Level -51

Aesthetics advisory: The design and presentation of this page is intentional. This level's design is clustered, congested, and chaotic. This level was designed to give readers the sensation of crawling, climbing, and digging through a home overtaken by a hoard with a liminal and surreal twist. This page is a part of The Behavioral Suite, so this page was designed for you to experience a hoarding situation. You will have to maneuver around the 'clutter realities' to read this page and see the images provided. You have the option of reviewing the page with the actual amount of dust by clicking the 'Show Visual Ambience' button.This page might trigger people with claustrophobia, so reviewer's discretion is advised.
==A Recovered Note from an Unknown Forsaken Explorer==
I was not prepared for this sh*t.
Upon entering this reality, I was showered in a torrid of dandruff, dust, debris and filth. 
Where the f*ck is this sh*t coming from?
This air carries a light kiss of sweat, cat p*ss, and mildew. 
I do not have a mask, so my throat is being scorched by what I believe is particulate rabbit pellets. 
My skin feels like it is coated in spit, slime, and vomit. 
I dare not scratch as I dread an infection far worse than necrotizing fasciitis.
The identity of the explorer could not be determined as this note was recovered from a body covered in 'holes'...
Level -51 is the 51 st negative level of the Backrooms.
Upon entering Level -51, you will be greeted by a lane of dilapidated, inaccessible garages. The garages to your left and right will have rotting, wet, wooden boards, beams and pallets leaning against them. It is strongly recommended that you wear a filtered mask while traversing this reality as the sky above will be hazy and showering you in thick dust, ash, and debris from any unknown source. The dust in this environment reportedly causes bronchitis and emphysema if the appropriate respiratory gear is not donned. It is also recommended that you wear long sleeve shirts and pants, a hoodie, crew socks, nitrile gloves, and boots to reduce the amount of filth raining down on you and making contact with you. It is also strongly encouraged that you wear goggles while exploring this reality as the dust and debris reportedly consist of an unknown irritant that can potentially damage your eye's lens and result in partial blindness. Several explorers insist that duck tapping the edges of your pants to your boots also reduces the risk of 'something' crawling up your leg or down into your boots.(The required gear for this level would be wearing a hazmat suit or not exploring this reality if you do not have one.)The temperature of this environment is described as a moist, sticky and slimy 78°F (~25.6°C).This environment has a 12:12 day/night cycle.The season of this environment is presumably a constant late, humid and uncomfortable summer.You do not have to commit to exploring this filthy and cluttered labyrinth.You can still turn back and forget that this place ever existed.Some things in The Backrooms are best left unexplored, left to rot and left to be forgotten.Of course... some of the hazards mentioned above is the least of your worries.
🗑️Do you wish to go further?🗑️Let me guess...One man's trash is another man's treasure?You are an avid dumpster diver and surveyor of abandoned storage units?Did you forget you are in The Backrooms and there is a strong possibility your curiosity will not be rewarded?
🗑️Do you wish to go further?🗑️
What do you think you will find?
Upon you passing the dilapidated, inaccessible garages, you will be greeted by the left side of an inaccessible brick shed. This shed is slowly being overtaken by ferns, bushes, and brush. (It is strongly encouraged to not try and find any exit by exploring the dense foliage.) This shed is surrounded by more wooden boards, beams, and pallets; 3 broken wooden ladders, a few propane and kerosene tanks; a heap of plastic totes; a tangled mess of gardening hoses, bicycle inner tubes and dry industrial rubber bands; random empty boxes, a mess of gardening tools, and five rusting lawn mowers (two of which are still operational). The amount of filth in the air will increase by 25%. You might spot an unknown species of purple roach scurrying pass your foot.
This image features the unknown species of purple roach.This specimen was caught by M.E.G. Entomologist, Christina K. Gates.
🗑️Do you wish to go further?🗑️
You will have to clamor over a heap of broken wooden boards, beams, and pallets; withering brush and weeds; seven to fifteen tarnished table saws, a few silent wood clippers, a mess of rusting nails and screws; and untold number of corroding tool cabinets to reach The Home. There is a moderate risk that you will somehow get caught in one of the wood clippers that happened to come to life. Getting grinded into mulch is not a quick or painless death... so watch your step. If you are unlucky, you might find a rotting impaled or severed corpse on or near one of the many table saws. It is not known what makes these tools come to life to slaughter the hapless explorers. All of the tools have frayed and fried cables and broken and damaged components. It is possible these devices are sentient but that has not been confirmed. There are some functional outlets in this reality, but none of these devices are connected to them. 
Getting to The Home will be no easy feat. The house and the porch are covered and surrounded in fried AC and heating units; random metal panels, more heaps of broken wooden poles, boards, beams, and pallets; busted or rusting paint cans, spilled cans of paint thinner and primer, dozens of cables, wires and gardening hoses; several bags of sand, broken patio furniture, random tires, wet tarps, several plant pots (some of which are broken), and several plastic buckets and containers. Your only point of entry is the front door as both windows are blocked by junk. You will have to climb over and move some of this junk to get access to the door. You risk some of this junk falling on you as you attempt to clear a path to access to The Home. You will not get buried but you do risk getting injury or scaring up dozens of the anomalous purple roaches. Brush off these bugs immediately.You cannot risk them biting you. 
🗑️Do you wish to go further?🗑️
==Description==
You have reached The Home of Level -51.Turning back now will take you back outside onto the porch.It is not too late to turn back you know.You are not missing out on much.The Home of Level -51 appears to be 1620 sq2 (~150.5 m2) on the outside, which is the typical size of a residence found in Ohio (not referring to Level Ohio). The inside of The Home, on the other hand, consist of a spatial anomaly that has somehow alters the dimensions of the space inside of the home. The spatial anomaly inside this house has resulted in undetermined amount of space and the rooms doing the following (for reasons unknown):Replicating.Disappearing(with 39% of them being replaced by a different room and that space being lost to reality).Clipping and merging into each other(with 23% of them not being able to unclip or unmerge).Somehow being jettisoned from the main home(61% of these jettisoned rooms fail to rejoin the main house and thus lost to The Void or the space between Levels.)(39% of these jettisoned room are still loosely attached to the main home. They can be seen as floating dimensional pockets and adding to the clutter of the main reality.)Suddenly imploding on itself.Suddenly expanding infinitely.Quaking, shaking, or vibrating(which has been associated with the room either imploding on itself or expanding infinitely soon after).Suddenly filling partially or completely with trash and litter making a space inaccessible (for an untold period of time).There is also a high risk any explorers traversing these spaces will be buried or crushed by the garbage and filth.
The Home of Level -51 typically consists of several living rooms, bedrooms, hallways, stairways, studies, kitchens, dining rooms, bathrooms, attics, and basements that are all filled with random junk, trash, and litter and is constantly showering you with the filth from outside. The concentration of the filth in the atmosphere will increase by 50%. There are some spaces in The Home that have air so stagnant with filth that it would be impossible to explore, even with a filtered mask. Visibility in these spaces is reduced to being only able to see 3 in (~7.6 cm) in front of you. Anyone who goes to these areas of dense and excessive amounts of airborne crud without a mask will die from asphyxiation within seconds.Nevertheless, you will enter one of the following (known) living rooms below upon entering The Home. (It possible there are more living rooms to enter, but these are the most commonly reported.) You will continue forward by going to the following:Down a cluttered hallway.Up or down a disgusting stairway.Crawling into a chimney or a random hole in the wall.Out a fairly blocked door.All of these exits will lead to a randomly generated hoarded out residence space. 
==Living Room East==
Living Room East consist of a stinking leather sofa surrounded by a mountain of books, magazines, Newpapers, electrical cables, empty DVD cases, and blankets and pillows that smell like mothballs. It is best to not get acquainted with the sofa. The last person who sat on that sofa is now a part of the sofa. Do not concern yourself with how. The exit to this living room is reportedly over the mountains of pillows and blankets.
==Living Room North==
Living Room North consist of a doorway blocked by one busted computer from the early 90s, dozens of shoe boxes, and a wall of paper-based litter. You must climb this wall of trash to get to the doorway. Most explorers are swallowed by the trash before they get to the doorway.
==Living Room Northeast==
Living Room Northeast is littered with Newspapers, adverts, paper towels, toilet paper, and expired bags of moldy and disgusting chips. This space is also filled with busted lamps; and rusting dinner tables, coffee tables, nightstands, and dirty leather and suede furniture that is covered in paper towel rolls, decaying magazines, crumbling books, plastic bags, expired bags of chips and pastries, broken electronics and the unknown species of purple roaches. Look out for any roaches that have a pill-shaped protrusion sticking out from under the abdomen like a fat, ribbed tail. These roaches are expecting females seeking a warm environment to fill with their eggs. Your body will do if you are not careful, and you linger here too long. You will have to crawl under the tables to find any holes in the wall to escape this space. You will end-up somewhere deeper in The Home. Where is anyone guess.
==Living Room West==
Living Room West is a cluttered space consisting of dozens of sofas covered by grimy pillows, dirty blankets, and sticky magazines; desk consisting of dated phonebooks and desktops from the mid 90s; several plastic containers holding random junk, dozens of shelves consisting of broken picture frames holding images of Facelings; and the floor covered in office documents, pamphlets, and damaged fans and space heaters.How do you get out of this space?There is a hole in the wall that is being blocked by the living room furniture. However, interacting with any of the furniture in this space increases your risk of acquiring a mystery infection by 78%.
