Half-elf

Half-elves are the result of elf and human couplings. Like many half-breeds, many of the traits of their non-human lineage can be clearly seen. They are longer-lived than humans but will not live as long as pure-blood elves. They are more sturdily-built and taller than elves, allowing them more resilience than an elf, but they do not have the grace of their elven ancestors. They do, however, retain some of the elven resistance to charm and sleep spells. Like their elven parents, most half-elves have a deep connection to and love for nature. Like their human ancestors, they can pursue nearly any course in life.
== Racial Traits ==
*Racial Bonuses: Infravision. 30% Resistance to Charm and Sleep effects (but only in Enhanced Editions or with G3 BG2 Fixpack Installed).
*Stat Modifiers: None
*Stat Minimum/Maximum:
**Str: 3/18
**Dex: 6/18
**Con: 6/18
**Int: 4/18
**Wis: 3/18
**Cha: 3/18
== Classes ==
=== Class Accessibility ===
All EXCEPT Monks, Paladins, and the following Specialist Mage kits: Abjurer, Illusionist, Invoker and Necromancer.
=== Multi-Class Accessibility ===
All EXCEPT Cleric / Thief. Half-elves are the only race that can use Fighter / Druid, Cleric / Ranger and Fighter / Mage / Cleric.
Half-elves are what you roll when you aren't planning on dual-classing and the other races can't be that class. They have bonuses to resist Enchantment spells if you have AD&D Fixpacks installed and have slightly better minimum stats so rolling is easier than it is on humans. Because they actually gain some bonuses simply for being half-elf, there are no situations in which you should not be one over a human unless it's a dual-class. Even then, it's probably better to be a full elf or gnome if possible as they simply have more beneficial racial bonuses.
===In-Game Description===
==Related items==
Item better for Half-Elves:
Savage Shortbow 
==See also==
*Category:Half-elves
==External links==
*
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