Random Adventures/Enemies

Don't wanna die? Here's what you need to know about the enemies!
HP means health, AT is attack, DF is defense, LV is max level, and CL is classes. Remember that. The number in parentheses is how much it will add once they level up.
=APPENDICES=
==Enemies==
: The original.
: An enemy that comes from the same branch as the original. Maybe a mutation?
: Very powerful enemies that may only appear once or twice.
: The big bad bosses that come at the end of each chapter.
: Enemies that harness the power of .
: Enemies with artificial elements. You won't notice 'til their reveal. Same stats, different moveset.
: Darkened enemies which weakness are the darkness itself.
: If there's a necromancer on the battlefield, some enemies can come back to life!
: Enemies that are broken from glitches.
==Moves==
: Your usual damage-causing moves.
: Healing moves... obviously.
: Shielding, building walls, those kinds.
: Moves that give effects to your allies.
: Moves that give effects to your enemies.
: Moves that generate fighters for any side.
: Moves that are too powerful to do in one move so they wait until the time is right.
: The charged equivalent of the health move.
: The charged equivalent of the summon move.
: Moves that require an item.
: Any moves capable of synergy or require synergy.
: Moves that... do other stuff. Like... nothing.
: Moves that act as permanent effects. And by "permanent" I mean "when the fighter is in the battlefield".
: Once activated, they become passive moves.
: Moves that are activated upon defeat.
=ENEMIES=
==Chapter 1ne==
<tabber>
|-|Blob=
======
Blobs are gray ball creatures.
*STATS
**HP: 10 (+1)
**AT: 5 (+1)
**DF: 0%
**LV: 5
**CL: 
*MOVESET
**: Do [AT] damage.
**: Just sing. That's it.
========
Octoblobs are a variant of the Blob.
*STATS
**HP: 10 (+2)
**AT: 8 (+2)
**DF: 8% (+8%)
**LV: 8
**CL: /
*MOVESET
**: Do [AT] damage.
**: Just sing. That's it.
========
Squareblobs are a variant of the Blob.
*STATS
**HP: 10 (+6)
**AT: 20 (+6)
**DF: 4% (+4%)
**LV: 20
**CL: //
*MOVESET
**: Do 4x4 damage.
**: Do [AT] damage.
**: Just sing. That's it.
==========
Dorpeners are a variant of the Squareblob.
*STATS
**HP: 10 (+6)
**AT: 20 (+6)
**DF: 4% (+4%)
**LV: 20
**CL: //
*MOVESET
**: Do 4x4 damage.
**: Do [AT*2] damage.
**: Stun an enemy.
==========
Squareblob-4s are Squareblobs with a four-mask on. Now they’re ACTUALLY square!
thumb
*STATS
**HP: 40 (+24)
**AT: 80 (+24)
**DF: 16% (+16%)
**LV: 80
**CL: //
*MOVESET
**: Do 4x4x4 damage.
**: Summon four Squareblobs. Can only be used once.
**: Do [AT/2] damage to all enemies.
======
Not really hedgehogs, but they're spiky Blobs. Not to be confused with Spiky Merverts.
thumb
*STATS
**HP: 20 (+2)
**AT: 10 (+2)
**DF: 20%
**LV: 10
**CL: /
*MOVESET
**: Do [AT] damage.
**: Do [AT] damage.
========
They're... more sharper and acute than Hedgeblobs. Wait, not acute. Augly.
*STATS
**HP: 40 (+20)
**AT: 20 (+40)
**DF: 0%
**LV: 40
**CL: /
*MOVESET
**: Do [AT*2]  and [AT*2]  damage. Does [AT]  damage for 2 turns.
**: Sings a songs which rains down fireballs. Does [AT*4]  damage to everything. Yes, this includes itself.
**: Do [AT*3]  damage to anyone who attacks it with a melee attack. Yes, even those resistant.
|-|Zapper=
======
Zappers are lightning bolt-like things that zap you.
*STATS
**HP: 15 (+5)
**AT: 10 (+5)
**DF: 0% (+5%)
**LV: 10
**CL: 
*MOVESET
**: Do [AT] damage.
**: This loses [HP/3] HP and all Zappers do 70% more damage for 3 turns.
**: Every time this attacks, do [AT/2] damage to another enemy. Has a 50% chance to do [AT/2] damage to all enemies instead.
========
Voltabolts are a variant of the Zapper.
*STATS
**HP: 25 (+5)
**AT: 20 (+10)
**DF: 10% (+5%)
**LV: 15
**CL: //
*MOVESET
**: Do [AT] damage.
**: This loses [HP/5] HP and all Zappers and Voltabolts do 75% more damage for 2 turns.
**: Every time this attacks, do [AT/2] damage to another enemy. Has a 55% chance to do [AT/2] damage to all enemies instead.
**: When this attacks, it has a 50% chance to also do that much damage to itself.
========
Destabilized, they're pretty crazy. However they're just glass cannons. Except, STRONG.
thumb
*STATS
**HP: 40 (+8)
**AT: 40 (+8)
**DF: 0%
**LV: 80
**CL: 
*MOVESET
**: Do [AT]  damage. Does [AT/2] recoil damage to it. Stun the enemy for 2 turns.
**: This regains [HP/3] and it does 1.5x more damage for 1 turn. However, its teammates take [AT*2] damage from it afterwards.
**: When defeated, do [AT/5]  damage to its enemies.
|-|4our=
======
4ours are numbers that look like the number four.
*STATS
**HP: 4
**AT: 4 (+4)
**DF: 4% (+4%)
**LV: 4
**CL: 
*MOVESET
**: Do 4x4 damage.
**: All 4ours do [AT] damage to a random enemy. Can only be used once per turn.
**: This gets +4 HP for every other 4our on the battlefield.
|-|Spiky Mervert=
======
Spiky Merverts, or just Spikies, are razor blades.
*STATS
**HP: 20 (+6)
**AT: 10 (+5)
**DF: 10% (+5%)
**LV: 8
**CL: 
*MOVESET
**: Do [AT] damage.
**: All allies do 30% more damage for 3 turns.
**: Just laugh. That's it.
|-|Zazz=
======
Zazz is the first (mini)boss of RA.
*STATS
**HP: 10
**AT: 10
**DF: 10%
**LV: 1
**CL: 
*MOVESET
**: Do [AT] damage.
**: Cannot take more than 1 damage per attack.
|-|G.I.F.=
======
Giant Inflatable Frogs (or G.I.F.s) are giant frog balloons.
*STATS
**HP: 35 (+7)
**AT: 15 (+5)
**DF: 7% (+7%)
**LV: 6
**CL: //
*MOVESET
**: Do [AT] damage.
**: Do 15 damage.
**: Every three turns, heal this for 5.
**: When defeated, make two Squareblobs and a Pump Master K.
|-|Pump Master K=
======
Do I have to explain that one?
*STATS
**HP: 30 (+5)
**AT: 5 (+5)
**DF: 15% (+5%)
**LV: 3
**CL: /
*MOVESET
**: Do [AT] damage.
**: Takes 2 turns to charge. Make a G.I.F..
|-|Rainbow Bloon=
======
Seriously?
*STATS
**HP: 30 (+5)
**AT: 8 (+2)
**DF: 0%
**LV: 2
**CL: /
*MOVESET
**: Do [AT/2] damage and [AT/2] damage.
|-|Haiku=
======
Haiku (aka Poe Etree) is a 17-block mini-boss.
*STATS
**HP: 17
**AT: 1 (+1)
**DF: 17%
**LV: 17
**CL: /
*MOVESET
**: Do 5 damage. Heal this for 5.
**: When defeated, make 17 Wunsies.
|-|Wunsie=
======
Wunsies are the remains of other Numberblocks.
*STATS
**HP: 1
**AT: 1
**DF: 20%
**LV: 1
**CL: 
*MOVESET
**: All non-charging Wunsies do [AT] damage to an enemy. Can only be used once per turn.
**: Takes 3 turns to charge. For every Wunsie on the battlefield, make one more Wunsie. Can only be used once per turn.
|-|Black Bloon=
======
A racially ambiguous Bloon.
*STATS
**HP: 20 (+2)
**AT: 8 (+2)
**DF: 0%
**LV: 2
**CL: /
*MOVESET
**: Do [AT/2] damage and [AT/2] damage.
**: Immune from and damage.
|-|White Bloon=
======
The opposite of the other Bloon.
*STATS
**HP: 20 (+2)
**AT: 8 (+2)
**DF: 0%
**LV: 2
**CL: /
*MOVESET
**: Do [AT/2] damage and [AT/2] damage.
**: Immune from and damage.
|-|Birdie=
======
Birdie is the (mini)boss of Sector 1B.
*STATS
**HP: 100
**AT: 15
**DF: 5%
**LV: 1
**CL: //
*MOVESET
**: Do 10 damage. Has a 50% chance of stunning an enemy.
**: Do [AT] damage.
**: Do [AT] damage but also lose 15 HP.
**: Every two turns, this heals for 10.
|-|Greenie=
======
Greenie is one of Dragon Tamer's beloved dragons. He's also really uncreative.
*STATS
**HP: 50
**AT: 15
**DF: 5%
**LV: 1
**CL: /
*MOVESET
*: Do [AT] damage.
*: Do [AT] / damage.
|-|Mylarcat=
======
Mylarcats are... well, you're looking at one.
*STATS
**HP: 20 (+5)
**AT: 10 (+5)
**DF: 0%
**LV: 5
**CL: //
*MOVESET
**: Do [AT] damage.
**: Any attack does 10 more damage.
**: When defeated, do 10 damage to everything.
|-|Pouncer=
======
Another one of Dragon Tamer's dragons. This guy's a trickster for other dragons, however.
*STATS
**HP: 50
**AT: 10
**DF: 5%
**LV: 1
**CL: /
*MOVESET
**: Do [AT] damage to and stun an enemy.
**: Do [AT] damage to an enemy. If it's a , do [AT*2] damage instead.
|-|Embra=
======
The OTHER fiery dragon.
*STATS
**HP: 50
**AT: 20
**DF: 5%
**LV: 1
**CL: /
*MOVESET
**: Do [AT] damage to an enemy and [AT/2] damage to all other enemies.
**: Do [AT] damage to an enemy and it takes 10 damage every turn.
|-|Peashooter=
======
One of the classic Jokemons. What? Why yes, he has been mutated!
*STATS
**HP: 20 (+3)
**AT: 10 (+5)
**DF: 10%
**LV: 10
**CL: /
*MOVESET
**: Do [AT] damage.
|-|Sunflower=
======
THERE'S A ZOMBIE ON YOUR LAWN! Just kidding.
*STATS
**HP: 10 (+1)
**AT: 20 (+5)
**DF: 5%
**LV: 10
**CL: //
*MOVESET
**: Do [AT] / damage.
**: Heal for 10 HP.
|-|Wall-Nut=
======
Wall-Knight made copies of himself. What could possibly go right?
*STATS
**HP: 60 (+5)
**AT: 5
**DF: 75%
**LV: 10
**CL: //
*MOVESET
**: Another ally gets 10% more DF for 5 turns.
|-|Loonasaur=
======
Mr Beast lied to us! These things CAN swim!
