Inquisitor

== Judge and Jury ==
At 3rd level when you choose this archetype, you gain proficiency with the Wisdom (Insight) and Intelligence (Investigation) skills if you don’t already. Your proficiency bonus for when you use this skill is doubled. 
== Fell Executioner ==
Starting at 3rd level, you can deem a creature guilty with execution as its punishment. As a bonus action, you can mark a creature within 60ft of you. When a creature is marked you gain the following benefits against it:
* Attack rolls against the creature are made with advantage. 
* When rolling for damage against the creature, you roll twice and take the higher result. 
* Your critical hit abilities of your weapon against the creature increases by 20%.
Once you use this feature, you must complete a long rest to do so again. 
== Witch Catcher ==
At 7th level, you gain the ability to craft a special item able to sense magic and wickedness. You can spend 1 hour and 100gp of materials to craft this item, choosing the shape of something such as a pocket watch, compass etc. When this item is on your person you can use it to cast the detect magic, detect evil and good, and see invisibility. You may cast these spells through your witch catcher a number of times equal to your Wisdom or Intelligence (your choice) modifier. 
== Improved Executioner ==
Beginning at 10th level, you can use your Fell Executioner feature three times before having to complete a long rest. Additionally, your critical hit abilities of your weapon against a creature increases by 30%.
== Strength by Extermination ==
At 15th level, whenever you reduce a creature to 0 hit points while they are under the effects of your Fell Executioner feature, you regain a use of your Second Wind feature. 
== Superior Executioner ==
Beginning at 18th level, when a creature is under the effects of your Fell Executioner, you can roll a d100 to activate your weapon’s critical hit ability if you hit, without having to score a critical hit or maximum damage. Once you use this feature in this way, you cannot do so again until you score a critical hit.
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