Duel

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Duel is Zell Dincht's Limit Break moveset in Final Fantasy VIII. It is called Fight in the PlayStation demo version.
== Mechanics ==
When using Duel, groups of button sequences appear on the screen and the player must attempt to input as many as possible in the allotted time. The time given depends on the Crisis Level and varies between 4 and 12 seconds.
Zell has four finishing moves that can be input after a set combination of normal moves are used. Extra moves and finishers are learned by reading the Combat King magazines found in various places. The abilities can be used before being unlocked, but they will not appear as an option. Several of the moves are reminiscent of Tifa's Limit moves in Final Fantasy VII, such as Dolphin Blow, Punch Rush, Meteor Strike, and My Final Heaven. Executing a finishing move ends the Duel: these are best saved as the final input command before the time expires, or when the player is sure the enemy is dead and wants to end the chain/perform a move that also damages the enemy's companions.
Each attack, particularly the finishing moves, can deal heavy damage and are not stunted by elemental resistance as they are pure physical attacks. All moves register as one hit, and none can exceed the damage limit of 9,999, including finishers. Every hit has a chance to critical, but the target's Protect status halves the damage.
The amount of time Zell has in his Duel depends on his Crisis Level:
* Crisis Level 1: 4.66 seconds (Always starts with Punch Rush)
* Crisis Level 2: 6.66 seconds (Always starts with Punch Rush)
* Crisis Level 3: 9.33 seconds (Always starts with Booya)
* Crisis Level 4: 12 seconds (Always starts with Booya)
== Duels ==
Name	Atk Pwr	Description 	Unlock Condition 	Button Sequence
 	16 	Zell unleashes a fierce four-hit series of punches. Inflicts physical damage on one opponent. 	None 	
 	18 	Zell steadily stalls and wavers back, before performing a mighty knee strike. Inflicts physical damage on one opponent. More powerful than Punch Rush. 	None 	
 	20 	Zell steadily focuses on his opponent, before performing a dropping heel kick. Inflicts physical damage on one opponent. More powerful than Booya. 	None 	
 	24 	Zell focuses for a bit, before striking the opponent with a quick roundhouse kick. Inflicts physical damage on one opponent. More powerful than Heel Drop. 	None 	
 	28 	Zell focuses for a bit, before unleashing a sudden marine-themed uppercut. Inflicts physical damage on one opponent. More powerful than Mach Kick. 	Combat King 001 (bottom floor of D-District Prison; pick up before rescuing Squall) 	
 	N/A 	Zell hoists and lifts the opponent over his head, before making a giant vertical leap to land a powerful piledriver. Inflicts damage equal to 25% of the target's current HP on one opponent. Physical attack that misses enemies immune to gravity. Capped at 9,999 damage. 	Combat King 002 (Fujin and Raijin at Balamb Hotel) 	
 	48 	Zell unleashes his energy in a mighty flaming aura, before punching the ground with his fist, creating an energy wave that tears the battlefield apart. Inflicts physical damage on all opponents. Finishing move. 	None 	
 	52 	Zell jumps into the air and charges his fists with energy, before throwing himself forward into a flying punch that engulfs the opponent in an explosion. Inflicts heavy physical damage on one opponent. Finishing move. 	Combat King 003 (Stay in Balamb Hotel with Zell in the party after liberating Balamb Town) 	
 	72 	Zell speeds onto the target, before making a myriad series of flipkicks into the sky, and finishes off the opponent with a crushing flying energy kick. Inflicts heavy physical damage on one opponent. More powerful than Meteor Barret. Finishing move. 	Combat King 004 (lone Esthar soldier on a bridge near the Esthar Airstation while controlling Zell) 	
 	50 	Consumed with fighting spirit, Zell calmly focuses, before concentrating his spirit into his fist, making a larger-than-life dash across the world and returning to the battlefield, unleashing an energy blast that consumes all opposition. Inflicts physical damage on all opponents. More powerful than Burning Rave. Finishing move.	Combat King 005 (Lunatic Pandora path leading left from Elevator 03's basement if the player triggered the red detonator during Laguna's second dream sequence)	
=== Finishing move prerequisites ===
For a finishing move to appear in the list of button sequences, one must complete a series of normal moves. Below is a list of some of the prerequisite moves needed for the finishing moves (shown in bold) to appear.
* Punch Rush → Mach Kick → Punch Rush → Heel Drop → Burning Rave
* Punch Rush → Mach Kick → Punch Rush → Meteor Strike → Burning Rave
* Booya → Heel Drop → Meteor Strike → Booya → Burning Rave
* Punch Rush → Dolphin Blow → Meteor Barret
* Booya → Meteor Strike → Dolphin Blow → Mach Kick → Meteor Barret
* Booya → Heel Drop → Mach Kick → Heel Drop → Booya → Punch Rush → Mach Kick → Meteor Barret
* Punch Rush → Booya → Meteor Strike → Booya → Different Beat
* Punch Rush → Booya → Heel Drop → Mach Kick → Heel Drop → Booya → Different Beat
* Punch Rush → Booya → Heel Drop → Meteor Strike → My Final Heaven
* Punch Rush → Booya → Heel Drop → Mach Kick → Punch Rush → My Final Heaven
Because of the complexity of Duel, it is best explained and summarized by viewing the following Google docs flowchart.
=== Strategy ===
The most effective way to use Zell's Duel is to do a technique dubbed "Armageddon Fist" by fans, whereupon the player constantly inputs two of Zell's moves in rapid succession (Punch Rush ↔ Booya or Booya ↔ Heel Drop). It only takes fractions of seconds to input each command, and, with the proper stats, each move does around 5000 HP damage, critical hits reaching the 9,999 damage cap. With great concentration, the player should be able to input these commands at or around 0.10 seconds (on the game timer).
With Duel lasting a minimum of four seconds and a maximum of twelve seconds, the damage potential surpasses any other attack or combo. If, during a twelve-second round, the player were to input every command at or around 0.10 seconds, and Zell were to average a critical hit once every 5 attacks, under ideal conditions (Zell's Strength at 255 and the enemy's Defense at 0 from Vit 0) this strategy could yield roughly 720,000 points of damage, enough to kill any enemy save for Omega Weapon in one round. With enough luck to land critical hits more frequently, even Omega Weapon can be killed in one round by this strategy.
Being hard to pull off and dependent on Vit 0 makes it less effective during normal encounters and in the early stages of the game. Punch Rush, Booya, and Heel Drop are weak and do less than half the damage of a Renzokuken hit and roughly 1/10 the damage of Renzokuken's Lion Heart finisher if damage cap is not an issue. The player will find that, under most conditions, even with Vit 0, this will usually be weaker than Lion Heart but stronger than Renzokuken due to Lion Heart's randomness.
== Other appearances ==
=== Final Fantasy VIII demo ===
Zell's Limit Break command is called Fight and does not involve player input. It only includes Meteor Barret, although the animation is slightly different than in the final game. In the demo the chance to use Limit Breaks sometimes appears even when Zell is not on low health, although the chance is small.
===Dissidia Final Fantasy Opera Omnia===
Zell uses a large array of his Duel skills as command abilities. He also gains a temporary buff called Duel when using most skills. With passives equipped through his 15 CP and 35 CP weapons as well as Crystal Strength 70, Zell also gains access to the secret Armageddon Fist sequence.
DFFOO Booya.png|Booya.
DFFOO Burning Rave.png|Burning Rave.
DFFOO Different Beat.png|Different Beat.
DFFOO Meteor Barret.png|Meteor Barret.
DFFOO Punch Rush.png|Punch Rush.
===Pictlogica Final Fantasy===
=== Final Fantasy Airborne Brigade ===
Some of Zell's Duel moves appear in Final Fantasy Airborne Brigade.
;Ability Cards
FFAB Booya R.png|Booya (R).
FFAB Booya R+.png|Booya (R+).
FFAB Punch Rush R.png|Punch Rush (R).
FFAB Punch Rush R+.png|Punch Rush (R+).
FFAB Booya - Zell SR.png|Booya (SR).
FFAB Heel Drop - Black Belt (F) SR.png|Heel Drop (SR).
FFAB Mach Kick - Black Belt (M) SR.png|Mach Kick (SR).
FFAB Punch Rush - Zell SR.png|Punch Rush (SR).
