Priest Elite Skills

Priest Elite Skills mainly enhance a Priest's existing capabilities to heal and deal magical damage, with the exception of the Priest / Warrior variety which deals physical damage.
== Priest / Champion -- Beacon==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Infused Light Chain 	15 	 	 	 	 	Increases damage caused by Chain of Light and removes the cooldown time. Hits have a chance to generate rage. 	
 	Heart Rune Energy 	20 	20 rage 	Instant 	12 seconds	250 	Restores 35.0 HP to friendly targets. Also increases caster's Wisdom by 2.0% for 7.0 seconds. 	+7 and 0.1% per level
 	Protection Rune Seal 	25 	 	 	 	 	Increases Regeneration's healing effect and carries an 8% chance to immediately reset the cooldown time of Heart Rune Energy every time Regeneration is invoked. 	
 	Healing Diamond Light 	30 	29 MP 	Instant 	60 seconds	 	Converts 7.0% MP to Diamond Light every second while in effect. Also recovers 35.0 + 0.10 x INT HP for all party members in contact in a range of 120.
(This state ends when MP has been exhausted.)	+4.2 per level
 	Diamond Light Activation	35 	30 rage 	Instant 	2 minutes 	 	Immediately recovers 33.0% MP and increases amount of healing by 4.0% for 15.0 seconds.
The maximum level of this skill is 50. 	+0.6% healing per level
 	Quick Heal 	40 	 	 	 	 	Increases the amount of HP restored by Heart Rune Energy when current target's HP falls below 40%. 	
 	Rune Footstep 	45 	20 rage 	Instant 	30 seconds	 	Increases Movement Speed by 10.0% and Healing by 5.0% for 10.0 seconds. 	+0.2% and 0.1% per level
 	Beacon of Regeneration 	50 	29 MP, 1% MP	Instant 	30 seconds	200 	After a beacon has been created on a friendly party member, it will restore 35.0 points of this member's HP every time you invoke a healing effect.
(Beacon of Regeneration lasts for 30.0 seconds.)(Currently broken and consumes 40 rage per activation.)	+10.5 per level
 	Tower of Vitality 	60 	6% MP 	Instant 	90 seconds	 	Creates a tower that increases the attributes of friendly targets within range by 6% for 20 seconds. 	
 	Light Connection 	70 	60 MP 	Instant 	6 seconds 	217 	Creates a shield on a target party member that reduces damage taken by 5% and increases the target's and caster's Movement Speed by 5%. (Cannot be cast on yourself.)	+0.3% per level and 0.3% per level
== Priest / Knight -- Favored Soul==
Priest / Knights focus on the healing/utility aspect of group play, changing Grace of Life to also grant MP (Enhanced Grace of Life), making Urgent Heal also heal the caster (Life Link), giving a cast time reducing cooldown (Last Prayer), adding a powerful buff that increases effectiveness at healing while reducing effectiveness at damaging (Divine Incarnation), and another buff that grants temporary fear immunity to a target (Calm Heart).
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Enhanced Grace of Life	15 	 	 	 	 	Your Grace of Life also increases the maximum MP. 	
 	Life Link 	20 	 	 	 	 	Your Urgent Heal now also heals you. 	
 	Last Prayer 	25 	30 MP 	Instant 	2 minutes 	 	Your next spell's casting time is reduced to 1 second. 	
 	Divine Incarnation 	30 	30 MP 	Instant 	 	 	By transforming into a Divine Incarnation the effectiveness of your heals is increased by 15.0% and the MP cost is reduced by 30.0%, but Magical Attack Power also decreases by 50.0%. Effect lasts for 900.0 seconds.	
 	Calm Heart 	35 	30 MP 	Instant 	60 seconds	150 	Cast on a friendly target making it resist Fear for 10.0 seconds.
(This skill can be used even if you are in a state that doesn't allow you to cast spells.) 	
 	Sacrificial Cure 	40 	70% HP	Instant 	3 minutes 	200 	Sacrifice your own life energy to restore a party member's HP by 30.0%. 
The maximum level of this skill is 50. 	+1.38% per level
 	Holy Power 	45 	40 MP 	Instant 	60 seconds	 	Temporarily increases Wisdom by (current Wisdom + 60.0) x 1.0% + 60.0 for 20.0 seconds. This effect disappears if you use Heal three times.
The maximum level of this skill is 50. 	+9 per level
 	Light Fairy 	50 	250 MP	6 seconds	 	 	Summons a light fairy to assist you. 	
 	Devotion Halo 	50 	 	Instant 	 	 	Raises the Wisdom of party members within a radius of 200 by 5.0% and reduces the mana cost of the other party members' skills by 6.0%. 	
 	Splendor Ripple 	60 	 	Instant 	 	 	When Wave Armor is cast, it will recover extra HP for the target. 	
 	Light Guidance 	70 	 	Instant 	 	 	While Devotion Halo is in effect, the caster's Healing will increase by 5%. 	
== Priest / Mage -- Angel==
The Priest / Mage combination is fairly eclectic, combining crowd control (Freeze), the ability to remove curses (Remove Curse), a mana restoration group buff (Angel's Blessing), a mana restoration cooldown (Angel's Carol), and a buff to Lightning that places a debuff increasing wind and water damage done to a target if the target is afflicted with Bone Chill when struck.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Freeze 	15 	35 MP 	1 second 	 	225 	Frost roots your target for 10.0 seconds. (For players this effect lasts for 5.0 seconds. Effect is removed when target receives damage).
The maximum level of this skill is 50.	+0.4 per level
 	Remove Curse 	20 	150 MP	Instant 	10 seconds	150 	Removes curse from target. 	
 	Angel's Blessing	25 	100 MP	Instant 	 	 	The Angel's Blessing grants your party restoration of additional 10.0 MP every 5 seconds. Lasts 600.0 seconds. 	+0.8 per level
 	Angel's Carol 	30 	 	Instant 	3 minutes 	 	Angels appear among the group and all party members regenerate 30.0 (+4.5 per upgrade) MP every 2 seconds. Lasts 10.0 seconds. 	+4.5 per level
 	Lightning Rod 	35 	 	 	 	 	If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock, which raises suffered Water and Wind damage for 20.0 seconds.
Electric Shock raises Water and Wind damage by 50.0, plus 10.0 per level of Lightning.	
 	Enlightenment 	40 	 	 	 	 	When you use Heal, you temporarily increase your Wisdom.
(This skill increases your Wisdom by a maximum of 10.0%)
(After the effect has ended it cannot be triggered again for 20.0 seconds.)
Enlightenment increases Wisdom by 1.0%, plus 0.18% per level of Heal, to a maximum of 10.0% at Heal +50.	
 	Icewind Blade 	45 	20 MP 	Instant 	3 seconds 	180 	Water and wind energies combine to form a sharpened blade that inflicts 30.0 Wind damage and 30.0 Water damage to the target. 	+9 and +9 per level
 	Wind Fairy 	50 	250 MP	6 seconds	 	 	Summons a wind fairy to assist you. 	
 	Windrider Halo 	50 	 	Instant 	 	 	Raises the magical accuracy of party members within a radius of 200 by 6.0% and the master's Heal increases by 5.0%. 	
 	Element Defense 	60 	 	 	 	 	Casting Group Heal will earn a blessing that reduces Recived Physical Damage and Recived Magical Damage by 3%. Can be stacked a maximum of 3 times.	
 	Spinning Wind 	70 	 	 	 	 	While Windrider Halo is in effect, the Caster's Casting Speed will increase by 10.0%. 	
== Priest / Rogue -- Wraith==
The Priest / Rogue combination focuses on granting offensive abilities, like a Dark damage over time ability (Snake Curse), a medium-cooldown Dark damage nuke (Infectious Wound), applying Nimble Hands to spellcasting (Quick Spellcasting), an offensive dispel (Purge), and a long-cooldown DoT with a stun component (Lure of the Snake Woman). Shadow Fury is one of the few group buffs that grants Critical Magical Hit Rate increase.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Snake Curse 	15 	30 energy	1 second 	 	180 	Your curse inflicts 16.0 points of Dark damage every 2 seconds for 12.0 seconds on your target. 	+4.2 per level
 	Infectious Wound 	20 	30 energy	Instant 	10 seconds	200 	Infects target's wounds, causing 30.0 points of Dark Damage and lowers the effectiveness of heals received by the target by 2.0%. Lasts 10.0 seconds.
(This skill lowers the effectiveness of heals received by the target by a maximum of 40.0%.)
(For players this effect lasts for 7.0 seconds.)	+7.5 and 1.0% per level
 	Quick Spellcasting 	25 	 	 	 	 	Uses your Nimble Hands for greatly increased spell casting speed. 	
 	Purge 	30 	200 MP 	Instant 	20 seconds	200 	Removes all beneficial effects on target. 	
 	Lure of the Snake Woman	35 	40 energy	1 second 	45 seconds	150 	Lures the opponent into a poisoned dreamland for 5.0 seconds. Inflicts 10.0 Dark damage every 2 seconds for 10.0 seconds.
(For players this effect lasts for 3.0 seconds.)	+3.0 per level
 	Shadow Fury 	40 	100 MP 	Instant 	 	 	Increases the whole party's Critical Magical Hit Rate by 20.0 for 900.0 seconds. 	+2.4 per level
 	Snake Spirit 	45 	 	 	 	 	Replenishes your mana when the effect of your Snake Curse wears off. (This effect can only be used on one target at one time.) 	+4.2 per level
 	Shadow Fairy 	50 	250 MP 	6 seconds	 	 	Summons a shadow fairy to assist you. 	
