Zydrian Vayr

"She devils my cry until I" ---- Nurox
==/// SUMMARY ==
 is a complex and stylish badge-exclusive developer melee weapon that uses directional input and has a large variety of movesets. People who own the badge SOLO DYNASTY (or are a game contributor) and Level 250 will have the ability to purchase it. This weapon is unlocked on Wave 26 and costs 75,000$. Additionally, only has a contribution rate of 25%.
This weapon can be only used in Legacy. In other gamemodes, it will not be accessable via legitimate means.
==/// MECHANICS==
===// STATUE RESTORATION (Hyperstyle Glory Exclusive)===
In Hyperstyle Glory, killing an enemy restores 5% of the statue's health, however the percentage of the restore is affected by the user's Freshness and their current Style rank.
===// STYLE SYSTEM===
 is heavily dependent on the style of the user, the more stylish the user is, the better damage and resource input will be.
Dropping the combo due to a lack of unique moveset or freshness will cut all Power, Concentration, and Neo Trigger by a margin.
====/ FRESHNESS====
Freshness plays an important role in . Freshness forces people to use other varieties of moves, punishing people who have repeatedly use the same move. Gain Freshness by using other unique moves instead of the same one. Upon reaching a certain threshold the unique moveset roster will reset and rewards some Freshness. 
having no freshness will drop the users style rank by 4 times. 
====/ STYLE RANK====
The style rank plays a role of looking over the user's play style and being the 's damage input. The higher the rank, the easier it is to lose your rank. Every moveset of will increase Style Points. Freshness directly affects points gained. The lower the freshness, the fewer style points gained. 
STYLE RANKS	STYLE RANKS	STYLE RANKS
Image 	Description	Special Effects
 	First rank obtained when hitting an enemy
STATS:
* Base statistics	Takes into affect even while not styling
 	Second rank obtained after reaching Destructive
STATS:
* Increased Moveset Speed / Speed Penalty
*Increased Damage
*Increased Moveset Cooldown
*Increased Unique Moveset Requirement	No effects
 	Third rank obtained after reacting Chaotic
STATS:
* Increased Moveset Speed / Speed Penalty
*Increased Damage
*Increased Moveset Cooldown
*Increased Unique Moveset Requirement	No effects
 	Fourth rank obtained after reacting Brutal
STATS:
* Increased Moveset Speed / Speed Penalty
*Increased Damage
*Increased Moveset Cooldown
*Increased Unique Moveset Requirement	No effects
 	Fifth rank obtained after reacting Anarchic
STATS:
* Increased Moveset Speed / Speed Penalty
*Increased Damage
*Increased Moveset Cooldown
*Increased Unique Moveset Requirement	No effects
 	Sixth rank obtained after reacting Supreme
STATS:
* Increased Moveset Speed / Speed Penalty
*Increased Damage
*Increased Moveset Cooldown
*Increased Unique Moveset Requirement	No effects
 	Seventh rank obtained after reaching SSadistic or by hitting maximum
STATS:
* Maximized Moveset Speed / Speed Penalty
*Maximized Damage
*Minimized Moveset Cooldown
*Maximized Unique Moveset Requirement	No effects
 	Eighth rank obtained after reaching maximum SSStylestorm in a special way
STATS:
* Maximized Moveset Speed / Speed Penalty
*Maximized Damage
*Minimized Moveset Cooldown
*Maximized Unique Moveset Requirement	The final rank of Zydrian Vayr
To get to Vatican rank one must:
*Not drop a rank single time
*Not drop the combo due to freshness
Flawless rank requirement nullified after achieving Vatican
===// CONCENTRATION===
Upon locking (Press [F] on an enemy or [SHIFT + F] to randomly lock on) onto enemies, the concentration bar will slowly generate, this will be used to summon Vayr Spikes [C]. Concentration will deplete over time if the user is locked on to any enemy.
===// POWER===
Hitting enemies will let the user gain power. Power is needed to use a few other movesets. The user must maintain a steady flow of style points to gain power. Freshness also affects the rate of gaining power. Dropping your combo will drain power until the user re-engages in combat.
=== // STAMINA===
Stamina will passively generate regardless if the user has the weapon equipped or not. Stamina is needed to use some movesets. Staying on the ground will increase the stamina regen rate by +85%.
