Nakoruru

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|-|SSV to Sen=
|-|Rera=
|-|SSWR=
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==Summary==
Nakoruru is the one of the protagonists of the Samurai Shodown franchise. She is a warrior priestess of the Ainu people, appointed defender of nature by the Kamui. She lives in peace in the Kamui Kotan with her family and friends, but springs into battle whenever someone threatens the world.
She takes her role very seriously and always puts the sake of others before herself, such as the time she was ready to give up her very life to prevent Mizuki Rashojin from destroying her land. Nakoruru eventually went a step further and ascended into a Spirit of Light, knowing that her mortal form wasn't enough to assure the wellbeing of the world. 
Nakoruru has a little sister, Rimururu, and is torn by the desire to keep her safe and the duty to guide into becoming the next protector of the Kamui. She is also in mutual love with Galford, but her vows forbid her from harvesting such feelings.
Rera is the name taken by Nakoruru's more combative and rough half, which she repressed since a young age due to her fear of hurting others. Rera manifested from time to time, taking over their shared body whenever her intervention was needed. After the events of SSV, the two halves came to terms, realizing they needed each other to be whole and thus merged into a single entity. 
 
Nakoruru is 5 shaku, 1 sun (154.5 cm) tall, her weight is a secret and her blood type is AB. She likes the natural surroundings of Kamui Kotan, dislikes those who cannot respect nature with the highest esteem, her flaw is a secret and her idol is her father. She feels at peace when she spends time among the trees of the forest and she hasn't decided her favorite type of mate yet. To her the path of the sword is "Something I learned from my father as a mean of self defense."Samurai Shodown Anniversary Website
==Powers and Stats==
Tier: | Unknown, when incarnate
Key: SSV-SS Sen | SS:WR
Name: Nakoruru, Rera, epithets "Mother Nature's Protector", "The Kamui Shrine Maiden" and "The Holy Spirit Who Transcends Time"
Origin: Samurai Shodown
Gender: Female
Age: 15 to 20 (SSV to Sen), unknown (Warriors Rage). Born on October 11 in the 8th year of Meiwa (1771), at daybreak
Classification: Human, Warrior, Ainu Priestess | Divine Spirit of Light
Powers and Abilities: 
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|-|SSV-SS Sen=
Superhuman Physical Characteristics, Master of the Dancing Sword Arts of the Shikanna-Kamui, Martial Arts (Her fighting style integrates several types of kicks), Acrobatics (Can perform many acrobatic techniques, aerial attacks, somersaults, flip kicks, wall jumps, slides, recovery rolls and backflips to maintain her balance when struck in mid air. Can also fight while riding Mamahaha and Shikuru), Rage Power (A recurrent trope of the series is the ability of a warrior to increase their strength the more wounds and damage the sustain, with this power up being connected to rage), Animal Affinity (Can communicateSamurai Shodown V - Nakoruru's Prologue with animals and call them,Samurai Shodown - Nakoruru's Ending with them having a friendly behavior towards her most of the times. Fights in tandem with her hawk Mamahaha and her wolf Shikuru), Stealth Mastery (Mamahaha flies and fight Samurai Shodown (2019) - Kyoshiro's Win Quote (vs. Nakoruru) a sound), Chi Manipulation (Many of her attacks are strengthened by chi and she can also use it to empower Mamahaha and Shikuru), Attack Reflection (Her cape reflects projectiles), Cloth Manipulation (Can make her cape vanish and supposedly reappear), Explosion Manipulation (Via Elelyu Kamui Rimuse), Flight (When carried by Mamahaha), Extrasensory Perception (Can hear and communicate with the voice of Nature. Sensed the unnatural rage within Zankuro's soul. Could feel things such as Shizuka's essenceSamurai Shodown (2019) - Nakoruru's Ending in her drum, Shizumaru's "demonic" Samurai Shodown (2019) - Nakoruru's Win Quote (vs. Shizumaru) and Yuga's Samurai Shodown (2019) - Nakoruru's Win Quote (vs. Shiki) within Shiki. The voice of nature Samurai Shodown (2019) - Nakoruru's Win Quote (vs. Hanzo) where her opponents are hiding. Felt a great concentration and swirling of human thoughts in the land of Lesphia), Power Nullification (Used her soul energySamurai Shodown II - Nakoruru's Ending to dispel Mizuki's lingering aura, which was still threatening nature even after her demise), Supernatural Willpower (Rera, before returning one with Nakoruru, allowed their shared body to delivered a killing blow on the giant bear they were fighting, unmindful of the pain and shockSamurai Shodown V - Official Website (Rera's Profile) of having their entire body shattered during the fight), Transformation (Can meld her soul with Gaia and become a Spirit of Light akin to the one who visited herSamurai Shodown V - Nakoruru's Ending many years ago, and she eventually did it before the events of SSWR), possibly self-Existence Erasure (Via Rera's Honorable Death)
|-|SSWR=
