Garment Grid

Garment Grid is an invention in Final Fantasy X-2 used to harness the power of a dressphere. Characters equip them to use dresspheres in battle.
==Nature==
Garment Grids seem to impart the physical traits of the owner to others who use it. In the opening movie, Leblanc steals Yuna's Garment Grid to perform a concert in Yuna's likeness. Onstage, Leblanc looks identical to Yuna and even spherechanges from Yuna's summoner appearance to her Songstress dressphere. It is only after being pursued by the Gullwings to return the Garment Grid that Leblanc's appearance reverts.
During this time, the real Yuna was forced to wear a moogle costume while undercover, and changes into her Gunner dressphere via spherechange, using similar magical effects shown in battle. It is later revealed that the moogle costume is her personal version of the Mascot dressphere.
==Mechanics==
A Garment Grid has several empty nodes for dresspheres and grants innate abilities to the user, such as Defense and Strength.
To change dresspheres, one must move from the current node to another on the grid, linking the two. Colored gates between nodes are activated by passing through them. Activating gates can add stat boosts or other effects for the duration of the battle. Gates come in four colors: yellow (), blue (), red (), and green (). Certain abilities come into effect by activating specific gates, but they are never required to be activated in a specific order.
Linking all nodes activates a character's Special Dressphere if they have one. Party members are replaced by the dressphere entity whose manifestations are manifold, each comprising a "party" of three entities.
Garment Grids typically have thematic names that reflect the effects that can be activated when moving around the grid. A picture is featured in the background, being either a location, enemy, character, or reference to Final Fantasy X.
In the International and HD Remaster versions, Garment Grids can also be equipped by creatures, each bestowing a special ability or bonus.
right|100px|"Dressed for the Occasion" trophy icon.
Changing the dressphere on Yuna, Rikku, and Paine in the same battle awards the player with Dressed for the Occasion trophy/achievement in Final Fantasy X-2 HD Remaster. The Heart of Flame Garment Grid is depicted in the trophy's icon.
==List of Garment Grids==
===Original===
Garment Grid	Image (Background) 	Equip 	Gates 	Creature Abilities
 	 	None 	None 	CureStrength +5Defense +5Magic +5Magic Defense +5
 	Chapter 1: Available at the start of the game.Grid with six nodes. 	Chapter 1: Available at the start of the game.Grid with six nodes. 	Chapter 1: Available at the start of the game.Grid with six nodes. 	Chapter 1: Available at the start of the game.Grid with six nodes.
 	Besaid Beach 	Strength +5, Magic +5 	Strength +5 Strength +5 Magic +5 Magic +5 	Armor BreakStrength +10Magic +10
 	Any Chapter - Celsius: View Shinra's tutorial on Garment Grids.Grid that raises Strength and Magic. 	Any Chapter - Celsius: View Shinra's tutorial on Garment Grids.Grid that raises Strength and Magic. 	Any Chapter - Celsius: View Shinra's tutorial on Garment Grids.Grid that raises Strength and Magic. 	Any Chapter - Celsius: View Shinra's tutorial on Garment Grids.Grid that raises Strength and Magic.
 	Kilika 	Strength +10, Magic +10 	Strength +10 Strength +10 Magic +10 Magic +10 	AssaultStrength +15Magic +15
 	Chapter 2 - Celsius: Obtained automatically after acquiring three Syndicate uniforms and completing the "Strip Search" mission.Grid that raises Strength and Magic. 	Chapter 2 - Celsius: Obtained automatically after acquiring three Syndicate uniforms and completing the "Strip Search" mission.Grid that raises Strength and Magic. 	Chapter 2 - Celsius: Obtained automatically after acquiring three Syndicate uniforms and completing the "Strip Search" mission.Grid that raises Strength and Magic. 	Chapter 2 - Celsius: Obtained automatically after acquiring three Syndicate uniforms and completing the "Strip Search" mission.Grid that raises Strength and Magic.
 	Luca 	Strength +15, Magic +15 	Strength +15 Strength +15 Magic +15 Magic +15 	SparklerStrength +15Magic +20
 	Chapter 3 - Mi'ihen Highroad: Destroy 7 or more machina during the "Machina Mayhem" mission.Grid that raises Strength and Magic. 	Chapter 3 - Mi'ihen Highroad: Destroy 7 or more machina during the "Machina Mayhem" mission.Grid that raises Strength and Magic. 	Chapter 3 - Mi'ihen Highroad: Destroy 7 or more machina during the "Machina Mayhem" mission.Grid that raises Strength and Magic. 	Chapter 3 - Mi'ihen Highroad: Destroy 7 or more machina during the "Machina Mayhem" mission.Grid that raises Strength and Magic.
 	Baaj Temple 	Strength +20, Magic +20 	Strength +20 Strength +20 Magic +20 Magic +20 	EjectStrength +30Magic +30
 	Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Argent, Inc. Trade in 200,000 credits for the "????" reward.Grid that raises Strength and Magic. 	Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Argent, Inc. Trade in 200,000 credits for the "????" reward.Grid that raises Strength and Magic. 	Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Argent, Inc. Trade in 200,000 credits for the "????" reward.Grid that raises Strength and Magic. 	Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Argent, Inc. Trade in 200,000 credits for the "????" reward.Grid that raises Strength and Magic.
 	Mi'ihen Highroad 	Defense +5, Magic Defense +5 	Defense +5 Defense +5 Magic Defense +5 Magic Defense +5 	EsunaDefense +10Magic Defense +10
 	Chapter 1 - Besaid Cave: Defeat Flame Dragon and complete the "Where's Wakka?" mission.Grid that raises Defense and Magic Defense. 	Chapter 1 - Besaid Cave: Defeat Flame Dragon and complete the "Where's Wakka?" mission.Grid that raises Defense and Magic Defense. 	Chapter 1 - Besaid Cave: Defeat Flame Dragon and complete the "Where's Wakka?" mission.Grid that raises Defense and Magic Defense. 	Chapter 1 - Besaid Cave: Defeat Flame Dragon and complete the "Where's Wakka?" mission.Grid that raises Defense and Magic Defense.
