Plasm (GEP)

__TOC__
==Plasm==
Born in the furious maelstrom of an ether cyclone spinning too close to the curtain of an elemental plane, plasms are creatures of stable ether and raw elemental matter. The plasms' malign nature is reflected in the form they take: a humanoid skeleton wreathed in earth, air, fire, or water. Worse, some plasms grow so large that their hulking skeletal forms can only be classified as "giant." Owing allegiance to no one, plasms are renegades who seem primarily motivated to bring pain and death to those who cross their wandering paths through the Deep Ethereal and the Border area of the appropriate Elemental Plane. Thankfully, plasms are unable to leave the Ethereal for any extended length of time. (MYSTARA MONSTROUS COMPENDIUM Appendix) 
PLASM: AC {O}; MV {12}; HD 6; THAC0 15; #AT 2; Dmg 2d6/2d6 (claw/claw); SA Elemental cloud; SD Immunities, regeneration; SW: Dependent on element; SZ M (6' tall); ML elite (13); Int average (8); AL CE; XP 3,000.
SA-Once per tum, a plasm can sacrifice 10 hit points to create an elemental cloud composed of the plasm's respective element. The cloud is 30' in diameter, centered on the plasm. Those caught in the cloud suffer 20 points of damage per round (save vs. breath weapon for halt). The cloud lasts for 1d6 rounds.
SD-Immune to poison and nonmagical weapons. Magical weapons inflict only their magical bonus in damage. Regeneration: A plasm regenerates 1 hit point per round while in contact with its own element. Magical attacks based on a plasm's element grants the plasm additional HD equal to the spellcaster's level for 3d6 rounds.
SW-On planes other than the Ethereal or their home plane, plasms lose I HD per round until dead. 
PLASM, GIANT: AC {-4}; MV {12}; HD 12; THAC0 9; #AT 2; Dmg 3d6/3d6 (claw/claw); SA Elemental cloud; SD Immunities, regeneration; SW: Dependent on element; SZ L (12' tall); ML champion (15); Int average (8); AL CE; XP 9,000. Note: Giant plasms have all the abilities listed for plasms, above. PLASM, GIANT: AC {-4}; MV {12}; HD 12; THAC0 9; #AT 2; Dmg 3d6/3d6 (claw/claw); SA Elemental cloud; SD Immunities, regeneration; SW: Dependent on element; SZ L (12' tall); ML champion (15); Int average (8); AL CE; XP 9,000.
Note: Giant plasms have all the abilities listed for plasms, above.