111868-megaserver-feedback-thread-page-9

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I feel sorry for the Roleplayers, other than that I take pot luck and hope this will bring improvement for several problems and not make them worse... I am looking forward to surnames, missed those :)
 
I have some question though - do we have to transfer every single character or just one and then all on the account get transferred? And I know we keep our housing stuff, but will our homes transfer as they are? I am not sure if I want to start decorating all over again xD
 
In general - is it save/advantageous to transfer already or would it be better to wait and go with the big move?
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PvP -> PvE we will open up a free transfer link in each data center to restore the functionality we had before yesterday. That way if you were thinking about moving to PvE, you can (and should) do so before the Megaservers hit.
 
As far as PvE -> PvP, that has not been possible for the entirety of WildStar, nor does it look like our direction will change on this any time soon. 
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Oh look, a bus....
 
We did indeed talk about just adding the account ID, like "Bob.12345" as every account does have a 5-7 digit unique ID.  We felt that most people would prefer to name themselves rather than to have an arbitrary number tagged on all their characters.  So once again, I will state that we made the decision based on what we thought would be best for the majority of players.  We also discussed player harassment and reporting, and if we had a hidden number on every character there would be an army of Bob's causing trouble, and they would become more difficult to report because the number wasn't displayed by default.
 
As for why we didn't use account name, the forum account name is not actually shared to the game.  As far as the game is concerned, your account name is your e-mail address.  Displaying peoples e-mail addresses along with their character name we felt would be a severe violation of privacy.  And only using the part before the @ would still be an invasion of privacy since many people use their real names in their e-mail address.  And only using up to the @ is not guaranteed unique anyways.
 
Silly side thought of the day... does anyone expect a character named "Bob Where" shortly after the megaserver goes live? :)
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I imagine that the real problem is these friends have bigger issues to work through than the server type they rolled on.
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She tries to talk to her friends, but they don't want to reroll again, no matter what level they are and she's already capped at lvl 50. Darla doesn't want to reroll, but she doesn't want to miss out playing with her friends either. No one wants to compromise.
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Decent move overall , however I for one do not want to see my last name. The ability to hide should be priority #2 above all else.
 
I realize there are far more important issues with the game but those seem to be on the back burner anyway. Long names are long and we have a very high population of little kids that will have "Johnny Huehuehuehuehuehuehue" because they want their boyfriends to laugh with them on ts3 or mumble.
 
Totes adorbs..etc.	
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Decent move overall , however I for one do not want to see my last name. The ability to hide should be priority #2 above all else.
 
I realize there are far more important issues with the game but those seem to be on the back burner anyway. Long names are long and we have a very high population of little kids that will have "Johnny Huehuehuehuehuehuehue" because they want their boyfriends to laugh with them on ts3 or mumble.
 
Totes adorbs..etc.
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Oh look, a bus....
 
We did indeed talk about just adding the account ID, like "Bob.12345" as every account does have a 5-7 digit unique ID.  We felt that most people would prefer to name themselves rather than to have an arbitrary number tagged on all their characters.  So once again, I will state that we made the decision based on what we thought would be best for the majority of players.  We also discussed player harassment and reporting, and if we had a hidden number on every character there would be an army of Bob's causing trouble, and they would become more difficult to report because the number wasn't displayed by default.
 
As for why we didn't use account name, the forum account name is not actually shared to the game.  As far as the game is concerned, your account name is your e-mail address.  Displaying peoples e-mail addresses along with their character name we felt would be a severe violation of privacy.  And only using the part before the @ would still be an invasion of privacy since many people use their real names in their e-mail address.  And only using up to the @ is not guaranteed unique anyways.
 
Silly side thought of the day... does anyone expect a character named "Bob Where" shortly after the megaserver goes live? :)
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This seems to be mostly a UI problem.  If a player's name is right clickable, with a proper context menu, everywhere the game supplies it then there would rarely be a need to display the hidden ID as players can right click the Bob they want to report.  And for cases where you do need to show the ID to help differentiate, it could be no more obtrusive than the current server designations in cross realm groups are.
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What about /played .... is this being reset as a result of the server merger?
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			I think megaservers will be a positive change, honestly. It'll make the game world feel more "alive". I don't really have an opinion on the surname thing, but I've got a couple ideas for my main character already.  :)	
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I'm not taking a side on this, but I can paraphrase what was said in the past on Twitter since I can't find the exact tweet.
 
It was said that the reasoning for no PvE to PvP was due to it being considered unfair to those who leveled to max cap on PvP servers. PvE players did not have to deal with OWPvP set backs or fear of ganks while leveling/doing OWEvents, whereas PvPers from lvl 1-50 did and do.
 
So the theory is that it'd be unfair to put someone who was PvE 1-50, did BGs, got geared up, with people who have worked hard for their standing and gear as an initial PvPer on start.
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However, you could implement a system that doesn't require silly numbers or account names to whisper people. If you look at GW2, they have a surname option when making a character.
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[snip]
On the other hand, what worries me is the fact that, according to Pyaray (exact quote): We've been working to increase the server concurrency since before launch.  We had a bottle neck that limited our concurrency, that bottleneck is now fixed.  The answer is both, yes & no.  No, we were always planning on upping the concurrency, yes, we always knew the realm concurrency would drop some post launch.  Our launch servers could not have handled this.  We figured out why, and we fixed it.
 
This actually means that the plan to migrate to Megaserver technology was in the cards even since Launch. I'm not going to go outright and say they kept this from us, but without giving too much away, they could have hinted at this as a  future Server Pop solution. 
[snip]
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			Question I just thought of, and I don't know if it has been asked and answered yet so feel free to tar and feather me if it has.  Under our megaserver overlords will there be cross realm communication/grouping/what not between the PvP and PvE megaservers?	
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Right.
 
I have six Texarcana's.
 
Once the merge happens, I'll have
 
Marshall Texarcana
Tex Arcana
Sheriff Tex
Tex Winchester
Luke Winchester
Texarcana Evindragon
 
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We did indeed talk about just adding the account ID, like "Bob.12345" as every account does have a 5-7 digit unique ID.  We felt that most people would prefer to name themselves rather than to have an arbitrary number tagged on all their characters.  So once again, I will state that we made the decision based on what we thought would be best for the majority of players.  We also discussed player harassment and reporting, and if we had a hidden number on every character there would be an army of Bob's causing trouble, and they would become more difficult to report because the number wasn't displayed by default.
 
As for why we didn't use account name, the forum account name is not actually shared to the game.  As far as the game is concerned, your account name is your e-mail address.  Displaying peoples e-mail addresses along with their character name we felt would be a severe violation of privacy.  And only using the part before the @ would still be an invasion of privacy since many people use their real names in their e-mail address.  And only using up to the @ is not guaranteed unique anyways.
 
