Victory Road (Final Area)

Victory Road (Final Area) is the rightmost area of Victory Road and leads to the exit on Charous Mountain.
This final area is divided into two sections: 
# A strange machine and the door it opens. This is the Star Puzzle that requires Crystal Stars to operate the mechanism that opens this door. This leads to the exit of Victory Road.
# A side area dominated by fire and ice. This area is entirely optional, but is the home of the Lucarionite and several Spirits. 
==Star Puzzle==
This puzzle is inaccessible until you have acquired 3 Crystal Stars of each gem type, as discussed in Victory Road (Second Area). They are found in the respective area deeper within Victory Road: Ruby, Sapphire, Emerald and Amethyst.
With 12 crystal stars, speak to Florinia for an explanation of the puzzle, which involves the machine directly below the door. You can interact with each section of it to put one of the four crystal stars types into the slot. There are 7 slots and you have 3 of each star.
The aim of this puzzle is to find the correct arrangement of crystal stars to activate the door. This solution is randomised per save file. 
You can check if a combination is correct by standing on the pressure plate just below the door. You do not need to have all 7 slots filled to check this. When you check the combination, two things will happen: 
# On the left side of the door are 7 crystals. They glow yellow based on the number of correct colours in your combination.
# On the right side of the door are 7 crystals. They glow white based on the number of crystals in the correct space in the combination.
For example, the following combination is tested. The results suggest that I have 6 of 7 colours needed, and 2 are in the correct location. 
Crystal Key Puzzle Example Walkthrough
1. Fill the first three slots with Rubies and check.
My result implies that one of these Rubies is in the correct slot, and that there is one one Ruby in my combination.
2. Based on the results of this initial check, do one of the following:
* (A) The same number of yellow and white hits: Take the Rubies out and keep testing the combination until you've figured out which one(s) caused the white hit. Leave them in, remove any other Rubies and continue to step 3.
* (B) Both yellow and white hits, but more yellow: Determine which Ruby is the white hit(s), then take the other Rubies out and continue to 2c.
* (C) Yellow hits, but no white hits: Take the Rubies and put them into the next untested slots, then check. Continue until you’ve created step 2a, then follow it.
* (D) No yellow hits: Go straight to step 3. 
In my case, I’ve followed step 2a by removing the Ruby in slot 1 and put it into slot 4. As I have lost the white hit, this means that the one Ruby in combination is in slot 1. I’ll leave that Ruby in the machine, remove the other two and then continue to step 3.
3. Repeat this process for Sapphires, then Emeralds. Leave any correct crystals in their respective slots.
I’ll place Sapphires in slots 2, 3 and 4 (as I’ve already determined I need a Ruby in slot 1). This tells me that two Sapphires are required in my code, and one of them is currently in the right place. I’ll then take one Sapphire out and put it in the next available slot (slot 5), then check. This tells me that the Sapphire in slot 2 was in the correct location, as one of the white crystals stopped glowing. My next two screens will have me putting a Sapphire in slot 6 and 7 one at a time. This confirms that the other Sapphire needs to be in slot 7.
I then repeat with Emerald. The results tell me that there are two Emeralds in my code, but only one is in the right slot. This means the other correct slot is slot 6 (process of elimination). To determine the other correct slot, I remove Emeralds from slots 3, 4 and 5 and reinsert them one at a time. In this case, it was slot 5. 
4. Put Amethyst stars in the remaining slot(s), then step on the pressure plate. All 14 crystals on the wall should glow, and the door should open.
#
== Room of Magma and Ice ==
This optional area can be accessed by heading southeast from the teleportation pad that brings you to the central crystal chamber. 
Head inside. You can check the map board, but the main prize is directly in front of you: a white pokeball and Wandering Spirit Franz. 
This puzzle requires Rock Climb and Strength to complete. 
Magma and Ice Puzzle Walkthrough
Head onto the ice rink and follow the path in the image below: 
 
Activate the crystal and return to the beginning. 
From the start of the room, head up the path just right of the map board. It wraps around the ice brink and eventually leads to a small bridge over a lava lake. Head over it – noting the blue crystal bridge – and activate the glowing crystal on top of the island. There are also 3 glitter balls here. 
Activating the crystal will create a Rock Climb path down to the crystal bridge. Head over it and follow the path to a Strength boulder. Push it out of the way and then head back to the glowing crystal and activate it again. Ignore the staircase onto the ice. 
 
Head down to where the Strength boulder is and Rock Climb down. Head towards the crystal bridge and Rock Climb down onto the ice from here. Skate north – it’s a linear path. 
 
Activate the crystal then return to the entrance. There should be a crystal bridge over to the Spirit and the Lucarionite.
==Pokémon==
=== Star Puzzle Room, Exit===
===Magma and Ice Puzzle Room ===
==Battles==
===Swag Jockey Fern===
Swag Jockey Fern is battled on a Crystal Cavern in a Single Battle format.
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===Wandering Spirit King===
Wandering Spirit King is battled on a Desert Field in a Single Battle format. 
 
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===Wandering Spirit Franz===
Wandering Spirit Franz is battled on a Chess Board in a Double Battle format.
 
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===Wandering Spirit Saya===
Wandering Spirit Saya is battled on a Glitch Field in a Double Battle format.
 
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==Items==