==Living Room South==
Living Room South consist of a brick chimney semi-blocked by several wooden coffee tables, cabinets, dressers, plastic bags filled with soiled and clean clothes, stacks of aging paper, a pile of books, bottles of expired Almond Water several broken microwaves, and empty cardboard boxes. You will hear something moving around amongst the trash. You will need to clear a path to get to the chimney before whatever is living amongst this garbage gets to you.
Now that you have accessed The Home, your likelihood of escape is equal to or less 5%. If you happen to escape this network of contamination, there is a 95% chance you will walk away plagued by a disease that will be either linger or result in your demise. Most people who get a lethal infection while traversing this reality will perish before they escape. Survivors who are afflicted with any lingering disease from this reality are strongly encouraged to avoid other explorers and find any Backrooms organization that is willing to place them in quarantine. Most organizations will execute survivors of these lingering diseases because there is no cure at this time and these conditions are very infectious. Some researching organizations will keep you alive to study your affliction and give experimental treatments in hope of finding a cure. 
Below is a catalogue of the known diseases you might acquire while exploring Level -51:
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|-|Disease #1 =
==Hydrolitis Plague [Waterborne Variant]==
The Hydrolitis Plague (a.k.a. The Hydrolitis Bacterium) is a bacterial infection notoriously associated with Level 37. The Hydrolitis Plague of Level -51 can be found in stagnant, septic, and stinking pools of toilet, sink and tub water; and the dozens of partially accessible flooded basements. The water in this environment is devoid of any chlorine and disinfectant is ineffective in treating this water. The Hydrolitis Bacterium of Level -51 is a waterborne variant that is fifteen times more infectious and five times more lethal that its counterpart found in Level 37. DO NOT drink any water bottled or found here. Your risk of getting sick from consuming the water here is 85%. The Hydrolitis bacterium of Level -51 can cause progressive muscular dystrophy, painful muscle tremors and spasms, projectile vomiting, severe diarrhea, dehydration, hyperhidrosis (excessive sweating), foaming at the mouth, bloody stool and urine, and seizures. Victims of this disease can suffer from 3 to 8 days before perishing. Medical and researching personnel have been encouraged to quarantine any survivors who have been infected with this variant of Hydrolitis Bacterium. There is suspicion that this variant of Hydrolitis bacterium is not isolated to Level -51.
|-|Disease #2 =
==Dermatophagoides Denaturatii==
Dermatophagoides Denaturatii (a.k.a. 'Sloughing Mite' or 'Melting Mite') is a newly discovered parasitic and predatorial mite that is uncommonly found in the moldy mattresses, rotting sofas and couches; and moth-eaten curtains, clothes and blankets of Level -51. The risk of acquiring these mites is 20%. The spread of these mites is the result of people making physical contact with any items defiled by these mites. The presence of these mites in Level -51 is one of the reasons why explorers should wear gloves and long-sleeved articles of clothing while traversing this reality. You can avoid acquiring them by constantly drinking Almond Water (which is scarce in Level -51). It is not known how drinking Almond Water deters them, but it is believed that Almond Water reacts with your sweat in such a way that keeps these mites off of you. There is not much you can do besides hope that your death is (fairly painlessly) and quick once you are infested with them. These mites target live prey for consumption. Prey is overtaken by these mites who collectively inject their victim with an unknown digestive enzyme that will cause the skin, muscle, tendons, and ligaments to breakdown into a slurry before sloughing off the body. Death occurs because of infestation and septic shock which takes 17 to 22 days to sets in. You will be alive long enough to watch your flesh 'melt' off your bones. Dermatophagoides Denaturatii can contribute to fatigue, vertigo, inflamed and itchy wheals, discoloration of the skin (red, purple, blue or black), weakness in the muscles and joints, impaired sensory sensation, and necrosis and sloughing of the flesh. Medical and researching personnel have been encouraged to kill the infested onsite and collect their bodies for future study.
|-|Disease #3 =
==Stachybotrys Nigrulacricaduntus==
Victim being consumed by a slime mold.jpg|This photo features an unknown victim being consumed by an unknown species of black slime mold named Stachybotrys Nigrulacricaduntus.
Dangerous black slime mold.jpg|This photo features the fruiting body of Stachybotrys Nigrulacricaduntus.
Stachybotrys Nigrulacricaduntus is a parasitic and predatorial species of black slime mold that is commonly found in congested hall and stairways and creeping out of vents and kitchen sinks. Dumping Rose Water (which is absent in Level -51) on this creeping, slimy mass will make them retreat. You can avoid getting infected with this organism's spores by not brushing against any visible fruiting bodies or wearing a filtered mask. There is not much you can do once you have been exposed to this organism's spores. Your risk of exposure to this organism's spores is 87% without a filtered mask. 
Exposure to this black slime mold's spores will result in inflammation of the pleural cavity; blockage and damage to the tear ducts and the lung's alveoli and bronchioles; loss of appetite, projectile vomiting, scleroderma (hardening of the skin), hardening of the muscles and joints resulting in paralysis; and liquification of the internal organs. The slime mold and its digestive enzymes will begin to spill and seep out of every orifice as this creature multiples inside of its host. Death of the victim occurs 9 to 15 days after initial spore exposure. Medical and researching personnel have been encouraged to kill the infested onsite and collect their bodies for future examinations.
|-|Disease #4 =
==Bacillus Anthanocis==
Bacillus anthanocis (a.k.a. Thanos Bacterium) is a serious infectious disease caused by a gram-positive, rod-shaped bacteria that is closely related to Bacillus anthracis. Most researchers believe one of the following theories concerning how the Thanos Bacterium evolved:Thanos Bacterium shares a common ancestor with Bacillus anthracis.Or...Thanos Bacterium evolved from Bacillus anthracis.Investigators have classified reports suggesting that the Bacillus anthracis did not evolve from Thanos Bacterium.Nevertheless, this bacterium has been isolated from dirt, rotting food, and expired Almond Water found in The Home; and in the decaying remains of victims. It is strongly encouraged to not consume any 'consumable' articles found in The Home of Level -51 because of the risk of getting infected with Bacillus anthanocis. Symptoms of a Thanos Bacterium infection are the following:Complete blackening of the eyes.Severe scleroderma (hardening of the skin) and xerosis (drying of the skin).The manifestation of iron-colored, cracking and crumbling blisters.These blisters are the site of physical disintegration and degradation that will slowly spread to the rest of the body.Respiratory complications.Systemic Numbness.The victim body's will lose physical integrity before crumbling into dust.Victims of this disease can suffer for 17 to 30 days before the victim's physical integrity falls apart resulting in death. Medical and researching personnel have been encouraged to kill the infested onsite and collect their remains for future examinations. Personnel collecting samples from victims are strongly encouraged to don Level 5, Biosafety Level attire and personal protective equipment.
|-|Disease #5 =
==Avulsion Dermatitis==
This image featured above is of a quarantined victim slowly being 'hollowed out' by a condition called Avulsion dermatitis. This condition is transmitted by the mysterious species of purple roach.The victim begged to be executed 5 days after this photo was taken. They declared that the pain and slowing being filled with holes was too much for them. They also agonized about the sensation of these insects crawling around inside these holes. Their request to be terminated was honored and their body was donated to science for further research.Expecting females and their offspring have been extracted from live and decreased victims. The odd thing about these holes is that they do not lead to the typical components inside the human body. Most investigators believe these insects somehow creates a pocket dimension inside their victim to maximize on space needed to turn their host into a 'proper' nest.Victims can be hollowed out by 75% before they perish, which can take up to 27 to 43 days. Medical and researching personnel have been encouraged to not kill any victims of this condition and place them in quarantine for future examinations. Personnel assessing victims are strongly encouraged to don Level 5, Biosafety Level attire and personal protective equipment.
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==Colonies and Outposts==
This infinite expanse of trash, litter, and filth might harbor colonies and outposts, but that has yet to be confirmed.Why anyone would want to live here is anyone's guess.The junk here seems to have a mind of its own.Amongst the mountains of garbage there hides aggressive, incurable, or lethal diseases and infections that are better left buried and forgotten. 
==Entrances and Exits==
===Entrances===
Entering a house with obvious hoarding problems and/or rotten architecture from either Level 9 or Level 11 will take you to this level.
===Exits===
Leaving this reality before you enter The Home will take you back to the level you came from. 
Opening one of the windows might contain an exit, but nobody has yet to brave them.
Going down a junk filled hallway on the upper floor (the one which slowly gets tighter and less accessible the further down you go) will bring you to Level -188.
Leaving through the back door into the overgrown garden will lead you to Level -6 although beware the hallway leading to that exit has a habit of leading you back inside the house.
Stairway West Northwest(Semi-Blocked)
Hallway North of Null
Kitchen Southeast(Damaged by Fire)
::Hallway Northeast(semi-blocked)leading to Stairway East (blocked)
Trash wall Bedroom
HallwaySoutheast(semi blocked)
:::Hallway South
Some realities are not worth exploring.This reality happens to be one of them.Not going further is the easiest means of escape.Why anyone would want to crawl and dig through an endless spatial anomaly consisting of trash and litter is anyone's guess?(Click to enter)
Category:Levels
Category:Negative_Levels
Category:Dangerous
Category:The Behavioral Suite
Category:Unconfirmed Levels
Category:Cluster -I
Category:Dangerous