Report 202

Report #202
Skillset: Enchantment Skill: Cubes
 Org: Shofangi Status: Rejected Jun 2009
Furies' Decision:
Rejected. Gateweaving is meant to take a long time and speed of cube enchantment
is not overly burdensome to require a change.
Problem: There are a couple of activities that take way more time doing nothing
(you can't even talk on clans) than they reasonably deserve to. One of them is
enchanting, the other is gateweaving. If both can't be fixed let's go with
enchanting because it sucks up more time at a stretch to do something like a
cube than the raw time it takes to gateweave..
[A: 0 R: 0] Solution #1: Make enchanting cubes take 1/5 of the time it
 currently does by increasing the amount of drain on
 the powerstone as well as the amount enchanted.
[A: 0 R: 0] Solution #2: As #1, but an optional command that stops you
 enchanting from reserves if your powerstone isn't
 behaving.
[A: 0 R: 0] Solution #3: As #1/#2, but also cut the time required to weave and
 unravel gates by 50%.
Player Comments:
---[Viynain on 6/19 @ 23:20 writes]:
Yes, please, to both. Even with Gloves of Mastery, cube enchanting takes awhile
(though the double boost is lovely), speed would be good too!
---[Ceren on 6/20 @ 01:37 writes]:
I agree that there's not much reason for cubes to take so long (kegs don't,
right?), but gateweaving and especially unraveling ought to have a large time
investment.
---[Nejii on 6/20 @ 02:08 writes]:
The only reason unravelling seems to have such a high timer is because
gateweaving does and it wouldn't be fair. But it's clearly alright for someone
with an artefact to make it double speed, and if it's somehow a balance concern
then that would be a problem too (the artefact can make it even faster or do
something else if it's changed, incidentally.) It might also help if you were
able to use all aethers while gateweaving or enchanting so you can at least
have conversations, but I only get three solution slots.
---[Xenthos on 6/21 @ 14:50 writes]:
Even halving the time on gateweave / unravel is a HUGE time investment. It's
something I've wanted to envoy for a while now, but I just haven't had the
chance. All of these activities that take forever (THIRTY MINUTES for gate
destruction) and don't let you do much of anything (if you try to talk on a
clan, for example, it's kaput) are excessive. 15 minutes for gate destruction
as a base level is fine. Half that with a needle. You're still investing a
good chunk of your game time into dealing with these, but it lets rifts become a
bit more fluid (it took ages and ages for anyone to bother putting rifts back up
in Crystal Meadows after Glomdoring spent 3 hours tearing down all of them).
---[Xenthos on 6/21 @ 14:53 writes]:
And, now that I've addressed that part, I'll also comment on the enchanting
part: #2 is essential for the enchanting bit. Currently, if a powerstone has a
fraction of a percent in power in it, but not enough to actually supply the
item... it does not decay. It sits in your hand, giving the illusion that it is
helping, while your reserves silently drain away. So, my preference is #3-- cut
down the time on all of these, cut down a bit of the annoyance, so it doesn't
feel like you're blocked from "playing" the game. It doesn't really hurt
anything, and we're all here for fun!
---[Alban on 6/22 @ 04:02 writes]:
Yes yes yes, on all counts. The powerstone thing needs fixed regardless, it's
very frustrating to accidentally drain all of your power reserves because you're
holding a stone with <1%. And cubes being faster to enchant would be great for
the enchanter and people wanting to get their cubes enchanted. I feel guilty
just -asking- someone to enchant a cube, because it sucks up so much of their
time. And what if something in the real life interrupts them while they're doing
it?
---[Krellan on 6/25 @ 22:44 writes]:
Agreed. I would also voice that it would be cool if enchanting were to be
changed so that 1 charge on a cube is equal to 1 power rather than 1% reserve
(or 2 power).