Epic Level Handbook Feats

==Additional Magic Item Space==
( Epic Level Handbook, p. 50) 
[Epic] 
You can wear more magic items.
====Prerequisite====
====Benefit====
Choose one type of magic item that has a limit on the number you can simultaneously wear and gain its benefit, such as ring or belt. You can now wear one more magic item of this type and also gain its benefit.
====Special====
You can gain this feat multiple times. Each time you take the feat, it applies to a new type of wearable magic item.
====Normal====
Without this feat, a character is limited to one headband, hat, or helmet; one pair of eye lenses or goggles; one cloak, cape, or mantle; one amulet, brooch, medallion, necklace, periapt, or scarab; one suit of armor; one robe; one vest, vestment, or shirt; one pair of bracers or bracelets; one pair of gloves or gauntlets; two rings; one belt; and one pair of boots
==Armor Skin==
( Epic Level Handbook, p. 50) 
[Epic] 
Your skin becomes like armor. Your skin becomes like armor.
====Prerequisite====
====Benefit====
You gain a +2 natural armor bonus to Armor Class, or your existing natural armor bonus increases by 2. This feat does not stack with any natural armor bonus granted by magic items or nonpermanent magical effects.
====Special====
A character can gain this feat multiple times Its effects stack
==Augmented Alchemy==
( Epic Level Handbook, p. 50) 
[Epic] 
You can create alchemical items and substances that are much more powerful than normal.
====Prerequisite====
INT 21, Alchemy 24 ranks,
====Benefit====
Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. If the item or substance deals damage, double the damage dealt. If the item or substance doesn't deal damage, double the duration of [ its effect. If the item or substance doesn't deal damage and doesn't have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn't fit any of these categories, then it cannot be affected by this feat. See the Alchemy skill description earlier in this chapter for more information
==Automatic Quicken Spell==
( Epic Level Handbook, p. 50) 
[Epic] 
You can cast any of your lesser spells with a moment's thought.
====Prerequisite====
Quicken Spell (PH) , Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells,
====Benefit====
You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as quickened spells without using higher-level spell slots. The normal limit to the number of quickened spells you may cast per round applies. Spells with a casting time of more than 1 full round can't be quickened.
====Special====
You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be quickened with no adjustment to their spell slots. Thus, a wizard who took this feat twice could quicken his 0- through 6th-level spells with no adjustment to their spell slots. This feat doesn't increase the casting time for those spells that normally become full-round actions when cast in metamagic form (including bard spells, sorcerer spells, and spontaneously cast spells, such as a good cleric's cure spells)
==Automatic Silent Spell==
( Epic Level Handbook, p. 51) 
[Epic] 
You can cast any of your lesser spells silently.
====Prerequisite====
Silent Spell (PH) , Spellcraft 24 ranks, ability to cast 9th-level arcane or divine spells,
====Benefit====
You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as silent spells without using higher-level spell slots.
====Special====
You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be silenced with no adjustment to their spell slots. Thus, a wizard who took this feat twice could cast his 0- through 6th-level spells as silent spells with no adjustment to their spell slots. This feat doesn't increase the casting time for those spells that normally become full-round actions when cast in metamagic form (including sorcerer spells and spontaneously cast spells, such as a good cleric's cure spells). However, since bard spells can't be enhanced with the Silent Spell feat, they can't be affected by this feat either
==Automatic Still Spell==
( Epic Level Handbook, p. 51) 
[Epic] 
You can cast any of your lesser spells without gestures.
====Prerequisite====
Still Spell (PH) , Spellcraft 27 ranks, ability to cast 9th-level arcane or divine spells,
====Benefit====
You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as stilled spells without using higher-level spell slots.
====Special====
You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be stilled with no adjustment to their spell slots. Thus, a wizard who took this feat twice could still his 0- through 6th-level spells with no adjustment to their spell slots. This feat doesn't increase the casting time for those spells that normally become full-round actions when cast in metamagic form (including bard spells, sorcerer spells, and spontaneously cast spells, such as a good cleric's cure spells).
==Bane of Enemies==
( Epic Level Handbook, p. 51) 
[Epic] 
Your attacks deal great damage to your favored enemies.
