122893-two-place-mounts-any-plans

== Content ==
			Want to see in game two-place mounts, any plans? What other players think?	
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			It's a cool idea, but... oh god, that'd most likely be a programming nightmare.	
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			I'd rather they just make some more unique 1 person mounts instead.	
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Want to see in game two-place mounts, any plans? What other players think?
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			Nah, we don't have an instant flight class to troll with :P	
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			Nah I quite like my hover board races I have with my friends :)	
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			Why 2 people...if you're gonna make it 2, ya may as well make it take the whole party...5 PERSON MOUNTS!!!!!! :P	
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			I don't know, you get rental mounts at like level 6 now, and you get permanent mounts starting at 15..  Do we need two-person mounts?  I'm not sure what purpose they'd serve, why ride *cupcake* when you can ride your own?	
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Why 2 people...if you're gonna make it 2, ya may as well make it take the whole party...5 PERSON MOUNTS!!!!!! :P
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2-person mounts entertain me. I like being able to take my partner on crazy joyrides.
 
So, count me in!	
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			I'm really in favor of the 5 person mount now....	
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I can't begin to think of an easy way to implement this though.  Mounts work on calling an animation set and model for the player (hoverboard, woolie, motorcycle, etc) and applying an appropriate riding skill speed buff to the player once that set and model is called.  In order to have multiple person mounts you'd need to either tether another player (serverside, mind you) to the mounted player and substitute their movement coordinates with the person controlling the mount OR make the mount its own entity that multiple people can use, which... would be a 100% brand new mechanic and system.
 
Pair all that up with double jumps, hoverboard-over-water mechanics, and the teeniest bit of lag and you'd have Mr. Passenger rubberbanding around like someone rigged to a tetherball pole by a bungee cord, and the pole's been mounted on a tilt-a-whirl.  It wouldn't be pretty.	
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			Mountable (cleanse your mind, you filthy heathens) Granok/Mechari first.	
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5 person :)
 
https://www.youtube.com/watch?v=tZZv5Z2Iz_s	
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			Well can have unlimited people on the cargo units in the Thayd - ok wont have any interesting animations but can deliver an army to any ship :>	
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I can't begin to think of an easy way to implement this though.  Mounts work on calling an animation set and model for the player (hoverboard, woolie, motorcycle, etc) and applying an appropriate riding skill speed buff to the player once that set and model is called.  In order to have multiple person mounts you'd need to either tether another player (serverside, mind you) to the mounted player and substitute their movement coordinates with the person controlling the mount OR make the mount its own entity that multiple people can use, which... would be a 100% brand new mechanic and system.
 
Pair all that up with double jumps, hoverboard-over-water mechanics, and the teeniest bit of lag and you'd have Mr. Passenger rubberbanding around like someone rigged to a tetherball pole by a bungee cord, and the pole's been mounted on a tilt-a-whirl.  It wouldn't be pretty.
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			Space cruisers Anyone?	
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I can't begin to think of an easy way to implement this though.  Mounts work on calling an animation set and model for the player (hoverboard, woolie, motorcycle, etc) and applying an appropriate riding skill speed buff to the player once that set and model is called.  In order to have multiple person mounts you'd need to either tether another player (serverside, mind you) to the mounted player and substitute their movement coordinates with the person controlling the mount OR make the mount its own entity that multiple people can use, which... would be a 100% brand new mechanic and system.
 
Pair all that up with double jumps, hoverboard-over-water mechanics, and the teeniest bit of lag and you'd have Mr. Passenger rubberbanding around like someone rigged to a tetherball pole by a bungee cord, and the pole's been mounted on a tilt-a-whirl.  It wouldn't be pretty.
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It can't be that impossible, considering other games manage it pretty smoothly.
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Which ones?  Honestly, not being sarcastic -- I don't know of any MMOs that have pulled that off.
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			It's actually pretty simple if you try to boil it down to the existing mechanics: player one summons the mount. Player two requests (or is invited) to board it. Player two's model teleports or jumps to the correct seat and follows normal mount mechanics, except that his movement keys don't do anything. All you need is a "dismount" button. Which we already have. Or to force dismount under certain circumstances (like player one dismounting first, the mount losing health, using a skill, etcetera). All that is already in the game. The hardest part would be synching and avoiding rubberbanding, I believe.	
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