Lucina (Life & Death)

Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. Life or Death.
Lucina is a character from the Fire Emblem series. As one of the three main characters of Fire Emblem Awakening, Lucina is a distant descendant of Marth and the daughter of Chrom. Lucina traveled back in time in order to save her father and thus avert the apocalyptic damage inflicted during her future by the "Fell Dragon" Grima. Since her debut, Lucina has become a face for the Fire Emblem series and continues to represent the series in various games and crossovers such as Fire Emblem Heroes, Project S.T.E.A.M., and Project X Zone 2 alongside her father and Xenoblade Chronicles' Fiona.
Lucina is voiced by Laura Bailey in the Western versions of Life or Death while Yū Kobayashi voices her in the Japanese version. 
==How to Unlock==
* ???
* ???
* Get her to join your party in the Kiss of Death.
WIth the exception of the final one, completing one of the above will lead to Lucina challenging the player on Arena Ferox. Defeating her unlocks her for regular gameplay.
==Moveset==
*Lucina's overall damage output is close to the weighted average of each of the hitboxes of Marth's attacks.
 	Name 	Description
Neutral Attack 	N/A 	Slashes the Parallel Falchion twice in front of herself.
Forward Tilt 	N/A 	A fast upward swipe while leaning forward. Has a large arc that is useful for spacing. Can hit opponents standing on top of some platforms.
Up Tilt 	N/A 	Swings the Parallel Falchion in a large arc above her head, with a large hitbox that can hit enemies in front of, above and behind her.
Down Tilt 	N/A 	A quick crouching sword poke.
Dash Attack 	N/A 	A running, upward-sweeping diagonal slash.
Forward Smash 	N/A 	Rotates her body counter-clockwise with a strong overarching one-handed swing from her head to the ground.
Up Smash 	N/A 	A quick, upward thrust.
Down Smash 	N/A 	Sweeps the Parallel Falchion on the ground toward the front outward then toward the back inward. The back hit is noticeably stronger than the front hit.
Neutral Aerial 	N/A 	Two horizontal slashes around herself via an inward slash followed into a full 360° outward spin. The second hit can hit on both sides of Lucina
Forward Aerial 	N/A 	Does a descending crescent slash in front of her with great coverage.
Back Aerial 	N/A 	An upward crescent slash behind her in an inward swipe. Has the interesting property of turning Lucina around, changing the direction she is facing.
Up Aerial 	N/A 	An overhead crescent slash with good coverage, ending in a delayed somersault.
Down Aerial 	N/A 	A downward, wide crescent slash with large coverage.
Grab 	N/A 	Reaches out with her free hand.
Pummel 	N/A 	A knee strike.
Forward Throw 	N/A 	An elbow strike with her sword arm.
Back Throw 	N/A 	Tosses the opponent over her leg, sending them behind her.
Up Throw 	N/A 	A powerful one-armed upward throw.
Down Throw 	N/A 	Throws opponent to the ground with one arm, bouncing them upwards.
Neutral Special	Shield Breaker	Lucina assumes a readying stance and charges the Parallel Falchion at chest level before powerfully thrusting it forward. This attack deals massive shield damage even when uncharged, and will instantly break shields at full charge, although it can be safely perfect shielded. It also deals decently high damage and knockback, especially when fully charged, and unlike Marth, the fully-charged version is in fact stronger than her fully-charged forward smash. The aerial version gives Lucina a very slight horizontal boost, while a fully-charged aerial version will thrust Lucina in whatever direction she is facing, giving her a strong horizontal recovery option, albeit with very high startup. Can be angled up or down, though this does not change the damage or knockback. The attack deals 1.15× regular damage if it hits the opponent's head.
Side Special 	Dancing Blade 	A sequence of sword slashes with several variations based on directional input. Four slashes total, with each capable of being altered in direction, allowing for eighteen total possible combinations. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green (see table below for details and limits of the move).
Up Special 	Dolphin Slash 	Lucina performs a high-speed jumping uppercut slash that can be B-reversed. Has a powerful sweetspot and grants very slight intangibility in the first few frames, which can easily cause stage-spikes under the right circumstances. Grants good vertical distance but is rather lacking in horizontal distance. Does not snap to the edge until after its hitbox is gone.
Down Special 	Counter 	Lucina assumes a defensive stance and retaliates against incoming attacks. The power of the counterattack scales with the strength of the attack blocked. Starts up on frame 6 and lasts 22 frames. Ineffective against projectiles and attacks with sufficiently long reach, such as many of Shulk's or Simon's tilts and smash attacks.
Final Smash 	Critical Hit 	Lucina raises the Parallel Falchion skyward, uttering "Time to change fate!", then lunges in one direction, attacking the first opponent she connects. Immense knockback, enough to one-hit KO any character on any roofless stage. This move is impossible to tech unless using FS Meter or against Shulk's Shield Monado Art at very low percentages. Pressing the special button again will cause her to stop mid-dash.
