Orator (Tactics)

Orator, also known as Mediator in the original version or Talker in the Japanese version, is a job from Final Fantasy Tactics. A magickal-based job, the Orators use speech as their main form of attack, along with guns. It is through the Orator the player can recruit monsters into their party, but they can also be used to recruit human characters. It costs 3,900 JP to master this job. Despite the Orators' illustration, they cannot equip any rods, staves, nor poles.
Leveling Orator up to level 5 in The War of the Lions along with other level requirements with Squire, Chemist, Summoner, Geomancer, and Dragoon will unlock Mime, while leveling the job up to 5 with Summoner will unlock Bard for males. The level requirements in the original PlayStation versions are a little lower.
==Stats==
Prerequisite 	Weapons 	Helmet	Armor 	Equip Shields?
: Lv. 3 MysticPlayStation: Lv. 2 Oracle	Guns, Knives	Hats 	Clothes, Robes	No
Move Rate	Jump Rate	Speed	Physical Evasion Rate	Base Attack	Base Magic	Base HP	Base MP
3 	3 	8 	5% 	Low 	Average 	Low 	Low
==Abilities==
===Innate abilities===
*Beast Tongue
===Speechcraft===
Name	Range 	Effect 	Speed 	JP Needed
() 	3 	1 	Now 	100
() 	A speechcraft skill that persuades a foe to become an ally.Effect: Traitor.Success Rate: 20 + Magic Attack 	A speechcraft skill that persuades a foe to become an ally.Effect: Traitor.Success Rate: 20 + Magic Attack 	A speechcraft skill that persuades a foe to become an ally.Effect: Traitor.Success Rate: 20 + Magic Attack 	A speechcraft skill that persuades a foe to become an ally.Effect: Traitor.Success Rate: 20 + Magic Attack
() 	3 	1 	Now 	100
() 	A speechcraft skill that persuades a foe to wait before acting. Resets the target's CT count.Success Rate: 30 + Magic Attack 	A speechcraft skill that persuades a foe to wait before acting. Resets the target's CT count.Success Rate: 30 + Magic Attack 	A speechcraft skill that persuades a foe to wait before acting. Resets the target's CT count.Success Rate: 30 + Magic Attack 	A speechcraft skill that persuades a foe to wait before acting. Resets the target's CT count.Success Rate: 30 + Magic Attack
 	3 	1 	Now 	200
 	A speechcraft skill that praises the target's feats and strengths, increasing his or her Bravery.Amount: +4 BraverySuccess Rate: 50 + Magic Attack 	A speechcraft skill that praises the target's feats and strengths, increasing his or her Bravery.Amount: +4 BraverySuccess Rate: 50 + Magic Attack 	A speechcraft skill that praises the target's feats and strengths, increasing his or her Bravery.Amount: +4 BraverySuccess Rate: 50 + Magic Attack 	A speechcraft skill that praises the target's feats and strengths, increasing his or her Bravery.Amount: +4 BraverySuccess Rate: 50 + Magic Attack
() 	3 	1 	Now 	200
() 	A speechcraft skill that plays upon the doubts and fears of the target, decreasing his or her Bravery.Amount: -20 BraverySuccess Rate: 90 + Magic Attack	A speechcraft skill that plays upon the doubts and fears of the target, decreasing his or her Bravery.Amount: -20 BraverySuccess Rate: 90 + Magic Attack	A speechcraft skill that plays upon the doubts and fears of the target, decreasing his or her Bravery.Amount: -20 BraverySuccess Rate: 90 + Magic Attack	A speechcraft skill that plays upon the doubts and fears of the target, decreasing his or her Bravery.Amount: -20 BraverySuccess Rate: 90 + Magic Attack
 	3 	1 	Now 	200
 	A speechcraft skill that explains the nature of divine miracles, deepening belief and increasing Faith.Amount: +4 FaithSuccess Rate: 50 + Magic Attack 	A speechcraft skill that explains the nature of divine miracles, deepening belief and increasing Faith.Amount: +4 FaithSuccess Rate: 50 + Magic Attack 	A speechcraft skill that explains the nature of divine miracles, deepening belief and increasing Faith.Amount: +4 FaithSuccess Rate: 50 + Magic Attack 	A speechcraft skill that explains the nature of divine miracles, deepening belief and increasing Faith.Amount: +4 FaithSuccess Rate: 50 + Magic Attack
() 	3 	1 	Now 	200
() 	A speechcraft skill that decreases Faith by using cold logic and secular doctrine.Amount: -20 FaithSuccess Rate: 90 + Magic Attack 	A speechcraft skill that decreases Faith by using cold logic and secular doctrine.Amount: -20 FaithSuccess Rate: 90 + Magic Attack 	A speechcraft skill that decreases Faith by using cold logic and secular doctrine.Amount: -20 FaithSuccess Rate: 90 + Magic Attack 	A speechcraft skill that decreases Faith by using cold logic and secular doctrine.Amount: -20 FaithSuccess Rate: 90 + Magic Attack
() 	3 	1 	Now 	500
