Phantom

The Phantom is a Rifle that is a primary weapon in VALORANT.
==Summary==
The Phantom is a high-cost automatic rifle. One of VALORANT's best general-purpose weapons, it is most effective at short to medium range where it is able to spray down multiple enemies at once due to its high rate of fire. It also comes equipped with a silencer, allowing it to be used to spam through vision blockers without much risk to the player's ammo count or positioning.
The Phantom is able to instantly kill an enemy with a single headshot, but its damage falloff means this no longer becomes the case at medium to long ranges. Players hitting the initial headshot but failing to hit a second killing shot before they die themselves may find the Vandal preferable in such situations.
==Stats==
*Headshot multiplier: x4
*Leg shot multiplier: x0.85
*15–30 m falloff multiplier: x0.897 (35/39)
*30+ m falloff multiplier: x0.795 (31/39)
===Primary Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–15 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
0–15 m 	Body 	3 	0.182 	4 	0.273 	4 	0.273
0–15 m 	Legs 	4 	0.273 	4 	0.273 	5 	0.364
15–30 m 	Head 	1 	0.000 	1 	0.000 	2 	0.091
15–30 m 	Body 	3 	0.182 	4 	0.273 	5 	0.364
15–30 m 	Legs 	4 	0.273 	5 	0.364 	6 	0.455
30–50 m 	Head 	1 	0.000 	2 	0.091 	2 	0.091
30–50 m 	Body 	4 	0.273 	5 	0.364 	5 	0.364
30–50 m 	Legs 	4 	0.273 	5 	0.364 	6 	0.455
===Alternate Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–15 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
0–15 m 	Body 	3 	0.202 	4 	0.303 	4 	0.303
0–15 m 	Legs 	4 	0.303 	4 	0.303 	5 	0.404
15–30 m 	Head 	1 	0.000 	1 	0.000 	2 	0.101
15–30 m 	Body 	3 	0.202 	4 	0.303 	5 	0.404
15–30 m 	Legs 	4 	0.303 	5 	0.404 	6 	0.505
30–50 m 	Head 	1 	0.000 	2 	0.101 	2 	0.101
30–50 m 	Body 	4 	0.303 	5 	0.404 	5 	0.404
30–50 m 	Legs 	4 	0.303 	5 	0.404 	6 	0.505
=== Spread values ===
Firing Mode 	1st Shot Spread (°)	1st Shot Spread (°)	Max Spread (°)	Max Spread (°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Firing Mode 	Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
Primary Fire 	0.2 	0.17 	0.9 	0.76 	0.8 	2 	5 	10
Alternate Fire	0.11 	0.09 	0.91 	0.78 	0.8 	2 	5 	10
==Update History==
==Skins==
===Store===
Image	Edition	Skin	Cost	Upgrade Levels 	Variants
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlackVariant 2: YellowVariant 3: Pink
 	 	 	 	— 	—
 	 	* 	 	Level 2: Inspect & Kill EffectsLevel 3: FinisherLevel 4: Champion's Aura	—
 	 	* 	 	Level 2: Inspect & Kill EffectsLevel 3: FinisherLevel 4: Champion's Aura	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: PurpleVariant 2: RedVariant 3: Black
 	 	 	 	— 	—
 	 	 	 	Level 2: Kill Effect 	Variant 1: TactifriendsVariant 2: League of Legends
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: BlueVariant 2: GreenVariant 3: Orange
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlueVariant 2: RedVariant 3: Gold
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	—
 	 	 	 	— 	Variant 1: Dark
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GreenVariant 2: Black/RedVariant 3: Yellow
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: BlueVariant 2: OrangeVariant 3: Purple
 	 	 	 	— 	—
 	 	 	 	Level 2: AnimationLevel 3: TransformationLevel 4: Finisher 	Variant 1: GoldVariant 2: SilverVariant 3: Copper
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlackVariant 2: BlueVariant 3: Yellow
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: KumoVariant 2: HanaVariant 3: Tsubame
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GoldVariant 2: GreenVariant 3: Orange
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: VenomVariant 2: CobaltVariant 3: Gold
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: FinisherLevel 5: VO (Localized) 	Variant 1: White/PinkVariant 2: Red/BlueVariant 3: Green
 	 	 	 	Level 2: VFXLevel 3: Finisher 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: Dance FeverVariant 2: K.nock O.ut!!
