Zelda (SSS)

:This article is strictly about how Zelda and Sheik both appear in Super Smash Stadium. For information about them in general, see their articles on ZeldaWiki.
Princess Zelda is a playable character on Super Smash Stadium. She debuted in Season 4, alongside what was then known as Hyrule Castle, which coincidentally just happens to be her home.
Around November 9, 1982, Zelda gained the ability to transform into Sheik, her alter ego from LZ: Ocarina of Time apparently based on the Sheikah people. Unlike in Smash 4 and Ultimate, this is still a transformation and not a completely separate character. If Zelda wins a match as Sheik, the announcer will acknowledge her as such, à l'Echo Fighters.
==In her own universe==
The namesake of the Legend of Zelda series, Zelda is the princess of Hyrule. She possesses the Triforce of Wisdom, and is a frequent target for Ganondorf, who himself possesses the Triforce of Power. Link, who owns the Triforce of Courage, must frequently rescue Zelda from Ganon's clutches, uniting all three pieces of the Triforce in the process.
There have been multiple "Zeldas" in the lifetime of the Legend of Zelda series. The Zelda seen on SSS is currently a composite of the Zeldas in A Link to the Past, A Link Between Worlds, Breath of the Wild, and that obscure cartoon that accompanied The Super Mario Bros. Super Show!; the Zelda seen from Seasons 36 to 46 was based on Twilight Princess while the Zelda prior to that was based on her Ocarina of Time design.
By contrast, there has only ever been one Sheik, in Ocarina of Time. Zelda uses the Sheik alter ego to escape being kidnapped by Ganondorf without really escaping him, helping Link in a not-quite behind-the-scenes way. The only other Zelda series game this is done in is Wind Waker, where Toon Zelda turns into Tetra.
==Attributes==
Unfortunately, despite Alex billing her as being a Stronger Female Character™ than Peach in The World of Nintendo, Zelda is pretty weak in the Smash scene. While her Smash attacks pack a punch and her FAir, BAir, and DAir can be downright brutal when sweetspotted, Zelda is slow. On the flipside, she's floaty and a slow faller, which helps her air game. Her traction's also high.
Sheik, on the other hand, is a different story. Despite being weaker than Zelda, she's far faster and her attacks come out much quicker. She lacks kill power, but can rack the damage up very quickly. Unfortunately, whereas Zelda has projectiles and a reflector, with Sheik, you ARE going to mêlée, as almost all her viable moves only work up close. Just like in Super Smash Bros. Brawl, you can request to start a match as Sheik.
===Changes===
Yes.
===Moveset===
Entrance: Warps in using Farore's Wind while lighting a fire in her hands. (Sheik has no true entrance; she just appears with the transforming jingle playing.)
Zelda's Moves	Zelda's Moves	Sheik's Moves	Sheik's Moves
Move Name 	Description 	Move Name 	Description
Neutral Special:
Nayru's Love	Zelda summons a somewhat lopsided tetrahedron shape that can reflect projectiles. Anyone close to her also takes a hit, but it's not much.
Because this is a reflector, her ability to kill with it is dependent on what she reflected.	Neutral Special:
Needle Storm	Sheik readies up to six needles, then fires. Nearly invisible, but they don't do much.
Cannot kill.
Side Special:
Din's Fire	Zelda summons a flame that can be steered with . Let go of to detonate it. Quite powerful at its sweetspot in the middle, but rather weak otherwise.
Kills at 80%.	Side Special:
Burst Grenade	Sheik whips the opponent with a chain that has a grenade attached. Upon detonating, the grenade activates a vortex that sucks opponents in, then it explodes.
With Chain, Sheik just lashed out with her whip, and you could use to dictate how. Was near useless, although if you got lucky, you could use this as an edgeguarding tool to get some cheap kills. Became an alternate, tethered recovery in Season 36.
Burst Grenade kills at 110%.
Chain couldn't kill except by cheese.
Up Special:
Farore's Wind	Zelda warps about half a Final Destination away. Use to steer. If she reappears inside of an opponent, she'll do heavy damage to them and launch them at an unfair angle.
Kills at 70%.	Up Special:
Vanish	Pretty much the same. However, the move does the most damage when disappearing inside of an opponent.
Kills at 100%.
Down Special:
Transform	Zelda transforms into Sheik and vice-versa.
As for Phantom Slash, see Hilda's article; since she still uses that move, it was explained far better over there.
Transform can't kill.
A completed Phantom could kill at 65%.	Zelda transforms into Sheik and vice-versa.
As for Phantom Slash, see Hilda's article; since she still uses that move, it was explained far better over there.
Transform can't kill.
A completed Phantom could kill at 65%.	Zelda transforms into Sheik and vice-versa.
As for Phantom Slash, see Hilda's article; since she still uses that move, it was explained far better over there.
Transform can't kill.
A completed Phantom could kill at 65%.
Final Smash:
Triforce of Wisdom	Zelda sucks in opponents using her Triforce piece. Weak unless the opponent hits 100%, at which point they'll be crushed to death.
Kills at 100%, duh.	Final Smash:
Sheikah Dance	Sheik lunges forward. The first opponent caught gets trapped in the Sheikah eye symbol and slashed silly. Anyone in the crossfire can also get hit.
Kills the "target" at 55%; kills bystanders at 75%.
 	Zelda or Sheik pulled out a golden arrow and shot it in front of her. Anyone hit would first freeze before actually being hit, then when the arrow actually hit them, suffer through a freeze frame scene with a "bullet time"-esque dramatic zoom effect somewhat similar to those seen in The Matrix. Finally, they were launched. Zelda's arrows launched opponents at the "Sakurai Angle", while Sheik's arrows launched them at a flatter trajectory.
Killed at 30%.	Zelda or Sheik pulled out a golden arrow and shot it in front of her. Anyone hit would first freeze before actually being hit, then when the arrow actually hit them, suffer through a freeze frame scene with a "bullet time"-esque dramatic zoom effect somewhat similar to those seen in The Matrix. Finally, they were launched. Zelda's arrows launched opponents at the "Sakurai Angle", while Sheik's arrows launched them at a flatter trajectory.
Killed at 30%.	Zelda or Sheik pulled out a golden arrow and shot it in front of her. Anyone hit would first freeze before actually being hit, then when the arrow actually hit them, suffer through a freeze frame scene with a "bullet time"-esque dramatic zoom effect somewhat similar to those seen in The Matrix. Finally, they were launched. Zelda's arrows launched opponents at the "Sakurai Angle", while Sheik's arrows launched them at a flatter trajectory.
Killed at 30%.
===Taunts===
*Up Taunt, Zelda: Scoffs, while waving a fire spell around with a finger.
*Up Taunt, Sheik: Pikes.
*Side Taunt, Zelda: Spins around.
*Side Taunt, Sheik: Pulls out her whip and makes threatening motions.
*Down Taunt, Zelda: Giggles and waves.
*Down Taunt, Sheik: Some martial arts pose.
===Victory===
*Zelda's pose: Summons fire from her fingertips and waves it while giggling.
*Sheik's pose: Looks off into the distance and ponders.
*Theme: Team Zelda's victory theme.
*"No Contest"/Loss Theme: Team Zelda's loss theme.
==Costumes==
*Default
*Classic: Zelda's Ocarina of Time look.
*Breath of the Wild: Her equestrienne-like appearance in that game.
*Well, Excuse Me, Princess!: Zelda's appearance in the Legend of Zelda cartoon that sometimes accompanied The Super Mario Bros. Super Show!, complete with brown thigh-high boots.
*Red
*Blue
*Green
*Dark Zelda: Zelda with gray hair and a black/purple dress, apparently complementing Link's "Dark Link" outfit.
Category:Humans
Category:Princesses
Category:Hylians
Category:Shape Shifters