Characters

There are many characters in the Cyberpunk series, from the infamous book characters such as Morgan Blackhand to the new characters to be featured in .
To make things easier to navigate, these characters have been divided up into several categories.
*Characters by profession - This category is for employees from specific corporations.
== Types of Characters ==
In Cyberpunk the world has changed through various Wars, a Collapse, Homeless Riots, Nuclear fallout, a food crash, Government breakdowns, Corporation takeovers, and so much more. However not every country has the same problems or the same types of people. This because some countries are in complete disarray like the United States, then there's countries that remain as complete super powers with their own problems like Japan. Cyberpunk has a diverse cast of characters from around the entire world from the Americas to Asia, Europe to Africa. Things are a few the various demographics you can find in didn't countries.
=== United States of America ===
==== Powerdealers ====
Elusive. Powerful. Secretive. Powerdealers are the elite; Corporate Presidents and CEO's of the major multinational corporations, world-famous media personalities, and the most influential of international politicos. Powerdealers live in one-of-a-kind suites at the top of the towering monoliths of the Corporate Center. Lavishly appointed with Euro-designer furniture, expensive rugs, hardwood floors from the South American rainforests, and the best techno trimmings euro can command, the world of the Powerdealers starts at the 50th floor and never descends to street level unless the AV-7 is in the shop. Powerdealers dine in only the best restaurants; the sort where even popular luminaries like Johnny Silverhand can't get in. They maintain expensive yachts, townhouses and island estates all over the corporate world. Their faces are rarely seen, and their movements never reported. They are the rulers of the 21st century; remote, powerful, and guarded by the ultimate security.
* Where they work: Anywhere they please. These people have an entourage of flacks, flunks and freaks just waiting to carry out their orders. Work for them is a telephone call to the president of one of the EuroNations or AsianEmpires to suggest a change in trade tariffs.
* Where do they eat: Real food, prepared by real people. Beef grown on ranches, guaranteed to be toxic-free. Fruits and vegetables from hydroponic gardens and South American or European farms.
* Where they have fun: Concerts. Operas. Expensive banquets. Occasionally decadent pleasures, like bioengineered sex toys and exclusive bloodsports.
* What they buy & where they shop: This types don't have to go out to get anything; they make the demands, and a flunk goes and buys it for them. When they shop at all, it's at the most exclusive stores, such as Grandmill or Ashcroft & Hammersmith Ltd. Most of their flacks and flunks spend their time decoding your grunts and gestures, and rushing to get you anything you want, immediately.
==== Corpzoners ====
Corpzoners are executives who've arrived; they live in exclusive apartments in and around the Corporate Zone itself,a it although not in the penthouses of the Powerdealers. Whether a townhouse or an apartment, a Corpzoner living is elegant, and cutting edge. United Express Delivery, Continental Catering, Execu-Clean services are all standard, and most people also have personal servants as well. Corpzoners travel from expensive nightclub to the theater by armored company car, lobby-summoned taxi, or occasionally, AV-7 personal aerodyne. If you don't have a vehicle, you can rent one with driver from Executive Transportation Services. Even if a Corpzoner can't have a date, they can rent that from International Companion Network.
Security is tight, but restrained. Corpzoners don't have to carry ID cards like the Mallplexers; your doorman is trained to know everyone who is everyone in the Zone, and he'd better not screw up and let some Edgerunner sneak into your condominium. In the Zone itself, corporate police regularly sweep the area to roust out the nomads and streetscum: Armed solos and personal bodyguards maintain a vigilant but unobtrusive eye on everything around you. Most buildings in the Zone have remote cameras, but these are trained on the streets, not the expensive windows of the Corporate hierarchy. Many Corpzoners rely on private protection firms like Arasaka Security and Cleansweep Security.
* Where do they work: In the Corporate Zone, of course. As a Corpzoner, you're one of the Executives, and you rate a real office with a view over the smog line. For you, working involves making the hundreds of management decisions that control the departments in your megacorp. Unlike a Powerdealer, who makes decisions involving nations, you just have to manage a mere multinational corporation.
* What they eat: They actually eat fresh food four nights a week or more. The rest of the time, you're eating the best prepack euro can buy; prepared by name chefs (Grey Clairborne, Misaki Izumiyaki, Enrique Sabastini) and sold out of the best markets. When they have time, they usually populate the upper scale of restaurants, like Wing Chang and Kilimanjaro Peak.
* What they do for fun: Travel to Europe and the Far East Vacation at private resorts in Mexico. Watch movies in your private screening rooms. Attend concerts of the latest artists. Go to gallery openings. Play tennis and handball.
* What they buy & Where they shop: : Your suits are Marcini's originals, bought at Grandmill or Marshall's. Your private AV- 7 comes from the Deveron Showrooms, while your armored groundlimo is from Weatherford Transport. Private shopping firms buy gifts for your relatives, while your servants handle your food shopping. Your drugs and vices are purchased for you by your personal trainers, maids, bodyguards; you never get your fingers dirty.
==== Movers ====
At the lowest rung of the corporate ladder are the Movers; ambitious young men and women on the way up-fast The Mover is into housing for status; he wants location, security, and a place to stash the expensive toys required to impress other Movers on the way up.
For a Mover, getting ahead is everything. Competition is fierce; one slip and they could be back in the Services Department and sleeping in the Mallplex. They want to maximize housing advantage; it's got to be as expensive as they can get, near the watering holes where the senior execs meet, and it's got to have access to housekeeping, food delivery and the dry cleaners. After all, they don't have time to cook or clean their own stuff. They've got to get to the next rung where someone else sends out the laundry and orders their meals.
Movers usually live in cheaper apartments on the fringe of the Corporate Zone. Occasionally, they'll colonize a loft or townhouse near the Combat Zone, but never too far from the most important services, shops and clubs. A typical Mover tactic: three or four low level execs pool their euro and buy a rundown tenement near the zone, then use their combined resources to convince Company security to "clean up" the surrounding neighborhood. The Movers buy the vacated housing for nothing, sell it to other Movers, and the cycle begins again; gentrification at gunpoint. For this reason, an ambitious Mover relocating to an Edgerunner neighborhood is usually cause for alarm.
* Where they work: In one of the lower offices in the Corporate Center. They have a cubicle at least, with their own terminal and access to the secretarial pool. If they've made Department Manager, they've got an office, a secretary, and maybe a set of company-financed interface plugs for their work.
* What they eat: Middle grade pre-pack, but not by anyone with a name. Most of the time, they don't better; they're on the run to the next meeting or tele-conference. When they're home, they eat more of the same. Sometimes, they spring big-time for real lettuce or meat to impress a client or a date; you've got a "French Chef" MRAM chip just for the occasion. They don't get off on food though; they're after power. Food can wait.
* What they do for fun: Any kind of competitive sport. They exercise three days a week at the club, or run the indoor track. Sometimes you do some drugs: the high speed, dangerous stuff that gets you the edge for beating out the competition at work. Most of the time, you can be found in expensive watering holes like the Atlantis or Hari-Kari, slamming down imported alk, working the connections and trying to pick up a sex partner for the night.
* What they buy & Where they shop: They frequent the more avante-edge stores, where you can get the best gadgets; Xian Electronics, Parkinson's Place. Sometimes the New Harbor Mallplex when they have to pick up something for the parental modules back home. They're always looking for the newest cybergadget, the hottest drug, and the edgiest personal electronics; there's an entire circle of sleek, high priced fixers who exist just to provide them and their friends with new toys to blow their euro on.
==== Edgerunners ====
That's probably most people who are on the streets (including the player). Edgerunners are wealthy and successful members of the Underground City. The Cyberpunks.
Edgerunners make it the unorthodox way: a rockergirl with a string of braindance and holo hits; a well-known and respected solo; a freelance media with a hot show on the vid. You don't often find nomads on this list, unless they're successful smugglers. Fixers make it here as high level talent agents, organized crime chieftains and junk bond kings. The thing that sets Edgerunners apart from the Movers and Corpzoners is their occupations; often illegal or dangerous, Edgerunner money gives their Zones a "here today, dead tomorrow" air of excitement.
Unorthodox jobs mean unorthodox housing and lifestyles. Edgerunners rarely live near the Corporate Zones; the closest they want to get to the "suits" is an expensive downtown apartment. A lot of them recondition Combat Zone houses, or take over abandoned warehouses and factories. Edgerunner homes are always eclectic; each one shows the unique stamp of its occupant, whether in the African death masks smuggled in with a load of autoweapons, or the maximum-edge light sculptures picked up from a fellow artist in the Edge Zone. Edgerunners hang out in the wild clubs; the new places the Movers haven't stumbled on; the places that are still in play. Entertainment? We're talking the latest; whether it's avante-garde braindance, arena kill-sports, neo-primitive artwork, combat dance, violence painting or pure Post-apocalypse nihilism. The moment it's reported on FAX ON FILE, it's history.
