Fake Structures (Red Alert)

The Allies have four Fake Structures at their disposal: , , Radar Dome, and . These have a fraction of the hit-points of a normal structure, but can be used to create the illusion that critical structures are in a different location.Command & Conquer: Red Alert: Field Manual. Hart, Victoria. Las Vegas, Nevada: Westwood Studios, 1996.
The Fake Construction Yard can be built from a real Allied one with no further requirment, while the other three share the same prerequisites with their real counterparts.
There is also an unused Fake in the game files.CnC_Remastered_Collection / REDALERT / BDATA.CPP. GitHub. 27 May 2020. Retrieved 22 July 2022. Despite this, the building is fully functional and can be added into normal gameplay by opening up the Rules.ini file (you may need to download this and place it into your Red Alert directory) and changing the TechLevel value under [SPEF] from its default value of "-1" to any number between 1 and 9.
==Gallery==
RAR_Blank_ConYard_Cameo.png|Remastered blank cameo
RAR_Blank_Naval_Yard_Cameo.png|Ditto
RAR_Blank_War_Factory_Cameo.png|Ditto
RAR_Blank_Radar_Dome_Cameo.png|Ditto
RAR_Fake_Sub_Pen_Cameo.png|Remastered unused Fake Submarine Pen cameo
RAR_Blank_Sub_Pen_Cameo.png|Ditto
===Cameos===
Fake Construction Yard:
Fake Naval Yard:
Fake War Factory:
Fake Radar Dome:
Fake Submarine Pen (unused):
==See also==
*Fake Structures (Zero Hour)
*Decoy Temple of Nod
==References==
Category:Red Alert 1 buildings