Report 744

Report #744
Skillset: Crow Skill: Spew
 Org: Blacktalon Status: Completed Dec 2011
Furies' Decision:
We will investigate implementing Solution 1.
Problem: Crow Spew is a 2p(crowform)/4p skill that costs 11 of 75 max carrion.
It gives disease affs on ticks on enemies that are bleeding, but this doesn't
tick or work in the trees. Druids fight mainly in the trees and as long as
druids are staying in the trees. This report aims to allow this skill to work in
the trees as well as the ground.
[A: 0 R: 0] Solution #1: Allow a crow user to use CROW SPEW in the trees or on
 the ground.
[A: 0 R: 0] Solution #2: Maintain crow spew only being able to be used on the
 ground, but allow it to tick in the trees and the
 ground.
Player Comments:
---[Enyalida on 12/13 @ 23:04 writes]:
What's the bleeding requirement on the affs, and how many affs does it hit for
each time? Presumably it's masked afflicting also? Generally, I don't see any
reason to not let it hit trees one way or another.
---[Sidd on 12/14 @ 19:24 writes]:
It is masked, 1 aff at a time and ticks on any bleeding. The issue is that it
doesn't work in trees.
---[Wobou on 12/15 @ 18:28 writes]:
This seems alright to me.
---[Shedrin on 12/15 @ 18:29 writes]:
Either solution seems fine.
---[Rivius on 12/15 @ 18:30 writes]:
Either solution is fine.
---[Elana on 12/15 @ 21:45 writes]:
I do not see why this shouldn't go through. I'm personally more keen on Solution
one to begin with, but either of the proposed solutions seem reasonable to me.
---[Shuyin on 12/16 @ 04:15 writes]:
Either solution works
---[Viynain on 12/16 @ 04:17 writes]:
I agree that the effects of Spew must reach to the tree elevation where druids
mostly fight.
---[Talan on 12/17 @ 18:11 writes]:
I prefer solution 1. Solution 2 seems to make it more powerful (hitting on 2
elevations) and while I'm not opposed to buffing it overall, I prefer small
steps. I think requiring it to be cast on each elevation level is for the best.
---[Iytha on 12/18 @ 14:12 writes]:
Agreed with either solution. The difference between sol 1 and sol 2 isn't big
enough to fret over.
---[Ushaara on 12/18 @ 17:56 writes]:
While somewhat wary of increasing the number of avenues for throwing balance
through disease affs in sap, I'm not opposed to this working in trees. I would
suggest that perhaps the power requirement be looked at though. Hartstone druids
I understand spend 8p to ancestralcurse which works at both elevations. If the
affliction tick rate/duration is comparable, perhaps a 3p(crowform)/6p with the
carrion requirement would be warranted?
---[Shuyin on 12/18 @ 19:16 writes]:
Ancestralcurse also has a chance of double ticking, does not require bleeding or
any other state on the opponent and doesn't cost 15% of max reserves (11/75
carrion). I don't think the analogy holds, personally.
---[Sidd on 12/19 @ 16:17 writes]:
I could support an increase to 3/6p for solution 2, but solution 1 only lets you
cast it either in the trees or the ground, and it won't tick in both, so I don't
think a power increase is needed for solution 1 at all, which is the solution I
prefer
---[Xenthos on 12/19 @ 19:46 writes]:
I'd personally like to see the bleeding threshold reduced a bit, but letting it
be cast on either elevation is fine.
---[Enyalida on 12/21 @ 20:09 writes]:
Lowered? It hits on any bleeding, I thought? Dosn't crow also have a passive
bleed on room anyways?
---[Sidd on 12/21 @ 20:39 writes]:
Any bleeding will trigger it (Thanks Iosai)
---[Sidd on 12/21 @ 21:04 writes]:
Let me clarify things thanks to Iosai clarifying to me, it fires every 3
seconds, but there is only a 33% chance it will tick on a bleeding enemy, if it
does tick, there is a chance of afflicting with 1 disease aff dependent on how
much your are bleeding. if the person is bleeding < 50, there is a 25% chance,
<100 = 50% chance, <250 = 80% chance, anything over 250 = 100%
---[Sidd on 12/21 @ 22:53 writes]:
With that information known, it not firing in trees is a problem, I don't think
any kind of power increase is needed, even if it fires in both elevations, even
though I still prefer solution 1
---[Enyalida on 12/21 @ 23:32 writes]:
That's fine. I think you'd be better off removing some of the rng there, even if
it did mean a minor increase in power cost.
---[Janalon on 12/31 @ 13:43 writes]:
I would agree with either solution, and have no comment to add about power cost
or requirements.