===// NEO TRIGGER [Z]===
Neo Trigger can be gained via hitting enemies. Freshness will also affect the gain rate. Upon active, Neo Trigger will provide a buff to all the stats along with passive health regeneration, damage negation, ignores resistance, shield, style rank criteria, and death prevention.
Neo Trigger's moveset will be considered as a different moveset allowing the user to continue their combo further on. Enabling and disabling Neo Trigger under 1s will penalize the user by cutting the Neo Trigger meter being cut by 80%.
===// MULTIPLIERS=== 
*Aerial, Spirit: [x2]
*Structure, Armored, MiniBoss: [x1.25]
*Heavy, Boss: [x0.75]
*: [x0.5]
*Electric: [x0.25]
==/// MOVESETS==
The directional input will be based on the user's character perspective.
PASSIVE 	PASSIVE
These moves can be used even with the weapon unequipped.	These moves can be used even with the weapon unequipped.
NAME & VISUAL 	STATS & STRATEGY
NEO TRIGGER EXPLOSION [Z] 	Upon activating NEO TIGGER the user will cast Area of Effect explosion around them, the power of Area of Effect is dependant on how much Neo Trigger is used, 
Neo Trigger Explosion counts as a Moveset
STRATEGY:
*This moveset is great for dealing tons of damage, it's unique moveset factor is also useful, but doesn't provide much style.
*[STRATEGY]
VAYR SPIKE [C] 	Upon activation, the user will passively generate Vayr Spikes at the user's disposal, consuming 5% concentration for every spike. Pressing [C] while Vayr Spikes are present will unleash them at the targeted enemy or the user's cursor when not locked on. This move can be also used without needing to equip, that is if the user has enough Concentration.
Performing this moveset as airborne or on the ground are considered different unique movesets
During Neo Trigger, the maximum capacity of the Vayr Spikes will be increased by 100% (20 spikes) and will automatically generate spikes even without the user's input.
STRATEGY:
*Can be used for clutching up style if the enemy is further away, keep enemies in the air, cancel their momentum. However, it can end up ugly if it's used as a stale moveset.
AFTERIMAGE [CTRL] 	Upon using, the user will teleport to the mouse location or to the user's locked target, consuming 5% stamina. This can be used without needing the weapon to be equipped.
During Neo Trigger, the cooldown will be reduced by 25%.
STRATEGY:
*On top of providing mobility this moveset can be used to cancel attacks such as hurricane to avoid freshness loss.
LOCK ON [F] 	The user can lock on to enemies: pressing the [SHIFT] + [F] keys at the same time will automatically target the closest enemy. Pressing [F] once will target the enemy closer to the cursor. The enemy has to be in sight for Lock On to work.
RESOURCE GAIN	RESOURCE GAIN
NAME & VISUAL	STATS & STRATEGY
SHEATHE 	The user will immediately Sheathe if the user does not perform any movesets after given time, Sheathing counts as a Moveset and may provide Freshness and Power if used as Unique Moveset
STRATEGY: 
* Try to sheathe if your options are running low, if you're fortunate enough you can clutch up the whole combo
TAUNT [E] 	Upon using, the user will play an animation, after finishing Neo Trigger, Style points, Power, and Freshness will be increased. Unique taunt animations will play the higher the user's rank is. Also, the higher the user's rank (Style) is, the more rewarding the taunt is. If the user is airborne they will be afterimaged downwards, if they are close to a enemy they will be afterimaged away.
Taunting in SSS or V Rank will play a unique taunt that can damage and launch enemies in the range, this "attack" also counts as a unique moveset. The afterimage during this taunt variation will be altered to teleport the user towards nearby enemies.
STRATEGY:
*Perform this move if you're especially stuck with resources or underperforming for freshness
ATTACKS 	ATTACKS
NAME & VISUAL 	STATS & STRATEGY
ATTACK [LMB] 	Upon performing, the user will start to swing their weapon towards the enemy, knocking them backwards. First two swings will swing towards the enemy as Sheated, after the second swing the user will unseathe and start attacking with the sword. Sheated attacks and blade swing attacks will be considered different moveset
During airborne, the user will unsheathe immediately and start knocking the enemy upwards instead, after certain amount of swings the user will start going down
STRATEGY:
*Avoid using this moveset most of the time, single small attacks can help refresh your unique movesets however, do not make this your main source of styling however.
REVOLVER [RIGHT + R + LMB] 	Upon performing, the user will perform a spin attack in the user's direction, consuming 10% stamina, and dealing continuous damage toward enemies caught in it. This can be used on the ground or in the air. Can only be used once during airborne combo
Performing Windmill after Revolver will gift the user additional Revolver to be used airborne 
During Neo Trigger, the attack rate of Revolver will be increased by 33%.
STRATEGY: 
* Revolver is great for style and doesn't use alot of power instead uses stamina.
*[STRATEGY]
HORNET [RIGHT + SHIFT + LMB] [GROUNDED] 	Upon performing, the user will thrust forward toward where the user is facing or to the locked enemy, consuming 10% stamina, and dealing damage to the enemy upon contact.
During Neo Trigger, the cooldown is reduced by 50%.
STRATEGY: 
* Hornet can be used for chasing down enemies and count as unique moveset for low cost.
YELLOW JACKET [RIGHT + SHIFT + LMB] [AIRBORNE]	Performing Hornet in the air will unleash Hornet that hits multiple times instead of once, consumes 10% Stamina as a result.
During Neo Trigger, the cooldown is reduced by 50%.
STRATEGY: 
* This move can provide alot of style when used correctly, but devastating for style if it's used incorrectly.
UPRISE [UP + R + LMB] 	Upon performing, the user will perform a slash that sends the enemy in the air and damage them on contact, consuming 10% Stamina. Holding down [UP + R] will also launch the user up in the air, allowing for airborne combos. Uprise can be used once airborne.
Performing this moveset as airborne or on the ground are considered different unique movesets
During Neo Trigger, the preparation time of Uprise will be reduced by 25%.
STRATEGY: 
* Uprise is great for mobility, it can send the enemy upward or both you upward, it can also be used in the air and on the ground
RAPID SLASH [LEFT + SHIFT + LMB] 	Upon performing, the user will perform a lightspeed-like slash in the direction of the user's cursor or the locked enemy, consuming 10% Stamina, and damaging enemies that are within the user's path. This move can be used on the ground or in the air, when used in the air the enemy will be launched upward instead.
Performing this moveset as airborne or on the ground are considered different unique movesets
During Neo Trigger, the maximum distance limit will be negated.
STRATEGY:
*Rapid Slash is versatile tool, it can teleport and send enemies upward infinite amount of times, doesn't give or lose alot of style but can be great mix between Afterimage and Rapid Slash for extremely fast speed transporation
WINDMILL[UP + R + LMB] [AIRBORNE] 	Upon performing, the user will perform a spin attack in the user's direction, consuming 10% Power, moving in a fixed pattern and deal damage to enemies caught in it.
Performing this moveset as airborne or on the ground are considered different unique movesets
During Neo Trigger, the number of slashes per Windmill will be increased by 50%.
STRATEGY:
*Windmill is like revolver but slightly different, it's slightly worse for style but it has similar usage
JUDGEMENT CUT [Q] 	Upon performing, the user will perform an aura of slashes at where the user's cursor is or to a locked enemy, consuming 20% Power, and dealing heavy damage towards the enemy. The user will be temporarily immobile if used on the ground, the user will recoil away
Performing this moveset as airborne or on the ground are considered different unique movesets
During Neo Trigger, the radius of the aura and the amount of slashes is increased by 50%. Maximum Judgement Cut amount will be increased by 67%.
STRATEGY: 
* Huge amounts of style gain if used right, but it will kill your style if you dare use it wrongly.
PERFECT JUDGEMENT CUT [Q] 	During movesets, attacks and sheathing a faint purple glow will appear for brief moment around the user, if the user performs a Judgement Cut' right when glow appears at the correct timing will result in Perfect Judgement Cut additionally performing Perfect Judgement Cut will be considered seperate moveset than Judgement Cut the user will be temporarily immobile if used on the ground, the user will recoil away
Perfect Judgement Cut will accompany unique visual effect and sound effect. Perfect Judgement Cut will use little to any Power when performed compared to Judgement Cut and have enhanced statistics overall
Performing this moveset as airborne or on the ground are considered different unique movesets
 During Neo Trigger Maximum Perfect Judgement amount will be increased by 67%
STRATEGY:
*This is infact a better version of Judgement Cut, significantly less style drain, more damage and no power drain, however using this more than twice will not provide any style.
