Drow of the Underdark Feats

==Aleval School==
( Drow of the Underdark, p. 56) 
[Style] 
You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens your enemy's physical or mental state.
====Prerequisite====
Weapon Finesse (PH) , Spellcraft 2 ranks, Base attack bonus +4, Sneak attack +2d6,
====Benefit====
When you deal sneak attack or sudden strike damage, you can sacrifice 1d6 points of this extra damage to bestow a —2 penalty on one of the target's three saving throws (your choice) for 1 round.
You can use this feat once per round==At Home In The Deep==
( Drow of the Underdark, p. 47) 
[General] 
Your innate power over the darkness extends to your senses.
====Prerequisite====
Darkness as a spell-like ability, Darkvision,
====Benefit====
You can see through the shadowy illumination created by a darkness spell as if the spell weren't there.
This ability doesn't apply to other spells that have the darkness descriptor
==Blend Into Shadows==
( Drow of the Underdark, p. 47) 
[General] 
You can draw from nearby magical shadow to cloak yourself in darkness.
====Prerequisite====
Darkness as a spell-like ability,
====Benefit====
As a swift action, you can spend a use of your darkness spell-like ability to make a Hide check, even while being observed and without cover or concealment. You must be within 10 feet of an area of magical darkness.
You also gain one additional daily use of your darkness spell-like ability
==Cautious Attack==
( Drow of the Underdark, p. 47) 
[General] 
When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats.
====Prerequisite====
Dodge (PH) , WIS 13,
====Benefit====
Whenever you ready a standard action to attack, you gain a +1 dodge bonus to AC. This bonus lasts until you take the readied action, or until the start of your next turn, whichever comes first
==Chosen Foe==
( Drow of the Underdark, p. 47) 
[Fighter Bonus Feat, General] 
At the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him.
====Prerequisite====
====Benefit====
Once during your turn as a free action, you can designate a single opponent. You gain a +1 insight bonus on attack rolls made against that opponent and a +1 insight bonus to AC against attacks made by that opponent. In exchange, you take a —2 penalty on attack rolls against other creatures and a —2 penalty to AC against attacks made by other creatures. The bonus and penalty last until the start of your next turn.
====Special====
A fighter can select Chosen Foe as a fighter bonus feat
==Clever Opportunist==
( Drow of the Underdark, p. 47) 
[Fighter Bonus Feat, General] 
When an unwary opponent gives you an opportunity, you use it to change positions with your foe.
====Prerequisite====
Combat Reflexes (PH) ,
====Benefit====
If you hit a creature of your size or smaller with an attack of opportunity, you can spend an immediate action to exchange places with that creature.
Both you and the target must be able to move into and legally occupy the new space in order for this feat to function. For example, an incorporeal character inside a solid object couldn't exchange places 
with a corporeal character, nor could a nonflying creature exchange places with an airborne flying creature.
====Special====
A fighter can select Clever Opportunist as a fighter bonus feat
==Coercive Spell==
( Drow of the Underdark, p. 47) 
[Metamagic] 
Living foes damaged by your spell become more pliable and vulnerable to your commands.
====Prerequisite====
====Benefit====
You can alter a spell that deals damage to foes so that any living creature dealt damage by the spell takes a —2 penalty on Will saves for 3 rounds.
Penalties from multiple coercive spells do not stack. A coercive spell uses up a spell slot one level higher than the spell's actual level
==Constant Guardian==
( Drow of the Underdark, p. 47) 
[Fighter Bonus Feat, General] 
By paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions.
====Prerequisite====
====Required for====
Dutiful Guardian (DrU) ,
====Benefit====
Once during your turn as a free action, you can take a —2 penalty on your attack rolls to grant a single ally within 10 feet a +2 dodge bonus to Armor Class. This effect lasts until the start of your next turn or until you are more than 10 feet from the chosen ally, whichever comes first.
====Special====
A fighter can select Constant Guardian as a fighter bonus feat
==Dazzling Fire==
( Drow of the Underdark, p. 48) 
[General] 
The illumination you can bestow on others impedes their ability to fight.
