Controllable Bone Structure

Description: You can control certain bones in your body to move around at will without causing damage or permanent dislocation of other parts of the body around them. Normally, this would allow an Odd to grow the bones out of his or her body to act like weapons or shielding, but a whole host of other ideas are possible using the following rules and some conversation with your GM.
Control:  At rank 1, this allows you to control one bone. At rank 5 and every 5 ranks thereafter you may control one additional bone. See the Speed attribute for more about this.
Range:  Range for this power acts slightly differently than usual. At rank 1, you have one set position into which your bones can grow. At rank 5 and every five ranks thereafter, you gain one additional configuration into which your bones will grow.
Area:  There is no area for this power.
Intensity:  At rank 1, the bone will do Poor damage as a weapon or act as a Poor shield. At rank 5 and every 5 ranks thereafter these will increase by one rank.
Speed:  This indicates how quickly between each use of this power it takes before you can control the same or another bone. At rank 1, you have to wait ten turns before you can control another bone. Every rank of Speed reduces this by one. When this number reaches 0, you may control all your bones simultaneously.  If this number becomes -1, one bone will be "Always On," and for every additional rank one additional bone becomes "Always On."
Scale: This is how big the bone can grow. At rank 1, it will be it's regular size. At rank 2, it will grow one inch in any direction, including overall scaling. For every additional rank, double the number from the previous rank.
Category:The Odds
Category:Super Powers