Updates & Patch Notes (Helldivers 2)

Any previous and/or current updates and patch notes related to Helldivers 2 will be posted here for you to see.
=JUNE 2024=
== June 13th 2024 ==
=== 🛠️ PATCH 01.000.400 ⚙️===
🌍Overview🌍
For this patch, some of the major areas of interest are:
*Visible Supply Lines & Attack Origins in the Galactic War.
*Stratagem, weapon, planet, and enemy balancing updates.
*Various crash fixes, stability improvements, and other updates.
*Invite-only lobby creation.
**The right most option in the Lobby settings. Currently only localized in English. Additional languages coming in the next patch
----
⚖️Balancing⚖️
General
Goal with stratagem balance changes this patch:
With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more possibility for variety in the loadouts. We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level.
We are looking into the stratagems more to see if there are any other stratagems that might need some buffs or changes to make them more viable. We also want to be better at explaining what our goals are with the changes, please see the linked blog post for more information.
Primary Weapons
AR-23 Liberator [Buffed]
*Increased projectile damage against durable* body parts from 10% to 23%
AR-23C Liberator Concussive[Buffed]
*Increased projectile damage against durable* body parts from 23% to 35%
BR-14 Adjudicator[Buffed]
*Increased magazine capacity from 25 to 30
*Increased projectile damage against durable* body parts from 10% to 20%
AR-61 Tenderizer[Balanced Changes]
*Increased projectile damage from 60 to 95
*Increased projectile damage against durable* body parts from 10% to 17%
*Decreased ammo capacity from 35 to 30
*Decreased number of magazines from 10 to 8
*Increased stagger strength
PLAS-101 Purifier[Balanced Changes]
*Increased projectile armor penetration to be the same as the explosion
*Decreased explosion damage falloff
CB-9 Explosive Crossbow[Buffed]
*Increased explosion armor penetration to be the same as the projectile
*Increased demolition strength (Can destroy Bug holes and Bot Fabricator buildings)
*Added medium penetration tag
R-36 Eruptor[Buffed]
*Increased total damage from 420 to 570 damage per shot
R-63 Diligence[Buffed]
*Increased projectile damage against durable* body parts from 10% to 25%
* Some enemies have durable body parts that receive only a portion of base damage from projectiles
Other
*Updated Recoil stance modifiers: We made changes to the recoil stance modifiers to make them more consistent and also reward being prone more. Almost all of them will improve the recoil and only a two have been made worse (and only by 10%).
Stratagems
A/MLS-4X Rocket Sentry[Buffed]
*Decreased spread 
*Prioritize larger targets 
*Increased target distance from 75 to 100m 
*Decreased Rockets per salvo 2 to 1 (to get a better ammo economy) 
*Increased explosion radius from 1m to 4m 
*Decreased explosion armor penetration (Explosion can no longer damage heavy armored enemies. The projectile still has enough AP to damage heavily armored targets.) 
*Increased projectile damage from 200 to 300 
A/MG-43 Machine Gun Sentry[Buffed]
*Reduced cooldown from 180 sec to 120 sec. 
A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:[Buffed]
*Increased durability* from 0% to 80% 
E/MG-101 HMG Emplacement[Buffed]
*Increased rotation speed by 100% 
MD-6 Anti-Personnel Minefield[Buffed]
*Increased explosion damage from 250 to 350 
MD-I4 Incendiary Mines[Buffed]
*Increased explosion damage from 150 to 210 
Orbital Gatling Barrage[Major Buff]
*Increased fire rate by 25% 
*Increased rounds per salvo from 30 to 60 
*Increased armor penetration (Can damage heavy armored enemies) 
*Decreased cooldown from 80 sec to 70 sec 
Orbital Precision Strike[Buffed]
*Decreased cooldown from 100 sec to 90 sec 
*Decreased Spawn/Call-in time from 4 sec to 2 sec 
Orbital Airburst Strike[Buffed]
*Decreased cooldown from 120 sec to 100 sec 
Eagle 110MM Rocket Pods[Balanced Changes]
*Improved targeting 
*Increased projectile armor penetration (now does 100% damage to heavily armored enemies instead of 50%)
*Decreased projectile damage 600 to 250 (to compensate for the improved targeting and the extra damage from the increased armor penetration.) 
*Decreased explosion armor penetration (explosion can no longer damage heavily armored enemies) 
Eagle Strafing Run[Buffed]
*Increased uses from 3 to 4 
*Increased armor penetration, can now damage heavily armored enemies. 
GL-21 Grenade Launcher[Buffed]
*Increased explosion damage by from 350 to 400 
MG-206 Heavy Machine Gun[Buffed]
*Increased projectile damage from 100 to 150 
*Increased projectile damage against durable* body parts from 23% to 33% 
*Decreased fire rate from 450/750/900 to 450/600/750 
*Decreased reload time from 7 to 5.5 sec 
*Increased stagger strength 
MG-43 Machine Gun[Buffed]
*Decreased reload time from 4 to 3.5 seconds 
*Increased max amount of Magazines from 3 to 4 
MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling[Buffed]
*Increased projectile damage from 80 to 90 
*Increased projectile damage against durable* body parts from 7.5% to 25% 
M-105 Stalwart and AX/AR-23 “Guard dog”[Buffed]
*Increased projectile damage against durable* body parts from 10% to 23% 
--------
🎮Gameplay🎮
General
*Removed operation modifier AA-Defenses: Reducing the stratagem slots by 1
**We want to look over the operation modifiers in the future. Right now there are too few of them which become repetitive and the ones we have do not create variety or promote different playstyles. For now, we removed this one because it only encourages the players to bring the best stratagems and does not promote variety
*Disabled the Retrieve Essential Personnel defend event mission for the time being
**This is to give the mission the proper attention and care that it deserves as it is now deemed not fun enough or performing as we want it to.
*Change to Super Samples
**Super samples now spawn on difficulty 6. The reason for this change is that we feel that their existence only on difficulty 7+ forced some players to play the game on a harder difficulty than they wanted to comfortably play on. We do however still want a gating of them but a less punishing one.
*Others
**The SEAF Artillery stratagem is no longer blocked by stratagem jammers or Ion Storms, and is available after the mission timer ends and the destroyer leaves close orbit.
**Enemies in melee range of the gates in the Evacuate High-Value Assets mission will now attack it more consistently.
**Added the ability to chat from in-game menus and mission loading screen.
**Updated some first person crosshairs to improve readability.
Social
*Invite-Only lobbies are now supported
Armors
*New armor passive Peak Physique (+50% melee damage, +30% weapon ergonomics)
Planets & Hazards
*Spike Plant
**The spike plant that appears on certain planets has been reworked.
**No longer causes bleed or stamina drain if hit by the plant explosion or spikes.
**Now “pops” three times sending spikes everywhere, dealing increased damage.
*Fire Tornados
**Fire tornados have had their behavior changed, they should no longer feel like they actively respond to player movement, and should move more randomly.
**While a fire tornado storm takes place, enemy vision is reduced. Player vision is unaffected.
* [Fire tornados being more random should result in more variance in situations players find themselves in. Tornados are significantly less likely to pile up and overlap on extraction points or objectives, and will generally be a bit easier to deal with.]
*Tremors
**Tremors have had their spawning tweaked to be slightly more random.
**Tremors have had their epicenter size and effect range increased.
**[These changes should result in more situations where enemies away from the player get stunned, as well as reducing how consistently the player has a tremor occur next to them.]
*Ion Storms
**Added additional VFX for Ion Storms.
*Visibility
**A lot of planets have had their fog amounts tweaked to be a bit less harsh and dense, to provide less fatigue from constantly fighting on planets with bad visibility. We still intend there to be foggy planets with worse visibility, but the balance was a bit off.
***Desert planets such as Erata Prime, Chort Bay, Hellmire, and similar.
***Highlands planets such as Varylia 5, Matar Bay, Oshaune, and similar.
***Artificial light sources have had their intensity rebalanced and reduced across the board to fix situations of lights completely blinding the player.
*Unexploded Hellbombs
**The unexploded malfunctioning hellbombs that can sometimes be found on planets will now explode immediately if hit with strong explosions or heavy weaponry. They will still have the same delay if hit by small arms fire or weaker attacks.
*Vegetation
**Vegetation that’s large enough to slow the player now has an extra function. When inside the vegetation helldivers will be harder to detect, reducing their detection range by enemies. This effect stacks with other detection reducing effects such as nighttime, being crouched or prone, or things such as the scout armor passive.
Enemies
*Acid Effect
**The acid effect applied by hunters, bug mines, etc. now allows you to sprint while under the effect and slows you by 30% instead of 50%. Duration has been increased from 3 to 4 seconds. These changes are intended to make it less punishing for players to be slowed while fighting the Terminids, This allows us to use it in more places without making the experience very punishing, for example the Bile Spewers.
*Armored Enemy Balance
**We have toned down the amount of heavily armored enemies like Bile Titans, Chargers on higher difficulties and instead spawn more hordes of smaller enemies, the difference should be quite noticeable and the amount should be at least 30% less than before during bug breaches. We have also toned down slightly how many Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having more of the other enemies give a better incentive for the group to bring stratagems and weapons that take care of hordes.
*Patrols
**Patrol spawning is now back to how it worked before patch 01.000.300 with some slight tweaks so that the levels are less empty if you are far away from important locations with enemy presence.
*Stunning
**Medium and large sized enemies now don't get stunned as easily. This will not affect the stratagems that stun, and will mostly just affect how easily the Pummeler can stun larger enemies.
Terminid-Specific
*Bile Spewer and Nursing Spewer
**Spewers will now get slowed if they lose their legs.
**Spewer puke now applies the acid effect.
**Spewer puke now can only damage helldivers up to 4 times per second and the helldiver cannot take damage multiple times from the same projectile. This should reduce instances where you are instantly killed by it.
*Bile Titan
**The Bile Titan’s head is slightly less durable against weaker anti-tank weapons. It's not a large change, and will mostly matter for weapons like the railgun.
**The Bile Titan’s puke can now only damage the helldiver 4 times per second and the helldiver cannot take damage multiple times from the same projectile. The damage is still very deadly so running through their puke is not recommended. Their puke now also has a bigger spread.
*Charger behemoth
**The Charger Behemoth is now joining the battle on higher difficulties, it can now also take more damage than before. This enables us to spawn fewer chargers but still retain the difficulty.
*Chargers
**Will now only show bleedout effects from the body if the bleedout state has started. It can still show bleedout effects from the mouth without having started the bleedout state.
Automaton-Specific
*Hulk Scorcher
**The Hulk’s flamethrower now does less damage and cannot damage helldivers more than 4 times per second. In addition, the helldiver cannot be damaged multiple times by the same flame projectile. This should reduce instances where you are instantly killed by it.
*Automaton Tanks
**The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.
**The vents on the back of the Tanks turret still has the same armor value as before, but will check for explosion directions correctly now.
*Assault Troopers
**The damage of exploding automaton jump packs has been decreased by 50%, it will still set you on fire though.
----
⚔️Galactic War⚔️
Introducing Supply Lines & Origin of Attacks
Supply lines were previously not shown on the Galactic War map to reduce clutter and improve readability. However based on the feedback from our community we have made an implementation showing them on the map. This solution tries to maintain the general readability while still exposing the system to players in game.
You will now also be able to see which planet an attack is originating from, potentially allowing for the community to stop the attack at its source. We have also updated visuals in the sector and planet info pop-ups.
----
🔧Fixes🔧
Gameplay
*The FAF-14 Spear targeting has been reworked and should now function much better. However it has lost the ability to target Automaton Spawners, this is not intended and will be fixed in the future.
*Intense Heat and Extreme Cold environmental modifiers will now affect the Quasar Cannon’s reload speed and will show correctly in the HUD.
**Reload speed on Cold planets -2.5 sec
**Reload speed on Hot planets +2.5 sec
*The radar pulse that detects enemies on the mini-map is now visible.
*Most of Automatons weapons have now gotten tighter limits to how much the projectile they shoot can deviate from its weapons muzzle angle. What this means is that situations where devastators shoot sideways and similar should be fixed.
*The weapons of the Exosuits are now allowed small adjustments in the angle they fire their projectiles versus their muzzle angle. This should make their weapons more accurate.
*Ballistic shield now collides with grenades.
*The unblock button should no longer disappear from the social menu.
*Blocked players can no longer join the blockers lobby through recent players.
*Fixed a bug where enemies killed, missions played, and missions completed stats would not be properly displayed in armory.
*Fixed issue where the player can throw an unlimited amount of grenades by pressing the "Quick grenade" button right after closing the Stratagem menu.
*Helldiver now also switches to the last active weapon when out of grenades, fixing the issue where they would be holding a stratagem ball without the stratagem menu being open.
*Fixed some text overlap in various locations.
*The burning effect applied to the player when a combat walker dies is now a normal burn. The intent is that you should be able to escape it alive. But you will be on fire so hit the ground!
*The extraction shuttle can no longer take damage preventing extraction. New high grade materials directly from Super Earth R&D have been utilized.
*On PC you can now navigate the super credits menu with “WASD” keys.
*Fixed an issue where sample count in missions were incorrectly displayed
*Levels no longer generate with blocked areas preventing player progression.
*Your Ships bridge is no longer cast in perpetual shadow.
*Reduced situations where blue stratagems would bounce when placed next to the detector tower.
*The warbond menu now displays correct emote & victory poses in the thumbnail.
*War Medals cap is now displayed in the UI.
*Fixed a bug where the Helldivers armor could appear invisible for other players.
*Refined player reporting UI.
*Fixed issue where Helldivers could be launched into the air if close to a Bile Titan or Factory Strider corpse.
*Fix for Factory Strider sometimes spawned an extra model after being destroyed.
*Reduced situations where helldivers could spontaneously die while walking into seemingly walkable valleys on some planets.
*Fixed rare issue on arctic planets where players could spontaneously die close to large bodies of water.
*Fixed Pelican-1 sometimes leaving immediately after any player gets onboard.
*Fixed bug where helldiver could get stuck in grenade idle state after throwing grenades.
*Fix Superior Packing Methodology not working for other peers.
*Recent Players list will now include hot-joining players.
*Relaxed disconnection policy for PC users.
*Fixed an issue where previous sessions' player names might not be saved correctly when restarting.
*Defend event attack origin now visualized when hovering the planet with the defend event or the attack origin planet.
*Implemented outlines for previously poorly readable texts.
Crash Fixes
*General crash fixes.
*Fix for a crash that could occur when applying wounds to multiple enemies.
*PlayStation Only: Fixed an issue that would sometimes cause a crash when switching between Quality and Performance mode.
*Fix for a crash when a player leaves after all their railguns have exploded.
*Fix for crash that could occur when rejoining a previous session.
*Fix for crash that occurred when trying to throw a snowball in ADS mode.
*Fix for potential crash when loadout is aborted during hotjoin.
*Fix for rare crash linked to leaving a session while aiming a weapon.
----
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
*Sending friend requests via friend code in game currently does not work.
*Players may be unable to be joined or invited to the game.
*Players added to the 'Recent Players' list will appear in the middle of the list.
*Players may experience delays in Medals and Super Credits payouts.
*Spear targeting is unable to target Automaton Spawners.
*Enemies that bleed out do not progress Personal Orders and Eradicate missions.
*Arc weapons sometimes behave inconsistently and sometimes misfire.
*Most weapons shoot below the crosshair when aiming down the sights.
*Plasma Punisher is unable to shoot out of the shield generators.
*Stratagem beam might attach itself to an enemy but it will deploy to its original location.
*Helldiver may be unable to stand up from crouching when surrounded by enemies.
*"Hand Carts" ship module does not reduce Shield Generator Pack's cooldown.
*Bile Titan sometimes does not take damage to the head.
*Charger’s butt does not take damage from explosions.
*Players may become stuck in the Loadout when joining a game in progress.
*Reinforcement may not be available for players who join a game in progress.
*Planet liberation reaches 100% at the end of every Defend mission.
*"Raise Flag of Super Earth" objective does not show a progress bar.
*Mission count in the Career tab is being reset to zero after every game restart.
*Some weapons’ descriptions are out-of-date and don’t reflect their current design.
*BR-14 Adjudicator has incorrect recoil values.
----
=MAY 2024=
== May 7th 2024==
=== 🛠️ PATCH 01.000.302 ⚙️===
🌍Overview🌍
For this patch, we have made improvements and changes to the following areas:
*Some weapon and enemy balancing
*Crash fixes
*Social Menu issues
*DoT damage fix
*Misaligned scopes fix
*General fixes and improvements
----
⚖️Balancing⚖️
General
*Weapon BALANCED CHANGES: 1
Primary, Secondary, & Support Weapons
Primary Weapons
R-36 Eruptor [Balanced Changes]
* Buffs: 
** Increased explosion damage by 40
* Nerfs: 
** Removed shrapnel from the explosion
This is to avoid cases in which players would randomly one-shot themselves or their teammates in a huge radius around the explosion.
Enemies
*Buffs: 
**Increases Shrieker sight and hearing range slightly.
**Increased Gunship hearing range slightly
----
🔧Fixes🔧
Gameplay
*We have fixed issues with the way Damage-over-time effects were being applied. This should fix issues where only the network session owner could apply them, and other cases where they would be applied inconsistently
*Firing the Punisher Plasma while wearing a shield backpack no longer damages the Helldiver
*Fixed issues with some weapon scopes not being aligned in First-Person-View.
*The sound when stimming no longer plays while being interrupted
*Major orders with the “Kill task” now track score correctly. Previously it counted the entire squad’s kills once for each player, meaning it would multiply the score by the number of people on the mission; this is now amended.
*Helldivers can no longer land on tall rocks in the “Horde Defend Missions”
*Helldivers can no longer land on top of bug pillars in Deactivate Terminid Control System missions
*Fix for the reinforce stratagem not being present if a Helldiver leaves the session before readying up and then hot joining the active session
Crashes
*Fixed a crash that could occur when all players were dead on the “Deactivate Terminid Control System” mission
*Fixed a crash that could occur on game shutdown
*Fixed a crash that could occur when leaving the mission and rejoining
*Fixed a crash that could occur at the end of cutscenes
*Fixed a crash that could occur when diving into missions
*Fixed a tutorial crash that could occur on PC when ALT+Tabbing
*Fixed a rare crash that could occur when using beam weapons
*Fixed a rare crash that could occur for players on startup when using VPN
*Fixed a soft lock that could occur if the player would open the text chat while having the stratagem menu open
*Other general crash fixes
Social Menu
*PC players adding friends through friend codes can no longer show up as “Unknown”
*Fixed overlapping footers inside menus
*Steam friends should now be visible in Social Menu, even though Friends List is not set to Public in Steam Privacy Settings
*Recent Players list will now include hot-joining players
*Players are now able to unblock players that were not in their friends list beforehand
*Fixed issue with empty friend-names in Social Menu
*Lobby privacy mode text updates immediately when changed
*Player names longer than 26 characters should now update properly in the Social Menu
*Fixed issue where non-host players could kick others indiscriminately including the host
Other
*Total purchased counter on the right side of the Robotics Workshop section no longer displays 7 / 8 despite all stratagems being purchased
*Resolved some edge cases related to Steam AppId related errors on login
----
=APRIL 2024=
==April 29th 2024==
===🛠️ PATCH 01.000.300 ⚙️===
🌍Overview🌍
This update includes
*Balance changes to weapons, stratagems, and enemies 
*Change to the Spread Democracy mission
----
⚖️Balancing⚖️
General
* Armors with armor rating above 100 now also reduce damage on headshots 
* Victory poses will now only play for the extracted (No stolen valor on my ship)
* Burning damage reduced by 15%
*Weapon BUFFS: 14 
*Weapon NERFS: 5 
*Weapon BALANCED CHANGES: 3</span> 
*Stratagem BUFFS: 2 
*Stratagem NERFS: 1 
Primary, Secondary, & Support Weapons
Primary Weapons
CB-9 Exploding Crossbow [Balanced Changes]
* Buffs:
** Increased stagger
** Increased number of magazines received from resupply from 6 to 8
** Muzzle velocity increased
* Nerfs:
** Slightly smaller explosion
** Decreased number of maximum mags from 12 to 8
** Slight reduction in ergonomics
BR-14 Adjudicator [Buffed]
Now placed in Assault Rifles category
* Buffs:
**Full auto is now the default fire mode
**Reduced recoil
**Increased maximum mags from 6 to 8
**Increased number of magazines received from resupply from 6 to 8
SG-8P Punisher Plasma [Buffed]
Now placed in the Energy Weapons category
*Buffs:
**Increased amount of magazines received from resupply from 6 to 8
**Decreased damage falloff on the explosion
**Increased projectile speed, but will still keep a similar range
* Nerfs: 
*Decreased maximum mags from 12 to 8
ARC-12 Blitzer [Buffed]
Now placed in the Energy Weapons Category
*Buffs:
**Increased shots per minute from 30 to 45
R-36 Eruptor [Nerfed]
* Nerfs:
**Decreased number of maximum mags from 12 to 6
**Explosion damage drops off slightly faster
LAS-16 Sickle [Nerfed]
* Nerfs:
**Decreased amount of magazines from 6 down to 3
LAS-5 Scythe [Balanced Changes] 
*Buffs:
**Increased damage from 300 to 350
* Nerfs: 
**Decreased max number of mags from 6 down to 4
63CS Diligence Counter Sniper [Buffed] 
* Buffs: 
**Damage increased from 128 to 140
** Ergonomics improved 
R-63 Diligence [Buffed] 
* Buffs: 
**Damage increased from 112 to 125
AR-19 Liberator [Buffed] 
*Buffs:
**Damage increased from 55 to 60
AR-23C Liberator Concussive [Buffed] 
*Buffs: 
**Damage increased from 55 to 65
JAR-5 Dominator [Nerfed] 
* Nerfs:
**Damage decreased from 300 to 275
Secondary Weapons
P-19 Redeemer [Nerfed] 
* Nerfs:
**Slightly increased recoil 
P-2 Peacemaker [Buffed] 
*Buffs:
**Increased damage from 60 to 75
P-8 Senator [Buffed] 
*Buffs:
**Increased damage from 150 to 175
**Speedloader added when reloading on an empty cylinder; speeds up reload on empty considerably
**Changed iron sights from glowing horizontal lines to a red dot sight.
LAS-7 Dagger [Buffed] 
*Buffs:
**Increased damage from 150 to 200
Support Weapons
LAS-99 Quasar Cannon [Nerfed] 
* Nerfs:
**Increased recharge time by 5 seconds (10 > 15 seconds)
FAF-14 Spear [Buffed] 
*Buffs: 
**Added extra stage to reload after the spent missile had been discarded, allowing the user to resume reloading from that state if interrupted
RS-422 Railgun [Balanced Changes] 
*Buffs:
**Increased armor penetration in both safe mode and unsafe mode
* Nerfs:
**Stagger force slightly reduced
MG-206 Heavy Machine Gun [Buffed] 
*Buffs:
**Third person crosshair enabled
FAF-14 Spear [Buffed] 
*Buffs: 
**Added extra stage to reload after the spent missile had been discarded, allowing the user to resume reloading from that state if interrupted
RL-77 Airburst Rocket Launcher [Buffed] 
*Buffs:
** Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers 
**Reduced proximity radius
Stratagems
AX/AR-23 Guard Dog [Nerfed] 
* Nerfs: 
**Decreased damage by 30%
A/MG-43 Machinegun Sentry [Buffed] 
* Buffs:
**Increased health to match other Sentries
A/ARC-3 Tesla Tower [Buffed] 
* Buffs:
**Increased health by 33%
Enemies
*Buffs:
**Hulks: Force required for them to stagger slightly increased
**Devastator fire rate slightly increased (only the standard devastator)
**Gunships sideways movement slightly increased
**Fog Generators health and armor increased
**Scout strider Riders now less vulnerable to explosions
* Nerfs:
**Bile Spewer and Nursing Spewers move speed slightly reduced
**Hulk Scorcher direct flamethrower damage reduced by 20%
**Gunship spawners now have a much lower cap on how many gunships they can have active at the same time 
Enemy Patrols
* Patrol spawning has been increased when there are fewer than 4 players.
** The fewer the players the bigger the change. 
** No changes on 4 player missions
** The biggest noticeable change will be for solo players at higher difficulties
----
🎮Gameplay🎮
* Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
* Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
*The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
*When readying up, Helldivers now salute to ensure maximum democratic readiness. 
*Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly.
*Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended. 
----
🔧Fixes🔧
*Fixed crash that could occur when host abandoned mission with squad. 
*Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
*Fixed crash that could occur for all players after or during mission results screen. 
*Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
*Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
*Fixed Superior Packing Methodology ship module not working properly.
* Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
*Fixed issue where players could not navigate to the search results in the Social Menu.
*Fixed some issues where items equipped in a Warbond were not actually equipped. 
*Fixed an exploit that allowed overly eager Helldivers to use grenades excessively. 
*Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
*Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
*Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
*Fixed some stratagem beams using incorrect color-coding. 
*Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
*Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays. 
*Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
*Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
*Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
*Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
*Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage. 
*Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
*Fixed issues where Automaton Gunships sometimes could not see the player.
*Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with Hellbombs. 
*Fixed issue where Hellbombs would not deploy on certain missions.
*Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
*Fixed issue where Hellpod Space Optimization made ammo go above capacity.
* Fixed issue where Stalkers became very visible in fog. 
* Mines are now pingable for better coordination with your team.
*Receiving friend requests now gives the player a pop up.
*Improved readability of prompts and hints displayed in the tutorial and onboarding.
*Total experience is now visible in the career tab.
* Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
*Keybinds bound to numpad will no longer reset upon restart. 
*Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
*Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
*APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
* Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
*"Open Text Chat" is now rebindable. 
*Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
* Disabled the squad invites during the tutorial which caused an overlap in the UI.
*Fixed Primary and Secondary weapons overlapping on the character model in the armory.
*Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
*Report and block player is now visible in the squad menu.
*Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
*Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
----
🧠Known Issues (Unchanged from patch 1.000.200)🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
*Friend Request cannot be accepted when the requesting player changed their username before the request was accepted. 