FFAB Booya - Zell SR+.png|Booya (SR+).
FFAB Heel Drop - Black Belt (F) SR+.png|Heel Drop (SR+).
FFAB Mach Kick - Black Belt (M) SR+.png|Mach Kick (SR+).
FFAB Punch Rush - Zell SR+.png|Punch Rush (SR+).
FFAB Booya - Zell SSR.png|Booya (SSR).
FFAB Heel Drop - Zell SSR.png|Heel Drop (SSR).
FFAB Meteor Strike - Zell SSR.png|Meteor Strike (SSR).
FFAB My Final Heaven - Zell SSR.png|My Final Heaven (SSR).
FFAB Punch Rush - Zell SSR.png|Punch Rush (SSR).
FFAB Booya - Zell SSR+.png|Booya (SSR+).
FFAB Heel Drop - Zell SSR+.png|Heel Drop (SSR+).
FFAB Meteor Strike - Zell SSR+.png|Meteor Strike (SSR+).
FFAB My Final Heaven - Zell SSR+.png|My Final Heaven (SSR+).
FFAB Punch Rush - Zell SSR+.png|Punch Rush (SSR+).
FFAB Burning Rave - Zell UR.png|Burning Rave (UR).
FFAB My Final Heaven - Zell UR.png|My Final Heaven (UR).
;Legend Cards
FFAB Booya - Zell Legend SR.png|Booya (SR).
FFAB Heel Drop - Zell Legend SR.png|Heel Drop (SR).
FFAB Mach Kick - Zell Legend SR.png|Mach Kick (SR).
FFAB Punch Rush - Zell Legend SR.png|Punch Rush (SR).
FFAB Booya - Zell Legend SR.png|Booya (SR+).
FFAB Heel Drop - Zell Legend SR.png|Heel Drop (SR+).
FFAB Mach Kick - Zell Legend SR+.png|Mach Kick (SR+).
FFAB Punch Rush - Zell Legend SR+.png|Punch Rush (SR+).
FFAB Booya - Zell Legend SSR.png|Booya (SSR).
FFAB Different Beat - Zell Legend SSR.png|Different Beat (SSR).
FFAB Dolphin Blow - Zell Legend SSR.png|Dolphin Blow (SSR).
FFAB Meteor Barret - Zell Legend SSR.png|Meteor Barret (SSR).
FFAB Booya - Zell Legend SSR+.png|Booya (SSR+).
FFAB Different Beat - Zell Legend SSR+.png|Different Beat (SSR+).
FFAB Dolphin Blow - Zell Legend SSR+.png|Dolphin Blow (SSR+).
FFAB Meteor Barret - Zell Legend SSR+.png|Meteor Barret (SSR+).
FFAB Burning Rave - Zell Legend UR.png|Burning Rave (UR).
FFAB My Final Heaven - Zell Legend UR.png|My Final Heaven (UR).
=== Final Fantasy Record Keeper ===
Zell uses his Duels in Final Fantasy Record Keeper.
FFRK Punch Rush.png|Punch Rush.
FFRK Burning Rave.png|Burning Rave.
FFRK Meteor Barrage.png|Meteor Barrage.
===Final Fantasy Airborne Brigade===
 
===Final Fantasy Brave Exvius===
FFBE My Final Heaven.png|My Final Heaven (4★).
FFBE My Final Heaven 2.png|My Final Heaven (5★).
FFBE My Final Heaven 3.png|My Final Heaven (6★).
 
== Gallery ==
zellpunchrush.jpg|Punch Rush.
zellbooya.jpg|Booya.
zellheeldrop.jpg|Heel Drop.
zellmachkick.jpg|Mach Kick.
Zell- Dolphin Blow.jpg|Dolphin Blow.
zellmeteorstrike.jpg|Meteor Strike.
zellburningrave.jpg|Burning Rave.
zellmeteorbarret.jpg|Meteor Barret.
zelldifferentbeat.jpg|Different Beat.
zellmyfinalheaven.jpg|My Final Heaven.
FFVIII Status Menu 9.png|Menu view.
Zell's-duel-storyboard.jpg|Storyboard concept.
Category:Limit Breaks in Final Fantasy VIII
Category:Martial Arts
de:Duell