Nintendo & Co.

Nintendo & Co. is a 2.5D role-playing game developed by Seashiba Studios and Game Freak,. It is said to release on the Nintendo Switch in Summer 2024, around the same time as Super Mario Bros. Switched!, both games meaning to serve as the final major games for the console.
== Plot ==
The game begins with 
== Gameplay ==
Nintendo & Co. uses a flat 2D, bubbly artstyle for alongside a top-down craft-like environment. Many of its locations are interconnected, meaning the player can travel between them almost seamlessly either by direct or fast travel (which is marked like a world map). Up to three party members can be used at once; one controlled by the player called the "leader," while the rest are known as "followers," who , though may have a tendency to wander off. The player can call back followers by pressing [X] to use a whistle.
=== Controllers===
Controllers are special items that have a respective association towards certain consoles and/or additions to consoles. They can be used both in and outside of battle, and have different effects called "Abilities" based on which character has it equipped as well as where and how it is being used. There are exceptions, however. 
For a full list, see Nintendo & Co./Controllers.
===Star Challenge===
Star Challenges are unique challenges, often in the form of portal gates. When entering them, certain conditions such as limiting particular options to or setting a time limit are set upon the player. Upon completing them, the player could be rewarded with various, ranging from coins, , and even a special currency called 8-Bits which can be used to buy unique outfits and controllers. There are eight types of Star Challenges, listed below:
*Obby: Challenges that require the player to pass through an obstacle course using their current leader, often under a time limit. Their warp color is cyan.
*Spotlight: Challenges that require the player to use a particular member and/or controller to pass. Their warp color is green, but can only be accessed if the player has the respective party member/item.
*Team Attack: Challenges similar to Spotlight challenges, except multiple party members/abitilies are required in order to pass. Their warp color is yellow, but can only be accessed if the player has the respective party members/items.
*Army Raids: Challenges that have the player defeat as many waves of enemies as possible under a timer. They can be tackled in singleplayer, Co-Op, and even an exclusive Online mode that can only be accessed through Nintendo Switch Online. Their warp color is orange.
*Boss Raids: Similar to Army Raids, these require the player to make use of the battle system alongside a CPU or other players. However, this time the player must defeat a certain boss, sometimes under a time limit. Their warp color is red, but since most are rehashes of past bosses, they can only be accessed if the player has fought the respective boss in the main story.
*Stealth: Challenges that require the player to pass through a certain area without being caught by guards or cameras (sight usually marked by red lights). They are given five tries before being kicked out and having to start over again. Their warp color is purple.
*Bullet Hell: Challenges that require the player to dodge flying objects using their current leader, often timed to the beat of various Nintendo music. All abilities as well as their jump is disabled, but in exchange are equipped with an exclusive "Dash" which allows them to pass through obstacles for a short amount of time. Their warp color is blue.
*Minigame: Challenges that do not fit into a particular category nor play style. The warp color also varies, but it is usually brown, pink, or a monochrome color.
For a full list, see Nintendo & Co./Star Challenges.
===Co-Op===
The game can also be played in Co-Op with up to two players. Unlike singleplayer, the leader role is removed in favor of both players controlling their respective character, with the remaining party member follows whoever is nearest to them. However, both players share the same screen, meaning one cannot leave without the other following behind. This is also prominent during battles, in which the heroes' turn only ends 
when both players have confirmed their moves, while the third member's which is chosen by a CPU.
== Battle System==
A battle starts whenever the player comes into contact with an enemy, either by directly approaching them or being pursued by one or more. Whoever initiates the fight also gets the first turn when it begins. Whenever it is the heroes' turn, the player is able to choose which party member to use a certain move while other members have their moves chosen by a CPU (or another player if there is one).
===Attacking/Recovery===
The most primary move type is the Attack move which, as its name suggests, deals damage to a particular enemy or group of enemies. Oftentimes certain buttons prompts would appear on screen that when performed correctly in the order they appear, would deal extra damage than normal.
Attacks are categorized into five classes: Normal, Status, Charge, Team, and Special. While all of these categories deal damage of some sort, each are distinguished by how they distribute it. Normal attacks deal damage head-on, Status attacks apply to deal consistent albeit smaller amounts of damage over a certain amount of turns, and Charge attacks use up a turn to build up power before releasing, often dealing more damage than a regular attack. Team attacks require multiple party members to achieve, thus having more button prompts than usual.
Special attacks are the most unique attack class, as the player must fill up their Play Meter in order to use it. It often hits all enemies and deals massive damage if not half or all of an enemy's HP, but as a result reverts the bar back to 0.
Although recovery moves are considered part of the same category, they are instead used to heal other allies' stats as well as their own.
=== Tactics ===
Tactics are another type of battle move that affect certain conditions of a battle other than dealing damage to enemies or healing allies, such as raising other attributes with themselves and/or allies or enemies. Sometimes their effects vary depending on the target's Specialty Type.