====Prerequisite====
Survival 24 ranks, five or more favored enemies,
====Required for====
Death of Enemies (EL) ,
====Benefit====
Any weapon the character wields against one of his or her favored enemies is treated as a bane weapon for that creature type (thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage). This ability doesn’t stack with similar abilities.
====Special====
Survival listed insted of Wilderness lore. The version that was listed appears to have been copied straight out of a "print" copy of the Epic Level Handbook meaning it was the old 3.0 version. This version was not updated via errata OR the "3.5 accessory update" created for the ELH. The ONLY place this correction is listed is in the official SRD .rtf documents available through WotC and, less officially, on the d20srd.org website. For reference, the official, corrected version is listed here: http://www.wizards.com/default.asp?x=d20/article/srd35
==Beast Companion==
( Epic Level Handbook, p. 51) 
[Epic, Wild] 
You can befriend a beast.
====Prerequisite====
Beast Wild Shape (EL) , Knowledge (nature) 24 ranks, wild shape 6/day,
====Benefit====
As the druid's animal companion ability, except that when you use animal friendship, the spell also applies to beasts. Despite the greater intelligence of beasts, companion beasts will not submit to tasks (or perform "tricks") that animals cannot accomplish. At most, you can have beast and animal companions whose combined HD are not more than twice your caster level.
==Beast Wild Shape==
( Epic Level Handbook, p. 51) 
[Epic, Wild] 
You can wild shape into beast form.
====Prerequisite====
Knowledge (nature) 24 ranks, wild shape 6/day,
====Required for====
Beast Companion (EL) , Dragon Wild Shape (EL) , Magical Beast Wild Shape (EL) , Plant Wild Shape (EL) , Vermin Wild Shape (EL) ,
====Benefit====
You can use your normal wild shape ability to take the form of a beast. The size limitation is the same as your limitation on animal size. You gain any extraordinary abilities of the beast whose form you take.
==Blinding Speed==
( Epic Level Handbook, p. 51) 
[Epic] 
You can trigger short bursts of great speed.
====Prerequisite====
DEX 25,
====Benefit====
You can act as if hasted for 5 rounds each day. The duration of the effect need not be consecutive rounds. Activating this power is a free action.
====Special====
You can gain this feat multiple times. Each time you take the feat, it grants an additional 5 rounds of haste per day
==Bonus Domain==
( Epic Level Handbook, p. 51) 
[Epic] 
You have access to one additional domain of spells.
====Prerequisite====
WIS 21, ability to cast 9th-level divine spells,
====Benefit====
Choose an additional domain from your deity's domain list. You now have access to that domain's spells and granted powers as normal for your domain spells.
====Special====
You can gain this feat multiple times. Each time you take the feat, it applies to a different domain
==Bulwark of Defense==
( Epic Level Handbook, p. 51) 
[Epic] 
====Prerequisite====
CON 25, defensive stance 3/day,
====Benefit====
Your defensive stance bonuses increase to +4 Strength, +6 Constitution, +4 resistance bonus on all saves, and +6 dodge bonus to AC
==Chaotic Rage==
( Epic Level Handbook, p. 51) 
[Epic] 
Your rage is particularly damaging to lawful creatures.
====Prerequisite====
chaotic alignment, Rage 5/day,
====Benefit====
Any weapon you wield while in a rage is treated as a chaotic weapon (it deals +2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities (for instance, if the weapon is already a chaotic weapon)
==Colossal Wild Shape==
( Epic Level Handbook, p. 52) 
[Epic, Wild] 
You can wild shape into animals of Colossal size.
====Prerequisite====
The ability to wild shape into a Gargantuan creature,
====Benefit====
You can use your wild shape to take the shape of a Colossal animal.
====Normal====
Without this feat, you cannot wild shape into an animal of greater than Huge size
==Combat Archery==
( Epic Level Handbook, p. 52) 
[Epic] 
You can fire a bow in melee safely.
====Prerequisite====
Mobility (PH) , Point Blank Shot (PH) ,
====Benefit====
You do not incur any attacks of opportunity for firing a bow when threatened.
