Additional Resistance

An FX with this flaw must overcome two Resistances rather than just one. If the effect fails to overcome both Resistances, then the target avoids the FX. It only applies to FX that targets a Resistance. The additional Resistance can be the same type as the first or a different Resistance; choose when the modifier is applied.
The Resistances are assumed to occur simultaneously. For example, a Damage Aura FX might involve whirling blades an attacker can avoid with good Reflexes, preventing the Damage from ever having a chance to pierce his Toughness.
Category:Rulebook
Category:Characters
Category:FX
Category:Flaws