Synnolian Tunifus

Synnolian Tunifus is an Imperial lay Healer of the Imperial Cult. He resides at the Imperial Chapel in the city of Ebonheart. He offers a number of Lay Healer Quests, which often require the gathering of ingredients.
==Interactions==
*Gathering Marshmerrow
*Gathering Muck
*Gathering Willow Anther
*Gathering Scrib Jelly
*Gathering Corkbulb Root
*Gathering Rat Meat
*Gathering Netch Leather
==Dialogue==
Show: Gathering Marshmerrow
"Hello. I am Synnolian Tunifus. I manage the lay healer volunteers for our cult. If you are ready to accept a task as a lay healer, let me know."
:I'm ready for a lay healer task. "Mara be praised! So much to do, and so little time. Please, bring me five units of marshmerrow for restore health potions. Balur Salvu, a farmer in the western Ascadian Isles, near Pelagiad, grows marshmerrow. Bring him this potion as a gift, and he'll tell you where to pick the marshmerrow."
::Restore Health potions "To make a Restore Health potion, combine two ore more of the following cheap and common ingredients in the mortar and pestle: marshmerrow, wickwheat, corkbulb root, and saltrice. It isn't easy, of course. If you aren't very skilled, you will often ruin the ingredients and fail to make the potion. But with practice and training, you'll improve. And a complete set of alchemical apparatus can improve your success rate."
::Balur Salvu "Balur Salvo's farm is on the road just south of Pelagiad. The farmhouse is north of the road, south of the southwestern end of Lake Hairan. Just head north from Ebonheart. Don't take the bridge west towards Seyda Neen. When you hit the east-west road between Pelagiad and Vivec, turn right, east, towards Vivec, and Balur's farm is not far. If you reach a bridge, you've gone too far. Balur's a shrewd fellow. Ask nicely, and he might share his knowledge."
:::Mortar and Pestle "Mortar and Pestle is a bowl and grinding tool for mechanically reducing raw materials into the powders or pulps used in alchemical preparations."
:::marshmerrow "Tall stalk with triple radiating leaves at intervals along the stalk. Marshmerrow's good for restore health potios. Mixes with corkbulb. And what most folks don't know, corprus weepings also have healing properties."
::::corkbulb "Corkbulb is a huge bulbous root that protrudes from the ground, with green foliage about man-high. It grows wild, but is easier to find in cultivated patches near the farmhouses of the Ascadian Isles. I think there's a big patch of it just north of Dren Plantation; that's on many maps. And remember: we have an agreement with the plantation owners that lets us collect the corkbulb, so don't be shy."
:::::Ascadian Isles "It's a land of lakes, farms, and plantations. Lately they've started a few netch ranches. You'll find plenty of marshmerrow, corkbulb, and comberry bush there. Saltrice, too. You can also find ash yam, black anther, gold kanet, green lichen, geather, stoneflower, and willow flower."
:::apparatus "Making potions requires pieces of specialized alchemical equipment called 'apparatus.' Better quality apparatus are more reliable in their results, and produce a finer product. The four types of apparatus are: mortar and pestle, retort, alembic, and calcinator. Apparatus can be purchased from alchemists."
::::Retort "An retort is a vessel with a beaked cap or head used in alchemical processes to transform, purify, or refine raw materials into the sublime sustances used in alchemical preparations." 
::::Alembic "An alembic is glass container in which the arcane properties of natural and supernatural substances are distilled from their raw ingredients. The substances are infused, then heated until vapor is produced. The vapor then condenses in a seperate container, precipitating the distilled elements with the desired magical properties."
::::Calcinator "A calcinator is a stove or crucible which reduces metals and substances to ash so their arcane properties can be seperated from the dross. They must be made of porcelain or iron device to withstand the high temperatures necessary to reduce certain substances to ash."
:I have something else to ask about. "What was it you wanted?"
If approached again:
"Have you brought me five units of marshmerrow? Or have you come to report your failure?"
:No, I am still trying.
:I admit my failure, and beg for forgiveness.
After obtaining the marshmerrow:
"I see you have brought me five units of marshmerrow. Here is a Restore Health potion for you, and a mortal and pestle so you can practice making your own Restore Health potions. Speak to me again when you are ready for another lay healer mission. And goodness! I was so busy, I almost forgot. Have you checked your advancement in the Imperial cult? As you serve Mara and the Nine, so shall you rise in rank."
