0.11.30

Welcome to the update 0.11.30, survivors! Take part in your favourite brawl “Battlefield” on a new map and get new unique rewards! The inhabitants of the Wasteland should also expect the arrival of mysterious Ravens. What awaits us with their arrival? We'll find out soon.
=== In-game event “Spring Mayhem” ===
Attention! The event and the brawl “Battlefield” will be active from April 23 to May 10!
=== Updated brawl “Battlefield” ===
* Battles are held on special maps: the already familiar «Tank range» and a new map «River lighthouse».
* Survivors will use pre-built armoured vehicles in the format “8 vs 8”.
* At the beginning of each battle, you can choose the desired armoured car:
** A choice of 5 blueprints with different weapons and, accordingly, roles.
** The same blueprint can be selected at the same time by no more than 3 players.
** If you do not have time to choose a car in the allotted time, the blueprint is randomly selected.
* The mode has respawns. Before the respawn, you need to choose one of the 5 cars on which you want to continue the battle. If you do not have time to change the car in the allotted time, you will automatically be given the same armoured car as before.
* Your objective in the battle: fill the point scale earlier than the opposing team, or score more points before the time runs out. Points are awarded for the destruction of opponents.
** A team is awarded a win if it scores 50 points and outscores the opponent's team by at least 5 points.
** If one of the teams scores 50 points, but the gap of 5 points is not reached, the game continues until the allotted time expires, or one of the teams outscores the opponent's team by 5 points. If one of the teams scores 100 points, the battle is also over.
** A team is awarded a win if it outscores the opponent's team by 5 points after the game timer expires.
** If the gap of 5 points is not reached at the end of the timer, the teams are given an additional 3 minutes to allow one of the teams to prevail. If this does not happen, the team that scores more points wins at the end of the extra time. If both teams have equal points, a draw is declared.
* The number of points for each destruction increases, depending on the number of bases that your team controls:
** No bases: 1 point for destruction.
** 1 base: 2 points for destruction.
** 2 bases: 3 points for destruction.
** 3 bases: 4 points for destruction.
We reviewed your feedback and suggestions after the “Winter mayhem” event and revised the scoring system. Now the rating points are awarded not for victory, but for personal contribution of the player to the battle's results:
* The rating points earned by the player affect his place in the leaderboard and belonging to one of the leagues.
* Rating points for each player are awarded as follows:
** For destroying the opponent, the player receives as many points as he has brought victory points to the team with this kill.
** For assistance in destroying the enemy, the player receives 1 point. Assistance in destruction is counted only if the enemy was destroyed within 15 seconds after you dealt damage to him last time.
** All players who take part in the capture of a base receive 1 point for the destruction of each opponent by any ally as long as the base is under the control of your team.
* Reaching each league level opens up new unique rewards (decor and paint).
* In addition, all participants in the battle, depending on their contribution, receive reputation points and scrap metal at the end of each battle.
* Now the player pays with rating points to enter the battle. The entry fee depends on the player's current league.
** Rust: 0 points
** Tin: 2 points
** Copper: 4 points
** Iron: 6 points
** Bronze: 6 points
** Silver: 8 points
** Gold: 8 points
** Palladium: 10 points
** Platinum: 10 points
** Diamond: 12 points
* Each ranked league is safe. This means that you will no longer be able to drop into the league below, even if you face a series of defeats. If you reach the minimum points in the current league, points for entering the battle will not be deducted and you will not go down to the previous league.
* Now, if you lose, you do not lose rating points, except for those that he spent on entering the battle.
The list of leagues and corresponding rewards (in order of increasing the level of the league):
* Tin (100-199 rating points). Reward — 2 common rarity stickers “Ironhand”.
* Copper (200 - 399 rating points). Reward — 1 common decor “Chainmail”.
* Iron (400 - 599 rating points). Reward — 1 common decor “Towing cable”.
* Bronze (600 - 799 rating points). Reward — 1 special decor “Right halogen headlamp”.
* Silver (800 - 1199 rating points). Reward — 1 special decor “Left halogen headlamp”.
* Gold (1200 - 1499 rating points). Reward — epic paint “Flora camo”.
* Palladium (1500 - 1699 rating points). Reward — epic rarity decor “Toiletry bag”.
* Platinum (1700 - 1999 rating points). Reward — legendary rarity paint “Winter Camo”.
* Diamond (2000+ rating points). Reward — legendary decor “Solduck”.
Special challenges
Complete special challenges in the brawl «Battlefield» and get additional rewards!
* Complete 20 battles. Reward: 2 common stickers “Dangerous element”.
* Destroy 40 players in the brawl. Reward: “epic” paint “Urban camo”.
* Capture 60 bases in the brawl. Reward: “legendary” paint “Gun merchant”.
* Win 10 battles. Reward: unique banner emblem.
