Patch 9.0.1

Patch 9.0.1 is the systems patch to Shadowlands. It added the new character customization options and the streamlined leveling experience by bringing the level cap down to 60 for Shadowlands. It was released on October 13, 2020.
Last patch notes update: 2020-10-14 (for the November 12 updates, see patch 9.0.2)
==Videos==
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==Death Rising – Limited Time Event==
Shortly after the pre-expansion launch, you'll be called upon to defend Azeroth from an undead invasion as the Scourge sweep across the land. Players will embark on a quest to establish a foothold in Icecrown, where the barrier between Azeroth and the afterlife has been shattered, and prepare for the coming journey into the Shadowlands. This limited time pre-expansion event will only be available until the launch of Shadowlands, so make sure to log in to experience it and earn special rewards.
==Levels, Items and Stats Adjusted==
Levels, items and stats have been adjusted to make reaching a new level feel more meaningful while simultaneously making the leveling experience faster than before. Characters at level 120 will become level 50 after the content update.
==New Character Customization==
The character creation experience has been revitalized with a brand new user interface and many new character customization options to choose from. Some of the new options are selecting your eye color, new skin tones, new hairstyles and hair/fur colors.
All of these new options are available at Barber Shops throughout Azeroth, including the option for Druids to choose the appearance of their shapeshifting forms and the ability to swap genders. Now all customization is available in game at any time so the Appearance Change service will no longer be sold in the Shop. [LEARN MORE]
==New Starting Experience==
===Exile's Reach===
Exile's Reach is an all-new starting experience that will take you on an excursion that will introduce you to the fundamentals of playing World of Warcraft and the important mechanics for your chosen class. If you're new to World of Warcraft and have never created or leveled a character, you will automatically begin your journey into Azeroth with the starting experience. If you're a veteran player or you've leveled a character before, you can choose to opt out of the starting experience and begin instead at level 1 in the starting area for your race.
Upon reaching level 10, new players will continue their journey through Battle for Azeroth and into Shadowlands. [LEARN MORE]
===Timewalking Campaigns===
Players who have already experienced Battle for Azeroth and reached level 50 on at least one character can now choose to level any subsequent characters in a different expansion using Timewalking Campaigns. This new feature allows content from locations like Northrend or Pandaria to scale to a player's level, so they can adventure from level 10 all the way to 50 and experience the stories of these areas at their originally intended pacing. Visit Chromie near the embassies in Stormwind or Orgrimmar to select your expansion leveling experience. If you'd like to select a different expansion to level through, simply speak to Chromie again.
===Newcomer Chat===
After creating your character and beginning your journey into World of Warcraft for the first time, you will enter the Newcomer Chat channel where you can chat with other new players and experienced players on the same faction who will be your guides as you level through the new starting zone – Exile's Reach. New players and guides will be able to recognize one another in the chat channels and with icons above their characters' heads that only they can see. Upon reaching level 20, new players will be prepared to continue their journey ahead on their own and will no longer have access to the Newcomer Chat.
If you're a veteran player and are interested in guiding new players as they experience World of Warcraft for the first time, head over to Stormwind or Orgrimmar and speak to the guide recruiter once you've met the following criteria:
*Have an account in good standing
*Reach level 50
*Complete 3000 quests
*Earn at least two of the following achievements: Terrific Trio, Rival: Battle for Azeroth Season Four, Battle for Azeroth Keystone Conqueror: Season Four, The Waking Dream or We Have the Technology (achievement).
If you no longer wish to be a guide, you can speak to the guide recruiter once again.
==Achievements==
*Flying in Warlords of Draenor and Legion no longer requires earning the achievements, Draenor Pathfinder and Broken Isles Pathfinder, Part Two.
==Allied Races==
*Unlocking Allied Races no longer requires reaching reputation with that race's associated faction.
==Auction House==
*Sold auctions will now show buyer or bidder player names in a tooltip.
*Commodities (stackable items) are now sold by selected stacks before other stacks from the inventory.
*Personal auctions can now be sorted by time remaining.
*The "Level Range" filter now also filters battle pets by level.
*A "Runecarving" option for Profession-crafted armor pieces for Legendaries has been added under each Armor category. These materials are not yet available until Shadowlands.
==Black Market Auction House==
*Max level is now required to access the Black Market Auction House.
*The Mighty Caravan Brutosaur is no longer sold by vendors and will now be occasionally available on the Black Market Auction House.
==Classes==
===General===
*Most non-periodic damage or healing abilities on all classes will have a 5% variance on each individual use.
*Power Word: Fortitude, Arcane Intellect, and Battle Shout give 5% of their respective stats (was 10%).
*Area target spells can now be cast at the player's position using self-cast modifier keys.
*Abilities (like Mortal Strike or Wound Poison) that reduce the healing received by a target have had their effectiveness doubled against creatures. The value of these abilities will remain the same against players.
**Warrior, Hunter, Monk: Mortal Wounds now reduces healing taken by 50% (25% against players).
**Rogue: Wound Poison now reduces healing taken by 8% per stack (4% against players).
**Warlock: Mortal Cleave/Legion Strike now reduces healing taken by 20% (10% against players).
*Many area-of-effect abilities have had their damage and their maximum number of targets adjusted. See individual class sections for a list of specific spells.
===Death Knight===
====General====
*Rune Strike is no longer a Blood Death Knight Talent and has been redesigned to be a Rune spender and Runic Power generating ability used during the initial Death Knight leveling experience. Rune Strike will be replaced with Festering Strike, Heart Strike or Howling Blast when a specialization has been chosen.
*When swapping weapons, the Off Balance debuff is applied and prevents the Death Knight from gaining the bonuses of Runeforge enchantments for 30 seconds.
*All Death Knights can now use the following abilities:
**Death Coil – Fires a blast of unholy energy at the target, causing Shadow damage to an enemy or healing an Undead ally.
**Death and Decay (death knight ability) – Corrupts the targeted ground, causing Shadow damage over 10 seconds to targets within the area.
**Raise Dead (death knight ability) – Raises a ghoul to fight by your side for 1 minute. Only one ghoul can be up at a time.
**Chains of Ice – Shackles the target with frozen chains, reducing movement speed by 70% for 8 seconds.
**Lichborne – Draw upon unholy energy to become Undead for 10 seconds, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.
**Anti-Magic Zone – Places an Anti-Magic Zone for 10 seconds that reduces spell damage taken by party or raid members by 20%.
*Runeforging now has five new runes available to engrave upon your weapon:
**Rune of Sanguination – Your Death Strike deals increased damage based on the target's missing health. When you fall below 35% health, you heal for 50% of your maximum health over 6 seconds. Can only occur once every 5 minutes.
**Rune of Spellwarding – Deflects 3% of all spell damage and has chance to create a shield that absorbs magic damage equal to 10% of your maximum health. When an enemy damages the shield, their cast speed is reduced by 10% for 6 seconds.
**Rune of Hysteria – Increases maximum Runic Power by 20 and your attacks have a chance to increase Runic Power generation by 20% for 8 seconds.
**Rune of Unending Thirst – When you kill an enemy that yields experience or honor, gain 5% Haste, 5% movement speed and heals you for 5% of your maximum health. Additionally, increases your movement speed while dead by 10%.
**Rune of the Apocalypse – Your ghoul's attacks have a chance to apply an additional effect:
***Famine: Reduces damage dealt to the Death Knight.
***Death: Reduces healing done.
***Pestilence: Slows the target and deals damage over time.
***War: Increases damage taken from the Death Knight.
*PvP Talent changes:
**Lichborne has been removed.
====Blood====
*Rune Tap is no longer a Talent and will be learned by all Blood Death Knights at level 19. Additionally, Rune Tap has two charges and the global cooldown is removed.
*The following Talents have been adjusted:
**New Talent: Relish in Blood – While Crimson Scourge is active, your next Death and Decay (death knight ability) heals you per Bone Shield charge and you immediately gain 10 Runic Power.
**New Talent: Death Pact – Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your maximum health for 15 seconds.
**Mark of Blood has had its Runic Power cost removed and healing increased to 3% (was 2%).
**Rapid Decomposition now has an additional effect – Your Blood Plague leeches 50% more health.
**Anti-Magic Barrier now reduces the cooldown of Anti-Magic Shell by 20 seconds (was 15 seconds) and increases its duration and amount absorbed by 40% (was 30%).
**Voracious now grants you 15% Leech for 8 seconds (was 6 seconds) and has an additional effect – Death Strike's healing is increased by 20%.
**Red Thirst now reduces the cooldown on Vampiric Blood by 1.5 seconds per 10 Runic Power spent (was 1 second).
**Consumption and Bonestorm now capped at 8 targets.
**Ossuary has been removed and will be learned by all Blood Death Knights in Shadowlands.
*PvP Talent changes:
**New PvP Talent: Rot and Wither – Your Death and Decay (death knight ability) rots enemies each time it deals damage, absorbing healing equal to 100% of damage dealt.
**Unholy Command (PvP talent) has been removed.
====Frost====
*Obliterate, Frost Strike, Frostscythe and Glacial Advance can now be used with two-handed weapons.
*New Passive: Might of the Frozen Wastes
**Rank 1: While dual-wielding your Obliterate and Frost Strike will also strike with your off hand and you can engrave each weapon with a Runeforge Enchant.
**Rank 2: Increases your Obliterate damage by 35% and Killing Machine Proc chance when using a two-handed weapon.
*Frostwyrm's Fury is no longer a Talent and will be learned by all Frost Death Knights at level 44.
*Empower Rune Weapon and Pillar of Frost no longer have a global cooldown.
*Howling Blast and Breath of Sindragosa now deal reduced damage on secondary targets.
*The following Talents have been adjusted:
**New Talent: Hypothermic Presence – Embrace the ice in your veins, reducing the Runic Power cost of your abilities by 35% for 8 seconds.
**Runic Attenuation proc rate has been adjusted to bring Dual Wield and Two-Handed closer together and the Runic Power gain has been increased to 5 (was 3).
**Blinding Sleet now has an additional effect – When Blinding Sleet ends, enemies are slowed by 50% for 6 seconds.
**Icecap (death knight talent) now reduces the remaining cooldown of Pillar of Frost by 4 seconds (was 3 seconds).
**Frostscythe now capped at 5 targets.
====Unholy====
*Mastery: Dreadblade now also increases the damage of your Minion's abilities.
*Epidemic is no longer a Talent and will be learned by all Unholy Death Knights at level 34. Additionally, Epidemic's range has been reduced to 40 yards (was 100 yards) and will fail to cast if there are no nearby enemies afflicted with Virulent Plague.
