Kirby: Dimension Ring

Kirby: Dimension Ring is a Kirby game to be released for the Nintendo Hypercube. Its release date is unknown, but confirmed to be in 2016. It is part of an exclusive deal by Nintendo and GD Gaming Studios. 
==Gameplay==
Kirby: Dimension Ring is similar to other games such as Kirby's Return To Dream Land and Kirby: Triple Deluxe in that it is a 2D game with 3D graphics. The formula is very close to Triple Deluxe, even bringing back the different layers and 3D Warp Stars. In order to be more engaged with the different grounds, however, players can press L or R to make Kirby face the background or foreground, allowing him to fight back and perform new moves.
Perhaps the biggest new feature of the game is the Dimension Worlds. Due to a key event in the storyline, Kirby is able to interact with Power Plants he finds throughout the levels and warp into the Dimension World. Said world twists around a lot of aspects of the real world, and this is also true for Kirby himself: his inhale has been transformed in an exhale attack that can send enemies flying, move heavy blocks, and unlock certain areas.
Like in past Kirby games, there are plenty of collectibles to earn this time around. The main collectibles are the Dimension Rings. Players need to capture a certain number of Dimension Rings in a world to move on to the world boss. There are also Capsules that players can find within every level. These capsules can be turned back into the hub for extra stars or to crack them open and reveal a small figure that you can view.
According to the director of the game, Kirby: Dimension Ring "delves into the aspect of 3D travel much more than before, with some cases featuring 3D backgrounds and control, and is a test to see the reception and possibility of a fully 3-dimensional Kirby game in the near future".
===Extra Mode===
This game also features an Extra Mode which is unlocked after you beat the regular mode once. This mode goes over the "true events" of the story. The beginning of the new mode shows off that everything post Kirby getting knocked out by the ring in the normal mode was nothing but a nightmare that Lace had of losing Zuringa. Determined that this time she can't back out, she manages to show up just in time to find that Kirby was hit by the ring. She loads it up in her Star Mixer so that she has the ability to travel into the Dimension World, and then chases after Zuringa.
Lace's permanent ability is the Star Mixer.  It inhales similar to Kirby but it has a storage section that safekeeps the enemies you inhale. These enemies can be fused to make health or larger ammo. The ability mixer also performs some other moves in order to solve puzzles. While most Dimension areas are skipped, there are still Dimension Bosses (though no controls change). In addition, Bandana Dee is the only playable multiplayer character in Extra Mode, as Kirby does not appear anywhere in Extra Mode asides from the ending.
===The Arena===
The Arena and the True Arena also return from past games, mostly unchanged. However, notably, the Dimension Bosses are not to be found in the normal Arenas. There are now Dimension Arenas that Kirby can fight in to defeat the Dimension bosses. There are 2 of these Dimension Arenas, which are counterparts of The Arena and True Arena. Daroach makes a surprise appearance as a boss in The True Arena, and Dimension Soul is the surprise final boss.
===Subgames===
Similar to past Kirby games, Kirby: Dimension Ring introduces new minigames that are seperate from the main game. There are 2 new minigames in particular: Fishing Frenzy and Animal Buddy Races. In addition, the game also features demos of Kirby Fighters Duel and Dedede's Drum Dash Spotlight in order to promote the upcoming games.
====Fishing Frenzy====
Fishing Frenzy is a new minigame where Kirby and his friends are out at sea trying to harvest fish for food. This game makes use of the Hyperpad's Touch Screen to let you tap fish repeatedly in order to hook them. There are 5 levels of difficulty in the game, where the following aquatic enemies can be hooked:
*Blippers (10 points)
*Flotzo (30 points)
*Barracu (50 points)
*Squishy (100 points)
*Fatty Whale (500 points)
*Cutfish (-10 points)
*Sawgill (-40 points)
*Gordo (-100 points)
The minigame can be played with up to four players. The main goal of the game is to collect enough points by the end of the day, and players must work together to earn these points. However, it also features a competitive aspect by challenging players to get the most points out of everyone.
====Animal Buddy Races====
Animal Buddy Races is a single player minigame where players aim to win a racing tournament with the help of the Animal Buddies. Players choose an Animal Buddy to enter in the tournament, and then take on a group of races with an environment related to them (Rick on land, Kine in water, etc) The game makes use of the Hyperpad's gyro controls, as players must tilt up and down to jump and duck in an attempt to avoid obstacles. The following rides can be chosen, each with their own courses in 4 difficulties:
*Rick
*Nago
*Coo
*Pitch
*Kine
*Chuchu
*Warp Star (after winning once with every other animal buddy)
====Kirby Fighters Duel Demo====
A demo of the upcoming Kirby Fighters Duel project. It features 10 abilities...
*Sword
*Fire
*Beam
*Cutter
*Bell
*Propellor
*Throw
*Ice
*Spear
*Smash
...as well as 6 stages...
*Floral Fields
*Shiver Star Lab
*Dedede's Arena
*Whispy Woods
*Dark Castle
*Lor Starcutter
...and is available after beating the main game.
====Dedede's Drum Dash Spotlight Demo====
A demo of the upcoming Dedede's Drum Dash Spotlight project. It features 8 songs....
*Floral Fields
*Get Up and Gourmet!
*Coo's Theme
*Float Islands
*City Trial
*Squeak's Anthem
*CROWNED
*Dedede's Revenge
....as well as 4 soundfonts....
*Kirby's Dream Land 
*Kirby Super Star
*Kirby's Return To Dream Land
*Remix
...and is available after beating the main game.
==Story==
As usual, the Kirby game usually introduces a story as a reason to go on an adventure. Notably, however, this Kirby game is the first to feature a drastically different story between the normal and extra modes.
