Michael

Michael von Reinhardt, is an twenty-year-old "sealed" Mixed-Blood, born into the "intellectual" branch of the Reinhardt family from the Great Nation of Superbia. Due to his unique intellect, Michael currently acts as a scientist. As one of the few people in the world to possess an O-Gene, Michael is a Joker whose active potentials are Magus and Psyren. Furthermore, Michael is also one of the few survivors of the Reiss Orphanage Massacre, having been taken care of by the Reiss Orphanage after his mother's mysterious disappearance.
==Personality==
By the very few who knew him as a child before the Orphanage, it is quite obvious that Michael as an adult is simply how he acted as a child but weathered through harsh life experiences and adapted to survive a life without his greatest inspiration: his mother, Eliza. While there was a point in time in Michael's life where he was bubbly and energetic, notably prior to the loss of his mother, the shock of losing her deeply wounded Michael on a level he would never simply spring back from. Michael retained his curious and analytical persona, with that perhaps being one of the mainstays of his personality, at times enjoying the analysis of things more than their actual execution. As a result, Michael often feels a tad bit out of place due to his studying and research, though psychologically, studying is one of the few things that gives him the closest thing to a semblance of how life once was.
Despite the fact that he enjoys it even without the sentimental attachment, doing it alone instead of alongside his mother often stops him from enjoying it as much as he onced used to. Lacking an intellectual approaching the pedestal his blood family had placed themselves upon to talk to, Michael developed a sense of loneliness only bridged by the happiness he saw when making things for his younger siblings in the Reiss Orphanage to play with, or things they found "cool". 
However, perhaps stemming from the loss of his mother, Michael subconsciously blames himself and his attachments to persons for the struggles, losses or deaths of those close to him; blaming himself for things ranging from the loss of his mother to the destruction of the Reiss Orphanage, despite how self-admittedly irrational such a thing would be. The blame that Michael experiences often leads him to adopt a sense of responsiblity even for situations out of his control, feeling as if he owes at least that to the people he is close to for what "he" puts them through and to protect those he cares about. Michael appears to be fiercely protective of his family as a result, unwilling to allow his own self-condemnation the chance to intensify and will do whatever is in his power to resolve a particular dilemna. This subconscious blame is perhaps a large contributing factor as to why Mike so deeply desires to find his mother, to prove to himself that his blame was wrong from the root cause.
Michael has grown much colder than he previously was, developing a layer of "ice" to seemingly ward off persons from getting too close to his heart for his own comfort and what he subconsciously perceives as their own safety. As a result of this, Michael is often conflicted with a strange dissonance between a desire to pursue a romantic interest and what he describes as an invisible force pulling him back, resulting in an outward, almost awkward expression that would perhaps be otherwise uncharacteristic of the calm, collected nature he otherwise exudes.
While not being unaware of an attraction or feelings, Michael finds the fact that he would involuntarily attempt to impress others quite strange. However, with the resurfacing of his siblings from the Reiss Orphanage, finding Alana in Superbia, and being able to do something to help his brother Gabriel, the reason for which Michael blames himself was for all intents and purposes disproved as he saw with his own two eyes quite literally. As a result, Michael's self-blaming tendencies have been weakened greatly due to having a similarly weakened basis, and so has said force restricting him.
Apart from this, Michael at heart is a compassionate young man with values taught to him by his mother and his own personal values  accumulated simply by living his life, having strong family and life values that he abides to, even if they may not always result in him taking the objectively correct action in terms of morality. These values are what lead him to save the lives of the Glenshaws, refusing to risk the lives of innocent people. While taught to be humble, Michael appear to a bit prideful, especially in conversations related to his intellect, often scoffing as if taking offense to particular statements. After losing his mother, Michael has subconsciously adopted a level of protectiveness and determination alongside the aforementioned responsibility towards his family, having lost his mother already and being unprepared to lose a sibling.
==Powers and Abilities==
===Blood Breed Physiology===
Michael is an Elder Blood Breed,and as a result is capable of supernatural capablities that surpass the typical limitations of human capablity by quite a wide margin. Sealed and underdeveloped.
*Superhuman Strength:
*Superhuman Speed & Reflexes: 
*Superhuman Agility, Dexterity, and Flexibility: 
*Superhuman Durability, Endurance, & Regeneraton: Michael, as a Blood Breed demonstrates a superhuman level of durability, allowing him to incredible levels of punishment without harm. Conventional weapons such as bullets usually bounce off of his skin and tend to serve only to mildly irritate him, and he can resist even some supernatural abilities naturally. Michael is even known to go for an extremely long time without eating, drinking, or sleeping, due to the attributes of his Mixed-Blood physiology, due in part to his incredible self-control over his urges when his Curiosity does not take hold of him, his enormous magical energy levels, and his already unnatural levels of stamina. His healing factor to a level notably closer to his actual, unsealed regenerative healing factor, allowing him to heal rapidly from physical injuries, healing more major wounds quickly. Michael's regeneration also allows him to resist poisons and toxins better than an ordinary human, though this pales in comparison to the virtual immunity granted by Garuda.
*Superhuman Senses: Michael's senses are notably greater than a traditional human's, being capable of far better night vision than ordinary humans, as well as a sense of smell particularly honed to the signatures of living creatures due to his predatory blood. Michael's synesthesia has led to the excessive stimulation of other sensory pathways of his body via his ocular and olfaction-based senses, resulting in his neural pathways adapting during his developmental phases to give him a better ability to receive and process other stimuli, his brain being easily capable of withstanding this adaptation. While his senses were quite notable prior to being sealed, Michael has managed to re-achieve his sensory faculties from childhood.
===Fighting Styles===
====Swordsmanship====
Through his unique Psyren ability and applying his abilities to his sword, Michael has demonstrated the ability to create a comprehensive sword style that compliments his abilities perfectly. While still working on an empty-handed version of his swordsmanship for the future, Michael's talent with his own swordsmanship style, intellect and abilities is such that Michael can mimic dual-wielding with a singular blade, achieve feats that in some sense parallel teleportation in execution.
Currently, Michael's sword style relies on three fundamental techniques: Blink, Swap, and Phase, which can be used to achieve the ends of effectiveness and versatility. Michael constantly tests applications of his powers on his blade to determine new fundamental techniques that he can potentially expand upon, though his time to do so is typically weighted against the time spent mastering those already discovered.
*Blink is a technique premised on Michael's ability to seemingly render his body as well as his sword effectively weightless, intangible, as well as negate the inertia of his own body and sword. By doing so, Michael has demonstrated the ability to utilize his sword to seemingly instantaneously accelerate to and propel himself at incredible speeds, appearing to the naked eye and even against other superhuman individuals to be paramount to teleportation, appearing to warp between locations to those with untrained eyes and cross incredible distances with extreme velocity through nought more than exceedingly simple movements with his blade. As a result, Michael has demonstrated the ability to efficiently close the distance between himself and a target extremely effectively, demonstrating the ability to accelerate himself to great extents due to having no inertia and due to intangibility, no air resistance, truly appearing to be teleportation at this stage to most when he, in fact, is merely moving. To complement this, Michael often renders himself imperceptible to the common senses. 
**Blink: Second Step: The second step of Hummingbird relies on Michael's ability to control how he interacts with the world around him, allowing him to stand on virtually any surface undeterred. As his selective tangibility and weight dictate, Michael has demonstrated the ability to seemingly stand on air and water with the same ease as land. As a result, Michael can engage in sword skirmishes where his feet never touch the ground. When the first and second steps of Blink are combined, this allows Michael to seemingly fight across any terrain at any angle with a level of speed and possess the resultant sheer cutting capability.
*Swap: Through the work of exceptional sword handling and extremely quick, minute hand swapping of his blade, Michael has demonstrated a capacity to mimic the sword-style of dual-wielding swordsmen with nought but a single katana, blocking and striking concurrently or even demonstrating the ability to create multiple antiparallel strikes in a single swift motion. Facilitated by Inertia negation. When combined with his own speed, reflexes and strength, Michael's own Single Blade Nittoryu is considered to be exceptionally powerful, capable of quickly overwhelming an opponent in close range should they manage to gain his ire. With this technique, Michael's defensive capabilities are also enhanced, enabling him to deal with multiple attacks simultaneously.
