The Witcher 2 skills

==Introduction==
Every time Geralt gains the required experience points to level up, he gains one talent point which can be allocated through the character development screen (accessible by pressing the key or through the meditation menu).
There are a total of 51 skills, each with two levels, and some of the skills can be further enhanced or 'mutated' by applying mutagens to them. The skills are divided into four trees, of which only the Talent tree is initially available. After six talents have been allocated to skills in the Training tree, the remaining three skill trees are unlocked. The Magic, Alchemy, and Swordsmanship trees contain 15 talents, each with two levels. Since the game has a level cap of 35 (and you start at level one) you will only have a total of 34 talent points to distribute.
Every main tree contains one advanced skill which introduces a new gameplay mechanic called 'Adrenaline' that governs its use. The skills and their Adrenaline fueled counterparts in each of the talent trees are described on a separate page.
== Training tree==
Icon	Name 	Level 1 	Level 2 	Prerequisite(s)	
 	Vigor Regeneration	Vigor regeneration while out of combat +25% 	Vigor regeneration while in combat +25% 	None 	
 	Hardiness 	Vitality +10 	Vitality +50 	None 	
 	Dagger Throwing 	Unlocks the ability to throw daggers. 	Damage dealt by daggers +20 	None 	
 	Parrying 	Unlocks the ability to parry blows from all directions.	100% Damage reduction while parrying with full Vigor (50% as of version 2.0) (Seems to be 100% again. Using the Extended Edition on Steam).	or or 	
 	Arrow Redirection 	Unlocks the ability to redirect arrows. 	Unlocks the ability to redirect arrows towards the shooter. 	 	
 	Fortitude 	Vigor regeneration during combat +10% 	Vigor +1 	 	
== Magic tree==
Icon	Name 	Level 1 	Level 2 	Prerequisite(s)	
 	Enhanced Aard Sign 	Unlocks Aard Sign level IISign range +2m 	Unlocks Aard Sign level IIIAard Sign affects entire areasSign range +6m 	None 	
 	Destructive Magic 	Sign damage +5 	Sign damage +10Vigor +1 	None 	
 	Enhanced Axii Sign 	Enables level 2 Axii SignBewitched opponent gets +20% Vitality+20% damage done 	Enables level 3 Axii SignBewitched opponent gets +50% Vitality+50% damage done	None 	
 	Enhanced Quen Sign 	Enables level 2 Quen SignQuen now deflects 20% damageSign duration +20s 	Enables level 3 Quen SignQuen now deflects 50% damageSign duration +60s 	or or 	
 	Magic intensification 	Sign intensity +1 	Sign intensity +2Damage reduction +5% 	or 	
 	Venting 	Quen now transfers the reflected damage to up to two opponents 	Quen now transfers the reflected damage to up to three opponents 	or 	
 	Fatal attraction 	Axii sign can now bewitch two opponents at once 	Axii Sign can now bewitch three opponents at once 	or 	
 	Magical Vigor 	Vigor +1 	Vigor +2 	 	
 	Enhanced Igni Sign 	
Enables level 2 Igni SignIgni can now incinerate enemiesSign range +3mIncineration chance 50%-60%Incineration damage 4-6Incineration duration 8-12s	Enables level 3 Igni SignIgni now has an area effectSign range +6m 	or 	
 	Enhanced Yrden Sign 	Enables level 2 Yrden SignCan now lay down two Yrden traps 	Enables level 3 Yrden SignCan now lay down three Yrden traps 	or 	
 	Glyph Enhancement 	Yrden traps are linked. Opponents cannot move through the links 	The links between Yrden traps now deal 5 damage per second 	 	
 	Energy Flow 	Critical effect chance of Signs +5% 	Critical effect chance of Signs +15% 	 	
 	Magical Life Force 	Vitality +50 	All resistances +5% 	 	
 	Sense of Magic 	Enables the use of the Heliotrope SignAllows the generation of adrenaline through Signs	All resistances +5%Adrenaline Generation through Signs +50% 	or or 	
 	Control over the Power	All resistances +20%Sign Damage +3Adrenaline generated through Signs +10% 	All resistances +30%Sign Damage +10Adrenaline generated through Signs +60% 	 	
== Alchemy tree==
Icon	Name 	Level 1 	Level 2 	Prerequisite(s)	
 	Alchemist 	Bomb/trap damage increase depends on item. See The Witcher 2 bombs and The Witcher 2 traps 	Bomb/trap damage increase depends on item. See The Witcher 2 bombs and The Witcher 2 traps 	None 	
