Report 1510

Report #1510
Skillset: Tarot Skill: Judge
 Org: Cantors Status: Rejected Oct 2016
Furies' Decision:
Justice is a pre-overhaul affliction which remains to be removed. This will
either be done in due course, or you can submit report to expedite the process
and allow Envoys to give input on what a suitable replacement might be.
Problem: Judge tarot still afflicts with the justice affliction, which remains a
pre-overhaul aff. This report aims to consolidate it into the post-overhaul era
and remove another source of a reishi-cured affliction. This issue also extends
to all other sources which afflict with this outdated affliction.
Solution #1: Move the cure for justice to steam instead of reishi, keeping it
 a spiritual affliction.
Solution #2: Move all remaining reishi cured afflictions to be cured by steam.
Solution #3: Make eating reishi require and consume a post-overhaul curing
 balance. Suggestion being steam.
Player Comments:
---[Shedrin on 9/22 @ 14:20 writes]:
Sources of Justice I can remember at the moment: Tarot, Celestialism (angel
investment), Tiwaz rune, Aquachem reactive.
---[Asmodea on 9/22 @ 21:01 writes]:
While I am not against this report, might make more sense for each instance to
replace their affliction, as the suggested afflictions may not fit certain
abilities.
---[Shedrin on 9/23 @ 18:35 writes]:
How about moving Justice to steam? There's much less spiritual afflictions
available that aren't aurics/timewarp (heavily tied to certain classes) compared
to other affliction types. Otherwise, I think it should be looked at case-by-
case. Not sure yet what would be best for Tarot.
---[Raeri on 9/24 @ 02:39 writes]:
Updated taking into account the above.
---[Shedrin on 9/24 @ 03:17 writes]:
I don't think we need to keep reishi around, just make it steam directly,
otherwise I support Solution 3.
---[Silvanus on 9/24 @ 05:10 writes]:
Alternative solution: make Justice an uncurable aff for x amount of seconds,
something like 8-12 seconds. Otherwise I prefer to delete all instances of it
---[Shedrin on 9/25 @ 21:40 writes]:
I think uncurable Justice could be too strong, mostly against melders.
---[Dahlla on 9/26 @ 20:47 writes]:
Solution 1 or 2 sounds best to me.
---[Wobou on 9/30 @ 23:14 writes]:
Of the solutions presented I like solution 1 the best, however I frankly don't
think that justice is an interesting enough affliction to warrant keeping given
all of the others that have been cut. As far as I know justice isn't heavily
relied upon by any guild in any core sort of way so it's ripe for being
deleted/replaced. To add to Shedrin's list I believe the lesser domoth blessing
of justice also causes the affliction.
---[Lerad on 10/9 @ 03:17 writes]:
The best thing to do is to have each instance replace justice the aff to
something that better suits their kit. The scope of this report is too big, but
it does highlight a problem that needs to be band-aided until the relevant
envoys make the changes. I support solution 1, with the caveat that this is just
temporary, and that eventually we'll delete justice entirely even if no reports
are made. Unless, of course, we decide to make justice a post-overhaul
affliction and keep it, which I'm not sure we want to.
---[Falmiis on 10/10 @ 02:04 writes]:
I don't think solution 1 is the way to go either. Justice doesn't really add to
the offence of any class and the idea behind justice doesn't really fit in the
playstyle of any class either. As can be seen with chemwood reactives, effects
that rely on the "defender" taking actions rather than the "attacker" building
up their own offence generally doesn't work because there's no reliability to
it. At best, it is overtuned so much that it acts as an active deterrent against
making attacks and at worse, it's just so negligible that you might as well not
have it in the first place. I agree with changing existing skills that give
justice to other effects on a skill-by-skill basis, like with the Aquachem
Virtuous report
---[Salome on 10/10 @ 19:05 writes]:
Support solution three, replacing the cure to post-overhaul.
---[Shedrin on 10/10 @ 20:44 writes]:
Thinking about if we want to replace Justice entirely, what do change the Judge
tarot to, I came up with a few ideas: - A defense, lasting 6s. The next time
you're damaged, deal 50% of that to the attacker. - A damage attack, starting at
~75% symbol damage, scaling up based on the users health to ~150% symbol damage
at below 50% health. - Disloyalty. - Sensitivity.
---[Shuyin on 10/22 @ 17:40 writes]:
1/2 works for me