Summon Spirit Animal

Totemic Druids may Summon Spirit Animal to their aid.
When dual-classed, this ability scales off of the average of both classes rounded up, meaning that Totemic Druids dualed to Fighters at extremely early levels will still be able to summon level 10 spirit animals eventually (though only as many as they have casts and you won't get more casts after dualing).
==Effects==
== Gameplay ==
In , this spell is divided into two components, similar to Nahal's Reckless Dweomer and Spell Immunity. The first component displays a selection of spirit animals while the second component summons a specific spirit animal. The first component of the spell has no casting time and suffers no delays between spells. The second component of the spell has a casting time of 1 but also suffers no delay between spells, allowing the Druid to summon a spirit animal immediately following a spell, use of an item or activation of a special ability. This means up to 6 spirit animals can be deployed in a round given sufficient uses per day.
For caster levels 1-7, spirit animal weapons strike as normal weapons. Once caster level 10 is reached, their weapons strike as magical weapons. This has implications for protection spells. Normal weapons of spirit animals are capable of striking through Protection from Magical Weapons but are thwarted by Protection from Normal Weapons, Mantle, Improved Mantle and Absolute Immunity. The opposite is true for magical weapons of spirit animals, they strike through Protection from Normal Weapons, Mantle, Improved Mantle and Absolute Immunity due to having +6 enchantment but not Protection from Magical Weapons.
The Death Spell or Death Fog can immediately kill all summoned spirit animals, no matter their level (including those at level 7+ which are immune to spells like Finger of Death but will still be killed by these dedicated anti-summon spells).
== Spell Progression ==
=== Caster Level 1 ===
Summoned 	Abilities scores	Combat	Defenses	Immunities 	Special
Spirit Bear 	Level (HD) 1
HP 16
Str 16
Dex 12
Con 14	
* Strike as +6 normal weapons
*Apr 2
* THAC0 17
* 1d4 slashing
* Fear for 8 sec with save vs. death at +4 bonus negates	
* AC 6
* Saving throws D15/W16/P16/B16/S17
* Cold resist 25%	Fear, Polymorph, Sphere of Chaos 	
Spirit Lion 	Level 1
HP 12
Str 16
Dex 14
Con 14	
* Strike as +6 normal weapons
*Apr 2
* THAC0 16
* 1d4+1 piercing	
* AC 5
* Saving Throws D15/W16/P16/B16/S17
* Electricity resist 25%	Charm, Polymorph, Sphere of Chaos 	
Spirit Snake	Level 1
HP 8
Str 14
Dex 16
Con 14	
* Strike as +4 normal weapons
*Apr 1
* THAC0 16
* 1d4 piercing
* Poison 2 dmg/sec for 3 sec with save vs. death at +3 bonus negates	
* AC 1
* Saving Throws D14/W16/P16/B16/S17
* Poison damage resist 100%	Polymorph, Sphere of Chaos, Poison 	Free Action
Spirit Wolf 	Level 1
HP 9
Str 13
Dex 15
Con 14	
* Strike as +6 normal weapons
*Apr 1
* THAC0 17
* 1 piercing + 1d3 cold	
* AC 3
* Saving Throws D14/W16/P15/B16/S17
* Cold resist 100%
* Electricity resist 25%
* Poison damage resist 25%	Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue	
=== Caster Level 3 ===
Summoned 	Abilities scores	Combat	Defenses	Immunities 	Special
Spirit Bear 	Level 3
HP 32
Str 17
Dex 13
Con 14	
* Strike as +6 normal weapons
