Blood Feud

Blood Feud is the second main challenge in the Commander's Challenge.
==Background==
The FutureTech Commander interrupts a wargame between Kenji Tenzai and Shinzo Nagama in order to obtain more information about Imperial military tactics and traditions.
==Strategy and notes==
* Kenji and Shinzo will fight each other and ignore the player. If the player attacks/kills one of the opponents' units/structures or captures one of their structures with an Engineer, they will stop fighting and team up against the player. If an opponent commander is defeated without the player's intervention, the remaining enemy commander will attack the player as normal.
* As Rising Sun, one quick method is to send Dojo Cores and unfurl them into Instant dojos near each opposing base, then train several Imperial engineers and place them near each structure within the opponents' bases. Use Planning Mode to queue each engineer into capturing the structures, so that they each capture the structure at around the same time upon initiating all of the queued actions. This tactic only works in the PC version due to the lack of Planning Mode in the Xbox 360 and PS3 console ports.
* Spamming Basic Tanks are usually enough, as Tankbusters are rarely deployed and they can just run over the rest. Again, the Empire of the Rising Sun has an advantage in their Nanocores, which allow for easier base expansion, and their amphibious Tsunami tanks can take out structures built on water.
==Gallery==
Blood_Feud_Briefing.png|Mission briefing
Blood_Feud_map.png|Map location