Final Fantasy XII stats

The following is a list of stats in Final Fantasy XII.
==List of stats==
===Level===
The party members' level is increased by gaining EXP and boosts HP, MP, Strength, Magick Power, Vitality and Speed. Enemies have levels and some enemies can boost their level.
===HP===
HP represents the unit's health. A party member at 0 HP is knocked out. The display for HP caps at 9,999, or 99,999 for Libra, but the game keeps track of numbers higher than that. HP can be increased mostly by light armor, accessories, and is doubled by the Bubble status. Some HP is gained per level, but a large proportion, especially at lower levels, comes from the licenses that increase HP by static amounts; the number of these licenses available varies for each job (there are five HP licenses in the original version). The maximum total bonus is 3,035 HP and can only be attained by the Monk job, or combinations of Bushi with other jobs.
Character	Base (Original)	Modifier (Original)	Base (Zodiac)	Modifier (Zodiac)
Vaan 	46 	1.48 	46 	1.47
Balthier 	48 	1.44 	50 	1.43
Fran 	41 	1.38 	41 	1.37
Basch 	59 	1.5 	61 	1.48
Ashe 	40 	1.37 	40 	1.36
Penelo 	39 	1.33 	39 	1.32
===MP===
MP determines the amount of spells a unit can cast (unless they are wearing a Turtleshell Choker). It recovers passively by walking around. Several licenses reduce MP costs and allow MP to be restored in other ways. In the original version, it also makes up various Mist gauges used in Quickenings and Esper summons; obtaining the licenses for Quickenings and Espers also adds a new Mist gauge, which after the second Mist gauge doubles MP, and at the third, triples it. This is replaced by separate Mist gauges in the Zodiac versions.
MP can also be increased by accessories and mystic armor. The Turtleshell Choker accessory makes the wearer expend gil instead of MP for spell-casting. Equipping the Goddess's Magicite or the Dawn Shard as an accessory drops the character's MP to zero, and in the Zodiac versions, prevents the player's Mist Gauge from rising. Various enemies have Half MP and 0 MP augments to cut down on their MP use. Espers have MP, but do not naturally consume it in the original version.
The original version has an invisible break MP limit, as MP is not capped at 999, despite 999 being the highest number displayed on screen.
The characters' MP growth on leveling up is randomized. The Max MP is determined by the following formula:
:MAX MP = (Base MP + Sum of MP Bonus up to this level) x MP Modifier
* Base = Base value. Different characters have different Base values.
* Bonus = Each level comes with its own Min and Max Bonus. The game randomly picks a Bonus within the Min and Max range when the character levels up. All characters share the same bonus table.
* Modifier = Different characters have different modifiers. The modifier represents the "growth rate".
Character	Base (Original)	Modifier (Original)	Base (Zodiac)	Modifier (Zodiac)
Vaan 	45 	0.54 	20 	1.34
Balthier 	37 	0.48 	21 	1.28
Fran 	40 	0.55 	27 	1.36
Basch 	35 	0.44 	18 	1.17
Ashe 	46 	0.57 	30 	1.46
Penelo 	63 	0.55 	22 	1.52
Reks 	43 	0.62 	 	
Larsa 	63 	0.55 	 	
Vossler 	25 	0.66 	 	
Reddas 	43 	0.62 	 	
The sum of each characters' MP bonus on leveling up is randomized. On levels 1–10 the characters receive between 3–5 MP when they advance a level. Between levels 11–29 the MP gain is between 4–7, between levels 30–43 the MP gain is between 5-9, which is the peak. After level 43 the MP gain begins to dwindle, gaining 4–7 MP on level up between levels 44–60, 3–5 between levels 61–80, 2–3 MP between levels 81–90, and only 1 MP on level up above level 90. The MP bonuses have equal chances to be picked at random within its pool when the character levels up.
The MP bonus growth can be described with the following equation:
:MP Bonus Growth = Min MP Bonus + Random[0 ~ (Min MP Bonus-1)]
===Mist===
Mist gauges are used for Quickenings and Esper summons. They are separate from MP in the Zodiac versions, but simultaneously fill up in the same manner, as well as from dealing damage.
===EXP===
EXP is earned by killing enemies in battle, and increases the Level of a character. EXP is received by all characters in the current party not in KO, Stone or X-Zone status. EXP gained can be doubled by equipping the Embroidered Tippet. Guests will receive a portion of EXP, but will only level up in the Zodiac versions.
===LP===
LP is spent on the License Board to unlock licenses, which allows the character to equip new equipment, gain support abilities, use new Quickenings, and summon Espers. LP is earned by killing enemies, but party members in reserve will earn LP as well. The Golden Amulet doubles LP earned when equipped. In the Zodiac versions, the Cat-ear Hood turns LP earned into gil instead.
