Success Grid

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The Success Grid determines if an Ability or Success Check is successful.
Success Grid 	Success Grid 	Success Grid 	Success Grid 	Success Grid 	Success Grid 	Success Grid 	Success Grid 	Success Grid 	Success Grid 	Success Grid 	Success Grid
 	Difficulty Level	Difficulty Level	Difficulty Level	Difficulty Level	Difficulty Level	Difficulty Level	Difficulty Level	Difficulty Level	Difficulty Level	Difficulty Level	Difficulty Level
Ability Rating	 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Ability Rating	1 	45 	55 	65 	75 	85 	95 	 	 	 	
Ability Rating	2 	40 	50 	60 	70 	80 	90 	 	 	 	
Ability Rating	3 	35 	45 	55 	65 	75 	85 	95 	 	 	
Ability Rating	4 	30 	40 	50 	60 	70 	80 	90 	 	 	
Ability Rating	5 	25 	35 	45 	55 	65 	75 	85 	95 	 	
Ability Rating	6 	20 	30 	40 	50 	60 	70 	80 	90 	 	
Ability Rating	7 	15 	25 	35 	45 	55 	65 	75 	85 	95 	
Ability Rating	8 	10 	20 	30 	40 	50 	60 	70 	80 	90 	
Ability Rating	9 	10 	15 	25 	35 	45 	55 	65 	75 	85 	95
Ability Rating	10 	10 	10 	20 	30 	40 	50 	60 	70 	80 	90
Ability Rating	11 	10 	10 	15 	25 	35 	45 	55 	65 	75 	85
Ability Rating	12 	10 	10 	10 	20 	30 	40 	50 	60 	70 	80
Ability Rating	13 	10 	10 	10 	15 	25 	35 	45 	55 	65 	75
Ability Rating	14 	10 	10 	10 	10 	20 	30 	40 	50 	60 	70
Ability Rating	15 	10 	10 	10 	10 	15 	25 	35 	45 	55 	65
Ability Rating	16 	10 	10 	10 	10 	10 	20 	30 	40 	50 	60
Ability Rating	17 	10 	10 	10 	10 	10 	15 	25 	35 	45 	55
Ability Rating	18 	10 	10 	10 	10 	10 	10 	20 	30 	40 	50
Ability Rating	19 	10 	10 	10 	10 	10 	10 	15 	25 	35 	45
Ability Rating	20 	10 	10 	10 	10 	10 	10 	10 	20 	30 	40
=== Example for how to use the Success Grid to make a Success or Ability Check: ===
# The Adventure Master says you hear a noise, and you want to determine what caused it.
# The Adventure Master tells you you need to make a Success Check using your Listening (LIS) Ability.
# The Adventure Master tells you that the noise has a Difficulty Level (DL) of 4.
# You look at your Listening Ability (LIS) level and see that it is 7.
# You then look at the Success Grid.
## The numbers across the top row of the grid represent Difficulty Levels.
## The numbers down the first column represent Ability Ratings.
# Find the number 7 (your Wisdom Ability) on the Ability column and move horizontally along the row until it intersects with the column under the 4 (the Difficulty Level the Adventure Master determined) on the Difficulty Level row. the number 45 will be at the intersection.
# To determine if you make the check, you must roll the Starlot twice.
## The first number will determine the tens digit. If you rolled a 4, it would be a number in the 40's.
## The second number will determine the ones digit. If you second roll came out to be a 1, then the number you would have rolled would be 41.
# Because the number to win a Success Check in this case must be equal to or greater than a 45, you would have lost the check, and would not have been able to determine what the noise was.
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