Disenchanting

Disenchanting is the process of transmuting armor or weapons of , , or quality into magical elements (crystals, shards, essences, and dusts), which can then be used in enchanting recipes. Only enchanters gain the ability to disenchant, which is the primary source of enchanting ingredients. Disenchanting can also provide Enchanting skillups as high as 70 skill.
Use with care, this process destroys the target item permanently!
Do not disenchant from a full inventory! The disenchanted item will still occupy a space and you won't be able to pick up any materials unless you already have a partial stack.
== Required Enchanting skill ==
Note : this table is pre Battle for Azeroth and needs to be updated for the changes in levels. Skills are now split across continents.
Enchanting skill determines what item levels a player can disenchant.
 
Skill	Item Level
1 	1-20
25 	21-25
50 	26-30
75 	31-35
100 	36-40
125 	41-45
150 	46-50
175 	51-55
200 	56-60
225 	61-99
275 	102-120
325 	130-150
350 	154-182
425 	232-318
475 	372-437
 
Skill	Item Level
25 	10-25
50 	26-30
75 	31-35
100 	36-40
125 	41-45
150 	46-50
175 	51-55
200 	56-60
225 	61-97
275 	100-115
325 	130-200
450 	288-346
525 	417-424
550 	425-463
 
Skill	Item Level
225 	61-95
300 	100-164
375 	200-277
475 	300-416
575 	420-575
Epic items lower than iLevel 61 fall within the ranges for Uncommon/Rare items
For more detailed percentages, quantities, and iLevels associated with each material, see the disenchanting tables.
== Disenchanting materials ==
The type and quantity of materials produced from disenchanting varies by item type (armor or weapon), iLevel and quality. The following general rules can be used:
* Dusts usually come from armor (75%) and weapons (20-22%).
* Essences usually come from weapons (75%) and armor (20-22%).
* Shards come from equipment (~100%), equipment iLevel 55 or less (100%, 2-4x), and rarely from equipment (3-5%).
* Crystals come from equipment iLevel 56+ (100%) and extremely rarely from equipment (~0.5%).
For more detailed percentages, quantities, and iLevels associated with each material, see the disenchanting tables.
== Disenchantable Items ==
Only (but not all) armor and weapons of only , or quality are disenchantable. 
There are next general exceptions:
* Archaeology armor and weapons 
* Faction reputation vendor-purchased armor and weapons
* Consumables, e.g. Twilight Trappings
* Wands crafted by an Enchanter
* Tabards
See non-disenchantable armor and weapons on Wowhead database.
==Disenchant loot option==
Since patch 3.3.0, if an item of uncommon quality or above drops for a party that includes an enchanter of appropriate skill, the players will be given a Disenchant roll option along with the usual Need, Greed, and Pass options.
A Disenchant roll works like a Greed roll, except if the player wins the roll (by the usual rules: rolling higher than anyone else who rolled Disenchant or Greed, with nobody rolling Need), they will be automatically given the materials from disenchanting the item, instead of the item itself. This requires no intervention from the enchanter. The name of the player whose skill was used to disenchant the item is written in the chat log.
Enchanters have no control over auto-disenchanting for other players in the party, and cannot disable it.
This option was removed in patch 8.0.1 alongside the rest of the Need/Greed/Disenchant/Pass loot system.
==See also==
*Disenchanting tables for results and probabilities by item type and level
Category:Enchanting