Clamming

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Hobby in which various items can be dug up at a Clamming Point.
*Go to Purgonorgo Isle via the Manaclipper, or teleport using the blue HQ RSE body swimwear first available in Sunbreeze Festival 2008.
*Talk to Toh Zonikki to receive a Clamming kit, which includes a clamming bucket that holds 50pz (ponzes).
**Your first kit is free, subsequent kits cost 500g.
*There are 4 clamming beaches, one for each cardinal direction. You land from the Manaclipper (or the teleport) at the north beach, and there is one Clamming Point there. East and west beaches each have 2 points, and south has 3.
**The points do not move and are reusable after 10-15 seconds. 
*Initially, the goal of Clamming is to dig up as close to 50pz as you can without going over. If you go over, the clamming bucket breaks, all items are lost, and you are forced to start over with a new kit.
*When ready, find and click on a Clamming Point and select the option to "dig".
*Upon digging you can find the items listed below. Each weighs a set amount of ponzes. You can continue to dig until either you turn your bucket in and collect your catch, or your bucket gets too heavy and breaks.
**At any point prior to your bucket breaking, you may turn the bucket in to Toh Zonikki, at which point you will receive your catch. You will need to buy another kit from Toh Zonikki for 500g to go clamming again.
**However, if you catch at least 45pz in your 50pz bucket, Toh Zonikki will offer you the option of upgrading your bucket to a 100pz bucket and continue clamming. 
**Then, if you catch at least 95pz in your 100pz bucket, Toh Zonikki will offer you the option of upgrading your bucket to a 150pz bucket and continue clamming. 
**If you catch at least 145pz in your 150pz bucket, Toh Zonikki will offer you the option of upgrading your bucket to a 200pz bucket and continue clamming. 
***If you keep clamming past this point it is possible that you will get the message: "Something jumps into your bucket and breaks through the bottom! All your Shellfish are washed back into the sea..." If this happens you lose everything. The "something" that jumps in your bucket is only seen very momentarily, but looks a lot like the Alraune that inhabit Purgonorgo Isle.
**You will always start over with a 50pz bucket, even if you handed over a 200pz bucket. 
*To keep track of how many ponzes your bucket is holding, see: The Clamming Kit, Clam Digger, Clam Bucketeer!, or Clamcorder. (last 2 links appear to be broken)
*Abundance data can be found at Bibiki Bay - Purgonorgo Isle/Clamming.
*The sale prices listed below are from Pohka Chichiyowahl, the mithra who sells Fishing Rods near the Manaclipper dock. Some items, most notably the Coral Fragment, are typically worth more at the Auction House.
{| border="0" cellspacing="2" cellpadding="2" width="100%"	Item	Ponzes 	Appx. gil
Bibiki Slug 	3pz 	~ 5 - 10g 	
Bibiki Urchin 	6pz 	~750g 	
Broken Willow Rod	6pz 	Cannot be sold	
Coral Fragment 	6pz 	~1,735g 	
Crab Shell 	6pz 	~392g 	
Elshimo Coconut 	6pz 	~44g 	
Elm Log 	6pz 	~390g 	
Fish Scales 	6pz 	~23g 	
Goblin Armor 	6pz 	Cannot be sold	
Goblin Mail 	6pz 	Cannot be sold	
Hobgoblin Bread 	6pz 	~91g 	
Hobgoblin Pie 	6pz 	~153g 	
HQ Crab Shell 	6pz 	~3,312g 	
HQ Pugil Scales 	6pz 	~253g 	
Lacquer Tree Log 	6pz 	~3,578g 	
==Clamming Gear==
Name 	Lvl	Slot	Race/Gender 	Effects 	Jobs
Elvaan Gilet +1 	1 	Body	Elvaan Male 	Cannot Equip Handgear, Reduces Clamming 'Incidents'	All
Elvaan Trunks +1 	1 	Legs	Elvaan Male 	Cannot Equip Footgear, Improves Clamming Results 	All
Elvaan Shorts +1 	1 	Legs	Elvaan Female 	Cannot Equip Footgear, Improves Clamming Results 	All
Elvaan Top +1 	1 	Body	Elvaan Female 	Cannot Equip Handgear, Reduces Clamming 'Incidents'	All
Galka Gilet +1 	1 	Body	Galka 	Cannot Equip Handgear, Reduces Clamming 'Incidents'	All
Galka Trunks +1 	1 	Legs	Galka 	Cannot Equip Footgear, Improves Clamming Results 	All
Hume Gilet +1 	1 	Body	Hume Male 	Cannot Equip Handgear, Reduces Clamming 'Incidents'	All
Hume Trunks +1 	1 	Legs	Hume Male 	Cannot Equip Footgear, Improves Clamming Results 	All
Hume Shorts +1 	1 	Legs	Hume Female 	Cannot Equip Footgear, Improves Clamming Results 	All
Hume Top +1 	1 	Body	Hume Female 	Cannot Equip Handgear, Reduces Clamming 'Incidents'	All
Mithra Shorts +1 	1 	Legs	Mithra 	Cannot Equip Footgear, Improves Clamming Results 	All
Mithra Top +1 	1 	Body	Mithra 	Cannot Equip Handgear, Reduces Clamming 'Incidents'	All
Tarutaru Maillot +1	1 	Body	Tarutaru Male 	Cannot Equip Handgear, Reduces Clamming 'Incidents'	All
Tarutaru Trunks +1 	1 	Legs	Tarutaru Male 	Cannot Equip Footgear, Improves Clamming Results 	All
Tarutaru Shorts +1 	1 	Legs	Tarutaru Female	Cannot Equip Footgear, Improves Clamming Results 	All
Tarutaru Top +1 	1 	Body	Tarutaru Female	Cannot Equip Handgear, Reduces Clamming 'Incidents'	All