 	Wraith Halo 	50 	 	Instant 	 	 	Raises the Magical Attack Power of party members within a radius of 200 by 10.0% and increases the master's Dark Damage by 10.0%.	
 	Toxic Feedback 	60 	 	 	 	 	Makes your Snake Curse have a chance to make the next Heal an instant spell. 	
 	Black Source Resonance 	70 	 	 	 	 	When Wraith Halo is in effect, Infectious Wound can cause additional Dark Damage. Lasts for 10 seconds.
Puts a DoT on the enemy, decreasing enemy's HP every second for 10 seconds. The damage of Infectious Wound stays the same.	
== Priest / Scout -- Saint==
Priest / Scouts have a fairly eclectic elite skill set, giving them a magic attack buff (Embrace of the Water Spirit), a ranged Throat Attack (Throat Stab), changing Wave Armor so that it buffs defense (Enhanced Wave Armor), allowing Rising Tide to scale off ranged weapon damage (Tide Control), and an area of effect heal with a regeneration effect (Curing Shot).
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Embrace of the Water Spirit	15 	100 MP	Instant 	 	 	Beseeches the Water Spirits for their blessing, and raises your and your party members' Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds. 	+0.09% and +8 per level
 	Throat Stab 	20 	 	 	 	 	Increase the range of Throat Attack.
Throat Attack's range increases from 100 to 150. 	
 	Enhanced Wave Armor 	25 	 	 	 	 	Your Wave Armor now also increases defense.
Wave Armor increases Physical Defense by 1.0%, plus 0.25% per level of Wave Armor. 	
 	Tide Control 	30 	 	 	 	 	Rising Tide now additionally causes ranged weapon damage.
Rising Tide causes 40.0% ranged weapon DPS, plus 2.4% ranged weapon DPS per level of Rising Tide. 	
 	Curing Shot 	35 	120 MP	2 seconds	6 seconds	200 	Shoots an arrow filled with the power of Light on 5 friendly targets within reach, healing them for 20.0 HP and additionally restores 10.0 HP every 2 seconds for 20.0 seconds. 	+3 and +1.5 per level
 	Ice Blade 	40 	30 MP 	Instant 	3 seconds	200 	Turns magic into a knife blade to attack the target, causing 25.0 points of water damage. 	+7.5 per level
 	Saint's Blessing 	45 	 	 	 	 	When you cast a Heal on a friendly target whose HP is lower than 30%, the healing effect will be additionally enhanced by 30.0 + 1.0%. 	+5.4 and +0.19% per level
 	Water Fairy 	50 	250 MP	6 seconds	 	 	Summons a water fairy to assist you. 	
 	Frost Halo 	50 	 	Instant 	 	 	Lowers the Received Magical Damage of party members within a radius of 200 by 10.0%. Also while Frost Halo is in effect, the Critical Magical Hit Chance of Rising Tide increases by 10% and damage caused by Ice Blade increases by 10%.	
 	Area of Light Chain 	60 	 	 	 	 	When Chain of Light hits, it recovers the HP of all party members within an area of 60. 	
 	Waterstop Curse 	70 	 	 	 	 	When Frost Halo is in effect, casting Heal has a chance to reset the cooldown time of Curing Shot. 	
== Priest / Warlock -- Psionic Soul==
Icon	Skill Name	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	 	15 	 	 	 	 	When Psychic Arrows hit, this skill restores 50.0 HP to the target's current target. 
The maximum level of this skill is 50. 	+15 per level
 	 	20 	30 focus	Instant 	 	120 	Restores 70.0 HP to all party members in a fan-shaped range of 120. 	+21 per level
 	 	25 	30 focus	Instant 	 	180 	Continuously heals a friendly target 4 times. Each time restores 30.0 HP. When target's HP reaches over 40%, the skill increases the target's Physical Defense and Magical Defense by 2% for 10.0 seconds. When the target's HP falls below 40%, this skill can be stacked 2 times at once, up to 8 times.
 It is canalized over 2 seconds, but it will cut if you move. It is affected by the reduction of casting time (however minimum is 1.5 second per each complete cast). The healings are done in the next times over 2 (1.5) seconds: [0(0); 0.66(0.5); 1.33(1); 2(1.5)]
 Total Healing: 4x Instant Healing (of corresponding Lvl)	+9 per level
 	 	30 	 	 	 	 	Cleanse can also remove cursed states. 	
 	 	35 	20 focus	Instant 	30 seconds	150 	Blessed by the holy spirit, you are able to pull a friendly target close to you. 	
 	 	40 	 	 	 	 	Blessed Spring Water can increase the healing you receive. 	
 	 	45 	 	Instant 	2 minutes 	 	Once this is used, your next Holy Aura can be cast on friendly targets. However, the effect time is reduced by 2 seconds. 	
 	 	50 	 	Instant 	3 minutes 	 	Summons the Spirit Embodiment. For the duration of its existence, the embodiment will recover 90.0 HP for the party member with the lowest HP every time a spell is cast. It also reduces Received Physical Damage and Received Magical Damage by 10.0% for 5.0 seconds.	
 	 	60 	20 focus	Instant 	30 seconds	 	Blessed by the holy spirit, you are able to pull friendly targets in a range of 180 close to you. 	
 	 	70 	2% MP 	Instant 	2 minutes 	 	Continuous casting for 15 seconds. Increases all attributes of friendly targets in range by 10% and recovers 4% HP. 	
== Priest / Warrior -- Battle Monk==
(lvl 0..lvl 104)
The Priest / Warrior combination focuses on granting physical offensive abilities, like Battle Monk Stance, giving them three powerful strikes: Explosion of Fighting Spirit, Fighting Spirit Combination, the powerful Ascending Dragon Strike, and a buff to increase Physical damage and Health (Power Build-Up) as well as two self-healing eliteskills Condensed Rage, Light Healer Fighting Spirit.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Battle Monk Stance 	15 	20 MP 	Instant 	 	 	When the stance is activated, Physical Attack Power will be increased by (current Physical Attack Power + (30..654) x (2.0%..20.7%) + (30..654), and Physical Defense will be raised by (10%..56%), but healing ability will be reduced by (3%..30%). The stance is effective for 900.0 seconds. 	+.2% + 6, +0.6% and -0.5% per level.
 	Explosion of Fighting Spirit	20 	15 MP 	Instant 	 	50 	Mana is converted into fighting spirit to attack the target and inflict (80.0%..496%) main hand weapon DPS. If you have an Accuracy Halo, it inflicts (140.0%..886%) main hand weapon DPS.(Requires Battle Monk Stance) 	+4.0% (with Halo +7.17%) per level
 	Fighting Spirit Combination 	25 	30 MP 	Instant 	6 seconds 	50 	Releases two successive bursts of fighting spirit, that cause (90.0%..558%) main hand weapon DPS. With the level 60 Eliteskill (Light Healer Fighting Spirit) it will restore (20..252) HP back.
(This skill stat will increase and decrease based on equipment)(Requires Battle Monk Stance) 	+4.5% / + 2.23 HP per level
 	Ascending Dragon Strike 	30 	30 rage	Instant 	 	50 	Transforms rage into a dragon-like form inflicting (180.0%..930%) main hand weapon DPS. If you are under the influence of an Accuracy Halo, the chance of your Ascending Dragon Strike landing a critical hit is 20%. With the level 70 Eliteskill (Violent Kick) and Accuracy Halo in effect this skill carries a Stun-effect of 1 second and when this effect wears off, a 50% Slow-effect is invoked for 2 seconds.(Requires Battle Monk Stance)	+7.2% per level
 	Power Build-Up 	35 	40 MP 	Instant 	30 seconds	 	Converts Mana into fighting spirit, which accumulates in you. Increases for 900.0 seconds your 1-H Weapon Damage by (3.0%..45%..), 2-H Staff Damage by (..2.0%..30%.., and your maximum HP by ( 1.0%..15%).
(Requires Battle Monk Stance
The maximum level of this skill is 50. 	+0.8%, +0.6%, +0.3%, per level
 	Vindictive Strike 	40 	10 rage	Instant 	30 seconds	70 	Inflicts 300.0 DPS on the target, and Stuns it for 5.0 seconds. 	
 	Condensed Rage 	45 	25 rage	Instant 	 	 	Instantly lets you enter Condensed Rage state for 900.0 seconds. When attacked in this state you recover (50..1090) HP.
(Requires Battle Monk Stance)
(This skill stat will increase and decrease based on equipment)
(After the effect has ended it cannot be triggered again for 30.0 seconds.) 	+4.5 per level
 	Fire Fairy 	50 	250 MP 	6 seconds	 	 	Summons a fire fairy to assist you. 	
 	Accuracy Halo 	50 	 	Instant 	 	200 	Increases the physical attack accuracy of party members within a radius of 200 by 6.0%. While this effect lasts, the critical hit chance of the master's Ascending Dragon Strike increases with 20% and using Explosion of Fighting Spirit has a chance of inflicting even greater damage. 	
 	Light Healer Fighting Spirit	60 	 	Instant 	 	 	When Fighting Spirit Combination hits a target, it can recover the caster's HP. 	
 	Violent Kick 	70 	 	Instant 	 	 	When Accuracy Halo is in effect, Ascending Dragon Strike carries a Stun effect and when this effect wears off, a Slow effect is invoked. 	
Category:Class Skills
Category:Elite Skills
Category:Priest Skills
Category:Primary only Skills