104814-upcoming-technologist-crafting-concerns

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I'll start this off by say I'm not game Dev but hear me out in regards to a few simple points to the upcoming recipes. Any Dev or player feedback is welcome.
 
These concerns all stem from the leaked photo of the new tree post via twitter this week (sorry no link posting this from mobile).
 
#1: Individual medishot unlocks. In the photo we saw an Adventus sustained healing medishot as an unlock. This was the only thing in that unlock "box" which was linked to others above and below. To me this meant that you have to unlock all variants of the base medishot individually (sustained, instant, shield boost ect). This makes you unlock all variants to get maybe only one or two that you want.
 
#2: Failure of crafting medishot prototypes. Anyone who has made medishot knows how small the targets are. I can't fathom having to buy a prototype only to miss the teeny tiny target.
 
#3: Eldan data fragment cost. This is directly related to number 1. If what I said there holds true for unlock paths and the data cost is similar to other crafting that is possibly 18 x 4 to get the shot variant you want. Let's not forget possibly failing crafts.
 
#4: See 1-3 combined. All of that to worry about and there are still the powercores we will all most likely want to be able to make. I guess this point is more me being worried that the new tree will be more of a gated time sink than other crafting professions currently in the game.
 
All of this is speculative of course but these are the things I thought of after the excitement of a technologist buff subsided in my head... What do YOU think?	
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			is that how it works with architect currently?looking through the tech tree most things unlock 2-3 consumables at onceMy only real concern is we still lack a tier 7 talent	
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			 there are  3  sets of  medshots in that preview so it  looks like  you get the  base  alone and  the  2 varients  afterwords.	
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