Zaihop

zaihop is a melee item in item asylum. It is a blue-handled shovel with "IHOP" engraved on the blade.
==Functionality==
While zaihop is equipped, the user will hold the shovel with both hands, their right hand gripping the shaft (or base) and their left hand carrying the collar (or top). The user will also gain +5 walkspeed, as well as unique idle and running animations.
zaihop follows a four-part combo when used. Each individual attack deals 13.5 damage, hitstun, and various levels of knockback. The user's walkspeed will be reduced by 4.5 and their ability to jump will be removed while attacking. 
The attacks in the combo are as follows:
*The first attack causes the user to perform a downward right swing with zaihop, dealing weak knockback. The attack has an approximate hitbox of 7.5×6.5×5 studs.
*The second attack causes the user to perform an upward left swing with zaihop, dealing weak knockback. The attack has an approximate hitbox of 7.5×6.5×6 studs.
*The third attack causes the user to thrust the blade of the shovel forward, dealing weak knockback. The attack has an approximate hitbox of 8.5×4.25×3 studs.
*The fourth attack causes the user to kick leg forward, dealing moderate knockback. The attack has an approximate hitbox of 7.5×6.5×4.5 studs.
The combo has a cooldown of 1 second. If zaihop is unequipped during any move, the user is stunned for a short period. 
zaihop's abilities are unique in that they change if the user holds or taps the ability's keybind.
===Spiral/Bullet Hell [E]===
Spiral: Triggered by tapping E. Upon use, the user holds the shovel by the handle and spins rapidly, moving at 28 studs per second in the direction they are facing, generating wind particles. The attack deals 1.75 damage per tick, inflicts hitstun, and increases the user's defense by +35%. The attack's hitbox has a radius of 10 studs and can hit a maximum of 37 times, dealing 64.75 damage in total. The user is unable to walk nor jump during use.
Spiral has a cooldown of 10 seconds.
Bullet Hell: Triggered by holding E for at least half a second. Upon use, the user draws a MAC-10 with their left arm and fires 30 bullet projectiles with yellow trails. Each bullet travels at roughly 250 studs per second and deals 3.25 damage with a slight chance to inflict a few ticks of bleeding. The attack can deal a maximum of 97.5 damage if all bullets hit, disregarding potential bleed damage. The attack has a hitbox of 2.5×2.5 studs. The user's walkspeed is reduced by 6 and their jump power is set to 0 during use.
Bullet Hell has a cooldown of 25 seconds that begins as soon as the attack is used.
===Home Run/Hamma [R]===
Home Run: Triggered by tapping R. Upon use, the user briefly flashes white before swinging the shovel, dealing 60 damage with powerful forwards and upwards knockback. The attack has an approximate hitbox of 8×6.5×5 studs. On successful hit, the announcer from Wii Sports says "Home run!" with an accompanying splash effect on the top of both the user's and victim's screen. Victims killed by Home Run will be flung into the sky, similar to pro golf's kill effect. The user's walkspeed is reduced by 16 during use. 
Home Run has a cooldown of 25 seconds. 
Hamma: Triggered by holding R for at least half a second. Upon use, the user briefly flashes white while charging up their right arm before slamming down a giant banhammer, dealing 150 damage with powerful knockback. The attack's hitbox has a radius of 10 studs. Upon kill, victims disappear, with the Roblox 404 Error art appearing in their place. The user's walkspeed is reduced by 17 during use. 
Hamma has a cooldown of 45 seconds which begins once the weapon is acquired. The cooldown is titled "Hopu Hopu Hammer".
===Synergy===
When zaihop is equipped while ultra instinct is active, several changes occur:
*The user's body and accessories are covered in a pink and black checkerboard pattern, resembling those found when a texture is missing in Source games, and plays Home Run!.
*The base combo becomes incredibly fast, with minimal cooldown between swings. The combo's cooldown itself is halved, becoming 0.5 seconds.
*Spiral speed increased to 35 studs per second. Plays a buzzing sound and slows the user's animations on hit.
* Bullet Hell's gun and bullet models are replaced with red text that says "ERROR", resembling those found when a model is missing in Source games. Bullets grow and shrink randomly and stop on contact with walls, though their hitboxes are unaffected, and the bullet's trails are multicolored. Firing sound replaced with loud beeping. Victims play a voiceline saying "Audio Jungle" on each hit. Cooldown is decreased to 10 seconds.
