124054-legendary-quality-items-page-2

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Because giving them gear when they havent killed the boss, makes the boss significantly easier before theyve experienced it how its supposed to be.
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Well yea not everyone can be the world's best Wildstar PvE guild Enigma.
 
... but that doesn't mean you guys should be the only guilds to ever see Avatus.  That's like making a big game and only letting 200 people ever see it.
 
You can't pay for a game with that kind of playerbase
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Well yea not everyone can be the world's best Wildstar PvE guild Enigma.
 
... but that doesn't mean you guys should be the only guilds to ever see Avatus.  That's like making a big game and only letting 200 people ever see it.
 
You can't pay for a game with that kind of playerbase
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Well yea not everyone can be the world's best Wildstar PvE guild Enigma.
 
... but that doesn't mean you guys should be the only guilds to ever see Avatus.  That's like making a big game and only letting 200 people ever see it.
 
You can't pay for a game with that kind of playerbase
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I guess asking for people to put in effort so they can earn something is too much to ask in an era of welfare, handouts, and instant gratification.
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That's certainly the conclusion that I came to, so I agree with you completely. 
 
That's why I'm not paying a cash subscription anymore--I got tired of subsidizing your raids. It just wasn't a good use of my cash, particularly given how much you guys think you're entitled to all that development effort you can't support. 
 
And I must say, I feel a lot better now that I'm no longer letting you and the other welfare raiders play off of my money.
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I too, am sick of subsidizing your raids. 8 months of subscription and nothing good in pvp to show for it.  But look at raids!
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I too, am sick of subsidizing your raids. 8 months of subscription and nothing good in pvp to show for it.  But look at raids!
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Because giving them gear when they havent killed the boss, makes the boss significantly easier before theyve experienced it how its supposed to be.
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I dont know how this isint apparent to you yet, they dont care about pvp. They only want to focus on the pve aspects of the game because its a whole hell of a lot easier to balance.
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			We are getting Pets as well, woohoo, this will make the game so much better!	
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Wait... so because you killed a boss it means you earn to right to kill it easier next time?
So basically on the first few times you beat a boss it's a challenge because makes the encounter easy afterwards.
What is the fun in that?
 
Is it not more fun if ever boss was a challange rather then a farming mob?
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Why is it strawmanning?
 
Let me state it differently then, why must the power creep be so large in wildstar?
Can someone who has DS gear still say they enjoy the dungeon as a challange for example, it comes over to me that gear progressions kills the lower level content completely. Doesn't that make the game boring... if you have full DS gear what else is there to do that is still fun besides housing? The gear progression is killing content :(
On the other side why must some things be completely gear locked rather then skill lock?	
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Why is it strawmanning?
 
Let me state it differently then, why must the power creep be so large in wildstar?
Can someone who has DS gear still say they enjoy the dungeon as a challange for example, it comes over to me that gear progressions kills the lower level content completely.
On the other side why must some things be completely gear locked rather then skill lock?
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I'm complaining about gear progression in general yes, why must it be a vertical progression why not horizontal?
I believe TSW did it that way. I notice it for myself, if you pug a dungeon and compare the dmg a GA player does compared to someone who has blue gear. With the same rotation and skill they easily do double the damage... If you have enough DPS you can skip some of the boss mechnaics in the dungeons, the Strain boss that spawns the eggs in SSM for example. When we started that dungeon he did those eggs 3 times it was a challange but now we can kill it before he does any of that... It's making the content less fun for me. If gear doesn't matter i would love to see raiders do their raid in non raid gear.
Anyway WS is designed vertically and that won't change but I don't see why it would harm to flatten the end content, for the sake of keeping the end content still intersting.
 
 
As for PvP well that is something PvPers have been wanting for since the start, GW2 for example there is no gear differnce in PvP and low level gets leveled up to max level as well. Everyone is geared equally there in pvp there is no level difference everyone pvp together!
Now we have the situation that the lower lvl pvp will never pop so yes great example why power creep is a good game design.	
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@Byonna, guess Wildstar raiding has bigger issues to worry about then.
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I'm complaining about gear progression in general yes, why must it be a vertical progression why not horizontal?
I believe TSW did it that way. I notice it for myself, if you pug a dungeon and compare the dmg a GA player does compared to someone who has blue gear. With the same rotation and skill they easily do double the damage... If you have enough DPS you can skip some of the boss mechnaics in the dungeons, the Strain boss that spawns the eggs in SSM for example. When we started that dungeon he did those eggs 3 times it was a challange but now we can kill it before he does any of that... It's making the content less fun for me. If gear doesn't matter i would love to see raiders do their raid in non raid gear.
Anyway WS is designed vertically and that won't change but I don't see why it would harm to flatten the end content, for the sake of keeping the end content still intersting.
 
 
As for PvP well that is something PvPers have been wanting for since the start, GW2 for example there is no gear differnce in PvP and low level gets leveled up to max level as well. Everyone is geared equally there in pvp there is no level difference everyone pvp together!
Now we have the situation that the lower lvl pvp will never pop so yes great example why power creep is a good game design.
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W* has been advertised as a skill based game so i dont know why raid progression should be dependent on gear. a person in blue gear fresh 50 should have just an easy time killing avatus as someone in legendary gear. that being said i also dont understand the convention of linear progression. why are all these bosses gated behind other bosses, raids and attunement. when i hit 50 i should be able to step into ds and fight avatus right off the bat no sd kill or all these pairs. it should be like a boss in a box like augmentors is going to be. if im a skillful player and have 19 other competent players i should be able to down avatus after hitting level 50. other bosses should be a choice.
 
but do not be confused i still believe that leveling should be a thing. a player must spend time to level his character from 1-50 and as he players more and gains levels and gear at said levels he should notice an increase in damage and survivability that will make killing lower level monsters easier. leveling and gear progression after 50 are two completely different concepts. leveling is important while the other is nonsensical.
 
im going to have to agree with anvh and eclips here. CRB should redo how they look at progression because it is in a very unnatural state atm.	
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W* has been advertised as a skill based game so i dont know why raid progression should be dependent on gear. a person in blue gear fresh 50 should have just an easy time killing avatus as someone in legendary gear. that being said i also dont understand the convention of linear progression. why are all these bosses gated behind other bosses, raids and attunement. when i hit 50 i should be able to step into ds and fight avatus right off the bat no sd kill or all these pairs. it should be like a boss in a box like augmentors is going to be. if im a skillful player and have 19 other competent players i should be able to down avatus after hitting level 50. other bosses should be a choice.
 
but do not be confused i still believe that leveling should be a thing. a player must spend time to level his character from 1-50 and as he players more and gains levels and gear at said levels he should notice an increase in damage and survivability that will make killing lower level monsters easier. leveling and gear progression after 50 are two completely different concepts. leveling is important while the other is nonsensical.
 
im going to have to agree with anvh and eclips here. CRB should redo how they look at progression because it is in a very unnatural state atm.
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(Unless I missed some fantastic sarcasm, here.)
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^
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Actually, it's not hard to say much about DS20 because the thing that matters is making sure that today's non-raiders don't have an easier and faster time getting today's legendary gear than today's raiding guilds that hadn't already burned through DS40. That addresses the concern that a non-raiding path to legendary gear might drain the roster of people who want to raid but seek the path of least resistance. I'm pretty sure that datamining to exclude raidgroups that had DS40 gear already would be possible for the game's developers to let them get that information. 
 
Huh, I can't help but notice that the 20-30 serious attempts required to down each GA boss is now being expressed in terms of number of hours to work your way through 3 bosses.
 
Every time the save timer resets, you have to work your way to the boss you're currently on--meaning that you have to beat the preceding ones, all trash encounters just to get to it, and all minibosses between the bosses, right? Is the save timer still weekly, or have they prolonged it?
 
