144472-space-cupcakes

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Lets cut right to it cupcakes,
 
Some of the most fun I've had in W* were the blatantly space themed zones / events. Nothing quite beats that first step on Farside, or assaulting axiom in his robo-asteroid fortress. The environments and story of Nexus leave a lot of room to exploit some really interesting space-stuff, and I for one would love to see more of it! So I've compiled a few thoughts of things I think would be pretty cool to see in the future:
 
1) a zero gravity zone with jetpack controls 
Maybe our eventual visit to one of the other moons of Nexus, or maybe a new shiphand (expedition). The physics is already in for the jetpacks for going up, but controlling thrust in multiple dimensions to move through space / around a gaseous moon surface would be incredible (instead of just space bar = thrust up, include strafe left / strafe right =thrust left / right, maybe a downward thrust option too). Maybe we are in a shiphand where our vessel is severely damage (like Deep Space Exploration) and we find ourselves stuck outside the ship (making repairs, or meeting some objective). Maybe we are on a super low gravity moon surface with vertically developed structures and paths.... The exact situation doesn't really matter, but it would be really darn cool :3 If it were a zone, it could be made more interesting by making it super low gravity, and adding in jetpacks as settler / scientist items to make navigating it easier.
 
2) Gravity settings on plots
I would pay serious dollars to change the gravity setting on my full plot... I would love a gradient of choices, but I'll take regular and Low (farside) any day. Yes this is out of my selfish desire to turn my bunker lab into a secret asteroid base....
 
3) Shiphand missions
I love helping all the friendly Ekose Captains, I'm tired of their smelly, terrible ships. Give us our own ;3 Missions where we escort merchants, assault pirate bases / flagships, in our own ships would be awesome. We already do have small versions of this on rails at various parts of the game, but make it it's own system and take it off the rails. I know, much easier said than done, and there's no way this would be feasible in the near future... but It would be an incredible addition, and It would fit so well with the story and setting. Even better, make our ships customisable!!!! (and let us display them on our plots... )
 
I'm not suggesting wholesale copying a certain expansion for a certain other F2P MMO.... but it did score them a decent chunk of new players and kept quite a few engaged. Though I would envision the system more like Ratchet and Clank 2's ship mission system and customization ideally (I do admit I played GSF WAY more than I had any business doing...)
 
4) Disable ears while wearing the space helmets
Please.. I know its minor, but it completely kills the immersion for me. And yes I know that officially they are helmets that project a forcefield to keep an air tight seal in place, and anything sticking out of them has an unseen "force field" around it. If that's really easier than just disabling ears while they are on (I do recall some early promotional material claiming a feature was ears are always on) then at least tint whatever is poking out blue like the rest of the helmet field please and thanks!!!! (I know, super minor, but It can't hurt to ask nicely)
 
5) More Vertical development
We've got space ports, craft coming and going from places in the field. Let us play with them more! I loved being able to hitch a ride to the Red Moon airship on a fishing air ship in whitevale, it would be great to see more of that type of thing around the game. Maybe aerial vehicles we can hop on and take while they run pre-determined routes, or just more vertical development of zones. When it's been done it's been fun (loved the jetpack / terraformer part of Whitevale). The tree city in Wilderrun is another good example of really nifty vertical development, Loved it (could still use jetpacks ;3).
 
We've got settlers and scientists and explores all around, let settlers place jet pack stations, let scientists instigate gravity anomalies though interacting with "stuff", let explorers... explore? The soldiers can keep shooting in the corner, or maybe we can have them unlock some plasma projectors / flame throwers. Something I think would be very cool is an event or daily where a very large structure (or, if we're thinking out in space a ship) is being taken over by the strain. Slap on some jetpacks, grab a flamethrower, and get to work Cupcake!
 
 
 
Anyway, these are just a few silly ideas I had about things to add / tweak in the future. Some are more feasible than others, but at least it's fun to imagine! If folks have other ideas about expanding some of the space content / vertical development of zones feel free to post it!
 
Cheers,
Naz	
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Funny, I was thinking just last week about outlining a way to incorporate a personal space ship into WildStar, but every idea I came up with sounded like it was a rip-off of SWG, SWTOR, Skyforge, WoW's Garrisons and Star Trek On-Line.
 
Not that those are all *bad things* ... but it would have to be pretty damn engaging.
 
Ultimately I scrapped the idea, but still think having our own ship on our Housing Plot, that actually had side-missions, crew-missions, upgrades and the like could be amazing.
 
I just don't want it to be like Garrison's where I spend all this time and effort upgrading my stuff, only to top-out at just playing a "Facebook game" a few minutes a day.	
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Funny, I was thinking just last week about outlining a way to incorporate a personal space ship into WildStar, but every idea I came up with sounded like it was a rip-off of SWG, SWTOR, Skyforge, WoW's Garrisons and Star Trek On-Line.
 
Not that those are all *bad things* ... but it would have to be pretty damn engaging.
 
Ultimately I scrapped the idea, but still think having our own ship on our Housing Plot, that actually had side-missions, crew-missions, upgrades and the like could be amazing.
 
I just don't want it to be like Garrison's where I spend all this time and effort upgrading my stuff, only to top-out at just playing a "Facebook game" a few minutes a day.
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