Victor von Dieter

Victor von Dieter is a DLC character in Dissidia Calamitas Infinita, originating from Conquest. The childish, idealistic son of a Judge, he dreaded his impending future as a Judge himself, instead seeking to find glory and freedom as an officer in the Fifty Year's War. Unfortunately, he loses battle after battle, eventually coming into contact with a thief and the crazed noble chasing after her head, and with the chaos they bring comes a new idea and an astute view over the tragedy of war.
In DCI, he serves as a warrior on the side of Ragnarok.
==Appearance==
Victor has short, light blond hair falling over his face and just going over his shoulders. His main outfit has him wearing a blue tunic tucked into a high-waisted belt that holds up a pair of black pants. Over the pants, he wears scant leg armor and also wears arm bracers. His first alternate outfit, Bad End, depicts him in a dark metallic full-body suit of Judge armor along with a navy blue cape.
==Story==
==Battle==
__NOTOC__
Victor von DieterJudgment Bringer – Manipulates battle to cause his chosen outcome. 
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Victor fights as a Judgment Bringer, not only having strong close-range skills but employing his powerful Judge abilities to battle. He holds the ability to impose various Laws and Sentences in battle, which can debilitate his enemies or benefit Victor himself. By keeping the enemy guessing and moving cautiously with his Laws and Sentences, Victor can move into his comfortable close range and destroy any opposition. Besides his strong physical ability and unique magic attacks, Victor is a rather slow character who works better on the ground than in the air. 
*Laws are rules that Victor can impose over the battlefield. If the rules are broken, the enemy is inflicted with a status effect (which one it is depends on the law) - but if it is held out before it expires, Victor gains the ailment, instead. Only one Law can be held on the battlefield at a time, and they fade after Victor performs any HP attack. In EX Mode, Victor can have more than one Law on the battlefield at once.
*Sentences are more direct approaches to Judge abilities, and these require contact or hitting the enemy to carry out their requirements. They usually provide less debilitating effects than Laws, but have relatively no risk. Upon hit, Sentences mark the enemy with a Mark of Guilt and have a chance of inflicting a status ailment, a chance that is significantly increased if the enemy already has a Mark of Guilt on them. An enemy can only have one Mark of Guilt on at any given time, and they expire within 30 seconds; in addition, any enemy with a Mark of Guilt currently on them will take increased damage from some of Victor's HP and/or Brave attacks. 
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Not Crash 	Ground/Aerial 	 	 	Melee Mid 	Chase 	Physical 	Initial
Not Crash 	[Close] Victor slashes forward with his pistolblade; as the enemy recoils, he knocks them into the air with a mighty punch. The following attacks depend on player input.
*, , Victor rises into the air and attacks the recoiling enemy with a basic sword combo, ending with the enemy being sent flying.
*↓+Victor slashes in a downward arc, catching the enemy from the air and slamming them back onto the ground. Easy to chain out of after the final slam.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Victor slashes forward with his pistolblade; as the enemy recoils, he knocks them into the air with a mighty punch. The following attacks depend on player input.
*, , Victor rises into the air and attacks the recoiling enemy with a basic sword combo, ending with the enemy being sent flying.
*↓+Victor slashes in a downward arc, catching the enemy from the air and slamming them back onto the ground. Easy to chain out of after the final slam.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Victor slashes forward with his pistolblade; as the enemy recoils, he knocks them into the air with a mighty punch. The following attacks depend on player input.
*, , Victor rises into the air and attacks the recoiling enemy with a basic sword combo, ending with the enemy being sent flying.
*↓+Victor slashes in a downward arc, catching the enemy from the air and slamming them back onto the ground. Easy to chain out of after the final slam.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Victor slashes forward with his pistolblade; as the enemy recoils, he knocks them into the air with a mighty punch. The following attacks depend on player input.
*, , Victor rises into the air and attacks the recoiling enemy with a basic sword combo, ending with the enemy being sent flying.
*↓+Victor slashes in a downward arc, catching the enemy from the air and slamming them back onto the ground. Easy to chain out of after the final slam.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Victor slashes forward with his pistolblade; as the enemy recoils, he knocks them into the air with a mighty punch. The following attacks depend on player input.
*, , Victor rises into the air and attacks the recoiling enemy with a basic sword combo, ending with the enemy being sent flying.
*↓+Victor slashes in a downward arc, catching the enemy from the air and slamming them back onto the ground. Easy to chain out of after the final slam.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Victor slashes forward with his pistolblade; as the enemy recoils, he knocks them into the air with a mighty punch. The following attacks depend on player input.
*, , Victor rises into the air and attacks the recoiling enemy with a basic sword combo, ending with the enemy being sent flying.
