The Ferryman

Lynn, better known as The Ferryman, was initially believed in myth as a psychopomp who first appeared on the eighth episode of season three of Legacies. However, she revealed herself to Landon as Ken's sister and a god. She was cursed by her brother, unable to return to their home and ferried the souls of the deceased for a few millennia from Limbo.
==Early History==
At some point in time, the gods were happy once. Every god except for her brother, Ken. His insatiable desire for conquest led him to find new places where he could be feared and loved. She and the other gods crossed into their world and that's when wars intensified. More and more human started arriving in Limbo, a slow trickle became a flood. She thought it was unfair and saw the poor souls lost to wander in the darkness forever. So she took pity on them. She found a mother and child who died for no reason, and she thought, since the gods had taken away their happiness, she should ferry them across into Peace. Since they colonized their world, she settled them in theirs. When her brother found out, he cursed her. If she was so interested in helping humans, he would force her to do it for all eternity, never to return home. Always reaching the shore, but never able to actually set foot there. Lynn has done this for the last 10,000 years, give or take.
According to Cleo Sowande and in modern times, she is believed to be Charon, the Ferryman, dating back to Greek myth. Myth explains that he was a psychopomp who carries souls across the River Styx, granted you first pay his bounty.
==Throughout Legacies Series==
===Season Three===
In Long Time, No See, the Ferryman appeared as one of Cleo Sowande's golem creations. By all accounts, the golem mimicked the actual Ferryman.
===Season Four===
In We All Knew This Day Was Coming, in Limbo, the Ferryman makes his way to a dock and stands next to a boat. Hope Mikaelson approaches, finding herself at a proverbial crossroads. She calls out to him, but he does not answer. The Ferryman motions to the boat and points to the bright light across the pond. Hope doesn't understand and questions if she's supposed to follow to begin her transition. He shakes his head no in response to her question. She wonders if the bright light is Peace, but he doesn't give her an answer.
In See You On The Other Side, he stands on the dock with Hope. She questions him again whether or not his boat will take her to Peace. He nods his head and she wonders what the catch is. He holds out his hand and she assumes he wants money, which she doesn't have any. The Ferryman points to her necklace, but she's unwilling to part with it. It's priceless to her. She counters his offer. If he can prove to her that her family is where they're going, then she can part with it. Their one sided conversation is interrupted by the Necromancer.
The Ferryman remains on the dock, his attention towards peace, as Hope and The Necromancer talk. Hope eventually decides what she must do, and walks past him, opting to return and wake up in transition.
Later, the Necromancer plucks a coin from his back, gaining his attention. The Necromancer offers him the coin, but he doesn't accept. Angry, he throws the coin in the distance, but Landon approaches him, catching it. The Necromancer is surprised to see his former foe and glad that Hope completed her transition. He tells Landon to chin up, they've figured their way out of worse situations.
In You're A Long Way From Home, the Necromancer explains who he is to Landon. Landon mocks his predicament, relieved even, because it's something that he can't scheme his way out of. Landon turns to leave and approaches the Ferryman, giving him his name, believing he's destined for Peace. The Ferryman holds his hand up to Landon, drawing one finger up to shake 'no', denying him passage. This greatly amuses the Necromancer as they're in the same boat, as it were.
After Oscar gains a coin for forgiving the Necromancer, he ferries him in his boat to Peace.
In I Can't Be the One to Stop You, Alaric, Landon and the Necromancer make their way back to the Ferryman on the dock. Approaching him, he stretches out a hand, seeing what they've come to offer. They each present their coins to him and, in turn, he places each of the coins into three separate jars, pointing to each of them as he did so. Landon's jar however, is much smaller than Alaric and the Necromancer's and he figures they owe more than one coin.
In Not All Those Who Wander Are Lost, the Ferryman finds Landon and the Necromancer at Mystic Falls Hospital with Alaric, who's still in a coma. Landon believes them safe behind a locked door, though he walks clear through the door, unobstructed. Wielding his scythe, he drags them both back to Limbo.
In I Wouldn't Be Standing Here If It Weren't For You, the Ferryman is approached by Seylah Chelon and Landon; the two say their goodbyes. Seylah presents him with her coin and he accepts it, pointing her towards his boat.
