Animus Control & Feedback (Updated).txt

Animus Control & Feedback (Updated).txt was a file pertaining to functionality of the Animus 2.0 as well as the subject and host for a particular session. Lucy Stillman emailed the document to Rebecca Crane along with some extra added written commentary.
=Animus Control & Feedback (Updated).txt=
==Characters==
===Desmond Miles===
Age: 25
Weight: 170 lbs.
Height: 6'
Blood Type: A+
Nationality: U.S.
Psychological Traits: Independent, introverted, and defensive. Desmond has trouble trusting others. His parents were incredibly overprotective, essentially imprisoning him within their community, swearing it was for his own good. He has spent the past nine years avoiding large cities, hiding from civilization. He guards his thoughts and emotions behind a wall of cynicism.
===Ezio Auditore===
Age: 17
Weight: 165 lbs.
Height: 6'
Nationality: Florentine
Year: 1476
Personal History: Although there’s a lot of information about Ezio's father, Giovanni, who was a high profile Florentine banker and a political advisor to Lorenzo de' Medici, the only info I can find on Ezio is that he was once apprenticed to Giovanni Tornabuoni, the great Florentine banker.
Psychological Traits: Charismatic, competitive, a womanizer, and an adventurer.Lucy – I’ve replaced all mentions of the name Altair with Ezio and updated the device name to Animus 2.0, to make things a little easier on your end.
==Animus User Manual==
===Controls===
Move Forward 	W
Move Backward 	S
Move Left 	A
Move Right 	D
High Profile 	Right Mouse Button
Armed Hand Left 	Mouse Button
Open Hand 	Left Shift
Head 	E
Legs 	Space Bar
Throwing Knives 	1
Hidden Blade 	2
Sword 	3
Fists 	4
Weapon Selector 	Q
Pan Camera Up 	Arrow up
Pan Camera Down 	Arrow down
Pan Camera Left 	Arrow left
Pan Camera Right 	Arrow right
Target Lock 	F
Contextual Camera 	T
Center Camera 	C
Map 	Tab
Pause 	Esc
First Person Camera	9
====Animus Controls====
The Animus 2.0 allows you to control Ezio through a combination of standard and contextual buttons. Standard buttons always perform the same action. For example, pressing the Q key always selects the Weapon Selector. Conversely, the action resulting from a contextual button press will change depending on the context the ancestor is currently in. For example, the Space Bar can make Ezio sprint, jump, dodge, or run up wall, depending on the context.
====General====
=====Move=====
Move Ezio by using the movement keys [W, A, S, and D]. Pressing W or S moves Ezio forward or backward. Pressing A or D makes Ezio turn to the left or to the right.
=====Look=====
Using the mouse, you can look around Ezio’s environment. Pressing the C key re-centers the camera on his back.
=====Target and Lock On=====
The Animus 2.0 displays specific visual effects on certain citizens with whom you can interact. By pressing the F key, Ezio’s attention focuses on the selected citizen, and he is then locked onto that citizen. When locked, Ezio can speak, kill, and accomplish other actions. Use the F key to enter Fight mode. Once you are in Fight mode, targeting will switch automatically to the nearest enemy. When you want to exit Fight mode, press the F key again to unlock and run away.Lucy – Make sure the player can also exit fight mode by running away (right mouse button + Space Bar); unlocking takes way too much work.
=====Weapon Selector and Quick Inventory=====
Weapon Selector: Holding the Q key brings up the Weapon Selector. You can select the weapon you want to equip by moving the mouse.
Quick Inventory: Using the Using quick inventory keys [1,2,3,4] selects the weapon. Pressing a second time unsheathes the weapon.
=====Contextual Camera=====
In some specific situations, a contextual camera is available to give you another view of the situation. Pressing the T key when visible changes the camera angle.
=====Map=====
Press the Tab key to display a map of the area. The Animus 2.0 is able to fill in a basic outline of the area from historical data, but details about the area will have to be filled in by you.
