Gilgamesh (Final Fantasy)

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==Summary==
Gilgamesh is a recurring character throughout the entirety of the Final Fantasy series. First appearing as a vassal to the evil warlock, Exdeath, Gilgamesh is comically inept at his duties despite his skill as a warrior, being obsessed with obtaining the legendary Excalibur to add to his collection of weapons. Unbeknownst to him, many of these weapons are forgeries, and he's almost always seen with Excalipoor, a pale imitation of Excalibur that can only inflict shallow wounds, mistaking the false sword for the blade he seeks. After his second defeat at the hands of the Warrior of Light, Gilgamesh was sent tumbling through the Interdimensional Void, reappearing at many points throughout the franchise's history as an ally to be summoned or an optional foe to test the party's might for great rewards.
==Powers and Stats==
Tier: , Higher with more arms | | | 
Key: Final Fantasy V Through XII | Dissidia Final Fantasy and Final Fantasy XIII | Final Fantasy XIV (Pre-Stormblood) | Final Fantasy XIV (Stormblood)
Name: Gilgamesh
Origin: Final Fantasy
Gender: Male
Age: Unknown (Is called an "Ancient Man of Mystery" by the time he travels through Ivalice and is described as having "Immeasurable" age in Grymoire)
Classification: Gilgamesh, Swordsman, Interdimensional Traveler
Powers and Abilities: 
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Superhuman Physical Characteristics, Immortality (Type 2, 3, and 7; Gilgamesh is confirmed to be an Esper,Final Fantasy VI and Espers who can live despite being drained of their life energy, can regenerate their body from their Magicites, and can live on despite being dead as a Magicite), Possession (as a Demon, he can possess others), Blessed (Has a Crystal with him, granting him the powers of the crystals as a result), Regeneration (Mid-Godly; he is an Esper and has reformed his body after all of magic was erased from existence upon Kefka's death), Shapeshifting (Espers are stated to take many shapes), Acausality (Type 2 and 4; scales from the Demons; who can walk down the devil's path naturally, where the concept of time doesn't exist, and the past, present and future are merged as one in this realm) Breaking the Fourth Wall (Is clearly aware of his nature as a video game character and complains about being stuck in digital limbo when the player has not bought his DLC), Master Swordsman, Skilled Hand-to-Hand Combatant, Magic, Subjective Reality (Magic,Final Fantasy IV Novel 1, chapter 1, page 29 in its basest form,Final Fantasy IV Novel 1, chapter 3, page 107 is projecting one's innerFinal Fantasy IV: The After Years Novel, chapter 2, page 109 mind onto reality,Final Fantasy IV: The After Years and is powered by intelligence and mental strength), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the ,Final Fantasy I to Nonexistent beings like Exdeath and Cloud of Darkness), Law Manipulation (Magic is stated to rewrite the natural order of thingsFinal Fantasy IV Novel 1, chapter 5, page 198), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic abilityFinal Fantasy IV: The After Years Novel, chapter 2 page 114), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself, like the Devil's road, which the concept of time was lost,Final Fantasy IV Novel 1, chapter 5, page 199 and time and space were twisted to the pointFinal Fantasy IV: The After Years Novel, chapter 1, page 67 the past, present and futureFinal Fantasy IV: The After Years Novel, chapter 1, page 73 existed as oneFinal Fantasy IV: The After Years Novel, chapter 3, page 147), Elemental Manipulation (Of the Earth, Water, and Wind variety), Energy Projection, Statistics Reduction, Forcefield Creation, Petrification, Health Absorption, Healing, Durability Negation, Resistance Negation, Poison Manipulation, Sound Manipulation, Sleep Manipulation, Time Manipulation (In the variety of speeding himself up, slowing/stopping targets and temporarily aging targets), Status Effect Inducement, Shapeshifting (Most noticeable in IX and XI), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blindFinal Fantasy V GBA Manual), Power Nullification (Can nullify any and all buffs from his target with Dispel), Instinctive Reaction (Can instinctively retaliate against any attacks), BFR (The teleport/Warp spells are capable of banishing targets to the Void, which inflicts the following abilities on the victim: Existence Erasure/Void Manipulation, Mind Manipulation (which includes Madness Manipulation (Type 3), and Perception Manipulation), Space-Time Manipulation, Time Stop, and Corruption (Type 2), Portal Creation (Can open portals to the Void to travel between various locales), Empathic Manipulation, Transmutation (Can turn others into a toad), Madness Manipulation (Type 2) and Morality Manipulation (Can inflict the Confuse status effect, driving the targets insane and attack anyone, even their allies), Creation, Deconstruction, Mind Manipulation, Paralysis Inducement, Death Manipulation, Regeneration Negation, Body Control (Can sprout extra arms), Summoning (Can summon any weapon from his collection into his hands at will along with the heads of dragons), Can bind opponents with chains, Ice Manipulation, Electricity Manipulation, Self-Destruction
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Resistance to Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is shown to project one's inner mind onto reality, and as shown with the creation of the Devil's road, remove entire concepts and warp space and time to where the past, present, and future exists as one.), Time Stop (Unaffected by the Rift's effects of freezing time), Law Manipulation (Resists magic, which can rewrite the natural order of things), Soul Manipulation (Is an Amalgamation of countless demonic souls sealed within a tree. Is also capable of living without his soul,and be unfazed when his soul dies. Can withstand Ifrit's Hellfire, which is stated to burn the soul awayFinal Fantasy IV: The After Years Novel, chapter 3, page 160), Absolute Zero (Survived attacks from Shiva, including Diamond Dust), Mind Manipulation (which includes Madness Manipulation (Type 3), and Perception Manipulation), Space-Time Manipulation, Time Stop, and Corruption (Type 2; is unfazed by the effects of the Void), Body Puppetry (Is unable to be controlled by the party's Control ability), Sealing (Is unable to be sealed within a gourd), Madness Manipulation (Type 2) and Morality Manipulation (Can resist the Confusion status effect, which drives the target insane and attack anyone in the viscinity, even their allies), Power Nullification (Can resist the Silence status effect), Transmutation (can resist the Toad and Pig spell), Size Manipulation (Is able to resist the Mini spell), Status Effect Inducement (Is able to resist a wide variety of status ailments), Age Manipulation (Can resist the Old status ailment), Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's bloodFinal Fantasy IV Settings Guidebook), Electricity Manipulation and Pain Manipulation (Is able to resist the Lightning spells, which is capable of attacking the nervesFinal Fantasy IV Volume 2 Novel, chapter 7, page 54), Petrification (Can resist the Petrification status effect), Poison Manipulation and Corrosion Inducement (Can resist the Poison status effect, which is also stated to corrode the target), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Sub-Atomic; Is capable of the Fire and Ice spell in particular being capable of affecting the target's electrons), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blind), and Berserk Mode (Can resist the Berserk status effect)
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Attack Potency: Low Multiverse level (Proved a match for Bartz and the party on more than one occasion, including Galuf), Higher with more arms (Matched the Endgame party in his eight-armed form, and dealt severe damage to Necrophobe, though he ultimately had to self-destruct in order to kill him) | Multiverse level+ (Participated in the Dissidia Conflicts. Wields a weapon created from Chaos' nail) | Low Multiverse level (Fought on par with the Warrior of Light) | Multiverse level+ (Matched the Warrior of Light in their rematch, after the former had grown far stronger)
Speed: Massively FTL+ (Capable of keeping pace with numerous beings who's shown speed feats on these levels) | Massively FTL+ (Comparable to the Warrior of Light and other members of Dissidia) | Massively FTL+ (Should be as fast as before) | Massively FTL+ (Kept pace with the Warrior of Light)
Lifting Strength: Superhuman | Immeasurable (Superior to Neo Exdeath and Enuo)
Striking Strength: Low Multiverse level, Higher with more arms | Multiverse level+ | Low Multiverse level | Multiverse level+
