Underground (Guild)

From the Guild Adventure, after any guild member activates the blue Guard Tent, the blue Border Guard grants access to the Subterranean Gate which teleports you to the Underground.
=Underground Basics=
==Entry point==
Every week, each Guild will have one entrance point, every day, where all members will teleport into the Underground from the Subterranean Gate on Ground level. There is no visible portal/gate, on the other side. When a player is defeated in an Underground city, he will be teleported to his Guild's Underground entrance point.
==Cities==
There is a total of 6 neutral cities in the Underground. There are 5 cities any guild can occupy every day, and the central City opens only from 5:00 on Saturday to 3:30 on Monday:
*Black Quarter
*Whitemoon
*Wise Oak
*Bocc
*Cloudspire
*Candent
*Dragon Utopia
==Movement==
The shortest path from Guild Town to outskirt cities in Underground costs 60 . It would cost 80 to reach Dragon Utopia. All cities are 2 tiles apart from each other. Occupying a city does not consume any movement. Anytime, you can choose to teleport to Guild Town.
==Battles==
Outside cities you cannot attack an enemy player. Each city can be occupied by one guild at a time. Starting every week, all cities are neutral. When a single guild member occupies a city, that city will change its flag to blue and will remain occupied even after the player leaves it. Only when an enemy player occupies the city it will receive a red flag and will need to be fought to be able to occupy the city again. Battling an enemy player does not consume movement, like occupying. Battling the last player in the city does not imply occupying the city, automatically. If multiple enemies are in a city, you get to choose whom to fight. If no player occupied a city at least once, it will have the status of Unoccupied. If one occupied and left it, it will have the status of "Occupied" but will be Unguarded.
=Loot=
==Individual==
All 5 cities encircling Dragon Utopia will award each occupier with 6 /h, updating every 10 minutes. Leaving an occupied city after just 9 minutes, will grand no .
On the weekend, all players are granted access to occupy Dragon Utopia which awards 24 /h. Also, the other cities will double awards to 12 /h.
If one decides to maximize the output, with good timing, one can farm a maximum of 1.836 /week. This implies entering the Underground, occupying an outer city at 5:00 on Monday, staying for 5 days, and moving from it to Dragon Utopia at 5:00 on Saturday morning. Of course, if no enemy player defeats you while defending the cities.
==Guild==
Daily, at 21:30, each outer city will grant all guild members 3 and 3 , if occupied, and 6 each during weekend.
Dragon Utopia will grant 4 and 4 , if occupied.
The reward does take into account the occupying status at exactly 21:30 and disregards any occupying attempts during the day. If a single guild occupies all cities, when possible, every single day, will total 102 , 110 , and 8 , every week.
=Other Features=
You can still check what's happening on the ground level, but without being able to select elements for details. You can use this to plan your next journey, without leaving the occupied city.
Two leaderboards are counting, for every player from the 3 guilds competing, all Underground kills (without Ground ones), and total acquired.
You can view all occupants when tapping on any city without being near it.
=Strategy=
*Try to keep 60/80 each day to be able to reach and occupy an Underground City.
*1-2 minutes before 21:30, make sure that you occupy all cities possible.
*Plan your routes before leaving. Diamonds are among the most precious currencies in the game.
*Do not exit Underground just for Guild Commander resources. Wait for the next day to also have enough movement to maximize the Pathfinder effect when searching for Quartermaster, again.
*5/6 powerful guild allies can make sure each evening that your guild secures the loot every day.