====Prerequisite====
Faerie ﬁre as a spell-like ability,
====Required for====
Radiant Flicker (DrU) ,
====Benefit====
When you use faerie fire as a spell-like ability, you can choose also to render the target of the faerie fire effect dazzled for its duration.
You also gain one extra daily use of your faerie fire spell-like ability
==Deafening Spell==
( Drow of the Underdark, p. 49) 
[Metamagic] 
You can modify a spell so it deafens targets
====Prerequisite====
====Benefit====
You can alter a spell that deals damage to foes so that any living creature dealt damage by the spell is also deafened for 1 round.
The effects from multiple deafening spells do not stack. A deafening spell uses up a spell slot one level higher than the spell's actual level
==Deceptive Illumination==
( Drow of the Underdark, p. 50) 
[General] 
Your innate power to create mobile light is far more precise than others'.
====Prerequisite====
Dancing lights as a spell-like ability.,
====Benefit====
You can spend a daily use of your dancing lights spell-like ability to cast silent image instead. The illusion lasts for 3 rounds after you cease concentration, but otherwise functions exactly as the spell. Your caster level equals your class level.
You gain one extra daily use of your dancing lights spell-like ability
==Despana School==
( Drow of the Underdark, p. 56) 
[Style] 
You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures.
====Prerequisite====
Power Attack (PH) , Weapon Focus (PH) ((light mace, heavy mace, or warmace) , Base attack bonus +5, ability to cast any summon monster spell.,
====Benefit====
As long as you and a monster you summoned threaten the same foe, you are considered to be flanking that foe even if you don't have an ally on the foe's opposite side.
In addition, once per round you can declare that a melee attack you make with a mace, heavy mace, or warmace against a flanked enemy is intended to open the enemy's defenses. You must declare this attempt before you roll your attack, and the attempt is wasted for the round if the attack misses. If the attack hits, your summoned creatures gain a +2 morale bonus on attack rolls and damage rolls against that enemy until the start of your next turn
==Divine Intercession==
( Drow of the Underdark, p. 54) 
[Divine] 
You can channel divine energy to remove yourself from a dangerous situation.
====Prerequisite====
Ability to turn or rebuke undead, Travel or Trickery domain,
====Benefit====
You can spend three turn or rebuke undead attempts to teleport to any point up to 30 feet away within 
line of sight. This effect functions as dimension door, except that you can't bring along other creatures
==Dutiful Guardian==
( Drow of the Underdark, p. 50) 
[General] 
You put yourself into harm's way to protect your allies.
====Prerequisite====
Constant Guardian (DrU) ,
====Benefit====
Whenever the beneficiary of your Constant Guardian feat is attacked, you can take an immediate action to instantly exchange places with that character.
Both you and the ally must be able to move into and legally occupy the new space in order for this feat to function. For example, an incorporeal character inside a solid object couldn't exchange places with a corporeal character, nor could a nonflying creature exchange places with an airborne flying creature
==Eilservs School==
( Drow of the Underdark, p. 56) 
[Style] 
You have learned the fighting techniques of House Eilservs, which utilize magic staffs in combat.
====Prerequisite====
Weapon Focus (PH) ( (quarterstaff)) , Two-Weapon Fighting (PH) , Spellcraft 2 ranks, Base attack bonus +6,
====Benefit====
When you strike a creature with a magic staff, you gain a bonus on damage rolls equal to +1 per 10 charges remaining in the staff (rounded up).
If you strike a foe with both ends of a magic staff in the same round, you can immediately activate one of the spells from the staff as a swift action. The spell must target or be centered either on you or the target struck (or on any corner of your or your target's space, in the case of an area spell). This feat doesn't let you activate a magic staff that you wouldn't otherwise be able to activate. Staffs without charges (such as a simple +1 quarterstaff) gain no benefit from this feat.====Normal====
Activating a spell trigger item is a standard action
==Fade Into Darkness==
( Drow of the Underdark, p. 50) 
[General] 
By precisely controlling the shadows around you, you render yourself unseen.
====Prerequisite====
Darkness as a spell-like ability.,
====Benefit====
You can spend a daily use of your darkness spell-like ability as a standard action to gain a +5 competence bonus on Hide checks for 10 minutes per caster level.
This ability does not function in areas of bright illumination.
You also gain one extra daily use of your darkness spell-like ability
==Fascinating Illumination==
( Drow of the Underdark, p. 50) 
[General] 
The lights you create have the power to hypnotize others.
====Prerequisite====
Dancing lights as a spell-like ability.,
====Benefit====
You can spend a daily use of your dancing lights spell-like ability to cast hypnotic pattern instead. Your caster level equals your class level.
You also gain one extra daily use of your dancing lights spell-like ability
==Gift Of The Spider Queen==
( Drow of the Underdark, p. 50) 
[General] 
You can combine your racial spell-like abilities in new and potent ways.
====Prerequisite====
Drow,
====Benefit====
As an immediate action, you can activate any of the following spell-like abilities (using your class level as your caster level). You spend one daily use of each spell-like ability used in this combination.
Curtain of Darkness: You can expend one daily use of dancing lights and darkness to extinguish all nonmagical light sources within 100 feet. This is not a magical darkness effect; the fires (or other sources, such as sunrods) simply go out. This ability does not function on any flame larger than that of a torch or lantern, so it cannot be used to extinguish a burning building or as a defense against fire used as a weapon. This is the equivalent of a 2nd-level spell.
Mirror Image: You can expend one daily use of dancing lights and faerie fire to use mirror image (as the spell, except you gain only 1d4 images).
See Invisibility: You can expend one daily use of darkness and faerie fire to use see invisibility (as the spell, except the duration is only 1 round per caster level).
Blinding Vanish: You can expend one daily use of dancing lights, darkness, and faerie fire to disappear in a blinding flash of light. All creatures within a 20-foot-radius burst are blinded for 1 round; a successful Fortitude save (DC 14 + your Cha modifier) reduces the effect to dazzled for 1 round. In addition, you become invisible (as the invisibility spell, except the duration is 1 round per caster level).
==Gloom Strike==
( Drow of the Underdark, p. 54) 
[Ambush] 
Your sneak attacks leave a residue of darkness that clouds your enemy's vision.
====Prerequisite====
Sneak attack +3d6, darkness as a spell-like ability,
====Benefit====
Your sneak attack creates an aura of magical darkness that impedes your target's vision for 3 rounds. The target takes a —4 penalty on Spot checks and treats all other creatures as having concealment. Neither darkvision nor low-light vision pierces this effect, though the ability to see through magical darkness does. Any spell with the light descriptor suppresses the effect.
Using this feat reduces your sneak attack damage by 2d6==Hand Crossbow Focus==
( Drow of the Underdark, p. 50) 
[Fighter Bonus Feat, General] 
Your hand crossbow attacks gain accuracy and speed.
====Prerequisite====
Base attack bonus +1, Proﬁciency with hand crossbow,
====Benefit====
You can reload a hand crossbow as a free action.
You also gain a +1 bonus on attack rolls with a hand crossbow. This bonus does not stack with the bonus from Weapon Focus, but it is the equivalent of Weapon Focus for the purpose of qualifying for feats, prestige classes, and anything else that requires the feat.
====Special====
A fighter can select Hand Crossbow Focus as a fighter bonus feat
==Imperious Command==
( Drow of the Underdark, p. 50) 
[General] 
You strike deep and abiding terror in your foes.
====Prerequisite====
Intimidate 8 ranks, CHA 15,
====Benefit====
If you successfully demoralize a foe in combat, the foe cowers in fear for 1 round and is shaken in the following round
==Inlindl School==
( Drow of the Underdark, p. 56) 
[Style] 
You have learned House Inlindl's fighting techniques, which focus on using light weapons and shields.
====Prerequisite====
Combat Expertise (PH) , Weapon Finesse (PH) , INT 13, shield proficiency,
====Benefit====
At the start of your turn, you can choose to sacrifice your shield bonus to AC in exchange for a bonus on melee attack rolls equal to one-half that bonus. This bonus applies only on attacks made with light weapons (or other weapons to which Weapon Finesse applies). This effect lasts until the start of your next turn
==Instinctive Darkness==
( Drow of the Underdark, p. 50) 
[General] 
After extensive training, you can negate light instinctively
====Prerequisite====
Darkness as a spell-like ability.,
====Benefit====
You can use your darkness spell-like ability as an immediate action. This does not provoke attacks of opportunity.
You also gain one extra daily use of your darkness spell-like ability.
====Normal====
Using darkness requires 1 standard action and provokes attacks of opportunity
==Intensify Darkness==
( Drow of the Underdark, p. 50) 
[General] 
By extending your effort, you can expand the area of your darkness spell-like ability.
====Prerequisite====
Darkness as a spell-like ability,
====Benefit====
If you spend a full-round action to use your darkness spell-like ability, you create deeper darkness instead.
You also gain one extra daily use of your darkness spell-like ability
==Knight Of The Lolth==
( Drow of the Underdark, p. 51) 
[General] 
You have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin).
====Prerequisite====
Mounted Combat (PH) , Vermin Trainer (DrU) , Ride 1 ranks,
====Benefit====
When riding monstrous vermin, you do not need to make any rolls or checks to remain mounted if your mount travels across walls or ceilings (though if you take damage when on a wall or ceiling, the DC of the check to remain mounted is 10 rather than 5).
When your monstrous vermin mount makes a charge attack, you can spend a standard action to grant it a bonus on the attack roll and damage roll equal to 1/2 your base attack bonus.====Normal====
Riding a creature clinging to a wall or ceiling would require various checks depending on circumstances
==Lolth's Boon==
( Drow of the Underdark, p. 54) 
[Divine] 
You can channel negative energy to empower vermin.
====Prerequisite====
drow or Lolth patron deity, Rebuke undead,
====Benefit====
You can spend two rebuke undead attempts as a standard action to unleash a 60-foot-radius burst of divine energy. Each vermin in the area gains temporary hit points equal to its HD, as well as a +2 profane bonus on melee damage rolls. These effects last for 5 rounds
==Lolth's Caress==
( Drow of the Underdark, p. 54) 
[Divine] 
You can channel negative energy to accelerate poisonous effects.
====Prerequisite====
drow or Lolth as patron deity, Rebuke undead,
====Benefit====
You can spend a rebuke undead attempt to speed up the effects of poison, affecting all creatures within 
20 feet of you. Any poisoned creature in the area that has not yet attempted its saving throw against the poison's secondary effect must do so immediately. (This takes the place of the saving throw at the end of the normal poison duration.)
==Master Of Poisons==
( Drow of the Underdark, p. 51) 
[General] 
ou are highly trained and adept in the use of toxic substances.
====Prerequisite====
====Benefit====
You can apply poison or oil to a weapon as a swift action, without provoking attacks of opportunity. In addition, you never risk accidentally poisoning yourself when applying poison to a weapon.
====Normal====
Applying poison or oil to a weapon is a standard action that provokes attacks of opportunity. When applying poison to a weapon, you have a 5% chance of accidentally poisoning yourself
==Master Of Shadow==
( Drow of the Underdark, p. 51) 
[General] 
You gain extra uses of your drow powers of light and darkness.
====Prerequisite====
Drow,
====Benefit====
You gain one extra daily use of each of your drow spell-like abilities (dancing lights, darkness, 
and faerie fire).
In addition, you gain a +2 bonus to your caster level with these spell-like abilities==Poison Spell==
( Drow of the Underdark, p. 51) 
[General] 
You can mystically transfer a poison to the target of your spells
====Prerequisite====
====Benefit====
You can add a contact or injury poison as a material component to a melee touch spell you are casting. Doing this entails the same risk of poisoning yourself as applying poison to a weapon (DMG 296).
