Monsters

Monsters are enemies in Rune Story.
Serving as the main adversaries in chapters, these enemies come in different types, size, and variations. Each having different strengths and weaknesses, and each of them has different types of attack providing a varied strategy in dealing with them. Smaller monsters are fought easily, but larger monsters tend to be harder, as they have a wide hit range and have more health. They yield runes, gold, and soul points upon their defeat.
== Cat ==
Cats are enemies known for dealing status effects on their opponents, they move slowly and attack by headbutting. They attack with either a simple headbutt or a stronger headbutt which causes the cat in question to fall down, the latter can deal critical damage. Shadow Cats are unique as they deal different status effects depending on the type of Cat; Shadow deals darkness, Frozen deals frost, Electric deals shock, Fire deals burn, and Poison deals poison.
	
Name: Shadow Cat 
Type: Demon
	
Name: Shadow Sheep 
Type: Demon
	
Name: Shadow Unicorn 
Type: Demon
	
Name: Flame Cat 
Type: Demon
	
Name: Flame Sheep 
Type: Demon
	
Name: Flame Unicorn 
Type: Demon
	
Name: Frozen Cat 
Type: Demon
	
Name: Frozen Sheep 
Type: Demon
	
Name: Frozen Unicorn 
Type: Demon
	
Name: Lightning Cat 
Type: Demon
	
Name: Lightning Sheep 
Type: Demon
	
Name: Lightning Unicorn 
Type: Demon
	
Name: Dark Cat 
Type: Demon
	
Name: Dark Sheep 
Type: Demon
	
Name: Dark Unicorn 
Type: Demon
== Critter ==
Critters are the most common enemies that you fight, appearing as the first enemies you fight in the prologue. Their fighting style consists of swinging their large tails, they either perform a simple tail swing, or an overhead spinning tail swing barrage, the latter can do continuous damage.
Gold and Silver Critters are uncommon enemies. Their attack is the same as the other critters, but they boast very high defense as all attacks and action skills will only deal 1 damage to them. Additionally they are immune to status effects and elemental damage, but are susceptible to fast attacks.
Defeating them will yield a large amount of gold (Gold Critter) and soul points.
	
Name:Star Critter 
Type:Beast
	
Name:Earth Critter 
Type:Beast
	
Name:Meteor Critter 
Type:Beast
	
Name:Silver Star Critter 
Type:
	
Name:Gold Star Critter 
Type:
	
Name:Critter King 
Type:Beast
	
	
Name:Delinquent Critter
Type:Beast, Academic
	
Name:Festive Critter
Type:Beast
	
Name:Leprechaun Critter 
Type:Beast
== Aqualing ==
Aqualings are humanoid elemental enemies that attacks with razor sharp claws. They use four attacks; the most common attack they perform when their opponents are at a distance is by turning themselves into a puddle and advancing in on them, while advancing they cannot be damaged, and when they close in, or reach their distance limit, they pop out with a surprise attack which knocks players down, and deal heavy damage, their second attack is by spreading out blue goo, which if stepped on or it, it'll inflict slow, and deals only 1 damage, the third and fourth attack is a single swipe, and a flurry of swipes respectively. Their fourth attack deals continuous damage. Their blob like frame means that they are resistant against any physical attack, and are weak against Mages (though Warriors can still do large damage against them).
	
Name:Blue Aqualing 
Type:Magic
	
Name:Blue Aqualing 
Type:Magic
	
Name:Gold Aqualing 
Type:Magic
	
Name:Festive Aqualing 
Type:Magic
	
Name:Cursed Aqualing 
Type:Magic
	
Name:Holiday Aqualing 
Type:Magic
== Kobold Bandit ==
Kobold Bandits are rat like enemies armed with a scimitar. They attack by doing a 2 slash combo, or if their enemies are at a distance, will perform a stab attack which has them positioning their weapon at hip level and pointing it forwards, followed by sprinting through them, this attack deals heavy damage. Usually before attacking they jump backward to evade, and follow it up by either a 2 slash combo or a stab. Kobolds will guard any ranged attacks (though their guard will occasionally break, damaging them, and action skills or a charged attack can still hurt them), because of this, it is recommended to attack them with melee classes.
	
Name:Kobold Bandit 
Type:Beast
	
Name:Chief Kobold Bandit 
Type:Beast
	
Name:General Kobold Bandit 
Type:Beast
	
Name:Festive Kobold Bandit 
Type:Beast
	
Name:Cursed Kobold 
Type:Beast
	
Name:Captain Kobold 
Type:Beast
	
Name:Holiday Kobold 
Type:Beast
== Hornet ==
Soldier Hornets are bee type enemies known for their speed and agility, because they constantly strafe around the player (while at the same evading them), they are hard to attack, until they decide to stop to initiate an attack that deals poison damage (though rarely, they simply do damage without inflicting poison), and will occasionally perform a variant of a sting attack where they sting twice. They are weak against Snipers, as a single shot is enough to floor them, leaving them vulnerable to further damage until they stand up, they are also weak against Lancers along with Dragon Riders, though they cannot floor them.
	
Name: Soldier Hornet 
Type: Nature
	
Name: Stinging Hornet 
Type: Nature
	
Name: Poison Hornet 
Type: Nature
== Reptimeleon ==
Reptimeleons are enemies known for their ability to hide itself from opponents only to surprise them in the next. They attack by headbutting or rolling towards their opponent, ramming and knocking them down. They will also camouflage themselves making them invisible, preventing them from being targeted until they reappear, whilst being invisible, should anyone perform an action skill within the Reptimeleon's vicinity, they'll suddlenly appear, grab them by surprise with their tongue, swallowing and then spitting them out, dealing heavy damage.
	
Name:Reptimeleon 
Type:Beast
	
Name:Transformeleon 
Type:Beast
	
Name:Metamorphomeleon 
Type:Beast
Name:Holiday Lizareleon
Type:Beast
== Skulls ==
Skulls are skeletal enemies that are armed with a bow and arrow, and attack from a distance. They retreat if the player attempts to close in on them (or jump away), forcing the player to chase them down. Their 1st attack is simply aiming at a target to fire their bow, and their 2nd attack is shooting a poison arrow that deals poison damage. You can tell that they are performing a second attack as they take a leaning stance before firing away, giving you time to avoid their status inflicting attack. At low health (<40%HP), they collapse, temporarily putting them out of the fight, if left alone for long enough though, they'll eventually regenerate with full health and resume attacking. Skull Archers have to be dealt immediately, as they provide support for other monsters by attacking at long range, while other monsters are attacking the player close-up., They become annoying at higher levels.
When retreating, they match the player's running speed, making them hard to pursue until they stop. They are resistant to Lancers, Snipers and Dragon Riders, and are weak against Warriors, Brawlers, and Mages.
	
Name:Skull Archer 
Type:Demon
	
Name:Skull Assassin 
Type:Demon
	
Name:Soul Reaver 
Type:Demon
	
Name:Easter Bunny Archer 
Type:Demon
==Sailor Skull==
Sailor Skulls are skeletal enemies dressed like a female delinquent, armed with a machine gun (resembling either a Micro Uzi or a Mac-10), and only appear in the Brown Bear event. Their attack and move pattern is the same as the Skull Archers (save for their slightly leaning stance, and a different moving animation), however their secondary attack is different in that they don't use the poison shot, instead they fire rapidly in a 5 shot succession. Also, another difference is that they'll occasionally yell at their opponents, causing anyone who heard it will be stunned.
Like most Skulls, they shatter when low on health, and reassemble if left alone without damaging it. But unlike Skulls, they are not resistant to Lancers, Snipers and Dragon Riders.
	
Name:Sailor Skull 
Type:Demon, Academic
== Komodo Dragon ==
Komodo Dragons are baby dragon enemies that attack by running towards their opponent to bite at them. If their health decreases to a certain point, they'll jump up to use their fire breath which deals heavy damage. They are fast runners but not as fast as the players.
	
Name:Komodo Dragon 
Type:Dragon
	
Name:Amber Dragon 
Type:Dragon
	
Name:Ebony Dragon 
Type:Dragon
	
Name:Cursed Dragon 
Type:Dragon
	
Name:Snow Dragon 
Type:Dragon, Hot Springs Monster
== Wooden Puppet ==
Wooden Puppets are enemies armed with a sword and shield (though they don't use it), their attacks consists of either a sword swing, or a slice combo that can deal continuous damage. Before attacking, they strafe from side to side, evading attacks from their opponents, this can be a trouble for Warriors and Mages, as their slow attack means that they can dodge it perfectly, so that they can follow it with an attack of their own.
	
Name:Wooden Puppet 
Type:Magic
	
Name:Mad Puppet 
Type:Magic
	
Name:Dead Puppet 
Type:Magic
	
Name:Festive Puppet 
Type:Magic
== Beach Turtle ==
Beach Turtles are enemies with a very sturdy shell, giving them maximum defense. They move very slowly, but jump from a great distance to flatten their opponents with a belly slam. When attacking they lean their head upward before striking with their horns, both the belly slam and horns deal heavy damage (especially the former). Attacking them with Mages will cause them to perform a reaction attack which they perform a body slam. Occasionally, they will perform a spin attack that deals continuous damage, they frequently do this if repeatedly attacked.
They are weak against Warriors, as attacking them once will cause any further attacks from other classes (including Warriors themselves) to flip them over, causing them to struggle, unable to attack, and leaves them vulnerable until they can stand up.
	
Name:Beach Turtle 
Type:Armor
	
Name:Earth Turtle 
Type:Armor
	
Name:Destroyer Turtle 
Type:Armor
	
Name:Festive Turtle 
Type:Armor
	
Name:Cursed Turtle 
Type:Armor
== Ghost ==
Ghosts are enemies that attack with magic. Each of the ghosts has three elements, ice, fire, and lightning making them one of two enemies that use different elements for each Ghosts, the other being Cats. Their standard attack is to launch a magic attack at their opponents and if hit, will deal heavy damage, they will also perform a secondary attack by spinning their staff, and knocking it down to the ground, creating a magical circle around them, damaging and has a chance of inflicting status effects depending on the element, should they be attacked they'll teleport away to a safe distance.
They will guard against magic attacks, including action skills performed by Mages (they can only be hit if they are performing an attack) because of this, they need to be attacked by physical means.
	
Name:Lightning Ghost 
Type:Demon
	
Name:Blizzard Ghost 
Type:Demon
	
Name:Burning Ghost 
Type:Demon
== Walker ==
Walkers are robotic enemies armed with a cannon. They have a slow walk speed, but can utilize their skate feet to move in faster, they attack by preparing their cannons which is signified by it's alarm, then firing it, knocking down anyone, and when attacking at close range, they'll ram their opponent, unlike the cannons, they don't emit an alarm doing this, and it doesn't knock down their opponents.
	
Name:Cannon Walker 
Type:Machine
	
Name:Smash Walker 
Type:Machine
	
Name:Assault Walker 
Type:Machine
== Bomber ==
Bombers are robotic enemies armed with a pair of cannons, and fly around the area, hence the name. When attacking, they spin their cannon arm before launching it at them, anyone hit by the cannon or caught by it's explosion will damage and knock them down, they'll also perform an attack where they fly above the player to commence bombing runs, they cannot be damaged while raining it's bombs as they're flying above them.
	
Name:Flying Bomber 
Type:Machine
	
Name:Angry Bomber 
Type:Machine
	
Name:Crazy Bomber 
Type:Machine
== Cursed Fox ==
Cursed Fox are Kitsune enemies. Their only attack is a fire breath, however the attack is very powerful, enough to leave players with little HP left at full. Before attacking, a red cone appears, it's thin but has long range. It also boasts very high defense as all attacks will only do 1 point of damage, however they are weak against elemental attacks (including poison) as it can kill them easily.
One variant will disguise themselves as statues, waiting for unsuspecting victims to arrive before revealing themselves to attack, while other variants will simply spawn alongside other monsters.
	
Name:Cursed Fox 
Type:Beast
	
Name:Flame Fox 
Type:Beast
	
Name:Wicked Fox 
Type:Beast
== Moth ==
Healing Moths are enemies used mainly to support their allies. They can heal other allies with their healing pollen, recovering large amounts of health (hence their name), or boost their allies' damage with a strengthening pollen. These two abilities means that they are nuisance to defeat, and as such defeating them is a must as they can heal other monsters making them harder to beat, and their damage increase buff means they can deal massive damage.
They are capable of defending themselves by attacking with a poison pollen which inflicts poison. Unlike other enemies, they are susceptible to repeated back attacks, unlike other monsters where they can no longer take extra damage from behind if they become aware of the player's presence. They are immune to poison.
Damage dealt by Lancers, Snipers and Dragon Riders are increased against them.
	
Name:Healing Moth
Type:Nature
	
Name:Cleric Moth
Type:Nature
	
Name:Bloody Healer
Type:Nature
== Beefy Bird ==
Beefy Birds are enemies known for their muscular body, and luring unsuspecting victims by disguising themselves as a baby chick. Initially they disguise themselves as chicks by burying themselves to the ground, leaving their head and their nest like necks exposed, while pretending to be chicks, they cry periodically causing 1 damage and inflicting slow. If they are defeated while planted to the ground, they let out a one last cry, inflicting silent before dying.
Should they be approached, they suddenly come out of the ground, revealing their towering height and muscular body. In this state they attack with a series of punches, each dealing damage. They are also one of the two enemies that can match the player's normal running speed, though unlike Rogue Soldiers who will actually pursue them, Beefy Birds can only go in a straight line, before stopping to move at another direction, making them fairly easy to outrun.
	
Name:Beefy Bird 
Type:Beast
	
Name:Burly Bird 
Type:Beast
	Name:
Brawny Bird 
Type:Beast
==Teapot Critter==
Teapot Critters are basically Critters inside a teapot, big enough to fit them. They attack by jumping and then landing on an opponent, and if they are close, bashing their teapots at them. Occasionally the Critters will jump inside on it's Teapot to protect itself, whilst hiding, they are immune to further damage and attempting to attack them will cause them to counterattack with a blinding flash, damaging and stunning their attackers.
	