*↓+Victor slashes in a downward arc, catching the enemy from the air and slamming them back onto the ground. Easy to chain out of after the final slam.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Victor slashes forward with his pistolblade; as the enemy recoils, he knocks them into the air with a mighty punch. The following attacks depend on player input.
*, , Victor rises into the air and attacks the recoiling enemy with a basic sword combo, ending with the enemy being sent flying.
*↓+Victor slashes in a downward arc, catching the enemy from the air and slamming them back onto the ground. Easy to chain out of after the final slam.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.
Primacy Sentence 	Ground 	 	 	N/A 	Freeze 	Magical 	Initial
Primacy Sentence 	[Close] Victor spins his sword in his hand before shooting at a spot on the ground. At the spot on the ground, a small circle of light expands around Victor before disappearing, creating a mine that inflicts a Mark of Guilt upon the enemy and has 25% chance of inflicting Freeze (50% if the enemy already has a Mark of Guilt on them). 	[Close] Victor spins his sword in his hand before shooting at a spot on the ground. At the spot on the ground, a small circle of light expands around Victor before disappearing, creating a mine that inflicts a Mark of Guilt upon the enemy and has 25% chance of inflicting Freeze (50% if the enemy already has a Mark of Guilt on them). 	[Close] Victor spins his sword in his hand before shooting at a spot on the ground. At the spot on the ground, a small circle of light expands around Victor before disappearing, creating a mine that inflicts a Mark of Guilt upon the enemy and has 25% chance of inflicting Freeze (50% if the enemy already has a Mark of Guilt on them). 	[Close] Victor spins his sword in his hand before shooting at a spot on the ground. At the spot on the ground, a small circle of light expands around Victor before disappearing, creating a mine that inflicts a Mark of Guilt upon the enemy and has 25% chance of inflicting Freeze (50% if the enemy already has a Mark of Guilt on them). 	[Close] Victor spins his sword in his hand before shooting at a spot on the ground. At the spot on the ground, a small circle of light expands around Victor before disappearing, creating a mine that inflicts a Mark of Guilt upon the enemy and has 25% chance of inflicting Freeze (50% if the enemy already has a Mark of Guilt on them). 	[Close] Victor spins his sword in his hand before shooting at a spot on the ground. At the spot on the ground, a small circle of light expands around Victor before disappearing, creating a mine that inflicts a Mark of Guilt upon the enemy and has 25% chance of inflicting Freeze (50% if the enemy already has a Mark of Guilt on them). 	[Close] Victor spins his sword in his hand before shooting at a spot on the ground. At the spot on the ground, a small circle of light expands around Victor before disappearing, creating a mine that inflicts a Mark of Guilt upon the enemy and has 25% chance of inflicting Freeze (50% if the enemy already has a Mark of Guilt on them).
Law of Companions	Ground 	 	 	N/A 	Law: No Summons 	Magical 	Level 5
Law of Companions	[Omni] Victor tosses his cape behind him as he declares Law: No Summons. If the enemy utilizes their summon before the law expires (which is done so by Victor executing any HP attack), they will be stricken with Shock and the summon's effects are nullified; however, the opposite is true for Victor if the enemy does not violate the law. 	[Omni] Victor tosses his cape behind him as he declares Law: No Summons. If the enemy utilizes their summon before the law expires (which is done so by Victor executing any HP attack), they will be stricken with Shock and the summon's effects are nullified; however, the opposite is true for Victor if the enemy does not violate the law. 	[Omni] Victor tosses his cape behind him as he declares Law: No Summons. If the enemy utilizes their summon before the law expires (which is done so by Victor executing any HP attack), they will be stricken with Shock and the summon's effects are nullified; however, the opposite is true for Victor if the enemy does not violate the law. 	[Omni] Victor tosses his cape behind him as he declares Law: No Summons. If the enemy utilizes their summon before the law expires (which is done so by Victor executing any HP attack), they will be stricken with Shock and the summon's effects are nullified; however, the opposite is true for Victor if the enemy does not violate the law. 	[Omni] Victor tosses his cape behind him as he declares Law: No Summons. If the enemy utilizes their summon before the law expires (which is done so by Victor executing any HP attack), they will be stricken with Shock and the summon's effects are nullified; however, the opposite is true for Victor if the enemy does not violate the law. 	[Omni] Victor tosses his cape behind him as he declares Law: No Summons. If the enemy utilizes their summon before the law expires (which is done so by Victor executing any HP attack), they will be stricken with Shock and the summon's effects are nullified; however, the opposite is true for Victor if the enemy does not violate the law. 	[Omni] Victor tosses his cape behind him as he declares Law: No Summons. If the enemy utilizes their summon before the law expires (which is done so by Victor executing any HP attack), they will be stricken with Shock and the summon's effects are nullified; however, the opposite is true for Victor if the enemy does not violate the law.
Vandal Sentence 	Ground 	 	 	 	Slow 	Magical 	Level 11
Vandal Sentence 	[Mid] Victor stomps on the ground with a yell, causing the ground in front of him to rise in a tremor. 
*If the enemy is hit by the tremor of earth, they gain a Mark of Guilt and have a 20% chance of being Slowed (40% if the enemy already has a Mark of Guilt on them.)
*If the enemy is close enough to be hit by the tremor of earth and not be out of range, the player can mash the input button to have Victor attack with a close-range sword slash that ends with a punch that sends them slamming to the ground.	[Mid] Victor stomps on the ground with a yell, causing the ground in front of him to rise in a tremor. 
*If the enemy is hit by the tremor of earth, they gain a Mark of Guilt and have a 20% chance of being Slowed (40% if the enemy already has a Mark of Guilt on them.)
*If the enemy is close enough to be hit by the tremor of earth and not be out of range, the player can mash the input button to have Victor attack with a close-range sword slash that ends with a punch that sends them slamming to the ground.	[Mid] Victor stomps on the ground with a yell, causing the ground in front of him to rise in a tremor. 
*If the enemy is hit by the tremor of earth, they gain a Mark of Guilt and have a 20% chance of being Slowed (40% if the enemy already has a Mark of Guilt on them.)
*If the enemy is close enough to be hit by the tremor of earth and not be out of range, the player can mash the input button to have Victor attack with a close-range sword slash that ends with a punch that sends them slamming to the ground.	[Mid] Victor stomps on the ground with a yell, causing the ground in front of him to rise in a tremor. 
*If the enemy is hit by the tremor of earth, they gain a Mark of Guilt and have a 20% chance of being Slowed (40% if the enemy already has a Mark of Guilt on them.)
*If the enemy is close enough to be hit by the tremor of earth and not be out of range, the player can mash the input button to have Victor attack with a close-range sword slash that ends with a punch that sends them slamming to the ground.	[Mid] Victor stomps on the ground with a yell, causing the ground in front of him to rise in a tremor. 
*If the enemy is hit by the tremor of earth, they gain a Mark of Guilt and have a 20% chance of being Slowed (40% if the enemy already has a Mark of Guilt on them.)
*If the enemy is close enough to be hit by the tremor of earth and not be out of range, the player can mash the input button to have Victor attack with a close-range sword slash that ends with a punch that sends them slamming to the ground.	[Mid] Victor stomps on the ground with a yell, causing the ground in front of him to rise in a tremor. 
*If the enemy is hit by the tremor of earth, they gain a Mark of Guilt and have a 20% chance of being Slowed (40% if the enemy already has a Mark of Guilt on them.)
*If the enemy is close enough to be hit by the tremor of earth and not be out of range, the player can mash the input button to have Victor attack with a close-range sword slash that ends with a punch that sends them slamming to the ground.	[Mid] Victor stomps on the ground with a yell, causing the ground in front of him to rise in a tremor. 
*If the enemy is hit by the tremor of earth, they gain a Mark of Guilt and have a 20% chance of being Slowed (40% if the enemy already has a Mark of Guilt on them.)
*If the enemy is close enough to be hit by the tremor of earth and not be out of range, the player can mash the input button to have Victor attack with a close-range sword slash that ends with a punch that sends them slamming to the ground.
Law of Protection	Ground 	 	 	N/A 	Law: No Guard Break/Wall Rush 	Magical 	Initial
Law of Protection	[Omni] Victor throws away his shield with a flip, enacting Law: No Guard Break/Wall Rush. If this law is broken before the law expires or is replaced, the enemy that performed the offending attack will recoil and be inflicted with the Paralyze ailment. However, if the law is not broken or Victor inflicts a Guard Break/Wall Rush, he will recoil and receive the status ailment.	[Omni] Victor throws away his shield with a flip, enacting Law: No Guard Break/Wall Rush. If this law is broken before the law expires or is replaced, the enemy that performed the offending attack will recoil and be inflicted with the Paralyze ailment. However, if the law is not broken or Victor inflicts a Guard Break/Wall Rush, he will recoil and receive the status ailment.	[Omni] Victor throws away his shield with a flip, enacting Law: No Guard Break/Wall Rush. If this law is broken before the law expires or is replaced, the enemy that performed the offending attack will recoil and be inflicted with the Paralyze ailment. However, if the law is not broken or Victor inflicts a Guard Break/Wall Rush, he will recoil and receive the status ailment.	[Omni] Victor throws away his shield with a flip, enacting Law: No Guard Break/Wall Rush. If this law is broken before the law expires or is replaced, the enemy that performed the offending attack will recoil and be inflicted with the Paralyze ailment. However, if the law is not broken or Victor inflicts a Guard Break/Wall Rush, he will recoil and receive the status ailment.	[Omni] Victor throws away his shield with a flip, enacting Law: No Guard Break/Wall Rush. If this law is broken before the law expires or is replaced, the enemy that performed the offending attack will recoil and be inflicted with the Paralyze ailment. However, if the law is not broken or Victor inflicts a Guard Break/Wall Rush, he will recoil and receive the status ailment.	[Omni] Victor throws away his shield with a flip, enacting Law: No Guard Break/Wall Rush. If this law is broken before the law expires or is replaced, the enemy that performed the offending attack will recoil and be inflicted with the Paralyze ailment. However, if the law is not broken or Victor inflicts a Guard Break/Wall Rush, he will recoil and receive the status ailment.	[Omni] Victor throws away his shield with a flip, enacting Law: No Guard Break/Wall Rush. If this law is broken before the law expires or is replaced, the enemy that performed the offending attack will recoil and be inflicted with the Paralyze ailment. However, if the law is not broken or Victor inflicts a Guard Break/Wall Rush, he will recoil and receive the status ailment.
Reign of Lords 	Aerial 	 	 	Melee Mid 	N/A 	Physical 	Level 19
Reign of Lords 	[Close] Shoot pistolblade quickly, stunning the enemy but not dealing much damage. The following attacks depend on player input.
* (Mashed)Victor tosses his sword into the air and brutally slams the enemy with a string of elbow strikes. Ends with Victor catching his sword and blasting them away with a shot from his pistolblade. Can lead into Verdict.
*, ↑+Victor slashes the enemy with a wide horizontal attack from his blade before giving them a savage uppercut that tosses them higher into the air. Can lead into Dirty Deeds Done Dirt Cheap.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Shoot pistolblade quickly, stunning the enemy but not dealing much damage. The following attacks depend on player input.
* (Mashed)Victor tosses his sword into the air and brutally slams the enemy with a string of elbow strikes. Ends with Victor catching his sword and blasting them away with a shot from his pistolblade. Can lead into Verdict.
*, ↑+Victor slashes the enemy with a wide horizontal attack from his blade before giving them a savage uppercut that tosses them higher into the air. Can lead into Dirty Deeds Done Dirt Cheap.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Shoot pistolblade quickly, stunning the enemy but not dealing much damage. The following attacks depend on player input.
* (Mashed)Victor tosses his sword into the air and brutally slams the enemy with a string of elbow strikes. Ends with Victor catching his sword and blasting them away with a shot from his pistolblade. Can lead into Verdict.
*, ↑+Victor slashes the enemy with a wide horizontal attack from his blade before giving them a savage uppercut that tosses them higher into the air. Can lead into Dirty Deeds Done Dirt Cheap.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Shoot pistolblade quickly, stunning the enemy but not dealing much damage. The following attacks depend on player input.
* (Mashed)Victor tosses his sword into the air and brutally slams the enemy with a string of elbow strikes. Ends with Victor catching his sword and blasting them away with a shot from his pistolblade. Can lead into Verdict.
*, ↑+Victor slashes the enemy with a wide horizontal attack from his blade before giving them a savage uppercut that tosses them higher into the air. Can lead into Dirty Deeds Done Dirt Cheap.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Shoot pistolblade quickly, stunning the enemy but not dealing much damage. The following attacks depend on player input.
* (Mashed)Victor tosses his sword into the air and brutally slams the enemy with a string of elbow strikes. Ends with Victor catching his sword and blasting them away with a shot from his pistolblade. Can lead into Verdict.
*, ↑+Victor slashes the enemy with a wide horizontal attack from his blade before giving them a savage uppercut that tosses them higher into the air. Can lead into Dirty Deeds Done Dirt Cheap.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Shoot pistolblade quickly, stunning the enemy but not dealing much damage. The following attacks depend on player input.
* (Mashed)Victor tosses his sword into the air and brutally slams the enemy with a string of elbow strikes. Ends with Victor catching his sword and blasting them away with a shot from his pistolblade. Can lead into Verdict.
*, ↑+Victor slashes the enemy with a wide horizontal attack from his blade before giving them a savage uppercut that tosses them higher into the air. Can lead into Dirty Deeds Done Dirt Cheap.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.	[Close] Shoot pistolblade quickly, stunning the enemy but not dealing much damage. The following attacks depend on player input.
* (Mashed)Victor tosses his sword into the air and brutally slams the enemy with a string of elbow strikes. Ends with Victor catching his sword and blasting them away with a shot from his pistolblade. Can lead into Verdict.
*, ↑+Victor slashes the enemy with a wide horizontal attack from his blade before giving them a savage uppercut that tosses them higher into the air. Can lead into Dirty Deeds Done Dirt Cheap.
*In this unique chain, Victor cancels out of his move in a technical shift. As the enemy continues to recoil in the air, Victor is free to act with zero recovery frames from his attack.
Law of Feudalism 	Aerial 	 	 	N/A 	Law: No Superiority 	Magical 	Level 26
Law of Feudalism 	[Omni] Victor draws his cape in front of his face in a flourish, enacting Law: No Superiority. This forbids the enemy from dealing HP damage to Victor with a value higher than his own Brave. If this law is broken, the enemy is afflicted with Blind. However, if the law is not broken, Victor himself will be blinded. 	[Omni] Victor draws his cape in front of his face in a flourish, enacting Law: No Superiority. This forbids the enemy from dealing HP damage to Victor with a value higher than his own Brave. If this law is broken, the enemy is afflicted with Blind. However, if the law is not broken, Victor himself will be blinded. 	[Omni] Victor draws his cape in front of his face in a flourish, enacting Law: No Superiority. This forbids the enemy from dealing HP damage to Victor with a value higher than his own Brave. If this law is broken, the enemy is afflicted with Blind. However, if the law is not broken, Victor himself will be blinded. 	[Omni] Victor draws his cape in front of his face in a flourish, enacting Law: No Superiority. This forbids the enemy from dealing HP damage to Victor with a value higher than his own Brave. If this law is broken, the enemy is afflicted with Blind. However, if the law is not broken, Victor himself will be blinded. 	[Omni] Victor draws his cape in front of his face in a flourish, enacting Law: No Superiority. This forbids the enemy from dealing HP damage to Victor with a value higher than his own Brave. If this law is broken, the enemy is afflicted with Blind. However, if the law is not broken, Victor himself will be blinded. 	[Omni] Victor draws his cape in front of his face in a flourish, enacting Law: No Superiority. This forbids the enemy from dealing HP damage to Victor with a value higher than his own Brave. If this law is broken, the enemy is afflicted with Blind. However, if the law is not broken, Victor himself will be blinded. 	[Omni] Victor draws his cape in front of his face in a flourish, enacting Law: No Superiority. This forbids the enemy from dealing HP damage to Victor with a value higher than his own Brave. If this law is broken, the enemy is afflicted with Blind. However, if the law is not broken, Victor himself will be blinded.
Law of Larceny 	Aerial 	 	 	N/A 	No EX Core Refinement 	Magical 	Level 42
Law of Larceny 	[Omni] Victor tosses a key from his clothes into the air, enacting Law: No EX Core Refinement. This forbids both Victor and the enemy from acquiring an EX Core for as long as the law stands. If this law is broken by either character, said perpetrator will have their EX Gauge locked from any use for 30 seconds. 	[Omni] Victor tosses a key from his clothes into the air, enacting Law: No EX Core Refinement. This forbids both Victor and the enemy from acquiring an EX Core for as long as the law stands. If this law is broken by either character, said perpetrator will have their EX Gauge locked from any use for 30 seconds. 	[Omni] Victor tosses a key from his clothes into the air, enacting Law: No EX Core Refinement. This forbids both Victor and the enemy from acquiring an EX Core for as long as the law stands. If this law is broken by either character, said perpetrator will have their EX Gauge locked from any use for 30 seconds. 	[Omni] Victor tosses a key from his clothes into the air, enacting Law: No EX Core Refinement. This forbids both Victor and the enemy from acquiring an EX Core for as long as the law stands. If this law is broken by either character, said perpetrator will have their EX Gauge locked from any use for 30 seconds. 	[Omni] Victor tosses a key from his clothes into the air, enacting Law: No EX Core Refinement. This forbids both Victor and the enemy from acquiring an EX Core for as long as the law stands. If this law is broken by either character, said perpetrator will have their EX Gauge locked from any use for 30 seconds. 	[Omni] Victor tosses a key from his clothes into the air, enacting Law: No EX Core Refinement. This forbids both Victor and the enemy from acquiring an EX Core for as long as the law stands. If this law is broken by either character, said perpetrator will have their EX Gauge locked from any use for 30 seconds. 	[Omni] Victor tosses a key from his clothes into the air, enacting Law: No EX Core Refinement. This forbids both Victor and the enemy from acquiring an EX Core for as long as the law stands. If this law is broken by either character, said perpetrator will have their EX Gauge locked from any use for 30 seconds.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Appeal 	Ground 	 	 	Melee High 	Guard Crush 	Physical 	Initial
Appeal 	[Close] Let out a mighty shot from pistolblade, causing high close-range damage with fast output. If the opponent is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws. 	[Close] Let out a mighty shot from pistolblade, causing high close-range damage with fast output. If the opponent is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws. 	[Close] Let out a mighty shot from pistolblade, causing high close-range damage with fast output. If the opponent is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws. 	[Close] Let out a mighty shot from pistolblade, causing high close-range damage with fast output. If the opponent is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws. 	[Close] Let out a mighty shot from pistolblade, causing high close-range damage with fast output. If the opponent is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws. 	[Close] Let out a mighty shot from pistolblade, causing high close-range damage with fast output. If the opponent is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws. 	[Close] Let out a mighty shot from pistolblade, causing high close-range damage with fast output. If the opponent is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws.
