The Duties of Paraelemental Clerics (EAFW)

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Paraelemental clerics may be multiclassed, but they may not be clerics of a paraelemental and any other elemental or paraelemental. They must have a Wisdom of 9 or greater, and they gain a 10% experience point bonus if their Wisdom is 16 or higher.
All races are included in the ranks of paraelemental clerics. Gith, belgoi, giants, nomadic humans, renegade-halflings, and thri-kreen are almost always shamans. Paraelemental clerics normally carry a bit of material from their paraelemental plane as a holy symbol.
Clerics of silt, sun, ana magma who are multiclassed wizards are usually defilers. This is due to the fact that the destruction of living material smoothes the way for the increase of their particular paraelement. The drying of the earth causes it to fracture, and this allows the fiery magma to make its way to the surface. Silt is held in check by the root systems of plants and trees, and so green things are obstacles for the creeping Sea of Silt; and the destruction of trees clears away their shade, as well as the interfering gases that block the sun's rays.
The clerics of rain are the only paraelemental clerics opposed to the defilers and to the other paraelements. They know that the destruction of the forests and jungles of the south will eventually end the ancient cycles of evaporation and condensation. For this reason, rain  clerics/defilers should be almost nonexistent. Any evil rain clerics should only be run as NPCs. If the DM does permit a PC to choose a rain cleric/defiler, there should be a very good explanation for the obvious conflict of interest 
==Paraelemental Clerics as PCs==
Paraelemental clerics are most suited for use as NPCs. If the DM wants to allow a player to take on the role of a paraelemental cleric he may do so, but the character should have a detailed history and explanation as to why he would turn to the obscure paraelementals rather than the better known earth, air, fire, and water spirits.