124160-remove-ref-from-crafting

== Content ==
			
Remove Runic Elemental Flux from crafting and make it a vendor item purchasable for a set plat price.
As a crafting item designed to create dependancies between the trades and create an economy
it has failed misserably.
Currently at the EU PvE server the price of the addional mats needed for a Tech to craft a batch of
4 runic fluxes is a lot more than buying the item from the TP.Each additional mat costs 4-5 plat
a runic flux costs about 3,5 plat.
The only players that take advantage of this situation are the ones with access to all the proffessions
either via alts or via guilds.
It's bad enough that the rune system is a mess and complicated for the shake of being complicated,don't make
your players s!@# @ss for the few traders that manipulate the market like this.
 	
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			:)  In case that never happens, you don't need to be lvl 50 to get to Expert Research to be able to craft the mats(Tech Leather, Smart Cloth, Vitalium Ingot, Corium Acceleron).  If you have the time, make a few alts just for that purpose, buy/farm the raw mats and make them yourself.  Now, if you do want to have your own Technologist, you do have to be level 50 to be able to make the Runic Fluxes though :(	
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One of the biggest issues driving these prices is the rate at which eldan logic drop - almost never. Eldan fusion drop fairly reliably from dozens of areas, and personally i get them more from salvaging as well. Eldan logic on the other hand only drops in a few areas, and nowhere near the rate of fusion to match demand for the ERF.
 
These don't need to be on a vendor, we have enough gold sinks IMO. 
 
They just need to sort out either the number of eldan logic required, increase the drop rate, or both. 	
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so, instead of going to farm the elements, you're complaining about the prices people ask for investing their time to get these mats?
That's not how the economy works, son.	
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One of the biggest issues driving these prices is the rate at which eldan logic drop - almost never. Eldan fusion drop fairly reliably from dozens of areas, and personally i get them more from salvaging as well.
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One of the biggest issues driving these prices is the rate at which eldan logic drop - almost never. Eldan fusion drop fairly reliably from dozens of areas, and personally i get them more from salvaging as well. Eldan logic on the other hand only drops in a few areas, and nowhere near the rate of fusion to match demand for the ERF.
 
These don't need to be on a vendor, we have enough gold sinks IMO. 
 
They just need to sort out either the number of eldan logic required, increase the drop rate, or both. 
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so, instead of going to farm the elements, you're complaining about the prices people ask for investing their time to get these mats?
That's not how the economy works, son.
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Yes,when the price of these mats renders my proffession completely useless.
As a Tech what I bring in the equation is some of the mats and crafting the item.
I have no problem in paying other proffessions for the mats that they provide.
But when the price of the non Tech mats exceeds the price of the end product
by that much and the market is being manipulated in such a way,then the
economy is not working.
It makes no sence that the end product of the craft  costs less than the sum
of it's mats cost.I don't believe the sellers are posting r.e.f at this price because
they lose money.They just have easy and direct access to the mats,and they don't
depend on buying these mats from the TP.
The purpose of this item,creating dependancies between the trades and creating a
healthy economy has been defeated.
As it is now,if you are a Tech you will either roll alts and get the rest of the mats on your
own or you will enjoy the @ss grabin' in the TP.
I just hope they see their mistake and itervene soon because what we are talking about
here is not some fluff item,but the ability to control your gear set up at max level.
It's shit like this that turns players off the game.
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It's the same for things like the Adventus weapons, I don't really get it either.  People must be selling at huge losses on these things.  Unless of course they are managing to source the mats cheaper than average.
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It's the same for things like the Adventus weapons, I don't really get it either.  People must be selling at huge losses on these things.  Unless of course they are managing to source the mats cheaper than average.
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I'm on Entity-NA PvE server, I don't know what the EU or PvP server prices are.
 
They're either farming the raw mats for the Accelerons themselves, or they are buying the raw mats to make the Accelerons.  Looking at the prices of the Accelerons on the CX, I can't imagine buying them already made when the raw mats are cheaper to buy/easy to find.
 
All the Accelerons need 2 Eldan Fusion each, and 5 each of their respective elements.  On my server, the most expensive Eldan Element sign to buy is Earth, it's usually between 35-40g each.  The others are less than 5g each.  The Eldan Fusion is usually around 20g each.  Considering that, I'd think a smart WS would have Corium Specialization so they're using just 2 Coriums instead of 4 :P  The Phage Clusters are between 1.5-3p each.  I'm seeing Archivos Weapons on the AH right now for Buy Out prices between 32p and 50p.
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			Yea, I haven't bought anything like that off the CX in a while.  I just farm the stuff myself :P	
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Hey,if anyone is sourcing the mats cheaper than the AH and wants to lose money,feel free to sell me the mats cheaper than the AH.
As of now in Jabbit EU prices are like this.Tech Leather :7p ,Corium Acceleron :4,1p ,Smart Cloth 4,3p ,Vitalium Ingot 3p ,r.e.f :3,44p
Each craft costs 18,4p .each craft yields 4 r.e.f worth 13,76p.
The current system only benefits the vultures.
I'm a relatively fresh 50 Tech,returnig player.I have no interest in investing any more time and money for a game where my ability to
gear up at max level is hampered by a corrupted economy.
Over and out.	
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But what are the prices of the raw mats for those crafted Accelerons on EU CX?  The Eldan Signs: 10 Logic; 5 Earth; 5 Life; and 8 Fusion.  4 Augmented Leather.  2 Primal Pelts.  8 Galactium.  2 Starshard.  2 Eldan Accelerons. 
 
Buy or farm the mats needed to make the crafted Accelerons, and look for crafters to make them for a small fee, instead of paying the prices on the CX.  Too bad you weren't on Entity, I have all the crafts that could make them, I'd make them all for you if you supplied me the mats.	
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But what are the prices of the raw mats for those crafted Accelerons on EU CX?  The Eldan Signs: 10 Logic; 5 Earth; 5 Life; and 8 Fusion.  4 Augmented Leather.  2 Primal Pelts.  8 Galactium.  2 Starshard.  2 Eldan Accelerons. 
 
Buy or farm the mats needed to make the crafted Accelerons, and look for crafters to make them for a small fee, instead of paying the prices on the CX.  Too bad you weren't on Entity, I have all the crafts that could make them, I'd make them all for you if you supplied me the mats.
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Eldan signs go at few plats a piece.
Simply because only a few people are actually farming them actively.
I know I do, and can get around 10/h of my element of choosing.
So yes I will sell them expensive.
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Hey,if anyone is sourcing the mats cheaper than the AH and wants to lose money,feel free to sell me the mats cheaper than the AH.
As of now in Jabbit EU prices are like this.Tech Leather :7p ,Corium Acceleron :4,1p ,Smart Cloth 4,3p ,Vitalium Ingot 3p ,r.e.f :3,44p
Each craft costs 18,4p .each craft yields 4 r.e.f worth 13,76p.
The current system only benefits the vultures.
I'm a relatively fresh 50 Tech,returnig player.I have no interest in investing any more time and money for a game where my ability to
gear up at max level is hampered by a corrupted economy.
Over and out.
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			I have alts that can make all the mats that make the flux. I farm all the mats as well, which obviously takes some time. The thing I despise about the flux is,  even after taking the time to farm or for paying for the base mats, then taking the time to make the mats that make the flux, that the damned thing doesn't let you roll the slot type what you want - it's freaking RNG.	
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			I'm ok with the current implementation, you can choose from 2 new rune slots, or keep the old one. What I hate is the interface, that doesn't let you look at the other slots to help you decide which one to pick. "Oh, hey, a fire slot! Cool! Wait, didn't I already have 3 fire on this thing? ... @#%&$"	
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