Delisaster

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|-|Athena, God of Combat=
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==Summary==
Delisaster is a character and major antagonist of Mashle: Magic and Muscles's Eclipse arc, as well as the 4th oldest son of Innocent Zero
Delisaster, being the fourth child of Innocent Zero and the older brother of Mash and Domina, Is quite narcissistic and self centered. He's also quite laid back, cracking jokes in the middle of battle, but is quite sadistic all the same. Though he doesn't take things seriously, Delisaster is still quite powerful, even more so than Domina, even though he lacks the ability to call forth a thirds. And like the other brothers, he holds deep allegiances with his father, having given up his natural heart to fulfil the conditions of the ritual, having it replaced with a demon heart created by Innocent Zero.
His personal magic is Pole Arm Magic or "Ascalon", and allows him to create and control Pole Arms.
==Powers and Stats==
Tier: , with Athena, God of Combat
Name: Delisaster
Origin: Mashle: Magic and Muscles
Gender: Male
Age: 27
Classification: Triple-Liner, 4th Son of Innocent Zero 
Powers and Abilities:
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*Standard Magic Abilities (Triple-Liner & Advance Magic Mastery)
*Genius Intelligence
*Immortality (Types 3 and 8 - Reliant on the Demon Heart, which allows Delisaster and the brothers to regenerate by using magic power)
*Regeneration (Low Mid, Possibly Mid - With the Demon Heart, Delisaster can regenerate from having the top of his head head bisected in half down the middle. Could possibly come back after having his head and body mutilated, if not for being crushed, though Delisaster was uncertain about this)
*Weapon Creation & Weapon Control (Delisaster's personal magic, Pole Arm Magic, allows him to create and summons multiple pole arms called Ascalons. There are multiple applications of this, such as being able to summon a multitude to bombard an enemy.)
*Telekinesis (Divine Visionaries and those comparable are able to stop any attacks that are inferior in terms of lifting strength, and control opponents body at will) 
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All previous abilities enhanced, plus:
*Attack Reflection (Superior to Rayne's summons, which was able to passively reflect enemy attacks around him)
|-|Resistances=
*Gravity Manipulation (2 Layers - Delisaster's magic should be superior to Ochoa's, who was able to run around in a field of increasing gravity where Unlimited Physical Mode Mash struggled, where Mash previously could move casually under Lance's gravity in base)
*Pain Inducement (Should be superior to both Dot and Lance, who were unaffected by Margarette's aura)
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Attack Potency: Country level (By order of birth, he is more powerful than his younger brother Domina. Could casually overwhelm Rayne without even tryingScales to 7.86 Teratons), Continent level with Athena, God of Combat (Summons are considered incomparable, where even basic spells gain the power of a secondth. Summons, along with Secondths and Thirds, are accepted as 10x multipliers. What's more is that certain summons are confirmed via the fanbook to be able to be a step below a Thirds. Though he only has a summons, lacking a Thirds spell, Delisaster's summons should be scaled above Domina's Thirds as he is the older sibling, and therefore is more powerfulScales to 786 Teratons)
Speed: At least Subsonic (Could casually fight against Rayne.Scales to Mach 0.18)
Lifting Strength: Class E with spells and telekinesis (His magic power is superior to his younger brother Domina, by order of age Scales to 4.9209837e+19 Kgs)
Striking Strength: Country level (Should be comparable to AP, as wizards can convert magic power to boost their physicals), Continent level with Athena, God of Combat (Could damage Rayne multiple times with his own physical swings with his Ascalons. Comparable to his APScales to 786 Teratons) 
Durability: Country level (Should be able to convert magic power to strengthen his body. By order of birth, he should be more powerful than DominaScales to 7.86 Teratons), Continent level with Athena, God of Combat (Should scale to his AP, as wizards can convert magic power to boost their physicalsScales to 786 Teratons)
Stamina: Superhuman, Infinite with Innocent Zero's blood (Could casually rip open his chest without batting an eye. Could continue to push through and attack Rayne at the end of their bout even though most of his body was getting ripped off. With a dose of his father's blood, Delisaster's magic won't run out.)
Range: Tens of Meters with magic, higher with certain spells (His magic is comparable to Rayne's "Partisan" spells)
Standard Equipment:
*Wands: Like any wizard, Delisaster has a wand to increase the variety and potency of his magical powers. It can be used to use various spells, such as transmutation and sleep control. Wands are also an extension of the body, and thanks to this, the wands can be broken and then return intact.
*Demon Heart: Created by Innocent Zero, Delisaster had his regular heart replaced with this upon giving it to his father. These Demon Hearts convert magical power into energy to keep the host in perfect shape, not allowing them to die unless their magic power is exhausted.
*Innocent Zero's Blood: Delisaster keeps a dose of his father's blood on him. With an injection, this allows him to never run out of magic, allowing him to constantly regenerate in tandem with his Demon Heart.
Intelligence: Gifted (Though he hasn't fought against anyone on his level, he's still one of Innocent Zero's children. He has enough skill with magic to unleash the true form of his wand.)
Weaknesses: Delisaster is quite casual and will delay the inevitable end of his opponent. He is cocky, and due to never really having fought someone on his own level, he will sweat and falter, loosing his cool. The Demon Heart can stop regenerating the user if they run out of magic, though Delisaster can bypass this with Innocent Zero's blood. However, he can still be overwhelmed and have his regeneration stalled.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==Notes/Explanations==
Category:Characters
Category:Mashle: Magic and Muscles