Appendix: Ethereal Encounter Table (GEP)

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﻿Dungeon Masters may find it helpful to generate certain unkeyed encounters randomly while their players' characters adventure on the Ethereal Plane. To use the Ethereal Encounter Table, roll 1d100 for every 24 hours the PCs spend on the Ethereal Plane (either on the Border or in the Deep). To avoid perpetuating an artificial cycle of encounters, ongoing encounter checks should be made at different times during each 24-hour period. Additionally, roll on the encounter table whenever the following occurs:
* A traveler first enters the Ethereal Plane
* A traveler first passes from the Deep into the Border.
* A traveler leaves the Border behind, plunging into the Deep.
Rolls of 1-47 indicate that the specified encounter occurs (at the DM's discretion); rolls of 48-100 indicate that no encounter has occurred. Utilizing the table in this fashion allows the DM to use a single roll of the dice to check both for the actual chance of an encounter and the specific creature/feature encountered.
When the table specifies an encounter, it occurs at a distance of 1d4x100 feet. Thus, it's possible for a creature to have a visual advantage over travelers not native to the Ethereal Plane. Such a creature may choose to ambush travelers in the mists.
The Border Ethereal may contain inhabitants specific to an adjoining plane, and thus some of the entries on the table may not be appropriate if randomly rolled. For example, it is unlikely for a party to encounter a basilisk on the Border near the Elemental Plane of Fire.
Finally, every entry is keyed by number of creatures or features appearing, source, and additional notes.
SOURCE: These abbreviations list the most recent appearance of the given feature or creature. Many of the creatures appearing on the encounter table are described in this book.
: Eth: A Guide to the Ethereal Plane
: MM: MONSTROUS MANUAL
: PS1: PLANESCAPE Monstrous Appendix I
: PS2: PLANESCAPE Monstrous Appendix II
: PS3: PLANESCAPE Monstrous Appendix III
ADDITIONAL NOTES: These abbreviations indicate additional modifiers or information for the given feature or creature.
: B: These encounters occur only on the Border Ethereal; roll again if travelers occupy the Deep.
: D: These encounters occur only in the Deep Ethereal; roll again if travelers occupy the Border.
: N: Creature native to the Ethereal Plane; it can be found in both the Deep and on the Border.
: S: The indicated creature is answering the summons of a prime spellcaster or returning from the Prime, and thus it may be encountered in either the Deep or Border Ethereal. The creature usually avoids contact, but 25% of the time it is in a foul mood after having performed its task, and it attacks travelers.
: * Roll randomly or choose an associated demiplane, prime world, or Inner Plane.
: † Dreamborn and illusionborn creatures are special encounters. The DM should refer to page xx for more information on ruptured dreamscapes (and entities formed from them) and page xx for more information on creatures born of illusion.
: ‡ Roll on subtable provided for random objects encountered on the Ethereal. The Dungeon Master should feel free to add items of her own choosing in this category.
: § There are two types of human encounters: single travelers and parties. A single traveler has some method of reaching the Ethereal (spell, magical item, or psionic ability) 95% of the time. The other 5% are lost souls stranded on the plane. Parties are 50% likely to consist of primes with a cleric of at least 9th level (able to cast plane shift) and 1d6 companions. Otherwise, the party consists of humans who have made the Ethereal their home (such as etherfarers) and who possess unique abilities and items associated with living permanently on the plane. See the Etherfarer Society on page 82 for an example.
: # Rare Feature indicates encounters with objects or creatures not usually native to the Ethereal Plane. These features have been cast onto the Ethereal by ether cyclones or some other catastrophic effect. Examples of these encounters include buildings, statues, books, farm animals, and so on. Otherwise, rare features could include any of the curtain arcas leading to specific demiplanes or any of the ethereal locations described in this book.
: ** Rare Monster indicates encounters with creatures that aren't native to the Ethereal Plane. These monsters travel through the Ethereal on other business. Rare monsters include aasimar, genasi, tanar'ri, baatezu, and any other standard monster not normally found on the Ethereal.