*Sudden Doom now causes your auto attacks to have a chance to make your next Death Coil or Epidemic cost no Runic Power.
*Scourge Strike now prefers targets with Festering Wound while inside Death and Decay (death knight ability).
*Outbreak duration of Virulent Plague increased to 28 seconds (was 21 seconds).
*Virulent Plague no longer has a 30% chance for infected enemies to erupt to nearby enemies each time it deals damage, and area of effect range increased to 10 yards (was 8 yards).
*Army of the Dead Rune cost reduced to 1 (was 3).
*Scourge Strike and Clawing Shadows now capped at 5 targets while inside Death and Decay. Both abilities will prefer targets inflicted with Festering Wound.
*The following Talents have been adjusted:
**New Talent: Unholy Pact – Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deals Shadow damage over 15 seconds to enemies between you and your pet. While active, your Strength is increased by 5%.
**Unholy Blight's disease now stacks up to 4 times and has an additional effect – Your minions deal 3% increased damage per stack to enemies affected by Unholy Blight. Additionally, it applies Virulent Plague to enemies.
**Soul Reaper has been reworked and now costs 1 Rune and has a 6 second cooldown. Strike an enemy for Shadow damage and afflict the enemy with Soul Reaper. After 5 seconds, if the target is below 35% health this effect will explode dealing additional Shadow damage to the target. If an enemy dies while afflicted gain Runic Corruption.
**Defile now has an additional effect – If any enemies are standing in the Defile, it grows in size and deals increasing damage every second.
**Army of the Damned (talent) now has an additional effect – Apocalypse (death knight ability) and Army of the Dead summon a Magus of the Dead for 15 seconds who hurls Frostbolts and Shadow Bolts at your foes.
**Unholy Frenzy has been reworked and renamed Unholy Assault. Strike your target with an unholy blow dealing Shadow damage, infecting the target with 4 Festering Wounds, and sending you into a killing frenzy, increasing haste by 20% for 12 seconds.
**Bursting Sores now capped at 8 targets.
===Demon Hunter===
====General====
*Newly created Demon Hunters now begin at level 8.
*Immolation Aura is no longer a Talent for Havoc and is learned by all Demon Hunters through their initial questing experience or at level 10.
====Havoc====
*New Passive: Unending Hatred – Increases maximum Fury to 120.
*Blur now reduces all damage taken by 20% for 10 seconds (was 35%).
*Metamorphosis (Havoc) no longer provides 20% Leech. Soul Rending (Talent) will now return 25% Leech to Metamorphosis.
*Blade Dance and Death Sweep now capped at 5 targets.
*The following Talents have been adjusted:
**New Talent: Burning Hatred – Immolation Aura generates an additional 60 Fury over 12 seconds.
**New Talent: Unbound Chaos (replaces Fel Mastery) – Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your next Fel Rush, dealing Chaos damage.
**New Talent: Glaive Tempest – Launch two demonic glaives in a whirlwind of energy, causing Chaos damage over 3 seconds to 5 nearby enemies.
**Insatiable Hunger now causes Demon's Bite to deal 20% more damage and generates 5 to 10 additional Fury.
**Cycle of Hatred now reduces the cooldown of Eye Beam by 3 seconds when Chaos Strike refunds Fury (was Metamorphosis (Havoc)).
**Soul Rending Leech increased by 5% (was 10%) and gain an additional 25% Leech while Metamorphosis (Havoc) is active (was 10%).
**Netherwalk cooldown is now 3 minutes (was 2 minutes).
**Dark Slash has been renamed to Essence Break – Slash all enemies in front of you for Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 8 seconds.
**Demonic (demon hunter talent) now causes you to enter demon form for 6 seconds when using Eye Beam (was 8 seconds).
**Nemesis (demon hunter talent) has been removed.
**Fel Barrage now capped at 8 targets.
====Vengeance====
*Vengeance Demon Hunters now use Fury as a resource instead of Pain.
*Demonic Wards increase to Stamina and Armor have been moved into a new Passive: Thick Skin (demon hunter ability) which increases Stamina by 65% and Armor by 100%.
*Soul Cleave replaces Chaos Strike, Shear replaces Demon's Bite and Infernal Strike replaces Fel Rush when selecting the Vengeance specialization.
*Fel Devastation is no longer a Talent and will be learned by all Vengeance Demon Hunters at level 11. Additionally, Fel Devastation now costs 50 Fury.
*Soul Cleave now heals you for an additional amount for each Soul Fragment consumed.
*Soul Cleave now capped at 5 targets.
*The following Talents have been adjusted:
**New Talent: Infernal Armor (replaces Flame Crash) – Immolation Aura increases your Armor by 20% and causes melee attackers to suffer Fire damage.
**New Talent: Ruinous Bulwark (replaces Void Reaver (demon hunter talent)) – Fel Devastation heals for an additional 15%, and 50% of its overhealing is converted into an absorb shield for 10 seconds.
**New Talent: Bulk Extraction (replaces Soul Barrier (demon hunter talent)) – Demolish the spirit of all around you, dealing Fire damage to nearby enemies and extracting a soul fragment from the 5 closest enemies, drawing them to you for immediate consumption.
**New Talent: Demonic (demon hunter talent) – Fel Devastation causes you to enter demon form for 6 seconds after it finishes dealing damage.
**Abyssal Strike now causes Infernal Strike to create a Sigil of Flame when you land and its cooldown is reduced by 8 seconds.
**Agonizing Flames no longer increases the damage of Immolation Aura. It now increases its duration by 50%.
**Feast of Souls healing increased by 25%.
**Charred Flesh has been redesigned – Immolation Aura damage now increases the duration of your Fiery Brand by 0.5 seconds.
===Druid===
====General====
*Travel Form's ground forms are no longer mountable.
*The Stag Form ability has been renamed Mount Form and ground forms are mountable when using this ability. The ability is learned from Tome of the Wilds: Mount Form available in the Druid Order Hall, The Dreamgrove, and is automatically learned for players who have already learned Tome of the Wilds: Stag Form prior to the update.
*The Lunarwing appearance is mountable when selected as the Flight Form appearance at the Barber Shop.
*Lunar Strike has been renamed back to Starfire.
*Solar Wrath has been renamed back to Wrath.
*All Druids can now use the following abilities:
**Ferocious Bite – Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%. Requires Cat Form.
**Barkskin – Your skin becomes as tough as bark, reducing all damage you take by 20% and preventing damage from delaying your spellcasts. Lasts 12 seconds. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all shapeshift forms.
**Cyclone – No longer a PvP Talent. Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.
**Stampeding Roar – Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.
**Ironfur – Increases armor for 7 seconds. Requires Bear Form.
**Wrath – Hurl a ball of energy at the target, dealing Nature damage.
*Swipe now capped at 5 targets.
*The following Talents have been adjusted:
**New Talent: Heart of the Wild (replaces Typhoon) – Abilities associated with your chosen Affinity are substantially empowered for 45 seconds. 5 minute cooldown. Shifts you into the appropriate form upon cast, except in Restoration Affinity.
***Restoration Affinity: Healing of your Restoration spells increased by 30%, and mana costs reduced by 50%.
***Balance Affinity: Damage of Balance spells increased 30% Damage of your Balance abilities increased by 30% and Starsurge is instant cast.
***Feral Affinity: Damage of your Feral abilities increased by 30%, and critical strikes with attacks that generate a combo point generate an additional combo point.
***Guardian Affinity: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges.
**Mighty Bash now stuns the target for 4 seconds (was 5 seconds) and has a 1 minute cooldown (was 50 seconds).
**New abilities have been added to their respective Affinities:
***Restoration Affinity: Ursol's Vortex
***Balance Affinity: Typhoon
***Feral Affinity: Maim
***Guardian Affinity: Incapacitating Roar
*PvP Talent changes:
**Cyclone is no longer a Talent and learned by all Druids at level 48.
**Heart of the Wild has been renamed to Strength of the Wild.
====Balance====
*New Mastery: Total Eclipse – Solar Eclipse increases Nature damage by 11%, and Lunar Eclipse increases Arcane damage by 11%.
*Eclipse passive has been redesigned and works with Balance Affinity (Talent): Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation.
**Eclipse (Solar): Wrath cast time reduced by 15% and damage increased 20%.
**Eclipse (Lunar): Starfire cast time reduced by 15% and increases the critical strike chance of Starfire by 20%.
*Starsurge now increases the damage bonus to Wrath and Starfire for the duration of the Eclipse and costs 30 Astral Power (was 40).
*Celestial Alignment maintains both Eclipses and grants 10% Haste for 20 seconds. Starfall now has a 40 yard radius around the caster and moves with the caster for the duration, avoiding targets not in combat. Starfall damage increased substantially.
*Shooting Stars is no longer a Talent and learned by all Balance Druids at level 49. Shooting Stars now generates 3 Astral Power (was 4) and the proc chance has been increased by 50%.
*Moonfire and Sunfire now generate 2 Astral Power (was 3).
*Wrath now generates 6 Astral Power (was 8).
*Starfire now generates 8 Astral Power (was 12).
*Celestial Alignment and Incarnation: Chosen of Elune (Talent) no longer have a global cooldown.
*Innervate's duration has been reduced to 10 seconds and it no longer has a global cooldown.
*The following Talents have been adjusted:
**New Talent: Solstice (replaces Shooting Stars) – During the first 6 seconds of every Eclipse, Shooting Stars fall 300% more often.
**Nature's Balance now generates 1 Astral Power every 2 seconds while in combat (was 2 Astral Power every 3 seconds).
**Soul of the Forest redesigned – Eclipse increases Wrath's Astral power generation by 50% and increases Starfire's damage to all other enemies by 150%.
**Starlord now grants you 4% Haste for 15 seconds (was 3% Haste for 20 seconds).
**Incarnation: Chosen of Elune now grants the benefits of Celestial Alignment and 10% Critical Strike.
**Stellar Drift now increases Starfall duration by 2 seconds and damage by 15%.
**Fury of Elune deals reduced damage on secondary targets.
*PvP Talent changes:
**Prickling Thorns now causes Entangling Roots to deal damage every 3 seconds instead of damage upon removal.
**Moon and Stars radius increased to 5 yards (was 3 yards).
====Feral====
*Survival Instincts now has 1 charge (was 2).
*Rake deals 60% increased damage while stealthed (was 100%).
*Shred deals 60% increased damage while stealthed (was 30%).
*Berserk has been redesigned – Go berserk for 20 seconds, causing Rake and Shred to deal damage as though you were stealthed, and giving finishing moves a 20% chance per combo point spent to refund 1 combo point.
