Armoury

====Basic Information====
The armoury provides a means for humans to outfit themselves with weapons and upgrades.
== Techniques ==
=== Armoury placement strategy ===
Armouries absolutely must be built where players can easily reach them after spawning or returning from an attack. During a siege, survival often depends on the immediate availability weapons and upgrades. They are best deployed next to telenodes and medistations, where the newly-spawned or newly-returned can both regenerate and reload.
Inexperienced builders often decide to use armouries as barriers. This is not recommended for servers with the default 100-BP, as armouries deployed in such a fashion will leave the team gasping for build points. It is highly recommend to use the cheaper and less vital defence computer for a barricade role. 
In some rare instances, using armouries as barriers can actually be a good idea.
Strangely, the developers of Tremulous neglected to give the human team a suitable barricade structure.
It is vital that the armoury is well protected from enemies, ensure that it is difficult to snipe and that turrets are covering the top of the armoury. 
=== Armoury counter strategy ===
Three snipes from an Advanced Dragoon is enough to kill the armoury. 
Depending on the Sudden Death settings, destorying the armoury right before SD hits means that humans cannot rebuild the armoury. Timing your rush and snipes around SD is an effective way to keep the armoury down. 
Often smaller aliens such as the Basilisk and Marauder can sit on top of the armoury to avoid a large majority of turret fire.
==Game mode and QVM Variation differences==
====Game mode and QVM Variation differences====
Tremulous 1.2 GPP
*health increased 280 -> 420