Attributes

Attributes are the inherent characteristics of each character in Asheron's Call. All players, NPCs, and enemies have attributes. Attributes are divided into two categories: primary and secondary. There are six primary attributes: strength, endurance, coordination, quickness, focus, and self. The primary attributes are used to derive the base value of secondary attributes and most skills. Like skills, attributes can be raised by applying earned experience.
* Primary attributes can be raised a maximum of 190 points.
* Secondary attributes can be raised a maximum of 196 points.
* Augmentation Gems can be used to gain an additional 50 points for primary attributes. but cannot pass 100 innate.
== Primary Attributes ==
=== Strength ===
 Measures your character's muscular power. The higher your Strength, the more damage you do in combat and the more encumbrance you can carry before you become overloaded.
Buffs & Debuffs 	Max Base
Strength Spells 	290
Skills that use Strength	Skills that use Strength
Skill 	Formula
Dirty Fighting 	(Strength + Coordination) / 3
Heavy Weapons 	(Strength + Coordination) / 3
Jump 	(Strength + Coordination) / 2
Light Weapons 	(Strength + Coordination) / 3
Missile Weapons 	Not part of formula.Affects thrown weapons damage.
Recklessness 	(Strength + Quickness) / 3
Shield 	(Strength + Coordination) / 2
Two Handed Combat 	(Strength + Coordination) / 3
Weapon Tinkering 	(Focus + Strength) / 2
=== Endurance ===
 Measures how healthy your character is. The higher your Endurance, the more Health and Stamina you have. Endurance also affects your other attributes such as drain resistance and regeneration bonuses.
Buffs & Debuffs 	Max Base
Endurance Spells 	290
Skills that use Endurance 	Skills that use Endurance
Skill 	Formula
Armor Tinkering 	(Focus + Endurance) / 2
Summoning 	(Endurance + Willpower) / 3
Attributes that use Endurance	Attributes that use Endurance
Attribute 	Formula
Health 	Endurance / 2
Stamina 	Endurance
=== Coordination ===
 Measures your character's reflexes. The higher your Coordination, the better you fight and perform other dexterous actions.
Buffs & Debuffs 	Max Base
Coordination Spells 	290
Skills that use Coordination	Skills that use Coordination
Skill 	Formula
Alchemy 	(Coordination + Focus) / 3
Cooking 	(Coordination + Focus) / 3
Dirty Fighting 	(Strength + Coordination) / 3
Dual Wield 	(Coordination + Coordination) / 3
Finesse Weapons 	(Coordination + Quickness) / 3
Fletching 	(Coordination + Focus) / 3
Healing 	(Coordination + Focus) / 3
Heavy Weapons 	(Strength + Coordination) / 3
Item Tinkering 	(Coordination + Focus) / 2
Jump 	(Strength + Coordination) / 2
Light Weapons 	(Strength + Coordination) / 3
Lockpick 	(Coordination + Focus) / 3
Melee Defense 	(Coordination + Quickness) / 3
Missile Defense 	(Coordination + Quickness) / 5
Missile Weapons 	Coordination / 2
Shield 	(Strength + Coordination) / 2
Sneak Attack 	(Coordination + Quickness) / 3
Two Handed Combat 	(Strength + Coordination) / 3
=== Quickness ===
 Measures how fast your character is. The higher your Quickness, the faster you can run and the quicker you attack in combat.
Buffs & Debuffs 	Max Base
Quickness Spells 	290
Skills that use Quickness	Skills that use Quickness
Skill 	Formula
Finesse Weapons 	(Coordination + Quickness) / 3
Melee Defense 	(Coordination + Quickness) / 3
Missile Defense 	(Coordination + Quickness) / 5
Recklessness 	(Strength + Quickness) / 3
Run 	Quickness
Sneak Attack 	(Coordination + Quickness) / 3
=== Focus ===
 Measures the acuteness of your character's mind and senses. The higher your Focus, the better you are at magic and other mental skills.
Buffs & Debuffs 	Max Base
Focus Spells 	290
Skills that use Focus	Skills that use Focus
Skill 	Formula
Alchemy 	(Coordination + Focus) / 3
Arcane Lore 	Focus / 3
Armor Tinkering 	(Focus + Endurance) / 2
Cooking 	(Coordination + Focus) / 3
Creature Enchantment 	(Focus + Self) / 4
Fletching 	(Coordination + Focus) / 3
Healing 	(Coordination + Focus) / 3
Item Enchantment 	(Focus + Self) / 4
Item Tinkering 	(Coordination + Focus) / 2
Life Magic 	(Focus + Self) / 4
Lockpick 	(Coordination + Focus) / 3
Magic Defense 	(Focus + Self) / 7
Magic Item Tinkering 	Focus
Mana Conversion 	(Focus + Self) / 6
Void Magic 	(Focus + Self) / 4
War Magic 	(Focus + Self) / 4
Weapon Tinkering 	(Focus + Strength) / 2
=== Self ===
 Measures your character's mental strength and willpower. The higher your Self, the more mana you have.
Buffs & Debuffs 	Max Base
Willpower Spells 	290
Skills that use Self 	Skills that use Self
Skill 	Formula
Creature Enchantment 	(Focus + Self) / 4
Item Enchantment 	(Focus + Self) / 4
Life Magic 	(Focus + Self) / 4
Magic Defense 	(Focus + Self) / 7
Mana Conversion 	(Focus + Self) / 6
Summoning 	(Endurance + Willpower) / 3
Void Magic 	(Focus + Self) / 4
War Magic 	(Focus + Self) / 4
Attributes that use Self	Attributes that use Self
Attribute 	Formula
Mana 	Self
== Secondary Attributes ==
The secondary attributes are you character's vitals and are used in combat and in other ways such as jumping and crafting. Secondary attributes can be raised directly or indirectly by way of their related primary attribute.
Lost points regenerate slowly over time but faster if crouching, and even faster if laying down. Each character also has a natural regeneration bonus that is increased by the strength and endurance attributes. The augmentation can be used twice for a 100% bonus to regeneration when laying down. Health, stamina and mana can be restored with Life Magic, Healing Kits, with various potions, and some food items.
=== Health ===
 Health represents the amount of damage your character can take without dying. Health can be raised directly as well as indirectly by raising Endurance.
Maximum unbuffed health is 341 and the current theoretical maximum is 652.7(?).
Buffs & Debuffs 	Max Base 	Formula
Endurance Spells, Health Spells	341 	Endurance / 2
Health Regeneration 	Health Regeneration 	Health Regeneration
Buffs & Debuffs 	Buffs & Debuffs 	Buffs & Debuffs
Health Regeneration Spells 	Health Regeneration Spells	Health Regeneration Spells
=== Stamina ===
 Stamina represents the amount of energy your character can expend without becoming exhausted. Stamina is used in attacking, defending, healing, jumping and even crafting. When stamina drops to 0, your melee and missile defenses also drop to 0 and you will be incapable of attacking. In addition, you will suffer a -50% penalty to your weapon skill. Creatures are also effected by these penalties.
Stamina can be raised directly as well as indirectly by raising endurance. The base endurance attribute also increases your stamina regeneration bonus, which also affects stamina lost during combat.
Maximum unbuffed Stamina is ?? and the current theoretical maximum is ??.
Buffs & Debuffs 	Max Base 	Formula
Endurance Spells, Stamina Spells	486 	Endurance
Stamina Regeneration 	Stamina Regeneration 	Stamina Regeneration
Buffs & Debuffs 	Buffs & Debuffs 	Buffs & Debuffs
Stamina Rejuvenation Spells 	Stamina Rejuvenation Spells	Stamina Rejuvenation Spells
 Stamina Loss
Action 	Stamina used
Healing 	1 point per 5 health
Attacking (Low power/accuracy bar) 	1 point per 700 burden units1 points per 1200 burden units1.5 points per 1600 burden units
Attacking (Mid power/accuracy bar) 	1 point per 700 burden units2 points per 1200 burden units3 points per 1600 burden units
Attacking (High power/accuracy bar)	2 point per 700 burden units4 points per 1200 burden units6 points per 1600 burden units
Evading/Being hit 	1 point per attack
=== Mana ===
 Mana represents the amount of magical energy available to your character for casting spells. Mana can be raised directly as well as indirectly by raising Self.
Maximum unbuffed mana is ?? and the current theoretical maximum is ??.
