Aggravation/Data

==Characters==
===Taunts===
Character 	Ability	Taunt Level	Taunt Zone Shape (m)	Taunt Zone Radius (m)	Taunt Zone Height (m)	Taunt Interval (s)	Taunt Value
Amber 	 	3 	Cylinder 	5 	∞ 	0.5 	99999
Arataki Itto	 	3 	Cylinder 	5 	10 	0.25 	99999
Ganyu 	 	3 	Cylinder 	5 	10 	0.25 	99999
Lynette 	 	3 	Cylinder 	8 	10 	0.25 	99999
Lyney 	 	3 	Cylinder 	5 	10 	0.25 	99999
Mona 	 	3 	Cylinder 	6 	∞ 	0.5 	99999
Mona 	 	3 	Cylinder 	6 	∞ 	0.5 	99999
Ororon 	 	3 	Cylinder 	8 	10 	0.25 	99999
Tighnari 	 	3 	Cylinder 	5 	10 	0.25 	99999
===Adjustment Factors===
Character	Ability	View Range Adjustment Factor	Hearing Range Adjustment Factor	Proximity Range Adjustment Factor
Aloy 	 	0.3 	1 	0.3
Sayu 	 	0 	1 	0
Yaoyao 	 	0 	1 	0
==Enemies==
===Detection Ranges===
====Common Enemies====
Enemy 	Enable View	View Range (m)	Panoramic	Horiz. FoV	Vert. FoV	Hearing Sensitivity	Hearing Range (m)	Proximity Range (m)	Sourceless Hit Range (m)
Default 	 	30 	 	120 	60 	1 	20 	5 	0
 	 	20 	 	120 	60 	1 	20 	10 	0
(Small) 	 	15 	 	120 	60 	1 	20 	5 	0
(Large) 	 	20 	 	120 	60 	1 	20 	8 	0
 	 	22 	 	120 	60 	1 	20 	8.75 	0
 	 	45 	 	120 	60 	1 	20 	25 	0
 	 	30 	 	120 	60 	1 	20 	8 	0
 	 	0 	 	120 	60 	1 	0 	0 	20
 	 	30 	 	120 	60 	1 	20 	8 	0
 	 	30 	 	120 	60 	1 	20 	8 	0
 	 	25 	 	120 	60 	1 	20 	10 	0
 	 	25 	 	120 	60 	1 	20 	10 	0
 	 	25 	 	120 	60 	1 	20 	10 	0
(Small) 	 	22 	 	120 	60 	1 	20 	8.75 	0
(Large) 	 	22 	 	120 	60 	1 	20 	8.75 	0
 	 	30 	 	120 	60 	1 	20 	8 	0
(Most) 	 	6 	 	120 	60 	1 	20 	3 	0
 	 	10 	 	120 	60 	1 	20 	10 	0
 	 	6 	 	120 	60 	1 	20 	6 	0
 	 	15 	 	120 	60 	1 	20 	8 	0
 	 	10 	 	120 	60 	1 	20 	10 	0
(Most) 	 	30 	 	150 	100 	1 	5 	0 	0
(High Tier, Underwater)	 	35 	 	120 	60 	1 	5 	10 	0
(High Tier, Land) 	 	15 	 	120 	60 	1 	5 	7 	0
(Large) 	 	15 	 	120 	60 	1 	5 	7 	0
(Large) 	 	15 	 	120 	60 	1 	5 	7 	0
====Elite Enemies====
Enemy 	Enable View	View Range (m)	Panoramic	Horiz. FoV	Vert. FoV	Hearing Sensitivity	Hearing Range (m)	Proximity Range (m)	Sourceless Hit Range (m)
Default	 	30 	 	120 	60 	1 	20 	5 	0
 	 	40 	 	120 	60 	1 	20 	10 	0
 	 	40 	 	120 	60 	1 	20 	10 	0
 	 	40 	 	120 	60 	1 	20 	20 	0
 	 	30 	 	120 	60 	1 	20 	15 	0
 	 	30 	 	120 	60 	1 	20 	15 	0
 	 	45 	 	120 	60 	1 	20 	25 	0
 	 	30 	 	120 	60 	1 	20 	15 	0
 	 	30 	 	120 	60 	1 	20 	15 	0
 	 	30 	 	120 	60 	1 	20 	25 	0
 	 	30 	 	120 	60 	1 	20 	20 	0
 	 	30 	 	120 	60 	1 	20 	8.75 	0
 	 	40 	 	120 	60 	1 	20 	10 	0
