In defense of the righteous

== The Army of Dejune ==
=== Banshees ===
* Unit: 16 Warrior 3 + Graa'aahk + Taejan
* hp: 20 x 16
* Speed: 30ft.
* Defense: AC 14 (10+ 2 [mwk leather] +1 [light wooden shield] + 2 [Dex])
* Saves (F/R/W): 4/3/2
* Melee: mwk shortspear +5 (1d6+1)
* Ranged: sling +5 (1d4+1)
* Commander: Taejan (20hp)
** The Forest of Stabs: The Banshees move through the forest silently, and suffer no terrain penalties.
* Support: Gaa'aahk (42hp, Dr 10/magic, melee: 4 x Natural weapon +7 1d4+2)
** A Solid Friend: The first attack that hits the unit each round may hit Graa'aahk instead (his choice).
=== Command Squad ===
* Unit: 3 Warrior 3 + Snooks + Vantolin + Irrie
* hp: 23 x 3
* Speed: 20ft.
* Defense: AC 19 (10+ 6 [mwk breastplate] +2 [Hvy wooden shield] + 1 [Dex])
* Saves (F/R/W): 5/2/2
* Melee: mwk shortspear +6 (1d6+2)
* Ranged: light crossbow +4 (1d8)
* Commander: General Snooks Stoneheart (See his sheet for details, 186hp)
** 'rally round the short one, over there with the flag: Any unit within 30 feet gain a +1 morale bonus to attack rolls, damage rolls, and morale checks
* Support: Vantolin (23hp)
** Be who you want to be: Any unit within range of Snook's banner cannot fail a Morale check.
* Support: Irrie (23 hp)
** Boko's Best and Brightest: Any unit within range of Snook's banner gains a +20 bonus its first attack that would otherwise miss (Irrie has mastered truestrike).
=== Dejune Glories ===
* Unit: 27 Fighter 2 + Lilywyn
* hp: 17 x 27
* Speed: 20ft.
* Defense: AC 19 (10+ 6 [Chianmail] + 2 [Hvy wood shield] + 1 [Dex])
* Saves (F/R/W): 5/1/1
* Melee: mwk shortspear +5 (1d6+2)
* Ranged: sling +3 (1d4+2)
* Commander: Lilywyn (21hp)
** Ain't no tricking the trickster: Unit gets +1 on Will saves (included above).
=== Fire Crabs ===
* Unit: 18 Warrior 2 + Jastol Caveborn
* hp: 13 x 18
* Speed: 30ft.
* Defense: AC 18 (10+ 6 [breastplate] + 2 [Dex])
* Saves (F/R/W): 4/2/1
* Melee: club + 2 (1d6)
* Ranged: light crossbow +5 (1d8)
* Commander: Jastol Caveborn (26 hp)
** Partial Eclipse: All Fire Crabs get +1 to attack rolls with light crossbows (included above)
=== The Forest Furies ===
* Unit: 30 Fighter 2 + Orefoot
* hp: 17 x 30
* Speed: 20ft.
* Defense: AC 19 (10+ 6 [Chianmail] + 2 [Hvy wood shield] + 1 [Dex])
* Saves (F/R/W): 5/1/0
* Melee: mwk shortspear +5 (1d6+2)
* Ranged: sling +3 (1d4+2)
* Commander: Skarren Orefoot (22 hp)
** Tough as nails. Dwarvern Nails: The first time Orefoot dies, he gets right back up at full health.
=== Lights of Zelkor ===
* Unit: 9 Wizard 2 + Makaquaran
* hp: 11 x 9
* Speed: 30ft.
* Defense: A5 (10 + 4 [Mage Armor] + 1 [Dex)
* Saves (F/R/W): 0/1/3
* Melee: Club +0 (1d6-1)
* Ranged: Magic +4 (2d4+2)
* Commander: Makaquaran (16 hp)
** Thug Life: All members of Lights of Zelkor gain the toughness feat
=== Terror Kites ===
* Unit: 12 hippogriphs and riders (Warrior 2) + Karlobtablepas + Avale
* hp: 54 (42+12) x 12
* Speed: 80ft.
* Defense: AC 17
* Saves (F/R/W): 7/6/4
* Melee: bite +8 (1d6+3), 2 talons +7 (1d6+3), lance + 3 (1d8+1)
* Ranged: n/a
* Commander: Karlobtablepas (57hp, AC 19,  bite +9 (2d6+4), tail slap +4 (1d8+2))
** Fogburst: see http://www.d20pfsrd.com/bestiary/monster-listings/dragons/drakes/drake-mist
* Support: Avale
** Nothing: Avale's just happy to be here.
=== Zin'Rokh ===
* Unit: 40 Commoner 2 + Klossis
* hp: 8 x 40
* Speed: 30ft.
