Super Smash Bros. Charged/Unlockable Characters

Click on a character to skip to that character. Characters highlighted have their movesets finished.	Click on a character to skip to that character. Characters highlighted have their movesets finished.	Click on a character to skip to that character. Characters highlighted have their movesets finished.	Click on a character to skip to that character. Characters highlighted have their movesets finished.	Click on a character to skip to that character. Characters highlighted have their movesets finished.	Click on a character to skip to that character. Characters highlighted have their movesets finished.
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Dry Bowser (ε)New Super Mario Bros. (2006)
			Dry Bowser (ほねクッパ, Bone Koopa) is the skeletal form of Bowser. He first appears in New Super Mario Bros. after Mario drops Bowser into lava, causing his skin to melt off. Later in the game, Bowser is rematched as Dry Bowser. In addition to possessing his normal counterpart's strength, Dry Bowser also has the defenses of a Dry Bones, such as immunity to fireballs and the ability to resurrect after being crumbled. Since his debut, he has made playable appearances in several spin-off games, most notably the Mario Kart series, where he appears as a separate entity from Bowser.Dry Bowser is an Echo Fighter of Bowser. In terms of moveset, with a few exceptions, it is almost identical to Bowser's. However, because he is nothing but bones, Dry Bowser is lighter than Bowser, lacks his Tough Guy attribute, and lacks the invincibility some of his attacks have. While this means he can be launched more easily, he also possesses superior mobility and frame data, allowing him to combo opponents more reliably than his normal counterpart.
			Dry Bowser (ほねクッパ, Bone Koopa) is the skeletal form of Bowser. He first appears in New Super Mario Bros. after Mario drops Bowser into lava, causing his skin to melt off. Later in the game, Bowser is rematched as Dry Bowser. In addition to possessing his normal counterpart's strength, Dry Bowser also has the defenses of a Dry Bones, such as immunity to fireballs and the ability to resurrect after being crumbled. Since his debut, he has made playable appearances in several spin-off games, most notably the Mario Kart series, where he appears as a separate entity from Bowser.Dry Bowser is an Echo Fighter of Bowser. In terms of moveset, with a few exceptions, it is almost identical to Bowser's. However, because he is nothing but bones, Dry Bowser is lighter than Bowser, lacks his Tough Guy attribute, and lacks the invincibility some of his attacks have. While this means he can be launched more easily, he also possesses superior mobility and frame data, allowing him to combo opponents more reliably than his normal counterpart.
Dry Bowser's Moveset
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*Neutral Attack: Dry Bowser throws a two-punch combo.
*Forward Tilt: Dry Bowser throws a punch.
*Forward Smash: Dry Bowser throws a dropkick.
*Up Tilt: Dry Bowser swipes his claws in an overarching motion.
*Up Smash: Dry Bowser gets on all fours and leaps upward to damage opponents with the spikes on his shell.
*Down Tilt: Dry Bowser punches near the ground twice.
*Down Smash: Dry Bowser punches near the ground in front of himself and the behind himself.
*Dash Attack: Dry Bowser throws a flying kick.
*Counter: Dry Bowser grabs the opponent and slams them into the ground.
Dr. MarioDr. Mario (1990)
			Dr. Mario (ドクターマリオ, Doctor Mario) is the doctor persona of Mario that he appears in the Dr. Mario puzzle series. In those games, he works alongside Dr. Luigi and Nurse Peach at the Mushroom Kingdom Hospital, working to destroy Viruses using colorful pills called Megavitamins. To do this, Megavitamins of the same color must be lined up with the corresponding Virus color, which will eliminate them. Once all Viruses are eliminated, the level is complete.In previous Super Smash Bros. titles, Dr. Mario was considered a slower, stronger clone of Mario. However, since the former has gained a new moveset, Dr. Mario is moreso used to retain Mario's previous moveset. As in previous games, Dr. Mario has a lot of attack power, allowing him to deliver KOs quite easily. However, he has gained quite a noticeable boost in mobility, allowing him to combo opponents better. His frame data is also arguably as fast as Mario's in previous games, which helps him rack up damage before following with a KO move.Although many of Dr. Mario's basic attacks are similar to Mario's, the two also have completely different moves. Many of them focus on delivering heavy damage and knockback, though he has a few moves available for combos. As mentioned, his moveset is directly derived from Mario's previous moveset.
			Dr. Mario (ドクターマリオ, Doctor Mario) is the doctor persona of Mario that he appears in the Dr. Mario puzzle series. In those games, he works alongside Dr. Luigi and Nurse Peach at the Mushroom Kingdom Hospital, working to destroy Viruses using colorful pills called Megavitamins. To do this, Megavitamins of the same color must be lined up with the corresponding Virus color, which will eliminate them. Once all Viruses are eliminated, the level is complete.In previous Super Smash Bros. titles, Dr. Mario was considered a slower, stronger clone of Mario. However, since the former has gained a new moveset, Dr. Mario is moreso used to retain Mario's previous moveset. As in previous games, Dr. Mario has a lot of attack power, allowing him to deliver KOs quite easily. However, he has gained quite a noticeable boost in mobility, allowing him to combo opponents better. His frame data is also arguably as fast as Mario's in previous games, which helps him rack up damage before following with a KO move.Although many of Dr. Mario's basic attacks are similar to Mario's, the two also have completely different moves. Many of them focus on delivering heavy damage and knockback, though he has a few moves available for combos. As mentioned, his moveset is directly derived from Mario's previous moveset.
Dr. Mario's Moveset
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*Neutral Attack: Dr. Mario throws a one-two punch combo before following up with a kick.
*Forward Tilt: Dr. Mario throws a roundhouse kick.
*Forward Smash: Dr. Mario thrusts his palm forward as a burst of electricity emits from it. At full charge, the move can deal paralysis on opponents, leaving them vulnerable for attack.
*Up Tilt: Dr. Mario throws an uppercut.
*Up Smash: Dr. Mario throws a headbutt.
*Down Tilt: Dr. Mario throws a legsweep.
*Down Smash: Dr. Mario performs the Sweep Kick.
*Dash Attack: Dr. Mario performs the Slide Kick.
*Counter: Dr. Mario throws an electrically-charged uppercut.
DaisySuper Mario Land (1989)
			Daisy (デイジー, Daisy) is a recurring character in the Mario series. She debuted in Super Mario Land, acting as the damsel-in-distress, and has since appeared in several Mario spin-offs. She is a tomboy, and despite being polar opposites with Peach personality-wise, they two are great friends. She is also the love interest for Luigi, much like how Peach is the love interest for Mario.Daisy, like Peach, can float in the air for a short time, allowing her to chain aerial attacks together. She has moderate speed while on the ground, though has low jump height. Her attacks, like Peach, deliver a lot of damage and knockback, allowing her to KO opponents easily. However, because of her light weight, opponents can launch her just as easily.Because Peach has a new moveset based on Super Princess Peach, Daisy mostly serves as a means of retaining Peach's old moveset. This, as such, no longer makes her an Echo Fighter like Ultimate. Her moveset mostly utilizes punches, slaps, and kicks, though she also has an assortment of projectiles at her disposal.
			Daisy (デイジー, Daisy) is a recurring character in the Mario series. She debuted in Super Mario Land, acting as the damsel-in-distress, and has since appeared in several Mario spin-offs. She is a tomboy, and despite being polar opposites with Peach personality-wise, they two are great friends. She is also the love interest for Luigi, much like how Peach is the love interest for Mario.Daisy, like Peach, can float in the air for a short time, allowing her to chain aerial attacks together. She has moderate speed while on the ground, though has low jump height. Her attacks, like Peach, deliver a lot of damage and knockback, allowing her to KO opponents easily. However, because of her light weight, opponents can launch her just as easily.Because Peach has a new moveset based on Super Princess Peach, Daisy mostly serves as a means of retaining Peach's old moveset. This, as such, no longer makes her an Echo Fighter like Ultimate. Her moveset mostly utilizes punches, slaps, and kicks, though she also has an assortment of projectiles at her disposal.
Daisy's Moveset
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*Neutral Attack: Daisy slaps twice, following with a side kick.
*Forward Tilt: Daisy throws a 180-degree kick from low to high.
*Forward Smash: Daisy pulls out a hockey stick, a baseball bat, or a frying pan depending on the angle the control stick is held in and swings it forward.
*Up Tilt: Daisy extends her arm upward, making a flower burst out of it.
*Up Smash: Daisy throws a jumping uppercut.
*Down Tilt: Daisy throws a shin kick. The move can make opponents trip.
*Down Smash: Daisy spins around while crouching, utilizing the edge of her dress as a blade, damaging opponents multiple times before launching them.
*Dash Attack: Daisy throws a sliding kick.
*Counter: Daisy summons a Gao, who breaths fire to damage the opponent multiple times.
Piranha PlantSuper Mario Bros. (1985)
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Piranha Plants (パックンフラワー, Packun Flower) are common enemies that appear throughout the Mario series. In their most basic form, Piranha Plants hide in Warp Pipes, and rise out of them to try and bite Mario. They also come in various other varieties, such as Fire Piranha Plants that spit fireballs, Stalking Piranha Plants that walk around and extend their stalks to bite Mario more easily, and Putrid Piranhas that spit poisonous gas.Piranha Plant is one of the slowest fighters in the game, sporting very slow ground mobility and below-average aerial mobility. Its attacks are a mixed bag, having utility in various areas. For example, its smash and crash attacks are good KO moves, its tilts are good for starting combos, and its back aerial and Ptooie being good moves for edgeguarding. Despite its lackluster mobility, Piranha Plant has a great and flexible recovery, giving it great survivability that is complemented by its above-average weight.Piranha Plant resides in a pot for the entire battle, and sprouts feet like a Stalking Piranha Plant to move around. Aside from bites and attacks utilizing the pot, Piranha Plant's moveset draws from its various subspecies, including some obscure ones. 			
Piranha Plants (パックンフラワー, Packun Flower) are common enemies that appear throughout the Mario series. In their most basic form, Piranha Plants hide in Warp Pipes, and rise out of them to try and bite Mario. They also come in various other varieties, such as Fire Piranha Plants that spit fireballs, Stalking Piranha Plants that walk around and extend their stalks to bite Mario more easily, and Putrid Piranhas that spit poisonous gas.Piranha Plant is one of the slowest fighters in the game, sporting very slow ground mobility and below-average aerial mobility. Its attacks are a mixed bag, having utility in various areas. For example, its smash and crash attacks are good KO moves, its tilts are good for starting combos, and its back aerial and Ptooie being good moves for edgeguarding. Despite its lackluster mobility, Piranha Plant has a great and flexible recovery, giving it great survivability that is complemented by its above-average weight.Piranha Plant resides in a pot for the entire battle, and sprouts feet like a Stalking Piranha Plant to move around. Aside from bites and attacks utilizing the pot, Piranha Plant's moveset draws from its various subspecies, including some obscure ones. 			
Piranha Plant's Moveset
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*Neutral Attack: Piranha Plant bites twice, following with a headbutt. If the attack button is pressed repeatedly, it instead follows with a flurry of bites, damaging opponents multiple times before launching them with a stronger bite.
*Forward Tilt: Piranha Plant lunges forward and bites.
*Forward Smash: Piranha Plant transforms into a Spiky Piranha Plant and throws a headbutt.
*Up Tilt: Piranha Plant bites upward.
*Up Smash: Piranha Plant lunges upward and bites. Its stalk will extend longer depending on how long the move is charged, similar to a Stalking Piranha Plant.
*Down Tilt: Piranha Plant swipes with its leaf.
*Down Smash: Piranha Plant stomps on the ground with its pot, causing spiked vines to rise from the ground.
*Dash Attack: Piranha Plant lunges forward with its pot.
*Counter: Piranha Plant transforms into a Prickly Piranha Plant and slams its head into the ground. The move can bury and meteor smash opponents.
8-Bit MarioSuper Mario Odyssey (2017)
			8-Bit Mario (8ビットマリオ, 8 Bit Mario) is a form of Mario based on his sprite in Super Mario Bros. He can achieve this form in Super Mario Odyssey by purchasing the 8-Bit Cap, giving him a static, blocky shape. While in this form, Mario's limbs do not animate, but he still has the same abilities. The sprite of Mario the costume is based on is also quite iconic, albeit it is recolored to match his modern color scheme.8-Bit Mario is a middle-lightweight character, and can be knocked away relatively easily compared to the rest of the cast. In terms of mobility, he is rather fast, and has a unique momentum mechanic similar to Mario's running in Super Mario Bors., as he moves forward he will continue to pick up speed, which also translates to his air speed. If he keeps constantly moving, 8-Bit Mario can keep increasing his momentum, allowing him to become one of the fastest characters in the game. This also complements his quick frame data, and significantly helps his combo game.Much like Super Mario Odyssey, 8-Bit Mario's limbs do not animate, so instead most of his attacks consist of body slams, spins, and flips to damage the opponent. Other parts of his moveset, namely his special moves, take reference from Super Mario Maker.
			8-Bit Mario (8ビットマリオ, 8 Bit Mario) is a form of Mario based on his sprite in Super Mario Bros. He can achieve this form in Super Mario Odyssey by purchasing the 8-Bit Cap, giving him a static, blocky shape. While in this form, Mario's limbs do not animate, but he still has the same abilities. The sprite of Mario the costume is based on is also quite iconic, albeit it is recolored to match his modern color scheme.8-Bit Mario is a middle-lightweight character, and can be knocked away relatively easily compared to the rest of the cast. In terms of mobility, he is rather fast, and has a unique momentum mechanic similar to Mario's running in Super Mario Bors., as he moves forward he will continue to pick up speed, which also translates to his air speed. If he keeps constantly moving, 8-Bit Mario can keep increasing his momentum, allowing him to become one of the fastest characters in the game. This also complements his quick frame data, and significantly helps his combo game.Much like Super Mario Odyssey, 8-Bit Mario's limbs do not animate, so instead most of his attacks consist of body slams, spins, and flips to damage the opponent. Other parts of his moveset, namely his special moves, take reference from Super Mario Maker.
8-Bit Mario's Moveset
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*Neutral Attack: 8-Bit Mario leans forward to attack opponents with his fist, before backflipping to kick the opponent.
*Forward Tilt: 8-Bit Mario performs a somersault to kick the opponent before rolling back into place. Charging the attack can increase how far he slides.
*Forward Smash: 8-Bit Mario plants himself face-first on the ground and slides forward.
*Up Tilt: 8-Bit Mario turns upside-down to throw a scorpion kick.
*Up Smash: 8-Bit Mario jumps upward.
*Down Tilt: 8-Bit Mario plants himself face first on the ground.
*Down Smash: 8-Bit Mario jumps upward and lands headfirst into the ground. The move can bury opponents.
*Dash Attack: 8-Bit Mario throws a battering ram.
*Counter: 8-Bit Mario backflips to kick upward.
GenoSuper Mario RPG: Legend of the Seven Stars (1996)
			Geno (ジーノ, Geno) is a major character in Super Mario RPG: Legend of the Seven Stars, being one of Mario's party members. He serves a higher authority, and comes to the Mushroom Kingdom as a puppet in order to fix the Star Road after it is destroyed by the Smithy Gang. As a party member, he has the highest speed out of all characters, but has low defense.Geno is a middleweight with pretty quick mobility and average jump height. He has a unique mechanic based on Timed Hits from Super Mario RPG: Legend of the Seven Stars where, after landing an attack, the attack button can be pressed again for it to deal more damage and knockback. In general, his normal attacks are good for combos while his Timed Hit attacks are good finishers and KO moves. However, he doesn't have a good recovery, and he can be edgeguarded easily.Geno's attacks are all based on his abilities in Super Mario RPG: Legend of the Seven Stars. His normal attacks take reference from his physical attacks, while his special attacks take reference from his special moves.
			Geno (ジーノ, Geno) is a major character in Super Mario RPG: Legend of the Seven Stars, being one of Mario's party members. He serves a higher authority, and comes to the Mushroom Kingdom as a puppet in order to fix the Star Road after it is destroyed by the Smithy Gang. As a party member, he has the highest speed out of all characters, but has low defense.Geno is a middleweight with pretty quick mobility and average jump height. He has a unique mechanic based on Timed Hits from Super Mario RPG: Legend of the Seven Stars where, after landing an attack, the attack button can be pressed again for it to deal more damage and knockback. In general, his normal attacks are good for combos while his Timed Hit attacks are good finishers and KO moves. However, he doesn't have a good recovery, and he can be edgeguarded easily.Geno's attacks are all based on his abilities in Super Mario RPG: Legend of the Seven Stars. His normal attacks take reference from his physical attacks, while his special attacks take reference from his special moves.
Geno's Moveset
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Ground Moves=
*Neutral Attack: Geno throws a one-two punch combo, followed by using his Star Gun to fire star-shaped projectiles forward, damaging opponents multiple times before launching them with a bigger star.
*Forward Tilt: Geno throws a roundhouse kick.
*Forward Smash: Geno shoots his fist forward like a rocket, whoch explodes on impact.
*Up Tilt: Geno waves his hand upward in an overarching motion.
*Up Smash: Geno bacflips to kick upward.
*Down Tilt: Geno throws a legsweep.
*Down Smash: Geno punches the ground, causing an explosion.
*Dash Attack: Geno leans forward while throwing a forearm club.
*Counter: Geno throws an uppercut.
WartYume Kōjō: Doki Doki Panic (1987)
			Wart (マムー, Mamū) is the main antagonist of Yume Kōjō: Doki Doki Panic, which was rebranded to Super Mario Bros. 2 for western audiences. He is a large frog-like creature who invaded the world of Subcon, the land of dreams, taking over their Dream Machine and using it to cause mayhem. The inhabitants of Subcon reach out to Mario in a dream and the next day he, Luigi, Peach, and Toad find a doorway to Subcon. Wart (under his Japanese name) also appears in The Legend of Zelda: Link's Awakening.Wart fits the mold of a typical heavyweight character, boasting high weight and KO power, but slow mobility. To make up for his lackluster speed, however, Wart has a really good camping game thanks to his unique projectiles, which allow him to keep opponents at bay. Additionally, he has high jump height and a good recovery. Further aiding his survivability is his unique mechanic where attacks in most cases will deal 0.4x the knockback against Wart. However, when he opens his mouth, which happens in some attacks, he will instead take 1.7x the amount of knockback the attack would have done normally.Wart's basic attacks usually revolve around his arms, legs, mouth, or the use of his whole body. His other attacks take reference from different objects and enemies from Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2, particularly his special attacks.
			Wart (マムー, Mamū) is the main antagonist of Yume Kōjō: Doki Doki Panic, which was rebranded to Super Mario Bros. 2 for western audiences. He is a large frog-like creature who invaded the world of Subcon, the land of dreams, taking over their Dream Machine and using it to cause mayhem. The inhabitants of Subcon reach out to Mario in a dream and the next day he, Luigi, Peach, and Toad find a doorway to Subcon. Wart (under his Japanese name) also appears in The Legend of Zelda: Link's Awakening.Wart fits the mold of a typical heavyweight character, boasting high weight and KO power, but slow mobility. To make up for his lackluster speed, however, Wart has a really good camping game thanks to his unique projectiles, which allow him to keep opponents at bay. Additionally, he has high jump height and a good recovery. Further aiding his survivability is his unique mechanic where attacks in most cases will deal 0.4x the knockback against Wart. However, when he opens his mouth, which happens in some attacks, he will instead take 1.7x the amount of knockback the attack would have done normally.Wart's basic attacks usually revolve around his arms, legs, mouth, or the use of his whole body. His other attacks take reference from different objects and enemies from Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2, particularly his special attacks.
Wart's Moveset
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*Neutral Attack: Wart throws two alternating claw slashes followed by a body slam.
*Forward Tilt: Wart flips his cape.
*Forward Smash: Wart opens his mouth and blows a bubble, popping it once the move is released. Grounded opponents damaged by the bubble will fall asleep, while aerial opponents suffer light knockback.
*Up Tilt: Wart leaps upward and throws an upward headbutt.
*Up Smash: Wart tosses a bomb upward, which explodes on impact or at the peak of its height. Charging the move will increase the distance it travels. Directional inputs can also be used to throw the bomb in slight arcs.
*Down Tilt: Wart throws a crouching bite.
*Down Smash: Wart takes a deep breath and puffs out his stomach, jumping upward and slamming into the ground. Opponents he lands on will be buried.
*Dash Attack: Wart lunges forward and bites.
*Counter: Wart bumps the opponent with his stomach.
Dr. LuigiDr. Luigi (2013)
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Dr. Luigi (ドクタールイージ, Doctor Luigi) is the doctor persona Luigi takes up in the Dr. Mario series. He works alongside Dr. Mario in the Mushroom Kingdom Hospital, utilizing Megavitamins to destroy Viruses. Dr. Luigi mainly uses special L-shaped capsules of Megavitamins instead of the traditional ones. These can potentially eliminate a Virus in a single move, but misplacing one can be dangerous.Very similar to Dr. Mario, Dr. Luigi is both strong and versatile, having access to both combo and KO moves. He is a middleweight with good ground mobility, but among the slowest aerial mobility in the game. He also has some rather risky, yet rewarding techniques in his special moves that can easily turn the tide of a game. All of these elements make Dr. Luigi a character of extremes.Much like how Dr. Mario was treated in Charged, Dr. Luigi retains Luigi's moveset from previous Super Smash Bros. games, with some alterations. Because of this, he mainly attacks with punches and kicks, rarely using other tools outside of his neutral special. He also has a different set of throws, as he doesn't use the Poltergust G-00. 			
Dr. Luigi (ドクタールイージ, Doctor Luigi) is the doctor persona Luigi takes up in the Dr. Mario series. He works alongside Dr. Mario in the Mushroom Kingdom Hospital, utilizing Megavitamins to destroy Viruses. Dr. Luigi mainly uses special L-shaped capsules of Megavitamins instead of the traditional ones. These can potentially eliminate a Virus in a single move, but misplacing one can be dangerous.Very similar to Dr. Mario, Dr. Luigi is both strong and versatile, having access to both combo and KO moves. He is a middleweight with good ground mobility, but among the slowest aerial mobility in the game. He also has some rather risky, yet rewarding techniques in his special moves that can easily turn the tide of a game. All of these elements make Dr. Luigi a character of extremes.Much like how Dr. Mario was treated in Charged, Dr. Luigi retains Luigi's moveset from previous Super Smash Bros. games, with some alterations. Because of this, he mainly attacks with punches and kicks, rarely using other tools outside of his neutral special. He also has a different set of throws, as he doesn't use the Poltergust G-00. 			
Dr. Luigi's Moveset
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Ground Moves=
*Neutral Attack: Dr. Luigi throws a one-two punch combo followed by thrusting his bottom forward.
*Forward Tilt: Dr. Luigi throws a wheel kick.
*Forward Smash: Dr. Luigi throws a knifehand thrust.
*Up Tilt: Dr. Luigi throws an overhand swipe.
*Up Smash: Dr. Luigi throws an upward headbutt.
*Down Tilt: Dr. Luigi throws a low-angle back kick. The move can trip opponents.
*Down Smash: Dr. Luigi throws a breakdance sweep.
*Dash Attack: Dr. Luigi throws a series of childish punches while running forward, damaging opponents multiple times before launching them.
*Counter: Dr. Luigi throws a haymaker.
Koopa TroopaSuper Mario Bros. (1985)
			Koopa Troopas (ノコノコ, Nokonoko) are among the most common enemies in the Mario series, and make up the bulk of Bowser's army. They usually have shells, which Mario can stomp on and throw to defeat other enemies or break blocks. Several varieties of Koopa Troopas exist, such as Paratroopas that have wings, Beach Koopas that have no shells, and Super Koopas that fly quickly through the air with capes.In Super Smash Bros., Koopa Troopa will always ride in a Koopa Troopa Car from Super Mario Maker 2. This makes it a very fast heavyweight, especially compared to those in its weight class. Its survivability is further helped by its jump height, air speed, and recovery. Using the car, Koopa Troopa can damage opponents by simply running into them; while this deals low damage and knockback, it's relatively safe and can lead into combos. Also, while Koopa Troopa does have very favorable stats, they can be lowered if the car is destroyed after taking enough damage. Specifically, if Koopa Troopa takes 50% damage, the car will break, which both lowers its walk and running speed and removes its ability to damage opponents by running into them. Taking 50% more damage will destroy the car further, which lowers Koopa Troopa's running speed even more. The car will replenish itself over time as long as Koopa Troopa doesn't take damage, and even faster if it hits opponents. It will take 15 seconds for the car to be fixed after entering the first stage, and it will take 25 seconds for the second stage.Koopa Troopa's moveset revolved around the Koopa Troopa Car, using several different maneuvers such as donuts, drifts, and wheelies. Koopa Troopa itself also attacks with its body for a few moves, such as punches, kicks, and headbutts. Its other moves are either based on Koopa Troopa variants or items and abilities from the Mario Kart series.
			Koopa Troopas (ノコノコ, Nokonoko) are among the most common enemies in the Mario series, and make up the bulk of Bowser's army. They usually have shells, which Mario can stomp on and throw to defeat other enemies or break blocks. Several varieties of Koopa Troopas exist, such as Paratroopas that have wings, Beach Koopas that have no shells, and Super Koopas that fly quickly through the air with capes.In Super Smash Bros., Koopa Troopa will always ride in a Koopa Troopa Car from Super Mario Maker 2. This makes it a very fast heavyweight, especially compared to those in its weight class. Its survivability is further helped by its jump height, air speed, and recovery. Using the car, Koopa Troopa can damage opponents by simply running into them; while this deals low damage and knockback, it's relatively safe and can lead into combos. Also, while Koopa Troopa does have very favorable stats, they can be lowered if the car is destroyed after taking enough damage. Specifically, if Koopa Troopa takes 50% damage, the car will break, which both lowers its walk and running speed and removes its ability to damage opponents by running into them. Taking 50% more damage will destroy the car further, which lowers Koopa Troopa's running speed even more. The car will replenish itself over time as long as Koopa Troopa doesn't take damage, and even faster if it hits opponents. It will take 15 seconds for the car to be fixed after entering the first stage, and it will take 25 seconds for the second stage.Koopa Troopa's moveset revolved around the Koopa Troopa Car, using several different maneuvers such as donuts, drifts, and wheelies. Koopa Troopa itself also attacks with its body for a few moves, such as punches, kicks, and headbutts. Its other moves are either based on Koopa Troopa variants or items and abilities from the Mario Kart series.
Koopa Troopa's Moveset
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*Neutral Attack: Koopa Troopa leans out of its car to throw two alternating jabs.
*Forward Tilt: Koopa Troopa leans out of its car to throw a dropkick.
*Forward Smash: Koopa Troopa gives its car a Mushroom, causing it to rocket forward and damage opponents it hits.
*Up Tilt: Koopa Troopa leaps out of its car and throws a flip kick.
*Up Smash: Koopa Troopa performs a handstand under its car to lift it upward.
*Down Tilt: Koopa Troopa lifts the front of its car upward before slamming it downward. The move can meteor smash opponents.
*Down Smash: Koopa Troopa performs several donuts with the car.
*Dash Attack: Koopa Troopa spins around while driving forward, damaging opponents multiple times before launching them.
*Counter: Koopa Troopa spins around with the car.
Dark StarMario & Luigi: Bowser's Inside Story (2009)
			The Dark Star {ダークスター, Dark Star) is a sentient artifact of incredible dark power that serves as the true main antagonist of Mario & Luigi: Bowser's Inside Story. Long before the events of the game, it was discovered by archaeologists, and it started attacking the Mushroom Kingdom. It was soon sealed away by the Star Sprites, and Fawful and his minions intend to resurrect it to rule the world. By the end of the game, the Dark Star absorbs some of Bowser's power and becoming Dark Bowser, who serves as the final boss.Dark Star has a mechanic based on its boss battle in Mario & Luigi: Bowser's Inside Story and the battle against Metal Mario in the original Super Smash Bros. At the start of the battle, it has very high defense, taking very little knockback from attacks. Paired with its powerful attacks and great aerial mobility courtesy of its high jumps and slow falling speed, Dark Star is an extremely aggressive fighter that can tank attacks without much risk. However, once it reaches 130%, Dark Star will stop shining and its eyes will close, entering a dormant state. At this point, Dark Star's attack power drops significantly and its special moves will weaken, on top of it taking regular knockback from attacks. Because of its light weight, this can make it very easy to KO Dark Star without its knockback resistance.Dark Star's moveset is based on its attacks from its boss battle, and normally relies on body slams and pulses of dark energy for attacks. Some attacks also create a silhouette of Dark Bowser, who uses attacks from his boss fight.
			The Dark Star {ダークスター, Dark Star) is a sentient artifact of incredible dark power that serves as the true main antagonist of Mario & Luigi: Bowser's Inside Story. Long before the events of the game, it was discovered by archaeologists, and it started attacking the Mushroom Kingdom. It was soon sealed away by the Star Sprites, and Fawful and his minions intend to resurrect it to rule the world. By the end of the game, the Dark Star absorbs some of Bowser's power and becoming Dark Bowser, who serves as the final boss.Dark Star has a mechanic based on its boss battle in Mario & Luigi: Bowser's Inside Story and the battle against Metal Mario in the original Super Smash Bros. At the start of the battle, it has very high defense, taking very little knockback from attacks. Paired with its powerful attacks and great aerial mobility courtesy of its high jumps and slow falling speed, Dark Star is an extremely aggressive fighter that can tank attacks without much risk. However, once it reaches 130%, Dark Star will stop shining and its eyes will close, entering a dormant state. At this point, Dark Star's attack power drops significantly and its special moves will weaken, on top of it taking regular knockback from attacks. Because of its light weight, this can make it very easy to KO Dark Star without its knockback resistance.Dark Star's moveset is based on its attacks from its boss battle, and normally relies on body slams and pulses of dark energy for attacks. Some attacks also create a silhouette of Dark Bowser, who uses attacks from his boss fight.
Dark Star's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Dark Star emits a pulse of dark energy around itself.
*Forward Tilt: Dark Star fires a short-ranged laser from its eyes.
*Forward Smash: Dark Star creates a silhouette of Dark Bowser, who throws a straight punch.
*Up Tilt: Dark Star creates a lightning bolt that appears from above and strikes the ground. Opponents hit by the top of the bolt will be meteor smashed.
*Up Smash: Dark Star creates a silhouette of Dark Bowser, who slashes his claws above himself in an overarching motion.
*Down Tilt: Dark Star makes dark matter form on the ground around itself, damaging opponents multiple times before launching them.
*Down Smash: Dark Star creates a silhouette of Dark Bowser, who spins around while breathing purple flames.
*Dash Attack: Dark Star flies forward while rotating.
*Counter: Dark Star creates a silhouette of Dark Bowser, who appears behind the opponent that attacked it and throws a dropkick.
Power Star GuardiansSuper Mario 64 (1996)
			The Power Star Guardians (パワースターガーディアン, Power Star Guardians) are a trio of bosses originating from Super Mario 64, consisting of King Bob-omb (ボムキング, Bomb King), Whomp King (バッタンキング, Whomp King), and Eyerok (イワンテ, Iwante). All three of them were given Power Stars by Bowser to guard, and Mario had to battle and defeat them to obtain them. They were stationed in Bob-omb Battlefield, Whomp's Fortress, and Shifting Sand Land respectively.Unlike similar group characters like Pokmon Trainer, the player cannot switch between the three members of the Power Star Guardians at will. Each one has 60% HP, and once they run out they will explode, where they will then be replaced by the next character, however their actual percentage will not reset nor will they lose a stock. This also applies to if they are knocked into the Blast Zone, with the next character appearing on the respawn platform. The player can choose which character they start with while on the character select screen, with the order going: King Bob-omb, Whomp King, and finally Eyerok.All three fighters are heavyweights, with Whomp King being the heaviest and slowest, Eyerok being the lightest and fastest, and King Bob-omb being in the middle. They all use their respective moves from Super Mario 64, with King Bob-omb utilizing explosions, Whomp King trying to crush opponents, and Eyerok using punches, slaps, and claps. It should also be noted that when playing as Eyerok, there will only be one hand as opposed to the two in the original game.
			The Power Star Guardians (パワースターガーディアン, Power Star Guardians) are a trio of bosses originating from Super Mario 64, consisting of King Bob-omb (ボムキング, Bomb King), Whomp King (バッタンキング, Whomp King), and Eyerok (イワンテ, Iwante). All three of them were given Power Stars by Bowser to guard, and Mario had to battle and defeat them to obtain them. They were stationed in Bob-omb Battlefield, Whomp's Fortress, and Shifting Sand Land respectively.Unlike similar group characters like Pokmon Trainer, the player cannot switch between the three members of the Power Star Guardians at will. Each one has 60% HP, and once they run out they will explode, where they will then be replaced by the next character, however their actual percentage will not reset nor will they lose a stock. This also applies to if they are knocked into the Blast Zone, with the next character appearing on the respawn platform. The player can choose which character they start with while on the character select screen, with the order going: King Bob-omb, Whomp King, and finally Eyerok.All three fighters are heavyweights, with Whomp King being the heaviest and slowest, Eyerok being the lightest and fastest, and King Bob-omb being in the middle. They all use their respective moves from Super Mario 64, with King Bob-omb utilizing explosions, Whomp King trying to crush opponents, and Eyerok using punches, slaps, and claps. It should also be noted that when playing as Eyerok, there will only be one hand as opposed to the two in the original game.
King Bob-omb's Moveset
<tabber>
Ground Moves=
*Neutral Attack: King Bob-omb throws two alternating punches.
*Forward Tilt: King Bob-omb throws a side kick.
*Forward Smash: King Bob-omb thrusts a Bob-omb forward before it explodes.
*Up Tilt: King Bob-omb throws a jumping headbutt.
*Up Smash: King Bob-omb thrusts a Bob-omb upward before it explodes.
*Down Tilt: King Bob-omb throws an outwards kick.
*Down Smash: King Bob-omb thrusts two Bob-ombs forward on both sides of himself before they explode.
*Dash Attack: King Bob-omb rolls forward, which can bury opponents.
*Counter: King Bob-omb throws a backhand punch.
Whomp King's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Whomp King throws a straight punch.
*Forward Tilt: Whomp King throws a front kick.
*Forward Smash: Whomp King falls forward onto his face, which can bury opponents.
*Up Tilt: Whomp King throws a uppercut.
*Up Smash: Whomp King throws an upwards headbutt.
*Down Tilt: Whomp King extends his leg forward.
*Down Smash: Whomp King stomps the ground.
*Dash Attack: Whomp King throws himself forward and slides along the ground.
*Counter: Whomp King throws a punch.
Eyerok's Moveset
<tabber>
Ground Moves=
*'Neutral Attack: Eyerok throws a hook punch, followed by a backhand punch, before ending with an uppercut.
*Forward Tilt: Eyerok pokes forward.
*Forward Smash: Eyerok summons it's second hand and throws a clap.
*Up Tilt: Eyerok punches upward.
*Up Smash: Eyerok summons it's second hand and throws an upwards clap.
*Down Tilt: Eyerok flicks one of it's fingers upward.
*Down Smash: Eyerok forms a fist and slams down on the ground.
*Dash Attack: Eyerok throws a corkscrew "headbutt", damaging opponents multiple times before launching them.
*Counter: Eyerok pushes the opponent away.
Meowser (ζ)Super Mario 3D World (2013)
			Meowser (ネコクッパ, Cat Koopa) is the Cat form of Bowser, which he takes in the final boss of Super Mario 3D World. During the battle, Mario would have to dodge his attacks as they climbed up the Great Tower of Bowser Land, and during the second phase, he uses a Double Cherry to make copies of himself. Unlike Cat Mario, Meowser is more akin to a transformation than a suit, with him getting orange fur and cat ears replacing his horns.Meowser is a Fusion Fighter; obviously, many of his moves are taken from Bowser and Dry Bowser, though because of his status as a quadruped, he also takes inspiration from Poochy and Duck Hunt's regular moveset.
			Meowser (ネコクッパ, Cat Koopa) is the Cat form of Bowser, which he takes in the final boss of Super Mario 3D World. During the battle, Mario would have to dodge his attacks as they climbed up the Great Tower of Bowser Land, and during the second phase, he uses a Double Cherry to make copies of himself. Unlike Cat Mario, Meowser is more akin to a transformation than a suit, with him getting orange fur and cat ears replacing his horns.Meowser is a Fusion Fighter; obviously, many of his moves are taken from Bowser and Dry Bowser, though because of his status as a quadruped, he also takes inspiration from Poochy and Duck Hunt's regular moveset.
Meowser's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Meowser throws a claw swipe, followed by a headbutt, followed by a dropkick.
*Forward Tilt: Meowser swings his tail forward.
*Forward Smash: Meowser throws a dropkick.
*Up Tilt: Meowser swipes his claws in an overarching motion.
*Up Smash: Meowser gets on all fours and leaps upward to damage opponents with the spikes on his shell.
*Down Tilt: Meowser swings his tail across the ground.
*Down Smash: Meowser swipes around himself with a single claw swipe.
*Dash Attack: Meowser throws a battering ram.
*Counter: Meowser grabs the opponent and slams them into the ground.
Rawk Hawk (ζ)Paper Mario: The Thousand-Year Door (2004)
			Rawk Hawk (ゴールドホーク, Rawk Hawk), also known as the Feral Nuclear Reactor, is the reigning champion of the Glitz Pit, and a boss Mario and friends battle in Paper Mario: The Thousand-Year Door. Initially, they think the Crystal Star is on the Champ's Belt, and decide to enter the Glitz Pit as fighters and earn it. Rawk Hawk begins to get jealous when Mario starts taking his fans' attention, and starts using dirty, underhanded methods to try and get back at him.A Fusion Fighter, Rawk Hawk's moveset is comprised of moves from both Falco and Incineroar. This gives him a rather unique kit, containing both combo-centric multi-hitting attacks and powerful finishers. As a result, he can both combo and KO opponents effectively, and he benefits most from an aggressive playstyle. His mobility is slow and his weight is rather heavy, though he has above-average jump height.
			Rawk Hawk (ゴールドホーク, Rawk Hawk), also known as the Feral Nuclear Reactor, is the reigning champion of the Glitz Pit, and a boss Mario and friends battle in Paper Mario: The Thousand-Year Door. Initially, they think the Crystal Star is on the Champ's Belt, and decide to enter the Glitz Pit as fighters and earn it. Rawk Hawk begins to get jealous when Mario starts taking his fans' attention, and starts using dirty, underhanded methods to try and get back at him.A Fusion Fighter, Rawk Hawk's moveset is comprised of moves from both Falco and Incineroar. This gives him a rather unique kit, containing both combo-centric multi-hitting attacks and powerful finishers. As a result, he can both combo and KO opponents effectively, and he benefits most from an aggressive playstyle. His mobility is slow and his weight is rather heavy, though he has above-average jump height.
Rawk Hawk's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Rawk Hawk throws two alternating punches followed by a clothesline spin with his arms outstretched, damaging opponents multiple times before launching them.
*Forward Tilt: Rawk Hawk throws a knifehand thrust.
*Forward Smash: Rawk Hawk throws an enzuigiri.
*Up Tilt: Rawk Hawk spins around while throwing two alternating uppercuts.
*Up Smash: Rawk Hawk throws an upward double hand axle.
*Down Tilt: Rawk Hawk slides his tail across the ground. The move can trip opponents.
*Down Smash: Rawk Hawk throws a jumping splash.
*Dash Attack: Rawk Hawk throws a sliding kick with both feet.
*Counter: Rawk Hawk throws a straight punch.
Lanky Kong (ε)Donkey Kong 64 (1999)
			Lanky Kong (ランキーコング, Lanky Kong) is a member of the Kong Family and one of the playable characters in Donkey Kong 64. He is an orangutan with lanky arms and a wild personality. He has the ability to stand on his hands to allow him to climb up slopes, as well as inflate himself like a balloon to reach new areas.As an Echo Fighter of Donkey Kong, Lanky Kong shares many of the same moves as him. He is much lighter and shorter than Donkey Kong, and can be knocked away much easier. The power of his attacks is also pretty lackluster, and he lacks Donkey Kong's Kong Karry. However, in exchange for these disadvantages, he has the unique ability to stretch his arms to allow his attacks to reach ludicrous lengths, allowing him to cover more range than most other characters. In fact, Lanky has some of the longest-ranged non-disjointed moves in the entire roster.
			Lanky Kong (ランキーコング, Lanky Kong) is a member of the Kong Family and one of the playable characters in Donkey Kong 64. He is an orangutan with lanky arms and a wild personality. He has the ability to stand on his hands to allow him to climb up slopes, as well as inflate himself like a balloon to reach new areas.As an Echo Fighter of Donkey Kong, Lanky Kong shares many of the same moves as him. He is much lighter and shorter than Donkey Kong, and can be knocked away much easier. The power of his attacks is also pretty lackluster, and he lacks Donkey Kong's Kong Karry. However, in exchange for these disadvantages, he has the unique ability to stretch his arms to allow his attacks to reach ludicrous lengths, allowing him to cover more range than most other characters. In fact, Lanky has some of the longest-ranged non-disjointed moves in the entire roster.
Lanky Kong's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Lanky Kong stretches his arms to throw a hook followed by an uppercut.
*Forward Tilt: Lanky Kong stretches his arm to swipe his hand in front of himself.
*Forward Smash: Lanky Kong stretches his arms to clap in front of himself.
*Up Tilt: Lanky Kong stretches his arm to swipe his hand above himself in an arcing motion.
*Up Smash: Lanky Kong stretches his arms to clap above himself.
*Down Tilt: Lanky Kong stretches his arm to swipe his hand across the ground. The move can trip opponents.
*Down Smash: Lanky Kong stretches his arms to slam his fists on the ground on either side.
*Dash Attack: Lanky Kong performs a cartwheel, damaging opponents multiple times before launching them. If used near an edge, he will roll off of it, and can cancel the attack into a jump.
*Counter: Lanky Kong inflates himself to push the opponent away. The move can also reflect projectiles.
King K. RoolDonkey Kong Country (1994)
<tabber>
Normal= 	<tabber>
Normal=	<tabber>
Normal=	
King K. Rool (キングクルール, King K. Rool) is the main antagonist of the Donkey Kong series. The leader of a race of crocodilians called Kremlings, he is often seen trying to take Donkey Kong's Banana Hoard, and has even kidnapped members of the Kong Family. However, Donkey Kong and his friends always defeat him. Notably, he has gone under many different aliases throughout his schemes, such as Kaptain K. Rool and Baron K. Roolenstein.Fittingly, King K. Rool is one of the heaviest characters in the game, and as such is difficult to knock away. Aiding his survivability, many of his attacks that involve his stomach grant him special armor. This is better than super armor, as King K. Rool will only take half the damage in addition to no knockback. However, if the stomach is damaged during these attacks, it will crack. After amassing 50% damage, it will shatter, leaving K. Rool stunned for a short time. He is also quite mobile, possessing fast ground and air speed, and also has a very flexible recovery.Though the range on King K. Rool's attacks is short compared to other heavyweights, they still deal a lot of damage. He does, though, have access to projectiles that cover a lot of ground and are quite versatile. Many of his attacks are taken from his various appearances as a boss throughout the Donkey Kong series. 			
King K. Rool (キングクルール, King K. Rool) is the main antagonist of the Donkey Kong series. The leader of a race of crocodilians called Kremlings, he is often seen trying to take Donkey Kong's Banana Hoard, and has even kidnapped members of the Kong Family. However, Donkey Kong and his friends always defeat him. Notably, he has gone under many different aliases throughout his schemes, such as Kaptain K. Rool and Baron K. Roolenstein.Fittingly, King K. Rool is one of the heaviest characters in the game, and as such is difficult to knock away. Aiding his survivability, many of his attacks that involve his stomach grant him special armor. This is better than super armor, as King K. Rool will only take half the damage in addition to no knockback. However, if the stomach is damaged during these attacks, it will crack. After amassing 50% damage, it will shatter, leaving K. Rool stunned for a short time. He is also quite mobile, possessing fast ground and air speed, and also has a very flexible recovery.Though the range on King K. Rool's attacks is short compared to other heavyweights, they still deal a lot of damage. He does, though, have access to projectiles that cover a lot of ground and are quite versatile. Many of his attacks are taken from his various appearances as a boss throughout the Donkey Kong series. 			
King K. Rool's Moveset
<tabber>
Ground Moves=
*Neutral Attack: King K. Rool throws a sumo-esque palm strike followed by a claw swipe.
*Forward Tilt: King K. Rool throws a frontal clap.
*Forward Smash: King K. Rool puts on a boxing glove and throws a punch. The attack has super armor.
*Up Tilt: King K. Rool throws an uppercut.
*Up Smash: King K. Rool throws a headbutt straight upwards followed by a plank. The second part of the attack can meteor smash opponents.
*Down Tilt: King K. Rool stomps forward. The attack can bury grounded opponents and meteor smash aerial opponents.
*Down Smash: King K. Rool pulls out a remote and presses a button on it, causing the area around him to be covered in electricity, damaging opponents multiple times before launching them.
*Dash Attack: King K. Rool leaps while thrusting his stomach forward. The move grants him super armor.
*Counter: King K. Rool's stomach glows green as it puffs out. The attack can reflect projectiles.
Colonel PluckDonkey Kong Country Returns (2010)
			Colonel Pluck (ドクターチキン, Dr. Chicken) is the boss of the seventh world in Donkey Kong Country Returns. He was possessed by the Tiki Tak Tribe, and stationed in the factory. Here, he would use the Stompybot 3000, a giant robot he pilots, to smash stolen bananas to make a special mixture that brings life to the tikis. In order to damage him, Donkey Kong and Diddy Kong would need to get under the Stompybot 3000 when a hatch opened, and pound it to destroy the robot.Colonel Pluck has two vastly different playstyles that he can switch between via his down special, similar to a combination of Pokmon Trainer's ability to swap Pokmon and transformations in Melee and Brawl. He can fight in the Stompybot 3000, which makes him one of the largest and heaviest characters in the game. He has great power and launching capabilities as well as super armor on a lot of his attacks, but is slow and particularly vulnerable to combos. Colonel Pluck can also battle in a hovercraft that detaches itself from the Stompybot 3000; in this state, his weight is significantly reduced, though he is faster and has much better recovery. Mastery of the two styles is key to using Colonel Pluck correctly.Colonel Pluck has a different set of attacks and specials depending on which mech he is using. With the Stompybot 3000, his attacks are mostly kicks and stomps that have a lot of power and range to them. In his hovercraft, he uses more physical attacks that are faster but don't have nearly as much damage or range.
			Colonel Pluck (ドクターチキン, Dr. Chicken) is the boss of the seventh world in Donkey Kong Country Returns. He was possessed by the Tiki Tak Tribe, and stationed in the factory. Here, he would use the Stompybot 3000, a giant robot he pilots, to smash stolen bananas to make a special mixture that brings life to the tikis. In order to damage him, Donkey Kong and Diddy Kong would need to get under the Stompybot 3000 when a hatch opened, and pound it to destroy the robot.Colonel Pluck has two vastly different playstyles that he can switch between via his down special, similar to a combination of Pokmon Trainer's ability to swap Pokmon and transformations in Melee and Brawl. He can fight in the Stompybot 3000, which makes him one of the largest and heaviest characters in the game. He has great power and launching capabilities as well as super armor on a lot of his attacks, but is slow and particularly vulnerable to combos. Colonel Pluck can also battle in a hovercraft that detaches itself from the Stompybot 3000; in this state, his weight is significantly reduced, though he is faster and has much better recovery. Mastery of the two styles is key to using Colonel Pluck correctly.Colonel Pluck has a different set of attacks and specials depending on which mech he is using. With the Stompybot 3000, his attacks are mostly kicks and stomps that have a lot of power and range to them. In his hovercraft, he uses more physical attacks that are faster but don't have nearly as much damage or range.
Colonel Pluck's Moveset (Stompybot 3000)
<tabber>
Ground Moves=
*Neutral Attack: The Stompybot 3000 throws a front kick.
*Forward Tilt: The Stompybot 3000 throws a battering ram.
*Forward Smash: The Stompybot 3000 throws a side kick.
*Up Tilt: The Stompybot 3000 throws an axe kick. The move can bury and meteor smash opponents.
*Up Smash: The Stompybot 3000 throws a stretch kick.
*Down Tilt: The Stompybot 3000 throws a stomp. The move can bury opponents.
*Down Smash: The Stompybot 3000 leaps upward and stomps on the ground. The move can bury opponents he lands on.
*Dash Attack: The Stompybot 3000 throws a roundhouse kick.
*Counter: The Stompybot 3000 stomps on the opponent.
Colonel Pluck's Moveset (Hovercraft)
<tabber>
Ground Moves=
*Neutral Attack: Colonel Pluck throws three wing slaps in rapid succession.
*Forward Tilt: Colonel Pluck leans outward to throw a dropkick.
*Forward Smash: The hovercraft rushes forward.
*Up Tilt: Colonel Pluck swipes his wing in an overarching motion above himself.
*Up Smash: The hovercraft flips upside down and flies upward, striking opponents with the underside.
*Down Tilt: The hovercraft grinds its underside across the ground.
*Down Smash: The hovercraft slams its underside on the ground.
*Dash Attack: The hovercraft spins around as it flies forward, damaging opponents multiple times before launching them.
*Counter: Colonel Pluck throws a headbutt.
Sluggy the UnshavenSuper Mario World 2: Yoshi's Island (1995)
			Sluggy the Unshaven (ビッグけめくじ, Big Sluggy) is a boss in Super Mario World 2: Yoshi's Island, appearing as the mid-boss of World 5. It was originally a normal Sluggy until Kamek used his magic to make him larger. He doesn't attack Yoshi, but will slowly move forward to try and push him off the edge. Yoshi must throw eggs at it to make its body push inward, and he must do this enough times to strike its heart, damaging it. After hitting it enough times, it will be defeated.Sluggy the Unshaven is one of the largest characters in the game, and fittingly enough, is a heavyweight. Reflecting its boss battle, Sluggy's gooey skin allows it to tank a lot of damage and knockback, with attacks that strike him dealing much less damage than they would normally. However, its skin moves inward as it's attacked, making its heart exposed. If the heart is hit, Sluggy will take significantly more damage and knockback. In terms of stats, Sluggy is rather slow, but its powerful attacks are actually quite fast compared to its fellow heavyweights. Sluggy also has three midair jumps, aiding in its recovery.Sluggy the Unshaven's entire moveset revolves around its gooey body, either using it to slam or smash opponents, or splashing to create puddles of goo. Its special moves are rather unique and versatile as well, some of which are inspired by other, similarly gooey bosses or enemies.
			Sluggy the Unshaven (ビッグけめくじ, Big Sluggy) is a boss in Super Mario World 2: Yoshi's Island, appearing as the mid-boss of World 5. It was originally a normal Sluggy until Kamek used his magic to make him larger. He doesn't attack Yoshi, but will slowly move forward to try and push him off the edge. Yoshi must throw eggs at it to make its body push inward, and he must do this enough times to strike its heart, damaging it. After hitting it enough times, it will be defeated.Sluggy the Unshaven is one of the largest characters in the game, and fittingly enough, is a heavyweight. Reflecting its boss battle, Sluggy's gooey skin allows it to tank a lot of damage and knockback, with attacks that strike him dealing much less damage than they would normally. However, its skin moves inward as it's attacked, making its heart exposed. If the heart is hit, Sluggy will take significantly more damage and knockback. In terms of stats, Sluggy is rather slow, but its powerful attacks are actually quite fast compared to its fellow heavyweights. Sluggy also has three midair jumps, aiding in its recovery.Sluggy the Unshaven's entire moveset revolves around its gooey body, either using it to slam or smash opponents, or splashing to create puddles of goo. Its special moves are rather unique and versatile as well, some of which are inspired by other, similarly gooey bosses or enemies.
Sluggy the Unshaven's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Sluggy throws a body slam followed by falling down on the opponent.
*Forward Tilt: Sluggy throws a headbutt.
*Forward Smash: Sluggy throws a battering ram.
*Up Tilt: Sluggy bobs its head, damaging opponents with its stray hairs.
*Up Smash: Sluggy throws a headbutt upward.
*Down Tilt: Sluggy forms into a pile of goo, damaging opponents and causing them to slip.
*Down Smash: Sluggy jumps and lands, creating a splash of goo before reforming.
*Dash Attack: Sluggy slides across the ground while throwing a headbutt.
*Counter: Sluggy headbutts the opponent.
GotchawrenchWrecking Crew (1985)
			Gotchawrenches (スパナゴン, Supanagon) are wrench-like enemies that appear in Wrecking Crew. They have large teeth and dinosaur feet that they use to move around. They will climb around the construction site, chasing down Mario. Red variants named Gotchawrench Jr. also appear, which are slower. A Gotchawrench also appears as the third challenger in Wrecking Crew '98.Gotchawrench is a small, heavyweight fighter. Its mobility is rather lackluster, having slow walking and running speed. It's jump height isn't impressive either, though thanks to its up special it has a very good recovery. Gotchawrench mainly specializes in attacks that can cover a lot of range, but deal especially high damage if opponents are hit closer to it. It isn't good at combos, but it has powerful finishers and specials that can be useful in a variety of situations.Gotchawrench's attacks are mainly punches, with its stronger attacks being bites and headbutts. The moveset is comprised of elements, items, and obstacles originating from Wrecking Crew.
			Gotchawrenches (スパナゴン, Supanagon) are wrench-like enemies that appear in Wrecking Crew. They have large teeth and dinosaur feet that they use to move around. They will climb around the construction site, chasing down Mario. Red variants named Gotchawrench Jr. also appear, which are slower. A Gotchawrench also appears as the third challenger in Wrecking Crew '98.Gotchawrench is a small, heavyweight fighter. Its mobility is rather lackluster, having slow walking and running speed. It's jump height isn't impressive either, though thanks to its up special it has a very good recovery. Gotchawrench mainly specializes in attacks that can cover a lot of range, but deal especially high damage if opponents are hit closer to it. It isn't good at combos, but it has powerful finishers and specials that can be useful in a variety of situations.Gotchawrench's attacks are mainly punches, with its stronger attacks being bites and headbutts. The moveset is comprised of elements, items, and obstacles originating from Wrecking Crew.
Gotchawrench's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Gotchawrench throws two alternating punches followed by a heabutt.
*Forward Tilt: Gotchawrench throws a front kick.
*Forward Smash: Gotchawrench leans forward and bites.
*Up Tilt: Gotchawrench's spikes on its back extend as it bends over.
*Up Smash: Gotchawrench spins around while throwing a headbutt, damaging opponents multiple times before launching them.
*Down Tilt: Gotchawrench slides across the ground.
*Down Smash: Gotchawrench spins on its back.
*Dash Attack: Gotchawrench throws a battering ram.
*Counter: Gotchawrench leans forward and bites.
GanondorfThe Legend of Zelda: Ocarina of Time (1998)
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Ocarina of Time= 	<tabber>
Ocarina of Time=	<tabber>
Ocarina of Time=	
Ganondorf (ガノンドロフ, Ganondorf) is the main antagonist of the The Legend of Zelda series. The name "Ganondorf" is used to refer to the human form of Ganon, wielder of the Triforce of Power. He is the only male member in his tribe of Gerudo, who bear a male child every 100 years. Unlike Link or Zelda, who have multiple incarnations throughout the series, Ganondorf is a single being, be it as a Gerudo or in his more demonic Ganon form. His design in this game is based off of that in The Legend of Zelda: Ocarina of Time.Fitting for the wielder of the Triforce of Power, Ganondorf boasts incredible strength in his attacks, having some of the strongest moves of the entire roster. Additionally, he is one of the heaviest characters in the game, and can be hard to knock away. Despite these gifts, Ganondorf also possesses average mobility, with good ground and air speed, allowing him to rush down opponents with strong attacks. However, he has a pretty weak recovery, especially horizontally, and his moveset is also rather laggy, making it easy for him to be punished.As in previous games, Ganondorf is a Captain Falcon semi-clone, and shares a lot of his attacks. However, following Ultimate, many more of his moves utilize his sword, allowing him to cover more range and further differentiate himself from Captain Falcon. Uniquely, all of these sword moves can also reflect projectiles. 			
Ganondorf (ガノンドロフ, Ganondorf) is the main antagonist of the The Legend of Zelda series. The name "Ganondorf" is used to refer to the human form of Ganon, wielder of the Triforce of Power. He is the only male member in his tribe of Gerudo, who bear a male child every 100 years. Unlike Link or Zelda, who have multiple incarnations throughout the series, Ganondorf is a single being, be it as a Gerudo or in his more demonic Ganon form. His design in this game is based off of that in The Legend of Zelda: Ocarina of Time.Fitting for the wielder of the Triforce of Power, Ganondorf boasts incredible strength in his attacks, having some of the strongest moves of the entire roster. Additionally, he is one of the heaviest characters in the game, and can be hard to knock away. Despite these gifts, Ganondorf also possesses average mobility, with good ground and air speed, allowing him to rush down opponents with strong attacks. However, he has a pretty weak recovery, especially horizontally, and his moveset is also rather laggy, making it easy for him to be punished.As in previous games, Ganondorf is a Captain Falcon semi-clone, and shares a lot of his attacks. However, following Ultimate, many more of his moves utilize his sword, allowing him to cover more range and further differentiate himself from Captain Falcon. Uniquely, all of these sword moves can also reflect projectiles. 			
Ganondorf's Moveset
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Ground Moves=
*Neutral Attack: Ganondorf throws a darkness-enhanced punch.
*Forward Tilt: Ganondorf throws a front kick.
*Forward Smash: Ganondorf pulls out his sword and throws an overhead swing. The move can reflect projectiles.
*Up Tilt: Ganondorf throws a delayed axe kick, causing an explosion when his foot hits the ground. It has a lot of startup lag, but he has super armor while using it and creates vacuumboxes in front of himself that pull opponents towards the move.
*Up Smash: Ganondorf pulls out his sword and throws an overarching swing from front to back. The move can reflect projectiles.
*Down Tilt: Ganondorf throws a crouching front kick.
*Down Smash: Ganondorf pulls out his sword and thrusts the hilt forward, then thrusts the blade backward. The move can reflect projectiles.
*Dash Attack: Ganondorf throws a shoulder tackle.
*Counter: Ganondorf throws a darkness-enhanced stretch kick.
Phantom ZeldaThe Legend of Zelda: Spirit Tracks (2009)
			Phantom Zelda (ファントムゼルダ, Phantom Zelda) is the form that Princess Zelda's spirit assumes when she enters the armor of Phantoms in The Legend of Zelda: Spirit Tracks after her body was stolen by her right-hand adviser Chancellor Cole. By possessing a Phantom, she can offer offensive and defensive backup for Link, as well as help him solve many puzzles throughout the Tower of Spirits. This version of Zelda also appears in Hyrule Warriors in the form of the Phantom Arms class of weapons used by Toon Zelda.Phantom Zelda is a heavyweight fighter who alternates between using the Phantom's powerful sword and abilities, and Toon Zelda's magic-based combo moves. This altogether gives her a versatile arsenal, having moves for most of every situation. However, she struggles in the mobility and recovery department, so it can be easy for opponents to overwhelm her.Phantom Zelda's moveset is a mixed bag. Attacks with the Phantom is slow, incorporating aspects from all types of Phantoms into it's moves, whereas Toon Zelda uses faster but weaker moves, some of which are taken from Zelda and Styla.
			Phantom Zelda (ファントムゼルダ, Phantom Zelda) is the form that Princess Zelda's spirit assumes when she enters the armor of Phantoms in The Legend of Zelda: Spirit Tracks after her body was stolen by her right-hand adviser Chancellor Cole. By possessing a Phantom, she can offer offensive and defensive backup for Link, as well as help him solve many puzzles throughout the Tower of Spirits. This version of Zelda also appears in Hyrule Warriors in the form of the Phantom Arms class of weapons used by Toon Zelda.Phantom Zelda is a heavyweight fighter who alternates between using the Phantom's powerful sword and abilities, and Toon Zelda's magic-based combo moves. This altogether gives her a versatile arsenal, having moves for most of every situation. However, she struggles in the mobility and recovery department, so it can be easy for opponents to overwhelm her.Phantom Zelda's moveset is a mixed bag. Attacks with the Phantom is slow, incorporating aspects from all types of Phantoms into it's moves, whereas Toon Zelda uses faster but weaker moves, some of which are taken from Zelda and Styla.
Phantom Zelda's Moveset
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Ground Moves=
*Neutral Attack: Phantom Zelda throws an inward slash with her sword, followed by an outwards slash, and ending with an upwards slash.
*Forward Tilt: Toon Zelda exits the Phantom's body and throws an magically-enhanced knifehand strike, damaging opponents multiple times before launching them.
*Forward Smash: Phantom Zelda throws an overhead slash with her sword as it becomes enhanced with fire.
*Up Tilt: Toon Zelda exits the Phantom's body and waves her hand above herself as magic emits from it, damaging opponents multiple times before launching them.
*Up Smash: Phantom Zelda throws an overarching slash with her sword as it becomes enhanced in fire.
*Down Tilt: Toon Zelda exits the Phantom's body and sweeps her hand across the ground as magic emits from it.
*Down Smash: Phantom Zelda throws a spinning slash with her sword as it becomes enhanced in fire.
*Dash Attack: Phantom Zelda transforms into a wrecking ball and rolls forward.
*Counter: Phantom Zelda thrusts her sword forward.
Deku Baba (ζ)The Legend of Zelda: Ocarina of Time (1998)
			Deku Babas (デクババ, Deku Baba) are recurring plant-like enemies in the The Legend of Zelda series, resembling Venus Flytraps. They will lunge out and attack Link should he come too close. If counterattacked, they will stiffen straight upwards, allowing Link to kill them. Their design is based on their appearance in The Legend of Zelda: Skyward Sword.Deku Baba is a Fusion Fighter that fuses attacks from its fellow plant fighters, Piranha Plant and Chomper. While its normal attacks are mostly similar to Chomper thanks to the lack of a pot, its special moves are most similar to Piranha Plant. Like the latter, it is a heavyweight fighter with deceptively good mobility and recovery, though it also has a decent grab game like Chomper.
			Deku Babas (デクババ, Deku Baba) are recurring plant-like enemies in the The Legend of Zelda series, resembling Venus Flytraps. They will lunge out and attack Link should he come too close. If counterattacked, they will stiffen straight upwards, allowing Link to kill them. Their design is based on their appearance in The Legend of Zelda: Skyward Sword.Deku Baba is a Fusion Fighter that fuses attacks from its fellow plant fighters, Piranha Plant and Chomper. While its normal attacks are mostly similar to Chomper thanks to the lack of a pot, its special moves are most similar to Piranha Plant. Like the latter, it is a heavyweight fighter with deceptively good mobility and recovery, though it also has a decent grab game like Chomper.
Deku Baba's Moveset
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Ground Moves=
*Neutral Attack: Deku Baba bites forward twice.
*Forward Tilt: Deku Baba throws a headbutt.
*Forward Smash: Deku Baba lunges forward and throws a strong bite.
*Up Tilt: Deku Baba bites upward.
*Up Smash: Deku Baba throws an upward headbutt.
*Down Tilt: Deku Baba buries itself in the ground and bites upward.
*Down Smash: Deku Baba spins its head across the ground.
*Dash Attack: Deku Baba throws a lunging bite.
*Counter: Deku Baba throws a bite.
Dark Samus (ε)Metroid Prime 2: Echoes (2004)
			Dark Samus (ダークサムス, Dark Samus) is a major antagonist in the Metroid series, specifically the Metroid Prime series. She was created when the Metroid Prime absorbed Samus' Phazon Suit during the final battle in Metroid Prime. Dark Samus has all of her normal counterpart's abilities, as well as Phazon-based abilities. In Metroid Prime 3: Corruption, she served as the main antagonist, where she spread Phazon across the galaxy.Being an Echo Fighter of Samus, Dark Samus shares many of the same moves and abilities. In general, she serves as a milder version of Samus' Hypermode Charged State, allowing her to utilize Phazon throughout the battle. While this means she cannot change from fire to ice like Samus, Phazon is unique in that it can cover the ground if it strikes opponents. When this happens, Dark Samus can walk on this Phazon to heal herself, while opponents take gradual damage from stepping in it.
			Dark Samus (ダークサムス, Dark Samus) is a major antagonist in the Metroid series, specifically the Metroid Prime series. She was created when the Metroid Prime absorbed Samus' Phazon Suit during the final battle in Metroid Prime. Dark Samus has all of her normal counterpart's abilities, as well as Phazon-based abilities. In Metroid Prime 3: Corruption, she served as the main antagonist, where she spread Phazon across the galaxy.Being an Echo Fighter of Samus, Dark Samus shares many of the same moves and abilities. In general, she serves as a milder version of Samus' Hypermode Charged State, allowing her to utilize Phazon throughout the battle. While this means she cannot change from fire to ice like Samus, Phazon is unique in that it can cover the ground if it strikes opponents. When this happens, Dark Samus can walk on this Phazon to heal herself, while opponents take gradual damage from stepping in it.
Dark Samus' Moveset
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Ground Moves=
*Neutral Attack: Dark Samus throws a jab followed by a forearm club with her arm cannon.
*Forward Tilt: Dark Samus throws a roundhouse kick.
*Forward Smash: Dark Samus thrusts her arm cannon forward to fire a small Phazon blast.
*Up Tilt: Dark Samus throws an axe kick. The move can meteor smash opponents.
*Up Smash: Dark Samus fires five Phazon blasts above herself in an overarching motion, damaging opponents multiple times before launching them.
*Down Tilt: Dark Samus kneels and quickly thrusts her arm cannon downward to fire a small Phazon blast.
*Down Smash: Dark Samus throws a legsweep.
*Dash Attack: Dark Samus performs a shoulder tackle.
*Counter: Dark Samus fires a small Phazon blast from her arm cannon.
RidleyMetroid (1986)
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Ridley= 	<tabber>
Ridley=	<tabber>
Ridley=	
Ridley (リドリー, Ridley) is a massive space pterodactyl and a major antagonist in the Metroid series. He was the one responsible for the death of Samus' parents on K2-L, which would lead to a rivalry between the two. He is one of the leading commanders of the Space Pirates, and despite being seemingly killed after every encounter with Samus, he is always reincarnated somehow. Despite his big and imposing appearance, he is actually quite intelligent. His design, as in Ultimate is mainly based on his appearance in Super Metroid.Ridley is noticeably larger than other fighters in the roster, even compared to his fellow heavyweights. Thanks to his wings, he is capable of five midair jumps and is able to glide. Combined with his heavy weight, he can be quite difficult to launch. However, while his size grants him great range, it also makes him a big target, being susceptible to attacks and especially combos. However, he can escape combos thanks to his quick attack speed if need be.Ridley's moveset consists of claw slashes, wing attacks, tail slashes, and bursts of fire from his mouth. A number of his attacks take reference from several of his boss battles in the Metroid series. His attacks have a lot of range thanks to his large frame, and because his tail and wings have no hurtboxes on them, moves involving them are actually disjointed. 			
Ridley (リドリー, Ridley) is a massive space pterodactyl and a major antagonist in the Metroid series. He was the one responsible for the death of Samus' parents on K2-L, which would lead to a rivalry between the two. He is one of the leading commanders of the Space Pirates, and despite being seemingly killed after every encounter with Samus, he is always reincarnated somehow. Despite his big and imposing appearance, he is actually quite intelligent. His design, as in Ultimate is mainly based on his appearance in Super Metroid.Ridley is noticeably larger than other fighters in the roster, even compared to his fellow heavyweights. Thanks to his wings, he is capable of five midair jumps and is able to glide. Combined with his heavy weight, he can be quite difficult to launch. However, while his size grants him great range, it also makes him a big target, being susceptible to attacks and especially combos. However, he can escape combos thanks to his quick attack speed if need be.Ridley's moveset consists of claw slashes, wing attacks, tail slashes, and bursts of fire from his mouth. A number of his attacks take reference from several of his boss battles in the Metroid series. His attacks have a lot of range thanks to his large frame, and because his tail and wings have no hurtboxes on them, moves involving them are actually disjointed. 			
Ridley's Moveset
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Ground Moves=
*Neutral Attack: Ridley throws two alternating claw swipes followed by a bite. If the attack button is pressed repeatedly, he sill stab his tail forward repeatedly, damaging opponents multiple times before launching them with a stronger stab.
*Forward Tilt: Ridley grabs his tail and thrusts it forward.
*Forward Smash: Ridley rears back before causing an explosion out of his mouth.
*Up Tilt: Ridley swipes one wing above himself in an overarching motion.
*Up Smash: Ridley performs a frontflip to kick upward.
*Down Tilt: Ridley swipes his tail along the ground. The move can trip opponents.
*Down Smash: Ridley leaps and slams the ground with his wings. The move creates a shockwave around Ridley that deals set knockback.
*Dash Attack: Ridley leans forward and bites.
*Counter: Ridley stabs his tail forward.
Mother BrainMetroid (1986)
			Mother Brain (マザーブレイン, Mother Brain) is a major antagonist in the Metroid series. She was an AI created by the Chozo, but turned against them when the Space Pirates invaded Zebes, becoming their leader. On her mission to exterminate the Space Pirates, Samus needed to storm into Tourian and defeat Mother Brain.While Mother Brain wasn't often seen outside her capsule, she has been given mechanical legs in Charged, allowing her to move around freely. She is among the heaviest and largest characters in the game, with long-ranged attacks to match. Her moveset is overall laggy, but her stronger moves can deal impressive damage. Her biggest strength, however, is stage control, allowing her to rack up damage and overwhelm opponents from afarr before KOing them with a powerful blow.Mother Brain's basic moveset consists of pokes and slashes from her mechanical legs, as well as body slams that cover a lot of range. Some of her moves also make reference to the various hazards Samus needs to dodge during boss battles against Mother Brain.
			Mother Brain (マザーブレイン, Mother Brain) is a major antagonist in the Metroid series. She was an AI created by the Chozo, but turned against them when the Space Pirates invaded Zebes, becoming their leader. On her mission to exterminate the Space Pirates, Samus needed to storm into Tourian and defeat Mother Brain.While Mother Brain wasn't often seen outside her capsule, she has been given mechanical legs in Charged, allowing her to move around freely. She is among the heaviest and largest characters in the game, with long-ranged attacks to match. Her moveset is overall laggy, but her stronger moves can deal impressive damage. Her biggest strength, however, is stage control, allowing her to rack up damage and overwhelm opponents from afarr before KOing them with a powerful blow.Mother Brain's basic moveset consists of pokes and slashes from her mechanical legs, as well as body slams that cover a lot of range. Some of her moves also make reference to the various hazards Samus needs to dodge during boss battles against Mother Brain.
Mother Brain's Moveset
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Ground Moves=
*Neutral Attack: Mother Brain throws two alternating strikes with her mechanical legs followed by a flurry of strikes, damaging opponents multiple times before launching them with a strong thrust.
*Forward Tilt: Mother Brain swipes one of her mechanical legs forward.
*Forward Smash: Mother Brain shoots a blast of energy out of her eye. The move has more range depending on how long the move is charged.
*Up Tilt: Mother Brain lifts herself upward to damage opponents with her spikes.
*Up Smash: Mother Brain jumps upward to damage opponents with her spikes.
*Down Tilt: Mother Brain plunges one of her mechanical legs into the ground in front of her.
*Down Smash: Mother Brain performs a belly flop. The move can meteor smash opponents.
*Dash Attack: Mother Brain performs a battering ram.
*Counter: Mother Brain fires a beam from her eye.
Dark Meta KnightKirby & the Amazing Mirror (2004)
			Dark Meta Knight (ダークメタナイト , Dark Meta Knight) is the Mirror World version of Meta Knight, appearing as a recurring boss in the Kirby series, as well as a playable character in Kirby Star Allies. Despite looking identical to Meta Knight, he has a far more vicious and darker personality, lacking the knight's honor his lighter counterpart has. He has a much more aggressive fighting style, and has abilities not even normal Meta Knight can achieve.As a fighter, Dark Meta Knight is a fast, close-quarters fighter like Meta Knight. His version of the Galaxia offers some disjointed hitboxes, but among the most minimal in the roster. Compared with Meta Knight however, he also has access to long-ranged attacks that are also powerful, and can be used to quickly rack up damage. He also has an excellent recovery, with five midair jumps thanks to his wings.Dark Meta Knight's moveset is mostly derived from his attacks as a Dream Friend in Kirby Star Allies, as well as the Mirror ability in various Kirby games. This, in general, gives him a much longer-ranged moveset than Meta Knight, though he has nowhere near as favorable frame data.
			Dark Meta Knight (ダークメタナイト , Dark Meta Knight) is the Mirror World version of Meta Knight, appearing as a recurring boss in the Kirby series, as well as a playable character in Kirby Star Allies. Despite looking identical to Meta Knight, he has a far more vicious and darker personality, lacking the knight's honor his lighter counterpart has. He has a much more aggressive fighting style, and has abilities not even normal Meta Knight can achieve.As a fighter, Dark Meta Knight is a fast, close-quarters fighter like Meta Knight. His version of the Galaxia offers some disjointed hitboxes, but among the most minimal in the roster. Compared with Meta Knight however, he also has access to long-ranged attacks that are also powerful, and can be used to quickly rack up damage. He also has an excellent recovery, with five midair jumps thanks to his wings.Dark Meta Knight's moveset is mostly derived from his attacks as a Dream Friend in Kirby Star Allies, as well as the Mirror ability in various Kirby games. This, in general, gives him a much longer-ranged moveset than Meta Knight, though he has nowhere near as favorable frame data.
Dark Meta Knight's Moveset
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Ground Moves=
*Neutral Attack: Dark Meta Knight slashes the Galaxia around himself. If the attack button is held, he can continue slashing. He finishes with an upward slash.
*Forward Tilt: Dark Meta Knight slashes the Galaxia from overhead.
*Forward Smash: Dark Meta Knight lunges forward while stabbing with the Galaxia, sliding across the ground.
*Up Tilt: Dark Meta Knight stabs the Galaxia upward.
*Up Smash: Dark Meta Knight summons two massive swords that lunge upward from mirrors that appear on the ground on either side of him.
*Down Tilt: Dark Meta Knight stabs at the ground with the Galaxia.
*Down Smash: Dark Meta Knight summons two massive swords that lunge outwards from mirrors that appear on either side of him.
*Dash Attack: Dark Meta Knight throws a side kick.
*Counter: Dark Meta Knight summons a giant sword that lunges outwards from a mirror that appears in front of him.
MarxKirby Super Star (1996)
			Marx (マルク, Mark) is a recurring character in the Kirby series. He is the main antagonist of the Milky Way Wishes subgame in Kirby Super Star, where he made the sun and moon fight and tricked Kirby to awaken Galactic Nova to stop them. After this, Marx uses its power to take over the universe, but he is stopped by Kirby. After this, he appeared as a Dream Friend in Kirby Star Allies, having seemingly changed his villainous ways. His design in Super Smash Bros. is based off of his true form, seen in his boss battle.Marx is a quick fighter, sporting high ground and air speed. His wings allow him six midair jumps and the ability to glide, making for a good recovery. However, he is one of the lighter characters in the game, and his large frame makes him an easy target. His attacks can cover a lot of range, making them especially good for fending off multiple opponents.Marx's moves are taken from his boss battle in Kirby Super Star, as well as his moveset as a Dream Friend in Kirby Star Allies. For the most part, they cover a lot of range and are quite strong, but are laggy as a result. With these attributes, Marx can be seen as a boss battle in a sense.
			Marx (マルク, Mark) is a recurring character in the Kirby series. He is the main antagonist of the Milky Way Wishes subgame in Kirby Super Star, where he made the sun and moon fight and tricked Kirby to awaken Galactic Nova to stop them. After this, Marx uses its power to take over the universe, but he is stopped by Kirby. After this, he appeared as a Dream Friend in Kirby Star Allies, having seemingly changed his villainous ways. His design in Super Smash Bros. is based off of his true form, seen in his boss battle.Marx is a quick fighter, sporting high ground and air speed. His wings allow him six midair jumps and the ability to glide, making for a good recovery. However, he is one of the lighter characters in the game, and his large frame makes him an easy target. His attacks can cover a lot of range, making them especially good for fending off multiple opponents.Marx's moves are taken from his boss battle in Kirby Super Star, as well as his moveset as a Dream Friend in Kirby Star Allies. For the most part, they cover a lot of range and are quite strong, but are laggy as a result. With these attributes, Marx can be seen as a boss battle in a sense.
Marx's Moveset
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Ground Moves=
*Neutral Attack: Marx slashes his wings twice before lunging forward and biting.
*Forward Tilt: Marx throws a lunging headbutt.
*Forward Smash: Marx swings one of his wings outward, sending small, hexagonal panels forward.
