143515-leveling

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Leveling is the reason why this game failed and i called it back in beta.
 
Most people in new MMOs never reach endgame and that is because leveling sucks in new MMOs. In SWTOR it was propably the worst yet. Not the story bits...they were fine but the massive grind. I am level 18 tank now and there are lvl 15mobs that have 20k hp. It takes me about 2 minutes to kill one mob. Imagine that times a hundered and you have 75% of your playerbase dropping out right there. I am not willing to do this anymore.
 
Questhubs: Questhubs in Wildstar are a cluster*cupcake* of one million quests. Add to that pathquests and hundereds of quests you encounter on your way and you have a massive to do chore list that sucks the fun out of the game. You don't focus on one overarching storyline that leads you through the given area but hundereds of small quests that point you in hundered different directions while you are sitting there frustrated about where to begin this chore-list.
 
You get attacked EVERYWHERE on your way in and out. What happened to the idea = Kill the Boss and the mobs become neutral? Oh they abandoned that after the starting area. You permanently get slowed down by attacking mobs because the areas are so crammed with quests and objectives. There is no feeling of a vast open world but a moshpit of mobs and quests and no air to breathe. Just awfull.
 
Too many features are thrown at you at once. Give the players some time to get used to features one at a time. The way it is handled here is just confusing.
 
Bugs: I have encountered so many broken quests and pathquests in my one week of playing i can't even count them. Lags are horrendous as well. How is this happening in a one year old game?
 
I know this is a bit ranty but i cannot comprehend in my brain why EVERY MMO does the same mistake. Making leveling a chore will kill your game. You might disagree but you are the minority else this and other games would be booming.
 
I would appreciate alternative leveling strategies because i am not willing to do a single sidequest anymore. I have done this to death and mobs that take me 2 minutes each to kill (who designed this anyway?) are not exactly what i would call fun.
 	
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			I completely agree. The other option for us is to level purely through pvp.	
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			I disagree wildstar is meant to be more of a journey to endgame to, if your not into the quests then wildstar just isnt for you I hope you find something else.	
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If I understand your post you are trying to level with tank abilities and I presume support gear.What I did was run two different set ups.
* I have one LAS with assault abilties which I use while questing and in expeditions. I have a second LAS with support abilities I use while tanking adventures and dungeons.
* For gear I maintained two sets. An assault set and a support set. When i got a quest reward I would choose the one that was currently worse in either of my sets.To help with this I'd recommend getting two add ons so you can switch the gear and build with a single click. It also makes it so you can't salvage or vendor the gear from your second set which is nice.
http://www.curse.com/ws-addons/wildstar/229183-builder
http://www.curse.com/ws-addons/wildstar/227981-gear
 
 
In regards to questing. I'd suggest you just focus on the regional and zone story quests. If there are tasks that happen to be in the same area then do them. But if you miss tasks don't worry about it. The regional/zone quests are where the interesting story arc is.	
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Totally disagree. Combat is crazy fun, so even the dull leveling parts are fun.
 
Plus, the story is great, I love hunting for datacubes, you get random races and challenges peppered throughout, you get cool anti gravity jumping sections, go to the moon, take a ship off to an asteroid, just do a lot of variety. On top of all that, it's fast. Even as a free player, if you have the authenticator (free) XP buff and guild XP buff on top of your regular XP gain (or even rested) you'll be 50 in no time.
 
Plus, dont like questing? Level through pvp. Or dungeons. or adventures. There are so many options.	
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I don't agree as well. It's like we're talking about two different games here. I can't say it's been that horrible of a ride to level, and I've done it 6 times now. obviously it'll be more difficult the first time. Everything being new. You might not know where to go,  you like to run off the path to discover things, etcetera. 
 
I think this is more an issue in how you play the game.  Not going to say you're doing it wrong,  but rather not optimal.  Leveling as a tank or healer will not really get you anywhere fast. It's not supposed to l kill things fast. Use Assault gear and Assault abilities to go with. interupt casts to get a Moment of Opportunity. 
 
