Report 189

Report #189
Skillset: Skill: Burnout
 Org: Geomancers Status: Completed May 2009
Furies' Decision:
The essence cost for burnout (and other ego-based experience loss) has been
halved.
Problem: The current penalties of burnout include a loss of experience greater
than vitae (100k in essence terms) and being unable to use psionics in any
capacity for 45 minutes (22.5 with the artifact). A single mistake or misfortune
in a combat situation (such as getting choked/stunned/sapped with forcefield up)
is enough to cause you to revert to dual trans noobdom for as long as 45
minutes, and for mages in particular the loss of what is oftentimes their most
important skill for longer than most combat engagements last is far too
prohibitive.
[A: 0 R: 0] Solution #1: Change psionic burnout to instantly kill you due to
 your brain melting from exertion. Upon returning to
 life, you will be able to use psionics like normal.
Player Comments:
---[Ceren on 5/25 @ 04:27 writes]:
If this change is accepted, my suggestion for the mind shielding rune would be
to have it save you from death, but still cause you to lose your defenses and
power as if you had died
---[Shamarah on 5/27 @ 02:10 writes]:
This is a good proposed change, it's ridiculous that telekinetics lose access to
an entire skillset just for having their forcefield broken
---[Viynain on 5/27 @ 07:59 writes]:
I agree that the change should instantly kill instead of altogether disable a
Psionicist since burnout in its current incarnation is being problematic when a
simple mistake occurs. I disagree, however, in that the mind shielding rune
should not protect one from death for this. If this is proposed to be the
negative state, have the rune do something altogether different other than save
someone's life.
---[Zynna on 5/28 @ 05:09 writes]:
I agree with the proposed change, as the burnout penalty is excessive. The
experience penalty should be sufficient.