HELMVAYR [DOWN + SHIFT + LMB] [AIRBORNE] 	Upon performing, the user will perform a downstrike that sends the enemies downward while damaging them, consuming 10% Power. The user will afterimage to hit the enemy with the downstrike if applicable (for Stamina).
During Neo Trigger, the cooldown will be reduced by 25%.
STRATEGY:
*This is a great moveset for descension
HURRICANE [RIGHT + SHIFT + R + LMB] 	Upon Performing, the user will perform a horizontal spin attack, continuously damaging enemies caught in the spin, along with passively using Hornet (if applicable), which consumes 10% Power.
Performing this moveset as airborne or on the ground are considered different unique movesets
During Neo Trigger, the duration of the spin will last 67% longer and attack 50% faster.
STRATEGY:
*Hurricane is great for style, it has double variation that being air and in the middle, it has horizontal hitbox unlike other spinning attacks.
===// UNIQUE MOVESETS===
Legend
*[G] = Grounded
*[A] = Aerial
*[ALT] = Alternative
Attacks
MOVESET 	ALT	KEYBIND 	STATE
Sheathed-Attack 	1 	[LMB] 	[G]
Unsheathed-Attack	2 	[LMB] x3	[G]
Aerial-Unsheathed	2 	[LMB] 	[A]
Special Attacks
MOVESET 	ALT	KEYBIND 	STATE
Hornet 	2 	SHIFT + LMB 	[G]
Yellow Jacket 	2 	RIGHT + SHIFT + LMB	[A]
Uprise 	1 	UP + R + LMB 	[G]
Helmvayr 	1 	DOWN + SHIFT + LMB 	[A]
Judgement Cut 	2 	[Q] 	[G]
Judgement Cut 	2 	[Q] 	[A]
Perfect Judgement Cut	2 	[Q] 	[G]
Perfect Judgement Cut	2 	[Q] 	[A]
Rapid Slash 	2 	LEFT + SHIFT + LMB 	[G]
Rapid Slash 	2 	LEFT + SHIFT + LMB 	[A]
Windmill 	1 	UP + R + LMB 	[A] + [G]
Revolver 	1 	R + LMB 	[A] + [G]
Spikes 	2 	C 	[G]
Spikes 	2 	C 	[A]
Misc.
MOVESET 	ALT	KEYBIND 	STATE
Taunt 	2 	E 	[G]
SSS / V Taunt	2 	E 	[G]
Holster 	1 	No Action	[A] + [G]
==/// STRATEGY== 
# Zydrain Vayr is extremely punishing in department of Style, easily being one of the hardest weapons to control and tame due to requirement of several Unique Movesets and punishment for lacking is extremely harsh. Use most amount of Unique Movesets you can, and combine movesets with rapid hits, such as Windmill, Revolver, Judgement Cut, Hurricane and more for massive amount of Style, performing these movesets while not Unique will heavily impact style negatively instead
==/// GALLERY==
File:Vayr ui airborne.png|v0.7 UI (Airborne)
File:Vayr ui grounded.png|v0.7 UI (Grounded)
File:Vayr rank ui.png|v0.7 rank UI
==/// TRIVIA== 
# The is reminiscent of the Androxian Singularity from Defend the Statue: Remastered (2019). 
#*Androxian Singularity was reworked to it's v2 variant which has it's own standalone game, Sweaty Combo Making Rehearsal (SCMR) in 2020.
#*This weapon was created as a result of wanting to remake SCMR in 2023 although without the desire to make it as another standalone game.
#The 's moveset is based on Vergil from the Devil May Cry Series.
#This is the ONLY exclusive that's allowed in Legacy. (except Custom mode.)
#Nurox, and Lactperidous will spawn with at the beginning of the game no matter what gamemode for helping in the creation of the weapon.
#The model was made by Lactperidous, seen in the Community server's #creation
#Taunt animations were made by HowsLifeJosh.
#There is a unused variation of Vatican rank.
File:Unused Vatican rank empty.png|Unused vatican rank (unfilled)
File:Unused Vatican rank full.png|Unused vatican rank (filled)
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Melee
Category:Exclusive