Perking Things Up

Perking Things Up is found on page 9 of PU5 (Impulse Buys).
It discusses the following perks from PU2
*4 Honest Face
*9 Doodad
*15 Standard Operating Procedure
*17 Brotherhood
*18 Disposable Identity
*18 Friend
Plus Hospitality (B41)
==Paying in Advance==
Normally if you pay in advance for a one-use-only advantage it cuts cost by five. For example: 
*1-time possession in Horror being -80% Limited Use which can't be used again once it succeeds
*Favor being a 1/5 cost Ally which can't be used again which it succeeds.
In this case the cost is paid upfront to have access at will, and then the point value of the ability is lost.
One-time use of perks has no incentive to take because the pricing can't be reduced further unless the GM allows things like "no rounding" and partial CP where they would be worth 0.2 each. 
*or perhaps purchasing a "Perk Group" (like an Ally Group) for 5 points, where a "Five One-Time Perks" is collectively worth 1 point
*or perhaps "Ten One-Time Perks" is worth 2 points.
== Paying in Half==
Using Potential Advantages it would be possible to buy a "Potential Perk" at half cost, but that similarly lacks incentive. Unless for example you (using last section's example) wanted to buy them in batches or allow decimals.
The PA rules all require later paying
==Paying Later==
PTU is a collection of 1-time perks which do NOT need to be pre-purchased by pre-allocation of a bonus CP you've earned.
Category:Perks