Sanity

Sanity is a cheeky simple rule I thought fit, especially after the events of the West Marchers early campaign. It begins at 10 and I sometimes call for the modifier to be added. 
When you see some really bad shit, you'll make a check, usually around DC 10. Passing or failing adds or minuses your score. Simple as. I'm not gonna make it too gamey.
Here's a table.
Sanity
Score	Description
1 	Literally insane
2 	
3 	Heavily deranged
4 	
5 	Fairly unstable, maybe more often than not.
6 	
7 	Definitely a little unstable.
8 	
9 	Somewhat of a troubled mind.
10 	Fairly level or neurotypical
11 	
12 	Able to keep quite a clear head in bad situations
13 	
14 	More rational and/or emotional than most people
15 	
16 	Incredibly stable and reasonable
17 	
18 	Very, very stable, calm in basically all situations
19 	
20 	Almost robotically or scarily level-headed
Category:Rules