The target of the spell, in addition to being subject to the normal effects of the spell, is also exposed to the poison. (A melee touch spell must deal damage to deliver the effect of an injury poison.) The dose of poison used as the component is expended when you cast the spell, whether or not the spell or poison successfully affects the target.==Profane Agony==
( Drow of the Underdark, p. 54) 
[Divine] 
You can channel negative energy to deal terrible pain.
====Prerequisite====
Death or Destruction domain, Rebuke undead,
====Benefit====
You can spend a rebuke undead attempt as a full-round action to channel your deity's displeasure at a 
single living creature within 30 feet. That creature takes 3d6 points of nonlethal damage and is sickened for 1 round. A successful Fortitude save (DC 10 + one-half your level + your Cha modifier) negates the damage, but not the sickening effect
==Psychic Refusal==
( Drow of the Underdark, p. 51) 
[General] 
Spells that target your mind have difficulty penetrating your defenses.
====Prerequisite====
Iron Will (PH) , spell resistance,
====Benefit====
You gain a +4 bonus to spell resistance against mind-affecting spells and abilities
==Radiant Flicker==
( Drow of the Underdark, p. 51) 
[General] 
You cloak yourself or another with a nimbus of flickering, bewildering light.
====Prerequisite====
Dazzling Fire (DrU) , faerie ﬁre as a spell-like ability,
====Benefit====
You can spend a daily use of your faerie fire spell-like ability as a standard action to grant the 
target concealment from all melee attacks instead. This effect lasts for 1 round per caster level.
You also gain one extra daily use of your faerie fire spell-like ability==Reactive Resistance==
( Drow of the Underdark, p. 52) 
[General] 
Through extensive practice and meditation, you can lower your spell resistance quickly.
====Prerequisite====
Spell resistance,
====Benefit====
You can lower your spell resistance as an immediate action. It returns to normal at the start of your next turn.
====Normal====
Lowering spell resistance for 1 round is a standard action
==Sadistic Reward==
( Drow of the Underdark, p. 52) 
[General] 
Your mind and body are fortified by harming others.
====Prerequisite====
Evil,
====Benefit====
If you deal damage to a living creature, you gain a +1 morale bonus on saves for 1 round
==Shadowborn Warrior==
( Drow of the Underdark, p. 52) 
[Fighter Bonus Feat, General] 
You are adept at fighting in darkness.
====Prerequisite====
Blind-Fight (PH) , Dodge (PH) ,
====Benefit====
Whenever you begin combat within an area of darkness or shadowy illumination, you gain a +2 insight bonus on initiative checks.
When in concealment granted by darkness or shadow, you gain a +1 dodge bonus to AC.====Special====
A fighter can select Shadowborn Warrior as a fighter bonus feat
==Shi`Quos School==
( Drow of the Underdark, p. 56) 
[Style] 
You have learned the mobile fighting style of House Shi'Quos.
====Prerequisite====
Dodge (PH) , Mobility (PH) , Spring Attack (PH) , Base attack bonus +6, DEX 13,
====Benefit====
If you deal damage with a charge attack or Spring Attack against an opponent at a lower elevation than you, the target also falls prone unless it succeeds on a Reflex save (DC 10 + 1/2 your level + your Dex modifier
==Sickening Strike==
( Drow of the Underdark, p. 54) 
[Ambush] 
Your sneak attacks leave enemies reeling in pain
====Prerequisite====
Sneak attack +2d6,
====Benefit====
The target of your sneak attack, if it is a living creature, is sickened for 1 round.
Using this feat reduces your sneak attack damage by 1d6==Spider Companion==
( Drow of the Underdark, p. 52) 
[General] 
Instead of an animal, you bond with a monstrous spider
====Prerequisite====
Vermin Trainer (DrU) , animal companion,
====Benefit====
You can select a monstrous spider as your animal companion. This spider gains all the benefits normally granted to animal companions. At 1st level, you can select a Tiny, Small, or Medium monstrous spider as your spider companion. A druid of sufficiently high level can select a more powerful creature as her spider companion, applying the indicated adjustment to the druid's level (in parentheses) for the purpose of determining the spider companion's characteristics and special abilities.
