Supernova

Supernova is a Reset Layer in the Planetoid, implemented in version 0.6. It requires reaching a star growth of 500,000 from The Star, at which point the star becomes Tier 1 and the doorway to the Supernova area, and its reset, becomes available.
Performing a Supernova resets all previous game content, excluding Flowers, Flower Upgrades, Planet Run, and highest level of each upgrade reached. It also keeps Automation Upgrades, Anti-Anti-Automation Upgrades and Star Chart automation upgrades due to the immediate effect of Supernova Tier 1. In turn, it awards Solar Shards, spendable on Solar Upgrades, which are listed below. The base Solar Shard gain is based on current Star Tier and orders of magnitude of star growth: floor(5 ^ (Current Star Tier - 1)) × max(1, (10 + (floor(log10(Current Star Growth) - floor(log10(Next Star Tier Growth Requirement)))))) × 2. If the current Star Tier is 0, the base Solar Shard gain is also 0. This formula also means that Solar Shard gain is heavily reduced if the player's current star growth is more than 10 zeroes from the next Star Tier's growth requirement.
Supernova also unlocks Solar Flares, a passively generated per-second currency with a base capacity of 10,000. Its total base generation amount is increased by 10 ^ (Star Tier - 1) per Supernova. For example, performing 3 T1 Supernovae and 1 T2 Supernova will result in a total base generation amount of 13, which is then increased by upgrades.
The first Supernova also unlocks constellation tiers 11 and 12. Performing it also plays a unique fade-to-yellow animation. The first reset features the text "All of your progress disintegrates before your eyes", and later resets simply state the Star Tier the player performed a Supernova with (such as " "). The first Supernova also boosts the first (and only the first) Rocket Part's Momentum gain by 10x.
Any Supernovae done past Stage 6 will reset your solarians and update your fighting multiplier.
==Solar Upgrades==
Solar Upgrades are permanent upgrades bought primarily using Solar Shards. They are sorted into different categories based on the type of upgrades each category provides, such as providing quality-of-life enhancements, unlocking new features or simply boosting a currency's gain.
=== Automation Upgrades===
Automation Upgrades are unlocked upon reaching 2 Supernovae. They provide quality-of-life enhancements to previous game features, as well as starting the player off with various statistics on a Supernova reset.
Click the 'Show/Hide Automation Upgrades' button to toggle table visibility.
Show/Hide Automation Upgrades
=== Basic Upgrades===
Basic Upgrades provide powerful compounding bonuses to many different currencies. They are unlocked along with the first Supernova. They are highly useful in helping the player recover from their first Supernova due to the massive multipliers to speed up every part of the game.
Click the 'Show/Hide Basic Upgrades' button to toggle table visibility.
Show/Hide Basic Upgrades
=== Advanced Upgrades===
Advanced Upgrades unlock new features or change existing ones. They are unlocked along with the first Supernova.
Click the 'Show/Hide Advanced Upgrades' button to toggle table visibility.
Show/Hide Advanced Upgrades
=== Filler Upgrades===
Filler Upgrades are unlocked upon reaching 2 Supernovae. They are additive upgrades with non-scaling prices and high limits.
Click the 'Show/Hide Filler Upgrades' button to toggle table visibility.
Show/Hide Filler Upgrades
=== Flower Shop II===
thumb|Flower Shop II.
There is a second flower shop that you can spend more Flowers on Solarian-based boosts. Be warned, as the upgrades you buy in this flower shop are permanent and cannot be respeced.
Show/Hide Flower Shop II
=== Golden Star Upgrades===
Golden Star Upgrades are unlocked after completing the Cycle Solarian Challenge for the first time. After performing a Sunset, you are able to get Platinum Stars from Tier 2 Solarian Challenges, which can be spent on 3 upgrades under the same tab as Golden Stars.
Click the 'Show/Hide Golden Star Upgrades' button to toggle table visibility.
Show/Hide Golden Star Upgrades
=== Sun Upgrades===
Sun Upgrades are unlocked upon reaching Supernova Tier 4. They are bought using Sunstone, obtained by performing a Sunrise.
Click the 'Show/Hide Sun Upgrades' button to toggle table visibility.
