New Super Mario World 2

New Super Mario World 2 is a 3D/2D action game platformer for the Nintendo IP. It is a follow-up of the game New Super Mario World, the sixteenth title for the overall Super Mario Series, and the eighth "3D" Mario Series game overall.
== Story ==
After New Super Mario World 's events; during an evening, the Toads all celebrate a party, celebrating the 250th time Peach was saved from the clutches of Bowser. In the stage, Mario and Luigi are simulating a Super Mario Bros. 3-like show. Just when the Mario Bros. simulate them defeating Bowser, Bowser Jr., watching everything, commands Kamek to shoot a smoke bomb to the stage, dropping it.
As the Toads think this is a special effect, shadows dash and disappear in the purple smoke, as if they're taking someone with them. Mario, confused, jumps up and dispells the smoke. Just is, Luigi, Peach and the actor Toads were to be kidnapped, as the sun rises for the morning. He then discovers that Bowser Jr. and Kamek had remade levels that Mario encountered through his adventures.
After passing six worlds, Mario manages to save Luigi from Pom-Pom, Toad from Ludwig, Peach from Kamek, and even Bowser from Bowser Jr. disguised; to find Bowser Jr. and try to defeat it. Midway through the fight, Kamek comes and protects Bowser Jr., as if it remembered the days it cared about Bowser. Defeating a weakened Kamek, Bowser Jr. interferes and initiates a "final battle".
When defeating them, Mario and team decide to take over Bowser's Castle for him, because of Peach, who is flattened by Bowser actually caring for something. After going halfway through a remade Bowser World, it is seen that Kamek gave the last of his powers to empower Bowser Jr. and make him wake up and grow a bit. There's now little before they get crushed. After a fight against the Koopalings, Boom-Boom and Pom-Pom; they finally battle Bowser Jr. for the third and last time, with him making use of Kamek's magic.
When Bowser Jr. is defeated, everything is finished (and Bowser Jr. castigated, and Kamek and Koopalings "temporalily fired"), and Kamek's magic explodes from Bowser Jr. to return everything to normal. The Bros. remake the show, starting from stage 8, and manage to finish it.
== Gameplay ==
The player must navigate through levels, defeating enemies and collecting power-ups on the way. It clears a level by reaching the Goal Pole at the end before losing a life or running out of time. The player can store collected power-ups in the item storage, allowing them to be collected by pressing SELECT. The player can also collect Superstars, which allow the to unlock certain levels and buy videos showing special skills. Points are earned by collecting items and defeating enemies, and are used to determine the player's high score in a level. The player completes the main game when they clear World Bowser and completes the entire game when all bonus worlds are complete and all Superstars and Videos are collected.
=== Multiplayer ===
The game supports up to four-player simultaneous multiplayer, allowing players to control Mario, Luigi, Princess Peach, Toad and Bowser; additional players can drop in at any time by pressing START/SELECT, and can drop out by pausing and pressing SELECT on the pause menu, similar to New Super Mario Bros. Wii, New Super Mario Bros. U and Super Mario 3D World. In this game, however, players can also switch characters before entering a stage. Each character has different abilities, much like they had in Super Mario Bros. 2 and Super Mario 3D World. The multiplayer works similarly to New Super Mario Bros. Wii and New Super Mario Bros. U, in that players can enter a bubble at any time, pick each other up and throw each other, bounce on each others' heads, and so on. Players also share lives when playing in multiplayer, rather than each player having a separate life counter. The game uses a cooperative multiplayer system; each player works together to get to the end of the stage, but is ranked based on points earned out of the total score at the end, and it's rewarded with a letter containing a crown and either a Power-up or a 1-Up Mushroom.
=== Nintendo Network ===
New Super Mario World 2 features Nintendo Network support in the form of Super Miis. These features are first enabled on a given save file after progressing a bit into the game. Super Miis are created after the player clears a course without losing a life, and they perfectly recreate the player's movements throughout the course, automatically distributing them to other players. Using other features of connectivity, such as Download Play, feature free Super Miis, recreating a pre-input path. When the player finishes a level with a Super Mii contained into it, it gets a letter containing a power-up. The Nintendo Network settings for this title can be changed at any point by pausing the game and selecting the Nintendo Network icon button.
