Demonic Gifts

Unlike pacts and conditions; gifts are what the demon can bestow onto its follower (such as money or are temporary powers) when it accomplishes actions they are fond of or that reinforces peoples belief in the demon. 
These actions can be anything, and are sometimes accomplished unknowingly by the beneficiary of the demons favor. 
== Examples of actions ==
Some actions are straightforward such as burning four enemies with a single fireglass, some are more obscure such as killing 3 enemies while on a ladder.
Crash a flying rider by shooting the pilot. 
Take down a flying creature with fire.
Kill an enemy with a direct hit from a smoke grenade. 
Not injure any civilians in an urban combat situation.
Shoot the driver of a suicider vehicle. 
Kill two soldiers with one shot. 
Get at least one kill with eight different weapons.
Kill all enemies in an area without anyone calling for backup. 
Conquer a city
Commit insurance fraud
Kidnap a person for one minute
Kill a hitman
Discover a secret
Shoot reproductive organs
Insult 50 people
Kill 50 members of a macro race. 
Build a castle
Upgrade a weapon
Eliminate criminal activity in an area
Spend 30 hours in a museum.
kill the heraldic animal of a city
burn 50 pedestrians from a mount
throw 5 people into the water
cause a lifetime's worth of wealth in damage's
destroy an extra weltian lifeform
land on a target from high above
kill 15 scribes
defeat 15 enemies with melee attacks
destroy 15 mounts
unleash bees onto enemies and friends
destroy a flying mount while influenced or drunk.
kill a banana eating skeleton
play music as your ship sinks
board a vessel by being launched from another
sink a ship
acquire forty chests full of valuables
vote for another's quest
steal another's treasure and sell it
become an official within a trade company
blind an enemy with a vomit bucket
turn the ship by dropping anchor
drink with another crew
lose an eye, leg and hand
decorate the ship to be as visible as possible
be well known
backstab someone
traverse a storm
win a race
have your treasure stolen and sold
find a map
sail 1000 nautical kilometers
ram a ship
cook a meal outside at night
capture a bioluminescent fish
hunt a megalodon
defeat a shark
defeat 10 ghosts
capture a spirit
use a spirit to reanimate a body
replace a captain
establish a vault
flood a vault
== Examples of gifts ==
When an action has been performed, these actions are rewarded with gifts.
The ability to make a defeated enemy into a thrall. 
The ability for a mount and rider to become immaterial for a few moments. Useful for sieges. 
The ability to project a protective field that prevents cargo haulers from being breached. Uses force field technology. 
The ability to match (but not surpass) the strength of the adversary. 
The ability for a swordfighter to defeat riders and spearfighters.
The ability to gain strength when nearby people with similar weapons. 
The ability to fire ranged weapons with greater accuracy against wounded targets. This gift is usually gifted to two or three people. 
The ability to fire at greater range aboard a chariot with ranged weapons, and to ride faster on flat terrain. 
The ability to receive clearances as soon as a training period is finished.
The ability to gain clearances faster by finding caches and discovering other race outposts and monuments.
The ability to enhance ranged weapon skills and speed.
The ability to defeat riders and the speed to catch up to standard mounts. 
The ability to gain strength from the presence of luxuries. 
The ability for a chariot to become immune to anti cavalry spears.
The ability to gain strength from the presence of officers, and to gain clearances for kills when they are present. 
The ability to gain strength when sieging a construction. 
The ability for a melee unit to gain ranged attacks when appropriate.
The ability to clear terrain of an obstacle (fallout, marshes, woods, etc.) and deploy a fort onto one's position. 
The ability to gain a unit whenever a unit clears a terrain.
The ability to reduce impact from projectiles
The ability to increase speed in forested terrain. 
The ability to deploy a field hospital and mess onto one's position.
The ability to reduce an enemy's strength. 
The ability to summon a pachyderm class mount.
The ability for a ship to pillage coastlines while staying in the shallows. This is achieved using tractor/repulsor technologies.
The ability for a ship to use a fire that burns on water. The weapon has siege range and is used to burn crops of sails.
The ability to craft units with less required materials.
The ability to shoot precisely while on a mount.
The ability to shoot precisely while fighting from atop a hill. 
The ability to recuperate HP even when in active physical activity.
The ability for a ship to be invisible until within 5km.
The ability to have greater speed if within hostile territory.
The ability to gain strength when among mercenaries. 
The ability to attract all projectiles away from friendly units. 
The ability to receive gold from defeated enemies.
The ability to continue fighting at full strength despite injuries (barring injuries that remove limbs).
The ability to grant nearby units greater strength.
The ability to change another's faith sentiment. 
The ability to summon a demonic warrior in exchange for the sacrifice of a citizen.
The ability to gain strength from being in friendly territory.
The ability to capture and refurbish captured ships.
The ability to levy a demon warrior when a structure is conquered.
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