Title Update 20

Title Update 20 is an update that was released for Tom Clancy's The Division 2 on February 6, 2024.
== Manhunt ==
After Division Agents resecured stability in the White House, Agent Kelso returned to New York to ensure the Haven settlement was also secure. But while Agents were rescuing the civilians abducted by the Black Tusk, Kelso had gone missing. Meanwhile, The Division now faces the harsh reality that Hunters are among them, raising doubt and suspicion in both the White House and Castle settlements. Agents must now find Kelso, but as they retrace her steps, more truths will be uncovered, reopening some old wounds.
== Gear, Weapons & Talents ==
=== Mosquito ===
Exotic Pistol
Talent Mosquito Song
Hitting an enemy applies a stack. Stacks are shared between players. At 10 stacks, the enemy will forcefully target the last player to apply a stack for 5s. Stacks deplete every 5s. Activating the effect on an enemy will remove all stacks from other enemies.
=== Weapon Stats and Mods ===
Magazine Mod: +15% Reload Speed; Muzzle Mod: +15% Weapon Accuracy.
*Has no functionality in PVP
== New Exotic Gear ==
=== Rugged Gauntlets ===
Exotic Gloves
Talent Iron Grip
-50% Recoil Penalty when hip-firing; -50% Recoil Penalty when blind-firing from cover.
== New Gear ==
=== Aegis Gear Set ===
2 Pieces equipped give +70 Health
3 Pieces equipped give +15% Total Armor
4 Pieces equipped unlock a new unique Talent
Talent Stoic*
Get +3% Damage Resistance for every enemy that is targeting you.
The bonus is multiplied by 1.X, where X is the number of agents in your group.
Chest and Backpack Bonuses:
Chest Bonus - Talent Deceit
Enemies targeting your Decoy also count towards the Stoic Damage Reduction bonus.
Backpack Bonus - Talent Polyethylene Plating
Increase Stoic Damage Resistance bonus from 3% to 4%.
*Has no functionality in PVP
=== Palisade Steelworks Brand Set ===
1 Piece equipped gives +10% Armor on Kill.
2 Pieces equipped give +60% Health.
3 Pieces equipped give +1 Skill Tier.
Named Chest and Backpack Bonuses: 
Named Chest "Combustor" - Talent "Perfectly Explosive Delivery".
Whenever you throw a Skill 1.5 seconds after landing, it creates an explosion damaging enemies within 5m. Afterwards, explosions will occur every 5 seconds.
Damage scales with Skill Tier dealing 25-100% damage of a Concussion Grenade.
Applies to Remote Pulse, all Turrets, all Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy and all Traps.
Named Backpack "Proxy" - Talent "Perfectly Tamper Proof".
Enemies that walk within 3 meters of your Hive, Turret, Remote Pulse or Decoy are shocked.
Arm time: 2 seconds. Cooldown per Skill: 8 seconds.
== New Named Weapons & Talents ==
=== Brutus M700 Carbon ===
Talent "Perfectly Behind You"
Amplifies weapon damage by +20% to enemies that are not targeting you.
=== Whisper M16A2 ===
Talent "Perfectly Behind You"
Amplifies weapon damage by +20% to enemies that are not targeting you.
Talent "Behind You"*
Amplifies weapon damage by +15% to enemies that are not targeting you.
*Has no functionality in PVP
*Current in-game description is incorrect and will be changed with TU20.1
== Descent ==
* Vindicator Exotic Rifle is available in the NSA store.
Vindicator - Exotic Rifle 
Talent "Ortiz Assault Interface"
While scoped, the weapon will highlight a random body section of each enemy.
The weapon deals +40% Weapon Damage to highlighted body sections.
Weapon Stats and Mods
Magazine Mod: +5 Magazine Size
Muzzle Mod: +10% Optimal Range
Underbarrel Mod: +15% Weapon Stability
Optics Rail: +15% Weapon Accuracy
== Balancing ==
=== Conflict ===
Conflict Cache
* Extended loot pool.
* Dropped items are now of Legendary Difficulty quality equivalent.
* Cache now gives 2 items, with the possibility for an additional 3rd one.
XP Gain
* Significantly boosted XP gain to align with living world activities.
SHD and Expertise Normalization
* All players joining Conflict will have their Expertise and SHD Watch bonuses removed.
=== Dark Zone ===
==== Rogue Status ====
* Going Rogue in a normal Dark Zone now has a 3 second activation timer (activation time for invaded DZ remains 0.75 as before).
* First Rogue rank time duration increased from 20 to 30 seconds.
== Status Effects ==
=== General ===
* Added diminishing returns* for all Status Effects based on two categories: 
** Crowd Control: Shock, Ensnare, Blind 
** Damage Over Time: Bleed, Burn, Poison 
*Diminishing returns means that each subsequent application of the Status Effect of the same category will have a reduced duration until full immunity is reached. Diminishing Returns will not apply in PVE.
* Plague of the Outcasts is now affected by diminishing returns with stacks being halved on each transfer. PVP only.
* Status effects are removed if the effect source is killed (after a short delay) PVP only.
==== Immobilizing Status Effects ====
* Reduced severity of immobilizing Status Effects 
** Ensnare/Riot Foam: The player will receive a 10% damage reduction for incoming body shots.
** Shock: The player will have slower movement and is prevented from shooting. PVP only.
==== Burn ====
* While burning, rolling in any direction will apply a bonus of 10% burn damage resistance for 5 seconds, up to a maximum of 30%.
==== Bleed ====
* Not moving grants 10% bleed damage resistance for the duration of the effect. 
==== Repair Skills ====
* All repair skills (Mender seeker, Reinforcer Chem Launcher, Fixer Drone, Restorer Hive) now give a 50% hazard protection bonus for 5 seconds per target. 
==== Booster Hive ====
* Added Poison to the list of effects that the Booster Hive cleanses. 
* Boost duration now scales with tiers (from 5s to a maximum of 6.5s at skill tier 6). 
* Increased maximum range up to 50%. 
* Increased drone speed by 20%. 
==== Sticky EMP ====
* Reduced EMP explosion damage in PVP.
* Lower Skill Tier players will not apply Disrupt to higher Skill Tier players if the difference between them is bigger than 3 (same as jammer EMP).
== Talents ==
==== Description Updates ====
The descriptions for the following talents were changed to reflect the nature of the damage bonus provided:
Talent "Sadist"
Amplifies Weapon Damage by 20% to bleeding enemies. After 4 kills, applies bleed to the next enemy you hit.
Talent "Perfect Sadist"
Amplifies Weapon Damage by +25% to bleeding enemies. After 3 kills, applies bleed to the next enemy you hit.
Talent "Eyeless"
Amplifies Weapon Damage by 20% to blinded enemies. After 4 kills, applies blind to the next enemy you hit.
Talent "Perfect Eyeless"
Amplifies Weapon Damage by +25% to blinded enemies. After 3 kills, applies blind
Talent "Ignited"
Amplifies Weapon Damage by 20% to burning enemies. After 4 kills, applies burn to the next enemy you hit.
Talent "Perfect Ignited"
Amplifies Weapon Damage by +25% to burning enemies. After 3 kills, applies burn to the next enemy you hit
Talent "Thunder Strike"
Amplifies Weapon Damage by 20% to shocked enemies. After 4 kills, applies shock to the next enemy you hit.
Talent "Perfect Thunder Strike"
Amplifies Weapon Damage by +25% to shocked enemies. After 3 kills, applies shock to the next enemy you hit.
==== Weapon Talents ====
Future Perfection
Weapon kills grant +1 Skill Tier for 19s. Stacks up to 4 times. Weapon kills at Skill Tier 6 grant Overcharge for 15s. Overcharge cooldown: 90s.
Before: Weapon kills grant +1 Skill Tier for 19s. Stacks up to 3 times. Weapon kills at Skill Tier 6 grant Overcharge for 15s. Overcharge cooldown: 90s.
Perfect Preservation
Killing an enemy repairs 15% armor over 5s. Headshots kills improve the repair by an additional 15%.
Before: Killing an enemy repairs 12% armor over 5s. Headshots kills improve the repair by an additional 12%.
Swift (The Stinger)
Performing a cover-to-cover grants +20% Weapon Damage for 20s.
Before: Performing a cover-to-cover grants +20% Weapon Damage for 15s.
Thunder Strike
Amplifies Weapon Damage by 20%  to shocked enemies. After 4 kills, applies shock to the next enemy you hit.
Before: Deals 30% extra Weapon Damage to shocked targets.
