List of Shin Megami Tensei III: Nocturne Skills

Below are a list of skills present in Shin Megami Tensei III: Nocturne, all sorted by their element.
Names in brackets are used in the original English release of the game, while the others are used in the HD Remaster. If a skill has no name in brackets, then it was left unchanged between releases.
==Physical Skills==
*Most physical skills which target random/multiple enemies deal 1~2 hits when only 1 target is present. Otherwise 1~3 hits may distribute on a single target of 5 hits maximally.
*"E & I," "Sacrifice" and "Andalucia" deal 1~2 hits on single target of 4 hits maximally.
*"Dodge" column denotes the likelihood of the skill being dodged by the target. The higher the dodge rate of the skill, the higher chance the target will dodge the skill.
===Thrust skills===
*Physical skills which can be learned by most demons with few exception who cannot "thrust" their bodies as the means of attack.
Skill 	HP%	Damage 	Critical	Target
Lunge 	10 	Light 	Medium 	Single
Hell Thrust	12 	Moderate	Medium 	Single
Berserk 	13 	Light 	Low 	Random
Tempest 	25 	Moderate	Medium 	All
Hades Blast	32 	Heavy 	High 	All
===Needle skills===
*Physical skills which can be learned by anyone.
*All needle skills only target a single enemy and have medium to low critical and dodge rates.
Skill 	HP%	Damage 	Ailment
Needle Rush	10 	Moderate	
Stun Needle	6 	Light 	40% Stun
Toxic Sting	7 	Light 	40% Poison
Arid Needle	12 	Light 	60% Stone
===Claw skills===
*Physical skills which require the learner grows some sort of sharp "claw."
*All claw skills only target a single enemy.
Skill 	HP%	Damage 	Critical	Dodge	Ailment
Feral Claw	6 	Light 	Low 	Low 	
Venom Claw	18 	Moderate	Medium 	Low 	40% Poison
Stun Claw 	17 	Moderate	Medium 	Low 	40% Stun
Iron Claw 	15 	Heavy 	High 	High 	
===Bite skills===
*Physical skills which require the learner grow some sharp fangs as the mean of attack.
*All bite skills target a single enemy.
Skill 	HP%	Damage 	Critical	Dodge 	Ailment
Feral Bite	12 	Moderate	Medium 	Medium	
Stun Bite 	18 	Moderate	Medium 	Medium	40% Stun
Venom Bite	18 	Moderate	Medium 	Medium	40% Poison
Charm Bite	18 	Moderate	Medium 	Medium	55% Charm
Stone Bite	22 	Moderate	Medium 	Medium	60% Stone
Hell Fang 	15 	Heavy 	High 	High 	
===Weapon skills===
*Physical skills which require the learner carrying any kind of weapon on hand.
*Damage of all weapon skills scale with the user's maximum HP.
Skill 	HP%	Damage 	Critical	Dodge 	Target	Ailment
Brutal Slash	13 	Heavy 	Medium 	Medium	Single	
Mighty Gust 	14 	Heavy 	Medium 	Medium	Single	
Guillotine 	17 	Heavy 	Medium 	Medium	Single	
Dark Sword 	22 	Heavy 	High 	High 	Single	40% Mute
Stasis Blade	22 	Heavy 	High 	High 	Single	65% Bind
Heat Wave 	16 	Light 	Medium 	Low 	All 	
Blight 	36 	Light 	Low 	Low 	All 	20% Poison
Hassohappa 	35 	Heavy 	High 	Low 	All 	
Chaos Blade 	32 	Light 	Low 	Low 	Random	30% Panic
Deathbound 	25 	Moderate	Low 	Low 	Random	
===Exclusive physical skills===
*Physical skills which are exclusive to specific users and cannot be passed down to another demon in fusion.
