Serpentis

Serpentis can be found on pp. 176-178 of Vampire: The Masquerade.
*• Eyes of the Serpent: The character immobilizes targets by locking eyes with them. Mortals are frozen in place as long as the Setite retains eye contact. Supernatural beings can attempt to resist by rolling their Resolve + Composure + Supernatural Tolerance trait (Blood Potency, Primal Urge, Gnosis, Azoth, Wyrd or Psyche) vs. the Setite’s Presence + Persuasion + Serpentis. If the Setite wins, the target is immobilized. If the target, mortal or otherwise, suffers damage while immobilized, her player can roll Resolve + Composure to break free.
*•• Tongue of the Asp: The Setite attacks a character with her tongue. The target must be in range of a normal melee attack. The roll is Dexterity + Brawl – Defense, and the tongue inflicts 2L damage. If the Setite hits, she may immediately drink the target’s blood as though she had bitten him. The Setite can also flick the tongue in and out of her mouth like a snake, halving any penalties from being blinded (see p. 166 of the World of Darkness Rulebook).
*••• The Skin of the Adder: The player spends a point of Vitae to initiate the change. The character gains armor equal to her Serpentis rating, can squeeze through any opening big enough to fit her head into, and her jaws elongate and widen (granting a +1 to bite attacks). The character’s armor does not apply to damage from fire or sunlight.
*•••• The Form of the Cobra: The character changes into a black cobra. This requires the expenditure of one Vitae point and the transformation takes three turns. Clothing and small items change with the vampire. The snake is roughly 10 feet long and twelve inches around. While in snake form, the character can use Disciplines that do not require the use of hands. The transfigured Kindred receives a +2 on all Perception rolls based on sight or smell, but a –3 on all Perception rolls based on hearing. The cobra inflicts bite damage equal to the vampire’s, but the bite carries venom with Toxicity equal to the Setite’s Serpentis rating. Anyone bitten must succeed on a Resolve + Stamina – Toxicity roll or suffer lethal damage equal to the snake’s Toxicity rating.
*••••• The Heart of Darkness: The character can remove her heart or the heart of another vampire. This requires an extended Dexterity + Medicine roll (one roll per hour, with a target number of 5; no unskilled penalty if the vampire has no Medicine). Once the heart is out, the vampire is immune to being staked in the chest, and receives a +2 on all rolls to avoid frenzy. If the heart is staked, the character immediately falls into torpor. The heart is otherwise immune to damage from all sources except fire or sunlight. If the heart is exposed to sunlight or cast into fire, the vampire is immediately destroyed.
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