Geth

Geth was an illithid warrior and one of the higher-ranking of Dulshoon's allies. He was defeated in the caverns below Coldharbour by Azuk, Salazar and Keldin.
== History and Personality ==
Flashes of Geth's early life (as an illithid) have appeared to Azuk while he wears the Helm of Bahob (Geth's old helmet). Geth was once part of an illithid army known as the Umbral Legion, where he fought against drow in the Underdark. In this war, Geth saved the life of a beholder named Barunax, who afterwards became a longer term ally. Geth had great loyalty to his brain Umbra, but in his quest for mastery of the physical form, the psionic power the Elder Brain supplied became weaker in him. 
Geth sought physical power above all else and constantly engaged with tough challenges in order to prove himself. He was brave, unlike most illithids, and had a greater sense of self.
== Skills and Powers ==
Geth was a master of combat; he followed the path of the "Body Tamer," a rare group within illithids that focus on their martial capabilities. His tentacles were long and thickly muscled, capable of projecting him across the battlefield, grappling his opponents, tripping his opponents, or slamming them directly. He was armoured in his army platemail and the Helm of Bahob, a helmet he'd recently enhanced. Geth wielded an enormous black greatsword made of a rippling stone which Keldin has named "Soulstone." This blade was full of resonant energy and unleashed powerful sonic blasts on striking an enemy.
== In the Campaign ==
The Bloodsworn first heard of Geth from Jazid in Rosewood Hall, along with his allies Shulk, Squidface, Oobastis and Dulshoon.
In the Corsino Caverns, the Bloodsworn heard from Jazid that Geth had control of a military force in Coldharbour. Following the rescue of Dagny Windbeard, they travelled to the human capital to track him down.
With King Geralt's blessing, they followed a lead of Azuk’s of an “evil thing” in the sewers that a rat had encountered. It was found that an illithid in the robes of a knight initiate was wandering the sewers, and was quickly dispatched. Keldin noticed a nearby imperfection in the sewers that was revealed to be a hidden tunnel.
This tunnel led them through an elaborately constructed section of sewer tunnel/dungeon that had been designed to kill off would-be intruders. Guardians included a Bloodeater Ooze, weaker illithids, a gauntlet of deadly traps in a narrow corridor, and an enormous Gulguthydra.
They faced off against Geth in the final chamber, where he dismissed his allies - the illithids Saloob, Irokai, and Ulophis - and confronted the Bloodsworn himself. His training was insufficient, and after a lengthy battle he was killed by the combined strength of the Bloodsworn.
== Legacy ==
Geth was working with Junia and Durzomir in the city of Coldharbour to try and bring down the paladin orders. His illithid subordinate Irokai was swiftly found and dispatched, and Saloob was later killed in a skyship battle over Ob. The last of his subordinates, Ulophis, is still at large. The Bloodsworn found Geth's tower in the Underdark, which Barunax was loosely "guarding". They found various stone tablets, a map indicating the island of Ob in the Silver Sea, a magical horn, and an elaborate Astral Projector, which they used to travel to the Astral Sea. They arrived at Phaldax's citadel, Norvath.
Category:Mind Flayers
Category:Dead