The Embodiment

The Embodiment is a boss character in Dissidia Calamitas Infinita. An exiled God-machine discovered by Helel in the heart of Sundry, it feeds off the power created by the cycle of wars in order to contain Amaterasu.
==Appearance==
The Embodiment's default appearance is called Hollowman. Its first alternative appearance, Data Bleed, recolors its body a dark red. Its second alternative appearance, Hopeless Soul, recolors its body a light blue. 
File:Embodiment.png|Crono's Art
==Battle==
__NOTOC__
The EmbodimentTrue Nexus – All force embodied.
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===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Binary Wall 	Ground/Aerial 	50 (25) 	300 	Melee Low 	BlockMagic Block 	Magical 	
Binary Wall 	[Close, Block] The Embodiment creates a wall of magical binary numbers around itself. Damages the enemy at close range. The wall can be maintained for longer by holding down the button. 	[Close, Block] The Embodiment creates a wall of magical binary numbers around itself. Damages the enemy at close range. The wall can be maintained for longer by holding down the button. 	[Close, Block] The Embodiment creates a wall of magical binary numbers around itself. Damages the enemy at close range. The wall can be maintained for longer by holding down the button. 	[Close, Block] The Embodiment creates a wall of magical binary numbers around itself. Damages the enemy at close range. The wall can be maintained for longer by holding down the button. 	[Close, Block] The Embodiment creates a wall of magical binary numbers around itself. Damages the enemy at close range. The wall can be maintained for longer by holding down the button. 	[Close, Block] The Embodiment creates a wall of magical binary numbers around itself. Damages the enemy at close range. The wall can be maintained for longer by holding down the button. 	[Close, Block] The Embodiment creates a wall of magical binary numbers around itself. Damages the enemy at close range. The wall can be maintained for longer by holding down the button.
Heart of Existence	Ground/Aerial 	50 (25) 	300 	Ranged Mid 	N/A 	Magical 	
Heart of Existence	[Long] An orb of energy flies out the Embodiment's chest, leaving behind a gaping hole that quickly regenerates. The start-up can be delayed to increase the size and damage of the projectile, but this also increases the recovery time needed to refill the gap in its chest.	[Long] An orb of energy flies out the Embodiment's chest, leaving behind a gaping hole that quickly regenerates. The start-up can be delayed to increase the size and damage of the projectile, but this also increases the recovery time needed to refill the gap in its chest.	[Long] An orb of energy flies out the Embodiment's chest, leaving behind a gaping hole that quickly regenerates. The start-up can be delayed to increase the size and damage of the projectile, but this also increases the recovery time needed to refill the gap in its chest.	[Long] An orb of energy flies out the Embodiment's chest, leaving behind a gaping hole that quickly regenerates. The start-up can be delayed to increase the size and damage of the projectile, but this also increases the recovery time needed to refill the gap in its chest.	[Long] An orb of energy flies out the Embodiment's chest, leaving behind a gaping hole that quickly regenerates. The start-up can be delayed to increase the size and damage of the projectile, but this also increases the recovery time needed to refill the gap in its chest.	[Long] An orb of energy flies out the Embodiment's chest, leaving behind a gaping hole that quickly regenerates. The start-up can be delayed to increase the size and damage of the projectile, but this also increases the recovery time needed to refill the gap in its chest.	[Long] An orb of energy flies out the Embodiment's chest, leaving behind a gaping hole that quickly regenerates. The start-up can be delayed to increase the size and damage of the projectile, but this also increases the recovery time needed to refill the gap in its chest.
Recurrence 	Ground/Aerial 	50 (25) 	300 	Melee High 	Wall Rush 	Physical 	
Recurrence 	[Close~Long] The Embodiment flips up into the air before swinging its heel downward with its leg extended. Slams the opponent against the floor. The start-up can be delayed to increase the reach and damage of the attack. 	[Close~Long] The Embodiment flips up into the air before swinging its heel downward with its leg extended. Slams the opponent against the floor. The start-up can be delayed to increase the reach and damage of the attack. 	[Close~Long] The Embodiment flips up into the air before swinging its heel downward with its leg extended. Slams the opponent against the floor. The start-up can be delayed to increase the reach and damage of the attack. 	[Close~Long] The Embodiment flips up into the air before swinging its heel downward with its leg extended. Slams the opponent against the floor. The start-up can be delayed to increase the reach and damage of the attack. 	[Close~Long] The Embodiment flips up into the air before swinging its heel downward with its leg extended. Slams the opponent against the floor. The start-up can be delayed to increase the reach and damage of the attack. 	[Close~Long] The Embodiment flips up into the air before swinging its heel downward with its leg extended. Slams the opponent against the floor. The start-up can be delayed to increase the reach and damage of the attack. 	[Close~Long] The Embodiment flips up into the air before swinging its heel downward with its leg extended. Slams the opponent against the floor. The start-up can be delayed to increase the reach and damage of the attack.