Silly side thought of the day... does anyone expect a character named "Bob Where" shortly after the megaserver goes live? :)
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I knew being generic would mess it up.
 
Darla wants to play Wildstar with her friends, but they're busy in another MMO and don't want to change over. She preorders, goes through everything and picks a PVE server for whatever reason. Kim, Casey, Jeff and George realize Darla is having a lot of fun in WS and they want to play too, but they want the challenge of PVP instead. Thinking it's not going to be a problem for Darla to transfer servers to PVP, they roll on the PVP server together and Darla, poor dear Darla on the PVE server, tries to transfer only to realize there's a restriction.
 
She tries to talk to her friends, but they don't want to reroll again, no matter what level they are and she's already capped at lvl 50. Darla doesn't want to reroll, but she doesn't want to miss out playing with her friends either. No one wants to compromise.
 
This scenario has appeared fairly often in the forums with people pleading with Carbine to offer PVE -> PVP transfers. So I brought it back up as an example, because it's real. That's a reason for some to want PVE -> PVP. 
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Okay, so there are a ton of pages on this already so forgive me if this has been covered.
 
With the news on the upcoming server merges, what is happening with the next planned drop? Will this merge take priority over what was planned? Will they be dropping together? I know there was no date set for the next drop to happen I am just wondering what to expect. I am anxious to see the rune slot changes and start gearing myself. 	
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Okay, so there are a ton of pages on this already so forgive me if this has been covered.
 
With the news on the upcoming server merges, what is happening with the next planned drop? Will this merge take priority over what was planned? Will they be dropping together? I know there was no date set for the next drop to happen I am just wondering what to expect. I am anxious to see the rune slot changes and start gearing myself. 
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third time asking this but lets go around the merry-go-round again
 
 
with megaservers being instance happy sort of things, will we have the ability to hop instances easier and more precisely than we do now? its clunky enough with 2 instances, god forbid we have to deal with 5 or 6 to find people in	
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			Well, here we go again.  Star Wars Galaxies was backdoored by SOE, now it is happening again in Wildstar.  Evindra was a good server.  Decent players on it and it was an RP server.  now the roleplayers, and i am acasual roleplayer, will be inundated with trolls of all shape, form and fashion.  Thanks Devs for sounding the death knell of a goodRP server.  A pox on you all!  Not sure I will be renewing my subscription myself.  I feel betrayed to be honest.	
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I tried.. i really tried to wade through 60 pages and see if my question was asked, but 30 pages in I gave up. So much RP pro/con back and forth to get through.
 
I'd just like to know one thing: Are the options we have right now the ONLY options for free transfers until mega-ness?
 
I have a couple characters I'd like to shunt from widow (PVP) to a PVE server before we get locked down. My only current option is Pergo, which is another PVP server. I don't even have a choice to pay for a transfer (I would pay for the chance to flip over my server type). Is this a bug or is this what is intended?	
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I tried.. i really tried to wade through 60 pages and see if my question was asked, but 30 pages in I gave up. So much RP pro/con back and forth to get through.
 
I'd just like to know one thing: Are the options we have right now the ONLY options for free transfers until mega-ness?
 
I have a couple characters I'd like to shunt from widow (PVP) to a PVE server before we get locked down. My only current option is Pergo, which is another PVP server. I don't even have a choice to pay for a transfer (I would pay for the chance to flip over my server type). Is this a bug or is this what is intended?
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third time asking this but lets go around the merry-go-round again
 
 
with megaservers being instance happy sort of things, will we have the ability to hop instances easier and more precisely than we do now? its clunky enough with 2 instances, god forbid we have to deal with 5 or 6 to find people in
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I tried.. i really tried to wade through 60 pages and see if my question was asked, but 30 pages in I gave up. So much RP pro/con back and forth to get through.
 
I'd just like to know one thing: Are the options we have right now the ONLY options for free transfers until mega-ness?
 
I have a couple characters I'd like to shunt from widow (PVP) to a PVE server before we get locked down. My only current option is Pergo, which is another PVP server. I don't even have a choice to pay for a transfer (I would pay for the chance to flip over my server type). Is this a bug or is this what is intended?
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Evindra, Stormtalon, Caretaker, and Avatus are the only PVE servers you can transfer TO.  Pergo is the only PVP server you can transfer TO (that I'm aware of, unless Widow is also an option since you wouldn't see that one in your list).
 
There was a small error made where you are currently unable to transfer from PVP to PVE, but that ability will be restored any day now for the free transfers.  By all accounts, there are no intentions of ever allowing PVE to PVP transfers though.
 
So wait until the PVE servers show up in your list if you're going from Widow to PVE.
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I come from the server Lightspire, EU-RP server. And well.. I really want to know what's to become of RP servers.. And if we are to be merged with all other pve servers.. Then well.. It's been fun but I'm out.
 
You see, one of the strongest points for me in this game was how the devs actually cared about us, the RPers. And my server, though small, created this really really friendly and tight community. I think WS is the ONLY MMO where I have never been harassed for Roleplaying. Sure we have non RPers in our server, but they show respect, unlike in other games. And that to me, was paradise, mixing us with everyone else.. Well.. Gonna kill that. I'm sure there will be lots of great ppl to play with, but that also means you cant exactly run from or even shun the ppl who disrespect RPers.
 
An amazing game Carbine, I'll give you that, but if I wanted to be harassed, I'd go back to some other game.
 
Edit: To elaborate, unlike in other games where roleplay was something you had to keep hidden for fear of griefing, in this game we can do it anywhere without fear. There's even people that target RPers and follow them, insult them in whispers, etc
 
So in case the RP servers are gone, what measures are you guys putting in place to stop such harassment?	
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I come from the server Lightspire, EU-RP server. And well.. I really want to know what's to become of RP servers.. And if we are to be merged with all other pve servers.. Then well.. It's been fun but I'm out.
 
You see, one of the strongest points for me in this game was how the devs actually cared about us, the RPers. And my server, though small, created this really really friendly and tight community. I think WS is the ONLY MMO where I have never been harassed for Roleplaying. Sure we have non RPers in our server, but they show respect, unlike in other games. And that to me, was paradise, mixing us with everyone else.. Well.. Gonna kill that. I'm sure there will be lots of great ppl to play with, but that also means you cant exactly run from or even shun the ppl who disrespect RPers.
 
