Report 1828

Report #1828
Skillset: Aquamancy Skill: Turtle
 Org: Celest Status: Completed Oct 2017
Furies' Decision:
Solution 1
Problem: The turtles inherent abilities are both somewhat moot and go largely
unused and also don't do much at all to assist a Water mage. WaterGlide allows
the Aquamage to walk on water whilst riding it, an ability they already possess
or can easily purchase via enchantment. The beasts Steam Breathe attack, does
negligible damage with its damage type spread over three different types making
it either hard to buff or easy to resist. The solutions below have been added as
a way to allow the turtle to assist a mage as well as give it some use.
[A:14 R: 1] Solution #1: Add to Waterglide to allow the mage to WATERGLIDE
 <dir> so they can sprint across water.
[A: 7 R: 7] Solution #2: Change the Steam Breathe attack to Frost Bite, which
 will deal 100% cold damage and strip waterwalking
 from the target. Should the target not be protected
 by Waterwalk, the damage from the attack will be
 slightly increased. Can also be used on denizens like
 a normal breathe attack.
Player Comments:
---[Auriella on 10/10 @ 19:00 sets as pending]
---[Auriella on 10/10 @ 19:23 sets as draft]
---[Auriella on 10/11 @ 01:26 sets as pending]
---[Crek on 10/11 @ 02:09 writes]:
Support both solutions though would prefer to see solution 2 only have a chance
to strip waterwalking.
---[Falaeron on 10/13 @ 03:38 writes]:
None of the other mage/druid beasts have a % chance for the secondary effect and
I don't think waterwalk strip is strong enough to warrant one.
---[Crek on 10/14 @ 00:02 writes]:
Dragonturtle steam breath currently (or should be, just as taint wyrm gas breath
does) deals more damage than normal beast breath attack. Aquamancers may already
strip waterwalking through the use of needlerain, undoing dream mote, psionics
alteraura, or runist sigil. Giving guaranteed waterwalking strip through a beast
attack is just going to make traversing an aqua meld that much harder than it
already is. Adding extra damage if waterwalking is already stripped will make
this beast stronger than any of the other melder beasts. If the Celest envoys
want to try for giving an affliction rather than a waterwalk strip, I would
support with little hesitation.
---[Auriella on 10/14 @ 00:43 writes]:
The AB states that it does more damage, however due to its spread of damage
types and the amount of resistances out there, it actually does less damage than
a normal beast breathe. There was a discussion about adding chills to the
attack, however it was decided that it would buff preserve too much, so other
envoys suggested perhaps the waterwalk strip solution. Just as a side note,
Psionics mages can already guarentee a strip via AlterAura.
---[Moi on 10/18 @ 21:58 writes]:
More waterwalk strip is not needed. Solution 1 is fine, though.
---[Xenthos on 10/19 @ 02:38 writes]:
I don't mind solution 1. I also don't mind if turtles are made to be able to
attack NPCs with their breathe attack. No thanks to a 100% cold beast attack
that strips waterwalking though, I don't think that's necessary at all-- there
are already other passive ways to do that, we don't need Yet Another one added
in.
---[Ixion on 10/21 @ 01:30 writes]:
Solution 1 only
---[Danquik on 10/28 @ 01:56 writes]:
Ok to 1