Food Sources

= Introduction =
Food Sources are key elements of the survival experience that represent primary needs for a creature's continued survival based on their Diet. A wide range of diets exist that alter how a creature must care for itself. Should you fail to find food and/or water when it's needed, you will suffer starvation and/or dehydration, which will cause you to take damage and be prompted to press (Legacy) / (Recode) to sniff for nearby food sources.
Different foods may also provide additional status effects, detailed below.
== Food Values ==
Food values are entirely mathematical, they represent the amount of food each food source or chunk can provide before depletion. While some of them are influenced by additional factors, all food sources are affected in some way by a seasonal multiplier.
Please keep in note that while for feeding these values totally apply, Warden Shrines only take the base value into account:
* Mythical makes the value 100% of its original.
* Spring makes the value 125% of its original.
* Summer makes the value 115% of its original.
* Drought makes the value 100% of its original.
* Fall makes the value 85% of its original.
* Famine makes the value 80% of its original.
* Sakura makes the value 115% of its original.
* Winter makes the value 80% of its original.
== Satiation and Enrichment ==
Food sources in Recode have been reworked to encourage seeking more valuable sources as opposed to plentiful ones, rewarding the creature with a long-lasting buff. These buffs are given by status effects exclusive to eating certain foods:
* Enriched provides +25% of the player's stamina, and +25% of their stamina regeneration.
* Satiated provides -30% of the player's hunger depletion, and -50% of their growth time.
These status effects do not stack (for example, if the player is already Enriched, they cannot refill the timer and must wait for it to deplete). Additionally, they will always start at 300 seconds no matter the food source.
All permanent sources do not provide these buffs in exchange for their constant availability, while long-lasting ones depend on a case-by-case basis (f.ex. node carcasses do not grant a buff, but ribs do).
While labeled as a separate source, fruits and meat chunks carry the properties of the source they were taken from: chunks from node carcasses grant no buff, while those from player carcasses will satiate a creature. Chunks from plant carcasses retain their ability to satiate a creature as well, but may be counted as normal meat chunks and lose their ability to be consumed by herbivores.
 Food sources by buffs granted
 	No Satiation/Enrichment buff	Provides satiated 	Provides enriched
Carnivore 	Node carcasses*, Rotten food	Carnivore carcasses, herbivore carcasses	Ribs
Herbivore 	Grass, Algae 	Berries, Pumpkin Pie‡, Seaweed pods 	Fruit
Nonspecific	Spicy candy‡, Candy Cane‡ 	Eggs†, Plant carcasses 	N/A
*Simply named "carcass" in-game. Term "node carcass" is intended to distinguish stationary carcasses from player carcasses.
†This food source can only be consumed by creatures with the Egg Stealer ability.
‡These are event-specific sources which are unavailable for most of the year.
== Rotting ==
Rotting is a property that may affect food sources before they finally despawn - while rotten, any food source will additionally (or instead, if they provided satiation or enrichment) give the Sickly Status effect with a stack of 120. Meat sources will change color to a sickly greenish yellow, and fruits will begin to emanate green particles. 
== Physics ==
Unlike Legacy, the movement of Fruits and Meat/Plant chunks does not behave realistically in the terms of time - however they do in terms of space, instantly teleporting to where they would have realistically landed at at the end of the launch trajectory affected by gravity, so if a creature made the meat drop from the sky while still, it would automatically appear on the same position on the ground; while if a creature made a moving motion such as moving forward or moving the head a lot to launch the meat forward, the meat instead teleports to where it would have been launched into.
Behaviour underwater usually works as a 0-gravity environment, meaning the chunk remains where it was dropped.
However, it is known in some odd circumstances (such as a creature growing up and changing model, or dying, causing the carcass to drop), movement becomes realistic in both time and space, following a visible parabolic trajectory.
Except under such circumstances, food will usually refuse to phase through map objects, but will be uncollidable against playable creatures, NPCs and dropped tokens or other pieces of food. 
== Food types ==
Food sources can be classified according to several factors. These factors determine the different information available when getting close-enough to a food source. For example, all food sources display their names, but a permanent food source will have its food amount replaced by an infinite symbol (∞) and only the eat option would be available; while a player carcass would also include additional options to interact with. Apart from that, food can provide far more status effects, instead of just giving Sickly if rotten.
=== Static ===
Static food sources are those which do not move over time. They may be permanent or long-lasting. Unless told otherwise, these sources never despawn nor become rotten.
==== Long-lasting ====
These food sources remain static in place, but have a limited amount of food before they run out. When they run out, their meat/berry/fruits will disappear, but their bones/leaves/tree will remain. However, they regenerate over time and usually offer more food per bite than a permanent food source.
===== Natural Ribs =====
Ribs are a small rib-like meat food source with a base spawn value of 50 points. When eaten, it provides the Enriched status effect. Fragments cannot be picked up. 
===== Node Carcasses =====
Node carcasses/Natural carcasses are another type of meat food source, but they are considerably bigger and have a base spawn value of 300 points. They do not provide any status effects when eaten.
