Happy Palm

Happy Palm is an exotic rare plant card in Plants vs. Zombies Heroes and a member of the class. It costs 2 to play and has 1/4. It has no traits and its ability draws a card every time an environment is played, and it Conjures an environment when it is played. The first ability stacks with each Happy Palm on the field and persists until all Happy Palms are removed from the field.
== Origins ==
It is based off the Arecaceae, a botanical family of perennial flowering plants in the monocot order Arecales.
Its description is a reference to its ability related to environments, and it mentions Black Hole, which is an environment card.
== Statistics ==
* Class: Mega-Grow
* Tribe: Leafy Tree Plant
* Traits: None
* Ability: When an environment is played, draw a card. When played: Conjure an environment
* Set - Rarity: Exotic - Rare
=== Card description ===
"I'm happy no matter where I am, I could be in a Black Hole and still be happy."
== Statistics ==
=== With ===
Happy Palm is pretty tanky for its cost, meaning it can last for a while on the field. But what really makes Happy Palm unique is its ability, as not only is it a reliable way of drawing cards, but it also makes your opponent think twice before playing environments, as its ability counts for both sides, the environment it Conjures, while random, can help you override a zombie environment if you haven't gotten yours yet.
Here is a list of the environments it can Conjure:
* Hot Lava
* Bog of Enlightenment
* Coffee Grounds 
* Spikeweed Sector
* Mushroom Grotto
* Planet of the Grapes
* Solar Winds
* Force Field
* Pair Pearadise
* Sappy Place
* Venus Flytraplanet
* The Red Plant-It
It is a good idea to pair it with Dino-Roar plants, as they activate their abilities when Happy Palm is played and when an environment is played, punishing even more your opponent for playing them. Boosting it is also a good idea to maximize its power, fortunately, the Mega-Grow class has plenty of boosting cards, so any hero can make it survive longer. Cards that make environments like Fireweed are also good to pair with it, as making counts as playing, you can draw cards with them and have an environment and a fighter on the field, which can really get you ahead.
Happy Palm can be used effectively with any hero:
* Chompzilla can run a heavy environment deck with Happy Palm and Cosmoss, while the former keeps her with card advantage, the latter becomes bigger and bigger with each environment played. However, none of the environments go well with these two cards, meaning she will have to rely on Coffee Grounds and the expensive The Red Plant-It.
* Green Shadow can use it along with Sap-Fling, but this is a late game option thanks to Sap-Fling's cost of 6, thankfully, the environments synergize better with it as they are cheap and provide more safety to it. 
* Captain Combustible has the most ways of making environments out of any Mega-Grow hero, so he has strong synergy with Happy Palm, he can use a deck with Lava Guava and Fireweed to provide lots of card draw, while he can also make use of Pair Pearadise to double Happy Palm's effects.
* Grass Knuckles may not have many environments to use as the other heroes, but he can provide very good defense thanks to the excellent environments, Spikeweed Sector will weaken any zombie played on it while Force Field prevents your cards from taking any damage.
The only weakness Happy Palm has is that you will need to pack a decent quantity of environments to make its ability worthwhile, or else other 2-drops are better in your deck. You also need to watch out on your cards, as your opponent could mill yourself by playing many environments at once and leaving you unable to Super-Block.
=== Against ===
Happy Palm can be annoying to deal with, as its high health makes it survive most hits by turn 2 and its ability punishing you by playing environments. However, this plant has its counters, Rolling Stone and Weed Spray can take it out, that high health goes to waste if you play a Deadly zombie in front of it, and you can choose not to play environments to make its ability less effective, although that could put you in disadvantage if your opponent plays its environments. You can also use Quickdraw Con Man and use environments to deplete your opponent's health very fast.
You also want to play around the environment it Conjured as it could be dangerous or replace one of your valuable ones.
== Gallery ==
Happy PalmH.png|Happy Palm's heropic
HD Happy Palm.png|HD Happy Palm
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