Party/Ren Amamiya

This article covers information about the protagonist as a party member, including uses and strategies, in Persona 5 and its spinoffs. The article also covers core mechanics and intricacies of combat from a general perspective.
==Overview==
===Persona 5===
The protagonist starts out with Arsène. Unlike other party members, the protagonist can never be swapped out of battle, and having him faint will result in an automatic Game Over.
The protagonist has the special property of being a Wild Card, making him able to summon and switch between different Personas in battle, as well as change his stock of Personas to an extent. This lets him swap out between multiple different strategies, as well as switch his elemental affinities. For a list of all available Personas the protagonist can use, see List of Persona 5 Personas.
In combat, he can only change Personas once per turn, so additional actions from One Mores and Baton Passes won't allow for additional swapping, but he can make use of those to switch once mid-turn. Switching isn't locked unless his turn is executed.
The main way the protagonist can obtain Personas is through negotiation against Shadows. If he responds to the correct answers to remarks from the respective Shadow, they will join the protagonist as their Persona. This method only applies to normal encounters, as bosses cannot be negotiated with. One more way to receive new Personas is by fusing two or more to receive a new one. However, the Personas cannot be of a higher Level than his own, otherwise he cannot use them.
Although the Persona's stats, levels, affinities and skills reflect the protagonist's power in battle, the HP and SP are stats of the protagonist, and cannot be changed by swapping Personas. They are only determined by the protagonist's own individual Level. His own level is also put into calculation when he receives Experience and any special damage boosts/reductions from being overleveled or underleveled. Additionally, the protagonist's equipment is also separate from the Personas he summons, and like the rest of the group, the weapons he can equip are unique to him. Armor and accessories are mostly accessible to other or all combatants.
There is a method to improve the protagonist's HP and SP by partaking in the training activity during his Daily Life. Depending on the location, he can boost his HP significantly, or distribute it between his HP and SP. This method is only available to the protagonist. Training results can be improved through the use of protein items, with maximum results being from training using moist protein. Training eventually begins yielding diminishing returns, however.
The protagonist can also modify the properties of Personas as well. He can teach them skills via obtaining Skill Cards, by having them inherit skills in fusion, and have them learn Passive skills that protect them from their weaknesses by putting them in Lockdown.
The protagonist has several accessories that only he can equip: these are the Black Rock, all the accessories rewarded by Sojiro Sakura if he scores high on exams (Tough Belt, Dandy Mirror, Leblanc Charm and Boss Undies,) and all the accessories gifted to him by the girls at Hawaii (Menehune Dolls, Tiki Keychain, Hawaiian Ring and Honu Charm.)
The protagonist is the only member of the playable cast whose ultimate melee weapon is unavailable in the first playthrough of the story as he cannot access Satanael until New Game+. As such, his strongest option during the first playthrough is the Misericorde. In New Game+, he can use the Electric Chair Execution on Satanael to create Paradise Lost, which reduces Curse damage. The protagonist can create his ultimate gun by executing Lucifer to create the Tyrant Pistol which gives him a +10 boost to his Magic stat.
====Persona 5 Royal====
With the inclusion of traits, each Persona has a Passive perk that activates in battle. It's separate from skills, and cannot be changed, aside from being inherited through fusion. The active trait in battle depends on which Persona the protagonist has summoned.
The stat boost rates in the training activity have been changed, so that the protagonist can still earn a large amount of points after maximizing his training, instead of just 1 point per segment. Additionally, he can also spend time in an old temple, which boosts his SP exclusively.
The protagonist can apply Incense to his Personas to boost their stats.
The protagonist can also boost his HP and SP by hanging out with Sumire Yoshizawa and Takuto Maruki respectively.
The Persona Compendium has also been extended and modified. For a list of all available Personas the protagonist can use in Persona 5 Royal, see List of Persona 5 Royal Personas.
The Invisible Veil, a special reward, can only be equipped by the protagonist.
His ultimate weapons remain the same, but he cannot access Paradise Lost until New Game+ since Satanael is inaccessible outside of that. If he is unable to fulfill the requirements to access the third semester, Misericorde remains his strongest first playthrough knife, otherwise the Punish Dagger, which can be bought from Untouchable is his strongest possible knife during the first playthrough. Using Electric Chair Execution under a fusion alarm, he can create the upgraded form of his ultimate melee weapon, Paradise Lost R, which retains its high Curse damage reduction effect. His Tyrant Pistol becomes Tyrant Pistol EX under a fusion alarm and gives him Ma+15.
===Persona 5 Strikers===
In Persona 5 Strikers, although the protagonist can still not be switched out of battle, as any other party member can be controlled, Game Over only occurs where all active party members have fainted.
==Strategies==
===Party Arrangement===
Although the protagonist is always in the party, he can assign up to three allies to participate in combat with him. Aside from each of them having several key elements and affinities they use for offense, their stats and general skill pool differentiate them from one-another by establishing their roles and how they can be best used in combat. The recurring theme with the roles of the combatants of Persona 5 is based on how they all tackle their enemies:
Member 	Affinity	Utility	Role 	Description
Ryuji Sakamoto 	 	 	Offensive recovery 	Power-based combatant with poor accuracy and wide damage variance, overall unpredictable results, but makes up for it with techniques to overturn the enemy team. May support the party with Tarukaja or open Shock Technicals with low-damage Zio skills, or Baton Pass via landing Criticals.
Morgana 	 	 	Emergency recovery 	General offense with an emphasis on emergency healing. Supports in terms of evasion, and can take on a role as an opener by exploiting the bonuses of Criticals with Lucky Punch.
Ann Takamaki 	 	 	Magic combat 	Magic-based, straightforward offense; freedom in multi-target damage and ailment affliction with Burn, which can be increased with Concentrate. Variety in support especially against the enemy, such as Tarunda, Dekaja, ailments and single-target Dia. Efficient in combat against Magic-based combatants.
Yusuke Kitagawa 	 	 	Physical combat 	Rich variety of Physical skills with freedom in multi-target offense; single-target may exploit Critical hits. Can enhance and perfect accuracy with Sukukaja; efficient in Phys vs Phys combat due to evasion, which is already in effect by Counter skills.
Makoto Niijima 	 	 	Defensive support 	Consistent healing with an addition of defense in the form of Rakukaja and Dekunda skills. May switch to dealing Technical damage afflicted from certain elemental attacks.
Haru Okumura 	 	 	Concentrated support 	Luck-based combatant in terms of accuracy, Criticals, Technicals. Has a rich variety of tools in terms of support (such as Tetrakarn and Makarakarn), but they're also based on luck due to freedom of choice; can protect against all ailments.
Goro AkechiRobin Hood	 	 	Variety-based offense	Pure, rich offense, but potentially rigid as an ally. Nearly no support, aside from Insta-Kill skill. Has no chemistry in Technical and Baton Pass exploitation.
Goro AkechiLoki 	 	 	Concentrated offense 	Practical & typeless offense, with only having Debilitate as support. Finisher that works off of the support of his teammates. No chemistry in Technical and Baton Pass exploitation.
Sumire Yoshizawa 	 	 	Chance-based offense 	Offense-based with an emphasis on high Critical rate and evasion. May enhance the party's Critical rate with Brave Step. Flexible in combat when it comes to One Mores and Baton Passes.
It can be beneficial to establish a proper long-term plan and switch between party members on the go, as to manage their SP consumption. Kamoshida's Palace does not allow for much customization of party members as the capacity of active party members matches with the number of allies available. Because Palaces have different amounts of party members, the strategies between managing them may differ: the common pattern is how many of them there are in comparison to the 3 slots available in combat.
During Okumura's Palace, Shido's Palace and the Depths of Mementos, the protagonist has 6 allies in total, and as such can rotate between two specific set-ups accordingly. Some examples include Ryuji, Yusuke and Makoto, a set-up which is more offense-oriented, and Morgana, Ann and Haru, which is defense-oriented. This adds freedom to party customization, especially in terms of selecting accessories and establishing stronger chemistry between active allies.
Cycles like these normally require the protagonist restores his own SP to last an additional run, which can usually be done with brewing coffee at Leblanc. To maximize the use items recover SP for all party members, such as those from cooking curry, should be used only as soon as all other party members are basically out of SP. This will ensure a stable recovery, and if possible will allow to continue the cycle from the beginning.
In Kaneshiro's Palace and Futaba's Palace, it is possible to maintain 2 cycles with 5 party members, but one party member will have to be used twice. This set-up will require that the protagonist recovers his SP alone twice as well as one party member once: recovering all with an all-round SP recovery item wraps up the cycle. In Persona 5 Royal's Maruki's Palace, because there are 8 party members, the protagonist can maintain 3 cycles with 1 party member used twice. Via Jazz Jin on January 29th, party members may be taught Spell Master, to ensure that they can be used double as long, which can be used as a substitute for recovering their SP alone when they run out.
In the midst of Madarame's Palace, the party is set to work with 5 members, 1 of which will have to be left on standby. It is recommended to rotate between party members from time to time. A general rule of thumb is to switch out around when a 3rd of the party's SP has been used, and every time get rid of the party member that has the least substantial amount of HP and bring back the party member that sat out last time. This can technically increase the party's efficiency by 1/3rd. Although this restricts personalization of party members, if 3 were drained of their SP simultaneously, even if the last unused party member is brought back in, there will be too little support to maintain momentum in battle. The protagonist will still need to have his SP recovered during this process.
Niijima's Palace follows similar rules to Madarame's, which has 7 allies. At best, one can settle to drain 3 party members at once, while rotating back and forth between the remaining 4, so there's room for one pre-established strategy. The protagonist might need to have his SP recovered twice.
===Skillpool Model===
Persona 5's party member design emphasizes on oppressive and inflexible circumstances with minimal flexibility aside from exploiting opportunities, and there's a consistent system that the characters are designed around, especially when it comes to rounding down their playstyles involving their final skills. Though not mandatory to use, this system flows accordingly with the mechanic of swapping Personas, allowing the protagonist to have an edge in battle in spite of the limitations, while also fleshing out his Persona. Though not optional and the rules can be broken if not completely ignored, this system allows to better understand the party members' playstyles and the thought process behind them.
Certain rules are as follows:
* Party members have 3 passive and 5 active skills to ensure that their skill pool isn't overwhelming to use.
* The purpose of the 5 skills cannot clash with one-another and each has a specific purpose, ensuring that any slot doesn't go to waste.
* The main 4 skills revolve around the Persona's playstyle in combat. Usually offensive, healing and instant support skills.
* The main 4 skills may be split into two groups: one that can be used instantly and with ease, while another is a more risky maneuver that cannot be summoned as easy, either because it has disadvantages in combat or because it's costly, and so on.
* The 5th skill is a Support skill that makes it easier for the party member to perform certain actions in combat by making up for their disadvantages; whether it be that it allows them to perform emergency, situational skills or stick to primary as much as possible. If not, it allows them to stick to the. Usually a -kaja or -kunda skill: skills that are timer-based and weak, but with guaranteed effects.
* The 6th skill, a passive, directly complements the 5th skill one way or another. Usually limited, situational or chance-based, and can be any "Boost" skill (magic or ailment) but they always exist for the purpose of adding flexibility to the Persona's playstyle in the same fashion as the 5th skill.
* The 7th skill implies "preference" to how one wishes to use the Persona, or rather towards which playstyle they're leaning towards. Generally an "Amp" skill. Normally, the focus of this skill is the same as the 5th skill as it encourages switching gears, but that rule isn't mandatory. Candidates for preference skills can also utilize the role of the 6th skill.
* The 8th skill is an insurance skill that protects the character's weakness. For party members, that's usually an "Evade" skill.
No.1	Role 	Skills
1 	Primary 1 	All Phys & Magic skillsAll healing skillsAll ailment skillsWall/Break skillsCertain support: Charge, Concentrate, Tetrakarn, Makarakarn, Tetraja, Dekaja, Dekunda
2 	Primary 2 	All Phys & Magic skillsAll healing skillsAll ailment skillsWall/Break skillsCertain support: Charge, Concentrate, Tetrakarn, Makarakarn, Tetraja, Dekaja, Dekunda
3 	Emergency 1	All Phys & Magic skillsAll healing skillsAll ailment skillsWall/Break skillsCertain support: Charge, Concentrate, Tetrakarn, Makarakarn, Tetraja, Dekaja, Dekunda
4 	Emergency 2	All Phys & Magic skillsAll healing skillsAll ailment skillsWall/Break skillsCertain support: Charge, Concentrate, Tetrakarn, Makarakarn, Tetraja, Dekaja, Dekunda
5 	Complement 	Tarukaja, Rakukaja, Sukukaja, Tarunda, Rakunda, Sukunda, Rebellion, Heat Riser, Debilitate, etc.
6 	Efficiency 	Attack Master, Defense Master, Speed Master, Auto-Mataru, Auto-Maraku, Auto-Masuku, Boost skills, Apt Pupil, Trigger Happy, Regenerate 1, Invigorate 1Sharp Student, Firm Stance, Life Bonus, Mana Bonus, Arms Master, Spell Master, Ambient Aid, Climate Decorum, Adverse Resolve, Fortified Moxy, Pressing Stance, Touch n' Go, Soul Touch, Soul Chain, Growth 1, Life Aid, Money Boost
7 	Preference 	Amp skills, Counter, Fortify Spirit, Unshaken Will, Divine Grace
8 	Insurance 	Dodge, Evade, Resist, Null, Repel, Drain Element, Ali Dance, Angelic Grace, Endure, Enduring Soul, Survival Trick
===Skill Expression===
The protagonist has access to many skills, some of which are exclusive to the protagonist.
Should he rely on his party members' abilities, it is recommended to consider using Wall skills during early game in order to protect their weaknesses:
Skill 	For 	Note
Fire Wall	Yusuke Kitagawa	Yusuke may rely on evasion from Sukukaja to cover his weakness. Albeit it has an emphasis on offense rather than defense in terms of how Yusuke uses it.
Ice Wall 	Ann Takamaki 	Ice Wall is highly recommended for Ann as her evasion and defenses are all very low. Although she can punish Burned enemies with extra damage should they do 1 More combos, it is risky for Ann.
Elec Wall	Morgana 	Morgana has an emphasis on covering for weaknesses for both himself and the party's by using his high evasion and Masukunda. Albeit luck-based, it is effective against minimizing weakness damage and 1 More combos as much as possible.
Wind Wall	Ryuji Sakamoto 	Normally Ryuji should be able to endure weaknesses and combos due to his bulky nature, but it is important to add that he'll take over 3 times the normal damage from the attack should his weakness be exploited and he's followed up again with a 1 More.
Psy Wall 	Makoto Niijima 	Makoto, albeit evasive, has no other means to counter Psy attacks, including Technical damage from mental ailments. Weakness damage pierces and overwhelms the effects of of Rakukaja.
Nuke Wall	Haru Okumura 	Nuke Wall is only obtainable in Persona 5. Haru may be forced to protect herself with Makarakarn, but otherwise can cover for other allies' weaknesses using the shield.
Timer-based buffs, though giving a straightforward stat boost, can be used tactically to give the party flexibility in terms of how they act in combat. Party-based buffs allow for advantages in using skills that are disadvantageous without them, debuffs allow the user to stick to using skills while preventing them from switching gears to an essential, but still disadvantageous state. In short, Attack-based buffs revolve around chance-based skills, Defense-based buffs interacts with substituting for support, Accuracy/Evasion is based on costly maneuvers with risky undertones.
Skill 	Coverage 	Coverage 	Explanation
Skill 	Focus 	Direction 	Explanation
Tarukaja / Matarukaja 	Risk 	Discouraging	As an offensive tactic, it justifies using weaker offensive skills with secondary benefits, such as ailments.
Rakukaja / Marakukaja 	Support 	Discouraging	Though defensive, it allows the combatant to put aside defensive tactics and switch to offense.
Sukukaja / Masukukaja 	Emergency 	Discouraging	Functions the opposite way of Tarukaja, where it justifies stronger, but more reckless skills, such as those with low accuracy or an HP cost.
Tarunda / Matarunda 	Support 	Preventive 	Prevents the combat from resorting to defensive tactics and allows them to stick to offense as usual. Aforementioned skills can be interpreted as "time wasters."
Rakunda / Marakunda 	Risk 	Preventive 	Though it allows the combatant to stick to offensive tactics, the alternative it strays away from can be interpreted as a "risky" maneuver the debuff cannot benefit from, such as insta-kill.
Sukunda / Masukunda 	Emergency 	Preventive 	Allows the combatant to stick to an offensive stance, preferably preventing them from covering up for risks that can be resolved through emergency skills: powerful abilities with strict drawbacks.
Heat Riser 	All-purpose	Discouraging	All three buffs at once, but can be controlled in any situation to give flexibility to using offensive, but otherwise disadvantageous tactics.
Debilitate 	All-purpose	Preventive 	All three debuffs at once, it gives the combatant a state of comfort regardless of which debuff is appropriate. This is in situations where regular offense is advantageous by default.
Rebellion / Revolution	Safety 	Opportunity 	Critical-based modifier. Always switches to Phys or Gun skills for the sake of Critical exploitation.
Alternatively, there are instant skills that grant the user control in terms of power and defense; it is not recommended to improvise with them the same way as with timer-based buffs. Preferably, Phys-based skills can be interpreted as "biding" skills, while Magic skills can be interpreted as "emergency" skills.
Skill 	Coverage 	Coverage 	Explanation
Skill 	Role 	Direction	Explanation
Charge 	Biding 	Offense 	Gives the combatant a controlled power boost for their next attack. Divided by Phys/Gun or Magic.
Concentrate	Emergency	Offense 	Gives the combatant a controlled power boost for their next attack. Divided by Phys/Gun or Magic.
Tetrakarn 	Biding 	Defense 	Protects an ally or self from a single enemy attack and repels it back. Divided by Phys/Gun or Magic.
Makarakarn 	Emergency	Defense 	Protects an ally or self from a single enemy attack and repels it back. Divided by Phys/Gun or Magic.
Dekaja 	 	Cleanse 	Protects self and the entire party by cleansing all buffs or debuffs from an advantageous view, preventing any inflexibility in performance. Divided based on faction targeted.
Dekunda 	 	Cleanse 	Protects self and the entire party by cleansing all buffs or debuffs from an advantageous view, preventing any inflexibility in performance. Divided based on faction targeted.
===Constructing Personas===
====General====
=====Exploiting weaknesses (Magic based)=====
To ensure weaknesses are always exploited by the protagonist alone, the protagonist will need to have at least 2 different Personas that both cover all elemental affinities: that way, the protagonist can take care of exploiting all available weaknesses with his first Persona, then switch to the second for the rest. Physical and Gun skills aren't mandatory for the purpose of exploiting weaknesses, as both already come in the form of melee and ranged attacks.
It is recommended to use two Personas with a high Magic stat, and ensure their inheritance types don't contradict (ex. two Personas of the Electric inheritance type cannot learn Wind skills, and neither Personas of Curse and Ailment type can learn Bless skills.)
This set-up also allows for room for support skills (4 per both Personas), compared to lumping all 8 elements to one Persona. If their Magic stat is high, they can also use healing skills. It is also possible to give both Personas matching support skills for the purpose of flexibility.
Rakunda and Marakunda are unique to the protagonist, so it's recommended to apply those to him if possible.
The protagonist also has access to afflicting mental ailments that other party members cannot: particularly Rage, Fear and Brainwash, and in Persona 5 Royal, Despair. It is recommended to make use of those as they grant an opening to Technical damage from Psy skills that otherwise cannot be accessed.
=====Ailments (Luck based)=====
Those Personas revolve around afflicting ailments. It is recommended to add variance according to the effects of said ailments to strategize in advance, as well as add variety in exploiting Technical damage with Psy skills.
* Confuse is recommended for farming for money off of enemies. The outcome will be higher depending on the protagonist's Luck stat.
* Dizzy is also recommended for giving all party members the opportunity to exploit Technical damage.
* Brainwash is effective against strong enemies, whether it's to have their support skills passed to the player party or to have the enemies deal damage and exploit their own weaknesses.
**It is also an effective counter against Charge/Concentrate (by afflicting the charged enemies) and Tetrakarn/Makarakarn.
* Despair blocks enemies from acting before instantly killing them 3 turns later.
* Fear, if followed by Ghastly Wail, instantly kills all afflicted enemies.
As the set-up is luck-based, it is also recommended to have the Persona use Lucky Punch and Miracle Punch to focus on Downing enemies. It is also recommended to put down Insta-Kill skills, such as Mudo and Hama. If the Persona has Adverse Resolve, such as if it was inherited from Arsène, this can be useful as a last resort in enemy ambushes.
Additionally, the high Luck stat brings miscellaneous effects for the party, including extorting enemies for more money in negotiation.
=====Yoshitsune set-up=====
Yoshitsune can be set-up to be deadly in battle as not only does he have a strong signature Physical attack Hassou Tobi, he also has 4 resistances (3 of which block or reflect) and no weaknesses. With 7 remaining elements, Yoshitsune's remaining skill slots can be used to manually add the remaining resistances via Passive skills.
The only downfall to this strategy are that Yoshitsune cannot deal with enemies that block, repel or absorb Physical skills. There are also no skills that let Personas resist Gun, and Almighty attacks ignore resistances altogether.
====Based on Party Arrangements====
=====With Morgana=====
The protagonist is directly able to support Morgana's ability to land Critical hits with Lucky Punch: not only can he learn Sukukaja and Sukunda, he's the only party member that can learn Rebellion: enhancing Morgana with either will increase his chances of landing a Critical.
Although Morgana can learn Recarm and Samarecarm to revive his allies, the protagonist is normally the only one who can revive him in turn with the same skills.
Additionally, the protagonist may support Morgana with various defensive skills, such as Tarunda, Rakukaja and even Dekaja. Making use of shields appropriately can also help.
He might also substitute to use Fire skills in the chance of burning an enemy, opening up for Technical attacks from Morgana. Stacking that with Tarukaja and possibly Rakunda will maximize Morgana's opportunity to take down the enemy, should it be necessary.
=====With Haru=====
Under normal circumstances, Haru is deficient in opportunities for dealing Technical damage with her Psy skills. The protagonist is the only party member that can learn to afflict most mental ailments: this includes Rage, Fear and Brainwash, and Persona 5 Royal expands that with Despair. Confuse is already learnable by certain party members in both games.
Some of Haru's innate abilities are also hard to be imitated by the protagonist, as they cannot be learned via skill cards, but rather can only be learned and passed down by specific Personas: in Persona 5, these include Tetrakarn and Makarakarn, whereas in Royal, some are Amrita Drop and Amrita Shower.
