Food Market (Civ6)

The Food Market is a growth-enhancing building in Civilization VI: Rise and Fall. It is built in the Neighborhood district (or one of its replacements).
=== Rise and Fall ===
* Effects:
** +3 
* Restrictions:
** Limit of one per city (even if the city has multiple Neighborhoods).
** Cannot be built if Shopping Mall has already been built in one of this city's districts.
=== Gathering Storm ===
* Effects:
** +4 
** +2 additionally when ed
** Base Load: 1 
* Restrictions:
** Limit of one per city (even if the city has multiple Neighborhoods).
** Cannot be built if Shopping Mall has already been built in one of this city's districts.
== Strategy ==
If you think trading 465 for 3 sounds like a bad deal, you're definitely right. Prior to Gathering Storm, there are no circumstances under which building a Food Market is preferable to building a Shopping Mall, which provides , , and some to spur you toward a Culture Victory. The Food Market's lowered cost and increased yield in Gathering Storm make it somewhat better, and you may want to build one in a city with a Neighborhood if you're not going for a Culture Victory. Even then, this building is still generally a low priority for most cities, since is not exactly the most valuable resource at this point in the game. The only times you should make it a higher priority to build Food Markets are when playing as Yongle (whose cities benefit from having the largest Population possible) or developing a city to maximize domestic yields (which usually requires a Population of 28 for all the specialty districts).
== Civilopedia entry ==
== See also ==
* Market (Civ6)
* Food Market in other games
Category:Civilization VI: Rise and Fall