Mario Kart Grand Tour

Mario Kart Grand Tour, is a PC port and overall rework of Mario Kart Tour available on both the Steam and Epic Games Client. The game features traditional Mario Kart controls and modes amended with systems introduced in Mario Kart Tour to create a new experience for less casual players. Development began when Divine Fossil Studios gained the license and assets after DeNA scrapped their initial PC plans for the game.
The game features more traditional Mario Kart gameplay, such as traditional control schemes and meachnics, as well as modes such as Battle Mode. Concepts from the mobile game, such as Tours, Tour Passes and a shop have been implemented. The game sees consistent content updates, with new content being added every two weeks.
Players are tasked with collecting characters, vehicles and gliders through a variety of means, including an in-game shop and "gacha" system as introduced in the mobile title. Additional changes have been made to the collection of characters and vehicles from it's mobile version to make the process of expanding your roster more enjoyable and less of a strict requirement.
TEXT
== Game Modes ==
===Tour===
Tour is the primary game mode in Mario Kart Grand Tour. Every two weeks, a Tour comprised of currated Courses and Challenges is assembled and divided into multiple Themed Cups. Each Cup contains Four Course tracks and one Challenge. The tour exists for exactly 14 days before the next tour starts, refreshing the Cup and Course selection.
During the Tour, players may participate in the courses and challenges individually, trying to reach the highest potential scores in 'Score Attack' style ranking. Grand Stars are awarded, 5 per course and 3 per challenge, based on milestones for points acquired. These Grand Stars are used to advance on the current Tour Pass, in order to unlock rewards. When a tour expires, so does it's Tour Pass. Grand Stars collected after completing the Tour Pass are converted into Gold Coins.
During each week of a Tour, one Cup is chosen as the Ranked Cup for that week. Players will compete with a random selection of similarly skilled players to see who can acquire the the highest amount of points in a chosen cup, with rewards being paid out based on the rank when the ranking closes.
During the second week of a Tour, a Token Event will start, outlining specific means in which to earn green Tokens, which can be used in a special section of the shop to buy specific rewards. Tokens are not carried over between Tours, and must be spent before the Tour has ended. In some cases, a Tour has had a Token Event run the entirety of the Tours duration, rather than just it's second week. These extended Token Events are usually coupled with an expanded Token Shop selection.
A major change to Tour mode from the mobile version of the title, aside from traditional kart controls, is that all drivers will receive 3 items from an item box, rather than requiring a Top Shelf Driver to achieve this. With this, the points required for Grand Stars are skewed higher considering all players will consistently have access to the potential to acquire Item Frenzies.
===Gacha===
The Gacha is one of the main means of acquiring characters, karts and gliders. Traditional Gacha banners are shown utilizing Warp Pipes, which will spit out the rewards by spending earned Rubies. Players may save up Rubies for a discounted 10 pull if they choose. Certain items may be Spotlights, ensuring 1 of each spotlight item will be in the Pipe.
The available Pipes change from time to time, but some remain consistent. The "Pit Crew" Pipe is always available, and contains only Regular rarity drivers, karts and gliders. The Pit Crew Pipe is updated to included new Regular rarity content as it arrives to the game, and offers a means to help players consistently get basic drivers and supplies when needed. The Pit Crew Pipe is sometimes subject to special adjustments, such as rate-ups for certain characters, or discounted Ruby requirements for pulls.
The "High End" Pipe is always available, though instead of spending Rubies, the player may pull on this Pipe for free, however only when all Courses and Challenges from a tour have been completed and only once per tour. The contents of the pipe contain every High End item in the game, including new arrivals with the Tour.
Two "Tour" Pipes are available every Tour, with one Pipe available at the start, and the second Pipe becoming available in the second week. These pipes are specialized and contain specific content relevant to the Tour.
A "Mid-Week" Pipe is available every Tour, starting on the Sunday of the first week of the Tour and running until the next Sunday. This Pipe usually features a smaller item pool, and higher item rates of specialized content relevant to the current Tour, however to offset this, there will often not be any Spotlights to guarantee certain items.
In addition to these standard and Tour specific pipes, "season pipes" are often available, usually sitting in rotation for a month or two before falling off, to provide additional options for players. During some Tours an "Event Token" Pipe which lets players spend Tokens instead of Rubies may appear, as well as "Coin Hoarder" Pipes which let players spend Gold Coins.
===Free Play===
In addition to the "Score Attack" Tours, all courses currently added to the title are available to race on in Free Play mode. Here, players may race against AI, online friends through the Steam and Epic game clients, or against other random players online in selected courses. Players may also create their own Cups with 4 tracks to race against AI or with friends.
In Free Play mode, when playing with other players you will receive only two items from an item box, instead of three.
Achievements, as well as Missions that do not specify they must be completed in Tour specific courses, may be completed in Free Play mode. Players will also gain experience for their drivers and items, as well as pick up coins and Tokens (during events) in Free Play tracks.
===Battle===
TBD
===Challenges===
Challenges are special mini-games set inside various courses available in the title. These can be completed for up to 3 Grand Stars, depending on the Challenge specifications. Challenges are added to Free Challenges in Free Play after a Tour has completed.
The following Challenges are currently available.
===Missions===
Every Tour, 4 Pages of Missions are available as an alternative means to acquire additional Grand Stars in a tour. Tour Challenges 1 and Gold Challenges 1 are available at the start of a Tour, while Tour Challenges 2 and Gold Challenges 2 are made available on the second week. The Gold Challenges are often more difficult to achieve, but offer higher Grand Star paid outs, and a Coin Rush Ticket for completing them all. At the end of a Tour, all 4 pages are replaced with new ones.
===Achievements===
Achievements are similar to Missions, only they persist beyond the Tours they are introduced in. Achievements award Rubies instead of Grand Stars. Achievements are added every Tour, and can be acquired as in Free Play as well.
===Coin Rush===
Coin Rush is a mode that can only be played by spending Rubies or redeeming a Coin Rush Ticket. Similar to it's mobile counterpart, Coin Rush sees players racing alone on a designated course related to the current Tour to try and acquire as many coins as possible. Additional tickets or Rubies may be spent to gain a multiplier for the coins. Coin Rush provides more involved navigation than in the mobile version, allowing players to acquire many more coins through precise driving.
By default, players will have access to Gold Mario for this mode, however additional drivers may be unlocked providing different benefits. Additionally, some variants of drivers unlocked for regular play may also be used in Coin Rush.
==Shop==
===Tour Shop===
The central garage in the shop, run by a red Lakitu, offers a static selection of karts, drivers, gliders, tickets and other items to be purchased with Golden Coins. The selection and quantity of items changes at the start of a Tour and remains the same until the next tour. This garage features the most available selections.
===Daily Shop===
The left most garage in the shop, run by a Golden Chain Chomp, offers a selection of items to be purchased with Golden Coins. The selection of items changes Daily.
===Token Shop===
The garage between the Tour and Tier shop, run by a Spike, offers a selection of items to be purchased with Tokens. The selection of items changes when the next tour starts, and Tokens are reset to zero. During Events which last the entire Tour, the selection of this shop is doubled.
===Tier Shop===
The right most garage in the shop, run by a Goomba, offers a selection of items to be purchased with Golden Coins. The selection of items changes weekly, intending to provide drivers, karts and gliders that are beneficial to the current Ranked Cup. The amount of items available increases the higher Tier you are in.
===Special Shop===
A special stall that will appear in front of the Token shop, run by a Pink Boo, will appear on special occasions providing a small selection of special items to be purchased with Rubies. The duration of which the items are available, as well as the shop itself, differs.
===Bundles===
While the primary means of acquiring Rubies is earning them by completing achievements and clearing Mission pages, Rubies may be purchased in bundles at the Bundle store. This store has no physical location in the garage, nor a shopkeeper. In addition to Ruby bundles, special bundles featuring karts, drivers, gliders and items may also appear. All purchases in the Bundle store are made with real world currency.
== Drivers ==
Drivers are items which represent characters you will race as. Each Driver corresponds to a Character, and when the Driver is acquired, is added to that Character in your inventory. The first Driver of a Character you unlock will give you access to select that Character, in the form of that Driver. Additional Drivers of the same character will unlock the Favored and Favorite Courses of that Driver for that Character, as well as the option to use the Unique Item and cosmetic design of that character.
For example, when a player pulls Mario (Sunshine), they will gain the ability to race as Mario (Sunshine), received Favored and Favorite Bonuses on the courses associated with Mario (Sunshine), and will have the Giant Banana Unique item. When a player pulls or unlocks the default Mario, rather than have two separate Mario's on their roster, the options available when selecting Mario will change. The player will now be able to choose between racing as Mario in his overalls or Mario in his vacation outfit, while retaining both the Favored and Favorite Courses of both Mario and Mario (Sunshine). Additionally, the player may not select whether Fireflower or Giant Banana is the unique item brought into the race with the character.
Note, some Drivers may seem like they belong to a character, such as Dry Bowser, who mistakenly might be believed to be a Bowser character, while actually being their own separate character. Collecting duplicates of a specific Driver is required to level the Favored Courses of that Driver into Favorite for that Character, as well as level up their Unique Item. Even if a Character features two Drivers who posses Fireflower as their Unique Item, the Driver Level of only the individual driver needs to be raised to acquire Fireflower+ as an option.
Each Driver has Favored and Favorite Courses. On Favored Courses, the chance to get a Frenzy is increased slightly. On Favorite courses, it is increased greatly.
==Rarity==
Mario Kart Grand Tour has expanded on the amount of Rarity types as the game has continued. A breakdown of what each Rarity denotes can be found here.
Rarity 	Description
Regular 	
The most common rarity. Regular items have less Favored and Favorite tracks than any other rarity. Items of this quality are acquired quite easily, appearing with high rates in Pipes and high frequency in Shops. Regular Drivers and Karts can upgrade their Unique Item and Kart Skill respectively. Regular Drivers are noted for having a wide variety of Unique Items available among all Regular Drivers, in spite of having the least amount of Course coverage. There are currently no Regular "Extra Gliders" or "Sub Gliders".
Super 	
This is the standard rarity. Super items have the general amount of Favored and Favorite tracks. Items of this quality are acquired somewhat easily, appearing with decent rates in Pipes and decent frequency in shops. Super Drivers and Karts can upgrade their Unique Item and Kart Skill respectively. Super items are generally balanced all around.
High End 	
This is the "SSR" rarity. High End items have a much higher amount of Favored and Favorite tracks. Items of this quality are rare to acquire, appearing with incredibly low rates in Pipes and rare frequency in shops. High End Drivers and Karts can upgrade their Unique Item and Kart Skill one level earlier than Regular and Super items. High End items have much higher track coverage than Super and Regular, though not all Unique Items are available on High End Drivers. Many Unique Items are often debuted with a High End Driver before appearing on other rarity Drivers.
Deluxe 	
This is the exclusive or promotional rarity. Deluxe items have the highest amount of Favored and Favorite tracks by far out of all rarities. Items of this quality appear in exclusive promotions, bundles or crossover events and are often rarely acquirable again unless that promotion returns. Deluxe Drivers and Karts can upgrade their Unique Item and Kart Skill one level earlier than Regular and Super items. Deluxe items regularly gain new Favored and Favorite Tracks, as these exclusive items are unlikely to reappear and therefore have extended value.
Rental 	
This is a special rarity reserved for temporary items. These items may be usable in certain Challenges during a Tour, such as a Rarity race, or may be made available for all modes during a specific Event or Tour. These items are not permanent, and sometimes feature characters or vehicles which are not usable elsewhere. Some characters or vehicles that appeared as Rental items before may later be added as standard items with a different rarity. Rental items may feature irregular attributes, such as abnormal Favored or Favorite Course amounts (such as only one, none, or all), or feature Extra Glider or Sub Glider Items as their Unique Item. Some Rental Drivers may feature Kart Skills as "Passive Items".
Coin Rush	
This is the rarity reserved for items which may only be used in the Coin Rush mode, such as Gold Mario. Items with this rarity may only be used in Coin Rush. Some items may exist in both Coin Rush rarity, and other rarities. Coin Rush Drivers may feature Extra Glider or Sub Glider Items as their Unique Item. Coin Rush Drivers may feature Kart Skills as "Passive Items".
Treasure 	
This is the rarity reserved for special items who are usable in both normal modes of play and Coin Rush mode. These items are often available as higher tier bonus rewards in a Tour Pass, or available in special limited Pipes or Bundles. Unlike Deluxe items, these items may regularly reappear with other means of acquiring them. Treasure Drivers may feature Kart Skills as "Passive Items".
Molten 	
This is the rarity for items with a specific theme, often acquired in special Pipes or Bundles. These items are equivalent to High End items in all other regards, including achieving upgraded Unique Items and Kart Skills a level earlier. Molten gliders leave a fiery trail when deployed. Molten karts have special magma-themed turbo sparks when drifting, and a fiery boost effect when boosting.
Frozen 	
This is the rarity for items with a specific theme, often acquired in special Pipes or Bundles. These items are equivalent to High End items in all other regards, including achieving upgraded Unique Items and Kart Skills a level earlier. Frozen gliders leave a snowy trail when deployed. Frozen karts have special frosty-themed turbo sparks when drifting, and a snow-flurry boost effect when boosting.
Dark 	
This is the rarity for items with a specific theme, often acquired in special Pipes or Bundles. These items are equivalent to High End items in all other regards, including achieving upgraded Unique Items and Kart Skills a level earlier. Dark gliders leave a purple glow trail when deployed. Dark karts have special lightning-themed turbo sparks when drifting, and a thunder effect when boosting.
Sky 	
This is the rarity for items with a specific theme, often acquired in special Pipes or Bundles. These items are equivalent to High End items in all other regards, including achieving upgraded Unique Items and Kart Skills a level earlier. Sky gliders leave a rainbow trail when deployed. Sky karts have special cloud-themed turbo sparks when drifting, and a rainbow boost effect when boosting.
Deep Sea 	
This is the rarity for items with a specific theme, often acquired in special Pipes or Bundles. These items are equivalent to High End items in all other regards, including achieving upgraded Unique Items and Kart Skills a level earlier. Deep Sea gliders leave a bubble trail when deployed. Deep Sea karts have special splash turbo sparks when drifting, and a splash boost effect when boosting.
== Characters ==
The following Characters and their Drivers are available.
===Mario===
Driver 	Unique Item	Course Preference	Availability
MarioSuper	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Given to all Players on Start.Available in various Pipes, Shops, Bundles and Tour Passes.
===Luigi===
Driver 	Unique Item	Course Preference	Availability
LuigiSuper	
Green Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Peach===
Driver 	Unique Item	Course Preference	Availability
PeachSuper	
Heart 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.One of three potential Starter Supers.Available in various Pipes, Shops, Bundles and Tour Passes.
===Daisy===
Driver 	Unique Item	Course Preference	Availability
DaisySuper	
Flower Heart	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Yoshi===
Driver 	Unique Item	Course Preference	Availability
YoshiSuper 	
Yoshi Egg 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.One of three potential Starter Supers.Available in various Pipes, Shops, Bundles and Tour Passes.
Yoshi (Red)Super 	
Lava Bubble	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in the "Yoshi's House Tour" in the First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Yoshi (Black)High End 	
Power Bee 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in the "New Donk Tour" in the Black Yoshi Bundle.Available in various Pipes, Shops, Bundles and Tour Passes.
Yoshi (Villager)Regular 	
Tripple Green Shells	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in the "Yoshi's House Tour" as a Free Login GiftAvailable in various Pipes, Shops, Bundles and Tour Passes.
Yoshi (Red Villager)Regular	
Tripple Red Shells	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in the "Red, Blue, Yellow Tour" as a Tour Pass gift.Available in various Pipes, Shops, Bundles and Tour Passes.
===Birdo===
Driver 	Unique Item	Course Preference	Availability
BirdoSuper 	
Birdo Egg 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
Birdo (Light Blue)Super	
Candy Heart	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Birdo's Easter Tour" in the First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Birdo (Yellow)Super 	
Flower Heart	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Birdo's Easter Tour" in the First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
===Bowser===
Driver 	Unique Item	Course Preference	Availability
BowserSuper	
Bowser's Shell	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.One of three potential Starter Supers.Available in various Pipes, Shops, Bundles and Tour Passes.
===Bowser Jr.===
Driver 	Unique Item	Course Preference	Availability
Bowser Jr.Super	
Bowser's Shell	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.One of three choices from Launch Celebration Driver TicketAvailable in various Pipes, Shops, Bundles and Tour Passes.
===Wario===
Driver 	Unique Item	Course Preference	Availability
WarioSuper	
Double Bob-Omb	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.One of three choices from Launch Celebration Driver TicketAvailable in various Pipes, Shops, Bundles and Tour Passes.
===Waluigi===
Driver 	Unique Item	Course Preference	Availability
WaluigiSuper	
Pirana Plant	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Donkey Kong===
Driver 	Unique Item	Course Preference	Availability
Donkey KongSuper	
Giant Banana	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Diddy Kong===
Driver 	Unique Item	Course Preference	Availability
Diddy KongSuper	
Banana Barrel	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in the Starter BundleAvailable in various Pipes, Shops, Bundles and Tour Passes.
===Dixie Kong===
Driver 	Unique Item	Course Preference	Availability
Dixie KongSuper	
Triple Banana	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in the Starter BundleAvailable in various Pipes, Shops, Bundles and Tour Passes.
===Rosalina===
Driver 	Unique Item	Course Preference	Availability
RosalinaSuper	
Dash Ring 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.One of three choices from Launch Celebration Driver TicketAvailable in various Pipes, Shops, Bundles and Tour Passes.
===Pauline===
Driver 	Unique Item	Course Preference	Availability
PaulineHigh End	
Lucky Seven	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "New Donk Tour" in the First Week Pipe.Early Acccess Pre-Registration AwardAvailable in various Pipes, Shops, Bundles and Tour Passes.
===Toad===
Driver 	Unique Item	Course Preference	Availability
ToadSuper 	
Triple Mushroom	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
Toad (Red)Normal 	
Heart 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Peach's Castle Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
Toad (Blue)Normal 	
Dash Ring 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Peach's Castle Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
Toad (Yellow)Normal 	
Bubble 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Peach's Castle Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
Toad (Green)Normal 	
Pirana Plant	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Peach's Castle Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
Toad (Purple)Normal 	
Poison Mushroom	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Peach's Castle Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
Toad (Orange)Super 	
Placeholder for Crossover Power-Up	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Crash Bandicoot Tour" in the Exclusive "Orange Power Bundle".Returned in "Diablo Tour" in the Event Shop.Returned in "Crash Bandicoot Tour" Encoure Tour, in the Tour Pass.
Pit Crew ToadSuper 	
Fuel 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pit Crew Tour" in the Pit Crew Special Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew Toad (Red)Super 	
Smoke Flares	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pit Crew Tour" in the Pit Crew Special Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew Toad (Green)Super 	
Power Steering	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pit Crew Tour" in the Pit Crew Special Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew Toad (Yellow)Super 	
Headlight 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pit Crew Tour" in the Pit Crew Special Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew Toad (Purple)Super 	
Stop Watch	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pit Crew Tour" in the Pit Crew Special Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew Toad (White)High End 	
Foo 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pit Crew Tour" in the Second Week PipeAvailable in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew Toad (Black)High End 	
Oil 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pit Crew Tour" in the Second Week PipeAvailable in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew Toad (Orange)High End 	
Placeholder for Crossover Power-Up	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Crash Bandicoot Tour" in the Exclusive "Orange Power Bundle".Returned in "Diablo Tour" in the Tour Pass.Returned in "Crash Bandicoot Tour" Encoure Tour, in the Event Shop.
Pit Crew Toad (Gold)Treasure 	
Gold Tires	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pit Crew Tour" in the exclusive "Golden Pit Crew" BundleReintroduced in "Little FungiTown Tour" in the Tour Pass.Available in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew Toad (Pearl)Treasure 	
Dash Propeller	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Dire Dire Docks Tour" in the "Pearl Diver" Bundle. Available in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew Toad (Pink Gold)Treasure	
Triple Fake Box	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pink Gold Tour" as a Tour Pass gift. Reintroduced in "Little FungiTown Tour" in the Tour Pass.Available in various Pipes, Shops, Bundles and Tour Passes.
===Toadette===
Driver 	Unique Item	Course Preference	Availability
ToadetteHigh End 	
Golden Mushroom	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew ToadetteHigh End	
Double Cherry	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pit Crew Tour" in the First Week PipeAvailable in various Pipes, Shops, Bundles and Tour
===Peachette===
Driver 	Unique Item	Course Preference	Availability
PeachetteSuper	
Mushroom Cannon	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Toadsworth===
Driver 	Unique Item	Course Preference	Availability
ToadsworthHigh End 	
FLUDD 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Sunshine Airport Tour" in the First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Pit Crew ToadsworthHigh End	
Golden Mushroom	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Tune Up Tour" in the Tour Pass.Available in various Pipes, Shops, Bundles and Tour
===King Boo===
Driver 	Unique Item	Course Preference	Availability
King BooSuper	
Boo Buddy 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Spooky Tour" in the First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
===Baby Mario===
Driver 	Unique Item	Course Preference	Availability
Baby MarioNormal	
Chain Chomp	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Baby Luigi===
Driver 	Unique Item	Course Preference	Availability
Baby LuigiNormal	
Sparky Sticker	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Baby Peach===
Driver 	Unique Item	Course Preference	Availability
Baby PeachNormal	
Bubble 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Baby Daisy===
Driver 	Unique Item	Course Preference	Availability
Baby PeachNormal	
Flower Heart	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Baby Rosalina===
Driver 	Unique Item	Course Preference	Availability
Baby PeachNormal	
Li'l Brr 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Iggy===
Driver 	Unique Item	Course Preference	Availability
IggyNormal	
Green Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Koopaling Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
===Larry===
Driver 	Unique Item	Course Preference	Availability
LarryNormal	
Boomerang Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Koopaling Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
===Lemmy===
Driver 	Unique Item	Course Preference	Availability
LemmyNormal	
Cracker Bomb	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Koopaling Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
===Ludwig===
Driver 	Unique Item	Course Preference	Availability
LudwigNormal	
Dash Ring 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Koopaling Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
===Morton===
Driver 	Unique Item	Course Preference	Availability
MortonNormal	
Giant Banana	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Koopaling Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
===Roy===
Driver 	Unique Item	Course Preference	Availability
RoyNormal	
Li'l Cinder	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Koopaling Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
===Wendy===
Driver 	Unique Item	Course Preference	Availability
WendyNormal	
Heart 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Koopaling Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
===Shy Guy===
Driver 	Unique Item	Course Preference	Availability
Shy GuyNormal 	
Double Bob-Omb	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (Blue)Normal 	
Dash Ring 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Shy Guy Falls Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (Green)Normal 	
Yoshi Egg 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Shy Guy Falls Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (Yellow)Normal 	
Triple Banana	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Shy Guy Falls Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (Orange)Normal 	
Sparky Sticker	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Shy Guy Falls Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (Magenta)Normal 	
Cracker Bomb	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in the "Yoshi's House Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (Pink)Super 	
Heart 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Peach's Valentines Tour" as a Tour Pass Gift.Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (Light Blue)Super	
Candy Heart	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Sweet Treats Tour" as a Tour Pass Gift.Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (Gray)Super 	
Giga Bob-Omb	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Shy Guy Falls Tour" as a Tour Pass Gift.Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (Black)Super 	
Bob-Omb Cannon	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pirate Tour" as a Tour Pass Gift.Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (White)High End 	
Grab Bag 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Yoshi's House Tour" in the Second Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (White)High End 	
Yoshi's Cookies	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Yoshi's Cookie Tour" in the Second Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Shy Guy (Gold)Treasure 	
Gold Giga Bob-Omb	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Mario Party Tour" in the Tour Pass.Available in various Pipes, Shops, Bundles and Tour Passes.
===Koopa Troopa===
Driver 	Unique Item	Course Preference	Availability
Koopa TroopaNormal 	
Tripple Green Shells	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
Koopa Para-TroopaNormal 	
Tripple Red Shells	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
Koopa Troopa (Free Running)Super	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Pit Crew Tour" in the Tour Pass.Available in various Pipes, Shops, Bundles and Tour Passes.
===Dry Bones===
Driver 	Unique Item	Course Preference	Availability
Dry BonesNormal	
Dry Shell 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Spooky Tour".Available in various Pipes, Shops, Bundles and Tour Passes.
===Lakitu===
Driver 	Unique Item	Course Preference	Availability
LakituNormal	
Spiny Egg 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
===Monty Mole===
Driver 	Unique Item	Course Preference	Availability
Monty MoleSuper	
Mushroom Cannon	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Donut Plains Tour" in the First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
===Hammer Bro===
Driver 	Unique Item	Course Preference	Availability
Hammer BroSuper 	
Hammer 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Super Bro. Tour" in First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Boomerang BroSuper	
Boomerang Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Super Bro. Tour" in First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Fire BroSuper 	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Super Bro. Tour" in First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
Ice BroSuper 	
Ice Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Super Bro. Tour" in First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
===Metal Mario===
Driver 	Unique Item	Course Preference	Availability
Metal MarioHigh End	
Magnet 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced on Launch.Available in various Pipes, Shops, Bundles and Tour Passes.
Ice MarioHigh End 	
Ice Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Winter Tour 1" in the First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
===Pink Gold Peach===
Driver 	Unique Item	Course Preference	Availability
Pink Gold PeachHigh End	
Triple Fake Box	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Launch Tour" First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
===Dry Bowser===
Driver 	Unique Item	Course Preference	Availability
BowserHigh End	
Dry Shell 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Spooky Tour" in the Second Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
===Funky Kong===
Driver 	Unique Item	Course Preference	Availability
Funky KongHigh End	
Banana Bunch	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Jungle Tour" in the Second Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
===Nabbit===
Driver 	Unique Item	Course Preference	Availability
NabbitSuper	
Grab Bag 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Nabbit Tour" in the First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
===King Bob-Omb===
Driver 	Unique Item	Course Preference	Availability
King Bob-OmbHigh End	
Giga Bob-Omb	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in "Peach's Castle Tour" in the First Week Pipe.Available in various Pipes, Shops, Bundles and Tour Passes.
===Rental===
Driver 	Unique Item	Course Preference	Availability
Rarity Race Shy GuyRental 	
Bubble 	
Favorite CoursesNone Favored CoursesNone	
Introduced on Launch.Available to all Players who do not own any Regular Drivers for the "Rarity Race: Normal" Challenges.
Rarity Race Metal MarioRental	
Fire Flower	
Favorite CoursesNone Favored CoursesNone	
Introduced on Launch.Available to all Players who do not own any High End Drivers for the "Rarity Race: High End" Challenges.
Rarity Race Ice MarioRental 	
Li'l Brr 	
Favorite CoursesNone Favored CoursesNone	
Introduced in "Winter Tour 1".Available to all Players who do not own any Frozen Drivers for the "Rarity Race: Frozen" Challenges.
Coin Box Race PeachRental 	
Coin Box 	
Favorite CoursesNone Favored CoursesNone	
Introduced in "Coin Box Tour".Available to all Players who do not own any Coin Box Drivers for the "Coin Box Race" Challenges.
Great Yoshi Race YoshiRental 	
Yoshi Egg 	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Introduced in the "Yoshi's House Tour"Available to all Players who do not own any Yoshi Drivers for the "Great Yoshi Race" Challenges.
Obstacle Breaker IggyRental 	
Fire Flower	
Favorite CoursesVaries Depending on the Tour Favored CoursesVaries Depending on the Tour	
Introduced in "Koopaling Tour".Available in the Token Shop occasionally during "Destroy Obstacles" Events. Expires when the Event ends.
Coin Catching LarryRental 	
Boomerang Flower	
Favorite CoursesVaries Depending on the Tour Favored CoursesVaries Depending on the Tour	
Introduced in "Koopaling Tour".Available in the Token Shop occasionally during "Collect Coin" Events. Expires when the Event ends.
Bombastic Bomber LemmyRental 	
Double Bob-Omb	
Favorite CoursesVaries Depending on the Tour Favored CoursesVaries Depending on the Tour	
Introduced in "Koopaling Tour".Available in the Token Shop occasionally during "Hit with Bombs" Events. Expires when the Event ends.
Snowball Fight LudwigRental 	
Ice Flower	
Favorite CoursesVaries Depending on the Tour Favored CoursesVaries Depending on the Tour	
Introduced in "Koopaling Tour".Available in the Token Shop occasionally during "Snowball Fight" Events. Expires when the Event ends.
Banana Ambush MortonRental 	
Triple Banana	
Favorite CoursesVaries Depending on the Tour Favored CoursesVaries Depending on the Tour	
Introduced in "Koopaling Tour".Available in the Token Shop occasionally during "Hit with Bananas" Events. Expires when the Event ends.
Shell Slammer RoyRental 	
Bowser's Shell	
Favorite CoursesVaries Depending on the Tour Favored CoursesVaries Depending on the Tour	
Introduced in "Koopaling Tour".Available in the Token Shop occasionally during "Hit with Shells" Events. Expires when the Event ends.
Coins-A-Plenty WendyRental 	
Coin Box 	
Favorite CoursesVaries Depending on the Tour Favored CoursesVaries Depending on the Tour	
Introduced in "Koopaling Tour".Available in the Token Shop occasionally during "Collect Coins" Events. Expires when the Event ends.
===Coin Rush===
Driver 	Unique Item	Availability
Gold MarioCoin Rush 	
Coin Vacuum	
Available by Default to all Players for use in Coin Rush Mode
Wendy Koopa (Shopping Spree)Coin Rush	
Coin Box 	
Introduced in "Koopaling Tour" in the "Coin Rush Ticket" Bundle.Available in various Pipes, Shops, Bundles and Tour Passes.
Pink Gold Peach (Coin Rush)Coin Rush 	
Magnet 	
Introduced in "Princess Tour" in the "Coin Rush Ticket" Bundle.Available in various Pipes, Shops, Bundles and Tour Passes.
Nabbit (Coin Snatcher)Coin Rush 	
Boomerang Flower	
Introduced in "Nabbit Tour" in the "Coin Rush Ticket" Bundle.Available in various Pipes, Shops, Bundles and Tour Passes.
== Karts ==
Similar to Drivers and Characters, Karts of a similar design are shared onto one Vehicle, with the alternate scheme being available to select cosmetically, and it's Favored and Favorite Courses being added. Additionally the Karts skill becomes available as a choice when selecting the Vehicle.
On Favored courses, Karts will give 1.5x point multiplier on tricks. On Favorite, they will give 2x.
==Vehicles==
The following Vehicles and their Karts are available.
===Pipe Frame===
Driver 	Kart Skill	Course Preference	Availability
MarioSuper	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Available by Default
===Rental===
Driver 	Kart Skill	Course Preference	Availability
MarioSuper	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Available by Default
===Coin Rush===
Driver 	Kart Skill	Course Preference	Availability
MarioSuper	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Available by Default
== Gliders ==
Unlike Drivers and Karts, Gliders are solely independent from each other, even when they look similar or share identical models. A Glider selected will always look like that Glider and provide the Item Bonus listed.
On Favored courses, the featured item's appearance is increased. On Favorite courses, the featured item's appearance is increased and no longer restricted to race placement.
Some Gliders feature a red or blue star. These Gliders provide different functions to standard Gliders. Standard Gliders increase the appearance of the featured item at a rate defined by the course it is used on. Gliders with a red star are known as "Extra Gliders" and feature items not available in the regular Item Box pool. When using these Extra Gliders, that item can now appear when collecting an item box.
Gliders with a blue star are known as "Sub Gliders" and feature items not available in the regular Item Box pool. When using these Sub Gliders, the item presented will replace a stock item in the item box selection, such as replacing the Blue Spiny Shell with a Red Spiny Shell.
The following Vehicles and their Karts are available.
===Standard Gliders===
Driver 	Item	Course Preference	Availability
MarioSuper	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Available by Default
===Extra Gliders===
Driver 	Item	Course Preference	Availability
MarioSuper	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Available by Default
===Sub Gliders===
Driver 	Item	Course Preference	Availability
MarioSuper	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Available by Default
===Rental===
Driver 	Item	Course Preference	Availability
MarioSuper	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Available by Default
===Coin Rush===
Driver 	Item	Course Preference	Availability
MarioSuper	
Fire Flower	
Favorite CoursesCourse1 Course2 Favored CoursesCourse1 Course2	
Available by Default
== Items ==
The following items are available.
===Item Box Items===
Item 	Description	Types
Banana 	
When deployed, a Banana will follow the player's kart and can be tossed forward or backward. In an Item Frenzy, a circle of Bananas will wreath the driver.Can be used as a shield.Colliding with a Banana will cause a spin-out.	
Yellow, Obstacle, Toss, Fruit, Banana.
Green Shell 	
When deployed, a Green Shell will follow the player's kart and can be tossed forward or backward. In an Item Frenzy, a circle of Green Shells will wreath the driver.Can be used as a shield.Colliding with a Green Shell will cause a spin-out.	
Green, Projectile, Shell, Koopa Tool.
Red Shell 	
When deployed, a Red Shell will follow the player's kart and can be tossed forward or backward. When fired forward, the Red Shell will seek out the driver in the next position with Regular Homing. If there are no drivers ahead, it will behave like a Green Shell. When fired backward it will behave like a Green Shell. In an Item Frenzy, a circle of Red Shells will wreath the driver.Can be used as a shield.Colliding with a Red Shell will cause a spin-out.	
Red, Projectile, Homing, Shell, Koopa Tool.
Blue Spiny Shell	
When deployed, a Blue Spiny Shell will follow the player's kart and can be tossed forward. It will fly high above to seek out the driver in 1st, striking them and creating a Blue Explosion. In an Item Frenzy, a circle of Spiny Blue Shell will wreath the driver.Can be used as a shield.Colliding with a Blue Spiny Shell or it's explosion will cause a spin-out.	
Blue, Projectile, Homing, Flying, Shell, Spike, Koopa Tool.
Bob-Omb 	
When deployed, a Bomb-Omb will follow the player's kart and can be tossed forward or backward. In an Item Frenzy, a circle of Bob-Omb will wreath the driver.Can be used as a shield.Colliding with a Bob-Omb will cause it to detonate.	
Black, Toss, Bomb, Enemy, Koopa Tool.
Mushroom 	
When used, consumes the Mushroom and boosts the driver forward. During a Mushroom Frenzy the driver will be able to continuously move at the height of boost speed for the duration of the Frenzy.	
Red, Mushroom, Food, Boost.
Mega Mushroom 	
When used, consumes the Mega Mushroom and enlarges the driver to a Giant size. While Giant, drivers who are regular size or smaller will be flattened if collided with. While Giant you may take damage once, reducing you to regular size. During a Mega Mushroom Frenzy the driver will remain Giant for the duration of the Frenzy.	
Yellow, Mushroom, Food, Power-Up.
Bullet Bill 	
When used, consumes the Bullet Bill and transforms the driver into a Bullet Bill, automatically racing ahead at high speeds and knocking drivers and obstacles away on collision. The driver has limited control to allow the Bullet Bill to lean in the desired direction. During a Bullet bill Frenzy the driver will remain a Bullet Bill for the duration of the Frenzy. The driver may fire additional Bullet Bills that will fly down the track to the left and right of the driver during a Frenzy.	
Black, Enemy, Flying, Koopa Tool, Power-Up.
Blooper 	
When used, releases the Blooper into the air, allowing it to unleash an ink attack, causing nearby drivers to have their vision obscured. During a Blooper Frenzy the driver will be able to release multiple Bloopers, continuously unleashing their ink on passing drivers.	
White, Flying, Enemy, Mess.
Lightning 	
When used, all racers excluding the driver using the item are shrunken, spin out and drop the items they are currently holding. The duration of being shrunk is relative to the drivers position in the race, with the last place driver recovering very quickly while a driver in the first place will be shrunken for much longer. During a Lightning Frenzy the driver may continuously cause Lightning Bolt strikes, resetting the duration of the shrink state on already shrunken drivers.	
Yellow, Magic, Lightning.
Super Horn 	
When used, create a cone of sound around the driver, similar in size to an explosion. This cone will destroy any and all items and obstacles, including a Spiny Blue Shell. Drivers struck will spin out. During a Super Horn Frenzy the driver may continuously release cones of sound for the duration of the Frenzy.	
Red, Instrument, Block.
