API GameTooltip SetFrameStack

__NOTOC__
Displays the frame stack of the mouse cursor's current position on the tooltip. This is not intended to be used in typical addons, but is part of the Blizzard_DebugTools "builtin addon" inspired by DevTools.
 GameTooltip:SetFrameStack([showHidden, showRegion, highlightIndexChanged])
==Arguments==
;showhidden : boolean - If true, includes in the display those frames which are currently hidden. Defaults to false.
;showRegion : boolean - If true, includes frame regions. Defaults to false.
;highlightIndexChanged : number - Which direction and by how much the index arrow should jump, e.g. -1, 1, 2, 3. Defaults to 0.
==Example== 
Sets the GameTooltip to show mouseover frame stack information, includes hidden frames and frame regions and moves the index arrow downwards by 1.
 GameTooltip:SetFrameStack(true, true, 1)
==Details==
The frame listing on a tooltip after this function is called are arranged by frame strata and level. Within that list, the frames are colored:
* Yellow/Orange : frame for which IsMouseEnabled is true
* Blue/Teal : frame for which IsMouseEnabled is false
* DarkGrey/LightGrey : frame that is hidden (when showhidden is true)
In each of those pairs, the colors alternate based on the frame level. For example, in a series of four frames all with the mouse enabled and within the same frame level the colors will alternate like this:
* 4 Orange
* 3 Yellow
* 2 Orange
* 1 Yellow
==See also==
* /framestack