Plants vs. Zombies: Build Your Lawn!/Zombies

Zombies are the main enemies in Plants vs. Zombies: Build Your Lawn!. They spawn every two turns with no restriction in each lane (1 spawn per lane) aside from their starting turn spawn, or when a zombie is destroyed, moment in which they spawn in the last tile of the destroyed zombie's lane.
=== Special values ===
==== Movement ====
* Stiff = 1/2 Space per turn
* Basic = 1 Space per turn
* Rapid = 1 1/2 Space per turn
* Quick = 2 Spaces per turn
The zombies that can spawn in your lawn are random, but here is a list of each zombie that can spawn:
 		 	 	 	
Zombie 		25 	None 	Basic 	40*
Conehead 		50 	None 	Basic 	80*
Buckethead		75 	None 	Stiff 	140*
 		50 	Instead of eating plants, they jump over them. 	Basic 	60*
 		75 	Move slowly at first, but move faster when their paper is destroyed (Losing half their health). 	Stiff (Normal) Rapid (Newspaper destroyed)	100*
 		125	Can change lane. 	Rapid 	140**
 		25 	None 	Quick 	40**
 		75 	They avoid plants' hits every 2 turns. 	Basic 	40*
 		50 	When 1 Space away from a plant, destroy it and themselves. 	Quick 	40**
 		100	They move a turn, and the next one they don't. 	Basic 	140**
 		200	Instead of eating plants, it smashes them with its pole. 	Basic 	200***
 		0 	Get +10 Health when another Goat is summoned. 	Quick 	10°
 		100	Summon Backup Dancers at the start of each turn. 	Basic 	60**
 		50 	They move 1 Space backwards each 2 turns, but gain +20 Health in the process. 	Quick 	40**
 		175	Destroy all plants upon contact without waiting for determined turns. 	Stiff 	160***
 		100	Each turn, their light will change of color, if it is green, zombies will move ½ Space more than usual, and if it is red, they will move ½ Space less. 	Basic 	80***
 		75 	Their ladder makes them able to go through defensive plants and the zombies following them, the ladder can take 3 zombie uses. 	Stiff 	120**
 		75 	Drop from the sky, if they survive the next turn, they steal the plant on that tile, the tile where they land is random. 	Still 	40*
 		175	If they reach the middle of the lawn, they will start moving backwards and if they successfully leave the lawn, all zombies will get +20 Health. 	Rapid 	80***
 		150	Throw projectiles at plants that are closer to the player's house. 	Still 	140**
 		200	Smashes plants instead of eating them, when it destroys a plant, he makes a random zombie in another row. 	Stiff 	200***
 		125	Throws 2 mysterious formulas at a random tile of the lawn every turn, plants cannot be planted there for two turns, if there is a plant there already, destroy it. His formulas can be nullified by Umbrella Leaf.	Basic 	120**
 		150	Plants do 20 less Damage next turn, all zombies take 20 Damage. 	Basic 	140**
 		150	Gives hot coffee to all zombies, the coffee restores their health completely. 	Stiff 	100**
 		75 	If there are 3 plants or less on the row he appeared, he moves twice as fast. 	Rapid 	60*
 		125	Makes jewel pieces for 4 zombies every turn that gives them +20 Health. 	Basic 	120**
 		175	When destroyed, it leaves a volcano that if not destroyed after a turn will destroy all plants in a 3x3 radius. 	Quick 	120**
 		50 	Come in groups of 3. They are thrown to random places on the lawn where they start to vomit rainbow at plants in their lane, decreasing their damage by 20 for each turn they have been vomiting. 	Still 	60*
 		150	Throws sugary frosting at plants that reduces their range by 2 tiles. 	Basic 	140**
 		75 	Zombies with 60 Health or less have their speed set to Quick. 	Quick 	60*
 		250	Start of Turn: Destroy a random plant and reduce player's Sun by 25. 	Stiff 	250***
 		50 	Spawns anywhere in the lawn, spawns three Imps in this lane and next door when destroyed. 	Still 	60*
 		100	Zombies in its lane cannot be hypnotized. 	Stiff 	120*
*Only appear after turn 1
**Only appear after turn 5
***Only appear after turn 10
°Do not appear normally. Can only be summoned by Goatify
== Seasonal Zombies ==
These zombies are only available during certain times of the year, they can only spawn during the dates of the event.
Name	Image	 	Abilities 	Movement	
 	 	125	Pulls all plants in his lane 1 tile towards him every turn. 	Stiff 	120*
 	 	100	Takes -10 Damage from attacks if it has more than half health, afterwards it takes +10 Damage from attacks.	Rapid 	100*
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