Eye on the Realms

Eye on the Realms was a column by Ed Greenwood published in both Dungeon magazine and Dragon magazine. The series debuted in November 2009 (Dungeon #172) and ended in December 2013 (Dragon #430).
The focus on the column was on various groups, locations, items and individuals of the Realms. 
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==Articles==
;Dragon Magazine:
Issue 	Title 	Description 	Citation template
Dragon #406	Xraunrarr Shall Triumph 	Descend into the depths of the Underdark to unearth the secrets of Xraunrarr, the beholder empire. 	
Dragon #407	A Surprising Vintage 	Uncork a bottle of treasure. 	
Dragon #408	The Enchanted Painting of Manyshields Hall	This article describes the plight of Malthus Traganther and a powerful deepspawn who has magically been transformed into a painting. 	
Dragon #409	The Merendil Gold 	Long after the Merendil family was exiled from Cormyr for attempted regicide, thieves and bandits continue to chase rumors of the gold that was left behind. 	
Dragon #410	The Talking Door 	A description of the front door of the Inn of the Dripping Dagger in Waterdeep. 	
Dragon #411	The Storm Bird 	Out of the howling, lashing rain it comes—a portent of doom in the form of a flying ship. 	
Dragon #412	The Thing in the Crypt 	Rhauntagar. Before the world ends, many adventurers will learn to fear this name. 	
Dragon #413	The Six Horned Crowns 	They appear one after another without explanation—orc skulls wearing crowns of gold—and then vanish without a trace. Who were these orcish “kings”? When and where will their crowned skulls appear next? 	
Dragon #414	The Lost Dragon of Waterdeep 	There’s a lost dragon in Lord Eagleshield’s mansion. Can you be the first to find it? 	
Dragon #415	The Haunted Battlement 	An unspeakable monster haunts a lonely hilltop fortress in northern Calimshan. Three hired adventurers have already hurled themselves off its battlements to their deaths. Will you be next in line for such a fate? 	
Dragon #416	The Awakener of Golems 	A mysterious figure has the power to bring inert golems to life temporarily, but to what end? 	
Dragon #417	The Sword of Spells 	Wizards across the Realms live in fear of a sentient sword that flies across the Realms unbidden, slaying spellcasters to slake its thirst for magic. 	
Dragon #418	The High Priest of Beholders 	Meet the eye tyrants’ number-one fan. 	
Dragon #419	Clan Harhund and Dead Dwarf Mine 	A dwarf long ridiculed over his dogged quest for a lost mine has turned up with proof that the mine actually exists. The catch? The “lost” mine is actually just a few feet beneath the cellars of buildings in Saradush, and that information got the dogged dwarf murdered.	
Dragon #420	Alana Nruneree, Unraveler of Secrets 	Word is afoot of a beautiful, female fey who buys and sells—but mainly sells—information about the most secretive wizards and mages’ cabals in the Realms. Is she driven by curiosity, or something more sinister? 	
Dragon #421	Abyssal Trade Goods 	The phrase “straight from the Abyss” is used by traders all over the Realms to describe rare and exotic goods. A few, however, really to trade directly with the Abyss. 	
Dragon #422	Barlar’s Bucket Helm 	Barlar Belasko is a man of above-average height, handsomeness, and ego. But an annoyed wizard brought him down a peg. 	
Dragon #423	Masters of the Alluring Dungeons 	“Dungeons” are being discovered just below city streets, high on treasure and thrills but low on monsters and traps. Where did they come from, and why? 	
Dragon #424	The Dragon that Never Died 	The green dragon Aglaraerose sleeps atop the greatest treasure ever assembled in Faerûn—or so they say. Though thousands of treasure seekers have entered the dragon’s mountain, only one ever emerged, and he told a tale that could hardly be believed. 	
Dragon #425	That Which Slithers 	In the Realms, cults that worship slimy, oozing, amorphous elemental evil are a thing of the past—or are they? 	
Dragon #426	Bold Folk of Baldur's Gate 	The highborn Patriars of Baldur's Gate draw the most attention from newcomers to the city, but the shopkeepers, artisans, and dock hands of the Lower City conduct the bulk of the Gate's business. 	
Dragon #427	The Sundering: To Rule Two Worlds 	As Abeir and Toril move apart, a few fell entities seek to rule parts of both worlds. A handful of heroes oppose them, but they need help—and fast. 	
Dragon #428	The Speaking Skull of Themtraver Hall 	In the gloomy, rotten-floored Themtraver Hall dwells the Speaking Skull. 	
Dragon #429	Alsimur Droon 	One of the most daring traders in Faerûn is the smiling half-orc Alsimur Droon. 	
Dragon #430	The Three-headed Helm 	Not all secret societies are out to destroy the world. 	
;Dungeon Magazine:
Issue 	Title 	Description 	Citation template
Dungeon #172	Amreth Guant, Master Merchant 	The east-west overland trade routes of the Heartlands spawn profitable, hard-bitten caravan companies and a certain breed of wily, worldly wise, independent traders. 	
Dungeon #174	The Way of Lost Power 	For centuries, wizards across the Realms have heard scores of exaggerated, sometimes entirely fanciful, tales about various lost books of spells or rituals and processes that could swiftly make them mighty in magic. 	
