Roy (Life & Death)

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Life or Death.
Roy hails from Lycia, one of six nations of the land of Elibe, and is the son of Eliwood, ruler of the Lycian noble house of Pherae. The game begins with Roy called back home from his studies in the province of Ostia in response to the militant nation of Bern launching invasions of Elibe's other realms. As Eliwood has fallen ill, Roy is entrusted with leading Pherae's army alongside the other armies of the Lycian League against Bern and its ruler, Zephiel, who displays a mysterious thirst for the destruction of human rule. Zephiel's errant younger sister, Princess Guinivere, escapes Bern and comes to Roy in defiance of her brother's motives, hoping to negotiating a treaty with Lycian nobility. Roy quickly agrees to her proposal to search for a peaceful means to end Bern's aggression.
Roy is voiced by Ray Chase in the Western versions of Life or Death who also voices Alfonse in the Western versions of Life or Death, while Jun Fukuyama voices him in the Japanese version, a role he has done since Melee. Fukuyama also voices Joker in the Japanese version of Life or Death.
==How to Unlock==
Roy is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
*For simplicity if, for example, Roy's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%.
 	Name 	Description
Neutral Attack 	N/A 	A reverse-gripped upward slash.
Forward Tilt 	N/A 	A reverse-gripped downward slash.
Up Tilt 	N/A 	A reversed gripped overhead arcing slash.
Down Tilt 	N/A 	A kneeling thrust.
Dash Attack 	N/A 	An inward horizontal slash across the ground.
Forward Smash 	N/A 	Rotates his body to perform a lunging, two-handed downward slash. It is based on his regular attack as a Great Lord in Fire Emblem: The Binding Blade.
Up Smash 	N/A 	An upward thrust, which ignites the Binding Blade's tip and concludes with a small explosion.
Down Smash 	N/A 	A kneeling outward slash in front of himself and then behind himself.
Neutral Aerial 	N/A 	An inward slash followed by a spinning, outward slash.
Forward Aerial 	N/A 	A downward slash.
Back Aerial 	N/A 	Rotates his body to perform an upward slash. Interestingly, it turns Roy around completely, similarly to Marth and Jigglypuff's back aerials.
Up Aerial 	N/A 	A backflipping, upward arcing slash.
Down Aerial 	N/A 	A two-handed, downward slash between his legs, similarly to Ike's down aerial. This move has a fame effect.
Grab 	N/A 	Reaches out with his free hand.
Pummel 	N/A 	A knee strike.
Forward Throw 	N/A 	An elbow strike with his sword arm.
Back Throw 	N/A 	Tosses the opponent behind himself.
Up Throw 	N/A 	Heaves the opponent upward with his free hand.
Down Throw 	N/A 	A one-armed body slam.
Neutral Special	Flare Blade 	Rears back and ignites the Binding Blade before performing a lunging, two-handed downward slash that generates an explosion. Roy can turn while charging the move. Functions similarly to Eruption, as it can be charged before unleashing the explosion, with the explosion's size growing as it charges.
Side Special 	Double-Edged Dance	A sequence of sword slashes with several variations based on directional input. There are four slashes total, with each capable of being altered in direction, allowing for eighteen total possible combinations. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green. Unlike Dancing Blade and Chrom's Double-Edge Dance, the last hit of each variation deals flame damage because of the Binding Blade igniting.
Up Special 	Blazer 	A jumping reverse gripped slash, which ignites the Binding Blade. Hits multiple times and can be angled diagonally, though this causes the slash to cover less vertical distance. The grounded version deals more damage and knockback.
Down Special 	Counter 	Parries and then counterattacks against any incoming attacks with an outward slash that ignites the Binding Blade. It has a 1.35× damage multiplier, the third-highest of any counterattack in the game by default, with Counter Throw and Gut Check tied for second (1.5×), Tetrakarn in first (1.6×), and Vision surpassing it while the Buster Monado Art is active.
Final Smash 	Critical Hit 	Swings the Binding Blade in a circular motion, which ignites its blade, before performing a two-handed, downward slash that generates a powerful explosion. Unlike Marth and Lucina's Critical Hit, Roy's is not a one-hit KO unless performed at the ledge. The circular swing can hit up to four times from the front, though it can hit up to ten times if performed on an opponent behind Roy. It is based on the Binding Blade's ranged attack in The Binding Blade.