Skill 	Cost 	Damage 	Hits	Critical	Dodge 	Target	Ailment 	Used by
Divine Shot 	13% HP	Heavy 	1 	Medium 	Low 	Single	 	Demi-fiend
Spiral Viper 	18% HP	Mega 	1 	Medium 	Low 	Single	 	Demi-fiend
Oni Kagura(Oni-Kagura) 	30% HP	Medium 	1 	Medium 	Low 	All 	 	Demi-fiend
Deadly Fury 	32% HP	Heavy 	1 	High 	Low 	All 	 	Demi-fiend
Javelin Rain 	40% HP	Heavy 	1 	Medium 	Low 	All 	20% Mute 	Demi-fiend
Xeros Beat(Xeros-Beat) 	40% HP	Moderate	1 	Medium 	Low 	All 	30% Bind 	Demi-fiend
Gaea Rage 	35% HP	Mega 	1 	Medium 	Low 	All 	 	Demi-fiend
Earthquake 	45% HP	Severe 	1 	No 	Low 	All 	 	Skadi
Andalucia 	6% HP 	Moderate	1~4*	Low 	Low 	All 	 	Matador
Hell Spin 	25% HP	Moderate	1 	Low 	Low 	All 	 	Hell Biker
Terrorblade 	10 MP 	Low 	1~3*	Low 	Low 	Random	30% Panic	Red Rider
Rebellion 	9% HP 	Moderate	1 	High 	Impossible	Single	 	Dante
E & I 	3 MP 	Low 	1~4*	Low 	Low 	Single	 	Dante
Twosome-Time(Bullet Time)	10 MP 	Moderate	1 	Low 	Impossible	All 	30% Panic	Dante
Boogie-Woogie 	3 MP 	Low 	1-4 	Low 	Low 	Single	 	Raidou Kuzunoha the XIV
Enter Yoshitsune 	9% HP 	High 	1 	High 	Impossible	Single	 	Raidou Kuzunoha the XIV
Mokoi Boomerang 	10 MP 	Moderate	1 	Low 	Impossible	All 	30% Panic	Raidou Kuzunoha the XIV
===Almighty physical skills===
*Almighty-based physical skills that rely on the enemies physical resistance. Cannot be voided, drained or repelled.
*If the target possesses almighty resistance, the user requires the auto skill "Pierce" to ignore the resistance.
Skill 	Cost 	Damage	Critical	Dodge	Target 	Remark / Used by
Last Resort	1 HP 	Heavy 	No 	No 	Universal	Kills user instantly.
Kamikaze 	1 HP 	Mega 	Low 	Low 	Single 	Kills user instantly.
Sacrifice 	1 HP 	Heavy 	Low 	Low 	Random 	Kills user instantly.
Freikugel 	 	Mega 	Medium 	Low 	Single 	Demi-fiend
Stinger 	12% HP	Heavy 	Low 	Low 	Single 	40% Fatal. Dante
Tekisatsu 	12% HP	Heavy 	Low 	Low 	Single 	40% Fatal. Raidou Kuzunoha the XIV
==Magic==
*Apart from a few special skills, most magic-based skills are cast with an MP, or Mana Point expenditure. The damage inflicted by Magic-based attacks are based on a demon's Magic stat.
*Power of HP damaging spells take user's current level and base level into account, but the formula is not simply the higher level the more powerful. Assuming the magic stat of the spell user and the defense of the target without modified stat are constant, as the user's level is getting higher, the resultant damage rises gradually but begins to drop at one point. Damage typically peaks around level 27, after which the user must actively put points into Magic in order to prevent it from dropping. Exceptions to this include the Demi-Fiend's Magma Axis, Surt's Ragnarok and Wind Cutter, which have notably later "peaks."
**The recovery amount of HP healing spells (except for Diarahan, Mediarahan and Prayer) always scale with current level and does not decay like the HP damage spells.
===Healing Skills===
Skills that heal allies' HP, as well as any status ailments.
Skill 	Effect 	Cost
Dia 	Heals HP moderately to a single ally. 	3 MP
Media 	Heals HP moderately to entire party. 	12 MP
Diarama 	Heals HP greatly to a single ally. 	7 MP
Mediarama 	Heals HP greatly to entire party. 	20 MP
Diarahan 	Heals HP fully to a single ally. 	15 MP
Mediarahan 	Heals HP fully to entire party. 	35 MP
Posumudi 	Cures Poison to a single ally. 	5 MP
Mutudi 	Cures Mute to a single ally. 	5 MP
Paraladi 	Cures Stun to a single ally. 	5 MP
Petradi 	Cures Stone to a single ally. 	5 MP
Patra 	Cures Bind/Sleep/Panic to a single ally. 	5 MP
Me Patra 	Cures Bind/Sleep/Panic to entire party. 	12 MP
Recarm 	Revives an ally with low HP. 	20 MP
Samarecarm(Samrecarm)	Revives an ally with full HP. 	35 MP
Recarmdra 	User sacrifices self to fully heal HP/MP to entire party. 	1 MP
Prayer 	Heals HP fully and cures all ailments to entire party. Only usable in battle. 	50 MP
Holy Melody 	Instantly restores enemy or ally with the lowest HP to full health and MP.Trumpeter's exclusive skill.	1 MP
===Fire Skills===
Skills based on the element of fire.