Dungeon #175	The Gentle Ghost of Silverymoon 	Wherever in the Realms you find battlefields, fortresses, or long-established settlements, you will also find hauntings. One such that has risen to popular notice only recently is a spectral, flying lady elf who has become known as "the Gentle Ghost of Silverymoon" for her kindly manner. 	
Dungeon #176	Tarmel Drouth, Outcast Noble 	Tarmel Drouth was outcast from the Ilance family in Suzail, but he has not taken his banishment lightly and seeks revenge against those who have ostracized him. 	
Dungeon #177	The House of Naerhand: Family Games of Power 	The Naerhand family is wealthier than the largest city guilds and weilds more power than many rulers. 	
Dungeon #178	Deadeyes 	A monstrous beholder in Waterdeep. 	
Dungeon #179	Ondal's Stand 	Wizards beyond counting died in the Spellplague. What makes Ondal memorable is not his wizardry. He is remembered for the wine he’d bottled but hadn’t yet sold when the Spellplague struck. 	
Dungeon #180	The Hunter of False Nobles 	Heldran Rallyhorn is devoted to keeping the nobility of Faerûn ‘pure’, and his methods have made him both loved and feared. 	
Dungeon #181	The Circle of Fangs 	The circle of fangs is an enigmatic magic device of unknown origin. Its purpose is clear, but who made it? 	
Dungeon #182	The Dracohar 	"The Dread Hood" is a wily highwayman operating north of the Snakewood, so-called because of the voluminous, black hood which perpetually shields his features. What hides beneath that hood? Perhaps it’s best if you don’t know. 	
Dungeon #183	Circle of Fangs, Part 2 	Mysterious, magic rings have been found in scattered locales. Sages understand what the rings do, but not why. All of them are mystically linked together and, it seems, bound to some other, unidentifiable entity. 	
Dungeon #184	Rastigur Stornont 	Rastigur Stornont is a man of prodigious appetites and even more prodigious vices. 	
Dungeon #185	Silent Sail 	Small, secretive local cabals of merchants are everywhere in the Realms, and seemingly always have been. One of the most successful, in a city infamous for its cabals, is "The Silent Sail" of Marsember. 	
Dungeon #186	Gergul and Mithgryn, Body Snatchers Extraordinaire	In recent months, necromancers, warlocks, alchemists, and others in the Heartlands who seek bodies and body parts have shared news of two human men who provide the needed ghastly remnants in return for coin. These men are said to be young, agile, armed, and alert for trouble and trade betrayals. 	
Dungeon #187	Queen Filfaeril's Blades 	The beautiful, capable, strong-willed wife of King Azoun IV of Cormyr is now long dead, but she left behind a hidden, living legacy. A small, secretive band of loyal agents, her personal Blades, remain dedicated to furthering her aims for the Forest Kingdom. Still willing to slay and die in her memory, they seek to make “Fee’s Fire” burn in every Cormyrean’s heart and hearth.	
Dungeon #188	Whispered Words 	The sinister, menacingly capable Royal Intelligencer (head spy) of Impiltur went missing while on assignment in Sembia two summers ago, and he has not been heard from since. Because Sembia has a very effective counterespionage force, some think Sembian agents identified him and then murdered him. 	
Dungeon #189	A Deadly Civic Honor 	Disquiet has recently spread throughout the city, however, as word has gotten out that some awards, decorations, and honors are haunted by unknown entities that compel the wearers to undertake dangerous, often illegal tasks—the sorts of daring deeds performed by adventurers. 	
Dungeon #190	The Wild Lords 	Of old, the nobles of Waterdeep took haughty pride in their bloodlines and birthrights. Few could marry into the ranks of the nobles without being swallowed up in the manners and trappings of nobility, and nobles shunned those who refused to act “higherborn than the common unwashed,” as one broadsheet put it. 	
Dungeon #191	Jalander's Dodge 	Until recently, Mathym Jalander was a merchant like many others—a harried trader, less energetic than he once was, trying to make a living in increasingly tough times by any means he could. Now he’s a hunted man, in hiding and desperate to change his name and face (the latter perhaps by use of the much-rumored “masks of living flesh,” if he can find one). 	
Dungeon #192	Masks of Living Flesh 	This article provides an overview of the strange parasitic creature called a jaod. 	
Dungeon #193	The Winking Eyes of Rhauron 	This article provides an overview of the mysterious magical gems known as the Winking Eyes of Rhauron. 	
Dungeon #194	Thormil's Secret 	Not all that far east of Wheloon in Cormyr is a small, backroads farm, the holding of one Nars Thormil, that has started to attract some local attention for the steady stream of fat thimdrors it’s turning out, all of them bound for the best eateries in Saerloon. 	
Dungeon #195	Spellslayer Wine 	This article provides an overview of the Spellslayer wine. 	
Dungeon #196	Ghost Knight of Galardoun 	Throughout the Heartlands of Faerûn, word has spread of an eerie apparition that many folk have encountered in dark and lonely places. 	
==Appendix==
===Connections===
Category:Works by Ed Greenwood
Category:Magazine articles
Category:Series of Realmslore