NEWS-3.0.0-beta2

__NOTOC__
= WHAT'S CHANGED SINCE 3.0.0-beta1 =
3.0.0-beta2 fixes a number of issues seen with beta1. These include that alien ruleset gets correctly installed, and important change to civ2civ3 (default) ruleset that Diplomats or Explorers establishing an embassy are consumed in the process.
== Server / General ==
=== Changes affecting players (supplied rulesets) ===
* Update a city also on other player's clients when its size get reduced because of a nuke 
* Made generated random seed less predictable on most platforms. Compared to earlier released 2.6.4, here also Windows and older Linux are supported. 
* Allow goto to a moving transport (but not through one) 
* Air unit goto avoids wait for refuel when it's not necessary 
* Server does not send city info to clients in the middle of calculations where the info might be inconsistent 
* When attempting to load a ruleset that is not locked to its ruleset, still fallback to its own ruleset when the current one is incompatible 
* Already built buildings are purged from the worklist. They used to be just postponed 
* Terrain changing unit activities are cancelled when climate change changes tile terrain. With the new terrain the target of those actions is not what was started 
* Avoid endless loop with scenarios having bad starting positions 
* alien ruleset:
** Ruleset gets correctly installed 
* civ2civ3 (default) ruleset:
** Diplomats or Explorers establishing embassy are consumed in the process 
* sandbox ruleset:
** Paradropping to transport is made possible 
** Added Mechanic unit that can fix certain other units 
* Europe 1900 WWI scenario:
** Finnish city of Tammerfors renamed as Tampere 
=== Changes affecting other rulesets / modders ===
* When calculating action success chance, surviving tech requirements on World range are known to be known by everyone 
* Fixed scorelog start check to work correctly with ruleset set start year other than default 
* Fixed nuking non-native tiles with units that have zero attack_strength 
* Fixed server crash when illness destroys a city. That can happen only with rulesets that enable illness for size 1 cities 
* Server now checks that unit's transport can hold the target unit before converting unit 
=== Changes affecting server operators ===
* For servers with user authentication, supplied database.lua script uses lua instead of dirty sql query to determine time 
=== General ===
* Minor optimizations 
* Various internal changes which should only affect developers 
=== AI ===
* Better air unit handling 
* Better evaluate value of transports filled with cargo for the invasion attempt 
== Clients ==
* User is now allowed to open a new action selection dialog while another is open 
* Fixed a governor crash when client does not know the other end of the trade route, but thinks it knows it 
* Buildings that allow units to perform actions are no longer shown as redundant 
* Client now knows that attacking a city with units like standard rulesets' Submarine is impossible 
* Fixed over-zealous assert when action selection gets cancelled 
* Client now logs about start of new turn on verbose log level 
* sdl2
** Fixed screen refreshing when there's no active units 
== Tools ==
=== Ruledit ===
* Made unit tech requirement menu easier to use 
* New editable properties:
** Building build cost 
** Unit build cost 
** Description file reference 
* Allow only numbers to be entered for numeric requirement value 
* Prevented opening multiple Edit Values dialogs for the same ruleset item 
* Edit Values dialog related to it is closed when ruleset item is deleted 
* Other minor fixes 
== Tilesets, Art, etc ==
* Visible_Walls effects from City Walls and Great Wall are no longer cumulative in supplied rulesets, better supporting potential tilesets with multiple Wall graphics 
* Added icons for action_decision_want to most tilesets 
* Added Ancient Transport Hub graphics to amplio2 
* convert_png script used to generate flag images updated to work with modern inkscape versions 
* Fix to hexemplio format 
* Corrected/updated flag file formats 
== Help / Documentation ==
* List Sveinung Kvilhaugsvik in present maintainers 
* Miscellaneous other improvements to in-game text and user documentation 
* Miscellaneous changes to developer/install/ruleset docs 
== Translations ==
* Updated translations:
** Complete translations: Russian
** Incomplete translations: Catalan (92% core, 100% nations, 62% ruledit), Spanish (85% core, 100% nations, 44% ruledit), Finnish (100% core, 91% nations, 100% ruledit), French (99% core, 100% nations, 100% ruledit), Polish (99% core, 100% nations, 100% ruledit)
* Changes to which strings are translatable 
== Build/portability ==
* Updated bootstrap files from gnulib upstream 
* Fixed build of tex/threaded AI 
* Fixed compiler warnings seen with various setups 
* Fixed false positive when configure looks for moc-qt5 command 
See NEWS for older lists of changes.
Category:NEWS