THQ's Homefront 2/Seeker Drone Design

Document Status: Green [Suitable for evaluation through prototyping]
 
SEE1.jpg
==General==
Small recon and surveillance UAV.
===Scale===
 
SEE2.jpg
=== Movement ===
Flying UAV travels at slow-medium speeds just above head height around the battlefield.
=== Default Armament ===
*Resonance frequency emitter capable of immobilising threats and smashing glass.
*Distress flare for alerting AI and teammates.
*Weak, light armour.
=== Strengths ===
*Highly manoeuvrable.
=== Weaknesses ===
*Non-weaponised and weakly armoured.
==Singleplayer==
=== Purpose ===
*Counter-insurgency UAV.
*Completely autonomous.
*Seeks out threats in hostile environments including IEDs and Resistance factions.
*Used in Yellow and Red Zones to locate threats.
*Used in Green Zone to monitor the populace.
*Linked to an AI squad that are called in when threats are detected.
=== Behaviour States ===
Patrol State
*Patrols around the environment, scanning for threats.
*Switches to Alert State if a threat is detected.
 
SEE3.jpg
Alert State
*Identifies threat and calls for AI reinforcements using (unlimited) distress flares.
*Attempts to immobilise threat if in range.
 
SEE5.jpg
Mounted State
*Mounted in-world and attached to a wall or ceiling etc.
*Has a motion detector which, if triggered, activates the scanning beam.
*Switches to Alert State if a threat is detected and explodes out of its housing.
 
SEE7.jpg
=== Deployment ===
Three deployment possibilities:
*Already deployed and patrolling the battlefield.
*Deployed via a human AI who throws the undeployed Seeker into the field.
*Mounted in the environment in its undeployed state.
=== Subversion ===
*Lay a “honey trap” IED or neutralise it with an EMP weapon.
*Hack it. (Attach an explosive for emergent gameplay possibilities!)
*Reboot it and control it remotely using the smart phone.
*Leave it to patrol an area with its motion sensor to provide you with tactical information.
=== Feedback ===
*Drone audio when in default patrol state or mounted state.
*Audible feedback when switching to alert state.
*Visible scanning laser that changes colour when a threat is detected.
Perception
*Will react to motion and audio within 360 degrees and try and scan it.
*Will only switch to alert state if it detects a threat with its visible scanning laser.
=== Engagement Range ===
Short.
=== Tactical Gameplay ===
 
File:SEE4.png
==Multiplayer==
=== Purpose ===
*Spotting and support UAV.
*Remote-controlled.
=== Class ===
Complements Assault / Rifleman Class.
=== Abilities ===
*Can tag enemy players to score points and make them appear on team radar.
*Can autonomously hover when not being remote controlled.
=== Movement ===
*Can fly at varying heights as the player chooses.
*Limited maximum flight height to stop players flying too high.
=== Controls ===
*Remote control all movement and tagging.
*Controlled like a helicopter.
=== Deployment ===
*Deployed via a player who throws the grenade-like undeployed Seeker into the field.
=== Feedback ===
*Unique drone audio when patrolling or when left hovering.
=== Loadout Options & Unlocks ===
*Localised motion sensor.
*Resonance frequency attack.
*Smoke deployment.