Super Mario Maker 3 (Tipene 5)

== Gameplay ==
As in Super Mario Maker and Super Mario Maker 2, along with the main contents of the level, each level is set with a style, theme, and time limit. The time limit can now be set to a higher time than 500 seconds, and can also be disabled. Custom Scroll now works in vertical sub-areas as well as horizontal. The player also has the option to choose to use any of the available music in the game in any stage or sub-area, regardless of its level theme or style. The music plays for the entirety of the area by default, and can be set to be activated by certain enemies or events just like sound effects. It's also possible to create music, but the created music can only be used when playing locally.
Levels now have the ability to have more than one sub-area, and the goal is an element that can be moved to any of the sub-areas. The player can also make maps for their worlds with the Mapbot.
In editing mode, the basic functions from Super Mario Maker return, and the playable character can now play more than one sound effects. Switching to the Super Mario 3D World style no longer erases everything that has been placed on the editing screen.
The player now has the ability to create 3D levels in Super Mario Maker 3, as well as keeping the styles 2D. You can also create Mario Kart and Mario Party levels. The player also has the ability to use the new Combiner Timer gizmo. Which turns themes and course elements into new elements. (e.g. Desert Cave, Water Castle, Underwater Forest Cave, Hammer Pokey, Zappa Thwomp, LakiRockyBowser, Goomba Statue Desert, playable Bowser, etc)
In Mario Kart styles, players can add up to twelve racers in the course, including 1-4 players and 1-11 CPUs. The player can place the starting grid onto the track and choose where the racers start. The player can set the goals to either finish a race ahead of other racers, who are controlled by the computer or other players, or complete a circuit in the fastest time.
Item Boxes can be placed onto the track while any item or enemy from any franchise can be placed inside. When an Item Box is long pressed, it shows a checklist of every item that's usually in Mario Kart. When other elements are placed inside, they'll become a part of the checklist. Cups can be made with the Cupbot.
Tracks can be placed on the track which can be straight, curved, sharply curved or wide curved. The player can also place barriers for racers not to get past. The player can also create Battle courses in any way and the time limit can be set from 1-5 minutes. Players can set the cc speed from 25cc-300cc and also mirror the courses. The goal for Time Trial mode can be set for gold, silver and bronze trophies.
VS Races can have custom rules for team racing and item frequency.
In Mario Party styles, you can create courses based on the two modes. (Party Mode and Minigame Mode) Party Mode can have up to four players play through a board that the player creates by placing Spaces, Dice, Stars, etc. onto the board. When Stars are placed onto the board, players need to collect as many as they can, while a Dice Block can be hit by a player to make it say how many spaces to move. (ranging from 1 to 15) to make progress on the board. Branching Paths can also be placed on the board.
Players also have the option to create minigames using the Nodilines. (Which are nodes that are in rectangle shapes but have face parts of a cat). With Nodilines, players can create all types of minigames including ones used with the Combiner Timer. You can also have lessons with the leader of the Nodilines, Meowio. He's like Yamamura from past Mario Maker games, but a cat who's a master Mario Party course builder.
? Switches are new to Super Mario Maker 3 and can have effects happen with Nodilinies as well. Players now have the option to create 90 worlds in Coursebot and 36 worlds in Worldbot and Mapbot. While Mario Kart worlds can have 64 cups in Cupbot, and Mario Party worlds can have 30 boards in Boardbot.
== Course elements ==
Elements can be organized in the way the player wants (e.g. alphabetically, by category, by last usage).
=== Playable characters ===
The playable characters can be placed in a level like a tool palette element and can be set to have their different mechanics or work the same.
Name 	Ability
Mario 	None.
Luigi 	Jumps higher and can scuttle.
Blue Toad 	Runs very fast.
Yellow Toad 	Runs the fastest.
Toadette 	Swims the best, runs fast and won't slip on ice.
Wario 	Can throw things further, isn't slowed down by Stones, rolls instead of sliding, can shoulder bash, headbutt, punch and kick.
Waluigi 	Runs fast, can crawl and swims good.
Princess Peach	Floats after jumping and falls slowly, using a parasol to do so.
Princess Daisy	Can Double Jump.
Rosalina 	Can Spin.
Baby Mario 	Goes in a bubble when hit by an enemy.
Baby Luigi 	Goes in a bubble when hit by an enemy, jumps higher and can scuttle.
