Sanity

The page is still WIP.
__TOC__
===Basic Inform===
Sanity represents the "natural" mental state of a character's normal and ordinary life. When facing different kinds of horror or unspeakable anomalous events, a character may lose their sanity and becoming detached to the reality. Eventually, they may lose themselves.
===Negative Effects===
Condition 	Effects 	Note
Sanity < Max Sanity / 3	Goes temporarily insane during battle.	The lower the sanity is, the higher the chance will be.
Sanity <= 0 	Game Over 	Your main character only, for now
 	 	
 	 	
===How to Restore===
Condition 	Effects 	Note
A good sleep. 	Restore 1 Sanity (10% chance per character.)	
Befuddled Life & Dead Dream	Restore 1 Sanity. 	This is a drink
 	 	
Category:Game Mechanics
Category:Everything
__FORCETOC__