Spitfire (Game)

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Spitfire is a computer game created by computer coders and a minigame featured in the level Operations from the Minerva's Den DLC for BioShock 2.
==Minerva's Den==
Possibly the first video game in history, Spitfire was invented by colleagues of Johan Mordhagen. He played the game and mentions it in his Audio Diary Spitfire, giving an overview of the game and such. Reed Wahl criticized the invention as a waste of time.
==Gameplay==
The minigame can be accessed from a computer terminal in the Programming wing of Operations. In the minigame, the player controls an X on the terminal screen. The objective is to score points by shooting incoming O's while avoiding contact with them, as well as their projectiles. Surpassing the highest score, 9999 points, triggers the kill screen. There is an Achievement/trophy for beating the high score, simply called "High Score."
==Video==
center|thumb|335x335px|The Spitfire game, with secret achievement.
==Behind the Scenes==
*This game was featured on a screen in the Minerva's Den's trailer.
*In an interview, Steve Gaynor confirmed Spitfire was inspired by the Atari video game, Asteroids.Asteroids (Atari game), on Wikipedia
*The Spitfire was a British single-seat fighter aircraft used by the Royal Air Force, produced in the years 1938-1948.Supermarine Spitfire (Airplane), on Wikipedia "Jap Zeroes," as Johan Mordhagen calls the Os in this game, were a long range fighter aircraft operated by the Imperial Japanese Navy Air Service (IJNAS) from 1940 to 1945.Mitsubishi A6M Zero (Airplane), on Wikipedia
*The kill screen that appears after surpassing the highest possible score actually contains a pixel golf club and the letter "R." This is a reference to the final confrontation with Andrew Ryan in BioShock."The Secrets of Minerva's Den" article on Cult of Rapture
*The video game Gone Home features a Super Nintendo (SNES) cartridge entitled "Super Spitfire". It can be found in Sam's room.
** The developers of the Fullbright Company, Steve Gaynor, Karla Zimonja, and Johnnemann Nordhagen, worked together on Minerva's Den. In an interview,"Gone Home and BioShock Take Place in the Same Universe" Polygon interview Gaynor linked the two games together:
File:Super_Spitfire_Game_Gone_Home.jpeg|Super Spitfire for the SNES, licensed by Charles Milton Porter (CMP) Interactive.
File:Super_Spitfire_Title_Gone_Home.jpeg|Title view.
==References==
Category:Minerva's Den (DLC)
Category:Rapture Entertainment