Report 531

Report #531
Skillset: Dreamweaving Skill: Sleepmist
 Org: Hartstone Status: Rejected Jan 2011
Furies' Decision:
We do not find this to be necessary.
Problem: Sleep attrition is a tactic unique to Dreamweaving, but it can
currently be frustrating to deal with, and honestly a bit boring to use as
there's no strategy to it. The key ability in this is Sleepmist. It allows a
Dreamweaver to simply wait out a target until they reach max tiredness without
being require to use DeepSleep, though that can speed it up, and once they are
at that point Sleepmist makes it impossible to recover from without retreating
away from the Dreamweaver to sleep.
Solution #1: Change Sleepmist to instead do a minor mana drain, helping to
 work towards the mana requirement of EternalSleep instead.
Solution #2: Change Sleepmist to first strip the kafe defense, and cause
 tiredness only if a target does not have it up. With this, there
 would likely need to be a third-party message for Sleepmist so
 the Dreamweaver could make use of it.
Solution #3: Make eating kafe cure some small level of tiredness and drain
 some % mana when it does, but on lowest the priority, i.e. after
 kafe defense and curing narcolepsy or daydreaming.
Player Comments:
---[Solanis on 1/13 @ 07:14 writes]:
Don't mind any of these solutions, but I think Sol 1 is a bit weak, so I vote
for Sol 2 or 3.
---[Lehki on 1/13 @ 07:46 writes]:
---[Iytha on 1/15 @ 02:15 writes]:
I do not like solution 3; it would interact poorly with the natural tiredness
system by making it possible to stay awake indefinately at the expense of some
cheap herbs and mana sips without needing to get level 80. Solution 1 is, as
Solanis says, rather weak. If any of these go in, it would have to be solution 2
with the third party message.
---[Prav on 1/15 @ 19:08 writes]:
I support solution 3. While it may not appear to be much at present, it really
opens the door for a lot of positive Dreamweaving adjustments that are based on
non-attrition combat.
---[Talan on 1/16 @ 03:39 writes]:
I like the idea of solution 1, as a more tangible goal seems better than simply
attrition - how minor is minor?
---[Lehki on 1/16 @ 05:25 writes]:
I'm not entirely sure on numbers for solution 1, I guess comparable Harmonics
Garnet?. In my mind, it would ideally be something not trivial to keep up with
when used along with Dreamweave Channel, our current mana drain, but still
possible if you're not otherwise hindered.
---[Viynain on 1/22 @ 07:19 writes]:
Solution 3 to bring it more in line with hunger attrition, perhaps. Will need a
subsequent Deepsleep report though to validate the abilitie's 3p use.
---[Fillin on 1/27 @ 20:59 writes]:
Disagree with this because sleepmist fills an important role as is. Without its
gentle, constant nudge, someone could sleep for 2 seconds and require another
deepsleep to get back to passing out.
---[Lehki on 1/28 @ 22:16 writes]:
I'm hoping to get the level people begin to pass out adjusted with another
report to compensate for that, but one thing at a time, yah know