Vitality

Vitality, also known as "maximum health points," "max hp," or "max vp," is an abstract measure of how much damage a creature can sustain before dying, quantified in Vitality Points (VP). Vitality is determined through a combination of a creature's level, class, and Health stat as well as magical modifiers; in general, experienced, higher-level characters have more vitality than their weaker, lower-level counterparts and warriors who rely on their physical prowess have more vitality than mages who rely on their spiritual power and wits.
When a creature receives damage of any kind, their Vitality, which is their maximum capacity for VP, does not diminish, but their current VP decreases proportionately to the damage taken. How this damage manifests in the afflicted creature depends on a number of factors. While something like a crossbow bolt to the face is enough to kill just about any human, such an aimed attack might not actually provide enough damage to kill a high-level character. In such cases, their current VP will still be drained in accordance with the damage, but the attack will in some way not be lethal. If the character is an agile rogue, they may pull their head back at the last moment and have the bolt only graze the tip of their nose; if the character is a wise geomancer, they may conjure a rock to block the bolt at the last possible second; if the character is a brawny berserker, they may simply be lucky enough for the bolt to get caught in their skull and stop it can puncture all the way through to their brain. The attack was by no means negated and the damage resolves as normal, but the way in which they the damage was received may make it superficially appear that the attack was less successful. While a casual observer cannot determine the exact amount of VP that a creature has at any given moment, their general condition tends to be immediately apparent, and this is true however a character receives their damage. A rogue who has not yet been touched by a blade but has barely skirted by on many close calls which have brought his VP down to 1 will look just as on the brink as a barbarian who is oozing blood after tanking a hail of arrows down to his last VP.
== Statuses ==
Robust 100%+
Unharmed 100%
Fine 75%+
Wounded 50%+
Bloodied 25%+
Mortal 0%+
Dying 0%-
== Dying ==