Charm (Harry Potter)

A charm, also known as an enchantment, was a spell that added certain properties to an object or individual. Charms were distinguished from transfiguration spells in that a charm added or changes properties of an object; it focused on altering what the object did as opposed to what the object was.J.K.Rowling Official Site - Extra Stuff For example, the Colour Change Charm caused something to flash different colours; the Levitation Charm caused an object to levitate, the Cheering Charm improved upon a individual's mood.An object that had a lasting charm placed on it was called bewitched, though charms, in general, appeared to last longer than other spells.
==Nature==
Charms could be some of the most powerful and game-changing spells in existence. The Fidelius Charm, for example, could completely concealed a person or a place in such a way that no one could find them unless they were given the location by a Secret Keeper. Memory Charms could be so strong that they completely removed a person's memory or even damaged his or her mind permanently, (while the Silencing Charm had to be recast monthly on the Fwooper and the Disillusionment Charm had be performed daily on Hippogriffs and Winged horses). Spells such as curses, jinxes, and hexes were referred to as "dark charms".The Standard Book of Spells, Grade 1 on 
The successful casting of charm was achieved through concentration, precise wand movements, and the proper pronunciation of an incantation. When a charm was cast poorly, it would fail and the caster ran the risk of it backfiring badly.
==List of Charms==
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*Amplifying Charm
The Amplifying Charm (Sonorus) was a charm that could be used to amplify the targeted sound, be it a person's voice or a piece of equipment.
*Anti-Alohomora Charm
The Anti-Alohomora Charm was an anti-unlocking spell, that acted as a counter-charm to the Unlocking Charm.
*Anti-Apparition Charm
The Anti-Apparition Charm was a spell that prevented people from Apparating into an area. It was cast on Hogwarts School of Witchcraft and Wizardry long ago and could only be lifted by the Headmaster of the time.
*Anti-Cheating Spell
An Anti-Cheating Spell was a charm that prevented a person from cheating on a test or exam.
*Anti-theft charm
An anti-theft charm , also known as an anti-theft device, was a charm that prevented Summoning the charmed object by anyone but the object's owner. For security purposes, most magical objects sold in modern times were enchanted with such a spell.
*Anti-Unlocking Charms
These spells were used to counteract the effects of Alohomora and presumably other opening spells such as Annihilare, Dunamis, Emancipare, Liberare, and another unidentified spell.
*Aqua Eructo
Aqua Eructo was the incantation of a charm that could be used to create a spout of water from the tip of the wand. The intensity of the water flow could be anything from a thin fountain to an immense, powerful and destructive jet.
*Area spell
The area spell was a charm used to conjure an omnidirectional shockwave that stunned all opponents in a small radius.
*Arresto Momentum
Arresto Momentum was the incantation of a charm that could be used by a witch or wizard to slow the movement of an object. It was taught in second-year Charms class at Hogwarts School of Witchcraft and Wizardry.
*Ascendio
Ascendio was a charm used to lift the caster high into the air or propel them to the surface if they were underwater at the time.
*Atmospheric Charm
The Atmospheric Charm was a type of Weather-Modifying Charm. This charm could function indoors. It could be removed with Meteolojinx Recanto.
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*Banishing Charm
The Banishing Charm (Depulso) was the counter-charm to the Summoning Charm. As Accio summoned objects to the caster, Depulso sent objects away. It banished whatever the caster's wand was pointed at, and could banish living things.
*Baubillious
Baubillious was a charm that released a bright, yellow-white bolt of lightning from the tip of one's wand when cast. It might potentially be harmful to anyone it hit.
*Beauty spell
A beauty spell was a charm that could, presumably, be used to enhance the physical beauty of the caster.
*Bewitched sleep
Bewitched sleep was a difficult spell that put the targeted person into a deep sleep; subject was in a state almost like suspended animation and did not breathe for the duration of the spell.
*Bewitched Snowballs
Bewitched Snowballs was a charm that could bewitch snowballs so that they honed in on a designated target and continually plagued them by throwing themselves at said target.
*Bird-Conjuring Charm (Avis)
The Bird-Conjuring Charm (Avis) was a spell that conjured a flock of birds. This charm was an advanced form of Transfiguration, taught at N.E.W.T.-level at Hogwarts School of Witchcraft and Wizardry.
The birds were shot from the caster's wand tip, accompanied by a loud blast that sounded like a gun being fired and smoke.
*Blackboard writing spell
This spell was a spell used to cause words to appear on a blackboard.
*Blocked Barrier
Blocked Barrier was a spell that could be used to seal magical barriers and portals of the like used by witches and wizards to limit access to magical locations.
*Blue sparks
Blue sparks could be shot high into the air by a witch or wizard if he or she so desired. When conjured in large quantities, it was difficult to see or breathe when in the vicinity.
*Bluebell Flames
Bluebell Flames, also known as Cold Fire or Blue Flames was a magical fire that was produced by a charm, flowing from the caster's wand in a stream or jet, which then condensed into a body of fire on a nearby object, similar to Incendio.
*Bombarda
Bombarda was the incantation of a charm used to provoke small explosions; one use for this explosion was to blast open sealed doors or to blow bars off of windows. The incantation Bombarda Maxima was a stronger, more powerful variation of this spell.
*Bombarda Maxima
Bombarda Maxima was the incantation of a charm used to provoke large, violent explosions capable of demolishing entire walls. This was a stronger variation of the traditional Bombarda charm.
*Bond of blood charm
The bond of blood was an extremely powerful and ancient charm, which was formed when a person sacrificed himself or herself for a family member, out of deep and pure love. The sacrifice created a lingering protection in the blood of the person who was saved. It was not activated, however, until the charm was actually cast, and it was not sealed and functioning until another member of the family accepted the saved person as their own.
*Braking Charm
The Braking Charm was a spell used on broomsticks to help them stop faster. The Firebolt had an "unbreakable Braking Charm" on it.
*Bubble-Head Charm
The Bubble-Head Charm was the most effective spell for breathing underwater or in any environment where fresh air was at a premium, allowing one a supply of oxygen.
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*Caterwauling Charm
The Caterwauling Charm caused any unauthorised person entering the perimeter of a certain area to set off an "alarm" which made a high-pitched scream.
*Cave inimicum
Cave inimicum was the incantation of a protective spell, that could be assumed kept enemies away.
*Charm to Cure Reluctant Reversers
The Charm to Cure Reluctant Reversers was a charm used in broom care, which presumably enhanced a broom's ability to reverse.
*Charm to insult Severus Snape
This charm was among the spells placed by the four Marauders on their Marauder's Map along with the Homonculous Charm.
*Cheering Charm
The Cheering Charm was a spell which made a person happy. When the spell was overdone, it could cause the victim to be overcome with fits of hysterical laughter.
*Box Blasting Charm (Cistem Aperio)
Cistem Aperio was the incantation of a charm that was used to blast open a trunk, chest, box or crate with a burst of white light. Being more specific than other opening spells in that it worked only on trunks, chests, boxes or crates, might increase the spell's potency against a warded target of the appropriate kind.
*Cleaning Charm
The Cleaning Charm was a charm used to clean the target. The W.O.M.B.A.T test mentioned this spell in the question of which breach of the International Statute of Wizarding Secrecy should receive the lightest punishment.
*Colour Change Charm (Colovaria)
The Colour Change Charm (Colovaria) was a charm that caused an object or animal to change its colour; a witch or wizard could use it to change the colour of walls and banners, for instance.
*Concealing Charms
Concealing charms were spells used to hide secret messages in parchment by magical means (as an alternative to invisible ink). Concealment charms were basic enough a piece of magic to be overridden by a simple Revealing Charm.
*Concealment Charm
Concealment Charms were spells used to conceal things from view and to obfuscate inherent magical properties of objects.
*Confundus Charm (Confundo)
The Confundus Charm (Confundo) was a charm which caused confusion in a person or bewitched an object. It appears that there were varying degrees of confusion caused by the spell, from simply tricking a person or thing about a specific incident to confusing a person to the point at which they endangered themselves.
*Containment Charm
A Containment Charm was, presumably, a spell used to contain something in the target; it might be related to the Unbreakable Charm.
*Counter-Charm for Hiccoughs
This spell was a counter-charm for the magical inducement of hiccoughs. It might be related to the Cheering Charm.
*Crop-Related Charms
Crop-related charms were a series of spells devised to alter some characteristics of crops (most likely growth rate, shape, strength, etc.).
*Cushioning Charm
The Cushioning Charm (Molliare) created an unseen softening effect on target surfaces. It was primarily used in broomstick manufacturing to make the brooms more comfortable for riders.
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*Dancing Feet Spell (Tarantallegra)
The Dancing Feet Spell (Tarantallegra) was a jinx used to force another person's legs to begin dancing uncontrollably. The spell required a clear, unobstructed view of the target to be successfully cast.
*Defensive Charm
A Defensive Charm was a charm cast in order to defend the caster from attacks.
*Deprimo
Deprimo was a charm which blasted holes in things; it was strong enough to shatter the floor of an entire room in a matter of seconds.
*Descendo
Descendo was a charm that likely caused any targeted object to move downwards, or in other words caused something to descend or lower itself.
*Diminuendo
Diminuendo was the incantation a charm that forced objects to shrink.
*Disarming Charm
The Disarming Charm, also known as the Expelliarmus Spell or Disarming Spell (Expelliarmus) was a defensive charm which forced the victim to release whatever they were holding at the time. It was common to see this spell used in duels, to make an opponent release their wand.
*Disillusionment Charm
The Disillusionment Charm was a spell that was used to conceal the target. The charm made that which had been bewitched to take on the colour and texture of that which was behind and around them.
*Dissendium
Dissendium was the incantation of a charm that revealed hidden passageways.
*Drought Charm
The Drought Charm was a charm used to dry up puddles and ponds; it was not powerful enough to affect lakes.
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*Engorgement Charm
The Engorgement Charm (Engorgio) was a charm that caused the target to swell immensely. If the caster attempted to engorge the target beyond a certain point it would violently explode. Although this spell was safe to use on animals, it was not recommended until the counter-charm has been perfected.
*Enlargement Charm
The Enlargement Charm was a charm that enlarges an object. It had a similar effect to the Engorgement Charm.
*Entrancing Enchantments
Entrancing Enchantments were charms used to entrance people; they were purple in colour.
*Epoximise
Epoximise was a transformation spell that bonded two objects together.
*Eradication Spell
The Eradication Spell (Deletrius) was the incantation for a spell used to disintegrate a target. It could also be used to erase the shadow of the last spell performed by a wand.
*Erecto
Erecto was a spell that straightened out the target object and set it up.
*Eye of rabbit, harp string hum, turn this water into rum
Eye of rabbit, harp string hum, turn this water into rum was a transfiguration spell that, purportedly, could turn water into rum. It was unknown if this was a real spell or not, although given that Seamus could turn the water into a weak tea it was likely that it was but he could not perform it correctly.
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*False memory charm
The false memory charm was a spell which could be used by a witch or wizard in order to add a memory to their victim's mind without the victim realising it was not originally theirs. It differs from the Memory Charm in that the latter erased memories whilst this one added them.
*Feather-light charm
The feather-light charm was a charm used to make heavy objects lighter in terms of weight.
*Fianto Duri
Fianto Duri was a defensive charm which, based on the etymology, strengthened shield spells, and perhaps objects in general, in a similar way to Duro.
*Fidelius Charm
The Fidelius Charm was a complex charm used to hide secret information within the soul of the charm's recipient, who was called a Secret-Keeper. The information was irretrievable unless the Secret-Keeper chose to reveal it, and only the aforementioned person could do so.
*Finestra spell
The Finestra spell (Finestra) was a charm that shattered the target window.
*Fire-Making Spell
The Fire-Making Spell (Incendio) was used to set objects alight.
*Fire rope
There existed a spell by which one could conjure a long, thin flame from the tip of one's wand with which they could bind, ensnare or presumably harm a foe in an action similar to that of a rope.
*Fixing Charm
The Fixing Charm was a spell which fastened an object in place. Its effect was similar to that of the Permanent Sticking Charm, but was most likely reversible. It might simply be another name for the Sticking Charm.
*Flame-Freezing Charm
The Flame-Freezing Charm was a charm that changed the effects of a fire so that instead of burning, it felt like a warm summer breeze. The subject would usually feel a gentle tickling sensation.
*Flashing paint charm
This charm caused paint to flash different colours. It was considered "tricky" for a first year.
*Floating Charm
The Floating Charm was one of the many lesser variations of the Levitation Charm, like the Hover Charm or the Rocket Charm, which made a target object float in mid-air.
*Flying charm
This charm was a spell cast on objects to allow them to fly. It was cast on broomsticks and flying carpets.
*Food-Related Charms
Food-related charms were a category of charm related to the magical preparation of food.
*Freeze!
Freeze! was a charm that caused ice to spread over limbs touching a hard surface, affixing them to it.
*Freezing Charm
The Freezing Charm (Immobulus) was a charm that would instantly immobilise and stop the movements of the target. It could be useful when dealing with Cornish Pixies.
*Freezing Spell
The Freezing Spell (Glacius) was a freezing charm that conjured ice from the tip of the wand, which in turn could extinguish fires, create ice blocks and cool off fiery creatures.
*Fur spell
This spell was used to cover the victim in fur.
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*Glacius Duo
Glacius Duo was a charm used offensively in duelling to freeze a target enemy in ice. It was a more powerful version of Glacius, but not as powerful as Glacius Tria.
*Glacius Tria
Glacius Tria was a charm used offensively in duelling to freeze a target enemy. It was the most effective version of Glacius, being more powerful than Glacius Uno and Glacius Duo.
*Glisseo
Glisseo was the incantation of a charm that could be used to transform a staircase into a smooth slide. It was rather old, having been used in the mediaeval ages.
*Gouging Spell
The Gouging Spell (Defodio) was a charm used to gouge out portions of earth or stone.
*Gripping Charm
The Gripping Charm was a charm that allowed the targeted object to be more easily held.
*Growth Charm
The Growth Charm was a charm which increased the physical size of the target; it is unknown whether the spell was used to increase the size of the target's cells themselves, or if more cells were created to give an appearance of a greater size.
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*Hair-Regrowing Spells
Hair-regrowing spells were charms used to quickly regrow lost hair.
*Hair-Thickening Charm
The Hair-Thickening Charm was a charm which caused the target's hair to grow longer and thicker very quickly.
*Hand-held flames
This spell was used to conjure flames that could be held in one's hand without burning them.
*Hardening Charm
The Hardening Charm (Duro) was a charm used to change objects into stone.
*Harmonia Nectere Passus
Harmonia Nectere Passus was the incantation of a spell used to repair a broken Vanishing Cabinet and perfect its performance (as Draco did).
*Herbivicus Charm
The Herbivicus Charm (Herbivicus) was a charm used to rapidly increase the growth rate of plants and cause flowers to bloom.
*Homonculous Charm
The Homonculous Charm was a charm that, when cast onto a map, would enable its possessor to track the movements of every person in the mapped area, through labelled dots that moved around the parchment.
*Homorphus Charm
The Homorphus Charm was described by Professor Gilderoy Lockhart as what he used to cure the Wagga Wagga Werewolf.
*Horton-Keitch Braking Charm
The Horton-Keitch Braking Charm was patented by Basil Horton and Randolph Keitch. It allowed broom-riders to stop more precisely.
*Hot Air Charm
The Hot Air Charm was a charm that caused hot air to emit from the caster's wand.
*Hour-Reversal Charm
The Hour-Reversal Charm was a very dangerous, unstable spell that could be used to reverse time up to five hours.
*Hover Charm
The Hover Charm was one of the many lesser variations of the Levitation Charm which, as such, made the target hover in mid-air for a brief period of time.
*Human-presence-revealing spell
The human-presence-revealing spell (Homenum Revelio) was a charm which revealed human presences in the surrounding environment.
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*Illegibilus
Illegibilus was a spell that was used to render a text illegible.
*Imperturbable Charm
The Imperturbable Charm was a spell that created a magical barrier on a target object, such as a door.
*Impervius Charm
The Impervius Charm (Impervius) was a charm that caused an artefact to become waterproof.
*Incendio Duo
Incendio Duo was an elementary charm that conjured flames.
*Incendio Tria
Incendio Tria was a charm that conjured flames.
*Informous Spell
The Informous Spell (Informous) was a charm that added a page with information regarding the charmed creature to the caster's Folio Bruti.
*Intruder Charm
The Intruder Charm was a spell which detected intruders and sounded an alarm, the Muggle-equivalent to a burglar alarm.
*Invisibility Charm
The Invisibility Charm was a spell used to render a target area invisible.
*Invisibility Spell
The Invisibility Spell was a spell used to render a target area invisible.
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*Knitting charm
The Knitting charm was used to charm knitting needles to perform their task autonomously.
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*Lacarnum Inflamari
Lacarnum Inflamari was the incantation of a charm used to ignite the cloak of a witch or warlock by shooting a fireball from the tip of the caster's wand.
*Legilimency Spell
The Legilimency Spell (Legilimens) allowed the caster to perform Legilimency; in other words, to delve into the mind of the victim, permitting the caster to see memories, emotions and thoughts.
*Levitation Charm
The Levitation Charm (Wingardium Leviosa) was a charm used to make objects fly or levitate.
*Levitation Spell
The Levitation Spell (Levioso) was a charm that levitated objects.
*Liberare
Liberare was a door-unlocking charm.
*Lightning spell
This spell was used to shoot a thick bolt of blinding white lightning into the sky, along with a slight crackling noise as high amounts of electricity tend to produce.
*Limbo Mist anticharm
This anticharm was used against Limbo Mist, in order not to be hindered by its effects. To cast this spell, one must remove all potentially hindering articles such as scarves or accessories.
*Locking Spell
The Locking Spell (Colloportus) was a charm that was used to lock or seal doors so that they couldn't be opened manually.
*Locomotion Charm
The Locomotion Charm (Locomotor) was a charm that enabled a witch or wizard to lift the target a few inches off of the ground and then move said object in any given direction.
*Lumos Duo
Lumos Duo was a modern variation of the Wand-Lighting Charm. It created an intense beam of wandlight connecting the caster's wand and their target.
*Lumos Maxima
Lumos Maxima was the incantation to a charm that could be used to produce a blinding flash of bright white light from the tip of the wand.
*Lumos Solem
Lumos Solem was the incantation of a charm used to conjure a very bright, narrow beam of light, which might be potentially be warmer than normal light.
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*Memory Charm
A Memory Charm, also known as Lockhart Memory Charm or Forgetfulness Charm (Obliviate) was a spell that could be used to erase memories from an individual's mind.
*Mending Charm
The Mending Charm, also known as the Repairing Charm (Reparo) was a charm that could be used to seamlessly repair a broken object.
*Merope Gaunt's charm
This spell was a charm used to shove whatever the caster used it on to shoot away from them.
*Meteolojinx Recanto
Meteolojinx Recanto was the incantation to a spell that caused weather effects caused by Weather-Modifying Charms such as the Atmospheric Charm to cease.
*Ministry of Magic Fog
Ministry of Magic Fog was a patented charm used by the Ministry for Magic to conceal certain areas from Muggle view.
*Mobiliarbus
Mobiliarbus was the incantation to a charm used to levitate and move plants and trees.
*Mobilicorpus
Mobilicorpus was the incantation to a spell which was used to move the bodies of those who found themselves unable to walk.
*Muffliato Charm
The Muffliato Charm (Muffliato) was a charm used to fill the ears of any person in the vicinity of the caster with an unidentifiable buzzing sound.
*Muggle-Repelling Charm
The Muggle-Repelling Charm (Repello Muggletum) was a charm that repelled Muggles from an area.
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*Obliteration Charm
The Obliteration Charm was a spell that Hermione Granger used to remove footprints from the snow.
*Oculus Reparo
Oculus Reparo was the incantation of a variant of the Mending Charm, used to repair broken eyeglasses.
*Open Sesame
Open Sesame was the incantation to a spell used to rip doors from their hinges and tear them to firewood.
*Opening Charm
The Opening Charm (Aberto) was used to open objects such as doors and windows.
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*Pack Charm
Pack was the incantation of a charm used to make items pack themselves into a trunk.
*Parchment-sealing spell
This spell sealed a scrolled-up parchment seamlessly, so others couldn't open it to read.
*Partis Temporus
The Partis Temporus charm temporarily parted the target where the caster pointed their wand, creating a gap in it.
*Patronus Charm
The Patronus Charm (Expecto Patronum) was used to repel Dementors.
*Periculum
Periculum was a charm used to send red sparks into their sky.
*Permanent Sticking Charm
The Permanent Sticking Charm was a spell that magically fastened one object to another.
*Piertotum Locomotor
Piertotum Locomotor was a charm that animated an object.
*Placement Charm
A Placement Charm was a spell that placed an object in or on a specific location without the wizard or witch having to do it physically.
*Portaberto
Portaberto was a spell used to splinter a lock from a door.
*Portus
Portus was the incantation to a charm used to transform an ordinary object into a Portkey.
*Prior Incantato
Prior Incantato was a spell used to reveal the last spell cast from a wand.
*Protean Charm
The Protean Charm was a charm that linked several objects together through a common purpose.
*Protective enchantments
Protective enchantments were spells used to protect an area that the caster wanted protected.
*Protego Duo
Protego Duo was the incantation of a charm used to protect the caster from physical and magical attacks alike.
*Protego horribilis
Protego horribilis was the incantation to a stronger version of the Shield Charm which protected a very large area against highly Dark Magic.
*Protego Maxima
Protego Maxima was a stronger version of the Shield Charm.
*Protego totalum
Protego totalum was the incantation of a protective enchantment used to defend a certain area for an extended period of time.
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*Quietening Charm
The Quietening Charm (Quietus) was a charm that could be used to quieten sounds.
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*Red Sparks
Red Sparks (Vermillious) was a spell used to shoot a jet of red sparks from the tip of the wand.
*Refilling Charm
The Refilling Charm was a charm that was used to refill whatever the caster pointed at with the drink originally in the container.
*Repairing charms
Repairing charms (also known as mending charms) were spells used to repair objects.
*Repelling Spell
The Repelling Spell was a charm that repelled small objects from escaping.
*Repello Inimicum
Repello Inimicum was a charm that, when cast in combination with Protego Maxima and Fianto Duri, conjured up an almost impregnable magical protection barrier around the place the caster was trying to protect.
*Revealing Charm
The Revealing Charm (Aparecium) was a charm that forced invisible ink or other hidden messages to appear.
*Revelio Charm (Revelio)
The Revelio Charm (Revelio) was a charm used to reveal concealed objects.
*Riddikulus
Riddikulus was a charm that was used in defence against a Boggart.
*Rocket Charm
The Rocket Charm was one of the many lesser variations of the Levitation Charm, like the Hover Charm or the Floating Charm.
*Room-sealing spell
This spell enabled a witch or wizard to seal a room in such a way that only witches or wizards could break it.
*Rose Growth
Rose Growth was a charm that made rosebushes grow at an unusually fast pace.
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*Scarpin's Revelaspell
Scarpin's Revelaspell was a charm that was used to correctly identify the ingredients of a given potion.
*Scouring Charm
The Scouring Charm (Scourgify) was a household charm, possibly a cleaning spell, used to clean an object, similar to Tergeo.
*Scuba-Spell
A Scuba-Spell was an Underwater Charm used to breathe underwater in lieu of using underwater breathing apparatus or other less-convenient forms of magic (such as Gillyweed or the Bubble-Head Charm).
*Security Spell
A Security Spell was a charm used to prevent a break-in on a specified location (a closed shop, for instance).
*Seize and pull charm
The Seize and pull charm (Carpe Retractum) was a charm that created a retractable, magical rope made of light.
*Severing Charm
The Severing Charm (Diffindo) was a charm used to precisely and accurately cut something.
*Shield Charm
The Shield Charm (Protego) was a charm used to create an invisible shield around an individual or area, to protect it from harm. This charm had many variations.
*Shrinking Charm
The Shrinking Charm (Reducio) was a charm that enabled a witch or wizard to decrease the apparent physical size of the target, both internally and externally.
*Silencing Charm
The Silencing Charm (Silencio) was a charm that rendered the victim temporarily mute, working on both beasts and beings.
*Skurge Charm
The Skurge Charm (Skurge) was a charm that could be used to clean up the sticky green ectoplasm created by passing ghosts.
*Smokescreen Spell
The Smokescreen Spell (Fumos) was a spell used to create a defensive cloud of smoke from the tip of the wand.
*Snowflake-making spell
This charm was a Weather-Modifying Charm that created snow.
*Softening Charm
The Softening Charm (Spongify) was a spell that softened a target area or object, making it rubbery and bouncy.
*Somnambulist Charm
The Somnambulist Charm was a charm of unknown incantation, used to move unconscious people by inducing somnambulism.
*Sonorous Charm
The Sonorous Charm was a spell that emitted a magnified roar from the tip of the wand.
*Specialis Revelio
Specialis Revelio was the incantation of a spell that allowed the caster to reveal any charms or hexes.
*Spell for growing legs
This spell was a charm used to grow legs on an object.
*Arania Exumai
Arania Exumai was a charm that could be used to physically repel spiders by blasting them away, including Acromantulas.
*Sticking Charm
The Sticking Charm was a spell which secured an object in place, but was reversible.
*Stunning Spell
The Stunning Spell, also known as a Stunner or Stupefying Charm (Stupefy), was a charm that rendered a victim unconscious and halted moving objects.
*Stupefy Duo
Stupefy Duo was a stronger version of the Stunning spell.
*Substantive Charm
The Substantive Charm was a spell of unknown effect.
*Summoning Charm
The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms.
*Supersensory Charm
The Supersensory Charm was a self-inflicting charm (as in the caster used it upon themselves).
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*Talon-Clipping Charm
The Talon-Clipping Charm was a charm which presumably cut the talons of a clawed animal. It was primarily used in dragon care.
*Tergeo
Tergeo was the incantation of a cleaning spell used to syphon any liquid, such as blood, dust or grease, off of the target.
*Thief's Downfall
The Thief's Downfall was one of the many defensive enchantments employed at Gringotts Wizarding Bank.
*Tickling Charm
The Tickling Charm (Rictusempra), also known as the Rictusempra Charm, was a spell that caused a victim to buckle with laughter.
*The Trace
The Trace was a charm put on wizards and witches who were under seventeen years of age.
|-|U=
*Umbrella Charm
The Umbrella Charm was a charm that created a see-through umbrella from the tip of the wand.
*Unbreakable Charm
An Unbreakable Charm was a charm that made an object unbreakable.
*Underwater Charms
Underwater Charms was a term used to refer to Charms whose practical use was restricted to underwater usage.
*Undetectable Extension Charm
The Undetectable Extension Charm, or simply Extension Charms (Capacious extremis) was a charm that extended the internal dimensions of the target object without affecting the external dimensions.
*Unlocking Charm
The Unlocking Charm, also known as the Thief's Friend (Alohomora) was a charm that unlocked and opened doors and windows that were not protected by magic.
*Unplottability
Unplottability referred to the deliberate concealment of several areas around the world. Unplottable locations were either magically hidden from plain sight or simply removed on maps.
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*Verdillious
Verdillious was a charm that caused the wand tip to light up like a flare, exuding green light, sparks and smoke to damage a foe.
*Verdimillious Charm
The Verdimillious Charm (Verdimillious) was a charm that produced green energy from the wand by means of sparks.
*Verdimillious Duo Spell
The Verdimillious Duo Spell (Verdimillious Duo) was a charm that produced green or red energy from the tip of the wand.
*Verdimillious Tria
Verdimillious Tria was the incantation of a charm that produced green energy from the wand by means of sparks and electrical discharge.
*Vermillious
Vermillious was a charm that precipitated red and orange sparks from the wand tip.
*Vermillious Duo
Vermillious Duo was the incantation of a charm that could be used to conjure a jet of red sparks and electrical discharge.
*Vinegar to wine
This charm was used to turn vinegar into wine.
|-|W=
*Projectile Jinx
The Projectile Jinx (Waddiwasi) was a charm that could be used to shoot whatever the caster so desired at the target or victim.
*Wand-Extinguishing Charm
The Wand-Extinguishing Charm (Nox) was a spell that caused the light at the end of the caster's wand to be extinguished.
*Wand-Lighting Charm
The Wand-Lighting Charm (Lumos) was a charm, a light-creation spell, used to illuminate the tip of the caster's wand.
*Washing up spell
This spell enchanted dirty dishes to wash themselves.
*Water-heating spell
This spell could be used to heat water.
*Water-Making Spell
The Water-Making Spell, also known as the Aguamenti Charm (Aguamenti), was a charm that conjured a jet of clear, pure water and shot it from the tip of the caster's wand.
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==Appearances==
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*Harry Potter Official Site
*Harry Potter: The Wand Collection
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==Notes and references==
Category:Charms
Category:Spell Entire Types
==See also==
*Transfiguration
*Conjuration
*Counter-Spell