*Up Tilt: Marx thrusts both of his wings upward.
*Up Smash: Marx slams both of his wings against each other above himself, sending small, hexagonal panels upward.
*Down Tilt: Marx lunges forward and bites.
*Down Smash: Marx vanishes, then rises out of the ground with his wings spread.
*Dash Attack: Marx performs a corkscrew headbutt, damaging opponents multiple times before launching them.
*Counter: Marx swings one of his wings forward.
Macho DededeKirby Star Allies (2018)
			Macho Dedede (盗んだデデデ, Swole Dedede) is a larger, muscular transformation King Dedede goes through in Kirby Star Allies, serving as the second boss. The battle starts as normal, with Dedede using attacks he usually uses in his battles, but once his health depletes, he grows huge muscles on his arms and chest, causing his robes and gloves to rip. He has several attacks in this form, from jumping around, to pounding his fists into the ground, to swinging on pillars.As one would imagine, Macho Dedede is very large and heavier, even moreso than King Dedede. He gets most of his work done with his extremely strong attacks, which have very high KO potential. However, he sacrifices Dedede's multiple midair jumps, and has very low jump height on top of that, leading to a weak recovery. While he doesn't have a weapon, his arms and fists grant him impressive range.Most of Macho Dedede's moves involve his fists, be them from his boss battle in Kirby Star Allies or original. Some of his normal and special attacks are also variants of Dedede's, though not enough for him to be considered an Echo or Fusion Fighter.
			Macho Dedede (盗んだデデデ, Swole Dedede) is a larger, muscular transformation King Dedede goes through in Kirby Star Allies, serving as the second boss. The battle starts as normal, with Dedede using attacks he usually uses in his battles, but once his health depletes, he grows huge muscles on his arms and chest, causing his robes and gloves to rip. He has several attacks in this form, from jumping around, to pounding his fists into the ground, to swinging on pillars.As one would imagine, Macho Dedede is very large and heavier, even moreso than King Dedede. He gets most of his work done with his extremely strong attacks, which have very high KO potential. However, he sacrifices Dedede's multiple midair jumps, and has very low jump height on top of that, leading to a weak recovery. While he doesn't have a weapon, his arms and fists grant him impressive range.Most of Macho Dedede's moves involve his fists, be them from his boss battle in Kirby Star Allies or original. Some of his normal and special attacks are also variants of Dedede's, though not enough for him to be considered an Echo or Fusion Fighter.
Macho Dedede's Moveset
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Ground Moves=
*Neutral Attack: Macho Dedede throws two alternating hooks followed by a double-handed axle. The third hit can bury opponents.
*Forward Tilt: Macho Dedede throws a backhanded slap.
*Forward Smash: Macho Dedede slams a fist into the ground. Also creates a shockwave that can cause nearby grounded opponents to trip, leaving them vulnerable.
*Up Tilt: Macho Dedede swipes his hand above himself in an overarching motion.
*Up Smash: Macho Dedede slaps above himself.
*Down Tilt: Macho Dedede thrusts his stomach forward.
*Down Smash: Macho Dedede slams both of his fists into the ground on either side of himself.
*Dash Attack: Macho Dedede throws an uppercut.
*Counter: Macho Dedede grabs the opponent and throws them forward. If he counters a projectile, he will simply dodge.
DaroachKirby: Squeak Squad (2006)
			Daroach (ドロッチェ, Daroach) is a recurring chaarcter in the Kirby series, debuting as the main antagonist of Kirby: Squeak Squad. he is the leader of the Squeak Squad, a gang of mouse-like thieves that steal treasure. He steals a chest thinking it contains ultimate power, but Kirby chases him, thinking it has his Strawberry Shortcake. It turns out to be Dark Nebula that hides within the chest, and it possesses Daroach. He would later become an ally of Kirby, such as in Kirby Mass Attack and Kirby Star Allies, albeit working toward his own benefit.daroach is a quick and nimble fighter, possessing great ground and air speed. He also has three midair jumps, and is in general a great aerial fighter. His normal moveset mostly consists of quick, non-laggy moves that are good for rushdowns and combos. Meanwhile, his specials have unique properties that can turn the tide of the fight when properly utilized.Daroach's moveset is directly lifted from his abilities as a Dream Friend in Kirby Star Allies, which are in turn based on his attacks in Kirby: Squeak Squad. His regular moveset revolves around claw slashes and swift kicks, while his special moves either use weapons or summon members of the Squeak Squad.
			Daroach (ドロッチェ, Daroach) is a recurring chaarcter in the Kirby series, debuting as the main antagonist of Kirby: Squeak Squad. he is the leader of the Squeak Squad, a gang of mouse-like thieves that steal treasure. He steals a chest thinking it contains ultimate power, but Kirby chases him, thinking it has his Strawberry Shortcake. It turns out to be Dark Nebula that hides within the chest, and it possesses Daroach. He would later become an ally of Kirby, such as in Kirby Mass Attack and Kirby Star Allies, albeit working toward his own benefit.daroach is a quick and nimble fighter, possessing great ground and air speed. He also has three midair jumps, and is in general a great aerial fighter. His normal moveset mostly consists of quick, non-laggy moves that are good for rushdowns and combos. Meanwhile, his specials have unique properties that can turn the tide of the fight when properly utilized.Daroach's moveset is directly lifted from his abilities as a Dream Friend in Kirby Star Allies, which are in turn based on his attacks in Kirby: Squeak Squad. His regular moveset revolves around claw slashes and swift kicks, while his special moves either use weapons or summon members of the Squeak Squad.
Daroach's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Daroach throws two alternating claw slashes followed by an upwards claw slash.
*Forward Tilt: Daroach throws an outward claw slash.
*Forward Smash: Daroach throws a corkscrew spin with his claws, damaging opponent multiple times before launching them.
*Up Tilt: Daroach throws a claw slash in an overarching motion above himself.
*Up Smash: Daroach throws a dual claw slash above himself.
*Down Tilt: Daroach throws a sliding kick.
*Down Smash: Daroach slashes his claws at the ground in front of himself, then behind himself.
*Dash Attack: Daroach throws a corkscrew spin with his claws, damaging the opponent multiple times. If the attack button is pressed again, he will throw a dual claw slash afterward.
*Counter: Daroach teleports behind the opponent and throws a claw slash. If he counters a projectile, he simply dodges.
Heavy LobsterKirby Super Star (1996)
			Heavy Lobster (ヘビーロブスター, Heavy Lobster) is a mechanical, golden lobster that appears as a boss in Kirby Super Star. Built by Meta Knight and the Meta-Knights, it serves the masked swordsman and battles Kirby when he tries to storm the Halberd during Revenge of Meta Knight. Equipped with flamethrowers in its claws, jet thrusters on its feet, and heavy armor, it is quite strong and a force to be reckoned with.Heavy Lobster is one of the largest and heaviest fighters in the game, and also adopts a similar mechanic to Bowser where it has universal super armor that can tank through weaker attacks, including all rapid jabs. As in its home series, it's very slow, having pitiful walking and running speed, and it's jump height isn't very good either. However, it makes up for this by having very powerful attacks that are quite ranged. Many of its moves deal a lot of shield damage, and it has effective ways for dealing with projectiles as well, making defensive play a very unproductive option against Heavy Lobster.Heavy Lobster's attacks either use its claws or its legs, swinging them around heavily to deal a lot of damage. Many of its moves are also lifted from its boss battle in Kirby Super Star.
			Heavy Lobster (ヘビーロブスター, Heavy Lobster) is a mechanical, golden lobster that appears as a boss in Kirby Super Star. Built by Meta Knight and the Meta-Knights, it serves the masked swordsman and battles Kirby when he tries to storm the Halberd during Revenge of Meta Knight. Equipped with flamethrowers in its claws, jet thrusters on its feet, and heavy armor, it is quite strong and a force to be reckoned with.Heavy Lobster is one of the largest and heaviest fighters in the game, and also adopts a similar mechanic to Bowser where it has universal super armor that can tank through weaker attacks, including all rapid jabs. As in its home series, it's very slow, having pitiful walking and running speed, and it's jump height isn't very good either. However, it makes up for this by having very powerful attacks that are quite ranged. Many of its moves deal a lot of shield damage, and it has effective ways for dealing with projectiles as well, making defensive play a very unproductive option against Heavy Lobster.Heavy Lobster's attacks either use its claws or its legs, swinging them around heavily to deal a lot of damage. Many of its moves are also lifted from its boss battle in Kirby Super Star.
Heavy Lobster's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Heavy Lobster throws two alternating snaps with its claws.
*Forward Tilt: Heavy Lobster throws a straight punch.
*Forward Smash: Heavy Lobster lunges forward and snaps both of its claws.
*Up Tilt: Heavy Lobster waves one of its claws above itself.
*Up Smash: Heavy Lobster snaps its claws upward.
*Down Tilt: Heavy Lobster snaps one of its claws at the ground. The move can trip opponents.
*Down Smash: Heavy Lobster leaps and stomps on the ground.
*Dash Attack: Heavy Lobster boosts forward with its jet thrusters.
*Counter: Heavy Lobster snaps with one of its claws.
WolfStar Fox 64 (1997)
<tabber>
Star Fox Zero= 	<tabber>
Star Fox Zero=	<tabber>
Star Fox Zero=	
Wolf (ウルフ, Wolf), full name Wolf O'Donnell, is a recurring character in the Star Fox series, acting as a rival to Fox. He leads his own mercenary crew called Star Wolf, who pilot specialized ships called Wolfens. Though similar to Awrings, they actually have better flight and combat capabilities. Wolf and his gang are notorious criminals in the Lylat System, and often take up jobs for money. This has led him to have a huge bounty on his head.Like Fox and Falco, Wolf possesses supreme mobility overall, with fast ground and air speed, high falling speed, and above-average jump height. He has a good approaching game, with fast attacks that can combo into each other and special moves with high utility. However, he has a pretty poor recovery, and he can find it difficult to make it back to the stage after being launched.Wolf's moveset, like Falco's, has gone through some changes to further differentiate himself from Fox. His main moveset consists of claw swipes and kicks, and is generally more feral. He uses his gear differently from Fox as well. 			
Wolf (ウルフ, Wolf), full name Wolf O'Donnell, is a recurring character in the Star Fox series, acting as a rival to Fox. He leads his own mercenary crew called Star Wolf, who pilot specialized ships called Wolfens. Though similar to Awrings, they actually have better flight and combat capabilities. Wolf and his gang are notorious criminals in the Lylat System, and often take up jobs for money. This has led him to have a huge bounty on his head.Like Fox and Falco, Wolf possesses supreme mobility overall, with fast ground and air speed, high falling speed, and above-average jump height. He has a good approaching game, with fast attacks that can combo into each other and special moves with high utility. However, he has a pretty poor recovery, and he can find it difficult to make it back to the stage after being launched.Wolf's moveset, like Falco's, has gone through some changes to further differentiate himself from Fox. His main moveset consists of claw swipes and kicks, and is generally more feral. He uses his gear differently from Fox as well. 			
Wolf's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Wolf throws two alternating claw swipes followed by a lunging bite.
*Forward Tilt: Wolf leans forward before throwing an outward claw swipe with both hands.
*Forward Smash: Wolf lunges forward while throwing a palm strike.
*Up Tilt: Wolf throws a stretch kick.
*Up Smash: Wolf throws a flipping scissor kick.
*Down Tilt: Wolf throws a claw swipe across the ground. The move can trip opponents.
*Down Smash: Wolf throws claw swipes on either side of his body.
*Dash Attack: Wolf throws a flip kick out of a run.
*Counter: Wolf throws a downward claw swipe.
LeonStar Fox 64 (1997)
			Leon (レオン, Leon), full name Leon Powalski, is a recurring antagonist Star Fox series. He is a member of the mercenary team Star Wolf, and has been a member since it was first founded. Wolf's most trusted ally and a rival to Falco, he is a cold-blooded assassin who takes up any work for money. Like the rest of his team, he pilots a Wolfen, and battles Star Fox from time to time.In terms of stats, Leon has quick overall mobility, including fast falling speed. In general, he has a good combo game, with quick attacks that can combo into each other. Like Wolf, he has special moves with a lot of utility, though he also has high jump height, which helps tremendously with approaching, recovery, and continuing combo strings.Leon's moveset is most similar to Wolf's, specifically in special moves, though his gear has different properties to them. His normal moveset consists of punches and kicks, as well as moves that take advantage of his flexible figure.
			Leon (レオン, Leon), full name Leon Powalski, is a recurring antagonist Star Fox series. He is a member of the mercenary team Star Wolf, and has been a member since it was first founded. Wolf's most trusted ally and a rival to Falco, he is a cold-blooded assassin who takes up any work for money. Like the rest of his team, he pilots a Wolfen, and battles Star Fox from time to time.In terms of stats, Leon has quick overall mobility, including fast falling speed. In general, he has a good combo game, with quick attacks that can combo into each other. Like Wolf, he has special moves with a lot of utility, though he also has high jump height, which helps tremendously with approaching, recovery, and continuing combo strings.Leon's moveset is most similar to Wolf's, specifically in special moves, though his gear has different properties to them. His normal moveset consists of punches and kicks, as well as moves that take advantage of his flexible figure.
Leon's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Leon throws a hook followed by a knifehand strike.
*Forward Tilt: Leon throws a palm thrust.
*Forward Smash: Leon jumps forward while throwing a kick.
*Up Tilt: Leon throws a stretch kick.
*Up Smash: Leon performs a backflip to kick upward.
*Down Tilt: Leon swipes with his tail.
*Down Smash: Leon throws a split kick.
*Dash Attack: Leon lunges forward while throwing a knee strike.
*Counter: Leon turns invisible, then reappears behind the opponent to kick them.
PigmaStar Fox 64 (1997)
			Pigma (ピグマ, Pigma), full name Pigma Dengar, is a recurring character in the Star Fox series. He was a member of the original Star Fox team, consisting of James McCloud and Peppy Hare. However, he betrayed the team for Andross, and later joined Star Wolf. He is sadistic, greedy, and cowardly, and it was these traits and his untrustworthiness that ended up getting him booted from the team.Pigma has similar stats to his fellow Star Fox characters, such as quick falling speed and fast attacks. However, he differs from them greatly as he has elements of a heavyweight fighter, including high weight, overall slow mobility, and strong finishers. Despite these good traits, he has a mediocre recovery, and hardly has any tools for edgeguarding.Pigma's moveset is mostly comical, using is portly proportions in various ways rather than actually attacking.He does have gear, but it either backfires or is utilized differently.
			Pigma (ピグマ, Pigma), full name Pigma Dengar, is a recurring character in the Star Fox series. He was a member of the original Star Fox team, consisting of James McCloud and Peppy Hare. However, he betrayed the team for Andross, and later joined Star Wolf. He is sadistic, greedy, and cowardly, and it was these traits and his untrustworthiness that ended up getting him booted from the team.Pigma has similar stats to his fellow Star Fox characters, such as quick falling speed and fast attacks. However, he differs from them greatly as he has elements of a heavyweight fighter, including high weight, overall slow mobility, and strong finishers. Despite these good traits, he has a mediocre recovery, and hardly has any tools for edgeguarding.Pigma's moveset is mostly comical, using is portly proportions in various ways rather than actually attacking.He does have gear, but it either backfires or is utilized differently.
Pigma's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Pigma throws two alternating punches.
*Forward Tilt: Pigma throws a front kick.
*Forward Smash: Pigma leaps forward while thrusting his belly forward.
*Up Tilt: Pigma throws an uppercut.
*Up Smash: Pigma raises both of his hands into the air.
*Down Tilt: Pigma stomps on the ground. The move can bury opponents.
*Down Smash: Pigma leaps upward and performs a belly flip.
*Dash Attack: Pigma trips and falls over.
*Counter: Pigma thrusts his stomach outward.
JigglypuffPokmon Red and Pokmon Green (1996)
			Jigglypuff (プリン, Purin) is a Normal / Fairy dual-type Balloon Pokmon introduced in Generation I. It evolves from Igglybuff and evolves into Wigglytuff. It is known for its ability to sing, performed by inflating its body to empower its lungs. The lullabies it sings are known for putting its opponent to sleep. However, since some Pokmon are naturally resilient to its singing, its life may be in danger since it cab't breathe while singing.Jigglypuff has the fastest air speed in the game, which allows it to float swiftly through the air an utilize its powerful aerial moves. While it is also the lightest character in the game, this air speed and five midair jumps give it an extremely reliable recovery. Its ground attacks are also strong, being able to deal heavy damage and kncokback. However, they lack range and are hard to land due to Jigglypuff's sluggish ground speed. Uniquely however, if its shield is broken, it undergoes a shield jump so high it reaches the upper blast zone, KOing itself.Most of Jigglypuff's moveset relies on its round body. Though this gives it less than favorable range, its attacks are rather strong and can KO reliably. Its special moves are extremely unorthodox, but are very useful in certain situations.
			Jigglypuff (プリン, Purin) is a Normal / Fairy dual-type Balloon Pokmon introduced in Generation I. It evolves from Igglybuff and evolves into Wigglytuff. It is known for its ability to sing, performed by inflating its body to empower its lungs. The lullabies it sings are known for putting its opponent to sleep. However, since some Pokmon are naturally resilient to its singing, its life may be in danger since it cab't breathe while singing.Jigglypuff has the fastest air speed in the game, which allows it to float swiftly through the air an utilize its powerful aerial moves. While it is also the lightest character in the game, this air speed and five midair jumps give it an extremely reliable recovery. Its ground attacks are also strong, being able to deal heavy damage and kncokback. However, they lack range and are hard to land due to Jigglypuff's sluggish ground speed. Uniquely however, if its shield is broken, it undergoes a shield jump so high it reaches the upper blast zone, KOing itself.Most of Jigglypuff's moveset relies on its round body. Though this gives it less than favorable range, its attacks are rather strong and can KO reliably. Its special moves are extremely unorthodox, but are very useful in certain situations.
Jigglypuff's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Jigglypuff throws two alternating jabs.
*Forward Tilt: Jigglypuff throws a roundhouse kick.
*Forward Smash: Jigglypuff throws a leaping kick forward.
*Up Tilt: Jigglypuff throws a scorpion kick.
*Up Smash: Jigglypuff throws an upward headbutt.
*Down Tilt: Jigglypuff throws a shin kick.
*Down Smash: Jigglypuff performs a split kick. The move has windboxes that can push opponents away.
*Dash Attack: Jigglypuff performs a leaping headbutt.
*Counter: Jigglypuff inflates, damaging the opponent.
PichuPokmon Gold and Pokmon Silver (1999)
			Pichu (ピチュー, Pichu) is an Electric-type Tiny Mouse Pokmon introduced in Generation II. It evolves into Pikachu, which evolves into Raichu. It is a social Pokmon known for its playfulness and mischievous behavior. It has the ability to store electricity, and may discharge it when amused, startled, or shocked. However, because this skill is underdeveloped, it will damage itself when it happens. Pichu are commonly found in groups, and will touch tails with each other to create a shower of sparks as a show of courage.Pichu is one of the lightest characters in the game. Though it can be easy to launch, it has good mobility overall, with quick ground and air speed. Its attacks are also surprisingly powerful, being able to KO opponents easily. Uniquely, any electric-based attacks that hit opponents will cause it to suffer recoil damage. When it accumulates 30% damage from these attacks however, Pichu will begin discharging electricity around its body. When this happens, Pichu's electric attacks are able to deal more damage. Furthermore, every time it takes 10% damage after this effect takes place, it continues to grow stronger. This caps when it takes 60% recoil damage total. It should be noted that only recoil damage from attacks that successfully hit opponents will count towards this mechanic.Pichu has low range overall, so it can be difficult for it to hit opponents with attacks that aren't electric-based. It is also noticeably different in terms of moveset to Pikachu, who it as considered a clone of in previous games. Overall, though it is light and can be KO'ed easily, Pichu can deal heavy damage to opponents, as well as effectively combo them.
			Pichu (ピチュー, Pichu) is an Electric-type Tiny Mouse Pokmon introduced in Generation II. It evolves into Pikachu, which evolves into Raichu. It is a social Pokmon known for its playfulness and mischievous behavior. It has the ability to store electricity, and may discharge it when amused, startled, or shocked. However, because this skill is underdeveloped, it will damage itself when it happens. Pichu are commonly found in groups, and will touch tails with each other to create a shower of sparks as a show of courage.Pichu is one of the lightest characters in the game. Though it can be easy to launch, it has good mobility overall, with quick ground and air speed. Its attacks are also surprisingly powerful, being able to KO opponents easily. Uniquely, any electric-based attacks that hit opponents will cause it to suffer recoil damage. When it accumulates 30% damage from these attacks however, Pichu will begin discharging electricity around its body. When this happens, Pichu's electric attacks are able to deal more damage. Furthermore, every time it takes 10% damage after this effect takes place, it continues to grow stronger. This caps when it takes 60% recoil damage total. It should be noted that only recoil damage from attacks that successfully hit opponents will count towards this mechanic.Pichu has low range overall, so it can be difficult for it to hit opponents with attacks that aren't electric-based. It is also noticeably different in terms of moveset to Pikachu, who it as considered a clone of in previous games. Overall, though it is light and can be KO'ed easily, Pichu can deal heavy damage to opponents, as well as effectively combo them.
Pichu's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Pichu throws a kick, followed by a tail whip, followed by a headbutt.
*Forward Tilt: Pichu throws a spinning kick.
*Forward Smash: Pichu discharges electricity from its cheeks in front of itself, damaging opponents multiple times before launching them. The attack deals 3% recoil damage if all hits connect.
*Up Tilt: Pichu swing sits tail in an overarching motion.
*Up Smash: Pichu throws an upward headbutt.
*Down Tilt: Pichu swipes its tail along the ground.
*Down Smash: Pichu quickly spins in place while emitting electricity, damaging opponents multiple times before launching them. The attack deals 6% recoil damage if all hits connect.
*Dash Attack: Pichu performs a leaping headbutt.
*Counter: Pichu shocks the opponent, inflicting paralysis on them. The attack deals 1% recoil damage.
MewtwoPokmon Red and Pokmon Green (1996)
<tabber>
Mewtwo= 	<tabber>
Mewtwo=	<tabber>
Mewtwo=	
Mewtwo (ミュウツー, Mewtwo) is a Psychic-type Legendary Pokmon introduced in Generation I. It is not known to evolve into or from any known Pokmon. It was created by science to be the ultimate Pokmon, made after years of genetic splicing from Mew's DNA. It is said to have the most savage heart of all Pokmon, lacks compassion, and strikes fear into others with its eyes. Since it was created as the ultimate Pokmon, it can only think about defeating its foes.Mewtwo is very polarizing as a fighter; despite having powerful moves and having a relatively large frame, it is one of the lightest characters in the game and possesses good mobility. It also boasts high jump height, with a very good double jump, and particularly low gravity that allows it to maneuver around the air unlike any other character. This also helps Mewtwo when recovering. Because of all of these attributes, Mewtwo ca e considered a glass cannon, having powerful attacks that can KO early but also being rather vulnerable itself.Mewtwo's best attacks are its aerials, which have a variety of uses from comboing to KOing. Most of its moveset consists of psychic attacks with unique and strange properties; it rarely attacks physically, though some attacks involve swiping its long tail. 			
Mewtwo (ミュウツー, Mewtwo) is a Psychic-type Legendary Pokmon introduced in Generation I. It is not known to evolve into or from any known Pokmon. It was created by science to be the ultimate Pokmon, made after years of genetic splicing from Mew's DNA. It is said to have the most savage heart of all Pokmon, lacks compassion, and strikes fear into others with its eyes. Since it was created as the ultimate Pokmon, it can only think about defeating its foes.Mewtwo is very polarizing as a fighter; despite having powerful moves and having a relatively large frame, it is one of the lightest characters in the game and possesses good mobility. It also boasts high jump height, with a very good double jump, and particularly low gravity that allows it to maneuver around the air unlike any other character. This also helps Mewtwo when recovering. Because of all of these attributes, Mewtwo ca e considered a glass cannon, having powerful attacks that can KO early but also being rather vulnerable itself.Mewtwo's best attacks are its aerials, which have a variety of uses from comboing to KOing. Most of its moveset consists of psychic attacks with unique and strange properties; it rarely attacks physically, though some attacks involve swiping its long tail. 			
Mewtwo's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Mewtwo extends its arm to emit a pulse of dark energy, before swaying its arm up and down to emit multiple pulses, damaging opponents multiple times before launching them with a larger pulse.
*Forward Tilt: Mewtwo spins around to swing its tail forward.
*Forward Smash: Mewtwo throws a double pal thrust forward while emitting a blast of dark energy forward.
*Up Tilt: Mewtwo performs a backflip to swing its tail upward.
*Up Smash: Mewtwo thrusts its arm upward to emit a blast of dark energy, damaging opponents multiple times before launching them.
*Down Tilt: Mewtwo crouches and spins around to swing its tail forward. The move can trip opponents.
*Down Smash: Mewtwo points at the ground in front of itself and emits a blast of dark energy on the ground, then turns around and does the same behind itself.
*Dash Attack: Mewtwo throws a lunging palm thrust, emitting a blast of dark energy.
*Counter: Mewtwo throws a palm thrust while emitting dark energy.
IncineroarPokmon Sun and Pokmon Moon (2016)
			Incineroar (ガオガエン, Gaogaen) is a Fire / Dark dual-type Heel Pokmon introduced in Generation VII. It evolves from Torracat and is the final form of Litten, as well as being on one of the Alolan starter Pokmon. Incineroar has a muscular build, and a belt of fire that it can produce flames from. It is a violent Pokmon that will use underhanded tactics to win a battle. It may also attack the trainers of an opponent, and may not listen to a trainer's orders if it doesn't want to.Incineroar, being a heavyweight character, is difficult to knock away, and can deal heavy damage with its attacks. Though it lacks any projectiles, it has decent range, giving it a very offensive-based playstyle. Incineroar's throws are extremely potent and a vital part to its moveset, with each of them either being combo starters or KO moves. This, however, means that it must get close to opponents to damage them. Incineroar also has a rather lackluster recovery despite its decent jump height, and is among the slowest characters in the game.Much of Incineroar's moveset is based off of pro-wrestling moves, with fire attacks sprinkled in. Uniquely, after performing certain attacks, Incineroar will either taunt or express frustration depending on if they hit opponents or not. However, these can be cancelled by performing any action.
			Incineroar (ガオガエン, Gaogaen) is a Fire / Dark dual-type Heel Pokmon introduced in Generation VII. It evolves from Torracat and is the final form of Litten, as well as being on one of the Alolan starter Pokmon. Incineroar has a muscular build, and a belt of fire that it can produce flames from. It is a violent Pokmon that will use underhanded tactics to win a battle. It may also attack the trainers of an opponent, and may not listen to a trainer's orders if it doesn't want to.Incineroar, being a heavyweight character, is difficult to knock away, and can deal heavy damage with its attacks. Though it lacks any projectiles, it has decent range, giving it a very offensive-based playstyle. Incineroar's throws are extremely potent and a vital part to its moveset, with each of them either being combo starters or KO moves. This, however, means that it must get close to opponents to damage them. Incineroar also has a rather lackluster recovery despite its decent jump height, and is among the slowest characters in the game.Much of Incineroar's moveset is based off of pro-wrestling moves, with fire attacks sprinkled in. Uniquely, after performing certain attacks, Incineroar will either taunt or express frustration depending on if they hit opponents or not. However, these can be cancelled by performing any action.
Incineroar's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Incineroar throws a chop followed by a spinning backhanded punch. If the attack button is held, it will expel flames from its belt that damage opponents multiple times, finishing with a burst of flames.
*Forward Tilt: Incineroar throws a chop.
*Forward Smash: Incineroar throws a standing dropkick.
*Up Tilt: Incineroar throws an upward headbutt.
*Up Smash: Incineroar throws a double-hand axle upward.
*Down Tilt: Incineroar throws a sweep kick.
*Down Smash: Incineroar performs a splash.
*Dash Attack: Incineroar throws a knee strike.
*Counter: Incineroar grabs the opponent. In this state, it can either fling the opponent forward or spin around and throw them backward depending on directional inputs.
PheromosaPokmon Sun and Pokmon Moon (2016)
			Pheromosa (フェローチェ, Pheroache) is a Bug / Fighting dual-type Lissome Pokmon introduced in Generation VII. It is one of the Ultra Beasts and is known by the code name UB-02 Beauty. It is not known to evolve into or from any other Pokmon. Its lithe, elegant body allows it to twitch its limbs at an incredible speed of 120 mph. It displays reluctance to touch anything, as if it finds the Pokmon world unclean.In terms of stats, Pheromosa is a tall, yet lightweight fighter. In fact, it is one of the lightest characters in the game, and can be launched easily because of it. To compensate, it has very fast ground and aerial mobility, and has equally as fast frame data, allowing it to beat opponents to the punch. It has a unique mechanic based on its Beast Boost ability in the Pokmon games; every time it manages to KO an opponent, its stats and attack power will increase by 1.3x. Its defensive capabilities will also increase by 1.2x, but only after the first KO. It can continue boosting its power as it KOs opponents, but if Pheromosa gets KO'ed, all of these boosts will be lost, and it will return to its original state.Pheromosa's moveset is based on its lightning-quick reflexes. While they don't deal a lot of damage, they have little to no startup and endlag, making them good for combos. The majority of its moveset consists of kicks, offering it decent range as well thanks to its long limbs.
			Pheromosa (フェローチェ, Pheroache) is a Bug / Fighting dual-type Lissome Pokmon introduced in Generation VII. It is one of the Ultra Beasts and is known by the code name UB-02 Beauty. It is not known to evolve into or from any other Pokmon. Its lithe, elegant body allows it to twitch its limbs at an incredible speed of 120 mph. It displays reluctance to touch anything, as if it finds the Pokmon world unclean.In terms of stats, Pheromosa is a tall, yet lightweight fighter. In fact, it is one of the lightest characters in the game, and can be launched easily because of it. To compensate, it has very fast ground and aerial mobility, and has equally as fast frame data, allowing it to beat opponents to the punch. It has a unique mechanic based on its Beast Boost ability in the Pokmon games; every time it manages to KO an opponent, its stats and attack power will increase by 1.3x. Its defensive capabilities will also increase by 1.2x, but only after the first KO. It can continue boosting its power as it KOs opponents, but if Pheromosa gets KO'ed, all of these boosts will be lost, and it will return to its original state.Pheromosa's moveset is based on its lightning-quick reflexes. While they don't deal a lot of damage, they have little to no startup and endlag, making them good for combos. The majority of its moveset consists of kicks, offering it decent range as well thanks to its long limbs.
Pheromosa's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Pheromosa throws a side kick followed by an axe kick. The second attack can meteor smash opponents.
*Forward Tilt: Pheromosa throws a 180 kick from low to high.
*Forward Smash: Pheromosa throws a roundhouse kick, followed by a side kick.
*Up Tilt: Pheromosa throws a scorpion kick.
*Up Smash: Pheromosa performs a back flip to kick upward.
*Down Tilt: Pheromosa throws a shin kick.
*Down Smash: Pheromosa performs a split kick.
*Dash Attack: Pheromosa leaps forward with a knee smash.
*Counter: Pheromosa throws a spinning kick.
MeloettaPokmon Black and Pokmon White (1996)
<tabber>
Aria Forme= 	<tabber>
Aria Forme=	<tabber>
Aria Forme=	
Meloetta (メロエッタ, Meloetta) is a Normal / Psychic dual-type Melody Legendary Pokmon introduced in Generation VII. It is not known to evolve into or from any other Pokmon. According to artists in the Unova region, Meloetta's beautiful singing and dancing inspired many works of art, music, and songs, making it a very popular Pokmon among musicians and dancers. It's signature ability, Relic Song, allows it to change into its Pirouette forme, becoming a Normal / Fighting dual-type.Meloetta can be seen as a reinvention of character transformations in previous games, most notably Zelda and Shiek in Melee and Brawl. By using her down special Relic Song, it can shift between its Aria and Pirouette formes. The moveset is the same while in either forme, though their properties can change. In particular, Meloetta's Aria forme is lighter and has slower falling speed, with stronger attacks. Meanwhile, its Pirouette forme is much faster and has faster falling speed, with weaker attacks. As such, the latter is better suited for aggressive play and combos, while the forme is more suited for defensive play and securing KOs.Meloetta's moveset consists of several attacks based on dance moves. Because of this, its moves don't have a lot of range, and its light weight can make wading in risky. However, its ability to shift formes can mix up approaches and allow it to adapt to situations better. 			
Meloetta (メロエッタ, Meloetta) is a Normal / Psychic dual-type Melody Legendary Pokmon introduced in Generation VII. It is not known to evolve into or from any other Pokmon. According to artists in the Unova region, Meloetta's beautiful singing and dancing inspired many works of art, music, and songs, making it a very popular Pokmon among musicians and dancers. It's signature ability, Relic Song, allows it to change into its Pirouette forme, becoming a Normal / Fighting dual-type.Meloetta can be seen as a reinvention of character transformations in previous games, most notably Zelda and Shiek in Melee and Brawl. By using her down special Relic Song, it can shift between its Aria and Pirouette formes. The moveset is the same while in either forme, though their properties can change. In particular, Meloetta's Aria forme is lighter and has slower falling speed, with stronger attacks. Meanwhile, its Pirouette forme is much faster and has faster falling speed, with weaker attacks. As such, the latter is better suited for aggressive play and combos, while the forme is more suited for defensive play and securing KOs.Meloetta's moveset consists of several attacks based on dance moves. Because of this, its moves don't have a lot of range, and its light weight can make wading in risky. However, its ability to shift formes can mix up approaches and allow it to adapt to situations better. 			
Meloetta's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Meloetta throws two alternating swipes.
*Forward Tilt: Meloetta throws a 180-degree high kick.
*Forward Smash: Meloetta throws a flying kick.
*Up Tilt: Meloetta waves its arm above itself in an overarching motion.
*Up Smash: Meloetta spins around like a ballerina, damaging opponents multiple times before launching them. While spinning, directional inputs can be used for it to move back and forth.
*Down Tilt: Meloetta throws a kneeling shin kick.
*Down Smash: Meloetta throws a split kick.
*Dash Attack: Meloetta leans forward while throwing an outward swipe with its arm.
*Counter: Meloetta throws a high kick.
Alonan Meowth (ε)Pokmon Sun and Pokmon Moon (2016)
			Alolan Meowth (アローラ地方ニャース, Alola Nyrath) is a Dark-type Scratch Cat Pokmon introduced in Generation I. It evolves into Alolan Persian. It is the regional form of Meowth, indigenous to Alola. Meowth were given as a gift of royalty to Alola, and this luxurious lifestyle made it a selfish, prideful, and cunning Pokémon, deviating from its origins.Alolan Meowth is an Echo Fighter of Meowth, and their movesets are almost identical. However, a lot of Alolan Meowth's claw slashes produce darkness. Its frame data is also a bit slower compared to Meowth, though its attack deal more damage to compensate.
			Alolan Meowth (アローラ地方ニャース, Alola Nyrath) is a Dark-type Scratch Cat Pokmon introduced in Generation I. It evolves into Alolan Persian. It is the regional form of Meowth, indigenous to Alola. Meowth were given as a gift of royalty to Alola, and this luxurious lifestyle made it a selfish, prideful, and cunning Pokémon, deviating from its origins.Alolan Meowth is an Echo Fighter of Meowth, and their movesets are almost identical. However, a lot of Alolan Meowth's claw slashes produce darkness. Its frame data is also a bit slower compared to Meowth, though its attack deal more damage to compensate.
Alolan Meowth's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Alolan Meowth throws three alternating swipes followed by a flurry of claw swipes, damaging opponents multiple times before launching them with an upward claw swipe.
*Forward Tilt: Alolan Meowth throws a claw swipe.
*Forward Smash: Alolan Meowth throws an overhead claw swipe with both arms.
*Up Tilt: Alolan Meowth throws an uppercut.
*Up Smash: Alolan Meowth jumps upward and performs a backflip to throw two claw swipes upward.
*Down Tilt: Alolan Meowth slashes its claws while kneeling to the ground.
*Down Smash: Alolan Meowth slashes its claws across the ground in front of itself and behind itself.
*Dash Attack: Alolan Meowth runs forward while throwing several claw swipes, damaging opponents multiple times before launching them.
*Counter: Alolan Meowth throws a downward claw swipe.
ScizorPokmon Gold and Pokmon Silver (1999)
			Scizor (ハッサム, Hassam) is a Bug / Steel dual-type Pincer Pokmon introduced in Generation II. It evolves from Scyther. Its body is hard as steel, its claws are strong enough to crush any object, and it is said its muscles are made of metal. Scizor mainly fights with its claws, using them to beat opponents so hard that there's nothing but scrap afterwards. Despite having wings, Scizor can't fly, and instead beats them to lower its body temperature.Scizor has a unique Body Temperature meter, seen by its icon. It will rise as Scizor takes damage, as well as lower as it damages its foes. As the meter rises, Scizor's attack power will scale with it. However, should the meter fill up, Scizor will overheat and explode, dealing 20% recoil damage and fixed knockback, and is also weakened until the Body Temperature meter is lowered by attacking opponents. Control of the meter and being careful not to let it get too high is key to mastering Scizor's playstyle.As a fighter, Scizor is unsurprisingly a heavyweight, and has very high mobility to boot. However, its attack power is quite low compared to others in his weight class, meaning it can have trouble securing KOs. This is rectified if the Body Temperature meter is used efficiently, however.
			Scizor (ハッサム, Hassam) is a Bug / Steel dual-type Pincer Pokmon introduced in Generation II. It evolves from Scyther. Its body is hard as steel, its claws are strong enough to crush any object, and it is said its muscles are made of metal. Scizor mainly fights with its claws, using them to beat opponents so hard that there's nothing but scrap afterwards. Despite having wings, Scizor can't fly, and instead beats them to lower its body temperature.Scizor has a unique Body Temperature meter, seen by its icon. It will rise as Scizor takes damage, as well as lower as it damages its foes. As the meter rises, Scizor's attack power will scale with it. However, should the meter fill up, Scizor will overheat and explode, dealing 20% recoil damage and fixed knockback, and is also weakened until the Body Temperature meter is lowered by attacking opponents. Control of the meter and being careful not to let it get too high is key to mastering Scizor's playstyle.As a fighter, Scizor is unsurprisingly a heavyweight, and has very high mobility to boot. However, its attack power is quite low compared to others in his weight class, meaning it can have trouble securing KOs. This is rectified if the Body Temperature meter is used efficiently, however.
