Voodoo (Priest Spell)

Although this is a 1st level spell, a barbarian cleric must be at least 3rd level to cast it. It is used to enspell a creature from afar and, although usually baneful, can be used to help the recipient. A saving throw vs. spell to avoid the voodoo effects is allowed to an unwilling recipient. If the secondary spell used with voodoo can normally be saved against, another save can be attempted. To cast the spell, an effigy worth at least 500 gp must be con­structed of the subject.
Since the effigy must be realistic, the sculptor must be quite familiar with the subject. The effigy must then be pierced with ornate pins in a lengthy ritual. Copper pins (3 gp each) can cause harm and silver pins (1 pp each) are used to help the recipient. An oil worth 10 gp per level of the caster must then be applied to the doll and the cleric. The avail­able effects of the spell vary with the level of the caster (these are identical to the spell resembled, unless otherwise specified, see table).
The caster is aware of the results. If “coma” is indicated, the subject must make a successful saving throw vs. death magic or fall into a coma, taking one 1 point of damage per day thereafter. Unless dispel magic, exorcise, remove curse, dispel evil, limited wish, or wish is used successfully, the subject will eventually die without regaining con­sciousness.
Notes: Restricted to barbarian clerics, very rare. (Updated from Dragon Magazine.)
 Voodoo Effects
Caster</nowiki>Level	PinsNeeded	Effect
3+ 	3 	Curse/bless, scare
4+ 	6 	Cause/cure light wounds, portent
7+ 	9 	Cause/cure disease, Cause/cure paralysis, Cause/cure blindness, bestow/remove curse, charm person
9+ 	12 	Cause/cure serious wounds
11+ 	13 	Quest, cause/cure critical wounds
13+ 	20 	Coma
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells