Warrior Spellcasting

<--Warrior Class
==Spellcasting==
Spellcasting deals with the use of magic. Only warriors may learn from this skill-tree. Only warrior's with [Unlocked Mana] may learn spells after level 5; a warrior may only learn spells from a single Gamut of magic unless they adopt [Spellsword] as their path.
An ability may not be learned unless the warrior meets its requirement criteria.
To gain a pool of mana and learn spells of magic, a warrior must learn [Unlocked Mana]. Warrior's may not learn any spells until level 5, even if they have learned [Unlocked Mana]. A warrior may learn spells from an additional Gamut of magic, limited to Primal or Divine being the same as their first Gamut learned, by learning [Spellsword] when they reach level 10. By learning an ability of a particular Gamut, a warrior is considered a mage of that color in addition to being a warrior and in addition to their path.
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Requires: Level 1
[Unlocked Mana]
(Requires Level 1 Warrior)
Passive Effect - Warrior
Grants the warrior with a pool of mana; allows the casting of spells from a single school of magic; the warrior must declare a specific school of magic from one of the Gamuts to learn spells from.
This ability may be considered either [Primal Mana] or [Divine Mana] for unlocking spells, but not both.
Regenerates +1 MP every turn of combat.
The warrior may learn a spell in addition to this ability when it is learned.
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Requires: Level 5
[Opened Mind]
(Requires Level 5 Warrior)
(Requires [Unlocked Mana])
Passive Effect - Warrior
Allows the casting of spells from all the schools of a single Gamut of magic; the warrior may not select a different Gamut than was previously chosen with [Unlocked Mana].
The warrior may learn a spell in addition to this ability when it is learned.
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Requires: Level 10
[Elemental Fury]
(Requires Level 10 Warrior)
(Requires [Opened Mind])
Passive Effect - Warrior
The warrior may only select this ability if they have chosen a Gamut of Primal magic with [Opened Mind].
Allows the casting of spells from a second Gamut of Primal Magic; if the warrior has learned spells from the Red, Blue, Green or Orange Gamuts of magic they may learn spells from a second of those colors.
The warrior may learn two spells in addition to this ability when it is learned.
Changes the warriors path to Spellsword but {prevents the warrior from learning any more abilities from their originally chosen path.}
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[Divine Temperment]
(Requires Level 10 Warrior)
(Requires [Opened Mind])
Passive Effect - Warrior
The warrior may only select this ability if they have chosen the White or Black Gamut with [Opened Mind].
The warrior may learn a White or Black Gamut spell, whichever Gamut they chose with [Opened Mind], in addition to this ability when it is learned.
The warrior may learn a Warseeker or Peacekeeper ability, whichever path they originally chose, in addition to this ability when it is learned.
If the warrior chose the White Gamut: changes the warrior's path to Paladin but {prevents the warrior from learning any more abilities from their originally chosen path.}
If the warrior chose the Black Gamut: changes the warrior's path to Deathknight but {prevents the warrior from learning any more abilities from their originally chosen path.}
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[Hallowed Mourning]
(equires Level 10 Warrior)
(Requires [Opened Mind])
Passive Effect - Warrior
This ability does not require any Level 5 ability from this skilltree.
The warrior may only select this ability if they have chosen the Grey Gamut with [Unlocked Mana].
Alters the realm of ability of the Grey Gamut.
Adds the Therianthropy school of magic to the Grey Gamut, allowing the warrior to learn Therianthropy spells typically reserved to the Green Gamut; any Therianthropy spells cast by the warrior are considered to belong to the Grey Gamut and be Divine Magic.
Adds the Peithomancy school of magic to the Grey Gamut, allowing the warrior to learn Peithomancy spells typically reserved to the Orange Gamut; any Peithomancy spells cast by the warrior are considered to belong to the Grey Gamut and be Divine Magic; any Peithomancy spells that would deal arcane damage may only be learned if the warrior has learned [Greybolt] and must be declared to deal holy or unholy damage instead of arcane.
The warrior mmediately learns from Therianthropy: [Voice of the Wilds].
The warrior immediately learns from Peithomancy: [Detect Life]. 
Their path becomes Greyknight and they may continue learning abilities from their originally chosen path.
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Category:Destiny of the Fated
Category:DOTF Classes