An amazing game Carbine, I'll give you that, but if I wanted to be harassed, I'd go back to some other game.
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How about the choice of a Prefix OR Lastname? 
(could be Lord Kevin or Kevin Bacon)
 
 
Specially since there are races that don't use a last name  :blink:
 
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Yes your server will be no more and you will be a part of the PvE EU Mega-server.  I'm on Evindra so I feel your pain.  But don't give up hope just yet!  I'd encourage you to stick around until it actually happens (3 to 6 weeks I believe) and to give it a shot for a month after and see if it really is that bad.  Up side is you're pleasantly surprised and it's not that bad and you can still RP happily and you get to play the game and have fun until then.  Give it a chance is my new rallying cry ;)
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Mate, I hope you're right, I really really do. But I've played in many other MMOs and this is common behavious in all. WS was unique at that.In either case I'll see how it unfolds, but not keeping my hopes up.
Unless Carbine put in measures to penalize such toxic behaviour.. It will happen.. It's facts of life: The sky is blue, the earth goes around the sun, and RPers in MMOs are harassed.
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So, Days ago, I did a payed transfer
 
You couldn't have, knowing this was coming, shut that option down? No, instead you took my cash and announce this.
 
I can't begin to tell you how miffed I am other than unsubing.	
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In case any of you missed it (I am sure several did, as this was discussed on page 36) I am reposting what it was I suggested and then the reply post from Cougar about it.
 
This might help many become a little less irritated and more acceptable to this change.
 
There will be endless potential with the choice of last names OR prefix!!
 
And add that to a favorite in game title can make your characters name even more unique then ever before!!
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Just read about the instances thing. From an RP server, it was awesome to stroll into Thayd and see the RPers you know, now you need to change instances.. That's what made Roleplay in say.. Neverwinter.. Impossible... Great... :|
 
So more people around, but less community feeling.
Lightspire doesn't need fixing! We're fine as it is.	
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			The whole idea of making players add a prefix or surname to their characters is frustrating as all hell. I love my name. It's simple, it's unique and I've used it across various platforms for many years. Yes, Carbine is trying to make it fair for everybody; but to screw over all the people who reserved their names before launch is wrong. Some people have put a lot of time into developing their own names for their characters, and we'll be required to do it again for a reason that to me and others makes no sense. They should make it a first-come, first-served basis. Require everybody to rename their characters but don't make them add another word they don't want. If the name you want is already taken, you can still use the same name, just add a prefix or surname to it.	
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So, Days ago, I did a payed transfer
 
You couldn't have, knowing this was coming, shut that option down? No, instead you took my cash and announce this.
 
I can't begin to tell you how miffed I am other than unsubing.
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Mate, I hope you're right, I really really do. But I've played in many other MMOs and this is common behaviour in all. WS was unique at that. In either case I'll see how it unfolds, but not keeping my hopes up.
Irony of all this is that only pve and pvp servers were complaining about lack of players, RP servers seemed to be perfectly content, so why not leave them as it is?
Unless Carbine put in measures to penalize such toxic behaviour.. It will happen.. It's facts of life: The sky is blue, the earth goes around the sun, and RPers in MMOs are harassed.
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You can read about the suggestions here that people have proposed and know that the devs are looking at it.
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Hey all,I'm not about to jump the gun and doomsay that the megaservers have a possibility to bring with them a nastiness that it seems, many of us who hail from Roleplay servers, have tried almost in vain until Wildstar's release to find sanctuary from. But I will not lie, I am majorly concerned for the well being of a part of the community that others have stated has grown into very warm, tight knit and pleasant bunch to be around. A part of the community that you, Carbine, nurtured and promoted around the release date. In a world of MMOs where this particular part of a game's player base is consistently put on the back-burner, you wanted to deliver what a lot of others just snorted derisively at - us, the roleplayers, who get involved in your world for more than just stats and game mechanics, just to feel like a recognized part of the gamers you harbour.
 
There's a few people who in this thread stated they will be turning away if this is not the case - I don't blame them for feeling that way. Though I'm prepared to keep throwing buckets of water out of this seemingly sinking boat, for a little while, conditionally; I speak for a lot of other people, I think, when I both ask and beg: will the roleplaying demographic here be treat as fairly as they would on their own designated server? Is our experience in your game still a valid one that, in the instance we encounter players intent to aggravate and disrupt our preferred activity, will be taken seriously? This may just be the question on all our minds.I understand that I'm no one to make suggestions of this scale - I'm not your budget-handler - but what harm could an additional mega server with RP in mind do? If this is not a realistic possibility, then there have been other suggestions - the one's that Kaelish listed are ones that I'm pretty fond of and hope will come to fruition.Thank you for listening. 	
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So, Days ago, I did a payed transfer
 
You couldn't have, knowing this was coming, shut that option down? No, instead you took my cash and announce this.
 
I can't begin to tell you how miffed I am other than unsubing.
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So, Days ago, I did a payed transfer
 
You couldn't have, knowing this was coming, shut that option down? No, instead you took my cash and announce this.
 
I can't begin to tell you how miffed I am other than unsubing.
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One of the questions I couldn't find a sufficient answer to is about name changes and server transfers.
 
Once we go megaserver, we'll be allowed to pick a prefix or surname to alleviate the likelihood duplicate names. 
We can currently preemptively transfer realms for free from PvP->PvE.
When megaserver go live, free realm transfer will be disabled.
My concern is that I would like to take advantage of the free realm transfer from PvP to a PvE realm to play with friends, however I'm afraid to do so because my existing name is already taken on the destination server. Where, if any, is the wiggle room for taking advantage of the free transfer *and* keeping my name? If I transfer but simply don't ever log in until megaserver goes live, will I be able to keep my name? Or is it all moot due the ability to rename your character at the time of megaserver launch? Just seeking a little clarification to minimize my risk of name loss. 	
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You'll get a free rename at the mega merge. So move now, change your name to something random and keep playing. At the merge, claim your OLD name plus a unique surname.
 
Profit.
 	
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third time asking this but lets go around the merry-go-round again
 
 
with megaservers being instance happy sort of things, will we have the ability to hop instances easier and more precisely than we do now? its clunky enough with 2 instances, god forbid we have to deal with 5 or 6 to find people in
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We did indeed talk about just adding the account ID, like "Bob.12345" as every account does have a 5-7 digit unique ID.  We felt that most people would prefer to name themselves rather than to have an arbitrary number tagged on all their characters.  So once again, I will state that we made the decision based on what we thought would be best for the majority of players.  We also discussed player harassment and reporting, and if we had a hidden number on every character there would be an army of Bob's causing trouble, and they would become more difficult to report because the number wasn't displayed by default.
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PvP -> PvE we will open up a free transfer link in each data center to restore the functionality we had before yesterday. That way if you were thinking about moving to PvE, you can (and should) do so before the Megaservers hit.
 
