Adrenaline Rush (Final Fantasy XIV)

Adrenaline Rush was a PvP mechanic in Final Fantasy XIV. When participating in PvP duties, each player would gain an adrenaline rush gauge that, when filled, allowed them to execute powerful actions dependent on their role, similar to Limit Breaks in PvE. Adrenaline Rush was replaced by Limit Breaks in patch 6.1.
==Mechanics==
Adrenaline Rush replaces s in PvP duties, and functions similarly in executing role-dependent actions. Unlike limit breaks, each player has their own gauge to fill and expend at their leisure.
Damage dealing adrenaline rushes do not deal physical or magical damage, instead dealing Limit Break-type damage. This damage cannot be a critical or direct hit, and its damage is unaffected by effects caused by players. However, this damage may still be influenced by effects caused from outside factors, such as NPC-induced effects or environmental effects.
All adrenaline rushes are unaffected by abilities that reduce cast time, and when used have lengthy animations that prevent the user from moving, which can leave them vulnerable. Adrenaline rushes are unaffected by the global cooldown.
===Gauge generation===
Participating in combat will gradually fill the adrenaline rush gauge over time. Landing killing blows or assists will grant further gauge. In addition, the gauge can be filled in duty-specific circumstances:
*: Adrenaline crates will periodically spawn as an object. When destroyed, an Adrenaline Kit will drop on the ground. A member of the team that dealt the most damage to the crate can pick up the Kit by walking over it, which will fill their gauge by 25%.
*: The Adrenaline gauge fills 1.25x faster for the team in 2nd place and 1.5x faster for the team in 3rd.
*: The status doubles the rate at which gauge is generated. It is gained upon accruing 20 stacks of the status from defeating enemy players or completing map-specific objectives.
**: Obtaining the Gobbiejuice supplies with fill the gauge for all members of the team that captured it.
==List of Adrenaline Rushes==
Ability	Role 	Cast 	Range	Area 	Status
 	Tank 	Instant	— 	30y radius 	
 	Reduces damage taken by self and nearby party members by 25%.
Duration: 10s	Reduces damage taken by self and nearby party members by 25%.
Duration: 10s	Reduces damage taken by self and nearby party members by 25%.
Duration: 10s	Reduces damage taken by self and nearby party members by 25%.
Duration: 10s	Reduces damage taken by self and nearby party members by 25%.
Duration: 10s
 	Healer 	Instant	— 	30y radius 	—
 	Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes , , , , and	Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes , , , , and	Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes , , , , and	Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes , , , , and	Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes , , , , and
 	Melee DPS 	2s 	8y 	— 	—
 	Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.	Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.	Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.	Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.	Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.
 	Physical ranged DPS	1.5s 	30y 	30y by 8y line	
 	Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.	Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.	Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.	Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.	Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.
 	Magic ranged DPS 	2s 	25y 	8y radius 	
 	Deals magic damage to enemies near point of impact with a potency of 4,000.
Additional Effect: Increases target's damage taken by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.	Deals magic damage to enemies near point of impact with a potency of 4,000.
Additional Effect: Increases target's damage taken by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.	Deals magic damage to enemies near point of impact with a potency of 4,000.
Additional Effect: Increases target's damage taken by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.	Deals magic damage to enemies near point of impact with a potency of 4,000.
Additional Effect: Increases target's damage taken by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.	Deals magic damage to enemies near point of impact with a potency of 4,000.
Additional Effect: Increases target's damage taken by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.
 
Category:Removed actions in Final Fantasy XIV