Mood

Mood is a character system based largely on the Moodlet system that directly affects characters' ability to perform Work tasks and Mental State, affecting Cultivation.
== Factors ==
*Collective combined effects of Moodlets.
*Modifications to the Base Mood Value.
**Remolding the Phallus from Physical Cultivation (+40)
**Spirit Relics (+2 to +8) and Ancient Relics (+20 to +45)
**Becoming Demigod (+200)
**Certain Manuals (+5 to +40)
**Certain negative Miracles (-5)
**Tools:
*** +4.8 to +18 (Base Mood)
*** +12 to +45 (Base Mood), +4 (Moodlet)
**Being under the Divine Law Formation (Ancient Formation) (+50)
**Talismans (variable)
***See: #Talismans
== Real vs Instantaneous Mood==
Mood consists of two parts, the Real Mood (the first number) and Instantaneous Mood (the number in parentheses). 
* Real Mood (RealMoodValue) changes slowly over time and depends on the Instantaneous Mood. It is only indirectly affected by Moodlets and other Mood altering mechanics. 
** Real Mood is the number used to determine the effects of Mood, for example in Emotion Efficiency. 
* Instantaneous Mood (CurMoodValue) changes immediately upon addition of Moodlets or Base Mood Value. It is directly affected by Moodlets and other Mood altering mechanics. 
** Instantaneous Mood is only indirectly used in calculation of other Properties through Real Mood. 
==Rate of change==
The Real Mood value is limited to between 0 and 200, and depends on the Instantaneous Mood and Mood MultiplierXiaWorld.NpcMoodMgr.CurMoodValue. It changes slowly following the Instantaneous Mood valueXiaWorld.NpcMoodMgr.Step: 
* If Real Mood is different from Instantaneous Mood, rate of change is set to 6% of the difference or 0.1, whichever is greater. 
* If the Character's Real Mood is less than 40 or if the Character is sleeping, the rate of change is halved. 
* Every second, increase or decrease Real Mood by the rate of change. 
==Effects==
*Affects Mental State
**Particularly for Body Cultivators
**See: Property/Mood affects the speed at which Mental State changes
=== Xiandao cultivators ===
* If a Character's Mood is below 30 for too long, the Character may become Demonized, and cannot be controlled by the player for a set period of time.
* Applies a multiplier to Cultivation Speed, from 0.4 at 0 mood to 1.4 at 200.
* Characters converted into the Player Sect using Chant of Resonance or Incantation of Consonance require their Mood to be kept high before they are fully accepted into the Player Sect.
=== Visitors===
* Visitors' Sects' change in Favor towards the Player Sect is dependent on their mood at the time of leaving your Sect.
===Outer Disciples ===
* Outer Disciples might refuse to work if their mood reaches 30 or below.
==Moodlets==
Moodlets are bonuses to the Character's Mood, which are caused by certain events. They may increase or decrease Mood. Moodlets (not Mood) affect the Distress mechanic for Shendao Cultivation.
*+15 Moodlet, and -15 Moodlet add up to 0 Mood
*+10 Moodlet, and -10 Mood Talisman = 0 Mood.
==Talismans==
The Tier and Quality of the Talismans affects their stat effects:
* Story Talisman +10.5 Base Mood/Tier
** Comes with Cultivation Speed debuff
*Prayer Talisman +4.5 Base Mood/Tier
**Only drawable with the Reincarnator "Shenshen Ruye" (Male). 
*Talisman of Lasting Joy +3 Base Mood/Tier
**Weak effect, obtained early in the Taiyi Stone Casket.
*Illustration of Everlasting Prosperity +2.5 Base Mood/Tier
**Obtained from Spring Festival
==References==
Category:Character Properties