Durimal's Philters (Magical Liquid)

Characteristically, these come in a trio of small bottles, packed in a sturdy leather case. Each bottle's contents are magical and extremely concentrated. One quarter of a bottle is enough for 20 men, if diluted in water or other drink. If more than a sip is taken in concentrated form, it is very dangerous-treat as a Type I poison (onset 2-12 rounds, damage 30/15). The philters all have different effects.
Durimal's merry blend: If mixed with alcohol, this philter ensures that drinkers sleep well and awake fresh and clear-eyed, with no trace of a hangover, thus allowing a commander to let his troops have a celebration without impairing their combat readiness. Actual game effects are at the DM's discretion; use of this potion usually improves morale and loyalty scores of troops for a short period of time.
Durimal's potent draft: Any drinker of this philter feels confident and strong. All morale checks are successful and saves against mind affecting spells are at +2 for the next 24 hours or until a saving throw fails, whichever comes first.
Durimal's sovereign tonic: Those who drink this philter in its diluted form feel refreshed and alert for the next six hours; any wounds they possess neither fester nor become infected. To simulate this, double the total natural healing for the first day of this philter's use. In addition, a bonus of +2 is given to saving throws against poison and nonmagical attacks against a character's health, such as normal disease rolls. It also confers a saving throw vs. spell against the additional damage from a sword of wounding, allowing one such save per round after the victim has been wounded.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Philters
Category:Magic Potions