Herbalist (Class)

== Overview of the Herbalist Class ==
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== Class Table ==
Level 	Mastery Bonus	Feature 	Action Dice		Level 	Mastery Bonus	Feature 	Action Dice
Level 1 	+0 	The Good Stuff: Tier I 	1d10 		Level 21	+5 	 	
1d30 	 	 	 		 	 	 	
Level 2 	+0 	-- 	1d10 		Level 22	+5 	-- 	1d30
Level 3 	+1 	The Doctor: Tier I 	1d10 		Level 23	+5 	 	
1d30 	 	 	 		 	 	 	
Level 4 	+1 	-- 	1d10 		Level 24	+5 	-- 	1d30
Level 5 	+1 	The Junky: Tier I 	1d12 		Level 25	+5 	 	
1d30 	 	 	 		 	 	 	
Level 6 	+2 	The Toxicologist: Tier I 	1d12 		Level 26	+6 	 	
1d30+1d4	 	 	 		 	 	 	
Level 7 	+2 	The Good Stuff: Tier II 	1d12 		Level 27	+6 	 	
1d30+1d4	 	 	 		 	 	 	
Level 8 	+2 	Prescription: Tier I 	1d12 		Level 28	+6 	 	
1d30+1d4	 	 	 		 	 	 	
Level 9 	+2 	The Doctor: Tier II 	1d12 		Level 29	+6 	 	
1d30+1d4	 	 	 		 	 	 	
Level 10	+3 	The Junky: Tier II 	1d12 		Level 30	+6 	Stat Reallocation (1)	1d40
Level 11	+3 	-- 	1d20 		Level 31	+6 	-- 	1d40
Level 12	+3 	The Toxicologist: Tier II 	1d20 		Level 32	+6 	 	
1d40 	 	 	 		 	 	 	
Level 13	+3 	Prescription: Tier II 	1d20 		Level 33	+7 	 	
1d40 	 	 	 		 	 	 	
Level 14	+3 	-- 	1d20 		Level 34	+7 	 	
1d40 	 	 	 		 	 	 	
Level 15	+4 	The Doctor: Tier III 	1d20+1d4 		Level 35	+7 	 	
1d40+2d4	 	 	 		 	 	 	
Level 16	+4 	The Junky: Tier III 	1d20+1d4 		Level 36	+7 	 	
1d40+2d4	 	 	 		 	 	 	
Level 17	+4 	-- 	1d20+1d4 		Level 37	+7 	-- 	1d40+2d4
Level 18	+4 	The Toxicologist: Tier III	1d20+1d4 		Level 38	+7 	-- 	1d40+2d4
Level 19	+4 	Secondary Class Leveling 	1d20+1d4 		Level 39	+7 	 	
1d40+2d4	 	 	 		 	 	 	
Level 20	+5 	Stat Reallocation (2) 	1d20+1d4 		Level 40	+7 	Stat Reallocation (2)	1d40+2d4
== Features ==
=== The Good Stuff: ===
Tier I: You have unlocked the ability to harvest plants via an agriculture roll. On the result of a failure, unless cultivated in your own garden, the plant is destroyed. Plants cultivated in your own garden cannot be destroyed unless you roll a critical failure.
Tier II: You now have advantage when harvesting plants. Critical failures no longer destroy cultivated plants.
=== The Doctor: ===
Tier I: You have unlocked the ability create up to Grade 2 medication through the use of a medicine roll. On the result of a failure, a mysterious concoction is made. On the result of a critical success, Life-Saving Medication is made. 
Tier II: You have unlocked the ability create up to Grade 4 medication through the use of a medicine roll. On the result of a failure, a mysterious concoction is made. On the result of a critical success, Life-Saving Medication is made. 
Tier III: You have unlocked the ability create up to Grade 6 medication through the use of a medicine roll. On the result of a failure, a mysterious concoction is made. On the result of a critical success, Life-Saving Medication is made. 
=== The Junky: ===
Tier I: You have unlocked the ability create up to Grade 2 boosters through the use of a medicine roll. On the result of a failure, a mysterious booster is made. On the result of a critical success, Super Steroids are made. 
Tier II: You have unlocked the ability create up to Grade 4 boosters through the use of a medicine roll. On the result of a failure, a mysterious booster is made. On the result of a critical success, Super Steroids are made. 
Tier III: You have unlocked the ability create up to Grade 6 boosters through the use of a medicine roll. On the result of a failure, a mysterious booster is made. On the result of a critical success, Super Steroids are made. 
=== The Toxicologist: ===
Tier I: You have unlocked the ability create up to Grade 2 poisons/venoms through the use of a medicine roll. On the result of a failure, a mysterious toxin is made. On the result of a critical success, a Deathly Toxin is made. 
Tier II: You have unlocked the ability create up to Grade 4 poisons/venoms through the use of a medicine roll. On the result of a failure, a mysterious toxin is made. On the result of a critical success, a Deathly Toxin is made.
Tier III: You have unlocked the ability create up to Grade 6 poisons/venoms through the use of a medicine roll. On the result of a failure, a mysterious toxin is made. On the result of a critical success, a Deathly Toxin is made.
=== Prescription: ===
Tier I: You can create designs of medications you have made up Grade 4.
Tier II: You can create designs of medications you have made up Grade 6. You have advantage on creating unique class-based designs of your own creation. (Cannot exceed other limitations. I.E. using a Grade 6 Toxin when you have no unlocked Grade 6 toxins)