Mary Elizabeth Stewart

A young merchant's daughter from our world's Elizabethan Era, she was transported to Drawes through a mysterious portal. Still very confused, Mary joined the Firebreathing Kittens in hopes of finding her friend Anne Jopling and returning home.
*This character has secret information, please reach out to the player if you'd like to know more for an episode that features Mary.
== Appearance ==
* Fantasy race: human (from Elizabethan England)
* Pronoun: she/her
* Age (child/adult/elderly): adult (20 years old)
* Voice accent: speaks in Early Modern English (think Shakespeare) 
* Height: 5 feet 4 inches
* Weight: 140 lbs
* Hair color: brunette
* Skin color: ruddy (generally white skin with patches of red or flushes red easily)
* Eye color: brown
* Example clothing outfit worn: pale blue linen kirtle with a front-lace bodice over a white smock
* Tattoo location: the inside of her armpit, where no one will ever see it
== Personality ==
* Traits: decisive, never breaks a promise, believes that any amount of effort will yield desired results. 
** Has a way with people. Growing up learning about the mercantile business, she is a burgeoning sweet talker when it comes to making deals.
** Generally the kind of person to keep throwing herself at an obstacle over and over again and learning how to do it better after each attempt. Would be very into Souls-like games.
** She greatly wants to increase her social class and values luxury goods.
** She holds authority in great respect and expects anyone in power to wield it with grace. Loves Queen Elizabeth I.
* Goal: she wants to find her friend Anne and return home 
* Flaw: unimaginative, cowardly, short temper. She's comfortable with what she knows and is too scared to think of anything beyond that.
* Biggest fear: she'll be stuck in Drawes forever as a witch
* One item they want:
* Pop culture influences: 
* Tics/mannerisms to help GMs portray them consistently:
== Social Connections ==
* Family members: none in the world of Drawes
** Henry Stewart: her father. He's an up-and-coming textile merchant in Elizabethan London and he's taught her everything about the business despite the fact that she won't inherit it. He raised Mary in a middle-class lifestyle and she's grown to want an even higher status position.
** Richard Mansing: Mary's fiancee, a successful dye merchant who frequently travels abroad to procure rare dyes. He and Mary are a good match business-wise but they are neutral about each other. He is firmly middle-class but positioned to be upper middle-class in the next few years, should business be successful.
* People they	know:
** Anne Jopling - her friend from the same time/universe as Mary. Anne may have been hit by a carriage. Mary's unsure of what really happened, as it was all a blur, but she could have sworn she saw Anne both get hit and race off to another place, where Mary followed her. Somehow, she ended up in Niqamui.
** Erebus Altheim - the man who found Mary and rescued her. He seemed to be non-plussed after finding her in a heap on his farm, screaming for her friend Anne. He took her in and did his best to help her assimilate. He lets her sleep in a spare room on the farm if she helps him out with some chores. After the events of Trauma Poetry, their bond as foster father and daughter have strengthened, with Erebus supporting her in her journey unconditionally.
** Death
** Boatman of the Land of the Dead
** Obsidianna la Caldere: an enemy. Mary despises her because she lied to Arby and tricked him into raising her from the dead; however, Mary morally struggles with whether or not she wants to kill her. In Trauma Poetry, she tricked Mary into giving Obsidianna all of her magic while Obsidianna healed Martia who was in heart failure. Technically, Obsidianna did what was asked of her and more, even de-aging Martia a little, leaving Obsidianna's reputation in society impeccable, with everyone thinking she's a wunderkid prodigy. 
** Dr. Crud III
** Ramona Buckler
** Mihai Abugoch (ferry employee)
** Raluca Tun (ferry employee)
** Neema Bojko (dancing person)
** Knows of Yaro Ostachuk (dancing person who embraced crabness)
** Knows of Professor Madeline Spark
** Knows of Nightshade Lobo
** Sylvie Monteleone (eating contest participant)
** XiaoMao Shino (cannery supervisor / imposter crab)
** Xantho the VII
** Obsidianna la Caldere
** Knows of Councilmember Wowor
** Knows of Councilmember Behrendt
** Knows of Councilmember Hemmi
** Knows of Councilmember Qian
** Knows of Councilmember Galil
** Knows of Fuevo Strongmind: person who bought location of Brachyura's resting site from the council and destroyed the crab's heritage monument park.
** Princess the Pegasus: Mary's new steed companion
** Private Buttercup
** Jesop Zahdoc
** Flops McGee
** Tiffany Tyler Johnson
** Indimness
** Knows of The Ancient One (Bob), Opie Whitespore (mentioned)
** Kerilly Brightflitter
**Nusi: waitress at Firebreathing Kittens guild.
**Nulisag: leader of Firebreathing Kittens guild.
**Sanoja Panjangumur (Gam-Gam): Nulisag's grandmother.
**Caitliff Windhorse:Sadie used her summoning skills to grab Caitliff out of a parallel plane and bring them into this reality. Sadie can hear her talk, other people just hear the wind.
**Todd Winston-Sinclair: Carriage driver and RUFIES investor.
**Duncan Cones: Proprietor of Rxcellent Remedies in Shireford Upon Emou.
** Penelope Codswallop: Sadie reached into another plane in Investment Assessment and pulled the dead Penelope physically into this reality, resurrecting the little girl.
** Kofi Blitzhammer: Owner and proprietor of Silver Tree in Shireford Upon Emou.
**Lady Deathskull: Mentioned by Kofi when talking to Bartholomew. Formerly known as St. Helena who lead Cycronia, Lady Deathskull became an evil lich and laid waste to everyone there. Only Kofi Blitzhammer survived because he was away. Kofi told Bartholomew that only silver destroys a lich.
