WM/Character and Delving Band Creation Advice

== Useful Roles ==
At least one outdoor expert, and probably two, will be very useful. The ability to travel quickly and directly over extremely rugged terrain is pretty much essential in this game, and getting lost is as much of a threat as any critter in the West March. So barbarians, druids, and scouts are useful. At least one delver should strongly consider Absolute Direction and Absolute Timing.
At least one person should have the ability to provide supernatural healing, and probably two delvers.
Town skills, positive Connections, and trap-finding skills will be less important. Neglecting them is an option, but not a risk-free option.
== Skill Choice ==
High levels of secondary skills like Climbing, Survival, Hiking, Observation, and Monster Lore are strongly advised.
At the start of the campaign, no one can take Area Knowledge (Silk Road), Area Knowledge (Shining Coast), or Area Knowledge (West March) without taking specific Unusual Backgrounds. These skills will also be difficult to learn. Having one or two people with these Backgrounds should be considered.