Shortstop

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==Overview ==
The Shortstop is a primary weapon for the Scout.
Compared to the Lever Shotgun, the Shortstop carries two less rounds in its clip, has 33% less rampup, and deals 20% less damage per shot. However, the weapon fires 40% faster and is 40% more accurate than the Scout's other weapons. More interestingly, the weapon reloads in a clip, rather than loading each shot individually like the Scout's other weapons. On a kill, the weapon replenishes 50% to any meter the Flanker possesses.
==Damage and Function Times==
Damage and function times 	Damage and function times 	Damage and function times
Shot type 	Shot type 	Hitscan
Damage type 	Damage type 	Bullet
Ranged or Melee damage? 	Ranged or Melee damage? 	Ranged
Damage 	Damage 	Damage
Base damage 	100% 	4.8 / pellet
Maximum ramp-up 	150% 	7.2 / pellet
Maximum fall-off 	50% 	2.4 / pellet
Pellet count 	Pellet count 	10
Point blank 	Point blank 	7-72
Medium range 	Medium range 	4-48
Long range 	Long range 	2-24
Mini-crit 	Mini-crit 	6.4 - 9.7 / pellet
Critical 	Critical 	14.4 / pellet
Function times 	Function times 	Function times
Attack interval 	Attack interval 	0.36 s
Reload speed 	Reload speed 	1.56 s
Values are approximate and determined by community testing.	Values are approximate and determined by community testing.	Values are approximate and determined by community testing.
== Tips ==
*The weapon's tighter spread and faster reload time compared to the Lever Shotgun mean that you can deal more reliable damage in prolonged combat. Four shots can kill most classes, but be careful when facing tougher classes, such as Brutes, as they may tank all four shots and kill you as you're reloading.
*Use the weapon with a rechargeable secondary and melees like the Sandman or Wrap Assassin to use the most out of the 50% refill on kill.
*The Crit-A-Cola is a great pair with the Shortstop, as the weapon's faster rate of fire maximizes your ability to deal mini-crits. However, be careful that mini-crits will also add more vulnerability to yourself so charging in recklessly will get you killed.
*The Mad Milk and the Bonk! Atomic Punch are good options to take with the Shortstop; the former will allow you to sustain yourself in a firefight while the latter allows you to take more aggressive options.
*This weapon is excellent at destroying sentry guns at mid-range due to the increased accuracy. A mini-sentry goes down in one clip and normal Sentry Guns take severe damage due to the weapon's higher accuracy at range.
*It's best to use this weapon in situations where close quarters combat will not be as viable due to the open nature of the map, such as Orange, Yellow Valley and Upward.
Category:Weapons