Pelagic Zombies

Pelagic Zombies, or the Seothi as they call themselves are a cosmopolitan other race living in the Pelagic realm. It is strongly implied that all the other races that manage to survive the arrival of the realm in the Weltan system are in fact dead. 
== Seaothi biology ==
Pelagic zombies are surprisingly lifelike, the only giveaway sign is their inability to feel pain, and ability to turn their heads nearly 360°.
=== Acrofaty ===
Characteristic of many anthropods, Seaothi body types vary extremely in terms of body fat and musculature, but this does not hinder mobility or skill in any way. Same with missing an eye, a leg, a hand or all three combined.
=== Drinking ===
Seothi often take part in drinking, often becoming intoxicated to the point of vomiting. Their tolerance is extremely low however, as even a quarter of a tankard is enough to make them tipsy, and a half one can induce vomiting.  
=== Vomiting ===
Seaothi are capable of producing enough vomit to fill a bucket. The vomit is powerful enough to put out small fires. They induce vomiting by drinking rum or by consuming raw meats and bait worms, or by throwing up on each other. They keep bucketed vomit to throw on enemies to obscure their vision.
=== Metabolism ===
Seothi can heal themselves by eating bananas, without peeling them first, pomegranates, mangoes, as well as entire coconuts in one bite, and pineapples, leaves and all. Seothi skeletons also eat bananas when damaged despite having no organs to digest them.
=== Drowning ===
Seothi can convert food energy into oxygen, as eating while drowning underwater will restore health, allowing them to stay submerged indefinitely despite drowning continuously the whole time. When diving, they go down with weighted food barrels. Seothi can do lots things underwater that they shouldn't be able to, such as reading paper maps, playing musical instruments thanks to this ability.
=== The Call ===
The Seothi have a form of hive mind, activated by a song sung when injustice is felt by those of the sailor nation. When the song is sung, lords convene to deal with said threat.
=== Undead ===
When Pelagic zombies die, their ghost begins its ascent, but the zombies have found ways to return the ghost to the body, even after appearing on the Ghostmaker. The reason the zombies return to life is linked to their ships, whenever their soul is successfully captured by the Ghostmaker, rather than return to the pelagic as ghosts, they return as zombies. This mechanic is mostly to deny the Craniums new members, something they aren't pleased about.
== Skills and abilities ==
Know how to sail directly into the wind, albeit at a slower pace than sailing in other directions. If a nearby volcano is active, the embers falling from the sky will tell them if they're in range of the eruption and its flaming boulders. When fishing, they know immediately what they have on the line.
== Technology ==
Seothi have surprisingly advanced technology, having access to flintlock pistols, blunderbusses and carbines as well as cannons. They fire using a waterproof powder that is seemingly reusable. The cannons are suspected to be magical in nature, as they can be rear loaded.
=== Revealing light ===
Flares that give light and tangibility to ghosts over a wide area. Fired from a cannon.
== Seothi economy ==
The autonomous production of food, wood, cloth and metal is responsible for why the realm never seems to run out of supplies and valuables of all kinds despite not being part of any trade routes, with the culture of gold hoarding not enough to explain it. This also prevents it from running out of key supplies like metal for ships, weapons, cannons and ammunition, gunpowder, sailcloth or even grog, despite there being nothing shipped in and general trade with any outside parties. There are no shipyards to produce as many ships as there are active in the sea thanks to the various rituals raising them from the depths undamaged.
== Seothi religion ==
Worship two deities, the Pressgang, who brings the dead in the backchannels back to the sea and the Pass Over, who keeps the ghosts and skeletons at bay.
=== The Backchannel ===
The Backchannel is the threshold on which dead seothi souls end up, and is the raw material from which the realm was formed. It is from there that the dead are uplifted and set on the doorstep of the seas. 
The seothi don't truly die, merely discorporating and outright returning from the backchannels immediately and others either become ghosts and skeletons (the ability to regain their fleshy forms held back only by whatever curses they may carry). 
The two seas exist in a dualistic state and can interact with one another, and the lost souls (ghosts and skeletons) of the backchannels envy and covet those that return intact; the Deadlords are powerful cursed souls corrupted to the point of near demonhood, and frequently breach the backchannel to invade islands using quicksands or by raising a ship on their own. 
Seothis can still be corrupted back into phantoms and skeletons. Because of their quasi-undead nature, seothi are superhumanly hardy and capable of absurd feats beyond normal humanity; their original state as ghosts can be guessed when mortally wounded and their soul begins to ascend until recaptured by the backchannels.
== Interspecies relations ==
Due to a pact made with local merfolk, if a seothi winds up adrift in the open ocean with no ships nearby, a mer will show up and offer them a lift back to their ship or a port.
Category:Pelagic Realm
Category:Zombies
Category:Short articles
Category:Unfinished articles