Antimagic Hellhole

== The Antimagic Hellhole ==
All walls, ceilings and flaws are covered in flowing and shifting runes that prevents damage. These runes also clean and dust, leaving the place spotless.
Notable features:
Annotations by the Frogman where available
# Unknown doorway, guarded by two Iron Golems. The doors are thick steel, and may take some work to open.
## There used to 4 golems,but over the years they've been whittled own to 2. No one has ever passed them, and for all I know the exit may lie beyond. If angered, the golems pursue no further than the river crossing (marked by the 2 on the map). I doubt it's the exit however. Without the golems, this place would be a pretty poor trap.
# The river crossing. 5 feet wide, the water flowing past is deep and rapid. The current makes it easy to maneuver a canoe through this pass.
# A knee-deep lake, home to a black pudding. The door beyond leads to a boat museum. Runes above the door warn about a "curse of drowning", but Kruin entered without any ill effects. Two toy boats, a rotten canoe, and the prows of two large ships remain (the prows are not from the Tarun and Magledesh).
## It's hard to get by the black pudding, although a few've managed it. Often the lake is home to worse things, because it's relatively easy to defend and full of clean water. I think there were more boats once, but they've been destroyed over the years. Never been in there myself, curses give me the willies.
# Where you entered. The exit back to the great cavern is sealed behind meters of magical stone. The area has a lovely display of 5 pillars, each set in front of a fresco.
## The first has a picture of Agamemnon and Tiv’sarahn. Agamemnon is standing in a heroic pose, his foot on the skull of a dragon and holds a wicked backsword above his head. Tiv is holding him around the waist in a romantic pose. The text reads “Agamemnon slew the traitorous dragon, rescued the fair maiden and communed with the great god” 
## The second has a picture of Agamemnon standing in a grieving pose. Tiv is falling, her hands outstretched towards Agamemnon. The text reads “Agamemnon stayed true to the great god, although in his heart he was torn. Faced between the love of god and the love of a traitor, he chose as he must, and built a set of mithral gates to guard his lost love. 
## The third pillar shows Agamemnon on the deck of a ship, wearing a rather fetching pirate hat. The text reads “Agamemnon took Tarun and Magledesh and travelled the world, looking for a way to never die. Only divinity or undeath could save him from the torment of his mortality” 
## The fourth pillar depicts Agamemnon standing around sketches and diagrams. He looks oddly like Karina, surrounded by so many building plans. The text reads “Agamemnon built his myrrn within the Dark Halls, sealing it so it let life in, but not out, thereby prolonging his mortality. Only the halls of the great god lay beyond his domain 
## The fifth pillar depicts Agamemnon lying peacefully in a coffin. An old woman caresses his cheek, although her face is obscured. The text reads “In death, Agamemnon slept peacefully. His lady saw him rest, and realised his perfection” 
## I don't know much about Agamemnon. Never was one for books or history. Whoever built this clearly had a high opinion of your Orcish friend. 
## The connecting room (between 4 and 9 on the map) is home to two Vrock who are guarding the area. Exactly why they do so is not known, considering one can easily go around them. 
## If I ever get too lonely, I go and talk to the Vrock. They don't do much except hurl abuse and make a grab for me if I get too close, but they actually respond when I talk and it's better than going mad. 
# A fountain in the shape of Tivvy. It seems to cycle water endlessly, without the aid of any mechanical pump
## I only drink from the river, but I've seen plenty of folks drink from the fountain over the years, and it never runs dry. 
# A rubbishy area which was the sleeping/storage area for the crazed humanoids encountered when you first entered.
## This area is popular among meaner folks. Fountain's got a steady supply of water, and the area is little warmer than the rest of the place, it being further from the river. You seal up the doors, and you've got some defense and some insulation. 
# A small room with wet dirt on the floor; the runes here don't seem interested in cleaning it. In the mud grow dozens of clumps of mushrooms. Everything in this room is covered in a fine layer of green spores.
## I think all the mushrooms are poisonous. At least, I've never met anyone able to live off them. The spores grow into floating orbs and spread more of their toxic dust, but any that gets outside the room gets cleaned up pretty fast by the runes, else this whole place would be poison. 
# A tomb, hidden beneath a lake. Inside the tomb are moldy banners and a coffin. The name "Nemethiar" is carved into the side of the tomb. The name doesn't mean anything to you.
## I've been down there a few times. There's a few stone decorations, but nothing interesting. I tried to open the coffin once out of interest, but it's sealed tight or I'm just not strong enough. 
# This large room is full of clay, with a dirty pool in the center. You fought a clay golem here.
## The clay seems to replenish, but it makes a terrible building material. You need to fire it, and I've never figured out how. It's nutrient rich however, good for plants. 
# Ah, this is my home! I'm the Frogman, although that probably wasn't always my name. I'm a Tsarthar, and from what I understand we used to be pretty common in the Valley, mostly forming rank and file of Tsathogga's army, back when there was such a thing. All before my time of course; we live a while, but not that long. We're actually aberrations, although we breed true to ourselves. Some say we washed into the river styx from somewhere nasty and the Frog God fished us out, but - ah! I'm waffling, sorry. 
## I've been here a while, it's hard to tell how long. I don't count the days (I can't imagine anything more dull), but going by my gut I say between 50 and 200 years. It's hard to tell, Tsarthar don't really age, we just drop dead after a while.  
## I try to stay out of the way, down here. To many I'm sure I just look like a few hundred pounds of frog meat, hah! But those like you, I share what I know, in exchange for anything that may help my farm down here. I grow bugs mostly. Things don't grow well down here, they age slowly and come out all stunted. I grow enough for myself, but even that is tough work. I've tried to grow crops, but all the soil here is contaminated by those spores. Still, can't complain. You're welcome to rest here, but you'll only end up feeding the mozzies. 
# The small room nearby is a sailing museum of a sort. What's left of the displays show different styles of rope knots and wood joining, although much of it has been dismantled. The large lakes are shallow, and once housed model boats, designed to look like they were floating in deep water. Much of the boats have been stripped away, leaving only the bits too heavy or waterlogged to move.
## This place was mostly empty when I got here. It's nice, and hard to get to. I come here when I need some time to myself. I like to imagine this place as a dock, bustling with activity. 
# This is a massive carving of Aggy's face.
## The passage beyond here leads to the whirlpool. Now that's a sight if I ever saw one. There's clearly a pssage leading off it, but I don't know anyone who's made it. If they have, they haven't come back. I'd like to think it's the exit, and that those people made it. I'm a good swimmer, but I'm too much of an old toad to try it myself.