104490-need-the-new-greed-why-carbine-needs-to-fix-the-loot

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I remember when I first started playing and had no idea between the need and greed and wondering why people made such a big deal about it.
 
The joke's on me.  I finally had my first jaded experience and wanted to go apeshit myself, even having thoughts of throwing a brick at Carbine's office.  After about 50-100 gold/silver runs on the Malgrave Trail, like I literally lost count, the granite cap pops up........thought I never had to do that forsaken *cupcake* adv again.......then a DPS need rolls and wins.  Even people in the group told the guy it was messed up.  The guy's excuse?  "I'm a tank."  
 
Bad luck, it happens, suck it up.  Only until the next example.
 
Earlier, I rolled on the Shield of Ravok.  Everyone need rolled on it.  3 DPS, The Healer.  The Healer I can see.  Maybe 1 dps who didn't know what they are doing?  All 3?  That's merely a reflection of the scarcity.  They are just rolling on a epic because it's an epic.  The need/greed system is totally useless now.  I can't fully blame them either because I'm sure these people felt cheated by the new loot system and feel they have to cheat etiquette to simply get a epic.
 
The irony is in a game where I played as a DPS, there was some tank gear I really wanted, was really tempted to press need, to the point where I asked if someone as needing it.  The tank wanted it, and I decided to greed it.  Now I'm glad I did.  I don't ever wanna make a person go that batshit insane.  Figuratively I want to throw stones through the windows of Carbine's office.  That's how mad I was at first.
 
Carbine needs to address this loot system.  The old loot system, epics weren't as scarce.  People didn't greed the need as frequently as now.   Now it's anything goes.  If they aren't going to change the loot for the sake of profit, at least make a system where you can only roll in tank gear if you are a tank or dps if you are a dps because I don't see the NEED ON GREED going away anything soon.  It's incredibly infuriating and if I grind 60 more malgraves only to have a DPS roll on the granite cap again, I might actually throw stones at Carbine's office!!!	
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			Can't understand why the need to restrict purple loot considering that there is still orange and pink above it.	
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Can't understand why the need to restrict purple loot considering that there is still orange and pink above it.
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It's an MMO.  You will lose out on gear to people that are less deserving (in your eyes).  When you win an item, someone else will feel slighted. 
 
Circle of Life, Hakuna Matata etc	
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Can't understand why the need to restrict purple loot considering that there is still orange and pink above it.
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a lot of the people playing the game or typing on the forums never make it that far. All I see is crying about adventure/dungeon loot being greeded/needed when the person not even playing that class etc. When do you guys realize that the gear dropping in there is useless? Just need roll on everything salvage after. Not big a deal, you shouldn't run adventures/dungeons for the sake of gearing up, especially with the medal system changes made prior. However if you plan on doing so, join a faction or go with friends and this wont happen. But there's defiantly no reason for carbine to change the rolling system because some of you cupcakes didn't get what you wanted.
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One system that WoW actually implemented that was good: If you join as a tank, you can only take tank loot, DPS, only DPS loot etc.
 
Unfortunatley without that system you'll need to get lucky or bring friends.
 
I remember in WoW having to run the same instance with friends for a month to get a healing trinket because every DPS and their mother would roll otherwise (before the above was implemented ofc).
 
Im afraid its the way it is, people are selfish.	
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			They need to fix the loot system so each class will only get their own gear, just to be fair and it will also reduce toxicity.	
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			Or OP could just roll with a guild group rather than PUGs that ninja loot with no social repercussions. 	
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Time-Gating.
 
Brand New 2014 MMO Feature never used before, wonderful creation.
 
 
Seriously guys, just because you started the MMO process in 2004 doesn't mean you need to steal Asian Grinder MMO gating from that time period. :(
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They may have time-gating in this game, but restricting purples is not an example. They never intended purples to be mandatory for progression. The only thing the drop rate is time-gating you from is getting purples. Which are intended not to be common.
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Well I believe them. Guess we're at an impasse.
 
