Enemies (Blades)

Enemies are characters or creatures that are hostile toward the Fugitive. Some enemies will be seen patrolling or walking, while others will stand guard. They will all trigger a clicking sound, make their own noise, and move at a quicker pace towards the Fugitive if alerted; if they are too close, they will be alerted.
*If they come within a certain distance of the Fugitive, combat will start, exiting free-move mode and entering combat mode. This disables the joysticks and enables the use of weapons and combat skills.
*Smaller enemies like wolves, skeevers, and wisps have a much larger sphere of engagement in which combat will start.
*Enemies standing guard or patrolling will revert into walking around if they are alerted.
Going into combat will also allow the health bar to start regenerating.
Enemies have a limited area of movement. If they reach the perimeter of that zone, they will simultaneously stop pursuit and turn around, and become oblivious to the Fugitive's presence for a while. This means that they can be passed by undetected, but it does not mean that if one approaches combat range while in this state, they will behave similarly as with alerting. Both randomness and proximity to the Fugitive can increase this distance.
Except in the Abyss, when enemies are killed, they usually drop some form of loot and will grant experience points (XP) as a reward. This can range from weapons or potions to ingredients or crafting materials, and sometimes keys or other quest items.
In the Abyss, at least one enemy needs to be killed in order to increase the multiplier and golden payout. Enemies killed there will count as XP towards the Abyss reward.
==Characters==
The following is a list of hostile characters in Blades.
Image	Name 	Weaknesses	Weaknesses 	Resistances	Resistances 	Immunities	Abilities	Damage Type
Image	Name 	Physical 	Elemental Damage	Physical 	Elemental Damage	Immunities	Abilities	Damage Type
 	Bandit 	N/A 	Poison 	 	Frost
Shock 	 	 	Depends on Weapon
 	Dark Seducer 	 	 	 	 	 	 	
 	Dremora Raider 	Slashing 	Frost 	Cleaving 	FirePoison 	 	 	CleavingFire
 	Dremora Warlock	Slashing 	Frost 	Cleaving 	FireShock 	 	 	Fire
 	Mercenary 	N/A 	Poison 	Cleaving 	FireFrost 	 	 	Depends on Weapon
 	Necromancer 	N/A 	Poison 	N/A 	FireFrost 	 	 	SlashingFrostPoison
 	Warmaster 	Cleaving 	Poison 	N/A 	FrostShock 	 	 	Depends on Weapon
==Creatures==
All creatures on the list are hostile.
==Bugs==
*After killing an enemy and then walking into it, for a few seconds it can ragdoll and be pushed around. This can lead to the corpse falling into a pit or river, or bending in weird ways.
==Appearances==
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Category:Blades: Lists