Super Mario Maker 3 (erictom333)

Super Mario Maker 3 is the sequel to Super Mario Maker 2 for the Nintendo Switch 2. The game builds off Super Mario Maker 2, 
==Characters==
Mario	Luigi	Toad	Toadette
==Game styles==
Super Mario Bros. 	
*Moveset: Jump, Run
*Cannot carry objects
*Can stomp on enemies
*Unique powerups: Big Mushroom, Mystery Mushroom
Super Mario Bros. 2 	
*Moveset: Jump, Run, Charged Jump
*Carry objects over the head and throw them at an arc.
*Cannot stomp on enemies
*Unique powerups:
Super Mario Bros. 3 	
*Moveset: Jump, Run, P-Meter
*Carry objects in the hands and launch them a short distance.
*Can stomp on enemies
*Unique powerups: Hammer Flower, Frog Suit
Super Mario World 	
*Moveset: Jump, Run, Spin Jump
*Carry objects in the hands and launch them a short distance.
*Can stomp on enemies
*Unique powerups: Cape Feather, P-Balloon
*Yoshi is available in this style
New Super Mario Bros. U	
*Moveset: Jump, Run, Spin Jump, Wall Jump, Ground Pound
*Carry objects in the hands and launch them a short distance.
*Can stomp on enemies
*Unique powerups: Propellor Mushroom, Penguin Suit
*Yoshi is available in this style
Super Mario 3D World 	
*Moveset: Jump, Run, Spin Jump, Wall Jump, Ground Pound
*Carry objects in the hands and launch them a short distance.
*Can stomp on enemies
*Unique powerups: Super Bell, Boomerang Flower
*Koopa Troopa Car is available in this style
Super Mario Switch 	
*Moveset: Jump, Run, Spin Jump, Wall Jump, Ground Pound, Ground Pound Jump
*Carry objects in the hands and launch them a short distance.
*Unique powerup: 
*Yoshi is available in this style
==Themes==
Ground	
Underground	
Underwater	
Haunted House
Zeppelin	
Castle	
Desert	
Snow
Forest	
Sky	
Mountain	
Sweet
Volcano	
Tower	
Paper	
Bonus
==Settings==
Settings are available from the left drawer of the UI. These are able to customise everything from fluids to clear conditions to whether Mario can break blocks in Small phase.
===Fluids===
Here, it is possible to customise the type and level of fluids. There are 5 types of fluid available.
Water 	A fluid that can be swam in.
Lava 	A fluid that incinerates almost all enemies that try to swim in it. Can be safely crossed by means of a Dry Bones Shell.
Poison 	Similar to water, but kills you if you try to swim. Can be safely crossed by means of a Dry Bones Shell.
Quicksand	Similar to water, but you sink faster and move slower.
Acid 	A fluid that mercilessly destroys everything that it touches. Can't be crossed safely by means of a Dry Bones Shell.
===Environment===
*Wind: Off/Intermittent/Always On; Left/Right/Both; Slow/Fast
*Gravity: Off/Lightest/Light/Normal/Heavy/Heaviest; Up/Down
*Camera: Off/Slowest/Slow/Medium/Fast/Fastest
===Timer===
===Clear Condition===
Multiple clear conditions can be stacked.
===Special Settings===
==Course Elements==
===Terrain===
Terrain 	Terrain 	Terrain
Sign PostAll 	Sign PostAll 	Points you in the direction of something, often towards the castle.
Checkpoint FlagAll 	Checkpoint FlagAll 	Can be placed anywhere. When touched, the player will respawn from the flag. Up to 5 can be placed in each level. Placing it requires the creator to beat it once from each flag as well.
Hidden ExitAll 	Hidden ExitAll 	An alternate exit for the level.
Message BlockAll 	Message BlockAll 	Pauses the timer and displays up to 120 characters of text when hit.
NPCAll 	NPCAll 	An NPC. Shows up to 120 characters of text when talked to.
PipeAll 	PipeAll 	Can be used to warp to sub areas. They can also spawn items and enemies out of them.
Clear PipeSM3DW, SMS 	Clear PipeSM3DW, SMS 	Allows Mario, items and enemies to travel through. Can now form intersections.
Warp DoorAll 	Warp DoorAll 	Transports players to a different location in the same area. They appear in pairs when first placed on the level.
 	Fake DoorAll 	Looks like a Warp Door, but if Mario tries to enter, it will disappear.
 	Locked DoorAll 	An alternate form of the Warp Door. These require a key to unlock, after which it becomes accessible anytime.
 	P-Warp DoorAll 	An alternate form of the Warp Door. These are initially invisible and only appear while a P Switch is in effect.
 	Condition DoorAll 	An alternate form of the Warp Door. These are opened upon completion of a condition.
Warp BoxAll 	Warp BoxAll 	Transports players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once entered.
 	Locked Warp BoxAll 	An alternate form of the Warp Box. These require a key to unlock.
