Report 1533

Report #1533
Skillset: Minstrelry Skill: Jitterbug
 Org: Minstrels Status: Completed Oct 2016
Furies' Decision:
Solution 1 (current chance is 33%, keeping it at that level).
Problem: Jitterbug is a skill that prevents eating cures. Since the overhaul,
this has primarily only affected dust cures and the few remaining herb cures out
there. The issue is pre-overhaul, this had the chance to affect the curing of
mental afflictions via pennyroyal and the aurics via horehound, and it no longer
affects the curing of those afflictions. This report aims to return jitterbug to
it's pre-overhaul status.
[A: 0 R: 0] Solution #1: Change Jitterbug to effect lucidity and bard-centric
 steam afflictions 50% of the time
[A: 0 R: 0] Solution #2: Change Jitterbug to effect dust, lucidity and
 bard-centric steam afflictions 50% of the time
 reducing by 10% on each successful hit to a floor of
 20% until the net song tic.
Player Comments:
---[Shedrin on 9/25 @ 21:22 writes]:
Making sure I have all the details correct here. Similar abilities in other
Music specs: Recessional (33% chance to stop eating or drinking).
Fleckedfortissimo gemmed (25% chance to stop slush, once per song tic).
BarghestBlues/Stonemist (increase herb balance time). So assuming my facts are
correct, Solution 1 would be weaker than Recessional, and much stronger than
Fleckedfortissimo (especially considering it costs a gem slot). Solution 2 is
different and can't be directly compared, though should be fairly strong, I
think.
---[Shedrin on 9/25 @ 21:24 writes]:
Though, Sol2 can be compared to pre-overhaul Recessional, which would block
eating of reishi, I think?
---[Synkarin on 9/26 @ 00:40 writes]:
Comparing FleckedFortissimo to just the gemmed effect is flawed in that it also
sprawls someone in addition. If we're going to compare skills, then lets compare
full skills. Recessional is the most directly comparable skill in that they are
both high stanza songs that do generally the same thing. If both sol 1 and 2 get
improved, Rescessional would be similiar in that it stops eating dust, sipping
lucidity and sipping health, where Jitterbug would stop dust, lucidity and
certain steam afflictions.
---[Shedrin on 9/26 @ 01:40 writes]:
I did neglect to consider the base effect of Fleckedfortissimo appropriately. I
think it's largely weak and not very in-line with what Symphs generally try to
achieve, so I don't suggest balancing around that level. Do you know if
Recessional and Jitterbug have the same chance of working?
---[Raeri on 9/26 @ 10:31 writes]:
From memory, Jitterbug differs in that it consumes the curing balance upon
blocking unlike the others?
---[Synkarin on 9/29 @ 12:53 writes]:
It does take balance. I've asked Iosai to confirm my numbers as I have it at a
20% chance.
---[Wobou on 9/30 @ 23:27 writes]:
Solution 1 seems fine to me. Solution 2 seems okay as well but I'm not sure how
I feel about a chance to block earwort/faeleaf.
---[Synkarin on 10/1 @ 01:05 writes]:
It's a 33% chance, higher than my initial findings. Also Wobou - earwort and
faeleaf are already currently affected by jitterbug as they are on dust balance
and eating cures. I think it's important to remember that this is retaining the
status quo pre-overhaul.
---[Wobou on 10/2 @ 07:18 writes]:
Ah, I see, in that case Solution 2 seems reasonable.
---[Lerad on 10/9 @ 03:27 writes]:
I'm a little concerned that solution2 will mean jitterbug having a chance to
block 3 out of 4 balances. Not sure if we want to do that, since affs have been
consolidated too. Perhaps identify the affs most important to minstrels and
concentrate only those, and increase the chance to make up for the lesser
coverage? So my suggestion would be, change jitterbug to have a chance to stop
lucidity curing and auric-only steam curing, giving up dust balance (or swap
lucidity with dust, so that earwort/blindness is caught by jitterbug). In
return, increase the percentage chance from 33% to 50%?
---[Synkarin on 10/9 @ 14:24 writes]:
Report 1433 is currently approved to move earwort to steam balance, and with
that change in mind, I'd certainly be ok with jitterbug only affecting lucidity
cures and bard-centric steam cures (aurics + earwort) at a 50% chance as
suggested by Lerad.
---[Salome on 10/10 @ 19:06 writes]:
Supporting Solution 2 only lucidity cures and bard-centric steam cures. at 50%
chance as per Lerad.
---[Shedrin on 10/10 @ 20:58 writes]:
How about starting at a high percent, and lowering per cure blocked? Not sure on
what numbers would be good. This diminishes the chance of streaks of blocking
curing of high priority afflictions.
---[Shedrin on 10/10 @ 20:58 writes]:
*Lowered until the effect is applied again.
---[Synkarin on 10/11 @ 02:15 writes]:
I could get behind a dimished return effect, maybe start at 50% and diminish to
20% resetting every 10s (each song tic). I'll add that as a solution
---[Synkarin on 10/11 @ 02:36 writes]:
I could do a diminishing effectiveness if we kept dust balance. I'll adjust the
solutions to reflect a change to 50% effectiveness on only lucidity/bard-centric
steam afflictions and 2) 50% effectiveness with diminishing effectiveness to 20%
(10% reduction per successful jitterbug?) on dust/lucidity/steam, resetting on
song tic
---[Aeldra on 10/13 @ 07:51 writes]:
Support for solution #1. I'm not sure I like this 3 of 4 balances of solution
#2, if I understand everything correctly, solution #1 will have the desired
effect.
---[Lerad on 10/16 @ 02:24 writes]:
I think solution 1 is the most appropriate.
---[Wobou on 10/22 @ 16:37 writes]:
I believe the solutions have changed since I stated my support. I like the idea
of diminishing returns but even with that 50% to start may be a bit much, I'd
have to run a simulation to calculate it out but similarly to my objection to
#1247 this could be used with stupidity + asthma to keep someone in aeon for
quite a period of time. Just like with the cantors I don't know off hand if you
have access to asthma so this may not be relevant solo. I'm uncomfortable with
one skill impacting 2 1/2 of the overhaul aff cures (dust + lucidity + some of
steam). Could we exclude dust from this? That would reduce my concern about an
aeon lock and prevent other nasty things like having RNG stick paralysis on
someone.
---[Shuyin on 10/22 @ 17:43 writes]:
1 is fine.
---[Synkarin on 10/22 @ 18:40 writes]:
I'm okay with excluding dust balance, which is what solution 1 is. It's also the
solution getting the majority of the support.
---[Wobou on 10/23 @ 06:20 writes]:
My apologies. I misread it as extending to lucidity and steam rather than
replacing the effect with lucidity and steam. Solution 1 works for me in that
case.