Super Smash Bros. Crash/Ivysaur

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Ivysaur (フシギソウ, Fushigisou) is a playable veteran in Super Smash Bros. Crash. It was originally one of the three playable characters that Pokmon Trainer could swap between in Brawl, though is now its own character similar to Charizard in Smash 4. It is a Grass / Poison dual-type Seed Pokmon, and is the evolutionary form of Bulbasaur and the pre-evolution to Venusaur. It has a quadrupedal dinosaur-like appearance, and has a large bulb on its back that is surrounded in leaves. 
In Brawl, the general opinion of the competitive scene stated that if Ivysaur was a standalone character it would be contender for the worst character in the roster due to its poor aerial game and the Pokmon Trainer’s unique Type Effectiveness attribute making Ivysaur weak against all fire attacks. In Crash, as Ivysaur is no longer with Pokmon Trainer, it loses its Type Effectiveness which gives it better survivability against fire attacks. Other flaws have also been addressed to make Ivysaur a better character, such as allowing Bullet Seed to be angled and Razor Leaf dealing multiple hits before launching. Its aerial moveset has also been improved, with its aerial attacks dealing more damage and being easier to connect, and its crash attacks being useful for launching opponents. Its moveset also has an emphasis on self-healing to compensate for its inherently bad traits.
== Moveset ==
Input 	Name 	Damage 	Description
Ground Attacks 	Ground Attacks 	Ground Attacks 	Ground Attacks
Neutral attack 	 	3%, 4% 	Ivysaur strikes with one vine, followed by another strike with another vine.
Forward tilt 	 	2% (hits 1-4), 5% (hit 5) 	Ivysaur leans forward and spins the leaves on its bulb around like a helicopter blade, dealing multiple hits before launching.
Forward smash 	 	15% 	Ivysaur plants its vines on the ground and launches its body forward.
Up tilt 	 	9% (center), 8% (sides) 	Ivysaur plants its vines on the ground and launches its body upward.
Up smash 	 	9% (body), 13% (explosion), 3% (healed damage) 	Ivysaur launches a burst of spores from its bulb. If timed correctly at full charge, the attack will grow a flower on opponents’ heads and heal Ivysaur by 3%.
Down tilt 	 	3% (hit 1), 5% (hit 2) 	Ivysaur whips two vines quickly across the ground.
Down smash 	 	14% (center), 12% (tip) 	Ivysaur whips two vines on the ground on either side simultaneously.
Dash attack 	 	12% (clean), 10% (late) 	Ivysaur lunges forward.
Aerial Attacks 	Aerial Attacks 	Aerial Attacks 	Aerial Attacks
Neutral aerial 	 	2% (hits 1-6), 3% (hit 7), 4% (landing) 	Ivysaur spins while facing diagonally downward, hitting opponents multiple times before launching.
Forward aerial 	 	9% (center), 13% (tip) 	Ivysaur slaps forward with both its vines.
Forward crash 	 	7% (bulb), 10% (explosion), 3% (healed damage) 	Ivysaur shoots a burst of spores out of its bulb forward and propels itself backward. If timed correctly and fully charged, the attack can make opponents grow a flower on their heads and heal Ivysaur by 3%.
Back aerial 	 	4% (hit 1), 5% (hit 2 near), 7% (hit 2 mid), 8% (hit 2 far)	Ivysaur hits vertically and hits backwards with its vines.
Back crash 	 	8% (bulb), 9% (explosion), 3% (healed damage) 	Ivysaur shoots a burst of spores out of its bulb backward and propels itself forward. If timed correctly and fully charged, the attack can make opponents grow a flower on their heads and heal Ivysaur by 3%.
Up aerial 	 	9% (mid), 13% (tip) 	Ivysaur swings its vines upward.
Up crash 	 	9% (bulb) 11% (explosion), 3% (healed damage) 	Ivysaur shoots a burst of spores upward and propels itself downward. If timed correctly and fully charged, the attack can make opponents grow a flower on their heads and heal Ivysaur by 3%.
Down aerial 	 	8% (close), 11% (tip) 	Ivysaur swings a vine downward. If timed correctly, the attack can meteor smash opponents.
Down crash 	 	7% (bulb), 10% (explosion), 3% (healed damage) 	Ivysaur shoots a burst of spores downward and propels itself upward. If timed correctly and fully charged, the attack can make opponents grow a flower on their heads and heal Ivysaur by 3%.
Water Attacks 	Water Attacks 	Water Attacks 	Water Attacks
Surface attack 	 	4% 	Ivysaur splashes its vines into the water.
Neutral underwater 	 	5% 	Ivysaur performs a cartwheel.
Forward underwater 	 	1% (hits 1-6), 4% (hit 7) 	Ivysaur spins around while facing forward, damaging opponents multiple times before launching them.
Back underwater 	 	6% 	Ivysaur whips its vines behind itself.
Up underwater 	 	4% (close), 8% (tip) 	Ivysaur whips its vines upward.
