The Tombs/Enemies

This is a list of enemies that are found in the The Tombs level in Valfaris:
==Pyromancer==
Pyromancers, more robust counterparts to Guards, possess increased health while maintaining standard movement. Their shots disperse into three fireballs, spreading out from each other.
==Tomb Hound==
Similar to cyber hounds from the Landing Pad level, Tomb Hounds boast augmented health and engage by running and leaping at the player.
==Stone Golem==
Formidable elite enemies, Stone Golems resist damage from primary ranged weapons. Melee attacks or destroyer weapons are effective. Proximity triggers a ground-smashing shockwave, while from a distance, they hurl multiple stones.
==Gargoyle Turret==
A conventional turret lacking directional aiming, the Gargoyle Turret consistently fires at regular intervals in its facing direction.
==Skeleton Warrior==
Simple adversaries, Skeleton Warriors advance with swords, easily dispatched. Spawned from skeleton statue spawners, these warriors persist until the spawner is destroyed.
==Halo Drone==
Emerging from small drone spawners, Halo Drones cease spawning when the spawners are destroyed. Rapidly darting around the screen, they pause to shoot two rotating beams when in proximity.
==Stone Golem Champ==
Upgraded variants of Stone Golems, Stone Golem Champs feature enhanced health and, upon ground impact, emit a small lightning storm instead of a shockwave. Melee attacks and destroyer weapons remain the only means of damaging them.
==Sandworm==
Sandworms emerge from the ground in attempts to bite the player. Dust particles around the ground signal their presence.
==Hound Lord==
Hound Lords traverse platforms, halting to summon hound spirits that fly towards the player. Agile and capable of passing through walls, hound spirits require attention to avoid and eliminate, especially during the summoning phase.
Category:Valfaris enemy lists