Anti MOA

The Anti Moa is a MOA variant that was released on Update 11, initially limited to the Corpus Gas City, it is now present in any Corpus-themed tileset.
Having the same design as the Fusion MOA without a Fusion Drone, its primary weapon fires a projectile that ricochets off surfaces and other entities roughly up to four bounces, where the fifth bounce dissipates the projectile into a blue, slow-expanding shockwave similar to the Rippling Shockwave, knocking down players that come in contact with it.
Because it is prone to missing its target (due to its low rate of fire and the projectile's travel speed), it primarily serves as a support unit, incapacitating players so that other Corpus personnel can attack them without retaliation.
==Behavior==
*Anti MOA's basic combat strategy is to assault their enemies at a point-blank range, akin to shotgun units.
**Energy beams shot by the Anti MOA have a damage falloff, hence they prefer to assault in close range.
*Being a MOA, Anti MOAs do not take cover and always prefer to be the front-liner of their rank. This behavior complements that of other crewmen's tendency to fire undercover, backing the MOA up.
*Anti MOA has increased Knockdown recovery, able to flip upwards to recover in a short time, akin to the effects of . 
*Anti MOAs have a powerful kick that may be employed against players in close proximity. Kicks have a Knockback proc that damages shields.
==Farming Locations==
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
==Notes==
*Anti MOAs behave like a hybrid of a standard MOA and a Shockwave MOA, due to their regular behavior when attacking their targets while having the ability to generate shockwaves at a distance.
*Direct hits from their weapon can inflict an proc.
==Tips==
*Despite their small size, Anti MOAs have very high shielding capacity and are the most durable among the MOA family, even more than the Fusion MOA.
**High , , and/or are advised to dispatch this threat quickly.
**Alternatively, though having -25% damage to robotics, completely ignores shields and kills them quickly because of their low health value.
*When accompanied by a squad of Crewmen, it is suggested to dispatch those before dealing with the Anti MOA itself.
==Trivia==
* Before , there was a "crown" on top of the MOA which resembled the sawblade of the . This might have been the result of the Anti MOA's weapon functioning similarly to the Miter, and therefore it simply used the Miter's weapon model as a placeholder until it was removed.
* Since it shares the same design as the Fusion MOA, it is possible that the Anti MOA is also integrated with Orokin technology.
*The imprint's description of the prototype MOA seems to explain the rather haphazard construction of the Anti MOA's upper body and the Fusion MOA's incorporation of Orokin technology.
==Variants==
==Media==
DEAntiMoa.png
AntiMoa.jpg|An Anti MOA prior to Update 11.1.2. Note the Miter blade attached to its head.
CBAntimoa.png
Warframe 2013-11-27 17-14-37-69.jpg|Anti Moa Codex Scan
2013-11-28_00011.jpg|Anti MOA Weakness
Anti_Moa_U11_1_1.png|Updated Codex entry for Anti-MOA as of Update 11.1.1
antimoa.jpg|The Anti MOA's projectile Impacting Loki's Decoy
antimoashockwave.jpg|The Anti MOA's Rippling Shockwave from its projectile on Loki's Decoy
antimoa.jpg|Anti MOA's projectile impacting and ricocheting off of Loki's Decoy
Screenshot (121).png|Anti MOA kicking
Warframe_20190918085231.jpg|Demolisher Anti MOA, as seen on the Codex
==Patch History==
de:Anti MOA
es:Anti MOA
fr:Contre-MOA
Category:Enemies
Category:Corpus
Category:Robotic
Category:Update 11