 	P-Warp BoxAll 	An alternate form of the Warp Box. These are initially invisible and only appear while a P Switch is in effect.
 	Condition Warp BoxAll 	An alternate form of the Warp Box. These are opened upon completion of a condition.
 	Timed Warp BoxAll 	An alternate form of the Warp Box that takes the player to a subarea and immediately brings them back after a certain time has elapsed.
SlopeAll 	SlopeAll 	A tool that can be used to cut ground into slopes.
CircleAll 	CircleAll 	A tool that can be used to cut ground into cricles.
GroundAll 	GroundAll 	The most basic level designing tool. Cannot be destroyed.
 	Invisible GroundAll 	Invisible unless Mario is near.
Mushroom PlatformAll 	Mushroom PlatformAll 	A resizable platform that players can jump through from below and land on the top. They can be set to different colors.
 	Alternating Mushroom PlatformAll	A variant of the mushroom Platform that alternates between two different widths periodically.
Semisolid PlatformAll	Semisolid PlatformAll 	A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up these.
 	Oblique Semisolid PlatformAll 	A sloped version of the Semisolid Platform.
BridgeAll 	BridgeAll 	A resizable platform that players can jump through from below and land on the top. Can be extended or made into slopes.
BlockAll 	BlockAll 	A block. Can be broken by Super Mario or higher.
 	Regenerating BlockAll 	Like the Block, but regenerates after a while after being broken.
? BlockAll 	? BlockAll 	A block that, when hit from underneath by Mario, produces a Coin, powerup, or other item.
 	Long ? BlockAll 	A variant of the ? Block that takes up three blocks' space and can hold up to 3 items.
Hidden BlockAll 	Hidden BlockAll 	Like the ? Block, but invisible until Mario hits it from underneath. Can be briefly revealed by ground pounding.
 	Long Hidden BlockAll 	A variant of the Hidden Block that takes up three blocks' space and can hold up to 3 items.
Rubber PlatformAll 	Rubber PlatformAll 	Can be nudged if Mario hits it from underneath, like a Block (if Mario is small), ? Block, or on/off switch.
===Items===
Items	Items 	Items
 	CoinAll 	Pretty much self-explanatory. 100 of these gives you an extra life, except in the Super Mario Switch style.
 	Frozen CoinAll 	A coin encased in an Ice Block. Melts with fireballs or fire-based parts.
 	10 CoinAll 	Gives you 10 coins.
 	30 CoinAll 	Gives you 30 coins.
 	50 CoinAll 	Gives you 50 coins.
 	Pink CoinAll 	When all of the Pink Coins in an area are collected, a Key is received.
 	Green CoinAll 	When all of the Green Coins in an area are collected, a Key is received.
 	Blue CoinAll 	When all of the Blue Coins in an area are collected, a Key is received.
 	KeyAll 	Used to oped Locked Doors and Warp Boxes.
 	VegetableAll exc. SMB 	Can be plucked from the ground and thrown at enemies.
 	Goomba ShoeAll 	A shoe in which Mario or enemies can jump around in. Can be used to safely walk on spikes.
 	Yoshi EggSMW, NSMBU, SMS 	Hatches into a Yoshi when approached.
 	Red Yoshi EggSMW, NSMBU, SMS	Hatches into a Red Yoshi when approached.
 	Koopa Troopa CarSM3DW 	Can be driven in by players or enemies.
 	Koopa Clown CarAll 	Aircraft which can be rode indefinetely by players or enemies.
 	Fire Koopa Clown CarAll 	A variation of the Koopa Clown Car that fires fireballs. Can be charged to fire a stronger fireball. If ridden by Fire Mario, fires three fireballs instead of one.
 	Ice Koopa Clown CarAll 	A variation of the Koopa Clown Car that fires iceballs. Can be charged to fire a stronger iceball. If ridden by Ice Mario, fires three iceballs instead of one.
 	Lakitu's CloudAll exc. SMB2 	Aircraft which can be ridden for a short time by the player, after which they disappear.
 	Magic CarpetSMB2 	Replaces the Lakitu's Cloud in the Super Mario Bros. 2 style. Mario can use powerups while on it.
 	Super MushroomAll 	Transforms players into their Super forms. In the Super Mario Bros. 2 style, restores one health up to a maximum of three.
 	Fire FlowerAll 	Transforms players into their Fire forms, allowing them to throw fireballs.
 	Ice FlowerAll 	Transforms players into their Ice forms, allowing them to throw iceballs.
 	Superball FlowerAll 	Transforms players into their Superball forms, allowing them to throw superballs that ricochet off walls.
 	Big MushroomSMB 	Transforms players into their Big forms.
 	Hammer SuitSMB3 	Transforms players into their Hammer forms.
 	Cape FeatherSMW 	Transforms players into their Cape forms.
 	Propellor MushroomNSMBU 	Transforms players into their Propellor forms.
 	Super BellSM3DW 	Transforms players into their Cat forms.
 	Bill BazookaSMS 	Transforms players into their Bazooka forms.
 	tbaSMB 	
 	Frog SuitSMB3 	Transforms players into their Frog forms.
