Harvesting Tools

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==GU 60 - TOOL CHANGES==
In Game Update 60, harvesting tools were changed. The base harvest time of players was reduced from 5 seconds to 3 seconds, and to counter-balance that the reduction amounts of tools, racial abilities and so forth were also lowered. The fastest harvesting time you can have is 1.5 seconds (so a total of 1.5 seconds reduction).
The biggest change was for Woodworker harvesting tools. Instead of tiers 3, 4, 5, 6 and 8 having five separate tools each, they have been condensed into one tool. These tools had a bountiful harvest type effect added to them. Additionally, their effect now stacks with the Tinkered harvesting tools.
===Woodworker-Crafted Harvesting Tools===
Once you "adventure" level to 20 you can start using these woodworker-made harvesting tools. NOTE: Woodworker harvesting tools no longer allow you to equip based on crafting level. They are strickly "adventure" level based now.
:Ash Tools - require adventure level of 20 or higher.
::Ash Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.1 seconds. Has a 2% chance of a second harvest.
:Briarwood Tools - require adventure level of 30 or higher.
::Briarwood Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.2 seconds. Has a 4% chance of a second harvest.
:Teak Tools - require adventure level of 40 or higher.
::Teak Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.3 seconds. Has a 6% chance of a second harvest.
:Sandalwood Tools - require adventure level of 50 or higher.
::Sandalwood Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.4 seconds. Has a 8% chance of a second harvest.
:Redwood Tools - require adventure level of 70 or higher.
::Redwood Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.5 seconds. Has a 10% chance of a second harvest.
:Sumac Tools - require adventure level of 80 or higher.
::Compact Sumac Harvesting Kit -- Reduced harvest time for all harvesting skills by 0.5 seconds. Has a 12% chance of a second harvest.
===Tinker-Crafted Harvesting Tools===
If you level your crafting, there are tinker-made harvesting tools available for your use as well. Note that these tools increase your harvesting skills, and therefore give you a slightly better chance of getting a rare when harvesting zones whose max skill is below your skill level.
:Miscalibrated tools - require crafting level of 30 or higher.
::Miscalibrated Automated Pickaxe - Reduces the harvest time for mining by 0.2 seconds. Increases Mining skill of caster by 10.0
:Miscalibrated Automated Shears - Reduces the harvest time for gathering and foresting by 0.2 seconds. Increases Gathering skill and Foresting skill of caster by 5.0
::Miscalibrated Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 0.2 seconds. Increases Fishing skill and Trapping skill of caster by 5.0
:Calibrated tools - require crafting level of 46 or higher.
::Calibrated Automated Pickaxe - Reduces the harvest time for mining by 0.3 seconds. Increases Mining skill of caster by 15.0
:Calibrated Automated Shears - Reduces the harvest time for gathering and foresting by 0.3 seconds. Increases Gathering skill and Foresting skill of caster by 7.0
::Calibrated Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 0.3 seconds. Increases Fishing skill and Trapping skill of caster by 7.0
:Overclocked tools - require crafting level of 66 or higher.
::Overclocked Automated Pickaxe - Reduces the harvest time for mining by 0.5 seconds. Increases Mining skill of caster by 20.0
:Overclocked Automated Shears - Reduces the harvest time for gathering and foresting by 0.5 seconds. Increases Gathering skill and Foresting skill of caster by 10.0
::Overclocked Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 0.5 seconds. Increases Fishing skill and Trapping skill of caster by 10.0
==Original Harvesting Tools==
Many harvesting tools are available to reduce harvest time by a varying amount and/or provide a bonus to harvesting skills. These items improve the efficiency of harvesting, allowing more resources to be acquired in the same amount of time. They are made by woodworkers or tinkerers.
These items reduce the time to complete a harvesting attempt. The tinkered items (see below) also provide a boost to your harvesting skill, increasing the chance for success and the chance to find rare items.
With the arrival of the Rise of Kunark expansion, harvest tools (which are all charm-slot items) were changed from "Charm" to "Charm (Optional)" meaning you no longer needed to equip each in order to have an effect. This allowed you equip it once, and have the effect of the tool until death.
In the Spring of 2008, because of conflicts of tool effects (and the lack of a way to turn off undesired effects), harvesting tools now are Charms with a user activated casting effect. They are still "Charm (Optional)", and you do not need to keep the charm with you once cast. Sometime in late April '08, a further tweak was done, extending the length of the cast effect from 1 day (24 earth hours of login time) to 10 days!
Note that Woodworker-crafted tools have minimum level requirements based on your adventure level, while the Tinker-crafted tools have their minimum level based on your crafting level.
