Adult Sapphire Dragon

Almost opposite of the Red Dragons, the Blue Dragons have a weaker physical ability, but compensate greatly by using their advanced intellect and mighty magical affinity. They prefer to fight from afar, using long range lightning breath, potent spells, and complex summoning abilities.
Most frightening of all however, is their unique ability to change the laws and composition of reality in a given area. This ability alone gave the Dragons a great number of victories during the Punitive Wars.
Adult Sapphire Dragon	Adult Sapphire Dragon	Adult Sapphire Dragon	Adult Sapphire Dragon	Adult Sapphire Dragon	Adult Sapphire Dragon
Huge Dragon 	Huge Dragon 	Huge Dragon 	Huge Dragon 	Huge Dragon 	Huge Dragon
Armor Class: 19 (Natural Armor) 
Hit Points: 225 (18d12 + 108)
Speed 40 ft., burrow 40 ft., fly 80 ft.	Armor Class: 19 (Natural Armor) 
Hit Points: 225 (18d12 + 108)
Speed 40 ft., burrow 40 ft., fly 80 ft.	Armor Class: 19 (Natural Armor) 
Hit Points: 225 (18d12 + 108)
Speed 40 ft., burrow 40 ft., fly 80 ft.	Armor Class: 19 (Natural Armor) 
Hit Points: 225 (18d12 + 108)
Speed 40 ft., burrow 40 ft., fly 80 ft.	Armor Class: 19 (Natural Armor) 
Hit Points: 225 (18d12 + 108)
Speed 40 ft., burrow 40 ft., fly 80 ft.	Armor Class: 19 (Natural Armor) 
Hit Points: 225 (18d12 + 108)
Speed 40 ft., burrow 40 ft., fly 80 ft.
STR 	DEX 	CON 	INT 	WIS 	CHAR
16 (+3) 	10 (+0) 	23 (+6) 	27 (+8) 	15 (+2) 	19 (+4)
Saving Throws: DEX +5, CON +11, WIS +7, CHA +9
Skills: Perception +12, Stealth +5
Damage Immunities: Lightning
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages: Common, Draconic
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6	Saving Throws: DEX +5, CON +11, WIS +7, CHA +9
Skills: Perception +12, Stealth +5
Damage Immunities: Lightning
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages: Common, Draconic
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6	Saving Throws: DEX +5, CON +11, WIS +7, CHA +9
Skills: Perception +12, Stealth +5
Damage Immunities: Lightning
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages: Common, Draconic
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6	Saving Throws: DEX +5, CON +11, WIS +7, CHA +9
Skills: Perception +12, Stealth +5
Damage Immunities: Lightning
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages: Common, Draconic
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6	Saving Throws: DEX +5, CON +11, WIS +7, CHA +9
Skills: Perception +12, Stealth +5
Damage Immunities: Lightning
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages: Common, Draconic
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6	Saving Throws: DEX +5, CON +11, WIS +7, CHA +9
Skills: Perception +12, Stealth +5
Damage Immunities: Lightning
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages: Common, Draconic
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Limited Magic Immunity. The dragon can't be affected or detected by spells of 4th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Caster Level: 10th	Limited Magic Immunity. The dragon can't be affected or detected by spells of 4th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Caster Level: 10th	Limited Magic Immunity. The dragon can't be affected or detected by spells of 4th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Caster Level: 10th	Limited Magic Immunity. The dragon can't be affected or detected by spells of 4th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Caster Level: 10th	Limited Magic Immunity. The dragon can't be affected or detected by spells of 4th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Caster Level: 10th	Limited Magic Immunity. The dragon can't be affected or detected by spells of 4th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Caster Level: 10th
Actions
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit 14 (2d6 + 7) slashing damage.
Magic Missile (6th Level Spell). Ranged Spell Attack: +14 to hit, reach 120 ft., the dragon creates three glowing darts of magical force, to strike his foes.
Each dart deals 14 (2d6 + 7) force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 90-­foot line that is 5 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Reaction
Arcane Defence. When the dragon is damaged by a melee attack, he takes no damage and is teleported up to 30 feet to an unoccupied space the dragon can see.
Villain Actions
The dragon can take 3 villain actions, he can take each action once during an encounter after an enemy creature’s turn. He can take these actions in any order but can only use one per round.
Action 1: Arcane Forgetfulness. Each creature of the dragon's choice that is within 120 feet of the dragon must succeed on a DC 21 Wisdom saving throw or forget all Spells known by the creature for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Action 2: Polymorph (4th Level Spell). A creature within 60ft of the dragon must succeed on a DC 21 Wisdom saving throw or be transformed into a boar.
The transformation lasts until a character passes the saving throw at the end of its turn, or until the target drops to 0 hit points or dies. The target’s game statistics, including mental ability scores, are replaced by the statistics of the boar.
The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech.
The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.
Action 3: Arcane Summon (7th Level Spell). Summon two Arcane Elementals under the control of the dragon, in an unoccupied within 60ft of the dragon. The Elementals are under his control and will follow any of the dragon´s mental commands.
Category:Monster
Category:Dragon