Vault 95

Vault 95 is a Vault-Tec Vault in the Commonwealth in 2287.
==Background==
Vault-Tec created Vault 95 as a rehabilitation facility for people suffering from chem addiction. The overseer position was elected by residents of the Vault, changing yearly on October 30.Vault 95 terminal entries; Overseer terminal, Vault 95 overseer manifest The elected overseer in 2082 was Jane Myers, who was tasked with facilitating daily support meetings and ensuring other residents adhered to the rules of the Vault-Tec Rehabilitation Program. Residency in the Vault required compliance with the program, regardless of whether chem dependency was considered to no longer be an issue, and the residents were generally cooperative.Vault 95 terminal entries; Overseer terminal, Meeting notes
The Vault residents progressed through the program for five years, after which a planted Vault-Tec agent masquerading as a fellow resident was to open a hidden stash of drugs.Vault 95 terminal entries; Private terminal, Your orders The agent would thoroughly document the response of the community thereafter.Vault 95 terminal entries; Observation Journal, 10/23/2082 Before doing so, the agent noted that the results of the experiment were thus far successful, writing that although some residents still struggled with chem withdrawal, the program helped them deal with the symptoms and cope with their new life in the Vault. He continued to record that Vault-Tec's hypothesis was correct, in that when there is no other alternative, an individual can recover from addiction. 
On October 23, 2082, five years after the Vault had been sealed, the agent recorded his plans to wait until the populace was asleep and open the stash. He records his thoughts on how isolation and the removal of addictive substances had been positive for the residents, and the next stage of the research would reveal the impact the same substances might have on the community.
The revelation of the stash quickly destroyed the residents' family-like bonds and resulted in violence. Some residents immediately succumbed to their urges, others resisted longer, only to succumb anyway to cope with the unfolding violence.Vault 95 terminal entries; Private terminal, Log 2 At least one resident realized that the situation was intentionally engineered, and recorded their anger at being deceived and exploited by Vault-Tec.Vault 95 terminal entries; Private terminal, Log 1
In 2287, the Vault is located at the northeast edge of the Glowing Sea, and serves as a base of operations for the Gunners.
==Layout==
In a blueprint behind the overseer's desk, the entire layout of the Vault can be seen, as well as notes indicating its planned capacity of 72 individuals. The entrance is heavily guarded by Gunners and their robots, with two Assaultrons and a turret outside, and one Assaultron, a Mister Gutsy, and six more turrets inside. A cooking station is outside on the roof.
An elevator takes one down to the Vault itself. An Advanced-locked door in the laser tripwire-trapped entry corridor reveals a small room with a terminal controlling the two turrets in the nearby atrium. Connected to the atrium are three separate sections: the facilities wing to the south including the cafeteria on the lower level and the research room, clinic, and classroom/detox facility/clean room on the upper level, the residential wing to the north including the living quarters beyond a heavily trapped corridor, and the atrium in the center including the Gunner's bunkhouse and reactor room below and the overseer's office and a second clinic serving as a hair salon above. The atrium door sealed with the Master-locked facilities wing terminal leading to the facilities wing can be opened using the overseer's terminal upstairs in the overseer's office. Among other loot, a trunk is found in the detox facility, and an armor workbench is in the living quarters. A cooking station and eleven beds are in the Gunner's bunkhouse below the atrium, and an Advanced-locked door at the base of the stairs from the bunkhouse to the reactor room leads to a small storage room containing an Advanced-locked floor safe.
The hidden stash of drugs may be found in the living quarters, through the broken wall to the right of the restrooms at the western end. Despite the fate of the Vault, the stash still contains chems and alcohol. Multiple skeletons wearing Vault jumpsuits are found in and around the stash as well as throughout the rest of the Vault. In one of the closed stalls in the restroom just west of the stash is a skeleton with two doses of Psycho. In the western room of the living quarters just east of the stash are two skeletons splayed across the furniture and surrounded by what appears to be a tea party, complete with a mannequin attendee, Psycho, and Jet. In the northwestern room of the living quarters behind a Novice-locked door, a skeleton is slumped against the foot of a bed, Psycho at their feet and two Jet on an upturned wastebasket next to them.