 	 	40 	 	120 	60 	1 	20 	10 	0
 	 	30 	 	120 	60 	1 	20 	10 	0
 	 	30 	 	120 	60 	1 	20 	8 	0
 	 	60 	 	120 	120 	1 	20 	12 	0
 	 	60 	 	120 	120 	1 	20 	12 	0
 	 	30 	 	120 	60 	1 	20 	15 	0
 	 	30 	 	120 	120 	1 	20 	12 	0
 	 	30 	 	120 	120 	1 	20 	12 	0
 	 	20 	 	120 	120 	1 	20 	8 	0
 	 	20 	 	120 	120 	1 	20 	8 	0
 	 	25 	 	120 	120 	1 	20 	10 	0
 	 	22 	 	120 	60 	1 	20 	8.75 	0
 	 	25 	 	120 	60 	1 	20 	10 	0
 	 	40 	 	120 	60 	1 	20 	5 	0
 	 	25 	 	120 	60 	1 	20 	10 	0
 	 	25 	 	120 	60 	1 	20 	10 	0
 	 	22 	 	120 	60 	1 	20 	8.75 	0
====Normal Bosses====
Enemy 	Enable View	View Range (m)	Panoramic	Horiz. FoV	Vert. FoV	Hearing Sensitivity	Hearing Range (m)	Proximity Range (m)	Sourceless Hit Range (m)
Default 	 	30 	 	120 	60 	1 	20 	5 	0
 	 	15 	 	120 (360) 	60 (360) 	1 	20 	7.5 	0
(Revival) 	 	40 	 	120 (360) 	60 (360) 	1 	20 	40 	0
(Dark Blue) 	 	15 	 	120 	60 	1 	20 	45 	0
(Light Blue)	 	15 	 	120 	60 	1 	20 	5 	0
 	 	20 	 	120 (360) 	60 (360) 	1 	20 	15 	0
(Normal) 	 	30 	 	120 	60 	1 	20 	30 	0
(Event) 	 	30 	 	120 	60 	1 	20 	50 	0
(Most) 	 	30 	 	120 	60 	1 	20 	50 	0
(Event) 	 	50 	 	120 	60 	1 	20 	50 	0
 	 	25 	 	120 	60 	1 	20 	50 	0
 	 	10 	 	120 	60 	1 	20 	10 	0
 	 	25 	 	120 	60 	1 	20 	25 	0
 	 	30 	 	120 	60 	1 	20 	20 	0
 	 	30 	 	120 	60 	1 	20 	20 	0
 	 	25 	 	120 	60 	1 	20 	10 	0
 	 	30 	 	120 	60 	1 	20 	10 	0
 	 	10 	 	120 	60 	1 	20 	10 	0
 	 	30 	 	120 	60 	1 	20 	30 	0
 	 	25 	 	120 	60 	1 	20 	25 	0
 	 	15 	 	120 	60 	1 	20 	7.5 	0
 	 	25 	 	120 	60 	1 	20 	10 	0
 	 	30 	 	120 	60 	1 	20 	25 	0
 	 	25 	 	120 	60 	1 	20 	10 	0
 	 	100 	 	120 	60 	1 	20 	7.5 	0
 	 	20 	 	120 	60 	1 	20 	10 	0
====Weekly Bosses====
Enemy 	Enable View	View Range (m)	Panoramic	Horiz. FoV	Vert. FoV	Hearing Sensitivity	Hearing Range (m)	Proximity Range (m)	Sourceless Hit Range (m)
 	 	300 	 	120 	60 	1 	20 	800 	0
 	 	30 	 	120 	60 	1 	20 	200 	0
(Phase 1, 2)	 	30 	 	120 	60 	1 	20 	15 	0
(Phase 3) 	 	30 	 	120 	60 	1 	20 	50 	0
 	 	100 	 	120 (360) 	60 (360) 	1 	20 	25 	0
(Phase 1) 	 	30 	 	120 	60 	1 	20 	20 	0
(Phase 2) 	 	30 	 	120 	60 	1 	20 	15 	50
 	 	30 	 	120 	60 	1 	20 	7.5 	0
(Phase 1) 	 	24.8 	 	120 	60 	1 	20 	24 	0
(Phase 2) 	 	200 	 	120 	60 	1 	20 	50 	0
===Awareness Coefficients===
====Common Enemies====
Enemy 	In-View Coefficient	Proximity Coefficient	Awareness Decrease Coefficient	Alarm Range (m)
Default 	100 	500 	30 	12
 	35 	1000 	30 	12
(Small) 	100 	500 	30 	12
(Large) 	100 	500 	30 	12
