Super Smash Bros. Reset: Arcade Edition

Game Information 	Game Information
 	
Real Competition Starts Somewhere	Real Competition Starts Somewhere
Developer 	Nintendo EADNamco Bandai GamesProject RESET TeamStardust Citadel
Publisher 	Nintendo
Platform(s) 	Arcade Machine, Nintendo Next-Gen (Lite Edition)
Genre 	Fighting
Release Date 	November 2028
Ratings 	
ESRB: TeenPEGI: CERO: BACB: USK:
Super Smash Bros. Reset: Arcade Edition is a 2028 platform fighting game developed primarily by Nintendo, Bandai Namco Games and Sora Ltd, with assistance of third-parties studios such as Project RESET Team and Stardust Citadel once again. This game can be considered a follow up of 2025's Super Smash Bros. Reset, but it's officially known as a spin-off of said title. This was made solely to expand the game's scene even more from out of home, as the Nintendo Nex-Gen lost the handheld capabilities the Nintendo Switch once had. It is intended to release on Arcade machines, and would later be ported onto home console as Super Smash Bros. Reset: Lite Edition.
A competitive friendly version of the build was produced for Tournament play.
[This page is still in development! Some information shared on this page may carry over to the original Reset page!]
==Gameplay==
The general premise of Super Smash Bros. Reset is to beat up to 8 opponents in a battle with a unique stage and optional items and hazards to spice up the gameplay. The aim to win is to knock your opponents off the stage, either through taking all their lives (or more commonly known as stocks), scoring enough points or other methods found in the ruleset.
The engine is of course taken from Super Smash Bros. Reset's latest update, but with some extra tweaks so connection between players and the general framerate would be smoother. All of the techniques that are present in Reset are present here, with a few differences in comparison.
=== Changes from Ultimate and predecessors ===
* The gameplay has received a mixture between Melee's movement, Smash 4's knockback formula and Ultimate's balance, attempting a combination of all three. 
* Air Dodging has been adjusted to Air Dashing, where players shoot a set distance and then fall victim to gravity. This is most akin to Super Smash Bros. Crusade's air dodge, but wavedashing is still sort of an option.
* Shields, Rolls and Spotdodges have all been adjusted to be better overall. There is no more fatigue from using these options too much.
* Parries gain a lot more benefit in trade of being harder to land.
* Hitstun has been well adjusted so combos can be done quicker.
* Shield Special inputs have been added for certain special tools and gimmicks of characters. Some are new and exclusive to this game.
* Final Smash meter changed to Super Smash meter. These are more acceptable Final Smashes used in competitive tournaments with special adjustments. Some are completely new moves, and some bring old ones back for veterans.
=== Changes from Reset ===
* Characters have received numerous balance tweaks.
* A burst mechanic is introduced, pressing Special while shielding as the opponent attacks you allows you to shatter your shield and stun your opponent. Doing this is quite risky because you get dizzy for a brief time shortly after.
== Setting Up ==
=== Arcade Machine ===
The machine is a stylised purple and pink cabinet that dons a Classic Controller as the way to play, though traditional arcade controls can be activated through the "SWITCH MODE" button which activates the classic arcade buttons and turns off the Classic Controller. Players may also be able to bring a GameCube Controller. It is the arcade layout by default. It has a slot for Battle Profile Cards, where save data is stored.
It has a wide screen and has borders in place to ensure safety in the pandemic and any future ones.
=== How to get started ===
The most common way to activate and play Super Smash Bros. Reset: Arcade Edition is to insert a coin or a token from your Arcade, depending on what's set up.
Common arcade goers that just want to have a crack at the machine can play as long as they wish to, but for every round you want to play again, you may have to insert another. The maximum amount of rounds the player can put in with tokens is 9, but even then they can simply add another. The game's data and save data get reset every time a new round is played.
The way you begin playing is by making a Battle Profile, created through the span of a minute. You type your name and then take a photo with a camera with an accessory of choice. If a camera's not available, it will use a question mark that was used for the Random icon. Then, you get to pick your preferred fighter and stage. When it's complete, you return to the main menu. If it's not complete, you get randomly chosen items.
These will be saved into a Battle Profile Card if one is provided, bought from the arcade if you wish to. Battle Profile Cards (known just as Battle Profiles) are unique cards that work exclusively with the machine. They have a similarly coloured purple and pink Smash logo above it, and have a unique six digit ID. If it's your first time using the machine with a Battle Profile inside the machine, you get a special pack of five randomly chosen available fighters.
