Report 1050

Report #1050
Skillset: Cosmic Skill: Soulwash
 Org: Nihilists Status: Completed Feb 2013
Furies' Decision:
Solution 1.
Problem: Soulwash is an ability which is cast upon oneself or another
adventurer, be it friend or foe. For 3s of equilibrium and unhindered, one can
cleanse his or herself or another of the following: recklessness, healthleech,
dissonance, pacification, aeon, peace and powersink. A number of problems arise
from this ability. First off, the list of afflictions it cures seem to be a bit
random and there are some afflictions which dont exist anymore (dissonance comes
from other IRE games as an affliction that does not exist here I believe), and
powersink is not an affliction any more. For the many years I've played
Lusternia, I've never seen this ability used in a combat situation, by myself
nor others. Why would anyone spend the equilibrium and the unhindered time to
try and cure any of the afflictions mentioned by this ability with this ability
when they are all simple cures, except aeon. Not just outdated ,but useless, and
I think this is one of the most forgotten skills in the game. Once learned, it's
simply forgotten due to how random this ability was created and thrown into the
skillset.
[A: 0 R: 0] Solution #1: Remove soulwash and replace with a new ability,
 SoulGuard. 10s equilibrium, 1000 mana cost, 1000
 willpower cost. Being in complete tune with the
 Cosmos, a student of the Cosmic skillset may protect
 his or herself from spiritual afflictions (any
 affliction cured by Focus Spirit only) by 10%. If an
 affliction is successfully blocked, there will be a
 third person message for the room to see: A bright,
 flashing light envelops Thoros for a split second,
 just before quickely dissipating. There will also be
 a first person message which will tell which
 affliction was successfully blocked.
[A: 0 R: 0] Solution #2: Remove soulwash and replace with a new ability,
 SoulShield. 10s equilibrium, 1000 mana cost, and 1000
 willpower cost. The student of Cosmic can create a
 powerful, spiritual shield which will be with them
 until they fall below 33% of their health. When at or
 below 33% of their health, the last adventurer to
 have caused the damage which led to their loss in
 health will suffer a blast of cosmic fire, the damage
 equivilent to as if the guardian had cast it himself.
 Once "used", there will be a cooldown effect before
 this ability can be cast again. (similar to Vitality
 in Athletics.)
[A: 0 R: 0] Solution #3: Remove soulwash and replace with a new ability,
 SoulRend. 10s equilibrium, 1000 mana cost, and 1000
 willpower cost. By summoning a powerful aura around
 the students' soul, there is a chance that, when hit
 with either magic or fire type damage (20% chance),
 one of the following can occur to the adventurer who
 delivered the damage: mana drain (equivilent to being
 struck with amissio), damage (equivilent to being
 struck with a blast of cosmic fire), stun (3
 seconds), or an affliction (one, random, from this
 list: confusion, dizziness, dementia, or impatience).
Player Comments:
---[Celina on 2/9 @ 04:31 writes]:
Any are fine
---[Aeden on 2/9 @ 06:44 writes]:
One or three sounds good
---[Enyalida on 2/10 @ 00:07 writes]:
One is fine.
---[Thoros on 2/12 @ 02:52 writes]:
I think any of these solutions are a perfect change to this currently useless
ability, however if I had to favor one, I would choose solution 2, which seems
to be the most helpful to the classes which harness the Cosmic skillset
---[Tacita on 2/12 @ 13:46 writes]:
Supported with a preferance for 1/2.
---[Rivius on 2/12 @ 15:10 writes]:
Solution 1 or 2 is fine with me.
---[Shuyin on 2/17 @ 20:52 writes]:
Solution 1
---[Llandros on 2/20 @ 02:23 writes]:
A lot of affs cured by focus spirit cost power to give, which could make 1
problematic. Support 2.