Drive to Work

Drive to Work is a podcast by Mark Rosewater which he records when he drives to work. 
==Description==
Inspired by a talk by Kevin Smith at San Diego Comic-Con, Mark decided to make a podcast. In the 30-minute podcast he covers various topics, from individual stories about cards to questions from listeners. There are various meta-series such as color pie philosophy, card types, and expansions. Sometimes guests are featured. Starting with one podcast per week in October 2012, it changed to two per week in September 2013 as a try-out, but that was quickly made the default. During the COVID-19 pandemic Rosewater continued his podcasts working from his home ("Corona Virus Edition"). This technique allowed him to invite guests more often. After Wizards of the Coast started to work hybrid, he continued to do the guest editions from his home ("At Home Edition") while still doing his monologues while driving to work.
===Episodes===
№ 	Title 	Meta-series 	Guest 	Link	Transcript
1 	Tempest 	Expansions 	 	link	
2 	Zendikar 	Expansions 	 	link	
3 	Planeswalkers 	Card types 	Matt Cavotta 	link	Transcript
4 	Invasion 	Expansions 	 	link	
5 	Ravnica 	Expansions 	 	link	
6 	Gold 	Color pie 	 	link	Transcript
7 	Alliances 	Expansions 	 	link	
8 	Cycling 	Mechanics 	 	link	
9 	Psychographics 	Design tools 	 	link	Transcript
10 	Time Spiral 	Expansions 	 	link	Transcript
11 	Ten Things Every Game Needs 	Ten Things Every Game Needs	 	link	Transcript
12 	Great Designer Search 	GDS 	Ethan Fleischer 	link	
13 	Unglued 	Un-sets 	 	link	Transcript
14 	Pro Tour 	Pro Tour 	 	link	
15 	Codenames 	History 	 	link	
16 	Urza's Saga 	Expansions 	 	link	
17 	On The Duelist 	Media 	 	link	
18 	Artifacts 	Card types 	 	link	Transcript
19 	Innistrad, Part 1 	Expansions 	 	link	
20 	Innistrad, Part 2 	Expansions 	 	link	
21 	Innistrad, Part 3 	Expansions 	 	link	
22 	The Trading Card Game Genre 	Golden Trifecta trilogy 	 	link	Transcript
23 	Color Pie 	Golden Trifecta trilogy 	 	link	Transcript
24 	Mana System 	Golden Trifecta trilogy 	 	link	Transcript
25 	Homelands 	Expansions 	 	link	
26 	White 	Color pie 	 	link	Transcript
27 	Bad Cards 	Bad cards 	 	link	Transcript
28 	Planar Chaos 	Expansions 	 	link	Transcript
29 	Creatures 	Card types 	 	link	Transcript
30 	Lessons Learned, Part 1 	Lessons Learned 	 	link	Transcript
31 	Lessons Learned, Part 2 	Lessons Learned 	 	link	Transcript
32 	Future Sight, Part 1 	Expansions 	 	link	Transcript
33 	Future Sight, Part 2 	Expansions 	Matt Cavotta 	link	Transcript
34 	Future Sight, Part 3 	Expansions 	 	link	Transcript
35 	Blue 	Color pie 	 	link	Transcript
36 	Tales From The Pit 	Media 	 	link	Transcript
37 	Lessons Learned, Part 3 	Lessons Learned 	 	link	Transcript
38 	Unglued 2 	Un-sets 	 	link	Transcript
39 	Randomness 	Design concepts 	 	link	Transcript
40 	Wizards of the Coast 	History 	 	link	Transcript
41 	Mirage, Part 1 	Expansions 	 	link	Transcript
42 	Mirage, Part 2 	Expansions 	 	link	Transcript
43 	Mirage, Part 3 	Expansions 	 	link	Transcript
44 	Making Magic 	Media 	 	link	Transcript
45 	Meet My Dad 	Meet My Family 	Gene Rosewater (MaRo's father) 	link	Transcript
46 	Instants and Sorceries 	Card types 	 	link	Transcript
47 	Lessons Learned, Part 4 	Lessons Learned 	 	link	Transcript
48 	Scars of Mirrodin, Part 1 	Expansions 	 	link	Transcript
49 	Scars of Mirrodin, Part 2 	Expansions 	 	link	Transcript
50 	Scars of Mirrodin, Part 3 	Expansions 	 	link	Transcript
51 	Scars of Mirrodin, Part 4 	Expansions 	 	link	Transcript
52 	Black 	Color pie 	 	link	Transcript
53 	Tales From The Boat 	Pro Tour 	 	link	Transcript
54 	Flavor Text 	Flavor 	Matt Cavotta 	link	Transcript
55 	Land 	Card types 	 	link	Transcript
56 	Drive To Work 	Media 	 	link	Transcript
57 	Champions of Kamigawa, Part 1 	Expansions 	 	link	Transcript
58 	Champions of Kamigawa, Part 2 	Expansions 	 	link	Transcript
59 	Champions of Kamigawa, Part 3 	Expansions 	 	link	Transcript
60 	Comfort 	Communication theory 	 	link	Transcript
61 	Surprise 	Communication theory 	 	link	Transcript
62 	Completion 	Communication theory 	 	link	Transcript
63 	1993 	Years 	 	link	Transcript
64 	Walking the Planes 	Media 	 	link	Transcript
65 	Red 	Color pie 	 	link	Transcript
66 	Development 	R&D 	 	link	Transcript
67 	Creative 	R&D 	 	link	Transcript
68 	Piggybacking 	Design techniques 	 	link	Transcript
69 	Odyssey, Part 1 	Expansions 	 	link	
70 	Odyssey, Part 2 	Expansions 	 	link	
71 	Odyssey, Part 3 	Expansions 	 	link	
72 	Odyssey, Part 4 	Expansions 	 	link	
73 	Invitationals, Part 1 	Invitationals 	 	link	
74 	Invitationals, Part 2 	Invitationals 	 	link	
75 	Enchantments 	Card types 	 	link	Transcript
76 	1994 	Years 	 	link	
77 	Creativity 	Design concepts 	 	link	Transcript
78 	Pro Tour One on Video 	Pro Tour 	 	link	
79 	Green 	Color pie 	 	link	Transcript
80 	Theros, Part 1 	Expansions 	 	link	Transcript
81 	Theros, Part 2 	Expansions 	 	link	Transcript
82 	Theros, Part 3 	Expansions 	 	link	Transcript
83 	Rarities 	Rarities 	 	link	
84 	Theros, Part 4 	Expansions 	 	link	Transcript
85 	Theros, Part 5 	Expansions 	 	link	Transcript
86 	Theros, Part 6 	Expansions 	 	link	Transcript
87 	1995 	Years 	 	link	
88 	Theros, Part 7 	Expansions 	 	link	Transcript
89 	Theros, Part 8 	Expansions 	 	link	Transcript
90 	Stages of Design 	R&D 	 	link	Transcript
91 	Names 	Flavor 	Matt Cavotta 	link	Transcript
92 	Mail with Matt 	Mailbag 	Matt Cavotta 	link	
93 	Top Down Design 	Design techniques 	 	link	Transcript
94 	Invitationals, Part 3 	Invitationals 	 	link	
95 	Emotional Connection 	Communication theory 	 	link	Transcript
96 	New World Order 	Design tools 	 	link	Transcript
97 	Blogatog 	Media 	 	link	
98 	1996 	Years 	 	link	
99 	Torment, Part 1 	Expansions 	 	link	
100 	Torment, Part 2 	Expansions 	 	link	
101 	Torment, Part 3 	Expansions 	 	link	
102 	Evolution 	Magic Evolution 	 	link	Transcript
103 	<c>Maro</c> 	History 	 	link	
104 	Meet My Mom 	Meet My Family 	Lynn Bravo Rosewater (MaRo's mother) 	link	Transcript
105 	1997 	Years 	 	link	
106 	Games with R&D 	R&D 	 	link	Transcript
107 	Design Skeleton 	Design tools 	 	link	Transcript
108 	Invitationals, Part 4 	Invitationals 	 	link	
109 	Judgment, Part 1 	Expansions 	 	link	
110 	Judgment, Part 2 	Expansions 	 	link	
111 	Judgment, Part 3 	Expansions 	 	link	
112 	1998 	Years 	 	link	
113 	A Day in the Life 	R&D 	 	link	Transcript
114 	Twenty Things That Almost Killed Magic, Part 1 	History 	 	link	Transcript
115 	Twenty Things That Almost Killed Magic, Part 2 	History 	 	link	Transcript
116 	Pro Tour Coverage 	Pro Tour 	 	link	
117 	Zendikar Cards, Part 1 	Expansions 	 	link	
118 	Zendikar Cards, Part 2 	Expansions 	 	link	
119 	1999 	Years 	 	link	
120 	Zendikar Cards, Part 3 	Expansions 	 	link	
121 	Zendikar Cards, Part 4 	Expansions 	 	link	
122 	Repetition 	Design techniques 	 	link	Transcript
123 	Who's Who - The First Wave of R&D 	R&D 	 	link	
124 	Creature Types 	Creature types 	 	link	Transcript
125 	Lenticular Design, Part 1 	Design techniques 	 	link	Transcript
126 	Lenticular Design, Part 2 	Design techniques 	 	link	Transcript
127 	Worldwake, Part 1 	Expansions 	 	link	
128 	Worldwake, Part 2 	Expansions 	 	link	
129 	Worldwake, Part 3 	Expansions 	 	link	
130 	2000 	Years 	 	link	
131 	The History of Magic's Story 	History 	 	link	Transcript
132 	Story Through Design 	Design techniques 	 	link	Transcript
133 	Designing Commons 	Rarities 	 	link	Transcript
134 	Art 	Flavor 	Matt Cavotta 	link	Transcript
135 	Rise of the Eldrazi, Part 1 	Expansions 	 	link	
136 	Rise of the Eldrazi, Part 2 	Expansions 	 	link	
137 	Rise of the Eldrazi, Part 3 	Expansions 	 	link	
138 	Playtesting (1) 	Design tools 	 	link	Transcript