==Notable loot==
* Big guns bobblehead - In the northeastern room of the living quarters on the radio.
* Two bottlecap mines - Unarmed, one is in the detox facility (east) on the desk, and the other is in the northeastern room of the living quarters on the desk with the private terminal (room with the bobblehead).
* Nuka-Cherry - In the western room of the living quarters on the unusable bed near the two skeletons.
* Stealth Boy - In the storage room behind the Advanced-locked door near the reactor room.
* Approximately 115 aluminum - Obtained from scrapping the aluminum cans, surgical trays, and TV dinner trays found inside the Vault.
* Vodka - On the floor of the hole in the wall, in the residential area. This is not the consumable item; rather, it is a junk item which uses the same item model and name as regular vodka.
==Related quests==
* Benign Intervention: Cait has confided in the player character that her dependence on Psycho is taking a toll on her health. There may be a device in Vault 95 that can help. 
* Cleansing the Commonwealth: Knight Rhys gives the Sole Survivor an assignment to clear the location of what he calls "abominations" to further the aims of the Brotherhood of Steel.
* Quartermastery: Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.
* Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
* Treasure Hunt: The Sole Survivor finds a note that suggests a large number of caps or chems may be stashed nearby.
==Notes==
* While the enemies within the Vault periodically respawn, the items do not.
* If Cait is wearing power armor, she will automatically exit it when she enters the detox facility.
* According to the Fallout 4 Vault Dweller's Survival Guide, there were still residents living in the Vault when the Gunners took over.Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 358-359: "[5.15] VAULT 95Gunners have overwhelmed the vault dwellers here and are utilizing this location for purposes other than those originally intended. You are encouraged to remove these threats. Beware of Assaultrons. Battle your way through the open vault door and reach the elevator to enter the vault’s interior."(Fallout 4 Vault Dweller's Survival Guide Map)
* Vault 95 and Vault 75 are the only two Vaults in the game that do not have a corresponding obtainable jumpsuit, although an unobtainable Vault 95 jumpsuit exists in the game files.
* The Vault's number was first seen on an unused inventory icon in Fallout 3.
* In a concept map for Fallout 4, Vault 95 was instead numbered 121.
===Companion comments===
* When at this location, companions make comments, which are activated at two locations: the overseer's office and the reactor room.
Location comments	Location comments	Location comments
Character 	Specific location	Comment
Cait 	Overseer's office	""
Cait 	Reactor room 	""
Codsworth 	Overseer's office	""
Codsworth 	Reactor room 	""
Curie 	Overseer's office	"Support meetings are very important for those dealing with addiction."
Danse 	Overseer's office	""
Danse 	Reactor room 	""
Deacon 	Overseer's office	"Hi, I'm Deacon." "Hi Deacon."
John Hancock 	Overseer's office	""
John Hancock 	Reactor room 	""
Robert MacCready 	Overseer's office	""
Robert MacCready 	Reactor room 	""
Nick Valentine 	Overseer's office	""
Nick Valentine 	Reactor room 	""
Piper Wright 	Overseer's office	""
Piper Wright 	Reactor room 	""
Preston Garvey 	Overseer's office	""
Preston Garvey 	Reactor room 	""
X6-88 	Overseer's office	"The Overseer's office has been repurposed into a briefing room of some kind."
X6-88 	Reactor room 	""
==Appearances==
Vault 95 appears and , as well as its sourcebook Winter of Atom.
==Behind the scenes==
The overseer's terminal includes an entry regarding one of the group support meetings, during which residents question the frequency of the meetings and make other spontaneous off-topic comments. During this discussion, a resident by the name of Randall makes several comments about fellow Vault dwellers and the detox program. Randall and many of the details regarding the support meeting allude to the character Randle McMurphy in One Flew Over The Cuckoo's Nest, the book and film.
==Bugs==
* As with many elevators in the game, sometimes, when one enters the elevator to the Vault and presses the elevator button, the elevator will close but then run forever. 
