TukkunFCG Cards

This article is a list of cards in TukkunFCG.
== List of Cards ==
=== Ordered by Color and Type ===
Below is a table of TukkunFCG cards, ordered by color and type.
Name 	Energy	ATT/DEF	HP	Effect 	Cash
 	1 	4 / 1 	1 	No, not a bug. 	100
 	1 	5 / 2 	1 	No, not a bug. 	1,000
Awesome Face 	1 	14 / 0 	1 	Consumes 4 white energy per turn. Poisoned. 	N/A
Awesome Face 	1 	16 / 0 	1 	Consumes 4 white energy per turn. Poisoned. 	N/A
Invisible Zebra 	6 	4 / 9 	1 	 	150
Invisible Zebra 	6 	6 / 9 	1 	 	1,500
Invisible Giraffe 	9 	9 / 1 	7 	 	200
Invisible Giraffe 	9 	10 / 1 	9 	 	2,000
Invisible Dragon 	13 	12 / 9 	3 	 	350
Invisible Dragon 	13 	14 / 9 	3 	 	3,500
Instant White 	0 	 	 	Get 4 white energy instantly. 	50
Instant White 	0 	 	 	Get 5 white energy instantly. 	500
Energy Charge 	0 	 	 	Gain 5 energy, 1 for each color. Get 1 extra white energy. 	50
Energy Supercharge	0 	 	 	Gain 5 energy, 1 for each color. Get 2 extra white energy. 	500
White Generator 	1 	 	 	Get 1 white energy per turn. 	50
White Generator 	0 	 	 	Get 1 white energy per turn. 	500
Dagger 	2 	 	 	You gain 2 attack. 	250
Blade 	3 	 	 	You gain 4 attack. 	2,500
Mystery Card 	4 	 	 	Add a random upgraded card to your hand. That card costs no energy. 	N/A
Mystery Card 	3 	 	 	Add a random upgraded card to your hand. That card costs no energy. 	N/A
Attack UP 	6 	 	 	Your monster gains 7 attack. 	150
Attack UP 	6 	 	 	Your monster gains 8 attack. 	1,500
Defense UP 	6 	 	 	You gain 3 defense. Your monster gains 7 defense. 	150
Defense UP 	6 	 	 	You gain 4 defense. Your monster gains 8 defense. 	1,500
Silver Sword 	7 	 	 	You gain 4 attack. Deal 7 more damage the turn you play this. 	350
Golden Sword 	8 	 	 	You gain 5 attack. Deal 10 more damage the turn you play this. 	3,500
Rainbow Generator 	8 	 	 	Gain 5 energy per turn, 1 for each color. 	50
Rainbow Generator 	7 	 	 	Gain 5 energy per turn, 1 for each color. 	500
Epic Sword 	10 	 	 	You gain 7 attack. 	3,000
Epic Sword 	11 	 	 	You gain 9 attack. 	30,000
Code Fu 	25 	 	 	Search your mind for a card and add it to your hand. 	N/A
Code Fu 	22 	 	 	Search your mind for a card and add it to your hand. 	N/A
Fire Sparkle 	0 	2 / 0 	1 	This monster can attack enemy monster. 	2,000
Fire Sparkle 	0 	3 / 0 	1 	This monster can attack enemy monster. 	20,000
Ant 	1 	5 / 0 	1 	 	100
Elite Ant 	1 	7 / 0 	1 	 	1,000
Red Snail 	3 	7 / 0 	2 	Get 1 red energy per turn. 	125
Fire Snail 	3 	7 / 0 	2 	Get 1 red energy per turn. Deal 1 poison damage to your opponent. 	1,250
Fire Elemental 	4 	11 / 0 	2 	Consumes 1 red energy per turn. 	1,000
Fire Elemental 	0 	10 / 0 	1 	Consumes 1 red energy per turn. 	10,000
Red Hydra 	5 	8 / 0 	2 	This monster enters the game poisoned. Deals 1 poison damage per turn. 	250
Red Hydra 	5 	8 / 0 	3 	This monster enters the game poisoned. Deals 1 poison damage per turn. 	2,500
Flying Eyeball 	6 	6 / 0 	2 	This monster can attack enemy monster. 	150
Dark Eyeball 	7 	10 / 0 	3 	This monster can attack enemy monster. 	1,500
Red Crawler 	6 	9 / 0 	5 	 	175
Red Crawler 	6 	11 / 0 	5 	 	1,750
Crimson Cockatrice	7 	7 / 0 	1 	You gain 4 attack. 	200
Crimson Cockatrice	7 	9 / 0 	1 	You gain 4 attack. 	2,000
Imp 	7 	0 / 0 	1 	This monster gains 2 attack per turn. 	250
Elite Imp 	8 	4 / 1 	1 	This monster gains 2 attack per turn. 	2,500
Flame Mosquito 	11 	0 / 0 	1 	Deals 2 poison damage per turn. 	250
Flame Mosquito 	10 	0 / 0 	1 	Deals 2 poison damage per turn. 	2,500
Fire Dragon 	12 	15 / 0 	2 	 	350
Flame Dragon 	12 	17 / 0 	2 	 	3,500
Instant Red 	0 	 	 	Get 4 red energy instantly. 	50
Instant Red 	0 	 	 	Get 5 red energy instantly. 	500
Red Generator 	1 	 	 	Get 1 red energy per turn. 	50
Red Generator 	0 	 	 	Get 1 red energy per turn. 	500
Fire Arrow 	1 	 	 	Enemy monster is poisoned for 2 damage. 	125
Fire Arrow 	0 	 	 	Enemy monster is poisoned for 2 damage. 	1,250
Anti-Freeze 	1 	 	 	Your monster is no longer frozen. 	3,000
Anti-Freeze 	0 	 	 	Your monster is no longer frozen. 	30,000
Target Change 	2 	 	 	Your monster gains 2 attack and can attack enemy monster. 	125
Target Change 	2 	 	 	Your monster gains 3 attack and can attack enemy monster. 	1,250
Flaming Arrow 	2 	 	 	Deal 1 poison damage to your opponent. Your opponent loses 3 HP. 	125
Flaming Arrow 	1 	 	 	Deal 1 poison damage to your opponent. Your opponent loses 3 HP. 	1,250
Fire Bolt 	3 	 	 	Opponent loses 10 HP. 	125
Fire Bolt 	3 	 	 	Opponent loses 12 HP. 	1,250
Rage 	3 	 	 	Your monster gains 8 attack and loses 4 HP. 	125
Berserk 	3 	 	 	Your monster gains 9 attack and loses 4 HP. 	1,250
Attack Removal 	4 	 	 	You lose 30 attack. Opponent loses 15 attack. 	200
Attack Removal 	4 	 	 	You lose 30 attack. Opponent loses 25 attack. 	2,000
Meteor Rain 	5 	 	 	Everything takes 1 damage. Your opponent loses 10 extra HP. 	200
Meteor Rain 	6 	 	 	Everything takes 1 damage. Your opponent loses 15 extra HP. 	2,000
Powerup 	5 	 	 	You and your monster gain 3 attack. 	150
Powerup 	6 	 	 	You and your monster gain 4 attack. 	1,500
Final Strikes 	6 	 	 	Your monster gains 4 attack per turn but is poisoned for 2 damage. 	125
Final Strikes 	6 	 	 	Your monster gains 5 attack per turn but is poisoned for 2 damage. 	1,250
Energy Upclash 	6 	 	 	Gain 1 Generator of each color except red. 	150
Energy Upclash 	6 	 	 	Gain 1 Generator and 1 energy of each color except red. 	1,500
Flaming Sword 	6 	 	 	You gain 3 attack. Deal 1 poison damage. 	350
Flaming Sword 	7 	 	 	You gain 5 attack. Deal 1 poison damage. 	3,500
Explosion 	8 	 	 	Kill enemy monster. Opponent loses 6 HP. 	250
Huge Explosion 	8 	 	 	Kill enemy monster. Opponent loses 9 HP. 	2,500
Perma-Monster 	9 	 	 	Destroy your monster. Gain stats equal to monster stats. 	200
Perma-Monster 	8 	 	 	Destroy your monster. Gain stats equal to monster stats. 	2,000
Inferno 	22 	 	 	Deal 25 additional physical damage this turn. 	2,000
Elite Inferno 	25 	 	 	Deal 35 additional physical damage this turn. 	20,000
Light Sparkle 	0 	1 / 3 	1 	This monster takes physical damage dealt to you. 	2,000
Light Sparkle 	0 	2 / 4 	1 	This monster takes physical damage dealt to you. 	20,000
Yellow Ant 	1 	3 / 4 	2 	 	100
Elite Yellow Ant 	1 	4 / 5 	2 	 	1,000