Because golding dungeons is way to easy to get guaranteed epic loot. Making it so cheapens the purples.
 
I never liked swimming in purples in WoW. It made them feel less special, and honestly I'm probably never going to see drops from raiding. Having purples be a rare thing is good for me, as it keeps them special.
 
And I'm not currently wearing any purples, so I'm not one of those early birds who got it all before the patch.	
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Well I believe them. Guess we're at an impasse.
 
Because golding dungeons is way to easy to get guaranteed epic loot. Making it so cheapens the purples.
 
I never liked swimming in purples in WoW. It made them feel less special, and honestly I'm probably never going to see drops from raiding. Having purples be a rare thing is good for me, as it keeps them special.
 
And I'm not currently wearing any purples, so I'm not one of those early birds who got it all before the patch.
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It wouldn't be difficult to assign certain stat combinations as class-preferred, if not just going ahead and marking items for a specific class - then limiting the "Need" button to those classes.
 
Clicking "Need" only to salvage it, sell it, or pass it to an alt should be flagged in a place people can see when they group with you.  Gall.. the ass stat.  "Ah I see you've got a 1200 in Gall.  Cya."  Gall would never decay, and would be account-wide.  Group finders would have a Gall threshold option.  Guilds would include it in their recruiting.
 
A boy can dream.	
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Age old story. Set loot rules before you even start pulling.
 
And better yet, don't PUG.	
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Or OP could just roll with a guild group rather than PUGs that ninja loot with no social repercussions. 
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I shouldn't expect anyone in my guild that is willing to help me grind Malgrave 100 times to help me out with a granite cap.  Let alone 3 others.  That's pretty ridiculous.
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			The OP prefers to save coins by getting getting his gear by killing stuff which is what Fantasy MMOs are about. I expect the Devs to fixed the loot issues once enough players complain about it.	
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Salvage ? Why would you want to salvage a purple gear unless you are into crafting.
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Makes me wonder why you are so intent on grinding Malgrave 100 times for a granite cap.
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Not to mention that you can *cupcake* a lot of players off with just rolling on a let's say tanking item while you're a dps is kinda priceless.
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I shouldn't expect anyone in my guild that is willing to help me grind Malgrave 100 times to help me out with a granite cap.  Let alone 3 others.  That's pretty ridiculous.
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Did someone take your lunch money when you are a kid?
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it depends on your play style I guess. most purple is not BiS nor is crafted gear depending on class/build. If I run orange or BiS on my characters I don't care much about purples or any drops from adventure/dungeons. But salvaging purples to make some plat is always welcoming. Not to mention that you can *cupcake* a lot of players off with just rolling on a let's say tanking item while you're a dps is kinda priceless.
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I'm also pretty neurotic and I myself don't understand why I'm so willing to do this.
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works on the forums too it seems :D
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Don't understand why you derive pleasure from someone's misery.  
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			Either question yourself or your friends in that guild. I've been known to run things over and bloody over just to make a guildie/friend happy by getting them some item drop they wanted in an instance, regardless how long it took because that stuff matters to me. When that "OMG YES!!!!!!!!1111" hits my screen, it's like /happydance even for me.	
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As soon as they announced that loot would be need/greed/pass instead of individual loot rolls, I predicted this. Every MMO that has need/greed/pass has exactly this drama. And everybody said the same thing that they're going to tell you: "join a guild." That's the standard answer to every bad-incentive problem from antique 2003-era MMO design: join a guild, so you have a Strong Man that Everybody Has to Obey to tell people what content they have to run, when, in what way, and what loot they get afterwards.
 
Never mind that there have been successful MMOs that didn't have this drama, and you know what they had? Happy, functioning, productive Pick-up Groups. Lord knows we wouldn't want that! If we design the game so that Pick-up Groups can play together, how will we force people to join guilds?	
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