Burial at Sea REDO

* See also INFINITE-BS_REDO
* See also Alternate_Alternates
* See also BioShock_SOLO_Game_Redos
* See also REDOing_BioShock_Multi-Player
* See also INFINITE-BS_REDO
* See also Infinite-All_A_Dream to FIX the Canon weirdness
* See also Burial_at_Sea
 "Infinitosphere" - Embrace the Illogic for 'The Fun Of It' (a little).
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Like a REDO of BioShock Infinite, the Burial At Sea game could likewise be Redone and drastically Improved.
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How to Justify All This "Burial At Sea" Weirdness They've Contaminated The Canon With ? :
What are the good things introduced by BaS1/BaS2 which are worth keeping ( We should keep the stuff compatible with the classic Rapture )?   A bunch of Infinite BS weird flavored stuff in BaSx, which is WRONG for the original BioShock, requires 'Corrections' :
* Elizabeth comes and goes (twice or is it 3 times) -- Just another corpse - one of so many.  A conglomeration of several ranting Splicers talking to visions and running about screaming something about being sunk into the Abyss.  Electroshock all round.
* Booker, a P.I. of no consequence -- gone before interesting things really start.  Another casualty of the %27civil war%27.
* The fancy Market Street and High Street - some part of Rapture could look somewhat like that, though the ridiculous huge windows have to be made smaller like those over-sized ones in Neptunes Bounty.  HUGE flat surfaces with massive force pressing on them is just too Harry Potter  (King Leonidas screaming THIS IS RAPTURE!!! and kicking Ken Levine down into the pit of sellouts ...)    Impossible to build Rapture anywhere else, but NOT with those ridiculous windows.
* "Fontaine's Department Store" might still exist, but downsized to fit like many of the other Rapture buildings ( It is the BaSx environment presentation being much too large - and especially too tall ).   Corrections to start would be making it more a 'Mall' than a "Department Store" ( and certainly unlikely is to have any 'Ryan Academy' being THERE ) -OR- just a more typical 'store' like a REAL "department store" ( and its exterior more squat, with fancy decorative towers - if it must ).  Sorry 'Sinking' isn't allowed for buildings solidly affixed to the seabed. ( 'Tethered' building swaying in Ocean currents ? - Then Fontaine's best sold product would be Sea-Sickness pills - just like it was in wind-buffeted 'floating' Columbia ).
* Little Wonders Educational Facility on Market Street ?  Doesn't belong in the 'high rent' area, due to expense AND the fact that it is something Fontaine would very much want to keep hidden from public view. Ryan also would not care for excess expenses for children kept at public expense.
* Suchong to Investigate 'Tear' -- Just more Ghost Stories ( like BS1 - they are ADAM-caused delusions ) for those 'Tears' people see ( Remember this was a new phenomenon and seen by fewer people - fewer deranged Splicers were existing at that point in time ).
* Suchong interacting with 'Fink' -- Suchong apparently still had some of that 'good' Opium ...
* October 29th Suchong allegedly develops 'ingestible' Plasmids ?? ( Has only been peeking into Columbia/Fink since Oct 15...) and they (Drinkable Plasmids) are suddenly all over Rapture ( including in a seized/locked down 'sunk' Prison ) by Dec 31 ??  --  Indigestible Plasmids would have been a logical development long before this period, so ...  ( And if they took alot more ADAM (thus more expensive) they would have been largely abandoned before they even became products.  But you don't need Fink for this alternate ADAM delivery technology to be made to work OR that wasteful way. )    Fontaine has an Audio Diary chewing Suchong out for this debacle ?   You'd think Fontaine would allow a decision like that made by others, and Suchong wouldn't "Wind up in Cement Overshoes" to be "Sleeping with the Fishes" for deciding such a gaff on his own/botching-it bigtime ?
* So, Suchong involved in the technical development of the Vita-Chamber ??  It all being involved somehow with Jeremiah Fink, who was only met/communicated-with so short a time before ... ????   WE CORRECT this with Suchong properly lasting far longer ( fix that BS2 version of his death ), so to later be doing Big Daddy stuff, and TESTING Vita-Chamber stuff developed by Sinclair and Alexander.  
* We find Vita-Chambers already deployed all over Rapture in BS1 ( Would adding them commercially even be logical once the 'civil war' started ?  Maybe if the theory about it being Ryan's future 'Cure' is used, or Part of The Pheromone Control deployment ... ).  Is Suchong even the logical person to be the Vita-Chamber's 'creator' ? When previous a BS1 Audio DiarySuchong (BS1) : The Vita Chamber : "Initial Deployment, Vita-Chamber/Client Ryan Industries. Stage one is complete. Sinclair and Alexander tried to explain the science to me, but Suchong does not believe them. They keep saying Plasmid reconstruction this and quantum entanglement that, and then poof, dead people come back to life. Bullshit! Of course, Ryan will only allow it to be tuned to his genetic frequencies for the testing ..." showed that he himself thought they were "Bullshit" ( 'after Alexander and Sinclair explained it to him' ) ?Too many details from the previous games were ignored/abused in that DLC, and the Perfect Excuse of it being an ALTERNATE UNIVERSE was never used - No matter how logical it was -- WHEN the Infinite game was completely based upon that concept. 
