Wasted Youth Details

The story of Wasted Youth:
Apparently you have been spending too much time playing  computer games to pay attention to your studies, and have been expelled from your last school. You are sent to a boarding school - 'St. Frost Academy', by your parents - as a last chance to prove that you can make your life work.
St. Frost Academy is a school for losers, troublemakers, slackers and bullies. You have to be fast on your feet to get out of here alive. Heck, even the Headmaster suffers from a disorder. You believe the school to be a nightmare, until some students begin to go missing...
DAY 1
You ride an express bus and eventually reach your new school. Your day starts off with a speech by the Headmaster, Mr. Stouffer. He tells the students of your arrival and refers to the last new student, Thomas, who became insane only after the first two days in 'St. Frost'. Mr. Stouffer suddenly has a breakdown, calling the students 'vile' and 'vomit' before taking his pills. This is the first sign of the true nature of the school.
Later, you walk into a group of students consisting of Nate, Dave and some other guys (Adrian and Lou) - including a goth named Xerxes. Nate tells you to stay out of his way because he is 'too cool and popular for the likes of you'. Dave is the first to welcome you to the school, telling you about the instructions and how to play the game properly (If this is your first time playing and you skip that part, you are pretty screwed unless you actually know how to play). He later says that he will meet up with you in the cafeteria.
Now you are given the choice: to explore the school, or head straight into the cafeteria. Nothing really specific happens if you choose to explore. (Though if you want to earn some quick achievements and get some Piggymon cards hidden around the school way earlier into the game than usual, exploring doesn't sound like such a bad idea. Though keep in mind, some side missions will not work until you complete your first day at the school, like the mission with breaking the globe and prying away those floorboards at the dorms, so you can do those after Day 1 ends.) 
If you choose to go to the cafeteria you'll get a cutscene of you, Dave, Xerxes and a few other students talking to each other. After the cutscene ends it will initiate a mission where you have to bring pudding for Eugene. Just get up from your chair and go to the top right corner to talk to the diner-lady and obtain pudding. Go back to your seat and you will automatically trigger another cutscene where you give him the pudding. Later that day, go to the second floor of the main building to see Lilly, Annabelle, Dave and Mr Ross gathered around a puddle of vomit made by Lilly. Mr Ross tells you that one of the frogs in the biology room has swallowed his key to his office and asks you to retrieve it so he can clean up the mess. Go to the Biology classroom and interact with the dead frogs. This will activate a mini-game where you have to cut them up one by one until you find the key and once you find it, bring it back to Mr Ross. After Mr Ross leaves, Xerxes appears and slides over the vomit. When the player and Dave make fun of him and Anabelle tells him that he stinks he gets angry and shakes aggressively, telling them that he'll make them pay for that.
Once the evening comes, you end up in front of the dormitory and you're greeted by Dave. He then asks you for a race to the recreation room. You can either follow him or explore the dormitory a bit and have a meal at the dining room if you want. Once you get to the recreation room, Dave will say that you took too long so he started playing a video game instead. Though right after that he tells you that you can head to the computer in the room and do whatever you want on it. You can also talk to the people in the room if you want (Elaine, Yvette, Harold, Yves and Michael). Once you're done playing around, head to your bed back on the first floor of the dorms to call it a day.
DAY 2
Starting Day 2, head to the library to talk with Ulrika. She tells you to bring her a photo of hers where she does something really embarrassing. Head to the locker room to see some guys gathered around Roger. Nate is also in front of his locker. Asking Nate about the photo prompts him to call the player a pervert and tell him to get lost. However, you eventually get his attention by mentioning the porn magazine in Roger's hand. After distracting Nate, check his locker to find Ulrika's photo. Wondering how Nate got Ulrika's photo in first place, bring the photo back to Ulrika. She tries to explain that it's not how it looks and asks you to destroy it, which you appearently don't since it remains in your inventory for the rest of the game.
Later that day, meet Xerxes at the end of the playground above the hopscotch. Xerxes tells you to meet him in front of the dormitory after the midnight. Once you do so, he'll tell you to break into the main building and steal information about the staff members of the school. When the player asks him why he doesn't do it himself, he says that he needs to prepare his things. Since the doors to the main building are locked, enter the main building through the open window from the playground. Then head up to the second floor and enter the staff room at the eastern end of the building which is normally locked during the day. Find Mr. Andrews' login details and use it on the computer and you'll notice that the staff files are inaccessible and appearently only the headmaster has access to them. Also, don't forget to take the key to the main building from the table, it will allow you to easily enter and leave the main building during night through the doors.
Once you return to Xerxes, who seems to be doing something with the panel on the wall, you inform him that the staff files are inaccessible, which prompts him to call you useless. In that moment, Mr. Macdougal, the groundskeeper appears and asks them what they're doing out there. Xerxes panics and runs off while the player heads back to his bed, ending the day.
DAY 3
Day 3 starts at the assembly hall. Mr. Stouffer announces that Xerxes has not slept in his bed last night and was nowhere to be found. This was going to be the first round of disappearences around the school. Outside the assembly hall, while the player and Dave are discussing Xerxes' disappearence, Nate comes and calls the player a total loser for helping Xerxes, which prompts the player to tell him to go away.
After Nate leaves, head back to the assembly hall and talk to Queenie and Quentin, who are standing in front of a defaced poster of theirs. When the player says that the poster looks quite funny, Queenie accuses him of being the culprit and threatens him to get him expelled. Although the player tries to defend himself by saying that he's not that childish, Quentin replies by saying that someone has to pay for it and that might as well be the player. This forces the player to take down the posters around the school in order to prove his innocence. There are a total amount of ten posters around the main building, five in the first floor and another five on the second floor. After you've collected all the posters, return to Queenie and Quentin. Quentin says that they'll let the player off the hook because they've got no proof of his involvement but also tells him that they're watching him. After they leave, Dave calls them a "couple of arseholes".
Later that day, head to the playground to meet Dave, who's looking to discuss Xerxes' disappearence with you. After speaking with Dave, you'll automatically go to the dormitory enterance where the panel which Xerxes was messing with is located. Your task is to crack the code of the panel to find a clue of Xerxes' whereabouts. After opening the panel, the player finds a note from Xerxes'. In his note, Xerxes says nobody in the school has understood his greatness granted to him by the goth god Energor and that his ill treatment has angered the almighty one. He also mentions retreating to his "base of operations" and wait for his orders. Although Dave is dismissive about the note, the player finds it suspicious and sees a more sinister meaning to it, thinking that Xerxes might be up to no good.
After completing the missions above, head back to your bed to end the day.
DAY 4
As soon as you start the day, head to the main entrance to talk with Annabelle, Bethany and Faye. Despite Annabelle's dismissive attitude towards the player, Faye thinks that she needs to get all the help she can and asks the player to retrieve her wallet which was stolen. Despite Dave's disagreement, the player accepts the request and goes on to look for the wallet. You can ask around who could have stolen it to get people's opinions. People will direct you to Kevin, who's the school's primary thief. Find Kevin behind the groundskeeper's shack at the sports field and confront him about the wallet. Although he denies at first, he later admits that he stole it. The player tells Dave to keep an eye on him while he summons the girls. After an exchange of insults between Kevin and the girls, Kevin gives Faye her wallet back but also warns them to watch their backs from now on. After Kevin runs off, the player hears Annabelle mentioning a party they were organizing. While Faye is reluctant about inviting the player to the party, Bethany assures her that he deserved it. With Bethany's word, Faye gives the player an invitation and leaves alongside the others after telling him not to tell anyone about it.
Later that day, meet Guy in front of the dormitory who tells you about hearing strange noises coming from a locked door on the second floor during the night and thinks that there might be terrorists at the school. After speaking with him, you automatically meet him in front of the said door after midnight. The noises are even stronger than before. At this point, you're going to need paperclips to pick the lock on the door. If you don't have any, return to the maths room at the main building to get some from the table. Once you have a paperclip, pick the lock on the door and enter. After opening the door, enter the room to find Roger looking at the girls through the peephole and masturbating. After catching him red handed - literally - Guy asks him whether he's a terrorist or not which Roger replies by saying that he's so lonely and all the other girls tell him that he smells except Nikki. After that, he says that he needs to go to the toilet and runs off.
After watching this rather nasty scene, head back to your bed to end the day.
