The Skolder Guard (Irondrakes)

are a Regiment of Renown missile infantry unit introduced in Total War: Warhammer with The King and the Warlord.
== Recruitment ==
* Recruited with: Regiments of Renown Recruitment panel
== Description ==
The bitter underground wars that the Dwarfs fight daily to protect their Holds are evolving, as the Dwarfs' foes come up with diabolical plans to get past Dwarfen defences. Time and again, the Dwarfs' courage and rune-enhanced weapons and armour have turned the tide, yet their foes have learned; when Skaven find the corridor blocked by unmovable Ironbreakers, they call for their own loathsome countermeasures - Warpflame-spewing fire throwers, gas grenades or cobbled-together chopping machines. For their part, Night Goblins turn to mushroom-addled ball and chain-wielding Fanatics, Cave Squigs or Troll mobs. For the Dwarfs' defence, the cost in lives is high. It was the Engineers' Guild that invented the Drakegun, a weapon which fires a blast of alchemical fury - a searing bolt of blazing energy. Short-ranged but incredibly potent, a single volley from a unit bearing drakeguns can halt the onrushing charge of enraged Mangler Squigs. Ironbreakers who show an aptitude with the Drakegun were further trained and formed into new units. When first used, even the Gromril armour of the Ironbreakers struggled to protect against the intense heat generated by the fiery blasts. With the aid of Runesmiths, new armoured suits were developed bearing runes of protection first designed to safeguard those who work in the high temperatures of the massive forges. Now, when confronted by a foe capable of breaking through a wall of Ironbreakers, a new fighting tactic has been developed. Ironbreakers open ranks to allow the Irondrakes to file past. With well-drilled precision and the barking orders of an Ironwarden, the dark is soon illuminated by molten blasts. The stalwart Dwarfs blaze away as attackers fall, their crumpled bodies still smoking with fist-sized holes burned through their flesh. The Irondrakes have proven so effective that their services are pressed into action wherever a throng may fight.
== Attributes ==
== Difference from Irondrakes ==
* Range increased from 80 to 90
* Reload Time reduced to 8 seconds
* Physical Resistance increased to 20%
* Missile Damage reduced to 84
** Base Missile Damage reduced to 5
** Armour-Piercing Missile Weapon Damage increased to 10
** Base Explosive Damage reduced to 12
** Armour-Piercing Explosive Damage increased to 28
* Ammunition reduced from 100 to 25
* Imbuement: Flaming Attacks removed
* Contact Effect: Burnt! removed
* Cost increased from 700 to 1050 (SP & MP)
* Upkeep increased from 175 to 263
== Strategy ==
The Skolder Guard gains armour-piercing damage at the cost of losing the contact effect Burnt! It also gains a slight range boost at the cost of ammunition which may hurt in a drawn out fight. 
This unit may have the highest resistance to damage outside of abilities in the game. Between 70% flame resist, 35% magic resist, 20% physical resist, and high armor, they are resistant to all forms of damage. On top of that this unit a regiment of renown which gives a healthy boost to melee stats. with 37 melee defence they won't immediately crumple in a melee. Although this unit should never be left in melee. Look for angles and side flanks that allow your to shoot around your front line and into the enemy.
Category:Dwarfs Regiments of Renown
Category:Regiments of Renown
Category:The King and the Warlord units