Prologue

The Prologue is the first part of Baldur's Gate's storyline.
“	Nestled atop the cliffs that rise from the Sword Coast, the citadel of Candlekeep houses the finest and most comprehensive collection of writings on the face of Faerûn. It is an imposing fortress, kept in strict isolation from the intrigues that occasionally plague the rest of the Forgotten Realms. It is secluded, highly regimented, and it is home.Within these hallowed halls of knowledge, your story begins. You have spent most of your twenty years of life within this keep's austere walls, under the tutelage of the sage Gorion. Acting as your father, he has raised you on a thousand tales of heroes and monsters, lovers and infidels, battles and tragedies. However, one story was always left untold: that of your true heritage. You have been told that you are an orphan, but your past is largely unknown.Lately, Gorion has been growing distant from you, as if some grave matter weighs heavily on his heart. You have asked about his concerns as gently as possible, but your queries have been in vain. Your sole comfort is the knowledge that he is a wise man, and you know he will tell you when the time is right. Nonetheless, his silence is troubling, and you cannot help but feel that something is terribly wrong...Today, Gorion has appeared more agitated than ever, and now he has uncharacteristically interrupted your chores in the middle of the day. Imparting hurried instructions for you to equip yourself for travel, he has handed you what gold he can spare but given no clue as to why. Nevertheless, you now stand before the Candlekeep Inn, ready to purchase what you need for an unplanned and unexpected journey.	”
==Synopsis==
You will begin the game outside the Candlekeep Inn and have nothing but some gold and a Quarter Staff. There are many green robed tutors around the grounds who if talked to will each give you advice. Each tutor offers different advice.
You can talk to the people of Candlekeep and some of them will give you sub-quests from which you can gain gold and experience. Before you agree to leave with Gorion, you should have at least 295 experience and about 200 gold pieces. Thieves get considerably more experience and treasure from the many locked chests in the area.
Both Shank in the Priests' Quarters and Carbos in the Bunkhouse will attack you. They are easy to defeat as they both carry just a dagger and wear no armor.
When you are finished in Candlekeep, talk to Gorion on the steps of the library and the two of you will leave Candlekeep.
On the journey, you and Gorion will be ambushed by an armored figure and his lackeys. You will be hit by a Flame Arrow and Gorion will die to save you. After the ambush you will wake up the following morning in the Candlekeep Coastway area, and Chapter One will begin.
==Areas==
Almost the whole Prologue happens in Candlekeep and its various buildings, except for the library itself which can't be entered now. Only in the end, when leaving with Gorion, the Lion's Way will be visited, but as soon as Gorion's Ward has recovered from the happenings there, Chapter One begins.
==Quests==
There's only a small number of quests available during Prologue, with the "Important Event" obtained automatically at start. It will also automatically update once Chapter One has begun – all other quests have to be done before speaking of "ready to go right now,"GORION.dlg; Responses 0/11/15/19: "I'm ready to go right now." when talking with Gorion, or they remain unfinished.
All quests except one are automatically obtained by speaking with the respective quest giver the first time, in one case a second time after having done what he tells initially. Thus, other than not speaking with them, there's no chance to not obtain these quests or refuse them. Only the errand for Fuller has to be actively chosen from several dialogue options. 
*Important Events: Find Gorion
==Notable loot==
As this chapter marks the start of the adventures of Gorion's Ward and companions, and sufficient equipment is rare at the moment, this section lists what can be obtained "freely" by taking from chests and barrels or by solving the above-mentioned quests. It includes gold and items, only obtainable with a certain reaction or the skills Pick Pockets (50 needed) and Open Locks (up to 65 needed). It, however, does not include loot from killing neutrally alleged characters.
;Weapons (only melee)
*Battle Axe : Barracks: locked and guarded chest (unsafe)
*Dagger : Candlekeep Inn, Carbos, Shank
**: Priests' quarters: locked chest
**: Barracks: locked and guarded chests (unsafe)
*Dagger +1 : An Errand for Fuller ; alternatively: ; - to invest
*Long Sword : Barracks: locked and guarded chests (unsafe)
*Mace : Barracks: locked and guarded chest (unsafe)
*War Hammer : Priests' quarters
**: Barracks: locked and guarded chest (unsafe)
;Potions
*Antidote : Dreppin's Cow
*Potion of Healing : Priest of Oghma: offer
**: Priest of Oghma (clinic): pickpocketing
**: Clinic: locked and guarded desk (dangerous)
**: Firebead's Scroll; alternatively: Identify (scroll)
*Potion of Clarity : Candlekeep Inn (upstairs): locked drawer
;Spell scrolls
*Armor : Candlekeep Inn (ground floor): locked and guarded drawer (safe)
*Infravision : at the same place
* Identify : Firebead's Scroll or Tethtoril; alternatively: Potion of Healing
;Jewelry
*Silver Ring : The storehouse
*Silver Necklace : Candlekeep Inn (upstairs): locked drawer
*Flamedance Ring : Candlekeep Inn (upstairs): locked and guarded drawer (unsafe)
*Star Sapphire : Candlekeep Inn (upstairs): locked and guarded drawer (attention)
**: + Fire Opal Ring + Pearl Necklace at the same place 
* Lynx Eye Gem : Phlydia's Book ; alternatively: History of Halruaa
** Lynx Eye Gem : Phlydia
*: outside barracks, outside bunkhouse, Candlekeep Inn, speaking with Firebead Elvenhair thirty times, priests' quarters, Reevor's Storehouse
*: Hull's Sword; alternatively: Hull's Long Sword
**: + 
*: Candlekeep Inn (ground floor): locked and guarded drawer (safe)
*: Candlekeep Inn (upstairs): locked drawer
*: Candlekeep Inn (upstairs): locked and guarded drawer (unsafe)
===Notes===
*With skills higher than normally possible for a level 1 character, there can also be pickpocketed:
**Gold Necklace – Phlydia
**Longbow – Erik (only if engaged in melee combat)
**Arrow – Erik (only if engaged in melee combat)
**Quarterstaff – Hull (only if handed over his sword)
**Belt of Antipode – Gorion
*Right after the start of Chapter One, at the ambush site, there are the following useful items available:
**Dagger, Morning Star
** Morning Star
** Leather Armor, Shortbow, Long Sword
*In Chapter One's initial area recruitable companions come with:
**Imoen (misses a Short Sword for melee combat): Shortbow, Arrow , Potion of Healing , and more …
**Xzar (misses Throwing Daggers for ranged combat): Dagger, Potion of Healing, and more …
**Montaron (misses a ranged weapon and ammunition, e.g. a Sling and Bullets): Studded Leather Armor, Short Sword, Potion of Healing, and more …
==Familiar's advice==
Asked about any advice, a wizard's familiar wouldn't happen to have, results in these comments:
==References==
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