Report 392

Report #392
Skillset: Wicca Skill: Dryad
 Org: Shadowdancers Status: Rejected Jun 2010
Furies' Decision:
We do not find this to be necessary.
Problem: As dryads are currently one of the more useful, but limiting, fae to
use, it's fair disappointing that they're not only flimsy, but open to be done
away with without the normal protection other summoned entourages have. Combined
with a power cost that quickly adds up, a proposition is made to offer a wide
array of solutions to further justify the cost.
Solution #1: Not only make dryads loyal to the wiccan who summoned them, but
 give chopping them a variable chance of requiring two or more
 swings to take them down. With the higher amounts hinging upon
 the IC season (just to tie in some flavour), these added
 mechanics should help justify the cost it takes to repeatedly
 summon the fae which can get chopped by anyone without risking
 retribution from the wiccan who summoned it.
Solution #2: As above with making dryads loyal, should someone successfully
 chop a dryad, cause the dryad to physically throw the chopper in
 a random direction.
Solution #3: As above with making dryads loyal, enable them to be summoned
 indoors even if they remain quickly dispatched.
Player Comments:
---[Raeri on 6/15 @ 04:33 writes]:
Dryads aren't really part of your entourage, since they can't follow you around.
I don't think they can be ordered to do anything either. I'm not too keen about
Solution 2 though - it'd mean that instead of being able to chop a dryad to
prevent wisping from an adjoining room, the chopper could be hurled into the
wisping group. Likewise, making them loyal may have implications regarding
Avenger on Prime?
---[Viynain on 6/15 @ 21:26 writes]:
Which would be precisely the point. People who chop dryads when they're used to
propagate a wiccan's offense on Prime are not encountering the same limitations
which prevent them from bashing the other wiccans fae - which is the Avenger
protection. And its a physical movement to the chopper, so a wall or a block
would prevent the flinging, but still would raise another facet to dryad use to
justify the 1p cost to summon which is being negated for free with a single
chop. Of course, the flinging will respect the forced movement boundaries of no
nexii/smobs, etc.
---[Talan on 6/19 @ 22:26 writes]:
Being able to summon indoors would be helpful. I always disliked situations
where wiccan is forced to fight indoors or adjacent to indoors by random chance,
and this utility is removed. I'm not sure about making them loyal, I can see
that being problematic in terms of prepping areas (villages, astral spheres for
nodes) as this would give an area watch effect by nature of the wiccan getting
the message that the dryad is slain. Requiring an extra swing would be nice
though, given the power cost.
---[Fillin on 6/28 @ 19:37 writes]:
No thanks on extra chops given how powerful wisp is. Dryads only cost 1p to
summon. I agree you should be able to summon them indoors though; that's a
pretty bad limitation.