Spirit of the Jungle tech tree

The Spirit of the Jungle tech tree consists of technologies that unlock new advantages throughout the game. It is only available to the faction and differs massively from other tech trees. Research takes place constantly, but the rate at which discoveries occur can be increased.
==Technologies==
Tech 	Prerequisite 	Cost 	Effects 	Description
Sequence of Creation 	 	 	
* Army capacity: +1
* Global recruitment capacity: +1 	Performed correctly, this sequence will allow Nakai to add additional forces to his burgeoning horde, that the Wanderer's enemies may feel his might and tremble.
Sequence of Scaling 	Sequence of Creation 	 	Recruitment cost: -10% 	According to the relevant plaque, this sequence will reduce the cost of successive spawnings of all types of Lizardmen warriors into Nakai's forces.
Sequence of Plunder 	Sequence of Scaling 	 	
* Income from post-battle loot: +10%
* Income from sacking settlements: +5% 	To the victors the spoils! This sequence guarantees that income gained from sacking and looting following a settlement battle will be increased significantly.
Blessing of the Old Ones 	Sequence of Scaling 	 	
* Magic item drop chance: +10%
* Corruption: -2 	The venerated Old Ones, whose Great Plan Nakai and the Lizardmen are sworn to complete, bless their children and keep them pure in the face of insidious corruption from without.
Sequence of Greater Infrastructure 	Sequence of Scaling 	 	Horde building construction cost: -10% 	This sequence, if completed as per the Old Ones' coded instructions, will mean that construction is swifter and cheaper for the[sic] Nakai and his reptilian brethren.
Sequence of Traversal 	Sequence of Greater InfrastructureSequence of PlunderBlessing of the Old Ones 	200 Old Ones' Favour	
* Campaign movement range: +15%
* Campaign line of sight: +15% 	No beings are more able to flourish and prosper within the ultra-humid jungles of Lustria than the Lizardmen; this sequence improves Nakai's ability to see danger and respond more quickly.
Sequence of Command 	Sequence of Creation 	 	
* Army capacity: +1
* Diplomatic relations: +10 with Humans, High Elves and Lizardmen 	If its sacred plaque has been correctly interpreted, completion of this sequence will gift Nakai's horde with increased capacity, so larger forces may be fielded and his enemies be crushed.
Sequence of Strategy 	Sequence of Command 	 	
* Army capacity: +1
* Global recruitment capacity: +1 	This sequence will increase the capacity of Nakai's rapidly-growing horde, meaning he can field a much larger force, making the prospect of facing this terrifying adversary all the more daunting.
Sequence of War 	Sequence of Strategy 	 	
* Army capacity: +1
* Diplomatic relations: +15 with Humans, High Elves and Lizardmen 	Assuming the Skink Priests' interpretation of its sacred plaque was correct, greater numbers of Lizardmen warriors will become available, so that Nakai might repel the warm-blooded interlopers.
Ancient Fortitude 	Sequence of War 	200 Old Ones' Favour	Immune to Chaos Undivided corruption and Chaos Wastes attrition (all armies) 	Progress in sequences crucial to the Great Plan empowers the Old Ones' children to share their creators' resilience against the age-old enemy.
Champions of the Horde 	Ancient Fortitude 	400 Old Ones' Favour	When normally killed in action, your Heroes will be wounded instead 	Progress in sequences crucial to the Great Plan sees a greater number of braves gain the Old Ones' approbation, making them harder to kill.
Sequence of Tactics 	Sequence of War 	 	
* Army capacity: +1
* Global recruitment capacity: +1 	This sequence, concerning battle tactics, will make even more Skinks, Saurus and the myriad forms of beastly reptiles available to Nakai's horde, that he might slay the enemies of the Lizardmen utterly.
Sequence of Unification 	Sequence of Tactics 	 	Diplomatic relations: +20 with Lizardmen 	Like all races, there are disparate factions within Lizardmen society; completion of this sequence will help them find common ground and focus on freeing Lustria from the warmblood infestation.
