Break Narmer

Break Narmer are weekly missions assigned by Kahl's Garrison that continues Kahl-175's gameplay as he is aided by Daughter in a campaign to defeat Narmer. Missions are given out by Kahl in the Drifter's Camp. Access to these missions requires completion of the Veilbreaker quest.
Missions rotate weekly at Monday 00:00 UTC.
==Mechanics==
One out of three possible missions are available each week. They rotate in the order of Sneaky Sabotage → Junk Run → Prison Break, and must be completed to progress to the next mission on weekly reset. All missions are solo-only missions in which the player controls Kahl-175.
Kahl possesses innate enemy and loot Radars.
Kahl gains a third ability, Veilbreaker, which uses a wrist-mounted device to hurl a shock grenade that stun enemies and veiled NPCs, with an 8 second cooldown. Stunned veiled can be interacted with to remove their veils in a quick-time event (melee button, default ). Enemies are frozen in place during the quick-time event, but the event cannot be initiated if Narmer Deacons are alerted to Kahl.
Hacking uses Narmer's split screen inputs that appeared in The New War.
In Junk Run and Prison Break, fallen Grineer corpses can possess the following weapons for Kahl to use: (has 7 ammo instead of the usual 5), , , , , or (a unique shotgun exclusive to Break Narmer).
Each mission has up to 6 bonus challenges, and missions are replayable for a chance to complete any missed challenges. Deathless is always guaranteed to be one of the challenges. Progress of challenges with multiple parts is saved between runs, regardless of completing or aborting the mission. will be awarded directly upon challenge completion, even if the mission is then aborted. Collectibles have more than the number required, with their locations randomized with each attempt.
Stock can also be found as lootable collectibles. Appearing as blue crates, 8 to 12 can spawn in a mission, each awarding 2 Stock, but requires reaching extraction in order to claim them. The Stock respawns on replays, and up to 5 boxes can be collected before any remaining stock boxes vanish, granting 10 bonus stock total per mission. 
Dying will not fail the mission and will simply respawn Kahl at the last checkpoint.
===Sneaky Sabotage===
Kahl infiltrates the Orb Vallis Spaceport where Narmer is producing more Veils; Daughter plans to sabotage the veils to overload and short circuit other veils around them. Instructed to not go with a gun, he is only armed with and has no primary weapon or Hellion jetpack. Using the facility's Pazuul propaganda cameras, Kahl can interface with them to disable security locks, activate mechanical objects, and swap to other cameras.
Four magna locks must be disabled in the main Spaceport room to proceed. Kahl must interface with various terminals to reveal the magna locks, then use the cameras to disable them. In the first time playing this mission, Kahl also frees Chipper along the way.
The areas are guarded by MOAs and Narmer Deacons. The Deacons are invulnerable, but can be stunned with Veilbreaker and unlike in The New War they do not immediately aggro Kahl and instead have a gauge that fills when he spends a few seconds in their sight, they only perform projectile attacks, and do not cause an immediate fail state as they will only stun Kahl and veil him after depleting all of his health. On the cargo rail in the middle of the room, a moveable cargo box will cause enemies to investigate it, and an electric breaker can be used to kill Deacons that pass under it. Using the Incendiary Grenade will half fill the Deacon's suspicion gauge before quickly dropping, and successfully stunning a Deacon with Veilbreaker will cause other nearby Deacons to immediately become suspicious and investigate.
Approaching the veil production machine, in order to activate the reboot sequence, Kahl must use the cameras to cycle and match four symbols. Each symbol has a trail that leads to the correct symbol, some of which require interacting with miscellaneous mechanicals to remove obstructions.
Daughter instructs Kahl to make noise to trick Narmer into believing they were raided. A cabinet opens behind him, containing an . The facility begins to flood with MOAs and Ospreys; Daughter leads Kahl to a Plasma Torch's Target Marker that allows him to enter Command Mode (waypoint button, default ) to mark and summon orbital strikes (fire button, default ) that deals damage in a large radius and can also kill the Deacons, with a 10 second cooldown.
Kahl's evac is impeded by a Scyto Raknoid. The door closes behind Kahl, preventing him from completing any missed bonus objectives. The LN2 Barrels can be used to freeze the Raknoid in place. The Raknoid is best dispatched from a distance, using Kahl's Incendiary Grenades and the Plasma Torch, the latter also bypassing its invulnerability at half health.
Challenge 	Description 	Notes
Deathless 	Complete the mission without dying and without being veiled	Mission is considered completed once the Scyto Raknoid is killed.
Break Narmer Veils 	Remove 5 Veils using Veilbreaker 	Veiled Solaris may run away if Kahl gets too close.
Find K-Drive Things 	Find the 4 confiscated K-Drive parts 	Parts emit a blue glow and produce a low sound effect when nearby.Appear as loot items on the minimap.
Genestamp Collection 	Collect 5 Genestamps 	There are numerous Grineer corpses throughout the map, some of which can interacted with to salvage their Genestamps. Corpses carrying Genestamps appear as loot items on the minimap.
Get Chipper's Tools 	Find and collect Chipper's Tools 	Tools use the same model as the Solaris Toolbox Decoration purchasable from Ticker. They also emit a silver glow and produce a low sound effect when nearby.Appear as loot items on the minimap.
Kahl Go Fast 	Complete the mission in under 15 minutes 	Mission is considered completed once the Scyto Raknoid is killed.
Kahl Kill Quick 	Get 5 kills within 5 seconds 	Kill grouped enemies with the Plasma Torch.
Unlock Cache with Passwords	Find 4 Passwords and unlock the cache 	4 Glyphs are found on walls that can be picked up by the cameras. A Corpus Resource Cache appears in the boss room which can be opened after collecting all 4 passwords.
Kahl Sneak Good 	Complete the mission without being spotted by a Deacon. 	Briefly entering a Deacon's sight and partially filling their suspicion gauge or using Veilbreaker on a Deacon which alerts other nearby Deacons will not fail the challenge.Challenge fails only if a Deacon's suspicion gauge fully fills from staying too long in their sight.Challenge will complete once the Plasma Torch's Target Marker is picked up.
Stun Deacons 	Stun 5 Deacons using the Veilbreaker 	The same Deacon can be stunned multiple times in a row for faster completion of this challenge.
Smash Narmer Robots 	Kill 20 Narmer Moa 	
Freezer Burn 	Freeze the Narmer Scyto Raknoid 2 times 	Destroy the Ln2 Barrels while the Raknoid is nearby to freeze it. The Raknoid occasionally may freeze itself as it navigates around the arena, counting towards the challenge.
Made for This 	Kill 20 enemies 	
Crate Smash 	Kill Moas with a crate in the Veil Factory. 	The fourth camera can be used to move a crate on the overhead cargo rail. Moving it will cause a pair of MOA to investigate and stand underneath the crate, which can then be released to kill them.
Occasionally, one MOA may get stuck and come to a stop not under the crate. Crushing one MOA is sufficient to fulfill this challenge.
Find Sneaky Factory Stuff 	Find and open 3 hidden caches 	Caches appear as Uncommon Corpus Storage Containers. They produce a visible light-blue shimmer.
Smash Pazuul Axums 	Destroy 3 Pazuul Axums 	Pazuul Axums are small golden altars sporting Pazuul's face.Appear as loot items on the minimap.
===Junk Run===
Kahl arrives in the Grineer Forest to obtain Tusk Thumper parts for Chipper. This time, he has his at the ready. Deacons again patrol the area; using the security cameras; Kahl can activate propaganda drones to lure them near shock mines or past force field doors.
Kahl soon comes across a Hellion jetpack along with enemy Battalysts, Brachiolysts, and veiled Grineer, the latter of which can be converted into allies via Veilbreaker.
After making more headway in, Kahl encounters a Salvaged , which only has 4 Magazine Capacity than the usual 33 but with significantly faster Reload Speed and does not stagger Kahl. Shortly after, he encounters an active Thumper and follows it to its arena. The door closes behind Kahl until the Thumper is defeated. The Thumper becomes invulnerable after destroying one of its legs; Daughter points out the Ramparts in the arena, which fires a single explosive shot to remove its invulnerability before needing to recharge.
Challenge 	Description 	Notes
Deathless 	Complete the mission without dying and without being veiled	Mission is considered completed once the Tusk Thumper is killed.
Break Narmer Veils 	Remove 5 Veils using Veilbreaker 	Veiled Grineer appear as enemies. Allied units will not attack them.
Genestamp Collection 	Collect 5 Genestamps 	There are numerous Grineer corpses throughout the map, some of which can interacted with to salvage their Genestamps. Corpses carrying Genestamps appear as loot items on the minimap.
Kahl Kill Quick 	Get 5 kills within 5 seconds 	
Rescue Ostrons 	Find 5 captured Ostrons 	Ostrons are trapped within cages similar to the ones in The New War.Appear as green dots on the minimap.
Scavenge Damaged Thumper 	Find extra Thumper Parts for Chipper 	
*The extra parts are on a side path marked by a light blue waypoint. There are three variations:
**In the fourth area where enemy Sentients and Grineer are first encountered, the parts are submerged underneath water; activating the drainage pump with the camera requires matching two nearby symbols.
**In the fifth area, the parts are behind an energy barrier that is simply disabled using the nearby camera to the left.
**In the sixth area, the parts are protected by shock mines underneath a box; use the nearby camera to lift the box and disarm the traps.
Kahl Go Fast 	Complete the mission in under 15 minutes 	Mission is considered completed once the Tusk Thumper is killed.
Unlock Cache with Passwords	Find 4 Passwords and unlock the cache 	4 Glyphs are found on walls that can be picked up by the cameras. A Grineer Resource Cache appears on the left-side hilltop just before the extraction zone which can be opened after collecting all 4 passwords.
Hellion Kills 	Get 10 kills while using the Hellion jet pack 	
Kahl Let the Drahks Out 	Release 3 caged Drahks on the guards 	Drahks appear as green dots on the minimap.
Zap Deacons Good 	Defeat both of the Deacons using a shock trap 	
Defeat Sprag 	Find and defeat Sprag 	Sprag appears as an optional miniboss in the third area detour to the left, which is guarded by a gate with its controls needing to be overloaded by a shock mine, requiring the assistance of allied Grineer to activate. Sprag relies solely on melee attacks and throwing her hammer as a boomerang.
After depleting one of her three health bars, she becomes invulnerable and is protected by two cloaked Narmer Drones. Kahl must activate the shock mines in the field and lure Sprag's ground slam onto them to make her drones vulnerable. After depleting two health bars, she becomes vulnerable to Veilbreaker. Her veil removed, she flies off.
Stun Deacons 	Stun 5 Deacons using the Veilbreaker 	The same Deacon can be stunned multiple times in a row for faster completion of this challenge.
Blow Up Good 	Get 10 kills with grenades 	
Smash Pazuul Axums 	Destroy 3 Pazuul Axums 	Pazuul Axums are small golden altars sporting Pazuul's face.Appear as loot items on the minimap.
Made for This 	Kill 20 enemies 	Allied kills do not count.
===Prison Break===
Boarding the same Murex emerging above Deimos, Kahl seeks to rescue any captives onboard.
This mission is largely the same as in the Veilbreaker quest: Kahl fights off Sentient forces, stands in dissipation fields to free brothers, orders brothers to destroy debris and Immunodes as needed, frees a Tusk Bolkor and then crash-lands it while acquiring its , and reach the Railjack at evacuation. Beware that any missed objectives may not be returned to after boarding the Bolkor.
As the group nears extraction, Daughter intercepts an abnormal Grineer signal, stating that "it's as if he was connected to a Sentient mind" before the Narmer Empire, to which Kahl adds that he heard of that one. After Kahl and the captives reach the hangar, Daughter expresses genuine shock on the Grineer being still alive, despite his mental trauma, Amalgam rejection, and chemical hypersaturation. Kahl states that he will do what must be done as the Grineer was suffering, but Daughter tells him that he cannot save everyone.
Kahl agrees and instead plans to kill the Grineer, which is then revealed to be none other than the Wolf of Saturn Six, now under Narmer service. The Wolf focuses his attacks solely on Kahl, using melee, long-ranged charges, ground shockwaves, and throwing his hammer; stay moving at all times and hover as needed to avoid the danger. After ending the Wolf's suffering, Kahl and the captives board the Railjack and escape.
Challenge 	Description 	Notes
Deathless 	Complete the mission without dying and without being veiled	
Blow Up Node Things 	Remove 5 Sentient Immunodes with Command Mode 	
Break Narmer Veils 	Remove 5 Veils using Veilbreaker 	Veiled Grineer appear as enemies. Allied units will not attack them.
Genestamp Collection 	Collect 5 Genestamps 	There are numerous Grineer corpses throughout the map, some of which can interacted with to salvage their Genestamps. Corpses carrying Genestamps appear as loot items on the minimap.
Lost Floof 	Find Kahl's Missing Floof 	Appears as loot marker on minimap.
Man The Guns 	Take out 10 enemies with the dropship 	Destroying the large red crystals creates an explosion that destroys nearby Ionyx.
Unlock Cache with Passwords	Find 4 Passwords and unlock the cache 	4 Glyphs are buried under debris. A Rare Grineer Storage Container appears in the boss room which can be broken open after collecting all 4 passwords.
Blow Up Good 	Get 10 kills with grenades 	
Defeat Ven'kra Tel 	Find and defeat Ven'kra Tel 	Ven'kra Tel appears as an optional miniboss in the Bolkor detour to the left. Picking up the Avex Sniper near the entrance, which essentially functions like a with five rounds and a single 4.0x scoped zoom, triggers the fight. Ven'kra Tel attacks using long-ranged sniper shots of her own, and repositions herself while deploying explosive clusters if Kahl gets too close.
After depleting one of her three health bars, she becomes invulnerable and is protected by two cloaked Narmer Drones. Kahl must command his brothers to stand in separate dissipation fields to make her drones vulnerable. After depleting two health bars, she becomes vulnerable to Veilbreaker. Her veil removed, she flies off.
Find Sneaky Murex Stuff 	Find and open 3 hidden caches 	Caches appear as generic Murex Storage Containers.Appear as loot items on the minimap.
Hellion Kills 	Get 10 kills while using the Hellion jet pack 	
Kahl Go Fast 	Complete the mission in under 15 minutes 	Mission is considered completed once the player extracts from the mission, not when the Wolf of Saturn Six is defeated.
Kahl Kill Quick 	Get 5 kills within 5 seconds 	
Bomb Run 	Get 5 kills with grenades while flying 	
Close Up Kills 	Kill 3 enemies with melee 	
Made for This 	Kill 20 enemies 	Allied kills do not count.
==Rewards==
Completion of the mission grants one rank-up with Kahl's Garrison. Completion of bonus challenges award , which are used to buy wares from Chipper of Kahl's Garrison; Deathless rewards 30 Stock while the other challenges reward 15 Stock, with a total of 105 Stock from clearing all 6 challenges. All rewards are obtainable once per week.
==Notes==
*The quick-time events to remove the Veils can be changed between tap or hold inputs in Settings > Accessibility > "Repeated Button Presses".
*The Somachord Fragments for Final Stand, Hold the Line, Skybreak, and Steel Horizon can be found in these missions. As Kahl cannot use Codex Scanners or Synthesis Scanners, these fragments are instead manually interacted with.
**Final Stand: Found in Sneaky Sabotage behind a pair of electric barriers in the middle of the main room. Requires climbing the cargo rail using the large empty boxes, either with the help of unmoved cargo or jumping onto the display featuring Corpus letters, optionally by deploying a Blunt nearby and then standing on top of it.
**Hold the Line: Found in Junk Run. In the large room with the shock traps for the two Narmer Deacons, take a left towards the Sprag boss fight room. The fragment is at the far end of the boss room from where you enter, located next to the left door.
**Skybreak: Found in Prison Break. In the room with the tethered Tusk Bolkor, on top of the large pillar on the right, next to the first Immunode.
**Steel Horizon: Found in Prison Break. In the room with the tethered Tusk Bolkor, detouring to the left exit. The Somachord's location is randomized, either on the left or right floating platforms in the big room.
==Tips==
*The Hellion jetpack (if available), melee slam attacks, and shoulder charge "rolls" serves as Kahl's fastest movement options.
*Hellions who are stunned with Veilbreaker during flight will retain their missile-launching Grakata version, instead of reverting to normal Narmer Grakatas due to a bug. This lets them fire a considerable amount of dps and homes in on enemies, so it's advised to use Veilbreaker on hovering Hellions instead when possible.
===Sneaky Sabotage===
*Since Deacons don't have instantaneous detection and do not trigger an immediate fail state, Kahl can blitz past them and then break their line of sight. This tactic greatly aids in the completing the speedrun.
*Dying leads to the elimination of all enemy units from the vicinity of Kahl's respawning point. This can be adopted as a "suicidal" tactic, that greatly aids in the completing the speedrun.
*Locations of bonus pickups:
**Veils:
***Bottom floor of the main room near the entrance, in the camera terminal room. This Veiled Solaris is Chipper and only appears on the first time playing this mission.
***Bottom floor of the main room underneath the second camera terminal room, downstairs past a door and in the middle of the room.
***Bottom floor of the main room toward the far end, downstairs right next to the cargo controls.
***Bottom floor of the main room toward the far end, downstairs on the opposite end of the cargo controls.
***On top of the cargo rail in the main room, on a platform toward the far end.
***Toward the far end of the main room, inside a small empty room.
***In the production room just before the machine, past the cargo ramp.
***Right underneath the production machine.
***Past the Target Marker, at the very end of the railing.
**K-Drive Parts:
***Right of the second camera terminal, between a table and a crate.
***Just after the room of the second camera terminal, on top of the yellow barrels to the right.
***Bottom floor of the main room underneath the second camera terminal room, behind an unoperated cargo mover.
***Bottom floor of the main room underneath the second camera terminal room, on top of a small extended platform on the corner near the room's midsection.
***On top of the cargo rail in the main room, right outside the glass window.
***Next to the camera terminal toward the far end of the room, on the right inside a crate.
***Toward the far end of the main room, inside a small empty room.
***Near the entrance of the production room, behind an upper railing to the left.
***On the right side of the production machine's midsection.
***On the right side of the production machine's midsection, on top of the yellow barrels.
***On the left side of the production machine's midsection, behind some tall silver crates.
***Far part of the production room, on a corner near the second set of the production control staircase.
***Inside the production control room, on top of a table.
***Past the Target Marker, at the very end of the railing next to the wall.
**Genestamps:
***Upper floor of the main room, in an empty room behind the upper midsection.
***Toward the escape route, on the upper left scaffolding.
***Toward the escape route, on the upper right scaffolding.
***Bottom floor of the main room underneath the second camera terminal room, leading downstairs near a vent.
***Bottom floor of the main room underneath the second camera terminal room, downstairs past a door and inside a crate.
***Bottom floor of the main room, inside the vents in the midsection next to an electric barrier.
***Bottom floor of the main room, in the middle underneath stairs.
***Towards the far end of the main room, at the far end of an empty corridor.
***Far corner when entering the production room, behind a large crate.
***In the middle of the production room, behind a series of crates.
***On the right side of the production machine's midsection.
***On the left side of the production machine's midsection.
***Farthest part of the production room, left of the production machine.
**Chipper's Tools:
***Bottom floor of the main room near the entrance, in the camera terminal room.
***Upper floor of the main room, in an empty room behind the upper midsection.
***Bottom floor of the main room underneath the second camera terminal room, downstairs underneath the staircase.
***Bottom floor of the main room underneath the second camera terminal room, downstairs past two sets of doors.
***Bottom floor of the main room toward the far end leading to the magnalock gate, on the left railing.
**Passwords:
***First camera, above the glass window.
***Second camera pair, next to the energy barrier.
***Third camera, on a crate to the left.
***Fourth camera, on a crate next to the elevated platform magna lock.
***Fourth camera, above the magna lock behind the camera.
===Junk Run===
*Kahl Kill Quick:
**Use the incendiary grenade or for grouped kills.
**Getting into melee range of the Brachiolyst will cause them to follow Kahl around and try to melee him. A large group of Brachiolysts spawn right after picking up the Kuva Ayanga.
