Cut Content/Call of Duty: Black Ops II

During the development of Call of Duty games many things are cut during the process. These changes can range from weapons and characters to entire campaign missions and features.
== Campaign ==
=== Campaign Perks ===
Name 	Icon	Description
Intruder 	 	Menu icon remains.
Lockbreaker	 	Menu icon remains.
=== Vehicle ===
GAZ-63 - An early blockout model of the GAZ-63 can be found in the game files. It's loaded into the memory of the mission Suffer With Me.
==General==
=== Weapons ===
Name 	Icon	Description
M4 	 	Full-auto Assault Rifle.
RX4 Storm	 	Semi-auto Assault Rifle.
TAR-21 	 	Full-auto Assault Rifle. Replaced by the MTAR.
NS2000 	 	Pump-action Shotgun that fired explosive rounds.
DTSRS 	 	Bolt-action Sniper Rifle. Also known as the Desert Tactical.
Lynx 	 	Semi-auto Sniper Rifle. Also known as the Gepard GM6 Lynx.
Strela-3 	 	Vehicle lock-on only Launcher.
XM25 	 	Missile Launcher. Internal strings suggest it may have been replaced by the War Machine.
==Multiplayer==
=== Maps ===
Two maps have internal remnants, with Promenade being an earlier version of Plaza. 
Name 	Description
Cruise 	Strings remain.
Promenade	An earlier version of Plaza. Set in a floating resort above the Indian Ocean, has an entirely different layout.
=== Attachments ===
Two Attachments were scrapped. 
Name 	Icon	Description
Ammo Pack	 	Menu icon remains. Adds more reserve ammunition to your weapon.
Bipod 	 	Menu icon remains. Adds a mountable bipod to your weapon.
=== Gamemodes ===
Two gamemodes were scrapped, with Hacker having a finished icon, implying it was scrapped extremely late in development. 
Name 	Icon	Description
Hacker 	 	Point-based free-for-all gamemode. Players would have to disable and then hack neutral AGRs, and were rewarded points for hacking, killing other players, and getting kills with the AGRs. In the latest build of the game, all that remains is the icon.
Purgatory	 	Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player, a player on your team will respawn.
=== Camouflage ===
Name 	Textu	Description
Massacre	 	An unused camouflage with a blotchy red finish, almost resembling blood
== Zombies ==
=== DLC Maps ===
Three DLC maps directed by Jimmy Zielinski were scrapped after the poor reception to Black Ops 2 Zombies, with their slots being replaced by new maps created by the Jason Blundell led campaign team. Despite DLC 2 and DLC 3 being effectively scrapped, the New York Tunnels map was reworked into Buried during development.https://www.reddit.com/r/CODZombies/comments/15etxll/fun_fact_buried_was_originally_set_in_the_new/?rdt=44642
Name 	Description
Abandoned Mine 	Set within an abandoned mining place. Scheduled for DLC2.
Facility Powerplant	Set within a powerplant facility. Scheduled for DLC3.
New York Tunnels 	Set within the underground New York tunnel system. Scheduled for DLC4. Replaced by Buried.
=== Remastered Maps===
Nine remastered maps were developed for a DLC5 Map Pack that was cancelled during development. The idea was revisited for Zombies Chronicles in Call of Duty: Black Ops III.
Name 	Internal 	Image	Description
Nacht der Untoten	zm_prototype 	 	Where it all began: an abandoned airfield suspended in space and plagued by infinite hordes of the undead.
Verrückt 	zm_asylum 	 	Welcome to Wittenau Sanitorium, a German asylum with dark corridors, terrifying undead enemies, and even darker secrets.
Shi No Numa 	zm_sumpf 	 	Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!
Der Riese 	zm_factory 	 	The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?
Kino der Toten 	zm_theater 	 	An abandoned cinema packed with swarms of Crawler Zombies and fiery traps.
"Five" 	zm_pentagon 	 	The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies".
Ascension 	zm_cosmodrome	 	An abandoned Soviet Cosmodrome where unholy creations lurk in the shadows, and dark undead experiments run loose
Shangri-La 	zm_temple 	 	A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets
Moon 	zm_moon 	 	I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the Earth. (JFK, 1961)
===Original TranZit===
TranZit underwent a rework due to performance and memory budgeting concerns. The original version of TranZit included almost zero lava on the map, heavily decreased fog and smoke effects, and a larger playable area that had to be condensed for the full-release. Several playable gamemodes were also scrapped late during development. 