Security in the Edge Zone is loose and varies from location to location; these are people who don't want to be watched and take violent exception to being restricted in anyway. Cameras, security drones and guard patrols are very rare. Edgerunners are among the most heavily armed segment of 2020.
* Where they work: Depends. It could be legal, and it could also be illegal.
* What they eat: When they're jacked high, they eat fresh. When they're powered down, it's kibble and canned soy. Most of the time, it's prepack of all varieties; good stuff on the underground market, stolen out of Misaki Izumiyaki's personal warehouses, basic stuff from the comer FoodStore. When they eat out, they eat international; Japanese-French one night, the new Czech-Italian cuisine the next. Food isn't food to them. It's just one more way of defining the Edge.
* What they do for fun: Old black and white flat films. Video games. Erotic braindance. Combat handball. High speed cyberbike racing. Performance art. Hitting the clubs. Destroying the clubs. Experimenting with the latest in "chemical enhancement" (the more outrageous, the better). Taking the mega violence to the Street and raising the Body Lotto@ count.
* What they buy & Where they shop: Anywhere except Grandmill (where the Corporate Dead shop). They know all the hole in the wall shops where the underground market sells things. Weapons. Black cyber and software.
==== Mallplexers ====
The Mallplexers are either mini-arcologies or mega-shopping malls; no one's sure exactly which. Most began life as heavily secured urban shopping malls around large, corporate- owned chain stores. Later, a business office tower would be added, followed by residential condos and apartments. By the early 2000's, Mallplexers were established in most American cities: Through the Collapse, they remained heavily patrolled citadels of capitalism, impervious to gang warfare, food riots and urban decay.
The stability of the Mallplexes wasn't without a cost, however. As more and more corporations used the Mallplexes as urban fortresses, that paramilitary mentality began to govern their construction. Mallplex walls became impervious to anything short of an ICBM strike; sophisticated sensors and Apex automated weapons systems swept the surrounding streets. Mallplex cops became feared throughout urban America as the most draconian police forces since the Nazi sturmtruppen. Inside the Mallplexes, crowded living conditions reduced the average condominium apartment (or conapt) to a single 12'x10' room with attached bathroom facilities, built-in furniture, and white walls. For extra, can even rent a window conapt with a real 3'xS' window!
Mallplexes are home to the majority of the struggling middle class of the 21 st century. Low level managers from the mega- corps, service technicians in semi-skilled jobs, secretaries and clericals, salespeople from the mall and surrounding business; these are a typical cross section of Mallplexers (as they're derisively tagged on the Street). Packed two to five people deep into small, antiseptic studio apartments, Mallplexers are the faceless hordes of the urban jungle.
* Where they work: If they're lucky, in a clerical job in the Corporate Center. If you're not so lucky, in any one of a million boring sales, service or clerical jobs throughout the City. At the lowest end of the scale, they work in the Mallplex itself, moving boxes, selling vids to Beaver brats, or flipping soya burgers in the Food Court.
* What they eat: Reprocessed soy formed to look like restaurant food. Low grade pre-pack the stuff in yellow packages that say "FOOD" on the front. During a bad week, kibble. They knew someone who ate fresh once. He still talks about it.
* What they do for fun: Watch the vid. Hit the arcades, play a fewg ames, jack into the latest Slade McCallahan braindance. Hang out at the Mall.
* What they buy & Where they shop: The Mall. It's cheap.
==== Beavers ====
A derogatory Street slang word derived from Leave it to Beaver (an old 20th century vidshow). Beavers are the suburbanites of the 2020 decade. Made up of low-level corporate managers, mid-level Executives and high-level techs, "Beavs" live in Corporate-owned and controlled housing developments on the outskirts of the urban area. Corporate-controlled is the watchword here; minicams mounted on every light pole continuously monitor the perfectly manicured greenbelts and hundreds of identical single-family homes, while Corporate Police vehicles patrol the miles of wide, landscaped streets. If you're an Edgerunner, you'd be smart to stay clear of Beaverville; the Corporate Police will usually run them out of town after dark. If they're Streetscum, they'd better not show their face around here at all; they're constantly building in Beaverville and the landfill always has space for another body.
