Gloom (Dungeons and Dragons)

==Summary==
Glooms are supernatural assassins, hellbent on murdering those they have chosen to die. A gloom is distinguishable by its garb- it will always dress in the proper funeral garb for wherever it is currently working in, all in black. Their natural abilities make them perfectly suited to take to stealth and subterfuge.
==Powers and Stats==
Tier: At least , possibly 
Name: Gloom, Assassin
Origin: Dungeons and Dragons (Epic Level Handbook)
Gender: Varies
Age: Unknown
Classification: Monstrous Assassin
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Stealth Mastery, Teleportation via Shadow Walk (Can teleport between shadows), Fear Manipulation via Fear Gaze, Existence Erasure vs Humans via Human Dread (Humans hit by critical hits of the Gloom are instantly destroyed, leaving behind only a line of dust), Damage Boost via Sneak Attack, Sound Manipulation via Quiescence (All movements of a Gloom are immediately silenced- the Gloom is quite literally incapable of making a sound, though they can lower this effect if they please), Statistics Amplification via True Strike, Enhanced Senses, Damage Reduction, Non-Physical Interaction (D&D characters can interact with and affect abstract, intangible, incorporeal, conceptual, and nonexistent beings), Extreme Resistance to Magic, Holy Manipulation, and Reality Warping
Attack Potency: At least Small Country level+, possibly Country level (Comparable to Elder Evils such as Sertrous, who in turn is superior to Father Llymic's material form)
Speed: At least High Hypersonic+ (Comparable to rogues, who can fully dodge short-range lightning)
Lifting Strength: Class 25 (Can push over 12 metric tons)
Striking Strength: At least Small Country level+, possibly Country level
Durability: At least Small Country level+, possibly Country level
Stamina: Superhuman (Similar to adventurers capable of acting for days with only slight inconveniences and through lethal wounds)
Range: Extended Melee Range, Hundreds of Meters with magic
Standard Equipment: Keen dagger of human dread
Intelligence: At least Extraordinary Genius, somewhat superior to or comparable to beings of civilization-sustaining multiverse-spanning intelligence such as the Elder Brains
Weaknesses: None notable
==Gallery==
gloomfanart.png|Fanart of a Gloom. Artist unknown. 
gloomupclose.jpg|An up close photo of the Gloom's canon artwork.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Evil Characters
Category:Fantasy Characters
Category:Monsters
Category:Weapon Masters
Category:Knife Users
Category:Stealth Masters
Category:Teleportation Users
Category:Fear Users
Category:Existence Erasure Users
Category:Damage Boost Users
Category:Sound Users
Category:Statistics Amplification Users
Category:Enhanced Senses Users
Category:Damage Reduction Users
Category:Non-Physical Interaction Users
Category:Dungeons and Dragons