Sparkplug/Story

==Prologue: Base Sewers==
A giant, flying fortress is shown on a camera. This camera starts zooming up the fortress, showing it has several floors; one that looks like a ruined house, one where various robots seem to be fighting, and the upper one where the camera stops zooming. The camera "enters" this floor, revealing it to be a bad-looking sewer with moss and boxes lying about. It then points towards the ground, showing two robots lying on the ground. One of them, a robot on four wheels, activates.
Cooler: Uuugh...W-where am I? This isn't Base Arena! Did an accident happen? Did the other robots forget about us?
The little robot looks around itself and sees the other robot. He has a shocked expression on his face.
Cooler: DOORMAT! Doormat! Are you okay! ...Doormat?
Cooler looks worried as he bumps into that robot in an unsuccessful attempt to wake him up. He then turns away, looking sad, trembling. But some robot noises are heard as Doormat sits up.
Doormat: Huh...Cooler? Why are we in a rusty sewer place?
Cooler: I know why as much as you.
Doormat: So you don't have any idea of where we are?
Cooler: Ding.
Doormat: Welpp...I guess we should go looking for where we are.
Cooler: Alright. I'll stay here.
Doormat: And just shiver? What if something happens to me?
Cooler: ...
Doormat: Yeah. Don't be lazy. Come with me.
Cooler: M'kay...
The two robots start searching the place. Players can then choose which character they will play as in this segment, with a choice between Doormat and Cooler. The game mentions that they will always be given the choice at the start of a stage. The other robot will follow you.
The goal is to find an exit to Base Sewers. It's not really hidden at all; it's located below the starting area, and there's an elevator allowing you to go there right in front of the starting area. However, you'll find out you need to unlock it with two keys. The robot you didn't play as will stay in the exit area, much to the annoyance of the robot you are playing as. The two keys are located on two paths you can access from the area the elevator is located; they lead to two platforms where you can grab the keys.
Once you get both of them, you are automatically teleported to the exit for the cutscene instead of you having to get back there.
Cooler: So we have both keys now.
Doormat: Yep. Let's go!
Cooler: Wait-
Doormat kicks the exit, breaking it open.
Cooler: ...So you could've just done that earlier?
Doormat: What do you mean?
Cooler: Nevermind...
The screen fades to black as white text falls in:
Prologue Finished.
==Chapter 1: Asteroid Belt==
Doormat and Cooler enter a rather short hall with metallic walls. They notice a door on the top left of the room and go through it. They find out they are in another hall, and another door is on the top right of their view. They walk to it, but before they can open it, it opens by itself. They see the door's opener; another robot.
Nuclear: ...
Doormat: Oh hi, Nuclear! Do you know where we-
Nuclear: GUYS! I FOUND THEM!
Hydro and Solar burst through one of the walls.
Hydro: Oh god! We were getting worried!
Solar: Oy, don't disappear like that!
Operative calmly walks in, having an annoyed expression.
Operative: Okay, I know Doormat and Cooler came back, but that does NOT allow you to break the walls of my fortress!
Solar: Ay, doesn't it takes like 3 seconds to repair a wall-
Operative: I know I can just pour mercury onto the walls and solidify it, but I have to get it from somewhere, y'know!
Operative then changes expression to a somewhat less annoyed one.
Operative: So yeah. You two, you'll go to Asteroid Arena, because you can find mercury crystals. That way I can fix up the walls those two broke. As for me-
Doormat: You come too.
Operative: But I have some business to do-
Doormat: You come too.
Operative: Fine, fine, I'll come with you guys.
Cooler: I'll stay here and-
Everyone Else: No you don't!
Operative: Anyways. Come to the Teleporter Room when you're ready.
The player can then play as Doormat, Cooler, Nuclear, Hydro or Solar. They can explore the Lobby of the game. Points of interest include a room where Operative repairs robots, a closed-off section for an arena, a rather wide "hangout", another room where the robots can turn off their power temporarily, a blocked off Laboratory and obviously, the teleporter room. There are also various closed vents.
When the player enters the Teleporter Room, a short cutscene plays:
Hydro: Everyone's ready?
Operative: I almost forgot! Here's some pickaxes for everyone. You can't mine mercury with your bare hands!
Hydro: True! Anyways...
Everyone: Let's go!
The robots are then teleported into Asteroid Arena. The player can choose to change which character they're playing as or to keep playing as the robot they're currently beign.
Operative: So yeah. Gentlemen and the lady, your mission is to find some Mercury Crystals and mine them.
Cooler: Isn't Mercury liquid? And since when they form into crystals?
Operative: We're in outer space. The temperature is quite low here. As for the crystals... ...Forget it.
Cooler: M'kay...
The player must navigate to the end of Asteroid Arena, where they will find a huge supply of mercury crystals, along with two robots lying there. The other robots soon enter.
