Super Smash Bros.: Lifetime

Super Smash Bros.: Lifetime is the upcoming seventh installment in the Super Smash Bros. franchise, released in 20XX. It is a crossover fighting game that also incorporates elements from platformer and party games. The game was developed by Bandai Namco and Sora Ltd, and was published by Nintendo. While the majority of franchises represented are created by Nintendo, many are from third party titles and even Indie Games. Super Smash Bros. Lifetime tries to focus on more new content at launch rather than reintroducing old content like Ultimate. After the game is shipped, new content will come in the form of DLC.
== Modes ==
=== Group===
====Standard Smash====
2 to 8 players (and computer players) can duke it out on any stage. Upon selecting this option, there are three rulesets to chose from. Survival Smash where each player has three stocks, Survival Smash (No Items) which is the same but with items turned off, and Timed Smash, where each player must get the most points before time runs out. You can also chose to play free-for-all or team battles.
====Special Smash====
Allows players to set several certain conditions to all players in a match. This can range from making all characters metal, to making them all huge. Players can also save their conditions to use in battles later. Unlike previous games, eight players can play in this mode, however the game will warn that more than four players may make the game lag. There are two preset conditions for this mode. Stamina Smash replaces the percentage meter with a standard health bar. This makes smash play more like a traditional fighting game. In Sudden Death Smash, all players have 300% percentages at the start of the match, and when they respawn. 
====Squad Smash====
2 to 4 players can chose 3 to 6 fighters at a time. These fighters will function like stocks. When they die, they will now play as the next character in line until they have run out of fighters. 
====Boss Smash====
One player plays as a boss while one or two other players fight them. The boss can also be set as a CPU.
===Solo===
==== Classic====
Similar to Ultimate's Classic Mode. Each character gets to play 6 fights that relate to the character, then a boss fight. Sometimes they will fight a boss relating to the fighter, or they will fight Master Hand and Crazy Hand. 
====Quests====
===== Master Quest=====
In Master Quest, the player will have to fight 3 matches in a row in one stock. Before starting, the player can select the difficulty, using the same scale as Classic Mode. Between battles, the fighter will be shown traveling a desert, forest, swamp, tundra, or volcano, depending on the difficulty. Before a fight, the fighter will approach a black orb, that soon engulfs the screen before showing the next battle. After a fight a door will appear, that shines a light at the screen, before transitioning to the Rest Area. The Rest Area is similar to the one in All Star Mode from previous smash titles, where they will find healing items to lower their percentage. If a player does extremely well during a battle, they will find a present from Master Hand, that will either give them gold or a healing item. After completing a quest, Master Hand will reward gold to the player, as well as random trophies. 
=====Crazy Quest =====
Similar to Crazy Orders from Smash for Wii U. The player goes on an endless quest on one stock. The game ramps up in difficulty after each fight. Rest Areas and Treasure Chests return from Master Quest, but because Rest Areas only have a certain number of items, the player must choose wisely when to use them. When they die, Crazy Hand will give a reward based on how far they got. The game will keep track of how far the player got, and will display the player's best score. 
=====amiibo Quest=====
Similar to Crazy Quest, but the player will scan an amiibo fighter to go on a quest, and can watch it as it fight. The amiibo will gain experience after each battle. The game works the same, and the system can be turned off while waiting for the amiibo.
====Multi-Man Overdrive====
One player faces the Fighting Alloy Team, who return from Brawl. Each mode except Cruel Overdrive can be played in easy, medium or hard. Each difficulty affects how many opponents are on-screen at a time, but the Ai is the same no matter the difficulty. Easy has 3 opponents on screen, Medium has 5, and Hard has 8. Cruel Overdrive can only be played on Hard difficulty. This mode can be played on any stage, but only in Battlefield form.
*Mini Overdrive - How fast can you beat 10 opponents?
*Standard Overdrive - How fast can you beat 50 opponents?
*Mega Overdrive - How fast can you beat 100 opponents?
*All-Star Overdrive - How fast can you beat the entire Smash Bros. roster?
*Timed Overdrive - How many opponents can you beat in 3 minutes?
*Lifetime Overdrive - How long will you last against an infinite number of opponents?
*Cruel Overdrive - How long will you last against the toughest army there is?
*Special Overdrive - How long will you last against various enemies across dimensions?
====Target Smash====
=====Target Test=====
Play 16 stages as any character, where you must destroy a certain number of targets as fast as possible. For the first time in the series, you can connect online to view worldwide leaderboards.