 	100 	500 	30 	12
 	35 	100 	10 	12
 	100 	500 	30 	12
 	100 	500 	30 	0
 	35 	100 	10 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
(Most) 	100 	500 	30 	12
(High-Tier)	35 	100 	10 	12
(Most) 	25 	150 	45 	12
(High-Tier)	100 	500 	60 	12
====Elite Enemies====
Enemy 	In-View Coefficient	Proximity Coefficient	Awareness Decrease Coefficient	Alarm Range (m)
Default	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	35 	100 	10 	12
 	35 	100 	10 	12
 	35 	100 	10 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	35 	100 	10 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	35 	500 	200 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
====Normal Bosses====
Enemy 	Enable Aggravation	In-View Coefficient	Proximity Coefficient	Awareness Decrease Coefficient	Alarm Range (m)
Default 	 	100 	500 	30 	12
 	 	35 	500 	100 	12
 	 	35 	500 	200 	12
 	 	50 	500 	50 	12
(Revival) 	 	200 	200 	30 	12
(Dark Blue) 	 	100 	500 	30 	12
(Light Blue)	 	100 	500 	30 	12
 	 	35 	500 	100 	12
(Normal) 	 	1000 	1000 	100 	12
(Event) 	 	1000 	1000 	100 	12
(Most) 	 	100 	100 	100 	12
 	 	100 	500 	100 	12
 	 	100 	500 	100 	12
 	 	100 	500 	10 	12
 	 	100 	500 	30 	12
 	 	100 	500 	30 	12
 	 	100 	500 	30 	12
 	 	35 	500 	200 	12
 	 	100 	500 	30 	12
 	 	35 	500 	200 	12
 	 	35 	500 	100 	12
 	 	35 	500 	200 	12
 	 	100 	500 	30 	12
 	 	100 	500 	30 	12
 	 	100 	500 	30 	12
 	 	0 	100 	200 	12
 	 	35 	500 	30 	12
====Weekly Bosses====
Enemy 	In-View Coefficient	Proximity Coefficient	Awareness Decrease Coefficient	Alarm Range (m)
 	100 	500 	30 	12
 	100 	500 	30 	12
 	100 	500 	30 	12
 	10 	1000 	30 	12
 	100 	500 	30 	12
 	10 	1000 	30 	12
(Phase 1)	10 	1000 	30 	12
(Phase 2)	20 	500 	30 	12
===Fall-Off Coefficients===
Enemy 	Distance (m) 	In-View Fall-Off Coefficient
Weekly BossesMost Normal Bosses	Fall-Off Disabled	Fall-Off Disabled
 	10 	2
 	15 	0.8
 	20 	0.5
 	25 	0.3
 	30 	0.2
 	10 	2
 	15 	1.4
 	20 	1
 	25 	0.7
 	30 	0.5
 	35 	0.3
 	10 	2
 	20 	1
 	30 	0.5
 	50 	0.1
 	10 	2
 	20 	1
 	30 	0.5
 	50 	0.1
(Small) 	10 	1
(Small) 	15 	0.5
(Large) 	12 	1
(Large) 	20 	0.5
(Most) 	5 	1
(Most) 	9 	0.7
(Most) 	15 	0.3
(Most) 	22.5 	0.1
(High-Tier) 	10 	1
(High-Tier) 	20 	0.45
(High-Tier) 	30 	0.25
===Taunt Resistance===
Taunt Resistance	Enemies
1 	
*Most Common Enemies
* (Most)
* (Dark Blue)
* (Normal)
*
*
2 	
*
*
*
*
*
* Mid-Tier
*
*
*
* (Most)
*
3 	
*Most Elite Enemies
* (High-Tier)
* (High-Tier)
4 	
*Most Normal Bosses