Determining the Strength of the Old	Sequence of Unification 	 	Lord recruit rank: +3 	Even from their initial spawning, this sequence ensures that Nakai's new Lizardmen Lords will have improved leadership abilities from the very beginning, that they might force the warmbloods from Lustrian shores.
Sequence of Immunity 	Sequence of Unification 	 	Attrition: -30% casualties suffered from all attrition 	The jungle itself is a predator; this sequence improves the hardiness of Nakai's hordes, so fewer of their number fall on campaign when not fighting battles.
Determining the Unseen Threat 	Sequence of Unification 	 	
* Hero action success chance: +15%
* Enemy Hero action success chance: -10% 	Successfully completing this sequence will improve the chances of success of Nakai's Lizardmen Heroes' clandestine actions, whilst diminishing those of their foes.
Sequence of Mass Spawning 	Determining the Unseen ThreatSequence of ImmunityDetermining the Strength of the Old	200 Old Ones' Favour	
* Global recruitment duration: -2 turn(s) (minimum 1)
* Global recruitment capacity: +1	The steps inherent to completion of this sequence enable Nakai's hordes to spawn en message and within a significantly shorter timeframe, enabling the Wanderer to meet growing threats head on.
Sequence of Military 	Sequence of Tactics 	 	
* Army capacity: +1
* Diplomatic relations: +20 with Humans, High Elves and Lizardmen 	If correctly performed, this sequence will mean Nakai's by-now mighty horde will be able to field an even greater, deadlier force than ever before - surely his enemies will crumble in its wake?
Sequence of Total War 	Sequence of Military 	 	
* Army capacity: +1
* Global recruitment capacity: +1 	If the Skin Priests have carried out their duties to the letter, this sequence will increase the capacity for Nakai's horde to field armies even more, so he may defeat the hated warmblood foe.
Sequence of Growth 	 	 	
* Tribute to vassals: +20%
* Horde growth: +2 	This sequence increases the rate of growth of Nakai's horde, enabling the construction of more buildings and eventually swelling its population; the warmbloods will flee afore them!
Sequence of the Skirmisher 	Sequence of Growth 	 	
* Weapon strength: +10% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units
* Missile strength: +10% for Skink, Chameleon Skink and Chameleon Stalker units	As they are naturally the weaker sub-race of Lizardmen, the Skinks can be strengthened by completing this sequence correctly, increasing their worth on the battlefield exponentially.
Sequence of Beasts 	Sequence of the Skirmisher 	 	
* Speed: +5% for Cold One units
* Charge bonus: +10 for Cold One units
* Ammunition: +20% for Terradon Riders units	The monstrous beasts fielded by the Lizardmen are truly terrifying; correct completion of this sequence can only make them more so - as the Old Ones surely intended.
Sequence of the Warrior 	Sequence of the Skirmisher 	 	
* Melee defence: +5 for Saurus units
* Weapon strength: +10% for Saurus units 	The Saurus are already near-pearless warriors; this sequence, if completed carefully and to the letter, will increases their battlefield capabilities even further.
Sequence of Savagery 	Sequence of the Skirmisher 	 	
* Melee attack: +5 for Stegadon, Carnosaur and Dread Saurian units
* Charge bonus: +15 for Feral Carnosaur and Dread Saurian units	The Lizardmen train the savage reptiles of the Lustrian jungles to slay their enemies in battle; completion of this sequence will ensure they are even more brutal and aggressive in the fray.
Sequence of the Guardian 	Sequence of SavagerySequence of the WarriorSequence of the Beasts 	200 Old Ones' Favour	
* Armour: +10 for Kroxigors and Sacred Kroxigors units
* Melee attack: +5 for Temple Guards units
* Melee defence: +5 for Temple Guards units	Successful completion of this sequence will ensure those who guard the Lizardmen's temples to the Old Ones are better able to repel attackers from their sacred spaces.
Sequence of Healing 	Sequence of Growth 	50 Old Ones' Favour 	
* Casualty replenishment rate: +2%
* Tribute to vassals: +25% 	When war is a constant state, losses are guaranteed - whether through attrition or casualties on the battlefield; this sequence helps Nakai to replenish their numbers fro the next fight.
