Animated Armor

== Attributes ==
 STR: 120 INT: 5
 
 AGL: 40 WLP: 45
 
 DEX: 50 FTH: 5
 
 REF: 50 FOC: 45
 
 FOR: 140 PSY: 15
 
 PER: 5 LCK: 5
 
 FEAR: 75
== Abilities ==
*Reconstruction (45)
== Characteristics ==
*Ageless
*Armored (3 ranks)
*Dark Vision
*Immune (sickness or poison)
*Needs Nothing
*Single Purpose - carry out the purpose for which it was created
== Description ==
An Animated Armor (or Statue) will look exactly like the armor or statue that was enchanted to make it, except that it will be capable of movement, bending the way it would if it were a real living creature.
== Location ==
Animated Armors or Statues can be found anywhere, normally in cities or castles along with other non-animated statues.
== Modus Operandi ==
Upon creation by a magician, the Animated armor or statue is given a purpose, and it then stays guard at the location where it is placed until the need to fulfill its purpose arises. At this time, the creature will begin to move and act as though it is a living creature, and will carry out its purpose until it is either destroyed or can no longer do so. If it completes its duties can’t perform them any longer, it returns to its post and becomes still again, waiting until the next time it is needed.
== Neutralization ==
Animated Statues/Armors can be defeated by physical means, or by expelling its life force through magick. The life force is not a real spirit, but can be expelled like one. Once it leaves the body of the creature, it ceases to exist.
== Story Seed ==
A young boy is found mutilated at an abandoned mansion, next to a bloodied suit of armor, but it doesn’t come to life to protect the mansion from the medical responders. What did the boy do to rise the ire of the mansion’s protector?
Category:ESPER
Category:Creatures