Spore-Shroom (PvZH)

Spore-Shroom is an exotic super-rare plant card in Plants vs. Zombies Heroes and a member of the class. It cost 4 to play and has 3/4. It has the Team-up trait and its ability makes a Spore-Shroom Clone when a zombie is destroyed in the same lane the zombie was, unless there are two plants in that lane or it is the water lane, its second ability gives all Spore-Shrooms, including itself and the Spore-Shroom Clones +1 at the start of each turn. This abilities stack with each Spore-Shroom on the field and persist until all Spore-Shrooms are removed from the field.
== Origins ==
It is based on the plant with same name and similar appearance from Plants vs. Zombes 2.
== Statistics ==
* Class: Kabloom
* Tribe: Mushroom Plant
* Traits: Team-up
* Ability: When a zombie is destroyed, make a Spore-Shroom Clone there. Start of Turn: All Spore-Shrooms get +1.
* Set - Rarity: Exotic - Super-Rare 
=== Card description ===
"And remember kids, multiplication is crucial to defeat zombies."
== Strategies ==
=== With ===
Spore-Shroom works similar to Pineclone, as they both make copies of itself. However, Spore-Shroom makes its copies whenever a zombie is destroyed, so it has a longer lasting ability, sadly, this also means you have to protect Spore-Shroom until it can make an impact, but if your opponent doesn't deal with it soon enough, Spore-Shrooms become a mounstrous threat not only because of the amount you can have on the field, but also because of the small boost they get at the start of each turn.
Every hero has their own ways of using Spore-Shroom with effectiveness:
* Spudow can boost Spore-Shrooms' health with Photosynthesizer or Steel Magnolia. He can also play tough Team-up plants in front of Spore-Shroom to grant extra protection to it. Spudow also has access to Shamrocket and Doom-Shroom to destroy big zombies and to make more Spore-Shrooms. However, be careful if you are going to use Doom-Shroom as it can destroy your Spore-Shrooms if they have been boosted.
* Captain Combustible can give Spore-Shrooms the Untrickable trait with Umbrella Leaf to protect them from tricks that could destroy them, he can also make them even more threatening with Coffee Grounds so that they are able to do huge bonus attacks, and since they have Team-up you can easily fit two on the same lane. He can also boost Spore-Shroom's overall stats to make it last longer.
* Nightcap has the strongest synergy with Spore-Shroom, as not only does he have plenty of options to weaken zombies like Bog of Enlightenment or Shrinking Violet, but he also has access to Go-Nuts to boost even more the Spore-Shrooms every time a Team-up plant comes in play. He can also Freeze or Bounce zombies that could destroy Spore-Shroom. He could also make use of Sportacus to punish his opponent for playing tricks.
* Solar Flare also has strong synergy with Spore-Shroom, as the class has acces to many hard removal cards, making it very easy to have a field full of Spore-Shrooms, she can also make use of Venus Flytraplanet to heal herself massively thanks to the continious growth of the Spore-Shrooms. And finally, she can make use of Sun Strike to finish off her opponents by giving all the Spore-Shrooms on the field the Strikethrough trait, guaranteeing a hit to her rival's face almost every time they attack, although the effect lasts only for a turn.
Since it is a mushroom, any Kabloom hero can use it along with Buff-Shroom to boost its stats a bit and Punish-Shroom to penalize the opponent whenever it destroys a Spore-Shroom, this synergies are very powerful thanks to the multiplying capabilities of Spore-Shroom.
=== Against ===
Spore-Shroom may not be very powerful at first, but it can become a huge problem if you don't deal with it quickly. If Spore-Shroom hasn't multiplied yet, Cakesplosion and Knockout can deal with it easily, and if it has multiplied, Supernova Gargantuar can destroy all Spore-Shrooms and Extinction Event can weaken them severely. Your best options are cards that affect multiple plants at once, like The Chickening or Missile Madness. Using strength reducing cards + Weed Spray on them can solve the problem too, but don't play them if Weed Spray is unavailable, as they boost themselves at the start of each turn, rendering the effect of those cards useless.
== Gallery ==
Spore-Shroom Heropic.png|Spore-Shroom's heropic
== Trivia ==
* Even though Spore-Shroom doesn't make copies of itself, rather it makes Spore-Shroom Clones, which lack its abilities, it is still affected by Supernova Gargantuar and Extinction Event whenever they destroy/target one of the Spore-Shroom Clones.
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