Summoning Materia (VII Rebirth)

Summoning materia is a set of materia in Final Fantasy VII Rebirth that allows summoned monsters to be called in battle and fight alongside the party, similar to in Final Fantasy VII Remake.
Summons are fearsome creatures that are the embodiment of ancient knowledge, condensed into materia.
=== Mechanics ===
Summoning materia function similarly to in Remake, but may now be used during battles in the overworld rather than during specific boss battles (though the summon meter still needs to appear before a summon can be called upon). A summon's size is less of a factor during overworld battles due to the prevalence of wide open space, though there are still locations where only medium- or small-sized summons may be called upon.
The Chocobo and Moogle, Shiva, and Ifrit materia are automatically equipped to Cloud, Aerith, and Red XIII, respectively, from the beginning of Chapter 2, "A New Journey Begins". The materia for Magic Pot, Moogle Trio, and Posh Chocobo are available to those who met their special purchase conditions (linked to specific game editions, pre-order, and region). Leviathan is acquired if the player has save data for Final Fantasy VII Remake, whereas Ramuh is acquired if the player has save data for "Episode INTERmission" from Final Fantasy VII Remake Intergrade.
Most of the game's unlockable summons are linked to specific regions, becoming available to battle in Chadley's Combat Simulator once the party enters their respective region. Summoning materia may now grow from level 1 to 4 as players gather intel on a particular summon within their region, increasing a summon's power and range of abilities. Gathering intel also unlocks lower-difficulty versions of the battles against the summon in the Combat Simulator, making them easier to acquire. Only summoning materia with discoverable World Intel may have their levels increased. Other summoning materia have only one level.
=== List of materia ===
Materia	ATB	Summon Abilities	Role 	Stat Bonuses	Region 	Acquirement
 	1 	
* Magic Phoenix Down
* Magic Remedy
* Magic Cocktail
* Magic Elixir (Ultimate)	Support/Heal 	None 	N/A 	Digital Deluxe or Collector's Edition only
 	1 	
* Hero's Ballad
* Delta Attack
* Kupovalse (Ultimate)	Support 	None 	N/A 	Base game Pre-order Bonus
 	1 	
* Chocoruin
* Choco Boost
* Chocomet (Ultimate)	Combat 	None 	N/A 	Physical Copy Pre-Order in ELAS (Asia only)
 	1 	
* Chocobo Kick
* Moogle Blast
* Stampede (Ultimate)	Combat (Chocobo: deals wind damage, Moogle: deals non-elemental damage)	
* + 1 MP
* + 4 Magic Attack
* + 2 Magic
* + 2 Luck	N/A 	Starting Materia equipped to Cloud
 	1 	
* Heavenly Strike
* Icicle Impact
* Diamond Dust (Ultimate)	Combat; deals ice damage 	
* + 2 MP
* + 4 Magic Attack
* + 2 Magic	N/A 	Starting Materia equipped to Aerith
 	1 	
* Crimson Dive
* Radiant Plume
* Hellfire (Ultimate)	Combat; deals fire damage 	
* + 1 MP
* + 2 Defense
* + 2 Strength
* + 2 Vitality	N/A 	Starting Materia equipped to Red XIII
 	2 	
* Briny Bellow
* Gyre Spume
* Tidal Wave (Ultimate)	Combat; deals non-elemental damage 	
* + 2 MP
* + 4 Magic Attack
* + 2 Magic Defense
* + 2 Magic
* + 2 Spirit	N/A 	Have Save File for FFVII Remake
 	1 	
* Voltaic Lance
* Circuitous Bolt
* Judgement Bolt (Ultimate)	Combat; deals lightning damage 	
* + 40 HP
* + 1 MP
* + 4 Attack
* + 4 Magic Attack
* + 2 Strength
* + 2 Magic	N/A 	Have Save File for FFVII Remake - Episode Intermission
 	1 	
* Mountain Crusher
* Boulder Hurl
* Earthen Fury (Ultimate)	Combat; deals non-elemental damage 	
* + 86 HP
* + 1 MP
* + 5 Defense
* + 5 Vitality	Grasslands 	Chadley's VR Missions
 	1 	
* Crimson Rondure
* Arise
* Reraise
* Rebirth Flame (Ultimate)	Combat/Heal; deals fire damage and uses Raise magic 	
* + 2 MP
* + 8 Magic Attack
* + 4 Magic	Junon 	Chadley's VR Missions
 	2 	
* Tracking Beam
* Grand Laser
* Divine Judgment (Ultimate)	Combat; deals non-elemental damage 	
* + 129 HP
* + 1 MP
* + 2 Defense
* + 2 Magic Defense
* + 2 Vitality
* + 2 Spirit	Corel 	Chadley's VR Missions
 	1 	
* Raging Bull
* Blazing Horn
* Chilling Horn
* Crackling Horn
* Tri-Disaster (Ultimate)	Combat; deals fire, ice and lightning damage 	
* + 216 HP
* + 1 MP
* + 4 Attack
* + 2 Strength	Gongaga 	Chadley's VR Missions
 	2 	
* Umbral Bombardment
* Infernal Rush
* Gigaflare (Ultimate)	Combat; deals non-elemental damage 	
* + 2 MP
* + 4 Attack
* + 4 Magic Attack
* + 2 Strength
* + 2 Magic	Cosmo Canyon 	Chadley's VR Missions
 	2 	
* Allfather's Fury
* Ring of Helheim
* Zantetsuken (Ultimate)	Combat; deals non-elemental damage 	
* + 2 MP
* + 8 Attack
* + 4 Strength	Nibel 	Chadley's VR Missions
 	2 	
* Spatial Rend
* Pinwheel
* Ultimate Illusion (Ultimate)	Combat; deals non-elemental damage 	
* + 88 HP
* + 3 MP
* + 4 Attack
* + 4 Magic Attack
* + 2 Strength
* + 2 Magic	Gilgamesh Island	Defeat Gilgamesh on Gilgamesh Island