Random Town Name Generator

This is a quick and handy way to come up with random town, village, and city names for anywhere in the Kingdom of Formour. Names may be open or closed compounds, rather randomly, whichever looks and/or sounds better. Note that the names of towns often far outlast whatever inspired them. That is, just because a town's name has a Hobgoblin origin doesn't mean that there are any Hobgoblins within a hundred miles now.
==Simple version==
Below is a random town name in the form of front, anywhere, back. Feel free to drop any one of these words if the result sounds better. 
<choose>
<option>Autumn </option>
<option>Axe</option>
<option>Badger </option>
<option>Bear </option>
<option>Black</option>
<option>Broken </option>
<option>Chaha</option>
<option>Cobblestone </option>
<option>(Colour, other) </option>
<option>Copper</option>
<option>Cricket </option>
<option>Crow </option>
<option>Dagger </option>
<option>Dark</option>
<option>Darkest </option>
<option>Dead </option>
<option>Deer </option>
<option>Defeated </option>
<option>Demon </option>
<option>Destroyed </option>
<option>Dog </option>
<option>Dragon </option>
<option>Drake </option>
<option>Drift </option>
<option>Drowned </option>
<option>Dust </option>
<option>Dying </option>
<option>Eagle </option>
<option>East </option>
<option>Elk </option>
<option>Falcon </option>
<option>Fast </option>
<option>First</option>
<option>Forbidden </option>
<option>Gold</option>
<option>Grand </option>
<option>Hawk </option>
<option>Heather </option>
<option>Heron </option>
<option>Hidden </option>
<option>High </option>
<option>Holley </option>
<option>Huim</option>
<option>Hunter's </option>
<option>Iron</option>
<option>Jasmine </option>
<option>Knife </option>
<option>Last</option>
<option>Lilly(ies) </option>
<option>Lonely </option>
<option>Lors</option>
<option>Lost </option>
<option>Low </option>
<option>Lower </option>
<option>Majestic </option>
<option>Meadow </option>
<option>(Metal, other) </option>
<option>Middle</option>
<option>Monkey </option>
<option>Moons </option>
<option>Mount </option>
<option>Muin</option>
<option>(Name)'s </option>
<option>North </option>
<option>(Number) </option>
<option>Ovly</option>
<option>Palye</option>
<option>Plague </option>
<option>Plaza of </option>
<option>Primare</option>
<option>Rain </option>
<option>Red </option>
<option>Roin</option>
<option>Rose </option>
<option>Rust </option>
<option>Sainted </option>
<option>Silent </option>
<option>Silver</option>
<option>South </option>
<option>Spear </option>
<option>Steel</option>
<option>Storm </option>
<option>Suil</option>
<option>Sword </option>
<option>Thorn </option>
<option>Tin</option>
<option>Tired </option>
<option>Tortured </option>
<option>Upper </option>
<option>Vine </option>
<option>Wasted </option>
<option>Water</option>
<option>(Weapon, other) </option>
<option>West </option>
<option>Whisper </option>
<option>White</option>
<option>Willow </option>
<option>Wine </option>
<option>Winter </option>
<option>Wolf </option>
</choose><choose>
<option>Alble</option>
<option>Arch </option>
<option>Ash </option>
<option>Briar </option>
<option>Burn(t) </option>
<option>Center</option>
<option>Corner </option>
<option>Cross </option>
<option>Deep </option>
<option>Dread </option>
<option>Druing</option>
<option>Elm(s) </option>
<option>Fire </option>
<option>Forest </option>
<option>Fort </option>
<option>Fountain </option>
