Overwatch: Ballistic (Emptylord)

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Original=
Role 	Difficulty			
Defense	
{| style="width:100%; padding:0; spacing:0; margin:0;"			
	[1]
Ballistic fires a mortar bomb from his Namesake weapon in a arching trajectory, dealing substantial damage over a wide area on impact. Namesake holds one charge and has a slow reload speed.
	[Shift]
Ballistic sets-up his Namesake on the ground, immobilizing himself but greatly improving his ability to aim high for high-arching trajectories as well as improving his reload time.
	(Passive)
Ballistic's footwear and shoulder protection affords him substantial resistance to knockback effects, as well as reduced fall damage.
	[E]
?
	[Q]
Ballistic orders an aerial bombardment upon the target location. Bomb Voyage causes Ballistic to pan-out to a top-down view of the map and he must channel for a short duration to lock onto the target location.
I am tempted to have Set-Up cause Ballistic to pan-out, allowing him to aim via a top-down view of the map. Being Set-Up could then be a prerequisite for his E and Q abilities (similar to DV-A, in a sense, in that Ballistic has two forms). 
I want him to have an ability to utilizes parachuted mortar bombs, and I was thinking to have his E fires a rapid succession of rounds that slowly descend over a long line before him. Alternatively, with the about pan-out mechanic, his E allows him to "paintbrush" an area of effect over the map and then he could fire a rapid succession of rounds that rain down over the painted area sequentially or multiple rounds on the same location. But, then, I feel this contests with the use-case of his ultimate...
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Two Stances=
Role 	Difficulty			
Defense	
{| style="width:100%; padding:0; spacing:0; margin:0;"			
	[1]
Ballistic fires a mortar bomb from his Namesake weapon in a arching trajectory, dealing substantial damage over a wide area on impact. Namesake holds one charge and has a slow reload speed. While Set-Up, the maximum height of the trajectory is greatly improved and he reloads faster.
	(Passive)
Ballistic's footwear and shoulder protection affords him substantial resistance to knockback effects, as well as reduced fall damage.
	[Shift]
Ballistic sets-up his Namesake on the ground, immobilizing himself and panning-out to a top-down view of the battlefield.
	[E]
Ballistic assumes control of a Scout Drone for the next 6 seconds that provides vision of the area around it, lasting until destroyed. The Drone's altitude can be controlled using [Space], allowing it to bypass terrain. Casting Scout Drone while one is active will instead resume control over the active drone. Ballistic will Set-Up while controlling the Scout Drone if he is not already.
	[Q]
Ballistic rains a dozen parachuted mortar bombs over the selected area. Bomb Voyage uses a paintbrush input, raining the barrage over as wide or a concentrated area as he chooses. Ballistic will Set-Up to cast Bomb Voyage if he is not already.
Does panning out dilute any skill connected to a character with a high-arching weapon?
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Dialled Back=
Role 	Difficulty			
Defense	
{| style="width:100%; padding:0; spacing:0; margin:0;"			
	[1]
Ballistic fires a mortar bomb from his Namesake weapon in a arching trajectory, dealing substantial damage over a wide area on impact. Namesake holds one charge and has a slow reload speed. While Set-Up, the maximum height of the trajectory is greatly improved and he reloads faster.
	[Shift]
Ballistic sets-up his Namesake on the ground, immobilizing himself but improving his control over Namesake.
	(Passive)
Ballistic's footwear and shoulder protection affords him substantial resistance to knockback effects, as well as reduced fall damage.
	[E]
Ballistic assumes control of a Scout Drone for the next 6 seconds that provides vision of the area around it, lasting until destroyed. The Drone's altitude can be controlled using [Space], allowing it to fly over terrain. Casting Scout Drone while one is active will instead resume control over the active drone.
	[Q]
Ballistic rains a dozen parachuted mortar bombs over the selected area. Bomb Voyage pans-out to a top-down view of the battlefield and uses a paintbrush input to have the barrage rain over as wide or a concentrated area as desired.
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Category:Overwatch
Category:Emptylord