Rialto Falters

:"I'm s o rr y Jonah. Reality is coming undone." - The Greltham Printers Event, to Jonah Gordonson.
Rialto Falters, better known as the Warp or just Warp, is an UNWD agent. Having been affected by a rift in reality, they warp reality when stressed or overwhelmed.
==Character==
===Appearance===
In their human form, they are a tan-skinned human with curly brown hair, streaked with iridescent strands. They wear a green shirt and purple wide-legged trousers, as well as black gloves and boots and an armoured vest.
In their warp form, they can maintain a humanoid form for periods of time before glitching into their surroundings. This form is tall and gangling with loose tumbling curly hair and long, clawed fingers. Their body is made up of iridescent lines backed by soft, pulsating shadows. Between these lines, any landscapes or figures are warped as if viewed through a bubble or an oil slick. Their facial features roughly approximate a human face in bold, white lines.
===Personality===
Anxious by nature, they are prone to nervousness when facing tough situations. Though reliable, they can be over-cautious and a little pessimistic. They are shy with others and prefer to follow than lead, and are highly embarrassed by each incident where they lose control. They are easily flustered.
===Skills & Abilities===
As a human, they are a great shot, very agile with high stamina. They are proficient with grappling guns, net shooters and other mobility-restriction ranged devices. They are a quick climber and talented grappler.
In their warp form, they cause reality to fail, with abberations and anomalies increasing in intensity proportional to Falters' stress level. The effects on Falters themselves, on the environment and on individuals caught within the 'Warp Proximity' (the area affected by Falters' powers) vary depending on Falters' level of anxiety.
Effects of Warp Proximity
Stress Level	Effect on Falters 	Effect on Environment 	Effect on Individuals
0 	Unstressed. Hair shifts on its own accord occasionally. 	No observed effect. 	No observed effect.
1 	Hair moves more erratically. Eyes turn white. 	Wind ceases to blow. 	Some nausea felt.
2 	Warp form achieved. Subject levitates, teleports short distances, and phases through objects when not observed.	Corridors, doors, staircases and corners fail to adhere to architectural logic. Also referred to as the Escher Effect, which disappears when the Warp Proximity is closed.	Echoes and shadows fail to adhere to general and temporal logic.
3 	Subject phases through objects when observed. 	Cardinal directions become meaningless - walking in a straight line does not adhere. 	Reflections fail to adhere to general, temporal and dimensional logic.
4 	Subject can project facial features onto flat surfaces at any size. 	Vertical direction becomes meaningless. Rising and falling do not adhere. 	Gravity becomes subjective to individuals. Hallucinations are experienced.
5 	Subject can change whole body's size; is in a considerable amount of distress and pain. 	Architecture and geography become hostile, shifting whether observed or not observed. Permanent change to the affected area is likely. 	Individuals cease to adhere to temporal and spatial logic. Sudden movements may cause individuals to fall through gaps in reality.
The most volatile result of Falters' powers can cause permanent changes to their surroundings, with the greatest incident erasing a warehouse from the face of reality. As causality and directional logic tend to fail deeper into the Warp Proximity, it is hard to neutralise Falters once they've become sufficiently distressed.
The effect of the Warp Proximity's effects are far more intense closer to Falters, or within their line of sight, so those navigating the area are suggested to stay unseen - as difficult as this may be with a spatially-unstuck ball of anxiety teleporting around.
==History==
Beginning as a Purple Shirt agent for the UNWD after a successful (if short) career as a Search and Rescue officer, they specialised in supporting field agents by ensnaring weaker non-powered foes as a form of crowd control, leaving stronger enemies easier to deal with. However, during a mission, the UNWD misjudged the threat level of the target - dimensional physicist Forrest Cobra - who attempted to open a rift in reality, with the faulty machine resulting in the injury and mutation of Falters, who had used their net gun to try and limit the destructive capabilities of the machine.
Following the event, Falters - overwhelmed by the reality-warping energy they had absorbed - fled in fear and confusion, attempting to isolate themselves and reverse the effects of the accident. The UNWD dispatched teams to track them down, both to ensure Falters' safety and to curb the increasing reality flux emanating from them, and a group led by Gordonson himself managed to locate Falters in an abandoned printing warehouse on the outskirts of Greltham. After navigating the Warp Proximity, Gordonson managed to calm and subdue Falters enough to evacuate the area before the building was destroyed completely, vanishing into the space between realities.
Falters has, somewhat reluctantly, become a numbered agent, often paired with agents that can help control and maintain safe stress levels such as Dreamboat, Isaac Wolffe or Grisha Alkaev, or agents that aren't affected as strongly by the Warp Proximity, such as Stella or Agent Wheeler. They are currently assisting in the neutralisation of Zopran agents in Norway alongside Agent Hunter.
==Relationships==
===Jonah Gordonson===
:“You want to protect this world. Why keep me alive?”
Falters is conflicted about Gordonson, both highly grateful for his patience and kindness, and skeptical of his intentions. They believe that Jonah not eliminating them is directly in conflict with the mission statement of the UNWD, and as such - and due to their anxiety - they are slightly afraid that Gordonson will have to destroy them for the greater good in the not-so-distant future.
===Stella Ann O'Molly===
:“It's nice to know someone who doesn't get a migraine from looking at me directly.”
Despite their shyness, Stella's kindness and outgoing nature helps Falters out of their shell. They are comforted by Stella's proficiency at navigating the Warp Proximity, with some anomalies resembling the impossible geography or architecture of the Pandimensional Realm.
==Trivia==
* Their name, Rialto Falters, is a play on the phrase 'reality falters', describing their abilities.
Category:Transformers
Category:Passive Powers
Category:UNWD
Category:Nonbinary Characters