Level 3.24

Level 3.24, commonly referred to as "Sleek Voltage", is a sub-level between Level 3 and Level 4, but it shares some similarities with Level 2 too, hence why it is numbered as Level 3.24.
==Description==
Level 3.24 is a giant system of cables, sockets, and small pipes, fleshing out the entire building. Similar to Level 3 and Level 0, it warps into many directions and segments, looping wanderers and making it hard to traverse, but it is not as confusing as its parent level.
This level has walls that seem lifeless but are clean and painted white. Its walls are made of concrete, which has a strange texture that does not seem like concrete, even if it is. The level is lit up by lights either hanging from the ceiling or implanted in the wall, which illuminate the level well and brightly.
The temperature varies from extreme heat to extreme cold. This happens a lot and can prove hazardous to your health if it lasts too long. Luckily, it only lasts for several minutes. It is theorized to come from the same hot, black substances found a lot in Level 2 other than boiling Almond Water. The heat then causes the metal pipes to burst, boiling any unlucky travelers and warming up the area near them. As for the numbing crisp, it is unknown where it comes from, but pipes are the main cause of this. Level 4 might be related to the cause, but as of now, no explanation has been given.
Throughout Level 3.24, there are multiple doors. Although most of these doors go to parts of Level 3.24, they can be replaced with cabinets instead, and similar to Level 2, the cabinets contain objects placed by other wanderers, just like the secret stashes in Level 2. There are vending machines present in the larger rooms of the level, sometimes with furniture like office chairs and tables. During examination and some scrutiny, the vending machines have a similar look and have many objects that used to be in Level 4's vending machine before most of them disappeared. They are safe to drink but require some sort of entry card, which can be found inside drawers. Another thing to mention is that the level is clean and rarely dirty, similar to Level 4, and different from Level 3's bleak brick walls and flooring. However, this does not hide the cracks that can be seen in Level 3.24, as if they were damaged by something or someone.
===Aboard the Electric Chain===
Level 3.24 also has a railway system. Wi-fi routers are scattered throughout the railway system, and many signs and directions are leading to various places, like bathrooms and cafes, on the level, though most are false. The railway is nothing different from its main halls—clean and lonely like usual. There are exit signs and benches throughout the area, and almond water stands and shops can be seen on some occasions while traversing.
The train looks similar to trains in Level 154, mainly in The Metro except they use electricity powered by the level instead of fuel, even if the train appears to be a train that requires fuel to keep going. They lead to various places in the Backrooms, specifically dark and in-the-fog levels, especially Level 3.4 or a darker part of Level 3 and Level 2. Other destinations may include Level 8, Level 9, Level 1, Level 4.5, and rarely Level -4. The rides usually take about an hour or three for common levels in the main nine, 2 hours for sub-levels, and negative levels take 18 hours, which is 3/4 of the day and may prove time-consuming. Allegedly, a wanderer said they fell on the train tracks and were about to be run over, but when they woke up, nothing was in their way, and they were on a larger wooden platform on Level -2C or the Abyss. The platform then got smaller and shorter, easing access to Kafkasque Maze quicker than expected,
Some additional information may include certain pipe bursts that are encountered a lot in the level, accompanied by small voltage sparks from electrical boxes. Generally, the train is a safe area if you are cautious, so be sure to keep an eye out for danger.
===Maintenance Tunnel===
Level 3.24 has a maintenance tunnel that can be annoying to traverse through if unprepared. It is bleak and made of concrete, with sewage pipes and grates along the area, similar to Level 2 and Level 3. The floors are almost always wet and cracked, with ceiling lights that barely light up the tunnels. It is difficult to access the area; the doors are impossible to open, and most entrances to this area are locked, with only one confirmed entrance being a metal door with a sign warning of the dangers of the maintenance tunnel and the need for protective gear. 
Not many wanderers get out of the maintenance halls unscathed, with most dying in the process. There is very little to say about this part of the level except what was said before, rendering it a lurking mystery as to what hides in Level 3.24.
Unlike the previous areas of Level 3.24, which are empty and lonely, the tunnels of Level 3.24 have an entity. This entity does not have a form and does not appear to be real; it is more of a fictional story made up of wanderers. It all started with one person who allegedly saw a grinning shadow, grinning from ear to ear, ready to eat their face. But that sounds stupid, right? It sounds like a method to terrify children. It sounds a lot like a Smiler. Either way, it is a theory that proves why most people disappear when they go to the maintenance tunnels. Especially those doors that feel as if an entity is guarding them.
==Entities==
Level 3.24 is devoid of entities, with only environmental hazards being the real danger here. There is, however, one entity that people speculate resides in the maintenance tunnels of this level. They simply call it the "Grinning Shadow." It may not sound threatening, but those who have allegedly countered it have almost lost their lives. There is no proof to back this up.
The only logical explanation for this entity is that it has a made-up name and its true identity is a Smiler. This is because it matches the description of this entity, but for now, we cannot know for certain.
==Colonies & Outposts==
The hazards present at the level make it quite challenging to set up a long-term outpost. But there is one outpost running, namely:
===The Crewmembers (M.E.G outpost) ===
This M.E.G outpost, or "The Crewmembers" is in the train areas of Level 3.24, and they are the ones closest to the maintenance tunnel door on Level 3.24. They have several qualities, such as:
*A wide base, conquering one of the train stations at this level and maintaining their trains, allowing easy transportation and exporting resources,
*Has 10 MEG personnel and 43 wanderers who reside here,
*They have computers and Wi-Fi routers for surfing the internet,
*They are your friends, not your enemies.
Many wanderers visit here due to easy access from the trains, setting up small stands, and taking care of the almond water bars.
===Leftovers (Abandoned)===
Leftovers used to be the first base of Level 3.24, and it is located inside the maintenance tunnels of this level. This outpost was soon abandoned after all of its members except one died and was slaughtered, presumably by the "Grinning Shadow." The last member, although slightly hysterical, was able to focus and function normally, as well as being the first person to ever find the so-called "shadow."
==Entrances & Exits==
===Entrances===
*Level 213: One of the doors in Level 213 labeled as a hazard due to electrical problems leading to this level.
*Level 154/The Metro: Aboarding the electrical train or one of the trains in the orange line on Level 154/The Metro leads here.
*Level 3: Some doors might lead you here.
===Exits===
*Aboarding the electrical train and arriving at your destination may take hours, but the most efficient way to exit the level.
*Level 4: If you decide to go left several times, eventually, an office door will appear.
*Level 800: If you happen to find a grate in the halls or train station of Level 3.24, this will either lead to the maintenance tunnels or, in some rare cases, Level 800. Avoid this exit if possible.
*Level 3.4: If you are unlucky enough, the lights will turn off, and slowly but surely, the level becomes Level 3.4. This can also be accessed through the train.
Category:Class 3e - Environmental
Category:Sub-Levels
Category:Cluster I
Category:Levels
Category:Dangerous
Category:Unconfirmed Levels
Category:Environmental Hazards