Ezekiel the Time Horse

Ezekiel, horse of incalculable power, eater of oats, knower of the end of days, was the loyal horse of the Sea Scouts and pulled their cart until Boltzmann upgraded them to be able to travel through space and time. Now they have seen everything. Since the Sea Scouts were a little scared of them, they offered to use their power to give Dr. Crud III's mobile clinic access to the entire world instead.
*Pronoun: he/she/they/it
*Voice traits: speaks telepathically with a deep and haunting voice, whinnies but makes no sound
*Mannerisms that will help other DMs portray the character consistently: flies an inch above the ground, doesn't move its legs while walking, can teleport anywhere their rides envisions by stretching into infinity and travelling through a dark void 
*Age: no
*D&D race: horse
*Occupation: pulls cart
*Height: 5'5'
*Weight: floats
*Hair color: blue 
*Skin color: blue
*Eye color: blue, no pupils
*Example clothing outfit worn: bit and bridle
*Traits: can read minds and see the end of time
*Ideal: to be the perfect ideal of a horse
*Bond: under obligation to use its great power for the benefit of all
*Flaw: existential and scary to schildren
*Family members/Friends/People they know: Boltzmann, Sea Scouts, Dr. Crud III
*Social class (poor, working class, wealthy): anarchist
*Where do they live? anywhere they want
*Background / Personal history: Used to be a regular horse, but got multiple cyborg upgrades until they possessed incalculable magic horsepower
*Adventures:
**Sea Scouts and Theatre Bouts (did not speak)
**Out Of Time
**Two Brains Are Better Than One
Category:Characters