Byrd

Byrds are weak enemies found in Act 2 that begin each battle with a flying buff. Until each Byrd is dealt attack damage three times (four times on Ascension 17+) in one turn, it will take half damage from all attacks. This combined with its scaling and multi-hit attacks make the Byrd a fearsome foe for some decks.
== Pattern ==
Can only use Peck or Caw on the first turn with a 62.5% chance for Peck and 37.5% chance for Caw. Afterwards, has a 50% chance of using Peck, 20% chance of using Swoop, and 30% chance of using Caw. Cannot use Peck three times in a row and cannot use Caw or Swoop twice in a row.
Because Byrds have the Flying buff, they will only take half of the damage dealt until they are hit three(or four on Ascension 17+) times in a turn. Here is the sequence of events when a Byrd loses its Flying buffs:
# It will get stunned instantly, interrupting its previous intent;
# It will use Headbutt the following turn;
# It will use Fly.
# Returns to its original pattern when Flying.
Name 	Intent	Effect
Caw 	 	Gains 1 .
Peck 	 	Deals 1x5 damage.
Peck 	 	Deals damage.
Swoop 	 	Deals 12 damage
Swoop 	 	Deals damage.
Fly 	 	Gains Flying 3.
Fly 	 	Gains Flying .
Headbutt	 	Deals 3 damage.
== Tips ==
* Because Byrds attack so many times in one turn and have low HP, is very powerful in this fight.
* Attacks that hit multiple enemies multiple times, such as , are very useful for removing the Byrds' Flying buff.
* It is more important to attack a Byrd if it is buffing its ; its next turn will be much stronger unless it is knocked down or killed.
* Indirect forms of damage, such as from the Defect's orbs or , ignore the Byrds' Flying buff and are therefore more powerful in this fight.
* If a Byrd is dealt attack damage more than enough times to knock it down with a single card, the Byrd will be knocked down after the card's effects are finished. Thus, using with 5 will deal half damage to all Byrds 5 times.
== Trivia ==
* The name "Byrd" is just "Bird" spelled with a "y".
== Gallery ==
Chill.png|Byrds as seen in the Chill card art.
SwiftStrike.png|A Byrd as seen in the Swift Strike card art.
==Update History==
*Weekly Patch 45: Impatience
**Flight's power description now correctly resets at the start of turn.
*Weekly Patch 42: Reboot
**Adding SFX for Byrd peck attack.
**Updating SFX for Flight and Focus Powers.
*Weekly Patch 41: Chill
**Added additional SFX for Byrd's peck attack.
**Adding SFX for Byrd cawing.
*Weekly Patch 40: Forethought
**Adding SFX for Time Warp, Flight, Constricted, and Entangle Powers.
*Weekly Patch 19: Seed
**Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.
*Weekly Patch 2: Slimes!
**Flame Barrier, Flight, Malleable, and Torii now have more checks to ensure that their effects trigger correctly.
Category:Monster
Category:Act II