Mario Kart ∞ (Random)

There's one more Mario Kart ∞', click that link if you want to visit that version...
Mario Kart ∞ is the tenth main instalment of the Mario Kart series. It was developed by TheRandomBlock in assistance of Cryobyte for exclusive release on the Nintendo Switch and Onyx. The game is the successor of Mario Kart 8 (Deluxe), from Wii U (Nintendo Switch) and Mario Kart Tour (Mobile Smartphones), where it borrows a lot of assets from.
Much more emphasis has been placed on item usage, and the amount of items present in the game has been substantially increased from the past instalments, with the return of special items. The game also features more detail in courses, specifically retro tracks, which appear more redesigned than their original appearances. More courses appear in this game, as more new cups have been created in addition to the new ones that came up in the MK8 DLCs.
CREATED BY: TheRandomBlock (talk) 10:06, May 27, 2020 (UTC)
==Features==
Some old features from the other Mario Kart games returns.
===New Features===
*Two place standings have been added since Mario Kart 8, bringing the total from 12 to 14. This was done to accommodate for the sheer amount of playable characters. With this addition, point distribution in Grand Prix is the same as in the previous installment, with added 18 and 20 for 1st and 2nd, and the MK8 spread starts in 3rd.
**In Grand Prix, you can choose between 8. 10, 12 or 14 racers.
*Some sections of the tracks now include jet sections, which equip the player with speed jets. For these sections, the vehicle will then fly in a certain direction, with the camera being tilted. During this mode, the speed of the vehicle will be temporarily fixed, as drifting cannot be used, however it will move much faster in this form, and spin boosts and manual boosts can still occur. During this section, the player must dodge obstacles. Once the section has ended, the player will return to normal speed, but they can get a boost when landing back on the track. This feature was created by Cryobyte.
*Underwater driving has changed to new hover driving, which can be switched back to underwater with the Y button in Switch and C button in Onyx. When hovering, the wheels are changed into hydrofoils which boost speed, acceleration and boost.
*Additionally, the player can "super boost" when they drift; when then are drifting a meter will appear, dropping and raising. By consistently hitting the triggers on the controllers when the gauge is full, the player will amass more speed for 8 seconds.
*New stat is added - Boost. It determines the duration of speed boosts and speed of super boosts. Heavier characters often have more boost.
*Players can now collect more than 10 Coins when playing through the tracks. However, just like before, only 10 affect the speed of the character.
*If the player performs a number of tricks in succession with each other, each trick will gradually increase the speed of the boost afterwards. This process is called Consecutive Trick Boosts.
*A new game mode is added, which is called Elimination Circuit.
*New Cups: Acorn, Cherry, Crystal, Feather and Horostar, now every of 15 cups are split into 3 Circuits - Mushroom, Flower and Star.
*Mario Kart Jukebox, found at Mario Kart Channel
*The Course Creator which allows players to create tracks and battle arenas with a lot of themes.
==Gameplay==
The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii U and Nintendo Switch respectively. Players pick a character of five weight classes and drive vehicles of varying stats, strengths, and weaknesses around an obstacle course-like racetrack, in an attempt to finish first of the racers, usually fourteen, which can be changed to eight, ten or usual twelve - the number of racers used in Mario Kart Wii and Mario Kart 8. During the race, racers can pick up items from Item Boxes, where the probability of receiving items is dependent on the racers' distance from the frontrunner; for example, first place typically receives defense items such as Bananas and Green Shells, while racers at intermediate distance from the lead receive more powerful offense items such as Triple Red Shells and Fire Flowers and racers far from the lead receive items that lead to an increase in speed or the possibility of going off-road without losing speed, such as the Super Star or Bullet Bill, to help compensate their distance. Players receive an amount of points depending on the position they end up with. Whichever player has the most amount of points wins the entire race.
==Game Modes==
Every game mode in Mario Kart ∞ has a host character, which is a differently-coloured Shy Guy.
===Grand Prix===
Hosted by Blue Shy Guy
Grand Prix is one of the main game modes available from the start of the game. Unlike in Mario Kart 8 where players only have access to only Mushroom and Shell cups, also the Flower, Banana, Acorn and Cherry cups are startable too.
