Context

The world of the Ark closely resembles Earth's - However it has become a vast wasteland after centuries of war and unsustainable consumption. 
Resources such as wood and food are sparse  and many surviving species have evolved into scavengers and have very diverse diets. Those in the oceans fare better - but are in a fierce and competitive pursuit of food.
But despite the scarcity there are places of  serenity, or as peaceful as possible in the post apocalyptic world of the Arkverse.
You are, in most cases, a new resident of Ark City located in a continent formed Post-Apocalypse. Depending upon the timeline / universe, it is either the middle ages, or a post-apocalyptic period after the Thousand Year War, and either you voluntarily entered the city having felt drawn to it or “chosen”, or you ended up there against your will such as being kidnapped by an individual known as “Thomas the Kidnapper” (who apparently works for the ambiguous heads of the city). 
No matter the reason for your being there, you have no desire to leave, because there's nowhere else to go and have become quite acclimated to the environment. 
You can make use of the rifts that allow you to travel time and space. You have a bar-code on your wrist which identifies you, as well as one or two RFID micro chips implanted in your brain which allow you to be monitored and tracked at all times no matter where you go in the multiverse especially when travelling through a rift. Life is good
Category:OC