Thrakra -- Rival's War

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Humanoid mantids that were prototypes for the Xanigorn.
==Racial Traits==
-2 Constitution, +2 Dexterity, +2 Wisdom (0): They are frail, dexterous, and have keen senses. 
Aberration (0): Aberrations with the thrakra subtype. 
Medium (0): Receive no bonuses or penalties due to their size. 
Fast Speed (2): Base speed of 40 ft. Are always considered to have a running start when making Acrobatics checks to jump. 
All-Around Darkvision (6): Can see in the dark up to 60 ft with +4 racial bonus on Perception checks and immunity to flanking. 
Natural Armor (2): +1 natural armor bonus. 
Anti-Spell Training (2): +2 to Spellcraft checks to identify spells and spell-like abilities being cast, and are considered to have reach on opportunity attacks triggered by the casting of a spell or spell-like ability. 
Warding Adepts (1): +1 to the caster level of any abjuration spells they cast. 
Skill Training (1): Acrobatics and Spellcraft are always considered class skills. 
Multi-Armed (8): Possess four arms. Can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands. 
Sleeping Beast (-8): -4 to saves against compulsion effects and to checks or saves to resist hunger or anger; compulsion effects last twice as long as normal and whenever they rage, they cannot control what they attack. 
Quadruped (2): Four legs and at least two arms; +4 racial bonus to CMD against trip attempts and +10 to base speed (included). Use weapons and armor as if they were Small. Due to their anatomy, they count as having the Mounted Combat feat but do not benefit from it (other than qualifying for other feats that require it). 
Languages (0): Begin play speaking Common and NaGai. Thrakra with high Intelligence scores can choose from seven other languages appropriate to the peoples of their region.
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Category:Main Game - The Rival's War