Compiled Proficiencies (CBH)

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Following their jack-of-all-trades reputation, bards can learn proficiencies from the general, rogue, warrior, and wizard proficiency groups. Only those proficiencies in the priest group cost an additional slot to gain. However, because most proficiencies fall into more than one group, a lot of proficiencies listed in the priest group are also available to the bard under another group. In fact, of all the proficiencies listed in Chapter 5 of the Player's Handbook, only one, healing, is not in one of the bard's proficiency groups. Thus only healing requires the bard to spend an additional slot to acquire (three total).
The following table has been compiled in order to assist bard players in selecting their nonweapon proficiencies. Bold-faced proficiencies are new proficiencies found only in this book. They are expanded upon later.
Italicized proficiencies require the player to record a specific topic or area that the proficiency covers. For example, the survival proficiency must be specified for a particular environment (e.g., arctic, woodland, desert, steppe, mountain, or tropical). If woodland is chosen, the proficiency is to be recorded as "Survival (Woodland)." Each additional proficiency slot used can either improve the proficiency for a specific topic or it can be used to gain another topic, such as "Survival (Woodland, Steppe)."
 Table 14: Nonweapon Proficiencies
Proficiency 	SlotsReq'd.	RelevantAbility	Mod.
Acting 	1 	Cha 	-1
Agriculture 	1 	Int 	+0
Ancient History 	1 	Int 	-1
Animal Handling 	1 	Wis 	-1
Animal Lore 	1 	Int 	+0
Animal Training 	1 	Wis 	+0
Appraising 	1 	Int 	+0
Armorer 	2 	Int 	-2
Artistic Ability 	1 	Wis 	+0
Astrology 	2 	Int 	+0
Blacksmithing 	1 	Str 	+0
Blind-fighting 	2 	NA 	NA
Bowyer/Fletcher 	1 	Dex 	-1
Brewing 	1 	Int 	+0
Carpentry 	1 	Str 	+0
Chanting 	1 	Cha 	+2
Charioteering 	1 	Dex 	+2
Cobbling 	1 	Dex 	+0
Cooking 	1 	Int 	+0
Craft Instrument 	2 	Dex 	-2
Crowd Working 	1 	Cha 	+0
Dancing 	1 	Dex 	+0
Direction Sense 	1 	Wis 	+1
Disguise 	1 	Cha 	-1
Endurance 	2 	Con 	+0
Engineering 	2 	Int 	-3
Etiquette 	1 	Cha 	+0
Fire-Building 	1 	Wis 	-1
Fishing 	1 	Wis 	-1
Forgery 	1 	Dex 	-1
Gaming 	1 	Cha 	+0
Gem Cutting 	2 	Dex 	-2
Healing 	3* 	Wis 	-2
Heraldry 	1 	Int 	+0
Herbalism 	2 	Int 	-2
Hunting 	1 	Wis 	-1
Juggling 	1 	Dex 	-1
Jumping 	1 	Str 	+0
Languages, Ancient	1 	Int 	+0
Languages, Modern 	1 	Int 	+0
Leatherworking 	1 	Int 	+0
Local History 	1 	Cha 	+0
Mining 	2 	Wis 	-3
Mountaineering 	1 	NA 	NA
Musical Instrument	1 	Dex 	-1
Navigation 	1 	Int 	-2
Poetry 	1 	Int 	-2
Pottery 	1 	Dex 	-2
Reading Lips 	2 	Int 	-2
Reading/Writing 	1 	Int 	+1
Religion 	1 	Wis 	+0
Riding, Airborne 	2 	Wis 	-2
Riding, Land-based	1 	Wis 	+3
Rope Use 	1 	Dex 	+0
Running 	1 	Con 	-6
Seamanship 	1 	Dex 	+1
Seamstress/Tailor 	1 	Dex 	-1
Set Snares 	1 	Dex 	-1
Singing 	1 	Cha 	+0
Spellcraft 	1 	Int 	-2
Stonemasonry 	1 	Str 	-2
Survival 	2 	Int 	+0
Swimming 	1 	Str 	+0
Tightrope Walking 	1 	Dex 	+0
Tracking 	2 	Wis 	+0
Tumbling 	1 	Dex 	+0
Ventriloquism 	1 	Int 	-2
Weaponsmithing 	3 	Int 	-3
Weather Sense 	1 	Wis 	-1
Weaving 	1 	Int 	-1
Whistling/Humming 	1 	Dex 	+2
: * Healing is not within a bard's proficiency group, thus it takes three slots to learn instead of two as listed in the Player's Handbook.