Downtime and You

== Downtime ==
=== Definition of downtime ===
The downtime system is designed to put much of the power and decision making for non-adventuring tasks in the hands of the players. These rules assume the reader is a player making decisions about what his character does during downtime. However, the GM is still in charge of the campaign and the final judge of what is possible using this system; these rules simply take much of the burden away from busy GMs, allowing them more time to work on creating adventures and other campaign issues. The normal Downtime rules are found here.
=== How downtime is logged ===
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Each real life day is two days in character, this means you have two down time actions. The actions performed are logged by you in the down-time channel. Here are some rules and guidelines for posting in downtime
# You can't down time XP train in this server.
# make sure to post (!suggest), the date, and actual numbers associated with the downtime action. For and example (!suggest 5/5/19 bob make money) would be an example of insufficient information. However on the other hand (!suggest 5/5/19 used cooking skill take ten for 33 both days earns 6.6gp) Would be sufficient.
# Down time can be stored up to 7 IRL days otherwise noted as 14 IC days, any time after that 7 day grace is lost sadly. 
# Downtime money with any skill checks is your roll in silver pieces except for profession which earns half the roll in gold pieces, and perform, which earns as normal. 
# Every 10 followers can make 1 labor(still costs 10gp), 1 goods(still costs 10gp), or 1 gold each day. (followers: is anything not a cohort or player character.) 
# 
Category:Rules