Old One's Chosen (Class)

== Overview ==
=== Hit Points ===
* Hit Points Hit Dice: 1d8 per Old One's Chosen level 
* Hit Points at 1st Level: 8 + your Fortitude modifier 
* Hit Points at Higher Levels: 1d8 (or 5) + your Fortitude modifier per Old One's Chosen level after 1st
=== Dreamweaver: Subclass ===
* Proficiencies: Dream, Reality Warp
* Feature: Dreamscape Dive - At level 1, you gain the ability to enter others' dreams while they sleep. While in this state, you can communicate, observe, or even manipulate the dreams to a degree.
* Starter Spell: Nightmare Grasp - For 8 MP, pull energies from the realm of dreams to temporarily ensnare a creature in a waking nightmare. They are immobilized for 1 turn and take 1d6 psychic damage.
* Starter Item: Dreamcatcher's Orb - A translucent orb that captures dream remnants. When held, it allows the Old One's Chosen to experience past dreams, granting them clues or vague premonitions of the future
=== Abyssal Seer: Subclass ===
* Proficiencies: Madness + two of your choice
* Feature: Glimpse Beyond - Starting at level 1, you can briefly pierce the veil of reality to glimpse the chaotic realms of the Old Ones. This insight grants you an advantage on one roll of your choice but leaves you with a disadvantage on a subsequent roll due to the mental toll. You gain 1d8 Madness per use.
* Starter Spell: Maddening Whisper - For 6 MP, target a creature you can see. They must make a Wisdom saving throw or hear incomprehensible whispers for 1 minute, granting causing 1d4 psychic damage at the start of each of their turns for 1d4 turns. They gain 1d4 madness when hit.
* Starter Item: Eldritch Amulet - A necklace made from materials, not of this world. When worn, it occasionally murmurs secrets to the bearer, granting a +1 to Insight checks but also a slight touch of madness. You passively gain 1d4 Madness per game while worn as an accessory.