Yellow Snail 	3 	5 / 4 	2 	Get 1 yellow energy per turn. 	125
Golden Snail 	3 	5 / 4 	2 	Get 1 yellow energy per turn. Draw a card. 	1,250
Cog 	4 	0 / 0 	1 	Turns into Clockwork Machine after 1 turn. 	200
Cog 	4 	0 / 0 	1 	Turns into Clockwork Machine after 1 turn. 	2,000
Light Elemental 	4 	8 / 7 	4 	Consumes 1 yellow energy per turn. 	1,000
Light Elemental 	0 	7 / 6 	4 	Consumes 1 yellow energy per turn. 	10,000
Yellow Hydra 	5 	9 / 3 	3 	This monster turns into something else after 1 turn. 	250
Yellow Hydra 	5 	12 / 3 	3 	This monster turns into something else after 1 turn. 	2,500
Big Daddy 	6 	2 / 2 	22	This monster takes physical damage dealt to you. 	150
Big Daddy 	7 	3 / 3 	27	This monster takes physical damage dealt to you. 	1,500
Yellow Crawler 	6 	8 / 5 	7 	 	175
Yellow Crawler 	6 	9 / 7 	7 	 	1,750
Clockwork Machine 	9 	6 / 2 	1 	Turns into Cog when it dies. 	250
Clockwork Machine 	9 	7 / 3 	1 	Turns into Cog when it dies. 	2,500
Golden Dragon 	12 	12 / 6 	5 	 	350
Light Dragon 	12 	13 / 8 	5 	 	3,500
Instant Yellow 	0 	 	 	Get 4 yellow energy instantly. 	50
Instant Yellow 	0 	 	 	Get 5 yellow energy instantly. 	500
Transform 	0 	 	 	Your monster turns into something else after 1 turn. 	125
Transform 	0 	 	 	Your monster turns into something else after 1 turn. You gain 1 defense. 	1,250
Yellow Generator 	1 	 	 	Get 1 yellow energy per turn. 	50
Yellow Generator 	0 	 	 	Get 1 yellow energy per turn. 	500
Thunderbolt 	1 	 	 	Both players lose 8 HP. Enemy monster loses 1 HP. 	125
Thunderbolt 	1 	 	 	Both players lose 8 HP. Enemy monster loses 2 HP. 	1,250
Hide 	1 	 	 	Your monster gains 7 defense and loses 3 attack. 	125
Hide 	1 	 	 	Your monster gains 8 defense and loses 2 attack. 	1,250
Time Freeze 	1 	 	 	Freeze enemy monster for 1 turn. 	150
Time Freeze 	0 	 	 	Freeze enemy monster for 1 turn. 	1,500
Lure 	2 	 	 	Your monster gains 3 defense and takes physical damage dealt to you. 	125
Lure 	2 	 	 	Your monster gains 5 defense and takes physical damage dealt to you. 	1,250
Weaken 	2 	 	 	Your opponent loses 1 attack. Enemy monster loses 5 attack. 	200
Weaken 	2 	 	 	Your opponent loses 2 attack. Enemy monster loses 6 attack. 	2,000
Defense Removal 	2 	 	 	You lose 35 defense. Opponent loses 20 defense. 	125
Defense Removal 	2 	 	 	You lose 35 defense. Opponent loses 30 defense. 	1,250
Golden Arrow 	2 	 	 	Deal 10 additional physical damage this turn. 	3,000
Golden Arrow 	1 	 	 	Deal 10 additional physical damage this turn. 	30,000
Lightning 	3 	 	 	Opponent loses 4 HP. Enemy monster loses 2 HP. 	125
Lightning 	3 	 	 	Opponent loses 6 HP. Enemy monster loses 2 HP. 	1,250
Time Warp 	4 	 	 	Draw 2 cards. 	200
Time Warp 	3 	 	 	Draw 2 cards. 	2,000
Epicbolt 	4 	 	 	Everything takes 10 damage. 	150
Epicbolt 	3 	 	 	Everything takes 10 damage. 	1,500
Dagger of Time 	6 	 	 	You gain 2 attack. Draw a card. 	350
Blade of Time 	7 	 	 	You gain 4 attack. Draw a card. 	3,500
Overkill 	8 	 	 	Kill enemy monster. Draw a card. 	250
Overkill 	7 	 	 	Kill enemy monster. Draw a card. 	2,500
Dream Book 	15 	 	 	Draw cards until your hand is full, one of which costs no energy. 	2,000
Dream Book 	13 	 	 	Draw cards until your hand is full, one of which costs no energy. 	20,000
Nature Sparkle 	0 	1 / 0 	4 	You gain 5 HP. 	2,000
Nature Sparkle 	0 	2 / 0 	5 	You gain 5 HP. 	20,000
Green Ant 	1 	4 / 0 	5 	 	100
Elite Green Ant 	1 	5 / 0 	6 	 	1,000
Green Snail 	3 	4 / 0 	8 	Get 1 green energy per turn. 	125
Life Snail 	3 	4 / 0 	8 	Get 1 green energy per turn. You gain 1 HP per turn. 	1,250
Cockatrice 	4 	4 / 1 	4 	You gain 1 attack. 	200
Elite Cockatrice 	5 	5 / 2 	5 	You gain 2 attack. 	2,000
Grass Elemental 	4 	7 / 1 	9 	Consumes 1 green energy per turn. 	1,000
Grass Elemental 	0 	6 / 0 	9 	Consumes 1 green energy per turn. 	10,000
Green Hydra 	5 	5 / 0 	5 	This monster gains 1 HP per turn. 	250
Green Hydra 	5 	7 / 0 	5 	This monster gains 1 HP per turn. 	2,500
Mosquito 	6 	0 / 0 	2 	This monster gains 1 HP and deals 1 poison damage per turn. 	150
Mosquito 	6 	1 / 0 	4 	This monster gains 1 HP and deals 1 poison damage per turn. 	1,500
Green Crawler 	6 	6 / 0 	11	 	175
Green Crawler 	6 	7 / 0 	13	 	1,750
Razor Mantis 	7 	5 / 2 	1 	This monster gains 1 attack, 1 defense and 1 HP per turn. 	250
Razor Mantis 	7 	7 / 3 	1 	This monster gains 1 attack, 1 defense and 1 HP per turn. 	2,500
Cockatrice King 	9 	6 / 3 	5 	You gain 3 attack. Draw a card. 	250
Cockatrice King 	9 	7 / 4 	6 	You gain 3 attack. Draw a card. 	2,500
Baby Dragon 	12 	11 / 0 	13	 	350
Forest Dragon 	12 	12 / 0 	15	 	3,500
Instant Green 	0 	 	 	Get 4 green energy instantly. 	50
Instant Green 	0 	 	 	Get 5 green energy instantly. 	500
Green Generator 	1 	 	 	Get 1 green energy per turn. 	50
Green Generator 	0 	 	 	Get 1 green energy per turn. 	500
Rebirth 	1 	 	 	Your monster turns into something else when it dies. You gain 2 HP. 	125
Rebirth 	1 	 	 	Your monster turns into something else when it dies. You gain 4 HP. 	1,250
Shield Break 	1 	 	 	Your opponent and enemy monster lose 7 defense. 	125
Shield Break 	1 	 	 	Your opponent and enemy monster lose 8 defense. 	1,250
Match Delay 	1 	 	 	Both you and your opponent gain 2 HP per turn. 	150
Match Delay 	0 	 	 	Both you and your opponent gain 2 HP per turn. 	1,500
Cure 	2 	 	 	Removes poison/regen status from yourself. 	3,000
Cure 	1 	 	 	Removes poison/regen status from yourself. 	30,000
Poison Heal 	2 	 	 	Gain 30 HP. Deal 10 poison damage to yourself. 	200
Poison Heal 	1 	 	 	Gain 30 HP. Deal 10 poison damage to yourself. 	2,000
Magic Bolt 	3 	 	 	Opponent loses 7 HP. You gain 7 HP. 	125
Magic Bolt 	3 	 	 	Opponent loses 8 HP. You gain 8 HP. 	1,250
Monster Heal 	3 	 	 	Your monster gains 3 HP. 	150
Monster Heal 	4 	 	 	Your monster gains 5 HP. 	1,500
Blessing 	4 	 	 	Your monster gains 4 attack and 2 defense. 	125
Improved Blessing 	4 	 	 	Your monster gains 5 attack and 3 defense. 	1,250
Poison Arrow 	5 	 	 	Deal 2 poison damage to your opponent. 	125
Poison Arrow 	6 	 	 	Deal 3 poison damage to your opponent. 	1,250
Heal 	5 	 	 	Gain 15 HP. 	125
Greater Heal 	6 	 	 	Gain 20 HP. 	1,250
Regeneration 	5 	 	 	You gain 2 HP per turn. 	200
Regeneration 	7 	 	 	You gain 3 HP per turn. 	2,000
