Konnica

==In game==
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Slavic levy cavalry. Slightly tougher and more mobile than average Horseman but is very weak especially if attacked by other cavalry units.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Slavic levy cavalry. Slightly tougher and more mobile than average Horseman but is very weak especially if attacked by other cavalry units.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Slavic levy cavalry. Slightly tougher and more mobile than average Horseman but is very weak especially if attacked by other cavalry units.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Slavic levy cavalry. Slightly tougher and more mobile than average Horseman but is very weak especially if attacked by other cavalry units.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Slavic levy cavalry. Slightly tougher and more mobile than average Horseman but is very weak especially if attacked by other cavalry units.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Slavic levy cavalry. Slightly tougher and more mobile than average Horseman but is very weak especially if attacked by other cavalry units.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Slavic levy cavalry. Slightly tougher and more mobile than average Horseman but is very weak especially if attacked by other cavalry units.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Slavic levy cavalry. Slightly tougher and more mobile than average Horseman but is very weak especially if attacked by other cavalry units.
*Strong versus siege weapons, light infantry
*Weak versus , buildings
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
N/A 	11.9s(175t) 	75 	4 	9 	3s(45t) 	36 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
:: 50: 10 	
:: 2 	1 	 	0 	Melee 	
*Bonus damage versus light infantry.
*Defensive bonus versus Archers.
*Attack penalty versus all mounted units.	
*Bonus damage versus light infantry.
*Defensive bonus versus Archers.
*Attack penalty versus all mounted units.	
*Bonus damage versus light infantry.
*Defensive bonus versus Archers.
*Attack penalty versus all mounted units.
    	    	    	    	    	    	    	    	   
===Overall strategy===
Swords are not common with the Slavs. So as a result, while Slavic Light Horse may have more hitpoints, it suffers an attack penalty versus other cavalry units (especially against camels and elephants, against which the Konnica can do no damage). For this reason, the Konnica is best used for deep exploration, raiding and harassing light infantry with hit and run tactics, where its added hitpoints will serve it well. Use it to raid areas that are otherwise impassable owing to the presence of archers and towers, but remember to avoid enemy cavalry at all costs, especially ranged cavalry.
If you are facing any Slavic factions early on, Turkish cavalry, owing to their quick speed, are highly efficient as a counter-cav unit for use against Konnica hordes. Usually, three or four will suffice, owing to their powerful attack, and the Konnica's weak, pin-prick attacks.
cavalry
Category:Swords of the Prophets units
Category:Light cavalry
Konnica cameo large.jpg|A Konnica team.
Category:Poles