Definitions

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=== Definitions ===
*Active Defense: The defense of a Lightraider or a Dark Creature, same as a Defense Roll.
*Advanced Combat: Normal combat procedure plus two options for attack (Half Swing and Critical Swing).
*Attack Roll: Lightraiders add their Weapon Ability to their Starlot roll. Dark Creatures add their Battle Ability to their Shadow Stone roll.
*Battle Ability: A Dark Creature's numerical ability to attack and defend, Dark Creatures do not have separate Attack Ratings and defense ratings.
*Battle Grid: An 8x11 sheet divided into squares used during a battle.
*Critical Hit: A hit that instantly kills or disables an opponent.
*Critical Swing: An optional swing in Advanced Combat that may result in a Critical Hit according to the Starlot roll.
*Defense Roll: Lightraiders add their Shield of Faith (SF) rating to their Starlot roll. Dark Creatures add their Battle Ability to their Shadow Stone roll.
*Difficulty Level: A numerical value assigned to an action that denotes its comparative difficulty.
*Half-Swing: The same procedures as Normal Combat but produces half the damage.
*Mind Speech: Evil thoughts that Dragons put into men's minds.
*Multiple Attack Combat: Combat where more than one opponent attacks a single opponent.
*Normal Combat: The procedure in which combat is run, with rounds and phases where opponents attack and defend.
*Passive Defense: The defense of a Lightraider only using their Shield of Faith (SF) rating without using a Starlot, or a Dark Creature only using their Battle Ability rating without using their Shadow Stone.
*Simultaneous Combat: The normal state of combat, unless one opponent surprises another, in which two opponents are in combat at the same time
*Success Check: Comparison of a Starlot roll and a number in the Success Grid that determines whether a Lightraider is successful in an attempted action.
*Weapon Ability: The rating a Lightraider has in any given weapon. Higher ratings represent higher skill in using that weapon.
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