Magic Wand 	6 	 	 	You gain 2 attack. Gain 1 HP per turn. 	350
Magic Wand 	7 	 	 	You gain 4 attack. Gain 1 HP per turn. 	3,500
Twister 	8 	 	 	Kill enemy monster and absorb HP. 	250
Twister 	7 	 	 	Kill enemy monster and absorb HP. 	2,500
Green World 	8 	 	 	Both players lose 3 Generators of each color except green. 	200
Green World 	7 	 	 	Both players lose 3 Generators of each color except green. 	2,000
Energy Heal 	27 	 	 	Lose up to 15 energy of each color except green. Gain 45 HP. 	2,000
Energy Heal 	30 	 	 	Lose up to 12 energy of each color except green. Gain 50 HP. 	20,000
Air Sparkle 	0 	2 / 0 	1 	Freeze enemy monster for 1 turn when summoned. 	2,000
Air Sparkle 	0 	3 / 1 	1 	Freeze enemy monster for 1 turn when summoned. 	20,000
Blue Ant 	1 	4 / 2 	4 	 	100
Elite Blue Ant 	1 	5 / 2 	5 	 	1,000
Blue Snail 	3 	5 / 2 	5 	Get 1 blue energy per turn. 	125
Sea Snail 	3 	5 / 2 	5 	Get 1 blue energy per turn. Freeze enemy monster for 1 turn when summoned. 	1,250
Water Elemental 	4 	9 / 3 	4 	Consumes 1 blue energy per turn. 	1,000
Water Elemental 	0 	8 / 3 	3 	Consumes 1 blue energy per turn. 	10,000
Blue Hydra 	5 	5 / 6 	1 	This monster gains 3 defense per turn. 	250
Blue Hydra 	5 	7 / 6 	1 	This monster gains 3 defense per turn. 	2,500
Crab 	6 	1 / 11 	1 	 	150
Elite Crab 	7 	3 / 14 	1 	 	1,500
Blue Crawler 	6 	9 / 3 	4 	 	175
Blue Crawler 	6 	10 / 5 	4 	 	1,750
Mini Magi 	8 	12 / 0 	4 	This monster enters the game poisoned. You gain 4 HP. 	250
Mini Magi 	8 	14 / 0 	4 	This monster enters the game poisoned. You gain 6 HP. 	2,500
Arctic Crawler 	10 	10 / 2 	3 	Freeze enemy monster for 2 turns when summoned. 	200
Arctic Crawler 	10 	12 / 2 	3 	Freeze enemy monster for 2 turns when summoned. 	2,000
Blue Dragon 	12 	12 / 2 	9 	 	350
Alien Dragon 	12 	14 / 2 	9 	 	3,500
Instant Blue 	0 	 	 	Get 4 blue energy instantly. 	50
Instant Blue 	0 	 	 	Get 5 blue energy instantly. 	500
Mutate 	0 	 	 	Turn your monster into something else. 	125
Mutate 	0 	 	 	Turn your monster into something else. You gain 1 attack. 	1,250
Blue Generator 	1 	 	 	Get 1 blue energy per turn. 	50
Blue Generator 	0 	 	 	Get 1 blue energy per turn. 	500
Forget 	1 	 	 	Enemy monster loses its special ability. 	125
Forget 	1 	 	 	Enemy monster loses 1 attack and its special ability. 	1,250
Energy Monster 	1 	 	 	Your monster gives 3 energy of monster color per turn and gains 1 attack. 	125
Energy Monster 	1 	 	 	Your monster gives 4 energy of monster color per turn and gains 2 attack. 	1,250
Ice Bolt 	3 	 	 	Enemy monster loses 2 HP and is frozen for 1 turn. 	125
Ice Bolt 	3 	 	 	Enemy monster loses 3 HP and is frozen for 1 turn. 	1,250
Freeze 	3 	 	 	Freeze enemy monster for 3 turns. 	125
Freeze 	3 	 	 	Freeze enemy monster for 4 turns. 	1,250
Monster Break 	3 	 	 	Enemy monster loses 8 attack and 7 defense. 	125
Monster Break 	3 	 	 	Enemy monster loses 9 attack and 8 defense. 	1,250
Zombify 	3 	 	 	Both players' regen is removed. Both players are poisoned based on old regen stat.	3,000
Zombify 	2 	 	 	Both players' regen is removed. Both players are poisoned based on old regen stat.	30,000
Growth Power 	4 	 	 	Your monster gains 1 attack and 1 defense per turn. 	200
Growth Power 	3 	 	 	Your monster gains 1 attack and 1 defense per turn. 	2,000
Blue Lightning 	5 	 	 	Your opponent loses 4 HP. Enemy monster loses 2 HP and its special ability. 	150
Blue Lightning 	5 	 	 	Your opponent loses 6 HP. Enemy monster loses 2 HP and its special ability. 	1,500
Stat Wipeout 	6 	 	 	Both players lose 20 attack and defense. 	200
Stat Wipeout 	5 	 	 	Both players lose 20 attack and defense. 	2,000
Permafreeze 	6 	 	 	Freeze enemy monster for 20 turns. 	150
Permafreeze 	5 	 	 	Freeze enemy monster for 20 turns. 	1,500
Frozen Sword 	6 	 	 	You gain 2 attack. Freeze enemy monster for 2 turns. 	350
Frozen Sword 	7 	 	 	You gain 4 attack. Freeze enemy monster for 2 turns. 	3,500
Flood 	9 	 	 	Kill enemy monster and absorb HP. Gain 6 additional HP. 	250
Flood 	9 	 	 	Kill enemy monster and absorb HP. Gain 9 additional HP. 	2,500
Holy Symbol 	16 	 	 	Gain 18 HP, 3 attack and 3 defense. 	2,000
Holy Symbol 	14 	 	 	Gain 18 HP, 3 attack and 3 defense. 	20,000
=== Ordered by Energy Cost ===
Below is a table of TukkunFCG cards, ordered by energy cost, type and color.
Name 	Energy	ATT/DEF	HP	Effect 	Cash
Fire Sparkle 	0 	2 / 0 	1 	This monster can attack enemy monster. 	2,000
Fire Sparkle 	0 	3 / 0 	1 	This monster can attack enemy monster. 	20,000
Fire Elemental 	0 	10 / 0 	1 	Consumes 1 red energy per turn. 	10,000
Light Sparkle 	0 	1 / 3 	1 	This monster takes physical damage dealt to you. 	2,000
Light Sparkle 	0 	2 / 4 	1 	This monster takes physical damage dealt to you. 	20,000
Light Elemental 	0 	7 / 6 	4 	Consumes 1 yellow energy per turn. 	10,000
Nature Sparkle 	0 	1 / 0 	4 	You gain 5 HP. 	2,000
Nature Sparkle 	0 	2 / 0 	5 	You gain 5 HP. 	20,000
Grass Elemental 	0 	6 / 0 	9 	Consumes 1 green energy per turn. 	10,000
Air Sparkle 	0 	2 / 0 	1 	Freeze enemy monster for 1 turn when summoned. 	2,000
Air Sparkle 	0 	3 / 1 	1 	Freeze enemy monster for 1 turn when summoned. 	20,000
Water Elemental 	0 	8 / 3 	3 	Consumes 1 blue energy per turn. 	10,000
White Generator 	0 	 	 	Get 1 white energy per turn. 	500
Instant White 	0 	 	 	Get 4 white energy instantly. 	50
Instant White 	0 	 	 	Get 5 white energy instantly. 	500
Energy Charge 	0 	 	 	Gain 5 energy, 1 for each color. Get 1 extra white energy. 	50
Energy Supercharge	0 	 	 	Gain 5 energy, 1 for each color. Get 2 extra white energy. 	500
Red Generator 	0 	 	 	Get 1 red energy per turn. 	500
Instant Red 	0 	 	 	Get 4 red energy instantly. 	50
Instant Red 	0 	 	 	Get 5 red energy instantly. 	500
Fire Arrow 	0 	 	 	Enemy monster is poisoned for 2 damage. 	1,250
Anti-Freeze 	0 	 	 	Your monster is no longer frozen. 	30,000
Yellow Generator 	0 	 	 	Get 1 yellow energy per turn. 	500
Instant Yellow 	0 	 	 	Get 4 yellow energy instantly. 	50
Instant Yellow 	0 	 	 	Get 5 yellow energy instantly. 	500
Transform 	0 	 	 	Your monster turns into something else after 1 turn. 	125
Transform 	0 	 	 	Your monster turns into something else after 1 turn. You gain 1 defense. 	1,250
