Grumpig

==Locations==
==Characteristics==
|}
==Spells==
#Resounding Hoof 63 range, Linear, 4 AP
486 to 720 (Earth damage)
246 to 360 (Water damage)
Don't require a line of sight
# Long Live Kwismas 63 range, 3 AP
Frozen state (lasts 1 turn)
Changes appearance (lasts 1 turn)
#Sudden Chill 1 - 3 range, 5 AP
20% of attacker's missing HP (Water damage)
Turn cancelled (lasts 1 turn)
202 to 300 (Air damage)
Steals 50 Chance, Intelligence, Strength and Agility (lasts 2 turns)
# Goblimp Rallying
*Summons Choleric Goblimp
*Summons Cantankerous Goblimp
*Summons Morose Goblimp
*Summons Sulky Goblimp
==Drops==
* 100% Dofusian Gift
* 100% Potentially Ultra-Powerful Kwismas Gift
* 100% Gold Chocolate Kama
* 0.002% Grumpig's Chest
==Strategy==
Grumpig has 200% Resistance against every element, plus 800 Pushback Resistance.
He summons 4 Goblins in the first turn, each with 100% Resistance to all but one element. These summons cast a spell at the beginning of their turn, which inflicts a -20% Resistance malus to everyone around them, Grumpig included, corresponding to the element against which they are weak. The effect lasts indefinitely. This means that, similarly to Gourlo the Terrible, his summons need to start their turn near him to gradually render him vulnerable to damage.
The summons inflict various malusses and debuffs in large areas of effect, including -2 Range, -2 MP, -2 AP and 20% Final Damage reduction, all seemingly stackable for up to 2 turns (for a potentially crippling, group-wide -4 AP and -40% damage). These effects can be dispelled.
From the 2nd turn onward, Grumpig will cast a spell named Long Live Kwismas, trapping all his enemies who aren't within 3 and 6 squares from him inside ice cubes for 1 turn, rendering them unable to act, except for movement.
One strategy requires placing Grumpig in a corner, with two of his summons at his sides and two characters (or summons of their own) keeping them in place, as shown in the picture below. Beware that whomever stays on the goblins, to prevent them from moving, will inevitably be trapped in an ice cube every turn and weakened, so damage received might spiral out of control.
Category:Fix