Sicarii

Cutthroat, knife fighter, edged weapons specialist, blade fetishist, all of these describe the sicarii. They are experts in small blade weapons. These highly skilled warriors are known for carrying any number of knives and daggers on their person. To them, anything can be a sharp and deadly weapon. Expert sicarii can fling a playing card through a solid door, assassinate a victim right out in the open, shave with a hammer, or cut a throat without bloodloss. Though the singular form of sicarii is sicarius, that word is rarely used. The sicarii are often thought of as a plural entity: the wielder themselves and their pretty, pretty knives. So shiny, so sharp...
Skill cost: 13
Requirements:
Minimum 13 in both Wits and Agility
Blooded background
Training time: One year
Features and bonuses:
Remorseless trait
Two matching knives (any sort, but get Game Master approval for special or magical ones)
Sicarii gain several skills as they advance in level. These additional skill lists are below the statblock.	
==Skills==
Barber: Fleet Street suite
Closed Fist Style
Dead Weight apprentice
Florentine Style (double-stabby, i.e. paired hand)
Grave Weight
Juggling apprentice
Lightning Strike apprentice
Quickblade (daggers)
Quickdraw (daggers)
Ranged Weapon (knife/axe) I
Ranged Weapon (shuriken) I
Shoot from the Hip I
Sleight-of-Hand I
==Level bonuses==
Increase Lightning Strike to master, choose one skill from the Just Killing list below, and one from Supplementary
+3 Attack, damage, and dodge
Bright Gleam: By twisting your shiny dagger in the light just so, you can cause it to be easily seen in all but pitch darkness. You can also cause a wicked shadow of the blade to fall across your face. Choose 1 skill from the Magical list and two from Just Killing. 
Statuses: Feared and Killer of Men, +3 initiative
Choose two skills each from the Magical and Supplementary lists
Always Prepared: All blades owned are assumed to always be in good repair, cleaned, and sharpened to the maximum for your Blade Etiquette skill. Small blades hidden on your person are not noticeable to a visual search, do not interfere with any action, and your thoughts will not betray their location to a telepath. 
Gain the final two skills from each list
Statuses: Dominant, Elite, Feared x2; one free retest once per battle on any attack or defence
Hidden Arsenal: You can now hide any number of sharp and deadly things on your person (limited only by weight and encumbrance) from all but the most ridiculously thorough of searches. You can even fool metal detectors, body cavity searches, and magical divination. 
+3 Initiative, attack, parry, and dodge
Double damage with daggers and knives
Space of No Thickness: You can now butcher an animal in seconds, even those still begging for forgiveness. You can make cuts that do not bleed (including not causing Wounds) or sever tendons and armour straps with ease (no extra game mechanic here, it's mostly descriptive). You never again need to sharpen your blades, but we totally understand if you've developed a fetish for doing so by now. 
Papercut: You can choose to trade normal damage on an attack for one or both of triple shock or a wound. 
Cut without Cutting: Your attacks with a knife are so quick and stealthy that you can slice someone without anyone seeing you do so. This talent doesn't prevent you from looking suspicious on your own, though. If already engaged in combat this does not count as surprise; it's just freaky. 
Move without Moving: Automatically win initiative once per battle. Your initiative for this round is one point higher than the foe you are directly fighting. You also get two additional interrupts per fight. 
Double damage on any surprise attack. This is Midian, so it stacks with the twelfth level bonus. 
Death of 1002 cuts: Far beyond mundane lingchi, your attacks with an edged weapon show such precision and savagery that neither the most advanced modern forensics nor powerful of divinations can reveal any data save that the victim was sliced to death. No information about you or the blade can be obtained. You can disfigure a corpse within two rounds so badly their own mother wouldn't recognise them, and even obfuscate their species and gender in four. With casings and two full minutes of your time, you can turn a person into hot dogs. Furthermore, you also now have the trait Spiritual Destruction, and unlike with most people, you can choose to turn that trait on or off at will. 
