The Strap

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==Summary==
The second jailer preventing the Rider's escape, The Strap is an equally mysterious being who wreaked destruction upon the world, to be imprisoned later, while simultaneously guarding the Rider's own escape. Unable to communicate with anything but screams, she is a primal and animalistic, but highly effective foe.
==Powers and Stats==
Tier: At least , possibly or far higher
Name: The Strap, real name unknown
Origin: Furi
Gender: Female
Age: Unknown
Classification: Species unknown, Guardian
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery and Martial Arts (Despite her animalistic madness, the Strap is quite adept at fighting, capable of parrying and countering the Rider's attacks and being able to overwhelm him in various occasions), likely Immortality (Type 1. The Jailers were meant to keep the Rider captive for eternity and live through it all themselves, with all of them being unable to leave their positions or be replaced), Acrobatics (Can get up with a handspring after being knocked down), Berserk Mode (Driven insane by her imprisonment, the Strap lives in a constant state of rage, attacking anything she can, Regeneration (Low. Most bosses in Furi are capable of recovering health upon briefly knocking out the Rider or even just getting a few moments to recover), Self-Sustenance (Type 2. The Strap was kept in complete isolation on a technological island prison, with seemingly nothing to eat or drink), Energy Projection, Homing Attack and Danmaku (Can fire energy spheres in bursts, chaotic, wide-spread patterns or wave patterns, with her patterns becoming even more difficult to avoid when near defeat, as well as energy beams or waves. Can shoot energy orbs that split into smaller ones then home on to foes), Bodily Weaponry (The Strap's restraints, double as weapons, with her headgear being able to shoot energy), Vibration Manipulation (Can attack with powerful shockwaves), Awakened Power (When nearing defeat, the Strap will become much more powerful, with her attacks also becoming far more difficult to overcome, emanating an aura of energy around her for protection while shooting complex patterns of bullets, followed by a huge beam coupled with frequent shockwaves, then finally repeatedly blasting at the enemy with energy beams in close quarters)
Attack Potency: At least City Block level (Can cause this much destruction with her beams and fight enemies capable of withstanding it), possibly Small Town level+ or far higher (Fought the Rider)
Speed: Superhuman movement speed, Sub-Relativistic+ combat speed (Comparable to the Rider)
Lifting Strength: Class K (Tore open her restraints which would require this much strength. Can grapple the Rider)
Striking Strength: At least City Block level, possibly Small Town level+ or far higher
Durability: At least City Block level, possibly Small Town level+ or far higher
Stamina: Superhuman. The Strap's fruitless attempts at escape were and are so constant that they drove her to madness. Can fight the Rider over and over with little pause until his eventual loss, possibly receiving great amounts of damage in every battle. Capable of entering an even more powerful state when nearing defeat after a long fight in which she received great amounts of damage, and even afterwards, was still able to fight and nearly overpower the Rider.
Range: Several Meters with scythe, Tens of Meters with energy projection
Standard Equipment: Mechanical restraints, with a scythe being held behind her
Intelligence: Animalistic. The Strap can be easily distracted into attacking the environment and basically only feels rage and aggression, though she is an effective fighter.
Standard Tactics: Through a fight, the Strap's behavior evolves as she breaks out of her restraints, initially completely bound though highly mobile due to her wheel base, and fighting mostly through energy projection. After a while she will break out of her hand restraints and wield her scythe in battle, and once she removes her leg bindings she'll assume a quadrupedal stance and fight in a more beastly manner. When nearing defeat, the Strap will become much more powerful, with her attacks also becoming far more difficult to overcome, emanating an aura of energy around her for protection while shooting complex patterns of bullets, followed by a huge beam coupled with frequent shockwaves, then finally repeatedly blasting at the enemy with energy beams in close quarters
Weaknesses: Cannot fire beams from her helmet if it is forced shut. Can be easily distracted into attacking the environment and basically only feels rage and aggression. Starts the fight bound to her restraints, though they still allow her to move around and fight, and she can eventually break them.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Game Bosses
Category:Game Characters
Category:Furi
Category:Video Game Characters
Category:Berserkers
Category:Weapon Masters
Category:Martial Artists
Category:Scythe Users
Category:Immortals
Category:Acrobats
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Energy Projection Users
Category:Homing Attack Users
Category:Danmaku Users
Category:Bodily Weaponry Users
Category:Vibration Users
Category:Awakened Power Users
Category:Characters