Around the Night City area are several Beavervilles; home to the thousands of drones who man the keyboards of the Corporate Center. Given picturesque names like West Wind Estates (In Pacifica), The Oaks (Northoak), Apple Corporate Valley (Hepvood), Del Coronado Harbor (Rancho Coronado) and Executive Estates (Westbrook), they are all connected to the Corporate Center by various private maglev lines. These lines enter the City through the lower level of the Night City Transit Center. To enter a Beaverville train requires a special pass card which is keyed to each Corporate development; ridersmust passthroughan entry gate constantly scanned by security monitors. All of the Night City Area Beavervilles are within twenty minutes of the City.
Life in Beaverville isn't unpleasant. It's very clean, quiet, and a great place to raise a family. Maybe the neat, orderly procession of shopping center, housing tract, shopping center and park bothers the Edgerunners, but to a Beaver, it's a lot better than living in the Mallplex. The homes are relatively comfortable (if a little small), inexpensive (the low rent is automatically deducted from their salary), and easy to keep up (corporate maintenance services are available at a nominal fee). There are some class divisions; Executive homes are clustered in one area and have rents strategically set to be outside of a Manager's salary. Most upper management lives outside of the Corporate Development, but the Developments are open to all races, creeds and colors, just as long as they work for the Corporation, that is.
* Where they work: In the Corporate Center as a mid level manager, or at one of the Corporation's subsidiaries around the City. You have a desk, a terminal, and maybe even an office. You're sort of like a Mover with a family and a lot less social life.
* What they eat: Middle of the road pre-pack. Sometimes they blow out the family budget and buy some real meat steaks for themselves and the spouse and hamburgers for the kids. They don't have to worry about eating kibble; the Corporation makes sure of that by providing supplementary food coupons for employees.
* What they do for fun: Picnics in the greenbelts and parks around your housing tract. Watching the video with the family. Softball games.
* What they buy & Where they shop: At the local, corporate-owned mini-mall in their suburb. Sometimes they pick up something nice for the family at the New Harbor Mallplex. They once went to Grandmill to buy the spouse a new outfit for a Company dinner.
==== Streetscum ====
They call themselves Streetscum; the urban poor who can't make the rent on a Mallplex conapt. Most live in the Combat Zone, clustered in decaying, half destroyed tenements. Those are the lucky ones; the unlucky ones are crammed into 6'x3'x3' "coffins"- ubiquitous sleeping cubes erected as mass storage modules for the millions of homeless littering 21 st century America. The really unlucky are living right on the street, in packing crates, under overpasses, and in dumpsters.
Not all the Streetscum are victims; a lot of them are the victimizers. The Combat Zone is the home of the worst gangs: mondo cybered-up boosters, screaming dorphers, crazies, culties, killers, hate groups- you name it. The chromers and posers stay uptown with the Edgerunners, Corpzoners and Movers. Down in the Combat Zone, the gangs play for keeps.
In the worst cities, ten foot high concrete walls divide the Combat Zone from the rest of the city. Heavily armed checkpoints straddle the few streets in and out, while AV-4 patrols sweep overhead pinning the inhabitants in the glare of arc-spots. When things get too bad in the Zone, the Corps send a few ops squads in to "clean things up". Or maybe the boosters fight back, and the whole thing disintegrates into a free-for-all terrorfest with the bodies piled man-high.
Everyone knows the drill here in the Combat Zone. Stay low. Take no risks. Survive as long as you can. One day, you're going to get your hands on the power; the cyber and weapons you need to take back the Street. One day, the Streetscum will rise and conquer the City.
* Where they work: Nowhere.
* What they eat: Kibble. Canned soy. Rats.
* What they do for fun: Drink Smash. Do cheap drugs. Get together with their choombas and do the megaviolent thing on the losers in the tenement down the Street.
* What they buy & Where they shop: They steal it.
=== Japan & Korea Roles ===
Things are never as they seem in Northeast Asia, and conspiracies and plots lie under seemingly innocent exteriors. Thus, many Edgerunners use their tatemae to hide their honne faces. Some even have more than the two sides. "The nail that sticks up, gets hammered down" is a Japanese proverb, and it sometimes doesn't pay to advertise their true position.
Another worry: are their employees really their followers, or are they spies for your enemies? In this type of world, real Samurai (loyal followers) are always in demand. Samurai follow their lord, without double crossing them, and with no treachery. They are people who can complete their missions, giving up their life if they have to. They are very honorable and loyal.