Presumably the same as before when in human form, Incorporeality and likely Immortality (Types 1 and 7, due to her spiritual nature), Time Travel (Travelled across time to reach the era in which SSWR takes place), Clairvoyance (Learned of Rimururu's imprisonment through her communionSamurai Shodown: Warriors Rage - Intro with nature), Avatar Creation (Generated a pixie that acted as a proxy of herself, as Jigen Taishi's spell prevented her from entering Riten Kyo in her true form), Flight 
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Attack Potency: City level (Comparable to Rimururu and a rival to Charlotte,Samurai Shodown (2019) - Charlotte's Rival Battle GalfordSamurai Shodown (2019) - Nakoruru's Rival Battle and Mina.Samurai Shodown (2019) - Mina's Rival Battle Is one of the warriors who could have defeated Shizuka Gozen) | Unknown, City level when incarnate (At least comparable to her past self)
Speed: Supersonic (Able to keep up with Rimururu, Galford, Charlotte and others. At the very least comparable to Earthquake's minions, who can run fasterSamurai Shodown - Earthquake's Ending than the eye) | Unknown, Supersonic when incarnate (At least comparable to her past self)
Lifting Strength: Class 50 (Able to clash swords with and catch the weapons of characters such as Hattori Hanzo, who can carry characters as heavy as Earthquake high into the sky, and Wan-Fu, who is strong enough to swing a large iron ball) | Unknown, Class 50 when incarnate (At least comparable to her past self)
Striking Strength: City level | Unknown, City level when incarnate
Durability: City level (Can withstand attacks from Galford, Charlotte and Shizuka) | Unknown, City level when incarnate (At least comparable to her past self)
Stamina: Superhuman (A trained warrior in excellent physical condition. Can endure severe wounds and blood loss before going down. Used to sustain attacks based on fire, ice, electricity and more. Thanks to Rera, with whom she later become one, let Nakoruru push through the shock and pain of having her body shattered by a giant bear and deliver the final attack that killed the animal) | Unknown, Superhuman when incarnate (At least comparable to her past self)
Range: Standard Melee Range physically; Extended Melee Range with weapons; Much Higher with ESP
Standard Equipment: 
*Chichi-ushi ("Father Bull"): A short sword that used to belong to Nakoruru's father.
*Cape: A large blanket which becomes an actual weapon when infused with chi. It can also reflect projectiles. 
Companions:
*Mamahaha: Nakoruru's pet falcon, which accompanied her since first adventure. It appears to be particularly intelligent and provides great help in battle.
*Shikuru: A wolf which used to assist Rera in battle, because of their similar attitude. Since its master became one with her other half, it joined Mamahaha as Nakoruru's assistant. 
Intelligence: Average overall, Gifted in combat 
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|-|SSV to Sen=
Nakoruru was instructed in the ways of the priestess and the warrior since a very a young age. By the time of her first adventures, she was already a master swordswoman and the best warrior of her tribe. Fought in many battles all over Japan and likely even outside of it, perhaps including even the demon realm. She has always been in the battlefield whenever a new evil threatened the world, were it human or demon. She skillfully uses her many abilities to improve her fighting style like no one before. As the guardian of the Kamui, she has a deep knowledge of nature and the forces governing it, from living creatures to immaterial entities. Her specialty is cooking the Sikerpe.Samurai Shodown Sen Official Website - Nakoruru's Profile
|-|SSWR=
Little is known about her in this new form, but it can be assumed that melding with Gaia and becoming a Spirit of Light enhanced her understanding of the world and the supernatural. Despite being unable to act in the first place, she still had a key role in guiding the heroes towards the rescue of Rimururu and the takedown of the Razor Trio.
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Weaknesses: None notable.
Note: Although Nakoruru's sacrifice has been subject to a retcon, her act of saving the world still took place, it just didn't lead to her demise.
Fighting Style: The Dancing Sword Arts of the Shikanna-Kamui are a tradition of Nakoruru's home village. Passed onto her by her father, this style is centered around quick and agile attacks and the use of a short sword. Nakoruru is particularly adept thanks to her small size and supernatural abilities, which greatly increase her mobility. She also brings such style to the next level by fighting alongside Mamahaha and Shikuru. At first Nakoruru was afraid of hurting her opponents too much, let alone killing them, and it was Rera's job to intervene when the situation got dire. After their convergence, new Nakoruru rose as a whole and true warrior. While she still dislikes to pointlessly take someone's life, Nakoruru knows that sometimes there is no other option. Such former dichotomy is still reflected in Nakoruru's two ways to approach a battle (generally identified as Shura and Rasetsu), one being a more traditional and "fair" style, while the other discards chivalry and aims to destroy the opponent at any cost. 
Notable Attacks/Techniques:
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|-|Special Attacks=
*Kamui Rimuse: Nakoruru imbues her cape with chi and flails the opponent several times. This technique also sends projectiles back. 