Spider	Minimum Level (Adjustment)
Large 	4th(—3)
Huge 	10th(—9)
====Normal====
Spiders are not available as animal companions
==Spiderfriend Magic==
( Drow of the Underdark, p. 52) 
[General] 
Your spells cannot harm your vermin allies.
====Prerequisite====
====Benefit====
Your spells have no effect against vermin allies (but affect vermin enemies normally).
As a swift action, you can suppress the effect of this feat for 1 round==Staggering Critical==
( Drow of the Underdark, p. 52) 
[Fighter Bonus Feat, General] 
Your critical hits leave your opponents reeling.
====Prerequisite====
Improved Critical (PH) , Base attack bonus +12,
====Benefit====
When you confirm a critical hit with a weapon for which you have the Improved Critical feat, the target is also slowed for 1 round.
====Special====
A fighter can select Staggering Critical as a fighter bonus feat
==Steal And Strike==
( Drow of the Underdark, p. 56) 
[Style] 
You are a master of the style of fighting that involves using a rapier and a kukri at the same time. With it, you can rob an opponent of its weapon and strike swiftly when it is vulnerable.
====Prerequisite====
Combat Expertise (PH) , Improved Disarm (PH) , Two-Weapon Fighting (PH) , Weapon Focus (PH) ((kukri)) , Weapon Focus (PH) ((rapier)) ,
====Benefit====
If you successfully disarm an opponent with your rapier, you can make a free attack with your kukri at your highest base attack bonus.
You can use this feat once per round==Surprising Riposte==
( Drow of the Underdark) 
[Fighter Bonus Feat, General] 
Through deft maneuvering, you unravel your opponent's defenses
====Prerequisite====
Combat Expertise (PH) , Improved Feint (PH) , INT 13,
====Benefit====
If you deal damage to an opponent in the same round that you successfully feinted against it, it becomes flatfooted. This effect lasts 1 round or until the opponent's next turn, whichever comes first.
Opponents that can't be caught flat-footed, such as characters who have uncanny dodge, cannot be affected by Surprising Riposte.
====Special====
A fighter can select Surprising Riposte as a fighter bonus feat
==Terrifying Strike==
( Drow of the Underdark, p. 54) 
[Ambush] 
Your sneak attacks inspire fear.
====Prerequisite====
Intimidate 4 ranks, Sneak attack +2d6,
====Benefit====
The target of your sneak attack is shaken for 1 round. This effect doesn't stack with any other fear effects, including itself. This is a mind-affecting fear effect.
Using this feat reduces your sneak attack damage by 1d6==Tormtor School==
( Drow of the Underdark, p. 57) 
[Style] 
You have learned House Tormtor's fighting technique from its weapon masters
====Prerequisite====
Point Blank Shot (PH) , Weapon Focus (PH) ((javelin)) , Base attack bonus +6,
====Benefit====
If you deal damage on a melee attack with a javelin, you can then throw that javelin at any other target within 30 feet as a swift action (using your highest base ranged attack bonus).
You take no penalty when making a melee attack with a javelin.
You gain a +1 bonus on damage rolls with javelins
==Umbral Spell==
( Drow of the Underdark, p. 52) 
[General, Metamagic] 
You add the darkness descriptor to a spell you cast.
====Prerequisite====
====Benefit====
You can alter a burst-, emanation-, or spread-shaped spell so that it gains the darkness descriptor. The altered spell automatically dispels any spells with the light descriptor of the spell's level or lower whose effects overlap or are within the altered spell's area.
For example, an umbral lightning bolt would dispel any ongoing light spell of 3rd level or lower in the area of the line. An umbral spell uses up a spell slot one level higher than the spell's actual level==Unspeakable Vow==
( Drow of the Underdark, p. 55) 
[Vile] 
You willingly give yourself to the service of an evil deity or cause, denying yourself an ordinary life to serve your unspeakable ends.
