Temporal Shell (Wizard Spell)

This spell creates a temporary bubble around the caster, which is not affected by Demiplane of Time. While inside the shell, the chronomancer is immune to the passage of time, except as it ap­plies directly to himself. The effect is that the world has frozen between seconds. This gives the caster an opportunity for actions like drinking healing potions or letting a harmful spell or potion wear off.
Once created, the shell cannot be moved, and the caster cannot leave it without automatically dispelling the effect. Any creatures within the 5-foot radius are considered in the shell and can interact with the chronomancer as if normal time is passing. If they step outside the radius, they are immediately frozen until the spell expires or the chronomancer dispels it. The spell's duration is measured by the chronomancer's subjective time. The material components of this spell require preparation. A crystal sphere valued at 1,000 gp or better is necessary. A diamond worth at least 5,000 gp must be enchanted with a temporal stasis spell and placed within the sphere. The entire device must then be touched by a time dimensional while on Demiplane of Time (the touch need not be vol­untary). When this spell is cast, the device is con­sumed by the magical energies.
Notes: Restricted to chronomancers; common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells