0.11.20

The Wasteland is ready for the Dronapocalypse on April 1! Are you ready, survivors? Take part in the new Drone Day event, complete special challenges and get unique memorable rewards!
=== In-game event “Drone Day” ===
Attention! The event will last from March 26 to April 8!
=== New brawl “Dronapocalypse” ===
* The battle takes place in the format “8 vs 8”.
* Your objective in the battle is to destroy the enemy Leviathan or to minimize its durability before the battle is over and defend your Leviathan.
* The team that defeats the enemy Leviathan wins the battle. If at the end of the allotted time, no team destroyed the enemy Leviathan, then the one whose leviathan has more durability remaining wins.
* Survivors use pre-assembled drones in this brawl.
* At the start of each battle, you are randomly given a drone.
* The mode has respawns. Before each respawn, you need to choose one of the 5 drones to continue the battle. The shown blueprints are randomly selected. If you fail to choose a drone in the allotted time, you will automatically be given one of the five picks.
Special challenges and rewards
* Play 5 rounds in the brawl. Reward: secret reward.
* Kill 45 enemies-drones in the brawl. Reward: 2 stickers “Fight club”.
* Win the brawl 5 times. Reward: 2 stickers carpet banner background.
* Deal 20000 damage to the Leviathan in the brawl. Reward: decor “Duck hub”.
* Shoot the duck on the Leviathan in the brawl. Reward: “Spring drone”.
=== “Stay at home” event ===
Attention! During the emergency in the Wasteland, the leaders of all factions unanimously urge all survivors to limit contacts as much as possible in real life, wash their hands thoroughly and, if possible, not to leave their homes.
A special “Stay at home” challenge is available for all players:
* Having won 15 mission PvP battles, the survivor is guaranteed to receive 15 in-game coins.
* The special “Stay at home” challenge can be completed once per day.
* The challenge will be available from March 26 to April 9.
=== Crossout — Assault Force: Charlie-7 (Deluxe edition) ===
All players who buy the pack get a garage of the Assault Force as a gift!
To switch the standard garage to the garage of the Assault Squad, go to your profile, select the “Garage” tab, select the garage you want and press “Use”.
Unique armoured car “Scout vehicle”:
* Weapon: unique guided missile “ATGM Flute”, 3 pcs.
** Rarity: epic.
** PS: 580.
** Ammunition: 6 pcs.
** Durability: 47 pts.
** Energy consumption: 2 pts.
** Mass: 81 kg.
** Perk: “For every second of the flight, the missile's explosive damage increases by 10%”.
* Unique paint can “Composite armor”.
* Unique character portrait “Charlie-7”.
* 4000 in-game coins.
Additionally, the player gets:
* Unique background and logo of the Assault Force scout.
* A set of decorative grilles.
* “Scout vehicle” structural parts.
* A set of unique stickers.
* “APC wheels” with a unique CK “Rebel” 4 pcs.
* The maximum number of parts increased to 62.
Charlie-7
- Personal file No. 12850
- Title: Senior Lieutenant
- Operation call sign: Charlie-7
- Specialization: long-range surveillance
- Due for military service in 2047.
Evaluation:
According to the latest assessment, Charlie-7 showed high stress resistance and speed of decision-making. There is a willingness to sacrifice oneself if debt so requires. Analyzes and structures the information obtained during the missions well. Shows initiative, has high rates of live prisoner capture.
Recommended for assignment to Operation “Return”.
Attention! The deluxe version of “Assault Force: Charlie-7” will be available till April 26, 23:59 GMT.
=== Crossout — Assault Force: Charlie 7 ===
Unique armoured car “Scout vehicle”:
* Weapon: unique guided missile “ATGM Flute”, 3 pcs.
* Unique paint can “Smog”.
* Unique character portrait “Charlie-7”.
* 1500 in-game coins.
Additionally, the player gets:
* “Scout vehicle” structural parts.
* A set of unique stickers.
* The maximum number of parts increased to 60.
=== Raids ===
General
* Increased the points awarded for destroying or assisting in the destruction of leaders and elite raiders/officers and proportionally changed points for completing the tasks of the raid. On average, the number of points that can be earned in the raid has not changed.
* In a number of raids, the minimum distances at which new enemies appear, as well as the locations of enemy stationary weapons, have been changed.
Hit and run!
Truck durability at medium difficulty increased by 20%.
The last convoy
Increased truck durability at different difficulty levels:
* “Medium”: +20%.
* “Hard”: +15%.
Gone in two minutes
Increased truck durability at different difficulty levels:
* “Easy”: +10%.
* “Medium”: +20%.
* “Hard”: +30%.
Data theft
Changed tower durability at different difficulty levels:
* Easy: +35%.
* Medium: -10%.
* Hard: -10%.
Steel cradle
* Some extremely powerful raider cars were removed from the opponent pool.
* Increased the maximum time for each round:
** Easy: +30 sec.
** Medium: +15 sec.
Perimeter breach
* At easy and medium difficulty, the container's durability is increased by 500 pts.
* The total number of raiders during cargo attack reduced by 1.
The war for fire
* Increased truck durability at different difficulty levels:
** “Easy”: +10%.
** “Medium”: +20%.
** “Hard”: +30%.
* Reduced the number of simultaneous raiders.
* Increased truck defence time. Now you will have a better chance of destroying all enemies in the given time.
Frontier defence
* The number of attacking raiders of the “Lunatics” faction has been reduced.
* Increased durability and damage of level 2 and 3 defence turrets.
* Reduced repair cost of defence turrets.
=== Structural parts ===
Steppenwolfs
* Now with each new level of prestige with the “Steppenwolfs” faction, the player, in addition to the “War” parts, can receive the scout vehicle parts “Left barrier” and “Right barrier” — 1 of each (both parts are issued for one level of prestige).
** Attention! The parts are issued for new levels of prestige obtained after the update. Prestige levels received before the update are not counted, and the parts are not given for them.
** If you purchased the “Assault Force: Charlie-7” pack (regular or deluxe), then if you increase the level of prestige with the “Steppenwolfs” fraction, additional structural parts will not be issued.
* The following parts have been added to the faction levelling progress:
** Bumper “Defensive perimeter”, 1 pc. - Reputation level 4.
** Bumper “Defence line”, 1 pc. - Reputation level 6.
** Bumper “Defensive perimeter”, 1 pc. - Reputation level 10.
** Bumper “Defence line”, 1 pc. - Reputation level 13.
=== Weapons ===
General (all types of weapons and missiles)
Now projectiles deal damage not only when the projectile explodes (fragmentation), but also when the projectile contacts the part. Part of the damage dealt by fragments during an explosion is transferred to damage upon contact with the part.
Avenger 57mm
* Shrapnel damage reduced by 60%.
* Explosion radius increased by 35%.
Judge 76mm
* Shrapnel damage reduced by 60%.
* Explosion radius increased by 35%.
Prosecutor 76mm
* Shrapnel damage reduced by 60%.
* Explosion radius increased by 22%.
Executioner 88 mm
* Shrapnel damage reduced by 60%.
* Explosion radius increased by 20%.
BC-17 Tsunami
* Shrapnel damage reduced by 60%.
* Explosion radius increased by 35%.
* Changed the perk: “Every 2 seconds of immobility increase damage by 10%. The effect stacks up to 6 times.”
CC-18 Typhoon
* Shrapnel damage reduced by 60%.
* Explosion radius increased by 35%.
* Changed the perk: “Hitting an enemy slows down the reloading and cooling speed of all his weapons by 40% for 3 seconds”.
Little Boy 6LB
* Shrapnel damage reduced by 40%.
* Explosion radius increased by 33%.
* Maximum spread in motion reduced by 13%.
* The spread when turning the tower is reduced by 20%.
* Durability increased by 10%.
ZS-33 Hulk
* Shrapnel damage reduced by 40%.
* Explosion radius increased by 33%.
* Maximum spread in motion reduced by 13%.
* The spread when turning the tower is reduced by 20%.
* Durability increased by 10%.
ZS-34 Fat Man
* Shrapnel damage reduced by 40%.
* Explosion radius increased by 33%.
* Maximum spread in motion reduced by 13%.
* The spread when turning the tower is reduced by 20%.
* Durability increased by 10%.
Elephant
* Shrapnel damage reduced by 40%.
* Explosion radius increased by 33%.
* Durability increased by 10%.
ZS-46 Mammoth
* Shrapnel damage reduced by 40%.
* Explosion radius increased by 33%.
* Maximum spread in motion reduced by 13%.
* The spread when turning the tower is reduced by 20%.
* Durability increased by 10%.
Wasp
Shrapnel damage reduced by 15%.
Locust
Shrapnel damage reduced by 15%.
Cricket
Shrapnel damage reduced by 15%.
Pyre
Shrapnel damage reduced by 15%.
Hurricane
Shrapnel damage reduced by 15%.
Quasar
Shrapnel damage reduced by 6%.
Pulsar
Shrapnel damage reduced by 6%.
GL-55 Impulse and Retcher
* Upgrade bonus to projectile speed reduced from 25% to 15%.
* Increased maximum firing range of grenade launchers:
** GL: from 300 to 400 m.
** Retcher: from 450 to 500 m.
Blockchain
* Maximum spread in motion reduced by 33%.
