Charon (Dungeons and Dragons)

==Summary==
Charon, The Ferryman, The Boatman of the Lower Planes is a unique Yugoloth (an "Astraloth") modified from a mundane marraenoloth into a greater lifeform. He is the defender of the River Styx, the abstract river that flows between the Abyssal and Infernal lower planes, keeping it safe from wastriliths and other intruders. He and his lesser marraenoloths serve as ferrymen for those attempting to travel the lower planes, demanding payment for such deeds. Charon is described as deceptive and ultimately self-serving, often manipulating opportunities he finds against his enemies.
His main activities outside of guiding petitioners across the River Styx is goading the Blood War on, using his minions to ensure the combat rages constantly by ferrying troops for both sides to his own profit. As a result, Charon is extremely wealthy, hoarding millions of platinum coins and treasures of eons. Even more valuable than this is Charon's collection of souls gathered from Hades, gathered from those he ferried to the afterlife.
Charon was created when the marraenoloths were nearly destroyed by other fiends. When the greater yugoloths refused to help their lesser kin, the marraenoloths instead beseeched the night hags of Hades for assistance- they transformed one of their numbers into Charon. Charon would go on to repel those that assaulted the marraenoloths, though it is not known how.
==Powers and Stats==
Tier: 
Name: Charon, The Ferryman, The Boatman of the Lower Planes
Origin: Dungeons and Dragons
Gender: Hermaphroditic, appears as male
Age: Billions of years old (stated to have treasures built up over eons)
Classification: Astraloth
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1, 3 4, 8, and 9; when destroyed, fiends have their essence return to their home plane, reforming in short order at full strength; Yugoloths are born again instantly after death thanks to the existence of the Towers of Gehenna; Charon exists on five planes of existence simultaneously, and if he dies on one he will simply come to exist again), Law Manipulation, Chaos Manipulation (Yugoloths contribute to the balance of Chaos and Law that makes up reality; with an upset of the balance in favor of either one, severe effects take place within reality, including delusion of the minds of those aligned with the opposite force, inexplicable deaths, etc; as neutral aligned Outsiders, Yugoloths serve as a counterbalance to both of these forces), Abstract Existence (Type 1, As Outsiders, yugoloths are purely abstract in their physiology, lacking any biology in a traditional sense), Self-Sustenance (Types 2 and 3), Non-Physical Interaction (Can affect and interact with abstract, intangible, incorporeal, conceptual, and nonexistent entities), Dimensional Travel (All Yugoloths can freely wander the Outer Planes with no hinderance, He can gather souls from all across the Olympian multiverse with his Skiff to transport them to Hades), Astral Projection (Yugoloths are capable of entering the Astral Plane at will), Enhanced Senses (Yugoloths can see in infra-vision as well as darkvision), Telepathy (They can maintain telepathic communications with any sentient creature), Extrasensory Perception (Can read magical runes, and can sense invisible creatures, Can taste emotions, maintains Truesight, can read objects, detect the auras of good and evil, and passively sense psychic abilities), Invisibility (Daemons can become invisibility at will), Social Influencing (Adept at manipulation to the point that devils seem honest in comparison and can manipulate large groups of people without any single individual ever knowing, and do so on a cosmic scale, manipulating entire planes of existence at once, manipulates both The Abyss and The Seven Hells to constantly wage war against each other, and has done so for eons), Absorption (Yugoloths draw their strength directly from the Lower Planes, becoming invigorated by the planar power), Accelerated Development (Evolve at the same rate as Baatezu and Tanar'ri, constantly accelerating to new forms of existence), Regeneration (Low-Godly, can reform from the death of their physical shell during the Purification ritual), Body Control (Can control what gender they are), Information Analysis (Most Yugoloths are exceptionally skilled at analyzing coded language, to the point that while having a normal conversation they can also have one or two extra conversations based purely on inflections and word choice of the main conversation), Corruption (Types 1 and 2; Their language, if spoken by mortals, is so potent that it may twist the person's body and soul into that of a Yugoloth), Adaptation (As a species adapted to become immune to the horrendous living conditions of the Grey Wastes, which can physically deform a creature over a brief timespan), Soul Manipulation (Capable of taking the souls of others in the form of items precious to them), Clairvoyance (Can speak with the dead by use of souls), Preparation (Creates plans that span months or even years before working perfectly), Cosmic Awareness (Charon is inherently aware of spells being cast in his territory, which spans the Lower Planes), Paralysis Inducement (Paralysis' staff causes paralysis), Fear Manipulation (His gaze invokes supernatural, crippling fear), Mind Manipulation, Memory Manipulation (Charon's touch or the waters of the Styx, which he controls in its entirety, causes instant loss of all memory, and reduces a being to baseline sentience), Water Manipulation (He controls the River Styx), Summoning (He can form elementals out of the River Styx, which share his memory-erasing abilities), Omnilingualism, Damage Reduction, Water Walking, Status Effect Inducement via Stunning (Afflicts struck enemies with stunning, rendering them unable to perform even simple tasks), Weapon Mastery, Martial Arts, Causality Manipulation via Wish (Can bend past, present, and future to create a desired effect with a simple request), Resurrection, Shapeshifting via Disguise Self, Necromancy via Animate Dead, Disease Manipulation via Cause Disease, Empathic Manipulation via Charm Person, Illusion Creation and Fear Manipulation via Phantasmal Killer, Fire Manipulation via Produce Flame, Teleportation via Teleport Without Error and Word of Recall, Portal Creation and Summoning via Gate, Flight, Statistics Amplification (Can double his speed), Darkness Manipulation, Acrobatics, Reality Warping, Magic, Probability Manipulation (Can travel to other possible parallel worlds, one that suits his desires), Extreme Resistance against Acid Manipulation, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Poison Manipulation, Biological Manipulation, Non-Magical Weaponry, Paralysis Inducement, Magic, Reality Warping, Holy Manipulation, Subjective Reality, Empathic Manipulation, Law Manipulation, Chaos Manipulation, (As seen here, here, here, and here)
Attack Potency: Island level+ (Superior to the likes of Imix, regularly fights off demon and devil warbands, which include creatures such as Balors and Pit Fiends)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Class 5 (Can push over 1.8 metric tons)
Striking Strength: Island level+
Durability: Island level+
Stamina: Infinite
Range: Up to universal with certain abilities
Standard Equipment: Flask of Styx, Quarterstaff of Stunning, Charon's Skiff
Intelligence: Extraordinary Genius, vastly above the likes of the Elder Brain, which remembers all the knowledge of the Mind Flayer civilization; has lived for billions of years gathering information
Weaknesses: His damage reduction can be overcome by silver, good-aligned weapons (generally blessed), and epic level weapons
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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