Show: Gathering Muck
"We need five units of muck for cure common disease potions. A farmer in Gnisis, Abishpulu Shand, has a muckspunge patch near his hut, and Chaplain Ogrul at Fort Darius has a deal with Shand to gather muck there for free. Let me put Gnisis on your map. And while you're in Gnisis, visit Chaplain Ogrul and give him these four Restore Health potions. And ask him if he'll teach you a few tricks. When you have the muck, bring it back to me. And here's 80 drakes for the silt strider fare. It's a long walk."
:Gnisis "Gnisis is a small egg mining and trade village on the silt strider caravan route between Ald'ruhn and the northwest tip of Vvardenfell. It's the largest settlement in the West Gash, with a Legion garrison, Fort Darius, a Tribunal Temple, and a tradehouse. Gnisis is on the north side of the Ouada Samsi gorge; the Samsi runs from Gnisis west all the way to the Inner Sea. To reach Gnisis, take the silt strider from Vivec or Seyda Neen, then transfer through Balmora and Ald'ruhn to Gnisis strider port."
::West Gash "The western highlands of Vvardenfell are called the West Gash. The largest settlement is the trading village of Gnisis, north of Ald'ruhn, and the fishing villages of Ald Velothi and Khuul lie on the north coast. Muckspunge grows there, and I have collected chokeweed and roobrush as well."
If approached again:
"Have you brought me five units of muck for cure common disease potions? Or have you come to report your failure?"
:No, I am still trying.
::muck "Muck is a damp, fibrous slime from the muckspunge plant. It has cure common disease properties. Other common and easily obtained substances with the cure common disease property include chokeweed and green lichen. Oddly enough, gravedust also has this beneficial property."
:I admit my failure, and beg for forgiveness.
After obtaining the muck:
"I see you have brought me five units of muck. Thank you very much. Here is a Cure Common Disease potion for you, and a copy of 'The Alchemists Formulary', a collection of popular alchemical recipes. And maybe this spare retort will be useful for your potion-making. Practice, practice, practice! Speak to me again when you are ready for another lay healer mission. And remind me to check on your advancement in the cult. You deserve recognition for your labors."
Show: Gathering Willow Anther
"Bring me five units of willow anther for cure paralyzation potions. I am ashamed to admit it, but I steal willow anther from the flowers growing around the house of Gurak gro-Bagrat. His house is on the mainland, just north of the Foreign Quarter. A cleric stealing from criminals to aid the needy... perhaps I have been hanging around Zenithar-worshippers too long."
:Gurak gro-Bagrat "Gurak gro-Bagrat, netch rancher, horticulturist, and smuggler, lives just north of the bridge from the Vivec Foreign Quarter to the mainland. Everyone knows he smuggles skooma, but he's got friends in the Legion, and Camonna Tong protection, so no one will touch him. Perhaps it is wrong, but I steal willow anther from the willow flowers he grows outside his manor. Be careful. Gurak gro-Bagrat is a dangerous criminal. Under NO circumstances enter his home. Do NOT try to speak to him."
::willow anther "Willow anther is a potent source of the substance needed to make cure paralyzation potions. Corkbulb, netch leather, and scamp skin are also inexpensive materials with these properties."
If approached again:
"Have you brought me five units of willow anther for cure common disease potions? Or have you come to report your failure?"
:No, I am still trying.
:I admit my failure, and beg for forgiveness.
After obtaining the Willow Anther:
"So. You have brought me five units of willow anther. Here is a Cure Paralyzation potion for you, and a little something extra, since you've been such a diligent helper. I learned a great deal from this book, but I know it's lessons by heart. I'd like you to have my old copy, and I hope it brings you the same satisfaction it brought me. Speak to me again when you are ready for another lay healer mission. And don't forget to check for advancement."
Show: Gathering Scrib Jelly
"Bring me five units of scrib jelly for cure poison and cure blight potions. The closest reliable source of scribs is the Shulk Egg mine, southwest of Balmora, on the west bank of the Ouadi Oadi, near a swinging bridge. The kwama worker is not aggressive, but the kwama warrior and kwama forager are another matter. Be careful with them. I'll teach you the Detect Creature spell to help you hunt scribs."
:scrib jelly "Scribs are a larval form of the kwama. Crushed scribs produce a nutritous but sour-tasting gelatin with modest magical properties."
:Shulk Egg mine "The mine is a short distance southwest of Balmora, in the bluffs west of the Odai River. The old suspension bridge across the Odai is just southeast of the mine entrance. A path leads through a break in the mountains from the Pelagiad-Balmora road, but the turnoff isn't marked. It may be easiest to go all the way to Balmora, then head south from the gate near the strider port, climb over the ridge, keeping the river on your left. Watch for the fire of the mining camp at the entrance."
