Paper Mario Color Splash Recut/Move and Enemy Data

*This page details all Battle Card, Artifact, enemy and boss data for Paper Mario Color Splash Recut and the game's EX Mode.
==Battle Moves==
===Cards===
Card 	Type 	Power 	Target 	Action Command 	Paint to Recharge
Worn-Out Jump 	Jump 	3 > 1 > 1 > 1 > 1 	Single 	Press the A Button right before landing on the enemy. 	
1 Red
0 Blue
1 Yellow
Jump 	Jump 	7 > 1 > 1 > 1 > 1 	Single 	Press the A Button right before landing on the enemy. 	
20 Red
0 Blue
20 Yellow
Super Jump 	Jump 	13 > 2 > 2 > 2 > 2 	Single 	Press the A Button right before landing on the enemy. 	
40 Red
0 Blue
40 Yellow
Mega Jump 	Jump 	21 > 3 > 3 > 3 > 3 	Single 	Press the A Button right before landing on the enemy. 	
70 Red
0 Blue
70 Yellow
Iron Jump 	Jump 	7 > 1 > 1 > 1 > 1 	Single; can safely attack spiked enemies 	Press the A Button right before landing on the enemy. 	
0 Red
30 Blue
25 Yellow
Super Iron Jump 	Jump 	13 > 2 > 2 > 2 > 2 	Single; can safely attack spiked enemies 	Press the A Button right before landing on the enemy. 	
0 Red
60 Blue
50 Yellow
Mega Iron Jump 	Jump 	21 > 3 > 3 > 3 > 3 	Single; can safely attack spiked enemies 	Press the A Button right before landing on the enemy. 	
0 Red
100 Blue
85 Yellow
Hopslipper 	Jump 	2 > 2 > 2 > 2 > 2 > 2 	Single 	Press the A Button right before landing on the enemy. 	
0 Red
25 Blue
25 Yellow
Super Hopslipper 	Jump 	3 > 3 > 3 > 3 > 3 > 3 	Single 	Press the A Button right before landing on the enemy. 	
0 Red
50 Blue
50 Yellow
Mega Hopslipper 	Jump 	4 > 4 > 4 > 4 > 4 > 4 	Single 	Press the A Button right before landing on the enemy. 	
0 Red
85 Blue
85 Yellow
Line Jump 	Jump 	4 > 3 > 2 > 1 > 1 	All enemies, back and forth 	Press the A Button right before landing on the enemy. 	
0 Red
30 Blue
0 Yellow
Super Line Jump 	Jump 	6 > 5 > 4 > 3 > 2 	All enemies, back and forth 	Press the A Button right before landing on the enemy. 	
0 Red
60 Blue
0 Yellow
Mega Line Jump 	Jump 	8 > 7 > 6 > 5 > 4 	All enemies, back and forth 	Press the A Button right before landing on the enemy. 	
0 Red
100 Blue
0 Yellow
Drill Jump 	Jump 	9, pierces Defense 	Single; can safely attack spiked enemies 	Press the A Button right when the star lights ups. 	
30 Red
0 Blue
0 Yellow
Super Drill Jump 	Jump 	18, pierces Defense 	Single; can safely attack spiked enemies 	Press the A Button right when the star lights ups. 	
60 Red
0 Blue
0 Yellow
Mega Drill Jump 	Jump 	29, pierces Defense 	Single; can safely attack spiked enemies 	Press the A Button right when the star lights ups. 	
100 Red
0 Blue
0 Yellow
Tornado Jump (NEW) 	Jump 	3 > 1 > 1 > 1 > 1 (main target), 1x every successful jump (other air enemies only) 	Single (main target), all air enemies (secondary)	Press the A Button right before landing on the enemy. 	
35 Red
35 Blue
0 Yellow
Super Tornado Jump (NEW)	Jump 	7 > 2 > 2 > 2 > 2 (main target), 2x every successful jump (other air enemies only) 	Single (main target), all air enemies (secondary)	Press the A Button right before landing on the enemy. 	
70 Red
70 Blue
0 Yellow
Mega Tornado Jump (NEW) 	Jump 	13 > 3 > 3 > 3 > 3 (main target), 3x every successful jump (other air enemies only 	Single (main target), all air enemies (secondary)	Press the A Button right before landing on the enemy. 	
120 Red
120 Blue
0 Yellow
Thunder Jump (NEW) 	Jump 	5 > 1 > 1 > 1, can shock enemies 	Single 	Press the A Button right before landing on the enemy. 	
0 Red
0 Blue
30 Yellow
Super Thunder Jump (NEW)	Jump 	9 > 2 > 2 > 2, can shock enemies 	Single 	Press the A Button right before landing on the enemy. 	
0 Red
0 Blue
60 Yellow
Mega Thunder Jump (NEW) 	Jump 	15 > 3 > 3 > 3, can shock enemies 	Single 	Press the A Button right before landing on the enemy. 	
0 Red
0 Blue
100 Yellow
Worn-Out Hammer 	Hammer 	9 	Single, ground only 	Hold Left on the Control Stick until the star lights up. Then, let go.	
1 Red
1 Blue
0 Yellow
Hammer 	Hammer 	14 	Single, ground only 	Hold Left on the Control Stick until the star lights up. Then, let go.	
20 Red
20 Blue
0 Yellow
Super Hammer 	Hammer 	24 	Single, ground only 	Hold Left on the Control Stick until the star lights up. Then, let go.	
40 Red
40 Blue
0 Yellow
Mega Hammer 	Hammer 	39 	Single, ground only 	Hold Left on the Control Stick until the star lights up. Then, let go.	
70 Red
70 Blue
0 Yellow
Eekhammer 	Hammer 	1 > 2 > 3 > 4 > 5 	Single, ground only 	Hold Left on the Control Stick until the star lights up. Then, let go.	
25 Red
0 Blue
0 Yellow
Super Eekhammer 	Hammer 	3 > 4 > 5 > 6 > 7 	Single, ground only 	Hold Left on the Control Stick until the star lights up. Then, let go.	
50 Red
0 Blue
0 Yellow
Mega Eekhammer 	Hammer 	6 > 7 > 8 > 9 > 10 	Single, ground only 	Hold Left on the Control Stick until the star lights up. Then, let go.	
85 Red
0 Blue
0 Yellow
Hurlhammer 	Hammer 	11 	Single 	Hold Left on the Control Stick until the star lights up. Then, let go.	
0 Red
30 Blue
20 Yellow
Super Hurlhammer 	Hammer 	18 	Single 	Hold Left on the Control Stick until the star lights up. Then, let go.	
0 Red
60 Blue
40 Yellow
Mega Hurlhammer 	Hammer 	30 	Single 	Hold Left on the Control Stick until the star lights up. Then, let go.	
0 Red
100 Blue
70 Yellow
Burnhammer 	Hammer 	8, Fire attribute 	All ground enemies 	Hold Left on the Control Stick until the star lights up. Then, let go.	
55 Red
0 Blue
0 Yellow
Super Burnhammer 	Hammer 	14, Fire attribute 	All ground enemies 	Hold Left on the Control Stick until the star lights up. Then, let go.	
120 Red
0 Blue
0 Yellow
Chillhammer (NEW) 	Hammer 	8, Water attribute 	All ground enemies 	Hold Left on the Control Stick until the star lights up. Then, let go.	
0 Red
55 Blue
0 Yellow
Super Chillhammer (NEW) 	Hammer 	14, Water attribute 	All ground enemies 	Hold Left on the Control Stick until the star lights up. Then, let go.	
0 Red
120 Blue
0 Yellow
KO Hammer 	Hammer 	12 > 8 > 4 every enemy afterwards 	One main target + enemies behind 	Hold Left on the Control Stick until the star lights up. Then, let go.	
20 Red
20 Blue
30 Yellow
Super KO Hammer 	Hammer 	21 > 14 > 7 every enemy afterwards 	One main target + enemies behind 	Hold Left on the Control Stick until the star lights up. Then, let go.	
40 Red
40 Blue
60 Yellow
Mega KO Hammer 	Hammer 	36 > 24 > 12 every enemy afterwards 	One main target + enemies behind 	Hold Left on the Control Stick until the star lights up. Then, let go.	
70 Red
70 Blue
100 Yellow
Quakehammer (NEW) 	Hammer 	7 	All ground enemies 	Hold Left on the Control Stick until the star lights up. Then, let go.	
30 Red
30 Blue
0 Yellow
Super Quakehammer (NEW) 	Hammer 	12 	All ground enemies 	Hold Left on the Control Stick until the star lights up. Then, let go.	
60 Red
60 Blue
0 Yellow
Mega Quakehammer (NEW) 	Hammer 	20 	All ground enemies 	Hold Left on the Control Stick until the star lights up. Then, let go.	
100 Red
100 Blue
0 Yellow
Spinhammer (NEW) 	Hammer 	7 > 5 > 3 successive, can make enemies dizzy 	All ground enemies, front enemy is target 	Rapidly switch between Left and Right on the Control Stick. 	
0 Red
25 Blue
25 Yellow
Super Spinhammer (NEW) 	Hammer 	13 > 9 > 5 successive, can make enemies dizzy 	All ground enemies, front enemy is target 	Rapidly switch between Left and Right on the Control Stick. 	
0 Red
50 Blue
50 Yellow
Mega Spinhammer (NEW) 	Hammer 	21 > 14 > 7 successive, can make enemies dizzy 	All ground enemies, front enemy is target 	Rapidly switch between Left and Right on the Control Stick. 	
0 Red
85 Blue
85 Yellow
Fire Flower 	Item 	6, Fire attribute 	All ground enemies 	As the reticle passes each enemy, press the X Button. 	
35 Red
0 Blue
0 Yellow
Super Fire Flower 	Item 	11, Fire attribute 	All ground enemies 	As the reticle passes each enemy, press the X Button. 	
80 Red
0 Blue
0 Yellow
Ice Flower 	Item 	6, Water attribute 	All ground enemies 	As the reticle passes each enemy, press the X Button. 	
0 Red
35 Blue
0 Yellow
Super Ice Flower 	Item 	11, Water attribute 	All ground enemies 	As the reticle passes each enemy, press the X Button. 	
0 Red
80 Blue
0 Yellow
POW Block 	Item 	6, Earth attribute 	All ground enemies 	Just before Mario hits the block, press the A Button. 	
0 Red
0 Blue
35 Yellow
Super POW Block 	Item 	11, Earth attribute 	All ground enemies 	Just before Mario hits the block, press the A Button. 	
0 Red
0 Blue
80 Yellow
Turbo FLUDD (NEW) 	Item 	12 > 8 >4 successive, Water attribute, ground enemies only 	All ground enemies 	Hold the A Button until the gauge is about to burst. Then, let go. 	
30 Red
40 Blue
35 Yellow
Rocket FLUDD (NEW) 	Item 	12 > 8 >4 successive, Water attribute, aerial enemies only 	All air enemies 	Hold the A Button until the gauge is about to burst. Then, let go. 	
40 Red
30 Blue
35 Yellow
Mushroom 	Healing	Heals 15 HP. 	Mario 	N/A 	
40 Red
40 Blue
40 Yellow
Super Mushroom 	Healing	Heals 40 HP. 	Mario 	N/A 	
100 Red
100 Blue
100 Yellow
Mega Mushroom 	Healing	Heals 100 HP. 	Mario 	N/A 	
200 Red
200 Blue
200 Yellow
Red Syrup (NEW) 	Healing	Restores 30 Red Paint. 	Mario 	N/A 	
0 Red
20 Blue
20 Yellow
Crimson Syrup (NEW) 	Healing	Restores 150 Red Paint. 	Mario 	N/A 	
0 Red
100 Blue
100 Yellow
Blue Syrup (NEW) 	Healing	Restores 30 Blue Paint. 	Mario 	N/A 	
20 Red
0 Blue
20 Yellow
Navy Syrup (NEW) 	Healing	Restores 150 Blue Paint. 	Mario 	N/A 	
100 Red
0 Blue
100 Yellow
Yellow Syrup (NEW) 	Healing	Restores 30 Yellow Paint. 	Mario 	N/A 	
20 Red
20 Blue
0 Yellow
Golden Syrup (NEW) 	Healing	Restores 150 Yellow Paint. 	Mario 	N/A 	
100 Red
100 Blue
0 Yellow
Rainbow Syrup (NEW) 	Healing	Restores 50 of all Paints. 	Mario 	N/A 	
50 Red
50 Blue
50 Yellow
Aurora Syrup (NEW) 	Healing	Restores 250 of all Paints. 	Mario 	N/A 	
250 Red
250 Blue
250 Yellow
Buddy Biscuit (NEW) 	Healing	Fills the Partner Meter by 25 Points. 	Partner 	N/A 	
50 Red
50 Blue
50 Yellow
Friend Biscuit (NEW) 	Healing	Fills the Partner Meter by 50 Points. 	Partner 	N/A 	
100 Red
100 Blue
100 Yellow
1-Up Shroom 	Healing	If Mario is KO’d within 2 turns of using this card, he regains 1/4 his max HP. 	Mario 	N/A 	
150 Red
150 Blue
150 Yellow
1-Up Super 	Healing	If Mario is KO’d within 2 turns of using this card, he regains 1/2 his max HP. 	Mario 	N/A 	
310 Red
310 Blue
310 Yellow
Frog Suit 	Buff 	Powers up the first jump of Jump cards by 4 for 2 turns. 	Mario 	N/A 	
0 Red
40 Blue
40 Yellow
Super Frog Suit 	Buff 	Powers up the first jump of Jump cards by 10 for 2 turns. 	Mario 	N/A 	
0 Red
100 Blue
100 Yellow
Tanooki Tail 	Buff 	Allows Mario to reflect most attacks by pressing A at the right time. Reflects ¼ the damage of close range, and x3 of long range. 	Mario 	When an enemy attack draws near, press the A Button to whirl the Tail.	
50 Red
0 Blue
30 Yellow
Super Tanooki Tail 	Buff 	Allows Mario to reflect most attacks by pressing A at the right time. Reflects 1/2 the damage of close range, and x6 of long range.	Mario 	When an enemy attack draws near, press the A Button to whirl the Tail.	
125 Red
0 Blue
75 Yellow
Spiked Helmet 	Buff 	Inflicts 6 damage on all enemies who use jump-based attacks on Mario the turn this card is used. 	Mario 	N/A 	
0 Red
35 Blue
45 Yellow
Super Spiked Helmet 	Buff 	Inflicts 15 damage on all enemies who use jump-based attacks on Mario the turn this card is used. 	Mario 	N/A 	
0 Red
90 Blue
110 Yellow
===Artifacts===
Artifact 	Slots	Effect 	Where 	When 	How
Fwoosh Propeller 	1 	All Jump attacks gain/change to a Wind attribute, adding splash damage. 	Cherry Lake 	Prologue 	Mario finds this in the open.
Pixl Plunger 	1 	Adds one more hit to multi-hit cards (Jumps, Hopslippers, Eekhammers), equal in strength to the last usual hit. 	Port Prisma II 	Prologue 	Mario gets this for free from Shady T.
Freezie Extinguisher 	1 	All Hammer attacks gain/change to a Water attribute. 	Ruddy Road 	Chapter 1 	Found right after the Red Rescue Squad's hero moment.
Super Bell' o' Luck 	2 	Over-KO hits give 2 coins, rather than 1. 	Crimson Tower 	Chapter 1 	In the same room Pitholl and Cucleer were fought.
Big Oink 	1 	Over-KO hits give 3 coins for the first 3 hits, rather than 1. 	Chateau Chanterelle 	Chapter 2 	Inside the barn.
Draggadon Bone 	2 	Prevents enemies from auto-dodging. 	Golden Coliseum 	Chapter 2 	Veronica gives Mario this Artifact when he enters a difficult to reach room.
Birdo Love Balloon 	2 	Increases Mario’s power by 4. On the 3rd turn of battle, however, Mario starts taking 5 points of damage every turn. 	Plum Park 	Chapter 3 	In front of the wall before the fountain.
Royal Teapot 	1 	All Jump attacks gain/change to a Water attribute. 	Plum Park 	Chapter 3 	At the fountain.
Dreamy Tulip 	2 	Mario regains 15 Blue Paint and 15 Yellow Paint at the start of every turn. 	Sacred Forest 	Chapter 3 	Obtainable immediately after the Green Rescue Squad's hero moment.
Lakithunder Camera 	1 	All Hammer attacks gain/change to a Wind attribute, possibly making enemies dizzy. 	Azure Base 	Chapter 3 	Snob Biffet gives Mario the Lakithunder Camera for passing the normal game. Meanwhile, the FLUDD cards are now the legendary prize.
Lanky Basin 	1 	Single target attacks inflict +4 the damage on the first hit. 	Fort Cobalt 	Chapter 3 	In the three-panel multi gate trap room. Does not damage Mario in the Recut.
Amp Battery 	1 	All Hammer cards gain an Electric attribute, possibly shocking enemies. 	Violet Passage 	Chapter 4 	Inside Baabeaussa's obtained ship.
Koopa Compass 	1 	Makes it 3x easier to run away from battle. 	Violet Passage 	Chapter 4 	Inside Baabeaussa's obtained ship.
Gulpit Washer 	1 	Aquatic enemies take +4 the damage. 	Vortex Island 	Chapter 4 	At the bottom of the Parallel World's sea.
Shy Lightbulb 	1 	All Jump attacks gain/change to an Electric attribute, possibly shocking enemies. 	Lighthouse Island 	Chapter 4 	In the Parallel lighthouse's top room.
Angry Sun BBQ 	1 	All Hammer attacks gain/change to a Fire attribute. 	Fortune Island 	Chapter 4 	Obtainable after saving Pirra T.
Troff' n' Scoff Shaker 	2 	Mario regains 15 Red Paint and 15 Blue Paint at the start of every turn. 	Fortune Island 	Chapter 4 	In the Parallel World's treasure room.
Beepboxer Megaphone 	1 	Aerial enemies take +4 the damage. 	Regale Trainworks 	Chapter 5 	In a not-as-hidden room.
Chilly Pick 	2 	Pierce the defense of Green and Blue enemies. 	Golden Coliseum 	Chapter 6 	Leaning in a treasure room.
Noki Bottle Opener 	2 	Mario regains 15 Red Paint and 15 Yellow Paint at the start of every turn. 	Fort Cobalt 	Chapter 6 	Leaning against the wall near the notes expositioning Bowser Junior's story.
Magmaw Dryer 	1 	All Jump attack gain/change to a Fire attribute. 	Redpepper Crater 	Chapter 6 	At the hot spring.
Frackle Spectacle 	2 	Mario gains Giant status for the first 2 turns of battle. 	Tangerino Grill 	Chapter 6 	Frozen within a freezer requiring the Magmaw Dryer.
Koopaling Clown Car 	3 	Koopaling-marked enemies and bosses take x1.2 the damage. 	Dark Bloo Inn (Timespace Pod)	Chapter 6 	Defeat all Koopaling EX bosses.
8-Bit Crystal 	2 	Gives Mario the Circus status for the first 3 turns of a battle. 	Emerald Circus 	Chapter 6 	In the back room.
Musketeer Sabers 	3 	Musketeer-marked enemies and bosses take x1.2 the damage. 	Dark Bloo Inn (Timespace Pod)	Chapter 7 	Defeat Pitholl and Cucleer EX.
Luma Sponge 	4 	Protects Mario from negative status effects and the reversal effect. 	Starlight Workshop 	Chapter 7 	Solve a camouflaged ! Block puzzle in a hidden area.
Nightmare Turnip 	3 	Mario heals 20 HP every turn, in exchange for losing 80 of each Paint type. If Mario doesn't have enough of any one color of Paint, however, he takes 40 HP worth of damage each turn.	Dark Bloo Inn (Timespace Pod)	Chapter 7 	Defeat Wart.
Toy Tank Wheel 	2 	Koopaling-marked enemies and minibosses drop enemy cards twice as often. 	Dark Bloo Inn (Timespace Pod)	Chapter 7 	Defeat General Guy EX.
Aace's Saber 	2 	Musketeer-marked enemies and minibosses drop enemy cards twice as often. 	Dark Bloo Inn (Timespace Pod)	Chapter 7 	Defeat Aace EX.
King's Crown Replica 	2 	Alternate-marked enemies and minibosses drop enemy cards twice as often. 	Dark Bloo Inn (Timespace Pod)	Chapter 7 	Defeat Sporepocalypse EX.
Splotchleek's Koopaling Castle	3 	All attacks gain/change to a Black Paint attribute, inflicting x4 the damage on unmarked and Shroomsday enemies. However, no Paint drops after battle from any enemy. 	Port Prisma 	After main story 	Defeat the final boss and escape the final level.
Grima Mask 	3 	Allows Mario to use 1 extra card next turn for every 2 hits he takes on the enemies' turn. 	Dark Bloo Inn (Timespace Pod)	After main story 	Defeat Grima.
Ancient Frutta Mural 	3 	Gain x1.5 of every Paint and EXP Hammers after battle. 	Pit of Trials 	After Pit of Trials	Clear the Pit of Trials.
Black Paint Cape 	3 	Halves the damage from Shroomsday and Splotchleek-marked enemies and bosses. 	Dark Bloo Inn (Timespace Pod)	After EX Mode 	Defeat Black Bowser.
===Mini-boss Cards===
Unlike normal enemy cards, mini-boss cards scale with Mario's stats- specifically, his HP.
===EX Mode Cards===
The following cards are exclusive to the EX Mode, unlocked after finishing Color Splash Recut.
Card 	Type 	Power 	Target 	Action Command 	Juice to Recharge
Punch 	Punch 	21 (main target); 5 (all enemies behind) 	Front enemy (main target); back enemies (secondary targets) 	When the action star lights up, press the A Button. 	
30 Power
0 Fire
0 Minion
Super Punch 	Punch 	36 (main target); 9 (all enemies behind) 	Front enemy (main target); back enemies (secondary targets) 	When the action star lights up, press the A Button. 	
70 Power
0 Fire
0 Minion
Mega Punch 	Punch 	60 (main target); 15 (all enemies behind) 	Front enemy (main target); back enemies (secondary targets) 	When the action star lights up, press the A Button. 	
150 Power
0 Fire
0 Minion
Shell Whirl 	Punch 	11x3 	Single 	Hold Left on the Control Stick until the star lights up. Then, let go. 	
35 Power
0 Fire
0 Minion
Super Shell Whirl 	Punch 	18x3 	Single 	Hold Left on the Control Stick until the star lights up. Then, let go. 	
80 Power
0 Fire
0 Minion
Mega Shell Whirl 	Punch 	30x3 	Single 	Hold Left on the Control Stick until the star lights up. Then, let go. 	
170 Power
0 Fire
0 Minion
Ground Pound 	Air 	15 (main target); 6 (surrounding enemies) 	One enemy (main target, can hit air enemies); surrounding ground enemies	Press the A Button when Bowser is right above the enemy. 	
25 Power
0 Fire
0 Minion
Super Ground Pound	Air 	30 (main target); 12 (surrounding enemies) 	One enemy (main target, can hit air enemies); surrounding ground enemies	Press the A Button when Bowser is right above the enemy. 	
60 Power
0 Fire
0 Minion
Mega Ground Pound 	Air 	42 (main target); 18 (surrounding enemies) 	One enemy (main target, can hit air enemies); surrounding ground enemies	Press the A Button when Bowser is right above the enemy. 	
130 Power
0 Fire
0 Minion
Fire Breath 	Breath 	7 to all enemies (burn) 	All enemies 	When Bowser's face becomes very red and shakes, hold Right on the Control Stick. 	
0 Power
30 Fire
0 Minion
Flame Breath 	Breath 	12 to all enemies (burn) 	All enemies 	When Bowser's face becomes very red and shakes, hold Right on the Control Stick. 	
0 Power
70 Fire
0 Minion
Magma Breath 	Breath 	18 to all enemies (burn) 	All enemies 	When Bowser's face becomes very red and shakes, hold Right on the Control Stick. 	
0 Power
150 Fire
0 Minion
Ice Breath 	Breath 	7 to all enemies (wet) 	All enemies 	When Bowser's face becomes very blue and shakes, hold Right on the Control Stick. 	
0 Power
30 Fire
0 Minion
Frost Breath 	Breath 	12 to all enemies (wet) 	All enemies 	When Bowser's face becomes very blue and shakes, hold Right on the Control Stick. 	
0 Power
70 Fire
0 Minion
Glacier Breath 	Breath 	18 to all enemies (wet) 	All enemies 	When Bowser's face becomes very blue and shakes, hold Right on the Control Stick. 	
0 Power
150 Fire
0 Minion
Electric Breath 	Breath 	7 to all enemies (shock) 	All enemies 	When Bowser's face becomes very yellow and shakes, hold Right on the Control Stick.	
0 Power
30 Fire
0 Minion
Thunder Breath 	Breath 	12 to all enemies (shock) 	All enemies 	When Bowser's face becomes very yellow and shakes, hold Right on the Control Stick.	
0 Power
70 Fire
0 Minion
Storm Breath 	Breath 	18 to all enemies (shock) 	All enemies 	When Bowser's face becomes very yellow and shakes, hold Right on the Control Stick.	
0 Power
150 Fire
0 Minion
Raccoon Tail 	Buff 	Allows Bowser to reflect most attacks. Reflects 1/4 the damage at close range, and 3x at long range.	Bowser 	When an enemy attack draws near, press the A Button to whirl the Tail. 	
40 Power
0 Fire
20 Minion
Tanooki Tail 	Buff 	Allows Bowser to reflect most attacks. Reflects 1/2 the damage at close range, and 6x at long range.	Bowser 	When an enemy attack draws near, press the A Button to whirl the Tail. 	
120 Power
0 Fire
60 Minion
Spiked Shell 	Buff 	Inflicts 10 damage on all enemies who use jump-based attacks on Bowser the turn this card is used. 	Bowser 	N/A 	
50 Power
0 Fire
25 Minion
Thorny Shell 	Buff 	Inflicts 25 damage on all enemies who use jump-based attacks on Bowser the turn this card is used. 	Bowser 	N/A 	
150 Power
0 Fire
75 Minion
Steak 	Healing	Heals 40 HP. 	Bowser 	N/A 	
60 Bowser
60 Fire
60 Minion
Delish Steak 	Healing	Heals 100 HP. 	Bowser 	N/A 	
150 Bowser
150 Fire
150 Minion
Luxury Steak 	Healing	Heals 250 HP. 	Bowser 	N/A 	
320 Bowser
320 Fire
320 Minion
Koopa Juice 	Healing	Heals 40 of each type of Juice. 	Bowser 	N/A 	
60 Bowser
60 Fire
60 Minion
Koopatrol Juice 	Healing	Heals 100 of each type of Juice. 	Bowser 	N/A 	
150 Bowser
150 Fire
150 Minion
Bowser Juice 	Healing	Heals 250 of each type of Juice. 	Bowser 	N/A 	
320 Bowser
320 Fire
320 Minion
==Status Effects==
Name 	Details 	Stat Changes? 	Enemies that can trigger or already have status	Stages where Effect is pre-triggered
Burn 	The victim takes damage equal to 1/10 their HP every turn, rounded up. Water, ice and wind attacks deal double damage to the victim. 	N/A 	
*Fire Bro
*Dino Rhino
*Ember
*Draglet
*Phantom
*Red Bandit	
*
Wet 	The victim takes x1.5 the damage from enemy attacks. Electric and sharp attacks deal double damage to the victim. 	N/A 	
*Cheep Cheep
*Ice Bro
*Blue Bandit 	
*
Shocked 	If an opponent tries using a physical attack on the "victim", the opponent receives 1/5 the damage they inflicted, rounded up. 	N/A 	
*Orange Koopa
*Orange Paratroopa
*Yellow Bandit	
*
Poison 	The victim takes damage every turn, rounded up. The damage taken starts at 1/25 the victim's max HP rounded up, and increases by 2/25 for every turn the poison lingers. 	N/A 	
*Monkhaira
*Arantula
*Phantom
*Tuff Puff
*Nuff Puff	
*
Dizzy 	The victim misses their attacks 1/3 of the time. 	N/A 	
*Spinia
*Jumping Blooper
*Boomerang Bro
*Purple Koopa
*Purple Paratroopa
*Spania	
*
Sleepy 	The victim is knocked asleep for 1-2 turns. The victim regains 1/50th their HP, rounded up, every turn they're asleep. If the victim is attacked during their sleep, they awaken prematurely. 	N/A 	
*Crazy Dayzee
*Rebazy Dayzee
*Amazy Dayzee 	
*
Tiny 	The target becomes small. When Mario is afflicted, his attack halves. Only enemies receive the following stat changes when they're afflicted. 	MAX HP: x0.5ATK: x0.5EXP: x0.2COINS: x0.3PAINT REWARD: x0.5 	
* 	
*Sacred Forest
Giant 	The target becomes gigantic. When Mario is afflicted, his attack doubles. Only enemies receive the following stat changes when they're afflicted. 	MAX HP: x3ATK: x3EXP: x1.2COINS: x1.8PAINT REWARD: x5 	
* 	
*Mondo Woods
Stacked 	The target is joined by 4 copies of themselves. When Mario is afflicted, he gains four more hits for multi-hit cards, equal in strength to the last usual hit. Only enemies receive the following stat changes when they're afflicted.	MAX HP: x1.8, loses 1 copy after losing 0.2 their HPATK: x1 + x0.2 for every surviving copyEXP: x1.4COINS: x3PAINT REWARD: x3	
*Shy Guy
*Boo
*Red Koopa
*Blue Koopa
*Buzzy Beetle
*Cheep Cheep
*Red Paratroopa
*Blue Paratroopa
*Fuzzy
*Blooper	
*Cherry Lake
*Crimson Tower
*Golden Coliseum
*Plum Park
*Violet Passage
*Mustard Cafe II- Jail
*Sunset Express- Train
Circus 	The target dons a circus hat. No matter who wears it, they gain a 1-in-3 chance of making their target dizzy. 	N/A 	
* 	
*Mossrock Theatre (Mario)
*Emerald Circus
Shiny 	The "victim" takes half damage. 	ATK: x1.25 RND UPDEF: Half all damageEXP: x1.5Paint (all colors): x0.5 	
*All Shroom- marked enemies (grant this mark and status to other enemies before first turn of battle)	
*
Megasparkle	The "victim" takes only 1 damage. Cannot be pierced. 	DEF: All 1s 	
*Shroomsday
*Shadhema 	
*
Black Paint	Whenever a Shroom marked enemy tries attacking the "victim", the Shroom enemy takes x4 the damage they would have inflicted. 	DEF: x4 reflect on Shroom marked enemies 	
*All Splotchleek- marked enemies and bosses 	
*
==Enemies==
===Normal Enemies===
	Enemy 	Mark 	HP 	ATK 	DEF 	EXP	Paint (R,B,Y)	Where
	Shy Guy 	Koopaling 	9 	3 	0 	2 	
RED
12,0,0
BLUE
0,12,0
YELLOW
0,0,12
GREEN
0,6,6	
*Ruddy Road
*Cherry Lake
*Azure Underground
*Daffodil Peak
*Crimson Tower
*Sunglow Ridge
*Dark Bloo Inn
*Plum Park
*Fort Cobalt
*Violet Passage
*Mustard Café II- Jail
*Sunset Express- Station
*Sunset Express- Train
*Pit of Trials (room 1)
	Slurp Guy 	Koopaling 	11 	5 	0 	3 	
RED
16,0,0
BLUE
0,16,0
YELLOW
0,0,16
GREEN
0,8,8	
*Port Prisma (prologue)
*Ruddy Road
*Azure Underground
*Crimson Tower
*Plum Park
*Fort Cobalt
*Mustard Cafe II- Jail
*Pit of Trials (rooms 3-)
	Boo 	Musketeer 	10 	2 	0 	2 	5,4,3 	
*Cherry Lake
*Daffodil Peak
*Crimson Tower
*Plum Park
*Mossrock Theatre (Luigi 1)
*Violet Passage
*Vortex Island
*Lighthouse Island
*Fortune Island
*Mossrock Theatre (Luigi 2)
*Fort Cobalt II
*Pit of Trials (room 1)
	Boosketeer 	Musketeer 	12 	4 	0 	3 	6,6,4 	
*Port Prisma (prologue)
*Cherry Lake
*Crimson Tower
*Sunglow Ridge
*Plum Park
*Fort Cobalt
*Mossrock Theatre (Luigi 1)
*Mossrock Theatre (Luigi 2)
*Sunset Express- Station
*Sunset Express- Train
*Emerald Circus (Luigi)
*Fort Cobalt II
*Pit of Trials (rooms 3-)
	Green Koopa 	N/A 	8 	3 (shell toss- splash radius) 	1 	3 	0,6,9 	
*Ruddy Road
*Bloo Bay Beach
*Daffodil Peak
*Vortex Island
*Lighthouse Island
*Mossrock Theatre (Luigi 2)
*Bloo Bay Beach III
*Pit of Trials (room 1)
	Red Koopa 	Koopaling 	11 	4 (shell toss- splash radius) 	1 	5 	12,0,7 	
*Crimson Tower
*Fort Cobalt
*Lighthouse Island
*Mossrock Theatre (Luigi 2)
*Mustard Cafe II- Jail
*Pit of Trials (rooms 1-2)
	Blue Koopa 	Musketeer 	9 	3 (shell toss- splash radius) 	2 	5 	0,12,7 	
*Crimson Tower
*Fort Cobalt
*Vortex Island
*Lighthouse Island
*Emerald Circus (Luigi)
*Fort Cobalt II
*Pit of Trials (rooms 1-2)
	Crazy Dayzee 	N/A 	9 	4 (lullaby- sleep, splash radius) 	0 	4 	7,3,7 	
*Cherry Lake
*Daffodil Peak
*Regale Trainworks II
*Pit of Trials (rooms 1-3)
	Buzzy Beetle 	N/A 	7 	3 (shell attack- splash radius) 	5 	6 	5,11,6 	
*Azure Underground
*Violet Passage
*Pit of Trials (rooms 1-3)
	Spiked Shy Guy 	Koopaling 	10 	4 	1 (spiked) 	3 	
RED
11,2,2
BLUE
0,10,5
YELLOW
0,5,10
GREEN
0,8,7	
*Azure Underground
*Plum Park
*Fort Cobalt
*Pit of Trials (rooms 3-)
	Mystery Creature 1 (Slugshroom) 	Shroom 	15 	4 (rolling attack- splash radius), 6 (shroom toss) 	Halves all damage 	8 	10,10,6 	
*Azure Underground
*Marmalade Valley II
*Kiwano Temple II
*Dark Bloo Inn
*Fort Cobalt
*Vortex Island
*Lighthouse Island
*Fortune Island
*Mustard Café II
*Tangerino Grill II
*Starlight Workshop
*Golden Coliseum II
*Bloo Bay Beach III
*Fort Cobalt II
*Pit of Trials (rooms 2-)
	Cheep Cheep 	N/A 	8 	5 (squirt- wet) 	0 	3 	9,0,6 	
*Bloo Bay Beach
*Sacred Forest
*Violet Passage
*Bloo Bay Beach III
*Pit of Trials (room 1)
	Cutlad 	Musketeer 	12 	5 (nose slash), 7 (sword thrust- splash radius) 	0 	6 	0,11,10 	
*Bloo Bay Beach
*Plum Park
*Sacred Forest
*Violet Passage
*Vortex Island
*Lighthouse Island
*Bloo Bay Beach III
*Pit of Trials (rooms 3-)
	Green Paratroopa 	N/A 	10 	5 	1 (flying; being attacked removes wings) 	4 	0,7,11 	
*Sunset Express- Train
*Pit of Trials (room 2)
	Red Paratroopa 	Koopaling 	13 	6 	1 (flying; being attacked removes wings) 	6 	14,0,8 	
*Daffodil Peak
*Sunset Express- Train
*Pit of Trials (rooms 2-3)
	Blue Paratroopa 	Musketeer 	11 	5 	2 (flying; being attacked removes wings) 	6 	0,14,8 	
*Daffodil Peak
*Sunset Express- Train
*Emerald Circus (Luigi)
*Fort Cobalt III
*Pit of Trials (rooms 2-3)
	Spiny 	Koopaling 	11 	6 (shell attack- splash radius) 	3 (spiked) 	8 	17,0,10 	
*Daffodil Peak
*Sunglow Ridge
*Kiwano Temple
*Kiwano Temple II
*Pit of Trials (rooms 2-4)
	Lepbeller 	Musketeer 	17 	7 (claw leap), bell ring (summon Musketeer ally in current level except another Lepbeller) 	0 	9 	9,0,19 	
*Sunglow Ridge
*Golden Coliseum
*Emerald Circus (Luigi)
*Golden Coliseum II
*Pit of Trials (rooms 3-)
	Bald Cleft 	N/A 	13 	8 	3 	8 	3,10,14 	
*Sunglow Ridge
*Marmalade Valley II
*Pit of Trials (room 2)
	Spinia 	N/A 	12 	6 (spin attack- splash radius) 	0 	5 	0,10,10 	
*Sunglow Ridge
*Marmalade Valley
*Plum Park
*Pit of Trials (rooms 2-4)
	Snifit 	Koopaling 	11 	2x3 (bullets) 	0 	4 	
RED
17,0,0
BLUE
0,17,0
YELLOW
0,0,17
GREEN
0,8,9	
*Sunglow Ridge
*Golden Coliseum
*Mustard Cafe- Jail
*Sunset Express- Train
*Pit of Trials (rooms 2-)
	Monkhaira 	Musketeer 	16 	8 (banana slash), 6 (banana throw- poison) 	0 	7 	5,9,10 	
*Mondo Woods
*Sacred Forest
*Mossrock Theatre (Luigi 1)
*Mossrock Theatre (Luigi 2)
*Emerald Circus (Luigi)
*Mossrock Theatre
*Emerald Circus
*Pit of Trials (rooms 3-)
	Rebazy Dayzee 	N/A 	14 	7 (lullaby- sleep) 	0 	6 	10,7,6 	
*Mondo Woods
*Mossrock Theatre (Luigi 2)
*Regale Trainworks
*Mossrock Theatre
*Pit of Trials (rooms 3-)
	Arantula 	Musketeer 	19 	3x2 (pellet shot- poison) 	0 (can change altitude to avoid ground moves) 	9 	17,3,9 	
*Mondo Woods
*Sacred Forest
*Vortex Island
*Mossrock Theatre
*Emerald Circus
*Pit of Trials (rooms 5-)
	Dry Bones 	Musketeer 	14 	9 	2 	8 	3,9,15 	
*Marmalade Valley II
*Vortex Island
*Lighthouse Island
*Fortune Island
*Starlight Workshop
*Redpepper Volcano II
*Redpepper Crater
*Pit of Trials (rooms 5-)
	Green Pokey 	N/A 	2x5	8 	0 	4 	2,8,8 	
*Marmalade Valley II
*Mustard Cafe II
*Pit of Trials (rooms 3-)
	Clubba 	Koopaling 	18 	13 	0 	10 	9,9,13 	
*Kiwano Temple
*Kiwano Temple II
*Golden Coliseum
*Sunset Express- Station
*Sunset Express- Train
*Golden Coliseum II
*Pit of Trials (rooms 5-)
	Spike 	Musketeer 	22 	11 	0 	11 	7,12,14 	
*Kiwano Temple II
*Sunset Express- Train
*Golden Temple II
*Pit of Trials (rooms 5-)
	Chain Chomp 	Koopaling 	25 	5 	2 	11 	12,11,11 	
*Kiwano Temple
*Golden Coliseum
*Fort Cobalt
*Pit of Trials (rooms 6-)
	Fuzzy 	N/A 	10 	3 (steals HP) 	0 	3 	7,4,4 	
*Golden Coliseum
*Violet Passage
*Regale Trainworks II
*Tangerino Grill II
*Golden Coliseum II
*Redpepper Volcano II
*Pit of Trials (rooms 5-)
	Dry Dry Pokey 	Koopaling 	3x5	12 	0 (spiked) 	9 	3,12,14 	
*Golden Coliseum
*Mustard Cafe II
*Pit of Trials (rooms 6-)
	Drybake Pokey 	Musketeer 	4x5	10 	0 (spiked) 	10 	3,13,16 	
*Golden Coliseum
*Mustard Cafe II
*Pit of Trials (rooms 6-)
	Hammer Bro 	Koopaling 	17 	9 	2 	10 	2,12,16 	
*Golden Coliseum
*Pit of Trials (rooms 5-)
	Spoing 	Koopaling 	13 	7 (web shot), 10 (jump leap- splash radius) 	0 	7 	8,8,9 	
*Dark Bloo Inn
*Sacred Forest
*Mossrock Theatre
*Pit of Trials (rooms 5-)
	Blooper 	N/A 	12 	9 (purple variant can inflict poison) 	0 	
6 	
NORMAL
7,7,7
PURPLE
9,9,5	
*Plum Park
*Violet Passage
*Vortex Island
*Lighthouse Island
*Fortune Island
*Pit of Trials (rooms 5-)
	Jumping Blooper 	Koopaling 	20 	14 (body slam), 10 (ink blast- blind) 	0 (flying); jumping reduces DEF to -3 and knocks out of air 	12 	12,11,14 	
*Plum Park
*Violet Passage
*Lighthouse Island
*Fortune Island
*Pit of Trials (rooms 8-)
	Yellow Fuzzy 	N/A 	14 	6 (steals 20 of each paint) 	0 	6 	4,0,18 	
*Violet Passage
*Regale Trainworks II
*Tangerino Grill II
*Redpepper Volcano II
*Pit of Trials (rooms 6-)
	Green Fuzzy 	N/A 	14 	6 (steals HP) 	0 	6 	4,9,9 	
*Violet Passage
*Regale Trainworks II
*Tangerino Grill II
*Redpepper Volcano II
*Pit of Trials (rooms 6-)
	Quincada 	Musketeer 	15 	12 (flying dash), insect dance (+3 ATK on next turn) 	2 (flying) 	12 	13,2,20 	
*Sacred Forest
*Mossrock Theatre (Luigi 1)
*Mossrock Theatre (Luigi 2)
*Mossrock Theatre
*Pit of Trials (rooms 6-)
	Fire Bro 	Koopaling 	17 	7 (burn) 	2 	10 	27,0,3 	
*Fortune Island
*Redpepper Volcano II
*Redpepper Crater
*Pit of Trials (rooms 8-)
	Ice Bro 	Koopaling 	17 	7 (wet) 	2 	10 	2,24,4 	
*Fortune Island
*Pit of Trials (rooms 8-)
	Mystery Creature 2 (Carrishroom)	Shroom 	25 	12 (vine whip), 18 (ramming attack- splash radius) 	Halves all damage 	18 	20,20,9 	
*Fortune Island
*Mustard Cafe II
*Golden Coliseum II
*Bloo Bay Beach III
*Fort Cobalt II
*Starlight Workshop
*Redpepper Volcano II
*Redpepper Crater
*Mossrock Theatre
*Pit of Trials (rooms 6-)
	Wizzerd 	N/A 	32 	14 	4 	20 	9,13,32 	
*Fortune Island
*Starlight Workshop
*Pit of Trials (room 10)
	Koopatrol 	Koopaling 	40 	22 (shell attack- splash radius), charge up (+11 ATK next turn) 	3 (spiked) 	27 	26,16,30 	
*Mossrock Theatre (Luigi 2)
*Koopalings' Castle
*Crimson Tower (postgame)
*Golden Coliseum (postgame)
*Kiwano Temple (postgame)
*Pit of Trials (room 10)
	Broozer 	Musketeer 	60 	10 x 2 (double punch), 14 (barrel throw- can stun) 	0 	30 	28,41,13 	
*Mossrock Theatre (Luigi 2)
*Mossrock Theatre
*Koopalings' Castle
*Pit of Trials (room 10)
	Cleft 	N/A 	22 	18 (charge attack), hyper-flex (+12 ATK for next attack) 	5 (spiked) 	20 	35,0,19 	
*Mustard Cafe II
*Sunset Express- Station
*Sunset Express- Train
*Redpepper Crater
*Pit of Trials (rooms 8-)
	Ruff Puff 	Koopaling 	24 	13 	0 (flying) 	13 	13,0,26 	
*Mustard Cafe
*Sunset Express
*Redpepper Crater
*Pit of Trials (rooms 8-)
	Boomerang Bro 	Koopaling 	17 	5 x 2 	2 	10 	5,12,14 	
*Sunset Express- Train
*Pit of Trials (rooms 6-)
	Sombrero Guy 	Musketeer 	34 	16 (hat throw), six string (powers up all enemies) 	0 (will run from battle if not KO'd in the same turn as another enemy) 	20 	22,11,21 	
*Sunset Express- Train
*Pit of Trials (rooms 8-)
	Dark Boo 	Musketeer 	30 	9 	0 	13 	18,15,6 	
*Starlight Workshop
*Pit of Trials (rooms 8-)
	Dark Boosketeer 	Musketeer 	36 	18 	0 	20 	22,22,10 	
*Starlight Workshop
*Pit of Trials (rooms 9-)
	Spike Top 	N/A 	21 	15 (shell attack- splash radius), 32 (ceiling drop- two turn attack) 	6 (spiked) 	19 	25,4,23 	
*Starlight Workshop
*Redpepper Volcano II
*Redpepper Crater
*Pit of Trials (rooms 8-)
	Corona Golem 	N/A 	45 	22 (single punch), 12 x 2 (double jump punch) 	4 	30 	29,24,24 	
*Starlight Workshop
*Pit of Trials (room 10)
	Dino Rhino 	Musketeer 	50 	20 (dash attack), 24 (slam attack), 30 (fire attack) 	0 	30 	18,31,31 	
*Emerald Circus (Luigi)
*Mossrock Threate
*Emerald Circus
*Pit of Trials (room 10)
	Mystery Creature 3 (Monstroom) 	Shroom 	30 	12 x 2 (double pincer scratch), 28 (shroom fist knuckle), pincer grab (captures Mario's partner, preventing the use of their attack and perk, as well as switching)	Halves all damage 	26 	28,28,12 	
*Golden Coliseum II
*Fort Cobalt II
*Redpepper Volcano II
*Redpepper Crater
*Mossrock Theatre
