Level 605

Level 605 is the 606th level of the Backrooms.
==Description==
Level 605 is a train yard with 3 sections; the main yard, the train station, and the warehouse. Level 605 is Euclidean, however trains tend too move and shift usually when they are not being view so it can give the illusion of the level being non-Euclidean. The trains usually move when nothing is viewing it and they move instantly and make no sound when moving. The engines and cars are not from any specific region, all the engines and cars are very diverse and many engines and cars are from many different companies, none of these companies are from the frontrooms. Grafitti can be found on many cars, it is believed this was not generated by the level but rather from entities and other humans. When the level was first discover in 2017 ther was only few instances, but once people began exploring the level, more grafitti appeared. It is believed that wanderers can use grafitti to comunicate with others in this level. Almond water can typically be found inside of tanks, either in the warehouse or on a train car.
==The Main Mard==
The main yard is where you will spawn once coming to this level unless you enter through a secondary enterance. The main yard has the most trains and also the most entities. This is also one of the most dangerous parts due to several reasons. Trains move around when they are not being viewed, however there are some rare cases where they will move when being viewed, when this happens they will instantly accelerate to max speed and they will make sound. When the trains move when being viewed it is typically very dangerous as this most commonly happens when the wanderer is standing on the track that the moving train is on, if this happens you should instantly step off of the track. Many entities roam this section, mainly smilers. The entities will hide in and behind cars and engines and will pop out and attack you. Smilers are common here since this level follows the standard 24 hour day and night cycle, however when it is night it gets extremely dark and smilers are more common than ever. The main yard is not infinite and does have edges that are usually tall wood fences, however this can vary, the size of the main yard also varies for wanderers. You cannot meet other wanderers in this level and the size, shape, and layout of the main yard is different for everyone.
==The Train Station==
The train station can be found by following tracks the have no sleepers on them as all these track will lead to the train station. In the train station trains move freely regardless if you are looking or not, many trains will even stop here. The main entities that can be found in the train station are facelings who act as operators, passangers, and other staff. There was one case of a hound on the tracks of the station, however once the train came it wasn't ran over or hit by the train, it instead disapeared and apeared directly behind the wandered and pushed him onto the tracks, he has been missing since this incedint. The facelings in the train station are mostly dosile and will even help you if needed. If a train stops here it will typically unload and load facelings. When facelings get on the train, the train will accelerate and leave the station, once it leaves the station it will seemingly disapear. similarly, trains will appear when they are entering the station. Some wanderers have reported seeing the same trains as the ones in this level appear in other levels, this leads to the belief that this could be a way facelings travel around the backrooms.
==The Warehouse==
The warehouse can be found randomly around the train yard, this could be one of the most safe and deadly places of this level depending on where you are. Once you enter the warehouse you will notice many long expansive hallways. Alike the train station there are also docile facelings however they seem less willing to help you. You can also open almost anything without consequence. Crates and tanks can be opened and can store; almond water, rations, and other things that can help you survive. However it is advised you stay out of the loading area, in the loading are you can see multiple trains getting loaded with equiptment. If you stay in the loading area for sometime in between 2 and 3 minutes, the lights will turn off and around 20-30 entities will all spawn in the room, the door does not lock so you can still escape. If you leave the room the entities will follow you everywhere outside of the room until they lose track of you. If a faceling senses you running from these entities, they will either help them and try to stop you, or they will draw out a weapon and attempt to stop the entities. If the entities are chasing you and you succesfuly leave the warehouse, the warehouse will collapse behind you, if the entities also made it out of the warehouse in time, they will continue chasing you.
If you enter this level, all almond water you currently have on you will spill out and leak onto the ground and instantly be abosorbed by the ground no matter how hard you try to secure it. Every 30-50 minutes 3 helicopter labled "M.E.G. search and rescue" can be seen landing in the train yard. facelings will emerge from them add pick up supplies before leaving again. nobody has been able to interact or get on the helicopter before they left. M.E.G. officials say these are not real M.E.G. helicopters and they should not be trusted.
Upon entry to the train station you will get a very heavy sense of agoraphobia, drinking almond water can be used to cure this for around an hour. Every step you take you feel as if something is following you... maybe something is following you.
It is recommened to avoid this level unless you are trained and know how to get out quickly
==Entities==
Facelings can be found everywhere while other entities such as hounds, smilers, and skin stealers can be found in the loading area and the main yard.
==Colonies and Outposts==
The only colony here is called the Painters, not much is known about them but it is assumed they are a group of wanderers who communicate through grafitti.
==Entrances and Exits==
===Entrances===
===Primary enterances (Confirmed)===
*Finding a toy train hidden in volcanic sand in level 603 can send you here
*Touching a neon sign shaped like a train in level 522 can send you here
*Level 154 can arrive here
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===Secondary enterances (Not Confirmed)=== 
*There could be a way to enter from level 604 but this is unknown
*It is assumed getting on a train from this level on any other level might take you to the train station
*It is assumed that touching a container on level 209 can send you to the warehouse
===Exits=== 
*It is a theory that getting on the "M.E.G." helicopter filled with sand can take you to level 606
*Entering a train with office supplies can send you to level 0 or level 4
*Entering a train with vehicles can send you to level 1
*Entering a train with pipes can send you to level 2
*Entering a train with electricaly equiptment can send you to level 3
*Entering a train with hotel supplies can send you to level 5
*Entering a train that is completely dark can send you to level 6
*Entering a train that is full of water can send you to level 7
*Entering a train with rocks can send you to level 8
*Entering a train with a house on a flatbed can send you to level 9
*Entering a train with hay can send you to level 10
*Entering a train with concrete block can send you to level 11
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