Scizor's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Scizor throws three quick punches with its claws.
*Forward Tilt: Scizor snaps its claw forward.
*Forward Smash: Scizor clamps its claw down.
*Up Tilt: Scizor throws an upwards snap.
*Up Smash: Scizor's wings burst into flame.
*Down Tilt: Scizor fires a row of staple-like projectiles across the ground.
*Down Smash: Scizor fires four buzzsaw-like projectiles around itself.
*Dash Attack: Scizor throws a flurry of slashes with its claws, damaging opponents multiple times before launching them.
*Counter: Scizor snaps it's claw forward.
DragapultPokmon Sword and Pokmon Shield (2019)
			Dragapult (ドラパルト, Dorapult) is a Dragon / Ghost dual-type Stealth Pokmon introduced in Generation VIII. It evolves from Drakloak, and is the final form of Dreepy. It is known for its great stealth and speed, being able to virtually disappear. It keeps two young Dreepy inside of the holes in its head. During battle, it shoots out the Dreepy just like missiles to damage opponents.Dragapult is a very fast fighter, having excellent ground and air speed. However, it's heavy weight and large size make it so that it is more easily to get comboed by attacks and it struggles to stay in the air for long. Dragapult's main mechanic revolves around the Dreepy resting in its head, which activate whenever Dragapult uses a move relating to shooting out the Dreepy's. If one or both of them are shot out, they will need to take time to return to Dragapult. This prevents the spamming of some moves, even rendering some moves useless if at least one Dreepy has not returned to Dragapult.Aside from attacks that fire its Dreepy's, Dragapult's moveset revolves around headbutts, tail swipes, and arm swipes. This overall gives it a balanced moveset of close- and far-ranged combat, differing from most other heavyweights.
			Dragapult (ドラパルト, Dorapult) is a Dragon / Ghost dual-type Stealth Pokmon introduced in Generation VIII. It evolves from Drakloak, and is the final form of Dreepy. It is known for its great stealth and speed, being able to virtually disappear. It keeps two young Dreepy inside of the holes in its head. During battle, it shoots out the Dreepy just like missiles to damage opponents.Dragapult is a very fast fighter, having excellent ground and air speed. However, it's heavy weight and large size make it so that it is more easily to get comboed by attacks and it struggles to stay in the air for long. Dragapult's main mechanic revolves around the Dreepy resting in its head, which activate whenever Dragapult uses a move relating to shooting out the Dreepy's. If one or both of them are shot out, they will need to take time to return to Dragapult. This prevents the spamming of some moves, even rendering some moves useless if at least one Dreepy has not returned to Dragapult.Aside from attacks that fire its Dreepy's, Dragapult's moveset revolves around headbutts, tail swipes, and arm swipes. This overall gives it a balanced moveset of close- and far-ranged combat, differing from most other heavyweights.
Dragapult's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Dragapult throws two-hit combo with it's tail.
*Forward Tilt: Dragapult rams the side of it's head forward.
*Forward Smash: Dragapult holds in Dragon Breath before releasing it in front of it, attacking with a burst of purple flames.
*Up Tilt: Dragapult swings it's tail overhead.
*Up Smash: Dragapult charges it's tail before swinging it over itself, even able to hit opponents beside it.
*Down Tilt: Dragapult shoots a single Dreepy at the ground, not too far from where it is. Dreepy will then return to Dragapult.
*Down Smash: Charges up both Dreepy and shoots them into the ground on both of it's sides. Both Dreepy will then return to Dragapult.
*Dash Attack: Dragapult swoops forward and Rams into opponents with it's head.
*Counter: Dragapult shoots both Dreepy forward to counter opponents. Both Dreepy will then return to Dragapult.
NessEarthBound (1994)
			Ness (ネス, Ness) is the main protagonist of the EarthBound, the second game in the MOTHER series of RPGs. he is helpful, cheerful, and courageous, living in Onett. He has the strange ability to utilize PSI moves, granting him strong psychic powers. One night, he wakes up from a meteor crash and investigates it. Here, he finds an alien named Buzz Buzz, who says Ness is the one destined to save the world. To accomplish this, he must collect the Eight Melodies and string them together.Ness is an unusual blend of character archetypes. He is a middleweight with powerful and ranged attacks, as well as a decent recovery. He also has high jump height and slow falling speed. His aerial moves are quite versatile, allowing him to space, combo, and KO opponents reliably. Ness' grab game is also really potent, having some of the strongest throws of the roster. He also possesses several projectiles that can deal heavy damage to opponents. However, he suffers from poor mobility.Ness' moveset mostly consists of PSI moves, damaging opponents and granting him some range. However, he can also use his baseball bat and yo-yo for his smash and crash attacks. Though his moveset is a mixed bag, mastery of each of his moves is necessary for using him effectively.
			Ness (ネス, Ness) is the main protagonist of the EarthBound, the second game in the MOTHER series of RPGs. he is helpful, cheerful, and courageous, living in Onett. He has the strange ability to utilize PSI moves, granting him strong psychic powers. One night, he wakes up from a meteor crash and investigates it. Here, he finds an alien named Buzz Buzz, who says Ness is the one destined to save the world. To accomplish this, he must collect the Eight Melodies and string them together.Ness is an unusual blend of character archetypes. He is a middleweight with powerful and ranged attacks, as well as a decent recovery. He also has high jump height and slow falling speed. His aerial moves are quite versatile, allowing him to space, combo, and KO opponents reliably. Ness' grab game is also really potent, having some of the strongest throws of the roster. He also possesses several projectiles that can deal heavy damage to opponents. However, he suffers from poor mobility.Ness' moveset mostly consists of PSI moves, damaging opponents and granting him some range. However, he can also use his baseball bat and yo-yo for his smash and crash attacks. Though his moveset is a mixed bag, mastery of each of his moves is necessary for using him effectively.
Ness' Moveset
<tabber>
Ground Moves=
*Neutral Attack: Ness throws a one-two punch combo followed by a kick.
*Forward Tilt: Ness throws a roundhouse kick empowered by PSI.
*Forward Smash: Ness takes out his baseball bat and swings it forward. If used properly, it can reflect projectiles.
*Up Tilt: Ness pushes upward with both hands while producing PSI sparks.
*Up Smash: Ness sends his yo-yo in an "around the world" motion. Uniquely, while charging, his yo-yo spins and can damage opponents.
*Down Tilt: Ness throws a shin kick.
*Down Smash: Ness sends his yo-yo backward and performs a "walk the cat" motion with it. Uniquely, while charging, the yo-yo spins and can damage opponents.
*Dash Attack: Ness sends three PSI sparks in front of himself while thrusting his hands forward.
*Counter: Ness creates a burst of PSI magic around himself.
GiygasMOTHER (1989)
			Giygas (ギーグ, Gyiyg) is the main antagonist of MOTHER and EarthBound. Known as the Embodiment of Evil, he comes from an alien race that originally had the power of PSI, and after failing to reclaim it from humans, he set out to trap all of reality in infinite darkness. His design in Super Smash Bros. is taken from his prototype design, though his final design, called his "true form", is used in some of his attacks.Giygas has a lot of strange moves. At first glance, they don't look coherent with each other like other characters, but are in fact coherent for that reason alone. Many of his attacks have unique properties, such as oddly-placed hitboxes, attacks that can cause effects on opponents, and a very strange set of special moves. Mastery of all of these moves is very difficult, but each one of them serve a purpose; in practice, he is very combo-oriented, with many moves such as his dash attack and neutral special being good combo starters, and quick frame data to keep combos going.Giygas' stats are a mixed bag; despite being tall, he is rather light and can be knocked away easily. However, he also has high jump height and slow falling speed. Ground and air mobility are also above average. These traits make him seem like a glass cannon, even though he lacks a lot of strong attacks. Rather, the attacks that have oddly-placed hitboxes and attacks that inflict negative effects can be used in interesting areas to fend for himself.
			Giygas (ギーグ, Gyiyg) is the main antagonist of MOTHER and EarthBound. Known as the Embodiment of Evil, he comes from an alien race that originally had the power of PSI, and after failing to reclaim it from humans, he set out to trap all of reality in infinite darkness. His design in Super Smash Bros. is taken from his prototype design, though his final design, called his "true form", is used in some of his attacks.Giygas has a lot of strange moves. At first glance, they don't look coherent with each other like other characters, but are in fact coherent for that reason alone. Many of his attacks have unique properties, such as oddly-placed hitboxes, attacks that can cause effects on opponents, and a very strange set of special moves. Mastery of all of these moves is very difficult, but each one of them serve a purpose; in practice, he is very combo-oriented, with many moves such as his dash attack and neutral special being good combo starters, and quick frame data to keep combos going.Giygas' stats are a mixed bag; despite being tall, he is rather light and can be knocked away easily. However, he also has high jump height and slow falling speed. Ground and air mobility are also above average. These traits make him seem like a glass cannon, even though he lacks a lot of strong attacks. Rather, the attacks that have oddly-placed hitboxes and attacks that inflict negative effects can be used in interesting areas to fend for himself.
Giygas' Moveset
<tabber>
Ground Moves=
*Neutral Attack: Giygas transforms into his true form and begins expelling dark energy, damaging opponents multiple times before launching them.
*Forward Tilt: Giygas swipes his hand forward. The move can meteor smash opponents.
*Forward Smash: Giygas slowly levitates forward with his arms crossed. The move deals heavy upward knockback and can be cancelled into other moves.
*Up Tilt: Giygas creates two red pillars of darkness on either side of himself.
*Up Smash: Giygas ducks and swipes his tail upward. The move has set knockback, launching opponents in front of him.
*Down Tilt: Giygas creates a red pillar of darkness above himself that protrudes forward.
*Down Smash: Giygas begins increasing in size as he charges the move. He then punches the ground, inflicting paralysis on all opponents but dealing no damage.
*Dash Attack: Giygas lunges forward while slashing. Instead of damaging opponents, he puts them to sleep.
*Counter: Giygas transforms into his true form and expands to cover the entire screen, heavily damaging the countered opponent and dealing light damage and no flinching to other opponents.
PorkyEarthBound (1994)
			Porky (ポーキー, Pokey), full name Porky Minch, is a recurring antagonist in the MOTHER series. He first appeared in EarthBound as a neighbor of Ness, being a self-centered and spoiled brat. However, he falls under the influence of Giygas and becomes a self-aggrandizing, sadistic monarch. After Ness and his team defeat him, he travels through time to the events of MOTHER 3, where he serves as the main antagonist and the leader of the Pigmask Army. Once again, he is defeated, this time by Lucas and his party.Porky battles inside his Bed Mecha in MOTHER 3. Because of this, he is a heavyweight who lacks in mobility, but has surprisingly high jump height. He also has quick, rapid attacks that can cover a lot of range, and he also has a really flexible recovery. However, he suffers from having a really big hurtbox, making him extremely easy to combo, even in comparison to his fellow heavyweights, and this is further compounded by his slow mobility. This is mitigated slightly but the points of the Bed Mecha's legs not having a hurtbox, allowing the moves using them to be disjoints.Porky's moveset mostly consists of attacks he uses within the Bed Mecha in MOTHER 3, as well as attacks he uses in The Subspace Emissary in Super Smash Bros. Brawl. The mech's legs are used for a lot of his attacks, where they mainly lunge forward to stab opponents. There are also times where Porky himself attacks.
			Porky (ポーキー, Pokey), full name Porky Minch, is a recurring antagonist in the MOTHER series. He first appeared in EarthBound as a neighbor of Ness, being a self-centered and spoiled brat. However, he falls under the influence of Giygas and becomes a self-aggrandizing, sadistic monarch. After Ness and his team defeat him, he travels through time to the events of MOTHER 3, where he serves as the main antagonist and the leader of the Pigmask Army. Once again, he is defeated, this time by Lucas and his party.Porky battles inside his Bed Mecha in MOTHER 3. Because of this, he is a heavyweight who lacks in mobility, but has surprisingly high jump height. He also has quick, rapid attacks that can cover a lot of range, and he also has a really flexible recovery. However, he suffers from having a really big hurtbox, making him extremely easy to combo, even in comparison to his fellow heavyweights, and this is further compounded by his slow mobility. This is mitigated slightly but the points of the Bed Mecha's legs not having a hurtbox, allowing the moves using them to be disjoints.Porky's moveset mostly consists of attacks he uses within the Bed Mecha in MOTHER 3, as well as attacks he uses in The Subspace Emissary in Super Smash Bros. Brawl. The mech's legs are used for a lot of his attacks, where they mainly lunge forward to stab opponents. There are also times where Porky himself attacks.
Porky's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Porky throws a flurry of jabs with one of the Bed Mecha's legs, damaging opponents multiple times before launching them with an upward slash.
*Forward Tilt: Porky throws three rapid jabs with one of the Bed Mecha's legs.
*Forward Smash: Porky throws four PSI projectiles with the Bed Mecha's legs forward.
*Up Tilt: Porky raises two of the Bed Mecha's legs upward.
*Up Smash: Porky creates a red ball of energy above the Bed Mecha with two of its legs, damaging opponents multiple times before launching them.
*Down Tilt: Porky leans out of the Bed Mecha and spits out green goo, which creates a puddle when it lands. The spit can damage opponents and the puddle can make them slip.
*Down Smash: Porky jumps with the Bed Mecha and slams into the ground with it. The move can meteor smash opponents.
*Dash Attack: Porky slides forward with the Bed Mecha, causing the legs to create sparks on the ground, damaging opponents multiple times before launching them.
*Counter: Porky lunges forward and stabs with one of the Bed Mecha's legs.
Captain FalconF-Zero (1991)
			Captain Falcon (キャプテンファルコン, Captain Falcon), full name Douglas Jay Falcon, is the main character of the F-Zero racing series, and the mascot of the series. In races, his personal machine is the Blue Falcon, a balanced vehicle with stats suited to beginner racers. When not racing, he takes up bounty hunting.Captain Falcon is one of the fastest characters in the game, boasting fast ground and air speed. This allows him to rush at opponents with ease. The power of his attacks is also equally strong, allowing him to KO as quickly as the heavyweight fighters. Key to his character is his impressive combo game, where he can combine speed and power to rack up damage on opponents and set up for a KO. However, he has trouble with recovery, and his fast falling speed and lead him to get comboed as well.Captain Falcon's moveset from previous games is more or less retained. However, he has been given more options and tools that give his moveset some additional flare, as well as making him a more offensive fighter overall.
			Captain Falcon (キャプテンファルコン, Captain Falcon), full name Douglas Jay Falcon, is the main character of the F-Zero racing series, and the mascot of the series. In races, his personal machine is the Blue Falcon, a balanced vehicle with stats suited to beginner racers. When not racing, he takes up bounty hunting.Captain Falcon is one of the fastest characters in the game, boasting fast ground and air speed. This allows him to rush at opponents with ease. The power of his attacks is also equally strong, allowing him to KO as quickly as the heavyweight fighters. Key to his character is his impressive combo game, where he can combine speed and power to rack up damage on opponents and set up for a KO. However, he has trouble with recovery, and his fast falling speed and lead him to get comboed as well.Captain Falcon's moveset from previous games is more or less retained. However, he has been given more options and tools that give his moveset some additional flare, as well as making him a more offensive fighter overall.
Captain Falcon's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Captain Falcon throws two punches followed by a knee smash. If the attack button is tapped repeatedly, he instead follows with a flurry of punches, finishing with an uppercut.
*Forward Tilt: Captain Falcon throws a roundhouse kick.
*Forward Smash: Captain Falcon rears back and throws a fire-enhanced elbow strike.
*Up Tilt: Captain Falcon throws an axe kick. The move can meteor smash opponents.
*Up Smash: Captain Falcon performs a spinning double hop kick.
*Down Tilt: Captain Falcon throws a sweep kick. The move can trip opponents.
*Down Smash: Captain Falcon throws a kick forward then throws a kick backward.
*Dash Attack: Captain Falcon throws an electrically-charged flying knee smash. The move has a sweetspot that deals heavy damage and knockback.
*Counter: Captain Falcon throws a fire-enhanced elbow strike.
Blood Falcon (ε)F-Zero X (1998)
			Blood Falcon (ブラッドファルコン, Blood Falcon) is a genetic clone made from Captain Falcon's DNA, stolen when he was hospitalized after a huge crash four years prior. He is capable of everything his original counterpart can do, and has been taught to strictly obey orders from his master, Black Shadow. His personal machine is the Blood Hawk; though originally made to be a replica of the Blue Falcon in terms of stats, though it has slightly more speed at the cost of handling.Blood Falcon is Captain Falcon's Echo Fighter, and as such they share a lot of the same moves. They are similar in stats, though Blood Falcon is slightly slower in exchange for having more power. He also borrows some attacks from Ganondorf, and as such serves as an in-between for Captain Falcon and Ganondorf.
			Blood Falcon (ブラッドファルコン, Blood Falcon) is a genetic clone made from Captain Falcon's DNA, stolen when he was hospitalized after a huge crash four years prior. He is capable of everything his original counterpart can do, and has been taught to strictly obey orders from his master, Black Shadow. His personal machine is the Blood Hawk; though originally made to be a replica of the Blue Falcon in terms of stats, though it has slightly more speed at the cost of handling.Blood Falcon is Captain Falcon's Echo Fighter, and as such they share a lot of the same moves. They are similar in stats, though Blood Falcon is slightly slower in exchange for having more power. He also borrows some attacks from Ganondorf, and as such serves as an in-between for Captain Falcon and Ganondorf.
Blood Falcon's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Blood Falcon throws two punches followed by a knee smash. If the attack button is tapped repeatedly, he instead follows with a flurry of punches, finishing with an uppercut.
*Forward Tilt: Blood Falcon throws a roundhouse kick.
*Forward Smash: Blood Falcon rears back and throws a fire-enhanced elbow strike.
*Up Tilt: Blood Falcon throws an axe kick. The move can meteor smash opponents.
*Up Smash: Blood Falcon performs a spinning double hop kick.
*Down Tilt: Blood Falcon throws a sweep kick. The move can trip opponents.
*Down Smash: Blood Falcon throws a kick forward then throws a kick backward.
*Dash Attack: Blood Falcon throws an electrically-charged flying knee smash. The move has a sweetspot that deals heavy damage and knockback.
*Counter: Blood Falcon throws a fire-enhanced elbow strike.
Lucina (ɛ)Fire Emblem Awakening (2012)
<tabber>
Normal= 	<tabber>
Normal=	<tabber>
Normal=	
Lucina (ルキナ, Lucina) is one of the main protagonists of the thirteenth game in the Fire Emblem series. She, alongside her father Chrom, are descendants of Marth. She is the princess of Ylisse. In the game, she travels to the past to help save the world from a future threat. She disguises herself as Marth, and takes up his anme to keep from being found.Lucina is Marth's Echo Fighter, and as such they share many of the same attacks and traits. Their movesets are identical, but Lucina wields a different sword; the Falchion Parallel. Compared to Marth's Falchion, the Falchion Parallel doesn't have any sweetspots or sourspots, and instead deals an equal amount of damage across the blade. However, she benefits from having faster frame data than Marth, as well as having slightly faster mobility, meaning she doesn't need to rely on the sourspots for combos. 			
Lucina (ルキナ, Lucina) is one of the main protagonists of the thirteenth game in the Fire Emblem series. She, alongside her father Chrom, are descendants of Marth. She is the princess of Ylisse. In the game, she travels to the past to help save the world from a future threat. She disguises herself as Marth, and takes up his anme to keep from being found.Lucina is Marth's Echo Fighter, and as such they share many of the same attacks and traits. Their movesets are identical, but Lucina wields a different sword; the Falchion Parallel. Compared to Marth's Falchion, the Falchion Parallel doesn't have any sweetspots or sourspots, and instead deals an equal amount of damage across the blade. However, she benefits from having faster frame data than Marth, as well as having slightly faster mobility, meaning she doesn't need to rely on the sourspots for combos. 			
Lucina's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Lucina slashes the Falchion Parallel twice in front of herself.
*Forward Tilt: Lucina slashes the Falchion Parallel upward.
*Forward Smash: Luicina spins around before throwing an overhead slash from her head to the ground.
*Up Tilt: Lucina swings the Falchion Parallel upward in an overarching motion.
*Up Smash: Lucina thrusts the Falchion Parallel upward.
*Down Tilt: Lucina kneels while poking the Falchion Parallel forward.
*Down Smash: Lucina sweeps the ground in front of herself with the Falchion Parallel before turning around and sweeping behind herself.
*Dash Attack: Lucina throws a diagonal slash with the Falchion Parallel while running forward.
*Counter: Lucina slashes the Falchion Parallel.
RoySuper Smash Bros. Melee (2001)
			Roy (ロイ, Roy) is the main protagonist of the sixth game of the Fire Emblem series. He is the son of Eliwood, the lord of Pharae. He was studying Ostia when the kingdom of Bern was invaded by the league of Lycia, and his father also fell ill around this time. Because of this, Roy assumed lordship and lead the troops of Pharae in his steed. Fire Emblem: The Blazing Blade serves as a prequel to this story and features Eliwood as the main character, its events leading to Fire Emblem: The Binding Blade.Roy is a bit of a semi-clone of Marth. He wields the Sword of Seals in battle, but unlike Marth, the blade is strongest at the hilt rather tan the tip. This means that while his sword does provide range like other swordfighters, Roy plays most effectively at close range. He has low jump height and a predictable recovery, though his ground speed is good and his attacks are quick and fast. He also has strong KO power should opponents be struck with the hilt.Roy's entire moveset consists of swings and slashes from the Sword of Seals. Uniquely, if an opponent is struck by Roy's sweet spots at the hilt, a flame effect will be added to the attack, dealing more damage and knockback. Overall, he has a strong offense, but poor defense.
			Roy (ロイ, Roy) is the main protagonist of the sixth game of the Fire Emblem series. He is the son of Eliwood, the lord of Pharae. He was studying Ostia when the kingdom of Bern was invaded by the league of Lycia, and his father also fell ill around this time. Because of this, Roy assumed lordship and lead the troops of Pharae in his steed. Fire Emblem: The Blazing Blade serves as a prequel to this story and features Eliwood as the main character, its events leading to Fire Emblem: The Binding Blade.Roy is a bit of a semi-clone of Marth. He wields the Sword of Seals in battle, but unlike Marth, the blade is strongest at the hilt rather tan the tip. This means that while his sword does provide range like other swordfighters, Roy plays most effectively at close range. He has low jump height and a predictable recovery, though his ground speed is good and his attacks are quick and fast. He also has strong KO power should opponents be struck with the hilt.Roy's entire moveset consists of swings and slashes from the Sword of Seals. Uniquely, if an opponent is struck by Roy's sweet spots at the hilt, a flame effect will be added to the attack, dealing more damage and knockback. Overall, he has a strong offense, but poor defense.
Roy's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Roy throws a reverse-grip upward slash with the Sword of Seals.
*Forward Tilt: Roy throws a reverse-grip downward slash with the Sword of Seals.
*Forward Smash: Roy throws a two-handed downward slash with the Sword of Seals.
*Up Tilt: Roy throws a reverse-grip upward arching slash with the Sword of Seals.
*Up Smash: Roy thrusts the Sword of Seals upwards, causing it to ignite in flames, damaging opponents multiple times before launching them with an explosion.
*Down Tilt: Roy throws a kneeling stab with the Sword of Seals.
*Down Smash: Roy throws a kneeling downward slash with the Sword of Seals in front of himself, then behind himself.
*Dash Attack: Roy throws an inward horizontal slash across the ground with the Sword of Seals.
*Counter: Roy slashes the Sword of Seals as it ignites in flames.
Chrom (ε)Fire Emblem Awakening (2012)
			Chrom (クロム, Chrom) is the main protagonist of the thirteenth game of the Fire Emblem series. A descendant of Marth, Chrom is the prince of the Haildom of Ylisse, as well as the leader of a group of soldiers known as the Shepherds. During a war against the warmongering empire of Valm, he, a time-travelling Lucina, and the rest of the Shepherds to defeat the Fell Dragon Grima, who destroyed the world in Lucina's timeline.Chrom is an Echo Fighter of Roy, and as such shares many similarities with him. Rather than the Sword of Seals, Chrom wields the Falchion, which provides no sweetspot at the base and instead deals consistent damage throughout the blade, identical to how Lucina functions as an Echo Fighter of Marth. This makes him far more consistent, though his attacks are weaker than Roy's sweetspots, and lack the distinct flame effect when the sweetspot hits. He also borrows some attacks from Ike in his moveset.
			Chrom (クロム, Chrom) is the main protagonist of the thirteenth game of the Fire Emblem series. A descendant of Marth, Chrom is the prince of the Haildom of Ylisse, as well as the leader of a group of soldiers known as the Shepherds. During a war against the warmongering empire of Valm, he, a time-travelling Lucina, and the rest of the Shepherds to defeat the Fell Dragon Grima, who destroyed the world in Lucina's timeline.Chrom is an Echo Fighter of Roy, and as such shares many similarities with him. Rather than the Sword of Seals, Chrom wields the Falchion, which provides no sweetspot at the base and instead deals consistent damage throughout the blade, identical to how Lucina functions as an Echo Fighter of Marth. This makes him far more consistent, though his attacks are weaker than Roy's sweetspots, and lack the distinct flame effect when the sweetspot hits. He also borrows some attacks from Ike in his moveset.
Chrom's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Chrom throws an upward slash with the Falchion.
*Forward Tilt: Chrom throws a downward slash with the Falchion.
*Forward Smash: Chrom throws a two-handed downward slash with the Falchion.
*Up Tilt: Chrom throws an upward arching slash with the Falchion.
*Up Smash: Chrom thrusts the Falchion upwards, damaging opponents multiple times before launching them.
*Down Tilt: Chrom throws a kneeling stab with the Falchion.
*Down Smash: Chrom throws a kneeling downward slash with the Falchion in front of himself, then behind himself.
*Dash Attack: Chrom throws an inward horizontal slash across the ground with the Falchion.
*Counter: Chrom slashes the Falchion.
Black KnightFire Emblem: Path of Radiance (2005)
			Black Knight (漆黒の騎士, Dark Knight), also known by his real identity as Zelgius, is a major character in the ninth and tenth installments of the Fire Emblem series, serving as Ike's rival. He serves the kingdom of Daein. He wields the sword Alondite, a counterpart to Ike's Ragnell, and goddess-blessed armor, regarding him by both his enemies and allies as virtually invincible. Ike first witnesses the Black Knight killing his father, Greil, in a duel, and vows to avenge his death. He is encountered multiple times throughout the games, with Ike eventually emerging triumphant.Black Knight serves as the extreme of heavyweights. In addition to being one of the heaviest characters in the game, all of his attacks are powerful and can KO opponents at ridiculously low percents. Aiding his KO power are the disjointed hitboxes he has, thanks to wielding the Alondite. He also has excellent survivability, with his weight making him hard to knock away and a decent recovery. However, he is one of the slowest characters in the game, and has a low jump height.While the majority of Black Knight's attacks are powerful, they are quite laggy, meaning that they can be easily punished. Inversely, Black Knight has one of the best punish games in the roster, with long range on all of his attacks and great shield breaking capabilities. These attributes make him resemble an evolved form of Ganondorf's playstyle in Brawl and Smash 4.
			Black Knight (漆黒の騎士, Dark Knight), also known by his real identity as Zelgius, is a major character in the ninth and tenth installments of the Fire Emblem series, serving as Ike's rival. He serves the kingdom of Daein. He wields the sword Alondite, a counterpart to Ike's Ragnell, and goddess-blessed armor, regarding him by both his enemies and allies as virtually invincible. Ike first witnesses the Black Knight killing his father, Greil, in a duel, and vows to avenge his death. He is encountered multiple times throughout the games, with Ike eventually emerging triumphant.Black Knight serves as the extreme of heavyweights. In addition to being one of the heaviest characters in the game, all of his attacks are powerful and can KO opponents at ridiculously low percents. Aiding his KO power are the disjointed hitboxes he has, thanks to wielding the Alondite. He also has excellent survivability, with his weight making him hard to knock away and a decent recovery. However, he is one of the slowest characters in the game, and has a low jump height.While the majority of Black Knight's attacks are powerful, they are quite laggy, meaning that they can be easily punished. Inversely, Black Knight has one of the best punish games in the roster, with long range on all of his attacks and great shield breaking capabilities. These attributes make him resemble an evolved form of Ganondorf's playstyle in Brawl and Smash 4.
Black Knight's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Black Knight thrusts the Alondite forward.
*Forward Tilt: Black Knight throws an outward thrust with the Alondite.
*Forward Smash: Black Knight throws two outward slashes with the Alondite, followed by a downward slash.
*Up Tilt: Black Knight thrusts the Alondite upward while holding it parallel to the ground.
*Up Smash: Black Knight swings the Alondite overhead.
*Down Tilt: Black Knight throws a crouching inward slash with the Alondite.
*Down Smash: Black Knight stabs the Alondite into the ground, creating an explosion.
*Dash Attack: Black Knight charges forward with the Alondite.
*Counter: Black Knight throws a downward slash with the Alondite.
Dark PitKid Icarus: Uprising (2012)
			Dark Pit (ブラックピット, Black Pit) is a clone of Pit created in Kid Icarus: Uprising after he destroyed the Mirror of Truth. He resembles Pit, but has black wings, hair, and outfit, as well as a more aggressive personality. Though he sees himself as a rival of Pit, he helps him during the battle against the Underworld Army. Since then, he has gone on to serve as an officer of the Forces of Nature, under Viridi.In previous Smash games, Dark Pit was an Echo Fighter of Pit, having a nearby identical moveset. He is now no longer considered as such, and has been changed so much that they hardly shares any moves with each other. Like Pit, Dark Pit is a middleweight with access to five midair jumps thanks to his wings. Instead of the Palutena Bow, Dark Pit mainly uses the Dark Pit Staff, allowing him to fire very precise projectiles that can travel a far distance and deal more damage to opponents farther away. This grants him a very sniper-esque playstyle where he must keep his distance and carefully aim to deal the most damage.Dark Pit's basic moveset either uses the Dark Pit Staff as a battering weapon or to fire long-ranged projectiles. His special moves also make use of various weapons in Kid Icarus: Uprising, much like Pit.
			Dark Pit (ブラックピット, Black Pit) is a clone of Pit created in Kid Icarus: Uprising after he destroyed the Mirror of Truth. He resembles Pit, but has black wings, hair, and outfit, as well as a more aggressive personality. Though he sees himself as a rival of Pit, he helps him during the battle against the Underworld Army. Since then, he has gone on to serve as an officer of the Forces of Nature, under Viridi.In previous Smash games, Dark Pit was an Echo Fighter of Pit, having a nearby identical moveset. He is now no longer considered as such, and has been changed so much that they hardly shares any moves with each other. Like Pit, Dark Pit is a middleweight with access to five midair jumps thanks to his wings. Instead of the Palutena Bow, Dark Pit mainly uses the Dark Pit Staff, allowing him to fire very precise projectiles that can travel a far distance and deal more damage to opponents farther away. This grants him a very sniper-esque playstyle where he must keep his distance and carefully aim to deal the most damage.Dark Pit's basic moveset either uses the Dark Pit Staff as a battering weapon or to fire long-ranged projectiles. His special moves also make use of various weapons in Kid Icarus: Uprising, much like Pit.
Dark Pit's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Dark Pit throws throws a jab, followed by a knee strike, followed by an outward swing with the Dark Pit Staff.
*Forward Tilt: Dark Pit fires the Dark Put Staff forward, shooting a stage-wide laser that deals more damage to opponents the further they are away.
*Forward Smash: Dark Pit throws a cross with the Electroshock Arm. The move can reflect projectiles.
*Up Tilt: Dark Pit fires the Dark Put Staff upward, shooting a stage-wide laser that deals more damage to opponents the further they are away.
*Up Smash: Dark Pit throws an uppercut with the Electroshock Arm. The move can reflect projectiles.
*Down Tilt: Dark Pit kneels and fires the Dark Put Staff forward, shooting a stage-wide laser that deals more damage to opponents the further they are away.
*Down Smash: Dark Pit throws a down-angle hook with the Electroshock Arm. The move can reflect projectiles.
*Dash Attack: Dark Pit throws a lunging knee thrust.
*Counter: Dark Pit shoots the opponent with the Dark Pit Staff.
Beady Long LegsPikmin (2001)
			Beady Long Legs (ダマグモ, Orb Spider) is a recurring boss in the Pikmin series, appearing in Pikmin and Pikmin 2. A member of the Arachnorb family, it is a massive, spider-like creature with long legs that hold up a small, spherical head with no facial features. It will walk around slowly and squish any Pikmin it stomps on. To defeat it, Pikmin must be thrown at the head. When defeated, its head opens and drops items as it disintegrates. Similar enemies of the Arachnorb family appeared throughout the series, such as the Raging Long Legs and Man-at-Legs in Pikmin 2, and the Baldy Long Legs and Shaggy Long Legs in Pikmin 3.Beadly Long Legs is a tall, heavyweight fighter. Most of its model is in the z-axis, meaning that a lot of its body is intangible. Additionally, while it has a wide hurtbox, the head and legs have separate hurtboxes; attacks that only hit its legs will affect Beady Long Legs with 0.6x knockback than they normally would, while attacks that reach the head will deal regular knockback. This does not apply to damage output. This means that, combined with its relatively heavy weight, Beady Long Legs is rather difficult to KO. However, its other stats,such as mobility and recovery, leave a lot to be desired.Beady Long Legs mainly attacks with its legs. It has a lot of range, even compared to swordfighters like Marth and Shulk, and having less knockback on its legs means that it can safely poke from a distance. It's combo game isn't particularly strong, but it does hae some powerful attacks that can KO opponents easily. As such, Beady Long Legs mainly relies on punishing and hard reads, which it can easily do with its long range.
			Beady Long Legs (ダマグモ, Orb Spider) is a recurring boss in the Pikmin series, appearing in Pikmin and Pikmin 2. A member of the Arachnorb family, it is a massive, spider-like creature with long legs that hold up a small, spherical head with no facial features. It will walk around slowly and squish any Pikmin it stomps on. To defeat it, Pikmin must be thrown at the head. When defeated, its head opens and drops items as it disintegrates. Similar enemies of the Arachnorb family appeared throughout the series, such as the Raging Long Legs and Man-at-Legs in Pikmin 2, and the Baldy Long Legs and Shaggy Long Legs in Pikmin 3.Beadly Long Legs is a tall, heavyweight fighter. Most of its model is in the z-axis, meaning that a lot of its body is intangible. Additionally, while it has a wide hurtbox, the head and legs have separate hurtboxes; attacks that only hit its legs will affect Beady Long Legs with 0.6x knockback than they normally would, while attacks that reach the head will deal regular knockback. This does not apply to damage output. This means that, combined with its relatively heavy weight, Beady Long Legs is rather difficult to KO. However, its other stats,such as mobility and recovery, leave a lot to be desired.Beady Long Legs mainly attacks with its legs. It has a lot of range, even compared to swordfighters like Marth and Shulk, and having less knockback on its legs means that it can safely poke from a distance. It's combo game isn't particularly strong, but it does hae some powerful attacks that can KO opponents easily. As such, Beady Long Legs mainly relies on punishing and hard reads, which it can easily do with its long range.
Beady Long Legs' Moveset
<tabber>
Ground Moves=
*Neutral Attack: Beady Long Legs throws a kick with one of its legs, followed by another kick.
*Forward Tilt: Beady Long Legs swipes one of its feet across the ground. The move can trip opponents.
*Forward Smash: Beady Long Legs thrusts its head forward.
*Up Tilt: Beady Long Legs thrusts its body upward to strike with its head.
*Up Smash: Beady Long Legs leaps upward while spinning around.
*Down Tilt: Beady Long Legs stomps on the ground. The move can bury opponents.
*Down Smash: Beady Long Legs jumps upward and stomps with all four of its feet. The move can bury and meteor smash opponents.
*Dash Attack: Beady Long Legs throws a battering ram.
*Counter: Beady Long Legs stomps on the ground. The move can bury opponents.
AnkhaAnimal Forest+ (2001)
			Ankha (ナイル, Nairu) is a snooty cat villager in the Animal Crossing series, debuting in Animal Crossing: City Folk. She is arrogant, impatient, and rude towards the player at the start of the game, though will eventually warm up to them. She also likes gossip, and tends to live in an Egyptian-style home.In terms of moveset, Ankha acts as an in-between of Villaer and Isabelle, taking moves from both while also using some attacks of her own. Like them, she is a lightweight with average speed, and has surprisingly good KO power for her weight class. Her recovery is also good, allowing her to get back to the stage from virtually anywhere. Like Villager though, her moves are slow, and it can be hard to combo opponents. Like Isabelle however, she has a great edgeguarding game.Ankha's moveset utilizes various items and objects from the Animal Crossing series, like Isabelle and Villager. While some of her moves are identical in function to either of their attacks, they are themed after ancient Egyptian culture to give them more visual flare.
			Ankha (ナイル, Nairu) is a snooty cat villager in the Animal Crossing series, debuting in Animal Crossing: City Folk. She is arrogant, impatient, and rude towards the player at the start of the game, though will eventually warm up to them. She also likes gossip, and tends to live in an Egyptian-style home.In terms of moveset, Ankha acts as an in-between of Villaer and Isabelle, taking moves from both while also using some attacks of her own. Like them, she is a lightweight with average speed, and has surprisingly good KO power for her weight class. Her recovery is also good, allowing her to get back to the stage from virtually anywhere. Like Villager though, her moves are slow, and it can be hard to combo opponents. Like Isabelle however, she has a great edgeguarding game.Ankha's moveset utilizes various items and objects from the Animal Crossing series, like Isabelle and Villager. While some of her moves are identical in function to either of their attacks, they are themed after ancient Egyptian culture to give them more visual flare.
Ankha's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Ankha swings a staff forward.
*Forward Tilt: Ankha swings an umbrella forward. If the attack button is pressed again, she will open it and deal more damage.
*Forward Smash: Ankha drops a crystal ball downward.
*Up Tilt: Ankha twirls a staff upward.
*Up Smash: Ankha causes a mummy to rise from the ground in front of herself, which sinks back into the ground immediately.
*Down Tilt: Ankha pulls a weed out of the ground.
*Down Smash: Ankha takes out a shovel and digs in front of, then behind herself. The move will bury opponents.
*Dash Attack: Ankha trips and drops a glass vase.
*Counter: Ankha throws a high kick.
