Columbia Citizen

Amongst the Citizens of Columbia are two opposing factions: the Ultra-Nationalist Founders, who control the city and have a vested interest in Elizabeth and her powers, and the Anarcho-Communist Vox Populi, who seek to overthrow the old regime and ignite a social revolution.
==BioShock Infinite==
No matter where their allegiance lies, citizens across Columbia fight or flee Booker DeWitt. When he first arrives, he primarily encounters citizens of the Founders party. Booker becomes associated with the Vox Populi out of necessity, but, after trips through various Tears, citizens from that organization turn against him as well.
==Social Variants==
Citizens of Columbia are divided into three separate social strata: the Upper, Middle, and Lower classes.
===Upper Class===
The upper-class elite, also labeled "the wealthy", is dominated by the White Anglo-Saxon Protestant community and primarily live in Emporia. Most support the Founders' politics, preserving their privileged class standing. Members of this class include Zachary Hale Comstock and the Fink brothers, Jeremiah and Albert.
===Middle Class===
The middle class are the small business owners and government functionaries in Columbia. Primarily Anglo-Saxon, with exceptions such as individuals from other European ethnicities and cultures, many being of Catholic descent. The middle class usually support the Founders, but it is not rare for them to be Vox sympathizers or Progressives. The middle class mainly reside in the Town Center and Comstock Center Rooftops. Members include Cornelius Slate, Chen Lin, Mrs. Lin, and Scofield Sansmark.
===Lower Class===
The lower class consists of the blue-collar working poor, the unemployed, and minority populations of Columbia. The lower class is largely made up of groups discriminated against in the early to mid-Twentieth Century such as Irish, Black, and Asian populations. The lower rungs of society also include a number of Anglo-Saxons who are part of the lower class. This class primarily lives in small enclaves and neighborhood districts, which can exist in any section of Columbia. The largest of these districts is Shantytown, located within the Finkton workhouse. Many of the poor support the Vox Populi, and either indirectly help that group or are a part of it themselves. Members include Daisy Fitzroy, the Interracial Couple, and Ty Bradley.
The lower class are generally armed with low tier weapons, such as batons and pistols.
==Burial at Sea - Episode 2==
In the BioShock Infinite downloadable content Burial at Sea - Episode 2 the models used by the upper and middle-class citizens appear in Paris. Not only are these men and women non-hostile, but they're also completely friendly and welcoming to Elizabeth. The clothing they wear is the same as in Columbia but in a more vivid range of colors.
Columbian citizens appear again when Elizabeth returns to Finkton through a Tear in Rapture. Some of them are seen being forced to scrub the floors by Soldiers of the Vox Populi, during Daisy Fitzroy's takeover of the Factory. A few frightened citizens in scientific garbs appear in Fink MFG Research Laboratories, hiding from the Vox in panic rooms.
==Appearance==
Columbian citizens are seen throughout the game performing various activities in Columbia. In the beginning of the game, the middle class are mainly seen attending the Fairgrounds and the 1912 Columbia Raffle and enjoying the services of Battleship Bay and Soldier's Field. Workers and the lower class are later seen in Finkton while the middle class is seen fleeing from and being terrorized by the Vox Populi in Emporia and Downtown Emporia.
The names of each model is listed in the game files.
===Male===
====Full-Body====
=====CHUMP_FoodVendor=====
TBA
=====CHUMP_MaleBody_Clown=====
TBA
=====ChumpB_MaleBodyVEST=====
MaleBodyVEST is part of the middle/upper class of Columbia. He wears a double-breasted vest with ten brown buttons on the front, no pockets or cinch buckle, over a loose-sleeved white dress shirt with sleeve garters, cravat tie, and imperial collar. His pants are made of tweed with no visible front or back pockets. He wears a black bowler hat and buttoned grey leather shoes. The outfit can consist of a green-black-orange plaid patterned vest, a black cravat tie, blue and black sleeve garters, and brown pants; or a grey vest, a red cravat tie, red and black sleeve garters and grey pants.
During the Paris sequence in Burial at Sea, two more color variations are encountered: The outfit consists of a light blue vest, a black cravat tie, orange and black sleeve, plum-colored pants and a beige bowler hat with a black hat band; or a navy blue vest, a red cravat tie, orange and black sleeve, beige pants and a black bowler hat. Their shoes are in a slightly lighter tone of grey.
