Dark Sectors

Dark Sectors are unique parts of the Star Chart, uninhabited by most civilizations and controlled by the Infested, regardless of the faction controlling the planet.
Each Dark Sector node is an endless mission with a higher credit payout, increased resource drop rate, and increased affinity from kills and to a certain weapon. Uniquely, Dark Sectors are the only Excavation and Disruption missions against the Infested.
==Locations==
==Rewards==
In addition to providing a sizable credit reward upon completion, Dark Sector missions have rotation rewards. Each Dark Sector mission type handles rewards slightly differently: Dark Sector Excavations share the same rewards as regular Excavations of the same Tier. All Dark Sector Defense missions share the same rewards regardless of level. There are four different tiers of Dark Sector Survival Missions. Each of the three Defection missions has its own drop table, as well as Disruption.
<tabber>
Defection=
|-|Defense=
|-|Disruption=
|-|Excavation=
|-|Survival=
</tabber>
==Notes==
*The in-game description "+X% XP from (weapon class) kills" implies that kills with the specified weapon give global bonus Affinity, however it is actually a boost to Affinity earned by weapons of that class from any source, whether it be from personal kills with it, shared Affinity from allies, or Affinity Orbs.
==Trivia==
*Prior to , Yursa spawned both Infestation and Corpus in the mission, a hazard not seen in ordinary defense missions.
*The mission nodes of Dark Sectors are named after wastelands and ancient cities. For example, Sinai being named after the Sinai desert and Assur after the capital of the Assyrian Empire.
**As a result, Dark Sectors do not follow the naming schemes of the planets they're found on.
**The names for both of Venus's Dark Sectors (Malva and Romula) refer to two names for the city of Romula, rather than two different cities or locations.
**Earth's Dark Sectors are both names of Mayan archaeological sites and cities (Tikal and Coba).
*The working title for the Dark Sectors was "Badlands".
**The name "Dark Sector" is itself a reference to Digital Extremes' previous successful video game Dark Sector.
*Before being released these were the descriptions supplied to hype up dark sectors:
*Prior to the removal of Solar Rail Conflicts, clans (or alliances) could collaborate on building a Tower to connect it to the Solar Rail network. When it was built and deployed all Tenno could run missions there. In essence, they would have built a solar toll-highway.
** All missions run there had taxes applied to them – resources and credits – this rate was set by the Clan who built the Tower.
** Competing clans could build their own tower (maybe in secret) to challenge the area. When this happened, the area was locked into Tower Sabotage mode (against Orokin defenders, not PvP) – the Clans (and all players they convinced to help) chose a side and tried to destroy the opposing Tower (like a player-driven invasion).
*Prior to , Dark Sectors hosted Solar Rail Conflicts, in which different Clans and Alliances fought against each other in PvP matches over the control of these nodes, in order to tax every player who played them. Such conflicts have been put under a permanent Armistice, and no one can claim a Dark Sector anymore.
==Patch History==
__NOTOC__
de:Dark Sectors
es:Sectores oscuros
Category:Mechanics
Category:Clan
Category:Dark Sector Reference
Category:Update 13
Category:Solar Rail