Food

Food is a special resource/currency used by Skaven in the campaign. Having plenty of food gives benefits, while having a starving population incurs severe faction-wide penalties.
Each turn the player will gain and lose food. A player's total food is displayed in the top center of the screen, while viewing the campaign map. Hover over the food icon to see a breakdown of food income and expenditure.
This page should be up-to-date as of the Resurgent Update.
==How food works==
===Food capacity===
Food cannot decrease below zero, and it also cannot increase above a certain amount (a cap).
* The default cap with one settlement controlled, is 105 food.
* Each settlement the player controls increases the total food cap by +5.
* Certain technologies also increase the food cap, see below.
===Generating food===
* The Pastures resource allows the player to construct a building chain that generates food per turn:
::I Meat Sties: +4 food per turn
::II Flesh Farm: +5 food per turn
::III Slaughter Factory: +6 food per turn
* The Exotic animals resource allows the player to construct a building chain that generates food per turn:
::I Exotic Animal Tamer (Skaven): 0 food per turn
::II Exotic Animal Pen (Skaven): +1 food per turn
::III Exotic Animal Market (Skaven): +2 food per turn
* Certain Skaven buildings each give +1 food per turn:
::IV Warplightning Capacitors
::V Warpstone Reactor
* The Skaven landmark, Corrupted Spawning Pool, gives +5 food per turn.
* The Exploitative Planning commandment generates +2 food per turn for each province that is using it.
* The Dominating Scheme rite generates +3 food per turn for 5 turns, each time it is enacted.
* Raiding by the player generates +3 food per turn per army.
* A flat amount of food is gained after each battle.
* An additional flat amount of food can be gained by choosing the Enslave post-battle option, again depending on the amount of captives.
* Certain Skaven technologies each give +30 food capacity, and +2 food production per turn:
** Monstrous Plans
** Virulent Plans
** Oppressive Plans
** Volatile Plans
** Plans Within Plans
===Expending food===
* Each settlement a Skaven faction controls costs -1 food per turn.
* Each army costs a certain amount of food in upkeep, depending on how many units it has.
* Food can be expended in a flat amount to increase uses of The Menace Below in a given battle.
* Food can be expended in a flat amount to colonise a ruined settlement at a higher level. (0 / 20 / 40 / 80 / 120)
==Effects of food==
The system is based on how much food your faction has, as a percentage of your total cap.
All effects are faction-wide.
Food Levels 	Food Levels 	Food Levels 	Food Levels
Status 	Percent of total cap	Text 	Effects
Starving for Food 	0-20% 	There's almost no food to be found and the Skaven are in trouble: the masses are starving and the powerful are eating their underlings. 	Growth: -20Leadership: -10Income from raiding: -25%Public order: -2Income from sacking and looting settlements: -25%Income from post-battle loot: -25%
Building cost : +30%
Food Shortage 	21-40% 	The Skaven food supplies are running low.Those who aren't in a position to demand their share are going hungry. 	Growth: -5Leadership: -5Public order: -1
Building cost : +20%
Normal Food Levels 	41-60% 	There is a normal amount of food available to the Skaven.The weak are starving and the strong are feasting - things are as they should be!	Growth: +3
Building cost : +10%
Surplus Food Supplies	61-80% 	There is currently enough food for almost all Skaven to have their fill.For a change, even the poor among their number can afford to eat. 	Growth: +5Leadership: +5 when in own or allied territoryPublic order: +1
Plentiful Food 	81-100% 	At the moment there's plenty of food to go around,as a result the Skaven are becoming more numerous by the day! 	Growth: +20Leadership: +10 when in own or allied territoryPublic order: +2
==Strategy==
== See also ==
* Meat, the Ogre Kingdoms equivalent.
Category:Skaven
Category:Total War: Warhammer II resources
Category:Mechanic resources
Category:Unique game mechanics