Water Wyvern (Priest Spell)

This spell causes a pre-existing body of water of at least twice the caster's body volume to ani­mate in accordance with the caster's wishes. A wyvern like mass of water is created, though it must be emphasized the term is based on shape resemblance. The spell only shapes unintelligent water and sets it to a task – it does not create a sen­tient or aware monster.
A water wyvern can rise up (to a maximum of 12 feet above the water surface) and strike at tar­gets of the caster's choosing with a “bite” of crushing water that inflicts 2d8 points of damage, and strikes once per round. It is AC 3, MV swim 12, has 33 hit points (dealing it more damage than that total causes it to collapse, ending the spell), and has a THAC0 of 13. The size of the “wyvern” created may vary, but its useful properties do not.
The caster of a water wyvern can choose to ride upon it or direct it to carry others. As a steed, the water wyvern achieves a wet solidity, surging along under the creatures it bears like a galloping horse. It forms a stable platform for the casting of swift, simple spells (those requiring no material compo­nents other than a holy symbol or surrounding water and with a casting time of 5 or less). If the “wyvern” carries only one rider (a single creature, plus worn or carried gear, of less than 300 pounds total weight), it can use its bite attack as directed by the caster. If it carries two or more creatures or more than 300 pounds weight, it can be only a mobile platform and has no attacks. A water wyvern can carry a maximum of two creatures, or three if one is its caster.
No one but its caster can stop or steer a “wyvern.” It will only bite as directed by the caster – but as long as the caster is within range, the caster need not be riding it or in direct contact with it to command it.
If the creator of a water wyvern undertakes any other spellcasting or wills the “wyvern” to cease to exist, it instantly melts away, slumping back into the surrounding waters as the magic dissipates.
The material components are a tooth from any sort of animal, and three scales from any aquatic creature.
Notes: Granted by the evil sea goddess Umberlee of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells