Chrim Sass

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Appearance: Deadly Dungeon: Episode 18
== Features & Traits ==
* Patron - The Gift Demon
* Gift Demon's Wrath
* Genie Spell List
* Demon's Vessel (Genie)
* Pact of the Talisman
* Eldritch Invocation: Rebuke of the Talisman
* Hellish Resistance
* Darkvision
* Prayer of the Damned
* Eldritch Invocation: Armor of Shadows
* Infernal Legacy
* Ritual Casting
* Arcane Recovery
* Divination Savant
* Portent
== Tool Proficiencies ==
* none
== Equipment ==
* Arcane Focus
* Light Crossbow
* Crossbow Bolts (20)
* Cultist Pack
* Leather Armor
* Dagger (4)
* Backpack
* Torch (10)
* Rations (2)
* Tinderbox
* Water Flask
* Hemp Rope (50 ft.)
* Pact Talisman (Chocolate Chip Cookies)
* Demon's Vessel (Cup of Unspilling Milk)
* Oil Flask (2)
* Scroll of Entangle
* Scroll of Burning Hands
== Languages ==
* Common
* Primordial
* Infernal
== Spells ==
* Cantrips: Eldritch Blast, Mage Hand, Dancing Lights, Ray of Frost, Acid Splash, Thaumaturgy
* 1st Level: Expeditious Retreat, Detect Magic, Magic Missile, Shield, Detect Evil and Good, Fog Cloud, Hex, Tasha's Caustic Brew
* 2nd Level: Invisibility, Blur, Phantasmal Force, Hold Person, Darkness (1/rest), Shatter, Augury
== Variant Background - Acolyte (Cultist) ==
Skill Proficiencies - Deception, Religion
Languages - One language of the strong (Deep speech, Abyssal, Primordial, or Infernal) and one language of the weak (Halfling, Gnome, Goblin, or Common if not already known)
Equipment - An unholy symbol(some damned object you are cursed to carry), a [Cultist Pack], a set of temple-robes and vestments, and a pouch containing 10 Electrum Coins.
[Cultist Pack - 5gp] Contains a ritual kris dagger(unusable for combat),an obsidian bowl, a fjallraven miniature backpack, a blanket, 4 candles (2 red and 2 black), a vial of black ink, a carved silver flask, and 2 days of rations.
Feature - Prayer of the Damned
As a cultist, you are bound by dark powers that grant you unholy blessings. Your ceremonies and prayers are your link to these powers, and you must perform them often and with great fervor. Those that do not supplicate themselves find themselves feeling these beings' wrath. 
A fervent Prayer of this sort takes at least 10 minutes, as per a Ritual, though you may maintain concentration on something else in the meantime.
These prayers and rituals are infused with unspeakable energy, which diffuses itself onto its pieces. When the Prayer ends, the area at its center in a 5 ft cube is tainted by unholy energy and becomes desecrated ground. If the area contains an altar, shrine, or other permanent fixture devoted to a deity, pantheon, or higher power with ideals vastly different from those represented by the unholy symbol used in the ceremony, it is destroyed.
Any objects used in this Prayer are forever desecrated with unholy energy, and any creatures that participate willingly accept any corruption or Curse that their Patron may bestow.
Outside observers of these unholy Rituals, such as those that see and hear the entire Prayer, those that Scry upon it, or those that are forced or compelled to observe it, will find their souls tarnished, tainted, or otherwise ruined, and must seek redemption to have any hope of salvation. Discuss this with your DM, and decide on an appropriate corruption and redemption.
Category:5th Edition Characters
Category:Deadly Dungeon Characters
Category:Wizard Characters
Category:Warlock Characters
Category:Tiefling Characters
Category:Deceased Characters