133975-what-exactly-relaunched

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Hello folks!Im wondering what exactly corbina relaunched? The game? Or lags and bugs?
Its quite cool to have F2P, because the game was slowly dying but why it cant be done in the right way? I know there a lot of cry-cry posts in da forum and stuff like that but really! FFS?
 
I played since closed beta original WildStar then a few months right after start...and what i see now: 
1) We tested on CBT a F2P stuff - and they failed it anyway.
2) Relaunched only lags and bugs, other things as it were.
3) No shop for EU players - are you f kidding me? You failed THAT? Even we god darn tested it? Tested it, Karl! (and they dont know when fix is gonna be hah)
 
A lot of ppl leaving just because it hasnt became a better or really new (reloaded haha) and now leaving a newcomers because of lags and bugs (oh cmon its not a NEW game, and untested) - yeah i know its not for long, just about week or till they fix LAGS.   But hey ffs we deserved that? A f2p players or subs...They said we are an AWESOME community, so why dont we deserve just a good game without any crap?
 
and they said they are ready xD But they are not prepaired. 
 
p.s without an eu shop they losing money, so its kinda karma for their hurry with start. 	
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Maybe EU will get a shop later?  It does seem strange you guys don't have a shop. I didn't even know about that... interesting. Well, there are other things to do besides the shop :)
 
Btw, u seem to be confused as to what exactly reloanched, well, they redid starting areas: Arkship and Everstar Grove. They changed lighting and the colour palette.  And they will keep re-doing other areas to make them easier on the eyes. The aesthetics and stats of gear has been changed. Housing plots became bigger and new housing items added. Treasure hunting added and World bosses changed to lvl50.
			
				
	Edited September 30, 2015 by Whimsicalalien	
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Evidently, the lag is mainly due to a bug that sprung up in the transition between PTR and live. I'm assuming the character creation issues are largely due to server load, which probably isn't helping things. My guess is they underestimated how many people would try to cram into the server, but I don't really know. There was a post over on reddit by a former Carbine server engineer giving his thoughts on it. He suspected some kind of malfunction in the server hardware and/or software.
 
They changed quite a bit of stuff with itemization and stats, wouldn't surprise me if the live servers are just having indigestion trying to digest the whole event.	
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			They relaunched the careers of many a troll on these forums, that's for sure.	
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1) We tested on CBT a F2P stuff - and they failed it anyway.
2) Relaunched only lags and bugs, other things as it were.
3) No shop for EU players - are you f kidding me? You failed THAT? Even we god darn tested it? Tested it, Karl! (and they dont know when fix is gonna be hah)
 
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what's the problem?
 
I don't see a problem!
 
I can log in anytime (yes, queues will be there but that's NORMAL!), I can use shop, I can play without lagg, I can visit web site, I can read/post on forums, I can make new character...
I can do many stuff I usually couldn't on MAAANY launches in past 5 years.
 
Show me the problem please... 	
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Maybe EU will get a shop later?  It does seem strange you guys don't have a shop. I didn't even know about that... interesting. Well, there are other things to do besides the shop :)
 
Btw, u seem to be confused as to what exactly reloanched, well, they redid starting areas: Arkship and Everstar Grove. They changed lighting and the colour palette.  And they will keep re-doing other areas to make them easier on the eyes. The aesthetics and stats of gear has been changed. Housing plots became bigger and new housing items added. Treasure hunting added and World bosses changed to lvl50.
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Imagine if they'd had the shop up, despite the lag and server problems, and transactions had been totally lost because of it?...
 
No, MUCH better that they kept the shop closed on the worst affected servers until things were stable.	
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They relaunched the careers of many a troll on these forums, that's for sure.
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Evidently, the lag is mainly due to a bug that sprung up in the transition between PTR and live. I'm assuming the character creation issues are largely due to server load, which probably isn't helping things. My guess is they underestimated how many people would try to cram into the server, but I don't really know. There was a post over on reddit by a former Carbine server engineer giving his thoughts on it. He suspected some kind of malfunction in the server hardware and/or software.
 
They changed quite a bit of stuff with itemization and stats, wouldn't surprise me if the live servers are just having indigestion trying to digest the whole event.
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@Bolded text - my dog could have told you that.
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