Climbing Tables (PHB)

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==Table 65: Base Climbing Success Rates==
Table 65: Base Climbing Success Rates
Category 	Success Rate
Thief with mountaineering proficiency *	Climb walls % + 10%
Thief 	Climb walls %
Mountaineering proficiency * 	40% + 10% per proficiency slot
Mountaineer (decided by DM) 	50%
Unskilled climber 	40%
:* Only if the optional proficiency system is used.
==Table 66: Climbing Modifiers==
 Table 66: Climbing Modifiers
Situation 	Modifier
Abundant handholds (brush, trees, ledges)	40%
Rope and wall ** 	55%
Sloped inward 	25%
Armor: 	Armor:
Banded, splint 	-25%
Plate armors (all types) 	-50%
Scale, chain 	-15%
Studded leather, padded 	-5%
Character race: * 	Character race: *
Dwarf 	-10%
Gnome 	-15%
Halfling 	-15%
Encumbrance 	-5% 
Surface condition: 	Surface condition:
Slightly slippery (wet or crumbling) 	-25%
Slippery (icy, slimy) 	-40%
Climber wounded below hp 	-10%
: * These are the same as the modifiers given in 
: ** Rope and wall applies in most climbing situations in which the character is able to brace his feet against the surface being climbed and use a rope to assist in the task.
: † This is -5% per encumbrance category above unencumbered, or per movement rate point lost off normal movement rate.
==Table 67: Rates of Climbing==
 Table 67: Rates of Climbing
 	——————Surface Condition——————	——————Surface Condition——————	——————Surface Condition——————
Type of Surface 	Dry 	Slightly Slippery 	Slippery
Very smooth * 	¼ 	—** 	—**
Smooth, cracked *	 	1-Mar 	¼
Rough * 	1 	1-Mar 	¼
Rough w/ledges 	1 	 	1-Mar
Ice wall 	— 	— 	¼
Tree 	4 	3 	2
Sloping wall 	3 	2 	1
Rope and wall 	2 	1 	
: * Nonthief characters must be mountaineers and have appropriate tools (pitons, rope, etc.) to climb these surfaces.
: ** Thief characters can climb very smooth, slightly slippery surfaces at ¼. However, even thieves cannot climb very smooth, slippery surfaces.