Vibro-Crystal/2022-04-21/Harmonics Research Facility

Harmonics Research Facility is an Event Domain during the Vibro-Crystal Research Event.
==Difficulties==
Difficulty	Score Multiplier	Enemy Level
Normal 	×1 	40
Hard 	×2 	70
Extreme 	×4 	90
==Challenges==
===Elemental Presets===
;Trial Characters
;Domain Details
* When the active character uses an Elemental Burst, one stack of Rupture will be gained, increasing all party members' ATK by 5% for 15s. Max 8 stacks.
;Opponents' Details
* First Half
* Second Half
;Transmitter Crystals
	Type 	Description
	Burst Transmitter 	Transmission will be triggered after a character deals DMG to opponents with an Elemental Burst
	Skill Transmitter 	Transmission will be triggered after active character uses an Elemental Skill
	Combat Transmitter	Transmission will be triggered after the character takes the field
;Receiver Crystals
	Type 	Description
	Burst Receiver 	When you gain stacks of this effect, your characters' Elemental Burst DMG is increased by % respectively
	Mastery Receiver 	When you gain stacks of this effect, your characters' Elemental Mastery is increased by respectively
	Recharging Receiver	When you gain stacks of this effect, your characters' Energy Recharge is increased by % respectively
*Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 20s.
===Diffracted Hypothesis===
;Trial Characters
;Domain Details
* When the active character's Normal Attacks hit an opponent, one stack of Rapture will be gained, increasing all party members' Normal Attack DMG by 10% for 8s. This effect can be triggered once every 1s. Max 5 stacks.
;Opponents' Details
* First Half
* Second Half
;Transmitter Crystals
	Type 	Description
	Skill Transmitter 	Transmission will be triggered after active character uses an Elemental Skill
	Tandem Transmitter	Transmission will be triggered after active character's Normal Attack hits an opponent
	Bladed Transmitter	Transmission will be triggered after active character's Normal Attack deals Elemental DMG
;Receiver Crystals
	Type 	Description
	Normal Receiver 	When you gain stacks of this effect, your characters' Normal Attack DMG is increased by % respectively
	Elemental Receiver	When you gain stacks of this effect, your characters' Elemental DMG Bonus is increased by % respectively
	Speedy Receiver 	When you gain stacks of this effect, your characters' ATK SPD is increased by % respectively
*Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 20s.
===Stimulating Deduction===
;Trial Characters
;Domain Details
* All characters gain a 40% Electro DMG Bonus.
;Opponents' Details
* First Half
* Second Half
;Transmitter Crystals
	Type 	Description
	Resounding Transmitter 	Transmission will be triggered after characters trigger Electro-Charged/Overloaded/Superconduct/Electro Swirl reactions
	Skill Transmitter 	Transmission will be triggered after active character uses an Elemental Skill
	Thunderflare Transmitter	Transmission will be triggered after characters deal Electro DMG
;Receiver Crystals
	Type 	Description
	Amplifying Receiver	When you gain stacks of this effect, your characters' Elemental Skill DMG is increased by % respectively
	Mastery Receiver 	When you gain stacks of this effect, your characters' Elemental Mastery is increased by respectively
	Burst Receiver 	When you gain stacks of this effect, your characters' Elemental Burst DMG is increased by % respectively
*Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 20s.
===Fluid Principles===
;Trial Characters
;Domain Details
* All party members' Elemental Skill and Elemental Burst DMG is increased based on 50% of the character's own current HP.
* When a character uses an Elemental Skill or Burst, all party members will be affected by one stack of the Bloodletting Curse, losing HP continuously based on 0.25%+25 of their own Max HP each second for 10s. The active character can be downed by the HP loss caused by this effect. Off-field characters will no longer lose HP this way if their HP is less than 15%.
;Opponents' Details
* First Half
* Second Half
;Transmitter Crystals
	Type 	Description
	Recovery Transmitter	Transmission will be triggered after a character regenerates HP
	Damage Transmitter 	Transmission will be triggered after a character loses HP
	Skill Transmitter 	Transmission will be triggered after active character uses an Elemental Skill
;Receiver Crystals
	Type 	Description
	Resurgent Receiver 	When you gain stacks of this effect, your characters' Max HP is increased by % respectively
	Mighty Receiver 	When you gain stacks of this effect, your characters' ATK is increased by % respectively
	Torrential Receiver	When you gain stacks of this effect, your characters' Hydro DMG Bonus is increased by % respectively
*Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 20s.
===Stable Response===
;Trial Characters
;Domain Details
* When the active character obtains a Crystallize shard, one stack of Reinforcing will be gained, increasing the DMG dealt by all party members by 15% for 8s. Max 3 stacks.
;Opponents' Details
* First Half
* Second Half
;Transmitter Crystals
	Type 	Description
	Tectonic Transmitter 	Transmission will be triggered after a character deals Geo DMG
	Crystallization Transmitter	Transmission will be triggered after characters trigger the Crystallize reaction
	Skill Transmitter 	Transmission will be triggered after active character uses an Elemental Skill
;Receiver Crystals
	Type 	Description
	Tectonic Receiver	When you gain stacks of this effect, your characters' Geo DMG Bonus is increased by % respectively
	Mighty Receiver 	When you gain stacks of this effect, your characters' ATK is increased by % respectively
	Rumbling Receiver	When you gain stacks of this effect, your characters' Charged Attack CRIT Rate is increased by % respectively
*Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 20s.
===The Conversion Enigma===
;Trial Characters
;Domain Details
* Frozen opponents have their DEF decreased by 50%. This effect will end 3s after their Frozen state ends.
;Opponents' Details
* First Half
* Second Half
;Transmitter Crystals
	Type 	Description
	Shattering Transmitter	Transmission will be triggered after characters' attacks hit a Frozen opponent
	Skill Transmitter 	Transmission will be triggered after active character uses an Elemental Skill
	Freezing Transmitter 	Transmission will be triggered after characters trigger the Frozen reaction
;Receiver Crystals
	Type 	Description
	Torrential Receiver	When you gain stacks of this effect, your characters' Hydro DMG Bonus is increased by % respectively
	Coalescent Receiver	When you gain stacks of this effect, your characters' Cryo DMG Bonus is increased by % respectively
	Rumbling Receiver 	When you gain stacks of this effect, your characters' DMG against Frozen opponents is increased by % respectively
*Transmitter Crystals can be triggered once every 3s. Receiver Crystal harmonic effect last for 20s.
==Other Languages==
==Change History==
==Navigation==
pt-br:Cristais Vibrantes/2.6/Domínio
ru:Исследование кристаллов/2022-04-21/Центр исследования резонанса