PokemonREE

Pokemon Red Enhanced Edition is a romhack ofPokemon FireRed that aims to add additional content to the region of Kanto, including new and altered areas and a vastly increased Pokedex.
=List of Changes, Additions, and Improvements=
==Changes==
*Takes Place Entirely Within Kanto - No Johto postgame, no Sevii Islands. Additional areas have been added into Kanto to partially make up for this.
*Minor Map Changes - There have been slight alterations to existing some existing areas in Pokemon Red Enhanced Edition.
**Route 4 - No longer has the ledge that prevents the player from returning to Mt. Moon.
**Vermilion City - The harbor containing the S.S. Anne can now be surfed in after the S.S. Anne departs. This allows the player to reach a small spit of land containing the Wrought Chamber, where Registeel resides.
**Route 25 - Has been significantly expanded eastward with a new water area. Once the player can traverse bodies of water, they can access a small island containing the Frozen Chamber at Route 25's easternmost point. The Frozen Chamber contains Regice.
**S.S. Anne - Will return to port after the player becomes champion. At this point, the ship contains a random assortment of of challenging trainers to fight, which the player can use to gain additional money and Experience Points for their Pokemon. The trainers aboard the ship change each day.
**Route 9 - The river portion to the east now contains a waterfall to the north. Ascend this waterfall and you'll find the Sandstone Chamber, containing Regirock.
**Route 16 - Has been significantly added onto. This includes a new water area to the west that directly corrects it with Route 2, and an upper ridge area where the player now receives an Assist Fearow that can Fly the player to previously-visited locations.
**Route 19 - The northern beach area has been expanded significantly to the east and now contains patches of grass to capture wild Pokemon.
**Route 20 - The sandbar on which the Seafoam Islands are located now also contains a patch of grass containing wild Pokemon.
**Route 23 - No longer has badge checkpoints, as the player has to earn all eight Kanto gym badges before they can enter Indigo Base itself. Route 23 has essentially been recreated as a challenging route filled with strong trainers and wild Pokemon, effectively serving as the first leg of Victory Route before the player even enters it. The player's Assist Lapras can learn how to ascend up waterfalls at the end of this route, after which the player can backtrack a bit and reach Victory Road by going up a nearby waterfall. Aesthetically, the route has been altered as well, being depicted as a thick forest littered with ancient ruins.
**Victory Road - Now has two outside areas that the player must traverse in order to travel up Victory Road and reach Indigo Plateau. These outside areas possess their own unique wild Pokemon. Victory Road's aesthetic has also been altered to include crumbling and toppled ancient ruins. Another addition is a dark basement floor beneath Victory Road's ground floor, which contains the door leading to the Titanic Chamber, where Regigigas rests. Said door will only open if Regirock, Regice, and Registeel are all in the player's party when inspected.
==Additions==
*New Areas - A few entirely new areas have been added to Kanto in Pokemon Red Enhanced Version. Listed below are the major ones.
**Evergreen Farms - A farm just off of Route 11. After confronting Team Rocket grunts harassing the family living on the farm, they set aside a large field for the player in which they can grow berries from the wild berry plants found in the overworld.
**Saffron Sewers - A new small, underground dungeon, leading from the streets of Saffron City to the basement of the Silp Co. Building, which is now how the player initially infiltrates the Silph Co. Building in Pokemon Red Enhanced Version. It contains simple water-raising and -lowering puzzle mechanics, as well as its own batch of wild Pokemon and a hidden laboratory operated by Dr. Cara Liss, where she continues development on her unique form of Pokemon fossil restoration, undisturbed by the authorities.
**Cinnabar Volcano - An optional dungeon where the legendary Pokemon Moltres now resides. It contains a new rock-hopping puzzle mechanic that serves as a way to traverse large pools of lava, as well its own batch of hardy wild Pokemon to encounter.
**Secret Labs - The final Team Rocket dungeon, located under Viridian City's Pokemon Gym. Giovanni retreats here after you defeat him in Viridian Gym, egging you on to pursue him via a hereunto undiscovered secret door. Navigate the labs, battling team rocket elites, executives, and scientists, as you rotate mirrors to redirect giant laser beams to safely proceed through the labs. After defeating Archer for the last time, you arrive at the lab's core, where Giovanni and Gideon reveal the fruits of their efforts: A newly-cloned instance of Mewtwo, recreated from the DNA extracted from a large variety of Pokemon poached during Team Rocket's raid at the Safari Zone. Although this instance of Mewtwo, dubbed Pseudo-Mewtwo is much more unstable than the original, it's also much more powerful and completely loyal to Giovanni, thanks to having a Pain Shard grafted into its body, which drives Pseudo-Mewtwo into de-habilitating pain at the first sign of disobedience. As the player battles Pseudo-Mewtwo, the Pain Shard is shattered and Pseudo-Mewtwo's power increases exponentially, becoming a major threat if it manages to escape from the labs. The player eventually defeats Pseudo-Mewtwo, who dissolves into a cloud of black mist. Giovanni congratulates the player on possibly saving the entire Kanto region from Pseudo-Mewtwo's wraith and proceeds to escape to plot his next move, but not before presenting the player with the Earth Badge and TM41, Earthquake. The player can also find the Limiting Armor in Secret Labs, allowing the player to change Mewtwo into its Armored Form.