Name:Teapot Critter 
Type:Beast
	
Name:Fancy Teapot Critter 
Type:Beast
	
Name:Elegant Teapot Critter 
Type:Beast
==Rogue Soldier==
Rogue Soldiers are uncommon enemies appearing alongside other common monsters
The Rogue Soldiers, are mass produced Toy Soldiers who have gone AWOL. They are yellow and red in color and sports a crystal on it's forehead (like Dark Soldier). They share the same moveset as the player parties and as such are considered to be mirror enemies to them, however just like the helper AI, they can only perform one attack, but they attack in an instant as soon as they flash red (unlike monsters where they take a second before initiating the attack), making them hard to evade (unless they are the Warrior and Mage variants as they have slow attacks).
They come into 6 variants; Fencer, Sniper, Warrior, Mage, Brawler, and Lancer. While manageable in lower levels, they become a threatening force at higher levels as if not careful, they can obliterate the party in a second, especially in large numbers on certain chapters. They are also immune to status effects but can still be damaged by elemental attacks. Unlike monsters where their size varies, Rogue Soldiers are always the same size (the player's height), because these enemies match the player's normal running speed, they are harder to outrun.
In the later stages of Merlin Island, their weapons can occasionally be obtained by defeating them, giving you the corresponding weapon they wield.
	
Name:Rogue Soldier 
Type:None
==School Coat Soldier==
School Coat Soldiers are basically Rogue Soldiers dressed like a Delinquent which consists of a school coat and a pompadour hairstyle, and only appear in the Brown Bear event. Like most humanoid enemies, they use the same moveset as the Helper AI, and like Rogue Soldiers, they come in 6 variants, however, unlike Rogue Soldiers, they also come with a 7th variant; Dual Blade.
Their names are different depending on the weapon they wield.
Their weapons can occasionally be obtained by defeating them, giving you the corresponding weapon they wield.
	
Name:School Coat Soldier 
Type:None
== Monster Box ==
Monster Toy Boxes are uncommon enemies. They take on the appearance of a treasure chest, waiting for anyone unlucky enough to open it to attack them, they have a high defense and it's only attack is by biting it's opponents which deals heavy damage.
They are weak against Mages, as a single shot (or few shots if the Box is at higher levels) is enough to defeat them. High damaging Poison/Burn effect will also handle them quickly.
	
Name:Monster Box
Type:Machine
	
Name:Haunted Box
Type:Machine
	
Name:Fool's Box
Type:Machine
== Icicle Knight==
Icicle Knights are enemies styled after a knight chess piece. They normally stay in one place, but should they spot an enemy, they begin to jump around to move. They attack with an ice shot from their horns, dealing damage and inflicting frost, and occasionally, will leave an ice mine, which will freeze anyone who steps on it, they also possess a rather long jump distance, as they'll jump high to squash their opponent, regardless of distance, dealing heavy damage.
Their most powerful attack involves them spinning (while spinning it'll damage anyone in it's vicinity), and fire lasers from it's eyes, also dealing heavy damage. Their aim is unpredictable, since there's a chance that they will face their opponent and fire, or simply fire at another direction, making it dangerous for an attacker to circle around them as that different direction happens to be the attacker's next location.
These enemies have high health, and are resistant to all attacks, including action skills, requiring an elemental damage to hurt them a bit, but not much. Only a Warrior class can properly damage them.
	
Name:Icicle Knight
Type:Magic
	
Name:Frozen Knight 
Type:Magic
	
Name:Golden Knight 
Type:Magic
==Billowy Smoke==
Billowy Smokes are enemies with a smoke like appearance hence the name. At close range, they breathe out fire to damage them and deal burn status, and at a distance, will charge up electricity to hurl at their opponents, damaging and dealing dark status.
If hit with a fire attribute, it'll cause them to enlarge themselves before exploding, dealing damage and inflicting burn status.
They are resistant to any physical attacks, though they can be damaged fully with Warriors and Mages.
	
Name:Billowy Smoke 
Type:Magic
	
Name:Heavy Smoke 
Type:Magic
	
Name:Swirling Smoke 
Type:Magic
	
Name:Holiday Smoke 
Type:Magic
== Electric Plug ==
Electric Plugs are drone like robotic enemies, with an advanced appearance (instead of steam punk like), and utilize electric based attacks. Their first attack is simply stabbing an electric plug through their opponent, and their second attack has them spinning to release an electric sphere, inflicting shock, leaving them vulnerable for further attacks. If their health is low, they will eventually launch their plugs that will act as an attack drone, changing positions and firing at their targets with their electric shots, making them dangerous opponents, and if not careful, can quickly take out a party member.
They are resistant to Mages. And if hit with a Bolt element, they become charged up causing them to launch out plugs, acting as a mine that will damage anyone that goes through it (they are not immune to shock status though).
	
Name:Electric Plug 
Type:Magic
	
Name:Thunder Plug 
Type:Magic
	
Name:Lightning Plug 
Type:Magic
== Sniper ==
Snipers are demi human enemies armed with a sniper rifle, and sporting a fedora and a trenchcoat. These enemies stay in one place, always in a prone position (even at close range), with their rifles trained on any target that they spot, only standing up when attacked to teleport to a safe distance. When spotting an enemy, they aim at their target before firing at them, it is represented by a red line of sight which determines the sniper's firing spot giving players time to get away before they pull the trigger. Their attack has superior range to the Skull Archers.
They also utilize 2 types of custom dart bullets that has 2 different effects; 1st is a drain shot which if hit, will drain their target's SP overtime, and 2nd is a tranquilizer dart which will cause the target to sleep, leaving them vulnerable to damage. The sleep status is basically a longer version of stun, and will wake up if hit. You can tell they are firing dart bullets as they load a round into their rifle before firing, and the bullets has a different appearance from the normal one.
Just like Skull Archers, they can become annoying enemies at higher levels, as they provide support for other monsters in the area, attacking from a distance while other monsters close in.
	
Name:Yellow Sniper 
Type:Demon
	
Name:Blue Sniper 
Type:Demon
	
Name:Black Sniper 
Type:Demon
== Shady Rat ==
Shady Rats are mouse like enemies. When in melee range, they pull out a chainsaw and swing it at their opponents, at a distance, will draw a revolver and shoot at them 3 times, and occasionally, they can buff their allies' defenses by sounding a trumpet . They will also pull out a bomb, and rush at their opponent, with their sole intention of handing it to them, if evaded long enough, the bomb will explode, and the rat will fall down, the bomb's explosion will deal heavy damage.
	
Name:Shady Rat
Type:Demon
	
Name:Lazy Rat 
Type:Demon
	
Name:Annoyed Rat 
Type:Demon
	
Name:Shady Rabbit
Type:Demon Hot Springs Monster
== Cactus ==
Prickly Cactuses are cactus like enemies whose fighting style revolves around ballet dancing. They normally rest on the ground (or in the Desert, blend themselves with the Cacti( before popping out when they notice potential intruders, surprising them with AS sealing needles. At a distance, they perform a ballet spin which launches out spikes at different directions, dealing moderate damage and sealing their Action Skills. And when performing a melee attack, they start to tip toe sideways, followed by a ballet kick that deals heavy damage, and knocking them down.
Due to their nature, they only appear in the Canyons, Desert or in areas with soil.
Prickly Cactuses are cactus like enemies whose fighting style revolves around ballet dancing. They normally rest on the ground (or in the Desert, blend themselves with the Cacti( before popping out when they notice potential intruders, surprising them with AS sealing needles. At a distance, they perform a ballet spin which launches out spikes at different directions, dealing moderate damage and sealing their Action Skills. And when performing a melee attack, they start to tip toe sideways, followed by a ballet kick that deals heavy damage, and knocking them down.
Due to their nature, they only appear in the Canyons, Desert or in areas with soil.
	