==Base Stats==
===Persona 5 / Royal===
Note: These are the protagonist's base stats for Level 99.
===Persona 5 Strikers===
====Combo Attacks====
Button input	Effect
(S6) 	A chain of 6 knife attacks.
(C2) 	An upward leap combined with an upward slash. Can be comboed into air attacks. (Phantom Barrage)
(C3) 	A sharp stab attack. Press again for an additional Persona attack (C3~2).*
(C4) 	Summon Persona for a combo finisher.*
(C5) 	A sweeping slash that may flinch enemies. (Phantom Barrage)
(C6) 	A massive spinning slash. (Wild Rush) Press again for an additional Persona attack (C6~2).*
or midair 	Gunshot. (Phantom Barrage)
==Equipment==
===Persona 5 / Royal===
====Melee Weapons====
<tabber>
Persona 5=
Weapon 	Attack	Accuracy	Effect 	Price 	Location
Rebel Knife 	42 	96 	- 	- 	Default
Black Kogatana 	50 	95 	Transmutate 	¥1,000 	Yongen-Jaya - Yumenoshima Second-hand ShopChest - Kaneshiro's Palace, Banker PassagewayChest - Okumura's Palace, Export LineChest - Shido's Palace, Entrance HallLocked chest - Mementos, Path of AkzeriyyuthTanaka's Shady Commodities (Dark Rank)
Blizz Dagger 	56 	90 	+Freeze (low) 	¥2,800 	UntouchableChest - Mementos, Path of Qimranut
Silver Dagger 	58 	96 	- 	- 	Chest - Kamoshida's Palace, Old Castle 1F, West Building 1F
Kukri 	68 	96 	- 	¥3,600 	Untouchable
Athame 	82 	96 	- 	¥9,400 	Untouchable, (Madarame's Palace)
Igniter 	90 	92 	+Burn (low) 	¥11,600	Untouchable, (Madarame's Palace)
Skinning Knife 	102 	96 	- 	¥11,800	Untouchable, (Kaneshiro's Palace)
Kopis 	122 	99 	- 	¥15,000	Untouchable, (Kaneshiro's Palace)
Killing Scalpel 	130 	96 	- 	¥16,000	Untouchable, (Futaba's Palace)
Arsene's Cane 	130 	92 	+Random Ailment (low) 	- 	Electric Chair Execution - Arsene
Quality Kopis 	140 	98 	- 	¥21,000	Untouchable, (Futaba's Palace)
Pro Skinning Knife 	154 	96 	- 	¥21,600	Chest - Mementos, AkzeriyyuthUntouchable, (Okumura's Palace)
Dirk 	170 	98 	- 	¥26,400	Untouchable, (Okumura's Palace)
Parrying Dagger 	184 	96 	Ag+2 	¥28,800	Untouchable, (Niijima's Palace)Chest - Niijima's Palace, Staff Passageway (Dice Game access)
Machete 	204 	98 	- 	¥30,400	Untouchable, (Niijima's Palace)
Baselard 	218 	96 	- 	¥32,000	Untouchable, (Shido's Palace)Chest - Mementos, Path of Sheriruth
Frenzy Dagger 	232 	92 	+Rage (high) 	¥35,200	Untouchable, (Shido's Palace)
Pro Parrying Dagger	252 	96 	En+2/Ag+2 	¥40,000	Untouchable (12/22)
Misericorde 	280 	98 	- 	¥44,600	Untouchable (12/22)
Paradise Lost 	290 	92 	+Reduce Curse dmg (high)	- 	Electric Chair Execution - Satanael
|-|
Persona 5 Royal=
Weapon 	Attack	Accuracy	Effect 	Price 	Location
Rebel Knife 	38 	96 	- 	- 	Default
Black Kogatana 	50 	95 	A sword that possesses the power to transmutate.	¥1,00030 Flowers	Yongen-Jaya - Yumenoshima Secondhand ShopTanaka's Shady Commodities (Dark Rank)Jose's Shop (6/6 - )Chest - Kaneshiro's Palace: Laundering OfficeChest – Niijima's Palace: House of DarknessChest – Shido's Palace: Entrance HallLocked Chest - Mementos - Path of KaitulLocked Chest - Mementos, Path of Sheriruth
Blizz Dagger 	52 	96 	Low Freeze 	¥2,500 	Untouchable (Kamoshida's Palace)
Silver Dagger 	58 	98 	- 	¥3,600 	Chest - Kamoshida's Palace: Old Castle 1F, West Building 1F
Kukri 	62 	98 	- 	¥3,800 	Untouchable (Kamoshida's Palace)
Igniter 	72 	96 	Low Burn 	¥8,800 	Untouchable (Madarame's Palace)
Athame 	90 	98 	- 	¥9,700 	Untouchable (Madarame's Palace)
Stun Dagger 	102 	96 	Low Shock 	¥12,900 	Untouchable (Kaneshiro's Palace)
Skinning Knife 	122 	98 	- 	¥14,900 	Untouchable (Kaneshiro's Palace)
Arsène's Cane 	130 	92 	Low Random Ailment 	- 	Electric Chair Execution - Arsène
Killing Scalpel 	130 	96 	Low Fear 	¥17,700 	Untouchable (Futaba's Palace)
Kopis 	140 	98 	- 	¥19,900 	Untouchable (Futaba's Palace)
Helper Knife 	148 	98 	Ma+3 	- 	Locked chest – Futaba's Palace: Chamber of Sanctuary 2F
The Great Thief Stick	150 	92 	Med Random Ailment 	- 	Electric Chair Execution – Arsène (fusion alarm)
Mega Knife 	154 	96 	Low Confuse 	¥23,100 	Untouchable (Okumura's Palace)
Pro Skinning Knife 	170 	98 	- 	¥25,700 	Untouchable (Okumura's Palace)
Parrying Dagger 	184 	96 	Ag+2 	¥29,300 	Untouchable (Niijima's Palace)
Machete 	204 	98 	- 	¥32,200 	Untouchable (Niijima's Palace)
Royal Dagger 	210 	98 	Lu+5 	- 	Locked chest – Niijima's Palace: High Limit Lobby
Frenzy Dagger 	218 	96 	High Rage 	¥36,600 	Untouchable (Shido's Palace)
Baselard 	238 	98 	- 	¥39,800 	Untouchable (Shido's Palace)
Pro Parrying Dagger 	252 	96 	En+2 / Ag+2 	¥44,400 	Untouchable (12/22)
Misericorde 	280 	98 	- 	¥48,200 	Untouchable (12/22)
Plasma Knife 	296 	96 	Low Shock 	¥54,400 	Untouchable (1/9)
Punish Dagger 	316 	98 	- 	¥59,100 	Untouchable (1/9)
Paradise Lost 	325 	92 	High Curse dmg reduction chances 	- 	Electric Chair Execution - Satanael
Paradise Lost R 	340 	98 	High Curse dmg reduction chances 	- 	Electric Chair Execution - Satanael (fusion alarm)
</tabber>
====Ranged Weapons====
* ↳ (P5) - Ranged weapons marked with this symbol are a customization of unmarked weapon above.
<tabber>
Persona 5=
Weapon 	Attack	Accuracy	Rounds	Effect 	Price 	Location
Model Gun 	10 	95 	6 	Transmutate 	¥1,000 	Trade a Mossy Mothman with Covetous Man in Akihabara (first 5 times only)Chest - Kaneshiro's Palace, Vault: 1FChest - Okumura's Palace, BarracksChest - Niijima's Palace, House of DarknessLocked chest - Path of SheriruthTanaka's Shady Commodities (Chaos Rank)
Tkachev 	66 	88 	8 	- 	¥1,400 	DefaultUntouchable
↳Tkachev II 	100 	88 	8 	- 	¥4,200 	Customize Tkachev
↳Tkachev HP 	102 	94 	8 	- 	¥5,000 	Customize Tkachev
Governance 	76 	96 	8 	- 	¥3,000 	Untouchable
↳Governance HP 	148 	88 	8 	- 	¥8,400 	Customize Governance
Makaronov 	112 	92 	8 	- 	¥10,200	Untouchable, (Madarame's Palace)
↳Makaronov II 	124 	88 	8 	- 	¥7,400 	Customize Makaronov
↳Makaronov SP 	150 	86 	6 	+Fear (low) 	¥11,600	Customize Makaronov
Riot Police 	120 	96 	8 	- 	¥12,800	Untouchable, (Madarame's Palace)
↳Riot Police SP	164 	86 	6 	+Confuse (low)	¥13,000	Customize Riot Police
Compact 	140 	92 	8 	- 	¥16,000	Untouchable, (Kaneshiro's Palace)
↳Compact HP 	184 	84 	8 	- 	¥11,800	Customize Compact
Sand Hawk 	148 	96 	8 	- 	¥19,200	Untouchable, (Kaneshiro's Palace)
↳Sand Hawk II 	198 	92 	8 	- 	¥15,000	Customize Sand Hawk
Eliminator 	154 	88 	8 	- 	¥20,200	Untouchable, (Futaba's Palace)
Karura 	176 	96 	8 	- 	¥25,600	Untouchable, (Futaba's Palace)
↳Karura II 	224 	96 	8 	- 	¥18,400	Customize Karura
Assassin 	184 	88 	8 	- 	¥26,400	Untouchable, (Okumura's Palace)
↳Assassin SP 	190 	96 	6 	+Despair (low)	¥15,000	Customize Assassin
Crimson Gun 	208 	96 	8 	- 	¥32,000	Untouchable, (Okumura's Palace)
↳Crimson Gun HP	266 	80 	8 	- 	¥20,800	Customize Crimson Gun
Sleeper 	214 	88 	8 	- 	¥32,600	Untouchable, (Niijima's Palace)
↳Sleeper SP 	288 	86 	6 	+Sleep (med) 	¥25,000	Customize Sleeper
From Heaven 	236 	92 	8 	- 	¥33,600	Untouchable, (Niijima's Palace)
↳From Heaven II	242 	96 	8 	- 	¥20,600	Customize From Heaven
Gravity Gun 	272 	94 	8 	+Despair (med)	¥39,400	Untouchable, (Shido's Palace)
↳Gravity Gun HP	368 	84 	8 	- 	¥27,400	Customize Gravity Gun
Cocytus 	280 	98 	8 	- 	¥44,800	Untouchable, (Shido's Palace)
↳Cocytus SP 	310 	86 	6 	+Freeze (med) 	¥27,600	Customize Cocytus
Medusan 	286 	90 	8 	- 	¥45,000	Untouchable (12/22)
↳Medusan II 	330 	90 	8 	- 	¥27,600	Customize Medusan
R.I.Pistol 	314 	94 	8 	+Sleep (med) 	¥45,200	Untouchable (12/22)
↳R.I.Pistol II 	340 	98 	8 	+Sleep (high) 	¥28,400	Customize R.I.Pistol
Nataraja 	360 	94 	8 	All stats +5 	- 	Electric Chair Execution - Metatron
Tyrant Pistol 	390 	98 	8 	Ma +10 	- 	Electric Chair Execution - Lucifer
|-|
Persona 5 Royal=
Weapon 	Attack	Accuracy	Rounds	Effect 	Price 	Location
Model Gun 	10 	95 	6 	A model gun that possesses the power to transmutate.	¥1,00030 Flowers	Tanaka's Shady Commodities (Chaos Rank)Jose's Shop (6/6 - )Trade Exorcism Water to Trader Sakai in Kichijoji (8/7 - 8/13)Trade a Mossy Mothman in Akihabara (first 6 times only)Chest - Kaneshiro's Palace: Vault: 1F Chest – Okumura's Palace: Export LineChest - Niijima's Palace, Staff-Only AreaLocked chest - Path of Adyeshach
Tkachev 	50 	92 	8 	- 	- 	Default
Governance 	60 	90 	8 	- 	¥4,000 	Untouchable, (Kamoshida's Palace)
Makaronov 	96 	85 	8 	- 	¥10,200 	Untouchable, (Madarame's Palace)
Riot Police 	104 	85 	8 	- 	- 	Hanged Confidant Rank 1
Sand Hawk 	120 	85 	8 	- 	¥15,000 	Untouchable, (Kaneshiro's Palace)
Eliminator 	150 	85 	8 	- 	¥20,400 	Untouchable, (Futaba's Palace)
Crimson Gun 	180 	85 	8 	- 	¥27,000 	Untouchable, (Okumura's Palace)
From Heaven 	210 	85 	8 	- 	¥34,000 	Untouchable, (Niijima's Palace)
Cocytus 	240 	85 	8 	- 	¥42,000 	Untouchable, (Shido's Palace)
R.I.Pistol 	280 	85 	8 	- 	¥51,200 	Untouchable (12/22)
Jig 227 	320 	85 	8 	- 	¥61,600 	Untouchable, (1/9)
Nataraja 	330 	85 	8 	All stats +5 	- 	Electric Chair Execution - Metatron
Nataraja EX 	350 	85 	8 	All stats +6 	- 	Electric Chair Execution - Metatron (fusion alarm)
Tyrant Pistol 	350 	85 	8 	Ma+10 	- 	Electric Chair Execution - Lucifer
Tyrant Pistol EX	370 	85 	8 	Ma+15 	- 	Electric Chair Execution - Lucifer (fusion alarm)
 	 	85 	 	 	 	
</tabber>
====Armor====
List does not include dirty/sooty armor.
<tabber>
Persona 5=
Name 	Defense	Evasion	Effect 	For 	Price 	Location
Dark Undershirt 	22 	6 	- 	Males 	- 	Protagonist default
Print T-Shirt 	21 	8 	- 	Males 	- 	Ryuji default
Gold Breastplate 	26 	4 	- 	Males 	- 	Locked chest - Kamoshida's Palace, Old Castle 2F, Central Hall
Padded Shirt 	27 	4 	En+2 	Unisex	¥2,400 	Untouchable
Shoulder Pads 	30 	6 	Ag+2 	Males 	¥2,400 	Untouchable
Lynx Camo Vest 	36 	5 	+Resist Sleep 	Unisex	¥4,400 	Untouchable
Burntech 	40 	7 	+Resist Freeze 	Males 	¥4,600 	Untouchable
Ancient Shirt 	43 	8 	En+3 	Unisex	- 	Wash Grimy Gear
Pauldrons 	48 	11 	Ag+3 	Males 	- 	Wash Grimy Gear
Black Robe 	50 	2 	Transmutate 	Males 	¥500 	Tanaka's Shady Commodities (Chaos Rank)Chest - Futaba's Palace
Worn Chainmail 	50 	9 	- 	Unisex	- 	Wash Soiled Armor
Dress Shirt 	54 	12 	- 	Males 	- 	Yusuke Default
Old Blouse 	56 	12 	+Resist Burn 	Males 	- 	Wash Soiled Armor
Chain Vest 	57 	5 	- 	Unisex	¥8,800 	Chest - Mementos, Path of QimranutUntouchable, (Madarame's Palace)
Survival Vest 	64 	7 	En+1 	Males 	¥9,400 	Chest - Mementos, Path of AiyatsbusUntouchable, (Madarame's Palace)
Austere Haori 	65 	6 	+Resist Dizzy 	Unisex	¥12,200 	Untouchable, (Madarame's Palace)
Elegant Shirt 	72 	9 	- 	Unisex	- 	Wash Acrylic-coated Gear
Cosmic Undies 	74 	8 	+Resist Confuse 	Males 	¥12,800 	Untouchable, (Madarame's Palace)
Army Vest 	77 	6 	St+1 	Unisex	¥12,400 	Locked chest - Mementos, Path of QimranutLocked chest - Mementos, Path of AiyatsbusChest - Mementos, Path of ChemdahUntouchable, (Kaneshiro's Palace)
Pollock Vest 	81 	10 	+Resist Fear 	Unisex	- 	Wash Paint-flecked Armor
Okamoto Vest 	82 	12 	En+2 	Males 	- 	Wash Acrylic-coated Gear
Athletic Shirt 	88 	8 	Ag+1 	Males 	¥13,000 	Locked chest - Mementos, Path of QimranutLocked chest - Mementos, Path of AiyatsbusChest - Mementos, Path of ChemdahUntouchable, (Kaneshiro's Palace)
Reckless Vest 	89 	7 	+Resist Fear 	Unisex	¥17,000 	Untouchable, (Kaneshiro's Palace)
Gaudy Undies 	93 	13 	+Resist Confuse 	Males 	- 	Wash Paint-flecked Armor
Gilded Vest 	94 	10 	St+2 	Unisex	- 	Wash Tarnished Gear
Papal Robes 	100 	7 	+Evade Bless (low) 	Unisex	¥17,800 	Locked chest - Mementos, Path of ChemdahUntouchable, (Futaba's Palace)
Saint's Tunic 	102 	9 	+Resist Rage 	Males 	¥17,600 	Madarame's Palace Locked chestUntouchable, (Kaneshiro's Palace)
Nouveau Riche Shirt	108 	13 	Ag+3 	Males 	- 	Wash Tarnished Gear
Bookkeeper Wrap 	108 	11 	Ag+3 	Unisex	- 	Wash Gold-tainted Armor
Hope Shirt 	112 	8 	+Resist Despair 	Unisex	¥23,200 	Untouchable, (Futaba's Palace)
Plate Vest 	114 	9 	+Reduce Nuke dmg (low) 	Males 	¥18,600 	Chest - Mementos, Path of KaitulUntouchable, (Futaba's Palace)
Pyramid Jacket 	119 	11 	+30 HP 	Unisex	- 	Wash Dust-crusted Gear
Black Jacket 	120 	12 	Prevents insta-kill from Curse	Males 	- 	Electric Chair Execution - Hell Biker
Brigandine 	124 	8 	- 	Unisex	¥23,800 	Locked chest - Mementos, Path of KaitulChest - Mementos, Path of AkzeriyyuthUntouchable (Okumura's Palace)
Patron Undies 	124 	14 	Lu+5 	Males 	- 	Wash Gold-tainted Armor
Retention Vest 	128 	10 	+Resist Forget 	Males 	¥24,000 	Untouchable, (Futaba's Palace)Locked chest - Futaba's Palace, Chamber of Sanctuary
Royal Haori 	132 	12 	+Resist Dizzy 	Unisex	- 	Wash Timeworn Armor
Dieting Wrap 	137 	8 	+Resist Hunger 	Unisex	¥29,400 	Untouchable, (Okumura's Palace)
Vest of the Dead 	137 	14 	- 	Males 	- 	Wash Dust-crusted Gear
King Frost Cape 	140 	16 	+Reduce Ice dmg (high) 	Unisex	- 	Electric Chair Execution - King Frost
Gigas Vest 	142 	10 	- 	Males 	¥24,800 	Chest - Mementos, Path of AkzeriyyuthUntouchable, (Okumura's Palace)
Ghillie Vest 	149 	8 	+Evade Physical (low) 	Unisex	¥32,000 	Locked chest - Mementos, Path of AkzeriyyuthUntouchable, (Niijima's Palace)Chest - Niijima's Palace, Slot Room main floor
Sand Gown 	152 	16 	+30 HP 	Males 	- 	Wash Timeworn Armor
Mythril Vest 	158 	11 	+Resist Burn 	Males 	¥30,600 	Untouchable, (Okumura's Palace)
Weird Wrap 	160 	20 	+Null Fear 	Unisex	- 	Complete the "Shady Deal in the Shadows" request
Akashic Shirt 	161 	13 	+Resist Forget 	Unisex	- 	Wash Fragmented Armor
Space Suit 	162 	12 	- 	Unisex	- 	Wash Spyware-laden Gear
Egoist Shirt 	167 	9 	+Resist Brainwash 	Unisex	¥33,800 	Untouchable, (Niijima's Palace)
Formal Shirt 	168 	23 	- 	Males 	- 	Akechi Default
Fluted Guard 	172 	11 	Ag+3 	Males 	¥33,400 	Locked chest - Mementos, Path of AkzeriyyuthChest - Mementos, Path of AdyeshachUntouchable, (Niijima's Palace)
Unyielding Vest 	173 	13 	Lu+5 	Unisex	- 	Wash Seedy Gear
Official's Robe 	178 	18 	+Evade Curse (high) 	Males 	- 	Electric Chair Execution - Okuninushi
Life Jacket 	179 	9 	+20 HP 	Unisex	- 	Locked chest - Shido's Palace, Pool DeckLocked chest - Mementos, Path of AdyeshachChest - Mementos, Path of SheriruthUntouchable, (Shido's Palace)
Moon Man Vest 	185 	17 	- 	Males 	- 	Wash Fragmented Armor
UFO Vest 	187 	16 	- 	Males 	- 	Wash Spyware-laden Gear
Brave Waistcoat 	192 	12 	+Resist Fear 	Males 	¥35,200 	Untouchable, (Niijima's Palace)
Gambler Shirt 	193 	14 	+Resist Despair 	Unisex	- 	Wash Smokestained Armor
Best Vest 	194 	10 	- 	Unisex	¥40,400 	Untouchable, (Shido's Palace)
Gambler Guard 	201 	17 	+Evade Physical (low) 	Males 	- 	Wash Seedy Gear
Silver Vest 	206 	11 	- 	Unisex	¥44,200 	Locked chest - Mementos, Path of SheriruthUntouchable (12/22)
Kaiser Vest 	206 	12 	- 	Males 	¥36,800 	Chest - Mementos, Path of SheriruthUntouchable, (Shido's Palace)
Magellan Robe 	206 	14 	- 	Unisex	- 	Wash Corrupt Gear
Black Wing Robe 	220 	20 	+Reduce Nuke dmg (med) 	Unisex	- 	Electric Chair Execution - Yatagarasu
Steel Chef Vest 	223 	15 	+Resist Burn 	Unisex	- 	Wash Classified Armor
Lucky Waistcoat 	223 	18 	+Resist Fear 	Males 	- 	Wash Smokestained Armor
Fireman Happi 	224 	13 	+Resist Burn 	Males 	¥42,200 	Untouchable, (Shido's Palace)
Soul Vest 	230 	12 	+20 SP 	Unisex	10,000 points¥49,600	Reward at Ichigaya fishing pondUntouchable (12/22)
Silver Vest+ 	236 	16 	- 	Unisex	- 	Wash Desecrated Gear
Luxurious Vest 	238 	18 	- 	Males 	- 	Wash Corrupt Gear
Karna's Robe 	238 	14 	+Reduce Physical dmg (low) 	Males 	- 	Locked chest - Mementos, Path of SheriruthUntouchable (12/22)
Empathy Cape 	246 	12 	+50 SP 	Unisex	- 	Chest - Qliphoth World, Path to the Holy Grail
Lucifer Guard 	250 	10 	+Reduce Magic dmg (high) 	Unisex	- 	Electric Chair Execution - Messiah
Captain's Vest 	258 	19 	- 	Males 	- 	Wash Classified Armor
Soul Vest+ 	263 	16 	+40 SP 	Unisex	- 	Wash Unholy Armor
Demon's Jacket 	266 	15 	St+3 	Males 	¥51,600 	Untouchable (12/22)
Tantric Oath 	272 	18 	+Reduce Magic dmg (high) 	Males 	- 	Electric Chair Execution - Satan
Karna's Robe+ 	273 	20 	+Reduce Physical dmg (med) 	Males 	- 	Wash Desecrated Gear
Over Guard 	284 	15 	- 	Males 	- 	Chest - Qliphoth World, Path to the Holy Grail
Immortal Vest 	304 	16 	+30 HP 	Males 	- 	Complete the request "The Head Honcho of Showbiz."