=====Target Builder =====
Create your own target test stages to share online! Uses a similar toolset as Stage Builder.
=====Target Blast=====
Launch a bomb and try to hit as many targets as possible! Three stages are available.
====Home-Run Contest ====
Damage Sandbag enough, then deliver the final blow to send them flying! Like Target Test, this mode contains a global leaderboard.
===Online===
====Casual====
Up to four players from around the world can play in either Survival or Timed Smash. Any stage can be played and items are turned on. 
====Competitive====
Two players can only play on stages that are considered competitively viable.
====Super Competitive====
Same as competitive, but all stages are in Omega or Battlefield form.
====Tourneys====
Same as in Smash Ultimate. 64 players play several Super Competitive matches in a bracket-style tournament. The winner wins in-game gold and a random trophy. 
====Lobbies====
You can view a list of lobbies created by players from around the world, or create one yourself. You can also search for lobbies with your preferred ruleset.
====Custom Content====
View replays, videos, custom stages, and mii fighters. You can post your own content, as well as download content from others. Each piece of content comes with a code, so you can share with friends. 
=== SmashTown ===
Main Article: Super Smash Bros.: Lifetime/SmashTown
==Characters==
This is a list of characters to be featured in the game. While most characters have the same move set, some have new abilities.
===Starting===
Image	Name	Information
 	Super Mario 
Mario	Mario is the titular character in the Super Mario Bros. franchise. He debuted in the first Super Smash Bros on Nintendo 64. In Lifetime, his move set has been updated. While his neutral special is the same, for his forward special he throws Cappy forward, similar to Link's boomerang. Cappy can also be used as a platform for Mario to jump off of, and deflects some attacks. His new down special involves him using his ground pound. His up special is using F.L.U.D.D's rocket nozzle. His final smash also changed to him equipping a mega mushroom, and stepping forward, damaging any opponents in his way, then returning to normal size.
 	Donkey Kong Country 
Donkey Kong	Donkey Kong comes from the Donkey Kong Country franchise, a spinoff of Mario. He is one of the characters in the original Super Smash Bros. He has a new final smash, where he rides Rambi and charges off screen, before reappearing again in his original position
 	The Legend of Zelda 
Link	Link is the main character from The Legend of Zelda. Like in ultimate, his main costume is his champion outfit from Breath of the Wild. His alternate costume is his classic green tunic, specifically from Ocarina of Time. Other alternate costumes he has include various outfits from Breath of the Wild and its sequel. His new final smash is him backflipping and preforming a flurry rush, also from Breath of the Wild.
 	Super Mario 
Yoshi	Yoshi is Mario's companion, introduced in Super Mario World and has his own spinoff games. His move set is the same as Super Smash Bros Ultimate.
 	Metroid 
Samus	Samus is the main hero of the Metroid games. She has a new look to resemble her appearance in Metroid: Dread.
 	Kirby 
Kirby	Kirby is a unique fighter as he can inhale opponents and copy their move set. His final smash is the mike ability from his games
 	Star Fox 
Fox	Leader of the flight team Star Fox, he is another character who remains unchanged after Ultimate.
 	Pokèmon 
Pikachu	Pikachu is the mascot of the Pokèmon franchise, he remains unchanged.
===Unlockable===
Image	Name	Information
 	Super Mario 
Luigi	Luigi is Mario's brother, but is a lot more scared of adventure than his brother. He has a new neutral special, his green fireballs are replaced by iceballs that will briefly stun opponents. His new up-special has him use a pack of balloons to rise up, before popping, referencing his appearance in Super Mario Odyssey.
 	Sonic The Hedgehog 
Sonic	Sonic is the titular character from Sonic the Hedgehog, he was first introduced in Super Smash Bros. Brawl.
===Newcomers===
Image	Name	Information
 	Sonic The Hedgehog 
Tails	Tails was the first newcomer revealed for the game. He comes from the Sonic The Hedgehog franchise. By holding the jump button, he can fly briefly before losing energy. Many of his attacks center around the various wisps in the sonic series. His neutral special uses the laser wispon from Sonic Forces, to charge a shot and then fire. His forwards special is using the drill wisp to charge forward in the air briefly. Down special is using the spike wisp to do a spin-dash, similar to Sonic's but slower and does more damage. His up special has him use the rocket wisp to fly up quickly, hitting any opponents above him. His final smash involves getting in the tornado mech from Sonic Adventure 2 and shooting missiles a opponents before firing a large laser blast to one side of the screen.
