Ariaverse/Pyrrhia

== Queendoms ==
=== IceWing Queendom ===
* Queen Freyja
==== Cliffs-That-Pierce-the-Sky ====
A town inhabiting sharp, abrupt cliffs of ice and rock. Known for producing strong fliers.
==== Crown-of-Endless-Day ====
A city where the sun barely sets during large swathes of the year.
==== Grove-That-Rests-Owls ====
A small IceWing settlement that reveres the owls inhabiting the surrounding forest.
=== MudWing Queendom ===
* Queen Wormwood
==== Fissure ====
A gentle valley sloping into a massive mud pit, lined with hundreds of adobe homes. One of the largest population centers of the MudWing tribe.
==== Willowdale ====
A small, quaint village located near the mouth of the Serpent River. It relies heavily on agriculture as a source of income; as such, most of its residents are farmers, shepherds, or goatherds.
=== NightWing Queendom ===
* Queen Sableflight
==== Englass ====
A sleepy city shaded by pines where NightWings live a traditional nocturnal life. Home to many of the greatest prophets in the kingdom, Englass is where prodigies of foresight are sent to hone their skills in the quiet.
==== Issenguard ====
A Royal NightWing Guard outpost, named for its origins as a strategic point to guard against IceWing invasion. In modern times, it's used to train the highest class of royal guards, with students often living there for months or years until competent enough to protect the queen and royalty.
=== NightWing Republic ===
=== RainWing Queendom ===
* Queen Pitahaya
==== Aerie Wood ====
A village in the trees surrounded by large fruit orchards. Many RainWings enjoy the relaxed working conditions while picking slightly unripe fruit for exportation to the rest of Pyrrhia.
==== Eiterport ====
A RainWing trading outpost that sends ships across the sea to Pantala and upriver to the rest of Pyrrhia. Due to its distance from any Queendoms, the transactions at Eiterport often slip under the radar. As such, it is used to smuggle contraband produced in the rainforest to the rest of the continent and beyond.
=== SandWing Queendom ===
* Queen Coyote
==== Port Starfish ====
A backwater port, long since replaced by the more connected and central Port Xylem. Primarily receives shipments from Eiterport, often containing contraband.
==== Proach ====
* A small SandWing settlement near Possibility
* Attempted to secede as a free city and were reclaimed by the SandWing military
* Heavily militarized as a result of their proximity to Possibility, a good location for spying on the Free City.
==== Scorpion Den ====
A bustling city that also serves as the hub of Pyrrhia's criminal activity. A number of local gangs and criminal groups dominate the streets, and turf wars have been simmering in the area for decades. The most prominent of these groups are the Mambas, led by Zia and Alligator.
=== SeaWing Queendom ===
* Queen Carcharhias
** Summer Palace Regent Nephthya
==== Coral Cove ====
A small fishing town located on the southernmost island of the Bay of a Thousand Scales. Most of its residents are fishers or pearl divers. It is home mostly to SeaWings and a small population of traveling SandWings
==== Squall's End ====
A large port city located on the "tail" of the continent. Squall's End is the SeaWing Queendom's primary trading hub — it contains many profitable fishing and brewing business and also houses a number of factories. Its population is mainly composed of SeaWings, but there is also a significant MudWing and SkyWing diaspora.
=== SkyWing Queendom ===
* Queen Verdite
==== Brisval ====
A SkyWing town nestled between mountains that experiences some of the harshest weather on Pyrrhia. Home to a small, failed mining community with an almost feverish religious and spiritual ideology.
Historically, Brisval was established by the SkyWing Queendom in an effort to locate precious gems amongst the numerous quartz veins of the granite mountains. Despite a great investment of resources, including the employment of several NightWing prophets to guide mining efforts, Brisval was struck by seemingly endless disasters, from weather to illness to collapses and crushings. Eventually, the SkyWing Queendom withdrew its forces, leaving the peasants who had come to Brisval for desperate, dangerous work to the miserable weather.
