120166-reputation-should-be-bound-to-account

== Content ==
			I love playing Wildstar but I hate having to do the grind on the reputation for alts. It should be bound to account except for the faction reputation you need for attunement. What do you think?	
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			+1 at least account bound items you could buy from rep vendors that boost rep or something.	
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			This game really needs to be more friendly to alts in general. Sharing reputation and currencies between characters would be a good place to start. Specially considering that Reputation is one of those mountains people are fine climbing once, but ussually sigh and turn away when they notice they have to do it all over again because they decided they'd like another character at max level.	
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			I don't think it should be a flat account share for rep as then you can max with one character and the others never have to see the dailies ever. I think they should share a reduced amount but still a fair amount, like a max rep will give an alt like a third or so rep. As long as they still need to do some, just not a full on max gain. Sharing currencies would be nice as that would save the trouble of transferring money around.	
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			Making it 50% easier to grin the second time through would make sense.	
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Why should I grind dull dailies a second time just so my alts can have what ive already spent months on?
 
Anything to bring alts on par with mains is a good change!	
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			It's not so bad with places like Northern Wastes even though it takes a month of dedication to reach Beloved there, but 3 or 4 months from now as players start to come back they are going to ask, "How do I get Beloved with Guardians of the Grove" and my only answer will be you can't anymore.	
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			I would love to see a 100% increased reputation gain on ALTs or account-wide reputation/achievements.	
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			Just start alts out at "Esteemed", or if that's too high, "Popular".	
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			I don't agree with reputations being 100% account bound since it's purely for convenience sake. I'd rather have it be that if 1 of your characters are beloved with a faction, you gain an account wide 100% reputation boost to said factions. 	
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Why in the world are you guys arguing for more daily grinding? Are you really that bored in this game?
 
I haven't even been able to finish out northern wastes because I prefer to do enjoyable things for my time.
 
I mean, you guys want me to do the same tedious quests over and over again just so my alt can be on par with my main? I'm already behind on elder gems and ability / amp points as it is!
 
Here's a thought- let us get reputation from dungeons. Do I even need to point out the benefits that come from that?! Its like a staple across all MMOs and guys, Wildstar needs some help!	
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Here's a thought- let us get reputation from dungeons. Do I even need to point out the benefits that come from that?! Its like a staple across all MMOs and guys, Wildstar needs some help!
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Here's a thought- let us get reputation from dungeons. Do I even need to point out the benefits that come from that?! Its like a staple across all MMOs and guys, Wildstar needs some help!
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+3
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+2
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			You already get faction based rep from dungeons (dominion/exile), getting rep for something unrelated is just odd. Unless you're talking about another separate rep to grind out to max that's based on each/all dungeons, that seems like the opposite thing that you were wanting (less grind) so I'll assume you wanted the first. I personally don't like the idea of doing it once on one character means never seeing it on other characters because then those alts who are likely of a different class will never do those quests in their different playstyle. Even if they are dirt easy to do, most of all the open world quests are just that anyways. But I would like to see a fairly significant benefit for maxing it out when doing another alt, and when that's maxed out more of that benefit for the next one. Dungeons are already gonna get incentives in the next drop and a major change like this is likely only going to roll out on a major update, so most likely if it were to happen, it'd be after drop 4.	
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[...]  who are likely of a different class will never do those quests in their different playstyle. [...]
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			Uhm Hardcore?	
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+5 
 
:p	
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SWTOR has a really alt friendly system with legacy, which reputation and many other things are bound to. There's also decent rewards for playing through different characters/classes and companions.
 
I agree that reputation should either be account bound, or at the very least alts should recieve 200% reputation gains for beloved factions.	
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			The argument is just awful. Account bound isn't the solution to everything, account bound in the end is more or less a method of killing content's replay value. Even if the content is grindy, you won't be soloing 20man rep content which means removing the need to revisit a zone will ruin it for other players quickly.The main problem now is the time it takes to gain max rep, the way to solve it is to add solid bonuses to gaining rep or doubling it thus effectively halving the time to cap. Overall, at this rate, rep should start turning into an alternative method of maxing your abilities/amps fairly soon anyways for the more casual non-dungeon running or pvp going player (one or the other).	
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The argument is just awful. Account bound isn't the solution to everything, account bound in the end is more or less a method of killing content's replay value. Even if the content is grindy, you won't be soloing 20man rep content which means removing the need to revisit a zone will ruin it for other players quickly.
 
