Phantasma Prime

Phantasma Prime is the Primed counterpart of the beam shotgun, sporting increased primary Critical Chance, Critical Multiplier, and beam range, and increased Ammo Maximum. Phantasma Prime was released alongside and .
==Characteristics==
*This weapon deals primarily damage.
*Primary fire shoots six continuous beams.
**Pinpoint accuracy.
**Innate multishot of 6 beams.
**Tied with , , and for the highest fire rate of all shotguns.
**Consumes 0.5 ammo per tick of damage.
**Innate Infinite Body Punch Through.
*Alternate Fire charges the weapon to fire a large plasma bomb that explodes in a 4.8 meter radius, which then releases 5 seeking projectiles.
**The longer the charge is held down, the more damage is dealt by the explosion and its projectiles.
**Plasma bomb and seeking projectiles have a guaranteed proc.
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
**Higher range (25m vs. 20m)
==Acquisition==
==Notes==
*When wielded by /, the Phantasma Prime's magazine size is increased by 4 rounds, for a total of 15 rounds.
==Known Bugs==
*Alt firing then reloading immediately after will do a soundless Braton reload animation.
*Ammo cost of charge increases as magazine depletes. For example, it may consume 2/2/2/3/3/4/6 ammo throughout a magazine.
*Charged damage is reduced by -1 for each additional ammo consumed by the incremental auto-charge as magazine depletes.
* is multiplicative to base damage sources on direct hits from bomblets.
*After a host migration, the magazine will lose it's increased magazine by 4 rounds when wielded by /.
==Media==
Revenant_Prime_Access_Screenshot_Phantasma_1.png|Revenant Prime Access Screenshot Phantasma (1 of 2)
Revenant_Prime_Access_Screenshot_Phantasma_2.png|Revenant Prime Access Screenshot Phantasma (2 of 2)
Revenant_Prime_Access_Weapons.png|Revenant Prime Access Weapons
==Patch History==
fr:Phantasma Prime
uk:Фантазма-прайм