Fists of Steel

S123 note:
:vehicles nearly always haveDR 3 or higher; unarmed attacks against them inflict crushing
damage on the attacker (see p. B379).
:To avoid this, the attacker needs DR 2 for each 3d of damage he inflicts
2 DR stops the 2 crushing that can result from inflicting 10 damage (1 per 5) so it is clearly only referring to AVERAGE damage, and actually low-balling it since it's 20.5.
It is actually possibly for 1d damage to do up to 18 damage (roll a 6, get a critical triple) so 4 DR per die is a safer guideline.
*18*3=54, 55/5=11 damage, so only 11 DR is needed.
"DR 8 for each 100 total points of ST and Striking ST" has similar problems
*this is based on 1d per 10 ST: 10d for multiples of 100 ST (even though 80 ST is 11d due to high early amounts)
A average of 35 damage (7x5) would cause 7 damage to puncher so it's not clear why 8 is used.
Perhaps it's taking into account the "+1 per die" of AOA:strong because that's +5 which brings it up to 40.
It doesn't take into account other options like Springing Attack though. With that in mind (and if someone wants to do a Stop-Hit) 1 DR per 10 ST is the best guideline.
Especially since crit hits can multiply damage. To account for that x3, 3 DR per 10 ST is even safer.
Category:Concepts