Naraku (Senran Kagura)

==Summary==
The Reincarnation Sphere was hidden away in the shrine of the Goshin Clan's village. Outside of mealtimes, Naraku spent her entire youth with the Sphere, kneeling before it constantly. The Sphere must have a human presence nearby to store up energy. That’s why, 365 days a year, she continued to stare at the Reincarnation Sphere without rest. As a priestess, that was her duty and her life. So even at her age, Naraku had never set foot outside the village, nor did she ever have any friends. But even so, she didn’t bemoan my fate, as every villager continuously told her there was no greater honor than to attend Master Kagura’s once-in-a-century rebirth.
Now that Kagura has been reborn, Naraku's mission is to keep her safe until the slayer of all yoma has fully reawakened and can complete yet another of her perpetually occurring and self-destructive life cycles. However, after Asuka and company learn of what Kagura's grisly, supposed fate is to be, they decide to take it upon themselves to slay the yoma in Kagura's stead so she can live a life of freedom. Fearing this will render Naraku's childhood one spent in vain, Kagura seeks to fulfill her "destiny," no matter who stands in her way.
==Powers and Stats==
Tier: At least , higher with Frantic Mode
Name: Naraku
Origin: Senran Kagura
Gender: Female
Age: 16
Classification: Shinobi, Priestess, Guardian of Kagura
Powers and Abilities: Superhuman Physical Characteristics, Ninjutsu Expert, Weapon Mastery, Aura, Non-Physical Interaction (Capable of interacting with Ryōki and other ghost, Shinobi like Yagyū affirms that she has fought ghosts before. Shinobi can interact with Yōma, which are considered to be spirits), Supernatural Willpower (Elite shinobi have enough willpower to . Shinobi can still fight even when ), Stealth Mastery (All shinobi are trained in the art of stealth), Extrasensory Perception (Shinobi can detect the presences of others, , numbers, and even tell if they're ), Pseudo-Flight (All shinobi can push off the air by jumping, and ), Pocket Reality Manipulation (Can create Shinobi Barriers to hide shinobi from regular civilians and minimize collateral damage), Spatial Manipulation (Shinobi can create a Shinobi Barrier, when they fight, a dimension separated from reality that's surrounded by, impenetrable forcefields. Even lesser Shinobi can warp space around them), Statistics Amplification (Frantic Mode boosts attack speed and power but reduces defense); limited Water Manipulation, Weapon Control, and Damage Boost (Shinobi can infuse water guns with their spirit transforming them into powerful weapons); Size Manipulation (Wields two iron foot flails, whose size she can change from that of a golf ball to almost twice as big as herself), Resistance to Madness Manipulation (Elite shinobi can resist the passive effects of the Super Secret Ninja Scroll, which turned multiple teams of )
Attack Potency: At least Small Town level (Was able to fight both Asuka and Homura, alongside Kagura. Haruka stated she was on par with Homura even though she was injured from her previous battles), higher with Frantic Mode
Speed: Subsonic travel speed (Comparable to other shinobi, such as Hibari), Hypersonic reactions and combat speed (Kept up with Asuka, and Homura)
Lifting Strength: Class M (Can spin her flails with relative ease)
Striking Strength: At least Small Town level, higher with Frantic Mode
Durability: At least Small Town level (Took hits from Asuka while she was already injured), lower with Frantic Mode
Stamina: Superhuman (Mostly due to her training as a shinobi, a priestess, and the guardian of Kagura. Spent virtually her entire childhood kneeling in front of and staring at the Reincarnation Sphere)
Range: Extended Melee Range, Tens of Meters with her foot flails
Standard Equipment: Iron foot flails attached to both feet via chains
Intelligence: Gifted in combat, though lacks social skills and knowledge of much of the world due to how she spent most of her life.
Weaknesses: A bit jaded and overprotective of Kagura. Vulnerable when her clothing is torn in battle.
Notable Attacks/Techniques:
*Six Paths of the Underworld: Naraku takes a stance as she lifts up one of her iron ball weights which begins to grow in size. She proceeds to kick the iron ball repeatedly as it builds momentum and speed-- emulating a paddle-ball. To finish, she pulls back the chain on the weight causing it to spin in place, then she jumps and slams the weight down with one last powerful kick.
*Six Paths of Samsara: Naraku gets down on all fours, then performs a handstand and begins to spin at a rapid pace. Her legs are spread apart, allowing the iron ball weights on each to freely swing about from their chains. Using herself as an axle, she pivots her body into the air, allowing herself to stomp atop each iron ball weight with ease. This sends out a powerful aftershock that sends any enemies left in the vicinity flying.
*Hell Fall: Naraku expands one of her foot flails to its maximum size and begins spinning rapidly. The weight and momentum of the flail sends enemies flying. She continues this until she notices a young Kagura perched atop the weapon. Reactively, she launches the flail high into the air, jumps onto it before it begins to fall, then grabs young Kagura before the weight hits the ground and sends out one final shockwave.
==Gallery==
thumb|center|400 px|All of Naraku's Ninja Arts can be seen beginning at the 14:12 mark of this video in the order listed above
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Senran Kagura
Category:Female Characters
Category:Game Characters
Category:Ninjas
Category:Aura Users
Category:Transformation Users
Category:Extrasensory Perception Users
Category:Pocket Reality Users
Category:Size Users
Category:Supernatural Willpower Users