Champion / Mage

(Energy Modulator)
Champion / Mage is one of the strongest combinations for the Champion class, having a great position not just in group PvE, but also in Siege War skirmishes. Boasting massive AoE damage (Elemental Rampage being notorious for hitting everything nearby for millions of damage), hard-hitting single-target damage, the multi-purpose tool High-Energy Barrier for PvP, and the capacity to one-shot kill most lower-level bosses, Champion / Mage is strongly recommended for players that want to play Champion, but don't have a determined end-game plan.
==Main Ways of Build==
Stacking Strength as an attribute will allow this combo to hit as hard as possible, though Dexterity for accuracy and Stamina for taking a hit are good stats to look for as well.
While this combination can't really serve as a main tank outside of dealing as much damage as possible and trying to burst down groups of enemies before being overwhelmed, it does provide many skills to allow to off-tank effectively in case of emergencies. Key Rescue and Rune Draw are a good example of this, as these two skills can swiftly save a healer that's drawn too much aggro, or draw fire from the tank if they're suffering from an unexpected amount of damage. Also, by putting Suppressive Offensive on an enemy boss, Rapid Spread will help with personal survival and dealing with adds at the same time, which is another great way to support a group in PvE. Champion / Mage can tank magical targets with unparalleled effectiveness, however; Elemental Defense reduces all magical damage taken by 100%, which no other class can boast to easily have.
For PvP, apart from what has already been mentioned, Bloody Experience allows for Suppressive Offensive to stun, which Shock Strike can also do. Electrocution and Rune Draw interrupt spellcasters, and Silence serves a similar purpose by preventing spells from being cast, while Obstacle Force Field turns Imprisonment Pulse into one of the most oppressive skills in PvP, shutting down groups of players for a long time and rendering them practically helpless from being wiped off the face of the map.
==Skills==
(to see Class Main Skills of Champion, see Champion Skills)
===Secondary Class Basic Skills===
== Mage General==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Fireball 	4 	30 MP 	Instant 	6 seconds 	225 	Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage. 	+28.0 per level
 	Lightning 	8 	20 MP 	Instant 	20 seconds	150 	A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds. 
(For players this effect lasts for 3.0 seconds.)	+6.95 and +0.12 (+0.09) per level
 	Wisdom 	12 	 	 	 	 	Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0.	+0.99 and +0.9% per level
 	Intensification	16 	10 MP 	Instant 	2 minutes 	 	For 20.0 seconds, Magical Damage is increased by 100.0. 	+45.0 per level
 	Silence 	20 	50 MP 	Instant 	24 seconds	150 	Silences the target for 4.0 seconds. 
(For players this effect lasts for 2.0 seconds.)	+0.12 (+0.06) per level
 	Fire Ward 	24 	120 MP	Instant 	 	 	Increase the party's Fire resistance by 10.0 points for 10 minutes. 	+2.0 per level
===Elite Skills===
== Champion / Mage==
Icon	Skill Name	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	 	15 	27 MP 	Instant 	15 seconds	 	Inflicts 50.0% main hand weapon DPS on most targets in the specified area each time a successful block occurs. Also reduces Physical Attack Speed by 45.0% for 5.0 seconds. 	+4.8% per level
 	 	20 	10 rage, 27 MP	Instant 	2 minutes 	150 	Overwhelming attack that inflicts 40.0% main hand weapon DPS on all enemies near a straight line between the caster and the target. Also reduces current target's weapon damage by 100.0% for 6.0. 	+2.4% per level
 	 	25 	 	Instant 	15 seconds	 	Can be used during a successful dodge. Increases rage by 10.0 and makes the next attack a critical attack. 	
 	 	30 	17 MP, 1% MP 	Instant 	60 seconds	150 	Reduces a party member's Received Physical Damage and Received Magical Damage by 10.0%. Lasts for 10.0 seconds. When this party member is hit during the time of the effect, your current Rune Draw cooldown time will be reduced by 12 seconds. 	+0.6% per level
 	 	35 	30 MP 	Instant 	60 seconds	 	For 10.0 seconds, the damage that is caused by your next use of Suppression Offensive will be converted to your HP and increase your Critical Physical Damage by 2.0%. When the skill hits, it will stun the target for 3.0 seconds. 	+0.26% per level
 	 	40 	 	 	 	 	Each time Imprisonment Pulse hits the target, the target's casting time is extended and skill cost is increased. 	
 	 	45 	30 MP 	Instant 	15 seconds	200, Target-self Circle (R: 75)	Uses energy to protect the target. Resists an amount of damage equal to 2.0% of Maximum HP for 15.0 seconds. Also increases Received Healing by 5.0% and Physical Damage by 3.0%. When the effect ends, it deals 70.0% main hand weapon physical DPS on most targets in range and roots them for 3.0 seconds. 	+.56%, +0.3%, +0.18%, and 4.2% per level
 	 	50 	36 MP 	Instant 	15 seconds	50 	Inflicts 80.0% main hand weapon physical DPS on target. Also increases Parry Rate by 16.0 and Dodge by 16.0 for 8.0 seconds. If the target is being affected by Suppression Offensive, then this skill will also cause 80.0% main hand weapon physical DPS on most surrounding targets. 	+4.0%, +2.6, +2.6, and +4.0% per level
 	 	60 	50% HP 	Instant 	5 minutes 	Self Circle (R: 200) 	Consumes half of caster's HP, attempts to deal a high amount of damage to all enemies in a range of 200 and reduce their resistance by 10.0 and defense by 10.0%. If the damage has been dealt successfully, the caster will not be able to move for 12.0 seconds. Reduction of Defense: 10.0 seconds. Damage is dependent of DPS and it is huge (??.0%).	
 	 	70 	10% MP 	Instant 	10 seconds	 	Increases caster's Magical Defense by 100.0%. While in effect, any healing received is reduced by 50.0%. 
(Right click the Elemental Defense icon to stop effect.) 	
==Combos==
(to see Basic Combos of class, see at Campion) 
==Notes==
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Category:Class Combo
Category:Champion
Category:Tank
Category:Melee
Category: Physical DPS