Plants vs. Zombies: Road to the Zombie Fortress

Story: You get home only to find yourself face to face with a bunch of zombies. You attempt to fight them by hand, but that doesn't work. So you go for plan(t) B and plant peashooters in your yard. You need to go to where the zombies are created. Zomboss' Zombie Fortress.
== Returning Mechanics ==
=== Lawn Mowers ===
Lawn Mowers are very important. They kill the zombies in the same lane which one touches one. There's 1 Lawn Mower in each lane.
=== Plant Food ===
Plant food makes its return with the same ability.
== New Mechanics ==
=== Pack Hordes ===
Like huge waves, but with only 1 type of zombie.
=== Redeem Codes ===
When at the menu, you can redeem codes, which can give you plants.
Plants	Unlocked At 	Sun
Cost	Recharge	Almanac Entry 	Ability 	Plant
Food
 	Start of Adventure 	100	Fast 	Peashooter was
the laughing
stalk (no pun
intended) of all the
plants until he saw
a zombie. All of the
other plants were
scared, but Peashooter
was brave enough to
defeat him. Ever since
that day, every plant
respected him as a hero. 	Shoots peas at any zombies in front of it. 	Rapidly shoots 50 peas.
 	Player's House, Day 1 	50 	Fast 	Sunflower is
one of the
most peaceful
plants in the
world. If
Sunflower stopped
producing sun,
other plants
wouldn't even
exist. 	Produces sun to make more plants. 	Produces
75 Sun.
 	After Player's House, Day 2 	50 	Slow 	Inside that shell is his
brain. That's why zombies
want to break
his shell. 	Is highly durable to protect your plants. 	Gives
Wall-Nut
a Metal
Shell.
 	After Player's House, Day 3 	150	Decent 	This plant doesn't just
work as a weapon, but
Bloomerang
also works
as a boomerang
dispenser.
Bloomerang's
boomerangs
grow back when they
are removed. 	Hits three zombies two times. One way
forwards, one way back. 	Throws a boomerang, killing all zombies.
 	After Player's House, Day 4 	100	Decent 	Chomper likes the taste of
zombies. His favourite
type of zombie is the
buckethead
because that kind is full
of iron. 	Chews on zombies, but has a wait time
once he starts chewing. 	Grabs all zombies with roots and swallows them all.
 	After Player's House, Day 6 	25 	Slow 	Before his explosive personality, he was an energy
creator. The energy was used to make him explode. 	Explodes zombies that step on it. 	Spawns more potato mines in random areas.
 	After Player's House, Day 7 	125	Decent 	Snow Pea loves the winter. She has a storage of
snowballs inside of her. 	Slows down zombies on contact with it's pea. 	Same as Peashooter, but with Snow Peas
 	After Player's House, Day 8 	150	Slow 	POWIE! :3 	Explodes in a 3x3 radius. 	N/A
 	After Player's House, Day 10	25 	Fast 	Lily Pad is mostly calm.
However, when he is exposed to land, you do NOT want to know what happens. 	Allows you to plant on water 	Creates more Lily Pads around it.
 	After Sewers, Day 1 	200	Mediocre	Repeater likes dark areas like the sewers. Repeater likes dark areas like the sewers. Wait, did i just say that? 	Shoots 2 peas at zombies 	Shoots 100 Peas and shoots 1 last giant pea.
 	After Sewers, Day 2 	25 	Slow 	Don't mention sushi to him because kelp is similar to seaweed and seaweed is used in sushi. 	Pulls zombies down underwater 	Uses his kelp hand to grab every zombie on the screen.
 	After Sewers, Day 3 	300	Mediocre	Threepeater is a great guy. He helps a lot of plants. One time, he even helped Wall-Nut by defending him. 	Shoots 1 pea in 3 lanes. 	Shoots 50 Peas in 3 Lanes.
 	After Sewers, Day 4 	100	Decent 	Do (not do) a barrel roll with this guy, because he can help you (break barrels) when you need him most. 	Attacks from under the zombies feet and breaks rolling objects. 	Pulls all zombies towards him and does big damage.
 	After Sewers, Day 6 	25 	Slow 	Stunion loves to stay in the sewers. His favourite beverage, beleive it or not, is sewer waters. 	Stuns zombies with his bad breath. 	Creates more Stunions.
 	After Sewers, Day 7 	125	Mediocre	He doesn't really stalk you. Common mistake by a LOT of people. He just looks at pictures of you. 	Hides underground
until a zombie walks by him, then he beats the zombie from behind. 	Attacks all zombies behind him.