Name:Prickly Cactus 
Type:Nature
	
Name:Sharp Cactus 
Type:Nature
	
Name:Cutting Cactus 
Type:Nature
== Monoeye Walkers ==
Monoeye Walkers are biomechanical enemies that only appear in Brave the Lion 2 event, they possess a huge single monoeye hence the name. They use the same moveset as Cannon Walkers, except instead of gliding, they use their wings to move faster.
They use the same attack as Walkers, and will use the same melee attack which they ram at their opponents. However, they have a new attack which they'll fire rapid fire shots that can inflict SP Drain if they land enough shots on their opponents. Additionally, their standard ranged attack is slightly different in their hit scan, as while the Walker's AoE shot is size dependent (it is part of the unit instead of separately), the Monoeye Walker's shot on the other hand will always remain the same AoE size (medium) regardless of whether they are large or not (since their attack is separate instead of being part of the unit).
	
Name:Monoeye Walker 
Type:Machine, Douglas Island Monster
	
Name:Monoeye Seeker 
Type:Machine, Douglas Island Monster
	
Name:Monoeye Watcher 
Type:Machine, Douglas Island Monster
	
Name:Lunatic Eye
Type:Machine, Miasma
== Cerberus ==
Cerberus are Jaguar like enemies that has 3 heads and only appear in Brave the Lion 2. Although they share the same moveset as Jaguars, they only have a single attack just like Cursed Foxes, in which they breathe fire that deals devastating damage, and has a chance to inflict burn, but they fire in 3 directions making them even more dangerous than a Cursed Fox, as they only fire in a single direction.
Dealing with them is a priority as they are considered a much more dangerous enemy, especially if backed by other monsters. They are immune to water damage.
	
Name:Cerberus
Type:Beast, Douglas Island Monster
	
Name:Flame Cerberus
Type:Beast, Douglas Island Monster
	
Name:Hell Cerberus
Type:Beast, Douglas Island Monster
	
Name:Lunatic Cerberus
Type:Beast, Douglas Island Monster
== Ogre Kid ==
Naughty Ogre Kids are enemies only appearing in Hot Springs, they are ogre younglings wielding a short club. They attack by swinging their clubs at their opponents. Occasionally, they will throw a tantrum and wildy swing their clubs while moving, dealing continuous damage to their opponent. They are easily manageable at low numbers, but become an annoyance at numbers, especially at high levels.
They have a rather slow turn radius since they make small hops to rotate (even slower than Headless Knights as while the Knights simply rear up to face their opponent, Ogre Kids have to hop more than once to face their opponent, making them easy to outmaneuver).
	
Name:Naughty Ogre Kid
Type:Demon Hot Springs Monster
	
Name:Michieveous Red Ogre Kid
Type:Demon Hot Springs Monster
	
Name:Mean Green Ogre Kid
Type:Demon Hot Springs Monster
== Jaguar ==
Golden Jaguars are enemies usually serving as either bosses or as uncommon enemies in certain stages. When attacking opponents, they either attack with their claws, a spinning swipe which damages anyone around the Jaguar and knocking them down, lunging at their opponents (they cannot be damaged while lunging), biting at their opponent, or using fire breath that can inflict burn status effect in addition to damaging them. Usually before attacking with claws or lunging, they jump back before striking (especially the lunge attack as they always jump back before lunging). If their health is low they become more aggressive in combat.
Before using their fire breath, a wide red cone appears which tells the attack's maximum range.
	
Name:Golden Jaguar
Type:Beast
	
Name:Chaos Jaguar 
Type:Beast
	
Name:Inferno Jaguar 
Type:Beast
== Freki (Gold) ==
	
Name:Freki
Type:Beast
== Geri (Light Green) ==
	
Name:Geri
Type:Beast
==Fenrir==
	
Name:Fenrir
Type:Beast
==Giant Spider==
Venomous Spiders are enemies that normally appear as bosses, but will occasionally appear as uncommon enemies. Their means of ranged attack is by spitting out webs slowing anyone that steps on or is hit by it, and dealing 1 damage, or a web string shot which traps the character in a web, forcing you to tap on the screen repeatedly to get free.
When engaging in melee, they use three attacks; first a claw strike which they use when facing front, second is when an opponent is behind, they'll use their stinging rear to impale them, damaging and inflicting poison, and third which is only used when the characters are trapped is by jumping to face their backs, and impale them with their rear, also causing poison damage.
Spiders are known for their erratic and random movements as they sometimes feign attacks, or run away to attack from a distance, or moving in random directions.
They are resistant to Lancers, Snipers and Dragon Riders but weak against Warriors and Brawlers.
	
Name:Giant Spider
Type:Nature
	
Name:Crimson Spider
Type:Nature
	
Name:Nightmare Spider
Type:Nature
	
Name:Holiday Spider
Type:Nature
== Queen ==
Queens are giant, venus flytrap like enemies, that are immobile, as such stay in one place. When in the Queen's vicinity, they either sweep, or do a double sweep, which is longer and has green streaks while doing it, or exhaling poison breath at their enemies, poisoning them (before using this attack, a purple cone appears), and at a distance, they'll burrow two of the flytrap like arms to strike a victim underneath them.
When their opponents close in they either attack by biting, or striking their flytrap like arms to pound at them continuously. When performing a grab attack, they look around, before eating them, dealing damage, and then spitting them out, a blinking red color, alongside it's red intense aura means that they're going to perform this attack, and has to be avoided at all costs.
	
Name: Forest Queen 
Type: Nature
	
Name: Carnivorous Queen 
Type: Nature
	
Name: Greedy Queen 
Type: Nature
== Minotaur ==
Minotaurs are bull like enemies armed with an axe. It is the bull counterpart to the Gorillas, having similar attacks, including sharing the same charge attack, but with differences. While the Gorilla specializes in defense, Minotaurs on the other hand specializes in offense.
Being offense oriented, they attack faster than Gorillas, and you cannot go underneath them when performing a jump attack, their charge attack consists of maiming them with their horns, and at a distance, they spin their axes before throwing at them like a boomerang. Unlike Gorillas they have no resistances and will take full damage from all classes.
Like Gorillas, Minotaurs will utilize a high stomp which has them jumping high, before landing in an impact, stunning opponents around them.
	
Name: Minotaur 
Type: Demon
	
Name: Death Minotaur 
Type: Demon
	
Name: Minotaur Lord 
Type: Demon
	
Name:Holiday Minotaur
Type:Demon
==Gosirsa (Black)==
	
Name:Gosirsa
Type:Demon
==Asvasirsa (Dark Green)==
	
Name:Asvasirsa
Type:Demon
==Kuyutha==
	
Name:Kuyutha
Type:Demon
==Gorilla ==
Hammer Gorillas are ape like enemies armed with a hammer. It is the simian counterpart to the Minotaurs, having similar attacks, including sharing the same charge attack, but with differences. While the Minotaurs specializes in offense, Gorillas on the other hand specializes in defense.
Being defense oriented, they attack slower than Minotaurs, but boasts defense, and when performing a jump attack, you can go underneath them as their jump is high enough to go under them, avoiding the attack, their charge attack consists of shoulder barging them, and while Minotaurs will throw their axes, Gorillas on the other hand will perform a spinning hammer attack, the attack is recognizable from their regular attack as they hoist their hammers longer before using it. Unlike Minotaurs, Gorillas are resistant to blunt attacks (like Brawlers and Warriors), and arrows, but will take damage from magic and slash attacks from Dual Blade and Fencers.
Like Minotaurs, Gorillas will utilize a high stomp which has them jumping high, before landing in an impact, stunning opponents around them.
	
