V1.3.14

of Stormworks: Build and Rescue was released on November 26th, 2021.
====
* Feature - 4 new missile parts with built-in fins
* Feature - Missile part model refreshes
* Feature - Rounded style hardpoint connector child
* Feature - Warhead built-in impact sensor
* Feature - Radar "missile instructions" output composite
* Feature - Chaff flares
* Feature - Flare launcher trigger passthrough node
* Feature - New Missile support for weapons ai script (and a new boat)
* Feature - AI vehicle basic avoidance raycasts
* Feature - New example missile launcher
* Rework - Added a 1s grace period to impact sensors to prevent triggering them on vehicle load
* Rework - Radar tracking algorithm improved
* Rework - Cameras are now correctly nameable
* Fix - Updated radar descriptions to explain sensitivity
* Fix - Remove extra physics voxel from missile radar
* Fix - MC tooltips now show in seats if they have logic nodes
* Fix - Robotic pivots no longer drain electric when damaged
* Fix - Ski no longer requires electric
* Fix - Ammo box not rendering on mesh export
* Fix - Non-arctic tiles spawning in the arctic (e.g. trainline tiles) being outside the search radius when spawning env-mods (env-mods not spawning for those tiles)
* Fix - Weapons AI turrets now respawn
* Fix - Default AI boats placing waypoints inside the riverbanks of sawyer isles
* Scripts should no longer try calling onTick before onCreate (Path nodes being built after scripts ticked caused boats to path through land after loading a save)
* added setVehiclePosSafe
* added resetVehicleState
* onPlayerLeave should now fire for all disconnect events
* Added body_index parameter to onVehicleDamaged (useful to ignore damage to sub bodies aka missiles)
* Added new AI warship variant that is armed with a radar missile array carrying eight radar-guided missiles.
==Source==
* Steam Community News
Category:Patch notes