Point Power Level

The Basic Set gives some guidelines with regards to the meaning of point totals. Classic had much the same breakdown until 150 points
*Feeble: (below 25 points)Below Average [15 or less]: Small children, mindless thralls, and zombies
*Average (25-50 points): Ordinary folk. Point range of GURPS Historical Folks 
*Competent (50-75 points)Above Average: Athletes, cops, wealthy gentry and upper
*Exceptional (75-100 points)Experienced: Star athletes, seasoned cops
*Heroic (100-200 points)Hero material [100] to Full-fledged hero [150]: People at the realistic pinnacle of physical, mental, or social achievement.
*Larger-than-Life (200-300 points)Truly outstanding [200]: Leading roles in kung fu movies, fantasy novels, etc; GURPS Dungeon Fantasy characters are 250 points.
*Legendary (300-500 points)Superhuman [300+]: Protagonists of epic poems and folklore. Monster Hunters are 400 points.
*Superhuman (500-1,000 points): Those who have transcended humanity and powerful creatures of fantasy.
*Godlike (over 1,000 points): True demigods
==Suggested levels==
In a martial arts cinematic campaign it is suggested a minimum of 200 points be given. 
GURPS Banestorm suggests:
* Ordinary Folks/Heroes by Necessity (25-75 Points)
* Heroes in the Making (75-125 Points)
* Professional Adventurers (125-175 Points)
* Great Names on Yrth (175-250 Points)
* Living Legends (250+ points)
Funny thing is that there are many historical people, provided in Classic: Who's Who 1 and Classic: Who's Who 2, who even using the cheaper Classic rules clock in at 200+ points.
==Classic Terms==
==References==
*Basic Set pg 487
Category:Rules
Category:Setting Concepts