Aquamancy

Aquamancy is the specialization of the element of water and may only be
learned in New Celest, for it draws its power from the Pool of Stars.
Water is a healing and benevolent force which is reflected by the
spellcraft of Aquamancers, who can control large bodies of water as their
demesne.
Ability Name	Short Desc.
Waterbourne 	Survive in the most hostile of waters.
Hailstorm 	Call down a hailstorm to pummel everyone else.
Flood 	Soak a location with shallow water.
Meld 	Merge your magics within waters of the land.
Influence 	Increase your sway over others in your demesne.
Deluge 	Soak a location with deep water.
Centre 	Move to the centre of your demesne.
Stillwater 	Remove oxygen from the water.
Whirlpool 	Swirling currents draw people to you.
Dissolve 	Easily remove an aura of protection around another.
Icefloe 	Coat the ground with slick ice.
Travel 	Teleport yourself to anyone in your demesne.
Healspring 	The soothing waters heal your body.
NeedleRain 	Wash away some elemental defences of your foes.
Turtle 	Summon a dragon turtle.
Typhoon 	Wash away your enemies with towering waves.
Currents 	Swift currents carry people away.
Jellies 	Summon poisonous jellyfish into your waters.
Bubble 	Escape combat within a massive bubble.
Staff 	Summon your elemental staff.
Preserve 	Freeze your enemies, preserving their corpse for all time.
Tuning 	Tune the energies of your elemental staff.
Flashflood 	Cast the powers of the waters in one spell.
Liquidform 	Morph your body into pure liquid.
Maelstrom 	Unleash the full power of elemental water.