===Dancing Blade===
Hit 	Damage 	Description
First Hit (Neutral) 	2.5%/3%	Does an outward slash. Deals very little knockback to combo into its other hits. Can jab lock. The tipper lifts opponents off the ground slightly, making it combo into the second hit more consistently. Has less ending lag in the air.
Second Hit (Up) 	2.5%/3%	An upwards lifting slash. Has greater vertical reach than the first hit or the second neutral hit. Lifts opponents slightly off the ground, with the tipper hit pulling them in slightly.
Second Hit (Neutral)	2.5%/3%	Does an inward slash. Has a shorter hitbox than the first hit, which can lead to it sometimes missing if the first hit is landed from too far away. Deals very little knockback in order to connect more consistently. Can jab lock.
Third Hit (Up) 	3%/4% 	Does an upwards slash while turning clockwise. Launches opponents slightly up and away, leading into the upward finisher. Combo's well into the last hit forward.
Third Hit (Neutral) 	3%/4% 	Takes a step forward and does a leaning outward slash.
Third Hit (Down) 	3%/4% 	Leans in and does a horizontal slash low to the ground. Good for not getting punished, as Roy steps back after he swings.
Fourth Hit (Up) 	5%/7% 	Twirls counterclockwise and does an flaming upward slash. Launches opponents up, making it useful for starting juggling strings. Has the least ending lag of the three finishers. Fairly low knockback. Has greater vertical reach than any other hit of the move.
Fourth Hit (Neutral)	4%/6% 	Turns counterclockwise, steps forward, and does powerful flaming vertical slash downward. This is the strongest finisher in regards to knockback. The hilt by itself is incredibly powerful, KOing middleweights at the ledge around 60% (or even lower with rage), but the hit is much weaker when tippered, only beginning to KO around 140%.
Fourth Hit (Down) 	2% (Hit 1-4),
4%/5% (hit 5)	Does a flurry of five lower stabs. Deals the most damage of the three finishers, wearing down shields well, and can shield poke low shields. Has the highest ending lag and the lowest knockback of the three finishers, mainly should be used as a damage racking option.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Warps onto the stage using warp magic while crouching, with the Binding Blade stuck in the ground when he appears. He then pulls it out with a flourish before assuming his idle stance. 	
Taunt 1 	Triumphantly holds the Binding Blade overhead. 	
Taunt 2 	Winds back before striking a pose while holding the Binding Blade in a reverse grip while saying "I won't lose!" (僕 は 負けない!, "I won't lose!") 	
Taunt 3 	Kneels and twirls the Binding Blade behind himself, hollering as he does so. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Roy's our boy! 	
Victory Pose 1 	Swipes his sword once over his shoulder, then swipes it down and behind him while facing left, saying "Now, the true battle begins..." ("真の戦いは、これからだ", The true fight is after this.). Afterwards, the camera zooms in on his face, focusing on his eyes. 	
Victory Pose 2 	Spins the Binding Blade one and a half times and then sheaths it in a pose similar to his artwork from previous games, saying "That was a fierce battle." ("苦しい戦いだった", It was a difficult fight.). 	
Victory Pose 3 	Flourishes his sword and poses with it by his side, saying "Failure is not an option!" ("守るべきもののために、負けられない！", For those whom I must protect, I will not lose!) before the camera dramatically zooms in on Roy's face. 	
==Role in Classic Mode==
Like all other fighters, Roy appears in Classic Mode. Roy's Mini-Boss is unknown. 
===Roy Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Blue 	Based on his appearance in Fire Emblem: The Binding Blade and his appearance in Fire Emblem Awakening as an Einherjar. 	Default
 	02 	Red 	Resembles his color scheme in The Binding Blade's Link Arena mode if he is on the player 3 team. 	Default
 	03 	Green 	Resembles his color scheme in The Binding Blade's Link Arena mode if he is on the player 2 team. 	Default
 	04 	Violet	Resembles Marcus, Roy's guardian and ally in The Binding Blade. 	Default
 	05 	Cyan 	Resembles Eliwood, Roy's father, as he appears in Fire Emblem: The Blazing Blade. 	Default
 	06 	Purple	Resembles Zephiel, the main antagonist of The Binding Blade. 	Default
 	07 	Pink 	Resembles his color scheme in The Binding Blade's Link Arena mode if he is on the player 4 team and Cecilia, Roy's tutor in The Binding Blade.	Default
 	08 	Yellow	Resembles Bors, an armor knight from Fire Emblem: The Binding Blade. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Roy's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Roy in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Roy Heroes.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death