DAY 5
Day 5 starts in the assembly hall, again. This time, Mr Stouffer announces that Annabelle has gone missing last night. Although he though that she ran off with Xerxes at first, one of the teachers had assured him that she wouldn't even have pissed on him if he was on fire. He finishes his announcement by saying that they'll get to the bottom of this and that there's no need to panic or call the police for that matter.
Outside the assembly hall, you, Nate and Dave will be seen discussing Annabelle's disappearence with Bethany and Faye. Nate says that she probably decided to give up on her grades and decided to live with her parents. After Nate walks away, the player asks the girls where she could have gone since Stouffer seemed rather dismissive about the issue which Bethany replies that it was strange that she disappeared right before the party.
After the others leave, head upstairs to find Mr Ross standing in front of his office. Asking him what's wrong, he tells the player that noone should be hearing their discussion and calls him inside. After getting inside, Mr Ross admits his suspicions about Mr Stouffer knowing something about the disappearences of Xerxes and Annabelle. He says that when he got into his office, Stouffer was reading something on a piece of paper and after seeing him, he tossed the paper in his safe and yelled at him to get out. Ross then gives the player the key to principal's office and asks him to retrieve that paper. Since Stouffer is out at the boys' toilet taking his regular morning dump, his office is empty.
Enter the principal's office by using the key Mr Ross gave you. After the player makes a remark that the room looks familiar somehow, head towards the safe and get it cracking. After cracking the safe, you'll find the piece of paper that Mr Ross mentioned, which turns out to be Mr Stouffer's will. Bring it back to Mr Ross to show him he had the wrong idea about it. After reading it, Ross says that this wasn't what he was expecting at all and gives Stouffer's will back to the player.
After leaving Mr Ross' office, head to the girls' restroom to find a passed out Lilly. After you wake her up, Bethany and Faye walk into the restroom and ask the player to steal some booze from the cellar under the main building. After Lilly gets up and vomits, again, you automatically head to the cellar enterance. You and Lilly go down while Beth and Faye are waiting outside. At this point, you'll have to pass the highly complex security system with the help of Lilly. After passing the security, open the large door in front of you to reach the room filled with various alcoholic stuff. The player tells Lilly not to drink any of it while he calls the girls. Despite her promise, the player finds her passed out and the room wrecked as soon as he comes back.
Later that day, head to the boys' restroom to find Patrick hiding there. Ask him what's wrong and he'll tell you that someone has been sending him threat notes. Dave remarks that whoever wrote the note has a perfect handwriting. So head to the English class to find the exam papers to cross-check it with the note. After eliminating eleven out of twelve papers, you discover that it was Nate who was sending threat letters to Patrick. After bringing this new knowledge to him, Patrick gets angry and rushes out of the room. After Patrick leaves, the player says that it looks like another one will be going missing soon, which Dave replies by saying that Nate had it coming.
After doing the missions above, head back to your bed to finish the day.
DAY 6
Day 6 starts in your dormitory room. First, head to the sports field to see some guys playing with Harold's new RC car. Nate says that no one has managed to beat his record yet, so the player wants to show him that he's better than him. Nate dismissively gives the controller to the player and the race stars. Much to Nate's disappointment, the player manages to beat his score and after bragging about it, Nate tells the player that he's the top dog at the school and he's going to pay for beating him. When Harold remarks that he sounded pretty mad, the player replies by saying that he's all bark and no bite and that he doesn't scare him.
Later that day, go to the main building and head upstairs to meet Dave in front of a locked door. Dave says that it's the school's detention room and a pupil named Terence has been locked in there for nearly a month for setting Mr Stouffer's hair on fire. The player urges to find the key which was lost. You can ask the teachers about the key. One of them will direct you to Mr Ross, who can be found at the bike sheds. Ask Mr Ross about the key and he'll tell you that he lost it near the fountain. Head to the main enterance and retrieve the key from the top of the fountain. Then head back to the detention room and unlock the door. After opening the door, Terence will tell all about his time in the detention room and will thank the player for rescuing him before running off outside.
After doing the missions above, head back to your bed to proceed to the next day.
DAY 7
As soon as you start Day 7, head to the main building and to the second floor. You'll find Nate in front of the principal's office. At first, he says that you were likely the one who stuck a stinkbomb in his locker, which you reply by saying that it was most likely Patrick since he knew he was sending threat letters to him and probably wanted to have revenge. After telling the player to watch himself, he tells the player that he needs to do something for him if he wants to get out of his bad books. He asks is to take his camera, sneak into the girls' dormitory and take photos of them sleeping. The player refuses at first but soon decides to agree.