 	Youth League Headquarters 	Defense +10, Magic Defense +10 	Defense +10 Defense +10 Magic Defense +10 Magic Defense +10 	No FearDefense +15Magic Defense +15
 	Chapter 2 - Bikanel Desert: Defeat Logos in the "Water We Doing Here?" mission at the Oasis.Grid that raises Defense and Magic Defense. 	Chapter 2 - Bikanel Desert: Defeat Logos in the "Water We Doing Here?" mission at the Oasis.Grid that raises Defense and Magic Defense. 	Chapter 2 - Bikanel Desert: Defeat Logos in the "Water We Doing Here?" mission at the Oasis.Grid that raises Defense and Magic Defense. 	Chapter 2 - Bikanel Desert: Defeat Logos in the "Water We Doing Here?" mission at the Oasis.Grid that raises Defense and Magic Defense.
 	Djose Temple 	Defense +15, Magic Defense +15 	Defense +15 Defense +15 Magic Defense +15 Magic Defense +15 	CuragaDefense +20Magic Defense +20
 	Chapter 3 - Djose Temple: Defeat Ixion and complete the "Pest Control" mission.Grid that raises Defense and Magic Defense. 	Chapter 3 - Djose Temple: Defeat Ixion and complete the "Pest Control" mission.Grid that raises Defense and Magic Defense. 	Chapter 3 - Djose Temple: Defeat Ixion and complete the "Pest Control" mission.Grid that raises Defense and Magic Defense. 	Chapter 3 - Djose Temple: Defeat Ixion and complete the "Pest Control" mission.Grid that raises Defense and Magic Defense.
 	Bevelle Underground 	Defense +20, Magic Defense +20 	Defense +20 Defense +20 Magic Defense +20 Magic Defense +20 	Moogle CurejaDefense +30Magic Defense +30
 	Chapter 5 - Thunder Plains: Defeat Humbaba in "A Fallen Genius?" mission.Grid that raises Defense and Magic Defense. 	Chapter 5 - Thunder Plains: Defeat Humbaba in "A Fallen Genius?" mission.Grid that raises Defense and Magic Defense. 	Chapter 5 - Thunder Plains: Defeat Humbaba in "A Fallen Genius?" mission.Grid that raises Defense and Magic Defense. 	Chapter 5 - Thunder Plains: Defeat Humbaba in "A Fallen Genius?" mission.Grid that raises Defense and Magic Defense.
 	Chocobo 	First Strike 	Slowproof Stopproof Use Haste SOS Haste 	HayateFirst StrikeAgility +15
 	Chapters 2, 3, or 5 - Calm Lands Ruins: Complete the "Clean Sweep" mission.Grid that boosts speed. 	Chapters 2, 3, or 5 - Calm Lands Ruins: Complete the "Clean Sweep" mission.Grid that boosts speed. 	Chapters 2, 3, or 5 - Calm Lands Ruins: Complete the "Clean Sweep" mission.Grid that boosts speed. 	Chapters 2, 3, or 5 - Calm Lands Ruins: Complete the "Clean Sweep" mission.Grid that boosts speed.
 	A Chocobo of the Chocobo Knights 	First Strike 	Slowproof Stopproof Use Hastega Auto-Haste 	UnhingeFirst StrikeAgility +20
 	Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable area to improve chance.Grid that boosts speed. 	Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable area to improve chance.Grid that boosts speed. 	Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable area to improve chance.Grid that boosts speed. 	Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable area to improve chance.Grid that boosts speed.
 	Ifrit's Fayth 	Fire Eater, Use Fire 	Firestrike Use Fira Use Firaga 	FlametongueFire Eater
 	Chapter 1 - Mushroom Rock Road: Complete the "Foggy Fiend Frenzy" mission.Grid imbued with the power of fire. 	Chapter 1 - Mushroom Rock Road: Complete the "Foggy Fiend Frenzy" mission.Grid imbued with the power of fire. 	Chapter 1 - Mushroom Rock Road: Complete the "Foggy Fiend Frenzy" mission.Grid imbued with the power of fire. 	Chapter 1 - Mushroom Rock Road: Complete the "Foggy Fiend Frenzy" mission.Grid imbued with the power of fire.
 	Shiva's Fayth 	Ice Eater, Use Blizzard 	Icestrike Use Blizzara Use Blizzaga 	Ice BrandIce Eater
 	Chapters 1 or 2 - Macalania Woods: Complete the "Follow That O'aka!" mission.Grid imbued with the power of ice. 	Chapters 1 or 2 - Macalania Woods: Complete the "Follow That O'aka!" mission.Grid imbued with the power of ice. 	Chapters 1 or 2 - Macalania Woods: Complete the "Follow That O'aka!" mission.Grid imbued with the power of ice. 	Chapters 1 or 2 - Macalania Woods: Complete the "Follow That O'aka!" mission.Grid imbued with the power of ice.
 	Ixion's Fayth 	Lightning Eater, Use Thunder 	Lightningstrike Use Thundara Use Thundaga 	Thunder BladeThunder Eater
 	Chapters 1, 2, or 5 - Luca: Find in a chest at the end of Dock 5. (Harder to find in Chapter 5 as the view is compromised.)Grid imbued with the power of lightning. 	Chapters 1, 2, or 5 - Luca: Find in a chest at the end of Dock 5. (Harder to find in Chapter 5 as the view is compromised.)Grid imbued with the power of lightning. 	Chapters 1, 2, or 5 - Luca: Find in a chest at the end of Dock 5. (Harder to find in Chapter 5 as the view is compromised.)Grid imbued with the power of lightning. 	Chapters 1, 2, or 5 - Luca: Find in a chest at the end of Dock 5. (Harder to find in Chapter 5 as the view is compromised.)Grid imbued with the power of lightning.
 	Geo 	Water Eater, Use Water 	Waterstrike Use Watera Use Waterga 	Liquid SteelWater Eater
 	Chapter 1 - Kilika Island: Use the passwords correctly without fighting any guards during the "Awesome Sphere" mission.Grid imbued with the power of water. 	Chapter 1 - Kilika Island: Use the passwords correctly without fighting any guards during the "Awesome Sphere" mission.Grid imbued with the power of water. 	Chapter 1 - Kilika Island: Use the passwords correctly without fighting any guards during the "Awesome Sphere" mission.Grid imbued with the power of water. 	Chapter 1 - Kilika Island: Use the passwords correctly without fighting any guards during the "Awesome Sphere" mission.Grid imbued with the power of water.
