Float (Final Fantasy IV status)

Float is a status in Final Fantasy IV. Float is a temporary status that automatically wears off upon changing areas, or after a battle on the world map. In a dungeon or town, it is automatically removed when entering or exiting a building or stairs. It can be removed by the Black Hole enemy ability. 
This status disables the Kick command and prevents damage floors from harming the characters. This status also negates the Quake spell, including the enemy variation, from harming. It also visually masks the Critical status in the SNES version, although it can be seen when there are no attack or spell casting animations being used after giving the character a command.
Float ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
==2D versions==
===Abilities===
Spells	Float
===Enemy abilities===
Enemies do not have access to abilities that inflict Float.
===Protection===
Armor	Adamant Armor
===Removal===
Enemy Abilities	Black Hole, Time Distortion
Mechanics 	Leaving rooms
Spells 	Dispel
===Enemies===
The following enemies are immune to Float:
Ahriman, Apparition, Armor Construct, Armored Fiend, Bandit, Beam Cannon, Behemoth, Bloodbones, Blue Dragon, Bone Dragon, Brachioraidos, Clockwork Dragon, Clockwork Soldier, Death Machine, Deathmask, Dinozombie, Eukaryote, Flan Princess, Gold Dragon, Iron Giant, King Behemoth, Master Instructor, Monk Warrior, Optic Blaster, Platinum Toad, Prokaryote, Proto Deathmask, Red Dragon, Revenant, Searcher, Security Eye, Skeleton, Skuldier, Skulnant, Super Monk, Trap Door, Zemus's Breath, Zemus's Malice, Antlion, Asura, Baigan, Bard, Barnabas-Z, Brina, Calcabrina, CPU, Dark Elf, Rubicante, Titan, Zeromus EG
==3D versions==
===Abilities===
Abilities	
Items 	
Spells 	
Summons 	
Weapons 	
===Enemy abilities===
Ability	Description	Enemy
 	 	
===Protection===
Armor	
Relic	
===Healing===
	
===Enemies===
Weak 	
Halves 	
Nullifies	
Absorbs 	
Category:Status effects in Final Fantasy IV