 	Sonic The Hedgehog 
Shadow (ἐ)	Revealed alongside Tails, Shadow is an echo fighter of Sonic, with the same moveset. He has different animations, and is slower than Sonic, but he is also stronger. His final smash has him turn into Super Shadow, who functions the same as Super Sonic.
 	Donkey Kong Country 
Dixie Kong (ἐ)	Revealed in the "Echoes Of A Lifetime" teaser, Dixie Kong is an echo fighter of Diddy Kong. All of Diddy's moves that use a rocket belt, are replaced with moves using Dixie's hair. Her final smash uses Expresso the Ostrich, who charges forward like Rambi, but is taller and faster.
 	Splatoon 
Octoling (ἐ)	Another character revealed in the "Echoes of a Lifetime" trailer. An echo fighter of Inkling, their main costume is based on Agent 8, the main character in the Splatoon 2 Octo Expansion. The other costumes are based on various gear worn by the Octolings in Splatoon 2 and 3. The Splattershot is replaced with the Octoshot, and the Inkbrush is now the Octobrush. Their final smash is the Princess Canyon. It functions the same as an Inkling's Killer Wail, but Pearl makes a cameo and screams into the canyon.
 	Super Mario
Waluigi	A fan-favorite in the Mario Universe, Waluigi is Wario's partner in crime, though it is unknown if they are actually related. Due to Waluigi mostly appearing in Mario spinoff games, his moveset derives from those games. For his neutral attacks he wields a tennis racket, and a golf club for Smash attacks. His neutral special has him hit a tennis ball at opponents, when thrown it bounces on the ground like Mario's fireballs. His side special has him jump into a kart from Mario Kart, where he can drive back and fourth, hitting opponents, similar to Yoshi's Egg or Wario's Motorcycle. His up special has him use a basketball and preform a slam dunk on opponents. His down special has him stomp opponents into the ground like his Assist Trophy. His final smash involves his super-strike from Super Mario Strikers, where he will hit kick a large soccer ball at opponents.
 	Half-Life
Gordon Freeman	Gordon Freeman is the main character in Half-Life and Half-Life 2. He is also the first representative of a character from a FPS in Super Smash Bros.
 	Half-Life
Barney Calhoun (ἐ)	Has the same moveset as Gordon, but is slower but more accurate in his attacks. His main outfit is the combine disguise from Half-Life 2, while
his alternate is the security uniform from Half-Life: Blue Shift.
==Stages==
A goal of the game was to focus on more new stages rather than returning stages, after Super Smash Bros. Ultimate only added a few besides the DLC. Each stage has a main song, which is most likely to play at default settings, and an "Alt" song which is second most likely. Each stage allows any song from the stage's franchise to be played, and the likelihood of each song can be adjusted in My Music. Also, for the first time in the franchise, you can select songs from other franchises to play on a stage in My Music.
===Returning===
Image	Name 	Music	Information
 	Super Smash Bros. 
Battlefield 	
* Main: Battlefield (Lifetime) 
* Alt: Multi-Man Overdrive (Lifetime)	Battlefield's new design is similar to Brawl's midair stadium, but with the stage layout of Battlefield. It is unlocked at the start, and is not the home stage of any fighter
 	Super Smash Bros. 
Big Battlefield 	
* Main: Battlefield (Lifetime) 
* Alt: Cruel Overdrive (Lifetime)	Big Battlefield is a much larger version of Battlefield, specially designed for 8-player play. It contains 6 platforms instead of 3, and the main platform is longer. Like battlefield, it is unlocked at the start.
 	Super Smash Bros. 
Final Destination 	
* Main: Final Destination (Lifetime)
* Alt: VS Master Hand (Lifetime)	Final Destination is one of the simplest stages in the game. It is mostly based on the version seen in the first two smash games, being a circular platform set in an abstract background.
 	Super Mario Bros. 
Mushroom Kingdom 	
* Main: Ground Theme - Super Mario Bros. 
* Alt: Ground Theme - Super Mario Bros. (64)	From Super Smash Bros. 64, this stage is based on the original Super Mario Bros.
