Diablo game

The art style of Diablo 2 is described as realist medieval gothic horror with low-fantasy and sword-and-sorcery elements[1]. . It is characterized by a form of stylization that attempts to represent fairly realistic textures. The aesthetics of Diablo 2 are crude, vulgar, and risqué, featuring large, hulking, muscular men and busty, scantily-clad, hourglass-figured women[1]---The lore and dark, oppressive atmosphere that was built through the art, sound, and story.
We had a dark horror about literally the devil possessing a small child and using him to unleash the horrors of the burning hells into this earth.
We had an archbishop, corrupted to the core by the utter opposite of that which he had pledged himself too.
We had burning crucifix, head bodies, real demons, the story behind the overlords, being angels that were so vain and believed themselves so beautiful that they were cast down to hell only to have their bodies mutilated and eyelids ripped off so they could see their horrifying visage for all eternity.
That was Diablo.
That was the classic.
D2 had some good lore, it was close, and mixed great gameplay. Then we got happy gargoyles and rainbow waterfalls with the WOW team building D3 and it became all action with shit Sunday morning cartoon villains.
D1, not one demon popped up on a Virtual Zoom meeting to chat with you and tell you it’s plan. It wanted you to die.Whats something you miss from Diablo 1 that never returned to the series? : Diablo (reddit.com)---
According to the web search results, Diablo and Diablo II were both developed by Blizzard North, a division of Blizzard Entertainment. However, Diablo II had different project leads than Diablo: David Brevik, Erich Schaefer, and Max Schaefer1.
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* Diablo clone
* game realism; realism in games; realism aesthetic; magical realism; true realism; true horror; gothic horror; dark fantasy
*Diablo 1 vs.
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