Ace Champion

== /// SUMMARY ==
Ace Champion was a wave 34 Aerial Boss that 
had a chance of spawning depending on the amount of players in game. This boss could only receive damage derived from Fighter Jets. In Default Mode, it had 125,000 HP and yielded 0 Cash when defeated. 
== //ENCOUNTER ==
In order for Ace Champion to spawn, the following conditions must be met:
# There are 4 or more players participating in the event, True Military. 
# There is at least 1 enemy left before True Military ends. 
If the conditions are met, a short dialog will pop up to alert players that a Boss Fight is approaching and they will need to engage in Aerial Combat. During Aerial Combat, the Statue will be shielded, taking reduced damage and passively repair itself. Additionally, the current theme that is playing has a chance to change when the boss fight starts. (See "/// TRIVIA" section)
==/// FIGHTER JET==
The player will spawn as a Fighter Jet to fight Ace Champion. This is the only method of damaging Ace Champion.
Fighter Jets by default spawn with 3,000 Health and 1,000 Durability Shield that recharges after not taking damage for 5 seconds. Furthermore, they take 80% less damage from Ace Champion.
Below are the controls for a Fighter Jet:
CONTROLS:	ABILITY: 	EXTRAS:
LMB 	Fire bullets from mounted guns.	Ammo Capacity: 9999
F 	Fire mounted rockets. 	Ammo Capacity: INF
Rounds: 20
Reload Time: 5 Seconds
Can only be reloaded when there are 0 rounds left.
W 	Accelerate (Increase velocity) 	Drains Boost the longer it's used.
S 	Decelerate (Decrease velocity) 	N/A
A 	Aileron Roll (Left) 	Boost Usage: 5%
Provides Invulnerability Frames.
D 	Aileron Roll (Right) 	Boost Usage: 5%
Provides Invulnerability Frames.
T 	Lag Roll (180°) 	Boost Usage: 5%
Provides Invulnerability Frames.
==/// BEHAVIOR==
Ace Champion has full immunity to almost all forms of damage, with the exception being other enemy Aerials. During the fight, Ace Champion will highlight the entity it's targeting with a red outline. If a fighter jet is extremely far away away from Ace Champion, it will prioritize targeting that jet and deal 100% more damage to it.
On top of this, the lower Ace Champion's Health is, the less it will switch targets. In addition, this will also increase the duration of Barrel Rolls and Lag Rolls, as well as increasing the speed at which it attacks.
==// MOVESET==
====// E.M.P BOMB====
Ace Champion launches a random amount of Blue Orbs around the map. After a few seconds, the Orbs will activate and turn red, dealing a continuous 10 damage to those inside. However, this attack has a x10 damage multiplier against AERIALS. After using this move, it will go on a 60 second cooldown.
====// RAY OF DOOM====
Ace Champion activates its Laser Cannon mounted below the cockpit, firing a Death Ray that deals continuous damage to anything caught in front of it. This Death Ray although only dealing 10 damage, has a x7.5 damage multiplier against AERIALS. After using this move, it will go on a 30 second cooldown.
====// ROCKET STORM====
Ace Champion fires a barrage of 20 rockets. The rockets can seek and home towards random Fighter Jets, dealing 150 damage. After using this move, it will go on a 30 second cooldown.
====// ROCKET BLASTER====
Ace Champion fires out thermal rockets. The rockets have a 50% chance to seek and home towards random Fighter Jets, dealing 100 damage. Ace Champion can have up to 4 rounds of rockets before needing to reload, which takes 10 seconds.
====// HEAVY TURRET====
Ace Champion shoots using its Heavy Turret, dealing 100 damage. This turret holds 25 rounds before needing to reload, which takes 7.5 seconds.
====// CHAINGUN====
Ace Champion shoots using its two chainguns, dealing 50 damage. These turrets hold 100 rounds before needing to reload, which takes 5 seconds.
====// DODGEROLL====
Ace Champion will occasionally perform a Barrel Roll or Lag Roll. Giving itself Invulnerability Frames.
== /// STRATEGY ==
# If you are getting targeted by Ace Champion, try to continuously roll to minimize the damage until it swaps targets.
== /// TRIVIA ==
# The theme that plays during the fight is Metal Gear Rising: Revengeance - It Has To Be This Way which had a 25% chance to play upon Ace Champion spawning
# Ace Champion is now replaced by the Viper Squadron.
Category:Removed
Category:Enemies