Super Smash Bros. Breakdown

That said, something malicious is brewing...
Warning: Spoilers are rife here!
Super Smash Bros. Breakdown (known by fans sometimes as Smash 6ros.) is the sixth (seventh counting Super Smash Bros. For Nintendo 3DS and Wii U as different games) installment in the Super Smash Bros. series. As with Ultimate, the game is planned to be the biggest, coolest, most ridiculous battle yet. 
== Gameplay==
For those of you just arriving, Smash Bros. plays differently from other fighting games. Instead of each fighter having a health bar that the opponents need to knock to 0, they instead have a Damage Percentage which starts at 0% and counts up. The higher a fighter's Damage Percentage, the farther they're launched when hit. Fighters are KO'd if they're knocked far enough off-screen, following which they respawn. Whoever has launched the most to their defeat, without being launched as much themselves, wins. Matches can have various rules, such as the point system being replaced with a finite supply of lives, or a more traditional health system.
In the event of a tie for first place, all tying fighters are plunged into Sudden Death: A high-stakes, one-stock match, where all parties are at 300%, the camera starts zooming in, and bombs eventually start raining from the sky.
==Roster==
Counting Pokémon Trainer's individual Pokémon and Mythra, Super Smash Bros. Breakdown features 164 fighters, in addition to 22 Echo Fighters, for a grand total of 186 fighters, so lots and lots.
Once I get around to it, all fighters' movesets will be detailed here.
===Starters===
At the start of the game, the player has the following 25 fighters:
*All 12 fighters from the original Super Smash Bros.
**Mario
**Donkey Kong
**Link
**Samus
**Yoshi
**Kirby
**Fox
**Pikachu
**Luigi
**Ness
**Captain Falcon
**Jigglypuff
*Marth
*Pit
*Little Mac
*Inkling
*Geno
*One randomly selected Melee veteran
*One randomly selected Brawl veteran
*One randomly selected Wii U/3DS veteran
*One randomly selected Ultimate veteran
*Two randomly selected newcomers
*Two randomly selected Echo Fighters
**One is of a fighter the player starts with, including the randomly selected fighters.
**One is of a fighter the player doesn't have, after the random selection
=== Veterans===
All 86 (89 counting Pokémon Trainer's Pokémon individually and Mythra separately from Pyra) fighters return from Super Smash Bros. Ultimate and, by extension, the rest of the series because this is Fantendo, and we can be as unrealistic as we want.
All numberings are the same, with the exception of Alph now being an Echo Fighter of Olimar instead of alternate costumes. As well, since Miis have been replaced by Aviis, the Mii Fighters have been replaced by Avii Fighters, though they are mechanically the same, so they still remain numbers 51-53. For movesets, see Super Smash Bros. Breakdown/Fighters, once I can be bothered to make it.
Veterans by Number
No.	Name 	No. 	Name 	No. 	Name 	No. 	Name 	No. 	Name 	No.	Name
1 	Mario 	2 	Donkey Kong 	3 	Link 	4 	Samus 	4ε 	Dark Samus 	5 	Yoshi
6 	Kirby 	7 	Fox 	8 	Pikachu 	9 	Luigi 	10 	Ness 	11 	Captain Falcon
12 	Jigglypuff 	13 	Peach 	13ε 	Daisy 	14 	Bowser 	15 	Ice Climbers 	16 	Shiek
17 	Zelda 	18 	Dr. Mario 	19 	Pichu 	20 	Falco 	21 	Marth 	21ε	Lucina
22 	Young Link 	23 	Ganondorf 	24 	Mewtwo 	25 	Roy 	25ε 	Chrom 	26 	Mr. Game-&-Watch
27 	Meta Knight	28 	Pit 	28ε 	Dark Pit 	29 	Zero Suit Samus 	30 	Wario 	31 	Snake
32 	Ike 	33-35	Pokémon Trainer (Squirtle, Ivysaur, Charizard)	Pokémon Trainer (Squirtle, Ivysaur, Charizard)	Pokémon Trainer (Squirtle, Ivysaur, Charizard)	Pokémon Trainer (Squirtle, Ivysaur, Charizard)	Pokémon Trainer (Squirtle, Ivysaur, Charizard)	36 	Diddy Kong 	37 	Lucas
38 	Sonic 	39 	King Dedede 	40 	Olimar 	40ε 	Alph 	41 	Lucario 	42 	R.O.B.
JP: Robot
43 	Toon Link 	44 	Wolf 	45 	Villager 	46 	Mega Man 	47 	Wii Fit Trainer 	48 	Rosalina & Luma
49 	Little Mac 	50 	Greninja 	51-53 	Avii Fighter (Brawler, Swordfighter, Gunner) 	Avii Fighter (Brawler, Swordfighter, Gunner) 	Avii Fighter (Brawler, Swordfighter, Gunner) 	Avii Fighter (Brawler, Swordfighter, Gunner)	Avii Fighter (Brawler, Swordfighter, Gunner)	54 	Palutena
55 	Pac-Man 	56 	Robin 	57 	Shulk 	58 	Bowser Jr. 	59 	Duck Hunt
PAL: Duck Hunt Duo 	6 	Ryu
60ε	Ken 	61 	Cloud 	62 	Corrin 	63 	Bayonetta 	64 	Inkling 	65 	Ridley
66 	Simon 	66ε 	Richter 	67 	King K. Rool 	68 	Isabelle 	69 	Incineroar 	70 	Piranha Plant
71 	Joker 	72 	Hero 	73 	Banjo & Kazooie 	74 	Terry 	75 	Byleth 	76 	Min Min
77 	Steve 	79-80	Pyra/Mythra 	Pyra/Mythra 	Pyra/Mythra 	81 	Kazuya 	82 	Sora 	 	
===Newcomers===
Prior to release, all newcomers up until Monster Hunter were revealed, with the rest being kept secret.
Newcomers by Number
No.	Name 	No. 	Name 	No.	Name 	No.	Name 	No.	Name 	No. 	Name
2ε 	Funky Kong 	5ε 	Boshi 	6ε 	Gooey 	18ε	Dr. Luigi 	32ε	Black Knight 	36ε 	Dixie Kong
38ε	Metal Sonic 	43ε 	Ravio 	46ε	Proto Man 	64ε	Octoling 	68ε	Digby 	82ε 	Ventus
83 	Geno 	84 	Chibi-Robo 	85 	Bandanna Dee	86 	Rayman 	87 	eShop Bag 	88 	Spark
89 	Bass 	90 	Waluigi 	91 	Goose 	92 	K.K. Slider 	93 	Retro Mario 	94 	Red
95 	Ross 	96 	Fall Guy 	97 	Imposter 	98 	Dante 	99 	Knuckles 	100 	Crash Bandicoot
101	Wonder Red 	102 	Cranky Kong 	103	Birdo 	104	Kamek 	105	Jack Frost 	106 	Kris
107	Paper Mario 	108 	King Boo 	109	Cinderace 	110	Decidueye 	111	Spring Man 	111ε	Ribbon Girl
112	Shovel Knight	112ε	Black Knight 	113	Shantae 	114	Eggman 	115	Rindo 	116 	Heavy
117	Ichiban 	118 	Tibby 	119	Undodog 	120	Isaac 	121	Mach Rider 	122 	Zero
123	Hat Kid 	124 	The Knight 	125	Doom Slayer 	126	Tails 	127	Shadow 	128 	Papyrus
129	Cuphead 	130 	Wart 	131	Starfy 	132	Saki 	133	Dr. Wily 	134 	Monster Hunter
135	Avii Mage 	136 	Avii Musician	137	Boyfriend 	138	Adeleine 	139	Sylux 	140 	Bomberman
141	Freddy 	142 	Toad 	143	Amy 	144	Impa 	145	Ashe 	146 	Lord Frederick
147	Poochy 	148 	Demi-Fiend 	149	Madeline 	150	Taranza 	151	Tom Nook 	152 	White Mage
153	Yu Narukami 	154 	Kumatora 	155	Masked Man 	156	Commander Video	157	Henry Stickmin	158 	Jonesy
159	Tron Bonne 	160 	Lloyd 	161	Klonoa 	162	Monokuma 	163	Nester 	164 	Primid
===Downloadable Fighters===
Similar to previous installments, Super Smash Bros. Breakdown will feature additional characters for purchase. There are a total of 30 additional fighters, distributed over the course of 6 individual Fighters Passes, each containing five fighters pertaining to a set theme.
Owning all five fighters of a given pass will also unlock an additional extension to Story Mode.
Although the identities of most of the downloadable fighters have been determined, they will not be revealed until the movesets of every base fighter has been finished.
DLC Fighters by Number
Pass No.	Pass Name 	No. 	Name	No. 	Name	No. 	Name	No. 	Name	No. 	Name
FP1 	The Baddies Pass 	165 	??? 	166 	??? 	167 	??? 	168 	??? 	169 	???
FP2 	The Weird Pass 	170 	??? 	171 	??? 	172 	??? 	173 	??? 	174 	???
FP3 	The Promotion Pass 	175 	??? 	176 	??? 	177 	??? 	178 	??? 	179 	???
FP4 	The Echo Pass 	???ε	??? 	???ε	??? 	???ε	??? 	???ε	??? 	???ε	???
FP5 	The Returning Series Pass	180 	??? 	181 	??? 	182 	??? 	183 	??? 	184 	???
FP6 	The Anything Goes Pass 	185 	??? 	186 	??? 	187 	??? 	188 	??? 	189 	???
===Unlocking Fighters===
There are several different methods of unlocking the other 161 Fighters.
====Playing the game====
By providing user input during battles, be it through actually playing the game or simply by flailing around like a lunatic, the player will receive a new Challenger Battle after every few matches. However, only one fighter can be encountered every 5 minutes. Assuming optimal conditions, all other fighters excluding the Avii Fighters and Primid will be unlocked after 12 hours and 50 minutes. Unlike Super Smash Bros. Ultimate, which fighters are unlocked is entirely randomized, save for the following intervals, listed in terms of Challenger Approaching encounters:
*: One random newcomer
*: One random DLC fighter from Super Smash Bros. Ultimate
*: Waluigi
*: One random newcomer
*: Either Falco, Meta Knight, or Bayonetta
*: Zero
*: Either Henry or Knight
*: One random newcomer
*: One random newcomer within the range of Boyfriend through Monokuma
*: One random Brawl veteran
*: Either Henry or The Knight, depending on who was not unlocked previously
*: King Boo
*: Piranha Plant, all veteran fighters are guaranteed to be unlocked by this point
*: One random Sega character
*: One random Capcom character
*: Starfy
*: One random indie character
*: Papyrus
*: Nester, all fighters except the Avii Fighters and Primid have been unlocked.
====Challenger's Approach====
Should the player lose a Challenger Battle, then after ten minutes, they will return in Challenger's Approach, which gives the player another shot at it.
=====Challenger Battles=====
A Challenger Battle is the special battle that pits the victor of the previous match against a randomly-selected Fighter. Unlike in previous installments, Challenger Battles in Super Smash Bros. Breakdown are, essentially, Spirit Battles for fighters themselves. Because of this, the battles can vary wildly. For example, characters from fighting games (such as Ken and Heihachi) and RPGs (such as Yu and Ike) are fought in Stamina battles.
====Adventure Mode====
By encountering characters over the storyline of Adventure Mode, a fair chunk of the roster can be unlocked, often in bulk. Though this is a rather fast method of unlocking fighters, not everybody can be unlocked this way. Uniquely, Primid can only be unlocked by completing Adventure Mode.
==Bosses==
Every boss has three difficulties, depending on whether the player is at difficulty 0.1-5.0, 5.1-8.0, or 8.1-9.9. The four bosses marked with an S are Secret Bosses. Tabuu, Galeem and Dharkon, and Morpho Knight are accessed as the final battle of Boss Battles on Normal, Master, and Crazy, respectively. Master Core can be encountered by defeating Master Hand first in any match against Master Hand & Crazy Hand.
In addition, certain Special Forms also appear as bosses in Adventure Mode, hence the absence of Giga Bowser from the list.
Bosses
No.	Name 	No. 	Name 	No. 	Name 	No.	Name 	No. 	Name 	No. 	Name
1 	Master Hand 	2 	Crazy Hand	3 	Petey Piranha	4 	Raquayza 	5 	Porky Minch	6 	Galleom
7 	Duon 	8 	Rathalos 	9 	Dracula 	10 	Ganon 	11 	Marx 	12 	Heavy King
13 	Queen Sectonia	14 	Chaos 	15 	Tatanga 	16 	Sigma 	17 	Goro Akechi	18 	Springtrap
19 	Dimentio 	20 	Giovanni 	21 	Infinite 	22 	Flowey 	23 	Hyness 	24 	Master Xehanort
S1 	Tabuu 	Tabuu	S2 	Master Core	Master Core 	S3 	Galeem & Dharkon	Galeem & Dharkon	S4 	Morpho Knight	Morpho Knight
===Mini-Bosses===
In addition to regular Bosses are Mini-Bosses: Boss-tier enemies with less health than usual, and with less elaborate second phases. Mini-Bosses can appear as encounters in Smash Run, or occasionally be summoned from an Assist Trophy.
Mini-Bosses do not appear in Boss Battles.
Mini-Bosses
No.	Name 	No.	Name 	No.	Name 	No.	Name 	No.	Name 	No.	Name
1 	Midbus 	2 	Madame Broode 	3 	Bwario & Bwaluigi 	4 	Susie 	5 	Krako 	6 	DJ Octavio
7 	Max Brass 	8 	Silver the Hedgehog	9 	Sho Minamimoto 	10 	Jevil 	11 	Tankman 	12 	Wither
13 	Arch-Illager 	14 	Gruntilda 	15 	Conductor / DJ Grooves	16 	Vile 	17 	Helmaroc King	18 	Torizo
19 	Omega Metroid	20 	Demon Tower 	21 	Plague Knight 	22 	Tinkerslug	23 	Toc-Man 	24 	Hollow Knight
==Menus==
Unlike previous Smash Bros. games which have menus that take place in no particular location, Breakdown's take place in the Smash Mansion, a location often mentioned by Smash fans.
==Smash==
The main attraction, Smash is where you go to beat your friends/enemies silly. Choose from the ever-expansive roster, and get going!
===Changes from Super Smash Bros. Ultimate===
*The maximum number of fighters in one match has been increased from 8 to 12.
*All fighters now have a minimum of 12 alternate costumes
*Coin Battle has been re-added.
*Points and Stamina can now be combined.
*All fighters now have Super Forms, which greatly increase their power, and Finishers, which are like turbocharged Final Smashes.
*Due to the inclusion of content from other installments, the icon from the Persona series has been changed from the Phantom Thieves' emblem to a tarot card.
**However, Joker and the Mementos and Casino of Envy stages still use the old icon.
===Tourney===
The Tourney mode from the past games returns, with much of the same options.
=== Squad Strike===
Returning from Super Smash Bros. Ultimate, Squad Strike has the player choosing a different fighter for each Stock in a Stock match.
===Settings===
*Game Mode
**Points: Defeating a fighter gains a point, being defeated loses a point. The fighter with the most points at the end wins!
**Stock: Be the last man standing with limited lives.
**
==Spirits==
Spirits as a mechanic return from Super Smash Bros. Ultimate. Although Trophies, too, return, they are primarily dedicated to characters or objects which already have in-game models.
===Spirit Hoard: Velvet Room===
The Spirit Hoard from Super Smash Bros. Ultimate now takes place in the Velvet Room from the Persona series, due to the similarities between their facilities. This specific iteration of the Velvet Room takes place in some sort of colosseum. Here, the player may power up, fuse, or sacrifice Spirits, with the aid of Igor. As well, some of the Velvet Room's various Attendants may be seen, randomly chosen between Nameless and Belladonna, Elizabeth, Theodore, Margaret and Marie, Caroline and Justine, Lavenza, or, rarely, Amy Rose from the Sonic the Hedgehog series. This is purely aesthetic, and only changes the dialogue the player hears.
== Adventure Mode==
Things are still in the works, but there will, eventually, be an Adventure Mode, on roughly the scale of The Subspace Emissary, if not grander.
The basic premise involves various reality-warping villains coming together to sew utter chaos across the world. Stay tuned.
===Boss Battles===
Boss Battles is where the player comes to test their mettle against all 24 bosses in Super Smash Bros. Breakdown. All battles are randomized except the Extreme Eight, which are always Dimentio, Giovanni, Infinite, Porky, Hyness, Flowey, Master Xehanort, and the current difficulty's secret boss, in that order.
====Normal====
In Normal Mode, all bosses are at their easiest difficulty. At the end, the player faces off against Tabuu.
====Master====
In Master Mode, the player faces off against all bosses in their middle difficulty. As Master Hand and Crazy Hand are grouped together at this difficulty, there are only 24 battles as opposed to 25. At the end, the player faces off against Galeem and Dharkon.
====Crazy====
In Crazy Mode, the player fights all bosses at their max difficulty. The Extreme Eight has been expanded to the Extreme Eleven, always featuring Master Hand & Crazy Hand (with Master Core appearing after defeating both), Dimentio, Giovanni, Infinite, Porky, Hyness, Flowey, Master Xehanort, Tabuu, Galeem & Dharkon, and the true final battle against Morpho Knight.
==Vault==
The Vault features various options that don't contain Smash gamemodes in themselves, but rather lots of side-content.
*Sounds lets the player listen to any music they've unlocked. As a new addition, subscribers to Nintendo Split Online can stream music from the OST directly to their phone via the Nintendo Split Online app.
*Replays lets the player view replays of any funny moments they have saved. These replays can be converted to videos, and can be fine-tuned if the player wants to.
*Records features various stats about the player's time in Super Smash Bros. Breakdown.
*Challenges contains numerous achievements for the player to accomplish or die trying.
*Tips simply features various tidbits of information about the characters and stages.
*Movies has the various cutscenes from Adventure Mode, as well as reveal trailers for characters they've unlocked.
*Shop allows the player to spend their hard-earned Gold for various things, including items, Spirits, Trophies, stages, Mii Costumes, and even new characters!
*Social is a feature from Persona 5 Dancing, where the player can unlock and view various cutscenes featuring the cast interacting.
==Tourament Mode==
Tournament mode is a special mode that can be accessed by performing the following sequence:
#Go to the main menu.
#Enter the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A).
#*As pressing B will return the player to the title screen, the player must press A quickly.
#On the title screen, press Start/+.
*If the code has been input successfully, then when the player presses Start/+, the menu selection sound from Super Smash Bros. Melee will play instead of the normal sound effect for exiting the title screen.
Similar to Luigi's code in the original New Super Mario Bros., this code can be performed at any time, but is only explicitly stated on the end screen of Adventure Mode. Tournament Mode has the following changes:
*The menus receive an orange colour scheme
*All Fighters are unlocked immediately.
*All Stages are unlocked immediately.
*All Items are unlocked immediately.
*Smash, Options, and Online are the only available menus.
**Though the other menu options are visible, they are greyed out and cannot be selected.
*The player may access more professional Tourney options:
**Maximum competitors is increased to 5000
**Character Set
***Pick 1
***Pick 3
***Pick 5
***Free Choice
**Elimination Bracket
***Single Elimination
***Double Eliminaton
**Custom Brackets
**Seeding
**Download Play
***This mode allows for multiple setups to be run from other consoles and tracked via the host console.
*The player may access online Professional Tourneys.
*The player no longer receives Gold for completing matches.
*Achievements and most Notices, as well as their progress, are disabled.
**Upon exiting Tournament Mode, however, the player will receive Notices for the matches played in Tournament Mode, as well as an achievement for initiating it.
To exit Tournament Mode, the player must return to the title screen, which now requires holding B for three seconds like it does in Smash-related submenus.
==Trivia==
*Tom Nook was originally planned to be Isabelle's Echo Fighter, but was changed to a unique fighter, with Digby being added as her Echo.
*The Barista was planned as the game's Rhythm Heaven rep, but this role was instead given to Tibby as, due to the nature of Rhythm Heaven Megamix, he could also represent the entire series.
*Ichiban was chosen over Kiryu as the game's Yakuza rep as, though it was stated that Kiryu wouldn't hit a woman, Ichiban struck the author as someone who would totally get in a fist-fight with people like Peach and Zelda.
*An Islander, being the villager from Animal Crossing: New Horizons, was originally planned to be a fighter, but was ultimately scrapped in favour of Boyfriend.
*Jeff from Earthbound was originally planned as a fighter.
*The inclusions of Klonoa and Monokuma as fighters were a tribute to the cancelled Super Smash Bros. Something.
*Super Smash Bros. Breakdown is tied with Super Smash Bros. Brawl for the least amount of Fire Emblem newcomers, at one each.
**Notably, the fighters in question are Ike and his echo fighter, respectively.
*Amy occasionally appearing in the Velvet Room is a reference to how she met Sonic on Little Planet following a tarot reading.
*Crazy Redd from Animal Crossing was originally planned to be a boss, but he was ultimately replaced with Springtrap from Five Nights at Freddy's 3.
* Dark Matter and The Devil were planned to be members of the Villain Alliance, but were replaced with Hyness and Master Xehanort, respectively.
*Giga Bowser was originally planned to be a unique boss, but it was decided that each fighter would have a super form, and that super forms could be used as bosses, so several bosses were moved up a slot with the newly-vacant one being given to Giovanni from Pokémon.
*Magolor was planned as a boss, but was removed due to the events of the Magolor Epilogue. He was replaced with Queen Sectionia so as to .
*W.D. Gaster was planned to be the secret final boss of Boss Battles' Crazy difficulty, but was replaced with Morpho Knight due to the author going through a heavy Kirby phase.
*The basic premise of reality-warping villains coming together, and the first new boss being the Heavy King were the only elements of the game planned in advance.
*The inclusion of Chaos as a boss is, of all things, inspired by a post the author made on the Smash Alternate Universe subreddit, and a dream they had.
*The inclusion of the Mii Musician as a class was partially inspired by Jake's Super Smash Bros., and partially because of the author's nostalgia for Wii Music.
*This is the first Super Smash Bros. game to:
**Not have a definitive starting roster.
**Not have a definitive character unlock order, though some fighters still do appear in given intervals.
**Feature characters in menus other than Shops.
**Use 3D models for the menus.
**Feature selected characters as their in-game models, since the original Super Smash Bros.
Category:Nintendo Split games
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games