Lost Heart

A platformer following the chronicles of the land of Kros, a once advanced kingdom torn apart by a terrible disaster, striking the realm and wiping out most of its advancement. The story specifically follows the adventures of an Iron, one of the races of Kros, in their attempts to assist and help the rest of Kros recover with help from the Centrus Recovery Group.
== Gameplay ==
The game is a 3D platformer, sort of like New Super Mario World or Super Mario Odyssey. Most levels involve navigating various obstacles and enemies to reach the goal/objective, with the occasional boss battle or puzzle segment to keep things interesting. The game is mostly non-linear, with levels being selected from a hub; certain areas must be completed before others will be unlocked, but “active” levels can be played in any order. Each level has multiple objectives; to complete them all, you’ll have to explore it from top to bottom (or even complete objectives elsewhere first).
Levels can be played through with any available character, each with their own abilities and strengths:
Iron’s weight gives her poor jump height and difficulties swimming (although, unlike other members of her race, she can move through water safely), but also allows her to press certain switches or break through weak floors. She’s strong enough to push heavy objects, break certain interactables, and deal a lot of damage per punch, and she has the highest health of the playable characters.
Cent is the “Jack-of-all-Trades” character, without any glaring strengths or weaknesses. She’s very acrobatic, allowing her to interact with certain objects that other characters can’t; however, her offenses aren’t as good as Iron’s, so she relies more on evading enemy blows while whittling down their health or using the environment to her advantage. As the leader of the CRG, she can access certain “high-clearance” areas that the other members can’t (at least until later in the story).
Drica’s wings let her glide long distances or briefly hover in place. She can’t fly very far on her own power, but she can manage admirably by if she finds certain wind currents, updrafts, and other phenomena - as a trade-off, she’s a bit slower on the ground. Her health is lower than her friends’ and she can’t punch (preventing her from using certain “hittable” objects), but her fire breath gives her better reach than the rest of the team; she can spit plumes of flame for melee or small fireballs to hit distant targets. Once her name is cleared in the Scale Kingdom, her royal title allows her to access certain areas and interact with certain NPCs.
Cleo is the speedster of the group, with the highest movement and attack speed of anyone. Her punches are accompanied by short whips from the bandages on her arms, giving her a range advantage over her friends (Drica’s fire breath covers a wider arc, but doesn’t reach quite as far unless she spits a fireball). As a platformer, she has excellent jump height and bandage whips that let her swing on hooks; combined with her speed, she can reach areas that even Cent and Drica can’t. On the other hand, her poor traction makes precision moves a chore (and ice levels become a nightmare), and her attack power is the lowest of any CRG member.
== Characters ==
The many...unique personages of Kros.
===Races===
Name 	Description
Krossers 	The standard race of Kros - they were once called something else, but time and the disaster have removed their name from history. They look just like normal humans, though their skin color tends towards the pale, with a few darker-skinned ones, both natural and tanned.
As a general rule, they are really, really stubborn.
Irons 	Synthetic lifeforms that look like Krossers wearing rubber jumpsuits and complete metal helmets with pure black glass covering their “face”. As a result, they can get away with not wearing “real” clothing, although a significant portion of the population chooses to wear clothes anyway. Their eyes appear as pointed rectangles (with eyelashes for females) displayed within their “face”, colored blue, red, or green. Their personalities are similar to Krossers, but without the stubborn streak; however, they detest the ocean, as their bodies rapidly degrade in salt water. As a result, they generally avoid coastal areas.
Thanks to their artificial nature, Irons are very physically powerful, with literal fists of steel.
Dracos 	Humanoids with draconic features, like slit eyes, dragon fangs, tails, and large scaly wings. They have a wide variety of skin and scale colors, with almost any combination being possible. Females have longer tails, while males have longer fangs. They also seem to have a rapid adaptation ability influenced by their environments; depending on the region, a Draco can usually be expected to have certain colors, quirks, and personality traits.
Shapeshifters	A rare subspecies of Draco with pitch-black scales and the ability to alter their own DNA to take the appearance of other beings. However, they can’t change their physical age and they retain Draco traits, but they can usually handle the latter by covering their scales, wings, and tails.
Spectrals 	The Spectrals are basically spooky monsters made real. There are several distinct subspecies, but they’re referred to as one race for convenience (note: Some of them are very touchy about this). They all have high, possibly limitless stamina, and the ability to remove/reattach body parts without harm.
Bateyes 	Pale-skinned humans with small fangs who traditionally act as one half of the Spectral aristocracy. Despite appearances, they lack traditional vampire weaknesses, although they favor dark over the light, they generally dislike garlic, and they’re still vulnerable to being stabbed in the heart (because who isn’t?).
Hieros 	Humans with Ancient Egyptian motifs and bandages wrapped tightly on their skin; these bandages appear to be a second layer of skin, since they have never been seen taking them off. They often wear eyeshadow, with the color and style denoting their rank or occupation. They make up the other half of the Spectral aristocracy and worship Sphinxes as the gods who move the sun and moon across the sky.
Wolfkin 	Humans with yellow-tinted eyes and wolf ears, tails, and fangs. Very physically robust, their society is similar to the wolves they emulate, with bones being used as currency to supplement the occasional “survival of the fittest” brawl.
Shamblers 	Green-skinned humans with a tendency to lose body parts. As a result, they often have mismatched appearances as they attach whatever parts they can find to replace ones they’ve lost, giving them a reputation as being scatterbrained.
Ghouls 	Ghostly humans with wispy tails instead of legs. They love causing trouble without much concern for their targets (although many have standards on how much trouble they’ll inflict), causing them to be viewed with distrust by most Spectrals.
Stitchers 	Sickly-looking humans with greenish eyes and various stitches across their body. They tend to have the highest intelligence of any Spectral race, but they’re also prone to various levels of insanity; they commonly obsess over strange, mundane things and graft various cybernetics to themselves.
===Protagonists/Playable Characters===
Centrus Recovery Group: This group was made by Princess Cent to help Kros recover from the ancient disaster…at least, that’s their public blurb. Their real purpose, known by everyone who’s heard of the group (which consists of the members and everyone living in Centrus Plains and Dracoli Island) is to help the kingdom and possibly prevent such a disaster from happening again.
Name 	Description
Iron: 	The amnesiac hero of our story. She's an Iron with no memories of who she was; she woke up in a strange capsule in an underground facility just outside Centrus Plains. She's got a snarky and combative streak - especially against people she doesn’t like - but she’s generally nice and willing to help those in need. Unlike other (read: all) protagonists with amnesia, she doesn’t care about her past; she’s happy with who she is now, and is happy helping the rest of Kros through the CRG. (Note: She decided her name would be Iron when someone called her an Iron. She eventually figured out the problem, but kept it for the sake of messing with everyone; her friends and allies start referring to her with various nicknames to avoid confusing any other Irons in the vicinity. (If an optional cutscene with Scion Atmosa is any indication, however, her real name may be “Mamoré.”)
Princess Cent:	The self-proclaimed “New Princess of Kros” and leader of the Centrus Recovery Group. She befriended Iron after an incident when a Stonefang attacked the Castle HQ; unprepared to handle a creature that wasn’t supposed to be in the Centrus Plains, the defenses were quickly overwhelmed, but Iron saved her life. She’s overly dramatic about saving Kros and greedy…when in public. When she’s with her friends/close workers, she’s much more down to earth and straightforward…and just as greedy.
Interestingly Cent isn’t her real name, it’s Anna. She’s also a lesbian, everyone knows it, it didn’t change how they think of her, and she develops a crush on Iron shortly before they enter the Scale Kingdom. She thinks she’s being discreet about it; in reality, everyone can see it.
Drica: 	The princess of the Scale Kingdom, currently exiled for “being a brat”, now forced to work with the CRG. She was found by Iron and the CRG after her father kicked her out of the castle to “learn humility”, knowing that no one would harm her or he would break their spine. However, she ended up at the edge of the kingdom, and soon joined up with the CRG to get home. Despite what you might’ve heard, she’s not a completely vain brat who only cares for herself and her family; in fact, she’s very humble and down-to-earth, always speaking in a southern accent (which she got after spending time with the similarly-speaking royal gardeners). The reason her father threw her out was because of the Advisor and his shapeshifting daughter Nym convinced him that she was becoming a vain brat. After they pounded Nym and the Advisor, she decided to stay with the CRG.
Cleo: 	A young, mute Hiero girl from the Glyphic Desert in the Spectral Realm. She’s completely quiet (although she can communicate with sign language and general gestures) and emotionally subdued. She joined up with the CRG after they found her in the Kros Frontier. Due to her inability to speak and her being covered in bandages, they assumed she was in a very bad accident. She didn’t bother to deny it, finding their attempts to treat her funny. She was technically in one, but she wasn’t injured. She’s very intelligent, but she’s still just a kid, enjoying messing with people and sometimes forgetting to think things through. She joined up with the CRG to find her fellow Hiero, Band.
===The Church of the Sky===
One of the premiere religious groups on Kros, with churches dotted across much of the continent. They are not evil - quite friendly for the most part, in fact - but they are at odds with the CRG due to the latter’s constant investigation into Kros’s past. In the church’s opinion, the disaster was the act of gods (called the Higher Ones, the Ones in the Sky, or simply The Sky), punishing the world for an unknown sin; attempting to uncover the past or rebuild Kros in its former glory could very well bring another round of divine retribution on everyone’s heads.
The Church of the Sky acts a minor recurring nuisance throughout the game, working to impede the CRG or defend sites under their jurisdiction. Most of their appearances are in optional levels, where the team must compete against them to complete/reach an objective or assist them in a task (to both parties’ discomfort).
Name 	Description
Speaker Aeris 	A high-ranking member of the Church’s southern branch. She has nothing against the CRG beyond their usual clashing ideas of how best to help Kros, but she seems to have her own theories on Princess Cent’s motivations for founding the CRG…
Skysword Strato	A mid-ranking member of the Church who acts as a paladin, protecting his allies against attack. He joined the expedition to colonize the Western Frontier, and currently works as a forager, scouring Kros for resources to sustain the new village of Desert Ray. More hostile towards the CRG than Speaker Aeris, but ends up working with them when Ace of Skulls makes off with his superior.
Speaker Cumulus	The leader of the Cloudspeakers, he’s the second in command of the Church, right under the Scion of the Skies herself; as such, he was chosen to lead the Church’s efforts to settle in the Kros Frontier. He’s rather friendly, and explicitly states that he and the other high-ranking members of the church don’t hate the CRG; having different ideals is no reason to hate one another. Ironically, he ends up bridging the gap between the groups when he’s captured by Ace of Skulls, forcing the Church and the CRG to team up to save him.
Scion Atmosa 	The Scion of the Sky, the supreme leader of the Church’s efforts to defend Kros from evil. Unlike the rest of the Church, she has absolutely no animosity towards the CRG, appreciating their heroic efforts beyond their constant study of the past. It is her influence that keeps the greater Church from being too fanatically opposed to the CRG, although recent turmoil has caused her to “lose” a few followers.
Scion Atmosa is unseen for most of the game, being mentioned by various Church members instead. However, if the CRG earns enough of her favor (by completing all of the “Church Dealings” missions), she will invite them to a personal audience with her in the Church’s main base; the Sky Cathedral, a massive airship normally flying well above the cloudline.
===Antagonists===
(NOTE: Enemies that double as characters in their own right are bolded and italicized.)
====Southern Kros====
Name 	Description
Roaming Stonefang:	The first enemy fought in-game, a tiger-like beast with rocky teeth normally found in the western side of Kros. This one somehow made it all the way to the south, where it attacked Castle HQ until Iron intervened. Due to fatigue and previous injury, it’s much weaker than its brethren, allowing it to serve as a combat tutorial.
The Fanatic: 	A former member of the Church of the Sky who went rogue in the face of increasing chaos. She leads a faction of militant ex-Church members to violently subdue any opposition to their goals, including the CRG. She leads an attack on Dracoli Island, only to be subdued by Iron and collected by Speaker Aeris for discipline. She reappears in certain optional missions, having escaped the Church’s custody with the help of her splinter group.
Rock Falcon: 	A giant avian predator made predominantly of stone. It lurks in the depths of the Adamant Caves, having been awakened by an unknown phenomenon; the monsters it scares out of its hunting grounds end up attacking the CRG outpost further up in the caves.
Stormwurm: 	A bizarre flying creature that appears to be half sandworm and half living stormcloud. It causes trouble at Thunder Station by wrapping itself around the main generator, throwing the power relays into chaos.
Cryoshale: 	A cranky old Ice Giant with a Scottish accent roaming the tundras of Southern Kros. The CRG is tasked with defeating him to put an end to the Giga Blizzard on the southern border of the Scale Kingdom, which he summoned specifically to keep people away from him. When Iron and Cent make their way to him despite the winds, they learn that he was constantly hounded by heroes and gloryseekers, who sought to defeat him for fame and fortune; after countless centuries of pointless battles, he entombed himself in ice to get a break. As a result, he completely missed the disaster that ravaged Kros; he’s quite surprised to learn that society has (mostly) evolved past the need to defeat giant monsters to earn recognition.
As per his nature, he initially tries to blow Iron and Cent away with his blizzard, forcing them to chase him down until they can explain that they aren’t here to fight him. Unfortunately, Cryoshale doesn’t take the revelation that his kind have essentially fallen out of relevance well, prompting him to attack the duo (ironically enough). Once they beat the fight out of him, he agrees to put an end to the blizzard, in exchange for the CRG’s help in deterring further “challengers”.
====Scale Kingdom====
Name 	Description
Armored Dracos	A strange group of Draco warriors with black armor and glowing red eyes that have been terrorizing the Scale Kingdom recently. Their ranks include Soldiers (miscellaneous melee weapons), Guards (shields and spears), Archers (bows and crossbows), Flyers (winged firebreathers) and Sorcerers (spellcasters).
Nym 	The daughter of the Scale Kingdom’s advisor, a shapeshifter who’s also kind of a brat. 15 years old during the events of the story, she went along with her father’s plan to get Drica kicked out of the kingdom, hoping that she’ll be able to worm her way into this “princess” thing once everything’s sorted out…
The Advisor 	Nym’s father and the advisor to King Wyrm…who really, really wants the throne for himself. To this end, he worked with his daughter to make Princess Drica fall out of favor with the king, leading to her exile. Now all he needs to do is figure out how to do the same to King Wyrm…
It’s eventually revealed that the Advisor is behind much of the unrest in the Scale Kingdom; he’s manipulating the Bandits of Bullion Wastes under an alias, and the Armored Dracos are actually Draco citizens dissatisfied with the royal family, empowered and brainwashed by his dark magic.
====Kros Frontier====
Name 	Description
Stonefangs 	The rock-toothed tigers first seen in Castle HQ, now in their natural habitat. Much more numerous and powerful than the Roaming Stonefang, they come in several variants: Prowlers (standard), Hunters (faster but weaker), Rippers (slower, stronger, and tougher) Stalkers (fast, frail, and prone to ambushing), and Guardians (able to call in backup or alert other foes, frequently in stealth sections). Later on, the team encounters Pups and Whelps, weaker versions of the Prowlers, Hunters, and Rippers.
Ace of Skulls 	A living curse taking the form of a skeletal outlaw, designed to keep people out of the Kros Frontier. His touch can transform people into stone skeleton statues, with their souls becoming bones/beads he uses to adorn himself and his signature revolvers (which he can summon, reload and fire at will so long as they’re touching part of his body). The really “special” ones become jewels he keeps in Skeleton Canyon; creepier still, Ace considers this divide to be his way of honoring worthy opponents, since he draws on the suffering of his “lesser” souls to increase his power (this doesn’t cause lasting damage, but it hurts like hell), while the “greater” souls are kept as trophies/prisoners alone.
The only way to drive him off is to use water and holy items, which can repel him. Additionally, he doesn’t like Irons very much, as their mechanical nature makes them immune to his petrifying curse. Unfortunately, he also keeps a sizable horde of monsters under his control to do things the old-fashioned way, and his lethal aim is no less terrifying when he’s using regular bullets instead of his cursed ones.
It is eventually revealed that Ace is only an avatar of the curse, with the magic itself being confined to an orb deep within the skeleton’s lair; as such, even if his body is destroyed, it can be recreated by the “core”. By destroying the orb, the curse can be broken, restoring all of Ace’s victims to normal.
Shadow Crawlers 	Nightmarish living shadows resembling skeletons and arthropods in equal measure. They plagued Western Kros in the pre-disaster era, only to be sealed away by a holy man (implied to be a founder/ancestor of the Church of the Sky) and advanced technology; unfortunately, the CRG accidentally reawakens them in the present while trying to recolonize the Frontier. In addition to the basic variant, there are Spinners (which generate dark webbing for traps and mobility), Stingers (extended reach thanks to their stinger-tipped appendages), Mites (tiny, move in swarms, hinder mobility), and Flyers (flight-capable; may be combined with other variants).
Masked Shadow Crawlers 	Advanced versions of the Shadow Crawlers, generally identified by larger size and eerie white masks on their “faces”; eventually revealed to be the remains of those who have been consumed by the curse. The soul of each victim is split between the Crawler’s body and a large “egg” within Darkhollow Web; if the Crawler is slain, it will reform within its egg and “hatch” to resume its service. The egg in turn can reform as long as the curse exists; if broken, the Masked Crawlers will merge with their eggs to restore the victims.
Shadowyrm 	A large Draco skeleton puppeteered by several Shadow Flyers to guard the path to the Darkhollow Web. It’s all that remains of Gomph, the original setter of the Shadow Crawler curse…as well as its first victim, devoured alive instead of being added to the Abyss Queen’s burgeoning horde. Infused with dark magic, it acts as a beacon for Shadow Crawlers, allowing them to reanimate and reconfigure it endlessly as long as its bones are intact.
Nihillary, the Abyss Queen	The progenitor of the Shadow Crawlers and the vessel of Gomph’s curse, giving her far more power than Ace of Skulls. In order to restore peace (and reach the Spectral Realm), our heroes must defeat Nihillary and break her curse orb; Nihillary herself is restored to her original form when the curse is broken, although she retains some insectoid features due to the length of time she spent in the curse’s grip.
====Spectral Realm====
Name 	Description
The Ringmaster 	Leader of the Ghouls and an ally of Pharaoh Neferki. She was the one who came up with the idea to style their home after a carnival, which fits with her bombastic nature. Although hammy, she shouldn’t be underestimated, using her whips with lethal efficiency as she phases/teleports from place to place.
Asena 	A powerful Wolfkin woman who leads a faction of her brethren in support of Neferki’s anti-unification alliance; her motives are unclear, but it’s implied to be a mixture of agreeing with her isolationist stance and the promise of bloodshed if “outsiders” try to come in without permission. Her strength is immense even by Wolfkin standards, allowing her to stand toe-to-toe with Irons, but she’s more than willing to use the environment and her pack to her advantage.
Aquilla 	A Stitcher woman who leads (insofar as anyone can lead her loony race) one of the premier think tanks in the Lightning Cliffs. She has an immense fascination with birds, to the point where she changed her name and implanted herself with cybernetics to emulate an eagle. She has no strong opinions on the unification debate, but allies with Neferki because the latter funds her experiments, putting her at odds with the CRG.
