Daemonic Gifts

:Not to be confused with Gifts of Chaos or Gifts of Slaanesh.
 are the body parts and weapons that The Daemon Prince can equip. They are unlocked by accumulating Glory for a Chaos God or for Chaos Undivided.
== Overview ==
Unlike other lords, the Daemon Prince does not have access to items or ancillaries instead they are replaced by Daemonic Gifts.
These body parts grant the Daemon Prince various attributes, stats, active abilities, passive abilities and spells. They can be switched for other parts at any time and grant a variety of customisation options for the Daemon Prince, allowing the player to tailor the Prince to their preferred playstyle.
Note: This page covers the progression of Daemonic Gifts, to see the non-Daemonic Gifts rewards see the Daemonic Glory page.
== Undivided Gifts ==
Name 	Slot 	Undivided Glory Requirements	Effects 	Part of Set
Daemonic Horns 	Head 	None 	
* Leadership: +10
* Physical Resistance: +10%	No
Mark of Chaos 	Torso 	None 	
* Melee defence: +5
* Ward save: +10%	No
Daemon Wings 	Wings 	None 	Speed: +7% 	No
Muscular Arms 	Left Arm 	None 	Melee defence: +5 	No
Muscular Arms 	Right Arm 	None 	Ability: "Mortal Blow" 	No
Daemon Legs 	Legs 	None 	Ability: "Daemonic Onslaught"	No
Daemon Tail 	Tail 	None 	Melee attack: +5 	No
Deathbringer Blade 	Main Weapon	None 	
* Main hand weapon
* Armour-piercing weapon damage: +15%
* Base weapon damage: +20%	No
Flaming Body 	Torso 	110 points 	
* Passive Ability: "Foreboding Ignition"
* Armour: +25
* Fire resistance: 10%
* Melee defence: +10	The Scorched Prince of Chaos
Sharpened Horns 	Head 	220 points 	
* Ability: "Call for Power"
* Leadership: +10
* Armour-piercing weapon damage: +5%
* Base weapon damage: +5%	No
Chaos Sword 	Main Weapon	330 points 	
* Main hand weapon
* Armour-piercing weapon damage: +15%
* Base weapon damage: +20%	No
Jagged Horns 	Head 	1870 points 	
* Ability: "Call for Power"
* Leadership: +10
* Physical resistance: 5%	No
Charging Horns 	Head 	2420 points 	
* Ability: "Call for Power"
* Charge bonus: +40%
* Melee attack: +5
* Base weapon damage: +5%	No
Brass-tipped Charging Horns	Head 	2750 points 	
* Ability: "Call for Power"
* Charge bonus: +40%
* Melee attack: +5
* Armour-piercing weapon damage: +5%	No
Infernal Horns 	Head 	5170 points 	
* Ability: "Call for Power"
* Fire resistance: 5%
* Leadership: +10
* Melee attack: +8	The Scorched Prince of Chaos
== Khorne Gifts==
Name 	Slot 	Khorne Glory Requirements	Effects	Part of Set
Spiked Collar 	Torso	110 points 	
* Ability: "Burning Rage"
* Passive Ability: "Tempered Rage"
* Spell resistance: 40%
* Melee attack: +10
*	No
Armoured Sentient Tail	Tail 	220 points 	
* Passive Ability: "Serpentine Tail"
* Armour: +10
* Melee attack: +5	No
Bestial Charging Horns	Head 	330 points 	
* Passive Ability: "Fuelled by Rage"
* Ability:"Gorefeast"
* Melee attack: +10
* Armour-piercing weapon damage: +5%	No
== Nurgle Gifts ==
Name	Slot 	Nurgle Glory Requirements	Effects	Part of Set
 	Wings 	110 	
* Passive ability: "Pestilent Decay"
* Charge bonus: +20%
* Hit points: +5%	No
 	Tail 	220 	
* Passive ability: "Slime Trail"
* Armour: +10
* Hit points: +3%	No
 	Head 	330 	
* Overcast spell: "The Purple Sun of Xereus Upgraded"
* Ability: "Call for Power"
* Passive ability: "Life Leeching"
* Spell: "The Purple Sun of Xereus"
* Hit points: +5%
* Base weapon damage: +5%	No
 	Left Arm 	440 	
* Spell: "The Fate of Bjuna"
* Armour: +15
* Melee defence: +10	Armaments of Blight
 	Two-Handed Weapon	550 	
* 2-handed weapon
* Bonus vs Infantry: +25
* Armour-piercing weapon damage: +25%
* Base weapon damage: +75%	No
 	Right Arm 	660 	
* Spell: "Stream of Corruption"
* Overcast spell: "Stream of Corruption Upgraded"
* Armour: +20
* Melee attack: +7	No
 	Hand Weapon 	770 	
* Main hand weapon
* Armour-piercing weapon damage: +15%
* Base weapon damage: +35%	No
 	Head 	880 	
* Overcast spell: "The Purple Sun of Xereus Upgraded"
* Ability: "Call for Power"
* Passive ability: "Life Leeching"
* Spell: "The Purple Sun of Xereus"
* Leadership: +5
* Hit points: +5%	The Foul Prince
 	Legs 	990 	
* Unit mass: +25%
* Armour: +20
* Charge bonus: +20%	No
 	Torso 	1100 	
* Passive ability: "Foreboding Ignition"
* Armour: +25
* Melee defence: +10
* Ward save: 5%	No
 	Left Arm 	1210 	
* Spell: "The Fate of Bjuna"
* Armour: +20
* Melee defence: +7	No
 	Right Arm 	1320 	
* Overcast spell: "Spirit Leech Upgraded"
* Spell: "Spirit Leech"
* Armour: +15
* Melee attack: +10	Armaments of Blight
 	Wings 	1430 	
* Passive ability: "Cloud of Flies"
* Armour: +10
* Hit points: +5%	No
 	Head 	1540 	
* Spell: "Blight Boil"
* Ability: "Call for Power"