=== Raven's path ===
Attention to all survivors! Intelligence reports that unknown cars are moving towards the Valley. But no, it's not Sir Martin and his loyal knechte. It seems our worst fears are coming true. What awaits us? We'll find out very soon.
=== Crossout — Assault Force: Tango-1 (Deluxe edition) ===
All players who buy the pack get a garage of the Assault Force as a gift!
Unique armoured car WLP:
* Weapons: unique epic minelayer “King”
** PS: 870.
** Ammunition: 16 pcs.
** Durability: 240 pts.
** Power consumption: 3 pts.
** Mass: 540 kg.
** Perk: “When detonated, the mine bounces, which increases the impact area and allows low-flying objects to be affected”.
* Epic machine gun «P-26 Tackler» (2 pcs.).
* Unique paint cans “Ceramic armor” and “Dark green”.
* Unique character portrait “Tango-1”.
* 4000 in-game coins.
Additionally, the player gets:
* Unique background and logo of the Assault Force sapper.
* Unique decor: “Twin lamp” (2 pcs.), “Large decorative grille 1” (2 pcs.), “Large decorative grille 2”, “Decorative grille 1” (2 pcs.).
* WLP structural parts.
* A set of unique stickers.
* Epic cabin “Quantum”.
* The maximum number of parts increased to 57.
Tango-1
Personal file No. 11010
Rank: Sergeant
Operation call sign: Tango-1
Specialization: installation and clearance of mines, missiles, shells
Due for military service in 2045.
Evaluation:
In addition to his main specialization, Tango-1 possesses the following skills: securing river and marshland crossings, digging up defensive structures, and establishing supply lines. Has an analytical mind, good memory and coordination. Scrupulous, executive and shows extreme loyalty to the unit.
Recommended for assignment to Operation “Return”.
A military base hidden in plain sight in a railway depot. Who knows what it was used for before. Maybe it was a missile depot, maybe it was an intelligence HQ. The truth is carefully guarded by Steppenwolfs. Only one thing is truly known — there has recently been movement near this place. It's no longer abandoned.
Attention! The pack will be available in store till May 24!
=== Crossout — Assault Force: Tango-1 ===
Unique armoured car WLP:
* Weapons: unique epic minelayer “King”, epic machine gun “ST-M26 Tackler” (2 pcs.).
* Unique paint can “Dark green”.
* Unique character portrait “Tango-1”.
* 1500 in-game coins.
Additionally, the player gets:
* WLP structural parts.
* A set of unique stickers.
* Epic cabin “Quantum”.
* The maximum number of parts increased to 52.
=== Raiders ===
* Improved behaviour of the cars with drones and turrets.
* Improved raiders’ logic while choosing the route.
* Now raiders are able to strafe if their cars have the appropriate movement part.
=== Raids ===
Improved the behaviour of leaders in raids. They now use all the guns that are mounted on their cars.
=== Missions ===
* Added new raider blueprints with “Founders” faction parts.
* Improved the matchmaking and team distribution systems.
=== Structural parts ===
Bumper «Defensive perimeter»
* Durability increased from 129 to 156.
* Mass reduced from 384 to 336 kg.
* PS reduced from 35 to 31.
Bumper «Defence line»
Durability increased from 97 to 134.
=== Steppenwolfs ===
* Now with each new level of prestige with the “Steppenwolfs” faction, the player, in addition to the “War” and “Charlie-7” parts, can receive the WLP parts “Left barrier” and “Right barrier” (1 of each) and the bumper “Sentry line”.
* “Left barrier” and “Right barrier” are issued for one level of prestige.
* Attention! The parts are issued for new levels of prestige obtained after the update. Prestige levels received before the update are not counted, and the parts are not given for them.
* If you purchased the “Assault Force: Tango-1” pack (regular or deluxe), then if you increase the level of prestige with the “Steppenwolfs” faction, additional structural parts will not be issued.
=== Scavengers ===
* Now for a new level of prestige with the “Scavengers” fraction, the player can get the “Bartizan” part (6 pcs.). All 6 pcs. are issued for one level of prestige.
* If you purchased the “Assault Force: Tango-1” pack (regular or deluxe), then if you increase the level of prestige with the “Scavengers” faction, additional structural parts will not be issued.
=== Lunatics ===
* “Rupture” shotgun added to “Lunatic slaughterhouse” workbench. The part becomes available at reputation level 5 with the faction.
* Please note that new parts from the “Raven's path” events will no longer be added to the factional workbenches.
=== Wheels ===
Small wheel
* The radius of the physical wheel model has been reduced by 5%.
* Wheel width reduced by 1 pin (was 4, now 3).
Medium wheel
* The radius of the physical wheel model has been reduced by 5%.
* The minimum distance between two such wheels reduced by 1 pin (was 5, now 4).
