106817-can-we-please-get-some-real-info-on-this-matter-asap

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Where, When, How, %, or better yet do away with it and just give us them all at 50
 
AMP/Skill points
 
These were supposed to be drops, in bags, and who knows where else.....But so far NOTHING.
 
DO SOMETHING my god atm we have pretty much ZERO info on how to aquire these, where to find them OR BETTER yet IF they are even in game.....only time I EVER see anyone saying they found one is from pvp bags...tho opened plenty of those for a whole lotta nothing.....
 
 
please please please give us some info on whats going on with these....I keep reading "oh no this has been fixed"   guess you need to up the drop rate to bout 5% for a week or so so we can catch up with having nothing for 2 months eh?	
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			I've had TONNES of amp drops from challenge bags, and just general loot. They're also purchasable at most quartermasters and on the commodity market. I'm really unsure how you are having this problem.	
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I've had TONNES of amp drops from challenge bags, and just general loot. They're also purchasable at most quartermasters and on the commodity market. I'm really unsure how you are having this problem.
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			It's their job to tell us how to get items? :\ From what I understand people have gotten some but I just do PvP to get mine still.	
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			well atm the only way to really get them is elder gems....and that was supposed to be a last resort   atm its the only resort so WE ALL NEED SOME REAL INFO ON THEM	
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			Chua saw rare AMP drop yesterday from boss in Kel Voreth	
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*facepalm* Ironic how no matter how many times it's pointed out that the OP is referring to the EXTRA POINTS, not the AMPS themselves, the comments are still "oh, this amp skill there", etc, etc.  As in, not the little tubular items that unlock skills... but the actual POINTS to make current amps and abilities stronger/better.  *smh* :huh:
 
Wholeheartedly agree with OP btw. ;)	
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Perhaps the OP should have wrote:
 
AMP: Skill points
 
See it's written as:
AMP/Skillpoints
 
This can be interpereted AS either OR instead of just the one. Hence others reading that as part of the request.
 
The OP was not entirely clear to ALL just some.
 
Make sense?	
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			I farm mobs for hours a day. I have infact got a single Amp Power Upgrades from the 1000s of mobs i've slain. They will drop at an absurdly low rate from mobs. But yeah, please carbine. Give us a real way to acquire these.	
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			But guys, they increased the drop rate 100x!!! So many 0s they should drop like candy!!!! Oh but the drop rate was 1:10mil before.... damn... You done messed up Carbine!	
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			Didn't they buff 100% rare amp drops from dungeon bosses ?	
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Skillpoints drop in world.
Chua seen one drop for friend in Northren wastes on US server.	
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			To be fair they are so rare that a lot of people probably don't even know they exist.	
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I agree, not sure if this is working as intended - even it has been fixed - perhaps it needs to be looked into again and knocked up another notch.
 
I seem to remember them saying elder gems would not be the only main source for obtaining the points. So far it really looks like that's the case.	
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Didn't they buff 100% rare amp drops from dungeon bosses ?
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I see them for sale in /trade chat but after 100's of hours of grinding mobs for gold or just to get to resourses im farming i have yet to see one drop for me.
 
The percentage must be 0.000000001% or something rediculous like that, it definately needs to be increased.	
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I got an ability point unlock from the first pvp win bag I ever got. So there's that.
 
Considering I did not even step into a battleground until a few days ago and have been 50 for over a month or two. Doing dailies and the like during all that time. It's not a good sign on the drop rate outside of PVP.
 
I've already bought an ability and amp unlock with elder gems.	
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This is a perfect opportunity to get some open world PVP AND PVE !!
 
I present to you!
 
OWPVP DAILIES \o/ 
 
2 Dailies, 1 solo and 1 group! 
Solo = your kill grants you the update, so solo play is recommended. 
Group = Your whole group gets the update so go out there and gank.
 
Kill x amount of the opposing faction in OWPVP to obtain 1 token! 3 tokens get you a skill point or an amp point!
NontradeableTermsAndConditionsApplyWarningMayCauseExtremeqq.
 
 
OWPVE DAILIES /o/ 
 
2 Dailies, 1 solo and 1 group! 
 
Kill this amount of mobs or kill this 5 man boss! to obtain 1 token! 3 tokens get you a skill point or an amp point!
TADAAAAA
 
MAGICCCC	
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{| class="blockquote"
This is a perfect opportunity to get some open world PVP AND PVE !!
 
I present to you!
 
OWPVP DAILIES \o/ 
 
2 Dailies, 1 solo and 1 group! 
Solo = your kill grants you the update, so solo play is recommended. 
Group = Your whole group gets the update so go out there and gank.
 
Kill x amount of the opposing faction in OWPVP to obtain 1 token! 3 tokens get you a skill point or an amp point!
NontradeableTermsAndConditionsApplyWarningMayCauseExtremeqq.
 
