Herbalist Spells

This study uses an intimate knowledge of various flora, fauna, and mineral properties to create potions and powders. When these potions or powders are ingested by someone, the result is as if a spell were cast on that person. These infusions can counter the effects of magik spells and other potions and powders, though strictly speaking, an herbalist’s creation is not magikal.
Herbalist’s concoctions spoil and become ineffective after six months time. Because their study is not magikally based, there are certain potions and powders herbalists cannot create. Some concoctions are specific to this field of study and have no counterpart in regular magik. Even though herbalists are not magik wielding characters, for game mechanics reasons, they are included in the mage class.
Special Ability: Herbalists have knowledge of recipes and the understanding of the correct, natural ingredients to create potion/powder. This is an inherent ability and no PP are spent to acquire it (CP are still needed to use the ability, however).
Herbalist’s concoctions are non-magikal and therefore, undetectable by a detect magik spell. There are also no limits to the number of herbalist potions or powders that can be carried at one time.
Spell Name 	Herbalism
Age Limb 	X
Amour 	4
Animate Dead 	X
Awaken 	1
Befuddle 	4
Blast 	X
Blend 	X
Bless 	X
Blind 	5
Break 	X
Call Undead 	X
Charm 	5
Command 	X
Comprehend Magik 	X
Control Greater Undead 	X
Control Lesser Undead 	X
Corrupt 	X
Covet 	X
Create Component 	1
Create Focus 	X
Create Potion/Powder 	
Create Scroll 	X
Cure Blindness 	4
Curse 	X
Curse Item 	X
Dance 	X
Decipher Magik 	X
Desecrate 	X
Destroy Armor 	X
Destroy Lesser Undead 	X
Detect Evil Aura 	X
Detect Magik 	X
Discern Potion/Powder 	X
Dispel Magik 	X
Dispel Ward 	X
Diziness 	3
Dragon's Breath 	X
Drain Energy 	X
Drain Life 	X
Empower 	8
Enchant Armor 	X
Enchant Item 	X
Enchant Weapon 	X
Endure 	6
Enhance Armor 	X
Enhance Item 	X
Enhance Weapon 	X
Erase Sigil 	X
Evil Essence 	X
Exhaustion 	5
Explosion* 	X
Extract 	X
Fear 	X
Feign Death 	X
Fester 	5
First Strike 	X
Flee 	X
Force 	X
Forget 	X
Freeze 	X
Fumble 	X
Hallucinate 	3
Haven 	X
Heal 	3
Heat Metal 	X
Hold 	X
Hold Monster 	X
Immolate 	X
Incite 	X
Influence 	5
Inoculate 	X
Interrogate 	X
Invisibility 	X
Invisible Area 	X
Itch 	2
Laughter 	X
Lie 	X
Light 	X
Mage Armor 	X
Magik Bolt 	X
Magik Shield 	X
Magik Touch 	X
Magik Trap 	X
Magik Wall 	X
Magikal Enhancement 	X
Mute 	2
Nausea 	2
Pain 	3
Pass Ward 	X
Perfect Armor 	X
Perfect Item 	X
Perfect Weapon 	X
Permanency 	X
Permeate 	X
Petrify 	X
Poison 	8
Preserve 	3
Purify Blood 	3
Purify Food/Drink/Vessel	5
Quest 	X
Recollection 	X
Reflect 	X
Release 	X
Remove Curse 	X
Remove Quest 	X
Repair Armor/Shield 	X
Repair Weapon/Item 	X
Repel Lesser Undead 	X
Repel Greater Undead 	X
Repulse 	X
Restore Limb 	X
Resurrect 	X
Root 	X
Share 	X
Shield 	X
Shield of Diety 	X
Shift 	X
Silence 	X
Sleep 	4
Speak with Dead/Undead 	X
Speak with Monsters 	X
Suppress Aura 	X
Sygil 	X
Tame 	X
Teleport 	X
Teleport, Mass 	X
Tree 	X
Tremor 	X
Trigger 	X
True Sight 	X
Truth 	3
Unpetrify 	X
Void Magik 	X
Ward 	X
Ward Item 	X
Web 	X