Report 870

Report #870
Skillset: Transmology Skill: Harvest
 Org: Illuminati Status: Completed Aug 2013
Furies' Decision:
Solution 1.
Problem: Flesh harvesting is way too slow a process when you have fleshpots that
routinely contain more than 30K flesh. Furthermore, there is little to no use
for flesh aside from putting up flesh defenses or creating entities, leading to
them just sitting in a stockroom and wasting valuable space. This report seeks
to make harvesting flesh take less time and find other viable ways of using said
flesh.
[A: 0 R: 0] Solution #1: Allow a specified amount of flesh to be harvested
 from a Fleshpot. Syntax: HARVEST (number) (flesh).
 Have this command take a proportional amount of
 balance depending on the amount of flesh harvested.
[A: 0 R: 0] Solution #2: Along with solution 1, allow an increased flesh cost
 to be used instead of power when summoning various
 entities, with a suggested ratio of 25 flesh = 1
 power (can adjust). For example, spix currently costs
 1 olormi and 2 power if summoned outside of Vortex.
 With this change, it will be possible to summon a
 spix for no power outside of Vortex for 51 olormi
 flesh instead.
[A: 0 R: 0] Solution #3: Along with solution 1, allow people (Illuminati only
 or everyone) to consume flesh instead of certain herb
 curatives. They will do nothing except cure the
 associated affs depending on the flesh. Suggested
 herb:flesh -> calamus = yig, chervil = bahlik,
 galingale = slaavi, horehound = uurulu, kafe = phlo,
 kombu = augorum, marjoram = flahti, myrtle = olormi,
 pennyroyal = mhogaki, reishi = cluuvia, wormwood =
 hakii, yarrow = lovashi
Player Comments:
---[Shuyin on 4/5 @ 05:01 writes]:
Additional ideas for uses for flesh are welcome. Note the herb replacement idea
purposefully does not add equivalents for popular herbs like faeleaf, earwort,
and sparkleberry. This is on purpose so it does not ruin the 'moneymakers' of
the herb trade. However, I would also be fine if all flesh (regardless of type)
may be consumed for basic sustenance like eating food. I wouldn't complain if we
go the complete opposite way and have all flesh eaten give a sparkleberry effect
either.
---[Celina on 4/6 @ 16:31 writes]:
Sparkleflesh go.
---[Celina on 4/6 @ 16:31 writes]:
Also support all of this
---[Kregarn on 4/11 @ 02:15 writes]:
Supporting all three. I'm fairly disgusted by 3 but if that's what you want to
do, go for it.
---[Enyalida on 4/20 @ 23:56 writes]:
Omnomnom. This is all fine. Just make sure that flesh curatives work exactly the
same as herbs in all cases, being different only in source.
---[Shuyin on 4/21 @ 02:05 writes]:
Yeah for sure. Exactly the same as a normal herb. Still taking suggestions
though. I'm probably not gonna submit this next month, but I wanted people to
know it's here and to help me brainstorm up some ideas.
---[Veyrzhul on 5/3 @ 02:21 writes]:
All supported so far. As a sidenote, unless the Illuminati policies regarding
flesh have drastically changed since I was one, its usage would de facto be
restricted to the guild.
---[Enyalida on 5/4 @ 05:12 writes]:
I really hope the flesh eating thing is accepted, it'd make a neat counterpoint
to Hallifax's meat bans.
---[Nihta on 7/6 @ 00:01 writes]:
All supported.
---[Wobou on 7/7 @ 02:27 writes]:
All of these sound fine to me
---[Vivet on 7/7 @ 05:00 writes]:
If solution 1 is accepted, I would like the same harvest additions to be made to
charged gems as well. For solution 3, you might consider restricting it to
Illuminati save for when a given construct is raised for Gaudiguch, and use that
to buff one of the constructs somewhat. It seems like something that should
really be reserved for those close to the Vortex, but a shame to totally limit
it as well.
---[Synkarin on 7/10 @ 18:44 writes]:
In regards to solution 3, as long as these are just replacing herbs and have the
same effects as herb based cures (like not being able to use horehoundflesh in
octave unless deaf or eating flesh still gives the same afflictions that the
herb would with bedevil), I'm ok with it. I don't really feel an extra 25-50
flesh to replace power for ents is much of a restriction as power is (flesh
rifts are up to 2000?), so I dont support that one. Solution 1 is fine though.
---[Synkarin on 7/10 @ 18:46 writes]:
Oh, if flesh is taking up room in the stockroom, can we maybe allow 'fleshrift'
upgrades to store the flesh in a rift as opposed to the ground. The same could
be made for other riftables outside the normal rift, such as tarot cards, runes,
charged gems etc.
---[Enyalida on 8/1 @ 18:36 writes]:
Still cool with this. It will remove herb costs for Illuminati, but who really
cares. As long as it's none of the really expensive herbs (sparkle, earwort)
it's such a tiny amount of gold anyways.
---[Viynain on 8/11 @ 07:39 writes]:
Speaking of using flesh as alternative cures, I wonder if they would then be
able to be used in Alchemy. If this is the case, this could just lead to all
sorts of flavorful mutations to users. Altered descriptions, anyone? Why be an
ordinary-looking human when, if you've consmed a flesh-potion within the month,
you became athletic or engorged or pox-mottled, instead? No objections to this
at all!
---[Kio on 8/13 @ 20:41 writes]:
Yes to solution 1. Yes to solution 3, with the caveat that it is Illuminati-only
or a construct power for Gaudiguch (which would be very neat). No to solution 3.
Entities have a summon cost off their plane to restrict instantly resummoning
when they are killed, allowing for counterplay against ent-based archetypes. The
restriction being lifted on the particular guild's associated plane seems to be
in order to facilitate necessary defense. By allowing one ent-based guild to
resummon their ents into combat the moment they are slain for no power
completely removes the counterplay against that archetype and proposes an
increasingly unfair example for other ent-based archetypes who operate under the
same restriction (in particular, Celestines and Nihilists whose ents cost 10p
off-plane).
---[Xenthos on 8/17 @ 14:56 writes]:
I don't particularly mind any of these solutions really- there does not seem to
be any real balance reason for things to stay the way they are to me.
---[Xenthos on 8/18 @ 13:20 writes]:
I've decided to change my mind on this one. The flesh should not become a
curative, -especially- if it is made easier to harvest. It would in an instant
completely overwhelm actual herb-gathering (no need for replanting, no need for
dealing with dormancy, no need for long harvest times). It would thus undermine
an entire trade-skill and relegate it to the dustbin, in favour of something
that requires no upkeep. The rest of it's fine though.
---[Shuyin on 8/19 @ 19:27 writes]:
Restricting it to illuminati only should make it more fair then which is fine
with me