Mikaela Reid

==Summary==
Mikaela Reid is a witch and aspiring horror writer who unknowingly attracted the attention of The Entity. During a live reading of one of her stories, she was taken by The Entity, and placed into its realm.
==Powers and Stats==
Tier: 
Name: Mikaela Reid 
Origin: Dead By Daylight
Gender: Female
Age: Young adult
Classification: Human, witch, Survivor
Powers and Abilities: 
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|-|Base=Peak Human Physical Characteristics, possibly Superhuman Durability, Stealth Mastery, Extrasensory Perception (Can see auras of hooked Survivors), Immortality (Will be resurrected by The Entity as long as she has hope), can bless inanimate objects, Plant Manipulation (Knows "plant-based spells")
|-|With Perks and Items=All previous abilities to a greater extent, plus Supernatural Luck (via Ace In The Hole and Lucky Break), Healing and Self-Healing (via Adrenaline, Botany Knowledge, and Circle Of Healing), Enhanced Senses (via Alert), Power Bestowal (via Kindred and Better Than New), minor Explosion Manipulation (via Blastmine and Firecrackers), Sound Manipulation (via Circle of Healing and other Boons), Power Nullification (via Exponential, Sole Survivor, Distortion, and Dance With Me), Statistics Amplification (via Breakout, We'll Make It, and Sprint Burst), Animal Manipulation (via Calm Spirit), Clairvoyance (via many perks, including Clairvoyance. Can hear the dead via Parental Guidance), Social Influencing (via Deception), Illusion Creation (via Deception), Telepathy(via Empathic Connection), Light Manipulation (via flashlights and Flashbang), Power Mimicry (via Inner Focus), Biological Manipulation (via Low Profile), Perception Manipulation (via Residual Manifest), minor Precognition (via Premonition and Spine Chill), Rage Power (via This Is Not Happening)
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Attack Potency: Street level (Can stagger Killers such as The Trapper and The Nemesis with palettes, though this only serves to stun them. Can stab killers with Decisive Strike, which staggers them. Wields tools such as hacksaws and pliers) 
Speed: Athletic Human to Peak Human normally (Comparable to other survivors), higher with Perks (Such as Sprint Burst)
Lifting Strength: Athletic Human (Can stun Killers by dropping palettes onto them. Can briefly hold back The Entity's tendrils), possibly Class K (Can struggle out of the grips of Killers, who are this strong)
Striking Strength: Street level
Durability: Street level, possibly Wall level (Can survive attacks from Killers, though is greatly harmed by them. Can survive long falls, only being staggered by them. Isn't injured by The Cenobite's chains digging into her skin)
Stamina: Superhuman (Can recover from lethal wounds many times over the course of a single trial, can struggle on hooks despite them being stabbed though her shoulder, and can continue running despite being impaled by The Cenobite's chains) 
Range: Standard Melee Range physically, Several Meters with flashlights, Perks can cover Hundreds of Meters of ground
Standard Equipment:
*Totems: Small structures that can be blessed with Perks.
*Clairvoyance: There is an intrinsic energy in Mikaela that sees beyond her vision, allowing her to see the auras of various points of interest in the trial after cleansing a Totem.
*Boon: Circle of Healing: A Boon that offers comfort amidst the terror. Mikaela can cleanse a totem, and can then heal herself while within its radius. This also causes comforting chimes to ring out. 
*Boon: Shadow Step: A Boon that conceals the truth. After cleansing a totem, Mikaela conceals her Scratch Marks and aura. Soft chimes ring out within a radius of 24 meters.
Optional Equipment:
* Pebbles: Used as a distraction.
* Firecrackers: They can be used to blind, deafen and stun a Killer, if they explodes near enough to them. They are single-use only.
** Chinese Firecrackers: A row of small explosive devices wrapped in heavy paper casing.
** Winter Party Starters: A small, highly-explosive dinner table decoration.
* Flashlights: They can be used to blind the Killer. The can also inflict the status effect of "Lightburn" on killers that are accessing the "Spirit World".
** Standard Flashlight: The normal flashlight, used to light Dwight's path and blind killers.
** Sport Flashlight: A very portable Flashlight with a good grip. Its efficient technology produces a powerful light while consuming less power.
** Utility Flashlight: A sturdy but heavy Flashlight that packs a lot of power. Moderately increases the duration of the Blindness Effect.
** Will O' Wisp: A Flashlight equipped with a special lens cover that adds an orange tint and a little ghost to the beam.
** Add-ons: Effects vary.
* Keys: They can be used to open the Hatch when it spawns. They can also be used with Add-ons to enhance its power and show the user different Auras, such as those of other Survivors in their vicinity or that of the Killer.
** Skeleton Key: A tarnished and crooked Key, vibrating with ominous power. The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects.
** Broken Key: The bow and shank of a key, vibrating with power. The Broken Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Broken Key's power into various effects.
** Dull Key: A bent and dull Key that once held great power. The Dull Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Dull Key's remaining power into various effects.
** Add-ons: Effects vary.
* Maps: They are used to track and mark props in the World. The standard map can only track Generators, but can track different props as well with the use of Map Add-ons that enhance its power. You can even make the tracked Auras visible to other Survivors and create markers that look like a pillar of bright light. Tracking works by simply being near track-able Objectives (the standard range being 8 metres), the Player is not required to charge the Map's Aura Vision to do that.
** Standard Map: An old piece of parchment made out of a skin-like material. Is rolled and sealed with an uncoloured leather string. Holding and channelling the map unlocks great potential in one's Aura-reading ability which slowly burns the map. Generators' Auras which you have already encountered are revealed to you for as long as the map has charges left.
** Rainbow Map: A piece of parchment made out of oddly fresh skin. Blood on its edge has yet to dry. It is rolled and sealed with multiple coloured ropes and cords. Holding and channelling the map unlocks a great potential in one's Aura-reading ability which slowly burns up the map. Objects with Auras which you have already encountered are revealed to you for as long as the map has charges left.
** Add-ons: Effects vary.
* Med-Kits: They are used to heal yourself and other Survivors. Other Survivors can also be healed without the use of a Med-Kit, but it takes considerably longer. Without the use of Self-Care, a Survivor cannot heal themselves without one. Different Add-ons can be equipped that enhance its healing speed or durability.
** First Aid Kit: A standard first aid kit with all the necessary equipment for treating common to more serious injuries.
** Camping Aid Kit: A rudimentary aid kit which can save lives in emergencies even if it's lacking some of its supplies.
** Emergency Med-Kit: A sturdy and well organized medical kit equipped with top condition emergency supplies.
** Ranger Med-Kit: A large metal box containing medical supplies aimed for emergency rescues in hard to reach, often isolated locations.
** All Hallows' Eve Lunchbox: A plastic lunchbox with phosphorescent Halloween Stickers that has been packed with first-aid equipment.
** Add-ons: Effects vary.
* Toolboxes: Toolboxes have two main uses: repairing Generators faster and sabotaging Hooks and Bear Traps without the need of the Perk Saboteur. Not all Toolboxes are suited for both aforementioned uses, some are specialized for just one of them and perform badly when used for the other. Add-ons can be equipped to enhance their speed and durability.
** Standard Toolbox: A metal box containing a set of basic tools.
** Worn-Out Tools: A metal box containing out of condition tools that could break at any moment.
** Mechanic's Toolbox: A metal box with specialized mechanics tools.
** Commodious Toolbox: A large metal box containing basic tool and extra mechanical parts.
** Engineer's Toolbox: A metal box with highly specialised tools meant for engineering. Most of the tools can be used by neophytes to make fast repairs or break various mechanical components.
** Alex's Toolbox: A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
** Add-ons: Effects vary.
Intelligence: Average (Is a skilled author and storyteller, is resourceful during trials, and works at a local coffee shop)
Weaknesses: Will be cast into the Void by The Entity upon losing hope. Being resurrected by The Entity is inconsistent, and the time it takes seems to vary. 
Notable Attacks/Techniques:
*Decisive Strike: Survivors use whatever they find to stab a Killer in the shoulder, freeing them from their grasp.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Horror Characters
Category:Witches
Category:Dead By Daylight
Category:Female Characters
Category:Magic Users
Category:Playable Characters
Category:Heroes
Category:Tragic Characters