Life

Life is a basic mechanic that measures how much health the player has and how much damage they can take before being defeated. It is represented by a green bar on the bottom left of the player's screen or above the opponent's avatar. Gum Weapon and stage hazards deal damage, lowering down the health bar. The player is defeated, KO'd or IPPON'd, when the bar is empty.
== Properties ==
The amount of Life a player has varies depending on the type of weapon they are using. It ranges from 255 to 345 with 300 marking the average weapon. For example, the IPPON Katana gives the player a health pool of 300, while the SK8 Hammer provides 330 Life and players can thus take more damage before falling, and the Festival Board is makes the player more fragile with 285 Life.
Life can be afffected or restored in a number of ways, including:
* Life regenerates on its own over time, but this happens very slowly. The process is sped up by being gum-morphed or turning into a Utsusemi Gum.
* Certain Shinobi Cards and Assist Codes can restore life for players.
* The Normal Attacks of Hammer Type C restores HP once they land on opponents
* The Special of Hammer Type C, Full-Throttle Field, creates a barrier which heals players.
* Transforming Gum Ninjutsu influence the health
** Punishing Blade and Blast Barrier increases the natural recovery rate.
** Shinobi Beast increases the capacity to 400 and fully refills it. 
* Certain Abilities can restore life for players as well:
** Miracle Charge of Katana Type B recovers life after a Gum Ninjutsu is used.
** Unstoppable of Katana Type C recovers life after the Special is used once a big weapon is crafted.
** Inside Loop of Yo-yo Type A recovers life after a successful warp hit with the Special Yo-yo Leap. 
* Stage gimmicks also can affect the health bar
** Hot Springs in the stage Shinobi City helps regenerate life.
** Giant Gumball Machine in the stage Fort Riverdale restores full HP and deals damage.
** Set Drone in the stage Sphinx Valley deal damage and gum damage to opponents. 
Category:Game Mechanics