Epic Clan Siege

is a Multiplayer Mode introduced in the 18.0.0 update.
== How to Play ==
Similar to Siege, players are split into two teams of eight players from four different clans; the Attackers and the Defenders. The goal of the game is to complete the team's main objective.
=== Attackers ===
If the team are the attackers, then the objective is to push one of the two rams towards the defenders' fort while protecting it from being stopped by the opposing team, before the time runs out.
The ram will be pushed if there is at least one player pushing the ram, and that there is no defenders on the ram. The more players there are, the faster it goes, with the max speed earned by at least 3 attackers pushing it.
A ram can reach outpost 1 - 70 meters, outpost 2 - 130 meters, and the main fort gates - 200 meters. At the beginning of the match, the attackers get 3 minutes to reach it to the 1st outpost, where they will get an extra minute in addition to the time left. When the ram reaches outpost 2, the attackers will get another extra minute. Also, if the ram is moving back, it will not go back before the latest checkpoint (e.g. a ram that is at 72 meters cannot move back to 70 meters because it passed checkpoint 1). A captured outpost will act as a respawn point for the attackers.
The team must break the defenders' gates to get the max rewards and to count as a victory.
=== Defenders ===
If the team are the defenders, then the objective is to protect the fort from the attackers by stopping the rams from reaching the gates of the fort, before the time runs out.
To stop a ram, all opposing players must be away from the ram, whether it would be killing them or making them stop pushing to defend it. Defenders can also stop the ram by simply touching the ram. If at least 1 defender is on a ram, the ram will not move, even if there is 5 attackers pushing it. If no attacker is at a ram, and 5 seconds later still no attacker is at the ram, then the ram will move back. However it will move back a lot slower than it moves forward.
Both the ram and the fort can be customized by the player, such as changing the appearance of the ram, walls, and background, as well as customizing abilities, such as respawn time, and turrets. The turrets will be mixed between the two clans.
== Features ==
Unlike regular Clan Siege, there are multiple features that differentiate between this mode and Clan Siege:
*The map is larger in size, comprising of outposts at each checkpoint. These outposts must be broken through in order to activate a checkpoint.
*The attackers can now choose the location they can respawn between the main assault force, and the flankers. 6 players will be chosen to be the main force, while 2 players will be the flankers.
*There are now two rams with two different paths that are both equal in length.
*The attacker's initial base will be protected by fort defenses, discouraging the defenders from camping at their spawn.
*The mode supports Clan Heroes; a powerful AI controlled ally that is called in for the losing team to close the gap.
Category:Multiplayer Modes
Category:Modes