Tonkor

The Tonkor is a Grineer grenade launcher which fires concussion explosives that explode on impact after travelling a distance of 7.5 meters, while also boasting high critical chance and critical multiplier. 
==Characteristics==
*This weapon deals primarily damage.
*Grenades have travel time, heavy arcing, and needs to travel 7.5m before being explosive.
**A grenade hitting an enemy without exploding causes much less damage compared to the explosion.
*Grenades explode in a 7 meter radius after impacting a surface or enemy.
**Grenades have a minimum arming distance of 7.5 meters, mitigating self-stagger.
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
*Direct hits cause knockdown, whether or not the grenade explodes.
*Can use the Tonkor-exclusive mod, and the launcher-exclusive mod.
*Can benefit from () and .
==Acquisition==
The Tonkor's blueprint can be purchased from the Market.
This weapon can be sold for . 
==Notes==
*Pressing the reload key manually after firing will remove the delay between firing and reloading, slightly speeding up the process.
*If is used, the grenade will fizzle out if it lands within 7.5m of the player. If landing past 7.5m it will explode roughly 7 seconds after firing.
* will offset the grenade to be slightly close to the player if fired into a wall, there is a small range where the grenade will arm but the delayed explosion will still cause self stagger because of this.
==Tips==
*Projectile Speed modifiers like 's or will increase the projectile's speed but not the distance it must travel before arming allowing for greater accuracy and range without affecting the minimum range of the weapon.
==Trivia==
*The Grineer text on the side of its barrel translates to "ANM".
**Previous design concepts show ("ALL"). 
*The Tonkor's break-action, single shot design is derived from the M79 grenade launcher.
*Prior to Update 24.2, the Tonkor had a magazine size of 2, despite the reload animation showing only one grenade being loaded. After it was reduced to 1 grenade per magazine, the reload animation became accurate.
**Also prior to this update, the Tonkor used to have a visual trajectory arc that would be displayed before firing the grenade.
*Previously, the Tonkor was able to launch teammates into the air, and could even move them around while they were channeling stasis-related abilities ('s , 's , etc.). This was removed to discourage griefing and exploits.
**The Tonkor could also knock out of and would damage a friendly 's .
==Media==
TonkorCodex.png|Tonkor in Codex.
Tonkor Concepts.png|Concept Art for the Tonkor.
Tonkor Grenade.jpg|A Tonkor grenade in the default colours.
File:Tonkor- (1).png|Tonkor, as it appears in the arsenal
File:Tonkor- (3).png|
File:Tonkor- (2).png|
Tenno Reinforcements - Tonkor
Warframe - All Grineer Primaries - Weapon Animations & Sounds (2012 - 2019)
Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019)
==Patch History==
==See also==
*, the Kuva Lich counterpart of this weapon.
*, a Corpus grenade launcher.
*, an Infested grenade launcher.
de:Tonkor
es:Tonkor
fr:Tonkor
Category:Weapons
Category:Launcher
Category:Grineer
Category:Primary Weapons
Category:Update 16
Category:Blast Damage
Category:Blast Damage Weapons
uk:Тонкор