Incarnation of Evil (Priest Spell)

==Powers & Pantheons Version==
This spell is a limited form of the 9th-level wizard spell shape change. With this spell, the priest is able to assume the form of a crocodile, jackal, giant scorpion, or poisonous snake (an adder or asp) with most of the corresponding abilities and vulnerabilities thereof. Roll randomly on 1d10 when the snake form is first assumed after the spell is cast: On a 1-7, the poison of the snake form inflicts 2d4 points of damage with an onset of 2d6 rounds, and the victim receives a +1 bonus to his or her saving throw vs. poison. On a 8-9, the poison causes death with an onset of 1d4+1 rounds, and the victim receives a +2 bonus to his or her saving throw vs. poison. On an 10, the poison causes death with an onset of 1 round, and the victim receives a -3 penalty to his or her saving throw vs. poison.
Each form has the original hit points, THAC0, and Intelligence of the priest, but any damage suffered in one form transfers between forms, including a return to the priest's normal form. One alteration in form may be made per round, and no system shock survival roll is required. The alteration in form is extremely quick and is always assumed to take place before any other actions are taken by anyone in a round; altering his or her form does not preclude the caster from taking other action in a round at his or her normal initiative.
There is a 1% cumulative chance per use of this spell that Set permanently transforms the caster into a divine minion of Set (no saving throw, character becomes an NPC under the control of the DM).
The material components for this spell are the tooth of a jackal, the stinger of a scorpion, the tooth of a crocodile, the jawbone of a snake, and the priest's holy symbol. If any of the first four components are not available, the spell may still be cast, but that form is not available to the caster.
==Priest's Spell Compendium Version==
This spell is a limited form of the 9th level wizard spell shape change. With this spell, the priest is able to assume the form of a crocodile, jackal, giant scorpion, or poisonous snake (an adder or asp) with most of the corresponding abil­ities and vulnerabilities thereof. If the snake form is assumed, roll 1d10 to determine the details of the snake's poison (see table).
1d10Roll	OnsetTime(rds.)	PoisonDamage	saveAdj.
1-7 	2d6 	2d4 	+1
8-9 	1d4+1 	death 	+2
10 	1 	death 	-3
Each form has the original hit points, THAC0, and Intelligence of the priest, but any damage suf­fered in one form transfers between forms, includ­ing a return to the priest's normal form. One alteration in form can be made per round, and no tooth of a crocodile, the jawbone of a snake, and the priest's holy symbol. If any of the first four components are not available, the spell can still be cast, but that form is not available to the caster.
Notes: Granted by the Mulhorandi deity Set of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Powers & Pantheons
Category:Spells