Hallow's Minion (Deck)

:The following deck is a legacy deck. It has lost its potency, either due to nerfs or power creep, but was still significant enough to warrant posting.
Before the Vibeshark (Archetype), there was the Hallow pseudotype. Instead of triggering the same effect when they were summoned or died, the Hallow pseudotype instead had one positive and one negative effect.
This deck made use of that pseudotype, and then the Vibesharks when they were introduced.
However, the introduction of the Transform effect severely crippled this playstyle. Let us explain. Before the Transform effect, we had 'double triggers' - a fighter would have an effect that, when triggered, summoned a Token with the second effect and destroyed the original fighter in addition to the actual effect. Because the original fighter needed to be on the field until the Token was summoned, it was possible to summon the token outside of the field, removing it from the game. In addition, the Token would have an entirely separate Health and Power from the original, which meant that you could cast TheNStar along with a double trigger, and get a free copy of TheNStar!
It also used return cards like Pancake Break to allow the player to discard the cards with negative effects just before they died. As there were very few return cards at the time, it opted to run depower and health gain cards like Plushie Lion and Builderman to stall until then.
For a deck based around such a silly concept, it was surprisingly viable.
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== Stats ==
Name: Hallow's Minion 	The name of the deck.
Creator: civilCornball 	The name of the person who built the deck.
Deck Colors: Yellow. 	The most common colors in the deck.
Deck Type: Aggrorange Combo	The category of the deck's playstyle.
This deck really cares about building up a board. It tries to prevent the Hallow fighters from dying before you draw one of the returning cards.
Goldfish: 10-15 	How many turns, on average, the deck takes to win.
This deck is surprisingly slow for a Yellow deck, relying on explosive pushes to take care of resistance.
Consistency: 3/5 	How much you'll not hate the opening hand, or how static the cards' effects are. A rating of 5/5 represents a deck that always gets to do what it wants in the first couple turns and whose effects do the same thing every time.
It doesn't always get to Return fighters, only running 5 returning cards. This is mitigated by stall via depower and health buffs, and draw from Valletta.
Complexity: 4/5 	How difficult the deck is to play. A rating of 5/5 represents the most difficult deck to master.
With this deck, you need to make a bunch of hard choices.
Do you cast that Hallow's Boon in order to give another fighter just enough Health so it'll survive an attack, but doom it if you can't remove Hallow's Boon from your board?
Do you wait an extra turn so you can swarm the board with TheNStar, or take control of the board now and save it for later, when you have more cards?
What do you discard to make room for the cards returned to your hand by Pancake Break?
Choices like those.
Accessibility: 1/5 	How easy it is to get the cards to build the deck. A rating of 5/5 represents a deck anyone could easily and cheaply purchase or create.
About half of these cards are from Ancient Stirrings, but at least the other half is easily obtained.
Versatility: 2/5 	How difficult the deck is to counter, or how often it can interact with other decks. A rating of 5/5 represents the most difficult deck to play against.
Surprisingly, this deck actually interacts with the opponent's fighters though debuffs from Plushie Lion. Otherwise, it cares more about keeping their fighters alive long enough to prevent the opponent from getting anything from their fighters.
Popularity: 0/5 	How often people play this deck. A rating of 5/5 represents a deck that everyone plays or has played.
Who would play this?
== Decklist ==
 Last updated August 15, 2020.
FIGHTERS
emilvita x4
M3soSAd x4
Hallow's Enforcer x4
Hallow's Boon x4
Pancake Break x4
Hallow's Eradicator x3
Lyv x3
Plushie Lion x3
Valletta x3
Hallow's Knight x2
TheNStar x2
ExtolYT x1
Builderman x1
ACTIONS
Divine Favor x2
== How to Play ==
Abuse Pancake Break. Do it.
Even if the opponent has a 200 Health fighter, you don't want to attack with Plushie Lion. Keep those in reserve.
Don't discard the Hallow fighters you return until you need the icons. Sometimes, it's worth it to re-cast them, and you never know when you'll draw TheNStar.
Speaking of TheNStar, casting a Hallow fighter while it's on the field will destroy the double trigger, not the fighter. This gives you an extra TheNStar while leaving the Hallow fighter intact. Casting these fighters again will destroy them without triggering their OnDeath effects by transforming them into another TheNStar.
== How to Beat ==
This deck can only gain so much Health and Power. Focus down the source TheNStar if you can, and take advantage of Hallow's Eradicator and Hallow's Boon's OnDeath effects.
Also, if you can, take out their Plushie Lions. This deck heavily relies on Plushie Lion's depower to keep their fighters alive.
Category:Legacy Decks