Star Fox Resurgence

Star Fox Resurgence  (スターフォックスリサージェンス Sutā Fokkusu Risājensu) is a 3D-scrolling rail shooter video game, based on vehicular and on-foot combat, in Nintendo's Star Fox series. Developed by Fusion Thunder Games, it serves not only as a reboot of the franchise but also as an alternate universe sequel to Star Fox 64, ignoring Star Fox Adventures and all follow-ups spawned from that entry. Its gameplay concepts and narrative are a composite of the formerly-unreleased Super Nintendo game, Star Fox 2, and the Wii U entry, Star Fox Zero, while also loosely adapting the Star Fox: Farewell, Beloved Falco manga and making a few nods to Star Fox Adventures, Star Fox: Assault and Star Fox Command. It was released on September 23, 2020, exclusively for the Nintendo Switch.
==Story==
Four years have passed since the defeat of Andross and the end of the Lylat Wars. The Venomian Army has scattered with no leader to organize them, the Lylat System has been slowly, but surely recovering from the war damages, and the Star Fox team has been keeping themselves busy; Fox McCloud has been trying his hardest to make money off small jobs, Falco Lombardi has taken a break from Star Fox to partake in aerial racing competitions, Slippy Toad is keeping the team's technology up-to-date with the money they're able to get, and Peppy Hare is spending his time studying maps and cultures of other worlds in the Corneria library.
One day, reports came in that some planets, both inside and outside the Lylat System, had disappeared, and the Venomian Army returned from out of nowhere, making organized attacks once again. Somebody, a new phantom entity, is supplying them with new technology for the purpose of terrorizing worlds. One of the fallen planets is a world far from Lylat called Cerinia, and along with its destruction was a disruption in the space-time flow that was felt from light years away. General Pepper of the Cornerian Army fears the consequences of the might of these new Venomian weapons, for it may lead to the start of a new Lylat War.
Fox, during his adventures, ran into some skilled pilots who had proven their worth as star pilots and allowed him to take them under his wing. One is Miyu Lynx, a well-built, spunky warrior and acquaintance of Fox from his days growing up on Papetoon, and the other is Fay Spaniel, a wealthy, bubbly designer and young relative of General Pepper. Slippy has almost perfected a new important upgrade to the Arwings, Landmaster, and Blue Marine, but they end up having to wait until it turns out that the Venomian Army has invaded Fox's homeworld of Papetoon. He, Slippy, Miyu, and Fay waste no time springing into action.
As they head out, they are introduced via video communicator to Captain Shears, a high-ranking Cornerian officer who was tasked with establishing an Interplanetary Conservation Unit across various Lylat planets since the end of the Lylat Wars four years ago. He requests backup before Papetoon becomes another casualty of the Venomians' planet-killing weapons. Fox is confused, wondering why a world that was overlooked back then is only being targeted now, but he swears all the same that the new enemy behind these attacks, whoever they are, is going to face Star Fox's wrath. It is time for a comeback.
Meanwhile, on the planet Sauria, during a violent thunderstorm, an ancient-looking spaceship lands in a mountainous region, and out of it comes a blue vixen. She sensed a distress signal coming from the planet and was guided to its location up the mountains by a pterosaur. She finds many dinosaurs lying around, dying, due to the actions of Venomian goons. She introduces herself as Krystal, a Cerinian of royal blood searching for the truth behind the calamity that destroyed her world. She discovers that the world is being polluted and mined for all of its resources by giant machines, poisoning all the surrounding lifeforms. Before she can get a closer look, she and the pterosaur are separated by a living galleon. She barely makes it out alive, but is thankfully found by some figures cloaked in shadow. She pleads for them to help her, seeing no other way to find some answers at that time.
The way the story goes from here will depend on how skillfully Star Fox takes care of the Venetian forces, what path they take, and how much they discover about Krystal and the phantom enemy's plans.
==Development==
Fusion Thunder Games began development on this title in 2012. During the 8 years, the team has spent putting together the product they want to make, Star Fox Zero was released for the Wii U in 2016, and Star Fox 2 was given an official final release in 2017, giving them some inspiration for the direction it would ultimately take. The goal, from the beginning, was to return the Star Fox franchise to its glory days without going all the way back to the beginning again and retreading the grounds that fans were most familiar with (the narrative of Star Fox 64 and the original Star Fox). This led to the decision to make the game an alternate universe sequel to the beloved Nintendo 64 classic, with brand new scenarios to reintroduce and expand upon the extended series cast. The developers also prioritized making Star Fox "grow up with its older audience", writing a darker story depicting the gravity and horrific nature of war. With the occurrence of recent events leading up to the game's release date, it will be dedicated to Rick May, the voice actor for Peppy Hare and Andross in Star Fox 64.
