Marauders of Tzeentch

are a and melee infantry unit introduced in Total War: Warhammer III with Champions of Chaos.
== Recruitment ==
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** Unlocked with: Many-Eyed Tribute
*
** Warband Recruitment: In provinces with high Tzeentch corruption
** By upgrading Marauders to Marauders of Tzeentch with the Warband Upgrades
** By upgrading Marauders of Tzeentch (Spears) to Marauders of Tzeentch with the Warband Upgrades
*
** Unlocked with: Tribal Garrison
== Description ==
Tzeentch is a popular God among tribal shamans and Sorcerers, but tribes who worship the Great Eagle as their sole patron are uncommon. Most Marauders prefer the bloodiness of Khorne, the glittering prizes of Slaanesh, or the resilience gifted by Nurgle. What Tzeentch’s warbands lack in numbers, however, they make up for with cunning. They make use of guile in unison with their brawn, using tactics more akin to guerrilla warfare to destroy their enemies. Carrying totem banners of powerful magic into battle, they are perfectly capable of causing immense suffering to their enemies.
== Attributes ==
== Strategy ==
Your low-tier early line holders. Use them so the early Blue Horrors of Tzeentch can do damage or to protect your spellcasters. If possible, constantly switch them out to replenish the barrier.
Category:Tzeentch units
Category:Tzeentch melee infantry units
Category:Champions of Chaos units