Perfect Thunder Strike
Amplifies Weapon Damage by +25% to shocked enemies. After 3 kills, applies shock to the next enemy you hit.
Before: Deals 40% extra Weapon Damage to shocked targets.
Flatline
Amplifies Weapon Damage by 15% to pulsed enemies. After 4 kills, applies pulse to the next enemy you hit.
Before: Amplifies Weapon Damage by 15% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit.
Perfect Flatline
Amplifies Weapon Damage by +20% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit.
Before: Amplifies Weapon Damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
Big Game Hunter
When scoped, switches to semi-automatic fire mode, dealing 450% Weapon Damage with each shot. Headshots grant +4% Headshot Damage. Stacks up to 25 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks
Before: When scoped, switches to semi-automatic fire mode, dealing 450% Weapon Damage with each shot. Headshots grant +2% Headshot Damage. Stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks.
Breathe Free (Lady Death)
When moving, gain 4 stacks per second or 8 stacks if sprinting. Max stack is equal to the weapon's Mag Size. Each round fired consumes a stack, amplifying damage by 75%. Kills grant 20% movement speed for 10s.
Before: When moving, gain 4 stacks per second or 8 stacks if sprinting, up to 32 stacks. Each round fired consumes a stack, amplifying damage by 75%. Kills grant 20% movement speed for 10s.
[PVP Only] Actum Est (St. Elmo's Engine)
50% of the next magazine filled with shock ammo, instead of 100%. 
==== Gear Talents ====
Intimidate
Gain 3 stacks per second up to a max of 9 and each stack increases total weapon damage by 4% to enemies within 10m.
Initial values were 1 stack per second to a max 7 and each stack increases total weapon damage by 5% to enemies within 10m.
Perfect Intimidate
Gain 3 stacks per second up to a max of 10 and each stack increases total weapon damage by 4% to enemies within 10m.
Initial values were 1 stack per second to a max 8 and each stack increases total weapon damage by 5% to enemies within 10m.
Obliterate
Critical hits increase total weapon damage by 1% for 10s.
Initial value was 5s.
[PvP Only] Fireworks Show (Festive Delivery)*
Concussion Grenades become Festive Grenades. Hitting an enemy with a Festive Grenade will cause explosions to happen around two other enemies within 10m, dealing 15% damage.
Previously: Concussion Grenades become Festive Grenades. Hitting an enemy with a Festive Grenade will cause explosions to happen around two other enemies within 20m.
*Current in-game description is incorrect and will be changed with TU20.2
== Weapons ==
* All Exotic Weapons' third attribute will be reconfigurable.
* The Carbine 7 and Stoner LAMG will no longer drop with a preset talent.
==== Assault Rifles ====
* ACR, ACR-E: +10% Weapon Damage
* AK-M, Military AK-M, Black Market AK-M, Black Market AK-M Replica, Manic: +8% Weapon Damage
* AUG A3-CQC, Invisible Hand, The Bighorn: +10% Weapon Damage
* CTAR-21, The Railsplitter: +10 Mag Size
* F2000, F2000 Replica, Shield Splinterer: +50 RPM, +10 Mag Size
* FAL, FAL SA-58, FAL SA-58 Para, FAL SA-58 Para Replica: +5% Weapon Damage
* Military G36, G36 C, G36 C Enhanced, G36 C Enhanced Replica, Born Great: +50 RPM
* Honey Badger, Savage Wolverine: +5 Mag Size
* Mk16, SOCOM Mk16, Tactical Mk16, Tactical Mk16 Replica: +10% Weapon Damage
* Military P416, Custom P416 G3, Glory Daze, Eagle Bearer: +50 RPM
* PDR, Test Subject, Capacitor: +10% Weapon Damage
==== LMGs ====
* Stoner LAMG, Quiet Roar - +20% Weapon Damage
* Bluescreen - +10% Weapon Damage
* Military L86 LSW, Custom L86 A2, Custom L86 A2 Replica, Tabula Rasa: +20% Weapon Damage
* HK GR9, Dare: +20% Weapon Damage
* M249 B, Tactical M249 Para, Military Mk46, Military Mk46 Replica, Black Friday, The Stinger: +20% Weapon Damage
* Classic M60, Military M60 E4, Black Market M60 E4, Classic M60 Replica, Black Market M60 E6 Replica, Good Times: +20% Weapon Damage
* MG5, Infantry MG5, Infantry MG5 Replica, Big Show, Sleipner: +20% Weapon Damage
* Iron Lung: +10% Weapon Damage
* IWI NEGEV, Carnage, Bullet King: +20% Weapon Damage
* Classic RPK-74, Military RPK-74, Black Market RPK-74, Black Market RPK-74 Replica, New Reliable: +20% Weapon Damage
==== SMGs ====
* AUG A3 Para XS, Enhanced AUG A3P, Tactical AUG A3P, Tactical AUG A3P Replica - +10% Weapon Damage, +25 RPM
* CMMG Banshee, The Grudge: +5% Weapon Damage, +50 RPM
* MP5 ST, MP5 ST Replica, MP5A2, MP5-N, Cabaret: +6 Mag Size
* MP7, Swap Chain: +5% Weapon Damage, +50 RPM
* Police T821, Black Market T821, Black Market T821 Replica: +10% Weapon Damage
* Converted SMG-9, Converted SMG-9 A1, Converted SMG-9 Replica: +50 RPM
* M1928, Tommy Gun, The Sleigher, Grown Great: +10% Weapon Damage
* Police UMP-45, Tactical UMP-45, Tactical UMP-45 Replica: +10% Weapon Damage
==== Rifles ====
* ACR SS: +10% Weapon Damage
* Ruthless, Merciless: +10% Weapon Damage
* UIC15 MOD2: +30% Weapon Damage
* M16A2, M16A2 Replica, Whisper: +30% Weapon Damage
* MDR Battle Rifle, MDR Battle Rifle Replica, Vindicator: +10% Weapon Damage, +20 RPM
* Military Mk17, Police Mk17, Police Mk17 Replica, Everlasting Glaze: +25% Weapon Damage
* SIG 716, SIG 716 Replica, SIG 716 CQB, Artist's Tool: +25% Weapon Damage
* Ravenous: +10% Weapon Damage
* USC .45 ACP, USC .45 ACP Replica: +10% Weapon Damage
* Resolute Mk47, Harmony: +20% Weapon Damage
==== Marksman Rifles ====
* M700 Carbon, M700 Carbon Replica, Brutus, M700 Tactical: +17% Weapon Damage, +8 Optimal Range
* Model 700, Model 700 Replica, Ekim's Long Stick: +25% Weapon Damage, +8 Optimal Range
* Covert SRS, SRS A1, SRS A1 Replica, Pinprick: +30% Weapon Damage
* Mantis: +15% Weapon Damage
* SR-1, SR-1 Replica, Adresia SR-1, Designated Hitter: +30% Weapon Damage
* Paratrooper SVD, Surplus SVD, Commando, Dread Edict: +15% Weapon Damage
* Tactical .308, Scalpel: +20 RPM, +8 Optimal Range
== Gear ==
=== Gear Sets ===
System Corruption Geart Set
2 Pieces equipped give +15% Armor on Kill.
3 Pieces Equipped give +40% Disrupt Resistance and +40% Pulse Resistance.
4 Pieces equipped unlock a new unique Talent
Hackstep Protocol
Replaces armor kits with an instant, infinite-use ability on a 20s cooldown, that repairs 20% armor, grants 50% bonus armor and hides your nameplate for 5s.
Increases total weapon damage by 2% per 5% bonus armor gained, up to 20%.
Before:
Hackstep Protocol
Replaces armor kits with an instant, infinite-use ability on a 20s cooldown, that repairs 20% armor, grants 50% bonus armor and hides your nameplate for 5s.
Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%.
Hunter's Fury
Gear Set
2 Pieces equipped give +15% SMG Damage
3 Pieces equipped give +20% Armor on Kill and 50% Health on Kill
4 Pieces equipped unlock a new unique Talent
Apex Predator
Enemies within 15 meters receive a buff, amplifying your weapon damage against them by 20%.
Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times .
Before:
2 Pieces equipped give +15% SMG Damage
3 Pieces equipped give +20% Armor on Kill and 100% Health on Kill
4 Pieces equipped unlock a new unique Talent
Apex Predator
*Enemies within 15 meters receive a buff, amplifying your weapon damage against them by 20%. *
Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
Foundry Bulwark Gear Set
2 Pieces equipped give +10% Total Armor
3 Pieces equipped give +1% Amor Regeneration and +50% Shield Health
4 Pieces equipped unlock a new unique Talent
Makeshift Repairs
Whenever you or your shield take damage, 25% of that amount is repaired to both over 10s.
Chest and Backpack Bonuses:
Chest Bonus - Improved Materials
Decreases time taken for Makeshift Repairs from 10s to 5s.
Backpack Bonus - Process Refinery
Increases Makeshift Repairs from 25% over 10s to 35% over 10s.
Before:
2 Pieces equipped give +10% Total Armor
3 Pieces equipped give +1% Amor Regeneration and +50% Shield Health
4 Pieces equipped unlock a new unique Talent
Makeshift Repairs
Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s.
Chest and Backpack Bonuses:
Chest Bonus - Improved Materials
Decreases time taken for Makeshift Repairs from 15s to 10s.
Backpack Bonus - Process Refinery
Increases Makeshift Repairs from 20% over 10s to 30% over 10s.
==== Unchanged ====
* Yaahl Gear
* Airaldi Holdings
* Providence Defense
* Sokolov Concern
== Leaderboards ==
In response to the balancing changes, a total of 273 leaderboards have been reset, including:
* Kenly College
* Raids
* Strongholds
* Clan
* Standard Solo
* Standard Group
* Invaded Solo
* Invaded Group
== Improvements ==
=== Projects ===
Season Pass Daily Project
Conditions: To complete a mission on Hard or higher difficulty.
Rewards:
* XP (Equivalent to one level up)
* Optimization Materials Cache
* Challenging Bounty - Black Tusk
* 1 x Crafting Blueprint
* 1 x Equipment Item
* 1 x SHD Calibration Point
New Missions in Pool:
* Potomac Event Center
* Federal Emergency Bunker
* Grand Washington Hotel
* Camp White Oak
* Jefferson Plaza
* DCD Headquarters
==== Daily Projects ====
BOO
Conditions: To complete activities, neutralize Named Enemies, Resupply CP or complete a mission in a specific NZ.
Rewards:
* Challenging Bounty
* XP (half of a level up)
* 5 x Specialization Points
* 2 x Equipment Item
* Recalibration Cache
* 1 x Crafting Blueprint
* 1 x Exotic Component
Conditions:
* Dark Zone: All conditions that require eliminating other players have been removed and were replaced by the PvE-oriented ones (extract items, clear landmarks, etc.)
* Conflict: The requirement of winning matches has been removed. Players now only need to complete matches and eliminate other players. Additionally, the overall difficulty of the conditions has been reduced.
Rewards:
* 1 x SHD Calibration
* Crafting Materials
* Dark Zone XP if Dark Zone Project
* Conflict XP if Conflict Project
* 2 x Equipment Item
* 1 x Weapon Crafting Cache
==== Weekly Projects ====
Invasion Project
Conditions: To neutralize named enemies, faction activities, faction bounties, complete Invaded Missions on certain difficulties and complete invaded Strongholds on certain difficulties.
Rewards:
* 5 x SHD Calibration
* Heroic Faction Bounty
* 2x Equipment Item
* Crafting Blueprints
* 5 x Specialization Points
* XP (Equivalent to one level up)
* Heroic Bounty (All Factions)
* 1 x Named Item Cache
* 1 x Weapon Crafting Cache
* 3 x Exotic Component
==== Weekly Legendary Mission ====
Conditions: Complete one of the Legendary Strongholds.
Rewards:
* 1 x Exotic Cache
* 1 x Optimization Cache
* 2 x Recalibration Cache
* 1 x Gear Crafting Cache
SHD Requisition 
Conditions: To donate resources to CP or NPCs.
Rewards:
* 1 x Exotic Cache
* Crafting Blueprints
* 5 x Specialization Points
* XP (One Level Up)
* Named Item Cache
==== Weekly Dark Zone / Conflict Project ====
Conditions: Previously, players were required to engage in activities related to both Dark Zone and Conflict, regardless of the project's focus. The conditions have now been divided based on the project's specific focus. Additionally, these conditions have been made more attainable, such as reducing the requirement for Conflict Player Kills from 20 to 10 and Conflict Match Wins from 2 to 1.
