Slimes

Slimes are a class of monster. They are usually simple, blobby creatures, usually homogenous or diffuse, and lack "vulnerable" body parts. Slimes are typically defined simply by being "not plants, not animals, and are diffuse, IQ 0 oozes".Dungeon Fantasy 2: Dungeons, p.21 For the slow, common slime, see Slime (Common). 
Identifying: A slime's traits and weaknesses can typically be identified a Naturalist skill roll.DFRPG: Adventurers, p.85
== Known Canon Slimes ==
Slime 	Description
Erupting SlimeDFRPG: Monsters, p.26	This is a slow-moving but predatory slime that tosses toxic "slimeballs" at targets. It can flow through grates and under doors, but it has little defense other than a paltry Dodge 9.
Jelly 	Jellies are passive, translucent engulfers, lodging themselves into narrow passages and waiting for prey to rush through. It has DR 2 and Injury Reduction 4, giving it effectively 60 HP! It's mainly vulnerable to high-powered wizard blasts... or simply being wrapped up in earth with Shape Earth.
Manaplasm 	These guys eat magic and magic items. They're supposedly a punishment from the gods...
MoldDFRPG: Monsters, p.42-43 	A genus of mold, found in dungeons. It varies widely on color and texture, with different traits for each one. Naturalist knowledge is key here. Note that Mold doesn't move around or attack directly, and is more of a hazard than a monster--although it can sometimes grow on stony statues.
OozeDFRPG: Monsters, p.44-45 	Ooze is fast and sinister--not smart, per se--but determined, and has no respect for personal space. It's dangerous to touch with bare skin (barbarians beware), and can move quickly, with a pseudopod attack at Reach C, 1. It's mainly vulnerable to area, cone, and explosive attacks. Furthermore, Oozes technically have ST 0, so it may be glued or apported into a non-issue... at least, possibly.
PuddingDFRPG: Monsters, p.46-47 	Flattened hemispheres of rubbery stuff. Puddings are best described as "the most muscular of slimes", rushing around and bashing foes into submission. They have decent toughness (DR 5!) and are strong as an elephant. There are multiple elemental variations. Fully-grown puddings are forces to be reckoned with, only truly vulnerable to powerful melee or being outsmarted. Puddings track by sense of smell, so crossing rivers (or levitating, or crossing a rope bridge too weak for the pudding) may be a decent way of avoiding one. Puddings are immune to poison but still have a keen sense of taste... they may be vulnerable to "peppering" one's trail.
Slime, Common 	The slowest, humblest of slimes. They're mainly only dangerous to the unwary--or those distracted by other dangers. There are different "species" of common slime--some are corrosive, some toxic.
Spore CloudDFRPG: Monsters, p.52-53	It's a bad day to have allergies--this spore cloud is alive. Spore clouds seem to live in environments that don't quite work well for climbing/dripping type slimes. Spore clouds "attack" by just being around, and can fly freely. On the bright side, they have very little HP, and can be dispersed by any explosion more powerful than a sneeze.
Undead SlimeDFRPG: Monsters, p.58 	Undead Slimes (known by various nasty names) are pure grossness in one elephantine blob that moves with slow, deliberate malice. If you absolutely cannot fight it at range, remember to use Stop Thrusts! And hold your breath if you can.
== Unusual Fanon Slimes ==
=== Neutral and Elemental Slimes ===
Slimes (Common Slimes in particular) are "processed" using a type of specialized cleansing magic, producing a white-gray, translucent, very mildly acidic slime with no particular abilities. These slimes are then "charged" with spells (this process varies widely) to give them an "elemental bias". Why make elemental slimes? Because an attuned slime can work as an arcane anchor, giving bonuses to casting. 
== See Also ==
* Monster Classes
* :Category: Slime
== References ==