Felthona - Orc

=== Medium Monstrosity, Chaotic Evil ===
== Statistics ==
Armor Class 	Hit Points	Speed 	Str 	Dex 	Con 	Int 	Wis 	Cha
16 (Nat + 2)	4d8 + 12 	30 feet	18 (+4)	14 (+2)	16 (+3)	9 (-1)	9 (-1)	8 (-1)
== Defenses ==
Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws
Str 	Dex 	Con 	Int 	Wis 	Cha
=== Damage Resistances ===
Bludgeoning, Piercing, and Slashing
=== Damage Immunities ===
Necrotic and Poison
=== Condition Immunities ===
Poisoned, Charmed
=== Senses ===
Darkvision 120 feet, Perception 9
=== Skills ===
Stealth +4
=== Languages ===
Common, Deor
== Abilities ==
Aggressive: May make a move action as a Bonus action.
Frightening: May use Strength Modifier instead of Charisma for making Intimidate checks.
== Actions/Attacks ==
Claw. Melee Attack: +6 to hit, reach 5 feet, one target. Hit: 1d6+4 slashing damage.
Slam. Melee Attack: +6 to hit, reach 5 feet, one target. Hit: 1d4+4 bludgeoning damage. 
Savage Blow. Melee Attack: +6 to hit, reach 5 fee, one target. Only usable if more than one target is within reach and after a successful Slam attack. Deal Strength modifier damage to another nearby target.
Bite. Melee Attack: +6 to hit, reach 5 feet, one target. Hit: 1d6+4 piercing damage.
As held weapon. Melee Attack: +6 to hit, reach as weapon, one target. Hit: as weapon+4 damage.
== Overview ==
Amongst the most commonly seen Felthona, Orcs are often viewed as the embodiment of their kind. Orcs are savage, feral creatures who have a horrific tendency to indulge in carnal pleasures when a whim takes them. They have very acute animal features. Tusks, fangs, lupine ears, muzzles or snouts, sparse to thick fur to name just a few of the common physical traits. They are typically larger and slightly more powerful than an average human with slightly longer arms. Despite their extremely impulsive nature, these fiends are not without a low cunning and are often found in small to large groups.