139 	Rise of the Eldrazi, Part 4 	Expansions 	 	link	
140 	Rise of the Eldrazi, Part 5 	Expansions 	 	link	
141 	2001 	Years 	 	link	
142 	Inspiration 	Design concepts 	 	link	Transcript
143 	Invitationals, Part 5 	Invitationals 	 	link	
144 	Redflagging 	Design tools 	 	link	Transcript
145 	Getting a Job in R&D 	R&D 	 	link	Transcript
146 	Restraint 	Design concepts 	 	link	Transcript
147 	Unhinged, Part 1 	Un-sets 	 	link	Transcript
148 	Unhinged, Part 2 	Un-sets 	 	link	Transcript
149 	Unhinged, Part 3 	Un-sets 	 	link	Transcript
150 	2002 	Years 	 	link	
151 	Unhinged, Part 4 	Un-sets 	 	link	Transcript
152 	Unhinged, Part 5 	Un-sets 	 	link	Transcript
153 	Who's Who: The Second Wave of R&D 	R&D 	 	link	
154 	Design 101 	Design techniques 	 	link	Transcript
155 	Keeping Secrets 	History 	 	link	Transcript
156 	Vanguard 	Supplemental products 	 	link	
157 	San Diego Comic-Con SDCC 	Conventions 	 	link	
158 	Block Plans, Part 1 	Blocks 	 	link	Transcript
159 	Block Plans, Part 2 	Blocks 	 	link	Transcript
160 	2003 	Years 	 	link	
161 	Design Space 	Design concepts 	 	link	Transcript
162 	Enchantment World 	Card types 	 	link	Transcript
163 	Onslaught, Part 1 	Expansions 	 	link	
164 	Onslaught, Part 2 	Expansions 	 	link	
165 	Onslaught, Part 3 	Expansions 	 	link	
166 	Design & Development 	R&D 	 	link	Transcript
167 	Onslaught, Part 4 	Expansions 	 	link	
168 	Onslaught, Part 5 	Expansions 	 	link	
169 	Onslaught, Part 6 	Expansions 	 	link	
170 	2004 	Years 	 	link	
171 	Lessons Learned, Part 5 	Lessons Learned 	 	link	Transcript
172 	Lessons Learned, Part 6 	Lessons Learned 	 	link	Transcript
173 	White/Blue 	Color pie 	 	link	Transcript
174 	Meeting Expectations 	Design techniques 	 	link	Transcript
175 	Exploratory Design 	Design techniques 	 	link	Transcript
176 	Tales from Europe 	Pro Tour 	 	link	
177 	Goals 	Ten Things Every Game Needs	 	link	Transcript
178 	Tribal 	Card types 	 	link	
179 	Banding 	Mechanics 	 	link	
180 	2005 	Years 	 	link	
181 	Legions, Part 1 	Expansions 	 	link	
182 	Legions, Part 2 	Expansions 	 	link	
183 	Legions, Part 3 	Expansions 	 	link	
184 	Legions, Part 4 	Expansions 	 	link	
185 	Blue/Black 	Color pie 	 	link	Transcript
186 	Portal 	Supplemental products 	 	link	
187 	Mail with Matt, Part 2 	Mailbag 	Matt Cavotta 	link	
188 	Matt's Job 	Flavor 	Matt Cavotta 	link	
189 	Rules 	Ten Things Every Game Needs	 	link	Transcript
190 	A Card Being Made 	Production process 	 	link	Transcript
191 	World Building 	Flavor 	Matt Cavotta 	link	Transcript
192 	Scourge, Part 1 	Expansions 	 	link	
193 	Scourge, Part 2 	Expansions 	 	link	
194 	Scourge, Part 3 	Expansions 	 	link	
195 	Scourge, Part 4 	Expansions 	 	link	
196 	2006 	Years 	 	link	
197 	Playtesting (2) 	Design tools 	 	link	
198 	Holiday Cards 	Supplemental products 	 	link	
199 	Feedback 	Design tools 	 	link	Transcript
200 	Black/Red 	Color pie 	 	link	Transcript
201 	Interactions 	Ten Things Every Game Needs	 	link	Transcript
202 	If Magic Started Over 	History 	 	link	
203 	2007 	Years 	 	link	
204 	Arabian Nights, Part 1 	Expansions 	 	link	
205 	Arabian Nights, Part 2 	Expansions 	 	link	
206 	Arabian Nights, Part 3 	Expansions 	 	link	
207 	Design 102 	Design techniques 	 	link	Transcript
208 	Red/Green 	Color pie 	 	link	Transcript
209 	Iteration 	Design tools 	 	link	Transcript
210 	Back in the Day 	History 	 	link	
211 	Mistakes 	History 	 	link	Transcript
212 	Technology 	Design tools 	 	link	
213 	Catch-Up Features 	Ten Things Every Game Needs	 	link	Transcript
214 	2008 	Years 	 	link	
215 	Traveling 	Traveling 	Matt Cavotta 	link	
216 	Innistrad Cards, Part 1 	Expansions 	 	link	
217 	Innistrad Cards, Part 2 	Expansions 	 	link	
218 	Innistrad Cards, Part 3 	Expansions 	 	link	
219 	Green/White 	Color pie 	 	link	Transcript
220 	Innistrad Cards, Part 4 	Expansions 	 	link	
221 	Innistrad Cards, Part 5 	Expansions 	 	link	
222 	Game Developer's Conference GDC 	Conventions 	 	link	
223 	10 Principles of Good Design 	Design techniques 	 	link	Transcript
224 	The Origin Story of Magic 	History 	 	link	
225 	White/Black 	Color pie 	 	link	Transcrpt
226 	Inertia 	Ten Things Every Game Needs	 	link	Transcript
227 	2009 	Years 	 	link	
228 	Legendary 	Card types 	 	link	
229 	Dark Ascension, Part 1 	Expansions 	 	link	
230 	Dark Ascension, Part 2 	Expansions 	 	link	
231 	Dark Ascension, Part 3 	Expansions 	 	link	
232 	Dark Ascension, Part 4 	Expansions 	 	link	
233 	Blue/Red 	Color pie 	 	link	Transcript
234 	Lessons Learned: Innistrad 	Lessons Learned 	 	link	Transcript
235 	Lessons Learned: Dark Ascension 	Lessons Learned 	 	link	
236 	Leading Teams 	Life skills 	 	link	Transcript
237 	2010 	Years 	 	link	
238 	Surprise 	Ten Things Every Game Needs	 	link	Transcript
239 	Starting Out in R&D 	R&D 	Melissa DeTora 	link	
240 	Pro Tour with Melissa DeTora 	Pro Tour 	Melissa DeTora 	link	
241 	Avacyn Restored, Part 1 	Expansions 	 	link	
242 	Avacyn Restored, Part 2 	Expansions 	 	link	
243 	Avacyn Restored, Part 3 	Expansions 	 	link	
244 	Avacyn Restored, Part 4 	Expansions 	 	link	
245 	Black/Green 	Color pie 	 	link	
246 	Early Trips 	Traveling 	 	link	
247 	Judging 	History 	 	link	
248 	Strategy 	Ten Things Every Game Needs	 	link	Transcript
249 	Evergreen Keywords 	Mechanics 	 	link	
250 	2011 	Years 	 	link	
251 	Block Inspirations, Part 1 	Blocks 	 	link	
252 	Block Inspirations, Part 2 	Blocks 	 	link	
253 	Red/White 	Color pie 	 	link	
254 	Khans of Tarkir, Part 1 	Expansions 	 	link	
255 	Khans of Tarkir, Part 2 	Expansions 	 	link	
256 	Khans of Tarkir, Part 3 	Expansions 	 	link	
257 	Keeping an Eye Out 	Design techniques 	 	link	
258 	Khans of Tarkir, Part 4 	Expansions 	 	link	
259 	Khans of Tarkir, Part 5 	Expansions 	 	link	
260 	Fun (1) 	Ten Things Every Game Needs	 	link	
261 	Khans of Tarkir, Part 6 	Expansions 	 	link	
262 	Khans of Tarkir, Part 7 	Expansions 	 	link	
263 	2012 	Years 	 	link	
264 	Creative Process, Part 1 	Design techniques 	 	link	
265 	Creative Process, Part 2 	Design techniques 	 	link	
266 	Returning to Worlds 	Design techniques 	 	link	
267 	Green/Blue 	Color pie 	 	link	
268 	PAX 2015 	Conventions 	 	link	
269 	Breaking Rules 	Design techniques 	 	link	
270 	Flavor 	Ten Things Every Game Needs	 	link	
271 	Un-Rules Manager 	Un-sets 	 	link	
272 	The ARC System 	Other games 	 	link	
273 	Fate Reforged, Part 1 	Expansions 	 	link	
274 	Fate Reforged, Part 2 	Expansions 	 	link	
275 	Fate Reforged, Part 3 	Expansions 	 	link	
276 	Primary/Secondary/Tertiary 	Mechanics 	 	link	
277 	Fate Reforged, Part 4 	Expansions 	 	link	
278 	Fate Reforged, Part 5 	Expansions 	 	link	
279 	Bad Cards (Again) 	Bad cards 	 	link	
280 	Bad Cards Revisited 	Bad cards 	 	link	
281 	Social Media 	Media 	 	link	
282 	Most Asked Questions 	Media 	 	link	
283 	20 Years Later 	History 	 	link	
284 	A Hook 	Ten Things Every Game Needs	 	link	
285 	Lessons Learned: Gatecrash 	Lessons Learned 	 	link	
286 	Designing for Limited 	Design techniques 	 	link	
287 	New Players 	Design techniques 	 	link	
288 	Dragons of Tarkir, Part 1 	Expansions 	 	link	
289 	Dragons of Tarkir, Part 2 	Expansions 	 	link	
290 	Dragons of Tarkir, Part 3 	Expansions 	 	link	
291 	Live Like a Gamer 	Life skills 	 	link	
292 	Dragons of Tarkir, Part 4 	Expansions 	 	link	
293 	Dragons of Tarkir, Part 5 	Expansions 	 	link	
294 	Dragons of Tarkir, Part 6 	Expansions 	 	link	
295 	Chicken Rabbit Donkey 	History 	 	link	
296 	Dream Job 	Life skills 	 	link	
297 	Creature Types (2) 	Creature types 	 	link	
298 	Star Wars TCG 	Other games 	 	link	
299 	Choices vs. Options 	Design concepts 	 	link	
300 	2013 	Years 	 	link	
301 	Celebrity 	Life skills 	 	link	
302 	Head-to-Head 	Media 	 	link	
303 	Magic Firsts, Part 1 	Magic Firsts 	Melissa DeTora 	link	