*Phase: By rendering his blade intangible and imperceptible to the world and back extremely rapidly, Michael has determined that with his blade he can distort the atmosphere around his blade to produce miniature shockwaves that flow around his katana, dramatically amplifying not only the force of a cut, but the impulse felt by an opposing swordsman or combatant from a clash. Thus, combined with the rapid acceleration allowed by Persona and his own intellect Michael has demonstrated the propagation of miniature sonic booms around his blade at his own discretion, granting his blade the ability to literally burst through its target if he so chooses. When parrying a strike or thrust, Michael has demonstrated the ability to time the use of these miniature shockwaves to break the posture of his opponent or against lesser swordsmen disarm them completely, allowing him to make a decisive strike. Finally, these shockwaves are extremely useful against projectiles, as Michael has demonstrated the ability to stop incoming projectiles with this technique without his blade ever needing to come into contact with the object in question, or at least slow it down for a quick dodge.
**Cleave: By applying the concepts of Persona to his mind, and combining it with an external manifestation of Persona in the form of his selective tangibility, Michael has demonstrated the ability to see nothing but that which he intends to cut, and cut nought but which he intends to cut. As a result, Michael has demonstrated the ability to move with a single unified purpose of cutting down his target, his blade simply phasing through unnecessary substances or individuals being tangible only to his target.
===Magic and Magecraft===
*Potential: Michael von Reinhardt has an incredibly outstanding magical potential outstripping most magus, wielding magical energy of a potency that greatly exceeds normal magical energy preservation limits, to the point that his reserves upon being fully released in order to truly intimidate an opponent might be confused for an entire community of underground magus in a single area. With an unmatched level of magical efficiency, energy, potency, and affinity, Michael wields a mystical potential unlike most, and is somewhat unique among magus due to possessing the Magic Crest of his lineage, with this alone putting him above and beyond the level of the average magus. The blend between an incredible lineage, immense talent, and unrelenting determination, Michael's potential in magecraft is considered to be utterly astronomical, especiallly when combined with his far-spanning knowledge bases.
*Circuit: Magic Capacitor: While Michael's circuits are unique, due to his lack of a draconic origin (you sure about that one mate), they are not factories of magical energy like his incredible power would suggest, but rather, is a Magic Capacitor, storing magical power to a much greater degree than a regular Magic Circuit would, having this configuration in tandem with ordinary circuits. This means that, unlike most other magus, who simply flow their constantly produced magical energies throughout their body, Michael is able to store it with much greater ease and efficiency than an ordinary magus, which grants him tremendous power and his circuits the ability to derive power from both his internal source as well as that of the energies constantly flowing through his mystical circuitry, in tandem with the naturally powerful type and number of magic circuits of the two magus families in his lineage respectively.
**The nature of this circuit as a capacitor means that he has a far greater capacity for magic than ordinary magus, and when calling upon this energy, the magical equivalent of voltage and current are amplified, multiplying the effective potency of the same quantity of energy. When layered upon his genetic affinity for magical energy as a Blood Breed Elder, Michael has seemingly much potent energy and magical energy that flows much faster through his circuits, effectively allowing him to replicate the effects associated with having hyper accelerated magic circuits to the point that his magical energy is extremely efficient and is capable of releasing much greater firepower than even his circuits normally would be capable of doing.
*Affinities and Magic Skill: Michael has elemental affinities of Earth, Water, Wind, and Ether, manifesting within his affinities for Alchemy and Necromancy respectively. Michael's magic skill is High-Speed Incantations, allowing him to use his spells far faster than others. Michael's skill in magecraft is also such that he can repair magecraft, circuits, and even crests. As a result, he has been forced to become incredibly talented in mana concealment to even appear normal.
====Mystic Eyes====
Regression to the Age of Gods: True Sight, otherwise simply referred to as True Sight, is a Jewel-class pair of Mystic and Pure eyes that stems from the Scandinavian God Odin, enabling Michael to seemingly easily visually perceive and adapt to any information that can't be normally processed by the brain, ranging from inexplicably accelerated movements to spiritual entities, unique "aura" signatures of a given target by reading their essences, gain an understanding of the emotions and intentions of others, as well as perceive the world around him in supernatural clarity.
He can mimic actions, read lips, notice minute muscular contractions, see thermal signatures and see minute objects, honing on them immediately within a twenty meter radius of himself at all times. Michael's Eyes are unique in that in addition to the visual attributes, he is often given a level of battle precognition as his eye creates a narrow red line along the arc of an incoming attack, as well as the ability to see magical energy vividly. However, perhaps most notably, the possesion of these Eyes enable Michael to be a Whisperer, like Odin himself qualified to be, a permanent shift which created a path to the Root, enabling Michael access to the Sixth.
hqdefault.jpg
====Frankenstein====
An aberration amongst even those with tremendous magical potential, Frankenstein is a Mystery possessed by and unique to Michael von Reinhardt. Uniquely, Michael has demonstrated the ability to utilize an extraordinarily high-class Mystery that appears to mimic and approach in some regards the capability of True Magic and is in some senses a derivative of the direct antithesis to the other True Magic itself.