5 	
*All Weekly Bosses
* (Revival)
* (Light Blue)
*
*
*
*
6 	
* (Event)
*
===Aggro Clearing===
====Common Enemies====
Enemy 	Enable Defense Zone	Defense Zone Radius (m)	Target Distance Limit (m)	Border Distance Limit (m)	Distance Clear Time (s)	Path Loss Aggro Clear	Path Loss Clear Time (s)	Out of Zone Aggro Clear	Out of Zone Clear Time (s)
Default 	 	40 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	50 	3.5 	1.75 	 	10 	 	5
(Small) 	 	30 	30 	3 	2 	 	10 	 	5
(Large) 	 	40 	30 	2.5 	2.5 	 	10 	 	5
 	 	50 	30 	5 	2 	 	11 	 	6
 	 	40 	50 	7.5 	1.5 	 	10 	 	5
 	 	40 	50 	4.75 	3 	 	10 	 	5
 	 	40 	50 	4.75 	3 	 	10 	 	5
 	 	40 	30 	0 	4.75 	 	10 	 	5
 	 	40 	50 	4.75 	3 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	11 	 	5
 	 	30 	50 	4.75 	4.75 	 	11 	 	5
 	 	50 	50 	4.75 	4.75 	 	11 	 	5
 	 	50 	30 	5 	2 	 	10 	 	5
 	 	50 	30 	5 	2 	 	10 	 	5
(Most) 	 	40 	50 	4.75 	4.75 	 	10 	 	5
(High-Tier)	 	50 	30 	3.5 	1.75 	 	10 	 	5
(Most) 	 	50 	50 	4.75 	4.75 	 	10 	 	5
 	 	25 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	3 	 	5
 	 	50 	50 	4.75 	4.75 	 	3 	 	5
 	 	50 	50 	4.75 	4.75 	 	6 	 	5
 	 	50 	50 	4.75 	4.75 	 	10 	 	5
(Most) 	 	120 	25 	4.75 	4.75 	 	10 	 	5
(High-Tier)	 	120 	30 	4.75 	4.75 	 	10 	 	5
====Elite Enemies====
Enemy 	Enable Defense Zone	Defense Zone Radius (m)	Target Distance Limit (m)	Border Distance Limit (m)	Distance Clear Time (s)	Path Loss Aggro Clear	Path Loss Clear Time (s)	Out of Zone Aggro Clear	Out of Zone Clear Time (s)
Default 	 	40 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	50 	2 	4.75 	 	10 	 	5
 	 	60 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	50 	3.5 	1.75 	 	10 	 	5
 	 	40 	30 	3.5 	1.75 	 	11 	 	6
 	 	50 	50 	7.5 	1.75 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	10 	 	1.5
 	 	50 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	50 	4.75 	5 	 	10 	 	5
 	 	50 	50 	4.75 	5 	 	10 	 	5
 	 	60 	30 	5 	2 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	50 	2 	4 	 	10 	 	5
Hatchlings	 	50 	50 	2 	4 	 	10 	 	5
 	 	75 	60 	25 	2 	 	10 	 	5
 	 	75 	60 	25 	2 	 	10 	 	5
 	 	75 	50 	25 	3 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	10 	 	5
(Most) 	 	50 	50 	4.75 	5 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	20 	 	5
 	 	50 	65 	5 	4.75 	 	10 	 	7.5
 	 	50 	50 	25 	3 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	11 	 	4
 	 	50 	50 	2 	4.75 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	11 	 	4
