Emerald Spire 20.0 - Curious Tunnels

Kormon, wanting to ensure the aquatic angel's help in the future, offered Dayana a position as their 'team expert' on the spire. Dayana seemed extremely confused by this but since it didn't seem to conflict with anything she was doing, she accepted. She seemed excited to have a chance to see a human town, or basically anything other than the pit she had been stationed in, and was overall very trusting of the group. Saying farewell, the group picked a door and decided to move towards it. Dayana warned them of 'bitey things' that, with some further prodded explanation, Ismail identified as morlocks: a subterranean goblinoid creature.
Through the solid iron door was a small room and a tunnel. The sound of the door alerted a large creature whom the others could hear storming down the tunnel towards them. Taking up a defensive position, the group surrounded and subdued the beast: a horrible construct made of stitched-together rotten flesh. They found that the tunnel had been carefully collapsed at the end, meaning that this creature had been trapped; they wondered how it had been made and how it had come to be there.
Taking the other exit from the spire room, they found a hallway with one end collapsed. The other way led them to a locked door that Dayana picked open for them. The room appeared to be used as a torture chamber or prison and was filled with the dead, desiccated remains of strange, possibly extraplanar creatures. The purpose of this room eluded them as well. The group found an enchanted morlock hide: an extremely powerful magical armour cursed with horrible cosmetic effects. No one was thrilled to use it and though Marin would leave it behind, Amara commented on the value of its enchantments and Kormon had little moral problem with taking it back to sell to the deathknights.
The second exit to the torture room led to a collapsed hallway, so they continued down the first as it transitioned into some sort of offering chamber: shiny rocks, bits of bone and armour and other curiosities had been strewn about as if on an altar. Kormon, Marin and Ismail picked up a couple of objects that seemed to be particularly valuable but no time was lost. 
Stepping through the door at the end of the hall, Marin was faced with a morlock, freshly disturbed from a slumber. The group wasted no time in lunging forwards and killing the feral creature. Ismail warned them that morlocks were a swarming race: there were likely to be many, many more of the creatures, and getting trapped by a large group would be dangerous indeed.Category:Emerald Spire