As far as PvE -> PvP, that has not been possible for the entirety of WildStar, nor does it look like our direction will change on this any time soon. 
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You'll get a free rename at the mega merge. So move now, change your name to something random and keep playing. At the merge, claim your OLD name plus a unique surname.
 
Profit.
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Once again, I will state that we made the decision based on what we thought would be best for the majority of players. 
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Hey Tex, FWIW, as much as you dread the idea of merging Evindra in with other servers, you might find that there are people who are interested in RP that aren't currently playing on a RP server. I might be able to get some folks in my guild interested in RP (including myself).
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The whole idea of making players add a prefix or surname to their characters is frustrating as all hell. I love my name. It's simple, it's unique and I've used it across various platforms for many years. Yes, Carbine is trying to make it fair for everybody; but to screw over all the people who reserved their names before launch is wrong. Some people have put a lot of time into developing their own names for their characters, and we'll be required to do it again for a reason that to me and others makes no sense. They should make it a first-come, first-served basis. Require everybody to rename their characters but don't make them add another word they don't want. If the name you want is already taken, you can still use the same name, just add a prefix or surname to it.
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The problem isn't a lack of players to RP with, it's the general change of attitude on a non RP server.
The silly names, naked or clown like players, lack of etiquette for on going RP, that is the problem.
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Worth repeating until we get an answer. Carbine: Can we please get the ability to manually switch between overflow channels?
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			While I understand the reasons behind this move I can't express how unfathomably upset and disheartened I am by this decision as an RPer.  Being shoved into a chat channel ghetto is frankly the worst thing to do.  We're the extreme minority and I understand that but this stings a lot.	
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Just wanted to say I am fine with the incoming changes. Seems like the ones complaining are in the minority. AND WE ALL KNOW WHAT THE DOMINION DOES WITH MINORITIES. BWAHAHAHAHAHA!!
 
Really, though. If you're willing to spend so much time filling this thread with pages of feedback... chances are, you'll be playing(paying) when the hysteria dies down.	
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			From what I've read, the community will have its own channel, but do away with an RP-centric server. Would it be possible to have an option to 'flag' yourself RP? Perhaps make it so those who are flagged and those who aren't appear to speak as an opposing faction? Unsure if this would be an acceptable alternative to them, but thought I'd share the idea. Though I do not RP, their concerns are valid and maybe something like this could be implemented to ease the transition for their community.	
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Really, though. If you're willing to spend so much time filling this thread with pages of feedback... chances are, you'll be playing(paying) when the hysteria dies down.
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Question: To the RP'ers that are staying, will you stick to the PvE side (Evindra)?
 
I wouldn't mind a little PvP/RP after the merge.	
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It wasn't possible in any other MMO's either, and then it was enabled. 
 
It's your choice to make this decision and I have to trust you know what you're doing when it comes to this.
 
However.
 
I'm just here to ensure you that I am 1 single person who has cancelled specifically for this reason and this reason alone. I do not want to level another character to level 50 and I had played on a PvE server, for the first time, with a group of friends who have all since quit the game.
 
Given that I'm stuck there now based on your decision, with all my gold, gear and progress, I will be unable to maintain interest in the game.
 
Reasons why this sucks for me.
I will have to discontinue development on my addon since I will be unable to maintain it going forward. (LootRollEnhanced)
When we started playing, the main PvP realm was completely full and had queues. We opted to play PvE as one friend had already made a character there. In hindsight, we should have played on another low population PvP realm, but we didn't fully realize that this pve-pvp border still existed in modern MMO's.
I'm sure many other people agree with me that we think this is a poor decision, but to each their own. It is too much for me, maybe others will be more willing to start over from scratch.
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From what I've read, the community will have its own channel, but do away with an RP-centric server. Would it be possible to have an option to 'flag' yourself RP? Perhaps make it so those who are flagged and those who aren't appear to speak as an opposing faction? Unsure if this would be an acceptable alternative to them, but thought I'd share the idea. Though I do not RP, their concerns are valid and maybe something like this could be implemented to ease the transition for their community.
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Finding RP isn't the problem.  I'm sure we'll be able to manage through the use of channels and circles as well as public RP housing plots.
 
The problem is right now we have open world RP events.  They're fun and draw people in and really serve to create a server identity (Another thing being murdered by this idea) that we all enjoy.  After the megamerge that won't happen.  The trolls will be legion.  Having a public event in the middle of Thayd or Illium will be a distant memory.
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Yeah, I'm sorry for the gloom. As I've said, it's something I just lived through two years ago (give or take) with DC Universe, and I know what happens next.
 
Regardless, I'm committed to riding this long, strange trip out to the end (which for me is the Free2Play Abyss).
 
Until then, the public events are going on as scheduled. The Evindragons are *already* planning a Merge Day Celebration, with hopefully the communities finest hosting a bunch of meet-and-greets, parties, RP events, races, scavenger hunts and who knows what all else.
 
I plan on hosting "Showdown at the Gallow Corral" at some point in the festivities. Gonna have a little Fight Club style dueling action out in the sticks. 
 
In short, the plan as it stands is to try and "open our doors" so to speak and be the community want to see.	
----
			
{| class="blockquote"
Finding RP isn't the problem.  I'm sure we'll be able to manage through the use of channels and circles as well as public RP housing plots.
 
The problem is right now we have open world RP events.  They're fun and draw people in and really serve to create a server identity (Another thing being murdered by this idea) that we all enjoy.  After the megamerge that won't happen.  The trolls will be legion.  Having a public event in the middle of Thayd or Illium will be a distant memory.
----
			
{| class="blockquote"
The faith you have in other players is very heartwarming. It's nice to know that "open world RP events won't happen" just because there MIGHT be a CHANCE that someone disrupts it...
----
			
{| class="blockquote"
The faith you have in other players is very heartwarming. It's nice to know that "open world RP events won't happen" just because there MIGHT be a CHANCE that someone disrupts it...
 
Or maybe they'll continue to happen as they currently do, and a majority of players ignore it, don't even notice it, or aren't anywhere near you, and a few might even run into you in action and think it's fun and join in.
 
Pretty sure the decision is up to the RP community. Continue doing what you've been doing, and keep having fun IN SPITE of the possibility/probability of nuisance players, or just throw up your hands and give up without even trying, then complain that RP was murdered before you even gave it a chance.
----
			
{| class="blockquote"
Finding RP isn't the problem.  I'm sure we'll be able to manage through the use of channels and circles as well as public RP housing plots.
 
