Player's Option: Combat & Tactics

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* Foreword
* Credits
* Errata
==Ch 1: Player's Option™ Combat System==
* Player's Option Combat System
** Does This Belong in My Campaign?
* The Battle Map
** Figures and Facing
* Scale
** Melee Scale
** Range
*** Weapons
*** Monsters
** Missile Scale
** Switching Scale
** Combined Scale
* The Combat Round
** Combat Rounds and Game Time
** Spell Durations
* Combat Status
** Clear
** Threatened
*** Unusual Monsters and Threatening
** Grappled
** Attacks of Opportunity
* Movement
** Base Movement
** Exceptional Abilities and Movement
*** Strength
*** Dexterity
** Encumbrance
*** Simplified Encumbrance
* Opening the Battle
** Surprise
** Encounter Distance
** Setup
* The Five Basic Steps of Every Combat Round
** Step One: Monster Action Determination
** Step Two: Player Action Declaration
** Step Three: Initiative
** Step Four: Resolution of Actions
** Step Five: End of Round Resolution
* Initiative
** The Initiative Roll
** Base Initiative
** Weapon Speeds
** Critical Events
* Combat Actions
** Combat Actions and Movement
*** No-Move Actions
*** Half-Move Actions
*** Full-move Actions
** Movement and Initiative
** Combat Movement on the Battle Map
** Moving Through Other Figures in Combat
*** Overruns
** Choosing an Action
** The Actions
*** Attack
*** Cast a Spell
*** Charge
*** Cover
*** Fire/Throw Missiles
*** Guard
*** Move
*** Parry
*** Run
*** Sprint
*** Unarmed Combat
*** Use A Magical Item
*** Withdraw
* Ending the Combat Round
** Retreats
** Fatigue
*** Keeping Track of Fatigue
*** Effects of Fatigue
*** Recovering from Fatigue
*** Effects of Force Marching on Fatigue
** Morale
*** Informal Morale Checks
*** Formal Morale Checks
*** Failing a Morale Check
** Status
* Special Combat Conditions
** Standard and Optional AD&D Rules
*** Movement and Footing
*** Cover and Concealment
*** Mounts
*** Rear or Flank Attacks
*** Sitting, Kneeling, and Lying Prone
*** Damage and Dying
*** Weapon Type vs. Armor Type
*** Firing Into a Melee
** Additional Rules
*** Higher Ground
*** Knockdowns
*** Critical Hits
** The Gray Areas
* Example of Combat
** Round One
** Round Two
** Round Three
** Round Four
==Ch 2: Combat Options==
* Combat Options
** Does This Belong in My Campaign?
* Battle Tactics
** Shield Wall
*** Versus Missiles
*** Versus Melee
** Spear Hedges
** Mounted Charge
** Archery from Horseback
* Attack Options
** The Opposed Roll
** Block
** Called Shot
** Disarm
** Grab
** Overbear
** Pull/Trip
** Sap
** Shield-Punch
** Shield-Rush
** Special Weapon Maneuver
** Trap
** Trap and Break
** Unarmed Attack
** Unhorse
* Fighting Styles
** Single Weapon
** Two-handed Weapon
*** Size and Two-handed Weapons
*** One or Two-handed Weapons
*** One-handed Weapons used Two-handed
** Weapon and Shield
** Two Weapon
** Unarmed
** Missile or Thrown Weapon
*** Multiple Loaded Weapons
*** Thrown Weapons
** Weapon-Specific Styles
* Dueling
** What's A Duel?
** Initiative
** The Dueling Plot
** Attacking in the Right Spot
** Reading an Opponent's Move
** Moving the Figures
** Choice of Defense
** Choice of Attack
** Ending a Duel
* Heroic Frays
==Ch 3: The Battlefield==
* The Battlefield
** Does This Belong in My Campaign?
* Battlefields
** The Four Basic Battlefields
*** Dungeons or Caves
*** Town or Building
*** Outside
*** Castles or Fortifications
** Battlefield Characteristics
*** Encounter Range
*** Lines of Fire
*** Cover and Concealment
*** Footing
*** Obstacles
*** Unusual Materials or Hazards
* Terrain Types
** Badlands
** Caves
** Desert
** Fields or Farmland
** Forest, Heavy or Jungle
** Forest, Light
** Hills
** Marsh
** Mountains
** Plains
** Ships
** Swamp
** Taverns
** Town Streets
* Generating a Battlefield
** Step One: Scale
** Step Two: Topography
*** Flat
*** Hilly
*** Broken
** Slopes and Escarpments
** Step Three: Ground Cover and Water
*** Clear
*** Thickets
*** Light Woods
*** Heavy Woods
*** Clear
*** Bog
*** Stream
*** Pond
** Step Four: Obstacles
** Step Five: Putting It All Together
* Fighting in Unusual Conditions
