Safe Guard

Safe Guard is an active ability in Sonny 2.
==In-Game Description==
Heal a friendly unit for X% of your maximum Health, and protects it from damage equal to X of your maximum Health for 3 turns.
==Details==
Heals a target and shields it from damage for 3 turns.
===Buff===
Guardian's Watch: This unit is shielded from damage. This shield will absorb total damage equal to X% of the caster's maximum Health before breaking. This effect has a 50% chance to resist being dispelled.
===Upgrades===
*Tier 1: Heals the target for 5% of the caster's maximum Health, and shields it from damage equal to 15% of the caster's maximum Health
*Tier 2: Heals the target for 6% of the caster's maximum Health, and shields it from damage equal to 20% of the caster's maximum Health
*Tier 3: Heals the target for 7% of the caster's maximum Health, and shields it from damage equal to 25% of the caster's maximum Health
*Tier 4: Heals the target for 8% of the caster's maximum Health, and shields it from damage equal to 30% of the caster's maximum Health
==Tactics==
If used as a Tank, you can shield your teammates from practically every damage in the game before the buff runs out. The Heal can also become significant if coupled with other buffs like Ice Wall or the passive effect from Stiff Upper Lip.
==Trivia==
*Despite the buff description, the buff has no resistance to being dispelled.
*This ability looks identical to Mind Freeze, Ice Wall and Recuperate.
Category:Sonny 2
Category:Abilities (Sonny 2)