The Empire Club

took place on Aeldrum starting in and concerned the revitalization of the once-proud Empire Club, along with the machinations, intrigue, politics, and drama surrounding its investors.
==Background==
The year is , and the Serene Duchy of Aeldrum has emerged from years of political turmoil into an uneasy new equilibrium. The vast omnibus of constitutional compromises known as the Commonwealth Amendments, ratified by the Aeldman Parliament in , are set to take full effect at the beginning of , when they will officially dismember the vast colonial empire of Aeldrum into a patchwork of "Sister Republics". Time alone will tell if the "Mother Republic" of the Serene Duchy can keep together the Aeldman family through bonds of trade and culture now that they no longer share a common national roof. The breakaway powers do not merely include disaffected colonial populations; some of the dearest losses to Aeldrum include many of the Core Worlds, who banded together to demand the abolition of the privileged electoral position of the Spire doges and were rebuffed.
For over two hundred years, the Empire Club was one of the great epicenters of Aeldman political life. Its grandiose lobby welcomed aristocrats, industrialists, ATC directors, Serene Doges. Every evening, members and guests spilled out from the club's numerous parlors and libraries to the magnificent gallery carved into the living rock of the Aeldrum Spire, to dine and look out over the planet they collectively ruled. If the Parliamentary Palace provided the corridors of power, the Empire Club undoubtedly contained the backrooms. Once. Now, the political bloc synonymous with the Empire Club, the Conservative Party, is defunct. The Empire for which the club was aspirationally named has been won, found a poor investment, and been devolved or spun off.
Following the ratification of the Commonwealth Amendments and the (apparently) consequent suicide of its most recent owner, the arch-conservative Lord Elsevar, the Empire Club's fate has been in doubt for the past two years under a mountain of legal battles. With the Elsevar Estate finally unraveled and its legal questions settled, however, ownership of the club has passed to your society, a collection of interested citizens of the Aeldrum Spire who seek to restore the Club to its former glory.
The death of the Empire Club was slow: rocked by scandal at the turn of the century during the great Knight Mercantile Purge of the early Bareth era, it lost its highest political connections and was forced to subsist on parvenue clientele drawn by the dimming allure of former power. The club enjoyed a brief resurrection in the 450s as the headquarters of Count Sevrar Orvhim's New Conservatives, complete with a restoration of decor to the 4th century styles of Orvhim's illustrious cousin Leopold. With the assassination of the Count, however, the clubs fortunes crashed as quickly as the unity of the conservatives. It became a relic once again, maintained by the likes of Lord Elsevar and other aristocrats who jealously guarded a dwindling political coalition, the Serene Constitutionalist Party, against the "Snips, Sips and Lips" (Secular Nationalist Party, State Industrial Party, Liberal Institutionalist Party). It is said that while Elsevar kept the club open, as the SCP's fortunes faltered he could barely stand to enter the place himself and made little effort to keep it in a fit state for members. The club was virtually abandoned by except for a skeleton staff and a few sustaining members, and it has been closed entirely since Elsevar's death. This association is the first to have the privilege to enter it.
==Characters==
===Player Characters===
Character 	Player 	Description
Dalton Kingsley 	Dustin 	Former Butler and Majordomo of Lord Elsevar; Proprietor of the Club
Magda Zlatovic 	Wes 	Mysterious Avant-Garde Artist and Prominent Bohemian
Heidegger Dawes 	Matt 	Livethan Business Magnate and Baron of Liveth
Amani 	Kristen	Honored Dar'Asmadi Emissary to Aeldrum
Marion Olive Gauthier	Vince 	Aeldman Member of Parliament and Cultural Coalition Representative
J. Perrin Farandole 	Logan 	Aeldman Gentleman and Academic, Grandson of Jean Claude Farandole
Cassandra Sorothin 	Daniel 	Aeldman Gentlewoman, Socialite, Fashionista, and Gossip
===Important Non-Player Characters===
Character 	Description
Jeremy the Automaton 	Bartender at the Empire Club and former Combat Automaton
Whiskins the Sommelier 	Empire Club employee
Quintus the Mind Singer 	Fialta Mind-Singer and Artist-in-Residence at the Club
Zara 	Quintus' Thalranese Agent and Humanoid Trafficker
Frank the Basalt Man 	Local Basalt Expert and Amateur Scientist
Baroness Maggie Dawes 	Wife of Heidegger Dawes, Brains of the Operation
Dr. Carl Sorothin 	Dentist Husband of Cassie Sorothin
Baroness Salvek 	Patron of Mlle. Gauthier and prominent member of the CC
Lady Margaret Seleth 	Dowager Countess and paramour of Dalton Kingsley
Monsieur Lucian Walls 	Son of Lady Seleth, nemesis of Dalton Kingsley
Baron "Red Glove" Hathel 	First prominent patron of the Empire Club, old enemy of Lord Elesvar
Monsieur Emil Efim 	Aeldman businessman, Salvaged Materials Supplier
Augustine Norat 	Sermayan shipping magnate
Baron Algar Maleth 	Aeldman Minister of Finance, man of Impeccable Timekeeping
Lord Jerom Izoth 	Calathan Ambassador with mysterious ties to Cassie
Lady Serena Nethial 	Socialite, neice of Count Iralle Nethial of Neveth
Madame Lamora 	Mirror Magazine editor in chief
Wanda Prince 	Mirror Magazine fashionista
Mme. Tahn 	Fashionista
M. Serl 	Fashionist
Monsieur Maranth LeFine 	Secular Nationalist Party MP
Lord Hileth Vendrin 	Governor of Crossways, Secular Nationalist politician
Baron Trifon 	Deputy Ambassador of Serene Republic of Liveth
Monsieur Wilthan 	Calathan diplomat
Agatha Winthrop 	Ladies who Lunch
Hortense 	Ladies who Lunch
Marie 	Ladies who Lunch
Izrafil the Butcher 	Chef and poisoner
Bill the Pasta Guy 	Chef
Tal'rek Battlefield Nutritionist 	Thalranese chef
Muldoon the Chef-Actor 	Chef
Mousseline the Foam Gourmet 	Chef
Gilles le Gourmand 	Chef
Ramsey 	Chef
Gareth the Scale(d) Restauranteur	Chef
Goriss the Cook 	Orcish Directorate chef
Noname the Vent Lizard 	Six-legged lizard
==Summary==
===Session 0===
===Session 1===
===Session 2===
===Session 3===
===Session 4===
===Session 5===
===Session 6===
===Session 7===
===Session 8===
===Session 9===
===Session 10 ===
===Session 11===
===Session 12===
===Session 13===
===Session 14===
===Session 15===
===Session 16===
===Session 17===
Category:Campaign Summaries