Apprentice Hazel

__NOTOC__
Apprentice Hazel is a plant in Plants vs. Zombies 2. It is a seasonal plant, tied to Apprentice Hazel's Studious Season in . Apprentice Hazel is a magical plant who adopts a different moveset based on the family of the plant behind her. This means that, legally speaking, you get 15 different plants in one. That's infinite amethyst, and infinite value.
Apprentice Hazel by default shoots magic bolts down the lane every 1.5 seconds which deal 20 damage each. This is meant to be a pretty weak attack, since Apprentice Hazel in this form is just a more expensive that can't even interact with or get the plethora of other pea-related boosts in the game. Apprentice Hazel can be tapped only once to launch an extra-large magic bolt down the lane which deals 200 damage. Apprentice Hazel also by default passively increases the damage of all other plants on the lawn by 10%, and this increases by 5% per additional unmarked Apprentice Hazel for a maximum of 40%.
Where Apprentice Hazel really shines is when you plant another plant on the tile behind her. Apprentice Hazel will get a different normal attack and special one-time ability based on the family of the plant behind her, and she will also inherit their family for Power-mint boosting purposes. The different abilities for the different families are stronger than the default moveset by design to encourage actually using her gimmick. Apprentice Hazel's type is decided when the plant is planted, so you can freely remove or change that second plant later. Apprentice Hazel has a unique interaction with where you can force it to reset its type by planting on it.
50 of her seed packets can be obtained from the Twinkle Sparkle Woods Thymed Event.
These are Apprentice Hazel's different movesets:
*Fila-mint
**Standard attack: Fires bolts of lightning which deals 40 damage and chains to 2 additional targets nearby. Shoots lightning at the closest zombie in three lanes every 3 seconds.
**Active ability: Fires an extra-powerful bolt of lightning which deals 200 damage and chains to 9 additional targets anywhere on the lawn.
**Plant boost: Attacking plants have a 15% chance to chain damage to a second target. The chain damage is 50% of the original, and the maximum chain distance is 1 tile. The chance to chain increases by % per additional Fila-mint aligned Apprentice Hazel with a maximum chance of %.
*Reinforce-mint
**Standard attack: Shoots angry magic bolts which deal 10 damage plus an additional 20% of the target's maximum Toughness in damage. Minimum of two hits per zombie and deals a flat 200 damage against bosses instead. Shoots angry magic bolt at the closest zombie in the lane every 3 seconds.
**Active ability: Casts a magical shield on itself and on all plants in a 3x3 area around it. The magical shields each take up to 2000 damage before being destroyed, or expire after 60 seconds.
**Plant boost: All plants get a 30% increase to their Toughness with % more increase per additional Reinforce-mint aligned Apprentice Hazel with a maximum increase of %.
*Bombard-mint
**Standard attack: Shoots magic missiles which deal 700 damage in a Tile area on impact. Shoots magic missile at the closest zombie in the lane every 9 seconds.
**Active ability: Casts an explosion in a 3x3 area around itself, dealing 1800 armor-piercing damage to everything in its wake. Zombies that are defeated by the explosion explode secondarily for 100 non armor-piercing damage in a 3x3 area around themselves.
**Plant boost: All plants gain Tile splash damage equal to 20% of the normal damage dealt. Plants that already have splash damage get 20% more. Both splash damage stats increase by % per additional Bombard-mint aligned Apprentice Hazel with a maximum increase of %.
*Arma-mint
**Standard attack: Lobs magic bolts which deal 200 damage to targets on impact. Launches magic bolts at the first zombie 4 or more tiles away from itself every 5 seconds.
**Active ability: Launches a gigantic magic bolt at each zombie on the board except in a 3x3 area around itself, dealing 300 damage on impact.
**Plant boost: When a plant is planted, three huge magical bolts are fired at the closest zombie in each of three lanes, dealing 200 damage to them. This ability can only be triggered by a single type of plant every 10 seconds. The damage is increased by per additional Arma-mint aligned Apprentice Hazel with a maximum damage of .
*Contain-mint
**Standard attack: Shoots buttery magic bolts which deal 10 damage to targets on impact, and have a 50% chance to butter enemies that are hit for 10 seconds. Shoots buttery magic bolts at the closest zombie in the lane every 5 seconds.
**Active ability: Launches 20 magical blobs of butter at random tiles which create butter tiles that butter all zombies that butter step on them for butter 10 seconds.
**Plant boost: All plants gain 40% longer stun/slow effect duration. The stun/slow effect duration boost is increased by % per additional Contain-mint aligned Apprentice Hazel with a maximum increase of %.
*Pepper-mint
**Standard attack: Casts magic flames which deal 30 damage to all zombies in the area of effect. Casts magic flames in a 3x2 area in front of itself every 3 seconds.
**Active ability: Ignites the lane for 900 damage immediately and sets the ground on fire for a total of 900 additional damage over 10 seconds.
**Plant boost: When a plant is planted, cunning magical flames are unleash in the 1x3 area around the plants. The flames will deal 300 damage to all zombies, and can only be triggered by a single type of plant every 10 seconds. The damage is increased by per additional Pepper-mint aligned Apprentice Hazel with a maximum damage of .
*Spear-mint
**Standard attack: Shoots magic spears which deal 80 damage on impact. Shoots a magic spear at the closest zombie anywhere on the lawn with homing every 1.5 seconds.
**Active ability: Shoots a powerful magic spear with a width of 1.2 tiles that flies toward the closest zombie anywhere on the board and keeps going with infinite distance and pierce, dealing 200 damage to everything along the way.
**Plant boost: All attacking plants gain +3 pierce on their attacks. Pierce count increases by per additional Spear-mint aligned Apprentice Hazel with a maximum pierce of +.
*Enchant-mint
**Standard attack: Shoots magic bolts that deal 20 damage on impact and have a 15% chance to hypnotize the target. Shoots a magic bolt at the closest zombie in the lane every 1.5 seconds.
**Active ability: Fires off a burst of hypnotic shockwaves that hypnotize the 2 strongest zombies anywhere on the lawn.
**Plant boost: All plants get a 25% boost to their magical effects such as hypnosis or levitation with % more boost per additional Enchant-mint aligned Apprentice Hazel with a maximum increase of %.
*Conceal-mint
**Standard attack: Casts a dark spell which drags the target into the dirt, or does 1000 damage if they can't be dragged down. Casts the spell upon the closest zombie anywhere on the board every 15 seconds.
**Active ability: For the next 15 seconds, all incoming zombies enter the lawn with 30% less health. They have a 5% chance to be instantly dragged into the dirt when they step on a tile. Effects last for 15 seconds.
**Plant boost: All plants gain a 25% chance to dodge incoming attacks entirely. This chance increases by 5% per additional Conceal-mint aligned Apprentice Hazel, up to a maximum of 45% chance to dodge. Dodging an attack grants the plant immunity from damage and negative effects for 1 second.
*Appease-mint
**Standard attack: Shoots three magic bolts at a time which each deal 20 damage to targets on impact. Shoots magic bolts at the closest zombie in the lane every 1.5 seconds.
**Active ability: Shoots a barrage of 60 magic bolts down the lane, which each deal 20 damage.
**Plant boost: All plants gain a 15% damage boost for each projectile the shoot per attack after the first (2+). This damage boost increases by % per additional Appease-mint aligned Apprentice Hazel, up to a maximum of % damage boost per extra projectile.
*Enlighten-mint
**Standard attack: Shoots solar magic bolts which deal 5 damage to targets on impact and drop 5 sun. Shoots solar magic bolts at the closest zombie in the lane every 1.5 seconds.
**Active ability: Produces 10 sun for each plant on the lawn. Produces 15 sun instead for each sun-producing plant. This ability cannot produce more than a total of 250 sun.
**Plant boost: All plants get a 25% increase to their sun production speed with % more increase per additional Enlighten-mint aligned Apprentice Hazel with a maximum increase of %.
*Ail-mint
**Standard attack: Shoots toxic magic bolts which deal 10 damage on impact and inflict a poison effect that deals 20 armor piercing damage every second for 5 seconds, for a total of 100 armor-piercing damage. Shoots toxic magic bolts at the closest zombie in the lane every 3 seconds.
**Active ability: Casts a toxic spell that poisons all zombies in a 5x5 area around itself for 10 seconds. Dealing 20 armor-piercing every second for a total of 200 armor-piercing damage.
**Plant boost: All plants get a 25% increase to their poison damage with % more increase per additional Ail-mint aligned Apprentice Hazel with a maximum increase of %.
*Enforce-mint
**Standard attack: Casts magical punches which deal 60 melee damage to zombies. Casts magical punches at the closest zombie up to 2 tiles away every 0.5 seconds.
**Active ability: Feverishly punches in a 3x3 area, dealing a total of 1200 damage to all zombies in the area.
**Plant boost: When a plant is planted, a giant magical fist will appear and punch in the area in front of it, and deal 200 damage to zombies, and can only be triggered by a single type of plant every 10 seconds. The magical fist will also push zombies back up to 2 tiles. The damage is increased by per additional Enforce-mint aligned Apprentice Hazel with a maximum damage of .
*Winter-mint
**Standard attack: Fires frozen magic bolts which deal 20 damage and chill zombies, slowing them down icily by 50% for 10 seconds. Shoots frozen magic bolts at the closest zombie in three lanes every 1.5 seconds.
**Active ability: Casts powerful freezing winds in three lanes which freezes all zombies there for 10 seconds, and then chills them for 10 more seconds afterward.
**Plant boost: When a plant is planted, all zombies in a 3x3 area around that plant will be frozen for 5 seconds, and this can only be triggered by a single type of plant every 10 seconds. The freeze duration is increased by seconds per additional Winter-mint aligned Apprentice Hazel with a maximum freeze duration of 9 seconds.
==Origins==
	Apprentice Hazel is based on , which in turn is based on the plant "witch-hazel". Her name is a portmanteau of "witch-hazel," the real-life plant she is based on, and "witch," hence her appearance.
	Apprentice Hazel is personally based on an apprentice, which is a person (or in this case, a plant) who is learning a trade or profession under the guidance of a skilled mentor or master. Apprentice Hazel's mentor or master is Witch Hazel.
== Almanac Entry ==
== Upgrades ==
=== Plant Food effect ===
When fed Plant Food, Apprentice Hazel does something different based on the Power-mint family she is currently aligned with:
*Fila-mint
**Apprentice Hazel summons a massive storm of lightning bolts that strikes any zombie on the lawn. Each bolt deals 500 damage and chains to up to 9 additional targets nearby. The storm lasts for 10 seconds, continuously damaging and chaining lightning bolts.
*Reinforce-mint
**Apprentice Hazel erects a powerful magical barrier around itself and nearby plants in the area, providing them with invulnerability for 15 seconds. During this time, all incoming damage is nullified, and plants cannot be affected by negative effects such as freezing or knockback.
*Bombard-mint
**Apprentice Hazel unleashes a colossal explosion, devastating all zombies in a 5x5 area around itself. This explosion deals 4000 armor-piercing damage and instantly defeats all affected zombies.
*Arma-mint
**Apprentice Hazel channels immense magical energy to launch a barrage of gigantic magic bolts at every zombie on the board, except in a 3x3 area around itself. Each bolt deals 1200 damage on impact and stuns the target for 5 seconds.
*Contain-mint
**Apprentice Hazel spreads buttery magic across the lawn, creating butter tiles everywhere. These butter tiles cause all zombies stepping on them to be immobilized in a buttery sense for 15 seconds. Additionally, they have a 1% chance to be instantly destroyed.
*Pepper-mint
**Apprentice Hazel engulfs three lanes in a raging inferno, dealing 300 damage to all zombies instantly. The flames persist for an additional 20 seconds, dealing 300 damage per second to any zombies standing on the ignited tiles for a total of damage.
*Spear-mint
**Apprentice Hazel summons a torrent of 40 homing magical spears that each deal 300 damage and pierce 3 zombies before expiring. Each spear gets +100 damage after piercing a zombie, for 400 damage on the second hit and 500 damage on the third.
*Enchant-mint
**Apprentice Hazel unleashes a powerful burst of hypnotic energy that hypnotizes all zombies on the lawn. The hypnotized zombies each receive a 5% Toughness increase for each hypnotized zombie.
*Conceal-mint
**Apprentice Hazel plunges the entire lawn into darkness, dragging all zombies into the depths of the earth. This ability instantly defeats all zombies on the lawn, regardless of their Toughness. Additionally, it prevents any new zombies from entering the lawn for 20 seconds, delaying their arrival.
*Appease-mint
**Apprentice Hazel unleashes a torrential barrage of magic bolts down the lane, overwhelming all zombies in its path. Each bolt deals 20 damage and Apprentice Hazel will keep firing every 0.025 seconds until there are no more zombies in front of it, or after 120 seconds have passed.
*Enlighten-mint
**Apprentice Hazel bathes the entire lawn in radiant energy, boosting the production of sun for all sun-producing plants. Sun-producing plants will produce double the amount of sun for 60 seconds, and Sun Bean can be eaten twice before expiring instead of only once.
*Ail-mint
**Apprentice Hazel releases a toxic storm that poisons all zombies on the lawn, dealing 50 armor-piercing damage every second for 15 seconds, for a total of damage. Additionally, any affected zombies have their damage output reduced by 50%.
*Enforce-mint
**Apprentice Hazel channels her magical energy to summon a colossal magical fist that sweeps across the nearby area, instantly defeating all zombies in its path. The fist continues to punch repeatedly, dealing 100 damage per hit and pushing zombies back up to 3 tiles.
*Winter-mint
**Apprentice Hazel conjures a freezing blizzard that blankets the entire lawn, chilling all zombies to their core. Zombies are frozen in place for 10 seconds, and take continuous damage over time from frostbite, 30 armor-piercing damage per second.
===Power-mint Effect===
When boosted with a , Apprentice Hazel's Spell Power is increased by 50% for the duration of the mint and her Active Ability is replenished if it was used already.
==Levels==
Level	Seed Packets	Coins 	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades
Level	Seed Packets	Coins 	Sun Cost	Recharge 	Toughness	Spell Power	Plant Food Power(Plant Food Power)	
1 	0 	0 	125 	5 seconds	300 	100% 	100% 	
2 	10 	1,000 	125 	5 seconds	350 	% 	% 	
3 	75 	5,000 	100 	5 seconds	400 	% 	% 	
4 	200 	10,000	100 	5 seconds	450 	% 	% 	
5 	400 	20,000	75 	5 seconds	550 	% 	% 	
6 	750 	30,000	75 	5 seconds	600 	% 	% 	
7 	1,000 	40,000	50 	5 seconds	650 	% 	% 	
8 	1,000 	60,000	50 	5 seconds	700 	% 	% 	
9 	1,500 	60,000	50 	5 seconds	800 	% 	% 	
10 	2,000 	75,000	25 	5 seconds	900 	% 	% 	
 	 	 	25 	 	 	 	 	
===Mastery upgrades===
*Chance to Boost 
==History==
===March 3rd, 2024===
*
==Strategies==
Apprentice Hazel's versatility stems from her ability to adopt different movesets based on the family of the plant positioned behind her. This grants players access to a wide array of abilities that can be tailored to suit various gameplay scenarios. To maximize her effectiveness, it's crucial to carefully select mentor plants from different families, ensuring representation from each family desired for their effects. While it may seem cost-effective to opt for cheaper mentor plants, it's important to consider the value of seed packets and instead integrate diverse families into the lineup to serve as mentors for Apprentice Hazel's transformations. There is no limit to how many different variants of Apprentice Hazel one could bring into a level, though to get the maximum plant boost it's advised to bring at least 5 of each type.
Some Apprentice Hazel variants may have stronger standard attacks and weaker active abilities/plant boosts. Some variants have it the other way around, or some other combination of that. It's important to take that into consideration when using Apprentice Hazel, because there are quite a few different aspects to consider with her. Players should carefully assess the strengths and weaknesses of each variant before deploying Apprentice Hazel on the lawn, adapting their strategy based on the specific abilities and characteristics of the chosen variant. Additionally, experimenting with different combinations of mentor plants and ability setups can help players discover synergistic strategies that maximize Apprentice Hazel's effectiveness in combat.
==Demonstration==
<choose uncached="">
<option weight="50"></option>
<option weight="40"></option>
<option weight="1"></option>
</choose>
==Costumes==
== Gallery ==
Apprentice HazelHD.png|HD Apprentice Hazel
ApprenticeHazelCostume1.png|Apprentice Hazel's costume
Category:Sani's Stuff
Category:Supporting Plants
Category:Plants with a cooldown
Category:Manually controlled plants
Category:Pumpkins
Category:Uncleared page