Hubert von Vestra

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|-|Pre-Timeskip=
|-|Post-Timeskip=
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==Summary==
Hubert von Vestra is a playable character appearing in Fire Emblem: Three Houses. He is the tactician of the Black Eagles house at the Officers Academy as well as the eldest son and heir of the Marquisate of Vestra, he has been Edelgard’s vassal since the age of six.
==Powers and Stats==
Tier: At least | At least , At most with the Arrow of Indra
Key: Pre-Timeskip | Post-Timeskip
Name: Hubert von Vestra, Hubie
Origin: Fire Emblem Three Houses
Gender: Male
Age: 20 (Pre-Timeskip) | 26 (Post-Timeskip)
Classification: Human, Student at the Garreg Mach Monastery, Minister of the Imperial Household, Member of the Black Eagles | Member of the Black Eagle Strike Force
Powers and Abilities:
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|-|Pre-Timeskip=Superhuman Physical Characteristics, Weapon Mastery (While mainly utilizes magic, he has a proficiency in bows, lances, and swords), Acrobatics, Statistics Amplification, Magic, Empowerment (Via Defiant Magic), Accelerated Development (Via Paragon), Fire Manipulation (Via Magic), Darkness Manipulation (Via Magic), Light Manipulation (Via Magic), Holy Manipulation (Via Magic), Healing, Statistics Reduction (Via Heartseeker, Mire B and Banshee Θ), Paralysis Inducement (Via Banshee Θ), Non-Physical Interaction (Can harm phantom soldiers), Levitation (All magic users can levitate off the ground), Damage Boost (Via Fiendish Blow. Depending on the Combat Arts or Magic, he can inflict extra damage to certain enemies), Poison Manipulation (Via Poison Strike and Miasma Δ), Limited Damage Reduction (Via Commander and Prayer Ring), Teleportation (Has shown capable of teleporting himself and others through unknown means), Resistance to Death Manipulation, Status Effect Inducement and Power Nullification (Via Commander and Unsealable Magic) 
|-|Post-Timeskip= Same as before, Summoning (Can summon meteors), Durability Negation and Spatial Manipulation (Via Luna Λ), Life-Force Absorption (Via Lifetaker), Electricity Manipulation (Via Arrow of Indra and Bolting)
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Attack Potency: At least Town level (15.64 Kilotons. Can take hits from Meteor and harm people of comparable durability) | At least Town level (15.64 Kilotons), At most Multi-Continent level with the Arrow of Indra (5.6 Exatons. Can wield the Arrow of Indra in combat, which Hubert claims that it is nearly as powerful as a Heroes' Relic)
Speed: Subsonic movement speed with FTL combat speed and reactions (3.9 c. Comparable to Raphael, who ran from Garreg Mach, to Fodlan's Throat, and back, all within a day. Can leave afterimages with movements. Can keep up with Demonic Beasts, who can keep up with the Immaculate One, who can keep up with those that can dodge her Hoarfrost, an attack that utilizes rays of light), higher attack speed with Brave Weapons | Subsonic movement speed with FTL combat speed and reactions (3.9 c), higher attack speed with Brave Weapons
Lifting Strength: Class 25 (24.13 Metric Tons. Comparable to those that can push a giant boulder)
Striking Strength: At least Town level (15.64 Kilotons. Can harm those comparable to him) | At least Town level (15.64 Kilotons), At most Multi-Continent level with the Arrow of Indra (5.6 Exatons)
Durability: At least Town level (15.64 Kilotons. Can take hits from Meteor) | At least Town level (15.64 Kilotons), At most Multi-Continent level with the Arrow of Indra (5.6 Exatons)
Stamina: High (When he was young, he fought off soldiers his father sent to captured him for three days)
Range: Tens of Meters with Melee Weapons (Can hit opponents from a distance, even with melee weapons), At least Hundreds of Meters with Ranged Weaponry, and Magic (Ranged attacks are capable of hitting opponents from the opposite side of the battlefield)
Standard Equipment:
*Vulnerary
*Prayer Ring
*Concoction
*Elixir
*Iron Sword
*Arrow of Indra
Intelligence: Gifted (Is the advisor to Edelgard, and the tactician of the Adrestian Empire)
Weaknesses: His magic have limited uses per battle. He is afraid of heights.
Notable Attacks/Techniques:
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|-|Weapons=
Weapons: 
* Iron Sword: This weapon is the most basic sword-type weapon in the Fire Emblem series. It is not very powerful, and has no special powers or qualities whatsoever
* Arrow of Indra: A shimmering, magical lance crafted using ancient technology. It uses thunder magic to attack both at close range and at a distance. As a magic weapon, it is fueled by the user's magic stat and targets the foe's resistance, instead of their strength and defense respectively. It is considerably rarer than its sword and axe counterparts, the Levin Sword and Bolt Axe, and it cannot be forged from an existing weapon like they can. This weapon can be utilized only by Post-Timeskip Hubert.
Items: 
* Prayer Ring: The Prayer Ring is an accessory item that restores HP each turn to the wearer. Grants bearer the Miracle skill, which if an enemy's attack would otherwise kill the user, it reduces the damage to leave the user with 1 HP
* Concoction: Restores 20 HP to its user, and has three uses. 
