Super Mario Galaxy 3 ()

Super Mario Galaxy 3 is a platforming game for the Nintendo Switch released on March 28th 2029. It is the third and last game in the Super Mario Galaxy trilogy and is the seventh 3D Mario title on a home console. This third installment features most of the gameplay elements from its predecessors and combines them with elements from Super Mario Odyssey, such as the usage of the Odyssey to get to different Galaxies, which now have Sandbox set ups to them instead of A-B set ups. Unlike the previous two games in the trilogy, this one has a stronger and sadder story which is something Shigeru Miyamoto had openly avoided in Super Mario Galaxy 2 for the reason being that he thought at the time Mario worked better as a pick up and play experiance and didn't really need to have story to be told.
==Story==
==Gameplay==
In Super Mario Galaxy 3, players control Mario or Luigi across astronomical objects, or planetoids, with varying and irregular gravitational fields, located within explorative sandbox-like areas. The game's main collectible type is the Power Star. Power Stars are earned by completing certain tasks or completing typically linear missions and are used unlock access to new galaxies. 
The central hubworld of the game is Honeylune Ridge, which is now Rosalina's vacation spot. After Bowser steals the Comet Observatory in order to get home, he decides to take it into the depths of space knowing that there is a source of death somewhere in the core of the universe. Rosalina and her family of Lumas are left stranded on the moon and rely on Mario and Luigi to find Bowser and take care of him. 
The primary gameplay actions are to run, jump, and Star Spin. The latter move can be used to attack certain enemies laterally, and to interact with objects such as Launch Stars.
The player character's health is segmented into a seven-wedge meter. When Mario or Luigi take damage, the life meter will decrement by a wedge or two. Collected coins restore one lost wedge each. The Life Mushroom raises the life meter to fourteen wedges until the player character's health depletes to back to seven wedges. If the player character loses all of their health, falls into a bottomless pit or black hole, or is crushed, they will lose a life and respawn at the last Checkpoint Flag touched. If the HP meter completely runs out while there are no more lives to lose, it will be game over. This game shares the same "Game Over" look with Super Mario Sunshine and the two other Mario Galaxy games. The "GAME OVER" graphic in this game is colored in green. This Game Over screen gives the player the options to either save and continue playing, respawn without saving, or with saving and quitting to the title screen.
==Galaxies==
Super Mario Galaxy 3 includes 42 Galaxies which can all be accessed, via the Odyssey. Unlike the previous two games and more like Super Mario Odyssey, once you collect a Power Star you will not be taken back to the Odyssey. Each Galaxy has a Grand Star which once you collect them, you will be taken back to Honeylune Ridge, in which they will increase the Moon's size. Once the player collects all 42 Grand Stars, then the moon will grow in size and allow Mario and Luigi to get close to the gate of the final boss. 
==Honeylune Ridge==
Located on the Moon, Honeylune Ridge acts as a hub world for the game. New areas on the Moon become accessable for Mario and Luigi once they collect enough Power Stars, and the Moon itself grows in size with the help of Grand Stars. Meaning that the larger the moon gets, the closer Mario and Luigi will get to the core of the universe.
Honeylune Ridge has a variety of locations that can be visited with enough Power Stars:
*Posto Office: This is where the Mario Bros. can check for incoming mail from Princess Peach, wishing them the best of luck.
*Hall of Music: This acts as a minigame house where Mario or Luigi can put their skills to the test, all while fighting through the power of music.
*Star Bank: This is where some Power Stars can be deposited in order to unlock new abilities, minigames and Galaxies.
*Church of Charm: This acts as a boss gaulent for the brothers.
*Caves of Calamity: This acts as the final and number one hardest level of the game, only the set up is a lot longer than in Super Mario Odyssey. 
==The Odyssey==
The ship contains features that are different to Super Mario Odyssey. 
*Closet: Allows the player to switch between Mario and Luigi.
*Telescope: Allows the player to pick which Galaxies to head to.
*Map: This gives out the location of which Grand Star is next on the list to be collected.
==Development==
Talks of bringing Super Mario Galaxy over to the Nintendo Switch began ever since the end of development for Super Mario Odyssey. Originally Nintendo EPD considered developing a remake of the first game that combined elements of the first two games together, but decided that making a newer and much deeper game would end the trilogy with a bang and would please fans and critics a lot more. 
Shiho Fujii, who had composed for Odyssey, returned to the team alongside Mahito Yokota and Koji Kondo. David Wise who composed for the Donkey Kong Country series, was brought on board and was told to do what he did with the DKC series, but with insturments that fitted into a "space vibe".
Category:Nintendo Switch Games
Category:Mario Games
Category:Mario (series)
Category:Nintendo Switch Games
Category:2020