====Engine Velocity====
Image	Description 	How to Unlock?
 	50cc karts are slow, and CPU opponents won't try very hard to keep up with you. Recommended for beginners. 	-
 	100cc karts are somewhat quicker than 50cc karts, and CPU opponents will put some effort into keeping up with you. 	-
 	150cc karts are fast, and CPU opponents will put quite a bit of effort into keeping up with you. Not recommended for beginners. 	-
 	200cc karts are CRAZY FAST! Braking is crucial. However, CPU difficulty does not change from 150cc. 	-
 	All tracks are mirrored from left to right in this mode, though it's still like 150cc. CPU opponents will put a lot of effort into keeping up with you. 	Beat all cups of a chosen circuit in 150cc.
 	All tracks gain trick ramps in this mode, though it's still like 150cc. CPU opponents will put a lot of effort into keeping up with you. 	Beat all cups of all circuits in 150cc.
 	All-Cup Tour also returns, where players race through randomized tracks from the Mushroom and Star circuits. Always starts on Arena Circuit and ends on GBA Rainbow Road.	-
 	All-Cup Tour Ultra is new, with tracks from all circuits randomized. Also, always starts on Arena Circuit and ends on GBA Rainbow Road. 	Beat All-Cup Tour.
====Infinity Prix====
A Grand Prix which is stripped from items and hover driving. The super boost now lasts for 10 seconds instead of 8, and there is more obstacles - the deadliest test of your lives.
===VS Mode===
Hosted by Green Shy Guy
VS mode can be played locally with up to four players. Players can set rules like which items appear, the difficulty level of the CPUs, how many races, and more. Players can also set how the courses appear, choose a course after one is finished, or play all tracks randomly or in order. In this game, 150cc Mirror and 150cc Trick appears as default engine classes, even if they aren't unlocked in Grand Prix. The point system is the same as the Grand Prix.
====Modes====
*Normal Versus: Drivers can race to their own custom settings, but it is otherwise relatively the same to Grand Prix.
*Double Dash: Racers can choose two characters and a vehicle to race in the circuits, on the mechnics of Mario Kart: Double Dash. Although it's basically the same as the Normal Versus.
*Frenzy Chaos: The racers receive three items after taking an item box. If the player gets the three of the same item, it activates the Frenzy mode, granting the racer invincibility and an unlimited supply of that item for a period of time. Although it's basically the same as the Normal Versus.
*Countdown: Countdown is unique in that instead of players competing against each other to finish three laps, a time limit is given and players need to race as many laps as possible. While default times are set for all courses, the time limit can be customized by the player.
*Relay: Relay involves players using up to three different character and vehicle combinations at once. Every time a lap is finished, the player switches to the next character in the rotation. Uniquely, this mode has flags on the vehicles, representing the player's team.
*Team Mania: The racers runs in teams. The quanitiy of teams and racers at each team is also pre-determinated. Items only work against the other teams, so, it won't have any effect to the driver's team. The team with the highest score wins. The players can be divided at the maximum of 7 teams (with the same amount of racers each), each one with it's colour and symbol:
**Team Sun: Orange
**Team Moon: Blue
**Team Star: Yellow
**Team Void: Purple
**Team Asteroid: Red
**Team Satellite: Black
**Team Cloud: White
====Options====
Engine Class - Determines which engine class is used. Can be set to 50cc, 100cc, 150cc, 200cc, 150cc Mirror and 150cc Trick.
Item Settings - Determines how items are distributed. Items can be set to:
*Normal: The normal item selection seen in Grand Prix races.
*Basic: Items are limited to weaker objects like Green Shells, Bananas, and Mushrooms.
*Skilled: Items that require more skill to use effectively have a higher chance of appearing.
*Frantic: Increases the probability of receiving more powerful items.
*Bananas Only: Only bananas will appear from items boxes.
*Shells Only: Only shells will appear from items boxes.
*Explosive: Only explosive items will appear from items boxes.
*Speedy: Only speed-boosting items will appear from items boxes.
*None: No item boxes will appear on the course.
*Chaotic (Unlockable): Any item can appear in any position.
Coins - Determines whether coins appear or not. Can be toggled on or off.
AI Difficulty - Determines how smart the AI drivers are. Can be set to Easy, Normal, Hard, Very Hard, Super Hard, or Variable.
Race(s) - Determines how many races will be played. Can either be set from 1 to 60 races, or be set to infinite races.
Teams - Only available in Team Mania mode. Sets the team number from 1 to 7.
Course Selection - Determines how courses are selected. Can be set to:
*Choose - Courses can be chosen after one is finished.
*Random - Courses are played in a random order.
*In Order - Courses are played in order, starting at the 1st course of the Mushroom Cup - Arena Circuit.
*Winner Picks - The winner (or highest placing human player) of the last race chooses the next course.
*Loser Picks - The loser (or lowest placing human player) of the last race chooses the next course.
Mega randomization: Choose randomly each rule above
===Time Trials===
Hosted by Yellow Shy Guy
Time Trial mode lets the player complete a selected course in the fastest time possible. Players can choose between 150cc or 200cc Time Trials, both of which contain their own sets of staff ghosts. Leaderboards, as seen in Mario Kart Wii and Mario Kart 8, return in this game.
===Elimination Circuit===
Hosted by Black Shy Guy
A new mode that shows up alongside Grand Prix and VS Race, Elimination Circuit is an event which lasts about 20 minutes. 14 racers begin the race, but at the end of every lap (or track segment), the last racer to cross the finish line is eliminated from the event.
===Battle Mode===
Hosted by Pink Shy Guy
Battles are similar to those in Mario Kart 8 Deluxe, with the option of playing in teams (default) or individually (in certain modes, there is no option for individual play). This time, there are 12 Battle Arenas to select from, and the introduction of several new battle modes.
Image	Description
 	Balloon Battle consists on popping opponents' balloons to score, using the items from the Item Boxes. All the racers start with five balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a score. Balloons can never be regained unless one is stolen from another player using a Mushroom or a Cape Feather. Losing all balloons halves the player's total points.
 	In Coin Runners, players must collect Coins scattered around the course in order to have the most by the end of the game, with no coin limits. If a player is hit by an item, half of their Coins will scatter, allowing other players to get them. In free-for-all, the player with the most Coins wins, and in teams, the Coin counts are tallied up and the team with the most collective Coins wins. Coins now respawn over time.
 	In Shine Runners, 13 Shine Sprites will be scattered across the battle arena, and players must race to grab one of these elusive objects before the timer runs out. The timer will start with 1 minute on the clock, and after that minute, the player(s) with the least amount of Shines is eliminated, although they can still use items against others. After the initial minute, the timer will count down at a constant 30 seconds, to speed up the elimination process until a single winner is chosen. If there is a tie between people that would decide the match, the timer simply resets after counting down. Shine Sprites now respawn over time.
 	In Bob-omb Blast, Bob-ombs are the only item that can be used. The mode plays similar to its Mario Kart: Double Dash!! iteration, without balloons; players must use Bob-ombs to attack their opponents, with up to 10 being able to be stored, and successfully hitting one will give the player a star. However, they will lose a star if they get hit themselves. The first player to reach five stars will win. This mode cannot be played in teams.
 	In Renegade Roundup, players are split into two teams, with half permanently using Potted Piranha Plants. In a cops-and-robbers style game, the players with the Potted Piranha Plants must use them to capture the other team and trap them in cages above the course. However, teammates can free captured allies by hitting key switches under the cages. If the team with the Potted Piranha Plants captures all of the other team, they will win, but if they can't before the timer runs out, the other team will win. This mode cannot be played in free-for-all.
 	In Bomb Boo Blitz, two random players will have Bomb Boos hovering over them. In a hot potato-style battle, these players must either bump into other players or hit them with items to pass the Bomb Boo over. Every 20 seconds, the Bomb Boos will explode, eliminating the players with them. Two more Bomb Boos will appear over other players, chosen at random. When two players remain, only one Bomb Boo will appear, and the last player standing wins. This mode cannot be played in teams.
