Incineroar (Life & Death)

Incineroar (ガオガエン, Gaogaen) is a playable character in Super Smash Bros. Life or Death.
Incineroar is a bipedal feline Pokémon, and is categorized within the Pokédex at #727 as the "Heel Pokémon". Incineroar is a dual Fire/Dark-type Pokémon, and is the final evolved form of Litten, after having evolved from Torracat at level 34 onward. As Litten, it is one of the Alola region's three starter Pokémon. In addition to using a mix of punches and kicks, Incineroar can emit streams of flame from its navel. On a related note, it is typically seen with a "flame belt", which consists of flames ringed around its waist to resemble a championship belt. True to its Pokédex categorization, Incineroar behaves much like a heel in professional wrestling. It is known for being selfish, egotistical to the point of ignoring its own Trainer's commands on a whim, and brutal to the point of even potentially attacking the opposing Pokémon's Trainer. Despite these inflammatory traits, Incineroar is not exclusively antagonistic. Like a real-life wrestling heel, its rough behavior is merely an act, and like any other Pokémon, it can form a powerful and loving bond with its Trainer (as seen with Professor Kukui's Incineroar in the anime). It deeply values the reception of a crowd; its fighting spirit intensifies when a crowd is excited, whereas its focus wavers if the crowd is unenthusiastic. Incineroar is especially fond of appealing to children and young Pokémon. Although it plays up its status as a heel by acting coldly toward them, it becomes extremely happy internally upon receiving their admiration. Incineroar also has a sense of honor, as it will lose the desire to fight an opponent that is weaker than itself or injured, similarly to Charizard.
Incineroar is voiced by Tyler Bunsch in the Western versions of Life or Death while Kenyu Horiuchi voices it in the Japanese version, replacing the late Unshō Ishizuka from Ultimate. 
==How to Unlock==
*???
*???
*Get it to join your party in the Kiss of Death.
With the exception of the final task, completing one of the above will lead to Incineroar challenging the player on Boxing Ring. Defeating it unlocks it for regular gameplay.
==Moveset==
* Incineroar will display various animations after using certain attacks, such as striking a boastful pose if it hits, or expressing frustration if it misses. Aside from neutral attack's third hit, all of these animations are interruptible. All pose-inducing attacks (excluding neutral attack's third hit) also result in a crowd (separate from the standard crowd) cheering in response.
* Incineroar continuously receives damage while swimming. This trait is shared with Charizard, Sonic, and Inkling. This is a reference to Incineroar being susceptible to water due to being a Fire-type Pokémon.
 	Name 	Description
Neutral Attack 	N/A 	A knifehand strike, followed by a knee lift, followed by the sok ngat, an uppercut-style elbow strike used in Muay Thai. If the third hit lands, Incineroar will taunt by pointing its finger towards the ground. Unlike many neutral attacks, holding the attack button only causes Incineroar to do a single attack unless it connects.
Forward Tilt 	N/A 	A knifehand thrust. It appears almost identical to the Pokémon anime's depiction of Throat Chop. Can be angled upward or downward.
Up Tilt 	N/A 	A hopping, upward arcing headbutt. Has a wide hitbox above Incineroar and grants Incineroar's head intangibility (frames 6-11), allowing it to fend off aerial approaches. The move has blind spots directly beside Incineroar's legs, meaning it can miss short or prone enemies due to its very minimal horizontal range.
Down Tilt 	N/A 	A legsweep. Despite only using one leg for the attack, both of Incineroar's legs gain intangibility during the move (the attacking leg lasts on frames 8-11, while the other leg lasts on frames 9-11).
Dash Attack 	N/A 	A knee strike. If it lands, Incineroar will kneel on one knee, and point its thumb towards itself while gloating.
Forward Smash 	N/A 	An enzuigiri. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt, and it will fold its arms and clench its fists in dismay if it misses, though this animation is rarely seen due to the attack being interruptible before it plays.
Up Smash 	N/A 	An upward double axe handle. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses. It starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it, all while gaining intangibility on its arms and hands (frames 13-18).
Down Smash 	N/A 	A jumping splash. If it lands, Incineroar will point its finger upwards while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard punish.
Neutral Aerial 	N/A 	A splash. Auto-cancels with a jump.
Forward Aerial 	N/A 	A dropkick. Deals more damage and knockback if the feet hitbox lands. It starts fast enough to hit opponents if buffered from a short hop. Auto-cancels if Incineroar lands before the hitbox comes out, allowing it to cancel tumbling.
Back Aerial 	N/A 	A hook kick. Like forward aerial, it deals more damage and knockback if the foot hitbox lands. It starts fast enough to hit opponents if buffered from a short hop.
Up Aerial 	N/A 	A crescent kick. It has a wide arc covering above Incineroar, but cannot hit opponents directly next to it. Auto-cancels from a short hop.
Down Aerial 	N/A 	A double foot stomp. It has rather slow start-up, but it is a powerful meteor smash if the feet hitbox lands. The body hitbox launches opponents diagonally.
Grab 	N/A 	Reaches out with both arms to clinch the opponent.
Pummel 	N/A 	A headbutt. Powerful, but slow.
Forward Throw 	N/A 	A giant swing. Deals collateral damage to bystanders, which grows in power as Incineroar gains speed.
Back Throw 	N/A 	A German suplex.
Up Throw 	N/A 	An Argentine backbreaker rack drop. Incineroar poses with its arms raised and fists clenched upon completion.
Down Throw 	N/A 	A chokeslam. Incineroar pumps its fist upon completion.
Neutral Special	Darkest Lariat 	Spins rapidly to perform a series of discus lariats and spinning backfists. It hits multiple times, with each hit becoming progressively weaker, but they launch opponents away instead of linking into each other. Incineroar gains invincibility during the move (frames 5 and 6 on its whole body, frame 7 on its head and arms, and frames 8-57 on its arms). It has extremely minimal start-up, and the entire move possesses transcendent priority, allowing it to break through opposing attacks (and weaker projectiles) apart from moves with sufficient range. Incineroar can slowly move left or right by holding a direction, and the move also slows its descent, though its slow speed means it is not suitable for recovery.
Side Special 	Alolan Whip 	A command grab involving Incineroar lunging a short distance forward to grab opponents. Victims are thrown against wrestling ropes that appear after the grab connects. Depending on when the special or attack button is pressed after grabbing an opponent, Incineroar will perform one of three different moves: a lariat that launches the opponent the direction Incineroar is facing (input just as the opponent touches Incineroar); a back body drop that launches the opponent vertically (input any time after the opponent rebounds); or a failed attempt that causes the victim to collide against Incineroar's head, dealing 4% to both (too late/no input). Upon executing the lariat, Incineroar poses with its arms in the air and performs "devil horn" signs with both its paws, while tilting its head upwards. The lariat deals 20% and can KO at 72% from the edge of Final Destination. The back body drop deals 12% and can KO at 159% (or earlier with a low ceiling). Although the collision cannot KO at all, it can be used to simultaneously help Incineroar recover and gimp the opponent. During the throw, Incineroar gains 11.99% heavy armor, and if the opponent is hit out of the move, Incineroar will shrug towards the screen. It does not cause helplessness, which allows Incineroar to use it to extend its recovery.
Up Special 	Cross Chop 	Leaps upward while engulfed in flames before descending diagonally to perform a cross chop. Incineroar gains damage-based armor a few frames after its initial ascent (frames 4-15), and Incineroar can change its direction right after starting the move. It causes a large explosion if Incineroar lands while the descending hitbox is still active. The rising and descending hits have set knockback, with the descending hit having extremely high base knockback; this is capable of gimping opponents even at 0% for a sacrificial KO, with Incineroar always being KO'd after its opponent. Incineroar's descending body hitbox is similarly powerful, KOing at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has a high ending lag. Unlike most up specials, Cross Chop does not render Incineroar helpless (unless Incineroar lands during its descent and does not touch the solid ground), though its awkward angle requires it to be used extremely high for the recovery, as it is a self-destruct any other way.
Down Special 	Revenge 	Points its chest outward, retaliating against incoming attacks or projectiles. Functions as a counterattack, albeit much differently: Incineroar retaliates with a weak burst of flame after receiving significantly reduced damage from the retaliated attack, and its next move is powered up. As a visual indicator, Incineroar's body radiates an orange glow. This buff can stack depending on the number of countered moves and damage resisted. The buff lasts for a very long time (approximately 60 seconds), though its duration is reduced slightly each time Incineroar gets hit and lost entirely if Incineroar is grabbed and thrown. Once a powered up move lands, the buff is removed. If a smash attack, Cross Chop, or Alolan Whip's lariat connects while Revenge is active, the camera will perform the Special Zoom. With maximum stacks, Incineroar is able to do about 70% with just a single smash attack, giving it some of the strongest possible attacks in standard matches. The flame attack also grants intangibility (frames 1-19).
Final Smash 	Max Malicious Moonsault	Activates its Incinium Z and lunges forward. Upon grabbing the first victim it comes in contact with, the victim is thrown against the ropes of a wrestling ring. Incineroar then uppercuts the victim upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving battering ram that sends it and the victim crashing into the ring to generate an explosion within the ring as a boxing bell chimes. The victim is sent flying alongside any bystanders. Can KO as early as 20%. If Incineroar misses on the ground, it slaps its knee in frustration.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Emerges from a Poké Ball and struts while smirking. 	
Taunt 1 	Points to the sky as its flame belt ignites. 	
Taunt 2 	Pounds its chest then raises its fist triumphantly while facing forward. 	
Taunt 3 	Kneels and poses with its arms out, as if calling to the crowd. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	In - cine - ROAR! 	
Victory Pose 1 	Roars as its flame belt ignites, then throws a punch towards the camera while grinning. 	
Victory Pose 2 	Laughs while triumphantly raising a championship belt above its head, then makes a beckoning gesture while grinning.	
Victory Pose 3 	Swings both its arms left and right, before kneeling and roaring. 	
==Role in Classic Mode==
Like all other fighters, Incineroar appears in Classic Mode. Incineroar's Mini-Boss is unknown. 
===Incineroar Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Red 	 	Default
 	02 	Green 	 	Default
 	03 	Black 	Partial reversal of its normal colors. It resembles its pre-evolution, Litten, but with a grey torso instead of a black one.	Default
 	04 	Blue 	 	Default
 	05 	Orange	Resembles Infernape, another Fire-type Pokémon and fully-evolved starter. 	Default
 	06 	Purple	 	Default
 	07 	Grey 	 	Default
 	08 	White 	Resembles its shiny coloration. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Incineroar's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Incineroar in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Incineroarart.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death