Despotism (Civ2)

Despotism is a type in Civilization II.
In a Despotism, the ruler has absolute control over his or her subjects, and this control is usually enforced by the military. This system has a tendency to minimize individual freedom, and reduce the efficiency of production efforts.Transcribed directly from Civilopedia
==Game Effects==
===Unit Support===
* Each unit above the city size costs one Shield per turn.
* Settlers eat one Food per turn.
===Happiness===
*Up to three military units in each city institute "martial law". Each of these units makes one unhappy citizen content.
===Corruption and Waste===
* Because of Despotism's high rate of corruption, it is almost always an inferior form of government. Try to switch to a Monarchy as soon as possible.
===Special===
* Under a Despotism, Tax/Luxury/Science rates cannot be set higher than 60%.
* Any terrain square that ordinarily produces three or more of any resource (Food, Shields, or Trade) produces one less.
==Titles==
The default title of a despotic ruler is "emperor" (male) or "empress" (female).
An despot is known as a "pharaoh". A despot is known as a "dictator". A despot is known as a "chief". A despot is known as a "warlord".
==References==
Category:Governments (Civ2)