You should climb to the top of landmarks and scan the view to become synchronized with Ezio’s memory of the area. This will allow the Animus 2.0 to fill the map with specific memory objectives and other details stored in your genetic memory.Lucy – An improvement over the Animus 1.0 map, but synchronization is still required.
===Contextual===
====Puppeteer Concept====
The Animus 2.0 allows you to control Ezio like a puppet. Each body part is linked to a key or button: the E key is the Head key, the left mouse button is the Weapon Hand button, the Left Shift key is the Empty Hand key, and the Space Bar is the Legs key. In the top right corner, the heads-up display (HUD) shows each key’s functionality. You will notice that the functionality changes depending on the context.
=====High and Low Profile Concept=====
Like in the Animus 1.0, it is possible to change the intensity with which Ezio performs each action. By default, your ancestor will be in Low Profile, but his state can be changed to High Profile by pressing and holding the right mouse button. This is like stepping on the gas! In Low Profile, Ezio’s actions are inconspicuous and more socially acceptable. Fast and powerful assassin moves are available in High Profile.
====Actions====
=====On Ground=====
Low Profile
Space Bar: Steal: Allows Ezio to steal from NPCs for money.
Left Shift Key: Gentle Push: Press and hold the Empty Hand key to perform a gentle push. A
gentle push is a socially acceptable way to move people out of Ezio's way.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio attack with his
currently equipped weapon.
E Key: Vision and Talking: Pressing the Head key in front of a specific citizen or shopkeeper
nearby makes Ezio interact with him. Holding the Head key activates Eagle Vision. Eagle Vision
has color-coded intuitive powers, as follows: red = soldiers, blue = allies, white = mission givers,
gold = targets.
6
High Profile
Space Bar: Free-Run/Sprint: Hold the Legs key to make the ancestor sprint and perform free-
running. Holding this key down makes Ezio automatically adapt to any object in the path. Just
push the movement key associated with the direction you want him to go.
Example: You are on the ground, close to a wall. Holding the Space Bar and pressing the
appropriate movement key makes Ezio climb that wall. If no Free-Run objects are in the path of
the assassin, holding the Legs key while moving around in High Profile makes him sprint.
Left Shift Key: Grab and Throw / Tackle: Pressing the Empty Hand key while standing still makes
your ancestor grab an NPC. While holding the NPC, Left Shift Key throws in the direction of the
movement key that is pressed. If unarmed, the E key, left mouse button, and Space Bar all
perform attacks. If armed, the left mouse button instantly kills the NPC.
Lucy – This feature was a huge hit with the lab technicians. Make sure to
add it.
While Running, tapping the Left Shift key makes Ezio tackle an NPC.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio attack with his
currently equipped weapon.
E Key: Vision: Holding the Head key activates Eagle Vision.
1.4.2 Horse
7
Low Profile
Space Bar: Walk: The Legs key makes the horse move at his slowest pace.
Left Shift Key: Dismount: Pressing the Empty Hand key makes Ezio get off the horse.
Left Mouse Button: Rear/Attack: With Ezio’s sword sheathed, pressing the Weapon Hand button
makes the horse perform a rearing animation. When your ancestor holds his sword, the Weapon
Hand button makes him attack.
E Key: Vision: Holding the Head key activates the Eagle Vision.
Lucy – Eagle Vision on horseback, what will they think of next? Make
sure we have it too!
High Profile
Space Bar: Gallop: Hold the Legs key while moving the horse in High Profile.
Left Shift Key: Dismount: Press the Empty Hand key.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes your ancestor perform an
attack motion from the horse.
E Key: Vision: Holding the Head key activates Eagle Vision.
1.4.3 Swimming
Lucy – Make sure to fix that annoying bug in the Animus 1.0 software which
prevents ancestors from swimming!
Low Profile
Space Bar: Dive: Your ancestor dives underwater. Being underwater breaks the line of sight, but
Ezio can only do so for a limited time.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio throw knives (if
selected).
E Key: Vision: Holding the Head key activates Eagle Vision.
