Level 149

Level 149 is considered the 150th level in The Backrooms, and is recognized as one of the "inhabitable" levels, along with several others.
==Description==
Level 149 comprises a vast expanse of floating islands, which are often teeming with abundant vegetation. The layout of the level is finite and forms a perfect hexagon, spanning an extensive distance of 76,000 kilometers. The appearance of the islands can vary significantly; some are lush with an abundance of vegetation and trees, while others resemble barren deserts or even vast oceans. Consequently, there is a considerable risk of being clipped into barren landscapes throughout the level. However, wanderers initially end up in the Waiting Room, with the duration of their wait varying slightly. According to one report, the approximate waiting time is one hour. Interestingly, some of the islands in Level 149 are home to inhabited cabins. These cabins are typically found in areas with a high concentration of vegetation. Curiously, these cabins bear childish and rudimentary drawings, depicting the nightmares of children. The reason behind these drawings remains unknown, although there are some children who reside in this level.Level 149 experiences a dynamic day/night cycle, similar to that of The Frontrooms. However, the moon in Level 149 is noticeably smaller than the moon in The Frontrooms and possesses a distinct maroon color. Despite numerous investigations conducted by M.E.G., the phenomenon surrounding the moon in Level 149 remains inconclusive. The weather in this level can vary greatly and is extremely peculiar. It can snow for extended periods and then abruptly transition into thunderstorms without any discernible reason or logical explanation. Furthermore, the snow in this level defies logic, as the temperature remains a constant 31 degrees Celsius, regardless of the time of day or weather events that would typically cause a decrease in temperature. The precipitation in this level can be exceptionally intense at times, making it highly advisable for individuals intentionally entering this level to be equipped with rain jackets or weather-proof gear.
Upon entering the cabins, structural damage is immediately noticeable. The damage includes slight rotting of the wood that forms the walls, roof, and floor, as well as some roof cavings and intense water leakages at irregular intervals. These damages are believed to have originated from the ancient owners of the cabins during hunting expeditions. Despite the peaceful coexistence of all outposts on this level, a tragic incident in 2011 resulted in the deaths of four individuals, including a child around 11 years old. As a result of this recent tragedy, caution is advised for those considering a long-term stay in this area.
Level 149 features a peculiar and sizable island that cannot be accessed. The island is home to a mansion-like structure with blacked-out windows, the reason for which remains unknown. Only one wanderer, known as "Bypasser," managed to enter the mansion but tragically lost their life within 24 hours at the hands of an entity called "The Landlord". This island, hovering above the others, often casts a shadow over neighboring islands, blocking sunlight intermittently.
==Waiting Room==
Upon entering this level, wanderers will find themselves appearing within the Waiting Room. This area is designed as a square room with a hospital-like architecture. Notably, there are five vintage-style chairs in a shade of blue. Sitting on any of these chairs will transport wanderers to the main "area" of Level 149. However, it is important to note that reaching the islands from here is not an immediate process and can take up to three hours.
Within the Waiting Room, there are numerous vending machines, although they are unfortunately broken and non-functional. In one corner of the room, there is an unoccupied reception desk. The only items present on the desk are three stacks of papers and functional laptops.
Interestingly, these laptops cannot be logged into and display a message stating, "You must be authorized in order to log in. Please use your username and password correctly." This message is presented in a stylish font and appears to be in bold. The reason behind this restriction remains unknown.
A Reddit user named r/unengagedhorrorspooks shared their thoughts on this matter, suggesting that the message might be some form of encryption. They questioned why the laptop, despite showing signs of use, remains inaccessible and speculated that there must be a way to bypass this restriction.
==Colonies and Outposts==
===Everlasting Work===
* - The livelihood of this outpost is dependent on gardening.
*Typically found outdoors during the day.
*Often seen tending to the garden, as well as using chainsaws or axes for tree cutting.
*Consists of 13 individuals, including 4 children.
*nhabits a self-built small cabin.
===Technological Geeks===
*They are clearly enthusiasts in the field of technology.
*The message in the Waiting Room remains unsolved by them.
*The group consists of 4 members, all of whom are adults over the age of 30. 
*They live in a spacious cabin.
===Introverted Builders===
* - Specialize in crafting wooden furniture, particularly cabinets.
*Comprise a group of 23 individuals, including two children aged 10 and 8.
*Known for their peaceful and tranquil nature.
==Entities==
===The Landlord===
The Landlord is believed to be responsible for the demise of the "Bypasser" who managed to bypass the stringent barriers of the island. Descriptions of him depict a figure clad in all black, with eyes that transition through a rainbow gradient. Additionally, he is often seen sporting a fedora and carrying a briefcase. His visage is described as ghastly, with a perpetually open mouth and occasionally eyes that turn completely black. The rationale behind this transformation remains a mystery.
==Entrances and Exits==
===Entrances===
*Finding a small cabin model in Levels 0-50 will lead one here.
*Noclipping into a fedora in Level 66 has a chance to lead one here. Other times it will lead to Level 0 or Level 3.24.
*Finding a garden fork in Level 3.24 will lead one here.
*Resting on a picture of a cabin in Level 66 or Level 1.77 will noclip one here.
*When noclipping from The Frontrooms into The Backrooms, one has an incalculably low chance to be sent to this level on random.
===Exits===
*Noclipping in this level may send one to Level 6, then transport one to Level 37.1 after 35 seconds.
*Doing gardening without permission from the Everlasting Workers will cause you to be clipped into Level 8 without any supplies.
*However, performing gardening on any vegetation, forming it into the shape of an arch, and then walking through it will guide one into Level 150.
*The simplest way to exit this level is to find an obvious door in the Waiting Room. Simply walk through it to be sent to a random level.
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Category:Forest
Category:Desert