Evil Eye (Final Fantasy)

The Evil Eye, also known as the EYE, is an enemy in Final Fantasy. It is encountered as a miniboss in the Cavern of Ice guarding the Levistone, and in the Flying Fortress as a random encounter.
==Stats==
== Battle ==
The Evil Eye does not have any specific weaknesses, so the party can simply attack physically with a Thief/Monk/Warrior while using Haste on them, if available. The player's highest grade magic can be used to harm it while healing as necessary. The Evil Eye should not be too hard due to its low HP level, which ensures an easy battle if physical tactics are devised. It is, however, recommended to defeat it quickly, as the longer the fight goes on the more likely it is to use abilities that can possibly kill the entire party.
In versions prior to WSC, it has a high chance of using its instant death and petrify abilities immediately, so the fight should be ended as soon as possible.
===Level grinding===
Prior to Pixel Remaster, the Evil Eye in the Cavern of Ice is found one step before the stone and must be battled to obtain the key item. It can be fought as many times as the player's party wants, because it does not disappear from its position after being defeated. The player can move to another adjacent tile, and then return to fight the Evil Eye again for level grinding purposes, as it gives out a considerable amount of experience points upon defeat. If the party has Protect Rings, the Eye becomes a relatively safe source of quick experience due its Instant Death actions always missing. However, it may still inflict Stone.
In Pixel Remaster, the Cavern of Ice encounter is instead a one-time trigger when the player interacts with the Levistone and cannot be farmed.
==Formations==
;Pixel Remaster
Number	Enemies 	Can flee?	Musical theme	Location 	Rate/1000
 	Evil Eye x1	 	Battle 	Cavern of Ice B2 	Fixed
 	Evil Eye x3	 	Battle 	Dummied 	
 	Evil Eye x2	 	Battle 	Dummied 	
 	Evil Eye x1	 	Battle 	Flying Fortress 1F	60
 	Evil Eye x1	 	Battle 	Flying Fortress 2F	60
;Other releases
Number	Enemies 	Maximum	Can flee?	Ambush%	Musical theme	Location 	Rate/64
 	Evil Eye x1 	4 large	 	4 	Battle 	Cavern of Ice B2 	Fixed
 	Evil Eye x1 	4 large	 	4 	Battle 	Flying Fortress 1F	12
 	Evil Eye x1 	4 large	 	4 	Battle 	Flying Fortress 2F	12
 	Evil Eye x2-3	4 large	 	4 	Battle 	Dummied 	
==AI script==
;Pixel Remaster
Action 	Probability
Attack 	40.00%
Silence 	8.00%
Slow 	8.00%
Thundara 	8.00%
Gaze (damage) 	8.00%
Sleep 	6.00%
Hold 	5.00%
Flee 	5.00%
Death 	2.00%
Break 	2.00%
Kill 	2.00%
Gaze (stone) 	2.00%
Gaze (paralysis) 	2.00%
Gaze (instant death)	2.00%
;WonderSwan Color to 20th Anniversary
Action 	Probability	Cycle
Attack 	22.5% 	
Magic 	40% 	Thundara → Hold → Silence → Kill → Slow → Break → Sleep → Death ↻
Ability	37.5% 	Gaze (damage) → Gaze (paralysis) → Gaze (stone) → Gaze (instant death) ↻
;Famicom to NES
Action 	Probability 	Cycle
Attack 	14.06% 	
Magic 	62.5% 	Kill → Break → Death → Thundara → Hold → Silence → Slow → Sleep ↻
Ability	23.44% 	Gaze (stone) → Gaze (instant death) → Gaze (paralysis) → Gaze (damage) ↻
Flee 	Morale check	Morale check
;Morale check
# Fear	Morale	Min flee level	100% flee level	% at max level
0 	200 	— 	— 	0%
1 	160 	41 	— 	39.22%
2 	120 	21 	46 	100%
3 	80 	1 	26 	100%
4 	40 	1 	6 	100%
5 	0 	1 	1 	100%
==Behind the scenes==
In the original Japanese version, the EYE and its palette swap the PHANTOM greatly resembled a Beholder from Dungeons & Dragons, and was even called Beholder . Outside of Japan, and for all ports after the MSX version, the design and name were drastically changed, likely due to copyright concerns. The original Beholder design would not resurface until Dissidia Final Fantasy, where it was used for a player icon.
== Etymology ==
== Related enemies ==
* Bloody Eye
* Death Eye
de:Teufelsauge
Category:Enemies in Final Fantasy