*Emerald Circus
*Pit of Trials (rooms 9-)
	Ember 	N/A 	22 	14 (dash- burn) 	0 (fiery body) 	14 	15,4,21 	
*Redpepper Volcano II
*Redpepper Crater
*Pit of Trials (rooms 9-)
	Draglet 	Musketeer 	20 	12 (fire breath) 	0 (flying) 	12 	17,17,2 	
*Redpepper Volcano II
*Redpepper Crater
*Emerald Circus
*Pit of Trials (rooms 9-)
	Steel Cleft 	N/A 	31 	24 (charge attack), steel-flex (+16 ATK for next attack) 	7 (spiked) 	29 	0,41,34 	
*Redpepper Crater
*Pit of Trials (room 10)
	Phantom 	Musketeer 	22 	14 (poison flame) 	0 (fiery and poison body) 	14 	4,22,14 	
*Mossrock Theatre
*Pit of Trials (rooms 9-)
	Amazy Dayzee 	N/A 	200	70 (lullaby- sleep. ATK cannot be blocked) 	2 (will run away if HP reaches between 0-30 and is not KO'd by the end of Mario's turn)	100	100,100,100 	
*Mossrock Theatre
*Pit of Trials (room 10)
	Cottonstik 	Musketeer 	40 	25 (cotton swab) 	3 	27 	31,31,9 	
*Mossrock Theatre
*Emerald Circus
*Pit of Trials (rooms 9-)
	Wormshroom 	Shroom 	20 	13 (rolling attack), 20 (shroom toss) 	Halves all damage 	17 	20,8,20 	
*Koopalings' Castle
*Azure Underground (postgame)
*Plum Park (postgame)
*Lighthouse Island (postgame)
*Fortune Island (postgame)
*Mustard Cafe (postgame)
*Pit of Trials (rooms 9-)
	Chassishroom 	Shroom 	30 	17 (vine whip), 26 (ramming attack) 	Halves all damage 	24 	27,27,10 	
*Koopalings' Castle
*Plum Park (postgame)
*Vortex Island (postgame)
*Fortune Island (postgame)
*Mustard Cafe (postgame)
*Put of Trials (rooms 9-)
	Beastshroom 	Shroom 	35 	13x2 (double pincer scratch), 30 (shroom fist knuckle), pincer grab (captures Mario's partner, preventing the use of their attack and perk, as well as switching) 	Halves all damage 	29 	13,31,31 	
*Koopalings' Castle
*Plum Park (postgame)
*Vortex Island (postgame)
*Redpepper Crater (postgame)
*Mossrock Theatre (postgame)
*Pit of Trials (room 10)
	Purple Koopa 	Koopaling 	23 	18 (shell toss- splash radius) 	2 	0 	20,20,5 	
*Pit of Trials (rooms 4-6)
	Orange Koopa 	Musketeer 	20 	16 (shell toss- splash radius) 	3 	0 	22,0,22 	
*Pit of Trials (rooms 4-6)
	Purple Paratroopa 	Koopaling 	29 	25 	2 (flying; being attacked removes wings) 	0 	25,25,7 	
*Pit of Trials (rooms 4-6)
	Orange Paratroopa 	Musketeer 	25 	22 	3 (flying; being attacked removes wings) 	0 	27,0,27 	
*Pit of Trials (rooms 4-6)
	Spania 	N/A 	24 	18 	0 (spiked) 	0 	20,0,24 	
*Pit of Trials (rooms 4-6)
	Dark Wizzerd 	N/A 	32 	20 	5 	0 	25,37,0 	
*Pit of Trials (rooms 4-6)
	Tuff Puff 	Koopaling 	28 	16 	0 (flying) 	0 	15,16,15 	
*Pit of Trials (rooms 4-6)
	Red Bandit 	Ari Sworda	25 	24 (steals Red Paint) 	0 (resists Fire) 	0 	53,0,0 	
*Pit of Trials (rooms 7-10)
	Blue Bandit 	Ari Sworda	25 	24 (steals Blue Paint) 	0 (resists Water) 	0 	0,53,0 	
*Pit of Trials (rooms 7-10)
	Yellow Bandit 	Ari Sworda	25 	24 (steals Yellow Paint) 	0 (resists Electric) 	0 	0,0,53 	
*Pit of Trials (rooms 7-10)
	Spunia 	N/A 	29 	24 	0 (spiked) 	0 	29,26,0 	
*Pit of Trials (rooms 7-10)
	Inverse Chomp 	Musketeer 	45 	18 	6 	0 	25,25,25 	
*Pit of Trials (rooms 7-10)
	Elite Wizzerd 	N/A 	40 	26 	6 	0 	6,38,30 	
*Pit of Trials (rooms 7-10)
	Nuff Puff 	N/A 	32 	22 (poison) 	0 (flying; poison body) 	0 	0,23,35 	
*Pit of Trials (rooms 7-10)
*Spinia & variants, Wizzerd, Ruff Puff, Draglet, Cottonstik and the Pit of Trials' exclusive enemies (including Bandits) were not in the version 1 build.
*Chain Chomp was in the original Color Splash and version 1 build of Recut, but not as a common enemy.
*Pit of Trials listings for non-exclusive enemies do not guarantee that enemy is found there. 
===Bosses===
Bold denotes a Grand Paint Star boss or final boss.
Italics denotes a bonus boss.
Both denotes a powerful superboss.
	Boss 	Mark 	HP 	ATK 	DEF 	EXP	Paint 	Where	
	Kidd the Vellbex 	N/A 	70 	8 (dash attack); 6 (kiss attack- brings allied enemies over to Kidd's side) 	0 	50 	27,27,27 	
*Indigo Underground	
	Morton Koopa 	Koopaling 	85 	6 (normal hammer); 8 (shell attack); 12 (burning hammer- can be blocked in Recut); 4 (stick hammer) 	1 	75 	34,34,34 	
*Crimson Tower	
	Pitholl 	Musketeer 	75 	6 (solo attack); 8 (duo attack part 1- slash then throw follow up); blade charge (charges Pitholl's next attack by 3); 13 (downward sword slam- can only use while being carried) 	0 (can fly with Cucleer) 	50 	31,31,31 	
*Crimson Tower	
	Cucleer 	Musketeer 	65 	2x2 (solo attack); 2x3 (duo attack part 2- mirage slash); carry (carries Pitholl into the air, allowing both him and Cucleer to dodge ground attacks) 	0 (can fly ocassionally) 	50 	25,25,25 	
*Crimson Tower	
	Wario 	Wicked 	62 	11 (shoulder dash); 4x2 > 6 (burning run- burns); scary face (scares allied enemies away) 	0 	25 	26,26,26 	
*Kiwano Temple II	
	Waluigi 	Wicked 	53 	6 (Bob-omb toss- burn, can start Wario's burning run); 6 (hockey slap- wet); 6 (tennis ball- shock); robber bag (steals an allied enemy, then uses as ammo for next attack) 	0 	25 	20,20,20 	
*Kiwano Temple II	
	Perry the Goomba 	Musketeer 	80 	6x3 (headbutt- can steal energy from Partner Meter if not blocked, increasing ATK by 1 for rest of battle) 	0 	50 	33,33,33 	
*Golden Coliseum	
	Iggy Koopa 	Koopaling 	220 (Iggy); 1 (chariot) 	14 (magic wand); 16 (shell attack); 20 (chariot super attack). No longer able to use insta-death Thwomps. 	0 (chariot dodges Mario's attacks unless he has the Draggadon Bone equipped or he uses a Partner attack) 	100	81,81,81 	
*Golden Coliseum	
	Sledge the Shady Sledge Bro 	Koopaling 	100 	14 (hammer throw); 17 (body slam) 	3 	50 	41,41,41 	
*Dark Bloo Inn
*Sacred Forest	
	Aace 	Musketeer 	140 	14 (sword slash); 4x4 (sword fury); 20 (spooky sword wave) 	0 (turn invisible infinitely at start of battle; if disabled, can return to invisible status after 4 turns) 	75 	54,54,54 	
*Plum Park	
	Mr. Masque the Shy Bandit 	N/A 	100 	straw strike (18 ATK); slurp (40 of each paint) 	0 	50 	47,47,47 	
*Overworld (post Plum Park)	
	Kidd the Vellbex II 	N/A 	120 	17 (dash attack); 13 (kiss attack- brings allied enemies over to Kidd's side); 12 (nab attack- steals 2 of Mario's cards if not blocked); 26 (enemy launch) 	0 	50 	49,49,49 	
*Violet Passage	
	Perry the Goomba II 	Musketeer 	90 	6x3 (headbutt- can steal energy from Partner Meter if not blocked, increasing ATK by 1 for rest of battle) 	0 	50 	36,36,36 	
*Sacred Forest	
	General Guy 	Koopaling 	130 (Ludship), 100 (Toy Tank) 	25 (cannonballs); 19 (Bob-omb throw); 22 (Toy Tank cannon); 28 (Tank ram) 	25 (Ludship); 2 (Toy Tank) 	100	84,84,84 	
*Fort Cobalt	
	Sledge the Shady Sledge Bro II 	Koopaling 	120 	16 (hammer throw); 20 (body slam) 	3 	50 	48,48,48 	
*Vortex Island	
	Ludwig von Koopa 	Koopaling 	180 (Ludsub), 70 (Ludwig) 	6x3 (torpedos); 11x2 (walker stomp); 16 (magic wand) 	4 (submarine- dives and resurfaces from water every other turn); 2 (Ludwig) 	75 	92,92,92 	
*Vortex Island	
	Pitholl II 	Musketeer 	150 	12 (solo attack); 16 (duo attack part 1- slash then throw follow up); blade charge (charges Pitholl's next attack by 6); 26 (downward sword slam- can only use while being carried) 	0 (can fly with Cucleer) 	25 	60,60,60 	
*Lighthouse Island	
	Cucleer II 	Musketeer 	110 	4x2 (solo attack); 4x3 (duo attack part 2- mirage slash); carry (carries Pitholl into the air, allowing both him and Cucleer to dodge ground attacks) 	0 (can fly ocassionally) 	25 	42,42,42 	
*Lighthouse Island	
	Wendy O Koopa 	Koopaling 	450 	Rhythmic attack x5 (coins= 3 damage, Slugshrooms= 6 damage); 25 (magic ring crush- traps Mario for 1 turn); 30 (coin shower- gives Mario 30 coins if he survives); 22 (shell attack) 	2 (susceptible to Dizzy inflicting cards and Artifacts); No longer spins in ringed spiked shell at any point of battle 	100	163,163,163	
*Fortune Island	
	Roy Koopa 	Koopaling 	250 	24 (color launch- Red= only red cards may be painted, Orange= weird speed-up, Yellow= only yellow cards may be painted, Green= time slow, Blue= only blue cards may be painted, Purple= poisoned); 36 (body slam); 14x3 (triple punch combo) 	2 (weak to Ice and Water) 	0 	0,0,0 	
*Mossrock Theatre (Luigi)	
	Wario II 	Wicked 	133 	19 (shoulder dash); 7x2 > 10 (burning run- burns); scary face (scares allied enemies away); 38 (garlic breath- two turn attack, poisons Mario for 5 turns) 	0 	25 	58,58,58 	
*Mustard Cafe II
*Starlight Workshop (skippable)	
	Waluigi II 	Wicked 	117 	10 (Bob-omb toss- burn, can start Wario's burning run); 10 (hockey slap- wet); 10 (tennis ball- shock); robber bag (steals an allied enemy, then uses as ammo for next attack); 6x6 (dig pummel- two turn attack) 	0 	25 	52,52,52 	
*Mustard Cafe II
*Starlight Workshop (skippable)	
	Sinister Steak 	N/A 	100 (weakened), 130 (KO) 	6 (soft hit); 12 (medium hit); 18 (hard hit) 	0 (must be hit with specific attacks in weakened state to properly prepare) 	50 	0,0,0 	
*Tangerino Grill	
	Kidd the Vellbex III 	N/A 	170 	24 (dash attack); 20 (kiss attack- brings allied enemies over to Kidd's side); 17 (nab attack- steals 2 of Mario's cards if not blocked); 37 (enemy launch); 12x4 (rush barrage); 48 (wind-up rush; takes two turns to charge) 	0 (normally); halves all damage (shiny) 	50 	76,76,76 	
*Sunset Express- Station	
	Larry Koopa 	Koopaling 	300 	34 (body slam); 15 (magic blast); 22 (smoke blast- blinding if not blocked); 6> 7> 8> 9> 10 (jump combo- used once every 10 turns); 45 (jump kick); heart steam (heals 40 HP if active) 	2 (hides in steam pipe- hitting pipe with fire attacks forces Larry out) 	75 	118,118,118	
*Sunset Express- Train	
	Starmageddon Replica 	N/A 	430 	9x4 (jet laser buster); 26 (stardust explosion- burn); 60 (air drop- grabs Mario the first turn, then drops him the next); 15x3 (triple meteor drop) 	3 	100	166,166,166	
*Starlight Workshop	
	Sporepocalypse 	Spore 	300 (main flower); 18 (small tendrils) 	Flower combo attack (20 (main flower), 10 (small tendrils)); 60 (laser blast); 44 (head crush); Red pollen (Burns Luigi if not blocked); Blue pollen (makes Luigi wet if not blocked); Yellow pollen (Shocks Luigi if not blocked); Purple pollen (poisons Luigi if not blocked) 	Halves all damage from most attacks; takes 2x damage from colored paint and egg whites; takes 5x damage from black paint 	0 	0,0,0 	
*Emerald Circus (Luigi)	
	Bowser Junior 	Koopaling 	240 	7x3 (cannonball); 17 (flamethrower- burn); 22 (paint blast- only when surrounded by paint barrier); 26 (darkness blast- when hooked to machine); 36 (rainbow blast, when hooked to machine- inflicts Poison, Burn, Wet, Shock and Tiny on Mario all at once) 	0 (normally); 6 (paint shield); halves all damage (when hooked to machine) 	50 	96,96,96 	
*Port Prisma (post- Chapter 5)	
	Motley 	Koopaling 	160 	14 (magic wand blast); paint thief (40 of each paint- grants Bowser Junior a paint barrier if not blocked) 	0 	50 	59,59,59 	
*Port Prisma (post- Chapter 5)	
	Pitholl III 	Musketeer 	190 	18 (solo attack); 24 (duo attack part 1- slash then throw follow up); blade charge (charges Pitholl's next attack by 9); 40 (downward sword slam- can only use while being carried); 36 (tropical slash- only used after Cucleer is KO'd) 	0 (can fly with Cucleer) 	25 	78,78,78 	
*Redpepper Crater	
	Cucleer III 	Musketeer 	130 	6x2 (solo attack); 6x3 (duo attack part 2- mirage slash); carry (carries Pitholl into the air, allowing both him and Cucleer to dodge ground attacks); 12x3 (burning mirage slash- only used after Pitholl is KO'd) 	0 (can fly ocassionally) 	25 	57,57,57 	
*Redpepper Crater	
	Sledge the Shady Sledge Bro III 	Koopaling 	200 	32 (hammer throw); 40 (body slam); 10x3 (arc hammers- dizzy if not blocked); 44 (super hammer slammer) 	3; hammer juggle (inflicts 15 damage on Mario if he tries jump attacks; inflicts 20 damage on Mario if he tries close-range hammer moves) 	50 	85,85,85 	 	
	Lemmy Koopa 	Koopaling 	240 (Lemmy), 25 (Wonder Ball) 	32 (shell toss); 6x5 (ball grind); summon (summons 2-3 Koopaling aligned enemy inflicted with Circus status); color drain (drains the color of the first card Mario uses that turn. However, the attack is not cancelled.) 	2 (Lemmy); 6 (Wonder Ball). Lemmy no longer spins in shell when Wonder Ball is summoned. Wonder Ball no longer auto-dodges. 	75 	93,93,93 	 	
*Sacred Forest II
	Morton Koopa EX 	Koopaling 	600 	25 (normal hammer); 32 (shell attack); 50 (burning hammer- can be blocked in Recut); 18 (stick hammer) 	1 	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (Koopaling Contract)	
	Iggy Koopa EX 	Koopaling 	600 (Iggy); 1 (chariot) 	35 (magic wand); 40 (shell attack); 50 (chariot super attack). No longer able to use insta-death Thwomps. 	0 (chariot dodges Mario's attacks unless he has the Draggadon Bone equipped or he uses a Partner attack) 	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (Koopaling Contract)	
	Ludwig von Koopa EX 	Koopaling 	400 (Ludsub), 200 (Ludwig) 	13x3 (torpedos); 25x2 (walker stomp); 36 (magic wand) 	4 (submarine- dives and resurfaces from water every other turn); 2 (Ludwig) 	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (Koopaling Contract)	
	Wendy O Koopa EX 	Koopaling 	600 	Rhythmic attack x5 (coins= 4 damage, Slugshrooms= 8 damage); 33 (magic ring crush- traps Mario for 1 turn); 40 (coin shower- gives Mario 40 coins if he survives); 29 (shell attack) 	2 (susceptible to Dizzy inflicting cards and Artifacts); No longer spins in ringed spiked shell at any point of battle 	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (Koopaling Contract)	
	Larry Koopa EX 	Koopaling 	600 	43 (body slam); 19 (magic blast); 27 (smoke blast- blinding if not blocked); 8> 9> 10> 11> 12 (jump combo- used once every 10 turns); 56 (jump kick); heart steam (heals 60 HP if active) 	2 (hides in steam pipe- hitting pipe with fire attacks forces Larry out) 	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (Koopaling Contract)	
	Lemmy Koopa EX 	Koopaling 	600 	50 (shell toss); 10x5 (ball grind); summon (summons 2-3 Koopaling aligned enemy inflicted with Circus status); color drain (drains the color of the first card Mario uses that turn. However, the attack is not cancelled.) 	2 (Lemmy); 6 (Wonder Ball). Lemmy no longer spins in shell when Wonder Ball is summoned. Wonder Ball no longer auto-dodges. 	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (Koopaling Contract)	
	Roy Koopa EX 	Koopaling 	600 	32 (color launch- Red= only red cards may be painted, Orange= weird speed-up, Yellow= only yellow cards may be painted, Green= time slow, Blue= only blue cards may be painted, Purple= poisoned); 48 (body slam); 19x3 (triple punch combo); 60 (black paint launch- douses ground with black paint, inflicting 20 damage on Mario if he uses Hammer attacks. Ground can be cleaned with 3 water attacks) 	2 (weak to Ice and Water) 	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (Koopaling Contract)	
	Anti Guy Trapeze 	Koopaling 	250 	36 	0 	50 	95,95,95 	
*Emerald Circus (if Anti Guy was talked to on Sunset Express)	
	Khairacles 	Musketeer 	500 (main body), 25 (arms- regenerate) 	24 (stomp attack- 4x susceptible to Spiked defense); 20x2 (banana sword slash- poison); 28 (righty arm punch); righty charge (doubles the power of next right arm punch- only used when HP is below half); banana barrel snack (fully revives KO'd arms) 	0 (will pluck Spiked Helmet off Mario or throw spiked allied enemy out of battle if left arm is still active) 	100	204,204,204	
*Emerald Circus	
	Shroomsday 	Shroom 	340 (face); 1 (Royal Stickers, True Crown) 	4x7 (Red Royal Sticker shuriken strike); 34 (Orange Royal Sticker tendril fall); 8x4 (Purple Royal Sticker rhythmic smack); 26 (Blue Royal Sticker spatial frost- wet); Green Royal Sticker ally heal (heals Shroomsday's allied enemies by 60 HP per turn); 56 (rainbow blast, used only after Shroomsday's HP reaches 90 or under. The power of this attack cannot be reduced by blocking.) 	Quarters all damage (normally); -4 (after Royal Stickers and True Crown are all disabled); all 1s (Megasparkle) 	50 	135,135,135	
*Port Prisma (post- Chapter 6)	
	Petey Piranha 	Koopaling 	160 	16 (bite); 24 (spin attack); 20 (flying slam) 	0 (normally); teeth (spiked defense); -8 (belly button exposed) 	50 	64,64,64 	
*Port Prisma (post- Chapter 6)	
	Pitholl EX 	Musketeer 	350 	24 (solo attack); 32 (duo attack part 1- slash then throw follow up); blade charge (charges Pitholl's next attack by 12); 50 (downward sword slam- can only use while being carried); 45 (tropical slash- only used after Cucleer is KO'd) 	0 (can fly with Cucleer) 	75 	220,220,220	
*Dark Bloo Inn- Timespace Pod (Musketeer Feather)	
	Cucleer EX 	Musketeer 	250 	6x4 (solo attack); 7x3 (duo attack part 2- mirage slash); carry (carries Pitholl into the air, allowing both him and Cucleer to dodge ground attacks); 16x3 (burning mirage slash- only used after Pitholl is KO'd) 	0 (can fly ocassionally) 	75 	220,220,220	
*Dark Bloo Inn- Timespace Pod (Musketeer Feather)	
	Wart 	Wart 	650 	56 (bubble blast- secondary effect depends on color (same as Roy's)); Color steal (steals colors to tinge bubbles with- blocking stops color theft); summon bubbles (summons 5 bubbles); 16x (bubble barrage. Power multiplies by 1.5x if a summoned enemy is in a bubble); 70 (body slam) 	0 	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (Panic Shard x 4)	
	Perry III 	Musketeer 	200 	20 (headbonk); 5x5 (multibonk); 8x4 (Goomba shuriken- only when joined); 40 (rollout- only when joined); cursed aircraft (form change into paper airplane- only when joined) 	0 (normally); halves all damage (joined); flying (joined, paper airplane) 	50 	84,84,84 	
*Koopalings' Castle	
	Aace II 	Musketeer 	240 	28 (sword slash); 8x4 (sword fury); 40 (spooky sword wave); 50 (Aacelossus spook); 2x45 (Aacelossus blast) 	
AACE
0 (turn invisible for 2 turns at start of battle; if disabled, can return to invisible status after 2 turns)
AACELOSSUS
Halves all damage; Aacelossus can be permanently broken apart with 3 "sharp" attacks	75 	114,114,114	
*Koopalings' Castle	
	General Guy EX 	Koopaling 	250 (Ludship); 200 (Toy Tank) 	50 (cannonballs); 38 (Bob-omb throw); 44 (Toy Tank cannon); 56 (Tank ram) 	100 (Ludship); 2 (Toy Tank) 	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (General's Crayons)	
	Aace EX 	Musketeer 	450 	35 (sword slash); 10x4 (sword fury); 50 (spooky sword wave); 63 (Aacelossus spook); 2x57 (Aacelossus blast) 	
AACE
0 (turn invisible for 2 turns at start of battle; if disabled, can return to invisible status after 2 turns)
AACELOSSUS
Halves all damage; Aacelossus can be permanently broken apart with 3 "sharp" attacks	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (Aace's Journal)	
	Sporepocalypse EX 	Spore 	350 (main flower); 20 (small tendrils) 	Flower combo attack (24 (main flower), 12 (small tendrils)); 72 (laser blast); 52 (head crush); Red pollen (Burns Mario if not blocked); Blue pollen (makes Mario wet if not blocked); Yellow pollen (Shocks Mario if not blocked); Purple pollen (poisons Mario if not blocked) 	Halves all damage from most attacks; takes 2x damage from colored paint and egg whites; takes 5x damage from black paint 	150	220,220,220	
*Dark Bloo Inn- Timespace Pod (Rose Gate Fragment)	
	Chief Pointamo 	N/A 	300 	32 (shell attack- splash radius); 36 (jump shell attack- splash radius); 4x10 (head spin) 	6 (normally); -6 (on back) 	100	115,115,115	
*Pit of Trials	
	Eruptasm 	N/A 	300 	5 > 7 > 9 > 11 (fire fling- burn); 4x9 (fire circle dance- burn); 45 (flamethrower- burn); swarm cycle (powers up next attack by 1.25x) 	0 (normally); takes double damage from water attacks- if there's at least 5 mini-Phantoms left, though, they'll take half of what Eruptasm would receive	100	115,115,115	
*Pit of Trials	
	Ari Sworda 	Ari Sworda 	450 	36 (sword dash); 7x6 (sword drill); 24x (flat sword batter); 60 (jump sword strike); bandit king's call (summons 2 Ari Sworda marked enemies of random colors) 	0 	200	170,170,170	
*Pit of Trials	
	Shadhema 	Musketeer 	500 	12 x 4 (sword flurry); Megasparkle “Gift” (inflicts Megasparkle status on Mario if he doesn’t have it, reducing all damage he takes to 1); Status reversal (reverses status effects Mario is affected with); 40 (Eclipse beam; one of five attacks whose power cannot be blocked); 30 (hair whip), spatial call (summons 3 Wormshrooms, 2 Chassishrooms, or 1 Beastshroom); sword raise (gives Shadhema one more move next turn); mode change (changes Shadhema’s mark, in order of Musk > Shroom > Spore > repeat); 60 (space boom); 10 x 6 (time boom); 12> 24> 36 (triple meteor drop)	0 	100	190,190,190	
*Koopalings' Castle	
	Splotchleek's Koopaling All-Stars	Splotchleek	50 (Morton), 50 (Iggy), 50 (Ludwig), 60 (Wendy), 70 (Roy), 60 (Larry), 60 (Lemmy) 	10-16 (magic blast), 14-19 (shell attack), 18- 22 (unique attacks) 	0; takes double damage from egg whites 	0 	0,0,0 	
*Koopalings' Castle	
	Black Bowser Jr. 	Splotchleek	90 	8x3 (black cannon ball); 22 (painthrower- burn), 25 (paint blast- wet (only when surrounded by paint shield)), 30 (dark paint blast- shock) 	0 (normally); 6 (paint shield); takes double damage from egg whites 	0 	0,0,0 	
*Koopalings' Castle	
	Black Motley 	Splotchleek	110 (HP will never drop below 1) 	18 (magic wand blast), paint thief (-100 of all paints- creates a paint shield for Bowser Jr. if not blocked) 	0; takes double damage from egg whites 	0 	0,0,0 	
*Koopalings' Castle	
	Splotchleek Bossblob (FINAL BOSS)	Splotchleek	850 (only need to deplete 680 for desperation attack) 	45 (black orb blast); 54 (giga hammer); 45 (time freeze); 45 (spatial distortion); 36 (time punch); 36 (space punch); 85 (Bossblob desperation slam. The power of this attack cannot be reduced with blocking. If blocked, the battle ends in Mario's favor.) 	0; takes double damage from egg whites 	200	0,0,0 	
*Koopalings' Castle	
	Grima 	Grima 	990 	80 (Expiration Breath); 66 (Bite); Dragonskin Flash (halves all damage for 3 turns); Hawkeye Flash (prevents blocking from halving damage if this move is not blocked) 	0 (normally); Halves all damage (after Dragonskin Flash); takes double damage (inner face. Open by jumping on hilt of “upper jaw” two times in one turn)	200	360,360,360	
*Dark Bloo Inn- Timespace Pod (Six Eyed Mark)	
	Black Bowser 	Splotchleek	1250 (Black Bowser- only need to deplete 1000 for desperation attack); 10 (Black Embers)	20 (flame breath- burn); 38 (body slam); 48 (black ball- mega form only); 72 (black hammer- mega form only); 100 (black shell spin- mega form only); 120 (desperation breath- only used when Black Bowser's HP is 250 or less. If blocked, the battle ends in Mario's favor.) 	2 (weak to Ice and Water); takes double damage from egg whites. No longer spiked. 	200	470,470,470	
*Dark Bloo Inn- Timespace Pod (Another)	
===EX Mode Enemies===
	Enemy 	Mark 	HP 	ATK 	DEF 	EXP	Juice (P,F,M)	Where
	Boo 	Musketeer	10 	2 	0 	2 	2,8,2 	
*Sacred Forest
*Golden Coliseum
*Crimson Tower
	Boosketeer 	Musketeer	12 	4 	0 	3 	4,9,3 	
*Sacred Forest
*Golden Coliseum
*Crimson Tower
*Redpepper Volcano
	Monkhaira 	Musketeer	31 	6 (banana slash), 4 (banana throw- poison) 	0 	8 	25,5,9 	
*Sacred Forest
	Quincada 	Musketeer	28 	5 (flying dash), insect dance (+2 ATK on next turn) 	2 (flying) 	8 	24,1,16 	
*Sacred Forest
	Slugshroom 	Shroom 	15 	8 (rolling attack- splash radius), 12 (shroom toss) 	Halves all damage 	9 	23,13,7 	
*Starlight Workshop
*Kiwano Temple
*Redpepper Volcano
	Carrishroom 	Shroom 	25 	12 (vine whip), 18 (ramming attack- splash radius) 	Halves all damage 	11 	27,15,11 	
*Starlight Workshop
*Kiwano Temple
*Redpepper Volcano
	Wizzerd 	N/A 	36 	16 	4 	13 	12,32,16 	
*Starlight Workshop
	Corona Golem 	N/A 	45 	18 (single punch), 10 x 2 (double jump punch) 	4 	16 	41,10,22 	
*Starlight Workshop
	Lepbeller 	Musketeer	58 	21 (claw leap), bell ring (summon Musketeer ally in current level except another Lepbeller) 	0 	16 	32,0,39 	
*Golden Coliseum
	Dry Dry Pokey 	Koopaling	12x5	24 	0 (spiked) 	19 	34,19,33 	
*Golden Coliseum
	Drybake Pokey 	Musketeer	16x5	20 	0 (spiked) 	23 	27,48,27 	
*Golden Coliseum
	Green Pokey 	N/A 	8x5 	16 	0 	12 	16,20,20 	
*Golden Coliseum
	Fuzzy 	N/A 	40 	6 (steals HP) 	0 	10 	22,10,16 	
*Golden Coliseum
*Redpepper Volcano
	Chain Chomp 	Koopaling	67 	14 	2 	19 	40,5,40 	
*Golden Coliseum
*Kiwano Temple
	Spiny 	Koopaling	36 	18 (shell attack- splash radius) 	3 (spiked) 	14 	12,24,26 	
*Kiwano Temple
	Cleft 	N/A 	44 	36 (charge attack), hyper-flex (+24 ATK for next attack) 	5 (spiked) 	21 	54,15,25 	
*Kiwano Temple
	Clubba 	Koopaling	60 	42 	0 	23 	54,14,34 	
*Kiwano Temple
	Spike 	Musketeer	70 	30 	0 	22 	45,38,17 	
*Kiwano Temple
	Shy Guy 	Koopaling	27 	18 	0 	9 	10,5,30 	
*Crimson Tower
	Slurp Guy 	Koopaling	33 	30 	0 	21 	21,9,63 	
*Crimson Tower
	Red Koopa 	Koopaling	33 	24 (shell toss- splash radius) 	1 	13 	29,11,21 	
*Crimson Tower
	Blue Koopa 	Musketeer	33 	18 (shell toss- splash radius) 	2 	12 	28,22,7 	
*Crimson Tower
	Blooper 	N/A 	39 	44 	0 	18 	34,34,15 	
*Bloo Bay Beach
	Jumping Blooper	Koopaling	66 	54 (body slam), 46 (ink blast- blind) 	0 (flying); jumping reduces DEF to -5 and knocks out of air	28 	41,41,41 	
*Bloo Bay Beach
	Cheep Cheep 	N/A 	50 	45 (squirt- wet) 	0 	22 	39,37,21 	
*Bloo Bay Beach
	Cutlad 	Musketeer	60 	45 (nose slash), 63 (sword thrust- splash radius) 	0 	28 	60,35,30 	
*Bloo Bay Beach
	Dry Bones 	Musketeer	55 	54 	2 	26 	58,22,33 	
*Redpepper Volcano
	Ember 	N/A 	44 	42 (dash- burn) 	0 (fiery body) 	20 	20,50,20 	
*Redpepper Volcano
	Draglet 	Musketeer	40 	30 (fire breath) 	0 (flying) 	16 	17,41,16 	
*Redpepper Volcano
	Monstroom 	Shroom 	60 	30 x 2 (double pincer scratch), 70 (shroom fist knuckle), pincer grab (captures Jaykan, preventing the use of her attack and perk)	Halves all damage 	30 	
