Drop chance

Drop chance is the official term used exclusively in Asphalt Xtreme as an equivalent to "drop rate". Drop chances are listed in tables that can be reached by tapping on a box in the shop and then on the purple icon next to the box name.
== Terminology ==
=== Drop chance ===
There are two important differences to the term "drop rate":
* In Asphalt Xtreme, "drop" means that a random number of the same card is granted. Mathematically, a drop consists of two nested, but different random processes: The first determines the card type, the second determines the number of cards. For example, if a Box grants 4 drops, then players will get random amounts of 4 different (or in rare cases, equal) card types. The real number of cards received from 4 drops can vary from 4 to 40, assumed that the maximum number of cards per drop is 10. Some boxes can grant even higher amounts of cards per drop.
* Contrary to other Asphalt games, the use of the word "chance" implies that "drop chance" not only denotes the average frequency of a card in the long run (= its drop rate, an expected value), but also explicitly means the probability of getting it. This is possible because Asphalt Xtreme boxes do not have guarantees for certain cards. If a box contained a guaranteed card, the probability of getting it would always be , whereas the expected value would be different because the card does not make up of the box content.
According to the official tables, the drop chances of limited-time boxes (like special offers and event boxes) are all the same. It is striking that in this case, the term "approximate drop rates" is used instead of "drop chances". It would have to be analyzed statistically if this means that these boxes do have differences and the figures are just average values.
Furthermore it would have to be examined if "drop chance" refers to the above-mentioned "drops" or to the total number of received cards. For example, let a simplified box grant only Class-D Tools or Class-C Tools, both with a drop chance of .
* If the "drop chance" percentage referred to "drops", this would only mean that in the long run, there would be a balance between Class-C and Class-D drops, but the actual number of Class-C cards could vary from or of all cards—which is such a wide span that it makes strategic planning impossible and renders "drop chance" information misleading and useless.
* The only way the drop chance value could provide fair und useful information would be if it referred to the final number of cards and not to the number of times a random amount of the card is dropped. A drop chance of for a card type would mean that players could be sure that in the long run, of all received cards would be of this type. This is guaranteed by the law of large numbers.
=== Power level ===
The power level is a classification of basic boxes and can take values from 1 to 4. The higher the power level, the "better" the drop chances.
In reality, the power level is not a box property but simply a measure of how many boxes a player has opened. The progress is displayed by a bar when the player taps on a box in the shop. Once the bar is full, the player advances to the next level. Opening 1-Card Boxes does not count to the player's power level progress. The power level has no influence on the drop chances of limited-time boxes; drop chances are the same for all levels.
It is questionable if a higher power level generally means "better" rewards. For example, a level 1 Iron Box drops Blueprints of all classes, whereas level 2 and 3 Iron Boxes only drop Class-D and C Blueprints. Even a level 4 Iron Box does not grant Class-S Blueprints. This is somewhat hidden in the confusing structure of the official drop chance tables, but can be clearly seen in the tables below.
=== Power value ===
The power value of a basic box is a number intended to indicate the quality of its drops. It increases with the player's power level. As with the term "power level", the value seems arbitrary and of no use for the player. Limited-time boxes have no power value. It is unclear if 1-Card Boxes have a power value as there is no way to display them on a separate screen like basic boxes.
== Official values==
=== Basic boxes ===	
=== Limited-time boxes===	 	 	 	
<tabber>Power lvl 1=
{| class="table-ax" style="text-align:right;"	 	Iron Box	Bronze Box	Silver Box	Gold Box
Power value 	50 	200 	500 	2,000 	
Class-D Blueprints	55.2 %	29.2 % 	21.0 % 	13.2 % 	
Class-C Blueprints	3.4 % 	18.5 % 	18.8 % 	19.9 % 	
Class-B Blueprints	5.0 % 	5.0 % 	18.7 % 	26.3 % 	
Class-A Blueprints	3.3 % 	3.3 % 	12.9 % 	23.0 % 	
Class-S Blueprints	8.3 % 	8.3 % 	6.3 % 	4.2 % 	
Class-D Tools 	13.5 %	13.3 % 	4.0 % 	3.7 % 	
Class-C Tools 	8.7 % 	10.4 % 	3.7 % 	3.8 % 	
Class-B Tools 	2.6 % 	8.7 % 	3.0 % 	2.9 % 	
Class-A Tools 	- 	- 	5.0 % 	1.1 % 	
Class-S Tools 	- 	- 	2.9 % 	0.8 % 	
Rank-Up Tools 	- 	3.2 % 	3.9 % 	1.2 % 	
Category:Gameplay elements
Category:Drop rates
Category:Asphalt Xtreme