Mechanics

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==MECHANICS ==
Mechanics, as the title says, are content that are within the game to improve it in any method for both types of , this page is made to cover up every current mechanic in-game for both Survivors and Monsters
==General==
===Status===
File:Pstatus.png|Survivors's status.
File:Mstatus.png|Monster's status.
The Status is a mechanic that appears for both classes, the main being the bottom left screen onto while playing a round, which display the survivor's/monster's icon (as a monster, showing their current level and EXP), their stamina bar, their health bar (only for humans) and their coin meter.
The coin meter can be filled up by normally exploring the map, doing objectives, freeing survivors from traps, ending a chase or more, as a monster, you will gain coins similar to a survivor, but instead gaining coins for killing survivors in general, dealing damage, winning the round, etc.
The stamina bar is used when the survivor or monster sprints around the map with Shift, it will slowly drain through time and can be recharged by using some abilities as both monster and survivor, of course, if it depletes you will get tired and walk slowly.
The health bar is only displayed for humans, as mentioned before, it displays the survivor's health it will decrease when getting damaged by anything that WILL cause damage, such as EXE's traps, WYST's bombs, M1s, Abilities, etc. It can only be filled up with the medkit.
=== Survivor bar ===
File:Marvreen.png|Green Status
File:Capture d'écran 2024-07-01 100159.png|Red Status
File:Purple Status.png|Purple Status
At the top of the screen for both monsters and survivors, there is a bar showing off squares with survivors who are alive in a round (green square), dead (red square) or either going off against Ao Oni (purple square). Below also shows the monster chance of survivors.
*Green - The survivor is currently alive and inside a match.
*Red - The survivor is dead, not inside the current match, or afk.
*Purple - This effect is exclusive to Ao Oni where everyone, whether alive or dead, will have their status as purple making it hard to tell who is alive or dead complimenting its Shapeshift ability.
==Survivors ==
===Objectives ===
Main article: Objectives
Despite monsters showing off their own objective, it is only a message.
Objectives are mechanics that only survivors are capable of doing, as the name suggests, they are literal objectives scattered within the map, that can be completed and will gift money. Incase survivors finish off every objective of the map, they will gain lots of coins and will gain a monster chance point. They originally used to be server sided, but this was changed so each objective is exclusive to survivors, the only server sided objectives are within Strongholds and Collectathon.
===Items===
Main article: Items
Items as the name suggests, are literal objects that survivors can pick up to use to help survivor's within a round, such as flashlights, gauntlets, speed boosts and more.
===Upgrades===
Main article: Upgrades
These can be bought by survivors on the shop, these will make the survivor have a effect that will certainly help out on something in specific, such as faster movement, higher health, viewing the monster and more.
==Monsters==
===Abilities ===
File:Shapeshift.gif|Ao Oni's ability called Shapeshift, which allows the player playing as him to turn into any player within the round.
File:SMILingfrUWWATIend.gif|WYST's ability called Frenzy, which buffs him for a long time, granting him more power and speed.
These are the main content that monsters offer to help progress within a round, these abilities will offer multiple buffs and movements to make the round easier for the monster, such as viewing other players, shapeshifting, teleporting, placing traps, and more. (the only monster not offering abilities being the Zombie)
===Leveling===
Leveling is a exclusive mechanic only for monsters, you will level up by playing normally as a monster, mostly by using abilities and killing survivors, slowly giving you rankings, these are mostly competed within other survivors to see who is the first to get these rankings as a character. 
*Bronze - A bronze skin for the monster is available after reaching level 10.
*Silver - A silver skin and border for the monster is available after reaching level 20.
*Gold - A gold skin and border for the monster is available after reaching level 55.
*Diamond - A diamond skin and border for the monster is available after reaching level 100.