Buffs & Debuffs 	Max Base 	Formula
Willpower Spells, Mana Spells	486 	Self
Mana Regeneration 	Mana Regeneration 	Mana Regeneration
Buffs & Debuffs 	Buffs & Debuffs 	Buffs & Debuffs
Mana Renewal Spells 	Mana Renewal Spells	Mana Renewal Spells
== Other Attributes ==
Each character has natural resistances, drain resistances, and regeneration bonuses that affected by the primary attributes, strength and endurance. Information for these attributes are listed on the character information panel.
The 5 categories for the endurance benefits are, in order from lowest benefit to highest: Poor, Mediocre, Hardy, Resilient, and Indomitable, with each range of benefits divided up equally amongst the 5 (e.g. Poor describes having anywhere from 1-10% resistance against drain health attacks, etc.).
=== Natural Resistances ===
The combination of the strength and endurance attributes (the two are roughly of equivalent importance) allows one to have a level of "natural resistances" to the 7 damage types. This caps out at a 50% resistance (the equivalent to level 5 life prots) to these damage types. This resistance is not additive to life protections: higher level life protections will overwrite these natural resistances, although life vulns will take these natural resistances into account, if the player does not have a higher level life protection cast upon them.
For example, a player will not get a free protective bonus from natural resistances if they have both Prot 7 and Vuln 7 cast upon them. The Prot and Vuln will cancel each other out, and since the Prot has overwritten the natural resistances, there will be no resistance bonus.
You can increase your resistances beyond the natural maximum by using higher level spells, cantrips and Augmentation Gems.
Resistance Type	Buffs & Debuffs 	Augmentation
Armor 	Natural Armor Spells 	
Bludgeoning 	Bludgeoning Resistance Spells	
Slashing 	Slashing Resistance Spells 	
Piercing 	Piercing Resistance Spells 	
Lightning 	Lightning Resistance Spells 	
Fire 	Fire Resistance Spells 	
Cold 	Cold Resistance Spells 	
Acid 	Acid Resistance Spells 	
=== Drain Resistances ===
The combination of strength and endurance (the two are roughly of equivalent importance) allows one to partially resist drain health/stamina/mana and harm attacks (not including life transfer spells), up to a maximum of roughly 50%.
=== Regeneration Bonuses ===
==== Health Regeneration ====
The combination of strength and endurance (with endurance being more important) allows one to regenerate hit points at a faster rate the higher one's endurance is. This bonus is in addition to any regeneration spells one may have placed upon themselves. This regeneration bonus caps at around 110%.
==== Stamina Regeneration ====
The higher a player's Endurance, the less stamina one uses while attacking. This benefit is tied to Endurance only, and it caps out at around 50% less stamina used per attack. The minimum stamina used per attack remains one.
Endurance will also make it less likely that you use a point of stamina to successfully evade a missile or melee attack. A player is required to have Melee Defense for melee attacks or Missile Defense for missile attacks trained or specialized in order for this specific ability to work. This benefit is tied to Endurance only, and it caps out at around a 75% chance to avoid losing a point of stamina per successful evasion.
