Mechs/QKD-4P

==Description==
The -4P is an uncommon variant of the Quickdraw, made largely obsolete by more modern mechs and therefore only seen with mercenary bands low on luck, pirates or deep periphery garrisons. The largest drawback of the 'Mech is the giant Electronic Warfare Equipment fixed to its side torso, weighing in at 7.5 tons while providing considerably worse EWS capabilities then the most basic modern system.
Drop Cost Multiplier: 1.06
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Brawler: +1 Short & Medium Range Accuracy, +4 Min Range Accuracy (Quirk)
40 	Hyper-Extending Actuators	Careful Aim: +2 Offensive Push Accuracy (Quirk)
140 	ECM Equipment 	Stalker: +1 Probe, +1 Local ECM
 	 	Left 	Center 	Right
Arms/Head	Health 	A=55/100S=50 	A=45/45S=16 	A=55/100S=50
Arms/Head	HardPoints	[ 1E ] 	[ 1S ] 	[ 1E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Medium Laser 	 	
Medium Laser
Torso 	Health 	FA=60/140 RA=25/70S=70	FA=85/200 RA=40/100S=70	FA=60/140 RA=25/70S=70
Torso 	HardPoints	 	[ 1M ] 	[ 2E ]
Torso 	Fixed 	
Specialist Slot
ECM Equipment	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Jump Jet (H) 	
Engine HS +2
Engine Core 300
Jump Jet (H)
SRM-4	
Ammo SRM
2x Jump Jet (H)
2x Medium Laser
Legs 	Health 	A=75/140S=70 	 	A=75/140S=70
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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