() 	A speechcraft skill that convinces the target that his or her demise is soon at hand.Effect: Doom.Success Rate: 30 + Magic Attack 	A speechcraft skill that convinces the target that his or her demise is soon at hand.Effect: Doom.Success Rate: 30 + Magic Attack 	A speechcraft skill that convinces the target that his or her demise is soon at hand.Effect: Doom.Success Rate: 30 + Magic Attack 	A speechcraft skill that convinces the target that his or her demise is soon at hand.Effect: Doom.Success Rate: 30 + Magic Attack
() 	3 	1 	Now 	100
() 	A speechcraft skill that spins tales in return for gil.Amount: Level x SpeedSuccess Rate: 90 + Magic Attack 	A speechcraft skill that spins tales in return for gil.Amount: Level x SpeedSuccess Rate: 90 + Magic Attack 	A speechcraft skill that spins tales in return for gil.Amount: Level x SpeedSuccess Rate: 90 + Magic Attack 	A speechcraft skill that spins tales in return for gil.Amount: Level x SpeedSuccess Rate: 90 + Magic Attack
 	3 	1 	Now 	300
 	A speechcraft skill that infuriates with foul invective.Effect: Berserk.Success Rate: 40 + Magic Attack 	A speechcraft skill that infuriates with foul invective.Effect: Berserk.Success Rate: 40 + Magic Attack 	A speechcraft skill that infuriates with foul invective.Effect: Berserk.Success Rate: 40 + Magic Attack 	A speechcraft skill that infuriates with foul invective.Effect: Berserk.Success Rate: 40 + Magic Attack
() 	3 	1 	Now 	300
() 	A speechcraft skill that uses dull tales to induce slumber.Effect: Sleep.Success Rate: 40 + Magic Attack 	A speechcraft skill that uses dull tales to induce slumber.Effect: Sleep.Success Rate: 40 + Magic Attack 	A speechcraft skill that uses dull tales to induce slumber.Effect: Sleep.Success Rate: 40 + Magic Attack 	A speechcraft skill that uses dull tales to induce slumber.Effect: Sleep.Success Rate: 40 + Magic Attack
===Reaction abilities===
Name	Description 	Trigger 	JP Needed
() 	Avoid the effects of Speechcraft.	Speechcraft	300
===Support abilities===
Name	Description 	JP Needed
 	Equip guns, regardless of job. 	750/800
() 	Force a critically wounded enemy monster to become an ally. 	450/500
() 	Gain the ability to use Speechcraft against monsters, even if not an orator.	100
== Gameplay ==
The Orator is a job that uses the power of speech to attack his foes. The success rate of their Speechcraft is based on their magick power, which, despite being their highest attribute, still is below average, though it works at instant speed. They fill a niche role, being more useful to recruit specific enemies, such as monsters, which can be bred and poached in tandem with Thief's Poach. They can also be used to permanently lower or raise other units' Bravery and Faith, including ally units.
Orators are the only basic job other than Chemist or Onion Knight that can equip guns. Their support ability, Equip Guns, can be used on Knights or Archers to raise their combat effectiveness, especially when paired with the rare magick guns, to charge with a low level Aim, or use Arts of War to rend speed from a distance.
Entice can be an alternative to Steal, as recruiting an enemy human invites all their equipment as well, though this will not work on bosses.
Mimic Darlavon can make an enemy group Sleep, including some human bosses, and can have higher accuracy with arcane strength or better magick jobs (beast tongue is innate for orators but needed for speechcraft to work on monsters otherwise), while giving slow-casting, high-level magick a chance to cast on the sleeping enemies.
==Other appearances==
===Final Fantasy Record Keeper===
===Final Fantasy Trading Card Game===
Orator appears in Final Fantasy Trading Card Game as Water-elemental Backup and Forward cards.
OratorMale TCG.png|Orator [5-149C] Chapter series card.
OratorFemale TCG.png|Orator [5-150C] Chapter series card.
Orator 5-143C from FFTCG Opus.jpg|Orator [5-143C] Opus series card.
Orator 5-144C from FFTCG Opus.jpg|Orator [5-144C] Opus series card.
==Non-Final Fantasy guest appearances==
===Knights of the Crystals===
Orator appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.
==Gallery==
OratorMale.png|Male Orator.
OratorFemale.png|Female Orator.
Final Fantasy Tactics Character Card Book Volume 2-A - Card Front 011.jpg|Male Orator Character Card.
Final Fantasy Tactics Character Card Book Volume 1-B - Card Front 001.jpg|Female Orator Character Card.
FFT Invitation.png|Entice.
FFT Persuade.png|Stall.
FFT Praise.png|Praise.
FFT Threaten.png|Intimidate.
FFT Preach.png|Preach.
FFT Solution.png|Enlightenment.
FFT Death Sentence Orator.png|Condemn.
FFT Negotiate.png|Beg.
FFT Insult.png|Insult.
FFT Mimic Daravon.png|Mimic Darlavon.
==Etymology==
Category:Jobs in Final Fantasy Tactics