** Limited Visibility
*** Moonlight or Moderate Fog or Rain
*** Starlight or Dense Fog or Heavy Rain
*** Total Darkness
** Water
*** Weapon Restrictions
*** Vision
*** Movement
*** Fighting Underwater Monsters From the Surface
** Climbing
*** Movement
*** Fighting
*** Fighting Flying Creatures
** Aerial Combat
*** Initiative
*** Threatening
*** Movement
*** Attacks from Below
*** Attacks from Above
*** Unseating a Rider
** Combat on Other Planes
*** Astral Combat
*** Ethereal Combat
* The Effects of Magic on the Battlefield
** Wizard Spells
** Priest Spells
** Magical Items
==Ch 4: Weapon Specialization and Mastery==
* Weapon Specialization and Mastery
* Weapon Proficiencies
** Intelligence and Proficiencies
** Proficiencies and the Weapon Groups
*** Specialization and Weapon Groups
** Character Classes and Weapon Proficiencies
*** Kits and Barred Weapons
*** New Weapons
** Shield Proficiency
** Armor Proficiency
* Weapon Mastery
** Nonproficiency
** Familiarity
** Proficiency
** Expertise
** Specialization
*** Melee Weapons
*** Missile Weapons
*** Bows
*** Crossbows
*** Firearms
** Weapon Mastery
*** Effects of Mastery
*** High Mastery
*** Grand Mastery
*** Special DM Note
* Fighting Style Specializations
** Weapon and Shield Style
** One-handed Weapon Style
** Two-handed Weapon Style
** Two-Weapon Style
** Missile or Thrown Weapon Style
*** Horse Archers
** Local Fighting Styles
* Special Talents
==Ch 5: Unarmed Combat==
* Unarmed Combat
** Does This Belong in My Campaign?
* Brawling
** Brawling Attacks Against Armed Opponents
** Temporary Damage
** Opposed Rolls
* Pummeling
** Pummeling Procedures
** Pummeling Skill Levels
** An Example of Pummeling
** Special Pummeling Maneuvers
*** Sapping
*** Kicking
* Wrestling
** Wrestling Procedures
*** Holds
*** Previously Established Holds and Locks
*** Breaking Free
*** Assistance
*** Locks
*** Wrestler Versus Wrestler
** Wrestling Skill Levels
** An Example of Wrestling
* Overbearing
** Overbearing Procedures
** Pins
*** Effects of Pins
*** Maintaining and Breaking Pins
*** Assistance
** Overbearing Skill Levels
** An Example of Overbearing
* Attack Options and Unarmed Attacks
* Subdual Attacks
** An Example of Subduing
* Martial Arts
** Martial Arts Procedures
** Martial Arts Skill Levels
** Martial Arts Weapons
** An Example of Martial Arts Combat
* Martial Arts Talents
==Ch 6: Critical Hits==
* Critical Hits
** Does This Belong in My Campaign?
* Critical Hits: System I
* Critical Hits: System II
** Critical Hit Charts
** Location
** Severity
** Resistance
* Reading the Critical Hit Tables
* Specific Injuries
** Critical Hit Effects
* Critical Hit Tables
==Ch 7: Weapons & Armor==
* Weapons & Armor
* Equipment Groups
** Reading the Equipment Lists
** Stone Age or Savage Cultures
** Tools/Common
** The Bronze Age and Ancient Cultures
** Roman
** Dark Ages
** The Crusades
** Hundred Years' War
** The Renaissance
** Middle Eastern
** Oriental
** Firearms
* Master Weapon List
** Weapons Tables
** Weapon Descriptions
* Weapon Groups
* Weapons and Ability Bonuses
* Armor
** Armor Table
** Armor Descriptions
==Ch 8: Siege Warfare==
* Siege Warfare
** Does This Belong in My Campaign?
* War Machines
** Bombardment Engines
*** Ballista
*** Bombard
*** Cannon
*** Catapult
*** Trebuchet
** Bombardment Engine Procedures
*** Indirect Fire Engines
** An Example of Indirect Bombardment
*** Direct Fire Engines
** An Example of Direct Bombardment
* Vehicles
** Chariot
** Howdah
*** Carrying Capacities For Beasts
** Wagon
** Driving Checks and Flipping Over
** Ramming
* Miscellaneous War Machines
** Battering Ram
** Bore
** Cauldron
** Gallery Shed
** Greek Fire Projector
** Mantlet/Abatis
** Ram Catcher
** Rocks
*** Critical Hits and Knockdown Dice
*** Multiple Targets
** Siege Tower
* Escalades
** The Approach of A Castle
** Walls
*** Wall Defenses
*** Scaling Walls
*** Ladders
*** Grappling Hooks
** War Machine vs. War Machine
*** Fires
** Sapping
** Petards
** Creatures Inside Destroyed Targets
** Magical Attacks
* Sieges
** Reduction
*** Reduction Procedures
*** Saving Throw Failure
** Mines
*** Counter Mining
** Investment
* Mass Combat
** Mass Combat Procedures
** An Example of Mass Combat
* Proficiencies
==Ch 9: Monsters==
* Monsters
** Does This Belong in My Campaign?
* Creatures in Battle
** Intelligence
** Alignment
** Morale
* Creature Types
** Humanoid
** Animal
** Monster
* Attack and Armor Types
** Attacks
** Armor
Category:Player's Option: Combat & Tactics