Gear/MG Dual

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_MachineGun_Dual
Manufacturer: Sperry Browning
Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor. This one is just two welded together to operate off a single hardpoint.
Uses MG Ammo.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	2 	11250	All 	All
* Machine guns can be set to fire between 1 and 6 shots but have recoil and can jam.
* +10 Accuracy against Battle Armor & Protomech units.
* +300% damage against Battle Armor & Protomech units.
* This weapon has a recoil of +1 per shot above 3.
* Weapon has a 10% jam chance per shot above 3.
=Weapon Stats=
Category: Ballistic
Type: MachineGun
SubType: MachineGun
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
 	x2 	MG 	2 	0 	0.2 	2 	1 	1 	0 	-1 	0 	0.5 	0.1 	4 	0 	90 	120 	150 	240 	
 	x4 	MG 	2 	0 	0.2 	4 	1 	2 	0 	0 	0 	0.5 	0.1 	4 	0 	90 	120 	150 	240 	
✔	x6 	MG 	2 	0 	0.2 	6 	1 	3 	0 	0 	0 	0.5 	0.1 	4 	0 	90 	120 	150 	240 	
 	x8 	MG 	2 	0 	0.2 	8 	1 	4 	1 	0 	0 	0.5 	0.1 	4 	0 	90 	120 	150 	240 	
 	x10 	MG 	2 	0 	0.2 	10 	1 	5 	2 	0 	0 	0.5 	0.1 	4 	0 	90 	120 	150 	240 	
 	x12 	MG 	2 	0 	0.2 	12 	1 	6 	3 	0 	0 	0.5 	0.1 	4 	0 	90 	120 	150 	240 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
BLR-1C 	CLN-9V 	FS9-FS
FS9-OH 	HER-2M 	PAL-1
PXH-SHIV	RT-L3R 	SA-OS
SA-OS-S7	SA-OS2 	SA-OS3
TDR-9S 	TDR-11S 	TDR-F4W
THS-4A 	VL-2T-CE	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2