135386-devs-things-i-would-like-to-know-for-fun

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There are some questions that some people like myself would like to know.. Here is that list. (which probably won't get answered which is fine)
 
1) How many players is the current 'megaserver' system capable of handling per server? 2k? 4k? 10k? 50K? etc?
 
2) How is the new client download affecting the bandwidth for players?
2a) at some points I was at 2.7mb a sec downloading and if that is from the same racks then see 2b.
2b) can that be moved off the game servers to lighten up bandwidth?
 
3) If you were a bird what would you be?
 
4) If I (again) ran a MMO then I would have the typical login server, game server(s) (per region) and auction house server I would have each one saying what packet causes a crash or a hickup. What do you use to check what causes an error?
 
5) If you were stranded on an island and had only one choice of beer what would it be?
 
6) If you found another hand in the cookie pot would you let them have the cookie or close the lid?
 
all in fun.. :)
 
 	
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			Not a dev but I have answers.1) It is less than it is supposed to be, so a number is pointless.2) Not on the same servers and bandwidth, not part of the problem3) Birds are stupid, lemurs rule4) Congratulations, you just doubled your traffic with a huge amount of reporting code that won't be needed 99,999999% of the time. I thought you were worried about bandwidth?5) All of it.6) Firm grasp of friendship then establish an agreement to break all cookies and share because broken cookies are awesome.	
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Not a dev but I have answers.
1) It is less than it is supposed to be, so a number is pointless.
Never hurts to know though does it?
2) Not on the same servers and bandwidth, not part of the problem
Would stil be nice if it was offsite and not taking up any game bandwidth going to those actually playing wouldn't it?
3) Birds are stupid, lemurs rule
Lemurs are nice when they sing and dance.. To bad they like to crap all over. :(
4) Congratulations, you just doubled your traffic with a huge amount of reporting code that won't be needed 99,999999% of the time. I thought you were worried about bandwidth?
 Actually it reduces the traffic on the game server.
5) All of it.
Even bud light? /sadface!!
6) Firm grasp of friendship then establish an agreement to break all cookies and share because broken cookies are awesome.
Sharing is good!
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Never hurts to know though does it?
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Most devs tend to think otherwise. Very few if any games release that info. It's one of their internal "trade secrets."
 
I can say their servers support far less players than they have been allowing onto it, hence all the issues.
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