African Archers

==In game==
Sahel Archers — Vital statistics	Sahel Archers — Vital statistics	Sahel Archers — Vital statistics	Sahel Archers — Vital statistics	Sahel Archers — Vital statistics	Sahel Archers — Vital statistics	Sahel Archers — Vital statistics 	Sahel Archers — Vital statistics	Sahel Archers — Vital statistics
 	
Archaic ranged unit, weaker and cheaper than other units, but has faster movement speed, rate of fire, and movement.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, weaker and cheaper than other units, but has faster movement speed, rate of fire, and movement.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, weaker and cheaper than other units, but has faster movement speed, rate of fire, and movement.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, weaker and cheaper than other units, but has faster movement speed, rate of fire, and movement.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, weaker and cheaper than other units, but has faster movement speed, rate of fire, and movement.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, weaker and cheaper than other units, but has faster movement speed, rate of fire, and movement.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, weaker and cheaper than other units, but has faster movement speed, rate of fire, and movement.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, weaker and cheaper than other units, but has faster movement speed, rate of fire, and movement.
*Strong versus infantry units.
*Weak against cavalry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	12.5s(188t) 	195 	9 	19 	32 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 20;: 20 	: 1;: 1 	1 	 	1 	Melee 	Bonus attack versus light infantry and melee units, structures.	 	
===Overall Strategy===
Unlike the archer units of other nations, Sahel Archers form an important component of the empires of West Africa - the Akan, the Bornu, and the Moroccans. These units may not have the same reach as European Longbowmen, but their movement speed, training time and their reload rates can provide a very powerful component for their lords in combat, being capable of massacring any enemy unit that dares to step within their guard, providing African nations with an early-game "sniper" unit that can be used to overwhelm enemies by sheer numbers, if need be.
Of course, however, they do have their drawbacks, and one of these is that they are still archers, and fairly weak units. Any melee unit that can survive the hail of fire they produce will doubtlessly have a clear path to slaughtering them, so keep melee units, cavalry or gun units of your own to intercept them. 
Category:Age of Conquest units