Zone of control (Civ2)

Zone of control (abbreviated ZoC/ZOC) is a game mechanic in Civilization II that restricts unit movement. Units located on land s exert a zone of control on adjacent tiles; foreign cannot move within or between rival ZoC, unless the are members of an . Zone of control acts to create and maintain a military front line, without requiring a "hard" wall of units occupying every traversible tile.Game Developers Conference (). "Classic Game Postmortem: Sid Meier's Civilization". YouTube. 27m51s. Accessed .
ZoC has several general exceptions: units moving onto or out of a , into or out of a city, or moving to stack with a friendly unit are not obstructed. and are not subject to zone of control, though they will exert it.
=== Unit exceptions ===
Certain ground units are not subject to zone of control (but still exert it themselves):
* s and ;
* (s & );
* (s & ).
== Modding ==
ZoC immunity is a that can be assigned to any unit. The mechanic itself is hard-coded.
== Notes ==
== References ==
== See also ==
* Zone of control in other games
Category:Game concepts (Civ2)