Temporal Eye (Wizard Spell)

This spell allows the caster to scry people or places in other times. This operates through the chronomancer's mind, and any innate abilities or permanent spell effects placed on the caster apply. The spells comprehend languages, read magic, and infravision work through temporal eye. Tongues, detect magic, detect good/evil, and message have a 5% chance per level of the chronomancer of working correctly. Locate object, domination, suggestion, and true seeing have a 5% chance per 2 levels of the chronomancer of working correctly. The chance for scrying success, as well as the chance for detection, is the same as those for a crystal ball. Scrying into a different time offers no further penalty. In any case, a detect scrying detects a temporal eye. There are many materials required. The eye of a far-seeing creature (eagles or hawks do nicely) is held in the left hand. Blood from a temporal dog is mixed with a concoction of alcohol, sodium, and strychnine. Finally, hundreds of strands must be collected from Demiplane of Time, enchanted, and woven into a veil worn over the face. All items are destroyed except the veil, which can be reused.
Notes: Restricted to chronomancers; common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells