Dice Block

The Dice Block is a type of item used in the Mario Party series. It is hit or rolled with a simple button press, tap, shake, or flick (depending on the game) to randomly determine turn order at the start of the game, the number of spaces each player moves in a typical turn, and the winner in the event of a tie.
The normal Dice Block is numbered from 1 to 10 in most games, unlike real cubic dice. When this is the case, the numbers flicker in the manner of a Roulette Block. From Mario Party 9 to Super Mario Party, Dice Blocks are numbered realistically from 1 to 6.
In either case, there have been many other types of Dice Blocks that are numbered differently or grant special effects. Using different Dice Blocks can alter the number of spaces the player character will move. In certain cases, a special Dice Block can be used on another player, forcing them to roll it instead of the normal Dice Block.
A similar object, the Chance Cube, appears in Super Mario Galaxy 2 as a chance for bonus Star Bits, Coins, or 1-Up Mushrooms.
==List of Dice Blocks==
Dice Block 	Debut 	Description
Dice Block 	Mario Party 	The normal Dice Block is numbered from 1 to 10 in most games, or from 1 to 6 from Mario Party 9 to Super Mario Party.
Minus Block 	Mario Party 	Randomly replaces the normal Dice Block during a player's turn, costing them Coins equal to the number rolled.
Plus Block 	Mario Party 	Randomly replaces the normal Dice Block during a player's turn, granting them Coins equal to the number rolled.
Slow Block 	Mario Party 	Numbered from 1 to 3.
Speed Block 	Mario Party 	Numbered from 8 to 10.
Double Dice 	Mario Party DS 	
Lets the user roll two normal Dice Blocks in one turn, and move the total amount.
Also grants a 10-Coin bonus in the 10% chance that doubles are rolled. In Mario Party DS, rolling double 7s instead grants 30 Coins.
Unlike a single Dice Block, not every total from 2 to 20 has an equal chance of being rolled, because some totals have more possible sets of addends than others. The distribution of totals is pyramidial, with the highest chance of rolling an 11.
Triple Dice 	Mario Party DS 	
Lets the user roll three normal Dice Blocks in one turn, and move the total amount.
Also grants a 20-Coin bonus in the 1% chance that triples are rolled. In Mario Party DS, rolling triple 7s instead grants 50 Coins.
Unlike a single Dice Block, not every total from 3 to 30 has an equal chance of being rolled, because some totals have more possible sets of addends than others. The distribution of totals is a bell curve, with the highest chance of rolling a 16 or 17. The user is extremely slightly less likely to roll a 14 with Triple Dice than Double Dice.
Halfway Dice Block 	Mario Party DS 	Numbered from 1 to 5.
Warp Dice Block 	Mario Party DS 	Warps the user to a random space on the board, then lets them roll the Dice Block.
Star Block 	Mario Party DS 	Numbered from 1 Star to 3 Stars. Grants the number of Stars rolled.
0‒1 Dice Block 	Mario Party 9 	Guarantees movement by one space or not at all. If it rolls a 0, the user does not reactivate the effect of the space they are on.
1‒2‒3 Dice Block 	Mario Party 9 	Numbered from 1 to 3.
4‒5‒6 Dice Block 	Mario Party 9 	Numbered from 4 to 6.
1‒10 Dice Block 	Mario Party 9 	In games where the normal Dice Block is numbered from 1 to 6, this special Dice Block, shaped like real ten-sided dice, lets its user roll from 1 to 10.
Slow Dice Block 	Mario Party 9 	This Dice Block slowly cycles through its possible numbers, making it easier for the user to land a specific desired roll.
Dice Block () 	Mario Party: Island Tour	This special Dice Block is rolled on Banzai Bill's Mad Mountain, and has a face with a Banzai Bill emblem instead of a 6. If this emblem is rolled, the board's Banzai Bill launches, knocking back players in its way.
Dice Block () 	Mario Party: Island Tour	Numbered from 0 to 5. The player can use Boosters to multiply the number of spaces moved, creating a 2x, 3x, 4x, or 5x Dice Block, but the face with 0 always remains. If it rolls a 0, the user reactivates the effect of the space they are on.
Custom Dice Block 	Mario Party: Island Tour	The user can choose the exact number of spaces they want to move.
Gold Dice Block 	Mario Party: Island Tour	
In Mario Party: Island Tour, this bonus Dice Block is numbered from 1 to 6 and adds onto a normal Dice Block roll when used. The Bowser Dice Block equivalent is the 1‒6 Bowser Dice Block.
In Mario Party: Star Rush, it is numbered 4, 5, 6, 7, 8, 9.
Silver Dice Block 	Mario Party: Island Tour	
In Mario Party: Island Tour, this bonus Dice Block is numbered from 1 to 3 and adds onto a normal Dice Block roll when used. The Bowser Dice Block equivalent is the 1‒3 Bowser Dice Block.
In Mario Party: Star Rush, it is numbered 3, 4, 5, 6, 7, 8.
Bronze Dice Block 	Mario Party: Island Tour	
In Mario Party: Island Tour, this bonus Dice Block is numbered from 1 to 2 and adds onto a normal Dice Block roll when used. The Bowser Dice Block equivalent is the 1‒2 Bowser Dice Block.
In Mario Party: Star Rush, it is numbered 2, 3, 4, 5, 6, 7.
Bowser Dice Block 	Mario Party: Island Tour	
In Mario Party: Island Tour, the normal Bowser Dice Block takes the place of a normal Dice Block on , as reaching the end of the board is the lose condition.
If the player has a 1‒2, 1‒3, or 1‒6 Bowser Dice Block, they must roll it with the normal Bowser Dice Block on their turn. These work the same as the Bronze, Silver, and Gold Dice Blocks, respectively, but rolling doubles allows the player to stay in place.
In Mario Party 10, Bowser uses Bowser Dice Blocks to roll and try to catch up to Team Mario.
In Super Mario Party, this is the name of a character Dice Block.
Super Bowser Dice Block 	Mario Party 10 	Acts like a normal Bowser Dice Block, but has a face with a Bowser emblem instead of a 1. If this emblem is rolled, Bowser instantly catches up to Team Mario.
1‒2‒3 Slow Dice Block	Mario Party 10 	Numbered from 1 to 3, and slowly cycles through its faces.
Reverse Dice Block 	Mario Party 10 	
Numbered from −1 to −6, causing the user to move backward.
Would presumably be numbered from −1 to −10 in games where the normal Dice Block is numbered from 1 to 10. This effect is granted after using a Reverse Mushroom or the Evil Woody's Reverse-Dice Fruit.
 	Mario Party: Star Rush 	
In Mario Party: Star Rush, each character has a specially numbered Dice Block. Toads use a normal Dice Block numbered from 1 to 6. Some other Dice Blocks have faces that affect the player's Coin count.
Character-specific Dice Blocks return in Super Mario Party.
Cursed Dice Block 	Mario Party: Star Rush 	
In Mario Party: Star Rush, haunts the player with a two-in-three chance to add −1 to their roll.
In Mario Party Superstars, the player with this Dice Block can use it on anyone, including themself. The next time they roll, the affected player can only move from 1 to 3 spaces, unless they cancel the effect by using another item.
==Dry Bones Party series==
In all Dry Bones Party games, the Dice Block goes from 1 to 10, just like in the first eight Mario Party games. There is also an ability to roll six dice, using the Dodecuple Dice Block. This way, the player will be able to roll a minimum of 6 and a maximum of 120.
===List of Dice Blocks in the Dry Bones Party series===
Slowgo Dice Block: Allows the player to roll 1 to 5.
Double Dice Block: Gives the player 2 Dice Blocks and allows to roll from a minimum of 2 to a maximum of 20.
==Gallery==
===Official images===
===Fanmade images===
==See also==
*Chance Cube, an object from Super Mario Galaxy 2 with a similar use
*Roulette Block, a block that grants a power-up depending on timing, with a similar purpose and flickering cycle
Category:Mario (series)
Category:Mario Party (series)
Category:Mario Items