Demogorgon

Demogorgon (also known as the Deep Father, the Sibilant Beast, the Master of the Spiraling Depths, the Lord of All that Swims in Darkness and the Prince of Demons) was an ancient demon.
== History ==
Demogorgon was a fiend from an age long forgotten, and almost no record remains of his origins or history (although his name is used as curse by the yuan-ti of Shavarath). There are conflicting legends concerning his origins - one account claims that he was the first tanar'ri formed from the soul of mortal, created by the obyrith known as the Queen of Chaos after she defeated and ended the reign of another obyrith prince Obox-ob. Another legend claims that Demogorgon he was not a true tanar'ri himself but rather their creator, an elder entity who defeated Obox-ob with the assistance of Orcus and Baphomet. In both accounts Demogorgon claimed the title Prince of Demons from Obox-ob (who swore vengeance against him and to one day reclaim his title) and forced his rivals to kneel before him. He claimed as his own the 88th abyssal realm, known as the Gaping Maw or the Brine Flats, a realm of fetid swamps plagued with acidic scalepox clouds, tropical jungles stalked by predatory demons, jagged stony promontories haunted by winged fiends, and deep dark saltwater seas fed by the waters of the river Styx. From those inky depths rose the twin serpentine towers of Demogorgon's palace of Abysm, crowned with skull-shaped minarets and linked near the top with a connecting bridge. The palace extended deep beneath the waves, to lightless reefs and caverns home to grotesque icthyoids and tentacled horrors that warred constantly against each other. Somewhere in the swamps he constructed a grand war citadel known as Ungorth Reddik which served as the gathering point for his demon armies, and in the depths of the jungle he built his capital city Lemoriax. For years beyond count he held his title through sheer power, fighting constantly with Orcus and Graz'zt who envied his position, although he also established alliances with archfiends (such as Dagon) in some cases. Eventually the gods fell, the realm of Demogorgon was destroyed and he eventually fled to Godsfall in the hope that he could claim divinity.
== Description ==
Demogorgon stood eighteen feet tall, his strange body sinuous like a snake and powerful like a great ape. Two baleful blue and red baboon heads leered from atop his lumbering shoulders, and and pairs of scaly tentacles sprouted from his sides in place of arms. His lower body was saurian, and he had an immense forked tail which had the ability to drain the life essence of anyone it touched. His tentacles inflicted a terrible withering disease which caused flesh to rot, and it was said that his mere gaze was enough to drive one mad. According to some tales he once had only one head that was later split in two, but in any case each of his heads had their own interests and personalities, the left named Aameul and right named Hethradiah. Each saw the other as inferior and constantly exerted tremendous effort to gain the upper hand and eventually seize complete control of Demogorgon's body. Aameul was charismatic, calculating and deceptive - he desired to break free from Hethradiah. Hethradiah was more impulsive and feral, and did not wish to be separated. This endless conflict between his personalities often seemed to manifest as insanity, and Demogorgon was feared even by other archfiends for his destructive power and his insatiable craving for blood and souls.
== In the Campaign ==
Vantis, Lannus and Rexxar were attacked by Demogorgon and his thralls at Godsfall after defeating Heracles. They defeated and destroyed him.
== Unlocked Statistics Block ==
CR30 Demogorgon, Prince of Demons (Aameul and Hethradiah) - Huge Outworlder39 (chaotic, evil) HP565 Initiative+12/+12 Speed50(10) AC51(T25,FF43,BR47) Saves+31+29+32 Abilities28,27,31,31,29,30 2 tentacles+46(d6+9+DC39 fortitude or d6 constitution and rot for 1 constitution per round until remove disease) and 2 bites+33(d8+4) and tail slap+44(d6+4+lifesteal5temporary+energy drain d4, DC39 fortitude negates) SQ fast healing 10, SR42, DR20/+5, reach 15 (20 with tentacles), darkvision60, see invisibility, greater telepathy, Dual actions, item mastery, Immunities - shock, poison Resistances (acid 20, cold 20, fire 20), Gaze Attacks(as written, swift actions to switch, DC39 negates): Beguiling Gaze (Aameul only, swift action, will DC39 or charmed, range 60), Insanity Gaze (Hethradiah only, swift action, will DC39 or insanity, range 30), Hypnosis Gaze (requires both personalities, single target, swift action, will DC39 or hypnosis, no save if less than 15HD, range100, can't cast spell-likes) Feats- combat reflexes, combat expertise, power attack Skills - alchemy+49, concentration+49, craft(stonework,metalwork)+29, diplomacy+57, intimidate+53, clamber+29, Knowledge(arcana,history,nature,planes)+49, perception+50, stealth+47, scry+49, search+49, sense motive+48, spellcraft+49, swim+29 Spell-likes(CL20, DC20+level): At will— bestow greater curse, blasphemy, contagion, deeper darkness, desecrate, detect good, detect law, detect thoughts, fear, fly, greater dispelling, pox, suggestion, telekinesis, unhallow, unholy aura, unholy blight, wall of ice, wither limb, water breathing 1/day — befoul, symbol(any), mindrape, shapechangeCR28 Severik Belaphoss the Devourer of Hope, Greater Balor - Large balor outworlder13, fighter10(chaotic, evil) HP196 Initiative+6 Speed40(8),F90 AC42(T10,FF41) Abilities25,15,21,20,20,18 Saves+19,+13,+16 Sword+30/+25/+20/+15(4d6+12+2d6/19–20+beheading) and whip+27(d4+5+opposed strength or dragged against burning body for 4d6 fire per round until can escape) or 2 slams+28(d6+7+will DC20 or flee in terror for d6 rounds) SQ Reach 10, SR30, DR30/+3, see invisibility, death throes (50 damage, DC20 reflex half, radius 100) Cleave, Expertise, Power Attack, magic detection, darkvision 60, greater telepathy Immunities - poison, shock Resistances(acid 20, cold 20, fire 20) Skills- Appraise+10, Concentration+18, Smithing+15, Diplomacy+17, Stealth+16, Intimidate+6, Knowledge(the planes)+18, Scry+21, Search+25, Sense Motive +25, Spellcraft +21, Perception+32 Spell-likes(CL20,save DC16+level): At will — blasphemy, deeper darkness, desecrate, detect good, detect law, fear, greater dispelling, pyrotechnics, read magic, suggestion, symbol (any), telekinesis, teleport without error, unhallow, unholy aura, unholy blight, wall of fire 1/day—fire storm, implosion
CR27 Shami-Amourae the Queen of the Succubi, Greater Marilith - Large marilith outsider9,blackguard10(chaotic, evil) HP190 Initiative+2 Speed40(8) AC35(T11,FF33) Saves+22,+15,+17 Abilitites21,15,21,18,18,18 Sword+27/+22/+17/+12(d8+9+2d6+DC15 fortitude or exhausted/19–20) and +27/+27(d8+6+2d6+DC15 fortitude or exhausted/19–20) and axes+27/+27/+27(1d8+4+2d+lifesteal5/×3) and tail+21(4d6+2+medium and smaller must grapple+28 or get constricted for 4d6+7, fortitude DC18 or unconscious for contact+2d4 rounds, can take -20 to only use tail) SQ Reach 10, Smite Good (1/day, +4/10), SR25, DR20/+2, sneak attack+3d6, Aura of Despair(enemies within 10 feet take -2 morale penalty on saves) Darkvision 60, greater telepathy, immunities(shock, poison), resistances(acid20, cold20, fire20) Command undead (7/day, as Cleric8), poison proficiency, Cleave, Expertise, Power Attack Spell-likes(CL13, DC14+level): At will — animate dead, bestow curse, quickened chaos hammer, cloudkill, comprehend languages, darkness, desecrate, detect magic, Inflict serious wounds, magic circle against good(self only), project image, pyrotechnics, see invisibility, shatter, telekinesis, unholy aura, unholy blight Skills - Concentration+15, Diplomacy+19, Stealth+14, Intimidate+6, Knowledge(religion)+6, Scry+14, Search+19, Sense Motive+19, Spellcraft+19, Perception+25 Spells(save DC14+level): 1-cure light, doom II 2-strength, cure moderate II 3-abyssal might, demon wings, masochism 4-free movement, vile lance
CR26 Theodontius the Abyssal Shade, Greater Abomination - Large abomination outworlder40 (evil, extraplanar, chaotic) HP710 Initiative+11 Speed80(16),F240 AC50(T17,FF43) Abilities43,25,28,22,26,29 Saves+31,+29,+30 2 claws+58(4d6+16+improved grab+60) and bite+52(4d8+8+target loses one highest level prepared spell or 2 intelligence if has no spells to lose) and 2 wings+50(2d6+8) and tailslap+50(4d8+8) SQ Reach10, fast healing 30, SR38, DR15/+5, blinding speed (act as if hasted for up to 10 rounds per day), great cleave, Telepathy, blindsight, truesight, resistances (fire 20, cold 20), nondetection, acquired spell immunity (cannot be effected by a spell cast by a spellcaster more than once) Immunities - polymorph, petrification, energy drain, ability loss, mind effects Skills:	Acrobatics+50, Concentration +52, Diplomacy+52, Escape+50, Stealth+50, Clamber+36 Knowledge(religion, the planes)+49, Search+49, Sense Motive+51, Spellcraft+49, Perception+53 Spell-likes (DC19+level, CL26) At will as a free action - greater invisibility, blur At will — blasphemy, deeper darkness, desecrate, fear, fireball, greater dispel magic, hold person, produce flame, pyrotechnics, telekinesis, unholy blight, unhallow, wall of fire 1/day — hellball
CR25 Seznec the Catastrophic, Greater Klurichir - Huge klurichir outworlder20(chaotic, evil) HP210 Initiative+2 AC34(T10,FF32) Speed50(10),F90 Abilities29,15,22,20,16,23 Saves+18,+14,+15 Axe+30/+25/+20/+15(2d8+12/19-20/x3) and 2 pincers+25(2d6+4/19-20 +improved grab+rend 2d6+13 if both pincershit) and shoot spines+20(2d4+4+poison,fortitudeDC26, 2d4 strength/2d4 strength) SQ Reach 15, SR36, see invisibility, DR20/+5, Darkvision 60, Improved Grab+37 (large or smaller only, can attack grappled opponents with+25, 2d6+13/18-20/vorpal beheading, never considered grappled) Fear Aura (free action, CL20, save DC24, radius 30, save grants immunity), Greater Telepathy, Great Cleave, Power Attack, Immunities (shock, poison), resistances (acid 20, cold 20, fire 20) Skills - Concentration+29, Diplomacy+33, Disguise+8, Stealth+25, Intimidate+31, Knowledge(war, planes)+28 Perception+27, Search+28, Sense Motive+27, Spellcraft+28, Survival+10 Spell-likes(CL20, save D16+level): At will(blasphemy, deeper darkness, desecrate, detect good, dispel good, fear, greater dispelling, magic circle against good, mass charm, mass suggestion, pyrotechnics, telekinesis, tongues, unhallow, unholy aura, unholy blight, wall of fire) 3/day - fire storm Sorceries (CL10, DC16+level, 8/8/7/6/4): 1 - mage armor, magic missile, shield, shocking grasp, sleep 2 - scorch flaming sphere, acid arrow, protection from arrows 3 - fireball, haste, thunderbolt 4 - ice storm, wall of fire 5 - hold monster
CR24 Pronapides the Creeping Doom, Greater Vermiurge - Large vermiurge outworlder42(aberrant) HP735 Initiative+11 Speed50(10),F90(18) AC40(T12,FF37) Saves+29,+21,+38 Abilities34,25,36,14,40,44 Sting+43(d6+12/19-20+poison) and 4 pincers+41(2d8+6/19-20) and bite+40(3d6+6+poison) SQ DR10/adamantine, darkvision, fast healing 10, SR34, scent, immunities (mind effects), duskvision, shroud of vermin (40% miss chance) Combat Reflexes, Great Cleave, Power Attack+31, Blinding Speed (acts as hasted for up to 5 rounds per day) Skills-Heal+24, Clamber+45, Knowledge(nature)+34, Stealth+33, Perception+47 Frightful Presence (will DC48 or shaken, success grants immunity), poison (fortitude DC44, d6 constitution/3d6 constitution)
Category:Demons
Category:Dead
Category:Unlocked Statistics Blocks
Category:Outworlders