Villager (Life & Death)

Villager (むらびと, Murabito) is a playable character in Super Smash Bros. Life or Death.
In the Animal Crossing series, the Villager acts as the sole human in a town filled with friendly anthropomorphic animals. The Villager does not have a universal design; at the beginning of the game, the player indicates their name and gender, and then determines their physical features (through a survey in earlier games, and a direct menu in later ones). Other aspects of the player's appearance, such as hairstyle and clothing, can be further modified as the game progresses. Upon indicating the name and layout of the town they live in, the player moves in with the assistance of a local tanuki shopkeeper, Tom Nook. 
Unlike Smash 4, Ultimate, and Galactic Battle, the Villager's design and proportions are based on the appearances of the player characters as they appeared in Animal Crossing: New Horizons. The previous 8 designs from Smash 4-Galactic Battle appear as alternate unlockable costumes for Villager.
==How to Unlock==
Villager is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
* Villager can wall jump.
 	Name 	Description
Neutral Attack 	N/A 	A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end. This is a possible nod to the playable Punch-Out NES game in the original Animal Crossing.
Forward Tilt 	N/A 	Swings a Paw Umbrella (using its design from Wild World/City Folk) horizontally.
Up Tilt 	N/A 	Waves a stick upwards in an arc above their head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. The back hit typically misses smaller characters.
Down Tilt 	N/A 	Pulls a weed out of the ground, knocking foes upwards.
Dash Attack 	N/A 	Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edge guarding option. However, the potted sapling will disappear after traveling a set distance.
Forward Smash 	N/A 	Leans forwards and drops a bowling ball. It is safe on shield and has enough knockback to KO reliably around 95% (60% fully charged). However, it has a poor horizontal range and noticeable startup as well as high-end lag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point-blank range.
Up Smash 	N/A 	Detonates a Fountain Firework from Animal Crossing: New Leaf, creating an explosion above themself. It has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. Interestingly, the blast can be reflected, though Villager won't take any damage due to the hitbox height.
Down Smash 	N/A 	Takes out a shovel and digs in front, then behind themself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded.
Neutral Aerial 	N/A 	Does a cartwheel.
Forward Aerial 	N/A 	Fires a slingshot pellet from Animal Crossing: Wild World that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet does moderate knockback at point-blank range, which is deadly especially offstage.
Back Aerial 	N/A 	Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial.
Up Aerial 	N/A 	Randomly swings one, two, or three turnips upward. Damage depends on the number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6. Villager will swing three turnips in Home-Run Contest.
Down Aerial 	N/A 	Randomly swings one, two, or three turnips downwards. The same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with any amount of turnips can meteor smash if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if it is used while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean. Villager will swing three turnips in Home-Run Contest.
Grab 	N/A 	Traps opponents in a net with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net.
Pummel 	N/A 	Yanks the net backward to damage the opponent inside.
Forward Throw 	N/A 	Swings net overhead again, tossing the opponent out.
Back Throw 	N/A 	Turns around swinging their net horizontally.
Up Throw 	N/A 	Flips net over and tosses opponent upwards.
Down Throw 	N/A 	Turns net horizontally and slams it into the ground. Knocks opponent upwards.
Neutral Special	Pocket 	Villager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed reflector. The villager is granted brief intangibility during the first few frames of this move. Any pocketed items or projectiles are shown in a little display above the damage meter.
Side Special 	Lloid Rocket	Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless after disembarking unless the rocket explodes from hitting an opponent or damageable object. Additionally, if the Lloid hits a wall, runs out of fuel, or is hit by a strong enough move, it will explode much more powerfully than normal, doing high flame damage and knockback. This fiery explosion can kill quite early, even on heavy characters.
Up Special 	Balloon Trip	Villager puts on a hat with two balloons (both of a set color determined by the player's number) attached to it. Pressing or holding the special move button will cause Villager to flap their arms and gain height. After a few seconds (or by pressing the standard attack button), the balloons will detach from Villager, leaving them helpless. The balloons can also be popped; losing one impairs Villager's potential vertical height, and losing both leaves them helpless. After using Balloon Trip, there is a period in which the helium has to recharge before it can be used effectively once more; if the helium is too low, then only one balloon will spawn.
Down Special 	Timber 	A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The ax can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
Final Smash 	Dream Home 	When activated, Tom Nook and the Nooklings come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, doing high knockback and damage.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	The Villager comes out of their house cheering before it shrinks into a puff of smoke.	
Taunt 1 	Faces the screen and cheers twice. 	
Taunt 2 	Does a shortened version of the Shrunk Funk Shuffle. 	
Taunt 3 	Bends down and pokes the ground with a stick. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Vill - a - ger! 	
Victory Pose 1 	Catches a Horned Dynastid with their net and shows it off. 	
Victory Pose 2 	Digs up a fossil and shows it off. 	
Victory Pose 3 	Does a Dance Spin then poses in their SSB4 artwork pose. 	
==Role in Classic Mode==
Like all other fighters, Villager appears in Classic Mode. Villager's Mini-Boss is unknown. 
===Villager Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Villager's appearance varies greatly between costumes, with differing eyes, hair, gender, clothing, and skin color. All of Villager's alternate costumes are based off of official artwork, designs, and appearances from across the Animal Crossing series up to New Horizons along with some from Mario Kart 8 and Mario Kart 8 Deluxe.
Image	Number	Color 	Notes 	Unlockable?
 	01 	Yellow	Male villager wearing a "yellow basketball tee", blue denim painter's pants, black outdoor sandals, and a red town backpack. Based on the design of a villager seen in art for Animal Crossing: New Horizons.	Default
 	02 	 	 	Default
 	03 	 	 	Default
 	04 	 	 	Default
 	05 	 	 	Default
 	06 	 	 	Default
 	07 	 	 	Default
 	08 	 	 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Villager's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Villager in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Villager 4 - AC New Horizons.png
File:Villager 3 - AC New Horizons.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death