Dragon Heritage Tables

== RPG Information ==
Heritage Tables
After choosing a family for the character the player may choose to roll on the Heritage Tables to see what sort of lineage the character has. The player may roll up to three times on the tables, but each has a cost of 1 Character Point.
== Heritage Table 1 ==
1 	Dishonorable Past. Roll on Heritage Table 2.
2-3 	Undistinguished Past. No Benefits or Penalties.
4-6 	Distinguished Past. Roll on Heritage Table 3.
7-10	Mixed Blessings. Roll on Heritage Table 4.
== Heritage Table 2 - Dishonorable Past ==
1-2 	Traitor! A family member betrayed a daimyo of your clan. Gain the Black Sheep disadvantage (but no character points for it).
3-4 	Coward! An ancestor failed to prove their worth in battle. Start game with zero glory and you must earn 20 glory to reach rank 1.
5-6 	You are the child of a celibate samurai-ko. Roll a dice. Even and your mother committed seppuku and start the game with zero glory. Odd and your mother fled the clan and you start the game as a Dragon Clan ronin.
7-8 	Tricked! Your father was conned by a courtier, dishonored and banished from the clan. Raised by your uncle you have no claim to land or title.
9-10	Ruined! Your family lost everything. Start game with nothing. No family (i.e. True Ronin), no money, barely any clothes. (all items are poor quality)
== Heritage Table 3 - Distinguished Past ==
1-2 	Your ancestor fought in a famous battle. Roll on table 3A.
3-4 	Your ancestor had a famous romance. Roll on table 3B.
5-6 	Your ancestor performed a heroic deed. Roll on table 3C.
7-8 	Your ancestor held a prestigious duty. Roll on table 3D.
9-10	Your ancestor died a glorious death. Roll on table 3E.
=== Table 3A - Great Battles ===
1-3	Battle of Sleeping River	The Clans united against the bloodspeaker Iuchiban. Gain 1 glory, and 1 rank in the skill Lore: Maho.
=== Table 3B - Famous Romance ===
Firstly, roll two dice to determine which from which clan the person your ancestor was romantically linked with came from.
01-20 	Crane Clan
21-40 	Phoenix Clan
41-70 	Dragon Clan
71-75 	Crab Clan
76-85 	Scorpion Clan
86-90 	Unicorn Clan
91-100	Lion Clan, Minor Clan or GM/Player choice
Secondly, roll two dice to determine the outcome of the romance.
01-70	Romantic Affair 	
 	01-15 	Summer Affair. Gain a Minor Ally from the appropriate clan.
16-30	Winter Affair. Gain a Minor Ally from the appropriate clan and 5 glory points. 	
31-55	Marriage! Gain a Major Ally from the appropriate clan and 1 glory rank. 	
56-70	A spot of trouble. Gain a Minor Ally and a Minor Enemy from the appropriate clan.	
=== Table 3C - Heroic Deed ===
1-2 	Ancestor saved a daimyo from an assassination. Gain 1 rank in Lore: Ninja and 5 glory points.
3-4 	Ancestor researched a spell. Gain one spell as an innate ability.
5-6 	Ancestor defeated a famous swordsman in a duel. Gain a katana of Fine Quality and 5 glory points.
7-8 	Ancestor rescued a ransomed relative. Gain a Major Ally in the Dragon Clan and 3 glory points.
9-10	Ancestor singlehandedly turned back a rally during a siege. Gain 1 rank in the Battle skill and 3 glory points.
=== Table 3D - Prestigious Duty ===
1-3	Family Magistrate. Gain 1 glory point.
4-5	Clan Magistrate. Gain 2 glory points.
6 	Emerald Magistrate. Gain 3 glory points.
7 	Gunso. Gain 1 glory point and 1 rank in the Battle skill.
8 	Chui. Gain 1 glory point and 2 ranks in the Battle skill.
9 	Taisa. Gain 2 glory points and 2 ranks in the Battle skill and 1 Leadership.
10 	Karo. Gain 2 glory points and 2 ranks in the Law skill and 2 in ranks in the Courtier skill.
=== Table 3E - Glorious Death ===
After results from this table, roll once on Table 5 - Gifts below.
1-4	Killed in a duel. 	
5-9	Killed in Battle. Roll on Table 3A - Famous Battle as well once on the following. 	
 	1-2 	Died protecting a general. Gain 1 rank of Glory and a Major Ally from an appropriate clan.
3 	Died charging and breaking the enemy lines. Gain 1 rank of Glory and a Minor Ally from your family. 	
4-5	Shouted insults at enemy army, but died later. 	
6 	Killed a Hero in the enemy army in a duel, but died later. Gain 1 rank of Glory and a Minor Enemy from an appropriate clan.	
7 	Challenged the enemy general, but died. Gain 1 rank of Glory and 5 glory points. 	
8 	Carried the Clan Banner into battle. Gain 1 rank of Glory and 7 glory points. 	
9 	Stole the enemy Banner. Gain 2 ranks of Glory. 	
10 	Saved an ally from behind enemy lines. Gain 1 rank of Glory and a Major Ally from an appropriate clan. 	
== Heritage Table 4 - Mixed Blessing ==
1-2 	Your parent was an Ise Zumi. Gain 1 tattoo, but loose 1 rank of honor.
3-4 	You ancestor slew a great enemy of the Dragon Clan. Gain 1 rank of glory, a Major Enemy from a clan of the GM's choice and the Lore (Clan) skill for that Clan. You are also always cursed to drop the highest value dice when fighting someone from that clan.
5-6 	You've inherited a nemuranai. You have no idea of what it does, but are expected to always carry it with you.
7-8 	Your family has fallen to poor times. All your starting equipment is of Poor Quality and you have no starting money. Gain 7 points to spend on Bugei, Craft or Low skills.
9-10	Your ancestor fought and died in a great battle. Your gempukku ceremony was held at that battlefield, and since then your ancestor's spirit has haunted you. Gain 3 Void points per day.
== Heritage Table 5 - Gifts ==
01-15 	1-5 Koku
16-35 	2-10 Koku
36-50 	3-15 Koku
51-75 	4-20 Koku
76-80 	5-50 Koku
81-100	You have been made governor of a small piece of land, which you must spend at least 3 months of the year tending to. Gain 1 rank of glory. The land earns you 1-10 koku a year.
== Major References ==
* Way of the Dragon pages 49-51 
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