Nabbit 	Cannot use power-ups (except for Super Stars) or ride Yoshis, but he is immune to most enemy attacks and swims very well.
Mii 	None.
=== Styles ===
The game now has an option that lets the player choose which gameplay elements and physics they want to keep or remove (i.e. spin jumps, ground pounds, the ability to carry things in the Super Mario Bros. style, the gameplay of Super Mario Bros. 2). Elements can now be used in all game styles. Including the ones in Mario Kart and Party.
* Super Mario Bros. (2D)
** Super Mario All-Stars: Super Mario Bros. (2D)
* Super Mario Bros. 2 (2D)
** Super Mario All-Stars: Super Mario Bros. 2 (2D)
* Super Mario Bros. 3 (2D)
** Super Mario All-Stars: Super Mario Bros. 3 (2D)
*Super Mario World (2D)
*Super Mario Land 2: 6 Golden Coins (2D)
**Super Mario Land 2: 6 Golden Coins (colorized) (2D)
**Super Mario Land 2: 6 Golden Coins (16-bit version) (2D)
*New Super Mario Bros. (2D)
*New Super Mario Bros. U (2D)
* Super Mario 64 (3D)
* Super Mario Galaxy 2 (3D)
* Super Mario 3D World (3D)
* Super Mario Odyssey (3D)
* Super Mario Kart (Kart)
* Mario Kart: Super Circuit (Kart)
* Mario Kart DS (Kart)
* Mario Kart 8 (Kart)
* Mario Party (Party)
* Mario Party 5 (Party)
* Mario Party 8 (Party)
* Mario Party 10 (Party)
=== Themes ===
Theme 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration	Level inspiration	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration	Level inspiration
Theme 	Super Mario Bros. 	Super Mario Bros. 2	Super Mario Bros. 3 	Super Mario World 	Super Mario Kart 	Super Mario Land 2: 6 Golden Coins	Super Mario 64 	Mario Party 	Mario Kart: Super Circuit	Mario Party 5 	Mario Kart DS 	New Super Mario Bros. 	Mario Party 8 	Super Mario Galaxy 2 	New Super Mario Bros. U 	Super Mario 3D World 	Mario Kart 8 	Mario Party 10 	Super Mario Odyssey
Ground 	World 1-1 	World 1-1 	World 1-1 	Groovy 	Donut Plains 	Start 	Bob-omb Battlefield 	N/A 	Peach Circuit 	N/A 	Mario Circuit 	World 1's ground levels 	N/A 	Yoshi Star Galaxy 	Acorn Plains' ground levels 	Super Bell Hill 	Mario Circuit 	Mushroom Park 	Mushroom Kingdom
Underground	General underground levels	World 5-3 	World 4-3 	General underground levels 	N/A 	Tree Zone Area 2 	Hazy Maze Cave 	Luigi's Engine Room 	N/A 	N/A 	N/A 	World 1-2 	N/A 	N/A 	Tilted Tunnel 	Koopa Troopa Cave 	N/A 	N/A 	N/A
Underwater 	General underwater levels 	N/A 	World 3-1 	General underwater levels 	N/A 	N/A 	Dire, Dire Docks 	N/A 	N/A 	Undersea Dream 	N/A 	General underwater levels 	N/A 	Slimy Spring Galaxy 	Dragoneel's Undersea Grotto 	Pipeline Lagoon 	N/A 	Whimsical Waters 	N/A
Ghost House	N/A 	N/A 	N/A 	Donut Secret House 	Ghost Valley 	Pumpkin Zone's levels 	Big Boo's Haunt 	N/A 	Boo Lake 	N/A 	Luigi's Mansion 	General ghost house levels	King Boo's Haunted Hideaway	Haunty Halls Galaxy 	Swaying Ghost House 	Shifty Boo Mansion 	Twisted Mansion 	Haunted Trail 	N/A
