146857-what-about-runing-ilvl-restrictionssuggestions

== Content ==
			
As runes are important part of gearing for cap lvl, it might be useful to calculate/show/check overall runes levels/powers.
For sure, system is not perfect and as it should not restrict creativity in runing for different classes and roles (and you really can screw up youself), but at least it will hint players to put their runes into their newly acquired items and not go stripped into first available veteran dungeon/raid.
Runes power can be easily calculated. Basic rune level defines its power/usefulness. Set rune gives 1/2 steps of appropriate set and set power can be calculated, as game designers already made some set up for set bonuses power.
Indicator for runes power can be added to the one showing item levels.	
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i don't think that this is really needed... somewhere it has to stop ppl constantly get told what to aqcuire before doing content... ilv 70 is suggested in content finder and that's okay... it's hard but okay. runes make it just easier
 
anyways: how do you wanna calculate usefulnes?got an random engi fully runed with devastation set in a dungeon once... he barely managed to do more dps than the tank. If runed with striker he prob would've out dpsed my stalker at this time... would mean that every rune set need a new evaluation for every class i guess?
			
				
	Edited November 12, 2015 by Rastrum	
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As I said, you CAN screw up badly regardless of how close the system watches you. I know for sure my DPS on engineer was boosted by AMP/ability respec by 10%. No single rune change, but great output change. I know a player who never tiered abilities up to 50, because said player didn't simply knew it's possible.
Your 70 lvl gear can have high runes in it. Even if you don't reroll slots, but open them, even for blue gear, you get more than double stats (each item has 3 slots for 200 rating each). If you have purple gear, you have 1 slot more per item. And if you dare to reroll slots for multi-hit, you can make like 40% multi-hit chance even on green high runes.
 
New evaluation for every class is great idea, but it really limits creativity and self-service for players. After all, there are guides for every class somewhere in internet. And currently raid-geared medic can easily tank dungeons with just a bit of help from others and moderate healer on his back. But you know what? People should be encouraged to rune at least something. More stats, even not top-tier, are always better than nothing.	
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I don't think a restriction should be put in place. I've run with unruned players who know what they are doing and they did fine.
 
But a nice little meter showing you how many runes you have slotted in the group finder would probably help loads. It could show red if you are blow 75%, yellow if you are 75-100%, and green if you are 100%. Could maybe be purple if you've added slots :)	
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