Super Smash Bros. Aftermath

Super Smash Bros. Aftermath, known in Japan as 最大のほつれスマッシュブラザーズ (Greatest Fray Smash Brothers) is a platformer fighting game and the final installment of the Super Smash Bros. series. It was developed by Bandai Namco, HAL Laboratory and Sora Ltd and released in December 2023 on the Nintendo Switch as its last big release. A port for the next Nintendo console was also confirmed. While Masahiro Sakurai is still contributing to this project as the lead creative director, he's no longer the game director due to health issues. Instead, Jay Okumura takes his role as the game director for Aftermath.
Aftermath brings back all playable characters and songs from Ultimate and adds new ones. While some stages return from Ultimate, others are removed and replaced with new ones. The game's main feature is the Story Mode, Conquest of Dawn, an adventure mode very similar to Subspace Emissary and World of Light, but with more cinematics and interaction between characters.
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Gameplay
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Aftermath brings back most of the game modes included in Ultimate, with only Spirits being removed. The game also expands some existing game modes, with the goal of making them more appealing to new and casual players.
*Smash: The classic battle mode. New sub-modes are also added.
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Playable Characters
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Aftermath brings back all the playable characters from Ultimate, changing the movesets of them completely in some cases. Echo Fighters also return in Aftermath, labeled with an epsilon (ε) symbol. Characters are now organized by series, and unlike in Ultimate, characters now have 12 alternate costumes. Some of them change the appearance of the playable character completely. 
Only a limited amount of characters are available since the start, with the remaining characters being unlockable by three main methods: after winning a Smash battle, after winning a Smash Tower battle or unlocking them in Conquest of Dawn.
		
		MARIO
		Donkey Kong (1981, arcades) (Videogame debut)Super Smash Bros. (1999, Nintendo 64) (Super Smash Bros. debut)
		Mr. Video Game himself. Mario is the hero of the Mushroom Kingdom and Nintendo's official mascot, as well as the Super Mario series protagonist. The plumber has been in adventures all around the globe, including castles, islands, kingdoms and even the galaxy.
In Aftermath, Mario is a short middleweight with average speed and attacks, and has a lot of changes from his Ultimate appearance, including new Side, Up and Down Specials (his Up Special using a Water gimmick).
Neutral Special - Fireball: Mario will shoot a fireball from his hand. The fireball travels a short distance before dissapearing if it doesn't hit an opponent or object and does minor damage to opponents. Its trajectory changes depending on the surface of the stage.
Side Special - Cappy Toss: Mario will toss Cappy, his sidekick from Super Mario Odyssey. Cappy can be tossed in 4 directions and if the player keeps the button pressed he will stay there spinning. If Cappy is spinning Mario can use him as a platform to jump.
Up Special - F.L.U.D.D: Mario will use F.L.U.D.D with the Rocket Nozzle, propulsing him into the air for all the time he wants. However, when the water runs out he won't be able to do this move and has to use his Shield Special to re-fill the water meter, thus making this move able again.
Down Special - Star Spin: Mario will do a quick spin with his arms outstretched while surrounded by star energy. This move can block projectiles if used in the correct moment and can also damage opponents. If Mario uses this move on the air he'll elevate a bit.
Shield Special - Water Refill: Mario will pull out a water bottle to re-fill F.L.U.D.D. Once the water meter is full, this move can't be used until Mario uses his down special again.
FINAL SMASH - Mario Finale: Mario will launch two giant fireballs that go vertically, damaging all opponents that come in contact with them.	Neutral Special - Fireball: Mario will shoot a fireball from his hand. The fireball travels a short distance before dissapearing if it doesn't hit an opponent or object and does minor damage to opponents. Its trajectory changes depending on the surface of the stage.
Side Special - Cappy Toss: Mario will toss Cappy, his sidekick from Super Mario Odyssey. Cappy can be tossed in 4 directions and if the player keeps the button pressed he will stay there spinning. If Cappy is spinning Mario can use him as a platform to jump.
Up Special - F.L.U.D.D: Mario will use F.L.U.D.D with the Rocket Nozzle, propulsing him into the air for all the time he wants. However, when the water runs out he won't be able to do this move and has to use his Shield Special to re-fill the water meter, thus making this move able again.
Down Special - Star Spin: Mario will do a quick spin with his arms outstretched while surrounded by star energy. This move can block projectiles if used in the correct moment and can also damage opponents. If Mario uses this move on the air he'll elevate a bit.
Shield Special - Water Refill: Mario will pull out a water bottle to re-fill F.L.U.D.D. Once the water meter is full, this move can't be used until Mario uses his down special again.
FINAL SMASH - Mario Finale: Mario will launch two giant fireballs that go vertically, damaging all opponents that come in contact with them.	Neutral Special - Fireball: Mario will shoot a fireball from his hand. The fireball travels a short distance before dissapearing if it doesn't hit an opponent or object and does minor damage to opponents. Its trajectory changes depending on the surface of the stage.
Side Special - Cappy Toss: Mario will toss Cappy, his sidekick from Super Mario Odyssey. Cappy can be tossed in 4 directions and if the player keeps the button pressed he will stay there spinning. If Cappy is spinning Mario can use him as a platform to jump.
Up Special - F.L.U.D.D: Mario will use F.L.U.D.D with the Rocket Nozzle, propulsing him into the air for all the time he wants. However, when the water runs out he won't be able to do this move and has to use his Shield Special to re-fill the water meter, thus making this move able again.
Down Special - Star Spin: Mario will do a quick spin with his arms outstretched while surrounded by star energy. This move can block projectiles if used in the correct moment and can also damage opponents. If Mario uses this move on the air he'll elevate a bit.
Shield Special - Water Refill: Mario will pull out a water bottle to re-fill F.L.U.D.D. Once the water meter is full, this move can't be used until Mario uses his down special again.
FINAL SMASH - Mario Finale: Mario will launch two giant fireballs that go vertically, damaging all opponents that come in contact with them.
Mario's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Mario's special alternate costumes include his Builder suit from Super Mario Maker, his Wedding suit from Super Mario Odyssey and his Delfino suit from Super Mario Sunshine. Kirby's Mario transformation gives him Mario's cap and mustache, alongside his Fireball special move.	Mario's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Mario's special alternate costumes include his Builder suit from Super Mario Maker, his Wedding suit from Super Mario Odyssey and his Delfino suit from Super Mario Sunshine. Kirby's Mario transformation gives him Mario's cap and mustache, alongside his Fireball special move.	Mario's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Mario's special alternate costumes include his Builder suit from Super Mario Maker, his Wedding suit from Super Mario Odyssey and his Delfino suit from Super Mario Sunshine. Kirby's Mario transformation gives him Mario's cap and mustache, alongside his Fireball special move.
		
		DR. MARIO (ε)
		Dr. Mario (1990, NES) (Videogame debut)Super Smash Bros. Melee (2001, Nintendo Gamecube) (Super Smash Bros. debut)
		Wait a second, since when is Mario a doctor...? Nevermind. Dr. Mario is the persona Mario has assumed in the Dr. Mario series since 1990. He eliminates viruses and other types of diseases using the Megavitamins. He has been assisted by fellow doctors over the years, including Dr. Luigi, Dr. Peach, and Dr. Goomba Tower.
In Aftermath, Dr. Mario is Mario's echo fighter. He's one of the most changed Echo Fighters, having different Side and Up Specials and Final Smash.
Neutral Special - Megavitamin: Dr. Mario will throw a megavitamin. The megavitamin travels a short distance before dissapearing if it doesn't hit an opponent or object and does minor damage to opponents.
Side Special - Cape: Dr. Mario will use his cape. The cape can deflect some types of projectiles and also can change directions of the opponents if they're close to Dr. Mario.
Up Special - Megavitamin Dash: Dr. Mario will start throwing Megavitamins, propulsing him into the air for a certain amount of time. The Megavitamins can hit opponents and deal medium knockback.
Down Special - Vitamin Spin: Dr. Mario will do a quick spin with his arms outstretched while surrounded by vitamins. This move deals medium knockback and damage.
FINAL SMASH - Virus Escape: Dr. Mario will throw a giant vitamin. The vitamin will open and a lot of Viruses will appear, stomping the opponents.	Neutral Special - Megavitamin: Dr. Mario will throw a megavitamin. The megavitamin travels a short distance before dissapearing if it doesn't hit an opponent or object and does minor damage to opponents.
Side Special - Cape: Dr. Mario will use his cape. The cape can deflect some types of projectiles and also can change directions of the opponents if they're close to Dr. Mario.
Up Special - Megavitamin Dash: Dr. Mario will start throwing Megavitamins, propulsing him into the air for a certain amount of time. The Megavitamins can hit opponents and deal medium knockback.
Down Special - Vitamin Spin: Dr. Mario will do a quick spin with his arms outstretched while surrounded by vitamins. This move deals medium knockback and damage.
FINAL SMASH - Virus Escape: Dr. Mario will throw a giant vitamin. The vitamin will open and a lot of Viruses will appear, stomping the opponents.	Neutral Special - Megavitamin: Dr. Mario will throw a megavitamin. The megavitamin travels a short distance before dissapearing if it doesn't hit an opponent or object and does minor damage to opponents.
Side Special - Cape: Dr. Mario will use his cape. The cape can deflect some types of projectiles and also can change directions of the opponents if they're close to Dr. Mario.
Up Special - Megavitamin Dash: Dr. Mario will start throwing Megavitamins, propulsing him into the air for a certain amount of time. The Megavitamins can hit opponents and deal medium knockback.
Down Special - Vitamin Spin: Dr. Mario will do a quick spin with his arms outstretched while surrounded by vitamins. This move deals medium knockback and damage.
FINAL SMASH - Virus Escape: Dr. Mario will throw a giant vitamin. The vitamin will open and a lot of Viruses will appear, stomping the opponents.
Dr. Mario's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Dr. Mario's special alternate costume is a version of Dr. Mario with Mario's hat. Kirby's Dr. Mario transformation gives him Dr. Mario's head mirror and mustache, alongside his Megavitamin special move.	Dr. Mario's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Dr. Mario's special alternate costume is a version of Dr. Mario with Mario's hat. Kirby's Dr. Mario transformation gives him Dr. Mario's head mirror and mustache, alongside his Megavitamin special move.	Dr. Mario's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Dr. Mario's special alternate costume is a version of Dr. Mario with Mario's hat. Kirby's Dr. Mario transformation gives him Dr. Mario's head mirror and mustache, alongside his Megavitamin special move.
		
		LUIGI
		Mario Bros. (1983, arcades) (Videogame debut)Super Smash Bros. (1999, Nintendo 64) (Super Smash Bros. debut)
		Luigi is Mario's scaredy younger brother and the deuteragonist of the Super Mario series. Although he debuted as a simple color swap for Mario, he developed more personality over the years, even becoming the protagonist of his own videogame series, Luigi's Mansion.
In Aftermath, Luigi is a tall middleweight who is floaty but has poor air speed. His moveset has been completely revamped, now using the Poltergust G-00 from Luigi's Mansion 3 for most of his attacks.
Neutral Special - Suction: Luigi will use Poltergust G-00's Suction function, creating a vortex of wind in front of him. If an opponent gets into the vortex and sucked into the Poltergust, Luigi can shoot them up with just pressing the button or use the Slam function while keeping the B button pressed, slamming them to the ground 3 times before shooting the opponent out.
Side Special - Suction Shot: Luigi will use Poltergust G-00's Suction Shot function, shooting up a plunger with a long string attached to it. If the plunger reaches an opponent or an object, Luigi will slam them to the ground, similar to the Slam function. This move can be charged to increase its range.
Up Special - Ghost Tornado: Luigi will create a tornado of spectral energy under him, propulsing him to the air. Opponents can get trapped in the tornado, but it doesn't deal much damage nor knockback, serving more as a recovery move.
Down Special - Burst: Luigi will use Poltergust G-00's Burst function, launching him a bit into the air while creating a small shockwave around himself. Opponents reached by the shockwave will be also pushed a bit into the air. This move serves well as a recovery for grabs.
FINAL SMASH - Poltergust G-00: Luigi will use the Suction function again, but with way more power, creating a big tornado of spectral energy. Opponents trapped in the tornado get stunned afterwards... if they survive to the attack.	Neutral Special - Suction: Luigi will use Poltergust G-00's Suction function, creating a vortex of wind in front of him. If an opponent gets into the vortex and sucked into the Poltergust, Luigi can shoot them up with just pressing the button or use the Slam function while keeping the B button pressed, slamming them to the ground 3 times before shooting the opponent out.
Side Special - Suction Shot: Luigi will use Poltergust G-00's Suction Shot function, shooting up a plunger with a long string attached to it. If the plunger reaches an opponent or an object, Luigi will slam them to the ground, similar to the Slam function. This move can be charged to increase its range.
Up Special - Ghost Tornado: Luigi will create a tornado of spectral energy under him, propulsing him to the air. Opponents can get trapped in the tornado, but it doesn't deal much damage nor knockback, serving more as a recovery move.
Down Special - Burst: Luigi will use Poltergust G-00's Burst function, launching him a bit into the air while creating a small shockwave around himself. Opponents reached by the shockwave will be also pushed a bit into the air. This move serves well as a recovery for grabs.
FINAL SMASH - Poltergust G-00: Luigi will use the Suction function again, but with way more power, creating a big tornado of spectral energy. Opponents trapped in the tornado get stunned afterwards... if they survive to the attack.	Neutral Special - Suction: Luigi will use Poltergust G-00's Suction function, creating a vortex of wind in front of him. If an opponent gets into the vortex and sucked into the Poltergust, Luigi can shoot them up with just pressing the button or use the Slam function while keeping the B button pressed, slamming them to the ground 3 times before shooting the opponent out.
Side Special - Suction Shot: Luigi will use Poltergust G-00's Suction Shot function, shooting up a plunger with a long string attached to it. If the plunger reaches an opponent or an object, Luigi will slam them to the ground, similar to the Slam function. This move can be charged to increase its range.
Up Special - Ghost Tornado: Luigi will create a tornado of spectral energy under him, propulsing him to the air. Opponents can get trapped in the tornado, but it doesn't deal much damage nor knockback, serving more as a recovery move.
Down Special - Burst: Luigi will use Poltergust G-00's Burst function, launching him a bit into the air while creating a small shockwave around himself. Opponents reached by the shockwave will be also pushed a bit into the air. This move serves well as a recovery for grabs.
FINAL SMASH - Poltergust G-00: Luigi will use the Suction function again, but with way more power, creating a big tornado of spectral energy. Opponents trapped in the tornado get stunned afterwards... if they survive to the attack.
Luigi's victory theme is a remix of the Luigi's Mansion main theme.
Luigi's special alternate costumes include his Casino suit from Super Mario 64 DS, his Builder suit from Super Mario Maker 2 and Dr. Luigi. Kirby's Luigi transformation gives him Luigi's cap, mustache and a miniature version of the Poltergust G-00, alongside his Suction special move.	Luigi's victory theme is a remix of the Luigi's Mansion main theme.
Luigi's special alternate costumes include his Casino suit from Super Mario 64 DS, his Builder suit from Super Mario Maker 2 and Dr. Luigi. Kirby's Luigi transformation gives him Luigi's cap, mustache and a miniature version of the Poltergust G-00, alongside his Suction special move.	Luigi's victory theme is a remix of the Luigi's Mansion main theme.
Luigi's special alternate costumes include his Casino suit from Super Mario 64 DS, his Builder suit from Super Mario Maker 2 and Dr. Luigi. Kirby's Luigi transformation gives him Luigi's cap, mustache and a miniature version of the Poltergust G-00, alongside his Suction special move.
		
		PEACH
		Super Mario Bros. (1985, NES) (Videogame debut)Super Smash Bros. Melee (2001, Nintendo Gamecube) (Super Smash Bros. debut)
		Peach is the monarch of the Mushroom Kingdom and one of the main characters of the Super Mario series. She is gentle and kind but also stubborn. She has been playable mainly in spin-off games, such as sport games, RPGs and even her own platformer adventure, Super Princess Peach.
In Aftermath, Peach is a tall lightweight who is low but has great aerial speed and attacks. Her moveset has been revamped, including more moves she can do in spin-off games. She also has a new Vibe gimmick.
Neutral Special - Perry: Peach will use Perry, her parasol from Super Princess Peach, to protect herself. Perry can block most projectiles and if Peach is attacked while using Perry, he will gulp the opponent and then spit them out, filling the Vibe Gauge a bit.
Side Special - Psych Bomb: Peach will throw a bomb to the nearest opponent, dealing average damage and good knockback. On certain occasions, Peach will throw a Bob-Omb instead. While Bob-Ombs deal less knockback due to them being small, they deal more damage and are quicker.
Up Special - Peach Parasol: Peach will do a high jump while grabbing Perry, hitting any opponent who are upwards them. After this attack, Peach will open Perry and float down. If she's floating down the player can press down to make her close Perry and fall at normal speed, but she will be in a helpless state while falling.
Down Special - Poundbrella: Perry will use his Poundbrella ability, making Peach jump and then drop straight downward, similar to the Ground Pound. The move deals good knockback and when Peach lands she creates tiny shockwaves.
Shield Special - Vibe Switch: Peach will open the Vibe Gauge and will choose between the four vibes: Choosing Joy will make Peach become lighter and floatier, choosing Rage will make Peach's attacks become stronger and some of them will having fiery effects, choosing Gloom will make Peach become faster with her attacks dealing more knockback and choosing Calm will make Peach restore her HP until the Vibe Gauge runs out.
FINAL SMASH - Toad Army: Peach will dash using Perry against an opponent. The opponent will then be attacked by an army of Toads, who will attack with spores. Peach then will slash the opponent with Perry.	Neutral Special - Perry: Peach will use Perry, her parasol from Super Princess Peach, to protect herself. Perry can block most projectiles and if Peach is attacked while using Perry, he will gulp the opponent and then spit them out, filling the Vibe Gauge a bit.
Side Special - Psych Bomb: Peach will throw a bomb to the nearest opponent, dealing average damage and good knockback. On certain occasions, Peach will throw a Bob-Omb instead. While Bob-Ombs deal less knockback due to them being small, they deal more damage and are quicker.
Up Special - Peach Parasol: Peach will do a high jump while grabbing Perry, hitting any opponent who are upwards them. After this attack, Peach will open Perry and float down. If she's floating down the player can press down to make her close Perry and fall at normal speed, but she will be in a helpless state while falling.
Down Special - Poundbrella: Perry will use his Poundbrella ability, making Peach jump and then drop straight downward, similar to the Ground Pound. The move deals good knockback and when Peach lands she creates tiny shockwaves.
Shield Special - Vibe Switch: Peach will open the Vibe Gauge and will choose between the four vibes: Choosing Joy will make Peach become lighter and floatier, choosing Rage will make Peach's attacks become stronger and some of them will having fiery effects, choosing Gloom will make Peach become faster with her attacks dealing more knockback and choosing Calm will make Peach restore her HP until the Vibe Gauge runs out.
FINAL SMASH - Toad Army: Peach will dash using Perry against an opponent. The opponent will then be attacked by an army of Toads, who will attack with spores. Peach then will slash the opponent with Perry.	Neutral Special - Perry: Peach will use Perry, her parasol from Super Princess Peach, to protect herself. Perry can block most projectiles and if Peach is attacked while using Perry, he will gulp the opponent and then spit them out, filling the Vibe Gauge a bit.
Side Special - Psych Bomb: Peach will throw a bomb to the nearest opponent, dealing average damage and good knockback. On certain occasions, Peach will throw a Bob-Omb instead. While Bob-Ombs deal less knockback due to them being small, they deal more damage and are quicker.
Up Special - Peach Parasol: Peach will do a high jump while grabbing Perry, hitting any opponent who are upwards them. After this attack, Peach will open Perry and float down. If she's floating down the player can press down to make her close Perry and fall at normal speed, but she will be in a helpless state while falling.
Down Special - Poundbrella: Perry will use his Poundbrella ability, making Peach jump and then drop straight downward, similar to the Ground Pound. The move deals good knockback and when Peach lands she creates tiny shockwaves.
Shield Special - Vibe Switch: Peach will open the Vibe Gauge and will choose between the four vibes: Choosing Joy will make Peach become lighter and floatier, choosing Rage will make Peach's attacks become stronger and some of them will having fiery effects, choosing Gloom will make Peach become faster with her attacks dealing more knockback and choosing Calm will make Peach restore her HP until the Vibe Gauge runs out.
FINAL SMASH - Toad Army: Peach will dash using Perry against an opponent. The opponent will then be attacked by an army of Toads, who will attack with spores. Peach then will slash the opponent with Perry.
Peach's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Peach's special alternate costumes include her Wedding suit from Super Mario Odyssey, her Biker suit from the Mario Kart series and Shadow Queen from Paper Mario: The Thousand Year Door in a 3D version. Kirby's Peach transformation gives him Peach's hair, crown and a miniature version of Perry the Parasol, alongside her Perry special move.	Peach's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Peach's special alternate costumes include her Wedding suit from Super Mario Odyssey, her Biker suit from the Mario Kart series and Shadow Queen from Paper Mario: The Thousand Year Door in a 3D version. Kirby's Peach transformation gives him Peach's hair, crown and a miniature version of Perry the Parasol, alongside her Perry special move.	Peach's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Peach's special alternate costumes include her Wedding suit from Super Mario Odyssey, her Biker suit from the Mario Kart series and Shadow Queen from Paper Mario: The Thousand Year Door in a 3D version. Kirby's Peach transformation gives him Peach's hair, crown and a miniature version of Perry the Parasol, alongside her Perry special move.
		
