Super Mario Maker 2/Beta elements

This article pertains to the beta elements of Super Mario Maker 2.
== Unused Sound Effects ==
=== General ===
Clip	Filename 	Description
 	voice_wings	The sound that played in the first game when placing wings onto an enemy/object. In the sequel, wings aren't an object that can be placed and are instead an option that appears when holding down on the specific object.
=== Super Mario Bros. ===
All (except one) of these clips are leftovers from the first game (Super Mario Maker on the Wii U).
Clip	Filename 	Description
 	CharaMario_Common_appeal_5turn	Costume Mario when appealing.
 	M1_HEN_JUMP
M1_HEN_JUMP_FUWA 	Two sounds of Weird Mario.
 	NewMario2_GoldEffect 	A sound of Gold Mario from New Super Mario Bros. 2, which were used for the gold and silver costumes in the first game.
 	voice_mysterymushroom 	The sound that plays when placing a Mystery Mushroom. This goes unused possibly for the replacement of the SMB2 Mushroom.
=== Super Mario 3D World ===
There are two audio files relating to the Flip Boards from Super Mario 3D World (seen in courses like Cakewalk Flip) exist in the game's data. However, they go unused in the final game.
Clip	Filename
 	3W_SeOjJumpFlipBoardFlipEd
 	3W_SeOjJumpFlipBoardFlipSt
== Unused Graphics ==
=== General ===
The placeholder graphics for the Castle Bridge tiles (from Super Mario Bros.), which went unused in the previous game, can also be found in the game's files for this one too. The snow theme (both day and night) and sky theme even have unique bridge sprites! Strangely, almost every finished castle bridge design has brown bits at the bottom that are seemingly from the placeholder tiles. They are probably just a minor mistake done when Nintendo added the finished sprites.
Image	Theme 	Game
 	Most Themes 	Super Mario Bros./New Super Mario Bros. U
 	Snow Theme (Day) Super Mario Bros.	Super Mario Bros.
 	Snow Theme (Night) 	Super Mario Bros.
 	Sky Theme 	Super Mario Bros.
 	Most Themes 	Super Mario Bros. 3/Super Mario World
 	Airship 	Super Mario World
 	Desert, Ground, and Underwater 	New Super Mario Bros. U
=== Super Mario Bros. ===
Image	Name 	Description
 	Dark P-Block 	In the Underwater (Night) tileset, there are two tiles for darkened P-Blocks in which their purpose is unknown. The empty one has a different shape than the one used in the final game. These sprites are the same color as the background seen when removing the alpha channel of this tileset, meaning these sprites are just leftovers in the alpha channel. They can be seen in-game by performing a glitch that allows the player to port objects from the Super Mario 3D World style and back.
 	Character-Specific Flags	Four character-specific flag designs that likely would've been used after grabbing the flagpole, much like in the New Super Mario Bros. U style.
=== Super Mario World ===
Image (Day)	Image (Night)	Name 	Description
 	 	Square 	A square found 16 times in each Plains tileset.
 	 	Clear Pipe 	Crudely-drawn placeholder graphics for the Clear Pipe exist in both versions of the Forest tileset. In the final game, the Clear Pipe is exclusive to the Super Mario 3D World game style, even though these graphics are used if the Clear Pipe is glitched into the Forest theme of Super Mario World. These pipes seemingly disappear when disabling the Forest tileset alpha channel due to them using the same colors as the background, suggesting that the original sprites were deleted and the sprites visible are leftovers from the alpha channel.
 	N/A 	Buzzy and Spiny Helmet Variants	Sprites were added in v3.0.0 for the helmets of the Buzzy Beetle and Spiny that were intended to be used in conjunction with the P-Balloon Power-Up and also have a series of texture animations (float_cancel_ftp, float_end_ftp, float_ftp, float_jet_ftp, float_move_ftp, and float_start_ftp) which make use of them. However, pairing both Power-Ups simultaneously in-game results in the helmet being discarded, rendering these graphics unseen in-game.
== Unused Textures/Texture Mapping ==
=== Early Textures ===
Image (Early)	Image (Final)	Name 	Description
 	 	Pipe Skirt	The file for the Skull Skirt contains an early version of the Pipe Skirt texture. This texture is 128x128 pixels, while the final texture is 512x512 pixels.
 	 	Shy Cap 	An early texture for the Shy Cap of the Boos with a wire-frame templace, a bigger mouth, and no face, arms, or tail.
=== General Unused Textured ===
Image	Name 	Description
 	Chompless Chomp-Dog Shirt 	The texture for the arms and neck of the Chomp-Dog Shirt Mii outfit has an unused area for the main shirt without the Chain Chomp.
