Update:PID

The original post can be found here.
PID in relation to dueling
 
*There has been a lot of confusion as to what effect PID has on dueling. First, let me explain what PID is. Whenever someone logs in the server finds an "empty" slot inside the player's list. It fills this slot with the new player instance - that way the player is part of all server events (since it loops through this list and performs the action for every player - every tick (600ms)).
 
How did PID effect the first hit? 
*Because if someone had the PID 8 in example, their combat would process first and hit the person before the loop even reached PID 9. (Remember, it processes code insanely quickly - so it seems like people are simultaneously hitting, but it's one after another). If we were going to make it simultaneous, it would require a lot more attention to synchronization than we have now - and really we couldn't be bothered. (Unexpected outcomes, a lot of testing - waste of time when we could be working on bugs that exist instead of making new ones).
 
*Before, PID DID exist. About a week ago if you spammed clicked, you would automatically have the first hit. That was since removed and then it solely relied on PID. (You could find your PID by your spot in ::players)
 
*Now PID is COMPLETELY random, every tick the players are shuffled in a random order and your ID is based on 100% luck.
Also this means that yes - technically speaking PID still exists, but it doesn't effect you in combat.
 
Good luck staking and pking.
 
EXP when using a special attack
*As of now you will see experience drops for special attacks as well. Such as dark bow, dragon dagger, dragon scim, vls... the list goes on. Also experience in melee combat is a little more realistic (before it was giving a disproportionate amount of HP exp, bloating the XP drops)
 
Handcannon
*People wanted this so much - but after realizing that it didn't work like they wanted it to, it became an obsolete weapon.
 
*Now the handcannon special is 100% working. By 100% is that if you use the special attack and attack someone - you will quickly (one tick after) will fire a shot at them. If in that time you activate another special, it will perform the special and do another quick hit. Also the hits during the special attack are increased a bit, you might even hit > 600 if you're lucky.
 
*There is a 1/100 chance that it will explode when you use a special attack, be careful :).
Dragon Claws
*Their accuracy has been decreased slightly. 
 
Magic Boxes
*There was an unannounced nerf on these after there was a huge increase in multivoters. After things settled down it's now back to normal. There was a 5 point increase on the price.