API ConfirmReadyCheck

__NOTOC__
Responds to a ready check.
 ConfirmReadyCheck(isReady)
==Arguments==
:;isReady: - 1 if the player is ready, nil if the player is not ready
==Details==
This function is used in response to receiving a READY_CHECK event. Normally this event will display the ReadyCheckFrame dialog which will in turn call ConfirmReadyCheck in response to the user clicking the Yes or No button.