* Passive ability: "Children of Nurgle"
* Overcast spell: "Blight Boil Upgraded"
* Leadership: +5
* Hit points: +5%	No
 	Two-Handed Weapon	1650 	
* 2-handed weapon
* Bonus vs Large: +20
* Armour-piercing weapon damage: +70%
* Base weapon damage: +30%	No
 	Legs 	1760 	
* Unit mass: +25%
* Armour: +20
* Armour-piercing weapon damage: +5%	The Foul Prince
 	Torso 	1870 	
* Passive ability: "Chaos Armour"
* Passive ability: "Foreboding Ignition"
* Armour: +40
* Hit points: +10%	No
 	Wings 	1980 	
* Passive ability: "Pestilent Decay"
* Hit points: +5%
* Armour-piercing weapon damage: +5%	No
 	Tail 	2090 	
* Passive ability: "Slime Trail"
* Hit points: +3%
* Base weapon damage: +5%	No
 	Two-Handed Weapon	2200 	
* 2-handed weapon
* Bonus vs Infantry: +25
* Armour-piercing weapon damage: +30%
* Base weapon damage: +70%	Armaments of Blight
 	Head 	2310 	
* Overcast spell: "The Purple Sun of Xereus Upgraded"
* Ability: "Call for Power"
* Passive ability: "Life Leeching"
* Spell: "The Purple Sun of Xereus"
* Missile resistance: 5%
* Hit points: +5%	No
 	Wings 	2420 	
* Passive ability: "Cloud of Flies"
* Missile resistance: 5%
* Hit points: +5%	No
 	Two-Handed Weapon	2530 	
* 2-handed weapon
* Bonus vs Large: +20
* Armour-piercing weapon damage: +40%
* Base weapon damage: +60%	No
 	Torso 	2640 	
* Passive ability: "Foreboding Ignition"
* Armour: +25
* Melee defence: +10
* Hit points: +10%	The Foul Prince
 	Two-Handed Weapon	2750 	
* 2-handed weapon
* Bonus vs Large: +15
* Armour-piercing weapon damage: +30%
* Base weapon damage: +45%	No
 	Torso 	2860 	
* Passive ability: "Chaos Armour"
* Passive ability: "Foreboding Ignition"
* Armour: +40
* Ward save: 5%	No
 	Right Arm 	3190 	
* Ability: "Virulent Contagion"
* Melee attack: +10
* Hit points: +7%	No
 	Torso 	3190 	
* Leadership: +10
* Melee defence: +12
* Hit points: +5%
* Ward save: 10%	No
 	Head 	3190 	
* Spell: "Blight Boil"
* Ability: "Call for Power"
* Passive ability: "Children of Nurgle"
* Overcast spell: "Blight Boil Upgraded"
* Spell resistance: 5%
* Hit points: +5%	No
 	Legs 	3300 	
* Unit mass: +25%
* Physical resistance: 5%
* Hit points: +5%	No
 	Torso 	3300 	
* Passive ability: "Restore the Blighted"
* Passive ability: "Swarm of Flies"
* Physical resistance: 10%
* Hit points: +7%	No
 	Tail 	3300 	
* Passive ability: "Slime Trail"
* Charge bonus: +10%
* Hit points: +3%	No
 	Left Arm 	3410 	
* Spell: "Fleshy Abundance"
* Overcast spell: "Fleshy Abundance Upgraded"
* Melee defence: +10
* Hit points: +7%	No
 	Hand Weapon 	3410 	
* Enables contaminating attacks
* Main hand weapon
* Armour-piercing weapon damage: +25%
* Base weapon damage: +50%	No
 	Head 	3410 	
* Spell: "Blight Boil"
* Passive ability: "Children of Nurgle"
* Ability: "Pestilent Regeneration"
* Overcast spell: "Blight Boil Upgraded"
* Leadership: +10
* Hit points: +7%	No
 	Head 	3520 	
* Overcast spell: "The Purple Sun of Xereus Upgraded"
* Ability: "Copious Vomit"
* Passive ability: "Life Leeching"
* Spell: "The Purple Sun of Xereus"
* Physical resistance: 5%
* Hit points: +5%	No
 	Tail 	3520 	
* Passive ability: "Slime Trail"
* Physical resistance: 5%
* Hit points: +3%	No
 	Head 	3520 	
* Unit mass: +25%
* Hit points: +5%
* Armour-piercing weapon damage: +8%	No
 	Left Arm 	3630 	
* Spell: "Fleshy Abundance"
* Overcast spell: "Fleshy Abundance Upgraded"
* Melee defence: +8
* Armour-piercing weapon damage: +8%	No
 	Torso 	3630 	
* Overcast spell: "Soulblight Upgraded"
* Spell: "Rancid Visitations"
* Overcast spell: "Rancid Visitations Upgraded"
* Spell: "Soulblight"
* Hit points: +7%
* Armour-piercing weapon damage: +8%	No
 	Right Arm 	3630 	
* Passive ability: "Blighted Feast"
* Melee attack: +8
* Armour-piercing weapon damage: +8%	No
 	Head 	3740 	
* Spell: "Blight Boil"
* Passive ability: "Children of Nurgle"
* Ability: "Pestilent Breath"
* Overcast spell: "Blight Boil Upgraded"
* Missile resistance: 5%
* Hit points: +7%	No
 	Hand Weapon 	3740 	
* Main hand weapon
* Enables poison attacks
* Armour-piercing weapon damage: +45%
* Base weapon damage: +30%	No
 	Torso 	3740 	
* Overcast spell: "Doom & Darkness Upgraded"
* Spell: "Curse of the Leper"
* Overcast spell: "Curse of the Leper Upgraded"
* Spell: "Doom & Darkness"
* Melee defence: +10
* Hit points: +7%	No
 	Left Arm 	3850 	
* Spell: "Fleshy Abundance"
* Overcast spell: "Fleshy Abundance Upgraded"
* Melee defence: +18
* Physical resistance: 5%	The Charitable Prince of Nurgle
 	Tail 	3850 	
* Passive ability: "Slime Trail"
* Hit points: +3%
* Armour-piercing weapon damage: +8%	The Charitable Prince of Nurgle
 	Right Arm 	3850 	
* Ability: "Virulent Contagion"