Time Freeze 	0 	 	 	Freeze enemy monster for 1 turn. 	1,500
Green Generator 	0 	 	 	Get 1 green energy per turn. 	500
Instant Green 	0 	 	 	Get 4 green energy instantly. 	50
Instant Green 	0 	 	 	Get 5 green energy instantly. 	500
Match Delay 	0 	 	 	Both you and your opponent gain 2 HP per turn. 	1,500
Blue Generator 	0 	 	 	Get 1 blue energy per turn. 	500
Instant Blue 	0 	 	 	Get 4 blue energy instantly. 	50
Instant Blue 	0 	 	 	Get 5 blue energy instantly. 	500
Mutate 	0 	 	 	Turn your monster into something else. 	125
Mutate 	0 	 	 	Turn your monster into something else. You gain 1 attack. 	1,250
 	1 	4 / 1 	1 	No, not a bug. 	100
 	1 	5 / 2 	1 	No, not a bug. 	1,000
Awesome Face 	1 	14 / 0 	1 	Consumes 4 white energy per turn. Poisoned. 	N/A
Awesome Face 	1 	16 / 0 	1 	Consumes 4 white energy per turn. Poisoned. 	N/A
Ant 	1 	5 / 0 	1 	 	100
Elite Ant 	1 	7 / 0 	1 	 	1,000
Yellow Ant 	1 	3 / 4 	2 	 	100
Elite Yellow Ant 	1 	4 / 5 	2 	 	1,000
Green Ant 	1 	4 / 0 	5 	 	100
Elite Green Ant 	1 	5 / 0 	6 	 	1,000
Blue Ant 	1 	4 / 2 	4 	 	100
Elite Blue Ant 	1 	5 / 2 	5 	 	1,000
White Generator 	1 	 	 	Get 1 white energy per turn. 	50
Red Generator 	1 	 	 	Get 1 red energy per turn. 	50
Fire Arrow 	1 	 	 	Enemy monster is poisoned for 2 damage. 	125
Flaming Arrow 	1 	 	 	Deal 1 poison damage to your opponent. Your opponent loses 3 HP. 	1,250
Anti-Freeze 	1 	 	 	Your monster is no longer frozen. 	3,000
Yellow Generator 	1 	 	 	Get 1 yellow energy per turn. 	50
Thunderbolt 	1 	 	 	Both players lose 8 HP. Enemy monster loses 1 HP. 	125
Thunderbolt 	1 	 	 	Both players lose 8 HP. Enemy monster loses 2 HP. 	1,250
Hide 	1 	 	 	Your monster gains 7 defense and loses 3 attack. 	125
Hide 	1 	 	 	Your monster gains 8 defense and loses 2 attack. 	1,250
Time Freeze 	1 	 	 	Freeze enemy monster for 1 turn. 	150
Golden Arrow 	1 	 	 	Deal 10 additional physical damage this turn. 	30,000
Green Generator 	1 	 	 	Get 1 green energy per turn. 	50
Rebirth 	1 	 	 	Your monster turns into something else when it dies. You gain 2 HP. 	125
Rebirth 	1 	 	 	Your monster turns into something else when it dies. You gain 4 HP. 	1,250
Shield Break 	1 	 	 	Your opponent and enemy monster lose 7 defense. 	125
Shield Break 	1 	 	 	Your opponent and enemy monster lose 8 defense. 	1,250
Match Delay 	1 	 	 	Both you and your opponent gain 2 HP per turn. 	150
Cure 	1 	 	 	Removes poison/regen status from yourself. 	30,000
Poison Heal 	1 	 	 	Gain 30 HP. Deal 10 poison damage to yourself. 	2,000
Blue Generator 	1 	 	 	Get 1 blue energy per turn. 	50
Forget 	1 	 	 	Enemy monster loses its special ability. 	125
Forget 	1 	 	 	Enemy monster loses 1 attack and its special ability. 	1,250
Energy Monster 	1 	 	 	Your monster gives 3 energy of monster color per turn and gains 1 attack. 	125
Energy Monster 	1 	 	 	Your monster gives 4 energy of monster color per turn and gains 2 attack. 	1,250
Dagger 	2 	 	 	You gain 2 attack. 	250
Target Change 	2 	 	 	Your monster gains 2 attack and can attack enemy monster. 	125
Target Change 	2 	 	 	Your monster gains 3 attack and can attack enemy monster. 	1,250
Flaming Arrow 	2 	 	 	Deal 1 poison damage to your opponent. Your opponent loses 3 HP. 	125
Lure 	2 	 	 	Your monster gains 3 defense and takes physical damage dealt to you. 	125
Lure 	2 	 	 	Your monster gains 5 defense and takes physical damage dealt to you. 	1,250
Weaken 	2 	 	 	Your opponent loses 1 attack. Enemy monster loses 5 attack. 	200
Weaken 	2 	 	 	Your opponent loses 2 attack. Enemy monster loses 6 attack. 	2,000
Defense Removal 	2 	 	 	You lose 35 defense. Opponent loses 20 defense. 	125
Defense Removal 	2 	 	 	You lose 35 defense. Opponent loses 30 defense. 	1,250
Golden Arrow 	2 	 	 	Deal 10 additional physical damage this turn. 	3,000
Cure 	2 	 	 	Removes poison/regen status from yourself. 	3,000
Poison Heal 	2 	 	 	Gain 30 HP. Deal 10 poison damage to yourself. 	200
Zombify 	2 	 	 	Both players' regen is removed. Both players are poisoned based on old regen stat.	30,000
Red Snail 	3 	7 / 0 	2 	Get 1 red energy per turn. 	125
Fire Snail 	3 	7 / 0 	2 	Get 1 red energy per turn. Deal 1 poison damage to your opponent. 	1,250
Yellow Snail 	3 	5 / 4 	2 	Get 1 yellow energy per turn. 	125
Golden Snail 	3 	5 / 4 	2 	Get 1 yellow energy per turn. Draw a card. 	1,250
Green Snail 	3 	4 / 0 	8 	Get 1 green energy per turn. 	125
Life Snail 	3 	4 / 0 	8 	Get 1 green energy per turn. You gain 1 HP per turn. 	1,250
Blue Snail 	3 	5 / 2 	5 	Get 1 blue energy per turn. 	125
Sea Snail 	3 	5 / 2 	5 	Get 1 blue energy per turn. Freeze enemy monster for 1 turn when summoned. 	1,250
Blade 	3 	 	 	You gain 4 attack. 	2,500
Mystery Card 	3 	 	 	Add a random upgraded card to your hand. That card costs no energy. 	N/A
Fire Bolt 	3 	 	 	Opponent loses 10 HP. 	125
Fire Bolt 	3 	 	 	Opponent loses 12 HP. 	1,250
Rage 	3 	 	 	Your monster gains 8 attack and loses 4 HP. 	125
Berserk 	3 	 	 	Your monster gains 9 attack and loses 4 HP. 	1,250
Lightning 	3 	 	 	Opponent loses 4 HP. Enemy monster loses 2 HP. 	125
Lightning 	3 	 	 	Opponent loses 6 HP. Enemy monster loses 2 HP. 	1,250
Time Warp 	3 	 	 	Draw 2 cards. 	2,000
Epicbolt 	3 	 	 	Everything takes 10 damage. 	1,500
Magic Bolt 	3 	 	 	Opponent loses 7 HP. You gain 7 HP. 	125
Magic Bolt 	3 	 	 	Opponent loses 8 HP. You gain 8 HP. 	1,250
Monster Heal 	3 	 	 	Your monster gains 3 HP. 	150
Ice Bolt 	3 	 	 	Enemy monster loses 2 HP and is frozen for 1 turn. 	125
Ice Bolt 	3 	 	 	Enemy monster loses 3 HP and is frozen for 1 turn. 	1,250
Freeze 	3 	 	 	Freeze enemy monster for 3 turns. 	125
Freeze 	3 	 	 	Freeze enemy monster for 4 turns. 	1,250
Growth Power 	3 	 	 	Your monster gains 1 attack and 1 defense per turn. 	2,000
Monster Break 	3 	 	 	Enemy monster loses 8 attack and 7 defense. 	125
Monster Break 	3 	 	 	Enemy monster loses 9 attack and 8 defense. 	1,250
Zombify 	3 	 	 	Both players' regen is removed. Both players are poisoned based on old regen stat.	3,000
Fire Elemental 	4 	11 / 0 	2 	Consumes 1 red energy per turn. 	1,000
Cog 	4 	0 / 0 	1 	Turns into Clockwork Machine after 1 turn. 	200
Cog 	4 	0 / 0 	1 	Turns into Clockwork Machine after 1 turn. 	2,000
Light Elemental 	4 	8 / 7 	4 	Consumes 1 yellow energy per turn. 	1,000
