Patch 0.6.0.14

== Intro ==
Hi Pioneers!
Hello again everybody, here’s a small patch inching us closer to EA release, lots of fixes for a bunch of stuff.
If we introduced any new issues or are forgetting anything big please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP
See you all again soon <3
== New ==
* New Alpha Hog and Spitter Sounds
* Alpha Hog and Alpha Spitter improvements and general creature improvements
* Improved the lighting in Grass Fields during the night, also increased blend distance to improve differences in fog heights
== Bug fixes ==
* Fixed pings being invisible for other players
* Fixed “Press RMB To Respawn” still being displayed after a player is revived
* Potential fix for Resource Well Pressurizer and Extractors not working properly when booting the game (Would otherwise be fixed by rebuilding them, but now you shouldn’t need to rebuild them for them to work again)
* Potential fix for one of the no callstack crashes related to the navmesh
== UI ==
* Fixed issue where the text in the Map filters would stay when closing and opening the Map
* Fixed Steel Inverted Ramp 2m and 1m icons being reversed
* Relevant items now shows fuel types
* Potential fix for softlock when respawning with a menu open
* Fixed issue where option sliders wouldn’t change their values if focus was lost from their textbox
* Record Vehicle Path button now updates properly
* Editing a path node and setting the wait time to 0 now warns that the time needs to be over 0 seconds
* Added a notification to indicate a path cannot be loaded because there are no paths
* Fixed issue where the Map couldn’t be closed with M or ESC after entering coordinates
* Fixed Vehicle paths being deleted from the Load Vehicle Path Menu not actually disappearing until the menu was closed
* Fixed Options menu tooltip changing size when hovering different options
* Added a warning when trying to record a vehicle path on a vehicle that has no fuel