Item Protector (Wizard Spell)

This spell offers items carried by someone the possibility to survive any failed saving throws as long as this spell is in effect. It offers protection for one failed saving throw per 2 levels of the caster. It includes all effects of saving throws like those against fireball, lightning bolt, disintegration, meteor swarm, crushing blow or any other saving throws which the carrier fails to save against except dispel magic, Mordenkainen's disjunction, and sphere of annihilation. The effects above have their normal chances to affect or destroy the items as usual. The spell may also be used to protect items which are not carried by someone. In that case the spell has to be placed on the item directly. It cannot benefit from additional protection by an additional casting of this spell on the caster (if the item is protected, it does not gain the protection of the spell on the carrier, but it still has to save only when the caster fails to save). If the spell is cast on an item directly, it protects from one failed item saving throw per 7 levels of the caster (two at fourteenth to twentieth level, three at twenty-first to twenty-seventh level, etc.). Once these protections are used up the item will not receive additional spells of the same kind for one month per failed saving throw. The saving throws are used up one by one by failed saving throws. The items do not need save if their carrier saves unless the spell or effect normally requires them to save (the carrier falls 500 feet which causes all items to save vs. crushing blow). Both types of the spell last until the last protection is used up or until 100 days per caster level have passed. The material component is a perfect sphere of adamantine with no hinges which contains a single sheet of paper. On this sheet are written all the items which are to be carried and protected by this spell. This can be done even with conditions under which new items may be picked up by the carrier so that they are also protected. This paper has to be written in the freshly taken blood of the caster (or the carrier) as the spell is cast. Thus, it is a very rare spell to have around during the normal adventuring time.
Notes: Very rare spell.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells