119808-whats-changed

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Delving back into Wildstar tonight haven't played since first 2 months or so.
 
What's changed in PvE. I typically spend 80% of my time in dungeons in MMO's and what rubbed me the wrong way was the time invested running a dungeon vs. its rewards.	
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Someone with experience may be able to tell you better, but dungeons are still as difficult and as unrewarding as they always were from my experience. You basically do them for doing them and if you have fun in their mechanics. I believe getting Silver and Gold runs now improve the loot you get at the end, however.
 
Let's see...what else is there?
Assuming you are level 50, you'll be able to finish attunement quicker now. It's still there, but it's less of a chore (while still being a chore).
They added a new area called "The Defile" with dailies, a 20-man event that happens every hour or so, and a 5-man open 'dungeon' called the Black Focus. As far as I heard, the Black Focus is comparatively much easier than any of the instanced dungeons, but I haven't run it personally yet. Sounds like the Nursery from Blighthaven.
Completing the 20-man event allows you to unlock the Omnicore-1 solo dungeon. It's what it says on the tin: a dungeon crafted for only one player. Depending on your build and class you'll have an easier or harder time. You get one piece of underwhelming loot at the very end.
 
If I forgot anything, I'm sure people will let us know!
			
				
	Edited December 12, 2014 by Ildur	
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Rune improvements galore since you weren't here for drop 3.  Drop 3 was a major systematic overhaul.  It was really heavy on bug fixes, UI redesigns, et al.  Housing has a much higher set of limits inside and out.
 
There are a bit more people playing lately because of the recent drop in the box price, so there's that.
 
You'll really want to check in on drop 4.  That should come sometime this January.  Honestly, everything good that happened in Drop 3 pales in comparison to the glut of stuff we're getting there.  A lot of that's on the PTR now.
 
Most of the things you'll notice if you've been gone two months are smaller and systematic ones.  I am assuming you were here for the megaserver merge, though.
 
If you weren't here for the megaservers, you're going to notice quite a few more people wandering around.
 
 
Also, the stuff Ildur said.  He's a bit negative about it, I really love the Defile stuff, but the basics of having a new zone with solo, five man, and 20 man quests and events is essentially correct.  You can access it from Blighthaven, and it's a trip.  People run the Lightspire event pretty frequently and the Black Focus stuff is a blast.  Omnicore is amazingly fun while you're fighting, but there's a lot of talk involved that can't be skipped.  Your eight or ninth time through, you'll want to piledrive Belle Walker into the pavement.  But the meat of the instance, the actual puzzles, platforming, and of course fights, are great!  Make sure you have some mix of abilities on your bar, though.
 
And check into drop 4.  That's the moneymaker.	
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			I was gone a month or so before server mergers I believe like mid 30's in level. The news on the dungeons is kinda disappointing but I'm gonna keep and open mind going into it.	
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I was gone a month or so before server mergers I believe like mid 30's in level. The news on the dungeons is kinda disappointing but I'm gonna keep and open mind going into it.
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			Dungeons will still be hard for your run of the mill under geared/runed and lone wolf no interrupt player, but at this point any guild group of partial GA raid gear(which only requires bronze now for attunement) tears through dungeons and breaks mechanics/makes them seem much more trivial. Plenty of guilds look for players on Entity, even as social, finding a good raid guild helps improve your view of the game a lot usually.You can still get worthwhile drops from dungeons rather easily and also from dailies but they haven't improved itemization yet (drop 4), personally I see 0 risk at this point when I do dungeons and the reward comes in that occasional purple/eldan gauntlets/gold run amp/ability point. Gear has a lot of rune slots now and you can even add a couple onto some gear and make yourself much stronger. Even in alt runs of dungeons with players in typical gear we have no issues so I'm convinced they were never difficult to begin with though, just "new" to your typical player from WoW.	
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Dungeons are way more rewarding now. They drop more stuff and the rune slot amount per item isn't rng anymore and you can also roll the rune slots you get on an item now. The problem at the beginning was the triple rng involved in gear drops. The rng of the item dropping, the amount of rune slots and what the rune slots were. So even if the item dropped it could still have been complete and utter shit. Thats completely changed now as you just have to get the item you want to drop and thats it. They've added more runes so the slots that were bad before could be good now etc.. You can also add 1-2 rune slots to an item with an item that drops from dungeons frequently. It has changed for the better.
 
I just hope they aren't doing everything whats now on ptr to be coming in drop 4 because it seems that they are beginning to make the game to what they promised they wont and thats making the game give out free epics and eventho they probably won't nerf the content itself those epics will make it a lot easier. These kind of things have always left a taste of bullshit in my mouth.
 
Another thing I'm a bit worried about is the "balancing" of the classes. They are doing huge changes to classes which indicates they're testing stuff and practically have no *cupcake*ing idea where to go next. Balancing is tweaking a bit here and there. What they're doing isn't balancing but changing the classes drastically. I understand a complete overhaul once, but not in every big patch.	
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