Pip-Boy 2000 Mark VI

The PIP-Boy 2000 Mark VIPIP-Boy 2000 nameplate : "PIP-BOY 2000 Mk VI Manufactured by Robco Industries for Distribution by Vault-Tec corp." is a pre-War Pip-Boy model manufactured by RobCo Industries and acts as a database for the wearer's personal information and inventory. 
It is an updated version of the Pip-Boy 2000.
==Characteristics==
Each Vault Dweller leaving Vault 76 was issued a Mark VI to assist in their goal of rebuilding Appalachia 25 years after the Great War. It is capable of tracking the wearer's status and any active or completed quests and also organizes the wearer's inventory. An overlay of the data is also available. In addition, the device features a Geiger counter, and a holotape player is located beneath the display.
==Sections==
On the main display of the Mark VI are four primary sections, each with specific subsections as followed.
===STATS===
STATS is an overview of the player character's general health, physical well-being, and capabilities. At the very bottom of the screen, the wearer's current and total HP, level, progress to next level, and current and total AP are displayed. Information is then broken down into four subsections:
Tab 	Display
STATUS 	Displays the wearer's current health as compared to the wearer's total health, the wearer's name, the wearer's level, damage output on their current weapon, and damage resistance from their current armor. Health bars for each limb of the wearer are also displayed to show how healthy or damaged a limb may be. The Vault Boy animation on the screen will change depending on whether the wearer has crippled limbs.
EFFECTS 	Displays the current positive and negative effects that the wearer has accumulated.
SPECIAL 	Displays the wearer's S.P.E.C.I.A.L. attributes.
COLLECTIONS	Displays the currently owned quantity of the following currencies: caps, perk coins, overseer tickets, gold bullion, Tadpole badges, Possum badges, and legendary scrips
===ITEM===
ITEM is an overview of the player character's inventory. At the very bottom of the screen, the wearer's carry weight limitations and amount of caps can be seen, in addition to showing the damage output of the wearer's current weapon and the Damage Resistance of the armor they are currently wearing. In all sections, the weight, stack weight and value of items in caps are listed when the item is selected.
Tab 	Display 	Subsections
NEW 	Displays the most recently picked up or awarded items as well as the time passed since receiving. 	Information displayed is subject to the item type.
WEAPONS 	Displays the weapons in a wearer's inventory. If the wearer has a ranged weapon selected, the Pip-Boy will display, where appropriate to the weapon (¹excluding throwing weapons)	Level required to use the weapon¹ Condition (CND)¹ Damage output Ammunition required Ammo qty available Speed (melee weapons) Fire rate¹ Range¹ Accuracy¹
ARMOR 	Displays the armor and power armor in the wearer's inventory. 	Level required Damage Resistances (if any) Condition (CND) Unique effects
APPAREL 	Displays the apparel and apparel in the wearer's inventory. 	
FOOD/DRINK	Displays food and drink consumables in the wearer's inventory. 	Hunger satisfaction Hydration satisfaction Unique effects Chance of disease Health gain/loss Radiation gain/loss
AID 	Displays other consumables such as chems, bobbleheads, magazines, lunchboxes, raw flux and stealth boys. 	Health gain/loss Radiation gain/loss Unique effects
MISC 	Displays the miscellaneous items carried. 	
HOLO 	Displays the holotapes carried. 	
NOTES 	Displays the notes, plans and recipes carried. 	
JUNK 	Displays the junk items carried. 	Scraps into
MODS 	Displays the loose weapon and armor mods carried. 	
AMMO 	Displays amount and type of ammunition carried. 	Condition Charge
===DATA===
The DATA section displays the quests that the wearer has. Each quest can be activated/deactivated, with completed quests shown in a darker hue below, separated from those that are current. Each tab displays a description of the current objective of the quest and the actual current objective below the quest title.
Tab 	Display
MAIN 	Displays main quests
SIDE 	Displays side quests
DAILY	Displays daily quests
EVENT	Displays event quests in the nearby area
===RADIO===
The list allows the player character to tune into a radio station from the list displayed.
Tab 	Display
RADIO	Displays the radio stations in range of the Pip-Boy.
==Modifications==
The Pip-Boy can be modified with a variety of paints, purchased through the Atomic Shop or obtained as quest or season rewards.
