Cinis Vas

Cinis Vas is a character in Dissidia Calamitas Infinita, associated with the story At Fate's End. An exiled alchemist from the country of Haven, he travels the world with a sealed weapon in order to uncover its mysteries.
==Appearance==
Cinis wears a purple hooded robe, with silver greaves. His weapon is "Umbra", a pitch-black sword wrapped in chains.
==Story==
===The 8th Cycle===
===The 9th Cycle===
===The 10th Cycle===
===The 11th Cycle===
==Battle==
__NOTOC__
Cinis VasChain Alchemist – Stance fighter who controls combat's flow by chaining sword, whip, and magic attacks.
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As the Chain Alchemist, Cinis switches between three unique stances using his Artisans Blade, one where it's a sword, one where it's a whip, and a third where it coils around him channeling magic. Pressing the L and R buttons together swaps Cinis's current fighting style between Sword Form, Whip Form, and Magic Form, but this cannot be done while attacking and briefly interrupts his ability to walk or perform an action.
===Bravery Attacks===
<tabber>Sword Form=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Fullmetal Slash 	Ground 	10 (5) 	130 	Melee Low 	Chase 	Physical 	Initial
Fullmetal Slash 	[Close~Mid] Cinis slashes Umbra upwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra upwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra upwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra upwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra upwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra upwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra upwards with two hands. Can be delayed to have darkness extend the blade's length.
Tester 	Ground 	10 (5) 	130 	Melee Low 	N/A 	Physical 	Initial
Tester 	[Close~Mid] Cinis quickly stabs Umbra forward. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis quickly stabs Umbra forward. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis quickly stabs Umbra forward. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis quickly stabs Umbra forward. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis quickly stabs Umbra forward. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis quickly stabs Umbra forward. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis quickly stabs Umbra forward. Can be delayed to have darkness extend the blade's length.
Advancement of Knowledge	Ground 	10 (5) 	130 	Melee Low 	Wall Rush 	Physical 	
Advancement of Knowledge	[Mid] Cinis rushes forward while swinging Umbra three times, ending with a circular slash. Can be delayed to have darkness extend the blade's length. 	[Mid] Cinis rushes forward while swinging Umbra three times, ending with a circular slash. Can be delayed to have darkness extend the blade's length. 	[Mid] Cinis rushes forward while swinging Umbra three times, ending with a circular slash. Can be delayed to have darkness extend the blade's length. 	[Mid] Cinis rushes forward while swinging Umbra three times, ending with a circular slash. Can be delayed to have darkness extend the blade's length. 	[Mid] Cinis rushes forward while swinging Umbra three times, ending with a circular slash. Can be delayed to have darkness extend the blade's length. 	[Mid] Cinis rushes forward while swinging Umbra three times, ending with a circular slash. Can be delayed to have darkness extend the blade's length. 	[Mid] Cinis rushes forward while swinging Umbra three times, ending with a circular slash. Can be delayed to have darkness extend the blade's length.
Overfill (ground) 	Ground 	10 (5) 	130 	Melee Mid 	N/A 	Physical 	Initial
Overfill (ground) 	[Close~Mid] Cinis performs an overhead slash with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an overhead slash with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an overhead slash with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an overhead slash with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an overhead slash with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an overhead slash with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an overhead slash with two hands. Can be delayed to have darkness extend the blade's length.
Overfill (midair) 	Aerial 	10 (5) 	130 	Melee Low 	Wall Rush 	Physical 	Initial
Overfill (midair) 	[Close~Mid] Cinis slashes Umbra downwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra downwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra downwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra downwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra downwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra downwards with two hands. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis slashes Umbra downwards with two hands. Can be delayed to have darkness extend the blade's length.
Dark Scatter 	Aerial 	10 (5) 	130 	Melee Low 	Chase 	Physical 	
Dark Scatter 	[Close~Mid] Cinis performs a circular one-handed slash with Umbra. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs a circular one-handed slash with Umbra. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs a circular one-handed slash with Umbra. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs a circular one-handed slash with Umbra. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs a circular one-handed slash with Umbra. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs a circular one-handed slash with Umbra. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs a circular one-handed slash with Umbra. Can be delayed to have darkness extend the blade's length.
