Active Effect

A green circle in your character's select screen
== Causes ==
=== Sleep ===
If you wake someone up, they can't fall asleep again for a little while. This is what makes sure of that.
=== Pills ===
"Buff for duration" Pills work on this effect. For example, the Stamina Pill's effect, Qi Regen Pill, or Qi Resonance from eating a Spirit Stone can be seen here.
=== Branch ===
Branches add their buffs (both for being in a branch, and being in a branch area) using these.
Branch and Sect Leader (di)stress, and Tiredness also work like this (not to be confused with the Shendao Distress mechanic)
=== Shendao ===
Shendao Divinity and Mind Fasting works based on this.
=== Relics ===
Negative Channelling Spirit Relics will uniquely provide one of these that "doesn't wear off", but gets taken off once you leave the room.
=== Injury ===
Brain Occluded from the Sedation Pill, Immortal difficulty "Helping Hand" and Obliterated Spirit from Fortune Dew work in this way, even though they also appear as an "Injury" on the Status & Health window.
=== Demonized ===
Another form of "loss of control" of the character. Again, works through the active effect system.
== Removal ==
Typically, removing them depends on how they were applied.
Branches = Remove from branch/area.
Relics = Remove relic, or character from room.
But other times, it might be more difficult. Though sometimes heavy handed, it is possible to remove them by rebirthing. Otherwise, the simple solution is to "wait for it to wear off".
Category:Game Mechanics