====Normal====
Without this feat, you incur an attack of opportunity from all opponents who threaten you whenever you use a bow
==Craft Epic Magic Arms and Armor==
( Epic Level Handbook, p. 52) 
[Epic, Item Creation] 
You can craft magic arms and armor of epic power.
====Prerequisite====
Craft Magic Arms and Armor (PH) , Knowledge (arcana) 28 ranks, Spellcraft 28 ranks,
====Benefit====
You can craft magic arms and armor which exceed the normal limits for such items (as stated in the DUNGEON MASTER's Guide). For instance, you could craft a magic sword with an enhancement bonus of greater than +5, with a total effective enhancement bonus greater than +10, or that required prerequisite spells of higher than 9th level. See Chapter 4: Epic Magic Items for examples of epic magic arms and armor.
==Craft Epic Rod==
( Epic Level Handbook, p. 52) 
[Epic, Item Creation] 
You can craft magic rods of epic power.
====Prerequisite====
Craft Rod (PH) , Knowledge (arcana) 32 ranks, Spellcraft 32 ranks,
====Benefit====
You can craft rods that exceed the normal limits for such items (as stated in this book and in the DUNGEON MASTER's Guide). For instance, you could craft a rod with an enhancement bonus greater than +5 or a rod with prerequisite spells of higher than 9th level. See Chapter 4: Epic Magic Items for examples of epic rods
==Craft Epic Staff==
( Epic Level Handbook, p. 52) 
[Epic, Item Creation] 
You can craft magic staffs of epic power.
====Prerequisite====
Craft Staff (PH) , Knowledge (arcana) 35 ranks, Spellcraft 35 ranks,
====Benefit====
You can craft staffs that exceed the normal limits for such items (as stated in this book and in the DUNGEON MASTER's Guide). For instance, you could craft a staff that cast spells greater than 9th level, or a staff with an enhancement bonus greater than +5. See Chapter 4: Epic Magic Items for examples of epic staffs
==Craft Epic Wondrous Item==
( Epic Level Handbook, p. 52) 
[Epic, Item Creation] 
You can craft wondrous items of epic power.
====Prerequisite====
Knowledge (arcana) 26 ranks, Spellcraft 26 ranks, Craft Wondrous Item,
====Benefit====
You can craft wondrous items that exceed the normal limits for such items (as stated in this book and in the DUNGEON MASTER's Guide). For instance, you could craft a cloak of Charisma with an enhancement bonus greater than +6 or an item that required prerequisite spells higher than 9th level. See Chapter 4: Epic Magic Items for examples of epic wondrous items
==Damage Reduction==
( Epic Level Handbook, p. 52) 
[Epic] 
You can shrug off some damage from attacks.
====Prerequisite====
CON 21,
====Benefit====
You gain damage reduction 3/-. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this feat itself.
====Special====
A character can gain this feat multiple times. Each time you gain the feat, your damage reduction increases by 3
==Deafening Song==
( Epic Level Handbook, p. 52) 
[Epic] 
Your bardic music deafens those nearby.
====Prerequisite====
Perform 24 ranks, bardic music class feature,
====Required for====
Hindering Song (EL) ,
====Benefit====
You can use song or poetics to temporarily deafen all enemies within a 30-foot spread from you. A successful Fortitude save (DC 10 + 1/2 your class level + your Charisma modifier) negates the effect. The deafening effect lasts for as long as you continue the deafening song. You can choose to exclude any characters from this effect (usually your allies). You may sing, play, or recite a deafening song while taking other mundane actions, but not magical ones (see the bard's inspire courage ability for more details). You may keep up the deafening song for a maximum of 10 rounds. Using the deafening song counts as one of your uses of song or poetics for the day
==Death of Enemies==
( Epic Level Handbook, p. 52) 
[Epic] 
You can instantly slay your favored enemies with a single strike.
====Prerequisite====
Bane of Enemies (EL) , five or more favored enemies (as ranger class feature), Wilderness Lore 30 ranks,
====Benefit====
Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 your ranger class level + your Wisdom modifier) or die instantly.
====Special====
Creatures immune to critical hits can't be affected by this feat
==Devastating Critical==
( Epic Level Handbook, p. 53) 
[Epic] 
Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you are capable of killing any creature with a single strike.
