Horrorpotamus (Old)/Cosmic Juggernaut Lv.41~60

:This article is about the original version of Horrorpotamus. For the newer version's stages, see Horrorpotamus/Cosmic Juggernaut Lv.1~20.
==Battleground==
*The enemy base's HP starts at 800,000 and increases by 40,000 with each stage.
*Infinite Trolly Bloggers spawn after 6.67 seconds200f, delay 6.67~10 seconds200f~300f.
*10 Doge Darks spawn after 10 seconds300f, delay 20~26.67 seconds600f~800f.
*1 Super Hyppoh spawns as the boss after 33.33 seconds1,000f.
*1 Tackey spawns after 33.33 seconds1,000f.
*3 Celeboodles spawn after 46.67 seconds1,400f, delay 36.67~40 seconds1,100f~1,200f.
*2 Croconators spawn after 66.67 seconds2,000f, delay 10~13.33 seconds300f~400f.
*1 Tackey spawns after 113.33 seconds3,400f.
*3 Croconators spawn after 146.67 seconds4,400f, delay 10~13.33 seconds300f~400f.
*2 Croconators spawn after 233.33 seconds7,000f, delay 10~13.33 seconds300f~400f.
==Details==
Cosmic Juggernaut Lv.	Strength magnifications	Strength magnifications	Strength magnifications	Strength magnifications	Strength magnifications	Strength magnifications	Strength magnifications	Energy
cost	Rewards 	Rewards
Cosmic Juggernaut Lv.	Super Hyppoh 	Super Hyppoh 	Trolly Blogger 	Doge Dark 	Tackey 	Celeboodle 	Croconator 	Energy
cost	Treasure 	Base XP
Cosmic Juggernaut Lv.	HP 	AP 	Trolly Blogger 	Doge Dark 	Tackey 	Celeboodle 	Croconator 	Energy
cost	Treasure 	Base XP
41 	75,000% 	55,000% 	200% 	1,000% 	100% 	800% 	100% 	100	Yellow Catfruit +5 	1,900
42 	75,000% 	58,750% 	230% 	1,050% 	130% 	850% 	110% 	100	XP +1,000,000 	1,900
43 	80,000% 	62,500% 	260% 	1,100% 	160% 	900% 	120% 	100	Feathers +5 	1,900
44 	85,000% 	62,500% 	290% 	1,150% 	190% 	950% 	130% 	100	Leadership +4 	1,900
45 	90,000% 	70,000% 	300% 	1,200% 	200% 	1,000% 	130% 	120	Green Catfruit +5 	2,280
46 	94,000% 	72,000% 	320% 	1,240% 	220% 	1,040% 	130% 	120	XP +1,000,000 	1,900
47 	98,000% 	74,000% 	340% 	1,280% 	240% 	1,080% 	130% 	120	Gold +10 	1,900
48 	102,000% 	76,000% 	360% 	1,320% 	260% 	1,120% 	140% 	120	Cat Ticket +4 	1,900
49 	106,000% 	78,000% 	380% 	1,360% 	280% 	1,160% 	140% 	120	Blue Catfruit +5 	2,470
50 	110,000% 	80,000% 	400% 	1,400% 	300% 	1,200% 	150% 	130	XP +1,500,000 	2,470
51 	113,000% 	81,000% 	420% 	1,440% 	310% 	1,240% 	160% 	130	Beast Bones +10 	2,470
52 	116,000% 	82,000% 	440% 	1,480% 	320% 	1,280% 	170% 	130	Red Catfruit +5 	2,470
53 	119,000% 	83,000% 	460% 	1,520% 	330% 	1,320% 	170% 	130	XP +1,500,000 	2,470
54 	122,000% 	84,000% 	480% 	1,560% 	340% 	1,360% 	180% 	130	Meteorite +15 	2,470
55 	125,000% 	85,000% 	500% 	1,600% 	350% 	1,400% 	180% 	140	Purple Catfruit +5 	2,660
56 	128,000% 	86,000% 	520% 	1,640% 	360% 	1,440% 	180% 	140	XP +1,500,000 	2,660
57 	131,000% 	87,000% 	540% 	1,680% 	370% 	1,480% 	180% 	140	Sprockets +20 	2,660
58 	134,000% 	88,000% 	560% 	1,720% 	380% 	1,520% 	190% 	140	Epic Catfruit Seed +1	2,660
59 	137,000% 	89,000% 	580% 	1,760% 	390% 	1,560% 	190% 	140	XP +3,000,000 	2,660
60 	140,000% 	90,000% 	600% 	1,800% 	400% 	1,600% 	200% 	150	Rare Cat Ticket +3 	2,850
==Strategy==
Important things to consider:
*All Aqua and Plasma Treasures MUST be maxed, as even a single non-superior can make the difference.
*These stages, especially the last ones, are generally considered to be some of the hardest in the game, if not the hardest, so players who have the option to play them should think well before starting to invest energy here.
*Metal Cat and Cyberpunk Cat with Talents make a considerable difference.
*If you have many Battle Items saved up, you'll hardly find a better excuse to use them.
There are three ways to deal with these stages:
The first, which tends to become less and less viable on later stages, is tanking. This works by using a strong tank with the primary goal of stopping Super Hyppoh, while fast meatshields get in the way of the Doge Darks and Celeboodles and eventual support helps with the damage. There is no real uberless way of doing this, but there are a few units that can manage this well, notably Lumina, but Doktor Heaven or a combination of two anti-Alien tanks (like Cat Machine and Gravolo, alternated to cover each other's recharge) can also get the job done; all with the support of Cyberpunk, Manic Eraser and others, of course. This method, as mentioned before, becomes harder and harder to do, so it should be avoided unless one owns the very best tanks around.
The second is meatshielding. Just spam many fast meatshields, Metal Cat etc, all with the mandatory support from either Cyberpunk or a worse Uber alternative, then hope that you can hold back the boss until the end. This method usually requires: luck, so that the two Tackeys do not start alternating attacks, but also in general, constant use of the Breakerblast Cannon, Metal Cat, various other fast meatshields, Cyberpunk, Sniper the Deadeye, various battle items and something to hopefully get lucky and land a hit, like a Slime Cat who might reach a Doge Dark and successfully release a wave before Super Hyppoh can kill him. Despite all this, there is no need for specific Ubers, so this method may be seen as the only possibility for many.
The last is is to keep distance. Spam Pizza and/or Camera for the peons, Seafarer Cat for the boss, use Cyberpunk and Sniper the Deadeye, add Sniper (battle item), then use any other units with good range and an ability to affect Aliens, all with no meatshields/short ranged stuff. This method requires lots and lots of practice and/or thought to do do the difficult startup right (or luck, but don't count on it), but can easily lead to the boss being unable to even attack while Tackey, with his short standing distance, is guaranteed to not hit the important units, which would be in the frontline or in the far back. Units that can be added are rarely very viable, but, at this point of the game, most people can be expected to have enough of them. Some of them are: Chronos, Aphrodite, Gaia, Amaterasu, White Rabbit, Akira, Volta, Mizuririn, Kasli the Scourge, Mitama, Awakened Ururun (dies like nothing, so needs perfect timing and no slip ups) and Ebisu. This method, compared to the others, suffers less from the boost of the enemies and, despite being almost impossible uberless, can work with many Ubers, but it is the hardest to perform.
==Reference==
*https://battlecats-db.com/stage/s24011.html
Category:Horrorpotamus Stages
Category:Gauntlets
Category:No Continue Stages