Necromancer (Warcraft III)

Though they retained their Humanity after making a pact with death, Necromancers became the most terrifying agents of the Scourge. These dark, insidious men were once thought to be aspiring geniuses by the Magocracy of Dalaran. However, their insatiable lust to delve into the secrets of the dark arts drove them to forsake their very souls. Ner'zhul, the Lich King, granted these malevolent sorcerers true power over the dead in exchange for their loyalty and obedience. The shadowy Necromancers have the power to command various types of Undead and even spread the foul undead plague as well.
==Information==
Necromancers are very popular among experienced undead players as they are strong support units. Skeletons can be used to provide a bit more mass during a fight, Unholy Frenzy makes late game damage dealers much more powerful, and Cripple is a very powerful spell against many enemies. 
Necromancers work well with 3-4 Meat Wagons and 2 Obsidian Statues. The Meat Wagons provide fresh corpses for the Necromancers to use, while the Obsidian Statues allow them to contribute to the battle for as long as possible. You may want to add more or less Meat Wagons depending on the amount of Necromancers you use, however. 
Keep Necromancers in the back and well protected; they do not have a lot of health and have unarmored-type armor, making them very susceptible to all attacks. Destroyers and Faerie Dragons are very dangerous towards Necromancers depending on the situation; those players who mass raise skeletons will find themselves feeding a Destroyer very easily, while Faerie Dragons will likewise kill them with their rapid summoning. Skilled players should instead use Necromancers for the purposes of Unholy Frenzy and Cripple, as these are very powerful when used correctly (and also gives more versatility in the player's army), even moreso with an Orc ally using Shamans.
==Spells and abilities==
=== aise Dead (Autocast) ===
:Raises 2 Skeletons from a target corpse.
 	 	 	 	 	 	
{| class="darktable" style="text-align:center; width:100%;"	Duration	Cooldown	Mana Cost	Range	Allowed Targets 	Effect
45 sec.	8 sec. 	75 	60 	Dead 	Raises 2 Skeleton Warriors	
Once the Skeletal Mastery upgrade is researched, Raise Dead will raise 1 Skeleton Warrior and 1 Skeletal Mage per corpse. There's a cap to the amount of skeletons that can be summoned, and excess skeletons will automatically die if it goes over this amount, with the oldest ones taking priority.
This spell is not on by default. This is to prevent the Necromancer from raising Skeletons from the Graveyard after he is created wasting his mana if you happen to build your Graveyard next to the Temple of the Damned. It's recommended to keep the spell set off so he can reserve mana for his more powerful spells.
Skeletons initially last 45 seconds. Research Skeletal Mastery to increase their duration by 20 seconds for a total of 65 seconds.
Tip: Raise Dead yields the same result regardless of what type of corpse it is cast on. If you have a Death Knight on your team, save powerful corpses for Animate Dead. You can kill a critter and get the same result from Raise Dead on its corpse as you would on, say, a Tauren, or an Abomination. Raise Dead prioritizes lower-ranked corpses first; for example, a critter corpse will take priority over a Ghoul's.
;Skeleton counters
Use Dispel. If not available, target the Necromancers if they can't be reached, or use AoE abilities and skills to clear the skeletons.
=== nholy Frenzy ===
:Increases the attack rate of target unit by 75%, but drains 2 hit points per second. Lasts 45 seconds.
 	 	 	 	 	 	 	
{| class="darktable" style="text-align:center; width:100%;"	Duration	Cooldown	Mana Cost	Range 	Allowed Targets 	Effect 	Requirements
45 sec.	1 sec. 	50 	50 	Air, Ground, Organic	+50% attack speed bonus, target unit takes 2 damage/sec.	Necromancer Adept Training	
Unholy Frenzy is very helpful on Heroes (whose health regeneration can make up for the loss of hit points), Abominations, Frost Wyrms, Tauren, Knights, and Bears. For some units, such as low hit point units, it is not a good idea to cast Unholy Frenzy on them because it will make them so weak they will be easily killed. If an ally has brought shamans into the fray, try to stack Unholy Frenzy on bloodlusted units. This makes them attack slightly over twice as fast, and is particularly vital for the slower but more damaging units.
Unholy Frenzy works very well in combination with the Dread Lord's Vampiric Aura on Abominations and other advanced melee units and on melee heroes such as the Dread Lord. The Vampiric Aura will help heal the damage of the Unholy Frenzy. In multiplayer teams, a combination of a level 3 Unholy Aura and healing wards will generally be sufficient to counter the drain, or even still heal with it.
Casting Unholy Frenzy on retreating enemy units can be useful, as it could potentially kill them off, as most units do not have high health regen. It is less effective on heroes, especially against a Strength hero or those carrying health regenerating items.
;Counters
Use Dispel.
=== ripple ===
:Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.
 	 	 	 	 	 	 	
{| class="darktable" style="text-align:center; width:100%;"	Duration (Hero)	Cooldown	Mana Cost	Range 	Allowed Targets 	Effect 	Requirements
60 (10) sec.	10 sec. 	100 	60 	Air, Ground, Enemy, Organic, Neutral	Movement Speed -75%, Attack Rate -50%, Damage -50%	Necromancer Master Training	
Cripple is the uber slow spell with a significant damage reduction added on top of it. It also requires a lot of mana. You should pick your targets carefully when casting Cripple. Cast it on powerful normal units such as Knights, Tauren, Abominations, Frost Wyrms, or Druids of the Claw. Using it on enemy heroes can severely limit their movement, making it very useful despite lasting less on heroes.
;Cripple Counters
Use Dispel.
==Upgrades==
;Ncromancer Adept Training
:Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives them the ability to cast Unholy Frenzy.
Research Cost	Researched At 	Upgrade Time	Effect
100 50 	Temple of the Damned	30 sec. 	Hit Points: 345Mana: 300 (Initial 112.5)Mana Regen Rate: 0.99 Mana/sec.Spell Learned: Unholy Frenzy
:
:;Ncromancer Master Training
::Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives them the ability to cast Cripple.
:
Research Cost	Researched At 	Requirements 	Upgrade Time	Effect
100 150 	Temple of the Damned	Necromancer Adept Training, Black Citadel	45 sec. 	Hit Points: 385Mana: 400 (Initial 150)Mana Regen Rate: 1.31 Mana/sec.Spell Learned: Cripple
;Skeletal astery
:Causes one of the two skeletons created by Raise Dead to be a Skeletal Mage and increases the duration of raised Skeleton Warriors and Skeletal Mages by 20 seconds.
Research Cost	Researched At 	Requirements	Upgrade Time	Effect
150 100 	Temple of the Damned	Necropolis 	30 sec. 	Raises 1 Skeleton Warrior and 1 Skeletal Mage, lasts 65 seconds.
==Quotes==
*See Warcraft III Necromancer quotes
==Trivia==
*He's voiced by Michael Bell.
==Patch changes==
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==See also==
*Necromancer (Reign of Fire), TCG card
==External links==
Category:Necromancers
Category:Human characters
es:Nigromante (Warcraft III)