Simurgh

The is a monster from Brigandine: The Legend of Runersia.
== Background ==
A roc's new form following a class change. Legends say good fortune will come to anyone who sees one. This form grants them white type energy, improved attack and agility, and other abilities useful on the front lines. Their cries have a better chance of stunning enemies and they do even great damage to monsters that excel in mountainous terrain than before.
== Advancement ==
Stats 	Stats	Stats	Stats	Stats	Stats	Stats
 	HP 	MP 	STR 	INT 	AGI 	Defense
Class Change Bonus	+40 	0 	+2 	0 	+4 	+10
Stat Growth 	3-10 	0-2 	1-2 	0-2 	1-2 	-
Class Defense	115
Class Hierarchy	Class Hierarchy	Class Hierarchy
Class 	Condition 	Class
Roc 	Lv. 10 	Phoenix
Roc 	Lv. 10 	Simurgh
== Skills ==
Name 	Power 	Accuracy 	Element 	Range (Hex) 	Ground/Sky 	Counter 	MP 	Target 	After Move 	Type
Assault Claw	145 	+8 	- 	1 	↑/↓ 	↑ 	0 	Enemy 	↑ 	Single Target
Assault Claw	Description: "Normal attack. Deals major damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals major damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals major damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals major damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals major damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals major damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals major damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals major damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals major damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals major damage to a single adjacent enemy unit."
Sonic Roar 	80 	- 	 	1~2 	☆/☆ 	× 	50 	All 	× 	Area
Sonic Roar 	Description: "Deals minor damage to all units within a 2-hex radius. Never misses. Has a 33% chance of inflicting Faint."	Description: "Deals minor damage to all units within a 2-hex radius. Never misses. Has a 33% chance of inflicting Faint."	Description: "Deals minor damage to all units within a 2-hex radius. Never misses. Has a 33% chance of inflicting Faint."	Description: "Deals minor damage to all units within a 2-hex radius. Never misses. Has a 33% chance of inflicting Faint."	Description: "Deals minor damage to all units within a 2-hex radius. Never misses. Has a 33% chance of inflicting Faint."	Description: "Deals minor damage to all units within a 2-hex radius. Never misses. Has a 33% chance of inflicting Faint."	Description: "Deals minor damage to all units within a 2-hex radius. Never misses. Has a 33% chance of inflicting Faint."	Description: "Deals minor damage to all units within a 2-hex radius. Never misses. Has a 33% chance of inflicting Faint."	Description: "Deals minor damage to all units within a 2-hex radius. Never misses. Has a 33% chance of inflicting Faint."	Description: "Deals minor damage to all units within a 2-hex radius. Never misses. Has a 33% chance of inflicting Faint."
Magic	Abilities	Equipment
- 	
* Dominate Mountain S	
* Claws
* Light Armors
* Gloves
* Accessories (Monster)
== Trivia ==
* Gilliam starts Main Mode with a Level 10 Simurgh named Mahni.
== Etymology ==
A simurgh is a benevolent bird in Persian folklore.
== Gallery ==
File:Simurgh TLoR 3D Model.jpg|3D Model
== Navigation ==
Category:Monsters