Druid

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"The Druid has complicated emotions. One moment he's calmly helping heal his fellow Troops, and the next he's turned into a very angry Bear."
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Level 1-2
Level 3-4
==Summary==
*The Druid is the eleventh Dark Elixir Troop in the game, unlocked when the Dark Barracks is upgraded to level 11, which requires Town Hall level 14.
*He is the only troop that has both attacking and healing capabilities. In his human form, he heals both grounded and aerial troops unlike the Healer which only heals ground troops and cannot attack, and in his animal form, as the Bear, he is a relatively tanky defense-targeting troop.
*For the first 25 seconds after the Druid is deployed, he heals allied troops with his staff. His healing projectiles bounce between up to 4 targets, and can target both ground and air.
**The Druid's healing cannot bounce to Siege Machines, since they are immune to them. The healing is not reduced on Heroes, unlike Healers.
**The 25-second timer is represented by a blue bar above his head that slowly fills up over time. When this bar fills, the Druid transforms into a Bear. The Druid also transforms if his health bar is depleted before the 25 seconds are up. However, if he is defeated by a , he will be unable to transform into the Bear.
*
**However, once they transform into Bears, they will go for defenses until they are destroyed.
==Strategies==
===Offensive Strategies===
*The Druid is similar to the Healer, but with major differences: he is a ground troop which means he is completely safe from high damage hazards like Air Defenses and Seeking Air Mines. and unlike Healers, his healing can bounce to up to 4 troops, however he has a limited time to heal other units.
*Druids are useful for Hero Walks, especially Queen Walks, as like Healers they can keep the Archer Queen healed just as effectively, if not more than a group of Healers can. The drawback for this strategy is that their healing will only last for a certain amount of time until they change into their Bear form, at which point they will ignore the Hero and go for the nearest defensive building.
**In addition, as Druids do not receive a reduced rate of healing like Healers, this can make them a more ideal option when using Hero Walks in areas with lots of Air Defenses and other defensive buildings that target air units.
**However, if the resulting Bears catch up to the Hero, it can potentially improve their survivability for them to last longer in battle.
*The Druid is very useful for healing air units such as Dragons and Electro Dragons, unlike regular Healers.
**However, he is susceptible to ground defenses such as Cannons and ground-mode X-Bows, so he might get taken out quickly.
***If you want to use Druids in an air attack, use a tanky unit which jumps over Walls such as the Royal Champion to protect them.
===Defensive Strategies===
*Due to his moderately high highpoints and being a ground troop that stays behind, it is quite hard to dispose of Druids as quickly as one would dispatch Healers. even if one manages to kill the Druid in his human form, he will then proceed to morph into the defense-targeting Bear form.
*Spring Traps are the only form of defense that can kill Druids without triggering his Bear form, so place them in areas where Druids are likely to approach the base.
*Although the Druid's human form can jump over , his Bear form cannot. High-leveled Walls are great at keeping out Druids in their Bear form, as it can take them a while to break through them on their own.
==Upgrade Differences==
The Druid undergoes significant visual changes at level 3.
*Initially, the Druid is a bare-chested man with a green loincloth around his waist kept in place by rope. In the middle of his loincloth is a belt loop with a small horn on it and a yellow flap beneath. He also carries a bear pelt on his back. He has long, light blonde hair and red paint on his face and arms. He wields a long wooden staff with a glowing yellow crystal, which he uses to heal troops.
**At level 3, his hair and bear pelt turn golden-yellow in color, and his loincloth is now pinkish-purple. His belt loop also turns a bright pink.
==Statistics==
Preferred Target	Effect Type 	Number of Targets	 	Movement Speed	Heal Speed	Dark Barracks Level Required	Range 	Evolve Time:
None 	Ranged (Ground & Air)Chain Healing	4 	16	24 	1s 	11 	5 tiles	25s
Training Time of Druids	Training Time of Druids
Dark Barracks available	Dark Barracks upgrading
2m 30s 	5m
Level	Healing per Second	Healing per Pulse	Hitpoints	Research Cost	Research Time	Laboratory Level Required
1 	65 	65 	1,300 	N/A 	N/A 	N/A
2 	70 	70 	1,400 	250,000 	12d 	12
3 	75 	75 	1,500 	350,000 	14d 	13
4 	80 	80 	1,600 	375,000 	16d 	14
==Effectiveness of multiple Druids==
The table below shows the effectiveness of adding another Druid when multiple are healing the same target(s). This table is shared with Healers and the Unicorn, with priority given to whoever heals the target first.
Total Number of Healing Units	Effectiveness of Additional Druid	Overall Efficiency
1 	100% 	100%
2 	100% 	100%
3 	90% 	96.7%
4 	90% 	95%
5 	70% 	90%
6 	40% 	81.7%
7 	10% 	71.4%
8 	0% 	62.5%
==History==
Patch 	Type 	Description
June 18, 2024 	Update 	The Druid was added to the game, with 4 levels.
September 9, 2024	Update 	Reduced number of targets from 5 to 4.
October 2, 2024 	Maintenance break	
*Reduced Healing per Second at all levels.
**Level 1: 110 -> 65 
**Level 2: 120 -> 70 
**Level 3: 130 -> 75 
**Level 4: 140 -> 80 
*Reduced the evolution time at all levels.
**Levels 1-4: 30s -> 25s
==Gallery==
==Trivia==
===General===
*
*When you tap on an , all the Druids stationed there will briefly lift their staffs into the air, and can be seen chanting.
*If the Druid is the last unit in the battle, the battle will not end and he will stand still, but will transform into the Bear if the timer is up or is destroyed to damage buildings, if not finishing them off, unless if he is bounced from a Spring Trap, unlike the Healer and the Unicorn (in some cases).
*The word "druid" can refer to Druidry (or Druidism), a spiritual or religious movement that promotes the cultivation of honorable relationships with nature, plants and animals, flora, fauna, and diverse peoples of the world, as well as with deities based on nature.
**A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
===Comparisons===
*The Druid is one of the three troops that uses the chain mechanic, the others being the Electro Dragon and the Super Wizard.
**Of the three, the Druid is the only one that heals using the chain mechanic, on which he heals units by throwing healing projectiles which bounces to other nearby units (Siege Machines are not included).
*Out of all the troops in the game, the Druid is the only healing unit to transform into an attacking unit after a specified period of time.
Category:Troops
Category:Ground Troops
Category:Dark Elixir Troops
Category:Home Village