Olimar (Smash Plus)

Olimar is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Pikmin universe, he is listed as Fighter #65 in Smash's modified numbering system and is classified as a Lightweight Fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by scoring at least 10 KO's in a single match in either the Distant Planet or Garden of Hope stages.
Olimar is a floaty lightweight character with a unique gimmick, relying mostly on his Pikmin to perform his most dangerous attacks. Olimar can have up to 3 Pikmin with him at any one time, plucked from the ground with the Pikmin Pluck ability (which has been altered in Smash Plus to Olimar's Shield Special). The Pikmin each have their own HP, and while they are protected while at Olimar's side, they are defenseless outside of it, and can easily be KO'ed. Without his Pikmin, Olimar has very few options at taking out opponents himself. Thankfully he has been given the Ultra Bitter Spray as a good get off me tool to get away from opponents, giving Olimar a chance to get more Pikmin and regroup. Managing the Pikmin and their individual abilities is key to his survival and whether he is a dangerous opponent or a pushover. Olimar has two normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Special Gimmick: Pikmin- Olimar commands Pikmin for much of his moveset, using the Pikmin Pluck ability as a Shield Special move. He can have up to three Pikmin at any given time. Pikmin are vulnerable when they are away from Olimar a certain distance, and can be KO'ed if they take a solid hit. Each Pikmin has different attributes and comes out in this order. Red Pikmin deal the second most damage for attacks, but have very weak throws. Yellow Pikmin are the fastest, but have the largest hitbox. Blue Pikmin have the strongest throws, but do weak overall damage. White Pikmin have the longest range but do the least amount of damage overall. Purple Pikmin do the most damage, but also are the slowest and have the least amount of range.
*Neutral Jab- Olimar fires a 1-2 punch combo that comes out slow but has decent launching power for a jab.
*Side Tilt- Olimar winds up his fist for a straight forward punch. It has a bit of start lag, but high knockback growth.
*Up Tilt- Olimar does a small jump into the air and twirls around for a small bit, dealing multiple hits of damage.
*Down Tilt- Olimar performs a crouching double punch straight in front of himself. The least damaging of all his tilt attacks.
*Dash Attack- Olimar performs a cartwheel attack, hitting opponents twice. The first hit does more damage than the second, but the second launches.
*Grab & Pummel- Olimar will command the lead Pikmin in his chain to grab an opponent, the length of the grab dependent on which Pikmin is in front when the command is given. Olimar pummels with a knifehand chop to the side.
*Forward Throw- The Pikmin all leap forward and bodyslam the opponent to the ground, knocking them forward.
*Back Throw- Similar to the forward throw, but the Pikmin launch the foe backwards instead of forwards.
*Up Throw- The Pikmin toss the opponent up into the air and then leap upward and headbutt the foe away.
*Down Throw- The Pikmin jump up while holding the opponent and then piledrive them into the ground, popping them up for further combos. If the lead Pikmin is a Blue one, then the foe will be buried instead of popping up.
*Neutral Air- Olimar twirls in the air, similar to his up tilt attack. The move hits multiple times but doesn't have much power behind it.
*Forward Air- Olimar grabs a Pikmin by the stem and swings it down in front of himself. If using a Purple Pikmin and it sweetspots, then this move will spike foes to the ground.
*Back Air- Olimar grabs a Pikmin by the stem and swings it up behind himself. Olimar's most powerful aerial attack unless he is using a White Pikmin.
*Up Air- Olimar will grab a Pikmin by the stem and spin it around in a circle above his head. This move hits multiple times and launches on the final hit.
*Down Air- Olimar will toss the lead Pikmin straight down onto the ground, where if it hits an opponent it will latch onto them like the Pikmin Toss (except for Purple Pikmin, which spike opponents on contact if they connect). A good way of reorganizing Pikmin in midair, but it will sacrifice them if used over the Blast Zone.
===Smash Attacks===
*Side Smash- Olimar command his lead Pikmin to charge ahead with a corkscrew tackle. After jumping forward, the Pikmin will scurry back to Olimar's side. The range of the attack depends entirely on which Pikmin is in the lead when the command is given, as does the damage output of the attack. This launched Pikmin does count as a Projectile, and thus can be reflected.
*Up Smash- Olimar has the lead Pikmin jump up into the air and perform a cartwheel attack at the height of the jump. Like with his Side Smash, the range and damage inherent to this attack is dependent on whichever Pikmin is leading when the command is given. Pikmin using this attack are slightly less vulnerable then the ones on the Side Smash, though they can still be reflected as a projectile.