The reason that I ask is that 150 hours for 3 bosses sounds really unrewarding and intimidating, until you realize that even excluding the trash and minibosses--which have loot drops from tables that are among the best loot that a solo player will currently ever see in any drop--you're not actually talking about 150 hours to beat just 3 monsters. You're talking about 150 hours to smack down 20-30 X-89 equivalents, 10-15 Kuralak equivalents, and 1 Phage Maw equivalent, along with associated trash and minibosses. Sounds like a really fun and rewarding time for a solo player to me, even if the quantity of the trash and miniboss drops is maintained at the same per-player rate as in a raid group (which, of course, it should be maintained at).
 
In fact, I'd go so far as to say that sounds like months worth of fun available to every person playing the game, instead of just the ones who like to travel in packs of 20.
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W* has been advertised as a skill based game
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No. You're only "complaining about gear progression in general" NOW, because I pointed out how your previous talking point was complete and utter nonsense. So that's yet another time you've tried to change your argument, after your previous one has failed. Where did I say that gear doesn't matter. Stay on topic. And what's "horizontal progression"? How would it be different from vertical? You're still on a sliding scale and increasing in strength, by going from one side of the bar to the next. You need to look up the definition of the word "progression", and then sit there until you figure out how that ties in with a stat based game.
 
And the red ultimately is the backbone of every "why raid gear should vanish" argument. Self-absorbed and entitled babies who feel insecure and want to make it all about THEM. Who attempt to justify their pathetic bitterness and their inferiority complex (over pixels of all things) by advocating diminishing the fruits of other player's progression. What they (the non-babies) spend their time and money doing. Because said players did something said entitled babies couldn't do. Or rather (and this is usually the case) opted out of doing. Progression that's been the staple of MMORPGs, and will BE the staple of MMORPGs for as long as the genre will exist. Why? Because stat increases have been the backbone of RPG's since the days of pen and paper roleplaying. Which MMORPGs are a sub-genre of. If you don't like it, then too bad. You should have done your research into the genre before playing. I don't see people playing sports games asking for a removal of the points scoring system. Why? Because they'd be a complete idiot for suggesting that.
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Imagine there are two players.  Both of them have the same quality gear.  Both of them are equally skilled and have dedicated about the same amount of blood, sweat and tears into their characters.  They are pretty equal all around.
 
But one is a 'raider' and one is a 'soloist'.
 
The raider logs on at the same time as the rest of his team, they communicate and work on learning the encounter. 
 
The soloist logs on when he can or wants to and has only himself to deal with when he is learning the fight.
 
If the two players have just as many 'agony of defeats' moments and have equally intense 'thrill of victory' moments, does it really matter how they each got their gear?	
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Its almost comedy sometimes when you think about it this way:
 
Wildstar is failing, but people defend it tooth and nail as a superior hardcore game. When people come and offer feedback and suggestions, or ask for a better quality of life in game, people like dharnell tell them that they are entitled and to earn things.
 
But then you jump back to reality for a second, and you realize that putting other players on par with the raiders devalues the time they've put into raiding. It puts things in perspective that their shiny gear isnt as exclusive and validating as they think it is. People scream about welfare gear being bad, but really they're just clinging to the tangible rewards that gave their life meaning in those 12-20+ hours a week they sent clearing raid bosses.
 
.. And its even better when they try and tell you that this way is better, when games like FFXIV have proven the opposite.
 
The goal of raiding should be experiencing the content and beating the game. You should even get things like nice speederbikes for killing the end boss. Heck, the immortal titles are something to go for, too.	
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I'm complaining about gear progression in general yes, why must it be a vertical progression why not horizontal?
I believe TSW did it that way. I notice it for myself, if you pug a dungeon and compare the dmg a GA player does compared to someone who has blue gear. With the same rotation and skill they easily do double the damage... If you have enough DPS you can skip some of the boss mechnaics in the dungeons, the Strain boss that spawns the eggs in SSM for example. When we started that dungeon he did those eggs 3 times it was a challange but now we can kill it before he does any of that... It's making the content less fun for me. If gear doesn't matter i would love to see raiders do their raid in non raid gear.
Anyway WS is designed vertically and that won't change but I don't see why it would harm to flatten the end content, for the sake of keeping the end content still intersting.
 
