Pokémon Bronze & Cobalt Versions

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Pokémon Bronze & Cobalt Versions are the primary paired versions of the Pokémon series' Generation TB1. Developed by Cogshift Studios in conjunction with GameFreak and published by Nintendo and The Pokémon Company, they are available for the Wii U, the first set of main series Pokémon games to be available for a home console. Additionally, they return to the previously used sprite-styled graphics contrary to 's 3D model style. The two take place in the /Jungova/ and regions and introduce around 100 new Pokémon while featuring many from the 6 proceeding canon generations. As with all paired Pokmon games, the games are essentially mirrors of each other with minor differences, such as some accessible Pokmon and story details.
==Nintendo eShop Description==
Battle, explore, collect, save the world! Pokémon [Bronze/Cobalt] Version is a stellar adventure for new and returning players to journey through not one, but two unique regions and develop the hero within themselves when a mischievous group in search of lost secrets begins causing trouble throughout the land.
Features:
*Lap around the Jungova region and discover over _ new Pokémon species before returning to the Unova region to conquer the Pokémon league and become champion.
*Partake in battles, contests, and other exciting events to grow closer to your Pokémon.
*Interact with a friend who owns their own Version or [Cobalt/Bronze] Version to battle, trade and more.
==Gameplay==
The basic gameplay style follows that of the series to date: the player controls a child around 10 years old traveling around a region, occasionally needing to battle other or complete puzzles to progress. Along the way, several Pokmon can be found and caught to add to your collection. You can only carry around six Pokmon at a time; if you own more than six, the ones that you do not select to join your current party can be deposited into the , a Pokmon storage system accessible through the computer found in many places such as Pokmon Centers, places where items can be bought and trainers have their Pokmon team restored to full health. Having multiple Pokmon is useful because of the different moves they can perform; discussed more in the battle system section, certain Pokmon match up better against others; additionally, in the overworld, certain puzzles can only be completed based on a move a Pokmon can learn (these moves can be taught to a Pokmon via ). Your Pokmon can be given items to hold and learn up to four moves; however, certain moves are only compatible with certain Pokmon. Moves can be taught through many methods. A move can only be used a certain amount of times in battle before it is drained of Power Points, or PP; these can be restored with items or through a Pokmon center.
===Overworld===
In the overworld, as discussed, the player can progress through and explore the surrounding world, though many puzzles may stand in their way. For example, a particular path may be blocked until you collect a particular item or beat a certain trainer. In the field, a number of NPCs are present. While some may be simply talked to to gain information or an item, others may cause you to engage in a trainer battle. Additionally, walking in particular areas such as tall grass may cause you to encounter a wild Pokmon. Occasionally, based on story events, you may not be able to leave certain areas or advance to new ones. Outside of walking in the field, you can get around in other ways. In many areas (particularly outdoors), you can travel around on a bike at a higher speed, once the bike item is obtained. A Pokmon knowing a certain move can allow you to perform different tasks; can allow you to cross water and can allow you to instantly move between towns.
===Battle System===
The battle system basics have remained the same since the beginning of the series. The battles operate off of a turn-based system, where every turn, both Pokmon on the field will execute a move. The order is based off of each Pokmon's Speed stat; a higher Speed stat will allow a Pokmon to move earlier. This is given normal conditions; in a scenario, it is the opposite; however, there are many field conditions that can modify basic mechanics, and those will not be specified here. A Pokmon's move can either be an attack, a special attack, or a status move. A physical attack will deal a certain amount of damage to the opponent based on a formula involving the attacker's Attack stat and the defender's Defense stat; a special attack does the same, but based on the attacker's Special Attack stat and the defender's Special Defense stat. The damage formula can be affected by a Pokmon's held item, field conditions, or stat boosts; additionally, the of the move and the defender also is put into the formula. How it affects the formula can be found . A status move can do a number of things; usually, it can inflict a permanent or temporary onto the defender, cause a temporary modification in a Pokmon's stat, or set a new field condition, such as weather. Outside of using moves, the player has the option to use a non-held item, which can do a number of things depending on the item (for example, a can restore HP), switch into another team member (assuming they are not knocked out), or attempt to run from the battle. When a Pokmon's HP reaches a value of zero, it is considered knocked out; a battle is concluded when either the player successfully runs or one side is successful in knocking out all of the other's Pokmon. There are four types of battles; in a Single Battle, one Pokmon is active at a time on a given side, two in a Double Battle, and three in a Triple Battle. In a Rotation Battle, three Pokmon are active on each side at a time, but only one is usable and to change to another, you either have to switch or rotate to another active Pokmon and execute a move with it.
