Gameplay

KDice is a strategic turn-based game designed for seven players, featuring predefined 2D maps with varying numbers of territories, typically ranging from 22 to 43. The primary objective of KDice is to either gain control over every territory on the map or be the last player remaining in the game without surrendering or being eliminated.
At the onset of a KDice match, territories are randomly distributed among the players, with each territory hosting a random stack of dice representing armies. The player to take the first turn is chosen randomly. Subsequently, players alternate taking turns, engaging in attacks to conquer neighboring territories while defending their own.
To address concerns about the disadvantage of starting last in the initial round, the 6th and 7th players receive a one-die bonus, boosting their initial dice distribution. This adjustment aims to enhance the survival chances of their territories during the early stages of gameplay.
In a typical attack scenario, a player selects a territory with more than one die and targets an adjacent territory held by an opponent. The game then rolls dice equal to the sizes of the stacks on both territories, comparing the totals. If the attacker achieves a higher total, they successfully capture the targeted territory, with all but one die transferred from the attacking territory to the conquered one. Conversely, if the attacker's total is equal to or lower than the defender's, the attacker fails to gain control, and their stack is reduced to one die.
Players have the freedom to launch multiple attacks per turn, limited only by the number of dice remaining in their possession. At the conclusion of each turn, players receive reinforcements in the form of additional dice, with the quantity determined by the largest contiguous territory they control. These reinforcements are distributed randomly across the player's territories.
While each territory typically has a maximum allowance of eight dice, variations exist among maps, with some imposing limits of four or sixteen dice per territory. Any surplus dice beyond the maximum limit are stored and can be utilized to replenish dice stacks within the player's territories as needed.
Unlike some similar games like Risk, KDice does not permit the movement of dice between territories, necessitating strategic planning and foresight in determining optimal attack targets and defensive positions.
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