Celeste (ε)Animal Crossing: Wild World (2005)
			Celeste (フーコ, Celeste) is a recurring character in the Animal Crossing series. She is Blathers' younger sister, and operates the Museum alongside him, mainly working in the observatory. Whereas Blathers displays fossils, Celeste helps with constellations and stargazing. Like her brother, she is often sleeping during the day, though she can be woken up by the player to talk to.As Blathers' Echo Fighter, Celeste has a very similar moveset to him. Generally, while her attacks are weaker and cover less range, she is quicker and possesses one more midair jump than Blathers, making for five. She is more mobile than him, but has a more difficult time KOing opponents. Some of Blathers' fossil attacks are replaced with Celeste using objects like stars and meteors.
			Celeste (フーコ, Celeste) is a recurring character in the Animal Crossing series. She is Blathers' younger sister, and operates the Museum alongside him, mainly working in the observatory. Whereas Blathers displays fossils, Celeste helps with constellations and stargazing. Like her brother, she is often sleeping during the day, though she can be woken up by the player to talk to.As Blathers' Echo Fighter, Celeste has a very similar moveset to him. Generally, while her attacks are weaker and cover less range, she is quicker and possesses one more midair jump than Blathers, making for five. She is more mobile than him, but has a more difficult time KOing opponents. Some of Blathers' fossil attacks are replaced with Celeste using objects like stars and meteors.
Celeste's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Celeste throws two alternating knifehand slashes with her wings.
*Forward Tilt: Celeste swings a book forward.
*Forward Smash: Celeste pulls out a swordfish and thrusts it forward, striking with its nose.
*Up Tilt: Celeste swings her wing in an overarching motion above herself.
*Up Smash: A centipede appears in front of Celeste, causing her to leap upward and scream in fear, damaging opponents she hits.
*Down Tilt: Celeste pecks the ground with her beak.
*Down Smash: Celeste drops an asteroid. If used at the ledge, it will fall past the stage.
*Dash Attack: Celeste trips while holding papier-mâché moon.
*Counter: Celeste pulls out a large meteor and thrusts it forward.
Hoy QuarlowSuper Punch-Out!! (1989)
			Hoy Quarlow (今日はけんか, Hoy Quarlow) is a contender in the WVBA, appearing only in Super Punch-Out!! as the second opponent fought in the Special Circuit. Hailing from Bejing, China, he is both the oldest (at age 72) and lightest (at 100 lbs.) boxer in the WVBA. He is arguably the most unorthodox fighter in the Punch-Out!! series, as he utilizes kung fu and a wooden staff in his fighting style.Hoy Quarlow could be seen as an opposite to Little Mac. While he does have good ground speed and quick frame data, making him difficult to punish, most of his ground attacks don't deal a lot of damage, and his special moves don't have as much utility when used on the ground. However, he has a deceptively high jump height, among the highest air speeds in the roster, and a below-average falling speed. While this does make for a great recovery, he also sports extremely versatile aerials that can combo into each other, as well as crash attacks that can act as finishers.Much like his battle in Super Punch-Out!!, Hoy Quarlow utilizes elements of kung fu and kickboxing in his fighting style. He also wields a staff, which us used in some of his moves, granting him range for him to fight from afar.
			Hoy Quarlow (今日はけんか, Hoy Quarlow) is a contender in the WVBA, appearing only in Super Punch-Out!! as the second opponent fought in the Special Circuit. Hailing from Bejing, China, he is both the oldest (at age 72) and lightest (at 100 lbs.) boxer in the WVBA. He is arguably the most unorthodox fighter in the Punch-Out!! series, as he utilizes kung fu and a wooden staff in his fighting style.Hoy Quarlow could be seen as an opposite to Little Mac. While he does have good ground speed and quick frame data, making him difficult to punish, most of his ground attacks don't deal a lot of damage, and his special moves don't have as much utility when used on the ground. However, he has a deceptively high jump height, among the highest air speeds in the roster, and a below-average falling speed. While this does make for a great recovery, he also sports extremely versatile aerials that can combo into each other, as well as crash attacks that can act as finishers.Much like his battle in Super Punch-Out!!, Hoy Quarlow utilizes elements of kung fu and kickboxing in his fighting style. He also wields a staff, which us used in some of his moves, granting him range for him to fight from afar.
Hoy Quarlow's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Hoy Quarlow throws a side kick, followed by a stationary dropkick, followed by a stretch kick.
*Forward Tilt: Hoy Quarlow swings his staff inward.
*Forward Smash: Hoy Quarlow winds up and steps forward, throwing a straight punch, an uppercut, or a cross depending on directional inputs.
*Up Tilt: Hoy Quarlow waves his staff above himself in an overarching motion.
*Up Smash: Hoy Quarlow performs a backflip to kick upward.
*Down Tilt: Hoy Quarlow kneels and trusts his staff forward.
*Down Smash: Hoy Quarlow thrusts his staff into the ground, creating a shockwave of golden aura around him. The move can trip opponents.
*Dash Attack: Hoy Quarlow swings his staff outward.
*Counter: Hoy Quarlow slams his staff on top of the opponent. The move can bury opponents.
MechanicaARMS (2017)
			Mechanica (メカニッカ, Mechanica) is one of the playable fighters inARMS. She competes in the ARMS Grand Prix alongside the other fighters, but unlike them she wasn't born with the gene that gives her long, extendable ARMS. Instead, she constructed a mechanical suit that enabled her to compete. She is a giant fan of the ARMS League and its contestants, especially Ribbon Girl. Some of the blueprints for her suit were stolen, presumably by Dr. Coyle, in order to construct Springtron.Like the other ARMS characters, she has a special mechanic where the attack button controls one ARM and the special button controls the other; they can be used and angled in many different ways, which altogether grant her impressive range. Mechanica is a heavyweight, and is also one of the largest fighters in the roster. Uniquely, she lacks a double jump. Instead, she can hover freely in midair by holding the jump input, similar to R.O.B.'s Robo Burner. This grants her a lot of aerial mobility, though she will eventually stop hovering. This ability will need to be recharged by not using it, which can harm her recovery tremendously if not managed properly.Mechanica's moveset utilizes her shit's ARMS, extending them in different directions to punch opponents from afar. Her attacks are powerful and can reach far, but are rather slow, and they can't be angled as much as the other ARMS characters. Each arm does grant her attacks unique properties however.
			Mechanica (メカニッカ, Mechanica) is one of the playable fighters inARMS. She competes in the ARMS Grand Prix alongside the other fighters, but unlike them she wasn't born with the gene that gives her long, extendable ARMS. Instead, she constructed a mechanical suit that enabled her to compete. She is a giant fan of the ARMS League and its contestants, especially Ribbon Girl. Some of the blueprints for her suit were stolen, presumably by Dr. Coyle, in order to construct Springtron.Like the other ARMS characters, she has a special mechanic where the attack button controls one ARM and the special button controls the other; they can be used and angled in many different ways, which altogether grant her impressive range. Mechanica is a heavyweight, and is also one of the largest fighters in the roster. Uniquely, she lacks a double jump. Instead, she can hover freely in midair by holding the jump input, similar to R.O.B.'s Robo Burner. This grants her a lot of aerial mobility, though she will eventually stop hovering. This ability will need to be recharged by not using it, which can harm her recovery tremendously if not managed properly.Mechanica's moveset utilizes her shit's ARMS, extending them in different directions to punch opponents from afar. Her attacks are powerful and can reach far, but are rather slow, and they can't be angled as much as the other ARMS characters. Each arm does grant her attacks unique properties however.
Mechanica's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Mechanica extends her left ARM.
*Forward Tilt: Mechanica extends her left ARM.
*Forward Smash: Mechanica extends her left ARM.
*Up Tilt: Mechanica rises out of her suit and throws a overarching swipe above herself.
*Up Smash: Mechanica jumps out of her suit and spins, damaging opponents multiple times before launching them.
*Down Tilt: Mechanica stomps on the ground. This creates a shockwave that can trip opponents farther away.
*Down Smash: Mechanica jumps and stomps on the ground.
*Dash Attack: Mechanica activates jet thrusters behind her as she throws a belly-first lunge.
*Counter: Mechanica punches with both of her ARMS.
BarbaraDaigasso! Band Brothers (2004)
			Barbara (バーバラ, Barbara), full name Barbara the Bat, is the main character of the Jam with the Band series. She is an avid guitarist who runs her own music store, GB Music, in WaruWaru Town. She has a very arrogant attitude, and is known to work her employees hard. Outside of the series, she also appeared in Master of Illusion, where she teaches the player magic tricks and promotes her home series.Barbara's main weapon is an electric guitar, which grants her some disjointed range, though not as much as characters who utilize swords. She can be classed as a middleweight zoner, with decent mobility to boot. Some of her attacks see her play her guitar to create sound waves around her, which offer massive range. While they don't have much in the way of damage, these big hitboxes offer a variety of uses, mainly allowing her to keep opponents at bay as well as edgeguard and ledgetrap effectively.Barbara's attacks mostly revolve around swinging her guitar like a weapon or playing it to create sound waves. Despite her big range, she has trouble KOing opponents since her attacks deal relatively low damage and knockback. As such, she needs to rely on zoning out opponents with her big hitboxes.
			Barbara (バーバラ, Barbara), full name Barbara the Bat, is the main character of the Jam with the Band series. She is an avid guitarist who runs her own music store, GB Music, in WaruWaru Town. She has a very arrogant attitude, and is known to work her employees hard. Outside of the series, she also appeared in Master of Illusion, where she teaches the player magic tricks and promotes her home series.Barbara's main weapon is an electric guitar, which grants her some disjointed range, though not as much as characters who utilize swords. She can be classed as a middleweight zoner, with decent mobility to boot. Some of her attacks see her play her guitar to create sound waves around her, which offer massive range. While they don't have much in the way of damage, these big hitboxes offer a variety of uses, mainly allowing her to keep opponents at bay as well as edgeguard and ledgetrap effectively.Barbara's attacks mostly revolve around swinging her guitar like a weapon or playing it to create sound waves. Despite her big range, she has trouble KOing opponents since her attacks deal relatively low damage and knockback. As such, she needs to rely on zoning out opponents with her big hitboxes.
Barbara's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Barbara strums her guitar, emitting a sound wave.
*Forward Tilt: Barbara throws a roundhouse kick.
*Forward Smash: Barbara swings her guitar on the ground, breaking it. She quickly pulls out a new one. The resulting debris deals further damage after the initial blow.
*Up Tilt: Barbara throws an upward headbutt.
*Up Smash: Barbara twirls her guitar above herself, damaging opponents multiple times before launching them.
*Down Tilt: Barbara throws a shin kick.
*Down Smash: Barbara performs a breakdance spin on her head with her legs spread, damaging opponents multiple times before launching then.
*Dash Attack: Barbara performs a cartwheel, damaging opponents multiple times before launching then.
*Counter: Barbara strums her guitar to emit a sound wave.
Flipnote FrogFlipnote Studio (2008)
			The Flipnote Frog (メモ帳のカエル, Notepad Frog) is the mascot of Flipnote Studio, an app for the Nintendo DSi using DSiWare. With it, the player can draw images on the screen, and string images together to make animation, similar to real-life flipbooks. The Flipnote Frog itself serves as the tutorial, teaching new players how to use the application, as well as providing tips and tricks. A sequel known as Flipnote Studio 3D was later released for the Nintendo 3DS.Flipnote Frog is unsurprisingly a lightweight character, and as such can be knocked away easily. However, it has quick ground mobility and high jump height, making it quite agile. One of its biggest strengths is the amount of options it has at its disposal at any given time, as all four of its special moves have variants with entirely different functions, which it uses randomly. These include projectiles, long-ranged attacks, combo starters and finishers, mobility- and recovery-based moves, powerful KO moves, reflectors, absorbers, and more.Flipnote Frog's basic moveset revolves around its legs and tongue. The bulk of its abilities is in its special moves, all of which involve it drawing something on a Nintendo DSi and projecting it to real life. Each special move has six different things it can draw, and many of these are references to classic Nintendo games.
			The Flipnote Frog (メモ帳のカエル, Notepad Frog) is the mascot of Flipnote Studio, an app for the Nintendo DSi using DSiWare. With it, the player can draw images on the screen, and string images together to make animation, similar to real-life flipbooks. The Flipnote Frog itself serves as the tutorial, teaching new players how to use the application, as well as providing tips and tricks. A sequel known as Flipnote Studio 3D was later released for the Nintendo 3DS.Flipnote Frog is unsurprisingly a lightweight character, and as such can be knocked away easily. However, it has quick ground mobility and high jump height, making it quite agile. One of its biggest strengths is the amount of options it has at its disposal at any given time, as all four of its special moves have variants with entirely different functions, which it uses randomly. These include projectiles, long-ranged attacks, combo starters and finishers, mobility- and recovery-based moves, powerful KO moves, reflectors, absorbers, and more.Flipnote Frog's basic moveset revolves around its legs and tongue. The bulk of its abilities is in its special moves, all of which involve it drawing something on a Nintendo DSi and projecting it to real life. Each special move has six different things it can draw, and many of these are references to classic Nintendo games.
Flipnote Frog's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Flipnote Frog throws two alternating slaps followed by a donkey kick.
*Forward Tilt: Flipnote Frog sticks out its tongue.
*Forward Smash: Flipnote Frog leaps forward, bouncing off of opponents it runs into.
*Up Tilt: Flipnote Frog sticks out its tongue upward.
*Up Smash: Flipnote Frog throws a flip kick.
*Down Tilt: Flipnote Frog throws a shin kick. The move can trip opponents.
*Down Smash: Flipnote Frog throws a breakdance sweep.
*Dash Attack: Flipnote Frog leaps forward while throwing a battering ram.
*Counter: Flipnote Frog kicks the opponent.
Mr. Game & WatchBall (1980)
			Mr. Game & Watch (Mr.ゲーム＆ウォッチ, Mr. Game & Watch) is an amalgamation of various games from the Game & Watch line, a series of handheld consoles created by Gunpei Yokoi and released during the early 1980s. Each console, as the name suggested, had a single game and a watch that players could set; when the watch was up, a character would ring a bell. Mr. Game & Watch himself is based off of the generic NPCs in Fire and Parachute.Because he is entirely 2D, Mr. Game & Watch is a typical lightweight; he sports low weight and can be launched easily, but has a good recovery and is quite fast on the ground and in the air. However, he boasts attacks with power comparable to those of the heavyweights. As such, he is a glass cannon; he can KO opponents easily, though his light weight allows opponents to KO him just as easily.The entirety of Mr. Game & Watch's moveset makes references to various Game & Watch games. In some attacks, he also transforms into the characters from those games to attack opponents. None of the attacks are actually consistent with each other, as they all make use of random objects found in these games.
			Mr. Game & Watch (Mr.ゲーム＆ウォッチ, Mr. Game & Watch) is an amalgamation of various games from the Game & Watch line, a series of handheld consoles created by Gunpei Yokoi and released during the early 1980s. Each console, as the name suggested, had a single game and a watch that players could set; when the watch was up, a character would ring a bell. Mr. Game & Watch himself is based off of the generic NPCs in Fire and Parachute.Because he is entirely 2D, Mr. Game & Watch is a typical lightweight; he sports low weight and can be launched easily, but has a good recovery and is quite fast on the ground and in the air. However, he boasts attacks with power comparable to those of the heavyweights. As such, he is a glass cannon; he can KO opponents easily, though his light weight allows opponents to KO him just as easily.The entirety of Mr. Game & Watch's moveset makes references to various Game & Watch games. In some attacks, he also transforms into the characters from those games to attack opponents. None of the attacks are actually consistent with each other, as they all make use of random objects found in these games.
Mr. Game & Watch's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Mr. Game & Watch pulls out an insecticide pump and repeatedly pumps gas. He can continue pumping gas if the attack button is pressed repeatedly.
*Forward Tilt: Mr. Game & Watch thrusts a chair forward.
*Forward Smash: Mr. Game & Watch swings a lit torch forward.
*Up Tilt: Mr. Game & Watch swings a flag overhead.
*Up Smash: Mr. Game & Watch throws an upward headbutt while wearing a diving helmet.
*Down Tilt: Mr. Game & Watch flips a manhole. The move was windboxes that can push opponents upward.
*Down Smash: Mr. Game & Watch swings two hammers downward on both sides of him. The move can bury and meteor smash opponents.
*Dash Attack: Mr. Game & Watch performs a sliding headbutt while wearing a helmet.
*Counter: Mr. Game & Watch swings a bell forward.
R.O.B.Stack-Up (1984)
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R.O.B. (ロボット, Robot), short for Robotic Operating Buddy, was an accessory released for the NES in 1984. Following the video game crash of 1983, Nintendo sold R.O.B. and disguised him as a toy to convince customers to buy more video games. While R.O.B. was only compatible with two games - Stack-Up and Gyromite - he saved the video game industry and has since become an icon of gaming hardware. Within the Super Smash Bros. series, R.O.B. was the leader of a civilization called the Ancients, though when Tabuu took over and used their machinery to create Subspace Bombs, R.O.B. was forced to become the Ancient Minister and do his bidding.R.O.B. is a heavyweight, though has the mobility of a middleweight, allowing him to move faster than most fighters in his weight class. He has a myriad of projectiles at his disposal, allowing him to fight effectively from a distance. He can wade in if need be, though most of his normal attacks are generally weak in knockback, so he can have a hard time KOing opponents. However, he has an excellent, flexible recovery.R.O.B.'s special moves either reference the games he was compatible with or use original, stereotypical abilities of robots. His regular moveset mostly consists of arm swings, spins, and blasts from his burner. 			
R.O.B. (ロボット, Robot), short for Robotic Operating Buddy, was an accessory released for the NES in 1984. Following the video game crash of 1983, Nintendo sold R.O.B. and disguised him as a toy to convince customers to buy more video games. While R.O.B. was only compatible with two games - Stack-Up and Gyromite - he saved the video game industry and has since become an icon of gaming hardware. Within the Super Smash Bros. series, R.O.B. was the leader of a civilization called the Ancients, though when Tabuu took over and used their machinery to create Subspace Bombs, R.O.B. was forced to become the Ancient Minister and do his bidding.R.O.B. is a heavyweight, though has the mobility of a middleweight, allowing him to move faster than most fighters in his weight class. He has a myriad of projectiles at his disposal, allowing him to fight effectively from a distance. He can wade in if need be, though most of his normal attacks are generally weak in knockback, so he can have a hard time KOing opponents. However, he has an excellent, flexible recovery.R.O.B.'s special moves either reference the games he was compatible with or use original, stereotypical abilities of robots. His regular moveset mostly consists of arm swings, spins, and blasts from his burner. 			
R.O.B.'s Moveset
<tabber>
Ground Moves=
*Neutral Attack: R.O.B. throws two alternating hooks.
*Forward Tilt: R.O.B. throws a lunging hook.
*Forward Smash: R.O.B. throws an optical, shotgun-like energy blast. The move deals more damage to opponents closer to him.
*Up Tilt: R.O.B. raises both arms into the air.
*Up Smash: R.O.B. performs a handstand and activates his thrusters to emit a fiery blast upward.
*Down Tilt: R.O.B. thrusts his arms forward at a low angle.
*Down Smash: R.O.B. lowers his torso and spins around with his arms outstretched, damaging opponents multiple times before launching them. While spinning, he can move left and right, and will also reflect projectiles.
*Dash Attack: R.O.B. throws a double forearm club.
*Counter: R.O.B. gets on his hands and activates his thrusters to emit a fiery blast forward.
Duck HuntDuck Hunt (1984)
			Duck Hunt (ダックハント, Duckhunt) are a trio consiting of a dog, a duck, and an unseen sharpshooter who are predominantly featured in the NES launch title Duck Hunt. The player, as the sharpshooter, would need to shoot ducks using the NES Zapper. If they successfully shot one down, the dog would hold it by the neck and smile at the player. If the duck flies away, the dog will laugh at them instead. This laugh has become infamous among video games.The player mainly controls the dog, while the duck and sharpshooter help with a few attacks. In terms of stats, they are fairly average, being middleweights sporting above-average mobility and slow falling speed. They have a very good zoning and camping game, thanks to an assortment of projectiles and long-ranged attacks that allow them to play from afar, as well as effectively edgeguard while on the stage. Aside from these moves however, Duck Hunt have pretty poor range and power in the rest of their moveset, and can have trouble scoring KOs.Duck Hunt's moveset mainly consists of paw swipes and body slams from the dog, pecks from the duck, and shots from the sharpshooter. It takes reference from several games compatible with the NES Zapper, including Duck Hunt, Wild Gunman, and Hogan's Alley.
			Duck Hunt (ダックハント, Duckhunt) are a trio consiting of a dog, a duck, and an unseen sharpshooter who are predominantly featured in the NES launch title Duck Hunt. The player, as the sharpshooter, would need to shoot ducks using the NES Zapper. If they successfully shot one down, the dog would hold it by the neck and smile at the player. If the duck flies away, the dog will laugh at them instead. This laugh has become infamous among video games.The player mainly controls the dog, while the duck and sharpshooter help with a few attacks. In terms of stats, they are fairly average, being middleweights sporting above-average mobility and slow falling speed. They have a very good zoning and camping game, thanks to an assortment of projectiles and long-ranged attacks that allow them to play from afar, as well as effectively edgeguard while on the stage. Aside from these moves however, Duck Hunt have pretty poor range and power in the rest of their moveset, and can have trouble scoring KOs.Duck Hunt's moveset mainly consists of paw swipes and body slams from the dog, pecks from the duck, and shots from the sharpshooter. It takes reference from several games compatible with the NES Zapper, including Duck Hunt, Wild Gunman, and Hogan's Alley.
Duck Hunt's Moveset
<tabber>
Ground Moves=
*Neutral Attack: The dog throws a paw swipe, followed by a headbutt, followed by a dropkick. If the attack button is tapped repeatedly, the duck will throw a flurry of pecks, damaging opponents multiple times before launching them with a stronger peck.
*Forward Tilt: The dog leans on its chest and forepaws in order to thrust its lower back forward and propel the duck, who performs a peck. 
*Forward Smash: The sharpshooter fires three shots in front of the dog and duck while they comically dodge the shots. The longer the move is charged, the more distance the shots will cover.
*Up Tilt: The dog leans on its chest and forepaws in order to thrust its lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward.
*Up Smash: The sharpshooter fires three shots upward while the dog and duck comically dodge the shots. The longer the move is charged, the more distance the shots will cover.
*Down Tilt: The dog swings its lower back forward to propel the duck, who performs a turning peck. The move can cause opponents to trip.
*Down Smash: The sharpshooter fires three shots around the dog and duck while they comically dodge the shots. The longer the move is charged, the more distance the shots will cover.
*Dash Attack: The dog slides onto its chest and forepaws in order to thrust its lower back forward and propel the duck, who performs a peck.
*Counter: The sharpshooter shoots the opponent.
AliceBalloon Kid (1990)
			Alice (気球の子供, Balloon Kid) is the main protagonist of Balloon Kid, the sequel to Balloon Fight released for the Game Boy. In the game, the player controls Alice, and would need to keep her afloat with her balloons. However, she also has the ability to remove these balloons so she can walk and jump on the ground. The goal of the game is to rescue Alice's brother Jim, who got stuck after playing with too many balloons.Alice is a typical lightweight in terms of stats; she has slow ground mobility but inversely has fast aerial mobility. Her attacks are also weak and cover little range, but are fast and can be used effectively for combos; meanwhile the attacks she has that can be used for KOing are generally laggy. Alice always carries two balloons with her; using them, she has the unique ability to change her momentum after being launched by an attack. By holding the attack or special button at any point while in knockback animation and holding any direction after exiting knockback animation, she will pop one of her balloons to travel very quickly in any direction. This technique can be cancelled into any move, allowing her to surprise opponents with combos or a KO move. This can also be used as a recovery tool. However, use of this technique will use up one of her balloons; if both are used then she cannot use this ability again unless she uses her neutral special to create more. Additionally, each balloon she has gives her an extra midair jump.Alice's moveset is fairly standard, mostly being punches and kicks, as well as utiliziation of balloons. However, her special moves take reference from Balloon Fight and Balloon Kid, using items and techniques from those games.
			Alice (気球の子供, Balloon Kid) is the main protagonist of Balloon Kid, the sequel to Balloon Fight released for the Game Boy. In the game, the player controls Alice, and would need to keep her afloat with her balloons. However, she also has the ability to remove these balloons so she can walk and jump on the ground. The goal of the game is to rescue Alice's brother Jim, who got stuck after playing with too many balloons.Alice is a typical lightweight in terms of stats; she has slow ground mobility but inversely has fast aerial mobility. Her attacks are also weak and cover little range, but are fast and can be used effectively for combos; meanwhile the attacks she has that can be used for KOing are generally laggy. Alice always carries two balloons with her; using them, she has the unique ability to change her momentum after being launched by an attack. By holding the attack or special button at any point while in knockback animation and holding any direction after exiting knockback animation, she will pop one of her balloons to travel very quickly in any direction. This technique can be cancelled into any move, allowing her to surprise opponents with combos or a KO move. This can also be used as a recovery tool. However, use of this technique will use up one of her balloons; if both are used then she cannot use this ability again unless she uses her neutral special to create more. Additionally, each balloon she has gives her an extra midair jump.Alice's moveset is fairly standard, mostly being punches and kicks, as well as utiliziation of balloons. However, her special moves take reference from Balloon Fight and Balloon Kid, using items and techniques from those games.
Alice's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Alice throws two hooks followed by a front kick.
*Forward Tilt: Alice winds up and throws a double punch.
*Forward Smash: Alice takes out a balloon and pops it.
*Up Tilt: Alice hops while throwing an uppercut.
*Up Smash: Alice takes out a balloon, jumps upward, and pops it above herself.
*Down Tilt: Alice throws a shin kick.
*Down Smash: Alice takes out a balloon and stomps on it to pop it.
*Dash Attack: Alice throws a diving tackle.
*Counter: Alice throws a slap.
SnakeMetal Gear (1987)
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Snake (スネーク, Snake), real name David, is the main protagonist of Konami's Metal Gear stealth series. He is one of the cloned children of Big Boss, alongside Liquid Snake and Solidus Snake. Throughout the games, he carries out missions of espionage to disable massive war machines called Metal Gear, developed by FOXHOUND. His design in this game is taken from his appearance in Metal Gear Solid 2: Sons of Liberty, as in Brawl and Ultimate.Snake is armed with several unique projectiles that grant him stage control capabilities. Using these, he can quickly overwhelm opponents and rack up damage, and has some powerful attacks to seal KOs. In terms of stats, he's a heavyweight with average mobility, high jump height, and quick fall speed. He also has an interesting grab game, with his down throw being able to put opponents to rest.Snake's moves are very unorthodox compared to the rest of the roster, most notably his smash and crash attacks that act as projectiles. Because of this, he doesn't have any traditional means of KOing opponents, and instead must set up traps and use his unique abilities to his advantage. 			
Snake (スネーク, Snake), real name David, is the main protagonist of Konami's Metal Gear stealth series. He is one of the cloned children of Big Boss, alongside Liquid Snake and Solidus Snake. Throughout the games, he carries out missions of espionage to disable massive war machines called Metal Gear, developed by FOXHOUND. His design in this game is taken from his appearance in Metal Gear Solid 2: Sons of Liberty, as in Brawl and Ultimate.Snake is armed with several unique projectiles that grant him stage control capabilities. Using these, he can quickly overwhelm opponents and rack up damage, and has some powerful attacks to seal KOs. In terms of stats, he's a heavyweight with average mobility, high jump height, and quick fall speed. He also has an interesting grab game, with his down throw being able to put opponents to rest.Snake's moves are very unorthodox compared to the rest of the roster, most notably his smash and crash attacks that act as projectiles. Because of this, he doesn't have any traditional means of KOing opponents, and instead must set up traps and use his unique abilities to his advantage. 			
Snake's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Snake throws two punches followed by a spinkick.
*Forward Tilt: Snake throws a forward knee thrust. Pressing the attack button again will have him follow up with an overhead swing with both arms.
*Forward Smash: Snake takes out a tranquilizer gun and fires a dart forward, causing any opponent it hits to fall asleep. Aerial opponents will suffer slight damage and knockback. The longer the move is charged, the longer the opponent will sleep.
*Up Tilt: Snake throws a scorpion kick.
*Up Smash: Snake slams a mortar in front of himself and fires a shell upward, which explodes on impact. The longer the move is charged, the higher the shell will travel. While charging, directional inputs can also be used to alter the trajectory of the shell.
*Down Tilt: Snake throws a low spin kick.
*Down Smash: Snake digs into the ground and places a claymore mine. It will explode when an opponent steps on it. Up to three mines can be at play at once; placing a fourth will make the first one disappear.
*Dash Attack: Snake does a somersault forward.
*Counter: Snake pulls out an RPG-7 and fires a rocket directly at the ground in front of himself, causing an explosion.
Richter (ε)Castlevania: Rondo of Blood (1993)
			Richter (リヒター, Richter), full name Richter Belmont, is one of the main characters in the Castlevania series. In his debut Castlevania: Rondo of Blood, he had to save his fiancée Annette from Dracula. Since then, he has went on to become an unlockable character in other games in the series.Richter, as Simon's Echo Fighter, shares a lot of his attacks and attributes. Their movesets are close to identical, though Richter is slightly faster and jumps higher. His Vampire Killer is also longer and covers more distance, but deals less damage. Specifically, the spiked ballat the end of his Vampire Killer doesn't deal as much damage as knockback as Simon's does.
			Richter (リヒター, Richter), full name Richter Belmont, is one of the main characters in the Castlevania series. In his debut Castlevania: Rondo of Blood, he had to save his fiancée Annette from Dracula. Since then, he has went on to become an unlockable character in other games in the series.Richter, as Simon's Echo Fighter, shares a lot of his attacks and attributes. Their movesets are close to identical, though Richter is slightly faster and jumps higher. His Vampire Killer is also longer and covers more distance, but deals less damage. Specifically, the spiked ballat the end of his Vampire Killer doesn't deal as much damage as knockback as Simon's does.
Richter's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Richter swings the Vampire Killer twice while holding it lengthwise. Pressing the attack button repeatedly will allow him to rapidly spin the whip, damaging opponents multiple times before launching them with an uppercut. If the attack button is held, Richter will hold out the Vampire Killer, allowing it to be moved around with directional inputs. This will disable projectiles.
*Forward Tilt: Richter cracks the Vampire Killer forward.
*Forward Smash: Richter rears back before cracking the Vampire Killer forward while taking a step forward.
*Up Tilt: Richter twirls the Vampire Killer above himself.
*Up Smash: Richter cracks the Vampire Killer upward.
*Down Tilt: Richter throws a sliding kick. If the attack button is pressed again, Simon follows with a jumping kick.
*Down Smash: Richter drags the Vampire Killer around himself from front to back.
*Dash Attack: Richter rushes forward while twirling the Vampire Killer around himself, damaging opponents multiple times before launching them.
*Counter: Richter cracks the Vampire Killer forward.
AlucardCastlevania III: Dracula's Curse (1989)
			Alucard (アルカード, Alucard), full name Adrian Fahrenheit Ţepeş, is the human / vampire hybrid son of Dracula and a recurring character in the Castlevania series. Unlike his father, Alucard valued humanity thanks to the influence of his human mother, and teamed up with the Belmont bloodline to destroy him. He first appeared in Castlevania III: Dracula's Curse where he helped Trevor Belmont defeat him, utilizing his vampire powers inherited from his father. After Dracula is vanquished, Alucard goes into eternal slumber, but wakes up 300 years later when a Belmont doesn't rise up investigate Dracula's Castle when it resurrects in Castlevania: Symphony of the Night.Alucard is a middleweight with averaging stats, with his ground and air speed, jump height, and weight all being middle of the road. He primarily wields a sword, the Crissaegrim, to attack opponents, which grants him good disjointed range and allows him to play at a safe distance. Alucard also has a plethora of magic abilities at his disposal thanks to his vampire heritage, many of which are projectiles that grant him even more range. A meter, called the Magic Meter, can be seen by Alucard's icon, which will fill as he takes and delivers damage. Once filled, Alucard can input special button combinations to use a powerful attack. The meter can be kept filled indefinitely, though using attacks will drain the meter at varying amounts, and it must be refilled again to use more.Even without the Magic Meter, Alucard's average stats and long-ranged but powerful attacks make him a well-rounded powerhouse. The attacks he can use from filling his Magic Meter make him significantly more dangerous however. Notably, these Magic Meter attacks are based off of the ones he can use in Castlevania: Symphony of the Night, whereas his special moves are based off of Dracula's attacks in the Castlevania series.
			Alucard (アルカード, Alucard), full name Adrian Fahrenheit Ţepeş, is the human / vampire hybrid son of Dracula and a recurring character in the Castlevania series. Unlike his father, Alucard valued humanity thanks to the influence of his human mother, and teamed up with the Belmont bloodline to destroy him. He first appeared in Castlevania III: Dracula's Curse where he helped Trevor Belmont defeat him, utilizing his vampire powers inherited from his father. After Dracula is vanquished, Alucard goes into eternal slumber, but wakes up 300 years later when a Belmont doesn't rise up investigate Dracula's Castle when it resurrects in Castlevania: Symphony of the Night.Alucard is a middleweight with averaging stats, with his ground and air speed, jump height, and weight all being middle of the road. He primarily wields a sword, the Crissaegrim, to attack opponents, which grants him good disjointed range and allows him to play at a safe distance. Alucard also has a plethora of magic abilities at his disposal thanks to his vampire heritage, many of which are projectiles that grant him even more range. A meter, called the Magic Meter, can be seen by Alucard's icon, which will fill as he takes and delivers damage. Once filled, Alucard can input special button combinations to use a powerful attack. The meter can be kept filled indefinitely, though using attacks will drain the meter at varying amounts, and it must be refilled again to use more.Even without the Magic Meter, Alucard's average stats and long-ranged but powerful attacks make him a well-rounded powerhouse. The attacks he can use from filling his Magic Meter make him significantly more dangerous however. Notably, these Magic Meter attacks are based off of the ones he can use in Castlevania: Symphony of the Night, whereas his special moves are based off of Dracula's attacks in the Castlevania series.
Alucard's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Alucard throws two alternating slashes with the Cassaegrim.
*Forward Tilt: Alucard throws an upward slash with the Cassaegrim.
*Forward Smash: Alucard thrusts the Cassaegrim forward.
*Up Tilt: Alucard swings the Cassaegrim in an overarching motion above himself.
*Up Smash: Alucard thrusts the Cassaegrim upward.
*Down Tilt: Alucard kneels and trusts the Cassaegrim along the ground.
*Down Smash: Alucard slashes the Cassaegrim along the ground.
*Dash Attack: Alucard dashes forward while slashing the Cassaegrim downward.
*Counter: Alucard throws a downward slash with the Cassaegrim.
Blaze (ε)Sonic Rush (2005)
			Blaze (ブレイズ, Blaze) is a major character in the Sonic series, debuting in Sonic Rush. She is a pyrokinetic cat that hails from another dimension. The Sol Emeralds, her world's version of the Chaos Emeralds, were taken to Sonic's world, and Blaze sought to find them. She was initially a loner, but thanks to Sonic and Cream, she was able to discover the meaning of teamwork and help Sonic defeat Dr. Eggman and Eggman Nega.Blaze is Sonic's Echo Fighter, and as such shares a lot of the same attributes and attacks as him. She is slightly slower than him in both mobility and frame data, as she has slower running speed, less jump height, and more startup and endlag in her attacks. To compensate, Blaze's attacks are stronger than Sonic's and she has much less trouble KOing opponents. Additionally, many of her attacks are empowered with fire.
			Blaze (ブレイズ, Blaze) is a major character in the Sonic series, debuting in Sonic Rush. She is a pyrokinetic cat that hails from another dimension. The Sol Emeralds, her world's version of the Chaos Emeralds, were taken to Sonic's world, and Blaze sought to find them. She was initially a loner, but thanks to Sonic and Cream, she was able to discover the meaning of teamwork and help Sonic defeat Dr. Eggman and Eggman Nega.Blaze is Sonic's Echo Fighter, and as such shares a lot of the same attributes and attacks as him. She is slightly slower than him in both mobility and frame data, as she has slower running speed, less jump height, and more startup and endlag in her attacks. To compensate, Blaze's attacks are stronger than Sonic's and she has much less trouble KOing opponents. Additionally, many of her attacks are empowered with fire.
Blaze's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Blaze throws a one-two punch combo followed by a side kick.
*Forward Tilt: Blaze throws a roundhouse kick.
*Forward Smash: Blaze thrusts her palm forward, expelling an burst of flames from it.
*Up Tilt: Blaze throws a scorpion kick.
*Up Smash: Blaze jumps while performing a Spin Dash, damaging opponents multiple times before launching them.
*Down Tilt: Blaze throws a legsweep.
*Down Smash: Blaze performs a split kick.
*Dash Attack: Blaze performs the Spin Dash followed by a flying kick, damaging opponents multiple times before launching them.
*Counter: Blaze performs the Spin Dash, rushing forward.
Mighty & RaySegaSonic the Hedgehog (1993)
			Mighty & Ray (マイティー&レイ, Mighty & Ray) are minor characters in the Sonic series. They are a duo consisting of an armadillo and a flying squirrel respectively, and debuted in SegaSonic the Hedgehog, where they alongside Sonic were captured and imprisoned by Dr. Eggman on Eggman Island, and had to work together to escape. After many years of absence, they returned in Sonic Mania Plus as playable characters, helping Sonic recover the Phantom Ruby from Dr. Eggman.Mighty & Ray act as a duo, and both have their own movesets that can be swapped between by holding shield and pressing the special button. Players can also choose which of the two they start with on the character select screen. While the player controls one character, the other will follow, though most of the time will go his own way. The partner can only be somewhat controlled by the player's movements, and they will try to attack enemies on their own. This can be seen as similar to the way Tails follows Sonic in the 2D Sonic games. If the partner is KO'ed, the player will be left alone and cannot switch. If the player is KO'ed, then the partner will disappear, reappearing on the regeneration platform.As for the characters themselves, Mighty is heavier than Ray, though Ray has higher jump height and more air speed. Mighty's attacks mainly focus on punches and kicks, while Ray has strong aerial attacks but weak ground attacks. Many of their special moves can also be cancelled into each other, making them both very combo-oriented.
