Immediate Animation (Wizard Spell)

This spell allows the caster to animate a large number of dead creatures. The creatures must have been slain within one hour before the spell is cast. All dead creatures must be in the area of effect at the time of casting. The caster can animate 400 Hit Dice of creatures for each level beyond the 20th level (400 at 21st level. 800 at 22nd, and so on). Preparation time for the spell is optional. Every day spent in preparation prior (o casting increases the number of creatures animated: Each day adds Hit Dice equal to the caster's level. Thus, a 21st-level caster adds 21 Hit Dice for the first day, 21 more for the second day, and so on. The entire preparation time must be spent in a dark place, poring over ancient necromantic tomes. The animated creatures become zombies under the control of the caster, with as many Hit Dice as they had in life (a 6 Hit Die thri-kreen becomes a 6 HD zombie thri-kreen). Animated creatures lose all magical, special, and psionic abilities, but retain all physical characteristics. Once slain as zombies, the corpses are considered too badly damaged to be animated a second time. The animated creatures are turned according to their Hit Dice (not necessarily as zombies). The creatures animated by this psionic enchantment must be destroyed or disrupted, magics such as dispel magic are ineffective. The material component for this spell is the gathered weaponry of fallen warriors, stained with their enemies' blood; at least one weapon per creature animated. As the common practice on Athas is to loot bodies of their weapons, this component may not be readily available.
Notes: Restricted to defilers, common. The dragon orb is also a required focus.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells