Wizard

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"The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!"
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Level 1 & 2
Level 3 & 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
==Summary==
*The Wizard is an Elixir Troop unlocked in the level 7 Barracks. He is a fragile ground unit with high splash damage and range.
*Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.
*
==Strategies==
===Offensive Strategy===
*Wizards can be very effective at taking out defenses; their very high damage makes turret hit points no match for them. However, to maximize their effectiveness, it is generally considered a good idea to deploy them in decent-sized groups of 4 or more.
*Wizards have high enough health to survive a few splash damage attacks, but point defenses can present a significant problem. Due to their inability to withstand sustained fire, Wizards are primarily used behind more durable troops such as Giants, Golems, Ice Golems or P.E.K.K.As (or supported with Healers).
**Wizards are also are very vulnerable to Giant Bombs, s, and Bombs if they're in groups of 3 or more. To prevent a large amount of Wizards from dying, spread them along the line of fire and do not deploy them in one place immediately.
*Wizards are often used by high-level players in place of Archers, because of their high damage and relatively high health (when compared to Archers that will be killed in a single hit by most high level Defensive Buildings).
*Their ability to attack over make them very useful for attacking from the outside of Walls, or attacking from a distance without the danger of being caught in a Mortar or Wizard Tower blast.
*s can be used as a tank to support Wizards, but they are still vulnerable to splash damage Because of this, often the Barbarian King or a P.E.K.K.A is a better choice as they can soak up many more shots from these defenses than the regular Barbarian.
*Wizards are amazing at clearing out an enemy's Clan Castle troops. Their ability to do high amounts of splash damage (although in a small radius) allows them to take out a lot of troops at once. Deploying a Wizard or two after the Clan Castle troops have engaged you can be a good alternative to a or a Poison Spell.
* Wizards are great funneling troops for high level strategies, such as those involving Golems or Queen walks. You can deploy 3 or 4 Wizards, and with their range and high DPS they can take out buildings so that your Archer Queen and other troops go in the preferred direction, instead of being kited around the base, resulting in a failed funnel into the core of the enemies base.
===Defensive Strategy===
*Wizards pose a bit of a threat in a Clan Castle. Their range allows them to attack from afar or from behind , and their speed makes it harder for them to be lured away. Their splash damage lets them take out weak, grouped troops like Archers and s at low levels. Also, they can, at proper levels, deal huge damage to Golems and completely wipe out Hog and Giant hordes, as these troops prioritize defenses and will not attack them. Poison Spells, if you have one, can be used to stop him from doing significant damage.
**Be careful when attacking defensive Wizards. Since they do splash damage, it is best to use spread-out ranged troops such as Archers or your own Wizards to defeat them.
**Low-level Heroes may not be able to defeat the Wizards in one hit, particularly if the Wizards are high-leveled; in retaliation, the Wizards may do significant damage or even defeat the heroes quickly.
**s can immediately defeat defending Wizards. In particular, a level 5 or higher Lightning Spell is enough to defeat a Wizard of any level.
*Wizards are somewhat weak and die to a couple of Mortar shots. Make sure the Mortars are able to target the inside of the base. However, you should not put the Mortars at the core of the base.
*Giant Bombs can one-shot relatively leveled Wizards. If placed correctly, they can cripple the main power of attacks.
==Upgrade Differences==
The Wizard undergoes significant changes at all levels except for levels 2 and 4. Additionally, his projectile also undergoes changes in certain levels.
*Initially, the Wizard appears to be a man with a goatee and thick eyebrows. He wears a light blue hooded cloak, a leather belt and gold buckle, with gray pointed boots. He wears brown clothes under his coat, and his sleeves are rolled up. He attacks with fireballs.
**At level 3, the Wizard's cloak changes from light blue to purple. His boots become bright purple as well. His tunic also becomes purplish in color.
**At level 4, the Wizard starts attacking with yellow laser-looking fireballs, which travel faster than his regular fireballs, making him less likely to miss his target.
