The Seafarer's Guide to Elanthia/Famous Sea Ports

== Wehnimer's landing ==
Perhaps the most well known region of Elanthia, Wehnimer's Landing provides a base for treasure hunters and adventure seekers. The lands surrounding are fraught with mysteries and dangers. As you might expect, great care must be taken when travelling the wilds alone. 
== The Freeport of Solhaven ==
The city of Solhaven is one of the only free ports within the Turamzzyrian Empire, and is known for its open accessibility to all manner of tradesmen and merchants. Set along the coast of Solhaven Bay, the large port is a regular recipient of trade ships and travelers from distant regions, even the dwarven land known as Teras Isle. It was largely run by the Mercantyler's Guild, with only minimal guidance and oversight from Vornavis, until the assassination of Empress Mynal'lyanna Anodheles took place within the city in 5103. As a result, the free port status was revoked. 
== River's Rest == 
With the loss of River's Rest's economic base, the County of Torre and the Turamzzyrrian Empire lost much of their interest in the region. Imperial indifference and neglect made River's Rest an attractive location for outlaws, smugglers, pirates and fugitives. Although in recent years some rough form of law and order has been established, the island of River's Rest remains underpopulated and primitive. 
== Kharam Dzu ==
Kharam Dzu was founded by Ghorsa Borthuum on Teras Isle. Beginning as small Dwarven settlement to support the Borthuum Mining Company's claim on the great peak known as Stormbrow, Kharam Dzu has grown into a popular port of trade mostly due to its exclusive access to rare rainbow glaes. Regular trips between Kharam Dzu and Wehnimer's landing can be made courtesy of the good ship Glaesan Star.
== Fairport ==
== Tamzyrr ==
== Brisker's Cover ==
== Idolone ==
== Ubl ==
== Ta'Vaalor ==
== Ta'Nalfein ==
== Ta'Loenthra ==