High Profile
Space Bar: Get Out of Water/Fast Crawl: When in the water, facing a wall or a boat, Ezio can
climb out of the water. When in open water, he will do a fast crawl.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio throw knives (if
selected).
E Key: Vision: Holding the Head key activates Eagle Vision.
8
1.4.4 Boat
Space Bar: Causes Ezio to step out of rowing stance.
Left Shift Key: Rowing: When Ezio is near the boat's oar, it makes him take control of the
gondola. Pushing the Empty Hand key in a rhythmic fashion will make the gondola move faster.
1.4.5 Flying Machine
Use the movement keys to steer the flying machine. Press the W key to make it dive and the S
to gain some altitude. Lock on enemies with the F key to kick them.
1.4.6 Caravan
Steer the carriage using the movement keys [W,A,S,D]. Free yourself from enemies holding you
on the carriage by tapping the Empty Hand key repeatedly.
1.4.7 Fight
Lucy – Make sure to finish your tweaks to the new fight system; it’s going
to be a very important part of Desmond’s time in the Animus 2.0.
Lock System: To fight, you must be locked on a target who is in Open Conflict with you.
Low Profile: Offensi ve Moves
Lucy – Consider changing the title of this section for obvious reasons.
9
Space Bar: Quickstep: Pressing the Legs key makes Ezio perform a stepping motion, based on
the direction that you’re moving using the movement keys.
Left Shift Key: Grab: Tapping the Empty Hand key makes Ezio attempt a Grab on an enemy NPC.
If unarmed, the E key, left mouse button, and Space Bar all perform attacks. If armed, the left
mouse button instantly kills the NPC.
Lucy – Didn’t you mention this already?
Left Mouse Button: Attack: Tapping the Weapon Hand button makes Ezio attack an NPC with his
currently equipped weapon. Tap a second time as soon as your weapon makes contact to start
a combo attack. Tapping once per swing will perform a more efficient combo.
Lucy – It’s all about timing!
Hold Left Mouse Button: Hold in order to do a special attack for your weapon, if applicable.
E Key: Taunt: Pressing the Head key will taunt your enemy, angering him and maybe causing him
to attack.
High Profile : Defensi ve Moves
In Fight mode, High Profile enables defensive actions like counters and dodging moves. By
default, holding the High Profile button makes you deflect enemy attacks.
Space Bar: Dodge: When pressing the Legs key with the right timing, Ezio performs a counter-
dodge move that exposes the enemy for a strike. If the timing isn’t right, he will become open to
the enemy’s strike.
Left Shift Key: Grab/Pick Up Weapon: If Ezio is near a weapon, he will attempt to pick it up.
Left Mouse Button: Counter-Attack/Disarm: With a weapon equipped, pressing the Weapon
Hand button with the right timing, Ezio counterattacks an NPC. If the timing isn’t right, he is
open to the enemy’s strike. When unarmed, you disarm your enemies’ weapons.
Lucy – Make sure Desmond is able to steal weapons; it will give him much
more freedom.
E Key: Taunt: Pressing this key will taunt your enemy, angering him and maybe causing him to
attack.
1.4.8 Interactive Cinematic
During some scenes, the Animus 2.0 allows you to participate by pressing the appropriate keys
at the right moment.
Lucy – Please remove all those visual glitches, if possible. We should be
able to do something about them!
10
2. HUD
2.1 HUD Elements
The HUD provides important information while in the Animus 2.0. Various elements of the
display will allow you to remain aware of your current status.
Note: HUD can be customized to suit your needs in the Options Folder.
2.1.1 Health Meter
Lucy – Consider changing the name to Health Index to spice it up!
The Health Meter gives you information on
• Active Health Squares
• Injured Health Squares (can be healed by doctors)
• Broken Health Squares (armor pieces must be repaired at the blacksmith shop)
2.1.2 Notoriety Meter
Indicates your Notoriety Status (see section 3.3 for more details on Notorieity).
2.1.3 Weapon Icon
Shows your currently equipped weapon or gadget.
2.1.4 Money Indicator
Shows the amount of money currently carried by Ezio.