* Maximum spread while still reduced by 25%.
* Damage increased by 10%.
* Perk damage bonus increased from 150 to 200%.
Trigger
* Turn speed increased by 37%.
* Reloading time increased from 2 to 2.5 seconds.
* Maximum firing range reduced from 150 to 110 m.
* Optimal firing range reduced from 100 to 90 m.
Grenadier
* Spread increased by 33%.
* Projectile blast radius reduced by 20%.
* Drone durability reduced by 17%.
Annihilator
* Now the drone changes its position during the attack once every 2 seconds. (previously — once every 1.5 seconds.)
* Damage reduced by 8%.
* Drone attack range increased by 10%.
* Drone altitude reduced by 10%.
* Increased physical model of the drone.
Now your attacking drone will not be so close and high that it will make it a little easier to destroy it.
Synthesis, Prometheus V and Helios
* Damage reduced by 10%.
* Upgrade bonus “Projectile charge time” reduced from -13% to -6%.
* Now for firing it is enough to hold the fire key. The weapon will automatically accumulate charge and fire.
The new shooting mechanics proved very good and increased the efficiency of these guns. To keep the weapons in balance, we slightly reduced the damage they deal.
R-37-39 Adapter
Now for firing it is enough to hold the fire key. The weapon will automatically accumulate charge and fire.
* You can select the number of parts that will be salvaged or deleted when selecting the menu items “Salvage”, “Delete” or “Discard”.
* The submenu option “Trade” has been moved. To access the trading window you now need to select the corresponding tab in the menu “Parameters”.
* Now all accounts (both old and recently created) have 6 slots for garage blueprints and 6 slots for exhibition blueprints by default. Max. possible amount of blueprints changed to 32.
* Now the part crafted on the faction workbench can be taken from the “Factions” tab by clicking on it (without the need to enter the faction interface directly).
* Improved the interface for upgrading parts.
* The contact list interface has been improved.
* Improved interface of auxiliary menus.
* Improved the appearance of the “Report violation” window.
* Increased range at which the sounds of missiles are heard.
* Improved the sounds of destroying flying drones.
* Reworked Mandrake shell explosion sounds at short and medium range.
* Improved the sounds of the “Punisher” machine gun shells.
* Improved the launch sound of “Clarinet TOW”.
* Optimized various sounds.
* The rarity of workbench rental coupons obtained while levelling the “Steppenwolfs”, “Dawn's children” and “Firestarters” factions has been changed from “rare” to “special”.
* Added alternative environmental and lighting conditions on the maps:
* Factory
* Desert valley
* Sandy gulf
* Bridge
* Rock City
* Sector EX
* Improved environmental objects on the “Rock City” and “Sector EX” maps.
* Now patches can be earned in clan battles.
* The collision model of decor “EYE” is improved.
* Changed the appearance of the portrait “Duncan”.
* Fixed a bug where coupons for the rental of “rare” workbenches activated the rental of “special” workbenches.
* Fixed a bug where upgrading hovers for acceleration, on the contrary, slowed down the car.
* Fixed a bug where “Spark III” lightning could strike the owner's car even in the presence of an enemy within range.
* Fixed a bug with the repeating signal of the cabin “Echo”.
* Fixed a bug in co-op missions to destroy the truck in the “Adventure” mode. The truck no longer regains its maximum durability if new players join the session.
* Fixed minor bugs with the environment on the standard test drive map and the “Lost Coast” map.
* Fixed a bug where the sound of switching the “Omnibox” cabin mode was heard from any distance if the car was within sight.
* Fixed a bug where the size of the chat window changed incorrectly on 4k displays.
* Fixed a bug where the “MVP” patch received in battle could not be displayed on the debriefing screen.
* Fixed a bug where shell casings fell out of the “Annihilator” drone when firing.
* Fixed a bug with the missing sound of the cabin “Harpy”.
* Fixed a bug with invisible mines on the map “Eastern Array”.
* Fixed a bug in the “Unexpected ally” mission of the “Adventure” mode, which could put the truck's cargo behind a closed gate.
* Fixed a bug with the incorrect sound of shots from the “Punisher” machine gun.
* Fixed a bug with the lack of fire sound on the map“Control-17” station.
* Improved a number of texts and descriptions.
----27.03.2020
We evaluated and adjusted rewards in raids according to difficulty.
The reward in the brawl “Dronapocalypse” has also been changed. This change is linked to the testing of a new feature, where at the start of an event (the day of the brawl's launch) the reward will be increased. In the future, we plan to reintroduce the increased rewards in event brawls as part of the “first day bonus”.
ru:0.11.20
Category:Updates