Later that night, you meet Nate in front of the dormitory. Nate says that the girls' dormitory are off limits and that the player has to find a rope to climb the wall and crawl through the open window. Head to the main building's second floor and get a rope from the storage room. After getting the rope, head back to the dormitory enterance, use the rope and get to the girls' area. At this point, you'll have 3 minutes to get enough photos in order to fullfil Nate's request. The girls are ranged from 1 to 5 points so try to get the ones that will give 5 points. (An easier way is to get the photo of Miss Cummings, who gives 15 points, and then a random girl who gives 5 points, like Bethany, Nikki, Heather etc.) After getting the photos, head back to Nate to show him what you've got. If you have passed 20 points, he'll say that you did a good job and tell you that he'll stay out of your way from now on as long as you stay out of his.
After doing Nate's shady request, head back to your bed to end the day.
DAY 8
Day 8 starts at the assembly hall one more time. This time, Mr Stouffer, sounding angrier than before, announces that Ulrika has gone missing. After leaving the assembly hall, you, Dave, Guy, Brian and Nate will be seen discussing the incident with Bethany and Faye. Nate makes a remark that all of the disappearences have started since the player got there and tells the others to stay away from him if they don't want to end up like the others, which angers the player and causes him to curse at him.
After this, head to the dormitory to discuss the oncoming party with Faye. Faye says that the party will be taking place in the assembly hall at midnight and tells the player got get ready until then. After talking to Faye, head to your bed and wait for the midnight.
Once it's midnight, head outside and find Dave waiting in front of the enterance. He asks you what you're doing out there and when you reply the same way, he says that needs to take care of something. After telling you that it's going to be an interesting night, he wanders off and you head to the main building. Head to the assembly hall and be greeted by Bethany and Faye who'll tell you to mingle with the other party-goers. At this point, you can challenge Lilly to a drinking contest and challenge Zena to a dance contest. After doing these two, you can speak to Nate. Speaking to him will lead to another altercation between you and him. Nate tells the player that Faye and Bethany have only invited him out of pity which the player replies by saying that the only reason the others look up to him is because they're scared of him and that everybody knows that he's a arsehole. Nate leaves the assembly hall after giving the player one last threat.
After doing all three above, you'll notice people gathered around Nate. Head towards the crowd to find out what he's up to. Nate exposes the photos taken by the player for him and accuse him of being a pervert, which reveals that his request was actually a set up and he was aiming to make the player the most hated kid at the school. A furious player then challenges him to a brawl. Turns out that sneaking into the girls' dormitory and taking their photos while they're sleeping was a bad idea from the start and above that, you shouldn't have trusted Nate in first place. Defeating him won't change anything but he surely deserved a good beating. After ending the brawl, whether with victory or defeat, Bethany, Faye and some others will lambast you for what you did and you'll be banished from the party.
You'll find yourself outside the assembly room, sitting next to the vending machine and cursing at Nate for ruining your life. Dave comes in and asks the player why he's not at the party, which the player replies that they all hate him now and he just became the least popular guy at the school. Dave tells you to get your revenge by killing them all and burning the place down and when the player tells him to bugger off, he says that he was just testing him and that he passed. Then he tells the player that he has something important to show him. When the player refuses, telling him that he's done following orders, Dave says that he found a strange looking lump at the sports field and it's worth investigating.
You leave the main building and head to the sports field where the lump is located. Appearently, you're going to need a shovel to dig up what's buried there. Checking the groundskeeper's shack, you realize that it's locked and barred with a rope, so you need to burn it to get inside. Head to the main enterance (the player refuses to go to the main building after what happened) and ask Vincent to borrow his lighter. Despite his reluctance, he agrees to give his lighter and tells the player to keep it. Head back to the sports field and go to the shack. Burn down the rope, get inside and grab the shovel.
After getting the shovel, you'll automatically head towards the lump and start digging. And to your shock, you find Annabelle's dead body. Turns out that Annabelle hadn't just gone missing, she was murdered. The scene turns black as you hear the sound of rain on the background. The rest will be revealed in Part II...