Herbal Cut 	Aerial 	10 (5) 	130 	Melee Low 	Chase 	Physical 	
Herbal Cut 	[Close~Mid] Cinis performs an upwards one-handed slash with Umbra that hits mostly above him. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an upwards one-handed slash with Umbra that hits mostly above him. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an upwards one-handed slash with Umbra that hits mostly above him. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an upwards one-handed slash with Umbra that hits mostly above him. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an upwards one-handed slash with Umbra that hits mostly above him. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an upwards one-handed slash with Umbra that hits mostly above him. Can be delayed to have darkness extend the blade's length. 	[Close~Mid] Cinis performs an upwards one-handed slash with Umbra that hits mostly above him. Can be delayed to have darkness extend the blade's length.
Occult Kick 	Aerial 	10 (5) 	130 	Melee Mid 	Wall Rush 	Physical 	
Occult Kick 	[Close] Cinis performs a downwards kick that hits mostly below him. Inflicts Wall Rush against the floor. Can be delayed to have shadow spikes extend the kick's length.	[Close] Cinis performs a downwards kick that hits mostly below him. Inflicts Wall Rush against the floor. Can be delayed to have shadow spikes extend the kick's length.	[Close] Cinis performs a downwards kick that hits mostly below him. Inflicts Wall Rush against the floor. Can be delayed to have shadow spikes extend the kick's length.	[Close] Cinis performs a downwards kick that hits mostly below him. Inflicts Wall Rush against the floor. Can be delayed to have shadow spikes extend the kick's length.	[Close] Cinis performs a downwards kick that hits mostly below him. Inflicts Wall Rush against the floor. Can be delayed to have shadow spikes extend the kick's length.	[Close] Cinis performs a downwards kick that hits mostly below him. Inflicts Wall Rush against the floor. Can be delayed to have shadow spikes extend the kick's length.	[Close] Cinis performs a downwards kick that hits mostly below him. Inflicts Wall Rush against the floor. Can be delayed to have shadow spikes extend the kick's length.
|-|Whip Form=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Glutton Coil 	Ground 	10 (5) 	130 	Melee Low 	AbsorbChase 	Physical 	Initial
Glutton Coil 	[Mid] Cinis spins Umbra's whip over his head for several moments, hitting all around him. 	[Mid] Cinis spins Umbra's whip over his head for several moments, hitting all around him. 	[Mid] Cinis spins Umbra's whip over his head for several moments, hitting all around him. 	[Mid] Cinis spins Umbra's whip over his head for several moments, hitting all around him. 	[Mid] Cinis spins Umbra's whip over his head for several moments, hitting all around him. 	[Mid] Cinis spins Umbra's whip over his head for several moments, hitting all around him. 	[Mid] Cinis spins Umbra's whip over his head for several moments, hitting all around him.
Evening Star 	Ground 	10 (5) 	130 	 	N/A 	 	
Evening Star 	[Long] Cinis swings Umbra's whip against the ground, covering a far distance forward in front of him. On impact, dark energy shockwaves spread out around the attack's struck area.	[Long] Cinis swings Umbra's whip against the ground, covering a far distance forward in front of him. On impact, dark energy shockwaves spread out around the attack's struck area.	[Long] Cinis swings Umbra's whip against the ground, covering a far distance forward in front of him. On impact, dark energy shockwaves spread out around the attack's struck area.	[Long] Cinis swings Umbra's whip against the ground, covering a far distance forward in front of him. On impact, dark energy shockwaves spread out around the attack's struck area.	[Long] Cinis swings Umbra's whip against the ground, covering a far distance forward in front of him. On impact, dark energy shockwaves spread out around the attack's struck area.	[Long] Cinis swings Umbra's whip against the ground, covering a far distance forward in front of him. On impact, dark energy shockwaves spread out around the attack's struck area.	[Long] Cinis swings Umbra's whip against the ground, covering a far distance forward in front of him. On impact, dark energy shockwaves spread out around the attack's struck area.
Ferrum Swing 	Ground 	10 (5) 	130 	Melee Low 	Wall Rush 	Physical 	
Ferrum Swing 	[Mid] Cinis performs a wide horizontal swing with his whip. 	[Mid] Cinis performs a wide horizontal swing with his whip. 	[Mid] Cinis performs a wide horizontal swing with his whip. 	[Mid] Cinis performs a wide horizontal swing with his whip. 	[Mid] Cinis performs a wide horizontal swing with his whip. 	[Mid] Cinis performs a wide horizontal swing with his whip. 	[Mid] Cinis performs a wide horizontal swing with his whip.
Reaction 	Ground 	10 (5) 	130 	Ranged Low 	N/A 	Magical 	Initial
Reaction 	[Long] Cinis strikes the floor in front of him with his whip, creating a dark energy pulse that travels across the floor while tracking the opponent. 	[Long] Cinis strikes the floor in front of him with his whip, creating a dark energy pulse that travels across the floor while tracking the opponent. 	[Long] Cinis strikes the floor in front of him with his whip, creating a dark energy pulse that travels across the floor while tracking the opponent. 	[Long] Cinis strikes the floor in front of him with his whip, creating a dark energy pulse that travels across the floor while tracking the opponent. 	[Long] Cinis strikes the floor in front of him with his whip, creating a dark energy pulse that travels across the floor while tracking the opponent. 	[Long] Cinis strikes the floor in front of him with his whip, creating a dark energy pulse that travels across the floor while tracking the opponent. 	[Long] Cinis strikes the floor in front of him with his whip, creating a dark energy pulse that travels across the floor while tracking the opponent.
Chain Sway 	Aerial 	10 (5) 	130 	Melee Low 	Chase 	Physical 	Initial
Chain Sway 	[Mid] Cinis extends Umbra and whips it down and back up, hitting below and above him. 	[Mid] Cinis extends Umbra and whips it down and back up, hitting below and above him. 	[Mid] Cinis extends Umbra and whips it down and back up, hitting below and above him. 	[Mid] Cinis extends Umbra and whips it down and back up, hitting below and above him. 	[Mid] Cinis extends Umbra and whips it down and back up, hitting below and above him. 	[Mid] Cinis extends Umbra and whips it down and back up, hitting below and above him. 	[Mid] Cinis extends Umbra and whips it down and back up, hitting below and above him.
Shade Flurry 	Aerial 	10 (5) 	130 	Melee Low 	Chase 	Physical 	
Shade Flurry 	[Mid] Cinis swings his whip at high speed creating a cloud of lines in front of himself for several second. 	[Mid] Cinis swings his whip at high speed creating a cloud of lines in front of himself for several second. 	[Mid] Cinis swings his whip at high speed creating a cloud of lines in front of himself for several second. 	[Mid] Cinis swings his whip at high speed creating a cloud of lines in front of himself for several second. 	[Mid] Cinis swings his whip at high speed creating a cloud of lines in front of himself for several second. 	[Mid] Cinis swings his whip at high speed creating a cloud of lines in front of himself for several second. 	[Mid] Cinis swings his whip at high speed creating a cloud of lines in front of himself for several second.
Sanctuary Swing	Aerial 	10 (5) 	130 	Melee Mid 	Wall Rush 	Physical 	
Sanctuary Swing	[Long] Cinis tosses his whip up-forward in an attempt to hook it onto something. If it succeeds, he uses it perform a damaging swing forward. 	[Long] Cinis tosses his whip up-forward in an attempt to hook it onto something. If it succeeds, he uses it perform a damaging swing forward. 	[Long] Cinis tosses his whip up-forward in an attempt to hook it onto something. If it succeeds, he uses it perform a damaging swing forward. 	[Long] Cinis tosses his whip up-forward in an attempt to hook it onto something. If it succeeds, he uses it perform a damaging swing forward. 	[Long] Cinis tosses his whip up-forward in an attempt to hook it onto something. If it succeeds, he uses it perform a damaging swing forward. 	[Long] Cinis tosses his whip up-forward in an attempt to hook it onto something. If it succeeds, he uses it perform a damaging swing forward. 	[Long] Cinis tosses his whip up-forward in an attempt to hook it onto something. If it succeeds, he uses it perform a damaging swing forward.
Chain Manoeuvre	Aerial 	10 (5) 	130 	N/A 	N/A 	N/A 	
Chain Manoeuvre	[Long] Cinis tosses his whip in a selected direction in an attempt to hook it onto something. If it succeeds, he pulls himself to it. 	[Long] Cinis tosses his whip in a selected direction in an attempt to hook it onto something. If it succeeds, he pulls himself to it. 	[Long] Cinis tosses his whip in a selected direction in an attempt to hook it onto something. If it succeeds, he pulls himself to it. 	[Long] Cinis tosses his whip in a selected direction in an attempt to hook it onto something. If it succeeds, he pulls himself to it. 	[Long] Cinis tosses his whip in a selected direction in an attempt to hook it onto something. If it succeeds, he pulls himself to it. 	[Long] Cinis tosses his whip in a selected direction in an attempt to hook it onto something. If it succeeds, he pulls himself to it. 	[Long] Cinis tosses his whip in a selected direction in an attempt to hook it onto something. If it succeeds, he pulls himself to it.
|-|Magic Form=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Athanor 	Ground 	10 (5) 	130 	Ranged Low 	N/A 	Magical 	Initial
Athanor 	[Mid] Cinis shoots a stream of flames from his hands at the opponent for several seconds. Cinis has a heavily reduced walking speed while this move is active. 	[Mid] Cinis shoots a stream of flames from his hands at the opponent for several seconds. Cinis has a heavily reduced walking speed while this move is active. 	[Mid] Cinis shoots a stream of flames from his hands at the opponent for several seconds. Cinis has a heavily reduced walking speed while this move is active. 	[Mid] Cinis shoots a stream of flames from his hands at the opponent for several seconds. Cinis has a heavily reduced walking speed while this move is active. 	[Mid] Cinis shoots a stream of flames from his hands at the opponent for several seconds. Cinis has a heavily reduced walking speed while this move is active. 	[Mid] Cinis shoots a stream of flames from his hands at the opponent for several seconds. Cinis has a heavily reduced walking speed while this move is active. 	[Mid] Cinis shoots a stream of flames from his hands at the opponent for several seconds. Cinis has a heavily reduced walking speed while this move is active.
Reverse Imbibition 	Ground 	10 (5) 	130 	Ranged Mid 	Chase 	Magical 	Initial
Reverse Imbibition 	[Close] Cinis tosses water on the floor in a line in front of him, which then freezes into large ice spikes. 	[Close] Cinis tosses water on the floor in a line in front of him, which then freezes into large ice spikes. 	[Close] Cinis tosses water on the floor in a line in front of him, which then freezes into large ice spikes. 	[Close] Cinis tosses water on the floor in a line in front of him, which then freezes into large ice spikes. 	[Close] Cinis tosses water on the floor in a line in front of him, which then freezes into large ice spikes. 	[Close] Cinis tosses water on the floor in a line in front of him, which then freezes into large ice spikes. 	[Close] Cinis tosses water on the floor in a line in front of him, which then freezes into large ice spikes.
