Weather

The Weather in Terra Nil is made up of four constant conditions, Precipitation, and four varying conditions, some of which are shared with the Map. The four constant conditions are Sunlight (), Wind, Tide, and Auroras. Precipitation is either Rainfall or Snowfall. The other four varying conditions are Humidity (), Radiation (), Temperature (), and Toxicity (). In the beginning of each scenario, there is always 100% , Wind, and Tide (when applicable) with no precipitation or auroras. 
== Constant Conditions ==
=== Sunlight ===
Sunlight is type of space weather. During gameplay, there is no day/night cycle and sunlight is constant. Sunlight allows the Solar Amplifier to emit a focused beam of light to ignite controlled burns which produce the tile.
=== Wind ===
Wind is a type of atmospheric weather and a renewable power source (). During gameplay, wind speed does not change and is constant. The constant wind speed allows the Turbine to produce 6steadily.
=== Tide ===
Tide is a type of oceanic weather and a renewable power source (). During gameplay, tidal forces are constant which allow the Tidal Turbine to generate X steadily.
=== Auroras ===
Auroras are a type of space weather. In Terra Nil, Auroras are only available in the polar continent once < 5% and are purely aesthetic.
== Precipitation ==
Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all and . Also, any will be converted to .
=== Rainfall ===
Location 	 	 	 	Remediated	Produced
River Valley 	>70%	N/A 	N/A 	 	
Abandoned Quarry 	>70%	N/A 	N/A 	 	
Desolate Island 	>99%	>35°C	N/A 	 	
Archipelago 	>99%	>35°C	N/A 	 	
Flooded City 	>85%	>25°C	<30cpm	 	
Irradiated Sprawl	>85%	>25°C	<30cpm	 	
=== Snowfall ===
Location 	 	 	 	Remediated	Produced
Volcanic Glacier	>40%	<-5°C	<20%	 	
Polluted Fjord 	>40%	<-5°C	<20%	 	
== Varying Conditions ==
=== Humidity ===
Humidity is a variable condition that affects and is affected by player actions.
Optional Goals 	
Fungi in forests 	>40%
Ivy overgrowth 	>70%
Moss on boulders 	>40%
Moss on rocks 	>50%
Rainfall 	>70%
Rainfall (Continental)	>85%
Rainfall (Tropical) 	>99%
Snowfall 	>40%
Vegetation boom 	>90%
Wildflower bloom 	>22%
=== Radiation ===
Radiation is a variable condition that affects and is affected by player actions.
Optional Goals 	
Fireflies 	<35cpm
Pelagic fish 	<25cpm
Migratory birds	<30cpm
Kelp forests 	<30cpm
Vegetation boom	<30cpm
Rainfall 	<30cpm
=== Temperature ===
Temperature is a variable condition that affects and is affected by player actions.
Optional Goals 	
Butterflies 	>5°C
Fireflies 	>5°C
Icebergs form 	<0°C
Ivy overgrowth 	>15°C
Kelp forests 	<5°C
Migratory birds 	>15°C
Moss on boulders 	<15°C
Moss on rocks 	<10°C
Rainfall 	>25°C
Rainfall (Tropical)	>35°C
Snowfall 	<-5°C
Snow melts 	>0°C
Vegetation boom 	>20°C
=== Toxicity ===
Toxicity is a variable condition that affects and is affected by player actions.
Optional Goals 	
Aurora 	<5%
Butterflies 	<35%
Icebergs 	<25%
Migratory birds	<50%
Pelagic fish 	<15%
Snowfall 	<20%