Episode 10: Changing the Plan

== Synopsis ==
In a last ditch effort to find out who's responsible, the crew meets Maddy at Sophia's house. Annie is nowhere to be found. They run out of time and head to the skate park to face the banshee. 
== Episode Description ==
The team rushes against time to save lives and find the monster. Bjorn changes the plan with Mad Maddy and things go off the rails FAST.
== Key Events ==
* The crew decides the banshee must be tied to Annie, but Annie is nowhere to be found. 
* Maddy's 12 hours are up. They head to the skate park to face the banshee. 
== Summary ==
On the boat ride to shore, Bjorn has a change of heart. He thinks that they should investigate Sophia and Annie closer before going to the skate park. He thinks that they should have Maddy meet them at Sophia's house instead of the skate park. However, Maddy refuses to meet at Sophia's house at first. It takes a lot of convincing from Bjorn, but she agrees to meet them there. 
When they arrive at Sophia's house, they find Sophia on the couch with Mad Maddy holding a revolver to her head, demanding to know why she wants to kill her. Bjorn and Sammie work to deescalate the situation. Sammie ends up tackling Mad Maddy, but is shot in the foot in the process. The gun clatters to the ground, Bjorn kicks it away, and Henry snatches it up for safe keeping. 
It becomes very clear that Sophia is absolutely stoned. Bjorn asks Sammie to go look for Annie while he handles the situation downstairs. Sammie finds that Annie's room is empty and there doesn't seem to be any sign of her. Sammie calls down that Annie isn't here. Sophia is not in her right mind, but starts to panic and try to look for her downstairs, but quickly collapses back into the couch. Bjorn comes up to investigate and sees that there is a vine outside the window that could be climbed down with footprints in the mud below it. 
Mad Maddy takes her chance to bolt with only Henry downstairs to keep an eye on her. She makes it outside and into her car before Henry can catch up. Bjorn and Sammie make a quick escape out the second floor window. Bjorn lands perfectly, catches up to Maddy, and convinces her to come back inside. Sammie breaks her ankle in the landing. 
They head back inside and Bjorn gets Annie's phone number from Sophia. He tries to call, but it goes to voicemail. He then talks to Sophia to see if she's connected to the banshee. Bjorn begins to suspect that it is actually Annie who is connected to the banshee. Afterwards, he attempts to wipe Sophia's memory so that she doesn't remember they were here. 
Bjorn contacts the agency to try and track Annie's phone. The phone is off, so they're only able to tell him it was last on in West Thornvale two hours ago. They head into town and Sammie stops in at Elise's coffee shop, the Grind House Café, to ask her if she's seen Annie. Elise tells her she hasn't seen her, but that there's a basketball game going on that she might be at. Henry decides to check out a theatre and finds that it's not open. Henry decides not to break into the theatre to look around and goes to join Sammie. Henry and Sammie work together to search the basketball game, but come up empty handed. 
They circle around and meet back up with Bjorn. They're out of time. They head to the skate park to prepare to face off with the banshee. 
== List of Appearances ==
* Bjorn Olafson
* Henry Marlowe
* Sammie Overbrook
* Mad Maddy
* Sophia Foster
* Agent Indigo
== Roll Tracker ==
Player/Character	Move 	Roll 	Result
Andrew/Bjorn 	Manipulate Someone 	4 - Luck 	Full Success
Andrew/Bjorn 	Act Under Pressure 	6 - Bottle it Up +1	Mixed Success
Andrew/Bjorn 	Manipulate Someone 	5 	Failure
Hannah/Sammie 	Trust Your Gut 	9 	Mixed Success
Andrew/Bjorn 	Help Out 	12 	Full Success
Hannah/Sammie 	Act Under Pressure 	9 	Mixed Success
Hannah/Sammie 	Act Under Pressure 	4 	Failure
Wesley/Henry 	Act Under Pressure 	9 	Mixed Success
Hannah/Sammie 	Act Under Pressure 	6 	Failure
Andrew/Bjorn 	Act Under Pressure 	13 	Full Success
Andrew/Bjorn 	Manipulate Someone 	3 - Luck 	Full Success
Andrew/Bjorn 	Investigate a Mystery 	9 	Mixed Success
Andrew/Bjorn 	Use Magic - Memory Wipe	5 	Failure
Andrew/Bjorn 	Deal with the Agency 	8 	Mixed Success
Andrew/Bjorn 	Help Out 	10 	Full Success
Hannah/Sammie 	Medic (through Bjorn) 	7 	Mixed Success
Hannah/Sammie 	Trust Your Gut 	10 	Full Success
Wesley/Henry 	Investigate a Mystery 	7 	Mixed Success
Hannah/Sammie 	Investigate a Mystery 	6* 	Failure
Hannah Level Up: Takes "Third Eye" from the Spell-slinger
*In episode it was said Hannah rolled a 4, but Hannah's Sharp modifier is a +2, so this is most likely a 6. However, it is possible a 2 was rolled and it was actually a 4. Regardless, it is a failure. 
==Harm Taken==
Player/Character	Harm	Armor	Total	Reason for Harm
Hannah/Sammie 	2 	2 	0 	Shot by Mad Maddy
Hannah/Sammie 	1 	2 	0 	Kicking a door
Hannah/Sammie 	3 	2 	1 	Breaks ankle jumping out window
==Harm Healed==
Player/Character	Move 	Healed 	Target
Hannah/Sammie 	Medic	Stabilize (removed -1 to Tough)	Herself
==Trivia==
This is the episode where Sammie is shot in the foot, but mechanically it doesn't go through her armor, so it looks as though her foot is invincible, starting the 'invincible foot' jokes. 
When Andrew rolled to Act Under Pressure to drive faster to Sophia's house, Susannah said that his consequence was to run out of gas. Later, when pursuing Mad Maddy, the crew completely forgot about this. They should not have been able to drive to downtown West Thornvale to search for Annie.