Report 990

Report #990
Skillset: Tracking Skill: Armour
 Org: Paladins Status: Completed Jan 2013
Furies' Decision:
Solution 2. We will also reduce the balance cost, but not completely remove it.
Problem: Currently, Armour is a nuisance to activate and deactivate. It consumes
balance (and a long one at that) which makes it annoying to use at all. I am
unsure why Report #944 requested a hefty balance cost. I assume it was because
they thought Armour could be activated remotely. However, in order to activate
and deactivate Armour, your companion must be by your side.
[A: 0 R: 0] Solution #1: Completely remove the balance cost of Armour so
 activating and deactivating it is as simple as BOND
 LISTEN <ON/OFF>.
[A: 0 R: 0] Solution #2: In addition to Solution #1, change the syntax of
 Armour to BOND ARMOUR <ON/OFF> to be consistent with
 BOND LISTEN <ON/OFF>.
Player Comments:
---[Shuyin on 1/26 @ 20:56 writes]:
Yeah sure
---[Xenthos on 1/30 @ 02:54 writes]:
The intent of the original report was to be able to put it on and take it off at
will (it says that right in the first solution!). The hefty balance cost is so
that you can't toggle it mid-fight. Swapping it shouldn't be done in a combat
scenario per the initial report- thus while I don't agree with removing the
balance cost, I do agree with being able to remove it.
---[Inagin on 1/30 @ 06:27 writes]:
What is the reason for not being able to toggle it mid-fight? So you can catch
someone off-guard when their companion does not have armour on to strike it down
fast? I do not really see any other reasons for having a balance.