Super Smash Bros. Obliteration/Mii Swordfighter

Mii Swordfighter is a Free Custom Character in Super Smash Bros. Obliteration. First Appearing in 3DS/WII U these trained soldiers can be created as Male or Female, and are exceptionally skilled in the art of Swordplay and will Hack and Slash their way to the top of the Mountain of Smashers. Ready to Cut Open any opponent who comes to challange them, Mii Brawler is ready to win, in a true fight for the ages.
==Attacks==
Type 	Name 	Damage 	Description
Neutral 	 	(4% = Down Hit 1, 3% = Down Hit 2, 5% = Up Slash, 12% = Total).	Slashes downward twice, then upward once. The first hit is interruptible very early, especially
with crouching. One of the most highly-damaging non-rapid jabs in the game.
Forward Tilt 	 	(10%) 	Swipes the blade once in a wide arc in front of himself/herself,
Up Tilt 	 	(6%) 	Performs a single slash in an arc above their head. Covers the Mii Swordfighter's entire upper body, a solid all-purpose move, able to combo and juggle at low percentages and KO at high percentages
Down Tilt 	 	(8%) 	Stabs along the ground, similar to Marth's down tilt. Decently fast and can combo into a jab or an up,
neutral, forward, down aerial, forward, or up tilt.
Forward Smash	 	(11% = hilt, 13% = blade, 14% = tip). 	Holds the sword with two hands, then steps forward and swings it downwards and inwards similar to Roy's
forward smash, deals good knockback and has surprisingly high range, but suffers from high lag on 
both ends.
Up Smash 	(12% = Hit 1, 13% = Hit 2, 25% = Total).	(4% = Hit 1, 3% = Hits 2 and 3, 7% = Last Hit, 17% = Total). 	Jumps and performs a series of three corkscrewing slashes over their head before touching the ground, launching the enemy on the last hit, similar to Pit's up smash, has trouble hitting opponents behind the Mii Swordfighter, requiring foes to be in almost direct contact with them.
Down Smash 	 	(12% = hit 1, 15% = hit 2, 27% = total) 	Crouches and slashes low to the ground, first in front and then behind. Has considerable ending lag, but launches enemies at a very dangerous semi-spike angle that makes the move deadly on the edge.
==Aerial Attacks==
Type 	Name	Damage 	Description
Neutral	 	(8%) 	Slashes in a circle while doing a corkscrew in the air, a good spacing and approach move that can be used similarly to Shulk's neutral aerial, although with much less range.
Forward	 	(3% = Hits 1 and 2, 5% = Last Hit, 11% = Total). 	Stabs forward three times, each stab at a slightly higher angle than the last, the first two hits trap opponents into the final hit, which deals good knockback. Spammable when short hopped, although the Mii Swordfighter must be careful not to land too early or the opponent will end up right beside them. This can, however, be used to set up other moves.
Back 	 	(12%) 	Spins to perform an extremely fast backwards slash. One of the Mii Swordfighter's more reliable finishers, especially in the air, although it is a little weaker in Obliteration compared
to 3DS/WII U.
Up 	 	(13% = Clean, 10% = Late). 	Points the sword above his/her head and spins. Very high knockback, particularly when hit clean, being one of the Mii Swordfighter's best finishing moves, especially since it stays out for a long time.
Down 	 	(1% = Hits 1-5, 5% = Final Landing Hit, 10% = Total).	Flips upside-down and rapidly spins to drill with their sword. The attack hits multiple times before ending with a strong final hit. Weakly meteor smashes opponents with set knockback on the final hit, and lasts for a decently long time,uniquely, the aerial hits of the move are intended to lead into the landing hit, which causes a shockwave that knocks others away with high knockback, due to a programming error (the attack autocancels starting at frame 80 while being interruptible at frame 51), it cannot autocancel.
==Other Attacks==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(7%) 	Swings His Sword In Both Forward/Back Directions, While Getting Up.
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Swings His Sword In Both Forward/Back Directions, Near The Ground.
Ledge Attack 	 	(8%) 	Stab Forward, While Climbing Up.
Dash Attack 	 	(10% = clean, 8% = late)	Stops running and thrusts with the sword. Has high knockback and range, but is easily punished if
used improperly.
==Grabs/Throws==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent.
Pummel 	 	(3.25%) 	Pounds the opponent with the hilt of their sword. one of the slowest pummels in the game,
with opponents often able to break free of the grab even if only one pummel is performed.
Forward	 	(3% = Kick, 3% = Throw, 6% = Total). 	
Front kicks the enemy away. Above-average knockback for a throw.
Back 	 	(5% = Hit 1, 3% = Throw, 8% = Total).	Hits the enemy away with a back kick. Like forward throw, it has above-average knockback. It's the Mii Swordfighter's strongest throw, but it doesn't start KOing until very high percentages.
Up 	 	(3% = Slash, 2% = Throw, 5% = Total).	Tosses the enemy up and then performs a midair spinning slash to knock them away, can set up a chain of up tilts at low percentages.
Down 	 	(4% = Stomp, 2% = Throw, 6% = Total).	Slams the enemy to the ground and stomps on them. Can follow into an up air until KO percentages, depending on the opponent's weight and DI, this is Mii Swordfighters second strongest throw.
==Taunts==
Up = Throws their sword in the air, spins, and catches it, then takes a stance, brandishing the sword behind them.
Side = Twirls their sword rapidly, transitioning it to reverse grip and holding it behind themselves.
Down = Mii Swordfighter Performs a pose with the sword extended upwards and outwards.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Gale Strike 	(3% = Close Per Hit, 2.5% = Mid Per Hit, 2% = Far Per Hit). 	Creates a small tornado and sends it forwards. The damage that it deals decreases the farther
it travels and it can push opponents during the end. Aesthetically, this move resembles Link's Gale Boomerang, and functions similarly to a toned-down version of the Ore Club's smash attack tornadoes. Excellent for nullifying physical-based projectile camping.
Side Special 	Airborne Assault	(12%) 	Charges up, then launches at the enemy, somersaulting with the blade. Travels in a light arc, and the Mii Swordfighter bounces off opponents on contact, making it function similarly to a long-range Bouncing Fish, or Raptor Boost to a lesser extent. Gains extreme horizontal distance when recovering, but leaves the Mii Swordfighter helpless and is thus very dangerous to use.
Up Special 	Stone Scabbard 	(5% = hit 1, 3% = hit 2, 5% = hit 3, 6% = sword when going through platforms).	Slashes upwards while jumping and then stabs downwards while falling. The second hit is a powerful
meteor smash. The landing hit forces the Mii's sword through thin platforms, which deals more damage, the Mii Swordfighter will not stop until it hits ground as soon as the second portion of the attack begins, making it easy to self-destruct off-stage with the move if not aimed carefully.
Down Special 	Blade Counter 	(1.25% = Projectiles, 8% = Maximum). 	Holds their sword in a reverse grip behind them, and strikes with a retaliatory
slash when hit, a basic counterattack.
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Final Edge	(8% = Wave Close, 6% = Wave Far)/	Displays their sword and fires waves of energy off of it. Functions similarly to Wii Fit. In the 3DS version, the energy wavesare all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range, this makes it the only move of any character that differs between versions of the game.
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Category:Mii Characters