* Melee attack: +18
* Physical resistance: 5%	The Charitable Prince of Nurgle
 	Head 	3960 	
* Overcast spell: "The Purple Sun of Xereus Upgraded"
* Ability: "Copious Vomit"
* Passive ability: "Life Leeching"
* Spell: "The Purple Sun of Xereus"
* Leadership: +10
* Hit points: +7%	No
 	Hand Weapon 	3960 	
* Main hand weapon
* Enables poison attacks
* Armour-piercing weapon damage: +30%
* Base weapon damage: +45%	No
 	Legs 	3960 	
* Unit mass: +25%
* Melee defence: +8
* Hit points: +10%	The Enlarged Prince of Nurgle
 	Left Arm 	4070 	
* Spell: "The Fate of Bjuna"
* Armour: +10
* Hit points: +7%	The Enlarged Prince of Nurgle
 	Wings 	4070 	
* Overcast spell: "Aspect of the Dread Knight Upgraded"
* Spell: "Aspect of the Dread Knight"
* Hit points: +5%
* Base weapon damage: +8%	The Charitable Prince of Nurgle
 	Right Arm 	4070 	
* Passive ability: "Blighted Feast"
* Armour: +10
* Hit points: +7%	The Enlarged Prince of Nurgle
 	Head 	4180 	
* Spell: "Blight Boil"
* Passive ability: "Children of Nurgle"
* Ability: "Pestilent Regeneration"
* Overcast spell: "Blight Boil Upgraded"
* Spell resistance: 5%
* Hit points: +7%	The Enlarged Prince of Nurgle
 	Torso 	4180 	
* Overcast spell: "Doom & Darkness Upgraded"
* Overcast spell: "Soulblight Upgraded"
* Spell: "Doom & Darkness"
* Spell: "Soulblight"
* Melee attack: +10
* Hit points: +7%	No
 	Hand Weapon 	4180 	
* Enables contaminating attacks
* Main hand weapon
* Armour-piercing weapon damage: +30%
* Base weapon damage: +45%	No
 	Legs 	4180 	
* Ability: "Daemonic Onslaught"
* Unit mass: +25%
* Physical resistance: 5%	No
 	Legs 	4290 	
* Ability: "Daemonic Onslaught"
* Unit mass: +25%
* Armour: +10	No
 	Torso 	4290 	
* Passive ability: "Restore the Blighted"
* Passive ability: "Swarm of Flies"
* Unit mass: +15%
* Hit points: +15%	No
 	Wings 	4290 	
* Spell: "Miasma of Pestilence"
* Overcast spell: "Miasma of Pestilence Upgraded"
* Unit mass: +15%
* Hit points: +10%	The Enlarged Prince of Nurgle
 	Tail 	4290 	
* Passive ability: "Slime Trail"
* Unit mass: +10%
* Hit points: +7%	The Enlarged Prince of Nurgle
 	Head 	4400 	
* Spell: "Blight Boil"
* Passive ability: "Children of Nurgle"
* Ability: "Pestilent Breath"
* Overcast spell: "Blight Boil Upgraded"
* Melee defence: +8
* Hit points: +7%	The Charitable Prince of Nurgle
 	Hand Weapon 	4400 	
* Main hand weapon
* Enables poison attacks
* Base weapon damage: +75%	No
 	Hand Weapon 	4400 	
* Main hand weapon
* Enables poison attacks
* Armour-piercing weapon damage: +15%
* Base weapon damage: +35%	No
 	Torso 	4400 	
* Spell: "Curse of the Leper"
* Spell: "Rancid Visitations"
* Overcast spell: "Curse of the Leper Upgraded"
* Overcast spell: "Rancid Visitations Upgraded"
* Spell resistance: 10%
* Hit points: +10%	The Charitable Prince of Nurgle
== Slaanesh Gifts ==
Name	Slot 	Slaanesh Glory Requirements	Effects	Part of Set
 	Legs 	110 	
* Passive ability: "Sinful Footing"
* Armour: +10
* Speed: +5%	No
 	Right Arm 	220 	
* Ability: "Mortal Blow"
* Melee attack: +7
* Base weapon damage: +60%	No
 	Wings 	330 	
* Ability: "Purge the Weak!"
* Physical resistance: 5%
* Speed: +10%	No
 	Head 	440 	
* Passive ability: "Blissful Rapture"
* Spell: "Phantasmagoria"
* Overcast spell: "Phantasmagoria Upgraded"
* Armour: +10
* Melee attack: +5
* Melee defence: +5	Armaments of Desire
 	Two-Handed Weapon	550 	
* 2-handed weapon
* Bonus vs Infantry: +25
* Armour-piercing weapon damage: +15%
* Base weapon damage: +85%	No
 	Torso 	660 	
* Passive ability: "Foreboding Ignition"
* Armour: +25
* Spell resistance: 10%
* Melee defence: +10	No
 	Tail 	770 	
* Melee attack: +5
* Melee defence: +5
* Armour-piercing weapon damage: +10%	No
 	Left Arm 	880 	
* Spell: "Slicing Shards"
* Overcast spell: "Slicing Shards Upgraded"
* Melee defence: +7
* Base weapon damage: +30%	The Sensuous Prince
 	Hand Weapon 	990 	
* Main hand weapon
* Armour-piercing weapon damage: +35%
* Base weapon damage: +15%	No
 	Wings 	1100 	
* Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
* Spell: "Melkoth's Mystifying Miasma"
* Armour: +10
* Speed: +10%	No
 	Hand Weapon 	1210 	
* Main hand weapon
* Bonus vs Large: +20
* Armour-piercing weapon damage: +30%
* Base weapon damage: +20%	No
 	Legs 	1320 	
* Attribute: Devastating Flanker
* Armour: +10
* Charge bonus: +20%	Armaments of Desire
 	Left Arm 	1430 	
* Overcast spell: "Pit of Shades Upgraded"
* Spell: "Pit of Shades"
* Bonus vs Large: +40
* Armour-piercing weapon damage: +30%	No
 	Torso 	1540 	
* Passive ability: "Chaos Armour"
* Passive ability: "Foreboding Ignition"
* Armour: +40
* Spell resistance: 10%	No
 	Wings 	1650 	
* Ability: "Purge the Weak!"