*Down Smash- Olimar squats down and commands two Pikmin (the lead, and the second in line) to run to either direction with a headbutt attack. Does the least base damage of any of Olimar's Pikmin attacks, but hits on both sides of himself evenly. Like with all other Smash attacks, the Pikmin can be reflected if timed right.
===Special Moves===
*Shield Special: Pikmin Pluck- By pressing the special button while shielding, Olimar will pluck a Pikmin from the ground and add it to his team. The color chosen is the next color in line (Red, Yellow, Blue, White & Purple). Olimar can only have three Pikmin in reserve at any given time. This move can only be used on the ground.
*Neutral Special: Pikmin Toss/Ultra Bitter Spray- If Olimar has Pikmin in play, he will toss the lead Pikmin a fixed distance away. If that Pikmin hits an opponent before it lands, it will latch onto it and begin dealing damage (except for Purple Pikmin, which will just launch opponents). The distance and type of attack will vary based on the type of Pikmin. While latched on, each Pikmin is vulnerable until it returns to Olimar's side. Pikmin can be tossed off stage using this move as well. If Olimar doesn't have Pikmin in play, he will use the Ultra Bitter Spray. If the spray connects it only does minor damage, but it also briefly stuns foes, giving Olimar a chance to follow up or to escape and get more Pikmin. The Spray does have endlag if it misses, though.
*Side Special: Pikmin Swarm- Instead of firing one Pikmin at a time, Olimar will order all of his Pikmin forward. The Pikmin will run forward until they hit an opponent, at which point they will latch on (or knock foes away, in the case of Purple Pikmin). Like with the Pikmin Toss the Pikmin are vulnerable if they are away from Olimar. The Pikmin will not stop at ledges, meaning they have to either be called off with Pikmin Order, hit a foe or they will self-destruct themselves. If used over the Blast Zone, the Pikmin will all dislodge from Olimar and fall to their doom, but this can lighten the load for Olimar's up special.
*Up Special: Winged Pikmin- Olimar summons two Winged Pikmin to left him up into the air a short distance, while he himself holds on to any Pikmin in reserve. This move does no damage at all. The distance Olimar travels will be hindered if he is carrying a full load of Pikmin, so players might be wise to unload them with Pikmin Toss or Swarm in order to "lighten the load" so to speak, increasing Olimar's recovery potential.
*Down Special: Pikmin Order- Olimar will blow his whistle, causing all Pikmin that are on the ground and away from Olimar to return to him post-haste. This will also cause the Pikmin at the front of the order line to move to the back of the line, allowing you to cycle through your Pikmin. If Olimar has no Pikmin, then the multi-colored shield that surrounds Olimar for a short time will act as a weak projectile reflector, but only for a brief moment.
*Final Smash: End of Day- Olimar and his Pikmin jump into the Hocotate ship and fly off into low orbit, leaving all opponents who were on the ground buried. Off screen they are chomped on by Bulborb's briefly before the Hocotate ship crash lands back onto the stage with a massive explosion, sending the opponents flying as the FS ends.
===Miscellaneous===
*Entry Animation- Olimar disembarks from the Hocotate ship, which disappears, and then plucks three Pikmin from the ground at a random starting point in the order. Olimar will always start with three Pikmin in reserve.
*Idle Animation 1- Olimar rubs his helmet with both hands in worry.
*Idle Animation 2- Olimar moves his arms back and forth in a basic limber exercise.
*Side Taunt- Olimar lies down on the ground and rolls around as if basking in the sunlight.
*Up Taunt- Olimar jumps up and down twice in a merry fashion.
*Down Taunt- Olimar swings his upper body around in a circle twice in quick succession.
*Victory Animation 1- Olimar bends down in an exercise regimine of touching his toes while a red and yellow Pikmin look on.
*Victory Animation 2- Olimar plucks three Pikmin out of the ground. The blue and white Pikmin bounce harmlessly off his helmet while the purple Pikmin lands on his back and knocks him to the ground.
*Victory Animation 3- Olimar stands stationary while swaying in place, three Pikmin moving around him in a circle.
==Playable Skin==
Olimar has three additional playable skins based on characters in the Pikmin games. These are Alph, Brittany and Louie. Aside from aesthetic differences, there are no other changes between the characters.
==How to Unlock==
Olimar can be unlocked any of the following ways:
*Playing Versus Matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Score at least 10 KO's on either Distant Planet or Garden of Hope stages in a single match.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters