Deprotect (Lightning Returns)

Deprotect is an ailment ability for Lightning in Lightning Returns: Final Fantasy XIII. It is the base form of the Deprotect spells, dealing non-elemental magic damage and inflicting the status of the same name to a single foe that decreases their physical resistance by 33%. Its upgraded form is the Deprotega ability.
Deprotect is also used when the player casts the Disaster ailment ability. A physical variant can also be randomly performed when using the Nightmare garb's Siren Strike ability.
==Obtained==
The Passion Rouge garb purchasable from Dead Dunes Station has Deprotect Lv. 2 as its locked ability.
Deprotect is also an ability drop from several enemies - Goblots with a 7.5% chance, Desert Sahagins, Triffids, and Fanatics with a 15% rate, and the Triffid Ω with a 100% chance. The enemies drop different levels of the ability on the following days and difficulties:
Enemy 	Lv. 1 	Lv. 2 	Lv. 3 	Lv. 4 	Lv. 5
Goblot 	Day 1 - 6 (Easy/Normal)	Day 7 - 9 (Easy/Normal)	Day 10 - 13 (Easy/Normal)	Day 1 - 6 (Hard) 	Day 7 - 12 (Hard)
Desert Sahagin	Day 1 - 6 (Easy/Normal)	Day 7 - 9 (Easy/Normal)	Day 10 - 13 (Easy/Normal)	Day 1 - 6 (Hard) 	Day 7 - 12 (Hard)
Triffid 	Day 1 - 6 (Easy/Normal)	Day 7 - 9 (Easy/Normal)	Day 10 - 13 (Easy/Normal)	Day 1 - 6 (Hard) 	Day 7 - 12 (Hard)
Triffid Ω 	- 	Day 1 - 6 (Easy/Normal)	Day 7 - 9 (Easy/Normal) 	Day 10 - 13 (Easy/Normal)	Day 1 - 13 (Hard)
Fanatic 	Day 1 - 6 (Easy/Normal)	Day 7 - 9 (Easy/Normal)	Day 10 - 13 (Easy/Normal)	Day 1 - 6 (Hard) 	Day 7 - 12 (Hard)
==Mechanics==
When used, Lightning conjures a mass of green energy that breaks an enemy's defense, dealing magic non-elemental damage and inflicting the Deprotect status for 30 seconds, with its duration depending on its ability level. The ability has an ATB cost of 25 at level 1, with the lowest ATB cost at level 5 decreasing to 15.
Deprotect has a set potency of 0.20 at all levels, with increases of 0.04 - 0.06 being naturally available through synthesis passives. Its potency can also be further increased by equipping rapier weapons and the Skeleton's Earrings accessories. Like other ailment abilities, Deprotect has no stagger power, meaning it cannot increase or stabilize an enemy's stagger wave.
Deprotect is also used by the Fanatics, Grendel, and Parandus enemies. It is also used by the final boss during their first phase.
===Stats===
====Ability version====
;Growth chart
Level	Power	Duration	Synthesis Needed to Max	Level Up Malistone
Lv. 1	0.20 	30 s 	2 	Bronze
Lv. 2	0.20 	45 s 	2 	Silver
Lv. 3	0.20 	60 s 	2 	Mythril
Lv. 4	0.20 	75 s 	4 	Adamant
Lv. 5	0.20 	90 s 	N/A 	N/A
;Passives
Deprotect abilities can have the following passives:
;Normal
*Maximum HP +600
*Status Ailment Damage +25%
*ATB Recovery +10
*Critical: Bravery (40 secs)	
;Rare
*Critical: Bravery+Haste (60 secs) (Chaos variant drop)
*Deprotect Chaser (Rare synthesis only, 20% chance)
====Locked versions====
The locked versions available to garbs have unique stats and passives, these versions of Deprotect cannot be upgraded.
Command 	ATB Cost	Power	Duration	Passive
Deprotect Lv. 2(Passion Rouge)	25 	x0.20	60 s 	None
==Use==
Deprotect is best to have equipped to Lightning at all times. Players should opt to use Deprotect and Deshell in tandem at the beginning of every encounter, allowing Lightning to easily deal more damage to her foes from the battle's start. Due to its locked weaker potency and debuff duration, it is recommended to have equipped to a defense-oriented schema, since it will be one of the few moves performed in combat.
Deprotect is especially helpful to have during the Dead Dunes main scenario, since it causes Fang to often select Deprotect Hunter as her primary physical attack, allowing her to deal extra physical damage to foes with the Deprotect status.
Category:Abilities in Lightning Returns: Final Fantasy XIII