Witches

Witch is an extremely rare type of mutation found in humans and others with some extent of biological human ancestry.
It was created by Qullqiya in an attempt to go against the norms of how magic was taught to beings. Instead of slowly gaining power by training and study, a witch is born with all of her magical power unleashed, if it was possible that after training for decades she could have unleashed great pillars of flame then she will be able to do so as soon as her magical nature starts to reveal itself.
This great magical might, however, does not come so easily, as they are only imbued with the power, not the technique, making for a raw, often uncontrolled display of power. With their powers typically manifesting from ages 4 to 8 witches have troublesome childhoods and teenagerhood when any emotional instability or uncontrolled desire can lead to a powerful spell being unleashed.
Ironically, this does go a bit against Qullqiya's original plan, because while a witch is born as powerful as she can be, they can still improve by learning to control and refine such powers.
== Magic ==
Though "Born as powerful as they can potentially" be is somewhat of an explanation, it isn't the full picture as such thing needs to be done by some mean or another, even with all the help of the para-physical powers of the supernatural.
In a sense, a witch is a magnet and a crucible of magic, pulling and harmonizing with mana and telluric forces and having a great instinctive affinity with most of the supernatural. While a lot of what they can do falls under those two types of acts there are also plenty of acts they can perform which belong to the supernatural realm.
=== Mana ===
Mana is the primary form of manipulation used by witches, typically, they not so much command but rather absorb it and then expel it in the form of magical acts. They tend to be familiar with it as if it was a limb, and much like an arm, it may strike instinctively at the sign of danger or when influenced by rage.
With the mental link and imbued mana, witches often display a unique predisposition to develop skills such as telekinesis or levitation.
=== Telluric Sorcery ===
Witches are sensible to the ley lines and the physical forces of the world, from the beginning they can hear it resonating bellow the ground and up in the stars. To pull at that force is something tempting, but they soon learn that as they manipulate it, it manipulates them back. The surge of feelings and awareness in their mind as they harmonize themselves with the oceans, the land, and the sky is overbearing in a pleasant, fascinating, and often inviting them to pull more and more and let themselves be puller further in.
The results can be tragic for those around her and even for the witch herself, who might burn out without even realizing it.
=== The Worldsong and Druidism ===
Witches' weird situation makes for strange presences, supernatural creations tend to be heavily individualistic and they are no different, to the worldsong, they are like one-man bands, constantly making noise without harmonizing with anything else. This renders them basically deaf to the worldsong.
What happens if they were to sip from the Hir is unknown, but considering how sensitive they are to magic, it cannot be a nice experience. If a witch is lucky, it will just make her vomit.
=== Witchery ===
Witchery is that which is associated with witches, mostly skills they can develop with more ease thanks to the heavy amount of energies built up in their bodies from a young age.
The most well known and widespread of such skills is shape-shifting. And it's unlike the gentle shape-shifting of the gods. Instead, it is done by manipulating the very magic imbued onto their bodies with the aim of changing their bodies. It involves a lot of creaking bones and pain contortions and it's often described as very painful, they must make sure they have fully functional organic bodies that work so it's only viable for creatures they know well, yet, to add insult to injury, they must also make sure conceptually dissociate their brains from their mind, else risking erasing their humanity in the process.
Becoming a Celestial Witch or an Earthly Witch brings its own sets of new abilities.
== Biology of Witches and Individualism ==
Born as magnets to magic, witches tend to mutate a bit and be clearly not human in one way or another, yet, there is no real pattern in how those things happen thanks to Qullqiya's nature. One common pattern is extended lifespans, but some may spend those as someone young, others might spend it as old looking even from a young age. Flowing or shining hair, weird skill colors or random patterns in their body, weird irises and strange proportions are all possibilities.
The use of magic only works to further dissociate them from a common human. Some witches may find themselves puffing out smoke whenever they are magically active, others might have trouble speaking without triggering a spell, some may cause glasses to crack whenever it reflects them while others may start to shine on their own, their hair might become flame-like and their eyes might grow to be dripping deep black.
[wip - celestial witches earthly witches]
Category:Magic