List of leader abilities in Civ7

The following is a list of leader abilities in Civilization VII and its expansions.
== Leader abilities ==
Ability 	Leader	Effects
Berlin Academy 	 	Army Commanders start with the Merit Commendation, granting them +1 Command Radius. Gain an Infantry Unit when you construct a Science Building.
Combahee Raid 	 	+50% towards initiating actions. Gain 5 on all wars declared against you. Units ignore from .
Crusher of Rebellions 	 	+3 Combat Strength for Units that are attacking in neutral or enemy territory. +100 and per Age upon capturing a Settlement for the first time. +10% in all Settlements, doubled in Settlements not founded by you. +1 Settlement limit per Age.
Devaraja 	 	+1 in for every 5 excess . +10% in s not founded by you. Declaring a grants a . +10 Combat Strength against Districts for all during a .
Dhammaraja 	 	+1 in for every 5 excess . +10% in all s during a . All gain a +1 adjacency for all .
Earth Shaker 	 	All Buildings gain a adjacency for Mountains. Specialists adjacent to Mountains do not cost maintenance.
Empereur des Français 	 	Gain a unique Sanction, Continental System, which reduces the Trade Route limit of the targeted Leader to all other Leaders by 1, causes a massive relationship penalty, and costs more to reject. +8 per Age for every Leader you are Unfriendly or Hostile with. Can reject Endeavors for free.
Father of Europe 	 	Military and Science Buildings receive a adjacency for Quarters. Gain 2 Cavalry units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry units during a Celebration.
God's Wife of Amun 	 	+1 for every imported Resource. +15% towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers.
Hai Bà Trưng 	 	+3 free Promotions on your first Commander. Your Commanders gain +20% experience. +10% in Cities on Tropical tiles; this bonus is doubled during any Formal War you declare.
Hero of Two Worlds 	 	Gains a Unique Endeavor, Reform, which grants an additional Social Policy slot. Supporting this Endeavor also grants the other Leader an additional Social Policy slot. +1 Combat Strength for every Tradition, but not Policy, slotted in the Government. Increased and per Age in Settlements. These effects are increased further in Distant Lands.
Il Principe 	 	Gain +3 per Age. Gain 50 per Age when your Diplomatic Action proposals are accepted, or 100 per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of.
Imperium Maius 	 	+2 in the Capital for every Town. Can purchase Buildings in Towns. +50% towards purchasing Buildings in Towns.
Keju 	 	+25% Growth Rate in all Cities. +2 from Specialists.
La Grande Armée 	 	+1 Movement for all Land Units. Defeating an enemy Unit provides equal to of 50% its Combat Strength.
Nicaakiyakoolaakwe 	 	+1 and per Age in Settlements for every City-State you are Suzerain of. +1 Combat Strength for all your Units for every City-State you are Suzerain of.
Pambansang Bayani 	 	When gaining rewards from a Narrative Event, gain +20 and per Age. +50% Celebration duration and towards Celebrations. Has additional Narrative Events.
Seven Cities of Gold 	 	Gain 300 every time you discover a Natural Wonder, doubled if the Natural Wonder is in Distant Lands. +100% tile yields from Natural Wonders, +50% towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units.
Silk Road 	 	+1 Trade Route limit with all other leaders. +50 and 100 per Age when you create a Trade Route or Road. +1 and per Age on Unique Buildings and Unique Improvements.
Star of the North 	 	+2 per Age on displayed Great Works. Buildings with Great Work slots gain an additional slot. Cities settled in Tundra gain equal to 25% of their per turn.
The First American 	 	+1 per Age on Buildings in Cities. +50% towards constructing Buildings. +1 per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time.
The Marvels of Traveling	 	Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders' explored areas.
Warrior-Queen of Zazzau 	 	+1 Resource Capacity in Cities. +1 per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert.
Category:Lists (Civ7)
Category:Unique ability lists