==Notes==
* One significant structural difference compared to the Pip-Boy 3000 and Pip-Boy 3000 Mark IV is that the 2000 Mark VI's casing does not completely enclose the wearer's wrist and is instead secured by a wraparound leather cuff with a buckle, instead of the hinged hard cases of the 3000 and 3000 Mark IV models that were closed with a latch.
* Unlike the Pip-Boy 3000 Mark IV, the "ITEMS" section of the Pip-Boy splits holotapes and notes into their own sub-category, instead of being grouped together in the miscellaneous section.
* Before the war, the Pip-Boy 2000 Mark VII was in development by a team of researchers led by a doctoral candidate at Vault-Tec University.Vault Dweller: "Can you tell me more about the schematic you're looking for?"Penelope Hornwright: "A doctoral candidate named Aaliyah was heading development on it, before the war. Brilliant stuff. With any luck, she's in a vault right now, but I'd suggest taking a look around her old home in Summersville. She never used her office on campus."(Penelope Hornwright's dialogue)
* The "Collections" section of the "Status" screen was added in the Wild Appalachia update.
* In Fallout 76 patch 1.5.1.26, "Aid" was split into "Aid" and "Food/Drink", while "Armor" was split into "Armor" and "Apparel." The update also introduced the "New" section.
* The Pip-Boy model worn by Penelope Hornwright after the completion of Trade Secrets is named Pip-Boy 2000 VTU in the game files, while the Editor ID refers to it as Pip-Boy 2000 Mark VII. Despite the different names, the Pip-Boy appears the same as the regular Mark VI, due to it being equipped with a default skin modification.
==Behind the scenes==
* The Pip-Boy 2000 appeared and .
* A real world Pip-Boy 2000 Mark VI kit was produced by the Wand Company.The Wand Company Pip-Boy kit (archived here)Bethesda gear store (archived here)Pip-Boy 2000 Mk VI FM Radio Module, Bethesda gear store
==Gallery==
Fallout76 Teaser Pip-Boy.png|Pip-Boy 2000 Mark VI, in a promotional image
Pip-Boy 2000 Mark VI vault case.png|The Pip-Boy 2000 Mark VI in its case, by the player character's room exit
Fallout76 Teaser Pip-Boy 2000 Mark VI Nameplate.png|The Pip-Boy 2000 Mark VI's nameplate. Note the model name and the early RobCo Pip-Boy mascot
PipBoy 2000 Desk.jpg|The Pip-Boy 2000 Mark VI sitting on a desk
FO76 Ben Carnow Pip-Boy concept art.jpg|Model by Ben Carnow
FO76WL Overseer pose.png|Worn by the Vault 76 overseer
Pipboy_gold.png|Unused skin found in the game's files listed as "gold" 
===Skins===
FO76 Pip-Boy 2000 Mark VII.png|Pip-Boy 2000 Mark VII
atx_pipboy_babyblueandchrome_c1.png
atx_pipboy_babyblueandchrome_c2.png
atx_pipboy_black_c1.png
atx_pipboy_black_c2.png
atx_pipboy_black_c3.png
atx_pipboy_black_c4.png
atx_pipboy_grey_c1.png
atx_pipboy_grey_c2.png
atx_pipboy_pinkandchrome_c1.png
atx_pipboy_pinkandchrome_c2.png
atx_pipboy_redrocket_c1.png
atx_pipboy_redrocket_c2.png
atx_skin_pipboy_slocumsjoe_c1.png
atx_skin_pipboy_slocumsjoe_c2.png
atx_skin_pipboy_slocumsjoe_c3.png
atx_pipboy_sugarbombs_c1.png
atx_pipboy_sugarbombs_c2.png
atx_skin_pipboy_travelstickers_c1.png
atx_skin_pipboy_travelstickers_c2.png
atx_pipboy_vaulttec_c1.png
atx_pipboy_vaulttec_c2.png
atx_pipboy_vaulttec_c3.png
==References==
Non-game
Category:Fallout 76 armor and clothing
Category:Fallout 76 robots and computers
Category:Fallout 76 promotional items
es:Pip-Boy 2000 Mark VI
fr:Pip-Boy 2000 Mark VI
pt:Pip-Boy 2000 Mark VI
ru:Пип-бой 2000 (Fallout 76)
uk:Піп-Бой 2000 тип VI
zh:Pip-Boy 2000 Mark VI