Healer

: For tutorials, please go to Tutorials/Healer Guide.
Healer is a dungeon class that specializes in healing and support.
==Class Passives==
*: Your healing abilities heal the target for 50% additional HP.
*: Passively heals all living teammates within a 8 block radius for 0.5% per second
*: Spawns a fairy that follows you and uses its energy to revive dead teammates, while no-one is dead, it will stick and provide support. Vanishes for 100 seconds after reviving a player.
*: Enemies that you help kill have a 15% chance to drop an orb that anyone can pick up. The orb heals the player who picked it up and grants them a random buff.
**There are 3 types of orbs and each can be picked up by any teammate for quick heal for 30% of their maximum health, as well as a short , or buff.
*: Clicking on a teammate creates a tether connecting yourself to them. Tethered teammates received 0.5% of your maximum health as healing every second while they are within 30 blocks of you. Every 5 melee hits you deal while tethered will heal both players for 1% of the maximum health.
*: Healing a player that is full health will convert the healing into an absortion shield up 20% to of their health.
==Dungeon Orb Abilities==
*: Launches a healing orb that creates a healing circle where it lands. The healing circle heals friendly players inside for 2% of their health every second. 
*: Heals everyone in your group to full health and grants them an shields for 20% of their max health. 
==Ghost Abilities ==
*: Throw a potion which heals all teammates in a 10 block radius for 10% of their max health and +100 
*: Revive yourself after 50 seconds.
==Leveling Rewards==
You can level up the healer class while playing as a healer or if you have a teammate that is Healer, you get some of its healer XP as a team bonus.
For every healer level up to level 50 you get:
*+ 1% Renew Healing
*+ 2 Ghost Healing Potion Healing 
*+ 1% Wish Shield Percent
*- 1s Revive Cooldown
*+ 0.4% Overheal Maximum Shield
For every other healer level you get:
*+ 1% Ghost Healing Potion Healing
For every 5 healer levels you get:
*+ 0.1% Healing Aura Healing
*+ 0.5% Healing Circle Healing
*+ 0.5 Healing Circle Radius
*+ 1 Healing Circle Duration
At level 50 you get the following buffs:
* Abilites heal for +50% additional hp, for a total of +100%
* Healing Aura heals for +1% more, for a total of 2% of 
* -50s revive cooldown, lowering the cooldown to 50s
* +50% Wish Shield, for a total of an shield 70% of their maximum health
* Ghost Healing Potion Heals for 100+ and +25% more, for a total of 200 and 35% of their max health
* Healing Circle heals for +5%, for a total of 7% of HP per second
* Overheal gives a shield for up to 40%
==Milestones==
Healer class can reach its milestones by healing players in the dungeon. Refer here for a table showcasing class milestones. 
==Trivia==
*The Orbies perk resembles the set bonus of the Nebula Armor from Terrariahttps://terraria.wiki.gg/wiki/Nebula_armor, which also causes orbs to drop and provides the same bonuses of health, defense and ability damage.
*Healer's ultimate might be a reference to Soraka's ultimate from League of Legends or a high-level mage spell in Dungeons & Dragons as it all function similarly and have the same name.
*The Soul Tether ability may be a reference to Io's Tether ability in Dota 2 as they share the concept of extra restoration within a certain distance.
*By wearing , the wish ability can be used to gain ludicrously high which persists, even after it is removed by the player.
==History==
Category:Classes
Category:Dungeons