Treant (Dungeons and Dragons)

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|-|Treant=
|-|Saguaro Sentinel=
|-|Blackroot=
|-|Elder Treant=
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==Summary==
<tabber>
|-|Treant=
Living tree; the "'Treant"' serves as the forest's guardian. They are generally peaceful but will attack any evil creature or those who carelessly use fire.
Treants come in many varieties, with some having creatures like Rot Grub on their bodies to combat pests.
If one wants the aid of a Treant the easiest way to get it is to give them a fire resistance potion.
|-|Zombie Treant=
Appearing in the Settled Land, the Zombie Treant is a new species of Treant that has the powers of a ghoul.
They lack any of the intelligence of their regular kin; however, if they stay in one place for long enough, they will kill all plant life and make it so that none can be grown for an entire year.
|-|Saguaro Sentinel=
A giant cactus, the Saguaro Sentinel is the desert counterpart of the Treants. They too protect the nature in the wastelands; however, they do not care for the notions of good and evil.
They are slow to anger, but once agitated enough, they are mighty foes.
|-|Blackroot=
The "Blackroot" is an undead evil Treant who is both powerful and vile. The forests in which they live become corrupted, with neutral animals turning evil and even doing its bidding.
The Blackroot possesses many abilities, even being able to cast a myriad of spells.
|-|Ravenloft Undead=
The Treants in Ravenloft Treant unlike other places, are evil, only sharing their kin's dislike for fire. Thus, when one dies, they have a good chance of becoming an Undead Treant.
Unlike a regular Treant this one feeds on flesh and blood, having special appendages that can drain the blood of creatures unlucky enough to be on the ground near this Treant.
Alongside that the Ravenloft Undead Treant also has access to Druid powers.
|-|Elder Treant=
Elder Treants are the mightiest of all treants. While their lesser kin may form from maples and oaks, the mighty Elder Treants are created from the largest trees in the cosmos, such as the redwoods, or abnormally large variants of other tree species.
Trenats tend to be peaceful by nature and are typically beings akin to mentors for druid-kind, with each druid often performing rituals to appease the great, mighty trees. The Elder Treant is found in the Epic Level Handbook.
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==Powers and Stats==
Tier: from to | | | | | At least , possibly 
Key: Regular | Zombie | Saguaro Sentinel | Blackroot | Ravenloft Undead | Elder
Name: Treant, Zombie Treant, Blackroot Treant, Saguaro Sentinel, Undead Treant, Elder Treant, Ancient Treant, Wizened Elder
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies, up to thousands of years old
Classification: Huge Plant, Large Undead, Colossal Plant
Powers and Abilities:
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|-|Regular=
|-|Zombie=
Superhuman Physical Characteristics, Large Size (Type 1; Are between Elminsters Ecologies - The Settled Lands Page 29 tall), Immortality (Type 7), Paralysis Inducement (Their touch can people), Death Manipulation (Their presence ), Extreme Resistance to Death Manipulation, Poison Manipulation, Empathic Manipulation, Paralysis Inducement (All shown )
|-|Saguaro Sentinel=
Superhuman Physical Characteristics, Large Size (Type 1; Their size varies from Sandstorm: Mastering the Perils of Fire and Sand Page 181 tall), Bodily Weaponry (They are covered in ), Damage Reduction (Shown ), Enhanced Senses (Have ), Camouflage (Shown ), Social Influencing (Are adept at creatures), minor Resistance to Heat (Via )
|-|Blackroot=
|-|Ravenloft Undead=
Same as a regular Treant minus the optional stuff and Plant Manipulation but plus Bodily Weaponry (Can sprout ),Ravenloft: Monstrous Compendium I Page 51 Magic (Have the powers of ), Non-Physical Interaction, Extreme Resistance to Death Manipulation, Poison Manipulation, Mind Manipulation, Empathic Manipulation, Paralysis Inducement (All shown ), far more abilities via Druid spells
|-|Elder=
|-|General Resistances=
Extreme Resistance to Sleep Manipulation (Can't be put to ), Transmutation (Can't be effected by the spell ), Status Effect Inducement (Can't be ), Paralysis Inducement (Shown ), Pressure Points (Can't be hit , i.e in weak points), Mind Manipulation (Shown )
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Attack Potency: Varies from Small Building level+ (Weaker Treants are a monster in 3.5e which makes them superior to casters who can use Conjure Barrage) to Building level (Stronger Treants are a monster in 5e which makes them on par with casters who can use Cone of Cold) | Small Building level+ (Is on par with its weaker living counterpart) | Building level+ (As a monster in 3.5e it's too is superior to weaker adult Remorhaz) | Small City level+ (As a monster in 4e they're on par with Legendary Dragons) | Small City level+ (Due to having an exp value of in 2e they're on par creatures like the Beholder) | At least Small Country level+, possibly Country level (As a monster in 3.5e they're comparable to powerful Elder Evils, who themselves are superior to Father Llymic)
Speed: Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) | Hypersonic+ with High Hypersonic+ reactions | Hypersonic+ with High Hypersonic+ reactions | Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) | Relativistic+, with FTL+ reactions | At least Relativistic+, with FTL+ reactions, higher via 
Lifting Strength: Class M (Weaker Treants are superior in their to the Stone Golem) | Class M (Are stronger then regular Treants) | Class M (Should be equal to its living counterpart) | Class M (Due to being a huge creature with a strength score of they are superior to the Stone Golem) | Class M (Shouldn't be inferior to its living counterpart) | At least Class M (Due to being a colossal creature with a strength score of they eclipse the Stone Golem in strength)
Striking Strength: Varies from Small Building level+ to Building level | Small Building level+ | Building level+ | Small City level+ | Small City level+ | At least Small Country level+, possibly Country level
