Field Effects

Field Effects are a new battle mechanic introduced in Pokémon Reborn.
Although previous main series games have touched on the concept of the environment of a battle being able to affect some of its aspects, through mechanics like Terrains as well as moves like Nature Power and Secret Power; Field Effects take this concept much further, allowing for much more complex interactions and diverse strategies.
There are 37 different 'Fields' which appear throughout the game that give rise to these Field Effects. Many Fields can be generated by certain moves or combinations of moves, but a number of them require the player to be in certain locations for them to appear in battle.
==General Mechanics==
* At any point during a battle, there can only be one Field in effect. However, there may be multiple Fields in the form of layers stacked on top of one another. When the topmost layer is terminated, the one below it becomes active, given that it is not temporary and not too many turns have passed. If all layers are terminated, the battle becomes Fieldless.
* On many Fields, certain moves gain a 'secondary' type. In such cases, the moves function akin to the move , which means that the secondary type is taken into account only when calculating type effectiveness, and all other mechanics that involve a move's typing consider the move to be only its primary type.
* If a damaging move transforms a Field into another Field, its base power gets boosted by 1.3x.
===Generating Fields===
Below is the list of Fields that can be generated (independent of other Fields) in battle. Note that new Fields are prevented from being generated by the Underwater and New World Fields.
* Electric Terrain
* Grassy Terrain
* Misty Terrain
* Psychic Terrain
* Burning Field
* Swamp Field
* Rainbow Field
* Glitch Field
* Inverse Field
Of the above, only two can be transformed into another Field: Grassy Terrain into Corrosive Field and Misty Terrain into Corrosive Mist Field. Thus, there are 11 total Fields that can be achieved in a battle that starts Fieldless.
===Terminating Fields===
Some of the Fields can be terminated using specific means, but the Z-Move will instantly terminate any active Field except Underwater and New World.
==Seed Interaction==
The Elemental Seed, Telluric Seed, Synthetic Seed and Magical Seed are items made specifically to interact with Fields. They function similarly to the Terrain Seeds introduced in Gen 7, which they replace. The 4 kinds of Seeds correspond to the 4 kinds of Fields, and each Field has unique effects for the Seed that it activates.
No.	Field 	Seed Activated	Effects
01 	Electric Terrain 	Elemental Seed	Raises Speed by one stage and applies Charge's power boost to the user.
02 	Grassy Terrain 	Elemental Seed	Raises Defense by one stage and applies Ingrain to the user.
03 	Misty Terrain 	Elemental Seed	Raises Special Defense by one stage and applies Wish to the user.
04 	Dark Crystal Cavern 	Magical Seed 	Raises Special Defense by one stage and applies Magic Coat to the user.
05 	Chess Board 	Synthetic Seed	Raises Special Attack by one stage and applies Magic Coat to the user.
06 	Big Top Arena 	Synthetic Seed	Raises Attack by one stage and applies Helping Hand to the user.
07 	Burning Field 	Elemental Seed	Raises Attack, Special Attack and Speed by one stage, but applies Fire Spin to the user for 4 turns.
08 	Swamp Field 	Telluric Seed 	Raises Defense and Special Defense by one stage and applies Ingrain to the user.
09 	Rainbow Field 	Magical Seed 	Raises Special Attack by one stage and applies Wish to the user.
10 	Corrosive Field 	Telluric Seed 	Applies Baneful Bunker to the user.
11 	Corrosive Mist Field	Elemental Seed	Raises Attack and Special Attack by one stage and badly poisons the user.
12 	Desert Field 	Telluric Seed 	Raises Defense, Special Defense and Speed by one stage, and applies Sand Tomb to the user for 4 turns.
13 	Icy Field 	Elemental Seed	Raises Speed by two stages and causes Spikes damage to the user.
14 	Rocky Field 	Telluric Seed 	Raises Defense by one stage and causes Stealth Rock damage to the user.
15 	Forest Field 	Telluric Seed 	Applies Spiky Shield to the user.
16 	Super-Heated Field 	Telluric Seed 	Raises Defense by one stage and applies Shell Trap to the user.
17 	Factory Field 	Synthetic Seed	Raises Special Attack by one stage and applies Laser Focus to the user.
18 	Short-Circuit Field 	Synthetic Seed	Raises Special Defense by one stage and applies Magnet Rise to the user.
19 	Wasteland 	Telluric Seed 	Raises the user's Attack and Special Attack by one stage, and places Stealth Rock on both sides of the field.