 	After Sewers, Day 8 	125	Slow 	Don't get lost staring into Iceberg's adorably cute eyes. If you do, it will be your last step... but only if you're a zombie. 	Freezes the first zombie that comes into contact with it, exploding in the process. 	Freezes all zombies on screen.
 	After Sewers, Day 10 	50 	Fast 	Slow Moss would be very talkative if he had a mouth. He would talk and talk and talk and talk and talk all day. 	Slow Moss can slow down Zombies that walk over it 	Slows all of the Zombies on the Screen with a Stallia Effect
 	After Gas Factory, Day 1 	25 	Sluggish	Considering where it's located, and what it does, you can say that he has a good sense of humor... And also smell. 	Chili Beans deliver a crippling bout of gastrointestinal distress. 	Creates more Chili Beans in more areas.
 	After Gas Factory, Day 2 	100	Mediocre	Maam! Daaad! 	Spills oil that can be ignited. 	Holds a match so the oil will ignite itself
 	After Gas Factory, Day 3 	50 	Fast 	He's the strong, silent type and little is known about Spring Bean. What is known though: his fan club is a million followers strong. And the ladies love him. 	Pushes zombies Back, then Recharges 	Pushes every zombie off Screen.
 	After Gas Factory, Day 4 	125	Mediocre	This may come as a shock, but Lightning Reed has a serious passion for ham radio. His call sign is El3ctric H1ccup. You can tune in every Tuesday to hear him read the classics to elderly plants. This week: Seeds and Sensibility. 	Lightning Reeds shoot lightning at nearest zombie up to one lane away. The bolt will then arc and hit other zombies	Shocks all of the Zombies on the Screen.
 	After Gas Factory, Day 6 	125	Slow 	Once, Tall-Nut was known as The Tall Man. He didn't know why people called him this. 	A Stronger Wall-Nut that Costs More 	Gets an Iron Shell
 	After Gas Factory, Day 7 	150	Fast 	Although the most powerful dragon in the plant kingdom, he still dreams of wings and seeing the world beneath him. 	Breathes Fire in a Fair Range 	Increases Range by 2 Tiles
 	After Gas Factory, Day 8 	250	Mediocre	Spikerock just got back from a trip to Europe. He had a great time, met some wonderful people, really broadened his horizons. He never knew they made museums so big, or put so many paintings in them. That was a big surprise for him. 	Attacks from under Zombies feet and breaks 3 Rolling Objects 	Pulls Zombies Towards him and Does Damage
 	After Gas Factory, Day 10 	25 	Fast 	Plantern defies science. He just does. Other plants eat light and excrete oxygen; Plantern eats darkness and excretes light. Plantern's cagey about how he does it. "I'm not gonna say 'sorcery,' I wouldn't use the term 'dark forces,' I just... I think I've said enough."	Illuminates the area, removing fog around it. 	Lights up the entire area for 20 seconds.
 	After Haunted House, Day 1 	100	Sluggish	Everyone else had these elaborate costumes, and she thought that it would be funny to dress like a plain ol' ghost. But she fell in love with that costume. It spoke to her. She'd found her calling. 	Haunts Nearby Zombies and then Explodes. 	Haunts Zombies in a 5x5 Radius.
 	After Haunted House, Day 2 	125	Slow 	SPOOKY SCARY SKELEMONS! Sorry, I Just Had to do that! 	Spawns Skeletons that act like Hypnotized Zombies 	Spawns 4 Skeletons with Buckets on their Head.
 	After Haunted House, Day 3 	100	Sluggish	"How do I revive eaten plants?" asks Intensive Carrot. "In a word: vitamins. Vitamins and sorcery." 	Brings Eaten Plants back from the Dead 	N/A
 	After Haunted House, Day 4 	175	Mediocre	Torchwood and Snapdragon have become fast friends. They like to hang out at either the Tiki Lounge or the Renaissance Faire. 	Peas that Pass through It Will do More Damage 	Gains a Hotter Fire, Causing Peas to do more damage.
 	After Haunted House, Day 6 	50 	Sluggish	The luckiest stunt clover around, Blover is the most recent recipient of the Stunty Award. You can see his work in "Bulb Fiction," "Rooty," and "Finding Flower." He also teaches stunt class on Tuesdays at the community center. 	Blows away All Flying Zombies and Fog. 	N/A
 	After Haunted House, Day 7 	150	Fast 	His favorite modes of transportation: conveyor belts, hoverboards, and rockets. WEEEE! 	Shoots in 5 Directions. 	Shoots 45 stars in each direction.
