Super Smash Bros. Obliteration/Donkey Kong

Donkey Kong Is the Mascot/Protagonist of the  Donkey Kong Series of Games and a Starter Character in SUper Smash Bros. Obliteration. This King Kong has previously been an archnemesis of the infamous Mushroom Kingdom Plumber Mario, they have put their differences aside in recent years however and became good friends. He is constantly fighting to protect his Home, Banana Hoard and Kong Family from the Evil Kremling King K. Rool and other tropical threats, most recently a freeze over that have befallen the Kong Isles. The King of Swing is ready for another round and will exert his brute strength in the form of punches, slaps and headbutts to make a statement of strength in a true fight for the ages.
==Attacks==
Type 	Name 	Damage 	Decription
Neutral 	 	(4% = hook, 6% = uppercut , 10% = total). 	Punches in front of him once and then uses an uppercut.
Forward Tilt 	 	(11%) 	Swipes a fist in front of him; hits with the back of the fist,
Up Tilt 	Simian Chop	(11% = Sweetspot, 9% = Sourspot). 	Swings an open hand in an upward arc over his head,
Down Tilt 	 	(7% = (sweetspot), 6% =(sourspot)). 	Swings an open hand along the ground in front of him, 
Forward Smash	 	Claps his hands above his head,  	(20% = hands, 21% = arms).
Up Smash 	 	Claps his hands in front of him 	(19%)
Down Smash 	 	Slams his fists on the ground on both sides.	(18% = fists, 14% = arms )
==Aerial Attacks==
Type 	Name 	 	
Neutral	Fist Turnstile	(11% = Clean, 8% = Late) 	Rotates in the air with his fists extended.
Forward	 	16% = early, 15% = meteor smash, 13% = late sourspot).	Clobbers with both fists in a downward arc in front of him.
Back 	 	(13%) 	Kicks behind him with one foot.
Up 	 	(12%) 	Headbutts in an upward arc above him.
Down 	 	(16% = Sweetspot, 13% = Sourspot). 	Stamps the opponent to the ground with one foot.
==Other Attacks==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(7%) 	Swings his Arms in Both Forward/back Directions, While Climbing Up,
Floor Attack (Back) 	 	(6%) 	Same as Front Attack, just with less power.
Floor Attack (Trip) 	 	(7%) 	Swings His Arms in Both Forward/Back Directions, near the ground 
Ledge Attack 	Ascending Pound	(8%) 	Pounds his fist on the ground as he climbs up from the ledge
Dash Attack 	DK Roll 	(4% = body, 6% = roll, 10% = total).	An attack from the Donkey Kong Country games, Donkey Kong rolls forwards to hit with his whole body.
==Grabs/Throws==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent.
Pummel 	 	(3%) 	Hits the Opponent with his Other hand, a Fairly Slow but strong, Pummel
Forward	Super- Kong Fling	(10% = forward, 12% = backward, 	(rabs the opponent with both hands and carries them over his head; can move around and jump while carrying them; once a forward or backward direction is input he will throw them away with both hands, 
Back 	 	(7% = Hit 1, 4% = Throw, 11% = Total) 	pins around and hurls the opponent behind him,
Up 	 	(5% = Hit 1, 2% = Throw, 7% = Total) 	Turns slightly and tosses the opponent upwards,
Down 	Simian Slam 	( 16% = pound, 5% = throw, 21% = total).	Slams the opponent on the ground, then jumps and pounds on them.
==Taunts==
Up Taunt = Beats his chest 3 Times.
Side Taunt = Shakes around Twice.
Down Taunt = Looks at the camera, raises his hands to the sides as if to shrug and growls.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Giant Punch 	(10%  = (uncharged), +2% per wind-up, 28%  = tenth wind-up/fully charged grounded),
25% = Tenth wind-up/fully charged aerial).	Donkey Winds/Charges Up His Arm to Land a Strong Blow Dealing Massive Damage in the process,
Side Special 	Gorilla Headbutt	(10% = grounded/sweetspot aerial, 8% = sourspot aerial).	Donkey Smashes The Opponent With His Head, Instantly
Stunning/Burying Them In The Ground, (This Can Meteor Smash any 
Airborne Opponents and Bury Them).
Up Special 	Spinning Kong 	(7% = grounded hit 1, 1% = grounded hits 2-6, 4% = grounded hit 7, 18% = All grounded hits connect,
10% = aerial hit 1, 2% = aerial subsequent hits, 36% = all aerial hits connect).	Rapidly spins around, trapping opponents and damaging them with a series of Down Special== discus clotheslines and
spinning backfists before launching them. It grants super armor at the very start and excellent horizontal recovery, 
but grants poor vertical recovery. If used on the ground, Donkey Kong now spins at an angle, increasing the move's 
vertical range,
Down Special 	Hand Slap 	(13%) 	Slaps the ground to cause earth-shaking vibrations. The attack gives him some protection from opponents while grounded and has
good range. Donkey Kong can now use the move while in midair, although only twice in a row. The second hit is a powerful 
meteor smash that is fairly easy to land. Originates from Donkey Kong Country, (13%).
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Konga Beat	(Varies)	Takes out the DK Bongos and begins to play them to the beat of "DK Island Swing", emitting shockwaves in the process. The attacks range and power is determined by the player's input. The player must push the attack button in succession with the song's beat in order have the greatest range and power. While this was difficult to perform properly in Brawl, Konga Beat is now accompanied by an indicative bar that will appear above DK, which signals the player when to press the attack button in sync with the beat.
Category:Characters
Category:Playable Characters
Category:Males
Category:Donkey Kong (series)
Category:Donkey Kong Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters