Gold City Classic

New Concepts:ResidentialNote: Noble/Crime Lords information/rules will soon be moved to a page by itself so it doesn't take upthis much room, and make for a much cleaner Gold City stage. It is all here for now so it's all in oneplace.Nobility--Lords both Famous and InfamousGreat LordsThe Great Lords can be Land Lords, Crime Lords, or a mix of both. The main thing you need to know isthat the Great Lords are the ones who hold the power. Most of the time, you and those in your employ areconsidered Great Lords. Very rarely are there any other cases of other Great Lords appearing than thosethat you appoint.The Land LordsThere are two sides to the Nobility coin. On the one side, there are the Land Lords. These Lords andLadies have huge estates, live garishly, eat and dress luxuriously, and use far more resources than thecommon man. They do this for no better reason than because they were born well/rich, or havemarried/become well-born/rich through marriage or hard work. They have wealth and love to flaunt it.Their wealth is nearly always directly "earned" from the common man, who is just trying to make itthrough his life. The well-trained mercenary armies that are kept on retainer by the Land Lords can oftenbe formidable, and sometimes a threat to peace, if enough Land Lords join forces against their liegeLords. Land Lords derive most of their income from renting out Apartments to citizenry in need.They gain their power and influence from Citizens living in Apartments that they control.page 82 / 284Refugee to Regent ChallengeThe Crime LordsThe flip side of the Nobility coin are the infamous Nobles. These Crime Lords and Ladies tend to operatein the shadows amongst the Slums, living just as vicariously as the famous Nobles, but in general byillegal and often immoral means. Smugglers, drug lords, assassins, thieves, and more--these Crime Lordscontrol the Slums of the land with an iron fist, and their "armies" of beggars and thieves can sometimesbe an impressive threat to even a well-trained army.Crime Lords find recruits for their nefarious ways in the Slums that they control.Apartments/Slums vs. HousesApartmentsLand, and space to build on that land, is becoming increasingly rare and precious. Because of this, youradvisors have come up with the idea to stop building individual Houses for every person and/or family,and instead build Apartment Buildings that can generally house twice the population in roughly the samespace. In general, the Nobles run the Apartment complexes, and recieve rent from everyone that lives intheir Apartment Buildings.For every House replaced with Apartments, you must build 2 Apartments.SlumsAnother solution has been to simply declare certain area slums, and cram in as many people as possibleinto the space available. The dwellings in Slum areas would be exceedingly small, with barely enoughroom to live. Your advisors warn you that that many people crammed into that small of a space mightmark the beginning of a Crime wave the likes of which has not yet been seen in your nation.For every House replaced with Slums, you must build 3 Slums.Apartments and Slums vs. Houses:Note: Unless specifically stated, the Building Requirements for Houses, Slums, and Apartments shouldnot change for the rest of the Challenge. This list will also be posted permanently on the Dwellings page,and that page will be linked to for the remainder of this Challenge, unless specific changes are necessary.page 83 / 284Refugee to Regent ChallengeUniversal Furnishing RequirementsAll houses must have the following Furnishings for any House, Apartment, or Slum Dwelling:BedFurnace or TiC Frying Pan for foodCrafting Bencha Chest (Slum)a Double Chest (Apartment)At least 2 Double Chests (House)House Building RequirementsHouse Room RequirementsKitchenBedroomMain Room3 or more additional rooms of your choiceRooms must be at least 4x4x3House Furnishing GuidelinesEach Room in a House must have at least 2 items from the following list in each roomWool Floors or CarpetsFilled Item FrameOr Bibliocraft Item Shelf/Case/Box/etcBookshelfBibliocraft (filled or empty)VanillaPainting (Any Size)Map (Hung on wall)Need not be of local areaClockIn Item Frame or other easily visible Item/BlockClay Pot (Filled)Apartment Building RequirementsFor every House replaced by Apartments, you must build 2 Apartments. Letting the Land Lords rent outApartments will cause an increase of Nobles moving to your City/Outlier/Nation/Empire. See Noblespage for detailsApartments Room RequirementsKitchenBedroomMain RoomRooms must be at least 3x3page 84 / 284Refugee to Regent ChallengeApartment Furnishing GuidelinesEach Room in the Apartment should have 1 item from the