Guild land

Guild lands are nonbasic lands associated with the 10 Ravnican guilds. As of the Return to Ravnica block, there are four types of guild lands. 
Cycle name 	Azorius 	Boros 	Dimir 	Golgari 	Gruul 	Izzet 	Orzhov 	Rakdos 	Selesnya 	Simic
Bounce lands	<c>Azorius Chancery</c> 	<c>Boros Garrison</c> 	<c>Dimir Aqueduct</c> 	<c>Golgari Rot Farm</c> 	<c>Gruul Turf</c> 	<c>Izzet Boilerworks</c> 	<c>Orzhov Basilica</c> 	<c>Rakdos Carnarium</c> 	<c>Selesnya Sanctuary</c> 	<c>Simic Growth Chamber</c>
Bounce lands	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land they control to its owner's hand. Each of these lands can tap to produce two mana, one of each of the its associate guild's colors. Each card's artwork was illustrated by John Avon. 	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land they control to its owner's hand. Each of these lands can tap to produce two mana, one of each of the its associate guild's colors. Each card's artwork was illustrated by John Avon. 	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land they control to its owner's hand. Each of these lands can tap to produce two mana, one of each of the its associate guild's colors. Each card's artwork was illustrated by John Avon. 	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land they control to its owner's hand. Each of these lands can tap to produce two mana, one of each of the its associate guild's colors. Each card's artwork was illustrated by John Avon. 	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land they control to its owner's hand. Each of these lands can tap to produce two mana, one of each of the its associate guild's colors. Each card's artwork was illustrated by John Avon. 	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land they control to its owner's hand. Each of these lands can tap to produce two mana, one of each of the its associate guild's colors. Each card's artwork was illustrated by John Avon. 	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land they control to its owner's hand. Each of these lands can tap to produce two mana, one of each of the its associate guild's colors. Each card's artwork was illustrated by John Avon. 	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land they control to its owner's hand. Each of these lands can tap to produce two mana, one of each of the its associate guild's colors. Each card's artwork was illustrated by John Avon. 	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land they control to its owner's hand. Each of these lands can tap to produce two mana, one of each of the its associate guild's colors. Each card's artwork was illustrated by John Avon. 	When each of these common nonbasic dual lands enters the battlefield tapped, its controller returns a land they control to its owner's hand. Each of these lands can tap to produce two mana, one of each of the its associate guild's colors. Each card's artwork was illustrated by John Avon.
Gates 	<c>Azorius Guildgate</c> 	<c>Boros Guildgate</c> 	<c>Dimir Guildgate</c> 	<c>Golgari Guildgate</c> 	<c>Gruul Guildgate</c> 	<c>Izzet Guildgate</c> 	<c>Orzhov Guildgate</c> 	<c>Rakdos Guildgate</c> 	<c>Selesnya Guildgate</c> 	<c>Simic Guildgate</c>
Gates 	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. In light of the Ravnica block bounce lands being too "good" in Limited but the necessity for common mana-fixing, these lands were designed. Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze.	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. In light of the Ravnica block bounce lands being too "good" in Limited but the necessity for common mana-fixing, these lands were designed. Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze.	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. In light of the Ravnica block bounce lands being too "good" in Limited but the necessity for common mana-fixing, these lands were designed. Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze.	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. In light of the Ravnica block bounce lands being too "good" in Limited but the necessity for common mana-fixing, these lands were designed. Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze.	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. In light of the Ravnica block bounce lands being too "good" in Limited but the necessity for common mana-fixing, these lands were designed. Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze.	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. In light of the Ravnica block bounce lands being too "good" in Limited but the necessity for common mana-fixing, these lands were designed. Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze.	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. In light of the Ravnica block bounce lands being too "good" in Limited but the necessity for common mana-fixing, these lands were designed. Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze.	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. In light of the Ravnica block bounce lands being too "good" in Limited but the necessity for common mana-fixing, these lands were designed. Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze.	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. In light of the Ravnica block bounce lands being too "good" in Limited but the necessity for common mana-fixing, these lands were designed. Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze.	Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors. In light of the Ravnica block bounce lands being too "good" in Limited but the necessity for common mana-fixing, these lands were designed. Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze.
