Super Smash Bros. Infinity

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Super Smash Bros. Infinity is an upcoming launch title for the Ninfinity console released by Nintendo. Due to be released in June of 2022, the game is the sequel to Super Smash Bros. Ultimate for the Nintendo Switch, and is the seventh installment in the Smash Bros series, a fighting game series in which several Nintendo characters (as well as mascots from other series) fight each other to knock opposing characters off the stage. The game features more characters than any other Smash game by far, with a total of 150 named characters in the base game and an additional 90 characters as DLC, representing 100+ different franchises. It is also the last game to feature the direct involvement of series creator Masahiro Sakurai, who announced his retirement following the game's announcement Fall of 2021. He would remain on as a creative consultant and executive producer, though working with a team of other developers as the game's overall director. Sora Ltd and Bandai Namco co-developed the game with newly formed studio Heartland Star, who was also involved in a few other Ninfinity launch titles. The game was given a T rating by the ESRB.
==Game Announcement==
In the Fall of 2021, following the announcement of Sora as the final fighter of the second fighter's pass, a third fighter's pass with six new fighters was announced. However, due to pressure from Nintendo on Bandai/Namco, the decision was made instead to scrap this fighter's pass and move the characters into development of an enhanced remake of Smash Bros. Ultimate that would launch with the upcoming Ninfinity console. Announced in the summer of 2021 (the game was to have been a centerpiece of Nintendo's E3 presentation, but the conference was canceled as a result of the Covid-19 Outbreak of 2021), the game featured almost all content (including DLC) from Smash Bros Ultimate, as well as characters that would have comprised the third fighter's pass. These fighters were Crash Bandicoot from the series of the same name, Rillaboom from the Pokemon franchise, Dante from the Devil May Cry series, Travis Touchdown from the No More Heroes series, Lloyd Irving from the Tales of Symphonia games and finally Geno from Super Mario RPG. The game was also announced to have new characters who were not planned for Ultimate, with Waluigi from the Super Mario Bros series being the first announced.
==Gameplay==
The game was classed as an "enhanced remake" of Smash Bros Ultimate, with many of the same features from that game being translated to this one. One notable absence was the exclusion of assist trophies, which had been in place since Smash Bros Brawl for the Wii. Some of these characters (notably Waluigi, Shovel Knight and Bomberman) were included as characters in their own right. They were replaced by "assist characters", wherein players could "tag in" a CPU controlled fighter for a brief period of time to give them an advantage or help make a comeback. The assist characters lasted for one stock and started the match with 50% damage by default, but this could be altered by user preference. KO'ing these assist characters didn't add to the opposing player's score, but any KO's scored by the assist character did add to the summoning player's score. Assist characters would last for roughly two minutes of gameplay, or until they were KO'ed, which ever happened first.
===Multiplayer===
The core aspect of the gameplay is its multiplayer Smash mode, where players can compete in a variety of different matches. The main options for matches are.
*Timed Matches- Where the goal is to score as many KO's (and as few deaths) as possible within a certain time limit.
*Stock Matches- Where players have a certain number of lives and the last player standing wins.
*Endurance Matches- Where players have a set number of Hit Points and when they are depleted, they die.
*King of the Arena- A new type of match taking place on the Battlefield alt. of any stage. The goal is to take control of a certain section of the Arena for as long as possible (control being achieved by being the only player standing in the lit-up zone). Whenever you achieve control, your timer begins to count upwards, freezing when you lose control of the zone and resuming once you regain it. The player who has controlled the zone for the most amount of time in the end wins.
Within these modes as well, players could turn on other options as well, including whether items were turned on (and the frequency with which they would appear), rules concerning Final Smashes, player handicaps, whether individuals fought by themselves or on a team, and more.
===Adventure Mode: World of Light===
The game's single player mode, World of Light, returned though in a far different form. Rather than engage in several spirit battles across several different locations (since spirits had been replaced by trophies), unlocking fighters as you went, World of Light was more linear and level based, similar in design to the Subspace Emissary Mode from Super Smash Bros. Brawl. Players would choose a character to begin with to play through the individual Light/Darkness Realm stages. Once chosen, this character could not be changed until other fighters joined the party in the third section of the game.