===Dancing Blade===
Hit 	Damage 	Description
First Hit (Neutral) 	2.5%/3%	Does an outward slash. Deals very little knockback even at extremely high percents. Can jab lock. The tipper lifts opponents off the ground slightly, making it combo into the second hit more consistently.
Second Hit (Up) 	2.5%/3%	An upwards lifting slash. It has greater vertical reach, but shorter horizontal reach than the first hit or the second neutral hit. Lifts opponents slightly off the ground, with the tipper hit pulling them in slightly. At high percents and when at a distance from the opponent, its shorter reach can be used to intentionally miss so that the last two hits can connect properly.
Second Hit (Neutral)	2.5%/3%	Does an inward slash. It has a slightly shorter hitbox than the first hit, which can lead to it sometimes missing if the first hit is landed from too far away. Deals very little knockback, even at extremely high percents. Can jab lock.
Third Hit (Up) 	3%/4% 	Does an upwards slash while turning clockwise. Launches opponents slightly up and away, leading into the upward finisher's tipper fairly consistently if delayed a bit.
Third Hit (Neutral) 	3%/4% 	Takes a step forward and does a leaning outward slash. At close range, this can be used to combo into the neutral finisher's tipper by delaying it, although otherwise, this hit may push opponents too far away for the fourth hit to connect at all at high percents.
Third Hit (Down) 	3%/4% 	Leans in and does a horizontal slash low to the ground. Deals less knockback than the other third hits, which can make it useful for connecting with the neutral finisher at higher percents, when the third neutral hit may send too far away.
Fourth Hit (Up) 	5%/7% 	Twirls counterclockwise and does an upward slash. Launches opponents up, making it useful for starting juggling strings. Has the least ending lag of the three finishers. Fairly low knockback even when tippered. Has greater vertical reach than any other hit of the move.
Fourth Hit (Neutral)	4%/6% 	Turns counterclockwise, steps forward, and does very powerful vertical slash downward. This is the strongest finisher in regards to knockback. The tipper by itself will KO middleweights at the edge as low as 50%, but the hit is much weaker when not tippered, only beginning to KO around 130%. The tipper is notoriously small and hard to connect most of the time, as Marth needs to be in an exact position to land a tipper with the variant.
Fourth Hit (Down) 	2% (Hit 1-4),
4%/5% (hit 5)	Does a flurry of five lower stabs. Deals the most damage of the three finishers, wearing down shields well, and can shield poke low shields. Has the highest ending lag and the lowest knockback of the three finishers.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Warps onto the stage using warp magic, and then removes the mask she wears while disguised as Marth. 	
Taunt 1 	Twirls the Parallel Falchion and then assumes a stance highly similar to her pose from her official art in Fire Emblem Awakening, saying "Come at me!" (かかってきなさい., "Come at me.") 	
Taunt 2 	Turns around to have her back face the screen while sheathing the Parallel Falchion and saying "I cannot lose." (負けられませんから., "I won't lose now.") 	
Taunt 3 	Puts on the mask she used while disguised as Marth, while putting her hand on her hip; she then removes the mask. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Lu - ci - na! 	
Victory Pose 1 	Swings her sword, then assumes a pose similar to her official SSB4 render, saying "The future is not written!" ("未来を変えて見せます！", Watch me change the future!). 	
Victory Pose 2 	Points her sword upward, then poses, saying "Father, I won." ("勝ちましたよ、お父様", I won, Father.). 	If Ike was present in the match, there is a chance she will instead say "And they call you the Radiant Hero?" ("これが蒼炎の勇者？", This is the Radiant Hero?).
Victory Pose 3 	Sheathes her sword, saying "You'll never defeat me!" ("負けるわけにはいきません！", I cannot lose!). 	If Marth was present in the match, there is a chance she will instead say "This is the Hero-King?" ("これが英雄王の力？", This is the strength of the Hero King?).
==Role in Classic Mode==
Like all other fighters, Lucina appears in Classic Mode. Lucina's Mini-Boss is unknown. 
===Lucina Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Lucina's alternate costumes are based on female characters from Fire Emblem Awakening.
Image	Number	Color 	Notes 	Unlockable?
 	01 	Blue 	 	Default
 	02 	Green 	Resembles Nowi. 	Default
 	03 	Black 	Resembles Cherche. 	Default
 	04 	White 	Resembles Cordelia, and also bears similarity to Severa. 	Default
 	05 	Red 	Resembles Tiki. The back of her cape features a crest of the Divine Dragon Naga, Tiki's mother. 	Default
 	06 	Yellow	Resembles Lissa, Lucina's aunt. 	Default
 	07 	Navy 	Resembles Tharja. The back of her cape features the Brand of the Fell Dragon, a prominent symbol in Tharja's home country.	Default
 	08 	Purple	Resembles Sumia. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Lucina's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucina in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Lucina Heroes.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death