Halo: The Fall of Reach/Armor Permutations

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Armor permutations in Halo: The Fall of Reach allow the players to customize their 's or 's appearance. Players can customize their SPARTANs in the same places as in , but the customization itself is far deeper, due to more armors to select from.
==Armor Sets==
===Spartans===
Armor 	Description
MJOLNIR Mark IV	After 3 versions of tested but failed experiments of powered armors, the MJOLNIR Mark IV was created to provide the best armor of that time to the SPARTAN-IIs. After the Great War, many remaining Mark IV armors were given energy shielding and advanced upgrades for use by SPARTAN-IIIs of Delta Company.
Grenadier 	One of the earliest variants of Mark IV Armor, the Grenadier variant is added with extra armor in the chest section to reduce damage from explosives.
MJOLNIR Mark V 	The first MJOLNIR to have fully-functionable energy shielding, the Mark V is the favorite of many Spartans, described by some Marines as "the armor that would've made Greek gods badass".
EVA 	Specifically created for extra-vehicular activity, the EVA armor consists of cutting-edge technology in order to help the Spartan to the fullest extent.
CQB 	The CQB armor is the best armor there is for some close quarters combat. All wearers are requested to wield a shotgun in order to match the armor.
EOD 	Abbreviation for "Explosive Ordnance Disposal", the EOD Armor provides options best suitable for ops consisting explosive ordnance.
ODST 	The classic armor of the ODSTs, this armor has been recreated as a Mark V variant upon request by Lieutenant Commander Kurt Ambrose.
HaZop 	Best suited for hazardous operations, the HaZop armor helps its wearer in crossing different types of terrains, including underwater.
Operator 	SPARTANS assigned to Special Forces division must be certified for Operator armor and certain specializations for the successful completion of their mission.
Recon 	Designed to be best suited for reconnaissance, the Recon armor features reflective surfaces, reduction in infrared signature and shielding from Čerenkov Radiation, perfect for fooling sensors.
Scout 	The Scout armor is designed exclusively for stealth, made up of with highly advanced materials to provide the stealthiest approach.
Commando 	SPARTAN team commanders most prefer this armor, for it contains options that no other armors have that help commanders in the safety of their mission and team.
Air Assault 	Originally created for ONI operatives, the Air Assault armor has been recreated as a Mark V variant for Spartans specialized in Air missions.
Centurion 	Centurion armor features technology that, when added to the SPARTANs' warfighting talent, becomes a game-changer in the battlefield.
Sniper 	Perfect for those lone wolves shooting targets from a far distance, the Sniper armor features long-range zoom and other features extensive technology to make a deadly sniper combination.
Ricochet 	The Ricochet armor, resembling the protective armor in a 21st century sport, was created exclusively for the similarly-named gametype played in War Games and Arena Wars.
Space Marine 	Originally an armor used by Marines in Zero-G environments, a variant has been made to be compatible with the MJOLNIR Mark V armor system.
Colloid 	Made from Forerunner technology scavenged by the UNSC, the Colloid variant is an example of Forerunner design and technology mixed with UNSC tactical gear and knowledge.
Aperture 	Designed for reconnaissance, the Aperture variant sports the latest gear of UNSC optics to get recon data of areas beyond the reaches till where conventional UNSC soldiers can obtain data. best used by expert marksman and snipers.
MJOLNIR Mark VI	The last and newest iteration in the first generation of the MJOLNIR armor, the Mark VI is capable of taking full advantage of the physical capabilities of a SPARTAN-II.
HAYABUSA 	A rival to the famous MJOLNIR Armor, the HAYABUSA armor contains similar energy shielding and is considered to be the spiritual predecessor to the GEN2 Shinobi armor.