Pyro Enterprises Direct/9-9-20

Hello there, ladies and gentlemen! It's certainly been a while since our last Direct presentation... and the world has changed dramatically since then as well. Throughout all of this chaos and strife, I've found nothing but support from this community. So I figure what better way than to help bring a little light into the world than with another Direct?
This one has it all... old faces, new faces, old genres, new genres, and plenty of wholly original content that I plan to pour my heart and soul into! Let's get this started!
==Game 1==
The camera pans over a strange city made of polished ivory metal, a tall tower made of diamonds standing in the center. As the strange blue light of the sky flickers down, shimmering off the buildings, a young girl wakes up in the center of a large plaza and yawns. Confused, she glances around, the floor flickering with a pixelated effect as she walks across it. Only one entity appears to greet her- a small cat-like being that appears out of an odd window-like frame.
Hello there! It's great to see you're alright after that run-in you had with King Fulmen... Normally we don't get outsiders, yet alone ones who stand up to his strength! The truth is, the whole world is at risk due to his power- he wants to shatter his way to the heavens, destroying everything in the process. My tribe tried to stop him, but failed... You seem like you want to stop him, too. Would you like help with that?
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Welcome back to the Vessa series, with our heroine starring in yet another exciting and thrilling adventure that defies reality! In this interlude title during an intermission in Vessa: Shining Hero, Vessa finds herself uncovering a strange-looking computer; booting it up, she activates the mysterious and magical Millennia Princess OS, which winds up bringing her inside the virtual world. Now, our shining star is tasked with collecting all of the strange digital artifacts known as the Virtua Cores in an attempt to return home, before the sinister malware King Fulmen breaches through first and locks her inside forever!
Vessa RPG: Millennia Princess is an RPG title inspired by the Paper Mario franchise, featuring Vessa and company exploring a virtual world with a unique blend of low-poly environments, sprite-based characters, and modern lighting effects to create a true retro throwback vibe. The gameplay is a similar mix of old and new traits, featuring turn-based battles filled with precise action command timing, evasion of enemy attacks, and coordinating alongside a wide cast of partners to compliment and strategize with Vessa's own skills and abilities. There's plenty of new features in battle as well, however- use the brand new Pulse system to rack up a streak of successful action commands to spend Pulse Points on powerful special attacks before missing and loosing them all, use every attack's varying Power Levels to get more bang for your buck at the cost of a tougher action command, and put the virtual nature of the world to good use as you use simple if/then coding to master Ability Programming!
Speaking of partners, our big-eared friend here is Byte, the game's first partner! While he plays more of a cursory role and doesn't truly have strength of his own, this kind-hearted Tutorial Wizard is Vessa's first helper in the world of the Millennia Princess OS, helping guide her through the world with his boundless knowledge. What past does he have with the sinister King Fulmen, and why is he so eager to help Vessa?
Find out when Vessa RPG: Millennia Princess launches soon!
==Game 2==
The trailer begins with shots of a large city in flames. Strange creatures, their bodies taking on the form of skeletal constructs of black crystal surrounded in eerie flame, crawl across the walls of the wreckage, spewing flame as they assert their dominance with chilling, distorted roars. One creature, larger and bulkier than the rest, stands upright on a pile of rubble before gazing up to the stars, following a trail of smoke... Suddenly, a glint of light appears in the heavens before glowing brighter.
???: Not on my watch, monsters!
Surrounded in a bright blue glow, the speck of light crashes down to the ground, knocking away the fire creatures in a large splash of glowing water. As the light fades, a person in heavy clothing and a thick helmet rises from a kneeling position, a riot shield and axe partially made of water held tightly in their hands. The fire monsters all glance at them ferociously, a ring of flames sparking to life to prevent the interloper's attempts to escape.
???: I am Lana Hayashida, member of the Infernum Brigade. For the sake of my country and those I care about-
One of the fiery creatures rushed in with a swiping claw attack, only to have bursts of liquid from Lana's back thrust her away from danger. She counterattacked with a strike from her water axe, dissolving the flame in a hiss of steam, as she pushed another away from her with her riot shield. Hurling the axe towards them in midair to slay them, Lana rushed to retrieve her weapon before being stopped by the largest of the group, two smaller ones flanking at her sides. All three lunged towards her as time seems to be slowed down... Suddenly, in a burst of blue light and strange kanji-like symbols, geysers of water burst from the ground, Lana motioning towards the two lesser creatures as high-pressure bullets of water pierce through them. Grabbing her axe again, Lana and the largest fire creature face down.
Lana: I will extinguish your blight and save the world from flame.
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Infernum Brigade is an action-adventure game inspired by a combination of Okami, Astral Chain, and, of all things, Super Mario Sunshine! Taking place in the near-future Draconia Isles, the game follows humanity as it is besieged by the Incendion, fearsome monsters of flame and ash who have emerged from the earth itself in an attempt to burn everything to the ground. As one of the last bastions of humanity, the Draconia Isles Fire Brigade finds itself turned into the Infernum Brigade, a monster-fighting band tasked with saving people from the flame and repairing the damage no matter the cost. Lana Hayashida, the story's main protagonist, is a member of this very brigade, determined to keep the place she calls home safe underneath her veneer of cocky snarkiness.
The game itself is a more exploratory action game than most, hearkening back to its Okami inspiration. Lana is tasked with exploring the wide reaches of the Draconia Isles, ranging from bustling cities to serene coastlines and flame-scarred forests. Combat is straightforward and simple for new players, Lana can wield a variety of main and sub weapons, ranging from axes and riot shields to hoses, ladders, and even extinguishers, each granting different abilities depending on what slot the weapon is equipped to. This is augmented by Lana's special Hydro Arts skill, letting her cast a variety of ancient techniques granting her control over the power of water itself. Mix these techniques up, and you'll be slaying Incendion with ease!
Of course, being a firefighter isn't just about combat... it's about keeping people safe. Lana will be tasked with helping people out of troubling spots, repairing Incendion damage, and using Hydro Arts to restore the land throughout the game. Doing so awards her with Honor as she becomes more famed across the land as a heroine, which can then be spent on upgrades to make her the best firefighter possible.
We hope you are excited for Infernum Brigade to spark to life soon!
==Game 3==
The trailer begins in a run-down hotel lobby in near-total darkness, strange pink and blue particles flickering through the air occasionally as chains of the same color wrap around the windows and doors. Everything is silent before the screen flickers, a small doll-like entity in a bellhop's clothing sitting standing up on the front desk to greet the viewers.
"Welcome, everybody! My name is , and I'll be acting as your guide and assistant during your stay in the wonderful All of your needs will be tended to by me, so please relax, take a load off, and enjoy!What's that? What are you talking about? Why would you ever want to leave Dream's Cape? We have everything you'd ever want here! Spa, lounge, computer lab, gym, access to the beyond the veil of life and death... It's the perfect utopia for any guest!I'm sorry, but there's no way to leave! Well, no, that's not entirely true...I suppose we could have you thrown out... if you were to get away with something like 
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Dreamscape: Nightmare Trials is the unconventional Pyro Enterprises take on a famed franchise celebrating its 10th anniversary this year... Danganronpa! The game features protagonist Keiko Sasaki, a girl struggling with her emotions and attempting to live up to the legacy of her famous detective father, being trapped inside the abandoned Dream's Cape Hotel alongside 15 other ragtag individuals. Once inside, they find themselves able to warp between the real world and a mysterious dream world, hosted by the mysterious man Saiko and his doll-like servant C-Bell. They are told that the mysterious hotel has no exits, and that their capture is to ensure that their perceived "sins" are erased... and the only way to leave is to prove themselves truly irredeemable and get away with murder. Thus begins a game of treachery, sabotage, undercover work, and bad room service as Keiko tries to get as many people out alive as she possibly can, venturing through the real and dream world along the way.
Dreamscape spends much of its time in the form of a 3D action-platformer game, with Keiko exploring the treacherous, decaying landscape of the hotel in order to uncover secrets about its past and work together with the other trapped individuals. At the press of a button, Keiko can switch between the normal world and the dream world, manipulating objects between the two in order to solve puzzles. In the dream world, the others all appear in more idealized forms, taking on the form of each person's ultimate dream... Aside from Keiko, who is so emotionally traumatized that she doesn't truly have a single dream of her own.
Once the dreams become nightmares and accusations start flying, however, the game switches from a game of uncovering knowledge to one of dishing it out. The Nightmare Trials test a player's concentration, putting Keiko into an Undertale-inspired bullet hell section as she quite literally dodges accusations and side comments before the player keys onto dialogue in the background. It is at this point they must react with one of several options- consenting with the point, arguing against it, shutting the person down, encouraging them to explain more, and many others- in order to keep the trials on track. Use your skills in both deduction and evasion to win the day and uncover the murderer!
Dreamscape: Nightmare Trials will begin production soon!
==Game 4==
???: I don't know why I was chosen for this.
The trailer begins with a somber piano piece as a variety of locations are shown, devoid of life- most prominently featured are an evergreen forest with a massive castle of ice on top of a nearby lake, a tall lighthouse-like structure in the middle of a dark, rainy field, a strange mushroom-like city made of jade and ivory pouring water over its brim in the middle of a vast desert, and a dark mountain spiked with iron crystals, draped with the skeletal structure of a massive serpent.
???: I barely remember my past, so for all I know, I could just be some worthless nobody. Or a criminal, like they seem to think I am.
Another series of shots blazes by, showcasing a multitude of individuals surrounded by enemies and in danger of perishing, ranging from a massive armored knight to a strange-looking child with draconic wings. The trailer then cuts to black.
???: But hey, what's the harm in trying?
A spark of blue and orange light flickers in the darkness as a hand appears briefly, a handcuff around their wrist transforming into a stream of liquid metal that begins orbiting around the hand and generating light. The camera pans up, revealing a mysterious, androgynous figure in a red cloak.
???: I'm gonna figure out what's going on with all of this. Either I'll prove I'm someone worth living to be, or prove them all right... prove myself nothingness.
As the figure slashes through the screen in a burst of light, the piano piece picks up into a full orchestral performance as gameplay is shown, with the figure and a horde of security guard-like individuals standing against each other in 2D akin to a fighting game. Multiple characters, including those seen in earlier shots, are shown fighting in a multitude of environments against surreal, strange-looking enemies, tagging each other in to extend combos. A couple final shots of the red-cloaked figure and their apparent allies roaming around a large, expansive environment, with a final shot of them sitting at a campfire, looking up at a moon that appears to be cleaved in half.
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Severance: Ring of Light is a truly new experience that truly brings new life to the RPG space... It's a turn-based fighting game! The story follows Ash, a mysterious figure with little known about them, not even their gender. They're locked up in the nigh-impenetrable Teiwan Prison for a crime they're not even sure about, yet alone if they committed... Until the sudden appearance of a strange, glowing ring of light that causes havoc across the prison. Suddenly manifesting the mysterious ability to control metal, Ash breaks free from prison alongside fellow inmates Renji and Kena, and thus sets off to learn the secrets of his own past and the mysterious ring-like entity that appeared before them.
As previously stated, Severance is a unique turn-based fighting game, with each in-battle entity being displayed on a timeline that shows when their turns are. Attacking a chosen target gives you a short time to freely attack them, using both smart combo attacks on A, launcher attacks on B, and directional inputs for all of them. Each party member also has Special Attacks, which can either be performed directly from the menu or mid-combo using classic fighting game inputs. Special Attacks lower enemy guard, and if their guard is broken, the timer for attacking them is reset and that enemy's next turn is erased from the timeline.
