Village Facilities:Shop

This article describes village facilities with store functions. For a description of village facilities in general, see the Village Facility article.
Village facilities with store functions feature display racks and craft furniture, allowing villagers to automate crafting and supplying items to the village. The facilities could also be set up to sell crafted items to tourists and earn gold coins.
== Food Rationing ==
"A facility to provide villagers and tourists with minimum nourishment. Using a fire pit for cooking, the repertoire is limited, but since cooked meals will perish fast, having workers cook here may help to consume food in a timely manner. The food rationing facility is an outdoor facility so make sure your workers are well prepared for rain and maintaining body temperature."
If the purpose of building this facility is simply to provide food for the villagers in the early stages, it is not necessary. If the players put the cooked food in containers in the warehouse's or in the villagers' houses, they will get their meals from there.
When villagers are assigned to work in this facility for a long period of time, they acquire acquired "Hospitality" skill.
===[Facility Settings]===
* Type of Food Served - OFF: Not served, ON: Craft-to-Order, x1 or Higher: Stock to a display
* Service to Tourist - Allow to provide items to tourist
* Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse 
== Cafeteria ==
"A building to serve meals. Unlike the food rationing facility, it is a roofed facility protected from the elements. Uses a kitchen, allowing for the preparation of various meals. Opening it up to tourists will create an income of Dough."
This facility works without registering villagers as workers, so if you have time to spare, you can display your own crafted items and provide them to villagers and tourists. Remember to turn on the "Service to Travelers" setting if you want to offer items to tourists.
When villagers are assigned to work in this facility for a long period of time, they acquire acquired "Hospitality" skill.
===[Facility Settings]===
* Type of Food Served - OFF: Not served, ON: Craft-to-Order, x1 or Higher: Stock to a display
* Service to Tourist - Allow to provide items to tourist
* Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse 
== Pub ==
"A building to serve drinks. Villagers can enjoy their favorite drinks in their free time to get refreshed and recover their mind. Opening it up to tourists will create an income of Dough."
When villagers are assigned to work in this facility for a long period of time, they acquire acquired "Hospitality" skill.
It would be more efficient to build a restaurant instead of this facility if you have villagers with the hospitality skill in your village.
===[Facility Settings]===
* Type of Food Served - OFF: Not served, ON: Craft-to-Order, x1 or Higher: Stock to a display
* Service to Tourist - Allow to provide items to tourist
* Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse 
== Restaurant ==
"A building to serve meals. Uses a kitchen suite, allowing for the preparation of a wide variety of meals, from the plain to the elaborate, in addition to serving drinks straight out of the brewing barrel. Opening it up to tourists will create an income of Dough. Only workers with the skill "Hospitality" can work here."
This is an facility that can provide both high quality food and beverages, but requires workers to possess a specific skill(Hospitality).
===[Facility Settings]===
* Type of Food Served - OFF: Not served, ON: Craft-to-Order, x1 or Higher: Stock to a display
* Service to Tourist - Allow to provide items to tourist
* Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse 
== Herb Doctor Workshop ==
"A facility where villagers can craft medicine; and grow herbs and flowers. Workers must posses the skill "Knowledgeable" in order to be registered to work here. Opening it up to tourists will allow those that are diseased or have little HP remaining to use this facility."
It is the only facility that can provide recovery items and medicines for diseases. A village should stock those items here to protect against burns, frostbite, and disease
Workers do not set up garden soil on their own, so player must place garden soil in the area at before of the operation.
This facility requires workers to possess a specific skill(Knowledgeable).
===[Facility Settings]===
* Type of Item Served - OFF: Not served, ON: Craft-to-Order, x1 or Higher: Stock to a display
* Service to Tourist - Allow to provide items to tourist
* Planting - Let worker to plant seeds to garden soils in the area
* Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse 
== Tool Craftsman Workshop ==
"A facility where workers can use basic crafting furniture to craft items. Meant for crafting expendable items like intermediate materials and tools. Ingredients will be automatically consumed from the warehouse, thus they need not be stocked in the building. Opening it up to tourists will create an income of Dough."
Basic tools such as axes, pickaxes, and capture traps can be crafted here. They are items that are not in high demand for the village. So it is not bad idea to be operated this facility by the player themselves.
When villagers are assigned to work in this facility for a long period of time, they acquire acquired "Craftsmanship" skill.
===[Facility Settings]===
* Type of Item Served - OFF: Not served, ON: Craft-to-Order, x1 or Higher: Stock to a display
* Service to Tourist - Allow to provide items to tourist
* Intermediate Ingredient Stock - Let workers to craft Intermediate Ingredient and to storage to warehouse in near
* Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse 
== Blacksmith Workshop ==
"A facility for crafting ornaments, accessories, and clothing. Suited for stocking equipment to be used by workers."
This facility can be operated by the player without assigning workers as well. If you do not provide services to tourists, you may not build this facility and stock the necessary equipment directly in the warehouse.
When villagers are assigned to work in this facility for a long period of time, they acquire acquired "Craftsmanship" skill.
===[Facility Settings]===
* Type of Item Served - OFF: Not served, ON: Craft-to-Order, x1 or Higher: Stock to a display
* Service to Tourist - Allow to provide items to tourist
* Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse 
== Multi-craftsman Workshop ==
"A complex facility with crafting furniture for craftsmen and blacksmiths. Workers must posses the skill "Craftsmanship" in order to be registered to work here."
A facility that combines low-ranked stores into one. This facility requires workers to possess a specific skill(Craftsmanship).
===[Facility Settings]===
* Type of Item Served - OFF: Not served, ON: Craft-to-Order, x1 or Higher: Stock to a display
* Service to Tourist - Allow to provide items to tourist
* Intermediate Ingredient Stock - Let workers to craft Intermediate Ingredient and to storage to warehouse in near
* Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse