Report 651

Report #651
Skillset: Forging Skill: Weapons
 Org: Ebonguard Status: Rejected Sept 2011
Furies' Decision:
See Roark's comment. Need to find a way to make unpopular weapons more
appealing.
Problem: All weapons were made to have the same maximum caps on each statistic.
However, the floors (minimums) were not equalized across weapon types. This
means that rapiers (for example) have lower possible values for both Damage and
Precision than broadswords or scimitars do. Lower minimum precision means you
can maximize speed and put everything else into damage (for a higher damage
total), lower minimum damage means you can bet a better mix of speed &
precision. This leaves the Speed weapons with a clear advantage.
Solution #1: Make all weapon types have the same minimum values for damage &
 precision as speed weapons do. This will make all weapons
 equally useful, as was intended by the change to equalize maximum
 values.
Player Comments:
---[Raeri on 8/28 @ 03:36 writes]:
I'd actually also like to see something similar done for non-plate armour types,
but as far as this report goes, fully support Solution 1.
---[Enyalida on 9/1 @ 01:29 writes]:
With a clear advantage on one type, the other types won't get designed at all,
and that cuts down on flavour differences, which is bleh. I support Sol #1.
---[Viynain on 9/5 @ 23:07 writes]:
I fully support the change across the Masterweapon types so that we designers
actually get to see things other than a rapier, katana, klangaxe, or hammer
used.
---[Elana on 9/11 @ 16:27 writes]:
Complete agree with the proposed solution #1. More weapon flavours to use would
definitely be better.
---[Shedrin on 9/15 @ 07:10 writes]:
Agree with the above. Would be nice to see more weapon types in use.
---[Talan on 9/20 @ 16:02 writes]:
Solution 1 sounds fine. I'd like to see more weapon types used as well
---[Sidd on 9/21 @ 19:50 writes]:
I support this fully, no reason with tempering not to even the stats across the
board for more flavor
---[Roark on 11/7 @ 01:19 writes]:
Sorry for the slow response. Been tied up with other issues. Making all weapon
stats equal would be problematic. Has to do with how they work behind the
scenes, something I don't like but we're stuck with. So... I think we need to
make unappealing weapons more appealing. The weapons that lean towards damage,
perhaps they could have a higher max damage stat? Perhaps special abilities
could be added to some, like reduced chance of being parried? Etc.