Sunflare (Wizard Spell)

This spell envelops an opposing spelljamming vessel in flames that appear to erupt directly from Firefall. The effect is very brief, but devastating.
The spell will damage all the ship's rigging and sails, reducing its Maneuver Class and SR by 1. Non-wooden ships do not bum as readily a: other types, and will have only rigging or sail: burnt by a casting of this spell, not both. External weapons will also be damaged, with a 1 in 6 chance that any such weapon is destroyed Wooden ships may also burst into flame. On a roll of 1 or 2 on 1d6, the ship's hull and deck having caught fire and will suffer 1 Hull Point of damage per round, and will suffer the appropriate deterioration of its air quality. The spell itself causes 1d4 points of Hull Damage. Creatures within the area of effect take 5d6 points of fire damage, with a saving throw vs. spell allowed for half damage. No normal or magical effects (other than wishes) will reduce the amount of fire damage. Creatures are stunned for 1d4 rounds by the sudden combustion of the air and all flammable materials. The helmsman is allowed a saving throw for the ship and its inanimate contents. If successful, the ship will not lose its rigging or catch fire, but will still suffer 2 points of Hull Damage.
This spell cannot be cast if the wizard and the target ship are farther from Firefall than the orbital paths of the Antilan flatworlds.
The wizard must be standing in full sunlight to cast this spell.
Notes: Known to the Sun Mages of the Astromundi Cluster and usable only in that setting.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells