Hexaghost

Hexaghost is one of the three bosses encountered at the end of Act 1.
== Pattern ==
Starts with Activate, followed by Divider. After this, each of its attacks lights one green flame. Once there are six flames, it will use Inferno, and then snuff out all flames. The attack pattern, and the number of flames on that move, are as follows:
* 0. Sear
* 1. Tackle
* 2. Sear
* 3. Inflame
* 4. Tackle
* 5. Sear
* 6. Inferno
After it has used its first Inferno attack, Sear will give the player card instead of the regular . This deals 4 damage instead of 2.
Name 	Intent	Effect
Activate	 	Nothing.
Divider 	 	Deals (H+1) x 6 damage. H = (Current Player HP divided by 12), rounded down.
Inferno 	 	Deals 2 x 6 damage, shuffles 3 into the discard pile. Upgrades all .
Inferno 	 	Deals damage, shuffles 3 into the discard pile. 
Upgrades all .
Sear 	 	Deals 6 damage, shuffles a into the discard pile.
Sear 	 	Deals 6 damage, shuffles Burns into the discard pile.
Tackle 	 	Deals 5 x 2 damage.
Tackle 	 	Deals damage.
Inflame 	 	Gains 2 and 12 .
Inflame 	 	Gains and 12 .
== Tips ==
# With most decks the Hexaghost is a battle against time. The damage after the initial Divider is minor, but over time the combination of Inflame with accumulating burn cards will overwhelm you. Surviving the Hexaghost is often a matter of killing it before Inferno hits or as quickly as possible after.
# Cards and relics which exhaust, transform, or otherwise utilize status cards can significantly reduce the challenge of this battle. Examples: , , , .
# It is actually practical to enter this fight with low health, as Divider attack scales with your current health. The lower your health is, the easier to block damage from Divider attack. Consider foregoing resting at a Rest Site prior to this boss.
# With it utilizing barrages of low-damage attack and slow scaling, , , and strength reduction (such as , , or ) are invaluable.
==Update History==
*Patch V1.1: The Dealer
**Hexaghost and Lagavulin enemies now pre-cache music so there's no lag when music starts mid-combat.
*Switch Version 1.02
**Fixed gameplay pause for Lagavulin and Hexaghost
*Weekly Patch 40: Forethought
**Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).
*Weekly Patch 37: Darkness
**Hexaghost's 6th turn Inferno attack now deals slightly less damage.
*Weekly Patch 29: TURBO
**Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
*Weekly Patch 16: Back to Work
**Hexaghost slightly nerfed on Ascension 4+. (Deals less damage).
*Weekly Patch 15: Surprise Patch
**Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs)
*Weekly Patch 11: A Library of Features
**Fixed Hexaghost fire VFX scaling issues (was small!)
Category:Boss Monster
Category:Act I