==== Rockerboys/Rockergirls ====
Most in Japan and Korea are singers. actors/actresses, comedians, dancers and media personalities, or (mast often) all of the above. They may not be good at singing or acting-in fact they might be rather bad. But they have other means, such as prettiness, sex appeal, coquetry, or just being interesting, to bring in fans. These are the 'Idols: and Composition skills aren't as important for them. Their companies can manufacture songs for them.
Idols belong to an agent office or media corp, and have backup crews (including many freelance songwriters) to help them. Their agent manages their schedule and business to maximize their market share. Their office head makes your achievements, and may even decide their stage name.
Real rockers are out there, writing songs and performing in clubs, but their job is very risky now. The Feudal system is still alive, and doesn't take kindly to uppity peasants saying bad things about their lords. But some real singer-songwriters, actors, and dancers do take them on, and win. Will they be part of the system, or will they fight. The Shinto priest/esses and Mudangs are working for the environment and other issues.
==== Solos ====
In Korea, Solos are similar to those in America. Many are ex-soldiers who abandoned the Army life because, as non-yangban or worse, ex-Choson soldiers, they would never advance.
There's no guns in Japan, there is no military and most weapons are illegal. If they want to be a real, solos: shoot em up type of Solo, they'll have to go to foreign counties. Otherwise, they'll be real good at Martial Arts, but weak in gun skills. And if they're not art SDF member or Police officer, their weapons are illegal ones bought from fixers. Maybe they're a Yakuza.
If one is a descended from a Ninja family, they can access some special skills and become an assassin. If a descended from an ex-Noble (Samurai) family, they may have a real Katana (not a monoblade) in their home as a family treasure, but as illegal to use it. your weapon is the Samurai code of Bushido.
==== Netrunners ====
Welcome to the Net Wizard's heaven; welcome to the Tokyo/Chiba region. This is where the best software is produced, and the competition is at its highest.
If your a Freelancer, perhaps you'll get good jobs, if you're good enough. If you are a FACS 'runner', your 'target is all of Asia. Expect to do a lot of overseas black work. Maybe you sold out to Arasaka, you'll definitely see action in Japan itself, as well as Taiwan and the US West Coast your border Conflicts are in Korea, Hong Kong, LA, and Rio de Janeiro. A Netrunners target is the WORLD, as well as their enemy.
==== Techies ====
You're in hog heaven here. Japan and Korea are famous for improving tech. If a yank or Euro makes it, you'll try to make it even better! There are infinite areas for you to deal in: space technology, cybertech, gene-tailoring, weapon smithing, and more.
All the Zaibatsus will want your fantastic creations, but may not want to pay you for it. Medtechs, Korea and Japan have National Insurance. you'll only get 10% to 30% cash. The rest you get to fill out forms and receive from the government if you're licensed and your patients are registered citizens. Of course, if you aren't licensed you get 100% cash, and skip all the paperwork.
==== Medias ====
Many of the corporate medias just hunt for gossip and scandals of politicians and entertainers, They show the dark but non-fatal, side of people. There are may untouchable fixers and criminals, even outside of politics. They aren't reported on or judged, because they set up patsies to take the rap. Most of the political information comes from Press Clubs during Press Conferences.
The real deadly news, like the Organ Cartel, is handled by a few brave Medias willing to work outside the system. Usually they sell to foreign companies, as the Japanese may buy it just to bum it. Gotta keep that Tatemae up.
==== Cops ====
If you're Korean, you've got it made! you are a member of the powerful Military Police. You are the top elite, and with your power as Yang ban, you get the author of Cops and the firepower of Solos! Its paradise compared to the Japanese cop.
If you're Japanese, you have the (almost exclusive) right to carry handguns. Of course, you're forbidden to fire it in most cases... This is if you are an NPA cop. Corporate cops get the same bennies as foreign Corporate Cops, as long as they're on home turf. Then you get to police Corp interests, not necessarily the law.
Japanese and Korean forensics are very good, and your arrest rates are best in the world. But very few are for major crimes. The really juicy cases are off-limits.
==== Corporates ====
A corporate here is a mix of traditional samurai values and modern ideals. Sometimes your boss (or lord) are honest or their not.. That is the virtue of Bushido. Sometimes, you may take the rap for your corporate job. Your Lord isn't always other corporate. They might be Administrators, or former bureaucrats. Politicians and economics are very dose. you might even work for Fixers. Many Yakuza clans are listed publicly as companies.
