Chocobo's Dungeon 2 items

This is a list of items that can be found in Chocobo's Dungeon 2.
==Potions==
Potions have randomized names until they are used or otherwise identified—the item is not identified until AFTER the effect occurs. They may be helpful or harmful. They may be used (drunk), kicked, or emptied; if drunk or emptied, they will leave behind an Empty Bottle. Potions do not stack. Potions can be found randomly in shops.
Unidentified potion types include: Bubbly, Creamy, Exciting, Flabby, Flimsy, Glowing, Greasy, Oily, Powdery, Slimy, Soft, Sparkly, Sticky, Stout, Syrupy, Tasty, Thick.
Name	Cost	Effect 	Image
 	50 	Restores 30 HP. Undead take 30 damage instead. 	
 	200 	Restores 100 HP. Undead take 100 damage instead. 	
 	500 	Restores all HP. Undead take damage instead. 	
 	 	Restores all HP and Energy. 	
 	100 	Deals half of current HP in damage. 	
 	50 	Explodes like a Crash Stone, dealing damage in a small area, making a crater in the floor, and destroying walls. If the player foolishly drinks this, they will be the center of this effect. 	
 	100 	Removes Poison. 	
 	300 	Removes all curse effects from currently worn equipment, allowing it to be removed. 	
 	100 	Removes Blind. Also reveals all traps in the level. 	
 	500 	Removes all harmful status effects. 	
 	100 	Adds Haste. 	
 	300 	Adds Invisible. 	
 	200 	The most despicable of all potions. If the player accidentally drink one, all potions, nuts, cards, and collars will become unidentified, reverting to their randomized naming. All equipment will revert to unidentified status as well, hiding its stats and cursed status. If kicked at a monster, the monster will be stunned and helpless. 	
 	100 	Inflicts Blind. 	
 	100 	Temporarily changes the target into a random monster type. When a monster is morphed, it recovers any lost HP but not abnormal status. While morphed, the player is unable to open the menu to use items and so on, but can use one of the monster's special attacks. Normal attacks will also have any added effect that the monster's normal attacks usually have, such as turning the target into a frog. The player also gains the monster's movement abilities, such as burrowing through walls or walking through water.	
 	100 	Inflicts Poison. 	
 	100 	Inflicts Silence. 	
 	100 	Inflicts Slow. 	
 	 	Curses currently worn equipment. The equipment is unchanged but cannot be removed voluntarily. 	
==Essences==
Essences are obtained by dealing the death blow to a creature by kicking an Empty Bottle at it. This doesn't do much damage, so one will need to remove quite a bit of the monster's HP first. Essences may be used (drunk) or kicked, but they are also useful for fusing into Claws and Saddles to give them special abilities.
Essences do not stack. Essences are never found for sale in shops, unless sold to the shop in the first place; the listed gil value is how much the shopkeeper will PAY for them. If one were to buy back one's own sold essence, one would need to pay twice the listed amount, as the resale value of items in this game is half of the buy cost.
Lamy the Lamia in the bar in the basement of the Chef le Tonberry's restaurant explains what an essence, determined at random from the ones that are being carried, does (she won't say what Lamia essence does though).
No Essence can be obtained from the following enemies: Magic Pots, inorganic enemies (Golem, Onion, Ghost, Roller) and Komega.
Name	Sell Price	Drink Effect 	Claw Fusion Effect 	Saddle Fusion Effect 	Obtained from
 	1000 	Cause damage after drinking it 	Adds Fire element to the claw's attack. 	Makes the saddle give Fire resistance when worn. 	Bomb
 	1000 	Increases max HP by 1. 	Raises Durability to 50. 	Raises Durability to 50. 	Behemoth
 	110 	Restore 30 Energy. 	Claw's Hit Rate increases. 	Saddle's Dodge increases. 	Porcupine
 	1250 	Raise one magic level 	Merges the elements and ability points of the claws being combined. 	Merges the elements and ability points of the saddles being combined. 	
 	2500 	 	Merges the elements and ability points of the claws being combined. 	Merges the elements and ability points of the saddles being combined. 	Quest reward: Lamy
 	180 	Puts Chocobo to sleep. 	Attacks made with the claw inflict Sleep status. 	The saddle protects against Sleep status when worn. 	
 	700 	Restore HP 	Raises the claw's Toughness. 	Raises the saddle's Toughness. 	Ogre, Hill Gigas
 	100 	Restores 100 Energy. 	Increase the claw's Energy. Higher energy on claw makes it harder to get tired. 	Increase the saddle's Energy. Higher energy on saddle makes it harder to get tired. 	Goblin
 	 	Restores 3 Energy. 	Adds Ice element to the claw's attack. 	Makes the saddle give Ice resistance when worn. 	
