N51

Operational Detachment Nevada 51 (abbreviated as N51) is a highly militarized and covert organization of Nevada. Units of this faction wear distinct armor and face concealing uniforms with yellow-tinted eye protection. They have made three animation appearances, and make a canon appearance in MADNESS: Project Nexus' Arena Mode.
==History==
===Green Pepper Studios 25,000 Subscribers Collab===
N51 first appeared late in the Green Pepper Studios 25000 Subscribers Collab in the REALM universe. After an unnamed group of mercenaries acquired the keycard from the AAHW, N51 operatives set out to eliminate this team and retrieve it. When the mercenaries split up into two teams, N51 ambushed and outflanked the first team, and then defeated the second team by closing them off in a pincer attack. After they eliminated the mercenaries and acquired the keycard, the officer of the group exchanged the keycard to Dr. Zalamander at the end of the Collab. A poster in the AAHW facility implied that they are related to the MERCs, however this may be false information due to the stark contrast between the two organizations.
===Madness: Artifact===
N51 appeared again in the Maxification universe during the intro to Madness: Artifact, where they met up with two AAMO scouts in a nondescript location. There, an N51 humvee arrived to meet these scouts, and after securing the area, they handed off a briefcase to AAMO. Close examination of a document inside the briefcase reveals that N51 had raided a Nexus facility prior to the animation, and that critical documents and information recovered from their mission were delivered to AAMO as part of a predated arrangement. This supposedly allowed AAMO to access the other place and acquire the artifact using Hell's Gate.
=== Paradigmadness 2 ===
N51 make a cameo in a poster featured during Abaddon's carriage of the package. The poster featured an N51 Officer and AAMO Engineer shaking hands with N51 Recons and AAMO Agents in the background, hinting at the two factions joining forces.
=== Madness Unliberated ===
In Zapchon's cancelled animation, the N51 is shown infiltrating the NEXUS Core facility during the AAHW's entrance to assist the NEXUS Core in neutralizing the rogue test subjects and experiments. As the AAHW exits the jeep they came in, the NEXUS and agency units in the room are suddenly shaken by an explosion and killed by gunfire and grenades coming from the ceiling. Two commandos and two Assassins descend rappelling and secure the area. Just as one of the Commandos calls the room's lift up, Zach engages the Commando who fends him off, pushing him back and fatally shot and stabbed by an Assassin right after. The units continue their operation as Zach is suddenly transported to another dimension.
Additional behind-the-scenes material showcases the planned appearance of an additional squad comprised of 4 Recons, 2 Commandos and a Mortar unit commanded by an Officer that would have gone down the elevator that was sent up earlier.
===MAXIFICATION 2===
In the MAXIFICATION 2 trailer 'Commencement', N51 is revealed to be in full cooperation with AAMO, as both are preparing for a full scale assault on Nexus City. By the end of the preview, an armored N51 convoy has mobilized from their headquarters and is shown converging on the city, focusing on a massive central tower known as the Megaplex. In December 2021, Jsoull revealed a couple scenes from the movie which featured N51. One sequence involved N51 Assassins facing off against Cethic, ALPHA and DaKedar within the "M.E.A.T" Sector, and another being a large-scale battle in the "Residental" Sector, where all N51 Units besides the Assassin made an appearance. 
==Units==
=== N51 Recon ===
Recon units are versatile light infantry that serve as the basis for N51 combatants. True to their name, Recon infantry serve the primary role of intel gathering, often deployed for scouting missions, probing attacks, and rapid assault. Recon are typically deployed in full squads before dividing into smaller fireteams to cover more ground. Although primarily a light assault unit, recon can also be deployed as supplementary supporting infantry during dedicated assaults.
=== N51 Assassin ===
Assassins are the main close quarters combatants, relying on agility and aggressive blitzing tactics to overwhelm their opponents. Assassins are highly skilled in melee combat, aggressive enough to barrage opponents with a flurry of strikes, and perceptive enough to anticipate/block return strokes. Even though assassins are more inclined to melee combat, they will not shy away from using silenced pistols, PDWs, and Riot shields for practical engagements. While serving as a main assault unit, Assassins can stand in as squad leaders for recon squads.