Cockatrice 	4 	4 / 1 	4 	You gain 1 attack. 	200
Grass Elemental 	4 	7 / 1 	9 	Consumes 1 green energy per turn. 	1,000
Water Elemental 	4 	9 / 3 	4 	Consumes 1 blue energy per turn. 	1,000
Mystery Card 	4 	 	 	Add a random upgraded card to your hand. That card costs no energy. 	N/A
Attack Removal 	4 	 	 	You lose 30 attack. Opponent loses 15 attack. 	200
Attack Removal 	4 	 	 	You lose 30 attack. Opponent loses 25 attack. 	2,000
Time Warp 	4 	 	 	Draw 2 cards. 	200
Epicbolt 	4 	 	 	Everything takes 10 damage. 	150
Blessing 	4 	 	 	Your monster gains 4 attack and 2 defense. 	125
Improved Blessing 	4 	 	 	Your monster gains 5 attack and 3 defense. 	1,250
Monster Heal 	4 	 	 	Your monster gains 5 HP. 	1,500
Growth Power 	4 	 	 	Your monster gains 1 attack and 1 defense per turn. 	200
Red Hydra 	5 	8 / 0 	2 	This monster enters the game poisoned. Deals 1 poison damage per turn. 	250
Red Hydra 	5 	8 / 0 	3 	This monster enters the game poisoned. Deals 1 poison damage per turn. 	2,500
Yellow Hydra 	5 	9 / 3 	3 	This monster turns into something else after 1 turn. 	250
Yellow Hydra 	5 	12 / 3 	3 	This monster turns into something else after 1 turn. 	2,500
Elite Cockatrice 	5 	5 / 2 	5 	You gain 2 attack. 	2,000
Green Hydra 	5 	5 / 0 	5 	This monster gains 1 HP per turn. 	250
Green Hydra 	5 	7 / 0 	5 	This monster gains 1 HP per turn. 	2,500
Blue Hydra 	5 	5 / 6 	1 	This monster gains 3 defense per turn. 	250
Blue Hydra 	5 	7 / 6 	1 	This monster gains 3 defense per turn. 	2,500
Meteor Rain 	5 	 	 	Everything takes 1 damage. Your opponent loses 10 extra HP. 	200
Powerup 	5 	 	 	You and your monster gain 3 attack. 	150
Poison Arrow 	5 	 	 	Deal 2 poison damage to your opponent. 	125
Heal 	5 	 	 	Gain 15 HP. 	125
Regeneration 	5 	 	 	You gain 2 HP per turn. 	200
Stat Wipeout 	5 	 	 	Both players lose 20 attack and defense. 	2,000
Blue Lightning 	5 	 	 	Your opponent loses 4 HP. Enemy monster loses 2 HP and its special ability. 	150
Blue Lightning 	5 	 	 	Your opponent loses 6 HP. Enemy monster loses 2 HP and its special ability. 	1,500
Permafreeze 	5 	 	 	Freeze enemy monster for 20 turns. 	1,500
Invisible Zebra 	6 	4 / 9 	1 	 	150
Invisible Zebra 	6 	6 / 9 	1 	 	1,500
Flying Eyeball 	6 	6 / 0 	2 	This monster can attack enemy monster. 	150
Red Crawler 	6 	9 / 0 	5 	 	175
Red Crawler 	6 	11 / 0 	5 	 	1,750
Big Daddy 	6 	2 / 2 	22	This monster takes physical damage dealt to you. 	150
Yellow Crawler 	6 	8 / 5 	7 	 	175
Yellow Crawler 	6 	9 / 7 	7 	 	1,750
Mosquito 	6 	0 / 0 	2 	This monster gains 1 HP and deals 1 poison damage per turn. 	150
Mosquito 	6 	1 / 0 	4 	This monster gains 1 HP and deals 1 poison damage per turn. 	1,500
Green Crawler 	6 	6 / 0 	11	 	175
Green Crawler 	6 	7 / 0 	13	 	1,750
Crab 	6 	1 / 11 	1 	 	150
Blue Crawler 	6 	9 / 3 	4 	 	175
Blue Crawler 	6 	10 / 5 	4 	 	1,750
Attack UP 	6 	 	 	Your monster gains 7 attack. 	150
Attack UP 	6 	 	 	Your monster gains 8 attack. 	1,500
Defense UP 	6 	 	 	You gain 3 defense. Your monster gains 7 defense. 	150
Defense UP 	6 	 	 	You gain 4 defense. Your monster gains 8 defense. 	1,500
Meteor Rain 	6 	 	 	Everything takes 1 damage. Your opponent loses 15 extra HP. 	2,000
Final Strikes 	6 	 	 	Your monster gains 4 attack per turn but is poisoned for 2 damage. 	125
Final Strikes 	6 	 	 	Your monster gains 5 attack per turn but is poisoned for 2 damage. 	1,250
Energy Upclash 	6 	 	 	Gain 1 Generator of each color except red. 	150
Energy Upclash 	6 	 	 	Gain 1 Generator and 1 energy of each color except red. 	1,500
Powerup 	6 	 	 	You and your monster gain 4 attack. 	1,500
Flaming Sword 	6 	 	 	You gain 3 attack. Deal 1 poison damage. 	350
Dagger of Time 	6 	 	 	You gain 2 attack. Draw a card. 	350
Poison Arrow 	6 	 	 	Deal 3 poison damage to your opponent. 	1,250
Greater Heal 	6 	 	 	Gain 20 HP. 	1,250
Magic Wand 	6 	 	 	You gain 2 attack. Gain 1 HP per turn. 	350
Stat Wipeout 	6 	 	 	Both players lose 20 attack and defense. 	200
Permafreeze 	6 	 	 	Freeze enemy monster for 20 turns. 	150
Frozen Sword 	6 	 	 	You gain 2 attack. Freeze enemy monster for 2 turns. 	350
Dark Eyeball 	7 	10 / 0 	3 	This monster can attack enemy monster. 	1,500
Crimson Cockatrice	7 	7 / 0 	1 	You gain 4 attack. 	200
Crimson Cockatrice	7 	9 / 0 	1 	You gain 4 attack. 	2,000
Imp 	7 	0 / 0 	1 	This monster gains 2 attack per turn. 	250
Big Daddy 	7 	3 / 3 	27	This monster takes physical damage dealt to you. 	1,500
Razor Mantis 	7 	5 / 2 	1 	This monster gains 1 attack, 1 defense and 1 HP per turn. 	250
Razor Mantis 	7 	7 / 3 	1 	This monster gains 1 attack, 1 defense and 1 HP per turn. 	2,500
Elite Crab 	7 	3 / 14 	1 	 	1,500
Rainbow Generator 	7 	 	 	Gain 5 energy per turn, 1 for each color. 	500
Silver Sword 	7 	 	 	You gain 4 attack. Deal 7 more damage the turn you play this. 	350
Flaming Sword 	7 	 	 	You gain 5 attack. Deal 1 poison damage. 	3,500
Overkill 	7 	 	 	Kill enemy monster. Draw a card. 	2,500
Blade of Time 	7 	 	 	You gain 4 attack. Draw a card. 	3,500
Twister 	7 	 	 	Kill enemy monster and absorb HP. 	2,500
Regeneration 	7 	 	 	You gain 3 HP per turn. 	2,000
Green World 	7 	 	 	Both players lose 3 Generators of each color except green. 	2,000
Magic Wand 	7 	 	 	You gain 4 attack. Gain 1 HP per turn. 	3,500
Frozen Sword 	7 	 	 	You gain 4 attack. Freeze enemy monster for 2 turns. 	3,500
Elite Imp 	8 	4 / 1 	1 	This monster gains 2 attack per turn. 	2,500
Mini Magi 	8 	12 / 0 	4 	This monster enters the game poisoned. You gain 4 HP. 	250
Mini Magi 	8 	14 / 0 	4 	This monster enters the game poisoned. You gain 6 HP. 	2,500
Rainbow Generator 	8 	 	 	Gain 5 energy per turn, 1 for each color. 	50
Golden Sword 	8 	 	 	You gain 5 attack. Deal 10 more damage the turn you play this. 	3,500
Explosion 	8 	 	 	Kill enemy monster. Opponent loses 6 HP. 	250
Huge Explosion 	8 	 	 	Kill enemy monster. Opponent loses 9 HP. 	2,500
Perma-Monster 	8 	 	 	Destroy your monster. Gain stats equal to monster stats. 	2,000
Overkill 	8 	 	 	Kill enemy monster. Draw a card. 	250
Twister 	8 	 	 	Kill enemy monster and absorb HP. 	250
Green World 	8 	 	 	Both players lose 3 Generators of each color except green. 	200
Invisible Giraffe 	9 	9 / 1 	7 	 	200
