First Person Camera

The is a Device in Fortnite: Creative, added in Update v31.30.
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|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Priority 	0.0, Select a Value 	When multiple cameras are added to a player, the one with the highest priority is considered "Active".
Enabled During Phase 	None, Always, Pre-Game Only, Gameplay Only	Determines the game phases during which the device will be enabled.
Remove on Elimination 	True, False 	Automatically remove from the player, upon elimination
Add to Players on Start	True, False 	Automatically add the camera to all players.
Interaction Distance 	Close, Standard, Far 	Scale of the distance a player must be from interactable objects to trigger the interaction prompt.
Option 	Value 	Description
Field Of View 	80.0 °, Select a Value	Determines the degrees of the vertical (Y) axis the camera can view.
Focus Target Override 	None, Select a Target 	Override object for our camera focus target. Does nothing if set to None.
Look at Focus Target on Activate	True, False 	If set, look at our focus target override when this camera is activated.
Add to Players on Start 	True, False 	If set to On, the camera will support screen shake events in game.
Option 	Value 	Description
Affects Team 	Any, Team 1 - Team 100 	Determines which Teams can be affected by the device.
Affects Class	Any, No Class, Class 1 - Class 254	Determines which Classes can be affected by the device.
Invert Team 	True, False 	If False, only the selected team is affected by the device. If True, all teams except the selected team are affected by the device.
Invert Class 	True, False 	If False, only the selected class is affected by the device. If True, all classes except the selected class are affected by the device.
Option 	Value 	Description
Preview Device Color	#2D68FFFF (Hex Linear), Select a Color	Change the device's color.
Option 	Value 	Description
Transition In Priority 	0.0, Pick a number 	The camera transition is determined by the highest priority, comparing the "Out Priority" of the current camera to the "In Priority" of the destination camera
Transition In Time 	0.2s, 0.0s - 3.0s 	Determines the time in seconds used to transition to align with this camera, when activating.
Transition In Type 	Linear, Ease-In, Ease-Out, Ease-In-Out, Fade	Determines how the camera transitions from the previous camera when activating.
*Linear: The camera transitions at a constant, even speed.
*Ease: The camera accelerates in and/or out during the transition.
*Fade: The camera fades to black during the transition.
Transition Out Priority	0.0, Pick a number 	The camera transition is determined by the highest priority, comparing the "Out Priority" of the current camera to the "In Priority" of the destination camera
Transition Out Time 	0.2s, 0.0s - 3.0s 	Determines the time in seconds used to align with the destination camera, when deactivating.
Transition Out Type 	Linear, Ease-In, Ease-Out, Ease-In-Out, Fade	Determines how the camera transitions to the newly active camera.
*Linear: The camera transitions at a constant, even speed.
*Ease: The camera accelerates in and/or out during the transition.
*Fade: The camera fades to black during the transition.
Fade in Hold Time 	0.0s, 0.0s - 5.0s 	Determines the total time in seconds for the fade-in effect, when using fade-type transitions.
Fade Out Hold Time 	0.0s, 0.0s - 5.0s 	Determines the total time in seconds for the fade-out effect, when using fade-type transitions.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Enable When Receiving From 	Enables the device. A camera connected to an enabled device may activate on players it's assigned to.
Disable When Receiving From 	Disables the device. A camera connected to a disabled device will not be active on any player.
Add to Player When Receiving From 	Adds the camera to the instigating Player, activating if the highest priority.
Remove from Player When Receiving From	Removes the camera from the instigating Player.
Add to All When Receiving From 	Adds the camera to all Players, activating if the highest priority.
Remove from All When Receiving From 	Removes the camera from all Players.
Focus on Target When Receiving From 	Sets the target of the camera to the focus target instead of the player for all players.
Focus on Player When Receiving From 	Sets the target of the camera to the player for all players.
No settings to display
|-|Verse API=
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/!Experimental
==gameplay_camera_first_person_device class==
using { /Fortnite.com/Devices }
Option 	Description
creative_object 	Base class for creative devices and props.
creative_device_base 	Base class for creative_device.
gameplay_camera_device	Used to update the camera’s current viewpoint and rotation based on current camera mode.
This class has no data members
Option 	Parameters 	Description
Enable 	 	Enables this device.
Disable 	 	Disables this device.
AddTo 	Agent:agent	Adds the camera to the Agent’s camera stack and pushes it to be the active camera.
AddToAll 	 	Adds the camera to all Agents camera stacks and pushes it to be the active camera.
RemoveFrom 	Agent:agent	Removes the camera from the Agent’s camera stack and pops from being the active camera replacing it with the next one in the stack.
RemoveFromAll	 	Removes the camera from all Agents camera stacks and pops from being the active camera replacing it with the next one in the stack.
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Category:Devices
Category:UEFN
Category:Creative
Category:Verse API