Skill 	Effect 	Cost
Agi 	Light fire damage to a single enemy. 	3 MP
Agilao 	Moderate fire damage to a single enemy. 	6 MP
Agidyne 	Heavy fire damage to a single enemy. 	10 MP
Maragi 	Light fire damage to all enemies. 	8 MP
Maragion 	Moderate fire damage to all enemies. 	15 MP
Maragidyne 	Heavy fire damage to all enemies. 	25 MP
Fire Breath	Light fire damage to random enemies. 	9 MP
Hellfire 	Medium fire damage to random enemies. 	20 MP
Prominence 	Heavy fire damage to random enemies. 	30 MP
Ragnarok 	Mega fire damage to a single enemy.Surt's exclusive skill 	30 MP
Hell Burner	Heavy fire damage to all enemies.Hell Biker's exclusive skill	8 MP
Magma Axis 	Mega fire damage to a single enemy.(Demi-fiend only) 	30% HP
===Ice Skills===
Skills based on the element of ice. They can sometimes cause freeze. A frozen unit is immobilized, has all physical resistances including repel and drain nullified temporarily and receives 100% critical damage from physical attacks. Freeze status only lasts until turn swap.
Skill 	Effect 	Cost
Bufu 	Light ice damage to a single enemy. May cause freeze. 	3 MP
Bufula 	Moderate ice damage to a single enemy. May cause freeze.	6 MP
Bufudyne 	Heavy ice damage to a single enemy. May cause freeze. 	10 MP
Mabufu 	Light ice damage to all enemies. May cause freeze. 	8 MP
Mabufula 	Moderate ice damage to all enemies. May cause freeze. 	15 MP
Mabufudyne 	Heavy ice damage to all enemies. May cause freeze. 	25 MP
Ice Breath 	Light ice damage to random enemies. May cause freeze. 	9 MP
Glacial Blast	Heavy ice damage to random enemies. May cause freeze. 	25 MP
===Electric Skills===
Skills based on the element of electricity. May cause shock. A shocked unit is immobilized and receives 100% critical damage from physical attacks but does not suffer from nullification of physical resistances like "freeze" status does. Shock status only lasts until turn swap.
Skill 	Effect 	Cost
Zio 	Light electric damage to a single enemy. May cause shock. 	3 MP
Zionga 	Moderate electric damage to a single enemy. May cause shock. 	6 MP
Ziodyne 	Heavy electric damage to a single enemy. May cause shock. 	10 MP
Mazio 	Light electric damage to all enemies. May cause shock. 	8 MP
Mazionga 	Moderate electric damage to all enemies. May cause shock. 	15 MP
Maziodyne 	Heavy electric damage to all enemies. May cause shock. 	25 MP
Shock 	Light electric damage to random enemies. May cause shock. 	9 MP
Bolt Storm 	Heavy electric damage to random enemies. May cause shock. 	25 MP
Roundtrip 	Heavy electric damage to all enemies. May cause shock.Dante's exclusive skill. 	25 MP
Mishaguji Raiden	Heavy electric damage to all enemies. 15% chance of causing shock.Raidou Kuzunoha the XIV's exclusive skill.	25 MP
===Force Skills===
Skills based on the element of force.
Skill 	Effect 	Cost
Zan 	Light force damage to a single enemy. 	3 MP
Zanma 	Moderate force damage to a single enemy. 	6 MP
Zandyne 	Heavy force damage to a single enemy. 	10 MP
Mazan 	Light force damage to all enemies. 	8 MP
Mazanma 	Moderate force damage to all enemies. 	15 MP
Mazandyne 	Heavy force damage to all enemies. 	25 MP
Wing Buffet 	Light force damage to random enemies.(Demons with wings only) 	9 MP
Tornado 	Heavy force damage to random enemies. 	25 MP
Wind Cutter 	Mega force damage to a single enemy. 	13 MP
Hell Exhaust 	Moderate force damage to all enemies that removes all -kaja effects.Hell Biker's exclusive skill.	15 MP
Wet Wind 	Moderate force damage to all enemies. May cause stun.Pazuzu's exclusive skill. 	25 MP
Whirlwind 	Heavy force damage to all enemies.Dante's exclusive skill. 	25 MP
Hitokoto Storm	Heavy force damage to all enemies.Raidou Kuzunoha the XIV's exclusive skill. 	25 MP
===Almighty Skills===
Special skills that do not conform to any element. Cannot be voided, drained or repelled. Very few bosses in the game possess the almighty resistance which greatly reduces the damage dealt by these skills.
