Critical

Criticals, or Critical hits / are a recurring battle element in the series.
==Overview==
There is a small chance for certain types of attacks to land a Critical hit on the enemy. In that case, the damage of the attack will be multiplied by x1.5. In games that use the Press Turn system such as Shin Megami Tensei III: Nocturne, Critical hits will be able to grant multiple actions by using up half a turn icon (causing a normal turn icon to start flashing). In the Persona series the targeted enemy will be Downed, and the user will be able to access 1 More!.
Critical hits can only apply to skills that calculate the Strength stat for damage, rather than those that use the Physical affinity. Although those are generally the same, there are special cases where skills with other affinities are calculated with the Strength stat, instead of the usual Magic stat.
The Critical rate of the user's attacks are affected by their Luck stat. Their Luck also affects their chances of evading critical hits from an enemy attack.
Although indirect, the attack's accuracy also affects the Critical rate of skills. For example, an attack with a 10% critical rate and 80% accuracy would actually have an 8% chance of landing a Critical.
If the user has the Passive skill Sharp Student, their odds of being struck with a Critical hit will be halved. In Persona 5 Royal, the passive skill Samurai Spirit boosts the user's evasion against Critical hits; it can only be accessed by equipping the Gauntlet, an accessory only available in the Shin Megami Tensei IV Costume DLC.
=== Shin Megami Tensei III: Nocturne ===
==== Skills Boosting Critical Rate ====
Skill 	Type 	Damage	Critical Rate
Gaea Rage 	Phys 	Varies	30%
Debilitate 	Stat Debuff	- 	-
Divine Shot 	Phys 	Varies	-
Might 	Support 	- 	-
Deathbound 	Phys 	Varies	High
Pierce 	Support 	Varies	-
Tarukaja 	Stat Buff 	- 	-
Dark Might 	Support 	- 	Always
Bright Might	Support 	- 	Always
Makakaja 	Stat Buff 	- 	-
Rakunda 	Stat Debuff	- 	-
Deadly Fury 	Phys 	Varies	High
Focus 	Enhance 	- 	-
Brutal Slash	Phys 	Varies	High
Lunge 	Phys 	Varies	-
Provoke 	Stat Debuff	- 	-
Taunt 	Stat Debuff	- 	-
===Shin Megami Tensei IV===
Scoring a critical hit may also grant the user of the skill the Smirk status.
====Skills boosting Critical Rate====
Skill 	Type 	Damage	Critical Rate
Lunge 	Phys 	90 	
Oni-Kagura 	Phys 	150 	
Mortal Jihad 	Phys 	240 	
Critical Wave	Phys 	75 	
Megaton Press	Phys 	135 	
Titanomachia 	Phys 	195 	
Bloody Glee 	Passive	- 	
===Shin Megami Tensei IV Apocalypse===
====Skills boosting Critical Rate====
Skill 	Type 	Damage	Critical Rate
Lunge 	Phys 	 	
Oni-Kagura 	Phys 	 	
Mortal Jihad 	Phys 	 	
Critical Wave	Phys 	 	
Megaton Press	Phys 	 	
Titanomachia 	Phys 	 	
Bloody Glee 	Passive	- 	
Critical Eye 	Support	- 	
===Shin Megami Tensei V===
Critical hits roughly land x1.5 the normal damage. 
It is possible for the user's Critical rate to be maximized up to 100%, guaranteeing Critical hits.
By default, all attacks in the game follow the user's own Critical rate, with the only exception being that certain skills can have their rate increased.
A special set of skills, which use the regular magical affinities (such as Fire), but are Strength-based, have the chance to land Critical hits.
Critical hits cannot be landed if the attack is resisted or guarded against. The Magatsuhi skill Omagatoki: Critical makes all attacks, even magic attacks, score a critical hit. This effect allows critical hits to land even when a demon resists an element, though it still does not bypass guarding.
Some attacks, such as Carnage Fang, have their base power increased if they are a critical hit, in addition to the standard 50% bonus.
There are also attacks that have a guaranteed Critical rate, such as Acrobat Kick and Yabusame Shot, the second of which pierces, preventing resistances from nullifying the Critical hit. In the game's code, these attacks are assigned to have a 200% chance of landing a Critical, essentially preventing any stat differences from stopping the attack from landing a critical.https://hyperwiki.jp/smt5/skill/
====Skills with increased Critical rate====
Skill 	Type 	Damage	Critical Rate
Needle Spray 	Physical 	70 	+20%
Steel Needle 	Physical 	75 	+20%
Critical Wave 	Physical 	80 	+20%
Titanomachia 	Physical 	150 	+20%
Dancing Strike 	Physical 	80 	+30%
Gram Slice 	Physical 	140 	+30%
Karnak 	Physical 	150 	+30%
Fatal Sword 	Physical 	180 	+30%
Brave Blade 	Physical 	220 	+30%
Javelin Rain 	Physical 	260 	+40%
Hassou Tobi 	Physical 	30 	100%
Yabusame Shot 	Physical 	60 	100%
Acrobat Kick 	Physical 	80 	100%
Critical Slash 	Physical 	160 	100%
Gaea Rage 	Physical 	200 	100%
Mighty Cleave 	Physical 	240 	100%
Figment Slash 	Physical 	300 	100%
Critical Aura 	Support 	- 	Forces next attackto be critical.
