Elawnmental Battles

Elawnmental battles is an unknown set of PVZH. It includes new traits, superpowers, cards and a few new heroes. It also changes some of the abilities of some cards. Also instead of premium or galactic for some cards, it would be elemental. There is a new tribe known as fighter which belongs to the zombies.
It's main themes are dark ages and the kung fu world. In the story, it says after they escaped from hollow earth, they find themselves in a network of caves
Note: I used the table that you find in PVZH plants from the PVZ wiki. Also this is not finished yet and the pages are not made yet. Also some cards will be replaced by other cards to fit the theme of the set
There are 2 new tribes, stalks for the plants and fighters for the zombies
Also there are 2 new heroes, Frostburn for the plants and Browncloak for the zombies
== New features ==
Leveling up cards now included. Unlocked at the end of plant campaign
Heroes can now transform into teammates once they are defeated. Unlocked at the end of zombie campaign
You would always start with the heroes signature superpower. Unlocked when reached rank 20
Getting a seventh card from a normal pack is either a second rare, a super rare, legendary or hero. Unlocked once you reach rank 30
Uncrafting cards will give you 100 extra sparks. Unlocked when reached rank 40
Trading cards for different cards with the same rarity. Unlocked when reached rank 50
Campaign and ranked matches will all go back to 0
== New Type of card ==
It is known as a gimmick card, the only way to get rid of gimmick cards is to play another gimmick card. Gimmick cards are basically cards that affect your fighters at a phase. They can be played like tricks.
== New traits ==
*Scorch(Crazy and Kabloom): When a zombie, plant or the hero is scorched and it gets hurt: it will take 2 extra points of damage for 1 turn
*Shock(Kabloom and Smarty): Ignores armored trait and reduces their damage by 1 for 1 turn
*Earth(Hearty): When a plant is destroyed: it is unplantable for 1 turn
*Invincibility(Guardian and Hearty): Cannot be destroyed instantly. However it will not work if the figher has 10 or 10 or more
*Attract(Mega Grow): Move a zombie to it's lane
*Effect: When a certain card is played on this(Enviroment,Gimmick,Trick,Teammate) this gains an ability
*Ambush(Mega Grow): This card does a bonus attack before combat or before the frenzy ability is activated 
*Pain(Crazy): Must get hurt to activate ability
== New plant cards ==
Premium will be replaced by elemental
Name 	Image 	Tribe 	Ability 	 	 	
Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian
 	 	 	 	 	 	
Horse radish 	 	Root Plant 	When hurt, this moves to a random lane 	3 	2 	6
Road-Pinecone 	 	Pinecone Trick 	Give a plant +2 and Armoured 1 	3 	 	
 	 	 	 	 	 	
Tallnut 	 	Nut Plant 	Zombies cannot use Frenzy or Strikethrough 	4 	 	6
Grassland 	 	Leafy gimmick plant 	Before Combat, All plants on ground get +2 	3 	 	
Clean bean 	 	Bean Plant 	When played, Destroy an environment or gimmick 	3 	2 	5
 	 	 	 	 	 	
 	 	 	 	 	 	
Carrock 	 	Root Plant 	Team up 
Armoured 2 
This cannot be moved or bounced by both sides 	5 	 	4
Reinforcenut 	 	Nut Plant 	Fusion: The plant here gets untrickble and team up 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
Tree cactus 	 	Cactus Tree Plant 	'Amphibious, Bullseye 'Water Development: Plants next door 	4 	3 	4
 	 	 	 	 	 	
 	 	 	 	 	 	
Corn Smudge 	 	Corn Mushroom Trick 	A plant gets invincibility 	3 	 	
Cotton candy 	 	Flower Plant 	Attract When destroyed, the zombie that destroyed it gets 0 for this turn 	3 	0 	1
Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom
 	 	 	 	 	 	
Strawberry- jam 	 	Berry Trick 	All berries in your hand do 2 extra damage, If there are any dancing zombies on the board, do 2 damage to them 	4 	 	
Kimchi 	 	Leafy Plant 	Do 1 damage and Scorch a zombie. 	3 	 	
 	 	 	 	 	 	
