Electrofire Wizard

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"Master of Magic, Sorcerer of Style, the Electrofire Wizard incinerates single targets or zaps multiple foes with charged electricity."
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Inferno Mode
Level 17-18
Level 19-20
Electro Mode
Level 17-18
Level 19-20
==Summary==
*The Electrofire Wizard is the twelfth and the last Builder Base Troop unlocked once the Builder Barracks is upgraded to level 12, which requires Builder Hall level 10 to unlock.
*When the Electrofire Wizard is deployed, he starts at fire mode but you can switch instantly.
*The Electrofire Wizard can switch between two different modes, Inferno Mode and Electro Mode, using his Change Mode ability:
**In Inferno Mode, the Electrofire Wizard will attack with an inferno beam, dealing continuous damage that increases the longer he locks onto a single target.
**In Electro Mode, the Electrofire Wizard will use chain lightning attacks that can hit up to four different targets that are 1 tile apart from each other, though he prepares this attack slowly. The damage decreases by 20% per target hit after the first.
==Strategies==
===Offensive Strategy===
*Electrofire Wizards can be used to snipe X-Bows that are connected to the edge via 1 tile gaps when in Electro mode.
**Consider it as an Electro Dragon in the Builder Base, just with much lesser health, no death damage, lesser chain targets and can't fly.
*Electrofire Wizards are effective when placed behind tanks like the Boxer Giant or Power P.E.K.K.A when in Inferno mode.
**The Fire mode can be used for funneling as the fire mode will destroy outer defenses and it helps with destroying tanky defenses and buildings.
**Consider it as an Inferno Dragon in the Builder Base, just with much lesser health and can't fly.
*However, both needs to have space between tanks as the Lava Launcher and Giant Cannon can become threats.
===Defensive Strategy===
*Make sure key defensive buildings have a 2-tile gap between any buildings connected to the edge of the base via 1 tile gaps.
*Note that because the Electrofire Wizards have a spring weight of 14, they cannot be affected by Spring Traps, but can be affected by Push Traps.
*As Electrofire Wizards cannot sustain much damage from defensive buildings once within range, the Double Cannon, Giant Cannon and Mega Tesla are effective against them. Archer Towers and Crushers do not work as well due to the Archer Tower's low DPS and the Crusher only activates when a troop is right next to it.
==Upgrade Differences==
The Electrofire Wizard undergoes significant visual changes at level 19.
*Initially, the Electrofire Wizard appears to be a man with a lightning-like mustache and goatee and thick eyebrows, as well as flame-shaped hair. The tips of his mustache, goatee and hair, as well as his eyes, glow orange/blue. He wears blue clothes with black pants, as well as a purple cloak with gold accents and other lightning-like details. He also has black fingerless gloves and red bracelets with gold details, on his arms. He wears a pair of black leather boots on his feet.
**At level 19, the color of the Electrofire Wizard's cloak changes from purple to blue.
==Statistics==
Inferno Mode
Number of Units per	Spring Weight	Preferred Target	Attack Type 	Movement Speed	Attack Speed	Builder Barracks Level Required	Range 	Special Ability	Ability Cooldown
1 	14 	None 	Ranged (Ground & Air)	22 	0.128s 	12 	3.5 tiles	Change Mode 	1.5s
Level	Initial DPS	DPS after 1.5s	DPS after 3.0s	Hitpoints	Research Cost	Research Time	Star Laboratory Level Required
17 	220 	330 	440 	1,100 	N/A 	N/A 	N/A
18 	220 	330 	440 	1,100 	4,400,000 	6d 	10
19 	252 	380 	505 	1,210 	5,400,000 	6d 12h 	10
20 	252 	380 	505 	1,210 	5,800,000 	6d 12h 	10
Electro Mode
Number of Units per	Spring Weight	Preferred Target	Attack Type 	Number of Targets	Chain Damage Decay	Movement Speed	Attack Speed	Builder Barracks Level Required	Range 	Special Ability	Ability Cooldown
1 	14 	None 	Ranged (Ground & Air)Chain Lightning	4 	-20% 	22 	3.5s 	12 	3.5 tiles	Change Mode 	1.5s
Level	Damage per Second (Primary Target)	Damage per Hit (Primary Target)	Hitpoints	Research Cost	Research Time	Star Laboratory Level Required
17 	200 	700 	1,100 	N/A 	N/A 	N/A
18 	218 	763 	1,100 	4,400,000 	6d 	10
19 	218 	763 	1,210 	5,400,000 	6d 12h 	10
20 	234 	819 	1,210 	5,800,000 	6d 12h 	10
==Gallery==
Electrofire_Wizard_info.png
Electrofire_Wizard_info_2.png
Avatar Electrofire Wizard.png
Avatar Electrofire Wizard 2.png
==Trivia==
*The Electrofire Wizard is like a ground version of the Inferno Dragon and the Electro Dragon that can be interchanged.
*The Electrofire Wizard is one of the seven troops to be associated with electricity, the others being the Electro Dragon, Super Wizard, Electro Owl, Electro Titan, Power P.E.K.K.A, Battle Machine (when activating his ability).
*The Electrofire Wizard is one of two Builder Base troops with two modes, the other being the Cannon Cart.
*The Electrofire Wizard reuses the sound effects of the Electro Dragon on Electric Mode and the Inferno Dragon on Inferno Mode.
Category:Troops
Category:Ground Troops
Category:Special Abilities
Category:Builder Base Troops
Category:Builder Base
de:Elektrofeuermagier