Absorber (Cannon)

Absorber is the sixth Cannon first appearing during the Machine Scream update. It is available in the shop after beating Area 51 for the first time, and can be bought for . Absorber temporarily creates a powerful shield with high resistance in front of the nearest enemy when fired.
==Appearance==
Absorber has a color pallet of dark grey and blue. It is also the first and currently the only cannon to contain idle animations and sounds, with its pistons constantly moving up and down, and its blue, glowing core vibrating constantly, emitting sound. 
Upon "firing", the core shoots a laser, briefly powers down, then starts glowing again. A bright neon wall will appear from wherever the laser shot at.
== Usage==
The Absorber is a defensive cannon like the Slammer, but instead of being limited to close range, the Absorber shoots out a neon wall. While it does not have high health, it has very high resistance which significantly reduces the damage it takes. It also has Omni-Immunity in which, similarly to 's walls, render it immune to harmful effects like fire, or insta-kill attacks from units like .
That is where the similarities end, though. Unlike Slammer, Absorber CANNOT defend well in the early game while the player is building up income. While the wall CAN be useful, any of the offensive cannons will do you far more service for such a purpose. Instead, Absorber shines once you have already built up a good income and have units to protect. Only then, Absorber shows its true potential, as the ability to deploy a shield in a pinch makes it useful for stalling strong units or protecting an exposed backline.
Aside from protecting units, the Absorber is also GREAT for making space, its high durability and ability to instantly be deployed means that if there's even a small window of opportunity, you can sneak an Absorber wall into the faces of many backline units, like a stack of s, where your friendly units are free to push up to and kill them. 
In the end, the only real flaws are that its Cooldown is the same as every other cannon, which makes you have to wait really long before being able to use it again, and that some AOE attacks can hit behind it, but for a support cannon, its pretty solid if your struggling with enemy pressure.
==Strategy==
The best thing you can do against an Absorber is to use units that can bypass the wall, whether that be through splash damage, piercing attacks, or units that bypass it outright, like . Do keep in mind though, that most of these options do not have high damage per second, and should only be relied upon to kill frailer units, like .
If you want to Brute Force your way through the wall, there isn't much you can do against an Absorber aside from using or to pierce its resistance and make quick work of its mediocre health, but otherwise, it's an uphill battle as the shield will still tank considerable amounts of damage, even with big stacks of high DPS units like . If you have neither of those, then just keep in mind that sometimes, Absorber will not let you kill things for a while. In truth, the only times it becomes a real threat is if it protects something dangerous like a .
==Stats==
==Gallery==
Absorber.gif|Using Absorber