Revival platform/Gallery

This is a gallery containing images of revival platforms in Super Smash Flash 2.
== Designs ==
Revivalpic4.png|The first early default revival platform.
SecondRP.png|The revival platform's second design, used from version 0.9a to Beta 1.0.3.2. Before v0.9a, it was used as Pikachu's revival platform.
CurrentRP.png|The third and current revival platform design, used since Beta 1.1.
== Personalized platforms ==
Before the release of v0.9a of the SSF2 Demo, all characters in Super Smash Flash 2 had a different individualized revival platform that, most of the time, had something to do with the universe character originates from. Due to irregularities, such as the different frame sizes or that platforms came with an indicative of how long a character could stand on it, this feature was scrapped. The following table compiles how the platforms looked for each character and what each was intended to represent:
Character	Picture	Description
 	 	The revival platform from . As with the arcade game, the platform began to lose segments to indicate how long Mario could stand on it.
 	 	The goal gate from . The colored berries on the sides indicated how long Peach could stay on her platform, each turning white once the time started to run out.
 	 	Seven Yoshi eggs lined up. The eggs would eventually start to fade out to indicate how long Yoshi could stand on them.
 	 	Four pink switch ! blocks from . If the time ran out, it would be visually apparent how the solid blocks turned into outlined blocks at the same time it dropped Wario.
 	 	Four plates writting together "KONG". Those plates are obtainable items in and .
 	 	A platform manifested from Link's Triforce of Courage. If Link stood for a long time, it would be visually apparent how the Triforce goes back to Link's hand before dropping him.
 	 	A F-Zero countdown timer. The number count goes down from 3 to 1, to indicate how long Captain Falcon could stand on it.
 	 	A stadium-like platform with an inner light. This would become the regular basis for all the revival platforms in version 0.9a of the demo.
 	 	The launch platform from the jumping mini-game that occurs after clearing a regular stage in .
 	 	A miniature Arwing. It originally had a unique animation by flying by, letting Fox fall on it. Once Fox dropped off of the Arwing, it would fly away.
 	 	The Bubble Monkey, a married monkey that helps Jeff fight in battle with standard attacks.
 	 	All seven Chaos Emeralds lined up. Each Emerald would begin to turn white to indicate how long Sonic could stand on it.
 	 	The Tornado plane.
 	 	The Rush Jet. Similarly to the mini-Arwing, Rush would fly away once Mega Man dropped out from him.
 	 	A platform made with magitechnology, the result of using mana to power technology.
 	 	A platform carried by two angels — beings that, in the franchise, grant protection against dying — with the words "Life 2" written on it.
 	 	A miniature version of the Gummi Ship, the main method of transportation between worlds in the series.
 	 	All seven Dragon Balls — magic spheres that, when together, can make wishes come true — lined up. When first implemented, Goku stood on them, instead of sitting. After a while, the Dragon Balls would flash and disappear, dropping a shocked Goku.
 	 	A large scroll with Naruto's first name in Japanese written on it.
 	 	Ichigo's Reiryoku; his spiritual power. It is said in the franchise that all beings have a certain amount of that.
Category:Galleries
Category:Super Smash Flash 2
Category:Super Smash Flash series