Studded wheel
* The radius of the physical wheel model has been reduced by 11%.
* The minimum distance between two such wheels reduced by 1 pin (was 4, now 3).
* Wheel width reduced by 1 pin (was 4, now 3).
Chained wheel
The minimum distance between two such wheels reduced by 1 pin (was 5, now 4).
Racing wheel
* The radius of the physical wheel model has been reduced by 5%.
* The minimum distance between two such wheels reduced by 1 pin (was 5, now 4).
Landing gear
* The radius of the physical wheel model has been reduced by 18%.
* Wheel width reduced by 1 pin (was 4, now 3).
Stallion
The radius of the physical wheel model has been reduced by 18%.
Balloon tyre
* The radius of the physical wheel model has been reduced by 9%.
* The minimum distance between two such wheels reduced by 1 pin (was 5, now 4).
* Wheel width reduced by 1 pin (was 4, now 3).
Large wheel
Wheel width reduced by 1 pin (was 5, now 4).
Shiv
* The radius of the physical wheel model has been increased by 10%.
* The minimum distance between two such wheels reduced by 1 pin (was 5, now 4).
Lunar IV
The minimum distance between two such wheels reduced by 1 pin (was 5, now 4).
Array
The minimum distance between two such wheels reduced by 1 pin (was 5, now 4).
APC wheel
* The radius of the physical wheel model has been reduced by 5%.
* The minimum distance between two such wheels reduced by 1 pin (was 5, now 4).
* Wheel width reduced by 1 pin (was 4, now 3).
Twin wheel
* The radius of the physical wheel model has been reduced by 7%.
* The minimum distance between two such wheels reduced by 1 pin (was 5, now 4).
=== Hovers ===
Hovers ”Icarus IV” and “Icarus VII”
* Acceleration for vehicles with hovers when turning reduced by 25%.
* Hover tonnage reduced from +850 kg to +750 kg.
=== Weapons ===
All guns (except plasma)
The +5% to explosion damage now also has +5% to hit damage. Both improvements come together.
Cannon “Avenger 57mm”
* Projectile impact impulse increased by 20%.
* Damage upon projectile contact with the part increased by 15%.
* Projectile explosion radius increased by 5%.
Cannon “Judge 76mm”
* Damage upon projectile contact with the part increased by 25%.
* Projectile explosion radius increased by 5%.
Cannon “CC-18 Typhoon”
* Shrapnel damage increased by 7%.
* Damage upon projectile contact with the part increased by 5%.
Missile “AT Wasp”
Shrapnel damage reduced by 12%.
Revolver “Emily”
Power consumption reduced from 5 to 4 units.
Autocannon “AC50 Storm”
* Damage reduced by 7%.
* The bonus from the perk is reduced from 14 to 12%.
Autocannon “AC72 Whirlwind”
The bonus from the perk is reduced from 35 to 30%.
Autocannon “AC64 Joule”
Damage reduced by 7%.
Electric gun “Assembler”
* Durability reduced from 480 to 400 pts.
* Changed the perk. Now, after a full charge, the damage begins to grow to 175 pts. (previously - 200 pts.) within 2 sec. (previously - 2.5 sec.). If you don't shoot during this time, the charge is reset, and the weapon itself heats up 100%.
* Now the weapon can load the shot, even if at the time of accumulation of charge firing from them is impossible because of the part blocking the flight of shells. If you have time to rotate the weapon, the shot will be fired. If you fail to do so, the charge will be discharged and the “Assembler” will overheat.
“Grenadier” drone
* Maximum speed reduced from 80 to 70 km/h.
* Drone durability reduced from 140 to 130 units.
Drone “Annihilator”
* Drone durability reduced from 100 to 75 units.
* Fixed a bug where the drone continued attacking an enemy that went invisible.
* Now the perks of the drone and “Harvester” interact correctly.
“Blockchain” plasma cutter
First of all, let's explain that with each shot from “Blockchain” 8 “shells” are launched in a dense group.
* Damage of each of the 8 shells increased by 130%. Why so much? See information about the weapon's perk below.
* Reloading time increased from 2 to 3.5 seconds.
* Changed the perk. Now the weapon partially ignores the transparency of parts and deals more damage to the parts that can be penetrated. 
Shotgun “Spitfire”
Optimal range increased from 20 to 50 m.
Shotgun “Rupture”
* Durability increased from 200 to 229 pts.
* Optimal range increased from 20 to 50 m.
Shotgun “Fafnir”
Durability increased from 273 to 300 pts.
Nailgun “Summator”
Now the weapon can load the shot, even if at the time of accumulation of charge firing from them is impossible because of the part blocking the flight of shells. If you have time to rotate the weapon, the shot will be fired. If you fail to do so, the charge will be discharged.
