List of resources in Civ7

The following is a list of resources in Civilization VII and its expansions, sorted by type.
== Bonus Resources ==
Resource	Antiquity 	Exploration 	Modern
 	+2 , +2 	+3 , +3 	Factory Resource
 	+2 , +2 	+3 , +3 	???
 	+3 	+5 	???
 	+3 	+5 	Factory Resource
 	+3 	colspan="2" 	
 	Empire Resource	Empire Resource	+6
 	Empire Resource	+3 , +3 	+4 , +4
 	 	+5 	???
 	Empire Resource	Empire Resource	+4 , +4
 	+2 , +2 	colspan=2 	
== City Resources ==
Resource	Antiquity 	Exploration 	Modern
 	Increases number of Resources that can be assigned to a City by 2	Increases number of Resources that can be assigned to a City by 2	???
 	 	Empire Resource 	+6 in a City with a Rail Station. +3 to any other City.
 	+2 to Capital, +4 to any other City 	+3 to Homeland Cities; +6 to Distant Land Cities 	???
 	+10% 	+10% 	???
 	+15% 	+15% 	???
 	+2 to Capital, +4 to any other City 	+3 to Homeland Cities; +6 to Distant Land Cities 	Factory Resource
 	+4 , +5% 	??? 	???
 	+2 to Capital, +4 to any other City 	+3 to Homeland Cities; +6 to Distant Land Cities 	6 in Capital, +3 to any other City.
 	+20% towards training Units 	colspan=2 	
 	+10% 	+10% 	+6 in Capital, +3 to any other City
 	??? 	??? 	+6 in a City with a Rail Station. +3 to any other City.
 	??? 	+20% towards training Units 	+6 in a City with a Rail Station. +3 to any other City.
== Empire Resources ==
Resource	Antiquity 	Exploration 	Modern
 	colspan=2 	Light Naval Units gain +1 Combat Strength. +100% towards constructing Rail Stations 	
 	 	+3 in the Capital and +10% when in a Celebration 	City Resource
 	+20% towards purchasing Buildings 	+20% towards purchasing Buildings 	+20% towards purchasing Buildings
 	Cavalry Units gain +1 Combat Strength, and an additional +1 against Infantry Units	Cavalry Units gain +1 Combat Strength, and an additional +1 against Infantry and Ranged Units	Bonus Resource
 	Infantry Units gain +1 Combat Strength 	Infantry and Ranged Units gain +1 Combat Strength 	
 	+10% towards Wonders placed in Tropical, Plains, and Desert Terrain 	Bonus Resource 	Bonus Resource
 	+10% towards Wonders placed in Grassland, Tundra, and Marine Terrain 	+10% towards constructing Wonders 	+10% towards constructing Wonders
 	 	Siege and Naval Units gain +1 Combat Strength 	Ranged and Siege Units gain +1 Combat Strength, and an additional +1 against Cavalry Units
 	 	??? 	Heavy Naval and Cavalry Units gain +1 Combat Strength, and an additional +1 against Infantry Units
 	colspan=2 	Infantry and Air Units gain +1 Combat Strength 	
 	+20% towards purchasing Units 	+20% towards purchasing Units 	+20% towards purchasing Units
 	+2 in the Capital and +10% when in a Celebration 	+3 in the Capital and +10% when in a Celebration 	Bonus Resource
== Treasure Resources ==
Treasure Resources spawn on Distant Land, which are islands in the middle of the ocean and continents on the other side of world. They create Treasure Fleet when connected to a coastal Settlement in the Exploration Age. Bringing (or stealing) the Treasure Fleet back from the Distant Land will earn the player some Gold and progress to the Treasure Fleet Legacy Path, proportional the amount of Treasure Resources the Distant Land Settlement controls.
*
* (in Distant Land)
*
*
*
== Factory Resources ==
In the Modern Age, once Industrialization has been researched and a Factory has been built in a Settlement, it can house one type of Factory Resources in its resource slots and allow their effect to be stacked which has an empire wide effect. If the Factory is connected by the Rail or Port network back to the capital, the amount of Factory Resource in it will contribute to the Railroad Tycoon Legacy Path every turn.
Resource	Effect
 	+5% towards training Naval Units.
 	+3% .
 	+5% towards constructing Buildings and Wonders.
 	+5% towards training Land Units.
 	+5% Settlement Growth Rate.
 	+3% .
 	Units heal +1 HP.
 	+3% .
== Unknown Type ==
Resource	Effect
 	(Exploration Age)
 	(Modern Age)
== See also ==
* List of resources in other games
 
Category:Lists (Civ7)
Category:Resource lists