Nexus Heroes / Spyro

Spyro is a playable character in Nexus Heroes, hailing from the Spyro the Dragon series. His design takes from the Spyro : Reignited Trilogy collection of titles, which are in turn remakes of the original three games in the series. 
==Who is Spyro?==
===THE HEROIC DRAGON===
A young and energetic dragon from the Dragon Kingdom, Spyro has a knack for mischief and vacations, though whenever his friends are in danger, he'll always be ready to deal with the enemies of the Dragons, making it his quest to restore peace and kick some tail in the process. With the aid of Sparx, his best friend and magical Dragonfly, Spyro has opposed and defeated nasty orcs, evil sorceresses and raging conquerors, keeping his and many other kingdoms safe.
==Gameplay==
===Overview===
Spyro is a fast middleweight with overall well-rounded attributes, which makes him an easy character to pick up and play with, even for beginners. He is relatively slow on the ground, but his aerial mobility is pretty much unmatched in Nexus Heroes : he has not two, but six jumps in mid-air, which allow him to freely move airborne around the stage, and paired with some great aerials, Spyro is a real menace when his claws aren't touching the ground.
His Specials are also pretty straightforward, consisting of familiar moves from the original games, with staples such as his Fire Breath and Charge, though his Up Special further enhances his aerial prowess with a move that allows him to glide for a few moments. 
In conclusion, with his many jumps, reliable Normals and intuitive Specials, Spyro makes for a great pick for beginners, but is also a valid choice for veterans who prefer control of the air over the ground.
*Spyro is able to crawl.
===Movelist===
  	Name  	Description
Neutral Attack
,,	Head Swipe I/ Head Swipe II/ Rear End	Swipes with his head twice, then quickly turns around and hits with a tail swipe.
Dash Attack
Dash,	Roll Attack 	Spyro curls up into a ball and charges into enemies, hitting multiple times.
Side Tilt 	Dragon Headbutt 	Headbutts in front of himself. Because of its short end lag, this move can be used repeatedly.
Up Tilt 	Horn Upper 	Headbutts upward, hitting foes above himself with his horns.
Down Tilt 	Scritch Scratch 	Swipes his claws twice in quick succession low to the ground, dealing one hit with each of his front legs.
Forward Strong
+	Head Rush 	Rears his head at his side, then swings it forward, hitting opponents with a powerful hit of his horns.
Up Strong
+ 	Wings Strike 	Crouches, then bounces upward while hitting above himself with his wings.
Down Strong
+ 	Double Back Kick 	Uses his hind legs to kick behind and then in front of himself, switching sides with each kick.
Neutral Aerial
Airborne	Tail Swing 	Quickly spins at 360° with his tail outward, hitting all around himself with it.
Forward Aerial
Airborne	Rolling Thrust 	Rolls his entire body while shifting forward a bit, hitting multiple times.
Back Aerial
Airborne	Tail Slap 	Swings his tail, hitting behind himself.
Up Aerial
Airborne	Acrobatic Dive 	Performs a backflip maneuver in place, hitting foes above himself with an arching hit of his tail.
Down Aerial
Airborne	Claws Rush 	Performs a series of rapid kicks with his front and hind legs aimed below himself, striking foes multiple times.
Grab 	Grab 	Uses his right front leg to hold the opponent.
Pummel
, 	Horns Strike 	Headbutts the opponent, hitting them with his horns.
Forward Throw
,	Mule Kick 	Turns around and kicks the opponent away using his hind legs.
Back Throw
, 	Aerial Trick 	Soars around the opponent in flight, ending behind them, then charges into them with his horns, knocking the foe away.
Up Throw
, 	Rear Burn 	Turns the opponent around and spits out a fireball at their backside, who are launched up into the air.
Down Throw
, 	Slam Dive 	Grabs the opponent with his mouth, soars into the air with them and dives back into the ground, damaging them.
Floor Attack
Grounded >	Tail 360 	Spins around with his tail outward, hitting opponents around himself.
Edge Attack
Ledge >	Dragon Headbutt 	Climbs up, then swings his head in an arch, hitting opponents with his horns.
NEUTRAL SPECIAL	Fire Breath 	Quickly breathes out flames from his mouth, hitting opponents with FIRE* damage. This move can also be used while moving, mimicking its use in the original games.
SIDE SPECIAL 	Charge 	Charges forward head first, for as long as the button is held for, although the charge will lose power the longer it goes on for. It is most powerful at the very beginning, being able to inflict severe damage and knockback.
UP SPECIAL 	Glide 	Propels himself diagonally upward with his wings, then loops and enters into a gliding stance, which lasts for a few moments before he becomes helpless. The move deals great damage with the first hit, launching foes upward.
DOWN SPECIAL 	Headbash 	Spyro jumps upward, then dives back into the ground, head-first, dealing great damage. This move also deals very high damage to shields. In the air, this move has Spyro dive into the ground directly, without jumping up first.
FINISHER 	Superflame 	A small Fairy flies around Spyro and kisses his cheek, blessing him with a temporary power-up. Spyro will say "Alright!", then start glowing and flies up. During this temporary transformation, which lasts for about ten seconds, Spyro moves freely into the air, flying around the stage without limitations, and can only perform one attack :
*Superflame : Activated by pressing any attack button, Spyro will shoot out a powerful fireball in front of himself, which deals enormous damage and knockback to anyone it hits.