 	150 	Restore 100 Energy. 	Raises the claw's Critical. 	Raises the saddle's SPDEF. 	
 	 	 	Adds Wind element to the claw's attack. 	Makes the saddle give Wind resistance when worn. 	
 	440 	Become Confused. 	Claw becomes Brandname Claw. 	Saddle becomes Brandname Saddle. 	Lamia
 	75 	Inflict Silence status 	Attacks made with the claw inflict Silence status. 	The saddle protects against Silence status when worn. 	Black Mage, Puppeteer
 	410 	Restores 15 Energy. 	Adds Fire element to the claw's attack. 	Makes the saddle give Fire resistance when worn. 	Mudman (Magman)
 	1500 	Adds Reflect status. 	Raises the claw's Toughness. 	Raises the saddle's Toughness. 	
 	320 	Restores 15 Energy. 	Adds Ice element to the claw's attack. 	Makes the saddle give Ice resistance when worn. 	Sahagin
 	240 	Inflicts Mini status. Restores 3 Energy. 	Attacks made with the claw inflict Mini status. 	The saddle protects against Mini status when worn. 	
 	600 	Inflicts Blind status. Restores 3 Energy. 	Add Earth element to the claw's attack 	Add Earth resistance to the saddle 	
 	 	 	Adds Ice element to the claw's attack. 	Makes the saddle give Ice resistance when worn. 	
 	360 	 	Attacks made with the claw inflict Slow status. 	The saddle protects against Slow status when worn. 	
 	250 	Restores 30 HP and Energy. 	Attacks made with the claw inflict Confuse status. 	Fuses two special effects when combining; saddle's power cannot decrease through fusion.	Devilfish
 	10000 	Restores all HP and Energy. 	Claw becomes Titan Claw. 	Saddle becomes Titan Saddle. 	
 	650 	Restores 100 HP and Energy. 	Attacks made with the claw inflict Poison status. 	The saddle protects against Poison status when worn. 	Mamon, Malboro
 	350 	Restores 15 Energy. 	Adds Fire element to the claw's attack. 	Makes the saddle give Fire resistance when worn. 	Mousse (Pudding)
 	900 	 	Attacks made with the claw inflict Slow status. 	The saddle protects against Slow status when worn. 	
 	240 	Inflicts Haste status. Restores 3 Energy. 	Add drop gil effect on claw. 	Saddle's Dodge increases. 	Thief, Kobold
 	310 	Inflicts Frog status. Restores 3 Energy. 	Attacks made with the claw inflict Frog status. 	The saddle protects against Frog status when worn. 	
 	260 	Restore lots of Energy 	Raises the claw's Critical. 	Raises the saddle's SPDEF. 	Tonberry
 	300 	Inflicts Slow status. Restores 3 Energy. 	Raises the claw's Toughness. 	Raises the saddle's Toughness. 	Turtle (All)
 	200 	Inflicts the Confuse status. Restores 3 Energy.	Attacks made with the claw inflict Confuse status. 	The saddle protects against Confuse status when worn. 	Skeleton, Mummy
 	1500 	Restores all HP and Energy. 	Merges the ability points and adds the Suck Blood ability of the claws being combined.	Makes the saddle give Drain resistance when worn. 	
 	900 	Restores 15 Energy. 	Adds Wind element to the claw's attack. 	Makes the saddle give Wind resistance when worn. 	Gargoyle, Giant Bat, Vulture
 	600 	Restores 30 HP and Energy. 	Claw's Hit Rate increases. 	 	Worm
==Nuts==
Like potions, nuts have randomized names until they are used (eaten) or otherwise identified—the item is not identified until AFTER the effect occurs. Also like potions, they may be helpful or harmful and they may be used or kicked. However, unlike potions, they can also be used in fusing equipment. Nuts do not stack. Nuts can be found randomly in shops.
Types of unidentified nuts include: Bitter, Chubby, Damp, Dried, Fragrant, Juicy, Mellow, Mild, Musty, Pasty, Plump, Pungent, Ripe, Salty, Savory, Smooth, Sour, Spicy, Spongy, Sweet, Swelled, Vinegary.
Name 	Cost	Eat Effect 	Kick Effect 	Claw Fusion Effect 	Saddle Fusion Effect 	Image
 	200 	Permanently raises max energy by 10%. 	DOUBLES target monster's HP. 	 	 	
 	200 	Restores 100 energy. 	 	 	 	
 	200 	Permanently lowers max energy. 	 	 	 	
 	200 	Permanently lowers level by one. 	Causes the target monster to level down into the next less powerful monster of its type (for example, Dark Goblin into Goblin).	 	 	
