Gear/Ammo LRM (Half)(CLAN)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Clan_Half
Manufacturer: CLAN
Clan Grade LRM Munitions are mostly equal to their IS Counterparts but able to be fired from the more advanced Launchers. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	22500	All 	All
* Missile has 2 HP.
* LRM-(C) Ammo - 60 Shots
* 54 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
60 	54 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
ABT-2 	ACH-PRIME 	CGX-E aka ASWANG E
CHKI-B 	CHKI-PRIME	DV-11DK
FRB-3ER 	HEN-A 	HEN-D
HEN-G 	HOP-SSLC 	HYD-3
KDK-P1 	KDK-P2 	LIBR-D
MAD-DER 	MCII-AN 	MCIII-4
MCIII-5 	MDDII-OC 	PUL-C
RPT-RX 	RYOII-1 	RYOII-2
RYOII-3 	SFX-A 	SH-1V
SMN-P/33	SPT/15-1 	SRK-1
SRK-3 	SRK-BLKR 	STK-9F
SVA-2 	TBT-9R 	WDG-PRIME
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2