ArmorPlus/Changelog (1.18)

On this page, the changelog for the mod ArmorPlus can be found. It can also be found on sokratis12GR's ArmorPlus GitHub repo. This page is almost a direct copy of the official changelog, although it has been formatted and properly linked for the wiki.
=== 1.18.1-18.0.2 (BETA) ===
* Fixes blocks being unbreakable
* Added tool requirements for different blocks and corrected some loot drops (these changed in 1.17/1.18 so had to adapt).
** all blocks for the time being, require pickaxes, ores have different tool requirement depending on the type they are on
=== 1.18.1-18.0.1 (BETA) ===
* Fixes all advancements and recipes being given to the player upon picking up any item.
* Fixes all arrows not having correct ability descriptions.
* Fixes all bows not having a correct drawing animation texture.
* Fixes trophy blocks not having a correct special renderer.
* New Ore Generation settings for Lava/Frost Crystals:
** Stone will now only spawn from Y: 0 to Y: 200, can only replace stone, air exposure is 0.5 (50%)
** Obsidian will now only spawn from Y: -30 to Y: 0, can only replace deepslate, air exposure is 0.3 (30%)
** Compressed will now only spawn from Y: -60 to Y: -30, can only replace deepslate, air exposure is 0.1 (10%)
* Fixed maces not having a texture and causing crashes on right/left click.
* Added the following COMMON configs
** Special Effect Toggles (enable/disable armor & weapon effects for each material)
*** When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on abilities when they have been disabled.
** World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore.
=== 1.18.1-18.0.0 (BETA) ===
Ported to 1.18.1
* Items (Armors, Weapons, Blocks, Arrows, Souls, Materials, Etc), Effects (Buffs, Debuffs)
* World Gen is unstable (unfinished, and most likely doesn't work)
* Biomes are unstable as well
* 3D Models for some items will be broken
* Entities (except arrow entities) aren't added yet, next release