Old World Blues armor and clothing

==Legend==
* Name: The name of the gear in question; usually what appears on the Pip-Boy.
* DT: This is the Damage Threshold of the gear. It is the amount of damage one can expect the armor to absorb before the user suffers hit point loss. This would replace the Armor Class mechanic from previous titles.
*DR: This is the Damage Resistance of the gear. It is the percentage of damage one can expect the armor to absorb. This is used very rarely in Fallout: New Vegas.
* Weight: How heavy the item is, adding to the Carry Weight.
* Value: How much one can expect to sell the gear for, assuming the merchant is buying the items at 100% of their value.
* Health: This is the hit points of the gear when in full condition. It shows how tough it is.
* Quest: Whether the gear is a crucial part of a main or side quest.
* Limit: Whether the gear is in limited supply.
* Effect: Whether the gear has any positive or negative attributes that affect gameplay.
* Faction: Whether the gear acts as a disguise towards one or more factions.
==Clothing==
Most wearable items that are classed as clothing (such as hats and eyewear) cannot be repaired by merchants that offer repair services. This requires the player character to either use compatible clothing in the item's class or select the Jury Rigging perk to repair clothing items.
: 
Image	Name 	DT	DR	Weight	Value	Health	Quest	Limit	Effect 	Faction	Form ID
 	Dr. Klein's scrubs 	4 	- 	4 	6000 	350 	No 	1 	INT +2, Science +10 	—	
 	Dr. Mobius' scrubs 	6 	- 	6 	7500 	450 	No 	1 	CHR +1, INT +2, Science +15	—	
 	Lobotomite jumpsuit 	4 	- 	10 	125 	100 	No 	No 	STR +1 	—	
 	Mad scientist scrubs 	3 	- 	3 	850 	150 	No 	2 	INT +1, Science +5 	—	
 	Patient gown 	1 	- 	1 	200 	100 	No 	No 	— 	—	
 	Yangtze camp jumpsuit	1 	- 	1 	60 	100 	No 	5+ 	Repair +5 	—	
 	Scientist scrubs 	2 	- 	2 	600 	100 	No 	No 	INT +1, Science +5 	—	
==Armor==
: 
===Light===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Limit	Effect 	Faction	Form ID
 	Hazmat suit 	11	- 	18 	1200 	250 	No 	1 	Poison Resistance +85 	—	
 	Christine's CoS recon armor	19	- 	20 	9500 	500 	No 	1 	Sneak +5 	—	
 	Stealth suit Mk II 	14	- 	25 	7500 	500 	No 	1 	from Sneak +15 to Sneak +25, PER +1, AGL +1, Crouch-Speed +20%	—	
==Headgear==
: 
===Glasses===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Limit	Effect 	Form ID
 	Dr. Klein's glasses	1 	- 	0.25 	1200 	150 	No 	1 	Repair +5 INT +1PER +2 (with Four Eyes) 	
 	Dr. Mobius' glasses	1 	- 	0.25 	1500 	150 	No 	1 	Explosives +10 INT +2PER +2 (with Four Eyes)	
===Hats===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Limit	Effect 	Form ID
 	Hazmat darklight cowl	2 	- 	2 	500 	100 	No 	1 	Night vision	
===Other===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Limit	Effect 	Form ID
 	Atomic-valence tri-radii-oscillator	4 	- 	1 	5000 	100 	No 	3 	END +1, Health regeneration 	
 	Lobotomite goggles 	3 	- 	1 	125 	75 	No 	No 	INT -2PER +2 (with Four Eyes)	
 	Lobotomite mask 	3 	- 	1 	150 	85 	No 	No 	— 	
 	Lobotomite mask and goggles 	5 	- 	1 	250 	100 	No 	No 	INT -2PER +2 (with Four Eyes)	
 	Valence radii-accentuator 	3 	- 	1 	3500 	50 	No 	No 	END +1, Health regeneration