Vampirism

Current Vampirism is a series of modifications of the original curse created by Gibbou and Fe'ris (2DP, turn 1) that affected those who murdered for their ambitions (killing your superior to assume their position; killing your sibling so you’ll be next in line instead of them; killing someone to acquire their inheritance, farmstead, kingdom, etc.) However several modifications have been made from that time that have turned Vampires and Vamprisim from a simple curse to a fuller race in of themselves, while still bound by the legacy of this cursed past Vampires of the modern age are greatly different from that of the original vampiric curse.
==Abilities and Limitations==
Those affected by vampirism exhibited the following traits: Immense strength, speed and immortality, as well as improved senses. However, they are also deathly allergic to the sun, to the point that being touched by a single ray will instantly vaporisz them, and in order to stay alive, they have to consume the equivalent of a standard blood tranfsusion for their nominative race thrice a week.
If they wish to maintain their powers it must be the blood of their race, but for mere survival they can subsist on animal blood. Although doing such for prolonged periods will remove their increased strength, speed, and stamina.
To aid in their feedings their saliva is a sedative, usually dropping the average member of their race for four minutes, only gaining full consciousness and ability two minutes after that period. This sedative is effective in only smaller dosages and not in large amounts, for example, biting for 10 minutes would not ensure subject is under for 10 minutes.
Additionally, Vampires have a reproductive ability, a Vampiric Toxin that when injected by repeated feedings over a short period of time will gradually reach a tiping point where the subject will turn into a Vampire. Not all survive this process ,however, and those hale and healthy who escape or are rescued before reaching the tipping point may be able to fight off the toxin or otherwise find healing magic.
==Creation and Reproduction==
Firstly, Vampires can be initially created from those who murdered for their ambitions. It should be noted that the definition of “murder for ambition” is highly dependent on the cultural context within which the murder takes place - if a species has no concept of ‘evil deeds’ or does not consider murder an ‘evil deed’, vampirism does not take effect. Furthermore, the killer is required to have a personal plot of ambition against their victim -and- physically perform the murder.
Additionally beyond those created for their ambitions, there are those Vampires who are created via the Vampiric Toxin, either of an original Ambition Vampire or by one of their fully -ledged offspring. These Vampires can grow over time to the full power and limitations of Vampirism, and even may produce more themselves. However as such Vampires are created not by ambition, and may not even be willing in their Vampirism, such may be much more likely to be of kinder minds than their ambition -riven progenitors.
==Vampires in Society and Cultures==
There is no universal standard that Vampires are held to accross the world of Galbar. In the Blood Empire of Nallan they are reverred, in the Land of Great Shade they are hunted as a matter of course in the cit- states of the Nelves, in the Civilizations of the Highlands they are hunted to the goal of extermination by common folk and the equal parts strong and dangerous Night Templars led by Evette.
Category:Phenomena
Category:Species
Category:Mortals