Samus (SSB16)

Samus is a playable character in Super Smash Bros. OC 2016. Her Moveset is all the same however, She is a Separate character like from SSB4.
==Attributes==
Samus is a relatively balanced character in terms of gameplay. While neither her melee combat and ranged arsenal gives her much advantage over opponents, she has solid moves that allows her to play both defensively and offensively. Boasting from having the highest ranged grab in the game and the second fastest pummel, Samus can approach and punish enemies from considerable distance. Her Down Throw is a great combo starter, which can connect into many of her aerials, such as Forward Aerial and Up Aerial. Depending on the opponents actions and DI, it is even possible to hit with her Up Smash should the opponent fast fall after the Down Throw. Samus recovery is also very good. Screw Attack has very high priority, thus preventing opponents from trying to intercept her recovery, and has great ledge sweetspot range. She also has the longest tether recovery in the game, as well being able to wall jump, which further increases her recovery. Because of this, Samus is capable of gimping opponents and following them offstage to land Meteor Smashes and other attacks, and the safely returning to the platform.
However, Samus lies in her lack of good finishing moves, as many of them require sweetspotting and/or lack enough knockback to reliably KO even at percentages above 150%. Her Down Smash has one of the worst knockbacks in the game, although it sends opponents horizontally, while her Down Tilt can only KO at percentages above 180%. This combined with considerable low range and poor hitboxes for some moves makes KO'ing very hard for Samus, specially against characters that can react faster to her attacks. On the other hand, Samus can control her space very well with various tools at her disposal, which not necessarily allows her to win the game, but give her considerable higher chances of landing her few KO moves. Her Missiles and Bombs can both serve as obstacles in the battlefield, while her Grab Aerial is a move with transcending priority that is fast enough to be a surprise attack, allowing her to to inflict considerable hitstun from safe distance to string combos and even score some gimp kills. This allied with her Missiles and Bombs makes her combo potential very versatile.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	3%, 8% 	Samus punches and then smacks the opponent with her cannon.
Side Tilt 	 	9% 	Samus does a roundhouse kick. The sourspot located on the mid part of her leg deals minimal to no hitstun.
Up Tilt 	 	13% 	Samus does an axe kick. Aerial opponents take extra damage and are meteor smashed.
Down Tilt 	 	12% 	Samus blasts the opponent's feet. Very powerful for a tilt.
Dash Attack 	 	10%, 6% 	Samus shoulder rams the opponent.
Side Smash 	 	15% 	Samus punches forwards with her cannon, which releases a small blast of fire. Can be angled.
Up Smash 	 	18% Total. 	Samus arcs five blasts overhead.
Down Smash 	 	10%, 12% 	Samus does a 360° legsweep.
Neutral Ariel 	 	8%, 7%, 6% 	Samus does a pair of kicks, forwards and backwards.
Forward Ariel 	 	3%, 1%, 5%, 11% total. 	Samus shoots five blasts forwards.
Back Ariel 	 	14%, 12%, 9% 	Samus kicks backwards.
Up Ariel 	 	3%, 1%, 4%, 11% total. 	Samus does a drill kick upwards.
Down Ariel 	 	10%, 14%, 11% 	Samus swings her cannon downwards. Sweetspot will meteor smash opponents.
Forward Throw 	 	9% 	Samus twirls the enemy over her head, then flings them forward.
Back Throw 	 	8% 	Samus swings the opponent behind her.
Up Throw 	 	9% 	Samus holds the foe above her, then blasts them upwards with the Grapple Beam.
Down Throw 	 	6% 	Samus pulls the victim up, them whips them into the ground. Can be followed up with aerials.
Neutral Special	Charge Shot 	3% (min), 25% (max) 	Samus charges up a ball of energy and fires it. Unless the move is already charged, Samus will fire the weakest shot if used in the air.
Side Special 	Missle 	5% (homing), 10% (super)	If the special button is held, Samus will fire a Missile that chases the target. If tapped like a smash attack, Samus will fire a Super Missile that travels in a straight line.
Up Special 	Screw Attack	12% 	Samus leaps upwards in a high speed front flip of energy. Can KO near the upper blast line as low as 100%.
Down Special 	Bomb 	5% 	Samus rolls up and drops a bomb, which explodes on a timer.
Final Smash 	Zero Laser 	0.5%, 1.5%, 2.5%, 5.5% 	Samus fires a huge beam across the stage. The laser can be angled slightly up or slightly down.
===Taunts===
*Up: Salutes vigorously with her left arm as her Gravity Booster pulses.
*Side: Faces the screen and demonstrates the Arm Cannon mechanics.
*Down: Holding her arm cannon with her left hand, she aims behind her, then kneels and aims lower in front of her.
===On-Screen Apperance===
*Arrives from a save point.
===Idle Poses===
*Holds her Arm Cannon and walks both ways.
*Traces her finger over her arm cannon.
===Victory Poses===
*Shoots multiple shots while kneeling, and finishes with a pose. The pose she does is similar to the on the box art of Metroid II: Return of Samus.
*Side kick flexes and readies her Arm Cannon.
*Punches twice, then fires from her Arm Cannon.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==