Irenicus's Dungeon 2nd Floor

This is the second area of what is assumed to be Irenicus' first base of operations in the game. This area appears to be underneath Waukeen's Promenade considering that, once your character escapes this place, you end up in Waukeen's Promenade.
==Rooms of the Dungeon==
The adventure starts at the Portal Room (Area 1), which connects this area to the first floor of the dungeon. Arriving through the portal initiates dialogue with Yoshimo, a human Bounty Hunter who also appears to have been kidnapped by Irenicus, who offers to join the party in their escape attempt. Refusing Yoshimo's offer at this point will make him leave the dungeon on his own and relocate in the Copper Coronet where he can be recruited in .
The next room (Area 2) contains various Mephits spawning through four Mephit Portals. Each portal spawns a specific mephit type (Smoke, Ice, Magma, Radiant, in that order from nearest to furthest) and each mephit is spawned once the previous one is killed. Destroying a portal ceases Mephits from spawning from it and grants 5000 XP. The dead body of Khalid is laid down on a rack. If Jaheira is in the party at that point, she will lament his loss and swear vengeance upon the murderer. She will refuse to raise him, as his body was "desecrated". There are also several containers with various loot. One should carefully collect all the items as they will be needed soon. There are two doors on the Northern side of the room, leading to areas 3 and 4.
The Cloning Facility at Area 3 contains various containers holding clones of a particular elven woman. One of the clones has escaped and is battling an assassin. The party will have to kill the clone eventually and obtain its Wand Key.
Area 4 marks the beginning of a long corridor. There is an assassin fighting a Mephit here, both are hostile to the party. The path leads to a trapped bridge (Area 5), which, in turn, leads to a broad hallway (areas 6 and 7). This area is heavily trapped. Another assassin is charging some Duergar here but will inevitably trigger a trap and die. The duergar will then target the party and try to lure them into a trap. Using ranged weapons against them or luring them to trigger the floor traps themselves is advisable. Once the duergar are dead, the traps can be disarmed. To do so just activate the columns on the Northern wall with the Wand Keys. Upon usage, each Wand Key will turn into a regular Wand with just 1 charge. Once the hallways have been cleared, the party can loot the statue at the end of the hallway, which contains a Ring of the Princes +1.
Here is a list of the Wand Keys for Area 7, which are scattered in various locations around the dungeon:
*Wand of Cloudkill Key
*Wand of Fire Key
*Wand of Frost Key
*Wand of Lightning Key
*Wand of Missiles Key
*Wand of Summoning Key
Four doors lead out from the hallway. The northern-most hallway leads to Area 8 (the Vampire Room) where the vampire Ulvaryl is encountered fighting some Shadow Thieves. If the party is quick enough, it can defeat the vampire for 8000 XP. However, if the party's not quick enough, Ulvaryl will slay the thieves and escape.
The eastern-most hallway on the south wall leads to a room inhabited with Goblins (Area 9), followed by a forge and Duergar smiths (Area 10). Looting the corpses and the stashes will provide the party with the Destroyer of the Hills among the other (minor) loot.
The middle hallway leads to a glass walled cell where Frennedan is locked (Area 11). He will plead to be set free, which leads to a side quest. Besides from the XP award for solving the quest, there is some loot in the trapped containers in both the rooms, including some spell scrolls.
The fourth hallway will eventually lead the party to the above-ground exit. There are some Shadow Thieves that will attack the party around Area 12 as well as some traps along the way. Reaching Area 13 finishes and initiates a cut scene. Make sure you have taken all the loot you need and finished all quests before leaving, because the dungeon becomes inaccessible after exiting.
==Enemies==
*Duergar
*Shadow Thieves
*Ulvaryl
*Goblins
*Doppelganger
*Ice Mephit
*Smoke Mephit
*Lightning Mephit
==Side Quests==
*Free Frennedan from his cell
==Mod content==
===Gallery:===
NELLES2.png|Escaped Ellesime Clone - "Thou knowest who I am, foul one! Or dost thou now mistake me for HER?! You created me, fool! And killed and created and killed and created! And now I shall put an end to thee!"
ULVARYL.jpg|Ulvaryl, a vampire has found some shadow thieves and a shadow thief mage. You discover their encounter just as they face off for battle.
SHAPEA.jpg|Frennedan, pleads to be let out from his glass walled cell.
Portraits from Portraits Portraits Everywhere