Druid (BG3)

This page is specifically for the Druid class in Baldur's Gate III. For the version in , see Druid. For the version in , refer to Druid (Baldur's Gate).
The Druid's primary Ability is Wisdom, their saving throw proficiencies are Intelligence and Wisdom and they have a Hit Dice of 1d8. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields.
== Description ==
"Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms."
== Subclasses ==
* Circle of the Moon
* Circle of the Land
* Circle of Spores
== Progression ==
Druid
Level	 	
LV1 	Druid Spellcasting 	
Lv2 	Choose Druid Circle, Wild Shape 	
* Cat
* Badger
* Wolf
* Spider
* Polar Bear*
Lv4 	 	
* Deep Rothe
* Dire Raven*
LV5 	Wild Strike (additional attack on wild shape)	
LV6 	 	
* Panther
* Owlbear
LV7 	 	
LV8 	 	
* Sabre-Toothed Tiger*
LV10 	 	
* Dilophosaurus 
* Water Myrmidon*
* Earth Myrmidon*
* Fire Myrmidon*
* Air Myrmidon*
* * Circle of the Moon only
* Changing into a Myrmidon uses two wild shape spell slots. 
== Spell list ==
Level 	Spells
Cantrips	Poison Spray, Guidance, Produce Flame, Resistance, Shillelagh, Thorn Whip
LV1 	Animal Friendship, Charm Person, Cure Wounds, Healing Word, Faerie Fire, Speak with Animals, Goodberry, Thunderwave, Fog Cloud, Charm Person, Long strider, Jump, Entangle.
LV2 	Spike Growth, Flaming Sphere, Barkskin, Misty Step, Moonbean
LV3 	Sleet Storm, Plant Growth