Combat Trance

The Combat Trance skill imparts various bonuses related to combat, when a Progen Warrior is stationary.
==Effects==
The benefits of the Combat Trance skill are:
Level	Linger time (sec)[1]	Projectile Weapon Accuracy	Beam Weapon Accuracy	Damage resistance[2]	Reactor Recharge[3]	Shield Recharge[4]
1 	3 	+30[6] 	  	  	  	 
2 	6 	+60[6] 	  	  	  	 
3 	9 	+90[6] 	  	+13 	  	 
4 	12 	+120[6] 	  	+16[6] 	  	 
5 	15 	+150[6] 	+150[6] 	+19[6] 	  	 
6 	18 	+180[5] 	+180[5] 	+22 	+25%[5] 	 
7 	21 	+210[5] 	+210[5] 	+25 	+50%[5] 	+441[5]
8 	24[6] 	+240[5] 	+240[5] 	+28 	+75%[5] 	+576[5]
9 	27[6] 	+270[5] 	+270[5] 	+31 	+100%[5] 	+729[5]
10 	30[6] 	+300[5] 	+300[5] 	+34 	+125%[5] 	+900[5]
==Buffs==
The devices which can improve Combat Trance skill are:
==Notes==
* Buff devices will not add new abilities, but will increase the values of current abilities. That is, if a new Progen Warrior with L1 Combat Trance equips a device with a +2 Combat Trance buff, he will not gain the damage resistance abilities. However, both the projectile accuracy and linger time will increase.[5]
* Fractional buffs do matter. If a buff places the skill partially between two levels, the values of the abilities applied will be proportionally between the values listed above for the level above and below.[5]
==Footnotes==
# The amount of time Combat Trance remains in effect after movement starts
# Applies to all damage types except Psionic
# This percentage is applied to the base reactor recharge
# This value is added to the shield recharge, it is not relative to the equipped shield
# Source: net-7.org, PC info, [TEST] Ship tab
# Source: Extrapolated from values at other levels (not tested in game). Editors, please remove the footnote when a you have confirmed a value, in game.
Category:Skill