==== Fixers ====
Japan and Korea, like much of the PacRim, are strictly controlled. Guns are almost totally banned, and most drugs are outlawed tom But if someone wants these things, what are they to do? They should come to a fixer of course. The deep gap Between Tatemae and Monne is where you set up your shop. Your climb are innocent citizens. Innocent citizens often want to use immoral item. your profiles are also innocent citizens. your profit possibilities are nearly endless.
You may be freelance, but that is very risky. you need comrades. The Yakuza want to be your friends, and can help you a lot Osaka and Busan are your main import ports. The cops watch a lot, but are also paid to miss a lot you can haggle prices down here, and move your goods to the capitals, where they tend to pay what you ask or they go to someone else. (Osakans have high COOL and Haggeling, Tokpites have high Human Perception).
==== Nomads ====
This isn't the land of wide-open spaces like America. Korea and Japan are densely packed and mountainous. Most of the Nomads will be Pirates. In Japan, the Nomad subculture belongs to the Bosozoku and Teamers. These restless teens aren't actually homeless, but run with a pack for fun. Most of them graduate" from the Bosozoku at around 20 years old and join a company, the Yakuza, or thee ranks of the dead.
=== Europe Roles ===
There's an old saying: 'the clothes maketh the man'. This is more true in Europe than anywhere else. Groups use clothing to show ability as well as allegiance. It is highly frowned on (and often dangerous) to wear the clothes of a group or league other than your own.
==== Rockerboys/Rockergirls ====
These Rockers tend to wear the distinctive dress of their chosen audience. It helps the audience feel they have something in common and is one of the most important image decisions a rocker can make. As a rocker grows in popularity there comes a point where they become fashion leaders of their own, with fans copying their dress mode. At this point they tend to branch out a bit, changing their image gradually over a period of time.
==== Solos ====
Solos here are typified by their dress. These knights errant tend to wear piratical, hard wearing clothes such as Gibson Battlegear. These will often be blatantly armored. As they improve in stature and cash they get customized combat wear made for them. The smoothies wear suits, almost invariably of natural fibers, and often will display their school or college tie prominently. If you see a guy in what looks like real Weed with an SAS tie you should be careful, he's only let you see him 'cause it suits him to.
==== Netrunners ====
Are, as usual, pure nonconformists. Starting jockeys tend to wear jeans and T-shirts advertising computer products. As they improve they start to do runs for status symbols: T-shirts for concerts that haven't been held yet, jackets from next month's Paris or Milan releases. you know a 'runner's made it to the top when she's posing in a bar in the Same outfit as Councillor de Tours is (almost) wearing on a live vid debate.
==== Techies ====
All start out wearing the same 'uniform; the ubiquitous jumpsuits and overalls. At first they will be cheap produced items with hundreds of pockets. Gradually they move on to tailored and luxury (such as silk) versions. When they hit the big league they danger to designer suits and carry their tools in a briefcase.
==== Meditechies ====
Except for those at the top, are usually impossible to tell them apart They cheat and hide everything under those white coats. Of course the higher the meddie, the less they wear the coats and the more they show off their tailoring. All senior medtechies wear their university tie or badge to identify them to their fellows.
==== Cops ====
Cops that are uninformed are easy to distinguish. If you could- n't what'd be the point in having them? Not only do they get covered in rank insignia as they progress up the ladder, but they also get better designed and cut clothes. Undercover cops are impossible. One day they're dressed as tramps, with odor to match, the next they're in this weeks latest in leisurewear. Possibly because of this it is impossible to categorize off duty cops (other than the really top dogs) by their clothing. Cops seem to have an innate lack of respect for fashions.
==== Corporates ====
Corps are the ultimate in fashion victims. Have you never seen the morning tie scramble when they find out what color tie the boss is wearing today? If not, you should, it's an enlightening experience. Corporates flaunt their position and power through their clothing. To them clothing is often more important than title, it can show someone's relative position regardless of the disparities between the companies involved.
==== Fixers ====
Fixers, like cops, are like chameleons. They change styles as needed, depending on who they are dealing with. Even their voice, accent and mannerisms change to suit the audience. Only while relaxing can you tell their true status. Fixers are more at home in casual clothing than in anything more formal. They tend to go more for the relaxed styles of Scandinavia than the more stylized look of Italy. It doesn't hurt their business if their clothing implies a close link to Scandinavia.
