Knightmon

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|-|Knightmon=
==Summary==
A largely-built Warrior Digimon whose body is clad in armor made from heavyweight Chrome Digizoid. It possesses enough power to easily wield its cherished greatsword even while dressed in that armor. According to one theory, it wears the armor on its body in order to restrain its mighty, uncontrollable power. Also, Knightmon is a Digimon that exists to faithfully serve its master, and its personality is deeply loyal. For that reason, it is in distress over becoming either wicked or righteous, depending on its master's attribute, in order to follow through on those convictions.
|-|Gladimon=
==Summary==
A novice Warrior Digimon that is active on the front lines of the battlefield. It moves quickly due to having a small physique and being lightly equipped, and cuts its way into enemy lines as a scout. It also specializes in tactics where it creates formations in collaboration with its comrades, so its combat ability as a platoon is high as well. It is said that only those who win on the battlefield evolve into great warriors.
|-|Kotemon=
==Summary==
A Reptile Digimon aiming to become a top-class swordsman amongst Digimon. Despite being untalkative, it is hardworking and diligently undergoes training behind the scenes. Its true appearance is a mystery, as it never removes its defensive gear. Although it has a timid personality and cries easily, it cares deeply for its friends and has a strong sense of justice, also showing its strong-willed side from time to time.
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==Powers and Stats==
Tier: | | 
Key: Kotemon | Gladimon | Knightmon
Name: Kotemon | Gladimon | Knightmon
Origin: Digimon
Gender: Genderless
Age: Varies
Classification: Rookie level Data Attribute Reptile Digimon | Champion level Vaccine Attribute Warrior Digimon | Ultimate level Data Attribute Warrior Digimon
Powers and Abilities: 
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|-|Kotemon=Superhuman Physical Characteristics, Digimon Physiology (Holy Power and Darkside Power), Sword Mastery, Fire Manipulation (Via Fire MenDigimon Reference Book; Kotemon), Electricity Manipulation (Via Thunder KoteDigimon Reference Book; Kotemon) and Paralysis Inducement (Inazuma-giri can inflict the paralysis statusDigimon Story; Sunburst and Moonlight; Kotemon), Air Manipulation (Via Air CutterDigimon Story; Sunburst and Moonlight; Kotemon), Resistance to Death Manipulation (Deathward1 increases resistance to deathDigimon Story; Sunburst and Moonlight; Kotemon)
|-|Gladimon=All previous abilities, Rapier Mastery
|-|Knightmon=All previous abilities, Greatsword Mastery, Limited Death Manipulation (Berserk Blade can inflict DeathDigimon Story Cyber Sleuth; Knightmon), Holy Manipulation (Via Shine Slash and Holy SlashDigimon Story; Sunburst and Moonlight; Knightmon), Statistics Amplification (Can increase defense of itself and allies via Great WallDigimon Story; Sunburst and Moonlight; Knightmon)
|-|Knightmon IS=Time-Space Manipulation (Can control space and time. It is able to freely advance and rewind timeDigimon Reference Book; Clockmon. Can destroyDigimon Reference Book; Clockmon, stopDigimon Ghost Game Episode 23 and stealDigimon Ghost Game Episode 1 the "time" flowing through the opponent's body via Chrono Breaker. Can distort an opponents sense of time and spaceDigimon Ghost Game Episode 9), Time Travel, Pocket Reality Manipulation (Created a pocket dimension in which everyone's consciousness is shared), Water Manipulation and Sleep Manipulation (Via Idle BubbleDigimon Story Cyber Sleuth; Clockmon), Healing (Via HealDigimon Story Cyber Sleuth; Clockmon), Electricity Manipulation (Via Heaven's Thunder IIDigimon Story Cyber Sleuth; Clockmon and Nanomachine Break IIDigimon Story Cyber Sleuth; Tankmon), Nanotechnology (Via Nano BreakDigimon Story; Sunburst and Moonlight; Clockmon), Energy Projection (Via Rising RayDigimon Story; Sunburst and Moonlight; Clockmon) Can lower Resistance to metal attacks (Via Raging MachineDigimon Story; Sunburst and Moonlight; Clockmon), Fire Manipulation (Via Mega FlameDigimon Reference Book; Greymon (Blue), Wolkenapalm II and Meteor Fall IDigimon Story Cyber Sleuth; Greymon (Blue)), Statistics Amplification (Via Hit ChargeDigimon Story Cyber Sleuth; Greymon (Blue)), Mind Manipulation (Via Cat's EyeBo-551), Darkness Manipulation (Via Nightmare IIDigimon Story Cyber Sleuth; Black Tailmon), Earth Manipulation (Via Grand Rock IIDigimon Story Cyber Sleuth; Black Tailmon and ShockDigimon Story Cyber Sleuth; Tankmon), Explosion Manipulation (Via Normal BombDigimon Story; Sunburst and Moonlight; Tankmon)
