Grand Unified Hit Location Tables

Tables created by Bruno using GURPS Basic Set: Campaigns, GURPS Bio-Tech, GURPS Horror,
GURPS Low-Tech, GURPS Low-Tech Instant Armor, GURPS Loadouts: Low-Tech Armor, and GURPS Martial Arts
==Grand Unified Hit Locations==
Roll 	Location 	Penalty	Penalty Restrictions	Effects
3-4 	Skull 	 	 	
2 DR; if not tox: x4 inj; if not tox: any injury causing shock requires
stun/knockdown roll, major wound roll -10 vs stun/knockdown; bleed at 30 seconds not 1 minute	 	 	 	
5 	Face 	-5 	-7 from behind 	Roll on sub-table A; Cor x1.5 inj; any injury causing shock requires
stun/knockdown roll, major wound roll -5 stun/knockdown
6-7 	Leg (Right)	-2 	 	Roll on sub-table B; pi+, pi++, imp: x1 inj; cripple over 1/2 HP
8 	Arm (Right)	-2 	-4 with shield 	Roll on sub-table C; pi+, pi++, imp: x1 inj; cripple over 1/2 HP
9-10 	Chest 	0 	 	Default location. Roll on sub table D; injury can't exceed 2xHP (1xHP if using
bleeding); any excess is lost
11 	Abdomen 	-1 	 	Roll on sub-table E; Injury can't exceed 2xHP (1xHP if using bleeding); any
excess is lost
12 	Arm (Left) 	-2 	-4 with shield 	Roll on sub-table C; pi+, pi++, imp: x1 inj; cripple over 1/2 HP
13-14	Leg (Left) 	-2 	 	Roll on sub-table B; pi+, pi++, imp: x1 inj; cripple over 1/2 HP
15 	Hand 	-4 	-8 with shield 	Roll on sub-table F; pi+, pi++, imp: x1 inj; cripple over 1/3 HP
16 	Foot 	-4 	 	Roll on sub-table F; pi+, pi++, imp: x1 inj; cripple over 1/3 HP
17-18	Neck 	-5 	 	Roll on sub-table G; Miss by 1 hit chest; Cr, corr: x1.5 inj; cut x2 inj; bleed at 30 seconds not 1 minute; -2 bleed penalty; optional: treat any crushing injury over HP/2 to the neck hit location as a crippling injury which crushes the
windpipe, causing choking.
==Table A: The Face==
1 	Jaw 	Covered by Cheek Guards 	Covered by Cheek Guards
2 	Nose 	Covered by "Nasal". If imp, pi, or tight-beam burning, hit the skull instead.	Covered by "Nasal". If imp, pi, or tight-beam burning, hit the skull instead.
3 	Ears 	Covered by Broad Cheek Guards 	Covered by Broad Cheek Guards
4-5	Cheek	Face, covered by Cheek Guards (-6 to target
specifically) 	Face, covered by Cheek Guards (-6 to target
specifically)
6 	Eyes 	Covered by Spectacles, visor, full helm. 	Covered by Spectacles, visor, full helm.
==Table B: The Leg==
1-3	Shins (Leg)
4 	Knees (Joint if cr, otherwise leg)
5 	Thighs (Leg)
6 	Thighs (Vein/artery if cut, imp, tight-beam burning, otherwise Leg)
==Table C: The Arm==
1-3	Forearms (Arm)
4 	Elbows (Joint if cr, otherwise arm)
5 	Upper Arms (Arm)
6 	Shoulders (Vein/Artery cut, imp, tight-beam burning,
otherwise Arm)
==Table D: The Chest==
1 	Vitals (cr, imp, pi, or tight-beam burning).
Spine (cu, Rear). Otherwise, Chest.
2-6	Chest
==Table E: The Abdomen==
1 	Vitals (cr, imp, pi, or tight-beam burning).
Otherwise, Abdomen.
2-4	Digestive Tract
5 	Pelvis
6 	Groin
==Table F: The Extremity==
1 	Joint (cr, cu, pi, tight-beam burning, otherwise Extremity)
2-6	Extremity
==Table G: The Neck==
1 	Vein/Artery (cr, imp, pi, or tight-beam
burning). Spine (cr, rear). Otherwise, Neck.
2-6	Neck
==Location Table==
Location 	Penalty 	Restrictions 	Effects
Chinks (Torso) 	-8 	 	Halves DR over Torso
Chinks (Other) 	-10 	 	Halves DR over any other hit location
Eye 	-9 	-10 in helmet; imp, pi-, pi, pi+, pi++,
bu (tb) only	Cripple over 1/10 hp; otherwise skull hit w/no DR. Tox has no
spec. effect beyond cripple; bleed at 30 seconds not 1 min.