Skill 	Effect 	Cost
Deathtouch 	Drains a small amount of HP from the enemy. 	5 MP
Mana Drain 	Drains a small amount of MP from the enemy. 	2 MP
Life Drain 	Drains a small amount of HP and MP from the enemy. 	10 MP
Megido 	Moderate almighty damage to all enemies. 	30 MP
Megidola 	Heavy almighty damage to all enemies. 	37 MP
Megidolaon 	Mega almighty damage to all enemies. 	50 MP
Meditation 	Drains a moderate amount of HP and MP from the enemy.Daisoujou's exclusive skill 	10 MP
Beast Roar 	Heavy almighty damage to all enemies and user restores a little HP.Mother Harlot's exclusive skill. 	37 MP
Pestilence 	Moderate almighty damage to all enemies. Instant death to enemies already inflicted with poison.Pale Rider's exclusive skill.	16 MP
Death Flies 	Mega almighty damage to all enemies. Causes instant death to any enemy not immune to Death.Beelzebub's exclusive skill. 	50 MP
Fire of Sinai	Mega almighty damage to random enemies.Metatron's exclusive skill. 	50 MP
Evil Melody 	Instantly kills the enemy or ally with the lowest HP. Ineffective on boss enemies.Trumpeter's exclusive skill. 	1 MP
Showtime 	Heavy almighty damage to all enemies.Dante's exclusive skill. 	40 MP
Jiraiya Dance	Heavy almighty damage to all foes.Raidou Kuzunoha the XIV's exclusive skill. 	40 MP
===Expel Skills===
Skills associated with expelling evil. Generally used to reduce HP by a certain amount or kill the enemy.
Skill 	Effect 	Cost
Violet Flash	Moderate expel damage to a single enemy. 	10 MP
Radiance 	Heavy expel damage to all enemies. 	30 MP
Thunderclap 	Chance of reducing an enemy's current HP by half. 	12 MP
Holy Wrath 	Chance of reducing all enemies current HP by half. 	36 MP
Hama 	Low odds of instantly killing an enemy. 	6 MP
Hamaon 	High odds of instantly killing an enemy. 	10 MP
Mahama 	Low odds of instantly killing all enemies. 	15 MP
Mahamaon 	High odds of instantly killing all enemies. 	25 MP
Starlight 	Moderate expel damage to all enemies.Kurama Tengu's exclusive skill. 	22 MP
Godly Light 	Reduces all enemies current HP by 80%.Amaterasu's exclusive skill. 	10 MP
God's Bow 	Guaranteed kill of any enemy not immune to Expel.White Rider's exclusive skill.	20 MP
===Death Skills===
Skills associated with evil and death. Generally used to instantly kill a target.
Skill 	Effect 	Cost
Stone Gaze	Chance of inflicting stone on the enemy. 	6 MP
Evil Gaze 	Chance of reducing an enemy's HP to 1. Lethal if the target's remaining HP is 1.	8 MP
Hell Gaze 	Low odds of instantly killing an enemy. 	10 MP
Mudo 	Low odds of instantly killing an enemy. 	6 MP
Mudoon 	High odds of instantly killing an enemy. 	10 MP
Mamudo 	Low odds of instantly killing all enemies. 	15 MP
Mamudoon 	High odds of instantly killing all enemies. 	25 MP
===Curse Skills===
Skills associated with the ailments; poison and mute.
Skill 	Effect 	Cost
Toxic Cloud	Light curse damage to all enemies. May cause poison. 	8 MP
Mute Gaze 	Chance of inflicting mute on the enemy. 	5 MP
Makajam 	Chance of inflicting mute on the enemy. 	4 MP
Makajamon 	Chance of inflicting mute on all enemies. 	11 MP
Dismal Tune	Moderate curse damage to all enemies. May cause mute. 	30 MP
Soul Divide	Chance of reducing all enemies current HP by half. May cause mute.Black Rider's exclusive skill. 	30 MP
Bael's Bane	Transforms one enemy into a fly, drastically reducing stats and making target weak to Expel.Baal Avatar's exclusive skill.	none
===Nerve Skills===
Skills associated with the ailments; bind and stun.
Skill 	Effect 	Cost
Shibaboo 	Chance of inflicting bind on the enemy. 	5 MP
Binding Cry	Chance of inflicting bind on all enemies.	14 MP
Stun Gaze 	Chance of inflicting stun on the enemy. 	5 MP
===Mind Skills===
Skills associated with the ailments; sleep, charm and panic.
Skill 	Effect 	Cost
Lullaby 	Chance of inflicting sleep on the enemy. 	6 MP
Dormina 	Chance of inflicting sleep on all enemies. 	9 MP
Eternal Rest	Instant death to all enemies inflicted with sleep 	16 MP
Sexy Gaze 	Chance of inflicting charm on the enemy. 	5 MP
Marin Karin 	Chance of inflicting charm on the enemy. 	5 MP
Allure 	Chance of inflicting charm on all enemies. 	13 MP
Pulinpa 	Chance of inflicting panic on the enemy. 	5 MP
Panic Voice 	Chance of inflicting panic on all enemies. 	8 MP
Sonic Wave 	Chance of inflicting panic on all enemies. 	9 MP
Tentarafoo 	Moderate mind damage to all enemies. May cause panic. 	15 MP
Death Lust 	Heavy mind damage to all enemies. May cause charm.Mother Harlot's exclusive skill. 	15 MP
Intoxicate 	High chance of inflicting panic on all enemies.Mada's exclusive skill. 	15 MP
Preach 	Moderate mind damage to all enemies. May cause sleep, charm or panic.Daisoujou's exclusive skill.	15 MP
Wild Dance 	High chance of inflicting panic on all enemies.(Demi-fiend only) 	18 MP
===Miscellaneous===
====Support====
Support Skills are used to navigate through obstacles in certain dungeons, as well as assisting in battle.
Skill 	Effect 	Cost
Analyze 	Shows enemy data. 	2 MP
Estoma 	Reduces Encounter rate until New Kagutsuchi. 	10 MP
Riberama 	Increases Encounter rate until New Kagutsuchi. 	8 MP
Lightoma 	Illuminates dark areas until New Kagutsuchi. Cannot be used in areas with natural light.	10 MP
Liftoma 	Levitates party to avoid damage surfaces until New Kagutsuchi. 	12 MP
Makatora 	Shares 10 MP with one ally. 	10 MP
Trafuri 	100% Guaranteed escape for normal battles. 	25 MP
Beckon Call	Demon summons random ally from party stock. 	15 MP
====Buffs====
Buff spells revolve around improving all allies' Attack, Magic, Defense or Agility stats. All Buff effects can be stacked up to four times only. For example, casting a fifth Tarukaja will not have any effect, as the limit has already been reached. Buff effects will persist until it has been nullified with Debuff/Canceler spells, or when the battle ends.
Skill 	Effect 	Cost
Tarukaja 	Increases all allies' physical-based attacks. 	12 MP
Makakaja 	Increases all allies' magical-based attacks. 	12 MP
Rakukaja 	Increases all allies' Defense. 	12 MP
Sukukaja 	Increases all allies' Agility. 	12 MP
Focus 	Charges own potential damage by 2.5 for the next Physical skill used. If the subsequent physical attack deals multiple hits, Focus only strengthens the first hit.	5 MP
Red Capote	Maximizes own Agility stats (Sukukaja x4),Matador's exclusive skill. 	36 MP
====Debuffs====
Debuff spells revolve around decreasing all enemies' Attack, Magic, Defense or Agility capabilities. All Debuff effects can be stacked up to four times only. For example, casting a fifth Tarunda will not have any effect, as the limit has already been reached. Debuff effects will persist until it has been nullified with Buff/Canceler spells, or when the battle ends.
Skill 	Effect 	Cost
Tarunda 	Decreases all enemies' physical and magic-based attack power. 	20 MP
Sukunda 	Decreases all enemies' Agility. 	12 MP
Rakunda 	Decreases all enemies' Defense. 	12 MP
War Cry 	Drastically decreases all enemies' attack/magic capability; equal to casting Tarunda twice. 	40 MP
Fog Breath	Drastically decreases all enemies' Agility; equal to casting Sukunda twice. 	30 MP
Taunt 	Drastically lowers enemies' defense and raises their offense, equal to casting Rakunda twice and Tarukaja twice on all enemies. 	20 MP
Debilitate	Lowers enemies' offense, defense, and agility. 	48 MP
Provoke 	Drastically lowers enemies' defense and raises their offense; user recovers MP. Equal to casting Rakunda twice and Tarukaja twice on all enemies.Dante's and Raidou Kuzunoha the XIV's exclusive skill.	N/A
====Cancelers====
Canceler skills revolve around negating all Buff increase/Debuff penalties. Canceler skills instantly nullify all Buff/Debuff effects regardless of how many times they have been stacked. The only Buff skill that ignores Canceler skills is Focus.
Skill 	Effect 	Cost
Dekunda 	Cancels -nda effects. 	10 MP
Dekaja 	Cancels -kaja effects. 	10 MP
Holy Star 	Cancels -nda effects.Dante's exclusive skill. 	10 MP
Raptor Guardian	Cancels -nda effects.Raidou Kuzunoha the XIV's exclusive skill.	10 MP
====Shields====
The main purpose of shield spells is to add a temporary repel effect for a specific attack to the party.
Skill 	Effect 	Cost
Tetraja 	Creates shield which voids one Expel or Death skill. Lasts for the entire battle or until it has blocked one attack. All allies.	15 MP
Tetrakarn 	Creates shield which repels (non-Almighty) Physical attack. Lasts for one turn or until it has blocked one attack. All allies. 	45 MP
Makarakarn	Creates shield which repels (non-Almighty) Magical attack. Lasts for one turn or until it has blocked one attack. All allies. 	45 MP
==Passive Skills==
Passive skills are abilities which are innately active and can alter a demon's status to make them more effective in battle.
====Attack Affinity Passives====
Anti- skills do not cover innate weakness, they only reduce damage or success rate of the incoming attack.
Skill 	Effect
Anti-Phys 	Imparts resistance to physical attacks.
Anti-Fire 	Imparts resistance to Fire attacks.
Anti-Ice 	Imparts resistance to Ice attacks.
Anti-Force 	Imparts resistance to Force attacks.
Anti-Elec 	Imparts resistance to Elec attacks.
Anti-Mind 	Imparts resistance to Mind attacks.
Anti-Nerve 	Imparts resistance to Nerve attacks.
Anti-Curse 	Imparts resistance to Curse attacks.
Anti-Light(Anti-Expel) 	Imparts resistance to Expel attacks.
Anti-Dark(Anti-Death) 	Imparts resistance to Death attacks.
Null: Phys(Void Phys) 	Nullifies physical attacks. Overrides resistance.
Null: Fire(Void Fire) 	Nullifies Fire attacks. Overrides weaknesses.
Null: Ice(Void Ice) 	Nullifies Ice attacks. Overrides weaknesses.
Null: Force(Void Force)	Nullifies Force attacks. Overrides weaknesses.
Null: Elec(Void Elec) 	Nullifies Elec attacks. Overrides weaknesses.
Null: Mind(Void Mind) 	Nullifies Mind attacks. Overrides weaknesses.
Null: Nerve(Void Nerve)	Nullifies Nerve attacks. Overrides weaknesses.
Null: Curse(Void Curse)	Nullifies Curse attacks. Overrides weaknesses.
Null: Light(Void Expel)	Nullifies Expel attacks. Overrides weaknesses.
Null: Dark(Void Death) 	Nullifies Death attacks. Overrides weaknesses.
Phys Drain 	Absorbs physical attacks. Overrides resistance and void.
Fire Drain 	Absorbs Fire attacks. Overrides weaknesses.
Ice Drain 	Absorbs Ice attacks. Overrides weaknesses.
Force Drain 	Absorbs Force attacks. Overrides weaknesses.
Elec Drain 	Absorbs Elec attacks. Overrides weaknesses.
Phys Repel 	Repels physical attacks. Overrides resistance, void and drain.
Fire Repel 	Repels Fire attacks. Overrides weaknesses.
Ice Repel 	Repels Ice attacks. Overrides weaknesses.
Force Repel 	Repels Force attacks. Overrides weaknesses.
Elec Repel 	Repels Elec attacks. Overrides weaknesses.
====Status Enhancement Passives====
Skills that range from adding effects to demon attacks to increasing their statistics and capabilities in battle.
Skill 	Effect
Life Bonus 	Increases max HP by 10%
Life Gain 	Increases max HP by 20%
Life Surge 	Increases max HP by 30%
Mana Bonus 	Increases max MP by 10%
Mana Gain 	Increases max MP by 20%
Mana Surge 	Increases max MP by 30%
Life Aid 	Moderately restores HP after battle.
Mana Aid 	Moderately restores MP after battle.
Life Refill 	Heals HP gradually while walking. (20% HP every Kagutsuchi phase)
Mana Refill 	Heals MP gradually while walking. (10% MP every Kagutsuchi phase)
Victory Cry 	Fully restores HP and MP after battle.
