Report 1803

Report #1803
Skillset: Skill: Manses
 Org: Glomdoring Status: Completed Oct 2017
Furies' Decision:
Solution 1/3 (change in decision due to coding considerations)
Problem: Most (all?) organizations have laws prohibiting enemies of that
organization from being able to enter your manse in order to link to that org.
A modification was made to allow Power Ministers to review manses to ensure that
they are complying, but it's a bit of overhead when you have to go through every
manse and check it on a semi-regular basis to make sure that adjustments to
policies haven't accidentally (or perhaps intentionally) changed their
permissions. Would be easier to just make this something that can be handled
automatically by the system and remove the need for regular checkups and chase-
downs of violators.
[A:13 R: 0] Solution #1: You cannot PORTAL EXIT or PORTAL EXIT *ORGANIZATION*
 to a player-run organization you are enemied to (this
 allows the manse to be used for a shop if the person
 desires, and could even expand their customer base if
 they really want to serve enemies).
[A: 9 R: 1] Solution #2: If a manse is linked to an organization, enemies of
 that organization cannot enter that manse (with the
 exception of the manse owner, of course).
 Essentially automatically apply the policy to all
 manses when they are connected, and detach it if
 disconnected.
[A: 9 R: 1] Solution #3: Solution 2, but with an organization-leader command
 that lets it be toggled on and off (so the
 organization can decide whether they wish to enforce
 this policy or not).
Player Comments:
---[Xenthos on 10/11 @ 01:37 sets as pending]
---[Xenthos on 10/18 @ 21:18 writes]:
Lack of comments thus far and all votes being equal at this point leaves me with
actually stating a preference (and voting accordingly): I think solution 1 would
be nicer, in that it gives shop owners more flexibility to make their own
choices in terms of who can come in, without organizations *needing* to police
the situation.
---[Moi on 10/18 @ 21:39 writes]:
I also like solution 1 best. Sol 2 and 3 could be abused by organizations
willing to spend 1000 power to screw over someone's shop, as there's currently
no manse owner command to disconnect your manse from an organization you no
longer wish to be connected to.
---[Ejderha on 10/21 @ 03:50 writes]:
I don't really like Sol2 or Sol3 much at all. Sneaking into a city using manses
is not really especially interesting gameplay, and the overhead to police it
seems like a burden. Since the org granted the manse access, it doesn't seem
wrong that the access should be contingent - on a player by player basis - on
not being an enemy. Support for Sol1.