Doormat: Seriously? I was already weirdened as to how we ended up in the sewers...But now we find Mr. H20 and Miss CO2 in Asteroid Arena?!?
Operative: The last experiment I did in my laboratory...Did not end up well. Someone decided to interfere...
Nuclear: WHO???
Operative: I'll tell you guys later...Anyways, for now, let's go mine these mercury crystals.
The robots are shown mining the mercury crystals as the screen fades away, with some words falling in:
Chapter 1 Finished.
==Chapter 2: Under the Sea==
The robots teleport back in the base. Cooler has a pile of about 5 crystals.
Cooler: That was exhausting...
Cooler then looks at the other piles, revealing everyone else mined at least twice the number of crystals he did.
Cooler: ...How?!?
Mr. H20: Not a surprise. We can't really blame you, you're the only one in the group without arms.
Suddenly, the group hears screams from a nearby room. They see a robot, Incinerator, bullying another robot, Watchword.
Incinerator: Like, c'mon Watchword. You only have ONE offensive attack! But I'm RADICAL! I shoot ROCKETS! Much cooler than all of your different shields.
Watchword: W-why does it matters that I'm cool, anyways? That's not my job! My job is to preciously k-keep passwords for Operative!
Incinerator: Yeah, yeah...But I've heard you apparently can't even see them. So...You're admitting you're just a dummy. A dummy used by Operative when he forgets his passwords.
Watchword: ...
Watchword is backing away, looking sad. Suddenly, Miss CO2 jumps onto the scene.
Miss CO2: Shut up, Incinerator! Watchword may not exceed you in terms of battling, but he has as much of a mind as you do.
Incinerator: But I'm RADIC-
Miss CO2: Nobody cares about your radicalness, Incinerator.
The other robots just back away, knowing a fight is about to happen, while Incinerator looks very offended.
Incinerator: What-...-But...
Incinerator lunges at Miss CO2, starting a boss battle in which you must defeat Incinerator with Miss CO2. Incinerator does not have any kind of special powers compared to his usual performance.
Incinerator: Owwwch...
Watchword: W-well, thanks you Miss CO2.
Miss CO2: You're welcome.
You can now play as Incinerator and Watchword during the story mode. You are given an occasion to explore around the lobby like in Chapter 1. Not much has changed, besides 1 of the vents now being open, with the grid quite clearly laying on the ground. If you peek into it, you can see a rusty head with a structure ressembling a satellite dish ontop of it. In the "Hangout" room, you can go talk to the robots you're not playing as.
By going to the Teleporter Room, you will trigger a cutscene where Microwave teleports in, looking panicked. She looks slightly relieved to see the other robots.
Microwave: Thanks god you're all here! 2-ME got himself trapped in an air bubble!
Operative: You sure? You know how he's a prankster with his duplications and...
Solar: Yo Operative, can you like not be so brash.
Operative: ...Oh, sorry. Anyways. We can't leave him there, even if he's a prankster. You guys go help him, I have some important business related to blockades...
Doormat: If it's related to opening-
Operative: ...And it's repairing them, not opening them.
Doormat: Damnit.
All of the group, except Operative, enter the teleporter to Europa Sea. You are then given the option to choose any of the characters you have "unlocked" in the story mode, now including Microwave.
You see 2-ME trapped in the bubble.
2-ME: So hey...apparently, there's a "bubble burster" in the back of Europa Sea...your normal attacks won't break this bubble! So please, go get it, I can't stand being trapped in this bubble anymore!
You must now travel to the back of Europa Sea, making sure to not drown; there are small air bubbles you can breath with temporarily. When you reach the end, you find none other than...2-ME!
2-ME: Hah! Tricked you! Tricked y'all!
Cooler: 2-ME! You wasted all of our time for this?
The group looks angry. Incinerator compulsively shoots a rocket at 2-ME, who dodges, but accidentally hits a button on a wall.
2-ME: Okay okay, that button can't do anything wrong...
Unfortunately, 2-ME was not right, as it appears that summoned Coelachoire, who roars at the group starting an actual boss fight.You must beat him in the way you usually do; the other robots, who are AI-controlled, will help your character by dealing damage to him. Once Coelachoire is beaten, the group returns to the lobby and tell Operative what happened.
Operative: See? I was right. Don't trust liars.
2-ME: Oh c'mon! It was just a prank! It was Incera-
Operative: You wasted our time. I'm going to give you your punishment now.
Operative takes 2-ME to the laboratory, as the rest of the group go relax in the Hangout.
Chapter 2 Finished.
==Chapter 3: Brainfreeze==
Operative: Alright, I’m done.
2-ME comes out of the laboratory, looking somewhat traumatized.
Doormat: Looks like he got what he deserved.
Cooler: Yup.
2-ME: …
Operative: Anyways...I told you guys I was going to tell you the story of why everyone got scattered around the worlds. So it’s about time I do so.