====Wild Encounters====
A wild encounter occurs by either interacting with an overworld Pokmon or (more commonly) simply randomly finding a Pokmon in tall grass, a cave, or other areas. In a wild encounter, the opposing Pokmon will randomly select moves. Wild Pokmon can also be caught. You have the option to throw a at them, or a variation of such item. Throwing a Pok Ball at a Pokmon with a lowered HP stat has a higher chance to catch them, but all Pokmon have unique catch rates. Additionally, certain wild Pokmon such as roaming Pokmon have the ability to run, which will end the battle.
====Trainer Battles====
In a trainer battle, you do not have the ability to run away and must take on the opponent's team; they can have up to six Pokmon as you can. Additionally, trainers do not select moves randomly, but off of AI. Depending on the trainer, their AI may be stronger or weaker; trainers with low AI may pick a poor move choice based on their matchup, whereas high AI trainers will usually always pick their best move and occasionally have the ability to switch out. Trainers can also possess items of their own such as HP restoration items or stat boosting items.
===Contests===
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===Controls===
See here
===Menus & Interfaces===
====Main Menu====
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====PC====
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====Field Menu====
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=====Party Pokmon=====
=====Options=====
=====Pokdex=====
=====Trainer Card=====
=====Save=====
=====Pack=====
====Battle Interface====
The game's battle interface is constructed very simply and visible on the GamePad; the battle itself is displayed on the TV screen. In the interface, you have a number of options.
*Fight! - brings you to a menu containing your Pokmon's moves.
**Move 1 - tapping it chooses that move for this turn. Holding L, R, ZL or ZR while tapping allows you to view move details. From here, you can press B or tap the "Back" button to return to the "Fight!" menu.
**Move 2 - tapping it chooses that move for this turn. Holding L, R, ZL or ZR while tapping allows you to view move details. From here, you can press B or tap the "Back" button to return to the "Fight!" menu.
**Move 3 - tapping it chooses that move for this turn. Holding L, R, ZL or ZR while tapping allows you to view move details. From here, you can press B or tap the "Back" button to return to the "Fight!" menu.
**Move 4 - tapping it chooses that move for this turn. Holding L, R, ZL or ZR while tapping allows you to view move details. From here, you can press B or tap the "Back" button to return to the "Fight!" menu.
*Run - in a trainer battle, tapping this will display the message "It's a trainer battle! You can't run now!" In a wild encounter, given the situation that running has not been disabled by an ability or other condition, a particular formula will be run through based on the Pokmon's Speed stat, and given the proper outcome, you will escape from the battle.
*Pokmon - you will be brought to a menu containing all of your party Pokmon, as well as a "Back" option that will allow you to return to the main interface (B will also allow this). However, tapping on a Pokmon will give you four options:
**Switch - given that there are no conditions preventing a switch-out, this Pokmon will become active in battle.
**Restore - you will be brought to the "HP/PP Restore" section of the "Items" menu.
**Summary - data about the Pokmon can be displayed; you can return by pressing the "Back" option or B.
**Check Moves - the Pokmon's four moves will be displayed, an option that will allow you to use your most recently used item as well as a "Back" option that will allow you to return (B will also allow this). Tapping one of them will display data about the move, as well as a "Back" option that will allow you to return (B will also allow this).
