Andewen

Andewen is an Altmer residing in Ezduiin in the region of Auridon. She is one of Telenger the Artificer's assistants. She can also be found in Ebon Stadmont in Summerset.
==Interactions==
===The Mallari-Mora===
Andewen will tell the Vestige that her colleagues have been kidnapped, and will ask the Vestige to help free them.
===The Unquiet Dead===
Andewen was leading an investigation at the Ossuary of Telacar, but a group of soldiers accidentally awakened the undead there.
===The Arbordawn Cult===
Andewen will send the Vestige to get Telenger out of the Halls of Ichor beneath the Falinesti Autumn Site.
===The Ebon Sanctum===
She hires the Vestige to escort her during the expedition into Ebon Stadmont.
==Dialogue==
Show: The Mallari-Mora
When first meeting her:
"You're not dead. That makes you my new friend."
:Telenger sent me. "Thank the Stars for that old man. Cannie is hurt, and some of my team members have been taken. We need to get her back to camp. Now that you're here, we can make a break for it."
::Who took your team members? "Some of the spirits appeared, grabbed my researchers, and then vanished. We need to get into the undercroft. It's the only place I can think they'd be."
:::Is there anything I can do to help? "Perhaps. We were out there looking for runes. Combined, these runes form a key. We only need two more. Take a look and I'll meet you at the entrance of Ezduiin's undercroft."
::::I'll get them and meet you there.
After collecting the runes:
"I made a bet with Hanthaerin on the way back to camp. Did you find the runes?"
:I have them. "That mer owes me five gold. You've done well. Just a moment and I'll assemble the key."
::Do you really think your researchers are in there? "I hope so! If they're not …. Not worth thinking about right now."
:::Let's get inside.
After speaking with Meldil:
"I'm going to tend to Meldil. We'll move to the room just behind me. We should be safer in there."
:Before you go, can I ask a few questions? "Of course, but speak quickly."
::Uricantar. Who is that? "It's a name we're all trying to forget. Uricantar is very close—was very close—to me. Telenger cast him out of the guild and him to use magic again."
:::What did he do? "He couldn't understand that power has to have limits. That some costs are too high. You can see here what he's willing to do for a taste of power."
::Meldil mentioned a place called Aetherius. What is that? "How long do you have? I'm sorry. This is just not the place for a protracted metaphysical conversation. It may be enough to say that Aetherius is the spirit realm. The land of the dead."
:::He also spoke of a shard of Aetherius. "I can't begin to guess. Not without more information. But the use of the Mallari-Mora. It may have twisted, broken off a part of the spirit world. If a mage were to gain access to such a place—the power. That sounds like Uricantar."
After freeing the researchers:
"By the light of Auri-El, you've returned."
:Uricantar's plan has failed. "You are a capable sort. Stars guard your steps! I'm going to get us out of here. Put a stop to this madness. Find Uricantar and end him."
::I'll deal with Uricantar.
Show: The Unquiet Dead
When first speaking with her:
"This was supposed to be a simple assignment. I should never have allowed Lieutenant Urien to push us around!"
:What's wrong? "The Ossuary of Telacar was thought to be the resting place of Mannimarco's most powerful disciple. We were searching the site—carefully, mind you—when the shades awoke."
::What happened? "I don't know! They poured out of the ground. The soldiers rushed me back to camp, and now I'm the only one remaining. Lieutenant Urien won't let me venture from the camp, but you have no such restriction. Please, find my acolytes! Some must still live!"
:::I'll find the acolytes.
After speaking with Kelurmend:
"I appreciate what you did for the acolytes. They weren't prepared for any of this. I'm relieved Kelurmend is safe, but don't tell him I said that."
:Kelurmend told me you found an artifact. "The bone scepter? Yes. It's in my pack, just outside this tent."
After picking up the bone scepter:
"That bone scepter is the only thing of note we've found. There's no end of trouble since we pulled it from the ruin. It's not dangerous, not directly. What I mean to say is that holding it won't rot your hand off. At least, not immediately."
:What does it do? "It summons all the shades, I suspect. It certainly doesn't control them. Not that I've found, anyway. Although … hmmm. The markings carved into the scepter are old Ayleid for "Pale Sentinel." Could that mean the creature at the heart of the ruin?"