			Mighty & Ray (マイティー&レイ, Mighty & Ray) are minor characters in the Sonic series. They are a duo consisting of an armadillo and a flying squirrel respectively, and debuted in SegaSonic the Hedgehog, where they alongside Sonic were captured and imprisoned by Dr. Eggman on Eggman Island, and had to work together to escape. After many years of absence, they returned in Sonic Mania Plus as playable characters, helping Sonic recover the Phantom Ruby from Dr. Eggman.Mighty & Ray act as a duo, and both have their own movesets that can be swapped between by holding shield and pressing the special button. Players can also choose which of the two they start with on the character select screen. While the player controls one character, the other will follow, though most of the time will go his own way. The partner can only be somewhat controlled by the player's movements, and they will try to attack enemies on their own. This can be seen as similar to the way Tails follows Sonic in the 2D Sonic games. If the partner is KO'ed, the player will be left alone and cannot switch. If the player is KO'ed, then the partner will disappear, reappearing on the regeneration platform.As for the characters themselves, Mighty is heavier than Ray, though Ray has higher jump height and more air speed. Mighty's attacks mainly focus on punches and kicks, while Ray has strong aerial attacks but weak ground attacks. Many of their special moves can also be cancelled into each other, making them both very combo-oriented.
Mighty's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Mighty throws a one-two punch followed by a kick.
*Forward Tilt: Mighty throws a side kick.
*Forward Smash: Mighty throws a donkey kick.
*Up Tilt: Mighty throws an uppercut.
*Up Smash: Mighty spins around in ball form, damaging opponents multiple times before launching them.
*Down Tilt: Mighty throws a shin kick.
*Down Smash: Mighty throws a split kick.
*Dash Attack: Mighty performs the Spin Dash followed by a flying kick, damaging opponents multiple times before launching them. The move can be cancelled into other attacks.
*Counter: Mighty throws a stretch kick.
Ray's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Ray throws a one-two punch combo followed by a bicycle kick.
*Forward Tilt: Ray throws a donkey kick.
*Forward Smash: Ray throws a dropkick.
*Up Tilt: Ray ducks and swings his tail upward.
*Up Smash: Ray performs a backflip to kick upward.
*Down Tilt: Ray swipes his tail across the ground. The move can trip opponents.
*Down Smash: Ray spins around while swinging his tail across the ground. While spinning, he can move left and right to cover more range.
*Dash Attack: Ray performs the Spin Dash followed by a flying kick, damaging opponents multiple times before launching them. The move can be cancelled into other attacks.
*Counter: Ray throws an uppercut.
RougeSonic Adventure 2 (2001)
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Rouge (ルージュ, Rouge) is a major character in the Sonic series, debuting in Sonic Adventure 2. She is a sultry bat thief, who is constantly looking for jewels to steal, as well as an agent on loan for G.U.N. Her motivations are always in question, though she usually only looks out for herself, and if she's helping the heroes, it's mostly for her own benefit. Despite this, she does have a close, loyal friendship to Sonic and friends, especially Shadow and Omega.Rouge is a quick, offensive powerhouse. A middleweight, she has very good ground and air mobility, five midair jumps thanks to her wings, and quick but powerful attacks that allow her to rush down opponents with ease. She gets the bulk of her damage via aerial combos, either stringing attacks together or juggling opponents to keep them off the ground. Despite the damage output of most of her other attacks, her smash attacks are relatively weak, and as such she either gets KOs from edgeguarding or dragging opponents far off-stage. Thankfully, she has a good recovery thanks to her decent jump height, air speed, and multiple jumps. She can also glide to further support her recovery.Aside from her jab, almost all of Rouge's normal attacks involve her legs, using a variety of different kicks. They're both quick and powerful, giving her an overall great offensive game. As such, the general game plan is to take advantage away from opponents and keep them in disadvantage as long as possible. 			
Rouge (ルージュ, Rouge) is a major character in the Sonic series, debuting in Sonic Adventure 2. She is a sultry bat thief, who is constantly looking for jewels to steal, as well as an agent on loan for G.U.N. Her motivations are always in question, though she usually only looks out for herself, and if she's helping the heroes, it's mostly for her own benefit. Despite this, she does have a close, loyal friendship to Sonic and friends, especially Shadow and Omega.Rouge is a quick, offensive powerhouse. A middleweight, she has very good ground and air mobility, five midair jumps thanks to her wings, and quick but powerful attacks that allow her to rush down opponents with ease. She gets the bulk of her damage via aerial combos, either stringing attacks together or juggling opponents to keep them off the ground. Despite the damage output of most of her other attacks, her smash attacks are relatively weak, and as such she either gets KOs from edgeguarding or dragging opponents far off-stage. Thankfully, she has a good recovery thanks to her decent jump height, air speed, and multiple jumps. She can also glide to further support her recovery.Aside from her jab, almost all of Rouge's normal attacks involve her legs, using a variety of different kicks. They're both quick and powerful, giving her an overall great offensive game. As such, the general game plan is to take advantage away from opponents and keep them in disadvantage as long as possible. 			
Rouge's Moveset
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Ground Moves=
*Neutral Attack: Rouge throws two alternating jabs followed by a side kick.
*Forward Tilt: Rouge throws a roundhouse kick.
*Forward Smash: Rouge leaps forward and performs a scissor kick.
*Up Tilt: Rouge performs a handstand to kick upward.
*Up Smash: Rouge throws a flip kick.
*Down Tilt: Rouge throws an axe kick. The move can meteor smash opponents.
*Down Smash: Rouge performs a split kick.
*Dash Attack: Rouge throws a flying kick.
*Counter: Rouge throws a dropkick.
BayonettaBayonetta (2009)
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Bayonetta (ベヨネッタ, Bayonetta), also known by her real name Cereza, is the titular main protagonist of SEGA and PlatinumGames' Bayonetta series. She is one of the last living members of the Umbra Witches, a clan of black magic practitioners. As an Umbra Witch, she makes contacts with Infernal, who grants her strength and power in exchange for her soul. She is tied to the demoness Madama Butterfly, who helps her battle with angels in Paradiso. Personality-wise, she is strong-willed, determined, flirtatious, and an endless supply of sarcastic one-liners.Bayonetta's platstyle is derived heavily from her games. In terms of stats, her ground and aerial mobility are average, and is among the light-middle weight class. Uniquely, she can use Bullet Arts after almost any attack by holding the attack or special button; she will continually shoot bullets that don't cause opponents to flinch, but will deal decent damage. She also has a reliable combo game, with a very good set of aerial attacks that can be chained together effectively and effortlessly to deal heavy damage. Aside from this, her smash and crash attacks also act as reliable finishers, and her down special Witch Time is good for making opponents vulnerable.Bayonetta's attacks primarily consists of kicks, though she can also use punches and her four pistols. Some of her aerial attacks also serve as combos much like other characters' neutral attacks. Her smash and crash attacks are Wicked Weaves, which she can use to summon Madama Butterfly's limbs to attack opponents and deal heavy damage and knockback. 			
Bayonetta (ベヨネッタ, Bayonetta), also known by her real name Cereza, is the titular main protagonist of SEGA and PlatinumGames' Bayonetta series. She is one of the last living members of the Umbra Witches, a clan of black magic practitioners. As an Umbra Witch, she makes contacts with Infernal, who grants her strength and power in exchange for her soul. She is tied to the demoness Madama Butterfly, who helps her battle with angels in Paradiso. Personality-wise, she is strong-willed, determined, flirtatious, and an endless supply of sarcastic one-liners.Bayonetta's platstyle is derived heavily from her games. In terms of stats, her ground and aerial mobility are average, and is among the light-middle weight class. Uniquely, she can use Bullet Arts after almost any attack by holding the attack or special button; she will continually shoot bullets that don't cause opponents to flinch, but will deal decent damage. She also has a reliable combo game, with a very good set of aerial attacks that can be chained together effectively and effortlessly to deal heavy damage. Aside from this, her smash and crash attacks also act as reliable finishers, and her down special Witch Time is good for making opponents vulnerable.Bayonetta's attacks primarily consists of kicks, though she can also use punches and her four pistols. Some of her aerial attacks also serve as combos much like other characters' neutral attacks. Her smash and crash attacks are Wicked Weaves, which she can use to summon Madama Butterfly's limbs to attack opponents and deal heavy damage and knockback. 			
Bayonetta's Moveset
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Ground Moves=
*Neutral Attack: Bayonetta throws three punches in rapid succession. If the attack button is pressed repeatedly, she will throw a barrage of pistol whips, damaging opponents multiple times before launching them with a thrusting pistol whip.
*Forward Tilt: Bayonetta throws a side kick. If the attack button is pressed again, she will follow with another kick, and a high kick if the button is pressed again.
*Forward Smash: Bayonetta uses Wicked Weaves to summon Madama Butterfly's fist, who punches forward.
*Up Tilt: Bayonetta throws an upwards pistol whip.
*Up Smash: Bayonetta uses Wicked Weaves to summon Madama Butterfly's fist, who punches upward.
*Down Tilt: Bayonetta throws a legsweep.
*Down Smash: Bayonetta uses Wicked Weaves to summon Madama Butterfly's foot, who stomps downward. The move can meteor smash opponents.
*Dash Attack: Bayonetta throws a shoulder tackle.
*Counter: Bayonetta uses Wicked Weaves to summon two of Madama Butterfly's fists, who slams them into each other to crush the opponent in between them.
JokerPersona 5 (2016)
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Joker (ジョーカー, Joker), whose real name is customizable by the player though is known as Ren Amamiya in related media, is the main protagonist of SEGA and Atlus' Persona 5, the fifth game in the Persona RPG series. He is the leader of a vigilante group known as the Phantom Thieves. At the start of the game, he is falsely accused of assault, is labeled a delinquent, and moved to Tokyo, Japan to attend Shujin Academy. Here, he awakens his Persona. He possesses the unique ability known as Wild Card, which allows him to wield multiple Personas at once. Throughout the game, he and the other Phantom Thieves pursue corrupt adults who terrorize the young and defeat them, gaining a bit of popularity over time.Joker possesses a unique Rebellion Gauge, shown next to his icon. This gauge can be filled with his down special Rebel's Guard, which will absorb attacks from opponents to fill the gauge. Once it is filled, Joker will take off his mask and summon his Persona Arsene. He will aid Joker in battle by attacking in tandem with him, increasing the strength of his attacks and giving his special moves more properties. While Arsene is active, the Rebellion Gauge will gradually decrease, with him disappearing once it is empty.In terms of stats, Joker is a quick and nimble middleweight fighter, with fast speed on both the air and ground. He has a good combo game, with weak attacks that deal little knockback, and great frame data that allows him to chain them together. Most of his attacks consist of acrobatics and strikes with his knife. When Arsene is summoned, he will help Joker by performing claw swipes alongside him to deal extra damage. 			
Joker (ジョーカー, Joker), whose real name is customizable by the player though is known as Ren Amamiya in related media, is the main protagonist of SEGA and Atlus' Persona 5, the fifth game in the Persona RPG series. He is the leader of a vigilante group known as the Phantom Thieves. At the start of the game, he is falsely accused of assault, is labeled a delinquent, and moved to Tokyo, Japan to attend Shujin Academy. Here, he awakens his Persona. He possesses the unique ability known as Wild Card, which allows him to wield multiple Personas at once. Throughout the game, he and the other Phantom Thieves pursue corrupt adults who terrorize the young and defeat them, gaining a bit of popularity over time.Joker possesses a unique Rebellion Gauge, shown next to his icon. This gauge can be filled with his down special Rebel's Guard, which will absorb attacks from opponents to fill the gauge. Once it is filled, Joker will take off his mask and summon his Persona Arsene. He will aid Joker in battle by attacking in tandem with him, increasing the strength of his attacks and giving his special moves more properties. While Arsene is active, the Rebellion Gauge will gradually decrease, with him disappearing once it is empty.In terms of stats, Joker is a quick and nimble middleweight fighter, with fast speed on both the air and ground. He has a good combo game, with weak attacks that deal little knockback, and great frame data that allows him to chain them together. Most of his attacks consist of acrobatics and strikes with his knife. When Arsene is summoned, he will help Joker by performing claw swipes alongside him to deal extra damage. 			
Joker's Moveset
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Ground Moves=
*Neutral Attack: Joker throws two swipes with his knife followed by a flurry of slashes, damaging opponents multiple times before launching them with a final swipe.
*Forward Tilt: Joker swipes his knife downward.
*Forward Smash: Joker swings his knife downward.
*Up Tilt: Joker throws an upward swing with his knife and throws it directly into the air above himself. It spins in midair before he catches it, damaging opponents multiple times before launching them.
*Up Smash: Joker throws an uppercut with his knife.
*Down Tilt: Joker performs a baseball slide.
*Down Smash: Joker slashes his knife along the ground on both sides of himself.
*Dash Attack: Joker leans forward while slashing with his knife.
*Counter: Joker glows blue before slashing the opponent with his hand. When Arsene isn't summoned, this will fill some of the Rebellion Gauge. When Arsene is summoned, it will instead allow Arsene to stay in battle for longer.
Demi-FiendShin Megami Tensei III: Nocturne (2003)
			The Demi-Fiend (人修羅, Demi-Fiend) is the main protagonist of Atlus' Shin Megani Tensei III: Nocturne. He was an average boy who gained demonic powers when the world turned inside out and undergoes an apocalyptic metamorphosis, populating itself with demons. The game sees Demi-Fiend in search of a Reason, a purpose by which he can shape the new world, with his powers helping along the way.Demi-Fiend is a jack-of-all-trades type character who focuses more on defense and survivability than agility or mobility. His biggest strength is his combo ability, having a multitude of attacks he can string together and rack up damage on opponents. This trait is exacerbated by his neutral special, Press Attack. An evolution of the Turn Press gameplay mechanic present in his home game, Demi-Fiend has a demonic head-shaped Press Attack symbol by his icon at all times. After using certain attacks, breaking an opponent's shield, or using items that would make the opponent dizzy such as Deku Nuts, the head's mouth will open as it shines brightly. When this happens, Demi-Fiend can perform a unique follow-up attack by pressing the special button.Demi-Fiend's basic moveset consists of physical moves like punches, kicks, and swipes. Some attacks also equip him with an energy sword, which provides both range and damage. Other moves have him summon demons to attack opponents for him, namely his special moves.
			The Demi-Fiend (人修羅, Demi-Fiend) is the main protagonist of Atlus' Shin Megani Tensei III: Nocturne. He was an average boy who gained demonic powers when the world turned inside out and undergoes an apocalyptic metamorphosis, populating itself with demons. The game sees Demi-Fiend in search of a Reason, a purpose by which he can shape the new world, with his powers helping along the way.Demi-Fiend is a jack-of-all-trades type character who focuses more on defense and survivability than agility or mobility. His biggest strength is his combo ability, having a multitude of attacks he can string together and rack up damage on opponents. This trait is exacerbated by his neutral special, Press Attack. An evolution of the Turn Press gameplay mechanic present in his home game, Demi-Fiend has a demonic head-shaped Press Attack symbol by his icon at all times. After using certain attacks, breaking an opponent's shield, or using items that would make the opponent dizzy such as Deku Nuts, the head's mouth will open as it shines brightly. When this happens, Demi-Fiend can perform a unique follow-up attack by pressing the special button.Demi-Fiend's basic moveset consists of physical moves like punches, kicks, and swipes. Some attacks also equip him with an energy sword, which provides both range and damage. Other moves have him summon demons to attack opponents for him, namely his special moves.
Demi-Fiend's Moveset
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Ground Moves=
*Neutral Attack: Demi-Fiend throws two hand swipes followed by a flurry of swipes, damaging opponents multiple times before finishing with a punch.
*Forward Tilt: Demi-Fiend throws a palm thrust.
*Forward Smash: Demi-Fiend throws a right hook.
*Up Tilt: Demi-Fiend throws a light uppercut.
*Up Smash: Demi-Fiend holds an energy sword to the side, then spins the sword diagonally upward then down.
*Down Tilt: Demi-Fiend throws a wheel kick.
*Down Smash: Demi-Fiend slams both hands into the ground. The move can bury opponents.
*Dash Attack: Demi-Fiend throws a chop.
*Counter: Demi-Fiend throws a roundhouse kick.
EnkerMega Man: Dr. Wily's Revenge (1991)
			Enker (エンカー, Enker) is a minor antagonist in the Mega Man series. He is the first of the Mega Man Killer series built by Dr. Wily. He wields the Barrier Spear in battle, and will use his special weapon, the Mirror Buster, to defeat Mega Man. Though he is defeated in each encounter, he never gives up on his programmed goal to destroy Mega Man.Enker's main weapon is his Barrier Spear, which he can use to stab at enemies from afar and spin around for great coverage. This overall grants him disjointed range. However, the Barrier Sear is unique in that, if the attack button is held while using an attack, it will flash. In this state, the spear is able to reflect any projectiles it hits. In terms of attributes, Enker is a fast middleweight with low jump height, but rather fast air speed, allowing him to go pretty deep into edgeguarding.Enker's attacks mostly utilize the Barrier Spear, which as mentioned is one of the most useful tools for reflecting projectiles. Though his attacks are lacking in knockback, he has quick frame data that can make comboing opponents easy. His long range also allows him to escape combos himself.
			Enker (エンカー, Enker) is a minor antagonist in the Mega Man series. He is the first of the Mega Man Killer series built by Dr. Wily. He wields the Barrier Spear in battle, and will use his special weapon, the Mirror Buster, to defeat Mega Man. Though he is defeated in each encounter, he never gives up on his programmed goal to destroy Mega Man.Enker's main weapon is his Barrier Spear, which he can use to stab at enemies from afar and spin around for great coverage. This overall grants him disjointed range. However, the Barrier Sear is unique in that, if the attack button is held while using an attack, it will flash. In this state, the spear is able to reflect any projectiles it hits. In terms of attributes, Enker is a fast middleweight with low jump height, but rather fast air speed, allowing him to go pretty deep into edgeguarding.Enker's attacks mostly utilize the Barrier Spear, which as mentioned is one of the most useful tools for reflecting projectiles. Though his attacks are lacking in knockback, he has quick frame data that can make comboing opponents easy. His long range also allows him to escape combos himself.
Enker's Moveset
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Ground Moves=
*Neutral Attack: Enker throws a punch, followed by a kick, followed by a stab with the Barrier Spear.
*Forward Tilt: Enker swings the Barrier Spear outward.
*Forward Smash: Enker throws a downward slash with the Barrier Spear.
*Up Tilt: Enker swings the Barrier Spear upward in an overarching motion.
*Up Smash: Enker stabs the Barrier Spear upward.
*Down Tilt: Enker stabs the Barrier Spear at the ground.
*Down Smash: Enker plunges the Barrier Spear into the ground. This creates windboxes on either side of him that push opponents way.
*Dash Attack: Enker throws a sliding kick.
*Counter: Enker swings the Barrier Sword inward.
Ken (ε)Street Fighter (1987)
			Ken (ケン, Ken), full name Ken Masters, is a recurring character in the Street Fighter series, and a childhood friend of Ryu. He was taken in by Gouken at the time he was training Ryu, and the two became sparring partners. Ken's fighting style is more aggressive, and he's a bit of a show-off. The iconic headband Ryu wears was actually a gift from Ken. He has a wife named Eliza, and they have a son named Mel.Much like how he functions in the Street Fighter series, Ken is Ryu's Echo Fighter, and as such the two share a lot of the same mechanics, such as always facing the opponent in 1-on-1 battles, tapped and held variants for ground attacks, and button inputs to perform stronger variants of special moves. However, reflecting his moveset in the series, some attacks are different than Ryu's.
			Ken (ケン, Ken), full name Ken Masters, is a recurring character in the Street Fighter series, and a childhood friend of Ryu. He was taken in by Gouken at the time he was training Ryu, and the two became sparring partners. Ken's fighting style is more aggressive, and he's a bit of a show-off. The iconic headband Ryu wears was actually a gift from Ken. He has a wife named Eliza, and they have a son named Mel.Much like how he functions in the Street Fighter series, Ken is Ryu's Echo Fighter, and as such the two share a lot of the same mechanics, such as always facing the opponent in 1-on-1 battles, tapped and held variants for ground attacks, and button inputs to perform stronger variants of special moves. However, reflecting his moveset in the series, some attacks are different than Ryu's.
Ken's Moveset
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*Tapped Neutral Attack: Ken throws a jab, followed by a short-range punch, followed by a hook.
*Held Neutral Attack; When close to an opponent, Ken throws an uppercut. When farther away, he throws an axe kick that hits twice.
*Tapped Forward Tilt: When close to an opponent, Ken throws an inward hook. When farther away, he instead throws a tastumaki geri.
*Held Forward Tilt: Ken throws a straight punch.
*Forward Smash: Ken throws a roundhouse kick.
*Tapped Up Tilt: Ken throws an uppercut-style elbow strike.
*Held Up Tilt: Ken throws an uppercut.
*Up Smash: Ken squats, then rises while throwing an uppercut.
*Tapped Down Tilt: Ken throws a shin kick.
*Held Down Tilt: Ken throws a lunging shin kick.
*Down Smash: Ken throws a legsweep.
*Dash Attack: Ken throws a flying kick.
*Counter: Ken throws a stretch kick.
MS. PAC-MAN (ε)MS. PAC-MAN (1981)
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MS. PAC-MAN (ミズパックマン, MS. PACMAN) is the main character of MS. PAC-MAN, the sequel of PAC-MAN. The object of the game is very similar, though with a few minor differences, such as different fruits that award more more points if collected. MS. PAC-MAN, as her name implies, is PAC-MAN's wife, and they live together with the rest of their family in a house in PAC-LAND.MS. PAC-MAN is PAC-MAN's Echo Fighter. Her moveset is almost identical to PAC-MAN's, with the bulk of their differences being in their neutral special Namco Roulette. In addition to having some items replaced, almost all of them have completely different properties, allowing for different mindgame and trapping options. 			
MS. PAC-MAN (ミズパックマン, MS. PACMAN) is the main character of MS. PAC-MAN, the sequel of PAC-MAN. The object of the game is very similar, though with a few minor differences, such as different fruits that award more more points if collected. MS. PAC-MAN, as her name implies, is PAC-MAN's wife, and they live together with the rest of their family in a house in PAC-LAND.MS. PAC-MAN is PAC-MAN's Echo Fighter. Her moveset is almost identical to PAC-MAN's, with the bulk of their differences being in their neutral special Namco Roulette. In addition to having some items replaced, almost all of them have completely different properties, allowing for different mindgame and trapping options. 			
MS. PAC-MAN's Moveset
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Ground Moves=
*Neutral Attack: MS. PAC-MAN throws a one-two punch combo followed by a bicycle kick.
*Forward Tilt: MS. PAC-MAN throws a side kick.
*Forward Smash: MS. PAC-MAN thrusts Blinky forward, who damages opponents.
*Up Tilt: MS. PAC-MAN throws an uppercut.
*Up Smash: MS. PAC-MAN thrusts Blinky upward, who damages opponents.
*Down Tilt: MS. PAC-MAN turns into her wedge form and chomps at a diagonally-downward angle.
*Down Smash: MS. PAC-MAN thrusts Pinky and Clyde on either side of her, who damage opponents.
*Dash Attack: MS. PAC-MAN turns into her wedge form and chomps as she moves forward, damaging opponents multiple times before launching them. If the attack button is held, she can continue chomping while moving forward. It can also be cancelled into any other move.
*Counter: MS. PAC-MAN turns into her wedge form and chomps forward.
SephirothFINAL FANTASY VII (1997)
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Sephiroth (セフィロス, Sephiroth) is the main antagonist of FINAL FANTASY VII. He was created as part of a series of experiments led by Shin-Ra known as the Jenova Project, injecting the cells of an extraterrestrial being known as Jenova into fetuses, Sephiroth being one of them. He became an exceptional member of SOLDIER, taking part in a war with the nation of Wutai and being hailed as a hero. He turned to the dark side during a mission on Nibelheim with Zack and Cloud, in an effort to find Jenova. He was seemingly killed by Cloud, but Sephiroth's consciousness resurfaced five years later, now able to control all beings with Jenova cells thanks to being merged with the Planet's Lifestream, including one in his image.Sephiroth's weapon is the Masamune, a blade that has extremely long reach. This grants him massive disjointed range, but at the cost of slow attack speed. He has a wide variety of powerful and versatile attacks, though he himself is a lightweight fighter and can be launched quite easily despite his size. Depending on how much damage he's taken and how far ahead or behind he is, Sephiroth can also take his Winged Form, where he unfurls his black wing and starts glowing purple. In this state, he gains a second midair jump, his attack power and movement speed increases, and his smash and crash attacks super armor, though he returns normal once he is KO'ed or he KOs an opponent.Sephiroth's moveset consists of sword slashes and stabs, which have a lot of reach and deal tons of damage, but have high startup or endlag and can leave him vulnerable if he misses. His special moves take inspiration from his attacks in FINAL FANTASY VII. 			
Sephiroth (セフィロス, Sephiroth) is the main antagonist of FINAL FANTASY VII. He was created as part of a series of experiments led by Shin-Ra known as the Jenova Project, injecting the cells of an extraterrestrial being known as Jenova into fetuses, Sephiroth being one of them. He became an exceptional member of SOLDIER, taking part in a war with the nation of Wutai and being hailed as a hero. He turned to the dark side during a mission on Nibelheim with Zack and Cloud, in an effort to find Jenova. He was seemingly killed by Cloud, but Sephiroth's consciousness resurfaced five years later, now able to control all beings with Jenova cells thanks to being merged with the Planet's Lifestream, including one in his image.Sephiroth's weapon is the Masamune, a blade that has extremely long reach. This grants him massive disjointed range, but at the cost of slow attack speed. He has a wide variety of powerful and versatile attacks, though he himself is a lightweight fighter and can be launched quite easily despite his size. Depending on how much damage he's taken and how far ahead or behind he is, Sephiroth can also take his Winged Form, where he unfurls his black wing and starts glowing purple. In this state, he gains a second midair jump, his attack power and movement speed increases, and his smash and crash attacks super armor, though he returns normal once he is KO'ed or he KOs an opponent.Sephiroth's moveset consists of sword slashes and stabs, which have a lot of reach and deal tons of damage, but have high startup or endlag and can leave him vulnerable if he misses. His special moves take inspiration from his attacks in FINAL FANTASY VII. 			
Sephiroth's Moveset
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Ground Moves=
*Neutral Attack: Sephirth throws a kick, followed by an arm club, followed by an outward slash with the Masamune.
*Forward Tilt: Sephirth throws an outward slash with the Masamune. The move can be angled up or down.
*Forward Smash: Sephiroth throws a two-handed upward slash with the Masamune.
*Up Tilt: Sephiroth throws a stab with the Masamune upward.
*Up Smash: Sephiroth throws an overarching slash with the Masamune above himself.
*Down Tilt: Sephiroth throws a sliding kick.
*Down Smash: Sephiroth stabs the Masamune downward. If it touches the ground, it sends debris that deal less damage but covers more range. The Masamune can still hit opponents if it doesn't touch the ground, such as if used next to the ledge.
*Dash Attack: Sephiroth rushes forward while emitting dark energy.
*Counter: Sephiroth summons a honeycomb-shaped barrier in front of himself, resembling his Scintilla ability. If the barrier is hit, the barrier splits and begins attacking the opponent. This also happens if he doesn't counter an attack. It will break as it counters stronger attacks, and unlike other counters, the damage it deals scales with how much damage it has taken rather than the strength of the opponent's attack. Once broken, it cannot be used again for a short time.
SlimeDragon Quest (1986)
			Slimes (スライム, Slime) are common enemies in the Dragon Quest series, and serve as the series mascot. They are typically among the first monsters the player encounters, and as such can be beaten with ease. Several other Slime variants can also be found, such as the Metal Slime and She-Slime. Slimes can also merge together or stack on top of each other to create a new variant of Slime altogether, such as the King Slime or Slime Stack.Despite Slime being one of the smallest characters in the roster, it is actually one of the heaviest. Its smaller size gives it an advantage over other heavyweights in that it is more difficult to hit. However, it also has the slow mobility typically found in heavyweights, and its normal moveset doesn't have a lot of range, meaning that it will need to attack opponents head-on in most situations.Slime's normal attacks normally consist of body slams, which boast high launching power to make up for their pitiful range. Some of its attacks, most notably its special moves, also see it transform into other Slime variants to attack opponents in various ways.
			Slimes (スライム, Slime) are common enemies in the Dragon Quest series, and serve as the series mascot. They are typically among the first monsters the player encounters, and as such can be beaten with ease. Several other Slime variants can also be found, such as the Metal Slime and She-Slime. Slimes can also merge together or stack on top of each other to create a new variant of Slime altogether, such as the King Slime or Slime Stack.Despite Slime being one of the smallest characters in the roster, it is actually one of the heaviest. Its smaller size gives it an advantage over other heavyweights in that it is more difficult to hit. However, it also has the slow mobility typically found in heavyweights, and its normal moveset doesn't have a lot of range, meaning that it will need to attack opponents head-on in most situations.Slime's normal attacks normally consist of body slams, which boast high launching power to make up for their pitiful range. Some of its attacks, most notably its special moves, also see it transform into other Slime variants to attack opponents in various ways.
Slime's Moveset
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Ground Moves=
*Neutral Attack: Slime throws a body slam.
*Forward Tilt: Slime pounces forward and throws a battering ram.
*Forward Smash: Slime transforms into a Wild Slime and throws a claw slash forward.
*Up Tilt: Slime jumps upward to throw a headbutt.
*Up Smash: Slime performs a jumping backflip.
*Down Tilt: Slime rolls forward a bit.
*Down Smash: Slime jumps and lands on the ground with a splash.
*Dash Attack: Slime rolls forward.
*Counter: Slime throws a bdoy slam.
Overkilling MachineDragon Quest VI: Realms of Revelaton (1995)
			Overkilling Machines (キラーマシン2, Killing Machine 2) are enemies debuting in Dragon Quest VI: Realms of revelation. They are part of the Machine family of enemies and are seen as an advanced counterpart to the Killing Machine enemy. They are armed from top to bottom with hard armor and dangerous weapons that they can utilize in different ways. Their blue armor hides an intense program that allows them to turn on a dime and ruthlessly attack.Overkilling Machine is a heavy fighter, has fast falling speed, and low jump height all due to it's armor and stash of weapons. However, it has decent ground speed, allowing for it to take chase towards opponents. Its attacks hit hard, always aiming to output maximum pain upon its opponents.The moveset takes some elements from the various Dragon Quest games it has appeared in such as Dragon Quest VI, Dragon Quest Monsters 2, and Dragon Quest Heroes. It also takes inspiration from other Machine family enemies.
			Overkilling Machines (キラーマシン2, Killing Machine 2) are enemies debuting in Dragon Quest VI: Realms of revelation. They are part of the Machine family of enemies and are seen as an advanced counterpart to the Killing Machine enemy. They are armed from top to bottom with hard armor and dangerous weapons that they can utilize in different ways. Their blue armor hides an intense program that allows them to turn on a dime and ruthlessly attack.Overkilling Machine is a heavy fighter, has fast falling speed, and low jump height all due to it's armor and stash of weapons. However, it has decent ground speed, allowing for it to take chase towards opponents. Its attacks hit hard, always aiming to output maximum pain upon its opponents.The moveset takes some elements from the various Dragon Quest games it has appeared in such as Dragon Quest VI, Dragon Quest Monsters 2, and Dragon Quest Heroes. It also takes inspiration from other Machine family enemies.
Overkilling Machine's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Overkilling Machine throws a one-two strike from its sword before it begins spinning its lower body, leading into a rapid-jab. The finisher to the rapid-jab is a strike from its tail.
*Forward Tilt: Overkilling Machine swings its mace forward.
*Forward Smash: Overkilling Machine holds back its mace before slamming the ground in front of it.
*Up Tilt: Overkilling Machine rams its head upward, poking above opponents with its horned armor.
*Up Smash: Overkilling Machine prepares its sword before slicing upward three times, sending opponents farther on the third strike.
*Down Tilt: Overkilling Machine pokes the ground with its crossbow tail.
*Down Smash: Overkilling Machine prepares its crossbow tail before shooting arrows downward at both of its sides around it.
*Dash Attack: Overkilling Machine bashes forward with its spiked elbow armor.
*Counter: Overkilling Machine strikes back with a triple-strike from its tail.
PattyDragon Quest III: The Seeds of Salvation (1990)
			Patty (ルイーダ, Luida) is a recurring character in the Dragon Quest series. She runs Patty's Party Planning Place, where the player can create or delete player-made characters or house party members unable to travel with them. There are multiple Patty characters across the series, the first one appearing in Dragon Quest III: The Seeds of Salvation. The Patty in Super Smash Bros. is the one that appears in Dragon Quest IX: Sentinels of the Starry Sky, where she additionally appears as an optional party member.Reflecting her class as a Thief, Patty's mobility and agility are high, with quick running speed and fast falling speed. She alternates between using a sword and knives for her moves, the former offering better range and the latter offering quicker options. As a fast character, she mainly specializes in combos, stringing attacks together to rack up damage and quickly overwhelm opponents. However, she lacks KO power overall, and can have a difficult time KOing foes without gimping their recovery. Patty's own recovery is also weak, due to her fast fall speed and average jump height.Patty's basic moveset switches between using a sword and using a knife, weapons that Thief-class characters can use in the Dragon Quest series. Her special moves are special abilities or magic attacks also primarily used by Thief-class characters.
			Patty (ルイーダ, Luida) is a recurring character in the Dragon Quest series. She runs Patty's Party Planning Place, where the player can create or delete player-made characters or house party members unable to travel with them. There are multiple Patty characters across the series, the first one appearing in Dragon Quest III: The Seeds of Salvation. The Patty in Super Smash Bros. is the one that appears in Dragon Quest IX: Sentinels of the Starry Sky, where she additionally appears as an optional party member.Reflecting her class as a Thief, Patty's mobility and agility are high, with quick running speed and fast falling speed. She alternates between using a sword and knives for her moves, the former offering better range and the latter offering quicker options. As a fast character, she mainly specializes in combos, stringing attacks together to rack up damage and quickly overwhelm opponents. However, she lacks KO power overall, and can have a difficult time KOing foes without gimping their recovery. Patty's own recovery is also weak, due to her fast fall speed and average jump height.Patty's basic moveset switches between using a sword and using a knife, weapons that Thief-class characters can use in the Dragon Quest series. Her special moves are special abilities or magic attacks also primarily used by Thief-class characters.
Patty's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Patty throws two slashes with a knife followed by a flurry of stabs with the knife, damaging opponents multiple times before launching them with an upward swipe.
*Forward Tilt: Patty slashes a knife outward.
*Forward Smash: Patty swings a sword downward.
*Up Tilt: Patty slashes a knife upward.
*Up Smash: Patty stabs a sword upward.
*Down Tilt: Patty throws a sweeping kick.
*Down Smash: Patty slashes a knife along the ground in front of her, then behind her.
*Dash Attack: Patty throws an overhead slash with a sword.
*Counter: Patty stabs a sword forward.
AgnèsBravely Default (2012)
<tabber>
Agnès= 	<tabber>
Agnès=	<tabber>
Agnès=	
Agnès (アニエス, Agnès), full name Agnès Oblige is one of the main characters of Square Enix's Bravely RPG series, being a playable character in the first game and a secondary character in the sequel. She was the vestal of the Wind Crystal, but by the second game became the pope of the Crystal Orthodoxy. Additionally, she also appears in Crash Co.'s crossover with the Mario series, Mario + Bravely Default.Agnès has a unique mechanic based on the Brave and Default mechanic from the Bravely series. She has a counter next to her icon, which starts at 0. She can use two tactics to move the counter up or down; her down special Default to increase her stats to be more defenisve-based for a short time, which boost the counter by 1. The counter can be moved up to 4. If the counter is at 0 or above, Agnès can cancel any of her attacks into a fully-charged smash or crash attack immediately, which decreases the counter by 2, a tactic referencing Brave. If the counter is below 0, she cannot use this tactic anymore, and must use Default to bring the number to above 0.Agnès' moveset utilizes various jobs from across the Bravely series. She puts on a different costume for each one, and use a different attack. Many of these attacks are vastly different from each other, drawing from multiple character archetypes. As such, she can be seen as a colleauge of different archetypes. 			
Agnès (アニエス, Agnès), full name Agnès Oblige is one of the main characters of Square Enix's Bravely RPG series, being a playable character in the first game and a secondary character in the sequel. She was the vestal of the Wind Crystal, but by the second game became the pope of the Crystal Orthodoxy. Additionally, she also appears in Crash Co.'s crossover with the Mario series, Mario + Bravely Default.Agnès has a unique mechanic based on the Brave and Default mechanic from the Bravely series. She has a counter next to her icon, which starts at 0. She can use two tactics to move the counter up or down; her down special Default to increase her stats to be more defenisve-based for a short time, which boost the counter by 1. The counter can be moved up to 4. If the counter is at 0 or above, Agnès can cancel any of her attacks into a fully-charged smash or crash attack immediately, which decreases the counter by 2, a tactic referencing Brave. If the counter is below 0, she cannot use this tactic anymore, and must use Default to bring the number to above 0.Agnès' moveset utilizes various jobs from across the Bravely series. She puts on a different costume for each one, and use a different attack. Many of these attacks are vastly different from each other, drawing from multiple character archetypes. As such, she can be seen as a colleauge of different archetypes. 			
Agnès' Moveset
<tabber>
Ground Moves=
*Neutral Attack: Agnès puts on the Ninja outfit and throws two alternating jabs followed by a flurry of punches, finishing with a high kick.
*Forward Tilt: Agnès puts on the Performer outfit and throws a hip smash.
*Forward Smash: Agnès puts on the Monk outfit and winds up to throw a backhanded punch.
*Up Tilt: Agnès puts on the Knight outfit and swings a sword upward in an overarching motion.
*Up Smash: Agnès puts on the Monk outfit and throws a stretch kick.
*Down Tilt: Agnès puts on the Thief outfit and throws a shin kick.
*Down Smash: Agnès puts on the Performer outfit and throws a split kick.
*Dash Attack: Agnès puts on the Knight outfit as she slashes a sword forward.
*Counter: Agnès puts on the Time Mage outfit and knocks the opponent away with a dark energy ball.