*Pack - you will be brought to a menu containing four category options, a fifth that will allow you to use your most recently used item, as well as a "Back" option that will allow you to return to the main interface (B will also allow this). The options based on categories of items, and entering that category will allow you to view all of your items in that category, as well as a "Back" option that will allow you to return to the "Pack" menu (B will also allow this). Tapping on one of the items will allow you to either use the item or select a "Back" option that will allow you to return to the category menu (B will also allow this). If your item is usable on a party Pokmon, your party will be displayed and you can select the Pokmon you would like to use the item on. There is also a "Back" option that will allow you to return to the item usage screen (B will also allow this).
**HP/PP Restore - category 1; contains items such as potions, ethers and berries that can restore a Pokmon's HP or move PP.
**Status Restore - category 2; contains items such as heal sprays or berries that can rid a Pokmon of a status condition such as or .
**Pok Balls - category 3; contains Pok Balls and all variants.
**Battle Items - category 4; contains items that can grant temporary stat boosts such as the .
==Plot==
The game begins in the room of the player, with the player playing on his/her Wii U. The player’s mother can be heard calling them downstairs, and when they arrive, their mother notifies them that their friend from summer camp, Jamie, has moved in next door. The player exits the house and enters the one next to theirs to find Jamie’s parents standing in the kitchen with a number of Vigoroth moving in packages. Once the player gets upstairs, they run into Jamie setting her clock, who begins to chat with the player until the two are called outside.
When the two step outdoors, Professor Willow is waiting with the player’s mother, Jamie’s parents, and Adam, the player’s bad-natured neighbor. The professor welcomes Jamie to the Jungova region, and then asks the three children to come to her laboratory. Inside, she explains that now that there are three youths inhabiting Rocamont Town, she is ready to initiate an experiment she has had in mind for a number of years: to send three children out on a journey with a Pokémon each and see how the children and Pokémon grow. She allows the three to select a Pokémon each; the player will choose first, then Adam, who will choose the one with the type advantage to the player, and finally Jamie, who will pick the remaining one.
Professor Willow decides that if she is to send out these children on a journey around the Jungova region, she should give them a secondary goal so they have somewhere to go. She gives each child a Pokédex to complete as they circle the region, which she would have completed herself in her spare time, but found that this would benefit everyone. Adam also mentions the idea of challenging each Gym Leader to obtain all 8 badges and eventually conquering the Pokémon League. The three return to their parents to notify them of the recent events. The player’s mother will give them a Town Map and a /SilphPod/ to carry with them, and after a farewell, the three stand upon the warp panel to Innova City to begin their journey.
Upon teleportation, the three find themselves at the end of a long hall, and come to discover themselves in Innova's City Center. Once the player exits, Jamie and Adam will follow, and when they begin to walk around, they will run into an elderly man wearing dark robes. He approaches the three, and explains in a mysterious tone that Professor Willow had instructed him to show them around. He walks them to the Pokémon Center and brings them inside. He explains how to use the mart, healer and PC, and how there is a center in most settlements. He then brings them back outside and points around to numerous landmarks of the city, including the Pokémon Gym, the soon-to-be-opened Contest Hall, and a number of others. His SilphPad goes off with an alert, and then informs the players that he has to leave. However, he does leave them with a pair each of Running Shoes. Jamie asks for his name, and he, after hesitation, responds by saying, "I am known by my affiliates as Bronius. Label me as you wish." He then hops onto his Pokémon and soars off.
After a bit of exploration, it is apparent to the player that not much in the city is currently open. The player moves onto Route 24, and is shortly joined by his/her companions. But once the player steps into the tall grass, he/she is stopped by Professor Willow, who was apparently doing research in the forest. After greeting the player and his/her friends, she admits that she forgot to show the player how to catch Pokémon. After a demonstration, she bestows upon each of the children 5 Poké Balls. She has to leave quickly and soars off upon her Pokémon. Jamie notes that they had forgotten to thank the Professor for sending Bronius to assist them. However, now basically prepared for adventure, the three children then go their separate ways.
After exploring Route 24 to an extent, the player has the option to take one direction in a split route; taking one way will bring them to Arburrow City, and the other to Tropirope City. Once one of the towns is entered, the other will have its gym closed until the future. Once the player enters the town, Jamie (Tropirope)/Adam (Arburrow) runs into the player and chats with them a bit. Apparently, they have already received the town's gym badge, and the player should test their skills so far as a trainer by challenging the gym. In fact, they can not exit the town to go to Route 25 due to an old man who tells them that it is too dangerous to leave without a single badge.
