Chocobo Digging Guide

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This guide is should only be used as a rough guide to digging on Eden as it is currently believed to not be era accurate.
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Chocobo digging is a hobby where you can dig up potentially valuable items while riding a Chocobo and feeding it Gysahl Greens. The items vary by zone, rarity, and the Chocobo being ridden.
==How to start digging?==
To start digging, you will need a Chocobo License by completing the Chocobo's Wounds quest, you can then buy some Gysahl Greens and rent a Chocobo from any Chocobo Renter.
Each time you attempt to dig on your Chocobo it will consume one of the greens in your inventory, so take this into consideration when buying Gysahl Greens.
==Pros of Chocobo Digging==
This is one of the cheapest "crafts" to cap over a period of time. The costs associated with digging only varies with the Chocobo rental fee, and whether or not you buy the greens in Jeuno. 
Like fishing, chocobo digging does not count towards the 60 level crafting buffer if you already had plans to take another craft to level 100. Once you hit Initiate Rank in digging, you will at least be able to break-even on every session (depending on where you dig), and you should be able to make enough money to fund the gysahl greens at the very least.
==Cons of Chocobo Digging==
It takes a very long time to cap chocobo digging. 
Because of the fixed costs associated with digging, the competition tends to be higher than other crafts. It may take a zone up to 60 minutes to reload, as a high level digger can clean out a zone in a matter of minutes. You can only dig based on the turnover rates of your products. 
==Where can you dig with chocobo?==
Zone 	Digging for Skill	Digging for Profit
Altepa Desert, Eastern	 	
Altepa Desert, Western	 	
Batallia Downs 	 	
Bhaflau Thickets 	 	
Bibiki Bay 	 	
Buburimu Peninsula 	 	
Carpenters' Landing 	 	
Gustaberg, North 	 	
Gustaberg, South 	 	
Jugner Forest 	 	
Konschtat Highlands 	 	
La Theine Plateau 	 	
Meriphataud Mountains 	 	
Pashhow Marshlands 	 	
Rolanberry Fields 	 	
Ronfaure, East 	 	
Ronfaure, West 	 	
Sanctuary of Zi'Tah 	 	
Sarutabaruta, East 	 	
Sarutabaruta, West 	 	
Sauromugue Champaign 	 	
Tahrongi Canyon 	 	
Valkurm Dunes 	 	
Wajaom Woodlands 	 	
Yhoator Jungle 	 	
Yuhtunga Jungle 	 	
Each zone is different: certain zones are better for early ranks, others for more experienced diggers. For example, Rolanberry Fields is not a good zone to start out digging in because there are 2 very rare items that are heavily targetted, and high level diggers know that Mythril Beastcoins can be dug along the Bastok to Jeuno route. On the other hand, you will have much better luck starting out digging in Valkurm Dunes as there aren't many good digs.
Keep in mind when you are starting out you will likely end up digging a lot of crap at first. As your digging rank increases, the quality of digs will improve. You can dig up crystals with a single weather effect, and clusters under a double weather effect.
See the zone pages for a list of what can be obtained by digging.
==Why can't I dig up items?==
Very often, there is competition. It only takes a matter of 5-10 minutes for a high rank digger to clean out a zone, and as long as 60 minutes for a zone to reload. Put 2 diggers in the same zone for digging, and you will find out fast that the higher rank digger will always get the items. If you are a much lower rank, your dig accuracy is not going to be high to start, so you may only have a 25% dig accuracy rate to start. A higher-rank digger should have a 60% to 70% dig accuracy rate, and most will change areas if they fail a dig at least 6 times in a row. If competition is not the issue, chances are the Moon Phase is. If the moon is 45% to 60%, you will have a much lower success rate of digging up items regardless of competition. If you have hit fatigue status with chocobo digging, your success rate will be 0% and it will not reset until midnight has passed in Japan.
==Chocobo Riding Gear==
At first, with the 60 second area wait time and the delay of 16 seconds between digs, and the time limit of 30 minutes with a chocobo, you might want to consider putting an extra 20-30k up front to purchase level 1 chocobo riding gear from the Auction House. The full set will add 15 minutes to your Chocobo Riding Time. The extra time means more digs. As your digging rank increases, you will be able to dig "back-to-back" and have a shorter area delay. Because of this, most diggers usually sell the chocobo gear in order to have 4 extra slots to store items. Use your best judgment when it comes to this type of gear.
Chocobo Wand can be obtained during the anniversary event in May and adds 30 minutes to you Chocobo Riding Time.
 
==Area and Delay Timers==
Once you enter a zone, your chocobo won't dig right away, depending on how long you have been in the zone. The area and delay timers will decrease as you go up in rank.
