Firebrand (Marvel vs. Capcom)

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|-|Ultimate Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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==Summary==
Firebrand is an antagonist from the Marvel vs. Capcom series. A type of gargoyle known as a Red Arremer, he courageously protects the Demon Village and loyally serves the evil Astaroth. While a villain to many, he is regarded as a hero by his fellow Red Arremers due to his status as an elite warrior, fighting those who threaten his home and peers. As he is under the command of Astaroth, Firebrand has often found himself fighting the ever persistent knight known as Arthur.
At some point, Firebrand would be faced with the threat of Galactus, leading to several characters from Marvel and Capcom's universes joining forces to stomp him. Around this time, it is suggested that he managed to take over Astaroth's role as the Demon Lord. However, power dynamics would change once more when Ultron-Sigma fused the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai. The Demon Village became part of the new Dark Kingdom, leading to Firebrand joining forces with Jedah Dohma, the latter of which became his superior.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Firebrand, Red Blaze
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Red Arremer, Defender of the Demon Village, Demon World Knight, Loyal Servant of Astaroth
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Martial Arts, Acrobatics (Often performs several flipsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Self-Sustenance (Types 1; Could fight in space undeterredUltimate Marvel vs. Capcom 3), Bodily Weaponry (Commonly uses his claws and talons in battleUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Fire Manipulation (Firebrand utilizes fire in multiple ways, whether it be breathing fire at his opponents or covering his body in flames in close-quarters confrontationsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite. When holding onto his opponents, Firebrand can cover his enemy's body in flames), Breath Attack (Firebrand can shoot fireballs, bursts of flames, and purple coloured flames from his mouth), Aura (Firebrand can cover himself in a fiery auraUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite. When unleashing his swooping Demon Missile, Firebrand gains a red hue. The Luminous Body transformation grants a white aura that outlines his bodyUltimate Marvel vs. Capcom 3), Flight, Energy Manipulation (Leaves streaks of red energy behind when slashing his opponentsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Afterimage Creation (Can swoop down fast enough when flying to leave behind afterimagesUltimate Marvel vs. Capcom 3), Summoning (Capable of summoning a fellow Red Arremer to aid him in battleUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Surface Scaling (Capable of clinging onto wallsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Transformation (Firebrand can change into his Luminous Body state, donning a solid white covered bodyUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Power Bestowal (If a Red Arremer has been summoned beforehand, entering the Luminous Body causes Firebrand to grant them the same transformationUltimate Marvel vs. Capcom 3), Air Manipulation (With just a single wing flap, Firebrand can create small tornados, which he can also amplify in sizeMarvel vs. Capcom: Infinite), Explosion Manipulation (At the end of his Red Blaze Hyper Combo, Firebrand creates a large explosion upon slamming his opponent into the groundMarvel vs. Capcom: Infinite), Soul Manipulation and Statistics Amplification (Can steal the souls of others, taking them for himselfMarvel vs. Capcom: Infinite. In Marvel vs. Capcom, obtaining souls allows living beings to gain significant boosts in powerMarvel vs. Capcom: Infinite), Attack Reflection (Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Resistance to Fire Manipulation (Firebrand can cover his body in flames, remaining completely unharmed), Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Temperature Manipulation (Remains completely fine after being within the epicentre of his own explosion during the Red Blaze Hyper ComboMarvel vs. Capcom: Infinite), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite)
|-|Optional Equipment=
Clairvoyance (With his crystal ball, Firebrand was able capable of watching Arthur on his way to defeat himUltimate Marvel vs. Capcom 3)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite),
*Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Large Country level (Comparable to Zangief, who could create an explosion that could be seen from space with his Red CycloneMarvel vs. Capcom: Clash of Super Heroes. Firebrand is an elite warrior and hero among the Red Arremers, the likes of which gave Arthur significant trouble in the pastUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete WorksMarvel vs. Capcom: Infinite. When fighting Arthur himself, Firebrand has easily destroyed his armor multiple times in their previous encountersMarvel vs. Capcom: Infinite), higher with X-Factor
Speed: Supersonic (Firebrand, as well as lesser Red Arremers, have kept up with Arthur in the pastMarvel vs. Capcom: Infinite. Comparable to Wesker, who can dodge bulletsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), higher with Luminous Body (Firebrand becomes much faster than before in this stateUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), even higher with X-Factor
Lifting Strength: At least Class 5 (Comparable to Gustaff, who can rip chunks of the terrain from the groundMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Large Country level, higher with X-Factor
Durability: Large Country level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with claws and talons; Tens of Meters with Special Attacks
Standard Equipment: None.
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
**Crystal Ball: An object used by Firebrand to watch over Arthur as he sets out to defeat him. While it does not offer much combative applications, he can use it as a means of preparing to strike back against his enemies.