*Hamma now deals 250 damage. Banhammer model is replaced with giant red text that says "ERROR". Victims killed explode into many errors while a corrupted scream sound plays. Cooldown is decreased to 20 seconds.
==Tips ==
*Be careful when using abilities, as you might perform the wrong one.
*zaihop could be considered one of the most versatile melee weapons due to its wide range of abilities, decent damage and fast movement speed.
*Due to its speed increase upon holding it, zaihop allows for easily approaching enemies or running away from them.
**This also helps land hits much easier, allowing for keeping enemies in place and damaging them.
*Spiral is useful against groups of enemies or in enclosed spaces, allowing you to consistently deal damage as well as be protected due to the 35% defense increase.
*Bullet Hell can be used to engage targets in medium range, where getting close is suboptimal. Do be wary though, as the direction the bullets are fired are dependent on character is facing. Therefore, using shiftlock with zaihop is highly recommended.
* Home Run and Hamma should mostly be used as finishers due to their preparation times prior to their attacks.
**Home Run's small hitbox means that it should be used in tandem with other close-ranged attacks or weapons. The ability may also be used to knock enemies into environmental hazards; however, there are better melee options with faster cooldowns or also ragdoll.
**Hamma, on the other hand, has a significantly larger hitbox and is able to instantly kill most players, albeit not at close range. It should be used against mid-ranged enemies. Do be aware of its slow wind-up time, as it can give enemies time to react. Like Bullet Hell, shiftlock is recommended due to this also being dependent on where the character is facing.
*If Home Run kills, it is possible to ride the body through the air for mobility, as corpses can be collided with. However, due to the nature of ragdolls, this is inconsistent to perform.
==Gallery==
File:Zaihopidle.gif|The user's idle animation.
File:Zaihop run.gif|The user's running animation.
File:ZaihopAttack.gif|zaihop's full M1 combo.
File:ZaihopSpiral.gif|Using Spiral.
File:ZaihopBulletHell.gif|Using Bullet Hell.
File:ZaihopHomeRun.gif|Using Home Run.
File:ZaihopHomeRunHit.gif|Ditto, against a target.
File:ZaihopHopuHopuHamma.gif|Using Hamma.
File:Zaihop hamma kill v1.7.0.gif|Ditto, killing a target.
===Synergy===
ZaihopUI.png|zaihop's ultra instinct synergy.
ZaihopWithAccessories.png|Ditto, showcasing its texturing effect on various Roblox accessories.
File:Zaihop bullet hell ui.gif|Using Bullet Hell with ultra instinct.
File:Zaihop hamma ui.gif|Using Hamma with ultra instinct.
zaihop hamma kill ui v1.7.0.gif|Ditto, killing a target.
===Miscellaneous===
File:Zaihop-m1combo.gif|zaihop's full M1 combo hitboxes.
File:Spiral hitbox.png|Spiral's hitbox.
File:Bullet hell hitbox.png|Bullet Hell's bullet hitbox.
File:Home Run Hitbox.png|Home Run's hitbox.
File:Hamma Hitbox.png|Hamma's hitbox.
File:GoldenZaihop.png|The golden variation of zaihop, seen in gg.
File:Golden Zaihop (Bullet hell).png|Ditto, using Bullet Hell.
File:Golden Zaihop (Hamma).png|Ditto, using Hamma.
File:Golden Zaihop (Hamma w-Ultra instinct).png|Ditto, using Hamma with ultra instinct.
File:Hamma.png|The image that appears on the screen of victims killed by Hamma.
File:Zaihop invisdebug.png|zaihop viewed with invisibility debug.
File:Mac-10 (not suppressed).png|The gun model used in Bullet Hell.
File:Zaihop hamma kill.gif|Hamma killing a target prior to v1.7.0.
zaihop hamma kill ui.gif|Hamma with ultra instinct killing a target prior to v1.7.0.
===Origin===
File:Shovell.png|Zaihop in A Universal Time.
==Audio==
<tabber>
BGM=
Song Info 	
 	Home Run!