304 	Magic Firsts, Part 2 	Magic Firsts 	Melissa DeTora 	link	
305 	Reprints 	Design tools 	 	link	
306 	Christopher Rush 	People 	 	link	
307 	Limited Edition, Part 1 	Core sets 	 	link	
308 	Limited Edition, Part 2 	Core sets 	 	link	
309 	Limited Edition, Part 3 	Core sets 	 	link	
310 	Traveling (2) 	Traveling 	 	link	
311 	Limited Edition, Part 4 	Core sets 	 	link	
312 	Limited Edition, Part 5 	Core sets 	 	link	
313 	Limited Edition, Part 6 	Core sets 	 	link	
314 	Getting a Job 	Life skills 	 	link	
315 	Collaboration 	Life skills 	 	link	
316 	Design Space (2) 	Design concepts 	 	link	
317 	Lessons Learned: Theros 	Lessons Learned 	 	link	
318 	Early Days 	History 	 	link	
319 	Early Tournaments 	History 	 	link	
320 	Advertising 	History 	 	link	
321 	Top 10 Sets I've Made 	Top 10s 	 	link	
322 	Tee-shirts 	History 	 	link	
323 	Late Changes 	Design techniques 	 	link	
324 	Leaks 	History 	 	link	
325 	Magic: The Puzzling 	History 	 	link	
326 	Designing Creatures 	Design techniques 	 	link	
327 	GDC 2016 	Conventions 	 	link	
328 	Meet My Daughter 	Meet My Family 	Rachel Rosewater (MaRo's eldest daughter) 	link	
329 	Human Nature 	20 Lessons 	 	link	Transcript
330 	Storm Scale 	Scales 	 	link	
331 	Storm Scale: Khans of Tarkir 	Scales 	 	link	
332 	Card Elements 	Design tools 	 	link	
333 	Market Research 	Design tools 	 	link	
334 	Aesthetics 	20 Lessons 	 	link	Transcript
335 	Interviews 	Media 	 	link	
336 	Top 10 Nonevergreen Mechanics 	Top 10s 	 	link	
337 	Gaming's Past 	Other games 	 	link	
338 	The Gathering 	History 	 	link	
339 	Supertypes 	Card types 	 	link	
340 	Subtypes 	Card types 	 	link	
341 	Urza's Saga, Part 1 	Expansions 	 	link	
342 	Urza's Saga, Part 2 	Expansions 	 	link	
343 	Urza's Saga, Part 3 	Expansions 	 	link	
344 	Urza's Saga, Part 4 	Expansions 	 	link	
345 	Resonance 	20 Lessons 	 	link	Transcript
346 	History of Limited 	History 	 	link	
347 	Stand-Up Comedy 	Life skills 	 	link	
348 	Two-Block Model 	Blocks 	 	link	
349 	Piggybacking (2) 	20 Lessons 	 	link	Transcript
350 	25 Random Things About Magic 	History 	 	link	
351 	Replies with Rachel, Part 1 	Mailbag 	Rachel Rosewater 	link	
352 	Vocabulary 	Design tools 	Rachel Rosewater 	link	
353 	2014 	Years 	 	link	
354 	Top 10 Cards I Designed 	Top 10s 	 	link	
355 	VidCon 2016 	Conventions 	 	link	
356 	Interesting vs Fun 	20 Lessons 	 	link	Transcript
357 	Hybrid Mana 	Color pie 	 	link	
358 	Twitter 	Media 	 	link	
359 	Top 10 Nondesign Jobs 	Top 10s 	 	link	
360 	Tweaking 	Design techniques 	 	link	
361 	Emotional Impact 	20 Lessons 	 	link	Transcript
362 	Work/Life Balance 	Life skills 	 	link	Transcript
363 	Packaging 	Production process 	 	link	
364 	Urza's Legacy, Part 1 	Expansions 	 	link	
365 	Urza's Legacy, Part 2 	Expansions 	 	link	
366 	Ravnica Showdown 	Showdowns 	 	link	
367 	Flux 	Design concepts 	 	link	
368 	Making It Personal 	20 Lessons 	 	link	Transcript
369 	Lessons Learned: Khans of Tarkir 	Lessons Learned 	 	link	
370 	Learning from Mistakes 	Life skills 	 	link	
371 	Six Stages of Magic Design 	R&D 	 	link	
372 	Phyrexians 	Flavor 	 	link	
373 	Perspective 	Design concepts 	 	link	
374 	Discontinued Rules 	History 	 	link	
375 	Details Matter 	20 Lessons 	 	link	Transcript
376 	Being a Magician 	Life skills 	 	link	
377 	Top 20 Creature Types 	Top 20s 	 	link	
378 	PAX West 2016 	Conventions 	 	link	
379 	Replies with Rachel, Part 2 	Mailbag 	Rachel Rosewater 	link	
380 	Quick Creativity 	Design techniques 	 	link	
381 	Card Concepting 	Flavor 	 	link	
382 	Mirrodin Showdown 	Showdowns 	 	link	
383 	Customization 	20 Lessons 	 	link	Transcript
384 	Group Creation 	Design techniques 	 	link	
385 	Council of Colors 	R&D 	 	link	
386 	Preview Season 	Media 	 	link	
387 	Urza's Destiny, Part 1 	Expansions 	 	link	
388 	Urza's Destiny, Part 2 	Expansions 	 	link	
389 	Urza's Destiny, Part 3 	Expansions 	 	link	
390 	Urza's Destiny, Part 4 	Expansions 	 	link	
391 	Cohesion 	Design concepts 	 	link	
392 	Designing Uncommons 	Rarities 	 	link	
393 	Top 10 Evergreen Creature Keywords 	Top 10s 	 	link	
394 	R&D Vocabulary, Part 1 	R&D 	 	link	
395 	R&D Vocabulary, Part 2 	R&D 	 	link	
396 	R&D Vocabulary, Part 3 	R&D 	 	link	
397 	Innistrad Showdown 	Showdowns 	 	link	
398 	You Make the Card 	Media 	 	link	
399 	Exploration 	20 Lessons 	 	link	Transcript
400 	Top 10 Supplemental Products 	Top 10s 	 	link	
401 	An Average Day 	R&D 	 	link	
402 	Color Pie Conflicts 	Color pie 	 	link	
403 	Color Pie Alliances 	Color pie 	 	link	
404 	History of Standard 	History 	 	link	
405 	Evaluation 	Design techniques 	 	link	
406 	Answering Questions 	Media 	 	link	
407 	Let the Best Idea Win 	Life skills 	 	link	
408 	Replies with Rachel, Part 3 	Mailbag 	Rachel Rosewater 	link	
409 	Ravnica Cards, Part 1 	Expansions 	 	link	
410 	Ravnica Cards, Part 2 	Expansions 	 	link	
411 	Ravnica Cards, Part 3 	Expansions 	 	link	
412 	Love Not Like 	20 Lessons 	 	link	Transcript
413 	Ravnica Cards, Part 4 	Expansions 	 	link	
414 	Ravnica Cards, Part 5 	Expansions 	 	link	
415 	Teaching 	Life skills 	 	link	
416 	Early Worlds 	History 	 	link	
417 	Duel Masters 	Other games 	 	link	
418 	Designing Rares 	Rarities 	 	link	
419 	Around the World 	Traveling 	 	link	
420 	Top 10 Favorite Things About R&D 	Top 10s 	 	link	
421 	Strengths & Weaknesses 	Design concepts 	 	link	
422 	Behind-the-Scenes 	Media 	 	link	
423 	Virtual Tour 	Wizards of the Coast 	 	link	
424 	Don't Prove 	20 Lessons 	 	link	Transcript
425 	Lessons Learned: Battle for Zendikar 	Lessons Learned 	 	link	
426 	Fights I Lost 	History 	 	link	
427 	Top-Down vs. Bottom-Up 	Design techniques 	 	link	
428 	2015 	Years 	 	link	
429 	Planes 	Flavor 	 	link	
430 	Guildpact, Part 1 	Expansions 	 	link	
431 	Guildpact, Part 2 	Expansions 	 	link	
432 	Guildpact, Part 3 	Expansions 	 	link	
433 	Telling Story Through a TCG 	Flavor 	 	link	
434 	Fun (2) 	20 Lessons 	 	link	Transcript
435 	Principles of Magic R&D 	R&D 	 	link	
436 	The Great Designer Search 1, Part 1 	GDS 	 	link	
437 	The Great Designer Search 1, Part 2 	GDS 	 	link	
438 	Rarities (2) 	Rarities 	 	link	
439 	Other Teams 	R&D 	 	link	
440 	Dungeons & Dragons 	Other games 	 	link	
441 	Prereleases 	History 	 	link	
442 	New vs. Returning Worlds 	Design techniques 	 	link	
443 	Sparks 	Media 	 	link	
444 	Vanilla Matters 	Design concepts 	 	link	
445 	Frames 	Design tools 	 	link	
446 	Bluntness 	20 Lessons 	 	link	Transcript
447 	Wizards Other Games, Part 1 	Other games 	 	link	
448 	Wizards Other Games, Part 2 	Other games 	 	link	
449 	Counters 	Design tools 	 	link	
450 	R&D, Wave 3 	R&D 	 	link	
451 	Becoming a Game Designer 	Life skills 	 	link	
452 	Amonkhet, Part 1 	Expansions 	 	link	
453 	Amonkhet, Part 2 	Expansions 	 	link	
454 	Flashback 	Mechanics 	 	link	
455 	Complexity 	Design concepts 	 	link	
456 	Mechanical Color Pie 	Color pie 	 	link	
457 	Color Pie - Dealing with Creatures 	Color pie 	 	link	
458 	Change 	Design tools 	 	link	
459 	Early Magic Trivia 	Trivia 	 	link	
460 	Announcement Week 	History 	 	link	
461 	College Visits 	Traveling 	 	link	
462 	VidCon 2017 	Conventions 	 	link	
463 	Cycles 	Design tools 	 	link	
464 	Old Formats 	Formats 	 	link	
465 	Tweaks 	Design tools 	 	link	
466 	Generation Decks 	Book reviews 	 	link	
467 	Multicolor Blocks 	Blocks 	 	link	
468 	Poison 	Mechanics 	 	link	
469 	Starting a Game Design 	Design techniques 	 	link	
470 	The Pit 	R&D 	 	link	
471 	San Diego Comic-Con 2017 	Conventions 	 	link	
472 	Designing Components 	20 Lessons 	 	link	Transcript
473 	Gavin Verhey 	People 	Gavin Verhey 	link	
474 	Keeping Things Different 	Life skills 	 	link	
475 	Giving Input 	Media 	 	link	
