Pokémon Bronze Version (Generation II)/Level Up Movesets

This is a list of various Pokémon that can learn moves when they level up in Pokémon Bronze. Unlike the Gold & Silver versions, various Pokémon have more variety of moves that they can learn while leveling up. Listed below are the Pokémon and what moves they learn while leveling up.
==Bulbasaur==
Level	Move 	Type	Power	Accuracy	Effect
Start	Tackle 	 	35 	95 	No added effect.
Start	Growl 	 	-- 	100 	Lowers the target's Attack stat one stage.
6 	Vine Whip 	 	40 	100 	No added effect.
9 	Leech Seed 	 	-- 	90 	Slowly drains the HP of the target every turn.
12 	Poisonpowder	 	-- 	75 	Poisons the target.
12 	Sleep Powder	 	-- 	75 	Puts the target to sleep.
15 	Razor Leaf 	 	55 	95 	High critical hit ratio.
19 	Take Down 	 	90 	85 	User takes recoil damage.
23 	Sweet Scent 	 	-- 	100 	Lowers the target's evasiveness stat one stage.
27 	Growth 	 	-- 	-- 	Raises the user's Special Attack stat one stage.
31 	Double-Edge 	 	120 	100 	User takes recoil damage.
35 	Synthesis 	 	-- 	-- 	Restores the user's HP, depending on the weather.
39 	Sunny Day 	 	-- 	-- 	Powers up Fire type moves for 5 turns.
43 	Solarbeam 	 	120 	100 	Charges up the first turn and strike the next turn.
==Ivysaur==
Level	Move 	Type	Power	Accuracy	Effect
Start	Tackle 	 	35 	95 	No added effect.
Start	Growl 	 	-- 	100 	Lowers the target's Attack stat one stage.
6 	Vine Whip 	 	40 	100 	No added effect.
9 	Leech Seed 	 	-- 	90 	Slowly drains the HP of the target every turn.
12 	Poisonpowder	 	-- 	75 	Poisons the target.
12 	Sleep Powder	 	-- 	75 	Puts the target to sleep.
15 	Razor Leaf 	 	55 	95 	High critical hit ratio.
20 	Take Down 	 	90 	85 	User takes recoil damage.
25 	Sweet Scent 	 	-- 	100 	Lowers the target's evasiveness stat one stage.
30 	Growth 	 	-- 	-- 	Raises the user's Special Attack stat one stage.
35 	Double-Edge 	 	120 	100 	User takes recoil damage.
40 	Synthesis 	 	-- 	-- 	Restores the user's HP, depending on the weather.
45 	Sunny Day 	 	-- 	-- 	Powers up Fire type moves for 5 turns.
50 	Solarbeam 	 	120 	100 	Charges up the first turn and strike the next turn.
==Venusaur==
Level	Move 	Type	Power	Accuracy	Effect
Start	Tackle 	 	35 	95 	No added effect.
Start	Growl 	 	-- 	100 	Lowers the target's Attack stat one stage.
6 	Vine Whip 	 	40 	100 	No added effect.
9 	Leech Seed 	 	-- 	90 	Slowly drains the HP of the target every turn.
12 	Poisonpowder	 	-- 	75 	Poisons the target.
12 	Sleep Powder	 	-- 	75 	Puts the target to sleep.
15 	Razor Leaf 	 	55 	95 	High critical hit ratio.
20 	Take Down 	 	90 	85 	User takes recoil damage.
25 	Sweet Scent 	 	-- 	100 	Lowers the target's evasiveness stat one stage.
30 	Growth 	 	-- 	-- 	Raises the user's Special Attack stat one stage.
37 	Double-Edge 	 	120 	100 	User takes recoil damage.
44 	Synthesis 	 	-- 	-- 	Restores the user's HP, depending on the weather.
51 	Sunny Day 	 	-- 	-- 	Powers up Fire type moves for 5 turns.
58 	Solarbeam 	 	120 	100 	Charges up the first turn and strike the next turn.
==Charmander==
Level	Move 	Type	Power	Accuracy	Effect
Start	Scratch 	 	40 	100 	No added effect.
Start	Growl 	 	-- 	100 	Lowers the target's Attack stat one stage.
6 	Ember 	 	40 	100 	10% chance of burning the target.
9 	Leer 	 	-- 	-- 	Lowers the target's Defense stat one stage.
12 	Rage 	 	20 	100 	Raises the user's Attack stat after taking damage.
15 	Smokescreen 	 	-- 	100 	Lowers the target's Accuracy stat one stage.
19 	Dragon Rage 	 	40 	100 	Always inflicts 40 HP damage.
23 	Fire Spin 	 	15 	70 	Prevents the target from escaping for 4-5 turns.
27 	Scary Face 	 	-- 	90 	Lowers the target's Speed stat two stages.
31 	Slash 	 	70 	100 	High critical hit ratio.
35 	Metal Claw 	 	55 	95 	10% chance of raising the user's Attack stat one stage.
39 	Dragonbreath	 	60 	100 	30% chance of paralyzing the target.
43 	Flamethrower	 	95 	100 	10% chance of burning the target.
==Charmeleon==
Level	Move 	Type	Power	Accuracy	Effect
Start	Scratch 	 	40 	100 	No added effect.
Start	Growl 	 	-- 	100 	Lowers the target's Attack stat one stage.
6 	Ember 	 	40 	100 	10% chance of burning the target.
9 	Leer 	 	-- 	-- 	Lowers the target's Defense stat one stage.
12 	Rage 	 	20 	100 	Raises the user's Attack stat after taking damage.
15 	Smokescreen 	 	-- 	100 	Lowers the target's Accuracy stat one stage.
20 	Dragon Rage 	 	40 	100 	Always inflicts 40 HP damage.
25 	Fire Spin 	 	15 	70 	Prevents the target from escaping for 4-5 turns.
30 	Scary Face 	 	-- 	90 	Lowers the target's Speed stat two stages.
35 	Slash 	 	70 	100 	High critical hit ratio.
40 	Metal Claw 	 	55 	95 	10% chance of raising the user's Attack stat one stage.
45 	Dragonbreath	 	60 	100 	30% chance of paralyzing the target.
50 	Flamethrower	 	95 	100 	10% chance of burning the target.
==Charizard==
Level 	Move 	Type	Power	Accuracy	Effect
Evolution	Wing Attack 	 	60 	100 	No added effect.
Start 	Scratch 	 	40 	100 	No added effect.
Start 	Growl 	 	-- 	100 	Lowers the target's Attack stat one stage.
6 	Ember 	 	40 	100 	10% chance of burning the target.
9 	Leer 	 	-- 	-- 	Lowers the target's Defense stat one stage.
12 	Rage 	 	20 	100 	Raises the user's Attack stat after taking damage.
15 	Smokescreen 	 	-- 	100 	Lowers the target's Accuracy stat one stage.
20 	Dragon Rage 	 	40 	100 	Always inflicts 40 HP damage.
25 	Fire Spin 	 	15 	70 	Prevents the target from escaping for 4-5 turns.
30 	Scary Face 	 	-- 	90 	Lowers the target's Speed stat two stages.
35 	Slash 	 	70 	100 	High critical hit ratio.
44 	Metal Claw 	 	55 	95 	10% chance of raising the user's Attack stat one stage.
51 	Dragonbreath	 	60 	100 	30% chance of paralyzing the target.
58 	Flamethrower	 	95 	100 	10% chance of burning the target.
==Sandshrew==
Level	Move 	Type	Power	Accuracy	Effect
Start	Scratch 	 	40 	100 	No added effect.
Start	Sand-Attack 	 	-- 	100 	Lowers the target's Accuracy stat one stage.
