105501-only-pvp-servers-dying

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Once in a while I check the general forums and there always seems to be a couple of "my server is dying" or "merge server" threads.  And it seems to only be in regards to pvp servers.  Maybe its random and I'm an outlier.  That I only see these threads about pvp servers.  Or are only the pvp servers dying?
 
I don't know much about wildstar pvp servers.  But it really seems that pvp servers wouldn't work with wildstar's game mechanic.  Specifically things like open tagging.  How do you all do group dailies? Do you all actually kill scorchwing?  How do you manage to not hit each other?  Or does only one side get to complete the quest every couple hrs? Do you have to fight over the spider queen?
 
For the first time I've rolled on a pve server right off the bat.  PvP servers were fun when I was in HS/college since I had a lot of free time.  Playing the gank, counter gank, and revenge gank game was fun.  But when you have goals to accomplish and limited time to do them then PvP becomes an annoying distraction. It just doesn't seem like PvP servers fit this game.	
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			It's because PvP doesn't fit the game as a whole. The telegraph system is terrible for BGs. That combined with the relentless incompetence CS has shown in regards to PvP balance and you have PvPers leaving left and right.	
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It's because PvP doesn't fit the game as a whole. The telegraph system is terrible for BGs. That combined with the relentless incompetence CS has shown in regards to PvP balance and you have PvPers leaving left and right.
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Once in a while I check the general forums and there always seems to be a couple of "my server is dying" or "merge server" threads.  And it seems to only be in regards to pvp servers.  Maybe its random and I'm an outlier.  That I only see these threads about pvp servers.  Or are only the pvp servers dying?
 
I don't know much about wildstar pvp servers.  But it really seems that pvp servers wouldn't work with wildstar's game mechanic.  Specifically things like open tagging.  How do you all do group dailies? Do you all actually kill scorchwing?  How do you manage to not hit each other?  Or does only one side get to complete the quest every couple hrs? Do you have to fight over the spider queen?
 
For the first time I've rolled on a pve server right off the bat.  PvP servers were fun when I was in HS/college since I had a lot of free time.  Playing the gank, counter gank, and revenge gank game was fun.  But when you have goals to accomplish and limited time to do them then PvP becomes an annoying distraction. It just doesn't seem like PvP servers fit this game.
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			oh its happening all over, its just worse on pvp severs. you have to have more allies to not get ganked constantly and there are more driving factors to not be on those servers	
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			Rating is too dumb they should have WR% instead, this will make PvP more interesting.	
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Actually the highest pop servers atm are the original PvP servers. (Hazak EU and Pergo NA)
 
These servers have more pop then any PvE server atm.
 
It's the extra PvP servers they made as an outflow for the waiting times from the above mentioned servers, that never got a chance to really fill up, that are 'dying'.
 
So they need to be merged back into the parent servers they were split off from.
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If the new servers were to reduce the queue time then wouldn't putting it all back together reup the queue? are those hi pop servers still experiencing queues? 
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It's because PvP doesn't fit the game as a whole. The telegraph system is terrible for BGs. That combined with the relentless incompetence CS has shown in regards to PvP balance and you have PvPers leaving left and right.
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If the new servers were to reduce the queue time then wouldn't putting it all back together reup the queue? are those hi pop servers still experiencing queues? 
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  How do you all do group dailies? Do you all actually kill scorchwing?  How do you manage to not hit each other?  Or does only one side get to complete the quest every couple hrs? Do you have to fight over the spider queen?
 
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			Certainly not the main ones, i.e. Hazak in EU. They need to merge the cast off PvP servers they made due to high queues like Ravenous, Zhur and etc. into Hazak.	
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Bring the Servers Home Carbine!
 
 
Stop splitting families.
 
Think of the Children!	
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On my server Pago at least 4-5 large guilds and when I say large.. I mean averaging 100 members .. They all left PAgo and went to pergo that is why Pergo now says its medium pop at like 8pm est. Stormtalon is the largest pve server and it also is Medium at 8pm est.
 
Every other server I saw showed low at the same time.	
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On my server Pago at least 4-5 large guilds and when I say large.. I mean averaging 100 members .. They all left PAgo and went to pergo that is why Pergo now says its medium pop at like 8pm est. Stormtalon is the largest pve server and it also is Medium at 8pm est.
 
Every other server I saw showed low at the same time.
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			What? Exile and Dominion working together on stuff?  Come on man!  You're supposed to be enemies!!!	
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			There's also the fact that in a Venn diagram of player interests and player behaviors, there'd be a lot of overlap between PvPers and Game Nomads. There are people that travel from game to game looking for the next big thing and if they don't find it, aren't willing to give the game any more time or money to get there. That behavior comes from all types of gamers, but it's more frequent in PvPers who are always looking hard for the next big e-sport, a rich game with solid PvP and a dev commitment to keeping it balanced and updated.Problem being, their idea of commitment and a realistic idea of commitment are two different things. Gamers of all stripes have become far less patient over the last decade, not willing to deal with typical year one hiccups that are fairly normal for all games, but only in MMOs do they have a real shot at being seriously addressed.Carbine could have handled things better as well. Waiting 3-6 months before starting the first PvP 'season' so they could balance classes, debug Battleground exploits, stomp most forms of botting, and balance gear, and it would have helped them I think. Make it clear prior to launch that PvP is better balanced in a Live environment, so the PvPers could decide if they wanted to wait things out, or jump in and help make things right, and be set up in terms of gear and levels and practice when the "real" PvP started.	
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Once in a while I check the general forums and there always seems to be a couple of "my server is dying" or "merge server" threads.  And it seems to only be in regards to pvp servers.  Maybe its random and I'm an outlier.  That I only see these threads about pvp servers.  Or are only the pvp servers dying?
 
I don't know much about wildstar pvp servers.  But it really seems that pvp servers wouldn't work with wildstar's game mechanic.  Specifically things like open tagging.  How do you all do group dailies? Do you all actually kill scorchwing?  How do you manage to not hit each other?  Or does only one side get to complete the quest every couple hrs? Do you have to fight over the spider queen?
 
For the first time I've rolled on a pve server right off the bat.  PvP servers were fun when I was in HS/college since I had a lot of free time.  Playing the gank, counter gank, and revenge gank game was fun.  But when you have goals to accomplish and limited time to do them then PvP becomes an annoying distraction. It just doesn't seem like PvP servers fit this game.
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I feel that PvP servers are doing better than majority of PvE servers.The WPvP is actually the PvPing I prefer in this game, once the fights are mainly 1v1 if not 2v2 (or 2v1). It's not as chaotic as bg. Also I don't see the two factions work together. Which ever faction can get the biggest group at the boss will kill it and keep the other faction away.
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			Pergo says, and I quote, "lolwut."	
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