Verdict 	Ground/Aerial 	 	 	, 	 	Physical 	Initial
Verdict 	[Mid] Shoot pistolblade behind self while rushing forward with a hand extended to grab the enemy. If they are under the effect of a Mark of Guilt, Victor slams them to the ground and the attack is unblockable. If they are not, the attack deals half damage and he tosses them into the air, leaving himself vulnerable. Resets all active Laws. 	[Mid] Shoot pistolblade behind self while rushing forward with a hand extended to grab the enemy. If they are under the effect of a Mark of Guilt, Victor slams them to the ground and the attack is unblockable. If they are not, the attack deals half damage and he tosses them into the air, leaving himself vulnerable. Resets all active Laws. 	[Mid] Shoot pistolblade behind self while rushing forward with a hand extended to grab the enemy. If they are under the effect of a Mark of Guilt, Victor slams them to the ground and the attack is unblockable. If they are not, the attack deals half damage and he tosses them into the air, leaving himself vulnerable. Resets all active Laws. 	[Mid] Shoot pistolblade behind self while rushing forward with a hand extended to grab the enemy. If they are under the effect of a Mark of Guilt, Victor slams them to the ground and the attack is unblockable. If they are not, the attack deals half damage and he tosses them into the air, leaving himself vulnerable. Resets all active Laws. 	[Mid] Shoot pistolblade behind self while rushing forward with a hand extended to grab the enemy. If they are under the effect of a Mark of Guilt, Victor slams them to the ground and the attack is unblockable. If they are not, the attack deals half damage and he tosses them into the air, leaving himself vulnerable. Resets all active Laws. 	[Mid] Shoot pistolblade behind self while rushing forward with a hand extended to grab the enemy. If they are under the effect of a Mark of Guilt, Victor slams them to the ground and the attack is unblockable. If they are not, the attack deals half damage and he tosses them into the air, leaving himself vulnerable. Resets all active Laws. 	[Mid] Shoot pistolblade behind self while rushing forward with a hand extended to grab the enemy. If they are under the effect of a Mark of Guilt, Victor slams them to the ground and the attack is unblockable. If they are not, the attack deals half damage and he tosses them into the air, leaving himself vulnerable. Resets all active Laws.
Dirty Deeds Done Dirt Cheap	Ground 	 	 	Melee Mid 	Wall Rush 	Physical 	Level 15
Dirty Deeds Done Dirt Cheap	[Close] Victor quickly slashes upwards while shooting from his pistolblade to launch the enemy into the air. If it hits and the input button is mashed, Victor rises and slashes the enemy twice more with similar shot-strikes before ending the combo with a mighty headbutt back to the ground. Leaves Victor in midair. If canceled into, this move cannot use the follow-up combo and only results in Victor using his initial shot-strike. If the enemy is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws.	[Close] Victor quickly slashes upwards while shooting from his pistolblade to launch the enemy into the air. If it hits and the input button is mashed, Victor rises and slashes the enemy twice more with similar shot-strikes before ending the combo with a mighty headbutt back to the ground. Leaves Victor in midair. If canceled into, this move cannot use the follow-up combo and only results in Victor using his initial shot-strike. If the enemy is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws.	[Close] Victor quickly slashes upwards while shooting from his pistolblade to launch the enemy into the air. If it hits and the input button is mashed, Victor rises and slashes the enemy twice more with similar shot-strikes before ending the combo with a mighty headbutt back to the ground. Leaves Victor in midair. If canceled into, this move cannot use the follow-up combo and only results in Victor using his initial shot-strike. If the enemy is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws.	[Close] Victor quickly slashes upwards while shooting from his pistolblade to launch the enemy into the air. If it hits and the input button is mashed, Victor rises and slashes the enemy twice more with similar shot-strikes before ending the combo with a mighty headbutt back to the ground. Leaves Victor in midair. If canceled into, this move cannot use the follow-up combo and only results in Victor using his initial shot-strike. If the enemy is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws.	[Close] Victor quickly slashes upwards while shooting from his pistolblade to launch the enemy into the air. If it hits and the input button is mashed, Victor rises and slashes the enemy twice more with similar shot-strikes before ending the combo with a mighty headbutt back to the ground. Leaves Victor in midair. If canceled into, this move cannot use the follow-up combo and only results in Victor using his initial shot-strike. If the enemy is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws.	[Close] Victor quickly slashes upwards while shooting from his pistolblade to launch the enemy into the air. If it hits and the input button is mashed, Victor rises and slashes the enemy twice more with similar shot-strikes before ending the combo with a mighty headbutt back to the ground. Leaves Victor in midair. If canceled into, this move cannot use the follow-up combo and only results in Victor using his initial shot-strike. If the enemy is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws.	[Close] Victor quickly slashes upwards while shooting from his pistolblade to launch the enemy into the air. If it hits and the input button is mashed, Victor rises and slashes the enemy twice more with similar shot-strikes before ending the combo with a mighty headbutt back to the ground. Leaves Victor in midair. If canceled into, this move cannot use the follow-up combo and only results in Victor using his initial shot-strike. If the enemy is under the effect of a Mark of Guilt, this attack does 1.5x damage. Resets all active Laws.