 	1000	Permanently raises level by one. 	Causes the target monster to level up into the next most powerful monster of its type (for example, Goblin into Dark Goblin). 	 	 	
Level Seed 	800 	Permanently raises level by one. 	Causes the target monster to level up into the next most powerful monster of its type (for example, Goblin into Dark Goblin). 	raise the combining claw + by one when combine two claws	raise the combining saddle + by one when combine two saddles	
 	500 	Permanently raises maximum HP. 	DOUBLES target monster's HP. 	 	 	
 	100 	Restores 30 Energy. 	 	 	 	
 	200 	Recovers Energy, but at the expense of HP. 	 	 	 	
Speed Nut 	 	Increase speed after eating it. 	Target monster speed increase. 	 	 	
Slowpoke Nut	 	Decrease speed after eating it. 	Target monster speed decrease. 	 	 	
 	400 	Restores 30 HP and Energy. 	Target monster recovers 30 HP. 	 	 	
 	200 	Decrease 40 Energy. 	No noticeable effect. 	 	 	
 	100 	Permanently raises Chocobo's lowest spell level.	Causes the target monster to level up into the next most powerful monster of its type (for example, Goblin into Dark Goblin). 	 	 	
 	800 	Restores 10 Energy. 	Causes the target monster to level up into the next most powerful monster of its type (for example, Goblin into Dark Goblin). 	Combines two special effects when fusing claws. 	Combines two special effects when fusing saddles. 	
 	800 	Restores 10 Energy. 	Causes the target monster to level up into the next most powerful monster of its type (for example, Goblin into Dark Goblin). 	Can merge elements. 	Can merge elements. 	
 	800 	Restores 10 Energy. 	Causes target monster to disappear. 	Removes special effects when fusing claws. 	Removes special effects when fusing saddles. 	
 	800 	Restores 10 Energy. 	 	Claw attributes cannot decrease when fusing. 	Saddle attributes cannot decrease when fusing. 	
 	800 	Restores 10 Energy. 	Causes the target monster to level up into the next most powerful monster of its type (for example, Goblin into Dark Goblin). 	Claw attributes cannot decrease when fusing. 	Saddle attributes cannot decrease when fusing. 	
 	800 	Restores 10 Energy. 	Damages target monster. 	Adds fire power. 	Adds fire power. 	
 	800 	Restores 10 Energy. 	Damages target monster. 	Adds ice power. 	Adds ice power. 	
 	800 	Restores 10 Energy. 	Damages target monster. 	Adds wind power. 	Adds wind power. 	
==Books==
Books are the only way that spells can be cast. Chocobo cannot use books if he is suffering from Silence. Effects may be enhanced by high magic skill and Feathers. Casting the spell once uses up one book. Books of the same type stack to 99. Books can be found randomly in shops.
Note that unlike other items, which have to be directed at the target by kicking them, can miss, and require an unobstructed path to their target, single target spells cast from books may be aimed at any enemy on screen.
Name	Cost	Effect 	Image
 	200 	Casts Aero. 	
 	200 	Casts Blizzard. 	
 	 	Casts a random status inflicting magic on a random enemy: Confuse, Frog, Mini, Poison, Silence, Sleep, or Slow. May backfire and cause Chocobo to be struck on the head with a falling object for damage.	
 	400 	Casts Drain. 	
 	200 	Casts Fire. 	
 	500 	Casts a random spell: Holy (random enemy), Meteor (all enemies), or Ultima (all enemies). 	
 	200 	Casts Quake. 	
 	400 	Casts a random spell on a random target: Bio, Doom, Flare, Gravity, Haste, Meteorite, or Remove. 	
 	200 	Casts Thunder. 	
CD2 Fire.png|Using the Fire Spellbook.
==Cards==
Like potions and nuts, cards have randomized names until used or otherwise identified—the item is not identified until AFTER the target (if any) is chosen and the effect occurs. Also like potions and nuts, they may be helpful or harmful and they may be used or kicked. Using or kicking the card uses it up. Cards do not stack. Cards can be found randomly in shops.
Cards in the Chocobo's Dungeon series seem to fill the same role as scrolls do in other games in the Roguelike genre.
Types of unidentified cards include: Bent, Dull, Patched up, Punctured, Scorched, Slippery, Smeared, Stained.
Name	Cost	Use Effect 	Kick Effect 	Image
 	500 	Choose an item from the inventory; it is divided in two items of the same type, each with half the original's stats. 	Creates a copy of the target monster. 	
