Door Manipulation

The power to manipulate doors. Sub-power of Architecture Manipulation. Variation of Object Manipulation.
==Also Called==
*Gateway Manipulation
*Thýrakinesis
==Capabilities==
The user can create, shape and manipulate doors and gates on any level (physical, metaphysical etc), type and shape, combining them as needed, or moving them with telekinesis.
==Applications==
*Access Manipulation
**Absolute Access
**Access and Occlusion
**Access Denial
***Realm Closure
**Genetic Access
**Openness-Closure Manipulation
**Shortcut Access
*Activation & Deactivation
*Codification & Decodification
*Condition Lock
*Emotion Locking
*Create doors and be doorways.
*Door Projection
**Portal Generation
*Improbable Weapon Proficiency - By using doors as a weapon.
*Lock Manipulation
*Make all efforts to go in or out or stop/affect the doors useless
*Manipulate the properties of doors.
*Move/lift doors.
**Flight using doors.
**Matter Surfing by riding doors.
*Mode Lock
*Motion Lock
*Object Attacks using doors.
*Object Constructs using doors.
*Negation
**Entry/Exit Negation
*Power Denial
**Denial Inducement
**Power Anchoring
*Projectile Enhancement with throwing doors.
*Property Locking
*Seal Manipulation
*Spatial-Temporal Lock
*Trap Manipulation
*Weakness Inducement
**Limitation Inducement
*Weakness Removal
**Limiter Removal
==Techniques==
*Door Mimicry
*Object Transmutation into doors.
*Trapdoor Creation
*Uncertainty Creation
==Variations==
*Door Magic
*Doorway Embodiment
==Associations==
*Architecture Manipulation
*Key Manipulation
*Key-Based Powers
*Lock Manipulation
*Metal Manipulation
*Object Manipulation
*Openness-Closure Manipulation
*Plastic Manipulation
*Portal Manipulation
*Portal Physiology
*Telekinesis
*Window Manipulation
*Wood Manipulation
==Limitations==
*May be unable to create doors, being limited to manipulating only from already existing sources.
*Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
*Most doors aren't particularly movable.
==Known Users==
*The Keymaster (The Backrooms)
*Door Lord (Adventure Time)
*All Doctors (Being Erica)
*Dr. Tom (Being Erica)
*Yog-Sothoth (Demonbane)
*Fugetsu Hui Guo Rou (Hunter × Hunter) 
* The Distortion (The Magnus Archives)
*Bastian (The Neverending Story) 
*Door (Neverwhere) 
*Beyonders (Lord of the Mysteries); Apprentice/Door Pathway 
*Blueno (One Piece)
*Janus (Roman Mythology)
*Okina Matara (Touhou Project)
*Cash Beast (Uchuu Keiji Sharivan)
*Users of the Anywhere Key (Locke and Key)
*Dupe (Roblox: Doors)
==Known Locations==
*Nest of Memories (Final Fantasy: Crystal Chronicles)
*Destiny Furnace (Urusei Yatsura)
*Key House (Locke and Key)
==Known Powers==
*Neo-Eclipse (Fairy Tail)
== Known Objects ==
*Mystical Items (Lord of the Mysteries); Apprentice/Door Pathway
== Gallery ==
Door_Pathway_lotm.jpg|The Door pathway (Lord of the Mysteries) has many traditional mage abilities. They can teleport, perform divination, phase through objects, cast tricky spells, and copy other Beyonders' powers. Their main ability is to travel quickly through the Spirit World. At High-Sequences, they will have higher capabilities to manipulate space and can also make things happen in secret, allowing them to avoid detection through Beyonder methods. They can also replicate Beyonder abilities that they've seen.
Category:Powers
Category:Architecture-Based Powers
Category:Object Manipulations