Gutter Runners

==Summary==
Gutter Runners are Clan Eshin's black-clad death squads. They have undergone training in the mysterious fighting style developed in the Far East. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Gutter Runners have no need for encumbering armour - they simply dodge the blows and missiles of their foes. A unit is often lead by a Deathrunner - the term used for the most promising assassin-adept. 
==Powers and Stats==
Tier: , higher with Weeping Blades | , possibly , higher with Weeping Blades
Keys: Gutter Runner | Deathrunner
Name: Gutter Runner
Origin: Warhammer Fantasy
Gender: Varies
Age: Varies
Classification: Skaven
Powers and Abilities: Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Martial Arts (Gutter Runners are distinguished from regular Skaven by their training, receiving training in martial arts from Eastern nations like CathayWarhammer Armies: Skaven (7th Edition)), Acrobatics (Gutter Runners are capable of contorting their bodies in impressive displays of agility, able to dodge missiles and jump large distances to ambush their quarryWarhammer: Vermintide 2), Limited Surface Scaling (Gutter Runners are characterized by their agility and their ability to scale walls with greater ease compared to other Skaven), Weapon Mastery (Skaven can wield a vast variety of weapons. Gutter Runners are particularly capable of using slings and throwing weapons), Clairvoyance (Gutter Runners have the Orientation talent, which gives them an instinctive direction, making them less likely to get lost. They're also easily able to avoid and identify traps with TrapfinderWarhammer Fantasy Roleplay 2nd Edition), Enhanced Senses (Skaven have a night vision and a strong sense of smell that can be used to read the emotions of other SkavenWarhammer Fantasy Roleplay 2nd Edition: Children of the Horned Rat), Stealth Mastery (The Gutter Runner is an assassin and scout that is accustomed to using stealth to sneak past and hide from enemies, and also are capable of moving as silently as possible with Silent Movement Tests, gaining bonuses to these when in rural and underground environments), Durability Negation & Death Manipulation & Corruption & Poison Manipulation & Corrosion Inducement (Gutter Runners' weapons are often different iterations of weeping blades, which are weapons enchanted with a small amount of warpstone that contains a venom so deadly that even a single superficial wound can kill. This corrosive venom is so strong that it melts through armor to deal the killing blowWarhammer Armies: Skaven (4th Edition)), Smoke Manipulation (Can use Smoke Bombs to escape), Resistance to Disease Manipulation, Poison Manipulation (Skaven are accustomed to living in incredibly poor conditions, and developed a strong constitution against most natural diseases. Skaven are also frequently exposed to Warpstone, and can at minimum, withstand its toxic properties) 
Attack Potency: Wall level (Can kill those who can survive Great Fires of U'zhul. Are considered to be comparable to Nightleaders, who act as leaders for Night Runners), far higher with Weeping Blades (Weeping Blades have been shown to be able to harm characters like the Ubersreik Five, and ChakaxThe End Times Vol IV: Thanquol) | Wall level (Deathrunner are considered the best and lead squads of Gutter Runners, and are therefore superior to them.), up to possibly Small Building level (possibly comparable to Stormvermin), far higher with Weeping Blades
Speed: Supersonic (Are comparable to Vampires who can outrun musket fireNight's Dark Masters, the Vampire Supplement for Warhammer Fantasy RPG 2e), Massively Hypersonic reaction speed (Have been recorded to duel characters like Chakax)
Lifting Strength: Class 5 (Likely scale to undead creatures like Zombies, who are able to climb out of their graves)
Striking Strength: Wall level | At least Wall level, possibly Small Building level 
Durability: Wall level | At least Wall level, possibly Small Building level 
Stamina: Very High (Can fight for prolonged periods of time, and are often overworked to do the bidding of their masters in poor conditions)
Range: Extended melee range with weapons, tens of meters with throwing stars
Standard Equipment: Punching daggers, weeping blades, throwing stars 
Intelligence: Genius in stealth. Gifted in skill. Gutter Runners are superior to rudimentarily trained assassins like Night Runners that are expected to undertake complex missions and maneuvers like raiding, assassination, and scouting, all of which have high casualty rates, with the successors becoming experienced. Gutter Runners are born from excelling Night Runners who chose to further hone their arts, having undergone intense training in combat, stealth, and murder and often act alone. Gutter Runners also maintain a massive spy network that has allowed them to infiltrate great civilizations like the Empire, High Elves, and more, gathering vast amounts of knowledge that are thought to be closely guarded secrets, able to commit acts of sabotage, instigate warfare, and sneak up on even the wariest of opponents.
Because of this, Gutter Runners are capable of many skills needed to become a spy. They are capable of lip reading, evaluating the values of certain items, picking locks, pickpocketing, disguising themselves, and other sleight of hand tricks. They are competent at identifying traps and incredibly talented weapon users, able to wield various weapons, excelling at ranged, throwing, and melee weapons, having trained in the martial arts.
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy