Dagger of Doomwarding (Magic Dagger)

This +1 weapon has seven charges when first enchanted. It cannot be recharged, and once the charges are used, it becomes a simple dagger +1. A charge is drained whenever the being grasping the dagger's hilt wills it (the number of charges left can be felt at all times).
Using a charge from a dagger of doomwarding allows its wielder an extra action or chance in bad situations: an extra, additional attack in a given round; an additional saving throw attempt; another bend bars/lift gates roll, and so on (the DM's decision as to what actually occurs is final). Only one charge may be expended per round. The enchantment of this type of weapon is said to require a powdered unicorn horn, or, even better, the touch of a living unicorn's horn to the blade. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Daggers
Category:Magic Weapons