Einberg

== History ==
The first people of Einberg are outcasts from Vidanmor otherwise known as Midjor. The Einbergians were cast out from their home by it's Yorv, Tristshun, and his cronies from other nations, Novastonia, Goonguard, Redoriv, and many more in the West. The Einbergians find their current home in the Southeast of Eldham, the land purchased by Berg, a former Husjarl-Duke-of Kratalia, a Duchy in Midjor. The migration was due to the banishment of the Third Yorv of Midjor, Torm, and former Husjarl, Berg. With their banishment, many followed, loyal not to Midjor, but to their friends and leaders.
Einberg now sits cozily next to Zamotz, Falholt, and Montrium. 
== Land ==
The people of Einberg settled their city, Théopia, in hopes of building up, but were quickly founded next to a group of aggressive peoples, the Puvozieans, of The Empire of Puvoziea, soon after meeting with them, they spoke of killing the Einbergians and stealing their land. In response, the Einbergians asked their neighbors about the Puvozeans, and learned of their hostility. In a defensive conquest to kill the Puvozeans, the Einbergians readied themselves for war, which they knew all too well. As they readied, the people of Puvoziea readily surrendered, and the Einbergians placed a new Puvoziean citizen to be the Count of Zlekia.
== Geography ==
The geography of the Dukedom of Einberg is that of a small inland city, surrounded by toweringly gorgeous walls.
=== Théopia ===
Théopia is the growing capital of Einberg, and more progress is made everyday. In merely two days, the Kratalians, Midjorisk, and Jorvic built a townhall, and most of their houses, the next followed more housing and statues, and so on.
=== Zlekia ===
Zlekia, formerly the Puvoziean capital, is now the second town of Einberg, and a glorious coastal city, the townhall sits on a platform that floats on the seas they export from. Zlekia is culturally rich as well as home to many Puvozieans.
=== Aeternia ===
Aeternia is the second former capital in Einberg, formerly belonging to the Senate and People of Aeternia, after the merge, it was retired as the capital and now rests as the home and house of the Senate. Aeternia is a landmark in Einberg for it glorious Senate building that shoots into the sky.
=== Nemea ===
Nemea is the third former capital in Einberg. It's gates sit clad with two statues of soldiers with spears and shields to defend it's entrance and inhabitants that still reside there under the race of Nemeans today.
== Culture ==
=== Ethnic Groups ===
==== Jörvic ====
The Jörvic are a mighty people with a long history of wars and great deeds. The Jörvic are not native to the lands of Eldham hailing from the lands of Helvheim traveling through Rymshör ,“The sea between all oceans”, to make their way to Eldham. They are honorable people valuing dignity, honor, and legacy before all else, due to this when a Jörvic manages to accomplish a feat of greatness they are awarded with a title centering around their accomplishment.
The Jörvic are warriors in heart and value strength as a people to a fanatical degree, treating each person as a weapon, sharpening and refining their own body and mind into the best it can be. Due to this they worry little of the outside world and have spread little over their time in Eldham, concentrating in the nation of Einberg, and formerly Vidanmor, a nation that they founded after their Ethnic Head, Torm, was banished from Vidanmor.
==== Kratalians ====
The Kratalians were heavily disunified with a number of differing beliefs and religions, and to this day, in that aspect still are. There are of course still a number of key aspects uniting them under one identity though, one being their former heritage as Rodinnians and Urakans still keeping their own traditions and ideas like, wearing red pants, a fervent love of beard, and a good drink. More importantly their journey together as a community, exiles and nomads surviving all the dangers Eldham can present, has instilled a great sense of loyalty among their people. 
Due to their ruff past they have become expert warriors and survivalists, sometimes being hired as mercenaries for their renowned skill. They also have a love for food and cooking, creating many jams, cheeses, alcohols and most importantly baked foods, still making the famed rye bread of Rodinnbok.
==== Aeternians ====
The Aeternians are an ancient and local race to Arsine. Spanning back since Eldham existed. They hold a long history in loving and caring for their people, preferring republics, and democracy to monarchies. They, as a people, are honorable and value little more than the happiness and wellbeing of their people. Though they did not holster a large military, their fierce belief in ideals always sought out their victories in civil wars, and in their senate rooms.
Due to their past as republicans, they hold little militaristic strength, but are heavily profound in ideologies and in mind. What they lack in inherit numbers and fighting ability, they make up for in strides in their idealistic and culturally forward ways.
==== Nemeans ====
The Nemeans are a strange bunch as they are in culture nearly identical to Aeternians with the only difference being the Nemeans having more anarchistic ideals, but because of long running conflict the two groups split off.
In recent history the two groups have become more friendly with each other and are starting to merge into one again.
Category:Nations
Category:Traveler's Era