Lightningrass 	Ground 	10 (5) 	130 	Ranged Mid 	N/A 	Magical 	Initial
Lightningrass 	[Close] Cinis places a roll of lightningrass on the floor in front of him, and can have up to 7 out at once. Every 10 seconds, a bolt of lightning strikes every lightningrass set on the stage. Lightningrass vanishes after their third time being struck by a lightning. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will be considered a permanent lightningrass if another set lightningrass is active. 	[Close] Cinis places a roll of lightningrass on the floor in front of him, and can have up to 7 out at once. Every 10 seconds, a bolt of lightning strikes every lightningrass set on the stage. Lightningrass vanishes after their third time being struck by a lightning. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will be considered a permanent lightningrass if another set lightningrass is active. 	[Close] Cinis places a roll of lightningrass on the floor in front of him, and can have up to 7 out at once. Every 10 seconds, a bolt of lightning strikes every lightningrass set on the stage. Lightningrass vanishes after their third time being struck by a lightning. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will be considered a permanent lightningrass if another set lightningrass is active. 	[Close] Cinis places a roll of lightningrass on the floor in front of him, and can have up to 7 out at once. Every 10 seconds, a bolt of lightning strikes every lightningrass set on the stage. Lightningrass vanishes after their third time being struck by a lightning. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will be considered a permanent lightningrass if another set lightningrass is active. 	[Close] Cinis places a roll of lightningrass on the floor in front of him, and can have up to 7 out at once. Every 10 seconds, a bolt of lightning strikes every lightningrass set on the stage. Lightningrass vanishes after their third time being struck by a lightning. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will be considered a permanent lightningrass if another set lightningrass is active. 	[Close] Cinis places a roll of lightningrass on the floor in front of him, and can have up to 7 out at once. Every 10 seconds, a bolt of lightning strikes every lightningrass set on the stage. Lightningrass vanishes after their third time being struck by a lightning. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will be considered a permanent lightningrass if another set lightningrass is active. 	[Close] Cinis places a roll of lightningrass on the floor in front of him, and can have up to 7 out at once. Every 10 seconds, a bolt of lightning strikes every lightningrass set on the stage. Lightningrass vanishes after their third time being struck by a lightning. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will be considered a permanent lightningrass if another set lightningrass is active.
Haven-Style Psychokinetic Blade (ground)	Ground 	10 (5) 	130 	Melee LowRanged Mid 	 	Physical 	
Haven-Style Psychokinetic Blade (ground)	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).
Tectonic Shift 	Ground 	10 (5) 	130 	Ranged Mid 	DodgeChase 	Magical 	
Tectonic Shift 	[Mid] Cinis descends under the earth before reemerging closer to the opponent surrounded by spikes of rock. 	[Mid] Cinis descends under the earth before reemerging closer to the opponent surrounded by spikes of rock. 	[Mid] Cinis descends under the earth before reemerging closer to the opponent surrounded by spikes of rock. 	[Mid] Cinis descends under the earth before reemerging closer to the opponent surrounded by spikes of rock. 	[Mid] Cinis descends under the earth before reemerging closer to the opponent surrounded by spikes of rock. 	[Mid] Cinis descends under the earth before reemerging closer to the opponent surrounded by spikes of rock. 	[Mid] Cinis descends under the earth before reemerging closer to the opponent surrounded by spikes of rock.
Salamander Spheres 	Aerial 	10 (5) 	130 	Ranged Mid 	N/A 	Magical 	Initial
Salamander Spheres 	[Long] Cinis creates a fireball from each hand that hover in place for a few moments before chasing the opponent with heavy tracking. They vanish if Cinis is hit by an attack. 	[Long] Cinis creates a fireball from each hand that hover in place for a few moments before chasing the opponent with heavy tracking. They vanish if Cinis is hit by an attack. 	[Long] Cinis creates a fireball from each hand that hover in place for a few moments before chasing the opponent with heavy tracking. They vanish if Cinis is hit by an attack. 	[Long] Cinis creates a fireball from each hand that hover in place for a few moments before chasing the opponent with heavy tracking. They vanish if Cinis is hit by an attack. 	[Long] Cinis creates a fireball from each hand that hover in place for a few moments before chasing the opponent with heavy tracking. They vanish if Cinis is hit by an attack. 	[Long] Cinis creates a fireball from each hand that hover in place for a few moments before chasing the opponent with heavy tracking. They vanish if Cinis is hit by an attack. 	[Long] Cinis creates a fireball from each hand that hover in place for a few moments before chasing the opponent with heavy tracking. They vanish if Cinis is hit by an attack.
Icefall 	Aerial 	10 (5) 	130 	Ranged Low 	N/A 	Magical 	
Icefall 	[Close] Cinis tosses water into the air, creating a spread of ice spikes in front of him that then all fall to the stage's floor. 	[Close] Cinis tosses water into the air, creating a spread of ice spikes in front of him that then all fall to the stage's floor. 	[Close] Cinis tosses water into the air, creating a spread of ice spikes in front of him that then all fall to the stage's floor. 	[Close] Cinis tosses water into the air, creating a spread of ice spikes in front of him that then all fall to the stage's floor. 	[Close] Cinis tosses water into the air, creating a spread of ice spikes in front of him that then all fall to the stage's floor. 	[Close] Cinis tosses water into the air, creating a spread of ice spikes in front of him that then all fall to the stage's floor. 	[Close] Cinis tosses water into the air, creating a spread of ice spikes in front of him that then all fall to the stage's floor.
Haven-Style Psychokinetic Blade (midair)	Aerial 	10 (5) 	130 	Melee LowRanged Mid 	 	Physical 	
Haven-Style Psychokinetic Blade (midair)	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).	[Close~Long] If the button is tapped, Umbra briefly speeds its rotation of Cinis, hitting around him at very close range. If the button is held, Cinis instead sends the coiling Umbra toward the opponent as a multi-hitting projectile. Once at the end of its travel path, it then proceeds to shift into its sword form and dive into the floor below, inflicting downwards Wall Rush and lodging itself in place until this move is again used, which will cause it to teleport back to Cinis (lengthening this move's start-up animation).
</tabber>
===HP Attacks===
<tabber>Sword Form=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Philosopher's Throw (ground)	Ground 	30 (15) 	260 	Grab-Unblockable 	N/A 	Physical 	Initial
Philosopher's Throw (ground)	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then begins walking backwards, the blade slowly turning into a whip before Cinis pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing.	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then begins walking backwards, the blade slowly turning into a whip before Cinis pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing.	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then begins walking backwards, the blade slowly turning into a whip before Cinis pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing.	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then begins walking backwards, the blade slowly turning into a whip before Cinis pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing.	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then begins walking backwards, the blade slowly turning into a whip before Cinis pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing.	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then begins walking backwards, the blade slowly turning into a whip before Cinis pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing.	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then begins walking backwards, the blade slowly turning into a whip before Cinis pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing.
Mortal Coil (ground) 	Ground 	30 (15) 	260 	Melee High 	Absorb 	Magical 	Initial
Mortal Coil (ground) 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing.
Philosopher's Throw (midair)	Aerial 	30 (15) 	260 	Grab-Unblockable 	Wall Rush 	Physical 	Initial
Philosopher's Throw (midair)	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing. 	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing. 	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing. 	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing. 	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing. 	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing. 	[Very Close] Cinis reaches forward. Upon grabbing the opponent, he lifts Umbra while holding it in the reverse grip before plunging it into the opponent's torso. Cinis then pulls it out fully in a single motion, sending the opponent flying. Cinis switches to Whip Form regardless of it hitting or missing.
Mortal Coil (midair) 	Aerial 	30 (15) 	260 	Melee High 	Absorb 	Magical 	Initial
Mortal Coil (midair) 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing. 	[Close] Cinis enchants Umbra, causing it to extend before spinning around him several times at high speed creating a tornado. Cinis switches to Magic Form regardless of it hitting or missing.
|-|Whip Form=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Chaos Tether (ground)	Ground 	30 (15) 	260 	Melee High 	N/A 	Magical 	Initial
Chaos Tether (ground)	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.
Dark Bond (ground) 	Ground 	30 (15) 	260 	Block High 	BlockWall Rush 	Physical 	Initial
Dark Bond (ground) 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing.
Chaos Tether (midair)	Aerial 	30 (15) 	260 	Melee High 	N/A 	Magical 	Initial
Chaos Tether (midair)	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.	[Long] Cinis extends Umbra's whip toward the opponent. If it connects, the chain wraps around the opponent as Cinis drags them into the air above him. Magical energy then shocks the opponent as they hover before a magical explosion knocks them away. Cinis switches to Magic Form regardless of it hitting or missing.
Dark Bond (midair) 	Ground 	30 (15) 	260 	Block High 	BlockWall Rush 	Physical 	Initial
Dark Bond (midair) 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing. 	[Block] A counter move. Cinis holds Umbra's whip out in front of his face. Upon blocking a melee hit, the whip ensnares the opponent and Cinis swings them around himself before slamming them against the ground. Cinis switches to Sword Form regardless of it hitting or missing.
|-|Magic Form=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Asylum Blade (ground)	Ground 	30 (15) 	260 	Ranged High 	N/A 	N/A 	Initial
Asylum Blade (ground)	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.