==== Nomads ====
Nomads packs each have their own markings or clothing style. The only ways to tell rank are the quality of the clothes and equipment, and the use of tribal markings, if any. Unless you have the time to get to know a nomad pack well you need to pay careful attention to the interaction between the pack members.
=== South East Asia Roles ===
The style and life of many of the countries in SEA are not as alien from America as the Japanese, Chinese, and Koreans.
==== Solos ====
You are always needed in almost any country down here. Whether it is bodyguarding WPs, COIN Ops, fighting on one side or another of the various low-intensity conflicts, or just pit- fighting, you're almost assured a paycheck. Watch out though; the laws and customs change with every job, and one job where you can use your favorite handcannon, the next you'll be in a country where you can't Either become well-rounded at various killing techniques, or invest in really well hidden cyberlimb holsters. And the competition from the Asians, Ozzies, and even other Americans, will be intense.
==== Corps ====
Most of SEA is run by and for SovOil and the FACS. These are the two big foreign guns, and if you are farang. you'll probably be working for them. You are here to watch the plants, investigate resources, and placate the locals, as well as look for new markets. Beware that many people hate SovOil for the pollution from the Second Corp War. Ironically, many SEA people like the various FACS companies, for the jobs and Japanese structure they bring.
You might be working for a local or gaijin small company, in which case you are also looking for markets and resources, but YOU also have the shadow of the two giants looming over you. But some companies do make it such as Tiger Medicines, and most of Vietnam.
==== Media ====
This is one of the most news-active areas in the world, with cultural and value clashes occurring all the time. Unfortunate, most of the countries don't want their people to see the truth, and one country has even banned satellite dishes? And if you say good things about one government, their rivals may take it as an insult and ban your product from 'their country. Even 'Human Interest' stories about a different country entirely, have been used as excuses for boycotts, tariffs, and even battles. you really have to watch what you do around here. Remember, you have more governments in the same area than most other places, and more governments mean more hassles
==== Nomad ====
Mostly you are boat people and refugees, fleeing various actions and pogroms in your home country. Maybe you are Vietnamese and fleeing Cambodia, or Chinese escaping Indonesia, Moslems trying to live a better life than their "host" governments will give them. Or, you might be any one of hundreds of mountain tribes, fighting the government troops for the right to live on your land. The poor, the tribal, the farang; these are the Nomads of SEA.
==== Techies ====
Like the Solos, you provide necessary services. You repair weapons, you make desperately needed equipment, and tools to make more equipment. You may be in a Joint venture with a fixer, and even have your om small company. The problems are that you can't always get me parts you need.
==== Cops ====
With the exception of the TAT in Thailand, people universally hate you for protecting their lives and property. You are probably an Army soldier assigned to MP duty. Of coarse you might be a corporate cop, or even secret police, but those are pretty harsh jobs.
==== Rockers ====
you are a bit in the Same boat as the Medias. Rock music is banned in Brunei, and the censors in the islands watch you closely. However, you can rock on in Thailand, Vietnam, and the Philippines. You might even be playing the local traditional instruments, trying to make them popular again. Shamans can find many followers, especially in Indochina.
==== Fixers ====
Thailand is a wonderland for you; you can get everything so cheap, and then sell it for profit back home. They will always ba a need something in SEA. Be it guns, drugs, chewing gum, or Chinese hook, you will be there. You have as many operating styles as the solos, from the Net-only fixers in Singapore to the boatmen.
==== Netrunners ====
You may have one of the most difficult jobs. Many of the countries don't have the communications systems to get a good net going. Also, you are on the edge of the Wilderspace, and are dominated by FACS runners on the net you can take up Bartmoss's call, and by to fix that in favor of the Singaporeans and other SEA folk
=== Australia & New Zealand Roles ===
Most people believed America was bad off, but the world of Australia and New Zealand will always be worse off.
==== Rockers ====
==== Solos ====
==== Techies ====
==== Medias ====
==== Corporates ====
==== Nomads ====
==== Netrunners ====
==== Fixers ====
==== Cops ====
=== China, Taiwan, & Hong Kong Roles ===
Roles in China and Taiwan are much different that in America or Europe. With a stronger State presence, and a lot of cultural uneasiness about saying things directly, it's not easy being Cyberpunk.
