Pirates

Pirates. Bandits, raiders, whatever you want to call them. This is a collective term for any criminal organization with a focus on stealing the maritime goods of Jeralis, and most coastal nations are forced to deal with them at some point or another. Their weaponry consists of junkyard Arks barely kept on their feet by tweaked out mechanics and guns obtained by less than legal means. 
Ambrosia has one of the most brutal piracy problems in the world, a constant threat to them kept somewhat in check by the Ambrosian Merchant Marines. Mondrae, Savanti, and Wendesvehr all suffer from it to a much more minor extent than the Republic. You will most commonly run into pirates running raids off of their stolen cargo freighters or salvaging old military wrecks for new parts.
Pirates are also known to work for the highest bidder, offering a numbers advantage at the drawback of their low quality equipment and training. Their exceptional brutality in combat can also be seen as an advantage, and their warfare is as much psychological as physical. 
Pirate Arks are restricted to 50RP.
Pirate Captain Arks are restricted to 75RP.
Category:Antagonists
Category:Miscellaneous
Category:Ambrosian Republic