Trials of Fate

Trials of Fate is a game mode in Total War: Warhammer III which was added via a free update on 13 April 2023, alongside The Infinite Portal as part of Mirror of Madness.
==Overview==
In the Trials of Fate the player controls a Daemon Prince of Tzeentch for the faction, and is given a fixed starting army. The gameplay consists of holding out against infinite waves of enemies, consisting of chaff and higher tier units. The player has a defence point that needs defending. The mission ends when all units of the player are routed or dead.
Killing enemies is made a lot easier as the stats of the player army are a lot better than regularly, and the enemy units are a lot less strong. Unit sizes are a lot larger than normal, with Zombies having 320 models in one unit. The player has access to three unique strong spells that can be upgraded with Forbidden Knowledge, gained over time. The three spells; Diabolical Puppetry, Inevitable Fate and Tempest of Blue Flame, all cause massive damage and are the main source of score. Luckily, the Winds of Magic are also boosted beyond normal numbers to accomodate for a high number of spell uses. The Winds of Magic are however not infinite.
Controlling the defence point grants the Shard of Tzeentch passive ability that effects caster heroes and lords mapwide, granting them power recharge, reserves per second, and spell mastery. If the defence point is lost, this ability is inactive until it is recaptured.
== Scoring ==
When kills are made a number of points is given. The total score gained during a mission results in one of several types of awards, with the platinum award being the highest. These awards are split into several tiers, with each tier requiring a larger number of score.
Tier 	Score required
Bronze 	15.000
Silver 	30.000
Gold 	50.000
Platinum	100.000
== Starting army ==
All regular units start at unit rank 6.
Laozi Lord of Liars starts with the Magma Storm bound spell, and the Greater Gate of Tzeentch and Gate of Tzeentch active abilities. He also has access to Flame Storm, Piercing Bolts of Burning, and The Burning Head.
Kysis Crystal-King has access to the Gaze of Fate and Greater Arcane Conduit abilities, as well as and the Gehenna's Golden Globe bound spell. Other spells available are Pink Fire of Tzeentch, Tzeentch's Firestorm and Infernal Gateway.
== Missions ==
Every mission has two unique items that can be unlocked for The Daemon Prince to be used in Immortal Empires and The Realm of Chaos. A gold award is required to win both rewards.
Black Fire Pass 	Black Fire Pass 	Black Fire Pass
Great Black walls of glass line steep passes, reflecting the unfolding madness of war. Unbeknownst to the mortals who die here, Tzeentch has long had an interest in Black Fire Pass, a constricting battlefield where odds are overcome, fates are fulfilled, and unpredicted possibilities come to fruition. Enter this bottleneck of bloodshed and face twisted reflection of the beast within.	Great Black walls of glass line steep passes, reflecting the unfolding madness of war. Unbeknownst to the mortals who die here, Tzeentch has long had an interest in Black Fire Pass, a constricting battlefield where odds are overcome, fates are fulfilled, and unpredicted possibilities come to fruition. Enter this bottleneck of bloodshed and face twisted reflection of the beast within.	Great Black walls of glass line steep passes, reflecting the unfolding madness of war. Unbeknownst to the mortals who die here, Tzeentch has long had an interest in Black Fire Pass, a constricting battlefield where odds are overcome, fates are fulfilled, and unpredicted possibilities come to fruition. Enter this bottleneck of bloodshed and face twisted reflection of the beast within.
Enemy faction 	Rewards 	Added with
 	
*Arm of Arcane Flame
*Tentacles of the Wind-Lord 	Update 3.0
Enemy unit availability 	Enemy unit availability 	Enemy unit availability
 	 	
Hel Fenn 	Hel Fenn 	Hel Fenn
From the Dark to the Light, it is only through the omnipotence of the Wind-lord that all forms of arcane power exist. When the essence of Chaos rained down and saturated the soil during the First Coming, it gifted the potential for animus to the buried dead forevermore. The puppeteer of puppeteers now manifests Hel Fenn to test your mettle against an unending host of the night.	From the Dark to the Light, it is only through the omnipotence of the Wind-lord that all forms of arcane power exist. When the essence of Chaos rained down and saturated the soil during the First Coming, it gifted the potential for animus to the buried dead forevermore. The puppeteer of puppeteers now manifests Hel Fenn to test your mettle against an unending host of the night.	From the Dark to the Light, it is only through the omnipotence of the Wind-lord that all forms of arcane power exist. When the essence of Chaos rained down and saturated the soil during the First Coming, it gifted the potential for animus to the buried dead forevermore. The puppeteer of puppeteers now manifests Hel Fenn to test your mettle against an unending host of the night.
Enemy faction 	Rewards 	Added with
 	