**Indigo Base - A new town between Routes 22 and 23. The player cannot enter here until they earn all eight of Kanto's gym badges, and essentially serves as the first step of Pokemon Red Enhanced Edition's endgame. The Move Reminder and Move Deleter reside here. The Ultimate Move Tutor, who can teach Venusaur Frenzy Plant, Charizard Blast Burn, and Blastoise Hydro Cannon, is also here, as well as a small assortment of shops that sell battle-related items and other unique goods. It's set within an old fortress, complete with stone walls and towers.
**Crescent Peak - A new postgame dungeon. It's the summmit of Mt. Moon, accessible from Mt. Moon Square once the player can ascend waterfalls. Weave inside and outside the frigid ice caverns that make up the interior of the mountain's upper levels. Professor Oak appears at the summit once you've completed the Super Gym Challenge and have once again defeated the Elite Four and defended your champion's title. Relieved to have finally discovered somebody that can give him a real challenge, Professor Oak is the single most difficult and highest-leveled Pokemon trainer in Pokemon Red Enhanced Edition. However, once you do defeat him, Professor Oak returns to Pallet Town and Victini moves into Oak's previously-held spot on the mountain's peak. The player can return here to fight and capture said Victini. Also contains wild Pokemon, ice-sliding puzzles, and snowball-rolling puzzles.
**Battle Tower - A postgame facility that opens up in Vermilion City after the player becomes Champion for the first time. Battle up to the top of the tower with either your own Pokemon team or a set of randomized rental Pokemon in either Singles or Doubles format. At the top, you'll confront Tower Master Theodora and her assistant Alexander in one final battle. Emerge victorious and you'll earn one of the coveted Tower Insignias, a testiment to your ultimate skill in the art of Pokemon battling. Winning battles and maintaining winning streaks also nets the player BP, a special currency that can be used at the shops in the tower's ground-floor lobby in order to purchase rare items.
*New Trainers - New trainers to find and challenge in battle. Come in two varieties.
**Elite Trainers - Skilled trainers that exist on most routes and dungeons, distinguished by their unique trainer class and visual designs. Elite Trainers are generally the strongest ones in their immediate area, possessing stronger Pokemon, boosted AI, and competitive strategies. These trainers will also not force you into battle, instead requiring that you directly speak to them and accept a fight. Defeating an Elite Trainer usually results in them giving the player special prizes in the form of uncommon items, ranging from unique Pokeballs to TMs to held battle-enhancing items.
**Type Masters - Ten special trainers scattered across the world, looking for a good fight to challenge their highly currated Pokemon teams, each revolving around a single Pokemon type. Each of the Type Masters are intended to be the ultimate challenge for their dedicated type, equal to their corresponding Gym Leaders and Elite Four members. Basically, think Gym Leaders, but without the Pokemon gym. As such, each Type Master has their own unique design, and finding them may be a bit tricky. Type Masters will only fight when the player speaks directly to them and accepts their challenge, with most of them having some sort of further requirements before they even offer to square off against the player. Win against a Type Master, and they will commemorate the occasion with a special Type Master Stamp placed on the reverse side of your Trainer Card, the same side that Gym Badges earned appear, as well as a TM or other reward. Unlike Gym Leaders, defeating the Type Masters isn't required to beat the game or the postgame Super Gym Challenge. Like Gym Leaders, they can be rechallenged as many times as you wish and become drastically stronger once the player decides to undergo the Super Gym Challenge, even altering their Type Master Stamps to have golden outlines once defeated in their stronger iterations, similar to that of the gym badges. All of the game's Type Masters are listed below:
***Fey, the Fairy Type Master residing in Mt. Moon Square with her massive collection of books. Before she'll challenge you, she requires that you first ace a brief 5-question quiz concerning Pokemon battle mechanics. Awards TM87 Draining Kiss upon defeat.
***Mose, the Normal Type Master, who also serves as the patriarch of Evergreen Farm. If you grow at least five Berry Plants in Evergreen's field, Mose will compliment your agricultural skills and request that you accompany him as he attempts to locate and recapture his wife's Miltank, who has wandered away into Route 11. Locate the Miltank in a random wild encounter and weaken it to assist Mose as he attempts to capture it in a wild Multi Battle with you. After successfully capturing the Miltank, Mose will return to Evergreen Farm with you and allow you to challenge him. Awards TM56 Double Edge upon defeat.
***Rusty, the Steel Type Master who has grown bored with his role and has taken up mining on Route 9 instead. He wants the player to complete a mineral survey of Rock Tunnel, to see if it has any mining potential. In order to do this, the player must acquire every single item in Rock Tunnel, including hidden ones. Speak to Rusty after accomplishing this, and he'll conclude that Rock Tunnel is mineral-poor and unfit for mining, returning to his Type Master duties. Awards TM42 Iron Tail upon defeat.
***Karen, the Dark Type Master, who dearly loves all Pokemon and works at the Volunteer Pokemon House alongside Mr. Fuji in Lavender Town. Before she'll battle you, she first requires that you save Mr. Fuji at the Pokemon Tower and possess any Pokemon with a maximized Friendship stat in your party. Awards TM66 Dark Pulse upon defeat.
***Trixie, the Ghost Type Master, who lives at the opposite end of the hedge maze on Route 13. Impressed that you were able to navigate her maze, she'll offer via loudspeaker to fight you if you can solve her other nefarious puzzles, which manifest as three additional rooms of her house that require the use of Assist Pokemon Farfetch'd, Lapras, and Machamp in order to traverse. After making your way through these rooms, Trixie will open up the way to her personal quarters, where you can challenge her. Awards TM44 Shadow Ball upon defeat.
***Freja, the Ice Type Master, is sunbathing on the spit of land containing the two entrances to the Seafoam Islands. Complaining that her tropical drink isn't cold enough, Freja requests that the player venture into the Seafoam Islands and retrieve three shards of Ultraviolet Ice, special ice that is said to have a much higher melting point than regular ice. Find the three shards (which have a distinct light-purple hue), and speak to Freja again. She'll be grateful to you to finally have a cold drink and will offer to fight you after she finishes consuming it. Awards TM28 Freeze Dry upon defeat.
***Willard, the Bug Type Master and the self-proclaimed greatest of all bug catchers, who hangs around the entrance to the Safari Zone. He will not challenge you until you drive Team Rocket out of the Safari Zone and register both Scyther and Pinsir in your Pokedex. Awards TM16 Signal Beam upon defeat.
***Clair, the Dragon Type Master, who can be found inside the entrance to Cinnabar Volcano. Seeking to best her cousin Lance, Clair has come to this place seeking a rumored Dragon-type Pokemon that's resistant to Ice-type attacks. Such a Pokemon, Turtonator, is native to the Cinnabar Volcano. Go inside, capture one, and report back to Clair. She'll be so estatic to finally have a leg-up on Lance that she'll immediately offer to challenge you for her Type Master Stamp. Unbeknownst to her, Lance already has a Turtonator on all of his teams. Awards TM91 Dragon Tail upon defeat.
***Skye, the Flying Type Master, who is incredibly reclusive and rarely leaves her family's isolated mountain cabin. However, upon defeating one of her proteges on the upper ridge of Route 16, you'll learn that her cabin can be flown to via Fly, but requires that you first know the cabin's coordinates. In order to gain said coordinates, you're going to have to defeat her other two proteges, who are at the beach on Route 19 and Viridian Forest. Upon gathering the two parts of the coordinates, you can fly to Hidden Vale at any time you want and challenge Skye. She awards you TM02 Acrobatics upon defeat.
***Hiro, the Fighting Type Master, who lives in Indigo Base. Hiro, son of Kiyo the Karate King from Saffron City, wants to study the fighting techniques of the Pokemon Hitmontop, but has never seen one before. Show him the Hitmontop entry in your Pokedex, and he'll gratefully offer to challenge you to battle. Awards TM83 High Jump Kick upon defeat.
=Edited Pokemon=
One of the bigger changes to Pokemon Red Enhanced Version is the expansion of the number of unique Pokemon available in Kanto from 151 (as of Pokemon FireRed) to 378, not including alternative forms. This represents an increase in available Pokemon of approximately 150%, intended to give the player more options, expand underrepresented types (Misdreavus, Axew, etc.), and put Pokemon who are mechanically unique and interesting into the game (Castform, Rotom, etc.).
=Author Commentary=
==Pokedex Size==
*The origins of Pokemon Red Enhanced Edition comes from the author wanting a wider selection of Pokemon available for the player to use in the Kanto region, while simultaneously not bloating the Pokedex to impractical levels. 
*Originally, the author sought to create a game in which every Pokemon was available in Kanto in some way, shape, or form. This would have necessitated "parks" in most settlements that contained additional wild Pokemon and/or more overworld areas and dungeons existing purely to contain addition wild Pokemon, rather than being included for more practical gameplay purposes. 
*Including all the legendary and mythical Pokemon would have also been logistically challenging, either by creating numerous new scenarios in which the player would encounter them organically, or by including some sort of mechanic forcing them into Kanto, initially conceived as being a series of spatial portals appearing in postgame, directly inspired by the Mirage Spots of Pokemon Omega Ruby & Alpha Sapphire.
*The size of the Pokedex in Red Enhanced was initially set at 376 and later bumped up to 378, due to the those numbers representing an approximate increase in available monsters by 150% comparted to the original Pokemon Red & Blue. During the Pokemon selection process, it was difficult to tamper down the number of Pokemon down 378, and alternative numbers, including 399 and 420, were considered. However, it was ultimately decided to go with a more curated Pokedex rather than adding extraneous monsters.
==Pokemon Selection==
*The only Pokemon that were guaranted to appear in Red Enhanced's Pokedex at the beginning of the monster selection process was the original 151 Pokemon from the Generation 1 games, their intergenerational evolutions and preevolutions, the Togepi line, Miltank, and the Meltan line. This alone filled up more than half of the 378 available slots in the Pokedex.
*At first, Pokemon originating from the Generation 2 games and their intergenerational evolutionary relatives were also guaranteed slots, despite Johto not appearing in Red Enhanced. They were later switched to be almost entirely conditional with the exception of the Togepi line and Miltank.
*The remaining Pokemon were choosen via a tiered list of criteria:
**The first and most important criteria was how well a Pokemon meshed in with the environments present in Red Enhanced. After all the routes and dungeons of Pokemon Red Enhanced were established, exactly one additional Pokemon line was added into each and every area in which wild Pokemon appeared, based solely on if they would believely thrive in those areas.
**The second, and still important, criteria was if a Pokemon's typing added to the pool of underrepresentated Pokemon types present in earlier Kanto games. Specifically, the author wanted to boost the number of Dragon and Ghost types the player had the option of using. This is specifically why the Axew and Misdreavus lines were added to the roster.
**The third, and somewhat less important, criteria was if the selected Pokemon would lend themselves to fun gameplay gimmicks and niches. This includes Pokemon like Plusle and Minun (who enhance each other in Double Battles), Shuckle (whose stats prioritize defense to a ridiculous degree), the Wobbuffet line (whose moves lend themselves to a highly atypical battling style) and Castform, Rotom, Wishiwashi, and Minior (who feature interesting and strategic mid-battle transformations). Originally, Pyukymuku and Komala were also going to be added based upon this third criteria, but their unique gimmicks were thought of as less fun, dynamic, and exciting than the above choices.
**The fourth and least-important criteria was the author's own preferences in Pokemon. The Pokemon that got in primarily due to this criteria were Emolga, Togedemaru, the Scraggy line, and the Generation 8 fossil chimeras. The Venipede line was also going to be added due to being one of the author's favorite Pokemon, but was ultimately cut due a large amount of Bug/Poison Pokemon already being present in the game.
*The author also tried to avoid including duplicate Pokemon with shared animal or real-world inspirations. For instance, one of the reasons why the Phanpy line doesn't appear in Red Enhanced is due to the Cufant line already being slotted into the Pokedex. Two lines of elephant-inspired Pokemon seemed redundant. Despite this, the Frillish and Woobat lines were included, despite also being inspired by jellyfish and bats like the Tentacool and Zubat lines, respectively. Howver, they were added regardless due to having unique typings and designs, and being exclusive to areas in which their counterparts would not also be encountered in the wild.
*The author wanted to add at least one additional pair of revivable whole fossils into the game, partially to justify the presence of the Rock Smashing in Red Enhanced, which is the primary way in which the player finds additional fossils. The original choices were the Tyrunt and Amaura lines, due to being based off of popular real-world dinosaurs. However, after Tropius was added to the Pokedex roster, the Amaura line was replaced with the Shieldon line, due to both Tropius and the Amaura line being based off of sauropods.
*The Larvitar and Beldum lines were included as additional pseudo-legendary Pokemon due to their unique typings. The Jangmo-o line was added due to being a Dragon-type pseudo-legendary Pokemon that was not quadruply-weak to Ice-type moves and had some sort of offensive edge against Ice-type Pokemon.
==Regional Forms==
*The only Pokemon regional variants present in the game are Alolan and Galarian regional forms of Pokemon originally appear in Generation I. This is largely an accident, as none of the other Pokemon present in the game's Pokedex have Alolan or Galarian forms. Originally, Corsola and its Galarian variant were going to be included, but Corsola was ultimately cut due to sharing its typing with other Water/Rock Pokemon.
**The author considered putting in Hisuian forms into the game as well, but ultimately decided against it. This was due to there not yet being precedent in official Pokemon releases that the Hisuian forms survived into the present day at the time of Red Enhanced's creation.
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