==Gameplay==
The gameplay is an expansion of the vehicular combat formula that has been in use since the original Star Fox. Throughout the course of the game, the player takes control of any member of Star Fox while riding into battle alongside the other characters in various combat-suited vehicles, automatically pressing forward in on-rail sections or moving around a contained space in All-Range Mode. Each planet or sector of the galaxy has the player attacking in the air-controlling Arwing, the ground-treading Landmaster, or the sea-exploring Blue Marine. Each one is equipped with limitless laser firepower and a finite supply of Smart Bombs to destroy killer machines, bioweapons, and hostile creatures, as well as high mobility and, upon reaching certain stages, a transformation function. These transformations are the bipedal Walker, the flying Gravmaster, and the agile seafloor and water surface-treading Blue Cycle. Various helpful items can be picked up, such as the health-restoring Silver Rings and Star Rings, Gold Rings that boost the Shield Gauge upon collecting three, Laser upgrades, Wing repairs, extra Smart Bombs, and special character-specific items.
Occasionally, the characters will find themselves going on foot to enter certain enemy bases, or if their vehicle has been rendered inactive. During these times they can dodge enemy attacks and climb up to places using acrobatic maneuvers, and in the case they need to combat a threat, they have access to a diverse supply of weapons and items. By default, they have a basic Blaster with unlimited ammo. Each character has different stats, dictating which area of expertise they excel at the most (Fox, for example, is a jack of all trades).
During a mission, teammates will do a variety of things to assist the player, such as showing a boss' shield gauge, teaching moves, uncovering parts of the world, dealing with enemies, and guarding them from attacks. Sometimes, they will come under attack from enemies or missiles and have a hard time shaking them off. If their shield gauge or health is completely depleted before the player saves them or they lose their attacker, they will retreat to the Great Fox to recover for the rest of the mission. Whenever the player manages to save them from whatever enemy or missile is tailing them, they will return the favor by giving them an item (which depends on the character that was saved).
The map screen allows the player to roam freely, depending on how many pathways to the end are open. Besides choosing what currently accessible planet they wish to go to next, they can take on missiles, giant spacecraft, and enemy satellites to open up more of the Lylat System and make it easier for themselves in the main stages, preventing surprise assaults from these threats. Also, the Great Fox can be visited, acting as a hub where maps, mission statuses, medal achievements, and hint movies can be viewed, and the Quick Warp and Character Swap menus can be accessed.
Depending on the way missions are played and how well the player performs, more of the Lylat System opens up, leading to either Easy (Blue), Medium (Yellow), or Hard (Red) stages. These pathways will show different events unfolding in the story and have an effect on the ending. Two more playable members of Star Fox, Falco, and Peppy, will join, and Star Wolf (Wolf O'Donnell, Leon Powalski, Pigma Dengar, Andrew Oikonny, and a new fifth member) will attack from time to time.
Boss battles will have the player face off against a powerful enemy that takes a huge amount of hits to defeat, either on-rails or in all-range mode. Bosses have their own varied movements and attack patterns, and most of the time require some strategy to effectively take down. When their shield gauges get low, they change their behavior to make the fights harder. Defeating a boss normally means the end of a mission, though depending on what conditions were met or missed, it can result in either a 'Mission Complete' or a much more rewarding 'Mission Accomplished'.
By fulfilling certain conditions in certain stages, the player can open up secret doorways to Warp Zones, which will take them to colorful mini-stages that lead to worlds on different paths.
If the player is defeated with some continues to spare, they will restart from the last checkpoint they passed through. If they're defeated with no continues left, they will retreat to the Great Fox and have to redo the entire mission.
==Controls==
The following control scheme is based on the layout of the Nintendo Switch Pro Controller.
===Gameplay Controls===
*Left Analog Stick: Steer the vehicle or move the pilot around while they're on foot. Hit left or right twice rapidly while strafing in All-Range Mode sections to do a Side Step. Click to recalibrate the aiming reticle.
*Right Analog Stick: Aim the reticle to change the direction you want to fire a weapon and control the angle of the camera. Aiming can also be mapped to the Gyro Controls. Click for Target View.
*Up Directional Button: Enter First-Person View Mode for a closer look and/or sharper shooting. Press again to return to Third-Person View Mode.
*Down Directional Button: Enter and exit vehicles during All-Range mode sections.
*Left Directional Button: Swap between Smart Bombs, special character-specific items, and the Tether Beam in vehicles.
*Right Directional Button: Receive an incoming message from other characters, especially ROB 64, who will send supplies upon the player's response.
*ZR: Fire the currently active weapon. Hold down the button while using a laser or Blaster to charge it, lock on to enemies, and release to fire a homing charge shot.
*R: Bank an aerial vehicle or focus on a ground vehicle or on foot pilot for faster turning or strafing. Press twice rapidly in aerial vehicles for a projectile-deflecting Barrel Roll, or in ground vehicles and on foot during on-rail sections for a Side Step.
*ZL: Hit the Brakes to go slower or quickly stop in an aerial vehicle, Hover in a ground vehicle, or Crouch to go into small spaces and sneak around while on foot. Crouch while moving for a Crouch Slide.
*L: Use the Boost to go faster in a vehicle, or Sprint to run at a faster speed for as long as the Stamina meter allows while on foot.
*A: Launch a Smart Bomb for great area-of-effect damage. Press while locking on to make the Smart Bomb home in on a target. This is also used for special character-specific items and lowering the multipurpose Tether Beam. Press on foot to Jump.
*X: Perform a Somersault to evade enemies in the Arwing and Blue Marine, or do a Quick Turn in the Walker and Blue Cycle. Press on foot while in First-Person View Mode to zoom in and out.
*B: Perform a U-Turn to quickly change direction in the Arwing and Blue Marine during All-Range Mode sections. Press on foot to do a quick dodging maneuver.
*Y: Transform the vehicles into their secondary forms and back; the Arwing into the Walker, the Landmaster into the Gravemaster, and the Blue Marine into the Blue Cycle. On foot, press to swap weapons or hold to open the Quick Select menu. This can also be used to Interact with interesting objects in the stages.
*Plus: Pause the game and completely freeze the action.
*Minus: Open up a complete map of the stage currently being played, which fills up the more portions that are visited. Useful for finding faraway objectives.
===Menu Controls===
*Left Analog Stick and all Directional Buttons: Navigate the menus.
*A: Confirm your selection.
*B: Cancel your selection.
===Event Controls===
*A: Continue ongoing dialogue.
*B: Skip ongoing dialogue.
*Plus: Skip a whole cutscene movie.
===Other Controls===
*Capture Button: Take a screenshot of the game.
*HOME Button: Access the Nintendo Switch HOME Menu.
*NFC Touchpoint: Scan an amiibo for bonuses.
*SYNC Button: Reset the connection between the console and a wireless controller.
==Characters==
===Playable Characters===
Name 	Description 	Health	Speed	Jump	Arwing	Special Item
Fox McCloud 	The young leader of Star Fox, and the only child of the late James McCloud. In the four years since the end of the Lylat Wars, he's been taking small jobs across the Lylat System for quick money. With the sudden resurrection of the Venomian Army, he jumps into action to defend the galaxy again, and hopefully score a big cash prize.	
*3/5 	
*3/5	
*3/5	
*Arwing Mark II	
*Wing Blades
Slippy Toad* 	
The enthusiastic and trusted mechanic of Star Fox. He continues to support the team to this day, upgrading their technology with the money they manage to make. He's on the brink of perfecting his latest, greatest achievement: vehicle transformation. 	
*4/5 	
*2/5	
*4/5	
*Armorwing	
*Barrier Armor
Miyu Lynx* 	A well-built, spunky warrior from Papetoon who knew Fox from days long past. She's all too eager to fly with the Star Fox team and get into a scrap with the Venomian Army when they reappear from the shadows. 	
*1/5 	
*3/5	
*4/5	
*Lightwing	
*Snake Laser
Fay Spaniel* 	
A bubbly young relative of General Pepper, who comes from a wealthy household. She has joined the Star Fox team thanks to her expertise in spy and medical technology, and her love of Corneria. 	
*2/5 	
*3/5	
*3/5	
*Barkwing	
*Relief Orb
Falco Lombardi**	
The ace pilot of Star Fox, and the source of many snarky quips. In search of more excitement after the Lylat Wars, Falco took a break from the team and had his Arwing remodeled to take part in aerial racing competitions, making use of the flight skills that made him a legend in combat. 	
*1/5 	
*4/5	
*3/5	
*Skywing	
*Firebird Shield
Peppy Hare** 	
The senior veteran of Star Fox, and the one who holds it together. With the Lylat Wars over and his old age starting to catch up with him, he's been dedicating his days to studying maps and cultures from other worlds in the Corneria library, hoping to acquire some useful knowledge before he retires. 	
*2/5 	
*1/5	
*5/5	
*Protowing	
*Quick Charge
===Non-Playable Characters===
Name 	Description
Krystal*** 	A young vixen from the doomed planet Cerinia, who happens to be of royal descent. She managed to escape the apocalyptic devastation of her homeworld and has traveled across the Lylat System to unravel the mystery behind its destruction. She picks up a distress signal from Sauria and comes face-to-face with the Venomian Army. Left with nowhere to go for answers, she now hangs with the only allies that were around to pick her up when she was down. She pilots the Kyte.
Wolf O'Donnell***	The leader of Star Fox's rival mercenary group, Star Wolf. He's in it for the money, but unlike his longtime rival, he's perfectly willing to cross the line. He's motivated by his desire to be the one who defeats Fox McCloud, and now he's been hired by the revived Venomian Army to cause trouble for the heroes once again. He pilots the Wolfen Mark II.
Leon Powalski 	The second-in-command of Star Wolf, and the eternal rival of Falco Lombardi. He's well known for being quite a sadist, delighting in the pain and suffering of his enemies. He pilots the Lizarden, a variant of the Wolfen.
Pigma Dengar 	The traitor of Star Fox, who has a history with Peppy Hare. As a greedy member of Star Wolf, he's an arrogant, cunning dirtbag whose only goal in life is to become as rich as possible, no matter whom he hurts and what he destroys. He pilots the Porken, a variant of the Wolfen.
Andrew Oikonny 	The nephew of the late Andross, who was given his own ship despite his subpar skills and believes himself to be special due to his heritage. He's hoping to succeed his uncle as the emperor of the Venomian Army while proving his worth as a member of Star Wolf at the same time. He pilots the Apen, a variant of the Wolfen.
General Pepper 	The longtime general of the Cornerian Army, who has weathered many wars in the Lylat System over the years. Ever since the end of the Lylat Wars and Andross' defeat, he has continued to train and recruit potential soldiers in the event another war erupts. Just as well, the unexpected resurrection of the Venomian Army and sudden, mysterious disturbances in the space-time flow caused by some new weaponry have led him to fear the coming of a new battle for Lylat.
Captain Shears 	A Cornerian officer and the head of the Interplanetary Conservation Unit, which has been working to maintain the safety of people and property across the Lylat System since the end of the Lylat Wars. He first meets Star Fox on the planet Papetoon while it's under attack by the revived Venomian Army. He's polite, has access to advanced Cornerian technology, and seems to know a lot about what goes on with the enemies. How much is he actually letting on?
ROB 64 	The robotic operator of the Star Fox team's mothership, the Great Fox. After four years of no wars, and only tiny sums of money being made to maintain the ship's computers and engines, as well as his own mechanical body, he never stops doing what he was programmed to do. He can send any desired information to Fox and the gang, and during missions, he'll help out from time to time by transferring items and vehicles to the field.
Bill Grey 	A pilot in the Cornerian Army and an old friend of Fox McCloud's from their days in the flight academy. He makes appearances in certain stages to help out the Star Fox team with enemy swarms, save them from incredibly stressful situations, or lead them to secrets that will prove valuable in stopping the Venomian Army.
Katt Monroe 	A flirtatious pilot and an acquaintance of Falco Lombardi from their days in a galactic gang. She makes appearances in certain stages to assist the Star Fox team in clearing highly difficult objectives, uncovering easy-to-miss parts of worlds, or taking down exceptionally powerful threats with her own firepower and agility.
Lucy Hare 	An accomplished pilot from the Cornerian Flight Academy and the only daughter of Peppy Hare. She has found work as an astrophysicist but is now taking flight to help out the Star Fox team in defeating the Venomian Army. Not only does she have an aircraft, but also her own ground and marine vehicles to allow for universal navigation.
Beltino Toad 	The Head Director of Engineering at Space Dynamics and father of Slippy Toad. He has worked closely with the company's president and recently acquired some technology from the Venomians that went unused during the Lylat Wars. His mechanical know-how is a valuable asset to the heroes, but may also be of use to the villains.
Footnote #1: Slippy Toad, Miyu Lynx, and Fay Spaniel become playable characters after completing the first stage.
Footnote #2: Falco Lombardi and Peppy Hare become playable characters after completing stages somewhere in the middle of the story.
Footnote #3: Krystal and Wolf O'Donnell are unlockable playable characters in multiplayer only.
==Items==
===Common Items===
*Silver Ring: Collecting one restores a small amount of the Shield gauge.
*Star Ring: Collecting one restores a big amount of the Shield gauge.
*Gold Ring: Collecting one restores a medium amount of the Shield gauge. Collecting three expands it. Collecting three after that grants an extra continue.
*Laser Upgrade: Collecting these upgrades the vehicle's Laser to the Twin Laser, then to the Hyper Laser if collected a second time. It also upgrades the Charge Shot. A rare blue version will upgrade the Laser to the Hyper Laser immediately, skipping the Twin Laser.
*Smart Bomb: A powerful explosive that can be detonated on command and deal great area-of-effect damage to enemies and bosses. A maximum of 10 can be held.
*Wing Repair: An item that only appears if a vehicle has lost a part from it taking too much damage (for example, the Arwing's wings). Collecting it instantly fixes the vehicle's broken area(s).
*Medals: Valuable items that add to the completion percentage of a stage. Collecting enough will unlock special features.
*Super Shield: A barrier that protects a vehicle from all damage for a certain period of time.
*Supply Box: A colorful square box that is sent by ROB 64 upon responding to his messages. Blast it open to reveal the helpful item inside.
*Tether Beam: A multipurpose grappling beam that connects a vehicle to many kinds of things. It can be used to hack into computer terminals, lift movable objects, control machines, and link with the vehicles of wingmates to attack alongside them.
*Blaster: A character's default weapon on foot. It can fire Charge Shots.
*Machine Gun: A rapid-fire weapon.
*Sniper Rifle: A powerful, long-range weapon with a scope that zooms in and out.
*Homing Launcher: A weapon that shoots homing missiles.
*Grenade: A powerful explosive that works a lot like the Smart Bomb.
*Gatling Gun: A stronger version of the Machine Gun.
*Barrier Sphere: A defensive item that protects a character from all damage for a certain period of time.
*First-Aid Kit: An item that restores a character's health.
*Sensor Bomb: An explosive that explodes upon sensing an approaching enemy.
*Stealth Suit: A defensive item that turns a character invisible, allowing them to go by enemies unnoticed.
*Booster Pack: A supportive item that allows a character to hover in the air for as long as the Booster meter allows.
*Void Trap: A supportive item that creates a miniature black hole, sucking in nearby items and enemies.
===Special Character-Specific Items===
*Wing Blades: Makes the aerial vehicles do continuous Barrel Rolls, and envelops the ground vehicles in a spiral aura, making them immune to small projectiles and capable of drawing in items and damaging enemies by moving right next to them. Only usable by Fox.
*Barrier Armor: Coats any vehicle in armor that can absorb all damage for the next several hits. It only deactivates after it's been attacked enough. Only usable by Slippy.
*Snake Laser: Surrounds the vehicle with snake-like energy beams, which act as an offensive shield and track down enemies relentlessly for a certain amount of time when fired, even after a collision. Only usable by Miyu.
*Relief Orb: Creates an orb of light that gradually restores the Shield gauge for a certain amount of time. It can also be fired into teammates to restore theirs. Only usable by Fay.
*Firebird Shield: Envelops any vehicle in a phoenix-shaped veil of fire, making it invincible and increasing its speed for a certain amount of time. Lasers are disabled during this period. Only usable by Falco.
*Quick Charge: Allows for instant, rapid-fire Charge Shots and perpetual lock-on. Due to this effect, regular Lasers are disabled while it's active. Only usable by Peppy.
*Iceberg Missiles: Cold explosives that fire in many directions. These can paralyze opponents with their freezing effect and leave icy spikes wherever they collide. Only usable by Krystal in multiplayer.
*Lightning Tornado: An electric ramming attack that darts any vehicle forward in any direction at a high speed, leaving a damaging trail of sparks behind it. It can be used up to three or four times while active. Only usable by Wolf in multiplayer.
==Worlds==
This is a list of worlds confirmed so far. More will be added later.
*Papetoon: a desert world on a far corner of the Lylat System, and the original homeworld of Star Fox leader, Fox McCloud. The Venomian Army attacks here for reasons unclear to anyone at this point in time.
*Sector V: a sector of outer space in Venomian territory, where an armada of ships and satellites are dispatched. Missiles and laser beams fly everywhere, and at the heart of it all is a gargantuan Battle Carrier.
*Eladard: a busy city world filled to the brim with neon lights, known for its intense spacecraft racing contests. Falco happens to be taking part here, but the Venomians have sent some unwelcome guests.
*Fortuna: a tropical rainforest world with overgrown vegetation of all varieties, home to enormous wildlife of all kinds. The natives were mutated into violent bioweapons by the Venomian Army.
*Astero: an asteroid field circulating around the Lylat System, where Venomian fighters and attack droids are stationed. Entire clusters of asteroids will need to be cleared to open the way forward.
*Othello: an industrial world where clean air and water were once provided, before the Venomian Army made their move, planning to mine it for its valuable energy minerals.
*Sector I: a sector of outer space where the space colony Octa is located. The Venomian Army attacks here to claim some important technology, and a few allies of Star Fox await inside the ring-like structure.
*Fichina: a snow world where a blizzard is constantly blowing, but kept in check thanks to a new climate control center. Star Fox needs to go here to rescue a teammate, but Venomians have made the blizzard even worse.
*Tribu: a beautiful lake world with enchanting meadows and waterfalls where a large Interplanetary Conservation Unit base is found. Venomians are stealing the water to dry up the entire planet.
*Bolitite: an artificial planetoid that was originally constructed to be an amusement facility, but it has since been converted into another Venomian base. The main attraction here is a massive mobile ground structure.
*Quadon: a gas giant composed of four segments placed high above the clouds, where a Venomian research base has been built between them. Toxic gas clouds are spreading to the skyward cities.
*Sauria: a primitive world with giant plants, thick forests, walled temples, and tall volcanic mountains populated by dinosaurs, pterosaurs, and mosasaurs. A Venomian weapons manufacturing factory is established here.
*Delugis: an aquatic world constantly hit with heavy rainstorms and tsunamis, where civilization is either deep under the waves or high above them. The Venomian Army has a shield generator bunker stationed here.
