Void Fissure

Void Fissures, also known as Void Storms in Empyrean missions, are a type of mission in which players can open Void Relics and obtain the treasure within. Relics were introduced with .
==Access==
At most times, one or two Void Fissure missions are available for each of the five tiers (Lith, Meso, Neo, Axi, Requiem) of Void Relics. In addition, there is at least one Omnia Fissure available aswell. They are associated with a normal mission node on the Star Chart, which must be unlocked to play the Void Fissure mission. Fissures can be repeated as often as desired during their availability and they will give standard rewards associated with the mission type.
When entering a Void Fissure mission, players can equip a Void Relic of the appropriate tier, or any tier (excluding Requiem) in case of Omnia Void Fissures. If they complete the mission, they can choose an item from their relic or another player's relic as a reward. If players have no relic equipped, they can complete the mission, but will not receive any rewards from other players' relics. If the player chooses to stay in Endless missions after a rotation, they will be prompted to use another relic.
Void Fissures do not appear for Defection, Assassination, Archwing, Landscape missions, or any nodes in Höllvania. Lua, the Zariman Ten Zero, and Albrecht's Laboratories have Omnia Void Fissures instead of regular fissures but only appear on the following nodes: Yuvarium and Circulus (Conjunction Survival) on Lua, Everview Arc (Void Flood) and Tuvul Commons (Void Cascade) on Zariman Ten Zero, and Cambire (Alchemy) and Persto (Survival) in Albrecht's Laboratories.
==Gameplay==
In addition to the mission's assigned objectives (e.g. Exterminate, Capture, Spy, etc.), Void Fissures will appear along the mission objective path, spawning in 3 Corrupted units from the Void as well as converting nearby native enemies into Corrupted units. Enemies converted by Void Fissures are considered to belong to the Corrupted for Faction Damage Bonus effects. While most enemies can be converted to Corrupted, they are considered identical in terms of Codex completion (e.g. scanning newly converted Scorpions will count towards any preexisting progress to the standard Scorpion's codex entry).
When a Void Fissure opens, one of the spawned or converted enemies will drop a Reactant, which the players must pick up and collect 10 of to meet their required goal. Once this goal is met, the Relic will crack and the player will receive a buff to one piece of their gear, which starts to emit cosmetic bolts of lighting and shimmer. At this point that player can complete the mission and receive their reward. When the player obtains 10 Reactant, they will be awarded with 6-30 Void Traces at extraction, a resource used to refine Void Relics to make them drop rarer rewards, and to craft Dragon Keys.
Void Storms in Empyrean missions additionally feature randomly appearing hazards called Void Sinks that deal radial damage, but attacking them before they explode will cause them to disappear. Only foot soldiers can be turned into Corrupted, leaving space fighters unaffected.
Upon opening the Relic, the player will also receive a buff to one of their equipped gear which gets corrupted for an amount of time based on the tier of the Void Fissure (). The buffed gear will emit lightning bolts and gets a corrupted texture effect.
*Corrupted Warframes receive a 2x multiplier to and .
**This affects the total value, meaning with a maxed for 130% Ability Strength will turn into 260% while the buff is active.
*Primary and secondary weapons receive 100% Ammo Efficiency and have their damage increased by 25%.
**Damage increase is multiplicative to all other sources of damage bonuses.
*Melee weapons receive increased damage.
All players who have opened their relic will be able to receive its rewards, choosing one item from their own relic or another player's. If players select the reward of another player, that person receives 5 Void Traces per person that chose their reward. If the player fails to open the relic when the mission completes, they will not be eligible for any relic rewards, but their relic will not be consumed.
If a player did not bring a Relic, they will not be eligible for any relic rewards, but they will still be able to see and collect Reactant, and they will still be awarded Void Traces for collecting 10 Reactant.
==Endless Missions==
Endless Void Fissure missions Interception, Defense, Survival, Void Cascade, Alchemy, Void Flood and Excavation have bonus rewards per rotation if the player collects enough Reactant:
#1.25x Affinity Booster
#1.25x Credit Booster
#1.25x Resource Booster
#1.25x Resource Drop Chance Booster
#One random Exceptional Relic of the mission's relic tier in Lith, Meso, Neo and Axi fissures (Requiem and Omnia fissures do not have a bonus reward in this rotation.)
#1.5x Affinity Booster
#1.5x Credit Booster
#1.5x Resource Booster
#1.5x Resource Drop Chance Booster
#One random Flawless Relic of the mission's relic tier
#*Boosters will continue to increase by 0.25x up to a cap of 2x, occurring at the nineteenth interval.
#*Every fifth interval after 15 rewards a random Radiant Relic of the mission's relic tier.
Boosters from Endless Void Fissure missions only take effect during that mission.
The bonus relics are immediately available and can be used in the same mission.
==Rewards==
===Void Storm===
Empyrean Void Storms have an additional reward table on end of mission. A relic does not need to be brought or opened to obtain these rewards.
===The Steel Path===
Players who open their own relic in Steel Path Fissures are guaranteed 1 per relic opened on end of mission.
==Notes==
*Void Fissures are a decent way to level up new Warframes and gear, because of the constant enemy spawning from the fissure with a lot of heavy units.
*Reactant dropped from Void Fissure enemies are not consistent across players (everyone gets individual drops). However, due to the split nature of team roles in Railjack content, Reactant picked up in Void Storm missions are shared across all players similar to other drops in these mission modes.
*Fissure enemies spawned during endless missions appear to not level up along with the rest of the enemies as time passes, causing them to stay at base mission level until extraction.
*Fissure spawn rules somehow affect local spawn rules:
**Spawn rates of heavy units noticeably increase.
**Newly spawned local enemies might start to fight between themselves while not fighting corrupted enemies from the fissure.
*Completion of the fissure mission will count towards Star Chart progression and will unlock adjacent nodes.
*The official Warframe mobile app can show current void fissures including fissure level and type of mission. It can be downloaded here and here for Android and iOS respectively.
*Void Fissures in Jupiter can corrupt Sentient Battalysts and Conculysts found in the Secret Laboratories, despite the Void being "toxic" to them. These Corrupted Sentients act normally, keeping their ability to adapt.
*Enemies who become corrupted have a brief invulnerability period of about two seconds and regain their health to full. This can only happen once for that enemy regardless if another fissure opens.
*The ghost forms of Thrax Centurions and Thrax Legatus can be corrupted, regaining health to full. Uncorrupted Thrax can also be corrupted while capturing Exolizers in Void Cascade, allowing them to capture it due to the full heal and brief invincibility.
==Tips==
*As Void Fissures frequently spawn Corrupted Nullifiers even on lower levels, players are advised to prepare weapons and Warframes that are appropriate against them, such as rapid-fire weapons for taking down Nullifier bubbles, or melee weapons for killing them from within the bubble.
*Incoming Corrupted enemies will be staggered and vulnerable for a few seconds, which opens them for quick response, unlike local enemies, who will be invulnerable while being corrupted and staggered.
*Fissures tend to open directly over local, uncorrupted enemies, so cleared and locked-down room may have lowered spawn rates, while a regular alarm will increase it additionally.
*Using can increase the amount of Void Traces gained when collecting 10 reactants. 
*While doing Void Storm missions in Empyrean, pay attention to transmissions from Cephalon Cy indicating that the Void Storm is worsening. As time goes on, Void Sinks will appear and fully charge more rapidly, and can easily one-shot many Warframes that don't have high armor. As these Sinks deal Impact damage, anything that will reduce incoming Impact damage will help survival.
**'s , 's bubble, 's wall, and a friendly Arctic/Frozen Eximus unit's ice shell, can absorb Void Sink explosions forming outside the barriers, protecting Tenno and their allies staying inside the barriers.
==Bugs==
*After collecting 10 Reactant, the visual changes to modular weapons (Kitguns, Zaws etc.) do not go away even after the buff has expired.
*As a new Fissure appears in the mission, some players may experience a drop in their performance or even a freeze on extreme cases.
*Fissures may suddenly stop spawning.
*Doing multiple Empyrean Void Storms in a row without docking has been seen to build up permanent lightning storm effects within the ship from each void storm, eventually leading to a constant, rather extreme visual and audible noise.
==Media==
Warframe Void Fissure Changes!
==Patch History==
ru:Разрыв_Бездны
es:Fisura del Vacío
fr:Fissures du Néant
it:Frattura Void
zh:虛空裂縫
Category:Update 19
Category:Missions