Vitality (stat)

Vitality , usually abbreviated as VIT, is a defensive statistic. In games where it is present, a creature's vitality is either compared versus Strength to help determine damage or is used to determine HP. Vitality is often modified by equipment.
==Appearances==
===Final Fantasy===
Vitality is one of the five base stats and determines how much HP a character gains as they level up.
===Final Fantasy III===
Vitality determines how much HP is gained during level up and is determined by the current job.
In the original, on a normal level up, a character gains (VIT/4)+1 Max HP. On a strong level up, they gain 20+(VIT/4)+R Max HP, where R is a random number from one to six inclusive. Vitality also gives a boost to defense.
In the remakes, the HP gain formula is: Level + Vitality + (Vitality × Random(1 to 1.5))
===Final Fantasy VII===
Vitality affects the amount of damage taken from physical attacks. It can be increased with the Guard Source item.
====Crisis Core -Final Fantasy VII-====
Vitality affects the amount of damage taken from physical attacks. It may also be increased by equipping the appropriate Materia.
===Final Fantasy VIII ===
The Vit statistic determines how much damage is taken from physical attacks and can be increased through the junction system with Vit-J, Vit+20/40/60%, and Vit Bonus. The best spells for Vit-J are Meltdown, Full-life, and Ultima. Vitality is permanently raised with Vit Up item and by devouring a high level Adamantoise.
Both playable characters and enemy's Vit statistic is nulled if the Vit 0 status is incurred.
===Final Fantasy XI===
Vitality is a stat that is compared with an attacker's Strength to determine the damage curve and reduces the maximum amount of damage that a character takes from a blow. Tanks, primarily Paladins, raise VIT in order to live longer and make a White Mage's job easier. For every two points of Vitality, a character's Defense stat is raised by one point. VIT further affects how much HP is restored from curative spells.
It is associated with the Earth element, and thus many Earth-based items add VIT to a player's stats.
===Final Fantasy XII===
Vitality represents the rate of resistance from negative status effects and the length of status effects (including positive ones). Essentially, Vitality makes beneficial statuses last longer (up to 99% extra) and harmful statuses last shorter (up to 49.5% reduction). Vitality also helps determine the damage of axes, hammers, and hand-bombs.
Some enemies have the Ignore Vitality passive ability, guaranteeing their chances of inflicting status effects unless the target is immune or has Shell, which will still halve the success rate. The player can replicate the effect by equipping the Indigo Pendant accessory.
The accuracy underflow bug is a glitch in some versions of Final Fantasy XII where, when a character with a low Magick stat attempts to inflict a status on a target with very high Vitality, the accuracy can underflow, guaranteeing the success rate.
===Final Fantasy XIV===
Vitality increases HP for all disciplines, but functions at a greater coefficient for tanking disciplines, and can be considered their primary attribute alongside strength.
Tank disciplines:
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=== Final Fantasy XV ===
Vitality, along with Defense, affects the damage received by physical attacks. This damage can be modified by equipping certain accessories, along with purchasing Vitality Level from the Ascension Grid.
===Final Fantasy Dimensions===
According to the in-game Help menu, Vitality "affects physical damage taken."
de:Lebenspunkt
es:Vitalidad (estadística)
Category:Recurring stats