Lizardmen Info

Lizardmen (Non-nomads)
Overheard lecture from a senior commander to a Lizardman scout.
“So think, stupid neophytes. Cast back. Seek your ancient self. Forget the insipid influence of the warm bipeds and their suicidal forgiveness. Crack open the eggs of the late hatchers and make our race strong once again.
The Iron Golem would crush those such as you without a second’s hesitation. Without the strength a return to the old ways will bring, GARM will scorn us, as well He should. And without the strength of GARM we will forever be trapped; trapped by the external limitations of the island, by the physical limitations of our bodies, and by the internal limitations of our minds.
We must escape. We must escape.”
It is said by many detractors, that the Lizardmen have a compulsion to conquer. That they find the very existence of other societies repulsive, insulting their own concept of order. That they seek to dominate all other races. However the Lizardmen have been content to co-exist peacefully with the other Kingdoms of the North Island, trading peacefully across the island with any and all.
Their main centres of population are Ur’rah (recognised as the capital city), Tor’Karn, Sanc’tril and Sora’Quar. Most minor settlements are found in nearby coastal areas. GARM worship totally dominates Lizardman society.
If you encounter a Lizardman, he is most likely to be a trader, Lizardmen trading parties will explore anywhere looking for the strange and exotic, although their trading skills are not necessarily the sharpest. Indeed many non-Lizardmen merchants joke that providing you are willing to take the time to converse with a Lizardman – you can probably sell them anything at a profit.
The society is ruled by a King, however to all outside observers it behaves as a Theocracy, with the Church having the final decision on any matter of importance. Within society there is a strong caste system supported by the concept of reincarnation – whereby death in the service of GARM will result in your rebirth into a higher caste. This service can, and often does, take the form of living sacrifice to GARM. Indeed, Lizardmen seem to have tied their arcane and divine rituals to living sacrifice, sometimes termed blood magic. Although nobody has yet managed to determine how this amplifies the rituals or spells being performed.