Great Heights 	Aerial 	 	 	Ranged High 	N/A 	Physical 	Level 26
Great Heights 	[Long] Victor shoots his pistolblade directly below himself, sending him flying into the air at an angle, surrounded by a fiery aura that deals HP damage. If the input button is mashed, shooting and rising continues up to 4 times, each one capable of dealing HP damage. The explosion from the shot can also damage anyone directly under Victor. Resets all active Laws. 	[Long] Victor shoots his pistolblade directly below himself, sending him flying into the air at an angle, surrounded by a fiery aura that deals HP damage. If the input button is mashed, shooting and rising continues up to 4 times, each one capable of dealing HP damage. The explosion from the shot can also damage anyone directly under Victor. Resets all active Laws. 	[Long] Victor shoots his pistolblade directly below himself, sending him flying into the air at an angle, surrounded by a fiery aura that deals HP damage. If the input button is mashed, shooting and rising continues up to 4 times, each one capable of dealing HP damage. The explosion from the shot can also damage anyone directly under Victor. Resets all active Laws. 	[Long] Victor shoots his pistolblade directly below himself, sending him flying into the air at an angle, surrounded by a fiery aura that deals HP damage. If the input button is mashed, shooting and rising continues up to 4 times, each one capable of dealing HP damage. The explosion from the shot can also damage anyone directly under Victor. Resets all active Laws. 	[Long] Victor shoots his pistolblade directly below himself, sending him flying into the air at an angle, surrounded by a fiery aura that deals HP damage. If the input button is mashed, shooting and rising continues up to 4 times, each one capable of dealing HP damage. The explosion from the shot can also damage anyone directly under Victor. Resets all active Laws. 	[Long] Victor shoots his pistolblade directly below himself, sending him flying into the air at an angle, surrounded by a fiery aura that deals HP damage. If the input button is mashed, shooting and rising continues up to 4 times, each one capable of dealing HP damage. The explosion from the shot can also damage anyone directly under Victor. Resets all active Laws. 	[Long] Victor shoots his pistolblade directly below himself, sending him flying into the air at an angle, surrounded by a fiery aura that deals HP damage. If the input button is mashed, shooting and rising continues up to 4 times, each one capable of dealing HP damage. The explosion from the shot can also damage anyone directly under Victor. Resets all active Laws.
My Realm 	Aerial 	 	 	Melee High 	Wall Rush 	Physical 	Level 40
My Realm 	[Close] Execute a slow, powerful downward slash. If it hits, Victor swiftly attacks the enemy with 8 more slashes before reaching back - summoning a hard Judge's glove of metal armor around his fist as he does so - and punching them away. If the enemy is under the effects of a Mark of Guilt, the strikes can be extended with a mashing of the input button, and the final hit is always a critical. Resets all active Laws. 	[Close] Execute a slow, powerful downward slash. If it hits, Victor swiftly attacks the enemy with 8 more slashes before reaching back - summoning a hard Judge's glove of metal armor around his fist as he does so - and punching them away. If the enemy is under the effects of a Mark of Guilt, the strikes can be extended with a mashing of the input button, and the final hit is always a critical. Resets all active Laws. 	[Close] Execute a slow, powerful downward slash. If it hits, Victor swiftly attacks the enemy with 8 more slashes before reaching back - summoning a hard Judge's glove of metal armor around his fist as he does so - and punching them away. If the enemy is under the effects of a Mark of Guilt, the strikes can be extended with a mashing of the input button, and the final hit is always a critical. Resets all active Laws. 	[Close] Execute a slow, powerful downward slash. If it hits, Victor swiftly attacks the enemy with 8 more slashes before reaching back - summoning a hard Judge's glove of metal armor around his fist as he does so - and punching them away. If the enemy is under the effects of a Mark of Guilt, the strikes can be extended with a mashing of the input button, and the final hit is always a critical. Resets all active Laws. 	[Close] Execute a slow, powerful downward slash. If it hits, Victor swiftly attacks the enemy with 8 more slashes before reaching back - summoning a hard Judge's glove of metal armor around his fist as he does so - and punching them away. If the enemy is under the effects of a Mark of Guilt, the strikes can be extended with a mashing of the input button, and the final hit is always a critical. Resets all active Laws. 	[Close] Execute a slow, powerful downward slash. If it hits, Victor swiftly attacks the enemy with 8 more slashes before reaching back - summoning a hard Judge's glove of metal armor around his fist as he does so - and punching them away. If the enemy is under the effects of a Mark of Guilt, the strikes can be extended with a mashing of the input button, and the final hit is always a critical. Resets all active Laws. 	[Close] Execute a slow, powerful downward slash. If it hits, Victor swiftly attacks the enemy with 8 more slashes before reaching back - summoning a hard Judge's glove of metal armor around his fist as he does so - and punching them away. If the enemy is under the effects of a Mark of Guilt, the strikes can be extended with a mashing of the input button, and the final hit is always a critical. Resets all active Laws.