=== Part upgrades ===
The upgrade “-17% with a stationary vehicle. -17% with a moving vehicle” is replaced by more useful improvements for each type of weapon:
* Machine guns, autocannons, revolver “Emily”: “Increase in spread with each shot is lower by 17%”.
* “Porcupine” minelayer: “Max. projectile lifetime +4 sec.”
* Flamethrowers: “Part heating speed +7%”
All the parts of the types mentioned above, that have the old upgrade, will be automatically replaced by the same parts with a new upgrade.
* Now in the interface settings, you can choose under what conditions in battle players' nicknames will be displayed (the “Show names” option):
** Always show
** Show on hover
** Do not show
* Now, if you have problems with your connection, you can perform an automatic check of communication with the server. To do this, in the “Settings” section (“General” tab), select “Network connection test”. After that, you can send your logs to the “Bug reports” section of the forum without the need to perform additional checks.
* Improved the “Banner” tab in the player profile. Now you can see all the portraits, backgrounds and logos that are/were available to players and find out where they can (or could) be obtained.
* Gamepad controls are divided into two tabs: in the first tab you can choose one of the preset layouts, and in the second you can configure various settings.
* Additional options have been added to the “Gamepad settings” tab:
** The option to adjust camera sensitivity in battle in X and Y axes.
** Camera movement
** Restricted camera
* Added the sub-menu item “Earn in battle” for resources. When you select it, the player gets to the map of the world with an open mode in which this resource is obtained.
* Now all in-game gifts from developers, that should be activated soon, show the time during which this gift must be collected.
* Reduced damage from the module explosion is now displayed in red in the parameters.
* A new Mouse Smoothing setting has been added to the General tab. This setting disables smoothing of mouse and camera position input in the garage and in battle.
* Now that you have completed a challenge, you can get acquainted with the reward parameters by simply hovering over the reward image in the notification window.
* The number of available spaces in the storage by default increased by 50 (200 to 250).
* The maximum possible number of spaces in the storage increased to 1000.
* The height at which the shells of the Porcupine, Mandrake and Incinerator can explode and leave a puddle of fire has been increased.
* Fixed a bug with a raider stuck in the raid “Hit and run!” on the map “Cursed mines”.
* Fixed a bug where it was impossible to target some turrets on the Lost Coast map with the Caucasus weapon in the raid “Perimeter Breach”.
* Fixed a bug with the lack of a reload indicator for the “Trigger” weapon.
* Fixed a bug where the sight of the “Mandrake” could help with finding invisible enemies.
* Fixed a bug with transparent elements of the cabin “Bastion”.
* Fixed a collision model of the “Railing” decor.
* Improved environmental objects on the maps “Old Town”, “Sector EX”, “Lost Coast”, “Dead Highway” and “Blood Rocks” (“Adventure” mode).
* Fixed a bug with overlapping music in the “Race” brawl.
* Fixed an issue with incorrect faction icons in windows with raid descriptions.
* The appearance of some environment objects in the garage of the Assault Force has been improved.
* Fixed a bug with a broken upgrade of the missile flight time for “Clarinet TOW”.
* Fixed a bug where upgrades to drones and turrets to increase the range of fire might not work.
* Fixed a bug where cars could not engage the “Contact 2M” modules if at least one car had the “Aegis Prime” module active.
* Fixed a bug with incorrect animation of recoil for “AGS-55 Impulse” and “ZS-46 Mammoth” when turning the guns.
* Improved painting of cabins “Trucker” and “Jawbreaker” (with a CK “Lucifer” applied).
* Fixed a bug where using the “Auto-assembly” function or assembling a saved blueprint led to a warning about deleting the current car, even if the slot was empty.
* Fixed a bug where indicators of weapons firing single projectiles did not change colour at times when it was impossible to shoot.
* Improved animation of “Emily” revolver.
* Improved a number of texts, descriptions and icons.
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=== Small update, 23.04.2020 ===
* Fixed a bug with unavailable in-game store in the Steam version of the game.
* Fixed a number of text strings.
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=== Hotfix 24.04.2020 ===
* Fixed a number of issues related to environment objects on maps.
* Fixed an issues with an incorrectly working upgrade to reduce spread of the “Junkbow” shotgun.
* Fixed an issue where raiders with overheated “Assemblers” would not fire.
* Fixed an issues with the in-game chat filter not working.
* Fixed paint application for parts “Left rampart” and “Right rampart”.
* Improved icons for a number of patches and trials.
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=== Hotfix 29.04.2020 ===
* Adjusted the strength of vehicles “Scout” and “Mortarman” in the brawl “Battlefield”.
* Improved sound effect of “Assembler” gun.
* Improved location of some environment objects on the map “Naukograd”.
* Fixed an issues with partially inactive area of the “Test drive” button.
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=== Small update, 07.05.2020 ===
Added a number of text strings.
ru:0.11.30
Category:Updates