The earlier layout of the map featured several smaller houses along an alternative bus route and a larger Power Station similar to a factory. The earlier version of TranZit before the rework can be seen in several pre-alpha images and behind the scenes videos.https://youtu.be/xkmCnZE5hHI?t=217https://www.artstation.com/artwork/1xQbEX
File:Town Concept Art Cut BO2.jpg|Concept art for Town. Note the lack of lava and nighttime setting.
File:Original TranZit Farm BO2.PNG|Earlier version of Farm. Note the lack of lava, fog, and the nighttime setting.
===Subsection Maps===
Cornfields, Nacht der Untoten, Power Station and Tunnel were intended to be subsection maps for TranZit. In the full release, only Bus Depot, Farm, Town and Diner are playable. 
Name 	Icon	Description
Cornfields 	 	The Cornfields were meant to be a subsection map as revealed by unused strings.
Nacht der Untoten	 	Nacht der Untoten would've been a subsection map for the Containment gamemode according to unused strings.
Power Station 	 	The Power Station was meant to be a subsection map for several gamemodes, including Survival. Its map selection icon is still present within the game files.
Tunnel 	 	The Tunnel was meant to be a subsection map as revealed by unused strings.
File:Tranzit Subsection Select Screen BO2.jpg|Concept art for level selection. Note the emphasison on areas such as the Cornfield, Bridge and Tunnel.
===TranZit Gamemodes===
Several gamemodes for the TranZit experience were created and scrapped due to memory limitations. Each mode would be playable on a few sections of the larger map TranZit including additional props such as glowing signs and mode-specific barricades. 
Name 	Description
Cleansed 	Outlast the other players on your team. Dead players become Zombies. Game ends when only one player is left standing.
Containment 	Stay alive for as long as you can and prevent Zombies from escaping. Game ends when one team survives. Played on the subsection map Nacht der Untoten.
Dead Pool 	Reach the end before your teammates. Strings imply that Meat was usable in this mode.
Meat 	Grab the meat and throw it. Zombies will only attack you if your team's side has the meat.
No Man's Land	Survive endless waves of multiple enemy types. Game ends when all players die.
Pitted 	Survive endless waves of multiple enemy types. Game ends when one team survives.
Race 	Kill the necessary amount of Zombies to open your door and reach the end. First team to survive or reach the end wins. Strings imply that Meat would also be usable in this mode.
Returned 	Nothing is known about this mode.
File:Meat Concet Art Cut BO2.jpg|Concept art for the gamemode Meat.
File:Meat Loading Screen BO2.png|Datamined loading screen for Meat. 
===Turned Gamemodes===
Turned originally had an alternate gamemode type alongside Reverse Gun Game, and Shotgun. This mode would've been called "Classic", and involved a slightly modified Reverse Gun Game weapon progression list. The modified weapon progression list remains within the game scripts, and would've been:
*RPD
*M1216
*Executioner
*Chicom CQB
*KAP-40 
*M1911
===Original Origins===
Origins was originally planned to be a lot bigger, similar to TranZit. Cut areas include a Village that can still be seen in concept art, a Farmhouse, Main Chamber, and Graveyard. These areas were removed due to memory limitations and optimization concerns. Some of the trenches that would've been used to access these areas can still be seen outside the map. 
File:Origins ConceptArt Zombies BO2.jpg|Origins concept art, featuring the cut Village area.
===Power-Ups===
Name 	Icon	Description
Meat 	 	Game files remain. Exclusive to gamemodes such as Meat and Race. It's functionality was similar to a Monkey Bomb by being a throwable that would attract Zombies.
Zombie Head	 	Game files remain. Exclusive to the Grief gamemode. It's functionality was similar to the Meat. The head belongs to Edward Richtofen.
==DLC==
===DLC 5===
Treyarch planned and partially developed a fifth DLC for Zombies, including remastered versions of Nacht der Untoten, Verrückt, Shi No Numa, Der Riese, Kino der Toten, "Five", Ascension, Shangri-La and Moon. It was cancelled for unknown reasons, however the idea would be reused for Zombies Chronicles. 
==References==
Category:Dummied Out