Recovery Day

Recovery Day is the final phase of the Exploration mode, where your Outpost is deployed to return resources gathered to the fleet. It is a classic tower defense mode, where your EUA operative has to hold out against hordes of enemy attackers until recovery is complete and they can be safely returned to base.
==Basics==
The difficulty of the Recovery Day is determined by two things: The region you are in and the total value of items collected that you decide to take to base. Each region has a minimal recovery duration (eg. City Ruins have 210 seconds), which increases above the limit the more gear you collect, and a maximum recover duration (City Ruins has 800 s). Additionally, the longer the recovery, the more forces you'll have to deal with and phases to go through, with up to eight phases and three bosses to defeat. 
Difficulty is further modified by any Risk Incident cards that you collected on your journey, which modify elements such as enemy armaments, shields, hit points, and energy strength, among others. However, it is also an opportunity, as the stronger the attacking forces, the more Tech Points and rare loot they can drop, so it's always a balance between what you can take and what you want to collect.
==Defense==
Each Recovery Day begins with a two-minute set-up phase, allowing you to place defenses, load up the reloaders, and take stock of the surrounding area (plus collect any materials and energy from random junk laying around, also clearing firing lines). Once that elapses, Mechanos starts its assault, attacking from up to three directions and changing the paths as the attack takes place. Each phase has a set number of attackers to destroy, determined as above, and will eventually spawn a boss unit. 
Once the recovery is complete, you'll have to evacuate the area. You can choose to call in evacuation or hold position and wipe out the enemies to have additional time to collect whatever they dropped. Once Helene Dubois' VTOL is boarded and the cabin switch activated, Recovery Day ends.
==Strategy==
== Extraction ==
The Player has 3 ways of extraction.
* Emergency - When the player is overwhelmed or Outpost is destroyed, the player can run to extraction point. This will force the plane to appear ahead of time to extract player. Note : You will loose everything in backpack including equipped gear and recovery will fail.
* Player Request Pickup - Play will be given the option to request pickup towards the end of recovery day. When player selects this option, the plane will arrive ahead of time for pickup. The plane has a wait time limit. When the time limit expires and the player is not in close proximity to the plane, they will be forcefully extracted. NB: Forceful extraction will cause the player to loose everything in backpack including equipped gear. Recovery will not fail.
* Normal Pickup - Play will be given the option to request pickup towards the end of recovery day. If the player denies this offer, they will need to kill all enemies on recovery day. The player will have unlimited time to explore the map and pick up and goodies. This is the best option of extraction . If there are too many items for storage, try fabricating Pack Mules to use as extraction storage.
Category:Outpost: Infinity Siege
== Lowering time required for the Recovery Day ==
* Your total Recovery time is calculated based on the value of the items that you are trying to bring back. The more expensive items you bring the longer the recovery time will be.
* You can lower the amount of time required to recover from a tour by putting as many expensive items in your backpack as you can instead of putting everything in your Outpost inventory. This helps bringing the total time down depending on how many items you manage to fit in your inventory therefor making the Recovery Day easier while still making it out with expensive items.