** This may be related to the positioning of the player character and/or their companion when starting the elevator. Having your companion get in first and move to the back of the elevator, then issuing the stay command, may prevent the bug from occurring. Jumping around inside the elevator may also cause it to become "unstuck."
* The player character may become permanently stuck while searching behind the broken generators in the reactor room, and be forced to load a previous save or use the console command on PC to resolve the issue. 
* The player character may become permanently stuck if stunned by the Gunner wielding the shock baton while performing a VATS strike. 
* A hole in the floor near the hidden stash reveals a zoomed-in random image from somewhere in the Vault, e.g. a door, an ammo box, etc. 
==Gallery==
FO4 Vault 95 TV 1.png|Exterior
FO4 V95 TV 3.png|Exterior
FO4 V95 TV 2.png|Airlock/processing area
FO4 V95 TV 4.png|Entry corridor
FO4 V95 TV 5.png|Entry terminal room
Boston FactionShelter.png|Atrium
FO4 V95 TV 6.png|Atrium
FO4 V95 TV 21.png|Residential wing entrance
FO4 V95 TV 20.png|Living quarters
FO4 V95 TV 19.png|Living quarters
FO4 V95 TV 18.png|Living quarters
Vault95-Residential1-Fallout4.jpg|Living quarters
FO4 V95 TV 17.png|Living quarters
FO4 V95 TV 16.png|Living quarters
FO4 V95 TV 14.png|Living quarters
FO4 V95 TV 13.png|Living quarters
Vault95-Residential2-Fallout4.jpg|Living quarters
Nuka Cherry Vault 95.jpg|Nuka-Cherry
Big Guns Bobblehead.jpg|Big guns bobblehead and bottlecap mine
Stealth Boy Vault 95.jpg|Stealth Boy
Bottlecap mine Vault 95.jpg|Bottlecap mine, detox facility
FO4 V95 TV 15.png|Restroom
Vault95-Stash-Fallout4.jpg|Hidden stash
FO4 V95 TV 8.png|Bunkhouse
FO4 V95 TV 9.png|Storage room
FO4 V95 TV 10.png|Storage room
FO4 V95 TV 11.png|Reactor room
Vault95-Reactor-Fallout4.jpg|Reactor room
FO4 V95 TV 12.png|Overseer's office
Vault95-Overseer-Fallout4.jpg|Overseer's office
FO4 V95 TV 7.png|Hair salon
Vault95-Barber-Fallout4.jpg|Hair salon
FO4 V95 TV 30.png|Facilities wing entrance
Vault95-Cafeteria-Fallout4.jpg|Cafeteria
FO4 V95 TV 22.png|Cafeteria
FO4 V95 TV 25.png|Cafeteria
Vault95-Research-Fallout4.jpg|Research room
FO4 V95 TV 24.png|Research room
FO4 V95 TV 23.png|Research corridor
Vault95-Clinic-Fallout4.jpg|Clinic
FO4 V95 TV 26.png|Clinic
FO4 V95 TV 27.png|Clinic
FO4 V95 TV 28.png|Detox facility
Vault95-Classroom-Fallout4.jpg|Detox facility
Vault95-Detox-Fallout4.jpg|Detox facility
FO4 V95 TV 29.png|Detox facility
FO4 Vault 95 door.jpg|Vault 95 blast door (can only be seen with the console command on PC)
VltOverseerMaps02 d.png|Vault 95 construction survey
Armor workbench Vault 95.jpg|Armor workbench
Cooking station Vault 95.jpg|Cooking station
Cooking station lookout Vault 95.jpg|Cooking station (Gunners post)
VltSignWelcome02 95 d.png|Texture file
FO3vault suit 95.png|Vault 95 jumpsuit Pip-Boy icon in Fallout 3 
==References==
Non-game
 
Category:Fallout 4 locations
Category:Fallout: The Roleplaying Game locations
Category:Winter of Atom locations
de:Vault 95
es:Refugio 95
fr:Abri 95
it:Vault 95
pl:Krypta 95
pt:Refúgio 95
ru:Убежище 95
uk:Сховище 95
zh:95号避难所