Willow Witch

Willow Witch is a in tied to the . Every 12 seconds, she summons a flame that orbits her in a 3x3 radius. She can have a varying amount of flames depending on her level. While orbiting, the flames can hit in other lanes, dealing 30 and using up the flame.
If there's a zombie in her lane, she'll use up a flame to attack. The flame will then haunt the zombie in a similar fashion to , dealing 45 damage every 0.8 seconds in a 4x1 area. They last for 7 seconds before disappearing. Only one flame can haunt a zombie at a time, and she won't send another flame to attack if the first hasn't gone away.
Upon defeat, Willow Witch will deal a massive 1800 damage to the zombie that ate her, and also release all accumulated flames in random directions. These flames are stronger than normal (65 damage instead of 45) but also have a shorter lifespan of 3.5 seconds.
Willow Witch is also (obviously) a fire plant, meaning that she's immune to freezing from freezing winds and snowballs, and also warms plants in a 3x3 area around her. Worry not though, her revolving flames ignore ice blocks and won't be wasted.
==Origins==
As her name would imply, Willow Witch is based on a witch, a practitioner of black magic, with her appearance taking on a modern depiction of a witch, being a female, typically green-skinned hag with a pointed black hat and nose, carrying a broomstick. This is further referenced in her costume, where her bark becomes green and her leaves become covered by a typical black witch hat.
To be more specific, Willow Witch also appears to be based on Baba Yaga, a figure from Slavic folklore who is depicted in two different ways, being either an ugly, child-eating hag or a benevolent old woman. In Willow Witch's case, she takes inspiration from the former, and her appearance as a willow tree (to be more specific, a goat willow tree, also known as Salix caprea) reflecting how Baba Yaga lives in the woods.
Willow Witch's utilization of ghostly flames take inspiration from will-o'-the-wisps, ghostly lights often believed to be evil spirits originating from European folklore that typically linger over swamps, bogs, and marshes during the night, leading lost travelers to their presumed demise. Willow Witch's name is a combination of "willow", "will-o'-wisp", and "witch".
The phrase is her almanac "it's not about winning, it's about sending a message" is probably a reference to the same quote uttered by Jacob Rabon IV, better known by his internet persona as Alpharad.
==Almanac Entry==
==Upgrades==
===Plant Food Effect===
When fed , Willow Witch combines her flames (or if she only has one, she enlarges it) and throws it four tiles away from her, creating a large pillar of fire that lasts 3.5 seconds and takes up a 3x3 area, damaging zombies within for heavy damage. The more flames Willow Witch has upon creating the big fireball, the more damage the flaming pillar deals, alongside changing the color. See the table below for reference:
Flame Count	Effects 	Effects
Flame Count	Color 	Damage
1 	Blue 	1120 damage
2 	Purple 	1400 damage
3 	Blue, Purple, and Pink	1680 damage
4+ 	Black and Red 	1950 damage
====Costumed ====
When given Plant Food while costumed, Willow Witch's flame pillar will stun all zombies damaged by it for a set amount of time depending on the amount of flames it had, with a 3, 5, 7, or 10 second-long stun for 1, 2, 3, or 4+ flames respectively.
=== Effect===
When boosted by , Willow Witch's revolving flames and haunting flames deal 30 more damage each, while its haunting flames last 7 seconds longer than normal.