 	Super Mario Odyssey 
New Donk City Hall 	
* Main: New Donk City - Super Mario Odyssey
* Alt: Jump Up, Super Star! - Super Mario Odyssey	Returning from Ultimate, this stage travels up and down the large skyscraper from Super Mario Odyssey. Various band members will appear on platforms, and touching them will have them play their instrument in the song. If Jump Up, Super Star! is selected as the song, Pauline will appear alongside the band, and the stage will be rethemed to the New Donk City Festival, but will play the same.
 	Super Mario 64 
Princess Peach's Castle 	
* Main: Ground Theme - Super Mario Bros. (Melee Remix)
* Alt: Slider - Super Mario 64 (Melee Remix)	One of the stages from Melee, this stage takes place on the roof of the castle. Some floating platforms will occasionally spawn as well. This stage is unlocked alongside Peach.
 	Super Mario Sunshine 
Delfino Plaza 	
* Main: Delfino Plaza - Super Mario Sunshine (Ultimate Remix)
* Alt: Ricco Harbor - Super Mario Sunshine	A traveling stage that travels through several locations in and surrounding Delfino Plaza from Super Mario Sunshine. It has been updated to have Piantas cheering the fighters in the background. This stage is unlocked alongside Daisy
 	Super Mario Galaxy 
Mario Galaxy 	
* Main: Egg Planet (3DS/Wii U Remix)
* Alt: Rosalina in the Observatory/Luma's Theme (3DS/Wii U Remix)	Inspired by the planets in Super Mario Galaxy.
 	Super Mario Maker
Super Mario Maker 	
* Main: Main Theme - Super Mario Maker (3DS/Wii U Remix)
* Alt: Mario Paint Medley (Ultimate Remix)	
 	Donkey Kong Country 
Jungle Japes 	
* Main: Jungle Level - Donkey Kong Country (Melee remix)
* Alt: Title Screen - Donkey Kong Country (Lifetime Remix)	A stage from Super Smash Bros. Melee. It takes place outside Cranky Kong's Shack.
 	Donkey Kong Country 
Kongo Falls 	
* Main: The Map Page/Bonus Level - Donkey Kong Country (Ultimate Remix)
* Alt: DK Rap - Donkey Kong 64 (Melee Remix)	Also returning from melee. Diddy Kong is unlocked here.
 	Zelda 2: The Adventure of Link 
Temple 	
* Main: Temple - Zelda 2: The Adventure of Link (Melee Remix)
* Alt: Great Temple/Temple - Zelda 2: The Adventure of Link (Brawl Remix)	TBA
 	The Legend of Zelda: Breath Of The Wild Great Plateau Tower	
* Main: Main Theme - The Legend of Zelda: Breath Of The Wild (Ultimate Remix)
* Alt: Battle - The Legend of Zelda: Breath Of The Wild (Lifetime Remix)	TBA
===New===
Image	Name	Music	Information
 	Luigi's Mansion 3 
The Last Resort	
* Main: Lobby (Ghost Theme) - Luigi's Mansion 3 (Lifetime Remix)
* Alt: Main Theme - Luigi's Mansion (Ultimate Remix)	A new stage, based on the hotel from Luigi's Mansion 3. It is set at the top floors of the hotel. Battles can take place both inside and outside the hotel, similar to the original Luigi's Mansion stage. Various ghosts can appear in the background. This stage is unlocked alongside Luigi.
 	Super Mario 3D World 
World Bowser	
* Main: Bowser's Highway Showdown - Super Mario 3D World
* Alt: The Bullet Bill Express - Super Mario 3D World (Lifetime Remix)	A neon amusement park owned by Bowser. The fight takes place on top of the castle. The Great Tower appears in the background of the stage, and the Ferris wheel has several platforms that spin around. This stage is unlocked alongside Bowser.
 	Bowser's Fury 
Lake Lapcat	
* Main: Scamper Shores - Super Mario 3D World + Bowser's Fury (Lifetime Remix)
* Alt: Pounce Bounce Isle - Super Mario 3D World + Bowser's Fury (Lifetime Remix)	This stage is based on the map from Bowser's Fury. The stage visits Pounce Bounce Isle, Clawswipe Coliseum, and Mount Magmeow. This stage is unlocked along with Bowser Jr.
