Yuke

Racial Traits 	Racial Traits 	Race Point Cost
Type 	Humanoid (Yuke) 	0
Size 	Medium 	0
Base Speed 	Normal 	1
Ability Scores	Standard 	0
Languages 	Linguist 	1
Feat and Skill	Skill Bonus 	2
Defense 	Unusual Physiology / PlagueBorn	1
Magical 	Mage’s Bulwark 	4
Magical 	Elemental Scholar 	4
Offense 	Weapon Familiarity 	1
Sense 	Darkvision 60 ft 	2
Total 	Total 	15
A race of long-lived armor clad entities with small non functional wings, that despite their armored appearance are gifted in the fields of magic rather than the martial. Theorized by scholars across the worlds to be spirits choosing to inhabit the metal bodies, they are secretive when it comes to their body or lack thereof under the plates of armor, as tradition disallows them to take it off infront of anyone but their closest confidants. One thing is for sure, a Yuke may still form into the armor even if it has been disassembled, and may even take to another suit if it is outright destroyed. Sexual dimorphism, as it exists with other races, is close to nonexistent on Yukes and forms of determination such as the design of their wings or chosen armor have proven to be faulty at best.
== Standard Racial Traits ==
* Ability Scores: Yuke are studious by nature as well as nimble for their metal frame, but despite their appearance, they are surprisingly unable to take much of a hit. As a result, they gain a +2 to Intelligence and Dexterity, but take a -2 to Constitution.
* Size: Yuke are Medium creatures and thus receive no bonuses or penalties due to their size.
* Type: Yuke are Humanoids with the Yuke subtype
* Base Speed: Yuke have a base speed of 30 ft.
* Language: Yuke begins play with Common and Yuke. Yuke with high Intelligence can choose any language they want. See the Linguistics skill page for more information about these languages.
=== Feats and Skill Racial Traits ===
* Planar Scholar: Yukes, due to their magical nature, spend much of their long lifespan studying matters of the arcane and the planes. They gain a +2 racial bonus to Knowledge (Planes) and Knowledge (Arcana).
=== Defense Racial Traits ===
* Unusual Physiology: Yuke gains a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened due to their unique physiology.
=== Magical Racial Traits ===
* Mage’s Bulwark (4 RP): Yuke may use the fighting defensively action while casting a spell as a standard action, as if it was a melee attack. Spells that require an attack take the penalty as normal, furthermore they take a penalty equal to half the fighting defensively penalty to the Spell’s DC. These penalties do not extend to other spells cast on this round, but do other attacks as normal.
* Elemental Perfectionist (4 RP): At 1st level the Yuke uses spells that deal Fire, Ice, Lighting, Water, Earth or Wind damage, it deals a +1 racial bonus on damage rolls when using the spell. This bonus increases by 1 for every 4 levels the Yuke has beyond 1st.
=== Offense Racial Traits ===
* Hammer Familiarity: Yukes, even though not commonly martially inclined, tend to highly favor the use of hammers for combat. Yuke with this trait proficient with light hammers and warhammers.
== Alternate Racial Traits ==
The following alternate racial traits may be selected in place of one or more of the standard racial traits above.
* Replaces Ability Scores 
** Tribe’s Sage: Some Yuke have their sagacious nature pointed towards the aims of keeping those around them safe, often choosing the path of the White Mage or similar benign magical traditions. These Yuke gain a +2 to Wisdom instead of Intelligence. This trait modifies the base ability scores.
* Replaces Elemental Perfectionist 
** Enhancing Scholar: There are some Yuke that aren’t as attuned to the elemental magics as the rest, these Yuke often eschew damaging spells in favor of spells that aid their allies. Yuke with this trait count their caster level as 1 higher for the effects of enhancing spells. This replaces elemental perfectionist.
* Replaces Planar Scholar
** Mage’s Resourcefulness: There are some Yuke that have a much easier time managing matters over magical items, such as their creation or use. Yuke with this trait gains a +2 racial bonus to Spellcraft and Use Magic Device. This Trait replaces Planar Scholar
== Age, Height and Weight ==
Table: Yuke Starting Ages:
Adult	Intuitive	Self-Taught	Trained
40 	1d12 	3d6 	4d6
Table: Aging Effecs
Middle Age	Old	Venerable	Maximum Age
160 	200	330 	
Table: Height and Weight
Height 	Base Weight	Modifier	Weight Modifier
6 ft 1”	175 lbs 	2d6 	X8 lbs
-Should be noted, Yukes are a gendered race, but Male and Female doesn’t modify the weight or height of the race.
== Favored Class Bonuses ==
* Black Mage: The black mage gains +⅙  of a mage talent.
* White Mage: Add +¼  to the number of uses per day of the white mage’s lay on hands class feature.
* Scholar: Add one spell from the black mage or white mage spell lists to the scholar’s known spells. The spell must be at least 1 spell level below the highest level the scholar can cast.
* Fighter: Add a +½   circumstance bonus to confirm critical hits when attacking with weapons from the hammer weapon groups (maximum bonus +4). This bonus does not stack with Critical Focus.
* Freelancer: Yuke: Add +1/6 to gain a new arcane-type freelancery.
* Time Mage: Add a +½  bonus on concentration checks made to cast defensively..
* Blue Mage: Add +1/6 bonus to Knowledge (all) skill checks.
An ffd20 Race by Ask (Knight Dude)
Category:Races
Category:Custom Content