 	Synthesis 	Vitality +20 	Vitality +100 	None 	
 	Side Effect 	Chance of creating mutagens as a byproduct of alchemy +2% 	Chance of creating mutagens as a byproduct of alchemy +10% 	or 	
 	Specialization: Potions	Potion duration +10% 	Potion duration +40% 	or 	
 	Harvester 	Alchemical ingredients harvested +1 	Alchemical ingredients harvested +2 	or 	
 	Catalysis 	Increases effects of all potions taken. Effects vary based on potion type. See Effects of Catalysis 	Increases effects of all potions taken. Effects vary based on potion type. See Effects of Catalysis 	 	
 	Specialization: Oils 	Oil duration +10% 	Oil duration +40% 	 	
 	Impregnation 	Increases effects of all mutagens. Effects vary based on mutagen type. See The Witcher 2 mutagens 	Increases effects of all mutagens. Effects vary based on mutagen type. See The Witcher 2 mutagens 	 	
 	Transmutation 	Increases effects of all oils used. Effects vary based on oil type. See The Witcher 2 oils 	Increases effects of all oils used. Effects vary based on oil type. See The Witcher 2 oils 	 	
 	Taster 	Allows the consumption of one additional potion 	Damage done while poisoned +15%Damage reduction while poisoned +10% 	 	
 	Condensation 	Vigor regeneration while poisoned +15% 	Vigor regeneration while poisoned +55% 	 	
 	Metathesis 	Damage dealt when poisoned +5% 	Damage dealt when poisoned +25% 	or 	
 	Berserker 	Chance of instant kill while poisoned +1% 	Chance of instant kill while poisoned +3% 	 	
 	Mutant 	Enables Berserk mode, activated with adrenaline-filled barAllows generation of adrenaline while poisoned.	Adrenaline generated while poisoned +25% 	or 	
 	Amplification 	Adrenaline generated while poisoned +15%Damage done while poisoned +10%Damage taken while poisoned -5%. 	Adrenaline generated while poisoned +50%Damage done while poisoned +30%Damage taken while poisoned -25%.	 	
== Swordsmanship tree==
Icon	Name 	Level 1 	Level 2 	Prerequisite(s)	
 	Position 	Damage taken by backstab 150% 	Damage taken by backstab 100% 	None 	
 	Riposte 	Allows retaliation 	Chance of instant kill by riposte 10% 	None 	
 	Footwork 	Dodge distance +100% 	Dodge distance +200% 	None 	
 	Violence 	Sword damage +5% 	Sword damage +15% 	or 	
 	Whirl 	Can now cause damage to multiple enemiesDamage done to secondary targets 50% 	Damage done to secondary targets 100% 	or 	
 	Guard 	Vigor required to block -25% 	Vigor required to block -50% 	or 	
 	Tough guy 	Damage received -5% 	Damage received -15% 	or or 	
 	Schemer 	Vigor regeneration in combat +10% 	Vigor regeneration in combat +40% 	or 	
 	Hardy 	Vitality +25 	Vitality +100 	or 	
 	Precision 	Chance of critical effect: Bleeding +10% 	Chance of critical effect: Bleeding +20%Sword damage +5% 	 	
 	Sudden Death 	Chance of instant kill +2% 	Chance of instant kill +5% 	 	
 	Finesse 	All critical effects chance +5% 	All critical effects chance +15% 	 	
 	Invincible 	Vitality +50damage taken -5% 	Vitality +150damage taken -15% 	or or 	
 	Combat acumen	Allows groups finisher, activation during adrenaline-filled barAllows generation of adrenaline by sword blows	Damage + 10%Damage taken -10% 	 	
 	Whirlwind 	Adrenaline generated by sword blows +10%All resistances +10%All critical effects chance +10% 	Adrenaline generated by sword blows +30%All resistances +20%All critical effects chance +20%	 	
Note for clarification: For skills that indicate a reduction of damage %, this is actually a percentage modifier of armor. The terminology is confusing. So with 100 armor, 20% DR, and a 300 damage blow, total damage received would be 300-(100*1.20)=300-120=180. Damage reduction modifiers do stack (10%, then 15% total to 25%).
The only exception to this is the Parry description, where the % affects actual damage. With a level 2 Parry, a 300 damage blow would only land 150 points before armor reduction. Also note that parrying means blocking in the Witcher.
== Notes ==
* With Footwork at level 2, dodge rolling becomes the fastest method of moving, being slightly faster than running.
== See also ==
* Character development
* Character attributes for other abilities Geralt can acquire.
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