Read the summery of the quests and stick to a sub-area.  Clear and move on, if you so like.  If you have multiple Xp modifying buffs,  then you can either stick to Story quests or just do anything and switch zone when you've out leveled the area you're in.  If you want to finish all quests,  then feel free to stay and do that. You can also press "N" and get quest suggestions. 
 
So make it easier for yourself and you'll most likely enjoy the game more. 	
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I have to disagree.  You're trying to level solo while wearing tank gear.  That survivability has a tradeoff, of course:  Low DPS.  You can't have both great survivability AND great DPS in any game, it's just imbalanced.  Use your second action set and keep some DPS gear, and only go tank when you're tanking for a group.  You don't need that survivability at all while soloing, and that's the problem, not a design flaw in every MMO like you claim.
 
I can agree to some point on the influx of features, but you can revisit the tutorials for any of them at any given time, so it's not that bad.
 
I haven't run into a single bugged quest yet, and I complete the majority of quests in each zone, and haven't seen anything but minor loot lag in over a week.  Not saying it isn't possible, but it's certainly not a universal problem.
 
If you gear and spec appropriately for the content you're doing, it won't feel like a chore.  Those mobs you take 2 minutes to kill?  Dead in seconds.  I pull groups of 4-6 mobs regularly and DPS them down just as fast as I would 1 of them.  That's using 0 support gear and 0 support abilities.  All DPS with 2 utility skills, an interrupt and an aggro break.
 
I'm not trying to dismiss you, but it seems like half your problems are self-inflicted, and instead of adjusting to how MMOs are traditionally played you complain about the consequences of going against the norm, in regards to going tank full time.	
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I'm going to do my best to try and not sound like an arse here but if you don't want to level perhaps try a different genre of game.
 
And the levelling was not the reason people left.
 
Out of every gaming community i'm a member of, I didn't hear that once as a reason for people leaving.
 
Oddly enough, quite a lot of people enjoy it.	
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I think this is more an issue in how you play the game.  Not going to say you're doing it wrong,  but rather not optimal.  Leveling as a tank or healer will not really get you anywhere fast. It's not supposed to l kill things fast. Use Assault gear and Assault abilities to go with. interupt casts to get a Moment of Opportunity. 
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I have to disagree on this one as I find the large amount of quests to be refreshing and im enjoying leveling up. Its alot better than the stereotypical kill 50 of this quests that you get in other mmo's that are normally there to hide the fact they lack the proper amount of quests to level you up.  
 
In Wildstar I get that many quests I get to choose what I want to do and its great plus for me I think the combat is one of the standouts for the game so its a win/win.  If your getting bogged down in quests then just stick to main story and regional quests, you should get more than enough xp that you will never fall short. If your having trouble killing things then try switching out of tank and into dps.....I know its not ideal if you want to play tank but by nature they hit like a wet noodle and it will take ages to kill things as a tank. 	
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I'm lvl 30 and I'm fighting mobs with around 11k health. Think you might be fighting the higher difficulty mobs champ the ones that net greater rewards and are probably more so for those questing with others together). Also if you want to lvl quickly just move to other questing areas that match your lvl. You don't have to stay in an area doing quests that are 5 lvl bellow you.
 
Your complaints all seem to be fixed with some plain old common sense...
			
				
	Edited October 16, 2015 by H3rboss	
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Leveling is the reason why this game failed and i called it back in beta.
 
Most people in new MMOs never reach endgame and that is because leveling sucks in new MMOs. In SWTOR it was propably the worst yet. Not the story bits...they were fine but the massive grind. I am level 18 tank now and there are lvl 15mobs that have 20k hp. It takes me about 2 minutes to kill one mob. Imagine that times a hundered and you have 75% of your playerbase dropping out right there. I am not willing to do this anymore.
 I would appreciate alternative leveling strategies because i am not willing to do a single sidequest anymore. I have done this to death and mobs that take me 2 minutes each to kill (who designed this anyway?) are not exactly what i would call fun.
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			I am happy the majority agree with the leveling and challenge of the game, I hate facerolling mobs all the time, its disgustingly mind numbingly boring, seriously ill never understand why people want that kind of uninteresting combat in an mmorpg.	
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