Plants vs. Zombies: Into the Temple/Zombies

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: Into the Temple, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
==List of Zombies==
Speed rates:
*Still - Can't move.
*Creeper - Takes 7.5 seconds to move one square.
*Stiff - Takes 6.75 seconds to move one square.
*Basic - Takes 5.0 seconds to move one square.
*Hungry - Takes 3.75 seconds to move one square.
*Speedy - Takes 2.5 seconds to move one square.
*Flighty - Takes 0.5 seconds to move one square.
Toughness rates:
*Fragile - Absorbs 10-100 damage per shot.
*Average - Absorbs 110-230 damage per shot.
*Solid - Absorbs 240-320 damage per shot.
*Protected - Absorbs 330-620 damage per shot.
*Dense - Absorbs 630-1120 damage per shot.
*Hardened - Absorbs 1130-1770 damage per shot.
*Machined - Absorbs 1780-2990 damage per shot.
*Great - Absorbs 3000-8000 damage per shot.
*Undying - Absorbs 8010-50000 damage per shot.
*Ultra-Undying - Absorbs 51000-125000 damage per shot.
===Zombies===
{| class="article-table" align="left" border="0" cellpadding="1" cellspacing="1" style="text-align:center;color:black;background: #6c0da3; border: 6px solid white;height:100%;width:100%; border-radius:1em; "
|-
! scope="col" style="text-align:center;color:black" |Name
! scope="col" style="text-align:center;color:black" |Image
! scope="col" style="text-align:center;color:black" |Toughness
! scope="col" style="text-align:center;color:black" |Health
! scope="col" style="text-align:center;color:black" | Speed
! scope="col" style="text-align:center;color:black" |Description
! scope="col" style="text-align:center;color:black" |First appears in
|-
! colspan="7" style="text-align:center;color:black" |Player's House
|-
! colspan="7" style="text-align:center;" |
|-
| style="text-align:center;" |Basic Zombie
| style="text-align:center;" |
| style="text-align:center;" |Average
| style="text-align:center;" |190
| style="text-align:center;" |Basic
| style="text-align:center;" |Basically, the most basic.
| style="text-align:center;" |Day 1
|-
| style="text-align:center;" |Conehead Zombie
| style="text-align:center;" |
| style="text-align:center;" |Protected
| style="text-align:center;" |560
370 (roadcone)
190 (zombie)
| style="text-align:center;" |Basic
| style="text-align:center;" |Wears a protective cone on his head.
| style="text-align:center;" |Day 3
|-
| style="text-align:center;" |Buckethead Zombie
| style="text-align:center;" |
| style="text-align:center;" |Hardened
| style="text-align:center;" |1290
1100 (bucket)
190 (zombie)
| style="text-align:center;" |Basic
| style="text-align:center;" |Has a solid bucket on his head.
| style="text-align:center;" |Day 4
|-
| style="text-align:center;" |Flag Zombie
| style="text-align:center;" |
| style="text-align:center;" |Solid
| style="text-align:center;" |240
| style="text-align:center;" | Hungry
| style="text-align:center;" | Appears during a huge wave of zombies.
| style="text-align:center;" | Day 2
|-
| style="text-align:center;" | Pole Vaulting Zombie
| style="text-align:center;" |
| style="text-align:center;" | Protected
| style="text-align:center;" | 350
| style="text-align:center;" | Speedy, then Basic
| style="text-align:center;" | Jumps over the first plant he encounters with a pole, destroys it, and leaves his pole as an obstacle.
| style="text-align:center;" | Day 4
|-
| style="text-align:center;" |Jack-in-the-Box Zombie
| style="text-align:center;" |
| style="text-align:center;" |Solid
| style="text-align:center;" |280
| style="text-align:center;" |Speedy
| style="text-align:center;" |Explodes on random.
| style="text-align:center;" |Day 4
|-
Category:Uncleared page