 Ethereal Encounters
% 	Name 	# Appearing 	Source 	Notes
01 	Aerial servant 	1 	Eth 	N. S
02 	Apparition 	1 	Eth 	B
03 	Basilisk 	 	- 	-
d4 	 	 	 	
 	01 lesser 	1d4 	Eth 	B
 	02 greater 	1d6 	MM 	B
 	03 dracolisk 	1d2 	MM 	B
 	04 reroll 	 	- 	-
04 	Cerebral Parasite 	3d4 	Eth 	B
05 	Chulcrix 	1d2 	Eth 	D
06 	Cockatrice 	- 	- 	-
 	d2 	 	 	
 	01 Cockatrice 	1d6 	Eth 	B
 	02 Pyrolisk 	1d4 	MM 	B
07 	Chronolily 	1 	Eth 	D .
08 	Color Curtain 	- 	 	N
09 	Devourer 	1 	Eth 	
10 	Dharculus 	1d2 	Eth 	B
11 	Dhour 	2d4 	Eth 	N
12 	Dreamborn 	1d4 	Eth 	+
13 	Ebon tiger 	1d2 	Eth 	N
14 	Elemental 	- 	- 	-
 	d4 	 	 	
 	01 Air 	1 	MM 	S
 	02 Earth 	1 	MM 	S
 	03 Fire 	1 	MM 	S
 	04 Water 	1 	MM 	S
15 	Ether horse 	2d6 	Eth 	N
16 	Ethereal item 	- 	- 	#
17 	Ether cyclone 	1 	Eth 	D
18 	Ether gap 	1 	Eth 	D
19 	Foo creature 	 	- 	-
 	d2 	 	 	
 	01 dog 	2d6 	Eth 	N
 	02 lion 	1d6 	Eth 	N
20 	Geniekind 	- 	- 	-
 	d6 	 	 	
 	01 Dao 	1 	MM 	S
 	02 Djinni 	1 	MM 	S
 	03 Efreeti 	1 	MM 	S
 	04 Janni 	1 	MM 	S
 	05 Marid 	1 	MM 	S
 	06 Reroll 	- 	- 	-
21 	Ghost 	1d2 	Eth 	B N
22 	Gingwatzim 	1d6 	Eth 	N
23 	Gk'lok-lok 	1 	Eth 	D
24 	Human traveler(s) 	- 	- 	§ +
25 	Illusionborn 	- 	- 	
26 	Magran 	1 	Eth 	N
27 	Medusa 	1 	Eth 	B
28 	Meme 	1d4 	Eth 	D
29 	Memedi (gendruwo) 	1d3 	Eth 	B
30 	Mordenkainen's hound 	1 	Eth 	B
31 	Neth's child 	1d2 	Eth 	N
32 	Nathri 	2d20 	Eth 	N
33 	Paraelemental 	- 	- 	-
 	d4 	 	 	
 	01 Ice 	1d2 	PS3 	S
 	02 Magma 	1d2 	PS3 	S
 	03 Ooze 	1d2 	PS3 	S
 	04 Smoke 	1d2 	PS3 	S
34 	Phase spider 	2d8 	Eth 	N
35 	Phirblas 	1d4 	ETH 	N
36 	Plasm 	- 	- 	-
 	d2 	 	 	
 	01 Giant 	1 	Eth 	N
 	02 Normal 	1d4 	Eth 	N
37 	Protomatter 	- 	- 	-
 	d4 	 	 	
 	01 fall 	1 	Eth 	D
 	02 island 	1 	Eth 	D
 	03 stream 	1 	Eth 	D
 	04 reroll 	- 	- 	-
38 	Quasielemental 	- 	- 	-
 	d8 	 	 	
 	01 Ash 	1d4 	PS3 	S
 	02 Dust 	1d4 	PS3 	S
 	03 Lightning 	1d4 	PS3 	S
 	04 Mineral 	1d4 	PS3 	S
 	05 Radiance 	1d4 	PS3 	S
 	06 Salt 	1d4 	PS3 	S
 	07 Steam 	1d4 	PS3 	S
 	08 Vacuum 	1d4 	PS3 	S
39 	Rabbiun 	3d6 	Eth 	N #
40 	Rare feature encounter	- 	- 	**
41 	Rare monster encounter	- 	- 	
42 	Shedu 	 	 	
 	d2 	 	 	
 	01 greater 	1d2 	Eth 	N
 	02 lesser 	2d4 	Eth 	N
43 	Terithran 	1 	Eth 	N
44 	Thought eater 	1d4 	Eth 	B
45 	Tween 	1 	Eth 	B
46 	Vortex front 	1 	Eth 	D
47 	Xill 	1d6 	Eth 	N
48-00	No Encounter 	No Encounter	No Encounter	No Encounter