6 	Poison Sting	 	15 	100 	30% chance of poisoning the target
9 	Defense Curl	 	-- 	-- 	Raises the user's Defense stat one stage.
12 	Fury Swipes 	 	18 	80 	Strikes 2-5 times
15 	Dig 	 	80 	100 	Prepares the first turn and strikes the next turn.
18 	Rollout 	 	30 	90 	Repeats for 5 turns with increasing power.
21 	Swift 	 	60 	-- 	Never misses.
24 	Fury Cutter 	 	10 	95 	Increases power if used on consecutive turns.
27 	Magnitude 	 	-- 	100 	Inflicts random damage.
30 	Rapid Spin 	 	20 	100 	Frees the user from restraining effects.
33 	Agility 	 	-- 	-- 	Raises the user's Speed stat two stages.
36 	Slash 	 	70 	100 	High critical hit ratio.
39 	Swords Dance	 	-- 	-- 	Raises the user's Attack stat two stages.
42 	Sandstorm 	 	-- 	-- 	For 5 turns, a sandstorm inflicts slight damage every turn.
45 	Earthquake 	 	100 	100 	No added effect.
==Onix==
Level	Move 	Type	Power	Accuracy	Effect
Start	Tackle 	 	35 	95 	No added effect.
Start	Harden 	 	-- 	-- 	Raises the user's Defense stat one stage.
6 	Bide 	 	-- 	100 	Waits for two turns and deals double the damage it took.
10 	Rock Throw 	 	50 	90 	No added effect.
14 	Bind 	 	15 	75 	Prevents the target from escaping for 4-5 turns.
18 	Screech 	 	-- 	85 	Lowers the target's Defense stat two stages.
22 	Rage 	 	20 	100 	Raises the user's Attack if it takes damage the same turn.
26 	Dig 	 	60 	100 	Prepares the first turn and strikes the next turn.
30 	Slam 	 	80 	75 	No added effect.
34 	Sandstorm 	 	-- 	-- 	Inflicts slight damage for 5 turns.
38 	Rock Slide 	 	75 	90 	30% chance of making the target flinch.
42 	Iron Tail 	 	100 	75 	30% chance of lowering the target's Defense stat one stage.
46 	Curse 	 	-- 	-- 	Lowers Speed, raises Attack and Defense one stage.
50 	Double-Edge	 	120 	100 	User takes recoil damage.
54 	Earthquake 	 	100 	100 	No added effect.
==Gyarados==
Level 	Move 	Type	Power	Accuracy	Effect
Evolution	Bite 	 	60 	100 	30% chance of making the target flinch.
Start 	Splash 	 	-- 	-- 	No effect.
15 	Tackle 	 	35 	95 	No added effect.
21 	Whirlpool 	 	15 	70 	Prevents the target from escaping for 4-5 turns.
21 	Bind 	 	15 	75 	Prevents the target from escaping for 4-5 turns.
24 	Leer 	 	-- 	100 	Lowers the target's Defense stat one stage.
27 	Twister 	 	40 	100 	20% chance of making the target flinch.
30 	Flail 	 	-- 	100 	Does more damage the lower the user's HP is.
33 	Waterfall 	 	80 	100 	No added effect.
36 	Dragon Rage 	 	40 	100 	Always inflicts 40 HP damage.
39 	Focus Energy	 	-- 	-- 	Raises the user's critical hit ratio.
42 	Rage 	 	20 	100 	Raises the user's Attack stat if it get hit the same turn.
45 	Dragonbreath	 	60 	100 	30% chance of paralyzing the target.
48 	Scary Face 	 	-- 	90 	Lowers the target's Speed stat two stages.
51 	Crunch 	 	80 	100 	20% chance of lowering the target's Special Defense stat one stage.
54 	Thrash 	 	90 	100 	Repeats for 2-3 turns and makes the user confused.
54 	Outrage 	 	90 	100 	Repeats for 2-3 turns and makes the user confused.
57 	Rain Dance 	 	-- 	-- 	Powers up Water type moves for 5 turns.
60 	Hydro Pump 	 	120 	80 	No added effect.
63 	Hyper Beam 	 	150 	90 	User must recharge the next turn.
==Articuno==
Level	Move 	Type	Power	Accuracy	Effect
Start	Peck 	 	35 	100 	No added effect.
Start	Powder Snow 	 	40 	100 	10% chance of freezing the target.
Start	Mist 	 	-- 	-- 	Prevents the user's stats from being reduced.
Start	Leer 	 	-- 	100 	Lowers the target's Defense stat one stage.
8 	Gust 	 	35 	100 	No added effect.
16 	Agility 	 	-- 	-- 	Raises the user's Speed stat two stages.
24 	Reflect 	 	-- 	-- 	Reduces damage from physical attacks for 5 turns.
32 	Ice Beam 	 	95 	100 	10% chance of freezing the target.
40 	Mirror Coat 	 	-- 	100 	Returns any special attack for double the damage.
48 	Ancientpower	 	60 	100 	10% chance of raising all of the user's stats one stage.
56 	Mind Reader 	 	-- 	100 	Ensures that the user's next move lands without fail.
64 	Blizzard 	 	120 	70 	10% chance of freezing the target.
72 	Sky Attack 	 	140 	90 	Prepares the first turn and strikes the next turn.
==Zapdos==
Level	Move 	Type	Power	Accuracy	Effect
Start	Peck 	 	35 	100 	No added effect.
Start	Thundershock	 	40 	100 	10% chance of paralyzing the target.
Start	Thunder Wave	 	-- 	100 	Paralyzes the target.
Start	Leer 	 	-- 	100 	Lowers the target's Defense stat one stage.
8 	Detect 	 	-- 	-- 	Prevents damage but may fail if used on consecutive turns.
16 	Agility 	 	-- 	-- 	Raises the user's Speed stat two stages.
24 	Light Screen	 	-- 	-- 	Reduces damage from special attacks for 5 turns.
32 	Zap Cannon 	 	100 	50 	Paralyzes the target.
40 	Drill Peck 	 	80 	100 	No added effect.
48 	Ancientpower	 	60 	100 	10% chance of raising all of the user's stats one stage.
56 	Rain Dance 	 	-- 	-- 	Powers up Water type moves for 5 turns.
64 	Thunder 	 	120 	70 	30% chance of paralyzing the target.
72 	Sky Attack 	 	140 	90 	Prepares the first turn and strikes the next turn.
==Moltres==
Level	Move 	Type	Power	Accuracy	Effect
Start	Peck 	 	35 	100 	No added effect.
Start	Ember 	 	40 	100 	10% chance of burning the target.
Start	Endure 	 	-- 	-- 	Leaves the user with 1 HP but may fail if used on consecutive turns.
Start	Leer 	 	-- 	100 	Lowers the target's Defense stat one stage.
8 	Gust 	 	40 	100 	No added effect.
16 	Agility 	 	-- 	-- 	Raises the user's Speed stat two stages.
24 	Safeguard 	 	-- 	-- 	Prevents status problems for 5 turns.
32 	Fire Spin 	 	15 	70 	Prevents the target from escaping for 4-5 turns.
40 	Wing Attack 	 	60 	100 	No added effect.
48 	Ancientpower	 	60 	100 	10% chance of raising all of the user's stats one stage.
56 	Sunny Day 	 	-- 	-- 	Powers up Fire type moves for 5 turns.
64 	Flamethrower	 	95 	100 	10% chance of burning the target.
72 	Sky Attack 	 	140 	90 	Prepares the first turn and strikes the next turn.
==Mewtwo==
Level	Move 	Type	Power	Accuracy	Effect
Start	Confusion 	 	50 	100 	10% chance of confusing the target.
Start	Disable 	 	-- 	55 	Disables the target's most recently used move.
Start	Mist 	 	-- 	-- 	Prevents the user's stats from being reduced.
Start	Teleport 	 	-- 	-- 	Flees from battle.
8 	Psywave 	 	-- 	80 	Inflicts random damage.
16 	Confuse Ray 	 	-- 	100 	Confuses the target.
24 	Recover 	 	-- 	-- 	Restores the user's HP by half the maximum.
32 	Future Sight	 	80 	90 	Strikes the target 2 turns later.
40 	Swift 	 	-- 	100 	Never misses.
48 	Psybeam 	 	65 	100 	10% chance of confusing the target.
56 	Ancientpower	 	60 	100 	10% chance of raising all of the user's stats one stage.
64 	Agility 	 	-- 	-- 	Raises the user's Speed stat two stages.
72 	Barrier 	 	-- 	-- 	Raises the user's Defense stat two stages.
72 	Amnesia 	 	-- 	-- 	Raises the user's Special Defense stat two stages.
80 	Psychic 	 	90 	100 	10% chance of lowering the target's Special Defense stat one stage.
88 	Safeguard 	 	-- 	-- 	Prevents status problems for 5 turns.
==Steelix==
Level 	Move 	Type	Power	Accuracy	Effect
Evolution	Crunch 	 	80 	100 	20% chance of lowering the target's Special Defense stat one stage.
Start 	Dragonbreath	 	60 	100 	30% chance of paralyzing the target.
Start 	Tackle 	 	35 	95 	No added effect.
Start 	Harden 	 	-- 	-- 	Raises the user's Defense stat one stage.
6 	Bide 	 	-- 	100 	Waits for two turns and deals double the damage it took.
10 	Rock Throw 	 	50 	90 	No added effect.
14 	Bind 	 	15 	75 	Prevents the target from escaping for 4-5 turns.
18 	Screech 	 	-- 	85 	Lowers the target's Defense stat two stages.
22 	Rage 	 	20 	100 	Raises the user's Attack if it takes damage the same turn.
26 	Dig 	 	60 	100 	Prepares the first turn and strikes the next turn.
30 	Slam 	 	80 	75 	No added effect.
34 	Sandstorm 	 	-- 	-- 	Inflicts slight damage for 5 turns.
38 	Rock Slide 	 	75 	90 	30% chance of making the target flinch.
42 	Iron Tail 	 	100 	75 	30% chance of lowering the target's Defense stat one stage.
46 	Curse 	 	-- 	-- 	Lowers Speed, raises Attack and Defense one stage.
50 	Double-Edge 	 	120 	100 	User takes recoil damage.
54 	Earthquake 	 	100 	100 	No added effect.
==Entei==
Level	Move 	Type	Power	Accuracy	Effect
Start	Ember 	 	40 	100 	10% chance of burning the target.
Start	Roar 	 	-- 	90 	Forces the target to switch out or flee from battle.
Start	Bite 	 	60 	100 	30% chance of making the target flinch.
Start	Leer 	 	-- 	100 	Lowers the target's Defense stat one stage.
8 	Fire Spin 	 	15 	70 	Prevents the target from escaping for 4-5 turns.
15 	Stomp 	 	65 	100 	30% chance of making the target flinch.
22 	Smokescreen 	 	-- 	100 	Lowers the target's Accuracy stat one stage.
29 	Scary Face 	 	-- 	90 	Lowers the target's Speed stat two stages.
36 	Flame Wheel 	 	60 	100 	10% chance of burning the target.
43 	Swagger 	 	-- 	90 	Confuses the target but raises its Attack stat two stages.
50 	Sunny Day 	 	-- 	-- 	Powers up Fire type moves for 5 turns.
57 	Crunch 	 	80 	100 	20% chance of lowering the target's Special Defense stat one stage.
64 	Flamethrower	 	95 	100 	10% chance of burning the target.
71 	Extremespeed	 	80 	100 	Strikes first.
78 	Fire Blast 	 	120 	85 	10% chance of burning the target.
85 	Sacred Fire 	 	100 	95 	50% chance of burning the target.
==Lugia==
Level	Move 	Type	Power	Accuracy	Effect
Start	Whirlwind 	 	-- 	100 	Forces the target to switch out. Ends wild battle.
Start	Gust 	 	40 	100 	No added effect.
Start	Mist 	 	-- 	-- 	Prevents the user's stats from being reduced.
Start	Recover 	 	-- 	-- 	Restores the user's HP by half the maximum.
8 	Rain Dance 	 	-- 	-- 	Powers up Water type moves for 5 turns.
16 	Swift 	 	-- 	100 	Never misses.
24 	Safeguard 	 	-- 	-- 	Prevents status problems for 5 turns.
32 	Future Sight	 	80 	90 	Strikes the target 2 turns later.
40 	Hydro Pump 	 	120 	80 	No added effect.
48 	Psychic 	 	90 	100 	10% chance of lowering the target's Special Defense stat one stage.
56 	Ancientpower	 	60 	100 	10% chance of raising all of the user's stats one stage.
64 	Aeroblast 	 	100 	95 	High critical hit ratio.
72 	Sky Attack 	 	140 	90 	Prepares the first turn and strikes the next turn.
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Category:Moves