Tymora - Luckrider (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Gaming (x2)
Recommended Proficiencies	Appraising, reading lips
__TOC__
==Overview==
It is said that every back-alley dice game is an act of worship to Tymora. Whether this is true or not, Tymora has commissioned a type of cleric that oversees games of chance. Called the luckriders, these priests make sure that no one is involved in "luck tampering" (also known as "cheating"). They oversee as well as play in games of chance, and are familiar with the rules to all of them.
==Description==
Luckriders dress in simple black robes that are neither tight-fitting nor voluminous. A shining silver disk, the sign of Tymora, hangs on a chain around the luckrider's neck at all times.
==Role-Playing==
Even more so than the favored, luckriders eat, drink, and sleep luck. They take games of chance quite seriously, making sure that no one cheats. Just because a cleric of Tymora seems to be enjoying himself in a game of cards doesn't mean he's not on the lookout for cheats.
==Special Abilities==
If a luckrider is either playing or watching a game of chance, anyone attempting to cheat using the Gaming proficiency suffers a +1 penalty to the die roll for every experience level of the luckrider. Note that this may be sufficient to push that NPC's proficiency roll to 17 or higher, which means that the person is caught cheating.
==Special Disadvantages==
If a luckrider plays a game of chance and rolls a 20, her opponents believe that she has cheated. Furthermore, if a luckrider does cheat in gaming, he loses access to his spells for 24 hours.
In combat, if the luckrider successfully calls the number on a d20 attack roll before rolling the die, he hits the target successfully despite the die roll amount needed normally.