Wyrd Tribelands

The Wyrd tribe lands have their name derived from one of two things from their "weirdness" or from a plant which grows there only known as the Pherissian Wyrd.
An oddity of the tribelands which makes them impossible to conquer or subdue is the non-linearity of time. Diplomats sent to the Wyrd Tribes report meeting people who claim to be ancestors of leaders they met centuries before or younger versions of Wyrd mercenaries which work for them. The Yoroslovan Kingdom even claims to have hired the same mercenary twice and the two which were one served alongside each other. The Tribe of Ywyrd claims though that, that was just a prank played by two twins.
Anthropologists describe the Tribesmen as using the Pherissian Wyrd or as they call it "Nostalgie plant" to navigate the land. When you burn it the smoke always shows towards the past. Supposedly one also sees the smoke facing different directions depending on date of birth and the further you wish to travel from the day you were born at the quicker the smoke changed directions and new fires need to be lit more and more often. Thus Wyrd tribes often are not derived from family units, but formed from people born on the same day to make traveling together easier.
The Tribesmen seem to not really ever mourn the dead or have any funeral rituals. I mean why would you do it if you can just go back and visit your mother when before she died?
The greatest myth of the Wyrd is the "City of Glass" they describe a city of glass where no one hungers. One resembling in description the mirages of the grand desert. One can only reach the City of glass once he follows the Smoke of the Wyrd all the way to the beginning of time where once it's lit on fire the smoke forms a spiral.
Due to it's odd layout and diplomatic visits it is suspected that the Land of the Wyrd Tribes might be folded like Origami and likely is as big as Suoxi-Dan Dio or even bigger.
==== The City of Glass ====
Before the great Calamity which struck ending the Age own Dawn a single city in the world knew it would come. The name of that City is long lost.
They were foretold a catastrophe would come which would doom the whole world, no the whole universe. As such they chose to leave. Their scientists worked on creating a bubble. A bubble of time and space. One where time would still run, just completely separately from the world around them.
The experiment succeeded, creating what we now know as the Wyrd, or rather an imperfection in the process gave birth to the Wyrd. The Wyrd is a place of transit a thin layer of time and space separating the City of Glass and the world of normal flowing time.
With enough patience and knowledge of navigation it is possible to travel between those two planes of existence.
The City of Glass exists as a myth among many of the Wyrd Tribes as their ancestors either laid their eyes on it themselves, or met researchers from the City sent out to explore the world.
It is not exactly clear what is inside the City of Glass and how it operates now, but whenever they send someone out they always ask about the "Wandering City of Mimics".
Category:Geopolitics
Category:Westerasi