Senyab

==Stats==
===Mark Tracker===
Marks: 0
Afflictions:
===Advances===
*Trained Messengers (+1 Governance)
==Background==
In his youth, Senyab remembered being coddled in his mother's arms as his father went to fight in the lord Salthazar's name. His father survived the encounters, and brought in enough money so that they could afford whatever education they could grab in a constantly moving baggage train. As he got older, Senyab would leave the army camp to explore the local lands, cultures and delicacies with whatever money he could work for. It was in his youth that he began to develop an addiction for travelling, with a curiosity for the foreign and unexplored that would, as with age, glow as bright as the sun.
Once a young adult, Senyab said farewell to his parents, beginning his journey to the bazaar. Here, he could see what the world had managed to discover before he began his great adventure. Soon after arriving, he was kicked to near death by a foreign noble because of his "impeding of business".
It would of been Senyab's death hadn't Ox Blood, a local dye worker under the same nobleman's pay, hadn't killed the man and his mates. They both ran, fugitives for returning justice onto what Senyab believed to evil. A hatred for nobility festered in the runaways' hearts. In the middle of the desert, Bloody Ox invited Senyab to join his hastily formed caravan, a small group of artisans fed up with the foreign merchants of the bazaar and nobility pushing them around; now the artisans would stand together, bound together under one caravan. Senyab, bloodied, saddened and temporarily disillusioned, accepted.
Time past, and the "Oxblood Makers" traveled the Dead Wastes, Dark Plains and even the Broken Lands to barter goods, craft more as well as recruit more frustrated wanderers into their caravan. Soon, Senyab found himself learning to rallying more and more people into joining the caravan with every speech; getting better deals during trades was becoming the norm; he was even making a regular profit. He shared his fortune with his constant mentor Ox Blood, who spent it all on convincing the prominent traders, farmers and workers of how the richest profited off of their labour, wealth which they could keep for themselves if they stood up to them . Some were sympathetic. The rest weren't, their comebacks varying from logical inquiries to public humiliation, something that Senyab couldn't heal for his mentor.
The constant string of failures and a lack of central organization within the burgeoning caravan made Ox's Second-in-Command, Slin, question his right to command the caravan, but Senyab did his best to keep him in line by assuring the accountant that he was perfectly correct, that he should tell everyone else but not right now, because everyone was all soooo very busy right now. This was not a secure solution, as the man found ways to inform the rest of the caravan about the Ox's failures. It all began to come tipping over as Ox, frustrated that no-one but Senyab sympathized with him, declared an outrageous plan. That the entire world should be convinced that the artisan class could rule themselves.
At first barely no-one, except Senyab, took him seriously. Then crime began to spring up where-ever the "Oxblood Makers" went. Angry artisans committing arson and assault, demanding that they be given the control over the market than the rich. All screaming the slogans that Bloody Ox once yelled over the din of happier market squares. Factions formed quickly within the caravan, many left to preserve themselves and infighting between factions became a regular occurrence. Many of the factions accused Bloody Ox and Senyab of causing these revolts, and, while Senyab would of happily done so at Bloody Ox's command, they in turn accused the Slin's group of instigating the riots to discredit them. Then one dark midnight, the loyalist group was set upon by the usurper factions led by Slin. After their initial success in ambushing and killing most of the loyalists, other factions vying for power joined in against both groups. Two hundred men and women might have died that night, more wounded while the wealth of the caravan was whisked away by thieves and deserters. One of those that had died, trying to protect Senyab as he tried to do the same for him, was Bloody Ox. Senyab lost his sense of time after seeing his dead companion, having been his only friend outside of the army. He turned around, away from the slaughter of what once was his caravan, his home, and walked into the night. Senyab didn't stop walking until he met Sparky in Unity City. Even then, that day still haunts him to this very moment.
==Significant Relationships==
Bloody Ox
(Senyab's old tutor and once close friend, who brought him into the "Oxblood Makers" once he left Salthazar's army and ran from the bazaar. However, he was betrayed by his second-in-command over a case on ideology. Senyab walked away from the slaughter. He didn't intend to stop walking for the rest of his life.)
The Oxblood Makers:
 A caravan of what once were free thinkers and the common worker, who wished for a society were those who worked the fields controlled the politics. Their leader, a dye worker named Bloody Ox, wanted a world where they wouldn't be threatened by a mad monarch or a council laden with corruption, so he demanded that the group would go and spread their ideals across the continent. A civil war between loyalists and usurpers left the caravan dead in the dust.
Sparky
(Senyab had yet to meet a person he couldn't get along with, and Sparky was no exception. Their chance encounter in a narrow, badly lit alleyway that Senyab was using as a shortcut was a fluke, and Senyab didn't realize his position until a chance word made himself a Councilor. Due to this strange turn of events, he has kept an eye out for Sparky, in case there is "a" problem that Senyab could help Sparky sort out.)
Lanzo
(Senyab has heard of Lanzo's decree on Athesia's expansion south, a move that simultaneously filled Senyab's soul with awe, sorrow and pride. Senyab hopes for the opportunity to properly meet Lanzo, so that he can find out more about the man who followed similar ideas to his mentor.)