Dying Curse (Priest Spell)

==Powers & Pantheons Version==
When priests cast a dying curse spell, they are avenging themselves against future death. Anyone who kills the priest, even if the priest is later resurrected, becomes the victim of a major curse with no saving throw (thus the major curse is automatically permanent). Only a wish or remove bane spell can remove this curse. (See the entry on Nephthys for the major curse spell.)
==Priest's Spell Compendium Version==
A priest casting a dying curse spell seeks to avenge a future death. Anyone who kills the priest – even if the priest is later resurrected – be­comes the victim of a major curse with no saving throw. The effects of the curse are determined ran­domly (see table). The effect is permanent until re­moved. Only a wish or remove major curse spell can remove this curse.
Notes: Granted by the Mulhorandi god Horus-Re of the Forgotten Realms setting.
 Major Curse Table
1d100 Roll	Effect
01-50 	Reduces one ability score to 3 (DM determines which randomly).
51-75 	-4 penalty to subject's attack and saving throw rolls.
76-00 	Subject is 50% likely (o drop held items (or do nothing if not an item user). Check each round.
Category:Priest Spells
Category:Spells from Powers & Pantheons
Category:Spells