Stats

==Overview==
Stats are an important feature of Minus Elevation. Every individual stat serves a unique purpose, and, depending on the player’s actions, including what items they use, what they consume, and so on, their stats can change temporarily or permanently, whether for the better or for the worse.
In game, your stats can be accessed by pressing the Y key on your computer.
==Battery==
===Battery===
Default: 100
Battery is the current amount of battery a player has that is available to use. For more information, read more on Battery.
This stat can be affected by floor upgrades or items.
===Battery Max===
Default: 100
Maximum battery is the total amount of battery a player is able to store without using it.
This stat can be affected by floor upgrades or items.
===Battery Overload===
Default: 0
Overload battery is, essentially, a second bar of battery that has higher priority than a player's regular battery. It does not depend on how much battery a player has; but it does, however, depend on their maximum battery.
This stat can be affected by floor upgrades or items.
==Stamina==
===Stamina===
Default: 100
Stamina is the current amount of stamina a player has that is available to use. For more information, read more on Stamina.
This stat can be affected by floor upgrades or items.
===Stamina Max===
Default: 100
Maximum stamina is the total amount of battery a player is able to store without using it.
This stat can be affected by certain items, statuses, or floor upgrades.
===Stamina Overload===
Default: 0
Overload stamina is, essentially, a second bar of stamina that has higher priority than a player's regular stamina. It does not depend on how much staminaa player has; but it does, however, depend on their maximum stamina.
This stat can be affected by items or floor upgrades.
===Stamina Regen===
Default: 1/s
Stamina regeneration is the amount of stamina a player replenishes every second.
This stat can be affected by floor upgrades, effects, or items.
==Effectiveness==
===Buff EFF===
Default: 100%
Buff effectiveness determines potency of the effects of buffs. The higher the percentage of buff effectiveness, the better the effects of buffs are; and the opposite.
This stat can be affected by certain items. Refer to the Buff EFF category for specific items that affect this stat.
===Debuff EFF===
Default: 100%
Debuff effectiveness determines the duration of debuffs. The lower the percentage of debuff effectiveness, the less potent the effects of debuffs are; and the opposite.
This stat can be affected by certain items. Refer to the Debuff EFF category for specific items that affect this stat.
===Consumable EFF===
Default: 100%
Consumable effectiveness determines how much more stamina the player receives from consumables. The higher the percentage of consumable effectiveness, the more stamina the player receives; and the opposite.
This stat can be affected by certain items and statuses. Check out the Consumable EFF category for specific items that affect it.
===Tool EFF===
Default: 100%
The effects of tool effectiveness is currently not well known.
Currently, this stat is not affected by anything.
===Priority EFF===
Default: 100%
The effects of priority effectiveness is currently not well known.
Currently, this stat is not affected by anything.
===Vision EFF===
Default: 100%
The effects of vision effectiveness is currently unknown.
Currently, this stat is not affected by anything.
===Luck EFF===
Default: 100%
Luck effectiveness acts as a luck multiplier. The higher your luck effectiveness, the more luck you have, and the lower your luck effectiveness, the less luck you have.
This stat can be affected by certain items and statuses. Refer to the Luck EFF category for specific items that affect it.
===Global EFF===
Default: 100%
The exact effects of Global effectiveness ...
This stat can be affected by certain statuses.
==Character Traits==
===Walk===
Default: 16
Walkspeed is how fast your character moves when walking. More specifically, it is how many studs per second your player can walk.
This stat can be affected by items or statuses, as well as Second Loop.
===Run===
Default: 26
Runspeed is how fast your character moves when sprinting. More specifically, it is how many studs per second your player can run.
This stat can be affected by effects or items, as well as Second Loop.
===Fear===
Default: 0
Fear is how "fearful" your character grows within the facility. For every two fear a player gains, their runspeed increases by 0.5.
This stat is affected by how close your character to an entity and how long you stay around it for.
Due to the nature of this stat, many players equate it to how the EDT functions, essentially using the fear stat as a "free EDT".
===Priority===
Default: 0
Priority determines whether an entity will prioritize focusing on your character while other delvers are nearby. The lower your priority is, the lower the chance an entity will focus on you rather than other delvers; and the opposite.
This stat can be affected by certain items and statuses. Refer to the Priority category for specific items and statuses that affect this stat.
===Luck===
Default: 0
Luck is an important feature that affects nearly all chance-based features: rare entity spawns; items you receive from the Scrap Crate, gifts, or rations; effects you receive from the Fuzzy Dice; and so on.
This stat can be affected by certain items and statuses. Refer to the Luck category for specific items that affect this stat.
*Increases rare entity multiplier by x0.02 per 0.5 luck, capping at 20 luck, per player
==Miscellaneous==
===Difficulty===
Default: 0
Difficulty is one of the most important stats because, as difficulty increases, speed, sight, and the power of all entity abilities increase, as well as the total amount of buttons that appear on each floor. For more information, read more on difficulty.
This stat is primarily affected by increasing floor number and the number of alive players in game.
===Distance Walked===
Default: 0
This stat is simply the total distance you have traveled, in studs, since the beginning of the game.
===Floor Distance===
Default: 0
This stat is simply the total distance you have traveled, in studs, on the current floor.
===Buttons===
Default: 0
This stat is simply the total number of buttons you have pressed so far.
===Money===
Default: $0
This stat displays the amount of M$, or minus dollars, the player has made in the current run so far.
Minus dollars can be gained by pressing buttons throughout the facility.
==Petrification==
The following stats are visible only if the player has Petrification.
===Aspirant===
Default: 0%
Aspirant determines the type of ability that Petrification will use. Petrification has different abilities for every 25% aspirant the player has gained.
This stat will increase in increments of 2% while the player stands still without Petrification being on cooldown, or increments of 5% randomly. Upon using Petrification, all aspirant will be reset back to 0%.
For more information about aspirant and how it relates to Petrification, refer to the Petrification page.
===Terra===
Default: 240
Terra is best explained as a "health meter" to Petrification.
Terra can increase and decrease based on certain buffs or debuffs that the player is inflicted with.
For more information about terra and how it relates to Petrification, refer to the Petrification page.
Category:Mechanics