CC NR Relationship

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==Most Impactful Relationship==
No one goes through their upbringing entirely alone, and if forced to consider it, you have to admit that there has been a single individual who has had the most impact on your development. This might constitute a single, resonant encounter that changed your worldview or life for good, or the influence of a long-term relationship drawn out over many years to help you grow into the person you became.
===Selection Methods===
There are four methods of picking a pastime:
*Intentional: Choose one.
*Creative: Make one of your own following the listed Effects (get GM approval).
*Comprehensive: If your Social Class was that of Lower or Upper Nobility, roll a d10. If your Hardship was Crisis of Faith and you Overcame, roll a d12 with 10-12 being reduced to 9. If your Hardship was Crisis of Faith and you Surrendered or Survived, roll a d8. Otherwise, roll a d9.
*Random: Roll a d10.
===Effects===
Varies depending on relationship.
Relationship	Relationship 	Relationship 	Relationship
Roll 	Person 	+1 to two Skills 	+1 to one Vitality
1 	Parent/Sibling 	Athletics, Discipline, or Survival 	Fire
2 	Friend/Coworker 	Resilience, Investigation, or Rapport 	Breath
3 	Romantic Pursuit 	Athletics, Rapport, or Discipline 	Fire
4 	Spouse 	Male: Resilience, Labor, or LeadershipFemale: Handicraft, Discipline, or Medicine	Nerve
5 	Mentor/Teacher 	Scholarship, Investigation, or Discipline 	BreathOR access Lift/Shade (at -1)OR +1 Lift/Shade (if applicable)
6 	Pupil/Assistant 	Scholarship, Discipline, or Leadership 	Nerve
7 	Child 	Medicine, Awareness, or Leadership 	1 free Steel
8 	Rival 	Investigation, Discipline, or Aggression 	Fire
9 	Religious Authority 	Scholarship, Investigation, or Discipline 	Nerve
10 	Protector/Bodyguard/Companion	Special: Companion 	Special: Companion
Companion: You gain a loyal (though with a sense of self-preservation and an individual will) guardian companion NPC to be designed in collaboration with the GM and played by the GM.