Spire:ArchivedSeason1-3

The following includes all encounters from Frontier Spire Seasons 1 through 3.
<tabber>
Sector 1=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Gin 	
*Fox Protector - 6 hit AoE attack, 25% chance to inflict Curse, 100% chance to inflict 50% Def down for 3 turns & adds 25% Light Def buff to allies for 3 turns
*Moonshadow - 6 hit AoE attack, 6 hit AoE attack on Fire enemies, 6 hit AoE attack on Water enemies, 6 hit AoE attack on Earth enemies, 6 hit AoE attack on Thunder enemies, 6 hit AoE attack on Light enemies
*Wisp's Warning - 6 hit ST attack, 100% chance for normal attacks to hit all foes with increased 15% damage bonus
2 	Phantom Grimoire 	
*Chapter 18: Obscura - 5 hit AoE attack, 4 hit AoE attack on Fire enemies, 4 hit AoE attack on Water enemies, 4 hit AoE attack on Earth enemies, 4 hit AoE attack on Thunder enemies, 4 hit AoE attack on Light enemies
*Chapter 26: Akrasia - Inflict 50% BB Atk, SBB Atk, UBB Atk down for 2 turns
*Chapter 32: Astheneia - 6 hit AoE attack & 15% chance to inflict all status ailments
*Chapter 5: Pharmakia - 6 hit AoE attack & inflicts DoT (50% mod) for 1 turn
*Chapter 42: Moira - 3 hit AoE attack, adds 35% self crit buff to all allies for 2 turns & adds 40% critical damage mitigation to all allies for 3 turns
3 	Phantom Inferno Golem Phantom Thunder Golem	
*Enemies passively have guarantee Angel Idol upon reaching < 1% HP
Phantom Inferno Golem
*Enfeebling Shock - 10 hit RT attack & 20% chance to inflict Injury, Poison
*Rolling Magma - 5 hit AoE attack & inflicts DoT (150% mod) for 2 turns
*Seismic Blaze - 5 hit AoE attack, 5 hit AoE attack on Fire enemies, 5 hit AoE attack on Earth enemies, 5 hit AoE attack on Thunder enemies, 5 hit AoE attack on Light enemies, 5 hit AoE attack on Dark enemies
*Igneous Fortress - Adds 25% damage reduction to all allies for 1 turn & adds 25% Fire, Earth, Thunder, Light, Dark mitigation to all allies for 2 turns
*Solidification - Adds 10% self Atk, 20% self Def to self for 99 turns
Phantom Thunder Golem
*Seismic Bolt - 5 hit AoE attack, 5 hit AoE attack on Fire enemies, 5 hit AoE attack on Water enemies, 5 hit AoE attack on Thunder enemies, 5 hit AoE attack on Light enemies, 5 hit AoE attack on Dark enemies
*Rolling Charge - 5 hit AoE attack, adds 35% crit buff & 70% crit damage buff to all allies for 2 turns
*Petrifying Shock - 10 hit RT attack & 20% chance to inflict Paralysis, Weaken
*Fulgurite Fortress - Adds 25% damage reduction to all allies for 1 turn & adds 25% Fire, Water, Thunder, Light, Dark mitigation to all allies for 2 turns
*Solidification - Adds 10% self Atk, 20% self Def to self for 99 turns
4 	Phantom Tsunami Golem Phantom Quake Golem 	
*Enemies passively have guarantee Angel Idol upon reaching < 1% HP
Phantom Tsunami Golem
*Tidal Shock - 10 hit RT attack & 20% chance to inflict Injury, Weaken
*Rolling Tide - 5 hit AoE attack & adds 100% Def ignore to attack to all allies for 3 turns
*Seismic Wave - 5 hit AoE attack, 5 hit AoE attack on Fire enemies, 5 hit AoE attack on Water enemies, 5 hit AoE attack on Earth enemies, 5 hit AoE attack on Light enemies, 5 hit AoE attack on Dark enemies
*Aqua Fortress - Adds 25% damage reduction to all allies for 1 turn & adds 25% Fire, Water, Earth, Light, Dark mitigation to all allies for 2 turns
*Solidification - Adds 10% self Atk, 20% self Def to self for 99 turns
Phantom Quake Golem
*Seismic Quake - 5 hit AoE attack, 5 hit AoE attack on Water enemies, 5 hit AoE attack on Earth enemies, 5 hit AoE attack on Thunder enemies, 5 hit AoE attack on Light enemies, 5 hit AoE attack on Dark enemies
*Rolling Landslide - 5 hit AoE attack & 50% chance to drain 50% BB gauge
*Boulder Shock - 10 hit RT attack & 20% chance to inflict Paralysis, Poison
*Penta Fortress - Adds 25% damage reduction to all allies for 1 turn & adds 25% Water, Earth, Thunder, Light, Dark mitigation to all allies for 2 turns
*Solidification - Adds 10% self Atk, 20% self Def to self for 99 turns
5 	Phantom of Krampus 	
*Hehehhhahaha… - Idle
*Rarrrrghh! - Adds 100% self Atk, Def, Rec to self for 2 turns
*Trandus Furor - 14 hit Light, Fire, and Thunder ST attack
*Trandus Hysteria - 14 hit Light, Fire, and Thunder AoE attack
6 	Phantom Haido 	
*Come on down! - Idle
*Here I come! - 5 hit ST attack & drains 50% BB gauge
*Don't leave me alone! - 8 hit AoE attack & 100% chance to inflict Curse, Injury
*Play with me! - 8 hit AoE attack that deals 15-25% of HP as damage, inflicts 50% Atk down & 30% Def down for 5 turns
*All together now! - Idle
*Say hi to my friend! - Idle
*Time for a song that never ends! - 15 hit AoE attack that deals 50% of HP as damage & inflicts buff-wipe
*Be right there! - 20 hit AoE attack & heals 50000-80000 HP to self
*That tickles - 7 hit AoE attack that deals 60-70% of HP as damage & adds 50% Atk, 30% crit buff to self for 20 turns
7 	Phantom Beatrix 	
*Heh.. more victims to play with! - Drains 85% - 95% BB gauge & inflicts 50% Rec debuff for 3 turns
**Used on the first turn
*Pardon me, but you've been bad. - 26 hit AoE attack that drains 90%-100% of damage as HP
**Used every 2 turns
*Trick or treat..?! - 20 hit ST attack that invalidates Extra Skill effects for 1 turn
**Can be used up to two times in a turn
*My sweet sweet child... - Inflicts turn-skip for 1 turn
**Used every 4 turns
*Heh... you tickle. - Adds 95% damage reduction to self for 2 turns
**Used every 4 turns
*Heh... you can't catch me! - Adds 95% chance to evade attacks for 1 turn
8 	Phantom Sir Sancus Xenon 	
*Ardent Soul Slash - 7 hit ST attack, 20% chance to inflict Paralysis & 60% chance to inflict Weaken 
*Soul Desecration - 8 hit AoE attack, 22% chance to inflict Paralysis & 22% chance to inflict Weaken
9 	Phantom Cursed Estia 	
*Inflicting Curse will prevent Cursed Estia from attacking at all
*Venomous Strike - 8 hit ST attack & 85% chance to inflict Poison
*Brutal Rampage - 8 hit AoE attack
*Cursed Vengeance - 8 hit AoE attack & 30% chance to inflict Injury, Poison, Sick, Weaken
**Used when HP < 50%
*Cursed Blood - Adds Angel Idol effect to self that heals 50% HP on use
10 	Phantom Couple 	
*Glorious Strike - 8 hit ST attack & 35% chance to inflict Sick
*Counter Guard - 8 hit AoE attack & adds 99999% Def buff to self for 1 turn
|-|
Sector 2=
==Encounters==
Wave	Enemies 	Notes	
1 	Phantom Fennia	
*Shock Bomb - 6 hit ST attack
*Voltage Storm - 10 hit AoE attack, 30% chance to inflict Paralysis & 40% chance to inflict Weaken
**Used every 4 turns	
2 	Phantom Serin 	
*Ripple Shot - 14 hit AoE attack
*Gatling Tsunami - 18 hit AoE attack & 40% chance to inflict Injury
**Used every 4 turns	
3 	Phantom Bayley	
*Scratch Shot - 6 hit ST attack
*Slash Strike - 12 hit AoE attack & 30% chance to inflict Poison
**Used every 4 turns	
4 	Phantom Cayena	
*Rocket Barrage - 12 hit AoE attack & 10% chance to inflict Paralysis
*Rocket Storm - 16 hit AoE attack & 30% chance to inflict Paralysis
**Used every 4 turns	
5 	Phantom Vanila	
*Enemy moves first
*Precision Strike - 6 hit ST attack
*Divine Inferno - 16 hit RT attack & 10% chance to inflict Injury, Paralysis, Sick, Weaken	
6 	Phantom Lico 	
*Dark Impact MS - 8 hit ST attack & 60% chance to inflict Weaken
*Death Strike MS - 10 hit ST attack & 60% chance to inflict Weaken
**Used every 4 turns	
7 	Phantom Zephu 	
*Dragon Blizzard - 16 hit AoE attack & 40% chance to inflict status ailments
*Raging Hail - 13 hit ST attack & 40% chance to inflict Weaken
**Used every 3 turns	
8 	Phantom Selena	
*Cocytus Zero - 8 hit AoE attack
**Used every 3 turns	
9 	Phantom Lario 	
*Rain of Arrows - 40 hit AoE attack & adds 10% boost to BC drop rate for 3 turns
*Meteoric Gust - 13 hit AoE attack
**Used every 3 turns	
10 	Phantom Lance 	
*Eternal Zephyr - 6 hit AoE attack	
|-|
Sector 3=
==Encounters==
Wave	Enemies 	Notes	
1 	Phantom Weiss 	
*Thunder General's Command - Adds 30% Atk buff to all allies for 3 turns
**Used every 3 turns
*Varze Digora - 18 hit AoE attack & 50% chance to inflict 25% Atk, Def down for 1 turn	
2 	Phantom Eze 	
*Thunder Expulsion - 2 hit AoE attack
*Heavenly Thunder - 7 hit AoE attack
**Used every 4 turns	
3 	Phantom Mifune 	
*Secret Art: Shining Darkness - 8 hit AoE attack
**Used every 3 turns
*Ultimate Art: Avatamsa - 1 hit AoE attack	
4 	Phantom Magress 	
*Vermillion Tower - 6 hit AoE attack	
5 	Phantom Luna 	
*Live with no regrets! - 10 hit AoE attack
**Used every 3 turns
*Phosphorus - 17 hit AoE attack & heals 2500-2800 HP to all allies	
6 	Phantom Atro 	
*Messiah Hazzard - 5 hit AoE attack	
7 	Phantom Zegar 	
*Imperial Ardor Claws - 12 hit ST attack & 80% chance to inflict Injury
**Used every 3 turns
*Duplex Infernal Blaze - 16 hit AoE attack, adds 50% Spark & 20% crit rate to all allies for 3 turns	
8 	Phantom Vargas 	
*Flare Ride - 5 hit AoE attack
*Infinity Nova - 6 hit AoE attack
**Used every 4 turns	
9 	Phantom Demon Abaddon	
*Fool's Chains - 5 hit AoE attack
*Banishment - 5 hit ST attack & inflicts buff-wipe
*Black Hole - 5 hit AoE attack
**Used every 4 turns
*Death Gate - 11 hit ST attack that deals 150% of HP as damage
**Used once when HP reaches < 50% and used twice when HP reaches < 30%
*Evil Hole - 8 hit AoE attack that drains 100-130% of damage as HP	
10 	Phantom Maxwell 	 	
|-|
Sector 4=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Darvanshel Phantom Loch 	
Phantom Darvanshel
*Form ranks! None shall pass! - 12 hit AoE attack that adds Angel Idol effect to self, inflicts 50% Atk down & gradually heals all allies 30000 HP + 20% own Rec
**Used on Turn 1
*Phalanx advance! - 13 hit AoE attack that deals 80% HP as damage
*Retreat... Now... - Deals 100% HP to self
**Used upon reaching 0% HP and is defeated afterwards
*The enemy has broken! - 13 hit AoE attack that deals 750% of HP as damage & heals 2000000 HP + 10% own Rec
**Used on turn 11 and every turn afterwards
Phantom Loch
*Seeking out targets... - 4 hit ST attack with 100% innate crit, adds 90% damage reduction to self for 20 turns & restores 30000 HP + 10% own Rec for 20 turns
**Used on Turn 1
*A clear shot... - 4 hit ST attack that deals 75% of HP as damage
*Running Fire - 9 hit AoE attack that deals 75% of HP as damage & has 100% chance to inflict weakened
*Like shooting fish in a barrel. - 1 hit AoE attack that deals 175% of HP as damage & heals 2000000 HP + 10% own Rec
*This... is not... optimal… - buff-wipes self
**Used when Phantom Darvanshel is defeated
*Indiscriminate fire…" - 1 hit AoE attack that deals 750% of HP as damage & heals 2000000 HP + 10% own Rec
**Used on turn 11 and every turn afterwards
2 	Phantom Sodis 	
*Can be inflicted with Weakness and Injury
*I'm Sodis, of the 12 Guardians! - 7 hit AoE attack & adds 20% Spark buff to all allies for 3 turns
*Zorbadel, taste my righteous blade! - 7 hit AoE attack & adds 20% Spark buff to all allies for 3 turns
*I was about to end this battle. - Idle
*Heavenly Flash - 7 hit AoE attack & adds 20% Spark buff to all allies for 3 turns
**Used every turn from Turn 5 onwards
*Be careful! It's strong! - 7 hit AoE attack, adds 20% Spark buff to all allies for 3 turns & 80% chance to inflict 50% Atk down for 3 turns
**Used when HP reaches < 50%
*Rina's party should be here soon. - 7 hit AoE attack & adds 20% Spark buff to all allies for 3 turns
**Used when HP reaches < 25%
3 	Phantom Melchio 	
*Can be inflicted with Poison and Weakness
*Turn 7
**Target locked. Exterminating. - Adds 25% Atk buff to self for 3 turns
*Turn 8
**Cataclysm protocol engaged. - Adds 75% Atk buff to self for 3 turns
*Turn 9
**Alpha Strike imminent. - Adds 200% Atk buff to self for 3 turns
*Turn 10
**Cataclysm - 15 hit AoE attack that deals 7500% of HP as damage
***Used up to 2 times. KO Resistance can be used to survive this attack
4 	Phantom Astall Phantom Rengaku Phantom Shida	
Phantom Astall
*Can be inflicted with Weakness and Curse
*Juro Lemedium - 17 hit AoE attack, adds 20% chance to inflict 20% Atk, Def down to attacks for 1 turn, 25% boost to BC/HC drop rates & adds Light element to attacks for 3 turns
*Expelling Crystal - 20 hit AoE attack, adds 20% chance to inflict 20% Atk, Def down to attacks for 1 turn, 35% boost to BC/HC drop rates, 30% boost to BB gauge fill rate, 50000 HP Light barrier & adds Light, Dark elements to attacks for 3 turns
**Used when HP reaches < 80% and 40%
Phantom Rengaku
*Can be inflicted with Poison and Weakness
*Fabulous Martial Arts - 10 hit AoE attack
*Scorching Hanamichi - 2 hit AoE attack, adds 10% chance for 25% Spark crit to allies & adds Atk buff relative to 25% Def for 3 turns
**Used when HP reaches < 25%
Phantom Shida
*Glowsoul Prison - 25 hit AoE attack, fills 12 BC to allies & adds 30% self Atk, Def, Rec buff to self for 3 turns
**Used when HP reaches < 80%
*Unknown Universe - 25 hit AoE attack, adds all elements to attacks & adds 20% EWD buff to all elements to all allies for 3 turns
**Used when HP reaches < 50%
5 	Phantom Mariela Phantom Lyonesse 	
Phantom Mariela
*Passively has damage reduction for the first 6 turns
*Oh! That vision?! - 38 hit AoE attack, adds 25% Atk, 10% crit, 50% Def buff to self, 30% crit damage to self for 3 turns & gradually heals 150000-200000 HP for 5 turns
*Surge Reflux - 30 hit AoE attack & adds status ailment negation to all allies for 3 turns
*The lion demons are after my child! - 30 hit AoE attack, adds 50% chance to heal 15-20% HP of damage taken & adds status ailment negation to all allies for 3 turns
*And they've come so close already! - 30 hit AoE attack, adds 50% chance to heal 15-20% HP of damage taken & adds status ailment negation to all allies for 3 turns
*Lyonesse, I must ask a favor. - 30 hit AoE attack
*I entrust you with my...with our child. - 30 hit AoE attack, adds 50% chance to heal 15-20% HP of damage taken & adds status ailment negation to all allies for 3 turns
*No, if you fight here, the danger is... - 30 hit AoE attack, adds 50% chance to heal 15-20% HP of damage taken & adds status ailment negation to all allies for 3 turns
*That is the future I see! - 30 hit AoE attack, adds 50% chance to heal 15-20% HP of damage taken & adds status ailment negation to all allies for 3 turns
*I'll hold the lions off for a while. - Heals 500000 HP to all allies
*Lyonesse, take my child to Grand Gaia! - 38 hit AoE attack, adds 25% Atk, 10% crit, 50% Def buff to self & adds 30% crit damage to self for 3 turns
*I will try to call a trusted friend. - 30 hit AoE attack, adds 50% chance to heal 15-20% HP of damage taken & adds status ailment negation to all allies for 3 turns
*If you can make it to him... - 30 hit AoE attack, adds 50% chance to heal 15-20% HP of damage taken & adds status ailment negation to all allies for 3 turns
*Are you the ones after my child? - 30 hit AoE attack, adds 50% chance to heal 15-20% HP of damage taken & adds status ailment negation to all allies for 3 turns
*I can sense deep sadness from you. - 30 hit AoE attack, adds 50% chance to heal 15-20% HP of damage taken & adds status ailment negation to all allies for 3 turns
*But I cannot let you pass! - 38 hit AoE attack, adds 25% Atk, 10% crit, 50% Def buff to self & adds 30% crit damage to self for 3 turns
*I spent my life to create that barrier. - Adds 75% damage reduction to self, 50% chance to inflict 50% Atk down to self & adds 100% chance to heal 20% HP of damage taken for 2 turns
**Used when HP reaches < 50%
*Nereis's Flowing Ring - 38 hit AoE attack, adds 25% Atk, 10% crit, 50% Def buff to self & adds 30% crit damage to self for 3 turns
*Now I know why I have these visions! - 38 hit AoE attack, adds 25% Atk, 10% crit, 50% Def buff to self & adds 30% crit damage to self for 3 turns
*Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
**Used when HP reaches < 20%. Gloriole will be used the next turn
*Gloriole - 40 hit AoE attack, adds 10% crit buff & 30% crit damage to all allies for 3 turns
*I bought enough time - Idle
*Now I entrust you to Lord Grahdens - Instantly defeats self
**Used when HP reaches < 1%
Phantom Lyonesse
*Passively has damage reduction for the first 7 turns
*A vision from your powers? What was it? - 11 hit AoE attack, adds 10% damage reduction to Fire, Earth elements for 2 turns, adds 20% EWD buff to all elements & gradually fills 5 BC to all allies for 3 turns
*Winged Dual Swords - 11 hit AoE attack, adds 10% damage reduction to Fire, Earth elements for 2 turns, adds 20% EWD buff to all elements & gradually fills 5 BC to all allies for 3 turns
*The lions?! Viktor's daughter escaped... - 11 hit AoE attack, adds 10% damage reduction to Fire, Earth elements for 2 turns, adds 20% EWD buff to all elements & gradually fills 5 BC to all allies for 3 turns
*...but we never imagined she'd do this! - 14 hit AoE attack, adds 20% EWD buff to all elements, 20% Fire Atk, Def buff & adds Atk buff relative to 10% Def to all allies for 3 turns
*Nonsense! I can take them myself! - 14 hit AoE attack, adds 20% EWD buff to all elements, 20% Fire Atk, Def buff & adds Atk buff relative to 10% Def to all allies for 3 turns
*...... - 11 hit AoE attack, adds 10% damage reduction to Fire, Earth elements for 2 turns, adds 20% EWD buff to all elements & gradually fills 5 BC to all allies for 3 turns
*Grand Gaia? Why? - 11 hit AoE attack, adds 10% damage reduction to Fire, Earth elements for 2 turns, adds 20% EWD buff to all elements & gradually fills 5 BC to all allies for 3 turns
*Very well. I will do as you say. - 11 hit AoE attack, adds 10% damage reduction to Fire, Earth elements for 2 turns, adds 20% EWD buff to all elements & gradually fills 5 BC to all allies for 3 turns
*I will keep the Dragon clan's heir safe. - 11 hit AoE attack, adds 10% damage reduction to Fire, Earth elements for 2 turns, adds 20% EWD buff to all elements & gradually fills 5 BC to all allies for 3 turns
|-|
Sector 5=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Ronel Phantom Oulu 	
Phantom Ronel
*Lost Vision - 12 hit AoE attack
*Angel of Destruction - 14 hit AoE attack
**Used when HP reaches < 50%
Phantom Oulu
*Can be inflicted with Poison and Weakness
*Zeta Guard - Adds 50% damage reduction to all allies for 1 turn
**Used on turn 1 and every 4 turns
*A.G.P. - Adds 50% damage reduction to all allies for 1 turn & adds 100% Def buff to all allies for 3 turns
**Used every 4 turns when HP reaches < 50% and replaces Zeta Guard
2 	Phantom Ulkina Phantom Kuhla Phantom Tia Phantom Rowgen Phantom Narza Phantom Kuda	
Phantom Ulkina
*Dragon's Tear - Heals 20000-30000 HP to all allies & removes all status ailments from allies
*Dragon Garden - 17 hit AoE attack, removes all status ailments from allies & adds status ailment negation to allies for 3 turns
Phantom Kuhla
*Aqua Injection - 12 hit AoE attack
*Aquarius - 16 hit AoE attack & adds 25% Atk buff to all allies for 3 turns
Phantom Tia
*Mother Nature's Gospel - Heals 15000-20000 HP & gradually heals 5000-8000 HP to all allies for 3 turns
*Everyone, lend me power! - Heals 40000-50000 HP, gradually heals 10000-12000 HP & gradually fills 4 BC to all allies for 3 turns
Phantom Rowgen
*Single Kill - 1 hit ST attack & 80% chance to inflict Weaken
*Riot End - 1 hit ST attack
Phantom Narza
*Mad God's Wings - Adds 50% damage reduction to all allies for 1 turn, adds 3 turn status ailment negation & fills 3-4 BC when attacked to all allies for 3 turns
**Used every 3 turns
Phantom Kuda
*Godless - 18 hit AoE attack
*Hades - 24 hit AoE attack & adds 15% Atk, 10% crit buff to all allies for 3 turns
3 	Phantom Lucina Phantom Orna Phantom Melina 	
Phantom Lucina
*Can be inflicted with Paralysis
*Saphiro Mobius - 16 hit AoE attack, adds Water, Earth elements to attacks, gradually heals 10000-20000 HP & adds +1 hit count to normal attacks to all allies for 3 turns
**Used every 2 turns
*Cerulean Arcadia - 20 hit AoE attack, adds Water, Earth elements to attacks, 30% Atk buff & adds +1 hit count to normal attacks to all allies for 3 turns
**Used when HP reaches < 50% and < 25%
Phantom Orna
*Can be inflicted with Weakness and Sickness
*Tiferet Whip - 15 hit AoE attack, 30% chance to inflict 50% Atk, Def down for 1 turn & adds Fire, Thunder element to attacks to all allies for 3 turns
**Used every 3 turns
*Aglaean Tail - 18 hit AoE attack, adds 40% crit buff, adds Fire, Thunder element to attacks & adds 20% chance for 30% Spark crit to all allies for 3 turns
**Used when HP reaches < 75% and < 33%
Phantom Melina
*Can be inflicted with Injury
*Samael Eater - 17 hit ST attack & gradually fills 50 BC to self for 3 turns
*Last Extinction - 21 hit ST attack, 50% chance to inflict 50% Atk down for 1 turn, 60% chance to inflict Injury, Weaken & fills BB gauge to max
**Used when HP reaches < 80%, 60%, 40%, 20% and 10%
*Deimos - 24 hit AoE attack, fills 999 BC to all allies, adds 50% chance to inflict 50% Atk down for 1 turn to attacks for 3 turns & adds +30% BB Atk to all allies for 3 turns
**Used once when Melina is the last one alive
4 	Phantom Ruby Phantom Libera Phantom Logan 	
Phantom Ruby
*Can be inflicted with Poison and Sickness
*Furitto En Grief - 20 hit AoE attack & adds 10% chance to inflict 20% Atk down for 1 turn to attacks to all allies for 3 turns
*Hyperion - 34 hit AoE attack, adds 50% Atk buff & adds +1 hit count (extra hits deal 100% damage) to normal attacks to all allies for 3 turns
**Used every 8 turns
*Ruby Vanishing - 40 hit AoE attack, adds 10% chance to inflict 20% Atk down for 1 turn to attacks to all allies for 3 turns & 30% chance to inflict 30% Atk down for 1 turn
**Used when HP reaches < 20%
Phantom Libera
*Fairy Dust - 15 hit AoE attack, adds Earth, Thunder elements to attacks, 30% boost to Def, Rec & 10% boost to BC/HC drop rates to all allies for 3 turns
**Used every 3 turns
*Fortis Pride - 17 hit AoE attack, adds Earth, Thunder elements to attacks, adds Atk buff relative to 5% Rec & fills 4-5 BC when attacked to all allies for 3 turns
**Used when HP reaches < 30%
*Andraste - 22 hit AoE attack, adds +50% BB Atk & adds Atk buff relative to 15% Rec to all allies for 3 turns
**Used once when Libera is the last one alive
Phantom Logan
*Can be inflicted with Injury
*Agreas Soul - 14 hit AoE attack, 40% chance to inflict Injury, Sick, Weaken & 30^ chance to inflict Poison, Curse, Paralysis
**Used every 2 turns
*Cursed Armor's Coffin - 18 hit AoE attack, adds 30% Atk, -50% Def buff to self & fills 4-5 BC when attacked to all allies for 3 turns
**Used when HP reaches < 50%
*Dual Soul Crusher - 21 hit AoE attack
**Used once when Logan is the last one alive
5 	Phantom Seria Phantom Karl Phantom Lugina Phantom Paris 	
Phantom Seria
*Can be inflicted with Sickness and Injury
*Heart's Desire - 16 hit ST attack & 100% chance to inflict 90% Atk down for 5 turns
*Rhodonite Blaze - 19 hit AoE attack, inflicts DoT (40% mod) for 3 turns & adds 20% Atk, Def, Rec buff to self for 3 turns
*Crimson Ring - Adds +2 hit count (extra hits deal 50% damage) to normal attacks & gradually heals 9000-11000 HP to self for 999 turns
**Used when HP reaches < 50%
*Blaze Blade: Ecarlott Flamm - 4 hit AoE attack & 100% chance to inflict 100% Atk down for 3 turns
**Used when HP reaches < 33%
Phantom Karl
*Can be inflicted with Weakness
*True Verdant Axe - 7 hit Water, Earth ST attack & 30% chance to inflict Injury, Weaken
*True Lightning Axe - 7 hit Water, Thunder ST attack & 50% chance to inflict Paralysis
*True Flashing Axe Combo - 8 hit Water, Light ST attack & inflicts DoT (230% mod) for 2 turns
*Cobalt Dragon's Formation - Adds 50% damage reduction to self, gradually heals 10000-30000 HP, 40% Atk buff & adds -80% resistance to Injury for 3 turns
*Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
**Used when HP reaches < 20%
*Ruling Frost: Null Heavens - 28 hit AoE attack
**Used on the turn after Overdrive
Phantom Lugina
*Can be inflicted with Sickness and Injury
*Elle Straight Strike - 7 hit ST attack that deals 140% of HP as damage & drains 100% BB gauge
*Veda Wreckage - 23 hit AoE attack, adds Def ignore to attacks for 1 turn, 40% Def for 3 turns & fills BB gauge to max
*Grand Hazard - 5 hit ST attack that deals fixed 50000 damage
*Instant Menace - Adds 50% Atk, Def buff to self for 2 turns & inflicts buff-wipe on foes
Phantom Paris
*Can be inflicted with Sickness and Weakness
*Leye Grage - 4 hit AoE attack that deals 50-60% of HP as damage
**Used every 4 turns
*Rumbling Lavis - 17 hit AoE attack
**Used every 3 turns
*Shattered Praise - 4 hit ST attack that deals fixed 22000 damage & 100% chance to inflict 80% Atk down for 3 turns
*Declining Plasma - 30 hit AoE attack & 50% chance to inflict 25% Spark vulnerability for 5 turns
*Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
**Used when HP reaches < 20%
*Thunderbird Strike: Marduk - 25 hit AoE attack, gradually heals 100000-120000 HP, adds 200% Atk, Def, Rec for 3 turns & adds 100% damage reduction to all allies for 1 turn
**Used on the turn after Overdrive
|-|
Sector 6=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Rouche 	
*Passively has damage reduction for the first 2 turns
*Can be inflicted with Injury and Sickness
*So that's a demon... It's so powerful! - 2 hit AoE attack, inflicts DoT (40% mod) for 3 turns & adds 25% crit damage buff to all allies for 3 turns
*Wal Slave - 2 hit AoE attack, inflicts DoT (40% mod) for 3 turns & adds 25% crit damage buff to all allies for 3 turns
