Call to Arms

Call to Arms is a powerful Master level Illusion spell in .
==Effects==
When cast, Call to Arms gives allies a 25-point boost to one-handed, two-handed, archery, health, and stamina for ten minutes. This spell is cast with both hands and requires time to charge, and affects a large area (100) around the caster. It will augment the abilities both friend and foe, so use of the ability prior to combat is advised.
==Perks==
Call to Arms is improved by:
*Master Illusion – Reduced casting cost.
*Master of the Mind – Now works on undead, Daedra, and Animunculi.
*Vampirism – 25% power boost to all illusion spells.
*Necromage – 25% power boost to all illusion spells cast on undead.
*Potions – 20–100% power for non-player made potions.
==Spell tome==
===Attributes===
*Weight: 1 
*Value: 1150 
*See Spell Tome for a complete table of spell tomes, their descriptions, and their values.
===Acquisition===
*May be purchased from Drevis Neloren in the College of Winterhold (only after Illusion Ritual Spell has been completed).
*Even with a high skill level in Speech, the tome will be a costly purchase.
==Usefulness==
*Without the Master Of The Mind perk, Call To Arms does not affect undead, so casting it during a vampire attack is a particularly good strategy for defending the townspeople.
*This spell is useful for those focusing on the Conjuration school of magic.
**The player can easily have 5 or more followers. A regular follower, a non-humanoid follower, Dead Thralls, Dremora Lords or Elemental Thralls (Twin Souls perk) and a quest related follower.
**The above number can jump to 8 or more followers if the Dead Thralls are conjurers or necromancers who summon their own servants, the regular follower is a conjurer or necromancer and the quest related followers are conjurers or necromancers.
*The spell can allow the allied soldiers during the Civil War to take or defend a location without very much help from the player, even on the Master difficulty
*With the proper equipment the player can craft potions fortifying the strength of this spell in a magnitude greater than the 100% available normally (Elixir of Illusion).
*Casting it in the middle of Whiterun is a very effective method to increase the Illusion skill if it was turned legendary, making it incredibly good for power-leveling.
==Appearances==
*
be:Заклік да зброі
de:Ruf zu den Waffen
es:Llamada a las armas
it:Chiamata alle Armi
ru:Призыв к оружию