476 	Hour of Devastation 	Expansions 	 	link	
477 	Topical Blend 	Media 	 	link	
478 	Artists 	Flavor 	 	link	
479 	When to Keyword 	Design tools 	 	link	
480 	Scry 	Mechanics 	 	link	
481 	Ixalan, Part 1 	Expansions 	 	link	
482 	Ixalan, Part 2 	Expansions 	 	link	
483 	Ixalan, Part 3 	Expansions 	 	link	
484 	Early Magic Evolution 	Magic Evolution 	 	link	
485 	HASCON 2017 	Conventions 	 	link	
486 	Getting Unstable Made 	Un-sets 	Mark Purvis 	link	
487 	Pitching 	Life skills 	 	link	
488 	Unstable, Part 1 	Un-sets 	 	link	
489 	Unstable, Part 2 	Un-sets 	 	link	
490 	Unstable, Part 3 	Un-sets 	 	link	
491 	Being a Spokesperson 	Media 	 	link	
492 	Printing 	Production process 	 	link	
493 	Challenging Players 	20 Lessons 	 	link	
494 	Kicker 	Mechanics 	 	link	
495 	Vision Design, Set Design & Play Design 	Design techniques 	 	link	
496 	Vision Design 	Design techniques 	 	link	
497 	Symbols 	Design tools 	 	link	
498 	The Move 	Wizards of the Coast 	 	link	
499 	Lessons Learned: Kaladesh 	Lessons Learned 	 	link	
500 	100 & Counting 	& Counting 	 	link	
501 	200 & Counting 	& Counting 	 	link	
502 	Slivers 	Creature types 	 	link	
503 	Unstable Rules 	Un-sets 	 	link	
504 	Hackathons 	Design techniques 	 	link	
505 	Reactions 	Media 	 	link	
506 	Game Knights 	Media 	 	link	
507 	Unstable Talk, Part 1 	Un-sets 	 	link	
508 	Unstable Talk, Part 2 	Un-sets 	 	link	
509 	Mechanical Evolution, Part 2 	Magic Evolution 	 	link	
510 	The Great Designer Search 3 	GDS 	 	link	
511 	Less Is More 	20 Lessons 	 	link	Transcript
512 	Playtest Cards 	Design techniques 	 	link	
513 	Unstable Variants 	Un-sets 	 	link	
514 	Unstable Pre-Prerelease 	Media 	 	link	
515 	Designing for New Worlds 	Design techniques 	 	link	
516 	Introduction to Magic 	Basics of Magic 	 	link	
517 	Answering Questions 	Media 	 	link	
518 	ESPN2 	Media 	 	link	
519 	Editing 	R&D 	 	link	
520 	GDS3 Trial 1 	GDS 	 	link	
521 	GDS3 Trial 2, Part 1 	GDS 	 	link	
522 	GDS3 Trial 2, Part 2 	GDS 	 	link	
523 	GDS3 Trial 2, Part 3 	GDS 	 	link	
524 	GDS3 Trial 3 	GDS 	 	link	
525 	Rookie Mistakes 	GDS 	 	link	
526 	Dissension, Part 1 	Expansions 	 	link	
527 	Dissension, Part 2 	Expansions 	 	link	
528 	Dissension, Part 3 	Expansions 	 	link	
529 	Creativity 	20 Lessons 	 	link	Transcript
530 	What Is a Game? 	Other games 	 	link	
531 	Magic Evolution, Part 3 	Magic Evolution 	 	link	
532 	Morph 	Mechanics 	 	link	
533 	Editor-in-Chief 	Media 	 	link	
534 	Designing Legendary Creatures 	Design techniques 	 	link	
535 	Constructive Criticism 	Life skills 	 	link	
536 	Lessons Learned: Amonkhet 	Lessons Learned 	 	link	
537 	Poll Position #1 	Media 	 	link	
538 	Making Videos 	Media 	 	link	
539 	Reprints (2) 	Design tools 	 	link	
540 	Dominaria, Part 1 	Expansions 	 	link	
541 	Dominaria, Part 2 	Expansions 	 	link	
542 	Dominaria, Part 3 	Expansions 	 	link	
543 	Stand-Up Comedy (2) 	Life skills 	 	link	
544 	The Great Designer Search 3 Update 	GDS 	 	link	
545 	Feedback 	20 Lessons 	 	link	Transcript
546 	World Identities 	Design tools 	 	link	
547 	Jumping Off Points 	Design techniques 	 	link	
548 	Kicker (2) 	Mechanics 	 	link	
549 	Parts of a Card 	Design tools 	 	link	
550 	Magic Evolution, Part 4 	Magic Evolution 	 	link	
551 	How to Be More Creative 	Life skills 	 	link	
552 	When to Keyword 	Design tools 	 	link	
553 	Unstable Cards, Part 1 	Un-sets 	 	link	
554 	Unstable Cards, Part 2 	Un-sets 	 	link	
555 	Unstable Cards, Part 3 	Un-sets 	 	link	
556 	Video with Richard & Peter 	Media 	 	link	
557 	Unstable Cards, Part 4 	Un-sets 	 	link	
558 	Unstable Cards, Part 5 	Un-sets 	 	link	
559 	Unstable Cards, Part 6 	Un-sets 	 	link	
560 	The Tuesday Magic Meeting 	R&D 	 	link	
561 	GDS3 Final Day 	GDS 	 	link	
562 	Vision / Set / Play Design Retrospective 	Design techniques 	 	link	
563 	It All Connects 	20 Lessons 	 	link	Transcript
564 	GP Las Vegas 	Pro Tour 	 	link	
565 	Replies with Rachel, Part 4 	Mailbag 	Rachel Rosewater 	link	
566 	VidCon 2018 	Conventions 	 	link	
567 	Magic Evolution, Part 5 	Magic Evolution 	 	link	
568 	Throwing Parties 	Life skills 	 	link	
569 	White Speaks 	Color Speaks 	 	link	
570 	Blue Speaks 	Color Speaks 	 	link	
571 	Black Speaks 	Color Speaks 	 	link	
572 	Bad Cards (4) 	Bad cards 	 	link	
573 	Red Speaks 	Color Speaks 	 	link	
574 	Green Speaks 	Color Speaks 	 	link	
575 	SDCC 2018 	Conventions 	 	link	
576 	History of Magic 	History 	 	link	
577 	Squirrels 	Creature types 	 	link	
578 	Transformers TCG 	Other games 	Scott Van Essen 	link	
579 	Designing Kaladesh 	Expansions 	Scott Van Essen 	link	
580 	Busy R&D 	R&D 	 	link	
581 	Narrative Equity 	Design techniques 	 	link	
582 	Creature Types (3) 	Creature types 	 	link	
583 	Lessons Learned: Ixalan 	Lessons Learned 	 	link	
584 	Alpha Playtesters 	Core sets 	 	link	
585 	Magic Evolution, Part 6 	Magic Evolution 	 	link	
586 	Flickering 	Mechanics 	 	link	
587 	Sets by Planes 	Flavor 	 	link	
588 	College 	Other Lessons 	 	link	
589 	Chicago 	Pro Tour 	 	link	
590 	Letting Go 	Life skills 	 	link	
591 	Guilds of Ravnica 	Expansions 	 	link	
592 	CAPS 	Production process 	 	link	
593 	Mechanic inspirations 	Design techniques 	 	link	
594 	Dimir 	Ravnican guilds 	 	link	
595 	Selesnya 	Ravnican guilds 	 	link	
596 	Izzet 	Ravnican guilds 	 	link	
597 	Collecting 	Design concepts 	 	link	
598 	Golgari 	Ravnican guilds 	 	link	
599 	Boros 	Ravnican guilds 	 	link	
600 	Conventions 	Conventions 	 	link	
601 	Factions 	Design techniques 	 	link	
602 	Magic Evolution, Part 7 	Magic Evolution 	 	link	
603 	Lorwyn 	Expansions 	 	link	
604 	Designing Counterspells 	Designing ___________ 	 	link	
605 	Market Research 	Design tools 	 	link	
606 	Lessons Learned: Dominaria 	Lessons Learned 	 	link	
607 	Unique Creature Types 	Creature types 	 	link	
608 	Poetry 	Other People’s Lessons 	 	link	
609 	Designing Direct Damage 	Designing ___________ 	 	link	
610 	Color Pie Bends & Breaks 	Color pie 	 	link	
611 	Lorwyn Cards, Part 1 	Expansions 	 	link	
612 	Lorwyn Cards, Part 2 	Expansions 	 	link	
613 	Lorwyn Cards, Part 3 	Expansions 	 	link	
614 	Lorwyn Cards, Part 4 	Expansions 	 	link	
615 	Azorius 	Ravnican guilds 	 	link	
616 	Rakdos 	Ravnican guilds 	 	link	
617 	Gruul 	Ravnican guilds 	 	link	
618 	Broadwaycon, Part 1 	Conventions 	 	link	
619 	Broadwaycon, Part 2 	Conventions 	 	link	
620 	Orzhov 	Ravnican guilds 	 	link	
621 	Simic 	Ravnican guilds 	 	link	
622 	Brian David-Marshall 	People 	 	link	
623 	Mailbag Columns 	Media 	 	link	
624 	Playdays 	R&D 	 	link	
625 	Lessons Learned: Guilds of Ravnica & Ravnica Allegiance 	Lessons Learned 	 	link	
626 	The Golden Rules 	Design concepts 	 	link	
627 	Empathy 	Life skills 	 	link	
628 	Greg Weisman 	Flavor 	Greg Weisman 	link	
629 	Designing Destruction 	Designing ___________ 	 	link	
630 	Five Requests I Often Have to Ignore 	Design techniques 	 	link	
631 	Morningtide, Part 1 	Expansions 	 	link	
632 	Morningtide, Part 2 	Expansions 	 	link	
633 	Morningtide, Part 3 	Expansions 	 	link	
634 	Rabiah Scale, Part 1 	Scales 	 	link	
635 	Rabiah Scale, Part 2 	Scales 	 	link	
636 	The Rise & Fall of Blocks 	Blocks 	 	link	
637 	Social Media in Game Design 	Media 	 	link	
638 	War of the Spark 	Expansions 	 	link	
639 	Top 10 Worst Mechanics 	Top 10s 	 	link	
640 	Planeswalker Who's Who 	Planeswalkers 	 	link	
641 	Booster Packs 	Production process 	 	link	
642 	Retired Mechanics 	Mechanics 	 	link	
643 	Breaking Rules 	Design techniques 	 	link	
644 	<c>Ajani's Pridemate</c> 	Rules changes 	 	link	
645 	Languages 	Production process 	 	link	
646 	Seeing the World 	Traveling 	 	link	
647 	Designing Library Effects 	Designing ___________ 	 	link	
648 	Working on the Road 	Traveling 	 	link	
649 	Magic Fest London 	Pro Tour 	 	link	