*Berserk and Incarnation: King of the Jungle (Talent) no longer have a global cooldown.
*The following Talents have been adjusted:
**Sabertooth now extends Rip by 1 second (was 4 seconds).
**Balance Affinity Moonkin Form no longer has a 90 second cooldown.
**Incarnation: King of the Jungle now grants the benefits of Berserk, reduces the energy cost of all Cat Form abilities by 20%, and allows the use of Prowl once while in combat.
**Bloodtalons has been redesigned – When you use 3 different combo point- generating abilities within 4 seconds, the damage of your next 2 Rips or Ferocious Bites is increased by 30%.
**Brutal Slash now capped at 5 targets.
====Guardian====
*New Ability: Berserk – Go berserk for 15 seconds, reducing the cooldowns of Mangle (Bear), Thrash (Bear Form), Growl, and Frenzied Regeneration by 50% and the cost of Ironfur by 50%. 3 min cooldown.
*New Ability: Infected Wounds – Mangle and Maul slow the target's movement speed by 50% for 12 seconds.
*Incapacitating Roar now shifts you into Bear Form when used.
*Berserk no longer has a global cooldown.
*The following Talents have been adjusted:
**New Talent: Renewal (replaces Ursol's Vortex) – Instantly heals you for 30% of maximum health.
**New Talent: Tooth and Claw (replaces Lunar Beam) – Auto attacks have a 20% chance to empower Maul, stacking up to 2. Empowered Mauls deal 40% increased damage and reduce the target's damage to you by 15% for 6 seconds.
**Incarnation: Guardian of Ursoc has been redesigned – An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%. Lasts 30 seconds.
**Pulverize now reduces the damage from the target by 20% for 10 seconds and has a 30 second cooldown (was reduces damage from all targets by 9% for 20 seconds).
====Restoration====
*Ironbark now has a 1.5 minute cooldown (was 1 minute).
*Swiftmend cooldown is now 15 seconds (was 25 seconds), costs 11% mana (was 14%), and consumes an active Regrowth, Wild Growth, Rejuvenation or Germination healing over time effect to instantly heal an ally.
*Innervate's duration has been reduced to 10 seconds and it no longer has a global cooldown.
*The following Talents have been adjusted:
**New Talent: Nourish (replaces Prosperity) – Heals a friendly target for 135% spell power. Costs 15% mana, 2 second cast time and receives triple bonus from Mastery: Harmony.
**New Talent: Overgrowth (druid talent) (replaces Stonebark) – No longer a PvP Talent. Apply Lifebloom, Rejuvenation, Wild Growth, Regrowth's heal over time effect to an ally. Now a 1 minute cooldown (was 45 seconds).
**Stonebark is no longer a Talent and its increased healing bonus effect will be learned once again in Shadowlands.
*PvP Talent changes:
**Encroaching Vines has been redesigned and renamed High Winds – Cyclone leaves the target reeling, reducing their damage by 25% for 4 seconds.
**Nourish (PvP talent) has been removed.
**Revitalize has been renamed to Reactive Resin.
===Hunter===
====General====
*Stable size has been increased to 200 (was 60).
*Wing Clip can now be used with bows, guns and crossbows. Wing Clip will be replaced with Concussive Shot at level 13 for Beast Mastery and Marksmanship Hunters.
*Revive Pet now has a 4 second cast time (was 2 seconds).
*All Hunters can now use the following abilities:
**New Ability: Kill Shot – You attempt to finish off a wounded target, Physical damage. Only usable on enemies with less than 20% health.
**New Ability: Scare Beast – Scares a beast, causing it to run in fear for up to 20 seconds. Damage caused may interrupt the effect. Only one beast can be feared at a time.
**New Ability: Eyes of the Beast – Take direct control of your pet and see through its eyes for 1 min.
**New Ability: Tranquilizing Shot – Removes 1 Enrage and 1 Magic effect from an enemy target.
***Pets that used to have Tranquilizing Shot as their special family ability now remove 1 poison, magic, and disease effect from the pet. 10 second cooldown.
**Hunter's Mark – No longer a Marksmanship Talent. Apply Hunter's Mark to the target, allowing the target to always be seen and tracked by the Hunter. Only one Hunter's Mark can be applied at a time.
**Arcane Shot – A quick shot that causes Arcane damage.
====Beast Mastery====
*Misdirection threat percentage increased by 100%.
*Spirit Mend (Spirit Beast pet ability) healing reduced by 66%.
*Aspect of the Wild no longer has a global cooldown.
*Bestial Wrath now causes your pet to instantly deal damage to your target upon activation.
*Multi-Shot and Beast Cleave now capped at 5 targets.
*The following Talents have been adjusted:
**New Talent: Bloodshed – Command your pet to tear into your target, causing your target to bleed over 18 seconds and increase all damage taken from your pet by 15% for 18 seconds. 1 minute cooldown.
**Dire Beast no longer costs focus.
**Scent of Blood (hunter talent) has been redesigned – Activating Bestial Wrath grants 2 charges of Barbed Shot.
**Venomous Bite has been redesigned and renamed Spitting Cobra: When Bestial Wrath ends, summon a Spitting Cobra to aid you in combat for 15 seconds. Each Cobra Shot used during Bestial Wrath increases the damage this Spitting Cobra deals by 10%.
**Stampede (hunter talent) now has a 2 minute cooldown (was 3 minutes) and capped at 5 targets per beast per wave of Stampede.
**Barrage now capped at 8 targets.
====Marksmanship====
*Rapid Fire duration lowered to 2 seconds (was 3 seconds). Total damage dealt by Rapid Fire is unchanged.
*Aimed Shot focus cost increased to 35 (was 30).
*Arcane Shot focus cost increased to 20 (was 15).
*Multi-Shot focus cost increased to 20 (was 15) and damage is now capped at 5 targets.
*Binding Shot is no longer a Talent and learned by all Marksmanship Hunters at level 33.
*The following Talents have been adjusted:
**New Talent: Chimaera Shot – A two-headed shot that hits your primary target and another nearby target for reduced damage, dealing Nature damage to your primary target and reduced Frost damage to your secondary target. Replaces Arcane Shot, is instant cast and costs 20 focus.
**New Talent: Binding Shackles (Passive) – Targets rooted by Binding Shot deal 20% less damage to you for 8 seconds after the root effect ends.
**New Talent: Dead Eye (Passive) – Kill Shot has 2 charges, and causes Aimed Shot to recharge 50% faster for 3 seconds.
**New Talent: Volley (replaces Piercing Shot) – Rain a volley of arrows down over 6 seconds, dealing Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. Volley is instant cast and has a 45 second cooldown.
**Master Marksman has been redesigned – Your critical shots cause your target to bleed for 15% of the damage dealt over 6 seconds.
**Serpent Sting duration increased to 18 seconds (was 12 seconds).
**Careful Aim has had the low health benefit removed as it felt redundant with Kill Shot returning. Additionally, now the bonus damage is applied to targets above 70% health (was 80%).
**Steady Focus has been redesigned – Casting Steady Shot twice in a row now increases your haste by 7% for 15 seconds.
**Streamline (Passive) has been redesigned – Rapid Fire damage is increased by 15%, and Rapid Fire now also reduces the cast time of your next Aimed Shot by 30%.
**Lethal Shots proc chance has been increased to 30% (was 20%).
**Lock and Load's proc chance has been increased to 8% (was 5%).
**Barrage now capped at 8 targets.
**Explosive Shot now capped at 6 targets.
====Survival====
*The following Talents have been adjusted:
**Tip of the Spear now causes Kill Command (Survival) to increase the damage of your next Raptor Strike by 25% (was 20%), stacking up to 3 times.
**Flanking Strike now has a 30 second cooldown (was 40 seconds).
**Chakrams now costs 15 focus (was 30).
**Carve and Butchery now capped at 5 targets.
===Mage===
====General====
*Mirror Image is no longer a Talent and is learned by all Mages at level 44. Mirror Images damage greatly reduced, Frostbolt added to all Mirror Images, and while your images are active, damage taken is reduced by 20%. Taking direct damage will cause one of your images to dissipate.
*All Mages can now use the following abilities:
**Arcane Explosion – Causes an explosion of magic around the caster, dealing Arcane damage to all enemies within 10 yards.
**Frostbolt – Launches a bolt of frost at the enemy, causing Frost damage and slowing movement speed by 50% for 8 seconds.
**Fire Blast – Blasts the enemy for Fire damage.
*The following Talents have been adjusted:
**New Talent: Focus Magic – Increases the target's chance to critically hit with spells by 5% for 30 minutes. When the target critically hits, your chance to critically hit with spells is increased by 5% for 10 seconds. Cannot be cast on self. Limit 1 target.
**Shimmer cooldown increased to 25 seconds (was 20 seconds).
**Rune of Power now places a Rune of Power on the ground for 15 seconds (was 10 seconds) and has an additional effect – Casting Arcane Power (Classic), Combustion or Icy Veins will also create a Rune of Power at your location.
**Ring of Frost incapacitate duration in PvE increased by 50% and has an additional effect – When the incapacitate expires, enemies are slowed by 65% for 4 seconds.
====Arcane====
*New Ability: Alter Time – Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 seconds. Effect negated by long distance or death.
*Mastery: Savant now has an additional effect – Increases all other Arcane damage.
*Clearcasting (mage ability) now has additional effects – Stacks up to 3 times and causes your Arcane Missiles to fire 1 additional missile.
*Arcane Power (Classic) cooldown reduced to 2 minutes (was 3 minutes).
*Touch of the Magi is no longer a Talent and is learned by all Arcane Mages at level 33. Touch of the Magi has been redesigned – Applies Touch of the Magi to your current target, accumulating 25% of the damage you deal to the target for 8 seconds, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges on cast and has a 45 second cooldown.
*Arcane Power (Classic) no longer has a global cooldown.
*The following Talents have been adjusted:
**New Talent: Master of Time (replaces Mana Shield) – Reduces the cooldown of Alter Time by 30 seconds. Alter Time resets the cooldown of Blink when you return to your original location.
**New Talent: Arcane Echo (replaces Charged Up) – Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals Arcane damage to 8 nearby enemies.
**Amplification causes Arcane Missiles to fire 2 additional missiles when Clearcast (was 1).
**Resonance damage per target hit with Arcane Barrage increased to 15% (was 10%).
**Time Anomaly now grants Time Warp for 6 seconds and no longer grants 4 Arcane Charges.
**Nether Tempest now deals reduced damage on secondary targets.
*PvP Talent changes:
**Rewind Time has been removed.
====Fire====
*Mastery: Ignite now causes your Phoenix Flames to spread your Ignites to 8 nearby enemies Ignite no longer spreads to a nearby enemy every 2 seconds.
