MicroEarth: Rise of Nations (Map Game)

It is the year 2194, and after a hypothetical non-war induced global collapse, the only nations to emerge are micro-nations. The rules are simple: you may only play as one micronation each turn. The number of moves you may have in one turn is completely up to you. Finally, you may start or end a turn as you wish, each turn will be a year.
==Mods==
Fireurchin: Destroyer of worlds 18:05, August 26, 2014 (UTC) De Facto Mod
==Algorithm Monitors==
==Grammar Nazis Conchians==
==Players==
*Principality of Sealand: Fireurchin: Destroyer of worlds 18:05, August 26, 2014 (UTC)
*Conch Republic:
*Aerican Empire:
*Coperman Empire:
*Monarchist Russia:
*Other World Kingdom:
*Talossa:
*Fundy:
*Nova Roma:
*Wallachia:
*Wy:
*Vikesland:
*Seborgia:
*Celestia:
*Sultanate of M'Simbati:
*Freetown Christiana: derpmaster21
*Republic of New Atlantis:
List any others that I missed
==Current Map==
==The Game==
===Turn 1: 2194===
Sealand: Sealand Advances on to Bretagne and Cornwall