Maria (Record Keeper)

Maria can be recruited to the party in Final Fantasy Record Keeper as the First Time Reward for completing Mysidian Tower, Part 3 on Classic difficulty in the game's storyline. She was also available in Seer of Destiny, also at the top of Mysidian Tower while on the Classic difficulty track.
Maria is a Rebel Warrior, whose combat role is Offensive Magic.
She is a skilled bowyer with mastery of Black Magic, and so will be doing most of her damage from the back row. She is one of the game's tougher acquisitions, but is every bit worth the long trip to get her into the party.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	174 	9 	7 	11 	10 	10 	20 	20 	88
10 	677 	22 	15 	35 	26 	24 	20 	20 	91
20 	1,236	37 	24 	58 	44 	41 	20 	21 	96
30 	1,795	52 	35 	79 	62 	57 	21 	21 	101
40 	2,355	67 	46 	105 	80 	74 	21 	22 	107
50 	2,914	83 	58 	125 	98 	91 	22 	22 	112
60 	3,473	98 	70 	144 	116 	107 	23 	23 	118
65 	3,753	105 	76 	154 	125 	115 	23 	23 	121
70 	4,033	113 	82 	163 	134 	124 	23 	23 	124
80 	4,592	128 	95 	182 	152 	140 	24 	24 	130
 	2 	2 	1 	5 	3 	3 	3 	3 	2
==Record Spheres==
Job 	S.Lv 1 	S.Lv 2 	S.Lv 3 	S.Lv 4	S.Lv 5
White Mage	+1 MND 	+40 HP 	+1 RES 	+1 MND	+2 RES
Black Mage	+1 MAG 	+40 HP 	+1 MAG 	+2 MAG	+3% Black Magic Damage
Ranger 	+1 MAG 	+1 RES 	+1 MAG 	+60 HP	+2 MAG
 	+3 MND 	+100 HP	+3 MND 	+6 RES	Use 4★ White Magic Abilities
 	+3% Black Magic Damage	+100 HP	+5 MAG 	+6 MAG	+6% Black Magic Damage
 	+3 RES 	+3 RES 	+160 HP	+5 MAG	+6 MAG
==Abilities==
Maria can use Black Magic spells up to rarity rank 5, White Magic spells up to rarity rank 3, Sharpshooter abilities up to rarity rank 6, and Witch abilities up to rarity rank 4.
===Soul Break===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects 	
Name	Designation 	Relic	Gauge 	Type 	Duration 	 	
 	Default 	N/A 	1 	PHY 	N/A 	210% ranged damage 	
 	Default 	N/A 	Deal ranged damage to one enemy. 	Deal ranged damage to one enemy. 	Deal ranged damage to one enemy. 	Deal ranged damage to one enemy. 	
 	Unique 	(II) 	1 	MAG 	N/A 	740% magic damage 	
 	Unique 	(II) 	Deal non-elemental magic damage to all enemies. 	Deal non-elemental magic damage to all enemies. 	Deal non-elemental magic damage to all enemies. 	Deal non-elemental magic damage to all enemies. 	
 	Super 	(II) 	2 	MAG 	Party MAG +30% (25s) 	430% magic damage/hit 	
 	Super 	(II) 	Deal four magic lightning attacks to all enemies, and temporarily raise the party's Magic a small amount. 	Deal four magic lightning attacks to all enemies, and temporarily raise the party's Magic a small amount. 	Deal four magic lightning attacks to all enemies, and temporarily raise the party's Magic a small amount. 	Deal four magic lightning attacks to all enemies, and temporarily raise the party's Magic a small amount. 	
 	Burst 	(II) 	2 	MAG 	Earth infusion (25s)Self Haste, Burst Mode (15s) 	188% magic damage/hit 	
 	Burst 	(II) 	Deal eight magic earth and non-elemental attacks to one enemy, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	Deal eight magic earth and non-elemental attacks to one enemy, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	Deal eight magic earth and non-elemental attacks to one enemy, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	Deal eight magic earth and non-elemental attacks to one enemy, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	
 	Burst 	(II) 	 	MAG 	N/A 	3-6x 200% Earth/Non-Elemental magic (scales with MAG) (5% Petrify) 	
 	Burst 	(II) 	 	Break: Deal three to six magic earth and non-elemental attacks to one enemy, with a small chance to Petrify them. The number of attacks dealt depends on the user's Magic. 	Break: Deal three to six magic earth and non-elemental attacks to one enemy, with a small chance to Petrify them. The number of attacks dealt depends on the user's Magic. 	Break: Deal three to six magic earth and non-elemental attacks to one enemy, with a small chance to Petrify them. The number of attacks dealt depends on the user's Magic. 	Break: Deal three to six magic earth and non-elemental attacks to one enemy, with a small chance to Petrify them. The number of attacks dealt depends on the user's Magic.
