Fallout 4 consumables

==List of consumables==
Many food and drink items found in the Commonwealth are irradiated to a greater or lesser degree, and so consuming them can give the player character radiation poisoning. This can be mitigated or prevented by leveling the Lead Belly perk. Some consumables may be used in recipes, which typically removes the radiation from the finished product. 
===Food===
Some food items can be planted in settlements, and settlers assigned to farm them, to increase the food supply to the settlers, and allow further items to be regularly harvested by the player, and be placed into the workshop inventory by settlers. Insufficent food supply at at a settlement will lead to reduced happiness. In Survival mode, food must be consumed periodically to reduce the Hunger effect, if neglected the player character's Fatigue will increase and eventually will lead to taking damage to Hit Points (but not death). Most types of food will reduce hunger by some amount, though certain foods are more effective than others.
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Image 	Name 	 	Effects 	Effects 	 	 	 	Recipe	Plantable	Form ID
Image 	Name 	 	Effect 	 	 	 	 	Recipe	Plantable	Form ID
 	Angler meat 	35 	 	 	10 	0.5	20 	 	 	
 	Ant meat 	15 	 	 	11 	0.1	3 	 	 	
 	Ash blossom 	10 	 	 	3 	1 	6 	 	 	
 	Aster 	10 	 	 	2 	0.1	5 	 	 	
 	Baked bloatfly 	40 	Radiation Resistance +20 	600s (10m) 	0 	0.5	15 	 	 	
 	Black bloodleaf 	10 	 	 	2 	0.1	5 	 	 	
 	Blamco Brand Mac and Cheese 	20 	 	 	6 	0.1	10 	 	 	
 	Blamco Brand Mac and Cheese (Pre-War)	40 	 	 	0 	0.1	15 	 	 	
 	Blight 	10 	 	 	2 	0.1	5 	 	 	
 	Bloatfly meat 	5 	 	 	6 	0.5	8 	 	 	
 	Bloodbug meat 	45 	 	 	9 	0.5	18 	 	 	
 	Bloodbug steak 	105	Max HP +15 	3600s (60m, 1h) 	0 	0.5	24 	 	 	
 	Bloodleaf 	10 	 	 	2 	0.1	5 	 	 	
 	Bloodworm meat 	25 	 	 	7 	0.5	5 	 	 	
 	Brahmin meat 	10 	 	 	8 	1 	28 	 	 	
 	Brain fungus 	10 	 	 	3 	0.1	6 	 	 	
 	Bubblegum 	10 	 	 	1 	0.1	5 	 	 	
 	Canned dog food 	10 	 	 	2 	0.5	6 	 	 	
 	Carrot 	10 	 	 	3 	0.1	3 	 	 	
 	Carrot flower 	10 	 	 	3 	0.1	6 	 	 	
 	Cat meat 	15 	 	 	8 	0.5	8 	 	 	
 	Cave cricket gland 	15 	 	 	11 	0.1	3 	 	 	
 	Cave cricket meat 	15 	 	 	11 	0.1	50 	 	 	
 	Cave fungus 	10 	 	 	-10	0.1	8 	 	 	
 	Chicken noodle soup 	60 	Radiation Resistance +55 	1800s (30m) 	0 	1 	23 	 	 	
 	Chicken thigh 	15 	 	 	11 	0.5	8 	 	 	
 	Cooked softshell meat 	85 	Max AP +15 	3600s (60m, 1h) 	0 	0.5	40 	 	 	
 	Corn 	10 	 	 	3 	0.1	6 	 	 	
 	Cotton Candy bites 	15 	 	 	3 	0.5	7 	 	 	
 	Cram 	25 	 	 	5 	0.5	25 	 	 	
 	Crispy cave cricket 	250	Energy Resistance +20 	??? 	0 	1 	65 	 	 	
 	Crispy squirrel bits 	35 	 	 	0 	0.1	6 	 	 	
 	Dandy Boy Apples 	10 	 	 	3 	0.5	7 	 	 	
 	Deathclaw egg 	45 	 	 	7 	0.1	69 	 	 	
 	Deathclaw egg omelette 	115	HP +0.03/s (1.8/m, 108/h, 216 total) 	7200s (120m, 2h)	0 	0.1	80 	 	 	
 	Deathclaw meat 	90 	 	 	6 	1 	110 	 	 	
 	Deathclaw steak 	185	AGI +1 	3600s (60m, 1h) 	0 	1 	130 	 	 	
 	Deathclaw Wellingham 	115	HP +0.03/s (1.8/m, 108/h, 216 total) 	7200s (120m, 2h)	0 	0.1	120 	 	 	