Name:Hammer Gorilla 
Type:Beast
	
Name:Burly Gorilla 
Type:Beast
	
Name:Golden Gorilla 
Type:Beast
==Delinquent Gorilla==
Delinquent Gorillas are basically Gorillas with a delinquent like appearance, and has slicked hair. They use the same attack and pattern as the normal Gorillas, however, they have a grab attack, which they will grab an opponent, and if it succeeds, proceed to viciously headbutt them, dealing continuous damage of three hits.
Unlike the normal Gorillas, they are not resistant to Brawlers and Warriors, and instead takes normal damage from all classes, like the Golden Gorilla.
	
Name: Delinquent Gorilla 
Type:Beast, Academic
==Garuda==
Violet Garudas are hawk like enemies that normally appear as bosses. They use 5 different attacks; one is a wing swipe, second is a tornado spin followed by a gust swipe which damages anyone in front of it, third is a tornado spin (minus the swipe) attack that deals continuous damage (this attack is recognizable since they fold their wing before spinning), fourth is sweeping through their opponents, or a variant where they sweep one by one, and the fifth and most dangerous attack is when they fly off screen to strike unsuspecting opponents at mach speeds in different directions (only the trail left behind by the Garuda will actually do some damage), before returning and using their talons to slow it's speed down, while landing, damaging anyone in it's vicinity.
They are weak against Lancers and Snipers.
	
Name:Violet Garuda
Type:Beast
	
Name:Mutant Garuda
Type:Beast
	
Name:Rock Garuda
Type:Beast
==Centipede==
Nigella Centipedes are centipede like enemies that normally appear as bosses. They burrow before popping out to attack, when popping, they are accompanied by a tail.
While the tail is active it'll let out four types of attacks, one is to generate electricity from it's tail to launch at it's opponents, quickly damaging and may inflict shock, two is if they are close they will grab and electrocute them before throwing them off, third is if the enemies are close, they will smash them with it's tail, and a fourth attack happens while burrowing which they'll jump out to attack them quickly. The centipede will not attack after defeating it's tail, causing them to flee before popping out with their tail active.
They are resistant against Fencers and Dual Blades, while weak against Warriors and Mages. They are also one of the more dangerous enemies should their tail is not defeated immediately, and at higher levels can quickly take out party members. They are weak against fire, and inflicting burn on them will take away large amounts of health, making them easier to defeat.
	
Name:Crimson Centipede
Type:Armor
	
Name:Nigella Centipede
Type:Armor
	
Name:Gaura Centipede
Type:Armor
	
Name:Anigera Centipede
Type:Armor
==Scorpion==
Desert Scorpions are enemies that normally appear as bosses. They use the same animation and attack pattern as the Venomous Spiders, but with some differences. While the Spiders focus on slowing down or immobilizing their opponents, Scorpions on the other hand focus on draining their opponent's armor, leaving them vulnerable to attacks, as such, when attacking from a distance, they spit out acid instead of a web.
Their resistance is basically an inverse to the Spiders as they are resistant to Warriors and Brawlers, while they are weak against Lancers, Snipers, and Dragon Riders.
Unlike Spiders though, they are immune to status effects and elemental damage.
	
Name:Desert Scorpion
Type:Armor, Douglas Island Monster
	
Name:Acid Scorpion
Type:Armor, Douglas Island Monster
	
Name:Toxic Scorpion
Type:Armor, Douglas Island Monster
	
Name:Lunatic Scorpion
Type:Armor, Douglas Island Monster
==Statue==
Staring Statues are construct enemies normally appearing as bosses, they are based on Dogu Statues. The segments consist of a head, and a body.
The head part will fire it's eye beams at it's opponents, dealing heavy damage, and will fire either horizontally, or in 180 degrees. The body part will commonly use it's rocket punch, and if close, will either spin it's arms to deal continuous damage, or jump over them. They are formidable and dangerous, as it's head and body can attack simultaneously, and if not careful, and take out a party member.
After depleting all of it's health, the statue will collapse, and reveal a goo like entity in a stunned state. While attempting to crawl slowly back to the statue, it'll attempt to defend itself by headbutting it's opponent, knocking them down, and if it manages to reach the statue, the goo like creature will enter it, and the statue will reassemble. If the distance between the goo and the statue is far away, and the Goo is unable to reach it in time, they will eventually stretch and expand themselves, instantly allowing them to go back to their statue and reassemble.
Due to the fact that the head part is counted as being separate unit, they will always face their opponent, meaning that even if inflicted with a status effect that normally immobilizes them completely (i.e. Shock, Frost and Stun), only the body will be affected while the head will continue to move and fire lasers at opponents.
Defeating the goo like entity is the only way of defeating it completely.
	
Name:Staring Statue
Type:Armor
	
Name:Glaring Statue
Type:Armor
	
Name:Sparkling Statue
Type:Armor
==Djinn==
Magma Djinns are powerful demons that normally appear as bosses. They are known for unleashing powerful attacks that can decimate opponents. At close range they attack by unleashing powerful punches that deal heavy damage to them, and at a distance, they'll unleash 3 fireballs that home in on their targets, they'll also unleash a variation in which they use two hands to unleash 6 more fireballs, requiring longer evasion. These fireballs have a chance of inflicting Burn.
When their health reaches in the middle, they become more aggressive, signified by a fiery aura engulfed around them, and start to use additional attacks. They will shoulder barge at their opponents that will knock down an opponent and take large chunks of health, and release a powerful fire surge at a distance that can obliterate anyone hit by it.
They are one of the more dangerous bosses, on par with Staring Statues as their powerful attacks mean that they can take out a lot of unprepared players, especially if these Djinns are at higher levels. Being a fire demon, using Fire element on them will only cause them to absorb said attack and replenish a lot of their health, making them harder to take down. They are immune to bolt element, but are weak against Water element. They are resistant against Warriors and Brawlers.
Dark Magma Djinns are uncommon Djinn enemies with a black color scheme. They use the same attacks as the Djinn except that they always fire 6 fireballs that instead of homing in their targets, will scatter around the area, making it hard to evade.
When its health decreases to a certain point, they will engulf themselves in a fiery barrier that will damage and inflict burn on any melee attacker that strikes them, making them dangerous to close combatants, and must resort to attacking them with ranged attacks or Action Skills to damage them further (other Djinns will also engulf their bodies in a fiery barrier, though strangely, it doesn't damage melee attackers who attack them).
Unlike other Djinns, they are not resistant to Warriors and Brawlers, and is unable to absorb Fire element (though they are immune to it), furthermore they take even more damage from Water element, and are no longer immune to Bolt element.
	