The main problem now is the time it takes to gain max rep, the way to solve it is to add solid bonuses to gaining rep or doubling it thus effectively halving the time to cap. Overall, at this rate, rep should start turning into an alternative method of maxing your abilities/amps fairly soon anyways for the more casual non-dungeon running or pvp going player (one or the other).
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			This is just another product of todays lazy gamer. "I already did it on one character, why should I have to do it on another?" Because, at their hearts, these games are roleplaying games. My Esper has full rep on everything, but I've barely touched any reps on my Engineer. So why should my Engi be able to stroll into town and be regaled the same way my Esper would when these "people" have no idea who my Engi is. Don't wanna grind again? Don't make an alt. Quit being lazy, MMOs require several people to play several classes... not one person to play them all; you're not helping yourself.	
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This is just another product of todays lazy gamer. "I already did it on one character, why should I have to do it on another?" Because, at their hearts, these games are roleplaying games. My Esper has full rep on everything, but I've barely touched any reps on my Engineer. So why should my Engi be able to stroll into town and be regaled the same way my Esper would when these "people" have no idea who my Engi is. Don't wanna grind again? Don't make an alt. Quit being lazy, MMOs require several people to play several classes... not one person to play them all; you're not helping yourself.
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No, reputation should not be account bound.
 
There is no merits to simply creating an alt, leveling up, and being max reputation, when other characters have taken the time to EARN their amps / abilities.
 
You want to be lazy, that's fine, I get it.  Not everyone wants to earn what they have, and be handed things.
 
But you cannot, for a moment, think that these reputation grinds are massive.
 
They can be completed at any given time, have no time constraints, and take very minimal effort to do them.
 
16 days of doing said dailies is all it takes.  They take 30-45 mins (per zone) and are simply a fringe.  You do not need to complete these dailies to participate or partake in GA, Dungeons, or any other form of gaming.  These can be completed at your leisure.
 
If youre an end-gamer, then it is a priority, to get caught up, but really do not take much time at all.
 
I've had 3 characters go through the daily process (#4 - Warrior SOON!!).  I am not at all sadden, or upset, as I actually enjoy them.  They are a great source of additional challenge loot (scavenging bags, HELLO MODULES! :D) as well as weekly experience for the cap.
 
Yes, I will not be able to simply level to 50, and be thrown in, expecting to do massive amounts of DPS.
 
 
But that's what MMOs are about.  It isn't about the quick plug and play, being at max level.  It is about the journey to get there.  Especially if you have an alt. 	
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Being as alt friendly as you can does nothing but enrich the player experience with the game while being able to diversify their playing options withouth repeating too much content already dealt with. It also gives players more things to do at endgame, to level and gear those alts.  
I just don't see the problem with convinience in that regard, there are still plenty of things that must be done with the alts to catch up with the mains, but certainly closing that gap isn't inherently bad for the game (the oppossite imo).	
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You already have to gear up alts to catch up to your mains... why should you have to do all the dailies and the reputation grinds too at the same pace?
 
It's such a joke, and you'd have to be a fool to grind 4 characters worth of dailies.  Do developers not understand that this is a hobby?	
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I, as a player, endured months of doing the same thing over and over again just to get a measly amp / ability point / piece of epic gear.
 
I will NEVER do it again on an alt, or my main.  It's bad design at it's finest.  Whoever at Carbine ever said dailies are a good addition to a game are just out of their mind and lazy.
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			Add an item to the vendor at beloved. Grand commendation of the whatever ;) all characters on the account gain double rep for this faction	
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Months meaning you weren't really doing it more than 8x month (assuming you did it over a period of 3 months)? You make it sound really traumatic for that.
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			Issue i see is that making an alt can be great and something that'll take up more time for people to keep playing and stay interested but when they think of the rep grind again, they more often then not say no to it and don't bother. If they want more money sinks, make it a buy able item like Shinigami_Josh says when you hit beloved that makes earning it again easier. I don't like the idea of things being simply handed to you though, gotta put some effort into it again, not as much though.	
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Issue i see is that making an alt can be great and something that'll take up more time for people to keep playing and stay interested but when they think of the rep grind again, they more often then not say no to it and don't bother. If they want more money sinks, make it a buy able item like Shinigami_Josh says when you hit beloved that makes earning it again easier. I don't like the idea of things being simply handed to you though, gotta put some effort into it again, not as much though.
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+2
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			I'm fine as long as they shorten the grind to only 14-16 rounds personally, as a raider I've done worse grinds for 6-12 months+ that were all for nothing once new content is around. At least amps/ability points are forever in the end.Account bound is a bad idea in any case, it's never a good solution to kill any need to go into open world for alts post 50. Fairly soon we'll have access to more amps/ability points as it is, it's going to be hard to say if you'll even need to do much rep at all at this rate.	
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			While I dont agree that it should be account bound. I do agree with some other suggestions such as giving a 50% bonus to an alt character if your main has already achieved beloved in that zone. I would also like to see something like double or triple rep week in zones that are two or more drops old. Such as Blighthaven. Maybe housing buffs for rep in certain zones also. 	
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I really don't think that's a product of a lazy gamer. I think that's a product of a gamer who prefers to spend time experiencing content, achieving a goal, and then moving on to more / different content. Just because I want to play an alt and experience a different aspect of the game (perhaps healing instead of tanking) doesn't mean I should be set back by months and forced to endure the same grind again.
 
