Tier-Protection

Intro
Tier Protection refers to the 3 Tier Armor Hierarchy. This system focuses around the principle that armor mitigates damage initially and finally fails to protect the user after in-game damage is continually taken.
The three tiers are as followed (#3 being the strongest, #1 being the weakest)
# Leather
# Chain
# Plate
Tiers
# Leather offers protection in the following ways:
## Leather armor is immune to single-green damage, even if previously struck with a blue weapon
## Leather armor can 'block' one point of blue damage before breaking
## Leather armor offers no protection from Red, Double-Green, Yellow, or Black damage.
##* However, leather head armor is immune to Yellow and White damage.
# Chain encompasses all the power of leather armor and additionally:
## Chain armor reduces incoming red damage to blue damage
## Chain armor reduces incoming double-green to blue damage
## Chain offers no protection from Black or Yellow damage.
##* However, chain head armor is immune to Yellow and White damage.
# Plate encompasses all the power of chain armor and additionally:
## Plate armor is immune to yellow damage, even if previously 'broke' by melee attacks.
## Plate armor reduces incoming red damage to blue damage
## Plate armor reduces incoming double green to blue damage
## Plate armor can 'block' 2 blue attacks instead of the current 1
## Plate armor can only survive one strike from a black weapon.
##* If the armor has already suffered a point of blue damage, the black weapon immediately bypasses the armor and deals damage to the torso/limb struck.
##** (It may be easiest to think of Black weapons as dealing 2 points of blue damage)
Where helmets are concerned, all tiers of armor offer the same level of protection.
Damage Charts
lt.png|Leather Tier
ct.png|Chain Tier
pt.png|Plate Tier
'''
Category:Armor Class