Code Breaker 	Ground/Aerial 	50 (25) 	300 	Melee Mid 	Wall Rush 	Physical 	
Code Breaker 	[Mid~Long] The Embodiment's arms stretch a long distance toward the opponent as a mass of dark tendrils. The start-up can be delayed to increase the reach, damage, and duration of the attack. 	[Mid~Long] The Embodiment's arms stretch a long distance toward the opponent as a mass of dark tendrils. The start-up can be delayed to increase the reach, damage, and duration of the attack. 	[Mid~Long] The Embodiment's arms stretch a long distance toward the opponent as a mass of dark tendrils. The start-up can be delayed to increase the reach, damage, and duration of the attack. 	[Mid~Long] The Embodiment's arms stretch a long distance toward the opponent as a mass of dark tendrils. The start-up can be delayed to increase the reach, damage, and duration of the attack. 	[Mid~Long] The Embodiment's arms stretch a long distance toward the opponent as a mass of dark tendrils. The start-up can be delayed to increase the reach, damage, and duration of the attack. 	[Mid~Long] The Embodiment's arms stretch a long distance toward the opponent as a mass of dark tendrils. The start-up can be delayed to increase the reach, damage, and duration of the attack. 	[Mid~Long] The Embodiment's arms stretch a long distance toward the opponent as a mass of dark tendrils. The start-up can be delayed to increase the reach, damage, and duration of the attack.
Hollow Hand 	Ground/Aerial 	50 (25) 	300 	Melee Nid 	ChaseWall Rush 	Physical 	
Hollow Hand 	[Mid] The Embodiment's arm stretches up-forward while performing several wide whip-like swings. 	[Mid] The Embodiment's arm stretches up-forward while performing several wide whip-like swings. 	[Mid] The Embodiment's arm stretches up-forward while performing several wide whip-like swings. 	[Mid] The Embodiment's arm stretches up-forward while performing several wide whip-like swings. 	[Mid] The Embodiment's arm stretches up-forward while performing several wide whip-like swings. 	[Mid] The Embodiment's arm stretches up-forward while performing several wide whip-like swings. 	[Mid] The Embodiment's arm stretches up-forward while performing several wide whip-like swings.
Revere 	Ground/Aerial 	50 (25) 	300 	Melee High 	N/A 	Physical 	
Revere 	[Mid~Long] The Embodiment ducks as its upper torso twists in the opposite direction while punching with both arms stretching toward the opponent. The start-up can be delayed to increase the reach and damage of the attack. 	[Mid~Long] The Embodiment ducks as its upper torso twists in the opposite direction while punching with both arms stretching toward the opponent. The start-up can be delayed to increase the reach and damage of the attack. 	[Mid~Long] The Embodiment ducks as its upper torso twists in the opposite direction while punching with both arms stretching toward the opponent. The start-up can be delayed to increase the reach and damage of the attack. 	[Mid~Long] The Embodiment ducks as its upper torso twists in the opposite direction while punching with both arms stretching toward the opponent. The start-up can be delayed to increase the reach and damage of the attack. 	[Mid~Long] The Embodiment ducks as its upper torso twists in the opposite direction while punching with both arms stretching toward the opponent. The start-up can be delayed to increase the reach and damage of the attack. 	[Mid~Long] The Embodiment ducks as its upper torso twists in the opposite direction while punching with both arms stretching toward the opponent. The start-up can be delayed to increase the reach and damage of the attack. 	[Mid~Long] The Embodiment ducks as its upper torso twists in the opposite direction while punching with both arms stretching toward the opponent. The start-up can be delayed to increase the reach and damage of the attack.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Psychotic Armaments	Ground/Aerial 	100 (50) 	600 	Melee HighRanged Mid 	Wall Rush 	PhysicalMagical 	
Psychotic Armaments	[Close~Mid] The Embodiment summons two gigantic hands made of shattered Nexus pieces, and claps them together to create a wave of energy projectiles. 	[Close~Mid] The Embodiment summons two gigantic hands made of shattered Nexus pieces, and claps them together to create a wave of energy projectiles. 	[Close~Mid] The Embodiment summons two gigantic hands made of shattered Nexus pieces, and claps them together to create a wave of energy projectiles. 	[Close~Mid] The Embodiment summons two gigantic hands made of shattered Nexus pieces, and claps them together to create a wave of energy projectiles. 	[Close~Mid] The Embodiment summons two gigantic hands made of shattered Nexus pieces, and claps them together to create a wave of energy projectiles. 	[Close~Mid] The Embodiment summons two gigantic hands made of shattered Nexus pieces, and claps them together to create a wave of energy projectiles. 	[Close~Mid] The Embodiment summons two gigantic hands made of shattered Nexus pieces, and claps them together to create a wave of energy projectiles.
