Report 211

Report #211
Skillset: Tracking Skill: DeepseaHunter
 Org: Ur'Guard Status: Rejected Jun 2009
Furies' Decision:
Rejected. Overreaching, overbroad, composite.
Problem: With the recent addition of the RockClimbing, some of the strongest
offensive skills of the Tracker have been severly hurt. As it would be hard to
find a fair balance in changing RockClimbing, at least till more time has
passed, I would like to address the other aspect of Tracking, it's lack of
Defense/Utility skills. The few utility skills we do have are all provided by
Environment (aside from swiftswim), which a Tracker has to have Transcended
anyways inorder to use Tracking against other Trackers.
Solution #1: Give new Utility Skills to TreeHunter, DeepseaHunter, and
 MountainHunter. TreeHunter should allow you to remain in trees
 without being blown out, and for a power cost a passive Cling
 effect to stop from being flung/shoved from the trees.
 MountainHunter should allow you to ignore the Tumbles from Earth
 Plane, and for a powercost, you can silently track to targets
 within the Mountains. DeepseaHunter should allow the Tracker to
 Ignore the Tumbles from the Water Plane, and for a power cost, be
 able to put up a defense similiar to Gliding, that allows for
 WaterBreathe and WaterWalk.
Solution #2:
Player Comments:
---[Nienla on 6/20 @ 02:05 writes]:
While I believe that Tracking could certainly use some love, I don't believe
giving them both auction artifact abilities is the best way of going about it.
Plus giving them a carbon copy Crow Perch alongside with Monkey Totem seems a
bit iffy too.
---[Ethelon on 6/20 @ 04:03 writes]:
Artifact abilities, like how Drawdown, aside from all its amazing abilities also
gives +10 stats to weapons, as arties do? There are many skills that mimic
artifact abilities. Tracking needed love BEFORE this RockClimb skill was added.
TRacking is nearly an all offensive skillset, and our TWO top skills in it just
got slapped down. Also, the no Tumble is nothing huge. It is more of a, that
makes sense type of ability that would be more useful than what the skill
currently does.
---[Viynain on 6/21 @ 02:24 writes]:
I wouldn't mind at all in making the Hunter variations actually useful,
considering they're just carbon copies of Environment and that's just sad.
Making it so that folk don't get moved out of the different terrain by
wind/earthquake/waves shouldn't be too much of an issue, however the power
upgrades are wonky for me, personally. A perma-cling, power-free ghostwalk, and
natural waterwalk/waterbreathe defense? I wouldn't mind the DeepSea idea, but
I'll just have to disagree with the other two. Perhaps some other natural
defense instead, like natural burrowing with the Mountain variant and something
else with the Tree variant instead. Defenses which seem more natural and would
stay even if you move out of those terrains.
---[Zynna on 6/23 @ 12:13 writes]:
I don't see why DeepSeaHunter would be fine if the other two are not. I don't
think a skill to replace waterbreathe/waterwalk is needed, given the
enchantments already exist. Perhaps make a skill called SteadyFeet which for a 5
minute duration and a power cost (3?5?) will prevent tumbling on earth, water,
passive cling.
---[Nejii on 6/26 @ 04:23 writes]:
No "invisible tracking."
---[Viynain on 6/26 @ 21:37 writes]:
I certainly have no problem with a skill which works as an enchantment does, as
opposed to giving a power free version of Ghostwalk and a permanent clinging
effect. I stand by my comments above in regards to some other solutions to the
Mountain and Tree variants.
---[Krellan on 6/27 @ 01:01 writes]:
It doesn't have to be permacling power abilities if you make it an ability that
passively resists. Closer to a twirl cudgel thing