Name:Magma Djinn
Type:Magic
	
Name:White Hot Magma Djinn
Type:Magic
	
Name:Purgatory Magma Djinn
Type:Magic
	
Name:Dark Magma Djinn
Type:Magic
==Headless Knight==
Headless Knights are enemies that normally appear as bosses, they are spirits in full armor riding on a war horse. They can attack in all 4 directions; from the front and sides, they strike with a lance engulfed in fiery blaze, and from behind, will have it's horse use it's rear legs to kick them.
Because they are mounted, they need to position themselves by rearing up their horse to face their opponent, while facing in front of their opponent, they will either fire a laser lance that deals heavy damage, knocking them down, or perform a charge attack that will also deal heavy damage and knocking them down.
Once their health is reduced to 50% of it's health, it'll begin to use it's charge attack up to 3 times, making them more dangerous, and if not careful, can pummel a party in short order.
Initially, in the start, they'll put on a helmet (that quickly goes down, which is noticeable in their boss intro as you can see it falling down) which gives them a significant boost in their attack power (though sometimes they don't), making them more dangerous until it wears off. Only their variants can buff themselves that gives them either Attack or Defense buffs if their HP is at 50%.
They are one of the more dangerous bosses, especially if they start using their charge attack repeatedly mid-health.
	
Name:Headless Knight
Type:Demon, Douglas Island Monster
	
Name:Evil Knight
Type:Demon, Douglas Island Monster
	
Name:Calamity Knight
Type:Demon, Douglas Island Monster
	
Name:Lunatic Knight
Type:Demon, Douglas Island Monster
==Chimera==
Chimeras are enemies that only appear in Brave the Lion 2, and normally appear as bosses. They are made using a combination of other monsters, and their DNA. Their movements and attack is the same as the Garudas, including their deadly mach speed strike. However, their attack is much more powerful, and instead of a wind, they leave a red trail. Even their tornado spin attack is different in that they are actually performing a tornado spin claw swipe.
They also perform a new attack which they grab their opponents by their talons to slam them down to the ground, which deals heavy damage.
Chimeras are much more dangerous than the Garudas, due to their high damaging attacks. They are weak against Lancers and Snipers.
	
Name:Chimera
Type:Beast, Douglas Island Monster
	
Name:Stone Chimera
Type:Beast, Douglas Island Monster
	
Name:Hurricane Chimera
Type:Beast, Douglas Island Monster
	
Name:Lunatic Chimera
Type:Beast, Douglas Island Monster
==Fox==
	
Name:Violet Fox
Type:Beast Hot Springs Monster
	
Name:Silver Brown Fox
Type:Beast Hot Springs Monster
	
Name:Viridian Fox
Type:Beast Hot Springs Monster
== Ogre ==
Ogres are enemies that only appear in Hot Springs, they are gigantic, grown up Ogres wielding a massive club.
They use 5 attacks; 1 is a simple overhead swing, 2 is slamming the tip of their club that creates a crack, knocking anyone down, 3 is a belly slam that deals heavy damage, 4 is a front kick should the enemy come too close to them, and 5 when at a distance they will rush towards their opponent and unleash a wide punch that knocks anyone down (or run over them in the Ogre's path).
They will also chug down a bottle, and blowing them with a black mist that inflicts darkness. At low HP, they will go into berserk mode, where they will roar, and wildly slam their club around the wielder, knocking anyone down getting hit by it, and dealing heavy damage.
They have higher health than Gorillas and Minotaurs, and can receive lots of punishment before going down (especially at high levels).
	
Name: Herculean Ogre
Type:Demon
	
Name: Strong Arm Ogre 
Type:Demon
	
Name: Peerless Ogre/span> 
Type:Demon
==Scissors==
Giant Scissors are gigantic crab enemies that normally appear as bosses. They attack by bashing their claws at their opponents, or charging (which damages players should they collide with it) followed by a claw swipe. For ranged attacks; they either use bubble breath, dealing continuous damage and inflicting slow, or spit out large bubbles which serve as mines which if touched, will knock targets down.
If their health reaches at a certain point, the Scissors will suddenly go berserk, flailing wildly, this should be a chance to attack them before their animation finishes, and if taken enough damage, they'll eventually fall down, struggling to get up, and leaving them vulnerable until they get up.
After their berserk animation finishes, they gain a new attack; first is by jumping and landing on their opponents, dealing massive damage, and inflicting poison, and second is they'll use a different charging attack which has them actually attempting to run over and trampling their opponents, unlike the first charging attack, they'll actually charge by the front.
These attacks makes them one of the more dangerous bosses, especially at high levels, requiring powerful action skills to beat them quick.
	
Name:Giant Scissors
Type:Armor
	
Name:Evil Scissors
Type:Armor
	
Name:Stone Scissors
Type:Armor
	
Name:Festive Scissors
Type:Armor
==Omega==
	
Name:Omega
Type:Armor
==Deicida==
	
Name:Deicida
Type:Armor
	
Name:Deicida Mk-II
Type:Armor
==Golem ==
Golems are gigantic rock like enemies, like Carnivorous Queens, they are immobile and only stay in one place. Their first attack when attacking at a distance is using their left hand to strike the ground and unleashing stone spikes underneath their opponents damaging them (the hand itself can also do damage), the second attack is similar to the first except they use their right hand and only using it if their opponents close in, this attack doesn't have stone spikes, the third is them raising their hand to swat away their opponents in a wide area, and their fourth attack is attempting to draw their opponents to the Golem before grabbing them, and then slamming them to the ground.
Should the Golem has it's health decrease midway, it'll become aggressive (signified by it's ches pounding), after this it'll gain a new attack which consists of pounding a wide area with each hand more than one times should they close in.
Their weakspot is a crystal on it's front which deals full damage, and if their weakspot is hit enough times the Golem will be stunned, leaving them vulnerable to further attacks, however if their health is decreased midway, after becoming aggressive, they can no longer be stunned after hitting their weakspot enough times, instead only becoming dazed.
	
Name: Stone Golem 
Type: Magic
	
Name: Grand Golem 
Type: Magic
	
Name: Titan Golem 
Type: Magic
== Dragon ==
Mysterious Dragons are gigantic, mature dragon enemies that only appear as bosses. They are slow, but powerful, and will attack with either a claw strike, or a tail swipe which has a wide range. They will also attack with a fire breath with a very wide range. If hit by particularly powerful attacks, they'll be stunned, giving players a chance to attack.
	
Name:Mysterious Dragon 
Type:Dragon
	
Name:Wicked Dragon 
Type:Dragon
	
Name:Destruction Dragon 
Type:Dragon
==Guardian ==
The Mother Guardian are large core robotic enemies that only appear as bosses. The Mother Guardian comes with two parts; Mother Guardian Left, and Mother Guardian Right.
While the parts are still active, they will pop out Cannon Walkers and Flying Bombers to attack the party, and if the enemy is close, will attack with flamethrowers that deal damage and inflict burn status. From behind, they'll utilize their exhausts from their backs to burn them.
Occasionally the Mother Guardian itself will start releasing it's Core to launch a powerful beam that deals massive damage, that can nearly wipe out a party member if not evaded. Depending on the whether the parts are there or not, the Guardian's core pattern will be slightly different. When the parts are still around, the Mother Guardian will only face the target and will not rotate while charging and launching it's beam, but once the two parts are destroyed then the Mother Guardian will be enraged and start popping out it's core to attack, only this time, it will actually aim at the players, forcing them to run around the Guardian to avoid being hit by it's beam, the Guardian will pause briefly before resuming the attack. After launching it's beam a few times, the Core will go back inside to it's armored exterior to rest.
Mother Guardians are heavily armored and attacking it (including powerful offensive action skills) will only inflict scratch damage. To fully damage it, they have to attack it's weakspot; It's Core, which they pop out from it's front. They are also one of the more dangerous bosses, due to their beam attack having a very long range, especially if two of their parts are destroyed.
It should be noted that the Guardians in Vanguard will spawn random monsters instead.
	
Name: Mother Guardian 
Type: Machine
	
Name: Nemesis Guardian 
Type: Machine
	
Name: Genocide Guardian 
Type: Machine
==Asura==
Vulcan Asuras are enemies that only appear as bosses and in the Hot Springs, they are 6 armed beings that wield dual blades, the other 2 wielding a chakram while leaving their other 2 arms free.
They have 3 forms; Blade, God Hand, and Mantra.
In Blade mode, they engulf their dual blades in flames while the other free hand assume in prayer. They attack with either a slash, or a double slash, hitting anyone in front of it, or an overhead stroke, damaging those withing the Asura's leg range. At this mode, they are resistant to Fencers and Dual Blades.
In God Hand mode, their hands will glow, while their other 2 hands will lower their blades. They attack by tackling their opponent, or punch at their foes, they also have a grapple attack where they grab the opponent (the grab will damage them), then follow it with jumping and slamming down the ground, dealing heavy damage to the victim. They will also use the same grapple as a reaction attack against those who use Action Skills (like Demonic Warriors and Manticores). At this mode, they are resistant to Brawlers and Warriors.
In Mantra mode, their chakrams glow in purple and are engulfed in an aura that damages anyone in close contact with them, and will launch 3 fireballs at their opponents, dealing heavy damage, or sit down and fire a laser in 360 degrees that will also deal heavy damage. They will also draw in their opponents in to an aura in hopes of damaging them upon contact. At this mode, they are resistant to Mages.
They are one of the more dangerous bosses, as they have a very high HP, and high damaging attack, and if not careful, can kill a party member in 1 hit (unless they have "No fatal blows at 10/90%" which enables them to survive a very lethal attack).
	
Name:Vulcan Asura
Type:Demon, Hot Springs Monster
	
Name:Raja Asura
Type:Demon, Hot Springs Monster
	
Name:Tyrant Asura
Type:Demon, Hot Springs Monster
==Demon Warrior==
Demonic Warriors are demonic samurai enemies that only appear as bosses (except for one event quest where they actually appear once), they are armed with a naginata, and a fan, and come in two forms.
The first form is represented by a demonic mask, and wields a naginata, and are surrounded by purplish flames that act as a deterrent from melee attackers (touching these flames will hurt them). They don't move instead attacking continuously which they slowly advance while attacking. Their first attack is a 3 hit slash, before attacking, they spin the naginata then slashing two times before ending with an overhead slash, dodging and rolling (flash step for Dual Blades or teleport for Mages) are important as they'll always face their target when attacking. The second attack is a wide slash, which they jump back, this attack knocks opponents down. They have a reaction attack that should anyone utilize an action skill, the Warrior will enlarge it's left arm to grab them, and then slamming them down (the slam attack will also damage anyone hit by it).
The second form is represented by a tengu mask, and switches the naginata for a fan. In this form, they fly around, and away from the player if pursuing them, it's first attack has them swinging it's fan to unleash a tornado, occasionally the tornado will split into two, making it hard to predict whether it's a single tornado or a split tornado, it's second attack has them unleashing a tornado that circles around the area, which gets wider as it travels along, the second attack is noticeable as they lean from the left side, then followed by spinning before unleashing it. Unlike the first form, the second form has no reaction attacks.
The Fiendish Warriors are far by the most dangerous bosses in the game thanks to the above attacks, and are also the toughest bosses at higher levels, attacking from a distance is the safest way to damage them.
	
Name: Demonic Warrior 
Type: Demon, Magic
	
Name: Fiendish Warrior
Type: Demon, Magic
	
Name: Enraged Warrior 
Type: Demon, Magic
==Queen Hornet==
The Hornet Queen is a gigantic Hornet enemy that only appear as bosses.
Serving as the queen of the Hornet Caste, she serves as the ruler of the Hornets. Like Hornets, they are fast but they don't circle around the player, instead making short side dashes before preparing an attack.
Their first attack involves stinging them with their tail, dealing damage and inflicting poison, the second is similar to the first, except they dash in before striking them with their tail, and the third and most powerful attack is by launching lasers from their tail that can inflict heavy damage if not evaded, before performing this, they lean up and charge their attack, indicated by bits of dust flying, before launching it.
They have a grab attack which they fly back before swooping in and grabbing an unlucky victim by their legs, and throw them to the ground, dealing heavy damage. This attack can grab more than one players. They can also summon a barrier rendering them immune to all attacks until the barrier dissipates, or is destroyed.
Hornet Queens can also call in backup by summoning Stinging Hornets to their side.
Hornet Queens are one of the more dangerous bosses, due to their powerful attacks, and their grappling attack having a long range, making them dangerous for close combat classes. Being Hornets, they are weak against Snipers, Lancers and Dragon Riders.
	
Name:Queen Hornet
Type:Nature
	
Name:Poisonous Hornet
Type:Nature
	
Name:Venom Hornet
Type:Nature
==Marionette==
Brutal Marionettes are jester like enemies appearing only as bosses. They are puppet masters capable of manipulating and controlling their subjects.
At the start of the battle, they will summon 2 mirrors (called Puppet Mirrors) which will accompany the Marionette from both sides. While the mirrors are active they will summon Wooden Puppets (or other Puppet variants) to fight for their master.
The Marionettes will attack with either; a.) Bashing their opponents with their handlebar, knocking down anyone, b.) Paralyzing them with strings, and while their victim is paralyzed, they will use a grapple attack which they grab the target and slam them, and c.) Unleashing a powerful laser blast that deals devastating damage (only those with high health, or those with "No Fatal blows at 10 or 90%" can survive the attack). The mirrors will also attack in synchronization when the Marionette uses either a paralyzing string or a laser blast. Destroying the one or two of the mirrors will reduce the Marionette's effectiveness in covering the area.
Lastly, if a Helper is knocked out, the Marionette will proceed to control them, and pit them against the player, controlled Helpers are much more aggressive than other humanoid enemies as they immediately attack as soon as they are within the player's reach, and can perform combo attacks like player controlled characters (fortunately, they cannot use an Action Skill), forcing the player to attack them to release them from the Marionette's grip (defeating the Marionette will also release the controlled Helper).
Whenever the party use an Action Skill, they will teleport away to a safe distance (this is a good way of interrupting a Marionette either unleashing a laser or in the process of controlling a KO'd Helper), unless both mirrors are destroyed which in this case, they can be hit with Action Skills, until they teleport to summon the mirrors again.
Marionettes are one of the more dangerous bosses, due to their attacks, and their capability of controlling a KO'd helper, and especially if they are accompanied by mirrors.
	
