Kirby: Soul Saver/Copy Abilities

Here a list can be viewed on the movesets of the Copy Abilities found in Kirby: Soul Saver the overall playstyle and tips on each ability is also included as well. Note that Helpers can use every single technique listed in each moveset.
==Ribbon==
"A colorful soul, but a friend never the less. Her good friend can't fly over everything, this calls for a helping hand! Use to take out enemies or charge up for a , nothing can bring you down!"
Move 	Input	Description 	Damage
Crystal Gun 	 	With each input Ribbon fires single crystal forth, while weak they have infinite range and can be fired off quickly. 	8
Crystal Beam	... 	A chargeable move that fires a piercing beam of magic upon being released, is quite powerful depending on how long it was charged. 	12-36
Crystal Rain	↑ 	Ribbon shoots a crystal above her which splits into 5 crystals before proceeding to rain down upon her enemies. A good move for generally attacking large groups of enemies. 	8 (per crystal)
Fairy Wing 	→ 	As she's dashing in midair, Ribbon picks up the pace and lunges forth a short distance, good for taking enemies head on as Ribbon is invincible during this attack's timeframe.	12
Fairy Dive 	↓ 	Ribbon dives towards the ground below her before swooping back up a distance ahead, a good move for targeting enemies below Ribbon. 	12
==Bone==
"Show em' the bare bones of combat! Chase it down with and start combos with your before chaining in all sorts of techniques"
"Simple yet effective!"
Move	Input	Description	Damage
 	 	 	
==Hook==
"Arrgh, rout thy enemy with and reel in, or come flyin' at em' with . Ye hook even loots , nothing can escape it!"
Move 	Input 	Description 	Damage
Grapple Hook 	... 	Kirby detaches the hook from his arm sending it flying forth connected by a tether, returning back to Kirby when it reaches it's apex. When an enemy or object is struck it will be reeled in towards Kirby for him to defeat with close combat or collect. The trajectory of the hook can also be aimed during the move's charge period.	8
Grapple Kick 	(prior to grappling something with Grapple Hook)	With the enemy or object hooked on, Kirby opposed to reeling it in will reel himself towards it with a kick. After making contact Kirby kicks off the foe taking no damage himself. 	12
Swiping Hook 	 	Kirby swipes his hook in a forward arc, a highly spammable attack that allows for racking up damage. 	6
Super Hook 	→ 	Kirby does short lunge before him, swinging his hook overhead and sticking into the enemy. While fast and powerful, Kirby will take lag afterwards as his hook becomes stuck in the ground. 	18
Anchors Aweigh	↓ in midair 	Kirby detatches his hook towards the floor, the hook falling right below him. Upon making contact with the floor or an enemy, Kirby will be pulled straight down to his hook headfirst. 	12
==Lava==
"Erupt into the air and watch them crash down with a BANG! Hold your eruption to build up pressure and unleash the great !"
Move	Input	Description	Damage
 	 	 	
==Shadow==
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Move	Input	Description	Damage
 	 	 	
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==Sheild==
Move	Input	Description	Damage
 	 	 	
==Beam==
Move	Input	Description	Damage
 	 	 	
==Bomb==
Move	Input	Description	Damage
 	 	 	
==Circus==
Is this for real? You bet it is! Jump through a flaming hoop, and show off your finest Acrobatics! After the curtains close on your foes, they'll know the clown arts are no joke.
Move 	Input 	Description 	Damage
Somersault 	B 	Kirby gracefully flips forth, performing two advancing somersaults before flipping back to his original position. During his acrobatics, Kirby is completely invulnerable. 	
Backsault 	← B 	Kirby does a quick somersault backwards, like Somersault he is invulnerable during this short time. 	
Fire-Hoop Jump 	B → 	With a running start Kirby takes a great leap of faith through a fiery hoop, with his body catching on fire after passing through, he iS invulnerable until landing. 	
Baton 	B ↑ 	Kirby juggles batons above his head for a short time, dealing damage to enemies above and near him. While juggling Kirby can slightly move and even jump. 	
Fire Baton 	B ↑ (repeatedly) 	Kirby extends his juggling time as his batons catch on fire, dealing more damage and becoming able to burn flammable terrain. 	
Ball Balance 	B ↓ 	Facing the screen, Kirby balances on a ball for a short time. Alike most of his tricks Kirby is invulnerable during this. 	
Trampoline 	B ↓ ↑ 	Kirby bounces on a trampoline, launching him upwards a good distance before dropping to the ground. Kirby is invaunerable when going upwards and will also deal damage to enemies while falling but won't go through, instead bouncing on them.	
Rebound 	B ↑ (after Trampoline, prior to contacting ground)	Upon hitting the ground Kirby jumps on another trampoline but goes a slightly shorter distance upwards, this height decreases the more this move is used. 	
Balloon Pop Art	B (hold) 	Turning towards the screen, Kirby blows a giant balloon in the shape of a different object everytime, the balloon popping into an explosion of confetti afterwards. While powerful, Kirby is completely open while blowing the balloon. 	
==Cupid==
Move 	Input 	Description 	Damage
Angel Wings 	A 	In place of floating, Kirby instead hovers in place with his angel wings, enabling him to move around slowly and fire arrows in midair. Like Kirby's float, this maneuver also slowly utilizes Kirby's air supply, so in order to reserve air it can be cancelled by inputting A again. 	N/A
Shot 	B 	Kirby fires a heart-tipped arrow that darts forth in a straightforward path, dealing damage on contact. Despite being weak these arrows are highly spammable and can rack up some good damage if aimed correctly. 	
Piercing Shot 	Hold B, release 	After some charge, Kirby fires a faster glowing arrow that pierces enemies as it passes. While charging the arrow can be aimed to fire in a different trajectory, allowing Kirby to efficiently snipe enemies with it. 	
Love Arrow 	Hold B extensively, release 	Upon achieving maximum charge, Kirby fires an arrow tipped in lovely energy. The arrow has all the qualities of Piercing Shot including the ability to aim it, but is more powerful and explodes into a burst of hearts on contact with terrain. 	
Sky-Shot Shower	Hold B ↑, release 	Kirby aims straight above him, charging lovely power before releasing it in a rain of five arrows, one of which going straight up and the others darting towards the ground. Good for attacking multiple enemies below Kirby while he's suspended by flight. 	
Leaping Quiver 	B (in the air while dashing)	With a running start Kirby releases a barrage of three arrows in succession to the ground before him, good for attacking at mid-range. 	
Retreat Barrage	< B 	In an attempt to fall back from the enemy, Kirby flaps his wings infront of him causing him to move a good space backwards. While in motion, Kirby will also fire three arrows in succession. 	
Arrow Slash 	B → 	In desperation, Kirby does a lunge while swinging his bow out in front of him. This move knocks enemies away from Kirby and the lunge has brief invincibility frames, allowing Kirby to get enemies off of him and pass through other dangers as well, at the cost of leaving him open a bit afterwards.	
==Cutter==
A boomerang that returns to your hand after being thrown. You can charge it up, steer its flight path upward or downward, and use it to cut ropes!
Move	Input	Description	Damage
 	 	 	
