RES

Resistances, abbreviated in-game as RES, are attributes that reduces incoming DMG of specific types.
Base RES of playable characters is always 0%, while Base RES for enemies vary greatly. There are ways to increase or decrease RES. Total RES is calculated as:
:\%\text{ RES} = \%\text{ RES Base} + \%\text{ RES Bonus} - \% \text{ RES Debuffs}
==RES Multiplier==
The DMG multiplier provided by RES varies nonlinearly with the RES percentage. Depending on the value of \% \text{RES} in the interval below, the corresponding \text{RES Multiplier} is as follows:Chinese HoYoLAB: 【空荧酒馆】怪物全元素抗性及抗性测算（已更1.6相关）
Formula 	Interval
\text{1} - \biggl( \frac{\mathsf{RES}}{\text{2}} \biggr)	RES < 0
\text{1} - \mathsf{RES} 	0 ≤ RES < 0.75
\frac{\text{1}}{\text{4} \times \mathsf{RES} + \text{1}}	RES ≥ 0.75
For example, an enemy with 10% RES (0.1) will have a \text{1}-\text{0.1}=\text{0.9} RES multiplier (meaning that damage is reduced). If one swirls with the Viridescent Venerer set to reduce resistance by 40%, then the \text{10}-\text{40}=-\text{30}\% RES (-0.3) will have a \text{1}-\biggl(\frac{-\text{0.3}}{\text{2}}\biggr)=\text{1.15} RES multiplier (meaning that damage is amplified).
In general, since the RES multiplier decreases with RES percentage, the lower the target's RES percentage, the more damage one can do to it.
==RES Types==
There are 8 types of RES corresponding to the 7 Elements and .
Specific details for the abilities, items, reactions, and other effects that modify a character's or enemy's resistance are listed on these separate pages.
Element	RES
 	Anemo RES
 	Cryo RES
 	Dendro RES
 	Electro RES
 	Geo RES
 	Hydro RES
 	Pyro RES
 	Physical RES
==Enemy RES==
Enemy 	Elemental RES	Physical RES	Other
 	10% 	10% 	Immune to own element
 	10% 	10% 	
 	10% 	30% 	
 	10% 	10% 	+40% RES to own element
 	10% 	50% 	+60% RES to own element
 	10% 	70% 	
 	10% 	70% 	
 	10% 	50% 	
 	35% 	35% 	+40% RES to own element
 	35% 	35% 	-25% All RES when stunned
 	10% 	-20% 	+100% All RES with elemental armor
 	10% 	-20% 	+40% Pyro RES
 	10% 	-20% 	+40% RES to own element
 	10% 	-20% 	
 	10% 	-20% 	
 	10% 	30% 	+40% Geo RES
 	10% 	30% 	+40% Geo RES
 	10% 	30% 	+20% RES to own element after infusing
 	10% 	10% 	
 	10% 	10% 	
 	10% 	10% 	
 	10% 	10% 	Immune to Anemo
 	10% 	-50% 	+40% RES to own element
 	10% 	50% 	+20% Cryo RES
 	10% 	10% 	Immune to own element
 	10% 	10% 	
 	15% 	15% 	Immune to Hydro
 	15% 	15% 	Boar and Squirrel -55% Pyro RES
 	15% 	15% 	Crane and Raptor -55% Electro RES
 	15% 	15% 	Crab and Mallard -55% Cryo RES
 	15% 	15% 	Finch and Frog -55% Geo RES
(Event) 	10% 	10% 	Immune to Hydro
 	10% 	30% 	+60% Cryo RES
 	10% 	30% 	+100% All RES while shielded
 	10% 	30% 	+60% Pyro RES
 	10% 	30% 	+100% All RES while shielded
 	10% 	30% 	+60% Electro RES
 	10% 	30% 	+300% All RES while shielded
 	10% 	30% 	+40% Geo RES
 	10% 	30% 	+20% RES to own element
 	10% 	30% 	+200% All RES when awaking
 	10% 	30% 	-50% All RES for 5 seconds after being countered
 	10% 	10% 	
 	10% 	10% 	Immune to Anemo and Cryo
 	0% 	0% 	Phase 1:+50% Hydro RES-30% All RES when stunned
 	0% 	0% 	Phase 2:+50% Electro RES-50% All RES when stunned
 	0% 	0% 	Phase 3:+70% Hydro RES+70% Electro RES
 	10% 	40% 	+60% Geo RES
 	10% 	40% 	+60% RES to infused element after first infusion
 	10% 	40% 	+50% RES to infused element after second infusion.
 	10% 	10% 	
 	10% 	10% 	+20% RES to own element
 	10% 	30% 	
 	10% 	30% 	
 	10% 	50% 	
 	10% 	50% 	
 	10% 	70% 	-50% All RES when stunned
 	10% 	-20% 	
 	10% 	-20% 	
 	10% 	-20% 	+40% Hydro RES
 	10% 	10% 	Immune to own element
 	10% 	10% 	Immune to Electro
 	10% 	10% 	Phase 1: +40% Cryo RESPhase 2: +60% Pyro RES
 	25% 	25% 	-65% RES to own element in Elemental Devourer state
 	20% 	20% 	-30% RES to own element in Elemental Devourer state
 	25% 	25% 	+200% All RES at the beginning of battle-45% Geo RES in Elemental Devourer state
(Event Boss) 	210% 	210% 	+60% Cryo RES-200% All RES after the shield is destroyed
(Hatchling) 	10% 	30% 	+10% RES to own element
(Large) 	10% 	30% 	+20% RES to own element
 	10% 	10% 	+200% All RES when in the Baleful Shadowlord phase-60% All RES when stunned after the Baleful Shadowlord phase ends
 	10% 	30% 	+20% RES to own element
 	10% 	30% 	+40% Anemo RES
 	10% 	30% 	+40% Geo RES+50% All RES during rampage
(Small, Except Dendro)	10% 	10% 	+10% RES to own element+10% Dendro RES
 	10% 	10% 	+15% Dendro RES
(Large, Except Dendro)	10% 	10% 	+20% RES to own element+20% Dendro RES
 	10% 	10% 	+30% Dendro RES
 	10% 	70% 	+300% All RES when charging
(Low Tier) 	10% 	-20% 	
(Mid Tier) 	10% 	-20% 	-60% RES to own element while stunned
(High Tier) 	10% 	-20% 	+50% All RES while enhanced-60% RES to own element while stunned
 	10% 	50% 	+40% RES to absorbed element
 	25% 	25% 	+55% Dendro RES-25% All RES while stunned
 	10% 	10% 	
 	10% 	10% 	
 	10% 	10% 	
 	10% 	70% 	+60% RES to absorbed element+100% All RES at the beginning of battle
(Elite Enemy) 	10% 	10% 	+50% All RES while invisible
 	10% 	10% 	+200% All RES while invisible+100% All RES at the beginning of battle
 	10% 	10% 	
 	10% 	10% 	
 	10% 	10% 	+40% Electro RES
 	30% 	30% 	+60% Electro RES+200% All RES while shielded-170% All RES while stunned against attacks that hit chest
 	40% 	40% 	+30% RES to own element-30% All RES while stunned-30% RES to own element while stunned
 	25% 	25% 	+35% Anemo RES-45% RES to elements that its Windbite Bullets were destroyed by while paralyzed+30% All RES in the Spiral Abyss
 	10% 	10% 	
 	10% 	10% 	+40% RES to own element
 	10% 	10% 	
 	10% 	10% 	+60% Dendro RES
 	10% 	10% 	Immune to Hydro
(Small) 	10% 	10% 	+20% RES to own element
(Large) 	10% 	10% 	+40% RES to own element
 	10% 	10% 	+60% All RES while shielded
 	10% 	10% 	
 	10% 	10% 	+50% Pyro RES+60% All RES while shielded (in overworld)+80% All RES while shielded (in Spiral Abyss)
 	10% 	10% 	+60% Anemo RES+60% Cryo RES+300% All RES at the beginning of battle+25% All RES during Coppelia's Climax
 	10% 	-20% 	+40% RES to own element
 	10% 	10% 	+50% Electro RES+60% All RES while shielded (in overworld)+80% All RES while shielded (in Spiral Abyss)
 	10% 	10% 	+60% Geo RES
 	10% 	10% 	Immune to Hydro+45% All RES during rage
 	10% 	10% 	+60% Hydro RES
(Phantom) 	10% 	10% 	+60% Electro RES
 	10% 	10% 	+40% Anemo RES+40% Hydro RES
 	10% 	10% 	+60% Anemo RES+60% Hydro RES+200% All RES at the beginning of battle+200% All RES when gathering adeptal energy
 	10% 	10% 	+50% All RES while shielded
 	10% 	10% 	+60% All RES while shielded-80% All RES while paralyzed
 	10% 	-20% 	
(Adult) 	10% 	10% 	+40% RES to own element
(Whelp) 	10% 	10% 	+20% RES to own element
(Normal Boss) 	10% 	10% 	+60% RES to own element
 	10% 	10% 	
 	10% 	10% 	+60% Pyro RES
 	50% 	50% 	-40% All RES while weakened or in laser state
 	10% 	10% 	+40% RES to own element
 	60% 	60% 	-90% All RES while weakened
 	10% 	10% 	
(Normal) 	20% 	20% 	-70% All RES during paralysis-35% All RES after recovering from paralysis
(Spiral Abyss) 	70% 	70% 	-70% All RES during paralysis-35% All RES after recovering from paralysis
 	10% 	10% 	+60% Cryo RES-40% All RES while paralyzed
 	10% 	10% 	
===Enemy Resistance Modifiers===
Enemy Resistance can be affected by various other effects:
Effect 	Amount	Resistance type	Notes
Elemental Nodes 	+50% 	All 	An additional +50% to the node's element.
Superconduct 	-40% 	Physical 	Effect lasts 12 seconds
Attendants Ley Line Disorder 	+10% 	All 	
Shikifuda: Snowstorm Summoning	-20% 	All 	
==Decreasing Enemy RES==
Several character abilities can decrease the base enemy resistances listed above. For specific details, see the individual Resistance pages.
===Talents===
===Constellations===
===Artifacts===
===Elemental Resonance===
The Enduring Rock Elemental Resonance decreases the by 20% for 15s of enemies who take DMG from characters protected by a shield.
==Increasing Character RES==
This list some general ways to increase character resistance. For specific details, see the individual Resistance pages.
===Talents===
===Constellations===
===Artifacts===
===Potions===
===Elemental Resonance===
When in a party of 4 different elements, the Elemental Resonance Protective Canopy increases All Elemental RES and Physical RES by 15%.
==Decreasing Character RES==
===Talents===
The following decreases elemental and physical RES.
==Benefit of RES Reduction==
As the RES multiplier varies nonlinearly with the RES percentage, the Exact Relative Damage Bonus (i.e. Benefit) of RES Reduction is also piecewise with the RES percentage.
\text{Benefit of RES Reduction} = \frac{\text{RES Multiplier}_\text{After} - \text{RES Multiplier}_\text{Before}}{\text{RES Multiplier}_\text{Before}} = \frac{\text{RES Multiplier}_\text{After}}{\text{RES Multiplier}_\text{Before}} - 1
Depending on the value of Target RES \% \text{RES} and the value of Resistance Reduction \% \text{RR} in the interval below, the corresponding Benefit of Resistance Reduction \text{Benefit}_{RR} is as follows:NGA: 伤害加成公式以及类型汇总
Formula 	Interval
\frac{\mathsf{RR}}{\text{2} - \mathsf{RES}} 	RES < 0
\frac{\mathsf{RES} + \mathsf{RR}}{\text{2} \times (\text{1} - \mathsf{RES})} 	0 ≤ RES < RR < 0.75
\frac{\mathsf{RR}}{\text{1} - \mathsf{RES}} 	0 < RR < RES < 0.75
(\text{4} \times \mathsf{RES} + \text{1}) \times \biggl( \frac{\mathsf{RR} - \mathsf{RES}}{\text{2}} + \text{1} \biggr) - \text{1}	RES > 0.75, RES - RR < 0
(\text{4} \times \mathsf{RES} + \text{1}) \times ( \text{1} - \mathsf{RES} + \mathsf{RR} ) - \text{1} 	RES > 0.75, 0 < RES - RR < 0.75
\frac{\text{4} \times \mathsf{RES} + \text{1}}{\text{4} \times ( \mathsf{RES} - \mathsf{RR} ) + \text{1}} - \text{1} 	RES > 0.75, RES - RR > 0.75
==Other Languages==
==References==
==Navigation==
ja:耐性
pt-br:Resistência