INII Muren Oundert

<--In Night's Infinite Idols Campaign 
<--INII Character List 
-- --
== Character Description ==
Appearance:
Height: 5 ‘10 Weight: 220 lbs
Straight white fur, short black snout, narrow eyes, broad features, and stout, short legs. Pale irises that are difficult to see from a distance. Muren has long, scarred, black claws from years of labor’s wear and tear. Muren sees himself as a defender of the weak. He will defend any who are unjustly being prosecuted or attacked. He holds a short temper for those who take what they have for granted. He is an adept worker and a resourceful fighter.
--
Greatest Strength: 
Physical Might and Creativity
Greatest Weakness: 
Self-harm is infinitely less valuable than others' harm; to a fault
Illusions
Distinguishing Features: 
Pale eyes, broad torso, long, crooked scar engulfing the left shoulder, white fur, and jagged, black claws
Details: 
Homeland: Eastern Burrow 
N/A 
Description Summary: 
Muren Oundert was the first of four born into an impoverished but loving family inside a small tunnel system under Eastern Tyria. His mother and father worked days and sometimes even nights to keep food on the table for their children. Exhausted, they came home having worked a majority of the day performing difficult manual labor. It was hard living, but it’s what Muren’s parents had to do to stay alive.
Muren thus understands the meaning of work. Inspired by his parents, Muren helped gather food and resources right after he learned to walk and utilize his claws. By a young age, Muren exemplified excellent knowledge of the area and indomitable stamina. As Muren’s family began to gain more siblings, his focus did not falter and still gathered enough food for everyone. Eventually Muren reached an adequate age to work; this did not stop him from also gathering the food for the family. Muren’s siblings looked up to him almost as much as their mother and father; he was a leader and a role model in their eyes.
After nearly twenty years of this grueling lifestyle, Muren reluctantly felt as if he were meant for something greater in this life other than this constant manual labor. He was larger than the other Drulla his age and could also fight better than any of them. He wanted to protect others as he had his family for so long. He knew there were others that needed assistance elsewhere.
Having searched himself and sought guidance from Ghorus, Muren decided his destiny lied elsewhere in Norrik. His siblings were coming of age and could provide for their quickly aging parents. Muren’s family understood his request, however saddened it made them feel. Before he left on his search for the self, Muren’s father gave Muren two crude axes that he had found long ago while digging further into the tunnel system. Muren’s mother gave him her only jewelry: two bronze rings. Thanking them both, Muren promised he would return one day with great wealth that his family could never even dream of lest gain by the unfairly petty means that they lived by for so long.
== Spells/Abilities ==
[Sprint]
: Major Action - Hero
: 1 FP - Self-Targeting Ability
: Moves a distance equivalent to two normal movement actions.
: This ability costs an additional +1 FP for each turn it is used after being used in the previous turn; this effect stacks.
--
[Meditation]
: Rank 1+
: Major Action - Hero
: No Cost - Self-Targeting Ability
: This ability can't be used in combat.
: Roll 1d3 to determine a base number and an additional 1d3 to determine its multiplier; multiply the two rolls together and reduce that much Fatigue or restore that much Mana.
--
[Cleaving Strike]
(Requires Level 5 Warrior) (Requires an equipped melee or polearm weapon)
Major Action - Martial Arts
5 FP - Attack Ability
Make an attack roll.
Deals damage to all enemy targets within melee distance of the target of this attack; consumes an additional 1 FP for each additional target after the second.
--
[Charge]
(Requires Level 5 Warrior) (Requires an equipped melee or polearm weapon)
Major Action - Martial Arts
3 FP - Attack Ability
Make a movement towards an enemy, plus an additional space at 10, 30, 50, 70, etc DEX.
Make an attack roll
--
[Medium Armor Mastery]
(Requires Level 1 Warrior)
Rank 2
Passive Effect - Battle Mastery
Adds +2 armor if the warrior has Medium Armor equipped in both of their armor slots.
--
[Half Guard]
(Requires Level 1 Warrior)
Major Action <Interrupt> - Martial Arts
N/A - Self-Targeting Ability
<This ability can be used as an interrupt, when receiving damage; using this ability as an interrupt reserves a Major Action in the warrior's next turn.>
Make a roll of 1d8, add the value of the roll to the warrior's AC for this turn.
: 
--
[Child of Peace]
(Requires Level 1 Warrior)
Passive Effect - Peace Path
Increases the warrior's AC by +1 at 10, 30, 50, 70, etc STR or END, whichever is higher.
--
[Retribution]
(Passive Effect)
(Requires: Peace Path)
(In a turn after receiving damage, dealing damage to the source of damage received in the previous turn will add a bonus of +1 to the damage dealt to the target; this effect stacks for each turn after receiving damage from the same source, to a maximum of +3 damage.)
--
[Hero's Stamina]
(Requires Level 1 Warrior)
Rank 1+
Passive Effect - Battle Mastery
Increases the warrior's maximum Fatigue by +3 points.
--
[Giant's Stance]
(Requires Level 5 Warrior)
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the warrior into the Giant's Stance combat stance.
While in this combat stance, the warrior can wield 1.5H weapons as if they were 1H weapons.
{The warrior also takes a penalty of -5 STR.}
-- 
[Taunt]
(Requires Level 5 Warrior)
(Requires [Child of Peace])
Minor Action <Interrupt> - Peace Path
1 FP - Ranged Ability (8 Range)
<This ability can be used as an interrupt, when an enemy attacks; using this ability as an interrupt reserves a Minor Action in the warrior's next turn.>
This ability costs an additional +1 FP, when used as an interrupt.
Adds a buff that forces the target enemy to target the warrior if they make an attack in their next turn, or to change targets to the warrior for their current attack, if used as an interrupt.
This effect lasts for one turn; this effect doesn't stack.
--
[Heavy Melee Mastery]
(Requires Level 1 Warrior)
Rank 1+
Passive Effect - Battle Mastery
Adds +1 damage to all attacks made with heavy (1.5H and 2H) melee weapons.
== Inventory ==
[Iron Handaxe] x 2
Slot: Left/Right Hand
1 Handed Melee Weapon
Damage: +2 Damage
Value: (1.00ƒ)
Weight: (1w)
-- --
[Cloth Bandana of the Strongman]
Unarmored - Helmet
7 Florins - 1 Itemslot - Uncommon Rarity
+2 STR
-- --
 [Copper Bastardsword of the Strongman] 
(Requires 8 STR)
1.5H Blade Weapon - Left/Right Hand
4 Florins - 2 Itemslots - Common Rarity
+1 Normal Attack
+2 Strength
-- --
[Queen Persephone's Kiss Seed] x 2
-- --
[Persephone's Kiss Leaves] x ?
-- --
[Persephone's Spit Acorns] x ?
-- --
[Wooden Practice Sword]
(Requires 5 STR)
1H Blunt Weapon - Left/Right Hand
3 Florins - 1 Itemslot - Common Rarity
+0 Damage
(Deals damage to fatigue)
-- --
[Fishy Note] 
Turn left at the fourth stall,
throw the hook,
reel in a fish,
use the glowing lure.
-GG
-- --
[Minor Health Potion] x 0
: Set of 3 Flasks
: Consumable - Other Equip
: 3 Florins - 1 Itemslot - Common Rarity
: Restores +5 Health when used; one flask is consumed when used.
-- --
[Minor Stamina Potion] x 0
: Set of 3 Flasks
: Consumable - Other Equip
: 3 Florins - 1 Itemslot - Common Rarity
: Restores -5 Fatigue when used; one flask is consumed when used.