*STATS
**HP: 20 (+5)
**AT: 0
**DF: 10% (+1%)
**LV: 10
**CL: //
*MOVESET
**: Heal any ally with the element for 5.
**: This fighter starts with [HP/2] HP.
**: Immune to attacks.
**: This fighter immediately gets destroyed once he reaches full HP.
**: When destroyed, do 5 damage to all enemies.
|-|Cloudy=
======
Not to be confused with Cloudy from BFB.
*STATS
**HP: 80
**AT: 40
**DF: 1%
**LV: 1
**CL: //
*MOVESET
**: Do 5 damage to this and 20 damage to all enemies.
**: All enemies deal 50% less damage for the next 3 turns.
|-|Zenith=
======
Who is he? Who knows!
*STATS
**HP: 80
**AT: 40
**DF: 1%
**LV: 1
**CL: /
*MOVESET
**: Do [AT] damage to everything. Yes, even itself.
**: Every time this does damage, heal this for 10% of the total damage.
|-|Eco-Freak=
======
Chip's L.A.C.T.O.S.E. counterpart. Uses his intelligence for evil. And by that I mean he ruins everything.
*STATS
**HP: 40
**AT: 20
**DF: 20%
**LV: 1
**CL: /
*MOVESET
**: Do [AT] damage.
**: All moves are restricted for 3 turns.
**: PASSIVE: All attacks do 75% less damage.
|-|Health Diamond=
======
A HUGE health freak. She even refused to take her element! Based on a misspelling.
*STATS
**HP: 40
**AT: 20
**DF: 20%
**LV: 1
**CL: 
*MOVESET
**: Do [AT] damage. Heal this for [AT/2].
**: Do [AT*2] damage. Has a 50% chance of failing.
**: moves are restricted.
|-|RoboSix=
======
Yes, 6ixbot made more.
*STATS
**HP: 66
**AT: 66
**DF: 66%
**LV: 6
**CL: //
*MOVESET
**: Do [AT/6] damage to six random things.
**: Do [AT/3] damage to three random enemies.
**: PASSIVE: This gets +66 HP for every other RoboSix on the battlefield.
|-|Redd=
======
The opposite of Greenie; he is really creative.
*STATS
**HP: 100
**AT: 15
**DF: 25%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] to one enemy and [AT] to all other enemies.
**: Do [AT*2] damage to an enemy. Heal an ally for [AT].
|-|Gia=
======
His name stands for "Giant", because he is.
*STATS
**HP: 100
**AT: 15
**DF: 25%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] to one enemy and [AT] to all other enemies.
**: Do [AT*2] damage to an enemy. Heal an ally for [AT].
|-|Mīm=
======
Mīms are Haroofistaans that make the /m/ sound.
*STATS
**HP: 3 (+3)
**AT: 3 (+1)
**DF: 25%
**LV: 13
**CL: /
*MOVESET
*: Do [AT] damage.
*: Takes 2 turns to charge. This turns into a Memezuhbamuh.
========
Memezuhbamuhs are Mīms that mutated. Thanks, MrYokai.
*STATS
**HP: 6 (+6)
**AT: 6 (+2)
**DF: 50%
**LV: 13
**CL: //
*MOVESET
*: Do [AT] damage.
*: Heal this for 5.
|-|Adam=
======
At least he won’t ruin everything, right? RIGHT??
*STATS
**HP: 10 (+5)
**AT: 15 (+5)
**DF: 50%
**LV: 15
**CL: /
*MOVESET
**: Turn this into an Adam who Ruins Everything.
**: When defeated, make two Mangoblocks.
========
...I take that back.
*STATS
**HP: 20 (+10)
**AT: 30 (+10)
**DF: 50%
**LV: 15
**CL: //
*MOVESET
**: Do [AT] damage.
**: When defeated, make two Mangoblocks.
|-|Mangoblock=
======
He is why Adam and Nana are obsessed with mangoes.
*STATS
**HP: 5 (+5)
**AT: 5 (+5)
**DF: 0%
**LV: 5
**CL: //
*MOVESET
**: Do [AT] damage. Heal this for [AT].
|-|Ballistaan=
======
Ballistaans are Haroofistaans that are basically Saggy wannabes.
*STATS
**HP: 6 (+6)
**AT: 3 (+3)
**DF: 10%
**LV: 19
**CL: /
*MOVESET
*: Do [AT] damage.
*: When defeated, do 3 damage.
|-|Fireblock=
======
THIS BLOCK IS ON FIYAAAAAAAAAAAAAAAAAAAAAA~
*STATS
**HP: 12 (+12)
**AT: 8 (+8)
**DF: 10%
**LV: 6
**CL: //
*MOVESET
**: Do [AT] damage. Has a 10% chance to do [2*AT] damage instead.
**: If hit by a attack, this turns into a Hellfireblock.
========
LIKE FIRE, HELLFIRE!
*STATS
**HP: 12 (+12)
**AT: 8 (+8)
**DF: 10%
**LV: 6
**CL: //
*MOVESET
**: Do [AT] damage. Has a 25% chance to do [2*AT] damage instead.
**: Every turn, Hellfireblock's AT doubles.
|-|Luna-r Moon=
======
The real final boss of Chapter 1ne.
*STATS
**HP: 1000
**AT: 0
**DF: 0%
**LV: 1
**CL: /
*MOVESET
**: Spawn any fighter listed below. Cannot be used if a fighter is on the battlefield.
**: Do 10 damage to an enemy and it takes 10 damage and does 75% less damage for two turns.
**: You can only damage Luna-r Moon when there's no other fighter on the battlefield.
**: You cannot do more than 50 damage to other allies.
**: If you destroy a fighter, Luna-r Moon will be stunned for one turn until spawning another fighter.
**: Every three turns, spawn any of these:
***three Blobs , [Lvl 5], [Lvl 4], and [Lvl 3]
***a [Lvl 8] Octoblob and two [Lvl 8] Squareblobs
***a [Lvl 20] Dorpener
***three [Lvl 1] Zappers and a [Lvl 15] Voltabolt
***two [Lvl 3] Spiky Merverts
***a [Lvl 6] G.I.F.
***a [Lvl 17] Poe Etree (can only be used once)
***three [Lvl 2] Rainbow Bloons, Black Bloons, and White Bloons
***a [Lvl 1] Birdie (can only be used once)
***a [Lvl 1] Greenie (can only be used once)
***three [Lvl 5] Mylarcats
***a [Lvl 1] Pouncer (can only be used once)
***a [Lvl 1] Embra (can only be used once)
***a [Lvl 5] Peashooter, Sunflower, and Wall-Nut
***a [Lvl 1] Cloudy (can only be used once)
***a [Lvl 1] Zenith (can only be used once)
***a [Lvl 1] Eco-Freak and Health Diamond (can only be used once)
***a [Lvl 6] RoboSix
***a [Lvl 1] Redd (can only be used once)
***a [Lvl 1] Gia (can only be used once)
***a [Lvl 13] Mīm
***a [Lvl 15] Adam
***a [Lvl 19] Ballistaan
***a [Lvl 6] Fireblock
**: At [HP*75%] HP, it can heal fighters by 20 but ONLY when they're below [HP/2] HP.
**: At [HP*50%] HP, Zazz will come in and sometimes throw the Luna-r Moon, doing 30 damage . However, it has a 3-turn recharge.
**: At [HP*25%] HP, it spawns two fighters instead of one.
**: At [HP*10%] HP, it refuses to die and will spawn four fighters and gets buffed very heavily (but also increases the Luna-r Moon throw to a 5-turn recharge) and is shielded for five turns.
**: When defeated, do 20 damage to all enemies, and all allies are removed from the battlefield except Zazz, who does a pathetic attempt to try and stop you. This time, he has only 1 HP. That's right, 1.
|-|Luna Loud=
======
She is always ready to rock!
*STATS
**HP: 150
**AT: 30
**DF: 10%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] damage.
**: Do [AT/3] damage to all enemies.
|-|Luna Girl=
======
"I defeated the banana-like Powerpuff Girls knockoffs... for THIS?"
*STATS
**HP: 150
**AT: 30
**DF: 10%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] damage to an enemy and it takes 10 damage for three turns.
**: Do [AT/2] damage to an enemy and it loses its turn.
**: Do [AT/3] damage to all enemies and they heal 50% less for two turns.
|-|Balloona Luna=
======
Hey, that perfectly rhymes!
*STATS
**HP: 150
**AT: 20
**DF: 10%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] damage.
**: When defeated, do 20 damage to everything.
|-|Nightmare Moon=
======
"The night will last... FOREVER!"
*STATS
**HP: 150
**AT: 30
**DF: 10%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] damage to an enemy and it does 75% less damage for three turns.
**: When defeated, all enemies do 75% less damage for five turns.
</tabber>
==Chapter 2wo==
<tabber>
|-|Wildbeatsie=
======
Dark manifestations of the same magic the Four Masks utilize. They seem to be dangerous. They seem to do lots of damage.
thumb|100px
*STATS
**HP: 10
**AT: 10
**DF: 10%
**LV: 4
**CL: 
*MOVESET
**: Do [AT] damage.
========
IT'S WILDER THAN BEFORE! You might need help here!
thumb
*STATS
**HP: 40
**AT: 40
**DF: 40%
**LV: 40
**CL: 
*MOVESET
**: Do [AT^4]  damage. Can't attack afterwards for 4 turns.
**: Do [AT*4]  damage. Ignores DF and shields.
**: Sacrifice a Wildbeatsie for 40 HP.
**: Splits into 4 Wildbeatsies. Add 1 more with each Wildbeatsie sacrificed.
|-|Pancake Peggy=
======
Flatter than a Flat Earther's mind.
*STATS
**HP: 40 (+5)
**AT: 20 (+5)
**DF: 20%
**LV: 10
**CL: 
*MOVESET
**: Do [AT] damage.
**: Immune to all attacks, but not effects.
**: Five turns later, this leaves the battlefield. Wimp.
|-|Daring Do=
======
How did SHE get in here? Well, she thought Tumb3rland was a dungeon.
*STATS
**HP: 50
**AT: 50
**DF: 25%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] damage.
**: Has a 75% chance to dodge attacks.
|-|Big Box of Bad(ness)=
======
Why? Well, why not?
*STATS
**HP: 250
**AT: 5
**DF: 25%
**LV: 1
**CL: 
*MOVESET
**: Do 5 damage to an enemy and it takes 10 damage each turn for 3 turns.
**: When defeated, do 50 damage to everyone.
|-|Spooky=
======
Spookies are 21-block monsters.
*STATS
**HP: 25 (+1)
**AT: 5 (+1)
**DF: 25%
**LV: 21
**CL: 
*MOVESET
**: Do [AT] damage.
**: Do 5 damage. Heal this for 5.
**: When defeated, make 21 Wunsies.
|-|B01NG B01NG B377Y=
======
Wow, she's... creepy.
*STATS
**HP: 100 (+5)
**AT: 100 (+5)
**DF: 25%
**LV: 6
**CL: /
*MOVESET
**: Do [AT/2] damage and [AT/2] damage.
**: Every turn, heal this for 100 HP.
|-|T-Pose-itu=
======
It's not funny.
thumb|100px
*STATS
**HP: 50
**AT: 25
**DF: 25%
**LV: 1
**CL: /
*MOVESET
**: Do [AT] damage.
**: After 4 turns, this leaves the battlefield.
**: When defeated, spawn two more T-Pose-itus unless it is cursed.
|-|Sally=
======
She's a menace.