Coin 	
This item is used automatically when acquired, giving you one coin instantly. During a Coin Frenzy, the Driver will receive a stream of coins during the entire duration of the Frenzy. Using the Coin during the Frenzy will give the driver additional Coins each time the driver uses it.	
Yellow, Coin.
Super Star 	
When used, the driver moves at top speed and becomes invincible for a small duration. Objects, items and obstacles are destroyed when collided with. It is impossible for a Super Star driver to receive damage, however they can drive off of course. A Super Star Frenzy behaves much like an extended Super Star, though the driver may continue to use the item to gain additional points.	
Yellow, Magic, Shield, Power-Up, Star.
===Extra Glider Items===
Item 	Description	Types
Cape Feather 	
When used, causes the Driver to leap forward and upward at a great distance.A Cape Feather Frenzy allows the driver to float in the air as long as they keep using the item during the Frenzy.	
Orange, Yellow, White, Jump, Flying, Boost, Tool.
Fake Item Box	
When used, allows the firing of a Fake Item Box forward or backward. Collision with a Fake Item Box causes a shock effect spin-out. Can be used as a shield.	
Pink, Red, Container, Lightning, Obstacle, Block.
===Sub Glider Items===
Item 	Description	Types
Red Spiny Shell	
When deployed, a Red Spiny Shell will follow the player's kart and can be tossed forward. It will plow through any driver or obstacle on the ground in order to seek out the driver in 1st, striking them and causing a spin-out.Can be used as a shield.Replaces the Blue Spiny Shell.	
Red, Projectile, Homing, Replacement, Shell, Spike, Koopa Tool.
===Unique Items===
Item 	Description	Types
Fire Flower 	
When deployed, fireballs orbit the player's kart and can fire a red fireball forward or backward. In an Item Frenzy, all three fireballs are lobbed in a wave when used.Fire Flower+ adds one additional fireball.	
Red, Projectile, Fire, Flower, Fireball, Ball.
Green Fire Flower 	
When deployed, green fireballs orbit the player's kart and can fire a green fireball when used. In an Item Frenzy, all three fireballs are lobbed in a wave. Green Fireballs float instead of bouncing. Green Fire Flower+ adds one additional fireball.	
Green, Projectile, Fire, Flower, Fireball, Ball.
Ice Flower 	
When deployed, iceballs orbit the player's kart and can fire a freezing ice ball when used. In an Item Frenzy, all three iceballs are lobbed in a wave. Ice Flower+ adds one additional iceball.	
Blue, Projectile, Ice, Flower, Fireball, Ball.
Boomerang Flower 	
When used, tosses a Boomerang that rotates around the driver. Boomerangs will collect coins. Fires up to three Boomerangs. Boomerang Flower+ adds one additional boomerang.	
Blue, White, Projectile, Boomerang, Flower, Tool.
Heart 	
When deployed, two hearts orbit the player's kart. When an item strikes the Heart, it is instead given to the driver if they have an open item slot.Heart+ adds one additional heart.	
Pink, Shield, Heart, Magic.
Flower Heart 	
When deployed, two yellow hearts orbit the player's kart. When an item strikes the Flower Heart, it is instead given to the driver if they have an open item slot. If a driver collides into a Flower Heart, it will explode into Flower Powder, causing a spin-out. Flower Heart+ adds one additional heart.	
Yellow, Shield, Heart, Magic.
Candy Heart 	
When deployed, two blue hearts orbit the player's kart. When an item strikes the Candy Heart, it is instead given to the driver if they have an open item slot. If a driver collides into a Candy Heart, it will consume the Candy Heart and give the driver who deployed the heart a speed boost. Candy Heart+ adds one additional heart.	
Blue, Shield, Heart, Magic, Boost.
Envious Heart 	
When deployed, two green hearts orbit the player's kart. When an item strikes the Envious Heart, it is instead given to the driver if they have an open item slot. If no item is held, using the item or horn button will fire an Envious Heart as a projectile. If the Envious Heart hits an obstacle or projectile, the driver will receive it. If it collides with another driver, it will steal an item they are carrying. Envious Heart+ adds one additional heart.	
Green, Shield, Heart, Projectile, Magic.
Rotten Heart 	
When deployed, two purple hearts orbit the player's kart. When an item strikes the Rotten Heart, it is instead given to the driver if they have an open item slot. If a driver collides into a Rotten Heart, it will steal as many items as the heart-deploying driver has open slots directly from that Driver.. Rotten Heart+ adds one additional heart.	
Purple, Shield, Heart, Magic.
Power Bee 	
When used, the driver boosts forward and gains one pink Heart which floats around the driver. Any obstacle or item which strikes the Heart is given to the driver. Power Bee+ increases the duration of the boost and speed at which the Heart rotates.	
Yellow, Boost, Heart, Shield, Food, Enemy.
Yoshi Egg 	
When used, sends a Yoshi Egg targeting the next player in race position with Semi-Homing. When it collides with any driver or obstacle, it will break, spilling Banana, Mushrooms and stationary Green Shells. Yoshi Egg+ has Regular Homing instead.	
Green, Projectile, Egg, Homing, Container.
Birdo Egg 	
When used, sends a Birdo Egg targeting the next player in race position with Semi-Homing. When it collides with any driver or obstacle, it will break, spilling Banana, Mushrooms and stationary Red Shells. Functions identical to Yoshi Egg. Birdo Egg+ has Regular Homing instead.	
White, Projectile, Egg, Homing, Container.
Birdo Egg (Pink) 	
When used, sends a Birdo Egg targeting the next player in race position with Semi-Homing. When it collides with any driver or obstacle, it will break, spilling Banana, Mushrooms and stationary Red Shells. Functions identical to Yoshi Egg. Birdo Egg (Pink)+ has Regular Homing instead.	
Pink, Projectile, Egg, Homing, Container.
Spiny Egg 	
When used, sends a Spiny Egg targeting the next player in race position with Semi-Homing. When it collides with any driver or obstacle, it will break, spilling Banana, Mushrooms and stationary Red Shells. Functions identical to Yoshi Egg. Spiny Egg+ has Regular Homing instead.	
Red, Projectile, Egg, Spikes, Koopa Tool, Homing, Container.
Pineapple 	
When used, sends a Pineapple targeting the next player in race position with Semi-Homing. When it collides with any driver or obstacle, it will break, spilling juice over the track which will cause drivers to spin-out and lose control. Pineapple+ has Regular Homing instead.	
Yellow, Projectile, Fruit, Food, Mess, Homing, Container.
Mystery Egg 	
When used, sends a Mystery Egg targeting the next player in race position with Semi-Homing. When it collides with any driver or obstacle, it will break, spilling a variety of contents from projectiles, road hazards and obstacles. Has a random chance the egg will home back in on the driver who used it. When this happens, on collision the driver will gain the Super Star effect for a duration. Mystery Egg+ has Regular Homing instead and increased backfire chance.	
Rainbow, Projectile, Egg, Mess, Homing, Container, Boost, Shield.
Yoshi's Cookies 	
When used, the driver releases a massive batch of Yoshi's Cookies, much like the deluge of coins from a Coin Box, only a smaller duration. Drivers who collide with a cookie gain a speed boost. After a small duration, the cookies grow darker and "stale", turning into obstacles. Yoshi's Cooki+ fires more cookies for a longer duration.	
Rainbow, Projectile, Egg, Mess, Homing, Container, Boost, Shield.
Triple Green Shell	
When deployed, three Green Shells orbit the player's kart and can fire a Green Shell when used. In an Item Frenzy, all three shells are thrown in bursts. Triple Green Shells+ increases the speed at which the shells rotate around the driver.	
