Jobs

There aren’t any emojis for these, and they will just be placed next to your character in the roster, and listed in a short of second roster. Only characters 17 and older can officially hold a job, and characters 15 and 16 can be trained to take up a job once they're old enough. Trainees only get half the benefits (half proficiency, only 1 extra slot, etc) 
Terms key
* Half proficiency: +1 on whatever instead of +2
* Battle proficiency: +2 when rolling to hit 
* Healing proficiency: +2 when rolling to see if/how well treatment work 
=== Common jobs ===
These jobs are the backbone of the town and majority of the town has one of these jobs. 
Soldier 
Responsibilities: 
* patrolling outside the town wall to make sure no monsters are posing an active threat 
* Standing guard at the towns entrance and making sure any outsider coming in has good intentions 
* Fighting off any monsters that do attack the town
Benefits: one of the following 
* two extra weapon slots 
* battle proficiency with long swords 
* battle proficiency with spears
How payment works 
* You might be asking how these guys get paid when the town works on a bartering system. Good question. There’s two payment methods. 
* 1. They can stay in the soldier barracks, where they’re guaranteed to have food, clothing (in the form of uniforms), and a nice enough place to sleep 
* 2. They can go and live somewhere else and they’ll get paid weekly in random trading materials 
* Wether they choose to stay in the barracks or not they’re guaranteed to always have weapons
Hunter 
Responsibilities:
* Keep the dangerous terrestrial monster populations around the island in check 
* Act as a backup for the soldiers before they can on any other citizens 
* Bring in food for the town
Benefits: Battle proficiency in one of following 
* bow and arrows 
* crossbow and darts 
Fisherman 
Responsibilities: 
* Bring in food for the town 
* Keep the dangerous aquatic monster populations around the island in check 
Benefits: battle proficiency with one of the following 
* trident 
* bident
Extra info 
* They can have boats, these are docked along the river, as far upstream as they can safely be. These boats are old fashioned, usually sailboats but some people opt to make rowboats instead. 
Farmers 
Responsibilities: 
* grow food and potion ingredients for the town 
* foraging for wild but edible plants and potion ingredients for the town 
Benefits: Battle proficiency with one of the following  
* Sickle 
* Scythe 
* Pitchfork 
Healer 
Responsibilities 
* treat anyone’s injures and sickness 
* sometimes go with the soldiers on particular dangerous missions to treat them on the field 
Benefits: Medical proficiency with one of the following 
* Bronze Age mortal medicine 
* Traditional nymph medicine 
Artisan 
Responsibilities: 
* basically blacksmith and inventors in one 
* they make and repair the weapons for literally everyone 
* work on improving weapons or tinkering around to make things that will overall improve the way of life for the town 
* Also making other objects such as pots and pans either out of metal or other materials such as clay
Benefits: One of the following 
* 2 extra weapon slots 
* battle proficiency with war hammers 
Weaver 
Responsibilities: 
* make and repair clothes, as well as other similar products 
* people with this profession also tend to have a hobby/sort of second job (no you can’t choose 2 jobs) since their job can be done from anywhere 
Benefits: Battle proficiency with one of the following
* medieval stilettos (a needle like dagger) 
* fencing swords
* rapiers 
Alchemist
Responsibilities: 
* make potions to help the soldiers in battle 
* make healing potions when they can to help the healers
Benefits: One of the following 
* battle proficiency when fighting with potion effects 
* Healing proficiency when administering a healing potion
=== Uncommon jobs ===
These aren’t as essential, but they are still important enough to earn their place in the town, just with much less workers 
Carpenters 
Responsibilities: 
* Build needed objects out of wood without upsetting the alliance between nymphs and the town 
* These guys are also the first to be asked for assistance if their is a magical plant problem the soldiers need help with 
Benefits: one of the following 
* battle proficiency with axes 
* battle proficiency with backsaws 
* battle proficiency with handswas 
Extra info 
* Due to the alliance with nymphs, who pointed out how cutting down even a couple of trees takes the ecosystem years to recover, these guys are forbidden from chopping down trees for their woodworking 
* Instead they can either rely on dead wood, or rely on people with the power cholorkinesis, or satyrs with the power woodland songs as they can take branches and twigs and turn them into full on logs with time
=== Regulated jobs ===
These jobs have extra qualifications, like a certain power. 
==== Common ====
Botanical Architect 
Qualifications: the power chlorokinesis
Responsibilities: 
* maintain the living wall 
* grow and maintain ‘living houses’ (see pinned message in residences) 
Benefits: one of the following 
* battle proficiency with chlorokinesis 
* healing proficiency with herbal remedies