Effects

Ever since the Effects patch (March 12, 2016) came out, the player is now able to customize items by placing particles on them. There's a Weekly Rotation which includes some particles that are always available.
==How do I use Effects?==
Actually, this is really easy. You choose an effect in the list, and a behavior. Then, you drag the effect (it's shown in the preview) on everything you want.
To unlock more effects, you need keys. You get them by watching short ads.
==Behaviours==
This is the list of all the behaviours :
*Angular - Particles appear whenever the selected item spins. Particle amount depends on spinning velocity.
*Circle - Particles appear randomly in a circle around the selected item.
*Circle Cycling - Particles cycle around a circle around the selected item.
*Circle Filled - Particles appear randomly inside a circle around the selected item.
*Pulse - Particles in the shape of a circle expanding outwards.
*Pulse PingPong - Particles in the shape of a circle expanding outwards and inwards.
*Connected - Particles appear on the link to all items linked to the selected item.
*Corners - Particles appear on the corners of the selected item.
*Cross - Particles appear in the shape of a cross on the selected item.
*Firearm (Selected item must be a Firearm) - Particles appear out of the trigger area each time you shoot.
*Fly - Particles appear in a line turning random directions on the selected item.
*Four Sides - Particles appear on each one of the four sides of the selected item.
*Glow - Particles appear on the outline, flowing outwards.
*Horizontal Ping Pong - Particles appear in a horizontal line moving from one end to the other.
*Horizontal - Particles appear in a horizontal line.
*Inside - Particles appear inside the item.
*Inwards - Particles appear moving inwards from the corners. The speed setting determines how far inwards they reach, with 10 speed being identical to the Corners effect.
*Joint - Particles appear on the joints of an item.
*Joint Anchor - Particles appear on the joint anchors of an item, joint anchors being the locations the joints start at and end at.
*Mathematical - Particles appear circling the item while spinning.
*Outline - Particles appear as an outline of the item.
*Outwards - Opposite of Inwards.
*Overwrite - Particles replace any default particles on an item.
*Point - Particles appear as a dot on the item.
*Radius (Selected item must have an AoE functionality (I.E. Flame Staff, Grenade)) - Particles outline the radius of the selected item's effect.
*Scan - Particles appear as a horizontal line moving from the top of the item to the bottom and back repeatedly.
*Snake - Particles move in a snake-like motion from the top to the bottom of the item.
*Spiral - Particles spiral inwards and outwards from the item.
*Vertical PingPong - Particles appear in a vertical line moving from one end to the other.
*Vertical - Particles appear in a vertical line.
*Void Inwards - Particles create a spiral move inwards.
*Void - Particles create a spiral move around the item.
*Zap - Particles appear in arcs off the item.
==Particles==
These are the types of particles in the game as of the Effects update.
===Basic===
These are all the default particles in the game that you would see on powers or items.
*Acid
*Air
*Arc
*Bees
*Blood
*Bubbles
*Crystal
*Dark
*Decoration
*Earth
*Ember
*Explosive
*Fire
*Forcefield
*Gas
*Gasoline
*Gravity
*Hail
*Heal
*Laser
*Light
*Petrify
*Poison
*Poof
*Shock
*Shock2
*Smoke Big
*Smoke
*Snare
*Sparkle
*Void
*Water
Category:Other