Silicon Sorcery

Silicon Sorcery was a column published in Dragon magazine. It debuted in December 1999 (Dragon #266) and ended in October 2005 (Dragon #336). The column focused on RPG and simulation games for computers and consoles.
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==Articles==
Note that only articles relating to Realms canon (relating to the Forgotten Realms or Core D&D) appear here.
Issue 	Title 	Author 	Description 	Citation template
Dragon #267	Review of Forgotten Realms Interactive Atlas	Johnny Wilson 	"The best way to acquire high quality maps" 	
Dragon #274	Everybody into the Pool 	Johnny Wilson 	Managing magic items in game, plus a look at the items in Pool of Radiance: Ruins of Myth Drannor.	
Dragon #275	Snow Job 	Johnny Wilson 	How Icewind Dale can teach you to DM better. 	
Dragon #278	Magic from Icewind Dale 	J.E. Sawyer 	Magic items from the Icewind Dale game. 	
Dragon #288	The Legacy of Baldur's Gate: The Bhaalspawn 	Dave Gaider and James Ohlen	Bhaal is apparently as promiscuous as Zeus, so there's a template for his many children. 	
Dragon #294	Neverwinter Nights 	Aaron Loeb 	New magic items adapted from Neverwinter Nights, the D&D-based computer game. 	
Dragon #296	Baldur's Gate: Dark Alliance 	Will McDermott 	Boss monsters for your D&D game from Baldur's Gate: Dark Alliance. 	
Dragon #302	Neverwinter Nights 	Clifford Horowitz 	Glyph guardians and other monsters from Neverwinter Nights. 	
Dragon #303	The Lost Horrors of Neverwinter Nights 	Clifford Horowitz 	Presenting monsters from Neverwinter Nights. 	
Dragon #306	Icewind Dale 2 	Clifford Horowitz 	Icewind Dale 2: The game of Battle Squares. 	
Dragon #322	Shadows of Undrentide 	Clifford Horowitz 	Adapting the second Neverwinter Nights expansion back to D&D. 	
==Appendix==
===See Also===
* The Role of Computers
===Connections===
Category:Magazine articles
Category:Series of Realmslore