Trap Use

Trap Use
Use: Cannot be
used unskilled without the appropriate tools. Unskilled use with tools
penalized. Macro skill
Sample specializations: Detecting
traps, disarming traps, setting traps
The
Trap use skill
lets a character work with mechanical traps. A character with this skill knows
both how to set traps and how to defeat them. Specialized tools are often helpful
to disable traps but may not be necessary. Detecting traps usually does not
require specialized equipment. This skill does not cover things like opening locks
that involve physical tumblers and mechanisms; those are covered by the lock picking skill. Trap Use can get
the character open access to the lock, but not any farther. Difficulty numbers
for detecting traps can be based off of the Difficulty Number Scale or based on
the Trap Use skill
of the person who set the trap. Difficulty numbers for deactivating or bypassing
traps should be based on the Difficulty Number Scale.