 	Donut mix 	15 	 	 	3 	1 	11 	 	 	
 	Experiment NRT-0001 	10 	 	 	5 	0.1	5 	 	 	
 	Fancy Lads Snack Cakes 	10 	 	 	4 	0.1	18 	 	 	
 	Fancy Lads Snack Cakes (Pre-War) 	25 	 	 	0 	0.1	18 	 	 	
 	Fever blossom 	15 	 	 	0 	0.1	4 	 	 	
 	Food paste 	50 	END +1 	3600s (60m, 1h) 	0 	0.3	0 	 	 	
 	Fresh carrot 	20 	 	 	0 	0.1	36 	 	 	
 	Fresh corn 	20 	 	 	0 	0.1	36 	 	 	
 	Fresh melon 	20 	Hydration 	 	0 	0.1	36 	 	 	
 	Fresh mutfruit 	20 	 	 	0 	0.1	8 	 	 	
 	Fried fog crawler 	125	Damage Resistance +70 in Foggy and Rainy weather conditions	1800s (30m) 	0 	1 	120 	 	 	
 	Funnel cake 	15 	 	 	1 	0.1	18 	 	 	
 	Gatorclaw meat 	100	 	 	3 	1 	110 	 	 	
 	Gatorclaw steak 	195	AGI +1 	??? 	0 	1 	130 	 	 	
 	Gazelle meat 	60 	 	 	6 	1 	60 	 	 	
 	Gazelle steak 	60 	Carry Weight +25 	7200s (120m, 2h)	0 	1 	75 	 	 	
 	Ghoulrilla meat 	60 	 	 	???	1 	80 	 	 	
 	Glowing fungus 	10 	 	 	3 	0.1	6 	 	 	
 	Gourd 	10 	 	 	3 	1 	6 	 	 	
 	Gourd blossom 	10 	 	 	3 	1 	6 	 	 	
 	Grilled nukalurk 	80 	Max AP +12 	1800s (30m) 	0 	0.5	40 	 	 	
 	Grilled queen nukalurk 	220	END +3 	3600s (60m, 1h) 	0 	1 	130 	 	 	
 	Grilled radroach 	30 	 	 	0 	0.5	7 	 	 	
 	Grilled hermit crab 	200	END +2, STR +2 	1800s (30m) 	0 	1 	130 	 	 	
 	Grilled radstag 	120	Carry Weight +25 	3600s (60m, 1h) 	0 	1 	60 	 	 	
 	Ground mole rat 	20 	 	 	5 	0.1	4 	 	 	
 	Gulper innards 	60 	 	 	6 	1 	20 	 	 	
 	Gulper slurry 	0 	Invisible 	10s 	0 	1 	80 	 	 	
 	Gum drops 	10 	 	 	1 	0.1	5 	 	 	
 	Happy Birthday sweet roll 	20 	 	 	4 	0 	0 	 	 	
 	Hermit crab meat 	100	END +1 	3600s (60m, 1h) 	25 	1 	80 	 	 	
 	Hubflower 	10 	 	 	2 	0.1	5 	 	 	
 	Iguana bits 	15 	 	 	5 	0.1	8 	 	 	
 	Iguana on a stick 	40 	 	 	0 	0.1	33 	 	 	
 	Iguana soup 	95 	 	 	0 	1 	21 	 	 	
 	InstaMash 	20 	 	 	7 	0.5	20 	 	 	
 	Preserved InstaMash 	45 	 	 	0 	0.5	23 	 	 	
 	Institute food packet 	25 	 	 	0 	0.5	10 	 	 	
 	Lure weed 	10 	 	 	2 	0.1	5 	 	 	
 	Melon 	10 	Hydration 	 	3 	1 	6 	 	 	
 	Melon blossom 	10 	 	 	3 	1 	6 	 	 	
 	Mirelurk cake 	140	Breathe underwater 	1800s (30m) 	0 	0.1	35 	 	 	
 	Mirelurk egg 	9 	 	 	12 	1 	0 	 	 	
 	Mirelurk egg omelette 	45 	Restores AP +50 	 	0 	0.1	30 	 	 	
 	Mirelurk jerky 	35 	PER +3, Poison Resistance +15 	1800s (30m) 	0 	0.5	100 	 	 	
 	Mirelurk meat 	35 	 	 	10 	0.5	18 	 	 	
 	Mirelurk queen steak 	200	END +2 	3600s (60m, 1h) 	0 	1 	130 	 	 	
 	Moldy food 	5 	 	 	6 	0.5	1 	 	 	
 	Mole rat chunks 	50 	Max AP +5 	900s (15m) 	0 	0.5	8 	 	 	
 	Mole rat meat 	25 	 	 	7 	0.5	5 	 	 	
 	Mongrel dog meat 	20 	 	 	8 	0.5	8 	 	 	
 	Mutant hound chops 	60 	 	 	-50	0.5	12 	 	 	
 	Mutant hound meat 	30 	 	 	8 	0.5	8 	 	 	
 	Mutated fern flower 	10 	 	 	1 	0.1	4 	 	 	
 	Mutfruit 	10 	 	 	2 	0.1	8 	 	 	
 	Mutt chops 	40 	 	 	0 	0.5	12 	 	 	
 	Mystery bacon 	10 	 	 	0 	0.5	15 	 	 	
 	Mystery jerky 	10 	 	 	0 	0.5	15 	 	 	
 	Noodle cup 	40 	Hydration 	 	0 	0.5	20 	 	 	
 	Nukalurk meat 	45 	 	 	6 	0.5	18 	 	 	
 	Perfectly preserved pie 	30 	 	 	0 	0.5	20 	 	 	
 	Poached angler 	100	Max AP +15, Fall damage -??? 	1200s (20m) 	0 	0.5	40 	 	 	
 	Pork n' Beans 	20 	 	 	6 	0.5	10 	 	 	
 	Potato Crisps 	10 	 	 	7 	0.1	7 	 	 	
 	Potted meat 	40 	 	 	12 	1 	25 	 	 	
 	Preserved InstaMash 	45 	 	 	0 	0.5	23 	 	 	
 	Pristine deathclaw egg 	45 	 	 	7 	0.1	69 	 	 	
 	Queen mirelurk meat 	100	END +1 	3600s (60m, 1h) 	25 	0.5	22 	 	 	
 	Queen nukalurk meat 	120	END +2 	??? 	28 	0.5	22 	 	 	
 	Rabbit leg 	10 	 	 	8 	1 	7 	 	 	
 	Rad-rat meat 	25 	 	 	2 	0.5	5 	 	 	
 	Rad-rat steak 	48 	Max AP +5 	1200s (20m) 	0 	1 	8 	 	 	
 	Radroach meat 	15 	 	 	11 	0.1	3 	 	 	
 	Radscorpion egg 	35 	 	 	11 	0.1	48 	 	 	
 	Radscorpion egg omelette 	75 	Cure all addictions 	 	0 	0.1	65 	 	 	
 	Radscorpion meat 	75 	 	 	13 	1 	55 	 	 	
 	Radscorpion steak 	150	Energy Resistance +25 	3600s (60m, 1h) 	0 	1 	65 	 	 	
 	Radstag meat 	60 	 	 	13 	1 	50 	 	 	
 	Radstag stew 	150	Energy Resistance +30 	3600s (60m, 1h) 	0 	1 	60 	 	 	
 	Raw fog crawler meat 	90 	 	 	6 	1 	100 	 	 	
 	Raw sap 	20 	 	 	2 	0.5	12 	 	 	
 	Razorgrain 	10 	Hunger not alleviated. 	 	2 	0.1	5 	 	 	
 	Ribeye steak 	110	 	 	0 	1 	40 	 	 	
 	Roasted ant 	45 	 	 	0 	0.5	7 	 	 	
 	Roasted bloodworm 	20 	Radiation Resistance +10 	??? 	0 	0.5	10 	 	 	
 	Roasted mirelurk meat 	70 	Max AP +10 	1800s (30m) 	0 	0.5	40 	 	 	
link=Salisbury Steak (Fallout 4)	Salisbury Steak 	30 	 	 	9 	0.5	20 	 	 	
link=Salisbury Steak (Fallout 4)	Salisbury Steak (Pre-War) 	60 	 	 	0 	0.5	25 	 	 	
 	Seasoned rabbit skewers 	45 	LCK +1 	1800s (30m) 	0 	0.1	15 	 	 	
link=Silt bean (Fallout 4) 	Silt bean 	10 	 	 	3 	0.1	6 	 	 	
 	Slocum's BuzzBites 	-10	PER +1, Max AP +25 	3600s (60m, 1h) 	0 	0.5	0 	 	 	
 	Softshell mirelurk meat 	40 	 	 	15 	0.5	22 	 	 	
 	Squirrel bits 	15 	 	 	5 	0.1	4 	 	 	
 	Squirrel on a stick 	45 	 	 	0 	0.1	15 	 	 	
 	Squirrel stew 	105	XP Gain +2% 	7200s (120m, 2h)	0 	1 	24 	 	 	
 	Stingwing filet 	130	PER +1 	3600s (60m, 1h) 	0 	0.5	35 	 	 	
 	Stingwing meat 	65 	 	 	9 	0.5	30 	 	 	
 	Sugar Bombs 	15 	 	 	7 	0.5	11 	 	 	
 	Sugar Bombs (Pre-War) 	30 	 	 	0 	0.5	14 	 	 	
 	Sweet roll 	20 	 	 	4 	0.1	9 	 	 	
 	Synthetic gorilla meat 	30 	 	 	0 	1 	28 	 	 	
 	Tarberry 	10 	 	 	2 	0.1	5 	 	 	
 	Tasty deathclaw omelette 	115	Max HP +50, HP +0.06/s (3.6/m, 216/h, 432 total) 	7200s (120m, 2h)	0 	0.1	100 	 	 	
 	Tato 	10 	 	 	5 	0.5	7 	 	 	
 	Tato flower 	10 	Hunger not alleviated, settlers prioritize eating this 	 	5 	0.5	7 	 	 	
 	The Captain's Feast 	45 	XP Gain +10% 	7200s (120m, 2h)	0 	0.5	1000	 	 	
 	Thistle 	10 	 	 	5 	0.1	5 	 	 	
 	Vegetable soup 	55 	Radiation Resistance +25 	3600s (60m, 1h) 	0 	1 	13 	 	 	
 	Wild corn 	10 	 	 	3 	0.1	6 	 	 	
 	Wild mutfruit 	10 	 	 	2 	0.1	8 	 	 	
 	Wild razorgrain 	10 	Hunger not alleviated. 	 	2 	0.1	5 	 	 	
 	Wild tarberry 	10 	 	 	2 	0.1	5 	 	 	
 	Wolf meat 	20 	 	 	8 	0.5	8 	 	 	
 	Wolf ribs 	60 	Night Vision inside/at night, 	300s (5m) 	0 	0.5	16 	 	 	
 	Yao guai meat 	80 	 	 	6 	1 	85 	 	 	
 	Yao guai ribs 	165	Damage Resistance +15 	3600s (60m, 1h) 	0 	1 	90 	 	 	
 	Yao guai roast 	210	Melee Damage +10 	3600s (60m, 1h) 	0 	1 	110 	 	 	