===CP===
Clan Points are earned by defeating enemies, with Marks typically being worth more Clan Points than normal foes. The total amount of Clan Points determines the party's Clan Rank, allowing them to purchase more advanced equipment from the clan shop as they defeat more Marks and increase in standing. Montblanc also gives the player minor rewards for increasing their rank.
===Attack Power===
Attack Power determines the damage units deal, and is based on their equipped weapon. In determining physical damage output, Attack Power is the most important stat, as it appears in all the different damage calculations for all weapons.
:DMG = [Attack Power * Random(1~1.125) - Defense] * [Additional]
"Additional" refers to the additional weapon calculation usually involves two different stats of the attacker. In the case of guns, this equation is simply squared and Attack Power is the only stat of the attacker that factors into the equation.
The Bravery status increases attack damage by 130%, but this factors into the equation afterwards and does not directly increase the Attack Power.
===Defense===
Defense reduces physical damage taken.
===Magick Resist===
Magick Resist reduces magickal damage taken. It also reduces damage from poles.
===Evade===
Evade provides a chance to block or parry attacks, which causes them to deal no damage. Many weapons and all shields increase Evade.
===Magick Evade===
Magick Evade provides a chance to block damaging magicks, which causes them to deal no damage. Several shields increase Magick Evade.
===Strength===
Strength appears in the damage formulas for most weapons, and is increased by a lot of armor. Each Battle Lore license gives +1 Strength; the maximum bonus of +16 Strength is nearly three times greater than the difference between the highest-strength character and the lowest-strength character at level 99.
It appears in damage formula for swords, daggers (with Speed), axes and hammers (with Vitality), greatswords, katanas (with Magick Power), ninja swords (with Speed), spears, poles, rods, staves (with Magick Power), bows (with Speed), crossbows, and hand-bombs (with Vitality).
===Magick Power===
Magick Power affects damage dealt by magick attacks, effectiveness of landing negative status spells, and the healing power of healing spells, as well as physical attacks by the Mace weapon. Katana and staff damage is affected by Magick Power, but not as much as Strength. Magick Power is increased by some armor; mostly Mystic Armor. Each Magick Lore license gives +1 Magick; the maximum bonus of +16 Magick is over three times greater than the difference between the highest-magick character and the lowest-magick character at level 99.
The formula for magick damage is as follows:
DMG = [Power \times RANDOM(1\sim 1.125) - Magick Resist] \times [2 + Magick Power \times (Lv+Magick Power)/256)]
===Vitality===
Vitality affects the duration of statuses. Negative statuses are shortened while positive statuses are lengthened. Higher Vitality also decreases the success rate of landing negative statuses. It can be increased by various armor and some accessories in the Zodiac versions.
Vitality also adds to the damage formulas for axes and hammers and hand-bombs, both also with Strength.
The following lists statuses affected by Vitality:
Negative 	Negative
Status 	Effect
Stop 	60 - (Vitality x 0.3) s
Confuse 	80 - (Vitality x 0.4) s
Sleep 	50 - (Vitality x 0.25)s
Reverse 	14 - (Vitality x 0.07)s
Slow 	120 - (Vitality x 0.6) s
Disable 	40 - (Vitality x 0.2) s
Immobilize	100 - (Vitality x 0.5) s
Poison 	100 - (Vitality x 0.5) s
Positive 	Positive
Status 	Effect
Libra 	240 + (Vitality x 2.4) s
Float 	60 + (Vitality x 0.6) s
Berserk 	45 + (Vitality x 0.45)s
Haste 	40 + (Vitality x 0.4) s
Bravery 	40 + (Vitality x 0.4) s
Faith 	50 + (Vitality x 0.5) s
Lure 	20 + (Vitality x 0.2) s
Reflect 	60 + (Vitality x 0.6) s
Protect 	60 + (Vitality x 0.6) s
Shell 	60 + (Vitality x 0.6) s
Bubble 	60 + (Vitality x 0.6) s
Regen 	90 + (Vitality x 0.9) s
Invisible	90 + (Vitality x 0.9) s
===Speed===
Speed alters the rate at which the ATB gauge of the unit fills up. It can be increased by various armor and some accessories; in the Zodiac versions, the best Speed boost is gained from the Germinas Boots.
Speed also adds to the damage of daggers, ninja swords and bows, all also with Strength.
==Character stat growth==
===Final Fantasy XII original release===
The following is the stat growth of characters in the original release.