Digging Rank	Area Delay (seconds)	Dig Delay (seconds)
Amateur 	60 	16
Recruit 	55 	11
Initiate 	50 	6
Novice 	45 	0
Apprentice 	40 	0
Journeyman 	35 	0
Craftsman 	30 	0
Artisan 	25 	0
Adept 	20 	0
Veteran 	15 	0
Expert 	10 	0
==Skilling Up==
Digging Rank 	Minimum Stacks to level	Maximum Stacks to level
Amateur 	75 	200
Recruit 	200 	400
Initiate 	400 	600
Novice 	600 	900
Apprentice 	900 	1200
Journeyman 	1200 	1500
Craftsman 	1500 	2000
Artisan 	2000 	2500
Adept 	2500 	3000
Veteran 	3000 	3500
Expert 	--- 	----
Grand Total  	12,875 	15,800
It will take hundreds of stacks to go up a rank. It is estimated that you will need 15,000 stacks of Gysahl Greens to go from Amateur to Expert, though everyone is different. In some cases you may need more than the estimated maximum of stacks of Gysahl Greens before you level. The stacks of Gysahl Greens listed in the table below are estimates.
The widely held belief is that your skill only improves on successful digs; however, some people claim to have gone up in rank after unsuccessful digs. Another theory is that you gain more skill from successful digs than you do from unsuccessful digs. In either case, if you are digging in a highly competitive zone with a low dig rate, it could easily take many more stacks than the amount listed on the estimates table.
==Moon Phase==
Full Moon and New Moon are good for accuracy rates, and second-best for overall profit. First Quarter Moon and Last Quarter Moon tends to yield fewer successful digs (reduced dig accuracy by as much as 50%) and the lowest profit. Early Waxing Crescent is the only time Elemental Ore can be dug up in non-Zilart zones and only during an active weather event. Because all the high level diggers know this, Early Waxing Crescent tends to have the lowest percentage in successful digs than any other moon phase, but the highest potential for profit. In general, anytime between 0% to 43% moon and 62% to 100% moon is a good time to dig.
 
==Macros==
There are 4 macros that you will need when it comes to digging:
Macro 1	Macro 2	Macro 3	Macro 4
  /echo area wait time
  /wait 60
  /echo digging ready	
  /echo digging
  /dig
  /wait 16
  /echo dig ready	
  /echo clock
  /clock on	
  /echo dismount
  /dismount
These macros will change based on your digging rank. Macros 3 and 4 are optional.
For the early ranks, you can use a digging macro that will "test" for rank-up each time you dig. You can do something similar with your Area Wait timer macro as well.
Amateur	Recruit
  /dig
  /wait 12
  /echo No Error = Rank Up!
  /dig
  /wait 4
  /echo digging ready	
  /dig
  /wait 7
  /echo No Error = Rank Up!
  /dig
  /wait 4
  /echo digging ready
Until you rank up, the second /dig command will always return the "you must wait longer" message. Once the second /dig command works without error, you will know you have achieved the next rank and can adjust your macros accordingly.
==Elemental Ores==
Sadly for the new diggers, Elemental Ore requires a digger of Veteran Rank to dig them up. This means the earliest you can possibly pull one up is Craftsman rank, but even for them its hard to do. A digger with Artisan rank has a better chance, but not by much. A digger with Veteran or Expert rank can see anywhere between 3 to 8 elemental ores per Early Waxing Crescent though I have seen some pull more than 10 during that time. Digging competition is extremely high during this time and even Veteran rank diggers will have to deal with constantly dug up zones.
In addition, an active weather effect must be in effect in those zones. Fog counts as a weather effect. The Moon Phase must be between 7% to 24%, and most of the elemental ores tend to come in the 10% through 14% part of the moon phase. It is rare to see an elemental ore at 21% or 24% waxing crescent. The type of ore will always match the day you are digging. I.E. if it is Firesday, the you will only be able to dig up a "Chunk of Fire Ore".
==Making a Profit==
The earliest I would start digging for profit is the Initiate Rank, as you should be able to start competition in the Jungles. It will take a digging rank of Journeyman to Craftsman at the earliest to start competition against the "digbots". Your main target for profit digging is to find consumables that have an high turnover rate on the auction house, and should be able to pay at least 1 digging session. 
Common targets that most diggers go for are Bone Chips, Elm Logs, Mythril Beastcoins, Gold Beastcoins, Gold Ore, Darksteel Ore, Grain Seeds, Danceshrooms, Ebony Logs, Petrified Logs, Puffballs, Rosewood Logs, King Truffles, and Mahogany Logs.
 
There are other targets that will turn into profit if you craft with them. These include Flint Stones, colored rocks, Iron Ore, Copper Ore, Silver Ore, Tin Ore, Arrowwood Logs, Ash Logs, and Zinc Ore. Most of these will turn into high-demand consumables. The only factor depends if you got inventory space and/or crystals to invest in holding them. The areas outside Al Zahbi have items that sell decently to the NPC vendors, such as Colibri Feather and Lesser Chigoe.
==Obtaining Gysahl Greens==
In addition to purchasing greens from the vendors, they can be obtained by harvesting in Giddeus, or from Gardening. The combination you need in Gardening is Vegetable Seeds (obtained while digging in West Ronfaure) and a Wind Crystal, or Wildgrass Seeds (purchased in Aht Urhgan Whitegate) with either a Wind or Ice crystal. You will need multiple mules to make gardening effective, and it takes 5 to 6 real life days for a plant with vegetable seeds to be ready for harvest. A word of caution: each plant can yield different results, and must be checked daily or the plant will die. While there is nothing wrong in trying to save some gil via gardening, there are times where it is much cheaper and easier to buy the greens from an NPC vendor.
==Economy of Dug Items==
Every now and then, the economy will go stale. The best way to get those consumables to move during those slow times is by crafting with them. Bone Chips can be converted into a variety of consumables like arrowheads, gelatin, Animal Glue, and accessories made with alchemy and/or bonecraft. Arrowwood Logs and Ash Logs can be converted into lumber which is then used to make high-demand ammunition for various jobs. Elm Logs can be converted into Bast Parchment. Bird Feathers, Insect Wings, and Yagudo Feathers are frequently used to make fletchlings required to make the ammo. Ores are often converted into ingots depending on their demand and the digger's crafting skills. Most of the diggers tend to have a woodworking background.
==Digging Influencers==
===Times to go Digging===
There is no clear cut choice. The highest competition tends to happen during JP Prime Time and on weekends. Some diggers dig everyday, others dig depending on moon phase. Digging during First or Last Quarter moon phase is not recommended because digging accuracy tends to be the lowest then, and the item reload rate is very slow during that time also (very often, only 2 or 3 items load per game hour instead of 6-8). 
===Equipment===
The Chocobo Wand and the armor in the Chocobo/Rider's armor sets can increase chocobo ride time, but will have no effect on digging results.
The only known item to have an effect on digging results is the Egg Helm, which allows egg-related items to be dug up (such as Sairui-Ran, Hard-Boiled Egg, Soft-Boiled Egg, Colored Egg, and Bird Egg).
===Zone Reloading===
Every minute, between 2 to 8 items will load in a zone. A zone may have anywhere from 20-50 items ready for digging. The zones tend to reload faster during full moon/new moon, and much slower during first quarter moon/last quarter moon. 
Depending on the rank of the digger, it only takes a few minutes for a zone to be "dug out". Depending on how fast the items load, it can take as little as 10 minutes and as long as 60 minutes for a zone to completely reload. Experienced diggers tend to start digging at the beginning of a game day until a zone is dug out, and then wait for the next game day before digging again, but watch for competition.
==Recommended Tracks==
===Skill Ups===
Starting Stables 	First Area 	Second Area 	Third Area 	Fourth Area 	Approximate Stacks Used
Windurst Woods 	West Sarutabaruta	East Sarutabaruta	Tahrongi Canyon 	Buburimu Peninsula	13-14
Southern San d'Oria	East Ronfaure 	West Ronfaure 	La Theine Plateau 	Valkurm Dunes 	10-11
Bastok Mines 	South Gustaberg 	North Gustaberg 	Konschtat Highlands	Valkurm Dunes 	10-11
N/A 	Purgonorgo Isle 	N/A 	N/A 	N/A 	3-4 (for use when others are empty)
===Profit===
Starting Outpost 	First Area 	Second Area 	Third Area 	Approximate Stacks Used
Buburimu Peninsula 	Tahrongi Canyon 	Meriphataud Mountains	Sauromugue Champaign	11-12
Eastern Altepa Desert	Western Altepa Desert	N/A 	N/A 	4-6
Al Zahbi 	Bhaflau Thickets 	Wajaom Woodlands 	N/A 	5-6
Lower Jeuno 	Rolanberry Fields 	Pashhow Marshlands 	N/A 	7-8
Modified from The Ultimate Guide to Chocobo Digging on FFXI, with permission.
==See Also==
*Allakhazam thread.
*The Beginning Chocobo Diggers Guide.
*The Ultimate Guide to Chocobo Digging on FFXI.
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