Geomancer (Tactics)

Geomancer is a job in Final Fantasy Tactics. It is a balanced physical job but more defensive than most. Geomancer has the action ability Geomancy to bend the earth itself to attack and inflict an ailment to the targets within a certain range. Geomancer costs 2,870 JP to master.
In the War of the Lions, leveling Geomancer to level 2 along with separate level requirements for Archer and Thief will unlock Ninja; leveling to level 5 along with separate level requirements for Squire, Chemist, Summoner, Dragoon, and Orator unlocks Mime; while leveling it to level 5 along with Dragoon will unlock Dancer for females. Leveling to level 8 along with separate level requirements for Knight, Black Mage, Dragoon, Ninja, and Samurai, as well as getting 20 kills with the unit (defeated units must turn into chests or crystals to count), will unlock Dark Knight. The job level unlock requirements tend to be a little lower in the PlayStation version.
==Stats==
Prerequisite 	Weapons 	Helmet	Armor 	Equip Shields?
: Lv. 4 MonkPlayStation: Lv. 3 Monk	Swords, Axes	Hats 	Clothes, Robes	Yes
Move Rate	Jump Rate	Speed	Physical Evasion Rate	Base Attack	Base Magic	Base HP	Base MP
4 	3 	8 	10% 	High 	High 	High 	High
==Abilities==
===Geomancy===
Geomancy is the Geomancer's command ability. Every tile in the battlefield is designated a specific type of terrain to determine which Geomancy ability will be used. If the user has not learned the Geomancy ability of the tile that they are standing on, the command Geomancy will be unavailable (but Nature's Wrath can still use it). The damage dealt by Geomancy is low, but they can inflict status effects.
The formula of the power of all Geomancy abilities are the same:
:\text{Magickal Attack} \times (\text{Physical Attack} / 2 + 1)
The chances of statuses with each attack is 25%.
Zodiac compatibility and elemental affinity affect the resultant damage, but Faith stat is irrelevant. This makes female units slightly better Geomancy users than males because females tend to have higher magickal AT scores. The advantages of Geomancy include 100% hit-rate, no charge time, no MP cost, 1 grid further casting range than most magick spells, and a chance of inflicting a status ailment. 
The Geomancy effect does not engulf its caster even if they are within the effect area. Tanglevine and Will-o'-the-Wisp are the most commonly available terrain when fighting outdoors/indoors. However, most of the others are very situational and only work on a handful of maps, such as Zeklaus Desert for Sandstorm, Ziekden Fortress for Snowstorm, or late game Mount Bervenia being the only one for Magma Surge (and movement by Lava Walking).
Despite the support ability Attack Boost being learned from Geomancer class, it does not boost the power of Geomancy abilities. Instead, Arcane Strength learned from Black Mage can slightly increase its power.
Name	Range 	Effect 	Speed 	JP Needed
() 	5 	2 	Now 	150
() 	A geomancy skill that inflicts damage by opening rifts in space-time.Terrain: Soil, Wasteland, RoadEffect: Immobilize 	A geomancy skill that inflicts damage by opening rifts in space-time.Terrain: Soil, Wasteland, RoadEffect: Immobilize 	A geomancy skill that inflicts damage by opening rifts in space-time.Terrain: Soil, Wasteland, RoadEffect: Immobilize 	A geomancy skill that inflicts damage by opening rifts in space-time.Terrain: Soil, Wasteland, RoadEffect: Immobilize
() 	5 	2 	Now 	150
() 	A geomancy skill that inflicts damage with the power of water.Terrain: Canal, River, Lake, Ocean, WaterfallElement: WaterEffect: Toad 	A geomancy skill that inflicts damage with the power of water.Terrain: Canal, River, Lake, Ocean, WaterfallElement: WaterEffect: Toad 	A geomancy skill that inflicts damage with the power of water.Terrain: Canal, River, Lake, Ocean, WaterfallElement: WaterEffect: Toad 	A geomancy skill that inflicts damage with the power of water.Terrain: Canal, River, Lake, Ocean, WaterfallElement: WaterEffect: Toad
() 	5 	2 	Now 	150
() 	A geomancy skill that inflicts damage with the power of plants.Terrain: Grassland, Underbrush, VinesEffect: Stop 	A geomancy skill that inflicts damage with the power of plants.Terrain: Grassland, Underbrush, VinesEffect: Stop 	A geomancy skill that inflicts damage with the power of plants.Terrain: Grassland, Underbrush, VinesEffect: Stop 	A geomancy skill that inflicts damage with the power of plants.Terrain: Grassland, Underbrush, VinesEffect: Stop
() 	5 	2 	Now 	150
() 	A geomancy skill that inflicts damage with the power of stone.Terrain: Gravel, Flagstone, Stone Wall, Earthen Wall, GravestoneEffect: Stone 	A geomancy skill that inflicts damage with the power of stone.Terrain: Gravel, Flagstone, Stone Wall, Earthen Wall, GravestoneEffect: Stone 	A geomancy skill that inflicts damage with the power of stone.Terrain: Gravel, Flagstone, Stone Wall, Earthen Wall, GravestoneEffect: Stone 	A geomancy skill that inflicts damage with the power of stone.Terrain: Gravel, Flagstone, Stone Wall, Earthen Wall, GravestoneEffect: Stone
() 	5 	2 	Now 	150
() 	A geomancy skill that inflicts damage with the power of rock.Terrain: Stone Outcropping, BasaltElement: EarthEffect: Confuse 	A geomancy skill that inflicts damage with the power of rock.Terrain: Stone Outcropping, BasaltElement: EarthEffect: Confuse 	A geomancy skill that inflicts damage with the power of rock.Terrain: Stone Outcropping, BasaltElement: EarthEffect: Confuse 	A geomancy skill that inflicts damage with the power of rock.Terrain: Stone Outcropping, BasaltElement: EarthEffect: Confuse
() 	5 	2 	Now 	150
() 	A geomancy skill that inflicts damage with the power of air.Terrain: Book, Tree, Brick, Bridge, Furnishings, Iron Plate, Moss, CoffinElement: WindEffect: Disable 	A geomancy skill that inflicts damage with the power of air.Terrain: Book, Tree, Brick, Bridge, Furnishings, Iron Plate, Moss, CoffinElement: WindEffect: Disable 	A geomancy skill that inflicts damage with the power of air.Terrain: Book, Tree, Brick, Bridge, Furnishings, Iron Plate, Moss, CoffinElement: WindEffect: Disable 	A geomancy skill that inflicts damage with the power of air.Terrain: Book, Tree, Brick, Bridge, Furnishings, Iron Plate, Moss, CoffinElement: WindEffect: Disable
() 	5 	2 	Now 	150
() 	A geomancy skill that inflicts damage with the power of the surrounding terrain.Terrain: Wooden Floor, Carpet, Coffer, Stairs, Wooden DeckElement: FireEffect: Sleep	A geomancy skill that inflicts damage with the power of the surrounding terrain.Terrain: Wooden Floor, Carpet, Coffer, Stairs, Wooden DeckElement: FireEffect: Sleep	A geomancy skill that inflicts damage with the power of the surrounding terrain.Terrain: Wooden Floor, Carpet, Coffer, Stairs, Wooden DeckElement: FireEffect: Sleep	A geomancy skill that inflicts damage with the power of the surrounding terrain.Terrain: Wooden Floor, Carpet, Coffer, Stairs, Wooden DeckElement: FireEffect: Sleep
 	5 	2 	Now 	150
 	A geomancy skill that inflicts damage with the power of water.Terrain: Marsh, Swamp, Poisonous Fen.Element: WaterEffect: Doom 	A geomancy skill that inflicts damage with the power of water.Terrain: Marsh, Swamp, Poisonous Fen.Element: WaterEffect: Doom 	A geomancy skill that inflicts damage with the power of water.Terrain: Marsh, Swamp, Poisonous Fen.Element: WaterEffect: Doom 	A geomancy skill that inflicts damage with the power of water.Terrain: Marsh, Swamp, Poisonous Fen.Element: WaterEffect: Doom
 	5 	2 	Now 	150
 	A geomancy skill that inflicts damage with the power of dust.Terrain: Sand, Stalactite, Salt FlatElement: Wind.Effect: Blind 	A geomancy skill that inflicts damage with the power of dust.Terrain: Sand, Stalactite, Salt FlatElement: Wind.Effect: Blind 	A geomancy skill that inflicts damage with the power of dust.Terrain: Sand, Stalactite, Salt FlatElement: Wind.Effect: Blind 	A geomancy skill that inflicts damage with the power of dust.Terrain: Sand, Stalactite, Salt FlatElement: Wind.Effect: Blind
() 	5 	2 	Now 	150
() 	A geomancy skill that inflicts damage with the power of snow.Terrain: Snow, IceElement: IceEffect: Silence 	A geomancy skill that inflicts damage with the power of snow.Terrain: Snow, IceElement: IceEffect: Silence 	A geomancy skill that inflicts damage with the power of snow.Terrain: Snow, IceElement: IceEffect: Silence 	A geomancy skill that inflicts damage with the power of snow.Terrain: Snow, IceElement: IceEffect: Silence
() 	5 	2 	Now 	150
() 	A geomancy skill that inflicts damage with the power of wind.Terrain: Roof, ChimneyElement: WindEffect: Slow 	A geomancy skill that inflicts damage with the power of wind.Terrain: Roof, ChimneyElement: WindEffect: Slow 	A geomancy skill that inflicts damage with the power of wind.Terrain: Roof, ChimneyElement: WindEffect: Slow 	A geomancy skill that inflicts damage with the power of wind.Terrain: Roof, ChimneyElement: WindEffect: Slow
() 	5 	2 	Now 	150
() 	A geomancy skill that inflicts damage with the power of magma.Terrain: Lava, MachineryElement: FireEffect: KO 	A geomancy skill that inflicts damage with the power of magma.Terrain: Lava, MachineryElement: FireEffect: KO 	A geomancy skill that inflicts damage with the power of magma.Terrain: Lava, MachineryElement: FireEffect: KO 	A geomancy skill that inflicts damage with the power of magma.Terrain: Lava, MachineryElement: FireEffect: KO
===Reaction abilities===
Name	Description 	Trigger 	JP Needed
() 	Counterattack with a geomancy skill.	Physical Attack, Geomancy	300
===Support abilities===
Attack Boost raises physical attack damage by 33%.
Name	Description 	JP Needed
() 	Inflict greater damage with physical attacks.	400
===Movement abilities===
With Ignore Terrain, moving through clear water does not decrease movement range. It does not eliminate penalty when moving through swamps during a storm, or protect against the poison effect of Poisonous Fens. Lava Walking only has an effect on Mount Bervenia.
Name	Description 	JP Needed
() 	Move unimpeded through watery terrain. 	220
() 	Walk across and even stop on the surface of lava.	150
==Terrain tiles==
Terrain plays an important role in for Geomancer's abilities. The player can learn the type of terrain and its required Geomancy ability of the particular terrain when pressing after cancelling from the unit's command menu.
The only place to find the terrain "Road" is on the map called Main Street of Lesalia. Since the map cannot be accessed normally, the tile has been dummied out. Standing on the Road tile and selecting Geomancy will attack with the Sinkhole ability. The "Ice" tile is dummied out completely, and is not found on any map.
Name	Description 	Geomancy 	Walkable
() 	Ordinary earth. 	Sinkhole 	Yes
() 	Fine sand, dry to the touch. 	Sandstorm 	Yes
 	Nature's work, wrought over millennia. 	Sandstorm 	Yes
 	Short grasses rise from the soil. 	Tanglevine 	Yes
() 	A dense growth of thick grasses. 	Tanglevine 	Yes
 	A world of silvered wonder. 	Snowstorm 	Yes
() 	An exposed length of rough stone. 	Tremor 	Yes
 	Countless stones cover the ground. 	Contortion 	Yes
 	Desolate, windswept earth. 	Sinkhole 	Yes
() 	A sodden bog. 	Quicksand 	Yes
() 	Still waters cover the ground. 	Quicksand 	Yes
() 	A stagnant pool of noisome water. 	Quicksand 	Yes
() 	Rock composed of cooled lava. 	Tremor 	Yes
 	Fast-frozen ice. 	Snowstorm 	Yes
() 	A man-made channel of water. 	Torrent 	Yes
 	The water runs swift and clear. 	Torrent 	Yes
 	No waves mar the lake's still surface. 	Torrent 	Yes
() 	An expanse of boundless blue. 	Torrent 	Yes
 	An inferno of unrelenting heat. 	Magma Surge 	Yes
 	A man-made thoroughfare. 	Sinkhole 	Yes
 	A simple wooden floor. 	Will-o'-the-Wisp	Yes
() 	A floor of carefully shaped stones. 	Contortion 	Yes
 	At its steepest, a treacherous place. 	Wind Blast 	Yes
 	A wall of square-cut stones. 	Contortion 	Yes
 	Vertiginous void. 	None 	No
 	No ray of light penetrates the blackness. 	None 	No
() 	The bed of an ancient lake. 	Sandstorm 	Yes
 	Knowledge untold rests within. 	Wind Slash 	Yes
() 	Prevents passage. 	None 	No
() 	A carpet woven of thick wool. 	Will-o'-the-Wisp	Yes
 	A tree much like any other. 	Wind Slash 	No
() 	A sturdy container formed of joined planks. 	Will-o'-the-Wisp	Yes
 	A building material surpassing stone in its hardness. 	Wind Slash 	Yes
 	No smoke rises from the lifeless structure. 	Wind Blast 	Yes
() 	A wall of earth and mortar more fragile than it appears. 	Contortion 	Yes
 	A narrow path where advance and retreat are difficult. Potentially dangerous in battle.	Wind Slash 	Yes
() 	The plants float gently on the water's face 	None 	No
 	Provides access to other floors. 	Will-o'-the-Wisp	Yes
() 	Ordinary trappings of a room. 	Wind Slash 	Yes
() 	A living weave of infinite complexity. 	Tanglevine 	Yes
() 	The boat's outermost deck. 	Will-o'-the-Wisp	Yes
() 	Curious sounds rise from within. 	Magma Surge 	Yes
 	This plate appears extremely thick. 	Wind Slash 	Yes
 	Glows with a fey light. 	Wind Slash 	Yes
() 	Silent memorial to the dead. 	Contortion 	Yes
 	A tremendous curtain of water. 	Torrent 	Yes
 	The dead are best left undisturbed. 	Wind Slash 	Yes
 	The cross section of a wall, pillar, or the like. 	None 	No
== Gameplay ==
The Geomancer is a unique melee and magick hybrid fighter that can use different types of abilities depending on the terrain the user is on. It has balanced attributes akin to the Knight, but with slightly lower physical attack in favor of magick attack. Geomancy abilities have high range, are instant, cost no MP, and can inflict debilitating effects on their victims, but also have lower damage output than pure magick skillsets. The Geomancer is one of the only jobs with access to water damage.
The Geomancer gets the most out of its skills by investing in abilities and equipment that improve its attributes. Its own Attack Boost support ability is great for it, as well as the Black Mage's Arcane Strength (which also benefits Nature's Wrath, Speechcraft, or Iaido). 
The Geomancer can equip the Squire's Fundaments as a secondary job command to use Focus to slowly increase its damage output through the fight, though Shout with Ramza Beoulve or Luso Clemens is a good late-game upgrade.
Geomancy bypasses Faith/Atheist status, which also helps low faith Luso and Marach Galthena, especially when JP-farming by common Tanglevine terrain (most fights are outdoors on grassland) for low damage and possible Stop to prolong a battle.
Attack Boost also has versatility with axes (Geomancer does not need the Squire's Equip Axe), non-elemental guns, bows, crossbows, innate Brawler of a Monk, Jump, and Holy Sword. It also allows shields to be equipped (except when wielding axes), unlike Doublehand (which only works with polearms for normal attacks), which cannot be used with any of the aforementioned equipment/abilities (and Dual Wield would only work with Brawler with either being innate, from that list). At only 400 JP, Attack Boost also costs a fraction of these other support abilities without needing time-consuming job level unlocks, such as Vehemence, which also lowers defense, or incompatibility issues for certain physical attacks.
The Geomancer is outclassed by both magick and physical classes, since its damage output is lacking for both. Its Geomancy can be bit more effective when used by the Samurai who boasts slightly better physical and magickal attributes. However, the Samurai cannot equip a Runeblade, Aegis Shield, and an Attack- or Magick Attack-boosting hat, which may allow the Geomancer to do more damage with its abilities than a Samurai, while also being faster with a magick/speed-boosting Lambent Hat. The equipment available to a Geomancer is a strong asset that should not be overlooked. 
==Other appearances==
===Final Fantasy Airborne Brigade===
;Ability Cards
FFAB Sinkhole R.png|Sinkhole (R).
FFAB Wind Blast - Geomancer (F) R.png|Wind Blast (R).
FFAB Sinkhole R+.png|Sinkhole (R+).
FFAB Wind Blast - Geomancer (F) R+.png|Wind Blast (R+).
FFAB Contortion - Geomancer (F) SR.png|Contortion (SR).
FFAB Torrent - Ramza SR.png|Torrent (SR).
FFAB Contortion - Geomancer (F) SR+.png|Contortion (SR+).
FFAB Torrent - Ramza SR+.png|Torrent (SR+).
FFAB Magma Surge - Geomancer (F) SSR.png|Magma Surge (SSR).
;Legend Cards
FFAB Will-o'-the-Wisp - Ramza Legend SR.png|Will-o'-the-Wisp (SR).
FFAB Will-o'-the-Wisp - Ramza Legend SR+.png|Will-o'-the-Wisp (SR+).
===Final Fantasy Trading Card Game===
Geomancer appears in Final Fantasy Trading Card Game as Water-elemental Backup and Forward cards.
GeomancerFemale TCG.png|Geomancer [1-138C] Chapter series card.
GeomancerMale TCG.png|Geomancer [1-139C] Chapter series card.
Geomancer 1-168C from FFTCG Opus.jpg|Geomancer [1-168C] Opus series card.
Geomancer 1-169C from FFTCG Opus.jpg|Geomancer [1-169C] Opus series card.
==Non-Final Fantasy guest appearances==
===Knights of the Crystals===
Geomancer appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.
KotC Geomancer Male.png|Male card.
KotC Geomancer Female.png|Female card.
==Gallery==
GeomancerMale.png|Male Geomancer.
GeomancerFemale.png|Female Geomancer.
Final Fantasy Tactics Character Card Book Volume 2-A - Card Front 013.jpg|Male Geomancer Character Card.
Final Fantasy Tactics Character Card Book Volume 1-B - Card Front 003.jpg|Female Geomancer Character Card.
FFT Geomancer Male Portrait.png|Male Geomancer portrait.
FFT Geomancer Female Portrait.png|Female Geomancer portrait.
FFT Waterball.png|Torrent.
FFT Hell Ivy.png|Tanglevine.
FFT Carve Model.png|Contortion.
FFT Local Quake.png|Tremor.
FFT Kamaitachi.png|Wind Slash.
FFT Demon Fire.png|Will-o'-the-Wisp.
FFT Quicksand.png|Quicksand.
FFT Sandstorm.png|Sandstorm.
FFT Blizzard.png|Snowstorm.
FFT Gusty Wind.png|Wind Blast.
FFT Lava Ball.png|Magma Surge.
FFT Walk on Lava.png|Lava Walking.
==Etymology==
Its Japanese name, Fūsui or Fūsuishi (風水士), refers to the Chinese feng shui. 
==Notes==
==Citations==
es:Geomante (Final Fantasy Tactics)
Category:Jobs in Final Fantasy Tactics