The Gray Council

The Gray Council is a quest available in . It is part of the prologue for the DLC.
==Background==
==Objectives==
#Talk to Gwendis
#Travel to Grayhome
#Talk to Gwendis
#Follow Gwendis
#Talk to Gwendis
#Deactivate the Crystal
#Deactivate the Eastern Crystal
#Deactivate the Northern Crystal
#Deactivate the Western Crystal
#Investigate the Castle
#Talk to Gwendis
#Drink the Dream-Walk Potion
##Talk to Steward Faustine
#Talk to Exarch Ulfra
#Talk to Exarch Tzinghalis
#Talk to Rada al-Saran
#Find Verandis's Study
#Read Verandis's Journal
#Drink the Dream-Walk Potion
#Talk to Gwendis
#Read Verandis's Journal
#Talk to Gwendis
#Retrieve Verandis's Reliquary
#Enter the Ritual Chamber
#Complete the Ritual
#Observe the Ritual
#Defeat the Exarch
#Observe the Reunion
#Meet Verandis Outside
#Talk to Count Verandis Ravenwatch
#Talk to Gwendis
==Walkthrough==
Upon finishing "The Ravenwatch Inquiry," Gwendis will ask you to come with her to Grayhome to investigate the Gray Host presence on the island. Take the cart there and talk to Gwendis. She will suggest that you search the island for clues surrounding the Gray Host and Count Verandis Ravenwatch's connection to them. When the conversation is finished; she will run ahead; follow her and you will come across some kind of crystal. Talk to Gwendis about it and she will say that they're probably part of a ward designed to keep non-vampires away. The presence of a vampire has activated them, so they should be easy to dismantle now. Gwendis will ask you to dismantle all of these crystals while she keeps watch.
There are three more crystals besides the one you found. The northern crystal will be in the tower up ahead. The eastern and western crystals will be in similar structures on the east and west of the island. When approaching the location of the eastern crystal, you will be attacked by a Gargoyle, who packs quite a punch, so come prepared. Once the crystals are destroyed and the ward is down, head for the castle. Once inside, talk to Gwendis and she will suggest an unconventional means of gathering the information you need. She brought a vial of Count Verandis's blood with her, which she can use to create a Dream-Walk Potion, a potion that allows you to experience someone else's memories. 
Drink the potion. You will find yourself in the body of Count Verandis, in an old version of the castle. You will be approached by a woman named Steward Faustine, who will inform you that Exarchs Tzinghalis and Ulfra want to speak with you. You can speak with Steward Faustine to find out the locations of the Exarchs. Exarch Ulfra will be on the western balcony; head north out of the room, turn left, then turn right. You will have a discussion with her about whether mortals should be seen as prey to be hunted. After you have spoken with her, head to the north and up the staircase, then right into Tzinghalis's laboratory. With him, you will discuss the morality of using mortals as test subjects, as well as whether vampires and mortals are equals. In both of these discussions, you, as Count Verandis, will defend the side of mortals. Tzighalis will also mention an artifact found in the Reach that might be interesting to vampires, but he will not disclose the details.
Once you have spoken with the exarchs, head for Rada al-Saran's chamber on the second floor, to the south. There, speak with al-Saran; you will discover that he and count Verandis are old friends, but that they differ greatly in their views on the relationship between vampires and mortals. Verandis wants peace and an alliance with Empress Hestra; al-Saran simply wishes to leave the mortals be. Once this conversation is done, Faustine will appear and tell you that Verandis's study is ready; head out of the room and into the eastern hallway; it will be the first door on your left. On the desk, you will find Verandis's Journal; try to read it, and you will hear Gwendis tell you it is time to wake up. Grab the Dream-Walk Potion on the desk and drink it to return to modern times. 
Once you are back in the second era, speak with Gwendis and tell her what you have learned. She will ask you to lead her to Verandis's study to find the journal. Head up there, but beware the traps on the floor. Once you have reached the study, read the journal and you will find that Verandis conducted experiments to bring mortal souls back from the dead, but he considered these a failure when his test subject went insane and would not experiment further. He also mentions stationing a reliquary with some of his life essence here in the castle; this reliquary is necessary for his experiments. Tell this to Gwendis and she will suggest using Verandis's experiment as a means to resurrect one of the original leaders of the Gray Council and ask them what is going on. 
Head downstairs to go get the reliquary. It will be in an ancient chest in the central room. The halls are now filled with spectral enemies and a Gargoyle will attack you once you approach the chest, so take care. Once you have the reliquary, head to the ritual chamber, in the north. In the chamber, you will find a stone husk with four candles around it. Light these candles to start the ritual, then place the reliquary in the circle. You will see the ritual take place, after which Exarch Turvon will emerge. He will be hostile and very powerful, so this will be a difficult battle. Once he is defeated, Count Verandis will appear; He was the one who placed the wards around the castle, and hurried here the moment they were disturbed. He will ask to speak to you outside the chamber.
Head outside and speak with Verandis. He will confirm that he was once friends with Rada al-Saran, and had tried to sway him to take a different course; to avoid war. He will tell you that House Ravenwatch will continue to look into the matter of the Grey Host returning, and will contact you if something comes up. Speak with Gwendis after this to finish the quest.
==Reward==
*Reliquary of Dark Designs
==Journal==
==Appearances==
*