Evergreen

Evergreen is the third plant unlocked in The Sanctuary in Plants vs. Zombies: Lost World, after beating Level 4A. Evergreens are defensive plants that act like Tall-nuts; they have high amounts of health (higher than a Wall-nut, although lower than a Tall-nut) and can block low flying zombies. Unlike other defensive plants however, planting any plant one tile behind an Evergreen that is green, Evergreen can gain regenerative abilities (specifically, healing 50 DPS per second while it is NOT taking damage, or 10 DPS while it is taking damage). Evergreen also gains the ability to resist attacks from zombies that are meant to instantly kill them, reducing the damage these attacks do to 2000 DPS. However, the plant planted behind Evergreen must have a green plant part that isn't a stem or leaves, unless the plant consists of only a stem and/or leaves (this is a balancing measure).
==Origins==
Evergreen is based on the group of plants with the same name. Evergreen plants are plants that have green leaves throughout the year (unlike deciduous plants where they lose all of their leaves during winter or dry seasons). Evergreen's ability is based on the word 'green' in its name.
==Almanac entry==
Evergreen
Sun cost: 150
Recharge: Sluggish
Acts as a defensive plant and also blocks low-flying zombies. Gains regenerative powers if a green plant is placed directly behind it.
Special: A Lily Pad or Brocodile beneath it can also activate the ability.
Weakness: Green leaves or stems do not count, unless the plant only consists of a stem and/or leaves.
Evergreen never actually had a regenerative ability when he was born. He has Tea Plant to thank for that. Evergreen was a firm believer of Tea Plant's ways. Thanks to him, Evergreen has developed a strong well-being and, wouldn't you know it, a fricking regenerative ability. Tea Plant really wants to tell him that his motto was actually meant to be a joke, but he doesn't want to discourage him. Like seriously, who knew a plant could gain a power just by taking a motto a little too seriously?
==Upgrades==
===Plant Food power===
When fed plant food, Evergreen will regenerate all of its health and gain armour that withstands an extra 6000 DPS or 1 Gargantuar smash (or 3 if Evergreen's ability is activated). If Evergreen's regenerative ability is currently being activated by a plant, that plant will also activate its Plant Food power.
===Stat tiers===
Stat 	Tier 1 	Tier 2 	Tier 3 	Tier 4	Tier 5
Toughness	3000 DPS 	5000 DPS 	6000 DPS 	
7000 DPS
(Unlock cost: 1 Toughness Token)	
9000 DPS
(Unlock cost: 2 Toughness Tokens)
Sun cost 	225 sun 	175 sun 	150 sun 	
125 sun
(Unlock cost: 1 Sun cost Token)	
75 sun
(Unlock cost: 2 Sun cost Tokens)
Recharge 	35 seconds	30 seconds	25 seconds	
20 seconds
(Unlock cost: 1 Recharge Token)	
15 seconds
(Unlock cost: 2 Recharge Tokens)
More about the upgrading system here.
==Strategies==
Evergreen by itself is a downgrade of a Tall-nut, costing 25 sun extra and having 2000 DPS less than it, which is why it is recommended that you try to utilise Evergreen's regenerative ability if you are to choose to bring it in a level. There may not be a lot of plants that can activate Evergreen's regenerative ability in the game if you were to compare that number to the total number of plants in the game, but there will still be at least a couple of plants that can (e.g. Repeater, Guacodile and Bonk Choy). Try to bring an eligible plant which also at the same time works well with your defense, as the regenerative ability can prove very useful, and also reduces the net amount of damage it gains from zombies that try to damage it. Try not to force yourself to use Evergreen. One example of a good plant you could bring is Aloe, as both their green colour and their own healing ability can help to speed up Evergreen's regeneration. If your current strategy does not have any eligible plants to activate Evergreen's ability, and you can't afford to leave some plants out of the level to compensate for Evergreen's ability, it would be wiser to bring a Tall-nut with you instead. Evergreen would be extremely useful in areas with water, as a Lily Pad or Brocodile beneath it can activate Evergreen's regenerative ability. Be wary when using it in places like Plunging Rapids though, Evergreen is still vulnerable to getting washed away.
==Gallery==
Evergreen.png|Evergreen (HD)
Evergreen's costume.png|Costume
Evergreen's seed packet.png|Seed packet
Evergreen's first degrade.png|1st degrade
Evergreen's second degrade.png|2nd degrade
Evergreen regenerating.png|Evergreen regenerating health with the help of a Peashooter
Evergreen idling.gif|Idling
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