Bub & BobBubble Bobble (1986)
			Bub & Bob (バブルンとボブルン, Bub & Bob) are twin brother Bubble Dragons, both debuting in Bubble Bobble. Both of them have contrasting personalities: the green one, Bub, usually being cheerful and seeking for the next adventure while the blue one, Bob, is quiet most of the time. In their home series, Bub acts as the main protagonist while Bob acts as the Player 2 character.Bub & Bob are middleweight fighters with fast ground and air speed. Their attacks don't do much damage, but similarly to the Ice Climbers, Bub & Bob come in a pair during battle. The leading Bubble Dragon (which changes depending on the costume chosen) is controlled by the player while the second one is controlled by the AI. The second Bubble Dragon can be KO'ed, though they won't be able to get a true KO unless the leading Bubble Dragon is. Some moves rely on the two working together, so if the player is only using one, some moves may be incomplete or weaker.Their moves take inspiration from their debut game Bubble Bobble, but also uses attributes from their other appearances such as Bust-A-Move or Bubble Bobble Part 2.
			Bub & Bob (バブルンとボブルン, Bub & Bob) are twin brother Bubble Dragons, both debuting in Bubble Bobble. Both of them have contrasting personalities: the green one, Bub, usually being cheerful and seeking for the next adventure while the blue one, Bob, is quiet most of the time. In their home series, Bub acts as the main protagonist while Bob acts as the Player 2 character.Bub & Bob are middleweight fighters with fast ground and air speed. Their attacks don't do much damage, but similarly to the Ice Climbers, Bub & Bob come in a pair during battle. The leading Bubble Dragon (which changes depending on the costume chosen) is controlled by the player while the second one is controlled by the AI. The second Bubble Dragon can be KO'ed, though they won't be able to get a true KO unless the leading Bubble Dragon is. Some moves rely on the two working together, so if the player is only using one, some moves may be incomplete or weaker.Their moves take inspiration from their debut game Bubble Bobble, but also uses attributes from their other appearances such as Bust-A-Move or Bubble Bobble Part 2.
Bub & Bob's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Bub & Bob throw two claw swipes followed by a tail-slap forward.
*Forward Tilt: Bub & Bob throw a forward claw swipe.
*Forward Smash: Bub & Bob hold Metal Bubbles forward before dropping them. If they is held over a ledge, they will drop down, hitting opponents below.
*Up Tilt: Bub & Bob hit upward with their tails.
*Up Smash: Bub & Bob crouch down while preparing the spines on their back. Upon releasing, the spines extend and damage opponents above.
*Down Tilt: Bub & Bob sweep their tails forward, possibly tripping opponents.
*Down Smash: Bub & Bob blow bubbles before popping them below, hitting both sides of them. If one of them has been KO'ed, this move only attacks in the direction the player is facing.
*Dash Attack: Bub & Bob dive forward and roll up, rolling a bit forward with their spines extended.
*Counter: Bub & Bob blow bubbles at the opponents and clap them, the pop of the bubbles damaging opponents.
Master ChiefHalo: Combat Evolved (2001)
			Master Chief (マスターチーフ, Master Chief), also known by the SPARTAN code John-117, is a SPARTAN-II commando and the main protagonist of the Halo first person shooter series. With over 30 years of combat under his belt, he is one of the most decorated soldiers in the UNSC. During his ongoing battle with the Covenant, he has picked up and mastered many exotic weapons from the surface of Halo. He is also armed with Cortana, an AI designed to help him on his missions.Master Chief is a heavyweight that differs greatly from others his weight class; in addition to being mobile, he has many unique attacks that set him apart from the other characters. This is most notable in his neutral and down specials, which make use of his weapons mechanic inspired from Halo and other first person shooters. He wields two different weapons at any time, which can be changed with down special and used with neutral special. If he KOs an opponent, they will drop a weapon that he can pick up like an item, replacing the one he is currently using. He starts the battle with two random weapons, all of which fire projectiles forward.Outside of the weapons, Master Chief's regular moveset consists of punches and kicks, as well as swinging around his weapon. He also uses other tools from the Halo series, including the Energy Sword, grenades, and the Jump Pack, among others.
			Master Chief (マスターチーフ, Master Chief), also known by the SPARTAN code John-117, is a SPARTAN-II commando and the main protagonist of the Halo first person shooter series. With over 30 years of combat under his belt, he is one of the most decorated soldiers in the UNSC. During his ongoing battle with the Covenant, he has picked up and mastered many exotic weapons from the surface of Halo. He is also armed with Cortana, an AI designed to help him on his missions.Master Chief is a heavyweight that differs greatly from others his weight class; in addition to being mobile, he has many unique attacks that set him apart from the other characters. This is most notable in his neutral and down specials, which make use of his weapons mechanic inspired from Halo and other first person shooters. He wields two different weapons at any time, which can be changed with down special and used with neutral special. If he KOs an opponent, they will drop a weapon that he can pick up like an item, replacing the one he is currently using. He starts the battle with two random weapons, all of which fire projectiles forward.Outside of the weapons, Master Chief's regular moveset consists of punches and kicks, as well as swinging around his weapon. He also uses other tools from the Halo series, including the Energy Sword, grenades, and the Jump Pack, among others.
Master Chief's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Master Chief shoves his weapon forward.
*Forward Tilt: Master Chief shoves his weapon forward while walking.
*Forward Smash: Master Chief throws a Plasma Grenade forward, with the arc changing depending on how long the move is charged. It will stick to surfaces and opponents like a Gooey Bomb for a short time before exploding.
*Up Tilt: Master Chief swings his weapon upward.
*Up Smash: Master Chief throws a Spike Grenade upward. It explodes at the peak of its jump; the explosion damages opponents in the blast radius, as well as send spikes in various directions to deal more damage.
*Down Tilt: Master Chief throws a legsweep.
*Down Smash: Master Chief places a Pulse Grenade below himself, which explodes after a short time. It creates vacuumboxes that draw opponents into the explosion, damaging them multiple times before launching them.
*Dash Attack: Master Chief dashes forward. If he hits an opponent, he bounces back a bit.
*Counter: Master Chief swings his weapon forward.
Rabbid YoshiMario + Rabbids Kingdom Battle (2017)
			Rabbid Yoshi (ラビッツヨッシー, Rabbit Yoshi) is one of the playable characters in Mario + Rabbids Kingdom Battle. As his name suggests, he is a Rabbid dressed as Yoshi, wearing a green suit in his image. He is decidedly more crazed and destructive than other Rabbids, tending to act first without thinking of the consequences. He also hides his weapons in his mouth, and spits them out before using them. Rabbid Yoshi is always cross-eyed and doesn't seem to be as bright as the other Rabbids.Rabbid Yoshi is a mobile lightweight, sporting high speed and good jump height. He mainly specializes in ranged play and multihit attacks, making him a zoner who can deal high pressure from afar. However, his damage output is fairly low, and outside of edgeguarding he struggles to take stocks. His close-range options are also fairly lackluster due to them having startup and endlag, leaving him open for punishes if he misses.Rabbid Yoshi's moveset mainly consists of punches, headbutts, and bites. He also utilizes weapons and abilities he can use in Mario + Rabbids Kingdom Battle, namely the Rumblebang and Grenaduck.
			Rabbid Yoshi (ラビッツヨッシー, Rabbit Yoshi) is one of the playable characters in Mario + Rabbids Kingdom Battle. As his name suggests, he is a Rabbid dressed as Yoshi, wearing a green suit in his image. He is decidedly more crazed and destructive than other Rabbids, tending to act first without thinking of the consequences. He also hides his weapons in his mouth, and spits them out before using them. Rabbid Yoshi is always cross-eyed and doesn't seem to be as bright as the other Rabbids.Rabbid Yoshi is a mobile lightweight, sporting high speed and good jump height. He mainly specializes in ranged play and multihit attacks, making him a zoner who can deal high pressure from afar. However, his damage output is fairly low, and outside of edgeguarding he struggles to take stocks. His close-range options are also fairly lackluster due to them having startup and endlag, leaving him open for punishes if he misses.Rabbid Yoshi's moveset mainly consists of punches, headbutts, and bites. He also utilizes weapons and abilities he can use in Mario + Rabbids Kingdom Battle, namely the Rumblebang and Grenaduck.
Rabbid Yoshi's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Rabbid Yoshi throws two alternating punches followed by a headbutt.
*Forward Tilt: Rabbid Yoshi plants his face into the ground. The move can meteor smash opponents.
*Forward Smash: Rabbid Yoshi winds up, then throws a straight punch while leaping forward.
*Up Tilt: Rabbid Yoshi bobs his head, making his costume's nose wave around and damage opponents.
*Up Smash: Rabbid Yoshi screams into the air loudly, which won't damage opponents but creates windboxes that push them backward.
*Down Tilt: Rabbid Yoshi performs a somersault.
*Down Smash: Rabbid Yoshi spins around on his back.
*Dash Attack: Rabbid Yoshi throws a battering ram.
*Counter: Rabbid Yoshi bites the opponent. If he counters a projectile, he will eat it, replenishing his health a bit.
Rabbid CrankyMario + Rabbids Kingdom Battle (2017)
			Rabbid Cranky (ラビッツクランキ, Rabbit Cranky) is one of the playable characters in the Donkey Kong Adventure DLC add-on for Mario + Rabbids Kingdom Battle. Like his name implies, he is an old Rabbid dressed as Cranky Kong, sporting his shirt, beard, and cane. However, his cane can form into a crossbow, which he uses to take down enemies. He shares a lot of traits with Cranky Kong, being gruff and grumpy, though somewhat more mature than his fellow Rabbids.Rabbid Cranky is a slow middleweight with a mix of close- and long-range options. His specials boast excellent projectiles that cover a long distance and deal high damage and knockback, though they do have a bit of lag. Meanwhile, his normal attacks are simple and close-ranged, and though they can be powerful, he lacks in combo game due to his mediocre ground and air speed. His jump height also isn't good. Effectively, this makes him more of a zoner than anything else.Rabbid Cranky's moveset mainly revolves around his cane, which he can swing to damage opponents. His specials are weapons and abilities he can use in Mario + Rabbids Kingdom Battle, particularly the Boombow, the Barrol Bolt, and Donkey Kong's Bwananarang.
			Rabbid Cranky (ラビッツクランキ, Rabbit Cranky) is one of the playable characters in the Donkey Kong Adventure DLC add-on for Mario + Rabbids Kingdom Battle. Like his name implies, he is an old Rabbid dressed as Cranky Kong, sporting his shirt, beard, and cane. However, his cane can form into a crossbow, which he uses to take down enemies. He shares a lot of traits with Cranky Kong, being gruff and grumpy, though somewhat more mature than his fellow Rabbids.Rabbid Cranky is a slow middleweight with a mix of close- and long-range options. His specials boast excellent projectiles that cover a long distance and deal high damage and knockback, though they do have a bit of lag. Meanwhile, his normal attacks are simple and close-ranged, and though they can be powerful, he lacks in combo game due to his mediocre ground and air speed. His jump height also isn't good. Effectively, this makes him more of a zoner than anything else.Rabbid Cranky's moveset mainly revolves around his cane, which he can swing to damage opponents. His specials are weapons and abilities he can use in Mario + Rabbids Kingdom Battle, particularly the Boombow, the Barrol Bolt, and Donkey Kong's Bwananarang.
Rabbid Cranky's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Rabbid Cranky throws a downward swipe with his cane.
*Forward Tilt: Rabbid Cranky thrusts his cane forward.
*Forward Smash: Rabbid Cranky smacks the ground with his cane.
*Up Tilt: Rabbid Cranky swipes his cane upward.
*Up Smash: Rabbid Cranky repeatedly strikes upward with his cane.
*Down Tilt: Rabbid Cranky slides across the ground while attacking with his cane.
*Down Smash: Rabbid Cranky pulls out a book and tells a story, the charging animation being him flipping through the pages. It doesn't damage opponents, but it will make nearby opponents fall asleep, leaving them vulnerable.
*Dash Attack: Rabbid Cranky throws a shoulder tackle.
*Counter: Rabbid Cranky strikes with his cane.
MamaCooking Mama (2006)
			Mama (ママ, Mama) is the titular character of the Cooking Mama cookery simulation series. In the series, the player follows her instructions to make food, from chopping vegetables, slicing meat, flipping foods in pans, and arranging food on a plate. Each of these objectives are completed by winning various minigames that last about 10 seconds each, which can range from drawing lines to slice food or rhythm games where players must add food on a skillet at the correct time. Mama herself is a master cook, and is usually very cheerful and willing to help others cook as good as her. There is also a subseries called Gardening Mama where the player plants and cares for flowers rather than cooking.Mama is a very light character, though unlike other characters in her weight class, her mobility and jump height are actually below-average. To make up for these unfavorable traits, Mama has very high KO and comeback potential. On top of having quick and effective combo starters that are very good at stringing opponents, her smash, crash, and special attacks become really strong if they are charged; the damage scaling on these moves is higher than most other characters, and when fully charged they become stronger variants that are even more effective, often dealing high damage and covering a lot of range. Furthermore, with exception of her up special, the charging for her specials can be cancelled and stored, allowing her to use their stronger variants later.Most of Mama's moves either use cooking utensils such as frying pans or spatulas, or food such as vegetables, meat, soup, or desserts. As mentioned, she has some of the strongest moves of the roster despite her weight and speed.
			Mama (ママ, Mama) is the titular character of the Cooking Mama cookery simulation series. In the series, the player follows her instructions to make food, from chopping vegetables, slicing meat, flipping foods in pans, and arranging food on a plate. Each of these objectives are completed by winning various minigames that last about 10 seconds each, which can range from drawing lines to slice food or rhythm games where players must add food on a skillet at the correct time. Mama herself is a master cook, and is usually very cheerful and willing to help others cook as good as her. There is also a subseries called Gardening Mama where the player plants and cares for flowers rather than cooking.Mama is a very light character, though unlike other characters in her weight class, her mobility and jump height are actually below-average. To make up for these unfavorable traits, Mama has very high KO and comeback potential. On top of having quick and effective combo starters that are very good at stringing opponents, her smash, crash, and special attacks become really strong if they are charged; the damage scaling on these moves is higher than most other characters, and when fully charged they become stronger variants that are even more effective, often dealing high damage and covering a lot of range. Furthermore, with exception of her up special, the charging for her specials can be cancelled and stored, allowing her to use their stronger variants later.Most of Mama's moves either use cooking utensils such as frying pans or spatulas, or food such as vegetables, meat, soup, or desserts. As mentioned, she has some of the strongest moves of the roster despite her weight and speed.
Mama's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Mama throws three alternating strikes with a spatula.
*Forward Tilt: Mama swings a frying pan forward.
*Forward Smash: Mama reluctantly eats a jalapeno, causing her to spew flames from her mouth. If the move is fully-charged, the flames are much larger, damage opponents multiple times before launching them, and leaves a fire patch on the ground that gradually damages opponents that step in it.
*Up Tilt: Mama thrusts a ladle upward.
*Up Smash: Mama twirls a meat knife in her hand above herself, damaging opponents multiple times before launching them. If the move is fully charged, she drops the knife at the end, sending it flying forward in an arc like a projectile.
*Down Tilt: Mama gets on the ground and rolls a rolling pin across the ground. The move can bury opponents.
*Down Smash: Mama struggles to carry a stack of plates before letting them crash to the ground around herself, damaging opponents they hit. If fully charged, more plates are added to the stack, making the move spread further.
*Dash Attack: Mama throws a pizza forward like a frisbee.
*Counter: Mama swings a frying pan upward.
ShantaeShantae (2002)
			Shantae (シャンティ, Shantae) is the titular protagonist of WayForward's Shantae platformer series, as well as the company's mascot. She is the half-genie protector of Scuttle Town, and lives in a lighthouse, which she uses as means to detect incoming ships that may pose a threat. She is a professional belly dancer, and her dances have the power to transform herself into different animals to accomplish certain tasks. Her main rival is the infamous pirate Risky Boots.Shantae is a quick middleweight fighter who possesses pretty good jump height and good air speed. Her down special, Transformation Dance, allows her to transform into one of four animal forms depending on inputs while dancing. She can turn into a monkey, a quick but lightweight form with a single aerial attack, a harpy, an aerial-based form with powerful aerial attacks and a single ground attack, an elephant, a powerful form that can only use smash attacks, and a crab, an edgeguarding-based form with a single attack, a claw pinch, but with the ability to cling to walls for a short time. The special button can be pressed to revert back to her normal state.Shantae's main attacks consist of utilizing her whip-like hair, kicks, and a variety of pirate gear such as a cannon and a cutlass. She can be seen as an amalgamation of all of her appearances, particularly Shantae and the Pirate's Curse and Shantae: Half-Genie Half-Hero.
			Shantae (シャンティ, Shantae) is the titular protagonist of WayForward's Shantae platformer series, as well as the company's mascot. She is the half-genie protector of Scuttle Town, and lives in a lighthouse, which she uses as means to detect incoming ships that may pose a threat. She is a professional belly dancer, and her dances have the power to transform herself into different animals to accomplish certain tasks. Her main rival is the infamous pirate Risky Boots.Shantae is a quick middleweight fighter who possesses pretty good jump height and good air speed. Her down special, Transformation Dance, allows her to transform into one of four animal forms depending on inputs while dancing. She can turn into a monkey, a quick but lightweight form with a single aerial attack, a harpy, an aerial-based form with powerful aerial attacks and a single ground attack, an elephant, a powerful form that can only use smash attacks, and a crab, an edgeguarding-based form with a single attack, a claw pinch, but with the ability to cling to walls for a short time. The special button can be pressed to revert back to her normal state.Shantae's main attacks consist of utilizing her whip-like hair, kicks, and a variety of pirate gear such as a cannon and a cutlass. She can be seen as an amalgamation of all of her appearances, particularly Shantae and the Pirate's Curse and Shantae: Half-Genie Half-Hero.
Shantae's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Shantae throws two spinkicks followed by a flurry of whips with her hair, damaging opponents multiple times before launching them with a stronger strike.
*Forward Tilt: Shantae throws a roundhouse kick.
*Forward Smash: Shantae throws an enzuigiri.
*Up Tilt: Shantae whips upward with her hair.
*Up Smash: Shantae performs a backflip to kick upward.
*Down Tilt: Shantae whips her hair forward while crouching.
*Down Smash: Shantae spins around with her hair.
*Dash Attack: Shantae runs forward while holding a cutlass.
*Counter: Shantae whips her hair forward.
KebakoCat Girl Without Salad: Amuse-Bouche (2016)
			Kebako (ケバコ, Kebako) is the main character of WayForward's shoot-em-up Cat Girl Without Salad: Amuse-Bouche. The game was originally a fake April Fool's joke by WayForward in 2013, before being released officially in 2016. Kebako is a teenage cat-like girl with wings who used to be a famous idol pop singer, but is now a galactic bounty hunter. She's always willing to take up a bounty and serve justice, but is somewhat ditzy and light-headed. She is often accompanied by her squid partner, Squiddie, who communicates with her during missions.Kebako has a vast amount of weapons, each referencing various genres of video games such as platformers, RPGs, puzzles, and more. She can switch between them with down special Cartridge Swap, and she uses the weapon with her neutral special. The next cartridge she uses is displayed by her icon, and each one grants her a new projectile to use, each with differing mechanics. Her wings grant her five midair jumps, and she has pretty fast ground and air speed as well. She's fairly capable in close-quarters combat as well, with quick and high-damaging attacks. Mixing these with her projectiles and quick mobility is key to using her.Kebako mainly fights with her arm cannon, either when using physical attacks or shooting her projectiles with it. She can also use her wings and tail for attacks. Squiddie floats around with her in battle, and she can also use him to attack opponents.
			Kebako (ケバコ, Kebako) is the main character of WayForward's shoot-em-up Cat Girl Without Salad: Amuse-Bouche. The game was originally a fake April Fool's joke by WayForward in 2013, before being released officially in 2016. Kebako is a teenage cat-like girl with wings who used to be a famous idol pop singer, but is now a galactic bounty hunter. She's always willing to take up a bounty and serve justice, but is somewhat ditzy and light-headed. She is often accompanied by her squid partner, Squiddie, who communicates with her during missions.Kebako has a vast amount of weapons, each referencing various genres of video games such as platformers, RPGs, puzzles, and more. She can switch between them with down special Cartridge Swap, and she uses the weapon with her neutral special. The next cartridge she uses is displayed by her icon, and each one grants her a new projectile to use, each with differing mechanics. Her wings grant her five midair jumps, and she has pretty fast ground and air speed as well. She's fairly capable in close-quarters combat as well, with quick and high-damaging attacks. Mixing these with her projectiles and quick mobility is key to using her.Kebako mainly fights with her arm cannon, either when using physical attacks or shooting her projectiles with it. She can also use her wings and tail for attacks. Squiddie floats around with her in battle, and she can also use him to attack opponents.
Kebako's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Kebako fires her Pea Shooter from her arm cannon, sending a green projectile forward. Holding the attack button allows her to continue firing, and she can move around and jump while doing so. The projectiles deal less damage as they travel, and won't make opponents flinch if they're far enough away.
*Forward Tilt: Kebako throws a forearm club with her arm cannon.
*Forward Smash: Kebako throws a dropkick.
*Up Tilt: Kebako performs a handstand and throws a scissor kick.
*Up Smash: Kebako gets on all fours and stabs her tail upward.
*Down Tilt: Kebako throws a legsweep.
*Down Smash: Kebako grabs Squiddie and smashes him into the ground in front of herself, and then behind herself.
*Dash Attack: Kebako performs a cartwheel, damaging opponents multiple times before launching them.
*Counter: Kebako grabs Squiddie and swings him outward.
Hat KidA Hat in Time (2017)
			Hat Kid (ハットキッド, Hat Kid) is the main protagonist of Gears for Breakfast's A Hat in Time collect-a-thon 3D platformer. She is a human-like alien who, at the beginning of the game, is driving a spaceship to get home. However, she loses the ship's power source, hourglass-like objects called Time Pieces, which scatters all over a planet five light-years away from her home. As such, she must find all the Time Pieces, using various hats and badges to help her on her adventure.Hat Kid is a lightweight fighter who can be launched easily, and she has average movement speed both on ground and in midair. Her main weapon is an umbrella, which can be used to attack opponents from a distance. It can also be used to help her recovery, as holding up on the control stick while falling allows her to open it and drift slowly downward. Also helping her recovery is her unique wall run; if she hits a wall, she can run up it for a short time. With this, she ca either run towards the ledge and grab it or jump off it to fly in the opposite direction. She can only run up walls a certain distance however.Hat Kid's moveset mostly revolves around her umbrella, which she uses to whack opponents or open it up. She also makes uses of the various hats and badges from A Hat in Time, granting her some unique abilities.
			Hat Kid (ハットキッド, Hat Kid) is the main protagonist of Gears for Breakfast's A Hat in Time collect-a-thon 3D platformer. She is a human-like alien who, at the beginning of the game, is driving a spaceship to get home. However, she loses the ship's power source, hourglass-like objects called Time Pieces, which scatters all over a planet five light-years away from her home. As such, she must find all the Time Pieces, using various hats and badges to help her on her adventure.Hat Kid is a lightweight fighter who can be launched easily, and she has average movement speed both on ground and in midair. Her main weapon is an umbrella, which can be used to attack opponents from a distance. It can also be used to help her recovery, as holding up on the control stick while falling allows her to open it and drift slowly downward. Also helping her recovery is her unique wall run; if she hits a wall, she can run up it for a short time. With this, she ca either run towards the ledge and grab it or jump off it to fly in the opposite direction. She can only run up walls a certain distance however.Hat Kid's moveset mostly revolves around her umbrella, which she uses to whack opponents or open it up. She also makes uses of the various hats and badges from A Hat in Time, granting her some unique abilities.
Hat Kid's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Hat Kid swings her umbrella twice before opening it up. The third attack can reflect projectiles.
*Forward Tilt: Hat Kid throws an outward swing with her umbrella.
*Forward Smash: Hat Kid thrusts her umbrella forward before opening it. The second attack can reflect projectiles.
*Up Tilt: Hat Kid jumps upward to attack with her hat.
*Up Smash: Hat Kid thrusts her umbrella into the ground to leap upward.
*Down Tilt: Hat Kid kneels and thrusts her umbrella forward.
*Down Smash: Hat Kid spins around while swinging her umbrella near the ground in front of and behind herself.
*Dash Attack: Hat Kid dives forward and slides across the ground. If the attack button is pressed again, she will follow up with a front flip that deals more damage. If used at the ledge, this can be followed up with an aerial attack.
*Counter: Hat Kid swings her umbrella.
Bow Kid (ε)A Hat in Time (2017)
			Bow Kid (ボウキッド, Bow Kid) is the second player character in A Hat in Time, added during the co-op DLC update in September 2018. She is functionally identical to Hat Kid, though has a bow to differentiate herself. Despite this, she still uses the various hats in the game.Bow Kid is Hat Kid's Echo Fighter. The two are almost identical in terms of moveset, though Bow Kid sacrifices some speed and flexibility in her floating and wall run techniques for her attacks to be stronger. She is also slightly slower in terms of mobility, but has more jump height.
			Bow Kid (ボウキッド, Bow Kid) is the second player character in A Hat in Time, added during the co-op DLC update in September 2018. She is functionally identical to Hat Kid, though has a bow to differentiate herself. Despite this, she still uses the various hats in the game.Bow Kid is Hat Kid's Echo Fighter. The two are almost identical in terms of moveset, though Bow Kid sacrifices some speed and flexibility in her floating and wall run techniques for her attacks to be stronger. She is also slightly slower in terms of mobility, but has more jump height.
Bow Kid's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Bow Kid swings her umbrella twice before opening it up. The third attack can reflect projectiles.
*Forward Tilt: Bow Kid throws an outward swing with her umbrella.
*Forward Smash: Bow Kid thrusts her umbrella forward before opening it. The second attack can reflect projectiles.
*Up Tilt: Bow Kid jumps upward to attack with her bow.
*Up Smash: Bow Kid thrusts her umbrella into the ground to leap upward.
*Down Tilt: Bow Kid kneels and thrusts her umbrella forward.
*Down Smash: Bow Kid spins around while swinging her umbrella near the ground in front of and behind herself.
*Dash Attack: Bow Kid dives forward and slides across the ground. If the attack button is pressed again, she will follow up with a front flip that deals more damage. If used at the ledge, this can be followed up with an aerial attack.
*Counter: Bow Kid swings her umbrella.
LilacFreedom Planet (2014)
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Lilac (ライラック, Lilac), full name Sash Lilac, is the main protagonist of GalaxyTrail's Freedom Planet and its sequel. She is a half-dragon living in the world of Avalice, who can run at high speeds and use her ponytails as weapons. She was originally member of a rouge gang known as the Red Scarves, but abandoned them soon after to live in the woods in a treehouse she built. When an alien warlord known as Brevon aims to steal the Kingdom Stone, Avalice's source of energy and power, she and her friends go on a quest to reclaim it as well as restore peace to Avalice's three kingdoms.In a similar manner to Sonic, Lilac is a middleweight with among the best running speeds in the game, and is able to keep up the pace easily. She also has an edge over similar characters like Sonic and Rainbow Dash in that her moves that involve her ponytails provide disjoints, allowing her to attack from afar. She also has a really flexible recovery thanks to her specials, making it difficult to edgeguard her. These combined make her a solid fighter built for pressuring and comboing opponents.Lilac's moveset is directly derived from her attacks in Freedom Planet and Freedom Planet 2, mostly using her ponytails or legs to attack opponents. They're quick and sometimes long-ranged, making it hard for opponents to contest her without ranged attacks of their own. 			
Lilac (ライラック, Lilac), full name Sash Lilac, is the main protagonist of GalaxyTrail's Freedom Planet and its sequel. She is a half-dragon living in the world of Avalice, who can run at high speeds and use her ponytails as weapons. She was originally member of a rouge gang known as the Red Scarves, but abandoned them soon after to live in the woods in a treehouse she built. When an alien warlord known as Brevon aims to steal the Kingdom Stone, Avalice's source of energy and power, she and her friends go on a quest to reclaim it as well as restore peace to Avalice's three kingdoms.In a similar manner to Sonic, Lilac is a middleweight with among the best running speeds in the game, and is able to keep up the pace easily. She also has an edge over similar characters like Sonic and Rainbow Dash in that her moves that involve her ponytails provide disjoints, allowing her to attack from afar. She also has a really flexible recovery thanks to her specials, making it difficult to edgeguard her. These combined make her a solid fighter built for pressuring and comboing opponents.Lilac's moveset is directly derived from her attacks in Freedom Planet and Freedom Planet 2, mostly using her ponytails or legs to attack opponents. They're quick and sometimes long-ranged, making it hard for opponents to contest her without ranged attacks of their own. 			
Lilac's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Lilac throws two alternating punches followed by a wheel kick.
*Forward Tilt: Lilac grabs one of her ponytails and whips it forward.
*Forward Smash: Lilac throws a roundhouse kick.
*Up Tilt: Lilac swings her ponytails upward in front of herself.
*Up Smash: Lilac throws a scissor kick upwards.
*Down Tilt: Lilac throws a crouching kick.
*Down Smash: Lilac grabs one of her ponytails and whips it across the ground.
*Dash Attack: Lilac performs a spinning battering ram, damaging opponents multiple times before launching them.
*Counter: Lilac throws a flip kick.
CarolFreedom Planet (2014)
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Carol (キャロル, Carol), full name Carol Tea and self-nicknamed Carol the Wildcat, is one of the playable characters of Freedom Planet and its sequel. She is Lilac's best friend, having met her during their time with the Red Scarves before abandoning them. She went on to live with Lilac in her treehouse. She's a tomboy and always ready for adventure, but is sometimes reluctant to listen to Lilac. She owns a motorcycle that she uses to keep up with Lilac's speed. She doesn't hesitate at all to join Lilac's quest to reclaim Avalice's Kingdom Stone.Much like Lilac, Carol is an agile fighter with a good amount of speed and strength; being a middleweight with above-average run and ground speed, she mainly relies on close-quarters combat. However, she has a limited recovery and is susceptible to being gimped. In addition to her regular moves, she has an entire other set of attacks whenever she is on her motorcycle; while on it, her speed increases drastically and can damage opponents by running into them. Though she can't stand still while on it and will always accelerate, she can turn around and even jump. The motorcycle, however, can be damaged and destroyed if she is attacked enough, and it leaves her without being able to use it for about 10 seconds. She can dismount it at any time by pressing the special button, which makes it disappear.Carol's moveset is derived from her abilities in Freedom Planet and Freedom Planet 2. When not on her motorcycle, she relies on claw slashes that deal a good amount of damage, as well as kicks. While riding it, she can both use her arms and feet to attack as well as smack opponents with the wheels. 			
Carol (キャロル, Carol), full name Carol Tea and self-nicknamed Carol the Wildcat, is one of the playable characters of Freedom Planet and its sequel. She is Lilac's best friend, having met her during their time with the Red Scarves before abandoning them. She went on to live with Lilac in her treehouse. She's a tomboy and always ready for adventure, but is sometimes reluctant to listen to Lilac. She owns a motorcycle that she uses to keep up with Lilac's speed. She doesn't hesitate at all to join Lilac's quest to reclaim Avalice's Kingdom Stone.Much like Lilac, Carol is an agile fighter with a good amount of speed and strength; being a middleweight with above-average run and ground speed, she mainly relies on close-quarters combat. However, she has a limited recovery and is susceptible to being gimped. In addition to her regular moves, she has an entire other set of attacks whenever she is on her motorcycle; while on it, her speed increases drastically and can damage opponents by running into them. Though she can't stand still while on it and will always accelerate, she can turn around and even jump. The motorcycle, however, can be damaged and destroyed if she is attacked enough, and it leaves her without being able to use it for about 10 seconds. She can dismount it at any time by pressing the special button, which makes it disappear.Carol's moveset is derived from her abilities in Freedom Planet and Freedom Planet 2. When not on her motorcycle, she relies on claw slashes that deal a good amount of damage, as well as kicks. While riding it, she can both use her arms and feet to attack as well as smack opponents with the wheels. 			
Carol's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Carol throws three claw slashes in rapid succession.
*Forward Tilt: Carol throws a sweeping claw slash.
*Forward Smash: Carol throws a dual claw slash.
*Up Tilt: Carol throws a high kick.
*Up Smash: Carol throws three high kicks in rapid succession.
*Down Tilt: Carol throws a sliding kick.
*Down Smash: Carol throws a claw slash across the ground in front of herself, then behind herself.
*Dash Attack: Carol pounces forward, striking with her claws.
*Counter: Carol throws a claw slash.
MillaFreedom Planet (2014)
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Milla (ミラ, Mira), full name Milla Basset, is one of the playable characters of Freedom Planet and its sequel. She is a young hound dog who was orphaned at a young age, and lived most of her life alone in the woods. When she met Lilac and Carol during their quest to take back the Kingdom Stone, she became instant friends with them and started living with them in Lilac's treehouse. Though she is sweet and naive, she possesses the power of alchemy, making her a formidable foe. Her efficiency in alchemy became so good that she built herself her own lab following the events of Brevon's defeat, which serves as her new home.Milla is a character of extremes. She is a light-middleweight with below average mobility. To make up for this, she has several effective close-range and long-range tools in her moveset, centered around her neutral special Cube Summon. Normally her side, up, and down special moves are unavailable, but using Cube Summon lets a small green cube float around her, which allows her to use one of them whenever she wants. These specials have different variants that utilize the cube, providing a myriad of options. Another trait of her is her signature Puppy Float being her double jump, which grants her a ludicrous amount of vertical distance; it is similar to Yoshi & Baby Mario's Flutter Jump, though it sacrifices super armor for the ability to float slowly downward.Milla has attacks derived her movesets in Freedom Planet and Freedom Planet 2, though mostly the latter. While her special moves revolve around alchemy and summoning cubes to attack opponents with, her normal moves utilize kung fu attacks that are quick and deal high damage. 			
Milla (ミラ, Mira), full name Milla Basset, is one of the playable characters of Freedom Planet and its sequel. She is a young hound dog who was orphaned at a young age, and lived most of her life alone in the woods. When she met Lilac and Carol during their quest to take back the Kingdom Stone, she became instant friends with them and started living with them in Lilac's treehouse. Though she is sweet and naive, she possesses the power of alchemy, making her a formidable foe. Her efficiency in alchemy became so good that she built herself her own lab following the events of Brevon's defeat, which serves as her new home.Milla is a character of extremes. She is a light-middleweight with below average mobility. To make up for this, she has several effective close-range and long-range tools in her moveset, centered around her neutral special Cube Summon. Normally her side, up, and down special moves are unavailable, but using Cube Summon lets a small green cube float around her, which allows her to use one of them whenever she wants. These specials have different variants that utilize the cube, providing a myriad of options. Another trait of her is her signature Puppy Float being her double jump, which grants her a ludicrous amount of vertical distance; it is similar to Yoshi & Baby Mario's Flutter Jump, though it sacrifices super armor for the ability to float slowly downward.Milla has attacks derived her movesets in Freedom Planet and Freedom Planet 2, though mostly the latter. While her special moves revolve around alchemy and summoning cubes to attack opponents with, her normal moves utilize kung fu attacks that are quick and deal high damage. 			
Milla's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Milla throws three front kicks followed by a spinning kick.
*Forward Tilt: Milla throws a wheel kick.
*Forward Smash: Milla throws a roundhouse kick.
*Up Tilt: Milla throws a 180 kick from low to high.
*Up Smash: Milla throws a flip kick.
*Down Tilt: Milla throws a shin kick.
*Down Smash: Milla throws a breakdance sweep.
*Dash Attack: Milla curls into a ball and rolls forward, damaging opponents multiple times before launching them.
*Counter: Milla throws a spinning kick.
The BeheadedDead Cells (2017)
			The Beheaded (の斬首, The Beheaded) is the main protagonist of Motion Twin's Dead Cells roguelike metroidvania. Unaware of the circumstances, it finds itself in a large, sprawling prison. It appears to be a beheaded being, as suggested by the name, and has the ability to possess and occupy headless bodies. Using this, it presses on through the prison, equipping any gear to help it overcome challenges it faces.In battle, The Beheaded is somewhat balanced, having strong stats across the board with average walking, running, and falling speed, jump height, and weight. It wields an assortment of weapons, though they all generally have low range. This means The Beheaded can't really play it safe from a distance like other weapon users such as Link, Marth, and Shulk, and must get up close to get its attacks in. To compensate though, the majority of its moves are quick and can deal heavy damage, making it a good offensive powerhouse.The weapons The Beheaded uses in its moves all originate from Dead Cells. Its main weapon is the Rusty Sword, though other attacks have it utilize weapons such as the Twin Daggers, the Nutcracker, and more.
			The Beheaded (の斬首, The Beheaded) is the main protagonist of Motion Twin's Dead Cells roguelike metroidvania. Unaware of the circumstances, it finds itself in a large, sprawling prison. It appears to be a beheaded being, as suggested by the name, and has the ability to possess and occupy headless bodies. Using this, it presses on through the prison, equipping any gear to help it overcome challenges it faces.In battle, The Beheaded is somewhat balanced, having strong stats across the board with average walking, running, and falling speed, jump height, and weight. It wields an assortment of weapons, though they all generally have low range. This means The Beheaded can't really play it safe from a distance like other weapon users such as Link, Marth, and Shulk, and must get up close to get its attacks in. To compensate though, the majority of its moves are quick and can deal heavy damage, making it a good offensive powerhouse.The weapons The Beheaded uses in its moves all originate from Dead Cells. Its main weapon is the Rusty Sword, though other attacks have it utilize weapons such as the Twin Daggers, the Nutcracker, and more.
The Beheaded's Moveset
<tabber>
Ground Moves=
*Neutral Attack: The Beheaded throws two alternating slashes with the Rusty Sowrd before throwing a downward slash.
*Forward Tilt: The Beheaded throws an outward slash with the Rusty Sword.
*Forward Smash: The Beheaded throws an overhead slash with both arms with the Dual Daggers.
*Up Tilt: The Beheaded throws an overhead slash with the Rusty Sword.
*Up Smash: The Beheaded throws an upward swing with the Nutcracker.
*Down Tilt: The Beheaded swings the Rusty Sword across the ground.
*Down Smash: The Beheaded swings the Nutcracker around itself across the ground.
*Dash Attack: The Beheaded throws a flying kick.
*Counter: The Beheaded throws an upwards slash with the Rusty Sword..
