Reference - Buff

==BuffA==
===BuffAbilityGuidance===
- Cooldown Rate
===BuffAdaptiveShield===
- Reduces chance to ignore shields
===BuffAntiMatterDetonate===
- Drains AntiMatter and does damage
===BuffAntiMatterRechargeModule===
- Restores AntiMatter
===BuffAntiMatterRestore===
- Instantly restores amount of AntiMatter
===BuffAsteroidBelt===
- Reduces chance to hit?
==BuffB==
===BuffBattleMeditationChild===
- Increases damage dealt by percent
===BuffBattleMeditationParent===
- Increases damage dealt by percent from fighters
===BuffBattleMeditationSelf===
- Increases damage dealt by percent from all ships in range capable of having fighters / and are psi
===BuffBeamBlastActivated===
- Fires Beam weapon at the enemy
===BuffBeamBlastCharging===
- Precursor to above; can be interrupted
===BuffBeamBlastDamage===
- Damage affect for the beam weapon
===BuffBlackout===
- Interrupts enemies: forces retarget and chance for caster to not be targeted; disables: abilities, construction, phase jump, engines, regen, weapons for a period of time or damage taken.
===BuffBonusModuleDamageSelf===
- Lowers cooldown on planet bombing; applies extra damage to target
===BuffBonusModuleDamageTarget===
- The extra damage
===BuffBoostMorale===
- Restores shields, weapon cooldown, for a period of time
===BuffBoostResourceExtractionOnShips===
- Disables Phase jumps and engines?
===BuffBoostResourceExtractionOnSelf===
- Applies above to linked cargo ships?
==BuffC==
===BuffCannonShellPhaseOnShips===
- Damages an enemy, disables engines, jump, weapons, regen for a period of time
===BuffCannonShellPhaseOnStructures===
- Same as above but on structures, disables structure abilities
===BuffCannonShellPhaseSpawn===
- Trigger for above damage; Hits planet modules within range, hits all enemy ships within range
===BuffCannonShellPsi===
- Calls next on friendly ships in the area, applies CultureSpread
===BuffCannonShellPsiOnShips===
- Increases damage dealt by 15%
===BuffCannonShellTech===
- Damages planet/population
===BuffCaptureNeutralEntity===
- makes the selected target yours
===BuffCeaseFireSpawner===
- Affects enemy and friendly ships in range with next
===BuffCeaseFireTarget===
- Can not be damaged, disables weapons and abilities (ultimate?)
===BuffChargedMissilesDoDamage===
- Applies damage
===BuffChargedMissilesLightDoDamage===
- Applies damage
===BuffChargedMissilesLightSelf===
- Fires on enemy fighter and calls above; disables engines and increases weapon range
===BuffChargedMissilesLightSpawnDamage===
- Calls damage on fighters in range
===BuffChargedMissilesSelf===
- Calls next on enemy ships/structures, disables engines, loss of angular thrust, weapon range increase
===BuffChargedMissilesSpawnDamage===
- Calls damage buff on enemy ships within range
===BuffCloneFrigate===
- Creates clone frigates
===BuffClusterWarheadsDoDamage===
- applies damage
===BuffClusterWarheadsSelf===
- calls damage Buff for enemy target
===BuffClusterWarheadsSpawnDamage===
- calls damage for enemy ships within range
===BuffCrippleAbilities===
- Increases ability cooldown rate, increases AntiMatter cost
==BuffD==
===BuffDamageOverTimeAuraSpawner===
- Calls damage buff on enemy objects in range at intervals
===BuffDamageOverTimeAuraTarget===
- Supplies damage
===BuffDefeatShields===
- Decreases shield mitigation, increases chance to ignore shields for period of time
===BuffDesignateTargetCaster===
- Calls designate target buff for period of time
===BuffDesignateTargetOnTarget===
- Increases damage on target by 25%
===BuffDetectPhaseJump===
- Detects incoming entities
===BuffDetectPhaseJumpModuleOnPlanet===
- ?
===BuffDetectPhaseJumpModuleOnSpawner===
- Continuously calls above for finish conditions?
===BuffDisableImmuneCaster===
- Calls next on target for period of time
===BuffDisableImmuneTarget===
- Increases Hull restore rate, Immune to non ultimate disables
===BuffDisintegrationBounceBack===
- Instantly restores some hull
===BuffDisintegrationCharging===
- Calls next for period of time
===BuffDisintegrationSelf===
- Beam weapon, does DoT for period of time and calls next
===BuffDisintegrationTarget===
- Appears to send back to caster the bounceback buff over time
===BuffDisruptiveStrikesSelf===
- Fires weapon at enemy w/ AM
===BuffDisruptiveStrikesTarget===
- Removes some anti-matter, increases ability cooldown rate
===BuffDomination===
- ?
==BuffE==
===BuffEmbargoPlanet===
- steals production over time, increases ship build time/module build time
===BuffEmbargoSelf===
- Calls above and calls next on enemy cargo ships
===BuffEmbargoShips===
- Disables Phase Jump
===BuffEMPBlastAction===
- applies damage and removes AM
===BuffEMPBlastSpawn===
- Calls above on enemies within range
===BuffEnergyAbsorb===
- Percentage of damage to AM, increases armor as damage target
===BuffEnergyWeaponBoost===
- Decreases Energy weapon cooldown
===BuffEnergyWeaponBoostSelf===
- Applies above to targets within range at intervals
===BuffEvasiveManeuvers===
- decreases chance to be hit for period of time
==BuffF==
===BuffFarSight===
- Increases sight range for period of time
===BuffFighterBlinkActive===
- Teleports toward target specific range
===BuffFighterBlinkTrigger===
- Periodically checks for the chance to activate above
===BuffFinalAttackActivate===
- Applies next, makes target dead, matches velocity
===BuffFinalAttackOnTarget===
- Applies damage
===BuffFlakBurst===
- Applies damage
==BuffG==
===BuffGaussBlast===
- Applies damage
===BuffGravityFieldCaster===
- periodically applies next to enemies within range for a period of time
===BuffGravityFieldTarget===
- Slows targets
===BuffGravityWarheadAction===
- slows targets for a period of time
===BuffGravityWarheadSpawn===
- applies above to enemy targets within range
==BuffH==
===BuffHeavyFighters===
- Increases damage dealt, increases armor as damage target
===BuffHyperspaceDisruptionSpawner===
- Periodically applies next to targets within range
===BuffHyperspaceDisruptionTarget===
- reduces charge up rate for HS
==BuffI==
===BuffIllusionSelfCopyOnClone===
- Modifiers for illusion ships
===BuffIllusionSelfCopyOnSelf===
- Creates copies and gives them above; forces retarget; increases chance caster will not be targeted
===BuffIncendiaryShellsSelf===
- Applies next to targets on weapon fire
===BuffIncendiaryShellsTarget===
- Adds damage over time
===BuffInstantBuildFightersSpawner===
- Periodically calls next for period of time
===BuffInstantBuildFightersTarget===
- Decreases ship build time/module build time
===BuffIonBlast===
- applies disable: abilities, construction, modules, phase jump, engines, regen, weapons for a period of time
===BuffIonBurst===
- Applies disable: "" for a longer period of time
==BuffL==
===BuffLastStandDoDamage===
- applies damage
===BuffLastStandSelf===
- On weapon fire calls next; restores AntiMatter / hull / ability over time
===BuffLastStandSpawnDamage===
- Calls dodamage on enemy targets within range
===BuffLowCostAbilitiesSelf===
- Periodically calls next on friendlies within range for a period of time
===BuffLowCostAbilitiesTarget===
- Decreases AM cost
==BuffM==
===BuffMagneticCloud===
- disables ultimate abilities
===BuffMagnetize===
- Magnetizes enemy fighters in range; I believe it pulls them toward you, damaging on impact?
===BuffMissileBarrageFiring===
- periodically calls next on enemies within range for a set number of times
===BuffMissileBarrageHit===
- applies damage
===BuffMissilePhaseBoost===
- Increases chance to ignore shields
==BuffN==
===BuffNanoDisassembler===
- applies DoT on hull, bypasses armor for a period of time
===BuffNanoDisruptorAction===
- applies instant damage
===BuffNanoDisruptorSpawn===
- Calls above on enemies within range
===BuffNanoHullRepairAction===
- increases hull restore rate for a period of time
===BuffNanoHullRepairSpawn===
- Calls above on friendlies within range
===BuffNeutralCapturableEntity===
- modifiers for neutral capturable entities
==BuffP==
===BuffPhaseCloak===
- Drains AntiMatter over time; applies disable: phase jump, engines, regen, weapons; phases out, cannot be damaged
===BuffPhaseGateCapitalSpawnerCaster===
- applies next to any planet/star for period of time
===BuffPhaseGateCapitalTarget===
- modifies entity to become phasegate end point
===BuffPhaseGateModuleSpawnerCaster===
- calls next on planet
===BuffPhaseGateModuleTarget===
- modifies planet to become phase gate end point
===BuffPhaseMissileSwarm===
- applies damage
===BuffPhaseModuleConstruction===
- calls next on target; increases buildrate
===BuffPhaseModuleConstructionTarget===
- Increases construction rate
===BuffPhaseOrbitalCannon===
- ?
===BuffPhaseOutHull===
- applies phase out modifiers
===BuffPlanetConstructionBoost===
- decreases module build times for a period of time
===BuffPlanetCripple===
- decreases resource output, increases build times
===BuffPlanetManiaActivated===
- damage planet/pop over time
===BuffPlanetManiaCharging===
- charges planet mania
===BuffPlanetManiaOnPlanet===
- applies effect on planet
===BuffPlanetShieldOnPlanet===
- Increases absorption of planet bombing damage
===BuffPlanetShieldOnSpawner===
- Periodically applies above to planet
===BuffPlasmaStorm===
- Disables fighter launch
===BuffPowerSurge===
- decreases weapon cooldown, increases shield restore
===BuffProbe===
- gives proxysensor modifier
===BuffProtectedShutdown===
- Decreases damage taken, phases out, disables construction/module functionality
===BuffPsiCapitalColonize===
- decreases planet upgrade cost for period of time
===BuffPsiCommand===
- increases fighters per squadron
===BuffPsiModuleConstruction===
- applies next; bulidrate increases
===BuffPsiModuleConstructionTarget===
- increases under construction rate
===BuffPsiOrbitalCannon===
- attaches charge and muzzle effects
==BuffR==
===BuffRadiationBombDamage===
- applies DoT
===BuffRadiationBombSpreader===
- applies damage, periodically applies above to enemies within range
===BuffRazePlanetLauncher===
- Periodically applies next
===BuffRazePlanetTarget===
- applies damage/population
===BuffReactiveNaniteArmor===
- restores hull points
===BuffReactiveNaniteArmorBuff===
- adds to max hull, increases armor
===BuffRecentlyColonized===
- applies effects
===BuffReinforcedArmor===
- Restores hull points, increases armor, increases max hull points
===BuffRepairDroids===
- Restores hull over time
===BuffRepairPlatformPhase===
- Increases Hull restore rate
===BuffRepairPlatformPsi===
- increases hull restore rate
===BuffRepairPlatformTech===
- increases hull restore rate
===BuffRepulsionFieldCaster===
- periodically applies next to enemy ships within range; drains self AM
===BuffRepulsionFieldTarget===
- decreases thrust/maxspeed; repulses enemy from caster
===BuffResourceDrainActivated===
- damage and pop over time, increases resource rate
===BuffResourceDrainCharging===
- Charges resource drain
===BuffResurrection===
- applies resurrection effect; resurrects cap ship
===BuffRevengeBounty===
- adds bounty amount when player dies?
==BuffS==
===BuffSabotageAntiMatterPostCast===
- Disables abilities
===BuffSabotageAntiMatterPreCast===
- applies damage; calls postcast
===BuffSabotageEngines===
- calls next
===BuffSabotageEnginesSlow===
- applies damage; decreases thrust/maxspeed; disables weapons
===BuffSelfRepairHeavy===
- Increases hull restore rate; disables engines/weapons
===BuffSelfRepairLight===
- Increases hull restore rate; disables engines/weapons
===BuffShieldProjectionCaster===
- Periodically calls next on friendlies within range
===BuffShieldProjectionTarget===
- Shares damage with caster
===BuffShieldRegenerateCaster===
- Periodically applies next to friendlies within range
===BuffShieldRegenerateTarget===
- increases shield restore rate
===BuffShieldRestoreActivate===
- Fires beam through shields, calls next
===BuffShieldRestoreOnTarget===
- Restores amount of shield points
===BuffShipCrippleSpawner===
- Calls next on enemy ships within range
===BuffShipCrippleTarget===
- increases weapon cooldown, decreases chance to hit
===BuffSlowEnemyHyperspaceCaster===
- periodically applies next to enemies inbound
===BuffSlowEnemyHyperspaceTarget===
- reduces hyperspace speed
===BuffSlowPopulationGrowthSelf===
- applies next to enemy planets; increases chance to hit
===BuffSlowPopulationGrowthTarget===
- slows pop growth
===BuffSolarCloaking===
- adds effect
===BuffSolarRegeneration===
- increases AntiMatter restore rate
===BuffSpeedBoost===
- increases speed, decreases gravitywell range for entering hyperspace
===BuffSpeedBoostSelf===
- applies above to friendly targets within range; immune to jump blocker
===BuffSpeedBuildModuleSelf===
- applies next to target; increases bulidrate and decreases module cost
===BuffSpeedBuildModuleTarget===
- increases construction rate
===BuffSpreadWeaponDamageSpawn===
- applies next to enemies within range
===BuffSpreadWeaponDamageTarget===
- Spreads damage among enemy ships in range of damage taker
===BuffSprint===
- increases speed
===BuffSpyingAttacksSelf===
- applies next to target planet/star
===BuffSpyingAttacksTarget===
- gives proxysensor modifier
===BuffStealAntiMatter===
- Steals amount of AntiMatter
===BuffStealResourcesSelf===
- applies next to target
===BuffStealResourcesTarget===
- steals amount of credits
===BuffStunBurstSpawn===
- applies next to targets in range
===BuffStunBurstTarget===
- disables: abilities, construction, module functionality,
Phase Jumps, Engines, Regen, Weapons
===BuffSubversion===
- Increases? planet module and ship build time
===BuffSuppressionCaster===
- applies next to target
===BuffSuppressionTarget===
- disables: weapons, jump, abilities, construction
==BuffT==
===BuffTargetingUplink===
- increases chance to hit and weapon range
===BuffTargetingUplinkSelf===
- applies above to friendly targets in range
===BuffTaunt===
- gives HasTauntTarget modifier
===BuffTauntSelf===
- applies above to enemies in range
===BuffTechCapitalColonize===
- Colonizes planet
===BuffTechModuleConstruction===
- applies next to target and sets buildrate
===BuffTechModuleConstructionTarget===
- sets under construction rate
===BuffTechOrbitalCannon===
- creates orbital cannon shell
===BuffTelekineticPush===
- applies damage and some amount of force
===BuffTeleportDisableCaster===
- teleports toward a target and applies next to enemies within range
===BuffTeleportDisableTarget===
- disables: abilities, construction, module functionality, phase jumps, engines, regeneration, weapons
===BuffTimedChargesActivated===
- applies damage
===BuffTimedChargesPlacing===
- calls above and gives damageasdamagetarget modifier 50%
===BuffTransferAntiMatterCaster===
- calls next
===BuffTransferAntiMatterTarget===
- increases AntiMatter restore rate
==BuffU==
===BuffUnstableGasDeathDamage===
- applies damage
===BuffUnstableGasPreExplode===
- calls effect in radius and calls above on ships in range
===BuffUnstoppablePhaseJumpPhase===
- gives JumpBlockerImmune modifier
===BuffUnstoppablePhaseJumpPsi===
- gives JumpBlockerImmune modifier
===BuffUnstoppablePhaseJumpTech===
- gives JumpBlockerImmune modifier
==BuffV==
===BuffVengeance===
- gives thorns-like retaliation damage percentage
===BuffVolatileNanitesDeathDamage===
- applies damage
===BuffVolatileNanitesSpawner===
- applies next to enemies in range
===BuffVolatileNanitesTarget===
- calls damage on enemies within range, increases damage taken
===BuffVolleyFire===
- decreases weapon cooldown time, increases weapon range, disables engines
==BuffW==
===BuffWeaponBombingJam===
- Increases weapon cooldown, increases bombing cooldown
===BuffWeaponJam===
- disables weapons	__TOC__
== See Also ==
Original Thread
http://forums.sinsofasolarempire.com/366795
Category:Modding