20 	Ashen Beach 	Telluric Seed 	Applies Focus Energy to the user.
21 	Water Surface 	Elemental Seed	Raises Special Defense by one stage and applies Aqua Ring to the user.
22 	Underwater 	Elemental Seed	Raises Speed by one stage and applies Soak to the user.
23 	Cave 	Telluric Seed 	Raises Defense by two stages and causes Stealth Rock damage to the user.
24 	Glitch Field 	Synthetic Seed	Raises Defense by one stage and causes the user to become ???-type.
25 	Crystal Cavern 	Magical Seed 	Raises Special Attack by one stage and applies Magic Coat to the user.
26 	Murkwater Surface 	Elemental Seed	Raises Speed by one stage, applies Aqua Ring, and poisons the user.
27 	Mountain 	Telluric Seed 	Raises the user's Attack by two stages and lowers its Accuracy by one stage.
28 	Snowy Mountain 	Telluric Seed 	Raises the user's Special Attack by two stages and lowers its Accuracy by one stage.
29 	Holy Field 	Magical Seed 	Raises Special Attack by one stage and applies Magic Coat to the user.
30 	Mirror Arena 	Synthetic Seed	Raises Evasion by one stage and applies Magic Coat to the user.
31 	Fairy Tale Field 	Magical Seed 	Applies King's Shield to the user.
32 	Dragon's Den 	Elemental Seed	Raises Special Attack by one stage and applies Flash Fire's power boost to the user.
33 	Flower Garden Field 	Synthetic Seed	Raises Special Defense by one stage and applies Ingrain to the user.
34 	Starlight Arena 	Magical Seed 	Raises Special Attack by one stage and applies Wish to the user.
35 	New World 	Magical Seed 	Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage, and makes the user recharge on the first turn.
36 	Inverse Field 	Magical Seed 	Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage, and makes the user recharge on the first turn.
37 	Psychic Terrain 	Magical Seed 	Raises Special Attack by two stages and confuses the user.
==Common Affected Moves==
The moves , and have different effects when used on different Fields, as listed below.
No.	Field 	Nature Powerbecomes 	Camouflagecauses the user's typing to become	Secret Powermay
- 	(No Field) 	 	Normal 	inflict paralysis
01 	Electric Terrain 	 	Electric 	inflict paralysis
02 	Grassy Terrain 	 	Grass 	inflict sleep
03 	Misty Terrain 	 	Fairy 	lower Special Attack 1 stage
04 	Dark Crystal Cavern 	 	Dark 	lower Accuracy 1 stage
05 	Chess Board 	 	Psychic 	lower Defense 1 stage
06 	Big Top Arena 	 	Normal 	lower Special Defense 1 stage
07 	Burning Field 	 	Fire 	inflict burn
08 	Swamp Field 	 	Water 	lower Speed 1 stage
09 	Rainbow Field 	 	Dragon 	inflict paralysis, poison, burn, freeze or sleep (random)
10 	Corrosive Field 	 	Poison 	inflict poison
11 	Corrosive Mist Field	 	Poison 	inflict poison
12 	Desert Field 	 	Ground 	lower Accuracy 1 stage
13 	Icy Field 	 	Ice 	inflict freeze
14 	Rocky Field 	 	Rock 	cause flinching
15 	Forest Field 	 	Grass 	inflict sleep
16 	Super-Heated Field 	 	Fire 	inflict burn
17 	Factory Field 	 	Steel 	lower Attack 1 stage
18 	Short-Circuit Field 	 	Electric 	inflict paralysis
19 	Wasteland 	 	Poison 	inflict paralysis, poison, burn or freeze (random)
20 	Ashen Beach 	 	Ground 	lower Accuracy 1 stage
21 	Water Surface 	 	Water 	lower Speed 1 stage
22 	Underwater 	 	Water 	lower Attack 1 stage
23 	Cave 	 	Rock 	cause flinching
24 	Glitch Field 	 	??? 	lower Speed 1 stage
25 	Crystal Cavern 	 	Fire, Water, Grass or Psychic (sequential) 	inflict freeze, sleep or confusion (random)
26 	Murkwater Surface 	 	Poison 	inflict poison
27 	Mountain 	 	Rock 	cause flinching
28 	Snowy Mountain 	 	Ice 	inflict freeze
29 	Holy Field 	 	Normal 	lower Special Attack 1 stage
30 	Mirror Arena 	 	Steel 	lower Evasion 1 stage
31 	Fairy Tale Field 	 	Fairy 	inflict sleep
32 	Dragon's Den 	 	Dragon 	inflict burn
33 	Flower Garden Field 	> (Stage 1, 2, 3, 4)> (Stage 5)	Grass 	> lower Evasion 1 stage (Stage 1, 2)> lower Evasion, Defense and Special Defense 1 stage (Stage 3, 4)> lower Evasion, Defense and Special Defense 2 stages (Stage 5)
34 	Starlight Arena 	 	Dark 	lower Special Defense 1 stage
35 	New World 	 	one of the 18 types (random) 	lower Attack, Defense, Special Attack, Special Defense and Speed 1 stage
36 	Inverse Field 	 	Normal 	inflict confusion
37 	Psychic Terrain 	 	Psychic 	inflict confusion
==Field Notes==
Information on each Field can be found in-game in its respective entry in the Pokégear "Field Notes" app. These entries are acquired by collecting Field Effect Read-Outs (or Field Notes), which are scattered across various locations throughout the game, and are usually found in the form of green Poké Balls in the overworld. Once a Field Note has been acquired, it will also enable the move selection UI to display move boost/drop indicators when battling on the associated Field.
The list of all Field Note locations can be found in Field Note Locations.