Nuclear: WHAT HAPPENED???
Operative: Calm down, Nuclear. So yeah. I was doing an experiment in my lab, but someone broke in and decided to interfere. I think I already said that.
Mr. H20: You did. Who was that person and how did they interfere?
Operative: It was the works of an evil robot, CeROBral… He is an experiment made by me, but he has psychic powers, which make him tough to keep under control… But that’s not the worst. He has a HUMAN brain. I’ve already told y’all how disgusting the human race is… And what CeROBral did was so traumatizing I’ve had to scatter y’all around and erase your memories from this event.
Watchword: G-geez! That sure sounds terrifying!
Operative: Sure was!
Suddenly, Zéro drops from the ceiling.
Zéro: That sure was a scary st0ry, but s0mething else that’s scary is happening right n0w!
Doormat: Uh oh. What’s wrong?
Zéro: I came here fr0m the N0rth P0le! Time and Emit are having a great clash, and I’m beginning t0 fear f0r their safety.
Doormat: Oh no! Guys and girls, we have to stop this fight!
Mostly Everyone Else: YEAH!
Doormat suddenly notices Cooler is sleeping. He sighs and then picks him up.
Cooler: Whuh-hey, uh, what’s going on?!? Where are we going?!?
The group then teleports to the North Pole. A cutscene showing a fight between Time and Emit then displays.
Emit: I summon the power of the Divine Arcane Master, Orbitius, to shoot you with the strength of the Orbiton Blast!
Emit uses her Orbiton Blast attack, and it manages to hit Time.
Time: Ow! Hohohoh...you think the Divine Arcane Master will help you? Using my stored mana, I unleash the might of the Blind Ray!
Emit gets hit by the attack. It can be assumed the fight continues in a similar way.
Meanwhile, the group finishes teleporting in the North Pole.
Operative: By the way...I m-m-might have accidentally let some experiments out here.
You can then choose what character you play, now including Zéro. Your goal is to reach the end of the North Pole, but true to Operative’s words, there is an abundance of Cry-o-Cryos in the stage, along with a few Gravitons and Hevimetus.
When you reach the end of the stage, you find Time and Emit continuing to fight.
Operative: CUT IT OUT!
Time and Emit stare at Operative.
Both: Boo, party pooper!
Microwave: Hey, you both could’ve been seriously injured!
???: And you should’ve been!
Evile Penguine appears, sliding down from a mountain. The group dodges him, and he bonks on the wall!
Evile Penguine: OW! You weren’t supposed to dodge that!
2-ME: W-well...we did.
Evile Penguine: I am going to destroy you all to pieces! And then I will destroy Dreadgon and Navexte!
Nuclear: WHERE ARE THEY???
Evile Penguine: In my storage compartment! They will never get out until you beat my cruel might! AH HAH HAH HAH HAH!
Incinerator: Yo, dudes, let’s get RADICAL and show this guy who’s best.
The game lets you choose your character. You must beat Evile Penguine in a boss battle...although this isn’t hard since Evile Penguine is the easiest boss. Once he is beaten, he breaks down revealing Navexte and Dreadgon inside him.
Navexte: Finally out! Colon-D. It was really scary in there...especially since Dreadgon was there too.
Operative: So yeah, guys, now we can go back to the base...except those enemies are still here, so we should probably clean those away.
Navexte: By the way, Dreadgon got a bit bored in there. And you know what happens when he gets bored… X-Underscore-X.
Dreadgon grins and roars at the group. You can choose your character again, and must defeat 30 enemies while running from Dreadgon, who is somehow invincible. Some characters like Watchword get a slight speed boost so they stand more of a chance.
Once you defeat the 30 enemies, Microwave gives Dreadgon some ice cream.
Microwave: Here. Calm down.
Dreadgon: …
Microwave: What?
Dreadgon: It’s melted…
Microwave: I’m not a fridge. This is all you’ll get.
Operative: Anyways...We should be able to get back to the base safely now.
The group returns to the Base Arena.
Chapter 3 Finished.
==Chapter 4: Cry for the Moon==
The chapter starts with a cutscene of Zéro wandering around the lobby.
Zéro: Erm, guys?
Cooler: Huh...yes?
Zéro: Have y0u seen 2-ME anywhere?
Cooler: No? I bet he’s just doing another prank…
Zéro: D0n’t say that! 2-ME isn’t the literal emb0diment 0f pranks!
Cooler: Meh, I’m just going to continue watching “Wyvern Sphere Y”.
Zéro: Geez. H0w respectful.
Zéro is about to walk away, but then Operative calls the group.
Operative: So yeah, boys and girls. We’re going to the moon today!
Navexte: Colon-O! Awesome!
Dreadgon: Sounds awesome! YEAH! But why are we going there?
Operative: Well, there are a few studies I gotta do. Supposedly, there are a few hidden caves I did not notice in there! Who knows what secrets could lie in there?
Doormat: Wow, this is like a treasure hunt! I’m up for it!
Operative: One warning, though… Do NOT turn on any voice recordings you may find. If you accidentally open it, please don’t listen to what’s in there.
Hydro: (That’s oddly specific…)
The player is then given the option to select any character present in the cutscene, except 2-ME, who is still mysteriously absent. Talking to the other characters make most of them mention they are excited for the trip to the moon, except Zéro who is still worried about 2-ME. The open vent is still open. If you checked what was inside it before, the robot head now has flickering, glowing purple eyes. If you didn’t, it only appears as a robot head. The laboratory is now even more blocked off.
Once you go in the teleporter room, Operative calls in everyone, and they all go to the moon together; or rather, the Lunar Base. Once they are there, they find out there is a lot of enemies of all varieties.
Operative: Wait what-...Oh. Of course… This must be the work of CeROBral.
Watchword: Brrh. CeROBral sure is spooky!
Miss CO2: Anyways, weren’t we supposed to go find some secret caves?
Operative: Yeah, of course. Just be careful, these enemies can hurt! Oh, and by the way, Microwave…
Microwave: Yeah, sir?
Operative: Come with me. I have a few questions to ask you.
Microwave: Huh? Alright then.
Operative and Microwave then leave to somewhere else as the player is then allowed to choose the character they will use on the moon. You must go find traces of hidden caves. About half of the Lunar Base is blocked off by barriers, forcing the players to find the hidden caves in order to progress. When they reach the first one, a cutscene will play.
Solar: Oy? I think I can hear something from this little hole over here.
Navexte: Colon-O! It’s Operative and Microwave!
The group gathers near the hole in order to eavesdrop on the two.
Microwave: I tell you! I don’t know any “Sener”!
Operative: Are you sure? I know that name, and it doesn’t randomly pops up in a robot’s data.
Microwave: ...What’s so important about this “Sener” dude, anyways?
Operative: Nothing...hang on.
Operative notices the hole.
Operative: CeROBral has been spying on us!
Operative closes the hole without even looking in it, much to the relief of the group of robots.
Incinerator: Great. This is getting cryptic now. Not cool.
Mr. H20: Huh? There’s an exit over there.
The group exits the cave, going into the blocked-off area. Gameplay resumes, and you must now go find another hidden cave. There are still swarms of enemies. Once you find the cave, another cutscene plays.
Hydro: Look! Over there! A TV and a voice recording!
Miss CO2: Better not turn it on-
Hydro: What can a voice recording to do us?
Hydro turns on the voice recording. Much to their surprise, they see CeROBral talking.
CeROBral: This is a call for help...If it’s not too late.
Incinerator: Wait, what? Wasn’t that guy the villain? This is getting less and less radical.
CeROBral: Me and my brother are stuck in a flying, mechanical fortress. I have already been turned into a robot, and it wouldn’t surprise me if my brother gets turned into one soon. Indeed, in this fortress lies an evil, very evil robot: Operative.
Watchword: Wait, what?!? Operative is evil?
CeROBral: Operative is a murderer. Do not try to reason with him. We are locked up in the basement floor.
The recording then ends.
Zéro: ...Well...I can see why 0perative didn’t want us t0 turn 0n v0ice rec0rdings.
Cooler: He was afraid that we’d find out the truth, didn’t he?
Zéro: Pr0bably.
Nuclear: …
Cooler: Nuclear?
Nuclear screams.
Cooler: ...Nuclear? What’s wrong.
Nuclear replies in a quieter voice.
Nuclear: Operative is a murderer? CeROBral was innocent all along??? What?!?
Zéro: S0 what d0 we-
Operative walks in.
Operative: ...Huh. What’s up?
Miss CO2: Hydro turned on the voice recording and-
Nuclear: IT WAS A HORROR MOVIE!
Operative looks kinda relieved.
Operative: I’m going to let it slide this time, Hydro, but you could’ve gotten yourself in serious trouble. Anyways, did you find anything interesting in the moon caves?
Doormat: Nope...Nothing. Besides the voice recording if that counts.
Operative: Then we’re going back to the base.
The group returns to the base, but they’re not quite as excited as they usually are doing so.
Chapter 4 Finished.
==Chapter 5: Malicious Machine==
Doormat, Cooler, and pretty much everyone except Operative are talking to each other.
Navexte: D-Colon.
Solar: So, ey, I don’t think we should let this slide.
Doormat: Me neither.
Emit: Hey, have you guys ever wondered what is behind that locked door? Maybe we’ll find Operative’s deep dark secret...like a creepy mutated abomination?
Time: Don’t be silly. Operative’s scared of biological things. A creepy mutated abomination would break character. But yeah. We should probably go check out what’s behind the door.
Doormat: Can I be the one to open it???
Time: I don’t think-
Emit: Sure!
