Economy

Most information on a province's economy is shown on the province's 'affairs of state' page.
== GC ==
GC is produced by peasants, prisoners, banks and the spell Tree of Gold. GC expenses cover the wages of your military units. 	
=== Raw Income ===
 Raw Income = (3 * Employed Peasants) + (1 * Unemployed Peasants) + (0.75 * Prisoners) + Racial Gold Generation + (Banks * 25 * BE) + Miner's Mystique Gold Generation
===Modified Total Income===
 Modified Income = Raw Income * Plague * Riots * Bank % Bonus * Income Sci * Honor Income Mod 
 * Race Mod * Personality Mod * Dragon * Ritual * Stance
===Military Expenses / Wages===
 Military Expenses = (((Def specs + Off specs ) * 0.5) + Elites * 0.75) * Wage Rate * Armouries Bonus * Race Mod * Personality Mod * max(Inspire Army , Hero's Inspiration) * Greed * Ritual * Dragon * Bookkeeping Science Effect * Stance * Honor 
Note
*Wages are not paid to basic soldiers or thieves
*Greed affects provinces as a wage penalty, not an income penalty
== Runes ==
=== Rune production ===
Rune production = (Towers * 12 * Building Efficiency * Towers effectiveness bonus + Race land rune production bonus * acres + Race Guild rune production * Guilds) * Race Rune Production bonus * Personality Production bonus * Production science * Stance * Honor
=== Rune Decay ===
At the end of each Utopian Day 1.2% of a province's total runes will decay. Runes can be stolen with Rob the Towers, taken by plunder attacks and destroyed with the Lightning Strike Spell. 
== Food ==
Food is a resource needed to keep the population of a Province alive. It is measured in bushels.
=== Food Consumed ===
 Bushels Eaten = Total Population * 0.25 * Race Mod * Gluttony Mod
==== Food Modifiers ====
Race: Undead	0 	1
Race: Dwarf 	1.5 	1
Gluttony 	1.25	1
=== Food Produced ===
 Base Food Production = ((Farms * 60) * Building Efficiency) + (Barren Land * 2) + (Race Mod * Acres) + (Personality Mod * Acres)
 
 Modified Food Production = Base Food Production * Production Science Mod * Fertile Lands Mod * Drought Mod * Honor Mod * Stance
|- | || |- | || |}
Fertile Lands	1.25
Drought 	0.75
=== Food Decayed ===
 Food Remaining = Food Stock * 0.99 + Modified Food Production - Bushels Eaten
0.99 or about 1% of the total food stock decays in normal conditions. The exact amount depends on the modifiers in the formula as provided above and it is calculated on the total food stored in the province. So if a province has 300,000 bushels of food in stock under normal conditions, then the expected decay is slightly less or more than 3000 bushels per tick / Utopia day. There may be scenarios where the total food decayed, is higher than what remains after food needed by the population is consumed from the food grown. This may lead to depletion of the stock in the province especially after a war when the people are much lesser compared to the maximum population limit and the stored food may be much higher or when a new player has built a lot of farms / received aid as food. This will normalize once the population reaches back to expected levels and the province only needs to ensure that the food grown is more than the food needed by the population at all times so as to avoid starvation. 
*
==Peasants==
Peasants work in a province's buildings, generate income and consume food. Peasants multiply each Utopian day if there is population space (and no plague) and can be kidnapped by other provinces or killed with fireball or meteor showers spells. 
===Hourly Change===
 Peasants Hourly Change = (Current Peasants * ((Birth Rate + Love & Peace) * Race Bonus * Hospitals Bonus * Stance bonus * EOWCF * Chastity - Storms)) + (Homes bonus * Chastity) - Drafted Soldiers - Wizards Trained
Love & Peace	0.85%
Storms 	1.5%
Chastity 	0.5
* Base birth rate is 2.05% and ranges from 1.9457% up to 2.1525% (± 5% of 2.05%)
* Base birth rate is increased to ~3% during Protection
* There must be enough population space for peasants to increase 
* When a province is overpopulated, the number of peasants will decrease by 10% per tick
If a province has zero food, it will enter into a state of starvation. While a province is starving, its population (peasants, military units and thieves) will die off at a rate proportional to the food deficit (this also includes armies away from home). Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0.
==Employment==
===Available Jobs===
 Available Jobs = (Completed Buildings - Homes) * 25
===Unfilled Jobs===
 Unfilled Jobs = MAX ( Available Jobs - Peasants - ROUNDDOWN( Prisoners / 2 ) , 0 )
===Employed Peasants===
 Employed Peasants = MIN ( Peasants, Available Jobs - ROUNDDOWN ( Prisoners* / 2 ) )
Note
* Prisoners are included in the Employed Peasants calculation for Building Efficiency. Prisoners are not considered actual peasants, as they do not generate the same amount of gold as employed or unemployed peasants (they only generate 0.75 gold regardless of employment)
===Unemployed Peasants===
 Unemployed Peasants = MIN(Peasants - Employed Peasants)
===Employment Rate===
 Employment Rate = (Employed Peasants / Peasants) * 100
Category:Formulas