Report 1011

Report #1011
Skillset: Skill: Construct_Regens
 Org: Pyromancers Status: Completed May 2015
Furies' Decision:
While we're not going to guarantee any particular requirements, we will look
into bringing the Hallifax and Gaudiguch constructs in-line with the other orgs
in terms of regeneration.
Problem: After drafting a proposal for the Regeneration Overhaul, it's been made
apparent that both currently and after Overhaul implementation, there's a
disparity between the orgs. Through a construct, all orgs sans Gaudiguch and
Hallifax gift their citizens with additional regens besides the Guardian
Construct planar-regens. This report aims to address that inequality.
[A: 0 R: 0] Solution #1: Add onto the EnigmaticPyramid and CrystalSpire
 constructs the following regen modifiers: for
 Gaudiguch, a 3/10+X regen modifier to HME during the
 daytime. Depending on sun position, X = +1 in the
 early mornings and late afternoons, and +2 at the
 hottest times of the day. For Hallifax, add a 3/10+X
 regen modifier to HME where X = +2 during Hallifax's
 astrological sign ascendancy, +0 during the
 descendant phase, and +1 at either coeli.
[A: 0 R: 0] Solution #2: Add onto the EnigmaticPyramid and CrystalSpire
 constructs the following regens: for Gaudiguch, an
 X*3/10 regen modifier to HME during the daytime,
 depending on sun position. For Hallifax, add an
 X*2/10 regen modifier to HME where X = Hallifax
 astrological sign ascendancy.
[A: 0 R: 0] Solution #3: Add onto the EnigmaticPyramid and CrystalSpire
 constructes the following regens: for Gaudiguch,
 X*2/10 based on drunk levels to HME. The more drunk
 you are, the higher your regeneration is. For
 Hallifax, X*2/10 to HME based on power reserves. The
 less power they have, the more regeneration kicks in.
 Less interesting, but still applicable - the regens
 ramp up the more incapacitated the citizen is.
Player Comments:
---[Viynain on 5/14 @ 07:04 writes]:
Solution 2 and 3 follow the pattern set by other org constructs, but solution 1,
my preference, breaks the mold a little and the variation instead affects the
Max cap, rather than the Effective cap of regeneration. Thematically, I feel all
solutions are sound, but other ideas are welcome, especially from the
Hallifaxian envoys.
---[Raeri on 5/14 @ 07:14 writes]:
We're just making a step towards normalizing and you want to introduce an org-
specific outlier already? No to solution 1. I could see possibly something along
the lines of Solution 2, but why are the numbers there skewed?
---[Marcella on 5/14 @ 21:51 writes]:
Raeri, he wants to normalize it so that every org has this bonus and that
halli/gaudi aren't left behind. Sol 2 supported because I don't like anything
breaking cap.
---[Viynain on 5/15 @ 02:50 writes]:
As Marcella mentioned, this isn't to create another outlier, but to bring
available regenerations through a construct up to par for all orgs. Except for
Halli and Gaudi, all other player orgs can get regens from the Guardian
construct + one other construct. The numbers are so because they tie into my
preferred version of the regen overhaul, but if the other version is pushed
through instead, I have no issues reconfiguring accordingly.
---[Viynain on 5/15 @ 03:11 writes]:
Oh, and if by skewed you mean why Gaudi's is different from Halli's, it's
because duration was taken into effect. Astrological phases can last hours,
whereas sun position in the day lasts a few minutes. It's the best way I thought
to even out the disparity there while keeping them unique. Ideas are, of course,
welcome.
---[Raeri on 5/15 @ 10:36 writes]:
I'm referring to the 3/10+X regen modifier, as I'm not aware of anything else
that raises regen cap (happy to be corrected though).
---[Viynain on 5/16 @ 01:02 writes]:
That's a suggestion made to differentiate Gaudi/Halli from existing construct
regens if the Admin wanted a unique angle rather than another proposal that
exactly mimics other orgs. If they'd prefer to maintain the status quo,
solutions 2 and 3 are provided for consideration.
---[Vivet on 5/16 @ 03:46 writes]:
Shedrin and I came up with a different idea for Hallifax - allow the construct
to also let all Hallifax citizens use Alacrity, with aeonicists able to cast it
at no power cost. Alacrity heals 20% health every 15 seconds for 90 seconds, and
has a 6 second eq when cast, so it's a lot of extra balance upkeep for anything
other than bashing, but fills out the niche nicely.
---[Viynain on 5/17 @ 05:56 writes]:
I'll defer to the Hallifaxians to decide what is preferable for their construct,
but I'm more in favour of a blanket regen than an activated heal. Personally, I
find the CrystalSpire to be one of the most lackluster constructs, and would be
up for both giving it the original regen proposed and switching out Ageing for
the suggested Alacrity. Ageing, while cosmetically nice, offers no useful bonus
as a construct power, but those are just my thoughts.
---[Tremula on 5/17 @ 21:00 writes]:
I also agree with the suggested change for Ageing --> Alacrity + Regen.
---[Viynain on 5/18 @ 00:19 writes]:
Also, with the admin's recent comments, please scale the above suggestions to a
max of /8 to scale with all other org constructs.
---[Celina on 5/27 @ 14:57 writes]:
Having trouble supporting this. Can you list all the powers that the enigmatic
pyramid and crystalspire currently possess? The issue is that the nightaltar
allows me to gather 2 shadows instead of 1, cast garb, and cone by themselves. 2
of those things have no comparable power in Hallifax or Gaudi, so I'm not sure
why they need to be normalized unless the gaudi/halli constructs are just really
lacklustre.
---[Viynain on 5/28 @ 06:12 writes]:
You can go here to see the current list of constructs and related effects:
http://bit.ly/1SDu6Vq. The main purpose of this report seeks to address
availability of regeneration across organizational constructs. All orgs sans
Gaudi/Halli have a construct that grants regen outside of their org territories
(Celestian phials, Moonchilde aura, etc.). I seek to even this out so that
Gaudis/Hallis can also potentially get this benefit from a construct. The note
on Alacrity is just a side-suggestion since Ageing is pretty useless in an org
construct, but is secondary to the main report.