More TBA
==Locations==
The game takes place primarily within the region of /Jungova/, which is somewhat based off of , though in the postgame, areas of can be accessed.
===Jungova Locations===
====Towns & Cities====
Name 	Town Map Description 	Description 	Town Map Noted Landmarks	Notable Inhabitants
/Rocamont Town/ 	A mountain face village that overlooks the bay. 	The game's starting town. The player begins his/her journey here. It is upon a cliff's ridge about 20 feet above a river. It is based off of . While being located in Unova, the town is districted to Jungova as is isolated from the rest of the region and the method of entering/exiting it involves a warp panel to/from Innova City. 	
*Pokémon Lab 	
*The player
*The player's mother
*Jamie
*Adam
*Professor Willow
/Innova City/ 	A city of invention and technology producing the next big thing by the day. 	One of the game's largest cities. As the region's main hub, several attractions and institutes are located here, and it is returned to numerous times throughout the story. While not built as a metropolis as other major cities have been such as or , it is still bustling with activity and is designed like an outdoor plaza, with seating and tables spread throughout and a mosiac ground pattern.	
*Innova Gym
*Alaka Academy
*Museum of Jungova	
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/Arburrow City/ 	A dark environment seperated from the sun by the treetops above. 	 	
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/Tropirope City/ 	Towering and tough trees connected by thick vines are the homes of the people here. 	 	
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/Horizon Village/ 	A small village on the cape with beautiful sunset views that symbolize the future. 	 	
*Pokmon Day Care 	
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/Noctuta City/ 	A resort city that booms with lights and sounds deep into the night. 	 	
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/Seditite City/ 	Stationed on the seaside, this bustling quarry contains an underground tunnel system across the region.	 	
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/Deplora City/ 	Nicknamed "the nexus," it is a port that directs travel in many forms between Unova and Jungova. 	 	
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/Delabord Town/ 	A quiet environment hidden to the west of Cascabyss Tunnel. 	 	
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/Liberon Town/ 	This interestingly-styled town was the first discoverd establishment of Jungova. 	 	
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*Clay
/Duskast City/ 	A spooky and stormy city apparently inhabited by ghosts within its unkept castle ruins. 	 	
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/Appaloft City/ 	Summer camps are often held in this friendly mountainside city. 	 	
*Pokmon Day Care 	
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/Mystam Town/ 	You can see several rainbows over the cataracts enveloping this town. 	 	
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/Anville Town/ 	Recently purchased from Unova, it is a rail yard under construction, planned to be a big city. 	 	
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/Geosett City/ 	It surrounds a large rock said to be a meeting place in ancient times. 	 	
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/Ricommun Village/	A suburb filled with spoiled children with obnoxious attitudes. 	 	
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====Landmarks====
Name	Town Map Description	Description	Notable Inhabitants
====Routes====
Name	Town Map Description	Description	Town Map Noted Landmarks	Notable Inhabitants
===Unova Locations===
====Towns & Cities====
Name	Town Map Description	Description	Town Map Noted Landmarks	Notable Inhabitants
====Landmarks====
Name	Town Map Description	Description	Notable Inhabitants
====Routes====
Name	Town Map Description	Description	Town Map Noted Landmarks	Notable Inhabitants
==Battling Mechanical Changes==
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==Characters==
As with all Pokémon/RPG games, numerous characters, controllable or interactable, can be found throughout the game. Most characters have unique personalities and characteristics that separate them from each other.
===Protagonists===
Name 	Role 	Gender	Description
Ian 	Playable Character	Male 	The male playable character, Ian does not say much throughout the game, implying that his personality is that of the player's. His in-game name is chosen by the player in the opening sequence.
Hannah	Playable Character	Female	The female playable character, Hannah does not say much throughout the game, implying that her personality is that of the player's. Her in-game name is chosen by the player in the opening sequence.
Jamie 	Player's Friend 	Female	A highly intelligent yet absent-minded individual, Jamie is a girl that you met at camp years ago and befriended instantly. She is moving to your village of Rocamont and is hoping to meet your neighbor, the world-famous Professor Willow.
Adam 	Player's Rival 	Male 	Adam has lived in your town for about five years, and you've somehow been able to come to a bit of an enemy relationship with him. One of the "cool kids" in his old town, he carries around a rude attitude and thinks of himself as the best. He is determined to become champion, and receiving a Pokémon from the professor is the next step in his plan.
===Gym Leaders===
====Jungova League====
Name 	Gender	Description 	Type	Location 	Battle #	Reward
/Deidre/ 	Female	A sweet, caring woman around her late 20s or early 30s. Despite her kind personality, she takes an interest in Dark-type Pokmon due to her evergrowing curiosity. She enjoys searching for rare Pokmon and will give the player rewards if he/she shows her complete rustling grass Pokmon Pokdex entries. 	 	Arburrow City 	1/8 	
/Maylene/	Female	A middle-aged woman and mother to three children. Maylene was a gym leader in Sinnoh as a child, and took over a similar role after traveling to Jungova to teach at Alaka Academy's trainer school for a number of years. She is respected for her power and will give the player rewards if he/she shows her an item obtained from a wild Pokmon. 	 	Tropirope City	1/8 	
/Cilan/ 	Male 	An older man that is a bit nervous in important situations yet very respectful towards almost everyone. Once Striaton City of Unova's gym leader, he worked running Striaton Resturaunt when the gym closed, an retired to become a gym leader once again in Jungova. 	 	Aquedome City 	2 	
/Jason/ 	Male 	A hip, young and active individual always ready for a battle. Jason loves to party and spends his free time burning his money in Noctuta's casinos, though occasionally he wins it big. His voice is always a bit light as he loses it quite often; almost anywhere he goes, music is blasting, including his gym. He is generally kind to his opponents yet extremely casual.	 	Noctuta City 	3 	
/Santon/ 	Male 	A somewhat nerdy teenaged boy that collects rocks. His gym is not very well-kept and he is a bit quiet and antisocial, yet when he is talking he is very formal and respectful. He is an and will buy particular items off of the player for a high price. 	 	Seditite City 	4 	
/Albert/ 	Male 	A psychology and physics professor at Alaka Academy aged around 50 or 60 that attempts to motivate his opponents and students. He always dreamed of having a psychic insight like his idols, the Psychic leaders of other regions, but proved the theory of natural potential wrong when he became a Psychic-type master purely off of determination. 	 	Innova City 	5 	
/Roger/ 	Male 	An incredibly elderly man that mysteriously appeared in the dark town of Duskast City one day a number of years ago. He strangely refuses to make contact with other people and occasionally begins acting oddly as if he were in his memories. It is highly speculated that he is the ghost of who taught how to catch Pokmon. 	 	Duskast City 	6 	
/Bianca/ 	Female	A woman in her mid-30's who formerly worked as of Unova's assistant. She visited a number of years ago and took a great interest in Fairy-type Pokmon, and though she was never known as the best trainer, took Albert's course and became a Fairy-type master. Despite being very flighty, she is an extremely eager individual who is also very kind to those in need. 	 	Appaloft City 	7 	
====Unova League====
Name 	Gender 	Description 	Type	Location 	Battle #	Reward
/George/ 	Male 	An ore maniac of about 25 years of age who has been diagnosed with some odd brain defects. He is extremely passionate about his favorite activities, drill mining and battling, and is determined to reach the planet's asthenosphere in the next 3 years in his personal quarry. He is an incredibly active and wild individual who rambles on to an extent. 	 	Driftveil City 	9 	
/Elesa/ 	Female 	Elesa is nearing age 50, but that hasn't stopped her from being one of the most popular models in the Pokmon world. She has in recent years transformed Nimbasa into the fitness capital that it currently is (she is all about staying in shape); previously it was a metropolis of amusement, entertainment, and other attractions. She is quite kind and enjoys sharing her values with her opponents and other acquaintances. 	 	Nimbasa City 	10 	
/Marina/ 	Female 	The Hoenn region is well-known for its large capacity of water, almost considered too much by many inhabitants. Therefore, swimming talent is to be expected. Marina, the Humilau Water-type expert, is native to Hoenn and is a worldwide swimming competitor on top of being a Pokmon trainer. She is very competitive in both of her professions and doesn't project much modesty in her talent. She is additionally a popular swimsuit model known for her dazzling looks.	 	Humilau City 	11 	
/Drayden/	Male 	Drayden is reaching his 90s, but his masterful skills with Dragon-type Pokmon haven't aged along with him. He has maintained control of Opelucid Gym for decades now, and still treats his opponents with respect and fights to the fullest, making the Legend Badge a challenge to earn. Drayden is additionally quite educated in Pokmon mythology and history. 	 	Opelucid City 	12 	
/Nick/ 	Male 	Nick reopened Icirrus Gym a few years after its leader, , became a movie star. He is a fun-loving and funny boy of about 11 years old who never wears enough clothing. His gym is developed into a hangout for the kids of Icirrus and it's stocked with Castelia Cones and other treats. 	 	Icirrus City 	13 	
/Skyla/ 	Female 	If Skyla isn't at the gym, chances are she's flying planes around the region, which she races competitively with. Skyla is an extremely outgoing lady in her late 30's who has run the Mistralton Gym since she was about 14. She is always excited for powerful opponents against which she can fight to her full strength. Previously, Skyla was apparently quite the acrobat as well. 	 	Mistralton City	14 	
/Deborah/	 Female	Deborah is an adventurous girl in her 20s who enjoys rock-climbing, catching Pokémon, and exploring Pinwheel Forest for new Bug-types. She is a bit quirky and gets slightly uncomfortable around opponents but will always fight her hardest. Show her a complete Pokédex entry of a Bug-type not native to Pinwheel Forest and she will give you a special Poké Ball. 	 	Castelia City 	15 	
/Azalea/ 	Female 	A brand-new gym leader who recently took the place of , who is retiring as a gym leader and musician after 28 years. Azalea is much quieter and more peaceful than Roxie and plans to change the primary type of Virbank Gym within a few months, but for now is using Poison-types borrowed from Roxie. She is a nervous 13-year-old that has been recognized for her battling talent and offered a high salary to run the gym. 	 	Virbank City 	16 	
===Pokémon League Members===
Name	Gender	Description	Type	Pokmon Used
===Antagonists===
Name 	Role 	Gender	Description
Bronius	Main Antagonist	Male 	Formerly a member of the of , Bronius has recreated Team Plasma under the name of /Team Titanic/, 13 years after their to capture and abuse the . A mysterious, dishonest, collected and somewhat disoriented individual, he seeks out the player to join Team Titanic (due to his/her obvious potential) in their latest objective to TBA.
===Other NPCs===
Name 	Role 	Gender	Description
Professor Willow	Jungova Pokémon Professor	Female	A woman in her early twenties and known as the "Pokémon Professor" to some, she is an eager and excited lady with a Ph.D. from Alaka Academy. She gives the player their starter Pokémon and can be found exploring the region throughout the game, giving the player advice and instructions.
====Trainer Classes====
TBA
===Pokémon===
All Pokémon previously introduced are integrated within these games, given the fact that the National Pokédex is available. However, not all are catchable; many of them can only be accessed through the PokéTransfer lab in Innova City in the postgame by being brought over from a Generation VI game. Not much has changed about Pokémon themselves in these games; you can still nickname them, battle with them, enter them into contests, etc.
====Pokédex====
The Jungova Regional Pokédex features all new Pokémon introduced as well as a number of others. Not all catchable Pokémon can be found here; many postgame-only Pokémon are only documented in the National Dex. Additionally, the /Unova Pokdex v3/ can be accessed in the postgame after visiting Professor Juniper.
====Version Exclusives====
TBA
==Introductions==
TBA
===New Pokémon===
A number of new Pokémon are introduced in these games, bringing the grand total to _. Basic information on these Pokémon are found in this table, but be sure to visit their pages for their full analysis.
Name 	National Pokédex #	Species	Description 	Abilities	Type	Evolution Method
/Chiccone/ 	722 	 	Chiccone is an animate pine cone with a chick-like structure and features. It is one of the three starter choices given to the player by Professor Willow.	 	 	Cockifer - Lv. 18
/Cockifer/ 	723 	 	 	 	 	Gymniraptor - Lv. 32
/Gymniraptor/	724 	 	 	 	 	Does not evolve
/Charcub/ 	725 	 	 	 	 	Coklaw - Lv. 16
/Coklaw/ 	726 	 	 	 	 	Grizzidian - Lv. 36
/Grizzidian/ 	727 	 	 	 	 	Does not evolve
/Darrode/ 	7?? 	 	 	TBA 	 	Mustough - TBA
/Mustough/ 	7?? 	 	 	TBA 	 	Does not evolve
/Huggruff/ 	7?? 	 	 	TBA 	 	Rampork - TBA
/Rampork/ 	7?? 	 	 	TBA 	 	Does not evolve
/Staticap/ 	??? 	 	 	TBA 	 	Capybolta - TBA
/Capybolta/ 	??? 	 	 	TBA 	 	Does not evolve
/Ostriot/ 	7?? 	 	 	TBA 	 	Does not evolve
/Corvile/ 	7?? 	 	 	TBA 	 	Does not evolve
/Tropara/ 	??? 	 	 	TBA 	 	Magmacaw - TBA
/Magmacaw/ 	??? 	 	 	TBA 	 	Does not evolve
/Boilakeet/ 	??? 	 	 	TBA 	 	Hawkinet - TBA
/Hawkinet/ 	??? 	 	 	TBA 	 	Does not evolve
/Taddouse/ 	??? 	 	 	TBA 	 	Newtile - TBA
/Newtile/ 	??? 	 	 	TBA 	 	Amphilogon - TBA
/Amphilogon/ 	??? 	 	 	TBA 	 	Does not evolve
/Cruizor/ 	??? 	 	 	TBA 	 	Gladiatla - TBA
/Gladiatla/ 	??? 	 	 	TBA 	 	Does not evolve
/Ellupta/ 	??? 	 	 	TBA 	 	Canosphere - TBA
/Canosphere/ 	??? 	 	 	TBA 	 	Does not evolve
/Ribosa/ 	??? 	 	 	TBA 	 	Does not evolve
====New Mega Evolutions====
All Pokémon previously capable of Mega evolution can do such in this game. The following table includes all information on Pokémon who have been granted said ability in this game.
Name 	Original Pokémon	Mega Manual Description 	Stone 	Ability 	Type
/Mega Ferrothorn/	Ferrothorn 	"Ferrothorn has always been known to fend off even the most powerful of opponents with its threatening Iron Barbs; however, any sort of Fire-type attack is bound to melt it down into a KO. But when Ferrothorn performs Mega evolution, not only does it gain on its stellar defenses, but it gains the ability Heatproof, helping it survive such attacks. Additionally, it gains minor boosts to its Attack and Special Attack." 	Ferrothornite 	Heatproof 	
/Mega Galvantula/	Galvantula 	TBA 	Galvantulenite 	/Static Touch/ 	
/Mega Golurk/ 	Golurk 	"Created by ancient peoples, Golurk has always seemed to have hidden potential that humans have not yet tapped into--until its Mega Evolution was recently discovered. Golurk's strange ability to levitate and fly is fully triggered as it sprouts into a soaring monster. While Golurk does receive an intense drop in Attack, its Special Attack skyrockets as its appearance does, and its Speed and Defense slightly increase as well." 	Golurkenite 	No Guard 	
/Mega Starmie/ 	Starmie 	"It has always been speculated that Starmie's central gem is embedded with a communication system between something in the night sky, and with whatever it was communicating, it appears to have been able to interpret an ability to create a spacial environment given its Dimensional Shift. Starmie's tendancy to be able to fire off powerful Special attacks at a quick pace is maintained when it Mega evolves, but it only receives minor boosts to Special Attack with its Speed stat untouched. On the contrary, its defenses drastically improve giving it much more hit-taking capability."	Starmienite 	/Dimensional Shift/	