 	In Item Smugglers, the object of the game is to run into Item Boxes and collect items. Any items can be stored in an inventory unique to this mode, and can be used at any time. Any item obtained is a point, though players can also earn points by hitting other players with their items. This is risky, as the player will lose a point if they miss, but in addition to stealing a player's item if they hit one, the used item will return to the inventory, resulting in no points lost. In free-for-all, the player with the most points by the end of the match wins, and in teams, the team with the most points wins.
 	In Zone Battle, players are split into two Zones (red and blue) and go around in order to hit other players with items. Otherwise it works like Mario Kart ULTIMATE's Demolition Derby battle mode - every member in the team has 30 health points and must get points by getting and then using items. Small items and non-offensive weapons count for one point. Powerful items count for two points, and special items count for three. The team with most points after 5 minutes end wins. This mode cannot be played in free-for-all.
===Online===
Hosted by Light Blue Shy Guy
In online, players race against others from around the world. Players can enter 'Regional' or 'Global' leagues. Regional leagues are exclusive to the user's country, while in Global leagues, players from all over the world can play together. The user also has the option to set up rooms to play with their friends, either exclusively with friends, or against strangers with friends.
===Missions===
Hosted by White Shy Guy
In this mode, the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves twelve levels, each containing eight "missions" and a boss battle. Almost always, the ranks depend on how much time is left or taken. There are varying mission types:
*Driving through gates - driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order.
*Collecting coins - Players must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
*Destroying item boxes - Players must run over Item Boxes. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up the Fake Item Boxes alongside real ones.
*Defeating varied enemies with items collected from Item Boxes - first, players must run over Item Boxes. More enemies are often required to finish faster, meaning a higher ranking.
*Driving backwards - players must use the B Button button to move, and directions on the +Control Pad are reversed. It is sometimes combined with other mission types.
*Performing miniturbos within a certain lap - as said. More miniturbos are often required to finish faster, meaning a higher ranking.
*Racing a CPU player for one lap - item boxes contain mushrooms and stars that the CPU can't use - the key to win. CPU players will always perform a Rocket Start. 
*Hitting CPU opponents with certain items - item boxes contain items that the CPU can't use - the key to win.
*Getting slipstreams from CPU opponents - as said. More slipstreams are often required to finish faster, meaning a higher ranking.
*Performing tricks - as said. More tricks are often required to finish faster, meaning a higher ranking.
*Boss Battle - Unlocked after completion of the first eight courses in a level. Using items is usually a must in boss battles.
There are some one-time isolated missions that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard vehicle (CPU players are also in standard vehicles). Sometimes mushrooms are laid across the track to help the player complete the mission. When at least a * ranking is achieved on all missions and bosses in the first eleven levels, Level 12 is unlocked. Boss battles are unique, as they have their own battlefields and different strategies are used to beat them. When the boss battles of Level 11 and 12 are completed, the first version of the staff credits will roll.
Mirror and Trick modes from GP can also appear at some missions.
For see the Mission Mode, see here.
====Boss Battle====
The Boss Battle mode is unlockable after beating two bosses. Players team up in from 2 to 7 teams in order to defeat bosses:
===Mario Kart Channel===
The Mario Kart Channel is a feature in Mario Kart series that encompasses several subcategories, such as:
====Mario Kart Online====
One or two local players can play over the Internet against other remote players. Players can race and battle with up to fifteen other players from around the world, on their cointinent or in their region, and can join and race with friends from the Friends menu. Finally, players are able to join a worldwide or continental rooms using custom rules (the same as the VS mode). Players can also set up their own rooms for friends and can race with custom rulesPlayers can also race against Time Trial Ghosts from friends or random people arround the world.
Players can also create their own tournaments, too. When creating a tournament, players can choose an icon and a name for their tournament as well as set the rules (the same as the VS mode). Players can also set times in which the tournament is available (weekly, daily, or between a fixed period and at what day and time the tournament begins and ends), the number of races before scores are totaled, and whether the groups shuffle after every four matches or not. Finally, the availability can be set, including whether a code is required, or if it is open to anybody worldwide or regional, and whether only players of certain ratings can play.
