Mechs/MAD-4H

==Description==
The Marauder II 4H is a Marian refit designed to quickly eliminate high value targets under an absurdly large alpha strike before continuing the fight with a similar weapons profile as it's smaller brother.
Drop Cost Multiplier: 1.18
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	NarrowLow Profile	Hull Down: +1 Defense, -5% Visibility (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=170/170S=85 	A=45/45S=16 	A=170/170S=85
Arms/Head	HardPoints	[ 2E ] 	[ 1M ] 	[ 1B 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
ER Medium Laser
ER PPC 	
Rocket 10 	
ER Medium Laser
ER PPC
Torso 	Health 	FA=165/210 RA=50/105S=105	FA=245/310 RA=80/155S=105	FA=165/210 RA=50/105S=105
Torso 	HardPoints	[ 4M ] 	[ 1S ] 	[ 4M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
4x Heat Sink
4x Rocket 20	
Engine HS +2
Engine Core 300
Heat Sink
Jump Jet (A)	
4x Heat Sink
4x Rocket 20
Legs 	Health 	A=210/210S=105 	 	A=210/210S=105
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet (A) 	 	
Jump Jet (A)
BOT PAGE || RTVer: HHR 1.4.8 || ID: \Eras\CivilWar3062-3067\Base\mech\mechdef_marauder_ii_MAD-4H.json