Vigilance

Vigilance is a keyword ability on creatures that allows the creature to attack without tapping. 
==Description==
The keyword exists primary on white cards and secondary on green and blue; creatures with vigilance generally are depicted as guards or sentinels. White tends to get this on creatures where the power is equal to or less than the toughness, and seldom with a power greater than 3. Green tends to get this ability on larger creatures to differentiate it from white. R&D decided to also make blue secondary in vigilance because they were looking for more creature abilities to use in blue - the first instance of this was in Dominaria United.
===History===
Before it was keyworded, vigilance was known as the Serra ability after <c>Serra Angel</c>. The ability has existed in the game since Alpha, where it was not keyworded but instead had the rules text of the ability written out. 
Vigilance was introduced as a keyword in Champions of Kamigawa. Ninth Edition was the first core set to follow. Vigilance was retroactively supplanted, via Oracle, on all cards that had "Attacking doesn't cause this creature to tap." such as <c>Serra Angel</c> itself.
Ikoria: Lair of Behemoths introduced vigilance counters.
 is the first card to use vigilance as a "downside mechanic".
==Rules==
==Examples==
==Enchantments that grant just Vigilance==
One creature
*<c>Eternal Warrior</c> 
*<c>Vigilance</c> 
All your creatures
*<c>Serra's Blessing</c> 
*<c>Brave the Sands</c> 
==Plane card that grants Vigilance==
*<c>Gavony</c> (all creatures)
==Trivia==
*The fear, lifelink, manifest dread, regenerate, and vigilance keywords are the only keywords with a card of the exact name (<c>Fear</c>, <c>Lifelink</c>, <c>Manifest Dread</c>, <c>Regenerate</c>, and <c>Vigilance</c> respectively).
*Untapping creatures mid-combat is sometimes called "pseudo-vigilance".
* gave Vigilance because he was basically intended to be a direct anti-synergy with the Born of the Gods "Inspired" mechanic.
==References==
==External links==
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