Campaign Design (CSH)

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SPELLJAMMER® campaigns offer many challenges for players. The reach for infinite worlds and the freedom offered by a spelljamming vessel provide opportunities for players beyond any they can find in a groundling AD&D® campaign.
These challenges pale, however, when compared to those faced by the DM. Where the players face an entirely new world, the DM must create it. Where the players have freedom to go in any direction they choose, the DM must be prepared to go with them.
As has been stated more than a few times, space is BIG. A single crystal sphere holds several planets, and a SPELLJAMMER campaign may involve dozens of spheres. When the sheer magnitude of the SPELLJAMMER universe is considered, the idea of running a campaign in that universe can be daunting.
This chapter discusses the fundamentals of developing a SPELLJAMMER campaign. It addresses the ideas that underlie all SPELLJAMMER campaigns and discusses how a DM can make his own campaign unique.