* Speed: +10%
* Armour-piercing weapon damage: +10%	No
 	Tail 	1760 	
* Melee attack: +5
* Melee defence: +5
* Speed: +7%	The Sensuous Prince
 	Head 	1870 	
* Overcast spell: "Okkam's Mindrazor Upgraded"
* Spell: "Okkam's Mindrazor"
* Passive ability: "Smoke & Mirrors"
* Melee attack: +7
* Melee defence: +7
* Physical resistance: 5%	No
 	Offhand 	1980 	
* Melee attack: +5
* Melee defence: +5
* Missile Block Chance: +24%	No
 	Right Arm 	2090 	
* Spell: "Lash of Slaanesh"
* Bonus vs Large: +40
* Armour-piercing weapon damage: +60%	No
 	Torso 	2200 	
* Passive ability: "Foreboding Ignition"
* Armour: +25
* Melee defence: +10
* Speed: +7%	Armaments of Desire
 	Wings 	2310 	
* Passive ability: "Eldritch Aura"
* Speed: +10%
* Base weapon damage: +10%	No
 	Hand Weapon 	2420 	
* Main hand weapon
* Armour-piercing weapon damage: +40%
* Base weapon damage: +10%	No
 	Torso 	2530 	
* Passive ability: "Chaos Armour"
* Passive ability: "Foreboding Ignition"
* Armour: +40
* Speed: +7%	No
 	Wings 	2640 	
* Spell: "Acquiescence"
* Overcast spell: "Acquiescence Upgraded"
* Charge bonus: +20%
* Speed: +10%	The Sensuous Prince
 	Two-Handed Weapon	2750 	
* 2-handed weapon
* Bonus vs Large: +15
* Armour-piercing weapon damage: +55%
* Base weapon damage: +20%	No
 	Wings 	2860 	
* Passive ability: "Eldritch Aura"
* Spell resistance: 10%
* Speed: +10%	No
 	Left Arm 	3190 	
* Spell resistance: 5%
* Melee attack: +8
* Melee defence: +8	No
 	Torso 	3190 	
* Charge bonus: +20%
* Melee defence: +12
* Speed: +10%
* Ward save: 10%	No
 	Right Arm 	3190 	
* Overcast spell: "The Enfeebling Foe Upgraded"
* Spell: "The Enfeebling Foe"
* Ward save: 5%
* Base weapon damage: +75%	No
 	Left Arm 	3300 	
* Enables sundering attacks
* Charge bonus: +30%
* Armour-piercing weapon damage: +60%	No
 	Head 	3300 	
* Passive ability: "Blissful Rapture"
* Spell: "Phantasmagoria"
* Ability: "Seductive Glory"
* Overcast spell: "Phantasmagoria Upgraded"
* Leadership: +10
* Physical resistance: 5%	No
 	Right Arm 	3300 	
* Spell: "Lash of Slaanesh"
* Charge bonus: +30%
* Armour-piercing weapon damage: +90%	No
 	Left Arm 	3410 	
* Spell: "Slicing Shards"
* Overcast spell: "Slicing Shards Upgraded"
* Armour: +10
* Base weapon damage: +45%	The Adorned Prince of Slaanesh
 	Legs 	3410 	
* Passive ability: "Sinful Footing"
* Attribute: Devastating Flanker
* Speed: +12%	No
 	Right Arm 	3410 	
* Ability: "Mortal Blow"
* Armour: +10
* Base weapon damage: +75%	The Adorned Prince of Slaanesh
 	Head 	3520 	
* Passive ability: "Blissful Rapture"
* Spell: "Phantasmagoria"
* Ability: "Sonic Boom"
* Overcast spell: "Phantasmagoria Upgraded"
* Miscast base chance: -10%
* Physical resistance: 5%	The Radiant Prince of Slaanesh
 	Torso 	3520 	
* Spell: "Pavane of Slaanesh"
* Passive ability: "Fiendish Musk"
* Charge bonus: +15%
* Melee defence: +18	No
 	Legs 	3520 	
* Passive ability: "Sinful Footing"
* Attribute: Devastating Flanker
* Base weapon damage: +10%	The Radiant Prince of Slaanesh
 	Left Arm 	3630 	
* Enables sundering attacks
* Bonus vs Infantry: +40
* Armour-piercing weapon damage: +45%	No
 	Torso 	3630 	
* Spell: "Hysterical Frenzy"
* Passive ability: "Fiendish Musk"
* Overcast spell: "Hysterical Frenzy Upgraded"
* Melee defence: +18
* Ward save: 5%	The Radiant Prince of Slaanesh
 	Right Arm 	3630 	
* Overcast spell: "The Enfeebling Foe Upgraded"
* Spell: "The Enfeebling Foe"
* Bonus vs Infantry: +40
* Armour-piercing weapon damage: +75%	No
 	Head 	3740 	
* Overcast spell: "Okkam's Mindrazor Upgraded"
* Ability: "Sonic Boom"
* Spell: "Okkam's Mindrazor"
* Passive ability: "Smoke & Mirrors"
* Charge bonus: +20%
* Physical resistance: 5%	No
 	Tail 	3740 	
* Melee attack: +8
* Melee defence: +8
* Base weapon damage: +15%	No
 	Legs 	3740 	
* Passive ability: "Sinful Footing"
* Attribute: Devastating Flanker
* Armour-piercing weapon damage: +10%	No
 	Left Arm 	3850 	
* Overcast spell: "Pit of Shades Upgraded"
* Spell: "Pit of Shades"
* Ward save: 5%
* Base weapon damage: +45%	The Radiant Prince of Slaanesh
 	Torso 	3850 	
* Passive ability: "Glamour of Slaanesh"
* Passive ability: "Fiendish Musk"
* Melee defence: +18
* Speed: +12%	No
 	Right Arm 	3850 	
* Ability: "Mortal Blow"
* Spell resistance: 5%
* Melee attack: +10	The Radiant Prince of Slaanesh
 	Head 	3960 	
* Overcast spell: "Okkam's Mindrazor Upgraded"
* Ability: "Seductive Glory"
* Spell: "Okkam's Mindrazor"
* Passive ability: "Smoke & Mirrors"
* Armour: +10
* Melee attack: +10	No
 	Tail 	3960 	
* Charge bonus: +10%
* Melee attack: +8
* Melee defence: +8	No
 	Legs 	3960 	
* Passive ability: "Sinful Footing"
* Attribute: Devastating Flanker
* Melee attack: +10	No
 	Legs 	4070 	
* Passive ability: "Sinful Footing"
* Armour: +10
* Charge bonus: +40%	No
 	Offhand 	4070 	
* Spell resistance: 5%
* Melee defence: +7
* Missile Block Chance: +36%	No