Players began in the Light Realm, trying to stop Galeem and his minions from vanquishing the entire world. Players traversed through 6 different levels of simple platforms that would be populated by enemies that would show up from various Nintendo franchises. At the end of each level, the player would then fight a boss character (some of these battles were recycled from Brawl and from Ultimate, though some were also new). The bosses you would battle in the Realm of Light are:
Rathalos Monster Hunter World	
Rayquaza Pokemon Ruby & Sapphire	
Gruntilda Banjo-Kazooie
Porky Minch Mother 3	
Andross Star Fox Adventures	
Mother Brain Super Metroid
The player would then fight a battle, first with Master Hand, followed by Galeem itself. Defeating Galeem would then trigger a cutscene, sending the player into the Realm of Darkness. Once there, players would again fight through five platforming levels with bosses at the end. The five bosses for the Realm of Darkness are:
Giga Bowser Super Smash Bros. Ultimate	
Marx Kirby Superstar	
Dracula Castlevania
Hades Kid Icarus Uprising	
Enchantress Shovel Knight	
Sephiroth Final Fantasy VII
Once again after defeating these bosses, the player would engage in a duel against Crazy Hand, followed by a fight with the ruler of the Realm of Darkness, Dharkon. Defeating Dharkon would restore the light, but would open up the world to a never ending battle between the two. The player would then go through a series of one-on-one fights against all characters in the game (though most of these fights were optional, it is possible to reach the final boss after only 20 fights). Entering the final level, the player would then take in a squadron of fighters (the number of which depending on the difficulty) and run a gauntlet of attempting to defeat all ten boss characters, plus Master and Crazy Hand, and then finally Glaeem and Dharkon to attempt to restore balance to the world.
Any fighter unlocked in the third portion of the Adventure Mode would then be usable in other modes, such as Classic Mode or Multiplayer. 
===Classic Mode===
Classic Mode also returned, virtually unchanged from Ultimate. Players would fight through a series of 7 matches of increasing difficulty (how high was depending on how high the player set it at the beginning, increasing by winning matches and how matches were won.) Three of these matches were one-on-one bouts (two-on-two bouts in Co-op Mode), two were 2-on-1 matches (2-on-3 in Co-op) and the final was against a squadron of ten of the same opponent. The player would also compete in one of five target smash courses (replacing the race to the finish section from Ultimate) for a high score, before battling a final boss, which differed depending on the character and difficulty.
Completing Classic Mode would also unlock characters for further use in other modes. Players would unlock characters by fighting them in one on one battles, defeating them would unlock them. Failing in these matches caused the unlockable characters to occasionally appear in a "New Challenger" Mode at a later date, giving the player another chance to unlock them.
===All-Star Mode===
All-Star Mode made its return from previous Smash games, wherein the player would have to defeat all 500+ characters in the game, often competing in matches against six or seven players in one round (though not all at once). Different difficulty settings would limit the number of times that a player could heal themselves between matches. Considered one of the hardest achievements in the game, players who accomplished this on Normal difficulty or higher would have a special icon they could attach to their profile in online matches. Other fighters could not be unlocked through completing All-Star Mode.
===Smash Colosseum===
Smash Colosseum was a new menu option that contained several different modes and games from previous Smash games. These could also be played with multiple human players as well, with Race to the Finish and Race to the Top allowing players to compete online and post there high scores. These games and modes included:
*Multi-Man Melee: Players competed against 100 Mii fighters (and the occasional other character) in an attempt to defeat all 100 without dying.
*Cruel Melee: Players would compete against top-tier CPU fighters and fight until they died, seeing how many players they could eliminate on one stock.
*Home-Run Contest: Players smacked Sandbag with a baseball bat to see how far they could hit the poor creature.
*Race to the Finish: Players competed in a short race (on a partially randomly designed course) against three other players to see who could reach the end the fastest. Players could compete online in this mode.
*Race to the Top: SImilar to race to the finish, players climbed a randomly designed tower in a pre-determined amount of time against three other players to see who could out climb the others. Players could compete online in this mode.
*Trophy Roulette: Using coins won in Multiplayer, Classic, All-Star and Adventure Mode: Players would wager coins on a roulette game to try and win trophies.
*Trophy War: A special type of online match in which players could wager trophies against one another in a winner take all free for all. This mode was only open to online Elite Level Smash Players only, and required an online connection.
*Target Smash: Players could practice on any one of the 5 Target Smash Courses from Classic Mode.
*Boss Rush: Players could practice against any of the bosses from Adventure Mode/Classic Mode. This was unlocked only after Adventure Mode was completed.
*Boss Smash: A new feature to Smash Infinity, wherein players could take control of 4 of the bosses from the game (Giga Bowser, Gruntilda, Marx and Sephiroth) and face down up to 10 characters at once in an effort to defeat all of them.
