Quick Machine Gun

The Quick Machine Gun is an enemy from Final Fantasy VII summoned by the Guard System. With merely 1000 HP and a weakness to Lightning, it would be unremarkable. However, its Machine Gun attack is glitched, as it fires twice, each dealing a separate amount of damage. Because of a glitch, only the first shot has any effect. This bug has been fixed in the PC-2012 version and all following versions based on it. The player can ignore it and focus on the Guard System.
==Stats==
==Formations==
#	Formation
 	Guard System, Quick Machine Gun, Rocket Launcher
 	Guard System A, Quick Machine Gun A, Rocket Launcher A, Guard System B, Quick Machine Gun B, Rocket Launcher B
 	Guard System, Quick Machine Gun, Rocket Launcher
 	Guard System, Quick Machine Gun, Rocket Launcher
==Locations==
Junon Path	Junon Path
Path 2 	756, 757
Path 3 	756, 757
==AI script==
AI: Main
{
:TempVar:Attack = None
:If (Quick Machine Gun's CustomVar:Active == 1) Then
:{
::If (Only Guard System is active) Then
::{
:::If (Quick Machine Gun's CustomVar:SwitchTurn == 0) Then
:::{
::::If (At Least One Opponent doesn't have Confusion Status) Then
::::{
:::::Make Quick Machine Gun Visible
:::::Choose Self
:::::Use <Appear> on Target
:::::TempVar:Attack = All Attack
::::} Else {
:::::Make Quick Machine Gun Visible
:::::Choose Self
:::::Use <Appear> on Target
:::::TempVar:Attack = Single Attack
::::}
:::} Else {
::::Make Quick Machine Gun Visible
::::Choose Self
::::Use <Appear> on Target
::::Quick Machine Gun's CustomVar:SwitchTurn = 0
::::TempVar:Attack = All Attack
:::}
::} Else If (Only Guard System and Quick Machine Gun are active) Then {
:::If (Rocket Launcher doesn't have Death Status) Then
:::{
::::1/4 Chance:
::::{
:::::Choose Self
:::::Use <Vanish> on Target
:::::Make Quick Machine Gun Invisible
:::::Rocket Launcher's CustomVar:SwitchTurn = 1
::::}
::::1/4 Chance:
::::{
:::::Choose Self
:::::Use <Vanish> on Target
:::::Make Quick Machine Gun Invisible
::::}
::::1/4 Chance:
::::{
:::::TempVar:Attack = Single Attack
::::}
::::1/4 Chance:
::::{
:::::TempVar:Attack = All Attack
::::}
:::} Else {
::::1/2 Chance:
::::{
:::::TempVar:Attack = All Attack
::::}
::::1/2 Chance:
::::{
:::::TempVar:Attack = Single Attack
::::}
:::}
::}
:}
:If (TempVar:Attack == Single Attack) Then
:{
::Choose Random Opponent
::Use Machine Gun (Single Shot Version) on Target
:} Else If (TempVar:Attack == All Attack) Then {
::If (2nd Opponent doesn't have Death Status) Then
::{
:::Choose 2nd Opponent
:::Use Machine Gun (Double Shot Version) on Target
::}
::If (1st Opponent doesn't have Death Status) Then
::{
:::Choose 1st Opponent
:::Use Machine Gun (Double Shot Version) on Target
::}
::If (3rd Opponent doesn't have Death Status) Then
::{
:::Choose 3rd Opponent
:::Use Machine Gun (Double Shot Version) on Target
::}
:}
}
==Other appearances==
===Pictlogica Final Fantasy===
==Related enemies==
*Guard System
*Rocket Launcher
*Machine Gun
*Proto Machinegun
Category:Enemies in Final Fantasy VII