Landon watches as Seylah boards his boat and ferries her across the lake, making their way towards Peace. The two wave goodbye as she fades away in the distance.
In Into the Woods, the Ferryman climbs back on to the dock after having ferried Seylah to Peace. Landon explains to Hope that he controls Limbo, including who does and doesn't belong here and for how long. Since she is immortal, he doesn't think he'll allow her to remain. Hope is already familiar with him, having met when she transitioned into the tribrid. However, then he didn't mind her sticking around; now is a different situation. Wielding his scythe, he motions towards Hope.
The Ferryman raises his scythe, though Hope refuses to dive into the river to leave Limbo. Landon corrects her, believing that the Ferryman intends to stab her. Regardless, Hope threatens to break every one of his bones and makes her way towards him. Landon gets between them, explaining there's no beating the Ferryman. Hope mistakes this for him being on the Ferryman's side, but he isn't. He explains that using her fists is what got her into this situation and, knowing her, assumes that she fought the god all on her own. She corrects him, citing that Lizzie helped. Landon continues. People come to Limbo to learn a lesson, not to repeat the same mistakes. She questions if what she's planning is a mistake then it won't work and confronts the Ferryman. Landon doesn't stop her as it depends on whatever she's planning. The Ferryman raises the scythe intending to strike Hop; however, she grabs the scythe, taking it from him. Spinning around, she strikes the Ferryman with his own scythe and he vanishes into smoke.
Eventually, the Ferryman reappears and finds Landon in the mortal world having been returned by the Necromancer. Outside Alaric's office window, the Ferryman appears behind Landon and drags him back to Limbo. 
The Ferryman holds on to Landon and the two wait for Hope to return. When does does come back to the dock, she's also brought his scythe back as a peace offering and even apologizes to him, noting that she can be intense when it comes to saving Landon, unaware that he has Landon. The Ferryman turns and faces her with Landon in his grip. She doesn't understand why he's back in Limbo. The Ferryman reaches out towards Hope and she offers that if he wants his scythe back he's going to have to release Landon. Landon, however, points out that he doesn't believe he needs it. Hope also points out that he thought the Necromancer would send him back home, though Landon confirms he did just that. As they argue, Landon forces the Ferryman's grip to release him. He tells her that he doesn't know why the Ferryman has brought him back to Limbo because it didn't work that way with Dr. Saltzman. However, he was at the school and he knows what's going on. He's also figured out the lesson they're supposed to learn. Hope refuses to listen if that lesson is anything but them leaving Limbo together. If he's decided to give up, she wants him to stay out of her way until she can figure out how to bring them both back. Hope breaks the scythe and tosses it into the lake and vamps away leaving him and the Ferryman on the dock. The Ferryman snarls at Landon. In kind, he tells the Ferryman to let him talk to her.
While Landon talks with Hope, he's confronted by the Necromancer. The Necromancer compares himself to the Ferryman, believing himself to be prince as the Ferryman is a brutish and unreasonable tyrant. When Landon comes back to the dock, he hears the Necromancer shouting. The Necromancer is surprised to see Landon and considers it a consolation for the Ferryman whisking Seylah off to Peace. Misery loves company, but Landon also has a bone to pick with the Ferryman, too. He tells the Ferryman that he's done what he's asked and Hope is now home. He wants to know why he can't be there with her and why he broke his own rules. The Ferryman pulls out Zied's contract from his cloak and the Necromancer snatches from him. The contract has been altered and he's sent Zied to Peace. The Ferryman now holds the rights to their souls in perpetuity. The Necromancer tells Landon to read the fine print. The Ferryman only has claim to Landon's soul. The Necromancer laughs as Landon balls the contract up and throws it to the Ferryman's feet.
In By the End of This, You'll Know Who You Were Meant to Be, while the Necromancer and Landon talk in Zied's bar, the Ferryman comes to fetch Landon. Annoyed, Landon turns and asks if he needs something. The Ferryman takes his beer and growls out a 'yes', much to everyone else's shock. The Ferryman wants him to come have a drink with him.
The Ferryman brings Landon back to the dock. Considering he's still shocked from his speaking, he changes form into that of a woman–her true form, or at least it used to be. She muses that ferrying souls for a few millennia takes quite a toll on one's skin care routine. Landon is further confused and wants to know what's happening. She thought they could chat and get to know one another. She formally introduces herself as Lynn and points towards Peace, telling him it was once home. Or as some like to call it, Valhalla. Landon questions if that makes her god. Lynn explains that they didn't know it at the time. They thought they were normal and it wasn't until they met humans that they actually understood that they were different. Landon tells her it's a lot to take in, but Lynn is sure that he needs to hear the entire story and she needs his help.
After Lynn recounts her story about the gods and herself to Landon, she tells him that's she's been doing this for the last 10,000 years, give or take. Landon doesn't have much to say, other than he's sorry. Lynn admits that she did it to herself, but now she's ready to quit. Hang up the robes for good. Even though she's cursed, there's always a loophole. Landon already knows this, well. The loophole in her curse is that she can stop ferrying souls and go home if she can find someone willing to take her place. However, in all the centuries, she's never met anyone willing to do it for the right reasons, at least. That is until she met him.
Lynn comments on how quiet Landon is, considering it's coming from someone who hasn't spoken in centuries. Landon questions why she chose him. Lynn explains that he reminds her of who she used to be. She started off wanting to help as many people as possible. She even broke the rules and sent a few people back to life. You only get away with that once. Nature has a way of restoring the balance and there was a cost to breaking the rules. And she paid for it. Her heart went numb. She explains it as if that part of her died. She tried to keep caring about all the souls, but after a while, she heard so many sob stories. Everyone has their reasons. Everyone has an excuse. It was overwhelming and because of that, she developed the system of coins, taking emotion out of the equation. She thought if she could quantify a person's worthiness, it would make things simple. However, that just made her cynical and over the centuries, she lost her way. She became that gangly skeleton and resigned herself to the fact that nothing would ever change. She would never feel the way she once did. That all changed when she saw him give up his own chance at Peace to help others. He opened up his little stand, and he helped more people, including his mom. He is good at the job and, because he had a life that anyone else would have used as an excuse for cruelty or self-pity. He's a miracle. He was taking the weird, unfair hand he had been dealt, and he's doing good with it. The world doesn't need more people like her who've grown numb. They need people like him who will find a new, better way to do things. She asks him if he wants the job.
==Personality==
The Ferryman is quiet and stern in who may board the boat to Peace as he won't allow passengers if they don't have a coin, an object of value to stand in for said coin or possible unfinished business that would be passengers have.
==Physical Appearance==
The Ferryman is a tall, skeletal being with sharp facial features, such as empty eye sockets, a crystal-like crown upon the top of his skull, and pointed teeth that line his jaw bones. Each of these features glow a dim blue.
==Powers and Abilities==
Lynn possessed powers and abilities afforded to her by birthright as a god. However, she was cursed by her brother, Ken, unable to step beyond the shores of their home. She became known in mythology as "the Ferryman" possessing all the standard powers and abilities of a psychopomp.
==Weaknesses==
Lynn has the typical weaknesses of a god.
==Appearances==
Season Three
*Long Time, No See (as a golem)
Season Four
*We All Knew This Day Was Coming
*See You On The Other Side
*You're A Long Way From Home
*I Can't Be the One to Stop You
*Not All Those Who Wander Are Lost
*I Wouldn't Be Standing Here If It Weren't For You
*Into the Woods
*By the End of This, You'll Know Who You Were Meant to Be
*This Can Only End in Blood (Indirectly Mentioned)
==Name==
*Charon is from χάρων (charon) meaning "of keen gaze", referring either to fierce, flashing, or feverish eyes, or to eyes of a bluish-gray color.https://en.wikipedia.org/wiki/Charon
*Lynn is a Welsh name that means "lake."https://www.verywellfamily.com/lynn-name-meaning-origin-popularity-5204370
==Trivia==
==Gallery==
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==References==
==See also==
Category:Characters
Category:Legacies (series)
Category:Legacies Characters
Category:Legacies Season Three Characters
Category:Legacies Season Four Characters
Category:Female Characters
Category:Minor Characters
Category:Guest Characters
Category:Recurring Characters
Category:Supernatural
Category:Gods