In-Game Event

In VISM, some events happen depending on the progression of the game. This article describes the events that happen in the game. 
== Blood Moon Raid ==
Blood Moon Raid is an event that happens on a evening to night of a full moon, and in which mobs randomly spawn and attack the base of the village (or more precisely, the player's location).
=== condition of occurrence ===
A full moon comes every 14 days in the game, and Blood Moon Raid happens on the day of the full moon as well. The full moon comes on the 14th day, 28th day, 44th day... and each time Blood Moon Raid also happens. However, the following cases are exceptions.
* Player has not opened any caves since the start of the game
* If the player isn't on the ground. for exsample, they in caves
* Other in-game events such as natural disasters (see below) are happening
Mobs raid will begin to your base at 4:00 p.m. on the evening of the full moon if the conditions are matched If you avoid Blood Moon Raid by escaping into a cave, Karma points will increase. On the day of the Blood Moon, a notification is sent via in-game message from the morning, and the screen goes red dark from daylight on that day.
=== Waves and Mobs ===
Mobs spawn off-screen of the player and moves toward the player during the event. If their path is blocked by walls or furniture, they will try to destroy the barriers to reach the player. When your karma accumulates +1 or more, the mob type is selected pirate or undead type, otherwise humanoid or wild creature is selected. Only if the player has not accumulated karma will some of the mobs in the event drop items.
Mob spawn in groups, and the next group spawns after a certain interval. This is called a "wave".
Mobs that spawn in Blood Moon Raid turn the surrounding wildlife violent. If there is a mob nest around the base, be aware that the Blood Moon Raid mobs may bring mobs near the nest to the destination. Note that this mobs are not counted in the mob count for the wave.
=== The end conditions ===
Blood Moon Raid will end after all wave mobs are defeated or after 12 hours of game time from the start of the raid.
The number of mobs increases with the number of times the Blood Moon Raid is held (player wins). Blood Moon Raid in the early stages can be dealt with through player combat by itself, but they become progressively more difficult. You should prepare defensive systems early on so that you can deal with Blood Moon Raids that occur regularly.
== Disasters ==
Natural disasters are negative in-game events that happen only when karma is +1 or higher and occur when the player wakes up.
=== Thunderclouds ===
Thunderclouds are a natural disaster that occurs in spring, and cloud shadows pass slowly over the island. Lightning strikes randomly and under the shadow of the clouds, generating damage areas similar to Thunder Striker of the defence systems.
=== Locust swarming ===
Locust swarms are a fall disaster, killing crops there as they pass over fields.
Both disasters can be avoided by installing a Statue of Anti-Disaster Goddess of furniture in the area. After a certain period of time, the disasters will disappear even if you is not installed statues around the disasters.
== Shipwrecked merchant ship ==
Shipwrecked merchant ship is a random event, and a message notifies when the player awaking from sleeping that the wreck has drifted ashore.The shipwreck merchant will ask for supplies for the supply box as well as the raft. In reward for the supply of goods, the village's reputation will be increased. On the other hand, shipwrecks are loaded with cargo, which can be robbed. Robbery affects the reputation and karma of the village.
== Meteorite ==
Meteorite is a random event that adds a meteorite, a Resources:Mineral, to the map of the island. When the player awakens from sleep, the falling of the meteorite is notified by a message. The meteorite itself may be ignored because it contains effective minerals in the early stages, but not in large quantities.
== War of Independence ==
This event will be implemented to the game in the furture.
This event will be implemented in a future update.
== Rafts and Ships ==
See the Ships & Tourist industry article.
== Villager Deserting ==
See the Villager article.