		BOWSER
		Super Mario Bros. (1985, NES) (Videogame debut)Super Smash Bros. Melee (2001, Nintendo Gamecube) (Super Smash Bros. debut)
		Bowser, King of the Koopas, is the main antagonist of the Super Mario franchise. He has done anything to take over the Mushroom Kingdom: kidnapping Princess Peach, transform into a Dry form or even steal the stars that power the galaxy. Despite this, Bowser is a kind-hearted guy who cares about his minions.
In Aftermath, Bowser is one of the heaviest characters in the game, but also one of the slowest. He has new Neutral and Up Specials, and also a Flame Meter on his HUD.
Neutral Special - Fire Blast: Bowser will fire a fireball from his mouth, starting slow but getting more faster as it travels farther. This move deals good knockback but will dissappear after 5 seconds if it doesn't hit an opponent. This move can also be charged, and if it's full the fireball will be bigger and will increase its range.
Side Special - Flying Slam: Bowser will grab an opponent, jump up and then slam them into the ground. This move can bury some opponents but has poor range.
Up Special - Bowser Bound: Bowser will perform a great jump and then land. Opponents who are under Bowser before he attacks will get buried. This move also creates a small shockwave around Bowser after he lands.
Down Special - Bowser Bomb: Bowser will do a high jump and smash an opponent with all his weight. This move deals great damage but Bowser will also get hurt after doing this attack.
FINAL SMASH - Giga Punch: Bowser will transform into Giga Bowser, allowing the player to control a targeting reticle. Giga Bowser will then throw a great punch into the target's place, dealing great damage and knockback.	Neutral Special - Fire Blast: Bowser will fire a fireball from his mouth, starting slow but getting more faster as it travels farther. This move deals good knockback but will dissappear after 5 seconds if it doesn't hit an opponent. This move can also be charged, and if it's full the fireball will be bigger and will increase its range.
Side Special - Flying Slam: Bowser will grab an opponent, jump up and then slam them into the ground. This move can bury some opponents but has poor range.
Up Special - Bowser Bound: Bowser will perform a great jump and then land. Opponents who are under Bowser before he attacks will get buried. This move also creates a small shockwave around Bowser after he lands.
Down Special - Bowser Bomb: Bowser will do a high jump and smash an opponent with all his weight. This move deals great damage but Bowser will also get hurt after doing this attack.
FINAL SMASH - Giga Punch: Bowser will transform into Giga Bowser, allowing the player to control a targeting reticle. Giga Bowser will then throw a great punch into the target's place, dealing great damage and knockback.	Neutral Special - Fire Blast: Bowser will fire a fireball from his mouth, starting slow but getting more faster as it travels farther. This move deals good knockback but will dissappear after 5 seconds if it doesn't hit an opponent. This move can also be charged, and if it's full the fireball will be bigger and will increase its range.
Side Special - Flying Slam: Bowser will grab an opponent, jump up and then slam them into the ground. This move can bury some opponents but has poor range.
Up Special - Bowser Bound: Bowser will perform a great jump and then land. Opponents who are under Bowser before he attacks will get buried. This move also creates a small shockwave around Bowser after he lands.
Down Special - Bowser Bomb: Bowser will do a high jump and smash an opponent with all his weight. This move deals great damage but Bowser will also get hurt after doing this attack.
FINAL SMASH - Giga Punch: Bowser will transform into Giga Bowser, allowing the player to control a targeting reticle. Giga Bowser will then throw a great punch into the target's place, dealing great damage and knockback.
Bowser's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Bowser's special alternate costumes include his Wedding suit from Super Mario Odyssey, his Hipster suit from the New Nintendo 3DS commerical and a costume based on his appearance on the Mario DiC cartoons, with the cape and his crown. Kirby's Bowser transformation gives him Bowser's hair, horns, eyebrows and a miniature version of his shell, alongside his Fire Blast special move.	Bowser's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Bowser's special alternate costumes include his Wedding suit from Super Mario Odyssey, his Hipster suit from the New Nintendo 3DS commerical and a costume based on his appearance on the Mario DiC cartoons, with the cape and his crown. Kirby's Bowser transformation gives him Bowser's hair, horns, eyebrows and a miniature version of his shell, alongside his Fire Blast special move.	Bowser's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Bowser's special alternate costumes include his Wedding suit from Super Mario Odyssey, his Hipster suit from the New Nintendo 3DS commerical and a costume based on his appearance on the Mario DiC cartoons, with the cape and his crown. Kirby's Bowser transformation gives him Bowser's hair, horns, eyebrows and a miniature version of his shell, alongside his Fire Blast special move.
		
		ROSALINA & LUMA
		Super Mario Galaxy (2007, Wii) (Videogame debut)Super Smash Bros. for Nintendo 3DS and Wii U (2014, Nintendo 3DS/Wii U) (Super Smash Bros. debut)
		Rosalina is the higher authority of the galaxy, mother of Lumas and protector of the cosmos. She is also one of the main characters of the Super Mario series since her debut, appearing mainly in spin-offs but also being included as a playable character in Super Mario 3D World.
In Aftermath, Rosalina is accompanied by a Luma, who is controlled by the CPU. Rosalina's moves involve abilities seen in Super Mario Galaxy and other games where she appears. Aside from a new Final Smash, she mostly remains unchanged from Ultimate.
Neutral Special - Luma Shot: Rosalina will launch her Luma forward with her wand, with the Luma being invincible while launched. Although this move deals little damage, it can be charged, dealing more knockback.
Side Special - Star Bits: Rosalina will shoot 3 Star Bits forward with her wand, each at a different angle. The move can be directioned and also be used while changing from left to right.
Up Special - Launch Star: Rosalina will propell herself upwards using a Launch Star, leaving a multicolored trail behind her. Luma will also do a punch upwards when Rosalina uses the Launch Star.
Down Special - Gravitational Pull: Rosalina will wave her wand, making any nearby items, projectiles or even opponents gravitate towards her. This move has great range and will automatically equip throwable projectiles to Rosalina.
FINAL SMASH - Supernova: Rosalina will wave her wand and 5 Lumas will appear, dashing against an opponent. The opponent hit will be then sucked into a black hole and attacked by a bunch of Lumas. Rosalina will then summon a Grand Star that explodes, dealing great knockback.	Neutral Special - Luma Shot: Rosalina will launch her Luma forward with her wand, with the Luma being invincible while launched. Although this move deals little damage, it can be charged, dealing more knockback.
Side Special - Star Bits: Rosalina will shoot 3 Star Bits forward with her wand, each at a different angle. The move can be directioned and also be used while changing from left to right.
Up Special - Launch Star: Rosalina will propell herself upwards using a Launch Star, leaving a multicolored trail behind her. Luma will also do a punch upwards when Rosalina uses the Launch Star.
Down Special - Gravitational Pull: Rosalina will wave her wand, making any nearby items, projectiles or even opponents gravitate towards her. This move has great range and will automatically equip throwable projectiles to Rosalina.
FINAL SMASH - Supernova: Rosalina will wave her wand and 5 Lumas will appear, dashing against an opponent. The opponent hit will be then sucked into a black hole and attacked by a bunch of Lumas. Rosalina will then summon a Grand Star that explodes, dealing great knockback.	Neutral Special - Luma Shot: Rosalina will launch her Luma forward with her wand, with the Luma being invincible while launched. Although this move deals little damage, it can be charged, dealing more knockback.
Side Special - Star Bits: Rosalina will shoot 3 Star Bits forward with her wand, each at a different angle. The move can be directioned and also be used while changing from left to right.
Up Special - Launch Star: Rosalina will propell herself upwards using a Launch Star, leaving a multicolored trail behind her. Luma will also do a punch upwards when Rosalina uses the Launch Star.
Down Special - Gravitational Pull: Rosalina will wave her wand, making any nearby items, projectiles or even opponents gravitate towards her. This move has great range and will automatically equip throwable projectiles to Rosalina.
FINAL SMASH - Supernova: Rosalina will wave her wand and 5 Lumas will appear, dashing against an opponent. The opponent hit will be then sucked into a black hole and attacked by a bunch of Lumas. Rosalina will then summon a Grand Star that explodes, dealing great knockback.
Rosalina & Luma's victory theme is a remix of Overture from Super Mario Galaxy.
Rosalina & Luma's special alternate costumes include their Aurora and Halloween suits from Mario Kart Tour and her Biker suit from the Mario Kart series. Kirby's Rosalina & Luma transformation gives him Rosalina's hair, crown and a toy version of Luma, alongside her Luma Shot special move.	Rosalina & Luma's victory theme is a remix of Overture from Super Mario Galaxy.
Rosalina & Luma's special alternate costumes include their Aurora and Halloween suits from Mario Kart Tour and her Biker suit from the Mario Kart series. Kirby's Rosalina & Luma transformation gives him Rosalina's hair, crown and a toy version of Luma, alongside her Luma Shot special move.	Rosalina & Luma's victory theme is a remix of Overture from Super Mario Galaxy.
Rosalina & Luma's special alternate costumes include their Aurora and Halloween suits from Mario Kart Tour and her Biker suit from the Mario Kart series. Kirby's Rosalina & Luma transformation gives him Rosalina's hair, crown and a toy version of Luma, alongside her Luma Shot special move.
		
		BOWSER JR.
		Super Mario Sunshine (2002, Nintendo Gamecube) (Videogame debut)Super Smash Bros. for Nintendo 3DS and Wii U (2014, Nintendo 3DS/Wii U) (Super Smash Bros. debut)
		Bowser Jr. is Bowser's son and one of the main antagonists of the Super Mario series since his debut. Despite his young age, he's an expert mechanic and has confronted Mario and his pals several times.
In Aftermath, Bowser Jr. is one of the lightest characters in the game due to his revamp, dropping his Koopa Clown Car and with a new moveset mainly based on his appearance in Super Mario Sunshine.
Neutral Special - Magic Paintbrush: Bowser Jr. will use his Magic Paintbrush to strike the opponent with it. When an opponent is hit by the Paintbrush they enter the Goop state, similar to Inkling's ink, but now they'll be damaged every 5 seconds.
Side Special - Goop Shot: Bowser Jr. will shot a bubble of goop from his Magic Paintbrush. Although the move doesn't deal much damage, when the bubble explodes it covers a big space, being able to goop 2 opponents max.
Up Special - M Graffiti: Bowser Jr. will paint a graffiti similar to an M and then jump on it, being teleported to a random platform on the stage.
Down Special - Goop Puddle: Bowser Jr. will hide on a goop puddle for 5 seconds, striking any opponent below him. The goop puddle stays after Bowser Jr. comes out of it, gooping every opponent who stands on it for more than 5 seconds.
FINAL SMASH - Mega Leg: Bowser Jr. will strike against the opponents with his shell, being able to hit at least 3. He will summon the Megaleg from Super Mario Galaxy and will strike the opponent(s) with his legs.	Neutral Special - Magic Paintbrush: Bowser Jr. will use his Magic Paintbrush to strike the opponent with it. When an opponent is hit by the Paintbrush they enter the Goop state, similar to Inkling's ink, but now they'll be damaged every 5 seconds.
Side Special - Goop Shot: Bowser Jr. will shot a bubble of goop from his Magic Paintbrush. Although the move doesn't deal much damage, when the bubble explodes it covers a big space, being able to goop 2 opponents max.
Up Special - M Graffiti: Bowser Jr. will paint a graffiti similar to an M and then jump on it, being teleported to a random platform on the stage.
Down Special - Goop Puddle: Bowser Jr. will hide on a goop puddle for 5 seconds, striking any opponent below him. The goop puddle stays after Bowser Jr. comes out of it, gooping every opponent who stands on it for more than 5 seconds.
FINAL SMASH - Mega Leg: Bowser Jr. will strike against the opponents with his shell, being able to hit at least 3. He will summon the Megaleg from Super Mario Galaxy and will strike the opponent(s) with his legs.	Neutral Special - Magic Paintbrush: Bowser Jr. will use his Magic Paintbrush to strike the opponent with it. When an opponent is hit by the Paintbrush they enter the Goop state, similar to Inkling's ink, but now they'll be damaged every 5 seconds.
Side Special - Goop Shot: Bowser Jr. will shot a bubble of goop from his Magic Paintbrush. Although the move doesn't deal much damage, when the bubble explodes it covers a big space, being able to goop 2 opponents max.
Up Special - M Graffiti: Bowser Jr. will paint a graffiti similar to an M and then jump on it, being teleported to a random platform on the stage.
Down Special - Goop Puddle: Bowser Jr. will hide on a goop puddle for 5 seconds, striking any opponent below him. The goop puddle stays after Bowser Jr. comes out of it, gooping every opponent who stands on it for more than 5 seconds.
FINAL SMASH - Mega Leg: Bowser Jr. will strike against the opponents with his shell, being able to hit at least 3. He will summon the Megaleg from Super Mario Galaxy and will strike the opponent(s) with his legs.
Bowser Jr.'s victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Bowser Jr.'s special alternate costumes include his Shadow suit from Super Mario Sunshine and his Pirate suit from Mario Kart Tour. Kirby's Bowser Jr. transformation gives him Bowser Jr's hair, horns, bib and a toy Magic Paintbrush, alongside his Magic Paintbrush special move.	Bowser Jr.'s victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Bowser Jr.'s special alternate costumes include his Shadow suit from Super Mario Sunshine and his Pirate suit from Mario Kart Tour. Kirby's Bowser Jr. transformation gives him Bowser Jr's hair, horns, bib and a toy Magic Paintbrush, alongside his Magic Paintbrush special move.	Bowser Jr.'s victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Bowser Jr.'s special alternate costumes include his Shadow suit from Super Mario Sunshine and his Pirate suit from Mario Kart Tour. Kirby's Bowser Jr. transformation gives him Bowser Jr's hair, horns, bib and a toy Magic Paintbrush, alongside his Magic Paintbrush special move.
		
		LARRY
		Super Mario Bros. 3 (1988, NES) (Videogame debut)Super Smash Bros. for Nintendo 3DS and Wii U (2014, Nintendo 3DS/Wii U) (Super Smash Bros. debut)
		The Koopalings are Bowser's most loyal minions, appearing for the first time in Super Mario Bros. 3. There are seven of them: Larry, Roy, Lemmy, Wendy, Iggy, Morton and Ludwig. Although in most of their boss battles they use only their Magic Wands, some of them use Koopa Clown Cars.
In Aftermath, Larry conserves Bowser Jr.'s old moveset and stats, aside from a brand new Final Smash. He's a heavyweight who use the Koopa Clown Car, a vehicle created by Bowser. The Koopa Clown Cars has its own separate hurtbox from Larry's. Larry also has a brand-new Final Smash.
Neutral Special - Clown Cannon: Larry will fire a cannonball from the Koopa Clown Car's mouth. This move can be charged for more power and knockback, but it has a bit of endlag.
Side Special - Clown Kart Dash: Larry will transform the Koopa Clown Car into a go-kart that will speed forward. The direction of the Clown Kart can be changed by the player.
Up Special - Abandon Ship!: Larry will eject himself from the Koopa Clown Car, with the Koopa Clown Car slowly falling to the ground before exploding. Upon hitting the ground, another Koopa Clown Car will appear.
Down Special - Mechakoopa: Larry will drop a Mechakoopa from the Koopa Clown Car's underside hatch. The Mechakoopa will start walking around and then explode after 5 seconds.
FINAL SMASH - Airship: Larry will strike with the Koopa Clown Car forwards, bringing the opponent to an airship. He'll attack the opponent with cannonballs, dealing great damage.	Neutral Special - Clown Cannon: Larry will fire a cannonball from the Koopa Clown Car's mouth. This move can be charged for more power and knockback, but it has a bit of endlag.
Side Special - Clown Kart Dash: Larry will transform the Koopa Clown Car into a go-kart that will speed forward. The direction of the Clown Kart can be changed by the player.
Up Special - Abandon Ship!: Larry will eject himself from the Koopa Clown Car, with the Koopa Clown Car slowly falling to the ground before exploding. Upon hitting the ground, another Koopa Clown Car will appear.
Down Special - Mechakoopa: Larry will drop a Mechakoopa from the Koopa Clown Car's underside hatch. The Mechakoopa will start walking around and then explode after 5 seconds.
FINAL SMASH - Airship: Larry will strike with the Koopa Clown Car forwards, bringing the opponent to an airship. He'll attack the opponent with cannonballs, dealing great damage.	Neutral Special - Clown Cannon: Larry will fire a cannonball from the Koopa Clown Car's mouth. This move can be charged for more power and knockback, but it has a bit of endlag.
Side Special - Clown Kart Dash: Larry will transform the Koopa Clown Car into a go-kart that will speed forward. The direction of the Clown Kart can be changed by the player.
Up Special - Abandon Ship!: Larry will eject himself from the Koopa Clown Car, with the Koopa Clown Car slowly falling to the ground before exploding. Upon hitting the ground, another Koopa Clown Car will appear.
Down Special - Mechakoopa: Larry will drop a Mechakoopa from the Koopa Clown Car's underside hatch. The Mechakoopa will start walking around and then explode after 5 seconds.
FINAL SMASH - Airship: Larry will strike with the Koopa Clown Car forwards, bringing the opponent to an airship. He'll attack the opponent with cannonballs, dealing great damage.
Larry' victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Larry's special alternate costumes include Roy, Lemmy, Wendy, Iggy, Morton, Ludwing, Boom Boom and Pom Pom. Kirby's Larry transformation gives him Larry's hair alongside his Clown Cannon special move.	Larry' victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Larry's special alternate costumes include Roy, Lemmy, Wendy, Iggy, Morton, Ludwing, Boom Boom and Pom Pom. Kirby's Larry transformation gives him Larry's hair alongside his Clown Cannon special move.	Larry' victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Larry's special alternate costumes include Roy, Lemmy, Wendy, Iggy, Morton, Ludwing, Boom Boom and Pom Pom. Kirby's Larry transformation gives him Larry's hair alongside his Clown Cannon special move.
		
		DAISY
		Super Mario Land (1989, Game Boy) (Videogame debut)Super Smash Bros. Ultimate (2018, Nintendo Switch) (Super Smash Bros. debut)
		Daisy is the princess of Sarasaland and one of the main characters of the Super Mario series. Although she has mainly appeared in spin-off games, she still remains as one of the most popular Mario characters.
In Aftermath, Daisy gets decloned from Peach, having a new moveset more based on her appearances on spin-off games and even abilities Mario can use in Super Mario Land.
Neutral Special - Flower Swing: Daisy will grab a baseball bat and then swing it, dealing average damage and good knockback. This move can be charged, increasing the power, knockback and range.
Side Special - Superball: Daisy will throw a Superball directly at an opponent. Superballs bounce when they hit the floor and deal little damage and knockback, but Daisy can charge this move to throw 3 at a time.
Up Special - Super Carrot: Daisy will grow bunny ears and will be able to hover on the air. Holding A will slow her descent, but she will be in a helpless state while doing this.
Down Special - Crystal Smash: Daisy will smash the floor with her fist, summoning 3 crystals that surround her for 5 seconds. The crystals will stun opponents who are hit by them for 3 seconds.
FINAL SMASH - Torpedo Strike: Daisy strikes against an opponent. She will then kick a football high in the air, then doing a high jump and kicking the ball right towards the opponent.	Neutral Special - Flower Swing: Daisy will grab a baseball bat and then swing it, dealing average damage and good knockback. This move can be charged, increasing the power, knockback and range.
Side Special - Superball: Daisy will throw a Superball directly at an opponent. Superballs bounce when they hit the floor and deal little damage and knockback, but Daisy can charge this move to throw 3 at a time.
Up Special - Super Carrot: Daisy will grow bunny ears and will be able to hover on the air. Holding A will slow her descent, but she will be in a helpless state while doing this.
Down Special - Crystal Smash: Daisy will smash the floor with her fist, summoning 3 crystals that surround her for 5 seconds. The crystals will stun opponents who are hit by them for 3 seconds.
FINAL SMASH - Torpedo Strike: Daisy strikes against an opponent. She will then kick a football high in the air, then doing a high jump and kicking the ball right towards the opponent.	Neutral Special - Flower Swing: Daisy will grab a baseball bat and then swing it, dealing average damage and good knockback. This move can be charged, increasing the power, knockback and range.
Side Special - Superball: Daisy will throw a Superball directly at an opponent. Superballs bounce when they hit the floor and deal little damage and knockback, but Daisy can charge this move to throw 3 at a time.
Up Special - Super Carrot: Daisy will grow bunny ears and will be able to hover on the air. Holding A will slow her descent, but she will be in a helpless state while doing this.
Down Special - Crystal Smash: Daisy will smash the floor with her fist, summoning 3 crystals that surround her for 5 seconds. The crystals will stun opponents who are hit by them for 3 seconds.
FINAL SMASH - Torpedo Strike: Daisy strikes against an opponent. She will then kick a football high in the air, then doing a high jump and kicking the ball right towards the opponent.
Daisy's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Daisy's special alternate costumes include her Dress suit from several games and her Golf suit from the Mario Golf series. Kirby's Daisy transformation gives him Larry's hair, crown and a miniature version of her racket, alongside her Flower Swing special move.	Daisy's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Daisy's special alternate costumes include her Dress suit from several games and her Golf suit from the Mario Golf series. Kirby's Daisy transformation gives him Larry's hair, crown and a miniature version of her racket, alongside her Flower Swing special move.	Daisy's victory theme is a remix of the Super Mario Bros. Level Complete theme.
Daisy's special alternate costumes include her Dress suit from several games and her Golf suit from the Mario Golf series. Kirby's Daisy transformation gives him Larry's hair, crown and a miniature version of her racket, alongside her Flower Swing special move.
<tabber>Goomba=
		
		GOOMBA
		Super Mario Bros. (1985, NES) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		The Goombas are one of the major enemy species of the Super Mario series. Most of them are shaped like a mushroom, colored brown, and have two big tusks. However, they are a lot of Goomba sub-species, like Galoombas, Gloombas, Paper Goombas, Paragoombas...
In Aftermath, the Goomba is a newcomer who is also a part of the Koopa Troop alongside Koopa Troopa and Piranha Plant. They can be switched with the Shield Special and the player can pick which character will be the one to appear the first.
Neutral Special - Micro Goombas: The Goomba will throw 3 Micro Goombas forward. The Micro Goombas will attack the opponent chosen and will dissappear after 10 seconds.
Side Special - Headbonk: The Goomba will do a headbonk to the nearest enemy. If the player hits A before the attack impacts, the attack will hit twice.
Up Special - Para Wings: The Goomba will grow wings on their sides, becoming able to fly. The wings dissappear once the Goomba hits the floor.
Down Special - Shoe/Stiletto: The Goomba will jump on a Goomba's Shoe, do a big jump and then do a ground pound. Sometimes, the Goomba will jump on a Goomba's Stiletto instead, but aside from the aesthetics it doesn't have any changes.
Shield Special - Minion Switch: Will switch Goomba to Koopa Troopa.
FINAL SMASH - Big Bosses: The Goomba will strike against an opponent, and then will summon three bosses: Goomboss, Hookbill the Koopa and Petey Piranha. Goomboss will headbonk the opponent, Hookbill will dash against them and Petey will chomp them before spitting the opponent out.	Neutral Special - Micro Goombas: The Goomba will throw 3 Micro Goombas forward. The Micro Goombas will attack the opponent chosen and will dissappear after 10 seconds.
Side Special - Headbonk: The Goomba will do a headbonk to the nearest enemy. If the player hits A before the attack impacts, the attack will hit twice.
Up Special - Para Wings: The Goomba will grow wings on their sides, becoming able to fly. The wings dissappear once the Goomba hits the floor.
Down Special - Shoe/Stiletto: The Goomba will jump on a Goomba's Shoe, do a big jump and then do a ground pound. Sometimes, the Goomba will jump on a Goomba's Stiletto instead, but aside from the aesthetics it doesn't have any changes.
Shield Special - Minion Switch: Will switch Goomba to Koopa Troopa.
FINAL SMASH - Big Bosses: The Goomba will strike against an opponent, and then will summon three bosses: Goomboss, Hookbill the Koopa and Petey Piranha. Goomboss will headbonk the opponent, Hookbill will dash against them and Petey will chomp them before spitting the opponent out.	Neutral Special - Micro Goombas: The Goomba will throw 3 Micro Goombas forward. The Micro Goombas will attack the opponent chosen and will dissappear after 10 seconds.
Side Special - Headbonk: The Goomba will do a headbonk to the nearest enemy. If the player hits A before the attack impacts, the attack will hit twice.
Up Special - Para Wings: The Goomba will grow wings on their sides, becoming able to fly. The wings dissappear once the Goomba hits the floor.
Down Special - Shoe/Stiletto: The Goomba will jump on a Goomba's Shoe, do a big jump and then do a ground pound. Sometimes, the Goomba will jump on a Goomba's Stiletto instead, but aside from the aesthetics it doesn't have any changes.
Shield Special - Minion Switch: Will switch Goomba to Koopa Troopa.
FINAL SMASH - Big Bosses: The Goomba will strike against an opponent, and then will summon three bosses: Goomboss, Hookbill the Koopa and Petey Piranha. Goomboss will headbonk the opponent, Hookbill will dash against them and Petey will chomp them before spitting the opponent out.
Goomba's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Goomba's special alternate costumes include Galoomba and Goombrat. Kirby's Goomba transformation gives him a Goomba-based hat, alongside their Micro Goombas special move.	Goomba's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Goomba's special alternate costumes include Galoomba and Goombrat. Kirby's Goomba transformation gives him a Goomba-based hat, alongside their Micro Goombas special move.	Goomba's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Goomba's special alternate costumes include Galoomba and Goombrat. Kirby's Goomba transformation gives him a Goomba-based hat, alongside their Micro Goombas special move.
|-|
Koopa Troopa=
		
		KOOPA TROOPA
		Super Mario Bros. (1985, NES) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		The Koopa Troopas are one of the major enemy species of the Super Mario series. They're antropomorphic turtles who are mostly colored yellow and have shells of many colors, including green, red, blue, and others.
In Aftermath, the Koopa Troopa is a newcomer who is also a part of the Koopa Troop alongside Goomba and Piranha Plant. They can be switched with the Shield Special and the player can pick which character will be the one to appear the first.
Neutral Special - Shell Dash: The Koopa Troopa will hide on their shell and dash forward against an opponent. This move can be charged to increase its speed and knockback.
Side Special - Koopa Car: The Koopa Troopa will jump in a car and drive forward, dealing great damage and knockback. This move can also be directioned by the player and will break after 3 hits. Fun fact: pressing the taunt button while doing this move will make the Koopa Troopa honk the horn of the car!
Up Special - Super Koopa: The Koopa Troopa will use a Feather and a cape will appear. They'll then fly diagonally upwards and will hit any opponent on their path.
Down Special - Shell Shock: The Koopa Troopa will retreat into their shell and then spin like a spiral. This move can deal electricity damage if charged, but the Koopa Troopa will later get stunned.
Shield Special - Minion Switch: Will switch Koopa Troopa to Piranha Plant.
FINAL SMASH - Big Bosses: The Koopa Troopa will strike against an opponent, and then will summon three bosses: Goomboss, Hookbill the Koopa and Petey Piranha. Goomboss will headbonk the opponent, Hookbill will dash against them and Petey will chomp them before spitting the opponent out.	Neutral Special - Shell Dash: The Koopa Troopa will hide on their shell and dash forward against an opponent. This move can be charged to increase its speed and knockback.
Side Special - Koopa Car: The Koopa Troopa will jump in a car and drive forward, dealing great damage and knockback. This move can also be directioned by the player and will break after 3 hits. Fun fact: pressing the taunt button while doing this move will make the Koopa Troopa honk the horn of the car!
Up Special - Super Koopa: The Koopa Troopa will use a Feather and a cape will appear. They'll then fly diagonally upwards and will hit any opponent on their path.
Down Special - Shell Shock: The Koopa Troopa will retreat into their shell and then spin like a spiral. This move can deal electricity damage if charged, but the Koopa Troopa will later get stunned.
Shield Special - Minion Switch: Will switch Koopa Troopa to Piranha Plant.
FINAL SMASH - Big Bosses: The Koopa Troopa will strike against an opponent, and then will summon three bosses: Goomboss, Hookbill the Koopa and Petey Piranha. Goomboss will headbonk the opponent, Hookbill will dash against them and Petey will chomp them before spitting the opponent out.	Neutral Special - Shell Dash: The Koopa Troopa will hide on their shell and dash forward against an opponent. This move can be charged to increase its speed and knockback.
Side Special - Koopa Car: The Koopa Troopa will jump in a car and drive forward, dealing great damage and knockback. This move can also be directioned by the player and will break after 3 hits. Fun fact: pressing the taunt button while doing this move will make the Koopa Troopa honk the horn of the car!
Up Special - Super Koopa: The Koopa Troopa will use a Feather and a cape will appear. They'll then fly diagonally upwards and will hit any opponent on their path.
Down Special - Shell Shock: The Koopa Troopa will retreat into their shell and then spin like a spiral. This move can deal electricity damage if charged, but the Koopa Troopa will later get stunned.
Shield Special - Minion Switch: Will switch Koopa Troopa to Piranha Plant.
FINAL SMASH - Big Bosses: The Koopa Troopa will strike against an opponent, and then will summon three bosses: Goomboss, Hookbill the Koopa and Petey Piranha. Goomboss will headbonk the opponent, Hookbill will dash against them and Petey will chomp them before spitting the opponent out.
Koopa Troopa's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Koopa Troopa's special alternate costumes include Koopa the Quick from Super Mario 64 and a suit based on Kooper from Paper Mario. Kirby's Koopa Troopa transformation gives him a Koopa Troopa-based hat, alongside their Shell Dash special move.	Koopa Troopa's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Koopa Troopa's special alternate costumes include Koopa the Quick from Super Mario 64 and a suit based on Kooper from Paper Mario. Kirby's Koopa Troopa transformation gives him a Koopa Troopa-based hat, alongside their Shell Dash special move.	Koopa Troopa's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Koopa Troopa's special alternate costumes include Koopa the Quick from Super Mario 64 and a suit based on Kooper from Paper Mario. Kirby's Koopa Troopa transformation gives him a Koopa Troopa-based hat, alongside their Shell Dash special move.
|-|
Piranha Plant=
		
		PIRANHA PLANT
		Super Mario Bros. (1985, NES) (Videogame debut)Super Smash Bros. Ultimate (2018, Nintendo Switch) (Super Smash Bros. debut)
		The Piranha Plants are one of the major enemy species of the Super Mario series. They're based on Venus flytraps and usually have a red head with white dots all over it, white lips and are in a pot or a pipe.
In Aftermath, the Piranha Plant is the only member of the Koopa Troop who was playable in Ultimate. They're an interchangable character alongside Goomba and Koopa Troopa. They can be switched with the Shield Special and the player can pick which character will be the one to appear the first.
Neutral Special - Ptooie Ball: The Piranha Plant will spit out a metal spiky ball, keeping it suspended by blowing air. The player can choose the direction of the Ptooie Ball, and if the player doesn't choose the direction the Piranha Plant will stop blowing air and will swallow the ball.
Side Special - Poison Breath: The Piranha Plant will spit a damaging cloud of poison that can stun opponents. This move can be charged to increase its power and range.
Up Special - Piranhacopter: The Piranha Plant will spin their leaves like an helicopter, causing them to rise upwards. This move can also hit opponents in the air.
Down Special - Long-Stem Strike: The Piranha Plant will retreat into their pipe (or pot) and then will extend outward to bite opponents. This move can be directioned.
Shield Special - Minion Switch: Will switch Piranha Plant to Goomba.
FINAL SMASH - Big Bosses: The Piranha Plant will strike against an opponent, and then will summon three bosses: Goomboss, Hookbill the Koopa and Petey Piranha. Goomboss will headbonk the opponent, Hookbill will dash against them and Petey will chomp them before spitting the opponent out.	Neutral Special - Ptooie Ball: The Piranha Plant will spit out a metal spiky ball, keeping it suspended by blowing air. The player can choose the direction of the Ptooie Ball, and if the player doesn't choose the direction the Piranha Plant will stop blowing air and will swallow the ball.
Side Special - Poison Breath: The Piranha Plant will spit a damaging cloud of poison that can stun opponents. This move can be charged to increase its power and range.
Up Special - Piranhacopter: The Piranha Plant will spin their leaves like an helicopter, causing them to rise upwards. This move can also hit opponents in the air.
Down Special - Long-Stem Strike: The Piranha Plant will retreat into their pipe (or pot) and then will extend outward to bite opponents. This move can be directioned.
Shield Special - Minion Switch: Will switch Piranha Plant to Goomba.
FINAL SMASH - Big Bosses: The Piranha Plant will strike against an opponent, and then will summon three bosses: Goomboss, Hookbill the Koopa and Petey Piranha. Goomboss will headbonk the opponent, Hookbill will dash against them and Petey will chomp them before spitting the opponent out.	Neutral Special - Ptooie Ball: The Piranha Plant will spit out a metal spiky ball, keeping it suspended by blowing air. The player can choose the direction of the Ptooie Ball, and if the player doesn't choose the direction the Piranha Plant will stop blowing air and will swallow the ball.
Side Special - Poison Breath: The Piranha Plant will spit a damaging cloud of poison that can stun opponents. This move can be charged to increase its power and range.
Up Special - Piranhacopter: The Piranha Plant will spin their leaves like an helicopter, causing them to rise upwards. This move can also hit opponents in the air.
Down Special - Long-Stem Strike: The Piranha Plant will retreat into their pipe (or pot) and then will extend outward to bite opponents. This move can be directioned.
Shield Special - Minion Switch: Will switch Piranha Plant to Goomba.
FINAL SMASH - Big Bosses: The Piranha Plant will strike against an opponent, and then will summon three bosses: Goomboss, Hookbill the Koopa and Petey Piranha. Goomboss will headbonk the opponent, Hookbill will dash against them and Petey will chomp them before spitting the opponent out.
Piranha Plant's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Piranha Plant's special alternate costumes include Dry Piranha Plant and a suit based on Petey Piranha. Kirby's Piranha Plant transformation gives him a Piranha Plant-based mask, alongside their Ptooie Ball special move.	Piranha Plant's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Piranha Plant's special alternate costumes include Dry Piranha Plant and a suit based on Petey Piranha. Kirby's Piranha Plant transformation gives him a Piranha Plant-based mask, alongside their Ptooie Ball special move.	Piranha Plant's victory theme is a metal remix of the Super Mario Bros. Level Complete theme.
Piranha Plant's special alternate costumes include Dry Piranha Plant and a suit based on Petey Piranha. Kirby's Piranha Plant transformation gives him a Piranha Plant-based mask, alongside their Ptooie Ball special move.
</tabber>
		
		GENO
		Super Mario RPG: Legend of the Seven Stars (1996, SNES) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		Geno, real name ♡♪!?, is a star warrior from Star Road and one of Mario's allies in Super Mario RPG: Legend of the Seven Stars. He was sent by a higher authority to restore peace and defeat Smithy's gang, possessing a doll owned by the Toad kid Gaz to get ready for battle.
GENO SHOOTS FOR THE STARS! In Aftermath, Geno is a newcomer from the Super Mario series. He's a short middleweight who is both fast and floaty but is vulnerable to strong attacks. He uses his abilities from Super Mario RPG as special moves. All of his special attacks can be charged, indicated by a Star Meter.
Neutral Special - Geno Beam: Geno will shoot a beam from his arm cannon. If the player presses A before the beam hits an opponent, the amount of damage dealt will increase. This move can be charged, with three stars on the Star Meter indicating its strongest form.
Side Special - Geno Whirl: Geno will throw a disc of light that follows a straight path before coming back to Geno, working like a boomerang. If the player presses A in the exact second the disc hits the opponent, the disc will deal great damage and knockback.
Up Special - Geno Blast: Geno will launch a powerful blast from his arm cannon, propulsing himself to the air. Opponents hit by the blast will be damaged, but the move doesn't deal much knockback.
Down Special - Geno Boost: Geno will stand still for 5 seconds, being able to boost his next special attack. Geno is vulnerable while doing this move.
FINAL SMASH - Geno Flash: Geno will transform into a cannon and shoot a ball of energy to all opponents. Upon contact the ball will explode, depicting a sun.	Neutral Special - Geno Beam: Geno will shoot a beam from his arm cannon. If the player presses A before the beam hits an opponent, the amount of damage dealt will increase. This move can be charged, with three stars on the Star Meter indicating its strongest form.
Side Special - Geno Whirl: Geno will throw a disc of light that follows a straight path before coming back to Geno, working like a boomerang. If the player presses A in the exact second the disc hits the opponent, the disc will deal great damage and knockback.
Up Special - Geno Blast: Geno will launch a powerful blast from his arm cannon, propulsing himself to the air. Opponents hit by the blast will be damaged, but the move doesn't deal much knockback.
Down Special - Geno Boost: Geno will stand still for 5 seconds, being able to boost his next special attack. Geno is vulnerable while doing this move.
FINAL SMASH - Geno Flash: Geno will transform into a cannon and shoot a ball of energy to all opponents. Upon contact the ball will explode, depicting a sun.	Neutral Special - Geno Beam: Geno will shoot a beam from his arm cannon. If the player presses A before the beam hits an opponent, the amount of damage dealt will increase. This move can be charged, with three stars on the Star Meter indicating its strongest form.
Side Special - Geno Whirl: Geno will throw a disc of light that follows a straight path before coming back to Geno, working like a boomerang. If the player presses A in the exact second the disc hits the opponent, the disc will deal great damage and knockback.
Up Special - Geno Blast: Geno will launch a powerful blast from his arm cannon, propulsing himself to the air. Opponents hit by the blast will be damaged, but the move doesn't deal much knockback.
Down Special - Geno Boost: Geno will stand still for 5 seconds, being able to boost his next special attack. Geno is vulnerable while doing this move.
FINAL SMASH - Geno Flash: Geno will transform into a cannon and shoot a ball of energy to all opponents. Upon contact the ball will explode, depicting a sun.
Geno's victory theme is a remix of the Super Mario RPG: Legend of the Seven Stars victory theme. The theme goes on for all the results, similar to Cloud's victory theme.
Geno has no special alternate costumes. Kirby's Geno transformation gives him Geno's hat and a wood-like texture, alongside his Geno Beam special move.	Geno's victory theme is a remix of the Super Mario RPG: Legend of the Seven Stars victory theme. The theme goes on for all the results, similar to Cloud's victory theme.
Geno has no special alternate costumes. Kirby's Geno transformation gives him Geno's hat and a wood-like texture, alongside his Geno Beam special move.	Geno's victory theme is a remix of the Super Mario RPG: Legend of the Seven Stars victory theme. The theme goes on for all the results, similar to Cloud's victory theme.
Geno has no special alternate costumes. Kirby's Geno transformation gives him Geno's hat and a wood-like texture, alongside his Geno Beam special move.
		
		CAPTAIN TOAD
		Super Mario Galaxy (2007, Wii) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		Captain Toad is the leader of the Toad Brigade and a recurrent character in the Super Mario series. His first playable apparition was in certain levels of Super Mario 3D World, to later have his own game, Captain Toad: Treasure Tracker.
CAPTAIN TOAD GOES FORTH! In Aftermath, Captain Toad is a newcomer from the Super Mario series. He's a lightweight who has great emphasis on Smash attacks. Captain Toad's gimmick is the Heavy Backpack, making him unable to jump at the beggining of a battle but dropping throwable objects during the battle until he can jump.
Neutral Special - Pluck: Captain Toad will pull out a tuft of grass on the ground, having these four options: Turnisp have an 80% chance to appear and can be use as a throwable object and a healing object, Bob-Ombs have a 65% chance to appear and although they are small, they make a big explosion, Super Gems have a 30% chance to appear and deal great knockback but little damage, and Golden Mushrooms have a 5% chance to appear and will make Captain Toad invincible for a short amount of time.
Side Special - Minecart: Captain Toad will jump on a minecart and go with it forward. He can jump off it and use it as a throwable object, similar to Wario's bike.
Up Special - Propeller Mushroom: Captain Toad will use a Propeller Mushroom and will propel himself into the air. Mantaining the joystick down while in the air will make him drill downwards, similar to the ability in the New Super Mario Bros. games.
Down Special - Pickaxe Waves: Captain Toad will dig his pickaxe on the ground, creating shockwaves that have good damage and knockback. If the B button gets pressed, Captain Toad's shockwave will be bigger.
FINAL SMASH - Wingo: Captain Toad will hide on a minecraft while Wingo will start attacking. His claws will deal great damage to the opponents.	Neutral Special - Pluck: Captain Toad will pull out a tuft of grass on the ground, having these four options: Turnisp have an 80% chance to appear and can be use as a throwable object and a healing object, Bob-Ombs have a 65% chance to appear and although they are small, they make a big explosion, Super Gems have a 30% chance to appear and deal great knockback but little damage, and Golden Mushrooms have a 5% chance to appear and will make Captain Toad invincible for a short amount of time.
Side Special - Minecart: Captain Toad will jump on a minecart and go with it forward. He can jump off it and use it as a throwable object, similar to Wario's bike.
Up Special - Propeller Mushroom: Captain Toad will use a Propeller Mushroom and will propel himself into the air. Mantaining the joystick down while in the air will make him drill downwards, similar to the ability in the New Super Mario Bros. games.
Down Special - Pickaxe Waves: Captain Toad will dig his pickaxe on the ground, creating shockwaves that have good damage and knockback. If the B button gets pressed, Captain Toad's shockwave will be bigger.
FINAL SMASH - Wingo: Captain Toad will hide on a minecraft while Wingo will start attacking. His claws will deal great damage to the opponents.	Neutral Special - Pluck: Captain Toad will pull out a tuft of grass on the ground, having these four options: Turnisp have an 80% chance to appear and can be use as a throwable object and a healing object, Bob-Ombs have a 65% chance to appear and although they are small, they make a big explosion, Super Gems have a 30% chance to appear and deal great knockback but little damage, and Golden Mushrooms have a 5% chance to appear and will make Captain Toad invincible for a short amount of time.
Side Special - Minecart: Captain Toad will jump on a minecart and go with it forward. He can jump off it and use it as a throwable object, similar to Wario's bike.
Up Special - Propeller Mushroom: Captain Toad will use a Propeller Mushroom and will propel himself into the air. Mantaining the joystick down while in the air will make him drill downwards, similar to the ability in the New Super Mario Bros. games.
Down Special - Pickaxe Waves: Captain Toad will dig his pickaxe on the ground, creating shockwaves that have good damage and knockback. If the B button gets pressed, Captain Toad's shockwave will be bigger.
FINAL SMASH - Wingo: Captain Toad will hide on a minecraft while Wingo will start attacking. His claws will deal great damage to the opponents.
Captain Toad's victory theme is a short part of the Captain Toad: Treasure Tracker victory theme.
Captain Toad's special alternate costumes include Toad, Toadette and Archivist Toadette. Kirby's Captain Toad transformation gives him Captain Toad's "hat" and head lantern, alongside his Pluck special move.	Captain Toad's victory theme is a short part of the Captain Toad: Treasure Tracker victory theme.
Captain Toad's special alternate costumes include Toad, Toadette and Archivist Toadette. Kirby's Captain Toad transformation gives him Captain Toad's "hat" and head lantern, alongside his Pluck special move.	Captain Toad's victory theme is a short part of the Captain Toad: Treasure Tracker victory theme.
Captain Toad's special alternate costumes include Toad, Toadette and Archivist Toadette. Kirby's Captain Toad transformation gives him Captain Toad's "hat" and head lantern, alongside his Pluck special move.
		
