Slavers

==Blue Slaver==
===Move===
Name	Intent	Effect
Stab	 	Deals 12 damage.
Stab	 	Deals damage.
Rake	 	Deals 7 damage and applies 1 .
Rake	 	Deals damage and applies 1 .
Rake	 	Deals damage and applies .
=== Pattern ===
* Every turn, has 40% chance to use and 60% chance to use . Cannot use the same move 3 times in a row.
* adds a new condition to the pattern: Cannot use twice in a row.
==Red Slaver==
===Move===
Name 	Intent	Effect
Stab 	 	Deals 13 damage
Stab 	 	Deals damage
Scrape 	 	Deals 8 damage and applies 1 .
Scrape 	 	Deals damage and applies 1 .
Scrape 	 	Deals damage and applies .
Entangle	 	
Applies 1 .
===Pattern===
* Always starts with .
* After the first , has 25% chance of using every turn. Will continuously follow the , , pattern until is finally used.
** After is used, has 55% chance of using and 45% of using every turn.
** Cannot use 3 times in a row or 3 times in a row.
* changes the patterns in the following ways: 
** , , pattern becomes , instead.
** now cannot be used twice in a row.
== Gallery ==
Headbutt.png|Red Slaver as seen in the Headbutt card art.
BloodforBlood.png|Blue Slaver as seen in the Blood for Blood card art.
Disarm.png|Blue Slaver as seen in the Disarm card art.
SneakyStrike.png|Blue Slaver as seen in Sneaky Strike card art.
Choke.png|Blue Slaver as seen in the Choke card art.
Outmaneuver.png|Blue Slaver as seen in Outmaneuver card art.
==Update History==
*Weekly Patch 53: Blizzard
**Adding a VFX for Entangle by Red Slaver (NON-Fast Mode only)
*Weekly Patch 42: Reboot
**Updating SFX for Entangle Power.
*Weekly Patch 40: Forethought
**Adding SFX for Time Warp, Flight, Constricted, and Entangle Powers.
*Weekly Patch 37: Darkness
**Shelled Parasite and Slaver combined combat has been removed from The City.
*Weekly Patch 36: Power Through
**Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.
*Weekly Patch 22: Testing the Third Character
**Some redundant code on the red slaver removed for slight performance increase.
*Weekly Patch 12: Lunar New Year
**The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
*Weekly Patch 11: A Library of Features
**Fixed issue where incorrect intent damage was shown for Red Slaver.
*Weekly Patch 7: Setting Up All the Things
**Slaver and Shelled Parasite combat in the city have their order swapped so the slaver will not apply Vulnerable before attacked by Parasite.
*Weekly Patch 5: Happy Holidays!
**Red Slaver's AI is updated to not apply Vulnerable on turn 1.
**Raising the Slaver's position a bit for Slaver + Parasite combat (power hidden by card).
Category:Monster
Category:Act I
Category:Act II