135810-server-queue-as-f2p

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Since I'm to talk about players playing for free, I suppose I should first point out something:
Game goes F2P because it wants to introduce moneygrabbing cash shop, and/or because it wants people to play it for free and potenatially in future spend some money. Assuming second one is reason for Wildstar, it means that free players:
- should be able to actually play the game
- see it is good enough to actually want to keep playing.
We can agree on that, yes?
 
 
Now, problem with queue as free player is that estimated wait time is entirely unreliable. You have to wait 1 hour, fine. You have to wait 3 or 6 hours, fine. 2 minutes after entering queue it adjusts itself and adds 2 hours to your wait time, well, fine, it happens. Problem lies at low values. Queue shows 10 minutes, and 20 minutes later it shows 5 minutes. around 3 minute mark each "minute" takes 10 minutes or more. Sure, I understand, paying customers have priority queue and it's fine idea, but priority queue should not destroy entirely concept of "estimated wait time". So maybe adjust estimated wait time to account for all those paying players that will be placed in front of them, or if you can't, just give up and let them in. If at 500 players queue is really less than minute, then it should not delay paying player noticeably.
 
Yes, yes, I know, people that pay should have priority. But way things are now, tomorrow new players will log in and see 2 hours queue. 2 hours later they will check back to see they moved to 10 or 20 minutes estimated time. And hour or two later after being stuck on 2-4 minutes for hours they will just give up. If you really want for new (and by extension, free) players tomorrow to see the game at all and be able to tell if it's any good, you have to make sure they can atually get into game. Since it's supposed to be important day, I would even consider scrapping priority queue for those 2 days because paying players are much more likely to forgive priority queue bugged/not working than new players being unable to play at all. Hey now, I'm not suggesting Carbine do this, but as I've said several times, estimated wait time being unreliable is biggest problem at this moment for free players (assuming servers stay stable), and there are few ways to get around this..	
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