C-evo test Book 31/5th 100 turns

See C-evo test Book 31/4th 100 turns
See C-evo test Book 31/6th 100 turns
==Hanging Gardens==
===401. 2001===
Tarquinia builds The Hanging Gardens, starts Library: 4+20+(20-4:18+8)
Paestum infantry, starts Magellan: 2+34+(30-5:29+36)
Neapolis harbor, starts marketplace: 4+12+(15-3=6+6)
===402. 2002===
Atomic Theory > ground unit research for top defenders
Roma Cruiser, start howitzer
Tarquinia [13]: 0+30+(16-3:15+6)
Pompeii [4] plus engineers, do more: 0+6+(6-1=3+2)
Capua destroyer, starts another
Neapolis [10]: 4+14+(17-4=7+6)
Tarracina [3]: 3+1+0
===404. 2004===
Tarquinia Library, start howitzer: 
==New defenders resist almost anything==
===405. 2005===
NEW Infantry: 44/176/1.5 Overweight, Mil Acad, cost 60
Corinth [5] plus temple, start new infantry: 0+7+(7-4=2+1)
Three cruisers head out from Pompeii.
British capture Corinth [4] - they had more forces just out of sight.
===406. 2006===
Edo Hydro, start new infantry
Neapolis marketplace, start barracks: 4+14+(17-4:10+6)
==All ships now travel faster==
===407. 2007===
Paestum builds Magellan's Expedition, starts howitzer.
Ercolanum [3] plus barracks: start new infantry: 0+4+(2-1=1+0)
Destroy Corinth and two Brits.
===408. 2008===
Roma new inf, starts engineers
Neapolis [11]
Casinum Town Hall, start courthouse: 1+2+(2-1=1+0)
===409. 2009===
Roma [14] plus engineers, start The Lighthouse: 3+24+(26-0:29+19)
Capua [13] plus settlers, start Newton's College: 0+32+(22-5:20+12)
Tarquinia howitzer, starts new inf
Neapolis barracks, start theater: 1 profit +18+(17-4:10+6)
Pompeii [2] plus settlers, starts barracks: 0+2+(2-0=1+1), and vacated
British destroy Athens.
===410. 2010===
Paestum howitzer, start Superhighways.
Sell a few buildings in doubtful places, then START REVOLUTION
===411. 2011===
Sink ironclad near east island.
==New Government==
===413. 2013===
We are a MONARCHY.
Cash 888-2, research 99. But when we start moving people it changes: 888+41, research +139. It's all those extra sea trade units. And Newton is only 8 turns away. So tax 40%, cash 888+5, research 168.
===414. 2014===
Electronics > Mass Production; our tech graph has passed Egypt's
Tarquinia new inf, start engineers
Beneventum new city, third along the main drag: 1+1+0
Talk to Egyp, get Conscription for Electronics
===415. 2015===
Tarquinia [12] plus engineers: start the Hoover Dam: 3+30+(20-0:18+18)
===416. 2016===
Two more ironclads out east; one sinks a cruiser.
Neapolis theater, start sewer system: 7+14+(23-1;13+13)
==Boost for coastal tiles==
===417. 2017===
Roma builds The Lighthouse, starts Superhighways: 5+41+(35-0:31+31)
Ostia keeps producing new infantry: 0+39+(16-0:13+15)
Paestum Superhighways (9 more trade), start howitzer: 1 profit +48+(44-1:38+78)
==Mass Production==
===418. 2018===
Mass Production > Theology; Neapolis and Tarquinia share a mercury tile.
Roma [15]: -1+57+(34-0:31+30)
Edo cathedral, start aqueduct: 8+8+(12-2=4+6)
Americans ending friendship
==Americans on the warpath==
===419. 2019===
Theology > University
Capua builds Newton's College, starts Destroyer: 2+45+(32-1:27+56)
Neapolis [12]: 4+20+(27-1:15+32)
Sparta new infantry, start temple: 3+6+(5-1:2+4)
Tarracina Town Hall, start 4+2+(4-0:2+4)
Find Brits on land that was western Egypt. Six die but two of our ships head home for recovery.