*STATS
**HP: 200
**AT: 50
**DF: 25%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] damage.
|-|Bitterie=
======
Originally named "Sweetie", but Sally thought she wasn't that sweet.
*STATS
**HP: 50
**AT: 20
**DF: 25%
**LV: 1
**CL: //
*MOVESET
**: Do [AT/2] damage to an enemy and it takes [AT] damage each turn for 2 turns.
|-|Kaykaykay=
======
Say her name and you'll amuse yourself.
*STATS
**HP: 50
**AT: 20
**DF: 25%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] damage.
|-|"Cadenza"=
======
She looks... weird...
*STATS
**HP: 50
**AT: 20
**DF: 25%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] damage to an enemy and its AT is lowered by 50%.
**: Create a copy of an ally or enemy. Its stats are reduced by 50% and lasts for 3 turns.
**: 99% of any attack by Pinkie Pie, Applejack, Rarity, Rainbow Dash, Fluttershy, or Twilight Sparkle is deflected to a random enemy.
|-|Birdïe=
======
Birdie's bigger and better brother.
*STATS
**HP: 1000
**AT: 25
**DF: 5%
**LV: 1
**CL: //
*MOVESET
**: Do 15 damage. Has a 50% chance of stunning an enemy.
**: Do [AT] damage.
**: Do [AT*2] damage but also lose 5 HP.
|-|Lumbud=
======
They may be cute, but there's nothing that hurts worse than the truth.
*STATS
**HP: 35 (+5)
**AT: 40 (+10 per 3 levels)
**DF: 5% (+5% per 6 levels)
**LV: 50
**CL: /
*MOVESET
**: Do [AT]  damage.
========
Yikes... that log looks like it can kill! KILL IT FAST!
*STATS
**HP: 35 (+5)
**AT: 200
**DF: 5% (+5% per 6 levels)
**LV: 50
**CL: /
*MOVESET
**: Takes 5 turns to charge. Do [AT] damage to all enemies. Becomes a Lumbud, keeping its HP and current level.
========
NONE OF THAT "DUMB" LOGIC IN THEM! BAMO! Uhh... looks like someone's out of ideas.
thumb
*STATS
**HP: 35 (+5)
**AT: 100 (+50 per 2 levels)
**DF: 5% (+5% per 6 levels)
**LV: 50
**CL: /
*MOVESET
**: Do [AT]  damage.
**: Takes 5 turns to charge. Depending on how long it does it, it's [AT*charge#]  damage.
**: Has a 40% chance to deal 2x the damage.
========
No more "OOF SIZE LARGE"! It seems that their stats have been doubled! Even worse, their armor looks impenetratable...
*STATS
**HP: 70 (+10)
**AT: 80 (+20 per 3 levels)
**DF: 10% (+10% per 6 levels)
**LV: 50
**CL: //
*MOVESET
**: Do [AT]  damage.
**: An ally gets 10% more DF for 3 turns.
**: Reduces all taken damage by 50. Cannot take more than 100 damage per attack.
|-|Yu & Rei=
======
LOOKIE! It's Yu & Rei. Seem to be acting oddly though. HMM!
*STATS
**HP: 500
**AT: 5
**DF: 0%
**LV: 1
**CL: /
*MOVESET
**: Does [AT] (x2 if Yu or Rei is alone)  Damage to your team. Only usuable by Rei.
**: Does [AT*4] Damage to a random enemy, 50% chance to miss. Only usuable by Rei.
**: Confuses up two enemies. Only usuable by Yu.
*Together Attacks
**: Call in a random enemy.
**: Does a whooping [AT*5] damage to a random enemy, but it has a 10% chance to miss. GOOD LUCK WITH THAT MOVE.
**: All enemies has halved damage for one turn. Has a chance to backfire.
**: Bats come in and do damage to you. Does 1~[AT*3] damage.
**: It has a 5% chance to strike, and if it strikes it's instant death.
|-|Burner=
======
It sure is flaming, alright.
*STATS
**HP: 10 (+10)
**AT: 15 (+10)
**DF: 0% (+1%)
**LVL: 20
**CL: 
*MOVESET
**: Do [AT]  damage.
**: This regains [HP*3] HP but all Burners do 70% less damage for 3 turns.
**: Every time this attacks, do [AT/3] damage to all enemies. Has a 50% chance to burn enemies for 2 turns.
========
Burnabouts are stronger Burners. Too obvious. Well, maybe too obvious.
*STATS
**HP: 20 (+10)
**AT: 30 (+20)
**DF: 0% (+1%)
**CL: /
**LV: 25
*MOVESET
**: Do [AT]  damage.
**: This regains [HP*5] HP but all Burners do 75% less damage for 4 turns.
**: Punches the ground, erupting a massive geyser of lava. This does [AT]  damage and keeps doing [AT/5]  damage if they are on the ground for 5 turns. Can only perform this when it has 20% of its HP left. Can only perform this once.
**: Every time this attacks, do [AT/3] damage to all enemies. Has a 50% chance to burn enemies for 2 turns.
|-|Four Balloon=
======
What an uncreative name. And stats.
*STATS
**HP: 50 (+5)
**AT: 10 (+1)
**DF: 0%
**LV: 100
**CL: 
*MOVESET
**: Do [AT]  damage.
**: Can be attached to an enemy. While this may not sound harmful, it actually helps them survive any hazard on the ground (spike pits, lava, extremely frigid water, etc).
|-|Borilly=
======
Their unparalleled cuteness comes from the fact they can cause an aurora borealis to happen. They're generally cute when not hypnotized.
thumb
*STATS
**HP: 100 (+5)
**AT: 30 (+10 per 5 levels)
**DF: 0% (+1% per 2 levels)
**LV: 50
**CL: /
*MOVESET
**: Do [AT]  damage. If the attack hits the same opponent 2 times, they are frozen for 2 turns.
**: Reflect 50% of the damage dealt to it.
|-|Flaming Ice Cube=
======
Well, he's an ice cube... and he's on fire. I call it a Flaming Ice Cube.
*STATS
**HP: 10 (+10)
**AT: 5 (+5)
**DF: 0%
**LV: 100
**CL: /
*MOVESET
**: Do [AT/10] damage to all enemies and they burn for 2 turns.
**: Do [AT/10] damage to all enemies. 50% chance of freezing for each enemy.
========
He's just like a Flaming Ice Cube, but with some differences.
*STATS
**HP: 10 (+10)
**AT: 5 (+5)
**DF: 0%
**LV: 100
**CL: 
*MOVESET
**: Do [AT] damage to an enemy and they burn for 4 turns.
**: Do [AT/5] damage to all enemies and they burn for 2 turns.
**: Do [AT] damage to an enemy. 75% chance of freezing.
**: Do [AT/5] damage to all enemies. 50% chance of freezing for each enemy.
**: and attacks from enemies are weakened.
|-|KoES=
======
thumb"You thought this would have been easy... But it's only just begun!"
KoES likes anything emotional that can kill such as Nikki, Lindsay, & Ginni. He has an assistant known as Shuhzahm and hates Chuckshare. Fun fact: he calls everyone "broken fools" with a capital b, r, o, k, e, n, f, l, and s. Wait a minute...
Yeah, he's powerful, but most of his attacks backfire onto him.
*STATS
**HP: 5000
**AT: 250
**DF: 0%
**LV: 1
**CL: //
*MOVESET
**: Do [AT/2] damage to a random enemy immediately when the fight starts. Can only be used at the start and is used at the start. Basically, KoES's first move he's going to use.
**: Spits out an emotional thing. This is so emotional, it does [AT/5]  damage. Takes recoil damage.
**: Does [AT/10]  damage, breaks the fourth wall, and his enemies take [AT/25]  damage every turn for 2 turns. Takes recoil damage.
**: Upon reaching an HP of 500, take damage from only weaknesses.
**: Upon reaching an HP of 100, restores his HP to 100 (if the number has gotten lower to 100) and removes all backfire from his attacks.
|-|Rokandy=
======
"You have a bounty, you get the bounty. That's how life works." - One specific Rokandy in the old days.
thumb
*STATS
**HP: 100 (+5)
**AT: 60 (+10 per 2 levels)
**DF: 25% (+5% per 5 levels)
**LV: 75
**CL: 
*MOVESET
**: Do [AT/3]  damage to all enemies.
**: Do [AT]  damage.
**: Only if it has a jawbreaker. Do [AT*3] damage. Discard jawbreaker.
|-|Raffy Raft=
======
When we don't need balloons...
*STATS
**HP: 1000
**AT: 0
**DF: 50%
**LV: 1
**CL: 
*MOVESET
**: Any enemies tagged with this can float over liquids. If killed, the enemy will die automatically if it's not immune to any liquids.
|-|Beanspikes=
======
You have no idea on what you're facing when they're in mobs (which luckily, they only do so in packs of two to four). They're weak like fire ants, but sting like fire ants. BE CAREFUL.
*STATS
**HP: 5 (+15, +10 for the rest of the levels)
**AT: 100 (+50 per 10 levels)
**DF: 25%
**LV: 100
**CL: /
*MOVESET
**: Do [AT]  damage.
**: Gains the  class. Attacks also do [AT/2]  damage. Lasts for 2 turns
**: If a  enemy is on field, that enemy can synergize to make Fire Up! way more powerful, doing [AT]  damage instead of [AT/2]  damage.
|-|Speed'r=
======
Does it look familiar? If it does it's probably a Dash'r.
*STATS
**HP: 100 (+5)
**AT: 50 (+10 per 5 levels)
**DF: 0%
**LV: 100
**CL: 
*MOVESET
**: Do [AT/2] damage two times. Can be directed at the same enemy for [AT] damage or a different enemy.
**: This enemy attacks first whether you like it or not. (Read: Attacks before the fighters even attack.)
|-|Lightbush=
======
You'll be going from asking hundred of questions to zero questions.
*STATS
**HP: 300 (+25 per 2 levels)
**AT: 50 (+10)
**DF: 5% (+5%, every other odd)
**LV: 100
**CL: /
*MOVESET
**: Do [AT/4]  damage to all enemies and they burn for 2 turns. Also damages the backup for [AT]  damage when they are not fighting.
**: Do [AT*2]  damage and disrupts any attack in progress of recharging or charging up. Has a 50% chance to do [AT] damage instead.
**: Do [AT*10]  damage. Miss 1 turn.
**: Do [AT/2]  damage three times.
**: Dodges 50% of attacks.
========
HOI HOI HOI! DEFEND YOURSELF!
*STATS
**HP: 300 (+25 per 2 levels)
**AT: 50 (+10)
**DF: 5% (+5%, every other odd)
**LV: 100
**CL: Wildfire
*MOVESET
**: Do [AT/2]  damage to all enemies and they burn for 2 turns. Also damages the backup for [AT*2]  damage when they are not fighting.
**: Do [AT*4]  damage and disrupts any attack in progress of recharging or charging up. Has a 75% chance to do [AT] damage instead.
**: Do [AT*20]  damage. Miss 4 turns.
**: Do [AT]  damage three times.
**: Do [AT*4] and damage. For 2 turns, miss a turn to do [AT*2]  and damage.
**: Dodges 75% of attacks.
|-|Aero=
======
Look out! They might disqualify you on windy days!
*STATS
**HP: 50 (+10)
**AT: 40 (+5)
**DF: 20% (+1%)
**LV: 75
**CL: /
*MOVESET
**: Do [AT]  damage 3 times.
**: Do [AT]  damage. Paralyze the enemy for 2 turns.
========
Basically Aeros but small. Comes in packs of 100. Never less. Because what's the point if you're going to have one small, teeny tiny Aero that dies in seconds?
