Fist of Melekus

The terrible Fists of Melekus are brutal and violent. They train for the privilage to pillage and destroy in their gods name. The church perfers to use them as shock troops or for special covert assignments. The blood thirsty fighters tend to make a mess when they are loosed. They will do anything to gain the upper hand in a fight and always travel in groups of 2-4.
Requirements:
Alignment: LE, NE
Base Attack: +6
Skill: Intimidate 9 Ranks
Level	Base Attack	Fort	Ref	Will	Special 	Spells
1 	+0 	+2 	+1 	+1 	Sneak Attack +1d6	
2 	+1 	+3 	+2 	+2 	Bonus feat: Track	+1 exsisting class
3 	+2 	+3 	+2 	+2 	Sneak Attack +2d6	
4 	+3 	+4 	+3 	+3 	 	+1 exsisting class
5 	+4 	+4 	+3 	+3 	Mountain Stride 	
6 	+4 	+5 	+4 	+4 	 	+1 exsisting class
7 	+5 	+5 	+4 	+4 	Sneak Attack +3d6	
8 	+6 	+6 	+5 	+5 	 	+1 exsisting class
9 	+7 	+6 	+5 	+5 	Sneak Attack +4d6	
10 	+8 	+7 	+6 	+6 	 	+1 exsisting class
Hit Dice: 1d8
Skill Points: 3 + Int
Class Skills: Listen, Track, Survival, knowledge geography, hide, jump, spot, move silently, search
weapon and Armor Proficienty: Fists of Melekus are proficient with all simple and martial weapons, with all types of armor and with shields.
Sneak Attack: This ability gained at 1st level, is like a rogue ability of the same name. the extra damage increases by +1d6 every other level. If a Fist of Melekus gets a sneak attack bonus from another source (such as rogue levels) the bonus on damage stack.
Mountain Stride: At 5th level the Fist of Melekus can move through scree and dense rubble at their normal speed. they can also move up steep slopes and stairs at normal speed.
Track: Fists of Melekus learn to track early so they can hunt down enemies of the church.
Category:Prestige Class