The Hunter (Bloodborne)

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|-|Lumenwood Kin=
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==Summary==
The Hunter is the player character and main protagonist of Bloodborne and its expansion, The Old Hunters. The origins of the Hunter are determined by the players themselves, ranging from a middle-class upbringing, a troublesome childhood, a military background, a member of a noble family, or a talentless weakling among others. At some point in their life the Hunter becomes afflicted with an unspecified disease and travels to Yharnam, an ancient city known for housing an old medical remedy which is said to cure any disease. Upon arriving, they are conscripted into the Hunt, and end up searching for a way to escape it.
==Powers and Stats==
Tier: At least | | | At least , likely | 
Key: Early Game | Mid-Game | Late Game | End Of Game (Yharnam Sunrise and Honoring Wishes) | End of Game (Childhood's Beginning)
Name: The Hunter (Actual name is player determined), Good Hunter (by the Plain Doll), Moon-Scented, The "Paleblood"
Origin: Bloodborne
Gender: Can be either male or female
Age: Varies (Can range from early 20s to late 50s)
Classification: Human, Hunter, Covenant Member (Can be a member of the Hunter of Hunters, Cainhurst Vilebloods, Executioners, The League, Beast's Embrace, and/or Lumenwood Kin), Overseer of the Hunter's Dream (In "Honoring Wishes" ending), Great One (In "Childhood's Beginning" ending)
Powers and Abilities:
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|-|Base=
|-|Weapons=
|-|Attire=
*Statistics Amplification (All Attire grants The Hunter varying degrees of increased physical durability)
*Damage Reduction (All Attire grants The Hunter varying degrees of damage reduction against blunt and bladed/piercing attacks)
*Power Nullification (The Crown of Illusions is able to dispel illusionsCrown of Illusions - One of the precious secrets of Cainhurst. The old king's crown is said to reveal illusions, and expose a mirage that hides a secret. And so Logarius donned the crown of his own volition, determined to prevent a single soul from stumbling upon the vile secret. What visions did he see, sitting serenely upon his new throne?.)
*Magic (The Surgical Long Gloves are imbued with magic as an added layer of protection for the wearerSurgical Long Gloves - White surgical gloves. The intricate embroidery weaves a spell that protects their wearer.)
*Enhanced Resistance to Madness Manipulation, Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Blood Manipulation, Transmutation, Biological Manipulation, and Disease Manipulation (Every piece of Attire grants varying increased resistances to Blood, Arcane, Fire, Bolt, Slow Poison, Rapid Poison, and Frenzy)
|-|Items=
|-|Caryll Runes=
*Damage Reduction (Physical Via Lake and Great Lake, Magic Via Arcane Lake and Great Lake, Electricity Via Dissipating Lake and Great Lake, and Fire Via Fading Lake and Great Lake)
*Transformation (Via Beast's Embrace and Milkweed)
*Healing (Via Blood Rapture, Guidance, and Radiance)
*Damage Boost (Via Clawmark)
*Regeneration (Low-Mid Via Corruption)
*Enhanced Resistance to Poison Manipulation (Via Clear Deep Sea, Stunning Deep Sea, and Great Deep Sea) and Madness Manipulation (Via Deep Sea and Great Deep Sea)
|-|Blood Gems=
*Empowerment (Blood Gems passively augment The Hunter's weapons and grant numerous passive abilities)
*Statistics Amplification (The Red Blood Gem, Tempering Blood Gems, Adept Blood Gems, Heavy Blood Gems, and Sharp Blood Gems amplify The Hunter's physical power)
*Enhanced Healing (The Tear Blood Gem and Pulsing Blood Gems passively heal The Hunter for a small amount per second. The Red Blood Gem and Lethal Damp Blood Gems increase the amount The Hunter heals through Rally)
*Damage Boost (Weapons augmented by an Odd Tempering or Adept Blood Gem deal bonus physical damage. Weapons augmented by an Arcane, Odd Arcane, or Cold Blood Gem deal bonus Arcane damage. Weapons augmented by a Bloodtinge, Odd Bloodtinge, or Warm Blood Gem deal bonus Blood damage. Weapons augmented by a Fire or Odd Fire Blood Gem deal bonus Fire damage. Weapons augmented by a Bolt or Odd Bolt Blood Gem deal bonus Bolt damage. Weapons augmented by a Nourishing Blood Gem deal bonus damage of all types. Weapons augmented by a Gold Blood Gem or a Beasthunter Blood Gem do increased damage to Beasts. Weapons augmented by a Kinhunter Blood Gem do increased damage to Great Ones and Kin. Weapons augmented by a Finestrike Blood Gem deal increased damage to opponents whose guard is down. Weapons augmented by a Striking Blood Gem deal increased damage with charged attacks)
*Magic (Normal weapons augmented by an Arcane, Odd Arcane, or Cold Blood Gem deal Arcane damage instead of physical damage)
*Fire Manipulation (Normal weapons augmented by a Fire or Odd Fire Blood Gem deal Fire damage instead of physical damage)
*Electricity Manipulation (Normal weapons augmented by a Bolt or Odd Bolt Blood Gem deal bolt damage instead of physical damage)
*Poison Manipulation (Murky and Dirty Blood Gems respectively add Slow Poison and Rapid Poison to weapons)
*Reactive Power Level (Fool's Blood Gems increase The Hunter's damage output at full health. Poorman's Blood Gems increase The Hunter's damage output at low health)
|-|Transformations=
|-|Great One=
All previous abilities plus:
*Madness Manipulation (Type 3, Merely looking at Great Ones or hearing their incomprehensible voices causes one to go insane)
*Curse Manipulation (Curses are the result of inciting the anger of Great Ones.Defiled Chalice - A chalice that breaks a labyrinth seal. Only, this defiled chalice is cursed. Curses are caused by inciting the anger of the Great Ones, and used to hex others. Even after the death of her physical body, Kos was able to maintain a perpetual curse over The Hunter's NightmareFishing Hamlet Priest - Byrgenwerth... Byrgenwerth... Blasphemous murderers... Blood-crazed fiends... Atonement for the wretches... By the wrath of Mother Kos... Mercy for the poor, wizened child... Mercy, oh please... Atonement for the wretches... Lay the curse of blood upon them, and their children, and their children's children, for evermore. Each wretched birth will plunge each child into a lifetime of misery. Mercy for the poor, wizened child... Let the pungence of Kos cling, like a mother's devotion... Curse here, curse there. A curse for he, and she, why care. A bottomless curse, a bottomless sea, source of all greatness, all things that be. Listen for the baneful chants. Weep with them, as one in trance. And weep with us, oh, weep with us...].)
*Immortality (Types 1, 7 and 9, Great Ones exist on higher, transcendental planes of thoughtIsz Root Chalice - According to the Choir, the land of Izs lies in contact with the cosmos, which allowed the Great Ones to function on transcendental planes of thought.Eye Rune - Eyes symbolize the truth Master Willem sought in his research. Disillusioned by the limits of human intellect, Master Willem looked to beings from higher planes for guidance, and sought to line his brain with eyes in order to elevate his thoughts. and are able to exist as disembodied spirits even after their physical bodies have died)
*Reality Warping (All Great Ones possess the ability to warp reality both actively and passively with their mere presence, turning everything around them into twisted nightmares)
*Telekinesis
*Invisibility (Great Ones and Kin are completely invisible to those lacking Insight, or knowledge of their existence)
*Pocket Reality Manipulation (As the successor of the Moon Presence, The Hunter possesses full domain over The Hunter's Dream and can warp and change it at will)
*Power Bestowal (Great Ones are capable of granting mortals an array of supernatural powers, up to and including ascending them into Kin)
*Mind Manipulation (Great Ones can impact human thoughts and actions without the humans' knowledgeBloodborne: The Old Hunters Guidebook page 184)
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Attack Potency: At least Multi-City Block level (Capable of fighting and killing Henryk, the Old Hunter, who can withstand the meteors of the Fluorescent Flower, which are this strong. Able to fight and kill Father Gascoigne as well as weaker Beasts such as the Cleric Beast, Blood-Starved Beast, and Vicar Amelia) | Town level (Can fight and kill the Living Failures, who are capable of this, as well as Darkbeast Paarl and the Abhorrent Beast) | Large Island level+ (Has access to equipment such as A Call Beyond, which is this powerful, the Augur of Ebrietas, which summons part of Ebrietas to wield as an attack, the Amygdalan Arm, which is the severed still-living arm of a lesser Amygdala, and the Kos Parasite, which is able to transform The Hunter into a fully fledged Kin. Can fight and defeat Great Ones such as Ebrietas, Rom, Amygdala, and the Celestial Emissary, as