The Witched Gun

"The Witched Gun (S. A. Fisher and Christopher R. Rice) starts with real-world magical beliefs about firearms (mostly American, which is an understandable bias given the influence of firearms on American culture and worldview), and implements some of them in GURPS terms. The article covers making bullets or guns deadlier by associating them with prior deaths; writing charms to protect the wielder; marking symbols to produce magical effects; adding special materials ("cold iron" or communion wafers); and so on. The game mechanics fade away after a bit; after all, they're basically all variants of "make the gun more deadly" or "keep the wielder safe". If I were running a monster-hunting (modern violence vs supernatural beasties) game I'd almost certainly use some of this."
==References==
*Pyramid 3/111: Combat II
*Pyramid 111: Combat II; 20 January 2018; RogerBW's Blog
Category:Pyramid Vol 3 Articles
Category:S. A. Fisher
Category:Christopher R. Rice