Report 364

Report #364
Skillset: Ecology Skill: PreciousCharm
 Org: Harbingers Status: Completed Apr 2010
Furies' Decision:
Solution 1
Problem: Ecology charms provide dmp for various types of damage, allowing the
ecologist to mix and match commodities to create a charm suitable for a given
circumstance for a fairly significant cost in commodities. Psychic damage is
conspicuously absent from the list which includes cold, fire, magic, poison,
electricity, asphyxiation, blunt, and cutting
[A: 0 R: 0] Solution #1: Add psychic damage as a precious charm, using gems as
 a commodity.
Player Comments:
---[Viynain on 4/14 @ 05:55 writes]:
I support solution 1.
---[Incabulos on 4/14 @ 06:50 writes]:
Solution 1 seems fine.
---[Raeri on 4/14 @ 08:11 writes]:
Solution 1 sounds good.
---[Thul on 4/14 @ 20:43 writes]:
Further support for solution 1.
---[Xenthos on 4/14 @ 21:23 writes]:
Good.
---[Lehki on 4/14 @ 23:50 writes]:
Sounds fine to me.
---[Fillin on 4/20 @ 06:06 writes]:
Not that I'm terribly opposed to this, but consider that psychic dmp is limited
to only a few classes (and not even every build in those classes), and that
could be by design. If not, go for it!