Green, Projectile, Shell, Koopa Tool.
Triple Red Shell 	
hen deployed, three Red Shells orbit the player's kart and can fire a Red Shell when used. In an Item Frenzy, all three shells are thrown in bursts. Triple Red Shells+ increases the speed at which the shells rotate around the driver.	
Red, Projectile, Shell, Koopa Tool.
Bowser's Shell 	
When used, fire a Bowser Shell which behaves like a giant, unbreakable Green Shell. Can be fired backwards or dragged to use as a shield. Bowser's Shell+ is much larger and has more health.	
Green, Projectile, Shell, Spikes, Koopa Tool.
Dry Shell 	
When deployed, allows the firing of a Dry Shell forward or backward. Similar to a Green Shell, the difference being a Dry Shell turns into a Bone Pile on impact or collision, creating an obstacle that causes drivers to spin-out. Dry Shell+ adds one additional Dry Shell.	
White, Spooky, Projectile, Shell, Spikes, Koopa Tool.
Buzzy Beetle Shell	
When deployed, the driver has a large Buzzy Shell encase them, which can deflect up to 3 projectiles before being knocked off. A driver may fire the shell early forward or backward that behaves like a Green Shell. The amount of damage it has taken decreases the shell size. Buzzy Beetle Shell+ increases the shell's starting size, which allows it to deflect one additional attack.	
Blue, Black, Shield, Projectile, Shell, Koopa Tool.
Double Bob-Omb 	
When deployed, two Bob-Omb orbit the player's kart and can fire a Bob-Omb when used. Double Bob-Omb+ adds one additional Bob-Omb.	
Black, Bomb, Toss, Obstacle, Enemy, Koopa Tool.
Giga Bob-Omb 	
This giga-sized Bob-omb can only be thrown forward. after being thrown, it will explode after hitting a kart or bouncing 3 times. It has a larger blast radius than a standard Bob-omb Giga Bob-Omb+ increases the bomb size and blast radius	
Black, Bomb, Toss, Obstacle, Enemy, Koopa Tool.
Gold Giga Bob-Omb 	
This golden giga-sized Bob-omb can only be thrown forward. after being thrown, it will explode after hitting a kart or bouncing 3 times. It has a larger blast radius than a standard Bob-omb. The driver who launched the Giga Bob-Omb will get one coin for every driver hit with the bomb or explosion. Gold Giga Bob-Omb+ increases the bomb size and blast radius. Receive red coins from those hit by the explosion. Receive blue coins for direct hit.	
Black, Bomb, Toss, Obstacle, Enemy, Koopa Tool, Coin.
Cracker Bomb 	
When deployed, a Cracker Bomb can be fired forward or backward. Upon impact or detonation, the Cracker Bomb creates an Explosion, as well as 3 Small Cracker Bombs, which in turn detonate into Small Explosions. Cracker Bomb+ increases the size of the Cracker Bomb, and it splits into two regular Cracker Bombs, which split into the three small each.	
Purple, Bomb, Toss, Obstacle, Container, Koopa Tool.
Bob-Omb Cannon 	
When deployed, a bomb cannon appears before the driver, firing Bob-Ombs when used. Bob-Omb Cannon+ fires Bob-Ombs in all directions.	
Black, Bomb, Cannon, Obstacle, Enemy, Koopa Tool.
Piranha Plant 	
When deployed, a red Pirana Plant will be held forward, snapping at drivers as they pass. Will snap at and destroy simple obstacles and basic shells. Pirana Plant+ is larger, giving it more reach and a longer duration.	
Red, Flower, Pipe, Enemy.
Foo 	
When used, a Foo is pulled either in front of or behind the driver. The Foo will breath out when the item is used again, blowing away obstacles, drivers and projectiles. Foo+ has an increased size and blow width.	
White, Flying, Wind, Enemy.
Triple Banana 	
When deployed, three Banana will be orbit around the driver. During an Item Frenzy all three Banana are tossed in a wave. Triple Banana+ increases the speed of which the Banana rotate.	
Yellow, Fruit, Banana, Obstacle, Toss.
Giant Banana 	
When deployed, produces a giant version of the Banana. When colliding with a driver, obstacle or projectile, breaks into multiple Bananas. Giant Banana+ increases the size of the Giant Banana and produces more Bananas when broken.	
Yellow, Fruit, Banana, Obstacle, Toss, Container.
Banana Bunch 	
When deployed, five Bananas will be dragged behind the driver. Banana Barrel+ causes the 5 Bananas to spin around the driver.	
Yellow, Fruit, Banana, Obstacle, Toss.
Banana Barrel 	
When deployed, a barrel cannon appears before the driver, firing Banana when used. Banana Barrel+ fires Banana in all directions.	
Brown, Yellow, Cannon, Banana, Fruit, Obstacle.
Giant Snowball 	
When deployed, produces a giant ball of snow. When colliding with a driver, obstacle or projectile, breaks into multiple ice balls which freeze opponents. Giant Snowball+ increases the size of the Giant Snowball and produces more Snowballs when broken.	
White, Snow, Toss, Container, Ball.
Sparky Sticker 	
When used, places down a flat Sparky Sticker on the ground. When a driver passes over the sticker, it will shock the driver, causing them to spin out and drop their item. Sparky Sticker+ increases the size of the Sparky Sticker	
Black, Lightning, Sticker, Enemy, Obstacle.
Triple Fake Box 	
When deployed, three Fake Item Boxes orbit the player's kart and can fire a Fake Item Box when used. In an Item Frenzy, all three boxes are thrown in bursts. Triple Fake Box+ increases the speed at which the boxes rotate around the driver.	
Pink, Red, Container, Lightning, Obstacle, Block.
Li'l Brr 	
hen deployed, allows the driver to fire a Lil Brr forward or backward as an obstacle. Drivers which collide with a Brr will freeze. Lil Brr can be held as a shield. Li'l Brr+ increases the size of Li'l Brr.	
Blue, Ice, Enemy, Obstacle.
Li'l Cinder 	
When deployed, allows the driver to fire a Lil Cinder forward or backward as an obstacle. Drivers which collide with a Cinder will combust, being knocked into the air. Lil Cinder can be held as a shield. Li'l Cinder+ increases the size of Li'l Cinder.	
Red, Fire, Enemy, Obstacle.
Smoke Flares 	
When used, three road flares orbit the driver and can be thrown backward or forward. Flares emit colored smoke which obstruct vision when behind or near. Colliding with a flare causes a spin out and destroys the flare. Smoke Flare+ adds one additional flare.	
Red, Blue, Purple, Obstacle, Fire, Smoke, Car Tool.
Hammer 	
When used, launches a flurry of hammers that can be tossed forward or backward. Hammers bounce off the ground several times in high arcs. Hammer+ adds an additional batch of hammers.	
Black, Toss, Projectile, Tool, Hammer.
Bucket 	
When used, launches a bucket that can be tossed forward or backward. The bucket can bounce off the ground several times in low arcs. when hitting a driver in the air, lands on their heads and obscures their vision and control. If struck by a driver, causes a spin-out. If struck by a projectile, destroys the bucket and gives the driver a coin. Bucket+ increases the buckets size.	
Blue, White, Toss, Tool.
Lava Bubble 	
When used, sends a large Lava Bubble forward or backward. Breaks obstacles and items in it's path until it strikes a driver or breaks. Drivers who collide with a Lava Bubble are launched high into the air on fire. Lava Bubble+ is larger and has more health.	