 	Hand Weapon 	4070 	
* Enables charmed attacks
* Main hand weapon
* Armour-piercing weapon damage: +35%
* Base weapon damage: +40%	No
 	Torso 	4070 	
* Overcast spell: "The Penumbral Pendulum Upgraded"
* Spell: "Hysterical Frenzy"
* Overcast spell: "Hysterical Frenzy Upgraded"
* Spell: "The Penumbral Pendulum"
* Armour: +40
* Ward save: 5%	No
 	Head 	4180 	
* Overcast spell: "Okkam's Mindrazor Upgraded"
* Ability: "Seductive Glory"
* Spell: "Okkam's Mindrazor"
* Passive ability: "Smoke & Mirrors"
* Melee defence: +10
* Physical resistance: 5%	No
 	Offhand 	4180 	
* Melee defence: +7
* Missile Block Chance: +36%
* Missile resistance: 5%	No
 	Hand Weapon 	4180 	
* Enables charmed attacks
* Main hand weapon
* Armour-piercing weapon damage: +25%
* Base weapon damage: +50%	No
 	Tail 	4180 	
* Spell resistance: 5%
* Melee attack: +8
* Melee defence: +8	The Radiant Prince of Slaanesh
 	Legs 	4290 	
* Attribute: Devastating Flanker
* Armour: +10
* Charge bonus: +30%	The Adorned Prince of Slaanesh
 	Offhand 	4290 	
* Melee attack: +7
* Melee defence: +10
* Missile Block Chance: +36%	No
 	Hand Weapon 	4290 	
* Enables charmed attacks
* Main hand weapon
* Armour-piercing weapon damage: +45%
* Base weapon damage: +30%	No
 	Torso 	4290 	
* Overcast spell: "The Withering Upgraded"
* Spell: "Pavane of Slaanesh"
* Spell: "The Withering"
* Armour: +25
* Melee defence: +12	No
 	Head 	4400 	
* Passive ability: "Blissful Rapture"
* Spell: "Phantasmagoria"
* Ability: "Sonic Boom"
* Overcast spell: "Phantasmagoria Upgraded"
* Armour: +20
* Ward save: 5%	The Adorned Prince of Slaanesh
 	Torso 	4400 	
* Spell: "Hysterical Frenzy"
* Spell: "Pavane of Slaanesh"
* Overcast spell: "Hysterical Frenzy Upgraded"
* Melee defence: +12
* Physical resistance: 10%	The Adorned Prince of Slaanesh
 	Hand Weapon 	4400 	
* Enables charmed attacks
* Main hand weapon
* Bonus vs Large: +40
* Armour-piercing weapon damage: +55%
* Base weapon damage: +20%	No
 	Tail 	4400 	
* Armour: +10
* Melee attack: +8
* Melee defence: +8	The Adorned Prince of Slaanesh
== Tzeentch Gifts ==
Name	Slot 	Tzeentch Glory Requirement	Effects	Part of Set
 	Tail 	110 	
* Passive ability: "Serpentine Tail"
* Barrier hit points: +50
* Armour-piercing weapon damage: +5%	No
 	Right Arm 	220 	
* Overcast spell: "Plague of Rust Upgraded"
* Ability: "Gate of Chaos"
* Spell: "Plague of Rust"
* Armour: +15	No
 	Head 	330 	
* Passive ability: "Arcane Mirth"
* Passive ability: "Fires of Change"
* Spell: "Tzeentch's Firestorm"
* Barrier hit points: +50
* Melee attack: +5	No
 	Left Arm 	440 	
* Overcast spell: "Transmutation of Lead Upgraded"
* Spell: "Transmutation of Lead"
* Armour: +15
* Melee defence: +5	Armaments of Change
 	Torso 	550 	
* Spell: "Glean Magic"
* Ability: "Winds of Change"
* Overcast spell: "Glean Magic Upgraded"
* Barrier hit points: +200
* Ward save: 10%	No
 	Wings 	660 	
* Passive ability: "Arcane Flight"
* Barrier hit points: +100
* Ward save: 5%	No
 	Legs 	770 	
* Ability: "Daemonic Onslaught"
* Barrier hit points: +100
* Armour: +10	No
 	Head 	880 	
* Overcast spell: "Final Transmutation Upgraded"
* Passive ability: "Arcane Mirth"
* Barrier hit points: +50
* Spell: "Final Transmutation"
* Passive ability: "Metalshifting"
* Physical resistance: 5%	The Withered Prince
 	Left Arm 	990 	
* Spell: "Infernal Gateway"
* Overcast spell: "Infernal Gateway Upgraded"
* Melee defence: +5
* Armour-piercing weapon damage: +5%	No
 	Hand Weapon 	1100 	
* Main hand weapon
* Miscast base chance: -5%
* Armour-piercing weapon damage: +15%
* Base weapon damage: +35%	No
 	Tail 	1210 	
* Passive ability: "Serpentine Tail"
* Barrier hit points: +50
* Base weapon damage: +5%	No
 	Torso 	1320 	
* Passive ability: "Foreboding Ignition"
* Barrier hit points: +200
* Armour: +25
* Melee defence: +10	Armaments of Change
 	Right Arm 	1430 	
* Ability: "Gate of Chaos"
* Spell: "Blue Fire of Tzeentch"
* Overcast spell: "Infernal Gateway Upgraded"
* Armour-piercing weapon damage: +5%	No
 	Left Arm 	1540 	
* Armour: +10
* Melee attack: +3
* Melee defence: +10	No
 	Torso 	1650 	
* Overcast spell: "Gehenna's Golden Hounds Upgraded"
* Spell: "Treason of Tzeentch"
* Barrier hit points: +300
* Spell: "Gehenna's Golden Hounds"
* Melee defence: +7	No
 	Legs 	1760 	
* Ability: "Daemonic Onslaught"
* Barrier hit points: +100
* Armour-piercing weapon damage: +7%	The Withered Prince
 	Tail 	1870 	
* Passive ability: "Serpentine Tail"
* Barrier hit points: +50
* Melee attack: +5	No
 	Right Arm 	1980 	
* Ability: "Mortal Blow"
* Armour: +10
* Melee attack: +10	No
 	Tail 	2090 	
* Passive ability: "Serpentine Tail"
* Barrier hit points: +100
* Winds of Magic power reserve capacity: +7 (own army)	No
 	Hand Weapon 	2200 	
* Main hand weapon
* Miscast base chance: -10%
* Armour-piercing weapon damage: +15%
* Base weapon damage: +35%	Armaments of Change
 	Two-Handed Weapon	2310 	
* 2-handed weapon
* Bonus vs Large: +15
* Armour-piercing weapon damage: +45%
* Base weapon damage: +30%	No
 	Tail 	2420 	
* Charge bonus: +10%
* Melee defence: +5
* Armour-piercing weapon damage: +5%	No
 	Hand Weapon 	2530 	
* Main hand weapon
* Winds of Magic power reserve capacity: +10 (own army)
* Armour-piercing weapon damage: +20%
* Base weapon damage: +30%	No
 	Wings 	2640 	
* Barrier hit points: +50
* Attribute: Vanguard Deployment
* Armour-piercing weapon damage: +10%	The Withered Prince
 	Torso 	2750 	
* Overcast spell: "Gehenna's Golden Hounds Upgraded"
* Overcast spell: "Glittering Robe Upgraded"
* Barrier hit points: +75
* Spell: "Gehenna's Golden Hounds"
* Spell: "Glittering Robe"
* Armour: +40	No
 	Tail 	2860 	
* Passive ability: "Serpentine Tail"
* Barrier hit points: +50
* Armour: +10	No
 	Left Arm 	
*2860
* Bronze score in the Black Fire Pass trial	
* Overcast spell: "Piercing Bolts of Burning Upgraded"
* Barrier hit points: +100
* Spell: "Piercing Bolts of Burning"
* Melee defence: +8	Decider of Fates
 	Torso 	3190 	
* Barrier hit points: +100
* Winds of Magic power reserve capacity: +5 (own army)
* Melee defence: +12
* Ward save: 10%	No
 	Wings 	3190 	
* Spell: "Pink Fire of Tzeentch"
* Passive ability: "Arcane Flight"
* Barrier hit points: +100	No
 	Hand Weapon 	3190 	
* Main hand weapon
* Enables "Dampened" contact effect (reduced Magic Resistance)
* Miscast base chance: -15%
* Armour-piercing weapon damage: +20%
* Base weapon damage: +55%	No
 	Right Arm 	
*3245
* Bronze score in the Hel Fenn trial	
* Overcast spell: "Piercing Bolts of Burning Upgraded"
* Barrier hit points: +100
* Spell: "Piercing Bolts of Burning"
* Melee defence: +8	Decider of Fates
 	Left Arm 	3300 	
* Spell: "Infernal Gateway"
* Overcast spell: "Infernal Gateway Upgraded"
* Winds of Magic power reserve capacity: +5 (own army)
* Melee defence: +8	No
 	Head 	3300 	
* Passive ability: "Fires of Change"
* Spell: "Tzeentch's Firestorm"
* Ability: "Word of Change"
* Barrier hit points: +100
* Winds of Magic power reserve capacity: +15 (own army)	No
 	Right Arm 	3300 	
* Ability: "Gate of Chaos"
* Spell: "Blue Fire of Tzeentch"
* Winds of Magic power reserve capacity: +5 (own army)	No
 	Legs 	
*3355
* Bronze score in the Fallen Gates trial	
* Ability: "Daemonic Onslaught"
* Barrier hit points: +200
* Speed: +12%	Decider of Fates
 	Legs 	3410 	
* Barrier hit points: +100
* Charge bonus: +20%
* Speed: +10%	No
 	Hand Weapon 	3410 	
* Main hand weapon
* Enables warpflame attacks
* Bonus vs Large: +20
* Armour-piercing weapon damage: +40%
* Base weapon damage: +35%	No
 	Right Arm 	3410 	
* Passive ability: "Serpentine Tail"
* Barrier hit points: +100
* Spell resistance: 5%	The Jewelled Prince of Tzeentch
 	Tail 	
*3465
* Bronze score in the Altar of Ultimate Darkness trial	
* Passive ability: "Prismatic Plurality"
* Barrier hit points: +100
* Winds of Magic power reserve capacity: +10	Decider of Fates
 	Head 	3520 	
* Passive ability: "Fires of Change"
* Spell: "Tzeentch's Firestorm"
* Ability: "Word of Change"
* Barrier hit points: +200
* Miscast base chance: -10%	No
 	Hand Weapon 	3520 	
* Main hand weapon
* Enables "Dampened" contact effect (reduced Magic Resistance)
* Winds of Magic power reserve capacity: +15 (own army)
* Armour-piercing weapon damage: +20%
* Base weapon damage: +55%	No
 	Legs 	3520 	
* Barrier hit points: +100
* Speed: +10%
* Armour-piercing weapon damage: +10%	No
 	Torso 	
*3575
* Bronze score in the Realm of Tzeentch trial	
* Overcast spell: "Flaming Sword of Rhuin Upgraded"
* Overcast spell: "The Burning Head Upgraded"
* Barrier hit points: +500
* Spell: "Flaming Sword of Rhuin"
* Spell: "The Burning Head"
* Spell resistance: 10%	Decider of Fates
 	Left Arm 	3630 	
* Spell: "Infernal Gateway"
* Overcast spell: "Infernal Gateway Upgraded"
* Barrier hit points: +100
* Melee defence: +8	The Jewelled Prince of Tzeentch
 	Offhand 	3630 	
* Spell resistance: 5%
* Melee defence: +7
* Missile Block Chance: +36%	No
 	Right Arm 	3630 	
* Ability: "Blue Fire of Chaos"
* Spell: "Blue Fire of Tzeentch"
* Barrier hit points: +100	The Jewelled Prince of Tzeentch
 	Winds 	
*3685
* Gold score in the Black Fire Pass trial	
* Unit mass: +25%
* Bound ability: "Magma Storm"
* Spell: "Cascading Fire Cloak"
* Melee defence: +15	Decider of Fates
 	Head 	3740 	
* Overcast spell: "Final Transmutation Upgraded"
* Ability: "Gaze of Fate"
* Barrier hit points: +100
* Spell: "Final Transmutation"
* Passive ability: "Metalshifting"
* Armour-piercing weapon damage: +10%	No
 	Wings 	3740 	
* Ability: "Hidden in Time"
* Barrier hit points: +100
* Miscast base chance: -10%	The Jewelled Prince of Tzeentch
 	Legs 	3740 	
* Barrier hit points: +150
* Winds of Magic power reserve capacity: +10 (own army)
* Speed: +12%	No
 	Head 	
*3895
