Undead Vehicles

Ghosts driving ghost vehicles is a long staple of folklore with ghost ships being the most familiar variant. Being undead such vehicles have their own special Characteristics. Generally will include the Vehicle (meta-trait).
==Components==
* Propulsion and Lift Systems: Doesn't Breathe if it required oxygen.
* Armaments: no longer requires power but may only effect other undead vehicles
* Instruments, Electronics and Miscellaneous Equipment: no longer require power
* Environmental Systems: no longer functions
* Fuel: no longer required though vampire vehicles will drain lifeforce from passengers and surrounding living things.
* Maintenance: not required but repairs can restore lost HP.
* Skeletal vehicles: open frame, half empty weight, always considered unstreamlined
==Spectral Vehicles==
Spectral Vehicles by their very nature are invisible, can move through solid objects, and
must spend fatigue points to materialize and interact with the real world
* Sounds: 1 fatigue per 10 seconds.
* Visual Effects: a see through manifestation with no solidity or weight costs Body Hit Points/400 fatigue (round up, minimum 1) per minute. For a solid looking vehicle double cost.
*Full Materialization: The vehicle can manifest exactly as it was in "life" allowing it to fully interact with the real world. Costs Body Hit Points/100 fatigue per minute (round up, minimum 1).
==Examples==
*Prowler
==References==
*Classic: Undead pg 92-93
Category:Undead