The problem is right now we have open world RP events.  They're fun and draw people in and really serve to create a server identity (Another thing being murdered by this idea) that we all enjoy.  After the megamerge that won't happen.  The trolls will be legion.  Having a public event in the middle of Thayd or Illium will be a distant memory.
----
			
Probably already been said, but I'm not reading through 63 pages. :P
 
The surname thing is great, but troublesome for those of us who go by a handle. Would be nice if we could have a character name plus handle. There is pecedent for it among the NPC's with Aron "Deadeye" Brightland being the first person an Exile character encounters using that format.
 
Then there are the races that don't use surnames. Some of that can be dealt with in other ways to create a faux surname, but that's not the most elegant either. :shrug:	
----
			
{| class="blockquote"
Regarding surnames: I was talking to some engineers in the studio and they confirmed that we will be flagging the entire name for renaming and not just picking a surname. BAM!
----
			
{| class="blockquote"
Probably already been said, but I'm not reading through 63 pages. :P
 
The surname thing is great, but troublesome for those of us who go by a handle. Would be nice if we could have a character name plus handle. There is precedent for it among the NPC's with Aron "Deadeye" Brightland being the first person an Exile character encounters using that format.
 
Then there are the races that don't use surnames. Some of that can be dealt with in other ways to create a faux surname, but that's not the most elegant either. :shrug:
----
			TL;DR Consolidation Post	
----
			
{| class="blockquote"
Finding RP isn't the problem.  I'm sure we'll be able to manage through the use of channels and circles as well as public RP housing plots.
 
The problem is right now we have open world RP events.  They're fun and draw people in and really serve to create a server identity (Another thing being murdered by this idea) that we all enjoy.  After the megamerge that won't happen.  The trolls will be legion.  Having a public event in the middle of Thayd or Illium will be a distant memory.
----
			
{| class="blockquote"
And this aswell. For most players, they don't really care if they run over a group of people on their mount and they don't even mean harm by that. But when in an RP situation, it'd be the same as if you were in a bar with friends and suddenly someone jumps on the table and then jumps over you. A minor nuissance compared to the other problems, but still something that WS doesn't really have at this point and will probably have after the merge.
----
			
{| class="blockquote"
Really?  You can't suspend disbelief over that sort of thing in a game with no collision detection?  As far as I'm concerned, if nobody is verbally harassing you, or tea bagging your head with jump emotes, the only problem is in your head.
 
Consideration of course should be made to create RP friendly chat systems and instancing, but otherwise, non-issue.
----
			
Mr. Cougar, I do have one small request that shouldn't be too terribly hard. When you implement surnames, could you add the ability to have apostrophes?
 
In GW2, my name was Rydire La'Farore, and the apostrophe really helps, especially considering we can only have one space in Wildstar. :P	
----
			
 
{| class="blockquote"
I say again "A minor nuissance compared to the other problems"
And true I can do that when it's one or two people. But when whole crowds keep doing that it becomes harder is all.
----
			
{| class="blockquote"
Even so.  That kind of mindset just indicates that you (RPers in general) don't mind other people being background decorations to make the world seem lively when it suits them, but want private instances of entire zones so those same people don't suddenly become obtrusive. 
 
RP by its very nature requires you react to the game world, not just play it out how you want it to play out on a private stage.
----
			
{| class="blockquote"
Really?  You can't suspend disbelief over that sort of thing in a game with no collision detection?  As far as I'm concerned, if nobody is verbally harassing you, or tea bagging your head with jump emotes, the only problem is in your head.
 
Consideration of course should be made to create RP friendly chat systems and instancing, but otherwise, non-issue.
----
			I think that assuming you own a public space so that 15 other people shouldn't be in it may be your first problem. The in-world reality is people go through that garden or idle in that bar and your desire to RP does not trump their desire to use that space for their purposes be they practical or casual. I'd think role-players would roll with the punches and make any sort of consistent behavior of their fellows something to integrate rather than resent.	
----
			Why is 2 PvE / 2 PvP / 1 RP-PvE not an option?	
----
			
{| class="blockquote"
I think that assuming you own a public space so that 15 other people shouldn't be in it may be your first problem. The in-world reality is people go through that garden or idle in that bar and your desire to RP does not trump their desire to use that space for their purposes be they practical or casual. I'd think role-players would roll with the punches and make any sort of consistent behavior of their fellows something to integrate rather than resent.
----
			
{| class="blockquote"
I think that assuming you own a public space so that 15 other people shouldn't be in it may be your first problem. The in-world reality is people go through that garden or idle in that bar and your desire to RP does not trump their desire to use that space for their purposes be they practical or casual. I'd think role-players would roll with the punches and make any sort of consistent behavior of their fellows something to integrate rather than resent.
----
			
I rarely if ever post, but do frequent the forums. Initially, I had very high hopes that this could be the next big one for me. It's been a _very_ long time. I am more than loyal by nature, but today was the day for me. I tried, and I tried, and I tried. But ultimately, when you don't look forward to logging in or feel excited to do so - it is what it is. I stuck around past the account hacks (mine being included - and no I wasn't using third party programs and don't visit shady sites) and the sheer number of people that were hacked in to makes me wonder if there was a security breach that wasn't mentioned specifically because at that time it was so close to release. Either way, whatever.. The people I came into this game with left and other than one or two I stood alone, yet still had hope. It wasn't until I finally reached the point where I just felt like this was yet another hyped situation that legitimately had hope but turned out just like the rest that I decided to cancel my sub and play whatever else I am playing that I do look forward to doing so. Yes, you can have my stuff and I hope you make the most of it. Thanks for your time and I hope to cross paths with the cool people that I did meet here sometime down the road.
 
Sincerely,
 
- ReMouRN	
----
			
 
 
{| class="blockquote"
Go look at Academy Corner in Thayd, double the number of people you see, and then imagine RPing there. We're talking about large numbers of people doing distinctly OOC things, not large numbers of people hanging out at a bar or enjoying a garden.
----
			
{| class="blockquote"
I think that assuming you own a public space so that 15 other people shouldn't be in it may be your first problem. The in-world reality is people go through that garden or idle in that bar and your desire to RP does not trump their desire to use that space for their purposes be they practical or casual. I'd think role-players would roll with the punches and make any sort of consistent behavior of their fellows something to integrate rather than resent.
----
			
{| class="blockquote"
I rarely if ever post, but do frequent the forums. Initially, I had very high hopes that this could be the next big one for me. It's been a _very_ long time. I am more than loyal by nature, but today was the day for me. I tried, and I tried, and I tried. But ultimately, when you don't look forward to logging in or feel excited to do so - it is what it is. I stuck around past the account hacks (mine being included - and no I wasn't using third party programs and don't visit shady sites) and the sheer number of people that were hacked in to makes me wonder if there was a security breach that wasn't mentioned specifically because at that time it was so close to release. Either way, whatever.. The people I came into this game with left and other than one or two I stood alone, yet still had hope. It wasn't until I finally reached the point where I just felt like this was yet another hyped situation that legitimately had hope but turned out just like the rest that I decided to cancel my sub and play whatever else I am playing that I do look forward to doing so. Yes, you can have my stuff and I hope you make the most of it. Thanks for your time and I hope to cross paths with the cool people that I did meet here sometime down the road.
 