following list:Wool Floors or CarpetsFilled Item FrameOr Bibliocraft Item Shelf/Case/Box/etcBookshelfBibliocraft (filled or empty)VanillaPainting (Any Size)Map (Hung on wall)Need not be of local areaClockIn Item Frame or other easily visible Item/BlockClay Pot (Filled)Slum Building GuidelinesFor every House replaced by Slums, you must build 3 Slum Dwellings. Choosing to cram people intoSlums will have an impact on Crime in your City/Outlier/Nation/Empire. See Crime page for detailsSlum Dwellings Room Requirements1 Main Room that is between 3x3 and 4x51 Bedroom measuring no more than 2x2Slum Dwellings may not have any more rooms than this or their rooms be any larger.Slum Dwelling Furnishing GuidelinesPick 1 item from the Following list. This is the only Furnishing allowed beyond theUniversal FurnishingsWool Floors or CarpetsFilled Item FrameOr Bibliocraft Item Shelf/Case/Box/etcBookshelfBibliocraft (filled or empty)VanillaPainting (Any Size)Map (Hung on wall)Need not be of local areaClockIn Item Frame or other easily visible Item/Block (ex Bibliocraft)Clay Pot (Filled)Normal Gold CityTool Requirementspage 85 / 284Refugee to Regent ChallengeDiamond Tools may now be usedNether TiC ores may be harvested, but may not yet be used for toolsTools listed in the Required Tools list must be either Diamond-grade tools OR Iron/Gold-grademetal enchanted ToolsIf the Material used (TiC) for the Tool reads as Obsidian strength or lower, it may be usedthis stage.TiC upgrades (Lapis, Redstone, etc) count as enchants in this context.Dartcraft upgrades count as enchants in this contextRequired Tools list (per Player):SwordAxePickaxeShovelHoeSickleMattockMay replace Hoe/Axe/Shovel requirements if desiredArmor RequirementsRequired Armor PiecesHelmetBreastplateLeggingsBootsMust be made of either Diamonds or enchanted Iron or Gold-grade metals.Food RequirementsDiamond Tools may be used.Stockpile of 10 ObsidianMake Room for 10-18 new PeopleApartment buildings may now be made.Old Residences may be torn down to make room for apartment buildingsFor every House/(population unit if more than one person lived there) torn down to makeroom for apartment buildings, an additional 1 apartment must be made.If not playing solo, 2 additional House per player must be constructed per PlayerResidentialPlayers must expand their EstateBuild 10-15 new Houses (or Apartment/Slum equivalents)page 86 / 284Refugee to Regent ChallengeBuild 20 ApartmentsMay be by themselves, in an Apartment Building, all along a certain street, etc.These Apartments are above and beyond the Houses listed above.Build 27 Slum DwellingsMay be by themselves, stacked on top of each other in a single building, all along a certainstreet, etc.Should be away from the "good" part of town.These Slums are above and beyond the Houses and Apartments listed above.If desired, upgrade previous stage Houses to this stage's building codeOr tear down previous stage Houses and build Apartment/Slums in their steadThe Land Lords are coming to Town!Build 2 Baron/ess Estates.Should be in a good part of town.See the Nobles page for more informationThese Land Lords are above and beyond any further Land Lords you may want tointroduce by building more Apartments.There goes the neighborhoodBuild a Boss' EstateCreate a Bandit/Pirate/Smuggler group operating in or near your CapitalYou may have only one group of 8 members or two groups of 4See the Crime page for more informationThese criminals are above and beyond any additional Criminals you may want to introduceby building further Slums.Residential ScoringPlayer EstateNobility2 Baron/ess +1An Aditional 2 Baron/ess +1Each member of the Nobility is named +1Player EstateNobilityWith the advent of the Nobility in your City, so too does their demand for finery. They do not want to bemet in just any old room, they demand that you put some effort and verve into the areas where you meetwith them. Higher-class nobility will demand finer and finer Audience Chambers. On top of this, Nobilitywill demand their own Audience Chambers, and will be insulted if you meet them in another Noble'sAudience Chamber.page 87 / 284Refugee to Regent ChallengeBuild 1 Audience Chambers fit for Barons per Baron in your CityMust be at least 4x8Must have at least 10 methods of decorationWool Floors or CarpetsFilled Item FrameOr Bibliocraft Item Shelf/Case/Box/etcBookshelfBibliocraft (filled or empty)VanillaPainting (Any Size)Map (Hung on wall)Need not be of local areaClockIn Item Frame or other easily visible Item/BlockClay Pot (Filled)Must have at least 2 PlantsBuild 1-3 Guest Quarters fit for at least Baron/essMust be at least 4x5Must have at least 8 methods of decoration (see above)If possible, should have a view/verandaMust have at least a double BedMust have a Clock hung somewhereCrimeIt's the dirty little secret that no matter how clean you might want to keep your hands, you will eventuallyneed to deal with the growing criminal Underworld. However, because actually letting one of them walkin the front door would forever tarnish your reputation in the eyes of the Nobles, you need to be subtleabout such things.Build at least 1 Backdoor entrance to your Estate.You may build it however you want (some sort of teleportation, hidden entrance,underground entrance, etc), but it should not be easy to spot.Build at least 1 Backroom suitable for a Boss.Must be at least 3x3Should Contain at least a table and chairsShould have multiple exits to run away through in case of emergencyTransportationIt's time to catch up with the current style. Airships are becoming all the rage these days. Build yourself apersonal airbase/airship. If your personal airbase is underground, the roof must be able to bedestroyed/retract enough so the airship can take off.page 88 / 284Refugee to Regent ChallengeMust build at least 1 AirshipAirship design is completely up to you.May be a functional airship or just decorationYou must be able to board the airshipBuild an airbaseSize of the airbase is contingent on the size of your personal Airship.Should be large enough to service/supply your Airship.If you Airship is a cargo vessel, there should be sufficient storage on hand to store all ofthe items from the Airship.If your Estate is bordering a significant amount of water, you should begin building a personal Marina.Build at least 1 Maritime ShipMay be surface vessel, submarine vessel, Air/surface vessel, or any mixture thereofMay be a functional ship or just decorationYou must be able to board the shipBuild Docks and support facilitiesYou may substitute docks for boathousesShould be large enough to service/supply your shipIf the ship is a cargo vessel, there should be sufficient storage on hand to store all of theitems from the shipPersonal GuardThings are heating up. Between the Nobility wanting to possibly knock you off for control of yourfledgling Nation to possible attacks by the Underworld, you need to make sure that your defenses are upto snuff.Hire 16 Additional Personal GuardsHire a Leftenant to keep an eye on what now amounts to two full Squads keeping an eye on yourPersonal Estate.He will report directly to you and will be your main conduit for your Personal Guards.Armory/Barracks for your new Personal Guards should be expanded from existing Personal GuardArmory/BarracksPersonal Guards may be armed/armored however you see fit. How important is your life to you?AdditionalBuild 1-3 Additional Rooms to TasteLand Lordspage 89 / 284Refugee to Regent ChallengeBaron/ess EstateBarons and other Land Lords do not need room to expand their estates. If they are promoted, they simplyhave another Estate built for them.Baron/ess ResidentialMust have a Master BedroomMinimum dimensions of 6x5x3At least 1 of each item from the Furnishings list must be used in the Master BedroomPick 3-5 additional items from the Furnishings list and include them in the MasterBedroomMust have a bedMust have 2-4 Double Chests for StorageMust have at least 3 Guest RoomsMinimum dimensions of 4x4x2At least 1 of each item from the Furnishings list must be used in each Guest RoomServants and their QuartersServants should all have their rooms in the same area, somewhere out of the way but stillclose enough to be able to do their jobsServants each get their own room, generally no bigger or smaller than 2x3x2Servants only need a Bed and a Double ChestChoose 1 item only from the Furnishings list for the Servants Quartersa Baron/ess should have at least the following Servants:at Least 1 maidat least 1 Butlerat least 1 Gardener (if Land Lord has outdoor Rooms, not applicable if not)at least 1 Cookat least 1 Stable BoyBaron/ess MiscellaneousMust have a Dining Room with seating for at least 8 PeopleMust have a KitchenMust have a LibraryBuild 2-4 Additional Rooms (Indoor or Outdoor) to taste/position of the NoblesMust have a Stable with room for at least 2 HorsesMust have a Pasture for the horses to roam in when not in use.Must have Kennels or other enclosures for at least 2 DogsBaron/esses must have at least 1 CatBaron/ess FortificationsThe entire estate MUST be enclosed fully by wallsBaron/esses are guarded by at least a full squad of Mercenaries.page 90 / 284Refugee to Regent ChallengeNine soldiers and a SergeantMercenaries may be armed/armored to your taste, but should at least be armed withmetal-grade weapons and at least half their armor should be made of some kind of metal.Must have Armory for