* Elixir: Restores 99 HP to its user.
|-|Abilities/Skills=
Pre-Timeskip Hubert Abilities/Skills:
* Authority: Improves the user's Might when using gambits. 
** Authority Lv2: +4 Might when using gambits. 
* Bow Prowess: Improves the user's Hit Rate, Evade, and Critical Avoid when equipped with bows. 
** Bow Prowess Lv1: When wielding a Bow , +6 Hit Rate, +6 Avoid, +5 Dodge. 
* Commander: Reduces damage from enemy gambits by 75%; Nullifies instant death effects, status effects, and movement effects. 
* Dark Magic Uses x4: Doubles the number of uses for dark magic.
* Defiant Magic: Grant +8 Magic when unit is at low HP
* Dexterity +4: Grants +4 Dexterity. 
* Fire: Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often. 
* Heartseeker: Reduces the Avoid of all adjacent enemies by 20. 
* HP+5: Increases maximum HP by 5. 
* Officer Duty: Grants Mt +5 with gambits.
* Paragon: Doubles the amount of EXP the unit receives.
* Poison Strike: Enemies lose up to 20% HP after any combat this unit initiates. 
* Reason: Improves the user's Hit Rate, Evade, and Critical Avoid when equipped with black magic or dark magic. 
** Reason Lv3: When using black magic or dark magic, +13 Hit Rate, +7 Avoid, +7 Dodge. 
* Unsealable Magic: It protects its user from being silenced, allowing them to use their magic at any time, so long as they still have uses remaining. 
* Miasma Δ: Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often. 
* Rally Magic: Grants Magic +4 to an ally until the end of the turn 
Post-Timeskip Hubert Abilities/Skills:
* Infinite Magic: Removes the limit on maximum uses for all of the unit's black magic, dark magic, and white magic spells, allowing them to be used infinitely. 
* General: Reduces damage from enemy gambits by 50%; Nullifies instant death effects.
* Fiendish Blow: If unit initiates combat, grants Mag +6 during combat.
* Reason: Improves the user's Hit Rate, Evade, and Critical Avoid when equipped with black magic or dark magic. 
** Reason Lv5: When using black magic or dark magic, +20 Hit Rate, +10 Avoid, +10 Dodge.
* Authority: Improves the user's Might when using gambits. 
** Authority Lv5: +10 Might when using gambits. 
* Lifetaker: When attacking, restores 50% HP if the enemy is defeated. 
* Battalion Wrath: When unit's battalion's HP is at ≤1/3, if foe initiates combat, Critical +50.
|-|Magic=
Here are some magic spells that Hubert can learn:- 
Reason Magic (Black Magic) Type
* Agnea’s Arrow: The most powerful form of black magic. A sweltering flame that reduces all to ash.
* Bolting: The highest tier of lightning magic. Long-range lightning strike that can hit up to 93 meters away from the caster. 
* Fire: Basic fire magic. Magic used to attack with fire. 
* Meteor: It summons a meteor to attack his foe with. This is a long-ranged spell that can target up to 93 meters away.
Reason Magic (Dark Magic) Type
* Miasma Δ: Basic Dark Magic. It summons a ball of poisonous gas to engulf the target
* Mire B: Basic dark magic. Inflicts Def -5 to foe for 1 turn. 
* Luna Λ: Intermediate Dark Magic. Ignores enemy magic Resistance. Cannot make follow-up attacks. 
* Death Γ: Intermediate dark magic. Has a high Crit rate. 
* Banshee Θ: Intermediate dark magic. Inflicts reduced Mov to foe for 1 turn. 
* Dark Spikes T: Advanced dark magic. Effective against cavalry.
Faith Magic Type 
* Heal: Basic Light Magic. Heals an adjacent ally. 
* Recover: Intermediate Light Magic. Greatly heals an adjacent ally. 
* Nosferatu: Basic Light Attack Magic. Recovers HP equal to 50% of the damage dealt. 
|-|Combat Arts=
Lance Combat Arts
* Tempest Lance: This combat art is learned by all units upon increasing their skill level in lances to D. Tempest Lance simply increases might and hit for one attack.
* Knightneeler: Effective against Cavalry enemies 
* Frozen Lance: Mt increases depending on unit’s Dex. Counts as a magic attack.
Sword Combat Arts
* Wrath Strike: A powerful sword attack that simply boosts the user's Might and hit rate for one attack.
* Grounder: Effective against Flying enemies 
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==Gallery==
Cipher Artwork of Hubert.png
Hubert_SRank.png
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Fire Emblem
Category:Male Characters
Category:Antagonists
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Category:Magic Users
Category:Acrobats
Category:Protagonists
Category:Weapon Masters
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Category:Statistics Amplification Users
Category:Status Effect Users
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Category:Resistance Negation Users
Category:Summoners
Category:Healers
Category:Teleportation Users
Category:Empowerment Users
Category:Damage Boost Users
Category:Absorption Users
Category:Poison Users
Category:Students
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Category:Adults
Category:Damage Reduction Users
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Category:Lance Users
Category:Characters
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Category:Non-Physical Interaction Users
Category:Flight Users