*Training Dojo: The training mode where players could practice their moves in preset conditions they controlled.
==Vault==
The vault was the location where players could check out some of the behind the scenes features of the game. This includes a music gallery with the whole game's soundtrack, a museum of concept art for all characters dating back to the original Super Smash Bros, the trophy gallery where Trophies won in the game could be viewed, a sound test mode where player's could mess with the sounds the characters made, and the create a character/stage mode where players could create Mii fighters, their own stages, and view the same created by other players.
==Characters==
List of Super Smash Bros. Infinity Characters
The game begins with only the original 8 fighters from Super Smash Bros (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox & Pikachu) as well as the two echo fighters based on them (Funky Kong & Dark Samus) as playable in Multiplayer, All-Star or Classic Mode (all characters are initially available for the first two stages of World of Light). Characters are then unlocked one of three ways: playing a certain number of versus matches and then defeating them as incoming challengers, defeating them from unlock trees in Classic Mode, or defeating them in one-on-one bouts during World of Light. 
In Smash Mode, characters were unlocked at random after a certain number of versus matches were fought against either human or computer opponents. This number would increase with each tier of fighters to unlock.
*Fighters 11-25: Every 2nd Match
*Fighters 26-50: Every 5th Match
*Fighters 51-75: Every 10th Match
*Fighters 76-100: Every 15th Match
*Fighters 101-125: Every 20th Match
*Fighters 126-150: Every 30th Match
In Classic Mode, Each starting character had a character tree that they unlocked from of 14 characters. Defeating Classic Mode with these characters would unlock the next character in the tree (going in order if characters were unlocked in other modes. The trees are as follows:
*Mario - Luigi - Birdo - Toon Link - Falco - Incineroar - Samurai Goroh - Mr. Game & Watch - Snake - Isabelle - Rex & Pyra - Simon - Dante - Earthworm Jim - Joanna Dark
*Donkey Kong - Peach - Diddy Kong - Tetra - Wolf - Rillaboom - Ice Climbers - Pit - Liquid Snake - Mega Man - Elma - Richter - Nero - Rayman - Phoenix Wright
*Funky Kong - Daisy - Dixie Kong - Zero Suit Samus - Krystal - Giovanni - Marth - Dark Pit - Sonic - Bass - Duck Hunt - Alucard - Lloyd Irving - Master Higgins - Viewtiful Joe
*Link - Bowser - King K. Rool - Ridley - Slippy - Genesect - Lucina - Palutena - Knuckles - Wii Fit Trainer - Ryu - Joker - Travis Touchdown - Juno - Nathan Spencer
*Samus - Dr. Mario - Cranky Kong - Kamek - Jigglypuff - Ness - Roy - Medusa - Shadow - Ring Fit Adventurer - Ken - The Hero - Bomberman - Spring Man - Wonder Red
*Dark Samus - Rosalina & Luma - Sheik - Meta Knight - Pichu - Ninten - Chrom - Eggplant Wizard - Tails - Little Mac - Chun-Li - Banjo & Kazooie - The Hunter - Ribbon Girl - The Prince of Persia
*Yoshi - Bowser Jr. - Impa - King Dedede - Mewtwo - Lucas - Ike - Wario - Amy Rose - King Hippo - Cloud - Mumbo Jumbo - Shantae - Tracer - Sir Arthur
*Kirby - Piranha Plant - Zelda - Daroach - Pokemon Trainer - Paula - Robin - Shake King - Olimar - Mii Fighters - Bayonetta - Terry Bogard - Shovel Knight - Bad Mr. Frosty - Rash
*Fox - Waluigi - Young Link - Prince Fluff - Lucario - Captain Falcon - Corrin - Captain Syrup - R.O.B. - PAC-MAN - Inkling - Geno - Ryu Hayabusa - Isaac - Scorpion
*Pikachu - Baby Bros - Ganondorf - Bandana Dee - Greninja - Black Shadow - Byleth - Ashley - Villager - Shulk - Octoling - Crash - Captain Toad - Mike Haggar - Cuphead
In Adventure Mode, players choose one fighter to start the mode with. Once they have defeated the Light Realm and Dark Realm, they will enter the third stage where they can choose to fight every single fighter in the game. Defeating them in this mode would unlock them in every other mode. The complete base roster of the game is shown below
Amazingly enough, DLC was announced for the game shortly after its release, with a mindblowing 90 more characters added to the base roster. This DLC was offered soon after release in 30 Fighter Packs that had 10 fighters each in them at the price of $5.99 each or each fighter could be purchased individually for $0.79 a piece. Once purchased, DLC could be used in any mode immediately. The roster for DLC is shown below. Each row shows the 10 fighters that were add with each DLC pack.