Airship 	N/A 	N/A 	World 1-Airship, World 5-Airship 	Vanilla Secret 3's background 	N/A 	Mario Zone's levels 	Rainbow Ride but with its airship tileset	N/A 	N/A 	N/A 	Airship Fortress 	N/A 	Shy Guy's Perplex Express 	Bowser Jr.'s Fiery Flotilla	The Mighty Cannonship, Boarding the Airship	The Bowser Express 	Cloudtop Cruise but with airship tileset	Airship Central 	Cloud Kingdom but with Bowser's Airship tileset
Castle 	General castle levels 	N/A 	World 1-Fortress, World 4-Fortress 2	General castle and fortress levels 	Bowser Castle 	Mario's Castle 	Bowser in the Fire Sea 	N/A 	Bowser Castle 	Bowser Nightmare 	Bowser Castle 	General castle levels 	Bowser's Warped Orbit 	Bowser's Lava Lair 	General castle levels 	Bowser's Lava Lake Keep 	Bowser's Castle 	Chaos Castle 	N/A
Desert 	N/A 	World 2's levels 	Desert Land's levels 	Chocolate Island 5's background, Chocolate Island 2's tileset 	N/A 	N/A 	Shifting Sand Land 	N/A 	Yoshi Desert 	N/A 	Desert Hills 	World 2's levels 	N/A 	Slipsand Galaxy 	Layer-Cake Desert's levels 	Conkdor Canyon 	Bone-Dry Dunes 	N/A 	Sand Kingdom
Snow 	N/A 	World 4's levels 	Ice Land's levels 	Yoshi's Island 1's background, Awesome's tileset 	Vanilla Lake 	N/A 	Snowman's Land 	N/A 	Snow Land 	N/A 	DK Pass 	World 5's levels 	N/A 	Freezy Flake Galaxy 	Frosted Glacier's levels 	Snowball Park 	Mount Wario 	N/A 	Snow Kingdom
Forest 	N/A 	N/A 	World 7-Piranha 1 	Forest of Illusion 1 	N/A 	Tree Zone 	N/A 	DK's Jungle Adventure 	N/A 	N/A 	N/A 	World 4's levels 	DK's Treetop Temple 	Honeyhop Galaxy 	Soda Jungle's levels 	Deep Jungle Drift 	N/A 	N/A 	Wooded Kingdom
Sky 	N/A 	World 7-1 	Sky Land's levels 	Vanilla Secret 3's background, Way Cool and Mondo's bonus areas' tileset	N/A 	N/A 	Rainbow Ride 	Mario's Rainbow Castle 	Sky Garden 	Rainbow Dream 	N/A 	World 7-1 	N/A 	Rolling Coaster Galaxy 	Meringue Clouds' levels 	Rolling Ride Run 	Cloudtop Cruise 	N/A 	Cloud Kingdom
Beach 	N/A 	N/A 	N/A 	Yoshi's Island 4's background, original tileset 	Koopa Beach 	Turtle Zone's overworld levels 	N/A 	Yoshi's Tropical Island	Shy Guy Beach 	N/A 	N/A 	General beach levels 	Goomba's Booty Boardwalk 	Starshine Beach Galaxy 	Waterspout Beach 	Sunshine Seaside 	Dolphin Shoals 	N/A 	Seaside Kingdom
Mountain 	N/A 	N/A 	N/A 	Vanilla Secret 2 	Choco Island 	N/A 	Tall, Tall Mountain 	Wario's Battle Canyon 	N/A 	N/A 	N/A 	World 6's levels 	N/A 	Fluffy Bluff Galaxy 	Rock-Candy Mines' levels 	Spike's Lost City 	Shy Guy Falls 	N/A 	Cascade Kingdom
Volcano 	N/A 	N/A 	N/A 	Chocolate Secret's secret area 	N/A 	N/A 	Lethal Lava Land 	Bowser's Magma Mountain	N/A 	N/A 	N/A 	World 8's levels 	N/A 	Shiverburn Galaxy 	Meteor Moat 	Red-Hot Run 	N/A 	N/A 	N/A
Space 	N/A 	N/A 	N/A 	N/A 	Rainbow Road 	Space Zone's levels 	N/A 	Eternal Star 	Rainbow Road 	Future Dream 	Rainbow Road 	N/A 	N/A 	Chompworks Galaxy 	N/A 	Super Galaxy 	Rainbow Road 	N/A 	Moon Kingdom
Fortress 	N/A 	N/A 	N/A 	Forest Fortress 	N/A 	N/A 	Whomp's Fortress 	N/A 	N/A 	N/A 	N/A 	World 1-Tower 	N/A 	Space Storm Galaxy 	Crushing-Cogs Tower 	Bowser's Bullet Bill Brigade	N/A 	N/A 	N/A
=== Terrain ===
The terrain category is represented by a Brick Block icon and colored blue.
Element 	Description
Ground 	Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
Steep Slope 	Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed.
Gentle Slope 	A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed.
Warp Pipe 	A green, extendable tube that can be used to enter sub-areas or hold other elements. It also appears in different colors that change the speed of objects that come out: blue is the slowest, yellow is slightly faster, and red is the fastest. Can be rotated horizontally, vertically or diagonally.
Mini Pipe 	A small pipe that can only be entered by Mini Mario.
Mega Pipe 	A big pipe that can only be entered by Mega Mario.
Pipe Cannon 	A green, extendable tube that can launch players to another location. It also appears in different colors that change the launching speed: blue is the slowest, yellow is slightly faster, and red is the fastest. Can be rotated horizontally, vertically or diagonally.
Connected Pipe 	A green connected tube players can enter to travel between different parts of the same area. The pipe can be lengthened, bent and rotated horizontally, vertically or diagonally. Enemies and items can also travel inside it, and it appears in other colors that change the travelling speed: blue is the slowest, yellow is slightly faster, red is the fastest, and Clear works like the normal version but is transparent.
Spike Trap 	A hazard that damages players upon contact, but can be walked on safely with a Goomba Shoe, Yoshi, or Dry Bones Shell. If on air, it takes the form of a block, but becomes a spike bed when placed on a solid surface.
Spike Block 	A large, yellow block with spikes that protrude and retract. Spike Blocks can be combined with ON/OFF Switches to create red and blue variants that alternate when the switches are hit.
Mushroom Platform 	A resizable platform that players can jump through from below and land on the top. It can be set to be a different color.
Semisolid Platform	A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up the Semisolid Platform's wall. Can be customized to one of five different designs.
Moving Wall 	A wall that moves to one of the four cardinal directions and can crush the player or let them reach higher places.
Bridge 	A type of platform that can be extended up to 20 blocks horizontally. Can be set to collapse when stood on.
Brick Block 	A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. Depending on the course theme, its appearance can change. Can have wings applied to it.
Rotating Block 	A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a Spin Jump from above as any form other than Small Mario. Can have wings applied to it.
Black Brick 	A Brick Block that can only be broken by Wario, unless other characters use a Super Mushroom or other power-up that makes you bigger. Can have wings applied to it.
Hard Block 	A solid block that mainly serves as a platform, though a strong force such as that of a Banzai Bill can break it. In the Super Mario 3D World style, it takes the form of a Rock Block. Can have wings applied to it. It can also be colored pink, green, blue, orange, beige, brown, gold, black, light blue, white, red and yellow.
? Block 	A yellow block containing a single Coin; when hit, it turns into an Empty Block. Other elements can be placed inside instead. Can have wings applied to it. Can also be colored red, blue or green.
Hidden Block 	An invisible ? Block that reveals itself when hit from below. Can have wings applied to it.
Donut Block 	A type of platform that falls if players stands on it long enough. Can have wings applied to it.
Note Block 	A block that bounces players and any elements that land on it up. Other elements can be placed inside. Can have wings applied to it.
Music Block 	An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively. Other elements can be placed inside. Can have wings applied to it.
Cloud Block 	A type of platform that can be passed through from below, similar to Semisolid Platforms. Can have wings applied to it.
Ice Block 	A slippery block that mainly serves as a platform, but can be broken with a strong force. Can have wings applied to it. If elements are dragged in the Ice Block, they will hold them and melt when hit with fireballs or other fire-based elements such as Lava Bubbles, Fire Bars, and the Angry Sun. Triangular Ice Blocks are a variant but can't have elements placed inside and can be placed in pipes.
Crystal 	Crystals can be broken with fireballs, Koopa Shells, Birdo Eggs, Rambi, Mega formed players, golden fireballs, etc. Crystals can hold various items and enemies. Can have wings applied to it.
Roulette Block 	A glass block that quickly rotates through the chosen power-ups. Has a checklist of every power-up, allowing the player to manually switch off certain ones. Can have wings applied to it.
Message Block 	A block that can be hit to reveal a message that the editor can write. Can be set to reveal other messages when hit more times.
Triangular Block 	A triangle-shaped smiling block that lets a player or element that runs into it either continue moving by moving up the wall that the block is placed against or bounce up.