Samus (SSBUDE)

Return to Super Smash Bros. Ultimate: Definitive Edition if you want
Samus () is a playable character in Super Smash Bros. Ultimate: Definitive Edition.
==Changes from Ultimate==
*Samus now has a variant of her Neutral Special.
*The Morph Ball can now be controlled as supposed to briefly shifting to drop a bomb.
==Moveset==
*Samus can wall jump.
*Samus possesses a tether attack and grab.
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	A left-handed jab followed by a forearm club with the Arm Cannon. 	3%, 8%
Forward tilt 	 	Does a roundhouse kick. Deals more damage and knockback at her foot, while her leg deals less damage and knockback. Can be angled, which causes it to deal more damage, but may cause it to miss shorter characters on the ground if angled up.	11% (foot), 10% (leg), 9% (body) (up)10% (foot), 9% (leg), 8% (body) (right)11% (foot), 10% (leg), 9% (body) (down)
Up tilt 	 	Does a axe kick, which is similar to Captain Falcon's up tilt. It behaves unusually as it meteor smashes grounded opponents, but launches aerial opponents at a horizontal angle. 	13% (grounded), 12% (aerial)
Down tilt 	 	Kneels and quickly thrusts her Arm Cannon downward to fire a small, fiery blast. 	12%
Dash attack 	 	A shoulder tackle with a white aura around Samus, similar to the Shinespark technique from her home series, first becoming available in Super Metroid. 	10% (clean), 6% (late)
Forward smash 	 	Quickly thrusts her Arm Cannon forward to fire a small, fiery blast. Functions similarly to Mario's forward smash, with the blast being the most powerful part of the move. It is one of the fastest forward smashes in the game 	(Arm Cannon), (blast) (up) (Arm Cannon), (blast) (right) (Arm Cannon), (blast) (down)
Up smash 	 	Fires five fiery blasts in an overhead arcing motion. True to its name, this move works best as an anti-air attack, as its multiple hits give a good amount of aerial protection. 	(hits 1-4), (hit 5)
Down smash 	 	Does a spinning legsweep. 	(front) , (back)
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	A spinning roundhouse kick, similar to the aerial version of the Counter Attack from Metroid: Other M.	10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late)
Forward aerial	 	Fires five fiery blasts in a slow, downward arcing motion. 	3% (hit 1), 1.6% (hits 2-4), 5% (hit 5)
Back aerial 	 	A back kick. 	14% (clean foot), 12% (clean leg), 9% (late)
Up aerial 	 	Does a upward corkscrew kick, hitting multiple times. 	3% (hit 1), 1.3% (hits 2-5), 4% (hit 5)
Down aerial 	 	Swings her Arm Cannon in a downward arcing motion. 	10% (early, late), 14% (clean)
=== Grab and Throws ===
Attack 	Name 	Description 	Damage
Grab 	Grapple Beam	Fires the Grapple Beam from Super Metroid. It has impressive range and is the longest tether grab in the game.	-
Pummel 	 	A palm strike. 	1.3%
Forward throw	 	Twirls the opponent overhead, then flings them forward. 	10%
Back throw 	 	Swings the opponent behind herself. 	10%
Up throw 	 	Puts the opponent above herself and blasts them upward with her Arm Cannon. 	5% (hit 1), 7% (throw)
Down throw 	 	Swings the opponent high above her head, then slams them onto the ground. 	8%
Aerial Grab 	Grapple Beam	Fires the Grapple Beam. 	2.5% (hit 1), 4% (hit 2)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 		Swings her Arm Cannon in front of herself and then fires a blast behind herself.	7%
Floor attack (back) 	 	Performs a low-level roundhouse kick. 	7%
Floor attack (trip) 	 	Performs a shin kick in front of herself and then a back kick behind herself.	5%
Edge attack 	 	Performs a legsweep while climbing up. 	9%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Charge Shot / Ice Beam	Charges a ball of energy and fires it. It is automatic. Can be used to break shields if used in conjunction with her neutral attack, up or down tilts, aerials, Bomb and Super Missile. Press left or right after the move began and she will use Ice Beam, a beam of frigid cold that has less range than the Charge Shot, but deals devastating damage and knockback that instantly freezes opponents.	5% (uncharged), 28% (fully charged), 31% (Ice Beam)
Side special 	Missile 	Fires a Missile, which homes in on the opponent. If the special button is tapped like a smash attack, Samus will instead fire a Super Missile, which stays in place for a short while before traveling in a straight line, and deals more damage and knockback. 	8% (Homing), 12% (Super)
Up special 	Screw Attack 	Leaps upward to perform a high-speed somersault while discharging energy. Shoots upward if initiated from the ground, while it gains distance slower if started in the air. 	3% (grounded hit 1), 1% (grounded hits 2-8), 2% (grounded hit 9), 1% (aerial hits 1-12)
Down special 	Bomb 	Rolls into her Morph Ball form and drops a Bomb, which explodes after a set time. It can also break shields depending on their health if used along with her up and down tilts or a fully charged Charge Shot. During the move, the player is allowed to control her in her form as long as they hold the button down. 	4% (contact), 5% (explosion)
Final Smash 	Zero Laser 	Fires a very large, bluish white energy beam. The beam can be angled vertically during the Final Smash. 	1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Arrives from a Save Station. 	Arrives from a Save Station. 	Arrives from a Save Station.
Idle Poses 	Rubs her Arm Cannon with one finger. 	Rubs her Arm Cannon with one finger. 	
Idle Poses 	Brings her Arm Cannon down and then pulls it back up. 	Brings her Arm Cannon down and then pulls it back up. 	
Taunts 	Standard 	Salutes vigorously with her left arm as her thrusters activate. 	
Taunts 	Side 	Faces the screen and changes her Arm Cannon to its Zero Laser configuration. 	
Taunts 	Down/Up 	Aims her Arm Cannon behind herself, then kneels while aiming it in front of herself. 	
Victory theme 	A flourished remix of the theme that would play when Samus Aran obtained a new power-up or addition to her Power Suit. It would also play when Samus defeated Ridley or Kraid.	A flourished remix of the theme that would play when Samus Aran obtained a new power-up or addition to her Power Suit. It would also play when Samus defeated Ridley or Kraid.	A flourished remix of the theme that would play when Samus Aran obtained a new power-up or addition to her Power Suit. It would also play when Samus defeated Ridley or Kraid.
Victory Standard 	Lands on the ground and readies her Arm Cannon. 	Lands on the ground and readies her Arm Cannon. 	Lands on the ground and readies her Arm Cannon.
Victory Side 	Fires multiple Power Beams from her Arm Cannon while kneeling, then strikes a pose. The pose is based on her appearance on the cover of Metroid II: Return of Samus. 	Fires multiple Power Beams from her Arm Cannon while kneeling, then strikes a pose. The pose is based on her appearance on the cover of Metroid II: Return of Samus. 	Fires multiple Power Beams from her Arm Cannon while kneeling, then strikes a pose. The pose is based on her appearance on the cover of Metroid II: Return of Samus.
Victory Up/Down 	Fires a Super Missile and strikes a pose similar to her official artwork. 	Fires a Super Missile and strikes a pose similar to her official artwork. 	Fires a Super Missile and strikes a pose similar to her official artwork.
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Metroid (series)
Category:Super Smash Bros. Ultimate: Definitive Edition