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this post seems to be eerily similar to this one https://forums.wildstar-online.com/forums/index.php?/topic/122804-stop-wasting-effort-on-new-content-that-does-not-allow-progression/
 
a lot of good stuff was said in there so i hope people can take a gander at the old post before commenting on this one.
 
we will see this thread again in a month or less. its like clockwork	
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I think it's fun, but working on that repeating the same pulls over and over again by myself doesn't sound fun. In raids it works (for me) because you see these little steps forward as each individual improves, and other people are sharing in your pain/victory as you prgoress. There are jokes, some laughter, commiserating frustration, and all kinds of things that make it a fun group experience. I just don't see spending all that time solo being that much fun. It's the working with others that makes all the repetition fun.
 
Because at the end of the day, floor one of GA contains 6 boss type encounters. In a solo game I wouldn't expect to spend 150 hours working on the same 6 bosses.
 
But that's me.
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Yeah, that is indeed you.
 
Back in the day, by which I mean from the start of gaming until now, most games have been quite fun for people to play by themselves, even when the content requires large blocks of time to complete and is difficult. As long as it's clear that they're making progress and becoming incrementally better rather than having to repeat the same thing over and over for weeks on end with no progress towards their goal, people have shown repeatedly that they're capable of working through content that is exceptionally difficult by themselves. 
 
This game, like other MMOs, allows them to play in their own homes while talking and enjoying the company of others who share similar experiences and interests. The idea that the only way that could be fun is if you're in a team that is all doing the same content in the same instance at the same time makes you very different from me and just about everyone I play MMORPGs with. It's not that we don't enjoy group content once in a while, but for the most part we can keep ourselves entertained playing our own games independently while we socialize.
 
We don't even need to do it by voice chat--which is good since this game doesn't actually provide it as part of the game client. Unless, of course, the content we're running requires us to beat a timer and we can't stop and type between bosses. But that's not an issue in raids, as was made crystal clear during all that arguing about attunement.
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			You can get oranges from the primal pattern (30) box if you don't raid.	
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Its almost comedy sometimes when you think about it this way:
 
Wildstar is failing, but people defend it tooth and nail as a superior hardcore game. When people come and offer feedback and suggestions, or ask for a better quality of life in game, people like dharnell tell them that they are entitled and to earn things.
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Giving people legendaries on a plate is not needed to "make this game succeed", in fact it will do the opposite.
 
Look at wow, the backlash it has received for it's current and last expansion is just proof of that. Teh reason I left that game was the freakin legendaries on a plate, the epics out of the garrison for sitting around salvaging boxes for sitting on my butt, the swift gear progression that has made the game so easy for the regular player, that it just ruins it. If you want a challenge now you HAVE to raid mythic in wow. There is no ifs or buts.
 
If you want good gear, you put the time in and do the content. If you can't or have real life commitments, you just have to accept that fact. You cannot have everything in life. 
 
I really want to be a millionaire, have my own yacht, be CEO of a successful company and famous for being beautiful AND successful.
Would I be able to achieve that by sitting around on my arse all day doing sweet FA? No! I would have to put my back into it and work that sweet booty off for years and years, getting constant knockdowns (wipes) and bad luck (rngesus) until I finally succeeded.
 
People who can't accept that they have a life outside of games now they are older should not be handed everything for free "just because". I believe it would destroy the skill element, and very noticeable gear progression of the game.	
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Really?
"back in the day" if you sucked at gaming you were stuck with your game.
There was no internet, no guide, not hotline to call.
You either gave up or played through till you mastered it.
There was no "gradual progress".
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You can get oranges from the primal pattern (30) box if you don't raid.
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Inorite? It's called the Hopper Of Hued Hardware, and each of them takes 30 Partial Primal Patterns to obtain. Each Partial Primal Pattern can be bought for between 5-10G, so each HHH costs about 2 plat. Since you can buy plat with cash at a rate of about 15 plat per $20 on Entity, that means that each HHH costs a little more than $2.50
 
It should be said that you're not guaranteed a legendary from a HHH--those are gambleboxes. And the odds of getting a legendary from a HHH are very low. So low that Jabbithole still hasn't got one after its dataminers have opened 100 HHHs. But sooner or later they will, and we'll be able to calculate how much cash a legendary in this game costs! That will be awesome!
 
So far our best estimate is that a legendary in this game can be outright purchased for somewhere in the >$250 territory.
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well if you are going to go the route of buying gear with money. might as well buy a wildstar account with full raid gear. which is easily under $250.00
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Excellent point!
 
Question: Is buying or selling a pre-existing account loaded up with full raid gear against ToS?
 
 
It kind of seems like it should be. After all, every raider with a full raid gear-outfitted account who sells that account is sucking profit straight out of Carbine's revenue stream, when the next insta-raider wannabe who buys that account gets to skip the box price and gameplay required to get to that level.
 
And while we're on the subject, I wonder who exactly is selling these fully raid-geared accounts? It'd have to be people who are really good at raiding, I guess.
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Not really, this is generally how raiding is, and its easier in Wildstar than say, my previous game, RIFT.
 
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you dont need to be an expert to realize that player accounts for every game imaginable are being solf to other players. nothing to it really just more common sense to know that such things are occurring. also you dont need to be good at raiding to get raid gear. you can be bad and get carried or you can do your small part and the gear will come naturally.
 
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Way to dodge the question, Mr. Raider Apologist.
 
Is selling off your raid-geared account against ToS or not? If it is, then it may be happening but if they catch you doing it, they'll shut down the account. And hopefully any other accounts held by the same person, because there's a special word for that activity: 
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Is selling off your raid-geared account against ToS or not? If it is, then it may be happening but if they catch you doing it, they'll shut down the account. And hopefully any other accounts held by the same person, because there's a special word for that activity: 
 
Cheating.
 
If Carbine went after them, do you know whose game it would trash? Not mine. My game doesn't involve raid gear. I don't raid.
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How in any sense is that considered cheating, if anything thats account sharing.
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 :lol: You don't think that it's cheating to sell your account to someone so that they start with raid gear, or to buy an account with raid gear already equipped?
 
 
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How in any sense is that considered cheating, if anything thats account sharing.
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I only glanced over it, but here's a bit from the Section 9 of the EULA, emphasis in red is mine:
 
So yeah, no account sharing even if there's no money in the middle of it. Though I guess you'd like clarification from Carbine itself.
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I only glanced over it, but here's a bit from the Section 9 of the EULA, emphasis in red is mine:
 
So yeah, no account sharing even if there's no money in the middle of it. Though I guess you'd like clarification from Carbine itself.
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I know about the eula, I was just pointing out that they had labeled something wrong.
 
I wasnt saying "Oh everybody go sell your accounts its totally cool!" I was just saying that dont brand somebody as a cheater because htey bought an account.
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I'm pretty sure everyone knows that account buying / selling exists, (maybe not so much for wildstar, lol), but that doesn't make it okay.
 
Arguing that it's not so bad is one thing, but denying that it's wrong / cheating / against the ToS is silly.
 
Two other things really need to be said here.  You don't need to be the shining star of Ethics or the best player / poster or whatever to be in Enigma.
...and the other is that, Yasfan seems to be perfectly clear here, while you guys are arguing morally/ethically shady arguments.  I think he's quite a bit easier to understand, especially when he writes from the point of view of a real person playing a game, rather than a fantasy creature roleplaying on the forums.
 
