Star Fox Renegade

Star Fox Renegade is an upcoming Action-Shooter Game for the Nintendo Switch, it is the seventh mainline entry of the Star Fox series and the first not to occur during the Lylat Wars era of the timeline. The game features a new protagonist and revamped gameplay combining on-rail and free roam air combat gameplay.
==Synopsis==
The great Corneria-Venom Alliance came to dominate the local sector after the defeat of Andross and subsequent quelling of the Anglar Emperor. In the times of peace, the once bitter enemies of Corneria and Venom came together to form an alliance to prevent future wars breaking out, establishing a network of power across the local cluster of planets in the region. While for many centuries this alliance proved fruitful and advantageous to all, as the old guard who originally established the alliance on the ideals of avoiding the past passed on, those that replaced them saw the alliance as a means to gain more power.
In the present day, the alliance though foundational to the society of the two planets has become corrupted, no longer benefitting their citizens and creating a distinct slum class among the residents of not just Corneria and Venom but the other planets within the alliance who were even more negatively affected as a result of being viewed as less than the two great powers.
In these times of corruption, piracy and illegal trade have become far more common and the once mercenary groups who would serve on behalf of the great militaries now fight against their former employers attempting to carve out a freedom not seen in centuries. One such mercenary group are the A-Lite, a small band of the new generation who grew up in the slum class of Corneria attempting to make do with old disused parts of starships to make ends meet, part mechanics and part mercenaries they have spear-headed a movement against the alliance seeking to uproot its corrupt leadership and bring about a new age.
==Gameplay==
Like the previous games in the series, Star Fox Renegade is an action-shooter using aerial combat style gameplay. The player controls their starship and can explore levels. Levels are sequential and depending on how the player completes certain levels will determine how the story progresses with different endings based on the player's actions although like the earlier games, these always work towards a single primary conclusion.
Levels themselves include on-rail and free-roam sections. Unlike prior games, the on-rail sections are generally shorter and more focused on difficult combat encounters whereas the free-roam will more often test the player's ability to navigate more complex environments and dealing with more physical hazards. Often free-roam areas will lead to more than one on-rail area with some leading back to the free-roam area and others progressing through the level, there is a strong indication to the correct path so these alternate paths often are secret and reward players with additional bonuses.
Unlike prior games the player can upgrade their starship, altering its appearance and base weaponry, upgrades can be bought in the shop between levels or found by exploring different levels. In addition the player can upgrade their ship's components which requires tracking down either Ship Modules or Weapon Modules in levels which can be used to upgrade the player's capabilities. Bonuses also return as temporary upgrades in a level which often give the player considerably more durability or firepower although have a usage bar rather than working off a timer.
Alongside the player character, there are also the player's squad. Throughout the game the player can acquire several additional characters to add to the player's squadron although when going into a level the player will be limited to just three squadron companions. These companions will offer additional firepower during large scale fights primarily seen in the free-roam sections as well as being able to unlock alternate paths if the player can keep them around. Notably, if the player loses a companion in a level they will later re-appear with cybernetic replacements and differing dialogue as a result.
Defeating enemies in the game will reward the player with Gold Clips the primary currency of the game which can be exchanged at the shop for various goods. Some more arcade-like qualities tie into this, such as chaining kills without getting hit as well as managing to target critical points on enemy ships (denoted by a yellow or red feature on the target).
===Bonuses===
Bonuses are in-level effects which boost the player's capacity in some regard during a level. Bonuses vary in duration with some lasting the rest of the level, others until the player takes severe damage and some having a limited time effect.
* Smart Bombs - High-yield explosives which can be deployed to explode in a designated area or can home in to target the largest cluster of enemies. They're found throughout every level and can come in packs of one, three or six.
* Cluster Bombs - Specialized bombs which when fired create a cluster effect where several smaller explosions follow after the initial, they cannot lock onto a target or home however charging them will make the time between the initial explosion and the cluster explosions greater with a full charge making the clusters only explode on contact with a surface.
* Repair Nanite - A robotic assistant that can repair partially of wholly the player's ship, they can appear as a small canister or large canister with the former recovering up to 50% of a ship's status while the latter will fully fix a ship. This includes repairing damaged structures like Wings, Engines and Guns.
* Overdriven Shield - A temporary upgrade that for the duration active completely negates the damage incurred by enemy gunfire. It doesn't protect the player from physical collissions however and is only active for a small amount of time before the shields revert to normal.
* Laser Overcharger - A temporary upgrade that causes all of the player's shots to behave like charged shots for a limited period of time. The effect also prevents the weapon from charging, maximizing potential damage output.
==Characters==
===Team A-Lite===
Team A-Lite is initially comprised of four primary members although can pick up two additional members depending on the player's actions in the game.
Liazo Howler - The leader of Team A-Lite, a Howler Monkey whose family moved from Venom to Corneria long ago during the great exodus on Venom following Andross' army's complete collapse. A highly confident and boisterous mercenary, he is often shown to be outgoing and highly motivating towards the other members of the squad often squashing any doubts they might have in the mission. Being the player character, Liazo's vehicle is entirely customizable by the player although initially starts out as the Venger.
Amarilla Dillo - The second-in-command and head mechanic of Team A-Lite, Amarilla is much more cautious and introverted than her team's leader although being a genius with machines she is able to provide a valuable role to the rest of her crew, able to mix otherwise disprate technologies together. Amarilla grew up on the deserts of Titania and came to Corneria in hopes of striking it big although fell to the corrupt powers of Corneria, finding protection with Liazo's team. Amarilla's ship is the Spiration and has tank-like qualities to its design.
Saxon B.P. - Saxon is the team's info-jockey, a role he takes great pride in, being able to find out information pertaining to their missions and paydays extremely easily. Knowledgeable and quite charasmatic he is friendly but also cunning and quite handy at hacking into databases. Saxon's history is relatively unknown and seems either unwilling to talk about it or lies quite often about it, some of his teammates believe Saxon is actually a descendant of an old clade of royalty from Fortuna. Saxon's ship is the Ngelic which boasts extreme mobility and evasion having a sleek-appearance despite its otherwise hobbled design.
Dantea Tigress - Originally forming the A-Lite with Liazo several years ago, Dantea is one of the team's founding members and is the brawn to Liazo's brain especially in the early days when they'd often have to talk or fight their way to get paid. After acquiring enough components to build fighter ships, Dantea managed to quickly become the team's ace pilot being ruthless yet calm at the same time. Although often quiet around others, Liazo does manage to get her competitive during missions, often competing to see who can shoot down more enemy ships. Dantea's ship is the Quatic and is as ferocious as it appears with its distinct personal paint job done by Dantea herself.
====Optional Characters====
Phendry Shrew - Initially a rather meek individual, Phendry ends up joining Team A-Lite when Alliance forces outright threaten her home on the Drumhead Outpost. A brilliant computer analyst, Phendry is able to decipher complex codes and ancient languages and although only recently having taken up the role of a pilot as well has quickly proven quite proficient using a highly technical skillset albeit somewhat rigidly due to her lack of experience. Phendry's ship is the Risen which is rather balanced although offers unique jamming qualities against enemy ships when present.
Gharath Nile - A member of the revolutionary underground faction in the Lylat system, Gharath is a rather high energy and self-agrandizing individual, often hyping up the importance of their revolutionary group. A hopeless optimist even in the darkest of situations, he shows a great deal of courage and fortitude, however lacks leadership qualities and as such is often used by the underground as a solo operative until he is picked up by Team A-Lite for his excellent surveying skills, making otherwise inaccessible locations attainable. Gharath's ship is the Berration which has specialized targeting making it easier to lock onto enemies when nearby and even generate a better multi-lock.
Willow Mink - An illicit trades specialist, Willow is a cunning and clever individual, having a calming demeanour and smooth speech that can offer lure others into an unwitting sense of security he often is able to make the most of a situation through his guile and identifying key weak points in an enemy's ship or plans. As a front, Willow also provides transport for high-ranking officials as a discrete service which not only allows him to earn a surprising amount of wealth outside of Team A-Lite but also make his trade smuggling go almost unnoticed. Willow's ship is the Mbiguity which can conceal himself and his teammates during a conflict making targetting weak points far easier.
Nulla Draco - Hailing from the planet of Venom, Nulla was raised in a rough environment as the mass exodus from the planet put considerable strain on the remaining workforce. As a result, Nulla's family resorted to acts of banditry and pirating being known for their quite destructive tendencies which Nulla herself picked up and modified. Striking out on her own, Nulla had no interest in the attempted establishment of a new central power on Venom like much of her family and instead focused simply on being an agent of chaos, describing herself as a thrill-seeker by trade she tends to pick jobs at random and joined up with Team A-Lite simply for the potential fun it would bring. Nulla pilots the Bolish which boasts a number of counterattack capabilities making it very dangerous for enemy ships to target.
==Levels==
Like prior games, several levels must be completed to reach the end of the game with multiple paths available to the player. As with prior Star Fox games there are primary missions which upon completion make a level be considered completed, in addition there are also side objectives which can offer special rewards for being completed however are not end states for the level.
In total the player must complete 15 levels in total to beat the game with the number of possible options differing between each level from one to five. Levels are generally dictated by the prior actions of the player and different dialogue will play at the beginning of a level to reflect the player's actions in the prior level. In total there are 43 levels with one having three variants and one having four variants much like how Venom in Star Fox 64 had two variants.
Level No.	Level Title 	Location 	Mission Objectives	Secondary Objectives
Level 1 	The Cargo Transport	Corneria 	Revolution - Disable the security towers allowing passage for the Cargo Freighter through the Cornerian Sub-Terranean Tunnel.
Anarchy - Destroy the Cornerian Auto-Security Base to ensure save passage for the Cargo Freighter.	Objective A - Break through the security blockade in Travel Hub 2.
Objective B - Free the insurgent forces being taken away by the prison ship found in Highway A, Travel Hub 4 or Underpass B.
Level 2 	System Breakout 	Defence Station C	Mercenary - Knock out the power station in the main terminus and escape through the defence grid opening.
Anarchy - Blow up the defence systems on the Station and create a fissure in the defence grid.	Objective A - Free the lock-up detainees found in the Holding Cell.
Level 2 	Escape Plan 	Corneria 	Revolution - Rescue the Alliance detainees from the holding sectors on Corneria then escort the escape freighter out of Corneria's atmosphere.
Mercenary - Help a high-paying detainee escape from Corneria but do not rescue all other Alliance detainees.	Objective A - Remove Alliance propoganda found in the residential sectors of the level.
Objective B - Destroy the Cornerian Mothership deploying sentry drones throughout Corneria.
==Trivia==
*This is the second time Star Fox Renegade has been made although the original development of the article back in 2016 was a far different concept
Category:Games
Category:Fan Games
Category:Star Fox (series)
Category:Star Fox Games
Category:TRI Games
Category:Nintendo Switch Games
Category:Action Games