Super Smash Bros. Combat

==Introduction==
Super Smash Bros. Combat is the sixth instalment in the Super Smash Bros series for the Nintendo Next. It is a crossover fighting videogame developed by Sora Ltd and Bandai Namco Studios, published by Nintendo. The lead developer and director is Masahiro Sakurai, with a large team at Sora and Bandai Namco as well. The fighting gameplay is platform based, where you fight on a 2-D stage to blast opponents off the screen. The higher their percent is, the more likely they will be hit, or fall, off screen. The sixth instalment is released on October 12th, 2025 to widespread acclaim from critics, like most Smash games.  
Going into development, the main theme of Super Smash Bros. Combat was new ideas and creations into the Smash series. It was decided that they would have more new content than any other Smash title. It has the most newcomers in the smash series, being 23 newcomers in the base game and 8 as DLC. However, it’s gameplay is very similar to previous games and it’s engine is similar to Super Smash Bros. Ultimate.
==Gameplay==
The game's controls are very simplified from other fighting games, not having to do multiple button actions for one move, but instead pressing one button for a move. The controls are the same from older smash games, with the main stick for directions, c-stick for smash attacks, D-pad for taunts, A for attacking, B for specials, X and Y for jumping, L and R for shielding/dodging and Z for grabs. (Controls for a Gamecube controller).
There are a few new gameplay elements added to Super Smash Bros. Combat. Firstly, there is a new “boost” system, one for running and jumping. At the start of a dash, if you double tap, you perform a boost dash, which happens for a very short time which they leap forward a short distance at a very fast pace. Afterwards the player either continues running, or they can quickly perform a dash attack. With a boost jump, the player has to quickly crouch down before jumping up. This will make them rise higher in the air a short distance than a regular jump. This can’t be done in the air.
In the air, air attacks can be directed as well. Forward and back specials can be tilted a bit upwards and down, whilst up and down air attacks can be tilted a bit left and right. As well, shielding can be done in air. Directional air dodges are still in the game but shielding replaces a neutral dodge. However, a long period of freefall happens after escaping a shield, like a regular dodge.
==Roster==
Super Smash Bros. Combat features a total of 93 characters in total, with 82 in the base roster and 11 as DLC. The game also features the return of Echo fighters from Super Smash Bros. Ultimate, which there are now 9 Echo fighters. The total newcomers, including Echo fighters, is 31, with 8 newcomers as DLC. Diffferent from Super Smash Bros. Ultimate is the unlocking mechanic; every newcomer is unlockable in the game and every returning character is in the starting roster. The three methods of unlocking characters are through Classic mode, fighting an amount of matches or unlocking through the adventure mode. Each character is announced before the games release and the full roster is revealed. This is the full character select screen.​​​​​thumb|left|400px|The roster without DLC fighters
FULL LIST OF CHARACTERS:
MARIO 	LUIGI 	PEACH 	DAISY (echo) 	BOWSER 	BOWSER JR 	PIRANHA PLANT 	KING BOO (new) 	DONKEY KONG 	 	
FUNKEY KONG (new echo) 	DIDDY KONG 	KING K. ROOL 	DIXIE KONG (new) 	LINK 	ZELDA 	SHIEK 	IMPA (new echo) 	YOUNG LINK 	 	
GANONDORF 	SKULL KID (new) 	SAMUS 	DARK SAMUS (echo) 	ZERO SUIT SAMUS 	RIDLEY 	SYLUX (new) 	YOSHI 	KIRBY 	 	
META KNIGHT 	KING DEDEDE 	BANDANA DEE (new) 	MARX (new) 	FOX 	FALCO 	WOLF 	ARWING (new) 	PIKACHU 	 	
JIGGLYPUFF 	MEWTWO 	POKEMON TRAINER 	INCINEROAR 	EEVEE (new) 	HO-OH AND LUGIA (new) 	NESS 	MARTH 	ROY 	 	
CHROM (echo) 	IKE 	ROBIN 	HECTOR (new) 	LYN (new) 	ICE CLIMBERS 	MR GAME AND WATCH 	PIT 	PALUTENA 	 	
MEDUSA (new echo) 	WARIO 	WALUIGI (new) 	OLIMAR 	VILLAGER 	ISABELLE 	K.K. SLIDER (new) 	SHULK  	REX AND PYRA/ MYTHRA (new)	 	
DUCK HUNT 	INKLING 	OCTOLING (new echo) 	SPRING MAN (new) 	KARATE JOE (new) 	DILLON (new) 	LIP (new) 	SONIC 	SHADOW (new echo) 	 	
TAILS (new) 	MEGA MAN 	PROTO MAN (new) 	RYU 	KEN (echo) 	CLOUD 	CRASH BANDICOOT (new)	DOOM SLAYER(new) 	SORA (new) 	 	
TINGLE (new) (free dlc)	LUCARIO (DLC pack 1)	LITTLE MAC (DLC pack 1)	CALLIE AND MARIE (new) (DLC pack 1)	HEIHACHI (new) (DLC pack 1)	MONSTER HUNTER (new) (DLC pack 1)	ROSALINA (DLC pack 2)	PAPER MARIO (new) (DLC pack 2)	LLOYD (new) (DLC pack 2) 	SHOVEL KNIGHT (new) (DLC pack 2)	TRACER (new) (DLC pack 2)
==Stages==
The stages in Super Smash Bros. Combat are wide and unique from layout and design. There is a total of 101 stages in Super Smash Bros. Combat with 7 as DLC, releasing with the DLC packs. Battlefield and Omega forms of stages also return from Super Smash Bros. Ultimate and selecting series music also returns. This is the full stage secetion screen.
==Modes==
===SMASH MODES===
SMASH: SMASH Mode is similar to previous instalments in Super Smash Bros. Combat. There is classic Smash mode, where from 2 to 8 players pick a ruleset, a stage and a character and duke it out in a match against players or CPU’s. The main types of smash battles return; Time, Stock and Stamina working the same as they do in Ultimate. But a new type of smash battles is added to Smash; Crown. In this mode, there is a set time of the match like Timed mode, but a crown spawns in the match. When a player gets the crown, it tallies the amount of time wearing it. When the time runs out, the person with the most time with the crown wins. Up to 8 players.
SQUAD STRIKE: Squad Strike returns from Super Smash Bros. Ultimate, being relatively the same. Players fight each other in a squad of fighters that they’re controlling in three formats; Tag Team, Elimination or Best Of. In Super Smash Bros. Combat, Squad strike is no longer limited to a team of 3 or a team of 5, but the team number is decided by the player, from a range of 2 characters to 10 characters.
SPECIAL SMASH:
TURBO SMASH:
TRAINING:
===GAMES MODES===
CLASSIC MODE: Classic mode returns from previous Smash games and playing the same as Super Smash Bros. Ultimate, but it will be "GAME OVER" for the player if the player chooses "QUIT" in the Continue screen after losing all stocks just like how a game over occurs in N64, Melee, and Brawl. 
STADIUM:
*BREAK THE TARGET-
*HOME RUN CONTEST-
*MULTI MAN SMASH-
*FIRE FLASH-
STAGE BUILDER
ALL- STAR
SMASH RUN: 
SMASH DESTROY: Smash destroyer is a brand-new mode introduced in Super Smash Bros. Combat. The objective is simple; destroy everything around you. It is like Smash Run where you are against three opponents, CPU or players in splitscreen, where the most points you get from destroying things around you wins the game. There is a customisable time limit from 3 to 20 minutes. Each map has landmarks which can be destroyed, enemies around to distract you and items to help destroy the world, like bombs and laser guns. Like Smash Run, there are now more maps to explore now, with only minor changes from smash run’s maps.  But most of the map can be destroyed, unlike Smash Run. The world changes the more you destroy, with the land becoming smaller. At the end of the game, the winner throws a MEGA bomb straight down onto the remaining stage, which explodes the entire stage.
BOSS RUSH:
MAPS (For Smash Run and Smash Destroy)
	
MUSHROOM KINGDOM
	
HYRULE RUINS
	
SAFFRON CITY
	
SR- 388
	
DREAM LAND
	
KONG ISLAND
	
CASTLE BATTLEGROUND
	
ALREST
	
TOWN
	
GREEN HILL
	
WILY’S CASTLE
	
SMASH WORLD
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