New Dawn Expedition

The way I see it, New Dawn Expedition try to understand the world around us, its history and the forces behind it; in other words, lore and magic. Maybe that way we can learn something about the present as well - and find new ways to help people."
--Aenor Dawnblade
New Dawn Expedition (occasionally also referred as 'the Expedition' or 'New Dawn') is an adventuring/exploration guild based on Horde side. Its current leader is Aenor Dawnblade.
==Background==
New Dawn Expedition was born in the aftermath of the Shattering. Initially, a small group of friends decided to band together in order to study archaeology and to explore the newly sundered Azeroth, but the concept soon grew to include also the study of lore, magic artifacts and less-known forms of magic (as long as the potential effects weren't overly risky). The group expanded little by little as several people outside the ring of original members joined its ranks, although these people were usually already associated with one or more existing members.
While New Dawn Expedition was originally supposed to be mostly about studying and spending time together in a fairly harmless manner, they soon enough caught the eye of the Reliquary, who were displeased with the idea of a another group searching for magic artifacts yet not being officially affiliated with the Sin'dorei. The leader of the Expedition was called into an interrogation and received a warning, and he was ordered to send reports of the group's activities and potential findings to the Reliquary in order to avoid further trouble.
Approximately one year later New Dawn Expedition was removed from the Reliquary's list of immediate supervision, deemed "seemingly harmless and lacking any true means or drive to become a threat to the Horde or the Sun Kingdom". The Expedition hasn't completely stopped to raise suspicion amongst the Reliquary members, however, and some people have claimed that the reports which the group leader sent were missing details or even complete mentions of artifacts.
==Activities==
As the name implies, the most important activity of New Dawn Expedition are expeditions. These expeditions are trips where the members travel to a destination and spend an undefined amount of time exploring and studying various locations of interest, such as ruins, towers, places of power. The destination for an expedition is always discussed beforehand (both in character and out of character), and every member is welcome to contribute to potential finds, quirks, events and so forth.
Another important part of the Expedition's activities are of course personal storylines, which may sometimes partly overlap with the expeditions. These can include any number of members, although ideally everyone can participate at least to some degree. The Expedition also holds unofficial meetings, where members gather together to discuss all kinds of possible topics and/or to plan new expeditions or other activities. 
OOC activities include occasional heroic dungeons and retro runs for gear, although these are done randomly and are purely optional to all members.
==Recruitment==
While New Dawn Expedition doesn't actively advertise or recruit, new members are welcome into its ranks, regardless of race or occupation. Characters need not be proficient in battle as the group is non-militaristic, and the most important thing is an interest for history, archaeology or adventuring. Out of character class or level don't matter: if an expedition takes place in a zone which a lower-level character cannot easily reach, they will either be summoned to the site or taken there with a multiplayer mount and guarded to the best of the other members' skills (any possible OOC deaths will be of course ignored).
Many members of the Expedition are good-aligned, but more morally neutral characters can also find a place for themselves, provided that they are willing to cooperate (and tolerate potentially high levels of idealism and naivety). Nevertheless, it may be good to take into consideration that some members of the group are opposed to the Horde-Alliance warfare or may even consider themselves neutral, meaning that characters who are strongly pro-Horde and/or anti-Alliance may feel slightly out of place within the group.
==Headquarters==
New Dawn Expedition doesn't have a headquarters per say, but the members have taken the habit of meeting in the Royal Exchange in Silvermoon City, close to the bank. While they usually prefer to stay outside, it isn't entirely impossible to see the members of the Expedition inside the nearby inn, either, discussing their future plans over a cup of tea or a glass of wine.
Prior to Garrosh restricting the number of non-Orcs within Orgrimmar, New Dawn Expedition used to gather in the Valley of Spirits, outside the house closest to the western exit of the city.
==Possessions==
The only remarkable possession of New Dawn Expedition is their ship, which is a Thalassian-crafted vessel large enough to carry approximately a dozen of people and their supplies. Its Arcane navigation system allows it to sail without being steered, but the system is vulnerable to magic interference, and thus the ship can be steered manually as well. While not in use, the ship is usually docked at the Sunsail Anchorage.
==Communication==
New Dawn Expedition has magic-imbued emblems, which can be switched on and off at will and serve as means of long-range communication between the members of the group. There is no set explanation to how the emblems work, but most new members are taught to use them telepathically. The only downside to the emblems are their apparent price and occasional tendency to malfunction when trying to establish contact between Azeroth and Draenor.
Category:Guild
Category:Horde Guild
Category:RP Guild