Ricard Highwind (Record Keeper)

Ricard is a playable character in Final Fantasy Record Keeper. He is a Dragoon, whose combat role is Physical Attack.
Ricard is unfortunately outclassed by other characters in many ways. Other than his bad Resistance, his stats are generally above average for a dragoon, although his key stats, HP and Attack, are not as good as Kain's, and he can equip swords which are abundant and easy to get. He has a limited ability set and, other than Freya, is the only Dragoon to not have full Combat access. Ricard can only equip Rank 4 Combat and Rank 2 Black Magic, the latter which is at best situational to inflict status effects. Ricard's only available Soul Break in Global depends on a niche: bringing more Dragoons to the party, which will severely limit team variety, and its full effect can only be achieved in multiplayer battles.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	210 	12 	10 	9 	7 	8 	20 	20 	111
10 	817 	29 	30 	20 	15 	20 	20 	20 	117
20 	1,492	50 	49 	33 	24 	35 	20 	20 	124
30 	2,167	69 	67 	48 	35 	49 	21 	21 	131
40 	2,842	90 	83 	63 	46 	64 	21 	21 	138
50 	3,517	110 	99 	79 	58 	78 	22 	22 	145
65 	4530 	140 	122 	104 	76 	100 	23 	23 	155
80 	5542 	169 	144 	130 	95 	121 	22 	22 	165
99 	6825 	208 	172 	164 	120 	149 	25 	25 	179
==Record Spheres==
Job 	S.Lv 1 	S.Lv 2 	S.Lv 3 	S.Lv 4	S.Lv 5
Warrior	+1 ATK 	+70 HP 	+1 ATK 	+1 DEF	+2 ATK
Knight 	+1 ATK 	+1 DEF 	+100 HP 	+1 ATK	+2 DEF
Ranger 	+1 ATK 	+1 DEF 	+1 ATK 	+60 HP	+2 ATK
 	+3 ATK 	+4 ATK 	+200 HP 	+5 ATK	+3% Spear Damage
 	+3 DEF 	+3 ATK 	+200 HP 	+6 ATK	Use 4★ Knight Abilities
 	+3% Dragoon Damage 	+4 ATK 	+220 HP 	+5 ATK	+6% Dragoon Damage
 	Use 6★ Dragoon Abilities	Sky High	+3% Dragoon Ability Damage	 	
==Abilities==
Ricard can use Black Magic abilities up to rarity rank 2, Combat abilities up to rarity rank 4, and Dragoon abilities up to rarity rank 5.
===Soul Break===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects 	
Name	Designation 	Relic	Gauge 	Type 	Duration 	 	
 	Default 	N/A 	1 	PHY 	N/A 	150% physical damage 	
 	Default 	N/A 	Deal physical damage to one enemy. 	Deal physical damage to one enemy. 	Deal physical damage to one enemy. 	Deal physical damage to one enemy. 	
 	Unique 	(II) 	1 	PHY 	N/A 	310% physical damage 	
 	Unique 	(II) 	Deals physical fire damage to all targets. 	Deals physical fire damage to all targets. 	Deals physical fire damage to all targets. 	Deals physical fire damage to all targets. 	
 	Super 	(II) 	2 	PHY 	Wind infusion (25s)(more damage with Dragoon users in party) 	129% jump damage/hit 	
 	Super 	(II) 	Deal six jump wind attacks to random targets, and infuse the user with the power of wind. Damage dealt increases for each hero in the party that can use dragoon abilities (up to 5). 	Deal six jump wind attacks to random targets, and infuse the user with the power of wind. Damage dealt increases for each hero in the party that can use dragoon abilities (up to 5). 	Deal six jump wind attacks to random targets, and infuse the user with the power of wind. Damage dealt increases for each hero in the party that can use dragoon abilities (up to 5). 	Deal six jump wind attacks to random targets, and infuse the user with the power of wind. Damage dealt increases for each hero in the party that can use dragoon abilities (up to 5). 	