Tax down to 30%: cash 906-30; research 462.
Americans predictably declare war on us. With about half our population and not much extra technology, they may regret that.
===420. 2020===
University > Plastics
Roma Superhighways, start University: 1 profit +55+(37-0:24+78)
Paestum Howitzer, start University: profit 1 +45+(44-1:29+180)
Tarracina 4: 3+8+(7--:2+8)
British have howitzers 128/32/2/5, arty. Its first one near Sparta died a virgin.
Talk to Japanese: get Alliance. They don't want Mass Production. They have 4 cities, having lost 2 to us and 3 to the Brits, who are besieging Osaka; Jap territory extends to Antarctica, as does the Americans'. Japs have done no sea exploration nor found any American cities, but they have a tank across the border looking for one.
Talk to Egyptians: seems we are unworthy to have an alliance with them, and they are not giving us Economics even for Sanitation and Refining. Brits and Americans may swallow them up!
Cash 867-30, research 470 (which looks as if it will give us two fully new (and four half-ready) advances in every 3 turns).
===421. 2021===
American tank 93/62/2.5 arty, cost 80. American riflemen 31/93/1.5 (not arty), cost 40. They surely have stronger units in reserve, with Robotics and Composites??
Americans capture Osaka [6] and turn to Edo.
===422. 2022===
Plastics > Composites
Sell stuff from Edo, where the new arty is badly damaged.
Neapolis sewer system, start library.
Ercolanum new infantry, to go to Edo; start another.
===423. 2023===
No damage at Edo; brits show several empty transports west of Egypt.
Composites > (focus Laser) Economics
Roma University, start Destroyer: 5+45+(42-0:29+130)
Paestum University, start howitzer: 1 profit +45+(44-1:29+268) - handy thing, Observatory!
Edo [8], start new infantry, sell hydro: 2+14+(9-2:2+10)
===424. 2024===
Little or no damage. New British Infantry: 64/96/1.5, arty, cost 72
Capua Destroyer, start University.
Aquileia [3]: 3+1+0? - no, 2+2+0 for one turn
===425. 2025===
Lost exploratory cruiser west of Sparta.
Economics > Robotics
Neapolis [13]: 5+22+(30-1:13+40)
Aquileia Town Hall, start temple: 3+1+(4-0:1+6)
Japanese capture San Francisco [7]! - then vacate it
===426. 2046===
Robotics > Miniaturization
Ostia another new infantry, starts Mfg Plant: 0+36+(165-0:11+32).
Paestum Howitzer, starts Mfg Plant.
Neapolis Library, starts Mfg Plant: 5+22+(30-1:13+60).
Americans retake SF [6]. British ironclad kills an old infantry outside Sparta at great cost.
===427. 2047===
Miniaturization > The Laser (which will maximize our ground strength until we start future tech)
Casinum [3]: 3+2+(4-0:1+6)
Saturnia new speculative city north of Ercolanum: 1+3+0
Tax briefly down to 10% to get The Laser next turn: cash 1106-122, research 810.
===428. 2028===
The Laser > Ground unit research
Roma [16]: 4+45+(43-0:9+174)
Capua University, start Mfg Plant: 2+41+(32-1:6+126)
Japs are sending a 132/88/2.5 to San Francisco.
Tax up to 30%: cash 993-42, research 670.
===429. 2029===
New Marines 272/272/1.5, arty, overweight, cost 135 (line). Research Computers.
Roma Destroyer, start Mfg Plant.
Neapolis [14]: 1 profit +40+(28-1:12+56)
Tarracina [5] just too early: 3+2+(5-0:2+6)
==Hoover Dam==
===430. 2030===
Computers > Rocketry
Tarquinia builds Hoover Dam, sell hydro, start Mfg Plant
Tarracina temple, start granary: 6+2+(6-0:2+8)
===432. 2032===
Rocketry > Advanced Rocketry
Paestum Mfg Plant, sell Power Station, start Research Lab: 1 profit +69+(44-1:29+268)
Capua [14]: 0+50+(33-1:22+98)
Talk to Egyptians, get Literature for Rocketry.
===433. 2033===
Advanced Rocketry > Nuclear Fission
Roma [17]: 1 profit +53+(41-0:27+130)
===434. 2034===
Sparta [5] plus tenple: 8+0+(8-2:2+8)
===435. 2035===
Nuclear Fission > Nuclear Power for ship speed
Roma Mfg Plant, sell Power Stn, start Research Lab: 
Ostia Mfg Plant, sell Power Stn, start Sewer System: 3+14+(17-0:11+36)
Capua Mfg Plant, sell Power Stn, start Research Lab: 0+77+(33-1:22+98)
Neapolis Mfg Plant, sell hydro, start Offshore Platform: 4+45+(30-1:13+60)
Tax to 20% to speed Nuke P: 1362-98, research 782
===436. 2036===
Nuclear Power > Naval research
Paestum Research Lab, start howitzers: 1 profit +69+(44-1:20+408)
Eastern Destroyer sinks ironclad and flees from second one.
==Ships stronger, faster, cheaper==
===437. 2037===
New Battle Ship 248/496/5.5(+2), carry 4, radar, artillery, cost 342 line). Research The Corporation.
Edo howitzer, start engineers: 2+11+(9-2:1+12)
Tarquinia Mfg Plant, start University: 0+69+(18-0:9+42)
Ercolanum new infantry, start Trade Goods: 2+2+(3-1:0+4)
Disarm (American) Osaka [4]; Brits likely to enter it first.
===438. 2038===
The Corporation > (focus Space Flight) Combustion Engine
Roma Research Lab, start Military Academy (paying 28 to finish): 1 profit +86+(41-0:18+198)
Ostia Sewer System, sell Mil Acad, start University: 3+40+(17-0:6+42)
Capua Research Lab, start Battle Ship line: 0+77+(33-1:13+156)
Aquileia [4]: 4+2+(6-0:1+10)
Brits have scattered from Osaka: our new infantry and howitzer are a fearsome combination! Capture (American) Osaka [3].
We have built 21 of the new infantry (44/176) and not lost a single one. Isolated cities can still build them, but our much stronger marines (272/272) will gradually take over from them. They will significantly augment the still useful but now weaker howitzers (220/44/2.5) and our strongest unrestricted defenders, the old infantry (124/93).
===439. 2039===
Combustion Engine > Flight
Roma Military Academy, starts line of Marines: 3+80+(43-0:20+204)
Neapolis Offshore Platform, start University: 0+81+(25-1:7+56)
Sparta [6]: 0+14+(6-1:1+8)
===440. 2040===
Flight > Advanced Flight
Edo [6] plus settlers (who scuttle off northwards), start Factory 3+3+(8-1:1+12)
Tarquinia University, start Research Lab: 3+54+(23-0: 11+80)
Tarracina Granary, start factory: 6+2+(6-0;1+10)
Casinum granary, start temple: 3+2+(4-0;1+6)
Egy talk: we get Communism for Flight
===441. 2041===
Advanced Flight > Space Flight
Neapolis University, start Research Lab: 0+81+(25-1;7+84)
Tarracina [6]: 0+15+(10-1;2+14)
Osaka takeover complete; sell library, start (optimistically) Town Hall: 4+2+0
===442. 2042===
Space Flight > Smart Weapons
Roma [18]: 2+77+(44-0;20+210)
Ostia University, start Research Lab: 3+54+(17-0;6+62)
Edo [7]: 4+3+(10-2;2+12)
Pompeii [3]: 3+2+(4-0;1+6)
Americans have hardened missile launcher 216/54/2.5, arty, fanatic, cost 135 line.
===443. 2043===
Smart Weapons > Refrigeration
Roma builds first Marines (elite), continues
Paestum does another howitzer then starts Space Port
Capua first Battle Ship and will do more.
Tarquinia [14]: 2+57+(21-0;9+76)
Casinum [4]: 1+5+(6-0;1+10)
===444. 2044===
Neapolis Research Lab, start Superhighways: 0+81+(25-1;7+114)
Destroyer disarms York [11] and still has 55% health - no ironclads close to home?
Cash drain too high: tax 50%: 671-16, research 678
===445. 2045===
Refrigeration > Philosophy
Ostia [13]: 0+69+(16-0;18+36)
Tarquinia Research Lab, start Superhighways: 3+57+(21-0;24+60)
Corinth had Uranium
Sink 3 ironclads at no risk. Last turn we sank one that had killed an engineer.
York was back to 12 but unguarded, so it's now 8.
===446. 2046===
Philosophy > Impulse Drive (by mistake)
Ostia Research Lab, start Superhighways: 0+69+(16-0;18+48)
Neapolis Superhighways, start Bank: 3+66+(32-1;24+90)
York now [4].
===447. 2047===
Brits finally get it all together and destroy Osaka (and its infantry and howitzer).
Saturnia new infantry (green), start Town Hall: 1+1+0.
York down to [2] and Destroyer moves into safer water. Sink ironclad at Alba.
===448. 2048===
Impulse Drive > Synthetic Food
Ostia Superhighways, start Supermarket: 2+72+(26-0;29+78)
Paestum Space Port (which, naturally, doubles all bonuses on tiles), start Supermarket
Edo [8]: 1 profit +12+(9-2;4+6)
Tarquinia Superhighways, start Stock Exchange
Neapolis Bank, start Bach's Cathedral
===449. 2049===
Ostia Supermarket, start Harbor (for its pond): 3+72+(26-0;29+78)
Paestum Supermarket, start MIR Space Station: 0+75+(42-1;47+240)
Pompeii [4]: 4+3+(6-0;3+6)
Aquileia [5] and temple, start granary: 5+3+(8-0;4+8)
==Small setback==
===450. 2050===
Americans get their act together and capture Edo; then the Brits take it: [2].
Synthetic Food > Literature
Roma [19]: 4+59+(44-0;49+132)
Ostia Harbor, start barracks: 4+59+(30-0;33+90).
Pompeii barracks, start marketplace: 4+3+(6-0;3+6)
Start cashing in at Ercolanum and Saturnia. But with the arrival of a Marine we restart growth at Alba Longa.
Uranium near coast away to the west; now British territory.
===451. 2051===
Literature > Material Technology 1
Ostia barracks, start offshore platform (which will cost 2 per turn but return 3 resources now)
Sparta factory, start Mfg Plant: 0+42+(6-1;3+4)
Casinum temple, start aqueduct
Find Brits' Uranium city: Changchun [12]; reduce it to [7]
Find London!!! [12] - now [10]; destroyer has 3 stripes but only 2% health; they get him next turn.
Now bloody McAfee Security Scan pops up and tricks me into wasting a few "years" of work on this page, including description of destruction of Sparta.
==All is revealed==
===457. 2057===
(continued)
:MIR Space Station:
Borsippa [9] (far to the south of what was Corinth) has Cobalt, but we might do better setting up on East Island north-east of Alba Longa. Nanjing [12] (across sea east of Byblus) has Mercury but we have our own. Changchun (as already noted, far to the west of Neapolis) has Uranium, and might be a better target than trying to re-establish near old Corinth (PS, as you will read below, our first attempt with two Battle Ships and seven alpine marines failed after half a dozen turns; but we will have much stronger forces if we go there again).
We (popn 146, territory 522, tech 95%) have 14 marines (272/272, overweight), 15 infantry (44/176, overweight), 6 howitzer (220/44/2.5), 7 infantry (124/93), 8 Battle Ship (248/496, *7.5), 1 Destroyer (184/368, *6.5, about to be recycled) (* includes Magellan)
British (popn 724 - they have been top since about 1750; territory 1910; tech 64%) have 184 Infantry (64/96) (some fanatic), 150 howitzer (128/32), 55 cavalry (50/25/2.5), 86 riflemen (50/50), 14 dragoons (48/16/2.5), 7 ironclad (368/184/4.5), 30 transport (0/276/4.5), 9 galleon (64/32/3.5), and sundries. Lots of transport east from south China to Egypt and north from Babylon etc. to the Byblus Peninsula. Nearest transport to Alba and Izumo is at Babylon. Their military technology includes Mobile Warfare, Automobile, Steel, Amphibious Warfare, Magnetism, Explosives, Tactics, but no Mass Production, Democracy, Radio, Flight, Electricity; they are researching The Republic. Between Alba Longa and Byblus there are about 60 foot units and probably several hidden howitzers. Alba Longa just needs lots of very strong defenders (with the occasional Battle Ship patrol)!!
Americans (popn 68, territory 218, tech 69%) have 7 missile launchers (215/54/2.5), 7 marines (108/162), 4 riflemen (31/93), 2 tanks (93/62/2.5), no ships. We should try to capture and use their cities. They are threatening British Nagoya, which is great, but we can start at their north-west end.
Egyptians (popn 8, territory 50, tech 68%) have 1 tank, 1 rifleman, 1 ironclad; Alexandria is likely to fall within 10 turns. Our ships could be very well placed to play major role in taking it over.
Japanese (popn 15, territory 94, tech 60%) have 3 riflemen. Recently annoying the Americans and seem not to interest the British.
We need a stronger ground unit that is not overweight.
Beneventum Town Hall, start temple: 3+1+4-0:2+4)
Aquileia granary, start cathedral: 5+6+6-0;2+8)
===458. 2058===
Material Technology 1 > Ground unit research
Ostia [14]: 3+67+(31-0;36+114)
Pompeii [6]: 5+5+(11-0;4+14)
==New strong alpine marines==
===459. 2059===
New marines 234/156/1.5, arty, alpine, 1st strike, power of will, cost 153 (line). Research Mat Tech 2
Ostia builds Shinkansen Express, start new Marines
Roma [21] with morale 20, continue old marines for a while: 2+64+(46-0;54+168).
Paestum [18]: 1 profit +75+(45-1;54+312)
Tarracina Mfg Plant, start cathedral: 4+51+9-1;3+10)
Aquileia [6]: 0+12+(7-0;3+8)
===460. 2060===
Egyptians gone.
Paestum finishes howitzer, starts new marines, as do others
Alba Longa [3]: 3+4+0
===461. 2061===
Tarquinia [15]: 5+59+(34-1;39+120)
Tarracina [7] and cathedral, start aqueduct: 5+51+(10-1;4+10) 
===462. 2062===
Pompeii [7]: 5+6+(14-0;6+16)
Capture (British) Alexandria [2].
===463. 2063===
Tarracina aqueduct, start library: 5+51+(10-1;4+10)
Ercolanum sees Americans arrive and Brits retreat.
Casinum aqueduct, start cathedral: 1+9+(9-1;3+10)
===464. 2064===
Pompeii marketplace, start library: 5+6+(14-0;9+16)
Capture (British) Byblos [6] (in northern Egypt) with the ship that was exploring in the last picture and took its old infantry through a minefield in western Egypt
===465. 2065===
Ostia [15]: 1 profit +71+(30-0;36+108)
Tarquinia [16]: 
Tarracina [8] and Library, start university: 4+59+(13-2;4+20)
Alexandria takeover complete: 1+11 (trade goods using manganese) +0 - and we have the previous owners' pollution debit!
===466. 2066===
Material Tech 2 > MT3
Pompeii [8]: 0+12+(12-0;7+14)
Beneventum [4]: 4+8+(6-1;2+6)
===467. 2067===
British recapture Byblos [4]. 
Capua [16]: 1 profit +77+(38-2;42+132)
Neapolis [13] plus engineers, start supermarket: 3+48+(32-1;36+114)
===468. 2068===
Roma [22]: 0+72+(46-0;54+168)
Tarquinia [14] plus engineers, start Leonardo: 
Neapolis supermarket, start trade goods: 4+42+(34-1;39+120)
Tarracina University, start Research Lab: 4+59+(13-2;4+30)
Alba Longa Town Hall, start temple: 4+2+(4-0;2+4)
Aquileia [7] plus cathedral, start factory: 2+17+(8-0;3+10)
Tax down to 30%: cash 1026-11, research 1210
===469. 2069===
Neapolis [14]: 3+56+(34-1;30+128)
Recapture Byblos [2].
Saturnia welcomes howitzer and two new marines.
===470. 2070===
Alba Longa [4]: 3+4+(7-1;2+8)
===471. 2071===
Tarracina [9]: 1 profit +60+(21-3;5+58)
Saturnia feeliong secure starts Town Hall: 2+4+0.
===472. 2072===
Material Technology 3 > "New unit design (Ground)"
Roma ends its line of old marines, sells mil academy, and starts engineers.
Tarracina Research Lab, start Superhighways: 0+78+(16-2;4+60)
Byblos takeover complete: 1 + 3 trade goods 
Paestum starts military academy.
===473. 2073===
Marines Mark III - 490/392/1.5, overweight, cost 189 line; they have guns on their shoulders. Research Mat Tech 4
(We could have a ship 830/664/7.5 costing 450 or a plane 306/51/12.5 costing 224)
Roma [20] plus engineers, start supermarket
Paestum Mil Acad, start newest marines: 1 profit +72+(45-1;39+372)
Tarquinia [16]: 4+68+(34-1;30+138)
Pompeii library, start aqueduct: 0+12+(12-0;6+24)
Beneventum temple, start granary: 5+2+(6-1;2+6)
===474. 2074===
Brits kill newest Jap city.
Tarquinia builds Leonard's Chapel (diving our research the expected boost), starts trade goods: 4+68+(34-1;30+138)
Roma Supermarket, start engineers: 3+49+(46-0;42+192)
Saturnia [4]: 1+8+0
Tarracina superhighways, start marketplace: 3+63+(22-3;6+78)
Casinum [7] plus cathedral, start factory: 8+4+(12-1;3+16)
Capture Elephantine [4]
Tax down to 20%: cash 1215-25, research 1446
Brits retake Elephantine [2]
===475. 2075===
Roma [18] plus settlers, start Glider!: 4+47+(44-0;27+210)
Neapolis [15]: 2+68+(34-1;21+156)
Beneventum [5]: 5+9+(8-1;1+12)
Tarracina marketplace, start bank: 3+63+(22-3;6+90)
Destroy Elephantine, capture Pi-Ramesses [5], thanks to Egyptian railroads.
Disarm Changchun.
Brits destroy Nagasaki.
==We capture a city with Uranium==
===476. 2076===
Material Tech 4 > MT5
Roma glider, start another.
Capture Changchun [10], using two Battle Ships and seven alpine marines.
Brits destroy Ercolanum and its three occupants.
===477. 2077===
Roma 2nd glider, start trade goods.
Paestum first of the newest marines
Saturnia (with several reinforcements close) Town Hall, start temple: 2+6+(6-2;1+6)
Tarracina Bank, start courthouse: 3+87+(19-3;9+78)
Casinum [8]: 0+12+(13-1;2+20)
Aquileia [8]: 2+9+(11-1;2+13)
No sign of Brits near Changchun except the engineer who has kindly drained a swamp for us.
===478. 2078===
Tarquinia [17]: 3+69+(35-1;21+162)
Tarracina courthouse, start colosseum: 0+78+(27-2;15+120)
Pi-Ramesses takeover complete, start temple: 0+6+0
===479. 2079===
Changchun takeover complete, start cathedral: 5+9+0
Alba Longa temple, start coastal fortress: 3+4+(7-1;1+10)
Clusium new city on river junction south of main group: 2+1+0
===480. 2080===
Roma [18]: 3+48+(45-0;27+216)
Ostia [16]: 2+72+(31-0;18+150)
British capture Satsuma (the only decent city the Japs had since our alliance). In the same turn they get Shimonoseki, the last Jap city.
==No allies left==
===481. 2081===
Japanese gone.
Material Technology 5 > MT6 (though we could have gone for a mobile 472/354 ground unit - almost as much defense as the latest overweights)
Road/river line reaches Saturnia and Izumo.
Pompeii aqueduct, start factory: 5+7+(17-0;4+42)
Beneventum granary, start factory: 0+17+(6-1;1+8)
Tarracina [10] plus colosseum, sell cathedral, start supermarket: 0+81+(28-2;15+126)
===482. 2082===
Pompeii [9]: 5+8+(20-0;6+48)
Tarracina supermarket, start barracks: 4+66+(33-2;18+150)
Casinum [9]: 10+4+(10-2;3+22)
Arretium new city on large harbour south-west of main group: 7+2+0
Changchun loses a defender on a hill: must have been two attackers. Start selling stuff in case we lose there.
===483. 2083===
Roma barracks, starts engineers.
Tarracina barracks, start sewer system.
Americans destroy Izumo.
==Abandon Uranium, for now==
===484. 2084===
Roma engineers, start newest marines: 4+40+(43-0;27+204)
Saturnia temple, start barracks: 1+8+(5-1;1+6)
Tarquinia engineers, start trade goods: 
Beneventum [6]: 1+18+(8-1;1+12)
Changchun is down to one Battle Ship, so sell barracks and evacuate.
Alba Longa [5]: 2+6+(8-1;1+12)
Casinum [10]: 11+4+(17-2;3+24)
Aquileia factory, start mfg plant: 1 profit +26+(10-0;2+16)
Signs of British retreat from Pi-Ramesses; railroad very useful (as at Alba) for quick out-and-back for experience points.
Brits get Changchun and send ground units to find ship.
===485. 2085===
Tarquinia [16]: 3+69+(34-1;21+156)
Neapolis [16], start engineers: 1 profit +72+(34-1;21+156)
Pompeii [10]: 0+15+(13-0;4+3)
Tarracina sewer system, start trade goods: 4+60+(35-2;21+156)
Pi-Ramesses temple, start Town Hall: 1+9+0
===486. 2086===
Material Tech 6 > Ground unit design (max defense but not overweight)
Roma [18]: 3+44+(44-0;27+210)
Neapolis [14] plus engineers: 2+58+(34-1;21+156)
Casinum [11]: 11+5+(19-2;3+28)
Puzzle: hardened Battle Ship attack strength 248 i.e. when undamaged is 372 but reduce by 6% to 350; tries to attack an American hardened marine 108/162 on a prairie, who should have a defense value of 243, but I get the mysterious suicide diagram that has 243 at top, 372 at left, 94 at bottom, and 100 at right. Why is 350 v 243 suicide?
===487. 2087===
4th lot of marines (holding machine gun at waist - SAME picture as the alpine marines) 256/384/2.0, arty; cost 189 (line). Research recycling.
Tarquinia starts building 4th marines (but the first will be six or more turns coming unless we incorporate oldies). Ostia continues with the alpine marines for now; we should assemble them (veteran or elite if possible) for a wave attack on America when we have enough newbies to follow up.
Tarracina [11]: 3+69+(36-2;21+162)
Roma starts building 4th marines.
Americans seem to have undeserved success near Saturnia.
===488. 2088===
Recycling > Mat Tech 7
Arretium [3]: 8+2+0
Casinum [12]: 4+13+(20-2;4+28)
Roma switches to Recycling Center
Tarquinia ditto.
Ostia ditto - we have 27 alpine marines, which may be enough.
Neapolis and Tarracina start Recycling C
===489. 2089===
Saturnia barracks, start factory: 2+6+(6-2;1+6)
Babylon was [12] but is now [8] after losing cavalry and ironclad!
