Kharma (spell)

Please note: This article is about the spell. For other uses of the term, please see Kharma (disambiguation).
Kharma was a water spell Fortunes & Winds, p. 111 which allowed the shugenja to encourage the Fortunes to intervene on behalf of the target, begging that his soul be restored and new life granted. A soul somewhere else in Rokugan awakened to the fact that he was in actuality a reincarnation of the character, and was drawn to fulfill the target's destiny. Rokugan, p. 101
Category:Water Spells