Tarragonian Scrolls

Tarragonian scrolls are offered at the beginning of a match, or each time you defeat a boss in survival mode. They provide a bonus to stats that only applies in that current game. Most scrolls continue to grow in power by meeting certain conditions within the game, or each minute of gameplay. You can refresh your 3 options for cash, though you can only select one scroll.
Name 	Name	Description
Catopian Assaulter 	 	Damage is increased by 3%. Takedowns further increase it by 0.5%.
Empowered 	 	Ability power is increased by 20. Takedowns further increase it by 4.
Might 	 	Attack damage is increased by 10. Takedowns further increase it by 2.
Catopian Defender 	 	Maximum health is increased by 100. Takedowns further increase it by 20.
Precision 	 	Critical chance is increased by 5%. Takedowns further increase it by 1%.
Lethal 	 	Critical damage is increased by 5%. Takedowns further increase it by 1.5%
Swift 	 	Attack speed is increased by 10%. Takedowns further increase it by 2%.
Haste 	 	Cooldowns are reduced by 5%. Takedowns further increase it by 1%.
Endurance 	 	Energy is increased by 25. Takedowns further increase it by 10.
Sprint 	 	Movement speed is increased by 5%. Takedowns further increase it by 1%.
Exploiter 	 	Damage on stunned targets is increased by 5%. Takedowns further increase it by 1%.
Advantage 	 	Damage on impaired targets is increased by 5%. Takedowns further increase it by 1%
Hardened 	 	Damage taken is reduced by 3%. Takedowns further increase it by 0.5%
Tenacious 	 	Tenacity is increased by 7%. Takedowns further increase it by 2%. Tenacity reduces the duration of crowd controls
Assassin 	 	Damage from behind targets is increased by 5%. Takedowns further increase it by 1%.
Velocity 	 	Projectile speed is increased by 10%. Takedowns further increase it by 2%.
Potent Poison 	 	Damage over time effects are increased by 6%. Takedowns further increase it by 1.5%.
Savior 	 	Healing and shielding power is increased by 5%. Takedowns further increase it by 1%.
Ultimate Scroll 	 	Ultimate ability cooldown is reduced by 10%. Takedowns further increase it by 2%.
Commander 	 	Damage of entities you spawn is increased by 5%. Takedowns further increase it by 1%.
Nyan Teeth 	 	Health is increased by 5%. Takedowns further increase it by 0.5%.
Vampirism 	 	Vampirism is increased by 3%. Takedowns further increase it by 0.5%. Vampirism heals you from attacks and abilities.
Attack Leech 	 	Attacks heal for 5%. Takedowns further increase it by 0.75%.
Ability Leech 	 	Abilities heal for 5%. Takedowns further increase it by 0.75%.
Sniper 	 	Deal more damage the further you are up to 5% at 15 yards. Takedowns further increase it by 1%.
Money Grubber 	 	Collecting cash heal for 100% of the amount collected. Collecting 100 cash further increase it by 10%.
Deadman's Curse 	 	Time spent dead is reduced by 10%. Dying to an enemy further reduces it by 5%.
Vocal 	 	Every 30 your champion will speak, if they're capable of speech. Takedowns decrease the frequency of speech by 0.5 seconds.
Money Motivated 	 	After activating an ATM, deal 7% more damage for the next 8 seconds. Depositing 100 cash further increase it by 1.5%
Mouse Gang 	 	Attack speed is increased by 10%. Hitting the Payday mouse permanently increases your attack speed by 0.75%.
Shield Capacitor 	 	Shielding power is increased by 5%. Every time you cast a shield, the bonus is increased by 0.5%.
Heal Capacitor 	 	Healing power is increased by 5%. Healing for 500 increases the bonus by 0.5%.
Wire Transfer 	 	Movement speed is increased by 5%. Depositing 100 cash further increase it by 1%.
Return on Investment 	 	Maximum health is increased by 100. Depositing 100 cash further increase it by 50.
Capital Gains 	 	When making an ATM deposit, heal for 150% of the deposited amount. Depositing 100 cash further increase it by 20%.
Financial Security 	 	While depositing money, you take 15% reduced damage. Depositing 100 cash further increase it by 2%.
Reckless Momentum 	 	Breaking vases increases movement speed by 10% for 2 seconds. Breaking 10 vases further increase it by 1%.
Destructor 	 	Breaking a vase heals for 75. Breaking 10 vases further increase it by 10.
Carrier of Catopia 	 	Gain 50 maximum health, 10 ability power, and 5 attack damage. Flag Captures further increase these amounts by 300, 30, and 15 respectively
Hill King 	 	Maximum health is increased by 100. In addition, maximum health is increased by 30 for every 5 seconds spent standing in a hill.
Homestead Guardian 	 	Movement speed is increased by 10% when you respawn for 15 seconds. Dying to an enemy increases this amount by 2%.
Medical Supplier 	 	Health packs healing power is increased by 15%>. Further increased by <value>[GROWTH]</value> upon picking up a health pack 10%.
Sharp Eye 	 	Projectile range is increased by 1 yards. Takedowns further increase it by 0.25.
Vase Sniper 	 	Projectile range is increased by 1 yards. Breaking a vase further increase it by 0.1.
Shield Instincts 	 	Damage taken is reduced by 3%. This is further increased 0.5% for every time you fully block or absorb an attack or ability. Cannot occur more than once 5 seconds
Scroll of Dimitris 	 	All health items grant 10% more health. Takedowns further increase it by 2%.
Keyholder 	 	Movement speed while carrying a key is increased by 15%. Opening a chest further increases it by 10%.
Hill Martyr 	 	Dying inside a hill grants 1 extra point(s). Takedowns of enemies inside a hill further increase this by 0.25.
Proclaimer 	 	Capturing a hill heals all allies inside for 500. Gaining 10 points from a hill further increase the value by 100.
Paced Catopian Assaulter	 	Damage is increased by 3%, and further by 1% every minute.
Paced Empowered 	 	Ability power is increased by 20, and further by 8 every minute.
Paced Strength 	 	Attack damage is increased by 10, and further by 4 every minute.
Paced Catopian Defender 	 	Maximum health is increased by 100, and further by 40 every minute.
Paced Precision 	 	Critical chance is increased by 5%, and further by 2% every minute.
Paced Lethal 	 	Critical damage is increased by 5%, and further by 3% every minute.
Paced Swift 	 	Attack speed is increased by 10%, and further by 4% every minute.
Paced Haste 	 	Cooldowns are reduced by 5%, and further by 2% every minute.
Paced Endurance 	 	Energy is increased by 25, and further by 20 every minute.
Paced Sprint 	 	Movement speed is increased by 5%, and further by 2% every minute.
Bloodthirst 	 	Takedowns heal you for 10% of your maximum health. In addition, takedowns further increase this by 1%.
Priming Force 	 	Stunning a target increases your next regular attack damage by 50%. Successful stuns increase this further by 5%.
Priming Power 	 	Stunning a target increases your next ability damage by 20%. Successful stuns increase this further by 1%.
Bumpernickle Toast 	 	Knocking back a target slows their movement speed by 10% for 2 seconds. Knocking back targets further increase it by 1%.
Rosy Bundle 	 	Hitting an enemy with 3 abilities within 5 seconds deals 200 damage. Every time this effect occurs it further increase the next effect by 10.
Disruptor 	 	Impairing a champion's movement speed grants a shield for 100 that lasts 3 seconds. Every time this effect occurs it further increase the next effect by 10. Cannot scale more than once every 5 seconds
Finisher 	 	Damaging a champion who is under 50% health deals 100 damage. Every time this effect occurs it further increase the next effect by 10. Cannot occur more than once every 5 seconds
Overhealed 	 	Over healing becomes a shield for 10% of the amount. Over healing for 750 further increases the bonus by 2%. The shield cannot exceed 35% of your maximum health.
Reckless Coffee 	 	Takedowns refund 25 energy. In addition, takedowns further increase this effect by 10.
Happy Feet 	 	Hitting an enemy with 3 attacks or abilities within 5 seconds grants 10% movement speed for 2.5 seconds. Every time this effect occurs it further increase the next effect by 1%. Cannot occur more than once every 10 seconds.
Acceleration 	 	Ability motion and dashes increase damage based on distance crossed for 3 seconds. Every yard increases damage by 1%. Increased for every 10 yards crossed through motions by 0.1%.
Energetic Soul 	 	Consuming energy heals for 150% of the amount. Consuming 50 energy further increases this by 5%.
Healthy Stride 	 	Ability motion and dashes heal for 5 of the distance crossed. Increased by 0.5 for every 10 yards crossed through motions.
State of Flow 	 	Takedowns grant 10% cooldown reduction for 5 seconds. Takedowns further increase this by 2%.
Volley 	 	Damaging a champion with an ability grants 30% attack speed for the next 3 attacks. Takedowns further increase it by 3%. Cannot occur more than once every 10 seconds.
Hearty Essence 	 	Champion deaths within 15 yards increase maximum health by 25. Every time this effect occurs it further increase the next effect by 10.
Deadly Turbo 	 	Deal 10% more damage while in the air. Increased by 1% for every 10 seconds spent in the air.
Springstepper 	 	Jump height is increased by 10%. Takedowns further increase it by 1.5%.
Predator 	 	Takedowns grant 10% movement speed for 3 seconds. Takedowns further increase this by 1.5%.
All On Red 	 	Damage is increased by 1% for every 100 cash you're carrying. Takedowns further increase it by by 0.1%.
Swift Gambler 	 	Attack speed is increased by 2% for every 100 cash you're carrying. Takedowns further increase it by 0.2%.
Hasteful Cash 	 	Cooldowns are reduced by 2% for every 100 cash you're carrying. Takedowns further increase it by 0.2%.
Red Flag 	 	Damage is increased by 1%. This value is further increased by 1% for every 10 seconds you're carrying a flag.
Swift Flag 	 	Attack speed is increased by 2%. This value is further increased by 2% for every 10 seconds you're carrying a flag.
Cool Flag 	 	Cooldowns are reduced by 2%. This value is further increased by 2% for every 10 seconds you're carrying a flag.