Helmwige's Chamber

Category:Areas
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  Requirements: 	  Level 60 or higher; Rossweisse's feather, Grimgerde's feather, Siegrune's feather
  Boss:   (only one boss per run)	  Andhrimnir (Corse)
  Boss:   (only one boss per run)	  Ariri Samariri (Poroggo)
  Boss:   (only one boss per run)	  Balrahn (Soulflayer)
  Boss:   (only one boss per run)	  Hrungnir (Golem)
  Boss:   (only one boss per run)	  Mokkuralfi (Flan)
  Boss:   (only one boss per run)	  Tanngrisnir (Dahak)
  Repeatable: 	  Yes
  Reward: 	  Key Item: Helmwige's feather
  Reward: 	  1440 Ampoules of Therion Ichor
==Treasure==
  Armoury Crate:	  Corse Robe (Andhrimnir)
  Armoury Crate:	  Corse Bracelet x2 (Andhrimnir)
  Armoury Crate:	  Flan Meat x3 (Mokkuralfi)
  Armoury Crate:	  Golem Shard x2 (Hrungnir)
  Armoury Crate:	  Mythril Ore (Hrungnir)
  Armoury Crate:	  Poroggo Hat x3 (Ariri Samariri)
  Armoury Crate:	  Soulflayer Tentacle (Balrahn)
  Armoury Crate:	  Soulflayer Staff (Balrahn)
  Armoury Crate:	  Soulflayer Robe (Balrahn)
  Armoury Crate:	  Angelstone
  Armoury Crate:	  Gold Ingot
  Armoury Crate:	  Platinum Ingot
  Armoury Crate:	  Imperial Wootz Ingot
  Armoury Crate:	  Scintillant Ingot
  Armoury Crate:	  Adaman Ingot
  Abjurations: 	  Earthen Abjuration: Hands
  Abjurations: 	  Hadean Abjuration: Head
  Abjurations: 	  Neptunal Abjuration: Legs
  Abjurations: 	  Hadean Abjuration: Hands
  Abjurations: 	  Aquarian Abjuration: Feet
  Abjurations: 	  Wyrmal Abjuration: Head
  Abjurations: 	  Martial Abjuration: Legs
  Abjurations: 	  Phantasmal Abjuration: Head
== Monsters Found Here ==
Notes: 
*Monsters of the same grouping link as they would outside of Einherjar.
*Up to 2 types of monsters will be up upon entry into this specific wing. After those two families have been killed another family and the boss will spawn.
*There is a total of up to 3 waves and 1 boss during each reservation.
Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters
Name 	Family 	 	 	 	 	 	 	 	
Battlemite 	Diremites 	 	 	 	 	 	 	 	
Corrupt Einherjar 	Tauri 	 	 	 	 	 	 	 	
Craven Einherjar 	Bhoot 	 	 	 	 	 	 	 	
Einherjar Brei 	Slimes 	 	 	 	 	 	 	 	
Einherjar Eater 	Worms 	 	 	 	 	 	 	 	
Flames of Muspelheim	Clusters 	 	 	 	 	 	 	 	
Gardsvor 	Spiders 	 	 	 	 	 	 	 	
Hazhalm Bat 	Giant Bats 	 	 	 	 	 	 	 	
Hazhalm Bats 	Bat Trios 	 	 	 	 	 	 	 	
Hazhalm Leech 	Leeches 	 	 	 	 	 	 	 	
Odin's Fool 	Imps 	 	 	 	 	 	 	 	
Rotting Huskarl 	Draugar Dark Knights	 	 	 	 	 	 	 	
Ormr 	Dragons 	 	 	 	 	 	 	 	
Sjokrakjen 	Sea Monks 	 	 	 	 	 	 	 	
Utgarth Bat 	Giant Bats 	 	 	 	 	 	 	 	
Utgarth Bats 	Bat Trios 	 	 	 	 	 	 	 	
Utgarth Leech 	Leeches 	 	 	 	 	 	 	 	
Waldgeist 	Hecteyes 	 	 	 	 	 	 	 	
Winebibber 	Clots 	 	 	 	 	 	 	 	
Special Monsters 	Special Monsters 	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters
Name 	Family 	 	 	 	 	 	 	 	
Huginn 	Bird 	 	 	 	 	 	 	 	
Muninn 	Bird 	 	 	 	 	 	 	 	
Heithrun 	Sheep 	 	 	 	 	 	 	 	
Saehrimnir 	Tiger 	 	 	 	 	 	 	 	
Huginn, Muninn, Heithrun or Saehrimnir will not be immediately seen. They will pop as you progress through the chamber's monsters. Muninn and Saehrimnir will leave behind a message stating "the chamber's stagnant aura has somewhat cleared" if defeated or left to depop respectively.
*Huginn may leave behind an Armoury Crate containing various consumable items upon defeat.
*Muninn may weaken the enemies upon defeat. A message stating "the creatures lurking in the shadows have calmed" will be received.
*Heithrun is the rarest of the four and will double the items in treasure chest after defeating boss.
*Saehrimnir may strengthen the enemies if left to despawn. A message stating "the creatures lurking in the shadows have become restless" will be received.