Cut

Cut is a recurring attribute in the Final Fantasy series.
==Appearances==
===Final Fantasy VII===
Cut is an attribute associated with several physical attacks, as well as weapons such as Cloud's and a variety of Barret's weapons, as well as various enemy attacks (mostly those that "cut", such as Aero Combatant's Propeller Sword).
The Ziedrich armor is the only way to reduce the damage dealt by this attribute, aside from the Enemy Skill Dragon Force and the item Hero Drink. Several of these attacks do not show the name when used by the enemy, since they are mostly used as physical attacks.
Game Element 	Type 	User 	Effect
Bonecutter 	Enemy Attack	Bahba Velamyu 	Inflicts Cut damage.
Butterfly Attack	Enemy Attack	Kimara Bug 	Inflicts Cut damage.
Club Sword 	Enemy Attack	Jumping 	Inflicts moderate Cut damage.
Continu-claw 	Enemy Attack	Frozen Nail 	Inflicts Cut damage.
Cutter 	Enemy Attack	Dorky Face 	Inflicts Cut damage.
Dual Attack 	Enemy Attack	Dragon Rider 	Inflicts moderate Cut damage.
Fight 	Enemy Attack	Ghost Ship, Goblin, Mystery Ninja, SOLDIER:2nd	Inflicts Cut damage.
Gash 	Enemy Attack	Corvette, Sword Dance 	Inflicts Cut damage.
Glasscutter 	Enemy Attack	Razor Weed 	Inflicts Cut damage.
Guillotine 	Enemy Attack	Ghirofelgo 	Inflicts Cut damage.
Havoc Wing 	Enemy Attack	Safer∙Sephiroth 	Inflicts extreme Cut damage as well as Paralyze and Blind.
Head Hunting 	Enemy Attack	Dragon Rider 	Inflicts moderate Cut damage.
Head Hunting 2 	Enemy Attack	Dragon Rider 	Inflicts major Cut damage.
Heavy Sword 	Enemy Attack	Iron Man, Wolfmeister 	Inflicts major Cut damage.
Jumping Blow 	Enemy Attack	Guardian 	Inflicts moderate Cut damage.
Jumping Cutter 	Enemy Attack	Bahba Velamyu 	Inflicts Cut damage.
Keyclaw 	Enemy Attack	Sample:H0512, Materia Keeper 	Inflicts Cut damage.
King Teel 	Enemy Attack	King Behemoth 	Inflicts major Cut damage.
Para Tail 	Enemy Attack	Parasite 	Inflicts moderate Cut damage and Sadness.
Propeller 	Enemy Attack	Aero Combatant 	Inflicts Cut damage.
Propeller Sword 	Enemy Attack	Aero Combatant 	Inflicts Cut damage.
Quadra-cut 	Enemy Attack	SOLDIER:2nd, SOLDIER:1st 	Inflicts moderate Cut damage, but is never used by SOLDIER: 2nd, and is only used if SOLDIER: 1st's HP is 75% or less.
Sawback 	Enemy Attack	Corvette, Sword Dance 	Inflicts Cut damage to party.
Scissors 	Enemy Attack	Cripshay, Edgehead 	Inflicts minor Cut damage.
Sephiroth Shock 	Enemy Attack	Bizarro∙Sephiroth 	Inflicts major Cut damage.
Sham Seal 	Enemy Attack	Wind Wing 	Inflicts moderate Cut damage.
Sickle 	Enemy Attack	Grashtrike, Head Hunter, Whole Eater 	Inflicts Cut damage.
Speed Slash 	Enemy Attack	Moth Slasher 	Inflicts Cut damage.
Spider Attack 	Enemy Attack	Kimara Bug 	Inflicts Cut damage.
Split 	Enemy Attack	SOLDIER:3rd 	Inflicts Cut damage.
Spinning Cut 	Enemy Attack	Corvette, Sword Dance 	Inflicts Cut damage to party.
Sword Attack 	Enemy Attack	Eligor 	Inflicts Cut damage.
Swordblade 	Enemy Attack	Spencer 	Inflicts Cut damage.
Sword of Doom 	Enemy Attack	SOLDIER:2nd, SOLDIER:1st 	Inflicts major Cut damage.
Upper Cutter 	Enemy Attack	Spencer 	Inflicts Cut damage.
Wing Cutter 	Enemy Attack	Deenglow, Lessaloploth, Rapps 	Inflicts Cut damage.
===Lightning Saga===
Cut is an attack property in Final Fantasy XIII, Final Fantasy XIII-2, and Lightning Returns: Final Fantasy XIII related to the action of interrupting an opponent. It is the disruptive capability of an ability measured against the opponent's "Keep" value.
Each ability has a Cut and Keep value associated with it ranging from 0 to 100. Cut determines how likely an ability is to interrupt another, while Keep determines how difficult it is for an ability to be interrupted. All party members and enemies have a base Keep value when idle; party members have a Keep value of 5, and most enemy attacks have a Cut value greater than 5. If the ability used to hit a target has higher Cut than the their current Keep, the ability will interrupt the target. This can cancel their action or simply delay them from initiating the action during the hit. Physical abilities tend to have higher Cut and Keep than magical abilities.
For staggered opponents, their base Keep value and all of their actions with a Keep of 89 or less are reduced to 0, making them easily interruptible. Some enemies may have their base Keep reduced, but will maintain the Keep of some or all of their abilities. These enemies can be thwarted by keeping them stunlocked, either by constantly attacking them or keeping them launched in the air. Some bosses also retain their normal Keep values when staggered.
In Final Fantasy XIII, the Vigilance status increases the Cut and Keep of all actions by 10, while Curse reduces them by 20. Vigilance will not raise Keep above 89, and will not boost the Keep of a move that is already above 89. Curse will not reduce the values below 0, or affect any Keep values above 89. In Final Fantasy XIII-2, Vigilance and Curse merely increase and decrease Keep by 20. The Immovable and Pressure passive abilities increase Keep and Cut respectively by 5/10/15, depending on rank. In Lightning Returns, Vigilance increases Keep by 25, Curse reduces it by 15, and the stagger effect Cursed reduces it by 25. The Defender and Undaunted auto-abilities will also increase Keep by 5/10/15 depending on ability level, the latter when facing three or more enemies, while Hard Hitter increases Cut.
In Lightning Returns, Lightning's Keep while idle is 10, still low enough to be interrupted by most attacks. Keep when using items and EP abilities is 90 and 100 respectively, and she will take 90% less damage from attacks during the animation. Cut values of attacks are doubled when the damage numbers are a golden color (when net damage multipliers exceed 200%). By applying a combination of effects, such as Imperil, Deprotect, and Enfire, it is possible to max out the Cut value of attacks to 100. Because staggering enemies works differently than in the previous entries to the saga, they do not have reduced Keep after being staggered. Enemies inside Chaos infusions also have 20 more Keep.
Category:Recurring elements