/Mega Hippowdon/ 	Hippowdon 	"Hippowdon's Sand Stream ability has always allowed it to bring about a sandstorm within the battlefield, and its Mega evolution can thoroughly take advantage of this. The ability Sand Armor allows Hippowdon to take super effective attacks much more easily in a sandstorm, and with its Attack upgrade, retaliate with Earthquake or another powerful move. Hippowdon also receives big boosts in Defense and Special Defense due to its heavy body, but does slow down with a Speed decrease." 	Hippowdite 	/Sand Armor/ 	
/Mega Yanmega/ 	Yanmega 	TBA 	Yanmegenite 	 	
/Mega Conkeldurr/	Conkeldurr 	TBA 	Conkeldite 	TBA 	TBA
/Mega Chandelure/	Chandelure 	TBA 	Chandelite 	 	
/Mega Toxicroak/ 	Toxicroak 	TBA 	Toxicrite 	/Amphibious/ 	
/Mega Serperior/ 	Serperior 	TBA 	Serperionite 	 	
/Mega Emboar/ 	Emboar 	TBA 	Emboarenite 	 	
/Mega Samurott/ 	Samurott 	TBA 	Samurottite 	 	
/Mega Xatu/ 	Xatu 	TBA 	Xatuenite 	/Duration/ 	
/Mega Clefable/ 	Clefable 	TBA 	Clefablenite 	 	
/Mega Porygon-Z/ 	Porygon-Z 	TBA 	Adv. Application	 	
/Mega Heatran/ 	Heatran 	TBA 	Heatranite 	/Magma Body/ 	
/Mega Cresselia/ 	Cresselia 	TBA 	Cresselienite 	 	
/Mega Darkrai/ 	Darkrai 	TBA 	Darkraienite 	 	
/Mega Regirock/ 	Regirock 	TBA 	Regite 	TBA 	
/Mega Regice/ 	Regice 	TBA 	Regite 	TBA 	
/Mega Registeel/ 	Registeel 	TBA 	Regite 	TBA 	
/Mega Regigigas/ 	Regigigas 	TBA 	Regigigasenite 	 	
===New Moves===
TBA
===New Abilities===
TBA
==Items==
TBA
===TMs===
TBA
====HMs====
TBA
===Key Items===
TBA
==SilphPad Applications==
===Battler's Guide===
====Super Training====
====Potential Reader====
====TM Loader====
===Community Room===
===Play with Pokémon!===
====Pokémon Amie====
====Minigame Mania====
==Backwards Compatibility==
==Trainer Customization==
==Changes to Previous Pokmon==
===Movepool===
===Stats===
==Differences Between Versions==
==References to Other Games==
TBA
==Gallery==
PKMNCobaltLogoTB.png|The Beta Logo for Pokémon Cobalt Version
PKMNBronzeLogoTB.png|The Beta Logo for Pokémon Bronze Version
ChicconePKMNBC.png|/Chiccone/, the Grass-type Starter Pokmon
==Reception==
TBA
==Quotes==
TBA
==Beta Elements==
*The game's region was originally to be based off of the Caribbean and known as Ribbea; it was changed to Jungova, as it is somewhat based off of New Jersey, with the name reflecting its link to Unova with the Latin word for bridging or connection, jungo.
* was originally the leader of the Castelia Gym.
==Credits==
*Title Theme - Shadownade (Soundcloud) - Pokmon Omega Ruby and Alpha Sapphire: Title Screen [Remix]
*Final Logos - 
==Trivia==
*The games take a few steps back in the series by bypassing a few Generation VI's changes.
**Despite Generation VI breaking the trend of adding the word "version(s)" onto the end of the games' names, Bronze & Cobalt return to it.
**The games also return to the 2D sprite style of graphics rather than the 3D miles used by Generation VI.
Category:Games
Category:Fan Games
Category:Pokémon Games
Category:Wii U Games
Category:Role-Playing Games
Category:2015
Category:Cogshift Studios