Down underwater 	 	2% (per hit) 	Ivysaur throws four stomps, one per foot.
Grabs & Throws 	Grabs & Throws 	Grabs & Throws 	Grabs & Throws
Grab 	 	 	Ivysaur stretches its vines and binds the opponent.
Pummel 	 	3% 	Ivysaur squeezes the opponent with its vines..
Forward throw 	 	10% 	Ivysaur tosses the opponent forward with its vines.
Back throw 	 	11% 	Ivysaur spins, then tosses the opponent backward with its vines.
Up throw 	 	6% 	Ivysaur uses its vines to place the opponent over its bulb, and then bounces them into the air with it.
Down throw 	 	10% 	Ivysaur performs a flip and slams the opponent into the ground with its vines.
Others 	Others 	Others 	Others
Edge attack 	 	5% 	Ivysaur swings a vine as it climbs upward.
Floor attack (forward) 	 	7% 	Ivysaur gets up and strikes both sides of itself with its vines.
Floor attack (backward)	 	7% 	Ivysaur gets up and strikes both sides of itself with its vines.
Floor attack (trip) 	 	7% 	Ivysaur gets up and strikes both sides of itself with its vines.
Special Attacks 	Special Attacks	Special Attacks 	Special Attacks
Neutral special 	Bullet Seed 	4% (startup), 1% (seeds) 	Ivysaur sends a barrage of seeds ascending from its bulb. The move can he performed indefinitely, and the stream of seeds can be tilted forward and backward to hit opponents in front of Ivysaur.
*Custom 1 - Blast Seed: Ivysaur fires a set barrage of seeds upward to launch opponents. The move can be aimed forward or backward with directional inputs.
*Custom 2 - Ranged Seeds: The seeds travel farther, but deal less damage and do not trap opponents as well.
*Custom 3 - Synthetic Seeds: The seeds deal more damage the longer they have not been used. However, if used too much Ivysaur will not be able to hold the attack indefinitely. The move also tilts forward and backward slower.
Side special 	Razor Leaf 	3% (per hit) 	Ivysaur fires a spinning leaf forward, which damages opponents multiple times and sending them backwards. The leaf can be angled up or down as well. There are also two distances it can travel depending on when Ivysaur is moving; if it stays still while using the move it will fly a shorter distance, and if moving while using the move it will fly a farther distance, though curve if angled less effectively.
*Custom 1 - Spinning Leaf: The leaf deals more damage and launches opponents rather than hitting them multiple times.
*Custom 2 - Speedy Leaf: The leaf is a lot smaller and doesn’t hit opponents multiple times, but it will fly forward a lot farther and travels at greater speeds, as well as being more spammable. It cannot be angled up and down.
*Custom 3 - Cutter Leaf: The leaf moves slower, but it can hit opponents more times.
Up special 	Vine Whip 	10% (base), 17% (tip) 	Ivysaur swings a vine diagonally upwards. In midair, it gives Ivysaur a small boots upward, and if the vine grabs a ledge it acts as a tether recovery.
*Custom 1 - Shocking Vine: The the vine deals less damage, but if opponents hit the tip of the vine they will suffer from paralysis.
*Custom 2 - Long Vine: The vine is a lot longer, making recovery easier, but it deals no damage to opponents.
*Custom 3 - Sturdy Vine: The vine deals an equal amount of damage throughout, rather than dealing less damage at the base and more at the tip.
Down special 	Synthesis 	1% (healed damage), 25% (SolarBeam) 	Holding down the special button will allow Ivysaur to heal 1% damage per second, while building charge at the same time. Once fully charged, using the attack again will have it use SolarBeam, and fire a large beam upwards, dealing multiple hits to opponents before launching them. To fully charge the move, Ivysaur must have 20% damage healed, be it from synthesis or its bulb attacks.
*Custom 1 - Fast Beam: Using the attack simply have Ivysaur use SolarBeam, though it deals much less damage. It also launches opponents rather than hitting them multiple times.
*Custom 2 - Focused Synthesis: Ivysaur gains super armor while using Synthesis. However, it charged a lot slower and required 30% damage to be healed instead. SolarBeam is also considerably weaker.
*Custom 3 - Rest: Instead of using Synthesis, Ivysaur uses Rest where it will fall asleep, but will gradually heal up to 20% damage. This will also fully charge SolarBeam. It does, however, leave Ivysaur open for attack.
Final Smash 	Sunny Day 	60% (healed damage), 25% (each SolarBeam) 	Ivysaur summons a large beam of sunlight. This will heal it by 60% and allow it to use SolarBeam three times in a row with the down special move. The attack always fires the default variant of SolarBeam despite what custom move Ivysaur is using.
Hyper Attacks 	Hyper Attacks 	Hyper Attacks 	Hyper Attacks
Neutral hyper 	Poison Powder 	7% (bulb), 12% (explosion) 	Ivysaur releases a burst of spores from its bulb. A chargeable move, the longer it is charged the more damage it will deal and the bigger the blast radius will be. Opponents that get hit will grow a flower on their heads. If used in midair, the attack propels Ivysaur downward.
*Custom 1 - Venoshock: The attack takes longer to charge, but the blast radius is larger.
*Custom 2 - Toxic: The attack deals less damage, but the charge time is faster.
*Custom 3 - Sleep Powder: The attack doesn’t deal damage or make a flower grow on opponents’ heads. Instead, opponents in the blast radius are put to sleep. It will, however, damage and launch opponents in midair.
Side hyper 	Tackle 	9% (early), 12% (clean) 	Ivysaur throws a flying headbutt, damaging opponents. The move can be charged similar to Luigi’s Green Missile and Pikachu and Pichu’s Skull Bash, where how long it is charged will determine the distance and power of the attack. Can be used as an alternate recovery move to gain horizontal distance.
*Custom 1 - Spinning Tackle: Ivysaur spins as it moves forward, damaging opponents multiple times before launching them.
*Custom 2 - Hard Tackle: The attack doesn’t go as far, but deals more damage.
*Custom 3 - Piercing Tackle: The attack deals less damage, but Ivysaur can hit multiple opponents.
Up hyper 	Return 	6% 	Ivysaur jumps upward, hitting opponents on the way up. The power and distance of the attack is based on how much damage Ivysaur has healed from Synthesis and its bulb attacks. The more damage that has been healed, the higher and more damaging the attack will be. If 100% damage has been healed, Return becomes one of the highest and most-damaging recovery moves in the game. Once used, the counter will reset, meaning that more damage but be healed for the attack to power up again.
*Custom 1 - Return Jump: The move acts as a standard recovery move in that it deals a set amount of damage and goes a set height regardless of how much damage is healed.
*Custom 2 - Speedy Return: The attack takes less healed damage to gain more distance, but the move’s damage is stagnant.
*Custom 3 - Return Spin: Ivysaur spins while jumping, damaging opponents multiple times before launching.
Down hyper 	Seed Bomb 	10% 	Ivysaur fires a flashing seed upward from its bulb. It can be angled sideways in a similar way to Bullet Seed. The seed then falls down and releases Stun Spores upon hitting the surface. The seed itself damages opponents and knocks them away, though the spores will stun opponents.
*Custom 1 - Seed Explosion: The seed no longer releases Stun Spores, but it creates a similar explosion to a Smart Bomb where it creates a huge explosion that damages opponents multiple times before launching.
*Custom 2 - Toxic Spores: The Stun Spores damage opponents instead of stunning them.
*Custom 3 - Quick Seed Bomb: The seed explodes almost immediately after being launched. It deals less damage however.
Final Crash 	Growth 	 	Ivysaur grows in size. This will increase its range in attacks, as well as increase overall attack power. Landing after jumping also causes an earthquake that deals set knockback to all opponents on the ground.
=== On-screen Appearances ===
* Ivysaur emerges from a Pok Ball, then swings its vines around.
* Ivysaur’s bulb pokes out of the ground. It then emerges its entire body from the ground and releases spores from the bulb.
* Ivysaur runs onto the stage and gets into a battle-ready pose.
=== Taunts ===
* Up Taunt: Spins its bud, then shakes off some leaves.
* Side Taunt: Stands on its front legs and walks around while saying “Saur, Ivysaur!”
* Down Taunt: Spins around and extends its vines while doing a dance, saying “Ivy, Ivy!”.
=== Idle Animations ===
* Stomps from side to side.
* Looks around then shakes its body.
=== Victory Poses ===
* Stands in a battle-ready pose while spinning its bulb.
* Uses Synthesis to take in sunlight until its bulb blooms into a flower.
* Jumps and lands on its belly saying “Saur! Saur! Saur, Saur, Saur!”
=== Losing Poses ===
* Claps for the winner.
* Holds its head down in shame.
* Throws a tantrum as it lays on its belly and begins swinging around its legs and vines.
== Alternate Costumes ==
Color 	Stock Icon	Description
Light-Blue 	 	Default
Green 	 	Resembles Ivysaur's shiny coloration.
Red 	 	
Blue 	 	
Purple 	 	Resembles Vileplume.
Black 	 	
White 	 	
Black 	 	Based on Ivysaur's monochrome appearance in the Game Boy Pokmon games.
Blue 	 	
Yellow 	 	Resembles Bayleaf.
Light-Green	 	Resembles Roselia.
Light-Green	 	Resembles Petilil.
Light-Green	 	Based on Ivysaur's monochrome appearance in the Game Boy Pokmon games.
Pink 	 	Resembles Cherrim, albeit with a purple bulb rather than a yellow bulb.
Brown 	 	Resembles Pumpkaboo.
== Smash Taunt Conversations ==
=== Palutena’s Guidance ===
=== Tattle Log ===
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