Critical hit

A critical hit (or crit for short) is an attack that strikes a vital organ and as a result, may do additional damage.
==How It Works==
A critical hit occurs when an attack roll results in a 20, before any bonuses are applied. A critical hit will always succeed in striking a target, regardless of the attacking creature's THAC0 or the target creature's armor class. Critical hits double the damage (including any bonuses) that would otherwise be inflicted . Backstabs can also score critical hits, in which case the total backstab damage will be doubled. When a creature is protected from critical hits, they are protected from the additional damage, not from the hit itself; normal damage will still be done.  Most helmets offer protection from critical hits.
Certain conditions can improve the chances of getting a critical hit:
* Being proficient (1 point) or better in either the single-weapon or two-handed weapon styles will allow critical hits on a roll of either 19 or 20.
* The Critical Strike and Smite HLAs allow all attacks made within a round to count as critical hits.
* The following gear offers a critical hit bonus:
** The axe Rhyte's Last Arrow 
** The amulet Archer's Eyes
==Feedback==
* The combat log will provide feedback when a critical hit occurs (e.g., Minsc: Critical Hit)
* A Party member will remark when they score a critical hit
* If the target of a critical hit is protected from the additional damage, the combat log will report, "Critical Hit Averted"
Ru:Критическое попадание
Category:Game mechanics