Enemy (Separation Anxiety)

The enemies encountered in Separation Anxiety in Melody of the Maze all have the same cards, but two different types of stats. Both enemies are Demons.
*Loq
Difficulty	Stats	Gold	XP 	Energy	HP	Deck
Normal 	3 3 2	1000	112	70 	5 	30
Hard 	4 4 3	1000	112	70 	6 	34-37
Nightmare 	5 5 4	1000	112	70 	7 	35-40
*Quax
Difficulty	Stats	Gold	XP 	Energy	HP	Deck
Normal 	3 3 2	1100	120	75 	5 	30
Hard 	4 4 3	1100	120	75 	6 	34-37
Nightmare 	5 5 4	1100	120	75 	7 	35-40
==Deck List==
The enemy's deck has:
(See Enemy Deck for more information)
Card 	
Cards / Deck 
(N/H/Nm)	Type 	
Stats 
(Atk/Shd)	Summary
Blood Moon 	1/1/1 	Location	0/0	For 2 turns, each adventurer's absorption becomes 0.
Bottled Magic 	1/1-4/1-3 	Potion 	0/0	+1 MC. On Deplete, when a magic attack is played, if Bottled Magic is in depletion pile, shuffle into deck.
Breastplate of Warding	1/1-4/1-3 	Talisman	1/0	While in library, +1 absorption. Adventurer magic attacks deal +1 damage.
Chain Lightning 	4/4-7/4-7 	Light 	0/0	Deal damage (3-2-1) to random adventurers. +1 MC per player adventurer damaged. 6 damage; +1 MC
Eldritch Strike 	4/4/4 	Melee 	2/0	+1 damage per enemy MC.
Enchanted Arrow 	4/4/4 	Ranged 	1/0	+1 MC. 50% chance to do +1 damage per MC.
Enchanted Weapons 	2/2/2 	Light 	0/0	+1 MC. Expend all MC. For that many turns enemy NPCS deal double damage.
Fight for Me 	–/1-3/1-3	Light 	3/1	Heal 3.
Hand of Death 	2/2/2 	Dark 	0/0	+1 MC. For each enemy MC, each adventurer depletes random NPC.
Hellfire 	2/2/2 	Light 	2/0	If Hellfire deals damage, damaged adventurer cannot gain shields for next 3 turns.
Impish Ritual 	2/2/2 	Light 	0/0	Double enemy's MC.
Kazarach Grimoire 	1/1-2/1-5 	Talisman	1/0	While in Library, enemy magic attacks have great chance of being shuffled into deck.
Magic Grab 	1/1/1 	Melee 	1/0	+1 MC. Remove MC from defending adventurer. If you do deal 2 damage.
Mirror Image 	2/2/2 	Dark 	0/0	Permanently, whenever a Weapon is played, a copy is also played.
Royal Battle Mage 	1/1/1 	NPC 	1/0	Remove all enemy MC. 50% chance of +1 damage for each MC removed.
Spellcatcher 	1/1-2/2-4 	Talisman	1/0	While in your library, whenever any Magic Attack enters any depletion pile, +1 MC.
Stone Circle 	1/1/1 	Location	0/0	When any magic attack is played, that player has a 50% of gaining 1 MC.
Vivian's Nexus 	–/0-5/0-3	Dark 	2/2	+2 MC. Remove all MC. Deal +1 damage per removed MC.
Category:Enemies
Category:Demons