 	 	50 	30 	5 	4.75 	 	10 	 	2
====Normal Bosses====
Enemy 	Enable Defense Zone	Defense Zone Radius (m)	Target Distance Limit (m)	Border Distance Limit (m)	Distance Clear Time (s)	Path Loss Aggro Clear	Path Loss Clear Time (s)	Out of Zone Aggro Clear	Out of Zone Clear Time (s)
Default 	 	40 	50 	4.75 	4.75 	 	10 	 	5
(Most) 	 	50 	70 	7.5 	4.75 	 	10 	 	5
 	 	50 	70 	7.5 	4.75 	 	10 	 	3
 	 	50 	70 	70 	4.75 	 	10 	 	7
 	 	50 	65 	7.5 	4.75 	 	10 	 	5
(Revival) 	 	40 	50 	4.75 	4.75 	 	10 	 	5
(Dark Blue) 	 	50 	30 	3 	2 	 	10 	 	5
(Light Blue)	 	50 	30 	3 	2 	 	10 	 	5
 	 	50 	70 	0 	4.75 	 	10 	 	5
(Normal) 	 	70 	75 	7.5 	4.75 	 	10 	 	5
(Event) 	 	70 	75 	7.5 	4.75 	 	10 	 	5
(Most) 	 	50 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	70 	4.75 	4.75 	 	10 	 	5
 	 	45 	70 	4.75 	4.75 	 	10 	 	5
 	 	25 	28 	7.5 	1.75 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	10 	 	5
 	 	50 	70 	4.75 	4.75 	 	10 	 	7
 	 	50 	50 	4.75 	4.75 	 	11 	 	5
 	 	32.5 	65 	5 	4.75 	 	10 	 	7.5
 	 	100 	100 	100 	4.75 	 	10 	 	5
 	 	40 	65 	5 	4.75 	 	10 	 	7.5
 	 	50 	70 	2 	4.75 	 	10 	 	5
 	 	50 	65 	7.5 	4.75 	 	10 	 	7
 	 	40 	50 	4.75 	4.75 	 	10 	 	4
 	 	30 	30 	5 	2 	 	10 	 	5
 	 	50 	50 	4.75 	4.75 	 	11 	 	4
 	 	50 	65 	7.5 	4.75 	 	10 	 	7
 	 	50 	50 	0.5 	4.75 	 	10 	 	1.5
====Weekly Bosses====
Enemy 	Enable Defense Zone	Defense Zone Radius (m)	Target Distance Limit (m)	Border Distance Limit (m)	Distance Clear Time (s)	Path Loss Aggro Clear	Path Loss Clear Time (s)	Out of Zone Aggro Clear	Out of Zone Clear Time (s)
 	 	40 	1000 	4.75 	4.75 	 	1000 	 	5
 	 	40 	1000 	5 	4.75 	 	10 	 	5
(Phase 1, 2)	 	40 	50 	4.75 	4.75 	 	10 	 	5
(Phase 3) 	 	40 	50 	4.75 	4.75 	 	10 	 	5
 	 	120 	1000 	10 	10 	 	10 	 	5
 	 	40 	50 	4.75 	4.75 	 	10 	 	5
 	 	25 	999 	99 	20 	 	10 	 	5
(Phase 1) 	 	100 	1000 	10 	10 	 	10 	 	5
(Phase 2) 	 	120 	1000 	10 	10 	 	10 	 	5
==Wildlife==
===Detection Ranges===
Wildlife 	Enable Detection	Enable View	View Range (m)	Horiz. FoV	Vert. FoV	Hearing Sensitivity	Hearing Range (m)	Proximity Range (m)
Default 	 	 	30 	120 	60 	1 	20 	5
Small Boars 	 	 	17.5 	60 	60 	1 	20 	7.5
Boars 	 	 	25 	90 	45 	1 	20 	10
Cats 	 	 	10 	90 	45 	1 	20 	3.5
Crabs 	 	 	30 	120 	60 	1 	20 	5
Crane/Ibis 	 	 	30 	90 	30 	2 	20 	15
Dogs/Kitsune 	 	 	10 	90 	45 	1 	20 	3.5
Unagi 	 	 	30 	120 	60 	1 	20 	7
Falcons/Glede 	 	 	30 	120 	60 	1 	20 	5
Fish 	 	 	30 	120 	60 	1 	20 	3.5
Fish (Fishable)	 	 	0 	120 	60 	1 	0 	0