=== N51 Commando ===
Commandos are N51's main heavy assault unit, frequently outfitted with assault rifles and DMRs modded for accuracy and recoil control. Commandos are highly disciplined shooters, putting an emphasis on aggressive bursts of fire and leading their targets based on their movements. Their heavy armor makes them hard to stun, and their endurance is sufficient enough that they retain their high mobility despite their encumbrance. While serving as a main assault unit, Commandos can stand in as squad leaders for recon squads.
=== N51 Delta ===
Deltas are specially outfitted combatants that are highly erratic and unpredictable in nature. Deltas are outfitted with panoramic Night vision goggles, and a mix tank that fuels them with an adrenal solution to enhance their combat ability. The adrenal solution not only makes them abnormally more resilient to pain, but also makes them incredibly spastic and dodgy. Because Deltas are inherently too twitchy to use guns as a result, they rely on unarmed hit and run attacks combined with the use of throwing knives as ranged attacks thanks to their hand eye coordination. Unlike most N51 units, Deltas tend to operate independently from their squad, and their lone wolf tendencies tend to make them more expendable during operations.
=== N51 Overwatch ===
Overwatch are long range snipers rarely seen on the battlefield. Snipers wear a highly sophisticated headset that serve as a digital imaging scope and rangefinder, capable of variable zoom and viewing in the low infrared spectrum. The headset works in conjunction with a high powered IR sighting beam attached to their rifle that can only be seen by the headset's integrated scope. Overwatch will engage from a vantage point that gives them a good view of the battlefield, and will coordinate other units from afar to maintain their situational awareness. While mainly a support unit, they carry a sidearm on them should they ever be directly confronted.
=== N51 Officer ===
The Officers are lieutenants that are placed in charge of N51 assault platoons. Despite their status as commissioned officers, they serve the role of direct fire support, and attempt to draw enemy fire away from active ground troops. Officers traditionally armed with LMGs will set up in an entrenched overwatch position that enables them to suppress the enemy long enough for other troops to advance. Officers are both heavily armored, and slightly larger in size, both of which contribute to a higher trauma threshold and an intimidating hand to hand combat style. The unwavering presence of Officers on the battlefield promotes higher levels of efficiency amongst N51's rank and file.
=== N51 Mortar ===
Mortars are an experimental form of heavy armor, roughly the size of a G03LM and encased in metal plating impenetrable to small arms fire. Mortars are equipped with an automatic 40mm grenade launcher belt fed from an ammo backpack, which enables them to continually barrage enemy positions with heavy explosive fire. Mortars often spearhead heavy assaults, but rely on supporting infantry to prevent enemy combatants from getting past the minimum range of their grenade launchers. Due to their size, Mortars are not very mobile, and a breach in their ammo backpack puts them at risk of one of their grenade rounds being cooked, which would result in a highly volatile chain reaction.
== Gallery ==
=== Units ===
File:N51 0 Recon.png|Recon
File:N51 1 Assassin.png|Assasin
File:N51 2 Commando.png|Commando
File:N51 3 Delta.png|Delta
File:N51 4 Overwatch.png|Overwatch
File:N51 5 Officer.png|Officer
File:N51 6 Mortar.png|Mortar
=== Animations ===
File:N51AMMOAlliancePoster.png|The poster seen in Paradigmadness 2 hinting at the AAMO and N51 cooperating.
File:N51UnliberatedHeavyAssault.png|Behind the scenes of Madness: Unliberated showing a heavy assault N51 squad
== Trivia ==
* In Incident:020A, an Officer appeared halfway through the animated short to engage Kelzad and Yeelon. However, due to circumstantial reasons and additional developments this officer's inclusion is no longer canon to the identity of N51, according to the organization’s real-world progenitor, DarkSignal.
* In the Maxification commencement trailer, N51 is implied to be some form or remnant of the United States military, alluded to by their choice of vehicles, and the layout of their headquarters being directly reminiscent of Area 51.
*The N51 Faction appears within MADNESS: Project Nexus' Arena Mode, appearing in the stage Hard Sell where they attempt to destroy some enmeshment technology. The reason behind their hunt for the technology is currently unknown.
**Some of N51's units in MADNESS: Project Nexus have yellow-tinted gear for easier distinction in contrast to their darker attire in animations.
**According to the briefing of Hard Sell, N51 is labeled as "insurgents" contrasting their relations to the US Military in the MAX Canon.
**N51 gear such as vests, uniforms and headgear can be purchased at the HQ Quartermaster's and be colored.
Category:Organizations
Category:Faction