Bionicle Legends/Gameplay

The game is built on the Vendeta Engine used for Disaster Club, using the same layout of light-medium-Heavy-command normal. However, the main difference is the added functions for 3 V 3 combat, with special buttons for assists. Also, significant changes have been made to the command normal button and standardised specials and command normals have been removed for more variety in terms of possible specials and command normals. Gameplay also takes cues from Marvel Vs Capcom and is far more chaotic and offensive than Disaster Club was.
Controls(Xbox One)	Controls(PS4) 	Controls(Nintendo Switch)	Action
Right Joystick 	Right Joystick	Right Joystick 	Move, Jump, Block
Y 	Triangle 	X 	Light attack(File:DC 1 button.PNG)
X 	Square 	Y 	Medium attack(File:DC 2 button.PNG)
A 	X 	B 	Heavy attack(File:DC 3 button.PNG)
B 	Circle 	A 	Command Normals(File:DC 4 button.PNG)
RB 	Left Button 	R 	right character assist (File:DC Assist.PNG)
LB 	Right Button 	L 	left character assist (File:DC Assist.PNG)
RT 	Right Trigger 	ZR 	Swap to right character
LT 	Left Trigger 	ZL 	Swap to left character
==Meter and UI==
Timer: The timer is shown in the middle of the screen between the two health bars, and counts down from 180 seconds. If the timer runs out and the game isn’t over, the team with the highest remaining health wins.
Health: Standard fighting game health. When a character runs out of health, they’re knocked out.
Recoverable Health: An amount of health that is slowly regained by the character while they are out of combat. The higher the damage an opponent’s combo do to the character, the more recoverable health they get.
Super Meter: A standard fighting game super meter that goes up to 6 bars. EX Specials and Supers use 1 bar, while Level 3 Supers use 3 bars.
Assist Meter: A very small meter behind the character’s portrait next to their health bar. If it is full, they can perform the assist based moves described below. Drains completely after using one of these moves.
==Movement==
Move (File:DC Forward.PNG or File:DC Back.PNG): The character moves.
Jump (): The character jumps. Press again in mid air to double jump.
Dash (File:DC Forward.PNGFile:DC Forward.PNG or File:DC Back.PNGFile:DC Back.PNG): The character quickly dashes over a long distance.
Airdash (Dash in air): The character dashes through the air.
Super Jump (File:DC Down.PNG-): The character jumps much higher than usual.
==Offensive==
Normal attack(File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG): A standard attack that hits mid. Can be blocked with File:DC Back.PNG.
Low attack(File:DC Down.PNG + File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG): A standard attack that hits low. Can be blocked with File:DC Down.PNG.
Jumping Attack(File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG in the air): A standard aerial attack that hits grounded opponents high. Can be blocked with File:DC Back.PNG.
===Command Normals===
All characters have unique command normals tied to their normal buttons. However, they all share the following ones.
Grab(File:DC Forward.PNG + File:DC 4 button.PNG): The character grabs the opponent. Hitting any directional input except down will throw the opponent in that direction. Forward throw opens combos for most characters, while the other throws usually do not, mostly being used for spacing.
Wall Bounce (File:DC Back.PNG + File:DC 4 button.PNG): A universal attack that knocks the opponent into the wall and reflects them back toward the character. There can only be one Wall Bounce attack per combo (although other wall bounces can be caused by special moves).
Launcher (File:DC Down.PNG + File:DC 4 button.PNG on the ground): A universal attack that knocks the opponent upwards into the air.
Refresher (File:DC Down.PNG + File:DC 4 button.PNG in air): A downward attack that ground bounces the opponent. Like with Wall Bounce, there can only be 1 Refresher per combo.
Auto Combo (Mash File:DC 4 button.PNG): An automated 6 hit combo, with the opponent being knocked into the air on the 3rd hit and being knocked to the ground on the 6th.
===Special Moves===
Special Moves: Each character has unique special attacks with a variety of unique inputs for them. These are what make the character distinct from others and define their playstyle. All special moves can be used on both the air and the ground unless mentioned otherwise.
EX Special Moves: Special Moves that use File:DC 4 button.PNG are EX Special Moves. These special moves are more powerful than other special moves and use 1 bar of super meter.
Super Moves: The strongest moves in the game, these moves either dish out extremely high damage or somehow shift the battle massively in a character’s favour. Level 1 Supers use 1 bar of meter while Level 3 Supers use 3 bars.
Destiny Drive (Both File:DC Assist.PNG buttons when only on 1 character): Your character gains a huge damage boost and recovers recoverable health for a short time. Can only be used once per match.
==Defensive==
Block High (File:DC Back.PNG): Blocks mid and high range attacks.
Block Low (File:DC Down.PNG): Blocks low attacks.
Push Block (File:DC 1 button.PNG+File:DC 4 button.PNG/File:DC 2 button.PNG+File:DC 3 button.PNG when blocking a melee attack): Knocks the attacking opponent away.
Charge In (File:DC 1 button.PNG+File:DC 4 button.PNG/File:DC 2 button.PNG+File:DC 3 button.PNG when blocking projectiles): Perform a dash with invincible start up, allowing you to plough through the first projectile but not another one if it catches you off guard.
==Assists==
Call Assist(File:DC Forward.PNG/File:DC Back.PNG + File:DC Assist.PNG): Call on a character currently not on the field to appear and perform one of their 3 unique assists. If a character is hit when they are doing an Assist, they take damage and can be comboed for a short time before they disappear off stage. All damage they take in this time is recoverable health.
Switch Characters: Another character dashes on and takes the current character’s place.
Unity Assault (Both File:DC Assist.PNG buttons): A special attack that uses up 5 bars of Super Meter. All the characters that are currently alive run on and perform a series of attacks. You still have control of your character while the other two are computer controlled, although you can still swap between them during the attacks.
Duty Hold (File:DC 1 button.PNG+File:DC 4 button.PNG+File:DC Assist.PNG): You and the character that ran on use an attack that, if it hits, stops the opponent from swapping out or using assists for a short time. Uses 1 bar of Super Meter.
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Category:Gameplay
Category:Bionicle (series)