==Attribute Costs==
Primary	Primary 	Primary 	Secondary	Secondary 	Secondary
Point 	Total XP 	Per Point 	Point 	Total XP 	Per Point
1 	110 	110 	1 	73 	73
2 	277 	167 	2 	183 	110
3 	501 	224 	3 	331 	148
4 	784 	283 	4 	517 	186
5 	1,125 	341 	5 	743 	226
6 	1,527 	402 	6 	1,008 	265
7 	1,988 	461 	7 	1,312 	304
8 	2,511 	523 	8 	1,658 	346
9 	3,097 	586 	9 	2,044 	386
10 	3,746 	649 	10 	2,472 	428
11 	4,459 	713 	11 	2,943 	471
12 	5,238 	779 	12 	3,457 	514
13 	6,084 	846 	13 	4,015 	558
14 	6,998 	914 	14 	4,619 	604
15 	7,982 	984 	15 	5,268 	649
16 	9,038 	1,056 	16 	5,965 	697
17 	10,167 	1,129 	17 	6,711 	746
18 	11,372 	1,205 	18 	7,505 	794
19 	12,654 	1,282 	19 	8,352 	847
20 	14,015 	1,361 	20 	9,250 	898
21 	15,459 	1,444 	21 	10,203 	953
22 	16,988 	1,529 	22 	11,212 	1,009
23 	18,604 	1,616 	23 	12,279 	1,067
24 	20,311 	1,707 	24 	13,406 	1,127
25 	22,113 	1,802 	25 	14,595 	1,189
26 	24,012 	1,899 	26 	15,848 	1,253
27 	26,014 	2,002 	27 	17,169 	1,321
28 	28,122 	2,108 	28 	18,561 	1,392
29 	30,341 	2,219 	29 	20,025 	1,464
30 	32,676 	2,335 	30 	21,566 	1,541
31 	35,132 	2,456 	31 	23,187 	1,621
32 	37,716 	2,584 	32 	24,893 	1,706
33 	40,434 	2,718 	33 	26,687 	1,794
34 	43,293 	2,859 	34 	28,574 	1,887
35 	46,301 	3,008 	35 	30,559 	1,985
36 	49,465 	3,164 	36 	32,647 	2,088
37 	52,795 	3,330 	37 	34,845 	2,198
38 	56,300 	3,505 	38 	37,158 	2,313
39 	59,991 	3,691 	39 	39,594 	2,436
40 	63,878 	3,887 	40 	42,160 	2,566
41 	67,975 	4,097 	41 	44,864 	2,704
42 	72,295 	4,320 	42 	47,715 	2,851
43 	76,851 	4,556 	43 	50,722 	3,007
44 	81,659 	4,808 	44 	53,895 	3,173
45 	86,737 	5,078 	45 	57,247 	3,352
46 	92,102 	5,365 	46 	60,788 	3,541
47 	97,775 	5,673 	47 	64,531 	3,743
48 	103,775 	6,000 	48 	68,492 	3,961
49 	110,128 	6,353 	49 	72,685 	4,193
50 	116,858 	6,730 	50 	77,126 	4,441
51 	123,991 	7,133 	51 	81,834 	4,708
52 	131,559 	7,568 	52 	86,829 	4,995
53 	139,591 	8,032 	53 	92,130 	5,301
54 	148,124 	8,533 	54 	97,762 	5,632
55 	157,194 	9,070 	55 	103,748 	5,986
56 	166,843 	9,649 	56 	110,116 	6,368
57 	177,113 	10,270 	57 	116,895 	6,779
58 	188,053 	10,940 	58 	124,115 	7,220
59 	199,715 	11,662 	59 	131,812 	7,697
60 	212,153 	12,438 	60 	140,021 	8,209
61 	225,429 	13,276 	61 	148,784 	8,763
62 	239,609 	14,180 	62 	158,142 	9,358
63 	254,762 	15,153 	63 	168,143 	10,001
64 	270,967 	16,205 	64 	178,838 	10,695
65 	288,306 	17,339 	65 	190,282 	11,444
66 	306,870 	18,564 	66 	202,534 	12,252
67 	326,756 	19,886 	67 	215,659 	13,125
68 	348,070 	21,314 	68 	229,726 	14,067
69 	370,928 	22,858 	69 	244,812 	15,086
70 	395,453 	24,525 	70 	260,999 	16,187
71 	421,779 	26,326 	71 	278,375 	17,376
72 	450,054 	28,275 	72 	297,036 	18,661
73 	480,434 	30,380 	73 	317,087 	20,051
74 	513,091 	32,657 	74 	338,640 	21,553
75 	548,210 	35,119 	75 	361,819 	23,179
76 	585,992 	37,782 	76 	386,755 	24,936
77 	626,654 	40,662 	77 	413,592 	26,837
78 	670,432 	43,778 	78 	442,486 	28,894
79 	717,582 	47,150 	79 	473,604 	31,118
80 	768,378 	50,796 	80 	507,130 	33,526
81 	823,122 	54,744 	81 	543,260 	36,130
82 	882,136 	59,014 	82 	582,210 	38,950
83 	945,773 	63,637 	83 	624,211 	42,001
84 	1,014,414 	68,641 	84 	669,513 	45,302
85 	1,088,469 	74,055 	85 	718,390 	48,877
86 	1,168,386 	79,917 	86 	771,135 	52,745
87 	1,254,649 	86,263 	87 	828,069 	56,934
88 	1,347,781 	93,132 	88 	889,536 	61,467
89 	1,448,351 	100,570 	89 	955,912 	66,376
90 	1,556,972 	108,621 	90 	1,027,602 	71,690
91 	1,674,311 	117,339 	91 	1,105,046 	77,444
92 	1,801,089 	126,778 	92 	1,188,719 	83,673
93 	1,938,088 	136,999 	93 	1,279,139 	90,420
94 	2,086,155 	148,067 	94 	1,376,862 	97,723
95 	2,246,205 	160,050 	95 	1,482,495 	105,633
96 	2,419,233 	173,028 	96 	1,596,694 	114,199
97 	2,606,314 	187,081 	97 	1,720,167 	123,473
98 	2,808,613 	202,299 	98 	1,853,685 	133,518
99 	3,027,394 	218,781 	99 	1,998,080 	144,395
100 	3,264,023 	236,629 	100 	2,154,256 	156,176
101 	3,519,983 	255,960 	101 	2,323,189 	168,933
102 	3,796,877 	276,894 	102 	2,505,939 	182,750
103 	4,096,444 	299,567 	103 	2,703,654 	197,715
104 	4,420,567 	324,123 	104 	2,917,575 	213,921
105 	4,771,285 	350,718 	105 	3,149,049 	231,474
106 	5,150,808 	379,523 	106 	3,399,533 	250,484
107 	5,561,528 	410,720 	107 	3,670,609 	271,076
108 	6,006,039 	444,511 	108 	3,963,986 	293,377
109 	6,487,148 	481,109 	109 	4,281,518 	317,532
110 	7,007,896 	520,748 	110 	4,625,212 	343,694
111 	7,571,580 	563,684 	111 	4,997,243 	372,031
112 	8,181,768 	610,188 	112 	5,399,967 	402,724
113 	8,842,327 	660,559 	113 	5,835,936 	435,969
114 	9,557,443 	715,116 	114 	6,307,913 	471,977
115 	10,331,656 	774,213 	115 	6,818,893 	510,980
116 	11,169,877 	838,221 	116 	7,372,119 	553,226
117 	12,077,431 	907,554 	117 	7,971,105 	598,986
118 	13,060,084 	982,653 	118 	8,619,656 	648,551
119 	14,124,082 	1,063,998 	119 	9,321,894 	702,238
120 	15,276,190 	1,152,108 	120 	10,082,286 	760,392
121 	16,523,738 	1,247,548 	121 	10,905,668 	823,382
122 	17,874,666 	1,350,928 	122 	11,797,280 	891,612
123 	19,337,572 	1,462,906 	123 	12,762,798 	965,518
124 	20,921,773 	1,584,201 	124 	13,808,370 	1,045,572
125 	22,637,359 	1,715,586 	125 	14,940,657 	1,132,287
126 	24,495,261 	1,857,902 	126 	16,166,873 	1,226,216
127 	26,507,320 	2,012,059 	127 	17,494,831 	1,327,958
128 	28,686,361 	2,179,041 	128 	18,932,998 	1,438,167
129 	31,046,278 	2,359,917 	129 	20,490,543 	1,557,545
130 	33,602,120 	2,555,842 	130 	22,177,399 	1,686,856
131 	36,370,190 	2,768,070 	131 	24,004,326 	1,826,927
132 	39,368,147 	2,997,957 	132 	25,982,977 	1,978,651
133 	42,615,120 	3,246,973 	133 	28,125,979 	2,143,002
134 	46,131,828 	3,516,708 	134 	30,447,007 	2,321,028
135 	49,940,719 	3,808,891 	135 	32,960,875 	2,513,868
136 	54,066,105 	4,125,386 	136 	35,683,629 	2,722,754
137 	58,534,323 	4,468,218 	137 	38,632,653 	2,949,024
138 	63,373,901 	4,839,578 	138 	41,826,775 	3,194,122
139 	68,615,745 	5,241,844 	139 	45,286,392 	3,459,617
140 	74,293,328 	5,677,583 	140 	49,033,597 	3,747,205
141 	80,442,912 	6,149,584 	141 	53,092,322 	4,058,725
142 	87,103,777 	6,660,865 	142 	57,488,493 	4,396,171
143 	94,318,471 	7,214,694 	143 	62,250,191 	4,761,698
144 	102,133,083 	7,814,612 	144 	67,407,835 	5,157,644
145 	110,597,540 	8,464,457 	145 	72,994,377 	5,586,542
146 	119,765,922 	9,168,382 	146 	79,045,509 	6,051,132
147 	129,696,811 	9,930,889 	147 	85,599,896 	6,554,387
148 	140,453,665 	10,756,854 	148 	92,699,419 	7,099,523
149 	152,105,222 	11,651,557 	149 	100,389,447 	7,690,028
150 	164,725,942 	12,620,720 	150 	108,719,122 	8,329,675
151 	178,396,483 	13,670,541 	151 	117,741,679 	9,022,557
152 	193,204,214 	14,807,731 	152 	127,514,781 	9,773,102
153 	209,243,776 	16,039,562 	153 	138,100,892 	10,586,111
154 	226,617,688 	17,373,912 	154 	149,567,674 	11,466,782
155 	245,437,001 	18,819,313 	155 	161,988,421 	12,420,747
156 	265,822,007 	20,385,006 	156 	175,442,525 	13,454,104
157 	287,903,011 	22,081,004 	157 	190,015,988 	14,573,463
158 	311,821,164 	23,918,153 	158 	205,801,968 	15,785,980
159 	337,729,361 	25,908,197 	159 	222,901,379 	17,099,411
160 	365,793,227 	28,063,866 	160 	241,423,530 	18,522,151
161 	396,192,167 	30,398,940 	161 	261,486,830 	20,063,300
162 	429,120,520 	32,928,353 	162 	283,219,543 	21,732,713
163 	464,788,799 	35,668,279 	163 	306,760,608 	23,541,065
164 	503,425,038 	38,636,239 	164 	332,260,525 	25,499,917
165 	545,276,249 	41,851,211 	165 	359,882,324 	27,621,799
166 	590,610,001 	45,333,752 	166 	389,802,601 	29,920,277
167 	639,716,134 	49,106,133 	167 	422,212,649 	32,410,048
168 	692,908,610 	53,192,476 	168 	457,319,683 	35,107,034
169 	750,527,522 	57,618,912 	169 	495,348,165 	38,028,482
170 	812,941,268 	62,413,746 	170 	536,541,237 	41,193,072
171 	880,548,904 	67,607,636 	171 	581,162,277 	44,621,040
172 	953,782,704 	73,233,800 	172 	629,496,585 	48,334,308
173 	1,033,110,914	79,328,210 	173 	681,853,203 	52,356,618
174 	1,119,040,753	85,929,839 	174 	738,566,897 	56,713,694
175 	1,212,121,655	93,080,902 	175 	800,000,293 	61,433,396
176 	1,312,948,783	100,827,128	176 	866,546,197 	66,545,904
177 	1,422,166,831	109,218,048	177 	938,630,108 	72,083,911
178 	1,540,474,151	118,307,320	178 	1,016,712,940	78,082,832
179 	1,668,627,219	128,153,068	179 	1,101,293,965	84,581,025
180 	1,807,445,467	138,818,248	180 	1,192,914,009	91,620,044
181 	1,957,816,530	150,371,063	181 	1,292,158,910	99,244,901
182 	2,120,701,915	162,885,385	182 	1,399,663,264	107,504,354
183 	2,297,143,157	176,441,242	183 	1,516,114,484	116,451,220
184 	2,488,268,472	191,125,315	184 	1,642,257,192	126,142,708
185 	2,695,299,977	207,031,505	185 	1,778,897,985	136,640,793
186 	2,919,561,502	224,261,525	186 	1,926,910,591	148,012,606
187 	3,162,487,055	242,925,553	187 	2,087,241,457	160,330,866
188 	3,425,629,996	263,142,941	188 	2,260,915,797	173,674,340
189 	3,710,672,964	285,042,968	189 	2,449,044,157	188,128,360
190 	4,019,438,644	308,765,680	190 	2,652,829,505	203,785,348
191 	 	 	191 	2,873,574,933	220,745,428
192 	 	 	192 	3,112,691,986	239,117,053
193 	 	 	193 	3,371,709,687	259,017,701
194 	 	 	194 	3,652,284,316	280,574,629
195 	 	 	195 	3,956,210,003	303,925,687
196 	 	 	196 	4,285,430,197	329,220,194
Category:Game Mechanics
Category:Character