I come from a line of gamers that prefer end-game content, and being able to fit the needs of a group. I don't identify with my character because I identify with who I am in real life. The characters I have in-game are just that, video game characters. Video game characters I want to play with my friends who might not fit the role we need to do content or PvP together.
 
Bottom line, if you want to be regaled or identify yourself with your in-game character and roleplay exclusively, that's fine. Do it in some corner of the world where the other 15 of you can not ruin the game for those of us with jobs, friends, other hobbies, and time constraints that don't involve doing dailies again on another character. I spent an hour a day for month doing it, isn't that enough for you?
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			Most people do not have, or are not willing to spend, that much time to maintain that many characters.  So, they are pretty much stuck with their main.  This has several negative consequences: quitting instead of rerolling, reduced role flexibility in end-game group content (pvp and pve) and smaller population at lower level/old content.  The positive to the rep grinds is more concurrent population at end-game daily zones, extenstion of daily tasks and a sense of accomplishment.  The problem is the positives only happen if enough of the population decide to climb the mountain again, and not that many people are, the negatives are always present. Those who like making alts aren't going to suddenly quit the game if they finish their rep grind a little sooner, since they can just make another alt if they want more mundane tasks to do.  I agree that the rep should not be shared, but the daily requirement should be greatly reduced (whatever the easiest implementation is) so that more people take the plunge and make alts.  I also think end game rep should be obtainable via dungeons/PVP, it can be another reward for the daily/weekly dungeon/PVP, since people would still need to do the quests to maximize rep gain, but have the option to avoid it and obtain at a slower pace.  I always find the "You are lazy because you don't want to repeat mundane tasks in your free time" comments amusing.  The fact that we are forced to do dailies at all to excel in our preferred gameplay is bad enough once.	
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			Should at least make the amp and ability points account bound. With 5 daily zones at a half hour each (which is a generous estimate) you are talking 2 1/2 hours a day of dailies. Multiply that x4 alts which is where I stopped as I will not put that kind of time into doing dailies. That is ridiculous. Worse thing about it is R-12 is not easy to get groups to do it anymore. I can maybe find people twice a week for that. Blighthaven? Haven't been able to find a tree group since Defile went live and the stupid getting it to fail 3 times quest bugs out more than half the time for me and never giving me credit. I failed Lightspire 3 times the other day trying to get a group big enough to do it. Do you know how frustrating it is to work on something for an hour only to have it fail when you finally get Dreadwatcher open? This is the 2nd one today I am not going to be able to complete because there are not enough people doing it. I play mmo's for raiding and dungeons not dailies.	
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This whole account bound nonsense is just that...nonsense. 
 
You say you've already done it once...why should I have to do it again? Because it's an alt...numerous other people in this have been explaining all the reasons why this is stupid and I agree. Lore-wise it doesn't make sense; RPG genre-wise it's not accepted; and personally I think all this would be alleviated if certain gear pieces are considered 'essential' to get into end-game content.  These pieces are a reward for characters who earn it and not meant to be a central pillar in progression.
 
Reputation is something you earn, wither it be in-game or IRL.  The only option I see is that you get a slight bump when you start out, because you come highly recommended by your other character who is beloved.  And honestly, 10% boost is about the max I would accept. 
 
These zones and reputations are meant to be fun and not ground into the dust.  If you have the mentality that you 'have' to get these reputations in order to progress, your not just end-game focused player...you are a completionist and I can't help you with that.  
 
~Lord Rhodrick	
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These zones and reputations are meant to be fun and not ground into the dust.  If you have the mentality that you 'have' to get these reputations in order to progress, your not just end-game focused player...you are a completionist and I can't help you with that.  
 
~Lord Rhodrick
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This whole account bound nonsense is just that...nonsense. 
 
You say you've already done it once...why should I have to do it again? Because it's an alt...numerous other people in this have been explaining all the reasons why this is stupid and I agree. Lore-wise it doesn't make sense; RPG genre-wise it's not accepted; and personally I think all this would be alleviated if certain gear pieces are considered 'essential' to get into end-game content. These pieces are a reward for characters who earn it and not meant to be a central pillar in progression.
 
