Persuasion

Persuasion
Use: Macro
skill.
Sample
specializations: Con,
bargain, diplomacy, negotiation, interviewing, salesmanship Persuasion is the ability to
convince or sway an acquaintance or onlooker. The exact nature of what it is
the character wants the target to do can be almost anything; buy a product from
the character, answer a question, do the character a favor, loan the character something,
change their opinion about something to match the character’s view, and so on. A
character generates a persuasion
total
against the willpower
or Mind of the target
character. The difficulty may be modified by the gamemaster using the
Difficulty Number Scale based on the nature of what the character wants the
target to do. Generally the more that a target has to do, especially if it
might be dangerous, the harder it will be to persuade them. The attitude of the target affects
how successful a persuasion
attempt
will be. If the character has the time, it is usually a good idea to first charm a target and improve
their attitude towards the character, thereby increasing the chance of a successful
persuasion. The complete rules
for using persuasion
can
be found in Chapter Four.