Mercenaries if living on the EstateMust have Barracks for Mercenaries if living on the EstateMercenaries may be billeted/store their weapons on the Estate, or they may have an off-site home.The same Mercenary band may serve multiple Land LordsIf the same Mercenary band serves multiple Land Lords, each Land Lord must still havethe requisite number of Mercenaries guarding themIf a Mercenary group grows large enough and are not living on Land Lord estates, theyeventually start building defenses of their own.See Nobles page for detailsCrime LordsBoss EstateBoss ResidentialMust have Master BedroomShould be at least 4x4x3Should have at least 1 of every item on the Furnishings listMust have 2 or more Guest RoomsShould be at least 3x3x2Pick 3 items from the Furnishings list for each roomBoss MiscellaneousShould have Escape TunnelThe Escape Tunnel should be decently hidden, and allow the Boss to flee his Estate ifthere is trouble.Must have a Dining Room with seating for 6 peopleMust have a Kitchen.Must have Kennels with at least 5 dogsShould have a Stable with at least 1 Horseor other rideable mobBuild 1-2 additional rooms to tasteBoss FortificationsBoss' Estate must be enclosed by wallsThe estate should be guarded by 4-7 minionsthe minions are thieves, assassins, smugglers, bandits, etcShould not be well armed, Stone-grade weapons at mostMinions should have a full set of Leather ArmorA Barracks for the Boss' Minions should be set up on the Estatean Armory for the Boss' Minions should be set up on the Estate.page 91 / 284Refugee to Regent ChallengeTechnologyEducationCollegeBuild an Office for the Dean.The Dean serves as a member of the City Council (formerly the Elders),oversees all EducationStudents live on Campus, count as additional populationStudents may live in Dorms.Standard Apartment Rules apply to DormsDorms only require 1 Room for every (at least) 2 StudentsDorm Rooms only need 1 Bed/Student, and 1 Chest (orDouble)/Student. All Chests/Beds must be accessible.Bunk Beds are permissible.1 Professor for every 30 Students1 Dean for every 5 Professors1 Student for every 100 Population in your Nation.2 Subjects (Classrooms) for every 25 Students (minimum 2 Subjects/classrooms).Recommendations:Buildings/wings for Agriculture, Technology, Magic, Military, etc)Sports Arenas (Spleef, basketball, football, etc)LibraryIf Military School/College, 1 additional Student for every 20 Soldiers (includingReservists, Officers)SchoolsBuild Principal's OfficeStudents come from home, and are considered as children of the Population--aren'tcounted in Population figures.1 Teacher for every 30 Students1 Student for every 25 Population in your Capital (or Outlier, if a School is built inan Outlier)1 Classroom per Class (30 Students)Recommendations:Sports Arenas (Spleef, Basketball, baseball, football, etc)LibraryCommercial:Commercial Scoring:Full set of tools from previous stage +1Tools do not need to have necessarily been usedFull set of armor from previous stage +1Armor need not necessarily have been wornpage 92 / 284Refugee to Regent ChallengeDistrictBegin building an area in your City that focuses on one type of shop (restaurant, publicparks, shops, etc)Buildings in the District should have generally the same architecture, blocktypes/colors, etc.City HallPreviously the Village CenterBuild Office for ShamanBuild Office for MachinistBuild Office for National HistorianThe National Historian keeps records of your Nation, and is curator of the NationalMuseum.National MuseumBuild Exhibits based on the Stages (Dirt, Wood, Stone, etc), with examples of the toolsused.If you have any leftover tools from the previous Stages, put them in the exhibit andlabel them as your toolsOnly the Tools are Required. But Feel free to make the Museum big, and detailyour own National History.The National Historian is the curator of the National Museum.HospitalBuild Office for Chief of MedicineExpand Office to keep up with Population1 bed per 3 Population in Capital1 bed per 5 Population in OutliersIf an Outlier has a Hospital, the number for this Outlier reduces to 1 bed per15 Population for that Outlier onlyCommunity BuildingsBuild 2-6 Additional Community Buildings to Taste/National Focus (if applicable [toeither])Agricultural:RanchingYou must have at least 12 out of the 18 Colors of SheepBreed at least 12 new Livestock out of all the Livestock you currently havethis means 12 new Sheep TOTAL, not 12 new sheep of all 12 colorsUnless you want toStablesAll Nobles must have at least 2 Horsespage 93 / 284Refugee to Regent ChallengeAll Officers must have at least 1 HorseYou must have at least 1 HorseLivery StableThis is where Horses from out of town are kept.Must have at least 6 