Captain Olimar (SSS)

:This article is strictly about how Captains Olimar and Alph appeared in Super Smash Stadium. For information about them in general, see their article on the Pikmin Wiki.
Captain Olimar is a retired character on Super Smash Stadium. He debuted alongside the Distant Planet and was active for twelve and a half years and roughly 2,500 episodes, between Seasons 30 and 43. Alph was added as an Echo Fighter in Season 39.
==In their own universe==
In Olimar's debut appearance, he is a freight carrier whose ship, the Dolphin, is hit by a giant meteor. This sends him crashing down to the Distant Planet. He survives, but his ship is broken, and he quickly discovers that the planet is inhospitable to him, as the planet is filled with oxygen, a gas that is deadly to him. His life support system can only sustain him for 30 days.
Now given the seemingly-impossible task of putting his ship back together so he can get off the planet, he quickly discovers that he can use a native life form he calls "Pikmin" to help him. It's not an easy task, as there are numerous life forms hostile to the Pikmin, plus he can only work during the day, as even more aggressive enemies come out at night. But eventually, he puts his ship back together, and as shown in the best ending for Pikmin 1, he may have even helped the Pikmin in some way (they attack and possibly kill a Red Bulborb on their own).
Olimar's name is an anagram of Mario. He even shares many common traits with Mario, such as his red coloration and big nose. Since Pikmin was a new intellectual property for Nintendo and their first on GameCube, and since Pikmin 1 was promoted by Nintendo quite heavily, it's possible that Nintendo wanted Olimar to be a "new" Mario for a new generation. Unfortunately, by the time Super Mario Sunshine came out, it was clear that fans liked the old Mario better.
Alph, along with Brittany and Charlie, come from a future timeline, as well as a different planet, Koppai. They come to the Distant Planet, now actually named "PNF-404" (HTTP 404 Planet Not Found?), looking for fruit to stave off a food crisis on their home planet.
==Attributes==
As in his own games, Olimar was dependent on his Pikmin for most of his attacks. Also, he was very difficult for most contestants to learn, but once mastered, he could become a powerhouse. Therefore, basic Olimar strategy revolved around keeping as many Pikmin around as possible, while those fighting against Olimar had to continually get rid of them.
Olimar himself was slow, floaty, and lightweight. Thanks to his Pikmin, all of his attacks had disjointed hitboxes.
===Changes===
*Season 39: Massive power boost.
===Moveset===
Entrance: Landed his ship and plucked three Pikmin.
General trends with the Pikmin:
*Reds did fire damage and were immune to fire attacks.
*Yellows went higher and/or longer and did electrical damage. They were immune to electricity themselves.
*Blues didn't die in water.
*Whites were the weakest, but moved the fastest and poisoned opponents.
*Purples were the slowest, but the strongest. They couldn't latch on to opponents and could only hit once, promptly returning to Olimar afterward.
Move Name	Description
Neutral Special:
Pikmin Pluck	Olimar plucked Pikmin. He could have a maximum of three with him at once. Couldn't use in the air. The move went fast and gave him Super Armor.
Before Season 39: He could have a maximum of six.
Kirby Variant: Kirby plucked a Pikmin, threw it at an opponent, and then it died after dealing damage.
Could not kill.
Side Special:
Pikmin Throw	Olimar threw a Pikmin at an opponent. Assuming it wasn't purple, the Pikmin then latched onto the opponent and did chip damage; the opponent had to button mash to shake it off.
Could not kill.
Up Special:
Winged Pikmin	Summoned Winged Pikmin to carry him up. The move lasted for a maximum of three seconds.
Pikmin Chain saw Olimar makes a whip out of his Pikmin on hand. He could use it as a tether recovery, and use of this move reordered the Pikmin, although you couldn't quite use it to get the order that you wanted.
Could not kill.
Down Special:
Pikmin Order	Caused all Pikmin to come back to Olimar. Could change the order of his Pikmin. Could also be used to save a Pikmin that was about to fall off the stage and die.
Could not kill.
Final Smash:
End of Day	Olimar and his Pikmin hopped in their ship and blasted away. Red Bulborbs ate all opponents for three seconds. He then landed in a fiery explosion that caused him to tumble; he could not tech this. Anyone hit by the ship initially got buried; anyone hit by the explosion at the end likely died.
Killed at 60%.
===Taunts===
*Up Taunt: Jumped for joy.
*Side Taunt: Rolled around.
*Down Taunt: Rolled his head around.
===Victory===
*Pose: Plucked three Pikmin. The last one landed on him, apparently winding him.
*Theme: A riff on the Pikmin 1 title theme.
*"No Contest"/Loss Theme: The "Olimar is down!/Pikmin extinction!" theme from Pikmin 1.
==Costumes==
*Default
*Red
*Green
*Gray
*Alph
*Green Alph
*Pink Alph
*Red Alph
==Names in other languages==
(Alph has no alternate names.)
==Notes==
Category:Humans