Reputation is something you earn, wither it be in-game or IRL. The only option I see is that you get a slight bump when you start out, because you come highly recommended by your other character who is beloved. And honestly, 10% boost is about the max I would accept. 
 
These zones and reputations are meant to be fun and not ground into the dust. If you have the mentality that you 'have' to get these reputations in order to progress, your not just end-game focused player...you are a completionist and I can't help you with that. 
 
~Lord Rhodrick
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Here's a thought- let us get reputation from dungeons. Do I even need to point out the benefits that come from that?! Its like a staple across all MMOs and guys, Wildstar needs some help!
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+6
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I think what people are missing amidst this arguing is the root cause of the problem. This repetitive grind is not fun at all. And for people who play at off peak hours on a less populated server or faction, the 20+ man dailies are downright inaccessible. That's why people are looking for options to avoid it. This game simply does not have enough new players to keep all these daily areas active long after the existing players get sick of it. Requiring alts to grind their separate rep doesn't help the population issue. It just discourages people from rolling alts, or the people who do roll alts simply hate the rep grinds too much and refuse to do it, even for ability points. People who want to main swap may just look at the upcoming grind and decide it's not with it to continue playing at all.
 
I will never understand why so many people believe that in order to earn something in a game, you have to do something incredibly tedious and unfun. If it is fun, then that's reward itself. For example, someone brought up the incredibly counterintuitive fact that completing GA gives less XP per time spent than chain running mindless wotw runs. And apparently, according to naysayers, we're supposed to be okay with that because raids are fun so that means it doesn't have to be as rewarding. How about no? I get enough of work IRL. Gaming should be fun *and* rewarding! When a game's fun, effort and reward balance is badly done, players are unhappy and discouraged from playing. 
 
Now i know that everyone has a different idea of fun, but that's why you should give us more options! Let us do solo quests or challenges if we can't find enough other people and stop making every new area zergfest #45226. 
 
Let us wear a tabard and gain rep doing adventures and dungeons!
 
Add rep rewards to daily or weekly quests for PvP/shiphands/dungeons/etc.
 
Speaking of the much neglected PvP part of this game, how about more BGs, tied in lore to one of the rep factions? Here's another way to gain rep catering to another playstyle!
 
The rep grind as it is currently set up needs to be made more dynamic, and have more options for players of different play styles and play times. 	
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			Current system is straight up punishment the second time around. The grinds are so boring to do, need something like the pristine key from GA to by-pass the long run for rep. Something to replace your GA key that gives you a huge % above normal rep gain, you would get this from having already ground out the rep on a prior character. Maybe something that would allow for rep gain with a faction outside of their normal areas, etc. But, something does need to be done. The punishment you receive for trying to level an alt is too odious to even consider doing that slog again.	
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			Working on my 4th rep grind (4th 50) and drowning in tears of the unwilling and incapable. Alts SHOULD take as long as your main... kinda the point of a multiplayer game; you can't do it all yourself. I don't mind the dailies, still do them on 3 toons every day (don't touch my engi anymore... what a hackjob that class is) and 2 of them are max rep. No, this is already easy enough.	
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Working on my 4th rep grind (4th 50) and drowning in tears of the unwilling and incapable. Alts SHOULD take as long as your main... kinda the point of a multiplayer game; you can't do it all yourself. I don't mind the dailies, still do them on 3 toons every day (don't touch my engi anymore... what a hackjob that class is) and 2 of them are max rep. No, this is already easy enough.
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It will never cease to boggle my mind how anyone could be okay with the lazy excuse for a time sink that dailies are.
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It's just people that gave in and suffered through the hard way and now can't stand the thought of everyone else not suffering just like they did.
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Working on my 4th rep grind (4th 50) and drowning in tears of the unwilling and incapable. Alts SHOULD take as long as your main... kinda the point of a multiplayer game; you can't do it all yourself. I don't mind the dailies, still do them on 3 toons every day (don't touch my engi anymore... what a hackjob that class is) and 2 of them are max rep. No, this is already easy enough.
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I see why now. You slogged your way through 3 and are currently on the 4th. If you had to do it then everyone else is going to have to do it, because it wouldn't be fair to you if they didn't. I understand your motivations and mentality now. 
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Working on my 4th rep grind (4th 50) and drowning in tears of the unwilling and incapable. 
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I'm also an althoholic and no fan of stupid and boring grind, but on the other hand, simply making these rep-titles accound bound isn't the solution either - it'd completely kill those daily zones.
If i had to choose for a way to grind reputation per character, i'd go with the one in Guild Wars 1. It offered many different ways to earn reputation like quests, kills, dungeons, vanquishing areas plus some cool rep-bonuses like boss bounties, frenzy etc. and PvE-Skills which got a boost based on the rank of a certain rep title.	
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It's true. If there were various alternative 'daily paths' instead of just the same 6-7 quests all the time, the reputation grind would be less terrible to repeat.
Still pretty terrible, though, since all I'd do eventually is wonder why I'm levelling an alt for endgame when I could be having fun by playing something else.
 