Invisible Giraffe 	9 	10 / 1 	9 	 	2,000
Clockwork Machine 	9 	6 / 2 	1 	Turns into Cog when it dies. 	250
Clockwork Machine 	9 	7 / 3 	1 	Turns into Cog when it dies. 	2,500
Cockatrice King 	9 	6 / 3 	5 	You gain 3 attack. Draw a card. 	250
Cockatrice King 	9 	7 / 4 	6 	You gain 3 attack. Draw a card. 	2,500
Perma-Monster 	9 	 	 	Destroy your monster. Gain stats equal to monster stats. 	200
Flood 	9 	 	 	Kill enemy monster and absorb HP. Gain 6 additional HP. 	250
Flood 	9 	 	 	Kill enemy monster and absorb HP. Gain 9 additional HP. 	2,500
Flame Mosquito 	10 	0 / 0 	1 	Deals 2 poison damage per turn. 	2,500
Arctic Crawler 	10 	10 / 2 	3 	Freeze enemy monster for 2 turns when summoned. 	200
Arctic Crawler 	10 	12 / 2 	3 	Freeze enemy monster for 2 turns when summoned. 	2,000
Epic Sword 	10 	 	 	You gain 7 attack. 	3,000
Flame Mosquito 	11 	0 / 0 	1 	Deals 2 poison damage per turn. 	250
Epic Sword 	11 	 	 	You gain 9 attack. 	30,000
Fire Dragon 	12 	15 / 0 	2 	 	350
Flame Dragon 	12 	17 / 0 	2 	 	3,500
Golden Dragon 	12 	12 / 6 	5 	 	350
Light Dragon 	12 	13 / 8 	5 	 	3,500
Baby Dragon 	12 	11 / 0 	13	 	350
Forest Dragon 	12 	12 / 0 	15	 	3,500
Blue Dragon 	12 	12 / 2 	9 	 	350
Alien Dragon 	12 	14 / 2 	9 	 	3,500
Invisible Dragon 	13 	12 / 9 	3 	 	350
Invisible Dragon 	13 	14 / 9 	3 	 	3,500
Dream Book 	13 	 	 	Draw cards until your hand is full, one of which costs no energy. 	20,000
Holy Symbol 	14 	 	 	Gain 18 HP, 3 attack and 3 defense. 	20,000
Dream Book 	15 	 	 	Draw cards until your hand is full, one of which costs no energy. 	2,000
Holy Symbol 	16 	 	 	Gain 18 HP, 3 attack and 3 defense. 	2,000
Code Fu 	22 	 	 	Search your mind for a card and add it to your hand. 	N/A
Inferno 	22 	 	 	Deal 25 additional physical damage this turn. 	2,000
Code Fu 	25 	 	 	Search your mind for a card and add it to your hand. 	N/A
Elite Inferno 	25 	 	 	Deal 35 additional physical damage this turn. 	20,000
Energy Heal 	27 	 	 	Lose up to 15 energy of each color except green. Gain 45 HP. 	2,000
Energy Heal 	30 	 	 	Lose up to 12 energy of each color except green. Gain 50 HP. 	20,000
=== Ordered Alphabetically ===
Below is a table of TukkunFCG cards, ordered alphabetically.
Name 	Energy	ATT/DEF	HP	Effect 	Cash
 	1 	4 / 1 	1 	No, not a bug. 	100
 	1 	5 / 2 	1 	No, not a bug. 	1,000
Air Sparkle 	0 	2 / 0 	1 	Freeze enemy monster for 1 turn when summoned. 	2,000
Air Sparkle 	0 	3 / 1 	1 	Freeze enemy monster for 1 turn when summoned. 	20,000
Alien Dragon 	12 	14 / 2 	9 	 	3,500
Ant 	1 	5 / 0 	1 	 	100
Anti-Freeze 	1 	 	 	Your monster is no longer frozen. 	3,000
Anti-Freeze 	0 	 	 	Your monster is no longer frozen. 	30,000
Arctic Crawler 	10 	10 / 2 	3 	Freeze enemy monster for 2 turns when summoned. 	200
Arctic Crawler 	10 	12 / 2 	3 	Freeze enemy monster for 2 turns when summoned. 	2,000
Attack Removal 	4 	 	 	You lose 30 attack. Opponent loses 15 attack. 	200
Attack Removal 	4 	 	 	You lose 30 attack. Opponent loses 25 attack. 	2,000
Attack UP 	6 	 	 	Your monster gains 7 attack. 	150
Attack UP 	6 	 	 	Your monster gains 8 attack. 	1,500
Awesome Face 	1 	14 / 0 	1 	Consumes 4 white energy per turn. Poisoned. 	N/A
Awesome Face 	1 	16 / 0 	1 	Consumes 4 white energy per turn. Poisoned. 	N/A
Baby Dragon 	12 	11 / 0 	13	 	350
Berserk 	3 	 	 	Your monster gains 9 attack and loses 4 HP. 	1,250
Big Daddy 	6 	2 / 2 	22	This monster takes physical damage dealt to you. 	150
Big Daddy 	7 	3 / 3 	27	This monster takes physical damage dealt to you. 	1,500
Blade 	3 	 	 	You gain 4 attack. 	2,500
Blade of Time 	7 	 	 	You gain 4 attack. Draw a card. 	3,500
Blessing 	4 	 	 	Your monster gains 4 attack and 2 defense. 	125
Blue Ant 	1 	4 / 2 	4 	 	100
Blue Crawler 	6 	9 / 3 	4 	 	175
Blue Crawler 	6 	10 / 5 	4 	 	1,750
Blue Dragon 	12 	12 / 2 	9 	 	350
Blue Generator 	1 	 	 	Get 1 blue energy per turn. 	50
Blue Generator 	0 	 	 	Get 1 blue energy per turn. 	500
Blue Hydra 	5 	5 / 6 	1 	This monster gains 3 defense per turn. 	250
Blue Hydra 	5 	7 / 6 	1 	This monster gains 3 defense per turn. 	2,500
Blue Lightning 	5 	 	 	Your opponent loses 4 HP. Enemy monster loses 2 HP and its special ability. 	150
Blue Lightning 	5 	 	 	Your opponent loses 6 HP. Enemy monster loses 2 HP and its special ability. 	1,500
Blue Snail 	3 	5 / 2 	5 	Get 1 blue energy per turn. 	125
Clockwork Machine 	9 	6 / 2 	1 	Turns into Cog when it dies. 	250
Clockwork Machine 	9 	7 / 3 	1 	Turns into Cog when it dies. 	2,500
Cockatrice 	4 	4 / 1 	4 	You gain 1 attack. 	200
Cockatrice King 	9 	6 / 3 	5 	You gain 3 attack. Draw a card. 	250
Cockatrice King 	9 	7 / 4 	6 	You gain 3 attack. Draw a card. 	2,500
Code Fu 	25 	 	 	Search your mind for a card and add it to your hand. 	N/A
Code Fu 	22 	 	 	Search your mind for a card and add it to your hand. 	N/A
Cog 	4 	0 / 0 	1 	Turns into Clockwork Machine after 1 turn. 	200
Cog 	4 	0 / 0 	1 	Turns into Clockwork Machine after 1 turn. 	2,000
Crab 	6 	1 / 11 	1 	 	150
Crimson Cockatrice	7 	7 / 0 	1 	You gain 4 attack. 	200
Crimson Cockatrice	7 	9 / 0 	1 	You gain 4 attack. 	2,000
Cure 	2 	 	 	Removes poison/regen status from yourself. 	3,000
Cure 	1 	 	 	Removes poison/regen status from yourself. 	30,000
Dagger 	2 	 	 	You gain 2 attack. 	250
Dagger of Time 	6 	 	 	You gain 2 attack. Draw a card. 	350
Dark Eyeball 	7 	10 / 0 	3 	This monster can attack enemy monster. 	1,500
Defense Removal 	2 	 	 	You lose 35 defense. Opponent loses 20 defense. 	125
Defense Removal 	2 	 	 	You lose 35 defense. Opponent loses 30 defense. 	1,250
Defense UP 	6 	 	 	You gain 3 defense. Your monster gains 7 defense. 	150
Defense UP 	6 	 	 	You gain 4 defense. Your monster gains 8 defense. 	1,500
Dream Book 	15 	 	 	Draw cards until your hand is full, one of which costs no energy. 	2,000
Dream Book 	13 	 	 	Draw cards until your hand is full, one of which costs no energy. 	20,000
Elite Ant 	1 	7 / 0 	1 	 	1,000
Elite Blue Ant 	1 	5 / 2 	5 	 	1,000
Elite Cockatrice 	5 	5 / 2 	5 	You gain 2 attack. 	2,000
Elite Crab 	7 	3 / 14 	1 	 	1,500
Elite Green Ant 	1 	5 / 0 	6 	 	1,000
Elite Imp 	8 	4 / 1 	1 	This monster gains 2 attack per turn. 	2,500
Elite Inferno 	25 	 	 	Deal 35 additional physical damage this turn. 	20,000