*Cross-platform friend invites might not show up in the Friend Requests tab.
*Players cannot unfriend players befriended via friend code.
* Players cannot unblock players that were not in their Friends list beforehand. 
*Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
*Reinforcement may not be available for some players who join a game in progress.
*Helldiver may be unable to stand up from crouching when surrounded by enemies. 
*Game may crash if the host leaves while dead and rejoins the same play session.
*Game may crash if the player changes the text language while on a mission. 
*Players may experience delays in Medals and Super Credits payouts.
*Enemies that bleed out do not progress Personal Orders and Eradicate missions.
* Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
*Arc weapons sometimes behave inconsistently and sometimes misfire. 
* Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
*Stratagem beam might attach itself to an enemy but it will deploy to its original location.
*Explosions do not break your limbs (except for when you fly into a rock).
*Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
*Planet liberation reaches 100% at the end of every Defend mission.
==April 16th 2024==
===🛠️ PATCH 01.000.203 ⚙️===
🌍Overview🌍
This update includes
*Fixes to armor passives.
*Various improvements to stability.
----
🎮Gameplay🎮
CE-27 Ground Breaker armor now has the Engineer Kit passive as previously advertised.
----
🔧Fixes🔧
*Fixed an issue that resulted in different damage being dealt enemies between PC and console players. 
*Red boxes in defense missions are no longer visible.
*Major orders should now properly display text.
*Fixed multiple crashes that could occur in the loadout screen when other players left or joined the game.
*Fixed multiple crashes that could occur after extraction when the mission results and rewards were shown.
*Fixed crash which could occur when throwing back a grenade while wielding a heat-based weapon.
* Fixed crash that could occur when hosting a play session migrates to another player.
*Fixed crash that could occur if too many civilians spawn.
*Fixed various other crashes that could occur when deploying to mission. 
*Fixed various other crashes that could occur during gameplay.
----
🧠Known Issues (Unchanged from patch 1.000.200)🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
*Superior Packing Methodology ship module does not work properly.
*Players may be unable to navigate to the search results in the Social Menu.
*Damage-over-time effects may only apply when dealt by the host.
*Players may experience delays in Medals and Super Credits payouts.
*Enemies that bleed out do not progress Personal Orders and Eradicate missions.
* Certain weapons like Sickle cannot shoot through foliage.
*Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
*Arc weapons sometimes behave inconsistently and sometimes misfire.
*Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
*Stratagem beam might attach itself to an enemy but it will deploy to its original location.
*Explosions do not break your limbs (except for when you fly into a rock).
*Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
*Planet liberation reaches 100% at the end of every Defend mission.
Various issues involving friend invites and cross-play: 
*Player name may show up blank on the other player's friend list.
*Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
* Cross-platform friend invites might not show up in the Friend Requests tab.
*Players cannot unfriend players befriended via friend code.
*Players cannot unblock players that were not in their Friends list beforehand.
==April 9th 2024==
===🛠️ PATCH 01.000.202 ⚙️===
🌍Overview🌍
This update includes
*Stability fixes
----
🎮Gameplay🎮
We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.
----
🔧Fixes🔧 
*Fixed some crashes that occurred when deploying to mission.
*Fixed some crashes that occurred during extraction and right after it.
* Fixed crashes that could occur if the squad deployed a large amount of support weapons.
* Fixed various crashes that could occur during gameplay.
*Fixed a crash that could occur when using heat based weapons.
*Fixed crashes which could occur if a player died while using the jetpack.
* Fixed crash which could occur when large volumes of enemies were present.
*Fixed crash which could occur when the player picked up a snowball.
*Fixed crash which could occur when completing an objective.
*Fixed hang that could occur while navigating the social menu. 
*Picking up Medals and Super Credits will no longer lock the player in place.
----
🧠Known Issues (Unchanged from patch 1.000.200)🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
*Player cannot navigate to the search results from the Search Bar in the Social Menu.
*Damage-over-time effects may only apply when dealt by the host.
* Players may experience delays in Medals and Super Credits payouts. 
* Enemies that bleed out do not progress Personal Orders and Eradicate missions.
*Certain weapons like the Sickle cannot shoot through foliage.
* Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
*Arc weapons sometimes behave inconsistently and sometimes misfire.
*Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
*Stratagem beam might attach itself to an enemy but it will deploy to its original location.
*Explosions do not break your limbs (except for when you fly into a rock).
*Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
*Planet liberation reaches 100% at the end of every Defend mission.
Various issues involving friend invites and cross-play: 
*Player name may show up blank on the other player's friend list.
*Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
*Cross-platform friend invites might not show up in the Friend Requests tab.
*Players cannot unfriend players befriended via friend code. 
*Players cannot unblock players that were not in their Friends list beforehand.
==April 3rd 2024==
===🛠️ PATCH 01.000.201 ⚙️===
🔧Fixes🔧 
*Fix for a common crash which occurred when accessing the Acquisitions menu.
----
🧠Known Issues (Unchanged from patch 1.000.200)🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. 
*Explosive weapon stats include only direct hit damage but not explosive damage.
*Explosions do not break your limbs (except for when you fly into a rock).
*Planet liberation reaches 100% at the end of every Defend mission.
*Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
*Stratagem beam might attach itself to an enemy but it will deploy to its original location.
* Some player customizations (like title or body type) may reset after restarting the game.
*Game might crash when picking up a snowball or throwing back a grenade.
Various issues involving friend invites and cross-play: 
*Cross-platform friend invites might not show up in the Friend Requests tab.
*Players cannot unfriend other players befriended via friend code. 
*Players cannot unblock players that were not in their Friends list beforehand.
*Players cannot befriend players with Steam names shorter than 3 characters.
==April 2nd 2024==
===🛠️ PATCH 01.000.200 ⚙️===
🌍Overview🌍
This update includes:
*Balance changes to missions, stratagems, weapons, enemies and Helldivers.
*General fixes and stability improvements.
----
🎮Gameplay🎮
Planetary Hazard additions:
*Blizzards
*Sandstorms 
Maximum level cap raised to 150
----
⚖️Balancing⚖️ 
Missions: 
* Retrieve Essential Personnel
**Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
** There are fewer civilians required to complete the mission on higher difficulties.
* Destroy Command Bunkers 
**Now has more objective locations, the mission was too easy before compared to other missions.
**It can now appear in operations from difficulty 5.
* Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.
Primary, Secondary, & Support Weapons:
*Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
*Arc Thrower: reduced distance from 50m to 35m.
*Arc Thrower: increased stagger force.
*Guard Dog: now restores full ammo from supply boxes.
*Anti-Materiel Rifle: damage increased by 30%.
*Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
*Fire damage per tick increased by 50% (from all sources).
*Liberator Penetrator: now has a full auto mode.
*Dominator: increased damage from 200 to 300. 
*Dominator: increased stagger.
*Diligence Counter Sniper: increased armor penetration from light to medium.
*Slugger: reduced stagger.
* Slugger: reduced damage from 280 to 250.
*Slugger: reduced demolition force.
*Slugger: fixed armor penetration tag in the menu.
*Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
*Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
*Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
*Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950. 
Stratagems 
*Patriot Exosuit: rockets will now penetrate armor only on direct hit.
Enemies:
Balancing adjustments have been made too 
*Chargers normal melee attack now does less damage against Exosuits.
*Bile Spewer and Nursing Spewer do less damage with their puke.
*The Bile Titan can no longer be stunned.
* Shriekers no longer create bug breaches.
*Shriekers hitting you while they are dead now does significantly less damage.
Helldiver
Balancing adjustments have been made too 
*Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.
----
🔧Fixes🔧 
*Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
* Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
*Fixed Exosuits being able to fire their weapons while opening the minimap. 
*The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
*Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.
*We have improved the system that prevents Hellpod steering close to large or important objects. 
** We have solved issues where the effective area around objects was a lot larger than intended.
**We have reduced the number of objects that prevent Hellpod steering. 
⚠️Note: This system is intended to prevent soft-locks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.⚠️
*Fixed cases where the ground under some assets could be bombed causing them to float.
Ballistic shield changes: 
*Collision mesh has been slightly increased in size for more forgiveness.
*Changed shield poses so that less of the helldiver is exposed.
* Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person.
----
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
*Game might crash when picking up a snowball or throwing back a grenade. 
*Explosive weapon stats include only direct hit damage but not explosive damage.
*Explosions do not break your limbs (except for when you fly into a rock).
* Planet liberation reaches 100% at the end of every Defend mission.
* Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
*Stratagem beam might attach itself to an enemy but it will deploy to its original location.
* Some player customizations (like title or body type) may reset after restarting the game.
Various issues involving friend invites and cross-play: 
*Cross-platform friend invites might not show up in the Friend Requests tab.
*Players cannot unfriend other players befriended via friend code.
*Players cannot unblock players that were not in their Friends list beforehand. 
*Players cannot befriend players with Steam names shorter than 3 characters.
----
=MARCH 2024=
==March 26th 2024==
===🛠️ PATCH 1.000.104 ⚙️ ===
🔧Fixes🔧 
Game no longer freezes when firing arcs from the following. 
* Arc Thrower
*Arc Shotgun
*Tesla Tower 
----
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. 
*Hellpod steering close to large or important objects is currently not functioning as intended, resulting in steering being disabled in a large area around the object.
*Online features are not functioning when console language is set to Ukrainian.
*Players may be unable to select loadout when joining a multiplayer via an activity card. 
* Planet liberation reaches 100% at the end of every Defend mission.
*Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
*Exosuits will sometimes be delivered in a damaged or broken state.
*Stratagem beam might attach itself to an enemy but it will deploy to its original location.
*Pink artifacts may appear in the sky when setting off large explosions.
*Text chat box display is obstructed by the cinematic letterboxing during extraction.
*Sometimes the player’s loadout customizations will reset after restarting the game. 
Various issues involving friend invites and cross-play: 
*Cross-platform friend invites might not show up in the Friend Requests tab. 
*Players cannot unfriend other players befriended via friend code.
*Players cannot unblock players that were not in their Friends list beforehand.
*Players cannot befriend players with Steam names shorter than 3 characters.
==March 20th 2024==
===🛠️ PATCH 1.000.103 ⚙️===
🌍Overview🌍
For this patch, we have implemented: 
*Fixes to the EXO-45 Patriot Exosuit, game stats, UI, and general stability.
*Balance improvements for planetary hazards and patrol spawns.
----
⚖️Balancing⚖️
Balanced and adjusted spawn rates for the various planet hazards including tremors, meteor showers, volcanic activity, fire tornados, and ion storms. Hazards should now spawn less frequently during missions.
Meteor Shower has received the following changes in addition to reduced spawn rate: 
* Reduced explosion radius
*Reduced meteor damage slightly
*Reduced meteor velocity slightly
*Meteor color has been changed slightly to try and make it easier to spot.
Volcanic Activity has received the following changes in addition to reduced spawn rate: 
*Reduced explosion radius
*Reduced rock velocity slightly 
*Lighting on Fenrir III has been adjusted to be a bit less bright to improve visibility during meteor showers.
----
🔧Fixes🔧 
*Reduced incidents of patrols spawning on players.
*Exosuit no longer destroys itself when firing a missile while turning.
*Exosuit retains its melee functionality, even when damaged.
*Shots from arc-based weapons, such as 'Blitzer' shotgun and 'AC-3 Arc Thrower' stratagem now count towards "Shots fired" and "Shots hit" stats.
*Fixed network desync issue with downed Automaton dropships. 
*Fixed Elgato Stream Deck Foot Pedal support.
Crash fixes for the following scenarios: 
*When ALT+Tabbing in Fullscreen Mode. 
*After changing voice over language.
*PS5 boot issue. 
*Using a stim inside of an Exosuit while wielding a grenade.
* When joining an ongoing mission.
*When idling on the title screen.
----
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. 
*Hellpod steering close to large or important objects is currently not functioning as intended, resulting in steering being disabled in a large area around the object.
*Online features are not functioning when console language is set to Ukrainian.
*Players may be unable to select loadout when joining a multiplayer via an activity card.
*Planet liberation reaches 100% at the end of every Defend mission.
*Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
*Exosuits will sometimes be delivered in a damaged or broken state.
*Stratagem beam might attach itself to an enemy but it will deploy to its original location.
*Pink artifacts may appear in the sky when setting off large explosions. 
*Text chat box display is obstructed by the cinematic letterboxing during extraction.
*Sometimes the player’s loadout customizations will reset after restarting the game.
Various issues involving friend invites and cross-play:
*Cross-platform friend invites might not show up in the Friend Requests tab.
*Players cannot unfriend other players befriended via friend code.
*Players cannot unblock players that were not in their Friends list beforehand.
*Players cannot befriend players with Steam names shorter than 3 characters.
==March 12th 2024==
===🛠️ PATCH 1.000.102 ⚙️===
🌍Overview🌍
Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes.
----
⚖️Balancing⚖️
Enemies: 
*The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally. The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed.
To that end we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans. Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead. 
*We are humbled by the community's ability to find things like Chargers “leg meta” in our game, however spending your heavy anti tank weapons on legs instead of the obvious weak point seems counter to expectation.
We are not changing anything regarding the Charger’s legs, we are however lowering the health of the Charger’s head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger. Together with the unfortunately undocumented change of last patch that increased the armor penetration ability of less well placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well equipped groups.
----
🎮Gameplay🎮 
*"Electronic Countermeasures" operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked, and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made in 1.000.100 but was unintentionally omitted from the patch notes.
🔧Fixes🔧 
*Fixed missing text on several HUD / UI elements. 
*Fixed several subtitle / VO mismatches in the news videos.
*Fixed various crashes that occurred mid-gameplay and when deploying to missions.
----
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. 
*Game crashes when attempting to use a stim while inside an Exosuit.
*Pink artifacts may appear in the sky when setting off large explosions.
*Automaton Dropship seemingly disappears and slides in after being shot down.
*Shots from arc-based weapons may not count towards kills in post-mission stats.
*Players cannot unfriend other players befriended via friend code.
*Cross-platform friend invites might not show up in the friend requests tab, and cross-platform players may not be able to accept friend requests.
*Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
*The Exosuit can destroy itself with rockets if it fires while turning.
*Text chat box display is obstructed by the cinematic letterboxing during extraction.
----
📝Other📝
Players can now see their unique account ID. When submitting tickets to support (https://arrowhead.zendesk.com/), please include your account ID!
==March 6th 2024==
===🛠️ PATCH 01.000.100 ⚙️===
📍Major Updates📍
Planetary Hazards active 
*Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
⚖️Balancing⚖️
Eradicate Missions 
*Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now take twice as long to complete.
Primary, Secondary, & Support Weapons:
*SG-225 Breaker - Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55.
*SG-8 Punisher - Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 to 45 per bullet.
*SG-225SP Breaker Spray & Pray - Increased armor penetration, increased fire rate from 300 to 330, increased pellets from 12 to 16 per shot, decreased mag size from to 32 to 26.
*RS-422 Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts.
*FLAM-40 Flamethrower - Increased damage per second by 50%.
*LAS-98 Laser Cannon - Increased damage against durable enemy parts, increased armor penetration, improved ergonomics.
Stratagems: 
*Shield Generator Pack - Increased delay before recharging.
*Orbital 120MM HE Barrage - Increased duration of the bombardment, decreased spread.
*Orbital 380MM HE Barrage - Increased duration of the bombardment, decreased spread.
🔧Fixes🔧 
*Fixed armor rating values not reducing damage as intended.
*Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
*Fixed anti-aliasing toggle not working on PS5.
*Balanced lighting across all planets to solve cases where the game was too dark.
*Improved flashlight efficacy.
*Increased visibility during “sand rain” weather on Erata Prime.
*Updated tutorial materials and lighting.
*Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
*Fixed timing issues that could occur in the “Extract E-710” primary objective.
*Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
*Fixed some cases of large assets floating if the ground beneath them was blown up.
*Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
*Fixed unthrowable snowballs after ragdolling.
*Fixed being able to use grenades after drowning.
*Camera no longer locked on the player's own corpse and blocking spectator mode.
*Helldivers now take damage from fire, gas etc. generated by other players.
*Armor no longer stretches when dismembered.
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. 
*Picking up items from caches may cause characters to freeze in place for an extended period of time.
*Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
*Players cannot unfriend other players befriended via friend code.
*Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
*Occasionally mission reward multiplier may not be applied.
*Mission objective HUD displays different numbers for client and host during some missions.
*Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
*Text chat box display is obstructed by the cinematic letterboxing during extraction.
*Some text in the HUD/UI is missing or not displaying correctly.
Players may experience issues when many players attempt to login and/or play at the same time: 
*Login rate limiting.
*Players may become disconnected during play.
*Various UI issues may appear when the game interacts with servers.
*Some games may not be joinable by others for a short period of time.
----
=FEBRUARY 2024=
==February 28th 2024==
===🛠️ PATCH 1.000.13 ⚙️===
🔧Fixes🔧 
*Improved: login speed and error messages on PS5.
*Improved: support for AZERTY keyboards by allowing the Ship HUD shortcuts to be rebound.
*Super Credits not showing up after purchase or collection.
*Premium Warbond not being accessible after purchase.
*Crash which could occur when a player changed their rank or title.
*Missing text in HUD for Acquisitions and Social menus.
*Crash which could occur while browsing the mission Hologram.
*Unlimited stratagem use glitch which occurred after an AFK kick.
*Missing equipment issues after an AFK kick.
*Purple question marks appearing after an AFK kick.
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. 
*New Personal Orders are not showing.
*Login rate limiting when many are logging in at the same time.
*Players can become disconnected during play.
*Rewards and other progress may be delayed or not attributed.
*Various UI issues may appear when the game interacts with servers.
*Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
*Some games would not be joinable by others for a short period of time during heavy load.
*Other unknown behaviors may occur.
*Japanese VO is missing from intro cutscene and Ship TV.
*Armor values for light/medium/heavy armor do not currently function as intended.
==February 23rd 2024==
===🛠️ PATCH 1.000.12 ⚙️===
🔧Fixes🔧 
*We have raised the server cap!
*Fixed issue where some players would get stuck in cinematics for an extended period of time.
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. 
*No text is present for the Requisitions and Social Menu on the Player HUD.
*PS5 players may encounter error code "10003001" on the login screen.
*Login rate limiting when many are logging in at the same time.
*Players can become disconnected during play.
*Rewards and other progress may be delayed or not attributed.
*Various UI issues may appear when the game interacts with servers.
*Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
*Some games would not be joinable by others for a short period of time during heavy load.
*Other unknown behaviors may occur.
*Japanese VO is missing from intro cutscene and Ship TV.
*Armor values for light/medium/heavy armor do not currently function as intended.
==February 22nd 2024==
===🛠️ PATCH 1.000.11 ⚙️===
🔧Fixes🔧 
*Fixed multiple crashes triggered when joining other players’ ships.
*Fixed crash triggered when exiting ADS. Fixed crash triggered when players leave a session while bombardments are active.
*Fixed issue where online missions in Galactic War Map were unselectable.
*Fixed issue with GameGuard and Steam’s “verify integrity” step.
*Fixed issue with GameGuard and the Windows firewall.
*Fixed issue preventing access to Ship Management panel.
*Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic.
*Fixed crash triggered when the process of buying Super Credits fails.
*Fixed crash triggered after consecutive quickplay attempts.
*Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen.
*Continuous improvement on client > backend communications.
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
*No text is present for the Requisitions and Social Menu on the Player HUD Crash may occur when trying to Match Make on Galactic War Map PS5 players may encounter error code 10003001 on the login screen.
*Login rate limiting when many are logging in at the same time.
*Players can become disconnected during play.
*Rewards and other progress may be delayed or not attributed.
*Various UI issues may appear when the game interacts with servers.
*Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
*Other unknown behaviors may occur.
*Japanese VO is missing from intro cutscene and Ship TV.
*Armor values for light/medium/heavy armor do not currently function as intended.
==February 21st 2024==
===🛠️ PATCH 1.000.10 ⚙️===
🔧Fixes🔧 
*Fixed crash when replicating ragdoll momentum.
*Fixed crash when replicating destructions.
*Fixed crash when displaying the mission end rewards.
*Resolved a 100% block issue for quickplay matchmaking on PC.
*Tuned extract civilian mission difficulty.
*Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
*Improvements to our client > backend communication for better backend performance.
*Implemented an automatic retry mechanism to quickplay.
*Added proper login error message for error "10002038.”
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. 
*Login rate limiting when many are logging in at the same time.
*Players can become disconnected during play.
*Rewards and other progress may be delayed or not attributed.
*Various UI issues may appear when the game interacts with servers.
*Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
*Other unknown behaviors may occur.
*Japanese VO is missing from intro cutscene and Ship TV.
*Armor values for light/medium/heavy armor do not currently function as intended.
*PS5 players may still be unable to use quickplay.
==February 17th 2024==
===🛠️ PATCH 01.000.009 ⚙️===
Helldivers, we have prepared a patch for today. This one continues the focus on stability and matchmaking. We are separately working on the server issues that we’re facing at the moment. We know this is the highest urgency for most players and we treat them very seriously.
🔧Fixes🔧
The following issues have been fixed for this version.
STABILITY/CRASHES: 
*Fixed a crash during extraction cutscene relating to text to speech.
*Fixed a crash happening during extraction in search and destroy missions after consecutive multiplayer missions.
*Fixed a crash when getting disconnected during the joining cutscene.
*Fixed a crash while shooting from the 'SMG-37 Defender' in ADS mode.
*Fixed a crash that rarely occurs relating to surface data for footstep effects.
*Fixed a rare crash relating to identical particle effects playing.
*Fixed a crash that could occur in relation to accepting an invite.
MATCHMAKING: 
*Fixed an issue that caused us to send invalid data to multiplayer services.
*Improved lobby sorting to increase chance of connectivity.
BALANCE & OTHER FIXES: 
*Defend event difficulty has been reduced.
*Fix for Suicide, Impossible and Helldive missions being too easy.
*Horde Mode difficulty Increased.
*Horde mode timer has been increased to 15 minutes.
*Updated Mission End screen to display Experience and Requisition multiplier.
*Issue where multiple of the same stratagems could be brought to a mission has been resolved.
🧠Known Issues🧠
Listed below are significant issues that are being worked on and were either introduced by this patch or are from a previous version and have not yet been fixed. Backend issues during high load are improved but still persist, issues include: 
*Login rate limiting when many are logging in at the same time.
*Players can become disconnected during play.
*Rewards and other progress may be delayed or not attributed.
*Various UI issues may appear when the game interacts with servers.
*Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
*Other unknown behaviors may occur.
*Japanese VO is missing from intro cutscene and Ship TV.
*Armor values for light/medium/heavy armor do currently not function as intended.
==February 16th 2024==
===🛠️ PATCH 01.000.008 ⚙️===
🌍Overview🌍
For this patch, our major areas of focus were...
*Resolving crashes.
*Improving matchmaking functionality.
*Optimizing our server
*Defend event updates
🔧Fixes🔧
The following issues have been fixed for this version.
Matchmaking: 
*Playfab optimization - Playfab environment optimized - All lobbies now have proper data to run more effective matchmaking.
*Filtering optimization - We are optimizing the filter system when players are searching for lobbies.
Stability and crashes:
*We have fixed three of our top crashes in the game, including particle renderer crashes and ragdoll crashes.
*Fixed an issue where the application prioritized integrated graphics over some GPU in laptops.
Defend Events and Major Orders: 
*For readability purposes, we added a visual progression indicator to major order defend events.
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
*Players may still experience some instability while matchmaking.
*Background music, Sound effects and JP audio does not play during the opening cutscene. Japanese VO is also missing from the Ship TV.
==February 15th 2024==
===🛠️ PATCH 01.000.007 ⚙️===
🌍Overview🌍
For this patch, our area of focus is...
Defend Events - updated content for major orders
🔧Fixes🔧 
*Defend Events have been fixed and received an update.
==February 14th 2024==
===🛠️ PATCH 01.000.006 ⚙️===
🌍Overview🌍
*For this patch, we have focused on the following areas:
*Improved general game stability.
*Prepared build for upcoming server matchmaking improvements.
*Resolving connectivity and disconnect issues.
🔧Fixes🔧
*Fixed crash when application was closed shortly after start.
*Game no longer crashes during extraction cutscene.
*User profile with too many friends no longer causes crash.
*Fixed crash when using text-to-speech during extraction cutscene.
*Game no longer crashes when users disconnect during the joining cutscene.
*Operation Status in Mission Summary no longer causes crash.
*Fixed crashes caused by leftover visual effects from disconnected players.
*Game no longer crashes when using ADS.
*Repaired instability in game data packing that caused increased patch sizes.
*Improved backend connectivity, reduces likelihood of disconnecting in missions.
*Improved matchmaking experience and likelihood of success.
==February 13th 2024==
===🛠️ PATCH 01.000.005 ⚙️===
🌍Overview🌍 
For this patch, our primary goals were to address... 
*Server capacity and login access.
*Progression and mission rewards.
🔧Fixes🔧
For this patch we have made the following changes...
*Server capacity and login access.
*We have eased the authentication request overall.
*We have improved error message visibility and added a countdown timer to clearly show when a new attempt will be made.
Progression and Mission Rewards: 
*Fixed the daily and difficulty progression error.
*Fixed future mission rewards.
==February 10th 2024==
===🛠️ PATCH 01.000.004 ⚙️===
🌍Overview🌍
For this patch, our major areas of focus were...
*Resolving crashes.
*Improving matchmaking functionality.
🔧Fixes🔧
The following issues have been fixed for this version.
*Resolved crashes when pressing ESC to open the menu, or O to open the social tab.
*Game no longer crashes after matchmaking.
*General improvements to matchmaking.
*Resolved crashes after interacting with the Armory before their first dive.
*Solved crash-to-desktop when equipping the MP-98 Knight.
🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
*Players may still experience some instability while matchmaking. It may work better if you attempt to join an active lobby on a planet.
__NOTOC__
Category:Updates
Category:Patch notes
Category:Helldivers 2
Category:Arrowhead Studios
Category:Arrowhead
__NOEDITSECTION__
__NONEWSECTIONLINK__