File 	File:Home Run!.wav
Time 	0:43 (per loop)
Composer(s)	RevivedMakesMusic
Notes 	Only plays while equipped with ultra instinct
|-|SFX (Normal)=
Sound 	SFX	Description
Swing 	 	Plays upon swinging during the M1 combo
Swing 2 	 	Alternatively plays upon swinging during the M1 combo
Kick 	 	Plays upon kicking during the last hit in the M1 combo
Hit 	 	Plays upon hitting a target with the M1 combo or Spiral
Hit 2 	 	Alternatively plays upon hitting a target with the M1 combo or Spiral
Whack 	 	Plays upon hitting a target with the last hit in the M1 combo
Spiral 	 	Plays during the use of Spiral
Draw 	 	Plays upon drawing the MAC-10 upon use of Bullet Hell
Hit of firing 	 	Plays upon hit of firing the MAC-10 during the use of Bullet Hell
Hit of firing 2	 	Plays upon hit of firing the MAC-10 during the use of Bullet Hell
Firing 	 	Plays upon firing the MAC-10 during the use of Bullet Hell
Old Discard 	 	Plays upon old discarding the MAC-10 after the use of Bullet Hell
Discard 	 	Plays upon discarding the MAC-10 after the use of Bullet Hell
Powerful Swing 	 	Plays upon swinging during the use of Home Run
"Home Run" Hit 	 	Plays upon swinging during "Home Run"
Home Run! 	 	Plays upon successful use of Home Run
Hamma Reel 	 	Plays upon using Hamma
Hamma Swing 	 	Plays upon during use Hamma
Hamma slam 	 	Plays upon slamming Hamma
|-|SFX (Ultra Instinct)=
Sound 	SFX	Description
Equip 	 	Plays upon first equipping zaihop after using ultra instinct
Equip 2 	 	Plays upon first equipping zaihop after using ultra instinct
Equip 3 	 	Plays upon first equipping zaihop after using ultra instinct
Equip 4 	 	Plays upon first equipping zaihop after using ultra instinct
Equip 5 	 	Plays upon first equipping zaihop after using ultra instinct
Alternate Fire	 	Plays upon using Bullet Hell with ultra instinct
AudioJungle 	 	Plays upon hitting a target with Bullet Hell with ultra instinct
Hamma Reel 	 	Plays upon using Hamma with ultra instinct
Hamma Swing 	 	Plays upon during use Hamma with ultra instinct
Hamma Slam 	 	Plays upon slamming Hamma with ultra instinct
Hamma Kill 	 	Plays upon killing a target with Hamma with ultra instinct
</tabber>
==Trivia== 
*Home Run is the only move not affected by ultra instinct.
*This is the second item to have different abilities depending on how long a keybind is held, the first being earth tome.
*zaihop is the third item in item asylum to start with the letter Z, the first being zenith and second being zapper.
*The screen when dying to Hamma is the Roblox 404 message displayed when a player tries to view a banned player or an invalid link.
==Changes==
*v1.7.0
**Added yellow particles to Hamma's kill effect.
**Spiral with ultra instinct now plays a loud buzzing sound and slows the user's animations on hit.
**Hamma with ultra instinct now deals 250 damage in all modes. Formerly dealt infinite damage (rendered as "nan") outside of BOSS and JGN, in which it dealt 250 damage.
**Fixed performance issues relating to Spiral that would cause it to severely lag the user and victims and overload Roblox's audio engine.
*v1.6.10
**Roblox has updated highlights and outlines to be properly supported on mobile devices, meaning Home Run and Hamma now use the desktop effect when used on mobile devices.
*v1.6.3
**Bullet Hell and Hamma cooldowns no longer decrease by 3 seconds every time the item is unequipped while the ultra instinct synergy is active.
** Patched a bug where victims killed by the ultra instinct synergy's Hamma sometimes wouldn't respawn in a manner similar to using [Content Deleted].
*v1.6.0
**Added zaihop.
Category:Items
Category:Melee Items
Category:Items with abilities
Category:Items with synergies
Category:Increases walkspeed
Category:Increases defense
Category:Inflicts bleeding
Category:Inflicts hitstun
Category:Inflicts knockback
Category:Based on media
Category:Blinds players
Category:Items based on RNG
Category:Decreases stats
Category:Items that play music
Category:Items that alter the user's appearance