Update:Combat Rework

The original post can be found here.
Combat Rework
*Range and melee combat has received a major rework. This mostly will not effect main pking, but it should fix the problem we had with pure pking. 
*Anyways, the change is that pures should no longer hit nearly as high every hit, so things like dragon dagger, rune knives, and gmaul shouldn't be too overpowered for pures anymore. Some items have been tweaked specifically in this update:
*Sagittarian armour requires 99 defense to wear, the bow requires 70 defense to wield
*D'hide bodies as well as berserker helms should no longer be equippable at 1 defense
This update should make combat better in general for mains and pures alike. Magic combat has remained untouched in this.
*All the bonuses in calculations have been scaled down, what I mean by this is let's say (arbitrary numbers) a main had 500 melee atk and his opponent had 450 melee attack. Via the calculations it could become 1000 attack vs 900 defence. This generally worked out fine with main pking, but with pures it got really bad. Such as if a pure had 100 attack versus 20 defence, it would scale to 200 vs 40. This made them hit a lot higher and made pure-pking
*Also, pures had no "base defense" in our calculations. This is why whenever we tried making pure pking better, main pking would go into the dump. Pures have almost no defense bonuses to calculate off of, so a lot of the changes for main pking would make pure pking infinitely worse. This also meant that things like rune knives with even little bonus would completely tear through pures.
In other news
*Please submit your videos to the video of the month. We've been getting very few submissions
*2X voting has been disabled. It was enabled for a long time because I forgot about it
*Farming patch saving should work again