Realm of Nura

== History ==
The Nura people settled in Anunde over 2,000 years ago from the north. The north was too cold for farming and the land grew colder and colder with each year, the animals they hunted becoming rarer to find. The Nura people migrated south and settled small villages. As the largest village of Lo kept growing it produced splinter villages that each specialized in a certain field, the village of Muwi focused on religion and striving to be as virtuous to the gods as possible, the village of Argo hoarded massive wealth in its vaults and would always pick the choice that got them the most money, the village of Eti diversified and had many different industries which organized themselves into the guilds, the final splinter village of Tuhin gave power to the people and promised equality in its walls. For over a thousand years the Nura prospered and formed the Nura Confederacy which strove to unify the Nura people and stand up to their neighbors. However, the Confederacy lost war after war and eventually, Lo was sacked and destroyed. For five hundred years the Nura people have been scattered and tribal, but one women gathered all five tribes and lead them to found a new city where they would all live as one and work together. The tribes called her Nura'Sha, Mother of Nura, and she founded Nuris. Only a few years after Nura'Sha would pass away and her son would take the mantel of Nura'Pah, Father of Nura and form the Realm of Nura. 
=== Sinirsism ===
Before Nura’Sha made the covenant with the eight, Anirngi and Anirduk weren’t distinguished, both existed and were worshiped on varying levels of good and evil. When Nura’Sha made a covenant with eight of these deities she promised that the Nura people would forever worship them and only them. In return they would guide and watch over them. That’s when those eight became the Anirngi and all the other deities were cast out of worship as Anirduk by the Nura.
Once the covenant was complete the Anirngi sent guides to lead Nura’Sha to where the tribes were residing. She convinced each one to follow her and found a new city. The guides lead Nura’Sha to the perfect spot where she would found Nuris.
The eight Anirngi are 
Elinir : Anirngi of love, companionship, marriage, and birth
Thalnir: Anirngi  of the forge, smithing, metalworking, and leatherworking
Gelnos: Anirngi  of knowledge, stories, learning, and solutions
Tahrin: Anirngi of the farm, crops, yield, and nature
Atiles : Anirngi  of order, law, honesty, and enforcement 
Papgris :Anirngi of money, trade, gold, and business
Tavos: Arningi of sacrifice, protection, and honor
Thesist: Arningi of unity
== Culture ==
=== Myths and Stories ===
==== How writing came to be ====
The merchants of Argo had their own script for trading, but after centuries of tribalism it has all been lost. Upon the founding of Nuris and the completion of the Tower of the Covenant Nura’Sha was blessed by Gelnos with the knowledge of writing. “Watch me as I mark my thoughts on paper like the merchants of old witht the Script of Gelnos” She exclaimed. 
==== Homeland ====
The Nuri people have kept a tradition of telling stories of where they originally came from. As hunters hunting seals, birds and rabbits in the far north. Living in igloos and even more close knit groups. But the land grew cold, the winds grew strong and the blizzards went on end. It was too much for many to handle and such migrated south and settled in “warmer” lands. It’s impossible to pass into the old lands now, the blizzards can last for years on end and when there is a break it’s far too cold even with multiple layers of thick clothes. It’s believed that no one who stayed survived in the land of Tollut’Anu, Dead Cold. A tale to keep in mind that change is necessary. 
=== Food ===
The harsh climate of Anunde doesn’t provide much. The only crops able to withstand the cold are berries, potatoes, carrots, and beetroot. The only game to hunt are rabbits. With potatoes, carrots, and rabbit the Nura people cook up a stew that can provide lots of different nutrients.
=== Festivals ===
The Day of the Covenant is the most important day in Nura. For the whole day people fast, except for the infants and the sick. Little clothing is worn and everyone who can gather in the Tower of the Covenant. The whole day is spent in meditation and prayer to their patron Anirngi. At dusk the Nura’Pah starts a large bonfire and everyone throws their most prized possession into it. The purpose is to show humility, sacrifice, and not get too attached to material things.
=== Family ===
A Nuri household is organized from the eldest being the head of the house with everyone else beneath them. When two Nuri  from different houses get married the youngest of the two will move into the elder's house and join their family. 
=== Transport ===
Skis and sled dogs are the most common form of transport on the snow. Mostly used for hunting game or scouting. Most people travel throughout towns on foot with thick boots. 
=== Animals ===
Animals are treated with great respect in Nura. The whole of the animal is to be used for some purpose after it is killed. If not the animal’s spirit may come back to curse the person who wasted them.
Category:Kylorne