Faction Damage Bonus

Faction Damage Bonuses increase damage done to all enemy types of the corresponding Faction, including Bosses. It is calculated as a total damage multiplier against the faction in question. 
Faction damage bonuses increase the weapon's raw damage and applies a second time to damage over time (DoT) from status effects created by it (dubbed as "double dipping"). For complete mechanics see Status Effect.
There are a total of 20 regular faction mods, each except The Murmur having a primed variant. 4 mods (, , , and The Murmur) for each of the 4 main weapon types (Rifle, Shotgun, Pistol and Melee). Damage is increased by 5% per rank, up to 30% for regular mods and 55% for primed ones. The base equip cost of each mod is 4 and they all have a polarity. Damage of Sacrificial mods is the same type as other faction mods.
Grineer, Corpus, and Infested faction mods have no effect on their or counterparts. For example, will work on Lancer but not on Corrupted Lancer or Narmer Lancer. On sub-factions like Kuva Grineer, Corpus Amalgam and Infested Deimos the effect does work.
==List of Faction Mods==
Slot \ Faction 			 	 	 	 	
Rifle 	
*
*	
*
*	
*
*	
*
*	N/A	N/A	
*
Shotgun 	
*
*	
*
*	
*
*	
*
*	N/A	N/A	
*
Secondary 	
*
*	
*
*	
*
*	
*
*	N/A	N/A	
*
Melee 	
*
*	
*
*	
*
*	
*
*	
*
*	N/A	
*
Railjack Turret	
*	
*	N/A	N/A	
* 	N/A	N/A
==List of Faction Damage Bonus Abilities==
==Notes==
* has an innate passive (unlocked at each rank above 30) that will increase its damage against Sentients.
==Trivia==
*Faction damage mods for Infested, Corpus, and Grineer were added in , while Faction damage mods for Corrupted were added in .
==Patch Notes==
Category:Update 9
Category:Damage