105893-trick-to-getting-the-moveable-big-ring-on-the-right-circuit

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Hey everybody,
 
I know they added this in a few patches ago, never really payed much attention to it.  The ring would move when i started filling out each circuit with the stat i wanted, but no problem i took what it gave me.  But now i'm trying to craft some lvl 50 weapons and i wanted to see if that ring the moves around can be controlled in some way.  When i am selecting the stats to put into each circuit should i be doing them in a specific order? I dont want to do a lot of trial and error because i want to save as much plat/gold and mats as possible. 
 
As you can see in the pic the blue circuit (the one i want to max out) didnt get the big ring.  With all the circuits at minimum you can see the numbers are 7 7 3 and 3.  The red circuit on the top right got the biggest ring, the blue circuit on top left got no ring.  Since the number for tech was so crappy it only gave me 71 tech when i maxed it out.  So instead i swapped out the circuits and the stats i put in were: red red blue and underneath blue i put a green.  I turned down power to minimum on all of them and with blue/tech in the red circuit with the biggest ring i managed to get it to 4.  The top left and top right were the wrong color stat for the circuit, but with blue/tech in that top left circuit that had the big ring i was able to max it out at 105 tech.
 
SO should i keep doing it the way i just did? if i really want to max out or a get a stat really high, but it in the circuit with the biggest ring and take the penalty? especially if in my example the choice was between 7 vs 4 OR is there a way to control where that big ring lands?
 	
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			It's a display bug, iirc. Good-efficiency circuits are still exactly where they're supposed to be (they don't move) but the circuit board interface doesn't display them properly until you've put a chip in every socket.	
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			cool ty, looks like i'll keep doing it the way i have been then.	
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