*Phoenix Flames is no longer a Talent and is learned by all Fire Mages at level 19. Now Phoenix Flames has a 25 second recharge time (was 30 seconds), damage increased by 15%, and no longer guarantees a critical strike.
*Enhanced Pyrotechnics is now Fireball (Rank 2).
*Phoenix Flames now deals reduced damage on secondary targets.
*The following Talents have been adjusted:
**New Talent: From the Ashes (mage talent) (Passive) – Increases Mastery by 2% for each charge of Phoenix Flames off cooldown and your direct-damage critical strikes reduce its cooldown by 1 second.
**Blast Wave damage increased by 5% and duration increased to 6 seconds (was 4 seconds).
**Alexstrasza's Fury now always critically strikes for 50% increased critical strike damage and has an additional effect – Damage done by your next Pyroblast or Flamestrike is increased by 35%.
**Kindling now reduces the remaining cooldown on Combustion by 1.5 seconds (was 1 second).
**Pyroclasm now increases Pyroblast bonus damage by 250% (was 225%).
**Living Bomb now deals reduced damage on secondary targets.
====Frost====
*Flurry now reduces the target's movement speed by 80% (was 70%).
*Icy Veins no longer has a global cooldown.
*Frozen Orb (mage ability) now capped at 8 targets.
*The following Talents have been adjusted.
**Frigid Winds additional movement speed reduction is now 10% (was 15%).
**Ice Nova now deals reduced damage on secondary targets.
===Monk===
====General====
*Leg Sweep radius increased to 6 yards (was 5 yards).
*Monks Peak of Serenity Enlightenment (spell) buff now grants rested experience (was experience bonus).
*Spinning Crane Kick now capped at 6 targets.
*All Monks can now use the following abilities:
**Expel Harm – Expel negative chi from your body, healing you and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards. Now has 15 second cooldown.
**Spinning Crane Kick – Spin while kicking in the air, dealing Physical damage over 1.5 seconds to enemies within 8 yards.
**Touch of Death – You exploit the enemy target's weakest point, instantly killing creatures if they have less health than you. Deals damage equal to 35% of your maximum health against players and stronger creatures under 15% health and has a 3 minute cooldown.
**Fortifying Brew – Turns your skin to stone for 15 seconds, increasing your current and maximum health by 15% and reducing all damage you take by 15%.
====Brewmaster====
*New Passive: Shuffle (monk ability) – Niuzao's teachings allow you to shuffle during combat, increasing the effectiveness of your Stagger by 75%. Shuffle is granted by attacking enemies with your Keg Smash, Blackout Kick, and Spinning Crane Kick.
*New Ability: Celestial Brew (replaces Ironskin Brew) – A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing damage. Additionally, Purifying Stagger damage increases absorption by up to 200%. Stacks up to 10 times at 20% absorption per stack.
*Invoke Niuzao, the Black Ox is no longer a Talent and is learned by all Brewmaster Monks at level 42. Niuzao no longer taunts the target and now has a 25 second duration (was 45 seconds).
*Purifying Brew now has 2 charges (was 3), no longer shares charges with other Brews, and has the additional effect – Increases the absorption of your next Celestial Brew by up to 200%, based on your current level of Stagger.
*Expel Harm now has an additional effect – Cooldown is reduced by 10 seconds and draws in the positive chi of all your Healing Spheres to increase the healing done by Expel Harm.
*Blackout Strike renamed to Blackout Kick and now grants Shuffle for 3 seconds.
*Keg Smash now reduces Brew recharge time by 3 seconds (was 4 seconds) and has an additional effect – Grants Shuffle for 5 seconds.
*Spinning Crane Kick has an additional effect – Dealing damage with Spinning Crane Kick grants Shuffle for 1 second, and causes your Gift of the Ox healing spheres to travel towards your location.
*Blackout Kick can now be used while dual-wielding weapons.
*Breath of Fire and Keg Smash now deal reduced damage on secondary targets.
*Fortifying Brew cooldown is now 6 minutes (was 7 minutes).
*The following Talents have been adjusted.
**New Talent: Exploding Keg – Hurls a flaming keg at the target location, dealing Fire damage to nearby enemies and causing them to miss their melee attacks for the next 3 seconds.
**New Talent: Celestial Flames (replaces Guard (monk ability)) – Drinking from Brews has a 30% chance to coat the Monk with Celestial Flames for 6 seconds, increasing the damage reduction of Breath of Fire by 5%. Spinning Crane Kick also causes a Breath of Fire on targets.
**Light Brewing has been redesigned – Reduces the cooldown of Purifying Brew and Celestial Brew by 20%.
**Black Ox Brew now also resets the cooldown of Celestial Brew.
**Special Delivery now procs off of all your Brews.
**Rushing Jade Wind now capped at 6 targets.
====Mistweaver====
*New Ability: Invoke Yu'lon, the Jade Serpent – Summons an effigy of Yu'lon, the Jade Serpent for 25 seconds. Yu'lon now idles near the Mistweaver and casts Soothing Breath on an injured target, healing the target and up to 2 nearby injured allies. Soothing Breath gains benefit from Soothing Mist bonuses, similar to Summon Jade Serpent Statue.
*The following Talents have been adjusted.
**Invoke Chi-Ji, the Red Crane has been redesigned – Invoke Chi-Ji, the Red Crane, and become immune to movement impairing effects for 25 seconds. Chi-Ji kicks up Gusts of Mists with your Blackout Kick, Rising Sun Kick, and Spinning Crane Kick, healing up to 2 allies, and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking 3 times. Chi-Ji now assists the Monk and deals melee damage.
**Mana Tea's duration has been reduced to 10 seconds (from 12 seconds) and it no longer has a global cooldown.
====Windwalker====
*Fists of Fury can now be used while holding a two-handed weapon.
*Touch of Death now has a 3 minute cooldown (was 2 minutes).
*Invoke Xuen, the White Tiger is no longer a Talent and is learned by all Windwalker Monks at level 42. Its duration has been increased to 24 seconds (was 20 seconds).
*Spinning Crane Kick damage is increased by up to 6 Mark of the Crane debuffs inflicted upon targets (was 5).
*Storm, Earth, and Fire no longer has a global cooldown.
*Fists of Fury now capped at 6 targets.
*The following Talents have been adjusted.
**Serenity (monk talent) and Energizing Elixir no longer have a global cooldown.
**Rushing Jade Wind now capped at 6 targets.
*PvP Talent changes:
**Reverse Harm has been redesigned – Now a passive that increases the healing done by your Expel Harm by 100% and causes it to generate 2 Chi when used.
**Pressure Points has been redesigned – Touch of Karma's cooldown is reduced by 60 seconds when a player is killed by Touch of Death.
===Paladin===
====General====
*The Aura bar has returned, containing Crusader Aura, Devotion Aura, and Retribution Aura. All auras have a 40 yard range, and one can be active at a time.
*Avenging Wrath and Holy Avenger no longer have a global cooldown.
*All Paladins can now use the following abilities:
**New Ability: Turn Evil – The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 seconds. Damage may break the effect. Only one target can be turned at a time.
**Crusader Aura – Increases mounted speed by 20% for all party and raid members with 40 yards.
**Devotion Aura – Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%.
**Retribution Aura – When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 seconds.
**Word of Glory – Calls down the Light to heal a friendly target. Costs 3 Holy Power.
**Shield of the Righteous – Slams enemies in front of you with your shield, causing Holy damage and increasing your Armor for 4.5 seconds. No longer limited by charges, costs 3 Holy Power.
**Crusader Strike – Strike the target for Physical damage. Generates 1 Holy Power and costs 14% of base mana.
**Hammer of Wrath – Hurls a divine hammer that strikes an enemy for Holy damage. Only usable on enemies that have less than 20% health or during Avenging Wrath. Now generates 1 Holy Power.
**Consecration – Consecrates the land beneath you, causing Holy damage over 12 seconds to enemies who enter the area. Limit 1.
**Blessing of Sacrifice – Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 75% of damage prevented. Last 12 seconds, or until transferred damage would cause you to fall below 20% health.
====Holy====
*Holy Paladins now use Holy Power as a resource.
*Holy Shock now generates 1 Holy Power and its cooldown has been reduced to 7.5 seconds (was 9 seconds).
*Beacon of Light no longer refunds mana; casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power. Additionally, the Beacon of Light will be healed for 50% of the amount healed (was 40%).
*Light of Dawn now costs 3 Holy Power and has no cooldown.
*Avenging Crusader (Talent) no longer has a global cooldown.
*Infusion of Light now reduces the cost of Flash of Light by 30% or increases healing of Holy Light by 30%.
*Aura Mastery now empowers your chosen aura for 8 seconds:
**Devotion Aura: Reduced damage taken increased from 3% to 15%.
**Crusader Aura: Mounted speed increased from 20% to 60%.
**Retribution Aura: Duration increased by 50%.
*The following Talents have been adjusted:
**New Talent: Saved by the Light – When an ally with your Beacon of Light is damaged below 30% health, they gain an absorb shield. You cannot shield the same person this way twice within 1 minute.
**New Talent: Seraphim – The Light magnifies your power for 15 seconds, granting 8% Haste, Critical Strike, and Versatility, and Mastery increased by 12%.
**New Talent: Glimmer of Light – Holy Shock leaves a Glimmer of Light on the target for 30 seconds. When you Holy Shock, all targets with Glimmer of Light are damaged or healed. You may have Glimmer of Light on up to 8 targets.
**Holy Avenger has been redesigned – Your Holy Power generation is tripled for 20 seconds.
**Divine Purpose has been redesigned – Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 20% increased damage and healing.
**Fist of Justice has been redesigned – Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 seconds.
**Awakening now also procs from Word of Glory.
**Bestow Faith now generates 1 Holy Power.
====Protection====
*Protection Paladins now use Holy Power as a resource.
*New Passive: Shining Light – Every 5 Shield of the Righteous make your next Word of Glory cost 0 Holy Power.
*Avenger's Shield no longer increases the effects of your next Shield of the Righteous and now generates 1 Holy Power.
*Judgment now causes the target to take 25% increased damage from your next Holy Power ability and generates 1 Holy Power.
*Hammer of the Righteous now generates 1 Holy Power.
*Consecration reduces the Protection Paladins' damage taken by 5% while they stand inside their Consecration, in addition to any bonus added by Mastery.