Time sighs.
Watchword: Hmm…
Dreadgon prepares to spook Watchword, but Mr. H20 and Miss CO2 do gestures to tell him to not do so.
Watchword: I’m coming up with a plan. You guys can go rest and do the usual thing. After all, we don’t want Operative to be suspicious!
You can now explore the lobby again, being able to choose any character you have unlocked so far except Operative, Watchword and 2-ME. Talking to the characters shows all of them are troubled. Checking out the vent will reveal, if you’ve checked it before this chapter, that the rusted robot head is now mysteriously floating, complete with purple gas coming out of it.
Talking to Watchword will trigger a cutscene.
Watchword: Alright...So I’ve written this note:
The group reads the note in question: “Hey Operative! Doormat tried to open the door, so I closed it further!”
Hydro: Seems perfect.
Miss CO2: Yes, indeed, there is no way Operative won’t be fooled by that.
Watchword: Anyways. The plan is pretty much exactly what’s on the note. Doormat opens the door, and then I close it using one of my many barrier techniques.
Doormat: Let’s do that right away!
The group goes to the door, as Doormat breaks it. The group quickly enters as Watchword drops the note and then closes the door.
Emit: Mission accomplished!
Zéro: S0, behind this d00r is...stairs?
Cooler: Uh, well, I guess they lead somewhere…
The group goes down the stairs as a cutscene shows Operative hearing the door breaking noise.
Operative: Guys, what happened-
Operative sees the replaced door and rushes to it. He then sees the note and reads it.
Operative: Ah. Thanks you, Watch-wait. Since when can Watchword write that quickly? Should I investi-
Suddenly, 2-ME comes from a vent.
2-ME: Hey Operative! You stink!
2-ME then flees.
Operative: HEY! Come back here!
Operative chases after 2-ME.
The camera then goes back to the main group. The player can now choose what character they use during the level. Under the stairs is a brand new stage not unlocked before the story mode. It resembles the inside of a house, but cracks on the wall exposes dark grey mechanical walls. The level in general seems to have been abandoned since a long time, as evidenced by many hanging wires, the presence of mold on most organic objects, cobwebs, and even pieces of the ceiling having fallen down as well as some walls being broken.
Exploring the stage, the player should encounter a few stronger enemies, but not much of them. The player should eventually reach a kitchen no matter what path they take. Said kitchen is very spacious, and there is so much flour in it that it seems like the ground is the flour.
Microwave: Geez, someone’s terrible at cooking! This makes me cringe so much…
Emit: Don’t you know how much I hate that word, Microwave?
Suddenly, the group feels tremors as the toaster in the kitchen suddenly turns into a long robotic worm with a toaster for a head.
Mr. H20: What IS that?
Suddenly, CeROBral can be seen, coming to watch the group from a hole in one of the kitchen’s walls.
CeROBral: Oh dear. Seems like you guys have awakened Moldibrad.
Miss CO2: Moldi-what?
CeROBral: Doesn’t matters! Get ready, it’s going to attack!
A boss fight against Moldibrad then starts. As with some other fights, the other robots, who are AI-controlled, will help you by attacking Moldibrad. It fights in the same way as it usually does; shooting toasted bread at you and often digging in the flour to dodge attacks.
Once the beast is slain, CeROBral enters the room.
CeROBral: So, you finally came...A bit too late.
Doormat: Huh?
Suddenly, a robot that looks similar to CeROBral jumps in, making a dramatic entrance, and then points the group with two pistols.
Watchword: Wo-woah, are you going to shoot us?
???: No.
CeROBral: Anyways...That’s not the best way to introduce himself.
Time: Although he seems pretty-
Emit: COUGH.
CeROBral and the other robot both look confused.
???: Anyways...I guess I should introduce myself. My name is SentROB.
The mysterious cyborg strikes a pose.
SentROB: A few of you may remember me under my real name, Sener, but let’s call me SentROB for the sake of convenience.
Microwave looks slightly shocked.
SentROB: As you may also know, me and my brother CeROBral were once humans. But we both got turned into humans by Operative.
Incinerator: Yo edgelord, you don’t need to speak like a robot.
SentROB and CeROBral both look offended. The other members of the group proceed to look at Incinerator, looking angry.
Incinerator: Uh, I take back what I said.
CeROBral: So yeah. I assume you found our message on the moon?
Miss CO2: We sure did.
CeROBral: Good. So yeah. Operative is a malicious machine made by our father. While he was originally simply a very well made AI in a robot body, he eventually got badly influenced by my brother, and…Uh...Can you do the rest, Sener?
SentROB: Sure thing bro’. Operative murdered our dad, and proceeded to lock the rest of the family in the house.
Some of the group, but mostly Nuclear, seem to be horrified.
SentROB: He proceeded to make a brain extractor, as well as more robot bodies. And then, he killed my brother and put him in one of the bodies.
Everyone in the group who wasn’t scared is now terrified.
CeROBral: That’s all you need to know; I think this should tell you enough about how evil Operative is. Oh, and…
Cooler: Y-y-yeah?
CeROBral: The brain extractor was, and is still around. That’s how he turned SentROB into the robot!
Nuclear: AAA-
Hydro: Calm down. I don’t think Operative would be happy if he heard us here, since he likely doesn't wants us to be here.
Speaking of Operative, a cutscene shows him looking tired.
Operative: Geez...I guess I’ll go catch that dummy another day.
Operative then realizes something.
Operative: Wait. Where did my creations go?!?
Operative goes back to the locked door, seemingly thinking. The screen then fades to black. The game proceeds to alert you that you have unlocked SentROB and can now use him both in and out of the story mode.
Chapter 5 Finished.
==Chapter 6: Axe to Grind==
Operative: Come on, guys, stop hiding!
Operative is still looking for the other robots. Meanwhile, Cooler comes from the entrance of a room.
Hydro: GO!
Cooler shoots a ball of coolant at Operative. It hits Operative on the top of the head.
Operative: Eep! COLD!
The coolant starts dripping all over Operative as he shivers.
Operative: Geez...Cooler, I was worried sick! Where are the ot-
Cooler’s allies exit the room too. They all look very angry.
Operative: ...W-what’s wrong? Did I do something bad?
SentROB: Something really bad indeed…
CeROBral and SentROB step out of the crowd. Operative looks terrified.
Operative: O-oh my god...You guys didn’t actually...Dear god!
Operative shakes his head and then takes on a more serious expression.
Operative: Boys and girls! Didn’t I tell you to NOT listen to CeROBral?
Miss CO2: Yes, you did. You’re also a liar.
Operative looks very worried.
Operative: N-no! You’re getting it all wrong, guys! THEY’RE the liars!
CeROBral: Ugh...If we're the liars, explain where our brains come from!
Operative’s eyes shrink for a second.
Operative: Uhh...Erm. You were created in my genetics-
Time: Beep. You’re afraid of biological things.
Operative: ...So be it. I don’t like doing this...But I guess I’ll have to erase your memories again.
Doormat: Wait a second. “Again”?
SentROB: Yeahhh...A big battle happened after I tried to shoot Operative. And y’all got scattered all across the place with your memories erased because of it.
CeROBral: That’s also how he became a cyborg.
The group suddenly sees Operative is gone, and that two Knockslices took his place.
Nuclear: OH MY GOD! TWO OF THEM?!?
Solar: Oy, Operative’s seriously serious here!
The player can choose which character they use for the boss battle. Like with the other boss battles in the story, the other robots get AI-controlled and fight the bosses with the player.
After beating them, the robots have a rather long discussion.
Dreadgon: Rawr! That was pretty fun!
Mr. H20: Dreadgon, have you even been listening?
Dreadgon: I honestly don’t know what’s happening at all. I’m just tagging along, yo.
CeROBral: Sigh... Guess we’ll just explain what actually happened.
SentROB: So yeah, after CeROBral got turned into a cyborg, Operative made you guys. He treats you like his own children...Although I doubt he actually cares about you guys. He’s a pest, after all.
CeROBral: However, SentROB survived for a long time until he became like me...
Navexte: Colon-O… Wait, how? Wouldn’t you die of thirst or hunger?
SentROB makes a gesture to Microwave, who understands it.
Microwave: Turns out it was because of the big guy’s very own creation! Indeed, as you all know, I’m a chef. I always made food for SentROB.
Cooler: So THAT’S how you knew about Sener!
SentROB: Mmhmm. That was until I got a bit impulsive…
CeROBral: That experiment WAS really bad, however.
SentROB: Indeed. I snuck in Operative’s laboratory, and guess what I saw? Him crushing a cute robot that looked like a landmine!
Incinerator: Geez! I’M the guy who messes with explosives here!
Zéro: Wait, but why did he d0 that?
SentROB: To dispose of it. From what I read from some blueprints, it’s an experiment in which he told the robot that when he was destroyed, some innocent people called the “Damned” were automatically killed.
Hydro: Dear god, that’s horrible!
SentROB: Yup. And that’s why I shot him. Operative had to run out of the laboratory, exposing him. CeROBral then teleported in and told you all about how evil Operative is while I was busy stalling Operative. A big fight ensued and eventually, we got to the top of the sewers. It was only me, Operative, and another of you guys. And then…
CeROBral: I think that’s enough information to swallow. After all, the final part of the story is...quite traumatizing, to say the least.
Doormat: W-well, this is already quite the horror story, so I’m not going to ask for the final part.
Dreadgon: Y-yup. That story is actually unsettling even to a lord of scares like me.
Zéro: We can’t just stand ar0und. We need t0 g0 l00k f0r 0perative!
