Zero (Super Smash Bros. X Zone)

Zero ( Zero) is a unlockable playable character in Super Smash Bros. X Zone.
==Unlock criteria==
*Complete Classic mode as on Normal or Higher difficulty for the first time.
==Attributes==
Zero holds the advantage of long-reaching, disjointed hitboxes filling out the majority of his moveset, albeit at the cost of longer than average startup and ending animations. Zero shares the same walking dash speed, gravity speed, air acceleration speed to .
Zero shines in Zoning. He has all-around but above average attributes, being able to play either defensively or offensively. With a good variety of melee and ranged attacks, Zero can effectively control the space near him, interrupting opponents and punishing them accordingly. All his attacks, save for Neutral Aerial and Back Aerial, have disjointed hitboxes, giving him advantage over opponents.
Zero mainly uses his trademark weapons, the Z-Saber and Z-Buster in a variety of his moveset, but he relies on his Z-Saber the most out of his Z-Buster as most of his moves have disjoint range and can knock off opponents who can suffer from attacks like these (Ex: ) and rack up quite damage and combo easily at his opponents. Zero has a strong grab game in which his throws mostly start a follow up of his combo game. As for Zero's smash attacks, his side smash seems to be his strongest one with high KO potential.
Zero's special moveset is very unique as well. Hadangeki has a long distance shot as Zero can fire it on the ground and in the air diagonally to the opponent. Raikousen has very good recovery as he can dash through the opponent with short distance. Ryuenjin is Zero's main recovery move and has good range to it and Yammar Option acts similar to 's Leaf Shield as an option to protect and use against opponents.
Despite the myriad of advantages they provide, Zero’s physics are not purely beneficial. His combination of above average weight and being a high faller makes him the ideal target for long, damaging combos and chain grabs, somewhat negating the advantages brought on by his survivability.
His long range comes at the aforementioned expense of leaving large openings after mistimed attacks, and should he be caught off-stage without his midair jump, he is left with few recourses. Zero also suffers against characters who posses better mobility or out prioritize or reflect his projectiles, as his ground mobility is average.
==Moveset==
===Standard Attacks===
Attack 	Attack Name	DMG 	Description
Neutral Attack	 	3%, 3%, 3% 	Zero slashes three times in a row.
Side Tilt 	Z-Buster 	10% 	Zero stops for a second and shoots a energy shot at the opponent.
Up Tilt 	 	11% 	Zero swipes over his head with the Z-Saber.
Down Tilt 	 	11% 	Zero swipes beneath him with the Z-Saber knocking the opponent upwards.
Dash Attack 	Shippuuga 	3% (Hits 1-3)	Zero executes a power blade slash while dashing.
===Smash Attacks===
Attack 	Attack Name	DMG 	Description
Side Smash	Raijingeki 	9% (Hit 1) 1% (Hits 2-10), 18% (Hit 11)	Zero thrusts his Z-Saber into the opponent as electricity flows around it.
Up Smash 	 	16% 	Zero swipes his Z-Saber upwards.
Down Smash	Rakuhouha 	14% (Uncharged), 19% (Fully Charged) 	Zero punches the ground as bolts of energy erupt from the ground. Acts similar to 's Down Smash.
===Standard Attacks===
Attack 	Attack Name 	DMG	Description
Neutral Aerial	Kuuenzan 	5% 	Zero performs a rolling slash attack with his Z-Saber whilst in the air.
Forward Aerial	 	10%	Zero arcs his Z-Saber downwards in a swipe meteor smashing the opponent.
Back Aerial 	 	5% 	Zero does a back kick.
Up Aerial 	 	11%	An Upwards Slash
Down Aerial 	Hyouretsuzan	20%	Zero will perform a falling downward thrust with the Z-Saber turning into a giant light blue icicle.
===Grabs & Throws===
Attack 	Attack Name	DMG 	Description
Grab 	 	- 	Zero grabs with one hand.
Pummel 	 	1% 	A Headbutt.
Forward Throw	 	3% (Hits 1-3) 	Zero thrusts his Z-Saber in the opponent's face shooting three shots in their face shooting them forward.
Back Throw 	 	8% (Slam), 3% (Hits 1-3)	Zero slams the opponent behind him but not letting go and shoots three shots from his Z-Saber into the opponent's face.
Up Throw 	 	5% 	Tosses the opponent up and slashes them with the Z-Saber.
Down Throw 	 	4%, 5% 	Throws opponent on the ground and Giga Punches their body.
===Special Attacks===
Attack 	Attack Name 	DMG 	Description
Neutral Special	Hadangeki 	4% 	Zero slashes his blade sending a projectile
Side Special 	Raikousen 	10% 	Zero dissapears, dashes forward then reappears leaving a trail of electricity behind him.
Up Special 	Ryuenjin 	4% (Hits 1-6), 6% (Hit 7)	Zero will perform a leaping upward slash with the Z-Saber as a blade of red flames.
Down Special 	Yammar Option	11% (Each Explosion) 	Zero summons up to three robot dragonflies to shield him and fire straight ahead.
Final Smash 	Black Zero 	Varies 	Zero transforms into his ultimate form Black Zero as his moveset entierly buffs.
==Misc.==
Misc 	Description 	Description 	Description
On-screen appearance	Teleports in while facing the other way and turns around and gets in his battle stance.	Teleports in while facing the other way and turns around and gets in his battle stance. 	Teleports in while facing the other way and turns around and gets in his battle stance.
Taunts 	Standard 	Sways his Z-Saber around while saying "Just like a training program!" 	
Taunts 	Side 	Flicks hair saying "Pathetic!" 	
Taunts 	Down 	Cracks knuckles saying "Getting Bored Here!" 	
Idle poses 	
*Adjusts his Arm cannon.
*Looks around himself. 	
*Adjusts his Arm cannon.
*Looks around himself. 	
*Adjusts his Arm cannon.
*Looks around himself.
Victory poses 	Victory pose 1 	Shoots two shots from the Z-Buster and strikes a pose. 	
Victory poses 	Victory pose 2 	Looks and turns away from the camera before teleporting out saying "Mission Accomplished! Returning to Base!"	
Victory poses 	Victory pose 3 	Does a few slashes from the Z-Saber and strikes a pose with it. 	
==Color Change==
==Trivia==