-- --
[Red Helmet of the Lieutenant]
+1 AC +1 DEX (6.00 ƒ)
-- --
[Locket of the Voidstone]
-- --
[Captain of the Guard’s Gloves]
+1 END (5.00 ƒ)
-- --
[Captain of the Guard's Giant Sword]
+1 Strong Attack (Rare)(9.00 ƒ)
-- --
 [Lefty's Dagger of Crime] 
(Requires 3 STR)
.5H Blade Weapon - Left/Right Hand or Other Equip
1 Itemslot - Uncommon Rarity
+3 Damage
+3 CHA
-- --
[Copper Raiment]
: (Requires 6 STR)
: Heavy Armor - Chestpiece
: 7 Florins - 2 Itemslots - Common Rarity
: +2 Armor +1 STR
[Copper Legguards]
: (Requires 5 STR)
: Heavy Armor - Legwear
: 7 Florins - 2 Itemslots - Common Rarity
: +1 Armor +1 STR
[Copper Cap]
: Heavy Armor - Helmet
: 6 Florins - 1 Itemslot - Common Rarity
: +0 Armor +1 STR
-- --
OLD OLD OLD OLD OLD OLD OLD OLD 
Character Name: Muren Oundert
Age: 22
Gender: Male
Titles: N/A
Alignment: 90 (Good)
Sovereign Deity: Ghorus
Patron Deities: Psyche , Ordos
Race: Earthdweller
Class: Warrior
Specialization: Peace
----
Level: 2 (155/200 XP)
Peace Path
*Child of Peace (Passive)
Martial Arts
*Critical Strike (3 FP)
*Retribution (Passive)
Battle Mastery
*Axe Mastery (Passive)
Combat Stance
*Giant's Stance (3 FP; only requires activation once.)
Health: 40
Mana: 24
Fatigue: 25 (2/25)
Damage: 6 (Unarmed) 8 ((((0.25 x STR) + 1) + 1) + 2) (Main Hand), 6 (((1/2 ((0.25 x STR) + 2) + 1) + 2) (Off Hand)
Armor: 7 AC
Mental Resistance: 0 
Initiative: 22
----
Carrying Capacity: 4.25/75
Currency: 16 Coins, 15ƒ
12 Copper Thalers; 12 Silver Florins.
Florins are 1ƒ each
Thalers are  ¼ƒ each.
--
Strength: 15 (+1)
(9 + 3 + 2)
Dexterity: 10 (+1) 
Endurance: 15 (+2)
(10 + 3)
Intelligence: 7 
Willpower: 7
Charisma: 6 
----
Description: Muren Oundert was the first of four born into an impoverished but loving family inside a small tunnel system under Eastern Tyria. His mother and father worked days and sometimes even nights to keep food on the table for their children. Exhausted, they came home having worked a majority of the day performing difficult manual labor. It was hard living, but it’s what Muren’s parents had to do to stay alive.
Muren thus understands the meaning of work. Inspired by his parents, Muren helped gather food and resources right after he learned to walk and utilize his claws. By a young age, Muren exemplified excellent knowledge of the area, moderately high intelligence, and indomitable stamina. As Muren’s family began to gain more siblings, his focus did not falter and still gathered enough food for everyone. Eventually Muren reached an adequate age to work; this did not stop him from also gathering the food for the family. Muren’s siblings looked up to him almost as much as their mother and father; he was a leader and a role model in their eyes.
After nearly twenty years of this grueling lifestyle, Muren reluctantly felt as if he were meant for something greater in this life other than this constant manual labor. He was larger than the other Drulla his age and could also fight better than any of them. He wanted to protect others as he had his family for so long. He knew there were others that needed assistance elsewhere.
Having searched himself and sought guidance from Ghorus, Muren decided his destiny lied elsewhere in Norrik. His siblings were coming of age and could provide for their quickly aging parents. Muren’s family understood his request, however saddened it made them feel. Before he left on his search for the self, Muren’s father gave Muren two crude axes that he had found long ago while digging further into the tunnel system. Muren’s mother gave him her only jewelry: two bronze rings. Thanking them both, Muren promised he would return one day with great wealth that his family could never even dream of lest gain by the unfairly petty means that they lived by for so long.
Height: 5 ‘10 Weight: 200 lbs
Features: Straight white fur (Possibly due to albinism or a genetic mutation.), short black snout, narrow eyes, broad features (shoulders, arms, torso and chest), and stout short legs. Muren has long, scarred, black claws from years of labor’s wear and tear. Muren sees himself as a defender of the weak. He will defend any who are unjustly being prosecuted or attacked. He holds a short temper for those who take what they have for granted. He is an adept worker and a resourceful fighter.
----
Equipment: Headgear: [ ]
Chestpiece: [Leather Hide of the Berzerker] (13.00ƒ)
(Chestpiece) (Requires 5 STR) (Light Armor) (+3 Armor) (+2 to Normal Damage) (1.0w) 
Hands: [ ]
Back: [ ]
Belt: [ ]
Legwear: [Canvas Armor Pants] (4.00ƒ to purchase.)
(Leggings) (Requires 3 STR) (Light Armor) (+2 Armor) (2.0w) 
Footwear: (Basic Boots)
Amulet: [The Voidstone Amulet]
The amulet feels oddly empty, as if rather than filling space it consumes it. Other than the strange sense of emptiness there is nothing remarkable about the amulet.
Ring 1: (Ring)
Ring 2: (Ring)
Ring 3: [Rosegold Ring of the Body]
Slot: Ring 1-4
(No Requirements)
Effects: (+2 END)
Value: (3.00ƒ)
Weight: (None)
Ring 4: [ ]
Left Hand: [The Black Spear]
(Requires 8 STR)
1.5H Piercing Weapon - Left/Right Hand
No Value - 2 Itemslots - Unique Rarity
+1 Damage (1 Range) ((0.25xSTR) + 1)
Damage dealt by this weapon ignores AC.
Right Hand: [Iron Handaxe of Athletics]
Slot: Left/Right Hand
1 Handed Melee Weapon; (Requires 5 STR)
Damage: ((0.25xSTR) + 2)
Effects: (+1 STR, +1 DEX)
Value: (3.00ƒ)
Weight: (1w)
Other Equip: [Animus Manna]
3/3 Portions (1 Flask)
Consumable - Other Equip
No Value - 1 Itemslot - Unique Rarity
Soulbound; can't be traded, sold, or used by other characters or NPCs.
This item does not expire on the use of all its portions.
This item can be refilled.
Restores 1/3rd of HP, MP, or FP when used; one portion is consumed for each 1/3rd restored.
Restores a fallen ally to life when used on a fallen ally; one portion is consumed to restore a fallen ally to life.
Up to 3 portions can be consumed in a single use.]
Trinket 1: [Peasant’s Coinpouch] (0w, 0/60 Coins)
Trinket 2: [ ]
Inventory:
[Iron Handaxe] x 2 
Slot: Left/Right Hand
1 Handed Melee Weapon
Damage: ((0.25xSTR) + 2)
Value: (1.00ƒ)
Weight: (1w)
--
________________________________________________________________________________________
~OLD BUT I KEPT IT JUST IN CASE~
Abilities
[Critical Strike]
(Major Action) - (Melee Ability)
(Cost: 3FP)
(Damage: (((Melee Attack Damage)) + ((1dDEX)))
--
[Child of Peace]
(Passive Effect)
(Effect: Permanent bonus of (0.10 x END) to your Armor Class.)
--
[Retribution]
(Passive Effect)
(Requires: Peace Path)
(In a turn after receiving damage, dealing damage to the source of damage received in the previous turn will add a bonus of +1 to the damage dealt to the target; this effect stacks for each turn after receiving damage from the same source, to a maximum of +3 damage.)
--
[Axe Mastery]
(Passive Ability) - (Weapon Mastery)
(Effect: Increases damage dealt by Axe weapons by 1 point.)
--
[Giant's Stance]
(Minor Action) - (Combat Stance)
(Requires equipped hand-and-a-half weapon or weapons.)
(Combat Stances carry over between battles, it only costs Fatigue to switch styles.)
(Cost: 3FP)
(Effect: Allows 1.5 Handed weapons to be wielded as if they were 1 Handed weapons, thus being able to be dual wielded or used with a shield.)