Chunks of meat can be picked up from the main carcass, transferring 30% of the current food points from the carcass to the chunk. If the chunk value is not a whole number, it will round up or down to the nearest whole number. Grabbing chunks will not work if the carcass has 4 points or less. Detached meat chunks will rot over time.
Node carcasses have a 300 second refill time. They do not refill unless they are fully depleted.
===== Berries =====
Berries are a terrestrial plant food source with a base spawn value of 35 points. When eaten, it provides the Satiated status effect. Fragments cannot be picked up.
They look like a giant herbaceous plant or bush with green leaves on the bottom and pink ones (which will disappear once fully eaten) on the top.
===== Seaweed pods =====
Seaweed pods are an aquatic plant food source, with a base spawn value of 50 points. When eaten, it provides the Satiated status effect. Fragments cannot be picked up.
They look like a taller bush with small multicolored fruit/egg-like structures. These structures will disappear once fully eaten.
===== Fruit/Cherries =====
"Fruits" are bush-like/small-tree-like terrestrial plant food sources, slightly bigger than their berry counterparts, with a base spawn value of 50 points. When eaten, it provides the Enriched status effect.
The actual fruits, referred to in game as Cherries, can be picked up from the tree, transferring 30% of the current food points from the tree to the picked-up fruit. If the fruit value is not a whole number, it will round up or down to the nearest whole number. Both fruits dangling from the tree, and the separated fruits will disappear after being fully eaten. Grabbing fruits will not work if the tree has 4 points or less. Detached fruit will rot over time.
Fruits have a 180 second refill time. They do not refill unless they are fully depleted.
===== Pumpkin Pie =====
A Halloween-Event-only food source that looks like a Pumpkin Pie slice. it cannot be picked up nor grabbed, but can be eaten by every diet except photocarnivores. When eaten, it provides the Satiated status effect. When fully eaten, it disappears.
===== Spicy Candy =====
A Halloween-Event-only food source looking like a cubic, orange hard candy mounted on a stick with an impaled chili pepper. Tt cannot be picked up nor grabbed, but apart from refilling hunger for all creatures (except photocarnivores, which cannot eat it), it adds the Spicy status for 30 seconds, which allows a creature to gain +1 stack of burn attack per bite. When fully eaten only the stick remains.
===== Candy Cane =====
A Winter-Event-only food source looking like a red-and-white candy cane, it cannot be picked up nor grabbed, but apart from refilling hunger for all creatures (except naturally photovores, which cannot eat), provides the "Minty" status, granting +1 stack of frostbite attack per bite. When fully eaten nothing remains.
==== Permanent ====
Permanent food sources are static and will always provide food, no matter how many creatures eat from it at a time. A permanent food source will have its food amount replaced by an infinite symbol (∞).
===== Algae Patches =====
Algae are the permanent underwater plant source. They look like a flattened bush or short seaweed patch with small multicolored fruit/egg-like structures.
===== Grass =====
Grass is the permanent terrestrial plant source. They look like a very flat bush or a splotch of herbaceous plants, with some lavender berry-like hues.
=== Mobile ===
Mobile food sources are those which can be moved, one way or another. They typically end up rotting and/or disappearing over time. These include picked-up berries, picked-up fruits, meat chunks and creature carcasses.
==== Creature Carcasses ====
Creature Carcasses are a varied-size and shaped source of food (size, aspect and amount of food depend on tier, diet and other factors) which drops from dead creatures, as well as from some abilities such as Tail Drop. These food sources can be eaten, picked up entirely (unlike node carcasses, this will work if a creature is the proper tier size), or grab a chunk from it.
A carcass' source can be inferred from the title seen when interacting with a creature carcass, as such, a carcass can be "carnivore carcass", "omnivore carcass", "herbivore carcass", and if they are dropped from photovores and photocarnivores, "plant carcass". While they usually only offer meat, plant carcasses also offer food for herbivores.
Creature carcasses will rot over time.
==== Eggs ====
Eggs are a special egg-like food source only obtainable by creatures with Egg Stealer ability from a nest with one fully-developed egg ready to hatch. They are edible and can be eaten from the nest or picked up by any creature with this ability, including the parent of the egg.
They have a base spawn value of 35 points. When eaten, it provides the Satiated status effect.
Stolen eggs may rot over time.
= Gallery =
<tabber style="border=none;">
Main = 
This gallery represents the current appearance of bushes and meat in the game.
BerriesRecode.png|Berry plants, the pink tips are the food
FruitTreeRecode.png|Fruit tree, the red and yellow dangling tips are the fruity food
PlantChunk.png|"Plant Chunk", that is, a meat chunk from a photovore/photocarnivore "plant" carcass
SpoiledMeatCarcass.png|Spoiled Meat Carcass
Pumpkin Pie Recode.jpeg|Halloween Pumpkin Pie
HalloweenSpicyCandy.png|Halloween Spicy Candy
RibsRecode.png|Ribs
CandyCanesRecode.jpeg|Christmas Candy Canes
|-|
Development =
This gallery holds the development of bushes in the future of the game.
Placeholder.png
</tabber>
Category:Gameplay