Sonic (Smash Plus)

Sonic is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the SOnic the Hedgehog universe, he is listed as Fighter #62 in Smash's modified numbering system and is classified as a Lightweight Fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus mode as well as by winning the Race to the Finish event with at least 10 characters.
Sonic is the fastest character in the game when it comes to on ground movement, having the fastest dash speed and a variety of movement options to increase his ground coverage. Spin Dash and Spin Charge move even faster than his dash when fully charged, as well as being decent attacks in their own right. Sonic has a variety of different dash-based combos unavailable to other characters simply due to his blinding speed. These combos can help offset Sonic's lack of true KO options. He is also susceptible to camping projectile fires, as ground based shots can break up his momentum easily, leaving Sonic scrambling. Keep moving at all times and Sonic will be a hard fighter to pin down. Sonic has two normal jumps and can wall jump.
==Moveset==
===Basic Attacks===
*Neutral Jab- Sonic performs a simple two punch combo followed by a front kick. It does good damage for a jab, and comes out very fast.
*Side Tilt- Sonic peforms a horse-style double kick straight forward at an upward angle. The move can hit enemies twice, launching on the second hit.
*Up Tilt- Sonic hits an upward double kick, similar to Captain Falcon's up smash attack, only much quicker and less powerful.
*Down Air- Sonic sweeps his leg forward a short distance away. The range is poor on the move, but it pops enemies up to allow for followup combo attacks.
*Dash Attack- Sonic performs a spinning drill kick forward a short distance off the dash. It doesn't hit multiple times and only launches foes a short distance, but its endlag has been reduced in Smash Plus.
*Grab & Pummel- Sonic will grab the opponent with both hands, pummeling with a quick knee jab.
*Forward Throw- Sonic simply kicks the opponent forward a short distance. It does little knockback, reducing its viability as a KO option.
*Back Throw- Sonic holds the foe and flips backwards several times before launching them into the air. By far Sonic's strongest throw.
*Up Throw- Sonic tosses the opponent up and then stabs them upwards with the spines on his back. A good combo setup throw.
*Down Throw- Sonic pins the opponent to the ground and then spin dashes on them, hitting them multiple times and then launching on the final hit.
*Neutral Air- Sonic curls into a ball and spins around while wobbling in midair. Contrary to appearances, it launches on impact rather than hitting multiple times.
*Forward Air- Sonic spins in a corkscrew fashion with his head pointed forward, hitting opponents multiple times and launching on the final hit.
*Back Air- Sonic spins around with a back hook kick. Arguably Sonic's best KO move given its good frame data.
*Up Air- Sonic performs an upwards scissors kick in midair, hitting opponents twice. It has good power, but high startup lag.
*Down Air- Sonic pauses in midair and then performs a dropping downward kick straight to the ground. If used over the blast zone, it is likely to result in a self-destruct.
===Smash Attacks===
*Side Smash- Sonic will wind up his fist and then deliver a powerful punch straight ahead. The attack packs a wallop when charged, but it has bad start and end lag, as well as short range, making it only useful at higher percentages or in particular situations.
*Up Smash- Sonic will jump up into the air a short distance and spin in place, hitting opponents multiple times before launching foes on the final hit. Like his forward smash, this move has low base knockback, making it only a viable KO move at higher percentages.
*Down Smash- Sonic will do the splits, similar to Fox and Falco's Down Smash attacks. The attack comes out quickly and is useful for edge guarding, but like his other Smash Attacks has bad end lag.
===Special Moves===
*Neutral Special: Homing Attack- Sonic will spin into a ball while rising into the air. Pressing the Special Button again will send Sonic zooming towards the nearest opponent with a decently powerful homing attack. If no player is in range, Sonic will simply launch into the ground. For Smash Plus, the damage of the attack has been evened out, regardless of whether the attack is launched early or not, giving it more versatility at the expense of high damage potential.
*Side Special: Spin Dash- Holding the special button will cause Sonic to spin in place, building energy. Releasing the special button will send Sonic rapidly spinning across the stage, knocking away anyone who get hit by it. Players can change direction with the attack, though doing so will halve the damage dealt by it. They can also jump out of the Spin Dash, allowing for follow up combos.
*Up Special: Spring Jump- Sonic will summon a trademark spring that will bounce him straight into the air. If used on the ground, the spring will remain their briefly and can be used by other players. If used in the air, the spring will fall down and do minor damage to anyone it hits. Sonic's body turns into a hitbox after he bounces with the attack, allowing him to damage any foe hit by the jump.
*Down Special: Spin Charge- Mashing the special button will cause Sonic to spin in place, building energy. Once the button mashing stops, then Sonic will again travel along the ground damaging foes, but this time the attack will hit multiple times, rather than just once like the Spin Dash. The Spin Charge can hold more energy than the Spin Dash, but doesn't move quite as fast. You also can't jump out of the move as quickly as with the Spin Dash.
*Final Smash: Super Sonic- Sonic summons the Chaos Emeralds and transforms into his Super form. Sonic then flies around the stage rapidly, damaging any foe hit by him as he flies by. Sonic is invincible during the Final Smash. Players who are near Sonic both when the transformation begins and when it ends will take damage, with the latter launching foes at the end of the Final Smash.
===Miscellaneous===
*Entry Animation- Sonic Spin Dashes onto the stage and strikes a pose before assuming battle stance.
*Idle Animation 1- Sonic looks at the camera and taps his foot impatiently.
*Idle Animation 2- Sonic will look at his wrist, as if checking his watch impatiently.
*Side Taunt- Sonic will look at the camera with a sassy smirk and wave his finger in a taunting manner.
*Up Taunt- Sonic runs in place, smirking at the camera while saying either "Sonic Speed!" or "You're Too Slow!"
*Down Taunt- Sonic performs a windmill breakdancing move while standing in place.
*Victory Animation 1- Sonic sprints off screen and then quickly sprints back on, giving a thumbs up to the camera, saying "Piece of Cake!"
*Victory Animation 2- Sonic runs into the scene and pulls out one of the Chaos Emeralds, holding it up and winking at the camera, saying "That was almost too easy!"
*Victory Animation 3- Sonic performs a windmill move similar to his down taunt, ending with a backflip and a pose, saying "Let's Do That Again Sometime!"
==How to Unlock==
Sonic can be unlocked any of the following ways:
*Playing Versus Matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Win the "Race to the Finish" event inside Smash Colosseum with at least 10 different characters.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters