Self-defense Hand to Hand

Cost: 2 or 3 ( 1 or 2 skills+Style Familiarity)
Self-defense Hand to Hand is a "typical direct, combat-oriented hand-to-hand system, which can be derived from any of a number of styles."GURPS (Classic) Martial Arts pg 98
Skills 	Judo or Karate, possibly both as well as any per the "parent" system. 	1 or 2 Skills
Optional Skills 	None or any per the "parent" system 	
Techniques 	Standard Karate and Judo moves (Hand Parry, Hand Strike, Judo Throw, etc.) Other Techniques can be added at the GM's discretion. Average Techniques like Arm Lock, Elbow Strike or Knee Strike are the most likely candidates.	Varies
Cinematic Skills and Maneuvers	None. 	None
==References==
Category:Martial Arts