Elite Yellow Ant 	1 	4 / 5 	2 	 	1,000
Energy Charge 	0 	 	 	Gain 5 energy, 1 for each color. Get 1 extra white energy. 	50
Energy Heal 	27 	 	 	Lose up to 15 energy of each color except green. Gain 45 HP. 	2,000
Energy Heal 	30 	 	 	Lose up to 12 energy of each color except green. Gain 50 HP. 	20,000
Energy Monster 	1 	 	 	Your monster gives 3 energy of monster color per turn and gains 1 attack. 	125
Energy Monster 	1 	 	 	Your monster gives 4 energy of monster color per turn and gains 2 attack. 	1,250
Energy Supercharge	0 	 	 	Gain 5 energy, 1 for each color. Get 2 extra white energy. 	500
Energy Upclash 	6 	 	 	Gain 1 Generator of each color except red. 	150
Energy Upclash 	6 	 	 	Gain 1 Generator and 1 energy of each color except red. 	1,500
Epic Sword 	10 	 	 	You gain 7 attack. 	3,000
Epic Sword 	11 	 	 	You gain 9 attack. 	30,000
Epicbolt 	4 	 	 	Everything takes 10 damage. 	150
Epicbolt 	3 	 	 	Everything takes 10 damage. 	1,500
Explosion 	8 	 	 	Kill enemy monster. Opponent loses 6 HP. 	250
Final Strikes 	6 	 	 	Your monster gains 4 attack per turn but is poisoned for 2 damage. 	125
Final Strikes 	6 	 	 	Your monster gains 5 attack per turn but is poisoned for 2 damage. 	1,250
Fire Arrow 	1 	 	 	Enemy monster is poisoned for 2 damage. 	125
Fire Arrow 	0 	 	 	Enemy monster is poisoned for 2 damage. 	1,250
Fire Bolt 	3 	 	 	Opponent loses 10 HP. 	125
Fire Bolt 	3 	 	 	Opponent loses 12 HP. 	1,250
Fire Dragon 	12 	15 / 0 	2 	 	350
Fire Elemental 	4 	11 / 0 	2 	Consumes 1 red energy per turn. 	1,000
Fire Elemental 	0 	10 / 0 	1 	Consumes 1 red energy per turn. 	10,000
Fire Snail 	3 	7 / 0 	2 	Get 1 red energy per turn. Deal 1 poison damage to your opponent. 	1,250
Fire Sparkle 	0 	2 / 0 	1 	This monster can attack enemy monster. 	2,000
Fire Sparkle 	0 	3 / 0 	1 	This monster can attack enemy monster. 	20,000
Flame Dragon 	12 	17 / 0 	2 	 	3,500
Flame Mosquito 	11 	0 / 0 	1 	Deals 2 poison damage per turn. 	250
Flame Mosquito 	10 	0 / 0 	1 	Deals 2 poison damage per turn. 	2,500
Flaming Arrow 	2 	 	 	Deal 1 poison damage to your opponent. Your opponent loses 3 HP. 	125
Flaming Arrow 	1 	 	 	Deal 1 poison damage to your opponent. Your opponent loses 3 HP. 	1,250
Flaming Sword 	6 	 	 	You gain 3 attack. Deal 1 poison damage. 	350
Flaming Sword 	7 	 	 	You gain 5 attack. Deal 1 poison damage. 	3,500
Flood 	9 	 	 	Kill enemy monster and absorb HP. Gain 6 additional HP. 	250
Flood 	9 	 	 	Kill enemy monster and absorb HP. Gain 9 additional HP. 	2,500
Flying Eyeball 	6 	6 / 0 	2 	This monster can attack enemy monster. 	150
Forest Dragon 	12 	12 / 0 	15	 	3,500
Forget 	1 	 	 	Enemy monster loses its special ability. 	125
Forget 	1 	 	 	Enemy monster loses 1 attack and its special ability. 	1,250
Freeze 	3 	 	 	Freeze enemy monster for 3 turns. 	125
Freeze 	3 	 	 	Freeze enemy monster for 4 turns. 	1,250
Frozen Sword 	6 	 	 	You gain 2 attack. Freeze enemy monster for 2 turns. 	350
Frozen Sword 	7 	 	 	You gain 4 attack. Freeze enemy monster for 2 turns. 	3,500
Golden Arrow 	2 	 	 	Deal 10 additional physical damage this turn. 	3,000
Golden Arrow 	1 	 	 	Deal 10 additional physical damage this turn. 	30,000
Golden Dragon 	12 	12 / 6 	5 	 	350
Golden Snail 	3 	5 / 4 	2 	Get 1 yellow energy per turn. Draw a card. 	1,250
Golden Sword 	8 	 	 	You gain 5 attack. Deal 10 more damage the turn you play this. 	3,500
Grass Elemental 	4 	7 / 1 	9 	Consumes 1 green energy per turn. 	1,000
Grass Elemental 	0 	6 / 0 	9 	Consumes 1 green energy per turn. 	10,000
Greater Heal 	6 	 	 	Gain 20 HP. 	1,250
Green Ant 	1 	4 / 0 	5 	 	100
Green Crawler 	6 	6 / 0 	11	 	175
Green Crawler 	6 	7 / 0 	13	 	1,750
Green Generator 	1 	 	 	Get 1 green energy per turn. 	50
Green Generator 	0 	 	 	Get 1 green energy per turn. 	500
Green Hydra 	5 	5 / 0 	5 	This monster gains 1 HP per turn. 	250
Green Hydra 	5 	7 / 0 	5 	This monster gains 1 HP per turn. 	2,500
Green Snail 	3 	4 / 0 	8 	Get 1 green energy per turn. 	125
Green World 	8 	 	 	Both players lose 3 Generators of each color except green. 	200
Green World 	7 	 	 	Both players lose 3 Generators of each color except green. 	2,000
Growth Power 	4 	 	 	Your monster gains 1 attack and 1 defense per turn. 	200
Growth Power 	3 	 	 	Your monster gains 1 attack and 1 defense per turn. 	2,000
Heal 	5 	 	 	Gain 15 HP. 	125
Hide 	1 	 	 	Your monster gains 7 defense and loses 3 attack. 	125
Hide 	1 	 	 	Your monster gains 8 defense and loses 2 attack. 	1,250
Holy Symbol 	16 	 	 	Gain 18 HP, 3 attack and 3 defense. 	2,000
Holy Symbol 	14 	 	 	Gain 18 HP, 3 attack and 3 defense. 	20,000
Huge Explosion 	8 	 	 	Kill enemy monster. Opponent loses 9 HP. 	2,500
Ice Bolt 	3 	 	 	Enemy monster loses 2 HP and is frozen for 1 turn. 	125
Ice Bolt 	3 	 	 	Enemy monster loses 3 HP and is frozen for 1 turn. 	1,250
Imp 	7 	0 / 0 	1 	This monster gains 2 attack per turn. 	250
Improved Blessing 	4 	 	 	Your monster gains 5 attack and 3 defense. 	1,250
Inferno 	22 	 	 	Deal 25 additional physical damage this turn. 	2,000
Instant Blue 	0 	 	 	Get 4 blue energy instantly. 	50
Instant Blue 	0 	 	 	Get 5 blue energy instantly. 	500
Instant Green 	0 	 	 	Get 4 green energy instantly. 	50
Instant Green 	0 	 	 	Get 5 green energy instantly. 	500
Instant Red 	0 	 	 	Get 4 red energy instantly. 	50
Instant Red 	0 	 	 	Get 5 red energy instantly. 	500
Instant White 	0 	 	 	Get 4 white energy instantly. 	50
Instant White 	0 	 	 	Get 5 white energy instantly. 	500
Instant Yellow 	0 	 	 	Get 4 yellow energy instantly. 	50
Instant Yellow 	0 	 	 	Get 5 yellow energy instantly. 	500
Invisible Dragon 	13 	12 / 9 	3 	 	350
Invisible Dragon 	13 	14 / 9 	3 	 	3,500
Invisible Giraffe 	9 	9 / 1 	7 	 	200
Invisible Giraffe 	9 	10 / 1 	9 	 	2,000
Invisible Zebra 	6 	4 / 9 	1 	 	150
Invisible Zebra 	6 	6 / 9 	1 	 	1,500
Life Snail 	3 	4 / 0 	8 	Get 1 green energy per turn. You gain 1 HP per turn. 	1,250
Light Dragon 	12 	13 / 8 	5 	 	3,500
Light Elemental 	4 	8 / 7 	4 	Consumes 1 yellow energy per turn. 	1,000
Light Elemental 	0 	7 / 6 	4 	Consumes 1 yellow energy per turn. 	10,000
Light Sparkle 	0 	1 / 3 	1 	This monster takes physical damage dealt to you. 	2,000
Light Sparkle 	0 	2 / 4 	1 	This monster takes physical damage dealt to you. 	20,000