====Prerequisite====
====Required for====
Vow of Vengeance (DrU) , Vow of Decadance (DrU) , Vow Of The Spider Queen (DrU) ,
====Benefit====
You gain a +2 profane bonus on intimidate checks
==Vae School==
( Drow of the Underdark, p. 57) 
[Style] 
You have learned House Vae's fighting style.
====Prerequisite====
Combat Expertise (PH) , Improved Trip (PH) , Weapon Focus (PH) ((spiked chain or whip)) , Base attack bonus +7,
====Benefit====
Once per round, when you deal damage to a flat-footed foe (or a foe you flank) with a whip or a spiked chain, you can also initiate a trip attack (as if you had hit with a touch attack). If you fail to trip when using this special attack, your opponent cannot attempt to trip you in turn.
You must declare this attempt before you roll your attack, and the attempt is wasted for the round if the attack misses. You must have Weapon Focus with the weapon you are using for this feat. In other words, having Weapon Focus (whip) does not allow you to use the Vae School feat with a spiked chain, or vice versa====Special====
You must make a trip attack separately from a normal attack. If you fail to trip the foe, he can attempt to trip you in turn
==Venomous Strike==
( Drow of the Underdark, p. 54) 
[Ambush] 
You know where to place your sneak attacks to deliver a highly effective poisoned strike.
====Prerequisite====
Sneak attack +2d6, poison use,
====Benefit====
If you are wielding a poisoned weapon as part of your sneak attack, the poison's save DC increases by 2.
Using this feat reduces your sneak attack damage by 1d6==Vermin Trainer==
( Drow of the Underdark, p. 53) 
[General] 
Your service to the Spider Queen gives you insight into training vermin.
====Prerequisite====
Handle Animal 4 ranks, Knowledge (religion) 4 ranks, Drow,
====Required for====
Knight Of The Lolth (DrU) , Spider Companion (DrU) ,
====Benefit====
You can use the Handle Animal skill to handle and train vermin as if they were animals with Intelligence scores of 1.
====Special====
The size of vermin directly affects the ability of the trainer to instruct them (see page 46).
====Normal====
Without this feat, only animals and magical beasts with Intelligence scores of 1 or 2 can be handled and trained with the Handle Animal skill, and using Handle Animal on a magical beast is done with a —4 penalty on the check
==Verminfriend==
( Drow of the Underdark, p. 53) 
[General] 
Thanks to your racial connection to their kind, vermin regard you as one of their own.
====Prerequisite====
Drow,
====Required for====
Vow Of The Spider Queen (DrU) ,
====Benefit====
Whenever a vermin is about to attack you, you can attempt a Charisma check (DC 15 + 1/4 the vermin's HD) as an immediate action. If you succeed, the vermin cannot attack you for 24 hours.
If you attack a vermin that has been affected by this feat, you lose the feat's benefit for 24 hours==Versatile Combatant==
( Drow of the Underdark, p. 53) 
[Fighter Bonus Feat, General] 
You have learned to combine attacks with the favored weapons of the drow.
====Prerequisite====
DEX 15, proﬁciency with rapier and hand crossbow,
====Benefit====
Whenever you are armed with a rapier in your primary hand and a hand crossbow in your off hand, you are treated as having the Two-Weapon Fighting feat for the purpose of calculating attack penalties.
In addition, you do not provoke attacks of opportunity from adjacent opponents when you make ranged attacks with a hand crossbow.====Special====
A fighter can select Versatile Combat as a fighter bonus feat
==Vow of Decadance==
( Drow of the Underdark, p. 55) 
[Vile] 
You have taken an unspeakable vow to indulge your every desire, even at the expense of others around you.
====Prerequisite====
Unspeakable Vow (DrU) ,
====Benefit====
You cannot overdose when using drugs. If the drug deals variable damage, you always take the minimum amount. If the drug has a penalty that lasts for a variable amount of time, it is always for the minimum time described. In addition, you gain a +4 competence bonus on saving throws against ingested poisons
====Special====
To fulfill your vow, you must consume an intoxicating, stimulating, depressing, or hallucinogenic substance at least once per day. If you intentionally abstain, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it. If you break your vow as a result of magical compulsion, or otherwise unintentionally, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell
==Vow Of The Spider Queen==
( Drow of the Underdark, p. 55) 
[Vile] 
You have taken an unspeakable vow to further the interests of the Spider Queen at all costs.