 	Yum Yum Deviled Eggs 	15 	 	 	5 	0.5	20 	 	 	
 	Apple filled donut 	15 	Poison Resistance +65 	1200s (20m) 	0 	1 	40 	 	 	
 	Atomic orange donut 	15 	Energy Resistance +15 	1200s (20m) 	0 	1 	40 	 	 	
 	Blueberry blast donut 	15 	Radiation Resistance +15 	1200s (20m) 	0 	1 	40 	 	 	
 	Boston cream donut 	15 	END +1 	1200s (20m) 	0 	1 	40 	 	 	
 	Chocolate bar donut 	15 	STR +1 	600s (10m) 	0 	1 	40 	 	 	
 	Chocolate glazed donut 	15 	STR +1 	600s (10m) 	0 	1 	40 	 	 	
 	Classic glazed donut 	15 	Max HP +15 	1200s (20m) 	0 	1 	40 	 	 	
 	Classic sweetroll 	15 	Max AP +5, Melee Damage +5 	1200s (20m) 	0 	1 	40 	 	 	
 	Deezer's lemon cake donut 	20 	Energy Resistance +20 	1800s (30m) 	0 	1 	40 	 	 	
 	Fudge fusion donut 	15 	PER +1 	1200s (20m) 	0 	1 	40 	 	 	
 	Majestic maple donut 	15 	HP +0.03/s (1.8/m, 108/h, 216 total) 	7200s (120m, 2h)	0 	1 	40 	 	 	
 	Maple bar donut 	15 	AGI +1 	1200s (20m) 	0 	1 	40 	 	 	
 	Mutfruit filled donut 	15 	Melee Damage +5 	1200s (20m) 	0 	1 	40 	 	 	
 	Old Glory donut 	15 	CHA +1 	1200s (20m) 	0 	1 	40 	 	 	
 	Pink sprinkle bar donut 	15 	CHA +1 	1200s (20m) 	0 	1 	40 	 	 	
 	Pink sprinkle donut 	15 	CHA +1 	1200s (20m) 	0 	1 	40 	 	 	
 	Powdered donut 	15 	END +1 	1200s (20m) 	0 	1 	40 	 	 	
 	Power pistachio donut 	15 	Radiation Resistance +15 	1200s (20m) 	0 	1 	40 	 	 	
 	Pumpkin spice donut 	20 	Radiation Resistance +15 	2400s (40m) 	0 	1 	40 	 	 	
 	Quantum crunch donut 	15 	Energy Resistance +15 	1200s (20m) 	1 	1 	40 	 	 	
 	Rainbow donut 	15 	Poison Resistance +65 	1200s (20m) 	0 	1 	40 	 	 	
 	Sizzlin' strawberry donut 	15 	Sneak Attack Critical multiplier +2 	300s (5m) 	0 	1 	40 	 	 	
 	Tarberry filled donut 	15 	Max AP +5 	1200s (20m) 	0 	1 	40 	 	 	
===Drinks===
These consumable items can heal the player character, temporarily change their SPECIAL stats and add various other unique effects. Some of these drinks can be crafted at chemistry stations found across the Commonwealth. To create ice cold variants of certain beverages, they must be placed in Buddy for 12 in-game hours. In the add-on Nuka-World, the player character can craft different Nuka-Cola recipes using Nuka-mixer stations. When drinking alcoholic consumables such as beer and wine, there's a chance one can become addicted, which will result in decreased stats until the addiction is cured. It's possible to be afflicted with alcohol addiction unless rank 1 of Party Girl/Boy is acquired. Settlers will consume drink items from workshop inventory, if there is not enough water available at their settlement, or via supply lines. In Survival mode, drinks (or hydrating foods) must be consumed periodically to reduce the Thirst effect; if neglected the player character's Fatigue will increase and eventually will lead to taking damage to Hit Points (but not death). 
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Image 	Name 	HP Restore	AP Boost	Effect 	Rads 	Weight	Value	Addiction	Recipe 	Form ID
 	Beer 	0 	0 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Comp. 	
 	Blood pack 	50 	0 	 	0 	0.1 	10 	No 	Comp. 	
 	Bobrov's Best moonshine 	25 	0 	STR +1,CHR +1,INT -1, Max HP +25 for 300s (5m) 	0 	0.5 	30 	Yes 	No 	
 	Bourbon 	0 	0 	STR +1,END +1,INT -1 for 240s (4m) 	0 	1 	7 	Yes 	Comp. 	
x50px|link=Deezer's Lemonade 	Deezer's Lemonade 	50 	0 	 	0 	0.5 	1 	No 	No 	
 	Dirty Wastelander 	0 	0 	STR +3,CHR +1,INT -2 for 300s (5m) 	0 	0.5 	10 	Yes 	Yes 	
 	Dirty water 	20 	0 	 	7 	0.5 	5 	No 	Comp. 	
 	Drugged water 	20 	0 	PER -1 for 120s (2m) 	7 	0.5 	8 	No 	No 	
 	Glowing blood pack 	40% 	0 	Radiation Resistance +75 for 600s (10m) 	0 	0.1 	30 	No 	Yes 	
 	Gwinnett ale 	0 	0 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Comp. 	
 	Gwinnett brew 	0 	0 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Comp. 	
 	Gwinnett lager 	0 	0 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Comp. 	
 	Gwinnett pale 	0 	0 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Comp. 	
 	Gwinnett pilsner 	0 	0 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Comp. 	
 	Gwinnett stout 	0 	0 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Comp. 	
 	Ice cold beer 	0 	35 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Yes 	
 	Ice cold Gwinnett ale 	0 	35 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Yes 	
 	Ice cold Gwinnett brew 	0 	35 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Yes 	
 	Ice cold Gwinnett lager 	0 	35 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Yes 	
 	Ice cold Gwinnett pale 	0 	35 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Yes 	
 	Ice cold Gwinnett pilsner 	0 	35 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Yes 	
 	Ice cold Gwinnett stout 	0 	35 	STR +1,CHR +1,INT -1 for 180s (3m) 	0 	1 	5 	Yes 	Yes 	
 	Ice cold Newka-Cola 	250 	75 	 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Berry 	250 	75 	 	-528 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Bombdrop 	0 	0 	STR +1,END +1,AGI +1 	0 	1 	20 	Yes 	Yes 	
 	Ice cold Nuka-Buzz 	40 	150 	 	0 	1 	20 	No 	Yes 	
x50px|link=Ice cold Nuka-Cherry 	Ice cold Nuka-Cherry 	75 	35 	 	5 	1 	40 	No 	Yes 	
 	Ice cold Nuka-Cide 	1800 	360 	Max AP +20, max HP +50, Radiation Resistance +35, Carry Weight +35	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Cola 	45 	20 	 	5 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Cola Dark 	0 	0 	STR +1, END +1, PER -1 for 200s (1m40s) 	0 	1 	50 	Yes 	Yes 	
 	Ice cold Nuka-Cola Orange 	150 	50 	Radiation Resistance +25 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Cola Quantum 	650 	125 	 	5 	1 	50 	No 	Yes 	
 	Ice cold Nuka-Cola Quartz 	0 	360 	 	15 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Cola Victory 	1020 	0 	 	15 	1 	40 	No 	Yes 	
 	Ice cold Nuka-Cola Wild 	30 	10 	 	5 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Cooler 	1800 	350 	Max AP +20, max HP +50 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Fancy 	130 	125 	 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Free 	150 	0 	 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Frutti 	250 	75 	Radiation Resistance +25 	-500 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Grape 	130 	75 	 	-400 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Hearty 	200 	50 	Carry Weight +35 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Lixir 	150 	0 	Damage Resistance +35, Radiation Resistance +30 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Love 	150 	300 	 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Power 	0 	0 	Carry Weight +60 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Punch 	100 	50 	Max AP +10, max HP +30 	-540 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Ray 	1200 	0 	Radiation Resistance +25 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Rush 	1200 	50 	 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Sunrise 	150 	75 	Radiation Resistance +25 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Twin 	150 	50 	 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Void 	0 	0 	Carry Weight +25, max HP +30, max AP +10 	0 	1 	20 	No 	Yes 	
 	Ice cold Nuka-Xtreme 	0 	0 	Max AP +10, max HP +30 	-600 	1 	20 	No 	Yes 	
 	Ice cold Vim 	55 	10 	 	0 	1 	20 	No 	Yes 	
 	Ice cold Vim Captain's Blend	700 	120 	CHR -2, Sea creatures are more reluctant to attack for 120s (2m) 	0 	1 	50 	No 	Yes 	
 	Ice cold Vim Quartz 	75 	35 	Carry Weight +20 for 300s (5m) 	0 	1 	40 	No 	Yes 	
 	Ice cold Vim Refresh 	75 	60 	 	5 	1 	50 	No 	Yes 	
 	Institute bottled water 	40 	0 	 	0 	0.5 	15 	No 	No 	
 	Irradiated blood 	50 	0 	 	20 	0.3 	50 	No 	Comp. 	
 	Newka-Cola 	200 	50 	 	0 	1 	20 	No 	Yes 	
 	Nuka-Berry 	200 	50 	 	-500 	1 	20 	No 	Yes 	
 	Nuka-Bombdrop 	0 	0 	STR +1, END +1, AGI +1 	0 	1 	20 	Yes 	Yes 	
 	Nuka-Buzz 	35 	125 	 	0 	1 	20 	No 	Yes 	
x50px|link=Nuka-Cherry (Fallout 4) 	Nuka-Cherry 	50 	25 	 	5 	1 	40 	No 	Comp. 	
 	Nuka-Cide 	1200 	300 	Max AP +20, max HP +50, Radiation Resistance +35, Carry Weight +35	0 	1 	20 	No 	Yes 	
 	Nuka-Cola 	20 	10 	 	5 	1 	20 	No 	Comp. 	
 	Nuka-Cola Dark 	0 	0 	STR +1, END +1, PER -1 	0 	1 	50 	Yes 	Comp. 	
 	Nuka-Cola Orange 	100 	50 	Radiation Resistance +25 	0 	1 	24 	No 	Comp. 	
x50px|link=Nuka-Cola Quantum (Fallout 4) 	Nuka-Cola Quantum 	400 	100 	 	5 	1 	50 	No 	Comp. 	
x50px|link=Nuka-Cola Quartz (Nuka-World) 	Nuka-Cola Quartz 	0 	240 	 	15 	1 	40 	No 	Comp. 	
x50px|link=Nuka-Cola Victory (Nuka-World)	Nuka-Cola Victory 	840 	0 	 	15 	1 	40 	No 	Comp. 	
 	Nuka-Cola Wild 	20 	20 	 	5 	1 	20 	No 	Comp. 	
x50px|link=Nuka-Cooler 	Nuka-Cooler 	1200 	349 	Max AP +20, max HP +50 	5 	1 	20 	No 	Yes 	
 	Nuka-Fancy 	100 	100 	 	0 	1 	20 	No 	Yes 	
 	Nuka-Free 	130 	0 	 	0 	1 	20 	No 	Yes 	
 	Nuka-Frutti 	200 	50 	Radiation Resistance +25 	-500 	1 	20 	No 	Yes 	
 	Nuka-Grape 	150 	50 	 	-400 	1 	20 	No 	Comp. 	
 	Nuka-Hearty 	150 	50 	Carry Weight +25 	0 	1 	20 	No 	Yes 	
 	Nuka-Lixir 	100 	0 	Radiation Resistance +25, Damage Resistance +35 	0 	1 	20 	No 	Yes 	
 	Nuka-Love 	100 	300 	 	0 	1 	20 	No 	Yes 	
 	Nuka-Power 	0 	0 	Carry Weight +60 	0 	1 	20 	No 	Yes 	
 	Nuka-Punch 	100 	50 	Max AP +10, max HP +30 	-500 	1 	20 	No 	Yes 	
 	Nuka-Ray 	999 	0 	Radiation Resistance +25 	0 	1 	20 	No 	Yes 	
 	Nuka-Rush 	999 	40 	 	0 	1 	20 	No 	Yes 	
 	Nuka-Sunrise 	100 	50 	Radiation Resistance +25 	0 	1 	20 	No 	Yes 	
 	Nuka-Twin 	100 	50 	 	0 	1 	20 	No 	Yes 	
 	Nuka-Void 	0 	0 	Max AP +10, max HP +30, Carry Weight +25 	0 	1 	20 	No 	Yes 	
 	Nuka-Xtreme 	0 	0 	Max AP +10, max HP +30 	-500 	1 	20 	No 	Yes 	
 	Poisoned wine 	0 	0 	STR, +1 INT -1, Max AP +15 for 180s (3m) 	0 	1 	50 	Yes 	No 	
x50px|link=Purified water (Fallout 4) 	Purified water 	40 	0 	 	0 	0.5 	20 	No 	Comp. 	
 	Refreshing beverage 	500 	0 	Cure all addictions 	-1000/-100 (Survival mode)	0.5 	110 	No 	Yes 	
 	Rum 	0 	0 	STR +1 INT -1, AGI +1 for 240s (4m) 	0 	1 	8 	Yes 	Comp. 	
 	Vim 	30 	10 	 	0 	1 	20 	No 	Yes/Comp.	
 	Vim Captain's Blend 	600 	100 	CHR -2, Sea creatures are more reluctant to attack for 120s (2m) 	0 	1 	50 	No 	Yes/Comp.	
 	Vim Quartz 	75 	25 	Carry Weight +15 for 300s (5m) 	0 	1 	40 	No 	Yes/Comp.	
 	Vim Refresh 	50 	35 	AP recovery boosted by +10AP/s for 60s (1m) 	0 	1 	40 	No 	Yes/Comp.	
 	Vodka 	0 	0 	STR +1, INT -1, Max HP +25 for 240s (4m) 	0 	1 	5 	Yes 	Comp. 	
