Inkling (SSBUDE)

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Inkling () is a playable character in Super Smash Bros. Ultimate: Definitive Edition.
==Changes from Ultimate==
*The Splatbomb can now be picked up, similar to Snake's Grenades.
==Moveset==
*Inkling will transform into squid form while dashing, dodging or replenishing ink. This allows Inkling to avoid some projectiles and attacks while dashing because of a lower hurtbox for a few frames.
*Inkling can crawl and wall jump.
*Some of Inkling's attacks consume and apply ink. Attacks that use ink each use a set amount of the Ink Tank. If Inkling does not have enough ink for a move, it will deal less damage and knockback, and certain moves will have no effect at all. The specifics of ink's mechanics are explained in detail after the moveset table.
**The ink tank can be gradually replenished at any time by holding the special button while shielding, or when the ink tank is completely empty, via neutral special or down special. This lowers Inkling's hurtbox, but lacks any defensive options aside from canceling the charge (which is punishable). The ink tank is also fully restored when Inkling is KO'd.
**The ink tank is shown in Inkling's HUD and while replenishing ink. The red line on the tank indicates the minimum amount of ink needed to throw a Splat Bomb. Once Inkling runs out of ink, the ink tank will flash with a red "X" both in the HUD and on Inkling's model.
*Inkling continuously receives damage while swimming. This trait is shared with Charizard, Sonic, and Incineroar. This is a reference to Inklings dissolving instantly when they fall in water in the Splatoon series.
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	A knifehand strike, followed by a mid-level roundhouse kick, followed by a side kick. If the button is mashed, the second hit is followed by a rapid series of spurts from the Splattershot that concludes with a single blast that launches the enemy.	2%, 2%, 3.5%, 0.4% (loop), 2.5% (last)
Forward tilt 	 	Swings the Splattershot downward. 	9%
Up tilt 	 	An outside crescent kick. Resembles the Inklings' victory animation while wielding a Dualie. 	6%
Down tilt 	 	A windmill. Hits twice. 	3% (hit 1), 6% (hit 2)
Dash attack 	 	An elbow smash. 	8% (clean), 6% (late)
Forward smash 	 	Swings an Inkbrush outward, which covers opponents in ink. Has a sweetspot at the brush's tip, but the sourspot takes priority over it. 	(ink, Inkbrush), (ink, handle), (no ink)
Up smash 	 	Fires a Blaster upward, which covers opponents in ink. There is a hitbox next to Inkling that launches the enemy into the air before the shot goes off, setting the enemy up for the attack; this hitbox can even pick up prone or buried opponents. 	(hit 1), (hit 2, ink center), (hit 2, ink outer), (hit 2, no ink center), (hit 2, no ink outer)
Down smash 	 	Empties out a Slosher forward and then backward, which covers opponents in ink. 	(hit 1, ink, close), (hit 1, ink, far), (hit 2, ink, close), (hit 2, ink, far), (hit 1, no ink, close), (hit 1, no ink, far), (hit 2, no ink, close), (hit 2, no ink, far)
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	An aerial headspin. 	7%
Forward aerial	 	A dropkick. 	12% (feet), 10% (legs), 7% (late)
Back aerial 	 	Swings the Splattershot backward. 	10% (nozzle), 7.5% (handle)
Up aerial 	 	A 540 kick. 	4.5% (hit 1), 6.5% (hit 2)
Down aerial 	 	Briefly rears back before swinging the Splattershot downward. The sweetspot is at the Splattershot's nozzle and will meteor smash, while the sourspot deals strong horizontal knockback.	12% (nozzle), 10% (handle)
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with the free hand. 	-
Pummel 	 	Stomps on the opponent's foot. 	1.2%
Forward throw	 	Fires the Splattershot at point-blank range. Hits twice, with the second hit covering the opponent in ink. Without ink, the first hit deals no damage.	5% (hit 1, ink), 3% (hit 2)
Back throw 	 	Transforms into squid form, then spins and uses the tentacles to toss the opponent behind. 	9%
Up throw 	 	osses the opponent upward then turns into squid form to headbutt them from below. 	3% (hit 1), 3% (hit 2)
Down throw 	 	Slams the opponent head-first into the ground with one hand. 	7%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Shoots the Splattershot on both sides of Inkling. Despite its appearance, the move does not apply ink to opponents.	7%
Floor attack (back) 	 	Shoots the Splattershot on both sides of Inkling. Despite its appearance, the move does not apply ink to opponents.	7%
Floor attack (trip) 	 	Shoots the Splattershot on both sides of Inkling. Despite its appearance, the move does not apply ink to opponents.	5%
Edge attack 	 	Swings the Splattershot forward. 	9%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Splattershot	Rapidly fires the Splattershot, which covers opponents in ink at a fast pace. It only causes hitstun at very close range (3 character lengths), and slowly pushes opponents back at any further distance. Due to its high fire rate, it can lock opponents in shieldstun. It can be angled up and down, but the projectiles disappear after a set distance. If the Ink Tank goes below the labeled line, both the projectiles and the close-range hitbox will shorten and lose damage. If this move is used without any ink, she will begin charging ink. 	0.3% (above Ink Tank line), 0.2% (below Ink Tank line), 0.1% (almost empty)
Side special 	Splat Roller	Wields a Roller and begins to slide it forward. The Roller spreads ink across the floor, with inked surfaces slowing opponents down. If Inkling and the opponent are grounded, it will bury them and cover them in ink, allowing for followups. The damage, bury duration and ink applied are determined by how fast Inkling is moving. If the target is already buried, Inkling is airborne, or the Roller is moving too slow, it will apply ink but knock the opponent upward instead of burying them. If the opponent is airborne, the Roller will not hit them. After rolling for a set distance, Inkling can cancel the move with the special or attack button, jump out of the animation, turn around by pressing back or maintain her speed by holding forward. Otherwise, the move will slow down until it no longer deals damage. In the air, the Roller can only be used once before landing, but jumping out of the move does not use a double jump, allowing it to extend Inkling's recovery. If Roller is started without ink, Inkling will slowly walk forward with a dejected look, and cannot speed up or deal damage. If Inkling runs out of ink mid-Roller, the attack will deal damage if it is still traveling fast enough, but will not bury or apply ink.	11% (grounded, ink), 2%-3% (moving after Ink Tank is empty)
Up special 	Super Jump 	Performs a Super Jump. The move deals minor damage and knockback on startup, and also when Inkling lands, giving it some safety. It rises very high into the air and can be angled left or right. 	8% (close), 6% (far), 8% (landing)
Down special 	Splat Bomb 	Throws a Splat Bomb, which explodes on contact or after a fixed time, covering opponents in ink. The damage and amount of ink applied increase based on how long the player holds the special button. This also controls the bomb's trajectory: a toss upward if uncharged, or a long-distance fling forward if fully charged. If used uncharged, the Splat Bomb takes a short delay after contact with an enemy before exploding. Throwing a Splat Bomb will always consume one fifth of the ink tank capacity regardless of charge applied. Has multiple uses, including edgeguarding, setting traps, or KOing at high percents. If this move is used without any ink, she will begin charging ink. If the Ink Tank is not empty but is below the labeled meter, Inkling will be incapable of throwing a Splat Bomb, and will instead look back at the Ink Tank, leaving her open for attack. 	9.4%-15%
Final Smash 	Killer Wail 	Wields the Killer Wail to emit a stream of damaging sound waves, which after a short period of time, are replaced with ink. Although the sound waves can be angled similarly to Phazon Laser and Aura Storm, the player also retains full control of Inkling while it is active. 	1% (hits 1-32), 8% (hit 33)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Lands with a splash of ink in squid form then transforms into humanoid form and flaps both arms excitedly before wielding the Splattershot. This is Agent 3's entrance animation in Octo Valley. 	Lands with a splash of ink in squid form then transforms into humanoid form and flaps both arms excitedly before wielding the Splattershot. This is Agent 3's entrance animation in Octo Valley. 	Lands with a splash of ink in squid form then transforms into humanoid form and flaps both arms excitedly before wielding the Splattershot. This is Agent 3's entrance animation in Octo Valley.
Idle Poses 	Briefly looks the other way, then turns back. 	Briefly looks the other way, then turns back. 	
Idle Poses 	Casually poses with the Splattershot pointing upward, with the other hand resting on Inkling's hip. The male Inkling has an altered standing stance, where he does not shake his hips as much as the female Inkling. However, this does not apply when holding a small item. 	Casually poses with the Splattershot pointing upward, with the other hand resting on Inkling's hip. The male Inkling has an altered standing stance, where he does not shake his hips as much as the female Inkling. However, this does not apply when holding a small item. 	
Taunts 	Standard 	Fires the Splattershot into the air with one hand while smirking. (Does not consume ink.) 	
Taunts 	Side 	Raises the Splattershot several times into the air in a celebratory cheer. Based on the "C'mon!"/"This Way!" signal. 	
Taunts 	Down/Up 	Jumps happily on the spot while smiling. Based on the "Booyah!" signal. 	
Victory theme 	A remix of "Battle Victory" used in Splatoon. 	A remix of "Battle Victory" used in Splatoon. 	A remix of "Battle Victory" used in Splatoon.
Victory Standard 	Jumps for joy twice, spins around, and poses with the Splattershot. Based on the victory animation when using a Shooter-type weapon in Splatoon 2. The initial animation is based on the male Inkling's animation with the weapon of the same type in Splatoon. This pose is altered for the male Inkling, looking similar to the artwork for the promotional release. 	Jumps for joy twice, spins around, and poses with the Splattershot. Based on the victory animation when using a Shooter-type weapon in Splatoon 2. The initial animation is based on the male Inkling's animation with the weapon of the same type in Splatoon. This pose is altered for the male Inkling, looking similar to the artwork for the promotional release. 	Jumps for joy twice, spins around, and poses with the Splattershot. Based on the victory animation when using a Shooter-type weapon in Splatoon 2. The initial animation is based on the male Inkling's animation with the weapon of the same type in Splatoon. This pose is altered for the male Inkling, looking similar to the artwork for the promotional release.
Victory Side 	Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against a shoulder. This victory pose combines the victory animations in Splatoon and Splatoon 2 when the Inkling uses a Roller-type weapon. The male Inkling rests his hand on his hip. 	Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against a shoulder. This victory pose combines the victory animations in Splatoon and Splatoon 2 when the Inkling uses a Roller-type weapon. The male Inkling rests his hand on his hip. 	Sways the Splat Roller from side to side, before striking a pose while resting the Roller's handle against a shoulder. This victory pose combines the victory animations in Splatoon and Splatoon 2 when the Inkling uses a Roller-type weapon. The male Inkling rests his hand on his hip.
Victory Up/Down 	Tosses the Slosher upward with their right arm and catches it in their left whilst spinning. They then toss it upwards a second time, posing with their left arm on their hip while the Slosher spins on their right index finger. Based on the female Inkling's victory animation when using a Slosher-type weapon in Splatoon. The male Inkling holds his head back slightly further than the female does.	Tosses the Slosher upward with their right arm and catches it in their left whilst spinning. They then toss it upwards a second time, posing with their left arm on their hip while the Slosher spins on their right index finger. Based on the female Inkling's victory animation when using a Slosher-type weapon in Splatoon. The male Inkling holds his head back slightly further than the female does.	Tosses the Slosher upward with their right arm and catches it in their left whilst spinning. They then toss it upwards a second time, posing with their left arm on their hip while the Slosher spins on their right index finger. Based on the female Inkling's victory animation when using a Slosher-type weapon in Splatoon. The male Inkling holds his head back slightly further than the female does.
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Splatoon (series)
Category:Super Smash Bros. Ultimate: Definitive Edition