Cire Momore

==Locations==
==Characteristics==
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==Spells==
===Phase 1 ===
(When has above 80% of his starting health)
* Soulbreaker: Hits 1,000 earth damage and applies a 15% erosion debuff on the target. This spell has 0-2 range and can be cast 3 times per turn.
* Fatality: Hits 750 air damage, pulls the target 3 tiles closer to , reduces effect duration by 2, and removes 2 MP (dodgeable). This spell has 3-10 range and can be cast 2 times per turn.
* Sad Wax: Hits 700 fire steal and places a 550 fire damage start of turn poison on the target. This spell has 0-12 range, does not require line of sight, and can be cast 2 times per turn.
* Soulspiration: If there are any enemies or enemy summons within 2 tiles of at the start of 's turn, instantly kills them and buff's with +10% damage per enemy fighter killed and +3% damage per enemy summon killed. Also, heals for 2% of 's maximum HP for each enemy and enemy summons killed with this spell.
===Phase 2===
(When has below 80% of his starting health)
* Soulbreaker (additional effect): Same as Phase 1, plus the spell gains 3 range (0-5 range now).
* Fatality (additional effect): Same as Phase 1, plus the spell removes 6 additional MP (8 MP total, dodgeable).
* Sad Wax (additional effect): Same as Phase 1, plus the spell hits as AOE with a radius of 2, removes 5 range, applies Gravity to all targets hit, and reduces health received by 50% for 2 turns.
* Howling Metal: New spell in Phase 2, As soon as the 80% HP threshold is reached and every 4 turns afterwards, heals by 3% of 's maximum HP per enemy fighter not in line of sight. Also applies 10% of current HP as a shield to , increases all resistances by 8%, gives 15% ranged resistance and increases range of Soulbreaker (additional effect) to 5 for 3 turns.
==Drops==
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==Mechanics==
 is Unmovable, Invulnerable, and has 1064 MP reduction resistance. You must defeat in 12 turns, as on the start of turn 13 he will instantly kill all of his enemies and enemy summons. 
 has two passive effects. 
* The first one is every time a player deals melee damage to , 's lock decreases by 10 for 1 turn and the players dodge increases by 20 for 2 turns. This can be stacked up to 6 times. 
* The second one is then when a player hits while more than 2 tiles away from , the players is pulled 2 tiles toward .
You gain a new spell to use for the fight, Escape Bouquet, that makes the fight easier but no characters in the fight will get loot. This is only recommended if you are killing for a quest, as you will receive nothing from killing if the spell is used by anyone on the team.
* Escape Bouquet: This is a 2 AP spell with a 0-3 range and 4 turn cooldown. When used on an ally, pushes them back 2 tiles even if they are in an unmovable state. When used on yourself, buffs your dodge by 200 for 1 turn and removes the Sad Wax and Fatality spell effects from your character.
The only way that loses the Invulnerable state, is when the player whose turn it is gains the Screaming Souls state. 
*To gain the Screaming Souls state, the player must be within 2 tiles of . When the player gains the Screaming Souls state, the player automatically loses 1 MP for as long as they have the state.
**If the fight is in Phase 1, the player will also enter the Gravity state.
**If the fight is in Phase 2, the player will also enter the Unmovable state.
*The player will immediately lose the Screaming Souls state when they are more than 2 tiles away from . Once the Screaming Souls state is removed, the player will gain back the 1 MP they lost.
*Also, while in the Screaming Souls state, the player cannot enter the Unlockable state.
==Strategy==
* Avoid being in 's line of sight by using the obstacle tiles on the map.
* While you can use summons to block line of sight, just make sure to keep them far enough away from that he will not cast Soulspiration at the start of his turn.
* Do not rely on the Unlockable state as this does not work against .
* However, the Rooted state does work, so bringing a character that can give that buff is very useful if you plan on doing a lot of melee damage (like with Iop's Wrath).
* MP boosting spells like Acceleration or equipment like the Abyssal Dofus are very helpful to allow you to hit and still run far enough away to break line of sight.
* Since Sad Wax hits with a high start of turn fire damage poison, bringing equipment with high fire resistance is helpful.
* There are 3 basic ways to counter the reduction of health received by 50% from the Sad Wax (additional effect) spell:
**Bring a character that has protection spells, like a Feca.
**Use spells that allow you to heal from doing damage, like the Enutrof's Mine Fire or Ouginak's Prey.
**Use Life steal spells.
For two specific strategies on how to to defeat , see Strategy 1 and Strategy 2 at the end of the article at Dofus pour les Noobs. 
Category:Monster
Category:Boss
Category:Ereboria Monster
Category:Cire Momore's Cavern
Category:Archipelago of Valonia
Category:Ereboria