Final Fantasy Type-0 stats

The following is a list of stats in Final Fantasy Type-0.
Unlike many games, enemies and party members do not share stat names (besides level and HP) or the same stat lists.
==List of Class Zero's stats==
===Level===
Level determines a party member's strength; other stats rise according to the level. Party members level up by accruing Experience Points. Level difference between attacker and defender plays a role in damage calculation. One or two levels in difference does not incur a great increase or penalty (approximately 5-10% either way), but larger level gaps give great advantage or disadvantage, such as in the Tower of Agito where enemies will always be level 128. As Class Zero's maximum level is 99, they always have at least a 29-level disadvantage, which equals each attack dealt to enemies suffering between x 0.11 and 0.05 modifier, and enemy attacks having a modifier of around × 18.0. Some enemies can be higher than Lv.99.
===HP===
HP is the party member's health. When one falls to 0 HP they become knocked out. HP is healed by items and magic. Magic circles restore party members to full health. HP is fully restored after battles on the Overworld. HP regenerates when standing still, and even more so when weapons are sheathed, but damage taken is doubled when they are. Maximum HP for player characters is 9999.
The following is a list of characters and their max HP growth:
Level 	Ace 	Deuce	Trey	Cater	Cinque	Sice	Seven	Eight	Nine	Jack	Queen	King	Machina	Rem
Initial	230 	209 	288 	253 	391 	 	363 	386 	370 	340 	315 	 	 	322
10 	276 	228 	301 	264 	427 	391 	379 	403 	445 	355 	361 	397 	433 	337
20 	387 	319 	420 	370 	597 	547 	530 	564 	662 	496 	505 	555 	606 	471
30 	488 	403 	530 	466 	753 	689 	668 	711 	785 	626 	636 	700 	764 	594
40 	578 	478 	629 	553 	893 	818 	792 	843 	931 	742 	755 	830 	906 	704
50 	660 	545 	717 	631 	1019 	932 	904 	961 	1062	846 	861 	947 	1033 	803
60 	731 	604 	795 	699 	1128 	1033	1001 	1065 	1176	938 	954 	1049	1144 	890
70 	793 	655 	862 	758 	1224 	1120	1086 	1155 	1276	1017	1034 	1138	1241 	965
80 	844 	697 	918 	808 	1304 	1193	1157 	1230 	1359	1083	1102 	1212	1322 	1028
90 	887 	732 	964 	808 	1369 	1253	1215 	1292 	1427	1137	1157 	1272	1388 	1080
99 	916 	757 	996 	877 	1415 	1295	1255 	1335 	1474	1175	1195 	1315	1435 	1116
Ranking	12th	14th 	11th	13th 	3rd 	6th 	7th 	4th 	1st 	9th 	8th 	5th 	2nd 	10th
===MP===
MP determines the use of special abilities, like magic. Using magic drains MP, more powerful abilities expending more. MP is restored with items and collecting phantoma from battles. Magic circles restore party members to full MP. MP is fully restored after battles on the Overworld. MP can reach a maximum value of 9999.
On the maximum level, characters' max MP is as follows (from highest to lowest):
*1st: Rem: 1,291
*2nd: Deuce: 731
*3rd: Trey: 706
*4th: Machina: 694
*5th: Queen: 670
*6th: Cater: 658
*7th: Seven: 621	
*8th: Ace: 609
*9th: Cinque: 560
*10th: Sice: 536
*11th: Eight: 438
*12th: Jack: 414
*13th: King: 390
*14th: Nine: 377
===Attack===
Attack determines the strength of the party member's physical attack. Attack can reach a maximum value of 255.
On the maximum level, characters' Attack is as follows (from highest to lowest):
*1st: Jack: 165
*2nd: Cinque: 163
*3rd: Machina: 162
*4th: Eight: 159
*5th: Trey: 158
*6th: Seven: 157
*7th: Nine: 156	
*8th: Rem: 154
*9th: Queen: 153
*10th: Ace: 151
*10th: Sice: 151
*10th: King: 151
*13th: Deuce: 143
*14th: Cater: 141
===Defense===
Defense determines how much damage the party member takes from physical attacks. Defense can reach a maximum value of 255.
On the maximum level, characters' Defense is as follows (from highest to lowest):
*1st: Nine: 90
*2nd: Cinque: 89
*3rd: Machina: 86
*4th: Eight: 85
*5th: Sice: 84
*6th: Queen: 83
*7th: Trey: 80	
*8th: Seven: 77
*9th: Rem: 73
*10th: Cater: 72
*11th: Jack: 71
*12th: Ace: 70
*13th: Deuce: 66
*14th: King: 62
===Fire Magic===
Fire Magic determines the strength of fire-elemental magic. Fire Magic can reach a maximum value of 255.
On the maximum level, characters' Fire Magic is as follows (from highest to lowest):
*1st: Rem: 109
*2nd: Deuce: 105
*2nd: Machina: 105
*4th: Seven: 104
*5th: Cater: 102
*5th: Jack: 102
*7th: Queen: 101	
*8th: Nine: 100
*9th: Ace: 99
*9th: Cinque: 99
*11th: Eight: 98
*12th: Sice: 97
*13th: Trey: 96
*14th: King: 89
===Ice Magic===
Ice Magic determines the strength of ice-elemental magic. Ice Magic can reach a maximum value of 255.
On the maximum level, characters' Ice Magic is as follows (from highest to lowest):
*1st: Rem: 111
*2nd: Seven: 110
*3rd: Trey: 108
*4th: Machina: 107
*5th: Eight: 105
*6th: Queen: 104
*7th: King: 103	
*8th: Ace: 101
*8th: Cater: 101
*10th: Sice: 98
*11th: Deuce: 97
*11th: Cinque: 97
*13th: Nine: 87
*14th: Jack: 84
===Lightning Magic===
Lightning Magic determines the strength of lightning-elemental magic. Lightning Magic can reach a maximum value of 255.
On the maximum level, characters' Lightning Magic is as follows (from highest to lowest):
*1st: Rem: 116
*2nd: Queen: 115
*3rd: Sice: 106
*3rd: Machina: 106
*5th: Ace: 102
*6th: Cater: 101
*7th: Eight: 100	
*8th: Jack: 94
*9th: Trey: 93
*10th: Cinque: 92
*10th: Seven: 92
*10th: King: 92
*13th: Deuce: 90
*14th: Nine: 85
===Defense Magic===
Defense Magic determines the strength of support magic. Defense Magic can reach a maximum value of 255.
On the maximum level, characters' Defense Magic is as follows (from highest to lowest):
*1st: Rem: 115
*2nd: Deuce: 108
*3rd: Seven: 107
*4th: Queen: 105
*5th: Cinque: 104
*6th: Ace: 103
*7th: Sice: 102	
*7th: Machina: 102
*9th: Cater: 101
*10th: Trey: 100
*11th: Jack: 96
*12th: Eight: 94
*13th: Nine: 92
*14th: King: 89
==List of enemy stats==
===Level===
Level is assigned to an enemy randomly on spawning, or deliberately to bosses.
===Base HP===
Identical to unit's HP. Enemy HP varies based on its level, so only the base HP is detailed in official Square Enix material.
===ATK===
ATK determines the strength of an enemy's physical attack.
===MGK===
MGK determines the potency of an enemy's magic attack. This stat has no equivalent in Class Zero party members, as they have split stats determining different magic strengths.
===DEF===
DEF determines the potency of an enemy's physical defense.
===MGK DEF===
MGK DEF determines the potency of an enemy's magical defense. This is not a stat with an equivalent in Class Zero party members.
===Base EXP===
EXP rewarded varies depending on enemy level, so only the base EXP awarded is given in official material.
Category:Stats in Final Fantasy Type-0
Category:Stat lists