List of Megami Tensei II Skills

Below is a list of Spells and Skills from Megami Tensei II. All Spells have an MP cost, but Extra Skills, which are randomly used in place of a demon's normal attack, do not.
As the names of spells differ across the original Famicom version and the remake Kyuuyaku Megami Tensei, both sets of names will be noted.
===Fire Spells and Skills===
*All Fire Spells and Skills deal damage.
MTII Name	KMT Name 	Cost 	Power	Target
Agi 	Agi 	2 MP 	3 	1-2
Agima 	Agirama 	4 MP 	10 	1-2
Agion 	Agilaon 	6 MP 	24 	2-3
Agila 	Maragi 	2 MP 	2 	All
Agirama 	Maragima 	4 MP 	6 	All
Agilaon 	Maragion 	6 MP 	16 	All
Agidyne 	Maragidyne	10 MP	32 	All
Blaze (1)	Blaze (1) 	Extra	2 	All
Blaze (2)	Blaze (2) 	Extra	6 	All
Blaze (3)	Blaze (3) 	Extra	18 	All
Blaze (4)	Blaze (4) 	Extra	54 	All
===Ice Spells and Skills===
*All Ice Spells and Skills use the same names between versions, deal damage, and have a chance of inflicting the Freeze Ailment.
Name 	Cost 	Power	Target
Bufu 	3 MP 	3 	1-2
Bufurama 	6 MP 	8 	1-2
Bufuraon 	9 MP 	16 	2-3
Bufudyne 	15 MP	32 	2-4
Freeze (1)	Extra	4 	1-4
Freeze (2)	Extra	8 	1-4
Freeze (3)	Extra	16 	1-4
Freeze (4)	Extra	32 	1-4
===Elec Spells===
*All Elec Spells deal damage.
MTII Name	KMT Name 	Cost 	Power	Target
Zio 	Zio 	3 MP 	4 	1-3
Zioma 	Zioma 	6 MP 	12 	1-3
Zioron 	Zioraon 	9 MP 	26 	1-3
Ziora 	Mazio 	3 MP 	3 	All
Ziorama 	Mazioma 	6 MP 	10 	All
Zioraon 	Mazioraon	9 MP 	24 	All
Ziodyne 	Maziodyne	15 MP	48 	All
===Force Spells and Skills===
*All Force Spells and Skills use the same names between versions and deal damage.
Name 	Cost 	Power	Effect 	Target
Zan 	2 MP 	8 	N/A 	0-2
Zanma 	4 MP 	18 	N/A 	0-2
Zanmaon 	6 MP 	38 	N/A 	0-2
Zandyne 	10 MP	78 	N/A 	0-2
Tentarafoo	6 MP 	12 	Chance of Panic	1-8
Roar (1) 	Extra	2 	Chance of Bind 	All
Roar (2) 	Extra	4 	Chance of Bind 	All
Roar (3) 	Extra	8 	Chance of Bind 	All
Roar (4) 	Extra	16 	Chance of Bind 	All
===Expel Spells===
*All Expel Spells use the same names between versions and deal damage.
Name 	Cost 	Power	Target
Hama 	3 MP 	10 	1
Hamaon 	6 MP 	15 	1-2
Hamahan 	9 MP 	30 	2
Hamadyne	15 MP	50 	2-3
===Curse Spells and Skills===
MTII Name 	KMT Name 	Cost 	Power 	Effect 	Target 	Other Notes
Makaranda 	Makaranda 	2 MP 	? (MTII)/1 MP (KMT)	MP drain 	1 (MTII)/All (KMT)	Non-elemental in KMT
Mudo 	Mudo 	3 MP 	N/A 	Chance of instant death	1 	N/A
Mudoon 	Mudoon 	6 MP 	N/A 	Chance of instant death	1-2 	N/A
Mudohanma 	Mudodyne 	9 MP 	N/A 	Chance of instant death	1-3 	N/A
Makajam 	Makajam 	3 MP 	N/A 	Chance of Mute 	All 	N/A
Deathtouch 	Deathtouch 	Extra	4 	HP drain 	1 	Enemy-only, non-elemental in MTII.
Deathtouch (2)	Deathtouch (2)	Extra	8 	HP drain 	1 	Enemy-only, non-elemental in MTII.
Deathtouch (3)	Deathtouch (3)	Extra	16 	HP drain 	1 	Enemy-only, non-elemental in MTII.
Deathtouch (4)	Deathtouch (4)	Extra	32 	HP drain 	1 	Enemy-only, non-elemental in MTII.
===Nerve Spells and Skills===
*All Nerve Spells and Skills use the same names between versions, have a chance of inflicting an Ailment, and do not deal damage.
Name 	Cost 	Ailment	Target
Dormin 	2 MP 	Sleep 	1-3
Dorminar 	5 MP 	Sleep 	All
Hapirma 	3 MP 	Happy 	1-3
Pulinpa 	3 MP 	Panic 	2
Dance 	Extra	Happy 	All
Dance (2)	Extra	Happy 	All
Dance (3)	Extra	Happy 	All
 	 	 	All
===Mind Spells and Skills===
*All Mind Spells use the same name between versions.
Name 	Cost 	Power	Effect 	Target
Marin Karin 	6 MP 	N/A 	Chance of Happy and/or Panic	2-3
Toxic Sting (2)	Extra	9 	Damage, chance of Poison 	1
===Bind Spells===
*All Bind Spells use the same names between versions, have a chance of inflicting the Bind Ailment, and do not deal damage.
Name 	Cost	Target
Shibaboo 	2 MP	1-2
Mashibaboola	5 MP	3-5
===Non-elemental Skills===
*All non-elemental Skills are Extra and use the same names between versions.
*Several non-elemental Skills are unique to either version; all of these are enemy-only.
*Energy Drain appears in both versions, but functions in a completely different manner between them.
====Common====
Name 	Power	Effect 	Target 	Other Notes
Feral Claw (1) 	6 	Damage 	1 	N/A
Feral Claw (2) 	10 	Damage 	1 	N/A
Feral Claw (3) 	18 	Damage 	1 	N/A
Feral Claw (4) 	30 	Damage 	1 	N/A
Poison Bite (1)	2 	Damage, chance of Poison 	1 	N/A
Poison Bite (2)	4 	Damage, chance of Poison 	1 	N/A
Poison Bite (3)	6 	Damage, chance of Poison 	1 	N/A
Poison Bite (4)	8 	Damage, chance of Poison 	1 	N/A
Toxic Sting (1)	3 	Damage, chance of Poison 	1 	N/A
Toxic Sting (3)	27 	Damage, chance of Poison 	1 	N/A
Stun Bite (1) 	2 	Damage, chance of Paralyze 	1 	N/A
Stun Bite (2) 	6 	Damage, chance of Paralyze 	1 	N/A
Stun Bite (3) 	18 	Damage, chance of Paralyze 	1 	N/A
Stun Bite (4) 	48 	Damage, chance of Paralyze 	1 	N/A
Stone Bite (1) 	4 	Damage, chance of Stone 	1 	N/A
Stone Bite (2) 	8 	Damage, chance of Stone 	1 	N/A
Stone Bite (3) 	16 	Damage, chance of Stone 	1 	N/A
Stone Bite (4) 	32 	Damage, chance of Stone 	1 	N/A
Paral Eyes (1) 	4 	Damage, chance of Paralyze 	1 	Enemy-only.
Paral Eyes (2) 	10 	Damage, chance of Paralyze 	1 	Enemy-only.
Petra Eyes (1) 	8 	Damage, chance of Stone 	1 	Enemy-only.
Petra Eyes (2) 	32 	Damage, chance of Stone 	1 	Enemy-only.
Poison Gas (1) 	2 	Damage, chance of Poison 	1-3 (MTII)/All (KMT)	Enemy-only.
Poison Gas (2) 	6 	Damage, chance of Poison 	1-3 (MTII)/All (KMT)	Enemy-only.
Poison Gas (3) 	16 	Damage, chance of Poison 	1-3 (MTII)/All (KMT)	Enemy-only.
Poison Gas (4) 	32 	Damage, chance of Poison 	1-3 (MTII)/All (KMT)	Enemy-only.
Last Resort (1)	16 	Instant death to user, damage to enemies	All 	Enemy-only.
Sing (1) 	N/A 	Chance of Sleep 	All 	Enemy-only.
Sing (2) 	8 	Damage, chance of Panic 	All 	Enemy-only.
 	 	Damage, chance of Panic 	All 	
====Exclusive to Famicom version====
*The Pig and Death Aliments are displayed as "Cursed" in-game.