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Working on my 4th rep grind (4th 50) and drowning in tears of the unwilling and incapable. 
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This is just another product of todays lazy gamer. "I already did it on one character, why should I have to do it on another?" Because, at their hearts, these games are roleplaying games. My Esper has full rep on everything, but I've barely touched any reps on my Engineer. So why should my Engi be able to stroll into town and be regaled the same way my Esper would when these "people" have no idea who my Engi is. Don't wanna grind again? Don't make an alt. Quit being lazy, MMOs require several people to play several classes... not one person to play them all; you're not helping yourself.
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Just wanted to make the comment that I don't know a single RPer in this game who views the rep system in this game as even remotely relevant to who their characters are and expects to be "regaled" by a faction because they farmed the crap out of daily grinds. They may be out there somewhere, but I've never seen it come up.
 
I'd also like to point out that RPers as a group are famous for their altaholism. The idea that somehow the RP community as a whole would be opposed to the OPs idea--which is all about making the game more alt-friendly--is flatly ridiculous.
 
I'd also like to point out that I have a lot less trouble finding RPers than getting a PvP queue to pop--so if there's only 16 RPers in the game then that says some pretty bad things about what's left of PvP in this game.
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You drew a lot of conclusions from what was actually said there. I would advise not reading it too much and just say this from my perspective.
 
There should be a way to receive all amps and ability points from exclusive PvP, just like there are ways from exclusive pve.
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better yet. if you didnt need full amp/abilities to make your class relevant. carbine should start putting some effort into t4 and base tier instead of maing everything useless till t8 (has been my experience so far). full amp and abiltiy should give you more variety not make you able to do more dmg. base specs around 41 abilties points.
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Each tier of an ability (assault, most utility) does more damage...
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He's speaking of strong T8s, like T8 BS for warriors and T8 SS for espers. I don't necessarily think that having full AMPs/AP shouldn't be a noticeable DPS increase (it should), but there's definitely a large jump for some classes when they finally unlock that last AP. Which is fine to first time around, but when you switch mains/lvl an alt it's like good god, months of time gated grinding to be on par again.
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That is most certainly not exclusive to PvP. That happens in endgame PvE all the time.
 
Also:
 
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You drew a lot of conclusions from what was actually said there. I would advise not reading it too much and just say this from my perspective.There should be a way to receive all amps and ability points from exclusive PvP, just like there are ways from exclusive pve.
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Maybe you should re-read that as if it didn't target roleplayers.  The guy said he felt as if it meant something to be the guy that has all the reps maxed.  I consider that role playing as he draws satisfaction in the game from being successful.
 
I wasn't trying to target roleplayers in general there, as this discussion about about amp and ability points doesn't really have to do with them.  I think its just the word that is throwing you guys off here.  Just because there are only 15 roleplayers left, does not mean I was targetting them.  It was just an arbitrary number to me.
 
For the sake of clarification, I do not think finishing your character should be contingent on things like spending 15 hours in PvP, spending x time doing a gold dungeon, or farming dailies over and over.
 
My preferred way would be to achieve them while doing things in the game that are considered endgame and fun--- such as being able to eventually achieve all AMP / Ability points from PvP with prestige gain (as right now I'm just dumping prestige on useless items).
 
Or maybe having an ability point drop guaranteed from each raid boss.. or having at least 1 ability point drop per first time completion of gold runs.
 
This allows players to spend time doing what they like in the game, and  then eventually finishing the character.  Right now, its just RNG and things a lot of people don't really prefer.	
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For the sake of clarification, I do not think finishing your character should be contingent on things like spending 15 hours in PvP, spending x time doing a gold dungeon, or farming dailies over and over.
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Just forget I ever said the word roleplay.
 
you know, like Carbine did	
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			+ 1 on title	
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No reputation should not be bound to account.
 
I like the system that Wow has with tabards, you can buy them at a verly low grade of reputation and can do what you want to earn the reputation. So you can do dungeons, or pvp or even questing.
 
May they can implement a new costume slot where you can put certain tabards.
 
I also don't like the current amp/ability system, because it forces you to do things that you may dont like.
 