Show/Hide Sun Upgrades
=== Solar Flare Upgrades===
Solar Flare Upgrades are a mix of compounding and additive upgrades bought using Solar Flares. They are unlocked along with the first Supernova.
Click the 'Show/Hide Solar Flare Upgrades' button to toggle table visibility.
Show/Hide Solar Flare Upgrades
==Supernova Tiers==
In addition to Solar Shards, the player receives certain boosts from Supernova Tier milestones depending on their Star Tier that they Supernova with, while Supernova Tiers 6 and above are unlocked using the Restoration Board. Unlike Star Tier, Supernova Tier is permanent. Reaching Supernova Tier 1 also unlocks the respective Stat Display.
Note: For Supernova tier requirements, go to The Star or Restoration.
==Tips==
*It is recommended to earn anywhere from 10 to 14 Solar Shards on the first Supernova reset in order to maximize the number of buyable Solar Upgrades in as little time as possible (i.e. compared to waiting for the full 20 Solar Shards, which would increase the player's Star Tier to 2).
*Due to how much Supernova resets, after the first reset, it may be viable to rely solely on The Solar Idler's passive generation of Solar Shards in addition to the generation of Solar Flares.
**Solar Flares can be used to significantly increase the Solar Shard gain by only waiting a couple of hours to afford, ideally, 5 to 10 levels of the 'Solar Shards' Solar Flare Upgrade.
*Some of the cheapest and most effective upgrades to obtain on the first Supernova are Constant Rings, Solar Powered Lines and Solar Flare Capacity. These are primarily due to their price:effectiveness ratio to help speed along certain parts of each Supernova run.
**One of each of the top row of Basic Upgrades will also significantly speed up several areas of the game, though this would be leaving little room to afford Advanced Upgrades or multiple levels of a single upgrade.
*Reaching Supernova Tier 2 is highly recommended due to all the new unlocked upgrades and the new Eclipse feature, as well as adding an additional +10/second to the total base Solar Flare generation rate.
** While it is possible to reach this tier on one's second Supernova in less than 5 days, due to the lower amount of bought Solar Upgrades from having already done 2+ T1 Supernovae to make reaching T2 much less troublesome, extremely active players may not prefer to do this.
* It is recommended to not buy too many levels of Advanced Constellations without enough boosts to Lines production to compensate for the higher constellation tier costs.
*When Supernova is easily doable, particularly within 5-minute runs, grind Supernova runs in order to boost the 'Super Star' Solar Flare Upgrade's effect and increase the total base Solar Flare generation rate.
== Trivia ==
*Prior to the release of version 0.6, in the , there were 4 publicly revealed teasers pertaining to Supernova:
**Blurred and partially censored image of the 'Supernova Tier' milestones: 
***
**'Supernova Tier' stat display:
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**The Supernova building:
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**Another angle of the Supernova building, featuring the description of its reset:
***
* During the first few days of version 0.6's release, the growth requirement for a Tier 1 Star prior to performing the first Supernova was lowered from to , then again to 500,000. Its original requirement of was restored in version 0.6c.
*It is possible to go directly from Supernova Tier 0 to 2 on the first Supernova reset, skipping Supernova Tier 1 entirely, although it will take considerably longer.
*In real life, a supernova is a powerful and luminous explosion of a star, which occurs during the last evolutionary stages of a massive star or when a white dwarf is triggered into runaway nuclear fusion.
*In real life, a solar flare is an intense localised eruption of electromagnetic radiation in the Sun's atmosphere.
* Supernova is one of eight game mechanics that feature a screen animation. The others are Grasshop, Galactic, Grass Jump, Hop-Skip-Jump, The Void Obelisk, entering the Grassland, and performing Loops.
==Gallery==
Supernova location.png|The Supernova location within the Planetoid
Supernova reset description.png|Supernova reset description
Supernova Tiers.png|Supernova Tiers
Supernova animation text.png|Reset animation text (first reset)
Stat Display - Supernova Tier.png|Supernova Tier Stat Display
Lock.png|Icon for locked Solar Upgrades
==History and notes==
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Category:Reset Layers
Category:Planetoid