The ditch of renown (Scleratic Invasion)

The Ditch or renown was one of the four theaters of war during the Scleratic Invasion of Welt. 
==Birth of the ditch==
Scout bike squad Barbguard, originally part of the conduits of lustre theater, discover a Scleratic advance. Being vastly outgunned, they flee back to their bikes but most of their numbers are killed, leaving only Sergeant Darestel Ingotmaker and Corporal Betgruli Drakesword. They mount a bike and escape, firing at the incoming weaponized Anoplura units, attack dogs and Scleratic infantry. Eventually they make it back to base to give word of the advance.
The main base is suspicious of the claims made by Ingotmaker and Drakesword, and order the establishment of forward positions where they were patrolling. Main base also orders a stronger debriefing so the patrol can detail the invaders the bike patrol saw.
When the 107th Metalchest platoon arrive, the ditch line is hammered by artillery fire, and Scleratic begin to invade from across the open valley. The platoon troopers in foxholes make use of their grenades to blow holes in the ground, in order to trip and destroy the attack dogs, catching on to this, the bases artillery aims their barrages to target the ground in front of the walker units.
The Sclera eventually retreat, with the soldiers in foxholes sniping at the retreating forces, concentrating on wounding them rather than killing them, shooting at their hands, arms and legs. But the damage dealt by the Scleratic is so extensive that the 107th relocates to the trench that was created by the artillery barrage, opting for more underground and stealth oriented tactics, naming the site the Ditch of renown.
==Rounding up the dogs==
Fireteam Steelbreaker is deployed and stealthily tries to reach a Scleratic encampment with no visible walker units. They are detected when the Sclera deploy flares to spot fireteam Steelbreaker, and they dash to the right of the treeline, using guerilla warfare to attack the Sclera infantry.
Once the encampment is destroyed, the patrol decide to go inside the nearby farm compound next to the encampment to wipe out the remaining Sclera. After clearing out the farm house, the squad finds a Scleratic Officer inside that seems to be surrendering, they kill him anyway.
Once the Scleratic attacks stop the fire team go inside the barn to find the missing patrol alive, and on the ground. Some members of the squad get a medic while the rest go to the crossroads to help support fire team Mountainburster who is requesting help.
Once fireteam Steelbreaker joins fireteam Mountainburster they find them fighting off Scleratic fire. Sergeant Ingotmaker instructs the team to help Sergeant Bronzehead by taking out the PFG’s that got her pinned down. Once the Scleratic are killed, Ingotmaker tells Bronzehead to hold down the fort while the rest of the squad cuts off the Scleratic before they get to the safety of their nearby base.
The fireteam then moves up with the other fireteam alongside the road where the Scleratic walker reinforcements come. Ingotmaker tells them to get down and wait for the artillery to trap them using Foxhole rounds. When they appear Ingotmaker orders the artillery to open fire, catching the enemy walkers by surprise. The surprise attack is successful, destroying six of the eight attack dogs and a few infantry units, but in their escape, both fireteams save Ingotmaker, are killed.
Ingotmaker would later be initially suspected for his uncanny ability to survive when the rest of his fire team died, but he would continue to serve with distinction in the Scleratic invasion, to honor the memory of his lost fire team with his dedication.
==Karakurdaral debacle==
Fireteam Jadeforge is deployed to rescue refugees from the village of Karakurdaral, once inside they discover that they have been trapped, and PFG fire comes in from all sides. Recruit Durirseack Forged reports that there is a spotter somewhere in that village, and that the artillery fire will stop if he is killed. First Sergeant Toremrun Bonebuckle orders the fireteam to take out the spotter.
To find the spotter, fire team Jadeforge scan all the buildings visible from the right side of the shed and look for the Scleratic spotter.
The spotter is nestled in one of the far off buildings, between the larger buildings in the village to be able to have a clear view of his surroundings. The fire team cannot get a clear view of the spotter in the business development and sensible management fund building, and Recruit Forged has an idea to take it out. He purposefully stands next to the adjoining building and continuously fires at the building, the spotter calls fire on his position, and the recruit flees, but the barrage arrives, and the adjoining building topples and crushes the building where the spotter is, killing it.
Dalmer refugee cargo units can be heard rolling down the street. All of the sudden an explosion noise fills the air, a Scleratic counter attack.
Using the dead scleratic’s artillery device, the fire team turns the Sclera weapons against them eliminating the walker units before they can attack the fleeing refugees. A total of seven will come; the fire team use the PFG to create debris to slow the attack dogs and to buy time for the fleeing refugees.
However down the road the refugees are ambushed by five Attack dogs. Despite their best efforts Fire team Jadeforge fails to save any of the refugees, and are all killed as well.
==Taking of Thamgar==
The objective of this mission was to secure the town of Thamgar. The 1st, 2nd, and 3rd special operations squads will advance into Thamgar with support from the 11th armored division. The assault was planned as follows:
First squad was to secure the main road up to fort Thamgar, the second squad was to secure the west side of town and the third squad was to secure the east side of town. Once this is done all squads were to rendezvous at fort Thanmgar and establish a defensive perimeter.
Thamgar is the last hurdle in securing the Brunagret highway, an important supply route that would allow to connect the ditch with the Channels of Fame, another front. Once it was secured the 2 battalions were to continue consolidating their positions and gear up for the push deeper into Khazzan. Bad weather made it difficult to discern what was happening on the ground, but forward recon reported intensive enemy activity in the town itself, notably the arrival of the remaining forces that retreated from Karakurdaral.
Thamgar’s terrain is urban, with heavily battle damaged structures, and the town is surrounded by forested rolling hills, meaning that the Sclera could easily reinforce their numbers.
The advancing squads arrive to find the Sclera fleeing to the town's center, the squads give chase, and a bright flash occurs, and the rumbling of engines is heard.
Theories that arose from the reports are that the Sclera were using the town to develop a planetary form of aviation.
==115th aerial disaster==
The mission started with the launch of the 115th Embershoulder Airborne Throng, a Cloudscreamer, defense drone and bomber throng from the Malefhun airfield. The mission is to find out what the Scleratic were building in Thamgar by following the direction the vessel was taking.
As the squadron reaches Boram beach, the throng is bombarded by flak.
Defense drones are immediately deploy, shooting down incoming projectiles to protect the bombers. Pistol wielding jumpackers deploy to fight the unseen aerial vehicles that are seemingly above the throng, dubbed Plates for their circular forms.
The fight against the Plates takes a few minutes, the majority of the bombers are taken down.
Realising that they are ill equipped for air to air combat, the bombers reroute to pass over a known Sclera captured settlement of Molgan and release their entire payloads. The soldiers are ordered to abandon ship, parachute down and rendez vous on Boram Beach.
Once on Boram beach, what's left of the throng regroup and trek across the forests to return to Malefhun, along the way sabotaging roads with foxholes to curb the enemies advance. The throng, renaming itself the 115th Wielding Jumpackers then proceeded to harass the Sclera they encountered by cutting down trees and blocking roads, kidnapping Sclera infantry and spearing them on the side of the roads to scare the Sclera. This second objective would fail entirely as it would remind the Sclera of their horrible treatment by the Cillia, and double their resolve. In retaliation, the Sclera set fire to the forests where the 115th was hiding, where they are presumed to have burned to death.
==Out of the ditch and into the light==
Alongside the trenches, Anoplura units are seen every night, creeping in the no mans land, and their purpose becomes clear, they scavenge for corpses and battle refuse to supply the Scleratic army in food and supplies. A plan emerges where at night, flares are deployed to keep the trench constantly lit, it is effective at first as the Anoplura units do not approach the flares, but not long as they soon return to take away the bodies of deceased Dalmer from the no man's land. The Dalmer then begin sniping the Anoplura using night vision rifles, creating a friendly competition between the night guards over who kills the most Anoplura in a shift.
This new tactic effectively starves the Sclera of sustenance, and the daily assaults on the trenches become more rare until they cease. The Dalmer take this opportunity to hunker down and massively fortify the ditch of renown. These fortifications include artillery bunkers, a vehicle bay, air base and improved refugee shelters, making the ditch an important advance base of the war.
A scout patrol discovers that the forests near the ditch is on fire. Fearing that the Sclera are attempting to burn them to the ground, the ditch dispatches bombers to dump thousands of litres of water and soil to quell the flames, on the ground, the patrol meets with the remains of the 115th Throng (the now 115th Wielding Jumpackers) who are fleeing the fires along with the refugees and with the Scleratic army in tow. The patrol ensures the throng and the refugees return to the camp.
The final Scleratic push arrives at the Ditch, Attack dogs, infantry and the fearsome Ardeidae cause chaos, killing countless Dalmer. The Dalmer are saved thanks to aerial bombings using foxhole rounds, toppling the walkers, and prototype Victiferrous coated land ships.
The Dalmer start to hope for victory over the Sclera, until a hum is heard, and Plates arrive from the skies, at this moment the land ships deploy their secret weapon: Victiferrous missiles that make short work of the plates. Despite heavy losses on the front of the ditch of glory, the day is won.
== Aftermath ==
After the usage of victiferrous missiles to destroy plates, the ditch of renown remained active as a missile base in order to keep the Sclera away from their food source. 
Category:Scleratic Invasion of Welt
Category:External aggression Theaters of war
Category:Warfare
Category:Dalmer History
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