Over the course of her encounters with the CRG, Aquilla uses a series of increasingly large and lethal machines. She initially uses her built-in cybernetics, which grant her flight, a lightning shield, and razor-sharp talons that can be launched like boomerangs. Later on, she deploys the MechAquilla, a suit of Powered Armor that gives her increased speed, blade-like drones, and lightning-based projectile attacks. When Drica critically damages that form’s flight system, Aquilla flips out and unleashes her ultimate weapon: the MegaMechAquilla, a giant, heavily-armed eagle robot that interfaces with her own cybernetics.
Pharaoh Neferki	The ruler of the Hieros in the Spectral Realm, and one of the loudest voices against unifying with the rest of Kros. To this end, she has formed the Anti-Unification Spectral Alliance (AUSA), gaining the support of the Ghouls (since she pays the most, although they dislike her no-nonsense attitude to their pranks), most of the Stitchers (since she funds their experiments), and about half of the Wolfkin (who agree with her isolationist policies).
She suffers from a rather serious god complex, not helped by her physical resemblance to the Sphinxes her people worship: her humanoid torso sits atop the body of a winged lion. Arrogance and delusions aside, she is a harsh but competent ruler with the support of much of her people (even if they admit she’s kind of a jerk) and a strong influence on Spectral affairs…and if all else fails, her powerful body and lethal solar magic can put down any resistance.
====The Scar====
Name 	Description
Krown Drones 	Vicious robotic copies of various races and creatures across Kros. They were constructed before the Disaster to carry out “Project Rebirth”; following the Disaster, they became dormant until Krown Fortress was reactivated.
Project Rebirth	The Iron daughter of Dr. Flynt, head scientist of the Kros Empire. Created by Flynt through the desire to create life from machinery, he came to view her as his daughter, naming her Lilac. However, the project was commandeered by the General of the Army of Kros, with him taking Flynt hostage and altering her programming, sealing the personality she had begun to develop.
She acts as the final boss, fought at the very core of the Krown Fortress. After the battle, it’s revealed that Flynt put a file into her core programming that detailed the truth of what he wanted her to do: Choose her own path. With that epiphany, she attempts to deactivate the Krown Fortress, but someone has other ideas…
The General 	The General of the Kros Military prior to the disaster, renowned for his great deeds in the name of his kingdom. What few records of the past remain paint him as a powerful, noble figure who died in the calamity while defending the royal family, but further artifacts and leads the CRG uncovers throughout the game imply that there’s another side to his story…and it’s not a pleasant one.
By the end of the game, the General is revealed to have been the cause of the Kros disaster, fuelled (ironically) by an insatiable desire for Kros to last forever. Filled with single-minded determination to carry out his goal - consequences and casualties be damned - and knowing that the royal family would never approve his actions, he oversaw the secret development of Krown Fortress and the transformation of Lilac into Project Rebirth, a.k.a. Shade. He also developed an AI based on his own personality and downloaded it into Shade to ensure the completion of the true “Project Rebirth”: the destruction of Kros civilization so he can “start fresh” and build an ideal society.
The General’s AI takes control of Shade after the first phase of the final battle, filling in the gaps of his history and motives for the CRG as they fight to stop his genocidal plan. In addition to all of his template’s problems, he reveals that has modified the plan to destroy Kros entirely and replace the races with “superior” robotic duplicates, with the Irons being reprogrammed to serve his will. He initially fights through robotic copies of his human self while preparing the final stage of Project Rebirth; when that fails, he flips out and warps the entire core (possibly the whole damn fortress) into a monstrous ultimate form to “do the job myself!” Upon his final defeat, he reveals a messiah complex, announcing “I-I-I AM-M…THE FUT-T-TURE…OF…K-K-K-K-KROS…” before shutting down completely.
== Others ==
=== The Cursesetters ===
More of Predecessor Villains than anything, these people turned to dark magic to fulfill their ambitions. Unfortunately, every single curse has backfired on the caster, leaving a big mess for the CRG to clean up. Most are optional sidequests (shown in italics), but a few managed to make plot-critical problems (shown in bold):
Name 	Description
Damon 	The man behind the “Ace of Skulls” curse. He wanted to create “a perfect warrior” to protect him and his diamond mines in Western Kros; unfortunately, he worded it as “keep everyone off of my property!” As a result, he became Ace’s first victim, with his soul being transformed into a sentient diamond to “protect him”; worse, the outlaw quickly decided that “my property” encompassed all of Western Kros. Even after the disaster, the man lingers in the new Frontier, hoping for the day when someone manages to put a stop to his wayward warrior…
Gomph 	A fearsome Draco warlord who sought to lead an unstoppable horde in conquest of the continent. Dissatisfied with regular soldiers, he developed a spell to create monstrous beasts from darkness alone…only to realize that “unstoppable” also meant “impossible to control.” He ended up becoming the first victim of what would come to be known as the “Shadow Crawlers”, with his picked-clean skeleton dragged into the Darkhollow Caverns. When the CRG invades the caverns in the present day, the Shadow Crawlers reanimate the warlord’s corpse to fight them; first as a puppet controlled by flying monsters, then as a twisted dragon/insect hybrid filled with tiny Crawlers. As he was killed outright rather than trapped by his curse, he is not revived following Nihillary’s defeat.
Dobluno 	A man who sought a spell that would give him perfect luck. Unfortunately, it turned him into a golden coin held by the avatar of his curse; “the Gambler,” a sharply-dressed walking corpse that inherited the “perfect luck” he wanted for himself. To break this curse, one must find the Gambler as he wanders Kros and claim the golden coin, which serves as the core of the curse. Unfortunately, the Gambler only plays games of chance (which he’s VERY good at, thanks to his luck), and will only wager his coin in bets of equal or greater value; these quirks have led to many losing their souls to him, transformed into silver coins that he also carries with him. Of course, he’ll soon find out that Iron has a very…unorthodox strategy for winning games of chance.
Helen Mondano 	A vain girl whose family was caught by Ace of Skulls. Instead of mourning them, she continued to pursue her personal goal of getting everyone to admire her beauty. She learned a spell that was said to “reveal your true self” and cast it, thinking that it would only enhance her beauty; of course, it backfired. Now she spends her days as a hand mirror carried by “Helena von Glory”, the embodiment of her “true self”; in other words, an utterly self-centered narcissist with an ego big enough to sink Kros itself.
Her cursed power manifests as a glamor that causes everyone around her to see her as the epitome of their personal idea of beauty, allowing her to manipulate them as she pleases. Only Helen sees her true form; a bloated, monstrous parody of herself, representing the ugliness of her selfish vanity. The only way to stop Helena is to break her mirror, which is fairly easy…if you can get past her hordes of rabidly-protective admirers, that is. Fortunately, she’s not one to take competition lightly, and Princess Cent would just love to show her that beauty’s more than skin-deep…
Nym 	Yes, this is the same bratty shapeshifter from the Scale Kingdom. After her father’s defeat at the hands of the CRG, she becomes consumed with a desire for revenge; thus, she uses one of the Advisor’s “forbidden spells” to supercharge her shapeshifting powers. Dubbing herself “Nym, the Ultimate Avenger,” she sets a trap for the CRG; if they fall for it, she’ll attack with her newly-enhanced powers. Of course, curse magic isn’t a toy to be trifled with, and Drica might be Nym’s only hope of surviving the experience…
Williams 	A loudmouthed Ghoul prankster who loves riling people up, often by simply talking over them. Having gotten on in years, he cast a curse that would theoretically restore his youth. Instead, it reduced him to a baby sealed within an orb (the core of the curse) and a sleazy demon called “The Agitator”, who sets up malicious pranks meant to ruin people’s lives or get them homicidally angry with him; as part of the curse, any pain inflicted on The Agitator (physical or emotional) is transferred to the Cursesetter instead. Not even the CRG is immune to his prank war, but the mute, cunning Cleo might be the brick wall that stops his campaign of terror in its tracks…
The Cursereaper	A towering, shadowy figure with a skull mask and a massive scythe. It speaks cryptically and sinisterly, calling itself “The Hand of the Cursewell”, and apparently has connections to all of the curses ever invoked in the land of Kros. When too much curse magic has been dispelled from the land, the Cursereaper appears to destroy the “cursebreakers” and ensure that new curses will be made to replenish the Cursewell’s power.
===CRG Members===
Name 	Description
Saphi 	The sleepy Draco member of the CRG, she’s been deployed to Dracoli Island for the reason that she’s the only Draco member of the CRG, which means she’ll be able to patrol the island easier due to her flight. Despite her sleepiness and constant lethargy (to the point where she always wears pajamas so she “can sleep anywhere, anytime”), she’s very loyal to the CRG. She’s lethargic, relaxed, and, despite her status as a fire-based Draco, loves water, which is another reason she came to the island. Speaking of that, she doesn’t breath fire, instead breaths volcanic ash. She’s often found lounging around the beach or patrolling at night, where she seems…slightly more awake. Slightly.
Sparki 	The shy Iron manager of Thunder Station; due to the isolated nature of the station, it’s a perfect job for her. She has become a bit more open thanks to the CRG helping her, but she’s still very shy. Her main coping mechanism is reciting station protocol when she gets nervous.
Grimbolt	An Iron male who serves as one of Cent’s most trusted agents. She chose him to lead the expedition to colonize the Kros Frontier, and he established the village of Frontier Flats. However, his efforts have been hampered by assaults from Ace of Skulls and native monsters alike, as well as the rivalry with the Church town of Desert Ray. He continues to persist in his mission, but he can’t help but be a bit demoralized as the constant pressure depletes his people’s numbers…
===Other Characters===
Name 	Description
King Wyrm 	The ruler of the Scale Kingdom and father of Drica. Despite his intimidating appearance, he’s a really nice guy with a long fuse; it’s when his fuse burns out that you should be worried. He’s been in a bad mood recently, following troubles in his kingdom and the exile of his daughter; once the CRG helps him by defeating his treacherous Advisor, he agrees to provide financial backing to their organization.
Band 	A mysterious young girl living alone in a small hut in the Shock Ruins. Swathed in bandages, she refuses all offers to take her away from her isolation, claiming that she “angered someone I really shouldn’t have.” Later on, it’s revealed that Cleo is searching for Band, a fellow Hiero who’s a friend of her sister, Ankh. She not only publicly insulted Pharaoh Neferki, but actually cut one of her paws, forcing her to go into hiding.
Devonia 	An ancient Krosser who was sacrificed by Gomph for his “Crawling Shadows” curse. She became the vessel of the dark magic, transforming into Nihillary the Abyss Queen; once freed of the curse by the CRG, she joins the settlement in the Clouded Glass Dunes. She’s a rather elegant girl who loves fashionable things, but when she needs to, she will dive right into the fray, helped by the fact that she retains trace elements of her old curse.
Ankh 	Cleo’s twin sister, a Hiero living in Hieroglyph City. Her best friend, Band, disappeared one day after defying Pharaoh Neferki; a day later, her sister snuck off to find her. Needless to say, she’s been quite a wreck ever since, but she gets a happy ending when Cleo and Band return with the CRG (while kicking out Neferki in the process). Compared to her sister, she’s more openly emotional, but still just as fond of messing with people (by being a playful flirt).
Grand Duchess Lorraine Culici	The leader of the Bateyes, and unofficial ruler of the Spectral Realm in general. She saved a CRG scouting group when they crash-landed in her country, learning through them that there were lands beyond the Banshee Peaks. Intrigued by this, she has brought up the notion of “unifying” the Spectral Realm with the rest of the continent, creating tension with her undead kin; most notably Neferki, who has assembled the AUSA to specifically counter Lorraine’s ambitions.
Lorraine is the epitome of a refined beauty with a sense of honor and a hint of vanity, though not to a horrible amount. She has an epic fashion sense; after the first meeting with the CRG, she insists on having her royal clothier make outfits for them. She gets along amazingly with Devonia, and the two often compare dresses when they can meet - as it turns out, she’s one of the first people to emerge in post-disaster Kros, and shares Cent’s obsession with the past…if not quite as openly gleeful about it.
Lilac 	Formerly Project Rebirth, the destruction of Krown Fortress and the General AI have freed her from it, causing her to choose the new name of Shade. Her sealed personality has been restored, but it remains underdeveloped; as a result, she’s cold, logical, and her emotions seem subdued. People can tell how she’s feeling based on her eye color. Yellow is happy, red is angry, blue is sad…and grey is what I call “tranquil fury”. She stays away from the CRG and its members most of the time, and is somewhat of a rival to Iron.
== Areas ==
The many locales of Kros.
===Southern Kros===
Also known as “Lower Kros” by very jerkish people, it’s at the very bottom of Kros, beneath the large burn mark separating the land.
====Centrus Plains====
A large plain on the southern half of Kros. It's rumored that the original rulers of Kros once lived here, despite no evidence to support it. Despite this, the self-proclaimed Princess Cent, leader of the new established recovery efforts for the kingdom, lives here. There are several ruins here, but they appear to be far older than the kingdom of Kros; Iron awakens in one of these ruins before travelling to the Castle HQ. It’s regularly patrolled by the members of the CRG, a mix of Irons and Krossers. It's a relatively normal world with some platforming sections, designed to help the player get used to the controls.
=====Castle HQ=====
The hub area, a wooden "castle" just outside of the Centrus Plains. It serves as the HQ for the CRG and the home of the members that have joined. The main room consists of a large hall with various couches and chairs around it, with a large table with a map on it in the center. The map in the center serves as the Area Select, split into four halves. The four hallways on the side lead to other areas. The bottom left one leads to the training area and the record room. The training area has several combat dummies that attacks can be practiced on, and the record room allows you to view past cutscenes, and replay previously completed objectives. The bottom right one leads to the treasure room and Cent’s room. The treasure room keeps track of the completion of the game. The top right one leads to the Trophy room, where you can look at trophies of bosses and refight them as different characters. The top left one leads to the art room, where concept art can be unlocked based on the completion.
====Mantisk Jungle====
A giant jungle with various ruins scattered around it, and a huge tower in the center. This place, due to its ancient ruins and rumors of hidden treasure, has attracted an archeology group that has set up camp in a clearing in the jungle. There are various smaller ruins scattered around the jungle, and one of them is near the camp. There is very little platforming in the jungle, and the main challenge of the area is to find your way through it without getting lost. Most of the platforming is in the Spire of Vis in the center, with its moving platforms and mysterious giant flowers.
====Dracoli Island====
A rather large island off the coast of Southern Kros's shore. It's vaguely dragon-shaped, with a distinct Hawaii feel, and it’s inhabited by Dracos, a few CRG Krossers and Saphi, the constantly drowsy Draco girl and the only Draco member of the CRG at the beginning of the story. Dracoli Island is in fact one of only three Draco Settlements outside of the Scale Kingdom, for unknown reasons. This place has a bit more complicated platforming, with climbable trees and an underwater section off the coast of the main village. (note: Irons don’t work here, as their metal parts don’t go well with salt water. Iron is only here because her metal doesn’t rust for some reason.)
====Adamant Caves====
The rather creepy caverns deep underground, inhabited by several monsters and a small CRG outpost. There are various light crystals in the walls of certain areas, and can be picked up to use as a torch for the many areas that don’t have any of them. There are very large open spaces with pillars of rock and outcroppings that can lead to different parts of the tunnels…if you can see enough to get up there. The areas platforming is limited to the larger caves, the true problem getting through the impossibly dark tunnels.
====Thunder Station====
A large power plant on a mountain suspended in a storm. It’s surrounded with floating platforms and thunderclouds. Outside the plant is a small group of CRG with a shy Iron girl by the name of Sparki, who usually runs the power plant. However, due to an accident, the plant has been attracting a large amount of electrical based monsters. The place has large amounts of mobile platforming; floating platforms, conveyer belts, and several disappearing platforms. There are also various electrical hazards, such as open wires and charged pylons.
====Frozite Plaza====
Once a bustling city filled with people, a strange disaster that took place after The Disaster froze the entire city in ice. The only beings that live here are the cold-bodied Frozt Tribe, an isolated group of Irons that think on a whole other level due to the cold. The normal Frozt Tribe members live on the snowy ground, and the nobles and the leader live on top of the towers. This place puts large amounts of focus on vertical platforming, with various icy platforms both inside and outside the towers. The blizzard on the lower levels of the area makes it hard to see, but as you climb higher it clears up. Overlooking the area is the mysterious Blizzard Tower, the moon cast behind it...
====Giga Blizzard====
A rather large blizzard in the large tundra on the border between Southern Kros and the Scale Kingdom. It isn’t causing any trouble, but a rather arrogant Scale Kingdom diplomat has told them that the Princess of the Scale Kingdom has refused to let the CRG into the Scale Kingdom unless they manage to find the source of the blizzard and stop it. This is a problem, because the source of the blizzard is Cryoshale, a very old and crotchety Ice Giant.
===Scale Kingdom===
Technically no longer part of Kros, the whole region is ruled by the Emperor of the Scale Kingdom, Wyrm. He looks intimidating and he’s a monster to fight, but he’s a nice dude; it’s his advisor you should worry about.
====Verdant Border====
The border of the Scale Kingdom, covered in various lush plants. The Scale Kingdom is rather peaceful, and very few desire to leave the kingdom, so the border is relatively unguarded. However, recently a group of strange armored Dracos with red eyes have begun patrolling the border. The area has very little in the way of platforming beyond jumping across trees and climbing the singular cliff in the area. However, the small fortress in the center of the area is much larger than it seems, with an expansive tunnel network. The only way into the fortress is through one of the tunnels outside of it.
====Grainy Farmlands====
A small farming community on the edge of the kingdom, it’s a peaceful place with very few problems beyond the occasional pest infestation and drought. However, recently the strange armored Dracos have begun raiding the village and stealing food. As such, they have asked the CRG for help. The place is a giant plain in a bowl-like valley with various small farming towns and farms scattered around it, the area being very open and non-linear.
====Shock Ruins====
A series of ruined complexes atop a mountain, having been created for an unknown reason by the Kros Empire, it’s long abandoned except for a small group of new CRG members studying it trying to replicate the technology inside it…and one other, hiding in the ruins. It’s constantly covered in a dark storm. On the edge of the ruins near the cliff of the mountain is a small camp where the CRG are studying the technology of the ruins. Meanwhile, living in a small hut in the ruins is a strange girl by the name of Band, covered in bandages. The place is rather maze-like, with several underground platforming challenges inside the buildings.
====Bullion Wastes====
The giant desert in the middle of the Draco lands, with its golden sand, wide open spaces…and bandit hordes. Scattered around the desert are various towns with different building styles, and various caravans traveling around the desert. Groups of bandits can be found around the desert as well. The reason it’s called the Bullion Wastes is because of the large amount of gold found here, most of which has been stolen by bandits. In the center of the desert is a huge sandstorm with the barest hint of a tower in the middle of it, rumored to be the location of the Bandit Hideaway…
====Bandit Hideaway====
The hidden lair of the bandits lurking in the Bullion Wastes, full of tunnels that allow them to move through the desert quickly and secretly. It is said that there are many ways out, but only one way in - anyone who tries to sneak in through the tunnels instead of the main entrance will be lost and/or apprehended by the Bandits. Mostly underground platforming, with lots of traps set by the Bandits to keep intruders out. Once the CRG figures out the treacherous area, however, they’ll find some rather damning evidence of the Advisor’s treachery; proof that he’s been manipulating the Bandits for his goals.
====Dragonheart Square====
The main settlement of the Scale Kingdom, built around Wyrmblood Castle, the home of the royal family. Quite beautiful and idyllic...as long as you don’t provoke the ire of the many guards patrolling the area. Unfortunately, our heroes end up doing just that, courtesy of the Advisor’s manipulation of King Wyrm, forcing them to sneak and/or fight their way to the castle in a manner vaguely reminiscent of Assassin’s Creed.
====Burning Peak====
A volcanic mountain range near Dragonheart Square. The Advisor has converted the largest of the mountains into a giant volcanic forge that he uses as a base for his plans; after his treachery is exposed, this is where he flees to. If Nym’s Cursesetter sidequest is taken, this is where she sets her trap for the CRG; the base ends up being trashed when her corrupted form battles an Advisor-empowered Drica.
===Kros Frontier===
Once called the Cursed Lands, time and progress have removed that stigma, and it’s now the Western-themed frontier of the new kingdom. It’s up to our heroines to help the CRG tame this wild land and encourage others to come here…easier said than done when some of those rumored curses prove to be very real.
====Frontier Flats====
A small settlement established by the CRG, which serves as the main town of the Kros Frontier. It’s under constant threat from hostile monster attacks and the Ace of Skulls, barely protected by advanced water-based defenses and the CRG’s top warriors (outside of the party, of course).
====Desert Ray====
Another frontier settlement that acts as a rival of the CRG’s town, led by a sect of the Church of the Sky. Like the rest of their church, they refuse help from the CRG, believing them to be “meddling in that which should best be left alone”; however, they’re forced to change their tune when their Speaker is indisposed after a monster attack, allowing Ace of Skulls to capture him. Without the Speaker’s holy wards, the church reluctantly turns to the CRG for help repelling Ace of Skulls, giving the non-Iron members special artifacts that will protect them from Ace’s curse as they set out to put an end to him.
====Skeleton Canyon====
A dark canyon that serves as Ace of Skulls’ lair; the walls are lined with the petrified bodies of his victims. Anyone trying to to enter the Frontier must be forever vigilant of his emergence from the canyon, said to be heralded by eerie winds that sound almost like distant screams. The core of Ace’s curse lies within the canyon, but none who travel there are ever seen again…
Following the defeat of the Ace of Skulls, the victims of his curse are freed. Those that wish to stay (including a few from pre-Disaster Kros) establish a small settlement in the canyon.
====Stonefang Mounds====
A hilly area that serves as the main breeding ground of the Stonefangs attacking the Frontier. Before the CRG can explore the area, they must find a way to halt the Stonefang attacks on the frontier towns.
====Clouded Glass Dunes====
A vast wasteland in the depths of the Frontier, named for a strange feature: large patches of ground that seem to have been melted into charred glass. No one knows how it happened, due to the difficulty of even surviving the Frontier, but once the CRG deals with Ace of Skulls and the Stonefang packs, they can journey into the dangerous area and find the source of the phenomenon; a massive tower shooting lightning bolts at random intervals. Upon clearing Darkhollow Web, a new settlement forms here, inhabited by the victims of the Shadow Crawler Curse and Devonia.
====Darkhollow Caverns====
A series of ancient tunnels beneath Clouded Glass Dunes; revealed when the Lightning Tower shuts down and the wall is shattered from within. When this happens, the CRG realizes that the tower was meant to keep the caverns sealed, as per an ancient recording inside the tower. Turns out that there’s a sizable population of horrific arthropod monsters lurking under the Frontier, kept at bay by the noise and light of the constant lightning (which our heroes have just put a stop to).
After realizing their mistake, the CRG team descends into the caverns to put an end to the monsters before they can dig their way out of hiding and lay waste to the Frontier once more. This is essentially “Bandit Hideaway mk.II”, with even more treacherous platforming and traps…as well as a ton of “Shadow Crawlers,” which appear as giant mutant bugs with eerie masks for “faces” and pure dark miasma under their carapaces. Halfway through, they’ll even have to deal with the Shadowyrm, the skeleton of the original Cursesetter being appropriated by Shadow Crawlers as a defense against intruders.
====Darkhollow Web====
In the very back of the Masked Caverns lies a massive web made of what can best be described as “shadow made solid”. At the very center of the web, the CRG finds the true source of the Shadow Crawlers: another curse orb, similar to what fuelled Ace of Skulls…but much, MUCH bigger. Before they can destroy the orb, they’ll have to make it past its manifestation: Nihillary, the Abyss Queen. Once they do, however, the Shadow Crawlers will be destroyed for good and Nihillary’s webs will vanish, revealing a tunnel leading to the Spectral Realm.
===Spectral Realm===
The northern region of Kros, home to Spectrals who love all things spooky and creepy. Thanks to the inhospitable borders of the Banshee Peaks (incredibly tall mountains with unnaturally strong winds), they’ve only recently been contacted by the rest of Kros, which has divided the nation; half of the Spectral inhabitants want to mingle with the rest of the world, while the other half does not. The whole realm has a unique day-night cycle due to the preferences of the Bateye and Hiero cities; the closer you are to one, the more/less daylight you’ll get.
====Haunted Circus====
Exactly What it Says on the Tin, a vast circus populated by Ghouls. This is the first part of the Spectral Realm that people from outside of Kros visit, as it’s a pretty succinct introduction to the unique culture of the Spectrals.
====Eternal Boneyard====
A vast graveyard formed during the Disaster, leaving bones buried and scattered all over the landscape. This has attracted most of the Wolfkin, who use bones as currency and occasional snacks; fortunately for their society, new bones constantly appear underground through an unknown magic energy pervading the site. Specially-trained Wolfkin “Sniffers” periodically go underground to search for new bones, overseen by “Herders” who ensure that they don’t sneak off with more than their “salary”.
====Shambler Bayou====
A swampy area that serves as the main home of the Shambler-type Spectrals. Renowned for the unique “Welcome Wagon”, which involves a bunch of Shamblers doing their best Zombie Apocalypse act…only to give the terrified visitors a hearty cry of “Welcome!” ...Needless to say, this backfires horribly when the CRG comes by and Iron assumes the worst, prompting the city council to decide that they need a new welcome ritual.
