Flamethrower

"Using this weapon will give you a 100% chance to become a W + M1 player. Proceed at your own caution."
== /// SUMMARY ==
The Flamethrower is a complex close-quarters-oriented Ranged weapon that deals fire-element damage. This weapon and its associated mechanics may take some time for the user to learn and utilize to the fullest. It's unlocked at Wave 16 and is purchasable for $10,000.
==/// MECHANICS==
This weapon passively grants the user immunity to being frozen while held.
===// FUEL TANK===
The Flamethrower has an unique fuel system that passively regenerates itself over time after some time of inactivity. Once there is fuel available for use, holding [LMB] will cause the Flamethrower to start unleashing fire upon the enemy, continuously dealing damage to enemies caught in the fire and setting them on fire for an additional afterburn. Continuing to fire this weapon for a prolonged amount of time will increase the speed of the fuel tank's depletion. Additionally, the flames will deal less damage the further out they go as they dissipate, eventually being unable to set enemies on fire.
The fuel tank will regenerate faster by +33% while the user is not holding the Flamethrower, and the regenerative abilities can be improved by having a higher Charge Time stat from buffs. However, a higher Charge Time stat will in turn also increase the fuel tank's drain speed.
===// OVERHEAT===
The Heat mechanic is similar to the fuel tank mechanic. During the use of Flamethrower, the Heat meter will start to gradually increase, and not using the Flamethrower will conversely cause Heat to decrease. The Heat meter will deplete faster depending on how long the Flamethrower is left unused, cooling down faster the longer it remains unequipped.
The Flamethrower will be granted more damage (up to +50%) the closer that the Heat meter gets to overheating. Passing that point and causing the Flamethrower to overheat will however cause severe unforeseen consequences: the fuel tank will blow up and deal heavy damage to the user, bypassing all resistances and any of their shields in the process. Afterwards, the Flamethrower will also be removed from the user's inventory until they respawn. This will not alone kill the user.
Heat will cool faster by +33% while the user is not holding the Flamethrower, and the regenerative abilities can be improved by having a higher Reload Time stat from buffs. However, a higher Reload Time stat will in turn also increase the Heat's build-up speed.
===// AIRBLAST===
The user can airblast enemies with the Flamethrower by pressing [SHIFT] + [LMB], at the cost of 20% Fuel from the Flamethrower's fuel tank.
Upon airblasting an enemy, the enemy will receive heavy knockback towards the direction that the user is facing. Airblasting an ally that is suffering from negative effects and debuffs will cleanse them of said effects and debuffs, along with healing the ally by 50 HP. This additionally rewards the user with cash and EXP. The user may also airblast midair to speedily launch themselves in the opposite direction that they're facing, serving as an extra mobility option.
Being frozen and various damage-over-time effects are examples of effects that can be cleansed. Examples of applied debuffs that can be cleansed are NF-2401's Voltaic Discharge and Feral Assassin's True Mad Dog. Some debuffs are blacklisted from being cleansed.
===// MULTIPLIERS===
Critical hits deal x1.5 damage.
*Ice: [x2]
*Earth: [x1.5]
*Armored: [x1.1]
*Structure: [x1.1]
*Wind, Electric: [x0.5]
*Water: [x0.25]
*Fire: [x0]
==/// STRATEGY==
#Pushing the limit of the Flamethrower's Heat mechanic could be very beneficial for the insane damage increase that's provided when the Heat meter is at critical condition, since the base damage of the weapon isn't very high. Using Epic Sauce will also greatly improve the Flamethrower's damage output, as it especially empowers weapons that deal fire-element damage.
#The airblast function and the mobility it provides is very important since the Flamethrower's effective range is very small. Use it when intending to travel far distances.
#Be mindful of this weapon's damage multipliers and the elemental resistances that enemies may have. The Flamethrower can by itself only deal fire-element damage, and will damage-wise be useless against foes that heal from fire or have an extreme resistance to it.
# The Flamethrower has infinite pierce within its range. Keep this in mind when facing crowds and enemies with multiple components.
==/// TRIVIA==
#The Flamethrower model originates from the now offsale Roblox Gear, Flamethrower.
#The airblast mechanic is inspired by Pyro's secondary fire on Flame Thrower from the team-class based shooter Team Fortress 2.
==/// HISTORY==
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v0.8.0	
Category:Inventory
Category:Ranged