Report 1455

Special Report #1455
Skillset: Knighthood Skill: Pyrotoxin
 Org: Pyromancers Status: Completed Feb 2016
Furies' Decision:
Already reviewed and/or by Ieptix in announce #2589.
Problem: I have discussed moving burns to an ice cure with Ieptix, and replacing
the use of Calcise (with is being reported for removal) with pyrotoxin (a
currently unused poison), returning Pyromancers back to the status quo. The
first stage is moving burns off liniment so liniment can be deleted, move it to
ice so it will share the same cure as breaks (for Telekinesis), and Ieptix has
verified you will be able to choose between curing burns or breaks depending on
how the ice is applied, which is how Pyros functioned before. Calcise will be
deleted to address warrior concerns. Pyrotoxin will fill the void left for TK
dagger poisons.
[A: 0 R: 0] Solution #1: Pyrotoxin will do burns regardless of the frost
 defense and strip it. The burn level added should be
 1 to 2 applications of ice. 1 matches the number of
 applications calcise required, but since it will not
 hinder via a leg break, up to two will offset this
 without being a major change in burn building speed.
[A: 0 R: 0] Solution #2: In addition to solution 1, pyrotoxin will do damage
 once the frost defense is stripped, which is how it
 functions now. The damage will not apply if the frost
 defense is up, but the burns will. This will
 eliminate this as an easy damage buff for
 monks/warriors
[A: 0 R: 0] Solution #3: You cannot put up the frost defense while you have
 burns
Player Comments:
---[Wobou on 2/21 @ 03:51 writes]:
This looks fine to me. I should note for sol.2 that you're punishing 2h warriors
over 1h warriors and monks since a 1h warrior and monk can strip frost and apply
the damage in one combo anyway (albeit contingent on shrugging). Assuming the
damage stays as low as it is now I wouldn't worry about it too much since
ibululu will always be superior for damage purposes.
---[Celina on 2/21 @ 08:41 writes]:
Solution 2 is how pyrotoxin currently works and already gives 1 handers an
advantage. The damage is just really small with one application as to not be
worth 2 applications of pyrotoxin in lieu of things like paralysis. Hence why no
one uses it.
---[Rivius on 2/22 @ 00:38 writes]:
Both solutions are fine. I'd prefer these hits to add to burns just a bit over
ablaze tics. The exact amount can be played with. We just want to balance it
such that four warrior hits won't bring you to fourth degree burns, which could
make group fights very crazy.
---[Celina on 2/22 @ 02:40 writes]:
Well I mean, 4 warriors hitting you is going to be crazy either way.
---[Enyalida on 3/5 @ 06:48 writes]:
Not four warriors hitting, but four warrior hits.