Yarn

All Catfolk have their own understanding of the philosophy of Yarn. Some view Yarn as a physical entity unto itself, while others see Yarn as an abstract concept. In either case, Yarn is a familiar enigma to catfolk, and wholly inconceivable to outside races. It is generally accepted that in the beginning was Yarn, and from Yarn, the afghan of existence was crocheted, and there was nothing that existed that was not Yarn. Yarn is described as a series of opposed dualities called attributes. Yarn is both hated and loved, wise yet foolish, omnipresent yet absent. One must seek to protect but attack yarn, to roll yarn up and unravel it, to both desire its attention, and yet disregard it. There is an order of Yarn ascetics whose sole purpose is to clarify the philosophy of yarn by complicating it through the attainment of enlightenment concerning a mystical and metaphysical ideal called The Prime Attribute, which is said to be the only attribute of yarn that exists without its opposite. They believe that to know yarn in the fullest sense, one must live a life of deprivation through excess. One must seek to clear one’s mind as if it were a sandbox to be filled. Nearly all catfolk have a personal ball of yarn as both a revered religious icon and mundane diversion. There exist entire stores and emporiums filled with different varieties and colors of yarn in most major cities. Another common religious practice among Yarn adherents is the cat's cradle. Creating, unravelling and reforming various cradle formations is akin to high mass or communion in other religions, and to share the same cradle, passing it back and forth in new formations is a sign of deep trust or respect. 
== Yarn's Aspects ==
All domains are available to followers of yarn. If a cleric chooses a domain that has an opposing domain (as listed below) they must take both of those domains. 
Those who take opposing domains may choose to channel either positive or negative energy regardless of their alignment. (This does not allow the cleric to channel both positive and negative energy) 
If the cleric chooses 2 domains that have no opposing domains, they must channel energy according to their alignment. 
There is no favored weapon associated with Yarn.
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=== Opposing Domains: ===
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Air and Earth
Artifice and Destruction
Chaos and Law
Community and Madness
Darkness and Sun
Death and Healing
Evil and Good
Fire and Water
Glory and Trickery
Liberation and Nobility
Protection and War
Religious and Holy Texts: Book of Heresies, The Green Fragment
Category:World
Category:Character
Category:Religion
Category:Yarn
Category:Catfolk