==Doctor==
==ESP==
Move	Input	Description	Damage
 	 	 	
==Fighter==
The Fighter ability is no joke, with tons of techniques to bring down the biggest baddies! Keep an eye out for opponents to knock out as you fight your way to the top!
Move	Input	Description	Damage
 	 	 	
==Fire==
A flaming ability that burns white hot! Light the fuse, roll into a fireball, and scorch through the air with a bang. Embrace the blistering flames of Fireball Inferno!
Move	Input	Description	Damage
 	 	 	
==Hammer==
A giant hammer on loan from the king himself. Pound boulders into dust, or knock stakes flat into the ground. Send out a fiery burst with a special technique--the decisive Hammer Flip!
Move	Input	Description	Damage
 	 	 	
==Ice==
Freeze enemies with Ice Breath, and then send them packing with an Ice Kick! You can also glide gracefully along the ground with Ice Skate.
Move	Input	Description	Damage
 	 	 	
==Jet==
Move	Input	Description	Damage
 	 	 	
==Leaf==
Be a leaf on the wind with this sharp ability. Spin up a torrent of dancing leaves to slice and dice, or activate your Guard and-- Hey, where'd you go?!
Move	Input	Description	Damage
 	 	 	
==Mirror==
Move	Input	Description	Damage
 	 	 	
==Ninja==
Reinforcements have been called in from a nearby ninja village! Slide into the shadows, and vanish in the darkness. When the time is right, unleash the Blossom Storm technique!
Move	Input	Description	Damage
 	 	 	
==Parasol==
Guard against falling objects, or take a floaty stroll through the air. You can also spray water to attack enemies or put out fires.
Move	Input	Description	Damage
 	 	 	
==Plasma==
Move	Input	Description	Damage
 	 	 	
==Poison==
Move	Input	Description	Damage
 	 	 	
==Sleep==
Just...three more minutes. I'm just so...yawwwwn...sleepy.
Move	Input	Description	Damage
 	 	 	
==Spear==
The spear is a true warrior's weapon. Multispear Attack! Spear Throw! Moon Drop! The spear ability puts all these moves and more at your disposal. You can even use the spear underwater!
Move	Input	Description	Damage
 	 	 	
==Stone==
Kirby rocks with the Stone ability! Slide down slopes and squash your enemies in seconds flat! With so many possible transformations, who knows what he'll turn into next!
Move	Input	Description	Damage
 	 	 	
==Sword==
Don a green hat and take sword in hand! Spin Slash! Do a Sword Dive as your finishing strike! It's all about the flourish.
Move	Input	Description	Damage
 	 	 	
==Wheel==
Put pedal to the metal, and surge ahead with a Dash! As long as you've got speed, you're invincible, baby! Just watch out for potholes!
Move	Input	Description	Damage
 	 	 	
==Wing==
This tricky ability features a variety of high-flying moves! Soar through the air with Shuttle Loop, and attack your opponents from above!
Move	'Input	Description	Damage
 	 	 	
==Yo-yo==
==Crash==
DANGER! Use caution when handling this ability. It can be used only once, so make it count!
Move	Input	Description	Damage
 	 	 	
==Ghost==
Wow you copied a ghost! Congratulations!
Phase through things or control them, nothing can scare you anymore!
Move	Input	Description	Damage
 	 	 	
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