 	Spellspinner 	Gravity Eater 	Gravitystrike Use Demi Double HP 	Demi SwordGravity Eater
 	Chapters 2, 3, or 5 - Bevelle Underground: Enter the Labyrinth, walk to the first crossroad and take the right junction. Cross the gap to find a chest.Grid imbued with the power of gravity. 	Chapters 2, 3, or 5 - Bevelle Underground: Enter the Labyrinth, walk to the first crossroad and take the right junction. Cross the gap to find a chest.Grid imbued with the power of gravity. 	Chapters 2, 3, or 5 - Bevelle Underground: Enter the Labyrinth, walk to the first crossroad and take the right junction. Cross the gap to find a chest.Grid imbued with the power of gravity. 	Chapters 2, 3, or 5 - Bevelle Underground: Enter the Labyrinth, walk to the first crossroad and take the right junction. Cross the gap to find a chest.Grid imbued with the power of gravity.
 	Sacred Beast 	Holy Eater 	Holystrike Use Holy 	ExcaliburHoly Eater
 	Chapter 5 - Mt. Gagazet: Get Episode Complete.Grid imbued with the power of holy. 	Chapter 5 - Mt. Gagazet: Get Episode Complete.Grid imbued with the power of holy. 	Chapter 5 - Mt. Gagazet: Get Episode Complete.Grid imbued with the power of holy. 	Chapter 5 - Mt. Gagazet: Get Episode Complete.Grid imbued with the power of holy.
 	Chimera 	Tetrastrike 	Fire Eater Ice Eater Lightning Eater Water Eater 	Tetrastrike
 	Chapters 3 or 5 - Cavern of the Stolen Fayth: Rescue all 15 people and defeat Yojimbo in the "Tourist Trap" mission.Grid imbued with the power of the four primary elements. 	Chapters 3 or 5 - Cavern of the Stolen Fayth: Rescue all 15 people and defeat Yojimbo in the "Tourist Trap" mission.Grid imbued with the power of the four primary elements. 	Chapters 3 or 5 - Cavern of the Stolen Fayth: Rescue all 15 people and defeat Yojimbo in the "Tourist Trap" mission.Grid imbued with the power of the four primary elements. 	Chapters 3 or 5 - Cavern of the Stolen Fayth: Rescue all 15 people and defeat Yojimbo in the "Tourist Trap" mission.Grid imbued with the power of the four primary elements.
 	Malboro 	Use Sleep, Use Bio 	Sleepproof Sleeptouch Poisonproof Poisontouch 	SleepSleepproof
 	Chapter 1 - Youth League Headquarters: Complete the "Foggy Fiend Frenzy" mission on Mushroom Rock Road. Jump down the tight path on the east side and find the treasure chest.Grid imbued with the power of Sleep and Poison. 	Chapter 1 - Youth League Headquarters: Complete the "Foggy Fiend Frenzy" mission on Mushroom Rock Road. Jump down the tight path on the east side and find the treasure chest.Grid imbued with the power of Sleep and Poison. 	Chapter 1 - Youth League Headquarters: Complete the "Foggy Fiend Frenzy" mission on Mushroom Rock Road. Jump down the tight path on the east side and find the treasure chest.Grid imbued with the power of Sleep and Poison. 	Chapter 1 - Youth League Headquarters: Complete the "Foggy Fiend Frenzy" mission on Mushroom Rock Road. Jump down the tight path on the east side and find the treasure chest.Grid imbued with the power of Sleep and Poison.
 	Zu 	Use Silence, Use Blind 	Silenceproof Silencetouch Darkproof Darktouch 	SilenceSilenceproof
 	Chapter 1 - Bikanel Desert: Must obtain the Letter of Introduction in Djose Temple. Complete the "Can You Dig It?" mission.Grid imbued with the power of Silence and Darkness. 	Chapter 1 - Bikanel Desert: Must obtain the Letter of Introduction in Djose Temple. Complete the "Can You Dig It?" mission.Grid imbued with the power of Silence and Darkness. 	Chapter 1 - Bikanel Desert: Must obtain the Letter of Introduction in Djose Temple. Complete the "Can You Dig It?" mission.Grid imbued with the power of Silence and Darkness. 	Chapter 1 - Bikanel Desert: Must obtain the Letter of Introduction in Djose Temple. Complete the "Can You Dig It?" mission.Grid imbued with the power of Silence and Darkness.
 	Basilisk 	Itchproof 	Curseproof Stoneproof Stonetouch Use Break 	BreakStoneproof
 	Chapters 2, 3, 5 - Besaid Island: Get a high score of 1150 in Gunner's Gauntlet.Grid imbued with the power of Curse and Petrification. 	Chapters 2, 3, 5 - Besaid Island: Get a high score of 1150 in Gunner's Gauntlet.Grid imbued with the power of Curse and Petrification. 	Chapters 2, 3, 5 - Besaid Island: Get a high score of 1150 in Gunner's Gauntlet.Grid imbued with the power of Curse and Petrification. 	Chapters 2, 3, 5 - Besaid Island: Get a high score of 1150 in Gunner's Gauntlet.Grid imbued with the power of Curse and Petrification.
 	Iron Giant 	Use Confuse 	Confuseproof Confusetouch Berserkproof Berserktouch 	ConfuseConfuseproof
 	Chapters 1, 2, 3, 5 - Besaid Cave: Find in a chest after unlocking the cave's second door with the second set of ciphers. Requires the Besaid Key.Grid imbued with the power of Confusion and Berserk. 	Chapters 1, 2, 3, 5 - Besaid Cave: Find in a chest after unlocking the cave's second door with the second set of ciphers. Requires the Besaid Key.Grid imbued with the power of Confusion and Berserk. 	Chapters 1, 2, 3, 5 - Besaid Cave: Find in a chest after unlocking the cave's second door with the second set of ciphers. Requires the Besaid Key.Grid imbued with the power of Confusion and Berserk. 	Chapters 1, 2, 3, 5 - Besaid Cave: Find in a chest after unlocking the cave's second door with the second set of ciphers. Requires the Besaid Key.Grid imbued with the power of Confusion and Berserk.
 	Coeurl 	Use Death, Use Doom 	Deathproof Deathtouch Doomproof Doomtouch 	DeathDeathproof
 	Chapter 2 - Macalania Woods: After completing the "Track Down the Troupe" mission, talk to the Hypello near the southern entrance.Grid imbued with the power of Death. 	Chapter 2 - Macalania Woods: After completing the "Track Down the Troupe" mission, talk to the Hypello near the southern entrance.Grid imbued with the power of Death. 	Chapter 2 - Macalania Woods: After completing the "Track Down the Troupe" mission, talk to the Hypello near the southern entrance.Grid imbued with the power of Death. 	Chapter 2 - Macalania Woods: After completing the "Track Down the Troupe" mission, talk to the Hypello near the southern entrance.Grid imbued with the power of Death.
 	Flan 	SOS Shell, Use Shell 	Auto-Shell 	ShellSOS Shell
 	Chapter 2 - Mi'ihen Highroad: During the "Cuckoo for Chocobos!" mission, reach the destination point before the time expires and defeat the Chocobo Eater.Grid containing Shell magic. 	Chapter 2 - Mi'ihen Highroad: During the "Cuckoo for Chocobos!" mission, reach the destination point before the time expires and defeat the Chocobo Eater.Grid containing Shell magic. 	Chapter 2 - Mi'ihen Highroad: During the "Cuckoo for Chocobos!" mission, reach the destination point before the time expires and defeat the Chocobo Eater.Grid containing Shell magic. 	Chapter 2 - Mi'ihen Highroad: During the "Cuckoo for Chocobos!" mission, reach the destination point before the time expires and defeat the Chocobo Eater.Grid containing Shell magic.
 	Behemoth 	SOS Protect, Use Protect 	Auto-Protect 	ProtectSOS Protect
 	Chapter 1 - Moonflow: Complete the "Shave the Hypello" mission without losing any luggage.Grid containing Protect magic. 	Chapter 1 - Moonflow: Complete the "Shave the Hypello" mission without losing any luggage.Grid containing Protect magic. 	Chapter 1 - Moonflow: Complete the "Shave the Hypello" mission without losing any luggage.Grid containing Protect magic. 	Chapter 1 - Moonflow: Complete the "Shave the Hypello" mission without losing any luggage.Grid containing Protect magic.
 	Bomb 	Piercing Magic, Use Reflect 	Auto-Reflect 	ReflectPiercing Magic
 	Chapter 2 - Mushroom Rock Road: Must have given the Awesome Sphere to New Yevon. Defeat Elma during the "Who Needs an Invitation?" mission.Grid containing Reflect magic. 	Chapter 2 - Mushroom Rock Road: Must have given the Awesome Sphere to New Yevon. Defeat Elma during the "Who Needs an Invitation?" mission.Grid containing Reflect magic. 	Chapter 2 - Mushroom Rock Road: Must have given the Awesome Sphere to New Yevon. Defeat Elma during the "Who Needs an Invitation?" mission.Grid containing Reflect magic. 	Chapter 2 - Mushroom Rock Road: Must have given the Awesome Sphere to New Yevon. Defeat Elma during the "Who Needs an Invitation?" mission.Grid containing Reflect magic.
 	Phantom 	None 	Use Drain Use Osmose 	Absorb
 	Chapter 2 - Luca: Be interviewed by Shelinda.Grid that absorbs HP and MP from enemies. 	Chapter 2 - Luca: Be interviewed by Shelinda.Grid that absorbs HP and MP from enemies. 	Chapter 2 - Luca: Be interviewed by Shelinda.Grid that absorbs HP and MP from enemies. 	Chapter 2 - Luca: Be interviewed by Shelinda.Grid that absorbs HP and MP from enemies.
 	Ochu 	None 	Sleeptouch Silencetouch Darktouch Poisontouch Stonetouch 	EnvenomSleepstrikePoisonstrike
 	Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Open Air, Inc. Trade in 200,000 credits for the "????" reward.Grid that inflicts status ailments on enemies. 	Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Open Air, Inc. Trade in 200,000 credits for the "????" reward.Grid that inflicts status ailments on enemies. 	Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Open Air, Inc. Trade in 200,000 credits for the "????" reward.Grid that inflicts status ailments on enemies. 	Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Open Air, Inc. Trade in 200,000 credits for the "????" reward.Grid that inflicts status ailments on enemies.
 	Worm 	None 	 	Clean SlateHealth Preserver
 	Chapter 5 - Bevelle: Get Episode Complete by talking to Maroda. (Completing Via Infinito and defeating Paragon and Trema is not required.)Grid that guards against status ailments. 	Chapter 5 - Bevelle: Get Episode Complete by talking to Maroda. (Completing Via Infinito and defeating Paragon and Trema is not required.)Grid that guards against status ailments. 	Chapter 5 - Bevelle: Get Episode Complete by talking to Maroda. (Completing Via Infinito and defeating Paragon and Trema is not required.)Grid that guards against status ailments. 	Chapter 5 - Bevelle: Get Episode Complete by talking to Maroda. (Completing Via Infinito and defeating Paragon and Trema is not required.)Grid that guards against status ailments.
 	The Moonflow 	Use Cure 	Use Cura Use Curaga 	Cura
 	Chapter 1 - Luca: Complete the "Behind the Scenes" mission.Grid imbued with the power of healing. 	Chapter 1 - Luca: Complete the "Behind the Scenes" mission.Grid imbued with the power of healing. 	Chapter 1 - Luca: Complete the "Behind the Scenes" mission.Grid imbued with the power of healing. 	Chapter 1 - Luca: Complete the "Behind the Scenes" mission.Grid imbued with the power of healing.
 	Chateau Leblanc 	Use Life, Use Cure 	Use Cura Use Curaga 	Life
 	Chapter 1 - Zanarkand Ruins: During the "Claim the Treasure Sphere" mission, choose "Is that you, Isaaru?" when asked for "the meaning of life."Grid containing Life magic. 	Chapter 1 - Zanarkand Ruins: During the "Claim the Treasure Sphere" mission, choose "Is that you, Isaaru?" when asked for "the meaning of life."Grid containing Life magic. 	Chapter 1 - Zanarkand Ruins: During the "Claim the Treasure Sphere" mission, choose "Is that you, Isaaru?" when asked for "the meaning of life."Grid containing Life magic. 	Chapter 1 - Zanarkand Ruins: During the "Claim the Treasure Sphere" mission, choose "Is that you, Isaaru?" when asked for "the meaning of life."Grid containing Life magic.