Jalepeno 	 	Pepper Trick 	Do 2 damage and scorch all zombies on the ground 	4 	 	
Gininja 	 	Root Plant 	Anti Hero 2 When a zombie is played do 2 damage to that zombie. 	5 	2 	4
Night Soil 	 	Mushroom Gimmick 	Mushrooms get +2 on ground. Shadow Development: Make a random mushroom plant here 	 	 	
Forest Fire 	 	Environment 	Plants here get +2 and Scorch 	 	 	
 	 	 	 	 	 	
Bane berry 	 	Berry plant 	Fusion: 
When a plant is played here, it gets anti hero 3 . Move that plant 	 	 	
Lytree 	 	Fruit Tree plant 	At the start of a turn, make a random fruit plant next door 	5 	4 	7
 	 	 	 	 	 	
 	 	 	 	 	 	
The Shroomuner 	 	Mushroom Plant 	Start of turn: make a random mushroom next door. It gets 	4 	3 	4
Alexander the grape 	 	Berry Plant 	When a Berry is played, do 1 damage to a zombie for each berry 
Berry Development: 
Conjure a Berry 	4 	2 	7
 	 	 	 	 	 	
Coalca bean 	 	Bean Plant 	Scorch When a zombie or hero is scorched, draw a card 	4 	3 	6
Jas-miner flower 	 	Flower Plant 	When Played, do 3 damage to a gravestone 	5 	4 	1
Superpower 	
Superpower	
Superpower 	
Superpower 	
Superpower	
Superpower	
Superpower
Thunderstorm 	 	Superpower gimmick 	Before combat, do 2 damage to a random zombie on an environment 	1 	 	
Freezing Flames 	 	Superpower Trick 	Freeze and Scorch a zombie, conjure a plant with either of those traits 	1 	 	
Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow
 	 	 	 	 	 	
Grass Hopper 	 	Leafy Animal Plant 	When played on heights, this gets Ambush 	3 	2 	3
pea ling 	 	Pea plant 	At the start of a turn: Shuffle a repeater into your deck 	 	 	
 	 	 	 	 	 	
Mangrow 	 	Fruit Plant 	Double strike
When a plant does a Bonus Attack, This gets / 	3 	2 	2
False Morel 	 	Mushroom Plant 	At the start of each turn, When there are no zombies here Attract 	3 	 	5
Plant-ains 	 	Banana Gimmick 	At the start of the fight phase, give a plant / 	2 	 	
Ambushes 	 	Enviroment 	When a plant is played here, this does a bonus attack and gets ambush 	4 	 	
 	 	 	 	 	 	
Tea-cher Leaf 	 	Leafy plant 	Double StrikeAll leafy plants in your get / and double strike 	3 	4 	5
Ambusher 	 	Leafy plant 	Ambush 
When played in front of a zombie this gets +2/2 and does a bonus attack 	4 	4 	4
Hidden growth 	 	Leafy root Plant 	Fusion: A plant here gets Ambush and does a bonus attack 	3 	 	3
 	 	 	 	 	 	
Kernonel 	 	Corn Plant 	All plants do a bonus attack 	5 	3 	4
Peatelligent 	 	Pea Plant 	For each pea on the board, this gets /Effect: When played next to a pea plant 
 Double Strike and Ambush 	6 	2 	3
 	 	 	 	 	 	
Royal mint 	 	Leafy Plant 	When this does damage, conjure a uncommon or rare card 	5 	2 	3
Bang-boo 	 	stalk plant 	When played, this does a bonus attack. 	4 	3 	2
Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty
 	 	 	 	 	 	
Nuts and Lightning Bolts	 	Nut Plant 	When played, Shock a zombie 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
Orckra 	 	Seed Animal Plant 	Amphibious When played on water destroy the zombie here 	5 	5 	6
Cantaloupe Pult 	 	Fruit Plant 	Splash damage 3When this does damage, increase the splash damage by 1 	5 	3 	3
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
Spilling the beans 	 	Bean Trick 	Conjure 3 beans, reveal the opposing heroes hand 	7 	 	
Poormelo 	 	Fruit trick 	Remove all buffs, traits and abilties on zombies. 	4 	 	
Trampolbean 	 	Bean plant 	Fusion: When a plant is played here, bounce a zombie, and the plant gets splash damage 2 	 	 	
 	 	 	 	 	 	
Hijack pear 	 	Fruit plant 	This copies the and of the strongest zombie. Effect: If there are science zombies on when it's played it gains it's ability, traits, and instead. 	3 	1 	1
Beanfinite 	 	Bean plant 	Amphibious
When played, bounce a plant, at the end of this turn bounce this plant. 	4 	3 	3
 	 	 	 	 	 	