*Amube Yatoro: Nakoruru empowers Mamahaha with chi and sends her to tackle the opponent.
*Rera Mutsube: Nakoruru launches herself forwards and spins to drill into the opponent with her sword. Such attack can be performed horizontally or diagonally. 
*Kamui Mutsube: A diving Rera Mutsube to be performed while carried by Mamahaha.
KamuiRimuse.gif
AmubeYatoro.gif
ReraMutsube.gif
KamuiMutsube.gif|Clips taken from: CLIPAMAZE
*Myu Shikite: Shikuru attacks with a running headbutt.
*Kanto Shikite: Shikuru does a rising tackle.
*Imel Shikite: Nakoruru/Rera infuses Shikuru with chi while in mid-air, empowering a diving tackle that follows immediately after.
*Schism Attack: A combination of Myu Shikite and Rera Mutsube.
MyuShikite.gif
KantoShikite.gif
ImelShikite.gif
SchismAttack.gif|Clips taken from:Love of the Fight
|-|Throws=
*Standard Throw: Nakoruru grabs the opponent and pushes them sideways, throwing them off balance.
*Air Throw: Nakoruru catches an airborne opponents, spins in mid-air with them a few times, and then drives them down onto the floor.
*Seoi Nage: Nakoruru grabs the opponent by the arm and launches them backwards.
*Down Throw: Nakoruru grabs the opponent, takes them down and stabs them into the chest.
NakoruruStandardThrow.gif|Clip taken from: EFISH TV
NakoruruAirThrow.gif|Clip taken from: LegendaryWolf Shirou
NakoruruThrow2.gif
NakoruruThrow.gif|Clips taken from: mitu123Copper
|-|Super Attacks=
*Elelyu Kamui Rimuse: A combination of Kamui Mutsube, Kamui Rimuse and an Amube Yatoro stronger than normal, which causes a chi explosion upon impact. Because of its strength, this attack is also employed to disarm the opponent.
*Ar Retar Kamuyhum Makiri: Nakoruru staggers the opponent with a Rera Mutsube, then hops back to Mamahaha and the two perform a flying loop to gain momentum and allow Nakoruru to launch herself at maximum speed towards the opponent and impale them with her sword.
*Lightning Blade: By taking advantage of an opponent's opening, Nakoruru dashes forward at great speed and slashes their entire body.
Elelyu.gif|
Nakoruru - Super Move - Samurai Showdown - 4K 60FPS
*Irusuka Yatoro Rimuse: Nakoruru summons six Mamahaha clones made of chi that dive right onto the opponent and explode on impact. Because of the great power of this attack, Nakoruru also uses it to try to destroy the opponent's weapon. Alternatively, Nakoruru can pass a great amount of chi to Mamahaha, allowing it to form a single, large clone of itself that dives on the opponent.
*Nubeki Kamui Shikite: Nakoruru/Rera performs a Myu Shikite, then hops off Shikururu and uppercuts the opponent with her sword. Once reached peak height, she bats them down onto the ground.
*No Contest: A non-lethal finishing move. Nakoruru tackles the opponent, bounces back and attacks again with a Rera Mutsube.
*Overkill: Two killing techniques, one inherited from the original Nakoruru and the other from Rera. With the first, she sends the opponent flying with a Seoi Nage, takes them down her Air Throw and kills them with her Down Throw. The second features a string of low and somersault kicks meant to launch the opponent upward, followed by a cross rising slash with which Rera and Shikuru cleave the victim in half.
*Irusuka Kamui Shikite: Shikuru mauls the opponent, slams the onto the floor a few times and finally tosses them upward.
*Irusuka Emutsu Newa Shikite: Rera and Shikuru perform a Myu Shikite, a Kanto Shikite and a Rera Mutsube in rapid succession, then finish the opponent off with a cross rising slash.
IrusukaYatoroRimuse.gif|Clip taken from: Combo Retro
NubekiKamuiShikite.gif|Clip taken from: Arino Games
NakoruruNC.gif|Clip taken from: King Lagarto
NakoruruOK.gif|
ReraOK.gif|
Irusuka64.gif
Irusuka64-2.gif
Irusuka64-3.gif|Clip taken from: Action archive
|-|Other Techniques=
*Sword Clash: When clashing swords with the opponent, Nakoruru will try to overpower and disarm them.
*Sword Catch: Nakoruru catches the opponent's weapon with her bare hands, tosses it away and pushes them with both hands.
*Counter: A defensive technique meant to either stagger or disarm the opponent.
*Honorable Death: A way for Nakoruru to pass on on her own terms. As Nakoruru, she turns into a Spirit of Light and leaves the plane, while Rera simply vanishes into thin air.
NakoruruSwordClash.gif|Clip taken from: painbot_tv
NakoruruCounter.gif|
NakoruruSwordCatch.gif|
NakoruruHD.gif|Clip taken from: AcidGlow
ReraHD.gif|Clip taken from: NafrielX
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==Gallery==
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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