Devstream 49

Devstream #49 started on March 27, 2015, @ 2 PM EST
Update 16 Sanctuary.jpg|DevStream #49|link=https://warframe.com/news/devstream-49|linktext=A view at some Upcoming Features
Warframe Devstream 49|Warframe Devstream 49|link=https://www.youtube.com/watch?v=NG6SnSQwH9A|linktext=Come see a public game of Cephalon Capture with Megan! Joe with Cephalon Capture?(s) 
Underwater_Tileset_Flood.jpg|Underwater Tileset|linktext=A preview of the Underwater Tileset that's set to release officially on Update 16.5.
Riot MOA.png|Riot MOA|link=https://www.youtube.com/watch?v=NG6SnSQwH9A&t=29m19s|linktext=Approach the Riot MOA from behind while in his "armoured" mode to hack it!
On The Couch
From LEFT to Right:
*Community Coordinator | Different Rebecca! Megan!
*Creative Director | Honorable Geoff!
*Horsey | Shy Butterscotch!
*Statue | Sideways Excalibur!
*Design Director | Modest Scott!
*Studio Manager | Tarzan Sheldon!
*Level Designer | Good Guy Joe!
And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), Megan, and everyone at DE!
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Primed Chamber Winner(s): lamadk187 AND warbreed_rising because Sheldon was a jerk.
==General Announcements==
*Starting 3PM EST : DOUBLE CREDIT WEEKEND, "Make it rain!"
*Orokin Catalyst after Double Credit Weekend, Sabotage Mission!
*Update 16 is coming to PS4 & Xbox One very soon!
*Wyrmius high score content is up! 1st-place winner gets Plat and Wyrm Prime (or equivalent prize if Wyrm Prime owned)
===Update +16.2===
Any updates on the other community-designed enemies?
*The Riot MOA is coming next. Coming very soon, Update 16.X
**Approach the Riot MOA from behind while in his "armoured" mode to hack it!
**Click HERE to see some new Riot MOA animations!
===Update 16.5===
*Tilesets: At least 3 new maps coming in 16.5, including the Underwater tileset. The Under-Water tileset will be included in a "pre-view" via Event.
Underwater Tileset Way.jpg|A Pathway
Underwater Tileset Middle.jpg|Stairways leading to a door
Underwater Tileset Flood.jpg|Flooded Pathway
*New PVP Content : Deathmatch & Team Deathmatch will be a long term PVP goal. Along with the new modes, Warframe balancing will be greatly improved. As mentioned already, 2 new maps will also be included for PVP.
===Update 17===
*Sharkwing will be released in Update 17.
==Questions==
===General===
Parkour 2.0 updates?
*The Sentient trailer includes some concepts of what Parkour 2.0 will include:
**Lots of stamina revisions and how it affects parkour
**Wall-run directionality will be included
**Braking on walls/ziplines will be included
**Able to control the sling jump via quick jumps and charge jumps
**Can brake on zipline to halt movement and then charge jump/shoot from it
*Lots of work to do to implement with the existing tilesets.
*No ETA currently at the moment.
*Click HERE to see some pre-views of the new animations!
Update on destroying the Void?
*The Void tileset isn't being taken out of the game.
*The system of the Void key/reward system is what's being re-worked.
*Update 16 was focused on end-game players. Moving forward, there will be emphasis on the early-mid game (basically following Vor's Prize).
*The entire starchart is being re-worked/simplified.
How does Void Trader rotation work? Lots of repeats recently.
*People were burning out really quickly when Baro was offering a new inventory every rotation. This is why he started repeating inventory. However, he WILL offer at least one new item each rotation.
Will every Warframe have custom PBR textures?
*Yes, eventually. There's a lot of textures to cover, so be patient.
===Tenno Equipment===
With the recent Excalibur changes, will we be seeing the "awareness" changes to other Warframes?
*Potentially. If it makes sense, and if it suits the power, it will receive this change.
Is there a philosophy regarding Warframe balance at higher and lower levels?
*Ideally, all frames will be viable at all levels. It has been recognized that utility powers are more useful rather than pure damage powers at higher levels. Changes are being re-viewed to these damage-based powers to add a way to make them more useful.
Any update on Kubrow cosmetics/armour?
*It's being worked on. Trying to figure out how it works with the various shapes/sizes of Kubrows.
Charge attacks update?
*Charge attacks are returning. They will be much more complicated than the previous incarnation.
**They may be implemented into combo chains.
**Click HERE to see some of the new Skana charging animations.
Any new Weapon Augment mods coming?
*Yes. It's a really great way to take a "beginner" weapon and make it end-game viable.
===Raids Content===
Any plans on making Raids solo-viable?
*No. They are were designed from the beginning to be team-based.
Nightmare Raid?
*Raids will receive an optional Nightmare upgrade to be even more difficult.
===PVP Content===
Answered by Joe
Short term PVP goals?
#Update matchmaking so you can play with your friends
#Fixing Cephalon bugs (so quitting while holding the Cephalon doesn't ruin the game)
#Further tweaks for weapon values, to give them even more individual personality
#Melee weapons in particular are being re-viewed
Long term PVP goals?
#Any new weapons or Warframes will be conclave-balanced, like Chroma
#By Update 16.5 there will be a new batch of Warframes PVP balanced
#Update 16.5 will offer Deathmatch and Team Deathmatch player modes
#At least 3 new maps coming in 16.5, including the Underwater tileset
De-buffs (stamina, coptoring, etc.) for player holding Cephalon?
*There was a lot of experimenting with exactly this while PVP was in development, but it was ultimately decided that the carrying players shouldn't be de-buffed.
Reduce the effects of coptoring in PVP?
*Not until it's reduced in PVE first. There may be changes coming regarding stamina costs and distance flung.
New PVP rewards?
*Teshin will offer special emotes.
**The use of these emotes will most likely not be PVP exclusive.
*There is a chance of a "win-screen" that shows the winning screen performing these emotes as a "win pose".
*There will be "Two-Player Emotes". You can initiate a generic Tenno greeting and another player can match it to perform a Two-Player Emote. If the other player is in the same Syndicate, it will be unique.
Any possibility of Archwing PVP?
*That would be really cool, however, no serious development has gone into this. Trying to start small before dealing with anything complicated.
New mods in PVP?
*Elemental mods are coming soon.
==Trivia==
*The Riot MOA will become the 2nd "Hackable" MOA after the Shockwave MOA. While also will becoming the first directly hackable MOA in the game.
==Credits==
*Recap credits to AM-Bunny from Warframe Forums!
==Media==
Underwater Tileset Way.jpg
Underwater Tileset Middle.jpg
Underwater Tileset Flood.jpg
Sharkwing.png
Category:Livestreams
Category:Videos