 	The Thunder Plains 	Use Cure 	Use Cura Use Life Use Curaga Use Full-Cure 	Full-Cure
 	Chapter 2 - Chateau Leblanc: Defeat the Leblanc Syndicate at the end of the "Faking and Entering" mission.Grid containing Full-Cure magic. 	Chapter 2 - Chateau Leblanc: Defeat the Leblanc Syndicate at the end of the "Faking and Entering" mission.Grid containing Full-Cure magic. 	Chapter 2 - Chateau Leblanc: Defeat the Leblanc Syndicate at the end of the "Faking and Entering" mission.Grid containing Full-Cure magic. 	Chapter 2 - Chateau Leblanc: Defeat the Leblanc Syndicate at the end of the "Faking and Entering" mission.Grid containing Full-Cure magic.
 	Macalania Spring 	Use Life, Use Cure 	Use Cura Use Curaga Use Full-Life 	Full-Life
 	Chapter 5 - Farplane: Defeat Anima at the end of the road to the Farplane Abyss.Grid containing Full-Life magic. 	Chapter 5 - Farplane: Defeat Anima at the end of the road to the Farplane Abyss.Grid containing Full-Life magic. 	Chapter 5 - Farplane: Defeat Anima at the end of the road to the Farplane Abyss.Grid containing Full-Life magic. 	Chapter 5 - Farplane: Defeat Anima at the end of the road to the Farplane Abyss.Grid containing Full-Life magic.
 	Bikanel 	HP Stroll, Use Regen 	Use Curaga Auto-Regen 	RegenHP StrollMP Stroll
 	Chapter 3 - Mt. Gagazet: Defeat Garik and complete the "Battle Blockade" mission.Grid containing Regen magic. 	Chapter 3 - Mt. Gagazet: Defeat Garik and complete the "Battle Blockade" mission.Grid containing Regen magic. 	Chapter 3 - Mt. Gagazet: Defeat Garik and complete the "Battle Blockade" mission.Grid containing Regen magic. 	Chapter 3 - Mt. Gagazet: Defeat Garik and complete the "Battle Blockade" mission.Grid containing Regen magic.
 	Bevelle 	Strength +10 	Strength +15 	NonpareilStrength +40
 	Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable areas to improve chance.Grid that raises Strength. 	Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable areas to improve chance.Grid that raises Strength. 	Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable areas to improve chance.Grid that raises Strength. 	Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable areas to improve chance.Grid that raises Strength.
 	The Calm Lands 	Magic +10 	Magic +15 	MagicideMagic +40
 	Chapter 2 - Moonflow: Complete the "YRP, the Scalpers Three" mission by selling all tickets.Grid that raises Magic. 	Chapter 2 - Moonflow: Complete the "YRP, the Scalpers Three" mission by selling all tickets.Grid that raises Magic. 	Chapter 2 - Moonflow: Complete the "YRP, the Scalpers Three" mission by selling all tickets.Grid that raises Magic. 	Chapter 2 - Moonflow: Complete the "YRP, the Scalpers Three" mission by selling all tickets.Grid that raises Magic.
 	Mt. Gagazet 	Defense +10 	Defense +15 	Magic BreakDefense +50
 	Chapter 2 - Mt. Gagazet: Defeat Ormi and complete the "Spring into Action" mission.Grid that raises Defense. 	Chapter 2 - Mt. Gagazet: Defeat Ormi and complete the "Spring into Action" mission.Grid that raises Defense. 	Chapter 2 - Mt. Gagazet: Defeat Ormi and complete the "Spring into Action" mission.Grid that raises Defense. 	Chapter 2 - Mt. Gagazet: Defeat Ormi and complete the "Spring into Action" mission.Grid that raises Defense.
 	Zanarkand Dome 	Magic Defense +10 	Magic Defense +15 	Mental BreakMagic Defense +50
 	Chapters 2, 3, or 5 - Besaid Island: Get a score of 500 or more in Gunner's Gauntlet.Grid that raises Magic Defense. 	Chapters 2, 3, or 5 - Besaid Island: Get a score of 500 or more in Gunner's Gauntlet.Grid that raises Magic Defense. 	Chapters 2, 3, or 5 - Besaid Island: Get a score of 500 or more in Gunner's Gauntlet.Grid that raises Magic Defense. 	Chapters 2, 3, or 5 - Besaid Island: Get a score of 500 or more in Gunner's Gauntlet.Grid that raises Magic Defense.
 	Floating Ruins 	Agility +5 	Agility +5 	IntimidateAgility +20
 	Chapter 3 - Macalania Woods: During the "Track Down the Troupe" mission in Chapter 2, find all three little musicians and two big ones. In Chapter 3, go to Spring 2 and talk with all three musicians for a small Amorphous Gel to appear and examine it.Grid that raises Agility.	Chapter 3 - Macalania Woods: During the "Track Down the Troupe" mission in Chapter 2, find all three little musicians and two big ones. In Chapter 3, go to Spring 2 and talk with all three musicians for a small Amorphous Gel to appear and examine it.Grid that raises Agility.	Chapter 3 - Macalania Woods: During the "Track Down the Troupe" mission in Chapter 2, find all three little musicians and two big ones. In Chapter 3, go to Spring 2 and talk with all three musicians for a small Amorphous Gel to appear and examine it.Grid that raises Agility.	Chapter 3 - Macalania Woods: During the "Track Down the Troupe" mission in Chapter 2, find all three little musicians and two big ones. In Chapter 3, go to Spring 2 and talk with all three musicians for a small Amorphous Gel to appear and examine it.Grid that raises Agility.
 	The map of Spira in Final Fantasy X 	Luck +30 	Luck +30 	DismissalButterfingersEvasion +50
 	Chapter 5 - Macalania Woods: Get Episode Complete.Grid that raises Luck. 	Chapter 5 - Macalania Woods: Get Episode Complete.Grid that raises Luck. 	Chapter 5 - Macalania Woods: Get Episode Complete.Grid that raises Luck. 	Chapter 5 - Macalania Woods: Get Episode Complete.Grid that raises Luck.
 	Valefor's Fayth 	Use Swordplay abilities 	Strength +15 Swordplay wait down 	Delay BusterTurbo SwordplayHP +30%
 	Chapter 3 - Lake Macalania: Complete the "Protect the Agency" mission.Grid imbued with the power of the Warrior. 	Chapter 3 - Lake Macalania: Complete the "Protect the Agency" mission.Grid imbued with the power of the Warrior. 	Chapter 3 - Lake Macalania: Complete the "Protect the Agency" mission.Grid imbued with the power of the Warrior. 	Chapter 3 - Lake Macalania: Complete the "Protect the Agency" mission.Grid imbued with the power of the Warrior.
 	Yojimbo's Fayth 	Use Bushido abilities 	Strength +15 Bushido wait down 	Shin-ZantetsuTurbo BushidoHP +30%
 	Chapters 2 or 3 - Thunder Plains: Visit all ten lightning towers for the Tower re-calibration minigame, and calibrate at least five of them completely.Grid imbued with the power of the Samurai. 	Chapters 2 or 3 - Thunder Plains: Visit all ten lightning towers for the Tower re-calibration minigame, and calibrate at least five of them completely.Grid imbued with the power of the Samurai. 	Chapters 2 or 3 - Thunder Plains: Visit all ten lightning towers for the Tower re-calibration minigame, and calibrate at least five of them completely.Grid imbued with the power of the Samurai. 	Chapters 2 or 3 - Thunder Plains: Visit all ten lightning towers for the Tower re-calibration minigame, and calibrate at least five of them completely.Grid imbued with the power of the Samurai.
 	Precepts Guard 	Use Instinct abilities 	Strength +15 Instinct wait down 	CrippleTurbo InstinctHP +30%
 	Chapter 3 - Bevelle: Must have given the Awesome Sphere to New Yevon. Visit 'Bevelle - Limbo' before completing both Besaid and Kilika storyline missions. Talk to Pacce, choose "Go for it."Grid imbued with the power of the Berserker. 	Chapter 3 - Bevelle: Must have given the Awesome Sphere to New Yevon. Visit 'Bevelle - Limbo' before completing both Besaid and Kilika storyline missions. Talk to Pacce, choose "Go for it."Grid imbued with the power of the Berserker. 	Chapter 3 - Bevelle: Must have given the Awesome Sphere to New Yevon. Visit 'Bevelle - Limbo' before completing both Besaid and Kilika storyline missions. Talk to Pacce, choose "Go for it."Grid imbued with the power of the Berserker. 	Chapter 3 - Bevelle: Must have given the Awesome Sphere to New Yevon. Visit 'Bevelle - Limbo' before completing both Besaid and Kilika storyline missions. Talk to Pacce, choose "Go for it."Grid imbued with the power of the Berserker.
 	Anima's Fayth 	Use Arcana abilities 	Magic +15 Arcana wait down 	Black SkyTurbo ArcanaHP +30%
 	Chapters 3 or 5 - Kilika Island: After finding 13 squatter monkeys in Kilika Woods, talk to the woman in blue in the southeast corner of the dock in Kilika Port.Grid imbued with the power of the Dark Knight. 	Chapters 3 or 5 - Kilika Island: After finding 13 squatter monkeys in Kilika Woods, talk to the woman in blue in the southeast corner of the dock in Kilika Port.Grid imbued with the power of the Dark Knight. 	Chapters 3 or 5 - Kilika Island: After finding 13 squatter monkeys in Kilika Woods, talk to the woman in blue in the southeast corner of the dock in Kilika Port.Grid imbued with the power of the Dark Knight. 	Chapters 3 or 5 - Kilika Island: After finding 13 squatter monkeys in Kilika Woods, talk to the woman in blue in the southeast corner of the dock in Kilika Port.Grid imbued with the power of the Dark Knight.
 	The Magus Sisters' Fayth 	Use White Magic abilities 	Magic +15 White Magic wait down 	HolyTurbo White MagicMP +30%
 	Chapters 3 or 5 - Luca: Challenge the Pet Core Sphere player to Sphere Break and make a combo with a coin with the item or rare-item trait.Grid imbued with the power of the White Mage. 	Chapters 3 or 5 - Luca: Challenge the Pet Core Sphere player to Sphere Break and make a combo with a coin with the item or rare-item trait.Grid imbued with the power of the White Mage. 	Chapters 3 or 5 - Luca: Challenge the Pet Core Sphere player to Sphere Break and make a combo with a coin with the item or rare-item trait.Grid imbued with the power of the White Mage. 	Chapters 3 or 5 - Luca: Challenge the Pet Core Sphere player to Sphere Break and make a combo with a coin with the item or rare-item trait.Grid imbued with the power of the White Mage.
 	Bahamut's Fayth 	Use Black Magic abilities 	Magic +15 Black Magic wait down 	FlareTurbo Black MagicMP +30%
 	Chapter 4 - Moonflow: Complete the "Where's Tobli" mission.Grid imbued with the power of the Black Mage. 	Chapter 4 - Moonflow: Complete the "Where's Tobli" mission.Grid imbued with the power of the Black Mage. 	Chapter 4 - Moonflow: Complete the "Where's Tobli" mission.Grid imbued with the power of the Black Mage. 	Chapter 4 - Moonflow: Complete the "Where's Tobli" mission.Grid imbued with the power of the Black Mage.
 	Ogre 	None 	Swordplay wait down Bushido wait down Instinct wait down 	Quick Attack
 	Chapter 5 - Bikanel Desert: Defeat Angra Mainyu and obtain Episode Complete.Grid that hastens Warrior, Samurai, and Berserker abilities. 	Chapter 5 - Bikanel Desert: Defeat Angra Mainyu and obtain Episode Complete.Grid that hastens Warrior, Samurai, and Berserker abilities. 	Chapter 5 - Bikanel Desert: Defeat Angra Mainyu and obtain Episode Complete.Grid that hastens Warrior, Samurai, and Berserker abilities. 	Chapter 5 - Bikanel Desert: Defeat Angra Mainyu and obtain Episode Complete.Grid that hastens Warrior, Samurai, and Berserker abilities.
