Sewers (Temple District)

The Athkatla Sewers are a series of tunnels below Athkatla's Temple District, where there are several iron grates on certain pathways which allow the party to transition below. These are separate from the Slums District sewers, and not connected.
==Gameplay==
The sewers have an eight-spoke design with tunnels that cross in the center, where a Rakshasa and his Kobold allies interdict traffic.
This Raksasha is assisted by various ordinary Kobolds, a couple Kobold Commando archers, a Kobold Captain, Kobold Shaman and a Kobold Witch Doctor. That's three spell casting opponents the party may have to deal with if the party member enters their range of detection. Be careful not to become incapacitated or Helpless from disabling magic.
At the south "spoke" is Roger the Fence who can relieve you of any "hot" merchandise you need to off-load (in other words, he buys stolen items). Roger also wants you to "take care" of a problem Sea Troll a short distance away in the southwestern spoke. He'll offer a reward if the party accepts the job.
Upon getting there, you might also trigger the spawning of yet another creature in that corner (e.g., Otyugh). 
In Chapter 6 a proximity trigger will spawn a Beholder and two Gauth creatures who "dimension door" into the area. This occurs in the SW sector of the sewers, nearby where the Otyugh and Sea Troll are located. 
At the north spoke is an adventuring group called The Hatchetman's Party with whom you may either talk or fight. The party includes a cleric, a mage and two fighters, one of whom uses a returning throwing axe to a good effect. The mage protects himself with Mirror Image and Stoneskin and then casts crowd-control spells like Horror and Chaos. Prepare for a tough fight.
To the northwest you find a zombie attacking a Paladin; the latter is the potential companion, Keldorn Firecam. Beyond is the entrance to The Old Tunnels, only accessible if a priest has given you the quest to Find and Destroy the Cult of the Unseeing.
Two secret doors can also be found in the northern part of the map; one (northwest) leads to a hidden lair, the other (northeast) to the secret area. The latter can't be accessed without a specific key only found from a specific opponent, in a specific place elsewhere in the saga. Find this key by adventuring and doing quests introduced to the party. The party can't get it now, and it isn't available from this map.
The northeastern and southeastern spokes are exits to the Temple District.
==Creatures==
===Companions===
*Keldorn Firecam - Keldorn is a lawful good Inquisitor and a possible companion and will join the party during the Find and Destroy the Cult of the Unseeing quest. He can be found in the Northwestern portion of the map, near the passage to the Old Tunnels.
===NPCs===
*Roger the Fence - a merchant and a member of the Shadow Thieves. As his name suggest, he is a fence and will buy stolen goods. Unlike most other fences, Roger is available day and night. He will also ask the party to kill a pestering troll for him.
==Exits to the Temple District==
*Southeast (3000.2500)
*Northeast (3050.500)
==Notable loot==
*Cloak of the Sewers – loot from the Rakshasa
*Plate Mail +1 – loot from Tarnor the Hatchetman
*Hangard's Axe – loot from Tarnor
* Helmet of Dumathoin – loot from Tarnor if using an imported Siege of Dragonspear savegame with this helmet in inventory
*Full Plate Armor +1 – loot from one of Tarnor's companions
*Full Plate Armor – loot from one of Tarnor's companions
*Helm of Charm Protection – loot from one of Tarnor's companions
*Wyvern's Tail – loot from one of Tarnor's companions
*Small Shield +2 – loot from one of Tarnor's companions
==Related Quests==
*Find and Destroy the Cult of the Unseeing
*Free Haer'Dalis from Imprisonment by Mekrath
*Kill Roger's sea troll
==Gallery==
OG Temp Sew 1.png|Invisible party member creeps through the central hub of the Sewer only to discover a rakshasaand various kobold lackeys.
OG Temp Sew 2.png|A Carrion Crawler is found in this sewer, and there may be more.
OG Temp Sew 3.png|Party member spots a Sea Troll and an Otyugh. This sewer is a foul place.
OG Temp Sew 4.png|Being invisible allows Gorion's Ward to slowly get near an armed group of suspicious adventurers. Wait, what is that Wizard casting? 
OG Temp Sew 5.png|The mage Gaius has sensed something and casts True Sight. The Ward's invisibility is going to be removed!
OG Temp Sew 6.png|The sewer is home to various oozing creatures, such as a Green Slime. Watch your step.
OG MF Sewer Secret.png|A secret wall panel is detected after the party dispatched the Hatchetman's Party. The door is locked and can't be lockpicked or forced open.
==Mod content==
===Mods:===
The Sword Coast Stratagems mod revises most creatures in the sewers. Expect the Raksasha to deploy a battery of initial buffs when combat initiates (much different than the unmodified game version). Likewise, Tarnor's gang is improved with better AI and smarter spell use. If the party comes to blows with this bunch, expect a tougher fight by far.
The SCS mod gets rid of the Chapter 6 Beholder and Gauth encounter, which is far too late to provide a challenge, and moves it to Chapter 2 - however the game difficulty setting plays a part if it happens or not.
The SCS "Improved Beholder' Scripts and abilities will be a test as well if the party goes into beholder eye beam range. Expect being bathed in the beholder's Anti-Magic Ray. On higher difficulty settings a party member could be exposed to petrification or disintegration effects. Forewarned is forearmed.
The CoM Encounters mod adds a hostile meeting in the sewers, led by "Kiel the Hero Killer" and two unique cohorts, which can be a challenging fight for a middling leveled party. 
The Quest Pack mod can install Rahul Kanakia’s Potion Quest
Originally created by Rahul Kanakia, this little-known gem makes a reappearance in Quest Pack. Edited by Ding0 and Compton, Potion Quest tells the tale of a man torn between work and family, and of the very real consequences of thirst for power. This quest begins in the southwest of the sewers beneath the Temple District.
Part of the Unfinished Business (Baldur's Gate II) mod and the Pai'Na and Spider's Bane questline plays out in the Sewers.
Part of The Sellswords mod takes place in the sewers, including a battle with several spirit trolls, and an encounter with a lieutenant of Jarlaxle.
===Gallery:===
TARNOR.jpg|thumb|Tarnor the Hatchetman and his gang want you to pay up to go past them.
ROGER.jpg|thumb|Roger the Fence, buying and selling various items from the obscurity and "safety" of the Sewers beneath the Athkatla Temple District.
SPHURG.jpg|thumb|Hurg, sewer cleaner and part of the Pai'Na and Spider's Bane questline with the Unfinished Business (Baldur's Gate II) mod. 
SPJEAG.jpg|thumb|Jaeggar, sewer cleaner and part of the Pai'Na and Spider's Bane questline.
Screenshot (386).png|thumb|Quest Pack mod of "Rahul Kanakia’s Potion Quest" in SW part of Sewers. Party found "Jadarath".
Screenshot (384).png|thumb|Scouting party thief observes Sea Troll, Otyugh and incoming teleporting Beholder and Gauths - this occurs with the SCS mod in Baldur's Gate II Chapter 2, not Chapter 6.
Portraits from Portraits Portraits Everywhere