SansUNDERTALE (2015)
			Sans (サンズ, Sans) is a major character in the indie RPG title UNDERTALE, developed by Toby Fox. He is a skeleton living with his brother Papyrus in the underground, snowy town of Snowdin. He's lazy and flippant, and has an affinity for sophomoric humor and practical gags, though as the game progresses he shows himself to be more self-aware than he lets on. His role in the game changes depending on what route the player takes, either joining his friends in escaping the Underground or serving as the final boss.Sans is a character of extremes. He is one of the lighter characters and can be knocked away easily. His walk speed is also slow and his initial jump's height is pitiful. However, he uses his telekinesis to propel himself for his dash and double jump, significantly increasing their speed and height respectively. His moveset is also a mixed bag, having attacks that range from really weak to incredibly strong. This gives him a good mix of combo potential and KO options. Lastly, if Sans is KO'ed for the first time and is below 45%, the blast that normally appears when a player is KO'ed can actually hit the opponent, dealing 100% and fixed knockback. This will not happen if Sans self-destructs.Sans' moveset is really varied, having attacks that range from lazy "joke" attacks to powerful moves using his magical powers and abilities. Many of his attacks are also themed around and use bones, similar to his and Papyrus' boss battles in UNDERTALE. Notably, many of his strongest attacks damage opponents multiple times.
			Sans (サンズ, Sans) is a major character in the indie RPG title UNDERTALE, developed by Toby Fox. He is a skeleton living with his brother Papyrus in the underground, snowy town of Snowdin. He's lazy and flippant, and has an affinity for sophomoric humor and practical gags, though as the game progresses he shows himself to be more self-aware than he lets on. His role in the game changes depending on what route the player takes, either joining his friends in escaping the Underground or serving as the final boss.Sans is a character of extremes. He is one of the lighter characters and can be knocked away easily. His walk speed is also slow and his initial jump's height is pitiful. However, he uses his telekinesis to propel himself for his dash and double jump, significantly increasing their speed and height respectively. His moveset is also a mixed bag, having attacks that range from really weak to incredibly strong. This gives him a good mix of combo potential and KO options. Lastly, if Sans is KO'ed for the first time and is below 45%, the blast that normally appears when a player is KO'ed can actually hit the opponent, dealing 100% and fixed knockback. This will not happen if Sans self-destructs.Sans' moveset is really varied, having attacks that range from lazy "joke" attacks to powerful moves using his magical powers and abilities. Many of his attacks are also themed around and use bones, similar to his and Papyrus' boss battles in UNDERTALE. Notably, many of his strongest attacks damage opponents multiple times.
Sans' Moveset
<tabber>
Ground Moves=
*Neutral Attack: Sans throws three alternating slaps.
*Forward Tilt: Sans throws a forward kick.
*Forward Smash: Sans summons two bones in front of him that slam into each other, crushing opponents trapped between them.
*Up Tilt: Sans claps his hands above himself while holding a whoopee cushion, emitting a fart sound. If the attack button is held, Sans keeps pressing on the whoopee cushion, damaging opponents multiple times before launching them.
*Up Smash: Sans puts on a Gaster Blaster and uses it as an arm cannon, firing five fiery blasts above himself in an overarching motion, damaging opponents multiple times before launching them.
*Down Tilt: Sans sticks his leg outward to the side. It can only hit if the opponent is moving toward Sans, though it will cause them to trip.
*Down Smash: Sans summons several bones around himself that rise up from the ground, damaging opponents multiple times before launching them.
*Dash Attack: Sans flies forward and performs a battering ram.
*Counter: Sans slides out of the way before slamming into the opponent attacking him. If he counters a projectile, he simply slides out of the way. Humorously, there are no animations for this move, and he is in his idle animation when the Counter is initiated and when it lands.
CupheadCuphead (2017)
			Cuphead (カップヘッド, Cuphead) is the titular main character of StudioMDHR's run and gun 2D platformer Cuphead. He lives with his brother Mugman on Inkwell Isles, and they love to roll dice. They find themselves in the Devil's Casino, and their winning streak impresses the Devil. He bets the casino's riches in exchange for Cuphead and Mugman's souls; they take the bet but ultimately lose. They beg to be spared, and the Devil makes a deal with them, saying they can keep their souls if they hunt down the debtors who previously bet their souls with him.Cuphead is a mobile middleweight with serviceable ground and air speed, but really fast falling speed. His jump height is also average, making his recovery below-average and easy to gimp. Many of Cuphead's attacks are projectiles, and he can use them to keep opponents at range, as well as easily rack up damage. Uniquely, the projectiles fired from his tilts and aerials can be changed with his down special, each of them having different properties and uses.Aside from projectiles, Cuphead's physical attacks rely on melee moves such as punches, kicks, and headbutts. The projectiles themselves are pulled straight from Cuphead, as are his special moves.Whenever Cuphead is being used in battle, the announcer is changed to the one in Cuphead, who says the battle introductions whenever Cuphead starts a battle. In Stock and Stamina matches, if Cuphead lands the final hit, the announcer says "Knockout!" instead of "Game!"
			Cuphead (カップヘッド, Cuphead) is the titular main character of StudioMDHR's run and gun 2D platformer Cuphead. He lives with his brother Mugman on Inkwell Isles, and they love to roll dice. They find themselves in the Devil's Casino, and their winning streak impresses the Devil. He bets the casino's riches in exchange for Cuphead and Mugman's souls; they take the bet but ultimately lose. They beg to be spared, and the Devil makes a deal with them, saying they can keep their souls if they hunt down the debtors who previously bet their souls with him.Cuphead is a mobile middleweight with serviceable ground and air speed, but really fast falling speed. His jump height is also average, making his recovery below-average and easy to gimp. Many of Cuphead's attacks are projectiles, and he can use them to keep opponents at range, as well as easily rack up damage. Uniquely, the projectiles fired from his tilts and aerials can be changed with his down special, each of them having different properties and uses.Aside from projectiles, Cuphead's physical attacks rely on melee moves such as punches, kicks, and headbutts. The projectiles themselves are pulled straight from Cuphead, as are his special moves.Whenever Cuphead is being used in battle, the announcer is changed to the one in Cuphead, who says the battle introductions whenever Cuphead starts a battle. In Stock and Stamina matches, if Cuphead lands the final hit, the announcer says "Knockout!" instead of "Game!"
Cuphead's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Cuphead fires projectiles from his finger.
*Forward Tilt: Cuphead fires projectiles from his finger while walking.
*Forward Smash: Cuphead throws a hip thrust.
*Up Tilt: Cuphead fires projectiles from his finger upward.
*Up Smash: Cuphead throws a jumping uppercut.
*Down Tilt: Cuphead fires projectiles from his finger downward.
*Down Smash: Cuphead throws a breakdance sweep.
*Dash Attack: Cuphead throws a sliding kick.
*Counter: Cuphead disappears and reappears behind the opponent, attacking them with an uppercut.
ChomperPlants vs. Zombies (2009)
			Chomper (チョッパー, Chomper) is one of the several towers available in PopCap Games' Plants vs. Zombies tower defense series. It is a large, purple plant with a big mouth and sharp teeth, based off of Audrey II from Little Shop of Horrors. Using its large mouth, it can instantly devour any type of Zombie instantly. However, there is a lot of lag to this ability, leaving them vulnerable to be eaten. As such, Chomper is considered a high-risk, high-reward tower and using it in conjunction with other plants, offensive and defensive alike, is recommended.Chomper is one of the roster's slower characters, and on top of having low jump height, it isn't very mobile at all. However, what it lacks in mobility it greatly makes up for in its grab game. With one of the longest-ranged grabs in the game as well as a command grab, as well as throws with a ton of utility, Chomper can be considered a grappler. Its strength is also on par with the heavyweight fighters, sporting some extremely strong attacks.Outside of Chomper's grabs, its attacks are mostly revolved around its mouth, head, and stem. They are typically powerful, though some of them have a lot of endlag. However, others are suitable for combo strings despite Chomper's poor mobility.
			Chomper (チョッパー, Chomper) is one of the several towers available in PopCap Games' Plants vs. Zombies tower defense series. It is a large, purple plant with a big mouth and sharp teeth, based off of Audrey II from Little Shop of Horrors. Using its large mouth, it can instantly devour any type of Zombie instantly. However, there is a lot of lag to this ability, leaving them vulnerable to be eaten. As such, Chomper is considered a high-risk, high-reward tower and using it in conjunction with other plants, offensive and defensive alike, is recommended.Chomper is one of the roster's slower characters, and on top of having low jump height, it isn't very mobile at all. However, what it lacks in mobility it greatly makes up for in its grab game. With one of the longest-ranged grabs in the game as well as a command grab, as well as throws with a ton of utility, Chomper can be considered a grappler. Its strength is also on par with the heavyweight fighters, sporting some extremely strong attacks.Outside of Chomper's grabs, its attacks are mostly revolved around its mouth, head, and stem. They are typically powerful, though some of them have a lot of endlag. However, others are suitable for combo strings despite Chomper's poor mobility.
Chomper's Moveset
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*Neutral Attack: Chomper bites forward twice.
*Forward Tilt: Chomper throws a headbutt.
*Forward Smash: Chomper lunges forward and throws a strong bite.
*Up Tilt: Chomper bites upward.
*Up Smash: Chomper throws an upward headbutt.
*Down Tilt: Chomper buries itself in the ground and bites upward.
*Down Smash: Chomper spins its head across the ground.
*Dash Attack: Chomper throws a lunging bite.
*Counter: Chomper throws a bite.
Dart MonkeyBloons (2007)
			Dart Monkey (ダーツタワー, Dart Tower) is the mascot of NinjaKiwi's Bloons series. While it started as a puzzle / strategy game where the goal was to throw darts at balloons (named Bloons in the series) and pop all of them, the series evolved into a tower defense game where several towers could be placed to prevent Bloons from escaping. In these games, Dart Monkeys are among the cheapest and most basic towers, and attack Bloons by throwing darts to pop them. Though weak, they, along with all other towers, can be upgraded to become stronger.Dart Monkey is a quick, lightweight fighter who specializes in zoning opponents to deal most of his damage. His good mobility and fast frame data allows him to wade in easily if need be as well. Dart Monkey boasts a unique mechanic based on upgrading towers in the Bloons Tower Defense series; every time he attacks opponents, the damage he deals is converted into money (every 1% dealt converts to three Coins), which is shown by his icon. The money can be used with his down special to upgrade any his smash and special attacks. This also, uniquely, makes him the only character to not have any custom moves. The upgrades become more expensive as the fight goes on, but any move fully upgraded can make him a powerful fighter. If he is KO'ed, all of his money will be lost and he will need to upgrade his attacks again.Dart Monkey's main attacks consist of punches, kicks, and tail swipes, while his smash and special attacks take reference from other towers in the Bloons Tower Defense series. As such, the upgrades for said attacks are also based off of those from Bloons Tower Defense.
			Dart Monkey (ダーツタワー, Dart Tower) is the mascot of NinjaKiwi's Bloons series. While it started as a puzzle / strategy game where the goal was to throw darts at balloons (named Bloons in the series) and pop all of them, the series evolved into a tower defense game where several towers could be placed to prevent Bloons from escaping. In these games, Dart Monkeys are among the cheapest and most basic towers, and attack Bloons by throwing darts to pop them. Though weak, they, along with all other towers, can be upgraded to become stronger.Dart Monkey is a quick, lightweight fighter who specializes in zoning opponents to deal most of his damage. His good mobility and fast frame data allows him to wade in easily if need be as well. Dart Monkey boasts a unique mechanic based on upgrading towers in the Bloons Tower Defense series; every time he attacks opponents, the damage he deals is converted into money (every 1% dealt converts to three Coins), which is shown by his icon. The money can be used with his down special to upgrade any his smash and special attacks. This also, uniquely, makes him the only character to not have any custom moves. The upgrades become more expensive as the fight goes on, but any move fully upgraded can make him a powerful fighter. If he is KO'ed, all of his money will be lost and he will need to upgrade his attacks again.Dart Monkey's main attacks consist of punches, kicks, and tail swipes, while his smash and special attacks take reference from other towers in the Bloons Tower Defense series. As such, the upgrades for said attacks are also based off of those from Bloons Tower Defense.
Dart Monkey's Moveset
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*Neutral Attack: Dart Monkey throws two slaps followed by a flurry of tail swipes, damaging opponents multiple times before launching them with a stronger swipe.
*Forward Tilt: Dart Monkey throws a frontal clap.
*Forward Smash: Dart Monkey throws a boomerang forward, which returns back to him.
*Up Tilt: Dart Monkey throws an uppercut.
*Up Smash: Dart Monkey places a mortar and fires a shell upward, which falls back down and explodes on impact.
*Down Tilt: Dart Monkey throws a legsweep.
*Down Smash: Dart Monkey takes out a glue gun and sprays it around himself. The move can cover opponents in glue, making them less mobile and lowering their jump height for a short time.
*Dash Attack: Dart Monkey throws a dropkick.
*Counter: Dart Monkey throws an uppercut.
Engineer MonkeyBloons Tower Defense 5 Deluxe (2012)
			Engineer Monkey (エンジニアモンキー, Engineer Tower) is one of the towers in the Bloons Tower Defense series, debuting in Bloons Tower Defense 5 Deluxe and later being added in Bloons Tower Defense 6 as a Support-type tower. It is armed with a nail gun that it uses to shoot nails at Bloons. It also has unique abilities when upgraded, such as creating sentries that can fire more nails for more popping power, as well as Bloom Traps that can capture Bloons and convert them into money.Engineer Monkey is a lightweight fighter who utilizes several unique projectiles for zoning and stage control, even moreso than Dart Monkey. He has an identical mechanic where attacking opponents will give him money, which can be used to purchase upgrades for his special and smash attacks to make them stronger. Like Dart Monkey, only two of his smash attacks and two of his special attacks can be upgraded, and only one of each can be fully upgraded. If he is KO'ed, he will lose all his money and his upgrades will be reset.Engineer Monkey is armed with a nail gun, which he uses for a majority of his attacks, from using it as a battering weapon or to fire projectiles. Some of his attacks also take inspiration from other Towers in the Bloons Tower Defense series, such as Sniper Monkeys and Dartling Guns.
			Engineer Monkey (エンジニアモンキー, Engineer Tower) is one of the towers in the Bloons Tower Defense series, debuting in Bloons Tower Defense 5 Deluxe and later being added in Bloons Tower Defense 6 as a Support-type tower. It is armed with a nail gun that it uses to shoot nails at Bloons. It also has unique abilities when upgraded, such as creating sentries that can fire more nails for more popping power, as well as Bloom Traps that can capture Bloons and convert them into money.Engineer Monkey is a lightweight fighter who utilizes several unique projectiles for zoning and stage control, even moreso than Dart Monkey. He has an identical mechanic where attacking opponents will give him money, which can be used to purchase upgrades for his special and smash attacks to make them stronger. Like Dart Monkey, only two of his smash attacks and two of his special attacks can be upgraded, and only one of each can be fully upgraded. If he is KO'ed, he will lose all his money and his upgrades will be reset.Engineer Monkey is armed with a nail gun, which he uses for a majority of his attacks, from using it as a battering weapon or to fire projectiles. Some of his attacks also take inspiration from other Towers in the Bloons Tower Defense series, such as Sniper Monkeys and Dartling Guns.
Engineer Monkey's Moveset
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*Neutral Attack: Engineer Monkey throws a knee strike followed by two pistol whips with his nail gun.
*Forward Tilt: Engineer Monkey throws a donkey kick.
*Forward Smash: Engineer Monkey pulls out a Dartling Gun, which fires a volley of darts, damaging opponents multiple times before launching them.
*Up Tilt: Engineer Monkey pushes himself upward with his tail to strike upward with his hard helmet.
*Up Smash: Engineer Monkey turns into a Sniper Monkey, and aims his rifle upward before shooting. The move has infinite vertical range, and despite its appearance, is not a projectile and cannot be reflected or absorbed.
*Down Tilt: Engineer Monkey fires a nail from his nail gun at the ground in front of him, pinning opponents he hits to the ground and leaving them vulnerable.
*Down Smash: Engineer Monkey places a Bloon Trap on the ground, and remains there. It an opponent steps over it, it will trap them, leaving them vulnerable. Bloon Traps can be picked up and thrown like items.
*Dash Attack: Engineer Monkey throws a battering ram.
*Counter: Engineer Monkey throws an uppercut.
Twilight SparkleMy Little Pony: Friendship is Magic (2010)
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Twilight Sparkle (トワイライトスパークル, Twilight Sparkle) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Magic. She is a purple pony who used to be a unicorn, but became an alicorn when she became the Princess of Friendship. Hailing from Canterlot, she was enrolled into Princess Celestia's School for Gifted Unicorns, and became Celestia's protégé for her magic prowess. She was sent to Ponyville to study the magic of friendship, and the show revolves around the lessons she learns and the adventures she goes on with her new friends.Twilight Sparkle is a floaty middleweight who, thanks to her wings, can use four midair jumps and can glide. As almost all of her attacks utilize magic, she has a rather disjointed range, and can attack safely from a distance. Her multiple jumps and slow falling speed also grant her a flexible and difficult to counter recovery. Her aerials are best for racking up damage, and her smash attacks have very good KO potential. Lastly, her special moves have interesting properties that can give her an edge if used correctly.While Twilight Sparkle does have some physical attacks with her hooves and wings, most of them are magic-based, ranging from bursts to projectiles. Additionally, her assistant Spike is summoned for her forward smash, and also appears in a few other animations. 			
Twilight Sparkle (トワイライトスパークル, Twilight Sparkle) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Magic. She is a purple pony who used to be a unicorn, but became an alicorn when she became the Princess of Friendship. Hailing from Canterlot, she was enrolled into Princess Celestia's School for Gifted Unicorns, and became Celestia's protégé for her magic prowess. She was sent to Ponyville to study the magic of friendship, and the show revolves around the lessons she learns and the adventures she goes on with her new friends.Twilight Sparkle is a floaty middleweight who, thanks to her wings, can use four midair jumps and can glide. As almost all of her attacks utilize magic, she has a rather disjointed range, and can attack safely from a distance. Her multiple jumps and slow falling speed also grant her a flexible and difficult to counter recovery. Her aerials are best for racking up damage, and her smash attacks have very good KO potential. Lastly, her special moves have interesting properties that can give her an edge if used correctly.While Twilight Sparkle does have some physical attacks with her hooves and wings, most of them are magic-based, ranging from bursts to projectiles. Additionally, her assistant Spike is summoned for her forward smash, and also appears in a few other animations. 			
Twilight Sparkle's Moveset
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*Neutral Attack: Twilight Sparkle throws two punches with her front hooves followed by an uppercut.
*Forward Tilt: Twilight Sparkle levitates a book with her telekinesis and swings it forward.
*Forward Smash: Spike appears in front of Twilight Sparkle, who breathes a blast of green fire forward while Twilight shields herself with her wings.
*Up Tilt: Twilight Sparkle emits a spark of magic energy from her horn.
*Up Smash: Twilight Sparkle creates a beam of energy that rises from the ground below herself, damaging opponents multiple times before launching them.
*Down Tilt: Twilight Sparkle creates a wave of magic energy from her horn that travels across the ground.
*Down Smash: Twilight Sparkle slams both of her wings on the ground.
*Dash Attack: Twilight Sparkle spins around while emitting magic from her body, damaging opponents multiple times before launching them.
*Counter: Twilight teleports behind the opponent and kicks them with her back hooves. If she counters a projectile, she simply dodges the attack.
Rainbow DashMy Little Pony: Friendship is Magic (2010)
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Rainbow Dash (レインボーダッシュ, Rainbow Dash) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Loyalty. She is a light-blue pegasus who works for the Ponyville weather team. She is deemed "the fastest flyer in Equestria", and is able to fly at supersonic speeds after performing a Sonic Rainboom. While boastful and really tomboyish, she still loves her friends and will risk anything to help them.Rainbow Dash is one of the fastest characters in the roster, with running speed second to only Sonic and very good air speed. She also has five midair jumps thanks to her wings as well as the ability to glide. Her attacks are also fast, having really favorable frame data and can combo into each other. These attributes combined make her an extremely aggressive fighter, allowing her to put pressure on opponents and punish any mistakes they make. Her only downside is that she needs to rely on this to score KO's, as her attacks don't have a lot of KO power.Rainbow Dash will mainly use her hooves and wings for physical combat. Her aerial moves are the fastest in her arsenal, which can allow her to combo, string, and juggle opponents quite easily. Many of these attacks also have rainbow-like effects, which is more evident in her special moves. 			
Rainbow Dash (レインボーダッシュ, Rainbow Dash) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Loyalty. She is a light-blue pegasus who works for the Ponyville weather team. She is deemed "the fastest flyer in Equestria", and is able to fly at supersonic speeds after performing a Sonic Rainboom. While boastful and really tomboyish, she still loves her friends and will risk anything to help them.Rainbow Dash is one of the fastest characters in the roster, with running speed second to only Sonic and very good air speed. She also has five midair jumps thanks to her wings as well as the ability to glide. Her attacks are also fast, having really favorable frame data and can combo into each other. These attributes combined make her an extremely aggressive fighter, allowing her to put pressure on opponents and punish any mistakes they make. Her only downside is that she needs to rely on this to score KO's, as her attacks don't have a lot of KO power.Rainbow Dash will mainly use her hooves and wings for physical combat. Her aerial moves are the fastest in her arsenal, which can allow her to combo, string, and juggle opponents quite easily. Many of these attacks also have rainbow-like effects, which is more evident in her special moves. 			
Rainbow Dash's Moveset
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*Neutral Attack: Rainbow Dash throws two punches with her front hooves followed by an uppercut.
*Forward Tilt: Rainbow Dash throws a kick with both of her back hooves.
*Forward Smash: Rainbow Dash throws a dropkick, using her wings to push herself forward further. The move can go over edges because of this.
*Up Tilt: Rainbow Dash thrusts her wings upward.
*Up Smash: Rainbow Dash performs a backflip to throw a kick upward.
*Down Tilt: Rainbow Dash throws a sliding kick, using her wings to propel herself forward.
*Down Smash: Rainbow Dash throws a split kick with her back hooves.
*Dash Attack: Rainbow Dash flies forward while throwing a battering ram.
*Counter: Rainbow Dash throws an uppercut with her front hoof.
Pinkie PieMy Little Pony: Friendship is Magic (2010)
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Pinkie Pie (ピンキーパイ, Pinkie Pie) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Laughter. She is a pink earth pony who lives at Ponyville; though originally a rock farmer, she found her calling as a party planner, and loves to make others happy. She's considered the show's comic relief, and often does things such as breaking the fourth wall or disobeying the laws of physics without any explanation.As a middleweight, Pinkie Pie has balanced stats, with average running speed, above-average air speed and jump height, and below-average falling speed. Her attacks have rather awkward mechanics that require mastery in order to use her effectively, especially her special moves, though they do give her the tools she needs to win any battle. Her KO power in particular is strong, specifically in her smash attacks, though she can have trouble comboing opponents, and her moves aren't very fast either.Pinkie Pie's attacks utilize a variety of different objects as weapons, from pies, to presents, to a rubber chicken, to a foam finger, to her pet alligator Gummy for her grab. Aside from this, she also uses punches and kicks with her hooves. 			
Pinkie Pie (ピンキーパイ, Pinkie Pie) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Laughter. She is a pink earth pony who lives at Ponyville; though originally a rock farmer, she found her calling as a party planner, and loves to make others happy. She's considered the show's comic relief, and often does things such as breaking the fourth wall or disobeying the laws of physics without any explanation.As a middleweight, Pinkie Pie has balanced stats, with average running speed, above-average air speed and jump height, and below-average falling speed. Her attacks have rather awkward mechanics that require mastery in order to use her effectively, especially her special moves, though they do give her the tools she needs to win any battle. Her KO power in particular is strong, specifically in her smash attacks, though she can have trouble comboing opponents, and her moves aren't very fast either.Pinkie Pie's attacks utilize a variety of different objects as weapons, from pies, to presents, to a rubber chicken, to a foam finger, to her pet alligator Gummy for her grab. Aside from this, she also uses punches and kicks with her hooves. 			
Pinkie Pie's Moveset
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Ground Moves=
*Neutral Attack: Pinkie Pie throws a front kick with her back hoof, then leans forward to strike with her opposite front hoof, then spins around and throws a spinning kick.
*Forward Tilt: Pinkie Pie pulls out a pie and swings it forward, splattering it if it hits an opponent.
*Forward Smash: Pinkie Pie stands on her back hooves and thrusts a yellow foam finger forward.
*Up Tilt: Pinkie Pie swings her tail upward.
*Up Smash: Pinkie Pie places her party cannon in front of herself and aims it upward, shooting a burst of confetti.
*Down Tilt: Pinkie Pie slides forward on her bottom.
*Down Smash: Pinkie Pie jumps upward and stomps on a giant balloon, popping it.
*Dash Attack: Pinkie Pie performs a cartwheel, damaging opponents multiple times before launching them.
*Counter: Pinkie Pie kicks with both of her back hooves.
ApplejackMy Little Pony: Friendship is Magic (2010)
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Applejack (アップルジャック, Applejack) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Honesty. She is an orange Earth pony who lives with her family in Sweet Apple Acres, where they harvest apples for a living. While she is messy and sometimes ill-mannered, she is extremely hardworking and will stop at nothing to help her friends.Despite her size, Applejack is a heavyweight fighter, and as such can be difficult to knock away. She also has decent mobility for a character her weight class, with fast falling speed to make her agile. Many of her attacks are powerful, and can KO opponents easily, and her speed and small frame can allow her to both combo opponents better and escape combos herself easier than other opponents. However, her recovery isn't particularly good.Applejack's attacks outside of her special moves are entirely physical, making use of her hooves, tail, and body. They are both string and are relatively quick, so she can KO opponents quite easily, though she struggles in the range department, and in most cases has to get close to opponents in order to land an attack. 			
Applejack (アップルジャック, Applejack) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Honesty. She is an orange Earth pony who lives with her family in Sweet Apple Acres, where they harvest apples for a living. While she is messy and sometimes ill-mannered, she is extremely hardworking and will stop at nothing to help her friends.Despite her size, Applejack is a heavyweight fighter, and as such can be difficult to knock away. She also has decent mobility for a character her weight class, with fast falling speed to make her agile. Many of her attacks are powerful, and can KO opponents easily, and her speed and small frame can allow her to both combo opponents better and escape combos herself easier than other opponents. However, her recovery isn't particularly good.Applejack's attacks outside of her special moves are entirely physical, making use of her hooves, tail, and body. They are both string and are relatively quick, so she can KO opponents quite easily, though she struggles in the range department, and in most cases has to get close to opponents in order to land an attack. 			
Applejack's Moveset
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*Neutral Attack: Applejack throws a kick with her front hoof, followed by a side kick with her back hoof.
*Forward Tilt: Applejack whips her tail forward.
*Forward Smash: Applejack turns around and kicks with both of her back hooves.
*Up Tilt: Applejack stands on her hind legs and throws several punches with her front hooves upward, damaging opponents multiple times before launching them.
*Up Smash: Applejack performs a backflip to kick upward.
*Down Tilt: Applejack throws a shin kick with her hind hoof.
*Down Smash: Applejack performs a leaping belly flop.
*Dash Attack: Applejack performs a battering ram.
*Counter: Applejack throws a stretch kick with her back hoof.
RarityMy Little Pony: Friendship is Magic (2010)
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Rarity (ラリティ, Rarity) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Generosity. She is a white unicorn who grew up in Ponyville as a fashion designer, running her own fashion store, the Carousel Boutique. She's very prim and proper and hates getting dirty, which sometimes makes her butt heads with her friends Rainbow Dash and Applejack. However, she has endless generosity, and willing to do whatever it takes to help those in need.Rarity exclusively uses her magic to pick up objects and smack opponents with them. As a quick and nimble middleweight, she has a decent combo game and good ways for racking up damage quickly, from her specials to combos with her aerials. Thanks to her high jump height and slow falling speed, she's more of an aerial-based fighter and isn't as effective on the ground. Rarity can have trouble KO'ing opponents, especially heavyweights, because of this. However, she can gimp recovering opponents easily with her safe and quick aerials.As mentioned, outside of her jab, Rarity doesn't use any physical attacks, instead swinging around objects such as scarves, jewels, and mannequins with her unicorn telekinesis. This gives her plenty of range and allows her to play at a safe distance, and thanks to her quick attacks, it can be hard for opponents to close the gap. 			
Rarity (ラリティ, Rarity) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Generosity. She is a white unicorn who grew up in Ponyville as a fashion designer, running her own fashion store, the Carousel Boutique. She's very prim and proper and hates getting dirty, which sometimes makes her butt heads with her friends Rainbow Dash and Applejack. However, she has endless generosity, and willing to do whatever it takes to help those in need.Rarity exclusively uses her magic to pick up objects and smack opponents with them. As a quick and nimble middleweight, she has a decent combo game and good ways for racking up damage quickly, from her specials to combos with her aerials. Thanks to her high jump height and slow falling speed, she's more of an aerial-based fighter and isn't as effective on the ground. Rarity can have trouble KO'ing opponents, especially heavyweights, because of this. However, she can gimp recovering opponents easily with her safe and quick aerials.As mentioned, outside of her jab, Rarity doesn't use any physical attacks, instead swinging around objects such as scarves, jewels, and mannequins with her unicorn telekinesis. This gives her plenty of range and allows her to play at a safe distance, and thanks to her quick attacks, it can be hard for opponents to close the gap. 			
Rarity's Moveset
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*Neutral Attack: Rarity throws a slap with her front hoof followed by a hip thrust.
*Forward Tilt: Rarity telekinetically whips a scarf forward.
*Forward Smash: Rarity telekinetically swings a mannequin on the ground.
*Up Tilt: Rarity telekinetically swings a ribbon above herself.
*Up Smash: Rarity causes two large jewels to emerge from the ground on either side of her.
*Down Tilt: Rarity telekinetically plants a high heel into the ground. The move can meteor smash opponents. If used by the ledge, the heel will miss the ground and continue falling down.
*Down Smash: Rarity spins around while telekinetically spinning jewels around herself, damaging opponents multiple times before launching them.
*Dash Attack: Rarity telekinetically swings a scarf forward.
*Counter: Rarity telekinetically drops a jewel on the opponent that hit her from above.
FluttershyMy Little Pony: Friendship is Magic (2010)
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Fluttershy (フラッターシャイ, Fluttershy) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Kindness. She is a cream-yellow pegasus who has the unique ability to talk to animals, and lives with a bunch of them in a small cottage just outside of Ponyville. As her name implies, she is extremely shy around others, and as such gets frightened easily and has trouble flying because of it.Fluttershy is a light-middleweight who, thanks to her wings, can jump in midair four times. Her jump height isn't very high, but she has a decent recovery regardless. She isn't particularly strong, but her attacks have very quick frame data and combo into each other easily, allowing her to rack up damage with long strings. Helping this aspect are her unique special moves, most of which either help set up combos or help continue them. Because her attacks don't deal a lot of knockback though, she can have trouble KOing outside of edgeguarding.Most of Fluttershy's normal moveset uses her hooves and wings, and as mentioned, they are pretty quick. Some of her moves also summon some of her animal friends, particularly her ground and aerial moves, and Angel Bunny for her down special. These attacks have disjointed range, allowing her to attack safely. 			
Fluttershy (フラッターシャイ, Fluttershy) is one of the main characters of My Little Pony: Friendship is Magic, and represents the Element of Kindness. She is a cream-yellow pegasus who has the unique ability to talk to animals, and lives with a bunch of them in a small cottage just outside of Ponyville. As her name implies, she is extremely shy around others, and as such gets frightened easily and has trouble flying because of it.Fluttershy is a light-middleweight who, thanks to her wings, can jump in midair four times. Her jump height isn't very high, but she has a decent recovery regardless. She isn't particularly strong, but her attacks have very quick frame data and combo into each other easily, allowing her to rack up damage with long strings. Helping this aspect are her unique special moves, most of which either help set up combos or help continue them. Because her attacks don't deal a lot of knockback though, she can have trouble KOing outside of edgeguarding.Most of Fluttershy's normal moveset uses her hooves and wings, and as mentioned, they are pretty quick. Some of her moves also summon some of her animal friends, particularly her ground and aerial moves, and Angel Bunny for her down special. These attacks have disjointed range, allowing her to attack safely. 			
Fluttershy's Moveset
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*Neutral Attack: Fluttershy throws two alternating swipes with her front hooves.
*Forward Tilt: Fluttershy swings her behind forward, whipping with her tail.
*Forward Smash: A bear appears behind Fluttershy and throws a claw swipe.
*Up Tilt: Fluttershy throws a scorpion kick.
*Up Smash: A gopher pops out of the ground in front of Fluttershy, who leaps in the air.
*Down Tilt: Fluttershy ducks while thrusting her front hoof forward.
*Down Smash: Two badgers pop out of the ground on either side of Fluttershy.
*Dash Attack: Flutterhsy runs forward while flailing her front hooves, damaging opponents multiple times before launching them.
*Counter: A bird flies through and pecks the opponent, damaging the opponent multiple times before launching them. If a projectile is countered, Flutershy simply dodges.
LarryBoyLarryBoy! And the Fib from Outer Space! (1997)
			LarryBoy (ラリーボーイ, Larry Boy) is the titular protagonist of the LarryBoy series, a subsidiary of the VeggieTales franchise. He is the superhero alter-ego of Larry the Cucumber, and protects the city of Bumblyburg from dangerous threats, such as aliens from outer space or monstrous weeds growing from out of the ground. His catchphrase is "The world needs a hero! I am that hero!"LarryBoy is a middleweight fighter with rather mixed mobility; he possesses poor ground speed but above-average air speed and falling speed. His grab game is one of the most unique in the roster; his grab has him extend one of his plunger ears forward. This not only gives it a far reach, but it also has the unique ability to cling to walls or floors. When this happens, pressing the grab button again allows him to reel the ear back in, which launches him in the direction the ear was sent. This can either be used for quick and aggressive pressure, escape, and even recovery. The pungers can also grab opponents, allowing him to slam into them and deal damage. Alternatively, tapping the grab button allows it to function as a normal grab, catching opponents he hits.LarryBoy's attacks are rather strange, mainly due to his lack of limbs. Instead, most of his moves are body slams or make use of his plunger ears. In contrast, his special moves make references to various VeggieTales episodes and silly songs.
			LarryBoy (ラリーボーイ, Larry Boy) is the titular protagonist of the LarryBoy series, a subsidiary of the VeggieTales franchise. He is the superhero alter-ego of Larry the Cucumber, and protects the city of Bumblyburg from dangerous threats, such as aliens from outer space or monstrous weeds growing from out of the ground. His catchphrase is "The world needs a hero! I am that hero!"LarryBoy is a middleweight fighter with rather mixed mobility; he possesses poor ground speed but above-average air speed and falling speed. His grab game is one of the most unique in the roster; his grab has him extend one of his plunger ears forward. This not only gives it a far reach, but it also has the unique ability to cling to walls or floors. When this happens, pressing the grab button again allows him to reel the ear back in, which launches him in the direction the ear was sent. This can either be used for quick and aggressive pressure, escape, and even recovery. The pungers can also grab opponents, allowing him to slam into them and deal damage. Alternatively, tapping the grab button allows it to function as a normal grab, catching opponents he hits.LarryBoy's attacks are rather strange, mainly due to his lack of limbs. Instead, most of his moves are body slams or make use of his plunger ears. In contrast, his special moves make references to various VeggieTales episodes and silly songs.
LarryBoy's Moveset
<tabber>
Ground Moves=
*Neutral Attack: LarryBoy swings his head twice to attack with his plunger ears, then follows with a jumping kick.
*Forward Tilt: LarryBoy swings a hairbrush forward.
*Forward Smash: LarryBoy swings a cheeseburger forward.
*Up Tilt: LarryBoy bounces upward to throw an upward headbutt whole wearing a tophat.
*Up Smash: LarryBoy spins around whole holding a stuffed manatee, damaging opponents multiple times before launching them.
*Down Tilt: LarryBoy throws a sliding kick.
*Down Smash: LarryBoy performs a plank. The move can meteor smash opponents.
*Dash Attack: LarryBoy throws a battering ram.
*Counter: LarryBoy throws a flying kick.
Somari (ζ)Somari (1994)
			Somari (ソマリ, Somari) is the titular protagonist of Somari, a pirated version of Sonic the Hedgehog made for the NES, which replaces the sprites of Sonic with that of Mario. Originally released in 1994 in regions such as Asia and Russia where pirated NES cartridges were sold, Somari quickly became infamous for its uncanny sprite work and recreation of the levels in Sonic the Hedgehog on the NES. Somari's appearance in Super Smash Bros. is based on his sprite in the original game, which in turn is based off of Mario's sprites in Super Mario Bros. 2 and Super Mario Bros. 3.Fittingly for a character created to look like Mario to replace Sonic, Somari is a Fusion Fighter. He takes many iconic moves from both across the Super Smash Bros. series, which effectively makes him a Fusion Fighter of Dr. Mario and Sonic. This also carries over to Somari's statistics, having among the fastest ground speed in the game and having a good recovery. However, he is a lightweight and can be KO'ed rather easily.
			Somari (ソマリ, Somari) is the titular protagonist of Somari, a pirated version of Sonic the Hedgehog made for the NES, which replaces the sprites of Sonic with that of Mario. Originally released in 1994 in regions such as Asia and Russia where pirated NES cartridges were sold, Somari quickly became infamous for its uncanny sprite work and recreation of the levels in Sonic the Hedgehog on the NES. Somari's appearance in Super Smash Bros. is based on his sprite in the original game, which in turn is based off of Mario's sprites in Super Mario Bros. 2 and Super Mario Bros. 3.Fittingly for a character created to look like Mario to replace Sonic, Somari is a Fusion Fighter. He takes many iconic moves from both across the Super Smash Bros. series, which effectively makes him a Fusion Fighter of Dr. Mario and Sonic. This also carries over to Somari's statistics, having among the fastest ground speed in the game and having a good recovery. However, he is a lightweight and can be KO'ed rather easily.
Somari's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Somari throws two alternating punches followed by a kick.
*Forward Tilt: Somari throws a donkey kick.
*Forward Smash: Somari thrusts his palm forward, emitting a fiery blast from it.
*Up Tilt: Somari throws an uppercut.
*Up Smash: Somari curls into a ball and jumps while spinning, damaging opponents multiple times before launching them.
*Down Tilt: Somari throws a sweeping kick.
*Down Smash: Somari throws a breakdance sweep.
*Dash Attack: Somari throws a sliding kick.
*Counter: Somari throws an uppercut.
===Unlock Criteria===
Category:Super Smash Bros. (series)
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Category:Super Smash Bros. Characters