*Sorry you got the risky job, Farzen! - 2 hit AoE attack, inflicts DoT (40% mod) for 3 turns & adds 25% crit damage buff to all allies for 3 turns
*We're buying time for a finishing blow! - 2 hit AoE attack, inflicts DoT (40% mod) for 3 turns & adds 25% crit damage buff to all allies for 3 turns
*Limera, Laberd, are you ready?! - 2 hit AoE attack, inflicts DoT (40% mod) for 3 turns & adds 25% crit damage buff to all allies for 3 turns
*I understand now. I'll clear a path! - 1 hit AoE attack that deals fixed 20000 damage, inflicts DoT (40% mod) for 3 turns, adds 25% crit damage buff to all allies for 3 turns, adds Fire, Water, Earth, Thunder elements to attacks for 2 turns, adds 20% Atk, Crit, Def & adds +1 hit count to normal attacks to self for 3 turns
**Used when HP reaches < 50%
*Crescent Sanction - 1 hit AoE attack, inflicts DoT (40% mod) for 3 turns, adds 25% crit damage buff to all allies for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks for 2 turns
**Used every 5 turns when HP is < 50%
*I'll be a hero, just like my parents! - 1 hit fixed 25000 AoE attack, inflicts DoT (40% mod) for 3 turns, adds 25% crit damage buff to all allies for 3 turns, adds Fire, Water, Earth, Thunder elements to attacks for 2 turns, adds 20% Atk, Crit, Def & adds +1 hit count to normal attacks to self for 3 turns
**Used when HP reaches < 25%
2 	Phantom Averus 	
*Can be inflicted with Weakness
*With my plan, his reach will spread.. - 9 hit AoE attack, adds 50% damage reduction to all allies for 1 turn, adds 50% chance for attacks to drain 2-4% of damage as HP for 3 turns & 45% chance to inflict all status ailments
*Harmful Coral - 9 hit AoE attack, adds 50% damage reduction to all allies for 1 turn, adds 50% chance for attacks to drain 2-4% of damage as HP for 3 turns & 45% chance to inflict all status ailments
*And yet he does not favor this plan... - 9 hit AoE attack, adds 50% damage reduction to all allies for 1 turn, adds 50% chance for attacks to drain 2-4% of damage as HP for 3 turns & 45% chance to inflict all status ailments
*That's why I must be the one to do it. - 9 hit AoE attack, adds 50% damage reduction to all allies for 1 turn, adds 50% chance for attacks to drain 2-4% of damage as HP for 3 turns & 45% chance to inflict all status ailments
*I will gladly dirty my hands...for him. - 100% chance to inflict 50% Atk down, 30% Def down for 999 turns, 100% chance to inflict 50% Rec down for 3 turns & 50% chance to inflict buff-wipe
*I've failed! How can I face him now?! - 9 hit AoE attack that deals 120-150% of HP as damage, adds 50% damage reduction to all allies for 1 turn & inflicts DoT (100% mod) for 999 turns
*I am here now because of him... - 9 hit AoE attack, adds 50% damage reduction to all allies for 1 turn, adds 50% chance for attacks to drain 2-4% of damage as HP for 3 turns & 45% chance to inflict all status ailments
**Used when HP reaches < 50%
*I am ready to give everything for him. - 9 hit AoE attack, adds 50% damage reduction to all allies for 1 turn, adds 50% chance for attacks to drain 2-4% of damage as HP for 3 turns & 45% chance to inflict all status ailments
**Used when HP reaches < 25%
3 	Phantom Rineth 	
*Can be inflicted with Sickness and Paralysis
*Dark Crystal Phosphorescence - 13 hit AoE attack, gradually fills 4 BC & adds 20% Fire, Earth EWD buff to all allies for 3 turns
**Used every turn
*Spinel Intensity - 16 hit AoE attack, gradually fills 4 BC, adds 20% Fire, Earth EWD buff to all allies for 3 turns & 30% chance to inflict 50% Def down for 1 turn
**Used on turn 2
*Treasure: Sacred Crystal - 21 hit AoE attack, gradually fills 50 BC, adds 100% Fire, Earth EWD buff to all allies for 3 turns & adds +100% BB Atk to all allies for 3 turns
**Used when HP reaches < 25%
4 	Phantom Volarda Phantom Rugrow 	
Phantom Volarda
*Can be inflicted with Poison and Sickness
Phantom Rugrow
*Can be inflicted with Weakness and Sickness
5 	Phantom Ragshelm Phantom Borgeus	
Phantom Ragshelm
*Can be inflicted with Weakness
*Emerald Borg - 14 hit AoE attack & adds 18% chance to inflict Injury to attacks for 3 turns
*Tyrant Breath - 18 hit AoE attack, 30% chance to inflict 25% Atk, Def down for 2 turns & adds 18% chance to inflict Injury to attacks for 3 turns
Phantom Borgeus
*Can be inflicted with Injury
*Dark Venom - 13 hit AoE attack & adds 10% chance to inflict Curse, Poison to attacks for 3 turns
|-|
Sector 7=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Fate-Eater Ilm 	
*Passively heals 4% HP each turn
*Via forto estas nenio. - Adds 50% Def buff to self for 2 turns
**Used every 3 turns
*Vi ne povas haltigi min. - Adds 50% Atk buff to self & adds 30% damage reduction to Thunder attacks for 3 turns
**Used every 5 turns
*Donu al mi vian potencon. - 7 hit ST attack, 8 hit ST attack that drains 150-210% of damage as HP
2 	Phantom Reed Phantom Lucana 	
Phantom Reed
*Can be inflicted with Weakness and Injury
Phantom Lucana
*Can be inflicted with Injury
3 	Phantom Reeze Phantom Lilith 	
Phantom Reeze
*I...still...live... - Idle
*Lilith, why am I still alive? - Idle
*I sacrificed my friends and my humanity... - Idle
*Lilith...say something...please.. - Idle
*Broken memories can't be put back together - Idle
*Someday...with newer and better techniques! - Idle
*I am an Armor. I won't lose to you... - Idle
**Used when HP reaches < 50%
*Lilith, let's go to a happy place together... - Instantly defeats self
Phantom Lilith
*...... - Idle
*...mas...ter... - Instantly defeats self
4 	Phantom Arius Phantom Reseus 	
Phantom Arius
*Can be inflicted with Weakness, Sickness, and Injury
Phantom Reseus
*Can be inflicted with Weakness and Sickness
5 	Phantom Underlying Fear Phantom Midst of Chaos Phantom Lofty Ideals	
Phantom Underlying Fear
*Passively has high damage reduction to BB/SBB/UBB
**Guarding 1 turn after The end is nigh… is highly recommended.
*Annihilation in 5 turns… - Idle
*Annihilation in 4 turns… - Idle
*Annihilation in 3 turns… - Idle
*The end approaches… - Idle
*The end is nigh… - Idle
*Death's Refrain - Idle
**Used 2 turns after The end is nigh… if both units on the same row guard. Failure to do so will cast Oblivion instead.
*Oblivion - 6 hit ST attack that pierces 999% mitigation, inflicts buff-wipe, negates Angel Idol effects for 99 turns, inflicts Doom debuff for 1 turn & instantly defeats a single unit
**Units affected by Doom cannot be revived for 2 turns. Used on all units on the top row position
**Upon using this skill, it will instantly defeat itself. If there are no living units present on the same row, it will defeat itself instead.
Phantom Midst of Chaos
*Passively has high damage reduction to BB/SBB/UBB
**Guarding 1 turn after The end is nigh… is highly recommended.
*Annihilation in 5 turns… - Idle
*Annihilation in 4 turns… - Idle
*Annihilation in 3 turns… - Idle
*The end approaches… - Idle
*The end is nigh… - Idle
*Death's Refrain - Idle
**Used 2 turns after The end is nigh… if both units on the same row guard. Failure to do so will cast Oblivion instead.
*Oblivion - 6 hit ST attack that pierces 999% mitigation, inflicts buff-wipe, negates Angel Idol effects for 99 turns, inflicts Doom debuff for 1 turn & instantly defeats a single unit
**Units affected by Doom cannot be revived for 2 turns. Used on all units on the middle row position
**Upon using this skill, it will instantly defeat itself. If there are no living units present on the same row, it will defeat itself instead.
Phantom Lofty Ideals
*Passively has high damage reduction to BB/SBB/UBB
**Guarding 1 turn after The end is nigh… is highly recommended.
*Annihilation in 5 turns… - Idle
*Annihilation in 4 turns… - Idle
*Annihilation in 3 turns… - Idle
*The end approaches… - Idle
*The end is nigh… - Idle
*Death's Refrain - Idle
**Used 2 turns after The end is nigh… if both units on the same row guard. Failure to do so will cast Oblivion instead.
*Oblivion - 6 hit ST attack that pierces 999% mitigation, inflicts buff-wipe, negates Angel Idol effects for 99 turns, inflicts Doom debuff for 1 turn & instantly defeats a single unit
**Units affected by Doom cannot be revived for 2 turns. Used on all units on the bottom row position
**Upon using this skill, it will instantly defeat itself. If there are no living units present on the same row, it will defeat itself instead.
|-|
Sector 8=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Natalamé 	
*Get out of my domain! - 13 hit ST attack & reduces Atk by 30% for 3 turns
**Used every turn. When HP is < 50%, it is used every odd turn
*Prepare to be eliminated. - 24 hit AoE attack & adds 100% Atk boost relative to Def to self for 2 turns
**Used every 2 turns when HP is < 80%
*The heat is real. - 18 hit AoE attack that drains 50% - 75% BB gauge
**Used every turn when HP is < 70%
*I said, get out of my domain! - 18 hit ST attack (damage relative to HP lost)
**Used every turn when HP is < 50%
*Weaklings. - 27 hit AoE attack that deals 15% - 20% of HP as damage & removes all buffs on foes
**Used every 2 turns between 50% and 30% HP
*Get wrecked. - 27 hit AoE attack that deals 28% - 38% of HP as damage & adds 50% Earth elemental damage bonus to self for 1 turn
**Used every turn when HP reaches < 30%
2 	Phantom Semira 	
*Juicy pumpkins for all! - Idle
*Get out of my way! - 8 hit AoE attack
**Damage of this skill increases as HP decreases
3 	Phantom Ciara 	
*Darkness shrouds me - Idle
*You are ripe for the harvest. - 14 hit AoE attack that drains 8%-12% of damage as HP
**Used every 2 turns
*Embrace the darkness. - 14 hit ST attack that drains BB gauge
*You seem defiled. - 16 hit AoE attack & boosts Atk by 400% on attacking an enemy with a status ailment
**Used every 3 turns
4 	Phantom Bozdell 	
5 	Phantom Juggernaut	
*Can be inflicted with Curse
*Malefic Relapse - 4 hit ST attack that deals fixed 2000 damage, drains 80-100% BB gauge & 80% chance to inflict buff-wipe
**Used every 3 turns. This skill will not occur on turns that Cursed Conviction will occur
*Cursed Conviction - 15 hit ST attack & 100% chance to inflict Curse
**Used every 4 turns
*Unyielding Stance - Idle
**Used on turn 9. Resolute Surge will occur the next turn
*Resolute Surge - Adds 150% Atk buff to self for 4 turns
*Torrid Intervention - Heals 225000 (~2.5%) HP to self
**Used every 10 turns. Can be used up to 3 times for the turn
|-|
Sector 9=
==Encounters==
Wave	Enemies 	Notes
1 	Nereides Jewel Averus 	
*Can be inflicted with Weakness
*You're...Zevalhua the Supreme! - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*So you were the one interfering... - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*Noxious Coral - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*With you here, I learned two things... - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*One, I'll...never see Lord Kulyuk again. - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*And two...that you...you personally... - 25% boost to own Atk and 10% boost to own critical hit rate for 999 turns
*...are an enemy who tricked Lord Kulyuk! - 14 combo powerful Water attack on all foes that deals 25,000 damage, 50% damage reduction for 1 turn, removes all buffs, 45% chance to inflict random status ailments & reduces BB gauge by 80%
*Ionis of Shells - 17 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 120% boost to damage against status afflicted foes for 3 turns
*You horrible... I will defend his honor! - 17 combo powerful Water attack on all foes, reflects 10-15% of damage taken for 2 turns, 50% chance to drain 3-5% damage for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 120% boost to damage against status afflicted foes for 3 turns
**Used when HP reaches < 50%
*I won't give up even if it's inevitable! - 17 combo powerful Water attack on all foes, reflects 30-35% of damage taken for 2 turns, adds Def Ignoring effect to attack for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 120% boost to damage against status afflicted foes for 3 turns
**Used when HP reaches < 33%
*Laugh all you want, Zevalhua... - 50% boost to Atk, Def, Rec and 20% boost to critical hit rate for 999 turns & recovers 50,000 - 75,000 HP
**Used when HP reaches < 10%
*Lord Kulyuk's ideals will never fade! - 14 combo massive Water attack on all foes, 100% damage reduction for 1 turn & reduces BB gauge by 100%
**Used when HP reaches < 10%
*Spiritual Charm: Paracletus - 22 combo apocalyptic (2200%) Water attack on all foes, 75% damage reduction for 3 turns, 100% Spark vulnerability for 2 turns, Sparks deal 50% extra damage for 3 turns & activates 200,000 HP Water barrier
**Used the turn after Lord Kulyuk's ideals will never fade!
2 	Phantom War Demon Shusui	
Phantom War Demon Shusui
*Can be inflicted with Weaken, Injury
*Military Stance - Inflicts DoT (80% mod) for 3 turns
*Fierce God's Stance - Adds 20% Atk, 100% Def buff to self for 2 turns & removes all status ailments from self
*Supreme Stance - Adds 10% crit rate & 50% crit damage buff to self for 3 turns
*War God's Blade Thrust - 6 hit ST attack
*War God's Blade Swing - 4 hit Fire, Water, Earth AoE attack
*Expression of Anger - Idle
**Empty Seal will be used the next turn
*Empty Seal - 13 AoE attack on all foes
*Flame Extinguisher - 1 hit ST attack that deals 70-90% of HP as damage
Shusui - Fire Blade
*Can be inflicted with Weaken, Paralysis
*Heal Breaker - 50% chance to inflict 50% Rec down for 2 turns
*Sharpened Steel - 10 hit RT attack
*Blazing Slash - 3 hit AoE attack
*Full Megiddo Blast - 3 hit AoE attack
Shusui - Thunder Blade
*Can be inflicted with Weaken, Sickness, and Curse
*Attack Breaker - 50% chance to inflict 50% Atk down for 2 turns
*Soul's End - 1 hit ST attack that deals 160-180% of HP as damage
*Twist Riser - 3 hit AoE attack
*Rising Fault - 6 hit ST attack
3 	Phantom Vargas 	
*Can be inflicted with Injury
*Heroic Flame - 15 combo Fire attack on all foes, adds Angel Idol effect that restores 20% HP on use & 20% boost to BB Atk for 3 turns
**Used on turn 1
*Ragna Break - 15 combo Fire attack on all foes & 20% boost to BB Atk for 3 turns
*Dandelga - 8 combo powerful Fire attack on single foe & 80% Atk reduction for 2 turns
*Helios Vanguard - 20 combo Fire attack on all foes, 20% boost to BB Atk for 3 turns, 30% chance to reduce enemy Atk by 50% for 1 turn & 25% boost to Fire elemental damage for 3 turns
*Heh, not bad! Now I'm getting fired up!! - 15 combo Fire attack on all foes, reduces BB gauge fill rate by 90% & recovers 300,000 - 500,000 HP to self
**Used whenever UBB is used. This does not apply on turns when Overdrive or Ardent Flare Ride is used
*Dandelga! Set fire to my soul! - Fills 50% OD gauge, 300% boost to Atk of Fire types for 3 turns, 100% damage reduction for 1 turn to self
**Used when HP reaches < 75%. I'll show you just what I'm made of! will occur the next turn
*I'll show you just what I'm made of! - 15 combo Fire attack on all foes
*Brings joy to my heart. You too, right? - Fills 50% OD gauge
**Used when HP reaches < 33%
*Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
**Used when HP reaches < 20% & every 7 turns afterwards. Ardent Flare Ride will occur the next turn
*Ardent Flare Ride - 26 combo enormous (1100%) Fire attack on all foes, 80% Atk reduction for 2 turns, 50% boost to Atk of Fire types for 999 turns, adds Angel Idol effect & 60% OD fill
4 	Phantom Avant 	
*Passively has Angel Idol effect
*Can be inflicted with Weakness
*It looks like I made it just in time. - Fixed 30~50% HP damage, 30% Atk boost, 20% critical hit rate boost
*Leave this to me. You go on ahead. - Fixed 30~50% HP damage, 30% Atk boost, 20% critical hit rate boost
*There are no words for my regret... - Fixed 30~50% HP damage, 30% Atk boost, 20% critical hit rate boost
*I'm so angry, my soul could turn to dust! - Fixed 30~50% HP damage, probable (25%) chance to deal 25% more Spark damage for Spark vulnerability
*By my life and soul, you shall not pass! - 17 combo powerful Fire attack on all foes, probable slight enemy Spark vulnerability boost for 1 turn & boost Atk relative to max HP for 3 turns
*O, Flames! Burn the gods with Dandelga! - 50% Atk boost, removes all status ailments
**Used when HP reaches < 50%
*Flare Ride - Fixed 55% HP damage
**Used when HP reaches < 50%
*Dandelga's Will - 60~70% BB Gauge reduction and Atk down infliction
**Used every 5 turns when HP reaches < 50%
*This flame is for my son, Vargas! - Adds 1 turn Def reduction to attack (100% chance, 30% reduction) for 3 turns, removes all status ailments
**Used when HP reaches < 25%
*Sacred Sunshine - Fixed 75% HP damage, 50% Atk boost for 1 turn
**Used when HP reaches < 25%
*For him, who gave hope to so many... - Increases own max HP by 3500000
**Used when HP reaches < 0%
*I can't be defeated here! - 30% Atk boost, 20% crit hit rate boost, 100% Def boost, 50% crit damage boost throughout (999 turns), clears enemies' buffs, drains BB gauge (100%)
**Used when HP reaches < 0%
*Flame of Vitality - Heals back to full HP
**Used when HP reaches < 0%. Igneidweiser will occur the next turn
*This is my... atonement! - Idles
*Igneidweiser - 24 combo extreme Fire attack on all enemies, massive Atk and Def reduction for 2 turns & greatly boosts Atk for 3 turns
**Using UBB mitigation is highly recommended to survive
*Purifying Flame - Inflicts buff-wipe
*I've failed as a knight, as a father! - 13 combo powerful Fire attack on all foes, 30% Atk boost, 20% critical hit rate boost, 50% self Atk boost for 999 turns
**Used when HP reaches < 50%
*So... I can't let it end now! - Fixed 80~90% HP damage, 25% chance to inflict 25% more Spark damage from Spark vulnerability, 30% BB Atk boost for 3 turns, +2 to each hit count for 999 turns, 3 turn 75% mitigation
**Used when HP reaches < 50%
*Helios Vaporizer - 17 combo extreme Fire attack on all foes, probable slight enemy Spark vulnerability boost for 1 turn & boost Atk relative to max HP for 3 turns
**Used when HP reaches < 50%
*You gave me the will to fight, Vargas... - 13 combo powerful Fire attack on all foes, 30% Atk boost, 20% crit rate boost for 3 turns
**Used when HP reaches < 25%
*So please lend me a little strength! - Fixed 55555 damage
**Used when HP reaches < 25%
*We finally fought together, Vargas... - Idle
**Used when HP reaches < 0% the second time
*Now... I can die with pride in my heart. - Instantly defeats self
**Used when HP reaches < 0% the second time
5 	Phantom Owen 	
*Can be inflicted with Injury
*Relying on Items? How pitiful! - 18 combo Fire attack on all foes, removes all buffs & additional attack at turn's end for 3 turns
**Used if an item is used while Owen is at > 80% HP
*Ars Magna - 25 combo Fire attack on all foes & boosts Atk by 30% for 3 turns
*Sparking Blazing Slash - 18 combo Fire attack on all foes, 15% boost to critical hit rate for 3 turns & 40% chance to inflict Injury, Weak
*Duran, come out! - Idle
**Used when HP reaches < 80%
*Sparking Blazing Slash - 12 combo Fire attack on single foe & removes all buffs
**Used when HP reaches < 80%. Used on 2 units with highest HP
*Lilith, come with me! - Idle
**Used when HP reaches < 50%
*Sparking Blazing Slash - 12 combo Fire attack on single foe & removes all buffs
**Used when HP reaches < 40%. Used on 2 random units
*Reviora...crush them. - Idle
**Used when HP reaches < 30%
*True Dawn Slash - 18 combo Fire attack on all foes & removes all buffs
|-|
Sector 10=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Grahdens 	
*Can be inflicted with Injury, Sick
*Jupiter Rising - 16 combo Light and Dark attack on all foes & adds Light, Dark elements to attack for 3 turns
*Now, show me that strength, will you? - 80% damage reduction for 1 turn & reduces resistance to Sick by 100% for 3 turns
**Used on turn 1
*Yes, as it should be. - Removes all buffs on self
**Used if Sick was applied to Grahdens
*Apocalypse Zero - Enormous Dark attack on all foes that deals 500% of HP as damage & removes all buffs
**Used if Sick was not applied to Grahdens
*Well then, how about this? - 16 combo Light and Dark attack on all foes & adds Light, Dark elements to attack for 3 turns
*Vertis Chronica - 16 combo Light and Dark attack on all foes, reduces BB Atk by 200%, SBB Atk by 500% and UBB Atk by 800% & reduces BC efficacy by 50% for 5 turns.
*Svate Rauben - 16 combo Light and Dark attack on all foes, reduces BB gauge by 75% & reduces BC efficacy by 50% for 5 turns
**Used if 4 BB/SBB were used for the turn
*Solitus Call - 16 combo Light and Dark attack on all foes, invalidates all Leader Skills for 3 turns & reduces BC efficacy by 50% for 5 turns
**Used if 5-6 BB/SBB were used for the turn
*Febros, come along. - Idle
**Used when HP reaches < 80%
*Glow Junction - 80% boost to Atk and 30% boost to Def for 999 turns. Active until Febros is defeated
**Used when HP reaches < 80%
*Reud, I call you here. - Idle
**Used when HP reaches < 60%
*Your strength...give it to me... - 80% damage reduction for 1 turn
**Used when HP reaches < 50%. There will be no punishment for using more than 3 BB/SBB per turn until Criminal Lira occurs. Deliver the scream of skyward spirits! will occur the next turn
*Deliver the scream of skyward spirits! - 80% damage reduction for 1 turn
**Criminal Lira will occur the next turn
*Criminal Lira - 25 combo powerful Light and Dark attack on all foes, invalidates all Leader Skills for 999 turns & reduces BB gauge by 100%
**The LS lock can be overwritten by using more than 5 BB/SBB within a single turn
*Give me a hand, Drevas? - Idle
**Used when HP reaches < 30%
2 	Phantom Mifune 	
*Turn 1
**There's nothing I can't cut down... - 100% boost to Atk for 2 turns
*Turn 2
**Pure Mist - 1 hit AoE attack that deals 50% of HP as damage & inflicts buff-wipe
**Freed Bonds - 1 hit AoE attack that deals 20% of HP as damage, inflicts buff-wipe & invalidates Leader Skill effects for 1 turn
**Seven Suns Rising - 7 hit AoE attack
**Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Turn 3
**Mifune stares in silence... - Idle
*Turn 4
**Gleaming Spirit - 1 hit AoE attack, 25% chance to inflict 25% Spark vulnerability for 1 turn & adds 10% chance to inflict 30% Atk down for 1 turn to attacks for 3 turns
***Used every 4 turns. Mifune will now periodically use Pure Mist and normal attack
3 	Phantom Melion 	
 Phantom Melion
*Can be inflicted with Weaken
*Chains of Harm - 3 hit AoE attack
*Bound Shadow Fog - 3 hit ST attack & inflicts 25% BB gauge fill rate reduction for 2 turns
**Used every 4 turns
*Jet Black Swirl - 10 hit AoE attack & 20^ chance to inflict Sick
**Used when HP reaches < 80% 60%
*Melion gathers power - Adds 80% damage reduction to self for 1 turn & adds -80% resistance to Injury for 2 turns to self
**Wraith Vortex will be used the next turn
*Wraith Vortex - 10 hit AoE attack & inflicts 25% BB gauge fill rate reduction for 2 turns
 Melion Arms
*Can be inflicted with Injury
 Melion - Head
*Can be inflicted with Curse, Paralysis
*Land Impact - 5 hit AoE attack
**Used every 3 turns
4 	Phantom Arstallie	
 Phantom Arstallie
*Can be inflicted with Injury
*Sinking Fall - 6 hit AoE attack
*Valk Photon - 6 hit ST attack & drains 40% BB gauge
*Fatal Blade - 4 hit RT attack
*Infinite Row - 10 hit Fire, Light, Dark AoE attack
*Arise - Adds 20% Atk buff to all allies for 999 turns
*Spiritual Cutter - 4 hit AoE attack
*Zea Rise - Adds 40% Atk buff to all allies for 999 turns
*Sakto Rise - Adds 60% Atk buff to all allies for 999 turns
*Pure Aura - Adds 40% Atk buff to self for 999 turns
*Fuller Rise - Adds 100% Atk buff to all allies for 999 turns
 Arstallie - Wing
*Can be inflicted with Curse
*Pire Flames - 10 hit ST attack
*Fair Flames - 7 hit AoE attack
 Arstallie - Flower/Lower
*Can be inflicted with Injury
*Deus Froze - 100% chance to inflict 50% Rec down for 1 turn
*Desperado Glare - 8 hit AoE attack
*Deus Growth - 100% chance to inflict 50% Def down for 1 turn 
*Deus Arise - 100% chance to inflict 50% Atk down for 1 turn
5 	Phantom Centurion	
 Phantom Centurion
*You will know fear.. - 13 hit ST attack & inflicts buff-wipe
*Bane Affliction - 33 hit AoE attack & 40% chance to inflict Curse
 Centurion - Left Arm
*Can be inflicted with Injury
*Noxious Slash - 7 hit AoE attack & 85% chance to inflict Poison
*Forbidden Machinations - Gradually heals 10000-15000 HP to all allies for 3 turns
*Wind up: Left - 70% chance to inflict 30% Def down for 1 turn
**Fisson Elbow Drop will be used the next turn
*Fisson Elbow Drop - 3 hit AoE attack that deals 40-60% of HP as damage & 90% chance to inflict Paralysis
 Centurion - Right Arm
*Can be inflicted with Injury
*Lasting Hatred - 7 hit ST attack & inflicts DoT (70% mod) for 2 turns
*Debilitating Jabs - 10 hit AoE attack & 40% chance to inflict Sick, Weaken
*Wind up: Right - Adds 40% Atk buff to all allies for 3 turns
**Exploding Lariat will be used the next turn
*Exploding Lariat - 1 hit ST attack that deals fixed 9999 damage
|-|
Sector 11=
==Encounters==
Wave	Enemies 	Notes
1 	Sky Legend Falma Sky Emperor Grafl	
Sky Legend Falma
*Can be inflicted with Injury
*We can't leave those struck down by the gods... - 8 hit ST attack
*Is that all you've got? - 8 hit ST attack
**Used when HP reaches < 50%
Sky Emperor Grafl
*Can be inflicted with Poison
*Hey, black armor guy! You okay? - 3 hit RT attack
*Might be time for me to go... - 3 hit RT attack
**Used when HP reaches < 50%
2 	Umbra Halcyon Magress 	
*Can be inflicted with Weaken, Sick
*Sidereal Blackness - 13 combo Dark attack on all foes, 30% boost to Def for 3 turns & 25% damage reduction for 1 turn
*Dark Demise - 15 combo Dark attack on all foes, 50% boost to Def for 3 turns, 50% damage reduction for 1 turn, 50% chance to drain 3-6% damage for 3 turns & 30% boost to Dark elemental damage for 3 turns
*Turn 1
**Black Knight's Rage - 13 combo Dark attack on all foes & invalidates Leader Skills for 3 turns
*Every 4 turns
**Destructo Fuerte - 5 combo Dark attack that deals 75% of HP as damage on all foes
*Every 7 turns
**Enorm Folly - 13 combo Dark attack on all foes & invalidates Leader Skills for 3 turns
*At < 50% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
*Next turn after Overdrive
**Judecca - 28 combo powerful Dark attack on all foes, 50% boost to Def for 3 turns, 100% damage reduction for 1 turn & 30% damage reduction when guarding for 3 turns
*At < 20% HP
**Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
**Magress can use Overdrive again after using Judecca if both the 50% and 20% HP thresholds were crossed on a single turn
*Next turn after Overdrive
**Judecca - 28 combo powerful Dark attack on all foes, 50% boost to Def for 3 turns, 100% damage reduction for 1 turn & 30% damage reduction when guarding for 3 turns
3 	Phantom Golvorg 	
*Groove Smash - 8 hit AoE attack & 10% chance to inflict Injury, Weaken
*Charge - Idle
**Used every 6 turns. Power Splitter will occur the next turn
*Power Splitter - 8 hit AoE attack
*Ultimate Strike - 3 hit ST attack & 100% chance to inflict Injury, Weaken
4 	Phantom Grudkia 	
 Phantom Grudkia
*Infernal Blaze - 6 hit AoE attack & 100% chance to inflict Injury
*Crashing Fall - 4 hit ST attack
*Pyro Breath - 4 hit AoE attack
*Melting Curse - 7 hit Water, Earth, Thunder AoE attack & inflicts buff-wipe
 Grudkia - Tail
*Congeal - 9 hit ST attack & 0% chance to drain 51-60% BB gauge
*Dance of Temptation - 100% chance to inflict 40% Atk, Def down for 2 turns
 Grudkia - Arm
*Death Gash - 10 hit ST attack & 100% chance to inflict 1000% Rec down for 1 turn
 Grudkia - Bottom
*Bewitching Kick - 6 hit RT attack
*Crucible Press - 1 hit AoE attack that deals 50-65% of HP as damage
5 	Phantom Ark 	
*Can be inflicted with Sick, Injury
*Destroyer Blade: Walkureid - 22 combo Dark attack on all foes & doubles (+1) hit count for 1 turn
*Ruin Blade: Belferius - 32 combo Dark attack on all foes & 20% boost to Atk for 2 turns
