Jotunhel/Legacy

: Second Color Palette: It has a second color palette, which is unlocked by staying underwater for 10 minutes straight.
== Description ==
== Appearance ==
The is a large, sleek-furred, flying mammalian-esque creature resembling a combination of a wyvern and a seal or sea lion. It has a rather robust jaw that possesses sharp fangs to help pierce the flesh of enemies and prey, dealing bleed. When it glides, it sticks its legs out to the sides similar to actual flying mammalians like bats. Two sets of eyes help it to spot its prey from the skies. It has a shark-like fin on its tail and gigantic wings alongside small areas of webbing and slits around the edges that help it control itself during aerial flight and work also in favor for swimming underwater, making it a very versatile creature. The normal color palette holds a resemblance to a kingfisher (species of bird). It also has a lot of stripes along the slits of its wings, creating contrast on the bottom side of the wings. The uses the paws on its wings primarily to sprint, as its legs are too short to achieve fast speed on their own without being off-balance and falling. Some players might say that the 's legs resemble a penguin's, but with a platypus' disposition.
The 's main color palette consists of blacks, greys, whites, blue-greys, oranges/browns and light blues. Its secondary color palette consists of reds, black, richer blues, greys and whites.
=== Males ===
Males have fur along their chin and cheeks.
=== Females ===
Females have extra whiskers located above their four (4) eyes.
== Abilities ==
== Gameplay ==
=== Pros ===
Being an all-terrain, the has plenty of escape options and food sources, specially as a carnivore fish in the ocean or vulnerable, lower-HP tiers. Its ambush additionally gives it an edge against any creature without it, with all the perks and quirks ambush has. 
While its HP isn't that bad, the real deterrent against fighting a is its breath: it will blur the opponent's vision, while robbing HP from the enemy to the if the is exhausted stamina-wise (which thanks to its total stamina and stamina regeneration is quite easy). Against melee attacks, its decently-high damage and its bleed can be useful to nullify HP-regen and deal some absolute damage, advantageous against low-HP and high-HP-regen targets; while not being at a complete disadvantage against heavier targets.
Additionally, its ability streamlined can be used in preparation for a fight, increase speed, stamina and stamina regeneration, and decreases hunger drain. This is useful for battling in the water, during times of low food and to reduce the number of times it needs to rest between water chases.
It has one of the best night vision stats (which also means Night Stalker will affect it the most, but still can triangulate where the Night Stalker creature is via its AOE).
=== Cons ===
As tier 4 all-terrain with a ranged breath, to compensate, its total HP and weight are a bit on the tier 4 lower end, with a few tier 3s having a bigger HP pool; not making this creature very resistant to melee attacks from most heavier creatures. Also its speed is not the best and its turn rate is horrendous. Add the fact that its stamina and stamina regeneration are bad overall and it's easy prey against semi-aquatic creatures with better stamina, stats or abilities capable of out-maneuvering the like Zohdok or Nymphasuchus, or abilities that do so like Polymonstrum and Kendyll with Streamlined; any aquatic creature thanks to having the lack-of-stamina-drain-underwater advantage may be problematic too.
Due to the nature of Militrua-type semiaquatics, the stamina regen boost that Streamlined provides is partially negated by the stamina drain for being underwater. Rapid changes between land and water won't trigger Streamlined, either.
Its breath, being a defensive breath, although good, is not meant to deal that much damage to the enemy when not sapping; and its blur effect can be easily countered by sniffing. There's also a cooldown between sapping, making it so a creature which had its health sapped cannot have its health sapped again for a little while.
Due to its moderately long growth time, young will be vulnerable for quite a long time, with diminished stats, including hunger that may make them more tied to food spawns, but more importantly, the lack of a breath.
== Carry-able Creatures ==
== Trivia ==
* Concept by malarkeii.
** The was inspired by leopard seals.
** The name "Jotunhel" may have been inspired by the name Jötunheimr, home to jötnars in Norse mythology, as Jotunhel are giant themselves. It may have also been inspired by Helheim and/or Hel, the frigid realm of the dead and the goddess that presides over it respectively.
* Re-animated by @Mukudori#0053 on the official CoS Discord.
* was the 2nd creature to be added to the Winter Gacha pool during the Winter Event of 2020-2021.
** It is confirmed to come back during Winter Events, along with the Boreal Warden, Sleirnok and other Winter Event creatures.
* It is the second "all-terrain" creature to be added, with the first being Nytoltalus.
* is the first creature to receive the water breath ability.
* This creature once had a skin coloring bug, a single piece of the left wing will turn a different color (normally black), regardless of the chosen color. This fixes itself once growing to teen or adult.
* Thanks to the colors on its second color palette, many people color the to look like a parrot/macaw even since early Legacy and being amongst the earliest creature-parrot skin trends. As such, some people do not only nickname them as "jot", but as "parrot/macaw" creature, even if nothing of their looks resembles such birds.
* The once borrowed calls from the Aolenus before new calls were added on May 31st, 2021. [Expand] for Classic Calls. 
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Jotunhel concept.png| concept art
JotunhelColorPalette.png|'s primary color palette
JotunhelSecondColorPalette.png|'s secondary color palette
Jot 3.png|Custom Glimmer female 
JotunhelGlimmer2.png|Custom Glimmer (night)
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Jot-dev-1.png|First teaser shown
Jot-dev-2.png|Second teaser shown
Jot-dev-3.png| being developed
Jot-idle-pose.png|Idle menu pose
Jot-sitting.png| sitting pose
Jot-sleeping.png| laying pose
JotunhelDev1|Clip provided by Mukudori (M_uku), CoS Discord, 12/24/2022
JotunhelDev2|Clip provided by Mukudori (M_uku), CoS Discord, 12/25/2022
JotunhelDev3|Clip provided by Mukudori (M_uku), CoS Discord, 12/25/2022
JotunhelDev4|Clip provided by Mukudori (M_uku), CoS Discord, 12/26/2022
JotunhelDev5|Clip provided by Mukudori (M_uku), CoS Discord, 12/27/2022
JotunhelDev6|Clip provided by Mukudori (M_uku), CoS Discord, 12/28/2022
JotunhelDev7|Clip provided by Mukudori (M_uku), CoS Discord, 5/26/2023
JotunhelDev8|Clip provided by Mukudori (M_uku), CoS Discord, 5/26/2023
JotunhelDev9|Clip provided by Mukudori (M_uku), CoS Discord, 5/26/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
SealLeopord.jpg|A leopard seal, which is an inspiration for 's design
JuvJot.jpg|Juvenile 
TeenJot.jpg|Teen 
|-|
Other =
Placeholder.png
</tabber>
Category:Glimmer/Legacy
pt-br:Jotunhel