Console

The console in Satisfactory can be used to access debug data (like player coordinates or a list of radiation sources) or for changing some options not available in the game's settings, such as disabling the fog, anti-aliasing or enabling an FPS counter. It cannot be used for cheating (e.g. spawning items).
The effects of commands are reset once the game is closed to desktop, but persist between sessions (the only exception is the Suicide command, which will remain if the game is saved). 
== Accessing ==
The console can be accessed by (paragraph)/ (backtick)/ (tilde) key. This will open the console command line; press it again to open a larger window (at least one command requires a large window in order to be used properly).
It might be necessary to change the keyboard layout to English - UK on some keyboard layouts, as the console can only be opened if the keyboard layout has at least one of the 3 activation keys (, or ). 
=== Changing the activation key ===
Another solution that does not require switching the keyboard layout is to navigate to "%LOCALAPPDATA%\FactoryGame\Saved\Config\WindowsNoEditor" and adding the following lines in the "input.ini" file.
Note: For Experimental the path is: "%LOCALAPPDATA%\FactoryGame\Saved\Config\Windows".
 [/script/engine.inputsettings]
 ConsoleKeys=F6
 If you are using Update 7 or earlier (meaning the game still runs on Unreal Engine 4) the lines must be:
 [/script/engine.inputsettings]
 ConsoleKey=F6
This will allow the console command line to be opened with . Any other key or character can be, as long as it doesn't require to use a modifying key such as , or , also avoid using any keys that the game already uses by default.
Changing the activation keys disables the default //, but allows those keys to be bound to controls in-game, which isn't possible otherwise.
== List of commands ==
The "window" column is to differentiate between commands that require the large console window to be properly used and commands that do not require it. Since Satisfactory is made in Unreal Engine, many commands from the Unreal Engine itself appear in this list.
=== Functional commands ===
Command 	Window	Default	Use/effect
? (without pressing enter) 	Small 	 	Shows a complete list of all commands, some with brief explanations.
There are 2296 commands in total as of Patch 0.3.3.5, though not all of them are available as a public user.
* Green commands: Executable as a public user, alteration possible
* Purple commands: Executable as administrator (possibly accessible by commands like "Admin" and/or "AdminLogin"), but some have been made accessible for public users, could be host in a multiplayer game
* Grey commands: Only readable
materialFlowAnalysis recipeName[FString]	Large 	 	This command can be used to find the items required per second for all craftable items in the game. To use the command, type "materialFlowAnalysis" (not case sensitive) and then type in the item name you wish to find out about (this is case sensitive). The 'name' of the item, or 'FString', shall follow the exact string as indicated in the individual item's Blueprint Path, which can be found in the infobox of each item on its respective page.
Gamma [number] 	Small 	2.2 	Changes the gamma (brightness) level.
Pause 	Small 	 	Pauses the game, enter the command again to continue playing.
r.Atmosphere [0/1] 	Small 	1 	Activates/deactivates the atmosphere.
r.Fog [0/1] 	Small 	1 	Activates/deactivates the fog.
r.ViewDistanceScale 	Small 	1 	Sets the render distance of things like trees/foliage/rocks. Value is multiplicative*
foliage.LODDistanceScale 	Small 	1 	Controls how are higher quality LOD models being shown further out. It primarily affects foliage and buildings and can have a major impact on performance, but can make the game look better. Set this to higher values to increase the distance (recommended high is 5).
r.Shadow.DistanceScale 	Small 	1 	Sets the render distance of shadows cast by objects. Value is multiplicative*
r.ScreenPercentage [percent] 	Small 	100 	Sets internal resolution scale. It can be used together with r.TemporalAA.Upsampling set to 1 to get a "fake" full resolution image achieved with temporal anti-aliasing (TAA). This can improve performance a lot.
r.TemporalAACurrentFrameWeight [number] 	Small 	0.2 	Range 0-1. Sets the impact of the current internal frame on the final image. Set this to a low value e.g. 0.05 for better anti-aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also, increase r.TemporalAASamples to something larger like 16 when using low values.
r.TemporalAAFilterSize 	Small 	1 	Sets the spread of the TAA samples. Use values below 1 like 0.25 to sharpen the image (only works if r.TemporalAASamples > 6).
r.TemporalAASamples [number] 	Small 	8 	Sets the number of samples to use for TAA. Set this to 2 - 5 to reduce jitter.
r.Tonemapper.Sharpen [number] 	Small 	0 	Sets the amount of a simple sharpen filter.
r.StaticMeshLODDistanceScale [number] 	Small 	1 	Controls the level of detail (LOD) for static meshes. Set this to 0 to improve graphics but possibly decrease performance, or higher than 1 to make it significantly worse.
r.LandscapeLODBias [number] 	Small 	0 	Fixes terrain geometry in the far distance. Set this to -2 or -3 to improve graphics but possibly decrease performance.
Grass.densityscale [number] 	Small 	1 	Sets the grass density. 0 disables it entirely, values between 0 and 1 reduce it, and values over 1 increase it.
pool.light.count [number] 	Small 	? 	Sets the amount of lights to render.
pool.light.lightshaft.count [number] 	Small 	? 	Sets the amount of light shafts to render.