====Prerequisite====
Cleave (PH) , Great Cleave (PH) , Improved Critical (PH) (weapon to be chosen) , Overwhelming Critical (EL) (weapon to be chosen) ,Power Attack (PH) , Weapon Focus (PH) (weapon to be chosen) , STR 25,
====Benefit====
When using the weapon you have selected, whenever you score a critical hit the target must make a Fortitude save (DC 10 + 1/2 your character level + your Strength modifier) or die instantly. (Creatures immune to critical hits can't be affected by this feat.)
====Special====
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon
==Dexterous Fortitude==
( Epic Level Handbook, p. 53) 
[Epic] 
You are able to resist physical attacks with exceptional agility.
====Prerequisite====
DEX 25, slippery mind class feature,
====Benefit====
Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable)
==Dexterous Will==
( Epic Level Handbook, p. 53) 
[Epic] 
You are able to resist compelling effects with exceptional agility.
====Prerequisite====
DEX 25, slippery mind class feature,
====Benefit====
Once per round, when targeted by an effect that requires a Will saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable)
==Diminutive Wild Shape==
( Epic Level Handbook, p. 53) 
[Epic, Wild] 
You can wild shape into animals of Diminutive size.
====Prerequisite====
Ability to wild shape into a Huge animal,
====Benefit====
You can use your wild shape to take the shape of a Diminutive animal.
====Normal====
Without this feat, you cannot wild shape into an animal of smaller than Tiny size
==Dire Charge==
( Epic Level Handbook, p. 53) 
[Epic] 
You can make a full attack as part of a charge.
====Prerequisite====
Improved Initiative (PH) ,
====Benefit====
If you charge a foe during the first round of combat (or the surprise round, if you are allowed to act in it), you can make a full attack against the opponent you charge.
====Normal====
Without this feat, you may only make a single attack as part of a charge
==Distant Shot==
( Epic Level Handbook, p. 53) 
[Epic] 
You can target anything you can see with a ranged weapon.
====Prerequisite====
Far Shot (PH) , Point Blank Shot (PH) , Spot 20 ranks, DEX 25,
====Benefit====
You may throw or fire a ranged weapon at any target within line of sight, with no penalty for range
==Dragon Wild Shape==
( Epic Level Handbook, p. 53) 
[General] 
You can take the form of a dragon.
====Prerequisite====
Beast Wild Shape (EL) , Knowledge (nature) 30 ranks, WIS 30, wild shape 6/day,
====Benefit====
You may use wild shape to change into a dragon (black, blue, green, red, white, brass, bronze, copper, gold, or silver). The size limitation is the same as your limitation on animal size. You gain all extraordinary and supernatural abilities of the dragon whose form you take
==Efficient Item Creation==
( Epic Level Handbook, p. 53) 
[Epic] 
Select an item creation feat. You can create magic items using that feat much more quickly than normal.
====Prerequisite====
Knowledge (arcana) 24 ranks, Spellcraft 24 ranks, Item creation feat to be selected,
====Benefit====
Select an item creation feat. Creating a magic item using that feat requires one day per 10,000 gp of the item's market price, with a minimum of one day.
====Special====
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different item creation feat.
====Normal====
Without this feat, creating a magic item requires one day for each 1,000 gp of the item's market price
==Energy Resistance: Acid==
( Epic Level Handbook, p. 53) 
[Epic] 
You can resist the effects of a chosen type of energy.
====Prerequisite====
====Benefit====
Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.
====Special====
A character can gain this feat multiple times, if the same type of energy is chosen, the effects stack
==Energy Resistance: Cold==
( Epic Level Handbook, p. 53) 
[Epic] 
You can resist the effects of a chosen type of energy.
====Prerequisite====
====Benefit====
Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.
====Special====
A character can gain this feat multiple times, if the same type of energy is chosen, the effects stack
==Energy Resistance: Electricity==
( Epic Level Handbook, p. 53) 
[Epic] 
You can resist the effects of a chosen type of energy.
====Prerequisite====
====Benefit====
Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.
====Special====
A character can gain this feat multiple times, if the same type of energy is chosen, the effects stack
==Energy Resistance: Fire==
( Epic Level Handbook, p. 53) 
[Epic] 
You can resist the effects of a chosen type of energy.
