Gear/AMS Sensors

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_AMS_Head
Manufacturer: Skobel MechWorks
The Anti-Missile System is used to destroy missiles before they strike their target. This AMS was designed by Skobel Mechworks in coordination with RISC, replacing most of a BattleMech's Sensor Suite and Dedicating it to Interception Systems. It is able to Intercept almost any and all Missiles in Range.
Uses AMS Ammo.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
2 	2 	800000	Head 	All
* Anti-Missile System, fires at incoming missiles in range once every 10 meters.
* Advanced AMS Protects Teammates & Allies.
* Can fire up to 5 times per round.
* AMS Deals 1 Dmg to missiles.
* 70% Missile intercept chance per shot.
* AMS fires up to 35 shots per activation.
* 1 Heat per activation in AMS mode.
* Range mode is -5% accuracy, 25% jam chance, and +100m range.
* Weapon carries 200 shots.
* 5 Cbills Cost per Shot.
* Internal Ammo Storage can explode for 1 damage, 0.5 heat and 0.3 stability per remaining shot on weapon destruction.
=Weapon Stats=
Category: AntiPersonnel
Type: MachineGun
SubType: MachineGun
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode 	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
 	Safe 	AntiMissile	0 	0 	0 	35 	1 	1 	0 	0 	0 	0.5 	0 	1 	0 	75 	150 	225 	300 	
✔	Range	AntiMissile	0 	0 	0 	35 	1 	1 	0 	0 	0 	0.5 	0 	1 	0 	75 	150 	225 	400 	
 	Off 	AntiMissile	0 	0 	0 	0 	1 	1 	0 	0 	0 	0.5 	0 	1 	0 	75 	150 	225 	300 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
BSW-XR	DN-RSC	KGC-RSC
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2