Self-Damage

Self-Damage is a depreciated mechanic where certain weapons, namely all Area of Effect Weapons, are capable of inflicting damage to the user.
==Mechanics==
Being in the radial effect of a self-damage weapon inflicts a maximum 75% of the user's total health, which diminishes with distance to the central explosion down to a minimum of 25%. The maximum self-damage is reduced to 50% on direct hits with an enemy or a teammate. Self-damage will bypass Shield Gating. Multishot and cluster bombs created by /, , and do not inflict self-damage.
The user cannot kill themselves with self-damage and are not able to inflict Status Effects to themselves.
Self-damage cannot be used to charge damage absorption abilities such as 's or 's , and has no interaction with link abilities such as 's , 's , or 's .
==Media==
==Trivia==
*Self-Damage originally inflicted 100% of its damage back to the user and was able to put themselves in Bleedout, before being replaced by Self-stagger.
* Until , the and still dealt self damage when equipped with . This did not occur with .
==Patch History==
Category:Mechanics