Level -299

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Memento quod venisti
 
 Vengeance 
O how long have you waited for this moment, this particular moment to come, how long have you prepared, how many money have you spent, how many dedication have you put into this, and how many blood did you bleed. The taste of blood on your short dagger, and the enenmy's life in your hand, vengeance was yours
yet you let it slipped away.
 Does it not bother you? The endless field of dead grass, the bloody red sky and the fucking building right in front of you and yet it seems like you cannot and will never reach it, all laughing at the fact that you failed. Yes. You failed. And there will be no turning back.
It is quite cold in here. Even with the heavy cloth on me, I still shiver from time to time. The rocks here are particularly cold as well, and sharp, as well. I held onto the sharp rocks as I carefully climb patss the lake of the red liquid. I do not know if the red liquid is harmful or not, it looks like blood, and I don't like blood, it makes me want to throw up everytime I see it. So for safety reasons, I decided to climb pass. The walls are cold, and it is very tiring. But I will manage it. 
I climbed to the other side of the lake of red liquid. I was very careful of the apes that the other wanderers warned me about. I feel like I do not have the chance to survive this if I see any apes. The noise of the water dropping in this level is pretty annoying and "dangerous" as well I'd say, I feel like I'm going to die of annoyance before encountering these apes. Anyways, I continued to walk through the rocky cave. 
I do not have many resources left in my bag. I only got... 1 bottle of those blue almond water, half to be exact, I drank most of them before, I didn't know it was that useful, less than half piece of bread and... yah, that basically sums it up! I better be more carefull and not use all of them. 
Time passed quickly, I arrived in a very strange area of this cave complex, the reason I think that it is strange is because there is a huge pool of those red liquid. God, when I say huge, I mean humongous. Maybe it's because of the fog, but I can't even seem to see the other side. Anyways, soon the unexpected happend, I don't feel like I should climb pass this, it'll probably kill me, so I turned around. I didn't notice there was a pool of the same red liquid on the ground...
I tripped, and I fainted. 
 
This is a weird case, according to the examiners, the victim seem to be last seen in one of those bunkers in 38.1, laying there lifelessly and cold. His blood painted the floor red, and part of his hand was cut off by some sort of weapon. The side that was cut off is flat, it is so flat that it seems like it was intenionally smoothed out. The victim has been identified as a M.E.G. agent, and the last person he saw was another M.E.G. agent, but somehow, they disappeared. We suspect that they were the one who killed the victim of this case
What is this place. I woke up in a field of dead grass? Wasn't I in that cave before? What happened after I tripped? The floor is quite moist. Did it just rain in here? And why is the sky red? No... not that color... I HATE RED. It reminds me of... Nevermind, I don't feel like I should tell you this. Anyways. This is a strange place, maybe it's just me, but it just seem like an endless field of dead grass...
No wait. There is a building, and it seems quite close from where I am currently at. The building looks... just like my apartment? What? How could that be possible? You know what, I'm not even gonna ask. I've got a feeling that I should go the building. It's just... a weird feeling, I mean, it's already weird that my apartment is here, but I think it's a trap. Yes, knowing backrooms, I'm certain... No wait. I should go. The building has what I need...
Huh? What am I even talking about.
Is that what they think you are?
A... murderer?
you know you are not.
In fact, you are the victim.
That man killed your family.
You hate him don't you.
We know you do.
Come to us.
We will give you that sweet revenge.
It's calling me
 
LEVEL -299
RED PANDEMONIUM
Survival Difficulty: Mental Hazard
»⠀Safe
»⠀Stable
»⠀Severe Psychological Hazards
Level -299, known as "the Red Pandemonium" is the 299th negative level of the Backrooms.
==➯ DESCRIPTION==
Upon entering this level, one will find themselves in an endless field of grass with a structure inside the field. The structure will appear different to each individual. For most, the structure takes the appearance of the wanderer's house or apartment building from their memories, whether they remember it really clearly or do not recall it at all. However, all structures have one similar effect: it lures the wanderer towards it. The building is very far from where the wanderer entered the level, and is barely recognizable. A distant calm music can be heard upon entering this level, according to reports, the music mostly resembles genres such as Jazz and classical music. The origin of the music is unknown, as it could be heard from every direction. It is not possible for one to meet others within this level. As its properties simply do not allow two to meet with each other since it would appear different based on different individuals. 
The grass of this level is very different from grass in frontroomsDimension that is parallel to the backrooms, known as "the reality", see detailed description via this link. The texture of the grass is very soft, like the texture of silk, and it is also moisty. The water on the grass is poisonous, as it gives people paranoia and pressure after drinking it or eating the grass. However, it does not bring any physical harm to the human body, and acts like water from the front rooms, except the texture is a bit denser than normal water, and the color is in a milky white color when extracted from the grass. Interestingly, this type of fluid is unique as it has not yet been identified in any other level of the backrooms. 
This level is reported to be always very foggy. The fog caused the air to be very moisty, and is the reason why the grass is moisty. The fluid molecules in the air is the exact same fluid on the grass, though the effect that it gives to wanderers is less destructive than the liquid from the grass, as it is less denser and more distributed in its gas form. The fog causes the temperature in this level to be very cold. The exact value is yet to be measured, however the coldness can directly cause the increase in the psychological effects that has been caused by breathing in the air molecules and eating the grass.
Any photographs taken within this level would be processed through an anomalous effect, and the structure would be completely wiped out from any photographs taken in this level. The strength of the anomalous effect varies from making the photograph blurry and low in quality, to completely erasing the content of the photograph. Furthermore, this effect would happen on every single device ranging from the highest quality digital cameras to old vhs cameras.
== ➯ ENTITIES MENTAL HAZARDS==
Time flows differently in this level compared to other levelNote that although normally the time flow is affected by gravitational pull, the gravity and the speed of acceleration due to gravity on this level stays the same, it is measured to be around 10.2 m/s, which is interestingly similar to the Earth's acceleration speed due to gravity.. This is suggested from the fact that more and more areas on the field with dead grass has been reported. This is because as the sanity level of the wanderer decreases, the time flow of this level also becomes slower, and more more dead grass would appear. Note that the liveliness of grass is not affected by the time flow of this level, rather it is directly affected by the sanity of the wanderer within this level. I.e. when the sanity of the wanderer is high, there is more green grass and vice versa. 
Caused by this property, the structure within this level is impossible to reach, as the longer one stays within this level, the less sober they would be, therefore causing the time to be slower, and their psychological defend would lower, and therefore the sanity effect that is caused by the air molecules and grass would multiply, hence entering a positive feedback loopwhen a product of a reaction causes an increase in such reaction. This positive feedback loop would cause one to be so paranoid and depressed that they would try to suicide. However, there is a 50% possibility such an effect would end right before they do so.
Upon entering this level, one's memory will be changed, or some extra memories would be added. These memories would be negative memories such as watching one's dearest family die in front of them in the hand of another person. These memories usually give a strong sense of hatefulness, sadness or anger such that it would stimulate a certain desire to do something in response to the event that happened in one's fake memories. These can include taking revenge, reviving one's dearest, etc. The victims of the memory change would believe that what they desire lies within the structure, hence luring them to the structure. The memory change and the lure is impossible to escape caused by the strength of such effects and the lower of sanity from the other properties of this level. 
There are theories that state that the level is sentient and feeds from draining the sanity of humans and other entities by letting them suffer from negative emotions. This statement is supported by two solid arguments. One, as mentioned before, there is a 50% possibility that the sanity effect would disappear after it reaches a certain limit. The theorist stated that this is because the level has nothing else to feed from, so they simply let one go, or just kill them. Secondly, the theorist claimed that the reason the memory changed to lure the wanderer to the building is because it wants to hold the wanderer within this level long enough for them to feed on them. These are two very solid reasons, however it is yet to be confirmed.
==➯ ENTRANCE & EXITS==
===ENTRANCES===
There is only two entrance to this level, however it is best to avoid entering this level.
* Noclip through anything extremely bright and red on any level, and there is a chance for wanderers to be sent here.
* Noclip through liquid pain on level 990, and there is a chance for wanderers to be sent here.
===EXITS===
There is 50% chance of exiting this level. As mentioned before, after draining a wanderer's sanity, they would have a 50% of chance of surviving, after this happened, they would noclip through the grass field and land on a random level within the backrooms.
==➯ FOOTNOTE==
>IT SHOULD BE FOREVER BURRIED WITHIN THESE DEAD LANDS<
>IT SHOULD BE FOREVER BURRIED WITHIN THESE DEAD LANDS<
I thought... I thought they died! Martha! I swear, she was right in my arms!
Was it fake?
Was it all in my imagination?
I swear...
I can still feel her blood-soaked hair in my hand, her heat turned into stone cold and her weak coughs and hopeless cries.. How could it be fake?
My do not feel my soul anymore as I once did, I do not feel anything but numbness and the void that once would be my heart. I feel a question that have been answered. A question that should not have been found, that I would never dare to risk and ask, yet a question of which I know the answer deep in my already cold veins.
 
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Author: Sal
* All image is created using blender and taken by me except for house icon. Visit icon here
* Inspired by photo taken by me and many SherlsF pages.
Category:Tales
Category:Levels
Category:Negative Levels
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