Mun

Population: 48% Human, 44% Lizardfolk, 6% Treant related races, 2% Other.
Capital: Formally none. However, the reclaimed fortress known as Zem's Folly is emerging center of influence.
Government: None
=== Culture ===
=== Religion ===
=== Organization ===
The wayward souls residing in Mun have very little in the way of formal organizations. What power structures do exist revolve around the rugged network of outposts that dot the savanna. These semi-fortified locations serve as sanctuaries for the trickle of runaways from the North. Each outpost is more or less self governed, but very few have any governing body at all. The most notable exception being the emerging hub of Zem’s Folly which is managed by a small council of community representatives which are little more than arbitrators for issues that arise. Regardless, this attempt at governance is an outlier.
=== Origins ===
In a swathe of sparsely populated savanna, a fledgling nation of exiles struggles to be born. Droves of runaway slaves and exiles lurk in these lands that are not but a stone’s throw from the reach of the Treants. The place is populated as much by idealists fleeing the constricting grasp of the plant-folks as it is a dark shelter for outsiders, bandits, outlaws, and anyone else who knows themselves to be subject to Treant ire. 
There are also scattered communities of lizarfolk in Mun, but they have suffered from the same natural woes as the refugees and typically keep to their own small villages. These tribes have passively accepted the growing influx of refugees but resentment for the outlaws and bandits hiding within the outposts increases by the day.The land known as Mun has been prowled by its native scourges for centuries. Fiend packs, terror birds, and necrotic Treants all make this place their hunting grounds. It is only the desperate souls hoping to escape the reach of the Treant Empire that have finally managed to stake a claim.
=== Diplomacy ===
==== Exiles Divided ====
The people of Mun are divided at best. The scourge of the Treants on their respective peoples are a major unifying factor, but the similarities end here. Escaped slaves, runaways, exiles, and thieves coexist in a strange balance that is almost wholly managed by the simple desire to live. While it is notable that very few open conflicts have been known to occur between the outposts of Mun, there are a few budding movements that could change this in the future.
==== Warring Neighbors and Indifferent Saviors, and Trunk Blight ====
The young free state that is Mun remains a thorn in the side of most of their neighbors for existing on lands which they consider to be theirs. Few organized attempts of claiming the savannas in the past have come close to achieving the success of the Munnish ragtags. This isn't to say that the bordering nations could never have had the success that the Munnish have, but more so that they were not as keen on doing the exhausting work of carving up this wild stretch of land as the Munnish were forced to. This has caused the emerging free outposts within Mun to be met with almost universal animosity by its immediate neighbors who now seek to take advantage of the basic infrastructure that now exists. 
The Munnish have found friends in both the Ecinevians and Nanji who are willing trade partners as they have no immediate desire to seize their savanna refuge. Time will tell if Mun is brought into the League through slow market dominance, outright seizure, or by invitation. The Bean Cantons have also found use in the Munnish as trade proxies and smugglers.
It must also be noted that Mun is the major buffer between the Treant Empire and Ram's Head due to Trunk Blight. The presence of this hyper-active necrotic fungus has led to most Treant incursions into Mun being forcibly turned into the hollow, skulking Uncontained. This is hardly a blessing as these crazed reavers attack any poor soul that they come across, but it does provide Mun with the significance of being a major obstacle for the ever-expanding Empire. 
=== Geography ===
The savannas of Mun are also notable for its many cave systems. It is truly impossible to know how many systems exist since so little of Mun is properly mapped, but it is well known by the locals that few cave systems are more than large, deep sinkholes. No connecting cave network is known to exist. Some theorize that the caves are actually ancient mineshafts, and that the region of Mun was once as plentiful in fine metals as their Gold Coast neighbors.
=== Economy ===
Category:Geopolitics
Category:Rams Head
Category:Ram's Head