650 	War of the Spark Cards, Part 1 	Expansions 	 	link	
651 	War of the Spark Cards, Part 2 	Expansions 	 	link	
652 	War of the Spark Cards, Part 3 	Expansions 	 	link	
653 	Ideas & Execution 	Other Lessons 	 	link	
654 	War of the Spark Cards, Part 4 	Expansions 	 	link	
655 	War of the Spark Cards, Part 5 	Expansions 	 	link	
656 	Modern Horizons 	Modern 	 	link	
657 	Innovation Products 	Supplemental products 	 	link	
658 	Split Cards 	Mechanics 	 	link	
659 	Modern Horizons Cards, Part 1 	Modern 	 	link	
660 	Modern Horizons Cards, Part 2 	Modern 	 	link	
661 	Power Level 	Design concepts 	 	link	
662 	Modern Horizons Cards, Part 3 	Modern 	 	link	
663 	Modern Horizons Cards, Part 4 	Modern 	 	link	
664 	Milling 	Mechanics 	 	link	
665 	Lessons Learned: Unstable 	Lessons Learned 	 	link	
666 	Demons 	Creature types 	 	link	
667 	Full-Art Lands 	Graphic design 	 	link	
668 	Zones 	Design tools 	 	link	
669 	Meet Sarah 	Meet My Family 	Sarah Rosewater (MaRo's youngest daughter) 	link	
670 	Banned & Restricted, Part 1 	Banned & Restricted 	 	link	
671 	Banned & Restricted, Part 2 	Banned & Restricted 	 	link	
672 	Banned & Restricted, Part 3 	Banned & Restricted 	 	link	
673 	Banned & Restricted, Part 4 	Banned & Restricted 	 	link	
674 	SDCC 2019 	Conventions 	 	link	
675 	Bolas Arc 	Flavor 	 	link	
676 	Lessons Learned: War 	Lessons Learned 	 	link	
677 	Life Lessons 	Other People’s Lessons 	 	link	
678 	Small Talk wit Sarah 	Mailbag 	Sarah Rosewater 	link	
679 	Changing the Color Pie 	Color pie 	 	link	
680 	Diversity in Game Design 	Design concepts 	 	link	
681 	Math in Magic 	Design tools 	 	link	
682 	Connecting Set & Story 	Flavor 	 	link	
683 	Throne of Eldraine Stream 	Media 	 	link	
684 	Throne of Eldraine 	Expansions 	 	link	
685 	When Things Don't Go According to Plan 	Life skills 	 	link	
686 	Throne of Eldraine Cards, Part 1 	Expansions 	 	link	
687 	Throne of Eldraine Cards, Part 2 	Expansions 	 	link	
688 	Subtypes (2) 	Card types 	 	link	
689 	Artifacts & Enchantments 	Card types 	 	link	
690 	The Priority Problem 	Design concepts 	 	link	
691 	Throne of Eldraine Cards, Part 3 	Expansions 	 	link	
692 	Throne of Eldraine Cards, Part 4 	Expansions 	 	link	
693 	Food Cluster 	Clusters 	 	link	
694 	Top 50 Words 	Trivia 	 	link	
695 	Core of Planes 	Mechanics 	 	link	
696 	When to Change 	Design techniques 	 	link	
697 	Planeswalker Evolutions 	Planeswalkers 	 	link	
698 	Reusing Things 	Design techniques 	 	link	
699 	Maria & Meghan 	People 	 	link	
700 	Plane Diversity 	Flavor 	 	link	
701 	Collecting 	Basics of Magic 	 	link	
702 	White/Blue Philosophy 	Color pie 	 	link	
703 	Top 50 Creature Types 	Trivia 	 	link	
704 	Tempest Cards, Part 1 	Expansions 	 	link	
705 	Tempest Cards, Part 2 	Expansions 	 	link	
706 	Blue/Black Philosophy 	Color pie 	 	link	
707 	Tempest Cards, Part 3 	Expansions 	 	link	
708 	Tempest Cards, Part 4 	Expansions 	 	link	
709 	Black/Red Philosophy 	Color pie 	 	link	
710 	Success Paralysis 	Design concepts 	 	link	
711 	Head-to-Head Commander, Part 1 	Commander 	 	link	
712 	Theros Beyond Death 	Expansions 	 	link	
713 	Head-to-Head Commander, Part 2 	Commander 	 	link	
714 	Red/Green Philosophy 	Color pie 	 	link	
715 	Unsanctioned, Part 1 	Un-sets 	 	link	
716 	Unsanctioned, Part 2 	Un-sets 	 	link	
717 	Making Un-Cards 	Un-sets 	 	link	
718 	Green/White Philosophy 	Color pie 	 	link	
719 	Broadwaycon 2020 	Conventions 	 	link	
720 	Did It Start In Alpha? 	Trivia 	 	link	
721 	White/Black Philosophy 	Color pie 	 	link	
722 	Top 10 Blocks 	Top 10s 	 	link	
723 	Theros Beyond Death Cards, Part 1 	Expansions 	 	link	
724 	Theros Beyond Death Cards, Part 2 	Expansions 	 	link	
725 	Theros Beyond Death Cards, Part 3 	Expansions 	 	link	
726 	Blue/Red Philosophy 	Color pie 	 	link	
727 	Theros Beyond Death Cards, Part 4 	Expansions 	 	link	
728 	Theros Beyond Death Cards, Part 5 	Expansions 	 	link	
729 	Michael Ryan, Part 1 	People 	Michael Ryan 	link	
730 	Michael Ryan, Part 2 	People 	Michael Ryan 	link	
731 	Aaron Forsythe 	People 	Aaron Forsythe 	link	
732 	Annie Sardelis 	People 	Annie Sardelis 	link	
733 	Ari Nieh 	People 	Ari Nieh 	link	
734 	Chris Mooney 	People 	Chris Mooney 	link	
735 	Matt Place, Part 1 	People 	Matt Place 	link	
736 	Matt Place, Part 2 	People 	Matt Place 	link	
737 	Richard Garfield 	People 	Richard Garfield 	link	
738 	Donald Smith, Jr. 	People 	Donald Smith, Jr 	link	
739 	The Professor 	People 	Brian Lewis 	link	
740 	Meghan & Maria 	People 	Meghan Wolff and Maria Bartholdi(Good Luck, High Five)	link	
741 	Bill Rose 	People 	Bill Rose 	link	
742 	Brian Weissman 	People 	Brian Weissman 	link	
743 	Mark Heggen 	People 	Mark Heggen 	link	
744 	Erik Lauer 	People 	Erik Lauer 	link	
745 	Matt Tabak 	People 	Matt Tabak 	link	
746 	Brian Tinsman 	People 	Brian Tinsman 	link	
747 	Dawn Murin 	People 	Dawn Murin 	link	
748 	Blake Rasmussen 	People 	Blake Rasmussen 	link	
749 	Josh Lee Kwai and Jimmy Wong 	People 	Josh Lee Kwai and Jimmy Wong (Game Knights) 	link	
750 	Skaff Elias 	People 	Skaff Elias 	link	
751 	Christine Sprankle 	People 	Christine Sprankle 	link	
752 	April King 	People 	April King 	link	
753 	Gaby Spartz 	People 	Gaby Spartz 	link	
754 	Cedric Phillips 	People 	Cedric Phillips 	link	
755 	Dave Humpherys 	People 	Dave Humpherys 	link	
756 	Chris Pikula 	People 	Chris Pikula 	link	
757 	Brian Hacker 	People 	Brian Hacker 	link	
758 	Doug Beyer 	People 	Doug Beyer 	link	
759 	Sheldon Menery 	People 	Sheldon Menery 	link	
760 	Shivam Bhatt 	People 	Shivam Bhatt 	link	
761 	Devin Low 	People 	Devin Low 	link	
762 	Mike Turian 	People 	Mike Turian 	link	
763 	Witney Williams 	People 	Witney Williams 	link	
764 	Brian Schneider 	People 	Brian Schneider 	link	
765 	Graeme Hopkins 	People 	Graeme Hopkins 	link	
766 	Black/Green Philosophy 	Color pie 	 	link	
767 	Ethan Fleischer Returns 	People 	Ethan Fleischer 	link	
768 	Ikoria Vision Design, Part 1 	Expansions 	 	link	
769 	Jim Lin 	People 	Jim Lin 	link	
770 	Ikoria, Part 2 	Expansions 	 	link	
771 	Corey Bowen 	People 	Corey Bowen 	link	
772 	Making Magic in the Pandemic 	Wizards of the Coast 	 	link	
773 	Adam Prosak 	People 	Adam Prosak 	link	
774 	Replies with Rachel, Part 5 	Mailbag 	Rachel Rosewater 	link	
775 	Rachel Agnes 	People 	Rachel Agnes 	link	
776 	Zendikar Rising 	Expansions 	 	link	
777 	Elaine Chase 	People 	Elaine Chase 	link	
778 	Evergreen Origins 	Mechanics 	 	link	
779 	Worth Wollpert 	People 	Worth Wollpert 	link	
780 	The Problem with Four Color Factions 	Design techniques 	 	link	
781 	Ken Nagle 	People 	Ken Nagle 	link	
782 	Red/White Philosophy 	Color pie 	 	link	
783 	Jules Robins 	People 	Jules Robins 	link	
784 	It's All Magic 	Basics of Magic 	 	link	
785 	Scott Larabee 	People 	Scott Larabee 	link	
786 	Oozes 	Creature types 	 	link	
787 	Henry Stern 	People 	Henry Stern 	link	
788 	25 Years 	History 	 	link	
789 	Brian David-Marshall 	People 	Brian David-Marshall 	link	
790 	Antiquities, Part 1 	Expansions 	 	link	
791 	Antiquities, Part 2 	Expansions 	 	link	
792 	George Fan 	People 	George Fan 	link	
793 	Mike Elliott 	People 	Mike Elliott 	link	
794 	Trivia - Largest Creatures 	Trivia 	 	link	
795 	Matt Cavotta 	People 	Matt Cavotta 	link	
796 	Green/Blue Philosophy 	Color pie 	 	link	
797 	Randy Buehler 	People 	Randy Buehler 	link	
798 	Planar Chaos Colorshifted Cards, Part 1 	Expansions 	 	link	
799 	Planar Chaos Colorshifted Cards, Part 2 	Expansions 	 	link	
800 	Charlie Catino 	People 	Charlie Catino 	link	
801 	Graham Stark 	People 	Graham Stark 	link	
802 	Kaldheim, Part 1 	Expansions 	 	link	
803 	Kaldheim, Part 2 	Expansions 	 	link	
804 	Luis Scott-Vargas 	People 	Luis Scott-Vargas 	link	