Name: Brutal Marionette
Type: Magic
	
Name: Crazed Marionette 
Type: Magic
	
Name: Savage Marionette 
Type: Magic
==Manticore==
Manticores are particularly powerful enemies only encountered as bosses. They are basically a powerful version of the Jaguars, as they use the same moveset, but with new attacks. Their attacks consists of a claw swipe, just the like the Jaguars, and will also use the same pounce attack on their opponents, except it has a longer distance. Their spin attack is basically stronger as it'll send them flying, instead of being knocked slightly to a distance, and use a more potent fire breath attack.
In addition to their improved attacks, they also have new one's as well; a tail sting which deals heavy damage and inflict poison status, a roar that stuns anyone around it, a tail swipe if their opponent is behind them. Additionally it can summon Jaguars, and if not interrupted, they'll be summoned successfully.
If their HP is at 50% they will unleash an aura that will boost their movement speed, armor, and attack power, making them faster and much more dangerous in combat, making it dangerous to fight until it wears off.
Just like Demonic Warriors, they have a reaction attack that will use if anyone is using an action skill, they do this, by pouncing on their opponent and gnawing them, though they cannot use a reaction attack if they are summoning Jaguars.
They are one of the more dangerous bosses, since their attacks are powerful, and their reaction attacks is considerably dangerous if they are backed up by Jaguars. Ironically, while Manticores use a fire breathing attack, they themselves are weak against fire, especially if they are inflicted with burn status.
	
Name:Manticore
Type:Demon
	
Name:Dire Manticore
Type:Demon
	
Name:Hell Manticore
Type:Demon
==Gang Leader Golem==
	
Name:Gang Leader Golem
Type:Magic, Academic
==Dark Teacher==
Dark Teachers are malevolent teachers that only appear as bosses in Brown Bear event. Their attacks consists of utilizing powerful magical attacks. They use their wand to launch out powerful spells depending on it's element and will deal heavy elemental damage; they either launch a homing fireball, an ice beam, or a lightning strike. As they hold authority, they have the power to ban their opponents from using certain attacks (which range from banning Action Skills or other attacks), and disobeying the ban will cause the offender to be struck by lightning, dealing damage and inflicting shock, the ban is random.
Additionally, they can summon their Delinquent Gorillas to help, and if not interrupted while scrolling their book, they will successfully summon them. They have a grapple attack which involves sucking them in a circular pentagram, causing the victim caught in it to be teleported at the Teacher's position, and beat them down with a wand.
They are one of the most dangerous bosses, next to Demon Warriors, thanks to these attacks and can wipe out the party in a minute if not careful. As they always possess a barrier, it renders them immune to all attacks, until the barrier is shattered, leaving them vulnerable to be damaged for a short time, before their barrier's been reactivated.
They are also the only bosses that can talk, as they chant, taunt, or laugh.
	
Name:Dark Teacher
Type:Demon, Academic
==Wicked Dragon Tiamat==
Wicked Dragon Tiamat is a unique dragon boss enemy that only appears as a boss. They are basically giant dragons, but much more powerful and unique attacks that sets them apart from a normal giant dragon. They possess 3 elements: Fire crystal for it's right claw, an Ice crystal for it's left claw, and a Lightning crystal on it's tail.
First, each of the dragon's frontal claws attacks will inflict status effects, depending on which claw, when striking with it's right claw, it'll inflict frost, while striking with it's left claw, it'll inflict burn, both of these attacks will deal heavy damage. Second, when enemies get too close, they will bite them and has a chance of inflicting shock, and will bite from up to three times dealing continuous damage. Third is that they will do a variation of the fire breath attack, in that they will aim at the player's and perform a sweeping breath attack that last longer than the giant dragon's. And fourth, they either attack by swiping it's tail, or wave it's tail to unleash a lightning shockwave, knocking down and inflicting shock.
They can also evade, or fly towards the player to drop on them, both of which deal small amounts of damage. When their health reaches halfway through, they'll begin to roar which will push anyone back (including monsters, and opening chests) giving them a speed, armor, and attack buff, which makes them powerful.
They are far by the most dangerous bosses, even more dangerous than the Demon Warriors, due to the fact that they are very durable, and as well as their powerful attacks that can easily bring down players, and their strength alone can rival an Epic Monster. To damage a Tiamat fully (attacking it without shattering all of it's crystalized parts will only deal scratch damage), all 3 crystals has to be destroyed first, each destroyed crystal will stun a Tiamat giving them a short time to attack the other crystals before they recover, and once all of it's crystal parts are destroyed, the Tiamat will be stunned for longer periods of time, giving them the biggest chance of fully damaging it before it recovers, should they recover, it's crystal parts will reform again.
By destroying a crystalized parts, it will limit the Tiamat's attacks, destroying both crystalized claws will cause it to use the giant dragon's normal claw strike, and destroying the crystalized tail will cause it to use a normal tail sweep. The Fire crystal claw is weak against Lancers, the Ice crystal claw is weak against Warriors, the Lightning crystal tail is weak against Mages, and all 3 crystalized parts are weak against Dragon Riders.
	
Name:Wicked Dragon Tiamat
Type:Dragon
==Mitya==
Mitya is the final boss of Brave the Lion 2's last chapter on normal mode. He is a very powerful being, who possess powerful miasmic powers and has a warped appearance due to experiments.
He uses 4 different types of attack; 1 is pounding it's claw down to the ground, flooring anyone caught by it's attack, 2 is using a spinning attack identical to Douglas' AS1, dealing continuous damage, 3 is unleashing a miasmic slash that deals heavy damage, and 4 is swiping with it's left claw that inflicts poison. He'll also evade to avoid being hit. As well, he can summon clones of Douglas to attack you.
Mitya possess a huge health, however is susceptible to status effects that inflict damage, since his very large health means that he'll take 5x the damage from damage inflicting status effects (especially from potent burn status), enabling others to whittle down his health while also taking additional damage from damaging status effects.
	
Name: Mitya 
Type: Demon, Douglas Island Monster
==Miasma Demon==
The Miasma Demon is the true final boss of Brave the Lion 2's last chapter on normal mode and hard mode. After defeating Mitya, he'll begin to transform, beginning the phase 2 of his fight. The fight will then restart to reveal his phase two (however, your party member's HP and SP will stay exactly the same where you last fought his) where he now has a different appearance, as his entire body now consists of a green miasmic body with a red mark glowing on it's chest.
Mitya, as the Miasma Demon, now becomes even more powerful and with more health, and has new attacks to boot. At the start of the fight, he'll unleash an area wide sonic wave that deals scratch damage, but will seal the party's Action Skills, after this he'll occasionally use it when sealing an Action Skill. While he uses the same spin slash, a miasmic slash, and it's claw swipe, he gains a new attack in form of a swooping charge, and also, he has access to a grapple attack where he flies up, before using it's hand to grab and grind an opponent across the floor, dealing continuous damage, this attack, due to dealing high damage, will always put the party out of commission, therefore, it is advised to avoid this attack.
When his health is reduced to 50% he'll use an attack that is identical to Douglas' AS2, which has him absorbing a victim's health, restoring some bits of his health, and end it with a powerful swipe.
Unlike Mitya, the Miasma Demon is now immune to status effects, and while swooping, he'll only take 1 point of damage until he stops which he now takes regular damage.
The Miasma Demon is far by the most dangerous, and the hardest boss to defeat, due to his very powerful attacks, possessing a very high HP, and his immunity to status effects. Careful planning is required to defeat him.
The hard mode version of the Miasma Demon fortunately was slightly toned down. While still the most dangerous, and retaining it's immunity to status effects, he no longer possess a poison attack, and can now be damaged by elemental attacks. Unlike normal mode, the hard mode version of the Miasma Demon can summon clones of Douglas to attack you.
	
Name: Miasma Demon 
Type: Demon, Miasma, Douglas Island Monster
Category:Enemies