Days 188-191: Wingsport

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Wingsport
Day 188 (19th August) 
Recovering from fight with Five.
Day 189 (20th August)
Journey to Cedarin, stay the night.
Day 190 (21st August)
Journey to Wingsport, find accommodation etc.
Day 191 (22nd August)
The party spends the day in Wingsport on a variety of activities:
Garaf: Whilst there isn’t a formal mages guild in Wingsport, the mages within the city seems to be very open to trade. However, that has resulted in pretty much every mage having the spells they want and Garaf not really having anything to trade.
Chellat is a somewhat overweight Ariel, you seriously doubt that she would be able to fly. As always with a Priest(ess) of Perceval, she is more than happy to exchange information or gossip (I owe you 1 Legend and 1 Fact Sheet).
When she hears about your fireball wands she is obviously somewhat taken aback.
Chellat: “Hmm, well I might be able to find a buyer young man, but those are Garm Temple wands and you might say it is bad for your health to be found with them in your possession. After all, the only place you could have got them is from the dead body of a Garm Acolyte.”
Chellat: “You keep them for the moment and I will put out some feelers. No promises mind you, and to be honest – with the risk associated with them, I am not sure how much you will get.”
Umar: The ‘Shieldbreaker’ Company does seem to be well known – at least in the taverns, however Umar does not really have the skills to distinguish between simple hearsay, gossip and fact. So comes back with a huge amount of contradictory information. Unsurprisingly, most Ariel aren’t convinced by the benefits of going beserk!
Quercius: You can find a well equipped workshop for rent (3gp/week, pay in advance) that is available at the moment. You also get the name of a decent alchemist/herbalist who might be interested in the recipes you have by the name of Morvic Green. Unfortunately he is out of town at the moment, believed to be foraging- expected back some point in the next two weeks.
Caradoc: A day spent wandering around Wingsport, particularly the less salubrious areas soon leaves you convinced that whilst there are organisations operating some form of control over thieving and the like, the best way of describing them would be as gangs. Whilst they are competent, and in some cases obviously more competent than Caradoc, probably the best way to stay out of trouble would be to stay independent since their spheres of control do tend to be localised to areas of the Warrens.
Francis: The bowyer you have found obviously knows his trade, you are somehow not surprised to find that he does a lot of work for officers in the military as well as minor nobles. After discussions with you, much measurement and assessment (he is not impressed by your lack of agility!), he can offer either:
* A strength bow, use STR bonuses to	hit and damage	- Cost 180gp
Strength range Min:16, Max:18/99
* High Quality bow, adds 2 to the	damage range (eg. A D6 arrow does D8) – Cost 120gp
Both options would be somewhat tailored to yourself, in anyone else’s hands they would be -2 to hit. It will take the bowyer about 8 days to make either commission.
The bowyer obviously has some contacts with the military and chatting to him you can finally get some views on the Alveran/Empire treaty. In general it was regarded with some suspicion initially, but over the past few months the Elves have proven reliable and are very much sticking to the spirit of cooperation and mutual aid (the bowyer will admit ruefully that he has heard rumours where some Alverans have not been quite so straight). He doesn’t know the details, but in general it covers mutual non-aggression and open borders, some limited joint operations and most importantly the Elves have stopped enslaving and slaughtering the natives. There are opportunities for families to ransom enslaved relatives, but there are no overarching guidelines so this seems to be on a case by case basis.
Joshua: Unfortunately you are unable to get anywhere trying to establish a route to either the city libraries or their resident sages (Palewing and Coincounter). In both cases the story is that they are far too busy and whilst you may be citizens of Alvera – you aren’t important enough.
Dougal: Blind Hart, Dougal is surprised to find an attractive young lady – who is obviously not blind. She notes your surprise with some wry amusement, “A lesson, young hobbit, quite often the name does not describe accurately.”
Quite willing to chat about inconsequential, she greets all who turn up at the Hall, no matter what their religion. Dougal soon realises that whilst all of her chatter is light and “fluffy”, she is obviously paying a lot of attention to the conversations she has – and having seen Joshua in action Dougal would suspect that Hart is using the same techniques, plus some.
Towards the end of the day, just as Dougal is about to leave an elderly Ariel turns up at the Barosan shrine, he is well dressed and you would surmise pretty well to do. After a brief conversation with Hart, out of Dougals hearing, he leaves, followed soon after by Hart.
Wun: Pullas is a very earnest priest of Universal and he immediately warms to Wun and spends most of the day listening to Wun’s stories of the undead assaults up near Willston. From Pullas Wun learns that there is a lot of consternation in the senior echelons of the Church at the moment. Sister Roberta, the High Priest of Universal was in StarPort when it collided with StarStorm, she is not dead according to all divinations – but neither is she present to lead the Church. So there is a heated debate as to whether a new High Priest needs to be selected.
When talking about the other Priests at the Halls, Pullas’s views can be summarised as:
Tearfeather – Boneheaded
Blind Hart – Whore
Chellat – Overindulgent Mendicant
Sitone – Slimy
(Yes, Pullas does not know how to make friends!)
Twoo: Meets up with his family and spends the day with them. Comes back with a nice wooly jumper to keep him warm, after all the nights are getting colder now.
Bazin/Riff Raff: Tearfeather is a rarity, a heavily muscled Ariel. You get the impression that he can possibly fly, but not to the extent that Twoo can. He will of course take offerings (5sp) and when he discovers that you were at the Siege of Willston, will sit down to listen to all you can tell him. He is even more impressed to hear about Bez Drock and your meetings with him.
The Shrine of Shanah has seen good attendance over the past months, particularly as rumours of Ghoulagabba coming South grew. Nowadays the city is generally is a high state of tension, from the North there is still a threat, Beriesa is not as friendly as it once was and seems to be welcoming Garm worship and of course there is now the risk of the Humans uniting under Solara and moving to the tenets of Gemihadiah. Adamas stepping forward is seen as a generally good thing, Tearfeather believes that Wingsport has sent feelers out to other predominately non-human cities…. “just in case”.
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