Ultimate Crisis

is one of the endgame crises in Immortal Empires. Like the others, it can be set to trigger on the player's Long Victory or on a random turn in between the limits specified at the start. Unlike the others, it triggers every single one of them simultaneously, regardless of the circumstances. These different endgame crises will not be friendly toward one another and will fight amongst each other. Despite this, they will not diminish each-others' threats as they will often be unable to meet until they have conquered or destroyed a sufficient number of non-crisis factions, yourself included. As such, consider each enabled endgame scenario to additionally increase the difficulty of Ultimate Crisis.
==Description==
See event articles.
==Effects==
All endgame scenarios fire at once. This includes:
* The Black Pyramid 
* A Grudge Too Far 
* Da Biggest Waaagh! 
* The Wild Hunt 
* Vampiric Ascension 
That is on top of any other crises you're juggling, such as (as Kislev or Empire) the many, many Chaos lords and forces coming down for a party from the north. 
==Strategy==
* The thing about the Ultimate Crisis, especially on Legendary difficulty, is preparation. You already know what will happen in advance, where it happen, and roughly what will come down your way. So use the alotted time to prepare and leverage the fact that you can trigger it with the Long Victory condition. The most important thing is to trim affected factions thoroughly. That means no letting the Dawi grow too big and no giving them provinces, for example, and preferably exterminating them with prejudice beforehand. A faction with only stacks, no matter how powerful, is a faction with only stacks. 
* Be prepared to lose some provinces. A lot of them actually. This is especially true of eg. Khemri, who gets doomstacks from Nagash, Drakenhof Convclave, Ironbrow, and Bowmen of Oreon all at the same time, one turn away from their heartland and a ton of special buildings. That makes playing as them capital F Fun and they're just about the only faction thus affected. 
* Build up specifically for the crisis. Ideally, you'll have Legendary Lords who are capable of replenishing their armies in a turn (two is too much!) and enough recruitment buildings to cut down global pool recruitment times. Remember, the more of them you build, the shorter the recruitment times for top tier units. 
Category:Immortal Empires
Category:Endgame scenarios