There is almost no jealousy involved here, anywhere.  Just annoyance that my 15$ a month doesn't provide me the same benefits / access to PAR gear that translates to other parts of the game.  You'd think these people here would be grateful of the rest of us that don't raid, since we all know raider subscriptions cant sustain this game.	
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This is a competitive game--even the PvE game is competitive in a number of ways, which I shouldn't have to explain to anyone in a progression raiding guild that routinely collects and then brags about "World First" accomplishments. <----oh look, a reason why the guild you're in might be relevant.
 
If someone buys an account that already is fully raid-geared and attuned, they just started the race from a position vastly out in front of everyone else starting at the same time they do. And they did so by breaking the rules of the game. 
 
If they share accounts, that allows them to play and level well beyond the limits of endurance of a single paying player. And they did so by breaking the rules of the game.
 
Both of those things are cheating. Why? Because both of those things involve players breaking the rules of the game in a way that gives them a competitive advantage over people of comparable skill and situation who follow the rules of the game. <----oh look, a reason why your understanding of ethics might be relevant.
 
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Again what does ethics have to do with anything here and what guild im in?
 
I never said it wasnt again ToS i was just saying labeling somebody as a cheater because they bought an account is not the thing to do. Also your $15 sub does provide you with the same benefits/ access to PAR gear that translates to other parts of the game, You just have to work for it.
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So I should work for the opportunity to experience Avatus, work for the gear....
 
but not in the case of buying an account. okay. gotcha -_-
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Plot twist, raiding actually takes skill, you can buy the best geared account you can find and still not be able to progress on a boss :o
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Really?  Cuz I thought it took gear, raidcore, an addon that draws lines, and countless hours of wiping to bosses in a calendar scheduled event 4 nights a week.
 
But really though, you're in agreement.  If gear doesn't matter as much, what's the problem with giving people supplemental gear to help them along?
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Because they havent earned it. Simple as that
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Damn, we must have different ideas of what makes a good raiding game.
 
To me, earning it is figuring out boss strategies etc using the skills on my character.  It's me pressing the right buttons at the right time, in the right order.
Only people that don't use raidcore or the addon that draws lines earn it right?  OR only the people that were dedicated to do it before ds20 earn it right?  Or only the people that can play at the right times of day can earn it right?  Or they can only earn it if Carbine fixes the right bugs / pairs, right?
 
I would argue that they could earn the supplemental gear.  Wiping to DS 20 all day because their connections aren't as good yours isn't earning it, right?   Getting 20 people together at the same time of night, but not having your main tank be online that night, and no one else has good enough gear to fill isn't earning it right?
 
No one is taking away your shinies Coldkiller.  No one is taking away your hard work.  This whole post is just about ways for people who can't devote 20 hours a week to raiding the same PvE shit over and over again to get caught up / be on par / experience the same type of game that you get to.
 
If ya ain't first, you're last.  So if they're not the first ones getting that world progression, who cares at the rate of which they get gear / get to kill bosses / experience content.
 
Oh wait, I know.  The special snowflakes who think they're better than everyone else because they beat their faces against the same bosses for 100s and 100s of wipes.
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Thats the thing, you dont need to put in 20 hours a week to get anything in DS. I dont understand how you still dont see how giving people gear out right will kill any form of progression.
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You don't just give people gear outright, you give it to people over time so they can experience the content!  Progression = killing bosses, not getting gear to kill more bosses
 
keep up
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Except what you want is for them to give you gear from bosses that you havent killed, so why should you get the gear?
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No, they and others are asking for supplemental gear to help them along and have an easier time killing those bosses.  OR they're asking for gear to come eventually.  A healthy timeline would be something like 3-6 months to get a full set of what a DS clearing guild would get.  DS clearing guilds would get geared out at a much quicker rate, they'd have access to artifact weapons, be going after titles, better looking skins / better alternative drops / mounts etc from bosses.  Only 3-6 months later, they have a set that lets them get to avatus easier.
 
Not everyone can be world first best wildstar guild in world
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Or you could just gear up like a normal guild, you dont have to be the best guild evar!1!1!!1one to get to avatus, sure it takes work but thats the point of raiding. Having everything handed to you will ruin the fun of raiding.
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Eclips, you just sound more like a "special snowflake" than the people you complain about.
 
