Bucky

The Bucky is a Shotgun that is a primary weapon in VALORANT.
==Summary==
The Bucky is a low-cost shotgun and the cheapest primary weapon in the game. It has two firing modes, a standard single-shell primary fire and a canister alternate fire that allows the shell to travel a short distance before spraying its pellets instead of immediately spraying from the barrel of the gun, allowing the user to deal some damage to targets at medium range. Shells shot using Alternate Fire only produce a reduced amount of pellets however, and enemies hit by the canister before it reaches the required distance to explode will only take 1 pellet worth of damage.
As a pump action shotgun, the Bucky is reloaded one shell at a time. Because the Bucky's reload time is also shorter than it's fire rate, this means that a user can reload a shell in between shots, effectively increasing the magazine's capacity to the entire available reserve.
As with all shotguns due to their pellet spread, the Bucky is effectively useless at long ranges, as well having the range of its pellets capped and unable to reach any opponent beyond 50 meters (Alt Fire measures this distance from where the canister explodes instead). The Bucky especially has a low fire rate, meaning it cannot effectively be used against multiple enemies at once, which is a task better served by the Bucky's direct upgrade, the Judge.
==Stats==
*Headshot multiplier: x2
*Leg shot multiplier: x0.85
*8–12 m falloff multiplier: x0.65
*12+ m falloff multiplier: x0.45
===Primary Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Shells to kill	Time to kill (s)	Shells to kill	Time to kill (s)	Shells to kill	Time to kill (s)
0–8 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
0–8 m 	Body 	1 	0.000 	1 	0.000 	1 	0.000
0–8 m 	Legs 	1 	0.000 	1 	0.000 	1 	0.000
8–12 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
8–12 m 	Body 	1 	0.000 	1 	0.000 	1 	0.000
8–12 m 	Legs 	1 	0.000 	1 	0.000 	1 	0.000
12–50 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
12–50 m 	Body 	1 	0.000 	1 	0.000 	2 	0.909
12–50 m 	Legs 	1 	0.000 	2 	0.909 	2 	0.909
===Alternate Fire TTK===
Note: Targets hit by Alternate Fire at 0–8 m will be hit before the canister reaches the required distance to detonate and will therefore only take a maximum of 1 pellet worth of damage.
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Shells to kill	Time to kill (s)	Shells to kill	Time to kill (s)	Shells to kill	Time to kill (s)
0–8 m 	Head 	3 	1.818 	4 	2.727 	4 	2.727
0–8 m 	Body 	5 	3.636 	7 	5.455 	8 	6.364
0–8 m 	Legs 	7 	5.455 	9 	7.273 	10 	8.182
8–16 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
8–16 m 	Body 	1 	0.000 	2 	0.909 	2 	0.909
8–16 m 	Legs 	2 	0.909 	2 	0.909 	2 	0.909
16–20 m 	Head 	1 	0.000 	1 	0.000 	2 	0.909
16–20 m 	Body 	2 	0.909 	2 	0.909 	3 	1.818
16–20 m 	Legs 	2 	0.909 	3 	1.818 	3 	1.818
20–50 m 	Head 	2 	0.909 	2 	0.909 	2 	0.909
20–50 m 	Body 	3 	1.818 	3 	1.818 	4 	2.727
20–50 m 	Legs 	3 	1.818 	4 	2.727 	5 	3.636
=== Spread values ===
Firing Mode 	1st Shot Spread (°) 	1st Shot Spread (°) 	Max Spread (°) 	Max Spread (°) 	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Firing Mode 	Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
Primary Fire 	2.6 	2.34 	2.6 	2.34 	0.05 	0.075 	0.1 	1.25
Alternate Fire	0(Referring to canister only, pellets presumed to have same spread as primary fire)	0(Referring to canister only, pellets presumed to have same spread as primary fire)	0(Referring to canister only, pellets presumed to have same spread as primary fire)	0(Referring to canister only, pellets presumed to have same spread as primary fire)	0.05 	0.075 	0.1 	1.25
==Update History==
==Skins==
===Store===
Image	Edition	Skin	Cost	Upgrade Levels 	Variants
 	 	 	 	Level 2: Sound EffectsLevel 3: Finisher 	Variant 1: SilverVariant 2: BronzeVariant 3: Obsidian
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: BlueVariant 2: GreenVariant 3: Orange
 	 	 	 	— 	—
 	 	 	 	Level 2: VFX 	Variant 1: ChromeVariant 2: BlackVariant 3: Red/Blue
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GreenVariant 2: PurpleVariant 3: Orange
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: KumoVariant 2: HanaVariant 3: Tsubame
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GreenVariant 2: RedVariant 3: White
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher	Variant 1: CobaltVariant 2: BubblegumVariant 3: Onyx
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GoldVariant 2: GreenVariant 3: Orange
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: Finisher 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Heartbeat Sensor 	—
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
===Battle Pass===
Like every other primary weapon, all Bucky skins from Act Battle Pass are in Premium track.
Image	Edition	Skin	Act Pass 	Tier	Variants 	
 	 	 	EP 04 Act 3	20 	— 	
 	 	 	EP 02 Act 1	5 	— 	
 	 	 	EP 03 Act 2	30 	Variant 1: RedVariant 2: GreenVariant 3: Blue 	
 	 	 	EP 02 Act 2	30 	— 	
 	 	 	EP 09 Act 2	16 	— 	
 	 	 	EP 03 Act 3	35 	— 	
 	 	 	EP 04 Act 1	40 	— 	
 	 	 	EP 05 Act 3	30 	— 	
 	 	 	EP 01 Act 1	1 	— 	
 	 	 	EP 02 Act 3	16 	Variant 1: BlueVariant 2: RedVariant 3: Gray 	
 	 	 	EP 03 Act 1	16 	— 	
 	 	 	EP 07 Act 2	15 	— 	
 	 	 	EP 05 Act 2	15 	— 	
 	 	 	EP 01 Act 2	30 	— 	
 	 	 	EP 08 Act 2	10 	Variant 1: NavyVariant 2: GoldVariant 3: Violet 	
 	 	 	EP 01 Act 3	10 	Variant 1: BlackVariant 2: YellowVariant 3: Blue	
 	 	 	EP 06 Act 2	16 	— 	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant. 	
*For each weapon with variants, per variant.
==Trivia == 
*During the Beta, the weapon's full name was the PA-12 Bucky (Pump Action).
* The Bucky's design has similarities to the Benelli Supernova (front sight design and trigger guard) and Mossberg 590A1 (receiver).
* Despite the Operator's and the Odin's heavy physical appearance, the Bucky and Judge are the weapons slowest to run with.
*The shells on the side of the gun will disappear when reserve ammo drops to 0.
*The Bucky has the highest damage per ammo at 600 damage. This can be done by hitting headshots with all 15 pellets.
==References==
de:Bucky
fr:Bucky
ru:Bucky
Category:Weapons
Category:Shotguns