====Mario Kart TV====
It's a Nintendo Switch Online integration, allowing players to view and share replay photos and videos of races, which others from around the world can then watch and leave comments on. Also, the player can edit their own photos and replay videos.
Some features used at edidting replay videos by using various options are slow motion, rewinding, and fast-forwarding, as well as changing the focus of the video to include specific players and actions, as well as the duration of the video. Also, the player can change the background music of the video, as well as removing original effect sounds and adding external effect sounds. Various effects can be added on the video as well. Now, the player has options to add other stuffs on their photos or videos, such as pictures, stamps and gifs. It's possible to paint on stamps, and also change their size. It's even possible to do texting, drawing and painting on pcitures and videos. Lastly, the player can use the photo features at a white screen. The player can access it's own photos and videos at the Photos and Videos Album.
The list of the Stamps unlocked by the player can be found at the Stamp Album at Mario Kart TV. The game features collectible stamps that can be collected via multiple means.
====Mario Kart Shop====
At the Mario Kart Shop, much like Mario Kart Tour's shop, the player can use it's coins, collected at races, to buy unlockable racers and kart parts from the game. Some unlockable elements can't be found there.
*Unlockable Racer: 50 coins
*Unlockable Vehicle Parts: 30 coins
====Mario Kart Jukebox====
It's where you can listen to the game soundtracks, including the other nine Mario Kart games soundtracks.
===Course Creator===
The Course Creator mode is used to create courses and battle maps which can be usable in VS, Battle Mode, or the Example Cup. These can be shared through Nintendo Switch Online, where other people can download the course into their own game to use when connected to the Internet. At first, the player have the option to choose any course from any Mario Kart series game as a basis to his new track or creating a new one without base, by first draw the curse map's outline, to create the track's base; then, the player can use track elements from all Mario Kart series games to build up the track.
Players have a lot of freedom in the course creator, being able to select many different parts from the start of the game; even more construction items can be unlocked by getting Star Ranks in Grand Prixs. The mode also requires you to place a certain number of Shine Sprites and Coins in order for the arena to be compatible with Shine Runners and Coin Runners, respectively. Three parts can be unlocked with a 3 Star Rank, two with a 2 Star, and finally one with a Star Rank.
==Characters==
There are 28 playable characters and 34 unlockable characters, resulting in a grand total of 61 characters. Eleven more characters are available in DLC - Koopalings Pack and Pokemon Pack - bringing the total to 72.
===Playable===
===Unlockable===
===DLC===
Left is the Koopalings Pack, right is the Pokemon Pack.
==Items==
===Normal===
Item 	Description 	Item 	Description
                                                   On the track 	                                                   On the track 	                                                   On the track 	
 	The Item Box can be found on the track. Driving into one allows the player to use a random item. 	 	The Double Item Box allows the player to use two items. The player can switch the order the items can be used, and when in Double Dash, both players hold each item.
 	Coins are found on the track. Collecting Coins will increase the player's overall to speed, with no limit, with speed increased after collecting 10. 	 	Green Coins are similar to coins, though they give not one, but three coins. Every coin is attracted, when it is around one.
                                                  From Item Boxes	                                                  From Item Boxes 	                                                  From Item Boxes	                                                  From Item Boxes
 	The Green Shell will fly in a straight line, ricocheting off of the walls, and after several ricochets will break. 	 	The Green Shell will fly in a straight line, ricocheting off of the walls, and after several ricochets will break. Now in a hefty three pack!
 	The Red Shells will travel across the course and home in on the player in front of the user. 	 	The Red Shells will travel across the course and home in on the player in front of the user. Now in a hefty three pack!
 	The Gold Shell replaces Boo from the past games. It will steal an item from a randomly selected player, and give it to the user. 	 	When a Spiny Shell is thrown, it will slide across the course and target the driver in first place, exploding and knocking them over. In battle, it will grow wings.
 	Using a Mushroom will give the player a speed boost, similar to driving over a boost panel. 	 	When the item is collected, three Mushrooms will begin circling around the kart, which can be used by the player to give themselves a speed boost at any time.
