Ledgermayne

Ledgermayne is the thirteenth challenge on the Lords of Chaos board.
== Attacks==
# Ledgermayne blasts its foe with a bubble of mana.
#* 'This place... It is recognized... More Mana is required...'
#* Randomly targets 1 of North, West, or South as a Mana wellspring (see Mechanics).
#* Applies 'Mana Starved: Hungering for Mana' for 5 turns.
#* Attacks for 2 hits of 100% ??? Magic damage (200% total).
# Ledgermayne blasts its foe with a bubble of mana.
#* 'This presence... It is recognized... Mana levels approaching critical mass...'
#* Randomly targets 1 of North, West, or South as a Mana wellspring.
#* Applies 'Mana Overflow: Overflowing with Mana' for 5 turns.
#* Attacks for 2 hits of 100% ??? Magic damage (200% total).
# Ledgermayne blasts its foe with a torrent of mana.
#* Attacks for 5 hits of 150% ??? Magic damage (750% total).
# Ledgermayne blasts its foe with a bubble of mana.
#* Heals itself for 7.5% of its maximum HP (1319).
#* Attacks for 2 hits of 100% ??? Magic damage (200% total).
# Ledgermayne blasts its foe with a root of mana.
#* Attacks for 1 hit of 100% ??? Magic damage.
#* Inflicts 'Rooted', a 3-turn stun.
# Ledgermayne blasts its foe with threads of mana.
#* Attacks for 3 hits of 100% ??? Magic damage (300% total).
#** Inflicts 'Essence Drain' for 5 turns, a 50% ??? Mana DoT.
# Ledgermayne blasts its foe with a torrent of mana.
#* Attacks for 5 hits of 150% weakness seeking Magic damage (750% total).
#* Inflicts an effect depending on whether Attack 1 or Attack 2 was used prior (see Mechanics).
==Rotation ==
* Ledgermayne's attack rotation is (1 OR 2) -> 3 -> 4 -> 5 -> 6 -> 7 -> repeat.
==Mechanics==
=== Mana Wellspring ===
* Upon using Attack 1 or 2, Ledgermayne randomly targets one of the 3 pads (signified with a pulse effect).
* Upon using Attack 7, if the player is standing on the indicated pad, heals the player for 10% of their maximum HP.
** 'An acceptable position.' Your health is restored by the wellspring of Mana!
=== Mana Starved/Mana Overflow ===
* Upon using Attack 1 or 2, Ledgermayne applies either 'Mana Starved' or 'Mana Overflow' respectively for 5 turns.
* Upon using Attack 7, Ledgermayne checks the player's MP and may potentially have an effect depending on its value:
** If 'Mana Starved' was applied and the player is above 50% of their maximum MP, automatically inflicts 'Mana Sap' for 99 turns, a 30X Null MP DoT, where X is the number of times Mana Sap has been applied.
*** 'Target Mana exceeding expected levels.' (Ledgermayne bathes in your excessive Mana!)
** If 'Mana Overflow' was applied and the player is below 50% of their maximum MP, automatically adds 3 turns of cooldown to all of its target's skills besides trinkets and On-Demands.
*** 'Target Mana decreased to unsustainable levels.' (Insufficient Mana to satisfy Ledgermayne!)
** If neither of these criteria are met, there is no effect.
=== Unstability ===
* If Ledgermayne is below 50% HP (8793), it applies 'Unstable Reactions' for 6 turns inclusive at the start of every turn.
** +100 Boost.
* If Ledgermayne is below 25% HP (4397), it additionally applies 'Unstable Manaweave' for 6 turns inclusive at the start of every turn.
** +180 Melee/Pierce/Magic.
==Stats==
==Resistances==
*Shrink: 300
*Immobility: 300
== Gallery ==
File:HDLedgermayne.png
Category:Boss
Category:Monster