well as other users of A Call Beyond and Augur of Ebrietas such as Yurie, Imposter Iosefka, Micolash, and Forgotten Madman) | At least Large Island level+, likely Large Planet level (Can defeat Great Ones such as The Orphan of Kos, and Mergo's Wet Nurse, as well as Gehrman, the First Hunter and Lady Maria of the Astral Clocktower) | Large Planet level (After consuming 3 Third Umbilical Cords, The Hunter transcends The Hunt entirely and becomes one of the most powerful Great Ones, surpassing the likes of Mergo, who moved the moon and created the Nightmare of Mensis. Fought, defeated, and usurped the Moon Presence, which created the Hunter's Dream and moved the moon, and took control of the Hunter's Dream as a result)
Speed: High Hypersonic Combat Speed and Reactions (Able to dodge the meteors of the Fluorescent Flower as well as keep up with Henryk who can do the same. Can easily dodge point-blank gunfire from flintlock rifles and Victorian-era gatling guns) | Massively Hypersonic Combat Speed and Reactions (Faster than before. Capable of dodging lightning as well as the meteors of the Living Failures and Blacksky Eye) | At least Massively Hypersonic, likely higher Combat Speed and Reactions (Faster than before. Can react to the projectiles of A Call Beyond) | At least Massively Hypersonic, likely higher Combat Speed and Reactions (Faster than before. Able to react to Amygdala's lasers) | At least Massively Hypersonic, likely Massively Hypersonic+ Combat Speed and Reactions (Faster than before. Can react to the cloud-to-ground lightning attack of the Orphan of Kos. Can keep up with Gehrman) | Massively Hypersonic+ Combat Speed and Reactions (Can keep up with the Moon Presence, who can move this fast)
Lifting Strength: Class M (Able to swing the Kirkhammer with this much force. Can crush Madman's Knowledge, a full human skull, with one hand, which would require this much force. Able to physically overpower and block attacks from Church Giants, Executioners, Huntsman's Minions, and Maneater Boars, whose attacks generate this much force, as well as the meteors of Fluorescent Flowers, which generate this much force) | At least Class M (Stronger than before. Able to casually carry and hip-fire a cannon with one hand. Is physically unhindered by wearing a full suit of silver armor [Cainhurst Set] and a solid gold helmet [Gold Ardeo]. Can block being full-body tackled by Ludwig as well as block his sword swings, which both hit with this much force. Can block the meteors of the Living Failures, which hit with this much force, and the boulders of the Giant Lost Children, which hit with this much force) | At least Class M, likely higher | At least Class M, likely higher | At least Class M, likely higher, Class Z with Telekinesis (Should be capable of moving and halting the moon in the same manner as Mergo and the Moon Presence)
Striking Strength: At least Multi-City Block level (Capable of utilizing visceral attacks against Henryk, Father Gascoigne, the Cleric Beast, the Blood-Starved Beast, and Vicar Amelia) | Town level (Capable of utilizing visceral attacks against the Living Failures, Darkbeast Paarl, and the Abhorrent Beast) | Large Island level+ (Capable of utilizing visceral attacks against, the Celestial Emissary, Ebrietas, Amygdala, Yurie, Imposter Iosefka, and Forgotten Madman) | At least Large Island level+, likely Large Planet level (Capable of utilizing visceral attacks against the Orphan of Kos, Mergo's Wet Nurse, Gehrman, and Lady Maria) | Large Planet level (Capable of utilizing visceral attacks against the Moon Presence)
Durability: At least Multi-City Block level (Can take hits from weaker Beasts and other Hunters as well as the meteors of the Fluorescent Flower) | Town level (Can withstand being hit by the Living Failures' meteors) | Large Island level+ (Can withstand being hit by A Call Beyond from users such as Ebrietas, Yurie, Imposter Iosefka, and Forgotten Madman. Can take hits from Amygdala and Rom's magic) | At least Large Island level+, likely Large Planet level (Can take hits from Great Ones, Gehrman, and Lady Maria) | Large Planet level (Can take hits from the Moon Presence)
