API GetDamageBonusStat

==Synopsis==
Returns the index value for the primary damage bonus statistic for the character executing the command.
:1 = Strength (currently, everyone except Rogues and Hunters)
:2 = Agility (currently, Rogues and Hunters only)
 bonusStat = GetDamageBonusStat();
==Arguments==
:none
==Returns==
:index value of stat.
:;1 for Strength
:;2 for Agility
==Example==
 /script SendChatMessage(GetDamageBonusStat());
====Result====
:The player will say 1 or 2.
==Details==
:None really. It's a simple straight forward function call that returns back a 1 or 2 depending on primary damage stat.
==Patch changes==
*