137417-f2p-impressions

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I was / had been a subscriber back when this game launched, enjoyed it and had fun even with the early bugs.  got to the raiding and attunment and hit a wall.  tried to stay with it for a bit but it was just too painful.
 
I decided to begin fresh, new so started a brand new account.  new toon.. etc..
 
1.  with the exceptions of the server , lag, population issues which is to be expected with the influx of the tons of folks.  the over all log-in lag was / got better and the Dev's responed and fixed stuff so the game is pretty smooth and lag free for me.
 
2. New casual leveling quests..  seem smoother so the leveling experience seems better
 
3. cash shop/ incentives etc.  are nice   
 
4. revamp of stats..  is good i like it.  as well as the changes in crafting , not sure at this point if / how crafting will work for endgame, but it would be nice to see crafting still have a place in leveling and endgame. to make it worth crafting.
 
overall, 8 / 10   so far.   I am sticking with this for a few months as a subscriber to see how this pans out.   the game is just too fun to not give it a chance, I hope the dev's and upper management keep on top of tech issues and keep new content coming cause this is really a fun/overall game, would be shameful to see it fail again
 
thanks for giving this a 2nd try, im trying also, keeping an open mind, hopefully it will end up being a really good long lasting mmo.
 
:)  peace.	
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Well i love this game, always have since i first tried it in alpha stage before F2P transition but i lost my intrest in it since no pals wanted to play it (only wow was in their head) And now we have tons of new players to group up with and for once i can actually get into dungeons, adventures etc in a resonable time and not have to wait forever like a couple month ago ^^
And i did subscribe to the game again since I want to support Carbine. Wildstar is a really fun mmo with good combat, challenging dungeons/adventures etc. And crafting is great (expensive thou) And the world always have something to offer to do :)	
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I too am a big fan of this game and will be subscribing for a few months for the signature perks to level. I love their f2p game model, which is a big draw for me to come back and play and to throw some money their way, via the signature account or even in the game shop. I'll support any game that transitions to a f2p game model that doesn't hide content behind pay walls.
 
.....now if I could only log in and play more often. Keep up the tireless work Carbine, I'm looking forward to the quality game play I had while participating in this last beta. 	
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I kind of have mixed feelings about the new F2P model.  I hope it does really really well because Wildstar is hella fun, but there are a few things I am having trouble liking.
 
The crafting change is one of them.  I used to be able to craft some really nice gear for myself and others by buying really nice cores on the exchange and using them to make some superior items.  For the most part I could make items that were comparable to blues easily and in most cases were better than most quest rewards.  It took a really good reward (usually the group stuff) to outdo my crafted gear.  NOW it seems that all crafted gear is the same.  Cores do not do anything except raise the level of the item. An example: Was going to make my slinger a new set of pistols.  Now before F2P I could usually make a new pistol around every 5ish levels that would last me for about 5ish levels of pure face shooting joy.  Now, I can even use a level 50 pistol pattern but does the EXACT damage of a level 20 pistol with the level 32 core.  Why?  Why do this to crafting?  It was viable and (with the right cores) even preferable to standard loot rewards, now it is just - Meh.  Or am I missing something?  All I see is a slot for cores, can you make a super core?  I did not see any on exchange, but do they exist?  Like a level 35 quantonium Megacore that will make a level 35 item have more damage/armor?
 
I tried out the new streamlined start (even did the noob start) and I think it is too short to be honest.  You can skip it now, so It would have been nice if xp was slowed down and more stuff was added to give you more a feel for each faction, path quests that led you through the path (using "G" for actions for example) and such.  But that is just my take away from that.  I liked the Noob intro by the way, was fun.
 
The new stats.  Okay I will adapt to this eventually.  Just hate when games go way overboard to dumb things down.  Complexity is a good thing.  It was not that complicated anyway.	
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I was a previous subscriber from the beta events through early access and a few months after. I left when it got pretty obvious my server wasn't getting any more new life and it practically dead at peak times.
 
It took me 2 days to get on the server and it's been constant lag and downtime since.
 
Happy days.	
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