Foxes/Weasels 	 	 	15 	90 	30 	1 	20 	9
Frogs 	 	 	30 	120 	60 	1 	20 	7.5
Bake-Danuki 	 	 	15 	90 	30 	1 	20 	10
Lizards 	 	 	30 	120 	60 	1 	20 	7.5
Pigeons/Crow 	 	 	30 	120 	60 	1 	20 	7.5
Loaches 	 	 	30 	120 	60 	1 	20 	12.5
Squirrels 	 	 	30 	120 	60 	1 	20 	12
Weasel Thieves 	 	 	15 	90 	30 	1 	20 	10
Finches 	 	 	30 	120 	60 	1 	20 	10
Ducks 	 	 	0 	120 	60 	2.5 	20 	5
Crystalflies 	 	 	30 	120 	60 	1 	20 	5
===Awareness Coefficients===
Wildlife 	In-View Coefficient	Proximity Coefficient	Awareness Decrease Coefficient	Alarm Range (m)
Default 	100 	500 	30 	12
Small Boars 	100 	1000 	500 	12
Boars 	100 	1000 	500 	12
Cats 	100 	500 	500 	12
Crabs 	50 	1000 	30 	3
Crane/Ibis 	100 	1000 	30 	12
Dogs/Kitsune 	100 	500 	500 	12
Unagi 	75 	1000 	30 	5
Falcons/Glede 	100 	500 	30 	12
Fish 	75 	1000 	30 	5
Fish (Fishable)	0 	0 	30 	0
Foxes/Weasels 	100 	500 	500 	12
Frogs 	75 	1000 	30 	5
Bake-Danuki 	100 	500 	500 	12
Lizards 	75 	1000 	30 	5
Pigeons/Crow 	75 	1000 	30 	12
Loaches 	75 	1000 	30 	5
Squirrels 	100 	1000 	500 	12
Weasel Thieves 	50 	1000 	500 	12
Finches 	100 	1000 	30 	12
Ducks 	75 	1000 	30 	12
Crystalflies 	100 	1000 	30 	5
===Fall-Off Coefficients===
Enemy 	Distance (m)	In-View Fall-Off Coefficient
Small Boars 	7.5 	2
Small Boars 	10 	1.25
Small Boars 	12.5 	0.5
Boars 	10 	2
Boars 	15 	1.25
Boars 	20 	0.5
Cats 	10 	10
Cats 	12.5 	10
Cats 	15 	2
Cats 	20 	-1
Cats 	25 	-2
Cats 	30 	-2
Crane/Ibis 	10 	1
Crane/Ibis 	20 	0.4
Foxes/Weasels	7 	2.5
Foxes/Weasels	9 	2
Foxes/Weasels	11 	1.5
Foxes/Weasels	13 	1
Foxes/Weasels	15 	0.5
Squirrels 	10 	10
Squirrels 	15 	0.5
Finch 	10 	1
Finch 	20 	0.1
Ducks 	10 	1
Ducks 	20 	0.1
===Aggro Clearing===
Wildlife 	Defense Zone Radois	Target Distance Limit	Border Distance Limit	Distance Clear Time
Default 	40 	50 	4.75 	4.75
Small Boars 	50 	50 	4.75 	4.75
Boars 	100 	50 	4.75 	4.75
Cats 	50 	15 	4.75 	1
Crabs 	100 	50 	4.75 	4.75
Crane/Ibis 	100 	50 	4.75 	4.75
Dogs/Kitsune 	25 	15 	4.75 	1
Unagi 	100 	50 	4.75 	4.75
Falcons/Glede 	50 	50 	4.75 	4.75
Fish 	50 	10 	4.75 	0.8
Fish (Fishable)	50 	10 	4.75 	0.8
Foxes/Weasels 	100 	50 	4.75 	4.75
Frogs 	100 	50 	4.75 	4.75
Bake-Danuki 	50 	50 	4.75 	1
Lizards 	100 	50 	4.75 	4.75
Pigeons/Crow 	100 	50 	4.75 	4.75
Loaches 	100 	50 	4.75 	4.75
Squirrels 	100 	50 	4.75 	4.75
Weasel Thieves 	50 	50 	4.75 	4.75
Finches 	100 	50 	4.75 	4.75
Ducks 	50 	15 	4.75 	1
Crystalflies 	100 	50 	4.75 	4.75
Category:Game System Subpages