**At level 5, the Wizard's cloak changes to dark blue, and his boots change from a purplish color to a blackish color, as well as his tunic.
**At level 6, the Wizard's cloak color changes to maroon. His hood loses its lining and extends farther to shadow his face, his belt buckle becomes orange, and his eyes turn a shade of glowing yellow. His boots also change to maroon. His attacks change to searing purple energy blasts.
**At level 7, the color of his cloak becomes darker and his robes and hood have a golden lining added to his maroon cloak color. He starts shooting purple-orange crystal-like fireballs.
**At level 8 the color of his cloak's lining becomes magenta.
**At level 9, his cloak color changes to lilac, with a golden lining. He also gains golden bands around his arms.
**At level 10, the Wizard's cloak changes to violet blue. The gold linings on his cloak as well as his hand-bands are more perfectly straight.
**At level 11, the Wizard's cloak changes to red.
**At level 12, the Wizard's cloak changes to yellow while its gold linings change to a brownish-grey color. His bands become orange and his shirt turns red. He also loses his glowing yellow eyes.
==Statistics==
Preferred Target	Attack Type 	 	Movement Speed	Attack Speed	Barracks Level Required	Range
None 	Area Splash 0.3 Tile Radius (Ground & Air)	4	16 	1.5s 	7 	3 tiles
Training Time of Wizards	Training Time of Wizards
Barracks available 	Barracks upgrading
30s 	1m
Level	Damage per Second	Damage per Attack	Hitpoints	Research Cost	Research Time	Laboratory Level Required
1 	50 	75 	75 	N/A 	N/A 	N/A
2 	70 	105 	90 	120,000 	8h 	3
3 	90 	135 	108 	320,000 	12h 	4
4 	125 	187.5 	135 	620,000 	18h 	5
5 	170 	255 	165 	1,200,000 	1d 	6
6 	185 	277.5 	180 	2,200,000 	2d 	7
7 	200 	300 	195 	3,500,000 	2d 16h 	8
8 	215 	322.5 	210 	5,000,000 	3d 12h 	9
9 	230 	345 	230 	5,800,000 	5d 6h 	10
10 	245 	367.5 	250 	8,500,000 	7d 	11
11 	260 	390 	270 	15,000,000 	11d 	13
12 	275 	412.5 	290 	19,200,000 	14d 	14
Super Troop Boost
Super Troop	Boost Cost	Wizard Level Required
 	25,000 	9
==History==
Patch 	Type 	Description
August 2, 2012 	August 2, 2012 	The Wizard was in the original release of the game, with 5 levels.
September 19, 2012	Update 	
*The upgraded Wizard now shows pink asterisks that represent his level.
*The Wizard at levels 3-4 and 5 now have upgrade differences.
August 30, 2012 	Update 	The Wizard's attacks gain visual effects.
October 27, 2012 	Update 	Decreased the training cost of Wizard.
March 12, 2013 	Update 	
*The Wizard now does splash damage.
*The Wizard's upon death sound was changed.
*Prior to the update, the Wizard's upon death sounded like this.
August 27, 2013 	Update 	
*Added the level 6 Wizard. 
* Decreased the training time of Wizard from 10 - 8 minutes.
May 4, 2016 	Balance Changes	Reduced the Wizard's training time from 8 minutes to 5 minutes.
October 12, 2016 	Update 	
*Added the level 7 Wizard.
*Increased level 6 Wizard's HP and damage.
*Moved the level 6 Wizard to Town Hall level 9 (was at Town Hall 10).
June 27, 2017 	Update 	
*Added the level 8 Wizard.
*Reduced upgrade time and costs for levels 6-7 Wizard.
June 11, 2018 	Update 	Added the level 9 Wizard.
June 26, 2018 	Update 	Reduced upgrade times for levels 1-7 Wizard.
October 23, 2018 	Update 	Reduced Gem donation cost of Wizard from 5 to 3 gems.
April 2, 2019 	Update 	Reduced upgrade times for level 5-8 Wizard and reduced training costs for level 1-9 Wizard.