 
OWPVE DAILIES /o/ 
 
2 Dailies, 1 solo and 1 group! 
 
Kill this amount of mobs or kill this 5 man boss! to obtain 1 token! 3 tokens get you a skill point or an amp point!
TADAAAAA
 
MAGICCCC
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			I can confirm that these drop both as world drops of high level mobs (40+), daily zone prize sacks (not sure but I *think* it should be inside index of interesting items), and pvp winner reward chests/sacks. They are world drops, and thus drop from these areas. I have had both AMP + ability point unlocks drop from winners pvp bags/chests, as has my friend so this is most likely the best place to get them.	
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well atm the only way to really get them is elder gems....and that was supposed to be a last resort   atm its the only resort so WE ALL NEED SOME REAL INFO ON THEM
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			By this point it should be fairly obvious that unless someone specifically mentions TF when they're talking about crazy low amp drop rates, they're talking about amp point unlocks.	
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Elder gems are a last resort for item drops… not this stuff.
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Carbine stated elder gems are supposed to be last resort for everything on the vendor. I know you want everything in the entire game to take years to get but that's not realistic or fun. AMP point upgrades and Ability Point Upgrades are in a really bad place right now drop rate wise. They need to be reworked and should drop quite a bit more often than they do
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So I'm curious, why do you think it's intended for AMP/Ability points to be more common? And in this way, elder vendor actually IS a last resort. Seems to be working as intended.
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It's what Carbine stated, they said that you should not need to use the elder gem vendor for these items unless you are really unlucky and need it as a catalyst to make it through your draught of bad drops. With that being said by them you should expect to get one ability point increase every two-three weeks and one amp point increase every two to three weeks in tandem. That way you aren't relying on building up EGs just to buy one or the other, you are saving them for the items that are on the vendor that don't drop in the world.
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Perhaps the OP should have wrote:
 
AMP: Skill points
 
See it's written as:
AMP/Skillpoints
 
This can be interpereted AS either OR instead of just the one. Hence others reading that as part of the request.
 
The OP was not entirely clear to ALL just some.
 
Make sense?
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But... why? How are you making those assumptions? "Every 2-3" weeks is different for every player. There are players who play 5 hours a week and players who play 20. Are their weeks the same? Maybe Carbine doesn't intend for everyone to be capped in these things through the normal course of play.
 
They've provided the elder gem option in case you feel like you do... and for most players it won't make a lick of difference. Only the hardcore raiders. Which if you're already on that track, this shouldn't be a big deal and easy to focus on.
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@ZT,
 
Disagree since there were those that didn't see it on initial reading.  It pays to be explicate when writing especially, on the internet. :P	
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Is it required to have all amp skill points to do end-game content?
 
If not, why not treat it as a nice bonus instead of something you have to have?	
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Is it required to have all amp skill points to do end-game content?
 
If not, why not treat it as a nice bonus instead of something you have to have?
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 please stop trying to make this harder than it needs to be
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This exactly. It goes back to the issue that the problem mostly lies with players and pre-defined expectations about how they think things "should" work as opposed to problems w/ the game itself.
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There has been many topics on this subject over the span of a month but Carbine has not responded to any of them. So either I missed a twitter message or they just don't care. Anyways here is the idea i posted in the Dungeon forums.
 
 
1. Add one time buy onto the daily REP vendors (Gives a reason to max rep)
2. Add Elder Gems to the Blue loot table of dungeons added GEM after cap.
3. Add AMP/Ability to the Purple Drop table in dungeons.
4. Add Weekly / Daily Dungeon Quests that reward elder gems after cap.
 
Give us a reason to run Dungeons after we have geared out.	
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{| class="blockquote"
 
There has been many topics on this subject over the span of a month but Carbine has not responded to any of them. So either I missed a twitter message or they just don't care. Anyways here is the idea i posted in the Dungeon forums.
 
 
1. Add one time buy onto the daily REP vendors (Gives a reason to max rep)
2. Add Elder Gems to the Blue loot table of dungeons added GEM after cap.
3. Add AMP/Ability to the Purple Drop table in dungeons.
4. Add Weekly / Daily Dungeon Quests that reward elder gems after cap.
 
Give us a reason to run Dungeons after we have geared out.
 
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You would have to do the same for PvP aswell.
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Here's the issue that Carbine has created for themselves that I don't think they thought of when they created the system the way it is. People are going to spend, at this point the way things are, a long time farming for Amp/Ability point upgrades to max out their characters. Which they think is going to give the game more replay ability but in turn is going to further turn people off from alts. Why you ask? Because very few people want to spend almost a year maxing out a characters basic ability to play their class. Again short sighted thinking on a long term goal aspect. Carbine needs to make them more easily accessible to players if they want players to continue playing
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Interesting. I thought my "basic ability to play my class" simply came from BEING my class, and that extra amp skill points are a nice bonus.
 
