Gossip

Gossip is a cultural social skill skill that represents a character's ability to navigate and manipulate conversations and social situations in order to subtly gain information. Unlike Questioning, Gossip is a passive skill, and when it's used correctly the people who you speak to won't realize that you've been using them for information.
==Uses for Gossip==
====Rolls====
* Gaining Knowledge from Conversations
* Slipping coded terms into conversations
====Gifts====
=====To Perform=====
*Eyebite
==Gifts that Improve Gossip==
*Animal Magnetism (Bonus d12 to Gossip w/ own Species)
*Art Specialty (Bonus d12 to Gossip about art works of the chosen type)
*Carousing (Bonus d12 to gossip w/ Drinkers)
*Cosmopolitan (You may use the Gossip skill with any culture, not just your native one)
*Danger Sense (Bonus d12 to Gossip w/ locals about dangerous places]]
*Driver (Bonus d12 to Gossip w/ people you're transporting.)
*Insider (Bonus d12 to Gossip w/ Crowd)
*Legal Authority (Bonus d12 to Gossip w/ other Legal Authorities)
*Local Knowledge (Bonus d12 to Gossip w/ locals
*Nobility (Bonus d12 to Gossip w/ other Nobles)
*Noncombatant (Bonus d12 to Gossip if you've not hurt anyone in 24 hours)
*Odor of Sanctity (Bonus d12 to Gossip w/ friendly people)
*Ordainment (Bonus d12 to Gossip about religious matters)
*Piety (Bonus d12 to gossip w/ those of same Piety)
*Seduction (Bonus d12 to gossip about availability of suitors)
*Secrets of the Green School (+1 Mark to Gossip)
*Streetwise (Bonus d12 to Gossip with or about other characters w/ Streetwise)
==Flaws that Damage Gossip==
* Accent (d12 penalty when speaking in a foreign language, d8 penalty when speaking in their native language with someone from a different region)
* Boorish (d12 penalty in any situation that requires etiquette)
* Callous (d12 penalty to connect with people emotionally)
* Chauvinist (d12 penalty if interacting with someone from a different land; d8 penalty if interacting with someone from a different region)
* Cold Feet (d12 penalty if interacting with someone of the gender they're attracted to)
* Dependent (d12 penalty if no allies are within Long range, d8 penalty if no allies are within Medium range)
* Hatred (2d12 penalty if interacting with someone of hated group in any way but Intimidation)
* Impious (d12 penalty if interacting with someone with the gift of Piety)
* Impotent (d12 penalty if roll is related to sex)
* Infamy (d12 penalty to interact with someone who knows of reptuation or to pretend to be someone else)
* Mute (Automatically fail rolls that require speaking)
* Obnoxious (d12 penalty if interacting with someone they have met at least once before)
* Overspecialized (Penalty equal to largest die in skill if using it for anything except favorite use)
* Overthinker (d12 penalty to all mind rolls)
* Shy (d12 penalty if interacting with someone they have not met at least twice before)
* Speech Impediment (d12 penalty if roll involves speaking)
Category:Skills
Category:Skill Needs Rolls
Category:Skill Needs Stunts
Category:Skill Needs Gifts to Perform
Category:Skill Needs Gifts to Improve
Category:Skill Needs Flaws