Daisy (Life & Death)

Daisy (デイジー, Daisy) is a playable character in Super Smash Bros. Life or Death.
Princess Daisy is the ruler of Sarasaland, a country that is composed of four kingdoms (Birabuto Kingdom, Muda Kingdom, Easton Kingdom, and Chai Kingdom) and located very far away from the Mushroom Kingdom. One day, a mysterious space alien named Tatanga invades Sarasaland. In addition to hypnotizing all the country's inhabitants to enslave them into his army, Tatanga kidnaps Daisy in order to marry her and make her his queen, thus setting the events of Super Mario Land into motion. After being saved by Mario, Daisy's continued to make many appearances primarily in spin-offs. As with several other fighters, Daisy has an alternate character, being her younger sister Azalea (アゼリア, Azeria) from the Mario Golf series who is acknowledged with her own voice clips, announcer calls, Fighter Spirit, and crowd chants as well as alternate skins.
Daisy is voiced by Deanna Mustard in all versions of Life or Death. Mustard also voices Daisy's alternate character, Azalea who comes from the Mario Golf series. 
==How to Unlock==
*???
*???
*Get her to join your party in the Kiss of Death.
With the exception of the final task, completing one of the above will lead to Daisy challenging the player on Daisy Cruiser. Defeating her unlocks her for regular gameplay.
==Moveset==
* Daisy can Wall Jump.
* Daisy can perform an extra jump during gameplay. This is based upon her Double Jump ability from Super Mario Run.
 	Name 	Description
Neutral Attack 	N/A 	A one-two combo followed by a hip thrust. It hits on frame 2 and its last hit slightly moves Daisy forward. The first two hits are based on the Punch + Punch + Kick combo from Super Mario 64.
Forward Tilt 	N/A 	Kicks forward 180 degrees from low to high. Compared to Peach's version of the move, Daisy holds both her hands up and kicks the opponent a lot more violently rather than a fainting version.
Up Tilt 	N/A 	Bashes her head upwards. Daisy's head is intangible while the hitboxes are out.
Down Tilt 	N/A 	A low sweep kick. This move meteor smashes grounded opponents.
Dash Attack 	N/A 	A flurry of childish punches. Similar to Luigi's Dash Attack.
Forward Smash 	N/A 	Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a baseball bat like the one used by Daisy in Mario Superstar Baseball, Mario Super Sluggers, and Mario Sports Superstars, angling it downward uses the tennis racket from the Mario Tennis games, and no angling uses the golf club from the Mario Golf games. Each weapon has different properties—the baseball bat has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
Up Smash 	N/A 	Raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become intangible for the duration of the move (frames 14-20).
Down Smash 	N/A 	Daisy does a counterclockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times. Compared to Peach's version, Daisy sports her roller skates from Mario Power Tennis and flowers form around her, increasing her hitboxes. If the move is charged up enough, Fire Flowers will show up instead and attack opponents with fire attacks.
Neutral Aerial 	N/A 	Spins around at an angle with arms extended, dealing damage to her left and right sides.
Forward Aerial 	N/A 	Bashes her crown in front of her for huge knockback.
Back Aerial 	N/A 	Daisy strikes behind her by thrusting her rear. She creates a flower, although it is aesthetic, and possesses no hitbox.
Up Aerial 	N/A 	A quick kick at an upwards angle.
Down Aerial 	N/A 	Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her.
Grab 	N/A 	Grabs the opponent with one hand and placing the other on her hip.
Pummel 	N/A 	Visibly knees the opponent at a moderate rate
Forward Throw 	N/A 	Daisy slaps the opponent forward
Back Throw 	N/A 	Daisy performs a hip bash that sends foes flying back.
Up Throw 	N/A 	Daisy kicks foes upward in a similar manner to her old forward tilt.
Down Throw 	N/A 	Daisy pins her foes on the ground with her foot and repeatedly stomps on them.
Neutral Special	Petal Counter 	Daisy gets in a counter position (being in a guarding position) and if successful, Daisy blows white daisy petals at the foe with yellowish-orange mist that can launch foes but a small launch distance even at higher percents. To compensate, the effects of the daisy petals would cause foes to grow a flower on their head that would deal continuous damage for a short amount of time, similar to the after effects of Jigglypuff’s Rest move.
Side Special 	Hoop Shooter 	Daisy starts by dribbling a basketball at her side, with each dribble slightly increasing the power of the ball. If the ball is successfully dribbled three times (with each dribble having a wait interval of half a second), then the basketball will burst into flames and deal max damage and knockback. If the ball is thrown (at any time) it acts as a projectile that travels the same distance but at differing speeds. The ball can also be angled, with Daisy throwing the basketball with a single hand. The basketball would be slightly bigger than the green soccer ball that Wii Fit Trainer has and it would travel a very long distance (without touching the ground, the ball would travel halfway across Final Destination). The ball will only be able to bounce once, in which it will be able to travel half the previous distance, and if bounced again, it will disappear.
If the move is used in midair, Daisy (instead of dribbling) holds the ball with both hands and behind her head. It will give Daisy a slight aerial boost, mainly because Daisy is preparing to do one of two things; If the special move button were to not be held down, she will throw the basketball forward, but if the special move button were to be held down, Daisy will instead perform a slamming dunk that would meteor smash foes in her way, but Daisy will not be able to act out of the fall speed.
Up Special 	Batadon Hop 	Based on the enemy of the same name from Super Mario Land. Daisy hitches a ride on the jumping head that hops a good distance, being able to jump only slightly higher than her old Up Special. If the Batadon makes contact with a foe at any time, the attack will damage the said foe. At the peak of the recovery, the Batadon would disappear in thin air and Daisy would enter a helpless state.
