Nova (Marvel vs. Capcom)

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|-|Ultimate Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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==Summary==
Richard Rider, A.K.A Nova, is a primary protagonist from the Marvel vs. Capcom series. He is a human member of the Nova Corps, an intergalactic peacekeeping force. 
Chosen by the dying alien Rhomann Dey to receive his Nova Corps powers, Richard Rider began his new life as a superhero. His battles take him all throughout the universe, fighting evil wherever he is needed. 
In response to the World Eater Galactus, Nova would join many heroes and adversaries to save the world. He would later join the resistance against Ultron-Sigma, when the latter threatened the merged worlds of Marvel and Capcom. 
==Powers and Stats==
Tier: , higher with X-Factor
Name: Richard "Richie" Rider, Nova, The Human Rocket, Bucket-Head
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Human, Soldier, Adventurer, Nova Prime, Leader of the Nova Corps
Powers and Abilities:
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|-|Innate Ablities=
Superhuman Physical Characteristics, Martial Arts (Nova utilizes a fighting style known as the Centurion Arts), Acrobatics (Can perform front flips and back flips. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Flight, Self-Sustenance (Type 1; Could fight in space undeterredUltimate Marvel vs. Capcom 3), Enhanced Senses (Can easily identify disguised Skrulls merely with his sense of smell), Aura (Constantly emits either orange or blue aura from his body. Can surround himself in an energy aura when performing Centurion Rush, Nova Strike, and Human Rocket), Energy Manipulation and Projection (Many of his attacks consist of firing beams and pulses of energy. Can shape and solidify energy into weapons, as seen with Energy Javelin. Nova can also infuse his physical attacks with energy), Energy Absorption and Attack Reflection (Can absorb and reflect energy attacksMarvel vs. Capcom: Official Complete Works. Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Forcefield Creation (Can create a shield of energy that absorbs projectiles. With Super Nova, he surrounds himself in a large spherical field of energy), Homing Attack (His Energy Javelin is said to track down opponents), Statistics Amplification (In Ultimate Marvel vs. Capcom 3, the more red health Nova has, the stronger his attacks become. In Marvel vs. Capcom: Infinite, the amount of hyper meter Nova has increases his power instead.), Heat Manipulation (Implied to be capable of burning his opponents), Electricity Manipulation (Alongside his aura, he also constantly emits electrical energy. Nova also generates a surge of electricity when performing Nova Prime. His throws consist of him electrocuting the opponent), Limited Light Manipulation (Can generate brief flashes of light when performing special attacks and Hyper Combos), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 Manual Blocking attacks in this state also prevents chip damage), Resistance to Cosmic Radiation (Capable of fighting in space unharmed), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite),
*Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Could aid in the battle against Galactus, and was even capable of defeating him), higher with X-Factor
Speed: FTL (Can easily travel through space at supersonic speeds. Claimed that he can fly faster than the speed of light, in or outside of outer space, and would have the combat speed and reactions to match this, given his ability to make precise turns while flying. Can keep up with Galactus), higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his hands)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Hundreds of Meters with Special Attacks; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom together)
Standard Equipment: None notable.
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Gifted (Nova is a highly skilled soldier and combatant, utilizing a special fighting style unique to the Nova Corps known as the Centurion Arts. Knowledgeable on the Skrulls' ability to shapeshift. Among the resistance, his experience as an intergalactic protector is considered irreplaceable in preventing Ultron-Sigma from invading the Earth from outer space.Marvel vs. Capcom: Infinite Official Site Claimed to have come into contact with other worlds, meaning he should have notable knowledge of the vast universe, As the Nova Prime, he should also have experience in leadership. Combat-wise, Nova is a straightforward and hard-hitting rushdown fighter. Additionally, he is also capable of air dashing, granting him expertise in aerial combat and mind games)
Weaknesses: Nova can only wield one Infinity Gem and equip up to three card effects at a time. 
Notable Attacks/Techniques:
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|-|Command Normals=
7gngk0.gif|Nova Slam
7gngo8.gif|Back Step Kick
7gngte.gif|Slash Kick
7gngx7.gif|Aerial Uppercut
7gnh3i.gif|Shooting Punch
7gnh5w.gif|Moon Tracer Kick
7gng9x.gif|Air Dash
*Nova Slam: Nova engulfs his fist in energy and performs a "football spike" slam attack, punching the ground in front of him. This attack causes a ground bounce and can be used to continue combos after the opponent is already lying on the ground.
*Back Step Kick: Nova hits the opponent with a roundhouse kick before sending them flying towards him with a flip kick.
*Slash Kick: While in the air, Nova swings both legs down to kick the opponent.
*Aerial Uppercut: As the name implies, Nova lands an uppercut while mid-air.
*Shooting Punch: Nova crouches before blasting off towards the opponent, landing a low rushing attack.
*Moon Tracer Kick: Nova performs a high arching kick, slightly launching the opponent upwards.
*Air Dash: Nova is capable of air dashing, allowing for aerial combos and mind games. His air dash is widely renowned for its incredible speed.
|-|Throws=
7gnc7f.gif|Forward & Back Throw (UMvC3)
7gnccx.gif|Forward & Back Throw (MvCI)
7gncj1.gif|Aerial Throw
*Forward Throw: Nova grabs the opponent and electrocutes them with a surge of electricity before hurling them forward.
*Back Throw: Similar to his forward throw, Nova grabs and electrocutes the opponent before throwing them back.
*Aerial Throw: Same as his forward and back throw, but in mid-air.
|-|Special Attacks=
7gnhqy.gif|Gravimetric Pulse (Low Red Health)
7gnhvx.gif|Gravimetric Pulse (High Red Health)
7gnmqh.gif|Centurion Rush (Light & Medium)
7gnlys.gif|Centurion Rush (Heavy)
7gnm9y.gif|Nova Strike
7gnmyb.gif|Nova Strike (Aerial)
7gnnbw.gif|Energy Javelin 
7gnne9.gif|Flight
*Gravimetric Pulse: Nova fires a pulse of energy in three different ways. In Ultimate Marvel vs. Capcom 3, these energy pulses gain extra effect depending on the red health. Later in Marvel vs. Capcom: Infinite, these extra effects are dependent on hyper meter instead. This attack can also be performed mid-air.
**Light Version: Nova fires a straight-forward blast.
**Medium Version: Nova fires diagonally upward, making this version a good anti-air attack.
**Heavy Version: Nova creates a shield of energy that protects him from danger and absorbs projectiles. The durability of this shield increases as well based on the amount of red health Nova has.
*Centurion Rush: Nova charges at his opponent in a number of ways. In Marvel vs. Capcom: Infinite, this attack can now be performed in the air.
**Light Version: Nova slides along the ground whilst hitting his opponent with his feet.
**Medium Version: Nova jumps into the air and performs a divekick-esque move. When Nova and his opponent are in the air, this attack can cause a ground bounce if it connects.
**Heavy Version: Nova charges into his opponent, hitting them twice and then punching them into the air.
*Energy Javelin: Nova throws an energy javelin which reaches a certain height and tracks the opponent. This attack performs very well as an anti air. Prior to Marvel vs. Capcom: Infinite, this attack was capable of causing a ground bounce.
*Nova Strike: Also known as Rocket Punch, Nova surrounds himself in an energy aura before charging towards the opponent, hitting them with a rushing attack. This attack can be performed mid-air, and depending on attack strength, this move can cause wall bounces, crumpling effects, and soft knockdowns.
*Flight: Similar to many other fighters, Nova can enter flight mode to deal air combos.
|-|Hyper Combos=
*Gravimetric Blaster: Nova fires an orange energy beam. In Ultimate Marvel vs. Capcom 3, the size and damage of this beam depends on the amount of red health Nova has. This isn't the case in Marvel vs. Capcom: Infinite, however, now being dependent on the amount of hyper meter Nova has. Additionally, the beam is now blue in color.
7gnjmw.gif|UMvC3
7gnjxi.gif|UMvC3 (Red Health Variations)
7gnk8u.gif|MvCI
7gnra2.gif|MvCI (Aerial)
*Super Nova: Nova surrounds himself in a large sphere of orange energy, or blue in Marvel vs. Capcom: Infinite, that hits the opponent multiple times.
7gnira.gif|UMvC3
7gnits.gif|UMvC3 (Aerial)
7gnj14.gif|MvCI
7gnjcy.gif|MvCI (Aerial)
*Human Rocket: Surrounding his entire body in energy aura, Nova blasts off, damaging the opponent on contact. The direction of this hyper can be changed to hit the opponent up to three times. Additionally, this move can be performed mid-air.
*Nova Prime: Nova's Level 3 Hyper Combo in Marvel vs. Capcom: Infinite, where he starts off by tackling the opponent to the air. He then charges up to his full power and blasts off towards the opponent, tackling them with a single, powerful charge-up attack that deals maximum damage.
|-|Infinity Gems=
*Power Gem: Nova can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Nova can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks. 
*Reality Gem: Venom can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Nova can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Nova can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him with a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Nova can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs the health off the opponent upon hit.
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==Gallery==
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|-|Art=
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|-|Alternate Costumes=
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|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References ==
Category:Characters
Category:Marvel vs. Capcom
Category:Absorption Users
Category:Acrobats
Category:Adventurers
Category:Air Users
Category:Attack Reflection Users
Category:Aura Users
Category:Card Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Electricity Users
Category:Enhanced Senses Users
Category:Energy Projection Users
Category:Energy Users
Category:Explosion Users
Category:Fighting Game Characters
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Category:Forcefield Users
Category:Game Characters
Category:Good Characters
Category:Healers
Category:Heroes
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Category:Leaders
Category:Life Users
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Category:Male Characters
Category:Martial Artists
Category:Playable Characters
Category:Poison Users
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Primary Protagonists
Category:Protagonists
Category:Purification Users
Category:Resurrection Users
Category:Sealing Users
Category:Self-Sustenance Users
Category:Soldiers
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Superheroes
Category:Temperature Users
Category:Video Game Characters