Civilizations (Civ7)

Civilizations are playable factions in Civilization VII and its expansions, each of which represents a historical nation, empire, or cultural group.
For the first time in the entire Civilization franchise, your choice of civilizations is no longer static. At the dawn of a new era, your civilization is given a choice of "evolving" into a different, more modern and advanced civilization. The options you are given depend not only on your starting civilization (e.g., Egypt is always given the choice of evolving into the Songhai), or your leader (e.g., Confucius always gives you a choice to evolve into the Ming in the Exploration Age), but also on the actions you took and the prerequisites you completed during the previous age (e.g., Egypt may be given the choice of evolving into Mongolia if they develop enough or own enough Siege units). Thus, in theory, any civilization can become any other civilization as long as at least one of the prerequisites is satisfied, although every civilization will have one guaranteed choice due to their cultural similarities and geographical adjacency. This also means, for the first time ever, a civilization is now locked to their predetermined age: Egypt and Rome can only be played in the Antiquity Age, the Songhai and Mongolia can only exist in the Exploration Age, and so on.
Civilizations have also become even more distinct from one another than ever before. Each comes with a unique ability, two unique units (usually one military and one civilian), unique infrastructure (either an improvement or two unique buildings which can form a unique quarter if built on the same tile), and unique civics; they also have an associated wonder which can be unlocked earlier and receives a bonus when being built. When combined with the ability to evolve through time, these unique features allow for almost endless possibilities and more replayability.
Vanilla Civilization VII will include 30 different civilizations at the launch, with the Shawnee (31st) as a pre-order bonus.
== List of civilizations ==
=== Antiquity age civilizations ===
Civilization	Unique ability	Attributes & civics	Unique units	Unique infrastructure	Associated wonder	Starting biases	Unlocks
 	Kingdom of Natural Wealth
Increased on resources.	
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 	Gifts of Osiris
Increased on Navigable Rivers.	
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 	Demokratia
Increased per turn on the Palace.	
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 	Nine Provinces
The Capital and new Towns gain an additional Population with their first growth event.	
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 	Ksekam Chamnon
Urban Districts on Rivers do not remove the natural yield of the tile.	
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 	Dhamma Lipi
You can choose an additional Pantheon after unlocking Mysticism.	
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 	Skies of Itzamna
The Palace gains for adjacent Vegetated tiles.	
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 	Goose Societies
All Buildings receive a +1 adjacency for Resources.	
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 	Hamarana Council
Infantry Units receive increased Combat Strength when attacking.	
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 	Twelve Tables
Adds on Districts in the Capital and Towns.	
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=== Exploration age civilizations ===
Civilization 	Unique ability	Attributes & civics	Unique units	Unique infrastructure	Associated wonder	Starting biases	Unlocked by 	Unlocks
 	Medina
Receive for each Rural Population of the City when you create a Specialist. Effect scales with Game Speed.	
---- 	 	 	 	 	Improve 3 Camels. 	
 	Samayam
Gain an additional Trade Route from Trade Agreements.	
---- 	 	 	 	 	Have 3 cities with City Center adjacent to a Coastal tile (Lakes do not count).	
 	Moananuiākea
Gain each time a Settlement expands to a Marine tile. Increased on Fishing Boats.	
---- 	 	 	 	 	Have 2 Setllements on an island (a landmass with a maximum of 15 tiles). 	
 	Apus
Mountain tiles can be worked. Gain additional and on Mountains.	
---- 	 	 	 	 	Have 3 Settlements with at least 3 Mountains each. 	
 	Negara
All Cities except the Capital have an increased Specialist Limit. After the Exploration Age, the Specialist Limit increase goes away, and the Specialists become inactive until you increase the Specialist Limit.	
---- 	 	 	 	 	Improve 3 Pearls. Have at least 3 naval Trade Routes. 	
 	Great Canon of Yongle
+50% in the , but -15 per turn for each Social Policy (not Tradition) slotted.	
---- 	 	 	 	 	Improve 3 Silk. Have 8 Resources slotted in one Settlement. 	
 	Bokh
When you capture an opposing Settlement, gain the strongest Cavalry Unit you can currently train, but receive -50% towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.	
---- 	 	 	 	 	Improve 3 Horses. Have 3 Siege units. 	
 	Normannitas
Land Units receive +1 Movement when Embarked and Land Units adjacent to Coast receive +5 Combat Strength.	
---- 	 	 	 	 	Improve 3 Iron. Build 5 Walls. 	
Added in the .	Nepekifaki
Settlements built adjacent to Navigable Rivers gain +2 on River Terrain, but Cities not built adjacent to a Navigable River receive -10% .	
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 	Tarikh al-Sudan
Increased Resource Capacity in Cities on Navigable Rivers. Your Trade Ships cannot be Plundered on Navigable Rivers.	
---- 	 	 	 	 	Have 3 Settlements with at least 3 Navigable River tiles each. 	
 	Siglo de Oro
+15% towards converting a town to a City, or +30% in Distant Lands.	
---- 	 	 	 	 	Reconquer a lost Settlement. 	
=== Modern age civilizations ===
Civilization	Unique ability	Attributes & civics	Unique units	Unique infrastructure	Associated wonder	Starting biases	Unlocked by
 	Frontier Expansion
Gain 100 every time you Improve a Resource.	
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 	River Raids
Receive additional when pillaging buildings or improvements equal to the yield or healing gained. Land units gain the Amphibious keyword, granting no Combat penalties when attacking from embarkation. Costs no Movement to embark and disembark.	
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 	Liberté, Egalité, Fraternité
You can select the celebration effects of any Government in the Modern Age.	
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 	Revolución
Start with a unique Government type, Revolución. This Government has one Celebration effect, granting a large boost for a set number of turns. Cannot enter any other Government type.	
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---- 	 	 	 	 	Have 3 Army Commanders.
 	Kang Qian Shengshi
Increase , , and from Imported Resources, but decrease from Imported Resources.	
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 	Prosveshchenie
Increased on Urban Districts in Cities. Increased on Urban Districts in Cities on Tundra tiles.	
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 	Itsaraphab
Grants a Diplomatic Action to immediately become Suzerain of a City-State at a higher cost than Befriending Independents.	
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== See also ==
* Civilizations in other games
== External links ==
* https://civilization.2k.com/civ-vii/game-guide/civilizations/
* https://civilization.2k.com/civ-vii/game-guide/dev-diary/leaders-and-civs/
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