 	Slobbery Shirt 	The texture for the Slobbery Shirt has Bowser Jr.'s texture, which goes unused in this shirt.
 	Unused Parent-and-Child Skirt Frame	The Parent-and-Child Skirt has a 17th frame that goes unused, which has a darker shadow and only 1 Blooper Nanny compared to it's final counterpart.
 	Unused Yoshi Hat Texture 	An unused texture for the Yoshi Hat that only consists of a nostril texture. These nostrils are different from the ones that are used in the final game.
== Unused Models ==
There are four unused models all found in the game's files for Super Mario 3D World's style.
Image	Filename 	Description
 	3W_DVObj_airship_FerrisWheel	An unused model of a Ferris wheel. Based on the file name, this likely would've appeared in the background of the Airship theme.
 	editwait_block_chikuwa_model	An unused model for the Donut Block. This model is untextured and is shaped like the Donut Block from other game styles. The model has data for 3 textures (ChikuwaBlock2x4_Alb, ChikuwaBlock2x4_Nrm, and ChikuwaBlock2x4_Spm). This model is the same one that's used in the original game from this style layout of this one.
 	editwait_block_kumo_model 	An unused and untextured model for the Cloud Block. From the front, it's more wide than the final model and from other views are an indent in the middle, making it look like there are two clouds instead of just one.
 	editwait_block_snake_model 	An unused model for the Snake Block. This model has a texture, which depicts it being brown, similar to a hit Question Mark Block. This model has a duplicate in the Fast Snake Block files (editwait_block_snake2_model).
== Unused Behaviors ==
==== Dying in the Hub World ====
If the player hacks the game to remove the invisible edge barriers in Story Mode and falls down the front, the screen will fade out and the game will bring Mario back to the middle of the hub world. This was likely intended as a failsafe if the player managed to glitch past the invisible walls.
=== Story Mode-Exclusive Parts ===
These objects cannot be placed from the Course Editor for unknown reasons as they are exclusive to the Story Mode. However, hacking it into the game shows more unused behaviors that were planned to be used in the final game. These elements can be messed with by hacking the game's files.
==== Stone ====
The list below explains what the stone object can do.
* The object can disappear completely if the player switches into the Super Mario Bros. game mode as that style doesn't allow the player to hold an item.
* The object can be enlarged unlike other objects which can be picked up, taking up a 2×2 tile space. Big Stones cannot be picked up or tongued by Yoshi, and do not crush the player despite their size.
* The object can be given Wings or a Parachute. Winged Stones can be stood on, and hitting a Winged Stone from below will not destroy the wings.
* The object can be placed inside Koopa Clown Cars.
* When thrown, the object is able to kill most enemies in one hit, including the Angry Sun. Throwing the object four times at Bowser will defeat him.
* When placed into a Pipe or a Blaster, only one stone will be produced at a time. If the original stone disappears, another one will be produced.
* The object reacts to low gravity in the Night Sky and Night Airship themes.
==== Toad ====
Hacking Toad into the course of the game will result in him having his functionality be limited and broken. The list below explains the results in the course editor.
* They cannot be used in any style other than the New Super Mario Bros. U.
* Their sprites are only visible when idle as they are invisible in the editor and when they are following the player.
* The most Toads the player can collect is 16. However the game stops the visual and sound effects for collecting more than 10 of them.
* Idle Toads cannot be enlarged, given Wings or a Parachute, tongued by Yoshi, or placed in Clown Cars or Lakitu's Cloud.
* They can be placed into Pipes, Blasters, ? Blocks, and Lakitu.
* They are immune to Grinders, Twisters, and Icicles.
* They do not interact with Trampolines.
* If the Toads touch the Moon itself, they will take instant damaged.
=== Unused Part Weights ===
Super Mario 3D World's style has exclusive parts in which they all have unused weights when placed on a Seesaw, which is not available by normal means in the course editor. However, these can be seen by glitching the Seesaw (from either Super Mario World or New Super Mario Bros. U) into Super Mario 3D World style.
Part/Object 	Weight
Crate 	1 Unit
Boomerang Flower 	1 Unit
Super Bell 	1 Unit
Super Hammer 	1 Unit
Ant Trooper and Horned Ant Trooper 	1 Unit
Big Ant Trooper and big Horned Ant Trooper	2 Units
Skipsqueak and Spiny Skipsqueak 	1 Unit
Big Skipsqueak and big Spiny Skipsqueak 	2 Units
Hop-Chops 	1 Unit
Big Hop-Chops 	2 Units
Meowser 	1 Unit
Big Meowser 	2 Units
Pom Pom 	1 Unit
Big Pom Pom 	2 Units
Koopa Troopa Car 	1 Unit
Bully 	2 Units
Big Bully 	4 Units
=== Exclusive Course Parts between 2D Game Styles and Super Mario 3D World ===
Through a variety of glitches, several course elements that are exclusive to the original four game styles can be forced over into the Super Mario 3D World's game style and vice versa. While these course parts lack sprites (and/or appears invisible), they are somewhat functional to various extents. Unfortunately, most of these course parts will crash the game when imported.
