Ward (Character Kit)

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The ward is a half-dragon who has a dragon patron. This patron provides the ward with wealth, a place to live, and tasks to perform. Some patrons provide assistance without ever revealing themselves. Some are known to the wards, but the relationship is kept secret from others. Patrons provide help, perhaps because they are responsible for the half-dragon's birth or perhaps because it gives them a tool to use. 
Requirements: None. 
Role: When wards are openly accepted by their patrons, they have a place in the patron's clan. They are tolerated by the rest of the community for work purposes but shunned socially. Some wards are helped in secret; these wander from place to place, though they do so with better resources than exiles. 
Weapon proficiencies: A ward can select any weapon available to its class. 
Nonweapon proficiencies:
* Bonus: etiquette.
* Required: none.
* Recommended, general- artistic ability, dancing, riding (land-based), seamanship, swimming. 
* Recommended, priest- ancient history, engineering, healing, reading/writing.
* Recommended, warrior- endurance, hunting, running.
* Recommended, rogue- appraising, gem cutting, juggling, musical instrument.
* Recommended, wizard- spellcraft.
Equipment: A ward can use any weapons, armor, and equipment suitable to its class. 
Special benefits: Wards have access to the wealth and knowledge of their patrons. This does not mean that they will be provided with unlimited funds and supplies, but they will receive aid when they most need it, seldom more than once per year. 
Special hindrances: Because of the universal distaste exhibited toward half-dragons, members of this kit receive a -1 penalty to encounter reactions when dealing with NPCs. 
Wealth options: Wards start play with 5d6 x 10 gold pieces to purchase equipment.
Category:Character Kit
Category:Character Kit Council of Wyrms