"Give me the gear everyone else worked really hard for, I don't actually want to raid for it, I'm happy to just spend a few days grinding it in some sort of not raidy way, and then showing off in illium/thayd and faceroll the hardest encounters in the game in my non raiding raiding gear"
 
This is exactly the kind of whining that ended up flushing wow's content down the toilet.	
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Eclips, you just sound more like a "special snowflake" than the people you complain about.
 
"Give me the gear everyone else worked really hard for, I don't actually want to raid for it, I'm happy to just spend a few days grinding it in some sort of not raidy way, and then showing off in illium/thayd and faceroll the hardest encounters in the game in my non raiding raiding gear"
 
This is exactly the kind of whining that ended up flushing wow's content down the toilet.
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You don't wipe to stuff in DS though because you don't have gear. Nor do you kill bosses simply because you have gear.
 
Eugenified alt raid now is 2/9 3/9 Immortal Lattice hype, one of our healers is sitting at 2.2k SP (that's like fresh 50 with a crafted weapon) and most of our players have at most 2-3 GA runs behind them. But I'm sure all the other guilds are wiping to stuff because of a lack of gear. Heck, the Enigma alt raid already downed an elemental pair. But I'm sure that's just because all their alts are super geared somehow right?
 
Oh and if raidcore supposedly makes Avatus so easy, why haven't the other guilds killed it yet? Could it possibly be that having a slightly faster indication of laser spawns actually isn't all that important for killing Avatus?	
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Just because there are more people playing wow, doesn't mean they don't make mistakes. It doesn't mean that in their last expansion it hit the lowest subscribing population ever since 2006. One of the many, many people I know who quit? They quit because they started giving into the people who wanted everything handed to them on a plate.
 
You don't know what is good for this game. None of us do. All this forum is is speculation, people with their e-peens trying to be amateur businessmen.
 
And yes, people did work hard for their raid gear. You may see raiding as not "hard" or not "challenging", but it is a time investment. If you aren't willing to invest the time in that particular activity, you shouldn't reap the same rewards.	
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Again what does ethics have to do with anything here and what guild im in?
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If you still don't understand what ethics has to do with this, here's a nice link you can use to familiarize yourself with what ethics is. If after you read it, you still don't understand why it applies to your inability to recognize "breaking the game's rules in a way that gives you a competitive advantage over those who follow the game's rules" as "cheating", then I can't help you.
 
As for your guild and what it has to do with any of this, at the time that I brought it up, I was imagining that a person in a highly competitive guild wouldn't need to have the concept of cheating explained to them in step-by-step detail, because cheaters compromise the intended purpose of having a competition in the first place.
 
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See thats where the issue comes up, when in any sense has enigma cheated?
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See thats where the issue comes up, when in any sense has enigma cheated?
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See here's the issue, in yasfans mind every second raider is a massive scumbag that cheated, exploited and abused everything he possibly could. If you'd seen some of his other posts you'd see he has a massive hard on for hating on raiders for w/e reasons.
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this post seems to be eerily similar to this one https://forums.wildstar-online.com/forums/index.php?/topic/122804-stop-wasting-effort-on-new-content-that-does-not-allow-progression/
 
a lot of good stuff was said in there so i hope people can take a gander at the old post before commenting on this one.
 
we will see this thread again in a month or less. its like clockwork	
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			I don't think yasfan ever accused anyone of cheating.  I know we're just kind of ganging up on coldkiller here and you're just backing your boy up, but he's not saying you're cheating.  	
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this post seems to be eerily similar to this one https://forums.wildstar-online.com/forums/index.php?/topic/122804-stop-wasting-effort-on-new-content-that-does-not-allow-progression/
 
a lot of good stuff was said in there so i hope people can take a gander at the old post before commenting on this one.
 
we will see this thread again in a month or less. its like clockwork
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