0.3.16

Raids
We're no longer fighting abstract raiders, but representatives of the factions of our world.
* Each raid goes into rotation with a preselected faction for the players to face.
* At the moment, we can fight three factions: Engineers, Lunatics and Scavengers (Nomads are not very prone to open conflict).
* Each faction is characterized by structural features of their machines.
** Lunatics are known for their speed and try to impose melee combat as often as possible.
** Scavengers use solid machines and powerful long-range attacks to organize an effective barrier to the players.
** Engineers are distinguished by their strong officers.
* All enemies in raids are divided into four classes.
** Ordinary enemies crush you with numbers, interfere with movement and task completion. Dangerous in groups.
** Melee enemies re armed with saws, augers or harvesters and try to fight players at close range. Lunatics are the strongest melee fighters.
** Officers are tough opponents, armed with more powerful weapons. Have a dangerous habit of quietly appearing in the thick of the battle, as the players are busy fighting ordinary opponents. Engineers have the strongest officers.
** Gunners shoot from a distance, not allowing to concentrate on missions or destruction of normal opponents. Deal a lot of damage, but are vulnerable in melee. Scavengers are the most skilled gunners.
* Special bosses have also been created for each faction in ‘Defence’ mode. 
Cargo race
* Improved algorithm for choosing cargo spawn points. Now a cargo to collect is chosen in the close radius from the previous one.[/space]
Defence
* Improved algorithm of tower selection. Now every next tower to defend is farther than the previous one.[/space]
General
* Opponents now know where to jump off small ledges.
Balance
Machine guns
* MM5-4 Vector
** Structure reduced by 10%.
* ST-M23 Defender
** Power drain increased by 1.
** PS increased to 555.
** Durability increased by 50%
** Mass increased by 33%.
* Reaper
** Damage increased by 12%
Shotguns
* Spitfire
** Power drain increased by 1.
** PS increased to 555.
** Durability increased by 22%
Cannons
* Avenger 57 mm
** Vertical rotation angle considerably reduced.
* Judge 76 mm
** Vertical rotation angle slightly increased.
** Structure increased by 20%
* Executioner 88 mm
** Vertical rotation angle significantly increased.
** Damage increased by 5%.
* Little Boy 6LB
** Durability increased by 20%
* ZS-34 Fat Man
** Vertical rotation angle slightly increased.
** Damage increased by 5%
* Mammoth
** Vertical rotation angle increased.
Turrets and drones
* Attack drone
** Now activates instantly.
* Missile drone
** Now activates instantly.
* Missile turret
** Damage increased by 5%.
** Activation time reduced to 1 second.
Porcupine minelayer
* Porcupine barrels are now damaged by fire from ‘Firebug’ and your own fire.
Chassis
* Armored track
** Increased turn rate.
Miscellaneous 
* Map 'Rock city' and 'Founders canyon' returned to ‘Defence’ and ‘Cargo pickup’ Raid rotation.
* The amount of uranium required for the production of relic weapons is now 600.
ru:0.3.16
Category:Updates