Players are granted a lot of benefits using a Battle Profile, with save data being able to be accessed from one machine to another, and keep their progress to unlocking as much content as they can. However, a drawback comes with a limit of two rounds per session with the card in the machine. Once those rounds are finished, players must leave the machine so others may get a turn. If you try again, it will not activate the profile and start with it and let you know of a timer before you can. You can try and fight again within the span of 15 minutes.
If they player is having issues with their Battle Profile, they can talk to the local arcade staff to repair the card. In rare cases, players may get new cards with backed up save data if the card is unable to be repaired or corrupted.
Competitive machines have all characters and stages unlocked, with the addition of pre-set rules decided by Nintendo after working closely with the competitive scene. These reset data like the normal machines, but all unlockable content is available by default. In addition, machines can also be set to be played infinitely without a token needed to activate, but those are only for buyers of those machines and big name tournaments like The Big House.
==Modes of Play==
There are two different styles of gameplay, Multiplayer and Solo. Options can also be briefly selected. You have up to a minute to decide what mode you want, and what game mode you'll play. You also have a "surprise me" option if you got no idea what to do.
=== Multiplayer Modes ===
Here, you get to play the multiplayer modes that are available in Reset, along with a few new ones. Once all players select their preferred mode, they have a roulette to decide which mode will be played. If there is nobody else ready to fight, you will be redirected to Solo Mode.
==== [ Smash Mode ] ====
Standard Smash in all it's classic glory. Your main gameplay mode and can be fought with up to 8 players at a time. Every player will get to select a type of match they want to do, and if it's chosen people will have to play it that way. In addition, mini roulettes determine whether items are on or not, if stages can morph and what type of Smash Mode it is, whether it's a Stock match, Time match, Coin match, Stamina match or King of the Ring. The types of matches that can be selected are:
* Free-For-All - Everyone is taking part in a classic showdown on a randomly decided stage.
* Team Battle - The players are divided and have to work together between 2 to 4 teams. If there's an uneven amount of players, a CPU will join a random team as well. A mini roulette also decides how the Teams are formatted.
* 1 on 1 - Competitive 1v1s with Omega or Battlefield form stages and no items by default. Players that select this option immediately get matched rather than be part of the wheel. 
* Spirit Battle - Players also now have a Spirit Board where they have to quickly equip a selection of five randomly chosen spirits.
* Chaos Battle - Random modifiers may be selected from Smash Run final battles, on top of going to stages where the platform layout is considered "diverse" or stages where a boss can be activated. Items are always set to high.
==== [ Smash Run ] ====
Straight from Super Smash Bros. for Nintendo 3DS and built from the ground up, Smash Run is a faithful recreation of it's 3DS counterpart. You begin by equipping a spirit, and picking a character after that. The character will have randomly selected collection of custom special moves. From here, you use your character to explore the vast map and beat as many monsters as you can to boost up your stats, and then after five minutes you have a final showdown with your collected abilities through a variety of random modifiers and challenges. Special events may occur that may unlock hidden paths or task you by beating powerful enemies for a high reward. The Final Battle variables that may happen include:
* Standard Smash - No changes. A simple time battle for one minute.
* Stock Smash - A one stock match with an extended time limit.
* Coin Smash - Grab as much coins as you're able to!
* Stamina Smash - Similar to stock smash, but getting HP down to zero.
* King of the Hill - Claim the area and score points based on how long you stay in it. If an opponent gets within the same area, you have to beat them out of it.
* Team Smash - Regular ruleset, but the players are divided into teams.
* Glory Smash - Competitive ruleset for a free for all!
* Super Sudden Death - Everyone is at 300%. Danger is very imminent.
* Mega Smash - Everyone is huge! Mushrooms spawn consistently.
* Mini Smash - Everyone is tiny! Mushrooms spawn consistently.
* Flower Smash - Everyone has a flower condition, Lip's Stick items fall consistently.
* Speedy Smash - Everyone is speedier but easier to launch! Bunny Hoods are automatically equipped and spawn consistently.
* Metal Smash - Everyone is harder to launch but slower! Metal Boxes are automatically equipped and spawn consistently.
* Explosive Smash - Explosive items fall regularly.
* Warp Star Smash - Warp Stars fall regularly.
* Mr. Saturn Smash - Mr. Saturns fall regularly.
* Curry Smash - Everyone's mouths are on fire! Super Spicy Curry spawns consistently.
* Race to the Finish - Players have to race and fight on their way to the finish line! Beware any hazards that block your way to victory!