I would recommend that the daily zones reputation would only sell some better slots or/and some unique recipes for trading skills.	
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			I don't think rep needs to be bind to account. I very much approve of the earlier suggestion to let us earn rep by doing things like running instances or doing battlegrounds, though. Then those of us who play in off-hours and can't complete the freaking 20-man dailies would actually have a chance at eventually maxing out those reps.	
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I don't think rep needs to be bind to account. I very much approve of the earlier suggestion to let us earn rep by doing things like running instances or doing battlegrounds, though. Then those of us who play in off-hours and can't complete the freaking 20-man dailies would actually have a chance at eventually maxing out those reps.
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I see why now. You slogged your way through 3 and are currently on the 4th. If you had to do it then everyone else is going to have to do it, because it wouldn't be fair to you if they didn't. I understand your motivations and mentality now.
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So make as many assumptions as to my elitism as you like; the truth is, I just like the game and wanna play it again.
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I have 4 classes that I've geared to 1800+, and I'm still runing them out.
 
Let me tell you from experience, this game is HORRIBLE for people that like alts.  I can't even think about the time / money its going to take just to finish them with amp / ability points.
 
Overall the general consensus is that the reputation grind is pretty stupid, and its certainly stupid to do more than once.  IF killing the same mobs every day for an hour or two just for a measly amp point / ability point / some epic gear, then by all means you have your fun....
 
but that leaves a huge content gap for the rest of us.	
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 I'm not pointing out that I'm on my 4th just to say, "I did it, you should have to as well!" I bring it up to point out that the game isn't as alt-unfriendly as the people who keep crying about it seemed to have tricked themselves into thinking it is. It's really not hard if you just stop crying and do it.
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Back in August I had suggested that your account inventory (the same place that houses your 2-Step Verification Bonus) also house reputation.
When you reach Beloved with Faction A you get a 50% bonus to reputation gained for Faction A which could stack up to 4 times.
When you get your second character to Beloved with Faction A you would get another 'stack' of the reputation bonus giving your third character a 100% bonus to reputation gained from Faction A.
Meanwhile, Factions B, C, D, and E all remain unaffected until you get someone to beloved.
This would decrease the time spent on all your subsequent players because (unless your Old Man Tek) most people don't enjoy the tedium of doing the same ~30 day reputation grind of Northern Wastes.
 
Long story short, it fell on deaf ears then as I'm sure it will this time around. 	
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			That does not sounds like a bad suggestion, Psyknis, and I 'd certainly take it before the "lol, alts? Go do reputation again, cupcake!" design choice we have now.	
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			I like the idea of tabards that can be worn during pvp for those of that hate pve	
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Back in August I had suggested that your account inventory (the same place that houses your 2-Step Verification Bonus) also house reputation.
When you reach Beloved with Faction A you get a 50% bonus to reputation gained for Faction A which could stack up to 4 times.
When you get your second character to Beloved with Faction A you would get another 'stack' of the reputation bonus giving your third character a 100% bonus to reputation gained from Faction A.
Meanwhile, Factions B, C, D, and E all remain unaffected until you get someone to beloved.
This would decrease the time spent on all your subsequent players because (unless your Old Man Tek) most people don't enjoy the tedium of doing the same ~30 day reputation grind of Northern Wastes.
 
Long story short, it fell on deaf ears then as I'm sure it will this time around. 
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Then by all means, play the game. But, don't force everyone else to play it the way you want everyone to play it. We understand what you are saying.
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EXACTLY my point. Instead of trying to get the game changed to force everyone to play your way, how about finding a game you do enjoy? I enjoy this game, as do many others. We understand what you are saying.
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{| class="blockquote"
Back in August I had suggested that your account inventory (the same place that houses your 2-Step Verification Bonus) also house reputation.
When you reach Beloved with Faction A you get a 50% bonus to reputation gained for Faction A which could stack up to 4 times.
When you get your second character to Beloved with Faction A you would get another 'stack' of the reputation bonus giving your third character a 100% bonus to reputation gained from Faction A.
Meanwhile, Factions B, C, D, and E all remain unaffected until you get someone to beloved.
This would decrease the time spent on all your subsequent players because (unless your Old Man Tek) most people don't enjoy the tedium of doing the same ~30 day reputation grind of Northern Wastes.
 
Long story short, it fell on deaf ears then as I'm sure it will this time around. 
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I'd prefer just more ways to earn reputation. A 100% bonus to rep isn't gonna do much good if you can't max out the rep in the first place.
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EXACTLY my point. Instead of trying to get the game changed to force everyone to play your way, how about finding a game you do enjoy? I enjoy this game, as do many others. We understand what you are saying.
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{| class="blockquote"
EXACTLY my point. Instead of trying to get the game changed to force everyone to play your way, how about finding a game you do enjoy? I enjoy this game, as do many others. We understand what you are saying.
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{| class="blockquote"
EXACTLY my point. Instead of trying to get the game changed to force everyone to play your way, how about finding a game you do enjoy? I enjoy this game, as do many others. We understand what you are saying.
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{| class="blockquote"
EXACTLY my point. Instead of trying to get the game changed to force everyone to play your way, how about finding a game you do enjoy? I enjoy this game, as do many others. We understand what you are saying.
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			It's far too entertaining watching these guys make massive hypocrits out of themelves. Again, I'm not trying to force you to play my way; this thread is about quite the opposite; forcing others to play your way. Someone thinks I'm stuck on "I did it, you should have to, as well!" Flip your pansy switch, doesn't bother me. That's not an idea I would get behind, but it's also not one that I would argue because it doesn't alter my gameplay. "Play my way or GTFO," while not worded quite that way, is exactly what this thread was saying before I ever popped in. But the ever hungering "Gimme" Galactus must be spoon fed his games until he consumes all and moves on to he next MMO. I'll agree, the game is dying and in need of dire saving. But slicing it open and removing various organs won't keep it alive.	
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{| class="blockquote"
It's far too entertaining watching these guys make massive hypocrits out of themelves. Again, I'm not trying to force you to play my way; this thread is about quite the opposite; forcing others to play your way. Someone thinks I'm stuck on "I did it, you should have to, as well!" Flip your pansy switch, doesn't bother me. That's not an idea I would get behind, but it's also not one that I would argue because it doesn't alter my gameplay. "Play my way or GTFO," while not worded quite that way, is exactly what this thread was saying before I ever popped in. But the ever hungering "Gimme" Galactus must be spoon fed his games until he consumes all and moves on to he next MMO. I'll agree, the game is dying and in need of dire saving. But slicing it open and removing various organs won't keep it alive.
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Let me jump into the 'YOU are the hypocrite!' circle, it looks like fun:
 
Do you not realize that if reputation was account bound you, fan of repeating content, could still do everything with your alts again anyway? If you really wanted, you could. Why are you implying that you couldn't? If you have the willpower, you can refrain yourself from doing that.
But we don't have that. Reputation is character locked. The only option is to repeat the content all over again. People who do not want to repeat it have no recourse but to "GTFO". 
 
Account-bound reputation results in both parties being able to do what they want. Character-bound reputation results in only one party being able to do what they want. Who is forcing who to play how they want, now?	
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Let me jump into the 'YOU are the hypocrite!' circle, it looks like fun:
 
Do you not realize that if reputation was account bound you, fan of repeating content, could still do everything with your alts again anyway? If you really wanted, you could. Why are you implying that you couldn't? If you have the willpower, you can refrain yourself from doing that.
But we don't have that. Reputation is character locked. The only option is to repeat the content all over again. People who do not want to repeat it have no recourse but to "GTFO". 
 
Account-bound reputation results in both parties being able to do what they want. Character-bound reputation results in only one party being able to do what they want. Who is forcing who to play how they want, now?
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So I think most people just look at that and say, hey, what's the point of this?  I don't really need to do this if I play the end-game, and just move on by.  They DEFINITELY won't do it a second time on their alt if they've worked themselves up to do it the first time.
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I'm choosing to log into a game I enjoy and play it; you're choosing to log into a game you don't enjoy and demand it be changed... you're still the one doing the forcing. Yes, I could mindlessly grind on a single character if I wanted to, but that removes the goals; the reason to go out there at all. Again, I'm playing alts to replay the game. By making rep account bound, you completely remove my option to ever do that again unless I buy a brand new copy of the game. So, no, I couldn't still do everything with my alts anyway.
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Maybe the quest area ones should remain.  It's not super hard to grind the story quests for areas.
 
The higher end faction rep for Exiles and Dom?  Grinding Scorchwing over and over?  Yeah, that's not a hill I'm going to die defending.  If anything, I think the faction rep should really be account bound.  The others, I suppose they're there to make sure people are still running Scorchwing, but maybe there are better rewards to keep that rolling than to make sure you can cap faction rep on alts?	
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Well, I'd hate to deny you the opportunity to play the game you want to. By all means, they should have a toggle in the options menu that says "HARDCORE" and when you switch it on, the rep reduction switches off.
 
Instant grind-your-brains-out repetitive and unpleasant boredom, preserved just for you since you enjoy it so much!
 
I, of course, will unswitch the "HARDCORE" toggle because I don't enjoy it. See? Gameplay just the way you want it for you, and just the way I want it for me.  :)
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Uhh... what? You are still able to participate in all of the content despite your reputation level. Dailies are still available to do at max rep, just like they are before. I think its time to bow out in this conversation and accept progress. Having things be changed to be more accessible / better is just how MMOs develop. You can have a title as "master rep grinder," or whatever, but something that obviously needs to changed, should be.
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I don't agree that it should be account wide.
 