*Light of the Protector has been removed.
*Word of Glory now has an additional effect: When you cast Word of Glory on yourself, it is increased by up to 150% based on your missing health.
*The following Talents have been adjusted:
**New Talent: Divine Purpose – Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 20% increased damage and healing.
**New Talent: Holy Avenger – Your Holy Power generation is tripled for 20 seconds.
**New Talent: Sanctified Wrath (replaces Last Defender) – Avenging Wrath lasts 25% longer and causes Judgment to generate 2 Holy Power.
**New Talent: Moment of Glory (replaces Bastion of Light (paladin ability)) – Reset the cooldown of Avenger's Shield. Your next 3 Avenger's Shields have no cooldown and deal 20% additional damage.
**Fist of Justice has been redesigned – Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 seconds.
**Redoubt has been redesigned – Shield of the Righteous increases your Strength and Stamina by 2% for 10 seconds, stacking up to 3.
**Blessed Hammer now has a 6 second recharge (was 4.5 seconds), generates 1 Holy Power, and reduces the enemies next damage they deal to you.
**First Avenger has been redesigned – Avenger's Shield hits 2 additional targets, and grants you an absorb shield for 100% of all damage it deals.
**Hand of the Protector now increases Word of Glory's healing by the target's missing health, on any target.
**Final Stand is now an area trigger that taunts all targets for 8 seconds, instead of a one-time taunt.
**Righteous Protector now reduces the remaining cooldown of Avenging Wrath and Guardian of the Kings by 1 second with each Holy Power spent.
====Retribution====
*Wake of Ashes is no longer a Talent and is learned by all Retribution Paladins at level 34. Wake of Ashes damage increased 50%, now deals reduced damage on secondary targets, and generates 3 Holy Power (was 5).
*Blade of Justice cooldown is now 12 seconds (was 10.5 seconds).
*Crusade (Talent) no longer has a global cooldown.
*Greater Blessing of Kings and Greater Blessing of Wisdom have been removed.
*Divine Storm now capped at 5 targets.
*The following Talents have been adjusted:
**New Talent: Empyrean Power (paladin talent) (replaces Hammer of Wrath) – Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25% additional damage.
**New Talent: Healing Hands (replaces Word of Glory) – The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health. Word of Glory's healing is increased by up to 100%, based on the target's missing health.
**New Talent: Seraphim (replaces Wake of Ashes) – The Light magnifies your power for 15 seconds, granting 8% Haste, Critical Strike, and Versatility, and Mastery increased by 13%.
**New Talent: Holy Avenger (replaces Consecration) – Your Holy Power generation is tripled for 20 seconds.
**New Talent: Sanctified Wrath – Avenging Wrath lasts 25% longer. During Avenging Wrath, each Holy Power spent causes you to explode with Holy light damage to nearby enemies.
**New Talent: Final Reckoning (replaces Inquisition (paladin ability)) – Call down a blast of heavenly energy, dealing Holy damage to all targets in the target area and causing them to take 50% increased damage from your Holy Power abilities for 8 seconds. Passive: While off cooldown, your attacks have a high chance to call down a bolt that deals Holy damage and causes the target to take 10% increased damage from your next Holy Power ability.
**Execution Sentence has been redesigned – A hammer slowly falls from the sky upon the target. After 8 seconds, they suffer Holy damage, plus 20% of damage taken from your abilities in that time.
**Divine Judgment has been removed.
*PvP Talent changes:
**New PvP Talent: Aura of Reckoning – When you or allies within your Aura are critically struck, you gain Reckoning. At 50 stacks of Reckoning, your next weapon swing deals 200% increased damage. In addition, it activates Avenging Wrath for 6 seconds.
**Vengeance Aura now functions on crowd control that strikes all allies within 20 yards, rather than allies within 40 yards that have your Greater Blessings.
**Hammer of Reckoning has been removed.
===Priest===
====General====
*Fade now has an additional effect – Fade now reduces the range at which enemies will attack you.
*All Priests can now use the following abilities:
**Shadow Word: Pain – A word of darkness that causes Shadow damage instantly, and an additional Shadow damage over 12 seconds. Shadow Priests generate 4 Insanity.
**Shadow Word: Death – A word of dark binding that inflicts Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. Damage increased by 175% to targets below 20% health.
*PvP Talent changes:
**New PvP Talent: Thoughtsteal – Peer into the mind of an enemy, attempting to steal a known spell. If stolen, the victim cannot cast that spell for 20 seconds. Can only be used on Humanoids with mana. If you're unable to find a spell to steal, the cooldown of Thoughtsteal is reset.
====Discipline====
*New Ability: Mind Sear – Corrosive shadow energy radiates from the target, dealing Shadow damage over 4.5 seconds to all enemies within 10 yards of the target.
*New Ability: Mind Blast – Blasts the target's mind for Shadow damage and has an additional effect: Mind Blast prevents some of the next damage dealt by the enemy.
*Rapture now immediately casts Power Word: Shield on your friendly target when used, if no ally is targeted Power Word: Shield will be cast on yourself and its duration has been reduced to 8 seconds (from 10 seconds).
*Shadow Covenant has been redesigned – Make a shadowy pact, healing the target and 4 other injured allies within 30 yards. For 9 seconds, your Shadow spells deal 25% increased damage and healing, but you cannot cast Holy spells. 30 second cooldown, costs 5% base mana.
*Holy Nova now deals reduced damage if there are more than 5 targets.
*The following Talents have been adjusted:
**New Talent: Spirit Shell (replaces Luminous Barrier): For 10 seconds, Penance, Power Word: Radiance, and Atonement create absorb shields instead of healing. Replaces Rapture when talented. Spirit Shell does not have a global cooldown.
**Schism now increases your spell damage to the target by 25% (was 40%).
====Holy====
*Circle of Healing is no longer a Talent and learned by all Holy Priests at level 39.
*Holy Fire's instant damage has been increased by 300%, but now has a 1.5 second cast time.
*Holy Nova now deals reduced damage if there are more than 5 targets.
*The following Talents have been adjusted:
**New Talent: Renewed Faith (replaces Enduring Renewal) – Your healing is increased by 10% on targets with your Renew.
**New Talent: Prayer Circle (replaces Circle of Healing) – Using Circle of Healing reduces the cast time of your Prayer of Healing by 25% for 8 seconds.
**Afterlife (priest talent) now also increases the range of your healing spells while in Spirit of Redemption by 30%.
**Apotheosis now also resets the cooldowns of your Holy Words when activated.
*PvP Talent changes:
**New PvP Talent: Cardinal Mending – Prayer of Mending now heals the target for 10% of their maximum health, ignoring any healing reduction effects.
**New PvP Talent: Divine Ascension – You ascend into the air out of harm's way. While floating, you are only able to cast Holy spells.
**Divine Attendant has been removed.
====Shadow====
*New Mastery: Shadow Weaving – Your damage is increased by 4% for each of Shadow Word: Pain, Vampiric Touch and Devouring Plague on the target. During Void Form, all targets receive the maximum effect.
*New Ability: Devouring Plague – Afflicts the target with a disease that instantly cause Shadow damage plus an additional 4 Shadow damage over 6 seconds. Heals you for 300% of damage dealt.
*New Ability: Dark Thoughts (Passive) – For each of your damage over time effects on the target, your Mind Flay and Mind Sear have a 2% chance to instantly add a charge of Mind Blast, causing it to be instantly cast, and allowing it to be cast while channeling Mind Flay or Mind Sear within 6 seconds.
*Voidform has been redesigned – Now has a 90 second cooldown and increases damage by 20% for 15 seconds. Voidform no longer reduces the cooldown of Mind Blast, but now refreshes the cooldown of Mind Blast and you gain 2 charges while in Voidform. You no longer gain Haste every 0.5 seconds while in Void Form.
*Void Eruption cast time reduced by 40% and no longer requires 90 Insanity to cast.
*Shadowy Apparitions has been redesigned – When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage. Critical strikes will cause two Apparitions to be created.
*Shadow Word: Death no longer generates Insanity.
*Mind Blasts Insanity generation is now 8 (was 12).
*Vampiric Touch's Insanity generation is now 5 (was 6).
*Void Bolt's Insanity generation is now 15 (was 20).
*Mind Sear Insanity generation is now 6 (was 8).
*The following Talents have been adjusted:
**New Talent: Death and Madness (replaces Shadowy Insight) – If a target dies within 6 seconds after being struck by your Shadow Word: Death, you gain 73 Insanity over 4 seconds and the cooldown of your Shadow Word: Death is reset.
**New Talent: Unfurling Darkness (replaces Shadow Word: Void) – After casting Vampiric Touch on a target, your next Vampiric Touch within 8 seconds is instant cast and deals Shadow damage immediately. This effect cannot occur more than once every 15 seconds.
**New Talent: Psychic Link (replaces Shadow Word: Death) – Mind Blast deals 50% of its damage to all targets afflicted by your Vampiric Touch within 40 yards.
**New Talent: Searing Nightmare (replaces Dark Void) – Instantly deals Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 185%. Only usable while channeling Mind Sear.
**New Talent: Damnation (priest talent) (replaces Lingering Insanity) – Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost.
**New Talent: Ancient Madness (replaces Dark Ascension (priest talent)) – Voidform increases your critical strike chance by 30% for 15 seconds, reducing by 2% every second.
**New Talent: Hungering Void (replaces Legacy of the Void) – Void Bolt causes the target to become vulnerable to the void, increasing damage taken from the Priest for 6 seconds. Void Bolt cast on vulnerable targets will also extend the duration of your Voidform by 1 second, 2 seconds if Void Bolt critically strikes. This effect can only be active on one target at any one time.
**Shadow Crash has been redesigned – Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing Shadow damage to all targets within 8 yards. If Shadow Crash hits a lone target, they suffer 25% increased damage from your next Shadow Crash within 15 seconds. Stacks up to 2 and generates 8 Insanity.
**Void Torrent no longer pauses your Insanity while used, but now applies Devouring Plague and refreshes the duration of all of your Shadow damage over time effects while channeling.
**Surrender to Madness no longer instantly generates 100 Insanity when used and has a 1.5 minute cooldown (was 3 minutes). Additionally, Surrender to Madness now has a heartbeat sound effect that speeds up as you reach the end of the spells' duration.
*PvP Talent changes:
**New PvP Talent: Lasting Plague – Increases the duration of your Devouring Plague by 6 seconds.
**Driven to Madness has been redesigned – Now reduces the cooldown of your Void Eruption by 3 seconds when you take damage.
