Captain (Aethercraft Ability)

== AB Scroll ==
AETHERCRAFT - CAPTAIN
Module: Command Chair
A captain is able to perform the most advanced piloting maneuvers.
Syntax: PILOT FUSE FLASHPOINT <flashpoint name>
 PILOT FUSE SHIP <ship>
 PILOT FUSE BERTH
Power: 10
Fusing with the presence of a flashpoint or with a ship that your empath has synchronized with will cause your ship to travel to that flashpoint or ship.
Syntax: PILOT IMMERSE START/STOP
Power: 5
By immersing your ship in the eye of an energy vortex, you can safely siphon energy from it without risk of being sucked into its inter-dimensional portal. In addition, your ship will no longer be visible on the scanners of other ships.
Syntax: PILOT SEAL START/STOP
Power: 5
You can move your ship to prevent people from leaving your location via a dock or rift, although ships will still be able to pass through them towards your location.