=== Returning Elements ===
This game retains its similarity with 3D and 2D Super Mario titles (with colorful blocks, the Tanooki Leaf, and Spikes); with some elements from past Super Mario games, like Galoombas, Chargin' Chucks, Biddybuds, etc. Stages are once again open yet linear, have a time limit, and end by grabbing the classic Goal Pole at the end. There are also various Superstars that the player can find. There are three in each level and they can be used in Mail posts. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a score system.
Power-ups, like the Fire Flower and Ice Flower, make a return. The Mega Mushroom from New Super Mario Bros. also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the Stack Helmet, a power-up that grants the player a clone, allowing them to press some types of switches, go to various platforms at once and defeat more enemies (granting more coins).
=== Controls ===
Actions 	Contols
Move/Run 	Circle Pad, D-Pad (Levels Only)
Jump, Wall Jump (against wall), Crouch Jump (whilst crouching), Swim 	A/B
Spin Jump, Spin Wall Jump (against wall) 	ZL/ZR
Pick items (hold to keep, release to throw), attack (power-ups) 	X/Y
Roll 	Fall from a platform to another without jumping, fall from a high place
Crouch, Ground pound (mid-air), Dive (on water), Slide (on slope), Enter downpipe	R
Long Jump/Roll Jump 	A/B + Circle/D-Pad Frontwards, jump on the very left edge of a platform, jump while rolling
Backjump 	A/B + Circle/D-Pad Backwards, jump on the very right edge of a platform
Slight Camera Pan 	C-Stick
Bubble (multiplayer only) 	L, go to the very left/right of the screen, fall down an abyss while other is still alive
Pause 	START
Choose Item 	SELECT
==== Overworld Actions ====
Action 	Controls
Move/Run 	Circle Pad
Camera Pan 	C-Stick
Jump, Enter Stage (whilst near one) 	A/B
Pick items (hold to keep, release to throw), attack (power-ups)	X/Y
Crouch, Slide (on slope), Enter downpipe 	R
Pause 	START
View Map 	SELECT
Enter last played stage 	L/ZL
== Worlds ==
The game features a large world map, consisting of 8 worlds, with 2 unlockable bonus worlds. Each world is connected by bridges (with an exception for World 4-World 5, as there's a small beach-like part). Unlike previous games, where players follow a simple path through the maps, the map here can be freely roamed with full control of the characters. Each world features a set of levels along with Toad Houses, Enemy Blockades, 3D Houses, Boss Blitz Huts (World Bosses only), and Enemies, which take off some coins when the player gets hit by them. The maps also contain items such as coins, 1-Up Mushrooms, Superstars, Power-ups, and other secrets like gates, hidden treasure areas and passageways to Bonus Worlds. The majority of them can be achieved by solving overworld-esque puzzles.
When the player finishes a course with all Superstars, the ball ornament on the flagpole will be replaced with a golden Superstar. Then, the course can be replayed with a free optional Super Star. The player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared, the world can be replayed in Timely Mode, with 50 seconds on the timer only, and all the power-ups change into 10-second clocks.
World 	Description 	Secrets
World 1 - Peach's Castle Gardens 	The first world that the player visit. Normally, as a first world, it is Grasslands, has a water section, and houses Peach's Castle. It also only has returning enemies.
This world houses Boom-Boom, the Boss and Miniboss of the World.	
World 2 - The Great Desert 	The second world of them all. A common second world, being all desert-like, and has only a few new enemies.
The world has Pom-Pom as the Boss, with Boom-Boom being the Miniboss. Luigi is trapped here and will join the player when it saves him.
In this world, all enemies are immune to Fire Flowers.	
World 3 - Highway to the Mountains	The third world is mountain-like with mountain-like enemies.
Two Koopalings are here; Larry and Lemmy. Both are the Bosses for the world. Boom-Boom and Pom-Pom are the Minibosses.	
World 4 - Wet-'n'-Sanded Country 	The fourth world, divided in two areas: most of it gets on water, little of it gets to stay on land, being a beach.
