Denmark

Faction Overview	/Strategic Overview/	/History/
Denmark have the power of Legacy.
It has only been several decades since a brutal rebellion swept away the tyrannical Sui, and China once more looks towards better days under the leadership of the new dynasty — the Li of Tang. Indeed, the reach of the new imperium is impressive, for the Tang have regained control of all Chinese lands, and are poised to become the leading light of Asia once more.
Yet despite these achievements, old problems still remain. The northern barbarians, long a threat to China since the days of the old Zhou kings, still roam the steppes. New and strange cults have arisen in India and further west, and now impinge on the borders of the new China. It may be that Tang might not have achieved the cultural and economic superiority it hoped to gain, but might well been just given a reprieve before false prophets and enemy swords bring China down to her knees once more. Whether that may happen, however, is up to you.	It has only been several decades since a brutal rebellion swept away the tyrannical Sui, and China once more looks towards better days under the leadership of the new dynasty — the Li of Tang. Indeed, the reach of the new imperium is impressive, for the Tang have regained control of all Chinese lands, and are poised to become the leading light of Asia once more.
Yet despite these achievements, old problems still remain. The northern barbarians, long a threat to China since the days of the old Zhou kings, still roam the steppes. New and strange cults have arisen in India and further west, and now impinge on the borders of the new China. It may be that Tang might not have achieved the cultural and economic superiority it hoped to gain, but might well been just given a reprieve before false prophets and enemy swords bring China down to her knees once more. Whether that may happen, however, is up to you.	It has only been several decades since a brutal rebellion swept away the tyrannical Sui, and China once more looks towards better days under the leadership of the new dynasty — the Li of Tang. Indeed, the reach of the new imperium is impressive, for the Tang have regained control of all Chinese lands, and are poised to become the leading light of Asia once more.
Yet despite these achievements, old problems still remain. The northern barbarians, long a threat to China since the days of the old Zhou kings, still roam the steppes. New and strange cults have arisen in India and further west, and now impinge on the borders of the new China. It may be that Tang might not have achieved the cultural and economic superiority it hoped to gain, but might well been just given a reprieve before false prophets and enemy swords bring China down to her knees once more. Whether that may happen, however, is up to you.	It has only been several decades since a brutal rebellion swept away the tyrannical Sui, and China once more looks towards better days under the leadership of the new dynasty — the Li of Tang. Indeed, the reach of the new imperium is impressive, for the Tang have regained control of all Chinese lands, and are poised to become the leading light of Asia once more.
Yet despite these achievements, old problems still remain. The northern barbarians, long a threat to China since the days of the old Zhou kings, still roam the steppes. New and strange cults have arisen in India and further west, and now impinge on the borders of the new China. It may be that Tang might not have achieved the cultural and economic superiority it hoped to gain, but might well been just given a reprieve before false prophets and enemy swords bring China down to her knees once more. Whether that may happen, however, is up to you.
Faction Type: West European, CatholicNational Bonuses:
*Defensive Doctrine : Forts 50% cheaper, built 25% faster, exert +3 border push, and are available from the start.
*Western Roman Traditions : Fort research is free.
*Gold Mining : Cities gather +15 wealth.
*Battle Hardened : Heavy infantry 10% cheaper and 10% faster to train.
*Artes Militium : Start with 1 level of Military Technology already researched.
*Germanic Heritage : Heavy infantry spawn for free with each new Barracks.
Unique Units:
*Peasant Commune: Peasant Levy, Pike Levy=> Conscript Pikemen, Norske Auxiliary? [3]
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen => Armed Mobs
*Drill Square : 
**Spear sergeants => Pikemen [1, consumed by Grenadiers]
**Hirdmenn => Halberdiers => Musketeers [2] => Line Infantry
**Arbalest Infantry [1] => Musketeers
*Armoury :
**Light Cavalry => Troopers [1] => Guard Cavalry [2],
**Knight [1] => Guard Cavalry [2] => Cuirassier [3]
**Mounted Cranequin [1] => Harquebusiers [2] => Dragoons [3]
**Grenadiers [3]
** Hussars [3] ?
*Castle:
**Siege: Bombard => Cannon 
**Light: Culverin => Serpentine => Cannon
**Gun: Arquebusiers => Landsknecht Gunners [1] => Musketeers [2], Skarpskyttekorps [3]
**
*Nobles' Court: (none)
*Dockyard:
**War Galley => Brigantine [1-2] => Schooner [3] ?
**Frigate [2]
**Cog => Carrack [1] => Galleon [2] => Man of War [3]
** Kanonchalup [3]?
*Siege Workshop: Ram, Trebuchet, Springald [1] => Serpentine [2] => Cannon [3]
Mercenaries:
*Outpost:
**Level 1:  Galloglaich infantry, Freelancer, Reislaufer
**Level 2:
**Level 3:
**Level 4:	
Faction Type: West European, CatholicNational Bonuses:
*Defensive Doctrine : Forts 50% cheaper, built 25% faster, exert +3 border push, and are available from the start.
*Western Roman Traditions : Fort research is free.
*Gold Mining : Cities gather +15 wealth.
*Battle Hardened : Heavy infantry 10% cheaper and 10% faster to train.
*Artes Militium : Start with 1 level of Military Technology already researched.