==EX Mode==
Victor's EX Mode is Under Oath.
Victor's EX Burst is One More Revolution.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Punishment 	50 	
Crime 	90 	
Righteousness	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the Magna Carta Friend Card
Judgement's Desire	N/A 	LUK+1 	Battlegen
Judgement's Dream 	N/A 	LUK+2 	Battlegen
Judgement's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: 
*World Map Theme: 
*Normal Battle: 
*Boss Battle:
*Final Boss Battle:
===Rival Battle===
*Vs Oavyce: Tis Not I, originally Men of Destiny
*Vs Vik: The World That Rejected Us, originally Black Narcissus
*Vs Klaytaza: Unfathomable Hatred, originally Magia -Mindf*ck-
==Quotes==
===Encounter===
*"I'll show you what's in store!"
*"Your fate is... Nothingness!"
*"Haha! Come on and take me, if you can!"
*"Don't believe me? I'll show you just what I can do!"
*"This is more than enough to take you down!"<BR>— If HP is low
*"I, Victor von Dieter, am not afraid in the slightest!"<BR>— If HP is low
*"Let's see what fate's got in store for us!"<BR>— If opponent is stronger
*"My fate is my own!"<BR>— If opponent is stronger
*"Don't give me any crap about your innocence!"<BR>— If opponent is weaker
*"I'll show even you what I can do!"<BR>— If opponent is weaker	
===Victory===
*"I told you I'd win!"
*"You can't beat me, ever!"
*"Feeel the power of a Judge! ...Maybe!"
*"Kneeel before the Dieter!"
*"Hmph...You think you hurt ME?"<BR>— If HP is low
*"Ha! This is nothing!"<BR>— If HP is low
*"So this is my true power..."<BR>— If opponent is stronger
*"This is the power I'll use...!"<BR>— If opponent is stronger
*"Hit the books!"<BR>— If opponent is weaker
*"Respect your elders!"<BR>— If opponent is weaker	
===Defeat===
*"H-hey, I'm not THAT old..."
*"Ah...! Was that my hip?!"
*"No, this is not okay..."
*"This... This isn't the future I wanted!"
*"Dad... was... right?"<BR>— If opponent is stronger
*"Did I not work hard enough?!"<BR>— If opponent is stronger
*"There goes the gavel..."<BR>— If opponent is weaker
*"I really don't get it!"<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
===Story Specific===
;Victor: "Just what do you think you're doing here? I...I saw you die."
;Oavyce: "You know not what you speak of. Keep quiet, or I'll shut your mouth for you! Now, look here, you..."
;Victor: "No! Not...Not anymore. I won't let you. I'm taking you down!"
;Oavyce: "Why, is the manchild still fantasizing about "eradicating war"? I'd have thought you learned by now. It changes nothing. There will always be a conqueror, and he is I."
;Victor: "Oh, go soak your head in the seven hells!"
----
;0: "You have nothing left in this world. You and I are quite alike, young one..."
;Victor: "I'm not listening to a word you say, you wrinkly old bastard. You don't know anything about me!"
;0: "On the contrary. I know everything about you, and the threat you hold. And I will erase you."
;Victor: "...No, no you won't! I don't know where we are or why I'm here, but...I am alive. I exist! That means I have free will, and I control it! Only I!"
;0: "Spare me the philosophy. I can partake in its ills as I wish with no help from you."
;Victor: "No, you spare ME. I am a person existing in reality...I cannot be undone! I'll show you the power of my will!"
==Trivia==
*Victor's quote to Ruger is a direct quote from The Crucible, Act II.
Category:Characters
Category:Conquest characters