Armageddon 	Ground 	100 (50) 	600 	Special 	AbsorbDodge 	Magical 	
Armageddon 	[Close] The Embodiment transforms into a maneuverable vortex of energy for several seconds. All non-HP attacks pass through the Embodiment during this move. 	[Close] The Embodiment transforms into a maneuverable vortex of energy for several seconds. All non-HP attacks pass through the Embodiment during this move. 	[Close] The Embodiment transforms into a maneuverable vortex of energy for several seconds. All non-HP attacks pass through the Embodiment during this move. 	[Close] The Embodiment transforms into a maneuverable vortex of energy for several seconds. All non-HP attacks pass through the Embodiment during this move. 	[Close] The Embodiment transforms into a maneuverable vortex of energy for several seconds. All non-HP attacks pass through the Embodiment during this move. 	[Close] The Embodiment transforms into a maneuverable vortex of energy for several seconds. All non-HP attacks pass through the Embodiment during this move. 	[Close] The Embodiment transforms into a maneuverable vortex of energy for several seconds. All non-HP attacks pass through the Embodiment during this move.
Reality Shift 	Ground 	100 (50) 	600 	DodgeMelee High 	Wall Rush 	N/A 	
Reality Shift 	[Dodge, Mid] The Embodiment shifts into the floor before reappearing closer to the opponent. Its arms then explode, creating a burst of shadowy energy. 	[Dodge, Mid] The Embodiment shifts into the floor before reappearing closer to the opponent. Its arms then explode, creating a burst of shadowy energy. 	[Dodge, Mid] The Embodiment shifts into the floor before reappearing closer to the opponent. Its arms then explode, creating a burst of shadowy energy. 	[Dodge, Mid] The Embodiment shifts into the floor before reappearing closer to the opponent. Its arms then explode, creating a burst of shadowy energy. 	[Dodge, Mid] The Embodiment shifts into the floor before reappearing closer to the opponent. Its arms then explode, creating a burst of shadowy energy. 	[Dodge, Mid] The Embodiment shifts into the floor before reappearing closer to the opponent. Its arms then explode, creating a burst of shadowy energy. 	[Dodge, Mid] The Embodiment shifts into the floor before reappearing closer to the opponent. Its arms then explode, creating a burst of shadowy energy.
Nexus Blade 	Ground/Aerial 	100(50) 	600 	Ranged High 	Wall Rush 	Physical 	
Nexus Blade 	[Long] The Embodiment summons a large sword made of shattered Nexus pieces that floats above itself, and proceeds to fling it at the opponent's previous location as a projectile after several seconds. 	[Long] The Embodiment summons a large sword made of shattered Nexus pieces that floats above itself, and proceeds to fling it at the opponent's previous location as a projectile after several seconds. 	[Long] The Embodiment summons a large sword made of shattered Nexus pieces that floats above itself, and proceeds to fling it at the opponent's previous location as a projectile after several seconds. 	[Long] The Embodiment summons a large sword made of shattered Nexus pieces that floats above itself, and proceeds to fling it at the opponent's previous location as a projectile after several seconds. 	[Long] The Embodiment summons a large sword made of shattered Nexus pieces that floats above itself, and proceeds to fling it at the opponent's previous location as a projectile after several seconds. 	[Long] The Embodiment summons a large sword made of shattered Nexus pieces that floats above itself, and proceeds to fling it at the opponent's previous location as a projectile after several seconds. 	[Long] The Embodiment summons a large sword made of shattered Nexus pieces that floats above itself, and proceeds to fling it at the opponent's previous location as a projectile after several seconds.
