Claw of Mighty Simurgh (Magic Claw)

Long ago, a great rocklike bird appeared to a wandering priest. The bird said it was Immortal, and had already seen three cycles of life on earth-each ending in destruction by water, ice, and fire. It gave one of its smallest claws (a mere 2' long) to the priest. Explaining its powers, the Mighty Simurgh asked that it be used for the betterment of mankind. The priest did what she could, but lives no more, and the claw has apparently fallen into the clutches of evil. The claw is a curved talon 25 inches long, made of an ivory-like substance.
The artifact is active when acquired. Once the claw is claimed, full knowledge is granted telepathically during the user's first sleep.
==Suggested Powers==
(All abilities are cast at 20th level.) Calm others (range 10'; effects up to 40 hd of levels), turn bonus (1d6+2 hd), predict weather (duration 12 hours; effects 40 square miles), immunity to poison (duration 18 turns; affects self only).
==Suggested Handicap==
The handicap is activated when the first power is used-the user loathes violence, urges peace to all living things, and refuses to attack anyone unless attacked. This effect does not include undead.
==Suggested Penalty==
Simurgh may appear (25% chance) whenever rainfall, flooding, tornado, falling snow, or similar weather conditions are present. The user imagines that the Simurgh has demanded an interview. The user must gather a party to go to the far northern mountains, leaving within three days. The effect will wear off when the mountains are reached.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Claws