Guildhalls 	<c>Prahv, Spires of Order</c> 	<c>Sunhome, Fortress of the Legion</c> 	<c>Duskmantle, House of Shadow</c> 	<c>Svogthos, the Restless Tomb</c> 	<c>Skarrg, the Rage Pits</c> 	<c>Nivix, Aerie of the Firemind</c> 	<c>Orzhova, the Church of Deals</c> 	<c>Rix Maadi, Dungeon Palace</c> 	<c>Vitu-Ghazi, the City-Tree</c> 	<c>Novijen, Heart of Progress</c>
Guildhalls 	Each of these uncommon nonbasic lands taps for and has an activated ability costing mana of the associated guild's colors for a thematically related effect. Each card represents its the associated guild's headquarters within Ravnica. 	Each of these uncommon nonbasic lands taps for and has an activated ability costing mana of the associated guild's colors for a thematically related effect. Each card represents its the associated guild's headquarters within Ravnica. 	Each of these uncommon nonbasic lands taps for and has an activated ability costing mana of the associated guild's colors for a thematically related effect. Each card represents its the associated guild's headquarters within Ravnica. 	Each of these uncommon nonbasic lands taps for and has an activated ability costing mana of the associated guild's colors for a thematically related effect. Each card represents its the associated guild's headquarters within Ravnica. 	Each of these uncommon nonbasic lands taps for and has an activated ability costing mana of the associated guild's colors for a thematically related effect. Each card represents its the associated guild's headquarters within Ravnica. 	Each of these uncommon nonbasic lands taps for and has an activated ability costing mana of the associated guild's colors for a thematically related effect. Each card represents its the associated guild's headquarters within Ravnica. 	Each of these uncommon nonbasic lands taps for and has an activated ability costing mana of the associated guild's colors for a thematically related effect. Each card represents its the associated guild's headquarters within Ravnica. 	Each of these uncommon nonbasic lands taps for and has an activated ability costing mana of the associated guild's colors for a thematically related effect. Each card represents its the associated guild's headquarters within Ravnica. 	Each of these uncommon nonbasic lands taps for and has an activated ability costing mana of the associated guild's colors for a thematically related effect. Each card represents its the associated guild's headquarters within Ravnica. 	Each of these uncommon nonbasic lands taps for and has an activated ability costing mana of the associated guild's colors for a thematically related effect. Each card represents its the associated guild's headquarters within Ravnica.
Shock lands 	<c>Hallowed Fountain</c> 	<c>Sacred Foundry</c> 	<c>Watery Grave</c> 	<c>Overgrown Tomb</c> 	<c>Stomping Ground</c> 	<c>Steam Vents</c> 	<c>Godless Shrine</c> 	<c>Blood Crypt</c> 	<c>Temple Garden</c> 	<c>Breeding Pool</c>
Shock lands 	Each of these rare nonbasic dual lands has two basic land types and enter the battlefield tapped unless its controller pays 2 life. Each card's artwork was illustrated by Rob Alexander in the original Ravnica block. They all got new art in the Return to Ravnica block. 	Each of these rare nonbasic dual lands has two basic land types and enter the battlefield tapped unless its controller pays 2 life. Each card's artwork was illustrated by Rob Alexander in the original Ravnica block. They all got new art in the Return to Ravnica block. 	Each of these rare nonbasic dual lands has two basic land types and enter the battlefield tapped unless its controller pays 2 life. Each card's artwork was illustrated by Rob Alexander in the original Ravnica block. They all got new art in the Return to Ravnica block. 	Each of these rare nonbasic dual lands has two basic land types and enter the battlefield tapped unless its controller pays 2 life. Each card's artwork was illustrated by Rob Alexander in the original Ravnica block. They all got new art in the Return to Ravnica block. 	Each of these rare nonbasic dual lands has two basic land types and enter the battlefield tapped unless its controller pays 2 life. Each card's artwork was illustrated by Rob Alexander in the original Ravnica block. They all got new art in the Return to Ravnica block. 	Each of these rare nonbasic dual lands has two basic land types and enter the battlefield tapped unless its controller pays 2 life. Each card's artwork was illustrated by Rob Alexander in the original Ravnica block. They all got new art in the Return to Ravnica block. 	Each of these rare nonbasic dual lands has two basic land types and enter the battlefield tapped unless its controller pays 2 life. Each card's artwork was illustrated by Rob Alexander in the original Ravnica block. They all got new art in the Return to Ravnica block. 	Each of these rare nonbasic dual lands has two basic land types and enter the battlefield tapped unless its controller pays 2 life. Each card's artwork was illustrated by Rob Alexander in the original Ravnica block. They all got new art in the Return to Ravnica block. 	Each of these rare nonbasic dual lands has two basic land types and enter the battlefield tapped unless its controller pays 2 life. Each card's artwork was illustrated by Rob Alexander in the original Ravnica block. They all got new art in the Return to Ravnica block. 	Each of these rare nonbasic dual lands has two basic land types and enter the battlefield tapped unless its controller pays 2 life. Each card's artwork was illustrated by Rob Alexander in the original Ravnica block. They all got new art in the Return to Ravnica block.
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