Mage

For the upgraded versions, see DragonMage and Ascendant.
For the alternate version, see Shadow Mage.
Mage is one of the three base classes that can be selected at the start of the game, alongside Warrior and Rogue.
==Skills==
* Acid
** Required Level: 14
** 3 MP, 4 CD
** Attacks for 1 hit of 50% Fire damage.
** Inflicts 'Acid' for 5 turns, a 20% Fire DoT.
* Root
** Requires Level: 12
** 3 MP, 9 CD
** Attacks for 1 hit of 100% damage.
** Inflicts 'Rooted' for 4 turns inclusive.
*** +30 Health.
* MageFury
** Requires Level: 10
** 19 MP, 0 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Attacks all enemies for 1 hit of 140% Magic damage.
* Blind
** Requires Level: 8
** 11 MP, 5 CD
** Attacks for 1 hit of 0% Magic damage.
** Inflicts 'Blind' for 4 turns.
*** -50 Bonus.
* Sleep
** Requires Level: 6
** 15 MP, 14 CD
** Applies 'Sapped Boost' for 5 turns inclusive.
*** +25 Boost.
** Attacks for 1 hit of 0% damage.
** Inflicts 'Sleep' for 3 turns, a stun.
* Meditate
** Requires Level: 4
** 0 MP, 2 CD
** Heals the player for 30% of their maximum MP.
* Thorny Shield
** Requires Level: 2
** 9 MP, 9 CD
** Applies 'Shielded' for 2 turns inclusive.
*** +140 Block/Parry/Dodge.
*** Retaliates 50% weapon damage, halving each time.
* Attack
** 0 MP, 0 CD
**Heals the player for 15 MP.
** If the equipped weapon is a staff, wand, scythe, or dagger, attacks for 1 hit of 100% Magic damage.
** Otherwise, attacks for 1 hit of 50% damage.
* Power Boost
** Requires Level: 3
** 11 MP, 4 CD
** Applies 'Power Boost' for 5 turns inclusive.
*** +20 Boost.
** Attacks for 1 hit of 100% damage.
* Fireball
** Requires Level: 5
** 15 MP, 4 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Attacks for 1 hit of 125% Fire Magic damage.
** If the target is affected by 'Frozen', attacks for 1 hit of 250% Fire Magic damage instead.
* Ice Strike
** Required Level: 7
** 10 MP, 4 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Attacks for 1 hit of 125% Ice Magic damage.
** Inflicts 'Frozen' for 5 turns inclusive.
*** -25 Fire.
* Wind Strike
** Required Level: 9
** 8 MP, 4 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Applies 'Wind' for 5 turns inclusive.
*** +20 Bonus.
** Attacks for 1 hit of 125% Wind Magic damage.
* Lightning
** Requires Level: 11
** 13 MP, 4 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Applies 'Zapped Boost' for 5 turns inclusive.
*** +25 Boost.
** Attacks for 1 hit of 100% Energy Magic damage.
* Mana Blackout
** Requires Level: 13
** 11 MP, 0 CD
** Attacks for 1 hit of 150% MP damage.
* Final Blast
** Requires Level: 15
** 8 MP, 14 CD
** If neither a staff, wand, scythe, nor dagger is equipped, do nothing.
** Attacks for 1 hit of 125% Magic damage with +200 Crit.
==Mechanics==
=== Cloak Scrap ===
* Cloak Scrap is an Artifact shared with the other base classes:
** Final Blast gains a 50% chance to grant an extra HP potion, if you are not already at 5.
=== Weapon Restriction ===
* If a Melee weapon is equipped, most right side skills will do nothing, and Attack deals half damage.
==Rotation==
Defensive: Sleep, Ice Strike, Fireball, Blind, Final Blast, Power Boost, Ice Strike, Thorny Shield, Fireball, Blind, Acid or MageFury, loop
Offensive: Lightning, Ice Strike, Power Boost, Fireball, Final Blast or Acid or MageFury, loop
==Strategy==
This class is a base class, and should be avoided for endgame play as there are multiple better options including straight-up upgrades to the class. Of course, it is still a nice class with a somewhat strong spammable multi, many loopable boosts, and a loopable blind, but there is always multiple better options for any endgame strategy. Use a Fire staff/scythe when using skills not locked to an element to take advantage of Frozen's effect.
Category:Class