* Climb The Top - Players have to race and fight to leap as far as they can up the vertical stage! Beware any explosives!
* Vs. Fighting Hologram Team - A solo player battles several hologram fighters. Whoever scores the most KOs in the span of a minute wins.
* Boss Rush - A solo player battles a random boss of choice from Smash Gauntlet and Mission Smash modes. Whoever beats the boss first or scores the most amount of damage on the boss within a minute wins the game.
==== [ Home Run Contest ] ====
Players take turns batting a Sandbag two times. Whoever scores the most combined distance wins the game.
=== Solo Modes===
Here, you get to play solo content to unlock new fighters and accomplish new achievements. These will get saved to your Battle Profile card.
====[ Smash Gauntlet ]====
Similar to a traditional Arcade Mode, Smash Gauntlet is a fusion between the main title's Smash Gauntlet and Classic Mode from Melee and Brawl. In the middle, every character gets a rival fight in replacement for a minigame. In bonus rounds, Break the Targets, Crystal Smash, Board the Platforms and Snag the Rewards are playable minigames.
Classic Mode Table
Stage Number	Battle Type 	Special Conditions 	Potential Foes
1 	1 on 1 	n/a 	
2 	Team Battle (2v2) 	Teams have been created. 	
3 	1 on 1 	n/a 	
4 	Giant Battle (3v1, 2v1 on harder difficulties)	Opponent is giant. 	
Bonus 	Break the Targets, Board the Platforms 	 	
5 	Spirit Battle 	Opponent wields a random spirit	
6 	Multi Man Battle 	vs. 5/7/10 foes 	
7 	Free For All 	 	
8 	 	 	
Bonus 	Crystal Smash, Snag the Rewards 	 	
9 	 	 	
10 	 	 	
11 	Vs. Fighting Hologram Team 	Multi Man Battle (vs 10/15/20) 	
12 	Vs. Boss 	 	List bosses here
====[ Smash Missions ]====
0
====[ Challengers Approaching]====
0
=== Options===
Battle Card Settings - This allows you to quickly adjust your card. Your ID and name cannot be altered.
==Characters==
Much like normal Smash Bros. titles, there is a select number of characters to battle as in this game. At the moment, all available fighters from Reset are planned to be transitioned into the Arcade Title, with some other characters planned down the line. However, they are organised as they come via updates. The launch roster of Reset: Arcade Edition was somewhat small in comparison to the console game's roster, but would eventually grow over time.
The first 13 revealed fighters of the game (Original 8, Marth, Pit, Villager, Inkling, Spring Man) are the starter characters of this game, while every other character must be unlocked via the traditional way of beating them in a 1 on 1 match, or via unlocking them with Challenger Credits. You earn Challenger Credits as you play the game, either by fulfilling certain missions, finding them in Smash Run or by beating solo modes. There are several types to find:
Types of Challenger Credits
Icon 	Name	Description
COMMON	 	The most common type of Credit found. Challengers in this category are fairly easy to pay for to unlock as they cost simply 25 Credits to fight. The category isn't too vast, but it's also the easiest to unlock Plus Costumes for the starter characters along with any unlocked fighters.
MASTER	 	These are pretty easy to find, but come much less than common ones. It may take time to grind this category, but don't worry! They may cost 50 Credits to test your might against Master-level characters, but there's a lot more of them! You can also unlock Plus Costumes from this category.
CRAZY 	 	They're one of the rarer credits you may come across, appearing less than Master. It takes a while to grind for 75 Credits to unlock a powerful character of choice to battle, and even worse when you fail, but these fighters are dangerous all the same. Plus Costumes can be unlocked for this category much like the others.
SUPER 	 	These credits are the toughest to find and require expert finding, skill or results to really get your hands among a Super Credit. Grinding for these pains is absolutely a test of your mental capabilities, but you get the reward of unlocking terrifyingly powerful challengers and characters from other worlds for a hot 100 Credits! You can unlock Plus Costumes this way as well.
===Playable Challengers===
Default Cast 	Default Cast 	Default Cast 	Default Cast 	Default Cast 	Default Cast
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Unlockable Cast	Unlockable Cast	Unlockable Cast	Unlockable Cast	Unlockable Cast	Unlockable Cast
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
==Stages==
==Items==
==Media==
==Trivia==
==Gallery==
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games
Category:Arcade Games
Category:Fighting Games
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Category:Crossover Games
Category:Crossover Fighting Games
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Category:Stardust Citadel
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