Garm

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Garm is a huge dog with a disproportionately large head. He guards the entrance to the cavern Gniper, where Helvig, the long and troublesome road to Nifleheim, begins. Garm will allow any being to enter Gniper, but will not willingly allow them to leave.
When his mistress, Hel, is out collecting the dead and Helvig is closed, Garm is allowed to roam freely. He can travel to any plane in Gladsheim freely, taking with him a pack of 2d10 dire wolves for company.
Over the centuries, Garm has fought and killed many heroes who went to Nifleheim in an attempt to retrieve their loved ones. There is quite a collection of magic swords, armor, and other items in Gniper.
Special Att/Def: Anyone looking upon Garm must save versus petrification or be subject to fear (as the spell). Garm can only be hit by +2 or better weapons and is immune to any type of control or charm spell.
Category:Creatures
Category:Legends & Lore Creatures