Zombie Minions

Most minions can be turned into zombies by death damage. When a minion is damaged by a death spell and dies the minion will become a zombie under the power of the person who casts the death spell. Zombie minions have the following properties:
*They lose health at 5 hit points per turn, to a minimum of 1hp
*They are healed by Death damage, including walking into an Aura of Decay.
*Their health limit is capped at their original HP + 25, or 250 if it is higher than 125 HP.
*They take double damage from Light spells.
*They are damaged (up to 50) by healing from the Sphere of Healing.
*Immunity to the spell Swallowing Pit.
*They retain all elemental resistances.
*They count towards its original owner's minion count, but only if they are stolen by an opponent who already has 4 minions.
Zombie Dragon and Zombie Pegasus have their own Aura of Decay, which heals them every turn as any other aura would. A Wraith starts out as a zombie minion, thus all of these rules apply to it as soon as it is summoned.
Zombie minions look similar to un-zombified minions, but certain parts of their body will be brown or green, and certain parts of their skeletons will also be visible.
The health of a zombie minion is constant upon transformation; the strength of the spell used to zombify the minion, and the minion's previous health points, has no effect.
== Zombified Minions ==
Minions that aren't in the following table cannot be zombified. These minions are known as arcane minions.
Minion 	Zombified Minion 	Health 	Spells 	Number of Charges	Charge Time Initial/Recharge	Maximum Damage 	Spell Description
Dwarf 	Zombie Dwarf 	12 	Mine 	Infinite 	0/1 	50 	Allows the dwarf to mine through the earth, making it useful for reaching hiding Arcanists. Mine will travel directly through Arcanists and minions, making it difficult to hit throughout the whole move.
Dwarf 	Zombie Dwarf 	12 	Kablam! 	Infinite 	0/1 	75 	Kablam! is effectively a dynamite that deals 75 damage. The Dwarf will run away when it plants it; however, unless it falls from an edge whilst fleeing, it will not run fast enough to escape the explosion.
Cyclops 	Zombie Cyclops 	18 	Cyclops Shock Attack	Infinite 	0/1 	50 Storm 	Same as Thunder Shock.
Cyclops 	Zombie Cyclops 	18 	Chain Lightning 	Infinite 	0/1 	200 Storm 	Always fires at full power, and will bounce around for multiple hits, considerably damaging the scenery. Very hard to control.
Sylph 	Zombie Sylph 	12 	Sylph Arrow 	Infinite 	0/1 	60 	Shoots three frost arrows which home in on the target.
Sylph 	Zombie Sylph 	12 	Ice Shield 	Infinite 	0/5 	N/A 	Creates a thin barrier around the caster, does not end the caster's turn.
Frost Giant 	Zombie Frost Giant 	25 	Smash 	Infinite 	0/1 	30 	A short range attack.
Frost Giant 	Zombie Frost Giant 	25 	Frost Giant-Ball 	Infinite 	0/5 	75 	Similar to Ice ball.
Frost Giant 	Zombie Frost Giant 	25 	Ice Bomb 	4 	0/1 	250 	Releases a number of frost shards which can damage opponents or the scenery.
Frost Giant 	Zombie Frost Giant 	25 	Snow Ball 	Infinite 	0/1 	100 Snow 	Will detonate in midair, sending snow down on to the target. Can also be thrown at the target, as with regular balls.
Pegasus 	Zombie Pegasus 	25 	Drain Bolt 	1 	0/1 	30 	The Pegasus is healed an amount of health points equal to the amount of damage dealt. It cannot damage itself using this spell.
Dark Knight 	Zombie Dark Knight/Dark Paladin	25 	Charge 	Infinite 	0/1 	250 	Digs away at the terrain whilst dealing heavy damage to players. It often misses potential damage because it will travel through Arcanists without stopping. Cannot be used if stunned.
Paladin 	Zombie Dark Knight/Dark Paladin	25 	Drain Bolt 	1 	0/1 	30 	The Knight is healed an amount of health points equal to the amount of damage dealt. It cannot damage itself using this spell.
Pixie 	Zombie Pixie 	12 	Drain Bolt 	1 	0/1 	30 	The Pixie is healed an amount of health points equal to the amount of damage dealt. It cannot damage itself using this spell.
Flame Dragon 	Zombie Dragon 	37 	Zombie Breath 	Infinite 	0/1 	90 	Fires three drain bolts.
Storm Dragon 	Zombie Dragon 	37 	Zombie Breath 	Infinite 	0/1 	90 	Fires three drain bolts.
Frost Dragon 	Zombie Dragon 	37 	Zombie Breath 	Infinite 	0/1 	90 	Fires three drain bolts.
Man-Trap 	Zombie Man-Trap 	25 	Thorn Ball 	Infinite 	0/1 	50 	Sets a thorn mine at the point of impact. If the mine is hit with an attack, it explodes.
Man-Trap 	Zombie Man-Trap 	25 	Thorn Bomb 	4 	0/1 	1000 	Explodes, setting a circle of thorn mines around the explosion area.
Man-Trap 	Zombie Man-Trap 	25 	Ent Whip 	Infinite 	0/1 	35 	Similar to Vine Whip.
Man-Trap 	Zombie Man-Trap 	25 	Vine Bridge 	4 	0/1 	0 	Shoots out a vine which latches on the first pieces of land it touches, creating a traversable bridge.
Man-Trap 	Zombie Man-Trap 	25 	Entangle 	Infinite 	0/1 	0 	If it hits an arcanist or minion, the unit cannot fly and has drastically reduced jumping ability (comparable to that of a paladin).
Man-Trap 	Zombie Man-Trap 	25 	Vine Bomb 	4 	0/1 	30 	Shoots a flurry of flowers out from its detonation point, enclosing the area and anything in it.
Man-Trap 	Zombie Man-Trap 	25 	Vine Bloom 	1 	5/- 	5000 	Causes the man-trap to self-destruct, releasing several vine and thorn bombs.
Elf 	Zombie Elf 	10 	Volley 	Infinite 	0/1 	20 per elf per turn 	Sets up a target at a selected location. Every turn, all elves on the map will shoot at the target.
Elf 	Zombie Elf 	10 	Flurry 	Infinite 	3/5 	60 per elf 	Causes all elves on the map to fire a stream of arrows towards the selected target point. The number of arrows fired is increased if the nature familiar has been summoned.
Water Troll 	Zombie Water Troll 	10, 25, or 50 - depends on hydration	Dive 	Infinite 	0/1 	N/A 	This spell is targeted. When used, the Water Troll dives and then spawns at the selected location.
Brine Goblin 	Zombie Brine Goblin 	6 	N/A 	N/A 	N/A 	100 	When it reaches 0 health, it explodes and brine salt is tossed everywhere.
Recall Device 	Zombie Recall Device 	12 	Recall 	1 	0/- 	N/A 	Sacrifices the Zombie Recall Device. Teleports you to the Zombie Recall Device's location. This minion's ability doesn't end your turn, but it cannot be used if you are in the water.
Gargoyle 	Zombie Gargoyle 	7 	Blood Lust 	Infinite 	0/1 	70 	Powerful Melee attack.
Wolf 	Zombie Wolf 	12 	Pack Mentality 	1 	3/- 	N/A 	Summons another wolf.
Alpha Wolf.pngAlpha Wolf	Zombie Alpha Wolf 	18 	Bite 	Infinite 	0/1 	55 	A melee attack.
Alpha Wolf.pngAlpha Wolf	Zombie Alpha Wolf 	18 	Pack Leader 	Infinite 	0/1 	N/A 	Summons another wolf. This wolf will not be an alpha wolf.
Bear 	Undead Bear 	20 	Bite 	Infinite 	0/1 	45 	A melee attack. Does increased damage based on how low the bear's HP is.
Leap 	Undead Bear 	20 	Infinite 	Infinite 	0/5 	N/A 	Leap in the chosen direction, allowing you to get to hard to reach places. This spell does not end your turn. If the caster has the ritual bonus to leap, this spell's cooldown is removed.
Monkey 	Zombie Monkey 	6 	Thorn Ball (Passive)	N/A 	N/A 	50 	Sets a thorn mine at the point of impact aiming at the player. If the mine is hit with an attack, it explodes.
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Zombie Breath 	Infinite 	0/1 	90 	Fires three drain bolts.
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Arcane Bomb 	Infinite 	0/1 	40 	Throws a bomb over the terrain that explodes into three Arcane Arrows.
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Arcane Energizer 	Infinite 	0/5 	N/A 	Surround the minion with an arcane aura that lasts for five turns and causes all of your arcane attacks to deal extra damage.
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Arcane Flash 	Infinite 	0/1 	15 	Blast your enemies out of the arena with this spell, which creates an intense ball of energy that knocks everyone but yourself far and wide.
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Arcane Gate 	Infinite 	0/5 	N/A 	Teleports you to a specified location. (Note the minion can't use this spell underwater)
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Arcane Glyph 	4 	0/1 	10x10 	Creates a ring of protective glyphs around the minion that hampers enemy movement and will stop anything from being knocked away.
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Arcane Portal 	Infinite 	0/5 	N/A 	Creates a two-way portal to allow travel between your current location and the selected destination.
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Arcane Sigil 	4 	0/1 	3x10 	Creates a triangle of three arcane glyphs at the selected location, which can be useful for blocking holes or portals.
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Imp Destruction 	Infinite 	0/5 	Varies 	All imps on the map explode, releasing a cloud of Arcane Arrows at the selected target.
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Summon Imps 	Infinite 	0/5 	N/A 	Summons a group of 3 arcane imps to do your bidding.
Corrupt Dragon 	Corrupt Zombie Dragon 	37 	Arcane Mist 	Infinite 	0/5 	15 Arcane per turn over 5 turns	Like Aura of Decay, only Arcane.
==Notes==
*While zombie gargoyles have the morph ability equipped, they're unable to use it regardless.
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