Carceri (PWH)

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Here's the dark of Carceri, cutter—nobody's here that wants to be. The exiled, the shunned, and the defeated are sent here. It's the prison plane—the universe's biggest birdcage. The plane's residents plot and scheme to leave Carceri and find their way back to their homes and positions. A smart planewalker notices that while a lot of gates lead to Carceri, blessed few leave—and berks who've been banished here can't even use those.
Carceri's got six layers, each nested within the one before it. Worse, each layer is made up of a series of orbs, a little like the worlds of the Prime Material Plane, although not as far apart. A traveler can fly from orb to orb in the same layer, assuming he's got the means. Chant is that horrible things lay imprisoned in the spaces between the orbs, which sometimes call out seductively to planewalkers making the trip between them. Most experienced cutters say that's just screed.
The only true native intelligent creatures of Carceri are the gehreleths, a disgusting bunch of fiends that're thankfully found in small numbers, and infrequently at that. Prisoners of Carceri include the Titans, a group of near-powerstatus beings imprisoned here long ago by the powers of Mount Olympus. All of the petitioners on this plane are prisoners, unable to leave even if they wanted to. Each petitioner is sent to a different layer depending on why and on whom he turned stag during his previous life. Other residents of the plane include evil giants, cruel hunters serving the power Malar, horrible jungle creatures called vaath, and the stoic desert-dwelling gautiere.
Planewalkers shouldn't plan a trip to Carceri without making sure that they know how to get back home—or at least off the plane—first. If a cutter's assured of that, she might want to visit the Bastion of Last Hope, a fortress in the control of the Revolutionary League. Here a planewalker can obtain all manner of forged documents, surgical alterations to aid disguise, and various other nefarious enterprises. It's a good place to hire assassins, thieves, and other characters of ill repute.
Tarsheva Recommends: A basher named Veddish duBran can be found in Carceri's first layer. He claims to have a key for any and every lock in the multiverse, available for the rightjink. While his claims seem unlikely, no one's been able to dispute them.