==Store Bought==
These are no longer sold by any merchant. They can be found on the broker
basic foresting axe 	+1 foresting
basic trapping snare 	+1 trapping
basic harvesting knife	+1 gathering
basic fishing pole 	+1 fishing
basic mining pick 	+1 mining
==Woodworker made:==
Level	Material 	Delay
L20 	Ash 	-0.5
L30 	Briar 	-1.0
L40 	Teak 	-1.5
L50 	Sandalwood	-2.0
L70 	Redwood 	-2.5
L80 	Sumac 	-2.5
There are separate tools for each skill, until level 80. 
The Compact Sumac Harvesting Kit reduces all harvest times by 2.5 seconds.
Tool 	Skill
Pick 	Mining (ore and stones)
Shovel 	Gathering (roots and bushes)
Fishing Pole	Fishing
Trap 	Trapping
Saw 	Foresting
==Tinkerer made:==
Level	Name 	-Time	+Skill
L30* 	Miscalibrated	-1.0 	+5 (+10 Mining)
L46* 	Calibrated 	-1.5 	+7 (+15 Mining)
L66* 	Overclocked 	-2.5 	+10 (+20 Mining)
* Note: These are Tradeskill Level
There are 2 DualSkill tools, and 1 single.
Tool 	Skill 	Skill
Net 	Fishing 	Trapping
Shears 	Gathering	Foresting
Pickaxe	Mining 	-
==Equipment that Modifies Harvesting Skills==
Name 	Level	Obtained from
Cloak of the Harvester 	1 	"A Gathering Obsession, Final Errand" quest
Earring of the Solstice 	80 	Artisan Epic Timeline
Pack Unicorn Whistle 	1 	Koros Splinterlimb, a Faction Merchant vendor in Mara
Reinforced Heavy Dwarven Boots 	70 	"Reinforcing a Relic" quest
Tradesman's Earring 	55 	Possible chest drop in tradeskill instances
Artisan's Earring 	65 	Artisan's Tools of the Trade set
Reinforced Very Light Dwarven Work Boots	70 	"Reinforcing a Relic" quest
Reinforced Medium Dwarven Work Boots 	70 	"Reinforcing a Relic" quest
Once you have a harvesting tool, you must bind it to you. Place the item in one of your bags and right click it. Select "equip". It will ask you to attune it. The item must be attuned to you in order to work properly. Select "attune". Then right click on the item and select "use". The item will then cast a 10 day buff on you. You can then place the items in your bank (they do not need to be carried on you to work). The buff will last 10 "game" days. At the end of the 10 "game days, come back and re-buff yourself with the same tool(s). The tools do not disappear.
==Artisan Pack Pony==
Another great harvesting tool is the Artisan's Pack Pony. This pony when sent out, will harvest all resources within the designated tier (you specify) and return the resources to you after a specified time (TIME UNKNOWN/INFO NEEDED). The Artisan's Pack Pony is a quest reward from The Return Of A Gathering Obsession. Hail it and select a Tier to harvest. It uses the same loot tables as the Guild Amenity harvesters. Re-hail it after a couple hours to retrieve your harvests.
==How to Harvest, Where to Go, What You'll Find==
Harvesting is the means by which Artisans acquire the raw materials for crafting everything except Adornments. Artisans who do not buy all their materials on the broker must venture out into the world and risk life and limb to acquire the necessary materials for their craft. Adventurers can pick up some extra coin harvesting and marketing the resources to Artisans.
==Game Update 60==
Here are the harvesting changes with GU60, to be incorporated into this guide soon(tm).
* While looking at harvesting it was found that it was taking too long at lower levels which made it an undesirable activity to take part in. The base harvesting time has been reduced to 3 seconds. To make this work, the harvesting time reduction of harvesting tools needed to be lowered. These tools are available at 20, 30, 40, 50, and 70. Their harvest time reductions have been lowered to .1, .2, .3, .4, and .5 seconds respectively. This means the time to harvest at 20 can be 2.9 seconds down to 2.5 seconds at 70+. Compare this with the old time at 20 which would be 4.5 seconds and down to 2.5 seconds 70+. Half Elf, Sarnak, Human, Dwarf, and Wood Elf traditions that granted harvesting time reductions have also been halved.
* While harvesting, it was found that leveling up your adventure or tradeskill level was much faster than gaining skill ups for harvesting. This would leave you in lower level tiers harvesting until you had enough skill to move into the next tier. This is because the chance to gain a skill is based on a ratio of your skill against the skill of the harvest node. This chance to gain skill has been increased by between 20 and 30% based on your ratio.
* A new first time event has been created for the first time you harvest a harvest node. You will be sent an in game mail from Lian Augren who will ask you to come visit her son on the Isle of Mara who is interested in harvesting. The intent is to make sure that harvesters are aware of the Gathering Obsession questline from the beginning of their harvesting career rather than finding him later and having to do backtrack harvesting.
* Harvest nodes in Nektulos now respawn faster.
* The fishing speed reduction on the Collapsible Fishing Tool is now 1.5 seconds down from 2.5 seconds. Since harvesting speed is 3 seconds and 1.5 seconds is the new cap it will function like it did previously where it reduced from 5 seconds to 2.5 seconds.
* Woodworker created harvesting tools are now a single tool at each tier, instead of 5 individual tools. If you have one of those 5 tools it has been automatically converted into a “Harvest Kit” that affects every harvesting type. The new Harvest Kit tools will be less that you have to carry around, and will stack with Tinker made harvesting tools. These tools also now have a chance to double harvest.
* Harvesting in Rivervale has been completely revamped. Nodes now appear in certain areas (instead of on top of houses ). For example, gardens spawn on green grass or in the fields, stones appear near man-made structures, and dens appear near wolves or other den creating creatures. This zone should be much more harvestable for those who do not have any adventuring experience.
==The Basics==
(add a Animal Den Resource Node PIC)
As you're running around the world you'll notice various logs, roots, rocks, fishes, and clumps of dirt and sticks. These are commonly called "nodes".
Passing your cursor over these nodes makes them glow and your cursor will turn into a little hand, which is your clue that you can do something with the node. Right clicking the node and examining it will tell you the trivial harvesting skill and tell you if your skill is high enough to harvest the node. You can harvest by a) double-clicking the node; b) right clicking and selecting Harvest form the menu, or c) pressing F while your cursor is on the node. (The skills are found in your Knowledge Book but there's no need to make special hot keys or use those buttons, as the game will automatically apply the right skill.)
Each node has enough resources for three successful harvesting attempts (commonly called "pulls"). It's possible to fail a pull until your harvesting skill is at the trivial point for that node; don't worry about it, just try again. There are several possible results per successful pull:
* one common resource
* three of the same common resource
* five of the same common resource
* one imbuing material
* one rare resource
* 10 common resources plus one rare resource
You do have to level up these skills; each Tier of harvesting (which relates roughly to the adventure level of the zone and the level of recipes using the resources) has a trivial level. Skilling up your harvesting skills is done by harvesting your way up the tiers. Your harvesting skill cap is determined by the higher of your Adventure or Crafting levels.
Once a node has been harvested a total of three times it despawns and after a certain amount of time it respawns in a different location in the area; In the original game zones all the non-fishing nodes share a spawn, so they'll respawn as a different type.
What that means is this: say that a given area has five of each type of resource node, animal den, ore, roots, shrub, stone and wood. If you were to harvest all five of the stone nodes, each node may respawn as something different, perhaps as two wood, a shrub, an ore and an animal den. Leaving that area with no stone nodes for harvesting.
Excessive harvesting of one or two types of node only will result in an area eventually being filled with one or two node types; usually these are shrub and root nodes.
Untouched nodes will eventually despawn and respawn once again, as a random type, but this time is much longer than it is for respawning from being harvested three times.
==Harvesting Tools==
In Game Update 60 harvesting tools were changed. The base harvest time of players was reduced from 5 seconds to 3 seconds, and to counter-balance that the reduction amounts of tools, racial abilities and so forth were also lowered. The fastest harvesting time you can have is 1.5 seconds (so a total of 1.5 seconds reduction).
The biggest change was for Woodworker harvesting tools. Instead of tiers 3, 4, 5, 6 and 8 having five separate tools each, they have been condensed into one tool. These tools had a bountiful harvest type effect added to them. Additionally, their effect now stacks with the Tinkered harvesting tools.
==Woodworker-Crafted Harvesting Tools==
Once you level to 20 you can start using the woodworker-made harvesting tools.
* Ash Tools - require adventure or crafting level of 20 or higher.
:o Ash Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.1 seconds. Has a 2% chance of a second harvest.
* Briarwood Tools - require adventure or crafting level of 30 or higher.
:o Briarwood Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.2 seconds. Has a 4% chance of a second harvest.
* Teak Tools - require adventure or crafting level of 40 or higher.
:o Teak Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.3 seconds. Has a 6% chance of a second harvest.
* Sandalwood Tools - require adventure or crafting level of 50 or higher.
:o Sandalwood Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.4 seconds. Has a 8% chance of a second harvest.
* Redwood Tools - require adventure or crafting level of 70 or higher.
:o Redwood Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.5 seconds. Has a 10% chance of a second harvest.
* Sumac Tools - require adventure or crafting level of 80 or higher.
:o Compact Sumac Harvesting Kit -- Reduced harvest time for all harvesting skills by 0.5 seconds. Has a 12% chance of a second harvest.
==Tinker-Crafted Harvesting Tools==
If you level your crafting, there are also tinker-made harvesting tools. Note that these tools increase your harvesting skills, and therefore give you a slightly better chance of getting a rare when harvesting zones whose max skill is below your skill level.