===Normal Mode===
One sunny day, Kirby was running away from King Dedede and Bandana Dee as Kirby had found a shiny ring but Dedede wanted it for himself. Meanwhile, a mysterious creature who was soaring through the sky notices the ring and wants to take it for himself; however, when he attacks, King Dedede accidentally throws the ring and it hits Kirby, knocking him unconscious. Dedede and said creature try to grab it in the air, but miss as it lands in Kirby's mouth. Both of the characters are shown to be deeply disappointed by this result.
While the creature flies away, a nearby fairy who was watching the ordeal walks up to Kirby and carries him to his house. The fairy says her name is Lace and that she has a "rather complicated" past with the mysterious figure, who is named Zuringa. She explains his evil plan to suck up the entire planet of Pop Star into his own dimension, and begs that Kirby, King Dedede, and Bandana Dee go and stop him.
Eventually, Kirby and the gang find Zuringa again at the end of Pancake Plains, setting up another area to encapture using the Dimension Rings, but quickly makes his leave when he notices Kirby, preventing him from being seen by the boss of the world. This same process repeats for all the worlds until Noodle Nebula. At the beginning of Noodle Nebula, Kirby notices that Zuringa has done set up all the Dimension Rings on Pop Star, unbeknowest of the fact that Kirby has destroyed most of them, and sets out for his base on Eclair Ending. With the help of Lace, the heroes try to catch up to him, but with all the enemies in the way it serves little use. Knowing what to do, King Dedede calls for Kabula as it appears and demands a match to prove Kirby is worthy of riding.
After Kabula's defeat, the heroes ride her on the way to Eclair Ending. Eventually, they catch up to Zuringa before he can make it to his base; horrified by the discovery, he tries to set up another Dimension Ring to capture the heroes, but a star knocks it out of his hand and into Kabula's cannon, revealing Taoistar as he attacks. When Taoistar is defeated, Kirby notices that Zuringa had taken the chance to flee to Eclair Ending. When they finally reach Eclair Ending, they waved goodbye to Kabula as they made their way up to Zuringa's lair.
Eventually, Kirby, assisted by King Dedede, makes it into Zuringa's lair, only to notice that it's a trap. King Dedede sacrifices himself and throws Kirby out of the trap, capturing himself in the process. Kirby chases after Dedede to rescue him, triggering the battle against Dimension Dedede. However, this whole event was nothing more than another way to buy time so that Zuringa could escape again. Eventually, he is finally cornered by Kirby and Lace, and finally agrees to battle against the two. After his first defeat, he is sent flying backwards upset over his loss, before a swarm of darkness erupts out of one of Zuringa's rings and covers up Zuringa, transforming him into Zuringa Unleashed.
Following his second defeat, Zuringa realizes it is foolish to keep fighting and leaves another dark swarm to deal with Kirby while he escapes through the Dimension Ring. However, the dark swarm is quickly defeated by Kirby and used as ammo to reopen the Dimension Portal. Inside, they fight Dimension Zuringa, and manage to wear him out enough to lure him into the depths of the Dimension World. Zuringa is fooled by Kirby and Lace as he tries to escape, only to notice that going deeper would make the conditions impossible to survive through. Kirby is fired out of the Star Mixer and manages to knock Zuringa into the portal and destroy the dark swarm. Zuringa's last words are how proud he is that his inventions have led him this far and how powerful Kirby, as well as oddly, his love for Lace, but he doesn't finish his sentences in time as he is turned into dust, decimated completely.
Eventually, Kirby and Lace are sent flying out of the portal, and now that their mission is done, they fly together back to where the adventure started. King Dedede, Bandana Dee, the Meta Knights, and many other enemies Kirby encountered along the way are celebrating the defeat of Zuringa, but nobody seems to notice that Lace is none too happy with the result, almost crying over the fact that she won. The final screen shows a picture of Lace mourning the loss of Zuringa with a picture of him in front of her, and the dark swarm that captured Zuringa standing tall over her like a shadow. The picture is then washed away by two tears that drop from the top of the screen, and an ominous "The End?" is shown...
===Extra Mode===
In Extra Mode, the story takes a twist near the beginning: rather than Kirby swallowing the Dimension Ring, Lace flies in and snatches the ring for herself, and loads it into her Star Mixer before following Zuringa in an attempt to stop him. The two meet before the boss fight in each world and give brief dialogue that slowly explains their backstories: through this, it is revealed that Lace and Zuringa used to work together in a warehouse alongside a third member before they were attacked and Zuringa became evil.
Eventually, the two finally meet in Eclair Ending, where it is revealed that Zuringa is Lace's adoptive father and that after they were attacked by a cold, dark shadow, Zuringa was forced to use the resources on his space-traveling projects to encapsule the world in darkness. Zuringa is defeated and eventually freed from the possession of the darkness, but it is later revealed that Zuringa was only a small portion of the team working on the Dimension Rings.
The third member of the warehouse team, revealed to be called Lord Volaid, reveals that Zuringa was nothing but an attempt to hide himself away so he could concentrate on shrouding the world in darkness, and challenges Lace to battle. Volaid eventually loses, but just as what happened to Zuringa in the normal mode, Volaid becomes fully controlled by the darkness, and turns into a shadow beast that escapes into the core of the Dimension World. Laces travels through the Disastrous Dimension and defeats Volaid once and for all, stopping the production of the Dimension Rings and saving the world.
==Major Characters==
Picture	Name 	Description 	Role
 	Kirby 	The cheerful Kirby hails from Pop Star and is always willing to lend a hand to those in need. In this story, Kirby must aid the lost fairy Lace in taking down Zuringa and preventing him from absorbing Pop Star's power. Nothing will stop this pink puffball now!...Except for maybe some snacks.	