Lightning 	3 	 	 	Opponent loses 4 HP. Enemy monster loses 2 HP. 	125
Lightning 	3 	 	 	Opponent loses 6 HP. Enemy monster loses 2 HP. 	1,250
Lure 	2 	 	 	Your monster gains 3 defense and takes physical damage dealt to you. 	125
Lure 	2 	 	 	Your monster gains 5 defense and takes physical damage dealt to you. 	1,250
Magic Bolt 	3 	 	 	Opponent loses 7 HP. You gain 7 HP. 	125
Magic Bolt 	3 	 	 	Opponent loses 8 HP. You gain 8 HP. 	1,250
Magic Wand 	6 	 	 	You gain 2 attack. Gain 1 HP per turn. 	350
Magic Wand 	7 	 	 	You gain 4 attack. Gain 1 HP per turn. 	3,500
Match Delay 	1 	 	 	Both you and your opponent gain 2 HP per turn. 	150
Match Delay 	0 	 	 	Both you and your opponent gain 2 HP per turn. 	1,500
Meteor Rain 	5 	 	 	Everything takes 1 damage. Your opponent loses 10 extra HP. 	200
Meteor Rain 	6 	 	 	Everything takes 1 damage. Your opponent loses 15 extra HP. 	2,000
Mini Magi 	8 	12 / 0 	4 	This monster enters the game poisoned. You gain 4 HP. 	250
Mini Magi 	8 	14 / 0 	4 	This monster enters the game poisoned. You gain 6 HP. 	2,500
Monster Break 	3 	 	 	Enemy monster loses 8 attack and 7 defense. 	125
Monster Break 	3 	 	 	Enemy monster loses 9 attack and 8 defense. 	1,250
Monster Heal 	3 	 	 	Your monster gains 3 HP. 	150
Monster Heal 	4 	 	 	Your monster gains 5 HP. 	1,500
Mosquito 	6 	0 / 0 	2 	This monster gains 1 HP and deals 1 poison damage per turn. 	150
Mosquito 	6 	1 / 0 	4 	This monster gains 1 HP and deals 1 poison damage per turn. 	1,500
Mutate 	0 	 	 	Turn your monster into something else. 	125
Mutate 	0 	 	 	Turn your monster into something else. You gain 1 attack. 	1,250
Mystery Card 	4 	 	 	Add a random upgraded card to your hand. That card costs no energy. 	N/A
Mystery Card 	3 	 	 	Add a random upgraded card to your hand. That card costs no energy. 	N/A
Nature Sparkle 	0 	1 / 0 	4 	You gain 5 HP. 	2,000
Nature Sparkle 	0 	2 / 0 	5 	You gain 5 HP. 	20,000
Overkill 	8 	 	 	Kill enemy monster. Draw a card. 	250
Overkill 	7 	 	 	Kill enemy monster. Draw a card. 	2,500
Perma-Monster 	9 	 	 	Destroy your monster. Gain stats equal to monster stats. 	200
Perma-Monster 	8 	 	 	Destroy your monster. Gain stats equal to monster stats. 	2,000
Permafreeze 	6 	 	 	Freeze enemy monster for 20 turns. 	150
Permafreeze 	5 	 	 	Freeze enemy monster for 20 turns. 	1,500
Poison Arrow 	5 	 	 	Deal 2 poison damage to your opponent. 	125
Poison Arrow 	6 	 	 	Deal 3 poison damage to your opponent. 	1,250
Poison Heal 	2 	 	 	Gain 30 HP. Deal 10 poison damage to yourself. 	200
Poison Heal 	1 	 	 	Gain 30 HP. Deal 10 poison damage to yourself. 	2,000
Powerup 	5 	 	 	You and your monster gain 3 attack. 	150
Powerup 	6 	 	 	You and your monster gain 4 attack. 	1,500
Rage 	3 	 	 	Your monster gains 8 attack and loses 4 HP. 	125
Rainbow Generator 	8 	 	 	Gain 5 energy per turn, 1 for each color. 	50
Rainbow Generator 	7 	 	 	Gain 5 energy per turn, 1 for each color. 	500
Razor Mantis 	7 	5 / 2 	1 	This monster gains 1 attack, 1 defense and 1 HP per turn. 	250
Razor Mantis 	7 	7 / 3 	1 	This monster gains 1 attack, 1 defense and 1 HP per turn. 	2,500
Rebirth 	1 	 	 	Your monster turns into something else when it dies. You gain 2 HP. 	125
Rebirth 	1 	 	 	Your monster turns into something else when it dies. You gain 4 HP. 	1,250
Red Crawler 	6 	9 / 0 	5 	 	175
Red Crawler 	6 	11 / 0 	5 	 	1,750
Red Generator 	1 	 	 	Get 1 red energy per turn. 	50
Red Generator 	0 	 	 	Get 1 red energy per turn. 	500
Red Hydra 	5 	8 / 0 	2 	This monster enters the game poisoned. Deals 1 poison damage per turn. 	250
Red Hydra 	5 	8 / 0 	3 	This monster enters the game poisoned. Deals 1 poison damage per turn. 	2,500
Red Snail 	3 	7 / 0 	2 	Get 1 red energy per turn. 	125
Regeneration 	5 	 	 	You gain 2 HP per turn. 	200
Regeneration 	7 	 	 	You gain 3 HP per turn. 	2,000
Sea Snail 	3 	5 / 2 	5 	Get 1 blue energy per turn. Freeze enemy monster for 1 turn when summoned. 	1,250
Shield Break 	1 	 	 	Your opponent and enemy monster lose 7 defense. 	125
Shield Break 	1 	 	 	Your opponent and enemy monster lose 8 defense. 	1,250
Silver Sword 	7 	 	 	You gain 4 attack. Deal 7 more damage the turn you play this. 	350
Stat Wipeout 	6 	 	 	Both players lose 20 attack and defense. 	200
Stat Wipeout 	5 	 	 	Both players lose 20 attack and defense. 	2,000
Target Change 	2 	 	 	Your monster gains 2 attack and can attack enemy monster. 	125
Target Change 	2 	 	 	Your monster gains 3 attack and can attack enemy monster. 	1,250
Thunderbolt 	1 	 	 	Both players lose 8 HP. Enemy monster loses 1 HP. 	125
Thunderbolt 	1 	 	 	Both players lose 8 HP. Enemy monster loses 2 HP. 	1,250
Time Freeze 	1 	 	 	Freeze enemy monster for 1 turn. 	150
Time Freeze 	0 	 	 	Freeze enemy monster for 1 turn. 	1,500
Time Warp 	4 	 	 	Draw 2 cards. 	200
Time Warp 	3 	 	 	Draw 2 cards. 	2,000
Transform 	0 	 	 	Your monster turns into something else after 1 turn. 	125
Transform 	0 	 	 	Your monster turns into something else after 1 turn. You gain 1 defense. 	1,250
Twister 	8 	 	 	Kill enemy monster and absorb HP. 	250
Twister 	7 	 	 	Kill enemy monster and absorb HP. 	2,500
Water Elemental 	4 	9 / 3 	4 	Consumes 1 blue energy per turn. 	1,000
Water Elemental 	0 	8 / 3 	3 	Consumes 1 blue energy per turn. 	10,000
Weaken 	2 	 	 	Your opponent loses 1 attack. Enemy monster loses 5 attack. 	200
Weaken 	2 	 	 	Your opponent loses 2 attack. Enemy monster loses 6 attack. 	2,000
White Generator 	1 	 	 	Get 1 white energy per turn. 	50
White Generator 	0 	 	 	Get 1 white energy per turn. 	500
Yellow Ant 	1 	3 / 4 	2 	 	100
Yellow Crawler 	6 	8 / 5 	7 	 	175
Yellow Crawler 	6 	9 / 7 	7 	 	1,750
Yellow Generator 	1 	 	 	Get 1 yellow energy per turn. 	50
Yellow Generator 	0 	 	 	Get 1 yellow energy per turn. 	500
Yellow Hydra 	5 	9 / 3 	3 	This monster turns into something else after 1 turn. 	250
Yellow Hydra 	5 	12 / 3 	3 	This monster turns into something else after 1 turn. 	2,500
Yellow Snail 	3 	5 / 4 	2 	Get 1 yellow energy per turn. 	125
Zombify 	3 	 	 	Both players' regen is removed. Both players are poisoned based on old regen stat.	3,000
Zombify 	2 	 	 	Both players' regen is removed. Both players are poisoned based on old regen stat.	30,000