V0.5.8

of Stormworks: Build and Rescue was released on December 21st, 2018.
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*Feature - added rgb light component (uses microcontroller composite data to control color)
*Feature - added rgb indicator component (uses microcontroller composite data to control color)
*Feature - added composite switchbox microcontroller component
*Feature - ease-of-use improvements for dropdown lists (up/down arrows can be used to scroll through items, enter closes list, quick-select items by typing, removed fade animation so that lists are more responsive, ctrl-c/ctrl-v will copy selected item text and paste/select item when available)
*Feature - added "override time" option to photo mode to make possible to disable time of day being frozen when unpaused
*Feature - added "roll with player" option to photo mode to control whether or not the camera tilts as the player tilts
*Fix - added bed meshes to train terminal
*Fix - fixed single blocks being autosaved in vehicle editor
*Fix - fixed backup saves not being cleaned after 24 hours
*Fix - fixed seasonal content for all holiday events rendering in the mission location editor
*Fix - fixed microcontroller 1-input function gate not reading input
*Fix - added "function" to tags of microcontroller function gates from previous patch
*Fix - fixed rudder and wing forces being scaled up/down based on the mass of the first vehicle spawned with a rudder or wing
*Fix - resolved potential crash on startup if vehicle backup folders had not yet been created
*Fix - removed some unnecessary microcontroller node state parsing
*Fix - increased ladder climbing force so that held connectors can be carried up ladders more easily
*Fix - swapped tap/hold actions when picking up connectors so that tapping now picks up and holding tethers to be consistent with picking up other movable objects
*Fix - magalls can now be picked up like other connectors
*Fix - fixed fluid filters/nozzles/cannons "eating" some fluids
*Fix - fixed more issues with sliding connector tracks/grippers connecting the wrong way on rotated tracks
*Fix - fixed z-fighting issues with additive meshes (paintable signs, buttons etc.)
*Fix - fixed symmetry plane move widget being visible in the microcontroller editor
*Fix - fixed microcontroller pulse component on to off/off to on behaviours being inverted
*Fix - fixed microcontroller voxels disappearing when rotating/flipping selection grid
*Fix - sleep menu no longer visible in photo mode when lying in a bed
*Fix - keypad input display no longer visible in photo mode
*Fix - distance sensor continues to work until it has 1% battery in advanced mode
*Fix - propellers spinning in reverse now damage the player when damage is enabled
==Source==
* Steam Community News
Category:Patch notes