CSA-04

Anaheim Arms CSA-04 Composite Stealth Armor 
Back Ground Information	
Back Ground Information	
Back Ground Information
[Armor Type]	
:	
Environmental - Stealth
[Service History & Entry]	
:	
4520 C.E.
[Primary User]	
:	
Para-Military
[Manufacturer]	
:	
Anaheim Arms
[Materials & Bonuses]	
:	
100% – Thermal Spider-Silk [2]
	
:	
100% – Mono-Film [1]
	
:	
100% – Carbon Fiber [4]
[Equipment]	
:	
See Below
Thermal Spider-Silk	
:	
-4 To Thermal/Heat Checks
Respirator	
:	
Full Oxygen for 12 hours, partial oxygen for 24 hours, +2 to airborne contaminants with partial.
Thermal Dampening Paint	
:	
-6 To Thermal/Heat Checks
[Center Of Mass Deflection]	
:	
7
[Initiatives To Don]	
:	
10
Information
Size	
:	
Small	
:	
Medium	
:	
Large
[Cost]	
:	
1,600	
:	
1,950	
:	
2,650
[Weight - lbs/kgs]	
:	
6.25/2.8	
:	
12.5/5.6	
:	
25.0/11.1
[Armor Points]	
:	
63	
:	
125	
:	
250
Deflection Bonuses & Locations
Location	
:	
Head	
:	
Neck	
:	
Chest	
:	
Shoulders
[Deflection]	
:	
7	
:	
7	
:	
7	
:	
7
Location	
:	
Forearms	
:	
Hands	
:	
Stomach	
:	
Pelvis
[Deflection]	
:	
7	
:	
7	
:	
7	
:	
7
Location	
:	
Knees	
:	
Lower Legs	
:	
Feet		
[Deflection]	
:	
7	
:	
7	
:	
7		
History & Data
Designed for stealth missions the CSA-04’s initial layer is mono-film with a layer of thermal spider-silk over that to dampen the wearer’s heat signature, and the final layer is carbon fiber plates giving good protection and very good flexibility. However the suit becomes very uncomfortable after about eight hours of wear due to the fact that the carbon fiber panels have a tendency to hold in too much of the wearer’s body heat this is made worse by the thermal dampening paint that covers the panels blocking a lot of the air flow. 
After eight hours of wear the suit becomes uncomfortable to wear and every hour the player must make a Physical Exertion or start taking a 1d10 of subdual damage. 
Category:Environmental Armor
Category:Stealth Armor
Category:Armor
Category:Para-Military Armor
Category:Anaheim Arms
Category:Index