Centuries later, the community of Brisval — while not thriving — maintains a meagre life of farming and religious practice. It welcomes pilgrims, dragons who are spiritually tainted or of unsound mind and soul, to find solace in its valley for as long as they need. The residents are almost fanatically religious, following a traditional SkyWing mythos colored by the town's own past. Animus magic, mindreading, and prophecy are all seen as signs of spiritual contamination, a taint on one's soul that must be swiftly removed, lest it fester and grow. The common consciousness is that the original mining efforts were thwarted by malignant magic, including that of the NightWing prophets and animus tools brought in to assist the project.
==== Coldstream ====
While on paper Coldstream is a simple iron mining settlement, the town's traditional use as a spy outpost carries on to this day, observing the activity of the western Ice Queendom and, more recently, the free city of Possibility.
==== Hotspring ====
A middle-class SkyWing town, built midway down a gentle mountainside incline. Its namesake hotsprings flow amongst the buildings, forming pools of steamy water and keeping the settlement warm year-round. Hotspring is a popular travel destination for affluent dragons across Pyrrhia, especially during the winter, and the city enjoys a bustling tourism industry as a result.
Dragons have inhabited the ledges near the hot water for as long as anyone can remember, and hidden passages are not at all uncommon. While most don't concern themselves with the history of the town, preferring to focus on a more industrial, profitable future, some dragons find themselves drawn into the mysterious history of the town, and the secrets hidden deep in the crevices of the mountain they call home.
== Free Cities ==
Free Cities are cities that exist outside of the rule of a Queendom on Pyrrhia. They do not pay taxes or send soldiers to train with the Queendom's armies. 
* They tend to have democratic systems of self-governance, and most thrive with bustling industrial and educational sectors
* Free cities tend towards only trading with other free individual towns and cities in Queendoms rather than selling to Queendoms directly
* Many free cities are considered hubs of art, science, and technology, as they allow for innovation and creativity that may be stifled under a Queendom and its rules or regulations
* Every major free city contains at least one university, which often holds a library. These libraries are sanctuaries for texts that have been censored, destroyed, or recalled within their originating Queendoms, including many on political theory, crimes of past rulers, genealogy trees, and other sensitive documents
** Genealogy trees indicating royal-peasant relations, adoption, and other scandals that throw royal claims into a harsh light have historically been censored or destroyed
* Sometimes, a "free city" will be a company town or corporation existing for profit. These are considered more favorable than free cities by most Queendoms, as they force inhabitants to work hard and often provide a lot of imported goods to Queendoms, such as food, textiles, and manufactured goods
=== Auchenday Farms ===
Base of operations for a large expanse of farmland, tended to primarily by MudWing and SkyWing farmers. A primary producer of wheat and grains for Pyrrhia.
=== Chimneys West ===
A tenuously independent mining town centered around extracting iron from the surrounding foothills.
=== Jade Mountain Academy ===
A school, founded after the War of SandWing Succession in the name of peace. 
==== Winglets ====
Groups of dragonets of similar ages who attended classes and lived together.
* Cuprite Winglet — graduated in 5200 AS
** Hound, Lush, Loveletter, Mulch, Sunkist, Venin, and Wick
=== Juswoke Stand ===
An anti-capitalistic group of SeaWings and RainWings who observe pacifism and peace as a way of life.
=== Possibility ===
An independent city-state on the Great Five-Tail River that formerly existed as a merged SandWing and SkyWing settlement.
* The city is governed by Lady Esther of the SandWings and her council
* Possibility has its own police force, known as the Enclave. Their purpose is to maintain order across the city, although members of the Enclave are often met with (justified) animosity from the citizens of Possibility
** The Enclave has a reputation for being corrupt and accepting bribes for political purposes. Whether Lady Esther is aware of this or not is unknown
* Possibility is also considered a hub of technological development and is home to some of Pyrrhia’s most prestigious academic institutions
=== Riftbound ===
A relatively large city with a distinct class divide across the Glass River.
Category:Miscellaneous
Category:Work in Progress
Category:Collaborations
Category:Content (Himmalerin)