Voice (Character Kit)

The Voice is a highly prized messenge and emissary in campaigns where psionic abilities are at least tolerated. Using the telepathic power mindlink, the Voice can contact his patron during negotiations and is thus able to speak in his exact words. Often hired by the rich and powerful, the Voice allows his employer to carry on real-time conversations with people who are hundreds or even thousands of miles away. Often, a Voice is hired to represent someone in a far off om dangerous land. The Voice undertakes both the risk and time of the journey allowing whoever sent him to remain in safety and accomplish other tasks.
Races: Any race able to be a Psionicist may take the Voice kit.
Requirements: The Voice has no special requirements beyond those of the Psionicist class.
Role: As an NPC, the Voice is most often encountered while on a mission. Frequently these missions take the Voice into dangerous lands, possibly forcing him to hire a band of adventurous PCs to protect him. If the PCs have powerful but cautious enemies, they may find a Voice has been sent to them with a warming or threat.
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A Voice PC makes a great adventure hook if the other PCs are willing to accompany him on the occasional mis sion. If the PCs have a powerful NPC pation or ally, he might send a PC Voice along with them as a convenient way to keep track of them
Preferred Disciplines The Voice must choose Telepathy as his primary discipline and must choose indisk as his first science. Psychoportation is a com mon secondary discipline, but any may be chosen
Weapon Proficiencies: Boss: None
* Recommended: Dugger, Short Bow Nonweapon Proficiencies Bons Language, Modem (any two). Reco wded Reading/Writing, Riding Equipment A Voice travels as lightly as possible. Large weapons, armor, or bags are avoided, as they slow the char acter down. Many Voices have a horse Special Benefit The Voice is a master of the psionic power windlik. He is trained in this power more than is any other Psionicist because dink is thebasis for everything a Voice does. As a result, the Voice receives a +5 bonus when attempting to use indisk to contact a willing target, and he can maintain it at half the normal PSP cost 
When on a paid mission, a Voice is generally accepted to have political nee trality Unless he takes actions of a violent or subversive nature, a Voice is allowed to pass unmolested through the lands of even an evil rulet, provided he has authentic documentation to vouch for his current employment.
Special Hindrances The Voice is a messenger and sometimes ambassado constantly on the move. Because this work is not particularly glamorous and the Voice never settles down, he neverattracts followers of any type Wealth Options The Voice starts with 346x10 gp starting money
Category:Character Kit
Category:Character Kit Dragon Magazine