Skull Scry (Necromancer Ability)

This ability enables the necromancer to see or hear activity through any skull or cadaveric head. The skull or head must not be attached to a spine, nor can it be animated. The necromancer can scry through any disembodied skull or head (at a known location) that is up to one mile away per point of the wizard's Intelligence. In some cases, other types of sensory links may be used with the skull scry ability. The DM should refer to the spells spectral voice and corpse link in Chapter Four for further inspiration.