2.1.5 Controls HUD
The top right corner displays the available actions at all times.
2.1.6 Mini-Map
The Mini-Map displays the location of various important memory objectives.
In order to un-fog the environment and reveal more information on the mini-map, you need to
synchronize the view point. To do so, you must reach the top of the landmarks and scan the
view.
11
2.2 Social Status Indicator (SSI)
2.2.1 NPC Arrows
Guards' SSIs tell you if they are at risk of detecting you or not.
When Anonymous:
Yellow: When a guard's SSI turns yellow, it means that he starts investigating you.
Red: When a guard's SSI turns red, it means that he's about to go into Open Conflict with you.
2.2.2 Mini-Map’s Frame
The mini-map’s frame is a Risk Indicator that is synchronized with your enemies’ state:
White: You are Anonymous.
Green: You are Hidden.
Red: You are in Open Conflict with Guards; you have to escape or fight.
Yellow: You are in Open Conflict, but have broken the line of sight from Guards you can hide
from.
Blue: You are Vanishing.
2.2.3 NPC Health Meter
Lucy – See my note on 2.1.1 above.
When in a fight, the Enemies’ Health Meter is displayed so you can adjust your strategy during
the fight. When under your command, the Faction Members’ Health Meter is displayed.
2.3 Animus Feed back System (AFS)
The AFS helps you with all reliable and useful information like tutorials and database updates.
Lucy – Please make sure to cut down on unnecessary AFS messages.
12
3. Gameplay Loop
3.1 Enemies
Regular Guards Seekers
Divided into three ranks (Militia, Elite,
Leaders), they are the bulk of the armies,
using many different weapons.
With their halberd, they seek to find the
Assassin wherever he’s hiding.
Lucy – Can we get better names
for the guards? Plus, what’s
a “halberd”? Replace with a
“spear” or something.
Agiles Brutes Archers
Lightly armed, but they run
faster than you. Watch your
back.
They are slow, but don’t
mess with them without any
fight skills.
The archers protect specific
areas. They will shoot you if
you don't leave the vicinity
after they issue a warning.
13
3.2 Notoriety Loop
You can be either Notorious or Incognito.
• When you are Incognito, guards are unaware of your presence and will only react to illegal
actions.
• When you are Notorious, guards are informed that the Assassin is in town and will recognize
you on sight.
The more you perform spectacular actions (like performing a double assassination or making
the guards flee in fight), the more your Notoriety fills in.
To lower your Notoriety meter, do any of these actions:
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Remove Posters
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Bribe Heralds so they stop talking about you
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Kill Officials
Once your Notoriety is maxed, guards become informed of your presence and start detecting you
on sight. You then have to completely empty your Notoriety meter to return to being Incognito.
3.2.1 Detection
When Incognito, guards will only react to illegal actions (killing, pushing them, looting...). If you
don’t do any of these actions you’ll remain anonymous.
When Notorious, guards are actively searching for you. If they see you (yellow arrow filling) they
start an investigation (red arrow filling). They will attack you as soon as they have recognized
you (red arrow filled). Try to stay low profile and blended into the crowd to avoid attracting the
attention.
Note: Because being on rooftops is forbidden, archers will always detect anyone on sight.
3.2.2 Escape
In order to escape from your enemies, break their line of sight and hide. The immediate area
around your Last Known Position (LKP) remains a risky zone – guards will look at any hiding spot
next to it. The LKP is displayed in the Mini-Map as a yellow circle. To make sure guards do not
find you, try to get out of the zone before hiding.
Lucy – Cut down on the silly acronyms, S.V.P.
3.2.3 Vanish (Hide and/or Blend)
When you are Unseen, you must find a hiding spot (bales of hay, wells, and benches) or blend
into any crowd or group. Once hidden or blended, you’ll begin to vanish (flashing blue).
You can also vanish by losing your pursuers by using your Free Running skills.
3.3 Memories Synchroni zation
3.3.1 Core Memories
The Animus 2.0 allows you to relive Ezio’s Memories. Memories are important life moments and
are grouped in DNA sequences.