Stamina: Superhuman (Able to take on hordes upon hordes of enemies with little to no rest in-between without any signs of exhaustion. Constantly shrugs off being stabbed, slashed, crushed, thrown, bitten, shot, poisoned, electrocuted, burned, and impaled. Unfazed by injuries as severe as having their eyes gauged out, being impaled through the torso, having organs ripped out, and having their skull pierced. Can shrug off the effects of Frenzy, which causes those affected to have their blood violently erupt out of multiple points on their body in solidified spears of Frenzied Coldblood. Can outlast characters such as the Amygdala, who can rip its own arms off and use them as weapons and not even flinch, and Lady Maria, who can stab herself through the torso twice, letting out vast quantities of her own blood in the process, and continue fighting as though uninjured. The Hunter also possesses numerous items and runes that significantly bolster their stamina)
Range: Extended Melee Range to Several Meters with Right Hand Weapons, Tens of Meters with Thrown Weapons and Hunter Tools, Tens to Hundreds of Meters with Left Hand Weapons, Interdimensional with Summoning and Teleportation | Planetary as a Great One
Standard Equipment:
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Intelligence: 
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|-|General Intelligence=At least Genius (Having accumulated massive amounts of Insight throughout their journey, The Hunter is a veritable genius intelligence-wise, obtaining wisdom about reality and the Eldritch Truth that the Choir, Byrgenwerth scholars, The Healing Church, and the School of Mensis combined were never able to achieve without going collectively mad, devolving into beasts, mutating into nightmarish abominations, or becoming brain dead. Their level of Insight is such that by the end of their journey their mind has reached the point of ascending to a higher plane of thought and transcending the human mind entirely, becoming that of a Great One. In addition they demonstrate a high degree of knowledge regarding the various tools of the Workshop, including being able to conduct numerous ancient chalice rituals, extract arcane essence from artifacts, and repair and upgrade all of their highly complex trick weapons despite having no prior knowledge on how to do any of these things)
|-|Combat Skill= Gifted (The Hunter is a highly skilled and experienced combatant, able to wield a wide variety of weapons, each with their own unique combat styles, to their maximum efficiency even after just obtaining them, including weapons that are traditionally considered too awkward or cumbersome for most Hunters to use such as the Gatling Gun and Church Cannon, and bizarre nontraditional weapons, such as the Logarius Wheel, Amygdalan Arm, and Kos Parasite. They can equally wield weapons that statistically require a high degree of skill to wield properly such as the Rakuyo and Simon's Bowblade, as well as utilize a wide variety of arcane Hunter Tools despite having no prior arcane knowledge. The Hunter is even capable of fighting unhindered when their vision is completely obstructed by headpieces such as the Blindfold Cap, Gold Ardeo, Enlarged Head, and Harrowed Hood, and are skilled enough with the weapons in their arsenal that they can even use the transformations of their weapons as lethal forms of attack. Throughout their journey The Hunter displays the capacity to outmatch numerous veteran Hunters including Simon, Seeker of Secrets, Brador, the Church Assassin, Valtr, Master of the League, Retired Hunter Djura, Eileen the Crow, Alfred, Hunter of Vilebloods, Henryk, the Old Hunter, Bloody Crow of Cainhurst, and Lady Maria of the Astral Clocktower, all of whom are recognized as highly skilled fighters in their own right with decades of combat experience under their belt. The Hunter is skilled to the point of being able to best Gehrman, the First Hunter, whose skill in combat and fighting style is the basis for the fighting styles used by all Hunters, in single combat)
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Weaknesses: Rally does not work against opponents who lack blood
Notable Attacks/Techniques:
*Rally: A core mechanic of The Hunter's fighting style, the ability to heal for part or all of the damage taken from a recent attack by retaliating with their own attacks. This allows The Hunter to use an offense-centric, high risk/high reward style of combat, giving them the ability to sustain themselves by constantly attacking and counterattacking the enemy. However, this ability requires the opponent to be biological in some manner, as it is done in part by 'bathing in the opponent's blood' and does not work on inanimate targets or spirits.
