Tether

Tether is a Plexus Battle Offensive mod. It shoots a projectile that latches on to and pulls in a set number of enemies. Tethered enemies take increased damage and deal radial damage when killed.
==Stats==
Rank	No. of Targets	Radius	Duration	Explosion Damage	Explosion Range	Damage Vulnerability	Energy Cost
0 	2 	70m 	8s 	1000 	30m 	25% 	100
1 	3 	80m 	9s 	1200 	40m 	30% 	100
2 	4 	90m 	10s 	1400 	50m 	35% 	100
3 	5 	100m 	11s 	1600 	60m 	40% 	100
4 	6 	110m 	12s 	1800 	70m 	45% 	100
5 	8 	120m 	15s 	2000 	80m 	50% 	100
==Drop Locations==
==Notes==
*Energy cost and number of tethered enemies are not affected by Reactors or Warframe mods.
*Explosion damage and damage vulnerability are affected by Ability Strength.
*Duration is affected by Ability Duration.
*Tether radius and explosion Range are affected by Ability Range.
==Tips==
*Tether travels forward for about 500 meters before stopping (unless blocked by debris or asteroids), attempting to drag enemies affected toward it as it travels. Unlike or , reactivating Tether will not cause it to stop in place.
**Alternately, this can be used to draw enemy ships away from the Railjack during a firefight, or tossed behind the Railjack by a side gunner to slow incoming fighters during evasive maneuvers or travel periods.
*Can be used as a quick and cheap means to group enemies for , , the explosion from , or Ordnance. Use caution when combining with , as the latter will not travel as far as a Tether rocket.
*Enemies dragged towards the Tether can receive collision damage from debris and asteroids between them and the Tether, which can often prove fatal even in Veil Proxima.
==Patch History==
es:Anclaje
ru:Привязь
Category:Update 27
uk:Прив’язь