*STATS
**HP: 1
**AT: 1
**DF: 0%
**LV: 1
**CL: 
*MOVESET
**: Do 1  damage. Dies after using the attack.
========
CRUD
*STATS
**HP: 50 (+10)
**AT: 40 (+5)
**DF: 20% (+1%)
**LV: 75
**CL: 
*MOVESET
**: Do [AT]  damage 3 times. Paralyze hit enemies for 1 turn.
**: Do [AT*2]  damage. Paralyze the enemy for 4 turns.
**: Do [AT]  damage. The hit enemy is confused for 2 turns so they might accidentally hit their teammates.
**: Sacrifice all Aeros and Mini Aeros, doing damage based on the number of Aeros and Mini Aeros sacrificed (Aeros add 20, Mini Aeros add 2).
|-|Healer Totem=
======
It's more of a gimmick totem...
*STATS
**HP: 500
**AT: 25
**DF: 50%
**LV: 1
**CL: 
*MOVESET
**: Heal all enemies for 50 HP.
**: Do [AT] damage. Only uses this in battle mode.
**: Heal this for 50 HP. Only uses this in battle mode.
**: If it has nothing to heal, it will go into battle mode, doing attacks that it can only do in battle mode. Also goes into battle mode if the only thing to heal is Healer Totems.
|-|Rubble=
======
Legends have been saying "watch out for rubble" in the mines for ages. Most people took cover from falling rocks. What they really should've thought of was him.
*STATS
**HP: 1000
**AT: 100
**DF: 50%
**LV: 1
**CL: //
*MOVESET
**: Do [AT/2] damage.
**: Double all enemies' DF for 2 turns. Cannot attack for 3 turns.
|-|Tik Tak Torturer=
======
One of the WORST enemies in Numberland!
*STATS
**HP: 2700
**AT: 81
**DF: 0%
**LV: 1
**CL: /
*MOVESET
**: Do 9 damage to nine random things. EACH.
**: Do 27 damage to everything.
|-|Kokichi Oma=
======
These stats are not lies!
*STATS
**HP: 1000
**AT: 5
**DF: 0%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] / damage. Poisons enemy for 9 turns.
**: Has a 75% chance of dodging any attack.
**: After first defeat, respawn with half health.
|-|B-4 B.L.O.O.N.=
======
"B.L.O.O.N." stands for gibberish (Bloon Loon Oon On N), but this thing might not be gibberish.
thumb
*STATS
**HP: 10000
**AT: 100
**DF: 75%
**LV: 1
**CL: /
*MOVESET
**: Spawns 1000 Mini Aeros.
**: Do [AT] damage to all enemies three times.
**: Summons a random EX enemy or a Four Mask enemy at LV 10-20. At 25% HP, summon them at LV 20-40.
**: Do [AT] damage for 5 turns. A specific class chosen at random can resist this.
**: Do [AT] damage to all enemies on field.
**: When this reaches half HP, heal 200 every turn.
**: If attacked by a move that does 500 damage or more, this decreases its DF by 5% and halves AT for 2 turns.
|-|Sall and Bittrie=
======
Well, they changed with the Four Mask and it's now a (supposedly) permanent addition to them. I think. And now Sall is Bittrie's ghost... what a mutation.
*STATS
**HP: 4000 (+1000)
**AT: 400 (+100)
**DF: 40% (+10%) 
**LV: 5
**CL: //
*MOVESET
**: Do [AT] / damage. Poison enemy for 4 turns.
**: Do [AT] / damage. Frighten enemy for 4 turns, making them do 75% less AT and have 20% less DF.
**: Every time they take over 500 damage, increase LV by 1.
</tabber>
==Chapter 3hree==
<tabber>
|-|False Identity=
======
Hmm? What is it, really? Let's find out!
*STATS
**HP: 50 (+5)
**AT: 10 (+15)
**DF: 0%
**LV: 6
**CL: //
*MOVESET
**: Hide for 3 turns.
**: Do [AT] damage. Has a 5% chance of confusion.
|-|Crash Tree=
======
They were dumb before, but someone made them smarter!
*STATS
**HP: 20 (+10)
**AT: 30 (+10)
**DF: 0% (+1%)
**LV: 100
**CL: 
*MOVESET
**: Do [AT] damage.
|-|Nutmag=
======
Squirrel thingies with magnets on their heads. Despite it being just a magnet, it can push back anything with it.
*STATS
**HP: 300 (+25)
**AT: 50 (+10)
**DF: 50% (+1%)
**LV: 100
**CL: /
*MOVESET
**: Do [AT/10]  damage 15 times. If used again, it will do [AT/2]  damage 15 times but will overheat and take [AT*3]  damage.
**: Do [AT/2]  damage to all enemies. Add 10 attack for every  ally/enemy on the battlefield.
**: Uses a random enemy for this attack. Do [HP of enemy] damage. Do [HP of enemy/2] damage to the enemy used.
**: Physical melee/ranged attacks are reflected back to the enemy.
========
Nutmags also have a complicated "society" system where they pick the strongest Nutmag-EX to be their leader. It's not really a society system.
*STATS
**HP: 300 (+25)
**AT: 50 (+10)
**DF: 50% (+1%)
**LV: 100
**CL: 
*MOVESET
**: Do [AT/10]  damage 45 times. If used again, it will do [AT/2]  damage 15 times to all enemies and [AT*5]  damage but will overheat and take [AT]  damage.
