Shapes

== Spiker ==
=== Pattern ===
Has a 50% chance of using Cut and a 50% chance of using Spike every turn. Cannot use Cut twice in a row.
Can use Spike up to 6 times maximum per battle.
Name 	Intent	Effect 	Asc 2+
Cut 	 	Deal 7 damage.	Deal 9 damage.
Spike	 	Gains 2 . 	Gains 2 .
== Exploder ==
=== Pattern ===
Uses Slam twice, then uses Explode.
Name 	Intent	Effect 	Asc 2+
Slam 	 	Deal 9 damage. 	Deal 11 damage.
Explode	 	Dies and deals 30 damage.	Dies and deals 30 damage.
== Repulsor ==
=== Pattern ===
Has a 20% chance of using Bash and an 80% chance of using Repulse every turn. Cannot use Bash twice in a row.
Name 	Intent	Effect 	Asc 2+
Bash 	 	Deal 11 damage. 	Deal 13 damage.
Repulse	 	Shuffles 2 into the draw pile.	Shuffles 2 into the draw pile.
==Update History==
*Patch V1.1: The Dealer
**Fixed enemies not applying powers if they died in the process (e.g. Thorns).
**Fixed Rip and Tear, Sword Boomerang, and Thunder Strike continuing its hits over Thorns and Shifting powers.
*Weekly Patch 51: Recursion
**Fixed issue where stacked Thorns on Spiker enemies was not interacting correctly with relics and powers.
*Weekly Patch 46: Adrenaline
**The Mysterious Sphere event in Act 3 now uses the Double Orb Walker combat. (was 2 Shapes and Orb Walker)
*Weekly Patch 40: Forethought
**Ascension 17 Repulsors no longer put 3 dazes into your draw pile.
*Weekly Patch 39: We Meet Again!
**Asc 17 Exploder enemy no longer explodes a turn earlier.
*Weekly Patch 23: Testing Continues...
**Spiker enemy was doing a Fire VFX with attacks, now doing a poke/slash.
*Weekly Patch 21: Channel Lightning
**Thorns now correctly works when killing the spiker as the last enemy in fast mode.
*Weekly Patch 18: Paranormal
**Exploder now explodes on its turn, so Poison will trigger before its explosion.
*Weekly Patch 17: Patched in the Face
**Fixed issue where Specimen triggering + Exploder Explosion caused a crash.
**Exploder no longer gains Block so it is easier to kill.
**Exploder's intent now telegraphs the explosion.
**Exploder's explosion no longer ignores block.
*Weekly Patch 16: Back to Work
**Exploder enemy rework. They now explode in 3 turns, deals more damage, and has less HP.
*Weekly Patch 13: Thinking Ahead
**If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
*Weekly Patch 9: Ascension
**Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
*Weekly Patch 6: We're Back!
**Reaper now heals as part of the attack now, not after (you heal before thorns hit you).
**Runic Cube now triggers off of Thorns as intended.
*Weekly Patch 3: Balance Balance Balance
**2 Shapes + Sphere combat, the enemies now attack left -> right.
**Repulsor enemy reworked.
**Thorns power now triggers on-damage effects.
*Weekly Patch 2: Slimes!
**New strong encounter in the Beyond: 2 shapes and a sphere.
**Plated Armor no longer decrements from non-attack damage (like thorns).
*Day 1 Patch
**If you fight the Ancient Shapes on level 3, you can't fight them again the subsequent combat.
Category:Monster
Category:Act III