Style Guide/Five Nights at Freddy's: Store-Bought

Five Nights at Freddy's: Store-Bought is an entry in the Five Nights at Freddy's series, set in a mall as opposed to an individual restaurant. The player once again takes the form of night guard, where they must defend themselves from the animatronics that lurk the halls at night.
==Story==
The player assumes the role of Oliver Carlson, a night guard at the brand new Fazbear's Pizza and Dining which has just been intergrated into the local mall. Unassumingly, Oliver Carlson has signed himself up for five nights defending himselves against the animatronics in the establishment, surviving from midnight to 6AM.
==Gameplay==
Following Help Wanted, this is another game not developed in Clickteam Fusion and instead with fully 3D graphics. However the game does not support VR, and instead is the typical point and click horror action the series is known for. Most animatronics follow their designs established in the first game, and Springtrap's design hails from Five Nights at Freddy's 3.
The game plays like a typical Five Nights at Freddy's experience, placing the player in an office where they must survive from 12AM to 6AM. The Office gives the player 270 degrees of room to look at, and has a window in the middle of the wall to look at animatronics moving by in the Party Room. The player is given a few items to deal with the animatronics that roam the halls at night. This includes:
* A tablet which allows the player to survey the rooms and animatronics with cameras.
* Power, which returns as a mechanic, but the player isn't supplied enough power in their office to last a whole night. Instead, they must supplant power by winding up a Power Motor, which is located on the right side of office.
* A door on the left which will drain power if used, so the player must use the door responsibly to save power. The door also drains more power than it can be wound up, making winding up power with the door closed an unviable strateegy.
* A vent underneath the Power Motor, which also has a door that can be shut. While it doesn't waste power, the door can only be shut given the player holds the button down.
===Animatronics===
	Animatronic 	Information
	Freddy Fazbear 	Freddy Fazbear is the face of Fazbear's Pizza and Dining. He starts out on the Show Stage with his animatronic band, and doesn't become active until Night 3. Freddy must be warded off by the door, but won't appear in the door's blindspot. Instead the player must make an effort to check if Freddy's near. Freddy can also appear in the Office window, but normally his route goes like this:
Show Stage → Dining Area (→ Restrooms) → Main Hall → The Office
If the player is to run out of any power, Freddy will also be the one to jumpscare the player (unless if it's Night 6).
	Bonnie the Rabbit	Bonnie the Rabbit is the guitarist of Freddy's band of animatronics. Bonnie is one of the first animatronics to be active, becoming active on Night 1. Bonnie must be kept out by using the door, where he appears in the blindspot for the player to easily see. During this phase, Bonnie will take this route:
Show Stage → Dining Area (→ Backstage) → Main Hall → The Office
On later nights (usually starting Night 4) Bonnie will take a new route, where he will use the vent to get into the Office. When he appears at the vent's blindspot, the player must shut the vent door to ward him away. Bonnie will go through the Party Room and then the Vent instead of the Main Hall.
	Chica the Chicken	Chica the Chicken is the back-up singer of the animatronic band. Just like Bonnie, she will become active on Night 1. Chica goes to the door, where she appears in the blindspot. Chica will be kept out by shutting the door. Chica will always take this route:
Show Stage → Dining Area (→ Restrooms/Kitchen) → Main Hall → The Office
On later nights (always starting Night 3) Chica will deploy her Cupcake to distract the player, almost acting as a second animatronic. The Cupcake goes through the vents, where it'll go through unseen by the cameras or the blindspot. The player can tell if it's coming by the sound of plastic thumping within the vents. If the sound is playing, the player must shut the vent door to scare away the Cupcake. The Cupcake will jumpscare the player if they get into the room, ending their night.
	Foxy the Pirate 	Foxy the Pirate is the captain of his Pirate Ship, which is appropriately where he starts. Foxy will slowly creep out from his room in the Pirate Ship, as can be seen on the cameras. This gives the player a good idea of when Foxy will run out from the Pirate Ship. When Foxy does run out from the Pirate Ship, the player must stare at the window. If they don't, Foxy will break through the window and end the player's night by jumpscaring them.
Foxy starts appearing from Night 3 onwards.
	Trickster Pig 	New to Store-Bought is Trickster Pig, another member of Foxy's crew of pirates. Trick starts appearing on Night 2 onwards, and begins at the Pirate Ship. Trick makes her way towards the vent. Unlike the more aggressive Foxy, Trick is a slower animatronic that only has to be fended off by the vent door. Her route goes as follows:
Pirate Ship → Party Room (→ Dining Area) → Vent → The Office
	Springtrap 	
==Nights==
==Trivia==