Wendy and Ludwig are the bosses. And the Miniboss being Kamek. Toad also joins the player's party there.	
World 5 - Tundra Isle 	Tundra Isle is the longest world of the game. It is an ice themed world, with a water section, and with many new enemies.
There is a market to buy 1-Up Mushrooms for 100 coins and Super Mushrooms for 25.
Here, the Miniboss is Kamek, again, and the Bosses, Morton, Roy and Iggy, have three castles for each.
Peach is indeed saved here, but Mario decides to go after Bowser Jr. and stop this madness; so Peach decides to go with them.
In this world, all enemies are immune to Ice Flowers.	
World 6 - Pipe Center 	The Pipe Center is a cave themed world, and it only features new enemies.
There is also a market to buy power-ups.
There is no Miniboss here, and the Boss is Bowser Jr., but disguised as a caped Koopa Troopa.
Bowser comes and joins Mario's party to help them takeover Bowser Jr. here.	
World 7 - Lavaland 	Lavaland is the second-to-last world, and it is covered in lava. There is a lava part in it. It is very large.
The Miniboss of this world is Kamek himself, once again, and the Boss is Bowser Jr., once again, but undisguised and united with Kamek.	
World Bowser Jr. 	A dark themed world, with dead flowers and bushes, and with returning enemies only. There are some poison water sections.
The Miniboss here is Boom-Boom with Pom-Pom. The Bosses here are all of the Koopalings, Boom-Boom and Pom-Pom, fought at once. The Final Boss gets here, being an empowered, hyped Bowser Jr., for the player to defeat.	
Bonus World 1 - Lakiplace 	A cloud-type world with airships around, where the only enemies are Lakitus, Lakilees and Lakimoles. Only some clouded levels, but they are 3D, like Challenge Houses.	
Bonus World 2 - Bowser's Fest 	Bowser's celebration on the 250th Peach-saving party is the re-opening of World Bowser, now called Bowser's Adventurous Ride. There is a market to buy any power-ups.
All levels in here are harder remakes of castles and some important other levels, but have a halved time limit (minimum of 100), it is night and the background is Bonus World 2's.	No Secrets!
== Characters ==
=== Playables and its abilities ===
 	Speed 	Sprint 	Jump 	Advanteges	Disdvantages	Advantages
Mario 	***-- (3/5)	***-- (3/5)	***-- (3/5)	Balanced 	Balanced 	From the start
Luigi 	**--- (2/5)	***-- (3/5)	***** (5/5)	Jumps the highest
Walks on water temporarily
Falls the slowest
Flutter-jump	Somewhat slow
Small traction	After completing World 2
Toad 	***** (5/5)	**--- (2/5)	**--- (2/5)	Runs the greatest
Great traction	Sprints the latest
Falls the fastest
Jumps the smallest	After completing World 4
Peach 	*---- (1/5)	***-- (3/5)	****- (4/5)	Can hover-jump
Invincible duck	Runs the slowest
Small traction
Jumps high	After completing World 5
Bowser	**--- (2/5)	***** (5/5)	****- (4/5)	Sprints the fastest
Auto-shell
Jumps high	Runs slow
Smallest traction	After completing World 6
=== Supporting Cast ===
Name 	Description
Toads 	They host Mail Posts, where the player can see letters; Peach's Castle, where the player can buy videos; and Toad Houses, where the player can try to win power-ups and coins.
Jacket Guys	They host 3D Houses, 5, 6 or 7 3D levels; and Boss Blitz Huts, that store harder versions of Bosses.
Shy Guys 	NPCs in the overworld that give the player letters when it completes their missions (envolving doing something on a level). Their color is based on the world.
Drillbeas 	They appear on the desert, stuck or trapped in places. If saved, they give the player a letter.
Penguins 	NPCs in Tundra Isle that give the player letters when they find something or someone in a world.
Starboat 	He appears in water-only levels to give the player a ride, being controlled by him when moving. If the player jumps, it loses control of Starboat and can enter water.
Timestar 	He sometimes appears in Timely Mode levels to give the player a full 35 seconds.
Rabbits 	Sometimes, they appear in the overworld and, if captured, they give a power-up and some coins.
