Button Competition

Button Competition is one of the floors that can be randomly chosen or selected by a player. It is currently in-game.
==Appearance==
The floor seems to be a storage or a warehouse area, with a very monotonous color scheme. The floor is checker-tiled with grey and dark grey tiles, the walls are dark grey with brown striping. The door frames and windows are highlighted with a light black. Light grey pipes are along most walls as well. 
The elevator opens up to an area with a storage shelf and a grey desk with a green cup on it, with this room branching off to around three different rooms and one hallway. Within, there can also be seen a storage area, a hallway containing a bunch of mannequins, alongside a room to the left (entrance-wise) of the hallway with three stools, a cat painting, and a storage shelf. It also has a desk for the three stools to the right, with the same green cup the main room has. There is also another room to the entrance-wise right of the hallway with a mannequin, more storage shelves, and another cat painting. 
Between the two side rooms is another hallway leading to what appears to be a factory, with conveyer belts running along the walls of the room and a larger belt leading into a mouth-like crusher similar to the one found on Frightening Floor with the dismembered parts of a mannequin scattered around it, as well as a large screen above it displaying "POWER INDUCED" with an number below it. In a room blocked by doors at the bottom of the factory, by shift-locking the camera through players can find a cart with a pile of aspen logs.
In the storage room parallel to the starting room, there is another area barred off by a rusty gate with a sign labeling the room as "EMERGENCY STORAGE". Throwing a Snowball at the nearby Axosun logo will open the gate, leading to an extra unlit storage room with more shelves, a group of mannequins to the right, piles of aspen logs on carts to the left, and a mannequin with a blue flame coming from their left eye named Sam, who will be offering a Flashlight for 30 coins, as well as 6 coins in front of them. On the left wall, there is a vent that can be entered, leading to a small window that overlooks one of the side rooms. 
==Gameplay==
The floor begins with the narrator called Sab talking over the speaker about buttons that will appear. After the narrator stops talking, the minigame will begin. 
During this minigame, players must click as many buttons as possible. With each button pressed, a mannequin will be fed into the crusher in the facility room, the number on the screen going up by one.
Buttons appear (an even number) = Buttons pressed + 25/26
==Dialogue==
<tabber>
|-|Narrator Voicelines (Current)=
{|class="fandom-table"
!Dialogue
!Audio File
|-
|Coins, you want 'em? Buttons have them, and those buttons are gonna be popping up around the room! So click them for money. Go. Now.
|frameless|580x580px
|-
|Hello, this is a prerecorded message, I just want to let everyone know that some buttons will pop up here at the moment, and each button you click, it'll give you a coin! So... just go absolutely crazy with that. Alright? Good luck.
|TBA
|-	
|Hey it’s me Sab, and, uhhhhhhhhhhhh, there’s buttons that are gonna pop up, you click them, and it gives you coins! I love coins! Go now. Idiot.
|frameless
|-
|I want coins, you want coins, we ALL want coins! Buttons are gonna be popping up around the room- and when you click them, you get coins. Isn’t that great? I love my job! I'm going to bed. okay! good luck!
|frameless
|-
|Wow. You just- uhh- You clicked those- You clicked those things! I love when people click buttons! That's so cool- anyways I don't care BYE BYE!
|TBA
|-
|-|Narrator Voicelines (Previous)=
Dialogue 	Audio File
Hey, some buttons are gonna start poppin' up- *falls asleep* 	
Hello, this is a prerecorded message, I just want to let everyone know that some buttons are gonna start poppin' up here at the moment, and for each button you click, it'll give you a coin. So... just go absolutely crazy with that. Alright? Good luck.	
Woww, you guys really got those coins, didn't ya? Good job. I bet you're proud of yourself. I'm not proud of you. You're a loser. That was mean of me. I don't care. Bye. 	580x580px
Nice. I bet they call you guys the coin grabbers, or the button clickers, or something related to one of those two things. Anyways, you guys did alright. Uhm, goodbye! 	
</tabber>
==Gallery==
<tabber>
|-|Current=
File:Rightroom.png|The right room.
File:Leftroom.png|The left room.
File:button comp hallway.png|The hallway between the two rooms
File:Buck.png|A Jermbo bowling pin named Buck.
File:button comp facility entrance.png|The entrance to the factory room.
File:Buttoncomp main room.png|Ditto.
File:button comp facility sticky notes.png|Sticky notes found on the window overlooking the interior.
File:button comp facility interior.png|The interior of the factory room.
File:button comp facility upper.png|The upper area of the room.