* Suchong's Lab in Burial_at Sea also has a recreated "Lutece Device". So he has built his own Trans-Dimensional DeviceMore weirdness, when Suchong was a Geneticist and Physiology specialist, and NOT magically now a Quantum Engineer - and neither was Fink for that matter any of those things - all more ridiculous writer bosh. -- So instead, we change this to be Suchong testing the Vita-Chamber mechanism - Prototypes usually look odd ( and that 'Lutece BS' was a cover story or 'rumor' joke of his underling minions ).   The machines do look somewhat the same ...
* Atlas escapes ?   Was he really stupid enough to let himself be caught, with all the other precautions and preparations he is shown to take ??  Or for such a pathetic/unrealistic/illogical-scheme/joke of a 'prison' to exist as it did in BaSx ?  SO NO, this part is corrected into 'Rumors' or Atlas-Lies to vilify Ryan ( Sunk ... Yeah that's a good one ).
* All those "Atlas" Posters seen in Fontaine's ( in the DLC - "Who is Atlas" ) ...  WHY ? Fontaine's imprisoned Thugs aren't going to be swayed by that leftist hero crap.  Again, the writers are 'jumping the gun' in the Plot (and quite illogically). It is just recycling the later time period Rapture stuff, and inserting it in 'way too early' into the Rapture story timeline.  It is all Compressing events til they are WAY TOO ridiculous.  WE (REDO) Patch the issue by making it all just more crazy-Splicer delusions.
* Atlas, he's in there with a bunch of Fontaine's Thugs, not 'down and out' desperate poor folk that Atlas is supposed to be a 'rebel leader'/Liberator, and 'savior' for.   Those Thugs ( add them being half-ADAM-crazed, and 'needing a fix' into their mentality ) might not think much of some newcomer  ( 'never seen before' - after he's done his identity switch ) calling himself "Atlas", setting himself up as their 'Leader'.   Very Likely, many of those Thugs might think THEY could do a much better job in that role, or at least not care to (and take exception to) being Told what to do by some Joe-Blow nobody.   It is called "Putting too many rats into too small a cage" -- They kill each other.  Atlas isn't a Splicer, he might not even be half as good as many of the Thugs with weapons ( and he 'has to sleep sometime' ).  Why would THEY have to/want to accept/tolerate HIM as their 'leader' ( This isn't 'Fontaine, who 'held so many cards' and already had a reputation ... ) -- I can just seeAlternate reality scenes ... several of his fellow Prisoners saying : " Who Elected YOU God ???" .. BLAMMMMMO.   SO it is more realistic as 'Rumors' of an escape attempt by some of Fontaine's imprisoned minions (in Persephone), 'remembering' gibberish while getting Electro-Shock (ECT) treatments.
* Sally, was now just another Little Sister absorbed to feed Rapture's addiction ( was she the Little Sister that Diane McClintock mentioned killing with her posse in that Audio Diary ? )   Funny thing is : that in BaS2 Elizabeth 'sets loose' the sociopath Fontaine, enabling him to ruin/wreck Rapture and causing the death of countless Citizens -- Just because she 'thinks' Jack is going to later 'Save' Sally, but the likelihood of her actually surviving that long in Chaos-time Rapture are slim, and "Oops" Jack (The Player) decides to Harvest her for the tasty ADAM instead ...   Meanwhile, many Thousands die because of what Elizabeth has done - rather convenient that she could NOT see THAT in the future. (( You begin to see how the ludicrous and demented Infinite-style 'pinky god' crap has now poisoned a story set in OUR Rapture. ))
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Easy-Peasy is : To call alot of the DLC stuff just a Delusion of some Splicer telling tales between  "Shock Treatments" to Sofia Lambs 'specialists' ( Treatments very conveniently leaving the 'patient' susceptible to 'volunteering' for Fontaine Futuristics testing, Big-Daddydom, or later as sacrificial 'Utopian ADAM Donators". )
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Alternately : Perhaps there were also supposed to be some fabulous Magic Beans somehow wrapped into the BaSx content which was expunged from the Game for being 'too stupid' ??
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BaS Psychodrama : 
Sally is hiding in the Vent and Elizabeth, 'to save her', turns up the heat setting to 'BROIL" : Hmmm, maybe a unconscious wish to kill Sally by Elizabeth ? If she was dead then all Elizabeth's nightmares would end ? 
Psychodrama also shows Elizabeth intentionally trying to get herself killed ( so the Searing Pain in her head will finally stop ??? )
Couldn't Elizabeth have crawled INTO the Vent after Sally, Or was there that ever-present compulsion to bite the child's pinky off that had gotten Elizabeth into trouble so many times before ?