Big Rabbits	Sometimes, they appear in the overworld and, if captured thrice, they give a Mega Mushroom and some coins.
Lakitus 	Lakitus, only in the overworld of Bonus World 1, give the player many information.
== Enemies and Obstacles ==
Name 	Description 	First appearance
Goomba 	Brown mushroomy creatures, that ram the player and even jump small gaps. Anything can defeat them, but keep contact from them! 	World 1
Goomba Tower 	A syncronization of three, or even more, stacked Goombas together. Indeed slower and hopless, but definitely taller. First, the one at the top or the one at the bottom? 	World 1
Paragoomba 	That not-so-havenly Goomba was granted wings, somehow. Their travels consist of flying back and forth in a line and in spot, skid the player. Anyways, try anything to defeat it, but try twice! 	World 1
Sleeveless Koopa 	Doesn't look like a Koopa Troopa, just wait until they get their hands on their shells! Anything to attack? Good. 	World 1
Koopa Troopa 	A shelled creature that wanders and dances. One can fall into pits! Oomph them into Sleeveless Koopas and use their shells to something! 	World 1
Red Koopa Troopa 	A Koopa Troopa's everything is determined by their shells' colors, apparently. But, these Koopas are smarter and turn on pitfalls! And, you don't need to dispose of their shells, melt them (with lava) into Dry Bones! 	World 1
Koopa Paratroopa 	In a jump of theirs, they fall slower. One hit will do the trick! Their Shiny Shells can be disposed of something else, as they seek for enemies to destroy! 	World 1
Piranha Plant 	Scary plant, isn't it? One bite can destroy! They also spit fireballs, which's double scarier! Just don't try to jump on them. 	World 1
Water Piranha Plant	Another scary type of Piranha Plants, this one grows on water! The bubbles it shoots may not be of harm, but they push you to the surface. 	World 1
Hammer Bro 	Usually, this peculiar type of Koopa Troopa is "armored" and appears in groups. It also jumps between platforms and throws hammers at you. That's not how hammers work! Give'em a trounce with any attack! 	World 1
Dry Bones 	Power-ups won't work, jumps will, invincibility okay, but a tail slap will work? Decide yourself, stack of Koopa Troopa bones! And even, it revives after some time defeated! You melted Red Koopa Troopas for nothing. 	World 1
Parabones 	Flying bones probably means double the trouble, and no one melted this guy! Anyways, jumps and tail slaps will work. And it also revives! But revives as a Dry Bones. 	World 1
Lava Bubble 	Bubbles made of pure lava. One can tell they're Podo-Boos! But they just jump up and down and up and down and they can't be defeated. 	World 1
Buzzy Beetle 	Beetles are turtle-like shelled? Anyways, a tail slap or a jump should work for these celing ambushers. But their shells are no use! Don't even touch them! Let them fall onto your head for a surprise.. 	World 1
Bony Beetle 	Sadly Buzzy Beetles that had fallen to their doom. Now, they wander crawling through walls and ceilings and can become spiky. 	World 1
Chargin' Chuck 	Armored-er Koopas that ram at you with all their strength. Lure them into a wall to stun them! Oh, and power-ups against them are a bad idea. 	World 1
Pokey 	Pokeys are lots of round cacti segments. You can use power-ups against them to plop their segments one by one, or pile them with a single spin jump. 	World 2
Mummy Pokey 	If one of their segments piles, it returns at the fallen Pokey after some time. But they are not spiky, so just finish them off for good with a ground-pound! 	World 2
Spiny 	A type of Buzzy Beetle that has a red spiky shell... So use power-ups from a distance! And then, use their shells by stomping on them upside-down! 	World 2
Spiky Koopa 	It's shiny! Or well, their shells have more polish...? Anyways; don't go stomping around! Use power-ups or flip them upside-down. 	World 2
Sandeenie 	They mole in the ground and show when they're about to appear from it. Any attack can defeat them. 	World 2
Bob-omb 	They ram the player, but ignite and become stationary when they reach the player. They explode after a little time ignited. the player can also ignite a Bob-omb with an attack. 	World 2
Ignited Bob-omb 	They are Bob-ombs, but explode immediately when reaching the player. 	World 2
Flying Bob-omb 	They are flying Bob-ombs that also try to skid the enemy. They explode when they succesfully skid. Attacking them will also explode them. 	World 2
Boo 	They follow the player, but stop when it comes close. It is only defeated with invincibility. 	World 2
Boo Buddy Swarm 	Those appear in the air and some come down to skid the player. They are undefeatable and don't hide upon sight, unlike normal Boos. 	World 2
Boo Buddy Circle 	Those appear centering the air or a block and form a hole for the player to pass in or out. They also don't hide, unlike normal Boos. 	World 2
Fire Bro 	They shoot the player fireballs. Any attack can defeat them. 	
Monty Mole 	They are moled in the ground and come up in some time after they mark out when. they are very fat, but low traction. Any attack can defeat them. 	World 3
Morty Mole 	They hide in the ground and serve as ascending floors. They can still be defeated with almost all attacks. 	World 3
Rocky Wrench 	Same as Morty Moles, but also shoot wrenches. 	World 3
Bill Blaster 	Stationary machines that endlessly shoot Bullet Bills, Banzai Bills, Tanooki Bills or Red Bills. 	World 3
Bullet Bill 	Is shot from Bill Blasters and follow the last place the player was, and they sometimes boost their speed. Are shot multiple times at once in multiplayer. Can't be defeated with power-ups- only invincibility and jumping. 	World 3
Banzai Bill 	Is shot once, but faster and it's bigger than any other Bullet. Can't be defeated by any means. 	World 3
Tanooki Bill 	Equal than a normal Bullet Bill, but tail slaps if anything comes closer- the tail slaps reflect stuff to the player! 	World 3
Red Bill 	Exactly a Bullet Bill, but boosts when it's faraway and follows the player around, but with low traction. 	World 3
Fire Bar 	Stationary blocks that produce rotating flame-sticks. 	World 3
Flame Box 	Stationary circle-like platforms that burst endless flames around it for a second. 	World 3
Burst Block 	Block that burn and damage on touch per second. 	World 3
Whirlfire Bar 	Very equal to Fire Bars, but there's only one stick that follows and points to the player's position. 	World 3
Galoomba 	Other species of Goombas that require two jumps or Ground-Pounds to be defeated. They also ram at the player. 	World 3
Paraloomba 	Flying Galoombas, take the same health as Galoombas but do the moves of Paragoombas. 	World 3
Biddybud 	Same as Goombas, but follow a set path and work in groups. 	World 3
Parabud 	Move in a set pattern and work like normal Biddybuds. They also work in groups. They take another more hit for each to lose all of their wings. 	World 3
Ant Trooper 	March on a set path and can be bounced off of. Any other attack, except a power-up, will defeat them. 	World 3
Shy Guy 	Move around randomly and sometimes run into the player. Any attack will defeat them, with the exception of a normal jump. 	World 4
Spear Guy 	Hide in trees and bushes and attack the player if it's nearby. Bushes and trees with Spear Guys are sometimes shaking. They are equal to Shy Guys, but always attack by throwing spears. 	World 4
Cheep Cheep 	They jump around on land but swim horizontally on water. Any attack (except a jump on water) will work against them. 	World 4
Deep Cheep 	They try to move to water when they are on land, and swim on wave-like patterns on water. Other than that they are equal to Cheep Cheeps. 	World 4
Eep Cheep 	They are spiky and are never on land. They follow the player on water and make a jump that needs to be dodged, when the player is on Starboat. 	World 4
Blooper 	They swim around, up and down, while moving horizontally. They can extend out of water to attack the player on land. Any character can avoid a Blooper by being on the ground and in one-tile height. Any attack but a power-up can defeat this enemy. 	World 4
Goopey Blooper 	They are Bloopers, but spray ink when they ascend. The ink doesn't damage, but slows down. 	World 4
Torpedo Tower 	They are stationary, giant blocks that shoot Torpedo Bills. 	World 4
Torpedo Bill 	The same as Red Bills, but have very slow traction, and stop to aim the player's position. 	World 4
Dry Fish 	They move around and attack like Torpedo Bills when the player comes close. 	World 4
Rip Van Fish 	They sleep soundly, but sound makes them wake up and chase the player rapidly. Any power-up or invincibility can defeat the fiend. 	World 4
Electric Eel 	They move around in an wavey pattern, left or right, and can't be defeated. 	World 4