 	Burst 	(II) 	2 	PHY 	Wind infusion (25s)Self Haste, Burst Mode (15s) 	83% jump damage/hit 	
 	Burst 	(II) 	Deal eight jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal eight jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal eight jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal eight jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	
 	Burst 	(II) 	 	PHY 	Jump: no air time (2 turns) 	2x 98% Wind/Non-Elemental ranged 	
 	Burst 	(II) 	 	Dragoon Bloodwind: Deal two physical wind and non-elemental attacks to one enemy, and cause the user's jump attacks to land instantly for two turns. 	Dragoon Bloodwind: Deal two physical wind and non-elemental attacks to one enemy, and cause the user's jump attacks to land instantly for two turns. 	Dragoon Bloodwind: Deal two physical wind and non-elemental attacks to one enemy, and cause the user's jump attacks to land instantly for two turns. 	Dragoon Bloodwind: Deal two physical wind and non-elemental attacks to one enemy, and cause the user's jump attacks to land instantly for two turns.
 	Burst 	(II) 	 	PHY 	Dragoon ability damage +9% (3 turns) 	4x 47% Wind/Non-Elemental physical 	
 	Burst 	(II) 	 	Wyvern's Grace: Deal four physical wind and non-elemental attacks to one enemy, and increase the damage of the user's dragoon abilities a very small amount for three turns. 	Wyvern's Grace: Deal four physical wind and non-elemental attacks to one enemy, and increase the damage of the user's dragoon abilities a very small amount for three turns. 	Wyvern's Grace: Deal four physical wind and non-elemental attacks to one enemy, and increase the damage of the user's dragoon abilities a very small amount for three turns. 	Wyvern's Grace: Deal four physical wind and non-elemental attacks to one enemy, and increase the damage of the user's dragoon abilities a very small amount for three turns.
 	Ultra 	(II) 	2 	PHY 	Instant jump abilities (15s)Dragoon ⤇ row Dragoon ability damage +30%, no jump air time (1 turn) (15s) 	71% jump damage/hit 	
 	Ultra 	(II) 	Deal ten jump wind and lightning attacks to one target, temporarily remove delay from the user's jump attacks, and cause dragoon abilities used by the user to increase the damage of dragoon abilities of the user and their allies in the same row a moderate amount for one turn, and their jump attacks to land instantly for one turn. 	Deal ten jump wind and lightning attacks to one target, temporarily remove delay from the user's jump attacks, and cause dragoon abilities used by the user to increase the damage of dragoon abilities of the user and their allies in the same row a moderate amount for one turn, and their jump attacks to land instantly for one turn. 	Deal ten jump wind and lightning attacks to one target, temporarily remove delay from the user's jump attacks, and cause dragoon abilities used by the user to increase the damage of dragoon abilities of the user and their allies in the same row a moderate amount for one turn, and their jump attacks to land instantly for one turn. 	Deal ten jump wind and lightning attacks to one target, temporarily remove delay from the user's jump attacks, and cause dragoon abilities used by the user to increase the damage of dragoon abilities of the user and their allies in the same row a moderate amount for one turn, and their jump attacks to land instantly for one turn. 	
 	Awakening 	(II) 	2 	PHY 	TBC 	TBC 	
 	Awakening 	(II) 	Deal fifteen jump wind, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Deist Dragoon Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, grant the user Bravery Mode, and set their Bravery Level to 2. 	Deal fifteen jump wind, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Deist Dragoon Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, grant the user Bravery Mode, and set their Bravery Level to 2. 	Deal fifteen jump wind, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Deist Dragoon Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, grant the user Bravery Mode, and set their Bravery Level to 2. 	Deal fifteen jump wind, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Deist Dragoon Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, grant the user Bravery Mode, and set their Bravery Level to 2. 	
 	Awakening 	(II) 	Deist's Pride:Lv 0: Instantly reduce delay of all allies' jump attacks for one turn.Lv 1: Instantly reduce delay of all allies' jump attacks for one turn, and increase the damage of their dragoon abilities a small amount for one turn.Lv 2: Instantly remove delay of all allies' jump attacks for one turn, and increase the damage of their dragoon abilities a small amount for one turn.Lv 3: Instantly remove delay of all allies' jump attacks for one turn, increase the damage of their dragoon abilities a moderate amount for one turn, and cause dragoon abilities they use to trigger an additional time on their next turn.	Deist's Pride:Lv 0: Instantly reduce delay of all allies' jump attacks for one turn.Lv 1: Instantly reduce delay of all allies' jump attacks for one turn, and increase the damage of their dragoon abilities a small amount for one turn.Lv 2: Instantly remove delay of all allies' jump attacks for one turn, and increase the damage of their dragoon abilities a small amount for one turn.Lv 3: Instantly remove delay of all allies' jump attacks for one turn, increase the damage of their dragoon abilities a moderate amount for one turn, and cause dragoon abilities they use to trigger an additional time on their next turn.	Deist's Pride:Lv 0: Instantly reduce delay of all allies' jump attacks for one turn.Lv 1: Instantly reduce delay of all allies' jump attacks for one turn, and increase the damage of their dragoon abilities a small amount for one turn.Lv 2: Instantly remove delay of all allies' jump attacks for one turn, and increase the damage of their dragoon abilities a small amount for one turn.Lv 3: Instantly remove delay of all allies' jump attacks for one turn, increase the damage of their dragoon abilities a moderate amount for one turn, and cause dragoon abilities they use to trigger an additional time on their next turn.	Deist's Pride:Lv 0: Instantly reduce delay of all allies' jump attacks for one turn.Lv 1: Instantly reduce delay of all allies' jump attacks for one turn, and increase the damage of their dragoon abilities a small amount for one turn.Lv 2: Instantly remove delay of all allies' jump attacks for one turn, and increase the damage of their dragoon abilities a small amount for one turn.Lv 3: Instantly remove delay of all allies' jump attacks for one turn, increase the damage of their dragoon abilities a moderate amount for one turn, and cause dragoon abilities they use to trigger an additional time on their next turn.	
 	Awakening 	(II) 	Awoken Deist Dragoon Mode: Grant unlimited use of wind and lightning abilities, grant up to a moderate Wind and Lightning Ability Boost, and cause wind and lightning abilities used by the user to trigger twice. 	Awoken Deist Dragoon Mode: Grant unlimited use of wind and lightning abilities, grant up to a moderate Wind and Lightning Ability Boost, and cause wind and lightning abilities used by the user to trigger twice. 	Awoken Deist Dragoon Mode: Grant unlimited use of wind and lightning abilities, grant up to a moderate Wind and Lightning Ability Boost, and cause wind and lightning abilities used by the user to trigger twice. 	Awoken Deist Dragoon Mode: Grant unlimited use of wind and lightning abilities, grant up to a moderate Wind and Lightning Ability Boost, and cause wind and lightning abilities used by the user to trigger twice. 	
 	Awakening 	(II) 	Twin Element Mode: Using a wind or lightning ability as the next action temporarily grants the user an infusion for the same element as the ability that triggered it. 	Twin Element Mode: Using a wind or lightning ability as the next action temporarily grants the user an infusion for the same element as the ability that triggered it. 	Twin Element Mode: Using a wind or lightning ability as the next action temporarily grants the user an infusion for the same element as the ability that triggered it. 	Twin Element Mode: Using a wind or lightning ability as the next action temporarily grants the user an infusion for the same element as the ability that triggered it. 	
 	Arcane Overstrike	(II) 	3 	PHY 	TBC 	TBC 	
 	Arcane Overstrike	(II) 	Deal three massive jump wind and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind and lightning attacks to one enemy. Can break the damage cap. 	
 	Glint 	(II) 	0 	NAT 	TBC 	TBC 	
 	Glint 	(II) 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	
 	Sync 	(II) 	2 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	Deal fifteen jump wind, lightning, water, dark, and non-elemental attacks to one enemy, cause the jump attacks of all allies to land immediately for three turns, increase the damage of all allies' dragoon abilities a large amount for three turns, temporarily remove delay from all allies' jump attacks, grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Quad Element Mode III. 	Deal fifteen jump wind, lightning, water, dark, and non-elemental attacks to one enemy, cause the jump attacks of all allies to land immediately for three turns, increase the damage of all allies' dragoon abilities a large amount for three turns, temporarily remove delay from all allies' jump attacks, grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Quad Element Mode III. 	Deal fifteen jump wind, lightning, water, dark, and non-elemental attacks to one enemy, cause the jump attacks of all allies to land immediately for three turns, increase the damage of all allies' dragoon abilities a large amount for three turns, temporarily remove delay from all allies' jump attacks, grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Quad Element Mode III. 	Deal fifteen jump wind, lightning, water, dark, and non-elemental attacks to one enemy, cause the jump attacks of all allies to land immediately for three turns, increase the damage of all allies' dragoon abilities a large amount for three turns, temporarily remove delay from all allies' jump attacks, grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Quad Element Mode III. 	
