The Hardest Super Mario Level Ever

At the time this is released this is unfinished and will be in due time, (Whenever I get around to finishing it). It will likely be updated every week or around that, Thank you.
Please if you see any grammatical errors, correct them.
This game is one very challenging level, it is so hard it can be considered a game, the time to take this level is around the time it takes for people to 100% all of Mario 64 , Mario Sunshine , Mario Galaxy , Mario Galaxy 2 , and Mario 3D World .
This game is multiplayer and can go up to 8 players at once.
==Playable Characters==
Character 	Photo
Mario 	
Green Mario 	
Blue Mario 	
Orange Mario	
Pink Mario 	
Yellow Mario	
Purple Mario	
Cyan Mario 	
==Story==
Mario was having a party at Bowser's house (Not a Mario Party a Mario Party) Mario won a game of air hockey and Bowser got raged so he called his friend Doug. Bowser told him to punish Mario, so he got on Mario maker, and also added 3D mode. Bowser then kindnaps Peach and runs to the kitchen. You are then loaded to the world map.
World Map --------------------------------------------------------------------------------------------------------------------------------->
==World 1==
1-1 I feel so sorry for you
==Level 1==
You start in a simple 2D level it's layout is simple just every enemy is replaced by the Boomsday Machine from Mario Galaxy 2 and the level is 8-3 from Super Mario Bros. Except the bullet bill blasters are replaced by Hammer bro's that have starman power, (So if you touch them you die). Also you are mini mario . You may wonder how do you get past the Boomsday machine if it's 2D, very skilled parcor. Also you only have 99 seconds. The item boxes now release Mega Para Bowsers instead of power ups, or coins. About halfway through 4 angry suns will appear. 
If you manage to reach the end, Mario will slide down the flag pole, and the castle blows up then it transitions into 3D.
This style is like Mario 64, except there are very percise jumps, all the blocks are the size of tiny island in Mario 64. The level layout is like 8-1 from Mario the Lost Levels but in 3D, (Keep in mind every platform you are on has a smaller width than Mario does so it must be very percise). This time all the enemies are replaced with Chain Chomps. So that very percise jump with the Parakoopa is now even more challenging. You also only have 66 seconds now. You also only have one health.
If you manage to reach the end, you will notice the flag pole is replaced with a warp box from Super Mario 3D World.
You land on Plessie, and start to go on a very slim bridge here is an image of what this section is like. ----------->
as well as millions of bullet bills shooting at you, (If they hit you it crashes the game cause it's not progammed to process that). The bridge also is constantly shifting from left to right, at a completely randomized tempo. At max speed it takes about 20 seconds to get across, (Also keep in mind that you still have the time you left off at from the last section.). 
When you reach the end there is a pipe, that leads to the beggining of the Perfect Run from Super Mario Galaxy 2. Your time is set back up to 155, Yoshi is then waiting to help guide you across, all of the spikeballs are replaced with Magmaargh 's from also Super Mario Galaxy 2. The sling star then warps you over to Golden Leaf Galaxy. A Cosmic Luigi appears, and you must race it to a star, in this race however the ground is lava, you now have 6 health, and it starts rising when you get onto the wooden platform. Cosmic Clones, the type from Mario Galaxy 2 also start chasing you. Cosmic Luigi runs like normal, and is unaffected by the lava.
If you reach the star, first it will give you the red star power up and you fly over to a beat block planet. ( Your time from the beggining of this section is still applied, no extra time is added. The Physics work like in Mario Odyssey  you do not however have cappy, and the beat blocks move as fast as they do in Champion's Road. The path is a similar to The Secret of Rico Tower from Mario Sunshine. Every platform except the very first is a Beat Block, including the rotating ones. Aditionally Ty-foo 's are scattered across this section, and at the end is an aditional 50 seconds, and another pipe. In the next area you have the physics of Super Mario Galaxy.
The pipe rises in a completely new area, it's a big Switch Panel platform, in the shape of a giant star, and you must collect 100 purple coins, step on all the Switch Panels, and beat the boss. Oh also there is a boss, it is Bouldergeist . You also only have one health again. On this planet there are also Dry Bones, and Tox Boxes. Every enemy moves like there is a Fast Foe & Daredevil comet. Once all the requirements are met a sling star appears, and launches you back into 2D.
You do not get any more time after this section is completed.
You are then on 9-7 from New Super Mario Bros Wii. All the piranah plants are replaced with Paper Mr. L  and the ice melts automatically, after 6 seconds of being on screen. All the other enemies are replaced with King Whomp. The cosmic clones from before are also still chasing you. You must also collect all three star coins, to be able to make a rocket appear. You are mini mario this whole time, and item boxes and bricks release Angry Suns. No additional time is given after this section
You are once again in 3D and given the rock mushroom, The Chimp says if you can get all 100 pins then he will unlock the door at the end of the room. There is then a very long path you roll down, and every now and then there is a pin. For every pin you hit you gain 5 seconds. The path has no walls so if you accidentally roll off you die. About half way through Wario & Waluigi start moving the pin last second. If you manage to reach the end and hit every pin you will gain access to the final room.
The game then transitions back into 2D and you are in the level 8-4 from Super Mario Bros the lost levels time now goes down at triple the speed, every enemy is replaced by Giga Bowser , except the two actual Bowser's they stay the same. Also every 20 in game seconds, a pow is dropped that kills only you, only if you are in the air can this be evaded. If you chop down the axe, then you've won!
You go into the next room, and see Peach, she takes of her mask and it it's kamek, she casts one huge spell that transitions it back into 3D, and a Giant Golden Dry Bowser jumps up you then go through the final boss fight of Mario Galaxy 1 & 2. You only have one health, all of the Koopalings , are in clown cars (Beyond reach) shooting bullet bills at you the whole time as well. (If they hit Bowser it does nothing). Bowser is also 50% faster than he usually is. Cosmic clones chase you the whole time as well. Time does not apply at this point because technically the level is over, and the time already went to 0. When he is finally defeated for the very last time, he explodes, and a Nintendo Switch lands, collect it to finish the level.
==The Ending==
After you beat the level you can walk forward and a cutsene will start. Bowser will start pleading with you not be angry, just because he made a ridiculous level. Mario grabs him by the tail and throws him out of the castle. Peach will then be pleased with you and say, ready for Level 2. Mario then passes out from exhaustion. It then scrolls out and the credits roll.
==Credits==
*Me
*Me
*Also Me
*ME
*MEEEEE
*MMMMMMEEEEEEEEEE
*Oh and Ted
==Post Game==
After beating the game you unlock, invincible mode, where you can cheat through the whole, level. You can view the world map and find Doug Bowser hiding from you. You can do hard history mode, where you can do other hard levels throughout Mario's history.
This article is not quite finished I plan on polishing the Post Game mode sometime soon. I hope you enjoyed the game, so in other words
Thank you so Much for Playin---- wait a minute You didn't play anything you just read an article about it. Maybe someday someone can make a mod to showcase this monstrocity, but for now nobody has ever defeated this level. 
---Also Some Mario Maker levels may be harder then this, but I do not care.---