Madou Koukaku:Tactics

Each tactic can only be performed a maximum of once per turn. For tactics which have variable gold and food costs the effect increases as more gold/food is spent. This benefit of additional resources appears to happen in a linear fashion, rather than with diminishing returns.
If a general is required for a tactic that general cannot move and perform the tactic in the same turn.
==1st Tab - 外交 Diplomacy==
Affects your relations with other countries positively or negatively.
Name 	Target 	Time to Perform	Effect on Relations	Gold Cost	Food Cost	Notes
Declare Battle 	Neutral 	instant 	-100 	--- 	-- 	Succeed turn into Enemy
Cease-Fire 	Enemy 	instant 	+10 	-- 	-- 	Succeed turn into Neutral
Alliance Break 	Alliance 	instant 	-30 	-- 	-- 	Succeed turn into Neutral
Alliance Request 	Neutral 	instant 	+30 	-- 	-- 	Succeed turn into Alliance
Surrender 	Enemy 	instant 	+100 	-- 	-- 	Succeed turn into Slave
Request Reinforce	Alliance Neutral	instant 	-10 	-- 	-- 	
Reinforce 	Alliance Neutral	instant 	+10 	5000 	5000 	
==2nd Tab - 拠点 Base==
Scout other countries and improve resource gathering
Name 	Target 	Time to Perform	General 	Gold Cost	Required Item 	Required Skill	Notes
Silent Scout 	other country 	instant 	General with Stealth	200 	-- 	Stealth 	
Shows full details of all troops of the selected country and their economic status etc. in information tables for the current turn. *
Teleport 	territory you control 	instant 	
Standby General
(not using any action yet)	300 	-- 	-- 	If several generals are grouped into an 'army', all of the generals are teleported when the army leader is teleported.
Farm Strengthen	territory you control with required buildings	instant 	-- 	800 	 Jewel of Good Crop (上作) or Jewel of Good Harvest (豊穣) 	-- 	Increase the rarity and quantity of crops, livestock and wood harvested in that territory for 1 turn.
Mine Strengthen	territory you control with required buildings	instant 	-- 	800 	Jewel of Excavation (発掘) or Jewel of Precise Excavation (精密発掘) 	-- 	Increase the rarity and quantity of ore and soil harvested in that territory for 1 turn.
* In addition, in the trial version this skill also displayed the harvestable materials from each enemy territory. However in the full version all harvestables from all locations are always shown so this skill is no longer applicable in that regard.
==3rd Tab - Recovery==
recover units or buildings
Name 	Target 	Time to Perform	Gold Cost 	Required Item 	Notes
Troop Recovery Lv5 	Ally General 	instant 	-- 	Jewel of Healing (息吹) 	refill up to 50% of that general's currently selected soldiers
Troop Recovery Lv10	Ally General 	instant 	-- 	something worth 3000 gold 	refill all of that general's currently selected soldiers
Building Repair 	Self Territory	instant 	1,000-10,000	Repair Manual (修復) or Fast Repair Manual (急造修復) 	
Eco Improve 	Self Territory	instant 	500 	Jewel of Tranquility (平静) or Jewel of Silence (静寂) 	
Improves the environment of the territory
==4th Tab - Attack==
damage buildings of enemy territories
Names 	Target 	Time to Preform	Effect on Relations	General 	Gold Cost 	Required Skill	Notes
Send Worker	Enemy Territory	1 turn 	-5 	General with Dismantle	1,000-10,000	Dismantle 	
tactic can fail
==5th Tab - Other==
Name 	Target 	Time to Perform	Gold Cost 	Food Cost 	Required Item	Notes
Popul Protect	Self Territory	1 turn 	1,000-10,000	1,000-10,000	-- 	raises population of territory, will return to max population the following turn if raised above that
Reward 	Ally General 	instant 	1,000-10,000	1,000-10,000	Medal 	
raises loyalty of general
the formula appears to be:
(4+gold spent/1000+food spent/2000)×(100-current loyalty)/100=loyalty gained