Encumbrance

==limitation for DR==
in 2007 at http://forums.sjgames.com/showthread.php?t=26888 naloth suggested defining encumbrance for Damage Resistance as a temporary disadvantage causing reduced speed
*Supers 79 discusses Fixed ST and External ST under the Exoskeleta rules, and S77 notes for Costumes and Armor, namely S78 Size alteration of form-fitting vs bulky
**the Real Armor limitation is a Nuisance Effect of -5% worth Heavy Encumbrance
==Encumbrance and Move ==
Encumbrance 	Weight 	Move 	Dodge
No Encumbrance (0) 	up to Basic Lift	Basic Move 	Full Dodge
Light Encumbrance (1) 	up to 2xBL 	Basic Move x 0.8	Dodge -1
Medium Encumbrance (2) 	up to 3xBL 	Basic Move x 0.6	Dodge -2
Heavy Encumbrance (3) 	up to 6xBL 	Basic Move x 0.4	Dodge -3
Extra-Heavy Encumbrance (4)	up to 10xBL 	Basic Move x 0.2	Dodge -4
In 2012 at http://forums.sjgames.com/showpost.php?p=1331689&postcount=13 in response to a complaint about how weak+heavy guys would put bigger penalties on grappled enemies than strong+light guys, Douglas Cole insinuated he'd deal with it in a book, which turned out to be GURPS Martial Arts: Technical Grappling
==Classic Encumbrance ==
Encumbrance in Classic was figured directly from ST and restricted movement in a linear fashion similar to Dodge in 4e.
Encumbrance 	Weight 	Movement
No Encumbrance (0) 	up to 2xST 	no adjustment
Light Encumbrance (1) 	up to 4xST 	-1
Medium Encumbrance (2) 	up to 6xST 	-2
Heavy Encumbrance (3) 	up to 12xST	-3
Extra-Heavy Encumbrance (4)	up to 20xST	-4
==See Also==
*Can Carry Objects
==References==
*B17
Category:Rules