		WALUIGI
		Mario Tennis (2000, Nintendo 64) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		Waluigi is Luigi's rival, Wario's best friend and partner in crime and one of the most recurring Super Mario characters... well, at least in the spin-off games. His first apparition was Mario Tennis, created to be Wario's partner but earning respect and love from fans. Since then, he has been one of the most requested Smash newcomers, always ending in an Assist Trophy role...
... until now.
WALUIGI GETS HIS CHANCE! In Aftermath, Waluigi is a newcomer from the Super Mario series. He's a tall lightweight, the fastest Super Mario character and one of the most floaty playable characters.
Neutral Special - Racket: Waluigi will swing his tennis racket. This move can damage opponents and block projectiles if timed at the correct moment.
Side Special - Golf Balls: Waluigi will putt 3 golf balls at a time, serving as fast projectiles. This move can be charged to increase its power and range.
Up Special - Whirluigi: Waluigi will jump in the air and spin upwards in his signature Γ shape, generating a cyclone around him. This move deals great knockback if it reaches an opponent.
Down Special - Assist Trophy: Waluigi will pull out a Assist Trophy capsule and will trap opponents or projectiles in it. He'll laugh while doing this move.
FINAL SMASH - Kart Mania: Waluigi will jump on a Kart and dash against an opponent, entering the Waluigi Pinball and getting crushed by a lot of incoming karts. The cinematic will end with Waluigi putting a rose in his mouth while looking at the opponent getting crushed by the karts.	Neutral Special - Racket: Waluigi will swing his tennis racket. This move can damage opponents and block projectiles if timed at the correct moment.
Side Special - Golf Balls: Waluigi will putt 3 golf balls at a time, serving as fast projectiles. This move can be charged to increase its power and range.
Up Special - Whirluigi: Waluigi will jump in the air and spin upwards in his signature Γ shape, generating a cyclone around him. This move deals great knockback if it reaches an opponent.
Down Special - Assist Trophy: Waluigi will pull out a Assist Trophy capsule and will trap opponents or projectiles in it. He'll laugh while doing this move.
FINAL SMASH - Kart Mania: Waluigi will jump on a Kart and dash against an opponent, entering the Waluigi Pinball and getting crushed by a lot of incoming karts. The cinematic will end with Waluigi putting a rose in his mouth while looking at the opponent getting crushed by the karts.	Neutral Special - Racket: Waluigi will swing his tennis racket. This move can damage opponents and block projectiles if timed at the correct moment.
Side Special - Golf Balls: Waluigi will putt 3 golf balls at a time, serving as fast projectiles. This move can be charged to increase its power and range.
Up Special - Whirluigi: Waluigi will jump in the air and spin upwards in his signature Γ shape, generating a cyclone around him. This move deals great knockback if it reaches an opponent.
Down Special - Assist Trophy: Waluigi will pull out a Assist Trophy capsule and will trap opponents or projectiles in it. He'll laugh while doing this move.
FINAL SMASH - Kart Mania: Waluigi will jump on a Kart and dash against an opponent, entering the Waluigi Pinball and getting crushed by a lot of incoming karts. The cinematic will end with Waluigi putting a rose in his mouth while looking at the opponent getting crushed by the karts.
Waluigi's victory theme is a remix of a short part of Waluigi Pinball from Mario Kart DS
Waluigi's special alternate costumes include Dr. Waluigi from Dr. Mario World and his Tennis suit from the Mario Tennis series. Kirby's Waluigi transformation gives him Waluigi's hat, mustache and a toy version of his racket, alongside his Racket special move.	Waluigi's victory theme is a remix of a short part of Waluigi Pinball from Mario Kart DS
Waluigi's special alternate costumes include Dr. Waluigi from Dr. Mario World and his Tennis suit from the Mario Tennis series. Kirby's Waluigi transformation gives him Waluigi's hat, mustache and a toy version of his racket, alongside his Racket special move.	Waluigi's victory theme is a remix of a short part of Waluigi Pinball from Mario Kart DS
Waluigi's special alternate costumes include Dr. Waluigi from Dr. Mario World and his Tennis suit from the Mario Tennis series. Kirby's Waluigi transformation gives him Waluigi's hat, mustache and a toy version of his racket, alongside his Racket special move.
		
		PAPER MARIO
		Paper Mario (2000, Nintendo 64) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		Mario just turned himself into paper! Paper Mario is Mario's form in the eponymous series, battling against other opponents made of paper, including Paper Bowser, Shadow Queen, Dimentio or King Olly. He's always accompanied by his Partners.
PAPER MARIO UNFOLDS! In Aftermath, Paper Mario is a newcomer from the Super Mario series. He's a short lightweight who has great emphasis in special attacks and has a gimmick called Flower Points, improving his special attacks. The player starts with 8 flower points and can use them pressing the A button while doing a special attack.
Neutral Special - Hammer Time: Paper Mario will charge up his hammer and then slam it into the ground. When boosted by Flower Points, this attack deals more knockback and has fiery effects (costing 4 flower points).
Side Special - Shell Toss: Paper Mario's partner Kooper will hide into his shell and Paper Mario will kick it forwards, dealing good damage and knockback. When boosted by Flower Points, this attack deals more damage and has electric effects (costing 6 flower points)
Up Special - Paperplane: Paper Mario will transform into a paper plane and fly diagonally, this move having great range. When boosted by Flower Points, this move will increase its speed and range (costing 2 flower points)
Down Special - Color Splash: Paper Mario will slam his hammer to the ground but now he'll make a big puddle of paint appear. If an opponent stands on the paint puddle they'll become slower. When boosted by Flower Points, this move will increase its range (costing 4 flower points)
FINAL SMASH - Paper Partners: Paper Mario will dash forward with his fist hitting an opponent and entering a cinematic. Paper Luigi, Goombella, Tippi and Huey will appear and attack the opponents with their signature attacks, and then Paper Mario will do the final punch, dealing great damage and knockback.	Neutral Special - Hammer Time: Paper Mario will charge up his hammer and then slam it into the ground. When boosted by Flower Points, this attack deals more knockback and has fiery effects (costing 4 flower points).
Side Special - Shell Toss: Paper Mario's partner Kooper will hide into his shell and Paper Mario will kick it forwards, dealing good damage and knockback. When boosted by Flower Points, this attack deals more damage and has electric effects (costing 6 flower points)
Up Special - Paperplane: Paper Mario will transform into a paper plane and fly diagonally, this move having great range. When boosted by Flower Points, this move will increase its speed and range (costing 2 flower points)
Down Special - Color Splash: Paper Mario will slam his hammer to the ground but now he'll make a big puddle of paint appear. If an opponent stands on the paint puddle they'll become slower. When boosted by Flower Points, this move will increase its range (costing 4 flower points)
FINAL SMASH - Paper Partners: Paper Mario will dash forward with his fist hitting an opponent and entering a cinematic. Paper Luigi, Goombella, Tippi and Huey will appear and attack the opponents with their signature attacks, and then Paper Mario will do the final punch, dealing great damage and knockback.	Neutral Special - Hammer Time: Paper Mario will charge up his hammer and then slam it into the ground. When boosted by Flower Points, this attack deals more knockback and has fiery effects (costing 4 flower points).
Side Special - Shell Toss: Paper Mario's partner Kooper will hide into his shell and Paper Mario will kick it forwards, dealing good damage and knockback. When boosted by Flower Points, this attack deals more damage and has electric effects (costing 6 flower points)
Up Special - Paperplane: Paper Mario will transform into a paper plane and fly diagonally, this move having great range. When boosted by Flower Points, this move will increase its speed and range (costing 2 flower points)
Down Special - Color Splash: Paper Mario will slam his hammer to the ground but now he'll make a big puddle of paint appear. If an opponent stands on the paint puddle they'll become slower. When boosted by Flower Points, this move will increase its range (costing 4 flower points)
FINAL SMASH - Paper Partners: Paper Mario will dash forward with his fist hitting an opponent and entering a cinematic. Paper Luigi, Goombella, Tippi and Huey will appear and attack the opponents with their signature attacks, and then Paper Mario will do the final punch, dealing great damage and knockback.
Paper Mario's victory theme is Battle Won! from Paper Mario: The Thousand-Year Door
Paper Mario's special alternate costumes include Paper Luigi and a costume based on origami. Kirby's Paper Mario transformation gives him Paper Mario's hat, mustache, a toy version of his hammer and a paper-like texture, alongside his Hammer Time special move.	Paper Mario's victory theme is Battle Won! from Paper Mario: The Thousand-Year Door
Paper Mario's special alternate costumes include Paper Luigi and a costume based on origami. Kirby's Paper Mario transformation gives him Paper Mario's hat, mustache, a toy version of his hammer and a paper-like texture, alongside his Hammer Time special move.	Paper Mario's victory theme is Battle Won! from Paper Mario: The Thousand-Year Door
Paper Mario's special alternate costumes include Paper Luigi and a costume based on origami. Kirby's Paper Mario transformation gives him Paper Mario's hat, mustache, a toy version of his hammer and a paper-like texture, alongside his Hammer Time special move.
		
		MAKER TRIO
		Super Mario Maker (2015, Wii U) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		Soundfrog, Mr. Eraser and Undodog are the members of the Maker Trio, a group of unlikely heroes that joined forces to enter Smash. After getting trained by Yamamura and Mary O., the three characters from Super Mario Maker decided to take the invitation and join the aftermath.
THE MAKER TRIO CREATE A BATTLE! In Aftermath, the Maker Trio are newcomers from the Super Mario series. The three of them battle at once, each one having a special attack of their own. Most of their attacks use objects from Super Mario Maker.
Neutral Special - Brick Block: Undodog will bark and a Brick Block will fall from the sky, dealing good damage and knockback. Although this move is powerful it can be easily blocked.
Side Special - Note Effect: Soundfrog will yell and three notes will come out of his mouth. The notes can deal special effects depending on their color: red notes have fiery effects, blue notes have electric effects and yellow notes have poison effects.
Up Special - Bullet Blaster: Undodog, Mr. Eraser and Soundfrog will make a Bullet Blaster appear and then they'll jump inside of it, getting launched into the air. The Bullet Blaster will stay there for 10 seconds more, launching miniature Bullet Bills that can hit opponents.
Down Special - Erase: Mr. Eraser will stand still with his head out, being able to reflect attacks or even delete projectiles if timed in the right moment. If Mr. Eraser is attacked while standing, Undodog will dash against the opponent.
FINAL SMASH - Reset Rocket: Undodog will call a Reset Rocket and will jump on it while Soundfrog and Mr. Eraser propulse it. The player then will be able to control a targeting reticle, and the rocket will fall on the target's place, dealing great damage and knockback.	Neutral Special - Brick Block: Undodog will bark and a Brick Block will fall from the sky, dealing good damage and knockback. Although this move is powerful it can be easily blocked.
Side Special - Note Effect: Soundfrog will yell and three notes will come out of his mouth. The notes can deal special effects depending on their color: red notes have fiery effects, blue notes have electric effects and yellow notes have poison effects.
Up Special - Bullet Blaster: Undodog, Mr. Eraser and Soundfrog will make a Bullet Blaster appear and then they'll jump inside of it, getting launched into the air. The Bullet Blaster will stay there for 10 seconds more, launching miniature Bullet Bills that can hit opponents.
Down Special - Erase: Mr. Eraser will stand still with his head out, being able to reflect attacks or even delete projectiles if timed in the right moment. If Mr. Eraser is attacked while standing, Undodog will dash against the opponent.
FINAL SMASH - Reset Rocket: Undodog will call a Reset Rocket and will jump on it while Soundfrog and Mr. Eraser propulse it. The player then will be able to control a targeting reticle, and the rocket will fall on the target's place, dealing great damage and knockback.	Neutral Special - Brick Block: Undodog will bark and a Brick Block will fall from the sky, dealing good damage and knockback. Although this move is powerful it can be easily blocked.
Side Special - Note Effect: Soundfrog will yell and three notes will come out of his mouth. The notes can deal special effects depending on their color: red notes have fiery effects, blue notes have electric effects and yellow notes have poison effects.
Up Special - Bullet Blaster: Undodog, Mr. Eraser and Soundfrog will make a Bullet Blaster appear and then they'll jump inside of it, getting launched into the air. The Bullet Blaster will stay there for 10 seconds more, launching miniature Bullet Bills that can hit opponents.
Down Special - Erase: Mr. Eraser will stand still with his head out, being able to reflect attacks or even delete projectiles if timed in the right moment. If Mr. Eraser is attacked while standing, Undodog will dash against the opponent.
FINAL SMASH - Reset Rocket: Undodog will call a Reset Rocket and will jump on it while Soundfrog and Mr. Eraser propulse it. The player then will be able to control a targeting reticle, and the rocket will fall on the target's place, dealing great damage and knockback.
The Maker Trio's victory theme is the Course Clear fanfare from New Super Mario Bros. U.
The Maker Trio have no special alternate costumes. Kirby's Maker Trio transformation gives him an Undodog-based hat, alongside their Brick Block special move.	The Maker Trio's victory theme is the Course Clear fanfare from New Super Mario Bros. U.
The Maker Trio have no special alternate costumes. Kirby's Maker Trio transformation gives him an Undodog-based hat, alongside their Brick Block special move.	The Maker Trio's victory theme is the Course Clear fanfare from New Super Mario Bros. U.
The Maker Trio have no special alternate costumes. Kirby's Maker Trio transformation gives him an Undodog-based hat, alongside their Brick Block special move.
		
		DONKEY KONG
		Donkey Kong Country (1994, SNES) (Videogame debut)Super Smash Bros. (1999, Nintendo 64) (Super Smash Bros. debut)
		He's the leader of the bunch and you know him well, he's finally back to kick some tail... This powerful gorilla isn't the same Donkey Kong who kidnapped Pauline, this being the grandfather of DK. Donkey appeared for the first time in Donkey Kong Country alongside his partner Diddy, appearing in a lot of games as one of Nintendo's mascots.
In Aftermath, Donkey Kong is a heavyweight who uses several moves based on his appearances on the Donkey Kong Country series. He has new Neutral and Down Specials and a brand-new Final Smash. He can carry opponents and objects with his Kong Carry gimmick.
Neutral Special - Barrel: Donkey Kong will make a barrel appear and he will then either roll it down or throw it to an opponent. If he decides to roll it down the attack will deal less power and durability but will deal great knockback, but throwing it to an opponent deals good damage although little to no knockback.
Side Special - Headbutt: Donkey Kong will perform a headbutt that can bury opponents. This move can be charged, increasing its power and the time of the opponent buried.
Up Special - Spinning Kong: Donkey Kong will spin quickly with his arms outstreched doing a whirlwind of clotheslines while going upwards. This move has great range and can be directioned left or right.
Down Special - Konga Beat: Donkey Kong will pull out bongos and start playing them, creating shockwaves that deal small damage and no knockback. However, if the player maintains the B button pressed the shockwaves will become faster and stronger.
FINAL SMASH - Kong Buddies: Donkey Kong will do a punch and a cinematic will start. Tiny, Candy, Funky, Lanky, Rambi and Chunky will appear and attack the opponent while Donkey Kong charges up a big punch that deals inmense damage and knockback.	Neutral Special - Barrel: Donkey Kong will make a barrel appear and he will then either roll it down or throw it to an opponent. If he decides to roll it down the attack will deal less power and durability but will deal great knockback, but throwing it to an opponent deals good damage although little to no knockback.
Side Special - Headbutt: Donkey Kong will perform a headbutt that can bury opponents. This move can be charged, increasing its power and the time of the opponent buried.
Up Special - Spinning Kong: Donkey Kong will spin quickly with his arms outstreched doing a whirlwind of clotheslines while going upwards. This move has great range and can be directioned left or right.
Down Special - Konga Beat: Donkey Kong will pull out bongos and start playing them, creating shockwaves that deal small damage and no knockback. However, if the player maintains the B button pressed the shockwaves will become faster and stronger.
FINAL SMASH - Kong Buddies: Donkey Kong will do a punch and a cinematic will start. Tiny, Candy, Funky, Lanky, Rambi and Chunky will appear and attack the opponent while Donkey Kong charges up a big punch that deals inmense damage and knockback.	Neutral Special - Barrel: Donkey Kong will make a barrel appear and he will then either roll it down or throw it to an opponent. If he decides to roll it down the attack will deal less power and durability but will deal great knockback, but throwing it to an opponent deals good damage although little to no knockback.
Side Special - Headbutt: Donkey Kong will perform a headbutt that can bury opponents. This move can be charged, increasing its power and the time of the opponent buried.
Up Special - Spinning Kong: Donkey Kong will spin quickly with his arms outstreched doing a whirlwind of clotheslines while going upwards. This move has great range and can be directioned left or right.
Down Special - Konga Beat: Donkey Kong will pull out bongos and start playing them, creating shockwaves that deal small damage and no knockback. However, if the player maintains the B button pressed the shockwaves will become faster and stronger.
FINAL SMASH - Kong Buddies: Donkey Kong will do a punch and a cinematic will start. Tiny, Candy, Funky, Lanky, Rambi and Chunky will appear and attack the opponent while Donkey Kong charges up a big punch that deals inmense damage and knockback.
Donkey Kong's victory theme is a remix of the Jungle Level theme from Donkey Kong Country.
Donkey Kong's special alternate costumes include his Boxer suit from Punch-Out!! and Funky Kong. Kirby's Donkey Kong transformation gives him a Donkey Kong-based hat, alongside his Barrel special move.	Donkey Kong's victory theme is a remix of the Jungle Level theme from Donkey Kong Country.
Donkey Kong's special alternate costumes include his Boxer suit from Punch-Out!! and Funky Kong. Kirby's Donkey Kong transformation gives him a Donkey Kong-based hat, alongside his Barrel special move.	Donkey Kong's victory theme is a remix of the Jungle Level theme from Donkey Kong Country.
Donkey Kong's special alternate costumes include his Boxer suit from Punch-Out!! and Funky Kong. Kirby's Donkey Kong transformation gives him a Donkey Kong-based hat, alongside his Barrel special move.
		
		DIDDY KONG
		Donkey Kong Country (1994, SNES) (Videogame debut)Super Smash Bros. Brawl (2008, Wii) (Super Smash Bros. debut)
		He's back again and about time too, and this time he's in the mood... Diddy Kong is Donkey's partner and one of the main characters of the Donkey Kong Country series. He's quick, nimble and athletic, using several moves involving peanuts, flips or jetpacks.
In Aftermath, Diddy Kong is a lightweight who gets mainly revamped. His moves now are more based on his appearance in Donkey Kong 64, with new Side and Down Specials and a new Final Smash.
Neutral Special - Peanut Popgun: Diddy Kong will shoot a peanut from his Popgun, travelling a short distance before dissapearing if it doesn't hit an opponent. If the attack misses the peanut can be used as an object that stuns opponents.
Side Special - Chimpy Charge: Diddy Kong will quickly dash forward with his arms outstretched, becoming invincible during this short period of time. However, if this move is used too many times Diddy Kong will get stunned.
Up Special - Rocketbarrel Boost: Diddy Kong will charge his jetpack from Donkey Kong 64 and then fly upwards. The more this move is charged it will deal more damage and it will be faster.
Down Special - Simian Spring: Diddy Kong will use his tail as a spring and do a high jump, landing on an opponent and burying if the attack is fully charged. This move can also be used as a recovery.
FINAL SMASH - Banana Hoard: Diddy Kong will jump on Rambi and run forwards while a big hoard of bananas hits the stage. After this Final Smash is over three Banana Peels will stay on the stage and can be used as objects.	Neutral Special - Peanut Popgun: Diddy Kong will shoot a peanut from his Popgun, travelling a short distance before dissapearing if it doesn't hit an opponent. If the attack misses the peanut can be used as an object that stuns opponents.
Side Special - Chimpy Charge: Diddy Kong will quickly dash forward with his arms outstretched, becoming invincible during this short period of time. However, if this move is used too many times Diddy Kong will get stunned.
Up Special - Rocketbarrel Boost: Diddy Kong will charge his jetpack from Donkey Kong 64 and then fly upwards. The more this move is charged it will deal more damage and it will be faster.
Down Special - Simian Spring: Diddy Kong will use his tail as a spring and do a high jump, landing on an opponent and burying if the attack is fully charged. This move can also be used as a recovery.
FINAL SMASH - Banana Hoard: Diddy Kong will jump on Rambi and run forwards while a big hoard of bananas hits the stage. After this Final Smash is over three Banana Peels will stay on the stage and can be used as objects.	Neutral Special - Peanut Popgun: Diddy Kong will shoot a peanut from his Popgun, travelling a short distance before dissapearing if it doesn't hit an opponent. If the attack misses the peanut can be used as an object that stuns opponents.
Side Special - Chimpy Charge: Diddy Kong will quickly dash forward with his arms outstretched, becoming invincible during this short period of time. However, if this move is used too many times Diddy Kong will get stunned.
Up Special - Rocketbarrel Boost: Diddy Kong will charge his jetpack from Donkey Kong 64 and then fly upwards. The more this move is charged it will deal more damage and it will be faster.
Down Special - Simian Spring: Diddy Kong will use his tail as a spring and do a high jump, landing on an opponent and burying if the attack is fully charged. This move can also be used as a recovery.
FINAL SMASH - Banana Hoard: Diddy Kong will jump on Rambi and run forwards while a big hoard of bananas hits the stage. After this Final Smash is over three Banana Peels will stay on the stage and can be used as objects.
Diddy Kong's victory theme is a remix of the Jungle Level theme from Donkey Kong Country.
Diddy Kong's special alternate costumes include a suit based on Kiddy Kong from Donkey Kong Country 3: Dixie Kong's Double Trouble! and a suit based on Donkey Kong Jr. Kirby's Diddy Kong transformation gives him Diddy Kong's cap, alongside his Peanut Popgun special move.	Diddy Kong's victory theme is a remix of the Jungle Level theme from Donkey Kong Country.
Diddy Kong's special alternate costumes include a suit based on Kiddy Kong from Donkey Kong Country 3: Dixie Kong's Double Trouble! and a suit based on Donkey Kong Jr. Kirby's Diddy Kong transformation gives him Diddy Kong's cap, alongside his Peanut Popgun special move.	Diddy Kong's victory theme is a remix of the Jungle Level theme from Donkey Kong Country.
Diddy Kong's special alternate costumes include a suit based on Kiddy Kong from Donkey Kong Country 3: Dixie Kong's Double Trouble! and a suit based on Donkey Kong Jr. Kirby's Diddy Kong transformation gives him Diddy Kong's cap, alongside his Peanut Popgun special move.
		