Demon's Jacket+ 	304 	21 	St+5 	Males 	- 	Wash Unholy Armor
|-|
Persona 5 Royal=
Name 	Defense	Evasion	Effect 	For 	Price 	Location
Dark Undershirt 	22 	6 	- 	Males 	- 	Protagonist default
Print T-Shirt 	21 	8 	- 	Males 	- 	Ryuji default
Lynx Camo Vest 	28 	4 	+Resist Sleep 	Unisex	¥2,400 	Untouchable (Kamoshida's Palace)
Shoulder Pads 	40 	6 	- 	Males 	¥4,600 	Untouchable (Kamoshida's Palace)
Black Robe 	50 	2 	A black robe with the power to transmutate.	Males 	¥5006,000 points	Trade Yakisoba Pan to Trader Sakai in Kichijoji (6/26 - 7/2)Tanaka's Shady Commodities (Black Rank)Prize at Ichigaya fishing pondChest – Futaba's Palace: Chamber of Sanctuary 1FChest - Shido's Palace: Entrance Hall
Dress Shirt 	54 	12 	- 	Males 	- 	Yusuke default
Nightwatch Armor 	55 	7 	+Resist Sleep 	Males 	- 	Locked Chest – Kamoshida's Palace: Old Castle 1F, Central Hall 2F
Old Pajamas 	57 	15 	+Resist Sleep 	Unisex	- 	Wash Sooty Ghastly Gear
Amulet Shirt 	58 	5 	+Evade Curse (low) 	Unisex	¥8,400 	Untouchable (Madarame's Palace)
Old Duke's Coat 	64 	6 	+10 HP 	Males 	- 	Wash Sooty Heavy Armor
Saint's Tunic 	64 	7 	+Resist Rage 	Males 	¥9,500 	Untouchable (Madarame's Palace)
Succubus Pajamas 	68 	15 	+Null Sleep 	Unisex	- 	Wash Sooty Ghastly Gear
Survival Vest 	74 	8 	- 	Males 	¥10,500 	Untouchable (Madarame's Palace)
Duke's Coat 	75 	6 	+30 HP 	Males 	- 	Wash Sooty Heavy Armor
Night Shift Haori 	79 	6 	+Resist Sleep 	Unisex	¥12,300 	Untouchable (Kaneshiro's Palace)
Zen Outfit 	86 	12 	Ag+3 	Unisex	- 	Locked Chest - Madarame's Palace: Main Treasure Hall
Cosmic Undies 	88 	8 	+Resist Confuse 	Males 	¥13,900 	Untouchable (Kaneshiro's Palace)
Old Ghastly Dress 	94 	7 	+Reduce Physical dmg (low) 	Males 	- 	Wash Sooty YorishiroClothing Grab Bag (Madarame's Palace post-deadline)
Papal Robes 	102 	7 	+Evade Bless (low) 	Unisex	¥16,900 	Untouchable (Futaba's Palace)
Athletic Shirt 	108 	9 	- 	Males 	¥16,200 	Untouchable (Kaneshiro's Palace)
Shikigami Dress 	110 	7 	+Reduce Physical dmg (med) 	Males 	- 	Wash Sooty Yorishiro
Mandala Vest 	112 	9 	+Reduce Curse dmg (low) 	Males 	¥19,100 	Untouchable (Futaba's Palace)
Golden Vest 	114 	7 	En+3 	Unisex	- 	Locked Chest - Kaneshiro's Palace: Vault: 2F
Old Haori 	118 	8 	En+1 	Males 	- 	Wash Sooty Man's ArmorClothing Grab Bag (Kaneshiro's Palace)
Bloodied Capote 	120 	20 	Ag+3 	Males 	- 	Electric Chair Execution - Matador
Black Jacket 	210 	15 	Prevents insta-kill from Curse 	Males 	- 	Electric Chair Execution - Hell Biker
Hope Shirt 	126 	8 	+Resist Despair 	Unisex	¥22,100 	Untouchable (Futaba's Palace)
Retention Vest 	128 	10 	+Resist Forget 	Males 	¥24,000 	Untouchable (Futaba's Palace)
Bloodied Capote 	130 	20 	Ag+6 	Males 	- 	Electric Chair Execution - Matador (fusion alarm)
Army Vest 	137 	10 	- 	Males 	¥21,600 	Untouchable (Futaba's Palace)
Dishonored Haori 	140 	8 	En+5 	Males 	- 	Wash Sooty Man's Armor
Cool Vest 	142 	10 	+Resist Rage 	Males 	¥25,000 	Untouchable (Okumura's Palace)
Old Shroud 	146 	10 	+10 SP 	Males 	- 	Wash Sooty Wolf's CoatClothing Grab Bag (Futaba's Palace)
Rune Vest 	153 	8 	+Evade Curse (low) 	Unisex	¥28,100 	Untouchable (Niijima's Palace)
Weird Wrap 	160 	20 	+Null Fear 	Unisex	- 	Complete the request, "Shady Deal in the Shadows"
Formal Shirt 	168 	23 	- 	Males 	- 	Akechi default
Gigas Vest 	168 	12 	- 	Males 	¥27,900 	Untouchable (Okumura's Palace)
Fairy Knight Armor 	170 	15 	Ma+4 	Males 	- 	Electric Chair Execution - Tam Lin
Royal Holy Shroud 	171 	10 	+30 SP 	Unisex	- 	Wash Sooty Wolf's Coat
Austere Haori 	172 	11 	+Resist Dizzy 	Males 	¥31,700 	Untouchable (Okumura's Palace)
Space Suit 	172 	8 	- 	Unisex	- 	Locked Chest – Okumura's Palace: Weapon Production
Old Ghillie Vest 	174 	11 	+Repel Physical (low) 	Males 	- 	Wash Sooty Black ArmorClothing Grab Bag (Okumura's Palace)
Fairy Hero Armor 	180 	15 	Ma+7 	Males 	- 	Electric Chair Execution - Tam Lin (fusion alarm)
Egoist Shirt 	183 	9 	+Resist Brainwash 	Unisex	¥35,000 	Untouchable (Niijima's Palace)
Fluted Guard 	201 	13 	- 	Males 	¥35,000 	Untouchable (Niijima's Palace)
Ghillie Vest 	205 	11 	+Repel Physical (med) 	Males 	¥32,000 	Wash Sooty Black Armor
Gambler's Shirt 	206 	12 	Lu+5 	Males 	- 	Locked Chest - Niijima's Palace: House of Darkness
Fireman Happi 	206 	12 	+Resist Burn 	Males 	¥39,600 	Untouchable (Shido's Palace)
Old Vest 	206 	12 	St+1 	Males 	- 	Wash Sooty Spotted FurClothing Grab Bag (Niijima's Palace)
Akashic Shirt 	213 	11 	+Resist Forget 	Unisex	¥42,500 	Untouchable (12/22)
Dark Jacket 	225 	18 	Prevents Curse insta-kills 	Males 	- 	Electric Chair Execution - Hell Biker (fusion alarm)
Kaiser Vest 	238 	14 	- 	Males 	¥43,300 	Untouchable (Shido's Palace)
Immovable Shirt 	240 	10 	+Repel Physical (low) 	Unisex	- 	Locked Chest – Shido's Palace: Pool Deck
Demon's Jacket 	240 	14 	+Evade Bless (low) 	Males 	¥48,000 	Untouchable (12/22)
Old Primate Vest 	240 	14 	Ag+1 	Males 	- 	Wash Sooty Monkey FurClothing Grab Bag (Shido's Palace)
Leopard Print Vest 	243 	12 	St+6 	Males 	- 	Wash Sooty Spotted Fur
Black Wing Robe 	250 	20 	+Reduce Nuke dmg (med) 	Unisex	- 	Electric Chair Execution - Yatagarasu
Bodhi Haori 	251 	12 	+Resist Fear 	Unisex	¥52,200 	Untouchable (1/9)
King Frost Cape 	260 	16 	+Reduce Ice dmg (high) 	Unisex	- 	Electric Chair Execution - King Frost
Chaos Undershirt 	266 	20 	- 	Males 	- 	Akechi default (Maruki's Palace)
Black Wing Robe R 	270 	20 	+Reduce Nuke dmg (high) 	Unisex	- 	Electric Chair Execution - Yatagarasu (fusion alarm)
Immortal Vest 	274 	16 	+30 HP 	Males 	- 	Complete the request, "The Head Honcho of Showbiz."
Karna's Robe 	276 	16 	- 	Males 	¥52,400 	Untouchable (12/22)
Vest of Life 	280 	12 	+50 HP 	Unisex	- 	Chest - Qliphoth World, Path to the Holy Grail
Official's Robe 	280 	15 	+Evade Curse (high) 	Males 	- 	Electric Chair Execution - Okuninushi
King Frost Cape EX 	280 	16 	+Reduce Ice dmg (high) 	Unisex	- 	Electric Chair Execution - King Frost (fusion alarm)
Primate Vest 	282 	14 	Ag+6 	Males 	- 	Wash Sooty Monkey Fur
Shining Vest 	284 	15 	+Resist Dizzy 	Males 	¥59,000 	Untouchable (1/9)
Official's Robe R 	295 	20 	+Evade Curse (high) 	Males 	- 	Electric Chair Execution - Okuninushi (fusion alarm)
Sirius Armor 	305 	10 	+Reduce Magic dmg (high) 	Unisex	- 	Electric Chair Execution - Messiah
Old Underwear 	316 	15 	+10 HP 	Males 	- 	Wash Sooty Bolt Armor
Divine Guard 	324 	17 	- 	Males 	¥64,200 	Untouchable (1/9)
Tantric Oath 	325 	18 	+Reduce Magic dmg (high) 	Males 	- 	Electric Chair Execution - Satan
Old Black Tights 	326 	15 	Ma+1 	Males 	- 	Wash Sooty Dancer's GarbClothing Grab Bag (Maruki's Palace)
Lucky Underwear 	330 	15 	+50 HP 	Males 	- 	Wash Sooty Bolt Armor
Sirius Armor EX 	330 	10 	+Reduce Magic dmg (high) 	Unisex	- 	Electric Chair Execution - Messiah (fusion alarm)
Starry Wisdom Vest 	338 	16 	Ma+5 	Males 	- 	Locked Chest - Maruki's Palace: Counselling Room
Death's Black Tights	345 	15 	Ma+8 	Males 	- 	Wash Sooty Dancer's Garb
Tantric Oath R 	350 	18 	+Reduce Magic dmg (high) 	Males 	- 	Electric Chair Execution - Satan (fusion alarm)
</tabber>
===Persona 5 Strikers===
====Weapons====
Weapon 	Attack	Effect 	Price (¥)	Location
Rebel Knife 	44 	 	- 	Initial
Silver Dagger 	50 	 	1,600 	Sophia's Shop
Kukri 	60 	 	2,400 	Sophia's Shop
Blizz Dagger 	66 	+Freeze (low) 	- 	Chest - Shibuya Jail, Maruku City
Athame 	78 	 	4,200 	Sophia's Shop (8/2)
Igniter 	84 	+Burn (low) 	5,400 	Sophia's Shop (8/2)
Skinning Knife 	102 	 	7,400 	Sophia's Shop
Complete request, "Sophia's Weapon Shop"
Arsène's Cane S 	118 	+Random ailment (low) 	- 	Complete request, "Enduring a Slimy Hell"
Kopis 	120 	 	9,800 	Sophia's Shop
Complete request, "Sophia's Weapon Shop"
Killing Scalpel 	138 	 	13,400 	Sophia's Shop (Okinawa)
Quality Kopis 	148 	 	15,800 	Sophia's Shop (Okinawa)
Kris Dagger 	154 	Ma +2 	- 	Lock Lv 2 Chest - Okinawa Jail, Experiment Area
Parrying Dagger 	188 	Ag +2 	26,400 	Sophia's Shop
Complete request, "Sophia's Weapon Shop Redux"
Machete 	218 	 	31,200 	Sophia's Shop
Complete request, "Sophia's Weapon Shop Redux"
Pro Parrying Dagger	244 	En +2/Ag +2 	39,400 	Sophia's Shop (Yokohama, 8/28)
Misericorde 	272 	 	46,400 	Sophia's Shop (Yokohama, 8/28)
Paradise Lost S 	300 	+Reduce Curse dmg (high) 	 	Complete request, "Knocking on Death's Door"
Cocytus 	338 	+Reduce Bless/Curse dmg (high)	 	Complete request, "Painful Past+: Demiurge" on Merciless difficulty (NG+ only)
====Armor====
Name 	Defense	Price (¥)	Effect
Black Polo 	25 	- 	
Padded Shirt 	34 	1,600 	En +3
Lynx Camo Vest 	44 	2,600 	+Null Sleep
Shoulder Pads 	36 	1,800 	Ag +2
Burntech 	46 	2,800 	+Null Freeze
Chain Vest 	56 	3,200 	
Reckless Vest 	68 	4,600 	+Null Fear
Survival Vest 	58 	3,800 	En +2
Cosmic Undershirt	72 	5,200 	+Null Rage
Army Vest 	82 	6,000 	St +3
Austere Haori 	96 	8,400 	+Null Dizzy
Plate Vest 	86 	6,800 	+Reduce Nuke dmg (low)
Retention Vest 	102 	9,200 	+Null Forget
Papal Robes 	114 	12,200 	+Reduce Bless dmg (low)
Hope Shirt 	128 	15,800 	+Reduce Psy dmg (low)
Athletic Shirt 	118 	13,400 	Ag +2
Saint's Tunic 	134 	17,000 	+Null Rage
Ghillie Vest 	150 	25,200 	+Reduce Phys dmg (low)
Egoist Shirt 	170 	28,400 	+Null Brainwash
Fluted Guard 	158 	26,800 	Ag +2
Brave Waistcoat 	178 	30,000 	+Null Fear
Silver Vest 	204 	33,600 	+20 HP
Soul Vest 	230 	38,600 	+20 SP
Karna's Robe 	214 	35,600 	+Reduce Phys dmg (low)
Demon's Jacket 	240 	40,600 	St +2
Silver Vest+ 	258 	47,400 	+40 HP
Karna's Robe+ 	270 	49,400 	+Reduce Phys dmg (med)
Category:Persona 5 Party Members