World map (Origins)

The World Map is used to navigate between the different locations inside and around Ferelden in Dragon Age: Origins. As the story progresses a dark stain spreads over the map, representing the spread of the Blight.
== Map ==
# Maps polygon links onto image.
# Reference: http://www.wikia.com/wiki/Help:ImageMap
# - Use rect[angle] for new additions, if at all possible.
# - A default image would be confusing.
Image:Map - World.jpg | thumb | 630px | left | Click (or mouse over) any location for details.
# Poly[gon]
# - Have to appear before any other shapes.
poly 625 354 591 354 591 390 624 390 624 381 627 381 627 354 Brecilian Forest
poly 647 404 624 404 624 381 647 381 647 403 East Brecilian Forest
# Rect[angle]
# rect x0 y0 x1 y1 link desc; where [x0,y0] is upper left and [x1,y1] is bottom right.
rect 730 46 767 83 Party Camp
rect 453 67 491 104 Soldier's Peak (DLC only)
rect 554 133 592 169 Denerim
rect 603 130 626 153 Arl of Redcliffe's Estate
rect 597 158 620 182 The Pearl
rect 576 94 599 117 The Alienage
rect 545 106 568 129 Fort Drakon
rect 71 190 107 226 Frostback Mountains
rect 61 229 97 266 Orzammar
rect 214 237 250 273 Lake Calenhad Docks
rect 177 224 213 260 Circle Tower
rect 177 348 213 384 Redcliffe Castle
rect 167 399 203 435 Redcliffe Village
rect 358 310 394 346 Lothering
rect 477 318 513 354 Brecilian Outskirts
rect 373 502 407 536 Flemeth's Hut
rect 349 497 372 520 Ostagar
rect 52 350 88 386 Village of Haven
rect 149 495 184 531 Honnleath (DLC only)
rect 188 438 211 461 Redcliffe Dungeons
rect 407 499 428 520 Korcari Wilds
rect 537 221 574 258 Kadan-Fe Hideout
rect 43 454 79 490 Ruined Temple
rect 80 456 103 480 The Dragon's Lair
rect 47 192 70 215 Ortan Thaig
rect 47 170 70 192 Caridin's Cross
rect 10 166 45 221 Orlais
rect 74 161 97 185 Aeducan Thaig
rect 109 180 132 204 The Dead Trenches
rect 320 184 357 221 Civil War
rect 399 159 436 196 Battlefield
rect 408 251 445 287 Refugees
rect 436 354 473 391 Caravan
rect 505 287 529 311 Dalish Camp
rect 571 330 593 352 West Brecilian Forest
rect 708 371 731 394 Werewolf Lair
rect 732 305 755 329 The Elven Tombs
rect 722 334 759 370 Brecilian Ruins
rect 599 106 621 129 Denerim Palace
== Initial locations ==
* Brecilian Outskirts
* Camp
* Circle Tower
* Denerim
* Flemeth's Hut
* Frostback Mountains
* Lake Calenhad Docks
* Lothering
* Redcliffe Castle
* Redcliffe Village
* Ruined Temple
* Village of Haven
Appears after Nature of the Beast main quest:
* Brecilian Forest
* Brecilian Ruins
== Visible locations (no direct travel) ==
* Aeducan Thaig
* Battlefield
* Caridin's Cross
* Dalish Camp
* East Brecilian Forest (arrival point for the Brecilian Ruins)
* Korcari Wilds
* Ortan Thaig
* Ostagar (available via Return to Ostagar DLC)
* Redcliffe Dungeons
* The Dead Trenches
* The Dragon's Lair
* The Elven Tombs
* Werewolf Lair
* West Brecilian Forest (arrival point for the Brecilian Forest)
== Quest locations ==
* Battlefield
* Caravan
* Civil War (This quest must be completed before conclusion of the Landsmeet.)
* Deep Woods (Can only be explored in the version of the game, incomplete quest.)
* Kadan-Fe Hideout
* Refugees
== DLC locations==
* Honnleath
* Soldier's Peak
* Sulcher's Pass
* Bann Loren's Lands
== Geography ==
* Dragon's Peak
* Lake Calenhad
* Southron Hills
* The Bannorn
* The Hinterlands
== Encounters ==
There appear to be two types of encounters while travelling from one location to another: scripted and random. Regardless of the type of encounter, it is advisable to thoroughly explore/loot the area as these encounters cannot be revisited (with one exception).
=== Scripted ===
As the name suggests, these occur after having triggered some flag - note that the game may overtly advertise this fact to you sometimes, but other times it will not. Typically, this will be quest-related, gift-related, or companion-related (having a specific party member at a specific time).
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=== Random ===
These encounters are typically isolated battles (an occasional item, conversation, etc.), such as encountering an allied patrol battling darkspawn or getting jumped by darkspawn yourself. They have no directly discernible impact on the game, but it is a good opportunity for XP and other goodies.
==== Plains ====
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==== Highway ====
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==== Forest ====
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==== Denerim ====
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== Bugs ==
When leaving the Camp (and occasionally other places), if the Warden selects "Back to Area Map", then goes back to the World Map, every location will be greyed out and travel will be impossible. The solution is to quit the World Map, and reenter the relevant transition.
== See also ==
* Denerim City Map
* Deep Roads
* Camp
* Amaranthine
* Traveler
Category:Dragon Age: Origins gameplay
Category:Travel maps