World Chain (ground) 	Ground 	30 (15) 	260 	Melee High 	Wall Rush 	Physical 	Initial
World Chain (ground) 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing.
Asylum Blade (midair)	Aerial 	30 (15) 	260 	Ranged High 	N/A 	N/A 	Initial
Asylum Blade (midair)	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.	[Close~Omni] Umbra floats into the air in its sword form and spins several times with its blade extended by darkness. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will start the attack at that location and will travel all the way back to Cinis while spinning. Cinis can move freely while it is returning to him, but cannot perform any other moves. Cinis switches to Sword Form regardless of it hitting or missing.
World Chain (midair) 	Aerial 	30 (15) 	260 	Melee High 	Wall Rush 	Physical 	Initial
World Chain (midair) 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds while quickly falling to the ground, from where the move can continie. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds while quickly falling to the ground, from where the move can continie. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds while quickly falling to the ground, from where the move can continie. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds while quickly falling to the ground, from where the move can continie. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds while quickly falling to the ground, from where the move can continie. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds while quickly falling to the ground, from where the move can continie. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing. 	[Mid] Cinis grabs Umbra and spins forward with its whip extended for several seconds while quickly falling to the ground, from where the move can continie. Cinis's movement can be controlled during this move. If Umbra has been placed on the stage with Haven-Style Psychokinetic Blade, it will teleport back to Cinis (lengthening this move's start-up animation). Cinis switches to Whip Form regardless of it hitting or missing.
</tabber>
==EX Mode==
Cinis's EX Mode is Eternal Hex. Umbra begins glowing with a purple aura at all times, and Cinis's eyes glow green He gains the abilities "Regen" and "Critical Boost", as well as the ability "Comprehension" which gives Cinis a unique passive effect that changes based on which stance he is in: Sword form lets Cinis chain Bravery attacks into up to two more Bravery attacks, Whip form has a shadow whip follow the weapon's movements while attacking to increase the number of hits, and Magic form has greatly increased EX force intake range.
Cinis's EX Burst is Umbra Unleashed. Cinis punches the opponent with a flaming fist. His whipsword extends into the sky, corrupting the background with a sinister darkness. Enormous black chains then pierce the opponent from all directions, and finally Cinis throws a fireball at the opponent which then explodes.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
'''''' 	30 	
'''''' 	90 	
Hen to Pan	100 	One is the all.
===Exclusive Accessory===
Accessory 	Description/Effect 	Description/Effect
Alchemical Codex 	Knowledge enough of a strength can transform it into a weakness.	LUK+4
Hollow Scales 	Too light to actually weigh anything. 	LUK+4
Alchemist's Desire	N/A 	LUK+1
Alchemist's Dream 	N/A 	LUK+2
Alchemist's Hopes 	N/A 	LUK+3
==Musical Themes==
*Main Theme: 
*World Map Theme: 
*Normal Battle: 
*Boss Battle: 
===Rival Battle===
==Quotes==
===Encounter===
*
*
*
*
*<BR>— If HP is low
*<BR>— If HP is low
*<BR>— If opponent is stronger
*<BR>— If opponent is stronger
*<BR>— If opponent is weaker
*<BR>— If opponent is weaker	
===Victory===
*
*
*
*
*<BR>— If HP is low
*<BR>— If HP is low
*<BR>— If opponent is stronger
*<BR>— If opponent is stronger
*<BR>— If opponent is weaker
*<BR>— If opponent is weaker	
===Defeat===
*"Damn it all..."
*
*
*
*<BR>— If opponent is stronger
*<BR>— If opponent is stronger
*<BR>— If opponent is weaker
*<BR>— If opponent is weaker
===Default specific===
===Boss Specific===
*Ragnarok: "My service is paid in knowledge, but my loyalty cannot be bought."
*Genesis: "The recurrent folly of a common threat..."	
*Eris: "I wasn't expecting this power to be quite so... deprave."
*The Embodiment: "This... is what I...?"	
*Amaterasu: "Phoenix guide me."
===DLC specific===
Category:Characters
Category:At Fate's End characters