History Table

# Luskan Peninsula
# Danderillon
# Turmish
# Gildegra
# Athas
# Tarkassia
# Rakkimar
# Xant
# Vortic Isles
# Gildegra
== Ancient ==
# 1: Divine cleansing via (d6: 1 flood; 2 earthquake; 3 eruption; 4 disease; 5 cosmic event; 6 magic energy)
# 2: Rise of (d6: 1-2 human sub-race; 3-4 humanoid race; 5 monsters; 6 planar beings)
# 3: Decline of (d6: 1 human sub-race; 2-3 humanoid race; 4-5 monsters; 6 planar beings)
# 4: Arrival of (d6: 1 new gods; 2-3 planar beings; 4 human tribe; 5 humanoid tribe; 6 extraterrestrials)
# 5: Disappearance of (d6: 1-2 old gods; 3-4 planar beings; 5 monster population; 6 powerful mortal race)
# 6: Mortals attain knowledge of (d6: 1 writing; 2-3 basic technology; 4 divine order; 5 advanced technology; 6 psionics)
# 7: Mortals punished for (d6: 1 excessive pride; 2 decadence; 3 worshiping false gods; 4 worshiping evil gods; 5 ignoring the gods; 6 succumbing to base urges)
# 8: Mortals threatened by (d6: 1 planar beings; 2-3 rampaging monsters; 4 rampant magic energy; 5 uncontrollable technology; 6 superior species
== Prehistory ==
# 1: Cataclysm (d6: 1-2 technology gone awry; 3 magic gone awry; 4 demonic intrusion; 5 natural disaster; 6 cosmic event)
# 2: Rise of an empire
# 3: Fall of an empire
# 4: Mass migration into region (d6: 1-4 human tribe; 5 humanoids; 6 monsters)
# 5: Mass exodus from region (d6: 1-2 human tribe; 3-4 humanoids; 5-6 monsters)
# 6: Discovery of (d6: 1 advanced agriculture; 2 energy source; 3 industrial material; 4 advanced manufacturing; 5 precious metal; 6 unusual substance)
# 7: Historical figure (d6: 1 sorcerer; 2 sage; 3 prophet; 4 inventor; 5 artist; 6 slave)
# 8: War (d6: 1-2 successful defence against invaders; 3-4 successful conquest over foreign power; 5 defeat by invaders; 6 failed invasion)
# 9: Empire flourishes through (d6: 1-2 territorial expansion; 3-4 golden age; 5-6 renaissance)
# 10: Empire declines through (d6: 1-2 territorial reduction; 3-4 imperial decadence; 5 technically backward; 6 militarily inferior)
# 11: Religion (d6: 1-4 new religion founded; 5-6 old religion driven out)
# 12: Astrological event (d6: 1 comet; 2 star alignment; 3 planetary alignment; 4 new star appears; 5 solar flare; 6 conjunction)
== Old History ==
# 1: Discovery of (d6: 1 advanced agriculture; 2 energy source; 3 industrial material; 4 advanced manufacturing; 5 precious metal; 6 unusual substance)
# 2: Historical figure (d6: 1 -2 sage; 3 inventor; 4 explorer; 5 artist; 6 advisor)
# 3: War hero (d6: 1-2 brilliant general; 3 leader of elite unit; 4 master spy; 5 battlefield heroine; 6 average soldier)
# 4: War (d6: 1 successful defence against invaders; 2-3 successful conquest over foreign power; 4 defeat by invaders; 5-6 failed invasion)
# 5: Kingdom flourishes through (d6: 1-3 territorial expansion; 4-5 resource surplus; 6 defeat of enemy)
# 6: Kingdom declines through (d6: 1-2 territorial reduction; 3-4 loss of trading partners; 5-6 source of major resource lost)
# 7: Natural disaster (d6: 1: fire; 2: flood; 3: earthquake; 4 meteors; 5 volcanoes; 6 violent storms)
# 8: Man-made disaster (d6: 1: fire; 2 flood; 3 famine; 4 plague; 5-6 pollution)
# 9: Kingdom expands (d6: 1-3 through conquest; 4 through colonisation; 5-6 through diplomatic means)
# 10: Religion (d6: 1 new religion founded; 2-3 progressive split from orthodoxy; 4-5 cult founded; 6 old religion driven out)
# 11: Astrological event (d6: 1 comet; 2 meteor shower; 3-4 eclipse; 5 solar flare; 6 conjunction)
# 12: Rise of a kingdom
# 13: Fall of a kingdom
# 14: Rebellion (d6: 1-4 successful; 5-6 failed) perpetrated by (d6: 1 military; 2 peasants; 3 colony; 4 anarchists; 5 slaves; 6 prisoners)
# 15: Political system (d6: 1-2 challenged; 3 created; 4 reformed; 5 replaced; 6 dissolved)
# 16: Cult (d6: 1-3 formed; 4-5 rooted out; 6 assumes power)
# 17: Strong leader (d6: 1-2 reigns; 3 dies of natural causes; 4 assassinated; 5 canonised; 6 abdicates)
# 18: Weak leader (d6: 1 reigns; 2 dies of natural causes; 3-4 assassinated; 5-6 forcibly deposed)
# 19: Genocide of (d6: 1-3 domestic racial minority; 4-5 foreign group; 6 religious sect)
# 20: Population shift (d6 1-2 to follow resources; 3 following discovery; 4 resulting from disaster; 5 due to oppressive laws; 6 resulting from warfare)
== Recent History ==
# 1: War (d6: 1 successful defence against invaders; 2 successful conquest over foreign power; 3 defeat on foreign shores; 4 is fought diplomatically; 5 ongoing defence; 6 ongoing invasion)
# 2: Disaster (d6: 1 fire; 2 flood; 3 famine; 4 disease; 5 earthquake; 6 violent weather)
# 3: Kingdom expands (d6: 1-2 through conquest; 3-4 through colonisation; 5-6 through diplomatic means)
# 4: Religion (d6: 1 progressive split from orthodoxy; 2 resurgence of orthodoxy; 3 forced underground; 4 acquires secular authority; 5 purge of the “unfaithful”; 6 absorption of associated cult)
# 5: Astrological event (d6: 1 comet; 2-3 meteor shower; 4 eclipse; 5-6 conjunction)
# 6: Scandal (d6: 1-2 religious head; 3-4 ruling family; 5 military leader; 6 high-level bureaucrat)
# 7: Formation of a county (or some subdivision of a kingdom)
# 8: Dissolution of a county (or some subdivision of a kingdom)
# 9: Rebellion (d6: 1 successful; 2-4 ongoing; 5-6 failed) perpetrated by (d6: 1-2 peasants; 3-4 anarchists; 5 slaves; 6 prisoners)
# 10: Political party (d6: 1-2 challenged; 3 created; 4 reformed; 5 replaced; 6 dissolved)
# 11: Cult (d6: 1-2 formed; 3-4 forced underground; 5 rises to legitimacy; 6 rooted out)
# 12: Leader (d6: 1 found insane; 2 scandalised; 3 heralds prosperity; 4 assassinated; 5 abdicates; 6 roots out injustice)
# 13: Schism between (d6: 1 political contenders; 2-3 noble families; 4-5 religious factions; 6 guilds)
# 14: Political reform (d6: 1-3 improves; 4-6 worsens) (d6: 1-2 tax rates; 3 minority rights; 4 laws of conscription; 5 slavery; 6 system of law)
# 15: Major monster (d6: 1-2 population increases; 3-4 hunted down; 5 establishes wilderness foothold; 6 eradicated from setting)
# 16: Commerce (d6: 1 tax increase; 2 raider activity rising; 3 economic boom; 4 recession; 5 trade route discovered; 6 guild unrest)
# 17: Population (d6: 1-2 boom; 3 decline; 4-5 divided; 6 whispers revolt)
# 18: Creation of advanced (d6: 1 food production; 2 manufacturing; 3 weaponry; 4 medicine; 5 defence; 6 transport/communication)
# 19: Criminal activity (d6: 1-2 rises in urban areas; 3-4 plagues the countryside; 5 is ruthlessly quashed; 6 prompts new laws)
# 20: Ethnic minority (d6: 1-2 seeks diplomatic sovereignty; 3 suffers persecution; 4 foments sedition; 5 afforded special legal status; 6 migrates out of area)
Category:Rules