Mental

Applied to a Perception Range FX with a Will Resistance, this modifier makes it a mental sensory FX. If necessary, first modify the FX’s range and resistance before applying this modifier. It is similar to the Sense-Dependent flaw but is a +0 modifier because, unlike Sense-Dependent, a Mental FX is less limited. Mental FX are noticeable only to the subject and those observers with the appropriate mental senses. They only work on creatures with mental ability scores. Other sensory FX may interfere with or block mental sensory FX.A Mental FX still requires a Perception check to acquire a target, but it targets an enemy's Will Resistance instead of his or her Reflex Resistance. A target can still attempt to use Infiltration to hide, but it is quite difficult (3 Penalties).
Category:Rulebook
Category:Characters
Category:FX
Category:Extras