 	Mario Kart 64 
Rainbow Road 64	
* Main: N64 Rainbow Road - Mario Kart 8
* Alt: Rainbow Road Medley (3DS/Wii U Remix)
* When unlocking Waluigi: Waluigi Pinball - Mario Kart DS (Brawl Remix)	Based on the version of Rainbow Road from Mario Kart 64, specifically the remaster from Mario Kart 8. A traveling stage that lands on several parts of the track. When it lands, shy guys will sometimes drive through, damaging any fighters in the way. This stage is unlocked alongside Waluigi
 	Yoshi's Crafted World 
Flip Side	
* Main: Main Theme - Yoshi's Crafted World (Lifetime Remix)
* Alt: Main Theme - Yoshi's Wooly World (3DS/Wii U Remix)	TBA
 	Donkey Kong Country 
Gangplank Galleon	
* Main: Gangplank Galleon - Donkey Kong Country (Ultimate Remix)
* Alt: King K Rool/Ship Deck 2 - Donkey Kong Country (Brawl Remix)	Based on the ship that King K Rool is fought on in the original Donkey Kong Country. DK Island can be seen in the background. Sometimes ships in the background will fire cannonballs into the foreground, damaging opponents. Unlocked alongside King K Rool
 	Donkey Kong Country: Tropical Freeze 
Grassland Groove	
* Main: Grassland Groove - Donkey Kong Country: Tropical Freeze
* Alt: Babob Bonanza - Donkey Kong Country: Tropical Freeze (Lifetime Remix)	Based on the level of the same name in tropical freeze. It is set in a party in the savannah, with several platforms resembling various wildlife swaying to the music. Dixie Kong is unlocked here.
 	The Legend Of Zelda: A Link To The Past
Death Mountain	
* Main: Death Mountain - The Legend Of Zelda (Ultimate Remix)
* Alt: Hidden Mountain and Forest - The Legend Of Zelda: A Link To The Past (Brawl Remix)	Based on Death Mountain in the dark world. It is a partially-scrolling stage like Golden Plains, where the camera moves to the left and right to revel more of the stage. Ganon's Tower is seen on the left half of the stage, while Turtle Rock can be seen on the right. This stage is unlocked alongside Gannondorf
 	Sonic Colors 
Planet Wisp	
* Main: Planet Wisp Medley - Sonic Colors (Lifetime Remix)
* Alt: Reach For The Stars -Sonic Colors	Based on the stage from Sonic Colors, Planet Wisp takes place in aa alien forest with a large factory in the distance,
 	Sonic Adventure 2 
City Escape	
* Main: City Escape - Sonic Adventure 2 (Lifetime Remix)
* Alt: Speed Highway (Classic) - Sonic Generations
* Unlocking Shadow: Radical Highway - Sonic Adventure 2 (Lifetime Remix)	Similar layout to Figure-8 Circuit from previous games. The main difference is that the Shy Guys have been replaced by a giant truck, which will drive down the center of the stage, and off the ramps at the top.
 	Splatoon 2
Deepsea Metro	
* Main: Splatoon 2 Octo Expansion Medley (Lifetime Remix)
* Alt: Nasty Majesty - Splatoon 2	Set on top of the train from Splatoon 2: Octo Expansion, as it travels through the Deepsea Metro. Various backgrounds seen in Splatoon 2: Octo Expansion, appear here. This stage is unlocked alongside Agent 8
 	Half-Life 2 
Highway 17	
* Main: Sector Sweep - Half Life 2: Episode 2 (Lifetime Remix)
* Alt: Triage At Dawn - Half-Life 2 (Lifetime Remix)	Based on the iconic bridge scene in Half Life 2. Occasionally a train will appear on the top half of the stage, knocking opponents in its way. Unlocked alongside Gordon Freeman.
 	Portal 2
Aperture Labratories	
* Main: Reconstructing More Science - Portal 2 (Lifetime Remix)
* Alt: An Accent Beyond - Portal 2 (Lifetime Remix)	A scrolling stage that takes place on a moving platform roaming throughout the aperture science facility. Barney Calhoun is unlocked here.
 	Undertale
Ruins	
* Main: Enemy Approaching - Undertale (Lifetime Remix)
* Alt: Heartache - Undertale (Lifetime Remix)	Based on a room overlooking Home from Undertale. This stage is unlocked by obtaining the Ruins Ticket in SmashTown.
==Trivia==
*The original name for the game would have been Super Smash Bros. Overdrive, but it was taken by another article.
**Multi-Man Overdrive's title is a reference to this.
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games
Category:Crossovers
Category:Crossover Games
Category:Crossover Fighting Games
Category:Fighting Games
Category:Action Games
Category:Platform Fighting Games
Category:Super Smash Bros.: Lifetime