**Shadow Mania has been removed.
===Rogue===
====General====
*Crimson Vial now heals 20% of maximum health (was 30%), duration reduced to 4 seconds (was 6 seconds) and energy cost reduced to 20 (was 30).
*Cheap Shot now generates 1 combo point (was 2).
*All Rogues can now use the following abilities:
**Instant Poison – Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy which instantly inflicts Nature damage.
**Shiv – Attack with your off-hand dealing Physical damage, and applying a concentrated form of your Non-Lethal poison. Awards 1 combo point.
**Kidney Shot – Finishing move that stuns the target. Lasts longer per combo point.
**Wound Poison – Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts Nature damage and reduces all healing received by 5% for 12 seconds, now stacking up to 3 times.
**Crippling Poison – Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, slowing movement speed by 50% for 12 seconds.
====Assassination====
*Improved Poisons now has an additional effect – Poisons are applied to your weapons 33% faster.
*Wound Poison now has an additional effect – Stacks up to 2 additional times.
*Vendetta no longer has a global cooldown.
*Fan of Knives now capped at 8 targets.
*The following Talents have been adjusted:
**New Talent: Alacrity (replaces Toxic Blade) – Your finishing moves have a chance per combo point to grant 2% Haste for 20 seconds, stacking up to 5 times.
**Blindside is now a passive ability and gives Mutilate a 20% chance to make your next Ambush free and usable without Stealth. Chance increased to 40% if the target is under 35% health.
**Crimson Tempest damage increased by 30% and now capped at 8 targets.
**Venom Rush now grants you 8 Energy (was 5) when you use Mutilate against a poisoned target.
====Outlaw====
*Pistol Shot is now an off-hand attack for passives such as Combat Potency and reduces movement speed by 30% (was 50%).
*Roll the Bones no longer consumes combo points, has a 45 second cooldown and a 30 second duration. Additionally, Roll the Bones is no longer replaced by Slice and Dice.
*Grand Melee no longer increases attack speed and now grants 2 seconds of Slice and Dice per combo point spent.
*Between the Eyes no longer stuns the target and replaces Kidney Shot. Now has a 45 second cooldown (was 30 seconds) and increases critical strike chance.
*Restless Blades now causes finishing moves to also reduce the remaining cooldown of Roll the Bones and Blade Flurry.
*Blade Flurry normal damage increased to 40% (was 30%), no longer has 2 charges and now has a 30 second cooldown (was 25 second recharge). Additionally, all secondary hits from Blade Flurry with a weapon coated in Instant Poison, Crippling Poison, or Wound Poison will now apply the Poison to the targets.
*Adrenaline Rush no longer has a global cooldown.
*Blade Flurry now capped at 4 additional targets.
*The following Talents have been adjusted:
**New Talent: Dreadblades (replaces Slice and Dice) – Strike at an enemy, dealing Physical damage and empowering your weapons for 10 seconds, causing your Sinister Strike, Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health.
**Retractable Hook now reduces the cooldown of Grappling Hook by 15 seconds (was 30 seconds) and increases its retraction speed.
**Killing Spree now capped at 4 additional targets while Blade Flurry is active.
====Subtlety====
*Shadow Dance now has 1 charge (was 2), grants all the combat benefits of Stealth for 8 seconds (was 5 seconds), and also increases damage dealt by 15%.
*Find Weakness is now applied when attacking from Stealth (was Shadowstrike (rogue ability) and Cheap Shot). Additionally, Find Weakness causes all of your attacks to bypass 30% (was 40%) of that enemy's armor for 18 seconds (was 10 seconds).
*Eviscerate damage is no longer increased by 50%, now the ability deals an additional 50% Shadow damage to targets with your Find Weakness active.
*Backstab now has an additional effect – When you are behind your target, Backstab now also exposes a flaw in their defenses, applying Find Weakness for 6 seconds.
*Symbols of Death now has an additional effect – Symbols of Death causes your next combo point generator to critically strike.
*Shadow Blades no longer has a global cooldown.
*Nightblade (rogue ability) has been removed.
*Shuriken Storm now capped at 8 targets.
*The following Talents have been adjusted:
**New Talent: Premeditation (replaces Find Weakness) – After entering Stealth, your next Shadowstrike grants up to 10 seconds of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active.
**Dark Shadow damage increased by 5%.
**Secret Technique damage increased by 20% and now capped at 6 targets.
**Deepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by .5 seconds per combo point spent (was 1 second per combo point spent).
*PvP Talent changes:
**Shiv is no longer a Talent and learned by all Rogues at level 32.
===Shaman===
====General====
*New Passive: Improved Reincarnation – Reincarnation now revives you with an additional 20% health.
*All Shaman can now use the following abilities:
**New Ability: Flametongue Weapon – Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal additional Fire damage.
**Chain Heal – Heals the friendly target, then jumps to heal the 2 most injured nearby allies (3 for Restoration). Healing is reduced by 30% with each jump.
**Healing Stream Totem – Summons a totem at your feet for 15 seconds that heals an injured party or raid member within 40 yards for every 2 seconds.
**Lightning Shield – Surround yourself with a shield of lightning for 30 minutes. Melee attackers have a 100% chance to suffer Nature damage. Only one Elemental Shield can be active on the Shaman at a time.
**Chain Lightning – Hurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
**Flame Shock – Sears the target with fire, causing Fire damage and then additional Fire damage over 18 seconds.
**Frost Shock – Chills the target with frost, causing Frost damage and reducing the target's movement speed by 50% for 6 seconds.
*PvP Talent changes:
**Skyfury Totem, Grounding Totem, and Counterstrike Totem now have 50 health (was 5). Any damage taken automatically kills the totem.
====Elemental====
*New Ability: Spiritwalker's Grace – Calls upon the guidance of the spirits for 15 seconds, permitting movement while casting Shaman spells. Castable while casting.
*Flame Shock now has an 18 second duration (was 24 seconds).
*Lightning Shield: Generates 5 Maelstrom for the Shaman when attacked.
*Lava Surge proc chance reduced to 10% (was 15%).
*Ancestral Guidance (Talent) no longer has a global cooldown.
*The following Talents have been adjusted:
**New Talent: Echoing Shock (replaces Call the Thunder) – Shock the target for Elemental damage and create an ancestral echo, causing your next direct damage or healing spell to be cast a second time 1 second later for free.
**New Talent: Static Discharge – Discharge excess energy from your Lightning Shield, dealing Nature damage to an enemy within 40 every 0.5 second for 3 seconds. Targets with your Flame Shock on them are preferred.
**Elemental Blast now increases your Critical Strike, Haste or Mastery by 3% instead of stat ratings and generates 30 Maelstrom. Elemental Blast Overload generates 15 Maelstrom.
**Totem Mastery has been removed.
**Ascendance now fires a Lava Burst at all of your Flame Shock targets, and refreshes their Flame Shock durations to up to 18 seconds upon activation.
**Primal Elementalist Primal Fire Elemental's Meteor now capped at 8 targets.
**Primal Elementalist Primal Storm Elemental's Eye of the Storm now capped at 6 targets per pulse.
====Enhancement====
*Maelstrom resource and Maelstrom bar have been removed.
*New Ability: Windfury Weapon (replaces Windfury passive) – Imbue your main-hand weapon with the element of Wind for 30 minutes. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing Physical damage each.
*New Ability: Windfury Totem – Summons a Windfury Totem with 5 health at the feet of the caster for 2 minutes. Party members within 30 yards have a 10% chance when they auto-attack to swing an extra time.
*Maelstrom Weapon has been redesigned – When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 10 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase the damage or healing of your next spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.
*Feral Spirit now generates one stack of Maelstrom Weapon immediately, and one stack every 3 seconds for 15 seconds.
*Lightning Shield now has an additional effect – When Lightning Shield deals damage, you have a 50% chance to generate a stack of Maelstrom Weapon.
*Chain Lightning has an additional effect – If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by 20%.
*Stormbringer no longer causes your next Stormstrike to trigger no cooldown, but will still have a 5% chance to reset the remaining cooldown of Stormstrike.
*Lava Lash damage reduced by 50%, now has a 12 second cooldown, and has an additional effect: Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
*Frostbrand has been replaced with Frost Shock.
*Frost Shock shares a cooldown with Flame Shock.
*Frost Shock and Flame Shock now have their cooldowns shortened by Haste.
*Flametongue has been replaced with Flametongue Weapon.
*Rockbiter has been removed.
*Crash Lightning now deals reduced damage against additional targets.
*The following Talents have been adjusted:
**New Talent: Lashing Flames (replaces Boulderfist (shaman talent)) – Lava Lash now increases the damage of Flame Shock on its target by 100% for 12 seconds.
**New Talent: Stormflurry (replaces Landslide (shaman talent)) – Stormstrike has a 25% chance to strike the target a second time for 40% of normal damage.
**New Talent: Ice Strike (replaces Totem Mastery) – Strike your target for Frost damage, snaring them by 50% for 6 seconds. Ice Strike will also reset the cooldown of your Flame and Frost Shock spells.
**New Talent: Elemental Assault (Passive) (replaces Overcharge) – Stormstrike damage is increased by 15%, and Stormstrike now generates 1 stack of Maelstrom Weapon.
**New Talent: Fire Nova (replaces Searing Assault) – Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing Fire damage to up to 6 targets within 8 yards of your Flame Shock targets.
**New Talent: Stormkeeper (replaces Fury of Air) – Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% more damage and be instant cast.
**Hot Hand now causes melee auto-attacks with Flametongue Weapon active to have a 5% chance to reduce the cooldown of Lava Lash by 75% and increase the damage of Lava Lash by 100% for 8 seconds.
**Elemental Blast now increases your Critical Strike, Haste or Mastery by 3% instead of stat ratings.
**Forceful Winds Windfury bonus damage is now 50% (was 80%).
**Hailstorm (shaman talent) has been redesigned – Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 35%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed.
**Sundering (shaman talent) no longer has a Maelstrom cost and now has a 6% mana cost.
**Ascendance now causes you to explode with Nature damage upon activation, dealing damage to all enemies within 8 yards.
====Restoration====
*New Ability: Water Shield – The caster is surrounded by globes of water, granting 50 mana per 5 seconds. When a melee attack hits the caster, the caster regains 2% of their mana. This effect can only occur once every few seconds. Only one of your Elemental Shields can be active on you at once.
*New Ability: Mana Tide Totem – Summons a Mana Tide Totem at the feet of the caster for 8 seconds, granting 100% increased mana regeneration to party and raid members within 10 yards.
*Earth Shield is no longer a Talent and is learned by all Restoration Shaman at level 22.
