Minerals (SMAC)

Minerals are used for building units, Base facilities, Secret Projects, maintaining units, or reconverted into Energy Credits through Stockpile Energy.
Mineral costs are calculated into "rows", which varies depending on the INDUSTRY rating of the faction.
An industrial rating of 0 (normal) makes a Mineral row costs 10 Minerals.
+1 (10% decrease) makes a Mineral row costs 9 Minerals.
-1 (10% increase) makes a Mineral row costs 11 Minerals.
== Terrain ==
Rolling and Rocky terrain produces +1 Minerals.
The following Landmarks provide +1 Minerals:
* Mount Planet
* Garland Crater
* Fossil Field Ridge
* Nessus Canyon
== Terraforming ==
However, most of the Minerals are provided through Terraforming.
* Forest, +2 Minerals
* Mine, +1 Minerals, +1 with Road, +2 if Rocky terrain
* Thermal Borehole, +6 Minerals
* Mining Platform, +1 Minerals
== Base Facilities ==
The following Base facilities provide Minerals, but are only available later in game.
* Recycling Tanks, +1 Minerals
* Subsea Trunkline, +1 Minerals on squares with a Mining Platform.
* Nanoreplicator, +50% Minerals
* Genejack Factory, +50% Minerals
* Quantum Converter, +50% Minerals
* Robotic Assembly Plant, +50% Minerals
* Nessus Mining Station, +1 Minerals each with Aerospace Complex, 50% rounded up otherwise.
== See also ==
* Minerals in other games
Category:Game concepts (SMAC)