Egypt looking more secure with reinforcements, so Alexandria starts normal growth and Town Hall: 4+0+0
===490. 2090===
Ostia [17]: 0+75+(33-0;21+156)
Paestum [19]: 1 profit +75+(46-1;27+432)
Babylon has been reduced to [2]
===491. 2091===
Tarquinia [17]: 2+69+(39-1;24+180)
Ur was [9], is now [3]
===492. 2092===
Ur has revored to [3] and something has hit our ship but is back to [2] as ship leaves
Uruk down from [12] to [9]. And we have a man sailing to capture one or more of these ports, which should cause some sad losses of ships and anything carried on them.
===493. 2093===
Roma [19]: 2+42+(46-0;27+222)
Ostia recycling center, start Mil Acad
Tarquinia Recyc, start trade goods
Neapolis Recyc, start trade goods
Arretium [4], 5+6+0
Tarracina 12] and Recyc, start Airport: 2+77+(37-3;21+162)
Casinum max size needing sewer system but we'll finish factory
Alexanria [3]: 6+0+0
Pi-Ramesses [6] and Town Hall, start cathedral: 2+9+(10-4;1+10)
First Mk III marine (490/392) has reached Saturnia; older ones are moving south with some alpine marines and old infantry.
Uruk is cut from [10] to [6] safely.
Capua ends Battle Ship line (currently 19 and looking as if they rule the seas), starts Recycling Center
===494. 2094===
Material Tech 7 > Air unit design (we could design 1110/888 ships costing 594)
Paestum ends line of very strong Mk III marines (490/392), sells Mil Acad, and starts Recycling
Beneventum factory, starts cathedral: 2+34+(8-1;1+12)
Alba Longa Coastal Fortress, start factory: 2+6+(8-1;1+12)
No enemies seen around Egypt this year or last year.
Uruk down to [2]
===495. 2095===
New Jet Fighters255/51/12.5 +1 fuel point, cost 224 (line). Research Mat Tech 8
Roma Recyc, start engineers
Ostia Mil Acad, starts newest marines (256/384/2.0 arty)
Akshak cut from [12] to [6]
==Building air units==
===496. 2096===
Roma [17] plus engineers, start trade goods: 3+40+(44-0;27+210)
Capua [17]: 2+70+(40-2;24+180)
Arretium Town Hall, start temple: 5+7+(5-1;1+6)
Tarracina Airport, start Algae Plant: 1 profit +113+(31-2;18+138)
Destroy Uruk, cut Akshak to [2]
===497. 2097===
Pompeii factory, start mfg plant: 0+30+(13-0;4+30)
Beneventum [7] and cathedral, start aqueduct: 7+22+(12-2;2+16)
Tarracina Algae Plant, starts line of Jet Fighters: 14+83+(36-2;21+162)
Casinum factory, start sewer system: 2+25+(20-2;4+28)
Aquileia Mfg Plant, start aqueduct: 2+18+(13-1;2+20)
===498. 2098===
Capua Recycling C, start engineers: 2+70+(40-2;24+180)
Saturnia [5]: 1+9+(7-2;1+8)
Tarquinia [18], start engineers: 3+78+(39-1;24+180)
Tarracina [13]: 13+89+(37-3;21+162)
Destroy Babylon, head for Nara.
===499. 2099===
More 64/96 fanatics have landed in western Egypt, but that ship won't repeat the trick.
Paestum Recyc, start trade goods: 1 profit +71+(46-1;27+432)
Capua [15] plus engineers, start superhighways: 3+50+(38-2;21+174)
Tarquinia [16] plus engineers
Clusium [3]: 4+1+0
Capture Nottingham [10]
===500.2100===
Material Technology 8 > MT9 (but we could design overweight 740/592/1.5)
Neapolis [15]: 1 profit +72+(34-1;21+156)
Beneventum [8]: 7+24+(13-2;2+18)
Tarracina [14]: 12+102+(37-3;21+162)
Aquileia aqueduct, start supermarket: 0+45+(13-1;2+20)
Alexandria [4]: 0+21+0
York was [11]; we capture it [8]
See C-evo test Book 31/4th 100 turns
See C-evo test Book 31/6th 100 turns
Category:C-evo test Book 31