Where any practitioner of Magecraft accesses a sliver of the Swirl of the Root, and the wielders of True Magecraft demonstrate the ability to directly access the Root itself, Frankenstein represents the ability to gain access to a metaphysical position within the Root known as the Abyss. Where the Root is the source of all things in existence, the Abyss is the absence of existence, those things that the Root once sustained but fails to currently sustain. While this is typically a natural and slowly occuring process, it has dramatically been accelerated with the advent of the multiversal collapse.
As a result, Michael's "Necromancy" deals not with the boundary between life and death, but existence and non-existence, enabling him to summon things that do not exist. While the Abyss is typically "silent", aligned with his abilities as a Whisperer, Michael has demonstrated the ability to draw out the echoes drowned out by the silence of the Abyss, bring them to the forefront, and create vessels referred to as Revenants. However, due to the operation of Michael's Mystery and the mechanism it employs, what Michael achieves and actually does to actualize these summons should not be remotely possible for any magus using magecraft, regardless of power due to lack of possession of a Path to the Root. As such, Michael's Frankenstein is considered to be an application of the Sixth Magic, the Operation of the Abyss, representing the [REDACTED], and making him the Sixth Magician, capable of using it to draw Divine Beasts from places that no longer exist, a feat that typically requires the power of a Grail to do from the rest of the Root. However, Michael possesses an incomplete mastery of his power, and is still getting attuned to his capabilities.
=====Summoning=====
*Graveyard: Old Bones: Michael has demonstrated the ability to bend and manipulate bones stemming from the overlap of spiritual entities with the world of Requiem, possessing considerable durability and the ability to interact with spiritual entities. Michael can shape them at will into limbs without performing full summons, and can be used to create makeshift weapons or platforms.
*Graveyard: Eulogy: Michael has demonstrated the ability to summon powerful nethereal entities outstripping the power of any mere skeleton necromanced by the average magus, known as a revenant. These creatures are unique, and come in a variety of shapes and sizes, each with their own unique uses. Michael has mastered Eulogy to the point that it has become a Single-Action to one-handed spell depending on the complexity, making it perfect to be paired with his typical sword-based method of combat. Toll: Typical magical energy.
BEHZARKA.jpg|Murmuring Berserker: ???
Archer.jpg|Murmuring Archer: ???
SHIELDOMAN.jpg|Murmuring Tyrant: ???
**Graveyard: Berserker: Stemming from an unknown identity within the Absence of things, Michael has demonstrated the ability to reach out past the veil and interface with the echoes of this entity, granting it a chance for a return to existence, though perhaps only temporarily, by placing it into a vessel, forming a Revenant of this creature. In doing so, these Revenants regain quite limited past memories, at times a sliver of their previous personality as well as react with the Root in order to gain access to abilities that themselves would otherwise be absent. The unique ability of Berserkers is [STRONK], which enables them to channel the influx of "existence" into their unique form to rapidly strengthen their vessel in unique ways, grow or do whatever the fuck, seemingly creating matter out of absence/nothingness to reinforce themselves.
**Graveyard: Valkryies: Stemming from an unknown identity within the Absence of things, Michael has demonstrated the ability to reach out past the veil and interface with the echoes of this entity, granting it a chance for a return to existence, though perhaps only temporarily, by placing it into a vessel, forming a Revenant of this creature. In doing so, these Revenants regain quite limited past memories, at times a sliver of their previous personality as well as react with the Root in order to gain access to abilities that themselves would otherwise be absent.
**Graveyard: Vargr: Stemming from an unknown identity within the Absence of things, Michael has demonstrated the ability to reach out past the veil and interface with the echoes of this entity, granting it a chance for a return to existence, though perhaps only temporarily, by placing it into a vessel, forming a Revenant of this creature. In doing so, these Revenants regain quite limited past memories, at times a sliver of their previous personality as well as react with the Root in order to gain access to abilities that themselves would otherwise be absent.
