Knight

:For other uses of the term Armor, see Armor.
:"Black Knight" redirects here. For other uses, see Black Knight (disambiguation).
:This page is a bout the armored enemy wielding a spear. For the humanoid-avian hybrid enemy sometimes referred to as "Spear Knight", see Slogra.
The Knight (also known as Armor Knight or Spear Guard, among many other names) is a basic enemy seen in many games from the Castlevania series. It is an armor-clad soldier equipped with a deadly spear.
==Description==
A common sight in horror films, moving suits of armor are bound to terrify anyone. The Knight is no exception. A normally inanimate suit of armor, Knights patrol Dracula's castle, guarding it from any heroes that might try and slay the Dark Lord. They can be tricky sometimes, as their defensive armor can withstand a couple of hits.
The basic type of knight is armed with a spear, poleaxe, or halberd. For a information on all types of armors, including those wielding other types of weapons, see Armors.
===Attacks===
Originally, Knights, while armed with spears, simply moved back and forth on platforms, making a hero's progress more difficult. In other games, they moved with the spears pointing forward. In Super Castlevania IV, the Knights that previously did not attack with their weapons showed off a new trick, where they extended and poked their spears upward to try and stab heroes from one level down. Later, in Castlevania: Rondo of Blood, they also began extending their spears downward. In addition to that, they also dashed forward to try and stab heroes in their way, went into a guard position whenever heroes came near them, and even pulled their spear back to try and hit the hero with a lunging slash attack.
In the Nintendo DS games, which all three use the classic Rondo of Blood sprite, Knights acquired the ability to throw their spears from a distance like a javelin, which happens if they already are in their alerted stance and the player is far away; and, once unarmed, they then cower in fear and try to retreat slowly away from the player.
==Appearances==
===Castlevania/Vampire Killer===
Also known as Black Knights, these enemies are slow and simply walk back and forth along their platform. They are the first enemy that doesn't die in one hit to the upgraded whip thanks to their armor. In Castlevania, they only appear in Block 2. In Vampire Killer, their walk speed is much faster and more dangerous, so they are best dealt with using stronger weapons than the leather whip.
===Castlevania II: Simon's Quest===
The knight in Simon's Quest moves differently than the one in the original Castlevania. It moves with its spear extended forward.
===Castlevania: The Adventure===
In this game, the Evil Knight appears as an armor in the background, until the player gets close. It then moves toward the player with the spear extended outward.
===Castlevania II: Belmont's Revenge===
While the Evil Armor in Belmont's Revenge moves similar to a classic armor from the original Castlevania, its nature is somewhat different. It has no head (similar to Dullahan) and in its place is a fiery aura, emphasizing that this is a ghost that is inhabiting the armor's shell.
===Castlevania: Rondo of Blood===
Similar to many other enemy designs that were introduced in Rondo of Blood, this game marks the first time the Armor Knight was depicted with his now classic purple suit of armor, as well as being able to perform his 'spinning spear' defensive move which has since become a staple of the character throughout the series.
===Castlevania: Symphony of the Night===
One particular area in the Underground Caverns has four Spear Guards hiding in an alcove. They will continuously extend their spears upward and try to block the path. They will respawn soon if killed normally. The correct method to deal with them is to push a nearby crate to the corner and stop the water flow, such that their alcove will soon be filled with water, resulting in their death.
===Castlevania (N64)/Castlevania: Legacy of Darkness===
In both games, they are initially encountered as decorative suits of armor in certain areas of the castle. When approached, however, they will suddenly come to life and start swinging their halberds at the hero. Even though they move slowly, they have a somewhat deceptive long reach, as each time they attack they perform a quick step forward, allowing them to corner the player if they're not cautious.
They are a bit resilient, so ranged combat is advised at least to wear them down, and then finish them off with normal attacks if there's no other option.
An invisible variant is encountered in Legacy of Darkness, where only the halberd is visible. Its attack patterns are easy recognizable from normal knights and should not pose a higher threat.
===Castlevania: Lament of Innocence===
The Golden Knight is a unique enemy which can be defeated only once. Its only purpose is to be a practice enemy for blocking magical attacks for gathering MP. Even though the description tells that it can only be damaged by magical attacks (as Leon), Joachim Armster can damage it using physical attacks to compensate his lack of equipment and relics.
===Castlevania: Portrait of Ruin===
In this game, there are a lot of places where these enemies can be found. They'll start appearing in the Sandy Grave, and after this, they can be found all throughout the game.
If an alerted knight is far away from the player, he will throw his spear at them.
It's worth mentioning that this is the only instance from all of this enemy's appearances along the Castlevania series whose description specifically refers to him as being a zombie.
===Castlevania: Order of Shadows===
In Order of Shadows, the Order Knight appears as one of the bosses in the game. He guards the Back Dash ability.
===Castlevania: Order of Ecclesia===
Called Spear Guard in this game, this enemy once again uses its Rondo of Blood sprite. They are exclusively found in Minera Prison Island, being the main opposition force of that area. They are weak to the Strike damage type, so it's recommended to equip the Macir glyph while fighting them. When killed, they have a chance to drop the Hasta glyph, which allows Shanoa to use a spear-like attack with Slash properties.
As usual, they are initially found marching back and forth while patrolling their posts. If the player comes near one, it will enter an offensive stance and attack either by swinging or lunging forward with its spear. If an alerted guard is far away from the player, then it will throw its spear at them like a javelin. Guards that have thrown their spear will cower in fear and start to slowly retreat away from the player. These unarmed guards will no longer be able to drop the Hasta glyph.
===Castlevania: Lords of Shadow 2===
During the Brotherhood of Light's assault on Dracula's castle, many troops of knights are sent to attack. They are easily defeated by Dracula.
===Non-Castlevania appearances===
====Dead Cells====
The Armor Knight is an enemy found in the Return to Castlevania expansion. It is also possible to make the playable Beheaded appear like an Armor Knight by equipping the Armor Knight Outfit. This may be a reference to equip or play as an Old Axe Armor in various Castlevania games.
==Enemy Data==
==Item Data==
==Gallery==
==External links==
*Konami of Europe's Devil Armor profile (archived: May 26, 2005)
es:Caballero
Category:Armored Bosses
Category:Armored Enemies
Category:Arthurian Lore
Category:Knights
Category:Zombies
Category:Castlevania 64 Enemies
Category:Curse of Darkness Enemies
Category:Dawn of Sorrow Enemies
Category:The Dracula X Chronicles Enemies
Category:Grimoire of Souls Enemies
Category:Harmony of Despair Enemies
Category:Harmony of Dissonance Enemies
Category:Legacy of Darkness Enemies
Category:Moonlight Rhapsody Enemies
Category:Order of Ecclesia Enemies
Category:Order of Shadows Bosses
Category:Portrait of Ruin Enemies
Category:Rondo of Blood Enemies
Category:Symphony of the Night Enemies