Die Maschines

Category:Organisations
The Die Machines is an organisation consisting entirely of androids with the goal of being seen as equal by humanity.
But in order to do this the machinezs must be both ruthless and political, as such they has an orderly system and chain of command that rivals the Ark military.
This document is meant to explain this system to new recruits and those whom wish to work with the the machines. lets begin…
== Positions ==
Infiltrators
These individuals receive orders and report directly to the Pantheon.
They are the eyes and ears of the Pantheon, although they may be loyal to one leader specifically. Infiltrators are much like spy’s with the rank of captain. Some even becoming sleeper agents to gather more intel for whichever member of the pantheon they are working for at that time.
Coordinators:
These individuals receive orders directly from the Pantheon, like their name suggests they act as on-field strategist during operations be them combat or logistics. Acting as the power amplifier and glaring weakness to any operation they are usually very hard to kill either because they are hard to find, or straight out powerful.
Their difference to the Infiltrator units would be their rank and combat capabilities, which an Coordinator unit would have the minimal amount of both. Usually a Coordinator would be responsible for the planning and to ensure the ops would go smoothly.
Hunter-Killer:
One of the newest additions to the COG Personnel rank.
Usually seen in a squad of 5 these soldiers are called when the COG wants someone or something gone. Their difference with the soldiers from other factions is that they are able to specialize their stats per mission if given the chance. Their weakness however is when the mission perimeter rapidly changes they cannot adapt as well as regular organic soldiers.
Operators
Vital non-combatant element of the COG movement they are oftentimes found assisting Hunter-killer operations with dead/live packages, providing them with specialized skills (Hacking, Info gathering, smuggled money/equipment, dll) They are vital for the COG economy.