stalls (2x1, or larger) for horses.Pony ExpressThe Pony Express is a rapid-delivery message system that takes messages fromyour Capital to each of your OutliersYour Capital must have at least 1 Horse per OutlierYour Capital must have at least 2 Extra HorsesEach Outlier must have at least 1 Horse.KennelsDogsEvery Officer is assigned at least 1 Dog1 Squad must be assigned 1 dog per soldier (hereafter referred to as a K9 Squad)This will be repeated in the Fortification Section, and a note will be placedthere to look here.Every Veteran must have a Dog1 Dog for every 2 Veterans in OutliersRegular Soldiers are assigned Dogs at the rate of 1 Dog per 4 Regulars.1 Dog per 7 Regulars in OutliersEvery Noble must have at least 2 DogsAt least 1 Dog should be stationed at every important buildingCollege, School, Hospital, Mine, etc2 Dogs should be stationed outside City HallYou must have at least 3 Dogs.CatsAll Nobles must have at least 2 CatsAll Watchmen must have at least 1 CatYou must have at least 3 Cats.Cats should be stationed at all major entrances/gates into your Capital.Farming15 plants planted per Citizen in the Capital12 plants planted per Citizen in Outliers.20 Plants planted per PlayerRecommend to keep Farming in Outliers, unless National Focus is AgricultureApicultureGet at least 6 bee breeds totalIf using Extra Bees, at least 10.ArboricultureGet at least 4 new breeds of Treesif Extra Trees is installed, get at least 6 new breeds.page 94 / 284Refugee to Regent ChallengeTransportationAirbaseBuild an AirbaseMust have at least 3 AirshipsAirships do not need to be functionalAirships must be boardableSize of the airbase is contingent on the size/numbers of AirshipsShould be large enough to service/supply the Airbase's Airships.If the Airships are cargo vessels, there should be sufficient storage on hand to store all ofthe items from the Airship.HarborIf Capital is on Water, begin building docks into the water, stationary ships along the docks.Ships need not be functionalShips must be boardableMinecartsBegin linking Outliers to Capital via minecart TracksAt least your 2 nearest Outliers must be connected to Capital via Tracks.Build Cart Stations at the beginning/end points of the Inter-city tracks.RoadsAll Outliers must be connected to Capital via at least a 1x1 PathwayOutliers do not need to be directly connected to the Capital. As long as a connection ispossible via a labyirinth of roads/pathways between the Outlier and the Capital.PathwaysThe most basic connection, a 1x1 road made of a distinctive materialRoada 2x2 road made of a distinctive material. Should have lighting here and there along theroadHighwaya 3x3 road made of a distinctive material, should be well lit along its entire length. Shouldhave a Minecart Track either adjacent to it, or a Subway beneath it. Often haspower/pipelines next to/above/below it.If longer than 50-100 blocks, should be made of TiC Road materials.FortificationSoldiersDraft 6 New Squads of Soldierspage 95 / 284Refugee to Regent ChallengeOne must by a K9 SquadEach member of the K9 Squad must be assigned a Dog.See Kennels section in Agricultural sectionHire new Leftenants as NecessaryNew Recruits should be armed with at least Stone Weaponry, Officers should be armedwith metallic weaponryExpand Military Base as neededFortificationsWalls do not need to be built unless desiredWatchtowers should be built in strategic sites to keep an eye out for invaders/trouble.Your Military is your police force.OutliersBuild a Criminal OutlierThis Outlier will be similar in most every respect to your other Outliers, except that Criminal Outliersneed half the population of most Outliers, but in exchange require every single House to be a Slum.Additional Rules (for Criminal Outliers only):In every instance where an Elder or Mayor is mentioned, a member of the Crime Nobility isinstalled instead, usually Bosses.Criminal Outliers pick a focus, just like any other Outlier. They just happen to be run byCriminals.Criminal Outliers are still loyal to you, but just happen to be run by Criminals.When Tribute is finally (re-)established, Criminal Outliers will pay 200% more Tribute than otherOutliers in return for being left alone.Criminal Outliers must choose an affiliation from the following list:BanditPirateSmugglerThiefAssassinAll Criminals generated from this Outlier must live in the Criminal Outlier in Slum housing.Criminals generated from this Outlier's Slum housing are considered part of the Outlier's SoldiersSoldiers must still be recruited by Criminal Outliers at the standard rateThe Criminals are above and beyond the standard Soldier requirements.Expand existing OutliersBuild Dirt Hovel for new (Noble) Outlier next stage.