**Shield People: Stemming from an unknown identity within the Absence of things, Michael has demonstrated the ability to reach out past the veil and interface with the echoes of this entity, granting it a chance for a return to existence, though perhaps only temporarily, by placing it into a vessel, forming a Revenant of this creature. In doing so, these Revenants regain quite limited past memories, at times a sliver of their previous personality as well as react with the Root in order to gain access to abilities that themselves would otherwise be absent.
*Graveyard: Einherjar: The cream of the crop, Einherjar are Michael's most powerful summons taking the form of a variety of Divine Beasts. Toll: Due to their sheer power, these Divine Beasts can only be used individually, and drawing out their power necessitates the shut down of summoning any other undead. However, due to their sheer power and utility, these beasts are typically worth the risk. As extremely close mimicries of actual Divine Beasts bordering on the edge of magecraft, Michael has demonstrated immense capabilities with his summons, empowering them further by giving them Unit Designations based on a feeling.
WukongMike.jpg|"The Monkey King" Son Wukong
VbhMEbj (1).png|"Protector of Warriors" Inari Okami: Humanoid Form
InariMike.jpg|"Protector of Warriors" Inari Okami: Animalistic Form
GarudaMike.jpg|"The King of The Birds" Garuda
**Einherjar: Son Wukong: Stemming from the identity of a Divine Beast, Sun Wukong from an unknown time and place within the Absence of things, Michael has demonstrated the ability to reach out past the veil and interface with the echoes of this entity, granting it a chance for a return to existence, though perhaps only temporarily, by placing it into a vessel, forming a Revenant of this creature. In doing so, these Revenants regain quite limited past memories, at times a sliver of their previous personality as well as react with the Root in order to gain access to abilities that themselves would otherwise be absent. The unique ability of a Divine Beast in the Abyss is it's legend itself, so this Einherjar's ability is [SUN WUKONG]. 
***[SUN WUKONG]: Through interaction with the Root once more, Michael's Sun Wukong has demonstrated the ability to become a beast of immense supernatural physical prowess and agility, capable of somersaulting over vast distances using the ability somersault cloud, lifting massive weights, but perhaps most notably Sun Wukong is known for his insurmountable durability and transformative abilities. When summoned, Sun Wukong can endure even the most incredible and ridiculous of punishments, moving even if beheaded, unflinching as it is damaged with a degree of passive regeneration that allows it to endure and survive lengthy combat, regrowing over time. To a limited extent, Sun Wukong is able to access its Charms once more, allowing it to make use of the Fire Avoidance Charm, Limb Multiplication, Body Freezing, Wind Dominance (known to be quite proficient and innovative with it) and Wukong's special Mystic Eyes, Fiery Golden Eyes. It also possesses the Ruyi Jingu Bang, inheriting all the traits from lore.
**Einherjar: Inari Okami:Stemming from an unknown identity within the Absence of things, Michael has demonstrated the ability to reach out past the veil and interface with the echoes of this entity, granting it a chance for a return to existence, though perhaps only temporarily, by placing it into a vessel, forming a Revenant of this creature. In doing so, these Revenants regain quite limited past memories, at times a sliver of their previous personality as well as react with the Root in order to gain access to abilities that themselves would otherwise be absent. 
***[INARI OKAMI]:
**Einherjar: Garuda:Stemming from an unknown identity within the Absence of things, Michael has demonstrated the ability to reach out past the veil and interface with the echoes of this entity, granting it a chance for a return to existence, though perhaps only temporarily, by placing it into a vessel, forming a Revenant of this creature. In doing so, these Revenants regain quite limited past memories, at times a sliver of their previous personality as well as react with the Root in order to gain access to abilities that themselves would otherwise be absent.
***[GARUDA]:
===PSI===
====Burst====
Psyche: Psyche is an ability that enables the manifestation of aspects of his personal unconscious and personality through his PSI; which can become more developed or more nuanced from psychological development. By amplifying the amplitudes of his brainwaves corresponding to particular aspects of himself through Trance, Michael has exhibited manifestations of his PSI through the use and reliance on a particular mental trigger. Each manifestation is directly related to how these aspects relate to him on a personal level.