Double Eclipse 	Ground/Aerial 	100 (50) 	600 	Melee High 	Wall Rush 	Physical 	
Double Eclipse 	[Mid] The Embodiment flips up into the air before extending all four of its limbs straight downward as a mess of dark tendrils. Slams the opponent against the floor. 	[Mid] The Embodiment flips up into the air before extending all four of its limbs straight downward as a mess of dark tendrils. Slams the opponent against the floor. 	[Mid] The Embodiment flips up into the air before extending all four of its limbs straight downward as a mess of dark tendrils. Slams the opponent against the floor. 	[Mid] The Embodiment flips up into the air before extending all four of its limbs straight downward as a mess of dark tendrils. Slams the opponent against the floor. 	[Mid] The Embodiment flips up into the air before extending all four of its limbs straight downward as a mess of dark tendrils. Slams the opponent against the floor. 	[Mid] The Embodiment flips up into the air before extending all four of its limbs straight downward as a mess of dark tendrils. Slams the opponent against the floor. 	[Mid] The Embodiment flips up into the air before extending all four of its limbs straight downward as a mess of dark tendrils. Slams the opponent against the floor.
Corruption A 	Aerial 	100 (50) 	600 	Melee High 	AbsorbWall Rush 	Magical 	
Corruption A 	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the right thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the right can be damaged.	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the right thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the right can be damaged.	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the right thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the right can be damaged.	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the right thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the right can be damaged.	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the right thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the right can be damaged.	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the right thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the right can be damaged.	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the right thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the right can be damaged.
Corruption B 	Aerial 	100 (50) 	600 	Melee High 	AbsorbWall Rush 	Magical 	
Corruption B 	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the left thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the left can be damaged. 	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the left thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the left can be damaged. 	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the left thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the left can be damaged. 	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the left thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the left can be damaged. 	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the left thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the left can be damaged. 	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the left thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the left can be damaged. 	[Mid] The Embodiment splits in two, both homing in on the opponent before the one on the left thrusts its arm at them infused a sphere of dark energy. Breaks lock-on. Only the one on the left can be damaged.
==EX Mode==
The Embodiment's Ex Mode is Depravity. Alongside gaining the standard Regen buff, the Embodiment gains Jamming, which negates all of the opponent's health recovery. It also gains At Fate's Encore, performed with R + , which cancels the Embodiment's current action and causes it to transform into one of the following characters at random while gaining their moveset at the cost of some of EX meter: Jarek Caim, Cinis Vas, Avilis Andor, Kenzie Cambidge, Iocus Melpomene, Rutilus Nex, 0, and Azazel. It can be performed again at no cost after a few moments to return the Embodiment to its regular form, and it returns to normal automatically once EX Mode ends.
The Embodiment's Ex Burst is Nexus Nul.
==Equipment==
===Exclusive Weapons===
Name 	Level	Type
Will of the Taskmasters	1 	Weapon
Lotus Eater 	1 	Hand
Core of the Embodiment 	1 	Head
God's Chariot 	1 	Body
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
Nexus' Desire	N/A 	LUK+1 	Battlegen
Nexus' Dream 	N/A 	LUK+2 	Battlegen
Nexus' Hopes 	N/A 	LUK+3 	Battlegen
==Stage==
Ex Machina
"Welcome to my domain."
==Music Theme==
*Theme Song: 
*The Path to the Sleeping Sun Theme:
*Battle Theme: Failed Seal
*Boss Battle Theme: The Bitter End
==Quotes==
===Encounter===
*"Welcome to my domain."
*"I am the formula of existence."
*"I will enlighten you..."
*"This is the power of a Nexus."	
===Victory===
*"You cannot escape your debt."
*"What wonderful arrogance."
*"This is the end."	
===Defeat===
*"Heheheheheh..."
===Default specific===
===Boss Specific===
*Ragnarok: "You let them all down, but I can help."
*Genesis: "You all have such a depraved sense of perfectionism."	
*Eris: "They all let you down, but I can help."
*The Embodiment: "A young gear, easily replaced..."	
*Amaterasu: "Return to your slumber, fallen star."
===DLC Specific===
Category:Characters
Category:At Fate's End characters