The player is given back the choice to choose what character they play as. They can explore the lobby in order to find Operative. When you look in the vent, the robot head will either be lying on the ground (if you didn’t check it all the time) or will suddenly float out of the vent, triggering a cutscene:
Zéro: Huh? Did y0u guys see that?
Incinerator: What are you talking about?
Zéro: There was this small thing releasing purple gas. It fled int0 an0ther r00m.
CeROBral: Likely just a distraction by Operative. Keep searching for him!
The group eventually finds Operative if they go to the base sewers. He is standing around, talking to himself.
Operative: What’s up with these two robots? Why won’t they leave me and my creations alone???
Mr. H20: Excuse me, but I think they have a good reason to do that considering you essentially murdered them.
Operative turns back, noticing the group.
Operative: You guys don’t know the full…
CeROBral: The full story is that you murdered us because you thought it was a cool thing to do.
Operative: NO! I was simply acting under your very own father’s plans.
SentROB: Oh come on, now you’re trying to blame it on our dad?
Operative: ...Well, it’s not like you two would ever believe me…
Operative looks at the ground, and then stares at his creations.
Operative: But...You all believe me, right?
Everyone: No we don’t.
Operative: B-but...Guys. Okay, alright. Tell me. You’ve cornered me. What are you going to do now?
Microwave: Hey, that’s right. We didn’t actually think of what we should do to Operative.
CeROBral: Isn’t it obvious? We destroy him.
Miss CO2: Eh...Seems a bit too extreme.
Incinerator: Meh, I’m fine with destroying anything.
Before the group chooses their decision, SentROB decides to go ahead and shoot Operative. It lands.
Operative: Ow...You guys want my destruction? FINE BY ME. You’ll just face the consequences.
Zéro: Wait, n0-
Operative smashes himself in the face using his axe and then collapses into the “sewers”’s water.
Zéro: N0!
CeROBral: ...He’s finally gon-
Suddenly, the entire place starts shaking. Soon, a speaker and a message panel burst out of the wall. Green text displays on this panel, as the speaker repeats the text on it.
???: Protocol D completed. Activating Protocol E…
Dreadgon: Okay, where did that even come out from?
CeROBral: You think I know?!? Because I don’t!
The entire place starts changing shape.
Cooler: I think we should leave this place as soon as possible!
Solar: OY, the teleporters! Go to the teleporter room and go to the teleporter to Martian Desert as that’s the quickest one to get to!
Everyone Else: ALRIGHT!
The player can choose what character they use in order to go to the teleporter rooms and to the Martian Desert teleporter. (The other teleporters will be offline) There is a timer and rubble is falling out of the ceiling as the rooms change shape.
When you enter the teleporter, you end up in Martian Desert. The other robots soon enter the Martian Desert too.
SentROB: Alright, is everyone okay?
Cooler: I...am...ZZZ.
Microwave: Yeah...except Operative, of course...
Zéro: And 2-ME. He’s...g0ne, I think. He just mysteri0usly vanished 0ne day and never came back…
Suddenly, the teleporter activates again before exploding. Out of the explosion, a familiar figure can be seen walking out, or rather two; 2-ME, holding the body of Operative!
Chapter 6 Finished.
==Chapter 7: A Fool's Paradise==
2-ME: Did you miss me?
Cooler: Well...I didn’t really miss your pranks.
Hydro: I’m a bit curious. Where were you?
2-ME: I was spying on the various things Operative does using the vents. And while he’s not totally innocent, there’s clearly a mastermind to this whole thing, and it’s not Operative.
Watchword: Umm...Did you just take a PhD in Intelligence?
2-ME: A prankster has to be clever, password friend.
Time: This is certainly...unexpected. What now?
2-ME: It’s quite obvious. I’m going to repair this guy.
SentROB suddenly points his gun at 2-ME!
SentROB: I’m afraid I can’t let you do that!
CeROBral then creates psychic orbs and makes them spin around 2-ME.
CeROBral: It’s more like, we’re afraid we can’t let you do that.
2-ME: What reason do you have to stop me from repairing this guy?
Both ROBs: Well, for one, he DID murder us…
2-ME: And how can you be sure about that?
SentROB: Well, Operative was the one who used the brain extractor on me…
2-ME: How did he carry something that size?
SentROB: Well, uh, erm...With his arms?
2-ME: Nuh-uh. All Operative did was open the brain extractor.
CeROBral: But that doesn’t makes sense. How did SentROB get his brain extracted then?
2-ME: The true mastermind behind this is able to control some of the robots here. Including Operative and...well, the brain extractor.
CeROBral: Can’t Operative be the control-
Watchword: Sorry to burst in, but uh, if Operative was able to control us, wouldn’t he have already controlled us?
Both ROBs: ...Sigh. Maybe it’s a TRAP-
2-ME: Enough with your conspiracy theories. Operative isn’t the one who murdered you guys. And besides, I’m almost done with the repairs already.