Rewards:
* 5 x SHD Calibration
* Dark Zone XP if Dark Zone
* Conflict XP if Conflict
* 2 x Equipment Item
* 2 x Named Item Cache‌
==== Weekly Summit Project ====
Conditions: Complete 15 (instead of 30) Summit floors in Hard/Challenging difficulty.
Rewards:
* 1 x Exotic Cache
* Crafting Blueprints
* 5 x Specialization Points
* 2 x Named Item Cache
* XP (One Level Up)
* 1 x Recalibration Cache
== Global Events ==
==== Guardians ====
* When killing an angel, in addition to restoring armor to full, 50% of total armor is added as bonus armor.
* Increased damage buff from 30% to 50%. 
* Minions now receive 15% of incoming damage instead of being invincible.
* Damage buff duration increased from 10 to 15 seconds.
==== Polarity Switch ====
* Changed "damaging enemy of different color removes polarity stacks" to "killing enemy of different color removes polarity stacks".
* Changed max stacks from 5 to 4.
* Changed damage bonus per stack from 20% to 25%.
* Killing an enemy of the right polarity refills the player's weapons.
==== Hollywood ====
* Tripled explosion range.
* Tripled explosion damage.
* Fixed explosion VFX.
* Explosions generate signature ammo and grenades at the player's location.
==== SHD Exposed ====
* 10x melee damage for the first melee hit after reaching 100% exposed.
* Stacks are acquired 50% faster.
* Doubled pulse radius.
* Players take 65% damage instead of 115% from pulsed enemies. Non-pulsed enemies still deal full damage.
==== Reanimated ====
* Tripled explosion range.
* Increased explosion damage by 50%.
* Enemy headshot weakness was increased by 50%.
== Commendations ==
* Added new Commendations for the Paradise Lost Incursion
** Incursion Effective Award - awarded for eliminating 10 hostiles during an Incursion: Paradise Lost while you are under a status effect.
** Skillful Incursion - awarded for eliminating enemies using 5 different skills during an Incursion.
** Incursion X Award - awarded for successfully securing the Meret Estate 10 times.
** Incursion Collector - awarded for discovering all the collectibles in the Meret Estate.
** Perfect Paradise Lost - awarded for completing an Incursion without any of the 4 team members being downed while not using any medkits.
== Quality of Life Changes ==
* Open-world loot crates are now scaled with world difficulty.
* An option has been added to display the item count in the Stash when approaching it, eliminating the need to access it.
=== SHD Watch ===
* Capped SHD watch HP bonus to LVL 2,000 and increased the HP gain.
* LVL 1 to 1000: no changes.
* LVL 1001 to 2000: changed HP gain from 0.3 to 30HP per level.
* LVL 2001 and beyond: scavenging materials at each level.
==== Inventory ====
* The Recalibration Station has been reworked, receiving a streamlined flow, UI changes and a new name: Tinkering Station.
* The functionalities of the Tinker Station can also be accessed on the go from the Inventory, in two ways:
* Pressing [M] while nothing is highlighted opens the general Tinkering Menu.
* Pressing [M] while a specific item is selected allows the player to make Tinkering operations directly on the highlighted item.
==== Expertise ====
* It has received UI improvements and can be accessed from the Tinkering Station. 
* Adjusted expertise costs to make upgrades more accessible.
==== Recalibration and Optimization ====
* Merged both functions into one tab - Tinkering
* Players are now unable to optimize beyond the value stored in their Recalibration Library.
* The optimization upgrade steps have been modified so that players will no longer be required to pay the full price for an incomplete optimization step.
** Example: You have +10% SMG Damage in the Library and are trying to optimize an SMG that currently has +9.7% SMG Damage. Since the highest value in your library is +10%, you will only be able to upgrade by +0.3% and will only pay the material price for the 0.3% portion instead of paying the full price of an upgrade step.
==== Recalibration Library ====
* It has received UI improvements and can be accessed from the Tinkering Station. 
==== Armor kits ====
* Ability to instantly use an armor kit to replenish 25% armor (5 second cooldown), in addition to holding the button to replenish 100%.
==== Skill Mods ====
* Implemented a duplicate removal system for Skill Mods.
** When a superior Skill Mod is acquired, it will automatically replace the existing one, resulting in the deconstruction of the inferior mod.
