Study

Study is the mechanic by which skills (and some advantages) are added or improved by putting in the time. "Improvement through study does not depend on earning bonus points."
* Time: 200 hours of learning = one point in a skill
* On the Job Training: four hours on the job = one hour of learning. So 800 working hours = one point in a skill or about two to three points in a year.
* Self-Teaching: Two hours of reading, exercises, practice, etc. without an instructor = one hour of learning.''
* Education: one hour of instruction by a professional teacher (skill 12+ in relevant skill) = one hour of learning. To actually count the teacher must be above your current skill level
** College semester (21 weeks) of classroom study = around one point/ subject (assumes eight hours per day maximum)
** full-time student can study up to five subjects per semester.
** A night school semester = one point in one subject
* Intensive Training: Education requirement and have more points in the skill being taught than you do.Yes, this does mean you will learn more from a teacher without a talent in that subject. Generally limited to the military and one must have effective HT 12+ to avoid “washing out”This seems to apply to mental skills as well as physical ones. It can last as long as 16 hours per day.
* Adventuring: Per GM ruling can count as Intensive Training even if no teacher is present.
==Learnable Advantages==
* Combat Reflexes
* Cultural Familiarity and Language
* Eidetic Memory: minimum of one hour per day.
* Enhanced Defenses: Requires Trained By A Master or Weapon Master
* Fit
* G-Experience
* Psionic Abilities and Talents
==Notes==
* In some settings Magery is a learnable (as Fractional Magery) rather then an innate ability.
==References==
*Basic Set p. 292-294
Category:Concepts
Category:Skills