Level 397

Level 397 is the 398th level of The Backrooms. 
"It's comfortable to be bathed in light, isn't it?"
"Even at the cost of life?"
An image of Level 397.
Music of Level 397.
==Description ==
* Level 397 appears to be an expansive coastal city, stretching hundreds of kilometers from the seaside to the suburbs. The entire city is surrounded by huge black fog and has been in a state of perpetual night. The interior of the city covers dense buildings and complex highway systems, with office buildings, apartments, squares, subway stations and other building structures, as well as ports and undersea tunnels. The appearance of the city is highly modern, but most of the buildings are dilapidated.
* No matter where the wanderer appears after entering the level. When they go out of the room or stand on the windowsill, They will first notice the massive light column at the far end of the ocean, which constantly emits a constant, strong but not obtrusive light and stands out against the dark background. The light column can generate a type of white noise that can spread to the far position of this level while maintaining a relatively constant frequency. The massive light column appears to be the major source of energy at this level. The light column also has a remarkable effect on lowering heart rate. People exposed to the light will feel extremely relaxed and comfortable, but this effect has a serious withdrawal reaction. After addiction, long-term non-contact will cause pain. Victims with severe reactions will even involuntarily walk in the direction of the light column when they are confused.
* M.E.G.' s repeated exploration of the physical properties of the light column ended in failure. The only reliable information about its physical properties is that the temperature will suddenly rise to 1800-1890 degrees Celsius at a position 100m around the light column. "Marbas" once had sent a machine to drone and found that when it was extremely close to the light column, the temperature would return to normal temperature, and then the machine disappeared. However, half an hour later, the machine sent a photo. Many people assumed that the photo was Level 0, and even gave a "decent" reason, but there was still no definite evidence that it was Level 0, and the senior management of "Marbas" listed this incident as an important secret.
* The Light Column will affect the water sources and light sources of the whole city in varying degrees. According to the current documentations, the water sources (such as the ocean) closer to the light column will be closer to fresh water, and the farther away from the light columns, the closer they are to almond water. The lights (including but not limited to bulbs and candles) that are closer to the light column will be brighter, while the farther away they are, the opposite is true. Even if the light source of this level is interfered by the light column, the power system still runs normally. So far, no organization has found a way to directly utilize the power of Level 397, and no building that can generate electricity on a large scale has been found yet.
===City ===
* In the coastal area near the light column, there are dense high-rise buildings, which are divided into different areas by streets, and there are traffic facilities such as overpasses and rail transit. Although the building structure here shows the characteristics of high modernization, it has been seriously corroded and damaged. Residential buildings in urban areas are generally furnished, and occasionally items such as flashlights and almond water can be found. In addition, burning marks have been found many times in houses throughout this area, along with maps of other levels that are likely to be found. However, most of the contents have been burned and cannot be used at all.
* In the urban area, the distance from the light column is not far, which makes the light source still maintain normal brightness, and the light at night seems to be stable. Flashlights are only required in several dark places, and most areas are illuminated by city lights.
* The content of almond water in the liquid in this area is extremely thin, and because it is close to the light pillar, it is difficult to get rid of the negative influence caused by the light pillar in this area. Therefore, we strongly suggest that the vagrants should use almond water to suppress the withdrawal reaction before the failure of almond water, and then quickly evacuate to the suburbs.
===Transition ===
* The landscape gradually changes away from the central area, from high-rise buildings to sparse buildings. The main roads, which are divided into blocks, become scarce. Ordinary street lamps have gradually given way to high pole lamps on highways. Rail transit comes to an end here. Tunnels and underpasses are common architectural structures in this area. The main hub connecting suburbs and urban areas is the underground passage. The majority of the wanderer strongholds in this level congregate here.
* Compared with the urban area, the light here will be slightly darker. If there are no street lamps on the road, it is extremely difficult to tell the direction only by the lights in the houses. Therefore, it is advised that the wanderers use flashlight to look for nearby subway stations or underground passages to find the "Sun No.10" organization. In this area, a number of underground almond water rivers have been discovered, which are currently under the control of "Sun No.10" and are frequently used to relieve the addictive effect of the light column during exploration.“Sun No.10” often send teams to explore or rescue wanderers trapped in urban areas, so they think that almond water used by "Sun No.10" in almond water river is used to take wanderers out of urban areas.
===Suburbs ===
* The light is almost non-existent in the suburbs farther away from the city center due to the distance from the light column, and it has been in perpetual darkness. Tall buildings are difficult to see in this area, as only a few houses are scattered on the ground. Furthermore, facilities and equipment do not have complete systems. There are tangled telephone poles and damaged street lamps on the road that have not been repaired. More desolate areas consist only of open spaces and roads. The remains of unknown entities will be discovered by chance in this area. The samples are currently being studied in a laboratory in the suburbs.
* Although the suburbs appear deserted and quiet in the endless night, they are the wanderers’ last refuge.
==Colonies & Outposts==
===NMU "Moth" News Outpost ===
* The outpost is highly close to the light column;
* Be very friendly to approaching wanderer;
* Have resources, but refuse to have any resource exchanges with wanderers.
===“Sun No.10 " ===
* organizations living in "transitional areas", with about 400 people;
* A large number of organizations have been found in the underground areas of "transitional areas" and exist for the rescue of wanderers;
* Friendly to wanderers and neutral to the organization "Marbas";
* Sufficient resources and open for trading.
===“The era of whale fall "===
* Have a map, the location of the colony is unknown;
* Lack of resources, the members generally have rich survival experience;
* The number of members varies from 9 to 15;
* Friendly and open for trading with wanderers;
* A lot of information is provided for the filling of this document;
* There is a weird connection with Level 198.
==="Marbus" ===
* The organization formed to survive in Level 397' has about hundreds of members;
* Living in the suburbs;
* If other people are found, they will be forced to join;
* Armed to the teeth, they will plunder.
===[Obsolete] "lamp" ===
* Organizations gathered near the light column and responsible for the investigation;
* All outsiders are forbidden to approach the light column for unknown reasons;
* has been destroyed by light column.
A photo taken after the Light Column disappeared. (unconfirmed)
==Entities ==
* The Light Column in the center of this floor will rise and fall at a certain time, destroying 80% of the city. According to the measurement and estimation, there will be no harm caused by light column in the suburbs under any circumstances, and the reason is unknown. After a while, the light column will return to the original point, and the destroyed place will be restored. During the restoration period, there will be short-term blindness, and all shooting or recording equipment will fail.
* As it is impossible to confirm whether it is an entity or not, the temporary light beam is identified as the position between the entity and the non-entity.
==Entrances & Exits ==
===Entrances ===
* In Level 399, there is a great probability that a chess game will appear in the coffee shop. Take the white king, then leave Level 399, you will be transported to Level 397.
* After the "light domain" of Level 198 starts, it is possible to reach Level 397 by touching the light column.
* Noclipping into a floor crack in the main hall of Level 224 may rarely bring you here.
*In The Hub, a door emanating white light may lead to this level.
===Exits ===
* The level has no confirmed exit yet. 
Don't attempt to enter Level 397...
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Original Author:XRH
Collaborator(help with concept/language tweaks):Ashy
Translator:lemon22515
Translator wants to say:
I don't want this level to be deleted for no reason.
This level has been rewritten by the original author.
And I retranslated it.
if you want to delete it, please leave a reason.
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
zh:Level 397
Category:Safe
Category:Dangerous