**Walter Tebow: Mentioned as employee of Rictavio.
** Rictavio Brittlecorn: CEO of RUFIES in Shireford Upon Emou. Was running a money cloning magic scam using priest Demonphon's bells until Firebreathing Kittens thwarted the plan by ringing the bell of harmony and dispelling the cloned gold coins.
**Maximillian Laurus: Townsperson of Brindlestoke.
** Raymond Droppa: Proprietor of Droppa Beets in Brindlestoke.
**Demophon Talia: Priest in Brindlestoke.
**Lady Elizabeth Featherbottom: Mary broke Elizabeth's hand using her magic during an arm wrestling competition.
**Kasin Zahdoc: tried to find an arranged marriage partner for his son Jesop, but Mary turned him down in order to pursue Obsidianna and regain her magic.
**Martia Carmichael: Mary helped save her life by letting Obsidianna LaCaldere use her magic. Unfortunately, Obsidianna kept it. Martia is alive now and feeling much better (younger, even?) since the incident. 
* Social class (student/poor/wealthy): middle-class, daughter of a textile merchant named Henry Stewart
** She was taught much about the textile business and would have succeeded her father if she hadn't been born a woman.
* Occupation: betrothed to a textile merchant
* Combat class: sorcerer
* Where they sleep at night: Erebus' farm
== Background / Personal history: ==
Mary Elizabeth Stewart is from London, England during the Elizabethan era. She doesn't know how she got to Niqamui. Before arriving, she remembers that she and her friend Anne Jopling were walking through the city when a carriage came charging towards them. Mary could see it coming and moved out of the way, reaching for Anne's hand to drag her back. But then something strange happened. As the carriage crashed into Anne, a shimmering blue vortex appeared. Though Anne lay on the street, Anne also stood in front of the vortex. Mary cried out as her friend got sucked in, and Mary ran into the vortex after her, desperate to save her.
In the blink of an eye, Mary tumbled onto hard-packed dirt. She screamed for Anne even as she tried to stand, unsure of how she fell to begin with. An old, weathered man walked towards her and she tried explaining to him what had happened, asking if he'd seen Anne, but all he did was nod. He spoke language she could barely understand. She looked around and saw she was surrounded by farmland with a city in the distance. She was not in London any more. She was in a strange land, with Anne nowhere in sight. She fainted.
It took many days for Mary to even half grasp her situation, and much longer for her to accept it. A new language to understand, a new city to know, social etiquette to learn, and, horror of horrors, new magics to understand. Mary was a God-fearing woman, so the first time a small ball of fire putzed out of her finger tips, she wailed with fury and despondency. If not for Erebus' hard patience, she would have surely died of shame, being party to Satan's unholy powers. But, after coming to terms with the normalcy of magic in Drawes, the shame was somewhat lessened. Somewhat.
Barely adjusted to reality, Erebus sent her in the direction of the Firebreathing Kittens guild, knowing well that the group could handle its share of strange newcomers. Mary, determined to do whatever she needed to find Anne and return home, joined the guild.
== Things I'd like to explore in future episodes: ==
* Mary's power is unpredictable. She's also scared of it and the implication that she is a witch by having these powers. It would be fun to explore the cognitive dissonance of being an unwilling witch, along with what her powers do to begin with.
* I would LOVE for her to be brought into Obsidiana's sphere more. In Not Enough Duct Tape, Mary's sense of morality is tested when she has the choice to leave Obsidiana for dead. Mary is suspicious and unforgiving if she has been lied to, but this was the first time she could actually enact "justice" on someone who had wronged her and her friends (see Dead Ringers). She displayed rare indecision and chose not to act maliciously towards Obsidiana nor to help her, but I don't know what she'd do in the future if she met Obsidiana again. 
* In Dead Ringers, Mary was met with the unexpected culture of women being equal to men. I want her perceptions of gender roles - particularly that women are usually inferior to men and can't/shouldn't do most things men do - to be challenged. 
* Mary wants to have status and be treated with respect, just as she treats those of authority with respect; however, she can't stand incompetent people in power. It would be fun to see how she handles people like that.
== List of adventures: ==
* Dead Ringers: Mary escapes death and gets closer to Bo and Arby, learning a little bit about Earth's future. She also makes her first enemy, Obsidianna la Caldere. She despises her for lying to Arby and tricking him into bringing her back from the dead.
* Not Enough Duct Tape: Mary helps Untz Untz town escape a catastrophic tsunami. In the process, she encounters Obsidianna in a jail cell. Obsidianna asks the Kittens to free her but Mary is uwilling to do so. Demyan frees her against Mary's better judgement, but Mary chooses to not be involved with Obsidianna or what her friends choose to do with her. Mary's position around her is "I will have nothing to do with her and will never trust her, but I won't enforce my own will/beliefs upon my friends. If they want to take the risk of trusting her, so be it."
* Friends, Fables, and Puff Pixies: Mary helps Arby and Bill (all in the form of 10-year-olds) find a familiar from Camp Fable. Her more decisive and judgemental nature crops up as she is faced with camp leadership that she doesn't respect. She learns a valuable lesson from Arby about not letting her personal feelings get in the way of getting a job done, and she learns from Bill that honest kindness is always appreciated. She also gains a new pegasus companion and relishes people calling her a princess.
* Investment Assessment: Mary reunited with Anne Jopling, learning that she is in Sadie Duca's body and it's possible Mary's the one who sent her to this world. Mary also came to terms with her magical power, having repressed them her entire life so that she wouldn't be termed a witch in her old society.
* Trauma Poetry: Mary loses her magic to Obsidianna la Caldere trying to save Martia Carmichael's life. She's set on getting her magic back and/or ridding the world of Obsidianna. She was also given the option of marrying the filthy rich Jesop Zahdoc but turned down the offer to go after her magic. 
Category:Characters