125770-please-implement-weapon-tokens-for-enemies-that-drop-them

== Content ==
			It's really stupid that bosses like Ohmna drops weapons that are often not needed and end up getting salvaged, while weapons that are needed rarely, if ever, drop. Why not use take the token system for armour and apply it to weapon as well so people can actually consistently get weapon upgrades instead of salvaging them?	
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That doesnt do much since you get a pistol token which nobody can use, atleast a healing pistol you can salvage.
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			That doesnt do much since you get a pistol token which nobody can use, atleast a healing pistol you can salvage.	
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			It already seems to work like this for Project Legacy (Avatus) weapons. You can just have a token that is usable by 2 or more classes, and suddenly people get geared up much quicker.	
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			this would be good but... psssst... the idea in mmos is to set artificial barrages to delay the consumption of content to make it durable dont tell anyone	
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How exactly is that a counter to the OP's suggestion?  If bosses dropped weapon tokens, couldn't you theoretically buy the exact thing you need?
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			You could make it like armour tokens so there is a 1 in 3 chance for each token that drops that someone gets a weapon they need. Raiding with low chances of getting loot you need due to RNG is something that Carbine addressed for armour specifically with armour tokens, because they know it sucks. I'm asking they do the same for weapons (specifically the Ohmna fight in GA). It's not like a new weapon will automagically make new encounters in harder raids much easier; you still have to spend a lot of time learning mechanics and wiping repeatedly before you even get your first kill, and it'll still take months to go through the content.	
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