==Stages==
90+ Stages from Smash Ultimate were available to play in Smash Infinity, along with 4 other stages (Wooly World from Smash Bros WiiU, PAC-MAZE & Rainbow Road from Smash Bros 3DS & Mute City from Smash Bros. Melee) returning from other games. Two other stages, Pokemon Stadium III and Town and City, were "new" in the sense that they had elements from other stages added to them (Pokemon Stadium III was a meshing of Pokemon Stadium 1 and 2, while Town and City has elements of Smashville included in it.) Unlike Characters, all stages were initially unlocked for play in Smash Infinity. However, due to memory constraints, only 8 (Battlefield, Final Destination, Kongo Jungle, Hyrule Castle, Fountain of Dreams, Yoshi's Island and Green Hill Zone) were available to play offline. Access to the Ninfinity's Cloud Memory System and an online connection are required to play all stages.
===Returning Stages===
3D Land Series: Super Mario  
 Debut: 3DS	
Arena Ferox Series: Fire Emblem  
 Debut: 3DS	
Balloon Fight Series: Balloon Fight  
 Debut: 3DS	
Battlefield Series: Smash Bros.  
 Debut: Ultimate	
Big Blue Series: F-Zero  
 Debut: Melee
Boxing Ring Series: Punch-Out!  
 Debut: WiiU & 3DS	
Bridge of Eldin Series: Legend of Zelda  
 Debut: Brawl	
Brinstar Series: Metroid  
 Debut: Melee	
Brinstar Depths Series: Metroid  
 Debut: Melee	
Castle Siege Series: Fire Emblem  
 Debut: Brawl
Coliseum Series: Fire Emblem  
 Debut: WiiU	
Corneria Series: Star Fox  
 Debut: Melee	
Delfino Plaza Series: Super Mario  
 Debut: Brawl	
Distant Planet Series: Pikmin  
 Debut: Brawl	
Dracula's Castle Series: Castlevania  
 Debut: Ultimate
Dream Land Series: Kirby  
 Debut: 64	
Dream Land GB Series: Kirby  
 Debut: 3DS	
Duck Hunt Series: Duck Hunt  
 Debut: WiiU & 3DS	
Figure-8 Circuit Series: Mario Kart  
 Debut: Brawl	
Final Destination Series: Smash Bros.  
 Debut: Ultimate
Flat Zone X Series: Game & Watch  
 Debut: WiiU	
Fountain of Dreams Series: Kirby  
 Debut: Melee	
Fourside Series: Mother  
 Debut: Melee	
Gamer Series: WarioWare  
 Debut: WiiU	
Garden of Hope Series: Pikmin  
 Debut: WiiU
Garreg Mach Monastery Series: Fire Emblem  
 Debut: Ultimate	
Gaur Plain Series: Xenoblade  
 Debut: WiiU & 3DS	
Gerudo Valley Series: Legend of Zelda  
 Debut: 3DS	
Great Bay Series: Legend of Zelda  
 Debut: Melee	
Great Plateau Tower Series: Legend of Zelda  
 Debut: Ultimate
Green Greens Series: Kirby  
 Debut: Melee	
Green Hill Zone Series: Sonic  
 Debut: Brawl	
Halberd Series: Kirby  
 Debut: Brawl	
Hyrule Castle Series: Legend of Zelda  
 Debut: 64	
Jungle Japes Series: Donkey Kong  
 Debut: Melee
Kalos Pokemon League Series: Pokemon  
 Debut: WiiU	
K.O.F. Stadium Series: King of Fighters  
 Debut: Ultimate	
Kongo Falls Series: Donkey Kong  
 Debut: Melee	
Kongo Jungle Series: Donkey Kong  
 Debut: 64	
Living Room Series: Nintendogs  
 Debut: 3DS
Luigi's Mansion Series: Luigi's Mansion  
 Debut: Brawl	
Lylat Cruise Series: Star Fox  
 Debut: Brawl	
Magicant Series: Mother  
 Debut: 3DS	
Mario Bros. Series: Super Mario  
 Debut: Brawl	
Mario Circuit Series: Mario Kart  
 Debut: WiiU
Mario Galaxy Series: Super Mario  
 Debut: WiiU	
Mementos Series: Persona  
 Debut: Ultimate	
Midgar Series: Final Fantasy  
 Debut: WiiU & 3DS	
Moray Towers Series: Splatoon  
 Debut: Ultimate	
Mushroom Kingdom II Series: Super Mario  
 Debut: Melee
Mushroomy Kingdom Series: Super Mario  
 Debut: Brawl	
Mute City Series: F-Zero  
 Debut: Melee	
Mute City SNES Series: F-Zero  
 Debut: 3DS	
New Donk City Hall Series: Super Mario  
 Debut: Ultimate	
New Pork City Series: Mother  
 Debut: Brawl
Norfair Series: Metroid  
 Debut: Brawl	
Onett Series: Mother  
 Debut: Melee	
PAC-MAZE Series: Pac-Man  
 Debut: 3DS	
Paper Mario Series: Paper Mario  
 Debut: 3DS	
PictoChat 2 Series: Picto Chat  
 Debut: 3DS
Pilotwings Series: Pilotwings  
 Debut: WiiU	
Pirate Ship Series: Legend of Zelda  
 Debut: Brawl	
Pokemon Stadium 3 Series: Pokemon  
 Debut: Melee/Brawl	
Port Town Aero Dive Series: F-Zero  
 Debut: Brawl	
Princess Peach's Castle Series: Super Mario  
 Debut: Melee
Prism Tower Series: Pokemon  
 Debut: 3DS	
Rainbow Road Series: Mario Kart  
 Debut: 3DS	
Saffron City Series: Pokemon  
 Debut: 64	
Shadow Moses Island Series: Metal Gear  
 Debut: Brawl	
Skyloft Series: Legend of Zelda  
 Debut: WiiU
Skyworld Series: Kid Icarus  
 Debut: Brawl	
Spear Pillar Series: Pokemon  
 Debut: Brawl	
Spiral Mountain Series: Banjo-Kazooie  
 Debut: Ultimate	
Spirit Train Series: Legend of Zelda  
 Debut: 3DS	
Summit Series: Ice Climbers  
 Debut: Brawl
Super Happy Tree Series: Yoshi  
 Debut: 64	
Super Mario Maker Series: Super Mario  
 Debut: WiiU & 3DS	
Suzaku Castle Series: Street Fighter  
 Debut: WiiU & 3DS	
Temple Series: Legend of Zelda  
 Debut: Melee	
Tomodachi Life Series: Tomodachi Life  
 Debut: 3DS
Tortimer Island Series: Animal Crossing  
 Debut: 3DS	
Town and City Series: Animal Crossing  
 Debut: Brawl/WiiU	
Umbra Clock Tower Series: Bayonetta  
 Debut: WiiU & 3DS	
Unova Pokemon League Series: Pokemon  
 Debut: 3DS	100px|Venom
Venom Series: Star Fox  
 Debut: Melee
WarioWare, Inc. Series: WarioWare  
 Debut: Brawl	
Wii Fit Studio Series: Wii Fitness  
 Debut: WiiU	
Wily Castle Series: Mega Man  
 Debut: WiiU & 3DS	
Windy Hill Zone Series: Sonic  
 Debut: WiiU	
Wooly World Series: Yoshi  
 Debut: WiiU
Wrecking Crew Series: Wrecking Crew  
 Debut: WiiU	
Wuhu Island Series: Wii Fitness  
 Debut: WiiU	
Yggdrasil's Altar Series: Dragon Quest  
 Debut: Ultimate	
Yoshi's Island Series: Yoshi  
 Debut: Brawl	
Yoshi's Story Series: Yoshi  
 Debut: Melee
===New Stages===
In addition to the 95 stages returning from previous Smash Bros games, Smash Infinity also has 35 new stages based on new characters and franchises represented in the game. Like most of the returning stages, an online connection was necessary to access the new ones, although all stages were "unlocked" at the start of the game. These stages are:
25 m Series: Donkey Kong	The iconic first level from the Arcade Classic. Traverse the platforms both by jumping through them and with use of the ladders. The great ape Donkey Kong (aka, Cranky Kong in his prime) will toss barrels down the slanted platforms that will damage you...unless you break them open first with a well-timed Smash Attack or projectile. These barrels will contain items you can use for your match. If you make it to the top platform, DK will grab Pauline and climb off the stage for a short while, giving you a respite from the constant barrel barrage. Though he will return in due time, and he can't be dismissed again like this for 30 seconds.
Adventure Island Series: Adventure Island	Based on the Island of the same name from the game of the same name. Master Higgins' home, Adventure Island, is a series of platforms suspended over open ocean. Occasionally, birds, flying fish and snakes will appear on the Island as hazards, damaging opponents and causing you to trip during your run animations, though a simple attack can usually knock these annoyances away.
Blossom City Suburbs Series: The Wonderful 101	Set in the world of the Wonderful 101, you fly around different locations in the Blossom City Suburbs, mostly focused around the school which is the home of Will Wedgewood, the civilian identity of Wonder Red. On occasion, other members of the Wonderful 101 will appear in the background fighting aliens, though their interactions rarely have any impact on the battle (aside from the occasional alien wandering into the fray, though they are easily KO'ed.)
Bowser's Castle Series: MarioKart	Based on the location seen in Mario Kart Games (specifically in this case, Mario Kart Wii), Bowser's Castle is a platform overlooking a deep lava pit and the ominous seat of power of the Koopa King himself in the background. Occasionally, one of Bowser's many airships will appear in the background and open fire on the platform, leaving you to dodge the incoming cannon fire.
Cephalon HQ Series: Splatoon	Based on the final world within Splatoon 2, the platform you fight on will be one of five randomly chosen in the beginning of the stage (similar to the different layouts in Mementos). On either side of the platform is a sea of ink that acts like water, with the added effect of inking up your character if they fall in (similar to attacks done by the Octoling or Inklings).
Click Clock Wood Series: Banjo & Kazooie	Set in the world from Banjo Kazooie of the same name, Click Clock Wood takes place on a platform attached to the large tree in the center of the world. The seasons will change from Spring, to Summer, to Fall and to Winter. In these changes, leaf platforms located on either side of the main platform will also change, disappearing completely in the spring, appearing as solid leaves in the summer, becoming falling platforms in the autumn and becoming ice platforms in the winter. Also, bees will appear to hunt down fighters in the spring, summer and autumn months on occasion, while militant snowmen appear in the winter months.
Cloud Sea Series: Xenoblade	Based on the location within Xenoblade Chronicles 2, the Cloud Sea is an ever changing landscape. There are two types of platforms to fight on: cloud platforms which can disappear at irregular intervals (and occasionally will strike players with lightning if they are not careful) and also the tops of giant Titans which will appear on the bottom of the screen. While these latter platforms are solid, they can also disappear back beneath the clouds just as quickly, so you always have to be on your toes.
Datadyne Rooftop Series: Perfect Dark	Based on the first level of the original Perfect Dark game, Datadyne Rooftop has two levels. The top level, set on the helipad, is a fairly standard flat platform. Beneath it though is a walled hallway similar in construction to Shadow Moses Island. While these walls can't be destroyed, giving you some protection, on occasion automatic turrets will deploy along the bottom, firing indiscriminantly on anyone down there, so keep an ear out for the telltale alarm and get out of there before the bullets start flying.
Elder's Recess Series: Monster Hunter	Based on the area within Monster Hunter World, Elder's Recess plays similar to the stage Norfair, with a single crystal platform hovering over a lava pit inside a cave. Occasionally, lava plumes will shoot up from below, overflowing a small portion of the stage. In addition, Negrigante can be seen fighting unnamed Monster Hunters in the background. On occasion she will slam into the roof of the cavern, causing boulders to fall from the sky and damaging foes in the process.
Explodatorium Series: Shovel Knight	Based on the Shovel Knight level of the same name, the Explodatorium starts off as three platforms (with the center one slightly raised and two small pits in between it and the other two platforms) with walkoff sides. On occasion, Plague Knight will pop into the foreground, dancing about and tossing potions every which way. These potions can create beakers that can act as additional platforms, or destroy said beakers in an explosive display to send foes and you flying.
Floral Fury Series: Cuphead	Based on the Cuphead boss fight of the same name, Floral Fury is three small platforms that hover over the ground, which has walkoff sides. Occasionally Cagney Carnation will appear on either side of the three platforms, preventing anyone from being KO'ed on that side. While there he can cause his vines to cover the ground beneath the three platforms, and also cover the three small platforms themselves, leading to some impressive aerial battles to avoid damage.
Forest Maze Series: Super Mario RPG	Based on the world in the original Super Mario RPG, the Forest Maze takes place in a single elevated platform over six open tree trunks. Occasionally, a wiggler will shoot up from one of the tree trunks and wander onto the stage. The Wiggler is a passive observer most of the time, and will not do much damage to opponents. Step on it though, and it will become enraged and actively attack players for a time, doubling the amount of damage it deals. Only one Wiggler is on stage at a time.