If approached again:
"Have you brought me five units of scrib jelly for cure poison and cure blight potions? Or have you come to report your failure?"
:No, I am still trying.
:I admit my failure, and beg for forgiveness.
After obtaining the Scrib Jelly:
"I see you have brought me five units of scrib jelly. Here are a Cure Poison potion and a Cure Blight potion for you, and an alembic for your potion-making. Please remind me to check your advancement in our ranks. And speak to me again when you are ready for another lay healer mission."
Show: Gathering Corkbulb Root
"Bring me five units of corkbulb for cure common disease and restore health potions. The best place to look for corkbulb is the Ascadian Isles, and Arvel Manor in particular. The Imperial Cult has an agreement with the Ascadian Isles plantation owners that permits us to gather corkbulb. The direct route means swimming, so I'll teach you a little spell."
:Arvel Manor "Arvel Manor is just north of the Foreign Quarter, above Dren Plantation, at Arvel Plantation. There's no direct road, so I just swim the lakes. By the way, the Arvels are slave-holders. Remember: slavery is legal here. I don't know how you feel. I don't like it, but as a member of the Imperial cult, I feel honor-bound to respect the law."
If approached again:
"Have you brought me five units of corkbulb root for cure poison and cure common disease and restore health potions? Or have you come to report your failure?"
:No, I am still trying.
:I admit my failure, and beg for forgiveness.
After obtaining the Corkbulb:
"I see you have brought me five units of corkbulb root. Here are a Cure Common Disease potion and a Restore Health potion for you, and thank you very much. You will, of course, remember to check on your advancement. Speak to me again when you are ready for another lay healer mission."
Show: Gathering Rat Meat
"Bring me five units of rat meat for cure poison potions. The best place to hunt rats is in the underworks of any of Vivec's cantons. Enter the underworks through trapdoors in the canalworks, or enter through the exterior outflow drains underwater along the sides of each canton -- if you don't mind a swim. And be careful. Sometimes bad things -- and bad people -- hide in the underworks. So don't go poking into anything you can't handle."
If approached again:
"Have you brought me five units of rat meat for cure poison and cure poison potions? Or have you come to report your failure?"
:No, I am still trying.
:I admit my failure, and beg for forgiveness.
After obtaining the Rat Meat:
"I see you have brought me five units of rat meat. Here is a Cure Poison potion for you. And since these little errands are becoming a little more dangerous, here are a couple of books you might find useful. Now. Speak to me again when you are ready for another lay healer mission. And don't forget to check for advancement...."
Show: Gathering Netch Leather
"Bring me one unit of netch leather for cure paralyzation potions. The Ascadian Isles is a good place to hunt. I suggest you start by looking around near Balur Salvu's house. He says he sees wild bull netch all the time. Now, stick with bull netch to start with. The betty netch are rather more dangerous."
If approached again:
"Have you brought me one unit of netch leather for cure paralyzation potions? Or have you come to report your failure?"
:No, I am still trying.
:I admit my failure, and beg for forgiveness.
After obtaining the Netch Leather:
"I see you have brought me a unit of netch leather. Here are several potions, and a little present -- a belt of Balyna's Soothing Balm. Saint Balyna's is one of Mara's patron saints, and her dedicated service to the Nine Divines and their followers is a model for us all. I have no more tasks for you. Perhaps you should speak to Kaye about shrine sergeants, or to Iulus Truptor about almoners. Or speak to the Oracle, Lalatia Varian. Perhaps you can help her."
If approached again:
"Hello again, . I have no tasks for you. Did you have a question for me?"
==Quotes==
*"It is wise to know your limitations. But we are disappointed. We are granted only so many chances to prove our faith, and each failure diminishes us. Take some time to reflect on your shortcomings, and attempt to amend them before you approach us again for a lay healer mission." – After quitting a mission
*"You must take time to reflect upon your shortcomings and attempt to amend them before coming to me for another lay healer mission." – After quitting a mission and approaching again
*"Very well. Carry on." – After informing Synnolian the Nerevarine is working on the mission
*"Goodness. I was so busy, I almost forgot. Have you checked your advancement in the Imperial cult? As you serve Mara and the Nine, so shall you rise in rank."
==Appearances==
*
de:Synnolian Tunifus
es:Synoliano Tunifo
Category:Morrowind: Spell Merchants
Category:Morrowind: Ebonheart Characters
Category:Morrowind: Quest Givers
Category:Morrowind: Imperial Cult Members