Hero
Kirby is the main playable character and the only character that Player 1 can play as (until the main game is beat, where Bandana Dee as a solo character and Extra Mode is unlocked) as well as the only character with Copy Abilities.
 	King Dedede	The king of Dream Land is always switching sides; sometimes he's a helper at heart, and sometimes his greediness gets in the way of the heroes. This time, however, Dedede is stuck in this whole mess, and must reluctantly help Kirby on his way to defeat Zuringa. 	
Helper
In some levels, King Dedede will appear to assist Kirby. Similarly to Kirby 64, characters must control King Dedede in order to clear obstacles and carry Kirby to the end of the level. He is the playable character in Dedede's Drum Dash Spotlight and a playable character in Fishing Frenzy.
 	Meta Knight	Does anybody really know who Meta Knight is? He looks an awful lot like Kirby, but he sure doesn't seem to act like this. Meta Knight is always hidden away until just the right time, and you'll never know what he's up to until you actually see him. What could Meta Knight be planning now? 	
Rival
In some levels, Meta Knight will appear randomly. His role changes from summoning the Meta-Knights into battle to helping out Kirby with an item frequently. He also is playable if you fail too much in a level, as well as in Fishing Frenzy.
 	Bandana Dee	The right hand man of King Dedede is very loyal to him; or at least, that's what he claims. It's a bit odd that he's way more friendly to Kirby though. What kind of relationship do they have? It doesn't matter either way, because Bandana Dee will still be there to help! Go, Bandana Dee! 	
Sidekick
Asides from a differently colored Kirby, Bandana Dee and his friends are the other playable character in both Normal and Extra Mode, as well as being a playable character in the 2 new minigames. He wields a permanent Spear ability with some twists.
 	Zuringa 	A mysterious craftsman from a far away planet, he lives a life of solitude and makes rings for his pleasure, as it reminds him of his past life. Something's up, however, as Zuringa has taken a turn to the bad side and is now attempting to engulf Pop Star in another dimension! 	
Villain
Zuringa is a major villain within Kirby: Dimension Ring. Within the story mode, you'll find him setting up Power Plants throughout the lands and you'll finally face off against him in the final level. He has a little more to say if you play as Lace, however...
 	Lace 	Rumors say she used to work for Zuringa, but went against his attempts at evil. Now, she seeks the help of a true Pop Star hero, in order to defeat Zuringa and get him back to his senses. She seems rather reluctant in doing so...what secrets could she be hiding?! 	
Ally
Lace is the character that you're helping out in the story. She runs the hub store in Kirby's House, where players can check out their figurines or turn in capsules. She's no idle layabout, however; if there's need for help then Lace will be on the scene to give Kirby a lift. 
==Enemies==
===Mid-Bosses===
Picture	Name 	Description 	Ability
 	Bonkers 	Bonkers is a recurring foe in the Kirby series, and is a large ape with purple armor, blue ripped jeans, and a large hammer. Bonkers attacks mainly by swinging his hammer around. His techniques with the hammer include slamming it up to 3 times, spinning around with it, and charging a Hammer Flip. Bonkers can also throw all sorts of explosive coconuts. 	
 	Bugzzy 	Bugzzy was a recurring enemy in Kirby's older adventures, and makes a comeback in this game now sporting some new attacks. Most of Bugzzy's older moves are still intact, including charging into Kirby for a grab and spawning Mini Bugs. However, Bugzzy has a plethora of different attacks such as flying up and stomping Kirby, and drilling into the ground for a shockwave. Buggzy himself gives the Throw ability, but inhaling his Mini-Bugs yields the Beetle Ability. 	
 	Mr. Frosty 	Mr. Frosty is an old-time foe of Kirby's, being a large seal like creature sporting overalls and the ability to spit ice. Said ice can be thrown up high or slid on the floor. Despite his appearance, Mr. Frosty moves gracefully and uses these techniques to spin in air and skate on land, in an attempt to grab Kirby and freeze him. 	
 	Fire Lion 	As the name implies, Fire Lion is a literally a fire lion; the fur on its main and tail being replaced with sizzling flames. Fire Lion attacks by curling into a fireball and blazing ahead, as well as through jumps and claw swipes in an attempt to grab Kirby and eat him. Fire Lion has also gained some new tactics, with the ability to summon a ring of embers to chase after Kirby and spitting fiery blasts. 	
 	Mega Pierce 	Mega Pierce gets his name from the fact that he resembles a larger Pierce: a bee with armor that wields dual spears. Mega Pierce flies after Kirby in the air, meaning ground attacks may be ineffective. Mega Pierce uses the dual spears for many attacks, from quick jabs to spinning blades to even earth strikes. Mega Pierce can also curl into a spiked ball and chase after Kirby. He gives Needle, but players can also choose to inhale his spears to get Spear. 	
 	Dashdance 	If you couldn't tell by the name, Dashdance specializes in 2 things: dashing and dancing, but he only uses one of those in fights. Dashdance wears rollerskates that allow it to move swiftly at high speeds, which can make the fight a lot harder as Dashdance is always moving. Dashdance attacks through spins with outstretched legs, spiraling hops, and even firing the skate's wheels as a high speed projectile. 	Rollerblade
 	Vortriox 	Vortriox bears a resemblance to the mid-boss Gigant Edge, being a giant yellow armored golem with a similar look to a Twister. Despite being covered in armor, Vortriox is somehow light enough to fly in the air by spinning and turning into a tornado, chasing Kirby and then drilling into the ground, which is its preferred method of attacking. Vortriox also makes use of its many arms to try and grab Kirby before slamming him. 	
 	Captain Blaster	Captain Blaster himself looks a bit like a giant Gordo, but with an evil smirk and body parts such as hands and shoes. Captain Blaster wears a giant Shotzo cannon on his head which is his main method of attack. The Shotzo will fire different colored cannonballs, spew out laser beams, and even a rain of missiles. Captain Blaster's most devastating attack is launching himself into the cannon's hole and then controlling it like a rocket as it slowly chases after Kirby and explodes. When the cannon explodes, Captain Blaster is left defenseless. Captain Blaster cannot be damaged with the cannon on at all.	
 	Meta-Knights 	The Meta-Knights are a group of warriors led by the same person that the team is named after. The Meta-Knights actually are comprised of a bunch of ordinary enemies that work together to unleash devastating attacks. They are made of Ax Knights, Trident Knights, Mace Knights, Javelin Knights, and Elite Sword Knights. 	
===Bosses===
Picture	Name 	Battle Strategy 	Boss Of?
 	Whispy Woods 	Whispy Woods is back once more as the first boss of the game. At first glance, Whispy Woods plays just like most of his encounters; he spits gusts of wind and drops apples that can be used as ammo. Where he really steps up is after he loses half of his health. Whispy Woods will jump into the background, with two roots peaking out of the foreground that can be hit. Whispy now attacks through his roots in many ways, such as slashes and crawling across the stage.
Dimension Whispy Woods converts the battlefield into a moving wave of roots as Whispy Wood now spits harmful Gordos from the background rather than wind, requiring the player to aim towards Whispy and exhale  the Gordos back towards Whispy.	
Pancake Plains
 	Lololo and Lalala	
Lololo and Lalala make a return as the second bosses of the game. Similar to before, the two bosses each only have half a health bar, and attack by pushing boxes and enemies. If one of them is defeated, they will change their attack pattern by sliding boxes and teleporting around, while the fallen boss will charge in from the background.
The Dimension World battle has Lololo and Lalala fuse into one being, which attacks through throwing levitating framers across the stage and striking with dark hearts and lightning. Players must reflect the framers back at the duo to deal damage. 	
Rice Resort
 	Jawgob 	
Jawgob is a giant dragon-like creature made of candy, and looks similar to Fatty Puffer in basic shape. Jawgob attacks by spitting milk balls that make the ground slippery as well as tough to break jawbreakers. Jawgob uses a variety of different sweets for his battle tactics, such as a chocolate bar sword and lollipop hammers. Jawgob can also liquify itself in order to move more quickly, and attacks by chasing Kirby as he runs across the ground and then jumping upwards.
Jawgob changes form in the Dimension World, turning him from a liquidy creature into a solid shell that can roll around at high speed. Jawgob can also clone itself in order to try and bowl right over Kirby. Kirby must exhale to push projectiles back at Jawgob while he is rolling.	
Icing Isle
 	Kracko 	
This one-eyed cloud monster is a common sight in most Kirby games, and this one is no exception. In this game Kracko starts off in his smaller cloud form known as Kracko Jr. Kracko Jr. attacks through erratic swoops, dropping bomb tears, and spawning Waddle Doos. At half health, Kracko Jr. transforms into its full form, with a much wider array of attacks. It can transform into a giant cloud rocket and launch through the background, cause lightning to strike around the stage, shoot rapid-fire beam blasts, and create spinning tornadoes.
Kracko turns into a large, drill-armed monstrosity when he enters the Dimension World. Not only can it fire the drills as projectiles, but it can also fire large lightning balls and turn into a giant tornado that tries to suck Kirby in. Kirby must play ping-pong by constantly bouncing back the electric blasts towards Kracko to deal damage.	
Strawberry Storm
 	Omelites 	
The Omelites are a group of grey metal balls that can morph together to form numerous things, controlled by an eye-like Omelite called the Core Omelite. The Omelites have a ton of health and are separated into 6 forms. The first form covers the entire screen, where the Core will disappear and reappear shooting lasers, along with some fake lookalikes. The second form is a giant cube machine that will deal a lot of damage if you get struck by its arms and body slams. The third form is a UFO that zips around quickly and only opens up to attack, revealing the Core inside. The fourth form has the Core controlling four thin swords who attack swiftly, and can even merge into a spider like creature that crawls around. The fifth form is a copy of Kirby, who just jumps around and floats while shooting lasers. The last form is the Core Omelite by itself, which just chases after Kirby.
The Omelites combine to form a "Master Omelite" in the Dimension World, creating tons of different weapons like large mallets or rollers to attack. Players must attack the weapons to split up the Omelites and send them back at the Master Omelite to deal damage.	
Omelette Outpost
 	Kabula 	Unlike previous fights with this giant blimp, there is nothing that lets you battle air to air. Rather, while controlling King Dedede, the player must avoid the Shotzo fire and other attacks that Kabula will unleash. Every once in a while, Kabula will open up and fire a large black missile. King Dedede must hit this missile in the right direction so it will hit Kabula. Once Kabula is defeated, you can ride on it and sail your way to the moon. 	
Noodle Nebula Stage 5
 	Taoistar 	
Taoistar is a mage-like space creature who is said to hold the fabric of space together. Upset by the imbalance of space that Zuringa has caused, he unleashes his fury on poor Kirby. Taoistar carries a Starlus (basically a Star Stylus) in order to attack. Taoistar can draw enemies and other hazards through the Starlus in order to attack Kirby. He can also connect stars with them to form constellations that he'll use in attacks. Being the keeper of space, he also manipulates this power in battle, such as causing mini black holes and reversing the controls.
Dimension Taoistar ups the difficulty by creating a constellation shield, requiring Kirby to knock back multiple objects to break the shield - luckily, a constant rain of shooting stars will prove as handy ammo. Dimension Taoistar attacks by manipulating the battlefield to trap Kirby and by slashing with the Starlus.	
