Level 82

Maze of False Walls
General Description
Level 82, also known as the "Maze of False Walls" has gained notoriety due to its confusing puzzle-like nature. The level is an expansive labyrinthine complex of office rooms and hallways. The level's architecture is akin to that of the 1990s, adorning white walls and green carpet throughout. The office is furnished with various forms of chairs and desks, topped with old computers and other technology. Level 82's defining feature is that false walls are found in vast abundance around the office. These false walls are usually found on walls; however, they can often be found on floors and ceilings as well.
The office is multilevel, containing many different stairwells and false walls leading to the different floors. Fluorescent lights are found on the ceiling, emitting an exceptionally loud hum-buzz noise. The office contains various amenities, most notably phones and old computers. Technology in the level functions perfectly, and the level has a poor internet connection. Level 82 contains many illusive exit doors and fire escapes, which typically lead to other rooms. The ceiling in the level is usually low, causing the level to feel claustrophobic to some. 
The entire level emits an ambient sound akin to heavy gusts of wind. The claustrophobic aspect of the level causes the wind sound to reverberate around the office, making the noise exceedingly loud. Other ambient noises, most notably computer typing and printer noises can usually be heard in office cubicle rooms. 
Level 82's geometry is distorted and repetitive. Rooms are often distorted outside of their original square shape, instead taking on ovular or rounded shapes. Certain areas of the level seem to be "gravitated" towards unstable corners in the level, seemingly rounding the level's geometry and making unstable pockets of walls within the level. Within these unstable areas it is exceedingly common to noclip unintentionally into other levels. 
The unstable rooms within the level seem to exhibit various forms of time dilation properties on wanderers. These spatial anomalies seem to alter the laws of gravity and motion, as objects seem to "float" within the unstable areas. Time is heavily altered to the point where time stops to a complete halt. It is possible to spend months, if not years within this level due to the time dilation properties.
This level seems to ignore the laws of gravity in some areas as well. Wanderers may be gravitated towards any surface in the level, and with gravitational pulls of various strength. This makes traversing Level 82 notoriously difficult, as many surfaces can be hazardous to one. For some reason not yet known, all of the objects found within the level are seemingly not affected by this gravitational property. Bottles of Almond Water can be found throughout the level in bulk. Various mini fridges containing said substance can be found in office cubicles around Level 82.
Entities
Level 82 contains various entities which can prove hazardous to wanderers. These entities exhibit different behaviors compared to their counterparts in the rest of The Backrooms.
Smilers
Smilers seem to take on a more docile behavior, wandering the corridors in an aimless fashion. Smilers seem to "nest" in dark corners, only attacking when wanderers get too close to them. Smilers are often found in groups of 2-3, and are generally not a major threat to wanderers.
Deathmoths
Deathmoths, most notably the male variety, can be found nested in most areas of the level. Deathmoths can typically be found in small swarms around certain fluorescent lights. Instances of Deathmoths around the level are typically docile; however, moths can attack wanderers if harmed.
Office Furniture
Level 82 contains its own unique entity. This entity resembles sentient office appliances. These include chairs, phones, computers, and clocks. Office Furniture entities are seen as completely still office appliances, only moving under certain conditions. These entities are typically docile, albeit are hostile upon contact.
Contact with an Office Furniture entity typically ends in injury to both the wanderer and the entity. When an Office Furniture entity is touched or provoked in any way, it will fling itself towards a wanderer. This fling is slow and easily sight-readable; wanderers can dodge it with relative ease. The entity can do multiple attacks on wanderers before breaking themselves.
Office Furniture entities are rather fragile. When flung at a wanderer, it is common for the entity to crack or shatter after various attacks. The entity is seemingly an office appliance all the way down; it does not bleed, nor does it have internal organs or an external shell. The entity is merely filled with plastic. These entities are theorized to be simply sentient office equipment and not an entity in its entirety.
Entrances and Exits
The main entrance to Level 82 is by finding a warping office cubicle in an office-themed level. Various examples include Level 4 or Level 153. Other entrances are listed below;
* Find a rapidly jittering office door in Level 1 sends one to this level.
* Noclipping through a chair in Level 4 takes one here.
The main exit to Level 82 is by randomly noclipping in one of the unstable areas of this level. This may send one to any level; so it is noted one must be careful when attempting noclip in this level. Other exits are listed below;
* Noclipping through a phone sends one to Level 4.
* Sleeping sends one to Level 188.
* What if I told you certain seemingly illusive doors may lead one to Level 47?