Big Electric Eel 	Chases the player(s) across the entire screen. Serves for a side-scrolling level underwater. Starboat doesn't appears when this Eel comes in the level. 	World 4
Bully 	They are big enemies that ram the player strongly. Invincibility and running into them to push them into their fall are the only ways of defeating them. 	World 5
Spike 	They are Koopa species that throw rolling spiky balls at the player. Any attack can defeat them. 	World 5
Ice Spike 	They are ice-bound Spikes. The also freeze the player by throwing iceballs at the player. 	World 5
Frozen Goomba 	They are Goombas that can only be defeated with power-ups or invincibility. Touching them will freeze the player, but they don't attack. 	World 5
Freezy Beetle 	Work the same way as Buzzy Beetles, but a touch in their shells will freeze the player. 	World 5
Creep Cheep 	Chases the player across screens, and will even jump out of water to seek and damage it. Any attack can defeat them. 	World 5
Frost Bones 	March slowly towards the player. They take three hits to be defeated, but become faster for each hit. 	World 5
Chain Chomp 	When one sees the player, it pushes itself to the back until it becomes red for some time, to release and shoot itself to the player. However, in the third shoot, it becomes an Unchained Chomp, that jump around and don't avoid any gaps. Any undirect attack (with the exception of invincibility) will work.	World 5
Thwomp 	Thwomps are creatures that fall down when the player comes closely below. Invincibility can defeat them. 	World 5
Ill Thwomp 	Ill Thwomps are Thwomps that have a delay on their stomps, but the fall to the ground is instantaneous and it creates a small shockwave around. 	World 5
Ice Bro 	Those shoot at you Iceballs that freeze the players in touch. Any attack can defeat them. 	World 5
Boomerang Bro 	They shoot boomerangs at you, and they also come the reverse way they came. Any attack will defeat them. 	World 6
Fuzzy 	Energetic creatures that move in a set pattern on the air. Only power-ups can defeat them. 	World 6
Magikoopa 	Those teleport around, without moving, and shoot magic homing bullets (with low traction) at the player. These bullets can turn blocks into enemies, like Koopa Troopas or Galoombas, if they manage to hit one. 	World 6
Microomba 	Microombas are Goombas that can be defeated even by interacting with the IP Gamepad. They do not damage the player, but lower their jump height. 	World 6
Octoomba 	They are Goombas that point the player's position, like Whirlfire Bars, but sometimes shoot projectiles at it. 	World 6
Dark Goomba 	They are faster, dark blue Goombas that take one more hit. 	World Bowser Jr.
Dark Koopa Troopa 	They are Red Koopa Troopas which shells are dark blue and do not move. 	World Bowser Jr.
Dark Galoomba 	Dark blue Galoombas that makes the player bounce when jumped on, but therefore other attacks will defeat them, similar to Ant Troopers and Shy Guy species. 	World Bower Jr.
Dark Piranha Plant 	Blue-black Piranha Plants that shoot Iceballs, Fireballs, Firestreams and Bubbles. 	World Bowser Jr.
Darkly Beetle 	Darker versions of Buzzy Beetles that are faster, in movement and in shell speed, and jumping on them damages the player, like Freezy Beetles. 	World Bowser Jr.
Darkey 	Ascend from the lava and shoot homing fireballs. Are immune to everything. Touching one damages the player. 	World Bowser Jr.
Dark-omb 	Are faster and explode when the player comes nearby, but also change directions randomly. 	World Bowser Jr.
Para-dark-omb 	Same as Dark-ombs, but roam the air verily fast, but do not try to skid the player. However, their nearby sense is larger. 	World Bowser Jr.
Darkybud 	Same as Biddybuds, even move in groups, but are faster, can jump, and take one more hit. 	World Bowser Jr.
