Report 7

Report #7
Skillset: Celestialism Skill: Starcall
 Org: Celestines Status: Rejected Jul 2008
Furies' Decision:
Do not see the need for more regeneration or passivity skills
Problem: Cherubs, devas and angels lose their worth by learning more of the
skill, effectively making three skills pointless
Solution #1: Give the ability to call specific companions starcall
 cherub/deva/angel/or companion which calls the highest learned.
 the cherub, when uninvested, would regenerate health (a small
 amount, balanced for lower levels since they'll be privy to it
 first). the deva, when uninvested, regenerates ego. the angel,
 when uninvested, has a chance to pacify the current denizen
 target every 10 seconds. the archangel should remain unchanged.
Player Comments:
---[Thoros on 7/3 @ 15:55 writes]:
The same will go for Nihilism demons as well then, right? Nihilism/Celestialism
is basically the same skillset with only slightly different features.
---[Sarrasri on 7/3 @ 17:39 writes]:
I'm not sure about some of the effects. Some of the effects (such as health
regen and pacification) are exactly the same as two fae, one being a spec fae
(the mother) one not (the nymph). The pacification you have is also better than
nymph, being 10 seconds while nymph is completely randomized even though it used
to be 12 seconds along with other fae. Also, would only one angel variant be
able to be summoned at a time? I don't know how I'd feel about guardians
becoming Wiccans-lite, now with one invest-able archangel.
---[Talkan on 7/3 @ 18:22 writes]:
The same would apply to nihilist demons as well, yes. As far as health regen and
pacification-I believe the similarities are fine as fae have specific purposes,
while the angels/demons would have to be chosen to be either or. Specifically
pacification, I'm fine with altering the chance to be a bit more random, but
overall I think it should be similar to what I suggested as you're sacrificing
something to gain the passive benefits