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Attack Potency: Large Building level+ (Comparable other Rookie Digimon such as Guilmon) | Island level (Comparable to other Champion level Digimon such as Meramon) | Low Complex Multiverse level (Should be comparable to SkullGreymon and Megadramon who can destroy the Digital World, Etemon Chaos who could perform the same feat, Paildramon who stopped an explosion that could've destroy the Digital World, Dagomon who can swallow all dimensions in its deep fog, Canoweissmon whose light can reach Digital Worlds of other dimensions and AtlurKabuterimon who destroyed Vademon's mysterious universe. Shouldn't be any weaker than Angemon amped by Power of Hope who destroyed WaruMonzaemon's Inner World and Devimon who could make everything in the Digital World dwell into darkness. Portrayed to be be close in powerDigimon Card Game: BT10-066Digimon Card Game: BT5-042 with its dark counterpart, Dark Knightmon, who is a first class warrior and thus should be superior to most other Ultimate level DigimonDigimon Reference Book; Dark Knightmon)
Speed: Massively Hypersonic+ (Comparable to Elecmon) | Massively Hypersonic+ (Superior to Rookie Digimon and should be comparable to Wizardmon) with Relativistic Reaction Speed (Champion level Digimon should be able to move and react to Aiba) | FTL (Ultimate Digimon should be at least comparable to if not faster than Champion level Peckmon who could dodge Sunflowmon's Sunshine Beam from a close distanceDigimon Savers; Episode 14), with Massively FTL+ (Should be at least comparable to Garudamon and MegaKabuterimon, who dodged Vademon's beamsDigimon Adventure:; Episode 49, and should be able to react to MegaKabuterimon's attacks that quickly destroyed Vademon's dimensionDigimon Adventure; Episode 24), Up to Infinite Reactions and Combat speed (Ultimate level Digimon should be able to react to Canoweissmon's light that can reach reach Digital Worlds of other dimensions, should be able to react to attacks from Megadramon and SkullGreymon that can destroy the Digital World) 
Lifting Strength: Unknown | Unknown | Unknown
Striking Strength: Large Building level+ | Island level | Low Complex Multiverse level
Durability: Large Building level+ | Island level | Low Complex Multiverse level
Stamina: Superhuman | Superhuman | Superhuman
Range: Standard Melee Range, higher with ranged attacks | Extended Melee Range, higher with ranged attacks | Extended Melee Range, Tens of Meters with ranged attacks
Standard Equipment: Shinai (Kotemon) | Two rapiers (Gladimon) | Greatsword and Shield (Knightmon)
Intelligence: Varies among the species. Kotemon is noted to be a reptile Digimon aiming to become a top-class swordsman, it is hardworking and diligently undergoes training. Gladimon is a novice Warrior Digimon that is active on the front lines of the battlefield, quickly moving as cut its way into enemy lines as a scout. Noted to specialize in tactics where it creates formations in collaboration with its comrades, so its combat ability as a platoon is high. Knightmon are considered to be some of the most skilled warriors among Digimon. They are usually used as army men for the Royal Knights, more specifically Crusadermon.
Weaknesses: Virus Digimon
Notable Attacks/Techniques:
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|-|Kotemon=
*Fire Men: Wreathes its Shinai in flames and aims for the opponent's headDigimon Reference Book; Kotemon.
*Thunder Kote: Strikes at the enemy's arms with an electrified attackDigimon Reference Book; Kotemon.