Sincerely,
 
- ReMouRN
----
			
 
{| class="blockquote"
*sigh* You're really not getting it are you? It's not assuming you own a place.. It's.. Look at this example.. How does it feel when you are watching a movie and getting immersed and there's a lot of people walking in front of the screen, or just standing and blocking it, or being noisy? Maybe a public house or something? By all means those people are as entitled to be there as you are, but you can still wish you could see the movie quietly OR the best thing would be if those people also wanted to see the movie and sat down and watched, cause watching a movie with other people is more fun. Now, imagine that you were initially in there with only the people who were also watching the movie, and suddenly there was a server merge and all the other people I mentioned come in. It's disruptive, you can still watch the movie, and those people are entitled to be there, but you still wish they didn't change the circunstances.
----
			
{| class="blockquote"
The only way in which that analogy is applicable is the temporary disturbance of the server merge.  After about 15 min at that movie, things would settle down and go back to normal.
----
			
Crazy idea, I know, but why not just -ignore- non-RP'ers? *GASP* Who would have thought it was possible?
 
Nexus is a big, big place. Thayd is a big, big place. Illium is a big, big place. Stop whining, and move the TV yourself. Go to the AH down by Fortune's Ground, or even in the Arborian Gardens. NO ONE is ever there.
 
They won't make an RP server because, objectively, the RP community is far too small to justify making a server just for them. That's more money, more dev work, and no benefit for anyone but maybe 10% of the game, if that. So, remind me again why we should do that?	
----
			It has to do with the fact that this game has been out for far less time than the shitbird game that Guild Wars 2 is before it had to resort to 'Mega Servers'. Enjoy being a pretend super-star in the land of none. Seeing you want to be a dick about it.	
----
			I hope some of the feedback regarding the surnames being a lame idea is getting through but it sounds like we're mainly going to end up having to deal with them in the end because once you guys are set on an idea you typically will put it through.	
----
			
{| class="blockquote"
Nexus is a big, big place. Thayd is a big, big place. Illium is a big, big place. Stop whining, and move the TV yourself. Go to the AH down by Fortune's Ground, or even in the Arborian Gardens. NO ONE is ever there.
----
			
{| class="blockquote"
It wasn't possible in any other MMO's either, and then it was enabled. 
 
It's your choice to make this decision and I have to trust you know what you're doing when it comes to this.
 
However.
 
I'm just here to ensure you that I am 1 single person who has cancelled specifically for this reason and this reason alone. I do not want to level another character to level 50 and I had played on a PvE server, for the first time, with a group of friends who have all since quit the game.
 
Given that I'm stuck there now based on your decision, with all my gold, gear and progress, I will be unable to maintain interest in the game.
 
Reasons why this sucks for me.
I will have to discontinue development on my addon since I will be unable to maintain it going forward. (LootRollEnhanced)
When we started playing, the main PvP realm was completely full and had queues. We opted to play PvE as one friend had already made a character there. In hindsight, we should have played on another low population PvP realm, but we didn't fully realize that this pve-pvp border still existed in modern MMO's.
I'm sure many other people agree with me that we think this is a poor decision, but to each their own. It is too much for me, maybe others will be more willing to start over from scratch.
----
			
{| class="blockquote"
I'm with this guy on being grumpy about my name reservation being pointless now. I'd like something similar to this idea, but why not let people who reserved a name automatically keep that single name for their character. No forced surname if you actually were the one to reserve the name. This was people who preordered sorta get a 'legacy' name with no surname, but this also allows anyone ELSE who wants that name to have it plus a surname.
 
Basically the person who reserved Jane, will be Jane in game for whatever one character they choose. That's it. Anyone else who wants the name Jane can be Jane Doe, Plain Jane, Jane Two, or whatever they want to come up with two linked names. It's a fair enough solution so people who reserved names don't feel shafted, and people who still would like to use common place names can with the new surname feature.
 
I'd hope the data on what accounts saved what names is still available to pull up. I sincerely hope the new system being put in place can support this system. One special snowflake who reserved their name gets to be Jane [nulvalue] in the code, while any others would be Jane [insertsurnamehere].
 
Regardless of something like this being implemented, will there be any sort of compensation for those who did name reservations? It does feel like a kick in the teeth with this new system for those that pre-ordered and went through the horrors of "WRONG TURN, SPACE COWBOY".  I've no clue if it's been mentioned because I gave up trying to keep up with this page after 30 pages in, so forgive me if it's been covered.
----
			Is anyone on Widow against this merge? I hear that was the unofficial RP-PvP realm.	
----
			
{| class="blockquote"
Knew this was coming. This is what happens in every single other MMO. RPers have to move out until you only get to RP in a small little area of the city. This made WS different, unique. Not anymore. And comments like yours.. Well.... *middle finger*
----
			
This is so awesome. I am very happy that yet again carbine studios lives up to the reputation of listening to their players :)
 
I have a renewed hope in this game because of this, thank you carbine!	
----
			Please update the FAQ with the "new" information presented here. :P	
----
			
So name reservations prior to launch, that I pre-ordered for mainly, are moot now? Great, the name I wanted and actively RESERVED is still being forced to change. Thanks Carbine, the ONE name I wanted to be left alone now will have to have something attached to it that makes it not my name. That's why I'm upset about the name alterations. We actively were given resources to reserve the ONE name we couldn't do without, and that's completely gone now. I don't want to be Lord Whatever, or Whatever Always, I want the name I reserved and to have it not be altered. My other characters can change, I didn't reserve their names, and that's fine to me. Weren't the reserved names, though, reserved across all servers? Did that process of locking names to accounts just fly out the window in June at launch? Like a few other people, I'm not irked easily by gaming conventions or restrictions, but this is something that has left a bad taste in my mouth as well as a lot of the people that have posted in this 64+ page forum post regarding feedback.
 
I'll continue to mull over how this "we're doing things our way, screw you" mentality is going. That's not listening to an issue, that's ignoring one entirely. Cut the head off a hydra and more appear. Your move. 
 