I do however think its a stupid idea to put reputation behind 20 man raid content. They should ALL be soloable (looking at you R-12) and blightheaven (or tree of hell)	
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You're still stuck on me thinking I'm better than you? I don't want a title, costume, decor, or mount for something I can never do again without buying a new copy of the game. I choose to do it all again, so I have to level an alt; you choose to level an alt, so you have to do it all over again. I think the Defile was a great compromise in knocking the rep grind down to 2 weeks without eliminating it entirely along with having solo quests alongside group quests... it's what Blighthaven should have been. That being said, the "I don't wanna do it, so just remove an entire aspect of the game," mindset can get *cupcake*ed. Don't level an alt if you don't wanna do it. Putting yourselves in strenuous positions then passing the blame is completely illogical, but that seems to be what you all wanna do. Lower the rep grind? Sure, sounds good. Eliminate it? No thanks.
 
@Buster: Sorry for the long day's work. I know I'm an ass.
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May I infer from your statement that you would find some of the variants of the main idea in this thread less objectionable if they were in fact accompanied by the "HARDCORE" toggle button that allows you to continue to play your way while giving the rest of us the option not to?
 
I ask because you skipped right over that idea while you were busy insisting that what you want has nothing to do with forcing anyone else to play the way you want us to. If you are in fact representing your position honestly--and I have no reason whatsoever to imagine that you're not--then I can't see why a "HARDCORE" toggle button wouldn't be an idea you'd enthusiastically endorse as a solution for all of us.
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I didn't quite know how I felt about it, one way or the other, so I took a neutral position and didn't comment. TBH, the more I think about this idea, the more I like it. Perhaps, instead of a toggle, when entering one of the daily zones that you have already maxed on another toon there will be a quick chat quest that maxes your rep for your current toon. This would allow people to skip the grind on alts if they wanted to, or play their alts through any grinds of their choosing.
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Wait, so you're telling me that you'd actually be upset if you completed all the reputation grinds and didn't have anymore to do? What the. Generally every person I've talked to in the history of MMOs only does reputation grinds for the rewards because they have to.
 
It's not really that I don't want to do it ever- which I don't, but if the rewards were good and I did do it once on my main, I certainly wouldn't want to do it all over again on my ALT.
 
Honestly at this point I can't see myself in your shoes ever and we're just going to have to agree to disagree here. You have to be the 1 person out of millions of online gamers that finds rep grinding for little reward to be a valuable use of your time. If you thought the daily quests were fun I'd understand, but rep grinding for the sake of rep grinding?
 
Yikes man. Think of all the productive things you could do with your time instead of mindlessly slaving to an imaginary rep grind. I'm pretty sure the rest of us just play this game for fun or something.
 
Anyway I think the thread is pretty clear at this point. No one really enjoys the idea of having to grind the same reputation over and over at the same length of time, and most people would just rather have their alts be given credit for something they've already done on their main characters.
 
There are always console games out there for the audience you fall into Old Man Tek.
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To each his own, yo. Yes, we disagree, which is why forums exist and this conversation continues; so that we may at least come to an understanding about our disagreements. Also, in the many times I have disagreed with you, not once was I stupid enough to make the assumption that you were the only person out there who felt that way. But once again, Ecliips manages to find that brick wall he calls a skull.
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			LOL get over the sweet aroma of your own BS. Look, you say get rid of it, I say keep it. A compromise is offered, one which I put some thought into and eventually indulge in. But in classic Eclips fashion, you don't. It's always your way or nothing at all. See? In all my shortcomings, at least I remain open minded. I get the meat of your arguement and have moved on to trying to compromise a solution. You're STILL stuck on "my way or GTFO."	
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LOL get over the sweet aroma of your own BS. Look, you say get rid of it, I say keep it. A compromise is offered, one which I put some thought into and eventually indulged in. But in classic Eclips fashion, you don't. It's always your way or nothing at all. In all my shortcomings, at least I remain open minded. See? I get the meat of your arguement and have moved on to trying to compromise a solution. You're STILL stuck on "my way or GTFO."
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{| class="blockquote"
I didn't quite know how I felt about it, one way or the other, so I took a neutral position and didn't comment. TBH, the more I think about this idea, the more I like it. Perhaps, instead of a toggle, when entering one of the daily zones that you have already maxed on another toon there will be a quick chat quest that maxes your rep for your current toon. This would allow people to skip the grind on alts if they wanted to, or play their alts through any grinds of their choosing.
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