+3 to Agility and select any three lore skills
Everything Cuts: Any sharp—or even sort of sharp—item is now a weapon in your hands. Use the proficiency appropriate for its size and form, such as knife/axe for throwing flatware or shuriken for playing cards. Note that most thrown non-weapons won't fly very far. Damage will be at least 1D4 hit points. You can also choose to do hacking damage with any sort of weapon, even something like a golf ball. 
Per level, +2 to Melee Weapon (hand).
Per every odd level, +1 to initiative and +1 to all thrown weapon skills.	
==Level bonuses==
Increase Lightning Strike to master, choose one skill from the Just Killing list below, and one from Supplementary
+3 Attack, damage, and dodge
Bright Gleam: By twisting your shiny dagger in the light just so, you can cause it to be easily seen in all but pitch darkness. You can also cause a wicked shadow of the blade to fall across your face. Choose 1 skill from the Magical list and two from Just Killing. 
Statuses: Feared and Killer of Men, +3 initiative
Choose two skills each from the Magical and Supplementary lists
Always Prepared: All blades owned are assumed to always be in good repair, cleaned, and sharpened to the maximum for your Blade Etiquette skill. Small blades hidden on your person are not noticeable to a visual search, do not interfere with any action, and your thoughts will not betray their location to a telepath. 
Gain the final two skills from each list
Statuses: Dominant, Elite, Feared x2; one free retest once per battle on any attack or defence
Hidden Arsenal: You can now hide any number of sharp and deadly things on your person (limited only by weight and encumbrance) from all but the most ridiculously thorough of searches. You can even fool metal detectors, body cavity searches, and magical divination. 
+3 Initiative, attack, parry, and dodge
Double damage with daggers and knives
Space of No Thickness: You can now butcher an animal in seconds, even those still begging for forgiveness. You can make cuts that do not bleed (including not causing Wounds) or sever tendons and armour straps with ease (no extra game mechanic here, it's mostly descriptive). You never again need to sharpen your blades, but we totally understand if you've developed a fetish for doing so by now. 
Papercut: You can choose to trade normal damage on an attack for one or both of triple shock or a wound. 
Cut without Cutting: Your attacks with a knife are so quick and stealthy that you can slice someone without anyone seeing you do so. This talent doesn't prevent you from looking suspicious on your own, though. If already engaged in combat this does not count as surprise; it's just freaky. 
Move without Moving: Automatically win initiative once per battle. Your initiative for this round is one point higher than the foe you are directly fighting. You also get two additional interrupts per fight. 
Double damage on any surprise attack. This is Midian, so it stacks with the twelfth level bonus. 
Death of 1002 cuts: Far beyond mundane lingchi, your attacks with an edged weapon show such precision and savagery that neither the most advanced modern forensics nor powerful of divinations can reveal any data save that the victim was sliced to death. No information about you or the blade can be obtained. You can disfigure a corpse within two rounds so badly their own mother wouldn't recognise them, and even obfuscate their species and gender in four. With casings and two full minutes of your time, you can turn a person into hot dogs. Furthermore, you also now have the trait Spiritual Destruction, and unlike with most people, you can choose to turn that trait on or off at will. 
+3 to Agility and select any three lore skills
Everything Cuts: Any sharp—or even sort of sharp—item is now a weapon in your hands. Use the proficiency appropriate for its size and form, such as knife/axe for throwing flatware or shuriken for playing cards. Note that most thrown non-weapons won't fly very far. Damage will be at least 1D4 hit points. You can also choose to do hacking damage with any sort of weapon, even something like a golf ball. 
Per level, +2 to Melee Weapon (hand).
Per every odd level, +1 to initiative and +1 to all thrown weapon skills.
Additional skills gained with experience
Just Killing
Blindfighting apprentice
Dodge II
Flurry
Fools Rush In
Taking the Long Shot apprentice
Magical
Blood Blessing apprentice
Blood-bonding Ritual
Intuitive Reflexes
Spear Balancing
Wayfarer apprentice
Supplementary
Alertness II
Ambidexterity
Boasting
Combat Timing apprentice
Purposeful Stance
Category:Class
Category:War