Morgann's Rest

===Description===
A sparse tangle of homesteads and lamplights mark Morgann's Rest from the uncleared swampland of La Marais. Lonely homes of wood and stone stand on the mossy earth, and roads of trodden dirt run from building to building. A cold wind is carried by the eastward river to the lake at the town's center; it chills the townsfolk, but not as much as the family that dwells there.
The Dufries family grounds lie on an island in that lake, leaving only to enforce their dark will or practice their traditions of witchcraft beyond their demesne.
While a haven to witches and warlocks, the common folk of Morgann's Rest are an embittered and resigned lot. Fungers and foragers feed the town's populace, pledging allegiance to the lesser dark magicians that flock to the town. Life under Dufries rule is harsh, especially for goodly residents or travelers, but despite this loyalty to the mysterious family is strong. Eerie magic carries weight in La Marais, and disrespecting Mother Dufries is as unwise as disrespecting any other priestess of Madame Todriere, the Witch-Queen of La Marais.
===Notable People===
====Mother Dufries====
Cruel, potent, and loyal to her family, Mother Dufries watches Morgann's Rest with suspicious eyes. Rumor whispers of a duty that binds her to her family grounds, and the fools insolent enough to risk the question were hanged and gibbeted by her cold order. Mother Dufries is the matriarch of her family-cult of witches, hagspawn, and other accursed "relatives."
====Brother Goll====
An amiable and popular vagrant, and representative of the Black Family. This friendly Orc makes his home among the beggars and vagrants of Morgann's Rest, and has at times come into petty conflict with the Dufries Family over their treatment of the impoverished residents of the town. While nothing has come of this conflict, the townsfolk wait fearfully for the match to ignite and burn down their beloved brother or ancient protectors.
===Notable Locations===
====The Dufries Estate====
A lonely, towering house that sits on the island in the lake center. The occasional skiff can be seen silently rowing across the dark water, heralding an envoy from the Dufries' for some occult purpose. When the occasion rises for the town's defense, and under the rare blood moon, strange lights and ominous chanting can be heard from the heights of the Dufries house.
Category:Settlements