Gothmarket

Type: Market Town
Inhabitants: 100% Ardanian
Population: 730
Origin: Established as a fishing village and trading post in 324
Inns: The Jolly Noble, The Laughing Rooster, The King's Guard, etc.
Symbol: Two crossed spears on a blue field.
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Gothmarket is home to one of the biggest markets in South Nuledor  (every Wednesday, Thursday and Saturday). Traders from all over Ardadain, and even from as far away as Miredor  and Peruna, come here to seel their wares and dupe the gullible village folk. The North Bridge is the original bridge, which was erected in 324. It has been repaired only twice since its founding. The southern bridge is the most commonly used one, and it is arched to allow trade vessels to pass beneath. Earl Malor, Lord of the Mir Valley, runs the town. It is the centre of administration for the region of the Mir Valley.
Gothmarket’s centre of administration is the Mir Hall, the home of the Earl. Certain sections of the building are home to the public, including the large library, which has a large collection of books dating to the Arandor era.
The barracks is the home of the Royal Guard, as well as the location of the prisons. The guardhouse, across the street, is where the duchy guards are stationed- there is a lot of rivalry between the two sets of guards; the duchy militia think the Royal guard are overpaid, and the Royal Guard thing the Nulens are lazy and amateurish.
Inns are abundant in the town, particularly on the eastern side of the River Mir. The most notable is the Jolly Noble, a large building, with out forty rooms, and prices to match; it is frequented mainly by nobles and wealthy traders- an altercation in this inn led to the low-born Grendel  Grendel being thrown out, and subsequently locked in the prison for breaking and entering.
Gothmarket is a wealthy town, and traders from all over the Mir Valley meet up here regularly; all the common-folk make their way here, at least once a year, to buy and sell. Most of the villagers find the inhabitants loud, rude, and overly-rich, but they are also fascinated by what they consider to be ‘such a large place.’ The gates of Gothmarket are locked at sundown, though travellers can still enter should they make their presence known.
KEY
1. Mir-Hall- home of the earl, and location of the library.
2. Temple of Eleniel
3. The Market Square- location of the great Gothmarket market.
4. The Barracks- home of the Royal Guard, and the prisons.
5. The Temple of the True Faith 
6. The Jolly Noble Inn
7. The Watch-house- home of the Nuledor Duchy soldiers.
8. The Laughing Rooster inn.
9. The King’s Guard Inn
10. Fairpark- the noble quarter, home to the wealthiest citizens and traders of Gothmarket.
11. Temple of Vinwe 
Category:Cities
Category:Doromir
Category:Ardadain
Category:Nuledor
Category:Mir Valley