Ash Williams (Dead By Daylight)

==Summary==
During a weekend at a cabin with friends, Ash Williams uncovered the Necronomicon Ex-Mortis (The Book of the Dead) and awoke something dark in the woods. Evil possessed his friends, whom he was forced to kill, and his right hand, which he sawed off. For the next thirty years, Ash ran from his past, working at a Value Stop department store and seducing women in dive bars. But he screwed up one night while being high, when he read from the Necronomicon to impress a woman. Evil found him once more, wrecking the life of those around him. But his co-workers, Pablo who was raised by a shaman and Kelly who was orphaned by the Deadites, helped him put up a fight. While battling Evil, Ash was reunited with his long-lost daughter Brandy, who encouraged him to embrace his role as saviour of humanity.
==Powers and Stats==
Tier: , with weaponry | 
Key: Pre-Entity's Realm | Inside the Entity's realm
Name: Ashley Joanna Williams, Ash Williams
Origin: Dead By Daylight, originally The Evil Dead
Gender: Male
Age: Unknown (Has been working at a value shop for 30 years)
Classification: Survivor, Human, Savior of Humanity
Powers and Abilities:
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|-|Pre-Entity's Realm=Martial Arts (Is exceptional in hand-to-hand combat, defeating possessed humans on the regular), Social Influencing, Weapon Mastery, Cyborgization (Partial; replaced his hand with a mechanical one)
|-|Inside the Entity's realm=All abilities from before, plus Peak Human Physical Characteristics, Possibly Superhuman Durability, Stealth Mastery (Normally, higher with Perks), Healing and Regeneration (Mid-Low) via Perks and Med-Kits, Extrasensory Perception (Can see auras via various perks and items), Enhanced Senses, Power Disruption (Can disrupt/negate a killer's aura reading abilities; via Sole Survivor), Minor Sound Nullification, Power Bestowal (Can allow other survivors to see auras or increases aura seeing abilities via various perks and items. Can grant luck to allies via Up The Ante), Immortality (Type 8; as long as he has hope, he will be resurrected by The Entity), Supernatural Luck (via Ace in the Hole), Statistics Amplification (Via Buckle Up; grants a 10% Haste status effect to others he heals from the dying state. Can increase speed with various other Perks), Invulnerability (Via Mettle of Man; ignores damage that would normally put him in the dying state), Status Effect Inducement (via Items), Minor Light Manipulation (via Flashlights), Minor Explosion Manipulation (via Firecrackers), Animal Manipulation (via Calm Spirit), Resistance to Sleep Manipulation (via Perks), Madness/Mind Manipulation and Illusion Creation (via Snap Out Of It), Fear (via Calm Spirit), Aura Viewing (via Distortion), Pain (via Iron Will and No Mither), and Status Effect Inducement
</tabber>
Attack Potency: Athlete level (Killed two of his friends, although it's unknown how this was done. Fought and defeated a demon possessing Lindy Emery in hand-to-hand combat), Street level with weaponry (Shotguns and chainsaws should be around this level) | Street level (Can temporarily stun a killer with his blows via Decisive Strike)
Speed: Athletic Human, Supersonic attack speed via his shotgun | Athletic Human to Peak Human normally (Comparable to other survivors), higher with Perks
Lifting Strength: Athletic Human (Can overpower other humans) | Athletic Human (Comparable to other survivors), possibly Class K (Can struggle out of the grips of killers, who are this strong)
Striking Strength: Athlete level | Street level
Durability: Athlete level (Withstood countless knife wounds from Lindy Emery) | Street level, possibly Wall level (Can survive attacks from killers, though he is harmed by them. Unharmed by taking long falls)
Stamina: Superhuman (Has a shockingly high pain tolerance, withstanding slicing his own hand off, and can recover from lethal wounds many times over the course of a single trial, can struggle on hooks despite them being stabbed though her shoulder, and can continue running despite being impaled by The Cenobite's chains)
Range: Standard Melee Range, Tens of meters with shotgun | Standard melee range physically, varies with equipment and perks
Standard Equipment: Pablo's Handiwork
*Optional Equipment: Shotgun and Chainsaw
Items:
* Firecrackers: They can be used to blind, deafen and stun a Killer, if they explodes near enough to them. They are single-use only.
** Chinese Firecrackers: A row of small explosive devices wrapped in heavy paper casing.
** Winter Party Starters: A small, highly-explosive dinner table decoration.
* Flashlights: They can be used to blind the Killer. The can also inflict the status effect of "Lightburn" on killers that are accessing the "Spirit World".
** Standard Flashlight: The normal flashlight, used to light Ash's path and blind killers.
** Sport Flashlight: A very portable Flashlight with a good grip. Its efficient technology produces a powerful light while consuming less power.
** Utility Flashlight: A sturdy but heavy Flashlight that packs a lot of power. Moderately increases the duration of the Blindness Effect.