*Germanic Heritage : Heavy infantry spawn for free with each new Barracks.
Unique Units:
*Peasant Commune: Peasant Levy, Pike Levy=> Conscript Pikemen, Norske Auxiliary? [3]
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen => Armed Mobs
*Drill Square : 
**Spear sergeants => Pikemen [1, consumed by Grenadiers]
**Hirdmenn => Halberdiers => Musketeers [2] => Line Infantry
**Arbalest Infantry [1] => Musketeers
*Armoury :
**Light Cavalry => Troopers [1] => Guard Cavalry [2],
**Knight [1] => Guard Cavalry [2] => Cuirassier [3]
**Mounted Cranequin [1] => Harquebusiers [2] => Dragoons [3]
**Grenadiers [3]
** Hussars [3] ?
*Castle:
**Siege: Bombard => Cannon 
**Light: Culverin => Serpentine => Cannon
**Gun: Arquebusiers => Landsknecht Gunners [1] => Musketeers [2], Skarpskyttekorps [3]
**
*Nobles' Court: (none)
*Dockyard:
**War Galley => Brigantine [1-2] => Schooner [3] ?
**Frigate [2]
**Cog => Carrack [1] => Galleon [2] => Man of War [3]
** Kanonchalup [3]?
*Siege Workshop: Ram, Trebuchet, Springald [1] => Serpentine [2] => Cannon [3]
Mercenaries:
*Outpost:
**Level 1:  Galloglaich infantry, Freelancer, Reislaufer
**Level 2:
**Level 3:
**Level 4:	
Faction Type: West European, CatholicNational Bonuses:
*Defensive Doctrine : Forts 50% cheaper, built 25% faster, exert +3 border push, and are available from the start.
*Western Roman Traditions : Fort research is free.
*Gold Mining : Cities gather +15 wealth.
*Battle Hardened : Heavy infantry 10% cheaper and 10% faster to train.
*Artes Militium : Start with 1 level of Military Technology already researched.
*Germanic Heritage : Heavy infantry spawn for free with each new Barracks.
Unique Units:
*Peasant Commune: Peasant Levy, Pike Levy=> Conscript Pikemen, Norske Auxiliary? [3]
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen => Armed Mobs
*Drill Square : 
**Spear sergeants => Pikemen [1, consumed by Grenadiers]
**Hirdmenn => Halberdiers => Musketeers [2] => Line Infantry
**Arbalest Infantry [1] => Musketeers
*Armoury :
**Light Cavalry => Troopers [1] => Guard Cavalry [2],
**Knight [1] => Guard Cavalry [2] => Cuirassier [3]
**Mounted Cranequin [1] => Harquebusiers [2] => Dragoons [3]
**Grenadiers [3]
** Hussars [3] ?
*Castle:
**Siege: Bombard => Cannon 
**Light: Culverin => Serpentine => Cannon
**Gun: Arquebusiers => Landsknecht Gunners [1] => Musketeers [2], Skarpskyttekorps [3]
**
*Nobles' Court: (none)
*Dockyard:
**War Galley => Brigantine [1-2] => Schooner [3] ?
**Frigate [2]
**Cog => Carrack [1] => Galleon [2] => Man of War [3]
** Kanonchalup [3]?
*Siege Workshop: Ram, Trebuchet, Springald [1] => Serpentine [2] => Cannon [3]
Mercenaries:
*Outpost:
**Level 1:  Galloglaich infantry, Freelancer, Reislaufer
**Level 2:
**Level 3:
**Level 4:	
Unique buildings:
*Noble Residence
*Peasants' Commune
*Constabulary
*Magistracy
*Stronghold
Wonders:
*Buddha Grotto Complex
*Kong Miao
*Wild Goose Pagoda
*Palace
*Borobudur
Upgrades:
*Myths and Mysteries
Settlements:	Settlements:	Settlements:	Leaders:
*Roskilde
*Copenhagen
*Aarhus
*Odense
*Kolding
*Skagen
*Vejle
*Christiana
*Kiel
*Fredericia
*Drammen
*Tromsø
*Esbjerg
*Horsens
*Vadrefjord
*Annagassan
*Nidaros
*Oslo
*Grena
*Kalundborg
*Nexø
*Abenra
*Horsens
*Køge
*Nykobing	
*Jelling
*Hammerfest
*Namsos
*Halmstad
*Trondheim
*Silkeborg
*Tonsberg
*Moss
*Sandefjord
*Haugesund
*Halden
*Harstad
*Larvik
*Arendal
*Hamar
*Bodø
*Alesund
*Aakirkeby
*Alborg
*Ringkobing
*Carlingfjord
*Oseberg
*Nuuk	
*Skien
*Bergen
*Stavanger
*Strangfjord
*Gentofte
*Herning
*Vejle
*Boras
*Rejkjavik
*Thyborøn
*Hjorrung
*Nyborg
*Tonder
*Helsingor
*Randers
*Heligoland
*Sonderborg
*Silkeborg
*Viborg
*Arhus
*Esbjerg
*Trankebar 
*Serampur 
*Christansted
*Charlotte Amalie	
*Erik af Pommern
*Chrystoffer
*Christian
*Hans
*Frederik
*Sophie Amalie
*Jørgen Bjelke
*Hans Schack
category:The Southeastern Dragon factions