It seems to me the intent is not to get players to farm these, but rather to provide them with a random chance of getting something cool while doing activities they would already be doing without the extra incentive.
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Well then every level is just a bonus. Why have 50 levels? Why not 45, 40, whatever?
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I seem to recall it only being the case for raid drops. Clearly there are going to be other non-gear items available over time, as elder gems is a currency players will be accumulating every week.
 
So I'm curious, why do you think it's intended for AMP/Ability points to be more common? And in this way, elder vendor actually IS a last resort. Seems to be working as intended.
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Is it required to have all amp skill points to do end-game content?
 
If not, why not treat it as a nice bonus instead of something you have to have?
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Those points aren't a bonus, they're a requirement.
 
The current guild recruitment meta is: Raid team looking for new members, must be attuned!  A year down the road the meta will be: Raid team looking for new members, must have attunement and max skills/amps!
 
And before you suggest that guilds should be running attunement for their members, it ain't working.  If the team isn't raiding once the new people are attuned, they'll be poached by a guild that is.
 
And that attitude won't just be for raiders.  Nine months from now, if you zone into a vet adventure with anything less than full points/amps people will bail after a quick inspect.
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They are not required to win... And this is precisely the kind of player attitude we should work to get rid of as a player community. Inclusive rather than exclusive... especially exclusive based on phantom requirements (not unlike the "flex" raid leader in WoW requiring members to have a high ilvl than they do... )
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They are not required to win...
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I believe most people don't see this as a problem yet.  They are most likely still working on gear and attunement.  
The players that are now progressing or progressed through GA have no reason to run a dungeon ever. This will become a wide spread problem as more people progress.
 
Carbine needs to fix this now and not wait 4 months when 80% of the player base is bored. Right now I don't even want to roll and alt due to the all the time gates.
No reason to log in other to raid means I will try another game that could draw me away from wildstar forever. 	
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correct me if I'm wrong but PvP players are getting quite a few more than PvE players because of much better drop rates in PvP bags. Aren't most PvE players doing PvP on their off nights just for the chance?
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I have been PvPing every day since release and not a single one has dropped for me, so no your are not correct.
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Well it must be true if someone wrote it on the internet yeah?
 
I prefer to go by experience or what people i know tell me. My experience is not a single drop, and nobody i know has had them drop either apart from in loot boxes from Dailys.	
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Well it must be true if someone wrote it on the internet yeah?
 
I prefer to go by experience or what people i know tell me. My experience is not a single drop, and nobody i know has had them drop either apart from in loot boxes from Dailys.
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I have been PvPing every day since release and not a single one has dropped for me, so no your are not correct.
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			I just reached level 50 a couple of weeks ago .. and I have yet to see a skill point drop.  I don't mind if its a low drop rate ... but it would be nice to see one or two to keep me going.  A golden nugget here and there ... so to speak haha  :D	
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Guys! I saw an ability tier point drop off trash in SSM last night! It was so cool! 
 
And then I rolled a 4.
 
 <_<	
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			and a bump cuz I want a dev response with some real info on whats going on with content that should have been in on day 1 and is NEEDED at this point by every lvl 50 and leads to people not wanting to play alts and will end in the player base leaving	
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Yea, last amp expander in trade chat sold for almost 100 plat....
 
Obviously they are pretty common for such a low cost.
 
Never seen these from PvP nor PvE so I must be the most unluckiest WS player ever, clearly.
 
Those saying they don't give much advantage...hahaha good one. /rolleyes	
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Yea, last amp trade chat sold for almost 100 plat....
 
Obviously they are pretty common for such a low cost.
 
Never seen these from PvP nor PvE so I must be the most unluckiest WS player ever, clearly.
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I agree, not sure if this is working as intended - even it has been fixed - perhaps it needs to be looked into again and knocked up another notch.
 
I seem to remember them saying elder gems would not be the only main source for obtaining the points. So far it really looks like that's the case.
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Rare extra ability points and amp points are rare... Who would have thought... 
 
Took me 1 and a half years from start to finish to complete my Excalibur in XI while running Dynamis several times a week... But heaven forbid it takes a few weeks of farming or a few weeks of EG to get an extra ability / amp point in W*.... 
 
Hardcore TM	
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*facepalm* Ironic how no matter how many times it's pointed out that the OP is referring to the EXTRA POINTS, not the AMPS themselves, the comments are still "oh, this amp skill there", etc, etc.  As in, not the little tubular items that unlock skills... but the actual POINTS to make current amps and abilities stronger/better.  *smh* :huh:
 
Wholeheartedly agree with OP btw. ;)
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