805 	Olivia Gobert-Hicks 	People 	Olivia Gobert-Hicks 	link	
806 	Angels, Part 1 	Creature types 	 	link	
807 	Angels, Part 2 	Creature types 	 	link	
808 	Evan Erwin 	People 	Evan Erwin 	link	
809 	Arabian Nights with Richard Garfield, Part 1 	Expansions 	Richard Garfield 	link	
810 	Arabian Nights with Richard Garfield, Part 2 	Expansions 	Richard Garfield 	link	
811 	Mark Tedin 	People 	Mark Tedin 	link	
812 	Timeshifted Sheets 	Expansions 	 	link	
813 	Time Spiral with Aaron Forsythe 	Expansions 	Aaron Forsythe 	link	
814 	Trivia - Shortest Names 	Trivia 	 	link	
815 	Trivia - Longest Names 	Trivia 	 	link	
816 	Innistrad with Erik Lauer 	Expansions 	Erik Lauer 	link	
817 	Invasion with Bill Rose 	Expansions 	Bill Rose 	link	
818 	From the Vault 	Supplemental products 	 	link	
819 	Champions of Kamigawa with Brian Tinsman 	Expansions 	Brian Tinsman 	link	
820 	Legendary Artifacts, Part 1 	Card types 	 	link	
821 	Kaladesh with Shawn 	Expansions 	Shawn Main 	link	
822 	Strixhaven Design, Part 1 	Expansions 	 	link	
823 	Strixhaven Design, Part 2 	Expansions 	 	link	
824 	Kaldheim with Ethan 	Expansions 	Ethan Fleischer 	link	
825 	Strixhaven with Ari Nieh 	Expansions 	Ari Nieh 	link	
826 	Legendary Artifacts, Part 2 	Card types 	 	link	
827 	Zendikar with Matt Place 	Expansions 	Matt Place 	link	
828 	What's More Likely? 	What's More Likely? 	 	link	
829 	Dark Ascension with Tom LaPille 	Expansions 	Tom LaPille 	link	
830 	2016 	Years 	 	link	
831 	Mirrodin with Tyler Bielman 	Expansions 	Tyler Bielman 	link	
832 	Codenames, Part 2 	History 	 	link	
833 	Worldwake with Ken Nagle 	Expansions 	Ken Nagle 	link	
834 	Unglued Cards, Part 1 	Un-sets 	 	link	
835 	Unsanctioned with Matt Tabak 	Un-sets 	Matt Tabak 	link	
836 	Unglued Cards, Part 2 	Un-sets 	 	link	
837 	Ikoria with Dave Humpherys 	Expansions 	Dave Humpherys 	link	
838 	Unglued Cards, Part 3 	Un-sets 	 	link	
839 	War of the Spark with Doug Beyer 	Expansions 	Doug Beyer 	link	
840 	Planeswalker Characters, Part 1 	Planeswalkers 	 	link	
841 	Shadowmoor with Sean Fletcher 	Expansions 	Sean Fletcher 	link	
842 	Planeswalker Characters, Part 2 	Planeswalkers 	 	link	
843 	Tempest Story, Part 1 	Flavor 	Michael Ryan 	link	
844 	Tempest Story, Part 2 	Flavor 	Michael Ryan 	link	
845 	Modern Horizons with Mark Globus 	Modern 	Mark Globus 	link	
846 	Planeswalkers, Part 3 	Planeswalkers 	 	link	
847 	Unstable with Ben Hayes 	Un-sets 	Ben Hayes 	link	
848 	Mini-Master 	Formats 	 	link	
849 	Future Sight with Mike Turian 	Expansions 	Mike Turian 	link	
850 	Faeries 	Creature types 	 	link	
851 	Dominaria with Kelly Digges 	Expansions 	Kelly Digges 	link	
852 	Creature tokens, Part 1 	Tokens 	 	link	
853 	Odyssey with Randy Buehler 	Expansions 	Randy Buehler 	link	
854 	Creature tokens, Part 2 	Tokens 	 	link	
855 	Ice Age with Chris Page 	Expansions 	Chris Page 	link	
856 	Parasitism 	Design concepts 	 	link	
857 	Adventures in the Forgotten Realms with Jules Robins 	Expansions 	Jules Robins 	link	
858 	Vanity cards 	Design concepts 	 	link	
859 	Replies with Rachel, Part 6 	Mailbag 	Rachel Rosewater 	link	
860 	Sagas 	Card types 	 	link	
861 	Antiquities with Skaff Elias 	Expansions 	Skaff Elias 	link	
862 	Obsoleted Things 	Rules changes 	 	link	
863 	Shards of Alara with Devin Low 	Expansions 	Devin Low 	link	
864 	Equipment, Part 1 	Card types 	 	link	
865 	Strixhaven Art Direction with Taylor Ingvarsson 	Expansions 	Taylor Ingvarsson 	link	
866 	Equipment, Part 2 	Card types 	 	link	
867 	Unstable with Glenn Jones 	Un-sets 	Glenn Jones 	link	
868 	Magic Showcase 2021 	Media 	 	link	
869 	Innistrad: Midnight Hunt Commander Decks with Corey Bowen 	Commander 	Corey Bowen 	link	
870 	Innistrad: Midnight Hunt Design 	Expansions 	 	link	
871 	Midnight Hunt with Ian Duke 	Expansions 	Ian Duke 	link	
872 	Zombies, Part 1 	Creature types 	 	link	
873 	Portal Three Kingdoms with Henry Stern 	Supplemental products 	Henry Stern 	link	
874 	Zombies, Part 2 	Creature types 	 	link	
875 	Modern Horizons with Adam Prosak 	Modern 	Adam Prosak 	link	
876 	World Enchantments 	Card types 	 	link	
877 	Most Influential Expansions with Matt Place 	History 	Matt Place 	link	
878 	Planar Chaos Color Pie 	Color pie 	 	link	
879 	Magic 2010 with Aaron Forsythe 	Core sets 	Aaron Forsythe 	link	
880 	Cards Starting with X 	Trivia 	 	link	
881 	Strixhaven with Yoni Skolnik 	Expansions 	Yoni Skolnik 	link	
882 	Color Pie Changes 2021, Part 1 	Color pie 	 	link	
883 	Khans of Tarkir with Erik Lauer 	Expansions 	Erik Lauer 	link	
884 	Color Pie Changes 2021, Part 2 	Color pie 	 	link	
885 	Amonkhet with Ethan Fleischer 	Expansions 	Ethan Fleischer 	link	
886 	Set Sizes 	Design tools 	 	link	
887 	Top Down Crimson Vow Designs with Chris Mooney 	Expansions 	Chris Mooney 	link	
888 	Innistrad: Crimson Vow Design 	Expansions 	 	link	
889 	Secret Lair with Mark Heggen 	Supplemental products 	Mark Heggen 	link	
890 	Storm Scale - Ravnica and Return to Ravnica 	Scales 	 	link	
891 	Tempest with Richard Garfield 	Expansions 	Richard Garfield 	link	
892 	Lessons Learned: Throne of Eldraine 	Lessons Learned 	 	link	
893 	Shadowmoor with Devin Low 	Expansions 	Devin Low 	link	
894 	Maro Teasers 	Media 	 	link	
895 	Mirage with Bill Rose 	Expansions 	Bill Rose 	link	
896 	Urza's Cards 	Planeswalkers 	 	link	
897 	Rise of the Eldrazi with Brian Tinsman 	Expansions 	Brian Tinsman 	link	
898 	2017 	Years 	 	link	
899 	Templating with Matt Tabak 	Design Tools 	Matt Tabak 	link	
900 	R&D Vocabulary, Part 4 	R&D 	 	link	
901 	Casual Play with Melissa DeTora 	R&D 	Melissa DeTora 	link	
902 	Champions of Kamigawa Block Mechanics 	Mechanics 	 	link	
903 	Neon Dynasty Vision Design 	Expansions 	 	link	
904 	Neon Dynasty Set Design with David Humpherys 	Expansions 	David Humpherys 	link	
905 	Neon Dynasty Commander with Corey Bowen 	Commander 	Corey Bowen 	link	
906 	R&D Vocabulary, Part 5 	R&D 	 	link	
907 	Neon Dynasty with Daniel Holt 	Expansions 	Daniel Holt 	link	
908 	Gods 	Creature types 	 	link	
909 	The Council of Colors with Chris Mooney 	R&D 	Chris Mooney 	link	
910 	The Big Picture 	Design concepts 	 	link	
911 	Good Morning Magic with Gavin Verhey 	Media 	Gavin Verhey 	link	
912 	Watermarks 	Design tools 	 	link	
913 	Copywriting with Ari Zirulnik 	Production process 	Ari Zirulnik 	link	
914 	Initial Ideation 	Design tools 	 	link	
915 	New World Order with Matt Place 	R&D 	Matt Place 	link	
916 	Card frames 	Design tools 	 	link	
917 	Lorwyn with Aaron Forsythe 	Expansions 	Aaron Forsythe 	link	
918 	Stories from Japan 	Traveling 	 	link	
919 	Oath of the Gatewatch with Ethan Fleischer 	Expansions 	Ethan Fleischer 	link	
920 	Rules Management with Jess Dunks 	R&D 	Jess Dunks 	link	
921 	Non-tournament Design 	Design concepts 	 	link	
922 	Lessons Learned: Ikoria 	Lessons Learned 	 	link	
923 	Zendikar Rising with Andrew Brown 	Expansions 	Andrew Brown 	link	
924 	Making Magic Trivia 	Trivia 	 	link	
925 	Managing Designers with Brady Bell 	R&D 	Brady Bell 	link	
926 	Myrs 	Creature types 	 	link	
927 	Worldbuilding with Emily Teng 	Flavor 	Emily Teng 	link	
928 	Streets of New Capenna Design 	Expansions 	 	link	
929 	Streets of New Capenna with Jules Robins 	Expansions 	Jules Robins 	link	
930 	Restrictions 	Design tools 	 	link	
931 	NCC with Chris Mooney 	Commander 	Chris Mooney 	link	
932 	Magic Design Tools 	Design tools 	 	link	
933 	Editing with Gregg Luben 	Production process 	Gregg Luben 	link	
934 	Mirrodin 	Expansions 	 	link	
935 	Darksteel 	Expansions 	 	link	
936 	Fifth Dawn 	Expansions 	 	link	
937 	CLB Vision Design with Glenn Jones 	Commander 	Glenn Jones 	link	
938 	Double-faced cards 	Design tools 	 	link	
939 	CLB Set Design with Corey Bowen 	Commander 	Corey Bowen 	link	
940 	Creative Components 	Design tools 	 	link	
941 	CLB Commander Decks with Gavin Verhey 	Commander 	Gavin Verhey 	link	
942 	Making New Magic Mechanics 	Design techniques 	 	link	
943 	Basic Lands 	Card types 	 	link	
944 	Deciduous 	Mechanics 	 	link	
945 	Return to Ravnica 	Expansions 	 	link	
946 	Gatecrash 	Expansions 	 	link	
947 	Dragon's Maze 	Expansions 	 	link	
948 	Spice8Rack's Un-video 	Media 	 	link	
949 	Double Masters 2022 with Bryan 	Supplemental products 	Bryan Hawley 	link	
950 	Vehicles 	Card types 	 	link	
951 	Booster Fun with Tom & Sarah 	Production process 	Tom Jenkot & Sarah Wassell 	link	
952 	Lessons Learned: Zendikar Rising 	Lessons Learned 	 	link	
953 	Mechanical Depth 	Design concepts 	 	link	
954 	Broadwaycon 2022 	Conventions 	 	link	
955 	San Diego Comic-Con 2022 	Conventions 	 	link	
956 	Use Case 	Design tools 	 	link	
957 	Scarecrows 	Creature types 	 	link	
958 	Snow 	Mechanics 	 	link	
959 	Playtest Cards 	Design tools 	 	link	
960 	Enchantment Types 	Card types 	 	link	
961 	Barry Reich 	History 	Barry Reich 	link	
962 	My Wizards Origin Story 	History 	 	link	
963 	Build Arounds 	Design concepts 	 	link	
964 	Concurrency 	R&D 	 	link	
965 	DMU Vision Design with Ethan Fleischer 	Expansions 	Ethan Fleischer 	link	
966 	Rise & Fall of Blocks, Part 1 	Blocks 	 	link	
967 	Rise & Fall of Blocks, Part 2 	Blocks 	 	link	
968 	Dominaria United Set Design with Erik Lauer and Ian Duke 	Expansions 	Erik Lauer and Ian Duke 	link	
969 	Feature Matches 	Pro Tour 	 	link	
970 	Joel Mick 	People 	Joel Mick 	link	
971 	UNF with Chris Mooney 	Un-sets 	Chris Mooney 	link	
972 	Unfinity Design, Part 1 	Un-sets 	 	link	
973 	Card Concepting with Annie Sardelis 	Design techniques 	Annie Sardelis 	link	
974 	Unfinity Design, Part 2 	Un-sets 	 	link	
975 	Names and Flavor Text with Ari Zirulnik 	Flavor 	Ari Zirulnik 	link	
976 	Unfinity Design, Part 3 	Un-sets 	 	link	
977 	Unfinity Flavor with Graham & Kathleen 	Flavor 	Graham Stark & Kathleen de Vere (LoadingReadyRun) 	link	
978 	Unfinity Design, Part 4 	Un-sets 	 	link	
979 	Unfinity LoadingReadyRun Pre-Prerelease 	Media 	 	link	
980 	Set Design 	Design techniques 	 	link	
981 	The Brothers' War Vision Design with Ari Nieh 	Expansions 	Ari Nieh 	link	
982 	Magic 30 Talk 	Media 	 	link	
983 	Magic 30 in Las Vegas 	Conventions 	 	link	
984 	The Brothers' War Design 	Expansions 	 	link	
985 	The Brothers' War Art with Taylor Ingvarsson 	Flavor 	Taylor Ingvarsson 	link	
986 	Costing Cards 	Design tools 	 	link	
987 	Unfinity Rules with Jess Dunks 	Un-sets 	Jess Dunks 	link	
988 	Designing for an Eternal World 	Design concepts 	 	link	
989 	Public Speaking 	Life skills 	 	link	
990 	Top-Down Design (2) 	Design techniques 	 	link	
991 	Unfinity Flavor with Ari Zirulnik, Part 2 	Un-sets 	Ari Zirulnik 	link	
992 	Doing Interviews 	Media 	 	link	
993 	The Brothers' War with Yoni Skolnik 	Expansions 	Yoni Skolnik 	link	
994 	Bonus Sheets 	Design tools 	 	link	
995 	Off-Color Activations 	Design tools 	 	link	
996 	Artifact Destruction 	Mechanics 	 	link	
997 	Noncreature Artifact Tokens 	Tokens 	 	link	
998 	Budgets 	Design tools 	 	link	
999 	Green with Megan Smith 	Color pie 	Megan Smith 	link	
1000	Drive to Work (2) 	Media 	 	link	
1001	Red with Jules Robins 	Color pie 	Jules Robins 	link	
1002	Phyrexia Design 	Expansions 	 	link	
1003	Phyrexia: All Will Be One with Adam Prosak 	Expansions 	Adam Prosak 	link	
1004	Logistics 	Design concepts 	 	link	
1005	Blue with Ethan Fleischer 	Color pie 	Ethan Fleischer 	link	
1006	Lessons Learned: Strixhaven 	Lessons Learned 	 	link	
1007	Black with Corey Bowen 	Color pie 	Corey Bowen 	link	
1008	Die Rolling 	Mechanics 	 	link	
1009	White with Chris Mooney 	Color pie 	Chris Mooney 	link	
1010	Mana value 	Parts of a card 	 	link	
1011	Mental Processing 	Design concepts 	 	link	
1012	World Building 	Design techniques 	 	link	
1013	Colorless with Ben Weitz 	Color pie 	Ben Weitz 	link	
1014	MagicCon Philadelphia 	Conventions 	 	link	
1015	Artifacts and Enchantments 	Card types 	 	link	
1016	Product Architect 	Production process 	 	link	
1017	Phyrexian Art with Ovidio Cartagena 	Flavor 	Ovidio Cartagena 	link	
1018	Unreleased Mechanics, Part 1 	Mechanics 	 	link	
1019	Magic Story with Harless Snyder and Natalie Kreider 	Flavor 	Harless Snyder and Natalie Kreider 	link	
1020	Structural Support 	Design concepts 	 	link	
1021	Legends 	Expansions 	 	link	
1022	Invitational Cards 	History 	 	link	
1023	March of the Machine Frames and Icons with Daniel Holt 	Expansions 	Daniel Holt 	link	
1024	March of the Machine Design 	Expansions 	 	link	
1025	March of the Machine with David Humpherys 	Expansions 	David Humpherys 	link	
1026	Lessons Learned: Innistrad: Crimson Vow 	Lessons Learned 	 	link	
1027	March of the Machine Art with Taylor Ingvarsson 	Expansions 	Taylor Ingvarsson 	link	
1028	Databases 	Design tools 	 	link	
1029	March of the Machine Commander decks with Ethan Fleischer 	Commander 	Ethan Fleischer 	link	
1030	F.I.R.E Design 	Design concepts 	 	link	
1031	March of the Machine Casual Play Design with Ellie Rice 	Expansions 	Ellie Rice 	link	
1032	Turn Structure 	Basics of Magic 	 	link	
1033	March of the Machine Play Design with Jadine Klomparens 	Expansions 	Jadine Klomparens 	link	
1034	Why Not? 	Design concepts 	 	link	
1035	Card Advantage with Brian Weissman 	Strategy 	Brian Weissman 	link	Transcript
1036	Mana Symbols 	Basics of Magic 	 	link	
1037	Shadows over Innistrad Design 	Expansions 	 	link	
1038	Eldritch Moon Design 	Expansions 	 	link	
1039	Costa Mesa Women's Club with Scott Larabee 	History 	Scott Larabee 	link	
1040	Ice Age Prerelease 	History 	 	link	
1041	Costless Artifacts, Part 1 	Card types 	 	link	
1042	Costless Artifacts, Part 2 	Card types 	 	link	
1043	Green/White/Blue 	Color pie 	 	link	
1044	Beginner Design Mistakes 	Design techniques 	 	link	
1045	The Lord of the Rings: Tales of Middle-earth Design 	Universes Beyond 	 	link	
1046	The Phyrexian Arc 	Flavor 	 	link	
1047	The Lord of the Rings Set Design with Glenn Jones 	Universes Beyond 	Glenn Jones 	link	
1048	White/Blue/Black 	Color pie 	 	link	
1049	Mapping 	Design Concepts 	 	link	
1050	(Tabletop Gaming) Hall of Fame 	Conventions 	 	link	
1051	Blue/Black/Red 	Color pie 	 	link	
1052	Coldsnap 	Expansions 	 	link	
1053	Apes and Monkeys, Part 1 	Creature types 	 	link	
1054	Apes and Monkeys, Part 2 	Creature types 	 	link	
1055	Black/Red/Green 	Color pie 	 	link	
1056	The Landmark 	Wizards of the Coast 	 	link	
1057	Bends and Breaks (2) 	Color pie 	 	link	
1058	SDCC 2023 	Conventions 	 	link	
1059	MagicCon: Barcelona 2023 	Conventions 	 	link	
1060	GenCon 2023 	Conventions 	 	link	
1061	Cards with Set Names 	Trivia 	 	link	
1062	Red/Green/White 	Color pie 	 	link	
1063	Wilds of Eldraine Vision Design with Chris Mooney 	Expansions 	Chris Mooney 	link	
1064	Inclusion over Exclusion 	Design concepts 	 	link	
1065	Wilds of Eldraine Set Design with Ian Duke 	Expansions 	Ian Duke 	link	
1066	Wilds of Eldraine Design 	Expansions 	 	link	
1067	Wilds of Eldraine Commander with Jeremy Geist 	Commander 	Jeremy Geist 	link	
1068	Red-White-Black 	Color pie 	 	link	
1069	Heroes of the Realm 	Wizards of the Coast 	 	link	
1070	Wilds of Eldraine Play Design with Ben Weitz 	Expansions 	Ben Weitz 	link	
1071	Wilds of Eldraine Story with Roy Graham 	Flavor 	Roy Graham 	link	
1072	Green-Blue-Red 	Color pie 	 	link	
1073	Lessons Learned: Kamigawa: Neon Dynasty 	Lessons Learned 	 	link	
1074	Alternative Win Conditions 	Design concepts 	 	link	
1075	2018 	Years 	 	link	
1076	Iconic and Characteristic Creature Types 	Creature types 	 	link	
1077	White-Black-Green 	Color pie 	 	link	
1078	Designing for Limited 	Design techniques 	 	link	
