Ammo

==Ammo==
== Ammo Crafting ==
The Ammo Press is located in the armory. It has 2 hoppers covered by a thin mesh. The larger one is for brass. The smaller one up front is for gunpowder. Brass and gunpowder can be purchased from Shiro Ammunition or Jiri's Euro Mart. Brass piles are deposited straight into the hopper. Gunpowder jars need to be opened and upended over the hopper. A stream of powder will pour out. The jar has a level indicator on the side. The ammo press has a gauge for brass and one for powder. The powder gauge updates when you switch ammo type. Cycle through your ammo types to see all powder levels. The display on the front allows you to select caliber, ammo type (FMJ, AP, or TR) and number of ammo boxes to make. Currently most recipes require 1 brass and 5 powder. This is shown on the bottom of the display. A large lever is located on the left side of the Ammo Press. When pulled there is a audible hum while the ammo is produced. Boxes of ammo will pop out on the right side of the Ammo Press.
A jar of powder contains 25 powder, enough to make 5 boxes of ammunition. A jar of brass contains 20 brass, enough to make 20 boxes of ammunition. The gauge scale stops at 180. I suggest stopping at 150 or 175 when filling powder and brass. When the contents reach 180 and beyond, the pointer becomes unreliable. I don't think the press is meant to accept more than 180, but it will to some degree and the pointer will be beyond the scale when making ammo and jumping back to 180 when refilling brass and powder. Before trader discounts, a box of FMJ costs 976, a box of tracer costs 1037, and a box of armor piercing costs 1805. Common calibers like 9mm, 5.56mm, and 7.62mm have 50 cartridges in a box.
Note that AP Powder will be exclusive to Shiro after the next wipe.
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== Ammo Identification ==
Cartridges and shells have color markings to help you tell the three types apart. 
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The color bands on the 12 Gauge shells can be hard to see. Under white light it's apparent that the color bands match the boxes they came in. Red for slug, black for buckshot, and green for birdshot. In a raid you may have trouble telling birdshot apart from buckshot, but most of the time you just care if it's slugs. They probably will appear to have no band because the red blends in with the red.