* Gold score in the Hel Fenn trial	
* Overcast spell: "Flame Storm Upgraded"
* Passive ability: "Giver of Arcane Glory"
* Barrier hit points: +200
* Winds of Magic power reserve capacity: +15 (own army)
* Spell: "Flame Storm"
* Passive ability: "Kindleflame"	Decider of Fates
 	Left Arm 	3850 	
* Overcast spell: "Transmutation of Lead Upgraded"
* Spell: "Transmutation of Lead"
* Melee defence: +8
* Physical resistance: 5%	No
 	Hand Weapon 	3850 	
* Main hand weapon
* Enables warpflame attacks
* Spell resistance: 5%
* Armour-piercing weapon damage: +30%
* Base weapon damage: +20%	No
 	Right Arm 	3850 	
* Overcast spell: "Plague of Rust Upgraded"
* Ability: "Blue Fire of Chaos"
* Spell: "Plague of Rust"
* Physical resistance: 5%	No
 	Two-Handed Weapon	
*3905
* Gold score in the Fallen Gates trial	
* 2-handed weapon
* Enables "Dampened" contact effect (reduced Magic Resistance)
* Miscast base chance: -15% (own army)
* Armour-piercing weapon damage: +40%
* Base weapon damage: +60%	No
 	Head 	3960 	
* Overcast spell: "Final Transmutation Upgraded"
* Ability: "Gaze of Fate"
* Barrier hit points: +100
* Spell: "Final Transmutation"
* Passive ability: "Metalshifting"
* Armour-piercing weapon damage: +10%	No
 	Hand Weapon 	3960 	
* Main hand weapon
* Enables warpflame attacks
* Bonus vs Large: +20
* Armour-piercing weapon damage: +45%
* Base weapon damage: +30%	No
 	Wings 	3960 	
* Ability: "Hidden in Time"
* Passive ability: "Arcane Flight"
* Armour: +10	No
 	Torso 	3960 	
* Spell: "Treason of Tzeentch"
* Ability: "Winds of Change"
* Barrier hit points: +300
* Miscast base chance: -10%	The Jewelled Prince of Tzeentch
 	Two-Handed Weapon	
*4015
* Gold score in the Altar of Ultimate Darkness trial	
* 2-handed weapon
* Enables "Dampened" contact effect (reduced Magic Resistance)
* Winds of Magic power reserve capacity: +15 (own army)
* Armour-piercing weapon damage: +60%
* Base weapon damage: +40%	No
 	Legs 	4070 	
* Barrier hit points: +100
* Armour: +20
* Ward save: 5%	No
 	Hand Weapon 	4070 	
* Main hand weapon
* Enables warpflame attacks
* Winds of Magic power reserve capacity: +15 (own army)
* Armour-piercing weapon damage: +30%
* Base weapon damage: +20%	No
 	Wings 	4070 	
* Overcast spell: "Searing Doom Upgraded"
* Barrier hit points: +100
* Spell: "Searing Doom"
* Armour-piercing weapon damage: +10%	No
 	Offhand 	4070 	
* Melee defence: +7
* Missile Block Chance: +36%
* Missile resistance: 5%	No
 	Two-Handed Weapon	
*4125
* Gold score in the Realm of Tzeentch trial	
* 2-handed weapon
* Enables "Dampened" contact effect (reduced Magic Resistance)
* Barrier hit points: +100
* Armour-piercing weapon damage: +50%
* Base weapon damage: +50%	No
 	Left Arm 	4180 	
* Overcast spell: "Transmutation of Lead Upgraded"
* Spell: "Transmutation of Lead"
* Spell resistance: 5%
* Melee defence: +8	The Mystic Prince of Tzeentch
 	Head 	4180 	
* Overcast spell: "Final Transmutation Upgraded"
* Ability: "Gaze of Fate"
* Barrier hit points: +100
* Spell: "Final Transmutation"
* Passive ability: "Metalshifting"
* Spell resistance: 5%	No
 	Torso 	4180 	
* Overcast spell: "Gehenna's Golden Hounds Upgraded"
* Overcast spell: "Glittering Robe Upgraded"
* Barrier hit points: +200
* Spell: "Gehenna's Golden Hounds"
* Spell: "Glittering Robe"
* Armour: +25	No
 	Right Arm 	4180 	
* Overcast spell: "Plague of Rust Upgraded"
* Ability: "Gate of Chaos"
* Spell: "Plague of Rust"
* Spell resistance: 5%	The Mystic Prince of Tzeentch
 	Legs 	4290 	
* Barrier hit points: +100
* Winds of Magic power reserve capacity: +7 (own army)
* Armour: +10	The Jewelled Prince of Tzeentch
 	Hand Weapon 	4290 	
* Main hand weapon
* Enables warpflame attacks
* Miscast base chance: -15%
* Armour-piercing weapon damage: +30%
* Base weapon damage: +20%	No
 	Wings 	4290 	
* Ability: "Hidden in Time"
* Passive ability: "Arcane Flight"
* Barrier hit points: +200	The Mystic Prince of Tzeentch
 	Offhand 	4290 	
* Melee attack: +7
* Melee defence: +7
* Missile Block Chance: +36%	No
 	Head 	4400 	
* Passive ability: "Fires of Change"
* Spell: "Tzeentch's Firestorm"
* Ability: "Word of Change"
* Barrier hit points: +200
* Armour: +20	The Mystic Prince of Tzeentch
 	Torso 	4400 	
* Spell: "Glean Magic"
* Spell: "Treason of Tzeentch"
* Ability: "Winds of Change"
* Overcast spell: "Glean Magic Upgraded"
* Barrier hit points: +500	The Mystic Prince of Tzeentch
 	Hand Weapon 	4400 	
* Main hand weapon
* Enables warpflame attacks
* Bonus vs Large: +20
* Armour-piercing weapon damage: +50%
* Base weapon damage: +25%	No
 	Legs 	4400 	
* Barrier hit points: +200
* Winds of Magic power reserve capacity: +15 (own army)
* Spell resistance: 10%	The Mystic Prince of Tzeentch
== Sets ==
Certain form a set together with specific other Gifts. If The Daemon Prince equips all Gifts of a set, he receives additional bonuses.
