Path of the Elements

==Path of the Elements (GURPS Thaumatology)==
Ritual 	Default; Casting time 	Energy Accumulating 	Page
Calm the Winds 	Path of the Elements; 10 minutes; reduces wind force by levels equal to margin of success (minimum 1) 	2 points, +1 per level of reduction of wind strength 	143
Command 	Path of the Elements-4; 10 minutes; gives levels of effectiveness equal to margin of success (minimum 1) 	6 points, +1 per level of
effectiveness 	143
Endure 	Path of the Elements, Path of Nature, or Path of Protection; 10 minutes; grants levels of Temperature Tolerance equal to 10 x margin of success (minimum 10 levels).	2 points, +1 per 10 levels of Temperature Tolerance 	143
Firecalm 	Path of the Elements-1; 10 minutes; gives levels of effectiveness equal to margin of success (minimum 1) 	3 points, +1 per level of effectiveness 	143
Inexorable 	Path of the Elements-1; 10 minutes; gives levels of effectiveness equal to margin of success
minimum 1) 	11 points, +1 per level of effectiveness 	143-144
Mist 	Shaping: Path of Cunning-4, Path of the Elements-2, or Path of Nature-3; 10 minutes 	5 points 	144
Rockfall 	Path of the Elements-6; 10 minutes 	8 points 	144
Shake the Earth	Path of the Elements-7; 20 minutes; success by 0-4 gives level 0, success by 5-9 gives level 1, success by 10+ gives level 2 	10 points for level 0, 15 for level 1,
20 for level 2 	144
Thunderbolt 	Path of the Elements-6 or Path of Nature-7; 1 hour + 10 minutes (see below); gives dice of burning damage equal to margin of success (minimum 1d) 	12 points; use Damage Modifiers Tables to determine damage, which must be burning	144
Weatherworking 	Path of the Elements-6 or Path of Nature-5; 1 hour 	10 points 	156-157
==References==
*GURPS Thaumatology
Category:Books and Paths