Sequence of Expansion 	Sequence of Healing 	100 Old Ones' Favour	
* Horde building construction cost: -5%
* Tribute to vassals: +30%
* Horde growth: +2	Completion of this sequence not only improves the growth rate of Nakai's hordes, it also keeps construction costs as low as possible, to aid their advance and free Lustria from foreign invaders.
Sequence of Restoration 	Sequence of Expansion 	200 Old Ones' Favour	
* Winds of Magic power reserve change: +10% when increasing (all armies)
* Casualty replenishment rate: +2%
* Tribute to vassals: +35%	This sequence will increase Nakai's hordes' magical reserves and help to replenish their losses due to war and attrition, that they may continue their relentless slaying of the foe in service of the Great Plan.
Metamorphosis 	Sequence of Restoration 	200 Old Ones' Favour	
* Casualty replenishment rate: +5%
* Missile resistance: 5% for Kroxigor and Sacred Kroxigor units	Progress in sequences crucial to the Great Plan sees convalescent abilities become more prevalent within the horde; tails and limbs regrow as easily as scratches heal!
Shrill of the Old Ones 	Metamorphosis 	400 Old Ones' Favour	Attribute: Causes Terror for Kroxigor and Sacred Kroxigor units 	Progress in sequences crucial to the Great Plan grants boons unto the Kroxigor, augmenting their blood-curdling roars.
Sequence of Convalescence 	Sequence of Restoration 	250 Old Ones' Favour	
* Immune to Snow attrition (all armies)
* Wound recovery time: -1 (all characters)
* Tribute to vassals: +40%	Those horde-members wounded in battle against Nakai's foes will be replaced or recover from their injuries more quickly, assuming this sequence is completed correctly, of course.
Sequence of the Greater Skinks 	Sequence of Convalescence 	 	Recruit rank: +2 for Skink units 	This sequence improves the base-level experience of freshly-spawned Skinks, improving their usefulness on the battlefield and increasing the likelihood of victory exponentially.
Sequence of Greater Saurus 	Sequence of Greater Skinks 	 	Recruit rank: +2 for Saurus units 	Even without the experimential benefits of this sequence, the Saurus warrior-class are fearsome adversaries; completing it correctly will make them even more formidable in the field.
Sequence of the Mounts 	Sequence of the Greater Skinks 	 	
* Recruit rank: +2 for Cold Ones units
* Recruit rank: +2 for Terradon Riders, Ripperdactyl Riders and Coatl units	Following these steps carefully will mean mounts recruited afterwards will be more experienced than their newly-spawned peers before a drop of blood has been spilled.
Sequence of the Greater Beasts 	Sequence of the Greater Skinks 	 	Recruit rank: +2 for Bastiladon, Stegadon, Feral Carnosaur and Ancient Salamander units	This sequence is used to produce the larger beasts used by the Lizardmen, but at higher experience levels than an ordinary spawning would produce.
Sequence of the Old Guard 	Sequence of the MountsSequence of Greater SaurusSequence of the Greater Beasts 	200 Old Ones' Favour	
* Recruit rank: +2 for Kroxigors units
* Recruit rank: +2 for Temple Guards units 	Completion of this sequence ensures certain spawnings will be more experienced from birth and therefore require less training to be effective.
Sequence of Mending 	Sequence of Convalescence 	200 Old Ones' Favour	
* Horde building construction cost: -10%
* Tribute to vassals: +45% 	Nakai's horde will inevitably suffer losses over the course of a campaign; completing this sequence will aid replenishment of its numbers whilst also bolstering its rate of growth.
Sequence of Greater Restoration 	Sequence of Mending 	400 Old Ones' Favour	
* Upkeep: -5%
* Casualty replenishment rate: +2%
* Tribute to vassals: +50% 	When completed successfully, this sequence will replace Nakai's losses and reduce the cost of keeping his horde together and in peak fighting condition.
==See also==
*Lizardmen tech tree
Category:Technology trees
Category:Lizardmen