Rage

Rage is a Warframe mod that converts a percentage of Health damage received into Energy. If the user has no Shields, damage taken to granted from an ally is converted into Energy.
==Stats==
Rank	Effect	Cost
0 	+10% 	6
1 	+20% 	7
2 	+30% 	8
3 	+40% 	9
==Drop Locations==
==Notes==
*The amount of Energy gained from damage taken to health is affected by Warframe Armor.
*Stacks with for a total of 85% damage conversion.
*Applies to Status Effects that deal damage over time and damage that bypasses shields.
*Damage taken to only applies energy if the user does not have Shields ( and ).
**The Overguard must also come from an ally. As such, 's does not receive this benefit despite his lack of shields.
*Does not apply to the following sources of damage:
**Self-inflicted damage, such as 's , or .
**Laser traps encountered in the Orokin Void and Orokin Derelicts.
**Health lost due to the Vampire Nightmare Mode modifier, or health drained in Survival missions by falling to 0% life support.
==Tips==
*Rage gains more mileage when equipped to Warframes with high Health such as , , , , , , or .
**In particular,  and  benefit greatly from Rage due to their lack of shields and significantly high health.
*Damage reduction from things like armor have mixed value with Rage, since it allows you take survive more damage, but reduces energy gained as well. Damage reduction which applies to shields, such as and various warframe abilities, are particularly bad due to them making it harder to lose health at all.
**This means that frames with low health and high damage reduction and/or shields are usually a poor choice for Rage.
*Rage can be used alongside healing effects to create a renewable source of energy.
**Examples of healing include  for melee weapons, melee weapons such as ,  Sancti Magistar, Valkyr's  ability, and the healing abilities of  and . 
***Note that Trinity already possesses a primary means of generating energy.
**Many Warframe ability Augments (such as Saryn's ) create healing effects which can be employed in the same fashion.
**Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves.
*If the player has equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
*When hunting for vaults in the Orokin Derelict, or even outside of the derelict, equipping the Decaying Dragon Key handicap to sacrifice shields will reduce the time needed before Rage can take effect.
*Rage converts 5% less energy than , but costs 2 less Capacity at max rank. This makes Rage preferable in builds that are tight on Capacity, particularly ones that utilize Umbral mods.
==Bugs==
*Rage does not provide energy if attacked by Arc Traps
==Gallery==
RageModOld.png|Older Appearance
RageModOld2.png|Older Appearance
==Patch History==
==See also==
* another mod with the same functionality.
de:Zorn
es:Ira
fr:Rage
ru:Гнев
Category:Warframe Mods
Category:Mods
Category:Rare Mods
Category:Update 8
Category:Madurai Mods
Category:Energy Restoration
uk:Гнів