*Riptide duration is now 18 seconds (was 15 seconds).
*Flame Shock now has an 18 second duration (was 21 seconds).
*Lava Surge proc chance reduced to 10% (was 15%).
*The following Talents have been adjusted:
**New Talent: Surge of Earth (replaces Earth Shield) – Consume up to 3 charges of Earth Shield to heal up to 3 allies near your Earth Shield target per charge consumed.
**Torrent now increases the initial heal from Riptide by 20% (was 30%).
===Warlock===
====General====
*New Ability: Fel Domination – Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell has its casting time reduced by 5.5 seconds.
*New Ability: Ritual of Doom – Begins a ritual that sacrifices a random participant to summon a Doomguard. Requires the caster and 4 additional party members to complete the ritual.
*Demonic Circle is no longer a Talent and is now learned by all Warlocks at level 41.
*Demonic Gateway no longer despawns when the caster dies. When the gateway is close to despawning, it begins dissolving out of view to warn the caster and allies that they may wish to replace it.
*Enslave Demon has been renamed to Subjugate Demon.
*Eye of Kilrogg (warlock ability) can now be used in Arenas and Battlegrounds, can be killed by enemy players, and has 1% of the caster's health (was 100%).
*Summon Imp, Voidwalker, Felhunter, Felguard, and Succubus cast time is now 6 seconds (was 2.5 seconds).
*All Warlocks can now use the following abilities:
**Curse of Tongues – Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 seconds. A warlock can only have one Curse active per target.
**Curse of Weakness – Increases the time between an enemy's attacks by 20% for 2 minutes.
**Curse of Exhaustion – Reduces the target's movement speed by 50% for 8 seconds.
*The following Talents have been adjusted:
**New Talent: Howl of Terror (replaces Demonic Circle) – Let loose a terrifying howl, causing 5 enemies within 10 yards to flee in fear, disorienting them for 20 seconds. Damage may cancel the effect.
**Dark Pact now also provides additional health over 20 seconds.
**Darkfury now also increases Shadowfury radius by 2 yards.
*PvP Talent changes:
**New PvP Talent: Amplify Curse – Your next Curse of Exhaustion, Curse of Tongues or Curse of Weakness is amplified.
***Curse of Exhaustion: Reduces the target's movement speed by an additional 20%.
***Curse of Tongues: Increases casting time by an additional 30%.
***Curse of Weakness: Enemy is unable to critically strike.
**Gateway Mastery is now available for all Warlocks – Increases the range of your Demonic Gateway by 20 yards and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 15 seconds.
**Curse of Tongues is reduced to 15% effectiveness in PvP. This can be increased to 30% effectiveness with Amplify Curse Talent.
**Curse of Fragility has been renamed to Bane of Fragility.
**Entrenched in Flame has been removed.
====Affliction====
*New Ability: Malefic Rapture – Your damaging periodic effects erupt on all targets, causing Shadow damage per effect.
*Unstable Affliction duration is now 16 seconds (was 8 seconds), no longer costs a Soul Shard, and no longer stacks.
*Unstable Affliction damage backlash when dispelled has been increased substantially.
*Sow the Seeds now embeds demon seeds into 2 additional enemies (was 1).
*Shadow Embrace is no longer a Talent and learned by all Affliction Warlocks in Shadowlands.
*The following Talents have been adjusted:
**New Talent: Inevitable Demise (replaces Deathbolt) – Damaging an enemy with Agony increases the damage of your next Drain Life by 15%. This effect stacks up to 50 times.
**New Talent: Dark Caller (replaces Shadow Embrace) – Reduces Summon Darkglare's cooldown by 1 minute.
**Nightfall (warlock talent) now procs more often as Corruption spreads to more targets.
**Writhe in Agony now causes Agony's damage to start at 4 stacks and may now ramp up to 18 stacks (was 15).
**Deathbolt has been removed and is now a PvP Talent.
**Haunt (warlock talent) duration is now 18 seconds (was 15 seconds).
**Dark Soul: Misery no longer has a global cooldown.
*PvP Talent changes:
**New PvP Talent: Rampant Afflictions – Unstable Affliction can now be applied to up to 3 targets.
**New PvP Talent: Deathbolt – Launches a bolt of death at the target, dealing 60% of the total remaining damage of your damage over time effects on the target. With Absolute Corruption Talent, counts up to 14 seconds of your Corruption's damage. Costs 3 Soul Shards.
**Soulshatter now consumes all of your Corruption effects on the 5 nearest enemies instead of damage over time effects, and you no longer gain Haste for each enemy hit by Soulshatter.
**Curse of Shadows has been renamed to Bane of Shadows.
====Demonology====
*Wild Imps now spawn more immediately after Hand of Gul'dan, and 2-3 imps spawn in faster succession. In addition, if they path fail, they now teleport to the Warlock.
*Axe Toss now interrupts stun immune targets, such as dungeon or raid bosses. This does not affect PvP combat.
*Felguard's Felstorm (felguard ability) now capped at 8 targets.
*The following Talents have been adjusted:
**Power Siphon now also adds 30% damage to your next 2 casts Demonbolt.
**Demonic Calling reduces shard cost of Call Dreadstalkers by 2.
**Doom no longer has a small chance to summon a Doomguard when it kills the target.
**From the Shadows is now triggered by Dreadbite (was Call Dreadstalkers).
**Inner Demons random demons summoned attack power increased by 21%.
**Nether Portal demons summoned attack power increased by 21%.
**Demonic Consumption no longer sacrifices imps. Now instead drains 15% health of all active demons, empowering itself based on HP consumed.
====Destruction====
*The following Talents have been adjusted:
**Soul Fire now generates 1 Soul Shard (was 4 Soul Shard Fragments), applies Immolate, has a 3.5 second cast time (was 1.5 seconds), and a 45 second cooldown (was 20 seconds).
**Shadowburn, now costs a Soul Shard, has 50% critical strike chance on targets that have 20% or less health, and its cooldown is now reduced by Haste.
**Fire and Brimstone now generates 2 Soul Shard Fragments (was 1).
**Inferno (warlock talent) now also increases Rain of Fire damage by 20%.
**Grimoire of Supremacy renamed to Rain of Chaos and now every Soul Shard you spend has a 20% chance to summon an additional Infernal that lasts 10 seconds (was increase Chaos Bolt damage by 8%).
**Roaring Blaze has been redesigned – Conflagrate increases your Soul Fire, Channel Demonfire, Immolate, Incinerate, and Conflagrate damage to the target by 30% for 8 seconds.
**Channel Demonfire primary target damage increased by 10%.
**Dark Soul: Instability no longer has a global cooldown.
===Warrior===
====General====
*Whirlwind now capped at 5 targets.
*All Warriors can now use the following abilities:
**New Ability: Shattering Throw – Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.
**New Ability: Intervene – Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 seconds while they remain within 10 yards.
**Slam – Slams an opponent, causing Physical damage.
**Shield Block – Raise your shield, blocking all melee attacks against you for 6 seconds.
**Hamstring – Maims the enemy for Physical damage, reducing movement speed by 50% for 15 seconds.
**Whirlwind – Unleashes a whirlwind of steel, striking up to 5 nearby targets for Physical damage.
**Spell Reflection – No longer a PvP Talent. Raise your weapon reflecting spells cast on you and reducing magical damage you take by 20%. Lasts 5 seconds or until a spell is reflected.
**Ignore Pain – Fight through the pain, ignoring 50% of damage taken, up to a maximum of 2 times the total damage taken.
**Shield Slam – Slams the target with your shield, causing Physical damage.
*PvP Talent changes:
**New PvP Talent: Overwatch (replaces Spell Reflection) – When you intervene an ally, they gain Spell Reflection for 5 seconds or until a spell is reflected.
====Arms====
*New Ability: Piercing Howl – Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 seconds.
*Mastery: Deep Wounds has been redesigned – Mortal Strike, Cleave, Ravager (warrior ability), Colossus Smash, Warbreaker and Bladestorm inflict Deep Wounds, dealing Bleed damage over 12 seconds and increasing the damage the enemy takes from you by 9%.
*Sweeping Strikes now has a 0.75 second global cooldown (was 1.5 second).
*Bladestorm now capped at 8 targets.
*The following Talents have been adjusted:
**Fervor of Battle no longer increases the damage of Whirlwind.
**Rend now has a 15 second duration (was 12 seconds). Additionally, it increases the target's critical damage taken from the casting Warrior's abilities by 10%.
**Collateral Damage has been redesigned – When Sweeping Strikes ends, your next Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
**Cleave has been redesigned – Replaces Sweeping Strike. Strikes up to 5 enemies in front of you for Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage.
**Deadly Calm has been redesigned – Reduces the Rage cost of your next 4 abilities by 100%. Passive: Your maximum Rage is increased by 30.
**Dreadnaught (warrior talent) has been redesigned – Overpower has 2 charges and causes a seismic wave, dealing damage to up to 5 enemies in a 10 yard line.
**Ravager (warrior ability) now has a 45 second cooldown (was 1 minute), duration increased to 12 seconds (was 7 seconds), periodic damage increased to 2 seconds (was 1 second), and now chases nearby enemies in combat. Additionally, Ravager is now capped at 8 targets.
**Impending Victory healing increased to 30% (was 20%).
**Avatar (warrior ability) no longer has a global cooldown.
====Fury====
*New Ability: Single-Minded Fury (Passive) – While dual-wielding a pair of one-handed weapons, your damage done is increased by 12% and your movement speed is increased by 5%.
*Bloodthirst now restores 3% of your health (was 5%).
*Rampage now costs 80 Rage (was 85).
*Recklessness now instantly generates 40 additional Rage.
*Piercing Howl no longer costs Rage, now has a 30 second cooldown (was 0), has a 12 yard radius (was 15 yards), reduces enemies movement speed by 70% (was 50%), and has a 8 second duration (was 15 seconds).
*Recklessness no longer has a global cooldown.
*Bladestorm now capped at 8 targets.
*The following Talents have been adjusted:
**New Talent: Frenzy (warrior talent) (replaces Inner Rage) – Rampage increases your Haste by 3% for 12 seconds, stacking up to 3 times. This effect is reset if you Rampage a different primary target.
**New Talent: Onslaught (replaces Furious Slash) – Brutally attack an enemy for Physical damage. Requires Enrage. Generates 15 Rage.
**New Talent: Cruelty – While Enraged, Raging Blow deals 20% more damage and has a 30% chance to instantly reset its own cooldown.
**New Talent: Seethe (warrior talent) (replaces Carnage (warrior talent)) – Bloodthirst generates 2 more Rage, or 4 more Rage when it critically strikes your primary target.