*Arm of the Flameblade
*Crown of Fire 	Update 3.0
Enemy unit availability 	Enemy unit availability 	Enemy unit availability
 	 	
Fallen Gates 	Fallen Gates 	Fallen Gates
Their existence a fable to most mortals, the Old Ones' meddling forays between realities led them to face the greatest powers of all, against which they had little defence, save for their futile creations. In the shadow of the Fallen Gates, you will be tested unto death against the First - creatures steeled by the greatest proof of the Old Ones' existence.	Their existence a fable to most mortals, the Old Ones' meddling forays between realities led them to face the greatest powers of all, against which they had little defence, save for their futile creations. In the shadow of the Fallen Gates, you will be tested unto death against the First - creatures steeled by the greatest proof of the Old Ones' existence.	Their existence a fable to most mortals, the Old Ones' meddling forays between realities led them to face the greatest powers of all, against which they had little defence, save for their futile creations. In the shadow of the Fallen Gates, you will be tested unto death against the First - creatures steeled by the greatest proof of the Old Ones' existence.
Enemy faction 	Rewards 	Added with
 	
*Legs of Onslaught
*Occult Warblade 	Update 3.0
Enemy unit availability 	Enemy unit availability 	Enemy unit availability
 	 	
Altar of Ultimate Darkness 	Altar of Ultimate Darkness 	Altar of Ultimate Darkness
Foolish mortals so easily confuse ultimate darkness for ultimate power when it dangles like a poisonous, unpicked apple enticing their desires. Those who covet such things may think it the means to Chaos' demise, but often it is to the contrary. Battle is as much nourishment for Tzeentch as it is for the other gods - endure the Everchosen's aggressions and receive the Altar's boons.	Foolish mortals so easily confuse ultimate darkness for ultimate power when it dangles like a poisonous, unpicked apple enticing their desires. Those who covet such things may think it the means to Chaos' demise, but often it is to the contrary. Battle is as much nourishment for Tzeentch as it is for the other gods - endure the Everchosen's aggressions and receive the Altar's boons.	Foolish mortals so easily confuse ultimate darkness for ultimate power when it dangles like a poisonous, unpicked apple enticing their desires. Those who covet such things may think it the means to Chaos' demise, but often it is to the contrary. Battle is as much nourishment for Tzeentch as it is for the other gods - endure the Everchosen's aggressions and receive the Altar's boons.
Enemy faction 	Rewards 	Added with
 	
*Serpent's Tail
*Honed Occult Warblade 	Update 3.0
Enemy unit availability 	Enemy unit availability 	Enemy unit availability
 	 	
Realm of Tzeentch 	Realm of Tzeentch 	Realm of Tzeentch
Enter my master's domain, aspirant, and endure the twisted horrors of the Sorcerer's Realm. The obstacles and traps created by His mortal mind await the doomed souls who seek passage into the Impossible Fortress, but things will be simpler for you. The Fateweaver, mighty Lord of Change, hindsight and foresight manifest, proves your challenge and carries your prize. Tzeentch's slaugher-fields beckon.	Enter my master's domain, aspirant, and endure the twisted horrors of the Sorcerer's Realm. The obstacles and traps created by His mortal mind await the doomed souls who seek passage into the Impossible Fortress, but things will be simpler for you. The Fateweaver, mighty Lord of Change, hindsight and foresight manifest, proves your challenge and carries your prize. Tzeentch's slaugher-fields beckon.	Enter my master's domain, aspirant, and endure the twisted horrors of the Sorcerer's Realm. The obstacles and traps created by His mortal mind await the doomed souls who seek passage into the Impossible Fortress, but things will be simpler for you. The Fateweaver, mighty Lord of Change, hindsight and foresight manifest, proves your challenge and carries your prize. Tzeentch's slaugher-fields beckon.
Enemy faction 	Rewards 	Added with
 	
*Body of the Sorcerer
*Masterful Occult Warblade 	Update 3.0
Enemy unit availability 	Enemy unit availability 	Enemy unit availability
 	 	
==Gallery==
Trials of Fate.jpg|Starting The Trials of Fate through the main menu
Category:Game modes
Category:FLC