Experience

is a measure of progression of Characters in Conan Exiles.
Earning sufficient experience allows a character to gain a level and earn both Attribute points and Knowledge Points.
==Earning Experience==
Experience is earned in the following ways:
===Slaying Enemies===
Each creature is worth a set amount of experience when killed, as are thralls. The set amount is modified by the server settings:
:Solo Experience = (server setting 'Player XP Kill Multiplier' * server setting 'Player XP Rate Multiplier') * creature set amount 1
If more than one character hits a creature, each character involved receives experience according to the following formula:
:Shared Experience = (server setting 'Player XP Kill Multiplier' * server setting 'Player XP Rate Multiplier') * (1 + (number of characters involved * 0.25)) / (number of characters involved) * creature set amount 1
Followers count as players when calculating shared experience.
1 See the creatures page for the amount of experience gained for each creature.
===Exploring===
While exploring locations across the map, players gain an increasing amount of experience based on how many locations they have already discovered.
===Crafting===
Experience is gained from crafting items. Each of the crafted items gives a certain amount of experience to the character who crafted it, or if crafted on a workbench, to the character who queued it at the workbench. The set amount is modified by the server setting 'Player XP Craft Multiplier'.
===Gathering/Harvesting===
Each gathered item awards 1 point of experience:
* Picking up a stone from the ground yields 1xp.
* Mining 3 stone from a deposit yields 3xp.
* Mining 10 ironstone yields 10xp.
This means that harvesting with higher tier tools will gain more experience due to yielding more resources. The set amount is modified by the server setting 'Player XP Harvest Multiplier'.
===The Exiles Journey===
Completing steps of The Exiles Journey awards an amount of experience based on the specific journey steps completed. The experience awards can be very significant early in the game, but become negligible at later levels.
===Passive XP gain===
Whilst online, characters gain 10 experience every 10 seconds.
==Experience Required==
The following table shows the amount of experience required to gain each level and the difference between each level.
Level	Experience	Difference
1 	0 	0
2 	175 	175
3 	750 	575
4 	1,975 	1,225
5 	4,075 	2,100
6 	7,300 	3,225
7 	11,850 	4,550
8 	17,925 	6,075
9 	25,750 	7,825
10 	35,550 	9,800
11 	47,500 	11,950
12 	61,825 	14,325
13 	78,725 	16,900
14 	98,400 	19,675
15 	121,050 	22,650
16 	146,875 	25,825
17 	176,075 	29,200
18 	208,825 	32,750
19 	245,325 	36,500
20 	285,775 	40,450
Level	Experience	Difference
21 	330,375 	44,600
22 	379,300 	48,925
23 	432,750 	53,450
24 	490,900 	58,150
25 	553,950 	63,050
26 	622,075 	68,125
27 	695,475 	73,400
28 	774,325 	78,850
29 	858,825 	84,500
30 	949,150 	90,325
31 	1,045,475 	96,325
32 	1,148,000 	102,525
33 	1,256,900 	108,900
34 	1,372,350 	115,450
35 	1,494,550 	122,200
36 	1,623,650 	129,100
37 	1,759,850 	136,200
38 	1,903,325 	143,475
39 	2,054,275 	150,950
40 	2,212,850 	158,575
Level	Experience	Difference
41 	2,379,250 	166,400
42 	2,553,625 	174,375
43 	2,736,175 	182,550
44 	2,927,075 	190,900
45 	3,126,500 	199,425
46 	3,334,625 	208,125
47 	3,551,625 	217,000
48 	3,777,675 	226,050
49 	4,012,950 	235,275
50 	4,257,625 	244,675
51 	4,511,875 	254,250
52 	4,775,875 	264,000
53 	5,049,800 	273,925
54 	5,333,800 	273,925
55 	5,628,075 	294,275
56 	5,932,800 	304,725
57 	6,248,125 	315,325
58 	6,574,250 	326,125
59 	6,911,325 	337,075
60 	7,259,525 	348,200
==Follower Experience==
A follower will only gain experience while following a player. Unlike players, they start at level 0 instead of 1 and have a level cap of 20. They gain perks at levels 10, 15, and 20. Followers only gain experience from killing creatures, except for mounts who also gain experience from being ridden.
Followers gain experience according to the following formula regardless of how many characters are involved.
Follower Experience = server XP Kill setting * Creature set amount
Followers come in three tiers of training difficulty. Fast difficulty requires half the experience of Normal, and Slow requires 50% more than Normal, or three times Fast.
 Fast
Level	Experience	Difference
0 	0 	0
1 	1,225 	1,225
2 	4,550 	3,325
3 	9,800 	5,250
4 	16,900 	7,100
5 	25,825 	8,925
6 	36,500 	10,675
7 	48,925 	12,425
8 	63,050 	14,125
9 	78,850 	15,800
10 	96,325 	17,475
11 	115,450 	19,125
12 	136,200 	20,750
13 	158,575 	22,375
14 	182,550 	23,975
15 	208,125 	25,575
16 	235,275 	27,150
17 	264,000 	28,725
18 	294,275 	30,275
19 	326,125 	31,850
20 	359,500 	33,375
 Normal
Level	Experience	Difference
0 	0 	0
1 	2,450 	2,450
2 	9,100 	6,650
3 	19,600 	10,500
4 	33,800 	14,200
5 	51,650 	17,850
6 	73,000 	21,350
7 	97,850 	24,850
8 	126,100 	28,250
9 	157,700 	31,600
10 	192,650 	34,950
11 	230,900 	38,250
12 	272,400 	41,500
13 	317,150 	44,750
14 	356,100 	47,950
15 	416,250 	51,150
16 	470,550 	54,300
17 	528,000 	57,450
18 	588,550 	60,550
19 	652,250 	63,700
20 	719,000 	66,750
 Slow
Level	Experience	Difference
0 	0 	0
1 	3,675 	3,675
2 	13,650 	9,975
3 	29,400 	15,750
4 	50,700 	21,300
5 	77,475 	26,775
6 	109,500 	32,025
7 	146,775 	37,275
8 	189,150 	42,375
9 	236,550 	47,400
10 	288,975 	52,425
11 	346,350 	57,375
12 	408,600 	62,250
13 	475,725 	67,125
14 	547,650 	71,925
15 	624,375 	76,725
16 	705,825 	81,450
17 	792,000 	86,175
18 	882,825 	90,825
19 	978,375 	95,550
20 	1,078,500 	100,125
===Follower difficulties===
All followers of the same type will always have the same difficulty. Training difficulty is tied to a follower's species (for pets) or faction (for thralls). For instance, all spiders will be equal, and all Black Hand will be equal, regardless of the relative quality of the specific individual compared to another of the same species/faction.
Follower	Fast	Normal	Slow
Thralls 	
* Bearers
* Black Hand
* Darfari Cannibals
* Exiles	
* Amazons
* Black Corsairs
* Dogs of the Desert
* Heirs of the North
* Lemurians
* Stygian Raiders	
* Accursed
* Forgotten Tribe
* Relic Hunters
* Votaries of Skelos
Pets 	
* Aardwolves
* Apes
* Boars
* Gazelle
* Hyenas
* Ostrichs
* Spiders	
* Camels
* Crocodiles
* Frost Giant Bodyguard
* Horses
* Komodos
* Lacertas
* Pelicans
* Rocknoses
* Salamanders
* Scorpions
* Serpents
* Shalebacks
* Shoebills
* Yetis	
* Bears
* Cats
* Elephants
* Feral Dogs
* Rhinos
* Sand Reapers
* Shaggais
* TchoTchos
* Undead
* Wolves
* Yakiths
Category:Gameplay