Fecor

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==Summary==
Fecor is a Crimson Lord who goes by the true name Tempest Hoof, and an antagonist in Shakugan no Shana. To the eyes of many, he appears to be a feeble, anxious and lowly Crimson Denizen who acts as the gatekeeper of Seireiden, Bal Masqué's headquarters. In truth, he's not only a high-ranking member of the organization, but also the right-hand man and adjutant of its sub-leader, Bel Peol. His real role is to be in charge of Seireiden's control, management and defense - called a Wache. Thanks to his competence and his unique Unresticted Spell, Magnesia, he kept Seireiden free from invasions for over 3 centuries.
==Powers and Stats==
Tier: 
Name: Fecor, Tempest Hoof, Fortress Commander
Origin: Shakugan no Shana
Gender: Male
Age: A few centuries
Classification: Crimson Lord, Member of Bal Masqué, Wache, Bel Peol's adjudant, Leader of the Seireiden Garrison, Gatekeeper of Seireiden
Powers and Abilities:
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Superhuman Physical Characteristics, Enhanced Awareness, Space-Time Distortion Awareness, Extrasensory Perception (Can sense supernatural phenomena or creatures across kilometers, Can distinguish clones from the real body), Fire Manipulation and Energy Manipulation (Can shoot fire projectiles), Flight, Perception Manipulation, Healing, Purification (Types 1 & 3), Swordsmanship, Matter Manipulation and Danmaku with Magnesia (He creates a storm of heavy cubical particles that he controls at willSeason 2, Episode 15), Perception Manipulation, Spatial Manipulation, Portal Creation and Extrasensory Perception with Trivia,Season 3, Episode 5 Spatial Manipulation with Oreikhalkos (Can ignore distance between Fecor and his targetShakugan no Shana no Subete Kan, p.56)
|-|Crimson Denizen-specific attributes=
|-|Resistances=Resistance to Disease Manipulation and Poison Manipulation (Crimson Denizens automatically reject the effects; should a Denizen switch bodies with a non-Denizen, they would still resist themShana S, Episode 1) and Time Stop (Can freely move around any Fūzetsu). Partial Resistance to Perception Manipulation (Crimson Denizens can resist the passive lack of presence exuding from other Flame Hazes and Crimson Denizens, but don't resist the ability if it comes from a separate spell or mechanism, or if it's purposely amplified). Partial Resistance to Life Manipulation, Memory Manipulation, Conceptual Manipulation and Existence Erasure (Limited to human-universe versions of them; Crimson Denizens are immune to abilities affecting Power of Existence (the energy that makes up the existence, history, life force and identity of humans and objects in our universe) or similar human-related energies because they don't possess any (since the Crimson Realm they come from is a universe without Power of Existence). Crimson Denizens should however be vulnerable to abilities messing with the unique life force of the Crimson Realm, or, in simpler terms, to Life/Memory/Conceptual/Existence Manipulation that can affect beings from fundamentally different universes and worlds from ours)
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Attack Potency: City Block level+ (He destroyed a neighbourhood)
Speed: Subsonic (Scales to the likes of Wilhelmina and Sydonay)
Lifting Strength: Unknown by himself, up to Class G with Magnesia
Striking Strength: City Block level+ with Magnesia
Durability: City Block level+, up to Multi-City Block level+ with Magnesia (The spell tanked a full-power attack from Sophie Sawallisch, who should scale to Merihim)
Stamina: Superhuman. Fecor is an experienced Crimson Lord who's been active for several centuries as Seireiden's defender. He was able to competently push back MoS Shana and spar with the likes of Wilhelmina Carmel. He could also react to Tenmoku Ikko, and successfully block Sophie Sawallisch's strongest attack while on his deathbed.
Range: Tens of Meters to Hundreds of Meters with spells, up to Tens of Kilometers with Trivia and Fūzetsu. He can ignore distance with Oreikhalkos
Standard Equipment:
*Oreikhalkos: Fecor's sword, with a curved blade. When swung, it ignores the distance between Fecor and the target.
*Trivia: A torch-shaped Treasure Tool. It controls the mechanism that manipulates dimensions in Seireiden, connecting places regardless of their distance. It is used mainly to allow communication throughout the various areas of Seireiden, and detect enemies' invasion. It also allows him to create portals from and to Seireiden through which Fecor and others can travel. When holding it, the wielder is masked by an invisible barrier which conceals them entirely - including their presence, and even their existence from the human world. Fecor uses it to hide his immense power as a Crimson Lord and disguises himself as the keeper of Seireiden without being noticed by the other members.
Intelligence: Likely Gifted. Fecor is a high-ranked member of Bal Masqué and has handled Seireiden's control, management, defense and security for centuries, preventing it from getting invaded or even located. He is methodical, careful and prefers to run through all possibilities when taking care of a problem, like when Khamsin and Rebecca infiltrated the city.Season 3, Episodes 9-10 He successfully kept his identity and presence hidden from even his own allies, as precausion. He has served as Bel Peol's - the acting-leader of Bal Masqué, in Snake of the Festival's absense - right-hand man for just as long, executing her strategies with precision and loyalty. In battle, he uses his Magnesia spell with mastery, which allows him to face off against opponents stronger than him, like Margery Daw and Wilhelmina Carmel.
Weaknesses: None notable
Notable Attacks/Techniques:
*Fūzetsu: The most common of all Unrestricted Spells. The spell creates a dome-shaped isolated space, by intermingling the Crimson Realm and the human world. Since the spell is usually cast on the ground, only its upper half is visible and the lower half is underground.Shakugan no Shana Light Novel Volume SIII The area within the Fūzetsu is detached from the flow of causality of the outside world, with its interior area frozen and concealed from the outside. Inside the barrier, all phenomena and causalities (such as time, space, perception, movement and existence itself) are stopped for ordinary beings, like a plug had been removed, allowing only Flame Hazes and Crimson Denizens to act freely within it."DVD Special Book Grand Grimoire" page 5 The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. People and objects frozen inside the Fūzetsu can still be killed or destroyed and events happening inside the Fūzetsu will follow normal rules of cause and effect. Additionally, nobody can see or hear anything happening inside a Fūzetsu from the outside and vice-versa, including those who can sense the spell."Dengeki G's Festival! Vol.8" Page 27Season 2, Episode 9 Outside the Fūzetsu, ordinary creatures will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. To them and the human world at large, the area within the Fūzetsu stops existing altogether; they won't even register that a part of the world is suddenly "missing" and, to them, it would never have existed in the first place."Shakugan no Shana Guide Book Nyūmon-hen" page 17 Finally, energy released inside a Fūzetsu cannot go outside until the spell ends.
*Magnesia: Fecor's signature spell. It creates a storm of heavy cubical particles that are controlled by will. The streams of cubes inflict heavy blows upon the enemies and can be used offensively in spite of their true purpose as a defensive maneuver. They can also be concentrated to form giant objects to crush Fecor's enemies or smaller particles to push enemies away.Season 3, Episode 9 He usually cloaks himself with these particles when appearing in public in order to keep his identity as the right-hand man of Bel Peol a secret.
Note:
*The Crimson Realm and the human world are intermingled, detaching the domed area from the flow of causality of the world. Space-time, perception, movement and existence itself are separated from the outside world and immediately halted until the Fūzetsu stops. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. As such, events happening inside the Fūzetsu will follow normal rules of cause and effect. However, any attempt to cause an effect on the outside world from within the Fūzetsu (or to cause an effect in the Fūzetsu from the outside world) will fail: an earthquake happening inside the Fūzetsu won't affect the outside and vice-versa; a fireball thrown at a Fūzetsu, from either side, will cause no effect.
*People and objects caught inside are halted and incapable of moving, acting, seeing, thinking or doing anything. They can still die or be destroyed if attacked. Those outside the Fūzetsu will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. It's as if they "forgot" what they had to do there. The idea when the Fūzetsu spell was created was to make it so ordinary living beings couldn't ever interact with it or whatever happens inside.
*For as long as the Fūzetsu is active, to ordinary creatures - and the human world at large - the affected area doesn't exist and never has. Ordinary creatures will temporarily live as if the area and people inside the Fūzetsu never existed, and they don't even register that a part of the world is "missing", not even in their subconscious. When the spell ends and the area is reconnected to the flow of causality of the outside world, humans go back to living as if the area and people previously trapped had always existed. This existence erasure and presence manipulation is strictly from a human universe-sense, as the people and things inside a Fūzetsu still exist, but only Flame Hazes, Crimson Denizens and allowed humans can perceive them.
*Anything damaged, destroyed or killed within a Fūzetsu can be restored by using Power of Existence. It is an energy that exists in the air and in every living and non-living thing; it represents the identity, history, information, presence and impact of that thing on the world. Any damage caused inside a Fūzetsu can be restored by using Power of Existence, to adjust the disparities of the causality inside a Fūzetsu and to match the flow of causality of the outside world. By doing this, it is possible to restore anything that has had its causality severed within a Fūzetsu, be it a living being or an object, to the state that it was in before its causality was severed. However, if a Fūzetsu is ever unlocked during a battle without repairs having been done, the damage is irreparable: people killed inside the spell stay dead and things whose Power of Existence was consumed vanish from existence (from a human universe-sense). This "repairing" demands extreme mastery of that energy's manipulation, and, while all Flame Hazes can perform basic repairs, only very few can perform complex repairs."Dengeki G's Festival! Vol.8" Page 39 If Power of Existence is consumed, the person or thing that PoE belonged to is gone forever, and its existence and history are erased from the entire world.Season 1, Episode 2 However, Distortions are caused whenever this happens and, if too many accumulate, it would destroy the balance of the world, causing harm to both the human world and the Crimson Realm."Shakugan no Shana Guide Book Nyūmon-hen" page 12 Both Flame Hazes and Crimson Denizens have stopgap measures to soften these Distortions."Shakugan no Shana Guide Book Nyūmon-hen" page 14"Shakugan no Shana Guide Book Nyūmon-hen" page 15
*The only way for a human to interact with a Fūzetsu and act within it is by being granted free action through a spell by a Flame Haze or Crimson Denizen capable of advanced spellcasting. That spell envelops humans with an energy, presumably the same as the Crimson Realm's, that allows them to move freely inside. Nobody can see or hear what is happening inside a Fūzetsu from the outside, not even creatures that can sense and interact with it. Similarly, nobody inside a Fūzetsu can see or hear what is happening outside.
*Only characters who possess energy from the Crimson Realm within them, who are tied to it, or who are allowed to by such characters, can act inside a Fūzetsu.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shakugan no Shana
Category:Anime Characters
Category:Antagonists
Category:Causality Users
Category:Concept Users
Category:Danmaku Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Existence Erasure Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Flight Users
Category:Game Characters
Category:Healers
Category:Immortals
Category:Information Users
Category:Life Users
Category:Light Novel Characters
Category:Loyal Characters
Category:Male Characters
Category:Matter Users
Category:Memory Users
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Perception Users
Category:Pocket Reality Users
Category:Portal Users
Category:Purification Users
Category:Space Users
Category:Sword Users
Category:Time Users
Category:Weapon Masters
Category:Weapon Users
Category:Wing Users