=== Level Upgrades===
Level	Seed Packets	Coins	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades	Upgrades	Upgrades	Upgrades
Level	Seed Packets	Coins	Sun Cost	Recharge 	Starting Recharge	Toughness 	Damage 	Damage 	Damage 	Flame Recharge	Haunting Flame Duration	Flame Capacity	Range 	Range 	 	 	 	
Level	Seed Packets	Coins	Sun Cost	Recharge 	Starting Recharge	Toughness 	Revolving Flames	Haunting Flames	Final Resort Burn	Flame Recharge	Haunting Flame Duration	Flame Capacity	Revolving Flames	Haunting Flames	 	 	 	
1 	0 	0 	225 	20 seconds	10 seconds 	2000 damage	30 damage 	45/65 damage 	1800 damage 	12 seconds 	7/3.5 seconds 	3 flames 	Multi-Lane 	Straight 	 	 	 	
2 	50 	0 	225 	19 seconds	10 seconds 	2250 damage	35 damage 	50/70 damage 	1900 damage 	11 seconds 	7/3.5 seconds 	3 flames 	Multi-Lane 	Straight 	 	 	 	
3 	100 	0 	200 	18 seconds	10 seconds 	2500 damage	40 damage 	55/75 damage 	2000 damage 	10 seconds 	8/4 seconds 	3 flames 	Multi-Lane 	Straight 	 	 	 	
4 	200 	0 	200 	17 seconds	10 seconds 	2750 damage	45 damage 	60/80 damage 	2100 damage 	9 seconds 	8/4 seconds 	4 flames 	Multi-Lane 	Straight 	 	 	 	
5 	300 	0 	175 	16 seconds	10 seconds 	3000 	50 damage 	65/85 damage 	2175 damage 	8 seconds 	9/4.5 seconds 	4 flames 	Multi-Lane 	Straight 	 	 	 	
6 	400 	0 	175 	15 seconds	10 seconds 	3250 damage	55 damage 	70/90 damage 	2250 damage 	8 seconds 	9/4.5 seconds 	4 flames 	Multi-Lane 	Straight 	 	 	 	
7 	500 	0 	175 	14 seconds	10 seconds 	3500 damage	60 damage 	75/95 damage 	2325 damage 	7 seconds 	10/5 seconds 	5 flames 	Multi-Lane 	Straight 	 	 	 	
8 	600 	0 	150 	13 seconds	10 seconds 	3750 damage	65 damage 	80/100 damage 	2400 damage 	7 seconds 	10/5 seconds 	5 flames 	Multi-Lane 	Straight 	 	 	 	
9 	800 	0 	150 	12 seconds	10 seconds 	4000 damage	70 damage 	85/110 damage 	2400 damage 	6 seconds 	10/5 seconds 	5 flames 	Multi-Lane 	Straight 	 	 	 	
10 	1,000 	0 	150 	11 seconds	10 seconds 	4500 damage	75 damage 	90/115 damage 	2400 damage 	6 seconds 	10/5 seconds 	5 flames 	Multi-Lane 	Straight 	 	 	 	
==== Mastery Upgrades====
*Chance to Boost
*Damage Pierce
===Level Upgrades ===
==Strategies==
Willow Witch is undoubtedly a very strong AoE attacker. Being able to manage groups of from afar really helps in particularly hectic and crowded levels, even more so in and . While yes, she may be more expensive than and takes longer to recharge than , both debatably better than her, she can still easily and singlehandedly sweep down hordes using her massive DPS.
First off, let's just get it out of the way: She's immune to frost and is a source of heating, making her a viable option in and against and , but you probably already knew that! She's a lot more expensive than your other heaters though, only being cheaper than (Who has a whopping 450 sun cost) while also sharing her 225 cost with . Even and are cheaper than her! So if you're looking for heating sources, keep using .
Thanks to her AoE flames, she can easily take care of creeping zombies lurking in the back, namely and , and if they're flung far back enough, she can even take care of and the like! She's more or less the same around obstacles like , meaning a well-placed flame can hit threats like and without any additional help. You can also use her flames' actual fire property to take care of alongside their ice blocks, and use the lingering effect to spawnkill freshly summoned zombies, either from gravestones, arcade machines, and/or tents.
Since she does well with crowds, you can use diversion plants like and to crowd up zombies into her lane, and if you want to more easily clear them off, you can partner her with some , , , , so on and so forth, for some added chip damage. and a level 5 (Chinese version) help her regenerate her flames faster, so it's heavily recommended to partner her up with either of those two.
If you're feeling especially silly, you can take advantage of her passive revolving flames to get rid of rather close zombies, namely those that can vault over or ignore your defenses, like and . Don't completely rely on that though, because remember: It only deals 30 damage. If worst comes to worst, though, she'll be eaten and activate her on-death ability.
As for zombies to look out for, there's not a whole lot. Like a lot of her fellow ranged plants, her range allows her to take care of potentially dangerous threats from a distance. This invalidates most zombies, emphasis on the word most, because there are still a few. and throw projectiles that could reach her and either disrupt her attack cycle and, in the case of the latter, eat through her health in seconds. is also a problem, since zombies inside her rainbow can't be damaged, Willow Witch can't take them all out. And finally, fast and speedy zombies like and can get out of the flames' area of effect fast enough to avoid major damage. When facing these threats, it's recommended to come equip with some form of stun, namely and , to keep them in place. Don't use , the flames will defrost the zombies rendering it completely useless.
==Related Achievements==
==Gallery==
===Renders===
Willow Witch.png|HD Willow Witch
Willow Witch Costume.png|HD Costumed Willow Witch
Willow Witch Flame.png|HD Flame
===Resources===
Willow Witch Seed Paquet.png|Seed Packet (International)
Willow Witch Seed Paquet Chinese.png|Seed Packet (Chinese version)
Willow Witch Puzzle.png|Puzzle Piece
Willow Witch Costume Puzzle.png|Costumed Puzzle Piece
==In other languages==
==See also==