On top of these features, all characters have BP or Burst Points alongside their standard HP and MP. Burst Points are regenerated by 1 at the start of a character's turn and can be used to augment a skill or ability up to 3 times. While augmenting a Special Attack makes it larger or more powerful, using BP on a basic attack greatly extends the amount of time you have to combo an opponent- making the reward for breaking an opponent's guard all the more fulfilling. You can also use your teammate's BP up to call them in with an Assist attack, swapping characters in the process! Enemy turns are just as action-packed; while more basic enemies will merely have you time button presses to dodge attacks, others will enter Free Movement mode, forcing the player to dash and jump around the screen to evade melee or projectile attacks.
We at Pyro Enterprises hope you are excited for Severance: Ring of Light!
==Game 5==
The trailer opens with a sudden flash of orange and yellow light, which fades as the camera's perspective blurs and appears to focus in the middle of a strange room. A textbox appears on the screen's bottom.
Switching perspectives, the trailer now shows a woman in black and blue garb suspended inside a strange ribcage-like structure, her eyes opening as if woken from slumber.
With a groan and spark, the field surrounding the ribcage vanishes, and it opens itself up as the woman drops to the ground, catching her breath.
Bynde glances around the room, empty save a door and a pair of seemingly dead guards. Curious, she reaches onto one's body, grabbing a strange club-like sword, a bow, an ornate shield, and lastly, a strange-looking mask with only one eye open. Before she can attempt to put it on, she is interrupted by Ilo's voice again.
The trailer switches to gameplay, showcasing Bynde running around in a vast open world that stretches as far as the eye can see. Combat is shown against basic Mirekin enemies, alongside a group of strange cultist-like humans in cloaks wearing masks similar to the one now hanging on Bynde's belt. Her shield is shown unfolding into a hoverboard-like device, smoothly riding down the side of a mountain as her bow launches an energy beam at a nearby boar-like monster.
The mask's eye flashes a rainbow of colors as Bynde holds it out towards the camera. A flurry of magic spells are shown coming from it; summoning of a floating ball of orange light, a strange javelin that Bynde throws into an ivy-covered wall to generate platforms, a strange spectral being she utilizes to move heavy blocks, summoning a spectral blade to cleave a massive stone gate in half, and casting a sheet of shiny, reflective metal over herself as she walks underwater.
A final montage of Bynde further exploring the landscape, including gazing off of a vast mountain range into the sunset, is displayed before showcasing one final cutscene; Bynde strapped to a pedestal, surrounded by mysterious men and women in bird-like masks as a glowing silver serpent descends from the sky towards her.
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The Breath of the Wild-inspired sequel to Crestseeker- Crestseeker: The Creator's Curse- stars another incarnation of Bynde in a much more hostile and primordial version of the land of Kalidia. Being only newly forged by a group of demigods known as the Creators, the land is little more than a massive trial designed to find the reincarnated Seeker and proclaim them hero over the land. Bynde, being an alleged failure in this process, is now fated to be a sacrifice to the great lunar serpent Noctohan; spurred on by her rescue, she now aims to defeat the Creators and escape her fate.
The world of Kalidia is vast and untamed, being an entirely open-world experience that supplies Bynde with a massive amount of physics-based tools granted by the magical power of the Creator's Mask. In essence, the goal becomes taking down as many of the Creators as possible, challenging them in their massive Fortresses. In order to power up, however, she'll need to take on the Gauntlets scattered across the map, miniature puzzles that test the player's application of their many, many abilities. Finishing Gauntlets allows the player to set up circuit-like Energy Lines across the map, redirecting energy into the Fortresses to allow them to open. The variety in Gauntlets will be immeasurable, providing challenge to even the most experienced player.
We hope you are excited for more of Kalidia's mysteries to come to light soon in Crestseeker: The Creator's Curse!
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Thank you for tuning in to the Pyro Enterprises Direct once again! We hope you're excited for all the future projects we have on the horizon- until then, we highly recommend you check out Pyroverse: Breach, our biggest project at the moment! Thank you again for all your unyielding support!
See you next time!
==One More Thing...==
The broadcast cuts to black before flickering with a red and blue static. A strange insignia resembling a T-rex skull appears before vanishing, the white silhouette of a small reptilian creature with a swirling tail running across the screen before posing.
COPY CHAMELEONComing Soon...
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