Mechs/NDA-1K Base FlashPoint

==Description==
The No-Dachi was designed by Cosby as a test bed for two new technologies. The first was the Sword. The seven-meter long katana that the 'Mech wields was designed to counter the Hatchet used by some Federated Commonwealth 'Mechs. Because the samurai mindset had been so successfully drilled into the warriors of the Draconis Combine, they were loathe to use a barbaric ax. The second new technology was the Triple Strength Myomer that had been pioneered by the Federated Suns. The new melee weapon, combined with the improved myomers, make the No-Dachi a dangerous in-fighter.
Quirk: Melee Actuators
Drop Cost Multiplier: 1.1
Mech Affinity
* Fighter (20): +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy
==Mech Bay==
* QUIRK: Melee Actuators
* Special: Fixed - Sword 3T
Fixed Gear 	Affinity
Sword 3T 	Swordmaster (120): +1 Accuracy and +5% Physical Weapon Damage and Stability dealt
Melee Actuators	Melee Mastery (40): +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick
 	 	Left 	Center 	Right
Arms/Head	Health 	A=110/110S=55 	A=45/45S=16 	A=110/110S=55
Arms/Head	HardPoints	[ 2E ] 	[ ] 	[ ]
Arms/Head	Fixed 	
Arm Limit: Lower 	 	
Arm Limit:
Arms/Head	Dynamic 	
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x TSM [1]
* 1x Medium Laser Diverse Optics [1]
* 1x ER PPC Magna [3]	
* 1x Cockpit [1] 	
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
Torso 	Health 	FA=130/150 RA=50/75S=75	FA=150/220 RA=65/110S=75	FA=130/150 RA=50/75S=75
Torso 	HardPoints	[ 1B 2M ] 	[ 1S ] 	[ 2M ]
Torso 	Fixed 	 	 	
Torso 	Dynamic 	
* 1x Ammo MRM IMP [1]
* 1x C.A.S.E. [1]
* 1x Engine [3]
* 1x MRM20 [3]
* 1x SRM4 Holly [1]	
* 1x Armor [1]
* 1x Engine XL [2]
* 1x Heat Sink Kit (D) [1]
* 1x Endo-Steel [1]
* 1x Engine Core 350 [1]
* 1x Engine HS +4 [1]
* 1x Gyro [3]	
* 1x Ammo SRM (Half) [1]
* 1x Ammo MRM INC [1]
* 1x C.A.S.E. [1]
* 1x Engine [3]
* 1x MRM20 [3]
* 1x SRM2 Irian [1]
Legs 	Health 	A=110/150S=75 	 	A=110/150S=75
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	 	 	
Legs 	Dynamic 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]	 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]