Science

== Description ==
Science is a special Attack-Type that requires greater justification than normal Attack-Types (Ranged, Melee, Area-Ranged, etc.)
Science attacks represent a special application of a scientific or technically-inclined character using their special science knowledge (Technical) to inflict damage. Accuracy still governs chance-to-hit. A Science attack rolls much like a Ranged attack, but using the character's Technical stat instead of their Firepower. Science attacks are single-target only.
For example, Mixmaster is a genius with chemicals, so he has an acid-type chemical attack which is Science, denoting his specific technical aptitude with chemistry. This is what causes the damage from the weapon, instead of his Firepower.
Science attacks can be chemical attacks for a chemist, surgical removal of critical components for a surgeon, or custom-made explosives by an explosive expert. Demolition bombs are sort-of an example, as they use the builder's Technical to derive the bomb's Firepower. Science attacks should be rare, and tie-in to a character's specific area of expertise. Requires additional justification as to why the weapon is Science instead of Ranged or Melee.
==Related Statistics==
* Technical
* Intelligence
==Related Effects==
* Backfire Effect
* Volatile
* Faulty
==Related Abilities==
* Demolition
* Weaponsmith
* Construction
Category:Combat