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: RedVariant 2: BlackVariant 3: White
 	 	 	 	Level 2: RandomizerLevel 3: RandomizerLevel 4: Kill Banner 	Variant 1: Red CamoVariant 2: Blue CamoVariant 3: Green Camo
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: FinisherLevel 5: Kill Counter 	Variant 1: RedVariant 2: BlueVariant 3: Yellow
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: PurpleVariant 2: Red/YellowVariant 3: Green
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: PinkVariant 2: Red/GreenVariant 3: Blue/Purple
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlueVariant 2: RedVariant 3: Purple
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Kill Effects 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: GreenVariant 2: TealVariant 3: Red
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: BlackVariant 2: RedVariant 3: Purple/Pink
 	 	 	 	— 	Variant 1: GreenVariant 2: RedVariant 3: Blue
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Heartbeat Sensor 	—
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
*Collections labelled * were limited-time weapon skins and cannot appear in Store's daily offers.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
*Collections labelled * were limited-time weapon skins and cannot appear in Store's daily offers.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
*Collections labelled * were limited-time weapon skins and cannot appear in Store's daily offers.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
*Collections labelled * were limited-time weapon skins and cannot appear in Store's daily offers.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
*Collections labelled * were limited-time weapon skins and cannot appear in Store's daily offers.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
*Collections labelled * were limited-time weapon skins and cannot appear in Store's daily offers.
===Battle Pass===
Like every other primary weapon, all Phantom skins from Act Battle Pass are in Premium track.
Image	Edition	Skin	Act Pass 	Tier	Variants 	
 	 	 	EP 06 Act 1	25 	Variant 1: RazeVariant 2: ReynaVariant 3: Viper 	
 	 	 	EP 03 Act 3	45 	Variant 1: Cream/PinkVariant 2: Purple/GrayVariant 3: Green/Black	
 	 	 	EP 03 Act 2	25 	Variant 1: RedVariant 2: GreenVariant 3: Blue 	
 	 	 	EP 06 Act 3	25 	— 	
 	 	 	EP 07 Act 1	45 	— 	
 	 	 	EP 09 Act 1	45 	— 	
 	 	 	EP 04 Act 3	25 	— 	
 	 	 	EP 02 Act 1	45 	Variant 1: WhiteVariant 2: YellowVariant 3: Pink 	
 	 	 	EP 01 Act 1	25 	— 	
 	 	 	EP 02 Act 3	25 	Variant 1: BlueVariant 2: RedVariant 3: Gray 	
 	 	 	EP 09 Act 2	45 	Variant 1: BlackVariant 2: PinkVariant 3: Grey 	
 	 	 	EP 05 Act 2	25 	— 	
 	 	 	EP 07 Act 2	45 	— 	
 	 	 	EP 01 Act 3	25 	— 	
 	 	 	EP 08 Act 2	45 	— 	
 	 	 	EP 08 Act 1	25 	— 	
 	 	 	EP 05 Act 1	45 	— 	
 	 	 	EP 06 Act 2	45 	— 	
 	 	 	EP 04 Act 1	25 	Variant 1: YellowVariant 2: PurpleVariant 3: Aquamarine 	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant. 	
*For each weapon with variants, per variant.
==Gallery==
File:Phantom Comparison.png|Comparison between the suppressed and unsuppressed Phantom models.
File:Unsuppressed Phantom.png|The unsuppressed Phantom.
File:Unsuppressed Phantom ADS 1.png|Aiming down sights with the unsuppressed Phantom.
File:Unsuppressed Phantom ADS 2.png|Aiming down sights with the unsuppressed Phantom.
File:Unsuppressed Phantom Inspect 1.png|Inspecting the unsuppressed Phantom.
File:Unsuppressed Phantom Inspect 2.png|Inspecting the unsuppressed Phantom.
File:Unsuppressed Phantom Reload.png|Reloading the unsuppressed Phantom.
==Trivia == 
*During the Beta, the weapon's full name was the SW-ACR Phantom (Support Weapon - Adaptive Combat Rifle).
*The Phantom's design has similarities to the Heckler & Koch HK433 (handguard, charging handle, receiver) and FN SCAR-H (magazine). The stock has similarities to Magpul's MOE Rifle stock.
*Like other silenced weapons, the Phantom is named after a type of supernatural entity.
*An unsuppressed Phantom is used by the practice bots on The Range on Hard difficulty. The bots do not usually drop weapons, but can be forced to drop them when detained. This behaviour also happens with the Spectre on Medium difficulty.
** The Phantom retains its tracerless shots and firing sound, being only a visual glitch.
**When dropped, the unsuppressed Phantom lacks skin text: while other weapons have the text "Press F to pick up Phantom: Standard Phantom", the unsuppressed Phantom is missing the second part.
**The unsuppressed Phantoms are also missing sights, and have a glitched ADS animation. The animation fixes itself upon picking up a regular Phantom and switching back to the unsuppressed one.
***This appears to be a holdover from an early stage of the game, where an attachment system was present. This was removed however, with certain attachments being locked to certain guns.[citation needed]
*The design of the Havoc Suppressed Assault Rifle from Fortnite, added in March 2023 for Chapter 4: Season 2, resembles the Phantom's design.
Category:Weapons
Category:Rifles
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