Cornell (Castlevania)

==Summary==
Cornell is a werewolf and the main protagonist of Castlevania: Legacy of Darkness. He used to serve under Dracula's rule until he raided an entire village and found a little girl in despair from her parents dying. feeling guilt, he took her in and raised her as his own, until one day their village gets raided by Dracula's army, and she gets kidnapped as a result, motivated by his love for his new younger sister, he sets off into Dracula's castle to make sure he never made the same mistake he did many years ago.
==Powers and Stats==
Tier: 
Name: Cornell
Origin: Castlevania
Gender: Male
Age: 23
Classification: Werewolf, Creature of Chaos
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Self-Sustenance (Type 1; CanKid Dracula survive in the vacuum of space), Extrasensory Perception (Can sense other beingsCastlevania Nocturne of Recollection Chapter 2: Omen), Regeneration (Mid-Godly; Scales from other creatures of chaos, who are capable of forming back their bodies and souls with no issues, even Innocent devils are capable of regenerating their body and soul through magic.Castlevania: Curse of Darkness), Immortality (Types 1, 2, 3, 4, 5, 6, 7, 8 and 9; Can live forever, is superior to Innocent Devils who cannot die, can live in other bodies to live, and is capable of regenerating and resurrecting endlessly based off onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed like other Creatures of Chaos,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world.), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos,), Acausality (Type 4; the laws of the human world do not apply to Creatures of ChaosCastlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Magic, Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Statistics Amplification (The Powers of ChaosCastlevania: Grimoire of Souls chapter 3: Ash Banquet can make one strongerCastlevania: Grimoire of Souls chapter 4: That Witch Writhes), Statistics Reduction (The powers of chaos can make the targets weaker), Regeneration Negation (High-Godly), Resurrection and Immortality Negation (Type 2, 3, 4, 5, 6, 7, 8, 9; Can permanently kill the Time Reaper, who has Death's Regeneration level, which can bring itself back after being erased from existence while being the abstract concept of Death. And scales off from other Creatures of Chaos which can survive lethal blows easily, Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits, are abstract embodiments, and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series,), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality), Weapon Mastery (Is skilled with numerous holy weapons), Holy Manipulation and Water Manipulation (via Holy Water), Purification (Type 3; via Cure Ampoule and Purifying), Time Manipulation (Can speed up time with the Sun and Moon Card), Deconstruction (via Various Holy weaponsCastlevania The Belmont Legacy Issue 3), Animal Manipulation (Can call in werewolvesCastlevania: Legacy of Darkness), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Earth Manipulation (via Jagged EarthCastlevania Judgement), Rage Power (Can enhance his power through rage alone), Disease Manipulation, Biological Manipulation and Mind Manipulation (A werewolf bite can turn others into werewolves and infect their minds and can inflict diseases upon others)
|-|Resistance=
Resistance to the Following: Illusion Creation (Can resist the effects of the castle which can create illusionsCastlevania: Harmony of Dissonance), Ice Manipulation and Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official strategy guide page 132 creatures and is deemedCastlevania Nocturne of Recollection Chapter 3: Hunter a normal ability even by creatures of the nightCastlevania Nocturne of Recollection Chapter 5: Recollection), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic,Castlevania: Portrait of Ruins BradyGames strategy guide page 9 whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Attack Reflection (Can harm Dracula with projectiles despite him being able to passively reflect attacks back with his ribsCastlevania II Simon's Quest), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Can move in the abyss, where time is frozenCastlevania: Lords of Shadow Chapter 11: Necromancer's Abyss), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Age Manipulation (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift,Castlevania Judgement which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow), Possession (Can resist the Une's effect to possess othersCastlevania: Order of Ecclesia Brady Games strategy guide page 135 and Dracula's magic to possess others)
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Attack Potency: Low Multiverse level (Is capable of matching Dracula, who's stronger than Death, who is far superior than the Time Reaper, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode)
Speed: Infinite (Can keep up with Death, who is able to kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss)
Lifting Strength: Immeasurable (Should be comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania at his weakest state,Castlevania: Curse of Darkness which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it),
Striking Strength: Low Multiverse level (Can harm the Time Reaper)
Durability: Low Multiverse level (Can withstand blows from beings like the Time Reaper)
Stamina: Superhuman (Can fight inside Dracula's castle for numerous days without tiring)
Range: Standard Melee Range, Low Multiversal with magic (Can travel across numerous dimensions such as the Abyss)
Standard Equipment: Dagger, Sun/Moon Cards, Holy Cross, Holy Water, and numerous foods
Intelligence: Genius (Is skilled on magic, which requires one to understand Quantum Physics to utilize it to its fullest, and is capable of mastering his wolf form unlike most of his tribe)
Weaknesses: None notable
==Gallery==
Legacy of Darkness Cornell.png|Cornell in Legacy of Darkness
The Wolf Revealed Castlevania Judgment Music Extended -Music OST--Original Soundtrack-|Cornell's theme in Judgement
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Male Characters
Category:Hunters
Category:Magic Users
Category:Werewolves
Category:Purification Users
Category:Animal Users
Category:Disease Users
Category:Immortality Negation Users
Category:Regeneration Negation Users
Category:Biology Users
Category:Plot Manipulation Users
Category:Text Users
Category:Reality Warpers
Category:Dimensional Travel Users
Category:Immersion Users
Category:Acausal Characters
Category:Regeneration Users
Category:Immortals
Category:Earth Users
Category:Mind Users
Category:Water Users
Category:Deconstruction Users
Category:Sword Users
Category:Weapon Masters
Category:Knife Users
Category:Axe Users
Category:Holy Users
Category:Quantum Users
Category:Space Users
Category:Soul Users
Category:Time Users
Category:Castlevania
Category:Video Game Characters
Category:Heroes
Category:Primary Protagonists
Category:Characters
Category:Fantasy Characters
Category:Horror Characters