 	Doomstone 	None 	Black Magic wait down White Magic wait down Arcana wait down 	Quick Flare
 	Chapter 5 - Kilika Island: Get Episode Complete.Grid that hastens Dark Knight, White and Black Magic abilities. 	Chapter 5 - Kilika Island: Get Episode Complete.Grid that hastens Dark Knight, White and Black Magic abilities. 	Chapter 5 - Kilika Island: Get Episode Complete.Grid that hastens Dark Knight, White and Black Magic abilities. 	Chapter 5 - Kilika Island: Get Episode Complete.Grid that hastens Dark Knight, White and Black Magic abilities.
 	Treasure Chest 	Use Nab Gil 	Gillionaire 	Nab GilGillionaire
 	Chapter 5 - Bikanel Desert: Unlock the locked chest at camp with the Desert Key. The Desert Key is found from digging in the Central Expanse, unlocked by sending a chocobo of any level to Bikanel Desert.Grid ideal for quickly accumulating gil. 	Chapter 5 - Bikanel Desert: Unlock the locked chest at camp with the Desert Key. The Desert Key is found from digging in the Central Expanse, unlocked by sending a chocobo of any level to Bikanel Desert.Grid ideal for quickly accumulating gil. 	Chapter 5 - Bikanel Desert: Unlock the locked chest at camp with the Desert Key. The Desert Key is found from digging in the Central Expanse, unlocked by sending a chocobo of any level to Bikanel Desert.Grid ideal for quickly accumulating gil. 	Chapter 5 - Bikanel Desert: Unlock the locked chest at camp with the Desert Key. The Desert Key is found from digging in the Central Expanse, unlocked by sending a chocobo of any level to Bikanel Desert.Grid ideal for quickly accumulating gil.
 	The Fahrenheit 	Use Mug 	Double Items 	MugDouble Items
 	Chapters 3 or 5 - Luca: Challenge Shinra to Sphere Break and make a combo with a coin with the item or rare-item trait.Grid ideal for quickly accumulating items. 	Chapters 3 or 5 - Luca: Challenge Shinra to Sphere Break and make a combo with a coin with the item or rare-item trait.Grid ideal for quickly accumulating items. 	Chapters 3 or 5 - Luca: Challenge Shinra to Sphere Break and make a combo with a coin with the item or rare-item trait.Grid ideal for quickly accumulating items. 	Chapters 3 or 5 - Luca: Challenge Shinra to Sphere Break and make a combo with a coin with the item or rare-item trait.Grid ideal for quickly accumulating items.
 	Adamantoise 	None 	Double HP Double MP 	HowlHP +50%
 	Chapter 5 - Guadosalam: Must get Episode Complete. Find in the locked house after speaking to Tromell.Grid that doubles max HP and MP. 	Chapter 5 - Guadosalam: Must get Episode Complete. Find in the locked house after speaking to Tromell.Grid that doubles max HP and MP. 	Chapter 5 - Guadosalam: Must get Episode Complete. Find in the locked house after speaking to Tromell.Grid that doubles max HP and MP. 	Chapter 5 - Guadosalam: Must get Episode Complete. Find in the locked house after speaking to Tromell.Grid that doubles max HP and MP.
 	Cactuar 	None 	Double AP Double EXP 	MomentumDouble EXP
 	Chapter 5 - Cactuar Hollow: Challenge and beat Frailea.Grid that doubles AP and EXP. 	Chapter 5 - Cactuar Hollow: Challenge and beat Frailea.Grid that doubles AP and EXP. 	Chapter 5 - Cactuar Hollow: Challenge and beat Frailea.Grid that doubles AP and EXP. 	Chapter 5 - Cactuar Hollow: Challenge and beat Frailea.Grid that doubles AP and EXP.
 	High Summoner Gandof 	Use White Magic abilities 	Use Auto-Life 	Auto-Life
 	Chapter 5 - New Cave: Visit the cave after defeating Machina Panzer, find the chest before the 16th door.Grid containing Auto-Life magic. 	Chapter 5 - New Cave: Visit the cave after defeating Machina Panzer, find the chest before the 16th door.Grid containing Auto-Life magic. 	Chapter 5 - New Cave: Visit the cave after defeating Machina Panzer, find the chest before the 16th door.Grid containing Auto-Life magic. 	Chapter 5 - New Cave: Visit the cave after defeating Machina Panzer, find the chest before the 16th door.Grid containing Auto-Life magic.
 	Evrae 	Use Black Magic abilities 	Use Flare 	Flare
 	Chapter 5 - Mt. Gagazet: Must complete Lian and Ayde's events throughout Chapters 2 to 4 and get Episode Complete. Speak to Lian and Ayde at Kimahri's statue.Grid containing Flare magic. 	Chapter 5 - Mt. Gagazet: Must complete Lian and Ayde's events throughout Chapters 2 to 4 and get Episode Complete. Speak to Lian and Ayde at Kimahri's statue.Grid containing Flare magic. 	Chapter 5 - Mt. Gagazet: Must complete Lian and Ayde's events throughout Chapters 2 to 4 and get Episode Complete. Speak to Lian and Ayde at Kimahri's statue.Grid containing Flare magic. 	Chapter 5 - Mt. Gagazet: Must complete Lian and Ayde's events throughout Chapters 2 to 4 and get Episode Complete. Speak to Lian and Ayde at Kimahri's statue.Grid containing Flare magic.
 	High Summoner Ohalland 	Use White Magic abilities 	Use Auto-Life Use Holy 	Holy
 	Chapter 5 - Den of Woe: Defeat all bosses.Grid containing Holy magic. 	Chapter 5 - Den of Woe: Defeat all bosses.Grid containing Holy magic. 	Chapter 5 - Den of Woe: Defeat all bosses.Grid containing Holy magic. 	Chapter 5 - Den of Woe: Defeat all bosses.Grid containing Holy magic.
 	Ultima Weapon 	Use Black Magic abilities 	Use Flare Use Ultima 	Ultima
 	Chapter 5 - Farplane: Travel to the Farplane Abyss using all five temple routes (Besaid, Kilika, Djose, Bevelle Underground, Calm Lands), in any order.Grid containing Ultima magic. 	Chapter 5 - Farplane: Travel to the Farplane Abyss using all five temple routes (Besaid, Kilika, Djose, Bevelle Underground, Calm Lands), in any order.Grid containing Ultima magic. 	Chapter 5 - Farplane: Travel to the Farplane Abyss using all five temple routes (Besaid, Kilika, Djose, Bevelle Underground, Calm Lands), in any order.Grid containing Ultima magic. 	Chapter 5 - Farplane: Travel to the Farplane Abyss using all five temple routes (Besaid, Kilika, Djose, Bevelle Underground, Calm Lands), in any order.Grid containing Ultima magic.
