A'zehrun

==History==
In the treetops of the western forests Nunh Priomh A'zehrun took control of his clan. Known for his cunning and tenacity he dominated battlefields by preparing them ahead of time and utilizing his falcon as a signaler for activating traps to control the battlefield from a far. The last war contract he took part in he gained the nickname "The puppet master" cause he would have his company layered their traps in such away that not one allied soldier was lost. The enemy army "danced" like puppets on strings as the traps he and his company set up the night prior tried to avoid the lesser ones only to die the less obvious lethal ones. 
Upon returning to his home land he gained his rights as Nunh and with them challenged the last Nunh Priomh of his settlement. His victory still spoken of 27 years later striking fear into any young nunh seeking to make a name for themselves by challenging him. Every male since whom was brave enough challenged him can be found far below the tree tops fertilizing the tree roots. Though terrible of reputation A'zehrun is more accommodating then most Arte'tei toward outsiders in that he allows them to move freely through his controlled lands. On top of that he allows Miqo'tei nunh are allowed to visit the lower settlement. 
Nearing Elderly age more young cubs challenge him and still though he maintains his position slaying all challengers. 
==Appearance==
A'zehrun is Arte'tei and so appears mostly like his feline heritage tallest amongst the Nunh Priomh. He looks like a high land lion with a ragged sandy blonde mane. Intense amber eyes that study those they behold determining if you are to be a piece of meat or an ally. He has a scars over his eyes from when he trained his falcon to obey him. 
==Personality==
Cunning: he knows better then the take and enemy head on is tactics often involving laying traps ahead of time and if that is not an option distracting his opponent while laying the road work for victory mid fight. 
Well Mannered: Well for his variant of Catfolk he is less territorial then others, however people whom wander from the beaten path quickly find out how short supply these manners are.
Trickster: Something that rubbed off on him when he survived the fey on An Chéad Fhleasc Domhanda when when he did his coming of age trial to become a mercenary. While not as cruel as the fey his tricks are often in word play leaving those whom seek his advice to find the true answer themselves if at all. 
==Loves==
Birds particularly falcons, Traps, Meat, Color: blue, high places, Woodlands, hunting, fishing, Pottery, and Drum & Dance.
==Fears==
Death of his Falcon, Vegetables, Color: Purple, The ocean, Fire (uncontrolled), and Flutes
==Family==
His Houri and their many children. 
Father Nunh B'zeill (Deceased accension challenge)
Mother K'immala (Deceased Old age)
Many sisters and brother including half brothers and sisters. Fair amount of them dead.
==Friends==
*Nunh S'bhevi
*Nunh D'zahje
*Nunh O'razuh
*Nunh D'zifah
*Sadhbh
*Grand Raj Tadgh
==Enemies==
*Nunh S'bhevi
*Nunh D'zahje
*Nunh O'razuh
*Nunh D'zifah
*Sadhbh
*Grand Raj Tadgh
Category:NPC