**: Do [AT*2]  damage to all enemies. Add 20 attack for every  ally/enemy on the battlefield.
**: Uses a random enemy for this attack. Do [HP of enemy] damage. Do [HP of enemy/1.5] damage to the enemy used.
**: Physical melee/ranged attacks are reflected back to the enemy.
**: Sets up a magnet shield around itself which has 300 HP. Regenerates it after 2 turns.
|-|Roller=
======
Rollers are round... things.
*STATS
**HP: 20 (+10)
**AT: 5 (+5)
**DF: 10%
**LV: 100
**CL: /
*MOVESET
**: Do [AT] damage.
**: Takes 2 turns to charge. Do [AT*2] damage to all enemies.
**: Do [AT] damage.
======
Uh-UH-UH!!! IT'S DAMAGING!
*STATS
**HP: 100 (+10)
**AT: 200 (+20)
**DF: 5% (+1%)
**LV: 50
**CL: 
*MOVESET
**: Do [AT]  damage. Every consecutive hit does +30 more damage.
**: Takes 2 turns to charge. Do [AT*100]  damage if not disrupted.
|-|Venus Walk Trap=
======
Of course the alternate timeline glitches would cause SSLW enemies to appear in here.
*STATS
**HP: 50 (+5)
**AT: 10 (+10)
**DF: 5%
**LV: 100
**CL: 
*MOVESET
**: Do [AT] damage.
**: Every time it kills an enemy, regain 50% HP.
|-|Venus Fly Trap=
======
And there's the flying counterpart.
*STATS
**HP: 50 (+5)
**AT: 10 (+10)
**DF: 5%
**LV: 15
**CL: 
*MOVESET
**: Do [AT] damage.
**: Do [AT/2] damage. Deal damage to all enemies.
**: Every time it kills an enemy, regain 50% HP.
======
Someone has GOT to tell them to not have a voracious habit of EVERYTHING! THEY'VE BEEN CORRUPTED!
*STATS
**HP: 200 (+20)
**AT: 50 (+5)
**DF: 0%
**LV: 50
**CL: //
*MOVESET
**: Do [AT]  damage.
**: Heal itself by [AT] HP.
**: Every time it kills an enemy, regain 75% HP.
|-|Eyeye=
======
As the name says, it has four eyes.
*STATS
**HP: 100 (+15)
**AT: 15 (+10)
**DF: 10%
**LV: 100
**CL: /
*MOVESET
**: Do [AT*4] damage.
**: Summons five eyes. Level is (LV/2).
======
As the name says, it's an eye.
*STATS
**HP: 50 (+7)
**AT: 8 (+5)
**DF: 10%
**LV: 50
**CL: /
*MOVESET
**: Do [AT] damage.
|-|Slime=
======
Slimes are gray jelly-like creatures. Think of them as the Blobs before the Blobs.
*STATS
**HP: 10 (+3)
**AT: 5 (+1)
**DF: 0% (+10%)
**LV: 100
**CL: 
*MOVESET
**: Do [AT] damage.
**: An enemy does 20% less damage for 2 turns.
**: Just laugh. That's it.
|-|Bunny=
======
Not to be confused with any other Bunny in existence.
*STATS
**HP: 500
**AT: 30
**DF: 0%
**LV: 1
**CL: /
*MOVESET
**: Do [AT] damage twice.
**: Do [AT] damage.
|-|Princess Celestia Ludenberg=
======
So... someone took some essence of Princess Celestia and injected it into Celestia Ludenberg. Now she has the ability of magic and can even manipulate the time of day!
*STATS
**HP: 1000
**AT: 100
**DF: 25%
**LV: 1
**CL: //
*MOVESET
**: Do [AT] damage to an enemy. Has a 25% chance of stunning and a 5% chance of instant death.
**: Do [AT/2] damage to two random enemies.
**: Make four False Identities.
**: Every turn during daytime, heal this for 100.
**: Cannot take more than 100 damage per attack.
**: When defeated during nighttime, do [AT] damage to everything.
|-|Klepbags=
======
SHOW IT THE MONEY!!! IT'S GOT TO HAVE... MONEY!
*STATS
**HP: 100 (+10)
**AT: 5 (+1)
**DF: 0%
**LV: 100
**CL: 
*MOVESET
**: Do [AT] damage. Steal 1 item.
**: Steal [AT] currency from you.
**: After 2 turns, it leaves the battlefield with the loot.
**: Returns loot if defeated.
|-|Thorn Flier=
======
As the name says, it flies and it tries to sting you with its thorns. Doesn't fly high, so you can use hammer attacks.
*STATS
**HP: 50 (+5)
**AT: 10 (+10)
**DF: 5%
**LV: 100
**CL: /
*MOVESET
**: Do [AT] damage. Poisons for 2 turns.
**: Do [AT/3] damage to two enemies. Poisons for 1 turn.
|-|Lurker=
======
You can't attack them unless it attacks you. They're just too stealthy and fast.
*STATS
**HP: 30 (+10)
**AT: 15 (+10)
**DF: 0%
**LV: 100
**CL: /
*MOVESET
**: Do [AT] damage.
**: Hides until it attacks; attacks from stealthiness do 2x damage. Re-hides if it doesn't get hit for 2 turns.
|-|Bomber=
======
Has a fuse and will not hesitate to blow you up.
*STATS
**HP: 100 (+50)
**AT: 50 (+100 per 10 levels)
**DF: 0%
**LV: 100
**CL: 
*MOVESET
**: Do [AT] damage. Destroy this.
**: Takes 2 turns to charge. Do [AT*2] damage and they burn for 2 turns. Destroy this.
|-|Necro=
======
I'm sure you're ready to deal with him!
*STATS
**HP: 300 (+100)
**AT: 50 (+10)
**DF: 0%
**LV: 5
**CL: /
*MOVESET
**: Do [AT/2] damage. The target takes [AT] damage and does 100 less damage for 3 turns.
**: Is capable of allies.
</tabber>
Category:RA