=====Male_Child_Swim=====
TBA
=====MaleBody_Child_Newsie=====
TBA
=====MaleBody_Child_Poor=====
TBA
=====MaleBody_Child_Poor_Blk=====
TBA
=====MaleBody_TheatreDevil=====
TBA
====Head====
=====MaleHead_Abernathy=====
TBA
=====MaleHeadANDREW=====
TBA
=====MaleHead_Black_Tyree=====
TBA
=====MaleHeadBLONDIE=====
TBA
=====MaleHeadBOSLEY=====
TBA
=====MaleHeadBRAD=====
TBA
=====MaleHead_BULLOCK=====
TBA
=====MaleHead_CAREY=====
TBA
=====MaleHeadDONALD=====
TBA
=====MaleHeadEARP=====
TBA
=====MaleHead_HUGO=====
TBA
=====MaleHead_Garfield=====
TBA
=====MaleHead_IVAN=====
TBA
=====MaleHeadJOHN=====
TBA
=====MaleHead_MICHTER=====
TBA
=====MaleHeadNEWTON=====
TBA
=====MaleHead_PETER=====
TBA
=====MaleHeadPOORBILL=====
TBA
=====MaleHeadPOORJOE=====
TBA
=====MaleHead_STARR=====
TBA
=====MaleHead_VIGORBARKER=====
TBA
=====SnodgrassHead=====
SnodgrassHead is exclusive to the butler at the Fraternal Order of the Raven headquarters in Comstock Center Rooftops and is always paired with the MaleBodyTAILS body. He is an older pale-skinned male with turtle-like features: he has an oval-shaped head, no jaw-line, double-chinned, a "Roman" nose, perma-frown, bushy eyebrows, green eyes, droopy eyelids, pockmarked skin, and wrinkles.
SnodgrassHead was the head used for the removed character Charles.
====Body====
=====MaleBody_Baptism=====
TBA
=====MaleBodyDENTIST=====
TBA
=====MaleBodyHUNGRY=====
TBA
=====MaleBodyMESSY=====
TBA
=====MaleBodyPOOR=====
TBA
=====MaleBodySUIT=====
TBA
=====MaleBodySUITOPEN=====
TBA
=====MaleBodyTAILS=====
MaleBodyTAILS wears a full white tie attire consisting of a dark grey corduroy tailcoat with six buttons, a wing collar white piqué dress shirt with four black buttons with golden rims, matching low-cut waistcoat and platted pants, black bow tie, and leather dress shoes. He can be found in locations like the Fairgrounds and the Fraternal Order of the Raven headquarters.
=====MaleBodyVEST=====
TBA
=====MaleBodyVESTROLL=====
TBA
=====MaleBody_VIGORBARKER=====
TBA
=====MaleBodyWORKER=====
TBA
===Female===
====Full-Body====
=====ChumpA_FemaleBodySquare=====
ChumpA_FemaleBodySquare is part of the middle/upper class of Columbia. She wears an Edwardian long-sleeved white cotton lace shirtwaist blouse with a pattern running from the top to bottom on the front. Her long gored skirt has a v-seam at the top and a straight seam at the bottom and she also wears a flower hat. The outfit can consist of a grey skirt with beige flowers on the hat; or a brown skirt with red and light yellow flowers on the hat. 
=====ChumpB_BW_FemaleBodyShirt=====
FemaleBodyShirt is very similar to ChumpA_FemaleBodySquare, with some minor differences. This model wears an Edwardian white cotton lace waist blouse with a pattern on the chest area, with rolled-up sleeves. Her long grey skirt has a seam at the bottom. She wears a straw hat with a blue ribbon around it, held together with a gold brooch.
During the Paris-sequence in Burial at Sea, two more color variations are encountered: The outfit consists of a bright blue skirt, a light beige blouse with red and light yellow flowers on the hat; or a tea rose-colored skirt, white blouse with beige flowers on the hat.
=====ChumpB_FemaleBodyTub=====
TBA
=====FemaleBody_Poor_Girl_Blk=====
TBA
====Head====
=====FemaleHead_ALMA=====
TBA
=====FemaleHead_BeautifulGirl=====
TBA
=====FemaleHead_Emily=====
FemaleHead_Emily is a upper-class Caucasian head model. She has pale skin, an oval face, a prominent straight nose with a defined bridge, blue/grey eyes, slightly droopy eyelids, thin arched eyebrows, Full lips and two beauty marks on each side of her face. She is brunette and wears her hair styled in an intricate updo, neatly combed back and shaped into waves, held together with a small bun. The model is always paired with FemaleBodySILK, FemaleBodyWalkingSuit and FemaleBodyTubsuit. This model can be found at locations such as New Eden Square and Main Street.
=====FemaleHead_JANE=====
TBA
=====FemaleHead_LILY=====
TBA
=====FemaleHead_Mary=====
TBA
=====FemaleHead_ROSE=====
TBA
=====FemaleHead_SHORTCAKE=====
FemaleHead_SHORTCAKE is a upper-class Caucasian head model. She has pale skin, wide blue eyes, slightly arched eyebrows, forehead freckles and full lips. She is brunette and wears her hair in a donut bun. The model is always paired with FemaleBodySILK, FemaleBodyWalkingSuit, FemaleBodyTubsuit and FemaleBody_Baptism. When used for FemaleBody_Baptism, she wears a white habit covering her hair.
FemaleHead_SHORTCAKE is also reused for a female Early Splicers, although with a different hairstyle and cosmetic Splicing side effects.
====Body====
=====FemaleBody_Baptism=====
TBA
=====FemaleBodyBEAUTIFULGIRL=====
TBA
=====FemaleBody_FAMISHED=====
TBA
=====FemaleBodySILK=====
FemaleBodySILK can only be found on Main Street of Soldier's Field and may not appear during every playthrough. She wears a light purple robe with Art Nouveau patterns at the front bottom and on the shoulders, over a black and white striped blouse and a dark violet skirt. She wears a pearl necklace and high heeled brown boots.
=====FemaleBody_RAGS=====
TBA
=====FemaleBodyTubsuit=====
FemaleBodyTubsuit is a dark mauve brown two-piece ensemble, consisting of a closed long sleeved jacked, with a waist seam in the middle, creating a peplum-like flare at the waist, giving a slight hourglass silhouette. The jacket features a single row of six copper-clored buttons down the front and a high, funnel collar with an ornate cope clasp in the middle. She wears brown kitten-healed shoes. The model can be found at New Eden Square and Raffle Park at the Town Center; the Montgomery Residence at Comstock Center Rooftops; and "Paris" during Burial at Sea.
The model was also reused for a Rapture Citizen educating Little Sisters outside Little Wonders Educational Facility on Market Street during Burial at Sea - Episode 1, only with a black outfit and addition black gloves.
=====FemaleBodyWalkingSuit=====
FemaleBodyWalkingSuit is a tailored mustard-yellow outfit, featuring a closed double-breasted high collar jacket with two rows of four buttons, arm-length cuffed sleeves with slight puffing at the shoulder over a white collared blouse only visible at her neck and an ankle-length dress with some decorative stitching and buttons at the bottom, with brown kitten-healed shoes. She can only be seen at New Eden Square at the Town Center; an apartment in Comstock Center Rooftops; and Main Street of Soldier's Field. This body is always paired with either the FemaleHead_Emily, FemaleHead_JANE or FemaleHead_SHORTCAKE.
During the Paris-sequence in Burial at Sea, the model's coat is a light pink collar and the skirt is violet.
==Gallery==
===Pre-Release and Concept Art===
Infiniteexclusivecloseup.png|Charles, a Founder, attacking with the Murder of Crows Vigor.
Saltonstall.jpg|Henry Saltonstall, another Founder, about to board a Sky-Line.
EarlyMiscColumbiaCitizensConcept.png|Early concept ideas for various Columbia Citizens, some with deformities, weapons and powers.
ArtNouveauCitizenConcept.jpg|Early Female Citizen concepts, when the game was still developed in the Art Nouveau style.
ArtNouveauMaleCitizenConcept.jpg|Art Nouveau Male Citizen.
NPColumbiaCA.jpg|Concept art for Upper Female Citizen, by Claire Hummel.
Columbia Citizen Male Faces Concept Art.jpg|Concept art for the male faces of the Columbian upper class, by Robb Waters.
boardwalkMaleCA.jpg|Male Citizen concept art, by Robb Waters.
emporiumFemaleCA.jpg|Female Citizen concept art, by Robb Waters.
FactoryWorkCA.jpg|Working Class Citizen, by Robb Waters.
BioI Columbia Children Wearing Masks Concept.jpg|Concept art for Columbian children wearing masks.
CandyCleanCA.jpg|Cotton candy sales man and cleaner, by Robb Waters.
BioShock Infinite Characters Concept Art.jpg|Concept art featuring the women attendants at the Raffle Square, by Robb Waters.
