Weapon Perks

Weapon Schematics have 1 to 5 Perks, depending on the rarity. Common has 1, Uncommon has 2, and so on up to Legendary which has 5. Weapon Perks come in 5 rarities: , , , , and . This is a complete list of all current Weapon Perks, though some rarities may be missing, marked as a Question Mark (?). These are all confirmed, and none are guessed. This list be helpful for players who wish to calculate DPS determine their ideal perks when perk rerolls are released.
If you have a Weapon Schematic that has a Weapon Perk type or rarity not listed above, please add it to the list to allow everyone to have equal knowledge.
==Ranged Weapon Perks==
===Damage===
=====Critical Chance=====
*+10% (Common)
*+15% (Uncommon)
*+20% (Rare)
*+25% (Epic)
*+30% (Legendary)
=====Critical Damage=====
*+45% (Common)
*+68% (Uncommon)
*+90% (Rare)
*+113% (Epic)
*+135% (Legendary)
=====Damage=====
*+10% (Common)
*+15% (Uncommon)
*+20% (Rare)
*+25% (Epic)
*+30% (Legendary)
=====Weapon Damage (Elements and/or Affliction damage for 6 seconds)=====
*+15% (Common)
*+23% (Uncommon)
*+30% (Rare)
*+38% (Epic)
*+45% (Legendary)
=====Damage to Afflicted targets=====
*+68% (Common)
*+101% (Uncommon)
*+135% (Rare)
*+169% (Epic)
*+203% (Legendary)
=====Damage to slowed and snared targets=====
*+15% (Common)
*+23% (Uncommon)
*+30% (Rare)
*+38% (Epic)
*+45% (Legendary)
===Utility===
=====Fire Rate=====
*+14% (Common)
*+21% (Uncommon)
*+28% (Rare)
*+35% (Epic)
*+42% (Legendary)
=====Magazine Size=====
*+25% (Common)
*+38% (Uncommon)
*+50% (Rare)
*+63% (Epic)
*+75% (Legendary)
=====Reload Speed=====
*+25% (Common)
*+38% (Uncommon)
*+50% (Rare)
*+63% (Epic)
*+75% (Legendary)
=====Stability=====
*+20% (Common)
*+30% (Uncommon)
*+40% (Rare)
*+50% (Epic)
*+60% (Legendary)
===Headshots===
=====Headshot Damage=====
*+12% (Common)
*+19% (Uncommon)
*+26% (Rare)
*+33% (Epic)
*+40% (Legendary)
=====5 Headshot Combo (Ranged Weapon Damage Bonus for 10 seconds)=====
*+15% (Common)
*+23% (Uncommon)
*+30% (Rare)
*+38% (Epic)
*+45% (Legendary)
=====Headshot that kill an enemy cause it to explode, damaging enemies within 0.5 title for X Damage=====
*+25% (Common)
*+38% (Uncommon)
*+50% (Rare)
*+63% (Epic)
*+75% (Legendary)
==Melee Weapon Perks==
===Damage===
=====Damage to stunned, staggered, and knocked down targets=====
*+15% (Common)
*+23% (Uncommon)
*+30% (Rare)
*+38% (Epic)
*+45% (Legendary)
===Utility===
=====Impact % + Knockback Magnitude=====
*+15% + 200 (Common)
*+20% + 300 (Uncommon)
*+25% + 400 (Rare)
*+30% + 500 (Epic)
*+35% + 600 (Legendary)
=====Heavy Attack Energy Cost=====
*-10% (Common)
*-15% (Uncommon)
*-20% (Rare)
*-25% (Epic)
*-30% (Legendary)
==Trap Weapon Perks==
===Utility===
=====Longer Durability=====
*+10% (Common)
*+15% (Uncommon)
*+20% (Rare)
*+25% (Epic)
*+30% (Legendary)
=====Durability Decay=====
*-14% (Common)
*-21% (Uncommon)
*-28% (Rare)
*-35% (Epic)
*-42% (Legendary)
==Simple General-Purpose Guide==
==External resources and references==
*All in One Guides
*"Best" Perks
*Perk Priorities and Identifying Great
;Spreadsheets / Theorycrafting
*KenjiroHD's Fortnite Weapon Comparison Spreadsheats
*Whitesushi's Fortnite Weapon Loadout Spreadsheats
*Time To Kill
;Educational
*Ranged Weapon Engagement Distances
*Elemental Damage Analysis
*Ultimate True Trap DPS
*Ideal Weapon Perks
*Husks, Weapon Rolls and Min/Maxing Perks
*Life Leech (Melee Perk) and Hearty Strikes (Tactical Bonus)
;Assault / SMG Loadouts
*Best Bobcat Perks
*Best Tiger Perks
*Best Wraith Perks
;Pistol Loadouts
*Best Bolt Bolt Perks
;Melee Loadouts
*Best Spectral Blade Perks
*Kinetic Overload Impact Synergy
**Best Lead Sled Perks
**Best Smasher Basher Perks
;Trap Loadouts
*Best Gas Perks
;Defender Loadouts
*Guide: Defenders & Weapons
;Hero Loadouts
*Whitesushi's Finalized Builds "Immortal" Loadouts
*Whitesushi's Math Behind 8.20
*New Constructor Loadouts
Category:Weapons (Save the World)