Report 296

Report #296
Skillset: Skill: Divinefire
 Org: Shofangi Status: Completed Dec 2009
Furies' Decision:
Solution 1 Approved
Problem: Divinefire, being a 1/day skill that grants high resilience for one
minute, interacts extremely poorly with force skills (pooka, dominate, symbol
etc.). Firstly, it's possible to force the use of it immediately as a fight
starts, rendering it worthless - and since it can be done in almost any state
there's no way around it. Secondly, certain guilds can completely nullify it by
forcing the demigod to kick them. Other guilds appropriately must simply deal
with it (suggested by guardians/mages.)
[A: 0 R: 0] Solution #1: Prevent force skills from A) activating divinefire
 and B) working at all while divinefire is up.
Player Comments:
---[Nienla on 11/14 @ 17:32 writes]:
I highly, HIGHLY disagree with this. Divinefire, presently, is way too powerful
as it stands and does not need another buff. The force skills are essentially a
countermeasure to this. In fact, I'm in favour of toning down Divinefire. It
should not always be an instant get out of jail free card all the time, and this
is the only way to counter it. I'm actually going to counterpropose that
Divinefire be limited in its usage from once everyday, to once every number of
days (such as 3 hours). There's no reason why one person should just waltz into
enemy territory everyday and be able to escape 20-30 people wanting to kill
them.
---[Nienla on 11/14 @ 17:33 writes]:
I'm also going to recommend that Divinefire be looked at in regards to that
Ascendancy report, if the Furies feel that it shouldn't be looked at for the
time being.
---[Nienla on 11/15 @ 07:05 writes]:
To clarify further, I'm fine with the not able to force divinefire part. I'm not
fine with the not able to drop fire through force. The bug that also causes eq
to never be recovered from Divinefire should also be fixed as well
---[Nejii on 11/17 @ 06:46 writes]:
I'm curious as to what proportion of the guilds WITHOUT force are going to side
with you on that one. If divinefire should be so easily cancellable, or
otherwise needs a nerf, it should be universal rather than down to a limited
number of guilds (especially which is concentrated in Magnagora for whatever
reason.)
---[Nienla on 11/17 @ 14:01 writes]:
Not really. Not every class is going to have the answer to every ability. The
point is that every organization has at least one class that can break Fire,
which means that it is balanced. Divinefire does not need to be the instant
guaranteed escape that it is right now
---[Nejii on 11/18 @ 06:04 writes]:
Uh, I'm pretty sure every guild needs an answer to demigod abilities if they're
deserving of answers at all. This isn't some random guildskill with a minor
affliction.
---[Nienla on 11/19 @ 05:03 writes]:
Well. We disagree then, as I still believe that unless you want to give a Common
skill that can allow individuals to triumph over Divinefire, I am fine with
Dominate still working to break Divinefire.
---[Dynami on 11/28 @ 01:51 writes]:
I agree with Nienla and think command skills should not be able to make someone
divinefire, but forcing them to drop it is fine with me. There should be some
counter measure to an extremely powerful skill that makes you nearly invincible.
---[Krellan on 11/30 @ 18:03 writes]:
If you want to change Divinefire, you should simply delete it in my opinon. 86
demigods can now divinefire once a day. 86 people have the ability to run in
attack org loyals and walk out once a day. This number is going to grow
obviously. This is just the annoyance example. In actual combat these people
essentially need to die twice as divinefire is a get out of jail free card. The
other plus side of getting rid of divinefire is that it will no longer make
demigod -required- for combat. If you don't believe that it is, just take a look
at war games seal events. Teams are all demigods and the winners are always
demigods too.
---[Krellan on 11/30 @ 18:07 writes]:
To my above comment, assume with the removal there would be a replacement skill
utility or roleplaying. Alternatively, limit divine fire to be once per IG month
---[Yukio on 12/16 @ 07:53 writes]:
I fully agree with Krellan.
---[Ceren on 12/23 @ 15:37 writes]:
Since we've already hijacked this report, my idea for divinefire revamp: fully
heals/cures you, but transports you to the divine havens and strips all your
defenses as if you had died. If you want to avoid death, fine, but you should
have to leave the fight for the duration of a death imo.
---[Ceren on 12/25 @ 04:19 writes]:
On second thought, that would just make the problem of being able to leave with
impunity even easier, especially through distort.