Power Blover (Mr. Nik's ver)

Power Blover is a plant in Plants vs. Zombies 2 XL unlocked in Zombopolis. The plant can power up an electric plant on the board via the player selecting it and dragging its crosshair to the electric plant of his or her choice. The perks gained by the powered plants will vary depending on the plant.
When it powers a plant, the Power Blover will begin to spin for five seconds, then will need to recharge for another five seconds. While it spins, it will deal passive damage to all zombies within a 3x3 area of itself and blow away flying zombies in its lane. It can also power electric plants adjacent to it.
If the plant is defeated in any way while spinning, it will explode in a 3x3 area and destroy every plant it was previously powering, including other Power Blovers.
If Power Blover is to power another Power Blover, that Power Blover will cast a large bolt of lightning upon the powered plant which will power other electric plants within a 3x3 radius as well as dealing 600 damage to zombies within that radius.
For its plant food ability, it will smite the zombie nearest to the house and temporarily power all other electric plants on the board for 2.5 seconds. The lightning bolt can only target a single zombie. This ability remains unchanged whether or not the plant is powered.
The plant is also used for powering Bolt Tiles, which is one of Zombopolis's many gimmicks. It can trigger the Bolt Tiles while spinning, which will then charge the battery tied to the tile.
==Origins==
The plant is a form of Blover that is supposed to resemble a sort of power source. The true source of inspiration for this plant was never made completely clear when it was made since it originated from a Plants vs. Zombies dream its creator had.
==Charged Plants==
 - Deals 20 damage per hit and can chain up to seven zombies.
 - Attacks at twice the rate.
 - Uses 25 sun to attack.
 - Attacks four times within a 5x5 area.
Zapdragon - Deals 250 damage per hit four tiles in front of him with an added 100 splash damage.
Power Blover - Charges a 3x3 area of electric plants at a time and deals 40 damage to zombies near it.
Plas-nut - TBA
 - Bolts from its orb will deal 70 damage.
 - Illuminates the entire board no matter where it is.
Nitro-shroom - Deals 80 damage per strike and has unlimited range down the lane.
 - Only shoots fully-charged shots.
==Almanac Entry==
==Strategies==
Using this plant by itself is at most a decent strategy because it can still power other Power Blovers, but its main attack doesn't do all that much. Even if you try to utilize its lightning bolt in its powered form, you still need to target it at an electric plant for the bolt to be launched. Using 175 sun and wasting a Power Blover for this isn't worth it.
However, the plant becomes a killer machine when you build your strategy around electric plants. If you have a column of these things, or even just two of them next to each other, they can power each other up and constantly charge a ton of electric plants currently on the board. Already, charged electric plants are extremely good, so having a ton of them at once can decimate nearly anything. Though, there are drawbacks to this strategy. If one of these Power Blovers dies, so does every plant that was being powered. If one of your powered Power Blovers were to die, you could potentially lose a ton of value at once. Don't try using him as a Cherry Bomb if you have an instant plant already as this wastes his potential value.
Also, due to the relatively short spin time and swift backswing, this strategy does require a lot of management and movement. This strategy could take getting used to if you aren't used to working with manual-use plants. For shorter levels, it isn't reccommended to use Citron or Electric Peashooter due to their hefty costs. Even though Electric Anemone is probably the most rewarding to power, there won't be many levels to utilize this combination. Plantern is also very situational and you likely won't need to power it. For short levels, you should instead use Lightning Reed, Magnifying Grass, Nitro-shroom, Magic Vine, or any plants unlocked in Zombopolis.
==Trivia==
*I purposefully tried to make this plant as complicated as possible just so I could justify giving it a long almanac entry. (His main gimmick is rather simple, but there's a lot going on with the plant is what I meant by that.)
*The plant is based on a plant I saw in one of my dreams.
Category:Plants