Ghoul Touch

A successful Ghoul Touch attack allows the caster to paralyze any creature he touches.
==Description==
==Gameplay==
This spell is cast on self only.
After the spell is finished, the casters main hand weapon is replaced by a magically created weapon (GOULT.ITM), lasting 5-rounds - the caster's sprite will briefly render a 3D graphic effect at this time indicating the spell is complete and the weapon is ready to use.
The main hand weapon can strike with reach range of 1, and the weapon is classified a +6 Enchanted item for the purposes of what it may strike.
This touch weapon requires no weapon proficiency, so there are no applicable bonuses or penalties to hit.
A successful hit on a target inflicts 1d2 non-lethal (fist) stunning damage, which can be modified by the attacker's Strength attribute, and the victim is exposed to a Paralyze effect.
The victim is allowed a Saving throw versus Spells to negate the paralysis.
A failed saving throw will make the target immobile and rigid and in a Helpless state - the target will have a brief lighting effect and color fade render on their sprite, a sound effect will audible, and a text will display "Paralyzed" - the paralysis lasts for 5-rounds.
When the paralysis expires, another sound effect audibles to signify that the effect is finished.
The ghoul touch paralysis is classified as magical, and thus it can be blocked by Magic resistance, and any Spell protections type defense such as a Minor Spell Deflection or Minor Globe of Invulnerability, as well as a Spell Immunity: Necromancy.
The paralysis can also be removed by a Dispel Magic effect.
==Notes==
* If dual-wielding, the off-hand still attacks with the equipped weapon, but no weapon style will apply (not even two-weapon style, meaning that there'll be no penalties from a possible lack of points invested in it).
* Backstabs are possible while the spell is active.
* Other spells can be cast while the spell is active.
* The duration of the paralysis effect and of the magical "fist weapon" are the same (5 rounds), but they work independently from each other. So, for example, it's possible to paralyze a creature for a total of 10 rounds, if they fail a save both at the start and at the end of the "fist weapon's" duration.
* Just like any other melee attack, the caster will benefit from an increased chance to hit if attacking from an invisible state or Stealth (bonus of 4). 
* Boosting the caster's Strength attribute can also improve the THAC0 chances using the ghoul touch attack.
* Gorion's Ward may gain this spell as a special ability in Baldur's Gate during dreams 3 and 4 with a reputation of 9 or lower. (replaced with Horror in BG:EE)
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate===
*Sorcerous Sundries
*Hareishan (Baldur's Gate)
*Lendarn
*Natasha
*Nortuary
*Sakul
*Random treasure
===Shadows of Amn===
*Adventurer Mart
*Galoomp's Store
*Copper Coronet
*City of Caverns
*Reirra's Shop
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Wizard spell Ghoul Touch not only may cause those touched with paralysis, but the victim takes on a horrible stench that can affect those nearby with nausea. The Pen and Paper spell version only works on human, dwarf, gnome, half-elf or halfling targets. Only necromancers may use this spell.
==Gallery==
OG Ghoul Touch 1.png|Jan Jansen promises one of his best ripe turnips if Aerie will spar with him. Jan casts Ghoul Touch for training purposes.
OG Ghoul Touch 2.png|After a few nonlethal hits on Aerie (augmented by his strength belt), she finally fails a saving throw and is Paralyzed. Jan puts away his turnip.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its effects, damage type, duration, and saving throw. See below for description:
Ghoul Touch
Level: 2
School: Necromancy
Range: Personal
Duration: 1 turn
Casting Time: 2
Area of Effect: Special
Saving Throw: Death partial
When the caster completes this spell, a red glow encompasses his hand. On a successful touch from the wizard, the spell inflicts 1d8 points of magic damage and paralyzes the target for 5 rounds unless a successful save vs. death at a -1 penalty is made. The wizard gains a +4 bonus to hit the target and his touch is considered to be of +1 enchantment to determine what it can hit.
==Version History==
* Build 2014—touch attacks now do 1d2 (plus Strength) impact damage, meaning that Ghoul Touch no longer will be a damage-less debuff applier.Lee, Chris. "Baldur's Gate Party Creation FAQ" (TXT) v 1.17. GameFAQs, 2015-04-13. Retrieved 2015-11-21. http://www.gamefaqs.com/pc/663933-baldurs-gate-enhanced-edition/faqs/65403.
* Baldur's Gate: Enhanced Edition—no longer creates a pseudo-weapon that requires a proficiency to use well. In addition, you get a +4 touch attack THAC0 bonus.
==External links==
* 
* Advanced D&D 2nd Edition Wiki - Ghoul Touch (Wizard Spell)
==References==
Category:Bhaalspawn abilities
Category:Random treasure
Category:Touch spells