Spring onion 	 	Stalk plant 	When played, make random flowers next door, bounce the zombie here 	4 	2 	3
 	 	 	 	 	 	
Superpower 	Superpower	Superpower 	Superpower 	Superpower	Superpower	Superpower
Tidal Wave 	 	Superpower Trick 	Bounce a zombie, when that zombie is played, it gets -2 	 	 	
Twin headed snapdragon 	 	Flower superpower plant	attacks next door, when the head on the left hurts a zombie, scorch that zombie, when the right head hurts a zombie, freeze that zombie 	1 	2 	3
freezing flames 	 	Superpower trick 	Freeze and Scorch a zombie, conjure a plant with either of those traits 	1 	 	
Solar 	Solar 	Solar 	Solar 	Solar 	Solar 	Solar
 	 	 	 	 	 	
mystic sunflower 	 	flower plant 	At the start of a turn, heal a plant for 2 	3 	 	2
Aspearagas 	 	Stalk Plant 	Zombie here and next door get -1/1 	4 	2 	4
 	 	 	 	 	 	
Alien flower 	 	Flower Plant 	At the start of each turn, the zombie hero loses 2 brains 	3 	2 	3
Flower fields 	 	Flower enviroment 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
Sundew 	 	Vine Flytrap Plant 	When played, destroy the zombie with the highest health, at the start of each turn, gain sun depending on how many zombies were destroyed during the fight phase.	6 	4 	6
Shovel 	 	Trick 	Bounce a plant, then you get the sun equal to the plant that was bounced. 	5 	 	
Sunflower Queen 	 	Flower Plant 	Gain a weed wack, Make 2 mystic sunflowers next door 	5 	4 	5
Blooming seed 	 	Leafy seed plant 	Fusion: A plant here gets strikethrough and heals for 2 at the start of a turn 	 	 	
 	 	 	 	 	 	
Traf-fig light 	 	Fruit Plant 	When a zombie hurts a plant, It gets -2. At the start of a turn, draw a card and you get +1. When a plant is boosted Heal 2 to that plant. 	5 	6 	4
God of Gourds 	 	Squash plant 	Effect: When a squash is played destroy a zombie
When played: Conjure 2 squashes. 	 	 	
 	 	 	 	 	 	
Mash potato 	 	Root Plant 	When played, destroy a plant with 3 or less. When destroyed, give a whack a zombie 	5 	3 	3
Count Chompula 	 	Flytrap Plant 	When played, destroy a zombie, this heals 1 when this destroys a zombie. 	5 	5 	4
== New Zombie cards ==
Name 	Image 	Tribe 	Ability 	 	 	 	
Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Anger Potion 	 	Trick 	A zombie gets and Frenzy 	 	 	 	
Zoo 	 	Pet enviroment 	 	 	 	 	
 	 	 	 	 	 	 	
Balloon Zombie 	 	Professional Zombie 	Amphibious When played on heights or water, This gets + 1/1 	5 	3 	4 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Cooking spot 	 	Gourmet zombie 	Fusion: When a zombie is played here, a plant gets /. The zombie here gets / 	 	 	 	
Giga Gargantuar 	 	Gargantuar Zombie 	Frenzy 
At the end of this turn, Destroy a plant 	6 	6 	6 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Mythical Hero 	 	Proffesional Fighter Zombie	When a superpower is played, Conjure a superpower. This gets 1 when a zombie destroys a plant 	6 	3 	4 	
Beast tamer 	 	Pet Zombie 	When a pet or monster zombie is played, this gets 2/2 and frenzy 	5 	2 	2 	
 	 	 	 	 	 	 	
Combiner Havester 	 	Professional Zombie 	Frenzy
When played, destroy the plants here. 	7 	5 	4 	
Haunted House 	 	Monster 	Zombies played here say: When Destroyed shuffle a copy into your deck 	3 	2 	3 	
Superpowers 	Superpowers	Superpowers 	Superpowers 	Superpowers	Superpowers	Superpowers	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	
 	 	 	 	 	 	 	
Elemental monk 	 	Science zombie 	At the start of a turn, this changes traits 	4 	3 	2 	
Battlefield tactician	 	Fighter Zombie 	When played, shuffle 2 fighter zombies into your deck. They get Bullseye 	3 	2 	2 	
 	 	 	 	 	 	 	
