Report 1049

Special Report #1049
Skillset: Wildewood Skill: Coppice
 Org: Hartstone Status: Rejected Dec 2007
Furies' Decision:
We do not like the idea of passive shield stripping as a Coppice effect. We do
not think spores or flowers need to hit faster, either.
Problem: The bonus to spore damage on a target standing in the demesne of a
linked druid is overwhelming on Glinshari and underwhelming on other spore
effects. Additionally, it does nothing to increase the likelyhood of Glinshari
hitting, or do much besides kill the intended victim "more". This report works
under the assumption that warning messages will be extended and expanded, report
1054.
Solution #1: Remove the 25% bonus damage associated with linked demesnes, and
 instead make targets in a druid-linked demesne have their shields
 stripped when hit by a spore effect.
Solution #2: Remove the 25% bonus damage associated with linked demesne,
 instead make flower effects faster while in a druid-linked
 demesne.
Solution #3: Remove the 25% bonus damage associated with linked demesne,
 instead make spore effects faster while in a druid-linked demesne.
Player Comments:
---[Xenthos on 2/11 @ 23:29 writes]:
Not really sure I like the passive-shield-stripping skill (even if it requires a
linked demesne). Especially not in other rooms entirely. A lot of stuff is
blocked by shield- like, say, rad and wisp. That's a hugely significant bonus
to group combat. And to the rest of it... why, exactly, do the AoE effects need
buffs?
---[Enyalida on 2/11 @ 23:33 writes]:
Solution 1 is to make the AoE relevant. Currently, a large part of the reason
you hit people who are in other rooms is that they are given no warning that an
attack is coming. Report 1054 seeks to change that! Another replacement for the
+25% damage (which you agree should go?) effect would be welcome. My feeling is
that what the spores abilities really need is help hitting, NOT an increase to
what happens if they do hit. Solution 2 is intended to make someone trying to
use Glinshari or another spore 1v1 not easily negated with a MOVE X for .5
seconds right as a spore hits command, without impacting group play with link.
Solution 3 is quality of life, to make the social parts of linking more easily
avalible, it doesn't buff spores at all.
---[Shuyin on 2/12 @ 00:22 writes]:
I don't think shield stripping is a good idea. Why not just have linked melds
speed up the ticks of spores/flowers/mists/etc. Make that the bonus
---[Enyalida on 2/15 @ 20:32 writes]:
I've changed the solutions some, to include Shuyin's commented solution, and one
other. This report seeks to make spores hit more often, but be less
overwhelming. More reliability for less nuke.
---[Vadi on 2/15 @ 22:30 writes]:
No to solution 1, that would be OP, plain and simple. Passive shield stripping
opens up a ton of opportunities. 2 OR 3 is supported.
---[Enyalida on 2/17 @ 19:27 writes]:
As a note, this shield stripping would NOT be passive or recurring. Compare to
staff unleash, which has a wider range, more damage, similar cost, and strips
shield.