Divine Shield

"Increases Health Regeneration by 2 per second, armor by 1.5 and caps all incoming damage to 14."
The Divine Shield is an item is ArmyClash.io that grants its bearer an additional 2 HPS, 1.5 Armor, and gives it a damage cap of 14.
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==Design==
A stylized shield with a predominantly purple hue and a golden border. The shield shape is classic and slightly elongated, with a gently curved top. The golden border is thick and ornate, featuring intricate detailing.
==Technical==
The Divine Shield increases its bearer's Health Regeneration stat by 2, which heals health per second. It can be countered by poison, though is not immediately negated by the poison spell.
It increases the armor by 1.5, which reduces the amount of damage the bearer receives per hit.
The Divine Shield's Special Ability is to introduce a damage cap, which limits the maximum amount of damage that can be done to its bearer in a single hit. Pairs well with healing
Note that it has individually worse stats than the Holy Cross, but it adds other, strong stats.
It has a max stack of 1, which means only one of this item can be worn by a unit.
==Crafting==
It is crafted using Holy Cross + Hammer.
*Divine Shield + Devil's Fist = Lightspeed Fist
==Strategy==
===Using the Blood Axe===
====Rogue + Blood Axe====
The Rogue's main function is to teleport to the back-lines and take out the weakest, but most important units, like Necromancers, Healers and Voodoos. But sometimes it may have to fight many units at once. The Blood Axe allows it to heal and stay alive, especially with its high attack speed.
====Behemoth + Blood Axe====
The Behemoth is a very powerful tank, but it has to withstand the entire onslaught of the enemy units, and can die very easily. The Blood Axe can help it stay alive, given its extremely high damage stat.
===Against the Blood Axe===
====Armor====
Lifesteal works on the basis of dealing damage. More armor would mean less damage being dealt and therefore less healing
====Fear====
Lifesteal works on the basis of dealing damage. The Fear Status Effect would mean less damage being dealt and therefore less healing
====Slow====
A Slow enemy will deal less DPS, and thus the HPS generated from Lifesteal would be less.
====Knockback====
Knocking enemies back would make them hit less often, and thus get a lower overall healing amount from Lifesteal.