 	After Haunted House, Day 8 	75 	Fast 	TBA 	Shoots decaying peas that do less damage the farther they go 	Turns into a Normal Peashooter.
 	After Haunted House, Day 10 	100	Fast 	Cabbage-pult is okay with launching cabbages at zombies. It's what he's paid for, after all, and he's good at it. He just doesn't understand how the zombies get up on the mountain in the first place. 	Lobs cabbages 	Launches several cabbages.
 	After Chill Mountain, Day 1 	125	Mediocre	Twin Sunflower's super-chic line of ultra-expensive sunglasses has been a huge hit wherever she goes. Due to this she has been unable to travel without being swarmed by the Pepperazzi. 	Produces twice as much sun as a Sunflower 	Produces 150 sun.
 	After Chill Mountain, Day 2 	100	Fast 	Kernel-pult is the eldest of the Pult brothers. Of the three of them, Kernel is the only one who consistently remembers the others' birthdays. He bugs them about it a little, too. 	Lobs kernels, and occasionally, butter. 	Launches several butters.
SHOP PLANTS	COIN
COST	
SUN
COST	
RECHARGE	
ALMANAC
ENTRY 	ABILITY 	
PLANT FOOD
 	15,000	150	Decent 	Shrink pea was 
just a normal 
peashooter until
one day when 
he played catch 
with cabbage pult, 
but then cabbage 
pult accidently 
knocked shrink pea 
into the sewer...then 3 years later he finally 
got out as the powerful shrink pea!!!	Shrinks
Normal Health Zombies 	Shrinks all the zombies on the
screen
(Exept
Zomboss)
 	11,900	300	Sluggish	Wildberries
love to relax
in the sun. They do this for the chance of the burns. 	Wildberries shoots three 
weak wildberries at 
a time that has a chance 
to burn 
zombies	Shoots sixty wildberries that burn zombies.
 	12,300	250	Sluggish	Cattail and Homing Thistle, as Cattail Claims, are nothing alike. She floats on water without a Lily Pad 	Shoots two Homing Spikes at Zombies	Throws a ball of yarn on a random water tile or water puddle, creating another cattail.
 	18,500	150	Mediocre	Ray-Sin is secretly a time traveler. He came from the year 300X, and he came here to stop the zombie apocalypse.	Shoots stunning rays. 	Shoots a giant ray that pierces through zombies.
PLANT	CODE 	SUN
COST	RECHARGE	ALMANAC ENTRY 	ABILITY 	PLANT FOOD
 	GDUMNYSJ	100	Slow 	Coin-nut is the nicest nut around the lawn. She gives money for charity, and quite a lot in fact.	A defensive plant that produces coins when destroyed.	Gains armor, and increases chance of producing a gem.
Zombies 	Hitpoints	Ability 	Start At
Normal 	10 Peas 	N/A 	Start of Adventure
Conehead 	28 Peas 	N/A 	After Player's 
House, Day 1
Buckethead 	64 Peas 	N/A 	After Player's
House, Day 3
Flag Zombie 	10 Peas 	Only
Comes
During
Huge
Waves.	Start of Adventure
Imp 	5 Peas 	Eats faster
than normal
zombies.	After Player's
House, Day 6
Zombot Default 	300 Peas 	Spawns Other
Zombies.	After Player's
House, Day 9
Ducky Tube Zombie	10 Peas 	Floats in Water.	After Player's
House, Day 10
Barrel Zombie 	50 Peas
(Barrel)
10 Peas
(Zombie)	Carries a Barrel
of 2 Imps.	After Sewers,
Day 4
S. S. Zombot 	300 Peas 	Spawns Other
Zombies.	After Sewers,
Day 9
== Trivia ==
* Flower Pot's Entry Mentions a Previous Almanac Writer.
* The title was made by SugarPenguin12
== Brain Busters ==
1.Mini Mania
Only Imps. Meaning that you only need Peashooter.
2. Beghouled
Same as the First Game, but with the Currently Unlocked Plants.
3. On the Flipside
Use the Middle lane to Flip from the 1st 2nd and 3rd lane to the 3rd 4th and 5th lane
== Soundtrack ==
left|thumb|480x480px
thumb|480x480px|(Boss Theme)
left|thumb|480x480px|(Sewers Theme)
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