====Prerequisite====
Verminfriend (DrU) , Unspeakable Vow (DrU) , Spellcaster Level 6, rebuke undead,
====Benefit====
This unspeakable vow grants a variety of supernatural benefits, but at a terrible price.
You gain immunity to poison. When using the Verminfriend feat, you gain a +5 insight bonus on the Charisma check, and you can prevent any single vermin within 30 feet from attacking you. If you succeed, the affected vermin cannot attack you for 24 hours. Also, you can expend a rebuke undead attempt to rebuke or command vermin. This ability functions like rebuke undead, except that it affects vermin. Finally, you develop horrid glands in your mouth that allow you to spit a wad of toxic fluid. Your glands produce enough poison to spit a number of times per day equal to 3 + your Con bonus (if any). Treat this as a ranged touch attack with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage and forces the target to succeed on a Fortitude save (DC 10 + 1/2 your level + your Con modifier) or take 1d4 points of Strength damage. Ten rounds later, the target must succeed on a second save against the same DC or take an additional 1d4 points of Strength damage. Every creature within 5 feet of the target takes 1 point of acid damage from the splash.====Special====
To fulfill your vow, you must not cause harm to any vermin. You may not deal lethal damage or ability damage to such creatures through spells or weapons, though you can deal nonlethal damage. You may not target them with death effects, disintegrate, or other spells that have the immediate potential to cause death or great harm. You also may not use nondamaging spells to incapacitate or weaken vermin so your allies can kill them.
In addition, once per week, you must perform a horrid ritual that involves opening yourself to the maddening presence of the Spider Queen. The ritual takes 8 hours, and at the end of this time you take 1d8 points of Wisdom damage. Wisdom damage can be healed normally. If you intentionally break this vow or fail to perform the profane ritual, Lolth finds you wanting. If you have 11 or fewer HD, you immediately transform into a chwidencha (see page 108), becoming a scuttling thing with no memory of your former self. If you have 12 or more HD, you immediately become a drider. In both cases, you automatically lose the benefit of this feat and may not select a new one to replace it. If you break your vow because of magical compulsion, or otherwise unintentionally, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.==Vow of Vengeance==
( Drow of the Underdark, p. 56) 
[Vile] 
Filled with hate, you have made an unspeakable vow to visit vengeance on those whom you believe wronged you and your people. Whether the affront is real or imagined, you settle for nothing less than the extermination of your enemy.
====Prerequisite====
Unspeakable Vow (DrU) ,
====Benefit====
Choose one creature type or subtype from those given on Table 3–14: Ranger Favored Enemies, PH 47. You gain a +2 profane bonus on damage rolls against these creatures, as well as a +4 profane bonus on rolls to confirm critical threats against them.
====Special====
To fulfill your vow, you must kill at least one creature of the selected type each month. When facing these creatures, you cannot retreat and you must fight until you or all the creatures of your chosen foe are killed. You can take prisoners, but they must die within 1 week of capture.
If you intentionally break any portion of this vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it. If you break your vow as a result of magical compulsion, or otherwise unintentionally, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell
==Xaniqos School==
( Drow of the Underdark, p. 57) 
[Style] 
You have learned the fighting style of House Xaniqos, which favors aggressive crossbow maneuvers.
====Prerequisite====
Dodge (PH) , Mobility (PH) , Point Blank Shot (PH) , Shot on the Run (PH) , Base attack bonus +6, DEX 13,
====Benefit====
If you have moved at least 10 feet toward your target since the start of your turn, your crossbow attacks deal an extra 1d6 points of damage against that target in this round. This feat's benefit doesn't apply when you are mounted.
In addition, reloading your crossbow does not provoke attacks of opportunity
Category:DND
Category:3.5e
Category:Feats
Category:Drow of the Underdark
Category:Drow of the Underdark Feats