** Will O' Wisp: A Flashlight equipped with a special lens cover that adds an orange tint and a little Ghost to the beam.
** Add-ons: Effects vary.
* Keys: They can be used to open the Hatch when it spawns. They can also be used with Add-ons to enhance its power and show the user different Auras, such as those of other Survivors in their vicinity or that of the Killer.
** Skeleton Key: A tarnished and crooked Key, vibrating with ominous power. The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects.
** Broken Key: The bow and shank of a key, vibrating with power. The Broken Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Broken Key's power into various effects.
** Dull Key: A bent and dull Key that once held great power. The Dull Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Dull Key's remaining power into various effects.
** Add-ons: Effects vary.
* Maps: They are used to track and mark props in the World. The standard map can only track Generators, but can track different props as well with the use of Map Add-ons that enhance its power. You can even make the tracked Auras visible to other Survivors and create markers that look like a pillar of bright light. Tracking works by simply being near track-able Objectives (the standard range being 8 metres), the Player is not required to charge the Map's Aura Vision to do that.
** Standard Map: An old piece of parchment made out of a skin-like material. Is rolled and sealed with an uncoloured leather string. Holding and channelling the map unlocks great potential in one's Aura-reading ability which slowly burns the map. Generators' Auras which you have already encountered are revealed to you for as long as the map has charges left.
** Rainbow Map: A piece of parchment made out of oddly fresh skin. Blood on its edge has yet to dry. It is rolled and sealed with multiple coloured ropes and cords. Holding and channelling the map unlocks a great potential in one's Aura-reading ability which slowly burns up the map. Objects with Auras which you have already encountered are revealed to you for as long as the map has charges left.
** Add-ons: Effects vary.
* Med-Kits: They are used to heal yourself and other Survivors. Other Survivors can also be healed without the use of a Med-Kit, but it takes considerably longer. Without the use of Self-Care, a Survivor cannot heal themselves without one. Different Add-ons can be equipped that enhance its healing speed or durability.
** First Aid Kit: A standard first aid kit with all the necessary equipment for treating common to more serious injuries.
** Camping Aid Kit: A rudimentary aid kit which can save lives in emergencies even if it's lacking some of its supplies.
** Emergency Med-Kit: A sturdy and well organized medical kit equipped with top condition emergency supplies.
** Ranger Med-Kit: A large metal box containing medical supplies aimed for emergency rescues in hard to reach, often isolated locations.
** All Hallows' Eve Lunchbox: A plastic lunchbox with phosphorescent Halloween Stickers that has been packed with first-aid equipment.
** Add-ons: Effects vary.
* Toolboxes: Toolboxes have two main uses: repairing Generators faster and sabotaging Hooks and Bear Traps without the need of the Perk Saboteur. Not all Toolboxes are suited for both aforementioned uses, some are specialized for just one of them and perform badly when used for the other. Add-ons can be equipped to enhance their speed and durability.
** Standard Toolbox: A metal box containing a set of basic tools.
** Worn-Out Tools: A metal box containing out of condition tools that could break at any moment.
** Mechanic's Toolbox: A metal box with specialized mechanics tools.
** Commodious Toolbox: A large metal box containing basic tool and extra mechanical parts.
** Engineer's Toolbox: A metal box with highly specialised tools meant for engineering. Most of the tools can be used by neophytes to make fast repairs or break various mechanical components.
** Alex's Toolbox: A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
** Add-ons: Effects vary.
Intelligence: Above Average
Weaknesses: Mettle of Man requires Ash to be injured for it to be used.
Notable Attacks/Techniques:
*Flip-Flop: Ash have an uncanny ability to escape the inevitable. While in the Dying State, 50 % of Ash's recovery progression is converted into wiggle progression when he is picked up by the Killer, up to a maximum of 50 % total wiggle progression.
*Buckle Up: Unlocks potential in one's Aura-reading ability. The recovery progress of dying Survivors can be determined by the intensity of their Auras at a distance of up to 48 meters. When Ash heals a Survivor from the Dying State to Injured, both the healed Survivor and himself see the Killer's Aura for a duration of 6 seconds.
*Mettle of Man: Evil has a way of always finding Ash. While injured Mettle of Man will activate and the next occasion that would put him in the dying state will be ignored.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Dead By Daylight
Category:Male Characters
Category:Martial Artists
Category:Social Influencers
Category:Weapon Masters
Category:Cyborgs
Category:Stealth Masters
Category:Healers
Category:Regeneration Users
Category:Extrasensory Perception Users
Category:Enhanced Senses Users
Category:Power Nullification Users
Category:Sound Users
Category:Power Bestowal Users
Category:Supernatural Luck Users
Category:Immortals
Category:Statistics Amplification Users
Category:Invulnerability Users
Category:Status Effect Users
Category:Light Users
Category:Explosion Users
Category:Animal Users
Category:Key Users
Category:Firework Users
Category:Saw Users
Category:Humans
Category:Adults