Noodle Nebula
 	Dimension Dedede 	Dimension Dedede is a more powerful version of Dedede fought after reaching Zuringa's lair. Equipped with a large Star Rod that replaces the king's iconic hammer, Dimension Dedede uses tactics from plenty of battles past to try and defeat Kirby. Kirby must wait for Dedede's attacks to leave stars on the ground, so that they can be reflected back to Dedede in order to defeat him. 	
Eclair Ending Part 1
 	Zuringa 	It's finally time to battle Zuringa! Zuringa relies on portals to get around, as his power seems to be rather limited. However, as the creator of the rings, you can expect many tricks to emerge from this. He can trap Kirby inside an area within his rings and try to attack, forcing him to avoid through only running or only jumping. He can also throw rings as all sorts of projectiles, from spinning boomerangs to whirling tornados to even moving black holes! Zuringa also notably fights using a lot of ice-based attacks and machinery; any chance to inhale these must be used, as the rings can't be stopped! 	
Eclair Ending (Part 1)
 	Zuringa Unleashed	Despite Zuringa being defeated once, his power seems to be way stronger than ever before! How is it possible? Now that his strength is near limitless, Zuringa's battle capabilities has increased tenfold; just to name a few, there's the ability to sprout giant spikes, send out rings that chase after Kirby, fire multiple laser beams at once, open a screen wide black hole, create rotating pillars of flame, and of course the classic Kirby villain technique of teleportation. During the battle, Lace will appear and try to help with her Star Mixer. Once she charges up her Star Mixer, throw an attack in there and she'll unleash a lightning barrage to stun Zuringa and prevent him from moving!	
Eclair Ending (Part 2)
 	Dimension Zuringa	
Kirby and Lace must first work together and try to load up the Star Mixer using the attacks from left behind enemies in order to reopen the portal, and only then will Dimension Kirby and Lace be able to enter the battlefield. For the first phase, Dimension Zuringa will set up a barrier while his dark arms will try and attack Kirby. Kirby must dodge these and try not to lose his health for Zuringa will only be vulnerable when he loses the willpower to keep the barrier up. Kirby must time his exhale right so one of the darkness arms will be sent hurtling towards Dimension Zuringa. After the first phase, Zuringa will capture Lace, requiring that Kirby free her by attacking the hands and then sending it into the Star Mixer to attack Zuringa.
For the last phase, Zuringa opens another portal that leads deeper and deeper into the Dimension World. While controlling Lace in a free flight 2D shooter, you must avoid any and all attacks that Zuringa tries to send out at you in order to knock you out of the portal, as well as the dark arrows that occasionally appear within the portal. Over time, you'll corner Zuringa, as the next portal he opens is so far out of reach that anyone who enters will be instantly decimated. Here, Kirby loads himself into the Star Mixer and launches out at full blast, while Zuringa tries to charge up one more attack and launch it while his regenerated darkness arms hold him back from entering the portal. It's a button mashing competition where you have to exhale with enough power to overcome Zuranga's last move and knock it back at him, resulting in his body burning while he slowly disappears into the unknown.	
Radiant Realm
===Extra-Exclusive Bosses===
Picture	Name 	Battle Strategy 	Locations
 	Halofort 	Halofort is a large battleship constructed by Zuringa in order to stop Lace from reaching Eclair Ending, and is encountered right when you enter the world. Lace rides on Kabula during the fight as it slowly drifts around, and Lace's Star Mixer is loaded with energy allowing it to perform rapid-fire shots and charge up powerful blows, similar to Landia in past games. Halofort attacks with large laser beams, firing different kind of energy discs that move in different patterns, and by charging forward.	Noodle Nebula --> Eclair Ending
 	Lord Volaid	Lord Volaid is the mastermind behind the Dimension Rings, and one of the final opponents Lace must face. He wields a lot of Zuranga Unleashed's attacks from the normal mode, but slightly modified, such as using dark spikes, creating a flaming black hole, and firing cutter shaped rings. He also uses a lot of darkness based attacks such as firing orbs in different directions and unleashing a rain of dark arrows into the sky. 	
Eclair Ending (2nd)
 	Dark Volaid	Dark Volaid is a corrupted form of Lord Volaid, appearing as a shadowy figure with long, flaming black hair and a monochromatic sword. This newfound sword is the basis for a lot of his attacks, from generic sword swipes and beams to more powerful attacks like raising giant swords out of the ground, creating dark lightning, and launching waves of energy that home in on Lace. Some of those attacks seem a little familiar... 	
Disastrous Dimension
===Arena-Exclusive Bosses===
Picture	Name 	Battle Strategy
 	Daroach 	Daroach makes a guest appearance in the True Arena as one of the last bosses in the regular True Arena. His appearance and moveset in this game is very similar to his Squeak Squad incarnation, being able to use his Triple Star to fire bouncing stars, throwing bombs that explode into fiery pillars, and charging a large ice beam. Similar to Dark Nebula from Squeak Squad, Daroach can also change the environment to reflect one of the elements, such as coating the floor in slippery ice or throwing fire that spreads in patterns.
 	Dark Matter!?	
After over 15 years of not appearing in a mainstream Kirby title, Dark Matter finally shows up as the surprise final boss of the True Dimension Arena, and by extension, the entire game. Being the cause of Zuringa and Volaid's plans and the leader of the attack in the laboratorys of Shiver Star and Omelette Outpost, this lone member of Dark Matter appears out of a giant prototype Dimension Ring that is used as the battlefield. Dark Matter can shoot dark blobs of energy, turn into a shadow to initiate a surprise attack, and create streams of dark energy. Most of Dark Matter's projectiles can be reflected, and they must hit the open eye to deal damage.
After the first health bar is depleted, the evil matter becomes enraged and shatters the large Dimension Ring, breaking it and releasing tons of dark energy. Lace appears and grabs Kirby in time in order to get him to power up the Star Mixer, initiating the shooter style movement seen in the battle against Halofort, which mimics the past battles against Dark Matter in the series. Dark Matter's attacks return to their roots in this form, spewing dark lightning, detaching its body parts to home in on the heroes, and blasting waves of dark energy. After enough damage is done to the open eye, Dark Matter explodes as the threat of the Dimension Rings is finally undone.
 	Meta Knight 	In both of the regular Arenas, after defeating the Meta-Knights midboss, Meta Knight himself will appear to take on Kirby. Meta Knight is rather quick, and thanks to his wings, he can cover great distances in a matter of seconds. His sword is very powerful and is often used for lots of combo attacks, which can prove to be quite deadly.
==Abilities==
There are 36 total Abilities in Kirby: Dimension Ring. There are 7 new Copy Abilities, those being Baton, Propellor, Psychic, Rollerblade, Shovel, Treat, and Dimension.  The rest are returning from one game or another.
Also please excuse the really crappy Dimension Kirby art and the fact that the other new abilities are in Kirby Super Star Ultra style rather than 3D Kirby style, I'm not a pro at 3D arts :P
Image	Name 	Icon	Description 	Main Enemy
 	Archer 	 	Don a purple cap and fire arrows to your heart's content. The way you charge and aim your arrows is completely up to you! If you're in a need to hide, try ducking under some scenery. 	Spinum
 	Baton 	 	Kirby would fit right in with a marching band when he has this ability! Flail around a baton and hit your enemies from far away! When it's time to finish off, perform a Fiery Baton Spin! 	Marchin
 	Beam 	 	Use a mysterious rod to fire whiplike beams on your opponents. You can really stun your foes with a charged up Beam Blast or a Beam Revolution. Yeah! Beam it! 	Waddle Doo
 	Bell 	 	Ring-ding! Ding-a-ling! TANG! With this ability, Kirby can make some noise using those twin bells. Send out soundwaves and defeat foes with the power of music! In a pinch, you can pull off a guard to hide away, but I'm not too sure Kirby is so comfortable in there...	Dingle
 	Bomb 	 	Even though you've got a party hat on, this definitely isn't a time for celebration!  Send bombs flying with two key moves: aim and throw! Use deadly precision to knock your foes out of the park. 	Poppy Bros Jr.
 	Circus 	 	Isn't it funny how crazy good this ability is? Being funny is the job of Circus Kirby, after all! You can blow up balloons, juggle flaming pins, and balance on a ball! Don't worry that it's too silly - it might distract the enemies! 	Funny Bowl
 	Crash 	 	This ability is the ultimate weapon! Charge up for a massive crash and let it out all, destroying anything in your way! Almost nothing will be able to stand up to you, but remember that it's a one time use! 	Bomber
 	Cutter 	 	This ability is quite the CUTTING EDGE of fashion! You can throw cutters from your hat to slice and dice your enemies. Charge it up and throw a powerful cutter, or perform a cutter combo and unleash the Final Cutter! 	Sir Kibble
 	Dimension 	 	The dark energy stored within the Dimension Rings seems to twist and turn everything around... Use Kirby's Exhale to throw enemies out of your way and move large objects! Now let's beat Zuringa at his own game!! 	Dimension Ring
 	Fighter 	 	With a true fighter's spirit, you can take on hordes of enemies with the ultimate combat moves! Be quick and unleash a Vulcan Jab or charge up for a Smash Punch or Rising Break! 	Knuckle Joe
 	Fire 	 	It's time for a blazing performance! Breath sorching fire out of your mouth and singe your enemies! Curl into a fireball and charge! It also helps make some nice medium well steaks...Mmm... 	Hot Head
 	Hammer 	 	In your hands is the mighty hammer of kings! Swing the mallet and enjoy the pleasure of smashing your enemies flat! Perform a ferocious Hammer Flip and show everyone that you're in charge! 	Bonkers
 	Hi-Jump 	 	Look up in the sky! Is it a bird? A plane? Nah, it's Hi-Jump Kirby! With Hi-Jump, you can take to the skies with a mighty leap, and then rocket back down in a flash! Isn't it amazing? 	Starman
 	Ice 	 	A frigid wind develops as Ice Kirby approaches his next target... Freeze your enemies and knock them around as icy ammunition. Or, you could always just go on an ice skating spree. That works too. 	Chilly
 	Jet 	 	What happens if you don a jetpack hat on your head? I don't personally know, but it looks awesome on Kirby! Build up power and speed across the stage, or hover gently in the air. 	Capsule J3
 	Mike 	 	YEAAAAH!! It's time for Kirby's solo! Check out his awesome singing! It's a 3 time technique, but if you're lucky he'll pull off an encore! ROCK ON, KIRBY! 	Walky
 	Mirror 	 	Mirror, mirror, on the wall...who's the puffiest of them all? Why, it's Mirror Kirby, of course! Entrancing your enemies with magic mirrors and reflecting their moves has never been easier. 	Simirror
 	Needle 	 	If enemies have ever been a thorn in your side, this ability will help deliver that feeling back...literally! Turn into a large wall of needles and reflect physical contact, or unleash the thorns for a ranged move! 	Needlous
 	Ninja 	 	忍者! Learn the true techniques of a ninja as you travel through stages. Strike with weapons like a kunai, throw up decoys, and unleash a Blossom Storm to surround your foes with confusion! あなたがそれを行うことができ、カービー! 	Tsukikage
 	Parasol 	 	Open up a parasol and catch a breeze! This nifty tool will block a lot of projectiles immediately. Just walk right through these moves and you can follow up with a Circus Throw! 	Parasol Waddle Dee
