Hydration

----
----
==Introduction → Hydration==
 Hydration is a Class 8 difficulty residing in the Low range of the class, placed in between Everdark and Y E E T U S. Alternatively if one was talking exclusively of official chart difficulties, this difficulty would be after QUANTUM and DELETE. Its rating is 43.8, and the difficulty can be classified as a physically impossible difficulty, indicating that this difficulty is in no way possible in vanilla Roblox without using tools.
Additionally, as afroementioned, it is a physically impossible difficulty. This means Hydration cannot be completed without any form of exploits or external tools. The range begins at Victor and ends at Pinnacle. Also, it would indicate that this is one of the first physically impossible difficulties one may encounter.
As the name may suggests, Hydration is based on water. Many of the catches and some of the obstacles may reference this fact: for example, one of the catches is that there is gameplay using water in Roblox. This makes the difficulty different from the other difficulties in the way that it is themed around water.
For a player to complete a difficulty such as Hydration, they would need to heavily abuse the Roblox physics system in ways that require incredible luck and precision. One would also need to master completing obstacles involving water. As expected, there are no current instances of someone successfully completing an obby residing in this difficulty, and it is not expected that one would complete obstacles in this difficulty in the near future. It would not be wise to attempt to complete this difficulty unless one has already completed difficulties near this in magnitude.
The gaps in this dificulty also are quite surprising. To compare this to the previous difficulty would be similar to comparing Intermediate and Classical. Like suggested, this is a staggering gap, as to make the jump from Everdark, one would need to practice as much they would need to advance from Peak Class 1 to Low Class 2.
One alternative way to measure how difficult this difficulty would be is to use tiers. In terms of tiers, this would be Tier 44. Another way to compute the magnitude of Hydration would to be to use Kol Metris. In terms of it, it would be around |~550|.
==Placement → Hydration==
===Baseline Class 8===
* Victor (42)
* Oblivion (42.5)
* QUANTUM (43)
* Cosmic (43.2)
* Trigger (43.4)
===Low Class 8===
* Everdark (43.6)
* Evergreen (43.7)
* Hydration (43.8)
* Y E E T U S (43.9)
* DELETE (44)
** MOVE (Sub Difficulty) (44.1)
===Middle Class 8===
* Xi-Alpha (44.2)
* D-E-L-T-A (44.4)
* ÿ (44.6)
* Theta-Void (44.8)
* Ultimaniac (45)
==Icon Representation → Hydration==
The icon of Hydration is quite simple. It has a wavy blue background with a light blue to dark blue gradient atop the waves. There is a encircled smiley face in the center. Overall, it's a simple icon that expresses this difficulty's water theme nicely.
==Catches → Hydration==
#Some gameplay is based upon water in Roblox.
#The player must not stray afar from the water, for doing so will lead to dehydration or a slow intake of damage.
#The difficulty is themed around water. All the design will be blue colored and have aquatic elements.
==Obstacles → Hydration==
* 21 stud jumps
* 20.4 stud warparounds
* 18.2 stud instakill warparound
* 13.4 stud warparound raised by 10 studs
* 10.2 stud stickouts
* 18.5 stud wallhop jumps
==Trivia → Hydration==
*This difficulty was on the Armageddon VII hitlist, but was saved by Sanjay2133.
*Sanjay2133 unfortunately forgot about the revamp, but then continued it on July 23rd as a result of the Great Rebalancing II.
*The rating of Hydration is actually inaccurate, due to Evergreen and Y E E T U S's addition.
==Towers → Hydration==
===Including Hydration===
*add here pls
===In Hydration===
====Fictional====
*Tower of Aquatic Apathies
*Citadel of Marine Mishaps
*Steeple of Onerous Oceans
====Actual====
*none, at the moment.
==Continuing On From This Point → Hydration==