Early Columbian Citizens 1.png|Very early models for Columbia Citizens.
Early Columbian Citizens 2.png
Early Columbian Citizens 3.png
Early Columbian Citizens 4.png
Early Female Columbian.png|An early female citizen with Nouveau scars.
Stylized Faces 1.png|The early stylized faces for Columbian Citizens.
Stylized Faces 2.png
Stylized Faces 3.png
Male Head Evolution 1.png|The style evolution of Citizens' heads.
Male Head Evolution 2.png
Style Change Male.png|The evolution of the style of Columbia citizens.
Style Change Female.png
ColumbianCitizenModels.png|Two Columbia Citizen models, the one on the left's head model was not used. By Gavin Goulden.
Columbian Civilians 664 max.jpg|Two Columbia Citizens as seen in the game with Preacher Witting at the center.
===In-Game Images===
New Eden Plaza (10).jpg|Citizens on a bench.
New Eden Plaza (9).jpg|Enjoying the view.
BioI TC New Eden Square Woman Looking At Sky.jpg|Taking in the scenery.
2013-04-01 00570.jpg|The citizens that appear in the game's title screen.
BioShock Infinite Hopscotch.png|A child playing hopscotch.
Exercisebeach.png|Exercising on the Beach at Battleship Bay.
BioI TC Welcome Center Main Chamber Pilgrim Crowd.jpg|A crowd of Columbian pilgrims.
Repeatervox2013.png|Booker facing off against hostile civilians.
citizens escape.jpg|Citizens attempting to flee Columbia.
BioShock Infinite - Downtown Emporia - Memorial Gardens - vandalised grave f0829.png|A dead citizen hanged in the Memorial Gardens.
==Behind the Scenes==
*As with much of the advertised content for BioShock Infinite, the Citizens' role in the game was greatly changed through development. Citizens became mostly non-combatants and are encountered mainly in phases in which combat is not allowed (such as the Fairgrounds and Battleship Bay prior to the ambush). Citizens are mostly heard conversing about events in Columbia, idly chatting, or gossiping, giving hints to the story and insight into the Columbian way of life. They comment to each other about events as they occur within the game (such as witnessing and commenting on the ruined Monument Island and two mothers in Soldier's Field discussing Booker's "rampage" at the Town Center).
**Citizens appear as enemies in only six areas. The first are inside the Fraternal Order of the Raven's HQ, where three citizens are lounging in the building's bar, and two of them will turn hostile when spotting the player. In a home in Comstock Center Rooftops a female citizen is seen describing an unrelated criminal to a police sketch artist, and her husband will join the cops in attacking the player if spotted. In Soldier's Field, some citizens will turn hostile if the player steals from any of the stores or attacks anyone. A single civilian will assist Soldiers and Police against the player in Beggar's Wharf if they linger for too long on a Cargo Barge labeled "Private Property", steal from the "Employees Only" building, or turn hostile. In Shantytown they will attack for the same reasons as Soldier's Field, and a pair of robbers will ambush Booker and Elizabeth if they approach the Graveyard Shift. Lastly, a single hostile civilian is found inside an apartment building in Harmony Lane on Downtown Emporia. The citizens that do attack are few in number, and usually, Soldiers and/or Police arrive shortly to act as the main opponents for the player. The civilians usually arm themselves with batons or Broadsiders and do not use any stronger weapons. On all other occasions when the player is able to use weapons, the citizens usually cower and/or flee as Police or soldiers arrive to fight.
*Non-combat-citizen are normally killed by just one hit from a gun or Vigor (even by non-lethal Vigors, like Bucking Bronco). This is not the case with most citizens performing a scripted movement, such as citizens walking towards the evacuation Hovercraft in Port Prosperity. These citizens don't die from single hits from Vigors and even survive gunshots from some guns, but they will become idle, stopping where they are without any movement (or get into a typical panicking state). Using Possession on non- combat-citizens will have no effect, however, when these 'walking citizens' are in the 'idle state', they will become possessed, but will not do anything as they are not programmed for combat and have no weapons. Once Possessions effect expires they will not commit suicide, but perform an animation of them hitting a melee weapon in the ground, without any weapon in their hand.
*Unlike adult civilians, children are invulnerable. They are melee-and-bulletproof, and not affected by Vigors.
es:Citizen
ru:Граждане Колумбии
Category:BioShock Infinite Enemies
Category:Burial at Sea - Episode 2 DLC