====Lightning Cliffs====
An impressive mountain range inhabited primarily by Stitchers; their elaborate technology can be seen dotting the cliffs. This area has frequent thunderstorms of massive intensity, which the Stitchers exploit with enormous lightning rods to both protect passerby and power their civilization.
====Sanguine Woods====
The main Bateye settlement in the Spectral Region, hidden within a vast forest north of the Lightning Cliffs. Its skyline is dominated by the Culici Necropolis, a massive Gothic castle that holds the “Nightgaze Tower” in its main spire, which banishes light to its Hieroglyph City counterpart, keeping the area in a state of perpetual night.
====Hieroglyph City====
The main settlement of the Hieros, resembling an ancient Egyptian city overlooked by massive pyramids. It’s perpetually daytime here, thanks to the “Lightmaw Obelisk” that draws in light from the Bateye settlements; smaller obelisks regulate the lightflow to keep it from being too bright or too dark at any given time.
====Ruins of Osiris====
An old Hiero city in the depths of the Glyphic Desert. It’s mostly in ruins, save for the massive tower at the center; the leaders of the undead races meet there to debate possible unification with the rest of Kros. Neferki flees here when the CRG drives her out of her palace.
===The Scar===
The middle of Kros, burnt to a crisp by the disaster. Believed to be the old capital.
====The Worldwound====
The center of the Scar across Kros. It appears to be empty, and the CRG has only become interested in this area because one of them presented the logic that if it was at the center of the scar that caused the disaster, then maybe they can figure out what the disaster was and how to prevent it from happening again. Unfortunately, all the CRG’s enemies made the same conclusion. The entire place is filled with monsters from all the areas except the first one, with a very small CRG outpost nearby. The place has magma pools, lava geysers with stone platforms on them (some of which crumble when stepped on), with lava monsters and all previous monsters serving as one of the final challenges.
====Krown Fortress====
A large mechanical island floating above the Scar. It only recently activated after the Advisor, Pharaoh Neferki and Iron met at a large pillar in the center of the Worldwound, accidentally activating the fortress when they entered an aura sphere around it. The Fortress is producing a signal that’s activating various hostile drones around Kros, which is obviously bad. The platforming in this area, in contrast to the other final areas, is very straight and linear. Yet it’s also very very hard, compounded by the supercharged robot versions of enemies.
== Items ==
TBA
== Plot ==
Lost Heart Storyline
== Miscellaneous Content ==
===Costumes===
====Iron====
Default: Iron’s normal look.
CRG: Iron’s customized CRG uniform.
Formal: Iron’s formal wear, as seen in “Operation: Dancing Class”.
Wolfkin: Iron as a Wolfkin.
Cursed Skull: An Ace of Skulls-themed outfit that also gives Iron a rusted appearance.
Scion: An outfit based on Scion Atmosa. Iron alternates between doing her best Atmosa impression (i.e. serene and enigmatic) and commenting that she’s not part of the Church of the Sky despite looking the part.
Knight: Iron dressed as a classic medieval knight.
Krown: An outfit based on Shade’s appearance in Krown Fortress.
Golden: A “naked” Iron colored in various shades of gold. Many of her unique quotes have her being mildly self-conscious or worrying about what’ll happen if Cent spots her like this.
Beach Day: Iron in the swimsuit she wore for “Operation Romantic Getaway”. She isn’t entirely sure why she wore this one out on a mission…
Golem: Iron’s normal appearance, but with her metallic elements replaced with stone. Expect rock puns aplenty.
====Cent====
Default: Cent’s normal look.
CRG Leader: Cent’s usual outfit for formal occasions with the CRG, as seen in “Operation Dancing Class”.
Draco Princess: A formal outfit based on Scale Kingdom fashion (possibly “borrowed” from Drica).
Bateye Duchess: A formal dress designed by Culici’s personal tailors.
Hiero: Cent as a Hiero.
Cursed Glory: An outfit themed after Helena von Glory’s disguised form. Cent is much more vain when wearing this, to the confusion of everyone, including herself.
Cursed Gamble: An outfit based on the Gambler’s suit. Cent is somehow even greedier than normal in this outfit, along with a healthy helping of gambling puns.
Cloudspeaker: Cent dressed as a Cloudspeaker for the Church of the Sky.
Digger: Cent dressed as an Adventurer Archaeologist.
Beach Day: Cent in her swimsuit from “Operation Romantic Getaway”. She’s…not terribly pleased about this one.
Dark Blade: Cent as a “dark queen”; essentially one of her princess dresses modified for a more warlike look. Oddly, she always feels much more….violent when she wears this one, so she usually doesn’t want to wear it.
====Drica====
Default: Drica’s normal look.
CRG: Drica’s custom CRG uniform.
Formal: Drica’s custom formal wear (made as a compromise between herself and her father).
Exile: The cloak Drica wore when she first met Iron and Cent.
Stitcher: Drica as a Stitcher.
Nym: Drica dressed as Nym during the latter’s impersonation of her. She even imitates Nym’s personality…badly. (Basically, imagine a tomboyish farmgirl pretending to be an ultra-girly brat, clearly torn between laughing at herself and punching herself in the face for even pretending to act like that while having no idea what she’s doing.)
Cursed Dragon: An outfit based on Darknym the Dracobane, complete with violent new quotes.
Blue Collar: Drica wearing the outfit of one of King Wyrm’s royal gardeners.
Western: Drica dressed as a cowgirl.
Queen Wyrm: Drica dressed in a female version of King Wyrm’s royal regalia. She’s torn between hamming it up and ranting about it.
King Wyrm…?: A step up from/parody of the “Queen Wyrm” costume, this one has Drica dressing up as her father…as in, wearing a slightly shoddy full-body King Wyrm costume. Her quotes in this one have her lampshade the absurdity of it.
====Cleo====
Default: Cleo’s normal look.
CRG: Cleo’s custom CRG uniform.
Traveller: An outfit similar to what Band wore during her exile.
Idol: One of Ankh’s favorite dresses, which she gave to (read: forced upon) her sister. Cleo doesn’t like it, but goes along with it for Ankh’s sake.
Nobility: An outfit styled after the Hiero aristocracy. Cleo really doesn’t like it.
Ringmaster: An outfit based off of the Ghoul Ringmaster.
Cursed Shadow: An outfit resembling Nihillary’s second form (with fake insect parts attached).
Cursed Trickster: An outfit resembling the Agitator.
Arthropod: A Devonia-themed outfit.
Nurse: Cleo dressed as a nurse.
Sticky: Cleo with her bandages replaced by duct tape.
Category:Onyx Games