Darkheart

==/// SUMMARY ==
The Darkheart is a melee weapon that prioritizes the user's survivability and deals dark-element damage. Its offensive abilities are capable of handling a variety of situations, but its mobility is noticeably limited. 
Darkheart is unlocked at Wave 6 and costs 2,500$. When bought, this weapon will lock out the Illumina. 
==/// MECHANICS ==
Hitting enemies with direct swings heal the user based on 10% of the damage dealt, and getting kills with direct swings heals the user by 10% of their Max HP. This weapon does not have any damage diversity. Provides overheals through evading, parrying, and burst parrying.
All of Darkheart's attacks bypass enemy shields.
===// VANTABLACK VORTEX ===
Dealing damage through direct swings is the only way to fill the gauge for Darkheart's Vantablack Vortex. The amount that the gauge is filled by scales to the damage that the user deals. When the gauge is full, landing an Evade Counter, Parry Counter, or a Charged Lunge Attack will spawn a Vantablack Vortex at the enemy's position. It quickly homes towards enemies, dragging them along and chasing those that haven't fallen into it yet. All enemies within rapidly take melee-class damage until the vortex expires. Vortexes do not home onto the same enemy again after hitting them, and there is no technical cooldown or cap for spawning vortexes.
Enemies with the Heavy, Boss, or MiniBoss classifications cannot be dragged by the vortex, but they can still take damage and be homed onto.
===// LUNGE ATTACK===
Every third swing will be a Lunge Attack. Darkheart receives less momentum from a Lunge Attack. Neither standard nor Charged Lunge Attacks fill Vantablack Vortex's gauge.
Assuming that the user has dealt enough damage beforehand, Darkheart's full Charged Lunge Attacks will spawn one Vantablack Vortex upon successfully hitting, regardless of how many enemies were hit.
===// CHARGE ATTACK===
Holding [LMB + R] initiates a Charge Attack, and releasing [LMB] at any point unleashes the attack. Darkheart charges slower, receives less momentum from Charge Attacks, and expends more Stamina.
===// EVADE===
Pressing [SHIFT] propels the user towards their currently-approaching direction at the expense of Stamina. Darkheart's evades give the user less momentum.
Evade Counters heal the user by 30% of the counter's dealt damage and spawn one Vantablack Vortex, if possible. They also deal additional damage based on 50%/10%/5% of a normal enemy/miniboss/boss's current HP, respectively.
===// BLOCK===
Holding [Q] makes the user block, significantly minimizing incoming damage at the cost of block durability. Darkheart has a slower block durability recharge, a longer Parry Burst duration, and heals the user based on 25% of the incoming damage while blocking.
A successful Perfect Block gives the user rapid health regeneration for 3 seconds. This can stack; landing several Perfect Blocks in quick successions can briefly lead to very high health regeneration. In Burst Parry, Darkheart attacks +20% faster, and direct swings spawn small Shadow Runes at the enemy's position. They deal damage to all enemies within its radius based on 100% of Darkheart's base damage and bypass enemy resistances.
Parry Counters heal the user by 30% of the damage dealt and spawn one Vantablack Vortex, if possible.
===// MULTIPLIERS===
Charge Attack: [x2.25] | Lunge Attack: [x1.25]Evade Counter: [x4.21] | Parry Counter: [x2.8]
Critical hits deal x1.25 damage. Attacks deal x1.5 more damage during Burst Parry.
*Light: [x1.5]
*Dark: [x0.25]
==/// STRATEGY==
#N/A
==/// TRIVIA==
#The Darkheart originates from Sword Fights on the Heights as the gear, Darkheart.
== /// GALLERY ==
File:Darkheart.png|Pre-v0.8.0 In-Game
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
v0.8.0	
Category:Inventory
Category:Melee