Vertical Knockback

A variation on Knockback
==GURPS Powers==
*137 "knockback is vertical"
*166 "halve “knockback” for a vertical launch" .. "Success lets him add his broad-jump distance to horizontal knockback, his high-jump distance to vertical knockback"
==quotes==
===Kromm===
2006 http://forums.sjgames.com/showthread.php?t=12202
:Originally Posted by yffub
:One of the example powers in Powers is a whirlwind attack that does knockback, and the notes specify that the knockback is verticle. I'm assuming that verticle knockback is a 0% feature. My question is, does verticle knockback use the same formula as regular knockback? I.e., travel one yard upward for every (ST-2) damage inflicted?
"As noted in that rule in Powers, you should halve the final distance if it's vertical."
yffub:
:I knew I saw that written somewhere, but for the life of me I couldn't find it again.
YF is correct, because it actually was not listed adjacent to Whirlwind, but rather hidden under Coordinated Attacks
Category:Rules