1079	Doctor Who Commander with Gavin Verhey 	Commander 	Gavin Verhey 	link	
1080	Prescriptive Design 	Design concepts 	 	link	
1081	Copying 	Mechanics 	 	link	
1082	Blue-Red-White 	Color pie 	 	link	
1083	The Lost Caverns of Ixalan Vision Design 	Expansions 	 	link	
1084	The Lost Caverns of Ixalan Set Design with Jules Robins 	Expansions 	Jules Robins 	link	
1085	The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena 	Flavor 	Ovidio Cartagena 	link	
1086	Black-Green-Blue 	Color pie 	 	link	
1087	Exploratory Design (2) 	Design techniques 	 	link	
1088	Vision Design (2) 	Design techniques 	 	link	
1089	Expansions Symbols with Daniel Holt 	Design tools 	Daniel Holt 	link	
1090	Lessons Learned: Unfinity 	Lessons Learned 	 	link	
1091	Colorless Design 	Design techniques 	 	link	
1092	Vision Design Summit 	Design techniques 	 	link	
1093	Fixed Mechanics 	Mechanics 	 	link	
1094	Returning Mechanics 	Mechanics 	 	link	
1095	How I Became Head Designer 	Life skills 	 	link	
1096	Why Restrictions? 	Design techniques 	 	link	
1097	The Waiting Game 	Design techniques 	 	link	
1098	Mana Cost 	Basics of Magic 	 	link	
1099	The Dark 	Expansions 	 	link	
1100	Designing to Art 	Design techniques 	 	link	
1101	Designing Universes Beyond 	Universes Beyond 	 	link	
1102	Play Design Changes with Ben Weitz 	Design techniques 	Ben Weitz 	link	
1103	Making Things with Jess Dunks 	Design techniques 	Jess Dunks 	link	
1104	Strictly better 	Design concepts 	 	link	
1105	History of Learn to Play 	History 	 	link	
1106	Murders at Karlov Manor Design 	Expansions 	 	link	
1107	Murders at Karlov Manor Puzzles with Mark Gottlieb 	Expansions 	Mark Gottlieb 	link	
1108	Erik Lauer 	People 	 	link	
1109	Murders at Karlov Manor Set Design with Andrew Brown 	Expansions 	Andrew Brown 	link	
1110	Early Advertising 	History 	 	link	
1111	Puzzle Design 	Design techniques 	 	link	
1112	Perfectionism 	Design techniques 	 	link	
1113	Synergy 	Design techniques 	 	link	
1114	Playtesting in 2024 	Design techniques 	 	link	
1115	MagicCon Chicago 2024 	Conventions 	 	link	
1116	The Top 20 Mechanics of All Time, Part 1 	Top 20s 	 	link	
1117	The Top 20 Mechanics of All Time, Part 2 	Top 20s 	 	link	
1118	The Top 20 Mechanics of All Time, Part 3 	Top 20s 	 	link	
1119	The 'Elephant in Boots Problem' 	Design concepts 	 	link	
1120	The Early Days of Magic 	History 	 	link	
1121	The Top 20 Evergreen Mechanics, Part 1 	Top 20s 	 	link	
1122	The Top 20 Evergreen Mechanics, Part 2 	Top 20s 	 	link	
1123	Every Set 	Trivia 	 	link	
1124	Outlaws of Thunder Junction Vision Design 	Expansions 	 	link	
1125	Mercenaries 	Creature types 	 	link	
1126	Outlaws of Thunder Junction Set Design with David Humpherys 	Expansions 	David Humpherys 	link	
1127	Same But Different 	Design concepts 	 	link	
1128	Outlaws of Thunder Junction Play Design with Jadine Klomparens 	Expansions 	Jadine Klomparens 	link	
1129	The Question 	GDS 	 	link	
1130	AB Mechanics 	Design concepts 	 	link	
1131	Magic Stories About My Dad 	Meet My Family 	Gene Rosewater (MaRo's father) 	link	
1132	Sixth Edition Rules 	Rules changes 	 	link	
1133	Naming Sets with Ari Zirulnik 	History 	Ari Zirulnik 	link	
1134	Alphabet 	Design tools 	 	link	
1135	Monocolor Design 	Design techniques 	 	link	
1136	Being a Team Lead 	R&D 	 	link	
1137	Designing Typal 	Design techniques 	 	link	
1138	Lessons Learned: Phyrexia: All Will Be One 	Lessons Learned 	 	link	
1139	Sheldon Menery with Scott Larabee 	People 	Scott Larabee 	link	
1140	History of the Color Pie 	Color pie 	 	link	
1141	Modern Horizons 3 Vision Design with Erik Lauer 	Modern 	Erik Lauer 	link	
1142	Designing Tokens 	Tokens 	 	link	
1143	Modern Horizons 3 Set Design with Michael Majors 	Modern 	Michael Majors 	link	
1144	Color Imbalance 	Color pie 	 	link	
1145	Power & Toughness 	Parts of a card 	 	link	
1146	Color Weaknesses 	Color pie 	 	link	
1147	Demand vs. Innovation 	Design concepts 	 	link	
1148	Assassin's Creed with Corey Bowen 	Universes Beyond 	Corey Bowen 	link	
1149	Exile Zone 	Design tools 	 	link	
1150	Emotional Center 	Design concepts 	 	link	
1151	Blue Sky Design 	Design techniques 	 	link	
1152	Fallen Empires 	Expansions 	 	link	
1153	Looking Back, Part 1 	Design innovations 	 	link	
1154	Looking Back, Part 2 	Design innovations 	 	link	
1155	Bloomburrow Vision Design with Doug Beyer 	Expansions 	Doug Beyer 	link	
1156	Fun (3) 	Design concepts 	 	link	
1157	Bloomburrow Set Design with Ian Duke 	Expansions 	Ian Duke 	link	
1158	Power Level 	Design concepts 	 	link	
1159	Batching 	Design techniques 	 	link	
1160	Hand Matters 	Mechanics 	 	link	
1161	Bloomburrow Play Design with Jadine Klomparens 	Expansions 	Jadine Klomparens 	link	
1162	SDCC 2024 	Conventions 	 	link	
1163	Bloomburrow Worldbuilding with Neale LaPlante Johnson 	Flavor 	Neale LaPlante Johnson 	link	
1164	Stages of Design 	R&D 	 	link	
1165	Bloomburrow Art Direction with Zack Stella 	Flavor 	Zack Stella 	link	
1166	State of Design 2024 	R&D 	 	link	
1167	Ally & Enemy 	Color pie 	 	link	
1168	The Nadu Situation 	Design techniques 	 	link	
1169	Frame & Borders 	Parts of a card 	 	link	
1170	Duskmourn Vision Design with Annie Sardelis 	Expansions 	 	link	
1171	Duskmourn Art with Ovidio Cartagena 	Flavor 	Ovidio Cartagena 	link	
1172	Lessons Learned: March of the Machine 	Lessons Learned 	 	link	
1173	Duskmourn Set Design with Jules Robins 	Expansions 	Jules Robins 	link	
1174	The Un-Line 	Un-sets 	 	link	
1175	Duskmourn Worldbuilding with Emily Teng 	Flavor 	Emily Teng 	link	
1176	The History of Magic Design, Part 1 	History of Magic Design 	 	link	
1177	2023-2024 Mechanical Review 	Mechanics 	 	link	
1178	The History of Magic Design, Part 2 	History of Magic Design 	 	link	
1179	Cardcrafting 	R&D 	 	link	
1180	The History of Magic Design, Part 3 	History of Magic Design 	 	link	
1181	Backwards Compatibility 	Design concepts 	 	link	
1182	The History of Magic Design, Part 4 	History of Magic Design 	 	link	
1183	Graveyard Mechanics 	Mechanics 	 	link	
1184	The History of Magic Design, Part 5 	History of Magic Design 	 	link	
1185	Foundations Design with Bryan Hawley 	Core sets 	Bryan Hawley 	link	
1186	The History of Magic Design, Part 6 	History of Magic Design 	 	link	
1187	Foundations Starter Collection with Carmen Klomparens 	Supplemental products 	Carmen Klomparens 	link	
1188	The History of Magic Design, Part 7 	History of Magic Design 	 	link	
1189	Game Knights Live with Jimmy Wong, Josh Lee Kwai, and Becca Scott	Conventions 	Jimmy Wong, Josh Lee Kwai, and Becca Scott 	link	
1190	The History of Magic Design, Part 8 	History of Magic Design 	 	link	
1191	MagicCon Las Vegas 2024 	Conventions 	 	link	
1192	Stickiness 	Design concepts 	 	link	
1193	Designing Mythic Rares 	Rarities 	 	link	
1194	Brainstorming 	Design techniques 	 	link	
1195	History of Drafting 	Formats 	 	link	
1196	The Buffet Metaphor 	Basics of Magic 	 	link	
1197	Evolution of Top-Down and Bottom-Up Design 	Design techniques 	 	link	
1198	Variance 	Design concepts 	 	link	
1199	Two-in-Ones, Part 1 	Design tools 	 	link	
1200	Two-in-Ones, Part 2 	Design tools 	 	link	
1201	Card Preview Articles 	Media 	 	link	
1202	Psychology 	Life skills 	 	link	
1203	Planeshift 	Expansions 	 	link	
1204	Apocalypse 	Expansions 	 	link	
1205	Innistrad Remastered with JC Tao 	Expansions 	JC Tao 	link	
1206	Draft Archetypes 	 	 	link	
1207	Lessons Learned: Lost Caverns of Ixalan 	Lessons Learned 	 	link	
1208	History of Creature Types 	Creature Types, History 	 	link	
==External links==
*Drive to Work archive on Blogatog, Mark Rosewater's Tumblr.
*RSS feed for the podcast.
*Player.fm page for the podcast.
*iTunes page for the podcast.
*Drive to Work transcripts by Lucas Harrington.
*
==References==
Category:Magic podcasts