Galar Battle Tower Series: Pokemon	Based on the location from Pokemon Sword and Shield, the Galar Battle Tower is setup similarly to Kalos Pokemon League, in that the battle field will occasionally change configuration to match a certain Pokemon type. Also on occasion, Leon will appear with some of the Pokemon he fights with in the game, attacking players on the stage indiscriminantly.
Gyromite Series: Gyromite	Based on the classic video game, Gyromite is three levels of platforms with various gates located throughout the stage. On occasion Professor Hector will flip a switch and cause the Gates to switch positions. These gates act like walls, and so it can change how you can KO players in a hurry. 
In the Beginning... Series: Smash Bros.	Coming from the original Super Smash Bros, this level is based off the opening level imagined by the disembodied Master Hand in that game's opening cinematic. It is a fairly simple level with a few platforms and a warp pipe that items sometimes shoot out of. Master Hand can be seen watching from the background on occasion, though he doesn't interfere with the stage in anyway.
Koopatania Series: Mario RPG	Based on the ship that is featured in Super Mario RPG 2: Kingdom of Dreams, the Koopatania is a large stage with two different levels. Cannons will fire shots at random intervals in the stage, while Rocky Wrenches will also appear to fling small wrenches that do minor flinching damage. There are also falling donut platforms in three areas on the bottom of the ship, which can lead to sudden KOs. The edges of the ship are very close to their respective blast zones, so try to stay away from the edge.
Last Resort Series: Luigi's Mansion	Based on the game Luigi's Mansion 3, the Last Resort is a traveling stage that goes through the various levels of the hotel of the same name. Various ghosts will occasionally show up in the background, but they won't interact with the players, instead leaving the hazards to be the various configurations of the main platform as it travels up and down the length of the hotel.
Mekanos Series: Donkey Kong Country	Set in a factory from Donkey Kong Country 3, the KremCo facility Mekanos is a Battlefield style platform made of metal. On occasion, three owls carrying blaster cannons will appear in the background and fire large fireballs into the foreground that will send fighters flying. These fireballs fire in one of four predetermined patterns though, so they can be rather easily avoided.
Metro City Prison Series: Final Fight	Set on the streets of Final Fight, Metro City Prison is a simple stage with walkoff sides. Taking place in front of the broken down prison of the title city, various villains from the Final Fight franchise would be seen operating in the background, though they would have no interactions with the players fighting in the foreground.
N. Sanity Beach Series: Crash Bandicoot	Based on the first level of Crash Bandicoot, the stage takes place on the shores of a vast beach. The level is fairly simple in design, with walkoff sides on either end. Aesthetically though, the level has a few odds and ends, as Item Crates will appear as they do in the Crash Bandicoot series, and occasionally Aku Aku Masks will appear on either edge of the stage as well.
New Junk City Series: Earthworm Jim	Based on the first level within the first Earthworm Jim game, New Junk City takes place on a cliffside in a junkyard. The left side of the stage is a walkoff, while the right side is a pit (though with a wall in the form of a toilet guarding it). Occasionally, junkyard dogs will jump from the background and attack players at random, so keep an eye out for them.
Peak of Darkness Series: Devil May Cry	Based on the rooftop of Temen-ni-gru from Devil May Cry 3. The Peak of Darkness is a gothic styled circular platform that the camera will pan around from time to time, briefly changing the stage layout (though like Spiral Mountain, it usually has two pits on either end). Occasionally Vergil and his minions will appear in the background, though they do not interact with the players.
Phaaze Series: Metroid Prime	Based on the final world of Metroid Prime 3: Corruption, Phaaze is a platform with walkoff edges on either end, though it will also randomly have platforms in different configurations everytime the stage is loaded. Occasionally, Phazon duplicates of the fighters playing on the stage will appear to attack players indiscriminantly. A strong smash attack will dispatch them
The Pit Series: Mortal Kombat	Based on the iconic stage from the Mortal Kombat series, the Pit is a unique stage in that you can only defeat opponents via a KO to the upper blast zone. While this sometimes will result in a standard Star KO, it will also occasionally result in the player falling down in the foreground in front of the Pit to the spikes below, which will garner a familiar quip from the Mortal Kombat games to play when it happens.
Quilty Square Series: Kirby	A rather large stage set in the hub world of Kirby's Epic Yarn, Quilty Square is three buildings with several different levels to them and walkoff ledges on the side. At random intervals small "patches" in the fabric of the stage will rip open, revealing items to help you, and occasionally yarn versions of classic Kirby enemies such as Gordos to attack you.
