Might

Might is one of the stats in Vampire Survivors. It affects the damage output of all weapons.
The player has 100% base Might before modifications, such as the characters bonuses or PowerUps. The Might in the stat panel is given as the difference to the base Might, meaning that Might stat of +30% equals to 130% total Might, for example. Might modifications from characters, PowerUps, Passive items, and Arcanas stack additively.
The upper limit of total Might after character, PowerUp and item modifications is 1000%. 
Might has a further multiplier of 1.25x on . 
Might also affects the charge ability of Quincy Morris . 
Stanley gets +1 Armor per +10% Might. 
==PowerUp==
Might PowerUp increases Might by 5% per rank, with a maximum rank of 5. At rank 5, it provides +25% Might. It initially costs .
Rank	Might
1 	+5%
2 	+10%
3 	+15%
4 	+20%
5 	+25%
==From Items==
Might's associated passive item is Spinach, which provides +10% Might per level, up to a maximum of +50% Might at level 5.
Torrona's Box also provides +4%, then +3% per level, up to a maximum of +25% at level 8.
Golden Egg permanently increases Might by 1% for the character that collected it.
==From Arcana==
Awake (IV) Arcana provides +5% Might when chosen per Revival consumed.
Divine Bloodline (IX) provides +1 flat damage (displayed as Might in stats menu) for every 10 health less than the Max Health.
Silent Old Sanctuary (XX) provides +20% Might when chosen per active weapon slot left empty.
==From Characters==
*Antonio gains +10% Might every 10 levels, up to +50% at level 50.
*Arca starts with +10% Might.
*Lama starts with +10% Might. She gains +5% every 10 levels, up to +20% at level 40. In total, she can have +30% Might.
*Christine starts with -35% Might.
*Pugnala gains +1% Might every level, with no cap.
*Zi'Assunta gains +0.5% Might every level, with no cap.
*Exdash and Toastie start with -10% Might.
*Smith starts with -10% Might and gains +0.7% Might every level, with no cap.
*Marrabbio and Red Death start with +20% Might.
*Minnah start with -70% Might and gain +10% Might every 3 levels, up to +70% at level 24. Their Might also cycles between multiplied by 2 and divided by 2 every minute.
*Leda starts with +100% Might.
*Gyorunton starts with +30% Might.
*Sigma starts with +50% Might and gains +1% Might every level, with no cap.
*Avatar starts with +50% Might and gains 0.5% Might every level, with no cap.
*Rose starts with -90% Might. She gains +10% Might every 12 levels until level 108.
===Legacy of the Moonspell===
*Menya starts with +10% Might. She gains +200% Might while in her boosted state.
*Syuuto starts with +50% Might. He gains +1% Might every level, with no cap, after he morphs when his starting weapon evolves.
*Megalo Menya starts with +100% Might.
*Megalo Syuuto starts with +50% Might and gains +1% Might every level, with no cap.
=== Tides of the Foscari ===
* Maruto starts with +20 Might.
* Luminaire gains +200% Might temporarily after reviving.
* Je-Ne-Viv starts with +50% Might. She gains +1% Might every level, with no cap.
* Sammy starts -60% Might. They gains an additional +10% Might on levels 2, 3, 5, 8, 13, and 21.
===Emergency Meeting===
* Crewmate has a chance to gain a random amount of Might every time a weapon or passive item is upgraded to its maximum level, with no cap.
* Ghost starts with -100% Might and cannot be increased by any means.
* Impostor starts with +20% Might and gains +200% Might while in their boosted state.
* Scientist can select to gain +1% Might per level every 10 levels until level 50, for a maximum of up to +5% Might per level.
* Megalo Impostor starts with +80% Might.
*
===Operation Guns===
* Bill gains 1% Might at specific kill thresholds, with no cap.
* Lucia gains +4% Might after reviving, with no cap.
* Brad and Stanley start with +20% Might.
* Probotector starts with +20 Might and gains +10% Might per +1 Armor, with no cap.
* Newt gains +1% Might per +1% Speed, with no cap.
* Bahamut starts with +50% Might and gains +1% Might per +1% Greed or +1% Curse, with no cap.
===Ode to Castlevania===
* Juste, John, Jonathan, Reinhardt, Eric, Carmilla, Olrox, Malphas and Death start with +20% Might.
* Julius starts with +40% Might.
* Rinaldo and Elizabeth start with +50% Might.
* Galamoth starts with +100% Might.
* Megalo Elizabeth, Megalo Olrox and Megalo Death start with +250% Might.
* Axe Armor starts with +10% Might and gains +5% Might every 10 levels, up to +20% at level 40. In total, it can have +30% Might.
* Soma, Shanoa and Blue Crescent Moon Cornell gain +1% Might every level, with no cap.
* Dracula starts with +100% Might and gains +1% Might every level and +1% Might per +1% Curse, with no cap.
* Megalo Dracula starts with +250% Might and gains +1% Might every level and +1% Might per +1% Curse, with no cap.
* Christopher gains +1% Might per +1% Greed temporarily, with no cap.
* Simon gains +1% Might per +1% Growth temporarily, with no cap.
* Barlowe gains +1% Might per 24 health of overhealing, with no cap.
* Maria Renard starts with +25% Might and gains +1% Might per 24 health of overhealing, with no cap.
* Joachim can select to gain +1% Might per level.
* Blackmore can select to gain +1% Might per level after defeating 1000, 5000, 9000, 13000 and 17000 enemies, for a maximum of up to +5% Might per level.
* Leon gains +10% Might upon obtaining the Vampire Killer.
* Shaft gains +200% Might during his HP-Critical ability.
==Tips==
*Since Might is percentage based, it is more effective with weapons that have high Base Damage, such as the Death Spiral and the Hellfire.
*Might stat is additive. The highest possible damage bonus can be attained while playing as Sigma, with the rank 5 Might PowerUp (+25%), rank 5 Omni PowerUp (+10%), level 5 Spinach (+50%), and level 8 Torrona's Box (+25%) for a total of +(player level+160)% extra damage.