March 30, 2020 	Update 	Reduced upgrade costs for levels 5-7 Wizard.
October 12, 2020 	Update 	Added the level 10 Wizard.
December 9, 2021 	Update 	
*Reduced upgrade costs and times of Wizards at all levels.
*Increased the Wizard's hitpoints at levels 4-7:
**Level 4: 130 -> 135 
**Level 5: 156 -> 165 
**Level 6: 175 -> 180 
**Level 7: 190 -> 195
October 10, 2022 	Update 	Added the level 11 Wizard.
==Gallery==
Avatar Wizard.png|Wizard icon
Wizard action figure.jpg|Wizard action figure
Troop-Wizard.png|Wizard's old look
Wizard Wars.png|Wizard Wars task (Clan Games task)
ChallengesIcon Wizard Wars.png|Wizard Wars (Season Challenges task)
ClashCon2015.jpg|The Wizard and P.E.K.K.A in Clash Con 2015.
Wizards level 3.jpeg
==Trivia== 
*When you are doing the tutorial, a Villager mentions the reinforcement Wizards of Ivory Tower. However, Ivory Tower is not mentioned again in the future. This could, however, be a reference to the Wizard Tower.
*Because you get 3 Wizards in the tutorial, they are the first unit that you deploy but NOT the first unlocked for general use, which are Barbarians.
**You only need to use one Wizard to finish the tutorial level; you can save the remainder for future looting, and can use them against other players, making them see that they were raided by a low-level player with Wizards. However, the Wizards disappear shortly after the tutorial.
*
*On a per-housing space basis, the Wizard used to have highest damage per second of any Troop (57.5 damage per housing space at level 9, slightly more than the second-place level 7 Goblin at 52). This excludes the damage multipliers of Goblins and Wall Breakers versus certain buildings.
**This spot was taken by the Super Barbarian.
**However, the Wizard still has the highest damage per second per housing space for a non-super Troop.
*In the application package of the game, the sound effect file refers to the Wizard as "Mage".
*On August 28, 2014, Supercell hosted an event where the training cost and time of the Wizard were reduced by half for a limited time. During this event, the image of the Wizard in the Barracks showed the Wizard with his hair in an Afro and the fireball in his right hand was replaced with a rabbit. The silhouette of the Wizard in the battle results screen and the Laboratory screen also had the same changes. The image refers to the Clash of Clans Magic commercial.
**One of the Loading Screen Hints in Clash Royale says "The Wizard can control all elements, except his hair", which is also a reference to the same commercial.
*You can sometimes hear "HUZZAH!" every time an individual Wizard attacks. Some have speculated this to be the "magic word" he uses to cast his spells.
*Before the May 24, 2016 update, level 4 and above Wizards shot out purple spell like projectiles. This was changed to yellow laser-looking fireballs.
* On August 25, 2017, the Wizard took the place of the Witch as the Home Village builder for the week, as the fourth troop type to be builders for the Home Village after the regular Builder left.
* The Wizard is featured as a character skin for Barley in Brawl Stars. It can be obtained by logging in to Supercell ID. A red version of this skin is also available for Barley.
* His description in Clash Royale is a reference to the Clash of Clans Hype Man commercial. It says:
"The most awesome man to ever set foot in the arena, the Wizard will blow you away with his handsomeness... and/or fireballs."
*In the Clash of Clans Party Wizard Party Time commercial, the Wizard appears to have a pet bunny.
===Comparisons===
*Along with the level 4-12 Wall Breaker, the Wizard is the only unit in the game capable of killing himself in one shot. In fact, once a Wizard reaches level 7, it can even kill Wizards of any level in one shot.
*He is the first ranged troop that does splash damage.
*The Wizard, Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Healer, Dragon and P.E.K.K.A are the oldest units in the game.
*The Wizard is the only troop that occupies 4 housing space, not including the Party Wizard and Ice Wizard.
Category:Troops
Category:Elixir Troops
Category:Ground Troops
Category:Home Village
de:Magier