Star Trek (film)/Background information/Design

The film's production was designed by Scott Chambliss. Ryan Church was the primary designer of the USS Enterprise and other starships, while Trek veteran John Eaves designed the various shuttlecraft. Excepting the Industrial Light & Magic staffers, who had previously worked on the Star Trek franchise and were still in the employment of the company at the time, Eaves was the only regular production staffer who had worked on Star Trek productions, set in the prime universe, to be officially hired and credited for the re-imagined movie as conceptual illustrator (though there were a few uncredited others such as Graphic Designer Geoffrey Mandel). While Abrams steered clear from hiring any former Star Trek staffers in order to be as unencumbered as possible for his take on the franchise, he was aware that some consistency needed to be observed, or as Chambliss has put it, "I brought John in because he knew the story and lore, what should and shouldn't be done. The ships in the Starfleet Armada to go to Vulcan were influenced by John's knowledge." (Star Trek - The Art of the Film, p. 58) 
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|-| Sets=J.J. Abrams stated the difficulty of depicting the future was that much of modern technology was inspired by the original series, making it seem outdated. As such, the production design had to be consistent with the television series while also feeling more advanced than the real world technology developed after it. Specifically, he felt that the original series had a "kitschy quality" to it which had to be abandoned for the sake of realism. 
According to production designer Scott Chambliss, redesigning the Enterprise and especially the main bridge began with laying out a framework of ground rules: the sets had to reflect the optimism of the original series, while also having a real functionality to them. "There was a strong, sleek, modernist vision at play in the 1960s when the television series began," says Chambliss. "That was something we wanted to infuse in our look." As such, the Enterprise draws inspiration from the work of and the sets from the 1968 film 2001: A Space Odyssey. ()
Chambliss maintained the layout of the bridge from the original series, but added more consoles and glass data displays to increase its functionality and make it more "busy." He also altered it aesthetically, with brighter lights and colors. The main viewscreen was turned into a window that could have images projected on it to make the space environment palpable. The bridge set was built on gimbals so the ship's rocking motions when it was attacked or when it accelerated to warp were more realistic. More railings were added to the bridge set to make it appear safer. 
The Romulan ship, the Narada, was designed as purely practical with visible mechanics, as the Romulans were on a very specific mission, unlike the Enterprise crew, who give a respectable presentation on behalf of the Federation. In designing the Narada, Chambliss was heavily influenced by the architecture of , who created buildings that appeared to be inside out: by making the ship's exposed wires appear like bones or ligaments, it would create a foreboding atmosphere. The ship's interior was made of six pieces that could be rearranged to create a different room, thus allowing the production to utilize a single stage for the set. ()
Different art directors were responsible for the sets of each ship: Dennis Bradford was responsible for the Federation starship sets (the Enterprise and the Kelvin); Gary Kosko handled all the Vulcan-related sets; and Curt Beech oversaw the shuttlecraft sets. They were all supervised by Keith P. Cunningham, who ensured everything was organized and running properly. ()
|-| Props=The props seen on the original Star Trek series were redesigned, as well, including the communicator, the tricorder, and the phaser. All props were the responsibility of property master Russell Bobbitt.
Bobbitt collaborated with engineers at Nokia to redesign the original communicator, creating a US$50,000 prototype. For the tricorder, Bobbitt brought the original prop to the set, but the actors found it too large to carry when filming action scenes. Bobbitt then approached technical advisor Doug Brody, who redesigned a smaller version of the prop. The phaser props maintained the basic shape of the original props, but were designed with spring-triggered barrels that revolve and glow blue and red as the setting switches from "stun" to "kill".
A tribble can be seen in the film, sitting in a cage on Scott's desk in the Delta Vega outpost. The production made use of the Aptera Typ-1, a prototype electric vehicle. The Aptera was used on location at the CSUN campus, which was standing in as part of Starfleet Academy. 
|-| Costumes=Abrams selected Michael Kaplan to design the costumes because Kaplan had not seen any of the films, meaning he would approach the costumes with a new angle. For Abrams, "The costumes were a microcosm of the entire project, which was how to take something that's kind of silly and make it feel real. But how do you make legitimate those near-primary color costumes?" 
Kaplan used the to get a sense of the evolution of the Starfleet uniforms and to look for repeated motifs. () For the Enterprise uniforms, Kaplan followed color coding used on the original series. The uniforms were comprised of dark gray (almost black) undershirts and pants and colored overshirts showing each crew member's position. Kaplan wanted the shirts to be more sophisticated than the originals and decided to have the Starfleet emblem patterned on them. 
When designing the uniforms for the crew of the USS Kelvin, Kaplan drew inspiration from the retro-futuristic designs of 1940s and 1950s science fiction films. For the Romulans on the Narada, Kaplan wanted worn and rugged clothes because of their mining backgrounds. He found some aged, greasy-looking fabrics at a flea market, and commissioned the makers of the clothes (who were based in Bali) to create his designs using their fabrics. For the Vulcans, Kaplan designed costumes which shared the eloquent and austere qualities of the Vulcans themselves, while creating a new, corseted shape for the Vulcan women. ()
|-| Makeup=The Vulcan and Romulan makeup was created by Joel Harlow, while Barney Burman designed and created the prosthetic makeup for other alien characters. Mindy Hall was the head of the makeup department. Both digital and physical makeup was used for aliens.
Burman and his team had to rush to create many of the aliens. Originally, the majority of the aliens were to feature in one scene towards the end of filming. However, Abrams deemed the scene too similar to the cantina sequence in Star Wars and decided to pepper aliens throughout the entire film, requiring Burman and his crew to design the aliens earlier than anticipated. 
The Romulan characters in the film were all bald to better distinguish them from the Vulcans, and their heads and faces are covered with tattoos. They lack the forehead ridges that were seen on and in the TNG-era series and films. The Romulan actors spent two and a half to four hours getting their makeup done; the actors had three prosthetics applied to their ears and foreheads, while Eric Bana had a fourth prosthetic for the bite mark on his ear that extends to the back of his character's head. 
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