We're Going to Need Guns

"We're Going to Need Guns" is the third mission in Saints Row: The Third.
==Overview==
Following on from the previous mission, Playa and Shaundi find themselves in the city of Steelport after escaping from Phillipe Loren.
The two head for Friendly Fire to arm themselves and then decide to raid the Guard Armory in Sierra Point to get some more firepower. Pierce arrives with the rest of the 3rd Street Saints via helicopters and after Pierce uses a Stork to steal a military bomb they all escape to Shaundi's Ex's Apartment, where they establish a temporary base.
At the apartment, the Saints commit themselves to avenging Gat's death, with Shaundi being the most affected.
==Gameplay==
This mission automatically starts upon completing I'm Free - Free Falling. It is not possible to exit this mission, only to restart it.
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While Phillipe Loren confirms that Johnny Gat is dead over the phone, a Neuron is marked on the GPS, but entering any vehicle fulfils this objective.
Playa is armed with both a 45 Shepherd and a TEK Z-10, even if a 45 Shepherd was not picked up in the previous mission.
It is not possible to skip this objective. If Friendly Fire is used before entering a car, the weapon upgrade objective is displayed, but cannot be completed, and reverts to "Steal a car".
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Use the Cellphone to open the Map and select Friendly Fire in Henry Steel Mills
This objective can be skipped by setting the GPS before entering a vehicle.
This objective, and the next, can be skipped by going directly to Friendly Fire.
Entering Friendly Fire during this objective automatically opens the store menu.
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Head to Friendly Fire in Henry Steel Mills (northeast Downtown).
This objective does not appear until the Map is used, and can be completely skipped by going directly to Friendly Fire without opening the Map.
Entering Friendly Fire during this objective automatically opens the store menu.
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Weapon Upgrades are introduced.
Buying ammunition fulfills this objective.
If a Weapon Upgrade is previously purchased, this objective remains active until something else is purchased.
If Playa has less than $100, $100 is added automatically. It is possible to obtain a free $100 by first walking to Friendly Fire, buying an upgrade, then entering a car.
This objective remains active if not completed even after leaving Friendly Fire. Re-entering Friendly Fire while this objective is active does not result in the store menu opening automatically.
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Leave the store menu.
;Checkpoint
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Drive to Sierra Point
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This objective flashes up for a split second when entering Sierra Point.
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The weapons cache is located inside Guard Armory in the south-east of the island.
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Upon nearing the Armory, there are 6 marked SNG soldiers outside it. They are armed with AS3 Ultimax shotguns and KA-1 Kobra pistols.
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The marker is located inside the Warehouse.
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Upon entering the Warehouse itself, there are 8 more marked SNG soldiers.
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The marker is now located at the rear corner of the Warehouse.
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A KA-1 Kobra, TEK Z-10 and AS3 Ultimax spawn in the south east corner of the building.
There are multiple unmarked enemies, including two soldiers armed with Riot Shields.
;Checkpoint
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Once Pierce arrives, grab the nearby Reaper Drone. It has infinite ammo for this mission. Missiles can be dumb-fired or guided; dumb-fired missiles travel faster but guided missiles are more accurate and arguably more fun.
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During this objective, there are 5 marked SNG Bulldogs to destroy, as well as multiple others which are unmarked.
There are also green-marked Saints' Stork and Oppressors to avoid.
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There are 4 SNG Challengers to destroy, they are accompanied by infinitely spawning marked SNG Bulldogs, but these are not required to be destroyed.
Once the 4 Challengers are destroyed, the objective changes back to "Protect the helicopters" for several seconds, although no action is required.
;Checkpoint
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Once Pierce is ready, he lowers his Oppressor helicopter outside the gates, while the Stork with the bomb is positioned immediately outside the Warehouse
If this mission is resumed from this Checkpoint, Playa spawns at the pickup location.
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A level 4 K-8 Krukov is supplied for this section. There at 7 Tornados which pursue the Saints, it is not a mission requirement to destroy them, although Shaundi may take some out, others may crash, and all remaining Tornados spontaneously explode upon reaching the destination.
During this portion of the mission, the Saints' helicopters are immune to .
The mission is successfully completed once Pierce reaches Shaundi's Ex's Apartment. The next mission does not autostart, so Steelport can be explored freely before beginning the next mission.
==Rewards==
==Newscast==
==Trivia==
* The newscasts for the previous two missions, "When Good Heists Go Bad" and "I'm Free - Free Falling", play during this mission.
* The SNG logo, which is located on the ground in front of the warehouse, includes , who appeared in Red Faction: Armageddon, another game made by Volition, Inc.
* The bomb that the 3rd Street Saints steal in this mission is the famous heavy weight bomb, which is usually dropped from a cargo plane.
* A few seconds before the level ends, the weapon selection wheel becomes available.
** If fists are selected, it appears as if Playa is still holding the K-8 Krukov, and they automatically face the building across from the side of the helicopter.
* If the Reaper Drone is used again immediately after destroying all the tanks, the game may glitch and not progress to the next section of the mission.
* The mission is impossible to complete if the Super Explosions Cheat is activated, as destroying an SNG Tornado detonates the bomb.
* The Reaper Drone can be used to destroy military helicopters spawning around the base and to boost up the "Destroy Helicopters" Challenge.
* The "Access Cell Phone Map" objective can be skipped. However it is impossible to do so during the Saints Row IV tutorial mission "The Fundamentals".
* Before going to Friendly Fire, it is impossible to get police and Morningstar Notoriety.
** It is possible to enter Sierra Point without getting Notoriety and steal an Eagle.
** Although it is possible to get Deckers and Luchadores Notoriety, no enemy units are dispatched.
** Because of this, all available Gang Operations can be destroyed without any enemy backup involved.
*Male Voice 1 still says "We'll need a car" even if already in a vehicle.
*There is an unused objective to "Eliminate The Reinforcements".
*In Saints Row: The Third Remastered, Gang - Followers is not unlocked, so Homies cannot be called until it is purchased in the Upgrades menu.
*In Saints Row: The Third Remastered, the DLC unlock screens shown after this mission are shortened, with most DLC being silently unlocked instead.
==Transcript==
===Gameplay===
===Cutscene #1===
===Gameplay===
===Cutscene #2===
===Unsorted===
==Gallery==