Watchful 	Demon earns 50% EXP without participating in battle.
Counter 	50% chance to counter enemy's physical attack, light damage.
Retaliate 	50% chance to counter enemy's physical attack, medium damage.
Avenge 	50% chance to counter enemy's physical attack, heavy damage.
Might 	Increases critical rate. (Normal attacks only)
Endure 	Prevents death with 1 HP remaining.
Bright Might	Consistent critical rate during Full Kagutsuchi phase.
Dark Might 	Consistent critical rate during New Kagutsuchi phase.
Drain Attack	Drains HP when using physical attacks, but lowers critical rate.
Attack All 	Normal physical attacks will hit all enemies.
Pierce 	Physical attacks bypass most kinds of protective properties except for Repel.
Never Yield 	Auto-revives with 1 HP once per battle.Dante's exclusive skill.
Endure 	Auto-revives with 1 HP once per battle.Raidou Kuzunoha the XIV's exclusive skill. If the ally demon after surviving via Endure is withdrawn back to stock and summoned to battle again, Endure can be activated again in the same battle. This loophole can happen infinitely, but it does not benefit the Demi-fiend himself.
====Booster Passives====
Increases potency of certain attacks, specifically magic skills.
Skill 	Effect
Fire Boost 	Increases potency of Fire magic by 50%
Ice Boost 	Increases potency of Ice magic by 50%
Force Boost 	Increases potency of Force magic by 50%
Elec Boost 	Increases potency of Elec magic by 50%
Son's Oath 	Increases potency of all attacks by 50%, gives pierce to physical and almighty physical attacks*Dante's exclusive skill.
Raidou the Eternal	Increases potency of all attacks by 50%, gives pierce to physical and almighty physical attacksRaidou Kuzunoha the XIV's exclusive skill.
====Misc.====
Skill 	Effect
Mind's Eye 	Reduces the chance of being ambushed from the back by one third. Exclusive to Demi-Fiend.
Fast Retreat	Increases the chance of successful retreat from battle by 50%. Exclusive to Demi-Fiend.
Lucky Find 	Demon picks up items randomly around the world map while walking.
==Conversation Skills==
Conversation skills revolve around requesting demons to join your ranks. Conversation skills take up a skill slot but generally do not cost any HP/MP to use. Conversation skills have a wide range of effects, ranging from recruiting demons to loaning you macca. These skills have a higher chance of working if the Demi-fiend's level is higher than the targeted demon.
*All conversation attempts only work in random encounter.
**All demons in Bandou Shrine and Labyrinth of Amala do not respond to conversation whatsoever.
*Instant success and adverse effect of each active conversation skill have their own activating odds. If neither effect is triggered for whatever reason, the conversation will go on normally.
*During the conversation, the target may become either indecisive, unsatisfied, or angered by the party's response. These may result in the target either making more demands, fleeing from battle (may or may not make some sort of compensation for the party), or causing instant shift to the enemy turn. Interruption skills are designed to be triggered by these situations.
*If the target requests to "share health", it always drains HP from the one who initiates the conversation. Should the talker being killed in the HP draining demand, the conversation will end abruptly.
*Few demons have special conversations with specific targets, these also require the talkers to have any active conversation skill already learned. The special conversation of any combination is triggered the first time the party initiates the conversation and overrides the effect of the conversation skill itself. Each special conversation is one time only, attempting to initiate the same special conversation again will result in resuming the usual effect of the conversation skill, as if the talker and the target do not know each other.
*If there is more than one enemy present in the battle, one of them may interrupt the conversation attempt and cause instant turn swap, so it is safer to kill the rest of the enemies until the target remains before starting any conversation.
===Recruit Skills===
*Recruiting a demon requires Demi-fiend's own level to be equal to or higher than the target, otherwise the target will cut off the conversation instantly. Other than that all trade skills do not take level as a requirement of proceeding the conversation.
*Only demons of Neutral tendency respond to recruitment conversation normally, these include demons of the Beast, Brute, Divine, Fairy, Fallen, Femme, Jirae, Night, Snake and Yoma clans.
* During Full Kagutsuchi phase, all Neutral demons including some Dark demons (Foul, Haunt and Wilder) will have their response to recruitment conversation overridden. They may either completely ignore the conversation attempt, or ask a nonsensical question. If the demon is pleased by the answer which is completely random, it will reward the player, either by joining the party for free or giving random items or Macca.
