Chant

Chant is a 2nd level priest spell that brings favorable bonuses to the caster's party, and penalties to enemies.
==Description==
== Gameplay ==
This caster applies this spell to self only.
When the casting is finished, the spell's effects radiate in a 15-feet radius from the caster and at that moment apply a series of favorable effects to party affiliated creatures, and penalties to enemy (hostile) creatures that are in the area of effect.
The internal game mechanism to achieve this, is actually performed by a casting of two different spells - one for the party, and one that only affects enemies.
As the spells are instantly applied, any party creatures outside the area of effect won't receive the chant's favor, and any enemies outside the AoE won't be penalized.
When the spell is cast, a text is displayed, reading <CASTER>: Casts Chant, and any in the AoE show <RECPIENT>: Chant - a brief 3D effect renders over each creature.
A party member will show a color glow pulse for spell's duration, as well as an icon (No. 18) titled "Chant".
Party members or enemies affected by a penalty chant effect will show a purple-colored 3D effect (CURSEH) when the spell is applied, and then also continue to show the glow pulse.
When Chant applies to a friendly party member, it bestows the State: Positive Chant:
*1-point bonus to all saving throw values.
*1-point bonus to the Luck (status effect) (good luck).
Enemies affected by the spell will suffer the reverse of this, with the State: Negative Chant:
*1-point penalty to all saving throw values.
*1-point penalty to the Luck (status effect) (bad luck).
See the Luck article for more details about what it influences, and some examples in the Notes section below.
A creature exposed to a negative/penalty Chant spell can potentially block it with Magic resistance.
The spell is also blocked by Spell Immunity: Conjuration and a Minor Globe of Invulnerability.
A chant spell can be removed by any applicable Dispel Magic effect.
When the spell's duration expires, a sound effect will audible signifying the spell's end.
Applying more than one chant spell won't work, they cannot "stack".
== Notes ==
Some examples of what a positive and negative luck modifier can influence during gameplay:
*+1 Positive luck provides +1 bonus to weapon damage and attack rolls. This bonus increases those rolls but will not exceed their normal maximum. For example, a character wielding a long sword will normally deal 1-8 damage; that same character under the effect of Chant will deal 2-8 damage. As such, these bonuses are not shown on the inventory screen, since they only apply when the attacks are calculated.
*A unique damage reduction effect that applies to incoming spells and extra weapon damage. This bonus decreases the rolls of attacks made against the character but will not exceed their normal minimum. Using the spell description's example, ordinarily a Fireball spell can roll 1-6 for each dice used; when cast against a character under the effect of a positive Chant, it will roll 1-5. This does not apply to normal/fixed weapon damage (for example, a Long Sword +2 will not have its damage reduced).
*Negative or bad luck increases the probability of damage from incoming spells and increases the probability of reduced rolled weapon damage inflicted by a penalized creature, the inverse of the rules above.
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition ruleset requires that the priest performing the Chant spell must remain stationary and concentrate on the favor being applied on the party and penalties upon enemies in the area of effect. The spell can continue for as long as the caster can maintain the chant uninterrupted. This BG video game version of the spell changes this to a fixed one turn duration and doesn't implement the concentration requirement, allowing the caster to engage in other actions, which is quite a detour from the idea of a continuous priestly "chant".
==Gallery==
Chant cast during battle (BGee).png|Quayle casts the spell during The Gibberling Hordes quest. 
Chant cast inside Degrodel's house (BGee).png|Spell cast inside Degrodel's Home — the golden colour shows bonuses applying on party members and the purple penalties on enemies. 
==See also==
*Bless — similar AoE buff with different properties.
==Mod content==
Spell Revisions mod has changed this divine spell, revising its description. See below:
Chant
Level: 2
School: Conjuration
Sphere: Combat
Range: Personal
Duration: 1 turn
Casting Time: 1 round
Area of Effect: 15’ radius
Saving Throw: None
By means of the Chant spell, the priest brings special favor upon himself and his party and causes harm to his enemies. When the chant is completed, all attack rolls, damage rolls, and saving throws made by those in the area of effect who are friendly to the priest gain +1 bonuses, while those of the priest’s enemies suffer -1 penalties. Multiple Chant spells are not cumulative.
===Gallery===
Kobold Shaman.png|Two Kobold Shaman boost their comrades with a double Chant, while negatively affecting the party member. SCS and SR mods shown. Note different visual effects from vanilla game.
WK SCS Chant.png|Lich-Priest casts chant upon its Skekton Warriors, Aerial Servant and Fallen Deva.
==External links==
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*Advanced D&D 2nd Edition Wiki - Chant (Priest Spell)
Category:Cleric 2nd level spells