
Training time: 6 months minimum study
Double if self-taught
Indefinite apprenticeship
Bonus equipment: workbook, also called spellbook, or book of shadows
Bonus contact—mentor
Or (if self-taught) possibility of undiscovered secrets in reference books	
==Skills==
Divination I—pick one
Glyph Writing
Hypnosis I
Lesser Protection Circle I
Magic Lore/Principles of Magic apprentice
Mathematics apprentice
Meditation
Speak (language) apprentice—pick one
The Art of the Deal
===Level bonuses===
+1 to all mystical proficiencies
+3 saving throws vs. all magic
Additional 2 lore skills
Title: Wizard
Increase Principles of Magic skill to master; +3 to saving throws vs. mental attacks & physical magic
Gain 1 psionic trait or skill
Status: Feared; +3 Willpower
Title: Magus; Cross-training: select additional tradition
Double effect for all mystical skills
8 attribute points to spread among: Willpower, Knowledge, &/or Awareness
Gain supernatural trait
Title: Grand Wizard; +4 reputation
+2 all mental attributes; Status: Powerful
Cross-training: gain additional magical tradition
Title: Archmage
Effect of all mystical skills now x10 instead of doubled
Per additional level: +1 all mystical proficiencies	
===Level bonuses===
+1 to all mystical proficiencies
+3 saving throws vs. all magic
Additional 2 lore skills
Title: Wizard
Increase Principles of Magic skill to master; +3 to saving throws vs. mental attacks & physical magic
Gain 1 psionic trait or skill
Status: Feared; +3 Willpower
Title: Magus; Cross-training: select additional tradition
Double effect for all mystical skills
8 attribute points to spread among: Willpower, Knowledge, &/or Awareness
Gain supernatural trait
Title: Grand Wizard; +4 reputation
+2 all mental attributes; Status: Powerful
Cross-training: gain additional magical tradition
Title: Archmage
Effect of all mystical skills now x10 instead of doubled
Per additional level: +1 all mystical proficiencies
Category:Class
Category:Codex