Alchemist Zombie 	 	Science Zombie 	Effect: When a uncommon card is play transform it into a rare card of the same cost 	4 	2 	3 	
Outlaw Zombie 	 	Professional History Zombie	Bullseye Attacks next door only 	5 	2 	4 	
Transformation Potion	 	trick 	Transform a zombie into a zombie of that same cost. 	3 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Gangster zombie 	 	History Fighter Zombie 	Bullseye
Undraw 2 cards, conjure any 2 cards 	5 	4 	2 	
Environmentalist 	 	Professional Zombie 	When played, conjure an environment, when a plant or environment is played this gets 1 	5 	3 	4 	
Arial Platform 	 	Professional Zombie 	Fusion:A zombie here is immune to enviroments. It gets Shock and Bullseye here. 	2 	1 	2 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Zensei Wu 	 	Professional
Sports Zombie 	When played, Transform the Zombies next door into Karate Zombies. This shuffles an elawnmental battles card into your deck for each plant	5 	4 	4 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Roasted brains 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Superpowers 	Superpowers	Superpowers 	Superpowers 	Superpowers	Superpowers	Superpowers	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	
 	 	 	 	 	 	 	
Firework 	 	Party trick 	Do 1 damage to a plant or a zombie 	2 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Gong Zombie 	 	Fighter Zombie 	When played, make zombies that cost 3 or less next door 	7 	2 	5 	
Flying potion 	 	Trick 	A zombie gets overshoot 3 	 	 	 	
Torch Thrower 	 	Fighter Zombie 	Gravestone 
When revealed, do 3 damage and Scorch a plant 	4 	3 	2 	
Dragon rider 	 	Pet Zombie 	This gets 1 when this hurts a plant. 
Before Combat: Do 2 damage here 	5 	3 	4 	
 	 	 	 	 	 	 	
Bow and arrow Zombie 	 	Fighter Zombie 	Overshoot 2
 Bullseye When this hurts the hero this gets +1 	3 	2 	5 	
Bo Stick Zombie 	 	Sports Zombie 	Pain: This does the the same damage that it was hurt to a random plant or the opposing hero 	5 	3 	4 	
Volcanic crater 	 	Zombie 	Fusion: A zombie here gets Scorch, do 3 damage here 	 	 	 	
 	 	 	 	 	 	 	
Prank-King 	 	History Zombie 	When played: Do 3 damage to a zombie. 
At the start of a turn: Conjure a trick 	 	 	 	
Combustron 	 	Science Zombie 	Scorch
Give all zombies Scorch: do 3 damage to all plants and the opposing hero 	8 	6 	6 	
 	 	 	 	 	 	 	
Asteroid-Impact 	 	Imp trick 	Do 2 damage to the plants and zombies here and next door. Make an Rocky Imp with Burn or Overshoot 2 here. 	 	 	 	
 	 	 	 	 	 	 	
Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	
 	 	 	 	 	 	 	
Martial Arts Zombie 	 	Professional Zombie 	When played, Destroy a Plant here with 2 or less 	3 	2 	3 	
Booze Barrel zombie 	 	Proffesional Zombie 	When destroyed, make a Drunk Zombie here 	3 	 	 	
 	 	 	 	 	 	 	
Giant Potion 	 	Trick 	A zombie gets 3 and Amoured 	 	 	 	
 	 	Gimmick 	 	 	 	 	
Rugby field 	 	Environment 	 	 	 	 	
Adapt a bot 	 	Science zombie 	When played, destroy an environment or gimmick 	5 	2 	7 	
 	 	 	 	 	 	 	
Calvary zombie 	 	History Fighter Zombie 	Frenzy 
When destroyed, make a 5/5 knight of the living dead with armoured 2 here 	8 	5 	4 	
Groundgantuar 	 	Gargantuar Zombie 	Earth When played, destroy all plants with 2 or less on the ground 	6 	6 	5 	
Blacksmith 	 	Fighter Zombie 	Fusion: 
A zombie here gets +2 and Armoured 2 	4 	 	 	
 	 	 	 	 	 	 	
Archmage Zombie 	 	History Zombie 	Plants here and next door get 0 for this turn.
Shadow development: Zombies next door gain a random trait 	 	 	 	
Discount zombie 	 	Proffesional zombie 	Armoured 1
When played: All cards in your hand cost 1 less. 	 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Token 	Token 	Token 	Token 	Token 	Token 	Token 	
Drunk Zombie 	 	Gourmet Zombie 	When played with a plant with 2, Destroy it 	3 	2 	2 	
Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	
 	 	 	 	 	 	 	
Tombstone builder 	 	Professional Zombie 	When Destroyed, Make a random Gravestone here 	6 	3 	4 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Watery Grave 	 	Trick 	Make a gravestone on water 	4 	 	 	
Frostbite winds 	 	Gimmick 	When a plant is played in the lane here or next door, freeze that plant 	4 	 	 	
Poison Potion 	 	Trick 	A zombie gets Deadly and +2/2 	 	 	 	
 	 	 	 	 	 	 	
Sniping Zombie 	 	Fighter Zombie 	Strikethrough Bullseye 	5 	4 	4 	
Plague Zombie 	 	History zombie 	
Does not allow the hero to heal and when a plant is played, that plant gets -2 until the zombie is destroyed 	4 	2 	3 	
Fridge Zombie 	 	Proffesional Zombie 	When a plant is frozen Conjure a Gourmet Card
When this hurts a plant, freeze that plant. 	3 	2 	7 	
Iceberg 	 	Zombie 	Fusion: When a zombie is played here, it gets Frozen and Amphbious 	 	 	 	
 	 	 	 	 	 	 	
Zomb Reaper 	 	Monster Zombie 	Deadly
 At the start of a turn, make a gravestone or monster zombie in a random lane. It gets Deadly 	9 	2 	3 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Imppelin 	 	Imp Zombie 	Amphibious
At the start of a turn, make a random imp that costs 3 or less in a random lane. When destroyed, make a random imp here 	6 	2 	6 	
 	 	 	 	 	 	 	
== Changes ==
=== Rarity Swaps ===
Sting Bean swaps Rarities with Sea Shroom
Medic Swaps with Buckethead
Flamenco Zombie swaps with Orchestra Conductor
Venus Flytrap swaps with Solar Winds 
Ducky tube Zombie swaps with swashbuckler Zombie
=== Buffs ===
Zapricot, Pineclone, Lightning Reed, High Voltage Currant, Electric Blueberry, Laser Catail and Spyris Have shock.
Chomper is now uncommon(Was originally Super Rare)
Party Thyme has a new ability, when a plant is boosted: Draw a card
Vanilla has a new ability, When played, a zombie gets -1. 
 Cat lady, Electrician, 
Abracadaver, Pogo bouncer and Landscaper are now Rare(Were originally Super Rare)
Juggernut, Punish-Shroom, Black-Eyed Pea, Bean-Counter and Twin Sunflower are Now Rare
Line Dancing Zombie has now 3 instead of 1
Teleport is now a Super rare
Fireworks zombie has an extra new ability, when destroyed shuffle 2 fire works into your hand
Ducky Tube Zombie is now 2/2 instead of 1/1
Planetary Gladiator has 4 instead of 3
 Genetic Experiment has Armoured 1 
Gatling pea now costs 4 
Hand of devastation is now rare 
Supernova Gargantuar can now destroy plants of the same tribe instead of copies of it 
Shrinking ultraviolet can now destroy imps without having to lower the strength to zero 
Primal sunflower has a new ability. It says: Flower evolution: You get 3 sun this turn
=== Nerfs ===
Tough Beets, Super Phat Beets, Poison Oak, Navy Bean and Heartichoke are now Super Rare 
Octo Zombie says now, when destroyed, gain a octo zombie and it gets -1/-1 
Genetic Expiriment has no strength 
Rolling stone can now only destroy plants on the ground 
Party thyme costs 3 
Snowdrop now only gets / 
Apotatosaurus new dinoroar ability is to move a zombie. It loses it's untrickable ability
Bird of pearidise will also makes cards that it conjures cost 7 more 
Buried treasure would make the card it conjures cost 3 more 
Shrinking ultraviolet costs 5 
Primal sunflower costs 2
== Trivia ==
* It is a pun on elemental and lawn. 
* Shrinking ultraviolets changes are referred to it's non primal pvz2 counterparts ability to make imps disappear 
* NOTE: IT COULD CHANGE SO DO NOT ADD TOO MUCH CRITISM
== Blah ==
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