Mage Trials

== Introduction ==
The Mage Trials are a series of element based logical and magical puzzles devised by Sir Roy Sebale that test the guile, skill, and fortitude of aspiring battlemages and spellswords of the Sarceline Battlemage Academy. Each trial must be overseen by a senior member of the academy. A mage need only take two of these trials to progress to the title of Journeyman, but must undergo and pass all six in order to attain the title of Wizard.
Each trial at face value seems to be a simple task but each has their own caveats and lessons associated with them that are the guiding philosophies of the Mage Circle of Sarceline, these lessons taught through trials and forcing those mages who undergo them to expand their skill set, mindset and their ability to cope with unknown situations.
Note: This page was last updated on 07/04/2021.
== Trial of Nature ==
Task: Reach the end of a field of flowers. On the other end of the field of flowers is a basin overflowing with magical water that the mage must touch to pass the trial.
 
== Trial of Light ==
Task: Pick up the hammer.
== Trial of Fel ==
Task: Neutralize an opened Fel portal. 
== Trial of Arcane ==
Task: Destroy or disable seven Arcane constructs.
== Trial of Death ==
Task: Go to Northrend, find one of the many fields of battle where Alliance soldiers fell. Ease their suffering by dispelling the bindings of Death magic that hold them in this world.
== Trial of Shadow ==
Task: Reach the top of a corrupted tower.
Category:Mage Circle of Sarceline
Category:Documents