Differences from Vanilla Classic 303

Though Classic Survival 303 FE is not a remake, there are a few small changes that was not present in the original Classic 303.
This includes:
*The order in which items are put into the crafting interface does not matter.
- However, items that need to be processed in the interface, still matters. For example, when you plant something, you still must click compost before the plant.
* Granaries now make the food put inside of them no collide with each other
* The fire burn duration is based on the volume and the surface area of the flammable object that is ignited on fire.
* Some skills deemed to be pointless like carpentry, masonry, and engineering are gone.
* A recipe book exists in the game.
* Rain coat and a recipe for it was added, which negates health damage from storms.
* 3 new structures was added; the Windmill, Road, and Garage. A recipe was added for each as well.
* A wind mechanic; it affects boat speed. During storms, it is stronger.
* Boats can now be retooled in Docks or Harbors for big and small ships, respectively.
* You can store a series of tools (example: stone, iron, etc.) by saying /store stone ., which will store all tools that are stone.
*A Bluesteel Dragger was added, this is required to attach items to players.
*Keybinds for crafting were added.
*Private door models are different.
*A Sledgehammer was added which slows down players when hit with it, it can also be used to destroy parts of buildings owned by the player.
*A Boat Anchor was added which will align the boat it is placed upon to the grid to allow for placements of buildings on the given boat.
*Cloud fluff can be foraged from Storms.
*A Hover item was added to the game that causes any attached item to float 500 from the ground while active.
*A Wormhole item was added which causes any attached item to shoot up just outside the null zone while active.
*A Small island was added just outside the upwards null zone.
*A rudimentary mobile building placement GUI was added.
*A Wand of Life was added; Allowing you to spawn animals at the cost of health
*A toilet was added with the functionality of a well
*New recipe menu that integrates with crafting
*Added fish tank