**Fresh Meat no longer increases the healing of Bloodthirst. Now Fresh Meat causes Bloodthirst to always Enrage you the first time you strike a target with Bloodthirst.
**Massacre now has an additional effect – Reduces the cooldown of Execute by 1.5 seconds.
**Dragon Roar now has a 30 second cooldown (was 35 seconds), no longer reduces enemy movement speed, and critically strikes for 3 times normal damage.
**Frothing Berserker has been redesigned – Rampage has a 20% chance to immediately refund 40 Rage.
**Meat Cleaver has been redesigned – Whirlwind deals 30% more damage and now affects your next 4 single-target melee attacks, instead of the next 2 attacks.
**Reckless Abandon has been redesigned – Recklessness generates 50 Rage and greatly empowers Bloodthirst and Raging Blow.
**Impending Victory healing increased to 30% (was 20%).
**Endless Rage has been removed and replaced with Sudden Death on the Talent row.
====Protection====
*Revenge now deals reduced damage beyond 5 targets, no longer has a cooldown, costs 20 Rage (was 30) and replaces Slam when learned. Your successful dodges and parries now have a chance to make Revenge cost no Rage, instead of being guaranteed.
*Avatar (warrior ability) no longer has a global cooldown.
*Intercept has been removed.
*Thunder Clap now deals reduced damage on secondary targets.
*The following Talents have been adjusted:
**New Talent: War Machine (warrior talent) – Your auto attacks generate 20% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 seconds.
**New Talent: Double Time (replaces Safeguard (Wrath Classic)) – Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 seconds.
**Dragon Roar now has a 30 second cooldown (was 35 seconds), no longer reduces enemy movement speed, and critically strikes for 3 times normal damage. Generates 20 Rage (was 10).
**Ravager (warrior ability) now has a 45 second cooldown (was 1 minute), duration increased to 12 seconds (was 7 seconds), periodic damage increased to 2 seconds (was 1 second), generates 10 Rage each time it deals damage, and now chases nearby enemies in combat. Additionally, Ravager is now capped at 8 targets.
**Best Served Cold has been redesigned – Revenge deals 20% more damage, or 50% more damage when your successful dodges or parries have made it cost no Rage.
**Menace has been redesigned – Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 seconds instead of fleeing.
**Punish (warrior talent) damage reduction effect can now overlap and has a maximum of 5 stacks.
**Impending Victory healing increased to 30% (was 20%).
**Bolster now grants the Shield Block effect for the duration of Last Stand (was increase block chance to 100%).
**Indomitable now has an additional effect – Every 10 Rage you spend heals you for 1% of your maximum health.
**Never Surrender now causes Ignore Pain to prevent 40% to 100% based on missing health (was 0% to 100%).
**Into the Fray now grants 2% Haste for each enemy or ally within 10 yards (was 3% Haste).
**Booming Voice damage done bonus increased to 20% (was 15%).
**Heavy Repercussions now causes Shield Slam to generate 3 additional Rage and no longer increases the damage of Shield Slam during Shield Block.
**Anger Management no longer reduces the cooldown of Demoralizing Shout or Last Stand.
**Crackling Thunder now has an additional effect – Increases Thunder Clap movement speed reduction by an additional 10%.
**Vengeance (warrior talent) has been removed.
*PvP Talent changes:
**New PvP Talent: Rebound – Reflecting spells causes them to deal 33% extra damage back to the attacker.
**Mass Spell Reflection has been removed.
==Dungeons and Raids==
*Mythic Keystone Dungeon Affixes
**Bursting
***Bursting is now a dispellable Magic debuff.
***Bursting deals a flat amount of damage instead of a percentage based off of max HP.
**Volcanic
***Players are now knocked in the air when hit by Volcanic.
***Volcanic now deals damage equal to 15% of the player's health (was 40%).
**Sanguine
***Sanguine's duration reduced to 20 seconds (was 60 seconds).
**Grievous
***Non-periodic heals now removes 1 stack of Grievous.
***Grievous now deals a flat amount of damage instead of a percentage based off of max HP.
**Explosive (affix)
***Explosive Orbs now spawn 4 to 8 yards from the unit that summoned them (was 3 yards).
***Explosive Orb health has been reduced and no longer scales with keystone level.
***Explosive Orbs now have a sound effect when defeated.
==Items and Rewards==
*Corrupted items
**With the Black Empire turned to ash upon the defeat of N'Zoth the Corruptor, Corruption effects on items will no longer function.
*Heart of Azeroth
**Rank 4 Essences are no longer obtainable.
**Heart of Darkness (Azerite trait) (Azerite Trait) no longer requires 25 Corruption Level to be active.
**Memory of Lucid Dreams (Azerite Essence) now affects Holy Power instead of Shield of the Righteous for Protection Paladins.
**Memory of Lucid Dreams (Azerite Essence) now affects Mana for Enhancement Shaman.
**The PvP Talent granted with Conflict and Strife (Azerite Essence) Major Power has been changed for the following classes:
***Mistweaver Monks now learn Chrysalis (was Way of the Crane).
***Affliction Warlocks now learn Rot and Decay (was Endless Affliction).
***Restoration Druids now learn Reactive Resin (was Overgrowth (druid talent)).
***Discipline Priests now learn Purification (was Premonition).
***Mages now learn Netherwind Armor (was Temporal Shield).
*All Legion Legendary items' bonuses no longer activate.
*Leatherworking drums now provide 15% Haste (was 25%).
*War-Scrolls of Battle Shout, Intellect and Fortitude can no longer be used by characters above level 50.
*Many consumables now have a 5 minute cooldown.
*Water now regenerates mana slower in the first seconds you begin drinking, increasing to a rapid return as you drink continuously.
*Reduced the amount of value that Critical Strike, Haste, Mastery, and Versatility secondary stats provide when reaching high thresholds.
* no longer have experience bonuses and now have a set bonus. The new set bonus can be obtained from all Heirloom pieces except weapons and trinkets.
**(2) Set: Rested experience consumed is reduced by 30%.
**(3) Set: Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.
**(4) Set: Gaining a level triggers Burst of Knowledge (buff), dealing Holy damage to nearby enemies and granting you 40% primary stat for 2 minutes. Defeating additional enemies extends this effect, up to 2 additional minutes.
**(6) Set: Rested experience consumed is reduced by an additional 30%.
*Elixir of Ancient Knowledge, Elixir of the Rapid Mind, and Excess Potion of Accelerated Learning will become quality and no longer usable.
*The Draught of Ten Lands will still retain the 10% experience bonus but will now be capped at level 50.
*Glyphs that change the appearance of a Druid's form are now one time use and unlock the appearance permanently at the Barber Shop.
*PvP Weapon Illusions can be used by all characters across the account.
*You can no longer champion a Mists of Pandaria faction for bonus reputation.
==Pet Battles==
*Flat damage-taken modifiers (e.g. Black Claw) now happen after multipliers such as Shattered Defenses, or pet species strengths/weaknesses.
*Shattered Defenses now increases damage taken by 50% (was 100%).
*Abilities that dealt damage twice per round (e.g. Hunting Party (pet battle ability)) had their total damage dealt increased by 25%.
*Abilities that dealt damage three times per round (e.g. Flock) had their second round damage increased by 66% and their third round damage increased by 133%.
*Damage over time effects dealt by Aquatic pets increased by 25%.
*Money Meteor and Twilight Meteorite damage reduced by 10%.
*Jar of Smelly Liquid cooldown has increased to 2 rounds.
*Righteous Inspiration starts on cooldown when a pet battle begins.
*The following pets have had their stats lowered:
**Boghopper
**Hermit Crab
**Slimy Darkhunter
**Crypt Fiend (pet)
**Mechanical Prairie Dog
**Tiny Blue Carp
**Mechanical Cockroach
**Cinder Kitten
==Player versus Player==
*Battle for Azeroth Season 4 will end with the launch of the Shadowlands pre-patch. During the off-season, Mythic Keystone dungeons will still be playable using Season 4 affixes and rewards, but their seasonal achievements will no longer be available. Additionally, it will still be possible to queue for Rated PvP based on your Season 4 rating, but titles and associated rewards will no longer be earnable.
*All Gladiator mounts , including those from previous seasons, can be used by all characters across the account the mounts were earned on.
*Gladiator's Medallion, Adaptation, and Relentless have been removed from Honor Talents. The functionality of removing control-impairing effects will be restored as a powerful PvP trinket option that can be purchased with Honor from Aneka Melae in Orgrimmar and Alice Fischer in Stormwind.
==User Interface==
*A navigational marker will now appear on screen to direct you to quest objectives reducing the need to open and close the map.
*Pins can now be placed on the World Map by pressing Ctrl+Left Click at the targeted location. The map pin can be tracked with the navigational marker and shared in chat.
*Druids are now able to customize their shapeshift forms, including Artifact appearances, in the Barber Shop separately from their hair color and weapon transmogs.
*Campaign quests now have separate headers in the Quest Tracker.
*There is now a collapse button for each section in the Quest Tracker.
*Player spells have been rearranged in the Spellbook. Each class now has a tab that shows abilities that are available to all players of that class, while specialization-specific spells appear under individual specialization tabs.
*Hovering over the resource bar will now show the tooltip at the cursor location.
*Using the Self Cast Key modifier on friendly target location spells now places it at your location.
*You can now adjust key bindings when mousing over an action or micro menu button from the new Quick Keybind Mode option in the Key Bindings menu.
*Encounter abilities are now searchable in the Adventure Guide search field.
*The Item Sets tab has been removed from the Adventure Guide.
*Group leaders can now start a countdown timer using group manager tools, or by typing /countdown 10.
*Auction House and player mail notifications will now show on the character selection screen.
*The UI Scale setting has moved from the Advanced section to the Graphics section in System Settings.
*New Accessibility options are now available in Interface settings:
**Added Motion Sickness options.
**Added an Override Screen Fade option that changes the color of full screen flashes to fade to black.
**Added keybind, camera, cursor control, and movement support for Gamepad controllers.
**Cinematic subtitles are now defaulted on.
*The ability to join a Battle.net Group voice chat from the game client has been temporarily disabled.
*The Credits screen has been updated and redesigned for Shadowlands.
==World Events==
*The Brawler's Guild is now temporarily closed. This forum for fisticuffs and furious fighting will return in the future.
==WoW Companion App==
*Legion missions and followers are now available.
*Characters can now be favorited in the Character Selection screen.
*The latest WoW news is now available in the app.
==References==
9.0.1
es:Parche 9.0.1