Name 	In-game description 	Set contains	Effects
Armaments of Blight 	The Armaments of Blight are enough to disgust most. These gifts are given by Nurgle so others may experience His delightful diseases. 	 	
Armaments of Change 	The Armaments of Change are enchanted by nature, allowing you to harness the Winds of Magic. 	 	
Armaments of Chaos 	The Armaments of Chaos grant you the strength of Chaos itself. These are the tools of destruction. 	 	
Armaments of Desire 	The Armaments of Desire cause many heads to turn. All desire to know of the beauty that lies beneath... 	 	
Armaments of War 	The Armaments of War will grant you the strongest armour, forged in the realm of Khorne Himself. 	 	
Ascendant Daemon Prince of Chaos 	You have ascended to Daemonhood and are now feared by many as a Daemon Prince of Chaos. 	 	
The Adorned Prince of Slaanesh 	The Adorned Prince of Slaanesh wears armour of the highest quality. Take care not to lose yourself in its magnificent reflection! 	 	
The Armoured Prince of Chaos 	The Armoured Prince of Chaos has donned armour made by Chaos itself. Ruinous energy pours out, corrupting those around him. 	
*Heavy Gauntlets (Right Arm)
*Armoured Wings
*Armoured Tail
*Heavy Gauntlets (Left Arm)
*Plate Armour
*Heavy Leg Armour	
* Chaos Undivided corruption: +5 (local province)
* Leadership aura size: +50%
* Upgrades ability: "Mortal Blow"
* Armour: +20 (Lord's army)
* Physical resistance: 15% (Lord's army)
The Bloodthirsty Prince of Khorne	The Bloodthirsty Prince of Khorne hungers for battle and for blood, which will undoubtedly be split for the Blood God. 	 	
The Burning Prince of Khorne 	The Burning Prince of Khorne is hotter-headed than any fire from within, his blaze burning anyone who approaches. 	 	
The Charitable Prince of Nurgle 	The Charitable Prince of Nurgle seeks to spread pox and decay to all those who have not experienced the pleasure of its glory. 	 	
The Enlarged Prince of Nurgle 	The Enlarged Prince of Nurgle has grown larger than most. This great bulk of Daemonic energy is filled with the Fly Lord's glorious rot.	 	
The Fanged Prince 	The Fanged Prince's skin has exposed bone, spikes and fangs erupting from it – yet more tools to use in combat. 	
*Fanged Wings
*Spiked Torso
*Spiked Tail
*Arm Spikes (Left Arm)
*Arm Spikes (Right Arm)	
* All glory gained: +7% (Lord's army)
* Chaos Undivided corruption: +3 (local province)
* Armour-piercing weapon damage: +10%
The Fierce Prince 	The Fierce Prince wears trophies of foes bested in combat. If you falter, expect your flesh to be worn as a prize! 	 	
The Foul Prince 	The Foul Prince has become more grotesque over time, sufficient to grant him the unholy strength needed to cheat death itself. 	 	
The Jewelled Prince of Tzeentch 	The Jewelled Prince of Tzeentch has been gifted many trinkets and jewels so they may have access to powers untold. 	 	
The Mystic Prince of Tzeentch 	The Mystic Prince of Tzeentch has bathed in the fires of Tzeentch. His body now surges from the Winds of Magic flowing within it. 	 	
The Radiant Prince of Slaanesh 	The Radiant Prince of Slaanesh exudes desire and lust. Few are able to resist their urges when in their presence. 	 	
The Scorched Prince of Chaos 	This Scorched Prince of Chaos has been through a literal trial by fire, and can withstand a great deal of punishment without flinching.	
*Charred Legs (Legs)
*Scorched Arms (Left Arm)
*Blackened Wings (Wings)
*Flaming Body (Body)
*Infernal Horns (Head)
*Scorched Arms (Right Arm)
*Scorched Tail (Tail)	
* Chaos Undivided corruption: +5 (local province)
* Enables flaming attacks
* Upgrades ability: "Mortal Blow"
* Weapon strength: +10% (Lord's army)
* Fire resistance: 5% (Lord's army)
The Sensuous Prince 	With composure and grace, the Sensuous Prince flows through the heat of battle among friend and foe. 	 	
The Undivided Prince of Chaos 	The Undivided Prince represents Chaos in its entirety: no single Ruinous Power holds influence over this being. 	 	
The Withered Prince 	Despite his frailty, through the ages the Withered Prince has survived more than most. 	 	
Category:Daemons of Chaos
Category:Unique game mechanics