Changelog/2022/January 25

Hi! You may have noticed recently that we rolled some SkyBlock balancing changes to the Alpha network. Since then, we have gathered feedback and rolled even more changes today. Below is the cumulative list of balancing changes. Let us know if you have any issues while testing these changes on the Alpha Network!
Note that this list is subject to change. Values may be tweaked and additional balancing changes may be made before this is patch rolled live.
Golden Dragon Pet
*Add a base magic find of 10 on golden dragon (so +0.5 every 10 levels, starting from 0)
*The Shining Scale perk grants the magic find and strength to the BASE stats of the pet, not directly to the player (that's an indirect buff)
*Buff "Legendary Treasure" perk of golden dragon from 0.2% to 0.25%
*Show the exact damage boost of the golden dragon legendary treasure, aka use more decimals, it's not very precise atm.
Turtle Pet
*Buff Turtle Tactics from 20% to 30% defense
*Change Genius Amniote to give 30 defense for every player around you, max of 5 players
*Add a legendary perk: Turtle Shell: When under 25% maximum HP, take 25% less damage.
JellyFish Pet
*Change Radiant Regeneration to reduce mana cost of the Power Orbs by up to 50%, instead of the aoe healing. Rest of the perk is unchanged
*Replace Hungry Healer to Stored Energy: Reduces the cooldown of Wish by 1 (0.01 per level) second every 2000 HP you heal whilst in dungeons.
*Change Powerful Potions to: While in dungeons, boosts the effectiveness of Dungeon Potion by 50% (0.5% per level)
Scatha Pet
*The Scatha Pet is now upgradable:
*Rare->Epic costs 125m coins, 64x Enchanted Hard Stone, and 7 days
*Epic->Legendary costs 250m coins, 256x Enchanted Hard Stone, and 14 days
*Scatha pet drop chance is now 4x higher from Scatha mobs
Baby Yeti Pet
*Nerf Ice Shield of the Baby Yeti from 100% to 50% of your strength as defense on Epic Baby Yeti.
*Nerf Ice Shield of the Baby Yeti from 100% to 75% of your strength as defense on Legendary Baby Yeti.
Enchantment Changes
*One For All is now additive damage and not multiplicative, granting +500% damage.
*Made Titan Killer scale from 50 cap to 70% cap between 5 and 7
*Made Prosecute scale from 35% to 40% cap between 5 and 6
*Fire Aspect deals 40% of your total damage per second.
*Venomous now increases damage inflicted on the monster by +0.2/0.4/0.6/0.8/1/1.2% damage per hit, stacking up to 50 hits globally with other players.
*Thunderlord deals 15/30/45/60/75/100% of your total damage when it procs
*Thunderbolt deals 8/16/24/32/40/60% of your total damage when it procs
*Sharpness 5/6/7 now 25/35/45%.
*Lethality 5/6 now 15/20%.
*Ender Slayer 5/6/7 now 60/75/90%.
*Bane of Arthropods 5/6/7 now 40/50/60%.
*Cleave 5/6 now 15/20%.
*Critical 5/6/7 now 50/70/100 Crit Damage.
*Cubism 5/6 now 50/65%.
*Execute 5/6 now 1/1.25%.
*Giant Killer 5/6/7 now 0.5/0.65/0.8%.
*Prosecute 5/6 now 0.5/0.65%.
*Smite 5/6/7 now 40/50/60%
Item Changes
*Gemstone base Sell Price nerfed from 4 to 3
*Nether Wart Sell Price nerfed from 3 to 2
*Infinityboom TNT insta blows up walls and crypts when tnt placed near them
*Maxor Armor Crit Damage increased from 30 to 45 on each piece
*Each Piece of Maxor Armor gets 5% extra arrow damage
*Nerfed End Stone Sword to 50% damage reduction max
*Voidwalker Katana - Receive 3% less damage from endermen when held
*Voidedge Katana - Receive 6% less damage from endermen when held
*Vorpal Katana - Receive 9% less damage from endermen when held
*Atomsplit Katana - Receive 12% less damage from endermen when held
*Final Destination Armor - buffed Strength from 50->100
*Final Destination Armor - buffed intelligence multiplier from 1.25->1.5
*Final Destination Armor - Vivacious Darkness now only procs while sneaking in combat
*Final Destination Armor - Vivacious Darkness now grants +100% damage against endermen
Miscellaneous
*Nerf Wither Skeleton Pet's Wither Blood perk from 50 to 25% damage to withers.
*Nerf Merciless Swipe of the Tiger Pet from 50% to 30% ferocity
*Fishing coins treasures get buffed with fishing level, the max coins at each level are multiplied by (1 + fishing level / 2)
*Doubled the odds to get ultra rare rewards in the experimentation table.