		KING K. ROOL
		Donkey Kong Country (1994, SNES) (Videogame debut)Super Smash Bros. Ultimate (2018, Nintendo Switch) (Super Smash Bros. debut)
		The maniac king of the Kremlings, K. Rool isn't one to joke along with. He can beat you with his several attacks, including boxing gloves, a cannonball launcher, his crown or even with his belly armor!
In Aftermath, King K. Rool is a heavyweight who has very strong and powerful attacks but is very slow. He mostly remains unchanged from Ultimate. King K. Rool's gimmick is Belly Armor, shielding attacks with his stomach in some moves. However, if King K. Rool's belly armor brokes he'll get stunned.
Neutral Special - Blunderbuss: King K. Rool will shoot a cannonball from his Blunderbuss. After the cannonball is fired, the vacuum function of the Blunderbuss will activate, being able to suck opponents or the cannonball.
Side Special - Crownerang: King K. Rool will launch his crown forwards like a boomerang. Although the crown doesn't deal much damage it can break shields in one hit if timed perfectly. After King K. Rool does this attack and his crown goes off-screen, the crown can be used as a throwable object until King K. Rool grabs it again.
Up Special - Propeller Pack: King K. Rool will elevate with his Propeller Pack, being able to hit opponents while propulsing himself. However, this move has fuel and if it runs out the king will be in a helpless state.
Down Special - Gut Check: King K. Rool will puff out his stomach. If he gets hit while doing this move he will perform a strong counterattack. This move can also block projectiles.
FINAL SMASH - Blast-O-Matic: King K. Rool will stomp and then dash forward. Players caught in this attack will enter a cinematic with King K. Rool firing a massive laser from his isle that hits Donkey Kong Island.	Neutral Special - Blunderbuss: King K. Rool will shoot a cannonball from his Blunderbuss. After the cannonball is fired, the vacuum function of the Blunderbuss will activate, being able to suck opponents or the cannonball.
Side Special - Crownerang: King K. Rool will launch his crown forwards like a boomerang. Although the crown doesn't deal much damage it can break shields in one hit if timed perfectly. After King K. Rool does this attack and his crown goes off-screen, the crown can be used as a throwable object until King K. Rool grabs it again.
Up Special - Propeller Pack: King K. Rool will elevate with his Propeller Pack, being able to hit opponents while propulsing himself. However, this move has fuel and if it runs out the king will be in a helpless state.
Down Special - Gut Check: King K. Rool will puff out his stomach. If he gets hit while doing this move he will perform a strong counterattack. This move can also block projectiles.
FINAL SMASH - Blast-O-Matic: King K. Rool will stomp and then dash forward. Players caught in this attack will enter a cinematic with King K. Rool firing a massive laser from his isle that hits Donkey Kong Island.	Neutral Special - Blunderbuss: King K. Rool will shoot a cannonball from his Blunderbuss. After the cannonball is fired, the vacuum function of the Blunderbuss will activate, being able to suck opponents or the cannonball.
Side Special - Crownerang: King K. Rool will launch his crown forwards like a boomerang. Although the crown doesn't deal much damage it can break shields in one hit if timed perfectly. After King K. Rool does this attack and his crown goes off-screen, the crown can be used as a throwable object until King K. Rool grabs it again.
Up Special - Propeller Pack: King K. Rool will elevate with his Propeller Pack, being able to hit opponents while propulsing himself. However, this move has fuel and if it runs out the king will be in a helpless state.
Down Special - Gut Check: King K. Rool will puff out his stomach. If he gets hit while doing this move he will perform a strong counterattack. This move can also block projectiles.
FINAL SMASH - Blast-O-Matic: King K. Rool will stomp and then dash forward. Players caught in this attack will enter a cinematic with King K. Rool firing a massive laser from his isle that hits Donkey Kong Island.
King K. Rool's victory theme is a remix of Gangplank Galleon from Donkey Kong Country.
King K. Rool's special alternate costumes include Kaptain K. Rool, Baron K. Roolenstein and King Krusha K. Rool. Kirby's King K. Rool transformation gives him a King K-Rool-based hat (with crown and all), alongside his Blunderbuss special move.	King K. Rool's victory theme is a remix of Gangplank Galleon from Donkey Kong Country.
King K. Rool's special alternate costumes include Kaptain K. Rool, Baron K. Roolenstein and King Krusha K. Rool. Kirby's King K. Rool transformation gives him a King K-Rool-based hat (with crown and all), alongside his Blunderbuss special move.	King K. Rool's victory theme is a remix of Gangplank Galleon from Donkey Kong Country.
King K. Rool's special alternate costumes include Kaptain K. Rool, Baron K. Roolenstein and King Krusha K. Rool. Kirby's King K. Rool transformation gives him a King K-Rool-based hat (with crown and all), alongside his Blunderbuss special move.
		
		DIXIE KONG
		Donkey Kong Country 2: Diddy's Kong Quest (1995, SNES) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		Dixie Kong is Diddy's girlfriend and one of the main characters of the Donkey Kong Country series. An intrepid and powerful ally, she helps the Kongs in her adventures fighting alongside them to stop the evil forces.
DIXIE KONG ROCKS OUT! In Aftermath, Dixie Kong is a newcomer from the Donkey Kong series. She's quick and floaty, using several moves from Donkey Kong Country and even Donkey Kong 64.
Neutral Special - Bubblegum Popgun: Dixie Kong will shoot a ball of bubblegum from her popgun. When the bubblegum hits an opponent it sticks to them and makes them slower.
Side Special - Barrel Blast: Dixie Kong will use the jetpack from Donkey Kong: Barrel Blast to propulse her forwards, this move having great speed. However, this move can't be switched side to side.
Up Special - Hair Twirl: Dixie Kong will use her ponytail to propulse forwards. This move is a bit slow but becomes faster if the player keeps the B button pressed.
Down Special - Orange Grenade: Dixie Kong will pull out an Orange Grenade. The Orange Grenade explodes on contact with an opponent, covering a little space.
FINAL SMASH - Buddy Buster: Dixie Kong will jump on Rambi and dash against an opponent. The Animal Friends will appear on stage doing their signature attacks.	Neutral Special - Bubblegum Popgun: Dixie Kong will shoot a ball of bubblegum from her popgun. When the bubblegum hits an opponent it sticks to them and makes them slower.
Side Special - Barrel Blast: Dixie Kong will use the jetpack from Donkey Kong: Barrel Blast to propulse her forwards, this move having great speed. However, this move can't be switched side to side.
Up Special - Hair Twirl: Dixie Kong will use her ponytail to propulse forwards. This move is a bit slow but becomes faster if the player keeps the B button pressed.
Down Special - Orange Grenade: Dixie Kong will pull out an Orange Grenade. The Orange Grenade explodes on contact with an opponent, covering a little space.
FINAL SMASH - Buddy Buster: Dixie Kong will jump on Rambi and dash against an opponent. The Animal Friends will appear on stage doing their signature attacks.	Neutral Special - Bubblegum Popgun: Dixie Kong will shoot a ball of bubblegum from her popgun. When the bubblegum hits an opponent it sticks to them and makes them slower.
Side Special - Barrel Blast: Dixie Kong will use the jetpack from Donkey Kong: Barrel Blast to propulse her forwards, this move having great speed. However, this move can't be switched side to side.
Up Special - Hair Twirl: Dixie Kong will use her ponytail to propulse forwards. This move is a bit slow but becomes faster if the player keeps the B button pressed.
Down Special - Orange Grenade: Dixie Kong will pull out an Orange Grenade. The Orange Grenade explodes on contact with an opponent, covering a little space.
FINAL SMASH - Buddy Buster: Dixie Kong will jump on Rambi and dash against an opponent. The Animal Friends will appear on stage doing their signature attacks.
Dixie Kong's victory theme is a remix of the Jungle Level theme from Donkey Kong Country.
Dixie Kong's special alternate costumes include a suit based on Tiny Kong and a suit based on her appearance in the Donkey Kong Country cartoon. Kirby's Dixie Kong transformation gives him Dixie Kong's ponytail and hat, alongside her Bubblegum Popgun special move.	Dixie Kong's victory theme is a remix of the Jungle Level theme from Donkey Kong Country.
Dixie Kong's special alternate costumes include a suit based on Tiny Kong and a suit based on her appearance in the Donkey Kong Country cartoon. Kirby's Dixie Kong transformation gives him Dixie Kong's ponytail and hat, alongside her Bubblegum Popgun special move.	Dixie Kong's victory theme is a remix of the Jungle Level theme from Donkey Kong Country.
Dixie Kong's special alternate costumes include a suit based on Tiny Kong and a suit based on her appearance in the Donkey Kong Country cartoon. Kirby's Dixie Kong transformation gives him Dixie Kong's ponytail and hat, alongside her Bubblegum Popgun special move.
		
		CRANKY KONG
		Donkey Kong (1981, arcades) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		The original Donkey Kong, Cranky Kong is, well, a cranky but wise ally. In most of his appearances Cranky gives advice to Donkey, Diddy and Dixie, but Tropical Freeze marked his first playable appearance.
CRANKY KONG COMES OUT OF RETIREMENT! In Aftermath, Cranky Kong is a newcomer from the Donkey Kong series. He's a light but very slow character who has great combos. His attacks are mostly based on the Donkey Kong Country series.
Neutral Special - Pogo Jumper: Cranky Kong will use his cane as a pogo stick and jump on the same place three times, creating small shockwaves. The player can direct the move with the joystick to make Cranky jump from a place to another.
Side Special - Denture: Cranky Kong will spit his denture from his mouth, hitting the nearest opponent with it. The denture will stick into the opponent and it will deal damage every 3 seconds. Cranky will be able to use this move again by grabbing his denture again.
Up Special - Balloons: Cranky Kong will attach 3 balloons to his back the first time he uses this move, grabbing 2 balloons the second time and 1 ballooon the third time. This move has great range and if the player presses B while Cranky is in the air he will flutter.
Down Special - Oil Barrel: Cranky Kong will throw a barrel of oil that will burn an opponent after it hits them. If this attack is blocked the barrel will be able to be used as a throwable object, exploding in contact with an opponent.
FINAL SMASH - Go Bananas!: Cranky will transform into his younger, pixelated version and slam the ground three times, creating big shockwaves that deal inmense damage and knockback.	Neutral Special - Pogo Jumper: Cranky Kong will use his cane as a pogo stick and jump on the same place three times, creating small shockwaves. The player can direct the move with the joystick to make Cranky jump from a place to another.
Side Special - Denture: Cranky Kong will spit his denture from his mouth, hitting the nearest opponent with it. The denture will stick into the opponent and it will deal damage every 3 seconds. Cranky will be able to use this move again by grabbing his denture again.
Up Special - Balloons: Cranky Kong will attach 3 balloons to his back the first time he uses this move, grabbing 2 balloons the second time and 1 ballooon the third time. This move has great range and if the player presses B while Cranky is in the air he will flutter.
Down Special - Oil Barrel: Cranky Kong will throw a barrel of oil that will burn an opponent after it hits them. If this attack is blocked the barrel will be able to be used as a throwable object, exploding in contact with an opponent.
FINAL SMASH - Go Bananas!: Cranky will transform into his younger, pixelated version and slam the ground three times, creating big shockwaves that deal inmense damage and knockback.	Neutral Special - Pogo Jumper: Cranky Kong will use his cane as a pogo stick and jump on the same place three times, creating small shockwaves. The player can direct the move with the joystick to make Cranky jump from a place to another.
Side Special - Denture: Cranky Kong will spit his denture from his mouth, hitting the nearest opponent with it. The denture will stick into the opponent and it will deal damage every 3 seconds. Cranky will be able to use this move again by grabbing his denture again.
Up Special - Balloons: Cranky Kong will attach 3 balloons to his back the first time he uses this move, grabbing 2 balloons the second time and 1 ballooon the third time. This move has great range and if the player presses B while Cranky is in the air he will flutter.
Down Special - Oil Barrel: Cranky Kong will throw a barrel of oil that will burn an opponent after it hits them. If this attack is blocked the barrel will be able to be used as a throwable object, exploding in contact with an opponent.
FINAL SMASH - Go Bananas!: Cranky will transform into his younger, pixelated version and slam the ground three times, creating big shockwaves that deal inmense damage and knockback.
Cranky Kong's victory theme is a remix of the main theme from Donkey Kong.
Cranky Kong's special alternate costume is a suit based on his appearance in the Donkey Kong Country cartoon. Kirby's Cranky Kong transformation gives him Cranky Kong's hair, glasses and a toy version of his cane, alongside his Pogo Jumper special move.	Cranky Kong's victory theme is a remix of the main theme from Donkey Kong.
Cranky Kong's special alternate costume is a suit based on his appearance in the Donkey Kong Country cartoon. Kirby's Cranky Kong transformation gives him Cranky Kong's hair, glasses and a toy version of his cane, alongside his Pogo Jumper special move.	Cranky Kong's victory theme is a remix of the main theme from Donkey Kong.
Cranky Kong's special alternate costume is a suit based on his appearance in the Donkey Kong Country cartoon. Kirby's Cranky Kong transformation gives him Cranky Kong's hair, glasses and a toy version of his cane, alongside his Pogo Jumper special move.
		
		LINK
		The Legend of Zelda (1986, NES) (Videogame debut)Super Smash Bros. (1999, Nintendo 64) (Super Smash Bros. debut)
		The brave hero of Hyrule, Link will protect the kingdom from any menace. Armed with his Master Sword and Hylian Shield, he's always ready to end the darkness and restore peace for the kingdom.
In Aftermath, Link's moveset gets fully revamped: while he still uses his Master Sword and Hylian Shield, his moves are now based on abilities from Breath of the Wild, with Young Link keeping his old moveset.
Neutral Special - Magnesis: Link will use the Sheikah Slate to create a magnetic field around him that will draw nearby objects and opponents towards him. Link can grab an object and move it for 5 seconds.
Side Special - Remote Bomb: Link will use the Sheikah Slate to create a remote bomb that can be round or cube-shaped. Link can detonate the bomb pressing the B button while the bomb is on the stage, dealing good damage and knockback. Only 1 remote bomb can be in the stage at a time.
Up Special - Cryonis: Link will use the Sheikah Slate to create a pillar of ice beneath him. The pillar will break after 3 hits, and only 1 pillar can be in the stage at a time.
Down Special - Stasis: Link will use the Sheikah Slate to stop in time an opponent or object nearby, with a glowing yellow filter surrounding them. Link can attack them while they're freezed, increasing the knockback of this attack.
FINAL SMASH - Goddess' Will: Link will strike a pose with his Master Sword, with the goddess Hylia giving him power. Link will then quickly lunge against an opponent, dealing inmense damage and knockback.	Neutral Special - Magnesis: Link will use the Sheikah Slate to create a magnetic field around him that will draw nearby objects and opponents towards him. Link can grab an object and move it for 5 seconds.
Side Special - Remote Bomb: Link will use the Sheikah Slate to create a remote bomb that can be round or cube-shaped. Link can detonate the bomb pressing the B button while the bomb is on the stage, dealing good damage and knockback. Only 1 remote bomb can be in the stage at a time.
Up Special - Cryonis: Link will use the Sheikah Slate to create a pillar of ice beneath him. The pillar will break after 3 hits, and only 1 pillar can be in the stage at a time.
Down Special - Stasis: Link will use the Sheikah Slate to stop in time an opponent or object nearby, with a glowing yellow filter surrounding them. Link can attack them while they're freezed, increasing the knockback of this attack.
FINAL SMASH - Goddess' Will: Link will strike a pose with his Master Sword, with the goddess Hylia giving him power. Link will then quickly lunge against an opponent, dealing inmense damage and knockback.	Neutral Special - Magnesis: Link will use the Sheikah Slate to create a magnetic field around him that will draw nearby objects and opponents towards him. Link can grab an object and move it for 5 seconds.
Side Special - Remote Bomb: Link will use the Sheikah Slate to create a remote bomb that can be round or cube-shaped. Link can detonate the bomb pressing the B button while the bomb is on the stage, dealing good damage and knockback. Only 1 remote bomb can be in the stage at a time.
Up Special - Cryonis: Link will use the Sheikah Slate to create a pillar of ice beneath him. The pillar will break after 3 hits, and only 1 pillar can be in the stage at a time.
Down Special - Stasis: Link will use the Sheikah Slate to stop in time an opponent or object nearby, with a glowing yellow filter surrounding them. Link can attack them while they're freezed, increasing the knockback of this attack.
FINAL SMASH - Goddess' Will: Link will strike a pose with his Master Sword, with the goddess Hylia giving him power. Link will then quickly lunge against an opponent, dealing inmense damage and knockback.
Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Link's special alternate costumes include the Hero of Time, the Hero of Twilight and Dark Link. Kirby's Link transformation gives him Link's hair and a miniature version of the Sheikah Slate, alongside his Magnesis special move.	Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Link's special alternate costumes include the Hero of Time, the Hero of Twilight and Dark Link. Kirby's Link transformation gives him Link's hair and a miniature version of the Sheikah Slate, alongside his Magnesis special move.	Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Link's special alternate costumes include the Hero of Time, the Hero of Twilight and Dark Link. Kirby's Link transformation gives him Link's hair and a miniature version of the Sheikah Slate, alongside his Magnesis special move.
		
		SHEIK
		The Legend of Zelda: Ocarina of Time (1998, Nintendo 64) (Videogame debut)Super Smash Bros. Melee (2001, Nintendo Gamecube) (Super Smash Bros. debut)
		A mysterious but nimble fighter, this "survivor of the Sheikahs" helped Link on his adventure in Ocarina of Time. Although she never appeared again since that game, some Hylians say she's related to Princess Zelda...
In Aftermath, Sheik's moveset mostly stays the same from Ultimate, but her design has been changed to the Hyrule Warriors one and she has a brand-new Final Smash.
Neutral Special - Needle Storm: Sheik will charge an attack of 6 needles max. and then throw them to an opponent. The needles don't deal much damage but are very quick.
Side Special - Burst Grenade: Sheik will throw a grenade attached to a wire. When the grenade explodes it forms a vortex, drawing foes and objects forward.
Up Special - Vanish: Sheik will throw a Deku Nut, teleporting in a given direction. If a foe is in the same spot Sheik will teleport to, it will deal great damage.
Down Special - Bouncing Fish: Sheik will flip through the air forward, striking any foe with her heel. If she reaches an opponent she will bounce off them quickly.
FINAL SMASH - Sheikah Slash: Sheik will throw a burst grenade. Every oponent hit by the burst grenade will then be quickly slashed with Sheik's dagger, to then do a quick kick and bring them down to the stage.	Neutral Special - Needle Storm: Sheik will charge an attack of 6 needles max. and then throw them to an opponent. The needles don't deal much damage but are very quick.
Side Special - Burst Grenade: Sheik will throw a grenade attached to a wire. When the grenade explodes it forms a vortex, drawing foes and objects forward.
Up Special - Vanish: Sheik will throw a Deku Nut, teleporting in a given direction. If a foe is in the same spot Sheik will teleport to, it will deal great damage.
Down Special - Bouncing Fish: Sheik will flip through the air forward, striking any foe with her heel. If she reaches an opponent she will bounce off them quickly.
FINAL SMASH - Sheikah Slash: Sheik will throw a burst grenade. Every oponent hit by the burst grenade will then be quickly slashed with Sheik's dagger, to then do a quick kick and bring them down to the stage.	Neutral Special - Needle Storm: Sheik will charge an attack of 6 needles max. and then throw them to an opponent. The needles don't deal much damage but are very quick.
Side Special - Burst Grenade: Sheik will throw a grenade attached to a wire. When the grenade explodes it forms a vortex, drawing foes and objects forward.
Up Special - Vanish: Sheik will throw a Deku Nut, teleporting in a given direction. If a foe is in the same spot Sheik will teleport to, it will deal great damage.
Down Special - Bouncing Fish: Sheik will flip through the air forward, striking any foe with her heel. If she reaches an opponent she will bounce off them quickly.
FINAL SMASH - Sheikah Slash: Sheik will throw a burst grenade. Every oponent hit by the burst grenade will then be quickly slashed with Sheik's dagger, to then do a quick kick and bring them down to the stage.
Sheik's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Sheik's special alternate costume is the Ocarina suit from Ocarina of Time. Kirby's Sheik transformation gives him Sheik's hair and mask, alongside her Needle Storm special move.	Sheik's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Sheik's special alternate costume is the Ocarina suit from Ocarina of Time. Kirby's Sheik transformation gives him Sheik's hair and mask, alongside her Needle Storm special move.	Sheik's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Sheik's special alternate costume is the Ocarina suit from Ocarina of Time. Kirby's Sheik transformation gives him Sheik's hair and mask, alongside her Needle Storm special move.
		
		ZELDA
		The Legend of Zelda (1986, NES) (Videogame debut)Super Smash Bros. Melee (2001, Nintendo Gamecube) (Super Smash Bros. debut)
		The powerful princess of Hyrule, Zelda has a lot of arsenal in battle. Using the signature powers of the Golden Goddesses of Hyrule, she's quite the tough fighter!
In Aftermath, Zelda's moveset mostly stays the same from Ultimate, aside from a new Down Special and a new design based on her design from Ocarina of Time.
Neutral Special - Nayru's Love: Zelda encases herself in a large blue crystal that spins around her, blocking projectiles. If an opponent is hit by this move, Zelda will spin them around.
Side Special - Din's Fire: Zelda will shoot a small fireball from her finger, being able to control its direction. When hitting an opponent, the fireball deals great damage.
Up Special - Farore's Wind: Zelda will teleport on a given direction. If an opponent is in the same spot Zelda will teleport, a gust of wind will push them away.
Down Special - Gleaming Rapier: Zelda will do a spin with her Gleaming Rapier, dealing good damage and knockback and leaving a trail of electric-like light.
FINAL SMASH - Triforce of Wisdom: Zelda will trap the opponent in the Triforce of Wisdom and will encase them on it, with this move also having vacuum properties.	Neutral Special - Nayru's Love: Zelda encases herself in a large blue crystal that spins around her, blocking projectiles. If an opponent is hit by this move, Zelda will spin them around.
Side Special - Din's Fire: Zelda will shoot a small fireball from her finger, being able to control its direction. When hitting an opponent, the fireball deals great damage.
Up Special - Farore's Wind: Zelda will teleport on a given direction. If an opponent is in the same spot Zelda will teleport, a gust of wind will push them away.
Down Special - Gleaming Rapier: Zelda will do a spin with her Gleaming Rapier, dealing good damage and knockback and leaving a trail of electric-like light.
FINAL SMASH - Triforce of Wisdom: Zelda will trap the opponent in the Triforce of Wisdom and will encase them on it, with this move also having vacuum properties.	Neutral Special - Nayru's Love: Zelda encases herself in a large blue crystal that spins around her, blocking projectiles. If an opponent is hit by this move, Zelda will spin them around.
Side Special - Din's Fire: Zelda will shoot a small fireball from her finger, being able to control its direction. When hitting an opponent, the fireball deals great damage.
Up Special - Farore's Wind: Zelda will teleport on a given direction. If an opponent is in the same spot Zelda will teleport, a gust of wind will push them away.
Down Special - Gleaming Rapier: Zelda will do a spin with her Gleaming Rapier, dealing good damage and knockback and leaving a trail of electric-like light.
FINAL SMASH - Triforce of Wisdom: Zelda will trap the opponent in the Triforce of Wisdom and will encase them on it, with this move also having vacuum properties.
Zelda's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Zelda's special alternate costumes include her Twilight suit from Twilight Princess, her Between Worlds suit from A Link Between Worlds and her Wilderness suit from Breath of the Wild. Kirby's Zelda transformation gives him Zelda's hair, alongside her Nayru's Love special move.	Zelda's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Zelda's special alternate costumes include her Twilight suit from Twilight Princess, her Between Worlds suit from A Link Between Worlds and her Wilderness suit from Breath of the Wild. Kirby's Zelda transformation gives him Zelda's hair, alongside her Nayru's Love special move.	Zelda's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Zelda's special alternate costumes include her Twilight suit from Twilight Princess, her Between Worlds suit from A Link Between Worlds and her Wilderness suit from Breath of the Wild. Kirby's Zelda transformation gives him Zelda's hair, alongside her Nayru's Love special move.
		
