Evil Force (AMID EVIL)

==Summary==
An ancient entity beyond human reckoning, the Evil Force, sometimes referred to solely as Evil, has corrupted the many realms and their inhabitants, threatening the entire universe, with none of the many warriors who rose up to combat him being capable of defeating him. However, after aeons of its dark rule over the world, one champion rose up after clearing the Trial of the Black Labyrinth like so many before, and managed to drive back the Evil Force over and over, eventually challenging it in its home and seemingly felling it once and for all, saving the universe.
==Powers and Stats==
Tier: , from to with possessed entities
Name: Evil Force, Evil
Origin: AMID EVIL
Gender: Unknown, refers to itself as "we"
Age: Aeons
Classification: Ancient evil force
Powers and Abilities:<tabber>|-|Evil Force= Superhuman Physical Characteristics, Immortality (Type 1. Has existed for ages and does not appear to age), Extrasensory Perception (Sensed the Gateway of the Ancients despite it being protected by strong magic), Corruption, Possession and Mind Manipulation (Both types: Corrupted the various worlds of AMID EVIL in different ways, whether by affecting the minds of those inhabiting them or creating parasites or plants to control them), Multilocation and Shapeshifting (Many enemies that serve the Evil Force are actually splinters of it it has shaped in various ways and for various means), Flight (Most versions of the Evil Force can hover), Body Control ("Hand of Evil" enemies can shoot their nails), Energy Projection ("Fist of Evil" enemies can shoot cascades of energy), Teleportation ("Fist of Evil" enemies teleport around in combat, while "Claw of Evil" enemies can teleport enemies right next to them), Dimensional Travel (Invaded the various worlds of AMID EVIL despite existing in its own dimension), Biological Manipulation (Took the form of parasites to control the Domain of the Sentinels, with some of these parasites greatly modifying or overtaking the bodies of their hosts), Inorganic Physiology and Intangibility (Appears to be composed of shadows or a similar material), Weather Manipulation (Caused a tornado of darkness that would eventually destroy the Gateway), Telepathy (Spoke to the Champion as he approached it), Energy Manipulation (Can draw power from pools of mana that surround it), Danmaku and Water Manipulation (Can fire a large spread of water shots), Summoning, Teleportation, Size Manipulation and Explosion Manipulation (Can perform an attack seemingly identical to the Celestial Claw, which pulls random planets from their position in space in time and shrinks them down to use them as explosive projectiles), Corrosion Inducement (Can fire beams that melt what they hit), minor Time Manipulation (Can punch into a portal, with the attack happening again over its enemy's position a few seconds later), likely Spatial Manipulation (Can seemingly attack with spatial rifts), Telekinesis (Can pull enemies into its hand)
|-|With possessed entities=
Peak Human Physical Characteristics to Superhuman Physical Characteristics, Weapon Mastery and Martial Arts (Controls a variety of highly skilled warriors), Energy Projection (Controls enemies who wield Whisper's Edges, swords that shoot blades of energy), Explosion Manipulation (Starlight Defenders throw strong explosive weapons), Flight (Various enemies such as Astral Angels can fly), Electricity Manipulation (Astral Angels can shoot electricity), Weapon Control (The Moon Guardian can shoot half-moon blades and curve their path), Acid Manipulation (The Sentinel Mage parasite shoots its acidic innards to fight), Mind Manipulation (Watchers can attack enemy minds with psychic attacks), Surface Scaling (Eyes of Pain can cling to surfaces), Self-Destruction (Sons of the Scourge attack by exploding), Temperature Manipulation (Giant Protectors can heat up rocks until they resemble meteors), Plant Manipulation (Corrupted and controlled some plants to overpower a race of stonelike creatures), Air Manipulation (The Corrupt Spirit is surrounded by a tornado strong enough to launch rocks), Attack Reflection (Solegionaires wield shields that reflect projectiles), Light Manipulation and Plasma Manipulation (The Solar Saint can cause the Sun to become much brighter), Genius Intelligence and Preparation (Has taken over the Forgemaster and caused it to create many never before seen combat machines), Fire Manipulation (Can take over flames and fight through them), Corrosion Inducement (Metal Fish break down and process organic matter into raw materials), Acrobatics (Acrobat mages perform acrobatic evasive maneuvers), Crystal Manipulation (Crystal Masters wield a dark version of the Champion's Star of Torment), Extrasensory Perception (Alpha Battlemages have had their heads replaced with an eye that can see across dimensions), Poison Manipulation (Cryserpents spit poisonous energy)
</tabber>Attack Potency: Star level (Superior to the Champion, who needs to wear it down for several minutes before finishing it off, while the Evil Force can kill him in a few attacks), from Street level (The weakest enemies that the Evil Force is seen controlling are highly trained and heavily armed knights), to Star level (Controls various bosses capable of challenging the Champion, including the Solar Saint, who seemingly draws power from and commands the Sun he worships and lives in, being capable of greatly increasing the intensity of its light and eventually draining it completely upon death) with possessed entities
Speed: Massively FTL (Comparable to the Champion), from Peak Human (The weakest enemies that the Evil Force is seen controlling are highly trained knights) to Massively FTL (Controls various bosses that can contend with the Champion) with possessed entities
Lifting Strength: Superhuman (Can easily overpower the Champion)
Striking Strength: Star level
Durability: Star level, from Street level, to Star level with possessed entities
Stamina: At least Peak Human. Endured a long battle against the Champion, only being defeated upon finally being struck with the Axe of the Black Labyrinth
Range: Low Multiversal. Without moving from its own dimension, could corrupt various other realms or attack the Gateway.
Standard Equipment: Surrounded by four pools of mana.
Intelligence: Unknown. Despite seemingly acting based on primal instinct, has shown the ability to strategize and modify its means of corruption depending on its enemy. Genius through hosts. Has taken over the Forgemaster and caused it to create many never before seen combat machines.
Weaknesses: Stationary during combat, and its attacks are telegraphed by the pools it begins to draw mana from.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Game Characters
Category:Eldritch Horrors
Category:Villains
Category:Immortals
Category:Extrasensory Perception Users
Category:Corruption Users
Category:Possession Users
Category:Mind Users
Category:Multilocation Users
Category:Shapeshifters
Category:Flight Users
Category:Body Control Users
Category:Energy Projection Users
Category:Energy Users
Category:Teleportation Users
Category:Dimensional Travel Users
Category:Biology Users
Category:Inorganic Beings
Category:Intangibility Users
Category:Weather Users
Category:Telepaths
Category:Danmaku Users
Category:Water Users
Category:Summoners
Category:Explosion Users
Category:Size Users
Category:Corrosion Users
Category:Time Users
Category:Space Users
Category:Telekinesis Users
Category:Weapon Masters
Category:Martial Artists
Category:Electricity Users
Category:Weapon Control Users
Category:Acid Users
Category:Surface Scalers
Category:Self-Destruction Users
Category:Characters
Category:Video Game Characters
Category:Temperature Users
Category:Plant Users
Category:Air Users
Category:Attack Reflection Users
Category:Light Users
Category:Plasma Users
Category:Fire Users
Category:Acrobats
Category:Poison Users
Category:AMID EVIL