Armos Knights(BOTW)

==Summary==
The Armos Knights are 6 ancient automatons found deep in a Gerudo execution grounds. They appear as giant statues, but they have tech similar to the guardians. When Urbosa chases Yiga clansmen down into the depths of the grounds, the clansmen activated the knights, bestowing unto them the might of guardians. They decide to test out the power of a guardian against Urbosa. Each knight wields a straight sword and shield.
==Boss Fight==
===Attacks===
*Each attack is performable by either of the knights
Name 	Description 	Damage/effects
Sword Combo 	A knight raises a sword overhead, and swings horizontally twice. The knight can swing only once on occasion. 	28 per hit
Sword Stab Combo	A knight rears their sword backwards, and stabs forward 3 times. This can chain into Straight Lunge. 	23 per hit
Straight Lunge 	A knight rears their sword back far enough for the blade to be perpendicular to its body, and then lunges across the arena blade first. 	50
Guardian Beam 	The knight's face plate opens up, exposing a guardian-like eye. The automaton then begins to beep the familiar guardian beep, a laser sight targeting Urbosa. The knight is immobile, and only one of them can use this attack at a time.	60
*Phase 2
Name 	Description 	Damage/effects
Spear Jab Combo	The remaining knight will repeatedly jab its spear forward, attempting to stab Urbosa. It can cut the combo short. 	20 per hit
Lunge Combo 	It'll rear back its spear, then fly across the arena, then repeat up to 2 times. 	38
Spin Attack 	The knight holds their spear horizontally, and advances towards Urbosa while spinning the spear, blade stretched out.	40
Jump Attack 	The knight leaps towards Urbosa and tries to stab their spear onto her. 	45
===Strategy===
The Armos Knights tend to move in sync with each other most of the time. A lot of the time, they'll launch into particular formations around Urbosa to try and corner her and strike her down. They usual arrange themselves in a straight line or ring. After dealing a significant amount of damage to one in a short amount of time, they'll keel over, gears getting exposed. Urbosa can use Magnesis to pull these gears out to deal massive damage to each Knight.
*Phase 2
After taking out five of the Knights, the sixth will change colors, signifying that it is more powerful than before. A cutscene shows it tossing its sword and shield away, jumping to the wall and grabbing a torch embedded into it. It pulls the torch out, revealing it to be a statue-like spear. It then leaps into battle and comes out faster and hitting harder than before.
Category:Bosses
Category:The Legend of Zelda Enemies
Category:The Legend of Zelda (series)
Category:The Legend of Zelda Characters
Category:Characters
Category:Enemies
Category:Fanon