One-Shot: Criminality

== Player Characters ==
* Ashe the Mean has the bitchiest resting bitch face you have ever seen, further accentuated by his pale skin and narrow features. His bright red hair swoops down between his horns and shields the viewer from a stare that could otherwise cut through steel. He stands poised but relaxed, his tall slender frame the picture of elegance, and while it looks like a light breeze could knock him down, based on the way he carries himself you can assume that he is much more capable than he looks. Anywhere he goes, he IS the main character, everyone else is just an extra, and you better get in line because he does NOT have time to deal with those beneath him.
* Ashtyr the Tainted is a human but clearly a MAGICAL human given the dozens and dozens of rune-like tattoos that look like they're glowing in the dim light before they're quickly covered up as Ashtyr shuffles around their gloves and mask to hide what was visible. Short black hair, wearing leathers and dark greys and browns, amber-red eyes.
* Mepp the Vital is a small blue grung. He is wearing traditional warrior attire with leather straps everywhere and fur lined pads. He has a glaive on his back, darts hang on his belt. He is not the smartest, but incredibly deep.
== Recap ==
Ashe, Ashtyr, and Mepp are criminals held by the Daybreak Mage Guild. Their handler, Awomanda Windower, has sent them on the mission into Viirathu with Astrodonian bomb collars around their necks to keep them in line and prototype Sending Pebbles to communicate with them. Viirathu has been overtaken by a Font of law and order which seems to have amplified the lawfulness of all the Daybreak soldiers sent in - so Windower is sending in lawless, chaotic criminals in the hopes there will be nothing to amplify. When they arrive at the city gates, they talk to Jerry 1 the monotone modron (a mostly metal, somewhat fleshy creature of law) and Jerry 2 the lax gate guard. Jerry 2 lets the criminals in, which leads to Jerry 1 stabbing him. Mepp saves Jerry 2 which aggravates Jerry 1, who summons a bunch of other modrons.
The criminals flee into a dark alley, where they make a plan to get to the tower at the center of town where Jerry 2 said the Superior was. After escaping from the monodrones and avoiding the duodrones and tridrones, they run into a quadrone and a pentadrone who attack them for breaking curfew. Ashe is able to talk the modrons into taking the three criminals to the Superior. In the tower (which happens to be the Liiracian Embassy), they face the hexadrone: a massive perfect cube. They learn this huge modron is holding the Font open. Rather than fighting, the criminals manage to talk to hexadrone into self-destructing by convincing it to doubt its connection to Primus-Past in the Heart Mechanus. However, the pentadrone in the room immediately starts to self-promote to take the place of its now-dead boss. Mepp freezes it in place to buy them time and Ashtyr embraces the magic of the Font to close it faster. As soon as the Rift is fully closed, all the modrons in the city turn to dust. 
Windower tells them over the Sending Pebbles to get out of the city. They head out, but Ashtyr stays behind long enough to kill Jerry 2 and immediately turn his corpse into a super powerful zombie minion. They tell the zombie to report to the Viirathu Nightfall Hold and tell them the city is temporarily vulnerable to their attack. 
== Continuity ==
This one-shot takes place the same day as WoDaD Session 44.
== Trivia ==
* This was not the first Villain/Evil one-shot of the group, but it was the most successful.