Info from Sholar

==Some questions for Sholar:==
What can he tell us about the layout of the rest of tower. Specifically which floor each staircase opens onto, and what each floor is for (noting where his personal experience extends to, and what he has just heard about the upper floors.) Does he know of, or suspect, any 'secret' tunnels/doors etc other than the obvious ones to the north staircase?
*Level 1: Main audience hall, town armoury, Staircases: E, W, N(secret)
*Level 2: Barracks, Staircases: W
*Level 3: Kitchens, Staircases: E
*Level 4: Apprentice Quarters, Staircases: E, N(secret)
*Level 5: Museum, Staircases: E, W (ends here), N(secret)
*Level 6: Workshops & Infirmary: Staircases: N, E
*Level 7: Mages personal bodyguards quarters - Sholar has never been here but is fairly sure both the N and E staircases open onto this level
Are there any general magical protections within the tower? eg Can we use scrying/divination/clairvoyance spells within it? Are there arcane defences or devices that might still be active or usable - and are they likely to attack us as much as the enemy? Are there other arcane effects in operation? (eg. a fire-dampening effect might be very useful in a tower with many books and mage apprentices in close proximity!)
There is a general muting of divination effects through the walls and doors, he hasnt seen any more than that 
Was he given any instructions in what to do if the tower was attacked? (After all, he did have the 'get help' device)
Not really - it wasnt ever talked about. The 'Get Help' device he picked up was found in a number of spots on each level. It was supposed to alert the Blue Mage - who would send help. He activated it in the hope that someone would be summoned. 
Does he know anything about the attack itself - presumably it was a surprise attack otherwise the tower would have been 'closed'.
The only thing he really knows is that the Blue Mage was giving an audience down in the main hall. The kitchens were busy preparing a decent meal and he had sloped off down there to see what delicacies he could get his hands on. When the shouting and screams started, he grabbed the nearest alert device and ran for cover......into the cold store. 
Now that the tower is 'closed', how can we (or others) get out of it? How is the opening/closing of the tower controlled?
He has no idea, he does know that (A) The tower can be sealed (doh!) (B) Certain parts of the tower can be made translucent, like windows (C) There is a room on the 5th floor which is called "Goods In", apparently one of the previous Blue Mages used to take deliveries in there somehow, so there must be a way of opening. 
If the Master of Apprentices had survived, any idea how/where he might be hiding? A superior rope-trick or something, or dim-dooring our of the tower (if that is possible)? And what is his name, in case we come across him.
Sholar has no idea, her name was Ceinwyn - everyone believed she was a Elf/Dark Elf but she never revealed anything. For certain she had been in the tower for a very long time 
What are his own skills? Presumably he was a high-level thief retraining as a mage - or is there some other explanation for his superior hiding skills. (And Joshua will note carefully how he answers this question!)
He is a multi class Thief/Mage with a concealment familiar (Arctic Fox) 
Sholar is naturally a coward, and having spent a number of weeks hiding in a cold store with lots of dead bodies for company has left his psyche even more fragile. 
==Sholar==
Race:		Human Male
Stats:		Str:9 Con:16 Dex:18 Int:15 Wiz:12 Cha:11
Class:		Mage 5th / Thief (Generic) 6th
Worships:	Perceval
Level Skills:	Took +1 Dex at 5th Level
Pick Pockets (4) = 45% +10% (Dex) -> 55%
Open Locks (6) = 44% + 15% (Dex) +5% (Familiar) -> 64%
Find Traps (6) = 45% + 5% (Dex) +10% (Familiar) -> 60%
Remove Traps (4) = 35% + 5% (Dex) -> 40%
Move Silently (8) = 58% +10% (Dex) +15% (Familiar) ->83% (123% if slow)
Hide In Shadows (8) = 45% +10% (Dex) +15% (Familiar) ->70% (110% if slow)
Hear Noise (6) = 35%
Climb Walls (6) = 84%
HP:		34
Equipment:	Potion Of Healing
+2 Dagger (non magical, 10% chance of blunting each time it hits)
 
Sholar was dumped at the Blue Tower as a toddler when his father died in a farming accident, and taken in and brought up by one of the Kitchen maids. Spending most of his early years as a kitchen drudge, he soon learned to stay out of sight as much as possible when there was undesirable work to be done. Nobody was more surprised that him when at his coming of age ceremony he decided to petition for apprenticeship. Luckily for him, there was a low intake that year and so he was accepted.
He finds Magecraft to be somewhat boring (or at least his experience of it) but accepts that it can be useful to supplement his developing talents for covert activities. He is naturally somewhat of a shirker, and overly cautious, somewhat of a coward.
Spells normally learnt:
1st (6) : (From spellbook)
2nd (3) : Rope Trick, Knock, Invisibility
3rd (1) : Suggestion
Personal Spellbook:
1st: Burning Hands, Charm Person, Erase, Feather Fall, Friends, Message, Shocking Grasp, Spider Climb, Ventriloquism, Write
2nd: Det Invis, Invisibility, Knock, Pyrotechnics, Rope Trick, Shatter
3rd : Clairaudience, Disp Magic, Phant Force, Suggestion, Water Breathing