Report 1502

Report #1502
Skillset: Tracking Skill: ForgePath
 Org: Minstrels Status: Completed Jun 2016
Furies' Decision:
Solution 1+3.
Problem: Pathways are a convienent way to get around but only a select subset of
people have the ability to create pathways (those that choose ecology as their
tertiary skill). Everyone is able to unravel pathways though meaning if someone
decides to unravel a pathway, it's a lot harder to get it replaced. This report
aims to make replacing it a little bit easier while bolstering a skillset that
is really niche.
[A: 0 R: 0] Solution #1: Add the skill ForgePath to Tracking, allowing
 tracking warriors to create pathways as well
[A: 0 R: 0] Solution #2: Require the skill ForgePath to unravel pathways.
[A: 0 R: 0] Solution #3: Allows owners of the Boots of the Wanderer to also
 use the ForgePath skill
Player Comments:
---[Raeri on 6/14 @ 11:33 writes]:
I was under the impression you can only unravel it if you had the skill to see
it. Support for Solution 2.
---[Xenthos on 6/14 @ 21:15 writes]:
You don't necessarily need a skill to see it, the pathfinding artifact lets you
see them (and then you can unravel it). There was a period of time where you
could unravel pathways without even being able to see them, but that one got
fixed. I far prefer solution 1 to solution 2, since I think we want to still be
able to remove "problematic" pathways without having to track down an ecologist.
Alternatively, sol3 could be to add the pathway creation ability to the Boots of
the Wanderer.
---[Synkarin on 6/14 @ 23:35 writes]:
Xenthos sol 3 added
---[Falmiis on 6/14 @ 23:41 writes]:
I prefer solution 1. Pathways are a nice to have, but I don't think they were
ever meant to be permanent access routes to certain areas. The number of people
who can unravel them are already quite restricted and I don't really see a need
to make it harder to unravel pathways. I support solution 1 just because it
opens up the ability to create pathways to cities.
---[Kaimanahi on 6/15 @ 01:42 writes]:
I support Solutions 1 or 3. Show the cities some love.
---[Lerad on 6/15 @ 02:41 writes]:
I support soln 1 or 3
---[Enyalida on 6/15 @ 22:53 writes]:
This is fine. I wish Elfen/faelings had been given special access to path
forging too, oh well.
---[Enyalida on 6/15 @ 22:55 writes]:
Perhaps make ecologists better/faster at forging paths to maintain their
increased affinity for them.
---[Wobou on 6/16 @ 00:54 writes]:
My preference would be for solution 1. Solution 3 is okay too but I doubt it'll
increase the population of path makers by much.
---[Dylara on 6/17 @ 16:59 writes]:
Solution 1 or 3 would be acceptable, though I like Enyalida's idea that Eco's
get a bonus to it
---[Salome on 6/20 @ 23:56 writes]:
I approve of 1 or 3, I would like the racial addition Enyalida mentioned, having
it take longer for races, but have special bonus to ecologists.