** Similarly, if an inferior Skill Mod is obtained, it will be automatically deconstructed.
** In both scenarios, the deconstructed Skill Mod will yield the corresponding amount of printer filament.
== Game Modes ==
==== Descent ====
* Lowered the required heat necessary to reach the Nemesis. This will reduce the minimum loop at which Players can encounter Nemesis to 4 and the maximum loop to 9.
* Decreased the reward requirements in Descent by 1-5 loops. Players will now receive more loot caches / rewards for completing the same number of loops as before.
* Added Exotic, Named & Reconstructed caches within the NSA Tech store found outside the Descent entrance.
* Added Descent Outfits in the NSA Store - all 4 different color variants.
* Added Talent pool rotations in Descent that update every 3 days. These pools have different thematic and consist of 35 talents and 6 exotic talents each.
** Descent Talents Pool rotation now has its own menu where the current rotation and available talents can be checked.
** The button prompt for the menu can be found within the Descent entrance AR window.
** The duration of the rotation and its name is now also displayed.
==== Other ====
* Fixed the issue with the Summit LVL 100 XP.
* Various stability improvements and script optimizations implemented in Countdown, Descent, and Summit.
== Fixes ==
=== Bugs ===
* Weapon & Gear caches in open world & missions were made to scale with the mission / global difficulty settings.
* There should be an increase in the quality of gear and its stats now, across the board - especially remarkable on Challenging & Heroic difficulties.
* Skill Mods of a higher level than the player can no longer be equipped.
* The scope mod from Oh Carol Marksman Rifle can no longer be applied to any weapon.
* Fixed the issue that made the blueprints from the named sidearms of certain specializations obtainable from Reconstructed Caches.
* Fixed the issue where the majority of Named Gear Piece Blueprints obtained from Reconstructed Caches did not require Brand-Specific materials.
* The Gift named backpack was in the Vests section of the Crafting Station.
* The blueprints for Big Show and Fox's Prayer could not be found in the Crafting Station after being acquired, now they have been added. 
* Fixed the issue that allowed keeping the increased magazine size from the True Patriot Gear Set even after swapping loadouts.
* Fixed the issue that allowed glitching through a ladder when entering cover directly behind it.
=== Exploits ===
* Fixed the Corner Glitch.
* Fixed exploit where players could be invited at the end of the Raid to obtain Raid Specific Key without any participation.
== Apparel Events ==
When the event is active, you can earn Apparel Cache keys in game by levelling up your watch levels and unlocking the different items through caches.  Apparel Event keys for the Apparel Caches can be earned from the following sources: 1 free key granted to all players, SHD Levelling - one key every four SHD levels, direct purchase with Premium Credits, and, if you are a Year 5 Season 2 Premium Pass owner, you'll be granted 3 extra keys. 
When the event is active, you can earn Apparel Cache keys in game by levelling up your watch levels and unlocking the different items through caches.  Apparel Event keys for the Apparel Caches can be earned from the following sources: 1 free key granted to all players, SHD Levelling - one key every four SHD levels, direct purchase with Premium Credits, and, if you are a Year 5 Season 2 Premium Pass owner, you'll be granted 3 extra keys. 
=== Veiled Tactics ===
Veiled Tactics Apparel Event offers a collection of four new outfits for you to acquire, with an additional fifth outfit as a completion reward. The event revolves around the theme of Camouflage, catering to those Agents who appreciate the art of concealing oneself.
=== Last Resort ===
Last Resort Apparel Event returns from Year 2 Season 3: Concealed Agenda, offering Agents another opportunity to gather gear and outfits based on the enemy factions of NYC.
== Season Pass ==
The optional Season Pass is available for 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store, granting additional access to a Menpo outfit and a mask. Year 5 Season 3: Vanguard is available to all The Division 2 Warlords of New York owners and Ubisoft+ subscribers.  
In addition, players with the Season Pass can gain access to the following premium track rewards:  
* 9 weapon skins
* 10 gear dyes 
* 2 new emotes 
* 2 vanity outfits 
* 1 face mask
In addition, new unique cosmetic bundles will be regularly added to the store. This time players will get the looks of Keener's squad of rogue agents from Warlords or New York. Each one will be made available as a unique outfit: Dragov, Conley, Kajika, Parnell, and rogue number one---Aaron Keener himself.
Category:The Division 2
Category:Patches and Updates