As a result, Psyche is maturative, and depends on how these aspects relate directly to him as an individual to generate the specific ability related to the given aspect. As Michael grows as a person and develops his own unique synchronization with the moving parts that constitute what he is, so will the abilities provided by Psyche as a manifestation of his mind and will itself. Michael has theorized that the reason for his PSI conferring this ability onto him may have something to do with the interaction of his Origin and his mind; as the effects of Curiosity on his mind may have led him to manifest more introspective PSI.
*Persona: Persona is an archetype of Psyche  representing the "mask" worn by an individual to conceal their true nature. As a result, Persona's manifestation is indicated in the form of a cracked mask across Michael's eyes that flare with an ethereal green aura. Functionally, Persona is an ability that envelopes Michael's body in a field of PSI that extends outward to cover his clothing that functions as a semi-permeable membrane of sorts; which allows Michael to seemingly only interact with what he desires to interact with, and permit only what he wishes to interact with to do so.
**Selective Mass: As a result, Michael has demonstrated the ability to render himself selectively weighted, selectively affected by inertia and selectively imperceptible. Through selectively interaction with weight and thus gravity (or perhaps the converse), Michael has demonstrated the ability to selectively ignore the effects of his weight to gain an incredible increase in speed and agility; being able to jump incredible heights, exhibit incredible balance and greatly augment his own speed.
**Selective Inertia:With inertia, Michael has demonstrated the ability to seemingly generate incredible momentum and making it incredibly difficult for an opponent to stop or change his motion and greatly augment his physical power through this medium as his strikes become punishingly heavy; especially given distance to accelerate freely. Inertia also allows Michael to greatly augment his durability and maneuver incredibly due to having no resistance to motion.
**Selective Perceptibility/Tangibility: Finally, Michael has demonstrated the ability to selectively alter how he interacts with others; allowing him to become near-imperceptible to almost anyone unless he has given them permission to perceive him. As an ability steeped in Trance, this imperceptibility extends to physical and mental signatures. While other events in his life serve as suitable triggers; the primary trigger Michael uses is perhaps the impetus for the current state of his persona in the form of the incident that occurred with his mother. Through Programming, Michael has made his selective tangibility almost subconscious.
*Shadow: Crimson red ravenous birdlike; blood-consuming swarms of apparitions with teeth jutting from every edge and their mouths seemingly capable of serving as psychic constructs capable of attacking his opponents on a mental level. As a combination of Burst and Trance; Michael has demonstrated the ability to generate these psychic apparitions and command them to do his bidding.
**Of A Feather: These birds travel extremely quickly. These bird like creatures can recoalesce to form a psychic apparition taking the form of Michael with a unique yet eerily familiar dark glow and blood-red markings seemingly taking the form of something similar to warpaint across his face and body. Michael's body temporarily becomes covered in these markings as well as an indicator that this ability is active. In addition, as a psychic; albeit tangible construct Shadow seemingly ignites pain sensors and attacks the mind; and is such quite good at in turn attacking things of the mind. Michael's Shadow is for all intents and purposes himself, and as a result appears to act as naught more than an extension of his consciousness and all information gathered goes back to Michael after being dispersed, seemingly acting as a doppelganger/shadow clone that fundamentally is the same existence as Michael himself. Michael's mental trigger for this stems from biting the heart of one of his father's bodyguards straight out of their chest and crushing it in his rage to attempt to retrieve his mother during the incident.
====Trance====
*Telepathy: Michael is capable of sensing, reading and interpreting the thoughts of others, projecting and broadcasting his own thoughs and affect the minds of humans and animals alike; ranging from those of higher order intelligence to those of normal beings. Through telepathy, Michael has demonstrated the ability to seemingly sense and detect the feelings, sensations, and emotions of others. Michael's telepathy is known to be so potent that Michael is capable of visualizing the thoughts of others he is in a mental rapport with; seeing lexiconical thought as text overlayed translucently across his vision in a plane perpendicular to the plane of light entering his retina; and sensory thought as parallel instances of sensory experiences should he so desire; seemingly enabling him to immerse himself in the minds of another. However, the latter immersive capabilities of his telepathy come from his incorporation of Interference-code in the execution program of telepathy; enabling him to seemingly perceive the information contained within the brainwaves than mere thoughts.
==Trivia==
Category:Characters
Category:Human
Category:Mixed-Blood
Category:Male
Category:Magus
Category:Dark Nights
Category:Superbia (Dark Nights)
Category:ScarletPlumage
Category:Blood Breed
Category:Joker
Category:Psyren