Sypha Belnades

==Summary==
Sypha Belnades is one of the protagonists of of Castlevania III: Dracula's Curse, and of the three Legendary Heroes who defeated Dracula for the first time. She is a witch of the Belnades Clan, and the wife of Trevor Belmont.
Sypha was born to a family of witches, and raised by older sisters who taught her in the ways of magic since infancy. However, those were dark times for her kind. Due to machinations of the vampire lady Carmilla, all across Europe witches were now hunted and burned for their crimes against God. It was inevitable that the Belnades family would eventually by found by the Church. The young Sypha managed to escape from her terrible fate, though both her mother and elder sisters were captured and executed.
Ironically, Sypha found shelter in a small monastery. The priests accepted her in without caring for her past as a witch, and there she remained hidden from persecution for many years. Sypha became an apprentice monk, being taught in the holy ways and obtaining newfound faith. However, she did not abandon witchcraft, and instead trained to perfect her magic. Through a pact with the spirits of nature, Sypha obtained mastery over the four elements.
As an adult, Sypha became a hunter sanctioned by the Eastern Orthodox Church, holding a burning desire to destroy the creatures of darkness fueled by her family's death. When Dracula declared war on humanity, and his demonic armies began to lay waste to Wallachia, she would ally herself with Trevor Belmont, Grant Danasty and Alucard to bring an end to the Dark Lord's tyranny. During the ensuing battle, she and Trevor would fall in love, and later marry to each other.
==Powers and Stats==
Tier: 
Name: Sypha Belnades, Cipher, Witch of Wallachia, "Mystic Warlord of Wallachia"
Origin: Castlevania
Gender: Female. Briefly disguised herself as male
Age: Unknown. In her 20s
Classification: Human, Vampire Hunter, Ortodox Christian Witch
Powers and Abilities:
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|-|Abilities=Superhuman Physical Characteristics, Extrasensory Perception (Can sense other's magic), Holy Manipulation (Can wield a Holy staff), Necromancy (Is stated to harness the power of the dead), Precognition (Witches can see into the futureCastlevania: Curse of Darkness), Elemental Manipulation Energy Manipulation, Homing Attack Fire Manipulation, Ice Manipulation, Electricity Manipulation, and Light Manipulation (Is capable of using these different elemental powers and abilities), Absolute Zero (Ice abilities are shown to reach absolute zero across numerous different creatures and is deemed a normal ability even by creatures of the night), Earth Manipulation (via Jagged Earth), Air Manipulation (via Gale Force), Flight (Can fly), Telekinesis and Paralysis Inducement (Can make one immobile and lift them in the airCastlevania Judgement), Martial Arts, Deconstruction (via Various Holy weaponsCastlevania The Belmont Legacy Issue 3), Invisibility (Can become transparentHistory of Castlevania - Crescent of the Moon page 56), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Immortality, Resurrection and Regeneration Negation (High-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death. Her weapon and powers can permanently kill the creatures of chaos easily, who can survive lethal blows easily, Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world. however stronger Chaos based monsters like Death and Dracula have a deeper relation to the entity, and such link can't be erased by the Hunters), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Magic, Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Gravity Manipulation (via Gravity Circle), Time Stop (Via Stopwatch), being a witch with the power of the dead, she has access to chaos magic, which guarantees the following: Statistics Amplification (The Powers of ChaosCastlevania: Grimoire of Souls chapter 3: Ash Banquet can make one strongerCastlevania: Grimoire of Souls chapter 4: That Witch Writhes), Statistics Reduction (The powers of chaos can make the targets weaker), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality)
|-|Resistance=Resistance to the Following: Illusion Creation (Can resist the effects of the castle which can create illusionsCastlevania: Harmony of Dissonance), Ice Manipulation and Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official strategy guide page 132 creatures and is deemedCastlevania Nocturne of Recollection Chapter 3: Hunter a normal ability even by creatures of the nightCastlevania Nocturne of Recollection Chapter 5: Recollection), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic,Castlevania: Portrait of Ruins BradyGames strategy guide page 158 whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Is naturally unfazed by the Stopwatch), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Age Manipulation (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift,Castlevania Judgement which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow), Possession (Can resist the Une's effect to possess othersCastlevania: Order of Ecclesia Brady Games strategy guide page 135 and Dracula's magic to possess others)
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Attack Potency: Low Multiverse level (Is capable of keeping up with Death, who's capable of destroying the Time Reaper, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode)
Speed: Infinite (Capable of keeping pace with and matching Death, who can kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss)
Lifting Strength: Immeasurable (Should be comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania, which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it)
Striking Strength: Low Multiversal (Can harm Death with her strikes)
Durability: Low Multiverse level (Can withstand attacks from Death)
Stamina: Superhuman (Fought through all sorts of monsters in control of Dracula without being exhausted with little breaks)
Range: Extended Melee Range with Staff. Low Multiversal with magic (Is capable of warping into alternate dimensions, such as the Abyss)
Standard Equipment:
*Belnades Staff: The Belnades Staff, also known as the Wallachia Staff, is the Heirloom Weapon of the Belnades Clan, wielded by various witches throughout the centuries. Though unimpressive as an offensive weapon when compared to the Belmont's Vampire Killer, the Belnades Staff is a incredibly potent magical tool, through which Sypha channels her magical energies and weaves powerful spells.
