Futurism

Futurism is an unfinished online multiplayer trading card strategy game by Jacob Grahn that was in development from October 2013 until August 2014.
He first expressed interest in making an online card game in a 2008 blog."Sept 27 - TCG idea". Jiggmin. 2008. Futurism was quietly revealed in a little-known 2011 CasualGamr interview."That Jiggmin Guy – Interview". CasualGamr. December 22, 2011. He was primarily inspired by his dissatisfaction over how limited other online card games were:
"Card games are a lot of fun (I played MTG as a kid), but there are a whole lot of them out there since they are relatively easy to make. But! The thing that most online card games fail to realize is that there’s no need to be constrained by the same limitations that a physical card game has. Futurism is all about letting players create their own cards, which allows for all kinds of crazy insane strategies and creativity."
It wasn't for another 2 years that the game was officially announced, with it serving as a personal challenge for Jiggmin to create an online multiplayer game in 1 week."Futurism new jiggmin game". Jiggmin's Village. October 3, 2013. This plan was quickly scrapped, however, and development instead lasted roughly a year.
This was Jiggmin's first game to be open sourced, with most of the code available on GitHub."Jacob Grahn's Repositories" - GitHub
==Gameplay==
Futurism is an online game where players battle one another with trading cards.
Once logged in, players are taken to the lobby where they can join or start matches.
When creating matches, players are able to choose one of the following modes or set their own conditions:
*Skirmish (2 players, 5 cards, 0 futures)
*Battle (2 players, 10 cards, 1 future)
*War (2 players, 20 cards, 3 futures)
Custom matches can hold up to 4 people, and players have the option to spectate on-going matches as well. Each person begins by choosing their deck, with the player who has the lowest total pride in their deck going first. Matches start with 1 pride, and players automatically earn 2 pride every turn for their commander card along with 1 for every other card they have in play.
The main objective of the game is to take out the opponent's commander card, with the match ending regardless if other cards are still in play. Upon finishing, all players gain experience points, fame and fractures. Fractures are used to buy futures, which cause effects on the entire game field.
While default decks are available, the game includes editors that let users create their own cards and decks.
When designing cards, players may:
*Give them a name and description
*Choose their amount of health and attack power, which will affect how much pride they consume
*Upload card art
*Choose their faction and subsequent abilities
*Set whether or not other players may use the card in their own decks
Options are available to favorite another player's cards/decks and view the most popular ones on the lobby.
Decks can consist of any cards the player chooses, but they're required to set one as the commander card.
== Card Abilities/Factions ==
A card's available abilities are different depending on which faction the player sets for it. 
All share the basic Move ability, which allows them to reposition the card on the field.
===Commander Card===
Although not a settable faction, decks are required to have one of their cards be a commander card and these abilities essentially override their other ones.
Image	Name 	Effect
 	Summon	Allows the player to open their hand and bring another card into play.
NA 	Future	Lets the player set or change the future.
===Elite===
"Taking delight in the pleasures of this world, Elites have dominated the wealthy ruling class. A beautiful people, as long as you don't dig too deep."
Image	Name 	Effect
 	Attack (Assassin)	Attacked card can't counterattack.
 	Seduction 	Sacrifice 1 HP to convert an opponent's card with 1 HP left onto your side.
NA 	Delegate 	Returns card to your hand to give the commander card an extra action point.
 	Poison 	Poisons an enemy card, causing it to lose 1 HP per turn.
50% chance of failing.
 	Bag 'em 	Returns itself and an opponent's card back to their respective player's hands.
NA 	Teleport 	Move an ally card to another open spot. Also cures poison.
===Ent===
"Seeking a bond with nature, the Ents tinkered with their own DNA. A wild group of nomads, they say you'll never meet the same Ent twice."
Image	Name 	Effect
 	Attack (Siphon)	Siphons HP from an opponent's card, recovering half the damage they dealt.
NA 	Heal 	Heals an ally card by 1 HP and cures poison.
 	Trees! 	Summons a tree card with 1 HP to an open spot.
NA 	Abomination 	Merges with an ally card, giving them its abilities, HP and attack points.
 	Peace Pipe 	Prevents an opponent's card from using abilities during the next turn.
 	Bees! 	Summons bees that deal 1 HP of damage to a random opponent's card. Never misses.
===Machine===
"The relentless pursuit of knowledge lead some to improve their minds with metal. They have become far more than humans ever were, and far less."
Image	Name 	Effect
 	Attack (Flight)	Disregards defensive formations, letting you attack any of the opponent's cards.
 	Rebuild 	Revives a Machine card with 1 HP if used on a spot where one had previously died.
No effect if used on a spot where none have.
 	T-shield 	Protects a card from 2 attacks.
 	Recharge 	Gives an ally card an extra action point, allowing it to use another ability.
Only works on fellow Machine cards.
NA 	Network 	Gain an ally card's abilities.
Only usable on fellow Machine cards.
NA 	Transform 	Swaps your card's HP and attack point numbers.
===Zealot===
"Always certain of the truth, Zealots are more than willing to fight for it. The fires of constant war have honed their military skills to perfection."
Image	Name 	Effect
 	Attack (Fervent)	Uses an attack that never misses.
 	Male 	Reproduces with female cards.
 	Female 	Reproduces with male cards.
 	Battle Cry 	Gives an extra attack point to all fellow Zealot cards for 1 turn.
 	Heroic Sacrifice	Opponents can only use their main attacks on this card. If it's protected by defensive formations, then opponents can't attack any cards.
Other offensive abilities are unaffected.
 	Super Serum 	Gain 3 extra attack points at the cost of getting poisoned.