Red, Toss, Ball, Enemy, Fire.
POW Block 	
When used, sends a large wave out which knocks drivers away, as well destroying objects or projectiles. The POW Block may be used 3 times, each time the wave being smaller. POW Block+ starts a little bigger and can be used 4 times.	
Blue, Block, Retro.
Music Block 	
When used, replaces the music for the driver with a higher tempo "remix" version. The driver accelerates automatically and at much higher speeds, allowing the driver to focus on just steering and using items. Music Block+ auto-drive lasts longer.	
Blue, Block, Retro.
Dash Ring 	
When used three Dash Rings will appear ahead of the driver. Passing through it will boost any driver. Dash Ring+ adds one additional Dash Ring	
Blue, Boost, Magic, Star, Ring.
Triple Mushroom 	
rovides three Mushroom items that can be used to provide a boost. The boost effect will stack. Triple Mushroom+ adds on additional Mushroom	
Red, Mushroom, Food, Boost.
Golden Mushroom 	
A boosting Mushroom that can be used multiple times. The duration of which it can be used starts ticking down after the first use. Golden Mushroom+ extends the duration a driver may use the item.	
Gold, Mushroom, Food, Boost.
Poison Mushroom 	
When used, tosses forward or backward a Poison Mushroom which will land as an obstacle. After hitting the ground, the Poison Mushroom will change color to resemble a discard Mushroom with only a slight hue change. Drivers who hit the Poison Mushroom are shrunk as well as causing a spin-out and dropping their items. Poison Mushroom+ changes color as soon as let go of.	
Purple, Pink, Mushroom, Food, Obstacle, Toss.
Mushroom Cannon 	
When deployed, a mushroom cannon appears before the driver, firing Mushrooms when used. Mushroom Cannon+ fires Mushroom in all directions.	
Red, Cannon, Food, Mushroom, Boost.
Double Cherry 	
When used, creates a duplicate of the driver next to them. The duplicate follows the drivers speeds and commands, however their left and right directions are reversed. Duplicates remains for a duration or until struck by an obstacle or projectile. Double Cherry+ allows you to swap which Driver is the real one by using the Horn button.	
Red, Fruit, Food, Magic.
Bubble 	
When used, envelopes the driver in a bubble, pushing them forward and protecting them from damage. Bubble+ increases the speed and distance of the Bubble.	
Rainbow, Shield, Flying, Magic, Power-Up.
Balloons 	
When used, the driver gains 3 balloons, lifting them above the ground slightly, allowing them to avoid obstacles for a period. The driver may use the item again to pop one of the balloons, knocking away other drivers or objects. When all three balloons are popped, returns driver to the ground. Balloons+ increases the range of the pop effect.	
Red, Blue, Green, Flying, Power-Up.
P-Wing 	
When used, the driver's vehicle gains wings and increases the drivers speed for a duration. Using the item again causes the driver to jump into the air and pull out their glider. P-Wing+ increases the the height of the jump.	
White, Red, Flying, Boost, Power-Up.
Chain Chomp 	
When deployed, a Chain Chomp rampages forward pulling the driver behind. Can be directed around directionally. When the duration is over, releases the Chain Chomp to cause more havoc ahead. Chain Chomp+ increases the size of the Chain Chomp and the speed at which it moves when releasing the driver.	
Black, Enemy, Koopa Tool, Power-Up.
Fuel 	
When used, Boosts the driver and permanently increases the top speed of the vehicle until colliding with an obstacles or falling off course. Top speed boosts stack form increased Fuel use. Fuel+ increases the duration of the on-use boost.	
Blue, Boost, Fuel, Car Tool, Power-Up.
Oil 	
When used, Boosts the driver and leaves an oil slick on the ground. Drivers who collide with the oil will spin-out of control. Oil+ will create two puddles when used.	
Black, White, Boost, Fuel, Car Tool, Mess.
Power Steering 	
When used, greatly increases turning control for a duration. When colliding into a driver while turning, while knock them back with strong force. Power Steering+ increases the duration.	
Green, Control, Car Tool, Power-Up.
Headlight 	
When used, produces a Headlight which is carried in front of the driver, blaring a beam of light forward. Projectiles and moving obstacles will be repelled by the beam of light. Driving up close behind a driver will temporarily obscure their vision. Headlight+ increases the width of the beam of light.	
Yellow, Light, Car Tool, Block.
Dash Propeller 	
When deployed, the driver receives a pair of propeller, giving them a boost and increasing their top speed for a duration. The speed increase is dramatically increased if the driver is underwater or gliding. Dash Propeller+ increases the duration of the propeller.	
Yellow, Water, Flying, Car Tool, Boost, Power-Up.
FLUDD 	
When deployed, the driver receives a FLUDD nozzle which can be aimed forward or backward. The FLUDD nozzle will automatically target and spray drivers with water, pushing them away. Using the item during the duration will cause it to spray regardless if anyone is near and can destroy obstacles and projectiles this way. Using it again and a direction will change the direction FLUDD is pointed. FLUDD+ increases the duration of FLUDD.	
Yellow, Water, Tool, Car Tool.
Gold Tires 	
When used, replaces the vehicle's tires with Gold Tires, offering increased speed for a duration. Performing turbo boosts will reward coins. Super Turbo Boosts will award a Red Coin. ultra Turbo Boosts will award a Blue Coin. Gold Tire+ increases the duration of the Gold Tire.	
Gold, Tire, Car Tool, Coin.
Watch 	
When used, increases the drivers top speed while emitting an aura which pulses to a ticking clock. Enemy drivers who are touched by this aura will received a sudden reduced top speed for a duration. Stop Watch+ increases the range of the aura, as well as the ticking speed.	
Blue, White, Car Tool, Magic.
Boo Buddy 	
When used, steal an item from a racer ahead of you. If you are in 1st, steals from 2nd place. Boo Buddy+ makes the driver intangible for a period, allowing drivers, projectiles and obstacles to pass through them.	
White, Spooky, Boo, Enemy.
Lucky 7 	
Seven items (Red Shell, Banana, Green Shell, Bob-omb, Super Horn, Mushroom, and Blooper) revolve around the drivers kart. On use, all items are used. Lucky 7+ gives 3 Coins when used.	
Rainbow, Shell, Banana, Mushroom, Instrument, Obstacle, Bomb, Enemy, Flying, Mess, Toss, Projectile, Koopa Tool.
Grab Bag 	
When receiving the item in the Item Box, it will be replaced with a random Unique Item from another driver in the current race. Grab Bag+ grants the driver the + version of the Unique Item.	
Rainbow, Magic.
Coin Box 	
When used, sprays a deluge of coins ahead of the driver. Coin Box+ adds red coins randomly in the spread	
Gold, Block, Coin, Container.
Magnet 	
When used, can be used forward or backward. When used forward, draws a Magnet ahead of the driver which will attract coins and beneficial items like Mushrooms to the driver. When used backward, repels objects and obstacles back in the direction them came. Magnet+ increases the range of pull or push of the Magnet, as well as it's duration slightly.	
Metal, Red, Blue, Tool.
===Special Items===
Item 	Description	Types
Green Shell	
When deployed, fireballs orbit the player's kart and can fire a red fireball when used. In an Item Frenzy, all three fireballs are lobbed in a wave.Fire Flower+ adds one additional fireball.	
Red, Projectile, Fire, Flower, Fireball, Ball.
== Courses ==
==Tours==