<option>Garden </option>
<option>Grave </option>
<option>Greather</option>
<option>Grove </option>
<option>Harbour </option>
<option>Hill </option>
<option>Home</option>
<option>Involb</option>
<option>Lake </option>
<option>Memorial </option>
<option>Mill </option>
<option>Moss </option>
<option>Mountain </option>
<option>Oak(s) </option>
<option>Ote</option>
<option>Ove</option>
<option>Othre</option>
<option>Peak </option>
<option>Pine(s) </option>
<option>Point </option>
<option>Post </option>
<option>Prairie </option>
<option>River </option>
<option>Rock </option>
<option>Sand(s) </option>
<option>Shadow </option>
<option>Spring(s) </option>
<option>Stone </option>
<option>Timber(s) </option>
<option>Twin </option>
<option>Under </option>
<option>Valley </option>
<option>View </option>
<option>Wood </option>
</choose><choose>
<option>Acres</option>
<option>Bay</option>
<option>Beach</option>
<option>Bend</option>
<option>Berg</option>
<option>Brook</option>
<option>Commons</option>
<option>Court/Courtyard</option>
<option>Creek</option>
<option>Crossing</option>
<option>Dale</option>
<option>Estates</option>
<option>Flats</option>
<option>Ford</option>
<option>Gard</option>
<option>Gate</option>
<option>Glade</option>
<option>Glen</option>
<option>Green</option>
<option>Guard</option>
<option>Harbour</option>
<option>Hole</option>
<option>Hollow</option>
<option>Homes</option>
<option>Keep</option>
<option>Landing</option>
<option>Lookout</option>
<option>Manor</option>
<option>On the Green</option>
<option>Orchards</option>
<option>Park</option>
<option>Pass</option>
<option>Place</option>
<option>Point</option>
<option>Reach/Reaches</option>
<option>Rest</option>
<option>Ridge</option>
<option>Run</option>
<option>Spar</option>
<option>Square</option>
<option>Tor</option>
<option>Time</option>
<option>Town</option>
<option>Valley</option>
<option>Village</option>
<option>Ville</option>
<option>Vinyard</option>
<option>Wastes</option>
<option>Watch</option>
<option>Way</option>
</choose>'''''
==Complex version==
Roll 1D4
1-2 	ABC	front, anywhere, back
3 	AB 	front, anywhere
4 	AC 	front, back
5 	BC 	anywhere, back
6 	BB 	anywhere, anywhere
Random:	 	
Alternate: Roll 1D4
1 	ABC	front, anywhere, back
2 	AB 	front, anywhere
3 	AC 	front, back
4 	BC 	anywhere, back
Random:	 	
Alt II: Roll 1D8
1-3 	front, back
4 	front, anywhere
5-6 	front, anywhere, back
7 	anywhere, back
8 	anywhere, anywhere
Random:	
I like this last one best
===A: Front===
1 	Autumn 	
2 	Axe 	
3 	Badger 	
4 	Bear 	
5 	Black 	
6 	Broken 	
7 	Chaha 	Hobgoblin name, denotes a seasonal herder camp
8 	Cobblestone 	
9 	(Colour, other)	
10 	Copper 	
11 	Cricket 	
12 	Crow 	
13 	Dagger 	
14 	Dark 	
15 	Darkest 	not just 'Dark', denotes a Gothic origin
16 	Dead 	
17 	Deer 	
18 	Defeated 	
19 	Demon 	
20 	Destroyed 	
21 	Dog 	
22 	Dragon 	
23 	Drake 	
24 	Drift 	
25 	Drowned 	
26 	Dust 	
27 	Dying 	
28 	Eagle 	
29 	East 	
30 	Elk 	
31 	Falcon 	
32 	Fast 	
33 	First 	
34 	Forbidden 	
35 	Gold 	
36 	Grand 	
37 	Hawk 	
38 	Heather 	
39 	Heron 	
40 	Hidden 	
41 	High 	
42 	Holley 	
43 	Huim 	denotes a Tarkin town origin, exterminated by the Olde Empire
44 	Hunter's 	
45 	Iron 	
46 	Jasmine 	
47 	Knife 	
48 	Last 	
49 	Lilly(ies) 	
50 	Lonely 	
51 	Lors 	Hobgoblin name, denotes a permanent village where children are raised
52 	Lost 	
53 	Low 	
54 	Lower 	
55 	Majestic 	
56 	Meadow 	
57 	(Metal, other) 	
58 	Middle 	
59 	Monkey 	
60 	Moons 	
61 	Mount 	
62 	Muin 	denotes a Tarkin town origin, exterminated by the Olde Empire
63 	(Name)'s 	
64 	North 	
65 	(Number) 	
66 	Ovly 	Hobgoblin name, denotes a temporary or seasonal hunting camp
67 	Palye 	Hobgoblin name, denotes a fishing village or port
68 	Plague 	
69 	Plaza of 	
70 	Primare 	Hobgoblin name, denotes a fortified capital or storage
71 	Rain 	
72 	Red 	
73 	Roin 	Hobgoblin name, denotes a temporary war camp
74 	Rose 	
75 	Rust 	
76 	Sainted 	
77 	Silent 	
78 	Silver 	
79 	South 	
80 	Spear 	
81 	Steel 	
82 	Storm 	
83 	Suil 	denotes a Tarkin town origin, exterminated by the Olde Empire
84 	Sword 	
85 	Thorn 	
86 	Tin 	
87 	Tired 	
88 	Tortured 	
89 	Upper 	
90 	Vine 	
91 	Wasted 	
92 	Water 	
93 	(Weapon, other)	
94 	West 	
95 	Whisper 	
96 	White 	
97 	Willow 	
98 	Wine 	
99 	Winter 	
100	Wolf 	
===B: Anywhere===
01—02	Alble 	Ghoulish name, denotes a hidden complex with one original resident, or the town nearby
03—04	Arch 	
05—06	Ash 	
07—08	Briar 	
09—10	Burn(t) 	
11—12	Center 	
13—14	Corner 	
15—16	Cross 	
17—18	Deep 	
19—20	Dread 	
21—22	Druing 	Ghoulish name for an open and public complex, or one above ground
23—24	Elm(s) 	
25—26	Fire 	
27—28	Forest 	
29—30	Fort 	was once a military fortification (or still is)
31—32	Fountain 	
33—34	Garden 	
35—36	Grave 	
37—38	Greather 	Ghoulish name for the site of an attrocity
39—40	Grove 	
41—42	Harbour 	
43—44	Hill 	
45—46	Home 	
47—48	Involb 	Ghoulish name, denotes an old multi-clan complex
49—50	Lake 	
51—52	Memorial 	
53—54	Mill 	
55—56	Moss 	
57—58	Mountain 	
59—60	Oak(s) 	
61—62	Ote 	Ghoulish name for a complex abandoned due to flood
63—64	Ove 	Ghoulish name, denotes a complex that was abandoned by famine or plague & later reopened
65—66	Othre 	Ghoulish name for a single-clan complex
67—68	Peak 	
69—70	Pine(s) 	
71—72	Point 	
73—74	Post 	
75—76	Prairie 	
77—78	River 	
79—80	Rock 	
81—82	Sand(s) 	
83—84	Shadow 	
85—86	Spring(s)	
87—88	Stone 	
89—90	Timber(s)	
91—92	Twin 	
93—94	Under 	
95—96	Valley 	
97—98	View 	
99—00	Wood 	
===C: Back===
01—02	Acres 	
03—04	Bay 	if on a river, lake, or ocean, otherwise reroll
05—06	Beach 	if on a river, lake, or ocean, otherwise reroll
07—08	Bend 	
09—10	Berg 	was once a non-fortified Dwarven town or (if in the north) was once considered part of the Heldannic Freeholds
11—12	Brook 	
13—14	Commons 	
15—16	Court / Courtyard	
17—18	Creek 	
19—20	Crossing 	
21—22	Dale 	
23—24	Estates 	
25—26	Flats 	
27—28	Ford 	
29—30	Gard 	Dwarven/Heldannic name; "Guard" is the Formourian variation
31—32	Gate 	
33—34	Glade 	
35—36	Glen 	
37—38	Green 	
39—40	Guard 	Formourian name; "Gard" is the Heldannic or Dwarven variation
41—42	Harbour 	if on a river, lake, or ocean, otherwise reroll
43—44	Hole 	
45—46	Hollow 	
47—48	Homes 	
49—50	Keep 	was once (or still is) belonging to a noble, containing a fortified manor house
51—52	Landing 	
53—54	Lookout 	
55—56	Manor 	was once (or still is) part of a noble's estate
57—58	On the Green 	
59—60	Orchards 	
61—62	Park 	
63—64	Pass 	
65—66	Place 	
67—68	Point 	
69—70	Reach /Reaches 	
71—72	Rest 	
73—74	Ridge 	
75—76	Run 	
77—78	Spar 	
79—80	Square 	
81—82	Tor 	was once a Dwarven stronghold or (if in the north) was once considered part of the Heldannic Freeholds, has (or had) a walled enclosure
83—84	Time 	
85—86	Town 	
87—88	Valley 	
89—90	Village 	
91—92	Ville 	
93—94	Vinyard 	
95—96	Wastes 	
97—98	Watch 	
99—00	Way 	
Category:Abstract
Category:Conquest
Category:Random chart