The Temple of Ixir Zi

== Overview ==
Traverse the temple of Ixir Zi, one of the Matriarchs of the Falatacot, for rewards from ages past.
* This quest has three level ranges: 40-69, 70-99, and 100+.
== Walkthrough & Notes ==
# When you reach the Temple of Ixir Zi, use the Odd Looking Vine to be teleported into the Temple entrance.
# Have one person wait at the southeast door. Two other people will press buttons to open the doors. One person should press the buttons in the main room to let the second person in and out. The second person goes into the adjacent short hall to press the button at the end. The doors stay open for about 5 minutes, so the order isn't important. Each hallway in the middle of each of the four walls of the room must be used.
#* Note: If running multiple fellowships, now is the best time to divide them equally if everyone wishes to receive full rewards. The boss battle must be done separately by each fellowship, so ensure that each group is able to take on the boss.
# The person waiting at the southeast door needs to enter and run to the area above the entrance, pick up a , then jump down and hand it to the statue. This will teleport the entire fellowship into Hall of the Temple Guardians, as well as lock the fellowship.
#* Note 1: If running multiple fellowships, one person from each fellowship will need to pick up a Bloodstone.
#* Note 2: If anyone dies during the run before the boss battle, they can return by picking up another Bloodstone and then following the route below. There is a 1 hour timer on picking up the Bloodstone, so the same person can not pick it up repeatedly. Also, at least one other person will need to return to the entrance to retrieve them, as the buttons are very difficult to use solo.
# Use the level appropriate Guardian to be teleported to the next section. The left (green) one is for levels 40-69, the middle (yellow) one is for levels 70-99, and the right (red) one is for levels 100+.
# Make your way through the dungeon and use the Guardian of the Crypt to be teleported to the Hall of the Arbiter.
# Designate one person (preferrably with over 300 health) to do the tasks for this area, as the items cannot be given to others. If running multiple fellowships, one person from each fellowship needs to be designated. The following tasks are their responsibility and should only be done by them|
#* Talk to the Arbiter statue.
#* Talk to the west statue, then run through the halls and avoid the medium-damage Sacrificial Edge spells. Hand the to the High Matron Arbiter at the end. Refer to the map for the path through. Run back through the halls to the main room once you have done this.
#* Talk to the north statue, then use the tables to get four . Use the on the gems, and then hand the to the statue at the end.
#** The Tables will cast fellowship debuffs which reduce your Health, Stamina or Mana by half. In addition, they cast harm spells which can do damage greater than 300 and some which can do in the mid-100s, so make sure to take your time getting them if you have a high risk of death. Having the group help heal the designated person helps greatly.
#** Note: In the 40-69 section, these rooms have enemies in them and the group should clear the rooms but touch nothing else. Keep the fellowship(s) in the rooms as long as this section is being done to ensure their safety.
#* Talk to the east statue, then use the Offering Urns to get three . Use the on the Bones and then hand the to the statue at the end.
#* Talk to the Arbiter statue again. This will teleport the entire fellowship into Matron's Outer Chamber.
#** Note: If running multiple fellowships, only 1 fellowship should talk to the Arbiter at this time. Each fellowship needs to individually beat the upcoming boss in order to get full rewards, so wait until one fellowship has progressed further before the next should talk to the Arbiter.
# Make sure everyone is buffed up, then have everyone use the statue to be teleported into the crypt which will be the boss battle room.
# Each of the four eyes around the room must be used. They lower all skills by 99% for one minute, and each eye drains some health periodically for several minutes from the person who used it. You can choose one person to use all four, or divide it up among 4 people. If divided between 4 people, wait for the 99% debuff to expire before using the fourth eye. If having one person use them all, make sure to have one or two people continually heal that person at least until the 99% skill debuff expires.
#* On 40-69 and (to a lesser extent) 70-99, it is best to have three people use one eye each and wait for the drains to subside before having someone use the fourth eye.
# Shortly after the fourth eye is used, a Matriarch will spawn. Debuff and kill the Matriarch, making sure the person or people who used the eyes remain alive through the battle. Physical damage types are best, and the Matriarch will often fixate upon one person when possible, so using a melee wall is often very useful.
# After the Matriarch has been killed, use the north statue to be teleported into the reward room. Clear the room of the Burun. If the Matriarch has been killed quickly enough following the use of any of the eyes, they will continue to drain their targets in the reward room.
# Use the Sarcophagus of High Matriarch, Ixir Zi to get the , and one other item from around the room for your other reward. Rewards are based on your current level and can vary from others with the same name. The Portal to Kivik Lir's Temple will give you the hookable mansion portal and does count as your 'other' reward.
== Dungeons & Maps ==
== Rewards ==
== Images ==
Click image for full size version.
File:Teaser 200403 C.jpg|
File:Teaser 200403 D.jpg|
File:Teaser 200403 A.jpg|
File:Teaser 200403 B.jpg|
== Dialog ==
== Update History ==
Category:Quest Index
Category:Quests: Level 40-69
Category:Quests: Level 70-99
Category:Quests: Level 100
Category:Fellowship Quests
Category:Quests: 20 Hour Timer
Category:Tiered Quests