During this transformation, Spyro is completely invulnerable to any type of damage, and cannot be damaged or KOed.
===Intro Animation===
Spyro glides into the stage, entering in a battle ready pose.
===Taunt===
Spyro inhales, then emits smoke from his nostrils which then forms a stylized skull. He then blows it off while saying "You're smoked!".
===Idle Poses===
*Sparx flies around Spyro, while he chuckles and playfully chases him around.
*Spyro sneezes, breathing out a flame and getting knocked back slightly, then shakes his head and focuses back.
===Quotes===
====Selection Lines====
*" I've got some work to do! "
* " Time to turn up the heat! "
*" Looks like I'll be putting off that vacation .. "
====Successful KO====
*" Alright! Haha! "
*" Dragon-style tail-kicking! "
*" You just got burned! "
* " Way to go! "
*" One down! "
* " Smoked another one! "
*" Just doing my thing! "
*" I'm on fire! "
*" How about that, Sparx? "
====Respawning====
*" Back on my feet! "
* " Heading back in! "
*" When will we get that vacation .. ? "
*" Ouch! That hurt! "
*" It's time someone teaches you a lesson! "
*" Ready to feel the burn? "
*" I'll take you head on! "
*" Warm up time's over! "
===Victory Poses ===
*UP : Spyro is seen soaring around in the air along with Sparx, then lands in a victorious pose, while saying "Haha! We took care of that!"
*SIDE : A sheep is seen frantically running away into view, chased by Spyro, who'll burn its rear with a flame, before he smirks at the camera.
*DOWN : Spyro charges around, head first, then bumps with his head into the camera, and is knocked back. He'll then sit back dizzy for a moment, before shaking his head and awkwardly smiling at the camera.
== Arcade Mode==
Spyro fights through a series of opponents who are all based around supporting characters and villains from his own games, with the first match being against Aloy and Chun-Li, representing Hunter and Elora respectively. Then, three of the playable heroes from Spyro : Year Of The Dragon are represented by Marco, Blaze and Delta. Marco is a stand-in for Agent 9, Blaze for Sheila and Delta for Bentley.
Following the first Bonus match, two battles based around villains are fought : in the first one, Spyro fights against Undyne and Nightmare, who are respectively representing the Sorceress from Spyro : Year Of The Dragon and Nasty Norc from the first game. Then, Spyro's arch-nemesis Ripto is portrayed in the next battle, aided by two other fighters who represent Ripto's minions, Gulp and Crush. Ripto is played by Shovel Knight, Gulp by another Spyro and Crush by Rick.
The ongoing theme is broken after the second Bonus Stage, after which Spyro fights against another character created by Insomniac Games, or rather a duo : Ratchet & Clank are fought in a one-on-one battle right before Spyro has access to the penultimate battle against his historic Rival : Crash. Their battle, titled "Orange and Purple", references the everlasting but friendly rivalry they had ever since their inception on the Playstation. Additionally, the battle's name references their first crossover titles on Game Boy Advance : Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy.
Round 	Opponent 	Stage 	Music 	
1 	Chun-Li
 Aloy 	Band Land 	World Map 	
2 	Marco
 Blaze
 Delta	Air Force Base 	Guile Stage 	
Bonus Stage 1	Bonus Stage 1 	Bonus Stage 1 	Bonus Stage 1 	Bonus Stage 1
3 	Undyne
 Nightmare	Pridemoor Keep 	The Bounty Hunter	
4 	Shovel Knight
 Rick
 Spyro	Hydra Chamber 	Through Asphodel
Bio-Weapon" Medley	
Bonus Stage 2	Bonus Stage 2 	Bonus Stage 2 	Bonus Stage 2 	Bonus Stage 2
5 	Ratchet & Clank	Installation 04 	Follow In Flight 	
6 	Crash
(Rival Battle)	N. Sanity Island 	N. Sanity Beach 	
7 	Kerrigan 	Kerrigan's Leviathan	Conscience 	
==Alternates==
===Alternate Colors===
*PURPLE : Default appearance, based on his design from Spyro : Reignited Trilogy.
*GREEN : Based on an early design of Spyro from the original game.
*ORANGE : Based on Flame, a character who debuted in Spyro : A Hero's Tail.
*BLACK : Based on Dark Spyro, an evil version of Spyro from The Legend of Spyro.
===Alternate Costume===
File:PN SPYRO RENDER.png|"Default" Costume
File:PN SPYRO ALT.png|"Space Spyro" Costume
*Default : Based on his appearance in Spyro The Dragon : Reignited Trilogy.
*Space Spyro : Based on a variant of Spyro from Crash Team Racing : Nitro Fueled.
==Trivia==
*Sparx follows Spyro around constantly, and his color will change depending on the amount of damage Spyro has taken, just like in the original game, going from yellow, to blue, to green. This detail is purely cosmetic.
*Spyro has the highest amounts of jumps in the game, having double the amounts that Kitana has.
*Unlike other characters in the game, Spyro holds Items in his mouth.
Category:Project Nexus
Category:Project Nexus / Movesets
Category:Movesets