Flywheel Zombie

Flywheel Zombie is the tenth new zombie encountered in Lightning Ridge in Plants vs. Zombies: Lost World, first appearing on Level 19A. While Flywheel Zombie still has his flywheel, any electrical attacks that attack Flywheel Zombie will cause the flywheel to spin and store energy (which spins faster and stores more energy the more electrical attacks are directed towards the zombie). As soon as Flywheel Zombie loses half of his health, he will release the flywheel and allow it to speed across the lawn using the energy that it had stored, running down any plants that might be in its way. The number of plants that the flywheel can run down depends on the amount of energy that was stored in it. The total amount of DPS of collected energy from electrical attacks multiplied by two can be used by the flywheel to deal damage to plants, and will then stop rolling and fall on its side as soon as it exhausts all of its energy.
As an example, if Flywheel Zombie's flywheel had 500 DPS worth of electrical attacks stored in it before it was released, the flywheel can utilise 1000 DPS worth of damage to defeat plants as it rolls across the lawn. This is enough damage to defeat three consecutive Peashooters, but will stop rolling if it hits a fourth Peashooter, only dealing 100 DPS worth of damage to them.
==Origins==
The flywheel, which is the device that Flywheel Zombie holds, is a device that conserves angular momentum in order to act as a form of energy storage. Electricity causing the flywheel to spin faster refers to how, the faster the flywheel spins, the more energy it stores.
==Almanac entry==
Flywheel Zombie
Toughness: Dense
Speed: Basic
Carries a flywheel that spins faster the more electricity is collected, which is let loose upon losing half health.
Special: Flywheel collects electricity and stores it for an attack later on.
Damage: Flywheel rolls across the lawn and runs down plants, dealing damage equivalent to double the electricity collected.
Flight-tire Zombie (or whatever that thing’s called) was supposed to be helping Dr. Zomboss create his newest Zombot after hearing his Zombot Magma Drake had fallen. Dr. Zomboss told Flea-disc Zombie to hold onto it for a moment since it was a bit too weighty for himself to carry, but unfortunately for Dr. Zomboss, it was already dinner time and Glide-ring Zombie had unknowingly and mistakenly taken off with the Air-circle to search for brains.
==Encounters==
Lightning Ridge: Levels 19A, 20A, 1B, 2B, 4B, 1D, 5D.
The Sanctuary: Levels 19A, 20A, 3D, 5E, 37A, 5B and X.
==Strategies==
Like Electric Cage Zombie, Flywheel Zombie is meant to be a zombie that tries to counter a defense that utilises electric attacking plants. There are two ways to go about handling Flywheel Zombie. One way is to minimise the use of electric plants to defeat the zombie in order to render his flywheel useless, which is the best way to counter the zombie. The second method will need to be used if your defense consists mainly of electric plants, as this kind of defense will inevitably cause the flywheel to gain lots of energy to run down plants. Unless the flywheel has only gained a relatively small amount of energy, sacrificing plants like planting a Puff-shroom in front of the flywheel will not work very effectively, as the flywheel will still keep moving forward after running over the Puff-shroom until it exhausts all of its energy, so the best way to go about this is to let your defensive plants (like Wall-nut) to tank the hits. But beware whenever you use this method, as the flywheel can pack a huge punch in a scenario like this and hit your defensive plants hard, giving zombies less effort to make a breach in your defenses, so even an attempt to use less electric plants instead of none can still ease the amount of damage that your defense has to tank.
==Gallery==
Flywheel Zombie.png|Flywheel Zombie (HD)
Flywheel Zombie's degrade.png|Degrade
Flywheel Zombie releasing flywheel.png|Flywheel Zombie releasing his flywheel after losing half of his health
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Category:Zombies
Category:Zombies with "Dense" toughness
Category:Zombies with "Basic" speed
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