* Defense: AC 17 (10+ 6 [breastplate] + 1 [Dex])
* Saves (F/R/W): 1/1/1
* Melee: club + 1 (1d6)
* Ranged: light crossbow +2 (1d8) 
* Commander: Klossis (22 hp)
* Slightly above average: Klossis has a bit more hp than her unit.
== Dejune Forces ==
=== The Rabble ===
* Unit: 120 Commoner 2
* hp: 7
* Speed: 30ft.
* Defense: AC 13
* Saves (F/R/W): 1/1/1
* Melee: Misc +1 (1d6+1)
* Ranged: n/a
* Commander: Adjudant Freydan (hp 30)
** Bar-room Drow: The rabble have managed to improvise some weapons and armor.
=== The Dejune 'Eavies ===
Assorted caravan guards, adventurer's guild, and Killy's pals
* Unit: 50 warrior 2 + Karina + the Kobolds
* hp: 13
* Speed: 20ft.
* Defense: AC 17
* Saves (F/R/W): 4/1/1
* Melee: Misc +4 (1d6+2)
* Ranged: Misc+2 (1d6)
* Commander: Karina
**You heard the dwarf: The 'Eavies automatically pass all morale checks.
* Support: Wokka, Raff and Short Yak.
** Wokka, loveable rapscallion: The kobolds cannot attack, but cannot be the target of attacks.
** Raff, Fatal Femme: Any unit in melee with the heavies takes 6d4 fire damage each round as they're pelted with molotovs.
** Short Yak, Short Yak: The unit can forgo it's ranged attack to instead roll barrels of "Party Juice" at an opponent. This attack works 75% of the time, and deals 10d6 damage in a blast,
=== Hengsha's Runners ===
* Unit: 8 Rogue 3 + Hengsha + Brook
* hp: 24 x 8
* Speed: 30ft.
* Defense: AC15 (10 + 4 [Runner Uniform] + 1 Dex]
* Saves (F/R/W): 3/4/2
* Melee: Shortsword +3 (1d6+1)
* Ranged: Light Crossbow +3 (1d8)
* Commander: Hengsha (64 hp, AC20, Melee: 2x+1shortsword+10/+5 1d6+3)
** House Jun leads from the front: Hengsha retains her melee attack while leading.
* Support: Brook
** Medic! Brook heals the wounded at the end of the turn.
=== The Duskguard ===
* Unit: 12 heavy units + Falnil + Kyrain
* hp: 50 x 12
* Speed: 20ft.
* Defense: AC 23
* Saves (F/R/W): 7/4/2
* Melee: mwk scimitar +10/+5 (1d6+6)
* Ranged: n/a
* Commander: Falnil "Deathless" (106hp)
** It's right there in his name: Falnil's hp cannot be reduced below 0
* Support: Kyrain Hilterguarde (84hp)
** Onslaught: When the Duskguard charges, they move at triple speed, and gain an additional +4 strength for that round.
== Greyton Forces ==
=== Garth's Greyton Shields ===
* Unit: 28 Warrior 1/Expert 1 + Garth
* hp: 12 x 28
* Speed: 30ft.
* Defense: AC 20 (10+ 6 [chain mail] + 2 [hvy steel shield] +1 [Bonus] + 1 [Dex])
* Saves (F/R/W): 2/1/5
* Melee: heavy mace +2 (1d8+1)
* Ranged: n/a
* Commander: Shield Captain Garth
** Law and Order: The Shields gain +1 AC and +1 to their Will saves (included above)
=== 1st Hobgoblins (Mortimer's Maxim) & 3rd Ogres & 8th Sandsnakes ===
* Unit: 37 Fighter 2 + Marrin + B1 & B2
* hp: 20 x 37
* Speed: 20ft.
* Defense: AC 21 (10+ 5 [scale mail] + 2 [hvy steel shield] + 2 [Bonus] + 2 [Dex])
* Saves (F/R/W): 4/2/0
* Melee: longsword +4 (1d8+1)
* Ranged: longbow +4 (1d8)
* Commander: Marrin (32 hp, Scythe +7, 2d4+5)
** Shield of Swings: The Maxim gets a +2 AC bonus
* Support: B1 & B2 (see their sheet)
** Hahaha he said boobies: B1 & B2 attack independently, and the unit automatically passes all morale checks so long as Crusher is on the field
=== 5th Hellknights & 7th Medics ===
* Unit: 9 expert 1 + Lalehia + Bu
* hp: 6 x 9
* Speed: 30ft.
* Defense: AC15 (10 + 3 [studded leather] + 2 [hvy wooden shield])
* Saves (F/R/W): 1/1/5
* Melee: light mace +0 (1d6)
* Ranged: sling +1 (1d4)
* Commander: Lalehia
** Favored of Tabitha: The unit gets +2 to its Will saves (included above)
* Support: Bu
** Field Medic: Any unit adjacent to this one has its wounded healed at the end of the turn.
=== 6th Infantry ===
* Unit: 14 Warrior 1 + Mister Salvador
* hp: 8 x 14
* Speed: 30ft.
