Sir Violet/Tactics

Note that strategies are partial, and vary from player to player. These are only suggestions.
== Basics ==
=== Boss Attacks ===
Standard Attacks
 will start all of his attack cycles with these two attacks.
* Slash Combo: Fires 8 triangle bullets in a wide arc. This attack is indicated by seeing slamming Oathbreaker down.
* Crescent Orbs: Fires 9 bouncy bullets in a crescent formation, directly aiming at the player. The crescent will start to turn into a crescent/U-shaped formation after a while. The indication of this attack is thrusting the Oathkeeper on his hand.
** will perform one of these two attacks 3 times. In those 3 times, he can only perform the bouncing bullets once, but he may or may not do it.
==== Normal Phase ====
*Laser Trap Zap: Fires several parallel laser beams across the room horizontally.
*Primordial Flame Leap: Leaps to the player's position. Upon landing, briefly sets the area on fire. The fire can damage the player even if the Fire Buff is obtained.
*Laser Web Spin/Mover: Leaps to the center, with flames below upon landing. This is indicated by him holding a sparking red orb. He will create a grid of laser beams all around the room, dealing 4 damage. The grid will move in a circular pattern or rotate linearly.
Mid-phase
* Similarly to most bosses, has two phases. When his health falls below 50%, he will leap to the middle of the arena and take off his armor with a red aura, indicating the transformation and the start of phase 2.
* During the transformation, he will become invincible for 5 seconds.
* When enraged, the attack speed and movement speed increase.
====Enraged Phase ====
*Primordial Flame Leap: Leaps, with a larger area of flames beneath him.
*Breaker Boomerang: Leaps, then lands with a large area of flames beneath him. Throws Oathbreaker upon landing, which will follow the player for a certain amount of time until it flies back to the boss.
*Keeper Throw: Stands still and aims Oathkeeper at the player. A red line indicates the direction. After a few seconds, he will throw out Oathkeeper, which will come back after 1 second.
*Purple Punches: Punches the player when they come close. This attack only happens when does not have any sword in his hands.
*Laser Web Focus: When he calls back both of his swords after throwing them, indicated by him holding a sparking red orb with his two hands, he will rapidly fire 8 waves of vertical and horizontal laser beams all around the room. Attack Lasts about 5 seconds.
 in Phase 2 will always attack in the set pattern:
*Slash Combo x2 & Crescent Orbs
*Primordial Flame Leap
*Breaker Boomerang & Keeper Throw
*Purple Punches (only when the player is close)
*Laser Web Focus 
*(repeat)
== Strategies==
 is one of the most mobile enemies in the game. He is fair when it comes to difficulty but the player still should be wary that one mistake could lead them to death instantly, since most of 's attacks are high in damage. Most of his attacks are easy to dodge but despite that, he fires his attack successively and the are of the attacks have a range of the full room, thus giving the player no time to rest. In addition to that, he mostly performs laser-based attacks, limiting the use of a melee weapon for defensiveness.
=== Overall Tactics===
This boss is not a very challenging boss unlike the others. But because of his high mobility and constant attacks, the player must stay on guard all the time deciding when to weave through the bullets or move out of its range. Try to run around the Boss while let him chases after the player. Keep a distance from and attack him from far away, while keeping a melee weapon just to nullify some of his attacks.
===Specific Strategy for each attack===
===Standard attacks:===
These attacks are used throughout the entire boss fight and at the start of every phase.
* Triangle Bullets: Try to weave through the gap between the bullets and move through them since the bullet fired are slow and easy to detect, the player should take this attack as a time to attack at the boss. The boss might try to commit this attack 1-3 times making 3 waves of bullets, but the bullet speed still slow for the player to make it through. will try to use this attack at the start of the battle.
* Bouncing Bullets: Unlike the triangle bullets, there is no gap in this attack so the player is forced to dodge to a side of the bullet wave, but be careful cause the bullets can ricochet off the wall once and come to the player again so it is the best interest to stay close to the wall when he perform this attack. The boss may use this attack to follow up with the triangle bullets or initial the fight with it, depending on the situation the player must act accordingly to it.
===Pre-enraged Phase ===
After using the opening attacks he will start to use one of these following attacks:
*Leap: Try to stay as mobile as possible since it is unpredictable on when he will jump. Don't get too close to a wall because it will block one of the ways to escape from this attack.
*Single Laser Grid: This is one of the harder attack to recognize and dodge because there is no indication coming from , but there is a short time frame showing where the lasers will appear so take that time and move to the gap between the lasers, this attack usually used by as a follow up attack from the opening ones so stay alert when stop fire bullets at the player. But still be aware of the ricochet bullets coming from the previous attacks if fires them.
*Laser Arena: Because of the long indication before the boss fire this attack, the player is able to move to the favorable spot and predict the next attack. It is recommended to move into the middle of the inner squares since the player will have more time to move around until the laser reaches its destination. Since the attack have 2 variations the player must act accordingly to the attack fires: 
**Try to act depending on the direction the lasers rotate, either clockwise or counter-clockwise following the lasers.
**Because the attack starts by going downwards, it's suggested that the player moves down first and then follow a counter-clockwise movement to completely dodge the lasers coming towards the player. With this dodging method, the player should use this opportunity to deal as much damage as possible.
===Mid-phase===
The player is not able to deal damage to the boss, but with the help of some weapons, the player can deal extra damage to the boss when he is in his invincible state. But it is usually suggested that the player stops attacking when is in this state. Wait until he finishes taking his armor off.
===Enraged Phase ===
After performing the opening attacks at the start of the phase he will start a pattern of attacks:
*Leap: Following the guide of the attack in pre-enraged phase, the player must stay far from in order not to get hit. The bigger radius fire ring is to trap the player inside 's next attack range. Avoid closing up to him after the attack for the fire ring might hit the player. 
** might perform this attack 1-2 times before performing the next attack.
*Sword Throw (Oathbreaker): After leaping to the player. will start to throw Oathbreaker, the blade will spin and chase after the player, because of that, try to stay mobile in order to not get hit by the sword. It is recommended to run into a big circle around for the blade to take longer time to follow the player. When the player feels like the blade is going to hit them, turn into another direction. The hitbox of the sword is rather big so when the player gets hit by it, they would expect to be hit 1-3 times until they escape from it. Using characters that have mobility providing skills can help escape the blades easier.
*Sword Throw (Oathkeeper): There's a red line indicating where will throw the sword. will charge up for 2 seconds before throwing the sword. Just keep running for the blade to not hit the player. It's easy to dodge the attack but it would deal massive damage to the player if ever hit.
*Punch: will only perform this attack when either the player, pets or mercenaries get close to him after throwing his Oathkeeper. So stay far from the boss when he is attacking with the swords.
*Continuous Laser Grids: Use quick thinking to locate the safe grids to stand.
**Assassin's Invisibility and Paladin's Energy Shield can outlast this attack, allowing players to wait it out instead of having to dodge.
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Category:Interdimensional Space
Category:Enemies
Category:Bosses
Category:Strategies and Guides