Staff of the White Well (Magic Staff)

The staff of the white well is a superior form of druid staff. It is a long staff of while ash that allows the user to perform several special functions.
Unlike other druid staffs that have an animal likeness carved into them, and can summon animals of all members of the species carved on the staff, this staff can summon animals of any species the bearer chooses. However, the user must be specific as to the species summoned, nor can the user summon every species in the forest at once. Each summoning takes two charges. All animals of the called species within 12 miles has ten to the druid as quickly as possible. Once they reach the druid, they act as if under an animal control spell. The staff can also be used to cast animal control at any animal within sight of the staff's user, at a cost of one charge.
The staff is also a magical weapon, with a +2 bonus on attack rolls, inflicting 1d6+2 points of damage on a successful hit. The staff also functions as a python staff with the characteristics of the staff of the serpent. This includes the destruction of the staff if the serpent is killed. Using the staff as a snake costs one charge.
At a cost of two charges, the staff can be used to cast one of the following druidic spells: call lightning, plant growth, dispel magic (as if cast by a 15th-level druid), cure disease, cure serious wounds, speak with plants. Once a month, with no cost in charges, the staff can perform one of the following greater abilities: wall of fire, insect plague, transmute rock to mud, wall of thorns, weather summoning, conjure fire elemental, conjure earth elemental, fire storm. After using its greater power once, the staff only regains this ability if it is recharged in the Moonwell beneath a full moon.
Use of the spells of the staff by a druid who does not have the experience to normally use the spells drains the energy of the druid. For every such spell used in battle, the druid must rest for 10 minutes after the battle. If more than one such spell is used in a battle, the user must make a Constitution ability check every time the staff is used, after the first time. If the staff is touched by a person or creature of evil alignment, the toucher takes 3d6 points of damage every round the staff is held. The staff can be fully recharged by exposing it to the light of the full moon once a month.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Staves
Category:Magic Weapons