Disorder (VII Remake)

Disorder is an ability for Cloud in Final Fantasy VII Remake, provided to him by the . It causes Cloud to leap towards an enemy and swing his weapon, which deals damage and also switches between Operator Mode and Punisher Mode, regaining some ATB when successfully landing on an enemy.
==Mechanics==
Weapon Ability 	
Effects 	Operator Mode- Closes the gap between Cloud and his target- Switches Cloud into Punisher Mode- Deals physical melee damage- Small area-of-effect- Regains 500 ATB on hitPunisher Mode- Short range- Switches Cloud into Operator Mode- Deals physical melee damage over 2 hits- Small area-of-effect- Each hit regains 100 ATB (Total: 200 ATB)
Interrupt stats 	- Interrupts targets with ≤50 interrupt defense- Interrupted by attacks with ≥40 interrupt strength
Compatible 	
Applicable weapon passive bonuses 	- Critical Hit Rate Up- Ability Critical Hit Rate Up- Enemy Parts Damage Up- Critical Damage Up- Desperate Striker
Special Interrupt(s) 	Launch (All hits; launches interrupted enemies)
Damage formula:(2 \times Cloud's\ Attack\ Power\ - Target's\ Defense) \times .8\ \text {or}\ 1.8Where either .8 is used during Operator Mode, or 1.8 during Punisher Mode, while Cloud's Attack Power is his attribute, and Target's Defense is the target's attributePower ModifiersOperator Mode: .8Punisher Mode: 1.8 (.9 x 2 hits) 	Damage formula:(2 \times Cloud's\ Attack\ Power\ - Target's\ Defense) \times .8\ \text {or}\ 1.8Where either .8 is used during Operator Mode, or 1.8 during Punisher Mode, while Cloud's Attack Power is his attribute, and Target's Defense is the target's attributePower ModifiersOperator Mode: .8Punisher Mode: 1.8 (.9 x 2 hits)
Stagger formula:Stagger\ Rate\ \text {or}\ Pressured\ Rate\ \times Target's\ Physical\ Melee\ Rate\ ModifierWhere Pressured Rate is used rather than Stagger Rate while the target is pressured, and Physical Melee Stagger Rate Modifier is the respective stagger rate modifier of the targetStagger RatesOperator Mode: 1Punisher Mode: 2 (1 x 2 hits)Pressured RatesOperator Mode: 2Punisher Mode: 4 (2 x 2 hits)	Stagger formula:Stagger\ Rate\ \text {or}\ Pressured\ Rate\ \times Target's\ Physical\ Melee\ Rate\ ModifierWhere Pressured Rate is used rather than Stagger Rate while the target is pressured, and Physical Melee Stagger Rate Modifier is the respective stagger rate modifier of the targetStagger RatesOperator Mode: 1Punisher Mode: 2 (1 x 2 hits)Pressured RatesOperator Mode: 2Punisher Mode: 4 (2 x 2 hits)
Disorder is an ability for Cloud that deals physical melee damage. Cloud will attack with a low, lifting attack that slightly differs based on whether he uses the ability in Operator Mode or Punisher Mode. Disorder switches his combat stance and refunds some of his ATB.
When Disorder is used while Cloud is in Operator Mode, he will charge forward toward his target and attack with a rising slash, closing the gap and hitting all enemies within a small area in front of him, while switching into Punisher Mode. 
When Disorder is used in Punisher Mode, Cloud will remain in place and remove a hand from the grip while performing an uppercut slice toward his target, spinning him front to back from the inertia, hitting all enemies within a small area in front of him, while switching into Operator Mode.
==Use ==
Disorder instantly switches Cloud's stance from Operator Mode to Punisher Mode or vice versa, cutting the animation time that would be required to switch otherwise and allowing Cloud to deal damage faster. It also refills Cloud's ATB slightly on use, making it cheap to enact. Its effect varies slightly depending on if Cloud uses it in Operator Mode to switch to Punisher Mode, or in Punisher Mode to switch to Operator Mode.
In most cases, Disorder can be used to run up to an enemy in Operator Mode, attack them with Disorder, and instantly unleash damage on them in Punisher Mode. In rare cases, Disorder can also be used to finish off an enemy while in Punisher Mode, to switch back to Operator Mode quickly. Disorder can also be used to launch many enemies from both Punisher and Operator Modes, which pressure them, allowing his subsequent attacks to build stagger.
Disorder is useful for switching modes quickly, but as a normal physical attack that costs 1 ATB, Disorder is outclassed by Braver and Triple Slash. It should not be relied on for dealing burst damage, but it serves its niche well, and allows players to keep up Cloud's damage per second and easily pressure many enemies.
Cloud's AI can use an entire punisher combo by having the player issue Disorder as a command to him. Cloud will use the entire combo before switching back to Operator Mode. However, if an enemy attempts to attack him, or moves out of the way during this time, he will dodge out, switching back to Operator Mode. This can be avoided in battles against one enemy (such as a boss battle) by pressuring or staggering them. 
In Final Fantasy VII Remake Intergrade, allows non-active characters to cast elemental spells for free when the current leader uses an offensive ability or spell (no ATB or MP consumed). Using Cloud as the party leader, he can use Disorder frequently to force the synergist to cast the paired spell, since it will restore some ATB when it hits his target. 
==Other appearances ==
===Final Fantasy Brave Exvius===
==Gallery==
Disorder loading screen from FFVII Remake.png|Loading screen.
Category:Character abilities in Final Fantasy VII Remake