* Miscalibrated tools - require crafting level of 30 or higher.
:o Miscalibrated Automated Pickaxe - Reduces the harvest time for mining by 0.2 seconds. Increases Mining skill of caster by 10.0
:o Miscalibrated Automated Shears - Reduces the harvest time for gathering and foresting by 0.2 seconds. Increases Gathering skill and Foresting skill of caster by 5.0
:o Miscalibrated Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 0.2 seconds. Increases Fishing skill and Trapping skill of caster by 5.0
* Calibrated tools - require crafting level of 46 or higher.
:o Calibrated Automated Pickaxe - Reduces the harvest time for mining by 0.3 seconds. Increases Mining skill of caster by 15.0
:o Calibrated Automated Shears - Reduces the harvest time for gathering and foresting by 0.3 seconds. Increases Gathering skill and Foresting skill of caster by 7.0
:o Calibrated Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 0.3 seconds. Increases Fishing skill and Trapping skill of caster by 7.0
* Overclocked tools - require crafting level of 66 or higher.
:o Overclocked Automated Pickaxe - Reduces the harvest time for mining by 0.5 seconds. Increases Mining skill of caster by 20.0
:o Overclocked Automated Shears - Reduces the harvest time for gathering and foresting by 0.5 seconds. Increases Gathering skill and Foresting skill of caster by 10.0
:o Overclocked Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 0.5 seconds. Increases Fishing skill and Trapping skill of caster by 10.0
==Harvesting Quests==
If you're planning on harvesting Thundering Steppes, Nektulos Forest, The Enchanted Lands, Zek, Everfrost, The Feerrott, or The Sinking Sands, and do not need foodstuffs, it's highly recommended that you speak to Duggin Brandywine in The Thundering Steppes for a nice little harvesting quest. The rewards for these quests are all house items for your table, such as plates, cutlery, glasses & steins, etc.
==A Note On Rares==
Rares are the Treasured harvestables used to make Mastercrafted items. Rares are highly desirable for the creation of Mastercrafted gear, Adept 3 spells, and high status reduction furniture. Imbuing materials are used for crafted Imbued equipment and Hex Dolls.
Rares are, as you might imagine, rare. IN new character starting areas you'll find them very common, but as you level up they become scarcer. Having a skill well over the trivial level for the node will give you a slight advantage in acquiring rares. Remember, rares and all harvesting results are at the whim of the RNG, which can be streaky. It can be very frustrating to really need a particular rare resource and not get it, but they are not supposed to be common or easy to acquire. Persistence pays off. For a long time imbuing materials were considered "rares" by the game; this was changed.
==The Technical Bit==
Domino posted this on the official forums:
:For each node in each zone, when you harvest it, there are different result tables set up that tell the game what to give you when you harvest. Your skill level determines which table you use.
:For example, using entirely invented numbers, let's imagine that there is a root node in a level 30-40 zone and you go and harvest it with a gathering skill of 190.
:The game sees that the root node points to two result tables. Let's call them:
::* T4_roots_base_result - required skill 140
::* T4_roots_bonus_result - required skill 189
::* The "base" table might tell you that you have a 70% chance of getting 1 root, a 20% chance of getting 3 roots, an 8% chance of getting 5 roots, a 1% chance of getting an imbue, a 0.7% chance of getting a rare root, and a 0.3% chance of getting a rare root + 10 common ones.
::* The "bonus" table might tell you that you have a 60% chance of getting 1 root, a 25% chance of getting 3 roots, an 10% chance of getting 5 roots, a 0.5% chance of getting an imbue, a 0.8% chance of getting a rare root, and a 0.7% chance of getting a rare root + 10 common ones. (Yes, the numbers probably don't add up to 100%, I just invented them on the spot.)
:Now we know that if your skill is under 140, you can't harvest the node at all. And we know your skill is 190. So the RNG rolls a number between 140 and 190. If it gets 140-188, you use the "base" result table. If it gets 189+, you use the "bonus" result table. Clearly, as your gathering skill increases, your chance of using the "bonus" result table gets better. (This is where +harvesting skill items affect your results, they increase your chance of using the bonus table.)
:As of GU37, you get to start using the "bonus" table at level _8 (so, 8, 18, 28, 38, etc.) You're still not guaranteed to use it, but you have a CHANCE to use it. Previous to GU37, the level at which you could start getting the bonus was much higher, so that you didn't even have a chance to get the bonus table until you had entirely outlevelled the tier. In T6 and T7 prior to GU37 we still couldn't even start using the bonus level at level 70 with 350 skill, so we've been harvesting off the "base" table all this time. Now we will begin to have a chance to use the "bonus" level, so yes, we'll get slightly better harvesting results in T6 and T7 than we were before, but it's actually about the same results as we would eventually have got as the level cap raised and we continued to level up.
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