Ranger - Conclave of Starlight

Artemis my lady, let me strike true.The deafening silence and uneasy tranquility of the night may connote danger for some, but for rangers who are part of the Conclave of Starligt, the twinkle of the stars and the silvery moonlight are a comfort. Many rangers of this group revere gods of the moon and stars.
While most rangers are familiar at least with moving stealthily and hunting quietly at night, those of this conclave have managed to attune themselves to the hum of the stars. And whilst the dark ground shrouded by the clouds may be home to them, by no means are they incapable of harnessing the skills they have learnt in even broad daylight as they sear the image of the stars into their enemies' minds.
=== Twilight Awareness ===
At 3rd level, your senses have become heightened, allowing you to what the stars can see. You gain darkvision out to a radius of 300 ft., and you gain advantage on Stealth and Survival checks at night.
=== Cosmic Magic ===
Starting at 3rd level, you know one cantrip of your choice from the druid spell list, and you learn other additional spells when you reach a certain level in this class, as shown in the Cosmic Spells table. These count as ranger spells for you but don't count against the number of ranger spells you know.
=== Cosmic Spells ===
Ranger Level	Spell
3rd 	guiding bolt
5th 	misty step
9th 	melf's minute meteors
13th 	sickening radiance
17th 	dream
=== Extra Attack (Revised Ranger) ===
Beginning at 5th level, you can attack twice, instead of once, when you take the Attack action on your turn.
=== Waxing Crescendo ===
At 7th level, you have learnt to channel the moon's energy through yourself into your weapons, even when not in its sight. As a bonus action, you can expend a ranger spell slot to imbue a weapon of your choice with radiant energy. For 1 minute, the weapon deals an extra d4 damage per level of the spell slot expended upon a hit. You may decide before the attack roll whether the total damage is radiant or the weapon's normal type.
The weapon's attacks count as magical for the purposes of overcoming resistances. Additionally, you may make it continuously glow silver, gold or metallic blue, shedding bright light in a 10-foot radius and dim light in a 30-foot radius. This can be suppressed at any time (no action required). 
=== Star of Wonder ===
At 11th level, the splendor of the night sky shines brightly within you. Whenever you deal radiant damage to a creature, you can force that creature to succeed on a Constitution saving throw or be blinded.
A creature blinded in this way may repeat the saving throw on each of its turns, ending the effect on a success. You can use this feature a number of times equal to your Wisdom modifier between rests (minimum 1).
=== Lunar Flare ===
At 15th level, your body has been imbued with the celestial light, ready to shine at any moment. When a creature you can see within 5ft misses you with an attack and you aren't incapacitated, you retaliate with a burst of stellar energy, dealing 1d4 radiant damage to the creature.
Category:Classes