 	Ware's Brew 	100 	0 	 	-100 	0.5 	12 	No 	Yes 	(cons.) (item)
 	Whiskey 	0 	0 	STR +2, INT -1 for 240s (4m) 	0 	1 	5 	Yes 	Comp. 	
 	Wine 	0 	0 	STR +1, INT -1, Max AP +15 for 180s (3m) 	0 	1 	5 	Yes 	No 	(Merlot) (Amontillado)
===Chems===
Different chems can restore Hit Points, slow time, temporarily change the player character's SPECIAL stats and a variety of other effects. Many of these chems can be crafted at chemistry stations located all across the Commonwealth. It's possible to become addicted to some chems, which will result in decreased stats until the addiction is cured. To mitigate or prevent addiction, the Chem Resistant perk must be leveled. In Survival mode, using most chems significantly increases the risk of disease. 
: *
Image 	Name 	Effect 	Weight	Value	Addiction	Recipe 	Form ID
 	Addictol 	Cure all addictions 	0.1 	125 	No 	No 	
 	Agile sludgepak 	AP recovery boosted by +5AP/s at 150-300 rads, +10AP/s at 300-500 rads, +15AP/s at 500-800 rads, or +20AP/s at 800+ rads for 720s (12m)	0.1 	48 	No 	Yes 	
 	Antibiotics 	Cure all illnesses 	0.1 	75 	No 	Yes 	
 	Berry Mentats 	INT +5, Highlights living targets for 480s (8m) 	0.1 	60 	Yes 	Yes 	
 	Buffjet 	STR +3, END +3, Max HP +65, Max AP +35, Slows time for 15s 	0.1 	75 	Yes 	Yes 	
 	Buffout 	STR +2, END +2, Max HP +50 for 300s (5m) 	0.1 	45 	Yes 	Comp. 	
 	Bufftats 	STR +3, PER +3, END +3, Max HP +65 for 480s (8m) 	0.1 	75 	Yes 	Yes 	
x50px|link=Calmex (Fallout 4) 	Calmex 	PER +3, AGI +3, sneak attack multiplier x2 for 480s (8m) 	0.1 	100 	Yes 	No 	
x50px|link=Calmex (Fallout 4) 	Calmex Silk 	PER +3, AGI +3, LCK +3, sneak attack multiplier x2 for 480s (8m) 	0.1 	250 	Yes 	No 	
 	Daddy-O 	PER +3, CHR -2, INT +3 for 600s (10m) 	0.1 	50 	Yes 	No 	
 	Day Tripper 	STR -2, CHR +3, LCK +3 for 300s (5m) 	0.1 	40 	Yes 	No 	
 	Durable sludgepak 	Damage Resistance increases +25 at 150-300 rads, +50 at 300-500 rads, +75 at 500-800 rads, or +100 at 800+ rads for 720s (12m) 	0.1 	48 	No 	Yes 	
 	Fire Belly 	Damage dealt +10% at 50%-75% health, damage dealt +20% at 25%-50% health, damage dealt +30% below 25% health for 480s (8m) 	0.1 	48 	Yes 	Yes 	
 	Fury 	PER -5, Melee Damage +50%, Damage Resistance +25, for 480s (8m) 	0.1 	70 	Yes 	Yes 	
 	Grape Mentats 	CHR +5, Buy for 10% lower, Sell for 10% Higher for 480s (8m) 	0.1 	60 	Yes 	Yes 	
 	Herbal anodyne 	Resist insomnia and weakness for 3600s (60m) 	0.5 	20 	No 	Yes 	
 	Herbal antimicrobial 	Resist infection and parasites for 3600s (60m) 	0.5 	20 	No 	Yes 	
 	Herbal stimulant 	Resist fatigue and lethargy for 3600s (60m) 	0.5 	20 	No 	Yes 	
x50px|link=Jet (Fallout 4) 	Jet 	Slows time for 10s 	0.1 	50 	Yes 	Yes/Comp.	
 	Jet Fuel 	Max AP +35, AP recovery boosted by +10AP/s for 480s (8m) 	0.1 	60 	Yes 	Yes 	
x50px|link=Med-X (Fallout 4) 	Med-X 	Damage Resistance +25 and Poison Resistance +250 for 300s (5m) 	0.1 	50 	Yes 	Comp. 	
x50px|link=Mentats (Fallout 4) 	Mentats 	PER +2, INT +2 for 300s (5m) 	0.1 	50 	Yes 	Yes/Comp.	
 	Mysterious serum 	STR +5, Damage Resistance +50, -10 Rads/s for 3600s (60m) 	0.1 	25 	No 	No 	
 	Orange Mentats 	PER +5, Vats accuracy +10% for 480s (8m) 	0.1 	60 	Yes 	Yes 	
x50px|link=Overdrive 	Overdrive 	Damage +25%, Critical Chance +25% for 480s (8m) 	0.1 	55 	Yes 	Yes 	
x50px|link=Psycho (Fallout 4) 	Psycho 	Damage +25%, Damage Resistance +25 for 300s (5m) 	0.1 	50 	Yes 	Yes/Comp.	
x50px|link=Psycho jet 	Psycho jet 	Max AP +35, Damage +25%, Damage Resistance +35, Slows time for 15s 	0.1 	70 	Yes 	Yes 	
x50px|link=Psychobuff (Fallout 4) 	Psychobuff 	STR +3, END +3, Max HP +65, Damage +25% for 480s (8m) 	0.1 	70 	Yes 	Yes 	
x50px|link=Psychotats (Fallout 4) 	Psychotats 	PER +3, Damage +25%, Damage Resistance +15 for 480s (8m) 	0.1 	70 	Yes 	No 	
x50px|link=Rad-X (Fallout 4) 	Rad-X 	Radiation Resistance +100 for 180s (3m) 	0.1 	40 	No 	No 	
x50px|link=RadAway (Fallout 4) 	RadAway 	Rads -300 	0.1 	80 	No 	Yes/Comp.	
 	Resilient sludge cocktail	Max HP+75, Radiation Resistance -150 for 720s (12m) 	0.5 	12 	No 	Yes 	
x50px|link=Skeeto Spit (Fallout 4)	Skeeto Spit 	Max HP +25 for 1200s (20m) 	0.1 	40 	No 	Yes 	
 	Smooth Operator 	Buy for 10% lower, sell for 10% higher, CHR +3 	0.1 	60 	 	Yes 	
x50px|link=Stimpak (Fallout 4) 	Stimpak 	HP +30% 	0 	48 	No 	Yes/Comp.	
 	Strong sludge cocktail 	STR +1 at 150-300 rads, +2 at 300-500 rads, +3 at 500-700 rads, +4 at 700-900 rads, or +5 at 900+ rads for 720s (12m) 	0.5 	12 	No 	Yes 	
 	Ultra jet 	Max AP +100, slows time for 15s 	0.1 	67 	Yes 	Yes 	
x50px|link=Vault 81 cure 	Vault 81 cure 	HP +50%, Cures Mole rat disease 	0.3 	400 	No 	No 	
 	X-111 compound 	Rads -600 	0.3 	40 	No 	Yes 	
 	X-cell 	STR +2, PER +2, END +2, CHR +2, INT +2, AGI +2, LCK +2 	0.1 	60 	Yes 	No 	
===Miscellaneous===
These are consumable items that are considered non-edible and not a chem. 
: * 
Image 	Name 	Effect 	Rads	Weight	Value	Addiction	Form ID
x50px|link=Railroad Stealth Boy 	Railroad Stealth Boy	Invisible for 40s 	0 	1 	150 	No 	
 	Robot repair kit 	HP +30% for damaged robot companions.	0 	0.1 	48 	No 	
x50px|link=Stealth Boy (Fallout 4)	Stealth Boy 	Invisible for 30s 	0 	1 	100 	No 	
==Notes==
* In the Fallout 4 base game, there are a total of 172 consumable items - 104 food items, 37 drink items, 29 chem items, and 2 miscellaneous items. With the add-on, the total is 289 consumable items - 149 food items, 97 drink items, 40 chem items, and 3 miscellaneous items. 
* The game places the ammunition for the syringer under aid with the other consumables. Those syringes can be consumed, but nothing will happen. The effect shown only applies when used as ammunition.
* While beer and the variants of Gwinnett, Nuka-Cola, and Vim! are not technically ingredients in recipes, they have been listed as components to indicate that they can become ice cold variants when placed in Buddy's inventory for 12 hours.
* Canned dog food, on the other hand, is a component in a recipe: it just isn't a consumable recipe. It is used to craft a cage in the workshop.
* Consuming certain chems or any alcoholic beverage will cause the player character's greeting voice-lines to sound tipsier or more agressive as if they were under the influence of said consumable. e.g., they will say things like "HellOo", "Whats Uup" & "Yoou!" rather than a normal "Hello" or "Hey there" for the duration of the consumables effect.
==Bugs==
 In Survival mode, if the Squirrel Stew is used to satisfy both the Parched and Peckish effects simultaneously while any other food bonus is already in effect, this food bonus will become permanent. The bonus description will disappear from the Status menu the moment the Squirrel Stew is eaten but the bonus itself will remain and can be checked in the SPECIAL page or in the affected stat section if such bonus involves Damage Resistance, Energy Resistance or others. Some bonuses cannot be checked without console commands, so if one wishes to avoid accidentally exploiting this glitch, it's best not to use the Squirrel Stew while another food bonus is in effect.
 
de:Fallout 4 Verbrauchsgegenstände
es:Consumibles de Fallout 4
fr:Consommables de Fallout 4
ja:Fallout 4 consumables
pl:Przedmioty konsumpcyjne w Fallout 4
pt:Itens consumíveis do Fallout 4
ru:Медпрепараты и еда Fallout 4
uk:Медпрепарати та їжа Fallout 4
zh:輻射4 消耗品