*Enemy Space: parts of outer space on the Lylat System map where enemy missiles, ships, and satellites are present.
*Warp Zone: an odd, colorful dimension filled with obstacles that allow for quick travel to faraway sectors and planets.
*Training Stage: the training grounds where pilots can practice the basics and test their skills in vehicles and on foot.
==Bosses==
This is a list of bosses confirmed so far. More will be added later.
*Androsa: a segmented, U.F.O.-shaped spacecraft piloted by a jackal soldier to lead the enemy forces on Papetoon. It moves around, fires ring beams from its laser dishes, shoots energy bullets rapidly from its turrets, launches homing missiles, protects itself with an electromagnetic forcefield, and when all else fails it has a powerful shock wave generator to help cover the pilot's escape.
*Bladetron: a cylindrical, enforced combat airship piloted by a lemur soldier to lead the enemy forces on the other side of Papetoon. It has segmented armor plates to shield itself, which open up so it can fire spiked mines out of cannons, extend bladed telescopic arms to strike with straight or curved blows, and deploy horizontal or vertical plasma wire traps. It also has a mechanism that absorbs Laser fire and sends it back as a giant beam.
*Andreadnought Reactor: the heavily-protected reactor core of the Andreadnought, the lead ship of the space armada in Sector V. It has an energy barrier generated by four surrounding pylons, and comes equipped with energy ball cannons, a close-ranged electricity generator and a series of hatches that deploy attack droids. When the barrier is down, the core is left completely vulnerable.
*Wolfens: the elite starfighters piloted by the Star Wolf team, which appear in certain stages. They now have Twin Lasers, Smart Bomb launchers, and Charge functions, and can perform barrel rolls and somersaults.
*Lamell: a colossal fish-like bioweapon that rules over the other bioweapons deployed on Fortuna. It attacks its prey with its massive claws, its triple-crowned tail, a sonic roar, extending spiky protrusions on its body, spraying poisonous spores from its gills that stick and gradually drain a shield gauge, and laying spherical eggs that produce hostile miniature versions of itself unless they're destroyed quickly.
*Calgary: a giant asteroid-grinding spacecraft piloted by a gorilla soldier to clear a path for the Venomian Army in Astero. Aside from its rock-tearing grinder that makes small chunks of debris, it has grappling arms that can spin about to attack, throw asteroids, or gather them around to shape them into one of two kinds of weapons: a club for swinging around, or a ball to split into multiple fiery chunks with a blaster.
*Harvestroyer: a gigantic drilling platform made for mining Othello's minerals and then destroying the planet with a supernova. It defends itself well with rotating blades, downward laser cannons that cause fiery eruptions, electromagnetic beam cannons that can paralyze Star Fox's vehicles, a limitless supply of enemy fighters, and a deflector shield that goes up from time to time. Its spiraling plasma beam drill also really hurts.
*Hunters: the transformed states of the Star Wolf team's Wolfens, which are introduced in the middle of the story. They can perform Side Steps, and along with this new mode, the ships bring along their own Tether Beams.
*Kingdrill: a massive, mandrill-like digging robot with big drills on its appendages mobilized on Fichina. It fights using those very drills, slamming them on the ground, firing them like missiles and bringing them back, and digging through the mountains to either cause a massive avalanche or open up pit traps until it's forced out by Laser fire. As an extra tool, it has a magnet for capturing ships and dismantling them.
*Watesite: an oversized, parasitic bioweapon with four mouths and grotesque spikes, created to steal the water on Tribu. It defends its territory by swimming around the bottom of the lake and slamming downwards, chomping with its four mouths, spraying streams of poisonous bubbles from its spikes, spinning about to make a debris field, and opening up patches of flesh to launch either starfish bombs or paralyzing jellyfish.
*Titanic Chariot Reactor: the heavily protected reactor core of the Titanic Chariot, the massive mobile ground headquarters responsible for the current state of Bolitite. It functions very much like the Andreadnought's reactor core, only it uses spinning laser cannons instead of energy ball shooters, and it has six electrical barrier pylons instead of four, which will slowly repair themselves every time they're destroyed.
*Venoroid: a massive, flying toxic gas generation ship piloted by a jackal soldier that serves as the primary source of Quadon's toxic gas cloud troubles. It wards off enemies by moving all around and firing off entrapping bubble launchers, ring beam cannons, four laser cannons that make an 'X' formation, and toxic gas cloud emitters, while even deploying an array of heavy enemy fighters from eight hatches on all sides.
*Railscar: a weapon-carrying train heading towards the Venomian supply depot, along with smaller trains, on Sauria. With the fish engineer inside sensing an intruder on top of it, they will deploy enemy soldiers to attack, shoot rapid-fire energy bullets from a series of turrets, blow long streams of engine exhaust from various chimneys, launch metal pillars onto the nearby paths, tilt platforms on the rear cars and detach them outright.
