Screen

The Screen refers to the visual display of the game. Various screen elements such as graphics, brightness, camera angle, and shake can be adjusted in the Settings.
==Field of Vision==
Sometimes environmental factors or enemies can obstruct the field of vision on the screen:
*Treasure Hoarders: Gravedigger
*Treasure Hoarders: Carmen
*The Great Snowboar King
*Dusty Balloon
*Foggy-Groggy Ball
Various other factors can affect the field of vision including Elemental Sight.
==Camera Shake==
When certain abilities or used, or when melee attacks hit targets, the camera will shake. Camera shake has the following parameters:
* "shakeType"
* "shakeRange": supposedly in meters
* "shakeTime": supposedly in seconds
* "shakeDistance": supposedly in meters
* "shakeDir": x, y, z directions
* "baseCycle"
* "cycleDamping"
* "rangeAttenuation"
===Forced Camera Shake===
Abilities with a Forced Camera Shake will cause a Camera Shake even if they do not hit a target. This mainly applies to explosions (such as Overloaded) or ground-smashing attacks.
Below is a list of abilities with Forced Camera Shake:
Character	Ability 	Shake Range	Shake Time	Shake Distance	Shake Direction	Shake Direction	Shake Direction	Range Attenuation
Character	Ability 	Shake Range	Shake Time	Shake Distance	X 	Y 	Z 	Range Attenuation
 	Activation 	0.24 	0.12 	30 	— 	— 	— 	0
 	 	0.36 	0.36 	30 	0 	-1 	0 	0.1
 	Explosion 	0.8 	0.24 	30 	— 	— 	— 	—
 	 	0.36 	0.12 	30 	1 	0 	0 	—
 	Arataki Kesagiri Final	0.48 	0.15 	30 	0 	1 	-1 	—
 	 	0.12 	0.36 	30 	0 	-1 	0 	0.3
 	 	0.36 	0.12 	30 	0 	1 	0 	—
 	 	0.48 	0.12 	30 	0 	1 	0 	—
 	 	0.3 	0.25 	30 	0 	1 	0 	0
 	Explosion 	0.35 	0.3 	30 	0 	1 	0 	—
 	 	0.45 	0.24 	30 	0 	1 	0 	—
 	 	0.35 	0.24 	30 	0 	1 	-1 	—
 	 	0.48 	0.12 	30 	0 	1 	0 	—
 	 	0.48 	0.12 	30 	0 	1 	0 	—
 	 	0.36 	0.12 	30 	-0.2 	1 	0 	—
 	 	0.36 	0.12 	30 	-0.2 	1 	0 	—
 	 	0.48 	0.12 	30 	0 	1 	0 	—
 	 	0.48 	0.12 	30 	0 	1 	0 	—
 	 	0.2 	0.4 	30 	-1 	0.2 	0 	—
 	 	0.48 	0.12 	30 	0 	1 	0 	—
 	 	0.36 	0.12 	30 	-1 	0 	0 	—
 	Activation 	0.6 	0.36 	30 	0.08 	-0.04 	0 	—
 	 	0.36 	0.12 	30 	-1 	0 	0 	—
 	 	0.48 	0.12 	30 	0 	-1 	0 	—
 	 	0.8 	0.3 	30 	1 	1 	0 	0.3
 	 	0.12 	0.12 	30 	0 	0 	1 	—
 	 	0.64 	0.3 	35 	— 	— 	— 	0.9
 	 	0.8 	0.24 	— 	— 	— 	— 	—
 	 	0.3 	0.12 	— 	0 	-1 	0 	0
 	 	0.12 	0.36 	30 	0 	-1 	0 	0.3
 	 	0.3 	0.15 	— 	— 	— 	— 	—
 	 	0.48 	0.12 	30 	0 	1 	0 	—
 	 	0.36 	0.3 	45 	1 	-0.2 	0 	—
 	 	0.32 	0.18 	45 	1 	0.3 	0 	—
 	 	0.32 	0.18 	40 	1 	-0.3 	0 	—
 	 	0.32 	0.18 	40 	-1 	0 	0 	—
 	 	0.64 	0.18 	40 	0 	1 	0 	—
 	Final 	0.6 	0.36 	30 	— 	— 	— 	—
 	 	0.3 	0.15 	— 	— 	— 	— 	0
 	 	0.3 	0.15 	— 	— 	— 	— 	—
 	Press 	0.2 	0.12 	30 	1 	0 	0 	—
 	Hold 	0.08 	0.24 	30 	1 	1 	1 	1
 	 	0.48 	0.12 	30 	0 	1 	0 	—
 	 	0.6 	0.36 	30 	— 	— 	— 	0
 	Activation 	0.6 	0.36 	30 	— 	— 	— 	0
 	 	0.28 	0.12 	30 	0 	1 	0 	—
 	Activation 	0.15 	0.06 	30 	0 	1 	0 	—
 	Activation 	0.4 	0.12 	60 	— 	— 	— 	0
 	 	0.5 	0.2 	30 	— 	— 	— 	0
 	 	0.6 	0.36 	30 	— 	— 	— 	0
 	 	0.24 	0.12 	30 	-0.2 	1 	0 	—
 	 	0.12 	0.12 	30 	0 	0 	1 	0.1
 	Activation 	0.6 	0.36 	30 	— 	— 	— 	0
 	Activation 	0.25 	0.09 	30 	0 	1 	0 	—
 	 	0.36 	0.12 	30 	0 	1 	0 	—
 	 	0.24 	0.21 	30 	1 	-0.2 	0 	—
 	Part 1 	0.24 	0.3 	45 	0 	1 	0 	—
 	Part 2 	0.36 	0.3 	45 	0 	1 	0 	—
 	with 3-4 Scarlet Seals	0.12 	0.36 	30 	0 	-1 	0 	0.3
 	 	0.6 	0.36 	30 	— 	— 	— 	—
 	Activation 	0.35 	0.2 	— 	— 	— 	— 	—
 	 	0.6 	0.36 	30 	— 	— 	— 	0
 	 	0.4 	0.12 	60 	— 	— 	— 	0
==Change History==
==Navigation==
ja:画面