Course Part(s) 	Functions in: The 2D Game Styles	Functions in: Super Mario 3D World	Notes
Bowser Jr. 	Yes 	No 	
Bumper 	Yes 	Yes 	
Burner 	Yes 	No 	Instantly crashes the game
Cannon 	Yes 	No 	
Chain Chomp 	Yes 	No 	Exclusive to the 2D Gamestyles.
Dash Block 	Yes 	Yes 	A small glitch can occur if the player has the Master Sword power-up. If the player uses the "Dash Attack" into the Dash Block, the game would repeat the "shield sound" repeatedly until the player is off that block.
Dry Bones Shell	Yes 	Yes 	When viewing this object in the Course Maker, it appears jumbled up. However, it appears as a Dry Bones (in a T-pose) when playtesting. If the player attempts to "play dead", they will get stuck in place.
Fire Bar 	Yes 	No 	
Frozen Coin 	Yes 	Yes 	If the Builder Mario power-up is used on the style for Super Mario 3D World, the part itself will turn into an already-hit Question Block.
Grinder 	Yes 	Yes 	
Koopa Clown 	Yes 	Yes 	
Lakitu 	Yes 	No 	Lakitu disappears from this style entirely.
Monty Mole 	Yes 	Yes 	
Swinging Claw 	Yes 	No 	
Shoe Goomba 	Yes 	Yes 	If the player tries to make this object bigger or change it into the Stiletto, the game automatically crashes.
Spiny Shell 	Yes 	Yes 	This object mostly functions as its regular counterpart (from the 2D gamestyles), but is unable for the player to wear. For some reason, the game allows the player to save a level with this object in it, rather than deleting the level itself.
Sun/Moon 	Yes 	Yes 	Allows for Night themes, in the Super Mario 3D World theme, which are inaccessible in normal gameplay. It's possible that these were planned in very late development before it was scrapped for this style.
The Koopalings 	Yes 	No 	
Tree 	Yes 	Yes 	Functions like the Vine object.
Vine 	Yes 	Yes 	The object itself will appear messed up, and the game will crash if the player attempts to make Mario climb on it. This can be avoided by placing the Vine into a Question Block.
Warp Box 	No (Single Player)
Yes (Multiplayer)	Yes 	The game will softlock if the player enters the warp box in the 2D game styles. For some reason the game continues normally in online multiplayer.
== Removed Course Parts ==
The files containing the names of the course parts as used on the parts menu (MessageData\ReferenceMsg_, \PartsIconName.msbt, \OtherPartsName.msbt, and PartsIconName_plural.msbt) have names for course parts that do not exist in the game. Alternative pluralizations of these also do not exist, whereas they do for some used objects.
Label 	Object Name	Description
NokonokoShell	Koopa Shell	Presumably a form of the Koopa Troopa, like with Buzzy Beetles and Spinies.
Stone 	Stome 	This is the stone object used for the Story Mode-exclusive: Reach the goal while holding a stone.
BuilderBox 	Builder Box	Builder Mario's boxes cannot be placed in the Course Maker.
Fireball 	Fireball 	No kind of Fireball can be placed in Course Maker.
QueenShoes 	Stiletto 	The Stilettos cannot be placed without a Goomba in them.
Shell 	Shells 	This might possibly refer to a Buzzy Beetle or Spiny shell.
Shoes 	Show 	Shoes cannot be placed without a Goomba in them.
Yoshi
Yoshi_Red	Yoshi
Red Yoshi	Yoshis (outside of the Yoshi Eggs) cannot be placed directly.
== Removed Text and Text Files ==
=== Debug Text ===
The msbp file contains references to some (uncompiled) text files that do not have equivalents towards the game itself
* DebugMsg/Debug_SDImportExport.mstxt
* StampMsg/Stamp.mstxt
=== Clear Conditions ===
The file that contains the descriptions of the Clear Conditions (Message\ReferenceMsg_*\GoalCondition.msbt) contains two used pieces of text for the Toad rescue Clear Conditions, labeled 01 ("Reach the goal with all [number] Toads in tow.") and 03 ("Reach the goal with [number] Toads in tow"), but none labeled 02. Judging from the numbering of similar sets of strings, 02 would've most likely said "Reach the goal with at least [number] Toads in tow."
== External links ==
Super Mario Maker 2 on The Cutting Room Floor.
Category:Beta elements