*Scalleon: a galleon-shaped, reptilian bioweapon commanded by an evil dinosaur to dominate the skies of Sauria. It attacks with its rotor propellers and is armed with cannons that shoot splitting meteors, a dinosaur-shaped bow with a biting mouth and fire breath, mine launchers, a tractor beam that pulls in a vehicle and launches it out of a cannon, and wing turbines that create gargantuan tornadoes.
*Aquarosa: a segmented, U.F.O.-shaped battleship piloted by the same jackal soldier from Papetoon, built as an aquatic upgrade to the Androsa for combat on Delugis. It does everything its predecessor did, only it fires homing torpedoes in the water, produces a much bigger electromagnetic forcefield, and comes with a couple of new weapons: mine launchers and a generator that electrifies the water for several seconds.
*Sarumon: a mass-produced Venomian warship that appears in large numbers on the Lylat System map, blocking pathways and launching assaults to make missions harder. In combat, they have ring beam cannons, giant laser cannons, homing missiles and timed mine launchers, enemy fighter hangars, and, as a last resort, columns on the bottom and top that rapidly spin and shoot a barrage of beams.
==Pathways==
This is a list of the pathway placements for the worlds that have been currently confirmed. More shall be placed as more worlds are revealed.
There are three pathways - Easy, Medium, and Hard - that all start and end at the same places. Clearing objectives on each world and lessening the enemy presence on the Lylat System map will open them up more and more.
===Easy Pathway===
*Stage 1: Papetoon
*Stage 2: Sector V
*Stage 3: Eladard
*Stage 4: Fortuna
*Stage 5: ???
*Stage 6: Fichina
*Stage 7: ???
*Stage 8: ???
*Stage 9: ???
*Stage 10: ???
*Stage 11: ???
===Medium Pathway===
*Stage 1: Papetoon
*Stage 2: ???
*Stage 3: ???
*Stage 4: Astero
*Stage 5: Sector I
*Stage 6: Tribu
*Stage 7: Bolitite
*Stage 8: ???
*Stage 9: ???
*Stage 10: ???
*Stage 11: ???
===Hard Pathway===
*Stage 1: Papetoon
*Stage 2: ???
*Stage 3: ???
*Stage 4: Othello
*Stage 5: ???
*Stage 6: ???
*Stage 7: Quadon
*Stage 8: Sauria
*Stage 9: Delugis
*Stage 10: ???
*Stage 11: ???
*Stage 12: ???
*Stage 13: ???
===Other===
*Stage X: Enemy Space
*Stage Y: Warp Zone
*Stage Z: Training Stage
==Vehicles==
===Arwing===
*The game's default, and therefore most used vehicle.
*Mainly utilized in sectors of outer space and worlds with aircraft-friendly skies and/or dangerous terrain.
*Is capable of pulling off Somersaults, U-Turns, and projectile-deflecting Barrel Rolls.
*Its Charge Shot is a large, spherical beam.
*Every character has their own personalized version of this vehicle, each with its pros and cons.
*Transforms into the Walker.
===Walker===
*Useful for precise, careful movement and getting around tight spaces.
*Is capable of strafing and turning quickly.
*Can Dash, Hover, and perform Side Steps, which don't deflect projectiles, but offer quick evasion.
*Every character's Arwing has their own look for the Walker mode.
===Landmaster===
*The second most used vehicle in the game.
*Mainly utilized in worlds with dangerous skies and/or cavernous areas.
*Is capable of strafing and damaging enemies by ramming or landing on them.
*Can Boost, Hover, and do Barrel Rolls without the projectile-deflecting properties.
*It's Charge Shot is a giant missile that makes bigger explosions and can fire in groups of two or three.
*Transforms into the Gravmaster.
===Gravmaster===
*Useful for reaching higher places and maneuvering more elegantly around areas.
*Continuously flies around until it transforms back.
*Is capable of pulling off projectile-deflecting Barrel Rolls and damaging enemies by ramming them.
*Has a bottom hatch for dropping Smart Bombs straight downwards.
===Blue Marine===
*The least used vehicle in the game.
*Mainly utilized in worlds with an abundance of water.
*Is capable of pulling off Somersaults, U-Turns, and projectile-deflecting Barrel Rolls.
*It's Charge Shot is a giant torpedo that briefly lights up dark areas upon exploding.
*Can go to the surface of any body of deep water to shoot at the sky.
*Transforms into the Blue Cycle.
===Blue Cycle===
*Useful for carefully treading areas on the seafloor and fighting more effectively on water surfaces.
*Is capable of strafing and turning quickly.
*Can Dash, Hover, and perform Side Steps, which don't deflect projectiles, but offer quick evasion.
*Built to combine Dashing and Hovering for mobility and move gracefully both underwater and out of the water.
==Multiplayer==
The multiplayer mode has up to 8 players compete in arena battles either in vehicles, on foot or both to fulfill certain requirements before each other. Options include character selection (6 by default, 2 to unlock), costume selection, ship selection, game types, map selection, weapons loadout, modifiers, difficulties, handicaps, and free-for-all/team settings. In addition to the battle mode, racing, and tower defense mini-games can be unlocked.
==Voice Actors==
This is a list of voice actors confirmed so far. More will be added later.
*Mike West: Fox McCloud and Andrew Oikonny
*Lyssa Browne: Slippy Toad and Katt Monroe
*Claire Hamilton: Miyu Lynx, female Cornerian soldiers, and female boss pilots
*Laura Faye Smith: Fay Spaniel
*Mark Lund: Falco Lombardi
*Jaz Adams: Peppy Hare and Bill Grey
*Alesia Glidewell: Krystal
*Jay Ward: Wolf O'Donnell
*Ja Green: Leon Powalski
*David Frederick White: General Pepper, ROB 64 and Pigma Dengar
*Charles Martinet: Captain Shears
*Bill Rogers: Male Cornerian soldiers and male boss pilots
*Eileen Stevens: Lucy Hare
*Randy Middleton: Beltino Toad
==Unlockables==
This is a list of unlockables confirmed so far. More will be added later.
*Theatre Mode: a menu where you can watch the cutscenes from Story Mode and some bonus videos. To unlock, simply view the Story Mode prologue.
*Sound Test: A menu where you can freely listen to the music, sound effects, and voice clips from the game. To unlock, complete any route in Story Mode.
*Arcade Mode: A mode where the player runs through story missions, and has a limited amount of tries to win. To unlock, complete every stage in Story Mode.
*Krystal: An unlockable playable character in multiplayer who pilots the Kyte aircraft. To unlock, complete the Hard Route and get the true ending in Story Mode.
*Wolf: An unlockable playable character in multiplayer who pilots the Wolfen Mark II aircraft. To unlock, complete the Hard Path and get the true ending in Arcade Mode without any wingmates having to retreat.
*Lylat Language: an alternate language setting that makes every character speak alien noises during gameplay, like in the original Star Fox. To unlock, find an easter egg in one of the Warp Zones.
*Arwing Grand Prix: A multiplayer racing mini-game where players race at high speeds in their aircraft, keeping their shields up with energy fields and attacking each other with item blocks laid out on the courses. To unlock, obtain a quarter of the game's medals.
*64 Vehicles: The Arwing, Landmaster, and Blue Marine in their low-polygon forms from Star Fox 64, complete with classic sound effects and N64-ified versions of the Walker, Gravmaster, and Blue Cycle. Even the characters take on blocky N64 forms, and music from Star Fox 64 will play in many places. Charge Shot and Smart Bomb explosions last a little longer and the vehicles can go on with an empty shield gauge until they get hit one more time. To unlock, obtain half of the game's medals.
*Grippy's Guard: A multiplayer tower defense mini-game where players protect their bases from enemy drones while deploying drones of their own to attack the enemies' bases. To unlock, obtain three-quarters of the game's medals.
*Varia Vehicles: The Arwing, Landmaster, and Blue Marine with orange, red, and green color schemes, referencing the main character of another Nintendo franchise. They can take more hits, Laser fire takes on the appearance of small orbs, charging draws in nearby items, Charge Shots can be fired regardless of the charging time, Smart Bombs are given a much wider area-of-effect explosion and Barrel Rolls have bigger reflective fields, the visual effect of which extends to Side Steps. To unlock, obtain all of the game's medals.
*Expert Mode: a higher difficulty for Story Mode and Arcade Mode, where enemies hit harder and attack more aggressively, vehicle parts break more easily, bosses have more health, and obstacles on the map are sped up. To unlock, obtain all of the game's medals and get a high score in Arcade Mode.
*Impossible Mode: an extremely hard difficulty for Story Mode and Arcade Mode, with all of Expert Mode's added challenges (minus the easily breakable vehicle parts) on top of new handicaps: anything defeats the player and their wingmates in one hit, wingmates become permanently lost instead of retreating, they get no continues in Story Mode and they have only one try in Arcade Mode. To unlock, complete the Hard Path and get the true ending in Arcade Mode on Expert Mode without any wingmates having to retreat.
==Trivia==
*The rare on-rails on foot segments of the game are meant to be a reference to an unrelated cult favorite video game, which also has rail shooting gameplay, Sin & Punishment.
*The Blue Cycle mode was created as both the Blue Marine's equivalent to the Arwing's Walker mode and a replacement for the Gyrowing, with its propeller-based propulsion system.
*One of the minor characters associated with the Interplanetary Conservation Unit, Private Dylan, is named after Dylan Cuthbert, the co-programmer of the original Star Fox and director of Star Fox Command.
*Some of the Venomian soldiers are fish; their design of them is based on the Anglar race, the main villains of Star Fox Command, who also originate from Venom.
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