Disintegrate

Spell level : Innate level: 6, Sorcerer/Wizard: 6, Other: Cleric with Destruction domain 7Components : Verbal and SomaticRange : MediumTarget/Area : RayDuration : InstantaneousSave : Fortitude partialSpell resistance : YesA thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of magic damage per caster level (to a maximum of 48d6). You gain an additional 15 points of magic damage per Epic Relevel.Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A creature that makes a successful Fortitude save is partially affected, taking only 12d6 points of magic damage. If this damage reduces the creature to 0 or fewer hit points, it is entirely disintegrated.
Category:Spell
Category:Wizard / Sorcerer Level 6
Category:Transmutation
Category:Sorcerer / Wizard Spells