====Prerequisite====
====Benefit====
Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.
====Special====
A character can gain this feat multiple times, if the same type of energy is chosen, the effects stack
==Energy Resistance: Sonic==
( Epic Level Handbook, p. 53) 
[Epic] 
You can resist the effects of a chosen type of energy.
====Prerequisite====
====Benefit====
Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.
====Special====
A character can gain this feat multiple times, if the same type of energy is chosen, the effects stack
==Enhance Spell==
( Epic Level Handbook, p. 53) 
[Epic, Metamagic] 
You can increase the power limit of your damage-dealing spells.
====Prerequisite====
Maximize Spell (PH) ,
====Benefit====
The damage cap for your spells increases by 10 dice (for spells that deal a number of dice of damage equal to your caster level, such as fireball) or by 5 dice (for spells that deal a number of dice of damage equal to half your level, such as searing light). An enhanced spell uses up a spell slot four levels higher than the spell's actual level. For example, an enhanced fireball has a damage cap of 20d6 (rather than 10d6). An enhanced searing light has a damage cap of 10d8 (rather than 5d8). This feat has no effect on spells that don't specifically deal a number of dice of damage equal to your level or half your level, even if the spell's effect is largely dictated by your level. Thus, it has no effect on magic missile (even though your level indicates how many missiles you fire),Melf's acid arrow (even though your level indicates how many rounds the acid deals damage), or produce flame (even though you add your level to the base 1d4 damage dealt).
====Special====
You may gain this feat multiple times. Each time you select this feat, the damage cap increases by 10 dice or 5 dice, as appropriate to the spell, and the enhanced spell takes up a spell slot an additional four levels higher (thus, a twice-enhanced fireball would be an 11th-level spell).
====Normal====
Without this feat, use the damage dice caps indicated in the spell's description
==Epic Dodge==
( Epic Level Handbook, p. 54) 
[Epic] 
You are able to evade attacks with exceptional agility.
====Prerequisite====
Tumble 30 ranks, DEX 25, defensive roll class feature, improved evasion,
====Benefit====
Once per round, when struck by an attack from an opponent you have designated as the object of your dodge, you may automatically avoid all damage from the attack.
==Epic Endurance==
( Epic Level Handbook, p. 54) 
[Epic] 
You are capable of legendary feats of stamina.
====Prerequisite====
Endurance (PH) , CON 25,
====Benefit====
Whenever you make a check for performing a physical action that extends over a period of time (running, swimming, holding your breath, and so on), you get a +10 bonus on the check
==Epic Fortitude==
( Epic Level Handbook, p. 54) 
[Epic] 
You have tremendously high fortitude.
====Prerequisite====
====Benefit====
You gain a +4 bonus on all Fortitude saving throws
==Epic Inspiration==
( Epic Level Handbook, p. 54) 
[Epic] 
Your bardic music provides greater inspiration than normally possible.
====Prerequisite====
Perform 30 ranks, CHA 25, bardic music class feature,
====Benefit====
All bonuses granted by your bardic music inspiration abilities are doubled. For example, your inspire courage ability now grants a +4 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and damage rolls; your inspire competence now grants a +4 competence bonus on skill checks; and your inspire greatness ability now grants +4d10 Hit Dice, a +4 competence bonus on attacks, and a +2 competence bonus on Fortitude saves.
====Special====
A character can gain this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth
==Epic Leadership==
( Epic Level Handbook, p. 54) 
[Epic] 
You attract more powerful cohorts and followers than normally possible.
====Prerequisite====
Leadership (PH) , CHA 25, Leadership score 25,
====Required for====
Legendary Commander (EL) ,
====Benefit====
You attract a cohort and followers as shown on Table 1-33: Epic Leadership.
====Normal====
Without this feat, you must use Table 2-25: Leadership in the DUNGEON MASTER's Guide to determine your cohort and followers
==Epic Prowess==
( Epic Level Handbook, p. 54) 
[Epic] 
You gain great skill in combat.
====Prerequisite====
====Benefit====
Gain a +1 bonus on all attacks.
====Special====
A character can gain this feat multiple times. Its effects stack
==Epic Reflexes==
( Epic Level Handbook, p. 54) 
[Epic] 
You have tremendously fast reflexes.
====Prerequisite====
====Benefit====
You gain a +4 bonus on all Reflex saving throw
==Epic Reputation==
( Epic Level Handbook, p. 54) 
[Epic] 
Your reputation provides great bonuses on interactions with others.
====Prerequisite====
====Benefit====
You gain a +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks
==Epic Skill Focus==
( Epic Level Handbook, p. 54) 
[Epic] 
Choose a skill, such as Move Silently. You have a legendary knack with that skill.
====Prerequisite====
20 ranks in the skill selected,
====Benefit====
You gain a +10 bonus on all skill checks with that skill.
====Special====
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill
==Epic Speed==
( Epic Level Handbook, p. 54) 
[Epic] 
You can move much more quickly than a normal person
====Prerequisite====
Run (PH) , DEX 21,
====Benefit====
Your speed increases by 30 feet. This benefit does not stack with increased speed granted by magic items or nonpermanent magical effects.
====Special====
This feat only functions when you are wearing medium armor, light armor, or no armor
==Epic Spell Focus==
( Epic Level Handbook, p. 54) 
[Epic] 
Choose a school of magic, such as Illusion. Your spells of that school are far more potent than normal.
====Prerequisite====
ability to cast at least one 9th-level spell of the school to be chosen, Greater Spell Focus* and Spell Focus in the school selected,
====Benefit====
Add +6 to the Difficulty Class for all saving throws against spells from the school of magic you select to focus on. This overlaps (does not stack with) the > bonuses from Spell Focus and Greater Spell Focus.
====Special====
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different school of magic. *This feat is presented in the Nonepic Feats section at the end of this chapter
==Epic Spell Penetration==
( Epic Level Handbook, p. 54) 
[Epic] 
Your spells are tremendously potent, breaking through spell resistance with ease.
====Prerequisite====
Spell Penetration (PH) , Greater Spell Penetration*,
====Benefit====
You get a +6 bonus on caster level checks to beat a creature's spell resistance. This overlaps (does not Stack with) the bonuses from Spell Penetration and Greater Spell Penetration. *This feat is presented in the Nonepic Feats section at the end of this chapter
==Epic Spellcasting (Arcana)==
( Epic Level Handbook, p. 54) 
[Epic] 
You can create and cast spells that transcend the most powerful existing spells.
====Prerequisite====
Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, ability to cast 9th-level divine spells, ability to cast 9th-level divine spells. OR Spellcraft 24 ranks,
====Benefit====
You may develop and cast epic spells, as detailed in Chapter 2: Epic Spells. If you are an arcane spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (arcana) divided by 10. If you are a divine spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (religion) or Knowledge (nature) divided by 10.
====Special====
If you meet more than one set of prerequisites, the limit on the number of spells you may cast per day is cumulative. For example, if you are a wizard/cleric, you may cast a number of arcane epic spells per day equal to your number of ranks in Knowledge (arcana), divided by ten, and a number of divine epic spells per day equal to your number of ranks in Knowledge (religion) or Knowledge (nature), divided by ten.
==Epic Spellcasting (Nature)==
( Epic Level Handbook, p. 55) 
[Epic] 
You can create and cast spells that transcend the most powerful existing spells.
====Prerequisite====
Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, ability to cast 9th-level divine spells, ability to cast 9th-level divine spells. OR Spellcraft 24 ranks,
====Benefit====
You may develop and cast epic spells, as detailed in Chapter 2: Epic Spells. If you are an arcane spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (arcana) divided by 10. If you are a divine spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (religion) or Knowledge (nature) divided by 10.
====Special====
If you meet more than one set of prerequisites, the limit on the number of spells you may cast per day is cumulative. For example, if you are a wizard/cleric, you may cast a number of arcane epic spells per day equal to your number of ranks in Knowledge (arcana), divided by ten, and a number of divine epic spells per day equal to your number of ranks in Knowledge (religion) or Knowledge (nature), divided by ten.
==Epic Spellcasting (Religion)==
( Epic Level Handbook, p. 55) 
[Epic] 
You can create and cast spells that transcend the most powerful existing spells.
====Prerequisite====
Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, ability to cast 9th-level divine spells, ability to cast 9th-level divine spells. OR Spellcraft 24 ranks,
====Benefit====
You may develop and cast epic spells, as detailed in Chapter 2: Epic Spells. If you are an arcane spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (arcana) divided by 10. If you are a divine spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (religion) or Knowledge (nature) divided by 10.
====Special====
If you meet more than one set of prerequisites, the limit on the number of spells you may cast per day is cumulative. For example, if you are a wizard/cleric, you may cast a number of arcane epic spells per day equal to your number of ranks in Knowledge (arcana), divided by ten, and a number of divine epic spells per day equal to your number of ranks in Knowledge (religion) or Knowledge (nature), divided by ten.
==Epic Toughness==
( Epic Level Handbook, p. 55) 
[Epic] 
You are preternaturally tough.
====Prerequisite====
====Benefit====
You gain +20 hit points.
====Special====
A character can gain this feat multiple times. Its effects stack
==Epic Weapon Focus==
( Epic Level Handbook, p. 55) 
[Epic] 
Choose one type of weapon, such as greataxe. You are especially good at using this weapon.
====Prerequisite====
Weapon Focus in the weapon to be chosen,
====Required for====
Epic Weapon Specialization (EL) , Shattering Strike (EL) ,
====Benefit====
Add a +2 bonus to all attack rolls you make using the selected weapon.
====Special====
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon
==Epic Weapon Focus==
( Epic Level Handbook, p. 55) 
[Epic] 
Choose one type of weapon, such as greataxe. You are especially good at using this weapon.
====Prerequisite====
Weapon Focus in the weapon to be chosen,
====Required for====
Epic Weapon Specialization (EL) , Shattering Strike (EL) ,
====Benefit====
Add a +2 bonus to all attack rolls you make using the selected weapon.
====Special====
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon
==Epic Weapon Specialization==
( Epic Level Handbook, p. 55) 
[Epic] 
Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon.
====Prerequisite====
Epic Weapon Focus (EL) , Weapon Specialization (PH) (all in the weapon to be chosen) ,
====Benefit====
Add +4 to all damage you deal using the selected weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet.
====Special====
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon
==Epic Will==
( Epic Level Handbook, p. 55) 
[Epic] 
You have tremendously strong willpower.
====Prerequisite====
====Benefit====
You gain a +4 bonus on all Will saving throws
==Exceptional Deflection==
( Epic Level Handbook, p. 55) 
[Epic] 
You can deflect any type of ranged attack.
====Prerequisite====
Deflect Arrows (PH) , Improved Unarmed Strike (PH) , DEX 21, WIS 19,
====Benefit====
You can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. If deflecting a spell, add the spell level to the DC to deflect the attack
==Extended Life Span==
( Epic Level Handbook, p. 56) 
[Epic] 
You are exceptionally long-lived.
====Prerequisite====
====Benefit====
Add one-half the maximum result of your race's maximum age modifier to your normal middle age, old, and venerable age categories. For example, a human who took this feat would reach middle age at 58 years (rather than 38), old age at 73 years (instead of 53), and venerable age at 90 years (instead of 70). Calculate the character's maximum age using the new venerable number. This feat can't lower your current age category (for instance, if you're already middle age but the feat pushes the middle age category to above your current age, you don't revert to adulthood).
====Special====
You can gain this feat multiple times. Its effects stack
==Fast Healing==
( Epic Level Handbook, p. 56) 
[Epic] 
You heal your wounds very quickly.
====Prerequisite====
CON 25,
====Benefit====
You gain fast healing 3, or your existing fast healing increases by 3. This feat does not stack with fast healing granted by magic items or nonpermanent magical effects.
====Special====
This feat may be taken multiple times. Its effects stack
==Fine Wild Shape==
( Epic Level Handbook, p. 56) 
[Epic, Wild] 
You can wild shape into animals of Fine size.
====Prerequisite====
Ability to wild shape into a Diminutive creature,
====Benefit====
You can use your wild shape to take the shape of a Fine animal.
====Normal====
Without this feat, you cannot wild shape into an animal smaller than Tiny size
==Forge Epic Ring==
( Epic Level Handbook, p. 56) 
[Epic, Item Creation] 
You can craft magic rings of epic power.
====Prerequisite====
Forge Ring (PH) , Knowledge (arcana) 35 ranks, Spellcraft 35 ranks,
====Benefit====
You can forge magic rings that exceed the normal limits for such items (as stated in this book and in the DUNGEON MASTER's Guide). For instance, you could craft a ring of protection that granted a deflection bonus of greater than +5 or an item that required prerequisite spells of higher than 9th level. See Chapter 4: Epic Magic Items for examples of epic rings
==Gargantuan Wild Shape==
( Epic Level Handbook, p. 56) 
[Epic, Wild] 
You can wild shape into animals of Gargantuan size.
====Prerequisite====
Ability to wild shape into a Huge animal,
====Benefit====
You can use your wild shape to take the shape of a Gargantuan animal.
====Normal====
Without this feat, you cannot wild shape into an animal greater than Huge size
==Great Charisma==
( Epic Level Handbook, p. 56) 
[Epic] 
Your powers of persuasion and leadership are greater than normal.
====Prerequisite====
====Benefit====
Your Charisma increases by 1 point.
====Special====
You can gain this feat multiple times. Its effects stack
==Great Constitution==
( Epic Level Handbook, p. 56) 
[Epic] 
Your health and endurance are greater than normal.
====Prerequisite====
====Benefit====
Your Constitution increases by 1 point.
====Special====
You can gain this feat multiple times. Its effects stack
==Great Dexterity==
( Epic Level Handbook, p. 56) 
[Epic] 
Your agility and coordination are greater than normal.
====Prerequisite====
====Benefit====
Your Dexterity increases by 1 point.
====Special====
You can gain this feat multiple times. Its effects stack
==Great Intelligence==
( Epic Level Handbook, p. 56) 
[Epic] 
Your powers of reason and learning are greater than normal.
====Prerequisite====
====Benefit====
Your Intelligence increases by 1 point.
====Special====
You can gain this feat multiple times. Its effects stack.
==Great Smiting (Smite Evil)==
( Epic Level Handbook, p. 56) 
[Epic] 
Your smite attacks are much more powerful than normal.
====Prerequisite====
CHA 25, smite ability (from class feature or domain granted power),
====Benefit====
Whenever you make a successful smite attack, add twice the appropriate level to damage (rather than just your level).
====Special====
You may select this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth
==Great Smiting (Smite Good)==
( Epic Level Handbook, p. 56) 
[Epic] 
Your smite attacks are much more powerful than normal.
====Prerequisite====
CHA 25, smite ability (from class feature or domain granted power),
====Benefit====
Whenever you make a successful smite attack, add twice the appropriate level to damage (rather than just your level).
====Special====
You may select this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth
==Great Strength==
( Epic Level Handbook, p. 57) 
[Epic] 
Your muscle and physical power are greater than normal.
====Prerequisite====
====Benefit====
Your Strength increases by 1 point.
====Special====
You can gain this feat multiple times. Its effects stack.
==Great Wisdom==
( Epic Level Handbook, p. 57) 
[Epic] 
Your willpower and insight are greater than normal.
====Prerequisite====
====Benefit====
Your Wisdom increases by 1 point.
====Special====
You can gain this feat multiple times. Its effects stack
==Greater Spell Focus==
( Epic Level Handbook, p. 69) 
[General] 
Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal.
====Prerequisite====
Spell Focus in the school selected,
====Benefit====
Add +4 to the Difficulty Class for all saving throws against spells from the school of magic you select to focus on. This benefit overlaps (does not stack with) the bonus from Spell Focus.
====Special====
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different school of magic
==Group Inspiration==
( Epic Level Handbook, p. 57) 
[Epic] 
You can inspire competence or greatness in more than one ally simultaneously.
====Prerequisite====
Perform 30 ranks, bardic music class feature,
====Benefit====
The number of allies you can affect with your inspire competence or inspire greatness bardic music ability doubles. When inspiring competence in multiple allies, you can choose different skills to inspire for different allies.
====Special====
A character can gain this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth.
Category:DND
Category:Epic Level Handbook
Category:Feats
Category:Epic Level Handbook Feats
Category:3.0e