*Every 3 turns
**Radiant Brink - 17 combo powerful Dark attack on single foe that deals 75-85% of HP as damage & removes all buffs.
***Targets in order:
****Lowest current HP
****Highest Def
****Highest Atk
****Highest HP
***Warning: Radiant Brink will be used randomly if there is stealth type unit(s) on your team
*Turn 1 & when UBB is used
**Release Reaction - 22 combo Dark attack on all foes that deals 200% of HP as damage, reduces BB Atk by 300% & removes all buffs
*At < 90% HP
**Revenge Guard Shift - 22 combo Dark attack on all foes, 90% damage reduction for 1 turn, reflects 100-120% of damage taken for 1 turn & reduces base BC drop rate by 80% and buffed BC drop rate by 100% for 1 turn
**Next turn after Revenge Guard Shift
***Guard Shift Release - 22 combo powerful Dark attack on all foes that deals 140-150% of HP as damage, reduces BB Atk by 300% for 2 turns & reduces BB gauge fill rate by 90% for 2 turns
**When sparking 31 times turn after Revenge Guard Shift
***"Ark brought down the foe's defense!" - Removes all buffs on self & 80% reduction in resistance to Injury for 3 turns
*At < 70% HP
**Revenge Guard Shift - 22 combo Dark attack on all foes, 90% damage reduction for 1 turn, reflects 100-120% of damage taken for 1 turn & reduces base BC drop rate by 80% and buffed BC drop rate by 100% for 1 turn
**Next turn after Revenge Guard Shift
***Guard Shift Release - 22 combo powerful Dark attack on all foes that deals 140-150% of HP as damage, reduces BB Atk by 300% for 2 turns & reduces BB gauge fill rate by 90% for 2 turns
**When sparking 31 times turn after Revenge Guard Shift
***"Ark brought down the foe's defense!" - Removes all buffs on self & 80% reduction in resistance to Injury for 3 turns
*At < 50% HP and every 10 turns onward
**Overdrive - 100% boost to Atk, Def, Rec for 3 turns
***UBB is allowed during this turn only
**Next turn after Overdrive
***Force of Brave - 26 combo enormous (600%) Dark attack on all foes, , 60% damage reduction for 3 turns & 25% boost to Atk of Dark types for 3 turns
****If 20% HP threshold is reached in the same turn, Force of Brave will be delayed to the turn after Justice (75% UBB Mitigation recommended)
*At 20% HP
**"Now...let's see if you can survive this relentless attack!" - 100% damage reduction for 1 turn & 100% reduction in resistance to Injury for 3 turns
***UBB allowed for this turn only
**Next turn after "Now...let's see if you can survive this relentless attack!"
***Justice - 32 combo enormous (1100%) Dark attack on all foes. (100% UBB Mitigation recommended)
|-|
Sector 12=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Nimune 	
*Turn 1
**Fool! You seek your demise! - Adds 50% critical damage, spark damage, EWD reduction, 80% damage reduction & 100% damage immunity to UBB for 999 turns
*You are all alone now... - 23 hit ST attack & inflicts turn-skip on a single unit for 1 turn
*Pain is a blessing! - 23 hit AoE attack & inflicts DoT (40% mod) for 3 turns
*When HP reaches < 75%
**The Wolf torments me! - Idle
**Fool! You seek your demise! - Adds 50% critical damage, spark damage, EWD reduction, 80% damage reduction & 100% damage immunity to UBB for 999 turns
*When HP reaches < 50%
**I will not accept this fate - Idle
**Fool! You seek your demise! - Adds 50% critical damage, spark damage, EWD reduction, 80% damage reduction & 100% damage immunity to UBB for 999 turns
*When HP reaches < 25%
**This light... It burns me!! - Idle
**Fool! You seek your demise! - Adds 50% critical damage, spark damage, EWD reduction, 80% damage reduction & 100% damage immunity to UBB for 999 turns
2 	Phantom Zael 	
 Phantom Zael
*Crushing Hell - Inflicts buff-wipe
*Haha! Let me...catch my breath... - 40 hit AoE attack & adds 45% chance to inflict 10% Atk down for 1 turn to attacks for 2 turns
*Pain....nrghh...is our road to victory! - 1 hit ST attack that deals fixed 100000 damage to self
*Crippling Shout - 100% chance to invalidate Sphere effects for 3 turns
*Grovel! - 100^ chance to invalidate Leader Skill effects for 2 turns
*Gimme all your blood! - 7 hit AoE attack, 8 hit AoE attack that drains 120-170% of damage as HP
*Suck your blood and marrow! - 7 hit ST attack, 8 hit ST attack that drains 150-210% of damage as HP
*Red Organ Repast - 1 hit ST attack & inflicts DoT (90% mod) for 2 turns
*Grind, grind, GRIND! - Adds Fire element to attacks & adds 50% Atk buff when attacking status inflicted foe to self for 3 turns
*Go on, hit me! HAHA! - Adds Water element to attacks & gradually heals 180000-200000 HP to self for 3 turns
*Keep trying! I didn't feel that! - Adds Earth element to attacks & adds 20% damage reduction to self for 3 turns
*Are you ready to fly?! - Adds Thunder element to attacks & adds 30% Atk buff to self for 3 turns
*Now it’s MY TURN! - Adds Light element to attacks & adds +1 hit count (extra hits deal 100% damage) to normal attacks to self for 3 turns
*Oh this will HURT HAHAHA! - Adds Dark element to attacks & adds 25% crit rate buff to self for 3 turns
*Hahahaha! Look at you! Pathetic worms! - Idle
*Let me hear you scream - 100% chance to invalidate Leader Skill, Extra Skill, Sphere effects for 10 turns
 Zael - Totem
*Eat, EAT THEM ALL! - Drains 80% BB gauge to a single unit
*Feed on them, totem! - Drains 25-35% BB gauge
*Are you really trying to kill me, worm?! - Adds damage immunity to SBB, UBB, DoT to self for 3 turns
*Blade Grind - 100% chance to inflict 30% Atk down for 2 turns
*Black Scream Shield - Adds 25% damage reduction to Water, Thunder, Dark attacks for 3 turns
*Catch THIS! - 1 hit ST attack that deals fixed 50000 damage
*Drink, drink their life! - Drains 15-20% BB gauge
*More! Give me more power! - 22 hit AoE attack & inflicts 300% BB Atk, 500% SBB Atk, 800% UBB Atk down for 1 turn
*Is that all you've got?! - Adds damage immunity UBB, normal attack, DoT to self for 3 turns
*Come on and FIGHT ME! - Adds Taunt effect, boosting 30% Def to self for 99 turns
*Red Flash Shield - Adds 25% damage reduction to Fire, Earth, Light attacks for 3 turns
*Shield Crush - 100% chance to inflict 30% Def down for 2 turns
3 	Phantom Kielazar	
 Phantom Kielazar
*Mind's Eye - Adds 30% Atk buff to all allies for 3 turns & adds 100% chance to reflect 70-80% of damage taken for 3 turns
*Critical Eye - Adds 15% crit rate, 50% crit damage buff to self for 3 turns
*Hellfire - Inflicts DoT (80% mod) for 3 turns
*Kielazar sheathes his blade.. - Idle
*Complete Malinger - Adds 50% chance to evade attacks to all allies for 5 turns
*Mutilate - 8 hit AoE attack & adds 30% chance to reflect Weaken, 40% chance to reflect Curse when attacked to self for 3 turns
*Vindictive Slash - 13 hit AoE attack that deals 200% of HP as damage & invalidates Leader Skill effects for 2 turns
*Energizer - Adds 65% Atk buff & adds +1 hit count (extra hits deal 100% damage) to normal attacks to all allies for 99 turns
 Kielazar - Sword
*Marked for Death - 5 hit ST attack, adds 100% chance for attacks to ignore Def to self for 1 turn & 100% chance to inflict 20% Atk down for 2 turns
**Used every 4 turns. Can be used up to 2 times
*Void Blade - 4 hit ST attack that deals 500% of HP as damage
*Reaper Tourniquet - Adds 100% Atk buff to self for 1 turn & adds 60% chance for attacks to ignore Def to self for 2 turns
*Thorn Stab - 8 hit AoE attack
*Dragon Flash - 4 hit ST attack that deals 500% of HP as damage
*Soul Flame - Adds Fire, Light elements to attacks & adds 30% Atk buff to self for 3 turns
*Absolute Break - 5 hit AoE attack, 50% chance to inflict 55% Atk down & 25% chance to inflict 20% Def down for 3 turns
 Kielazar - Wolf
*Eternal Aegis - Adds Angel Idol buff to self
*Mannag's Howl - Heals 3345000-3565000 HP to self & adds 15% Atk buff to self for 5 turns
*Feral Bite - 13 hit AoE attack
*Spirit Bond - Gradually heals 45000-55000 HP to all allies for 2 turns
*Primal Savagery - 11 hit RT attack
*Wolf's Embrace - Adds 20% damage reduction to self for 3 turns
|-|
Sector 13=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Adriesta Phantom Gabriela	
Phantom Adriesta
*You underestimate me. - 18 hit ST attack & 100% chance to inflict 50% Def down for 3 turns
*Burn burn burn! - Inflicts DoT (0% mod) to a single unit for 4 turns
*Your efforts will be in vain - 18 hit ST attack & 100% chance to inflict 50% Rec down for 3 turns
Phantom Gabriela
*I shall stop this madness! - 18 hit ST attack & 100% chance to inflict 50% Atk down for 3 turns
*Your darkness will not prevail. - 17 hit AoE attack that deals 20% of HP as damage
*Time for you to see the light! - 17 hit AoE attack & 75% chance to inflict turn-skip for 1 turn
**Used every 3 turns
2 	Phantom Ilm 	
*Fate will punish you. - 18 hit ST attack (damage relative to HP lost)
*Fate is not on your side. - 18 hit AoE attack that deals 50-75% of HP as damage
*End your parlour tricks. - Adds 75% damage reduction to Thunder attacks to all allies for 3 turns
**Used after taking Thunder elemental damage
*Fate resonates within me. - Adds 80% damage reduction to all allies for 3 turns
*One step towards oblivion. - 18 hit AoE attack (damage relative to HP lost), 18 hit AoE attack that deals 20-26% of HP as damage
*You do not amuse me! - 18 hit AoE attack that deals 34% of HP as damage
**Used when HP reaches < 66%
*This is your fate! - 18 hit AoE attack that deals 67% of HP as damage
**Used when HP reaches < 33%
3 	Phantom Faelan 	
*You are doomed. - 16 hit ST attack, 16 hit ST attack that deals 5-10% of HP as damage
*You seem... drained.. - 16 hit ST attack & 100% chance to inflict Curse, Injury
*Darkness is ignorance. - Inflicts buff-wipe
*I move quicker than light. - Adds 50% chance to evade attacks to all allies for 3 turns
*The Forests come to my aid. - Adds 500000 HP non-elemental shield to all allies for 2 turns
*Your hubris is your downfall. - Drains 75-90% BB gauge
|-|
Sector 14=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Owlrider Jute Eerikki 	
*Oh gods and ancestors! Witness me! - Adds 50% Def buff to self for 2 turns
**Used every 3 turns
*To battle! To glorious battle! - Adds 50% Atk buff & 30% damage reduction to Earth attacks to self for 3 turns
**Used every 5 turns
*Til Vahall - Adds +1 hit count (extra hits deal 100% damage) to normal attacks to self for 99 turns
**Used upon HP reaching < 50%
*Tyr's Sacrifice - 7 hit ST attack, 8 hit ST attack that drains 150-210% of damage as HP
2 	Phantom Hellborne Honeypot Luina	
*Passively has Angel Idol effect that restores 30% HP on use
*Was that your best? Oh. - 7 hit AoE attack that deals 60-70% of HP as damage & adds 50% Atk, 30% crit buff to self for 20 turns
*Your courage is tasty! - Drains 30-40% BB gauge
*Here, let me give you a hand. - 4 hit AoE attack & inflicts 60% BB gauge fill rate reduction for 2 turns
*Oh, is that it? - 1 hit AoE attack & 100% chance to inflict 30% Atk down for 2 turns
*My, you look rather small... - 12 hit AoE attack, inflicts buff-wipe & 65% chance to inflict Curse
3 	Phantom Zelion 	
*Die, miserable whelp! - 24 hit ST attack
*Consume them my servants! - 8 hit AoE attack
*Glory to the Raug! - Inflicts buff-wipe
**Used when HP reaches < 80%
*Behold, the power of our strength! - Inflicts buff-wipe & inflicts DoT (80% mod) for 3 turns
**Used when HP reaches < 40%
*Kneel before your true masters! - Inflicts buff-wipe, inflicts DoT (80% mod) for 3 turns & 60% chance to drain 30-45% BB gauge
**Used when HP reaches < 20%
|-|
Sector 15=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom True Zelion	
*Let me welcome you properly! - Adds 750000 HP, 1500 Def Earth barrier that absorbs 50% of damage taken to self
**Used on turn 1 & every 5 turns afterwards
*Behold, the power of true strength! - 8 hit AoE attack
*Your weapons will not save you! - Adds 30% damage reduction to self for 3 turns
*Oathsworn: Maestron's Blessing - Adds 50% Def buff to self for 1 turn
**Used on turn 5
*Oathsworn: Malachus's Seduction - Reflects 60-75% of damage taken for 2 turns
**Used every 6 turns
*Take this, foolish whelp! - 1 hit ST attack
*Oathsworn: Malekhan's Blessing - Adds 100% Def buff to self for 1 turn
**Used on turn 10
*Why?! Why won't you die?! - Idle
**Used on turn 15
*Oathsworn: Malachus's Blessing - 1 hit AoE attack that deals fixed 10000000 damage
**Used on turn 16. Using UBB mitigation is highly recommended
*Die screaming, foolish creatures! - 13 hit AoE attack that deals 200% of HP as damage & invalidates Leader Skill effects for 2 turns
**Used when HP reaches < 80%
*Oathsworn: Aegis of the Raug - Adds 60% chance damage immunity to BB, SBB, UBB, normal attack, DoT for 3 turns
**Used when HP reaches < 75%. Kill! Kill! Kill! will occur the next turn
*Kill! Kill! Kill! - 20 hit AoE attack
**Oathsworn: Mercy of the Raug will occur the next turn
*Oathsworn: Mercy of the Raug - 5 hit AoE attack that deals 300% of HP as damage & inflicts buff-wipe
*I will destroy you over and over again! - Idle
*Your magic will not save you! - Inflicts buff-wipe
**Used when HP reaches < 66%
*Die! Die! Die! - 13 hit ST attack & inflicts buff-wipe
**Used when HP reaches < 50%. This skill will now be used more frequently
*Die screaming, foolish creatures! - 13 hit AoE attack that deals 200% of HP as damage & invalidates Leader Skill effects for 2 turns
**Used when HP reaches < 45%
*Your magic will not save you! - Inflicts buff-wipe
**Used when HP reaches < 33%
*Blood for the Raug! To glory! - Adds 60% chance damage immunity to BB, SBB, UBB, normal attack, DoT for 2 turns
**Used when HP reaches < 25%. Oathsworn: Mercy of the Raug will occur the next turn
*Oathsworn: Mercy of the Raug - 5 hit AoE attack that deals 300% of HP as damage & inflicts buff-wipe
*I will destroy you over and over again! - Idle
|-|
Sector 16=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Van Nader 	
*Can be inflicted with Paralysis
*Rancid Prison - 6 hit AoE attack & 20% chance to inflict Injury, Poison, Sick, Weaken
*Azure Spell - 8 hit Water, Thunder AoE attack & 30% chance to inflict buff-wipe
**Used on turn 3 and every 6 turns afterwards
*Devil's Skull - 12 hit AoE attack & 100% chance to inflict Curse
**Used on turn 6 and every 6 turns afterwards
2 	Phantom High Inquisitor Aranvis	
 Phantom High Inquisitor Aranvis
*Foci Upheaval - 4 combo Light attack that deals 13-33% of HP as damage
*Flashing Gaze - 13 combo powerful Light attack on all foes & removes all buffs
**Used every 3 turns
*Foci Leap - 6 combo Light attack on all foes, 65% chance to invalidate all Leader Skills for 2 turns & reduces BB gauge by 20-25%
*Strive for Supremacy - Recovers 200,000 HP & 40% boost to Atk for 3 turns
**Used every 5 turns
*Foci Shield - 40%/50% base/buffed BC resistance boost to all allies, 100% damage reduction for 999 turns & reduces BB gauge by 100%
**Used when HP reaches < 80% 50% 25%
**Upon use the first time, it will be used every 9 turns afterwards unless pushed to the HP threshold
*Foci Overload - Removes all buffs on all allies & fills 50% of BB gauge
**Used upon receiving 200 hits
 Admonish
*Can be inflicted with Poison
*Pure Foci - 3 combo Light attack on single foe & adds Def Ignoring effect to own attack for 1 turn
*Pylon warming up - Idle
**Used every 5 turns up to turn 20
*Throne Galvanizer - 35%/15% boost to Atk/Def for 999 turns
*Aurora - Reduces BB gauge by 1 BC & reduces BB gauge by 90%
*Arcane Battery - 300%/200% boost to Atk/Def for 999 turns
 Censure
*Can be inflicted with Poison
*Pure Foci - 3 combo Light attack on single foe & adds Def Ignoring effect to own attack for 1 turn
*Pylon warming up - Idle
**Used every 5 turns up to turn 20
*Throne Galvanizer - 35%/15% boost to Atk/Def for 999 turns
*Aurora - Reduces BB gauge by 1 BC & reduces BB gauge by 90%
*Arcane Battery - 300%/200% boost to Atk/Def for 999 turns
3 	Phantom Phaeton 	
 Phantom Phaeton
*Spear Lunge - 3 hit ST attack that deals 40-45% of HP as damage
*Edge Parry - Adds 25% damage reduction to all allies for 1 turn
*Field Repairs - Heals 20000-25000 HP to all allies
 Phantom - Front
*Can be inflicted with Injury
*Frontal Bash - 33 hit AoE attack & 30% chance to inflict Paralysis
**Used every 3 turns
*Revving Up - Idle
**Used every 5 turns. Overrun and Engine Overheat will occur the next turn
*Overrun - 8 hit AoE attack
*Engine Overheat - Adds -75% Def buff to self for 1 turn
 Phantom - Wheel
*Can be inflicted with Curse
*Wheel of Misfortune - 9 hit ST attack & 0% chance to drain 51-60% BB gauge
*Heat Discharge - 33 hit Fire AoE attack
**Used every 4 turns
|-|
Sector 17=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Dragon Demon Barion	
 Phantom Dragon Demon Barion
*Can be inflicted with Injury
*Lightning Fist - 5 combo powerful Fire attack on all foes, adds Thunder element to attack & adds 50% chance to Ignore Def for 999 turns
*Hellfire Fist - 5 combo powerful Fire attack on all foes, adds Fire element to attack & 20% boost to Atk for 999 turns
*Torrent Fist - 5 combo powerful Fire attack on all foes, adds Water element to attack & 100% boost to Def for 999 turns
*Gale Fist - 5 combo powerful Fire attack on all foes, adds Earth element to attack & adds +1 hit count for 999 turns
*The demonic powers are converging... - Idle
**Empty Seal will be used the next turn
*Empty Seal - 13 combo powerful Fire attack on all foes & reduces BB gauge by 100%
**Can also be used upon defeating Barion - Wings
*Dragon God's Provocation - Boosts BC efficacy by 200% & 100% damage reduction for 1 turn for single foe
**Demon Strike: Flame Slash will be used the next turn
*Demon Strike: Flame Slash - Powerful Fire attack on single foe, removes all buffs & 100% boost to Atk of Fire types for 1 turn
*Dragon God's Bellow - Reduces HP to 1, 80% boost to base and buffed BC drop rate & 10-20% reduction to BB gauges
 Barion - Wings
*Can be inflicted with Poison
*Evil Healing - Recovers 60,000 - 70,000 HP
**Used every 3 turns
*Threatening Stance - Idle 
*Uses Death Tornado next turn if damage is dealt
*Death Tornado - Fixed 20,000 damage attack to all foes
**Used if at least 2 units use BB/SBB
*Wing Barrier - Adds 100,000 HP / 1600 Def Dark barrier that absorbs 50% damage
*Shadow Gale - 9 combo enormous (1200%) random Fire attack on all foes
 Barion - Tail
*Can be inflicted with Curse
*Tail Impact - 5 combo powerful Fire attack on all foes
*End Life - Powerful Fire attack that deals 150-160% of HP as damage to single foe
**Used a turn after Threatening Stance if a non Light unit uses BB/SBB
*Royal Authority - Boosts Atk relative to 30% of Atk for 2 turns
*Full Tail Swing - 4 combo powerful Fire attack on all foes & reduces Atk, Def by 100% for 1 turn
*Defensive Stance - 50% damage reduction for 1 turn
2 	Phantom Claudalus 	
 Phantom Claudalus
*Can be inflicted with Injury
*Fiery Hell - 10 hit AoE attack
**Used every 3 turns
 Claudalus - Left Arm
*Grand Palm - 3 hit ST attack & 30% chance to drain 25% BB gauge
*Growling Palm - 5 hit ST attack & drains 25% BB gauge
 Claudalus - Right Arm
*Furious Palm - 3 hit ST attack & 30% chance to inflict buff-wipe
*Roaring Palm - 5 hit ST attack & inflicts buff-wipe
 Claudalus - Wings
*Thunder Summoner - 10 hit RT attack
**Used every 2 turns
*Divine Surge - 7 hit AoE attack
**Used every 3 turns
3 	Phantom Lesnik 	
 Phantom Lesnik
*Passively reflects status ailments upon being attacked
*Caustic Mist - 7 hit AoE attack & 55% chance to inflict Curse
*Oblivion - 5 hit AoE attack that deals 6666 fixed damage
*Lingering Taint - 8 hit ST attack & inflicts DoT (50% mod) for 1 turn
*Marked for Death - 33 hit AoE attack that deals 40-60% of HP as damage & drains 35-45% BB gauge
*Hellbound - Adds 30% Atk buff to all allies for 5 turns & reflects 40-50% of damage taken for 2 turns
**Used every 5 turns
 Lesnik - Arms
*Winding Clobber - 14 hit ST attack
*Noxious Swipes - 14 hit AoE attack & 70% chance to inflict Poison
*Purging Sign - Inflicts buff-wipe
**Used every 4 turns
*Dark Guidance - Adds 30% crit rate buff to all allies for 5 turns
**Used every 5 turns
*Ravenous Devour - 7 hit AoE attack, 6 hit ST attack that drains 100-190% of damage as HP
 Lesnik - Bottom
*Sapping Embrace - 7 hit AoE attack & 80% chance to inflict Sick
*Vine Wall - Adds 60% damage reduction to all allies for 2 turns
**Used every 4 turns
*Parasite - 75% chance to inflict 30% Def down, 40% Rec down for 3 turns
*Roots of Life - Gradually heals 35000-55000 HP to all allies for 3 turns
|-|
Sector 18=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Mel 	
*Axial Dissect - 12 hit AoE attack, adds normal attack hits all foes for 3 turns & inflicts DoT (50% mod) for 1 turn
*Held Hit - 10 hit ST attack with innate 15% crit & 100% chance to inflict 20% Rec down for 3 turns
*Fake Phantom - 15 hit AoE attack, adds normal attack hits all foes for 3 turns, inflicts DoT (50% mod) for 1 turn & removes all status ailment to all allies
*Vassalate Lapis Lazuli - 12 hit AoE attack that deals 60-80% of HP as damage & adds 20% Atk, 50% Def, 30% Rec buff to all allies for 3 turns
**Used every 5 turns & when HP reaches < 60% 40%
*Overdrive - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
**Used when HP reaches < 20%. Mindless Automata will be used the next turn
*Mindless Automata - 18 hit AoE attack, adds normal attack hits all foes (normal attack deals 15% damage), gradually heals 50000 HP & adds status ailment negation to all allies for 3 turns
2 	Enchanted Armor Barvars	
*Can be inflicted with Sick
*Spirit Smash - Powerful attack on single foe that deals 5000 fixed damage
*Spirit Devastator - Powerful Earth attack on single foe
**Used every 3 turns
*Gatling Burst - 3 combo Earth attack on all foes that deals 60% of HP as damage
**Used every 4 turns
*Instaboost - 20% boost to Atk and 30% boost to critical hit rate for 3 turns
**Used every 5 turns
*Evilness Crush - 2 combo Earth attack on all foes & 80% chance to inflict Injury
*At < 80% HP
**Accelerate Recovery - Heals 50,000 - 55,000 HP for 3 turns & heals 10-15% damage taken for 3 turns
**Instant Hardening - 300% boost to Def for 9999 turns, 25% damage reduction for 9999 turns, 25% boost to base BC drop rate and 50% boost to buffed BC drop rate for 999 turns & 80% DoT mitigation for 999 turns
*Next turn
**Gatling Break - AoE attack with buff-wipe
*At < 70% HP
**Gatling Break - AoE attack with buff-wipe
*At < 60% HP
**Points both arm guns at you - 100% damage reduction from all elements for 1 turn
*Next turn
**Gigantics - 16 combo massive Earth attack on all foes
**2 turns mitigation and guarding is recommended
*At < 55% HP
**Accelerate Recovery - Heals 50,000 - 55,000 HP for 3 turns & heals 10-15% damage taken for 3 turns
*Next turn
**Gatling Break - AoE attack with buff-wipe
*At < 50% HP
**Gatling Break - AoE attack with buff-wipe
*At < 40% HP
**"Points both arm guns at you" - 100% damage reduction from all elements for 1 turn
*Next turn
**Gigantics - 16 combo fixed 100,000 damage Earth attack on all foes & removes all buffs
**2 turns mitigation and guarding is recommended
*At < 33% HP
**Accelerate Recovery - Heals 50,000 - 55,000 HP for 3 turns & heals 10-15% damage taken for 3 turns
**Gatling Break - AoE attack with buff-wipe
*At < 20% HP
**Uses one of the following:
***Struggle Finale - 6 combo powerful Earth attack on all foes that deals 160% of HP as damage & removes all buffs
***Gatling Break - 3 combo powerful Earth attack on all foes that deals 100% of HP as damage & reduces BB gauge by 50%
3 	Enchanted Armor Barvars	
*Can be inflicted with Sick, Weaken
*Spirit Smash - Powerful attack on single foe that deals 5000 fixed damage
*Spirit Devastator - Powerful Earth attack on single foe
**Used every 3 turns
*Gatling Burst - 3 combo Earth attack on all foes that deals 60% of HP as damage
**Used every 4 turns
*Instaboost - 20% boost to Atk and 30% boost to critical hit rate for 3 turns
**Used every 5 turns
*Evilness Fragment - 2 hit combo Earth attack on all foes, 15% chance to inflict paralysis, 80% chance to inflict injury & 30% chance to inflict 20% Atk down for 1 turn
*Whenever a cumulative total of 12 BB/SBB is used
**Deny Grudge - Invalidates all Leader Skills for 2 turns, boosts BC drop rate resistance (resists 25% base BC drop rate, 50% buffed BC drop rate) for 3 turns
*Gatling Break - 3 combo Earth attack on all foes that deals 70% HP as damage & reduces BB gauges by 60%
*At < 80% HP
**Instant Hardening - Boosts Def by 350% for 9999 turns & reduces damage by 40% for 9999 turns
*At < 60% HP
**Points both arm guns at you - 100% elemental mitigation for 1 turn
*Next turn
**Gigantics - 16 combo fixed 100,000 damage Earth attack on all foes & removes all buffs
**2 turns mitigation and guarding is recommended
*At < 20% HP
**Points both arm guns at you - 100% elemental mitigation for 1 turn
*Next turn
**Gigantics - 16 combo fixed 100,000 damage Earth attack on all foes & removes all buffs
**2 turns mitigation and guarding is recommended
|-|
Sector 19=
==Encounters==
Wave	Enemies 	Notes
1 	Fire Mecha God Water Mecha God Earth Mecha God Thunder Mecha God Light Mecha God Dark Mecha God	
Fire Mecha God
*Vanishment - Instantly defeats self
**Used on turn 10
Water Mecha God
*Vanishment - Instantly defeats self
**Used on turn 9
Earth Mecha God
*Vanishment - Instantly defeats self
**Used on turn 8
Thunder Mecha God
*Vanishment - Instantly defeats self
**Used on turn 7
Light Mecha God
*Vanishment - Instantly defeats self
**Used on turn 6
Dark Mecha God
*Vanishment - Instantly defeats self
**Used on turn 5
|-|
Sector 20=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Divine Dragon	
*Can be inflicted with Injury, Sick
*Paraidis Breath - 9 combo Light attack on all foes
*Warped Loy Kaloz - 5 combo massive random Light attack on all foes & adds 15% chance to inflict Paralysis to attack for 3 turns
*Solid Aura - 30% boost to Atk for 3 turns, 50% boost to Def for 3 turns, 30% boost to elemental damage for 3 turns, 25% boost to BB Atk for 3 turns & adds Def ignoring effect to attack for 1 turn
*Proq Force - 10 combo Fire and Light attack on all foes, 50% damage reduction from Fire types for 2 turns, 10% additional attack at turn's end for 2 turns & adds Fire element to attack for 1 turn
*Demon's Pulse - 9 combo Light attack on all foes, 10 combo massive random Light attack on all foes & adds 15% chance to inflict Paralysis to attack for 3 turns
*Skos Force - 10 combo Dark and Light attack on all foes, 50% damage reduction from Dark types for 2 turns, reduces BB gauge by 60% & adds Dark element to attack for 1 turn
*Bron Force - 10 combo Thunder and Light attack on all foes, 50% damage reduction from Thunder types for 2 turns, adds +1 hit to each hit count for 2 turns & adds Thunder element to attack for 1 turn
*Pargo Force - 10 combo Water and Light attack on all foes, 50% damage reduction from Water types for 2 turns, heals 15-20% damage taken for 2 turns & adds Water element to attack for 1 turn
*Ezas Force - 10 combo Earth and Light attack on all foes, 50% damage reduction from Earth types for 2 turns, 50% damage reduction for 2 turns & adds Earth element to attack for 1 turn
*At < 25% HP
**"The halo glows ever brighter..." - 50% boost to Atk, Def for 2 turns & 100% damage reduction for 1 turn
*Next turn
**Devaloka - 50 combo massive Light attack on all foes, reduces BB gauge by 75%, reduces BC efficacy by 40% for 5 turns & removes all buffs
**Guarding is recommended, though UBB Angel Idol is highly recommended to increase survivability
|-|
Sector 21=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Wizard Merlin	
*No BC or HC will drop.
*Merlin is Light type in this mission.
*Merlin has two skillsets and starts off with skillset A. He will switch back and forth between skillsets whenever UBB is used.
*Come to me! - Idle
**Used on turn 1
*This time. It will work for sure! - Idle
**Used on turn 2
*I shall find what I seek. - Reduces foes' Atk and Def by 35% for 99 turns & reduces foes' BB gauge by 30% each turn for 99 turns
**Used on turn 3
*There your are at last! - Reduces foes' Atk and Def by 50% for 99 turns & reduces BB gauges by 40% each turn for 99 turns
**Used on turn 4
*Ultimate Chronicles - Boosts Atk by 300% and crit rate by 80% for 99 turns, reduces damage taken by 80% for 99 turns & reflects 100% damage taken for 99 turns
**Used on turn 4
*Conquerer of Time - Reduces all foes' BB gauges by 100%, reduces damage from all elements by 100% for 3 turns, boosts BC drop resistance by 100% for 3 turns & reduces foes' BB gauges by 50% each turn for 3 turns
**Used when HP reaches < 75% and 50%
*Greater Pain - 8 combo powerful Dark attack on all foes & boosts own Atk by 300% for 5 turns
**Used when HP reaches < 25%
*Time Warp - 8 combo Dark attack on all foes & reduces foes' BB gauge by 20%
Skillset A
*Advanced Technology - 13 combo Dark attack on all foes & 60% chance of inflicting Curse
**Used every 2 turns
*Time Heals Everything - Boosts Def relative to 50% Atk for 2 turns & restores 150000~200000 + 10% Rec HP
**Used every 3 turns
Skillset B
*Tech Shield - Boosts Atk relative to 50% Def for 3 turns & reduces damage taken by 50% for 2 turns
**Used every 4 turns
*Special Relativity - 13 combo powerful Dark attack on single foe & drains 100% damage dealt as HP
**Used every 2 turns
|-|
Sector 22=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Gazarva	
*Can be inflicted with Sick, Weaken
*Soul Closing - Inflicts 20% BB gauge fill rate reduction for 9999 turns
**Used on turn 1
*Spillout - 8 hit ST attack that drains 300-500% of damage as HP
*Meltation - 15 hit AoE attack that drains 150-200% of damage as HP
**Used every 2 turns
*Crude Bellow - 10 hit RT attack & adds 30% chance to inflict 30% Atk down, 25% Def down for 2 turns to attacks for 3 turns
**Used every 3 turns
*Densest Darkness - 15 hit AoE attack that deals 70-100% of HP as damage, 3 hit AoE attack on Dark enemies
**Used on turn 4 and every 3 turns afterwards
*Missing field - Adds 100% chance to reflect all status ailments, 75% damage reduction to self for 1 turn, adds 50% Atk, 10% crit, 100% Def buff to self for 3 turns, adds 100% chance to inflict 50% Atk, Def down for 2 turns when attacked for 1 turn & adds +25% BB Atk to self for 2 turns
**Used upon using a certain amount of BB/SBB. Either Field solidified or Field Discharge will be used the next turn
*Field solidified - Idle
**Using BB/SBB this turn will cause Immolating to occur the next turn
*Immolating - 20 hit AoE attack that drains 30-50% of damage as HP from self & drains 80% BB gauge
*Field Discharge - Inflicts DoT (50% mod) for 3 turns
*Destructive Allure - Inflicts buff-wipe & 100% chance to inflict Curse, Injury, Sick
*Deathly Counsel - 15 hit AoE attack, adds 30% Atk buff when attacking status inflicted foes & adds 50% Dark EWD buff to self for 1 turn
*Geist Spoil - Drains 100% BB gauge & gradually reduces BB gauge by 100% for 2 turns
**Used every 10 turns and whenever UBB is used
*Lost Absorb - Heals 66666 HP
**Casted each time a unit dies
*At < 20% HP
**The demon gathers power... - Adds 50% Atk, Def, Rec buff & adds 100% damage reduction to self for 1 turn
*Next turn
**Devour: Imiteros - 20 hit AoE attack that deals 666% of HP as damage, 1 hit AoE attack & inflicts buff-wipe
**Guarding all units is highly recommended
|-|
Sector 23=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Garnes	
*Can be inflicted with Weaken, Sick, Paralysis
*Field of Ruin - 100% chance to inflict 50% Rec down for 3 turns
**Used every 3 turns
*Lightning Cannon - 6 hit RT attack
**Used every 2 turns
*World Tremor - 11 hit AoE attack (200% BB damage) & 20% chance to inflict Sick
*Crash Drive - 3 hit ST attack (200% BB dmg)
*Well, well... Who knew humans could come this far? - Adds 30% Atk buff to all allies for 1 turn
**Used upon HP reaching < 70%. Ultimate Cannon and Recharge will be used the next turn. Guarding is highly recommended
*Ultimate Cannon - 1 hit AoE attack (300% BB damage)
*Recharge - Adds -200% Def buff to self for 1 turn
*Mana Protection - Adds 25% damage reduction to Fire, Water, Earth, 50% damage reduction to Dark attacks to self for 999 turns
**Used upon HP reaching < 50%
*My power will destroy everything... - Adds 30% Atk buff to all allies for 1 turn
**Used upon HP reaching < 40%. Ultimate Cannon and Recharge will be used the next turn. Guarding is highly recommended
|-|
Sector 24=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom WST-1096	
*Counter Force - Adds 50% Atk buff to all allies for 1 turn
*Power Exhaust - 3 hit ST attack & 100% chance to inflict 100% Atk down for 2 turns
*Weak Defense - 4 hit AoE attack & 30% chance to inflict 50% Def down for 3 turns
*Pain Deployment - 3 hit ST attack & 100% chance to inflict Curse
*Chaos Griever - 16 hit AoE attack
**Used every 3 turns
*Pain Locator - Idle
**Used every 6 turns. If there are no units inflicted with Curse, Not Found and World Eater will be used instead of Pain Crusher
*Not Found - Idle
*World Eater - 5 hit AoE attack that deals 210% of HP as damage
**Guarding all units is highly recommended
*Pain Crusher - 3 hit ST attack that deals 160% of HP as damage & removes all status ailments
**Used on the unit inflicted with Curse
|-|
Sector 25=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Divine Phoenix	
*Can be inflicted with Injury
*Fanned Flames - 10 hit AoE attack
*Dark Disintegration - 6 hit ST attack & 35% chance to inflict Weaken
**Used on turn 2 and every 4 turns afterwards
*Burning Rupture - 10 hit AoE attack & 50% chance to inflict Injury
**Used every 4 turns
*Treatment Dance - Adds 25% Atk buff to self for 3 turns & removes all status ailments
**Used when HP reaches < 80%, 60%, and 30%
*The Divine Phoenix spreads its wings... - Adds 80% damage reduction to self for 1 turn
**Used when HP reaches < 66% and 33%. Legacy of Embers will be used the next turn
*Legacy of Embers - 15 hit AoE attack & inflicts 25% BB gauge fill rate reduction for 3 turns
*Blood-Red Lotus - Inflicts DoT (20% mod) for 2 turns
**Used when HP reaches < 50% and 25%
*War in Heaven - 10 hit AoE attack, heals 60000 HP & 100% chance to inflict Sick
**Used when HP reaches < 20%
|-|
Sector 26=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Divine Dragon	
*Can be inflicted with Injury
*When UBB is used before "The halo glows ever brighter..."
**"Divine Dragon's eyes narrow..." - 30% boost to own Atk, 100% boost to own Def & 10% boost to own critical hit rate for 9999 turns
*If UBB is used again before "The halo glows ever brighter..."
**Defy Divine Will - Reduces BB gauge by 75%, removes all buffs & 100% reduction to base and buffed BC drop rate for 2 turns
*If UBB is used again before "The halo glows ever brighter..." after Defy Dragon Will
**Abrogate Divine Will - Reduces BB gauge by 100%, removes all buffs & 100% reduction to base and buffed BC drop rate for 2 turns
*Paraidis Breath - 9 combo Light attack on all foes
*Every 5 turns
**Solid Aura - 30% boost to Atk for 3 turns, 50% boost to Def for 3 turns, 30% boost to elemental damage for 3 turns, 25% boost to BB Atk for 3 turns & adds Def ignoring effect to attack for 1 turn
*At < 80%, 60%, and 40%
**Grid Force - 9 combo powerful Light attack on all foes that deals 150% of HP as damage & 50% damage reduction from Light types for 2 turns
*Salute Flash - 7 combo powerful Light attack on single foe that deals 120% of HP as damage & reduces BB gauge by 75%
*Every 4 turns and < 50% HP
**Destiny Flash - 7 combo powerful Light attack on single foe & removes all buffs 
***Usually targets lowest HP foe
***Divine Dragon may use other skills prior to this
*At < 30% HP
**"The halo glows ever brighter..." - 50% boost to Atk, Def for 2 turns & 100% damage reduction for 1 turn
*Next turn
**Devaloka - 50 combo massive Light attack on all foes, reduces BB gauge by 75%, reduces BC efficacy by 40% for 5 turns & removes all buffs
**Guarding is recommended, though UBB Angel Idol is highly recommended to increase survivability
**Destiny Flash now occurs every 2 turns
**UBB restriction is removed
|-|
Sector 27=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Maxwell Phantom Cardes Phantom Zevalhua Phantom Alfa Dilith	
Phantom Maxwell
*Can be inflicted with Injury
*The Holy Emperor has issued a decree... - 15 combo Light attack on all foes
*...to eliminate Kulyuk's followers. - 15 combo Light attack on all foes
*It seems the bait lured something in. - 15 combo Light attack on all foes
*I will be the one to face this foe. - 15 combo Light attack on all foes
*The Divine Ten have deigned to face you. - 15 combo Light attack on all foes
*A grand honor for mere disciples. - 15 combo Light attack on all foes
*Endless - 33 combo powerful Light attack on all foes & 10% boost to critical hit rate for 3 turns
**Used every 5 turns when HP is < 75%
*Parasites that ran rampant in heaven... - 15 combo Light attack on all foes
**Used when HP reaches < 50%
*...exterminated for the Holy Emperor. - 15 combo Light attack on all foes
**Used when HP reaches < 25%
When Maxwell is the last one alive:
*I will show you the power of creation! - 15 combo Light attack on all foes
*Meteor - 5 combo massive Light attack on single foe that deals 40,000 damage
*Rune - 7 combo Light attack on single foe, adds Def Ignoring effect to attack for 1 turn & removes all buffs
*Destiny - 15 combo powerful Light attack on single foe that deals 140% of HP as damage
Phantom Cardes
*Can be inflicted with Weaken and Injury
*Kulyuk... as one of the Divine Ten... - 15 combo Dark attack on all foes
*...defying the Holy Emperor is shameful. - 15 combo Dark attack on all foes
*Heh. If you'd just kept your guard up. - 15 combo Dark attack on all foes
*Endless - 33 combo powerful Dark attack on all foes & 50% boost to Def for 3 turns
**Used every 4 turns when HP is < 75%
*Looks like there's no need for me here. - 15 combo Dark attack on all foes
**Used when HP reaches < 50%
*You are not worthy of facing me. - 15 combo Dark attack on all foes
**Used when HP reaches < 25%
When Cardes is the last one alive:
*My omnipotence is not used lightly. - 15 combo Dark attack on all foes
*Deadly End - 11 combo powerful Dark attack on single foe that deals 160% of HP as damage
*Abysmal Fall - 13 combo powerful Dark attack on all foes that deals 120% of HP as damage
*Evil Coast - 15 combo massive Dark attack on all foes that deals 150,000 damage
Phantom Zevalhua
*Can be inflicted with Weaken
*His fate was sealed the moment he... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...lost pride and accepted inferiors - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Now, I'll finish that hideous mermaid. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*It is also by divine mercy that I... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...send the followers after the master. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Endless - 33 combo powerful Dark attack on all foes & 30% chance to reduce enemy Atk, Def by 30% for 1 turn
**Used every 4 turns when HP is < 75%
*My genius will entrap his lowly minions. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
**Used when HP reaches < 50%
*Agony in the depths suits mermaids. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
**Used when HP reaches < 25%
When Zevalhua is the last one alive:
*Preparations complete. Now to see how... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...amusingly they will dance for me... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Extension - Powerful Dark attack on single foe that deals 170% of HP as damage
*Lone Innocence - 6 combo Dark attack on all foes & invalidates LS for 999 turns
*Glorious - 10 combo Dark attack on all foes that deals 500% of HP as damage & invalidates LS for 999 turns
Phantom Afla Dilith
*Can be inflicted with Weaken
*Equality is a contemptible delusion. - 15 combo Fire, Water, Earth and Dark attack on all foes
*I will slay the beast with vile eyes... - 15 combo Fire, Water, Earth and Dark attack on all foes
*This is all Kulyuk's sin, accepting... - 15 combo Fire, Water, Earth and Dark attack on all foes
*...inferiors and disrupting order... - 15 combo Fire, Water, Earth and Dark attack on all foes
*Endless - 33 combo Dark attack on all foes & 25% boost to Spark damage for 3 turns
**Used every 5 turns when HP is < 75%
*So, that beast aims to leave heaven... - 15 combo Fire, Water, Earth and Dark attack on all foes
**Used when HP reaches < 50%
*So you know your place as a lowly beast. - 15 combo Fire, Water, Earth and Dark attack on all foes
**Used when HP reaches < 50%
*Impress me and live on as part of me. - 15 combo Fire, Water, Earth and Dark attack on all foes
**Used when HP reaches < 25%
When Afla Dilith is the last one alive:
*I haven't met a good fighter in years. - 15 combo Fire, Water, Earth and Dark attack on all foes
*I will judge its worth for myself... - 15 combo Fire, Water, Earth and Dark attack on all foes
*Dissolving Burn - 3 combo Fire and Dark attack on single foe, 80% Atk reduction for 3 turns & sets element to Fire
*Dissolving Liquid - 3 combo Water and Dark attack on single foe, 80% Rec reduction for 3 turns & sets element to Water
*Dissolving Soil - 3 combo Earth and Dark attack on all foes, adds 50% chance to inflict Injury, Weak, Sick effect to attack for 3 turns, adds 80% chance to inflict Poison effect to attack for 3 turns & sets element to Earth
*Dissolving Bolt - 3 combo Thunder and Dark attack on single foe, 80% Def reduction for 3 turns & sets element to Thunder
*Void Casualty - 7 combo Dark attack on single foe that deals 120-140% of HP as damage & removes all buffs
*Assimilation - Massive attack an all foes & sets element to Dark
|-|
Sector 28=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Karna Masta	
*Turn 1
**Dominance - Removes all buffs, inflicts DoT, 25% boost to Atk for 9999 turns & 50% boost to Def for 9999 turns
*Absolute Authority - Reduces BB gauge by 30~40%
*Ruinous Surge - 10 combo Light attack on all foes
*Mirage Sight - 3 combo powerful random Light attack on all foes
*Saint's Shell - 100% chance to recover 200% damage taken
*Eternal Loss - 3 combo Light attack that deals 80% HP as damage to single foe
*Last Word - 10 combo Light attack on all foes
*Soul Crush - 2 combo Light attack on single foe & reduces Def by 100% for 2 turns
*At < 50% HP
**Utter Void - 75% BC resistance for 1 turn
*Every 7 turns when HP is < 50%
**Eclipse - 100% damage reduction against all elements for 1 turn
*Next turn
**Millenium - 20 combo powerful Light attack on all foes
*At < 0% HP
**An immense power gathers... - Activates 150,000 HP / 5,555 Def Light barrier, reduces BC, HC drop rate by 100% for 1 turn, 100% damage reduction for 1 turn & recovers 100,000 HP
*Next turn
**Eternal Return - Powerful Light attack on all foes, removes all buffs, reduces BB gauge by 50% & recovers 150,000 HP
|-|
Sector 29=
==Encounters==
Wave	Enemies 	Notes
1 	Phantom Wraith	
*Having Omni+ Level 3 Paradigm is highly recommended due to some buffs having reduced turn durations
*Upon reaching turn 11, Phantom Fury will have access to all skills, even if the HP threshold requirement for a skill was not met (excluding Chromashift)
*Mitigation effects, Evasion effects, Atk, Def, Rec boosts, stat conversion, Spark damage, critical hit rate, elemental damage buffs have a 2 turn duration reduction effect
*DoT mitigation buff effects are nullified
*
*The following skills are used once every turn (damaging skills will not be used on every 10th turn):
**Insane Oppression - Inflicts 50% Passive heal & 100% HC effectiveness reduction for 2 turns
**Massive Bomb - 20 hit Strong AoE attack that pierces 5% mitigation
**Forward Charge - 20 hit AoE attack that pierces 30% mitigation
**Massive Shot - 20 hit ST attack that pierces 5% mitigation
**Forward Rush - 20 hit ST attack that pierces 30% mitigation
*Units will require at least the following HP requirements based on the amount of passive DoT mitigation to survive Black Death without purging it:
**150,000+ HP (0% DoT mitigation)
**135,000+ HP (10% DoT mitigation)
**120,000+ HP (20% DoT mitigation)
**105,000+ HP (30% DoT mitigation)
**90,000+ HP (40% DoT mitigation)
**75,000+ HP (50% DoT mitigation)
----
Phantom Fury 
*Has 288,000,000 HP
*Passively has 80% elemental mitigation for the first 11 turns
*Can guard to reduce incoming damage further
*Tantrum - Increases max HP by 20%
**Used when Phantom Yearn is defeated. Phantom Fury's max HP will now be 345,600,000 HP.
**Phantom Fury can lose anywhere between 4~10% HP upon using this skill only once
*Chromashift - Sets element to Light
**Used when HP < 75% 25%
*Chromashift - Sets element to Dark
**Used when HP < 50%
*Light Vulnerability - Adds 100% damage reduction to Fire, Water, Earth, Thunder, Dark attacks for 1 turn
**Used when element is Dark
*Dark Vulnerability - Adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks for 1 turn
**Used when element is Light
*Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
**Used upon defeating Phantom Yearn or Phantom Envy
*Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
*Disarm - 30% chance to invalidate Sphere effects for 2 turns
*Demoralize - 20% chance to invalidate Leader Skill effects for 2 turns
*Vital Drain - 40% chance to purge Atk/Def/Rec, Crit rate, elemental Atk/Def/Rec and Crit rate & Atk/Def/Rec and Crit rate when guarding
*Mana Drain - 100% BB drain on a single unit
*Grave's Chill - Inflicts 40% chance to negate KO Resistance on all enemies for 3 turns
*Disable - 40% chance to disable Extra Skill effects for 2 turns
*Condemnation - Inflicts Doom effect on a single unit & 40% chance to inflict Doom effect on all enemies for 4 turns
**Units affected by Doom effect cannot be revived for 2 turns
**Tends to be used when < 60% HP
*Vaporise Defenses - 40% chance to purge all elemental mitigation and mitigation effects
**Tends to be used when < 60% HP
*Rigor Mortis - 40% chance to purge Evasion effects
**Tends to be used when < 60% HP
*Elemental Drain - 40% chance to purge EWD mitigation
*Mana Purge - 100% BB drain
**Tends to be used when < 30% HP
*Drain Light - 40% chance to purge all forms of healing effects
*Charging Rapid Heal - Idle
**Used every 10 turns. Tends to be used on mono- squads.
**Rapid Heal will be used the next turn
*Rapid Heal - Heals 50,000,000 (~17.3%) HP
**This skill will heal ~14.4% HP if Tantrum was used
*Black Death - Inflicts DEADLY DoT (960% mod) for 3 turns
**Used every 10 turns. Tends to be used on mono- squads or mixed element squads.
**Xenon & Estia DBB or Neferet & Rahotep DBB is recommended to counter Black Death. Alternatively, using Tilith & Noel DBB and having high passive DoT mitigation will work
**DoT damage deals ~150,000 HP without any passive mitigation.
Phantom Yearn 
*Has 330,000,000 HP
*Passively has 80% elemental mitigation for the first 11 turns
*Passively heal 27500000 ~ 100000000 HP (8% HP) every turn while Phantom Fury is still alive
*Passively purges status ailment effects on self & adds 1 turn status ailment negation every turn
*Can be inflicted with all status ailments & stat debuffs
*Massive Bomb - 20 hit Strong AoE attack that pierces 5% mitigation
*Massive Shot - 20 hit ST attack that pierces 5% mitigation
*Forward Charge - 20 hit AoE attack that pierces 30% mitigation
*Forward Rush - 20 hit ST attack that pierces 30% mitigation
Phantom Envy 
*Has 330,000,000 HP
*Passively has 80% elemental mitigation for the first 11 turns
*Passively heal 27500000 ~ 100000000 HP (8% HP) every turn while Phantom Fury is still alive
*Passively purges status ailment effects on self & adds 1 turn status ailment negation every turn
**Inflicting status ailments is highly recommended to prevent Soul Mirror from occurring
*Can be inflicted with all status ailments & stat debuffs
*Soul Mirror - Adds 40% chance to reflect 25% of damage taken for 3 turns
*Mass Flurry - Adds 200% Spark damage buff to allies for 3 turns
*Limit Break - Adds 200% crit damage buff to allies for 3 turns
*Unstoppable - Adds 40% Defense ignore to allies for 3 turns
</tabber>