Qorath

Qorath is the deity of Time and Fate within the Imperial Pantheon. Very little is known of the god's past, origin, or nature. He is notably one of the few deities of the Imperial Pantheon recognized not to be Imperial or a Civilized Race. Instead, he is of unknown synthetic creation.
Qorath rarely directly interacts with mortals. Rather, he seems to gently guide time and events to fulfil some grand plan of fate only he can see. Even amongst the other gods he is aloof, having no true friends. His enemies are many though and the likes of Noxirum the Dreamhaunter and Eldrina, Goddess of Time and Chaos are often seen as his fiercest rivals. These Qorath of then dismissively calls “Diversionist”.
The date at which Qorath first appeared is unclear. Some documents mention him as a new god as late as 1'000 AtS while other documents from before the storm rift count him as an established god. This inconsistency has been accepted, and the general assumption is that Qorath often changes the details of history to preserve the timeline.
While Qorath rarely interacts with mortals and is willing to help them on even rarer occasions, the few time he did speak with the lucky few he was noted to seemingly use the wrong tense. Sometimes he talked about future events as if they laid in the past, other times he talked about past events as if they are yet to come while other times yet, no such disparagement was noted. Which form he used to refer to someone or something can change from sentence to sentence. More than one of these mortals suffered great psychological damage when hearing Qorath referr to them in the past tense.
== Channel Divinity: Precognition ==
Starting at 2nd level, you can use your Channel Divinity to gain divine foresight.
The future is a fickle thing, able to be changed at any moment. Still you may try. You may channel your divinity and for 10 minutes it seems as if you can read time like a book, seeing past and future running free. For this time you are blind and deafened, unable to experience the present, but may see the past in a 30 foot radius of you up to 3 months ago. You see and hear everything as if you were there. Everything you hear and see will be 100% accurate to what happened. You may also skip into the future, though it will be hazy. You may go up to 30 minutes into plausible futures, and may hop from future to future at will. Though, looking into the future comes at a cost. For every future you look into you take an extra 1d6 psychic damage. Still, this can be useful in situations such as negotiations, or preparing for an ambush. If you choose to look into the future for such reasons, you may roll 3d20 dice for any roll you try to use to achieve such a future and may choose any of the results of the dice you wish. Jumping through time is very dangerous, however, and to stabilize time, Qorath will disable luck for all creatures for the next 24 hours.
Category:Deity