109610-carbine-dont-give-up-yet

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Carbine Do not give up on your game yet!
Keep doing what you are doing and fix those bugs!!!
I didn't know about this game till it dropped and I'm sure many more will learn about it in the next few months, So Keep pumping out the patches and bug fixes.
And btw Love the game.	
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You realize by saying "Don't give up yet" you're implying that they have given up, which is likely a lot more dispiriting then just saying something purely negative.
 
Even the positivity is negative!	
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{| class="blockquote"
Carbine Do not give up on your game yet!
Keep doing what you are doing and fix those bugs!!!
I didn't know about this game till it dropped and I'm sure many more will learn about it in the next few months, So Keep pumping out the patches and bug fixes.
And btw Love the game.
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Their level of transparency wasn't sustainable from day one. Given all the issues they've create for themselves, they're now starting to realize that they need to "condense" everything into a smaller container overall and lengthen their timelines.
 
There is so much that needs to be done, they can't listen, only read.
 
Phase One of said "condensing" is underway I believe, given that they're only doing one livestream a week now.  That should free up an hour or so ;)	
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{| class="blockquote"
Carbine Do not give up on your game yet!
Keep doing what you are doing and fix those bugs!!!
I didn't know about this game till it dropped and I'm sure many more will learn about it in the next few months, So Keep pumping out the patches and bug fixes.
And btw Love the game.
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{| class="blockquote"
Game is done man. They *cupcake*ed up, plain and simple. Ridiculous attunement process, failing to promptly fix bugs/exploits or even acknowledged they exist, epic fail at PvP balancing, and more all contribute to people bailing on the game. Biggest kicker for me was giving teleporters/exploiters a slap on the wrist with a pathetic 2 week suspension and not an outright ban. Pity too, could've been a hell of a game if the Devs had been on the ball. Maybe if they hadn't been so stingy with full time beta invites there wouldn't have been such a lack of feedback for end game content.
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{| class="blockquote"
Game is done man. They *cupcake*ed up, plain and simple. Ridiculous attunement process, failing to promptly fix bugs/exploits or even acknowledged they exist, epic fail at PvP balancing, and more all contribute to people bailing on the game. Biggest kicker for me was giving teleporters/exploiters a slap on the wrist with a pathetic 2 week suspension and not an outright ban. Pity too, could've been a hell of a game if the Devs had been on the ball. Maybe if they hadn't been so stingy with full time beta invites there wouldn't have been such a lack of feedback for end game content.
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{| class="blockquote"
Game is done man. They *cupcake*ed up, plain and simple. Ridiculous attunement process, failing to promptly fix bugs/exploits or even acknowledged they exist, epic fail at PvP balancing, and more all contribute to people bailing on the game. Biggest kicker for me was giving teleporters/exploiters a slap on the wrist with a pathetic 2 week suspension and not an outright ban. Pity too, could've been a hell of a game if the Devs had been on the ball. Maybe if they hadn't been so stingy with full time beta invites there wouldn't have been such a lack of feedback for end game content.
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