ShowDebug DebugType[FName] 	Small 	 	Activating command with any of the below will show the following information in the top left corner of the screen regardless of the command executed (unless otherwise stated):
* Player name
* Coordinates in the world (X, Y, Z)
* Rotation
* Instigator
* Owner
* Base eye height
Replace italicized text with any of the following:
* AI - Use unknown. Presumably shows information regarding enemies and/or automated vehicles near the player.
* AKAUDIOSOURCES - Shows the number of active audio sources + other information. Execute again to show default information.
* ANIMATION - Use unknown. Presumably shows information regarding what frame of an animation is being played, the name of the animation, etc.
* BONES - Use unknown. Presumably shows information regarding bone connections and their orientation in non-static models.
* CAMERA - Shows extra information about the camera position underneath default information.
* CIRCUITS - Shows information regarding any power networks (circuits) in the world including; the number of circuits, ID(s), and information about the circuits including; components, power produced, the power consumed, and fuse status. Execute again to show default information.
* COLLISION- Unknown. Presumably shows collision information.
* FACTORY - Shows the number of player-built structures (not including vehicles) in order from most to least.
* FACTORYCONNNECTIONS - Use Unknown. Notes: Causes extreme lag, use at own risk. Execute again to show default information.
* FORCEFEEDBACK - Shows information about current force feedback values and what is contributing to that calculation underneath default information.
* INPUT - Shows information about which input method is currently being used (keyboard/mouse) which key is being used, the input value of the input, and the time the input has been executed. It also shows information about the input stack. All of this information is shown underneath the default information.
* NET - Use unknown. Presumably used to show multiplayer connection info.
* NONE - Shows only default information, hiding the rest.
* PHYSICS - Shows information about; Current player velocity components, total player speed in cm/s, total player speed (2D), acceleration experienced by the player, and other physics-related information. This is all shown underneath default information.
* POWER - Use unknown. Note: Causes Lag, use at your own risk.
* RADIATION - Shows information related to the radioactivity subsystem including; Number of radiation sources, emitters and levels of radiation emitted, and player exposure level. Execute again to show default information.
* RADIATIONSPHERES - Presumably shows spheres where radiation would begin to affect the player. Execute again to show default information.
* Reset - Hides all debug information, including default information.
* SIGNIFICANCEMANAGER - Shows information on the significance of sounds currently being played and their volume relative to each other.
* TRACKS - Shows information on the railroad subsystem on tracks, such as track segments and blocks, divided into graphs (graphs are loops or stretches of tracks). Execute again to show default information.
* TRAINCOUPLERS - Does not work.
* TRAINSCHEDULER - Shows train scheduling information.
* TRAINSIGNALS - Shows Train Signal and block information, such as what the entry signal is, whether a block is defined by Path or Block signals, reservation requests, what train is in the block etc.
* TRAINS - Shows information about all existing trains (weight, pulling force, braking force, power usage, slave and master etc.). Execute again to show default information.
* VEHICLE - Shows information on the vehicle the player is currently in including speed, steering angle, throttle information, whether or not the brake is on, current gear, engine RPM, drag force being experienced, and physics information about each wheel on the vehicle.
* WEAPON - Use unknown. Presumably shows information regarding held weapons/tools.
Stat FPS 	Small 	 	Activates Unreal Engine 4's built-in FPS counter, all command fields are non-case-sensitive. The FPS counter will work in all environments, even on loading screens or the main menu.
Stat Levels 	Small 	 	From the description: "Displays level streaming info".
Stat Unit 	Small 	 	Activating it shows a small readout of various statistics including Frame time (1000/Frame time = FPS), Game time (1000/Game time = UPS), Draw time (unknown), GPU time (unknown), RHIT time (unknown) and whether or not DynRes is supported (use unknown).
Suicide 	Small 	 	Has the same effect as using the Respawn option from the in-game menu.
t.MaxFPS [number] 	Small 	0 	Sets the maximum framerate to any value, other than the options in video settings. 0 makes the framerate unlimited.
FOV [number] 	Small 	 	Sets field of view to the entered value, however, values over 150 can become unstable and glitches will occur. The FOV can be changed by a slider in the game's option, but this console command allows to set it to any value beyond the slider.
ToggleDebugOverlay [0/1] 	Small 	0 	Displays a window with various debug info.
SaveWithNewSessionName [name] 	Small 	 	Saves the current session under a new session name, separating it in the "Load Game" menu.
*Multiplicative values means setting it to 2 will render at double the default distance and setting it to 0.5 will render at half of the default. It appears to be limited to a maximum value of 3. Can be FPS heavy if set too high values and can give you more FPS if set to lower values.
===Non-functional commands===
The following commands appear in the autocomplete list in the console but have never worked since Early Access release, as they either don't do anything when executed or aren't even recognized by the console when executed.
* Fly
* Ghost
* GiveItem
* Cheats
* Teleport
* God
== History ==
*Patch 0.8.0.0 (Experimental): With Unreal Engine 5 the command for setting the key to open the console changed 
*Patch 0.4.0.0?: The console no longer needs to be activated using ++
*Patch 0.3.6.7: Added ToggleDebugOverlay command
*Patch 0.3.5.4?: r.Gamma is replaced with Gamma, Pause is functional again
*Patch 0.3?: r.Gamma and Pause commands no longer work
Category:Game engine