====HP====
Level 	Vaan 	Penelo 	Balthier 	Fran 	Basch 	Ashe
Initial	82-84 	65-66 	99-103 	85-89 	138-145 	100-106
10 	282–316 	244–275 	277–311 	256–288 	306–340 	253–284
20 	645–742 	570–658 	630–725 	594–685 	673–772 	589–679
30 	1,111–1,293	989–1,153 	1,084–1,261	1,029–1,199	1,146–1,330	1,020–1,189
40 	1,552–1,814	1,385–1,621	1,513–1,768	1,440–1,684	1,593–1,858	1,428–1,671
50 	2,257–2,650	2,018–2,372	2,198–2,581	2,097–2,464	2,307–2,706	2,081–2,445
60 	2,878–3,387	2,577–3,035	2,803–3,299	2,677–3,151	2,93–3,453 	2,656–3,127
70 	3,230–3,802	2,894–3,407	3,146–3,702	3,005–3,538	3,294–3,873	2,982–3,511
80 	3,637–4,281	3,259–3,838	3,542–4,168	3,385–3,985	3,706–4,359	3,359–3,955
90 	4,192–4,938	3,758–4,428	4,082–4,808	3,902–4,598	4,269–5,025	3,872–4,563
99 	4,818–6,203	4,321–5,096	4,691–6,044	4,486–5,879	4,903–6,347	4,452–5,827
====MP====
Level 	Vaan 	Penelo 	Balthier	Fran 	Basch 	Ashe
Initial	25–27 	36–37 	20–22 	25–27 	19–22 	31–34
10 	40–51 	51–62 	32–41 	38–49 	28–37 	43–54
20 	62–89 	73–100 	51–75 	60–88 	46–68 	66–94
30 	84–127 	95–140 	71–109 	83–127 	64–99 	89–135
40 	111–176	123–189	95–153 	110–177	86–139 	117–186
50 	134–217	146–231	115–189 	134–218	105–172	142–270
60 	156–255	168–270	134–223 	156–257	122–203	165–298
70 	172–282	185–297	149–247 	172–284	132–225	182–320
80 	188–309	201–325	163–271 	189–312	149–247	199–327
90 	199–325	212–341	173–285 	200–328	157–260	210–344
99 	204–330	217–346	177–289 	205–333	161–264	216–349
====Strength====
Level 	Vaan	Penelo	Balthier	Fran	Basch	Ashe
Initial	23 	20 	25 	23 	26 	22
10 	28 	25 	29 	27 	30 	26
20 	33 	30 	34 	32 	35 	31
30 	39 	35 	39 	37 	40 	36
40 	44 	40 	44 	42 	46 	42
50 	50 	45 	50 	47 	51 	47
60 	55 	50 	55 	47 	56 	52
70 	61 	55 	60 	52 	62 	58
80 	66 	60 	65 	62 	67 	63
90 	72 	65 	71 	67 	72 	68
99 	77 	70 	75 	71 	77 	73
====Magick Power====
Level 	Vaan	Penelo	Balthier	Fran	Basch	Ashe
Initial	20 	18 	17 	18 	21 	22
10 	24 	23 	20 	22 	23 	25
20 	28 	28 	24 	26 	27 	30
30 	33 	33 	28 	30 	31 	35
40 	37 	38 	32 	34 	35 	40
50 	42 	43 	36 	39 	39 	45
60 	46 	48 	40 	43 	43 	50
70 	51 	54 	44 	47 	47 	55
80 	55 	59 	48 	51 	51 	60
90 	60 	64 	52 	55 	55 	65
99 	64 	69 	56 	59 	58 	69
====Vitality====
Level 	Vaan	Penelo	Balthier	Fran	Basch	Ashe
Initial	24 	23 	24 	20 	20 	24
10 	27 	26 	27 	23 	22 	26
20 	31 	30 	31 	26 	25 	29
30 	35 	34 	34 	30 	28 	33
40 	39 	38 	38 	33 	31 	36
50 	42 	41 	41 	36 	34 	40
60 	46 	45 	45 	40 	36 	43
70 	50 	49 	48 	43 	39 	47
80 	54 	53 	52 	46 	42 	50
90 	57 	56 	55 	50 	45 	53
99 	61 	60 	58 	53 	47 	57
====Speed====
Level 	Vaan	Penelo	Balthier	Fran	Basch	Ashe
Initial	24 	24 	24 	23 	23 	23
10 	25 	25 	25 	24 	24 	24
20 	26 	26 	26 	25 	25 	25
30 	28 	27 	28 	27 	26 	26
40 	29 	29 	29 	28 	28 	28
50 	31 	30 	31 	30 	29 	29
60 	32 	31 	32 	31 	30 	30
70 	33 	32 	34 	32 	31 	32
80 	35 	34 	35 	34 	33 	33
90 	36 	35 	37 	35 	34 	34
99 	37 	36 	38 	36 	35 	36
===Zodiac versions===
The following is the stat growth of characters in the Zodiac versions.
