Changelog v2.1.7.118077 - Week 104

Changelog v2.1.7.118077 - Week 104
New Content
* Unlocking Seed Pouch Talent Recipe and upping seed stack count to 200 -> 400
Fixed
* Updated shadow geo for Prometheus
* Update new player welcome messagee
* Permit sprint cancels reload on magazine and round feed weapons, if enabled under control settings
* Adding venom sac data for correct sounds to play
* Small volume adjustment for venom sac pick up
* Make sprint cancel reload respect Settings > Controls option
* Added a 'z' collision offset so you can more freely place rugs ontop of floor with beams beneath them
* Drill UMG now takes into account the drill speed
* Update description for Settings > Controls > sprint cancel reload
* Replaced the tuskers physics asset with the buffalos to prevent tusker mesh folding in on itself on death
* Added building tier to buildable tooltips
* Fixed spacing on set tooltips due to hidden building tier text
* Increased resistances and insulation on brick building tiers, this helps avoiding confusion why these tiers are worse than stone
* Removed forced upper case on building tier tooltip on item sets
* Linked translatable text for Operations button in C0NT4CT device
* Fixed typo in Bestiary Weakness Unlock notification
* Fixed Bestiary biome for Wooly Zebra
* Fixed Komodo reference in Ashen Drake bestiary lore
* Added translatable text for fuel UI
* Updated refresh rate for fuel UI to prevent numbers jumping by 2
* KILL LIST: Fixed creatures not spawning outside of mission area
Future Content
* Submitting Mini Hippo carcass and textures
* Resubmitting carcass mask map due to texture group mistake
* Decal Pass, Fixed Macro Cliff Blocking Cave and Cliff Pass, Ashlands, Prometheus
* General Polish Pass/bug fixes, Ice Sheet Yellow Quad on Prometheus
* Field Guide Add some more logging to help categorize items (internal dev)
* Field Guide Add a black list category
* Setup for manual caves and Cliff pass, Ashlands, Prometheus
* Submitting Mini Hippo 1st variation carcass and textures
* Small adjustment to scorpion crossbow based on updated animations
* Fix Action DT validation
* Updated Cave Volume, landscape sculpting and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
* Field Guide prevent back button initial action
* Added DEP_WaterPurifier_T2
* Added DEP_Trophy_IceMammoth, DEP_Trophy_IceMammoth_Chandelier, DEP_Trophy_IceMammoth_LightStand
* Field Guide show output counts in recipe outputs
* Set dressing Cave, added cave volume, void and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
* Adding first pass setup and sounds for scorpion rifle fire and last shot fire sounds etc and data table entry
* Ground Cliff Pass, Landscape Sculpting Pass and Added a Deep Ore Deposit, Ashlands, Prometheus
* Submitting Mini Hippo second variation carcass and textures
* Adding internal / external sounds for scorpion gun. Replacing gun layers with separated layers
* Improve turret prototype
* Fixed item popup building tier showing on all items (dev only)
* Adding item icons for the biomass items, black wolf fur and venom sack items
* Adding meshes for the biomass items
* Added BLD_Floor_Diagonal_Stone, APEX DM still needs to be done
* Added BLD_Wall_Diagonal_Solid_Stone, APEX DM still needs to be done
Category:Changelog