Intelligence: Gifted (Firebrand is a rather significant individual among his race, known for his combative capabilities. He stands as an elite warrior and hero among the Red Arremers, the likes of which are already known to have been much trouble in combat for Sir Arthur, a legendary knight toted as an expert wielder of holy weaponry that boasts precise timing and accuracy when rapidly throwing his array of weapons.Ultimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete WorksMarvel vs. Capcom: Infinite Firebrand is known for fearlessly standing up to any threats to his home, the Demon Village. Although nowhere near his level of power, Firebrand's skills were still seen as "decent" enough for Shuma-Gorath to offer him a position in his new orderUltimate Marvel vs. Capcom 3. Could lead Astaroth's minions as the new Demon Lord, seemingly taking a more proactive approach by deploying his demons early into Arthur's journeyUltimate Marvel vs. Capcom 3. Though Firebrand speaks his species' language, he has shown himself capable of understanding English in his encounters with ArthurMarvel vs. Capcom: Infinite)
Weaknesses: Firebrand can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
*Devil's Claw: While airborne, Firebrand dives down-forward at a steep angle, attacking with his feet.
|-|Throws=
*Throw: Firebrand grabs the opponent with his talons, lifting them off the ground while flying before quickly knocking them away.
*Air Throw: While airborne, Firebrand grabs the opponent with his talons, lifting them up while flying before quickly knocking them away.
|-|Special Attacks=
*Hell Spitfire: Firebrand shoots out a fireball from his mouth. This attack can be aimed forwards, diagonally upwards, or diagonally downwards. The latter variant sets the space it makes contact with one fire.
*Wall Cling: Firebrand clings to the edge of the stage, holding himself in place in the air. He can choose to either dismount normally or let go of the wall while spitting out a fireball.
*Tornado: Firebrand flaps his wing to spawn a small sized tornado in front of him, which he can flap at again to push forwards and increase its size. Should he choose to, Firebrand can send a fireball at the tornado, turning it into a spire of flames
*Bon Voyage: Firebrand lunges forward, or down-forward if he is airborne, attempting to snatch the opponent. If successful, he will drag them across the ground before tossing them away. When being dragged, the opponent's body is covered in flames.
*Demon Missile (Charge): Firebrand charges at the opponent, flying straight at them while covered in fire.
*Demon Missile (Swoop): Firebrand hops into the air before swooping at the opponent in a downwards arc. This attack can be charged.
*Hell's Elevator: A technique that aids Firebrand in his aerially mobility, coming in three different versions. The first has Firebrand shoot himself directly upwards. The second has him shoot himself diagonally upwards. The final version has Firebrand shoot himself diagonally upwards, but backwards.
*Hell Dive: The aerially version of Hell's Elevator. The first version causes Firebrand to plummet directly downwards. The second version has him glide forwards. The final version causes Firebrand to glide backwards.
*Hover: Similar to other fighters, Firebrand can utilize flight to deal deadly air combos.
|-|Hyper Combos=
*Dark Fire: Firebrand flies up before releasing a stream of purple fire, starting from the ground and ending the attack once his head has moved up.
*Luminous Body: Firebrand's body turns solid white, gaining a significant speed boost for a short duration. This transformation will also apply to his Red Arremer ally if he has activated this technique as well as Chaos Tide at the same time.
*Chaos Tide: Firebrand summons a fellow Red Arremer to assist him in battle. This allows Firebrand to overwhelm opponents, unleashing his own attacks while having his ally continuously use their own at the same time.
*Red Blaze: Covered in fire, Firebrand flies into the opponent, sending them spinning off the ground and high into the air. Firebrand then catches up to then and grabs their head, covering his body in fire once more as he flies towards the surface. He finishes this attack by slamming the opponent hard into the ground, creating an explosion that renders them airborne once more.
|-|Infinity Gems=
*Power Gem: Firebrand can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Firebrand can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
*Reality Gem: Firebrand can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Firebrand can use the Space Gem to increase his defense for a period of time, which reduces damage taken from an opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Firebrand can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him with a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Firebrand can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs the health off the opponent upon hit.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
Category:Absorption Users
Category:Acrobats
Category:Afterimage Users
Category:Air Users
Category:Antagonists
Category:Attack Reflection Users
Category:Aura Users
Category:Bodily Weaponry Users
Category:Breath Attack Users
Category:Card Users
Category:Clairvoyance Users
Category:Claw Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Demons
Category:Electricity Users
Category:Energy Projection Users
Category:Energy Users
Category:Evil Characters
Category:Explosion Users
Category:Fighting Game Characters
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Game Characters
Category:Healers
Category:Homing Attack Users
Category:Ice Users
Category:Intangibility Users
Category:Invisibility Users
Category:Invulnerability Users
Category:Life Users
Category:Loyal Characters
Category:Male Characters
Category:Martial Artists
Category:Playable Characters
Category:Poison Users
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Resurrection Users
Category:Sealing Users
Category:Self-Sustenance Users
Category:Soul Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Summoners
Category:Surface Scalers
Category:Transformation Users
Category:Video Game Characters
Category:Villains
Category:Warriors