**A large group of Kuaka spawn at the entrance of the Tusk Thumper's arena.
*Locations of bonus pickups:
**Genestamps:
***First area, right before the barrier atop a walkway on the left.
***Passageway between the second and third areas.
***Third area, inside a cave underneath the hill.
***Third area, on top of the hill inside a large log.
***Third area, on top of the hill inside a cave.
***Third area detour, inside the left building when entering the big room.
***Third area detour, in the big room next to the exit on the left.
***Third area detour, in the big room inside the exit to the right.
***Passageway between the third and fourth areas.
***Fourth area detour, on top of a cliff right before the extra Thumper Parts.
***Fifth area detour, below a walkway toward the end of the room.
***Sixth area detour, at the far end of the room.
***Seventh area, past the Kuva Ayanga and wooden bridge atop a structure to the left.
***Seventh area, past the Tusk Thumper's awakening spot at the far end of the room next to a waterfall.
***Tusk Thumper arena, on the middle left side of the room.
***Tusk Thumper arena, on the middle right side of the room.
**Ostrons:
***Third area, on top of the hill.
***Third area detour, in the big room near its entrance.
***Third area detour, in the big room next to the exit on the left.
***Fourth area detour, right before the extra Thumper Parts.
***Fifth area detour, atop a walkway toward the end of the room.
**Passwords:
***Second camera, above the right door.
***Third camera, on top of the hill.
***Fourth camera, behind a pair of pipes above the door.
***Final camera, on the ceiling to the right.
**Pazuul Axums:
***Second area, behind the camera tent.
***Third area, bottom of the hill on the left side.
***Third area detour, inside the left building when entering the big room.
***Fourth area detour, right before the extra Thumper Parts.
***Fifth area detour, at the top of the walkway.
===Prison Break===
*Kahl Kill Quick: Use the incendiary grenade or for grouped kills.
*The third prison after the Bolkor crash as well as every detour end room except the first hallway are randomly generated.
*Locations of bonus pickups:
**Immunodes:
***Three in the Tusk Bolkor room.
***Up to four in the Tusk Bolkor detour to the left.
***One may or may not appear right after crashing the Tusk Bolkor.
***May appear in randomly generated detour end rooms.
**Genestamps:
***First hallway, right path at the end.
***First hallway, left path at the end.
***First prison, to the right of the trapped Grineer.
***First prison, to the left of the trapped Grineer.
***First prison, behind the trapped Grineer.
***Second prison, on the upper left of the exit.
***Second prison, on the left walkway.
***Second prison, on the far right corner.
***Tusk Bolkor room, to the right of the first Immunode.
***Tusk Bolkor room, to the left of the left detour.
***Tusk Bolkor detour to the left, at the far end of the room.
***Wolf arena, at the far left of the room.
***May appear in randomly generated third prison and detour end rooms.
**Lost Floof:
***First hallway, right path at the end.
***First hallway, left path at the end.
***May appear in randomly generated detour end rooms.
**Passwords:
***First hallway, right or left path at the end.
***Second prison, on the top left side.
***Second prison, on the bottom right side.
***May spawn behind the room in which you fought Ven'kra Tel.
***Tusk Bolkor room, on the left walkway just before the left detour.
***May appear in randomly generated third prison and detour end rooms.
==Media==
==Bugs==
*Veiled Grineer affected by Veilbreaker while using their jetpack will retain their micro missile launcher Grakata upon being freed. This causes considerable damage to enemies, one shotting all units in a single burst.
*Some Grineer will bug and be unable to be commanded to hold position. This can make the Kahl Kill Quick Challenge almost impossible to complete as they will kill enemies at will and may ruin any grouping the player creates, especially if the above bug is utilized. 
*Kahl will hold the Ayanga in the Junk Run mission in a bugged way, physically lowering his flight height as the weapon aims toward the ground as well. This makes flying awkward but does not prevent the weapon from firing normally in the air.
*Kahl will switch over to his melee weapon when attempting to break allies Veils, forcing you to tap and hold E again if you have tap to hold enabled in settings for quick time events.
==Patch History==
Category:Missions
Category:Update 32
es:Acabar con Narmer
ru:Взлом Нармера