 	Burst 	(II) 	 	MAG 	Self MAG +30%/DEF -30% (20s) 	2x 309% group Earth/Fire magic 	
 	Burst 	(II) 	 	Sunfire: Deal two magic earth and fire attacks to all enemies, temporarily lower the user's Defense, and raise the user's Magic a moderate amount. 	Sunfire: Deal two magic earth and fire attacks to all enemies, temporarily lower the user's Defense, and raise the user's Magic a moderate amount. 	Sunfire: Deal two magic earth and fire attacks to all enemies, temporarily lower the user's Defense, and raise the user's Magic a moderate amount. 	Sunfire: Deal two magic earth and fire attacks to all enemies, temporarily lower the user's Defense, and raise the user's Magic a moderate amount.
 	Overstrike 	(II) 	1 	MAG 	N/A 	4000% magic damage 	
 	Overstrike 	(II) 	Deal massive magic earth and non-elemental damage to one enemy. Can break the damage cap. 	Deal massive magic earth and non-elemental damage to one enemy. Can break the damage cap. 	Deal massive magic earth and non-elemental damage to one enemy. Can break the damage cap. 	Deal massive magic earth and non-elemental damage to one enemy. Can break the damage cap. 	
 	Ultra 	(II) 	2 	MAG 	Earth infusion (25s)Self MAG/DEF +30% (25s), Black Magic dualcast (15s) 	170% magic damage/hit 	
 	Ultra 	(II) 	Deal ten magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise the user's Magic a moderate amount and Defense a small amount, and temporarily cause black magic abilities to double cast. 	Deal ten magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise the user's Magic a moderate amount and Defense a small amount, and temporarily cause black magic abilities to double cast. 	Deal ten magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise the user's Magic a moderate amount and Defense a small amount, and temporarily cause black magic abilities to double cast. 	Deal ten magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise the user's Magic a moderate amount and Defense a small amount, and temporarily cause black magic abilities to double cast. 	
 	Arcane Overstrike	(II) 	3 	MAG 	N/A 	2650% magic damage/hit 	
 	Arcane Overstrike	(II) 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	
 	Glint 	(II) 	1 	NAT 	Earth damage +20% (15s)Cast speed x3 (2 turns) 	N/A 	
 	Glint 	(II) 	Temporarily increase the user's earth attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's earth attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's earth attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's earth attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	
 	Awakening 	(II) 	2 	MAG 	Earth infusion (25s)<Awoken Earth, Cap Break +1 (15s)15s: follow 3 Earth abilities with Kaus Australis 	150% magic damage/hit 	
 	Awakening 	(II) 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every third earth ability the user uses to trigger the follow-up ability Kaus Australis, dealing magic earth and non-elemental damage to one enemy. Kaus Australis can break the damage cap. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every third earth ability the user uses to trigger the follow-up ability Kaus Australis, dealing magic earth and non-elemental damage to one enemy. Kaus Australis can break the damage cap. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every third earth ability the user uses to trigger the follow-up ability Kaus Australis, dealing magic earth and non-elemental damage to one enemy. Kaus Australis can break the damage cap. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every third earth ability the user uses to trigger the follow-up ability Kaus Australis, dealing magic earth and non-elemental damage to one enemy. Kaus Australis can break the damage cap. 	
 	Awakening 	(II) 	Awoken Earth Mode: Grant unlimited use of earth abilities, grant up to a moderate Earth Ability Boost, and cause earth abilities used by the user to trigger twice. 	Awoken Earth Mode: Grant unlimited use of earth abilities, grant up to a moderate Earth Ability Boost, and cause earth abilities used by the user to trigger twice. 	Awoken Earth Mode: Grant unlimited use of earth abilities, grant up to a moderate Earth Ability Boost, and cause earth abilities used by the user to trigger twice. 	Awoken Earth Mode: Grant unlimited use of earth abilities, grant up to a moderate Earth Ability Boost, and cause earth abilities used by the user to trigger twice. 	