* Defense: AC16 (10 + 3 [studded leather] + 2 [hvy wooden shield] + 1 Dex)
* Saves (F/R/W): 3/1/0
* Melee: longspear +5 (1d8+3)
* Ranged: n/a
* Commander: Mister Salvador (13hp)
** Dig your hells in boys: If the unit does not move durinbg the turn, they gain a +4 AC bonus, but deal 1 less damage.
=== 11th Hellhounds ===
The riders do not engage, and instead work to keep the hellhounds in check
* Unit: 11 puppy hellhounds + Crusher
* hp: 22 x 11
* Speed: 40ft.
* Defense: AC17
* Saves (F/R/W): 4/7/1
* Melee: Bite +4 (1d6-1) or FIre Breath (dc12 halves, 2d6, 1d4 round cooldown)
* Ranged: n/a
* Commander: Crusher (See his sheet)
** 2 Legs good, 4 legs better: Crusher contributes his melee attack, and the unit automatically passes their morale check.
=== The Greyton Rabble ===
* Unit: 239 Expert 1 + Jaq
* hp: 6 x 239
* Speed:20ft.
* Defense: AC14
* Saves (F/R/W): 1/1/4
* Melee: Misc +1 (1d6+1)
* Ranged: Broken Longbow -5 (1d8+1)
* Commander: Jaq
** Really fucking angry: This unit automatically deals 1d8+5 damage in melee
* Support: Dardiana
** "You can be heroes!": This unit gains +1 hit +1 damage from Dardianas bardsong (accounted for in above stats)
=== The Greyton Specials ===
* Unit: 24 Warrior 3
* hp: 24 x 24
* Speed: 30ft.
* Defense: AC16
* Saves (F/R/W): 5/1/1
* Melee: Misc +5 (1d6+2)
* Ranged: n/a
* Commander: None
== Allies ==
Lobstrocity
*size 60ft x 140ft (3 squares by 7 squares)
*AC 2, Hardness 10
*hp 6,240
*base save +8
*move 120ft/round, 30ft acceleration.
*Crew 550
*Weapons: 20 heavy crossbows +10, 4d8 (10 port 10 starboard)
'''
'''
Purple Ribbon Knight Detachment
The banner of the Purple Ribbon Knights
*Unit: 16 Fighter 9
*hp: 121 x 16
*Speed: 15ft.
*Defense: AC 29
*Saves (F/R/W): 11/4/4
*Melee: +1 glaive +13/+8 1d8+4
*Ranged:
*Commander: Rosie Weyld
Tarren’s Junction Soldiers
The Banner of the Tarren’s Junction Council Rangers
*Unit: 48 Fighter 2 + Boranthar
*hp: 20 x 48
*Speed: 20ft.
*Defense: AC21
*Saves (F/R/W): 4/2/0
*Melee: longsword +5 (1d8+3)
*Ranged: crossbow +6 (1d8+2)
*Commander: Boranthar
**Dwarfsong of old: The unit gets +2 to attack and damage (included above)
The banner of a pheonix
*Unit: 48 Fighter 2
*hp: 20 x 48
*Speed: 20ft.
*Defense: AC21
*Saves (F/R/W): 4/2/0
*Melee: longsword +3 (1d8+1)
*Ranged: crossbow +4 (1d8)
*Commander: Azarthraine
**A song of fire and additional fire: This unit does an additional 6d6 damage as part of any ranged or melee attack
Skirmishers
The banner of Doren’s Hold!
*Unit: 32 Ranger 6 + Chuckles
*hp: 67
*Speed: 20ft.
*Defense: AC 19
*Saves (F/R/W): 9/7/4
*Melee: +1 hvy crossbow +9/+9/+4 1d10+2
*Ranged: +1 hvy crossbow +9/+9/+4 1d10+1
*Commander: Jelk “Chuckles” Bronzefist
**Laughs are distributed on a per-minute basis: The skirmishers ignore material based DR (except adamantium). They also carry 1 a handful of slaying arrows that deal +6 damage. This can only be used once.
Teleporting Murder Wizards
The Banner of the Dales, House D’Larariel
*Unit: 12 Wizard 7
*hp: 34
*Speed: 30ft.
*Defense: AC 18
*Saves (F/R/W): 2/5/4
*Melee: Spell +20 1d20+6
*Ranged: Spell +20 1d20+6
*Commander: Caranthir D’Larariel
Guys, we invented the longbow: The unit receives half damage from arrows/bolts
== The Blankdom Empire ==
=== The Blanks of Blankdom ===
* Unit:
* hp:
* Speed:20ft.
* Defense:
* Saves (F/R/W):
* Melee:
* Ranged:
* Commander:
**