File:button comp facility lower.png|The lower area of the room.
File:Buttoncomp grinder2.png|Ditto.
File:button comp facility the muncherrr.png|The crusher found at the bottom of the room.
File:The cruncherrrr.gif|Mannequins being fed into the crusher.
File:button comp facility aspens.png|Aspen logs on a cart found in a closed off room.
File:button comp storage room overview.png|An overview of the storage room.
File:button comp storage room mannequins.png|Closeup of the mannequins on the right side of the storage room.
File:button comp storage room aspens.png|Closeup of the aspen logs on the left side.
File:button comp storage room sam.png|Closeup of Sam offering a flashlight.
File:Vent window.png|The view from the window in the vent.
File:Buttoncomp buttons new.png|All of the different possible button colors.
File:Butt jermb.png|A poster with several Jermbo's on it.
File:Butt chop.png|A poster with a pair of scissors and the words "Chop! Chop! Chop!" written in the corner.
File:Butt grey.png|A poster advertising Wet Cement.
File:Buttoncomp posters.png|Two posters, a red one, advertising tours of the Aspen Forest, and a blue one, with the universal recycling symbol and the words "Reduce. Reuse. Recycle." written on it.
File:Button comp poster.png|High quality version of the "Reduce. Reuse. Recycle." poster (Artwork by @Soda_Stuff)
|-|Previous=
File:Buttons.png|The main room, full of buttons.
File:Storageiguess.png|The storage area with buttons.
File:Hallway.png|The hallway connecting left and right side rooms.
File:rip lozer.gif|A player dying to Sam before the gate has been opened.
File:BALL BUTTON COMP.gif|A player opening the secret storage room.
File:Sam mannequin room.png|Sam.
File:Sam close up .jpg|Close up of Sam.
File:sam with coins.png|Sam with several coins in front of them,
File:Ello sammy.png|thumb|Ditto, but without coins.
File:sam with flashlight.png|Sam offering a Flashlight for 30 coins.
File:Buttoncomp buttons old.png|All of the different possible button colors.
File:Unpressed-button.png|A button that has not been pressed yet.
File:Pressed-button.png|A button that has been pressed.
File:Gray buttons.png|A set of gray buttons.
File:Orange buttons.png|A set of orange buttons.
File:Pink buttons.png|A set of pink buttons.
File:Blue buttons.png|A set of blue buttons.
File:Red buttons!!.png|A set of red buttons.
File:Random colored buttons.png|A set of randomly colored buttons.
File:Oh god are you ok.png|A Mannequin with a button on it's face.
File:gold button new.png|A gold button that has not been pressed yet.
File:Screenshot 2023-12-14 102530.png|The gold button spraying confetti after being pressed.
File:confetti.png|Ditto.
File:Golden-button-image.png|A golden button.
File:Double gold button.jpg|Two golden buttons next to each other.
</tabber>
==Trivia==
*The Jermbo bowling pin is named Buck and can be spectated, along with other players and other spectatable NPCs.
**Buck can be picked up and interacted with.
***If you eat Buck, you will get an extra 30 max HP and fully passive healing, though with a downside of being followed by The Follower.
*There is a bug where some buttons don't glow after being pressed.
*Sab's name was confirmed by Yeucc on his Tumblr blog.https://yeuc-c.tumblr.com/post/725415246529986560/ 
**He is also voiced by him.
*If he falls asleep in the beginning/starts with "hey" instead of "hello", the nice dialogue will play. Otherwise, the mean dialogue will play.
** There isn't a known reason why Sab is randomly nice or mean.
*There is a 1/100 chance that a golden button will appear in the room, which sprays confetti on the player and gives them 25 coins when pressed. After it's pressed, it begins spraying confetti while playing a sound of a crowd celebrating.
*Players are able to get the "LICENSED BUTTON CLICKER" badge by clicking at least one button during this floor for the first time.
*After SlimYim update, the buttons can be any color.
**However, there is a rare chance that the button's colors are randomized each other.
**Previously, every button, aside from golden ones, was limited to the color green.
*Previously, pressing into the corner to the left of the rusted gate if it had not been opened would result in the player bursting into blue flames, dying instantly.
**This also resulted in an exploiting death message triggered in the chat.
*In an unknown update, buttons were changed to spawn at a slower rate.
*You can break the window in the starting room with Bowling Ball.
*The crusher crushes Mannequins and converts them into energy that powers the Elevator.Death Messages (Button Competition floor)
*When the floor is loading, all possible button spawn points can be seen.
==References==
Category:Floors