 	P-BalloonSMW 	Transforms players into their Balloon forms.
 	Super AcornNSMBU 	Transforms players into their Propellor forms.
 	Cannon BoxSM3DW 	
 	tbaSMS 	Transforms players into their Propellor forms.
 	Super HammerAll 	Transforms players into their Builder forms.
 	Master SwordAll 	Transforms players into Link, allowing the to use Link's Master Sword, arrows, shield, and bombs.
 	Morph BallAll 	Transforms players into Samus, allowing them to use Samus' arm cannon, Morph Ball and Bomb abilities.
 	Smash BallSMS 	Transforms players into Mario's SSBC appearance, allowing them to use Mario's full moveset.
 	Super CrownSMB2, NSMBU 	Transforms players into Peachette, allowing them to hover briefly.
 	CappySMS 	Gives players Mario's moveset from Super Mario Odyssey.
 	1-Up MushroomAll 	Gives Mario 1 extra life. In the Super Mario Switch style, gives players 100 coins.
===Enemies===
*Goomba
**Galoomba
**Goombrat (SMW/SM3DW)
**Goombud (SMW/SM3DW)
*Octoomba
**Octorok (Goomba + Master Sword)
*Koopa Troopa
**Red Koopa Troopa
**Black Koopa Troopa
**Shellless Koopa Troopa (SMW/SM3DW)
**Koopa Shell
*Buzzy Beetle
**Buzzy Shell
*Spike Top
**Geemer (Spike Top + Morph Ball)
*Spiny
**Spiny Shell
*Blooper
**Blooper Nanny
*Cheep Cheep
**Red Cheep Cheep
**Deep Cheep
*Piranha Plant
**Fire Piranha Plant
**Ice Piranha Plant
*Muncher
*Thwomp
**Thwimp
*Monty Mole
*Rocky Wrench
*Ninji
*Hammer Bro.
**Fire Bro.
**Ice Bro.
*Chain Chomp
**Unchained Chomp
*Spike
**Spike Ball
*Wiggler
**Angry Wiggler
*Boo
**Boo Buddies
*Lava Bubble
**Ice Bubble
**Poison Bubble
*Bob-omb
**Lit Bob-Omb
*Dry Bones
**Dry Bones Shell
**Dull Bones
*Fish Bone
*Magikoopa
**Kamek (disunified from Magikoopa; now a boss)
*Pokey
*Shy Guy
**Pink Shy Guy
*Tweeter
*Snifit
*Phanto
*Spark
*Autobomb
*Bowser
**Blue Bowser
*Bowser Jr.
*Boom Boom
**Pom Pom (all styles)
*Mechakoopa
**Blasta Mechakoopa
**Zappa Mechakoopa
*Angry Sun
**Calm Moon
*All 7 Koopalings
*Lakitu
**Pidgit
*Birdo
**Robirdo
*Mouser
*Tryclyde
*Wart
===Gizmos===
*Bill Blaster
**Bull's Eye Blaster
*Banzai Bill
**Bull's Eye Bill
*Cannon
**Red Cannon
*Icicle
**Blue Icicle
*Twister
*
===Attachables===
These are not in the menu, but can be accessed through shaking an object. These can be attacked to all items, all enemies, and some gizmos.
Attachables	Attachables 	Attachables
 	BalloonAll 	Makes objects float upwards.
 	FloatieAll 	Makes objects float on water, lava, poison or quicksand.
 	NailsAll 	Fixes objects in place so they cannot move.
 	WingsAll 	Makes objects hover in place. Some objects are affected differently.
 	ParachuteAll	Makes objects fall slower.
==Code==
Code is a new feature in Super Mario Maker 3. It is activated by means of a Trigger, which can be attached to entities or air.
===Types of Trigger===
*Pass Through: Activates when Mario passes through the air attached to the trigger.
*Enemy Pass Through: Activates when an enemy passes through the air attached to the trigger.
*Block Activated: Activates when a block (such as a Brick Block, ? Block, Note Block, or On/Off Switch) is hit.
*Block Destroyed: Activates when a block is destroyed.
*Enemy Killed: Activates when an enemy is killed.
*Enemy Hit: Activates whenever an enemy is hit, even if they are not killed.
===Types of Code===
Play Note 	Plays a note of customisable pitch and volume.	Play Sound	Plays a sound from Super Mario Maker 2.
Play Music	Plays music. 	Stop Music	Stops all music.
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
===Sound Effects===
===Music===
==Compatibility Costumes==
These are just there. I don't know what to do with them.
00100100Mario					
==Notes==
*The Special Settings are, to an extent, inspired by the Traits in Exotoro's Super Mario Maker Chi.
*Many sprites credit to User:Exotoro.
*Many course elements taken from Super Mario Maker Chi, including: Mystery Door and Warp Box, Blue Bowser.
*Credit to StellarStardown for the theme images except for Sweet, Paper and Bonus.
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