 	Sync 	(II) 	 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	 	Spear Onslaught: Deal six jump wind, lightning, water, dark, and non-elemental attacks to one enemy. Long delay before landing. 	Spear Onslaught: Deal six jump wind, lightning, water, dark, and non-elemental attacks to one enemy. Long delay before landing. 	Spear Onslaught: Deal six jump wind, lightning, water, dark, and non-elemental attacks to one enemy. Long delay before landing. 	Spear Onslaught: Deal six jump wind, lightning, water, dark, and non-elemental attacks to one enemy. Long delay before landing.
 	Sync 	(II) 	 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	 	Valiant Dash: Instantly deal jump wind, lightning, water, dark, and non-elemental damage to one enemy, and reduce delay of the user's actions for three turns. Lands immediately. 	Valiant Dash: Instantly deal jump wind, lightning, water, dark, and non-elemental damage to one enemy, and reduce delay of the user's actions for three turns. Lands immediately. 	Valiant Dash: Instantly deal jump wind, lightning, water, dark, and non-elemental damage to one enemy, and reduce delay of the user's actions for three turns. Lands immediately. 	Valiant Dash: Instantly deal jump wind, lightning, water, dark, and non-elemental damage to one enemy, and reduce delay of the user's actions for three turns. Lands immediately.
 	Sync 	(II) 	Quad Element Mode III: Using a wind, lightning, water, or dark ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it. 	Quad Element Mode III: Using a wind, lightning, water, or dark ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it. 	Quad Element Mode III: Using a wind, lightning, water, or dark ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it. 	Quad Element Mode III: Using a wind, lightning, water, or dark ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it. 	
 	Glint 	(II) 	0 	NAT 	TBC 	TBC 	
 	Glint 	(II) 	Temporarily cause the jump attacks of all allies to land immediately. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily cause the jump attacks of all allies to land immediately. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily cause the jump attacks of all allies to land immediately. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily cause the jump attacks of all allies to land immediately. Triggers instantly and does not deplete the Soul Break Gauge. 	
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Gain a very large amount of Attack, but begin battle with Sap.	Awarded for breaking character level cap.
 	Attack has a moderate chance to become Jump. 	Obtain the Dragoon's Determination Record Materia. Chance to obtain with Ricard in your party.
 	Deal significantly more damage with Dragoon abilities. 	Break Ricard's level cap 2 times and obtain the Dragoon's Pride Record Materia. Chance to obtain with Ricard in your party.
 	Attack has a slight chance to become Sky Grinder. 	Break Ricard's level cap 3 times and obtain the The Last Dragoon Record Materia. Awarded for raising Ricard to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Deal slightly more damage with Dragoon abilities. 	Legend Sphere
 	Increase the user's Attack up to a large amount, proportional to the number of Dragoon abilities the user has triggered.	Legend Sphere
 	Begin battle temporarily infused with the power of Wind. 	(II)
 	Begin battle temporarily infused with the power of Lightning. 	(II)
==Equipment==
Ricard can equip the following weapon types: daggers, swords, axes, and spears.
He can equip the following armor types: shields, hats, helms, light armor, armor and bracers.
He can equip accessories.
==Gallery==
FFRK Ricard.png|Ricard's sprite.
FFRK Ricard sprites.png|Set of Ricard's sprites.
FFRK Ricard MC.png|Ricard's Memory Crystal.
FFRK Ricard MCII.png|Ricard's Memory Crystal II.
FFRK Ricard MCIII.png|Ricard's Memory Crystal III.
FFRK spritesheet Ricard.png|Sheet of Ricard's sprites.
FFRK Unknown Ricard BSB Icon.png|Icon for 竜騎士団の嵐血.
FFRK Unknown Ricard BSB Icon 2.png|Icon for 飛竜の加護.
FFRK Unknown Ricard BSB.png|竜騎士団の嵐血.
FFRK Unknown Ricard BSB 2.png|飛竜の加護.
Category:Characters in Final Fantasy Record Keeper