Level 209

Level 209 is the 210th level of the Backrooms.
==Description==
Level 209, or The Vaults, is a level that highly resembles a nuclear shelter basement. The level itself is not infinite like others. In fact, it is only measures 50 miles on the x and y axis. In general, the level includes many hallways that look similar to those of Level 1. Pipes line the ceiling, showing that this level is also somehow related to Level 2. Research has shown that the pipes can hold drinkable water, but can also hold toxic substances. Occasional security doors can be found throughout the level, and can be opened easily. Other doors which are not security doors can also be seen here, but lead to nowhere. 
Rarely, one can find a completely empty corridor with openings that seemingly lead to nowhere. This is one of the few places where entities can appear. Connected to the same room is a set of stairs covered with debris, possibly discarded by other wanderers. Smilers use these stairs as hiding positions. When near the stairs, a wanderer can hear loud thumping noises, seemingly produced by a generator which powers the level. The same generator is most likely the cause for any phenomena, resurce spawning, or entity spawning. Anyone else not near the stairs can't hear this sound. 
Some rooms in the level have disfunctional lighting which can completely halt operating at any second. They can be easily spotted due to the flickering lights, and should be avoided at all costs as they are a potential spawning ground for entities. However, if one brings any artificial light sources, the entities can be prevented from appearing. Only one wanderer has made it through the room and back, telling that the room lead to a long hallway which was also devoid of lighting. The hallway, as was told, resulted in a dead end. 
Fire extinguisher boxes can be spotted all through the level, and it seems like they regenerate after being opened and looted. These boxes contain useful resources, such as Almond Water, flashlights, food, and clothing. These resources make the level highly habitable and useful. It is currently unknown why the level uses fire extinguisher boxes as storage units, but no one seemed to complain yet. 
==Entities==
Reports of Smilers and Sanguine Festivus have been recorded here, but these sightings are extremely rare. The entities normally spawn in parts of the level which are devoid of lighting, such as rooms with disfunctional lighting. A wanderer had claimed that he saw Skin-Stealers walking out of a dark hallway, but this specific sighting is unconfirmed. This sighting was also the only occasion when a wanderer started expericencing minor sanity issues.
Another wanderer reported sightings of Wretches roaming the darker parts of the level. This, however, is unlikely as there haven't been any reports of wanderers being drained of their sanity. The wanderer also didn't mention where the wretches were. 
==The Containment==
Level 209 has a single phenomenon which does not allow the level to be mapped at all, and can make things extremely confusing at times.
This phenomenon is called The Containment. During this phenomenon, which can occur every day or two, every security door gets shut off and doesn't open until the phenomenon ends. For the hour that it lasts, the phenomenon makes all of the rooms and hallways shift in position, completely changing the level's layout. For example, if a wanderer enters a room and Containment starts, they will exit to a completely different room from the one they came from. Rarely, some rooms are discarded into The Void, and new ones are created. Wanderers who happened to be in the discarded rooms were never seen again.
The Containment is said to happen due to the generator (which is tucked away far in the level), glitching, but this information is unconfirmed. The M.E.G Research Outpost is attempting to prove this theory to be either right or wrong.
==Colonies and Outposts==
Level 209 is a safe level as it has many resources and vacant rooms, which also means that colonies are safe to be established here. 
===The Scavengers===
The Scavengers are a colony of 24 members, and are willing to trade and accept new members. They inhabit a single room in the farther edges of the level, and trade weaponry and resources, such as Liquid Pain etc. However, this colony is rather difficult to locate due to The Containment. Their only condition for trade is that the buyer wont use the weaponry against other wanderers. 
===M.E.G Research Outpost===
The M.E.G Research Outpost has currently 5 researchers, but isn't open for trade or new members. Their primary goal is to understand the nature of the level, such as how the resources here spawn, and how one can access the generator to potentially expolit it. The outpost is also trying to find the reason behind why The Containment occurs.
==Entrances and Exits==
===Entrances===
*No-clipping through an elevator in Level 1 leads here.
*Rarely, finding and entering a security door in Level 11 can lead to this level.
*Entring a thick security door in Level 3 can also lead here.
===Exits===
Currently, only one exit is known.
*Crawling through a vent in the wall can lead to either Level 102 or back to Level 1.
Category:Safe
Category:Positive Levels
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