Cone

Cost: +50% plus +10% per yard of maximum width
==Basics==
B103 prohibits combining with Area Effect, Aura, Jet, Melee Attack, Rapid Fire, or Emanation.
==Powers==
GURPS Powers 100-101 has a note on how it interacts with Malediction, actually giving it a maximum range at when the cone reaches maximum width. Malediction normally does not have a maximum range.
==1/2D==
29 March 2009 in http://forums.sjgames.com/showpost.php?p=763857&postcount=9 "Not another shrubbery" claimed:
:Cones, as a type of area effect, do not have a 1/2D range.
It is unclear where this idea that Area Effect or Cone removes 1/2D comes from, as neither enhancement states this.
Although B378 says "Some ranged weapons (e.g., grenades) do not suffer a reduction in damage; these do not list a 1/2D range." this could simply reflect buying Increased Range only for 1/2D.
413-414 discusses reduced damage with distance for these via the Dissipation limitation but does not explicitly exclude stacking this with the halving from 1/2D.
An example can be found of cones being affected by 1/2D in GURPS Fantasy 55:
:Brontes attacks with a thunderous roar (1/2D 10, Max 100, Acc 3, RoF 1, Shots N/A, Recoil 1) that sounds in a cone 5 yards wide at its maximum range.
:Anyone who hears it must roll vs. HT-5, if within 10 yards, or HT-2, if farther away
==See also==
*Large-Area Injury
Category:Enhancements