Down Special 	Dice Block 	Daisy summons an orange dice block from the Mario Party series that works as a fusion between a regular throwable item and Mr. Game & Watch’s Judge attack. When Daisy throws the dice block, whichever side is closer to a foe when it hits them is “rolled” and a number between 1 and 6 is displayed above the, with a different effect depending on the number rolled:
* 1: The weakest number roll. It would deal minimal knockback and hitstun and makes the same sound effect as Peach’s vegetable. Deals 3.5% damage.
* 2: The second weakest number roll. This one deals slightly more damage and knockback (in midair) than a 1 and has the ability to trip foes on the ground. Deals 6% damage.
* 3: The third weakest number roll. It deals slightly more damage and knockback than a 2, and it would be able to cause a foe to have the flower effect dealing continuous damage for a short period of time. Deals 7% damage from the dice block’s single hit.
* 4: The third-strongest number roll. It would deal electrical damage with greater knockback but only slightly more damage than a 2. It would also paralyze foes for a short period of time. Deals 8% damage.
* 5: The second strongest number roll. It would deal fire damage with more damage and knockback. It wouldn’t be able to damage Red Pikmin but would be able to instantaneously cause bombs to explode. Deals 10.2% damage
* 6: The strongest and most powerful number roll possible. It would be an explosion similar to a Bob-omb that would deal the most damage and knockback possible. It would also be the rarest number roll because of its properties, but it would have the same probability as the Judge attack. It will deal 25% damage.
Final Smash 	Crystal Smash!	Daisy punches the ground, capturing any opponents that are nearby her when launching the attack, followed by launching any captured opponents into the air via a set of sharp orange crystals that sprout up after she punches the ground. Daisy then jumps up high into the air with a ball from Mario Strikers Charged. She then raises her hand charging crystals into her clenched fist as her skin turns teal-black and her eyes glow teal-white, and punches the ball straight towards the goal where all captured opponents end up, emitting shining crystals throughout the Mega Strike. The move then insta-KOs opponents at high damage while lower-damaged opponents are simply launched across the stage.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Glides in on the Birthday Girl Daisy with the Pedal Glider from Mario Kart 7 and Mario Kart Tour while enthusiastically waving to the camera, yelling "Yo-ooo!" as the kart and glider vanish. 	
Taunt 1 	Raises her left arm up while saying "Woo-hoo!". Resembles her official artwork from Ultimate. 	
Taunt 2 	Spins around once and gives a peace sign, saying "Yeah!" as she finishes. 	
Taunt 3 	Places her hands on her hips while letting out a small grunt. Resembles her official artwork from Mario Kart 7. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Prin - cess Dai - sy! *clap 3 times*
Prin - cess Aza - lea! *claps 3 times* 	
Victory Pose 1 	Stretches her back towards her right side, then points skyward while exclaiming "Yeah!". The final pose resembles the end of Daisy's Hole-in-One animation in Mario Golf: World Tour, albeit mirrored. 	
Victory Pose 2 	Jumps for joy twice (assuming the same pose as in her official render during the second jump) while exclaiming "Whoo-hoo!", then does a fist pump with her right arm on her hip, all while smiling. Her teeth are visible in her smile. The pose she assumes at the end is similar to that of Peach's "Up" victory animation.	
Victory Pose 3 	Twirls into the scene while exclaiming "Whoo!", then winks with a sideways peace sign. The initial twirling resembles her Hole-in-One and Birdie animations in Mario Golf: World Tour. 	
==Role in Classic Mode==
Like all other fighters, Daisy appears in Classic Mode. Daisy's Mini-Boss is unknown. Azalea can also appear in Classic Mode and features her own ending. 
===Daisy Ending===
=== Azalea Ending ===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Orange	 	Default
 	02 	Orange	Replaces Daisy with Azalea, her younger sister from the Mario Golf series. 	Default
 	03 	Green 	Resembles Peach's appearance on the title screen of NES Open Tournament Golf. 	Default
 	04 	Blue 	Based on Grace's appearance in Mario Golf: Advance Tour. 	Default
 	05 	Pink 	Resembles Peach's appearance in Super Mario Bros. 2 and Super Mario Bros. 3, where she was a curly-haired brunette. 	Default
 	06 	Red 	Based on Gene's appearance in Mario Golf: Advance Tour. 	Default
 	07 	Blue 	Resembles her appearance on the title screen of NES Open Tournament Golf. 	Default
 	08 	Green 	Based on Joe's appearance in Mario Golf: Advance Tour. 	Default
 	09 	Red 	Resembles a Spanish flamenco dress. 	Unlockable
 	10 	White 	Based on Tiny's appearance in Mario Golf: Advance Tour. 	Unlockable
 	11 	Purple	Resembles her appearance in the Short Game mode from Mario Tennis. 	Unlockable
 	12 	Navy 	Based on Plum's appearance in Mario Golf 64. 	Unlockable
 	13 	White 	Resembles a wedding gown. It is complementary to Princess Peach's wedding costume. The artwork for this alternate costume displays Daisy's crown colored gold while it's actually colored white in-game.	Unlockable
 	14 	Pink 	Based on Maple from Mario Golf 64. 	Unlockable
 	15 	Black 	Resembles a maid uniform. 	Unlockable
 	16 	Yellow	Based on Charlie from Mario Golf 64. 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Daisy's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Daisy in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Daisy - Mario Kart X.png
File:MGAT Azalea.png
==Trivia==
* Life or Death marks the first time in any Mario game or spin-off that Azalea has been referred to as Princess Azalea due to her relation as Daisy's younger sister.
* It also marks the first time that Azalea has gained a "Princess" dress that is currently exclusive to Life or Death to better match Daisy's gown.
Category:Fighters in Super Smash Bros. Life or Death