Mode Constructs

The power to create objects and other constructs out of modal power. Sub-power of Mode Manipulation. Variation of Construct Creation.
==Also Called==
*Creation Via Mode/Setting/Type
*Mode/Setting/Type-Based Creation
*Mode/Setting/Type Construct Creation/Generation/Manifestation/Materialization
*Mode/Setting/Type Constructs/Creations
==Capabilities==
The user can turn modal power (including their own bodies) into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating modal power for various purposes.
*Appendages
**Additional Limbs
**Body Creation
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
**Wing Manifestation
*Armor
**Armor Creation
**Exoskeleton Modules
**Mecha Creation
**Plating Protrusion
**Shell Formation
*Attacks
**Attack Creation
**Hidden Attacks
**Manifested Attacks
**Projectile Attacks
**Strike Effect
*Barriers
**Bubble Generation
**Force-Field Generation
**Layer Reinforcement
**Shield Construction
**Surface Creation
**Wall Generation
*Clothing
**Costume Refinement
**Mecha Wearing
**Power Suit
**Symbiotic Costume
**Trick Costume
*Defenses
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense 
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication 
**Self-Replication
**Substitution Creation
**Varied Replication
*Elements
**Elemental Generation
**Energy Generation
**Inorganic Generation
**Matter State Creation
**Organic Generation
**Property Creation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Life Creation
**Manifested Guardian
*Environments
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation
**World Creation
*Objects
**Equipment Creation
**Object Refinement
**Rapid Fabrication
**Shape Generation
**Solidification
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Obstruction Creation
**Trap Creation
**Web Generation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support
**Aura Generation
**Effect Field Projection
**Infusion
**Manifested Support
**Status Effect Inducement
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Blade Construction
**Bludgeon Construction
**Bow Construction
**Natural Weaponry
**Polearm Construction
**Ranged Weapon Creation
**Whip Generation
==Associations==
*Construct Creation
**Elemental Constructs
**Energy Constructs
**Entity Constructs
**Esoteric Constructs
**Force Constructs
**Matter Constructs
**Object Constructs
**Organic Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation 
*Mode Manipulation
*Object Manipulation
*Property Manipulation
*Phenomenon Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing modes rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.).
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
*Mode Lock/Transformation Negation
*May only be able to use specific types of modes/transformations.
==Known Users==
Category:Powers
Category:Supernatural Powers
Category:Forms
Category:Modes
Category:Constructs