Gear/Ammo Sniper (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Sniper_Half
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	3000 	All 	All
* Deals area-of-effect damage within 120 meters of impact
* Weapon base damage is converted into Area of Effect, direct hit damage reduced 80%
* Up to 100 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 25 Area-of-effect stability damage to units in radius.
* Impact removes mines in a 3 hex radius.
* Sniper Ammo - 5 Shots
* 600 Cbills Cost per Shot.
* Ammunition Box can explode for 100 damage, 25 heat and 12.5 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
5 	600 	100 	25 	12.5
=Used By Mechs=
Mechs 	Mechs	Mechs
JN-G8BXRUSH	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2