 	500 	Choose an item from the inventory; if it is a claw or saddle, its power decreases by -1 (for example, Wood Saddle becomes Wood Saddle -1). 	Causes the target monster to level down into the next least powerful monster of its type (for example, Dark Goblin into Goblin). 	
 	 	Choose an item from the inventory; it turns into another item at random. 	Turns the target into another type of monster. 	
 	500 	Choose an item from the inventory; if it is a claw or saddle, its power increases by +1 (for example, Wood Saddle becomes Wood Saddle +1). No effect on other items.	Causes the target monster to level up into the next most powerful monster of its type (for example, Goblin into Dark Goblin). 	
 	500 	Choose an item from the inventory; if it is a claw or saddle, it gains DUR. 	Mechanical monsters targeted have their HP restored. 	
 	500 	Choose an item from the inventory; if it is a claw or saddle, it loses DUR. 	Deals 100 points of damage to target mechanical monster. 	
 	100 	Identify one unknown item of choice. 	Scans the target. 	
 	300 	Fills the mini-map with the full map of the current floor. 	 	
 	500 	Identify all unknown items. 	Scans the target. 	
 	100 	Inflicts Confuse status on the player. 	Inflicts Confuse status on the target. 	
 	 	Inflicts Frog status on the player. 	Inflicts Frog status on the target. 	
 	500 	Causes the player to forget the map of the current level. 	Causes the target to be stunned and helpless. 	
 	 	Inflicts Mini status on the player. 	Inflicts Mini status on the target. 	
 	800 	Adds Reflect status to the player. 	Adds Reflect status to the monster. 	
 	100 	Inflicts Sleep status on the player. 	Inflicts Sleep status on the target. 	
 	 	Warps the player to a random spot on the map. 	Warps the target to a random spot on the map. 	
 	100 	The most despicable of all cards. Summons very powerful and hostile grim reaper-type enemies to kill the player. 	Temporarily turns the target into a very powerful and hostile grim reaper-type monster. This is not a benefit to Chocobo or his friends. However, if the target already is a grim reaper, it will vanish.	
 	300 	Fills a dried up spring or crater with water, turning it into a magic spring. Empty Bottles can be filled at the spring, turning them into random potions. 	 	
==Stones==
Stones are ammo, to be kicked at the enemies. They can also be equipped to the ranged weapon slot and fired with the L1 button. Stones of the same type stack to 99.
Name	Cost	Effect 	Image
 	20 	Explodes on impact, dealing damage in a small area, making a crater in the floor, and blasting holes in walls.	
 	10 	Does 4 damage to the target. Kill it this way to get an Essence. 	
 	 	Deals a small amount of damage to the target. 	
 	4 	Deals a larger amount of damage to the target. 	
 	 	Warps the target to a random spot on the map. 	
==Summon Stones==
When used, summon stones summon a summoned monster to make a single powerful attack, then vanish. Summon stones do not stack. They can be found randomly in shops, except for the Phoenix stone, which is a dummied item.
Name 	Price	Effect 	Image
 	6666 	Attacks all enemies on screen with all elemental damage and cure chococbo.	
 	2000 	Attacks all enemies on screen with Non-elemental damage. 	
 	2000 	Makes the player invincible for 20 turns. 	
 	2000 	Attacks all enemies on screen with fire. 	
 	2222 	Attacks all enemies on screen for Instant Death or heavy damage. 	
 	 	 	
Revive dead chocobo. Activate only if chocobo's HP reaches 0.	 	 	
 	2000 	Attacks all enemies on screen with lightning. 	
 	2000 	Attacks all enemies on screen with Ice. 	
 	2000 	Attacks all enemies on screen with Wind. 	
 	2000 	Attacks all enemies on screen with Earth. 	
 	2000 	Attack all enemies on screen. Cures and removes negative status effects. 	
==Miscellaneous items==
These may be used or kicked and none of them stack. Most can be found randomly in shops, except the Pink Tag which only drops off the Omega Weapon.
Name	Cost 	Use Effect 	Kick Effect 	Image
 	10000	Increases inventory capacity by one. 	 	
 	300 	Can use in a shop to save, or offers a save prompt when going down the stairs to the next level. Expended if choosing to save.	 	
 	 	Raises levels in all magics. 	 	
 	1000 	Turns all text pink for the rest of the game. Effect persistent through save and continue. 	 	
 	1000 	Sends an item (of choice) to storage. 	Warps the target to a random spot on the map.	
 	300 	Leave the dungeon. 	Warps the target to a random spot on the map.	
 	2000 	Opens a thief chest. 	 	
 	1000 	Retrieves a random item from storage. (Chip the Hamster digs out of the ground with it.) 	 	
Category:Chocobo's Dungeon 2
Category:Item lists