 	Propellor 	 	While the hat isn't the most stylish thing in the world, it gets the job done - the job of chopping up enemies with a propellor blade and making traveling in the air a breeze, of course! 	Capsy
 	Psychic 	 	He can see your past and your future - he predicts that anybody in his way is going down! Carry enemies through telekinesis and fire DNA Beams to inflict constant damage! 	Levito
 	Rollerblade	 	Tour through Dream Land on a pair of slick rollerskates! Grind on any rails you find and speed right through enemies! You can even fire wheel projectiles! Boy, these skates sure are advanced... 	Rollerwheelie
 	Shovel 	 	For shovelry! Carry a giant shovel around and dig, dig, dig! Find lost treasure hidden away, or battle foes with the steel blade! Whack them away with a Shovel Swing! 	Light Mole
 	Sleep 	 	Yawn...Please don't wake me up...I'm so tired...Ugh, really...Just don't move the control stick and I'll be fine... 	Noddy
 	Smash 	 	There sure are some familiar fighting moves within this ability... Mix up the controls you press with the attack button and you could get some surprising results! 	Smash Orb
 	Spark 	 	What a shocking discovery! It seems that with the Spark ability, you can wield the power of lightning bolts! Shake the HyperPad to generate a large field of electricity, and then unleash it as a blast! 	Sparky
 	Stone 	 	Harness the powers of the earth as you turn into a giant stone. You're completely invincible and you can slide down slopes and defeat enemies quickly. You're kinda stuck and unable to move until you get out, however... 	Rocky
 	Sword 	 	Hiya! Chop up your enemies with this trusty sword, normally belonging only to the swordsmasters. If you're full in health, you can unleash Sword Beams. Finish off any foe with a Skyward Slash Dash! 	Blade Knight
 	Throw 	 	At first glance, it doesn't look like Kirby is any different asides from a flashy new inhale and a blue headband....but check out what happens when you inhale an enemy! Grab them! Then throw them in one of 8 different directions! 	Phan
 	Treat 	 	Your foes will be in for a sweet surprise when they see just what Treat Kirby can do! Hurl all sorts of sweets and have certain delectables aid you in combat! It's surprisingly effective. 	Sweety
 	Tornado 	 	Let all your worries loose as you curl up into a swirling tornado and take off! It's a bit hard to control, but there isn't much that can't stand the raging strength of a tornado, so the pros and cons balance out. 	Twister
 	Water 	 	Hang ten as you surf the seven seas...or, well, the tiny sea that Water Kirby makes for a dash. Water is good at putting out all sorts of enemies, and you can trap them in bubbles for a follow up move! 	Water Galbos
 	Whip 	 	Whip Kirby is always ready for adventure! This thin but powerful lasso has a very long reach, so you can take on foes from a comfortable distance. You can grab enemies with the lasso, and even some items too! 	Whippy
 	Wing 	 	Fly at unrivaled speeds, and have some colorful looks while you pull it off! Some of Wing Kirby's moves like the Feather Gun may seem fragile, but try out his dives for some serious fast-paced power! 	Birdon
 	Yo-Yo 	 	Yo-yo-yo! What was thought to be nothing more than a simple child's toy is now a surprisingly effective combat weapon! Swing your yo-yo around and perform some rad tricks to really show off! 	Gim
==Items==
Picture	Name 	Use
 	Star 	These tiny star-shaped metals are found all over Dream Land. Collecting 100 will grant you an extra life, so make sure to grab them!
 	Food 	All sorts of food can be found lying around in Dream Land as a result of Dedede's dirty work back on the Game Boy. Food will heal you, and the amount of health you get back depends on the food.
 	Pep Brew 	One of the more common healing items within the game. Collecting one will restore half of your health, and are usually found before minibosses or in secret rooms.
 	Maxim Tomato 	This red tomato is the ultimate healing item; simply touching it will refill your health meter completely! However, they're very rare and normally only found in secret areas.
 	Revival Tomato 	This orange Maxim Tomato has a slightly different purpose. If you use it, you'll be surrounded with an aura that instantly revives you to full health when you die! It's only found after failing a lot in levels.
 	Invincibility Candy	This sugar-filled lollipop will grant Kirby with a burst of invincibility! It'll let you run through at top speeds and charge right through enemies!
 	1-Up 	An item that resembles a Kirby holding the number 1 on it. Collecting it automatically gets you a life, but they are extremely rare.
 	1-Up Chip 	These items look like tiny 1-Ups, but without the 1! They are fragments of a 1-Up and collecting 10 gets you an extra life.
 	Ability Holder 	An orb that contains a stored ability inside. These are generally rare and only seen when you need such an ability to continue, or before a boss to give you an extra fighting option.
 	Dimension Ring 	These mysterious rings can be found throughout every level, and you'll need to collect enough to have Lace open the boss gate in each world.
 	Warp Star 	This giant star can be found in some levels, and they will lend Kirby a ride to another part of the stage. It doesn't do much, but it sure is scenic.
 	3D Warp Star 	A hollow Warp Star device that allows you to switch between foreground and background. Yellow centered ones can be used indefinitely, while orange centered ones are only used once.
 	Capsule 	There are 5 capsules hidden in each level, with 1 being a special rare one. Crack them open at the hub for a figurine, or turn them in for cash!