Name 	Power	Ailment/Effect 	Target
Last Resort (2) 	32 	Instant death to user, damage to human enemies 	All
Energy Drain (1)	8 	Damage, chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed	1
Energy Drain (2)	16 	Damage, chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed	1
Energy Drain (3)	32 	Damage, chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed	1
Energy Drain (4)	64 	Damage, chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed	1
Energy Drain (5)	N/A 	Chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed 	1
Energy Drain (6)	N/A 	Chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed 	1
Boo Curse (1) 	N/A 	Chance of Cursed (Pig) 	2-3
Boo Curse (2) 	N/A 	Chance of Cursed (Pig) 	2-3
Death Curse (1) 	N/A 	Chance of Cursed (Death) 	1-2
Death Curse (2) 	N/A 	Chance of Cursed (Death) 	1-2
====Exclusive to Kyuuyaku Megami Tensei====
*All Special Skills exclusive to Kyuuyaku Megami Tensei do not deal damage, are chance-based, and hit once.
Name 	Effect
Curse 	Instant death
Curse (2) 	Instant death
Curse (3) 	Instant death
Curse (4) 	Instant death
Energy Drain 	Level decrease by 1
Energy Drain (2)	Level decrease by 1
Energy Drain (3)	Level decrease by 1
Energy Drain (4)	Level decrease by 1
Energy Drain (5)	Level decrease by 1
===Heal Spells===
*All Heal Spells use the same name between versions.
MTII Name 	Cost 	Power 	Effect 	Target 	Other Notes
Dia 	2 MP 	Low 	HP recovery 	One ally 	N/A
Diama 	4 MP 	Medium	HP recovery 	One ally 	N/A
Diahan 	6 MP 	High 	HP recovery 	One ally 	N/A
Diarahan 	10 MP	Full 	HP recovery 	One ally 	N/A
Media 	4 MP 	Low 	HP recovery 	All allies	N/A
Mediama 	6 MP 	Medium	HP recovery 	All allies	N/A
Mediahan 	10 MP	High 	HP recovery 	All allies	N/A
Patra 	2 MP 	N/A 	Happy/Panic/Sleep/Close/Bind removal 	One ally 	N/A
Penpatra 	4 MP 	N/A 	Happy/Panic/Sleep/Close/Bind removal 	All allies	N/A
Posumudi 	4 MP 	N/A 	Poison removal 	One ally 	N/A
Paraladi 	6 MP 	N/A 	Paralyze removal 	One ally 	N/A
Petradi 	10 MP	N/A 	Stone removal 	One ally 	N/A
Recarm 	8 MP 	N/A 	Revival from death with full HP and MP	One ally 	May fail
Samarecarm	16 MP	N/A 	Revival from death with full HP and MP	One ally 	N/A
===Support Spells and Skills===
*All Support Spells and Skills use the same name between versions.
Name 	Cost 	Effect 	Target 	Other Notes
Tarukaja	4 MP 	Attack power increase, maximum up to 4 times 	All allies 	N/A
Tarunda 	2 MP 	Attack power decrease 	All enemies 	N/A
Rakukaja	4 MP 	Defense power increase 	All allies 	N/A
Rakunda 	2 MP 	Defense power decrease 	All enemies 	N/A
Tetraja 	6 MP 	Protection from Level decrease for one battle	All human allies	N/A
Guard 	Extra	Reduction of damage taken for one turn 	Self 	Enemy-only
===Other Spells and Skills===
*All Other Spells and Skills use the same name between versions.
*Traesto transports the party within the dungeon to the exit in the original Famicom version, but transports it directly outside the dungeon in Kyuuyaku Megami Tensei.
MTII Name	Cost 	Effect 	Target 	Other Notes
Sabbatma 	10 MP	Summons one ally 	One demon ally inside COMP	N/A
Mappara 	2 MP 	Creates a mini-map of the current dungeon until the next New Moon	N/A 	N/A
Traesto 	6 MP 	Transports to dungeon exit 	Party 	N/A
Trastart 	6 MP 	Transports to last Checkman/Terminal at which progress was saved 	Party 	N/A
Tranpa 	6 MP 	Transports to last Checkman/Terminal used 	Party 	N/A
Call Ally	Extra	Summons one ally reinforcement 	N/A 	Enemy-only
Escape 	Extra	Guaranteed escape from battle 	Self 	Enemy-only
Category:Megami Tensei II
Category:Lists of Spells and Skills