Healing Staff

"Now, I would be able to recover all of the peas lost in history, but Richard ate the entire prehistoric age and biologically generational breedings of the pea."
==/// SUMMARY==
The Healing Staff is a supportive mage weapon that can be used to heal and grant a multi-class buff to fellow teammates within a specific range. It can be purchased on Wave 16 for $10,000.
==/// MECHANICS==
While held, a large bubble will surround the user to indicate the Healing Staff's range, similarly to Restoration and the other supportive spellbooks.
When casting by pressing [LMB], the user will heal all nearby players with the Healing Staff. The amount of health restored to allies is based on the distance between them and the user. Being right next to each other will result in healing with a x1 multiplier, with the multiplier decreasing the further away the user is.
Additionally, the Healing Staff's base heal amount is affected by the user's Effect Damage stat.
===// HEALING POWER===
The Healing Staff features a built-in healing power system that must be regulated in conjunction with the user's Mana. Healing Power is displayed as the yellow bar in the bottom right of the screen. If this bar is depleted, the staff will be rendered useless until it is given time to regenerate.
Every time the user heals an ally, both mana and Healing Power will be spent, meaning that the user will always have limited healing, either from running out of mana or Healing Power. 
Additionally, Healing Power may be altered by some of the user's mage-related stats.
/ HEALING POWER PROPERTIES
*Mana Regen: The speed that Healing Power regenerates with.
*Damage: The maximum capacity of Healing Power.
===// AUREUS BLESSING===
Pressing [Q] will make the user perform a 2 second charge up for Aureus Blessing, an ability that provides a shield and the "Aureus Blessing" buff to allies within the Healing Staff's range. The buff will provide several multi-class stat improvements. However, Aureus Blessing requires 60% Healing Power and a base cost of 50 mana to be casted. Once used, the ability will be placed on a 30 second cooldown.
The amount of time required for the charge-up to finish, and the amount of time left until Aureus Blessing is available again, is shown through a green bar on the bottom right, below the Healing Power. Once it is fully filled, Aureus Blessing will no longer be on cooldown, and once it is emptied, Aureus Blessing will be put on cooldown. The Healing Power requirement to cast an Aureus Blessing can also be seen with the green marker on the yellow bar; if the user's Healing Power is depleted below that marker, Aureus Blessing will not be available, regardless of the user's mana. 
Allies affected by Aureus Blessing will also receive a shield with a limited duration, a limited durability, and some Damage Resistance. The shield's base properties may additionally be altered by some of the user's mage-class stats. 
If the gamemode is Legacy, allies affected by Aureus Blessing will receive a forcefield for 33% of the duration of their shield. 
/ SHIELD PROPERTIES 
*Damage: The Damage Resistance of the shield. Caps at 80% Damage Resistance.
*Effect Damage: The durability of the shield.
* Effect Duration: The duration of the shield. Caps at 30 seconds.
===// EFFECT STATS===
====Aureus Blessing====
"Increased multi-class Damage, Defense, Speed-related stats, and Character stats."
+10% Damage, Attack Speed, Speed Boost, Fire Rate
-10% Reload Time, Mana Cost, Equip Time, Charge Time
+10% Effect Damage, Effect Duration
+10% Defense, Mana Regen
+1 Minion Slots
+50 Max HP, Max Mana
==/// STRATEGY==
#Prioritize healing players that have low health and try to give Aureus Blessing to either as many players as possible, or to players that will benefit most from the buff.
#Get as close as possible to the ally being healed to make most use of the mana and time spent. This is especially important if healing an individual with dangerously low health.
#Take advantage of the fact that you can give Aureus Blessing to structures such as turrets, barricades, etc.
#Unlike support spellbooks, Aureus Blessing will not be provided to you when playing solo.
==/// TRIVIA== 
#The particle effects of the Healing Staff were made by jumpinggalore.
#Commando Healers use the same ingame model but reskinned while Healer Noobs have the older healing staff model.
#Formerly, equipping the perk Pacifist would replace the provided shield with a forcefield.
#*As of v0.8.0, this perk has now been removed and the synergy is now a built-in feature for Legacy.
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Mage