Ch 1 (POCT)

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==Ch 1: Player's Option™ Combat System==
* Player's Option Combat System
** Does This Belong in My Campaign?
* The Battle Map
** Figures and Facing
* Scale
** Melee Scale
** Range
*** Weapons
*** Monsters
** Missile Scale
** Switching Scale
** Combined Scale
* The Combat Round
** Combat Rounds and Game Time
** Spell Durations
* Combat Status
** Clear
** Threatened
*** Unusual Monsters and Threatening
** Grappled
** Attacks of Opportunity
* Movement
** Base Movement
** Exceptional Abilities and Movement
*** Strength
*** Dexterity
** Encumbrance
*** Simplified Encumbrance
* Opening the Battle
** Surprise
** Encounter Distance
** Setup
* The Five Basic Steps of Every Combat Round
** Step One: Monster Action Determination
** Step Two: Player Action Declaration
** Step Three: Initiative
** Step Four: Resolution of Actions
** Step Five: End of Round Resolution
* Initiative
** The Initiative Roll
** Base Initiative
** Weapon Speeds
** Critical Events
* Combat Actions
** Combat Actions and Movement
*** No-Move Actions
*** Half-Move Actions
*** Full-move Actions
** Movement and Initiative
** Combat Movement on the Battle Map
** Moving Through Other Figures in Combat
*** Overruns
** Choosing an Action
** The Actions
*** Attack
*** Cast a Spell
*** Charge
*** Cover
*** Fire/Throw Missiles
*** Guard
*** Move
*** Parry
*** Run
*** Sprint
*** Unarmed Combat
*** Use A Magical Item
*** Withdraw
* Ending the Combat Round
** Retreats
** Fatigue
*** Keeping Track of Fatigue
*** Effects of Fatigue
*** Recovering from Fatigue
*** Effects of Force Marching on Fatigue
** Morale
*** Informal Morale Checks
*** Formal Morale Checks
*** Failing a Morale Check
** Status
* Special Combat Conditions
** Standard and Optional AD&D Rules
*** Movement and Footing
*** Cover and Concealment
*** Mounts
*** Rear or Flank Attacks
*** Sitting, Kneeling, and Lying Prone
*** Damage and Dying
*** Weapon Type vs. Armor Type
*** Firing Into a Melee
** Additional Rules
*** Higher Ground
*** Knockdowns
*** Critical Hits
** The Gray Areas
* Example of Combat
** Round One
** Round Two
** Round Three
** Round Four
Category:Player's Option: Combat & Tactics