Changelog v2.2.9.124268 - Week 134

Changelog v2.2.9.124268 - Week 134
New Content
* Added kiwifruit plant with all growth stages to the project. Updated growth stages data table
* Adding kiwi nest destroy audio and event
* Fixed Kiwi not providing a vestiage when skinned
* Adding Dried Kiwifruit, Kiwifruit Jam, Kiwifruit Sorbet, Fruit Skewers and Fruit Smoothie Recipes and Item Setup
* Unlocking Kiwi and Kiwi related items
* Fixing Kiwi Vestiage being incorrectly dropped as a cat vestiage
* Modified Kiwifruit Sorbet as it is a frozen food which should decay in heat
* Fix quest datatable link
* Added Target on Kiwi Nest so they can be attacked by animals
* Adding Boss Icons to both the Matriach & Fowler Epic Creatures
* Adding Stats to Matriach & Fowler Epic Creatures so they are tougher to fight
* Increased Moa & Matriach Teather Distances
* Fowler Boss now spawns at the cave, a set location rather than a dynamic one
* Added control rig to Kiwi to shrink neck length.
* Adjusted fur on kiwi to make it more visible, fixed fur LOD reducing fur layer count at LOD0.
* Kiwi mesh is now scaled instead of default root component
* Kiwifruit harvesting will now give you kiwifruit seeds
* Slightly increased number of kiwi fruit per harvest
* Adjusting wolf spawners in kiwi mission so they don't float
* Changing descriptor on wolf spawners
* Adjusted Wolf Spawn Location on Spawers so they wont spawn inside and get stuck
* Fixing Fowler now spawning during kiwi quest
* Adjusting wolf spawn location from dens
* Adding in Wild Kiwi Spawning Nests and setup spawning on olympus and styx
* Fixed placement mesh for kiwi fruit trees
Fixed
* Station to station: Extended survey (Oly_Arctic_LongSurvey) - Removed return to dropship mission
* Fixed bug where you couldn't craft items while mounted.
* Fixed bug where some items were hidden when opening crafting menu while mounted
* Fixed issue where allowlist wasn't working correctly for T4 Water Trough (powered)
* Added tooltips to exotic deposits and trees
* Tweaked the bestiary description for Antelope slightly
* Fixed a number of typos in item descriptions and modifier descriptions
* SNOWCRASH: Update drop pod step to have a clearer icon and description
* Update ABYSS steps to prevent accidental completion of the mission without collecting rewards.
* Increased research speed after each primary objective is complete
Future Content
* Fix first time voxel cache generation is not working in editor for new rock types (internal dev only)
* Added full (no bounds) Prometheus map to Developer prospects for testing
* Add initial setup of Ashlands Transport mission
* Move Prometheus Phase 2 folder structure to better fit more missions
* Setup Ashlands transport mission requirement steps
* Fix DT validator whitespace grizzles
* Switch off a WIP gameplay config (should not have been committed last commit)
* Move to DT driven Instanced Maps (pick from group with rule). Add a whole lot of validation/tools for WB
* Add talent, faction mission and prospect list for Prometheus phase 2 missions
* Remove spurious warnings under Build, Map Check relating to editor only prefabs
* Reorganize Prometheus phase 2 missions folder structure to same format as phase 1
* Setup deployables for 2 additional Prometheus missions
* Added remaining stone brick icons and hooked them up to building pieces data table
* Added Stone Brick variants for missing roof and half stair pieces
* Added Stone Brick Icons and hooked them up to D_BuildingPieces and D_Itemable
* Adding nest audio destruction audio to blueprint.
* Adding bush PM to nest to play correct hit audio.
* Adjustment to audio of broken nest
Category:Changelog