Find the Cure!

Find the Cure! is a video game made by LettuceBacon&Tomato. Starring an unnamed traveller from the anti-matter universe, it was published on itch.io on January 16, 2016.
== Gameplay ==
The intro describes the effects on Earth in the anti-matter universe after Snow, Neku, Vic, James and Ender escaped anti-Pelvanida with the death of Tardigan. With their knowledge, they revolutionized technology and integrated into society, but died abruptly several years later. As those who encountered them met similar early deaths, the world slowly realized that they'd brought a highly infectious plague with them. Soon the plague threatened to wipe out all of humanity within the next few years. 
The player assumes the role of a team leader who manages to reactivate the Einstein-Rosen Bridge using the remaining fuel from the SS Hawkeye. Traveling alone to the matter universe, the traveller finds themselves in the New Pelvanida bridge room, near a mop and bucket. After obtaining a vial of stabilized francium from the supply closet, they blow the door open and reach a corridor. From the corridor they use a portion of the mop handle and tape from the receptionist's desk in the lobby to fool the thumbprint scanner locking the infirmary. After reviewing the infirmary's medical texts and discovering the recipe for the cure, the traveller visits the electrician's closet an obtains an Arc Flash suit to protect himself from the turret in the control room. They manage to reactivate the bridge, but due to failure to enact safeguards, the computers warn that the bridge will irreparably meltdown in thirty seconds. Depending on the player's choice, the traveller either returns with the cure to their home universe or chooses to remain in the matter universe.
== Trivia ==
*This is the first Darwin's Soldiers game ever finished.
*This game was made in Unity, as part of a course for beginning programmers.
*On May 10th Aabicus released the source code for this game, which can be found here.
*When Aabicus was asked what might happen to the traveller after the events of the game, he shed some light on his motivations for initially writing it:
"It wasn't what happened in the game, it was what would happen afterwards. The traveller input their home coordinates into the bridge, so whether they went home or not, our world would now know how to travel there. And we're cured, so we could visit without worrying about the plague. And that way, the main characters could discover what happened to the characters who got left behind in Ground One. Either the traveller stuck around and told them, or they discovered when they read any amount of history books on the other side. So my main goal was to ensure our main characters would eventually learn what happened to the ones left behind at the end of Card of Ten."
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