Path of Luck

There are at least two Paths of Luck.
==Path of Luck (Hellboy)==
The Path of Luck directly affects probability.
*Chaperone (Path of Luck-3; Path of Protection-5) - cast into a Charm
*Gremlins (Path of Luck-4)
*Loyal Item (Path of Luck-4)
*Malediction (Path of Luck-8) Resisted
*Weapon Blessing (Path of Luck-6)
==Path of Luck (GURPS Thaumatology)==
This path is entirely Effect Shaping. It is part of the Invocationism Path-based tradition.
Name 	Default; casting time 	Energy Accumulating 	Page
Chaperone 	Path of Luck-3 or Path of Protection-5; 1 hour 	8 points 	152
Doom 	Path of Luck-8; 1 hour 	13 points 	152
Gambler’s Token 	Path of Luck; 20 minutes 	3 points 	153
Gremlins 	Path of Gadgets-3 or Path of Luck-4; 30 minutes. 	6 points 	146
Hunter’s Blessing 	Path of Luck-4 or Path of Nature-3; 1dx10 minutes; grants a base +2 to hunting skills, and another +1 per 2 full points in margin of success.	9 points for a base +2 to skill, +2 per
additional +1 to skill	156
Journeyman’s Blessing	Path of Gadgets-5 or Path of Luck-3; 1 	8 points 	153
Love Charm 	Path of Luck-3; 1 hour 	8 points 	154
Loyal Item 	Path of Luck-4; 1 hour 	9 points 	154
Stroke of Luck 	Path of Luck-1; 10 minutes; grants one “benefit” per full 2 points in margin of success (minimum 1) 	3 points, + 2 per extra “benefit” granted	154
Vision of Luck 	Path of Knowledge-3 or Path of Luck-5; 10 minutes 	6 points 	152
Weapon Blessing 	Path of Luck-6; 1 hour 	11 points 	155
Windfall 	Path of Luck-2; 1 hour 	7 points 	155
==References==
*Hellboy Sourcebook and Roleplaying Game
*GURPS Thaumatology
Category:Books and Paths