==== Rockerboys/Rockergirls ====
Well, music is music everywhere you go. Whether playing chromatic punk in Beijing or pop low songs in Shanghai, you say what the people need to hear. However, you have to really watch your step. Private releases are banned in China, and in both countries, Big Brother is listening, and PubSec is only a couple of minutes away. Shamans do really well, feeding off of the superstitions of the populace. Of course, you might not feel very comfortable just telling people what they want to hear.
==== Solos ====
Retired military, rebel soldiers, Triad goons or martial arts experts. You don't we as much cyberware as the others do, but you have higher skills. After all, you've been watching Wushu movies since you could turn on the vid (Taiwan) and been practicing in the park every morning since you could walk. There's plenty of work around, with MLC cleanups, Triad jobs, security for the new corps. You can do it and show these gwailo how as realty done. Now, if you only got paid in real money, like they do, then you'd be set.
==== Netrunners ====
Perhaps there are few and far between in mainland China. In both China and Taiwan, if you weren't recruited might out of grade school by the government, you probably picked it up and found work with fixers arranging trades in the Singapore database, and fighting the FACS on the side. In mainland China, you're hampered by the primitive tech of the Wilderspace, and the FACS oppression. However, you are one hell of a theoretical pro-grammer, and if your stuff rocks these clunky systems, imagine ' what it would do on a real datafortress.
==== Techies ====
Man, you do the best you can. If you are in Taiwan, you have easy access to the best of Japanese parts. After all, you're practically a Japanese colony again. If you are unlucky enough to be on China, you get to work Militech stuff one step up from Soviet ware. Even if you don't want to work for Militech, you are always in demand in your street stall or back room. New stuff doesn't get here very quickly so most of your work is fixing fridges, TVs, and installing illegal cyber and satellite dishes. You keep waiting for the big fix that will get you out of here.
==== Medias ====
Americans and Japanese don't have a clue what pirate media is like. China is even stricter than Indonesia and Singapore for censoring news. "Production levels are up for the tenth year in a row." You know for a fact that the cold Summer has trashed the rice levels. But if you let it out you probably won't be ' able to see the next sunrise. But those are the stories worth reporting. You've learned how to memorize details, becuase you can't afford to be found with notes, and saving up for a black market recording cyberoptic.
Of coarse, you get side cash by selling the truth to Info Bros for overseas Chinese and Shanghai gwailo. Thats how Ken Tong made it out. And there's Yuan to be made in dialect tapes for chipmakers.
==== Cops ====
A cop in China, is an army man. But they screwed up and got sent down here. Or perhaps they actually wanted to get away from the fighting fora while. Now you're in the Public Security division. You get to wallow in the lower classes, and maybe help them out if you can. Mainly, you're watching your back PubSec is a convenient target for radicals and Thad hitters, and you're not as well equipped as you were in the military.
However if your from Taiwan, than you might just be an Arasaka trooper.
==== Corporates ====
YOU are looking out for the CITIC, trying to get that upward promotion, and the limo and private apartment that comes with it. Or you are in a small company looking for a product for the market , that will interest a corp in a joint-venture, so you can make some real cash. You scout around Shanghai, Hong Kong, and Beijing searching for the new product or overseas, looking for foreign corps willing to join up with your company. How well can you sell your country. Also, always be on the lookout for foreign industry 
==== Fixers ====
"Duoshaoquian" Everyone needs something, and Guanxi is the name of the game. You work in everything from chips, to satellite dishes, third-manning the Triads, to the best H you've ever tried-all at the right price, just c'rnon down to the godown. If you pay the small toll, you can get anything or anyone out of China through Myanmar, or down the Mekong river in Thailand.
==== Nomads ====
In China, the peasants are tied to the land and they don't need outsiders. The people who move are displaced by war, natural disaster, or 'they are minorities kicked out of their homelands and trying to get back. You are Refugees, camped outside the cities, making a minimal living from the small garden your family has, and occasionally working construction. Most of the time, people would just as soon shoot you as look at you, but you've been shot at before, and at !east the cities aren't irradiated just yet.
===Role Playing Game Characters===
*Cyberpunk 2013 Characters
*Cyberpunk 2020 Characters
*Cyberpunk RED Characters
===Video Game Characters===
*Cyberpunk 2077 Characters
===Alternate Timeline===
*Cyberpunk V3.0 Characters
*CyberGeneration Characters
Category:Characters
es:Personajes