Resource Well

Resource Wells are specific locations in the world from which raw fluid resources can be extracted: 
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* 
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A can be built on the central node to pressurize (or activate) it, which allows to be built on the secondary (satellite) nodes, allowing the fluid to be extracted.
Resource Wells can be scanned using the Resource Scanner. It is not possible to scan for them separately, meaning scanning for Crude Oil points to both resource nodes and Wells.
== Purity ==
The purity of a satellite node affects how much fluid can be extracted from it. The Resource Well potential is the sum of how much fluid can be extracted from all satellite nodes in that particular Resource Well. Overclocking the Pressurizer increases this sum and therefore affects all satellite nodes equally, e.g. overclocking it to 200% will cause all Extractors to extract twice as much fluid.
Purity	at 100%	at 250%
Impure	30 	75
Normal	60 	150
Pure 	120 	300
== Types ==
Resource Well satellite nodes
Resource	Impure	Normal	Pure	Max rate	Number of Wells
 	2 	7 	36 	12,000 	6
 	6 	3 	3 	1,800 	2
 	7 	12 	36 	13,125 	8
== Tips ==
* Extracting Water from Resource Wells is usually less power-efficient than building Water Extractors on a water surface to produce the same amount of Water.
* For Crude Oil extraction, it is also more efficient to extract using Oil Extractors on Crude Oil nodes, unless all the nodes have been occupied.
== Gallery ==
File:Resource wells.jpg|Concept art.
== See also ==
* Resource node
== History ==
* Patch 0.4.0.0: Introduced
Category:Gameplay mechanics
de:Rohstoffquellen