*Unless an instant recruit effect is triggered, the target may ask an ideological question. If the target is satisfied by the answer, it will always join the party. However, the response to ideological question seems to be random as well. The same demon can be discontented by either answers for the same question.
====Demi-fiend exclusive====
Skill	Effect
Talk 	Basic recruit command without extra effect.
 	Allows Demi-fiend to recruit Foul/Haunt/Wilder clan demons under normal circumstance, instead of relying on encountering a 'dazed' demon during full Kagutsuchi phase.
====Allied demon exclusive====
*Instant recruit means the Demi-fiend may recruit the target without giving away anything or answering any inquiry if the said condition is met.
*Adverse effect means the target is enraged if the said condition is met, it instantly ends the conversation and shifts to enemy turn. However, this does not prevent the party from talking to the same demon again.
Skill 	Instant recruit 	
Scout 	Adult talker to female target. 	Child talker to female target.
Kidnap 	Adult or youth talker to child target. 	Child talker to adult or youth target.
Beseech 	Talker is 10 levels lower than target (65%). 	
Brainwash 	Talker is 10 levels higher than target. 	
Wooing 	Young male talker to female target. Effective on female target if the female talker is older and 10 levels higher.	Male talker to male target.
Seduce 	Young female talker to male target. 	Male talker to male target.
 	Performing during new Kagutsuchi phase. 	
Mischief 	Male talker to female target. Learned by Loki. 	
Soul Recruit	Male target. Exclusive to Valkyrie. 	Male target. Exclusive to Valkyrie.
Death Pact 	Any target. Petrifies targets occasionally should they refuse. Exclusive to Mithra. 	Any target. Petrifies targets occasionally should they refuse. Exclusive to Mithra.
===Trade Skills===
*The Demi-fiend's level is irrelevant in initiating any trade skill.
*Trade skills also work on Element, Tyrant, Vile and Raptor demons who otherwise decline recruitment conversation.
*Instant bargain means that the Demi-fiend may obtain something without giving away anything when the condition is met.
*The target would never ask any ideological question as in the recruitment conversation.
Skill 	Effect 	Instant bargain 	Adverse effect
Trade 	Requests barter. 	 	
Plead(Pester)	 	Young female talker to male target. / 	Child target
Begging 	Requests Macca or Item. 	Talker is 10 levels lower than target. 	
Threaten 	Requests Macca or Item. 	Talker is 10 levels higher than target. 	
Stone Hunt 	Requests gem. 	 	
Loan 	Requests Macca. After using on the same clan of demons thrice, demon of that clan will take away one third of Demi-fiend's Macca forcefully in the next encounter.	Requests Macca. After using on the same clan of demons thrice, demon of that clan will take away one third of Demi-fiend's Macca forcefully in the next encounter.	Requests Macca. After using on the same clan of demons thrice, demon of that clan will take away one third of Demi-fiend's Macca forcefully in the next encounter.
===Interruption Skills===
*Interruption skills are activated when certain conversational effect occurs such as the target is enraged, indecisive, requesting for Macca or attempting to leave.
*Failed interruption has no adverse effect on the conversation.
Skill 	Effect 	Condition of successful interruption
Persuade 	Urges an indecisive demon. Ineffective on child target. 	Urges an indecisive demon. Ineffective on child target.
Nag 	Urges an indecisive demon. 	Young female to male / Child to youth
Flatter 	Urges an indecisive demon. 	User is 10 levels lower than target.
Intimidate 	Urges an indecisive demon. 	User is 10 levels higher than target. /
Kinspeak(Gonnection)	Urges an indecisive demon. 	User is the same clan as the target.
Haggle 	Requests demon to lower bribe cost. 	
Detain 	Prevents target from leaving midway. 	
Arbitration 	Soothes an enraged demon. 	
Maiden's Plea* 	Soothes an enraged demon. 	Young female user.
Wine Party 	Solves all kinds of conversation troubles. Exclusive to Dionysus.	Solves all kinds of conversation troubles. Exclusive to Dionysus.
* Learned by Kikuri-Hime and can only be passed down to another young female demon.
===Passive Conversational Skill===
Skill 	Effect
Charisma	Equipper's other conversational skills have 50% chance ofinstant success for normal or adverse results.
==Notes==
* There is an error in the description of the Pulinpa skill in-game. Despite it stating that all enemies are targeted, it will only target 1 enemy at a time. This was fixed in the HD Remaster.
*
Category:Lists of Spells and Skills