Report 585

Report #585
Skillset: Skill: DmpList
 Org: Nekotai Status: Rejected May 2011
Furies' Decision:
Don't find this to be necessary - would require too much resources in coding,
unless it is requested as a separate project.
Problem: With the emergence of the monk tattoo trade, careful consideration
needs to be made regarding how best to mix-and-match from a wide variety of
defense/offense enhancements, and to what degree (i.e. tattoo weight to the .1
place). Selecting from among the elemental defenses is particularly challenging
due to weighted buff points, the multitude of defenses (skillet, racial,
constructs, potions, proofing), ambiguous AB's, and variability of construct
defenses due to aether politics. Achieving the right amount of defensive
customization through tattoos is akin to picking (somewhat) blindly. This calls
into need for a DMP status or list: a way for the player to have some level of
readout into the DMP values for each damage type, and/or the % damage modified.
Some precedent is set within TATTOOS in LIST, ARMOUR, and POWERS, and having
parallel information on DMP is not a far stretch.
[A: 0 R: 0] Solution #1: Create a DMP LIST syntax (similar to POWERS or
 TATTOOS) to show either cumulative values and/or %
 modified for each damage type.
[A: 0 R: 0] Solution #2: Move TATTOOS and the newly suggested DMP syntaxes
 over to Combat to parallel WEAPONPROBE and diversify
 the skill set.
[A: 0 R: 0] Solution #3: Solution #1 or #2 AND provide additional information
 about the impact of racial (dis)advantages for the
 various damage types.
Player Comments:
---[Tandrin on 5/12 @ 16:48 writes]:
Transparency has been a great benefit to players understanding combat. I
believe the addition of a fixed command for review of dmp would be a great boon
towards additional transparency.
---[Viynain on 5/13 @ 16:37 writes]:
I would enjoy a thorough coverage of the DMP I have with this addition.
Approved!
---[Inagin on 5/13 @ 23:43 writes]:
Totally agree with this. Solution #1.
---[Ixion on 5/14 @ 03:30 writes]:
Sol 1 sounds good, it would save people from making insanely large spreadsheets
for every DMP in the game and then seeing which one has.. like I did. I blame
OCD
---[Vadi on 5/14 @ 03:31 writes]:
I approve of this report
---[Wobou on 5/15 @ 07:20 writes]:
I also think this would be great. Especially now that there is a precedent with
TATTOOS POWERS, this same ability should be available for other skills.
---[Asmodea on 5/16 @ 15:23 writes]:
I agree this would be great, and muchly appreciated.
---[Senna on 5/20 @ 05:48 writes]:
Yes please!
---[Talan on 5/25 @ 07:19 writes]:
Solution 1. It's fair to know exactly what effects certain defs have, and
terribly frustrating to have to guess!