Spider Strand (Wizard Spell)

With this spell, the caster causes a single strand of strong spider web to shoot forth from his hand. The web becomes part of the caster for the duration of the spell or until he wishes it to detach itself from him. He need not hold onto the strand with the casting hand, leaving it free for casting other spells, but cannot hold any­thing with that hand.
The strand itself is roughly half an inch in di­ameter and very strong and sticky. The length of the strand is one yard per level of the caster, and it holds up to 2,500 pounds without breaking. Any creature wishing to break the strand must roll half its bend bars chance.
A strand is shot at an inanimate object, such as a wall or ceiling, automatically hits. The strand sticks to its target and can be torn loose only by putting more than 2,500 pounds of ten­sion on it or by a successful half bend bars roll.
Only one creature can be entangled by this spell. If the strand is shot at a creature, the crea­ture receives a saving throw vs. spell to avoid it. If hit, the creature is wrapped by the excess length, and might be immobilized, impeded, or unaffected, depending on its size (see table). For instance, a bugbear standing 10 yards away, struck with a strand from a 15th-Level wizard, is wrapped in five yards of the strand and immobi­lized.
Creature Size	Yards toImmobilize	Yards toImpede
Tiny 	1 	1
Smaller 	2 	1
Man-sized 	3 	2
Large 	5 	3
Huge 	10 	7
Gargantuan 	- 	30
An immobilized creature cannot move, attack, or cast spells (however, a creature of gargantuan size cannot be immobilized). An im­peded creature moves at half rate and attacks only half as often, with a -2 penalty to the attack roll. Every yard must be broken, each re­quiring a bend bars roll at half the normal chances.
The material component for this spell is the webbing gland from a spider that was at least as large as the caster's hand.
Notes: Common for spellcasters from the Dark Sun setting; otherwise, very rare.
==Weaken Webs==
:(Reverse only in "Wizard's Spell Compendium", not "Defilers and Preservers: Wizards of Athas")
The reverse of this spell, weaken webs, allows the person touched to move freely through webs either naturally or magically cre­ated (even those made from a spider strand spell). The material component is a pair of tiny shears.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells from Defilers and Preservers: Wizards of Athas
Category:Spells