*Apr 2
* THAC0 16
* 1d6 slashing
* Fear for 8 sec with save vs. death at +4 negates	
* AC 5
* Saving Throws D14/W16/P15/B16/S16
* Cold resist 50%
* Electricity resist 25%
* Poison damage resist 25%	Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue 	
Spirit Lion 	Level 3
HP 23
Str 17
Dex 15
Con 14	
* Strike as +6 normal weapons
*Apr 2
* THAC0 14
* 1d5+1 piercing	
* AC 3
* Saving Throws D14/W16/P15/B16/S16
* Cold resist 25%
* Electricity resist 50%
* Poison damage resist 25%	Charm, Polymorph, Sphere of Chaos, Fear 	
Spirit Snake	Level 3
HP 15
Str 15
Dex 17
Con 14	
* Strike as +6 normal weapons
*Apr 1
* THAC0 14
* 1d6 piercing
* Poison 2 dmg/sec for 4 sec with save vs. death at +2 bonus negates	
* AC -1
* Saving Throws D13/W15/P14/B15/S16
* Cold resist 25%
* Electricity resist 25%
* Poison damage resist 100%	Polymorph, Sphere of Chaos, Poison, Petrification 	Free Action
Spirit Wolf 	Level 3
HP 19
Str 14
Dex 16
Con 14	
* Strike as +6 normal weapons
*Apr 2
* THAC0 15
* 1d2 piercing + 1d4 cold
* Paralyze for 3 sec with save vs. death at +5 bonus negates	
* AC 1
* Saving Throws D13/W15/P14/B15/S16
* Cold resist 100%
* Electricity resist 50%
* Poison damage resist 50%	Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification	
=== Caster Level 5 ===
Summoned 	Abilities scores	Combat	Defenses	Immunities 	Special
Spirit Bear 	Level 5
HP 48
Str 18
Dex 13
Con 14	
* Strike as +6 normal weapons
*Apr 3
* THAC0 14
* 1d6 slashing
* Fear for 12 sec with save vs. death at +4 bonus negates	
* AC 4
* Saving Throws D12/W14/P13/B14/S15
* Cold resist 75%
* Electricity resist 50%
* Poison damage resist 50%	Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue 	Free Action
Spirit Lion 	Level 5
HP 36
Str 18
Dex 16
Con 14	
* Strike as +6 normal weapons
*Apr 3
* THAC0 12
* 1d5+2 piercing	
* AC 1
* Saving Throws D12/W14/P13/B14/S15
* Cold resist 50%
* Electricity resist 75%
* Poison damage resist 50%	Charm, Polymorph, Sphere of Chaos, Fear 	Free Action
Spirit Snake	Level 5
HP 23
Str 16
Dex 17
Con 14	
* Strike as +6 normal weapons
*Apr 2
* THAC0 13
* 1d6 piercing
* Poison 2 dmg/sec for 5 sec with save vs. death at +1 bonus negates	
* AC -2
* Saving Throws D11/W13/P12/B13/S14
* Cold resist 50%
* Electricity resit 50%
* Poison damage resist 100%	Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind 	Free Action
Spirit Wolf 	Level 5
HP 28
Str 15
Dex 17
Con 14	
* Strike as +6 normal weapons
*Apr 2
* THAC0 13
* 1d2 piercing + 1d4 cold
* Paralyze for 3 sec with save vs. death at +4 bonus negates	
* AC -1
* Saving Throws D11/W13/P12/B13/S14
* Cold resist 100%
* Electricity resist 75%
* Poison damage resist 75%	Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level drain	
=== Caster Level 7 ===
Summoned 	Abilities scores	Combat	Defenses	Immunities 	Special
Spirit Bear 	Level 7
HP 72
Str 18/37
Dex 14
Con 14	
* Strike as +6 normal weapons
*Apr 3
* THAC0 12
* 1d8 crushing or slashing
* Fear for 20 sec with save vs. death at +3 bonus negates	
* AC 3
* Saving Throws D10/W12/P11/B12/S13
* Cold resist 100%
* Electricity resist 75%
* Poison damage resist 75%	Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue, Petrification, Confusion, Feeblemind 	Free Action
Spirit Lion 	Level 7
HP 54
Str 18/68
Dex 17
Con 14	
* Strike as +6 normal weapons
*Apr 3
* THAC0 10
* 1d6+2 piercing or slashing	
* AC -1
* Saving Throws D10/W12/P11/B12/S13
* Cold resist 75%
* Electricity resist 100%
* Poison damage resist 75%	Charm, Polymorph, Sphere of Chaos, Fear, Confusion, Feeblemind, Death Magic, Nature's Beauty 	Free Action
Spirit Snake	Level 7
HP 34
Str 17
Dex 18
Con 14	
* Strike as +6 normal weapons
*Apr 2
* THAC0 11
* 1d8 piercing
* Poison 2 dmg/sec for 5 sec with save vs. death at +1 bonus negates	
* AC -4
* Saving Throws D9/W11/P10/B11/S12
* Cold resist 75%
* Electricity resist 75%
* Poison damage resist 100%	Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind, Sleep/Unconsciousness, Fatigue 	Free Action
Spirit Wolf 	Level 7
HP 42
Str 16
Dex 18
Con 14	
* Strike as +6 normal weapons
*Apr 2
* THAC0 11
* 1d2 piercing + 1d6 cold
* Paralyze for 5 sec with save vs. death at +3 bonus negates	
* AC -3
* Saving Throws D9/W11/P10/B11/S12
* Cold resist 100%
* Electricity resist 100%
* Poison damage resist 100%	Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level drain, Death Magic, Nature's Beauty, Poison	
=== Caster Level 10+ ===
Summoned 	Abilities scores	Combat	Defenses	Immunities 	Special
Spirit Bear 	Level 10
HP 96
Str 18/83
Dex 14
Con 14	
* Strike as +6 magical weapons
* Apr 3
* THAC0 10
* 1d10 crushing or slashing
* Fear for 30 sec with save vs. death at +3 bonus negates	
* AC 2
* Saving Throws D8/W10/P9/B10/S11
* Cold resist 100%
* Electricity resist 100%
* Poison damage resist 100%	Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue, Petrification, Confusion, Feeblemind, Charm, Poison, Level drain, Death Magic, Nature's Beauty, Normal Weapons	Free Action
Spirit Lion 	Level 10
HP 72
Str 19
Dex 18
Con 14	
* Strike as +6 magical weapons
* Apr 3
* THAC0 8
* 1d8+2 piercing or slashing	
* AC -3
* Saving Throws D8/W10/P9/B10/S11
* Cold resist 100%
* Electricity resist 100%
* Poison damage resist 100%	Charm, Polymorph, Sphere of Chaos, Fear, Confusion, Feeblemind, Death Magic, Nature's Beauty, Poison, Level drain, Sleep/Unconsciousness, Fatigue, Petrification, Normal Weapons	Free Action
Spirit Snake	Level 10
HP 45
Str 18
Dex 18
Con 14	
* Strike as +6 magical weapons
* Apr 2
* THAC0 9
* 1d10 piercing
* Poison 2 dmg/sec for 6 sec with save vs. death negates	
* AC -5
* Saving Throws D7/W9/P8/B9/S10
* Cold resist 100%
* Electricity resist 100%
* Poison damage resist 100%	Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind, Sleep/Unconsciousness, Fatigue, Charm, Fear, Level drain, Death Magic, Nature's Beauty, Normal Weapons	Free Action
Spirit Wolf 	Level 10
HP 56
Str 16
Dex 20
Con 14	
* Strike as +6 magical weapons
* Apr 3
* THAC0 9
* 1d4 piercing + 1d6 cold
* Paralyze for 7 sec with save vs. death at +1 bonus negates
* Level drain 1 level permanently unless a save is made: vs Death at +1 bonus, or vs Spell at +2	
* AC -4
* Saving Throws D7/W9/P8/B9/S10
* Cold resist 100%
* Electricity resist 100%
* Poison damage resist 100%	Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level drain, Death Magic, Nature's Beauty, Confusion, Feeblemind, Fear, Poison, Normal Weapons	Free Action
== Sources & references ==
* Tresset's post in Totemic Druid's Spirit Animal Stats thread
Category:Abilities
Category:Class abilities