Living spell

Living spells were spell-effects that were given permanence and some form of sentience, often as a result of unpredictable magical reactions or lingering dweomers from other-worldly or ancient arcane sources.
==Description==
They appeared as permanent manifestations of regular spell-effects but did not dissipate after a given duration. Rather they remained in existence and moved with distinct purpose and self-actualization.
==Abilities==
Living spells retained the powers of their spell-effect counterparts and could affect the world in the same manner.
It was observed that their mere presence could recharge magic items or alter the magical powers wielded by others.
==Combat==
All living spells were immune to a myriad of harmful and debilitating effects including physical exhaustion, paralyzation, petrification, being poisoned, among others.
Depending on the spell with which they were brought to life, some of them could be frightened or physically restrained.
==Society==
Living spells typically haunted an area that was greatly affected by magical energy, whether that was an area of wild magic or one that had been affected by eldritch powers.
==Ecology==
After a living spell was destroyed, it left behind the substance called spell amber. It resembled amber, or a colored piece of translucent glass imbued with some magical properties. Spell amber could be used in restoration of Lifeforged weapons.
==History==
Living spells could be found in a variety of locales found throughout the Realms, over the course of several centuries. They were often associated with dweomers that lingered from Faerûn's ancient magocracies, namely the ancient empire of Netheril, and the eastern empire of Raumathar.
Many living spells that were let loose from Undermountain by the Mad Mage Halaster during Halaster's Higharvestide, in the . While many of these were since contained by the City Guard and trapped within the Citadel of the Bloody Hand in Mount Waterdeep, some remained even as late as the 15 century DR.
As of the , living spells were observed in the land surrounding the Ring of Gray Flames in Rashemen.
Circa the , the Dragonlords of Westgate spoke of living spells serving as guardians that presided over the "true lair" of the dragon Kisonraathiisar.
As of the late 1480s DR, many living spells still languished in the frozen necropolis of Ythryn, set deep beneath the Reghed Glacier.
==Notable Living Spells==
Jhesiyra Kestellharp had become a special kind of living spell known as an arcanaweave.
Listle Onopordum was an illusion who acquired self-awareness and became an illusionist herself. She became a Hero of Phlan and was granted full life as an elf.While the living spell was created long after Listle's appearances, she fits perfectly the lore established for their creation, so this article assumes her to be one.
Everlast was a living spell that resided in the ruined Spire of Iriolarthas millennia after the collapse of Ythryn.
The Hand That Sings was a living spell that lingered Waterdeep created one of Halaster's apprentices using two distinct spells, handfang and magic mouth.
Other known examples of spells that have been given life included: unseen servant; sleep and ray of enfeeblement, used together to create a sickening sleep; glitterdust and fireball, used to make a glitterfire; one of the various Bigby's hands; cone of cold, to make a chilling fog; blasphemy and blade of disaster.
==Appendix==
===Notes===
===See Also===
* Living demiplane
===Appearances===
:;Novels
::Pool of Twilight
:;Adventures
::Expedition to Undermountain • Waterdeep: Dungeon of the Mad Mage • Icewind Dale: Rime of the Frostmaiden
:;Video Games
::Neverwinter
===Gallery===
Image:LivingBlade_ClaudioPozas.jpg|A living blade of disaster, by Claudio Pozas
===References===
Category:Creature templates