Crewman

Default: IQ-4.
Crewman/TL (IQ/Easy) is the skill to serve as crew aboard a specific type of large vehicle.Basic Set, p.185 For the skill for directing a vehicle, such as driving a car, steering a ship, or rowing a raft, see Driving, Piloting, and Boating respectively.
There are separate skills for different classes of vessel: Airshipman, Oarsman, Seamanship, Spacer, and Submarine.
== Airshipman ==
The skill of handling ballast, gas valves, mooring lines, etc. on a blimp, zeppelin, or other large airship. This skill shows up around TL6 with the earliest multi-man airships of the 1900s. A common skill for the Duke of York's Aerial Lancers. For the airship piloting skill, see Piloting: Lighter-Than-Air.
== Oarsman ==
The skill of rowing or paddling a large ship. This includes steering and incidental shipboard tasks, but not manning the sails. This skill is old as TL1, possibly even older than Seamanship. 
The rowers of war galleys, such as a freshly-painted tourist attraction of Johnson's Rome, use Oarsman.
Defaults to Seamanship (see below) at -2.
== Seamanship ==
The skill of operating anchors, hatches, mooring lines, pumps, sails, windlasses, etc. aboard a large surface ship (but not a submarine--see Submariner below). This skill has been around since the first crewed ships in TL1--although it's certainly come a long way since then. 
In the worlds of Armada-2 and Pele-1, Seamanship is a key part of everyday life. Thaumatologists in the water style often benefit from training in Seamanship. 
Defaults to Oarsman (see above) at -2.
===Sailor=== 
This specialization replaces the depreciated Classic skill Sailor/TL
== Spacer ==
The skill of working with airlocks, docking clamps, hull patches, pressure doors, etc. on a large spacecraft or space base. This skill shows up around late TL7, representing one of the great leaps into TL8--early space travel. 
Every spacer in Transhuman Space will use this skill at one point or another.
For the piloting skill for spaceships and starships, see shiphandling.
== Submariner ==
The skill of handling pressure doors, pumps, valves, etc. aboard a submarine or in an undersea base. This skill's earliest real-world use is around TL6, although much more common in in the cold war navies of TL7.
Secret agents of pulp adventures might have a passing familiarity with Submariner, if only to access nefarious undersea bases and stealthy Cold War submarines.
==Kromm Quotes==
Sean Punch has commented on Crewman in the following posts to the SJG GURPS Forums:
* On Crewman versus Piloting versus Shiphandling
* On putative skills related to aircraft
==See Also==
* Boating
* Piloting
* Shiphandling
* List of Skills
== References ==
* Low-Tech, added Oarsman, p.10
* Seamanship is referenced in Dungeon Fantasy 2: Dungeons, p. 5, on getting to a dungeon. 
* Spacer is referenced in GURPS Space, p. 226, on its appropriateness as a background skill.
Category:TL Skills