Fallout 76 patch 1.7.5.4

==Fallout 76 Update Notes: July 18, 2023==
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==Update version & sizes==
Check the download sizes below for today's patch on your platform of choice:
* PC (Steam): 2.4 GB
* PC (Microsoft Store): 10.3 GB
* PlayStation: 9.7 GB
* Xbox: 10.2 GB
==Bug Fixes and Improvements==
===Audio===
* Items: Various C.A.M.P. item audio fixes.
* Perks: Music now plays when opening the Perk Card Menu.
===Animation===
* Reloading : Fixed an issue with the reload animation while using the Extra Large Magazine mod for the Gatling Laser Gun.
* Armor: Abestos Lining mod now adds fire resistance instead of energy resistance.
* Life Saving Mod: Fixed an issue where the Life Saving legendary armor mod would not use Stimpaks healing effects, leaving the player at 1 HP.
* Gauss Minigun : Fixed the weapon spin up animation with certain capacitors equipped.
* Heavy Weapon: The heavy weapon drawing animation no longer clips while wearing the Cultist Enlightened Robe.
* Popcorn Emote: The player characters mouth now opens while using the Popcorn Emote in Power Armor with no helmet equipped.
* Power Armor: Jetpacks no longer disappear from the animation when the player enters Power Armor.
* War Glaive: Fixed the War Glaive Power Attack animation while in first person.
===C.A.M.P. & Workshop===
* Ally: Steven Scarberry and Joey Bello now have dialogue when speaking to other players visiting the C.A.M.P. they are placed in.
* Build Mode: All Plushies now have the same size thumbnail image in build mode.
* Display Cases : Adjusted the eggs in Large Birds Nest Egg Display.
* File Cabinets: All filing cabinets no longer float when the supporting structure beneath it is removed.
* Foundations : Fixed navigation issues with various Porch Foundations.
* Guard Posts: All Brotherhood of Steel Guard Posts are now all on the same list in the build menu.
* Huntsman Bed: Players can no longer get stuck in the framing of the Huntsman Bed.
* Monster Tubes: All Monster Tubes previews now face the same direction while in build mode.
* Movie Sets: The Movie Set Façade variant pieces now snap together.
* Prefabs: The Land Stand prefab is no longer lacking passive power on the tail of the jet engine on the roof.
===Challenges===
* Daily: Modding a Plasma Cutter now works towards the "Mod a laser weapon" Daily Challenge.
* Daily: Challenges that require the player to use Pipe weapons now work with Pipe melee weapons.
* Epic: Fixed an issue where non misc type Steins counted towards the challenge to craft misc Steins.
===Daily Ops===
* Contextual Ammo: Players can now receive Diluted Stimpaks as contextual ammo when using a melee weapon in Daily Ops.
===Expeditions===
* Union Dues: Addressed an issue where no warning was given when trying to talk to an NPC that is busy.
===Items===
* Armor: The Free States Resistance Underarmor name now dynamically changes when mods are applied.
* Backpacks: Added the ability to remove mods from Backpacks. There is now a "No Mod" option in the workbench.
* Free States Resistance Outfit: Fixed a clipping issue when viewing the outfit on a male character in first person view.
* Teddy Bears: Renamed a few Souvenir Teddy Bears that had the same item name but are different Teddy's. The name now has identification indicators such as "One-Eyed" or "One Ear".
===Localization===
* Items: Various localization fixes for named items that were previously listed in English for non-English clients.
===NPCs===
* General: NPCs now don't become unresponsive after being Nuked mid-dialogue.
===Perks===
* Collateral Damage: The Legendary Perk Collateral Damage now correctly with unarmed damage type weapons.
* Fireproof : Fixed an issue causing Fireproof to not protect against fire damage specifically.
* Ground Pounder: Changed the description text stating the perk worked on "Automatic Rifles" to just "Rifles". This perk applies to all rifles.
===Pip-Boy===
* Aid Items: Fixed inconsistencies between item stats for various aid items when viewed in the Pip-Boy and Transfer menus.
* Magazines: Backwoodsman 4 now correctly applies to Firecap and Starlight Creeper.
* Power Armor: Excavator Bonus Description now appears on the Pip-Boy.
===Quests===
* Beasts of Burden: We fixed an issue where the event can occasionally become stuck at the "Listen to instructions" phase.
===UI===
* Atomic Shop: The Iron Maiden Bed now correctly has the Fallout 1st tag and is moved to the correct category.
* Item view: Remove duplicate text that appeared in some Pulse Capacitor mods.
* Land Stand prefab is lacking passive power on the tail of the jet engine on the roof.
* Menu view: We've added "Resistance" as a sentence prefix, rather than suffix, to improve legibility of various perk cards. The cards functionality has not changed with this.
* Power Armor: We've added in static descriptions to various Power Armor paints and skins that were previously missing.
===Weapons===
* Bada-Boom: Removed "Whacker Smacker" visual mod from Joey Bello's Bada-Boom weapon.
* Charging Barrel Mod: The Ultracite Gating Laser no longer degrades faster than the Gatling Laser
* Cultist Piercer: The Cursed weapon effect now correctly works on the Cultist Piercer.
* Enclave Plasma Gun : All Non-Iron sight scope mods for the Enclave Plasma gun now also have 20% more sighted accuracy than the regular Plasma gun.
* Fire Damage: Numerous fixes to weapons that deal fire-type damage, that were incorrectly dealing energy or no specified type of damage.
* Gatling Laser: Fix text display issue with Capacity for Fusion Core weapons. It will now show the correct amount of ammo capacity after reloading the weapon.
* Holy Fire: The Standard Nozzle mod no longer appears twice in the crafting menu.
* Syringer: Addressed an issue where enemies were not taking damage after the debuff to lower their damage resistances from the Endangerol weapon mod was applied to the enemy.
==External links==
* Patch notes at Bethesda.net (Archived)
Category:Fallout 76 patches
ru:Патч 1.7.5.4 для Fallout 76