AstroSwitches

The Astroswitches are mysterious switch-like devices that are the source of Kamen Rider Quadronut's powers. hey are able to harness Cosmic Energy to materialize armaments known as Quadro Modules. each of which correspond to one of the attachment ports on Kamen Rider Fourze's limbs, known as Module Basements : Circle, Cross, Triangle, and Square. The shape of the colored portion of the Astroswitch also corresponds to the Module Basement. Sometimes specific switches are much more powerful than normal switches and will cause a States Change to accommodate for the massive increase in power without the Switch causing a recoil (as the Elek Switch first did before changing into Elek States). Astroswitches can also be utilized without transforming by throwing the corresponding Transwitch on the Quadro Drive then activating the Switch. However, this comes at a great risk to the life of whoever is wearing the belt.
*Circle Module Basement: Right Arm. Circle Astroswitches in nature tend to be close-combat weapons, as well as having the capacity to change Quadronaut's State.
*Cross Module Basement: Right Leg. Cross Astroswitches in nature tend to be mid-ranged weaponry.
*Triangle Module Basement: Left Leg. Triangle Astroswitches in nature tend to be themed after transport.
*Square Module Basement : Left Arm. Square Astroswitches in nature tend to be battle-support items.
==Core Switch==
==Switches==
==Super Switches==
==Meteor Switches==
==Legend Rider Switches==
==Triva ==
All of Quadronat's Astroswitches are based off of either the laws of science or a scientific process:
*Rocket: Aerospace engineering
*Launcher: Kinetic bombardment
*Drill: Scientific drilling
*Radar: Radar signal characteristics
*Magic Hand: Robotics
*Camera: Law of reciprocity
*Parachute: Aerodynamic breaking
*Chainsaw: Horsepower
*Hopping: Force of jumping
*Elek: Coulomb's law of electrostatics
*Scissors: Cutting force
*Beat: Structural acoustics
*Chain Array: Inertia laws
*Smoke: The ideal gas law
*Spike: Spike forces
*Winch: Tension force
*Flash: Incandescence
*Shield: Projectile motion
*Gatling: Gunpowder chemistry
*Fire: The four laws of thermodynamics (Flame Mode) and fluid dynamics (Fire Extinguisher Mode)
*Stealth: Stealth technology
*Hammer: Force laws
*Water: Hydrology
*Medical: The laws of chemistry
*Paint: Printing
*Wheel: Wheel and axle motion
*Screw: Marine engineering
*Hand: Somatosensory system
*Schop: Ecology
*N/S Magnet: The Biot-Savart law of electromagnetism
*Freeze: Newton's law of cooling
*Claw: Skeletal system
*Board: Balance
*Giantfoot: Newton's law of universal gravitation
*Aero: Bernoulli's principle
*Gyro: da Vinci's Aeronautics
*Net: Entomology
*Stamper: Force of stomping
*Cosmic: Conservation of energy/mass laws
*S-Rocket: Super engineering
*S-Drill: Super Dilling
*Clear Drill: Rocket/Drill
*Fusion: Quadronat & Meteor