Matter

Matter is a boss in item asylum. It was added in v0.8.0.
==Overview==
Miracle Matter takes on the exact same appearance as in Kirby 64: The Crystal Shards only with modeled eyes, being comprised of an Icosahedron shape, with each side having at least one crimson red eye. As the boss takes more damage, the less eyes they will have, leaving black holes in its shape.
In the fire phase, Matter will transform into a sharp pupiled eye with orange sclera. In the ice phase, Matter will turn into a floating ice cube. In the poison phase, the entity is engulfed in a neon green orb. And for the curse phase, Matter will have a transparent orb with curse particles scattered around it.
==Lore==
Miracle Matter is a physical embodiment of hate and who attacks those that fail to collect all shards in their source, meaning the players challenged are implied to be the ones who didn't find all shards.
Matter works as a fake final boss with the real ones left locked unless player meet a specific requirement. As for the manifestation of it, according to English sources, Miracle Matter is stated to be related to the Dark Matter species, having the same coloring to associated entities such as Zero.
This is a reference to how to fight Miracle Matter in the original game.
==Gameplay==
Matter will start off the match by triggering a short cutscene where it will descend from the air. After this, the boss match will begin. Matter is invincible to any sorts of harm and damage from players, and will also not possess any harm to players as well. However, players can attack Matter after it has turned into one of its four forms.
=== Forms and Abilities ===
After a few seconds of being in his normal form, Matter will switch into either of four forms; Fire, Ice, Poisonous, and Cursed. During these forms, Matter will become aggressive and will start posing harm to players, with players also being able to pose harm towards Matter. Of course, Matter will apply a status effect to players based on the phase it in, namely fire, freeze, poison and curse respectively. After a while being in its aggressive state, it will eventually transform into it's normal state, soon becoming passive again and repeating the cycle. Matter also seems to be floating above the ground, and moves around at often high speeds. Matter inherits these abilities and provides two to three attacks for each form. These go in no particular order.
==== Fire Form ====
This form is indicated with the background of the arena lighting up as a orange to red-orange like color, as well as Matter turning into an orange eye with a fiery aura. This form has the following abilities:
* Fireball Rain - Fireballs will rain down onto the arena, each causing a small explosion. These explosions take 15 damage to players upon contact, as well as applying fire that lasts a while. The fireballs start out small, and get progressively bigger as well as its range on impact.
*Fire Burst - A thin, large, spherical outline will surround Matter. After it moves twice around the arena, it'll cause a sudden burst of fire upon initiation. Players caught in this will be ragdolled and set on fire, taking 15 damage initially.
*Fire Spinner - Matter will relocate itself in the center of the arena, summoning 4 fire lasers around themselves, the lasers can spin either clockwise or counterclockwise. Player getting caught by lasers will take 20 damage while in it, set on fire and a knockback.
====Ice Form====
This form is indicated with the background of the arena lighting up as a blue to cyan color, as well as Matter turning into ice with a snowflake aura. This form has the following abilities:
*Icicle Rain - Icicle shards will rain down onto the arena, which if hit, will freeze the player and deals 15 damage. These attacks will progressively get faster the more it is used.
* Ice Cubes - Matter will summon 4 ice cubes around itself and will start moving around 6 times before stopping, in an attempt to catch players. Anyone caught by the particle trail will be dealt with 10 damage taken, and any forms of damage will be absorbed by the cubes surrounding Matter during this state.
*During this form, the floor will become covered in ice and slippery.
**The floor will stop being slippery when Matter changes form.
==== Poison Form====
This form is indicated with the background of the arena lighting up as a green to mint color, as well as Matter turning fully green with a poison aura. Physical contact with it at this form deals damage and inflicts a stack of poison. This form has the following abilities:
*Poison Rain - Balls of poison will rain down onto the arena. These will make a small explosion once they hit the ground. Players caught in the explosion will be poisoned, draining part of their health over time. However, unlike the other rain attacks from its forms, these won't get progressively stronger.
*Poison Traps - Matter will summon and spread several poisonous balls onto the arena. This attack doesn't deal a particular amount of damage but will inflict any victim with a poison effect upon touch. This can stack if you walk into many of these balls. These balls also will move around. 
====Curse Form====
This form is indicated with the background of the arena lighting up as a dark purple to black color, as well as Matter turning fully purple with a cursed aura. This form has the following abilities:
* Curse Rain - Big curse balls will rain down onto the arena and have a medium impact on the ground, which will inflict a curse stack and deals 30 damage to players hit by this. This rains down slower than the other rain abilities.
*Curse Trap - Medium size cursed bubbles will come up from the arena. If players walk into these, they'll be inflicted with a curse stack and will be dealt 6 damage.
===== Removed =====
* Curse Burst - A thin, large, spherical outline will surround Matter. As it moves around the area, it'll initiate a burst of curse. This deals 30 damage, applies a curse stack and ragdolls players caught in the burst.
During the second phase of Matter, the abilities will get somewhat faster. Upon being defeated, Matter will be obliterated by random explosions, soon ending the round and awarding players with points.
==Strategy==
*You can fall off of the arena, so stay away from the edges if you can.
**Additionally, the arena is currently one of the smallest boss arenas in the game, meaning getting ragdolled near the edges can mean certain death.
* Most of Matter's attacks are easily telegraphed, but the tricky part is actually dodging them. This is due to how Matter moves around the arena randomly, though it'll only go in straight lines.
*It's best to use ranged items, since they put the player at less risk of certain attacks like the Curse Burst.
*If you have a healing item, use it when Matter is in its inactive state.
*You may still inflict status effects to Matter when they're in their invulnerable state, meaning that you can stack curse on Matter for tons of damage with items such as secare or shadow axe.
*As dangerous as Matter’s Icicle Rain looks, the hitboxes for the icicles are actually insanely small and can be dodged effortlessly by simply spam-jumping.
*During Curse Burst, Matter will tend to stay in one area, however during Fire Burst, he will move around more.
== Perfect Run Strategy ==
Beating Matter with The Perfect Run on rewards you with the achievement roll a 20. Use the following strategy to beat him effectively.
*Hope to get a good ranged weapon.
**Any ranged weapon can do the job as long as it doesn't have bad damage, and/or have limited range. The best examples listed: chicago, distressed red ball, realistic mp5, ebony and ivory.
**Optionally, you can use a miscellaneous to aid your survivability.
*Turn off Shiftlock.
**This will help you hit Matter. A little more detail will be explained at the bullet below.
*Stay at the edge of the map.
**You get to view the entire map which will help plenty with hurting Matter.
**Both of Matter's Ice attacks can't hit nor reach the edges.
**Fireball Rain, Poison Rain, Poison Trap and Curse Trap can barely hit you with some RNG.
***Although, Fireball Rain can still land on the edge.
**Fire Burst is the biggest threat to this strategy as the burst's outlines are huge and if caught in the outlines near the edges for too long would result you getting knockbacked off the map. 
***Move from the edges if Matter is using those abilities as his movement can be unpredictable due too RNG.
****However, if he corners you at the edge during one of these moves, move towards Matter instead. It's better to tank the damage rather than falling off.
*Use your melee weapon when Matter is still. (Optional)
**Use your melee weapon while Matter is changing forms or delaying between attacks. Make sure you head out moments after he finishes transforming or starts attacking again.
** Avoid using this strategy if your melee does bad damage.
**Beware of using melees during the Ice Cube attacks.
**The most effective melees when Matter is still are the spammable ones; real knife, stick and donkey jawbone are good options. 
*** wallace's hammer is one of the more better options, due to the speed up swings the item provides per successful hit.
***solemn lament, especially with its Eternal Rest ability, is a great melee as you can stack up curses which makes the player deal more damage.
*Beware of the Ice Form, as if you're unlucky, the icicles can either Freeze and stunlock you to death, or make you slide down the platform, making you fall.
*Poison Form and Ice Form are the best time to do maximum amount of damage to Matter as he will mostly stay still for the duration of the attacks of both forms.
*Fire Form is your biggest form to worry about, as all attacks can hit the edge and burn you, Fire Burst can be hard to dodge due to how fast he moves around, Fire Spinner can be slightly unpredictable as it gives no indication on the direction it's turning, and Fireball Rain is the only rain attack that can actually fall at the edge.
==Trivia==
*Miracle Matter is the boss of Ripple Star in Kirby 64: The Crystal Shards. It is the final boss of the game if Kirby does not have all 72 Crystal shards.
*Matter is the third boss to have a boss intro, following Weegee and Beta.
*Matter has the most abilities of any other boss, with a total of 12 abilities and nine attacks.
*While being a remix, Matter's theme is an arrangement of Meta Knight's theme and the standard boss theme for Kirby 64: The Crystal Shards.
*The less health Matter has, the less eyes it has.
*You can actually damage the ice cubes in Matter's ice form, however they virtually cannot be killed.
*According to this tweet from Port, Matter's full name is John “Matter” Crystal Shards.
==Audio ==
Song info	
 	Miracle Matter Boss
File 	
BPM 	180
Key 	C minor
Time 	1:30 (after first loop)
Remixer 	Aden Mayo
Composer 	Jun Ishikawa
Reference	Kirby 64: The Crystal Shards - Vs. Miracle Matter
==Gallery==
Miracle-Matter.png|Miracle Matter's original appearance
File:Matterintro.gif|Matter's intro.
File:Matterfire.jpeg|Matter in their fire form.
File:Matterfireburst.gif|Matter performing a fire burst.
File:Matterfireballrain.gif|Matter raining down fireballs.
File:Matterice.jpeg|Matter in their ice form.
File:Mattericecubes.GIF|Matter with surrounding ice cubes.
File:Mattericiclerain.gif|Matter raining down ice shards. 
File:Matterpoison.jpeg|Matter in their poison form.
File:Matterpoisontraps.GIF|Matter placing down poison traps.
File:Matterpoisonrain.gif|Matter raining down poison balls.
File:Mattercurse.jpeg|Matter in their curse form.
File:Mattercurserain.gif|Matter raining down curse balls. 
File:Mattercursetraps.gif|Curse traps coming out from the arena.
File:Mattercurseburst.GIF|Matter performing a curse burst.
File:Matterdies.gif|Matter dying.
File:MiracleMatter normal icon.png|Normal icon
File:MiracleMatter losing icon.png|Losing icon
File:Matter arena.png|Matter's boss arena.
Category:Bosses
Category:Based on media
Category:Inflicts burn
Category:Inflicts freeze
Category:Inflicts curse
Category:Inflicts poison
Category:Hostile NPCs
Category:NPCs