Ancient Magicks

Ancient Magicks (also known as Ancients) are a branch of Magic unlocked upon completion of the quest Desert Treasure, It is the Spellbook used and later forgotten by the armies of during the fall of Zaros during the God Wars. The Ancient Magicks is significantly combat-oriented, including some of the most powerful combat spells in the game. The spellbook contains 24 spells, 16 combat spells and 8 teleports (far fewer spells than the Standard Spellbook). Many of the Ancient Magick spells are very rune-intensive and require expensive runes such as death and blood. Owing to their power is very reserved,(a minimum of 50 Magic is needed to even access the spellbook), Its spells are popular in player-versus-player activities.
==Combat Spells==
There are 16 ancient combat spells:
Pic	Spells 	Magic Level	Max Hit	Runes Required 	Effect on Target
 	Smoke Rush 	50 	13 	2 Death, 2 Chaos, 1 Fire, 1 Air 	Poisons target starting at 2 damage.
 	Shadow Rush 	52 	14 	2 Death, 2 Chaos, 1 Soul, 1 Air 	Lowers victim's Attack level.
 	Blood Rush 	56 	15 	1 Blood, 2 Death, 2 Chaos 	Regenerates caster 1/4 of the damage inflicted.
 	Ice Rush 	58 	16 	2 Death, 2 Water, 2 Chaos 	Freezes the victim for 5 seconds.
 	Smoke Burst 	62 	17 	2 Death, 4 Chaos, 2 Fire, 2 Air 	3x3 range, poisons target starting at 2 damage.
 	Shadow Burst 	64 	18 	2 Death, 4 Chaos, 2 Soul, 1 Air 	3x3 range, lowers victim's Attack level.
 	Blood Burst 	68 	21 	2 Blood, 2 Death, 4 Chaos 	3x3 range, regenerates caster 1/4 of the damage inflicted.
 	Ice Burst 	70 	22 	2 Death, 4 Chaos, 4 Water 	3x3 range, freezes the victim for 10 seconds.
 	Smoke Blitz 	74 	23 	2 Death, 2 Blood, 2 Fire, 2 Air 	Poisons target starting at 4 damage.
 	Shadow Blitz 	76 	24 	2 Death, 2 Soul, 2 Blood, 2 Air 	Lowers victim's Attack level.
 	Blood Blitz 	80 	25 	4 Blood, 2 Death 	Regenerates caster for 1/4 of the damage inflicted.
 	Ice Blitz 	82 	26 	2 Blood, 2 Death, 3 Water 	Freezes the victim for 15 seconds.
 	Smoke Barrage 	86 	27 	2 Blood, 4 Fire, 4 Air, 4 Death 	3x3 range, poisons target starting at 4 damage.
 	Shadow Barrage	88 	28 	3 Soul, 2 Blood, 4 Death, 4 Air.	3x3 range, lowers victim's attack level.
 	Blood Barrage 	92 	29 	1 Soul, 4 Blood, 4 Death. 	3x3 range, regenerates caster for 1/4 of the damage inflicted.
 	Ice Barrage 	94 	30 	2 Blood, 4 Death, 6 Water. 	3x3 range, freezes the victim for 20 seconds.
The rush and blitz spells are only cast on one target, while the burst and the barrage spells are cast on all the targets on a 3x3 range around the chosen target if the combat takes place in a multiway combat area. If it doesn't, then the spells will only hit the chosen target.
Also, each "element" of the spells gives a certain bonus when cast. The smoke spells poison the target. The starting damage is determined by the "tier" of the spell. The Shadow spells temporary lower the target's attack level. The Blood spells heal the caster for a part of the dealt damage. This is also referred to as "lifesteal" in other videogames. Finally, the Ice spells, the most commonly used PKing spells are preventing the target from moving for a certain amount of time, depending on the "tier".
==Teleportation Spells==
The Ancient Magicks Spellbook contains 8 teleportation spells, which take the caster to different locations where the fortresses of Zaros used to be located. These were scattered across northern Misthalin and the Wilderness.
The are 8 Teleportation spells:
Spell 	
Level
Required	Runes Required 	Location 	Experience
Paddewwa Teleport 	54	2 Law runes, 1 Fire rune and 1 Air rune. 	Entrance of the Edgeville Dungeon 	64
Senntisten Teleport 	60	2 Law runes and 1 Soul rune. 	The Digsite 	70
Kharyll Teleport 	66	2 Law runes and 1 Blood rune. 	Canifis 	76
Lassar Teleport 	72	2 Law runes and 4 Water runes. 	The top of the Ice Mountain. 	82
Dareeyak Teleport 	78	2 Law runes, 3 fire runes and 2 Water runes.	The Bandit Camp in the Wilderness. 	88
Carrallangar Teleport	84	2 Law runes and 2 Soul runes. 	The Graveyard of Shadows in the Wilderness.	94
Annakarl Teleport 	90	2 Law runes and 2 Blood runes. 	The Demonic Ruins in the Wilderness. 	100
Ghorrok Teleport 	96	2 Law runes and 8 Water runes. 	The Ice Pleteau in the Wilderness. 	106
==Gallery==
Category:Spells
Category:Magic
Category:Ancient Magicks