*Grimoire: As a witch of the Belnades Clan, Sypha often carries a large ancient grimoire with her, through which she can cast numerous spells and chants, both offensive and defensive. In combat, Sypha typically summons the tome with her power, which materializes floating in the air above her hand, and automatically opens itself on the proper page as she speaks the magic words.
Intelligence: Gifted (Is highly skilled with magic, which requires one to understand Quantum Physics to utilize it to its fullest.)
Weaknesses: None Notable
Notable Attacks/Techniques:
*Belnades Clan: Sypha is a member of the Belnades Clan, a renowned family of legendary witches. They are also vampire hunters, and close allies of the Belmont Clan, a bond that began with Sypha and Trevor's own matrimony. Ever since, the Belnades have haunt and destroyed the forces of the night with their magic.
*Belnades Magic: The Belnades Clan possess incredible magical powers, a trait innate to her bloodline which began with Sypha herself. Sypha was born into a family of witches, and was taught the ways of witchcraft by her elder sisters. When her family was hunted down and executed by the Church, Sypha would escape her fate, and ironically be adopted by the priests of a monastery. There, she was trained in the holy arts. Finally, as an adult Sypha would form a pact with the spirits of nature, gaining control over the elemental forces. As such, Sypha became an unmatched witch with mastery over nearly all forms of magic, and her power would be passed down through the Belnades bloodline.
**Holy Flames: Sypha summons her Grimoire and channels her magical energies through her left arm, pushing her palm forward and releasing a wide and prolonged burst of purifying flames.
**Triple Blaze: A variation of the former attack. Rather than releasing one focused blast of flames, Sypha instead channels her magic and with a swipe of her hand shoots three fireballs at her foe.
**Frozen Crystals: Channeling her power through her Staff, Sypha shoots magical ice crystals which instantly freeze her enemies on direct contact.
**Blue Splash: Through her magic, Sypha summons gigantic ice crystals that spin around her body, all of which are then rapidly shot on all directions.
**Frost Wall / Icicle Blades: Sypha focuses her magic within her staff and performs a 360 degree spinning motion, making shields of ice that surround her whole body. Then, should her foe still attack her, not only will their blows be blocked, but large icicles will spontaneously protrude from the shields, piercing their body.
**Ice Storm: Sypha leaps high onto the air, summoning her Grimoire. Then, channeling her magical power through her hand, she unleashes a flurry of ice daggers at her enemy.
**Holy Lightning / Lightning Strike: Sypha raises both hands, manifesting magic runes. Then, channeling a great amount of magical power, she materializes up to three massive spheres of electricity, which are fired and home in towards her opponent at great speeds.
**Hammer of Thor: Sypha swings her staff vertically at her opponent with full strength, knocking them upwards. Then, she channels her magic and thrusts her staff forward, unleashing a massive beam of electricity.
**Disintegrate: Sypha's finishing move. First, spinning her staff, Sypha manifests magical runes on the ground, from which a gigantic chained Grimoire is summoned forth. Then, with a gesture the bonds are broken and the tome open at the required page. Invoking the spirits of nature and channeling her power, Sypha surrounds her opponent in a magic circle, imprisoning them in a barrier of light. The opponent is then telekinetically lifted and left floating in the air as three gigantic magic spheres are manifested, one for each element (Fire, Ice and Lighting). The spheres rapidly spiral around their target, before closing in and uniting with the barrier, at which point Sypha shouts "Desintegrate!", provoking a massive explosion.
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Female Characters
Category:Hunters
Category:Humans
Category:Witches
Category:Dimensional Travel Users
Category:Immersion Users
Category:Ice Users
Category:Absolute Zero Users
Category:Light Users
Category:Fire Users
Category:Electricity Users
Category:Homing Attack Users
Category:Deconstruction Users
Category:Paralysis Users
Category:Telekinesis Users
Category:Immortality Negation Users
Category:Regeneration Negation Users
Category:Martial Artists
Category:Danmaku Users
Category:Surface Scalers
Category:Acrobats
Category:Weapon Masters
Category:Earth Users
Category:Air Users
Category:Holy Users
Category:Time Users
Category:Magic Users
Category:Quantum Users
Category:Space Users
Category:Soul Users
Category:Castlevania
Category:Video Game Characters
Category:Heroes
Category:Primary Protagonists
Category:Fantasy Characters
Category:Horror Characters
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Text Users
Category:Plot Manipulation Users