Turn Zombie

Turn Zombie is an Area-type Necromantic spell that does direct damage to zombies, bypassing DR.Magic, p.152
*Duration: Instantaneous.DFRPG: Spells, p.61 Successfully "turned" undead will avoid the caster for one full day.
*Base Cost: 2. Cannot be maintained--must be recast. 
*Time to cast: 4 seconds--so cast early!
*Prerequisite: Zombie spell, or "Holy status" in most settings.
**Prerequisite in DFRPG: Power Investiture (Clerical) 2
== Rules and Uses ==
* Does 1d injury against any zombie in the area, bypassing damage resistance.
* Furthermore, any zombie in this area also flees on a roll of 1 on a 1d.
* Works on any undead creature created through the Zombie spell
** When in doubt, assume this works against most undead unless otherwise stated. Zombies, skeletons, frozen dead, reskinned, "undead slimes" are all affected by Turn Zombie! 
== As an Enchantment ==
Staff, wand, or jewelry. At the GM’s option, this item may work only for a person with Blessed or Power Investiture. Energy cost to create: 600.
== See Also ==
* For turning incorporeal undead, try Turn Spirit
* In a defensive situation, such as Delvers wanting to protect a chokepoint or hallway, undead can be held back by Pentagram! 
== References ==