Ribbon Ring Series: Arms	The home stage of Ribbon Girl from the Arms series, Ribbon Ring is a square style concert hall with platforms located at random heights. The boxes that make up these platforms can be broken with powerful enough attacks, removing the platforms temporarily and occasionally releasing items onto the ring. Playing on Ribbon Ring with Ribbon Girl in one on one matches and activating a special taunt will cause Biff from the ARMS series to appear on screen, giving some insightful and humorous commentary on your opponent.
Santa Destroy Series: No More Heroes	Based on the hometown of Travis Touchdown, Santa Destroy is a traveling stage set in various locations within Santa Destroy, most notably the No More Heroes motel where he lives. Occasionally other assassins in the game will occasionally be seen in the background, but they will not interfere with the match.
Scuttle Town Series: Shantae	Based on the hometown of the Half-Genie Hero Shantae, Scuttle Town is three dock platforms in the middle of the water with the bustling city in the background. Occasionally you will see Risky Boots' pirate ship sailing in the background, and very rarely it will fire cannonballs into the foreground of the stage, though they are relatively easy to dodge.
Spring Stadium Series: Arms	The home stage of Spring Man from the Arms series, Spring Stadium is a flat stage with walkoff edges and no pits to speak of. However, it does feature two powerful springs on either end of the stage that opponents can leap off of to initiate aerial attacks or attempt to get away from opponents with. Spiking your opponent into these springs though will send them flying. Playing on Spring Stadium with Spring Man in one on one matches and activating a special taunt will cause Biff from the ARMS series to appear on screen, giving some insightful and humorous commentary on your opponent.
Studiopolis Zone Series: Sonic the Hedgehog	Based on the stage from Sonic Mania, Studiopolis Zone is a large stage in a similar vein to the Great Cave Offensive, filled with several different platforms and springs that allow you to get from top to bottom very quickly. Spikes will also appear that will KO any player that hits them, if they have over 150% damage. These spikes show up in random different locations every time you reboot the stage (sometimes not appearing at all), so the layout will change aevery playthrough.
Turbo Tunnel Series: Battletoads	Based on the iconic level from Battletoads, the Turbo Tunnel takes place on scrolling platforms that continuously move across the stage, requiring players to be constantly on the move lest they get left behind. On occasion, brick walls will appear either on the ground or just above it, giving you something more to dodge. In addition, gaps in the platforms will appear randomly. Touch the rugged floor below, and you will take massive damage and likely be sent flying to your doom.
Underworld Series: Kid Icarus	Based on the world from the Kid Icarus series, the Underworld is a traveling stage, where a Battlefield platform will transport you to various locales within the Underworld. On occasion, Hades will appear in the background to torment you, flinging energy blasts towards to platform to damage players indiscriminantly, though he will not linger around for long.
Venus Lighthouse Series: Golden Sun	Based on the location from the Golden Sun games, the Venus Lighthouse is a large, but fairly simply stage, with walkoff edges on either side and a central main platform with two large gaps in between it and the ledges. While the Venus Lighthouse has no real hazards on it, it's size can make it daunting to play on and hard to KO people from the central platform.
Waluigi's Pinball Series: MarioKart	Based on the track within the Mario Kart universe, Waluigi's Pinball takes place literally on a pinball table: with platforms scattered around four pinball bumpers that can be used as obstacles against opponents. Pinballs will randomly shoot up from the bottom of the screen and will also damage you or opponents. As if that wasn't bad enough, at random intervals the slot machine in the background will sometimes activate, and grant random stat buffs or nerfs to random players in the game.
Wingo's Watchtower Series: Captain Toad	Based on the recurring boss levels from Captain Toad: Treasure Tracker, Wingo's Watchtower is a circular traveling stage that acts as a hybrid between New Donk City (with its rising levels) and Spiral Mountain (with its circular motion). This causes the stage to change layout rather frequently. On occasion, Wingo will appear just off the stage on one side or another, attempting to blow players off his tower with strong gusts of wind, though this will only last briefly.
==Items==
List of Super Smash Bros. Infinity Items
Griffin
Simpson
Us
Grinch
Duck)
Underpants
Watch)
Griffin)
Tails)
Griffin)
JChaseFilms)
ags
Conker
Sora
Sephiroth
Mario
Jimmyn
Jeffy (Scooter)
Sheriff 
Sandbag
(Vyond)
Armadillo
Cat
Cheese
Bee
Stickmin
Enderman)
Pauline) 
Luigi)
Mario)
Goku) 
Baldi 
G.G.) 
ys 
N64 
MPiano 
Gooigi 
Sonic 
X 
Minions 
Jon) 
 
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