*Air Cutter: Slashes with sharp blades of airDigimon Story; Sunburst and Moonlight; Kotemon
*Mini Blade: Slashes with a small bladeDigimon Story; Sunburst and Moonlight; Kotemon
*Normal Blade: Slashes with a sharp bladeDigimon Story; Sunburst and Moonlight; Kotemon
*Inazuma-giri: Pierces the opponent with a electric shock, can inflict paralysisDigimon Story; Sunburst and Moonlight; Kotemon
*Deathward1: Increases resistance to deathDigimon Story; Sunburst and Moonlight; Kotemon.
|-|Gladimon=
*Wheel Rush: Performs a spinning slash with the rapiers in its handsDigimon Reference Book; Gladimon.
*Sword Dancer: Minces the enemy with its long arms as if it were dancingDigimon Reference Book; Gladimon.
|-|Knightmon=
*Berserk Sword: Swings its greatsword like a berserker, cutting everything in two with a single strokeDigimon Reference Book; Knightmon. Can inflict deathDigimon Story Cyber Sleuth; Knightmon.
*Sonic Counter: Gives an counter effect to itself and allies with the power of windDigimon Story; Sunburst and Moonlight; Knightmon.
*Holy Slash: Slashes with a strike filled with holy powerDigimon Story; Sunburst and Moonlight; Knightmon
*Great Wall: Raises the defense of itself and alliesDigimon Story; Sunburst and Moonlight; Knightmon
*Shine Slash: Slashes with shining holy powerDigimon Story; Sunburst and Moonlight; Knightmon
|-|Knightmon IS=
*Chrono Breaker: Can destroyDigimon Reference Book; Clockmon, stopDigimon Ghost Game Episode 23 and stealDigimon Ghost Game Episode 1 the "time" flowing through the opponent's body.
*Idle Bubble: A magic water attack that can inflict sleep on the opponentDigimon Story Cyber Sleuth; Clockmon.
*Heal: Restores a little HP for itself or an allyDigimon Story Cyber Sleuth; Clockmon.
*Heaven's Thunder II: A magic thunder attackDigimon Story Cyber Sleuth; Clockmon.
*Nano Break: Attacks with nanomachines and reduces the opponents defenseDigimon Story; Sunburst and Moonlight; Clockmon.
*Rising Ray: Fires a shining energy ball at the enemyDigimon Story; Sunburst and Moonlight; Clockmon.
*Raging Machine: Lowers the opponents resistance to steel attacks with a machine attackDigimon Story; Sunburst and Moonlight; Clockmon.
*Mega Flame: Fires high-temperature flamesDigimon Reference Book; Greymon (Blue).
*Wolkenapalm II: A physical fire attackDigimon Story Cyber Sleuth; Greymon (Blue).
*Meteor Fall I: A physical fire attackDigimon Story Cyber Sleuth; Greymon (Blue).
*Hit Charge: Increases Accuracy by 10%Digimon Story Cyber Sleuth; Greymon (Blue).
*Neko Punch: Punches the enemy with its clawsDigimon Reference Book; Black Tailmon. Has a 60% chance to inflict confusionDigimon Story Cyber Sleuth; Black Tailmon.
*Cat's Eye: Hypnotizes the enemy with mysterious power from its eyesBo-551.
*Nightmare II: A magic dark attackDigimon Story Cyber Sleuth; Black Tailmon.
*Grand Rock II: A magic earth attackDigimon Story Cyber Sleuth; Black Tailmon.
*Power Energy II: A magic neutral attackDigimon Story Cyber Sleuth; Black Tailmon.
*Nanomachine Break II: A physical thunder attackDigimon Story Cyber Sleuth; Tankmon.
*Shock: A physical earth attack that stuns the enemyDigimon Story Cyber Sleuth; Tankmon.
*Normal Missle: Fires a missle to engulf the enemy in flamesDigimon Story; Sunburst and Moonlight; Tankmon.
*Normal Bomb: Throw two small bombs to blow up the enemyDigimon Story; Sunburst and Moonlight; Tankmon.
*Boost Tackle: Accelerate with energy power and charges at the opponentDigimon Story; Sunburst and Moonlight; Tankmon.
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Note: Knightmon inherits skills from Clockmon, Black Tailmon, Tankmon and Greymon (Blue)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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