 
P.S: to always remain constructive to the forums, I will say however that mergers are a good thing, and I'm happy about that aspect. Just stop creating unnecessary issues for yourselves when there are plenty of alternatives presented as they have been in this thread. I love the game, I don't want to have these perceived "small" things eat away at that experience for me. 	
----
			What's going to happen when we have 2-3x as many people as we have now, but with megaservers?	
----
			
{| class="blockquote"
*sigh* You're really not getting it are you? It's not assuming you own a place.. It's.. Look at this example.. How does it feel when you are watching a movie and getting immersed and there's a lot of people walking in front of the screen, or just standing and blocking it, or being noisy? Maybe a public house or something? By all means those people are as entitled to be there as you are, but you can still wish you could see the movie quietly OR the best thing would be if those people also wanted to see the movie and sat down and watched, cause watching a movie with other people is more fun.
----
			About the surnames: Many players (myself included) made names that were essentially first names and surnames without a space between them. Will we be able to change our first names as well, or am I about to be known as "TexMcMex McFlex"?	
----
			
Not reading through 64 pages ... if this HAS been addressed UPDATE THE FAQ!!!!!!!!11!!!!! :P
 
Q.11 in the FAQ states that all RP servers will be merged into one.  This makes sense for the 3 EU RP servers but does NOT for the ONE NA RP server given that we have "region lock". This raises the following questions:
 
1. Will ALL RP servers be in fact merged into one and have NO region lock?
2. Will ONLY the EU RP servers be merged and the NA server just left as is?
3. Is the ONLY NA RP server going to be merged with the PvE server?
4. What is the REAL state of the NA RP server?
 
So ... as you can see YOUR FAQ IS AS CLEAR AS MUD. :P	
----
			
{| class="blockquote"
Crazy idea, I know, but why not just -ignore- non-RP'ers? *GASP* Who would have thought it was possible?
 
Nexus is a big, big place. Thayd is a big, big place. Illium is a big, big place. Stop whining, and move the TV yourself. Go to the AH down by Fortune's Ground, or even in the Arborian Gardens. NO ONE is ever there.
 
They won't make an RP server because, objectively, the RP community is far too small to justify making a server just for them. That's more money, more dev work, and no benefit for anyone but maybe 10% of the game, if that. So, remind me again why we should do that?
----
			
{| class="blockquote"
 
1. Will ALL RP servers be in fact merged into one and have NO region lock?
RP servers are being merged into the PvE megaserver with all the other PvE servers.
2. Will ONLY the EU RP servers be merged and the NA server just left as is?
EU is getting the same megaservers as NA.
3. Is the ONLY NA RP server going to be merged with the PvE server?
Yes
4. What is the REAL state of the NA RP server?
There will be 4 megaservers after they are implemented.
~~~~~~
NA PvP
NA PvE <-- The NA RP server is merging into this one.
EU PvP
EU PvE <-- The EU RP servers are merging into this one.
----
			If that was the case why was it not stated so explicitly in the FAQ.  The wording of the FAQ does not support your conclusions.	
----
			
That's just what I've picked up from loosely following this thread.
I haven't even looked at the FAQ.	
----
			
Feedback to the devs, in the form of a statement and a question
 
 
My guild and I just got done finally transitioning from another game (yes, we were here for beta :) ) -- leaving in part because they also had moved the population to megaserver technology. I can speculate about why that also applies here as well, but I won't. It's obvious this change needs to occur, and not for what could be just the public face reason.
 
Statement:  the megaserver change in the other game left us feeling that our gameplay was ruined due to the negative impacts as a result of the dissolution of our server community.  Right now, I'm trying desperately to keep my guild's feelings of anger, betrayal and distrust at bay regarding Wildstar as this issue now hits us here, and hits us much harder because Wildstar did not demand unique names at release.  We have a guild on two separate servers here (one for Dominion side, one for Exile, with overlapping names for our guild - a tag we have used for 13 years, as well as overlapping character names.)  I have guildmates that are concerned about our guild name and  livid at being forced to add a last name  "well after release". 
 
Question:  will last names be absolutely mandatory?  Is there anyway to have a special character there, or a subset pre-megaserver identifier, such as a title "Of Mikros" , something that allows the code to recognize uniqueness without necessarily impacting the important personal ownership characteristic of a carefully chosen name?
 
Thanks for having a thread to provide feedback.  This isn't going to be pretty for you guys, or your customers and I wish US ALL the best of luck navigating through this new terrain.	
----
			
{| class="blockquote"
Housing Social Achievement. 250 occupants at the same time. /workingonthis
----
			
{| class="blockquote"
Not reading through 64 pages ... if this HAS been addressed UPDATE THE FAQ!!!!!!!!11!!!!! :P
 
Q.11 in the FAQ states that all RP servers will be merged into one.  This makes sense for the 3 EU RP servers but does NOT for the ONE NA RP server given that we have "region lock". This raises the following questions:
 
1. Will ALL RP servers be in fact merged into one and have NO region lock?
2. Will ONLY the EU RP servers be merged and the NA server just left as is?
3. Is the ONLY NA RP server going to be merged with the PvE server?
4. What is the REAL state of the NA RP server?
 
So ... as you can see YOUR FAQ IS AS CLEAR AS MUD. :P
----
			
{| class="blockquote"
Feedback to the devs, in the form of a statement and a question
 
 
My guild and I just got done finally transitioning from another game (yes, we were here for beta :) ) -- leaving in part because they also had moved the population to megaserver technology. I can speculate about why that also applies here as well, but I won't. It's obvious this change needs to occur, and not for what could be just the public face reason.
 
Statement:  the megaserver change in the other game left us feeling that our gameplay was ruined due to the negative impacts as a result of the dissolution of our server community.  Right now, I'm trying desperately to keep my guild's feelings of anger, betrayal and distrust at bay regarding Wildstar as this issue now hits us here, and hits us much harder because Wildstar did not demand unique names at release.  We have a guild on two separate servers here (one for Dominion side, one for Exile, with overlapping names for our guild - a tag we have used for 13 years, as well as overlapping character names.)  I have guildmates that are concerned about our guild name and  livid at being forced to add a last name  "well after release". 
 
Question:  will last names be absolutely mandatory?  Is there anyway to have a special character there, or a subset pre-megaserver identifier, such as a title "Of Mikros" , something that allows the code to recognize uniqueness without necessarily impacting the important personal ownership characteristic of a carefully chosen name?
 
Thanks for having a thread to provide feedback.  This isn't going to be pretty for you guys, or your customers and I wish US ALL the best of luck navigating through this new terrain.
----
			
{| class="blockquote"
Question:  will last names be absolutely mandatory?  Is there anyway to have a special character there, or a subset pre-megaserver identifier, such as a title "Of Mikros" , something that allows the code to recognize uniqueness without necessarily impacting the important personal ownership characteristic of a carefully chosen name?
----
			
As an Evindran, I am saddened and disappointed that it's going away, but I do understand the reasons why.  I'm not going to flounce off claiming RUINED FOREVAR, but I am very worried that the environment will become a lot more hostile in general to RPers and other people who play less to be l33t hardcores and more to have fun and enjoy the intricate game world Carbine has created.  While I don't actively RP (too shy, need to fix this) and my guildies don't RP within game, we all selected Evindra because RP realms tend to be more relaxed and use the game world to greater potential as well as respecting immersion for players, even 'passive' RPers.  And I'm mourning the possibility of that going away.
 
That being said, I do understand the reasons why for the consolidation and that a spread out population is poison for Wildstar's continued success.  Concentrating it will help on a lot of fronts, including economy, server activity, so on.  I'm just worried about some of the other side effects.  There's a reason that LFR or LFG on WoW is dreaded by a lot of people, and it's not because of the difficulty.  It's because a minority of antisocial, sociopathic *cupcake*wits have made it a misery for everybody else and frankly don't give a damn that they do.  I'm cringing at the idea of this happening to another game I've come to love, but with its whole public forum being made hostile.  If there was a reasonably sane way to minimize this via programming or other means (and sorry, but an RP channel seems awkward at best) I'm all for it.  Even a reliably applied banhammer against griefers would help a great deal.
 
Welp, that's my two copper.
tl; dr: Not leaving, but saddened, disappointed, and battening down mental hatches against potential trolls and griefers on the new megaserver, help wit' dis, plz	
----
			With the RP Channel, is that a Chat Channel? Or is it a Megaserver Channel (The kind that splits players up so a single area doesn't have 40 billion people)? I dislike the idea of the Megaserver being a Roleplayer myself, as I saw it throw the Guild Wars 2 Community into absolute anarchy for a while. But if its a seperate Labelled Channel, I could deal with that I think. It's a better consolation than "Here, have a chat channel."	
----
			Practical question about the defaulting of common channel languages on the megaservers: Let's say a German player goes to /trade and wants to sell his [Epische Butterherzchen Handschuhe des Gewinns]. How do players with the English and French clients see that item link? Would they see the German version or do they see [Epic cupcake gloves of win] / [Gants de gagne épiques cupcake]. I'm asking because I recall seeing french/german item link languages on the beta realm channels. This might already have changed, but it can get confusing if there are multiple indications of the same item.	
----
			The megaserver is why I came back. I left because of low populations, and I am returning because this should make the game more playable for me (connecting from Taiwan). I think it's a great idea!	
----
			
{| class="blockquote"
Practical question about the defaulting of common channel languages on the megaservers: Let's say a German player goes to /trade and wants to sell his [Epische Butterherzchen Handschuhe des Gewinns]. How do players with the English and French clients see that item link? Would they see the German version or do they see [Epic cupcake gloves of win] / [Gants de gagne épiques cupcake]. I'm asking because I recall seeing french/german item link languages on the beta realm channels. This might already have changed, but it can get confusing if there are multiple indications of the same item.
----
			
{| class="blockquote"
I think it depends on the chat mechanic. If the item you want to share on the chat is like a pointer to the item data it should be no problem to let the client interpret. So the client shows you: 
[Epische Butterherzchen Handschuhe des Gewinns] if you play with a german client, 
[Epic cupcake gloves of win] if you use a english client and 
[Gants de gagne épiques cupcake] (is this proper french ?  :D ) if the player uses a french client.
 
But thats just my guess.
----
			
{| class="blockquote"
This. I wasn't able to play WildStar at all during launch month except for a few days, but I preordered anyways for the name reservation perk.  When the name reservation day came, I wasn't able to get my first or second choices after waiting for hours for the website to function.  However, I was happy with what I was able to eventually reserve.  But, I guess all that was for naught. 
 
Also, it doesn't look like it matters what we think about making surnames optional rather than mandatory.  The devs already made up their minds based on the responses they wrote in this thread.  Our feedback has no effect. 
----
			
I only want that they reconsider the transfer policy.
 
I don't see any reason why they will allow PvP -> PvE but not PvE -> PvP. Where is the Problem...
 
I started with friends on a PvE because unlike me they don't like PvP. Now they all have stopped and I'm kinda stucked on a PvE server. Great...	
----
			
Staff, I would like this question answered please.
 
How are the people who reserved names being compensated here?
Quite a few preorders was for the name reservation alone, you are taking the preorder bonus away, do we get compensation or will you consider letting the reserved names be surname free?
 
 
I find it difficult to accept that we cannot have a Bob and a Bob Smith. Set it up so when people are typing the 'name space' it must be occupied by a dash in chat for it to go to the right bob since the only justification seems to be chat issues -_-
 
/w bob This message is for bob
verses
/w bob-smith this message is for bob smith.
 
Or anything really, I don't care about my other characters I am just incredibly irked that the name I paid money for is being ruined.	
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You will be able to change your first name when adding your last.
 
You will not however be forced to change your first name if you do not wish to.
 
The requirement will be that the combination of first + last name be unique.
 
Also, there has been some discussion that we'll be "making" the names unique and you'll have to change it, the current plan (WHICH MAY CHANGE) is that we won't be changing the names at all, we'll just flag everyone for rename so that they can add their last name before logging in.
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Well if it does turn out that there are only 2 servers ( one PvE and one PvP ) per Data Center, I hope they do in fact honor their language in Q9 of the FAQ:
 
"You will be able to play all your existing characters."
 
I have 24 for the PvE Megaserver in the NA data center. :P (6 more toons for the Skullkickers and 12 exiles looking for a home ... ) ;)	
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			which server is everyone moving to? PvE or PvP?	
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Honestly I think I do get it as long as you realize your examples amounted to watching said movie on the TVs in the display window of a storefront along the third busiest street in Manhattan and wondering aloud why they aren't shutting down the street since there is obviously a movie playing! Its not someone's private residence and its not even a movie theater where that's the agreed upon purpose (which is I suppose what the RP server was at least supposed to feel like on some level). Its a public thoroughfare. I hope you find a good space to play in, but wishing other players gone for merely existing is not an endearing glimpse into the RP mindset.
 
I'm curious though... do RP'ers never step on each other's toes? Group A wants to use a particular space for a wedding when group B rolls through enjoying a pub crawl or something?
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Will there be a minimum character limit per name? I have MrT...can it be Mr T after the change?
 
I'm still not liking this... :(	
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