Matrix of the Lord of Evil

is a game mode that can be unlocked as soon as the Magic Area becomes available.
It is an endless version of Level Mode.
== Access ==
 is a looping game mode available in multiplayer and single-player.
* In Multiplayer, the host can set this game mode by pressing the switch on the top left conner of the screen.
* In single-player, the player can enter this game mode via the Matrix Portal located in the Magic Area.
The player can also choose to play this game mode in Normal or Badass difficulty.
Legendary Heroes and Summoner's Artifacts are prohibited in this game mode.
== Loop Travel ==
Much like how the original Loop Travel game mode worked, the game continues beyond 3-5 until the player dies. It follows the same sequence of stages throughout the run (e.g. Forest on 4-1 and Knight Kingdom on 5-1).
Looped enemies will continue to drop materials and seeds, while getting progressively tougher as the game proceeds.
== Pressure Mechanic ==
=== Pressure Bar ===
The pressure bar determines whether the player will receive a generally positive or negative challenge condition at the end of a floor (X-5). It consists of: 
* A Progress bar that fills up by defeating enemies.
* A Marker that slowly encroaches to the right.
After the player enters the portal to the next floor, the Lord of Evil will evaluate the player's performance on the previous floor. If the Progress bar exceeds the Marker's location, the player is given a "Reward." Otherwise, a "penalty" will befall the player.
* The reward has a 70% chance for a Positive Challenge Condition, and a 30% chance for a Neutral condition.
* The penalty has a 40% chance for a Negative condition, and a 60% chance for a Neutral one.
Some of the commonly seen Challenge Conditions are not obtainable in this way.
The marker will always exceed the bar if the biome takes too much time.
Upon entering the new floor, both the progress bar and the marker will be reset.
			 		
			 		
			(Multiplayer exclusive)		
			 		
			 		
			 		
			 		
			 		