*Visceral Attack: A unique and brutal technique in The Hunter's fighting style, using a firearm or projectile Hunter Tool such as the Blackskye Eye or Augur of Ebrietas to parry an incoming attack, The Hunter briefly staggers the opponent, leaving them open for The Hunter to drive their hand into the opponent's torso or skull and tear out large chunks of their organs, dealing a large amount of damage. This can also be used on an unsuspecting enemy, hitting them with a fully charged heavy melee attack to stagger them in the same way.
*Blood Bullets: A technique used by The Hunter as a means of conserving or creating ammunition for firearms in place of Quicksilver Bullets. Using their own blood as a substitute, The Hunter is able to create a seemingly limitless number of Blood Bullets so long as their vitality holds out.
*Beasthood: An attribute possessed by The Hunter which entails how close to transforming into a Beast. When active, it causes The Hunter to enter into a state where they receive a bonus to physical attack, but a proportional penalty to all defenses, which both increase the more transformed The Hunter is, up to a maximum of 70% increase attack and 70% reduced defense. Transformation status can be obtained by consuming a Beast Blood Pellet, equipping the Beast's Embrace rune, or using the transformed version of Beast Claw, and is further enhanced by certain sets of attire.
*Frenzy: A status effect that is the result of a target being forced to process information incomprehensible to humans, such as information about the Great Ones, Eldritch Truth, or Cosmos. This effect is a twofold form of damage, as when this occurs to a living being they will rapidly devolve into utter madness mentally, while physically their blood will begin to violently erupt out of various random points on their body as spears of solidified Frenzied Coldblood. The Hunter is only able to inflict this with the Bloodletter.
*Old Hunter Summons: Through the Old Hunter Bell, The Hunter is able to summon numerous other hunters from Yharnam to assist in combat.Old Hunter SummonsOld Hunter Bell Separated by game period, these include:
Early-Game:
*Father Gascoigne
*Alfred, Hunter of Vilebloods
*Old Hunter Henriett
*Henryk, the Old Hunter
*Younger Madaras Twin
*Valtr, Master of the League	
Mid-Game:
*Yamamura, the Wanderer
*Defector Antal
*Beastclaw Josef
*Old Hunter Vitus	
Late-Game:
*Mensis Scholar Damian
*Tomb Prospector Olek
*Madman Wallar
*Queen Killer
==Gallery==
center|400px
File:bb-box-art.jpg
File:hunterposter.png
File:bb-key-artwork.jpg
File:00006.jpg
File:00023.jpg|The Foreign Set, The Hunter's starting garb
File:00110_00111.jpg|False God
File:00142_00143.jpg|Wandering the Nightmare Frontier
File:00130_00131.jpg|Uncovering the Nightmare of Mensis
File:00174_00175.jpg|Wandering the Chalice Dungeons
File:00216_00217.jpg|Confronting Lady Maria
File:00227.jpg|Confronting The Orphan of Kos
File:00166_00167.jpg|Confronting Gehrman in The Hunter's Dream
==Notable Matchups==
Victories:
Losses:
Vitreous Drinker (Dungeons and Dragons) Vitreous Drinker's Profile (8-A versions were used, speed was equalized)
Inconclusive:
Stone Golem (Dungeons and Dragons) Stone Golem's Profile (Speed was equalized and both were 8-A)
==References==
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