Durability: Varies from Small Building level+ to Building level | Small Building level+ | Building level+ | Small City level+ | Small City level+ | At least Small Country level+, possibly Country level
Stamina: Superhuman (Should be comparable to adventures who can keep fighting after losing their limbs) | Infinite (Undead creatures require no rest or sustenance) | Superhuman (Should be on par with a regular Treant) | Infinite (Undead creatures require no rest or sustenance) | Infinite (Is also an undead) | Superhuman (Elder Treants should be superior to regular ones. They have in their constitution score which puts them far above peak regular human endurance)
Range: Standard Melee Range, Extended Melee Range via Earthquake Stomp, Several Meters via Grasping Roots, Tens of Meters via rock throwing and Animate Trees | Standard Melee Range, up to Hundreds of Meters via Death Manipulation | Standard Melee Range | Standard Melee Range, Several Meters via Entangling Rot and Blackroot Aura | Standard Melee Range, higher via spells | Standard Melee Range, Varies between
Standard Equipment: None notable | None notable | None notable | None notable | None notable | None notable
Optional Equipment: Various magical potions | None notable | None notable | None notable | None notable | Various magical potions
Intelligence: Gifted (They are adept at fighting, crafting potions, intimidation, diplomacy, . Their Survival skill allows them Player's Handbook Page 83 and to always know where the Player's Handbook Page 84 is, and in aboveground terrain they can easily predict the weather two days ahead. Have an intelligence score of which makes them above Player's Handbook 3.5e Page 9 and they know languages.) | Mindless (They lack ) | Above average (While they only have an intelligence score of which makes them average academically they are still adept in survival, fighting and intimidation) | Gifted (Is on par if not slightly superior to the regular Treant) | Gifted (Should be on par with their regular counterpart) | Extraordinary Genius (Their skills are to the regular counter parts and they have an intelligence score of which makes above the peak of what a regular person can achieve intellectually. Their wisdom and charisma respectively as well, which means they are also vastly above humans in terms of social skills and judgment skills)
Weaknesses: They are vulnerable to and their damage reduction doesn't work against pierces | They are weak to and can't paralyze elves | Their damage reduction does not work against pierces | They are weak to fire | They are weak to | None notable
Notable Attacks/Techniques:
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|-|Regular=
*Animate Trees: Once per day, the Treant can animate one tree within 60 feet of itself. They are as strong as the Treant but are mindless, only knowing how to slam into creatures. If the animated tree is 120 feet or more away from the Treant, it will cease to be animated.
*Earthshaking Stomp: The Treant is able to strike the ground with enough force to cause a tremor that knocks those near it prone.
*False Appearance: While not moving, the Treant is indistinguishable from a regular tree.
*Forest Walk: This ability allows the Treant to .Monster Manual 4e Page 282
*Grasping Roots: The Treant's mere presence spawns plants whose roots slow down any creature walking through them.
*Iron Will: This feat represents the Treant's superior willpower compared to other beings.
*Siege Monster: The Treant can innately deal double damage to any structure it attacks.
*Slam: The Treant is a skilled tackler, to the point where it can do two rapid tackles one after the other.
*Rock: The Treant is a capable rock thrower, with a maximum range of 180 feet and the ability to reliably throw it up to 60 feet.
|-|Zombie=
*Presence: If the Zombie Treant stays in one place for one day or more, it will start killing all the natural plants and make the soil unable to bear fruit. The range of this ability increases with each day it is active, up to a maximum of 500 feet.
*Touch: Outside of elves, the Zombie Treant's touch is similar to that of the Ghoul, with the ability to stiffen anyone it touches.
|-|Saguaro Sentinel=
*Thorns: The Saguaro Sentinel's entire body is covered with sharp thorns, with those making the Sentinel's melee attacks deadlier. If any creature is either forced to punch the Sentinel or is unlucky enough to fall on them, that will also cause damage from the thorns.
*Tough Flesh: The Saguaro Sentinel's flesh is hardy and is able to maintain water even in the harshest of conditions. This makes it so it does not take extra damage against dehydration-based attacks like other plants do.
|-|Blackroot=
|-|Ravenloft Undead=
*Blood Drain: When facing an enemy that has been knocked prone, the Undead Treant can pull root-like appendages that will drain the blood of its enemies.
|-|Elder=
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==Notable Matchups==
Victories:
Applejack (My Little Pony) Applejack's Profile (6-B versions used, starting distance was 5 meters, and speed was equalized)
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Fantasy Characters
Category:Good Characters
Category:Evil Characters
Category:Neutral Characters
Category:Species
Category:Plants
Category:Trees
Category:Undead
Category:Large Sized Characters
Category:Camouflage Users
Category:Longevity Users
Category:Damage Reduction Users
Category:Enhanced Senses Users
Category:Self-Sustenance Users
Category:Plant Users
Category:Animal Users
Category:Earth Users
Category:Martial Artists
Category:Social Influencers
Category:Preparation Users
Category:Potion Users
Category:Healers
Category:Statistics Amplification Users
Category:Age Users
Category:Paralysis Users
Category:Death Users
Category:Bodily Weaponry Users
Category:Corruption Users
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Summoners
Category:Size Users
Category:Forcefield Users
Category:Empathic Manipulation Users
Category:Water Users
Category:Construction Users
Category:Clairvoyance Users
Category:Automatic Translation Users
Category:Geniuses
Category:Telepaths
Category:Light Users
Category:Creation Users