71,34,25 	
*Redpepper Volcano
	Koopatrol 	Koopaling	60 	55 (shell attack- splash radius), charge up (+28 ATK next turn) 	3 (spiked) 	28 	55,20,50 	
*Redpepper Volcano
	Broozer 	Musketeer	90 	25 x 2 (double punch), 35 (barrel throw- can stun) 	0 	30 	64,43,35 	
*Redpepper Volcano
===EX Mode Bosses===
	Boss 	Mark 	HP 	ATK 	DEF 	EXP	Juice (P,F,M)	Where
	Khairacles 	Musketeer 	240 (main body), 10 (arms- regenerate) 	8 (stomp attack- 4x susceptible to Spiked defense); 7x2 (banana sword slash- poison); 10 (righty arm punch); righty charge (doubles the power of next right arm punch- only used when HP is below half); banana barrel snack (fully revives KO'd arms) 	0 (will cancel Spiked Shell defense or throw spiked allied enemy out of battle if left arm is still active) 	75 	100,100,100 	
*Sacred Forest
	Shroomsday 	Shroom 	150 	2x7 (Red Royal Sticker shuriken strike); 17 (Orange Royal Sticker tendril fall); 4x4 (Purple Royal Sticker rhythmic smack); 13 (Blue Royal Sticker spatial frost- wet); Green Royal Sticker ally heal (heals Shroomsday's allied enemies by 30 HP per turn); 28 (rainbow blast, used only after Shroomsday's HP reaches 35 or under. The power of this attack cannot be reduced by blocking.) 	Halves all damage 	50 	62,62,62 	
*Aurora Underground II
	Starmageddon Replica 	N/A 	350 	7x4 (jet laser buster); 21 (stardust explosion- burn); 48 (air drop- grabs Mario the first turn, then drops him the next); 12x3 (triple meteor drop) 	3 	75 	134,134,134 	
*Starlight Workshop
	Wario 	Wicked 	353 	36 (shoulder dash); 4x2 > 19 (burning run- burns); scary face (scares allied enemies away) 	0 	40 	130,130,130 	
*Golden Coliseum
	Waluigi 	Wicked 	297 	19 (Bob-omb toss- burn, can start Wario's burning run); 19 (hockey slap- wet); 19 (tennis ball- shock); robber bag (steals an allied enemy, then uses as ammo for next attack) 	0 	35 	106,106,106 	
*Golden Coliseum
	Kidd the Vellbex 	N/A 	690 	64 (dash attack); 58 (kiss attack- brings allied enemies over to Kidd's side); 53 (nab attack- steals 2 of Bowser's cards if not blocked); 115 (enemy launch); 96 (bone charge) 	0 	75 	272,272,272 	
*Kiwano Temple
	Pitholl 	Musketeer 	390 	36 (solo attack); 48 (duo attack part 1- slash then throw follow up); blade charge (charges Pitholl's next attack by 9); 78 (downward sword slam- can only use while being carried) 	0 (can fly with Cucleer) 	40 	161,161,161 	
*Crimson Tower
	Cucleer 	Musketeer 	330 	12x2 (solo attack); 12x3 (duo attack part 2- mirage slash); carry (carries Pitholl into the air, allowing both him and Cucleer to dodge ground attacks) 	0 (can fly ocassionally) 	35 	133,133,133 	
*Crimson Tower
	Aace 	Musketeer 	900 	70 (sword slash); 20x4 (sword fury); 100 (spooky sword wave) 	0 (turn invisible for 2 turns at start of battle; if disabled, can return to invisible status after 2 turns)	75 	334,334,334 	
*Bloo Bay Beach
	Shroomsday II 	Shroom 	550 (face); 1 (Royal Stickers, True Crown)	7x7 (Red Royal Sticker shuriken strike); 63 (Orange Royal Sticker tendril fall); 15x4 (Purple Royal Sticker rhythmic smack); 48 (Blue Royal Sticker spatial frost- wet); Green Royal Sticker ally heal (heals Shroomsday's allied enemies by 100 HP per turn); 105 (rainbow blast, used only after Shroomsday's HP reaches 100 or under. The power of this attack cannot be reduced by blocking.) 	Quarters all damage (normally); -4 (after Royal Stickers and True Crown are all disabled) 	80 	224,224,224 	
*Aurora Underground End
	Kammy 	Koopaling 	200 (normal); 1 (illusions) 	35 (Yellow brick drop); 26 (magic blast); Healing (heals Shroomsday by 40 HP); Kammy illusion (creates 2 illusions of Kammy); Illusion shuffle (shuffles Kammy, Kamek and their illusions all around. Only used if there’s at least 1 of each illusion in battle alongside the originals.) 	0. Aerial (when flying on broom). 	35 	81,81,81 	
*Aurora Underground End
	Kamek 	Koopaling 	200 (normal); 1 (illusions) 	5x7 (giant sandal slap); 26 (magic blast); Power-up (increases Shroomsday’s ATK by x1.25); Kamek illusion (creates 2 illusions of Kamek), Illusion shuffle (shuffles Kamek, Kammy and their illusions all around. Only used if there’s at least 1 of each illusion in battle alongside the originals.) 	0. Aerial (when flying on broom). 	35 	81,81,81 	
*Aurora Underground End
	Shroomsday Core (FINAL BOSS)	Paint (resists all marks)	1400 	36x4 (slash attack); 14x12 (spin slash); 150 (head smash); 200 (Rainbow blast. Charges up for five turns, and attacks independent of SD Core. The power of this attack cannot be reduced with blocking.) 	All 1s (Megasparkle); 0 (after Bowser becomes Retro Bowser) 	200	0,0,0 	
*Aurora Underground End
	King Boo 	Koopaling 	1200 	112 (lick- shock); 140 (Peek-a-boo); 56x3 (elemental spit) 	0. Elemental barrier (heals damage based on element of barrier) 	150	456,456,456 	
*Crimson Tower (post-Color Smash credits)
	King Bob-omb 	Koopaling 	1200 	1 (slap); 100 (small Bob-ulk- goes off 4 turns into battle unless modified with breaths); 200 (medium Bob-ulk- goes off 6 turns into battle unless modified with breaths); 300 (big Bob-ulk- goes off 8 turns into battle unless modified with breaths); 10 > 999 (dud fuse, then Thwomp- only used if Bowser is still somehow alive after big Bob-ulk. The power of Thwomp's attack cannot be reduced with blocking)	0 	150	456,456,456 	
*Golden Coliseum (post-Color Smash credits)
	Petey Piranha 	Koopaling 	1200 	112 (bite); 168 (spin attack); 140 (flying slam) 	0 (normally); teeth (spiked defense); -8 (belly button exposed) 	150	456,456,456 	
*Sacred Forest (post-Color Smash credits)
	 	 	1600 	84 (Sword Slash); 130 (Thunder Tome); 130 (Firebreath); 175 (Flametongue); 240 (Expiration Breath); Bonfire (increases damage of next attack by 1.3x); Dragonskin Flash (halves damage taken for 2 turns) 	0 (normally); Halves all damage (after Dragonskin Flash) 	200	615,615,615 	
*Fortune Island (post-Color Smash credits)
===Roshambeau Opponents===
Temple Number	Miniboss Card Rewards	Match	Opponent 	
Move Order	Coin Reward
1 	Morton 	1 	Cleft 	
*Rock	90
1 	Morton 	2 	Shy Guy 	
*Paper
*Rock	150
1 	Morton 	3 	Rock Paper Wizard 	
*Scissors
*Rock
*Scissors
*Scissors
*Paper	300
2 	Iggy 	1 	Spiny 	
*Scissors
*Rock
*Scissors	90
2 	Iggy 	2 	Buzzy Beetle 	
*Rock
*Rock
*Paper	210
2 	Iggy 	3 	Rock Paper Wizard 	
*Paper
*Scissors
*Paper
*Paper
*Rock	380
3 	Ludwig 	1 	Arantula 	
*Paper
*Rock
*Paper
*Scissors	150
3 	Ludwig 	2 	Cutlad 	
*Scissors
*Rock
*Paper
*Scissors	210
3 	Ludwig 	3 	Rock Paper Wizard 	
*Rock
*Scissors
*Rock
*Paper
*Scissors
*Rock	450
4 	Wendy, Roy 	1 	Blue Paratroopa 	
*Rock
*Scissors
*Rock
*Rock
*Scissors	150
4 	Wendy, Roy 	2 	Rock Paper Wizard 	
*Scissors
*Scissors
*Scissors	240
4 	Wendy, Roy 	3 	Rock Paper Spectre	
*Paper
*Rock
*Scissors
*Paper
*Paper
*Scissors
*Rock
*Paper	490
5 	Larry 	1 	Fuzzy 	
*Rock [once picked, does not go down the list]
*Paper [once picked, does not go down the list]
*Scissors [once picked, does not go down the list]	210
5 	Larry 	2 	Chain Chomp 	
*Scissors	240
5 	Larry 	3 	Rock Paper Wizard 	
*Rock
*Scissors
*Rock
*Scissors
*Paper
*Rock
*Paper
*Scissors
*Paper
*Rock	570
6 	Pitholl, Cucleer 	1 	Green Pokey 	
*Rock
*Paper
*Rock
*Paper	210
6 	Pitholl, Cucleer 	2 	Dry Dry Pokey 	
*Scissors
*Paper
*Scissors
*Rock
*Paper
*Rock	270
6 	Pitholl, Cucleer 	3 	Rock Paper Wizard 	
*Paper
*Rock
*Rock
*Scissors
*Paper
*Rock
*Paper
*Paper
*Scissors
*Scissors
*Paper	600
7 	Lemmy 	1 	Small Quincada 	
*Scissors
*Scissors
*Scissors	240
7 	Lemmy 	2 	Slugshroom 	
*Rock
*Paper
*Rock
*Rock
*Scissors
*Rock	270
7 	Lemmy 	3 	Rock Paper Wizard 	
*Paper
*Rock
*Scissors
*Paper
*Rock
*Scissors
*Scissors
*Paper
*Scissors
*Rock
*Rock
*Paper	640
8 	Aace 	1 	Koopatrol 	
*Scissors
*Rock
*Scissors
*Scissors
*Paper
*Rock
*Paper	300
8 	Aace 	2 	Rock Paper Wizard 	
*Rock
*Scissors
*Paper
*Rock
*Scissors
*Paper
*Rock
*Paper
*Scissors
*Scissors
*Rock
*Paper	330
8 	Aace 	3 	Rock Paper Spectre	
*Paper
*Rock
*Rock
*Scissors
*Paper
*Scissors
*Paper
*Scissors
*Rock
*Paper
*Rock
*Scissors
*Scissors
*Rock
*Paper	790
9 	Rosalina, Rawk Hawk 	1 	Rock Paper Spectre	
*Scissors
*Paper
*Rock
*Scissors
*Paper
*Scissors
*Scissors
*Rock
*Paper
*Paper	370
9 	Rosalina, Rawk Hawk 	2 	Rosalina 	
*Rock
*Scissors
*Paper
*Paper
*Scissors
*Rock
*Scissors
*Scissors
*Paper	400
9 	Rosalina, Rawk Hawk 	3 	Rawk Hawk 	
*Paper
*Rock
*Rock
*Scissors
*Rock
*Rock
*Paper
*Scissors
*Paper
*Rock
*Rock
*Scissors	960
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Category:Paper Mario: Color Splash *RECUT* Articles
Category:Paper Mario Enemies