==Levels==
Name 	Description 	Boss
Pancake Plains 	If there's any nice place to relax and enjoy the scenery on Pop Star, it's Pancake Plains. The spring breeze is gentle, the hills towering over provide a sense of security, and the smell of the air is delightful! Pancake Plains is very simple and introduces a lot of mechanics that Kirby will make use of in later worlds, such as entering the Dimension World. 	Whispy Woods
Rice Resort 	Rumor has it that this resort took over 20 years to build! Crazy, huh? The owners sure must have been dedicated, and they built this entire palace as a dedication to their roots in hopes of relaxing and enjoying the puzzles it has to offer. The maze-like halls and rooms are sure to stump anybody that doesn't have experience in solving these kind of tricks. 	Lololo and Lalala
Icing Isle 	
Icing Isle is quite possibly the dream land for Kirby; well, besides Dream Land, of course. It's filled with tons of sweets and sugary desserts that make up the landscape and inhabitants. Plush marshmallow skies, vanilla lakes, and ice cream scoop mountains are not just full of thick calories, but also tons of fun as you figure just how much the area embraces the concept.	Jawgob
Strawberry Storm 	A thick fog located above the Icing Isle slowly pushes forward, carrying extreme rain and storms with it as it travels across the world. The variety of weather will make traversing through the cloudy skies a challenge for any unfortunate visitors. It's almost as if the clouds are trying to purposefully take our heroes down...but that can't be happening, right?	Kracko
Omelette Outpost 	
An old, abandoned warehouse that supposedly bears a striking resemblance to one of Zuringa's old workshops. It is now stranded in the middle of a blizzard, but it's remote location and plentiful traps make it a good place for Zuringa to camp out and continue making his own nefarious Dimension Rings. 	Omelites
Noodle Nebula 	
Reaching for the stars is no easy feat, but Kirby gets some help along the way. This sea of stars is held together by the constellations connecting the areas, resembling long, thin noodles that give the area its name. Kirby must ride flying fortresses against waves of enemies, swim in the ocean of zero gravity, and more to get through this vast landscape. 	Kabula, Taoistar
Eclair Ending 	
It may look like a small planet, but in reality, it is a cluster of debris that just barely manages to function as Zuringa's top-secret base. All this debris comes from the areas that Zuringa has captured with the Dimension Rings. It's full of dangerous traps that are sure to test Kirby's skills. Go on, Kirby! The world's fate lies in your stubby little hands!	Dimension Dedede, Zuranga, Zuranga Unleashed, Lord Volaid
Radiant Realm 	
The Radiant Realm is the grand area within the awful Dimension World. Going deeper and deeper through this realm shows off just how dark and twisted the work of Zuringa really is, and if you go too deep, you'll be consumed by the darkness and erased from existance. Zuringa enters this realm as a last-ditch attempt to get away with his plan. 	Dimension Zuranga
Disasterous Dimension	The Disasterous Dimension is the heart of the Dimension World, and is where all of the power of the Dimension Rings, as well as Zuringa and Volaid, is stored. Being able to destroy this area would supposedly rid the happy Dream Land of the darkness caused by Volaid - it's all a matter of whether Lace can win or not. 	Dark Volaid
==Polls==
<poll>
What's your rating of the game so far?
5/5 - This game is absolutely fantastic and needs little to no work!
4/5 - This game is above average and could use just a bit of work!
3/5 - This game is pretty average and it needs some work!
2/5 - This game isn't all that great, and it could use a lot of work.
1/5 - This game isn't good at all and needs a whole ton of work.
0/5 - This game isn't even as good as Super Mario Chess and it really needs help and work.
</poll>
==Gallery==
KirbyDR box.png|The American Boxart, made by the amazing Lumogo.
Kirby Dimension Ring logo.png|The first logo, made by the amazing Lumogo.
KDRRingLogo.png|The second and final logo featuring the Dimension Ring, made by the amazing Lumogo.
DimensionKirbyNoNova.png|Art of Dimension Kirby.
DimensionKirby.png|Special Art of Dimension Kirby.
DimensionRing.png|Art of the Dimension Ring.
Propellor Kirby.png|KSSU styled artwork of Propeller Kirby.
==Original Concept==
In a similar manner to Kirby's Epic Yarn, Kirby: Dimension Ring was originally not a Kirby game, but rather an entirely original game called Dimension Ribbon. The game would have had a larger focus on the Extra Mode's story, telling a story of a young adopted daughter who went to save her father from being mind-controlled and corrupted by a wealthy businessman, and did not feature any of the minigames or the normal mode's story that the current game has.
Lace's Star Mixer is a modified version of her original weapon, called the Dimension Rifle. The Dimension Rifle would have been able to shoot at enemies or transform into a melee weapon for beat-em-up sections. True to it's name, it would have also been what was needed to travel through to the Dimension World. Unlike the final product, the character was able to switch between the two worlds freely at any point (minus certain areas, explained as due to having "damaged rifts") and the two worlds were mostly similar in layout with some key changes rather than completely seperate layouts.
Later on in development, Lace, Zuringa, Volaid, and all of the story and concept in the game was switched over and slightly modified to fit a Kirby game instead, as the project had then been turned into a joint collaboration between Nintendo and GD Gaming. Even though the characters were meant to be original, they didn't recieve their names until after the switch. Lace was named after the beta name of the game (as well as a homage to Ribbon of the Kirby series, as Kirby 64's events largely tie into the game), while Zuringa and Volaid were named after the key story points. Their concept names were simply Girl, Father, and Tycoon.
Despite the characters making their debut in Nintendo-series titles, they are still considered original GD Gaming Studios characters, and as such, the ability to expand on their story in an original game as it was planned before is entirely possible. 
Category:Kirby Games
Category:Nintendo 3DS Games
Category:2015
Category:Single Player Games
Category:Multiplayer Games
Category:Kirby (series)
Category:Pop Star Clan
Category:GD Gaming Studios
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