Vapor Condenser

==Description==
The is a deployable that can be placed on Enzyme Geysers to extract and (depending on the game mode).
Prospectors must be level 30+ to craft , which is a very hefty tech investment.
==How It Works==
Activating the will trigger the Horde Mode event - a series of waves of creatures will spawn and will attempt to destroy the . After facing 3 waves of creatures (Wolves, Jaguars, and Bears, for example), a reward will be deposited in the Condenser, and the Condenser can be re-activated to begin another set of waves for more rewards.
Note: If prospectors pickup/deactivate the Condenser during an activation or the Condenser is destroyed, progress during that activation is lost, forcing prospectors to restart at wave one when the Condenser is reactivated. Failed activations do not count towards the number of successful activations for that geyser.
==Rewards==
Rewards are granted only upon successful activations, which is indicated by the automatically deactivating once all three waves have been cleared. Rewards received after each successful activation are determined by the difficulty of the Prospect/Open World and successful activation count. All successful completions grant Condensed Enzymes. The number of Condensed Enzymes received does not increase after wave three.
Rewards for the first three activations are:
Exotics rewarded per completion per difficulty:
Completion Count	Easy 	Medium	Hard
1 	22-34	30-45 	60-90
2 	28-42	37-56 	75-112
3 	33-51	45-67 	90-135
Condensed Enzymes rewarded per completion per difficulty:
Completion Count	Easy	Medium	Hard
1 	4-7 	5-10 	7-15
2 	5-9 	6-12 	9-19
3 	6-10	7-15 	10-22
===Missions===
In Missions, the first three successful activations per geyser (three sets of three waves) grant Exotics and Condensed Enzymes. After that, subsequent activations will only give Condensed Enzymes.
===Open Worlds===
Similar to Missions, the first three successful activations per geyser grant Exotics and Condensed Enzymes and will only give Condensed Enzymes after subsequent activations. However, after the Meteor Event that occurs every three hours of prospect time (on the 3-hour mark since the start time of your 'Time on Prospect' ie 3, 6, 9, etc), successful activation counts for all Enzyme Geysers are reset. From then on, all Enzyme Geysers grant Exotics for the first three successful activations following the event. Successful activation counts are reset every three hours, regardless of whether a meteor event occurs. To view your "Time on Prospect," press 'I' and the time will be indicated below the list of detailed statistics on the right.
===Outposts===
In Outposts, only Condensed Enzymes are granted upon successful activations.
==Encounter Details==
Animal levels increase each time a given geyser is re-activated. Each new geyser counts these activations separately. If the percentage displayed on the is not progressing and no new creatures are being spawned, something spawned during the wave is stuck somewhere and needs to be dispatched.
Creature counts are set per wave for a given number of players and do not increase with activation. Creatures that spawn simultaneously are static, but total creatures go up with more players. Detailed spawn counts for each biome are listed below:
Forest
Wave # 	Animal 	Spawn #'s	Spawn #'s 	Spawn #'s
Wave # 	Animal 	Total 	Number at a time	Added Per Extra Player
1st Wave	Wolves 	25 	3 - 5 	15
1st Wave	Alpha Wolves 	2 	1 	1
2nd Wave	Jaguars 	20 	3 - 5 	15
2nd Wave	Black Jaguars	2 	1 	1
3rd Wave	Bears 	12 	2 - 3 	5
3rd Wave	Bear Cubs 	10 	1 - 3 	5
Arctic
Wave # 	Animal 	Spawn #'s	Spawn #'s 	Spawn #'s
Wave # 	Animal 	Total 	Number at a time	Added Per Extra Player
1st Wave	Arctic Wolves 	25 	3 - 5 	15
1st Wave	Alpha Wolves 	2 	1 	1
2nd Wave	Snow Leopards 	20 	3 - 5 	15
2nd Wave	Alpha Snow Leopards	2 	1 	1
3rd Wave	Polar Bears 	6 	2 	3
3rd Wave	Polar Bear Cubs 	10 	1 - 3 	5
Desert
Wave # 	Animal 	Spawn #'s	Spawn #'s 	Spawn #'s
Wave # 	Animal 	Total 	Number at a time	Added Per Extra Player
1st Wave	Hyenas 	25 	4 - 6 	15
1st Wave	Alpha Hyenas 	2 	1 	1
2nd Wave	Cougars 	20 	3 - 5 	15
2nd Wave	Alpha Cougars 	2 	1 	1
3rd Wave	Scorpions 	10 	5 - 8 	10
3rd Wave	Scorpion Bosses	10 	3 - 5 	10
Grasslands
Wave # 	Animal 	Spawn #'s	Spawn #'s 	Spawn #'s
Wave # 	Animal 	Total 	Number at a time	Added Per Extra Player
1st Wave	Wolves 	25 	3 - 5 	15
1st Wave	Boars 	2 	1 	1
2nd Wave	Jaguars 	20 	3 - 5 	15
2nd Wave	Dracs 	2 	1 	1
3rd Wave	Bears 	12 	2 - 3 	5
3rd Wave	Bear Cubs	10 	1 - 3 	5
Swamp
Wave # 	Animal 	Spawn #'s	Spawn #'s 	Spawn #'s
Wave # 	Animal 	Total 	Number at a time	Added Per Extra Player
1st Wave	Ubis 	25 	3 - 5 	15
1st Wave	Jaguars 	2 	1 	1
2nd Wave	Komodos 	20 	3 - 5 	15
2nd Wave	Crocodiles	2 	1 	1
3rd Wave	Viscid 	12 	2 - 3 	5
3rd Wave	Komodos 	10 	1 - 3 	5
Volcanic
Wave # 	Animal 	Spawn #'s	Spawn #'s 	Spawn #'s
Wave # 	Animal 	Total 	Number at a time	Added Per Extra Player
1st Wave	Boars 	5 	3 - 5 	3
1st Wave	Lava Broodlings	5 	1 	3
2nd Wave	Ashen Drakes 	20 	3 - 5 	15
2nd Wave	Arid Strikers 	2 	1 	1
3rd Wave	Stonejaws 	12 	2 - 3 	5
3rd Wave	Boars 	10 	1 - 3 	5
With a duo, prospectors will need to dispatch around 60% more animals. With a group of 4, prospectors end up well over double the length of each activation. A duo is recommended if Exotics are the goal, as over that the length of each activation and the extra farming for ammo starts burning enough time that prospectors are recommended to extract an Exotic vein.
As a general note, this is not an efficient way to farm Exotics and should be done if the combat is enjoyable with the Exotics as a bonus. With the new crit system especially, time to clear the waves and re-farm ammunition for multiple activations puts this method behind others for Exotics gathering, and adding more people makes each activation take even longer.
==Crafting==
The is crafted at the Fabricator with the following resources:
Amount	Resources
20 	
12 	
10 	
8 	
40 	
==Hints and Tips==
A structure made of stone (or stronger) surrounding the Condenser itself, a , and a stack of 100 rounds for each participant is recommended but is not required. Deployable defenses ( and ) are highly recommended. If you're still leveling or working through the prospect tree, just come back later.