Stop (Final Fantasy VII status)

Stop is a status in Final Fantasy VII that halts the time counter for the afflicted, preventing their ATB gauge from filling, but also halting time based effects, such as Barrier or Regen. The afflicted appears frozen in space.
Linking Added Effect Materia with Contain, Time, or Choco/Mog in armor makes the character immune to the effect, and these setups in weapons make the party member's normal attacks randomly induce the status onto susceptible targets. Stop is not cured by Esuna, but by DeSpell, White Wind, Angel Whisper, and Aeris's status healing Limit Breaks.
Stop is distinct from Paralyzed in that it lasts longer and the afflicted character's Limit gauge will still fill if they are damaged while in this status.
==Abilities==
Item 	Hourglass
Limit Break	Seal Evil
Materia 	Added Effect + Time/Contain/Choco/Mog in a linked slot in a weapon
Spell 	Freeze, Stop
Summon 	Choco/Mog (DeathBlow!!)
==Enemy abilities==
Ability 	Description 	Enemy
Freeze 	Inflicts Ice-elemental magic damage and Stop to one enemy.	Maximum Kimaira
Stop 	Inflicts Stop to one or all enemies. 	Jenova∙BIRTH, Jenova∙SYNTHESIS
Stop Eye	Inflicts Stop to one enemy. 	Grangalan Jr. Jr.
Stop Web	Inflicts Stop to one enemy. 	Kimara Bug
Thread 	Inflicts Stop to one enemy. 	Jayjujayme
World 	Inflicts Stop to one enemy. 	Death Dealer
==Protection==
The following allows the player to protect against Stop:
Materia	Added Effect + Time/Contain/Choco/Mog in a linked slot in an armor
Spell 	Resist
Item 	Vaccine
==Healing==
Spell 	DeSpell, White Wind, Angel Whisper
Item 	Holy Torch
Limit Break	Breath of the Earth, Pulse of Life, Great Gospel
==Enemies==
The following enemies are immune to Stop. Most bosses are immune, the exceptions being Air Buster, Aps, Dark Nation, Dyne, Guard Scorpion, Lost Number, Materia Keeper, Palmer, Poodler Sample, Rapps, Rufus, Sample:H0512, Sample:H0512-opt, Shake, Soul Fire, Staniv, Turks:Reno (all except final), and Waterpolo.
*2-Faced
*Aero Combatant
*Allemagne
*Ancient Dragon
*Ark Dragon
*Bagnadrana
*Behemoth
*Black Bat
*Bloatfloat
*Blugu
*Bomb
*Cactuar
*Chocobo
*Corvette
*Crown Lance
*Death Dealer
*Deenglow
*Dragon
*Dragon Rider
*Flapbeat
*Formula
*Garuda
*Ghirofelgo
*Ghost
*Ghost Ship
*Grangalan
*Grangalan Jr.
*Grangalan Jr. Jr.
*Grenade
*Griffin
*Grosspanzer∙Big
*Grosspanzer∙Mobile
*Grosspanzer∙Small
*Guardian
*Hammer Blaster
*Harpy
*Hell Rider VR2
*Hippogriff
*Ho-chu
*Jersey
*Lessaloploth
*Magnade
*Malldancer
*Manhole
*Maximum Kimaira
*Mono Drive
*Mover
*Mystery Ninja
*Needle Kiss
*Scissors
*Scrutin Eye
*Sea Worm
*Serpent
*Shred
*Slaps
*Sonic Speed
*Sword Dance
*Thunderbird
*Tonadu
*Unknown 3
*Wolfmeister
*XCannon
*Ying/Yang
*Zemzelett
*Zuu
==Use==
Enemies can be defeated without the need for the status, but it is useful in halting their actions. An easy way to use the status is via Added Effect with Time or Choco/Mog to add a chance of inflicting the status with regular attacks. Time Materia contains this effect even before learning the Stop spell on it. This makes defeating Vlakoradoses faster at the earliest point they can be encountered, for example.
For enemies who use Stop on the player party, manipulating them and using their stop skills against themselves works well, such as the Kimara Bug. It would be especially hazardous to become afflicted with Stop in the Battle Square as the status lasts such a long time.
Category:Status effects in Final Fantasy VII