Durability: Low Multiverse level, Higher with more arms (Withstood a sustained barrage from Necrophobe while speaking to the party and not even fighting back. Should be comparable to Squall in this respect) | Multiverse level+ (Participated in the Dissidia Conflicts and survived hits from a Cosmos-empowered Bartz) | Low Multiverse level (Fought on par with the Warrior of Light) | Multiverse level+ (Survived a continuous barrage of attacks from the Warrior of Light during their rematch in Stormblood)
Stamina: Superhuman
Range: Extended Melee Range with weapons. Multiverse level+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Warp ability)
Standard Equipment: Varies, generally possesses counterfeits of legendary weapons, A crystal, Excalipoor, Zantetsuken and the Genji Armor
Intelligence: Although he is stubborn, fool-hardy, and headstrong to a fault, Gilgamesh is a doubtlessly skilled warrior, having appeared as a fearsome opponent in many games throughout the series and wielding multiple weapons at once with great proficiency. He has survived countless battles and honed his skills with the many melee weapons he's acquired over an immeasurable amount of time. Although he is sometimes easily fooled (as shown by the many forgeries he wields over the course of his adventures, including the infamously weak Excalipoor), he remains a capable combatant who can threaten even the mightiest warriors with these poorly made imitations, further serving as a testament to his skill in battle.
Weaknesses: None notable
Notable Attacks/Techniques:
*Bad Breath: Gilgamesh exhales, assaulting his foes with his pungent breath and inflicting any random assortment of status ailments, including confusion and loss of proper motor skills, transmutation into a toad or pig, being shrunk to a virtually powerless size, blinding, and being rendered unable to speak or use magic.
*Bashosen: An Eastern War Fan created in Cocoon, it removes the boosts and enchantments on the target while slowing down time around them, lowering their effective speed in the process.
*Black Tortoise Armor: Gilgamesh's armor is enchanted to be exceptionally durable, completely nullifying all attacks below a certain threshold unless he is struck immediately before or after he attacks.
*Blade Dance: Gilgamesh strikes with a rapid series of four slashes that exceed his normal blows in power.
*Blitz: Gilgamesh rushes forth and sweeps the area with his blades to strike all foes around him.
*Break: Gilgamesh instantly petrifies his foe.
*Chicken Knife: A special knife that deals damage proportionate to the amount of damage he's taken and the amount time he's spent running away from his foe's attacks.
*Cross Slash: Gilgamesh charges up energy before unleashing a series of shockwaves in an x-shape that cleave through anything caught in range.
*Death Claw: Gilgamesh attacks his foe with multiple swords at once like a giant claw, dealing damage that cannot be healed and lowering the target's resistance to elemental attacks and status effects.
*Dischord: Gilgamesh unleashes a series of soundwaves that lower the target's "level" and subsequently their statistics.
*Divider: Gilgamesh poses before unleashing a series of three blinding slashes that deal heavy damage and paralyze his foes.
*Earthquake: Gilgamesh triggers a massive earthquake to deal heavy earth-elemental damage.
*Eerie Soundwave: Gilgamesh fires off strange bursts of sound that can potentially rob his foes of their ability to use physical or magical attacks in addition to decreasing their resistance to other status effects as well as their resistance to sustaining grievous wounds that are difficult to heal.
*Excalibur: The most famous of all of his swords, which he retrieved from a hidden room in Alexandria. It inflicts heavy physical damage with each swing.
*Excalipoor: A forgery of the famed Excalibur, it does minuscule damage even with a clean hit.
*Goblin Punch: A punch that erupts into a series of blows and deals massive damage if Gilgamesh and his foe are roughly equal in power.
*Haste: Gilgamesh speeds up time around himself to increase his effective speed.
*Hurricane: Gilgamesh creates a magical hurricane that deals massive damage and ignores conventional durability to leave his foe on the verge of defeat with a single attack.
*Jump: Gilgamesh leaps out of sight to dodge attacks before coming down with a resounding strike from above to deal heavy physical damage.
*Launch: Gilgamesh performs a sweeping upward slash to knock foes into the air and leave them vulnerable to further attacks while interrupting any actions performed in the meantime.
*Masamune: A legendary blade from the the kingdom of Doma, it is able to inflict heavy non-elemental damage while ignoring conventional defenses.
*Mini: Gilgamesh shrinks his foe to a minuscule size, reducing the target's power and durability to a fraction of their original value.
*Missile: Gilgamesh fires off a magical missile that deals massive damage and rapidly ages the target, leaving them feeble and helpless.
* Muramasa: A bloodthirsty blade recovered from the ruins of Zanarkland, it drains the life out of those it cuts, healing Gilgamesh for an amount proportionate to the damage it deals.
*Null All: Gilgamesh erects a barrier that halves the effectiveness of elemental spells while increasing his resistance to instant death, opposing time manipulation, and poison.
*Protect: Gilgamesh erects a barrier that lowers the amount of damage he takes from physical attacks.
*Quasar: Gilgamesh causes debris from outer space to rain from the sky and crush his foe. Enhanced by his own magic, this debris ignores resistances to magic and is completely unblockable.
*Quick: Gilgamesh temporarily stops time, allowing him to get multiple attacks off before his foe is able to react.
*Revenge Blast: Gilgamesh fires off a wave of energy that increases in power as he continues to sustain wounds.
*Rocket Punch: Gilgamesh fires off a boxing glove fist like a rocket to deal heavy damage and leave them confused and dazed.
*Shell: Gilgamesh erects a barrier that lowers the amount of damage he takes from magical attacks.
*Sleep: Gilgamesh puts his foe to sleep, leaving them helpless.
*Slow: Gilgamesh slows down time around his foes to decrease their effective speed.
*Strongest Sword: Gilgamesh's EX Burst in Dissidia in which he snatches either Excalibur or Excalipoor from his collection of swords at random, dealing five slashes that deal massive or pitiful damage depending on which sword he grabs. Should he grab Excalibur, he will perform Ultimate Illusion, calling down a rain of magical energy bolts to smite his foe. Should he grab Excalipoor, he will instead complain that it is far from the strongest of swords and throw it into the air onto his foes' head, which can still deal fatal damage under the right circumstances.
*Valor: Gilgamesh doubles the power of his next physical attack.
*Vendetta: Gilgamesh retaliates against aggression with a powerful physical strike that deals damage proportionate to what he received in a prior exchange with his target.
*Venomous Gas: Gilgamesh releases a poisonous gas that deals damage and poisons the victim.
*Weapon Regen: Gilgamesh is able to instantly restore his weapons should they somehow be shattered or damaged.
*Wind Slash: Gilgamesh rends the air to fire compressed blades of wind to slash his targets from a distance.
*Wyrmhero Blade: Gilgamesh also possesses an "ordinary sword of legend" that was once owned by a legendary hero from another world. It boosts Gilgamesh's strength and magical prowess while in hand.
*Zantetsuken: Gilgamesh wields a sword forged from a nail of Chaos, granting it the ability to inflict wounds that cannot be healed by any means. In addition, if Gilgamesh decides to use its full power, it is able to instantly kill any foe with a single slash.
==Gallery==
Gilgamesh RW.png|Gilgamesh (RW)
FFType0-GilgameshRender.png|Type 0 Gilgamesh
Gilgamesh True Form Type-0.png|True Form (Type 0)
Gilgamesh XIII-2.png|Gilgamesh (XIII-2)
XIV Gil.png|Gilgamesh (XIV)
Dissidia012-Excalibur.png|One of his many blades, Excalibur
Gilgamesh FFVIII Sketch.jpg|Gilgamesh Concept Art (VIII)
Theatrhythm Gilgamesh.png|Gilgamesh (Theatrythm)
tumblr ox12cfMJ5K1u9t5z9o4 540.gif|Gilgamesh beginning his phase change
a23feaec6e004ec74aad92d795cdd961.gif|Gilgamesh's encounter in VIII
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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