Omagatoki: Critical	SupportMagatsuhi	- 	
Bloody Glee 	Passive 	- 	+80%
Murderous Glee 	Passive 	- 	+150%
===Soul Hackers 2===
Critical hits can be landed with attacks even if the target resists the affinity.
===Persona 2 duology===
Critical hits can only trigger from basic weapon attacks. They deal 3.5x damage and can land even on targets who resist the affinity. Weapons that deal types generally associated with magic can still deal critical damage.
===Persona 3 / FES / Portable===
Certain status ailments can make users more susceptible to Critical hits. Particularly, Panic, Distress, Freeze, Fear and Shock, with the latter guaranteeing a Critical hit in Persona 3 FES and Persona 3 Portable.
Additionally, if a party member's condition is "Great", their Critical rate will increase.
====Skills boosting Critical Rate====
:Note: This list only compiles attack skills with a Critical rate of 15% or more. For a full list of skills, see List of Persona 3 Skills.
Skill 	Type 	Damage	Critical Rate
Gigantic Fist 	Strike 	315 	15%
Deathbound 	Slash 	370 	25%
Pralaya 	Pierce 	600 	30%
Heaven's Blade	Slash 	500 	25%
Rebellion 	Enhance	- 	
Revolution 	Enhance	- 	
Apt Pupil 	Passive	- 	
===Persona 4 / Golden===
Physical skills have an enhanced Critical rate in comparison to Persona 3, although this only applies to single-target attacks; multi-target skills all have low critical rate.
====Skills boosting Critical Rate====
:Note: This list only compiles attack skills with a Critical rate of 25% or more. For a full list of skills, see List of Persona 4 Skills.
Skill 	Type 	Damage	Critical Rate
Sonic Punch 	Physical	150 	25%
Single Shot 	Physical	170 	25%
Power Slash 	Physical	240 	25%
Gigantic Fist 	Physical	560 	25%
Primal Force 	Physical	2200 	25%
Mighty Swing 	Physical	270 	30%
Heaven's Blade	Physical	460 	30%
Black Spot 	Physical	240 	35%
Cruel Attack 	Physical	260 	35%
Rainy Death 	Physical	350 	35%(Boosted in rainy/snowy weather)
Rebellion 	Support 	- 	
Revolution 	Support 	- 	
Apt Pupil 	Passive 	- 	
===Persona 5 / Royal===
Critical hits deal x1.5 damage.攻撃ダメージ量の変化, ペルソナ5ザ･ロイヤル総合攻略Wiki P5R攻略 Wiki* The Critical rate of the user's attacks cannot surpass 67%.スキル効果重複について, ペルソナ5総合攻略Wiki P5攻略 Wiki*スキル効果重複について, ペルソナ5ザ･ロイヤル総合攻略Wiki P5R攻略 Wiki* Weakness, Critical and Technical multipliers cannot stack since Weaknesses always overrides Critical, which in turn overrides Technical. This means that with Technical Rank high enough, a Critical hit may deal less damage and be less desirable than a Technical.
Unlike in Persona 3 or Persona 4, bosses are immune to Critical hits with several exceptions.
If the game is set on Merciless difficulty, like with Technicals and weaknesses, the damage from Critical hits will be tripled in comparison to its damage in other difficulties, regardless of the source.
====Skills boosting Critical Rate====
Skill 	Type 	Damage	Critical Rate
Giant Slice 	Physical	90 	30%
Cornered Fang 	Physical	100 	35%
Megaton Raid 	Physical	300 	25
Brave Blade 	Physical	600 	35%
One-shot Kill 	Gun 	210 	40%
Sword Dance 	Physical	360 	40%
Lucky Punch 	Physical	25 	50%
Miracle Punch 	Physical	80 	55%
Miracle Rush 	Physical	80 	40%
Akashic Arts 	Physical	300 	40%
Guiding Tendril 	Almighty	1% 	
Rebellion 	Support 	- 	
Revolution 	Support 	- 	
Ultimate Support	Passive 	- 	
Adverse Resolve 	Passive 	- 	+20% (Surrounded only)
Fortified Moxy 	Passive 	- 	+15% (Ambushing only)
Trigger Happy 	Passive 	- 	+15% (Gun only)
Apt Pupil 	Passive 	- 	x2
===Persona 5 Strikers===
In Persona 5 Strikers, the Critical rate of the user is affected by their Agility stat, and their Critical evasion is affected by their Luck stat. Additionally, the Sukukaja set of skills now affect the target's Critical rate.
Knockdown Style boosts the effects of decreasing the enemy's Down Gauge when landing a Critical, and Technical High increases the duration of -Kaja-type buffs when landing a Critical.
===Persona 5 Tactica===
Persona 5 Tactica removes elemental weaknesses and expands the scope of Critical hits. Any unit that is hit by an attack while in the open and not taking cover will have the hit automatically become Critical, knocking the unit down and granting the attacker a One More in the process.
==References==
Category:Mechanics
Category:Attack Properties