 	With the Golden Mushroom, players are able to gain a much longer speed boost than the regular Mushroom thanks to its multiple uses. Players are able to preserve its uses until it cannot be used anymore.	 	When the Mega Mushroom is used, the player grows in size, granting them a speed boost. While in this state, the player is immune to items like Bananas and Green Shells, and will flatten any drivers they run over.
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
===Special===
Image	Description	Users
 	 	
*Mario
*Luigi
*Bowser Jr.
*Fire Bro
 	 	
*Peach
*Baby Peach
*Toadette
 	 	
*Daisy
*Baby Daisy
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
==Courses==
The cup system has been reworked significantly in this installment of Mario Kart. Instead of 4 nitro and 4 retro cups, there are now 3 "circuits", containing 5 cups each.
===Mushroom===
Cup		First Course 	Second Course 	Third Course 	Fourth Course
 		Arena Circuit 	Mushopping Mall 	Toad Valley 	Dry Dry Pyramid
 		Loch Dorrie 	Mario Circuit 	1-Up Subway 	Cake Batter Cave
 		Koopa Rapids 	Frosted Jungle 	Baby Playground	Dry Bones Graveyard
 		Yoshi Circuit 	Throwback Plains 	Piston Plant 	Rafflesia Rainforest
 		Blue Lava Boiler	Space Gate Circuit	Bowser's Castle	Rainbow Road
===Flower===
Cup	First Course 	Second Course 	Third Course 	Fourth Course
 	Luigi Circuit 	Waddlewing Forest 	Honey Heights 	Pondside Park
 	Mushroom Parkway	Peach's Canoe Ride 	Crystal Cluster	Star Express
 	Goomba Mountain 	Arctic Valley 	Fungus Grotto 	Dinosaur Cascade
 	Waluigi Circuit 	Plessie Savanna Park	Pipeline Jungle	Bob-omb's Powderkeg Factory
 	Metal Raceway 	Freezeflame Valley 	Clockwork Chasm	Super Mario Driftway
===Star===
Cup	First Course 	Second Course 	Third Course 	Fourth Course
 	SNES Koopa Beach 1 	MBL New York Minute 	Wii Toad's Factory 	GBA Riverside Park
 	3DS Toad Circuit 	Wii U Sweet Sweet Canyon	DS Delfino Square 	GCN Daisy Cruiser
 	SNES Mario Circuit 4	N64 Wario Stadium 	Wii U Dolphin Shoals 	GBA Broken Pier
 	GCN Mushroom City 	GBA Bowser's Castle 3 	MBL Vancouver Velocity	SNES Koopa Beach 2
 	Wii U Hyrule Circuit	DS Airship Fortress 	GCN Bowser's Castle 	GBA Rainbow Road
===Edit===
Cup	First Course	Second Course 	Third Course 	Fourth Course
 	Up n' Down 	Perilous Pipes	Chain Chomp Road	The Gauntlet
===Battle Courses===
==Vehicle Parts==
==Trivia==
===References to fanon Mario Karts===
*Countdown, Relay, Bomb Boo Blitz and Item Smugglers are from Mario Kart: Infinity Remix.
*Team Mania teams (except Team Planet, which the creator has deleted since of 14 players) and Mushopping Mall are from Mario Kart: Ultimate Challenge.
*Star Cup courses are the same as 1-Up Mushroom Cup's 4 last courses from Super Mario Kart: Switch Circuit.
==THANKS A LOT!==
Thank you a lot in making my page!
I'm announcing a sequel which will release in 2024 for my console - Nintendo Sight IC. I will make Blue Lava Boiler, Piston Plant and Bob-omb's Powderkeg Factory reappear in it.
TheRandomBlock (talk) 10:33, May 29, 2020 (UTC)
Category:Nintendo Switch Games
Category:Onyx Games
Category:2020
Category:Mario Kart Games
Category:Games
Category:Racing Games
Category:Kart Racing Games
Category:Spin-offs
Category:Mario Games
Category:Mario (series)
Category:Mario Kart (series)
Category:Cryobyte
Category:TheRandomBlock
Category:Pyro Enterprises