The Swarmlord

==Summary==
The Swarmlord is the ultimate Tyranid organism, a being as old as the Tyranid race itself, and the greatest conduit of the inexorable, unfathomable will of the Hive Mind. When the Tyranid swarm faces prey that cannot be overwhelmed by strength, numbers, and evolution alone, the Hive Mind births the Swarmlord anew, and using all the knowledge stored in the alien depths of the Hive Mind, the Swarmlord develops countless strategies to outmaneuver and destroy everything that dares to face the swarm. As opposed to most Tyranids, the Swarmlord's link to the Hive Mind transcends boundaries and physical limitations - no matter the Hive Fleet it appears to lead, the Swarmlord has access to all the same knowledge and is effectively the same being.
==Powers and Stats==
Tier: 
Name: The Swarmlord, Tyrantlord of the Hive Mind, Herald of the Great Devourer, Destroyer of the Kha'la Empire
Origin: Warhammer 40,000
Age: As old as the Tyranid race itself
Gender: Inapplicable
Classification: Herald of The Hive Mind, Hive Tyrant
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|-|Powers and Abilities=Superhuman Physical Characteristics, Enhanced Senses, Bodily Weaponry, Reactive Evolution, Weapon Mastery, Hive Mind (Type 1. All Tyranids share a synaptic form of telepathy, through which they relay and channel the will of the Hive MindWarhammer 40,000 Codex - Tyranids (8th Edition) pg 8) and Mind Manipulation (The Swarmlord exists as a focal point for the Hive Mind, instantly subjugating the will of all other Tyranid organisms present across potentially an entire planetary assault to it's own in order to better coordinate military action. The Swarmlord is also an extremely powerful Psyker.), Accelerated Development (Tyranid organisms grow to maturity at an extremely fast rateWarhammer 40,000 Codex - Tyranids (8th Edition) pg 70), Self-Sustenance (Type 1), Large Size (Type 0, 6.1 meters tall), Regeneration (Mid. As the peak Tyranid organism, the Swarmlord should be comparable to lesser Hive Tyrants and Carnifexes, which are capable of regenerating limbs and lost skin and organs at incredible speed, to the point where they can regenerate devastating cranial and neck damage that would be fatal almost any other creatureCodex: Tyranids (4th Edition) pg 35), Resurrection and Immortality (1, 3, 4, and 8. Is seemingly as old as the Tyranid species itself. The Swarmlord's link to the physical world goes beyond normal physical limitations, and if the Swarmlord perishes in the battlefield, the Hive Mind will reabsorb its consciousness, and is regrown stronger than before), Psychic Powers (Given the Swarmlord's status as a Synapse creature it should have all the abilities granted by the Common Powers, Minor Powers, and Hive Mind Discipline), Power Nullification (The Shadow in the Warp cuts off psychic powers by severing a Psyker's connection to the WarpWarhammer 40,000 Codex - Tyranids (8th Edition) pg 7), Fear Manipulation (The Shadow in the Warp causes fear within all those in its range, especially psykers and other beings that utilize the Warp), Madness Manipulation (Type 2; The Shadow in the Warp can cause most psykers to go mad just through attempting to use their abilities, with only particularly strong willed psykers being able to resist its effects), Disease Manipulation/Poison Manipulation, Corrosion Inducement, and Breath Attack (The massive vents on the Swarmlord's back constatly release thick clouds of spores - if an opponent inhales the spores, they will begin to break them down from the insideWarhammer 40,000 Codex - Tyranids (8th Edition) pg 57. These clouds include millions upon millions of microorganisms which enter the persons system and start deconstructing them.), Rage Power (Like other Hive Tyrants, the hilt of its Bone Sabres - when stimulated - should be able to send out a signal which drives the Hive Tyrant and its minions into a frenzy of bloodlustCodex: Tyranids (4th Edition) pg 33)
|-|Resistances=Resistance to Poison Manipulation, Fear Manipulation, Madness Manipulation, Acid Manipulation, and Corrosion Inducement (Tyranids are incredibly hard to affect with any mental or psychic power, due to their connection to the Hive Mind and their nature as essentially mindless drones. Universally resistant to their own toxins, poisons, and diseases.), Ice Manipulation (Can survive in the vacuum. Tyranid Bio-forms are capable of surviving being completely frozenWarhammer 40,000 Codex - Tyranids (8th Edition) pg. 62), Psychic Powers (Psykers are naturally resistant to the powers of enemy PsykersDark Heresy 2nd Edition Core Rulebook; pg 195)
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Attack Potency: Large Building level (Defeated and nearly killed Chapter Master Marneus Calgar in single combat, amputating all of his limbs in the process. Fought Chapter Master Dante and gravely wounded him, although was killed in the process. The Swarmlord 'is to a Hive Tyrant what a Hive Tyrant is to a Termagaunt'Warhammer 40,000 Codex - Tyranids (8th Edition) pg 64. Effortlessly capable of slaughtering whole groups of Space Marines), the Swarmlord's Bone Sabers ignore conventional durability by severing molecular bonds.
Speed: Subsonic. At least Hypersonic combat speed and reactions (Able to outmaneuver and outpace Ultramarines. Swifter than Marneus Calgar.)
Lifting Strength: Class 100 (Should be superior to other Tyranid organisms, fought and overpowered Marneus Calgar)
Striking Strength: Large Building level
Durability: Large Building level (Should be much more durable than other Tyranid organisms, fought Chapter Master Dante, although was killed in the process)
Stamina: Nearly Endless.
Range: Extended melee range, Planetary with Synapse Field (Its Synapse Field extended all across Iyanden) and the Shadow of the Warp
Standard Equipment:
*Bone Sabres: The Swarmlord wields two pairs of bone sabres, each powered by an extragalactic, psychic alien crystal in its core. Crackling with psychic energy, these blades disrupt forcefields and make them much less effective. As with the lesser Boneswords wielded by Hive Tyrants, the Bone Sabres are monomolecular blades and can therefore slice through molecular bonds themselves. The Swarmlord's skill with these blades is such that it becomes nearly impossible to strike it in combat as it effortlessly parries projectiles and melee attacks alike.
*Bonded Exoskeleton: Bonded Exoskeletons come from aging, and the older an organism the tougher its chitin. Various layers of bone, muscle and cartilage grow over various vital spots, forming a sleek cover over the entire body. This makes creatures extremely tough and difficult to kill.
*Toxic Miasma: From the large vents in their backs, many Tyranids spray thick clouds of toxic gases of microscopic algal formations into a prey world's atmosphere that gradually poison the very atmosphere of a planet itself while suffocating prey organisms.
Intelligence: At least Genius (The Swarmlord is a strategic genius and by far the greatest strategic threat among the Tyranids, appearing when the Hive Mind is threatened by prey that cannot be overwhelmed with sheer force and adaptation alone. Created with the sole purpose of out-thinking prey and developing new strategies on the fly, the Swarmlord is the embodiment of the Hive Mind's will and has access to all its immeasurable knowledge and has aeons of experience, regardless of whatever Hive Fleet it is summoned under. As old as the Tyranid race itself, the Swarmlord has eradicated countless races over the course of millennia, growing smarter and smarter as it absorbs knowledge and strategies from its prey. It has matched and even outmaneuvered the legendarily skilled Ultramarines on Macragge when led by Marneus Calgar, the Eldar on Craftworld Iyanden, and Ghazghkull Thraka in the Octarius War. Its skill in close combat is not lacking either, having been honed over the aeons it has died and been birthed anew, and its tactics are terrifyingly pragmatic, as the Hive Mind has no concept of honor or restraint, only complete and utter destruction)
Weaknesses: None notable.
Psychic Powers
- The Shadow in the Warp: As the Swarmlord approaches, the Hive Mind casts a massive, sinister shadow in the Warp that severs a Psyker's connection to the Warp, making it near-impossible to safely use one's psychic powers. As the Tyranid swarm engulfs its prey, the Shadow in the Warp blots out all communication and psychic power, causing entire planets to simply go dark and disappear without even the smallest plea for help.
- Powers of the Hive Mind: As with many Tyranids, the Swarmlord is a Psyker, but instead of gleaning power from the depths of the Warp, the Swarmlord harnesses its psychic energies from the unfathomable depths of the Hive Mind.
* Catalyst: The Swarmlord reaches out and touches the mind of lesser organisms under its control, invigorating them with an immense, unnatural vitality that allows them to completely ignore pain and fight on even through the worst of wounds.
* The Horror: The immense psychic power of the Hive Mind floods out from the Swarmlord and spills into the minds of its enemies, causing them to panic and flee as they are overwhelmed by terror.
* Onslaught: The Swarmlord seizes control of its lesser organism's bioweapons while driving them forwards with a renewed ferocity, guiding their fire to be much more accurate.
* Paroxysm: With a thought, the Swarmlord causes its opponents to be wracked with an intense, extreme pain as every single one of their nerve and pain receptors fire up, overwhelming their senses and preventing them from focusing.
* Psychic Energy: The Hive Mind shrieks through the Swarmlord, releasing a wave of violent psychic energy that shreds the body and mind of all caught in the blast.
* Warp Blast: Tapping into the raw destructive power of the Hive Mind, the Swarmlord unleashes a blast of pure Warp energy from its cranium, vaporizing its prey. The Swarmlord can channel this energy into a more focused stream with immense piercing power, capable of punching straight through the walls of a fortress and even vaporize a battle tank.
* Psychic Scream: Through it's vassal, the Hive Mind unleashes a piercing shriek of pure psychic energy that shreds the minds of those caught in it's wake.
* Leech Essence: The Swarmlord rips the life force from it's enemies, feeding upon it in order to reinvigorate and regenerate it's own flesh.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
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