			 		
=== Pressure Level ===
As the players advance forward, they will feel more pressure from the Lord of Evil.
* The Pressure Level is shown under the Pressure Bar.
** Starting at 0 when the player enters this game mode, the Pressure level will increase by 1 every time the player clear a floor and enters the next.
* After each loop (or every 3 pressure increases), Enemies and Bosses will deal 1 extra damage to the player, as well as to the Pets and Followers.
** For instance, the same enemy at level 7-X will do 2 extra damage than itself at 1-X.
* Every time the Pressure level increases, Enemies and Bosses will gain an extra 15% of their base health.
** The new health of the enemy is equal to [base health]*(1 + 0.15*[Pressure Level]) 
** For example, the same enemy that has 24 HP at Pressure level 0 will have 24*(1+0.15*3) = 34.8 or 35 HP at Pressure level 3.
** Boss health in Matrix is calculated using: [Normal]*(1 + 0.15*[Pressure Level])
*** If the boss is in it Champion form, the above value will be multiplied with 1.25.
*** If the condition is present, the above value will be multiplied with 0.75.
*** For example, 2 Champion Floating Laser UFO at pressure level 20 will have 1200*(1+0.15*20)*1.25*0.75 = 4500 HP each.
** The turrets from Turrets Room, Crystal Mine and Gold Mine will also receive a boost in their health.
*** On top of having health boosts from pressure levels, the turrets from Turrets Room will also have their base health increased by 15 after every floor. For this reason, their health is increased at exponential rates and will surpass bosses’ healths.
** Higher Pressure level also increases enemy resistance to Status Effects, and increases the chance for mutated enemies to spawn
=== Weapon Level ===
* The Weapon Level is shown on the . Each instance of a weapon will have it own level.
** Under leveled weapon will be less effective against enemies in higher pressure levels.
** Weapon damage is reduced by 1 for every 2 pressure levels the weapon level is under.
** This also applies to weapon attachments, and weapons used by Assassin's doppelgängers.
* However, there are weapons that completely ignore this mechanic, such as Shield, Serenity, Death Note, Staff of Anubis, etc.
== Exclusive Content ==
In , a character has 38 Buff slots. Between some levels in a run, the player has to choose a Buff among 3 randomly generated choices. The chosen Buff will then occupy the empty Buff slot, until the player runs out of Buff slots. These Buff selections happen after level X-2 and X-5. An already-chosen Buff will not appear again in the same game.
=== Buffs ===
The following Buffs only appear in .
Icon	Description & Note
 	Restore 30 percent of max energy when completing a level.
 	Restore 10 percent of max health when completing a level.
* Will restore at least 1 health.
 	Release ice shards in all directions when hitting an enemy.
* Ice shards have a chance to freeze enemies on hit.
 	Chance to inflict chain lightning when hitting an enemy.
* Lightning have a chance to stun enemies on hit.
 	Max energy +20.
* Effect can be stacked up to 10 times.
=== Challenge Condition ===
There are 6 Challenge Conditions which only appear in . Along with most of the normal Conditions, there are 3 types of Challenge Conditions: Positive, Neutral and Negative.
Icon	Type 	Description & Note
 	Positive	Weaken (Lord of Evil)Cancels 1 increased Pressure Level's weight on enemy resistance to control effects.
* Can be stacked up to 10 times.
 	Positive	Resurrection (Lord of Evil)Killing monsters have a chance to revive all teammates.
* Essential for unlocking the "World Savior" achievement.
* Only obtainable in Multiplayer.
 	Positive	Slow (Lord of Evil)Monster movement speed -1%.
* Can be stacked up to 10 times.
 	Negative	Gene Mutation (Lord of Evil)The spawn chance of mutant monsters +2%.
* Refers to the enemies with special effects (like transparent) first seen in The Origin.
 	Negative	Double Edge (Lord of Evil)Damage taken by the player +1, damage taken by the monster +2.
 	Negative	Immunity Gene (Lord of Evil)Improves enemy immunity to crowd control.
=== NPCs ===
These NPCs can appear on the first level of each biome, after passing level 1-5.
Name & Function	Name & Function	Quote
 	Gambler
* Increases the weapon's resistance against the pressure level at the exchange of half of the player's gold.
* 50% success rate; otherwise, 1 Pill is given by the Gambler as compensation.
* Every player can interact once.	
*"Come give a whirl."
*"Lucky me."
*"Play more for infinite possibilities."
*"Goodluck!"
 	Merchant
* Increases the weapon's resistance against the pressure level at the exchange of 1~3 Evil Crystals.
* 100% success rate.
* Every player can interact once.	
*"Guaranteed success. Cut your crap. Yes or no?"
*"Looks like a success to me!"
 	Prophet
* Bans 1 negative challenge condition for 5 levels (starting from the next level) at the exchange of 1 Evil Crystal.
* 100% success rate.	
*"Well, take it easy."
== Rewards ==
Evil Crystal is the main source of rewards in the game mode. The player gets these crystals by progressing in the mode and by defeating Sir Verdant. The player will be awarded with extra crystals in Badass difficulty:
* Each time Pressure Level increase, the player will get 4 Evil Crystals (in Normal difficulty), or 5 (in Badass difficulty).
* Each time the player defeated Sir Verdant, he will drop 3 Evil Crystals (in Normal difficulty), or 4 (in Badass difficulty).
During the run, the player can spend these crystals on the Prophet or Merchant for their services.
At the end of a run, the Evil Crystals will break, each crystal will give the player either Gems, Materials, Seeds, or Vouchers.
Type 	Rewards 	Chance	Note
Gems 	100 	15% 	Evil Crystal is the only source of Gems reward in this mode
Gems 	200 	15% 	Evil Crystal is the only source of Gems reward in this mode
Gems 	500 	17.5% 	Evil Crystal is the only source of Gems reward in this mode
Gems 	1,000 	2.5% 	Evil Crystal is the only source of Gems reward in this mode
Materials	 	28% 	
Materials	 	6% 	Evil Crystal will not reward Magic Fragment Cyan
Materials	Fertilizer 	1% 	
Seeds 	 	6% 	Cap at 2
Voucher 	 	4% 	Cap at 4
Voucher 	 	2% 	Cap at 3
Voucher 	 	2% 	Cap at 2
Voucher 	Free Trial Voucher	1% 	
Unlike Level Mode, The amount of Gems rewarded at the end is not subjected to the number of enemy kills and Gold, but only the number of Evil Crystals.
Challenge condition vouchers: Challenge condition vouchers are randomly determined to be a positive or neutral condition when obtained, and the specific contents of the factor vouchers can be viewed in the Workshop - Vault. Only one can be used at a time.
== Related Achievements ==
== Trivia ==
* This game mode was introduced in Update 4.2.0 as the successor of the original Loop Travel available between Update 2.7.0 and Update 3.0.0. 
* Before Update 4.3.0, this mode was only exclusive to Multiplayer.
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Category:Modes