Ear 	-7 	cutting or treat as face 	Miss by 1 hit chest; cripple over 1/4 HP, no -5 to
stun/knockdown, major wound only on sever; lost ear causes
Appearance penalties.
Nose 	-7 	front only 	Miss by 1 hit chest; cripple over 1/4 HP and causes No Sense
of Smell/Taste (non-cutting) or Appearance loss (cutting, x2
crippling threshold), non-cutting major wound -5 to
Jaw 	-6 	front only 	stun/knockdown.Miss by 1 hit chest; any injury causing shock requires -1
stun/knockdown roll; major wound roll -6 to
stun/knockdown.
Spine 	-8 	behind only, cr, cut, imp, pi-, pi, pi+, Miss by 1 hit chest; 3 DR; as per chest but enough injury for
pi++, bu (tb) only shock penalty (even with HPT) gives stun/knockdown, -5 if a
major wound. Cripple over 1xHP Bad Back (Severe) and Lame
(Paraplegic) until healed	behind only, cr, cut, imp, pi-, pi, pi+, Miss by 1 hit chest; 3 DR; as per chest but enough injury for
pi++, bu (tb) only shock penalty (even with HPT) gives stun/knockdown, -5 if a
major wound. Cripple over 1xHP Bad Back (Severe) and Lame
(Paraplegic) until healed
Neck Vein/Artery	-8 	cu, imp, pi-, pi, pi+, pi++, bu (tb)
only	Miss by 1 hit neck; Cr, corr: x2 inj; cut x2.5 inj; bleed at -3
(-4 if cu); make bleed rolls every 30s
Limb Vein/Artery	-5 	cu, imp, pi-, pi, pi+, pi++, bu (tb)
only	Miss by 1 hit limb; Cr, corr: x1.5 inj; cut x2 inj; no cripple,
no inj limit; bleed at -3 (-4 if cu); make bleed rolls every 30s
Limb Joint 	-5 	cr, cut, pi-, pi, pi+, pi++, bu (tb) only	Miss by 1 hit limb; as per limb but cripple over 1/3 HP;
dismember as per limb, not per joint; recover from cripple at -2
Extremity Joint 	-7 	cr, cut, pi-, pi, pi+, pi++, bu (tb) only	Miss by 1 hit extremity; as per extremity but cripple
over 1/4 HP; dismember as per extremity, not per joint;
recover from cripple at -2
Vitals 	-3 	Cr, imp; pi-, pi, pi+, pi++; bu (tb) only Imp, pi-, pi, pi+, pi++: x3 inj; bu (tb) x2 inj; cr x1, shock force
HT roll for Knockdown, major wound -5 stun/knockdown;
bleed at 30 seconds not 1 minute; -4 bleed penalty	Cr, imp; pi-, pi, pi+, pi++; bu (tb) only Imp, pi-, pi, pi+, pi++: x3 inj; bu (tb) x2 inj; cr x1, shock force
HT roll for Knockdown, major wound -5 stun/knockdown;
bleed at 30 seconds not 1 minute; -4 bleed penalty
Vitals (Heart) 	-5 	As Vitals. 	As Vitals; may be special for some characters (e.g. Vampires).
Digestive Tract 	-3 	 	As abdomen; on major wound HT-3 to avoid special
Pelvis 	-3 	 	iAnsf eacbtidoonm(ep.n4;4o4n) major wound: fall down, cannot stand, Lame
(Missing Legs) until healed
Groin 	-3 	 	double shock; major wound -5 stun/knockdown
Weapon 	-5/-4/-3 Reach C: -5; R1: -4; R2: -3	-5/-4/-3 Reach C: -5; R1: -4; R2: -3 	see weapon breakage p.401
==Harsh Realism - Armor GapsLow-Tech, p.101==
Armpit 	-8 	imp only 	Armor gap over Vitals; on Critical Hit: instead of rolling on
table, cripple arm (in addition to vitals damage)
Back of Knee	-8 	 	Armor gap over joint
Eyeslit(s) 	-10	imp, pi-, pi, pi+, pi++, bu (tb) only	Armor gap over eyes
Codpiece 	-8 	 	Armor gap over groin
Inside Elbow	-8 	 	Armor gap over joint
Inside Thigh	-8 	-3 from the back 	Armor gap over Leg (Thigh); optional: cu, imp, pi, bu (tb) hits
Limb Vein/Artery.
Neck 	-8 	 	Armor gap over neck
Open Palm 	-8 	-6 if unarmed 	Armor gap over hand
== References ==
Category:Combat Rules
Category:Tables