The Vault Dweller

==Summary==
The Vault Dweller is the player character in Fallout, most famous for defeating the Master and his super mutant army, helping Shady Sands grow into the New California Republic, founding the small village of Arroyo and fathering its Elder (who too would bear a child; "the Chosen One").
==Powers and Stats==
Tier:  physically.  with Power Armor. Weapons range from  to 
Name: The Legendary Vault Dweller, the Hero of the Wasteland
Origin: Fallout
Gender: Canonically male (Player Choice in actual game)
Age: Player Choice
Classification: Human, Vault Dweller
Powers and Abilities:
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|-|Base=Peak Human Physical Characteristics, Genius Intelligence, Weapon Mastery, Martial Arts (Self taught), Social Influencing (Possess a Charisma statistic which can be upgraded, Cult of Personality perk makes it so people will always view them favourably and Empathy, Master Trader, Presence and Speaker perks grant bonuses to conversations), Supernatural Luck (Possess a Luck statistic which can be upgraded, The Explorer perk can be used to increase the probability of random encounters when travelling and Fortune Finder increases the amount of money received in these random encounters. Can increase critical hit chances through through More Criticals perk. The Jinxed trait causes critical failures rate for everyone to increase), Stealth Mastery (Are able to sneak better in dark areas with the Ghost perk, gets an enhancement in pickpocketing from the Pickpocket perk and Master Thief perk grants enhancements on sneaking, pickpocketing and lockpicking), Hacking, Regeneration (Low) and Night-Vision, Animal Manipulation (Animal Friend perk makes it so animals will not attack on sight), Information Analysis (Can analyze enemy health, weapon and ammunition count with a glance using the Awareness perk), Summoning (Can randomly summon the Mysterious Stranger using its perk), Resistance to Mind Manipulation (Using the Mental Block perk, can resist psychic attacks from the Master), Poison Manipulation (Given by the Snakeater perk) and Radiation Manipulation (Given by the Rad Resistance perk)
|-|w/ Equipment=Healing (With RadAway, Stimpak, Antidote and Super stimpak), Statistics Amplification (Using Buffout, Psycho and Mentats), Electricity Manipulation (Using Cattle prod and Alien Weaponry), Heat Manipulation (Through laser weaponry), Plasma Manipulation (Through plasma weaponry), Fire Manipulation (Using Flamer and Molotov cocktails), Explosion Manipulation (Using Rocket launcher and various explosives), Technology Manipulation (Using Pulse grenades), Information Analysis (Using Geiger counter and Motion sensor), Camouflage (Using Stealth Boy), Flares and Resistance to Radiation Manipulation (Using Rad-X) and Mind Manipulation (Out of character; Using Psychic nullifier)
|-|w/ Power Armor=Superhuman Physical Characteristics and Resistance to Radiation Manipulation
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Attack Potency: Street level (It is implied that he killed Garl with his bare hands) physically. Wall level with the Power Armor ( and even punch off organs)/ Arsenal ranges from Street level to Small Building level (Weapons range from small handguns to energy weapons to rocket launchers and gatling guns)
Speed: Peak Human (can run dozens of miles very fast, can cover hundreds of miles in a day).
Lifting Strength: Peak Human physically. Likely at least Class 1 with the Power Armor (Capable of fighting creatures such as Deathclaws and Super Mutants)
Striking Strength: Street level physically. Wall level with the Power Armor (Can rip off limbs and even punch off organs). Weapons range from Street level to Small Building level
Durability: Street level physically (Survived being punched by Garl who could easily kill a normal man). Varies from Wall level to Small Building level with the Power Armor (He is the only character that can survive being shot by the Gatling's from The Master which are stronger than a normal Gatling Gun. Can survive grenade explosions head on. Hanguns do no damage or very little damage)
Stamina: Peak Human
Range: Standard Melee Range, Tens of Metres with firearms
Standard Equipment: 
*Unarmed: Brass Knuckles, Power Fist, Spiked Knuckles
*Small guns: .223 pistol, 9mm Mauser, 10mm pistol, 14mm pistol, Desert Eagle .44, 10mm SMG, Assault Rifle, Hunting rifle, Red Ryder BB gun, Red Ryder LE BB gun, Sniper rifle, Shotgun, Combat shotgun
*Big Guns:  Minigun, Flamer, Rocket Launcher
*Energy Weapons: Alien Blaster, Laser pistol, Plasma pistol, Gatling laser, Laser rifle, Plasma rifle, Turbo plasma rifle
*Traps: Dynamite, Plastic explosives
*T51-b Power Armor: The Power Armor was created by the United States military to make the wearer invulnerable to small arms fire and take big arms fire with some difficulty. The suit can resist radiation to a degree. See here for more information
Intelligence: Above Average (He managed to fix Necropolis' water pump with very little equipment, managed to survive the Wasteland so he had to play smart. Lockpicking, Science, Medicine, Stealth, Explosives and Survival expert)
Weaknesses: None notable.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Fallout
Category:Video Game Characters
Category:Game Characters
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Category:Female Characters
Category:Playable Characters
Category:Role-playing Characters
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Category:Adults
Category:Elders
Category:Protagonists
Category:Primary Protagonists
Category:Knife Users
Category:Blade Users
Category:Club Users
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Category:Spear Users
Category:Energy Weapon Users
Category:Gun Users
Category:Brawlers
Category:Geniuses
Category:Weapon Masters
Category:Martial Artists
Category:Social Influencers
Category:Supernatural Luck Users
Category:Stealth Masters
Category:Hackers
Category:Regeneration Users
Category:Enhanced Senses Users
Category:Healers
Category:Statistics Amplification Users
Category:Electricity Users
Category:Temperature Users
Category:Fire Users
Category:Plasma Users
Category:Explosion Users
Category:Technology Users
Category:Information Analysis Users
Category:Camouflage Users
Category:Light Users
Category:Summoners
Category:Animal Users
Category:Science Fiction Characters