Streibough

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|-|Streibough=
|-|End of "The Lord of Dark"=
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==Summary==
Streibough is a supporting character and antagonist in LIVE A LIVE. Oersted's best friend and rival in "The Lord of Dark", he is initially shown to be close to him. However, deep down, Streibough loathes Oersted as he lives in his shadow, always coming second to him, with Oersted being the one granted marriage with Princess Alethea, whom Streibough was deeply in love with. When the opportunity comes, with his feelings of hatred possibly magnified by the Lord of Dark's influence, Streibough fakes his own death to go further into Devil's Peak, alone, and save Alethea to put her against Oersted, while simultaneously framing him for murder of the King of Lucrece. After ruining his life, Streibough fights Oersted one more time to make his victory complete, but is defeated and killed.
==Powers and Stats==
Tier: | 
Key: In Oersted's Party | Post Archon's Roost 
Name: Streibough 
Origin: LIVE A LIVE
Gender: Male 
Age: Seemingly 20s 
Classification: Human, magician 
Powers and Abilities: 
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|-|In Oersted's Party=
|-|Post Archon's Roost= All previous abilities, Invisibility (Camouflaged among the shadows of Archon's Roost to surprise Oersted), Dream Manipulation (Woke up Oersted with a nightmare of Alethea in danger), Illusion Creation (Disguised the King of Lucrece as the Lord of Dark to trick Oersted into killing him), Aura (Gave off a black and red aura characteristic of Odio's incarnations before attacking Oersted), Immortality (Type 4) and Abstract Existence (Type 2. The incarnations of Odio are "faces" born of his hatred, sharing his hatred through which he will be reincarnated as long as man lives. This incarnation can take as long as mere moments or as long as millennia, and as the seed of hate exists within all hearts, anyone could become the next Odio though those with heroic wills have shown the capability of breaking free in certain cases), Flight (Shown here), Damage Reduction (Naturally resists Blunt damage), Resistance to Earth Manipulation, Vibration Manipulation (Naturally resists Earth elemental attacks, which also include shockwave-based attacks such as Worldbreaker's Wrath and Manchu-Han's Imperial Feast), Water Manipulation, Ice Manipulation (Naturally resists Water elemental attacks, which also include attacks based on ice or other types of liquids, such as Lacquer Mist), Fire Manipulation, Magma Manipulation, Temperature Manipulation (Naturally resists Fire elemental attacks, which as well as fire include other heat-based attacks such as lasers and lava-based attacks), Life Absorption, Sense Manipulation and Mind Manipulation (Naturally resists Spirit elemental attacks which includes health-draining attacks such as Bloodlust, telepathic attacks such as many of Akira's, Cube's Packet Loss which attacks the target's sense of hearing and other status effect moves. Note that this only reduces damage suffered from these attacks and doesn't lessen the odds of being afflicted by the statuses themselves)</tabber>
Attack Potency: Multi-City Block level (Caused tremors across an entire mountain strong enough to cause structural damage to a stone temple, which resembles the effects of an earthquake of magnitude 5.0 or higher. Comparable to the Claustrophobia boss who can also utilize earthquakes in battle) | Multi-City Block level (Has gained newfound power by his confrontation with Oersted, though he still succumbed to him in the end) 
Speed: Superhuman movement speed (Can escape from Raging Bears who resemble giant polar bears), Subsonic combat speed (Capable of fighting foes that can avoid Uranus' Godly Voice attack) | Superhuman movement speed, Subsonic combat speed 
Lifting Strength: At most Superhuman (Capable of resisting pushing attempts from Oersted) | At most Superhuman
Striking Strength: Unknown | Unknown 
Durability: Multi-City Block level (Can fight Oersted and those capable of fighting him) | Multi-City Block level (Fought an end-game Oersted) 
Stamina: Athletic Human. Capable of partaking in long battles and climbing through entire dungeons. 
Range: Tens of Meters with magic 
Standard Equipment: Staff for casting magic.
* Optional Equipment: A wide variety of equipment and consumable items. | None notable
Intelligence: Above Average. Even early into the chapter, Streibough was a fighter skilled enough to come second in a combat contest across the entire kingdom of Lucrece, though through the usage of magic. 
Weaknesses: None notable 
Notable Attacks/Techniques: Streibough's abilities
* Red Ballet: (Fire) "Wield fire magic to conjure an orb of flame to send it against an enemy."
* Icebind: (Water) "Wield water magic to conjure magical ice to entomb enemies in an area." Can temporarily slow down enemies.
* Freezing Shards: (Water) "Wield water magic to summon blades of ice to hurl at an enemy." Can temporarily disable enemy arm techniques.
* Gale Force: (Wind) "Wield lightning magic to hurl a lightning orb at enemies." Can temporarily Paralyze enemies.
* Crimson Eruption: (Fire) "Wield fire magic to call forth a ring of flaming pillars to encircle and incinerate an enemy."
* Purple Mist: (Spirit) "Wield spirit magic to befuddle and disorient an enemy with a cloud of choking mist." Can temporarily afflict enemies with Vertigo and lower their statistics.
* Blue Squall: (Wind) "Wield wind magic to call down a barrage of lightning on enemies in an area."
* Vermillon Aura: (Fire) "Wield fire magic to surround oneself with a barrier of flame to scorch nearby enemies." Counter.
* Violet Daze: (Spirit) "Wield spirit magic to conjure a burst of spinning lights to stagger and weaken an enemy." 
*Sandstorm: (Earth) "Wield earth magic to summon a vortex of sand to bewilder and torment an enemy." Can temporarily inflict Confusion, Intoxication and decrease enemy defense.
*Silver Fangs: (Water) "Wield water magic to call forth great columns of ice to freeze enemies in an area and the ground beneath them." Can afflict Petrification
*Amber Flurry: (Earth) "Wield earth magic to rend enemies in an area with bolts of lightning and electrify the ground beneath them."
*Black Abyss: (Demonic) "Wield the ultimate magic to punish attacking enemies with an orb of midnight doom." Counter.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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