Another Super Mario Maker

Another Super Mario Maker is a 2D platforming/making game released for the Nintendo Switch. It is like Super Mario Maker and Super Mario Maker 2, but with more content and a little more complex things in maker mode. The game has its own game style, so it doesn’t have other game styles like Super Mario Bros. and Super Mario World.
Playable Characters
Mario ASMM.png|Mario
Luigi ASMM.png|Luigi
Toad ASMM.png|Toad
==Course Elements - Terrain==
 	
Ground - A surface the player can walk on that can’t be destroyed. Ground can be made into a slope. Items and enemies can be stored in the ground and shown as a patch of grass that the player can pull up. 	
Pipe - Pipes are extendable tubes that can either be used to transport the player to a sub-world, shoot out the player to a sub-world, or to shoot out bursts of coins or 1 enemy at a time. Pipes come in colors that depict their speed. 	
Clear Pipe - Clear Pipes are transparent pipes that connect from one end to the other. Unlike normal Pipes, Clear Pipes can’t transport the player to sub-areas or shoot out coins and enemies. However, Clear Pipes can transport the player and other items and enemies from one end of the pipe to the other.	
Spike Trap - Spike Traps are a hazard that damages the player upon contact. Spike Traps can be harmless if the player uses a Super Star. Spike Traps can be walked on safely if the player uses certain Power-Ups. While underwater, Spike Traps are replaced with Jelectros. 	
Spike Block - A large block that protrudes and retracts spikes. Spike Blocks can be turned into ON/OFF Spike Blocks which can be controlled to protrude and retract spikes. 	
Semisolid Platform - A resizable platform that the player can jump through from below and walk on the top. Cat Mario can climb the Semisolid Platforms from below. Semisolid Platforms come in 4 variants in each theme. 	
Bridge - A platform that can be extended horizontally and jumped on from below. 	
Brick Block - A block that can be broken by the player if they aren’t small. Certain items and enemies can be stored in Brick Blocks. 	
Crystal Block - Crystal Blocks are a variant of the Brick Block. Unlike regular Brick Blocks, Crystal Blocks can only be broken by certain enemies. Items can be stored in Crystal Blocks. 	
Rotating Block - Rotating Blocks are another variant of the Brick Block. When the block is hit, it spins, letting the player and other elements pass through it. Rotating Blocks can’t have item stored inside them. 	
Hard Block - Hard Blocks are like Crystal Blocks, except the only difference is that items can’t be stored inside them. 	
Question Block - Question Blocks are blocks that can have items and enemies stored inside them. If they don’t contain a item, they contain a single coin. 	
Hidden Block - An invisible Question Block that is revealed when hit from below. 	
Donut Block - A platform that falls if stood on for long enough. 	
Note Block - A block that bounces the player and anything that lands on it. 	
Music Block - A variation of the Note Block. When something lands on a Music Block, it makes a sound. Sounds are different for each item or enemy that lands on it. 	
Cloud Block - A platform that can be passed through from below. 	
Ice Block - A slippery block that can be melted by fire or broken by a strong force. Items and enemies can now be stored in Ice Blocks. 	
==Course Elements - Items==
 	
Coin - Coins are collectible items that give the player an extra life if they happen to collect 100 of them. 	
Big Coin - Big Coins are coins that can be worth 10-100 coins. The maker can set the value of the coin. If the maker doesn’t set a custom value from 10-100, Big Coins will be worth 10 coins. 	
Key Coin - Called Pink Coins in Super Mario Maker 2, Key Coins are pink coins that have a key symbol on them. If all Key Coins in a level are collected, the player will get a Key to unlock a Key Door. 	
Red Coin - Red Coins are coins that are worth 2 coins each. Red Coins have to be collected in a certain set period of time. If the player happens to collect all 8 Red Coins in the set period of time, they get rewarded with a Power-Up of the maker’s choice. 	
Blue Coin - Blue Coins are coins that are worth 5 coins. Getting 20 Blue Coins gives the player an extra life. 	
Super Mushroom - Super Mushrooms transform the player into their super form, allowing them to break Brick Blocks and take 2 hits before dying. 	
Fire Flower - A Power-Up that transforms the player into their fire form, allowing them to shoot fireballs. 	
Ice Flower - Like a Fire Flower, but the player can freeze enemies with iceballs. 	
Superball Flower - Like a Fire Flower, but the player can shoot projectiles that bounce of walls. 	
Mega Mushroom - A Mushroom that transforms the player into their mega form. While the player is in their mega form, they can crush anything in their path. The Mega Mushroom’s effects only last for a few seconds. 	
Mini Mushroom - A Mini Mushroom is like the opposite of a Mega Mushroom. When the player is in their mini form, they can jump really high and bounce off enemies. The player’s mini form can be helpful for finding secret areas that they can fit through. 	
Propeller Mushroom - A Mushroom that transforms the player into their propeller form. While in their propeller form, the player can fly straight up for a few seconds and then slowly land back down. 	
Super Leaf - The Super Leaf transforms the player into their raccoon form, allowing them to run and glide. 	
Poison Mushroom - Poison Mushrooms are the opposite of regular Mushrooms. Poison Mushrooms downgrade the player to their small form. If the player is in their small form while hit by a Poison Mushroom, they will instantly lose a life. 	
Super Bell - A Power-Up that transforms the player into their cat form, allowing them to climb walls and pounce at enemies to defeat them. 	
Cape Feather - The Cape Feather transforms the player into their cape form, allowing them to run and glide just like the Super Leaf. The Cape Feather differs from the Super Leaf in Another Super Mario Maker because the Cape Feather has a feature where the player can glide straight down. 	
Frog Suit - The Frog Suit transforms the player into their frog form, allowing them to easily swim in water and run across water surfaces. 	
Power Balloon - Transforms the player into their balloon form, allowing them to fly though the air fastly. 	
Super Acorn - Transforms the player into their squirrel form, allowing them to glide and attach to walls. 	
Boomerang Flower - Transforms the player into their boomerang form, allowing them to throw boomerangs which can defeat enemies and go right back to the player. 	
Hammer Suit - Transforms the player into their hammer form, allowing them to throw hammers at enemies similar to the Hammer Bro. 	
Builder Hammer - Previously called the Super Hammer, the Builder Hammer is a Power-Up that transforms the player into their builder forms, allowing them to place crates and use a hammer to defeat enemies and break hard blocks. 	
1-Up Mushroom - A Power-Up that grants the player with an extra life. 	
Super Star - A Power-Up that makes the player invincible for a short period of time. 	
Goomba Mask - Allows the player to blend in with enemies so they aren’t noticed by enemies. 	
Cannon Box -  A wearable object that shoots out cannonballs. Cannonballs can be charged to go farther and do more damage. 	
Bullet Bill Mask - Allows the player to fly in the air similar to a Bullet Bill for a certain amount of time. 	
POW Box Mask - Previously called the Red POW Box, it allows the player to make the effect of a POW Block when jumping upwards to hit a block. 	
Yoshi Egg - The Yoshi Egg grants the player with a Yoshi. Yoshi can eat enemies and spit out projectiles thrown by enemies. Yoshi Eggs come in 4 different colors, green being the first one. Red Yoshis are like normal Yoshis except that Red Yoshis breathe fire instead of eat enemies. Yellow Yoshis create sand clouds each time they jump. Sand clouds kill enemies in their area. Blue Yoshis have wings so they can fly. 	
Baby Yoshi - Baby Yoshis are Yoshis that eat enemies and berries in their way. If a Baby Yoshi eats 5 berries, it grows up to a Yoshi. Baby Yoshis come in 4 different colors, just like normal Yoshis. Red Baby Yoshis occasionally breathe small flames that can kill enemies. Yellow Baby Yoshis create small sand clouds when dropped that have the effect of a normal sand cloud. Blue Baby Yoshis can fly over cliffs if about to fall off one.	
Goomba’s Shoe - Goomba’s Shoe is an item that is occupied by a Goomba. When the Goomba is using the Goomba’s Shoe, it can hop around. If the Goomba is defeated, the player can wear the Goomba’s Shoe. While the player is in the Goomba’s Shoe, they can hop around on things like spikes without getting hurt. If the shoe is big, the player can stomp with it to defeat nearby enemies. 	
Goomba’s Stiletto - A Goomba’s Shoe that can stomp when small. Goomba’s Stiletto has a greater stomp than the Goomba’s Shoe. 	
3-Up Moon - An item that gives the player 3 extra lives. 	
Clock - An item that adds time to the player’s time limit. 	
Blue Shell - Transforms the player into their shell form, allowing them to shell dash, block most attacks, and swim faster. 	
==Course Elements - Enemies==
 	
Goomba - Enemies that walk along the ground and can be defeated with a single stomp. 	
Galoomba - Galoombas are Goombas that flip over when stomped on. When flipped over, Galoombas can be held and thrown by the player. 	
Goombrat - Goombas that turn around when they reach an edge. 	
Goombud - Galoombas that turn around when they reach an edge. 	
Koopa Troopa - Enemies that retreat to their shell when stomped on. When in their shell, Koopa Troopas can be held by the player and thrown. If a Koopa Troopa gets out of their shell while the player is holding them, the player will take damage. The player will also take damage if hit by a sliding Koopa Shell. Koopa Troopas have a red variant that turns around when it gets to an edge. If a Koopa Troopa has no shell, it runs back and forth until it finds another shell.	
Category:Super Mario Maker (series)
Category:Super Mario Maker Games