Raidhawk

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===Origins===
Ras Yee Huang was a basketball player, until he got a serious injury. Watching the other kids play, while he couldn't was a heavy toll on him growing up. He became bitter and disappointed in life, blaming himself. He would eventually round out, gaining a lot of weight and hitting the gym hard, becoming quite the powerhouse.He may even appear dumb at times, but only because he doesn't care, he's actually very intelligent for his look.He was once at a bar and saw some big guys picking on a much, much smaller kid who was obviously out of their league, but they were bullying him nonetheless, telling him to leave as this was a man's bar, not a kindergarden. Ras ignored it at first, but he became very annoyed by all the noise and fuss and it didn't take too long before he stepped up to face the bullies and forcibly make them to leave the bar.After that, Ras & Asher started hanging out often and soon thereafter became best friends. Asher started calling him 'Big Ras' and is the smirky one of the group, while Ras is the strong, silent type.Big Ras would get Asher out of trouble a few more times, before Asher decided to enroll in the announced Project Raidhawk.
===Project Raidhawk===
Project Raidhawk is announced and Ras accompanies Asher to audition as a pilot. Asher figured it can't be much different from games, and it's probably well paid.Asher takes control of Raidhawk Mark 1 and it works for a couple of missions. But not long after, the team has developed a second, better version and they let him upgrade to it. Asher quickly embarks it and likes it better, while the old one remains unused. Ras tries to learn how to use the Mark 1, but it wouldn't activate for him. It only activated much later, while in his rage and tears once Asher and the Raidhawk v2 are in trouble. Ras came into battle, saving the day and his best buddy.
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Raid Strike Cooldown: 4 seconds
Empower your next basic attack to charge at an enemy, ministunning them and dealing low damage, while slightly knocking back enemies.
	
Spear Pull Cooldown: 8 seconds
Shoot your spear at an enemy, ministunning them and dealing low damage to the first enemy hero. For the next 4 seconds, you can launch the spear to a location and if it hits another hero, both heroes are stunned for 0.75 seconds and take twice the damage. Your basic attack damage is reduced by 80% for the duration while the spear is active.
	
Jet Propulsion Cooldown: 14 seconds
Charge forward, stopping at the first enemy unit hit, stunning enemies for 1.5 seconds and dealing low damage in a small AoE around the collission point. Can be charged for an increased range.
	
Propulsion Gel Cooldown: 9 seconds
Covers a medium AoE in propulsion gel, giving you 25% movement speed and slowing enemies' movement speed by the same amount.
	
Cyber Reinvigoration Cooldown: 9 seconds
Passive: When you die, you become invulnerable and start gaining HP, reviving upon reaching full Health, giving you the option to charge to a target location in a Large AoE of the place of your death, stunning enemies for 1 second. You revive 3 seconds earlier than you would've supposed to.
	
Supercharging Armor Cooldown: 80 seconds
Ultimate: Gain 25% Damage resistance and 25% Movement speed for 4 seconds. Also, all healing effects on your are increased by 25%.
	
Raid Boss Cooldown: 95 seconds
Combo Ultimate (With Raidhawk v2): Must be near each other to activate. Raidhawk and Raidhawk v2 merge for 12 seconds, adding both of their current HP count as Max HP. Raidhawk controls the movement, but has no abilities, except Jet Propulsion, while Raidhawk v2 can use all his basic abilities except 'Coming Through'. When the time expires or the combined Mecha is destroyed, you both reemerge in a location of your choosing, near the exit point.
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	Using Jet Propulsion grants 5% damage resistance for 3.5 seconds. 	Every 3rd basic attack is a 100% Critical Strike. 	-1sec. Raid cooldown.
	Increase Propulsion Gel's area by 20% and slow amount by 10%. 	Damaging enemies with 3 different abilities in less than 2 seconds applies extra damage.	Enemies in Propulsion Gel take 20% more damage from your basic attacks.
	Jet Propulsion leaves a trail covered in Propulsion Gel for 3.25 seconds.	Using Jet Propulsion grants 25% damage resistance for 2 seconds. 	+75% Jet Propulsion damage and +0.5sec stun.
	Basic Attacks Heal for 40% of the damage done. 	Casting Supercharging Armor breaks all temporary enemy shields. 	Gain an Aura that provides +16% Movement and Attack Speed to all nearby allied heroes.
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art_raidhawk1.jpg|Raidhawk Old Art
art_raidhawk.jpg|Project Raidhawk Pilots: Asher & Ras
early_raidhawk1.jpg|First Concept
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*I gotta save your ass again!
*What's for dinner?!
*Let me settle the score for you!
*Let's get it going!
*Little Trouble, not again?!
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*#028 - Project:Raidhawk
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*A reliable tank in a teamfight, Raidhawk can be built in for both dealing more damage later on or tanking more damage.
*A Raidhawk player's mission is basically to disrupt as much of the enemy composition as they can and create space for their team to fully execute their strategies.
*Conceptualized ??.12.2015. First Art Piece 23.05.2016
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Hero raidhawkv2.png|Raidhawk V.2|link=Raidhawk_V2
Hero nrpn.png|NRPN|link=NRPN
Hero gensimmons.png|General Simmons|link=General_Simmons
Hero dhawke.png|D.Hawke|link=DHawke
hero quicktrigger.png|Quicktrigger|link=Quicktrigger
Hero amethystrose.png|Amethyst Rose|link=Amethyst_Rose
Hero aurorarose.png|Aurora Rose|link=Aurora_Rose
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thumb|left|400 px
Category:Characters
Category:Pilot
Category:Human