Can't blame Elizabeth. She had a rather warped childhood, and has gone through too many Tears to still be what we might consider 'Sane'. With Elizabeth's Schizophrenia, it might have been more interesting to have an imaginary 'evil' Comstock alternate with imaginary 'helpful' Booker. ( Now that is REAL imaginative storytelling, which WOULD NOT interfere with the shooting part of that game. )
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A Proper Prison Maybe ? :
Everyone, it seems, became morons (including hack DLC writers) when you have that Fontaine's Department Store place be such a half-arsed moronicdim game writer joke of a 'prison'. It just facilitated all the DLC shenanigans and gun battles and game violence to give the Player the expected chaotic Shooting Game activities of the original games. 
FIX IT : Make it more a Prison takeover and breakout, replaced with a real prison-like environment (to start). It would have been an awesome subplot ( But Oopsie, that's copying Persephone in BS2 ). Maybe serving as a Temporary location to lockup Perps awaiting Trial ? But PLEASE at least have proper Security, instead of it being some strange badly contrived free-for-all Splicer haven.
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GAME OVER DUDE !!! :
For Burial At Sea (being a DLC short add-on game) I would have had a whole lotta "GAME OVER' scenes (like this) in such a DLC to give the Players a REASON to play it more than once, and play various segments multiple times to see what happens when they goof up ( These games 'playthru times' are getting shorter and shorter - and they need some help ).
Same for a proper REDO of Infinite BS to enhance the gameplay ( Probably would add lots of checkpoints to NOT piss off the forgetful Players, too much ).
There should be some Marker within the game to let you know a 'fatal termination' ending is coming up, so that you can CHOOSE to do/discover the wrong thing to get a crazy GAME OVER ending scene. Perhaps have Elizabeth say "It can't possibly get any worse than this" ( or other similar comments - to not be repetitive ).
So yet another opportunity : Additional GAME OVER Player Creation scene situations, added after the REDO-game was published. That would require the game to be initially published largely in scripted Template form, to allow inserting/splicing in some scripted scene control//choreographing retroactively. The usual Contests could be done in the Creation Community.
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Scenes We Should Have Seen : (ISN'T THERE ALREADY A LIST OF THESE ?)
Elizabeth is killed by Fontaine/Atlas, and then Sally blithely just starts to harvest Elizabeth with her handy ADAM-siphoning device (sticking it into her head) - With exaggerated crunch and slurp sounds, and then the lip-smacking as the body fluids are gulped down ... ( Or missing that device, it is early days yet, the Little Ghoul starts sucking out the brains through the eye socket - with comments from Ghost Booker] making retching sounds, and "Bad Sally !!!" And Sally gives a creepy 'bloody grin straight at the Player ... ).
Zombie Sally has to be 'drawn out' with some nice fresh Brainz ... ( Booker has to go get some ... break a corpses skull open to get the 'bait' ... ) Those early Little Sisters ... things weren't quite 'worked-out'/'perfected' yet. Sally was one of the 'defectives' ( as Suchong used to call them ) --- Probably why she was left wandering in that 'Prison'.
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BioShock : Exile (or What Ryan Decided to Use Tears For) :
Done in THAT crazy (alternate, 'quantumzoid') universe by Rapture ( not in our nice pristine 'Prime' Quantumz-free universe of BS1 and BS2 ). So Tears also started appearing in Rapture ?? They followed Booker there, or maybe the Luteces are meddling again ?
So instead of being 'sunk', maybe Frank Fontaine winds up 20 years 'in the future' dumped into that French movie theater showing 'Return of the Jedi' ( Hey, the smugglers and anarchists GOT to Paris, when Elizabeth never really did ... ) OR Columbia winds up with a bunch of crazy Spliced Thugs running about its streets, murdering ITS citizens. PERHAPS : Clever Fontaine can now impersonate Comstock ... ( Now THAT would have been a 'Twist' ... )
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Lazy Regurgitation ( Using Burial At Sea Plot Similarities to make some ALTERNATE Rapture BioShock Content )
"Constants and Variables" - WE CAN HAVE LOTS OF FUN WITH SUCH PSEUDO-SCIENCE BOSH :
Here Atlas is really Daisy Fitzroy in a different dimension - out for Revenge Revenge : What Elizabeth in BaSx seems to have as her Motivations ( Also : Maybe Fontaine was killed by some Splicer, and that other 'guy' took Atlas's place ) -- Maybe this explains why the Fontaine/Atlas character has become such a moron in the Burial At Sea DLC alternate universe. 
A 'Merged' Daisy Fitzroy knows all about that Lobotomy thing ( because Dr Pinchot demonstrated it in that Infinite BS side story ) -- WHEN we might ask : WHY should Fontaine/Atlas not just 'know' about it, BUT ACTUALLY HAVE THE LOBOTOMY TOOLS all ready for use ???? 
Yes, the BaSx plot did get even more *Derpy* at that point. (( A good example of pathetic third-rate/hack DLC writing ))
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Karmic 'Twist' :
If they wanted a 'Twist' ending of BaS2, it would have been another 'crib scene ( an alternates depending on your 'Choices' in the episode ... ? ) where you have the point of view of little Anna, and this time there is a knocking on the door and its Robert Lutece saying "Bring the Child Now" - and it ALL starting over again ...
Karma for Elizabeth, for stupidly/callously unleashing the sociopath Atlas on Rapture.
More MMORPG Contest Subject ( Created Scenes for the Infinito-Sphere )
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