Clueless (PWH)

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: "You don't have to be from the Prime to be clueless. At least that's what I'm told."
Though the group called the Clueless comprises almost entirely primes, it's true that a lot of planar natives don't know the dark of things either. A sod who's lived his whole life in a little Arborean village or in a back alleyway in Torch might not know much about the planes either.
BACKGROUND: Obviously, the most clueless sods are berks from the Prime. Some lost their way and found themselves on the planes. Others intentionally traveled out of the Prime Material, but had no idea (or worse, the wrong idea) regarding the other planes. Any character from an isolated spot on any plane is likely to be clueless at first, also. Certainly all rogue modrons are clueless, as well. Tieflings and other plane-touched, because of their origins, are rarely ever clueless.
CHARACTER: These berks know nothing about the planes. They don't understand most (or all) f the cant, they haven't grasped how the planes exist in relation to each other, and they don't know what (and who) lives where. They might have heard of the yugoloths, for example, but they can't remember if the 'loths are from Acheron or Arcadia.
MOTIVATIONS: Most Clueless want to learn more—at least enough so they know what's going on. Every trip to a plane, realm, or town is a new experience, and offers some new bit of knowledge. Knowledge in and of itself is good, but it also provides safety and security. It's impossible to know what's dangerous if a body doesn't know the dark. Lastly, Clueless lack the respect of others as well as knowledge, and a character may desire that respect more than the knowledge itself.
ROLE-PLAYING: Don't use the cant, or, better yet, don't use it correctly. Treat everything as mysterious and new. On the other hand, a clueless character doesn't have to be a wide-eyed tourist (although he can be). Perhaps all this new information is terrifying to the character. Or maybe it's just disheartening to realize that so much exists beyond what a berk had once thought to be the entire world.
Clueless should constantly be trying to assimilate new information into their pre-existing world views. A rogue modron is going to look for the order in everything, for example. The more chaotic something is, the harder that modron will look for structure.