Super Mario: Epic Conquest/Cards

Cards are your main defense against the shadow forces/opponents in Super Mario: Epic Conquest.  They are all played with Star Coins, one star coin generates every three seconds.  They come in rarities, Common (70% chance to recieve from card packs), Rare (40% chance), Super Rare  (20% chance), and Legendary (10% chance). Opening Mystery Packs (currently dosen't exist) rewards Cards of a random rarity.
==Effects==
===Effects===
Note: Heroes are immune to all effects.
Bounce (name work in progress): Return a certain card to the player's hand. It loses any buffs.
Freeze: The fighter that recieves this effect will be unable to attack and move for a few seconds until the effect wears off. It also stops the Burn effect.
Burn: The fighter that recieves this effect will take damage every second until the effect wears off.  Can be stopped by receiving the Freeze effect or if a fighter with the effect goes in water.
Dizzy: The fighter that recieves this effect has a 20% chance of it's attacks missing.
Poison: The fighter that recieves this effect will take 1 damage every second until the fighter is dstroyed. Similar to Burn, but for poison-based troops.
Speed Up: The fighter that recieves this effect moves faster.
Speed Down: The fighter that recieves this effect moves slower.
Light G: The fighter that recieves this effect has a higher chance to dodge attacks.
Heavy G: The fighter that recieves this effect has a lower chance to dodge attacks.
Pow Up: The fighter that recieves this gets their attack power increased.
Pow Down: The fighter that recieves this gets their attack power decreased.
Def Up: The fighter that recieves this gets their defense increased.
Def Down: The fighter that recieves this gets their defense decreased.
==List of Cards==
The following is a list of every card that currently exists in the game. Clicking on the links for each card gives more info. Power-Ups are shown near the bottom of each class section.
 
Name 	Picture	Tribe/Rarity 	Ability 	Cost	POW	Attack Speed	DEF 	SPEED 	HP	Description
Goomba 	 	Goomba Minion, Common 	- 	2 	10 	1 sec. 	None	1 tile every 3 sec.	50	Loves to be stacked. Hates to be stomped.
Koopa Troopa 	 	Shelled Turtle Minion, Common.	When defeated, spawn a Koopa Troopa Shell (card currently does not exist) 	3 	8 	2 sec. 	10 	1 tile every 3 sec.	50	You'd never expect their to be so much space inside a Koopa shell. He keeps a bunch of books inside of it. His favorite book is The Koopa and the Rabbit.
 Koopa Patrol	 	Shelled Turtle Minion, Rare. 	Constantly walks back and forth across a 4 tile radius. Cannot fall off of ledges or fall into traps.	4 	8 	2 sec. 	10 	1 tile every 3 sec.	60	He thinks he's superior compared to his brothers just because he dosen't fall off of ledges.
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