14
3.3.2 Secondary Memories
Secondary Memories are Memories that we know Ezio had, but that are difficult to locate exactly
on a timeline. They are stored at the right extremity of the DNA Menu.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
View Points: Climb them all in order to get the full 100% Synchronization with Ezio.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Feathers: Generally found on top of buildings.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Assassin Tombs: Explore them all to find the Seals of the legendary assassins.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Assassination Contracts: Kill important political targets for Lorenzo de’ Medici and receive
money in return.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Races: Show you’re the fastest free-runner in Italy.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Beat-Up Events: Knock out cheating husbands.
Lucy – You know you want to!
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Courier Assignments: Make a quick delivery to earn money.
3.3.3 Codex
Philosophical Codex
Philosophical Codex Pages help you to better walk the path of the Assassin. Bring any that
you find to Leonardo for decoding. Decoding four philosophical Codex Pages permanently
increases your maximum health.
3.4 Economic System
3.4.1 Earning Money
Treasures: You can find various treasure chests in the environment. Loot them to get good sums
of money.
Steal: In Low Profile, Hold the Space Bar and bump into people to steal from them. Move away
from the person you pickpocket so as not to get caught when they realize that they’ve been
robbed.
Loot: Hold the Left Shift key while standing over a dead body to loot it. Looting is one of several
ways to get money and other items. Guards don't take kindly to people who loot, so be careful
when you perform this action.
Villa Income: Renovating the ancestral hometown of the Auditore family, Monteriggioni, enables
you to receive a percentage of the revenues made at the stores there. The more you improve
Monteriggioni, the more money you will receive in return. Renovating shops also gives you a
rebate on merchandise available in them. You can also generate income by adding to your Villa,
which increases the Auditore family’s prestige. You can add to your villa by collecting paintings,
feathers, and weapons.
15
3.4.2 Shops
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Blacksmiths: Blacksmiths sell weapons, armor, and ammunition for smoke bombs, throwing
knives, and bullets. They can also repair your armor for a fee. Visit the blacksmiths often to see
when new weapons and armor pieces become available.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Tailors: Tailors sell pouch upgrades, enabling you to carry more ammunition. They can also
dye your clothes with various colors.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Doctors: Doctors can heal you, refilling your life completely. They also sell medicine and
poison vials you can carry on you.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Art Merchants: Art merchants sell paintings and treasure maps. Paintings serve to upgrade
the value of your villa, making them good long term investments. Art merchants also sell
treasure maps that point the location of treasure chests in the world.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
Economic
Doctor Villa
Blacksmith
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
Art Dealer
Player Icon Player Marker
Mercenaries
Theives
Courtisans
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
Tailor
Factions
SSI
Locations
Codex
Fast Travel Booths: Travel swiftly to any visited area for a fee by going to the fast travel
booth.
4. Menus
4.1 Main Menu
Story Mode: Start a new game or load a saved game.
Extras: Access exclusive content.
4.2 In the Animus
4.2.1 Animus Desktop (Pause Menu)
Pressing the Esc key will bring back the Animus Desktop, where you can:
• Review current objectives as a reminder
• Access all other Animus Folders
4.2.2 DNA Folder
Browse Ezio’s genetic memories through the DNA strand timeline. Every single slice represents
a memory.
4.2.3 Map Folder
Access the map of the region in which Ezio is located.
4.2.4 Inventory Folder
Consult your inventory to see what Ezio is currently carrying on him.
4.2.5 Conspirators Folder
The Conspirators folder progressively displays all of Ezio's targets, illustrating their relationships.
4.2.6 Animus Database
The Animus Database not only provides a lot of information on the Italian Renaissance, but
also stores all documents found by Ezio (Codex pages, Templar letters) and some other special
surprises as well. Consult the User Manual section of the database to see advanced Gameplay
information.
4.2.7 Options Folder
Adjust Animus options such as audio and visual settings, control, and HUD display. You can also
consult statistics based on your actions in the Animus.
=Notes=
Category:Documents
Category:Animus