		YOUNG LINK
		The Legend of Zelda: Ocarina of Time (1998, Nintendo 64) (Videogame debut)Super Smash Bros. Melee (2001, Nintendo Gamecube) (Super Smash Bros. debut)
		Young Link is, well, the child version of Link. Living in Kokiri Forest, Young Link then began his adventure when the Great Deku Tree gave him Navi, an annoying but helpful fairy. He then fought against Ganondorf and saved Hyrule.
In Aftermath, Young Link keeps Link's old moveset from the former games, acting as a "more easy way to play as Link, with the original moveset and all". He also has a brand-new Final Smash.
Neutral Special - Bow and Arrow: Young Link will pull out his bow and shoot an arrow. If fully charged, the arrow becomes a fire arrow, dealing more damage and having fiery effects.
Side Special - Boomerang: Young Link will toss his boomerang forward or diagonally, coming back to him once it hits an opponent. This is a quick move but it's not very strong.
Up Special - Spinning Attack: Young Link will do a high jump and then spin his sword around him, striking opponents if they're in the same spot.
Down Special - Bomb: Young Link will pull out a bomb. He can toss it or keep it on his hands, having a greater explosion if it's on his hand but taking recoil damage.
FINAL SMASH - Fierce Deity: Young Link will put his Fierce Deity's Mask, transforming into Fierce Deity Link. Fierce Deity Link slashes forward several times, having meteor effects.	Neutral Special - Bow and Arrow: Young Link will pull out his bow and shoot an arrow. If fully charged, the arrow becomes a fire arrow, dealing more damage and having fiery effects.
Side Special - Boomerang: Young Link will toss his boomerang forward or diagonally, coming back to him once it hits an opponent. This is a quick move but it's not very strong.
Up Special - Spinning Attack: Young Link will do a high jump and then spin his sword around him, striking opponents if they're in the same spot.
Down Special - Bomb: Young Link will pull out a bomb. He can toss it or keep it on his hands, having a greater explosion if it's on his hand but taking recoil damage.
FINAL SMASH - Fierce Deity: Young Link will put his Fierce Deity's Mask, transforming into Fierce Deity Link. Fierce Deity Link slashes forward several times, having meteor effects.	Neutral Special - Bow and Arrow: Young Link will pull out his bow and shoot an arrow. If fully charged, the arrow becomes a fire arrow, dealing more damage and having fiery effects.
Side Special - Boomerang: Young Link will toss his boomerang forward or diagonally, coming back to him once it hits an opponent. This is a quick move but it's not very strong.
Up Special - Spinning Attack: Young Link will do a high jump and then spin his sword around him, striking opponents if they're in the same spot.
Down Special - Bomb: Young Link will pull out a bomb. He can toss it or keep it on his hands, having a greater explosion if it's on his hand but taking recoil damage.
FINAL SMASH - Fierce Deity: Young Link will put his Fierce Deity's Mask, transforming into Fierce Deity Link. Fierce Deity Link slashes forward several times, having meteor effects.
Young Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Young Link has no special alternate costumes. Kirby's Young Link transformation gives him Young Link's hair, hat and a miniature version of his bow, alongside his Bow and Arrow special move.	Young Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Young Link has no special alternate costumes. Kirby's Young Link transformation gives him Young Link's hair, hat and a miniature version of his bow, alongside his Bow and Arrow special move.	Young Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Young Link has no special alternate costumes. Kirby's Young Link transformation gives him Young Link's hair, hat and a miniature version of his bow, alongside his Bow and Arrow special move.
		
		GANONDORF
		The Legend of Zelda (1986, NES) (Videogame debut)Super Smash Bros. Melee (2001, Nintendo Gamecube) (Super Smash Bros. debut)
		The evil king and main antagonist of the The Legend of Zelda series, this version Ganondorf is a powerful Gerudo male who has only one objective: conquering Hyrule. He has been through several versions through the series, including a boar-like creature, an old man or even a Calamity.
In Aftermath, Ganondorf gets decloned from Captain Falcon, now having his own moveset. He uses a trident in battle.
Neutral Special - Dead Man's Volley: Ganondorf fires an orb of yellow energy that looks like electricity forwards, dealing great damage. This move can be charged and if an opponent blocks the orb it will deal more damage and will be faster.
Side Special - Trident of Evil: Ganondorf, with his trident on hand, will lunge forward, slashing the opponent hit three times.
Up Special - Rising Darkness: Ganondorf will do a high jump spinning with his trident while surrounded by dark energy. He will then kick downwards to land.
Down Special - Malice Shock: Ganondorf will strike his fist on the ground, creating shockwaves of dark magic. This shockwaves are slow but very powerful, and Ganondorf will take recoil damage.
FINAL SMASH - Calamity Ganon: Ganondorf gets surrounded by dark energy, transforming into Calamity Ganon. Calamity Ganon then shoots a giant orb of dark energy that explodes in contact with the floor.	Neutral Special - Dead Man's Volley: Ganondorf fires an orb of yellow energy that looks like electricity forwards, dealing great damage. This move can be charged and if an opponent blocks the orb it will deal more damage and will be faster.
Side Special - Trident of Evil: Ganondorf, with his trident on hand, will lunge forward, slashing the opponent hit three times.
Up Special - Rising Darkness: Ganondorf will do a high jump spinning with his trident while surrounded by dark energy. He will then kick downwards to land.
Down Special - Malice Shock: Ganondorf will strike his fist on the ground, creating shockwaves of dark magic. This shockwaves are slow but very powerful, and Ganondorf will take recoil damage.
FINAL SMASH - Calamity Ganon: Ganondorf gets surrounded by dark energy, transforming into Calamity Ganon. Calamity Ganon then shoots a giant orb of dark energy that explodes in contact with the floor.	Neutral Special - Dead Man's Volley: Ganondorf fires an orb of yellow energy that looks like electricity forwards, dealing great damage. This move can be charged and if an opponent blocks the orb it will deal more damage and will be faster.
Side Special - Trident of Evil: Ganondorf, with his trident on hand, will lunge forward, slashing the opponent hit three times.
Up Special - Rising Darkness: Ganondorf will do a high jump spinning with his trident while surrounded by dark energy. He will then kick downwards to land.
Down Special - Malice Shock: Ganondorf will strike his fist on the ground, creating shockwaves of dark magic. This shockwaves are slow but very powerful, and Ganondorf will take recoil damage.
FINAL SMASH - Calamity Ganon: Ganondorf gets surrounded by dark energy, transforming into Calamity Ganon. Calamity Ganon then shoots a giant orb of dark energy that explodes in contact with the floor.
Ganondorf's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Ganondorf's special alternate costumes include his Gerudo suit from Ocarina of Time and his Warriors suit from Hyrule Warriors. Kirby's Ganondorf transformation gives him Ganondorf's hair, alongside his Dead Man's Volley special move.	Ganondorf's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Ganondorf's special alternate costumes include his Gerudo suit from Ocarina of Time and his Warriors suit from Hyrule Warriors. Kirby's Ganondorf transformation gives him Ganondorf's hair, alongside his Dead Man's Volley special move.	Ganondorf's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Ganondorf's special alternate costumes include his Gerudo suit from Ocarina of Time and his Warriors suit from Hyrule Warriors. Kirby's Ganondorf transformation gives him Ganondorf's hair, alongside his Dead Man's Volley special move.
		
		TOON LINK
		The Legend of Zelda: The Wind Waker (2002, Nintendo Gamecube) (Videogame debut)Super Smash Bros. Brawl (2008, Wii) (Super Smash Bros. debut)
		The cartoonier version of the Hero of Hyrule, Toon Link is a very tough opponent who has gone through a lot of adventures! These include going in a voyage alongside Tetra to fight Ganondorf or trying to end Vaati, a powerful evil mage. This time, Toon Link isn't alone; he now has the company of Ezlo!
In Aftermath, Toon Link gets decloned from Link and now has his own moveset using Ezlo from The Minish Cap. Ezlo helps him in a lot of attacks and he also uses several items from the game.
Neutral Special - Hero's Bow: Toon Link fires three arrows from his bow forwards. This move is slower but deals more damage than Young Link's Bow and Arrows.
Side Special - Mole Mitts: Toon Link rushes forward with his Mole Mitts, and if he hits an opponent he will strike them three times with his Mole Mitts. If charged, this attack can bury opponents.
Up Special - Updraft: A tornado appeares and Toon Link jumps in it with the Roc's Cape, with Ezlo serving as a parachute to let Toon Link glide while he lands. If an opponent is too close to Toon Link while he's gliding, Ezlo will attack a few times with his beak.
Down Special - Flame Lantern: Toon Link will pull out his Flame Lantern, creating a wave of fire that deals great damage. However, if Toon Link stays too much time with his Flame Lantern he will take recoil damage.
FINAL SMASH - Curse of Vaati: Toon Link and Ezlo dash forward, and if an opponent is hit an animation starts, with Vaati (in his monster form) shooting a powerful and massive beam that then explodes.	Neutral Special - Hero's Bow: Toon Link fires three arrows from his bow forwards. This move is slower but deals more damage than Young Link's Bow and Arrows.
Side Special - Mole Mitts: Toon Link rushes forward with his Mole Mitts, and if he hits an opponent he will strike them three times with his Mole Mitts. If charged, this attack can bury opponents.
Up Special - Updraft: A tornado appeares and Toon Link jumps in it with the Roc's Cape, with Ezlo serving as a parachute to let Toon Link glide while he lands. If an opponent is too close to Toon Link while he's gliding, Ezlo will attack a few times with his beak.
Down Special - Flame Lantern: Toon Link will pull out his Flame Lantern, creating a wave of fire that deals great damage. However, if Toon Link stays too much time with his Flame Lantern he will take recoil damage.
FINAL SMASH - Curse of Vaati: Toon Link and Ezlo dash forward, and if an opponent is hit an animation starts, with Vaati (in his monster form) shooting a powerful and massive beam that then explodes.	Neutral Special - Hero's Bow: Toon Link fires three arrows from his bow forwards. This move is slower but deals more damage than Young Link's Bow and Arrows.
Side Special - Mole Mitts: Toon Link rushes forward with his Mole Mitts, and if he hits an opponent he will strike them three times with his Mole Mitts. If charged, this attack can bury opponents.
Up Special - Updraft: A tornado appeares and Toon Link jumps in it with the Roc's Cape, with Ezlo serving as a parachute to let Toon Link glide while he lands. If an opponent is too close to Toon Link while he's gliding, Ezlo will attack a few times with his beak.
Down Special - Flame Lantern: Toon Link will pull out his Flame Lantern, creating a wave of fire that deals great damage. However, if Toon Link stays too much time with his Flame Lantern he will take recoil damage.
FINAL SMASH - Curse of Vaati: Toon Link and Ezlo dash forward, and if an opponent is hit an animation starts, with Vaati (in his monster form) shooting a powerful and massive beam that then explodes.
Toon Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Toon Link's special alternate costume is the Outset Island suit from The Wind Waker. Kirby's Toon Link transformation gives him an Ezlo-based hat and a miniature version of his bow, alongside his Hero's Bow special move.	Toon Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Toon Link's special alternate costume is the Outset Island suit from The Wind Waker. Kirby's Toon Link transformation gives him an Ezlo-based hat and a miniature version of his bow, alongside his Hero's Bow special move.	Toon Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Toon Link's special alternate costume is the Outset Island suit from The Wind Waker. Kirby's Toon Link transformation gives him an Ezlo-based hat and a miniature version of his bow, alongside his Hero's Bow special move.
		
		MIDNA & WOLF LINK
		The Legend of Zelda: Twilight Princess (2006, Nintendo Gamecube) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		The leader of the race of shadow Twili beings, Midna was cursed and overthrown from her throne by Zant, the self-proclaimed "King of Twilight". After meeting Link, the protagonist of an old Twili myth, she helped him defeat Ganondorf and save Hyrule.
MIDNA & WOLF LINK BEGIN A TWILIGHT! In Aftermath, Midna & Wolf Link are newcomers from the The Legend of Zelda series. Wolf Link helps Midna in a lot of attacks and Midna's moveset revolves around ancient Twili abilities, such as using her hair as a weapon, warping or creating force fields.
Neutral Special - Hair Twirl: Midna transforms her ponytail into a fist made of hair, striking against an opponent if fully charged. The more charged this move is, the more powerful it will be.
Side Special - Wolf Dash: Wolf Link rushes forward. If he hits an opponent, Wolf Link will bite them three times before launching them.
Up Special - Twili Warp: Midna teleports both her and Wolf Link into a given direction. If an opponent is too close to Midna & Wolf Link's warp spot, Midna will attack them with Twili magic.
Down Special - Power Field: Midna creates a power field. Any opponent trapped in the power field will be quickly attacked by Wolf Link while Midna giggles. This move is powerful but is very slow and has tons of endlag.
FINAL SMASH - Twilight Princess: Midna transforms into her true form and then uses Fused Shadows to transform into a giant-spider-like creature that will dash forwards against an opponent.	Neutral Special - Hair Twirl: Midna transforms her ponytail into a fist made of hair, striking against an opponent if fully charged. The more charged this move is, the more powerful it will be.
Side Special - Wolf Dash: Wolf Link rushes forward. If he hits an opponent, Wolf Link will bite them three times before launching them.
Up Special - Twili Warp: Midna teleports both her and Wolf Link into a given direction. If an opponent is too close to Midna & Wolf Link's warp spot, Midna will attack them with Twili magic.
Down Special - Power Field: Midna creates a power field. Any opponent trapped in the power field will be quickly attacked by Wolf Link while Midna giggles. This move is powerful but is very slow and has tons of endlag.
FINAL SMASH - Twilight Princess: Midna transforms into her true form and then uses Fused Shadows to transform into a giant-spider-like creature that will dash forwards against an opponent.	Neutral Special - Hair Twirl: Midna transforms her ponytail into a fist made of hair, striking against an opponent if fully charged. The more charged this move is, the more powerful it will be.
Side Special - Wolf Dash: Wolf Link rushes forward. If he hits an opponent, Wolf Link will bite them three times before launching them.
Up Special - Twili Warp: Midna teleports both her and Wolf Link into a given direction. If an opponent is too close to Midna & Wolf Link's warp spot, Midna will attack them with Twili magic.
Down Special - Power Field: Midna creates a power field. Any opponent trapped in the power field will be quickly attacked by Wolf Link while Midna giggles. This move is powerful but is very slow and has tons of endlag.
FINAL SMASH - Twilight Princess: Midna transforms into her true form and then uses Fused Shadows to transform into a giant-spider-like creature that will dash forwards against an opponent.
Midna & Wolf Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Midna & Wolf Link have no special alternate costumes. Kirby's Midna & Wolf Link transformation gives him Midna's Fused Shadow and ponytail, alongside her Hair Twirl special move.	Midna & Wolf Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Midna & Wolf Link have no special alternate costumes. Kirby's Midna & Wolf Link transformation gives him Midna's Fused Shadow and ponytail, alongside her Hair Twirl special move.	Midna & Wolf Link's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Midna & Wolf Link have no special alternate costumes. Kirby's Midna & Wolf Link transformation gives him Midna's Fused Shadow and ponytail, alongside her Hair Twirl special move.
		
		SKULL KID
		The Legend of Zelda: Majora's Mask (2000, Nintendo 64) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		After stealing the evil Majora's Mask, a Skull Kid became a powerful sorcerer and vowed to bring destruction to the small town of Termina. With the help of the fairies Tatl and Tael, he enters the battlefield with only one goal: ending them all.
SKULL KID BRINGS DESTRUCTION! In Aftermath, Skull Kid is a newcomer from the The Legend of Zelda series. With the power of Majora's Mask, the Skull Kid uses a lot of abilities from his origin game and even from other games, including Twilight Princess.
Neutral Special - Dart: Skull Kid will pull out a dart-launcher and shoot a dart that deals poison damage to opponents. This dart is very quick but it doesn't deal much damage.
Side Special - Majora's Beam: Skull Kid will fire a powerful laser beam from the Majora's Mask eyes. This move can be charged and will cause a small explosion if fully charged. However, if it's fully charged Skull Kid will take recoil damage.
Up Special - Fairy Flight: Skull Kid will be propulsed by Tatl and Tael and rise upwards while surrounded by them. If an opponent hits Skull Kid while he's flying, the opponent will get stunned for a very brief time.
Down Special - Master of Puppets: Skull Kid will strike a pose. If he's hit while in this pose, he will summon a puppet from above that will attack opponents. However, this puppet is very weak and will break after 3 hits.
FINAL SMASH - Majora's Incarnation: Skull Kid will take off Majora's Mask and then the mask will get surrounded by dark energy, transforming into Majora's Incarnation. Majora's Incarnation will then strike several times against an opponent.	Neutral Special - Dart: Skull Kid will pull out a dart-launcher and shoot a dart that deals poison damage to opponents. This dart is very quick but it doesn't deal much damage.
Side Special - Majora's Beam: Skull Kid will fire a powerful laser beam from the Majora's Mask eyes. This move can be charged and will cause a small explosion if fully charged. However, if it's fully charged Skull Kid will take recoil damage.
Up Special - Fairy Flight: Skull Kid will be propulsed by Tatl and Tael and rise upwards while surrounded by them. If an opponent hits Skull Kid while he's flying, the opponent will get stunned for a very brief time.
Down Special - Master of Puppets: Skull Kid will strike a pose. If he's hit while in this pose, he will summon a puppet from above that will attack opponents. However, this puppet is very weak and will break after 3 hits.
FINAL SMASH - Majora's Incarnation: Skull Kid will take off Majora's Mask and then the mask will get surrounded by dark energy, transforming into Majora's Incarnation. Majora's Incarnation will then strike several times against an opponent.	Neutral Special - Dart: Skull Kid will pull out a dart-launcher and shoot a dart that deals poison damage to opponents. This dart is very quick but it doesn't deal much damage.
Side Special - Majora's Beam: Skull Kid will fire a powerful laser beam from the Majora's Mask eyes. This move can be charged and will cause a small explosion if fully charged. However, if it's fully charged Skull Kid will take recoil damage.
Up Special - Fairy Flight: Skull Kid will be propulsed by Tatl and Tael and rise upwards while surrounded by them. If an opponent hits Skull Kid while he's flying, the opponent will get stunned for a very brief time.
Down Special - Master of Puppets: Skull Kid will strike a pose. If he's hit while in this pose, he will summon a puppet from above that will attack opponents. However, this puppet is very weak and will break after 3 hits.
FINAL SMASH - Majora's Incarnation: Skull Kid will take off Majora's Mask and then the mask will get surrounded by dark energy, transforming into Majora's Incarnation. Majora's Incarnation will then strike several times against an opponent.
Skull Kid's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Skull Kid's special alternate costume is the Ocarina suit from Ocarina of Time. Kirby's Skull Kid transformation gives him Majora's Mask and Skull Kid's hat, alongside his Dart special move.	Skull Kid's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Skull Kid's special alternate costume is the Ocarina suit from Ocarina of Time. Kirby's Skull Kid transformation gives him Majora's Mask and Skull Kid's hat, alongside his Dart special move.	Skull Kid's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Skull Kid's special alternate costume is the Ocarina suit from Ocarina of Time. Kirby's Skull Kid transformation gives him Majora's Mask and Skull Kid's hat, alongside his Dart special move.
		
		MARIN
		The Legend of Zelda: Link's Awakening (1993, Game Boy) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		A young girl living in Koholint Island, Marin helps Link in his adventure in Link's Awakening. Marin loves music and is friends with a lot of animals and humans because of it, using her Ocarina most of the time and singing a song she calls "the Ballad of the Wind Fish"
MARIN AWAKENS! In Aftermath, Marin is a newcomer from the The Legend of Zelda series. Marin wields the Sea Lily Bell in battle, having water-based powers and even being able to transform into a Seagull.
Neutral Special - Sea Lily Bubble: Marin swings her Sea Lily Bell, creating a bubble that will explode in contact with an opponent. If this move is charged, the bubble will transform into a stream of bubbles.
Side Special - Sea Lily Spin: Marin will spin around while holding the Sea Lily Bell while surrounded by bubbles, dealing good damage if it hits an opponent. This move can also be charged and is overall Marin's most powerful move, but if fully charged she will take recoil damage.
Up Special - Seagull: Marin transforms into a seagull and flies upwards while she propulses with a stream of water and bubbles. Opponents hit by this stream will take damage, but this move mostly serves as a recovery for Marin.
Down Special - Sea Lily Splash: Marin will swing her Sea Lily Bell and summon two gushes of water to her sides, protecting her from upcoming projectiles and even being able to hit opponents.
FINAL SMASH - Ballad of the Wind Fish: Marin will ring her Sea Lily Bell and the Wind Fish will appear. The player will then be able to control a targeting reticle, then dashing forwards at the target's place dealing great damage and knockback to opponents.	Neutral Special - Sea Lily Bubble: Marin swings her Sea Lily Bell, creating a bubble that will explode in contact with an opponent. If this move is charged, the bubble will transform into a stream of bubbles.
Side Special - Sea Lily Spin: Marin will spin around while holding the Sea Lily Bell while surrounded by bubbles, dealing good damage if it hits an opponent. This move can also be charged and is overall Marin's most powerful move, but if fully charged she will take recoil damage.
Up Special - Seagull: Marin transforms into a seagull and flies upwards while she propulses with a stream of water and bubbles. Opponents hit by this stream will take damage, but this move mostly serves as a recovery for Marin.
Down Special - Sea Lily Splash: Marin will swing her Sea Lily Bell and summon two gushes of water to her sides, protecting her from upcoming projectiles and even being able to hit opponents.
FINAL SMASH - Ballad of the Wind Fish: Marin will ring her Sea Lily Bell and the Wind Fish will appear. The player will then be able to control a targeting reticle, then dashing forwards at the target's place dealing great damage and knockback to opponents.	Neutral Special - Sea Lily Bubble: Marin swings her Sea Lily Bell, creating a bubble that will explode in contact with an opponent. If this move is charged, the bubble will transform into a stream of bubbles.
Side Special - Sea Lily Spin: Marin will spin around while holding the Sea Lily Bell while surrounded by bubbles, dealing good damage if it hits an opponent. This move can also be charged and is overall Marin's most powerful move, but if fully charged she will take recoil damage.
Up Special - Seagull: Marin transforms into a seagull and flies upwards while she propulses with a stream of water and bubbles. Opponents hit by this stream will take damage, but this move mostly serves as a recovery for Marin.
Down Special - Sea Lily Splash: Marin will swing her Sea Lily Bell and summon two gushes of water to her sides, protecting her from upcoming projectiles and even being able to hit opponents.
FINAL SMASH - Ballad of the Wind Fish: Marin will ring her Sea Lily Bell and the Wind Fish will appear. The player will then be able to control a targeting reticle, then dashing forwards at the target's place dealing great damage and knockback to opponents.
Marin's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Marin has no special alternate costumes. Kirby's Marin transformation gives him Marin's hair and a toy version of the Sea Lily Bell, alongside her Sea Lily Bubble special move.	Marin's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Marin has no special alternate costumes. Kirby's Marin transformation gives him Marin's hair and a toy version of the Sea Lily Bell, alongside her Sea Lily Bubble special move.	Marin's victory theme is a remix of the Triforce Piece theme from The Legend of Zelda.
Marin has no special alternate costumes. Kirby's Marin transformation gives him Marin's hair and a toy version of the Sea Lily Bell, alongside her Sea Lily Bubble special move.
		
		SAMUS
		Metroid (1987, NES) (Videogame debut)Super Smash Bros. (1999, Nintendo 64) (Super Smash Bros. debut)
		A galactic bounty hunter who works for the Galactic Federation and other organizations, Samus Aran uses her Power Suit in battle to go against the evil Space Pirates. Her Power Suit has a lot of functions, including firing powerful energy beams, missiles and transforming into a "morph ball".
In Aftermath, Samus' moveset mostly remains unchanged from Ultimate, aside from using Zero Suit Samus' old Final Smash. Her design has also been changed to the Power Suit from Metroid: Samus Returns.
Neutral Special - Charge Shot: Samus starts charging a ball of energy from her arm cannon, shooting it if the player stops holding the button. However, if this move is fully charged Samus will keep her charge shot (with her arm cannon starting to glow) and then be able to fire the ball of energy.
Side Special - Missile: Samus will shoot a homing missile from her arm cannon, that is slow but powerful and creates a tiny explosion whe hitting an opponent. If this move is used like a Smash attack, Samus will shoot a "Super Missile" instead. Super Missiles are faster and more powerful.
Up Special - Screw Attack: Samus will rise upwards while surrounded by an electric field that will hit opponents. This move is fast and has good range, but leaves Samus in a helpless state while falling down after doing this move.
Down Special - Morph Ball: Samus will transform into her Morph Ball version and shoot a bomb from her Power Suit. The bomb will explode in contact with an enemy, object or attack or will self-detonate after 5 seconds if it doesn't touch anything.
FINAL SMASH - Gunship: Samus jumps into her Gunship and then the player will be able to control a targeting reticle. Samus will then shoot a powerful beam from her Gunship to the target's spot.	Neutral Special - Charge Shot: Samus starts charging a ball of energy from her arm cannon, shooting it if the player stops holding the button. However, if this move is fully charged Samus will keep her charge shot (with her arm cannon starting to glow) and then be able to fire the ball of energy.
Side Special - Missile: Samus will shoot a homing missile from her arm cannon, that is slow but powerful and creates a tiny explosion whe hitting an opponent. If this move is used like a Smash attack, Samus will shoot a "Super Missile" instead. Super Missiles are faster and more powerful.
Up Special - Screw Attack: Samus will rise upwards while surrounded by an electric field that will hit opponents. This move is fast and has good range, but leaves Samus in a helpless state while falling down after doing this move.
Down Special - Morph Ball: Samus will transform into her Morph Ball version and shoot a bomb from her Power Suit. The bomb will explode in contact with an enemy, object or attack or will self-detonate after 5 seconds if it doesn't touch anything.
FINAL SMASH - Gunship: Samus jumps into her Gunship and then the player will be able to control a targeting reticle. Samus will then shoot a powerful beam from her Gunship to the target's spot.	Neutral Special - Charge Shot: Samus starts charging a ball of energy from her arm cannon, shooting it if the player stops holding the button. However, if this move is fully charged Samus will keep her charge shot (with her arm cannon starting to glow) and then be able to fire the ball of energy.
Side Special - Missile: Samus will shoot a homing missile from her arm cannon, that is slow but powerful and creates a tiny explosion whe hitting an opponent. If this move is used like a Smash attack, Samus will shoot a "Super Missile" instead. Super Missiles are faster and more powerful.
Up Special - Screw Attack: Samus will rise upwards while surrounded by an electric field that will hit opponents. This move is fast and has good range, but leaves Samus in a helpless state while falling down after doing this move.
Down Special - Morph Ball: Samus will transform into her Morph Ball version and shoot a bomb from her Power Suit. The bomb will explode in contact with an enemy, object or attack or will self-detonate after 5 seconds if it doesn't touch anything.
FINAL SMASH - Gunship: Samus jumps into her Gunship and then the player will be able to control a targeting reticle. Samus will then shoot a powerful beam from her Gunship to the target's spot.
Samus' victory theme is a remix of the Samus Appearance fanfare from Metroid Prime.
Samus' special alternate costumes include her Fusion suit from Metroid Fusion and her Varia suit from older appearances. Kirby's Samus transformation gives him Samus' helmet and a cannon-shaped glove, alongside her Charge Shot special move.	Samus' victory theme is a remix of the Samus Appearance fanfare from Metroid Prime.
Samus' special alternate costumes include her Fusion suit from Metroid Fusion and her Varia suit from older appearances. Kirby's Samus transformation gives him Samus' helmet and a cannon-shaped glove, alongside her Charge Shot special move.	Samus' victory theme is a remix of the Samus Appearance fanfare from Metroid Prime.
Samus' special alternate costumes include her Fusion suit from Metroid Fusion and her Varia suit from older appearances. Kirby's Samus transformation gives him Samus' helmet and a cannon-shaped glove, alongside her Charge Shot special move.
		
		DARK SAMUS (ε)
		Metroid Prime 2: Echoes (2004, Nintendo Gamecube) (Videogame debut)Super Smash Bros. Ultimate (2018, Nintendo Switch) (Super Smash Bros. debut)
		A terrifying creature made of Phazon, Dark Samus is, well, a dark version of Samus. After the Metroid Prime combined itself with Samus' Phazon Suit, it took control of the suit and transformed into Dark Samus.
In Aftermath, Dark Samus is Samus' echo fighter. They have a different Neutral Special and keep Samus' old Final Smash. Their design has also be slightly changed to look more like their appearance in the Metroid Prime series.
Neutral Special - Phazon Beam: Dark Samus starts charging a beam of energy from their "arm cannon", shooting it if the player stops holding the button. If this move is fully charged Dark Samus will automatically fire the beam and encase an opponent in an ice-like substance that "freezes" them for a couple of seconds.
Side Special - Missile: Dark Samus will shoot a homing missile from their "arm cannon", that is slow but powerful and creates a tiny explosion whe hitting an opponent. If this move is used like a Smash attack, Dark Samus will shoot a "Super Missile" instead.
Up Special - Screw Attack: Dark Samus will rise upwards while surrounded by a Phazon field that will hit opponents. This move is fast and has good range, but leaves Dark Samus in a helpless state while falling down after doing this move.
Down Special - Morph Ball: Dark Samus will roll into their Morph Ball version and shoot a bomb from their body. The bomb will explode in contact with an enemy, object or attack or will self-detonate after 5 seconds if it doesn't touch anything.
FINAL SMASH - Phazon Laser: Dark Samus fires a wide laser ahead of them for 10 seconds. The laser deals great damage and knockback but it has some endlag.	Neutral Special - Phazon Beam: Dark Samus starts charging a beam of energy from their "arm cannon", shooting it if the player stops holding the button. If this move is fully charged Dark Samus will automatically fire the beam and encase an opponent in an ice-like substance that "freezes" them for a couple of seconds.
Side Special - Missile: Dark Samus will shoot a homing missile from their "arm cannon", that is slow but powerful and creates a tiny explosion whe hitting an opponent. If this move is used like a Smash attack, Dark Samus will shoot a "Super Missile" instead.
Up Special - Screw Attack: Dark Samus will rise upwards while surrounded by a Phazon field that will hit opponents. This move is fast and has good range, but leaves Dark Samus in a helpless state while falling down after doing this move.
Down Special - Morph Ball: Dark Samus will roll into their Morph Ball version and shoot a bomb from their body. The bomb will explode in contact with an enemy, object or attack or will self-detonate after 5 seconds if it doesn't touch anything.
FINAL SMASH - Phazon Laser: Dark Samus fires a wide laser ahead of them for 10 seconds. The laser deals great damage and knockback but it has some endlag.	Neutral Special - Phazon Beam: Dark Samus starts charging a beam of energy from their "arm cannon", shooting it if the player stops holding the button. If this move is fully charged Dark Samus will automatically fire the beam and encase an opponent in an ice-like substance that "freezes" them for a couple of seconds.
Side Special - Missile: Dark Samus will shoot a homing missile from their "arm cannon", that is slow but powerful and creates a tiny explosion whe hitting an opponent. If this move is used like a Smash attack, Dark Samus will shoot a "Super Missile" instead.
Up Special - Screw Attack: Dark Samus will rise upwards while surrounded by a Phazon field that will hit opponents. This move is fast and has good range, but leaves Dark Samus in a helpless state while falling down after doing this move.
Down Special - Morph Ball: Dark Samus will roll into their Morph Ball version and shoot a bomb from their body. The bomb will explode in contact with an enemy, object or attack or will self-detonate after 5 seconds if it doesn't touch anything.
FINAL SMASH - Phazon Laser: Dark Samus fires a wide laser ahead of them for 10 seconds. The laser deals great damage and knockback but it has some endlag.
Dark Samus' victory theme is a metal remix of the Power-Up fanfare from Metroid.
Dark Samus has no special alternate costumes. Kirby's Dark Samus transformation gives him Dark Samus' helmet and a cannon-shaped glove, alongside their Phazon Beam special move.	Dark Samus' victory theme is a metal remix of the Power-Up fanfare from Metroid.
Dark Samus has no special alternate costumes. Kirby's Dark Samus transformation gives him Dark Samus' helmet and a cannon-shaped glove, alongside their Phazon Beam special move.	Dark Samus' victory theme is a metal remix of the Power-Up fanfare from Metroid.
Dark Samus has no special alternate costumes. Kirby's Dark Samus transformation gives him Dark Samus' helmet and a cannon-shaped glove, alongside their Phazon Beam special move.
		
		ZERO SUIT SAMUS
		Metroid: Zero Mission (2004, Game Boy Advance) (Videogame debut)Super Smash Bros. Brawl (2008, Wii) (Super Smash Bros. debut)
		After fighting Mother Brain, Samus' armor got destroyed, only equipped with her Zero Suit and a paralyzer pistol. In her Zero Suit, Samus isn't as powerful that with her Power Suit equipped, but she's very agile and know how to get rid of an opponent.
In Aftermath, Zero Suit Samus is mostly unchanged from Ultimate. However, she has a new Final Smash and gets rid of her Jet Boots from older games.
Neutral Special - Paralyzer: Zero Suit Samus fires a paralyzing energy blast from her paralyzer pistol. The blast will stun opponents and can be charged by holding the button, increasing its power.
Side Special - Plasma Whip: Zero Suit Samus' paralyzer pistol transforms into a plasma whip that hits the opponent. This move can be also used as a tether recovery for Zero Suit Samus due to this move's range.
Up Special - Plasma Wire: Zero Suit Samus propulses herself upwards while kicking and grabbing her paralyzer pistol, hitting an opponent several times with her pistol if they hit her.
Down Special - Flip Jump: Zero Suit Samus does a flip in the air, being able to quickly let her attack from behind. If the player presses the button again while she's doing the flip, Zero Suit Samus will do a descending kick.
FINAL SMASH - Zero Shot: Zero Suit Samus charges up a powerful yellow beam from her paralyzing pistol that explodes in contact with an opponent. The explosion covers a medium space and can stun opponents too close to it that weren't hit by the beam.	Neutral Special - Paralyzer: Zero Suit Samus fires a paralyzing energy blast from her paralyzer pistol. The blast will stun opponents and can be charged by holding the button, increasing its power.
Side Special - Plasma Whip: Zero Suit Samus' paralyzer pistol transforms into a plasma whip that hits the opponent. This move can be also used as a tether recovery for Zero Suit Samus due to this move's range.
Up Special - Plasma Wire: Zero Suit Samus propulses herself upwards while kicking and grabbing her paralyzer pistol, hitting an opponent several times with her pistol if they hit her.
Down Special - Flip Jump: Zero Suit Samus does a flip in the air, being able to quickly let her attack from behind. If the player presses the button again while she's doing the flip, Zero Suit Samus will do a descending kick.
FINAL SMASH - Zero Shot: Zero Suit Samus charges up a powerful yellow beam from her paralyzing pistol that explodes in contact with an opponent. The explosion covers a medium space and can stun opponents too close to it that weren't hit by the beam.	Neutral Special - Paralyzer: Zero Suit Samus fires a paralyzing energy blast from her paralyzer pistol. The blast will stun opponents and can be charged by holding the button, increasing its power.
Side Special - Plasma Whip: Zero Suit Samus' paralyzer pistol transforms into a plasma whip that hits the opponent. This move can be also used as a tether recovery for Zero Suit Samus due to this move's range.
Up Special - Plasma Wire: Zero Suit Samus propulses herself upwards while kicking and grabbing her paralyzer pistol, hitting an opponent several times with her pistol if they hit her.
Down Special - Flip Jump: Zero Suit Samus does a flip in the air, being able to quickly let her attack from behind. If the player presses the button again while she's doing the flip, Zero Suit Samus will do a descending kick.
FINAL SMASH - Zero Shot: Zero Suit Samus charges up a powerful yellow beam from her paralyzing pistol that explodes in contact with an opponent. The explosion covers a medium space and can stun opponents too close to it that weren't hit by the beam.
Zero Suit Samus' victory theme is a remix of the Samus Appearance fanfare from Metroid Prime.
Zero Suit Samus' special alternate costumes include her Casual suit from Metroid: Zero Mission, her "Justin Bailey" suit from Metroid and her Young suit from Metroid: Other M. Kirby's Zero Suit Samus transformation gives him Zero Suit Samus' ponytail, alongside her Paralyzer special move.	Zero Suit Samus' victory theme is a remix of the Samus Appearance fanfare from Metroid Prime.
Zero Suit Samus' special alternate costumes include her Casual suit from Metroid: Zero Mission, her "Justin Bailey" suit from Metroid and her Young suit from Metroid: Other M. Kirby's Zero Suit Samus transformation gives him Zero Suit Samus' ponytail, alongside her Paralyzer special move.	Zero Suit Samus' victory theme is a remix of the Samus Appearance fanfare from Metroid Prime.
Zero Suit Samus' special alternate costumes include her Casual suit from Metroid: Zero Mission, her "Justin Bailey" suit from Metroid and her Young suit from Metroid: Other M. Kirby's Zero Suit Samus transformation gives him Zero Suit Samus' ponytail, alongside her Paralyzer special move.
		
		RIDLEY
		Metroid (1987, NES) (Videogame debut)Super Smash Bros. Ultimate (2018, Nintendo Switch) (Super Smash Bros. debut)
		A dragon-like creature from planet Zebes, Ridley is the intelligent leader of the Space Pirates and Samus' nemesis. After killing Samus' family when she was young, Ridley never expected to see the girl again. He was very surprised when Samus found him, and he still plans to destroy her and the Federation once and for all.
In Aftermath, Ridley mostly remains unchanged from Ultimate. aside from a new design based on his appearance in Super Metroid.
Neutral Special - Plasma Breath: Ridley fires a dangerous fireball that goes forwards. Charging this move can make Ridley spit up to 5 fireballs at a time.
Side Special - Space Pirate Rush: Ridley rushes forwards to grab an opponent and then slams them onto the ground and launches them forwards. This move is very powerful but it doesn't have good range, so it's kind of a tricky move to do.
Up Special - Wing Blitz: Ridley performs a flying tackle in four possible directions. This move has great range but serves more as a recovery than an attack.
Down Special - Skewer: With his tail pulled out, Ridley performs a powerful stab against the opponent. Hitting the opponent with the sweetspot can even make Ridley break a shield.
FINAL SMASH - Plasma Scream: Ridley roars and dashes forwards, entering an animation if he hits an opponent. He will headbutt them onto Samus' Gunship and then charge up a powerful laser that makes the Gunship explode.	Neutral Special - Plasma Breath: Ridley fires a dangerous fireball that goes forwards. Charging this move can make Ridley spit up to 5 fireballs at a time.
Side Special - Space Pirate Rush: Ridley rushes forwards to grab an opponent and then slams them onto the ground and launches them forwards. This move is very powerful but it doesn't have good range, so it's kind of a tricky move to do.
Up Special - Wing Blitz: Ridley performs a flying tackle in four possible directions. This move has great range but serves more as a recovery than an attack.
Down Special - Skewer: With his tail pulled out, Ridley performs a powerful stab against the opponent. Hitting the opponent with the sweetspot can even make Ridley break a shield.
FINAL SMASH - Plasma Scream: Ridley roars and dashes forwards, entering an animation if he hits an opponent. He will headbutt them onto Samus' Gunship and then charge up a powerful laser that makes the Gunship explode.	Neutral Special - Plasma Breath: Ridley fires a dangerous fireball that goes forwards. Charging this move can make Ridley spit up to 5 fireballs at a time.
Side Special - Space Pirate Rush: Ridley rushes forwards to grab an opponent and then slams them onto the ground and launches them forwards. This move is very powerful but it doesn't have good range, so it's kind of a tricky move to do.
Up Special - Wing Blitz: Ridley performs a flying tackle in four possible directions. This move has great range but serves more as a recovery than an attack.
Down Special - Skewer: With his tail pulled out, Ridley performs a powerful stab against the opponent. Hitting the opponent with the sweetspot can even make Ridley break a shield.
FINAL SMASH - Plasma Scream: Ridley roars and dashes forwards, entering an animation if he hits an opponent. He will headbutt them onto Samus' Gunship and then charge up a powerful laser that makes the Gunship explode.
Ridley's victory theme is a metal remix of the Power-Up fanfare from Metroid.
Ridley's special alternate costumes include his Meta Ridley suit from Metroid Prime and his "Mystery Creature" suit from Metroid: Other M. Kirby's Ridley transformation gives him a Ridley-based hat, alongside his Plasma Breath special move.	Ridley's victory theme is a metal remix of the Power-Up fanfare from Metroid.
Ridley's special alternate costumes include his Meta Ridley suit from Metroid Prime and his "Mystery Creature" suit from Metroid: Other M. Kirby's Ridley transformation gives him a Ridley-based hat, alongside his Plasma Breath special move.	Ridley's victory theme is a metal remix of the Power-Up fanfare from Metroid.
Ridley's special alternate costumes include his Meta Ridley suit from Metroid Prime and his "Mystery Creature" suit from Metroid: Other M. Kirby's Ridley transformation gives him a Ridley-based hat, alongside his Plasma Breath special move.
		
		MARINE
		Metroid Prime: Federation Force (2016, Nintendo 3DS) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		The Marine is a member of the Federation Force, a group of intergalactic marines that have gone through extense training. The Marine wears a powerful Mech in battle that helps them to do several things and attack opponents. They can also equip MODs into their Mech that upgrade their abilities.
THE MARINE PROTECTS THE FEDERATION! In Aftermath, the Marine is a newcomer from the Metroid series. They use moves that origin from Metroid Prime: Federation Force and are overall a fun character to play with.
Neutral Special - Flame Shot: The Marine fires a blast of concentrated lava from their arm cannon that can be charged for more power. Opponents can be burned if hit by this beam.
Side Special - Frostbite: The Marine quickly lunges forward and fires a shot of ice from their arm cannon. This move can't be charged but will freeze opponents for a few seconds and the opponents encased in ice will start taking damage.
Up Special - Shock Shot: The Marine fires a spherical electric projectile downwards that propulses them upwards. Opponents can be hit by the electrico sphere and can be stunned if the move if the move is fully charged.
Down Special - Proximity Bomb: The Marine throws a Proximity Bomb forwards that explodes in proximity with an enemy or object. The explosion isn't that big but it deals good damage.
FINAL SMASH - Hyper Mode: The Marine equips their Hyper Mode MOD into their Mech and then fires a powerful energy blast from their arm cannon. The Marine can move a few seconds before automatically fire the energy blast and the blast can be directioned by the player.	Neutral Special - Flame Shot: The Marine fires a blast of concentrated lava from their arm cannon that can be charged for more power. Opponents can be burned if hit by this beam.
Side Special - Frostbite: The Marine quickly lunges forward and fires a shot of ice from their arm cannon. This move can't be charged but will freeze opponents for a few seconds and the opponents encased in ice will start taking damage.
Up Special - Shock Shot: The Marine fires a spherical electric projectile downwards that propulses them upwards. Opponents can be hit by the electrico sphere and can be stunned if the move if the move is fully charged.
Down Special - Proximity Bomb: The Marine throws a Proximity Bomb forwards that explodes in proximity with an enemy or object. The explosion isn't that big but it deals good damage.
FINAL SMASH - Hyper Mode: The Marine equips their Hyper Mode MOD into their Mech and then fires a powerful energy blast from their arm cannon. The Marine can move a few seconds before automatically fire the energy blast and the blast can be directioned by the player.	Neutral Special - Flame Shot: The Marine fires a blast of concentrated lava from their arm cannon that can be charged for more power. Opponents can be burned if hit by this beam.
Side Special - Frostbite: The Marine quickly lunges forward and fires a shot of ice from their arm cannon. This move can't be charged but will freeze opponents for a few seconds and the opponents encased in ice will start taking damage.
Up Special - Shock Shot: The Marine fires a spherical electric projectile downwards that propulses them upwards. Opponents can be hit by the electrico sphere and can be stunned if the move if the move is fully charged.
Down Special - Proximity Bomb: The Marine throws a Proximity Bomb forwards that explodes in proximity with an enemy or object. The explosion isn't that big but it deals good damage.
FINAL SMASH - Hyper Mode: The Marine equips their Hyper Mode MOD into their Mech and then fires a powerful energy blast from their arm cannon. The Marine can move a few seconds before automatically fire the energy blast and the blast can be directioned by the player.
The Marine's victory theme is a remix of the Samus Appearance fanfare from Metroid Prime.
The Marine has no special alternate costumes. Kirby's Marine transformation gives him the Marine's helmet, alongside their Flame Shot special move.	The Marine's victory theme is a remix of the Samus Appearance fanfare from Metroid Prime.
The Marine has no special alternate costumes. Kirby's Marine transformation gives him the Marine's helmet, alongside their Flame Shot special move.	The Marine's victory theme is a remix of the Samus Appearance fanfare from Metroid Prime.
The Marine has no special alternate costumes. Kirby's Marine transformation gives him the Marine's helmet, alongside their Flame Shot special move.
		
