Level -571

⠀Greetings wanderers! We're glad you resided in the Elegant Household! Here, you are free to live your own life! Enjoy the nostalgia, happiness, and calmness! Remember, don't mess with our special guests here! We are always a happy family. Enjoy your stay!⠀
Level -571 is the 571st negative level of the Backrooms. Its appearance primarily composes a vacant household, and is the home to many travelers of the Backrooms and is habitable; but can vary in anamalous hazards.
==Overview==
Level -571 consists of an empty residence that has multiple liminal areas; the household is confirmed to be infinite. Most of the infrastructure on this level is lifeless and old-fashioned and lacks any physical and modern detail. The rooms on Level -571 are typically described to give the wanderer an aesthetic and nostalgic feeling upon entering them. Although, the rooms may be inaccessible depending on your luck. As wanderers head farther into the level, wanderers may experience "Elegant Vertigo". This will cause many to be in a state of extreme dizziness, which could be quite similar to being high. However, this only happens at a slight chance. You can easily stop or prevent this using Almond Water.
Some rooms of the household are completely furnished; fully equipped with old-fashioned architecture. These furnished rooms could have windows, in which, at every possible hour, the scene outside will change. These scenes on the other hand, may be positive or negative; and certainly enough, a wanderer may be free to climb out of it, Although, this is highly not recommended; as sometimes it can lead you into less safer environments such as Level 8. Many wanderers who experienced scenery within the furnished rooms inside Level -571 will often explain them being similar to real scenery from The Frontrooms; and can cause feelings of sadness or despair. 
Level -571 can vary an amount of different entities, Deathmoths are to be the most common appearing entity in this level. The level can also provide the wanderer a few useful supplies, Almond Water is always the most provided as it maintains the wanderer's behavioral state. Several other of the provided supplies can be lethal, such as Liquid Pain or Nuclear Infection; however, this hasn't been fully logged by other travelers yet. 
Attempting to noclip to the "attic", will not be possible. The level has an infinite amount of stories, and the infrastructure can sometimes shift to different positions at a time. But however, if one does manage to successfully do so; they may be sent back to where they had came from in the level. Although, the level does have a basement; but is entirely separated from Level -571.
The songs played in Level -571 have been theorized to give wanderers a sense of confusion and sadness. This is because it is mainly focused on old-fashioned music deprived from the feeling of dementia. This hasn't been fully confirmed yet. 
It can also change depending on what area of the house you are in. Similar tracks like this will obviously play in the background, and will not be able to be altered physically due to the nature of the songs. Level -571 currently has three main themes that will naturally play.
<tabber>
Lobby = This song usually plays once the wanderer first appears in the level. It depicts sadness with a mix of nostalgia. This is the main theme to the level. Most who hear this often experience vibes relating to the nature of the music, and former memories they had in past times.
|-|
Calamity= 
Plays when the traveler stays too long in the level. The song is usually responsible for giving travelers confusion and sadness. It's almost depicted as an emotional signal, hence the name.
|-|
Reassurance = 
Plays upon exiting a window in a suitable and calming environment. This is rather calm and nostalgic than sad. It also gives many travelers a sense of happiness.
</tabber>
==Anomalies==
The level can randomize between existing entities in the Backrooms universe, making it hard to fairly understand by travelers; but Deathmoths are always common inside Level -571. They don't seem very forgiving toward the wanderer, as they pose much hostility toward them. 
Facelings can also commonly appear inside this level. As a matter of fact, they can sometimes help the wanderer escape. They cannot communicate physically, but can be friendly toward the traveler; however, at certain times, these Facelings can turn against you depending on how you treat them. Facelings can also have the ability to supply you if in need. 
These are the only confirmed entities inside Level -571. The rest are either undiscovered or have not been fully researched by future wanderers yet; the M.E.G. hasn't also specified if there are more main entities inside the level. 
Rarely enough however, entities named "Bait" can be encountered in this level. Baits are usually false doors or rooms that can trick a wanderer into coming in, they also lack any furniture or windows. Upon this, Bait creatures have a high amount of similarities to a real door. Baits can be easily seen if a door is in an abnormal size than its original. If one does enter a Bait room, they will have only a few seconds to leave, otherwise the door behind them will shut & lock itself, making it impossible to leave; despite the fact that Bait doors are completely unbreakable. This will also cause the wanderer’s flesh to begin melting due to the temperature, which was described to being similar inside of a furnace.
==Colonies & Outposts==
===The Elegant Residence===
The permanent colony of Level -571. They serve as a fair purpose to travelers in the level, and can provide safe spots for them. They usually choose to subside in furnished areas. Most travelers who reside with the colony are deemed as a part of the "household family". The habitable settlement they usually choose to set place in is deemed as a completely relative and safe area.
===The Aesthetic Warriors ===
A temporary, but useful outpost. The Aesthetic Warriors fight off entities, and can bear to withstand the fear of them. Usually those who are in can be provided with dozens of hiding spots to be safe in, and a few weapons; which were theorized to be taken from the The End. However, those who choose to subside with the outpost must give a good first impression, as new travelers may be seen as "strangers" to the warriors, it's best to be trustworthy between them.
==Entrances & Exits==
===Entrances=== 
* Entering a house in Level 9 that has the color of tan has a 50% chance of leading you here.
*Finding a door marked "ELEGANT HOUSEHOLD" or "-571" in Level 21.
* Breaking through the floor in Level 28 can have an extremely rare possibility of taking you here.
===Exits=== 
*Breaking a window in one of the furnished rooms and crawling out will take you to Level -1.
* Climbing out of a window (without breaking it) can take you to a random level. This is not recommended.
*Entering a room with a white door can have a small chance of taking you back to Level 9.
*Entering the basement will take you to Level -2.
Category:Unconfirmed Levels
Category:Negative Levels
Category:Cluster -I