====HP====
Level 	Vaan 	Penelo 	Balthier 	Fran 	Basch 	Ashe
Initial	82–83 	64–66/95-101	101–105 	84–89 	139–146 	99–106
10 	280–314 	242–273 	278–311 	254–286 	304–338 	251–282
20 	640–737 	566–653 	629–723 	590–680 	667–765 	584–674
30 	1,103–1,284	982–1,144 	1,079–1,255	1,022–1,190	1,133–1,315	1,013–1,180
40 	1,542–1,802	1,375–1,609 	1,505–1,758	1,430–1,672	1,574–1,836	1,418–1,659
50 	2,241–2,632	2,003–2,354 	2,186–2,566	2,082–2,446	2,279–2,672	2,065–2,427
60 	2,859–3,364	2,558–3,012 	2,787–3,278	2,657–3,129	2,900–3,409	2,637–3,104
70 	3,209–3,776	2,872–3,381 	3,127–3,679	2,983–3,512	3,253–3,824	2,960–3,485
80 	3,613–4,252	3,235–3,809 	3,542–4,168	3,360–3,956	3,660–4,303	3,334–3,926
90 	4,164–4,905	3,730–4,395 	4,056–4,777	3,874–4,564	4,215–4,960	3,844–4,530
99 	4,786–5,643	4,288–5,058 	4,661–5,495	4,453–5,252	4,841–5,703	4,420–5,212
====MP====
Level 	Vaan 	Penelo 	Balthier	Fran 	Basch 	Ashe
Initial	30–33 	38–41/47-56	34–39 	44–50 	31–38 	56–65
10 	67–93 	79–109 	65–90 	77–104 	56–79 	87–116
20 	120–187	139–215 	116–180 	131–199	102–161	146–219
30 	175–284	202–325 	168–272 	187–297	150–245	205–324
40 	242–404	278–462 	232–387 	255–420	209–351	278–455
50 	300–506	343–577 	288–485 	314–523	259–439	341–566
60 	353–600	404–684 	339–574 	368–618	306–521	400–668
70 	393–667	449–760 	377–638 	409–686	341–580	443–741
80 	434–734	495–836 	163–271 	450–754	376–638	487–814
90 	460–774	525–881 	441–741 	477–795	400–673	516–858
99 	473–786	539–895 	453–752 	489–807	410–684	529–871
====Strength====
Level 	Vaan	Penelo	Balthier	Fran	Basch	Ashe
Initial	23 	20/21 	25 	23 	26 	22
10 	28 	25 	29 	27 	30 	26
20 	34 	30 	34 	32 	35 	31
30 	39 	35 	39 	37 	41 	36
40 	45 	40 	44 	42 	46 	42
50 	51 	45 	50 	47 	51 	47
60 	56 	50 	55 	52 	57 	52
70 	62 	55 	60 	57 	62 	58
80 	68 	60 	65 	62 	68 	63
90 	73 	65 	71 	67 	73 	68
99 	78 	70 	75 	71 	78 	73
====Magick Power====
Level 	Vaan	Penelo	Balthier	Fran	Basch	Ashe
Initial	22 	21/22 	18 	20 	21 	25
10 	27 	26 	22 	24 	24 	29
20 	32 	32 	27 	29 	28 	34
30 	37 	37 	31 	34 	33 	40
40 	42 	43 	36 	39 	37 	45
50 	48 	49 	42 	44 	41 	51
60 	53 	54 	45 	49 	46 	56
70 	58 	60 	50 	54 	50 	62
80 	63 	66 	48 	59 	55 	67
90 	69 	71 	59 	64 	59 	73
99 	73 	76 	63 	68 	63 	78
====Vitality====
Level 	Vaan	Penelo	Balthier	Fran	Basch	Ashe
Initial	24 	23/24 	24 	26 	20 	24
10 	27 	26 	27 	29 	22 	26
20 	31 	30 	31 	33 	25 	29
30 	35 	34 	34 	37 	28 	33
40 	39 	38 	38 	40 	31 	36
50 	42 	41 	41 	44 	34 	40
60 	46 	45 	45 	48 	36 	43
70 	50 	49 	48 	51 	39 	47
80 	54 	53 	52 	55 	42 	50
90 	57 	56 	55 	59 	45 	53
99 	61 	60 	58 	62 	47 	57
====Speed====
Level 	Vaan	Penelo	Balthier	Fran	Basch	Ashe
Initial	24 	24 	24 	23 	23 	23
10 	25 	25 	25 	24 	24 	24
20 	26 	26 	26 	25 	25 	25
30 	28 	27 	28 	27 	26 	26
40 	29 	29 	29 	28 	28 	28
50 	31 	30 	31 	30 	29 	29
60 	32 	31 	32 	31 	30 	30
70 	33 	32 	34 	32 	31 	32
80 	35 	34 	35 	34 	33 	33
90 	36 	35 	37 	35 	34 	34
99 	37 	36 	38 	36 	35 	36
==References==
Category:Stats in Final Fantasy XII
Category:Stat lists