		SYLUX
		Metroid Prime Hunters (2006, Nintendo DS) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		Sylux is an intergalatic bounty hunter with an unexplained hatred for Samus Aran and the Galactic Federation. Not much is know about him except for him having two weapons stolen from the Federation: thr Shock Coil and the Lockjaw.
SYLUX HUNTS FOR REVENGE! In Aftermath, Sylux is a newcomer from the Metroid series. Sylux' moveset is primarily based on his appearance in Metroid Prime Hunters and he is an aggresive and powerful character both to play with or go against.
Neutral Special - Shock Coil: Sylux fires a beam of blue electricity that deals more damage to the opponent the closer the opponent is to the beam.
Side Special - Lockjaw: Sylux transforms into two metal blades joined together by an energy thread that go forwards slashing against an opponent. If the B button is pressed while Sylux in on his Lockjaw form he will throw an explosive to the ground.
Up Special - Shock Beam: Sylux propulses himself upwards while firing a larger Shock Coil downwards that can paralyze enemies. This move doesn't deal much damage but has great range and speed.
Down Special - Bomb Wire: Sylux's arm transforms into a miniature version of the Lockjaw and slashes forwards with a green energy wire that explodes in contact with an enemy. If the wire reaches an opponent before it explodes, Sylux will start healing himself.
FINAL SMASH - Delano 7: Sylux jumps into his ship, the Delano 7, and fires a big electric beam from its cannon. Sylux can direction the cannon's beam and the beam will periodically become stronger.	Neutral Special - Shock Coil: Sylux fires a beam of blue electricity that deals more damage to the opponent the closer the opponent is to the beam.
Side Special - Lockjaw: Sylux transforms into two metal blades joined together by an energy thread that go forwards slashing against an opponent. If the B button is pressed while Sylux in on his Lockjaw form he will throw an explosive to the ground.
Up Special - Shock Beam: Sylux propulses himself upwards while firing a larger Shock Coil downwards that can paralyze enemies. This move doesn't deal much damage but has great range and speed.
Down Special - Bomb Wire: Sylux's arm transforms into a miniature version of the Lockjaw and slashes forwards with a green energy wire that explodes in contact with an enemy. If the wire reaches an opponent before it explodes, Sylux will start healing himself.
FINAL SMASH - Delano 7: Sylux jumps into his ship, the Delano 7, and fires a big electric beam from its cannon. Sylux can direction the cannon's beam and the beam will periodically become stronger.	Neutral Special - Shock Coil: Sylux fires a beam of blue electricity that deals more damage to the opponent the closer the opponent is to the beam.
Side Special - Lockjaw: Sylux transforms into two metal blades joined together by an energy thread that go forwards slashing against an opponent. If the B button is pressed while Sylux in on his Lockjaw form he will throw an explosive to the ground.
Up Special - Shock Beam: Sylux propulses himself upwards while firing a larger Shock Coil downwards that can paralyze enemies. This move doesn't deal much damage but has great range and speed.
Down Special - Bomb Wire: Sylux's arm transforms into a miniature version of the Lockjaw and slashes forwards with a green energy wire that explodes in contact with an enemy. If the wire reaches an opponent before it explodes, Sylux will start healing himself.
FINAL SMASH - Delano 7: Sylux jumps into his ship, the Delano 7, and fires a big electric beam from its cannon. Sylux can direction the cannon's beam and the beam will periodically become stronger.
Sylux's victory theme is a metal remix of the Power-Up fanfare from Metroid.
Sylux has no special alternate costumes. Kirby's Sylux transformation gives him Sylux's helmet, alongside his Shock Coil special move.	Sylux's victory theme is a metal remix of the Power-Up fanfare from Metroid.
Sylux has no special alternate costumes. Kirby's Sylux transformation gives him Sylux's helmet, alongside his Shock Coil special move.	Sylux's victory theme is a metal remix of the Power-Up fanfare from Metroid.
Sylux has no special alternate costumes. Kirby's Sylux transformation gives him Sylux's helmet, alongside his Shock Coil special move.
		
		YOSHI
		Super Mario World (1990, SNES) (Videogame debut)Super Smash Bros. (1999, Nintendo 64) (Super Smash Bros. debut)
		Don't get easily distracted by this cute dinosaur: Yoshi is quite the tough opponent! In his humble beginnings, Yoshi protected Baby Mario from the evil Koopa Troop and Kamek, and still does it in the present days.
In Aftermath, Yoshi remains mostly unchanged from Ultimate. When Yoshi shields, he encases himself in an egg and has overall different animations when shielding.
Neutral Special - Egg Lay: Yoshi sticks out his tongue and swallows any opponent nearby, trapping them in an egg aferwards for a few seconds. While trapped in an egg, an opponent is open to attacks.
Side Special - Egg Roll: Yoshi encases himself in an egg and begins to roll around the stage, being able to be directiones by the player. Pressing the B button again will make Yoshi return to normal mobility.
Up Special - Egg Throw: Yoshi does a low jump and throws an egg in an arc. The trajectory and distance of the egg can be controlled by the player.
Down Special - Ground Pound: Yoshi does a jump and then slams into the ground quickly, creating tiny shockwaves that can make opponents trip.
FINAL SMASH - Stampede!: Yoshi quickly rushes forwards, and any opponent hit by this attack will enter a cinematic in which a bunch of Yoshis will do a stampede over the caught players.	Neutral Special - Egg Lay: Yoshi sticks out his tongue and swallows any opponent nearby, trapping them in an egg aferwards for a few seconds. While trapped in an egg, an opponent is open to attacks.
Side Special - Egg Roll: Yoshi encases himself in an egg and begins to roll around the stage, being able to be directiones by the player. Pressing the B button again will make Yoshi return to normal mobility.
Up Special - Egg Throw: Yoshi does a low jump and throws an egg in an arc. The trajectory and distance of the egg can be controlled by the player.
Down Special - Ground Pound: Yoshi does a jump and then slams into the ground quickly, creating tiny shockwaves that can make opponents trip.
FINAL SMASH - Stampede!: Yoshi quickly rushes forwards, and any opponent hit by this attack will enter a cinematic in which a bunch of Yoshis will do a stampede over the caught players.	Neutral Special - Egg Lay: Yoshi sticks out his tongue and swallows any opponent nearby, trapping them in an egg aferwards for a few seconds. While trapped in an egg, an opponent is open to attacks.
Side Special - Egg Roll: Yoshi encases himself in an egg and begins to roll around the stage, being able to be directiones by the player. Pressing the B button again will make Yoshi return to normal mobility.
Up Special - Egg Throw: Yoshi does a low jump and throws an egg in an arc. The trajectory and distance of the egg can be controlled by the player.
Down Special - Ground Pound: Yoshi does a jump and then slams into the ground quickly, creating tiny shockwaves that can make opponents trip.
FINAL SMASH - Stampede!: Yoshi quickly rushes forwards, and any opponent hit by this attack will enter a cinematic in which a bunch of Yoshis will do a stampede over the caught players.
Yoshi's victory theme is a short orchestral remix of the title theme from Yoshi's Story.
Yoshi has no special alternate costumes. Kirby's Yoshi transformation gives him a Yoshi-based hat, alongside his Egg Lay special move.	Yoshi's victory theme is a short orchestral remix of the title theme from Yoshi's Story.
Yoshi has no special alternate costumes. Kirby's Yoshi transformation gives him a Yoshi-based hat, alongside his Egg Lay special move.	Yoshi's victory theme is a short orchestral remix of the title theme from Yoshi's Story.
Yoshi has no special alternate costumes. Kirby's Yoshi transformation gives him a Yoshi-based hat, alongside his Egg Lay special move.
		
		POOCHY
		Super Mario World 2: Yoshi's Island (1995, SNES) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		This little dog has helped Yoshi and the babies in a lot of adventures, including against Kamek and Baby Bowser or going through great expeditions in woolly and crafted worlds. However, you have to know this: Poochy ain't stupid!
POOCHY BARKS IN! In Aftermath, Poochy is a newcomer from the Yoshi series. He's a fast and middleweight character who is great at dashes but has poor aerial speed and mobility. Some of his moves include using Poochy Pups.
Neutral Special - Poochy Pup: A reticle appears and moves up and down. Pressing the button again will make Poochy toss a Poochy Pup forwards. He starts a battle with 3 Poochy Pups and can gain more with his Down Special.
Side Special - Lick: Poochy licks the opponent several time. Opponents licked by Poochy are more slippery and tend to be easier to grab.
Up Special - Fly Guy: Poochy bites a Fly Guy from behind, propulsing himself while doing this. The Fly Guy's propeller head can hit opponents.
Down Special - Pup Call: Poochy will whistle and a Poochy Pup will appear. Poochy Pups can be thrown with the Neutral Special.
FINAL SMASH - Woolly World: Poochy digs a huge ball of yarn and rolls it forwards, stunning or burying any opponent hit by it. The yarn ball isn't that fast but it's very powerful.	Neutral Special - Poochy Pup: A reticle appears and moves up and down. Pressing the button again will make Poochy toss a Poochy Pup forwards. He starts a battle with 3 Poochy Pups and can gain more with his Down Special.
Side Special - Lick: Poochy licks the opponent several time. Opponents licked by Poochy are more slippery and tend to be easier to grab.
Up Special - Fly Guy: Poochy bites a Fly Guy from behind, propulsing himself while doing this. The Fly Guy's propeller head can hit opponents.
Down Special - Pup Call: Poochy will whistle and a Poochy Pup will appear. Poochy Pups can be thrown with the Neutral Special.
FINAL SMASH - Woolly World: Poochy digs a huge ball of yarn and rolls it forwards, stunning or burying any opponent hit by it. The yarn ball isn't that fast but it's very powerful.	Neutral Special - Poochy Pup: A reticle appears and moves up and down. Pressing the button again will make Poochy toss a Poochy Pup forwards. He starts a battle with 3 Poochy Pups and can gain more with his Down Special.
Side Special - Lick: Poochy licks the opponent several time. Opponents licked by Poochy are more slippery and tend to be easier to grab.
Up Special - Fly Guy: Poochy bites a Fly Guy from behind, propulsing himself while doing this. The Fly Guy's propeller head can hit opponents.
Down Special - Pup Call: Poochy will whistle and a Poochy Pup will appear. Poochy Pups can be thrown with the Neutral Special.
FINAL SMASH - Woolly World: Poochy digs a huge ball of yarn and rolls it forwards, stunning or burying any opponent hit by it. The yarn ball isn't that fast but it's very powerful.
Poochy's victory theme is a short orchestral remix of the title theme from Yoshi's Story.
Poochy has no special alternate costumes. Kirby's Poochy transformation gives him a Poochy-based hat, alongside his Poochy Pup special move.	Poochy's victory theme is a short orchestral remix of the title theme from Yoshi's Story.
Poochy has no special alternate costumes. Kirby's Poochy transformation gives him a Poochy-based hat, alongside his Poochy Pup special move.	Poochy's victory theme is a short orchestral remix of the title theme from Yoshi's Story.
Poochy has no special alternate costumes. Kirby's Poochy transformation gives him a Poochy-based hat, alongside his Poochy Pup special move.
		
		KAMEK
		Super Mario World 2: Yoshi's Island (1995, SNES) (Videogame debut)Super Smash Bros. Aftermath (2023, Nintendo Switch) (Super Smash Bros. debut)
		An old but wise and powerful Magikoopa and Baby Bowser's right hand, Kamek is the archenemy of Yoshi. He uses multiple spells in battle and helps his allies boost up to try to defeat Yoshi and kidnap Baby Mario.
KAMEK CASTS A SPELL! In Aftermath, Kamek is a newcomer from the Yoshi series. Kamek uses his magic wand in battle to cast different spells, and is great with long-range attacks. However, Kamek's magic isn't unlimited and he has to charge magic with his Shield Special to do stronger attacks.
Neutral Special - Magic Blast: Kamek shoots a blast of magic from his wand that has different uses depending on the color of the magic blast. Red magic deals fire damage, white magic can cure Kamek, green magic can shrink opponents and blue magic can make Kamek grow in size for a very limited amount of time.
Side Special - Lava Bubble: Kamek summons a Lava Bubble (Podoboo) that quickly goes forward. This move can be charged with magic to make the Lava Bubble stronger and bigger.
Up Special - Broom: Kamek jumps on his broom and dashes diagonally, striking any opponent in his path. This move can be charged with magic to make Kamek leave a trail of magic below him that can shrink opponents.
Down Special - Magic Hammer: Kamek slams a hammer to the ground that creates tiny shockwaves of magic that can make opponents trip. This move can be charged with magic to make the move freeze opponents for a very limited amount of time.
Shield Special - Magic Charge: Kamek strikes a pose and slowly charges magic while a meter fills. If the meter is full, Kamek can use stronger versions of his special moves.
FINAL SMASH - Kamek Kerfuffle: Kamek summons three Donut Blocks that fall from the sky. Any opponents hit by the Donut Blocks will enter a cinematic with Kamek entering a cardboard armor and then shooting powerful magic blasts.	Neutral Special - Magic Blast: Kamek shoots a blast of magic from his wand that has different uses depending on the color of the magic blast. Red magic deals fire damage, white magic can cure Kamek, green magic can shrink opponents and blue magic can make Kamek grow in size for a very limited amount of time.
Side Special - Lava Bubble: Kamek summons a Lava Bubble (Podoboo) that quickly goes forward. This move can be charged with magic to make the Lava Bubble stronger and bigger.
Up Special - Broom: Kamek jumps on his broom and dashes diagonally, striking any opponent in his path. This move can be charged with magic to make Kamek leave a trail of magic below him that can shrink opponents.
Down Special - Magic Hammer: Kamek slams a hammer to the ground that creates tiny shockwaves of magic that can make opponents trip. This move can be charged with magic to make the move freeze opponents for a very limited amount of time.
Shield Special - Magic Charge: Kamek strikes a pose and slowly charges magic while a meter fills. If the meter is full, Kamek can use stronger versions of his special moves.
FINAL SMASH - Kamek Kerfuffle: Kamek summons three Donut Blocks that fall from the sky. Any opponents hit by the Donut Blocks will enter a cinematic with Kamek entering a cardboard armor and then shooting powerful magic blasts.	Neutral Special - Magic Blast: Kamek shoots a blast of magic from his wand that has different uses depending on the color of the magic blast. Red magic deals fire damage, white magic can cure Kamek, green magic can shrink opponents and blue magic can make Kamek grow in size for a very limited amount of time.
Side Special - Lava Bubble: Kamek summons a Lava Bubble (Podoboo) that quickly goes forward. This move can be charged with magic to make the Lava Bubble stronger and bigger.
Up Special - Broom: Kamek jumps on his broom and dashes diagonally, striking any opponent in his path. This move can be charged with magic to make Kamek leave a trail of magic below him that can shrink opponents.
Down Special - Magic Hammer: Kamek slams a hammer to the ground that creates tiny shockwaves of magic that can make opponents trip. This move can be charged with magic to make the move freeze opponents for a very limited amount of time.
Shield Special - Magic Charge: Kamek strikes a pose and slowly charges magic while a meter fills. If the meter is full, Kamek can use stronger versions of his special moves.
FINAL SMASH - Kamek Kerfuffle: Kamek summons three Donut Blocks that fall from the sky. Any opponents hit by the Donut Blocks will enter a cinematic with Kamek entering a cardboard armor and then shooting powerful magic blasts.
Kamek's victory theme is a short orchestral remix of the title theme from Yoshi's Story.
Kamek's special alternate costume is Kammy Koopa from Paper Mario. Kirby's Kamek transformation gives him Kamek's hat, glasses and fang, alongside his Magic Blast special move.	Kamek's victory theme is a short orchestral remix of the title theme from Yoshi's Story.
Kamek's special alternate costume is Kammy Koopa from Paper Mario. Kirby's Kamek transformation gives him Kamek's hat, glasses and fang, alongside his Magic Blast special move.	Kamek's victory theme is a short orchestral remix of the title theme from Yoshi's Story.
Kamek's special alternate costume is Kammy Koopa from Paper Mario. Kirby's Kamek transformation gives him Kamek's hat, glasses and fang, alongside his Magic Blast special move.
		
		KIRBY
		Kirby's Dream Land (1992, Game Boy) (Videogame debut)Super Smash Bros. (1999, Nintendo 64) (Super Smash Bros. debut)
		A pink puffball full of energy that lives in Dream Land, Kirby is the protagonist of the eponymous series. Perhaps his most well-known ability is that he can absorb enemies and steal their abilities to become more powerful. Don't get distracted by his very cute apperance - you will probably get your ability stolen!
In Aftermath, Kirby mostly remains unchanged from Ultimate aside from a new Side Special. When using his Neutral Special, Kirby can steal an opponent's neutral special and get a hat based on the opponent he swallowed. He can also now taunt with a Copy Ability.
Neutral Special - Inhale: Kirby starts inhaling deeply creating a vortex of wind that can draw opponents into his mouth. He can then spit them out like a star or steal their Copy Ability, that can be removed with his Shield Special.
Side Special - Jet: Kirby gets a jet-like hat and starts charging up, striking forwards after fully charged. Kirby will start taking recoil damage if he stays too much time while fully charged.
Up Special - Cutter: Kirby leaps into the air while using the Final Cutter and then falls down slashing. This move serves well as a both a recovery and an attack.
Down Special - Stone: Kirby slams into the ground transformed into a heavy object. He stays in this fowrm after falling down but will turn back to normal after 5 seconds. Kirby can transform into a Thwomp, a chest from Breath of the Wild, a Mario Tanooki Statue, a stone version of Mother Brain or a Nitro Crate from Crash Bandicoot.
Shield Special - Copy Remover: Kirby does a little dance and removes his Copy Ability hat.
FINAL SMASH - Ultra Sword: Kirby gets a green hat and wields a giant sword, slashing the opponents caught in the attack several times before finishing with a powerful strike that deals amazing knockback.	Neutral Special - Inhale: Kirby starts inhaling deeply creating a vortex of wind that can draw opponents into his mouth. He can then spit them out like a star or steal their Copy Ability, that can be removed with his Shield Special.
Side Special - Jet: Kirby gets a jet-like hat and starts charging up, striking forwards after fully charged. Kirby will start taking recoil damage if he stays too much time while fully charged.
Up Special - Cutter: Kirby leaps into the air while using the Final Cutter and then falls down slashing. This move serves well as a both a recovery and an attack.
Down Special - Stone: Kirby slams into the ground transformed into a heavy object. He stays in this fowrm after falling down but will turn back to normal after 5 seconds. Kirby can transform into a Thwomp, a chest from Breath of the Wild, a Mario Tanooki Statue, a stone version of Mother Brain or a Nitro Crate from Crash Bandicoot.
Shield Special - Copy Remover: Kirby does a little dance and removes his Copy Ability hat.
FINAL SMASH - Ultra Sword: Kirby gets a green hat and wields a giant sword, slashing the opponents caught in the attack several times before finishing with a powerful strike that deals amazing knockback.	Neutral Special - Inhale: Kirby starts inhaling deeply creating a vortex of wind that can draw opponents into his mouth. He can then spit them out like a star or steal their Copy Ability, that can be removed with his Shield Special.
Side Special - Jet: Kirby gets a jet-like hat and starts charging up, striking forwards after fully charged. Kirby will start taking recoil damage if he stays too much time while fully charged.
Up Special - Cutter: Kirby leaps into the air while using the Final Cutter and then falls down slashing. This move serves well as a both a recovery and an attack.
Down Special - Stone: Kirby slams into the ground transformed into a heavy object. He stays in this fowrm after falling down but will turn back to normal after 5 seconds. Kirby can transform into a Thwomp, a chest from Breath of the Wild, a Mario Tanooki Statue, a stone version of Mother Brain or a Nitro Crate from Crash Bandicoot.
Shield Special - Copy Remover: Kirby does a little dance and removes his Copy Ability hat.
FINAL SMASH - Ultra Sword: Kirby gets a green hat and wields a giant sword, slashing the opponents caught in the attack several times before finishing with a powerful strike that deals amazing knockback.
Kirby's victory theme is a short remix of the victory theme (Kirby's Dance) from the Kirby series (starting in 0:03).
Kirby's special alternate costume is his Classic suit from Kirby's Adventure.	Kirby's victory theme is a short remix of the victory theme (Kirby's Dance) from the Kirby series (starting in 0:03).
Kirby's special alternate costume is his Classic suit from Kirby's Adventure.	Kirby's victory theme is a short remix of the victory theme (Kirby's Dance) from the Kirby series (starting in 0:03).
Kirby's special alternate costume is his Classic suit from Kirby's Adventure.
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