Dark Guy 	You can bounce from them, and they run into you. They are Shy Guys noneother. 	World Bowser Jr.
Dark Thwomp 	They are put in maze-like sections, and can slide from-side-to-side or ascend upwards. 	World Bowser Jr.
Lakitu 	They are airbound and throw Spinies at the player, and move away from it. Therefore, they can't be defeated. 	Bonus World 1
Lakilee 	Lakilees are equal to Lakitus, but throw other enemies, except for Spinies. 	Bonus World 1
Lakimole 	They ascend from the cloudy ground and throw a Spiny. They dive to the ground afterwards. They also hide when the player comes closer. 	Bonus World 1
== Bosses ==
This is a list of all the bosses in the game.
Boss Name 	Encounter	Description
Bowser Jr. 	 	
Bowser Jr. is the main antagonist who invades Peach's Castle and captures Luigi, Peach, and Toad. Bowser Jr. attacks by breathing fireballs, or, powered up, by shooting homing projectiles or rings; as he also tries to smash and jump on the player. He is fought by ground-pounding at him and is defeated after five hits. 	 	
Kamek 	 	
Kamek is the sidekick of Bowser Jr. and supported him during the kidnap and in battle. He attacks by shooting many homing projectiles at once, and by teleporting around. He is defeated after five attacks. 	 	
Boom-Boom 	 	
Boom-Boom is a weak boss who attacks by creating tornadoes and stomping the player. He must be stomped three times to be defeated. He spins around in his shell after each hit. In the third battle ongoing, he can fly around. 	 	
Pom-Pom 	 	
Pom-Pom is the female version of Boom-Boom. She attacks throwing boomerangs at the player and stomping him. Like Boom-Boom, she must be stomped three times to be defeated. 	 	
Iggy 	 	
Iggy serves Bowser Jr. as an intelligent Koopaling. He attacks by shooting homing projectiles, and by teleporting when the player draws near. He also creates platforms and a giant Unchained Chomp that bounces around the screen, for each phase of the battle. He must be attacked by jumping, when he teleports for the third time; five times to be defeated. 	 	
Morton 	 	
Morton is a brute, mindless Koopaling that served Bowser Jr. by the events of the game. He attacks by ramming the player, only to bump into a wall and fall onto the upper platform. He then destroys the floor he's in by slamming the ground and making parts of it fall down. Once doing that three times, he gets hit by his own shockwave. Then, hit him three times to defeat him.	 	
Larry 	 	
Larry is a convinced Koopaling serving Bowser Jr.. He attacks by shooting projectiles at you at a high place. Jumping on him by dispelling a projectile (touching it) and knocking him off of the platform is the way of attacking him. Do that nine times to defeat him. 	 	
Roy 	 	
Roy, a strong and selfcared Koopaling, served Bowser Jr., changing sides from evil to even eviller. He attacks by shooting a giant ball from afar that seeks the player's point. Then, he'll hop onto the player's platform and try to ram him, like Morton. Then, you can jump on his head. Do that five times to defeat him. 	 	
Wendy 	 	
Wendy is the only sassy female Koopaling. She raises and downs water. She attacks using a horizontal ring on the ground and closing it when there's no water, or slowly fades in rings and closes them when they materialize when everything is flooded with water. Jump on her when there's no water five times to defeat her. 	 	
Lemmy 	 	
Lemmy is a childish Koopaling that serves Prince Bowser Junior. He bounces and runs around with his ball, creating smaller balls to join the mess. Bounce off the smaller balls, and ground-pound on him. Do that three times to defeat him. 	 	
Ludwig 	 	
Ludwig is the evillest and ragiest Koopaling. He attacks by shooting repeated waves of projectiles, spawning Ignited Bob-ombs all over the place and shooting a powerful beam from time to time, pointing at the player like Whirlfire Bars. Jump on him when the opportunity awaits for as short time, as an attack. Do that five times and defeat him. 	 	
== Items and Objects ==
=== Power-Ups ===
Name 	Transformation	Description
Stack Helmet 	Copy Mario 	The Stack Helmet turns Mario into Copy Mario. Touching the screen attracts the Copy to there. With them, you can press some switches and defeat more enemies and get more coins. You can have up to two Copies per time.
