Iuchi Ayana exp spent

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== Available Exp: ==
* Starting: 40
* Disadvantages: 10 pts
** Disadvantage: Small [PHYSICAL] (+3)
** Disadvantage: Nightmares [MENTAL] (+3)
** Disadvantage: Failure of Bushido: Sincerity [MENTAL] (+4)
* Current Exp earned: 99
Total Exp available: 149
== Experience spent: ==
* Skill: Raise Artisan: Poetry from 0 to 1 (1 exp)
* Skill: Raise Courtier from 0 to 1 (1 exp)
* Skill: Raise Etiquette from 0 to 1 (1 exp)
* Skill: Raise Sincerity from 0 to 1 (1 exp)
* Skill: Raise Games from 0 to 1 (1 exp)
* Skill: Raise Lore: Bushido from 0 to 1 (1 exp)
* Skill: Raise Athletics from 0 to 1 (1 exp)
* Skill: Raise Hunting  from 0 to 1 (1 exp)
* Skill: Raise Kenjutsu/Swords from 0 to 1 (1 exp)
* Skill: Raise Jiujutsu/Unarmed from 0 to 1 (1 exp)
* Skill: Raise Yarijutsu/Spears from 0 to 1 (1 exp)
* Skill: Raise Defence from 0 to 1 (1 exp)
* Skill: Raise Iaijutsu/Duelling from 0 to 1 (1 exp)
* Skill: Raise Kyujutsu/Archery from 0 to 1 (1 exp)
* Skill: Raise Animal Handling from 0 to 1 (1 exp)
* Attribute: Raise Strength from 2 to 3 (12 exp)
* Attribute: Raise Awareness  from 2 to 3 (12 exp)
* Advantage: Ancestor: Iuchi (6 exp)
* Advantage: Friendly Kami: Water [SPIRITUAL] (5 exp)
50 exp
== Exp purchases since then: ==
* Attribute: Raise Void from 2 to 3 (16 exp)
* Attribute: Raise Reflexes from 2 to 3 (12 exp)
* Attribute: Raise Agility from 2 to 3 (12 exp)
* Attribute: Raise willpower from 2 to 3 (12 exp)
*Attribute: Raise Stamina from 2 to 3 (12 exp)
* Skill: Raise Spellcraft from 1 to 2 (2 exp)
* Skill: Raise Artisan: Poetry from 1 to 2 (2 exp)
* Skill: Raise Athletics from 1 to 2 (2 exp)
* Skill: Raise Horsemanship from 1 to 2 (2 exp)
* Skill: Raise Medicine from 0 to 1 (1 exp)
* Skill: Raise Lore: Theology from 1 to 2 (2 exp)
*Skill: Raise Lore: no-Humans from 0 to 1 (1 exp)
*Skill: Raise Lore: Maho from 0 to 1 (1 exp)
77 exp
== Remaining exp: ==
Exp remaining: (40+10+99) - (50+77) = 
Exp remaining: ( 149 ) - ( 127 ) = 22 exp remaining
== Spells: ==
Starting:
* Any: Sense - Detect the presence of the specified element or specific manifestation of the element.
* Any: Commune - Speak to the spirits
* Any: Summon - Create fire, air, water or earth. With raises make specific types or more of it.
* Water: Path to Inner Peace: Heals wounds
* Water: Reversal of Fortunes: For 3 rounds, the target can re-roll any one die roll and keep either result.
* Water: Reflections of Pank Ku - Tells you about the origins and supernatural properties of an object.
* Earth: Courage of the Seven Thunders - Gives a big bonus to resist fear. 
* Earth: Jurojin’s Balm - re-roll stamina rolls with a bonus to resist poisons and cures drunkeness
* Air: Yari of Air - Make a magical spear out of air. 
==== Gift from Family for passing Gempuku: ====
* Fire: Fires of Purity - The target is surrounded by fire and those who touch them take damage
==== Gift from the Kuni Shugenja of the Crab Clan: ====
* Earth: Jade Strike - Causes Wounds, but only to creatures that are corrupted or have taint. 
==== Stolen from the Maho Sorcerer Shinroku ====
* Maho: Bleeding - Makes somebody who has already taken a wound rapidly bleed to death. 
==== Spells for achieving Rank 2 (These take 2 actions and need ====
* Fire - Mental Quickness - Cast on an item, for 10 minutes, anybody holding that item gains +3 to intelligence.
* Water - The Ties that Bind - Allows you to locate an object you are familiar with within 10 miles.
* Water - Rejuvenating Vapours - Gives 1 person the equivalent of a full nights rest, (doesn't regenerate void points and only regenerates void spell slots in shugenja)
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