 	Awakening 	(II) 	Kaus Australis: Deal magic earth and non-elemental damage to one enemy. Can break the damage cap. 	Kaus Australis: Deal magic earth and non-elemental damage to one enemy. Can break the damage cap. 	Kaus Australis: Deal magic earth and non-elemental damage to one enemy. Can break the damage cap. 	Kaus Australis: Deal magic earth and non-elemental damage to one enemy. Can break the damage cap. 	
 	Sync 	(II) 	2 	MAG 	TBC 	TBC 	
 	Sync 	(II) 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	
 	Sync 	(II) 	 	MAG 	TBC 	TBC 	
 	Sync 	(II) 	 	: Deal four, six, or eight magic earth and non-elemental attacks to one target. Number of attacks increases each time the ability is triggered. 	: Deal four, six, or eight magic earth and non-elemental attacks to one target. Number of attacks increases each time the ability is triggered. 	: Deal four, six, or eight magic earth and non-elemental attacks to one target. Number of attacks increases each time the ability is triggered. 	
 	Sync 	(II) 	 	NAT 	TBC 	N/A 	
 	Sync 	(II) 	 	Inner Calm VIII: Cause earth abilities used by the user on the next turn to trigger twice, and temporarily raise the user's earth attack level by 1. Triggers instantly. 	Inner Calm VIII: Cause earth abilities used by the user on the next turn to trigger twice, and temporarily raise the user's earth attack level by 1. Triggers instantly. 	Inner Calm VIII: Cause earth abilities used by the user on the next turn to trigger twice, and temporarily raise the user's earth attack level by 1. Triggers instantly. 	
 	Glint 	(II) 	0 	NAT 	TBC 	N/A 	
 	Glint 	(II) 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	
 	Arcane Dyad 	(II) 	3 	MAG 	TBC 	TBC 	
 	Arcane Dyad 	(II) 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Maria, temporarily grant the user Empowered Infusion for earth, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty magic earth and non-elemental attacks to one enemy, followed by an additional magic earth and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Maria.	1st Trigger: Instantly grant the user Arcane Dyad Empowered Maria, temporarily grant the user Empowered Infusion for earth, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty magic earth and non-elemental attacks to one enemy, followed by an additional magic earth and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Maria.	1st Trigger: Instantly grant the user Arcane Dyad Empowered Maria, temporarily grant the user Empowered Infusion for earth, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty magic earth and non-elemental attacks to one enemy, followed by an additional magic earth and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Maria.	1st Trigger: Instantly grant the user Arcane Dyad Empowered Maria, temporarily grant the user Empowered Infusion for earth, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty magic earth and non-elemental attacks to one enemy, followed by an additional magic earth and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Maria.	
 	Arcane Dyad 	(II) 	Arcane Dyad Empowered Maria: Increase the damage and Cap Break Level of Galaxia XCIX, depending on the number of earth abilities triggered by the user while Arcane Dyad Empowered Maria is active (up to rank 2). 	Arcane Dyad Empowered Maria: Increase the damage and Cap Break Level of Galaxia XCIX, depending on the number of earth abilities triggered by the user while Arcane Dyad Empowered Maria is active (up to rank 2). 	Arcane Dyad Empowered Maria: Increase the damage and Cap Break Level of Galaxia XCIX, depending on the number of earth abilities triggered by the user while Arcane Dyad Empowered Maria is active (up to rank 2). 	Arcane Dyad Empowered Maria: Increase the damage and Cap Break Level of Galaxia XCIX, depending on the number of earth abilities triggered by the user while Arcane Dyad Empowered Maria is active (up to rank 2). 	
 	Sync 	(II) 	2 	MAG 	TBC 	TBC 	
 	Sync 	(II) 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Stout Archer Mode. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Stout Archer Mode. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Stout Archer Mode. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Stout Archer Mode. 	
 	Sync 	(II) 	 	MAG 	TBC 	TBC 	
 	Sync 	(II) 	 	Earth VIII: Deal six magic earth and non-elemental attacks to one enemy. 	Earth VIII: Deal six magic earth and non-elemental attacks to one enemy. 	Earth VIII: Deal six magic earth and non-elemental attacks to one enemy. 	
 	Sync 	(II) 	 	MAG 	TBC 	TBC 	
 	Sync 	(II) 	 	Quicker VIII: Instantly deal magic earth and non-elemental damage to one enemy, and reduce the delay of the user's actions for three turns. 	Quicker VIII: Instantly deal magic earth and non-elemental damage to one enemy, and reduce the delay of the user's actions for three turns. 	Quicker VIII: Instantly deal magic earth and non-elemental damage to one enemy, and reduce the delay of the user's actions for three turns. 	
 	Sync 	(II) 	Stout Archer Mode: Cause earth abilities used by allies other than the user to trigger the user's follow-up ability Mash VIII. 	Stout Archer Mode: Cause earth abilities used by allies other than the user to trigger the user's follow-up ability Mash VIII. 	Stout Archer Mode: Cause earth abilities used by allies other than the user to trigger the user's follow-up ability Mash VIII. 	Stout Archer Mode: Cause earth abilities used by allies other than the user to trigger the user's follow-up ability Mash VIII. 	
 	Sync 	(II) 	Mash VIII: Deal four magic earth and non-elemental attacks to one enemy. The sixth time the user's Mash VIII follow-up ability triggers, remove ATB charge time on the user's next three turns, increase the damage of the user's earth abilities a moderate amount for three turns, and remove Stout Archer Mode. 	Mash VIII: Deal four magic earth and non-elemental attacks to one enemy. The sixth time the user's Mash VIII follow-up ability triggers, remove ATB charge time on the user's next three turns, increase the damage of the user's earth abilities a moderate amount for three turns, and remove Stout Archer Mode. 	Mash VIII: Deal four magic earth and non-elemental attacks to one enemy. The sixth time the user's Mash VIII follow-up ability triggers, remove ATB charge time on the user's next three turns, increase the damage of the user's earth abilities a moderate amount for three turns, and remove Stout Archer Mode. 	Mash VIII: Deal four magic earth and non-elemental attacks to one enemy. The sixth time the user's Mash VIII follow-up ability triggers, remove ATB charge time on the user's next three turns, increase the damage of the user's earth abilities a moderate amount for three turns, and remove Stout Archer Mode. 	
 	Chain+ 	(II) 	0 	NAT 	TBC 	TBC 	
 	Chain+ 	(II) 	Activate an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, temporarily raise the Magic of all allies a large amount, briefly raise the earth attack level of all allies an amount depending on the number of allies infused with the power of earth (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, temporarily raise the Magic of all allies a large amount, briefly raise the earth attack level of all allies an amount depending on the number of allies infused with the power of earth (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, temporarily raise the Magic of all allies a large amount, briefly raise the earth attack level of all allies an amount depending on the number of allies infused with the power of earth (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, temporarily raise the Magic of all allies a large amount, briefly raise the earth attack level of all allies an amount depending on the number of allies infused with the power of earth (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Deal slightly more Black Magic damage when a bow is equipped. 	Awarded for breaking character level cap.
 	Deal slightly more physical and Black Magic damage when a bow is equipped.	Obtain the Archer Mage Record Materia. Chance to obtain with Maria in your party.
 	Attack becomes a magic Fire attack that deals moderate damage. 	Break Maria's level cap 2 time(s) and obtain the Archer Mage Record Materia. Chance to obtain with Maria in your party.
 	Gain a large amount of Magic when a bow is equipped. 	Break Maria's level cap 3 time(s) and obtain the Inflame Record Materia. Awarded for raising Maria to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Increase Earth damage a small amount. 	Legend Sphere
 	Increase the user's Magic up to a moderate amount, proportional to the number of Black Magic attacks the user has triggered.	Legend Sphere
 	Begin battle temporarily infused with the power of Earth. 	(II)
 	Small chance for offensive Earth abilities to trigger twice. 	(II)
 	Increase black magic damage a moderate amount. 	(II)
==Equipment==
Maria can equip the following weapon types: daggers, swords, spears, rods, staves, and bows.
She can equip the following armor types: hats, light armor, robes, and bracers.
She can equip accessories.
==Gallery==
FFRK Maria sprites.png|Set of Maria's sprites.
FFRK Maria MC.png|Maria's Memory Crystal.
FFRK Maria MCII.png|Maria's Memory Crystal II.
FFRK Maria MCIII.png|Maria's Memory Crystal III.
FFRK Break SSB Icon.png|Icon for Break.
FFRK Sunfire Icon.png|Icon for Sunfire.
FFRK Break SSB.png|Break.
FFRK Sunfire.png|Sunfire.
Category:Characters in Final Fantasy Record Keeper