Condition

A Condition is one of any number of temporary states a character might find him or herself in. These states are almost always due to some effect happening during gameplay, and will usually offer the character a Resistance to avoid being harmed (if the condition is harmful), as well as a chance to use that Resistance at a later time to recover.
Not all Conditions are harmful. Some may be beneficial.
A character might also choose a condition during the game, whether voluntarily (such as while Engaging an enemy in a fight or walking into a darkened hallway to gain Concealment).
See also:
* Combat Advantage
* Conceal
* Concealment
* Cover
* Create Objects
* Crippled
* Dazed
* Engaged
* Flat-Footed
* Helpless
* Immobilized
* Inflict
* Injured
* Off-Balance
* Senseless
* Slowed
* Staggered
* Stunned
* Unconscious
Category:Rulebook
Category:Glossary