Superstring Dimension

Superstring Dimension is an Abyss-variant gamemode that was added in Version 4.2. It is currently accessible only by players with Lv. 81 or above.
==Gameplay==
*Superstring Dimension's cycle has 4 stages: Fringe (left), Intensive (top), Perilous (right) and Singular (bottom). Players will start challenging Fringe in order to get access to Intensive and Singular. Successfully completing the former will unlock Perilous, which is basically a boss stage.
*Fringe, Intensive and Perilous may have same weather, while Singular has different one from the rest. All four may also have different effects to each other.
*Completing Fringe, Intensive and Singular will rewards 6000 points each, and Perilous will give 3000 + remaining points, which will be based on how long they take to succeed.
==Weather==
*Physical: Enemies take 50% bonus Physical DMG and 50% less Lightning DMG.
*Lightning: Enemies take 50% bonus Lightning DMG and 50% less Physical DMG.
*Fire: Enemies take 50% bonus Fire DMG and 50% less Ice DMG.
*Frost: Enemies take 50% more Ice DMG and 50% less Fire DMG.
*Ranged: Enemies take 50% bonus ranged DMG and 50% less melee DMG.
*Scrappy: Enemies take 50% bonus melee DMG and 50% less ranged DMG.
*Counter: Type countering effects are 20% stronger.
*Quantum: QUA Valkyries deal 20% bonus DMG.
*IMG Environment: IMG Valkyries deal 20% bonus DMG.
*Stardust: SD Valkyries deal 20% bonus DMG.
*Electrified: Enemies take 40% bonus damage when paralyzed and within 4s after the Paralyze ends.
*Freezing Environment: Enemies take 40% bonus damage when Frozen and within 4s after the Frozen duration ends.
*Ignited: Enemies take 40% bonus damage when Ignited and Ignite damage increases by 45%.
*Blood Thorn Patch: Enemies take 40% bonus damage when Bleeding and Bleed damage increases by 45%.
*Bloodthirsty: Enemy kills boost Total DMG by 20% for 15s. 8 stacks max. Every stack has an independent timer.
*Fortified: Enemies are shielded but they take 40% bonus DMG when their shields are broken.
*Dominance: Summoned entities deal 30% more DMG, self deals 20% more DMG when a user-summoned entity is present.
*Stellar: When in Stellar Outburst, all team members deal 15% more Total DMG. When the Astral Ring system is activated, all team members deal 30% more Total DMG.
*Starless: When outside Stellar Outburst, all team members deal 15% more Total DMG. When the Astral Ring system is inactivated, all team members deal 30% more Total DMG.
==Ranks==
*Unlike other Abyss-variants, Superstring Dimension introduces Trophies mechanic which, depends on player's place during cycle's finalization, will be either increased or decreased. The change of remaining trophies will promote them to higher rank if they have high enough trophies, or vice versa. In other words, players will not be promoted or relegated directly.
*Once entering the mode for the first time, player will also start with 180 Virtual Trophies (which can be increased by 100 if promoted to Red Lotus once), which will be reduced instead of the actual trophies in case of their rank is low during finalization.
==Rewards==
Players will receive rewards upon completing certain missions or after cycle finalization.
===Abyss Missions' Rewards===
Missions 	Rewards
Clear any Fringe stage. 	
Score a total of 12000 points.	
Score a total of 15000 points.	
===Finalization Rewards===
Brackets 	Rewards
Forbidden 	
Sinful I 	
Sinful II 	
Sinful III	
Agony I 	
Agony II 	
Agony III 	
Red Lotus 	
Nirvana 	
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