Enemies

Bats 		
Bat 		They move up and down as they fly by. They only rarely dive to attack.  As with all bats, their teeth will flash blue when they can damage you, otherwise you can contact them with no damage.
Green Bat 		They move up and down a little more dramatically and will dive to attack more than half of the time.
Primal Bat		Aggressive bats that only appear after level 9. They dive to attack the most frequently and can hit you with attacks more easily even when you're running. Considered a master foe for the purposes of the Master Foe quest.
Wraiths 		
Wraith 		Shoot fireballs intro you and hurt you. Ouch! But don't worry, you can block his/her attack or jump to dogde his/her attack.If you have force shield while blocking, the force shield will change the fireball's path!
Death Hand Wraith		They hover but do not shoot fireballs. Their glowing hands will damage you even if you punch them. You can straight punch them slightly below the hands, but a better strategy is to uppercut or slam them.  
Master Wraith 		
Purple and white; shoots red balls of electricity. Unlike brown wraiths the fireballs take a spiraling pattern and their damaging hands are larger. Considered a master foe for the purposes of the Master Foe quest. They are also considered death hand wraiths for the death hand wraith quest.
Skull Squids 		
Skull Squid 		Floats by; they will occasionally dip to attack you. Touching the tentacles will hurt the player unless they are hit directly on end with an uppercut. It's much more effective to damage squids with uppercuts or slams.
Electric Squid		Dangle blue electricity at the bottom of its tenticles; cannot be killed using uppercut. More likely to dive to attack you.
Storm Squid 		
Drops red sparks on top of you. Considered a master foe for the purposes of the Master Foe quest.
 
Zombies 		
Zombie 		
Inches forward. Has a simple and slow bite attack but takes a lot of damage before disintegrating into green spaghetti.
 
Exploding Zombie		Explodes several seconds after it is first damaged. If you can punch it into green spaghetti before it explodes, you can avoid the explosion. A useful technique is uppercutting it then dash punching it away. Also a tint of green is the color difference, so be careful!
Megaton Zombie 		Explodes with a bigger blast radius and takes a lot more damage. In many cases it's better to avoid damaging Megaton Zombies since the blast radius takes up nearly half the screen. A useful technique is uppercutting it then dash punching it away. They are a quite ugly shade of lightish brown.
Imps 		
Imp 		Shoots blue fireballs at you diagonally down at you.
Purple Imp 		Shoots red fireballs from its mouth diagonally in front of you that stick to the ground and burn for a few seconds before dissipating. Also known as plimps.
Hell Imp 		Red in color, shoots fireballs that bounce off the ground and continue. Considered a master foe for the purposes of the Master Foe quest. Also known as rimps.
Imp with Imp Sack		Flies by idly while holding a bag of coins, an idol, or food. A glancing blow won't release the loot, it will usually take a direct hit.
Skeletons 		
Skeleton 		Carries a sword and has a slow, simple attack. Flies into pieces with even a small jab or flying debris and then its skull can be punched into the next enemy.
Spear Skeleton 		Carries a spear. The spear has a much higher range than the sword. Rapid jabs can often beat them with range or a slam down on them will work. One hit from another enemy will knock them back down to a sword skeleton.
Ancient Skeleton		Is encased in red flames; is aggressive with the spear. Will jump up at you and strike with a long range attack that is very difficult to break even with a slam attack. It's best to knock something into them or beat them on the ground. Considered a master foe for the purposes of the Master Foe quest. Also if you slam punch it you get the achievement "Air Superiority".
Orcs 		
Orc 		An orc with a sword, axe, or spiked club. Orcs have a slow, but powerful attack. They absorb about as much damage as a zombie but leave a flying corpse when defeated that can be pounded into other enemies. A series of ground punches keeps them stunned or a quick uppercut/slam combo finishes them off.
Shield Orc		Holds a shield that will absorb any straight punch attacks as long as it is held up. If you are attacking, the orc will continue holding it up until it is broken through with the Shieldbreaker skill. If you pause your attack, the orc will lower the shield to attack you and you can then straight punch during the delay. Uppercuts and slam punches will stun orcs and allow further attacks for a couple of seconds. Certain skills can bypass the shield such as: Explosion Fist, Shoduken and ThunderPunch.
Blue Orc 		Sometimes has as a spiked shield and an axe, sword or spiked club; appears after 60k+ points. The spiked shield will damage you if you try to punch directly forward. Without the Shieldbreaker skill, you'll need to hit it with slams, uppercuts, long range skills or other enemies. Also known as a blorc as The Gromne said. He said Blue orcs is called " Blorc" by an orc expert
Snakes - Snakes that can hide in vases or may appear as a bonus run. They jump in the air and damage with a bite on the way down, but can be defeated with a solid hit.
Triceratops head - In the egg stage, if you ride the Laseraptor.
thumb|left|74px|link=File:Rock.jpg
Falling Rocks - In the egg stage, if you ride the Laseraptor, as well as in the danger falling rocks stage.
 
Bees - In the egg stage, if you become a Gnome. If they hit you with their stinger while you're not spinning, they damage you and end the round.
Beehives - In the egg stage, if you become a Gnome. They don't attack you and are easy to kill.
Larries - In the egg stage, if you become a Rabid Goaticorn. They float about the place and are easy to defeat by goring them with your horn.
Stars - In the egg stage, if you become a Rabid Goaticorn. They drop randomly about the stage after the second leap. They will damage you and end the round if you don't smash through them.
Gnome Party! - Is a theme where you get to punch gnomes. The gnomes are just like beehives. They are peaceful and the theme is considered as a bonus. This can happen on occasions.