Orshabaal

Hitpoints: 22500Experience: 10000Summon: ❌Convince: ❌Illusionable: ❌
Abilities: 	Melee (0-1800...?), Berserk, Great Fireball (0-650), Great Energy Beam (0-1300...? Causes Life Drain), Strong Haste, Self Healing, Summons 0-4 Demons.
Pushable: 	❌
Push Objects: 	✔️
Est. Max Damage:	2000+ hp per turn
Immune To: 	None
Neutral To: 	Physical, Energy, Poison.
Sounds: 	"GRRRR!"
Note: 	It's a Demon Lord - lesser of the Demon Overlord (which are yet to plague Tibia) but still dangerous. Whenever you think the world is safe and all the monsters have been killed,
 	when you least expect it, Orshabaal surfaces. It is a Demon Lord who normally hides very deep down in the depths of The Edron Hero Cave. Its magical and physical powers are overwhelming! Many brave heroes have fallen by the great fireball and energy beam it utilizes. To make matters worse, it flees when it reaches red health, and if the adventurers are not fast enough in killing it, Orshabaal's vile healing magic will allow it to return to the fray. Whenever it chooses to raid a world it won't come alone, it brings a lot of Demons as company to help spread death and disaster. It drops the mighty Thunder Hammer. Even though Orshabaal has since lost his title of strongest monster, he remains the most infamous, due to his spawn location on the surface (the Triangle of Terror hide deep below the surface, and Ferumbras sits at the very top of his citadel). You are able to use Blessed Wooden Stake on his corpse as well as on all his summoned demon's corpses, in order to get Demon Dust. Sometimes Orshabaal gets trapped by his own Demons because he doesn't kill his summons like Scarabs kill Larvas.
 	
Strategy: 	The best strategy is try to position yourself around its spawn and attack it as soon as possible when it spawns. If there are few players online, you
 	may use the strategy that was for a long time the only way to kill this once-fearsome boss.Lure it to the famous spot near the entrance of Cyclopolis. When it's at red health, shoot Magic Walls so it can't run away. The blocker should party mode with the shooters and get the loot ASAP after killing it. Since it's likely the blocker won't be able to heal quickly enough when Orshabaal performs a strong combo, it is advised to have at least a few mages using Ultimate Healing or Exura Sio on the blocker. A good strategy is luring the Orshabaal into a place that you can hold just it between 2 trees, or in a corridor where 1-2 Demons limit its movement, helping avoid the line-of-sight attacks. Also its possible to use a medium level char (or a low level) as bait to lure him in a place where he will get trapped by his summons, after that people can easily shoot and Orshabaal won't move until its near death.
Also, keep in mind that when the blocker is blocking Orshabaal, it will still tend to use Great Fireball and Great Energy Beam, so you may want to stand diagonal and quite a way back from it to avoid these attacks or you may experience a quick death.
 	
Loot: 	0-280 Gold Coins, 0-71 Platinum Coin, 0-13 Black Pearl, 0-2 Demon Horn, 0-5 Demonic Essence, 0-1 Gold Ingot, 0-1 Orb, 0-19 Small Amethyst, 0-2 Small Diamond, 0-10 Small Emerald, 0-10 Small Sapphire, 0-5 Talon, Ancient Amulet, Blue Gem, Boots of Haste, Crystal Necklace, Crystal Ring, Demon Shield, Devil Helmet, Double Axe, Dragon Hammer, Fire Axe, Giant Sword, Gold Ring, Golden Legs, Golden Mug, Golden Sickle, Green Gem, Life Crystal, Magic Light Wand, Magic Plate Armor, Mastermind Shield, Might Ring, Platinum Amulet, Protection Amulet, Purple Tome, Ring of Healing, Ring of the Sky, Silver Amulet, Silver Dagger, Stone Skin Amulet, Strange Symbol, Two Handed Sword, Teddy Bear (rare), Thunder Hammer (rare), Orshabaal's Brain (Always).
 	
Location: 	Edron
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