Sonomancy

Sonomancy is a subdiscipline of aeromancy and renders the caster capable of controlling sound waves and noises. 
It isn't particularly common, but has a wide range of applications in utility, support and offense.
Combat-wise, it excels against smaller, more evasive creatures, as the sound waves are difficult to dodge. Creatures with sensitive hearing or that otherwise rely on verbal communication will find themselves at a disadvantage against sonomancers.
Sound waves are also able to deal great damage to structures; they will make quick work of rock golems, causing them to shatter near-instantly.
== Examples ==
Controlling sound can do a wide array of things.
=== Echolocation ===
Not unlike Toph in Avatar: The Last Airbender, sonomancers can use echolocation to "see". It takes time to hone this skill, but effectively renders the user immune to blindness and lets them navigate in low-light environments with ease. They're even able to "see" invisible things and can tell apart illusions from real objects.
=== Sound-morphing ===
Likewise, sonomancers are able to morph sounds and voices. They can use this in disguises to come across more convincing, can instill fear in their enemies by speaking in a demonic voice, or soothe allies in an angelic one. They're not just able to mimic voices, they're also able to replicate sounds like explosions or animals growling.
=== Silence & Deafen ===
Extremely skilled sonomancers are able to (permanently) deafen or silence people, and even able to give people their hearing/speaking back. This can be used offensively to cripple people in battle, which is especially effective on spellcasters relying on vocal components. It also works great against small teams that rely on verbal communication.
=== Offense ===
In terms of direct offense, sonomancy mostly relies on empowered sound waves to deal damage and cause knockback all around them. Intermediate sonomancers can begin to focus the sound into a cone in front of them, and as the skill level in this school increases so does the ability to focus (and the destructive power, too).
This sound-based area attack only deals moderate damage to fleshy (or, rather, flexible/soft/firm) beings, but has a much greater power on structures; especially ones made out of rock, marble, crystals or other things prone to shattering. No window is safe.
Another property of this attack is pain and ringing in the ears, especially for creatures with sensitive hearing, with hearing loss after prolonged exposure.
Masters of sonomancy are able to focus the sound waves in an incredibly small area, allowing them to make objects vibrate, allowing items like swords to cut through armor with ease or even allowing bare fists to pack a whole lot of extra punch.
== Known sonomancers ==
Jem has an inherent ability (replacing his regular speech) to shout powerful but uncontrolled empowered sound waves all around. This also affects Jem himself, who already has sensitive hearing, so he is careful to use this ability. He himself is not a sonomancer.Category:Schools of Magic
Category:School of magic