Split Worlds

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Currently CLOSED
AU made by Epi and Sby
OG concept by Sby, expanded on by both
* just a quick thing; concepts that Epi writes/suggests will be in [brackets like these]. then if Sby likes it they can add it ahee
*Also Sby will put ‘epi’ in brackets after ideas to show that they are Epi’s!
SPLIT WORLDS FANFIC BABYYY
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Idea
Basically the Pyrrhians got angry at Pantalans for some reason that I’ll come up with later, and went on a mission to eliminate all of them. Six of seven tribes fought against them, but the SandWings fought for them. Three of the seven tribes rose to power after being the ones that killed the royals, and each took another to serve them.
The RainWings took the MudWings because they had the best soil for planting, the NightWings took the IceWings for their powers, the SeaWings the SkyWings for their fighting ability. The SandWings were exiled for supporting Pantala, and are now the most feared, the lowlifes of Pyrrhia.
The continent is split into four territories:
*Fertility, of the RainWings and MudWings
*Twilight, of the NightWings and IceWings
*Worldscape, of the SeaWings and SkyWings
*The Deathlands, of the SandWings
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Story
Pantala and Pyrrhia used to coexist in peace. One continent had seven tribes, the other only three, but they got along, and neither continent bothered the other. That was, until a HiveWing went and killed a Pyrrhian, Queen Caretta of the SeaWings (epi), disrupting the peace between them. The Pyrrhians were angry, and believed the HiveWing was only the first. They planned to eliminate every Pantalan before it was too late. Only one tribe thought they shouldn’t, saying one dragon doing it didn’t mean the whole tribe would. That was the only tribe that sided with the Pantalans.
In the end, their help didn’t matter. Three Pyrrhian dragons, each from a different tribe, assassinated the queens, and their tribes rose to power. Each tribe took another as their helpers, with the seventh tribe banished, becoming the lowlifes, the most feared dragons on Pyrrhia. The tribes in power fought to destroy the memories, stating that there had only ever been six tribes on Pyrrhia, but the seventh tribe refused to be forgotten completely. Every day they plunder, kill, destroy, and otherwise terrorize the others that dared call them traitors.
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Tribes
Certain tribes have more power than others, but for the most part it balances out, except for one tribe, so different from the rest. The banished tribe.
Fertility
RainWings
The RainWings are a tribe of lavish celebration. They enjoy partying and dressing up with beautiful jewelry in bright colours. There is a large amount of variety within the tribe, but there are many performers, including singers and musicians, that are constantly having parties and concerts. During these celebrations, RainWings often turn their scales to be very bright and flashy. Music has become a large part of RainWing culture.
They are a tribe that tries to be supportive, but fall short of that goal. They appreciate the lower tribe, and they want them to be safe and happy, but they are so entranced in the majestic beauty of the world they live in that they tend to forget that they are neglecting the tribe below them.
The border between the two kingdoms has been destroyed, and trees have been planted along the edges of the former Mud Kingdom. The RainWings live in wooden treehouses high up in the branches, watching the MudWings plant and farm their crops.
They specialize heavily in material beauty, especially jewellery. Jewellers are very popular and well-paid in this tribe, and the jewels are imported from both the Sea Kingdom and New Night City. They love all colours, the brighter the better. Richer RainWings are often spotted draped in silks and wearing several pieces of jewellery, be it around their neck, wing, ankle, or wherever they choose to wear it.
MudWings
[I just love these muddywings. the following is all epi's mudwong stuff, written out by Sby]
The RainWings took the MudWings for their soil, but ended up with something much better. The tribe became farmers, using their own soil to grow crops for themselves and the RainWings. They grow a lot of what they call [tbd], the dragon form of soybeans, however they grow other crops as well. They don’t feel overworked, and most MudWings actually enjoy farming, finding it peaceful.
The MudWings are reasonably well-treated by their superior tribe and give a large amount of their yearly crop to the RainWings in exchange for other food, especially meat, as well as a large amount of land, and occasionally other things such as toys for young dragonets.
The MudWings are right in the middle when it comes to the kindness of their superior tribe. The RainWings are reasonably kind, but they leave the MudWings, for the most part, to fend for themselves, the one exception being when they trade for crops. During most of the year, the MudWings have to deal with their own health and hunger problems. The RainWings aren’t entirely doing this on purpose, they just don’t understand how to care for another tribe as well as their own.
Due to the sod, Fertility, especially the old Mud Kingdom, is a place where there is almost zero pollution. On Pyrrhia in general, there isn’t much pollution, but the air just feels cleaner, making Fertility a place to just mediate and be zen.
* thg district 11 vibes
Twilight
NightWings
* breathes in memes
IceWings
The IceWings have finally bowed to their long-time rivals, the NightWings. They are used for their powers, and although they were once enemies, the two tribes coexist quite well. There is the occasional NightWing who refuses to forgive and forget that is unfair to the lesser tribe, but most are accepting of the IceWings. The tribe is actually better-treated than the MudWings, despite being led by their former enemies. They are mostly used for defence against SandWings. When they aren’t working, they have plenty of options for things to do. The Ice Kingdom has been kept as the base, and enchanted to be within a giant dome to keep NightWings warm.
They live much like they did before, but without circles. The NightWings have allowed them to keep a sort of ranking system, but without all the fancy names and challenges. The highest-ranked adult dragon at the end of the year receives a gift from the NightWings, as well as the highest-ranked dragonet.
As former allies of the SandWings, the tribe took it upon themselves to make all memory of the traitorous tribe disappear so as not to be considered dangerous or be judged. They have erased the War of SandWing Succession and Dragonets of Destiny from their history scrolls, something that every other tribe has since adopted. (epi)
Worldscape
SeaWings
*The most strict because their queen was who was killed?
*Have SeaWing-only islands
**Also private islands can be bought by only SeaWings
*More actual laws
*
SkyWings
The SkyWings are the most mistreated tribe on Pyrrhia. They have much less freedom than the IceWings and MudWings, and are almost controlled by the superior tribe. In general, SkyWings live in more crowded places, have smaller homes, have less job opportunities, or lower-quality education for their dragonets. The exception is SkyWings that are close to SeaWings with power, who can use their connections to get better-quality things.
They are kept track of through a system of wristbands, the five colours (pink, orange, yellow, red, and magenta) corresponding to the five different classes (1-2 year-olds, students, unemployed, working-class, and retired). The punishment for not wearing a wristband is relatively tame, as long as you have a pink wristband or it’s one of the first offences. 
The old Sky Kingdom is a place where SkyWings and SeaWings annoyed by the system usually go. The rules are much looser there, but not everyone can go there, as its cover is a military base. Due to this cover, every SkyWing and SeaWing that lives there does own weapons and gear, in the case of a surprise visit from others from the Kingdom of the Sea. It is still considered part of Worldscape
The Deathlands
SandWings
Unlike the other six tribes, the SandWings don't have a power structure. The Deathlands are ruled by gangs, and every dragon is either in a gang, respectful of the gangs, or hiding from a gang. The tribe never strays far from their home, other than to attack and loot homes of members of other tribes.
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Category:Content (Epiphlyte)
Category:Content (Sbyman)
Category:Alternate Universes
Category:Collaborations