Glenn (Hero)

Glenn is a playable Hero Character in The Walking Dead: No Man's Land. Glenn is unlocked only through acquiring 16 of his specific Hero tokens. When unlocked, he starts at 1 star.
He is of the Scout class and has the Hero Leader trait of Lucky Dumpster. He also has Lucky, Dodge, Bullet Dodge and Retaliate.
==Leader Trait — Lucky Dumpster==
After interacting with an object, Glenn is able to move and attack. Glenn gains Supplies after each mission equal to {0}% of the Experience earned from Glenn's kills.
Lucky Dumpster can trigger once per turn.
As a leader, all of your team members gain these bonuses.
Level	% of XP in Supplies per Death
1 	30%
2 	35%
3 	40%
4 	45%
5 	60%
6 	70%
7 	75%
8 	80%
9 	85%
10 	90%
== How to use Glenn ==
Glenn is one of the better scouts in the game, thanks to his unique Leader Trait. He's definitely not an allrounder, but on maps with crates and other 1-turn objects, he shines. In most cases people will use Glenn in the team member role. Due to his farming bonus Glenn is one hero that it's worth to unlock right away.
Glenn should be badged as a regular scout, with 3 Damage and 3 Critical Damage badges. Of his traits you should keep Lucky and reroll the others for Weakening and any of Strong, Power Strike and Ruthless.
=== The Tomato Boost ===
Any walker killed by Glenn (or any in the team, if he's the team leader) will provide some tomatoes, in addition to the XP's received for kills. This amount increases as he gets higher in pink stars but will probably be relatively low at the beginning stages of the game, when you will actually use him for this task. Overall the bonus is not huge, and unless you're short on gas it's a better return on time invested to just quickly play Tomato Scavenge missions with Governor in lead and take the main amount of tomatoes from the crates and mission reward. Still, even in this case it makes sense to use Glenn to kill some walkers to get some extra tomatoes.
=== Regain an Action Point after Opening Crate ===
Glenn's main benefit is his ability to regain an action point after opening any 1-turn object (like a crate, locker or singe-turn door). Normally the survivor's turn is over after opening a crate, but Glenn can both move and attack after doing so. This means that if he has a tactical weapon, he can attack - move and open crate - move and attack again. Or if he has a guaranteed interrupt weapon like Mercer's Axe, he can open a crate and get into overwatch to interrupt an approaching walker.
It often also makes sense to give Glenn the Walker Mike support, which allows him to sprint deep into the walker horde, open a far away crate, and get out of danger the next round.
Category:Preparation
Category:Survivors
Category:Heroes