Flutter Helmet	Flutter Mario 	The Flutter Helmet is a proppeller that turns Mario into Flutter Mario. Holding A/B after a jump will make a slow, upward flutter.
Cape Mushroom 	Caped Mario 	Collecting the Cape Mushroom allows Mario to turn into Caped Mario. pressing A/B after a jump will boost a double jump for Mario, with increased height.
Zap Mask 	Thunder Mario 	The Zap Mask is an ominous-faced Shy Guy mask that will turn Mario into Thunder Mario. With that, the can continuously zap the enemies near him by holding the X/Y button.
Hideous Mask 	Shy Mario 	The Hideous Mask is an average Shy Guy mask that turns Mario into Shy Mario. When an attack is occuring, Mario can hide for a second, so he can dodge it.
Speedy Flower 	Speedy Mario 	The Speedy Flower doubles the song's and Mario's speed for some time after collected.
Super Mushroom	Super Mario 	Collecting the Super Mushroom transforms the player into Super Mario, making them bigger and allowing them to take a hit from an enemy without immediately losing a life. This is the default form of Mario.
Fire Flower 	Fire Maro 	Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies and light up things, and also heat up, damaging enemies who pass.
Ice Flower 	Ice Mario 	This flower turns Mario into Ice Mario, who can freeze enemies on step or on an iceball throw, skate in the surface of water without needing Starboat and making the floor slippery.
Tanooki Leaf 	Tanooki Mario 	When the player collects a Super Leaf, they transform into Tanooki Mario. This allows them to float through the air for a short time and whip enemies with their tail.
Statue Leaf 	Statue Mario 	Collecting a Statue Leaf makes the same effects as the Tanooki Leaf's, except a Ground Pound will turn Mario into an invincible statue for a short time.
Shell 	Koopa Mario 	Wearing the Shell gives Mario the ability to dash around like a Koopa Shell when pressing X/Y while running.
Mega Mushroom 	Mega Mario 	When Mario collects a Mega Mushroom, he becomes very large and can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies.
Super Star 	Star Mario 	When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy they touch. In multiplayer mode, the Superstar has an effect on all players.
=== Items ===
==== Collectibles ====
Name 	Description
1-Up Mushroom 	When collected, 1-Up Mushrooms grant the player an extra life.
5-Up Star 	When collected, 5-Up Stars grant the player 5 extra lives.
10-Second Clock 	Adds 10 seconds to the timer when collected.
50-Second Clock 	Adds 50 seconds to the timer when collected. Are rare, only sometimes replacing 10-second timers.
Timestar 	Adds more 35 seconds to the timer before the level starts. It rarely appears.
Shiny Ring 	When kicked, seeks enemies to defeat.
Coin 	Collecting 100 Coins grants the player an extra life. Collecting all the coins on the level grants the player a Superstar.
Superstar 	Superstars (don't confound with the power-up) are used to pass through worlds and unlock some levels and Bonus Worlds. There are three per level, and are needed to 100% the game.
Character Switch 	Character Switches are switches that can only be activated by the character depicted on them. They reveal Coins and/or Superstars.
Red Rings 	Red Rings reveal Red Coins when they are passed through.
Red Coins 	Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up or a Superstar.
? Block 	? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
Brick Block 	Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
Donut Block 	Donut Blocks are platforms that slowly fall when stepped on.
Mushroom Trampoline	Mushroom Trampolines are bouncy platforms with a mushroom appearance.
POW Block 	POW Blocks are blocks that cause a shockwave that defeats all enemies and drops all coins on screen.
Springboard 	Springboards are used to reach certain heights.
Warp Pipe 	The player can enter one to travel from one place to another. Warp Downpipes teleport the player to another area of a level.
Cannon 	Cannons shoot the player to another part of a level.
Checkpoint Flag 	Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose.
Goal Pole 	Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
== About ==
Majority of texts from this page were copied, pasted, and then edited from Mario Wiki.
Someone please put images in this page? Please?
Category:Games
Category:Fan Games
Category:Mario (series)
Category:Mario Games