 	High Summoner Yocun 	None 	None 	CrackdownHP +30%MP +30%All Stats +20
 	Chapters 1 (Macalania Woods) or 2 (Djose Highroad or Bikanel Desert): Acquired together with the player's first special dressphere.Grid ideal for accessing special dresspheres quickly. 	Chapters 1 (Macalania Woods) or 2 (Djose Highroad or Bikanel Desert): Acquired together with the player's first special dressphere.Grid ideal for accessing special dresspheres quickly. 	Chapters 1 (Macalania Woods) or 2 (Djose Highroad or Bikanel Desert): Acquired together with the player's first special dressphere.Grid ideal for accessing special dresspheres quickly. 	Chapters 1 (Macalania Woods) or 2 (Djose Highroad or Bikanel Desert): Acquired together with the player's first special dressphere.Grid ideal for accessing special dresspheres quickly.
 	High Summoner Braska 	Half MP Cost 	Magic +15 One MP Cost 	One MP CostMP -50%
 	Chapter 5 - Fiend Colony: Defeat King VERMIN!.Grid that reduces MP cost to 1. 	Chapter 5 - Fiend Colony: Defeat King VERMIN!.Grid that reduces MP cost to 1. 	Chapter 5 - Fiend Colony: Defeat King VERMIN!.Grid that reduces MP cost to 1. 	Chapter 5 - Fiend Colony: Defeat King VERMIN!.Grid that reduces MP cost to 1.
 	Yunalesca 	Break HP Limit 	Break Damage Limit 	Break HP LimitHP +50%
 	Chapter 5 - Ruin Depths: Find the Amazing Chocobo at the end of the dungeon.Grid that can break HP and damage limits. 	Chapter 5 - Ruin Depths: Find the Amazing Chocobo at the end of the dungeon.Grid that can break HP and damage limits. 	Chapter 5 - Ruin Depths: Find the Amazing Chocobo at the end of the dungeon.Grid that can break HP and damage limits. 	Chapter 5 - Ruin Depths: Find the Amazing Chocobo at the end of the dungeon.Grid that can break HP and damage limits.
 	Sin 	Break Dmg. Limit 	Break Damage Limit Finale 	Break HP LimitStrength +30Magic +30
 	Any Chapter - Celsius: Obtain in the Shinra's Bestiary menu after encountering all Oversoul Subjects in Oversoul.Grid that offers a unique ability. 	Any Chapter - Celsius: Obtain in the Shinra's Bestiary menu after encountering all Oversoul Subjects in Oversoul.Grid that offers a unique ability. 	Any Chapter - Celsius: Obtain in the Shinra's Bestiary menu after encountering all Oversoul Subjects in Oversoul.Grid that offers a unique ability. 	Any Chapter - Celsius: Obtain in the Shinra's Bestiary menu after encountering all Oversoul Subjects in Oversoul.Grid that offers a unique ability.
===International/HD Remaster-exclusive===
These four Garment Grids are only found by means of Creature Creator/Fiend Arena, and are therefore exclusive to the International and HD Remaster versions.
Garment Grid	Image (Background) 	Equip 	Gates 	Creature Abilities
 	Iutycyr Tower 	 	AP x 3 	FingersnapStrength +10Defense +10Magic +10Magic Defense +10
 	Any Chapter - Celsius: Beat Standard Cup three times.Grid that fosters growth. 	Any Chapter - Celsius: Beat Standard Cup three times.Grid that fosters growth. 	Any Chapter - Celsius: Beat Standard Cup three times.Grid that fosters growth. 	Any Chapter - Celsius: Beat Standard Cup three times.Grid that fosters growth.
 	Tawrich 	Itchyproof 	Ribbon 	RibbonStrength +20Defense +20Magic +20Magic Defense +20
 	Any Chapter - Celsius: Beat Grand Cup: Hard once.Grid that prevents many status ailments. 	Any Chapter - Celsius: Beat Grand Cup: Hard once.Grid that prevents many status ailments. 	Any Chapter - Celsius: Beat Grand Cup: Hard once.Grid that prevents many status ailments. 	Any Chapter - Celsius: Beat Grand Cup: Hard once.Grid that prevents many status ailments.
 	Vegnagun 	None 	Always Crit Magic Booster Auto-Haste Break Damage Limit 	Always Crit
 	Any Chapter - Celsius: Beat Aeon Cup three times.Grid that raises attack power. 	Any Chapter - Celsius: Beat Aeon Cup three times.Grid that raises attack power. 	Any Chapter - Celsius: Beat Aeon Cup three times.Grid that raises attack power. 	Any Chapter - Celsius: Beat Aeon Cup three times.Grid that raises attack power.
 	Shinra 	None 	MP Cost 0 Always Crit Magic Boost Break Damage Limit Hidden Hero Drink 	Use Hero's Stash
 	Any Chapter - Celsius: Complete Almighty Shinra's tale and release him.Grid that raises attack power to the limit.	Any Chapter - Celsius: Complete Almighty Shinra's tale and release him.Grid that raises attack power to the limit.	Any Chapter - Celsius: Complete Almighty Shinra's tale and release him.Grid that raises attack power to the limit.	Any Chapter - Celsius: Complete Almighty Shinra's tale and release him.Grid that raises attack power to the limit.
===Unused grids===
There are grids in the original release that, although saved onto the game, can only be obtained through hacking:
*Circle: Holds 8 dresspheres. (aka. Intrepid)
*Triangle: Holds 10 dresspheres. (aka. Abominable)
*Maximum: Holds 12 dresspheres. (aka. Peerless)
*Infinity: Holds all 14 dresspheres. (aka. Last Resort)
The text description of the 4 grids is incorrect because these are the 4 new grids of the international/HD version. The grids design is the same as on the "Final Fantasy X-2" except that the grids have no effects.
==Etymology==
The English name of the "Tetra Master" grid shares its name with the card game from Final Fantasy IX.
"Healing Wind" refers to Aeris's first Limit Break in Final Fantasy VII.
de:Kostümpalette
vi:Garment Grid
Category:Character growth systems
Category:Final Fantasy X-2