Recovering the Soul Gem

Recovering the Soul Gem is the eighth quest in the main questline in .
==Background==
Cyrus goes into the Catacombs and must retrieve the soul gem filled with Prince A'tor's soul.
==Walkthrough==
First, Cyrus goes into the Catacombs, and uses the Golden Key Iszara gave him on the first door that appears. The door leads to a large room, with several Guards patrolling the area, with a staircase leading to another. Following the staircase, Cyrus comes across two pressure plates. Stepping on either pressure plate raises a bridge connecting the hallway leading to the large room, and a new area. Cyrus must run over the pressure plate, jump, and quickly move across the bridge into the new room in order to make use of the timed bridge mechanism.
In the room, a lever must be pulled, revealing a small stone gauntlet. Cyrus must then return to the large room. At the top of the staircase, Cyrus must drop down onto a raised floor, and light an unlit torch to gain access to a control panel. Using the stone gauntlet, Cyrus uses the button to unlock the door leading to the next hallway.
In this hallway, several blade traps are found, which quickly move from left to right, allowing only brief periods to cross. After the hallway are two rooms, the first room has two staircases on either side, with ropes going upward. The second room is a large open room with more guards patrolling the area. In this room another hallway can be seen at an elevation, underneath which is a small area containing potions. In order to access this elevated hallway, Cyrus must return to the ropes of the first room and climb up to access a lever which raises a bridge, allowing passage onto the new hallway.
This hallway is also protected by guards, and leads to a locked stone door which requires a key. To the right of the stone door is a ledge with a Health Potion, to the left of the door is another ledge leading to a small hallway which can be accessed via a broken pillar. Between either ledge is a lava stream. Following the hallway via the pillar, four lava pits must be passed, leading to a room with iron weight. These weights must be picked up to continue.
Next to the room with the weights is a hallway with pressure plates. Stepping on a pressure plate and then stepping onto the next one triggers a blade trap which instantly kills Cyrus. The only way to bypass this is to leave a weight on one of the adjacent pressure plates. Three of these pressure plates are marked with the same marking as can be seen on the door at the end of the hallway, and these must have weights on them in order to open the door. Behind the door is a key, which can be used to unlock the door back along the main path.
Behind this door is a large pillar, and various floors which can be accessed via a hole in the first floor. Before jumping into the hole, Cyrus must press a button to trigger the floors to start rotating. Each floor has several blades attached to its walls, the ones on the outer walls are static, while the ones on the inner walls move with the floor. Cyrus must find a small path leading down to the second level. Once at the second level, Cyrus must wait for a small opening between floors, as this is the only way to access the third level via a hole in the ground. From this third level, he must find a steep path leading down, bringing him to the bottom of the area outside of the turning floors. Here he has access to a tunnel leading to a large stone door. Passing through the door leads to the treasury.
At the treasury, the dragon, Nafaalilargus enters in conversation with Cyrus, while guarding the soulgem of Prince A'Tor. He lights a brazier with his Fire Breath, and speaks to the protagonist. After it becomes clear that the dragon is not willing to part with his treasure, Cyrus must fight the dragon. His sabre itself will not damage Nafaalilargus, and as such, the brazier which was lit by dragonfire must be hit to give the sword the power it needs to damage the beast. After Nafaalilargus has been slain, a small cutscene plays featuring Amiel Richton and Dram.
==Appearances==
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pl:Zadanie:Talizman Hundinga
ru:Талисман Хандинга (квест)