==Futures==
Futures are global effects that affect all players on the field. They're purchased with fractures, then the match host can set which futures will occur while setting the game up.
===Anarchy===
All cards now have the move ability.
===Armageddon===
Cards will lose 1 HP every turn.
===Ares Rising===
Zealots gain an extra attack point after killing an enemy.
===Assimilation===
All current and future cards on the field will turn into Machines. Cards revert back to their normal factions after the future changes.
===Blood Feud===
All cards are required to attack.
===Capitalism===
Elite cards main attack is also given Ent's siphoning ability, allowing them to steal HP and prevent the opponent's card from counterattacking.
===Communism===
Every action has a 50% chance of failing.
===Eden===
Trees gain 1 HP every turn.
===Free Love===
If players end their turn without using some of their cards, those cards gain 1 HP.
===Miracle===
Cards won't die until they reach -10 HP.
===Normal===
No extra conditions.
===Nuclear War===
When cards use an attacking ability, all cards in play will lose 1 HP.
===Renaissance===
Player cards now start with 2 action points, allowing for 2 abilities to be used.
===Thunderdome===
Prevents players from summoning new cards.
===Z Virus===
When a card runs out of HP, it's replaced with a zombie card that has no abilities, 2 attack points and 1 HP.
==Music==
Main article: Songs
Futurism streams most of its music from SoundCloud unlike Jiggmin's other games.
The menu theme is notably a different cut of the one from Effing Meteors.
Audio 	Song 	Length
 	Dissolve – Bjørn Lynne 	4:56
 	Morning Light – SizzleBird 	3:56
 	Better Place – SizzleBird 	4:15
 	Between Worlds – SizzleBird 	3:56
 	I See Fire – Milo Häfliger 	4:15
 	Intangible – Frequent 	3:37
 	Cheap Shots – Toy Computer 	3:40
<soundcloud url="https://soundcloud.com/blackmill/blackmill-miracle" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud> 	<soundcloud url="https://soundcloud.com/blackmill/blackmill-miracle" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud> 	<soundcloud url="https://soundcloud.com/blackmill/blackmill-miracle" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud>
 	Innocent Discretion – MitiS 	4:44
 	Gooey – Wild Culture 	6:24
 	Subwayz – Early Beard 	4:16
 	Fortaque – Just A Gent 	3:27
 	Andromeda – Jacoo 	3:51
<soundcloud url="https://soundcloud.com/bluetech/point-cloud-from-cosmic-dubs" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud> 	<soundcloud url="https://soundcloud.com/bluetech/point-cloud-from-cosmic-dubs" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud> 	<soundcloud url="https://soundcloud.com/bluetech/point-cloud-from-cosmic-dubs" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud>
 	Silo Tear – Kid Smpl 	3:43
 	Resurrection – Tomsize & Simeon 	3:22
<soundcloud url="https://soundcloud.com/parraforcuva/jonas-woehl-the-place-parra-1" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud>	<soundcloud url="https://soundcloud.com/parraforcuva/jonas-woehl-the-place-parra-1" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud>	<soundcloud url="https://soundcloud.com/parraforcuva/jonas-woehl-the-place-parra-1" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud>
<soundcloud url="https://soundcloud.com/nmbrs/deadboy-return" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud> 	<soundcloud url="https://soundcloud.com/nmbrs/deadboy-return" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud> 	<soundcloud url="https://soundcloud.com/nmbrs/deadboy-return" color="#429d04" show_playcount="false" sharing="false" dimensions="550x140" alignment="center"></soundcloud>
 	Deepdrone – Fingers in the Noise 	2:24
 	Ecosystem – Rameses B 	4:57
 	Numb – Phaeleh 	4:05
 	Django (Radio Edit) – Simone Scaramuzzi 	3:20
==Updates==
See also: Futurism/Update History
==Shut Down==
Futurism's main website closed unannounced on June 21, 2014."Futurism shutdown?". Jiggmin's Village. June 21, 2014. The beta testing client remained active for several more weeks before shutting down in July."Bump this anytime you want to play futurism, page 2". Jiggmin's Village. July 29, 2014. Unlike Luna, however, Jiggmin continued to post updates for the game on GitHub until August."futurism-http" - GitHub
While Futurism is open sourced, fan projects to revive it have been unsuccessful due to unfamiliarity with its programming language, rendering it unplayable."Getting users". Acid Forums. September 3, 2015.
==Trivia==
*The game's title is a reference to the early 20th century art movement.
*As a follow-up to the aforementioned 2011 interview, Jiggmin also sent CasualGamr a now lost photo of an early title screen."Sneak Peek – Futurism". CasualGamr. December 23, 2011.
*As mentioned, Futurism was originally intended to be completed in 1 week. Each day was also planned to receive a Baking Games the Hard Way video showcasing its progress. This was abandoned after the second day and most traces mentioning the challenge were removed, including two completed videos."Baking Games: Futurism Day 2" - YouTube (October 9, 2013 archive)
*Alongside tutorials, "EDU-VIDS" included a random video on how to wash your hair in space.
*Checking the client reveals support for Armor Games, Kongregate, Newgrounds and Facebook accounts was planned."futurism-client: sites" - GitHub
*This was Jiggmin's first game available in multiple languages, which was possible via the help of Jiggmin's Village members."futurism-client: languages" - GitHub (While not listed, English and the Korean translation were done by Jiggmin)
==Links==
*Futurism's Shared Files on GitHub
*Futurism's Globe Login System on GitHub
*Futurism's Client on GitHub
*Futurism's Multiplayer Server on GitHub
*Futurism's http Server on GitHub
==References==
Category:Games
Category:Multiplayer Games
Category:Online Games
Category:Unfinished Games