Slab50

is an unused (except in fan levels), mysterious terrain type in Dungeon Keeper. It can be placed on maps by using ADiKtEd or Unearth; it is not available in the official editor.
== Description ==
Slab50 typically superficially resembles dirt path. However, this is not an inherent property of the slab, but the result of an ADiKtEd default; you can set slab50 tiles to look like other terrain types. When placed by KeeperFX, it resembles earth floor tiles. It cannot be claimed, and creatures cannot be dropped onto it (not even Imps, whom you can drop on normal dirt path) unless it is owned. In its "raw" state, it is essentially just a path that cannot be claimed by any means (except cheating of course), but ADiKtEd's column mode can be utilised on Slab50 tiles to create unique combinations.
The slab test level Level 1000 reveals that this tile is animated (it can be raised and lowered). It is therefore likely that this slab was meant for when Cave-In created paths over lava, or possibly the spell created earth walls where it was cast and this slab was the animation for the wall's creation.
== Gallery ==
Slab50 Gem Seam Dungeon Keeper.png|A Slab50 tile with a Gem Seam in its centre.
Slab50 Impenetrable Rock Dungeon Keeper.png|"Impenetrable Rock" Slab50 tiles surrounding a Hero Gate.
Slab50 Possess Creature Dungeon Keeper.png|"Impenetrable Rock" Slab50 tiles seen in Possess Creature mode.
File:Slab50 no drop Dungeon Keeper.png|Slab50 tiles resembling Dirt Path and Impenetrable Rock
File:Slab50 Earth Dungeon Keeper.png|A 3x3 room consisting of Slab50 tiles
File:Slab50 first-person Dungeon Keeper.png|A first-person view of Slab50 dirt floors from Possess Creature view.
== References ==
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