===Defending===
When the enemies are attacking, the player can reduce damage or even avoid it entirely by either blocking or dodging in a specific manner. These are marked by certain button prompts appearing for when they need to be activated. These are disabled during boss fights or combat-based Star Challenges, however. The amount of prompts required and the order in which to activate them varies, often depending on the type of attack being delivered. Some attacks require only a single button prompt, while others require multiple. Some may also require dodging/blocking between multiple party members. They, which particular members having higher chances based off of their Specialty Type.
===Play Meter===
The Play Meter is a special guage meter that can be filled by using moves and taking damage. Extra points can also be earned by earning a critical and perfectly dodging/blocking enemy attacks, respectively. Most attack moves besides regular ones require a small fraction of the meter, but filling it up completely can be used to activate a character's special attack. Each character's special attacks are:
Character 	Special Attack 	Description + Effect
Mario 	Plumber Power 	
Link 	Blade of Courage	
Kirby 	Hypernova 	
Pikachu 	Shockwave 	
Donkey Kong	Barrel Blast 	
Samus 	One Shot 	
Fox 	Fox's Eye 	
Yoshi 	Yoshi Horde 	
Ness 	PK Euphoria 	
=== Specialty Types===
Specialty Types are classes that affect how an enemy or party member behaves in battle, the latter when they are not controlled by the player. It may also effect the type of moveset they have in general.
Specialty 	Description
In-between	These types of fighters use a variety of strategies, usually depending on the situation.
Combo 	These types of fighters rely on Action Commands and multiple hits per attack.
Speed 	These types of fighters more easily dodge attacks but require more Action Commands per attack.
Damage 	These types of fighters are more likely to us Charge Attacks wire less Action Commands per attack.
Status 	These types of fighters rely on Status Effects dealt by moves to defeat enemies or support the team.
Tactics 	These types of fighters often use Tactics and/or items during battle.
Protection	These types of fighters have higher HP and/or DEF and are more likely to block.
Support 	These types of fighters prefer to help allies by healing them up or helping with team attacks.
=== Audience===
The audience is a background element that watches behind the heroes during most battles. While this usually serves a cosmetic purpose, 
For a full list of audience members, see Nintendo & Co./Audience Members.
==Characters==
===Playable ===
Character 	Desicription 	Unlocked 	Tactic
Mario 	The red-dressed plumber wh 	Start of Game 	
Link 	The milennia-old, elf-eared hero of Hyrule who wields the Triforce of Courage. 	Tutorial boss 	In-between
Kirby 	A young pink puffball of and unpredictable strength. He also stars in his own titular series. 	Start of Game, Tutorial boss	Speed
Pikachu 	One of the many creatures from the Pokemon series. This particular fella seems to be attracted towards music. They also seem... different than other members their species, however. 	N/A 	Status
Donkey Kong	A longtime rival of Mario since his titular arcade game in 1983. They have taken a few steps back and formed more as frenemies, though. 	N/A 	Damage
Samus 	Skilled bounty hunter and protagonist of the Metroid series. She is more serious than most other mascots, and takes this quest to an extra level. 	N/A 	Protection
Fox 	The current leader of the Star Fox crew, which is ironically also the franchise in which he stars in. He seems a bit dismayed than usual. 	N/A 	Tactics
Yoshi 	Mario's green trusty steed since Super Mario World on the Super Nintendo. Since their, the poor dino must've lost his trust in the plumber for the "mistreatment" of its people. 	N/A 	Support
Ness 	A young boy gifted with psychedelic powers (no wonder why he's the protagonist of the Super Nintendo game Earthbound). He was also trapped in an alternate dimension for who knows how long...	N/A 	Status
=== NPCs===
Character	Description
Yamauchi 	The original founder of Nintendo, now taken form of a spirit trapped inside an unknown pendant. He now aids the mascots as they scramble to regain control of its main headquarters.
 	
 	
=== Enemies===
For the full list, see Nintendo & Co./Bestiary.
== Worlds ==
World 	Description	Boss
Hanafuda Villa 	 	
8-bit Isles 	 	
Famicom Plains 	 	
Mono Desert 	 	
Rainbow Heights 	 	
Polygon Complex 	 	
The Easel 	 	
Cosmo Advances 	 	
Touch City 	 	
Mii Paradise 	 	
Valley of Gamers	 	
Craftland 	 	
Two-Way Kingdom 	 	
Nintendo HQ 	 	
== Collectibles ==
Collectible	Description
Coins 	
8-Bits 	
==Trivia==
*The Bullet Hell challenges were renamed Dodgeball in some European versions due to possible religious connotations.
*Every playable character in Nintendo & Co. is also a starter character from the original Super Smash Bros. game, with the exception of Ness who was a unlockable character.
**Pit and Olimar were both planned to appear as one of the main playable characters according to the game's files. However, this idea was scrapped in favor of having the Super Smash Bros. veterans instead.
* The maximum of party members active at once was originally going to be four, but was likely changed to add more challenge as well as the developers wanting to be more unique from other RPGs.
Category:Role-Playing Games
Category:Crossover Games
Category:Nintendo Switch Games
Category:Games
Category:Nintendo Games
Category:Adventure Games
Category:2024
Category:2.5D Games
Category:Intelligent Systems
Category:Game Freak
Category:Seashiba Games