Attainment

Attainment is a numeric indication of the "learnedness" of a Xiandao Cultivator. Each Manual learned increases it by a set amount.
== Viewing Attainment Values==
There are two different types of Attainment values, the Base Attainment and the True Attainment. Both are referred to in game as "Attainment". The two types of Attainment are described below:
===Base Attainment===
Base Attainment (DaoHang) is the sum of Orthodox Attainment (XuanDaoHang) and Unorthodox Attainment (OtherDaoHang). 
*Base Attainment is increased by individual Attainment values from the Orthodox and Unorthodox Manuals that the Cultivator has learnedXiaWorld.NpcPractice.AddDaoHang.
* Orthodox Attainment is reduced by passing Attainment Tribulations, with each passed Tribulation reducing Orthodox Attainment by 10*number of Tribulations passedXiaWorld.NpcPractice.DaoHangTianJieSuc. 
*Base Attainment is used for determining the effectiveness of certain types of Branch Leaders, as well as determining the success rate of refining Origins.
*This value can be viewed by hovering over the character's Cultivation State (Qi Shaping, Core Shaping etc) on their menu bar.
===True Attainment===
True Attainment is the sum of the Cultivator's Base Attainment and Attainment Bonus (AbilityLvAddV)XiaWorld.NpcPractice.GetDaoHang.*Most methods that modify Attainment do so by modifying Attainment Bonus.
*True Attainment is used for all other actions that depend on Attainment.
*This value can be viewed in the Character Backgrounds tab, which also shows the Five Attributes and Skill Levels.
==Attainment costs==
=== Manuals===
Manuals have a base attainment cost, that is affected by Elemental InteractionsXiaWorld.EsotericaData._GetRealDifficulty().
* Law (except for Law of Nimbus ConquestDLC) cultivators pay the base cost, Manuals are always the base cost as well.
* If the manual has the same element as the cultivator: base cost
*If either the manual's element feeds the cultivator's element, or the cultivator's element feeds the manual's element: 75% of the cost, rounded.
*if either the manual's element weakens the cultivator's element, or the cultivator's element weakens the manual's element: 300% of the cost, rounded.
	 	 	 	 	
	1 	0.75	3 	3 	0.75
	0.75	1 	0.75	3 	3
	3 	0.75	1 	0.75	3
	3 	3 	0.75	1 	0.75
	0.75	3 	3 	0.75	1
=== Skills ===
The base cost of Attainment to improve a skill isWnd_SkillTree.UpdateDate() \frac{CurrentSkill + 1}{5}, rounded up.
Skill Level	Skill Level	Attainment
>= 	<= 	Attainment
0 	4 	1
5 	9 	2
10 	14 	3
15 	19 	4
20 	24 	5
Temporarily improving or reducing the Skill level of a cultivator, for example with Obsessions or Sub-Spirit Gear will have an effect on costs.
==Effects==
===Bad ===
The higher the Attainment, the higher the Inspiration cost for learning new Manuals.
===Good=== 
*Having a high Orthodox Attainment means you can learn more Unorthodox Manuals 
*For certain Branch Leaders, having high Base Attainment can improve branch effectiveness.
*Having high Base Attainment allows use of Origins more safely
*Darksoul Genesis and Derivative Calculation success chance is based on it
*300 Attainment is required for crafting certain types of Sub-Spirit Gear.
==Methods of Decreasing==
===Temporarily=== 
*Robes of Flow (Female) or Shroud Tunic (Male) (-16 total for Top + Bottom)
*Equipping Spirit Seed (-25), equipping multiple seeds has no additional effect.
*Heavenshrouding Talisman (-42 at T12, -51 at T15) or Random Talisman
*Spirit Relic (-5 to -20, randomly generated, -25 Ceremonial Cauldron)
===Permanent===
*Attainment Tribulations (gain sub-spirit) - Reduces Base Attainment by 10*number of tribulations passed, per tribulation.
*Jade Purity: Meticulous Revision I/II/III/IV (-10/-15/-20/-30, total= -75), can also be attached temporarily as Sub-Spirit Gear.
*Law of Nimbus ConquestDLC: Qi Flow Chant (-49), can also be attached temporarily as Sub-Spirit Gear.
*Refining Origins (-10 to -29, at random), -37 to -108 maximum possible value.
*Primeval Flesh (-2), -20 infinite T9, -34.56 infinite T12.
*Impose Fruit (-64)
*Divine Bones (-25), 25% medicine resistance, -100 maximum possible value.
*Fortune Dew (-81), leaves the consumer unconscious for 81 days.
==Methods of Increasing==
===Temporary===
*Heavenlent Talisman (+210 at T12, +252 at T15)
*Tiger King's Bone (+22.5)
*A Suppression Room containing multiple Spirit Relics that decrease Attainment (theoretical maximum of +8005 with a maximum size 400 room containing 399 random Spirit Relics with -20 Attainment and 1 fixed Ancient Relic with -25 Attainment)
===Permanent===
*"Brute Force" learning Manuals with Inspiration from Agencies
*Insight Fruit (+64)
==Trivia==
*Visible in the Basic Stats & Backgrounds (Window)
Category:Xiandao Cultivation
==References==
Category:Game Mechanics