History

Default: IQ-6
History (IQ/Hard) is the study of the recorded past. Requires specialization. (compare Archaeology)Basic Set, p.200 There may be some overlap between eras, geographies and ideas, which may allow a default to some related History skill, from -2 to -4.
==Specialization Options==
*Limited geographical region: no larger than a small nation; can cover multiple eras
**For instance: History (Bavarian), History (Irish), or History (New York State).
*A single era and one of a broad geographical region, culture, or idea
**For instance: History (20th-Century American), History (Ottoman Muslim), or History (Napoleonic Military)
==Notes==
* It is not exactly clear where the system theory of history would be considered a method or a specialization in of it self.
* History is a rather rare skill in GURPS. In most adventures, History takes a back seat to Hidden Lore.
== As an NPC Skill ==
Sometimes it's best to ask some expert or sage about history. Or perhaps you just need to track down an ancient tome or archived record with Research. Or ask a ghost!Dungeon Fantasy 9: Summoners, p.22-23
==Additional information==
*Knowledge Web - example of the system theory of history
*James Burke – Internet Knowledge
*Connections (original, Connections2, and Connections3)
*Pinball Effect
*Day the Universe Changed
== References ==
Category:Skills