::What creature? "It's the only shade we've heard speak, though it mostly just wails. It is rather pale, come to think of it. And the scepter works obsidian into bone, which is an old form of necromantic control …. Say, would you care to help prove a theory?"
:::What exactly do you have in mind? "If that shade is in fact the Pale Sentinel, that bone scepter may have some control over it. And if it's directing the rest of the shades, perhaps you could force it to stop. Besides, we can't allow Telacar's ancient traps to remain active. Not this close to Elden Root."
::::All right, I'll test your theory. 
::::Before I go—who is Telacar? "He was a necromancer, one of Mannimarco's most talented apprentices. But he and his wife Vastarie eventually left Mannimarco's tutelage."
:::::Why did they leave? "It isn't entirely clear. There are many theories, but they all boil down to a difference of opinion. Seems to be the way of things with necromancers."
After finishing the quest:
"I don't know what you did, but the shades are a bit sluggish. We'll hold off the dig until they return to the ground … if they return. I should send word back to the Mages Guild. They'll want to know everything."
Show: The Arbordawn Cult
"Thank Auri-El, a competent soul! Good to see you again. You'd think that I'd be used to working with him, but …."
:What's wrong? "Once again, I'm out in the field with the great and powerful Telenger. And, once again, he's trying very hard to drive me mad. Would you be willing to lend that crazy old wizard a hand?"
::What would you have me do? "We came here to study this old Falinesti site. Unfortunately, a mad cult now controls the tunnels. They've used a set of corruption stones to seal the main entrance. Destroy those stones, and you'll gain access to the tunnels."
:::Consider it done. "You're a gift from the Stars. Once you're into the tunnels, Telenger should be easy to find. Do whatever it takes to get that old fool out of there."
::::Who are these cultists you mentioned? "The people that normally live here, the people in the camp nearby, call themselves the Falinesti Faithful. They patiently await the return of the great city, hoping it will change their lives. The Arbordawn … have lost their patience."
:::::What do you mean? "The Faithful could probably tell you more. But, as I understand it, a charismatic member has decided they can force the city to return. They're zealots, now. They won't let anyone into the pit. Telenger, of course …."
::::::Telenger …? "He took it as a challenge. Look, he's a fantastically powerful wizard. These cultists aren't really a danger to him, the way they are to you and I. But he just refuses to come out of there, no matter how much I beg."
::::What is this place? "This is a resting site for the great walking city of the Falinesti. Every autumn the massive treebeast would creak and groan its way across the landscape. Set out roots in the Halls of Ichor, down there in the tunnels."
:::::Who were the Falinesti? "The greatest Greenspeakers the world has ever seen. They were not satisfied with merely growing the odd village here or there. They wished to craft a perfect fusion of city and forest. One they could show the world!"
::::::Where is the city now? "No one knows. The city pulled up roots and began the trek to its next site … and simply never arrived. This happened some hundred and fifty to two hundred years ago. No one's seen it since. That's why we're here."
:::::Where was it the rest of the year? "Let's see … the other three sites are spread throughout Valenwood. Spring saw the city in the depths of Greenshade. Summer it set down roots in Malabal Tor. And from here, it would seek to winter in the Grahtwood."
::::How have you been, Andewen? "Oh, you know. Working as hard as I can to keep him alive. Making sure the new students don't hear about past expeditions. The usual."
:::::Have you been anywhere since we last spoke? "One or two smaller outings. Nothing like this. I've been trying to keep him close to home in Skywatch. Once I even managed to get him to a lecture on time. That was a good day."
==Conversations==
;The Arbordawn Cult
Telenger the Artificer: "Nonsense, dear. Just send down one of our most capable assistants."
Andewen: "What about the cult? You crazy old wizard!"
==Quotes==
*"This will be quick." – While dispelling the barrier at Ezduiin
*"There. It's done. Let's go." – After dispelling the barrier
*"Now to find the others." – Upon entering the Ezduiin Undercroft
==Appearances==
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Category:Online: Mages Guild Members
Category:Online: Ezduiin Characters
Category:Summerset: Quest Givers