Dreadgon: Wait, but you’re right here, 2-ME! Not away…
The crew discovers that 2-ME was working on repairing Operative using a duplicate of himself, and that the repairs are now complete.
Both ROBs: ...You little...
Operative proceeds to wake up.
Operative: Uh...Erm...Hi guys? Why are we on Mars- Oh god! What are the ROBs doing here?
Microwave: I think it would be best to let Operative remember what recently happened.
Operative: ...Oh, right. Doesn’t explains why we’re on Mars, though. Or why you guys even bothered repairing me. I thought that it was the end for me by that point.
Cooler: The building started getting all weird as a voice told us about some weird “Protocol” things… I dunno. I wasn’t completely awake by then.
Operative: ...Hang on a second. Please don’t tell me you mean something like…”Protocol D completed. Activating Protocol E…”
Cooler: Oh, yeah! That’s exactly what the voice told us.
Operative: Damnit. So I wasn’t the murderer after all…
CeROBral: ...Huh?
Operative: I honestly thought I was the one who murdered SentROB... I’m still sure I murdered CeROBral, though.
2-ME: And why is that?
Operative: My creator told me to do so. I didn’t want to, but I kind of had to do it.
SentROB: Waitwaitwaitwaitwait. Don’t go around blaming my father for this stuff! How do we know you’re not lying?
Operative: Well, who else could activate the protocols? After all, your brother’s murder was “Protocol A”.
CeROBral: ...I dunno. Maybe, uh...That guy over there!
CeROBral points at the group, but soon finds out the space he pointed to was empty.
CeROBral: ...Oh.
Operative: Nobody else could activate the protocols.
Dreadgon: I’m...scared and confused. Could someone explain the protocols?
Operative: Well, for now, we’ll have to get back to the fortress to stop this man once for all.
Miss CO2: I’m not sure that decision is safe, Operative…
Operative: Huh? You want to stay on Mars for the rest of your days?
Miss CO2: True...No, I don’t want to.
Operative: Well, we’ll have to repair this teleporter. However, I need some spare teleporter parts. There should be some scattered around the Martian Desert.
The players can choose any of the characters present, including Operative and 2-ME. They must then find all 5 parts of the teleporter. As Operative claims, they’re scattered around the Martian Desert, and there are also some rather large enemy swarms.
Once all 5 parts are found, Operative gathers the parts and starts repairing them.
Operative: We shouldn’t let you guys in the dark about these protocols, as they’re quite important. I’ll let 2-ME explain them while I’m busy repairing this teleporter.
2-ME: Operative’s creator made at least five “protocols”. Each protocol activates another protocol once a certain objective is reached. His creator has made them in order to live out his own fantasy, where everyone would be robots or cyborgs.
SentROB: W...what the heck?
2-ME: Protocol A was CeROBral being converted into a cyborg, and was the first protocol. It also involved turning the creator’s house into the “flying fortress” it is now. Protocol C was SentROB being converted. Protocol D was Operative breaking himself, allowing the creator to take over…
Hydro: You mean to say that creepy guy is still around?
2-ME: More or less. He made a program that would convert his mind into data and then put it into a robot.
Mr. H20: Hang on… Shouldn’t there be a Protocol B?
2-ME: Actually, there is, but it was… confusing, to say the least. I didn’t really understand anything about it.
Mr. H20: A shame. I have a feeling it’s important, but oh well.
Operative: The repairs are done! We should be able to go back to the flying fortress now.
Cooler: Zzz...huh? What’s with the giant robot on the mountain?
Operative: Wait, what-OH. Oops. Had a feeling I touched that button accidentally.
CeROBral: Oh, great, what did you do now?
MECHA-MARS, the boss of Martian Desert, woke up. It quickly notices the presence of the other robots.
Operative: Get out of here! Use the teleporter!
MECHA-MARS, who is surprisingly smart, disables the teleporter before any of the robots can touch it.
Operative: Well, there goes our escape plan, my children. We gotta fight now!
CeROBral: Don’t you dare include us as part of your “children”!...But I guess we gotta fight this robot.
SentROB: I’d love to watch you deal with that giant robot alone, though.
Operative: Hey! I have emotions, you know!
The player has to fight and beat MECHA-MARS using a character of their choosing. The other characters will help the character beat the boss, as usual. MECHA-MARS fights by punching, creating shockwaves when hitting the ground. It also shoots rockets from an arm cannon. Overall, it is a boss that deals a ton of damage, but it attacks rather slowly and is unable to move around, being stuck to one spot.
After beating it, MECHA-MARS retreats, and it activates the teleporter.
Operative: Alright. Now, we can go back to our base! Wonder how much it’s changed.
Operative and the rest of the group enter the teleporter, and find themselves in the base...if it can be called that anymore.
Operative: What...who...why...WHAT, WHY, WHO, WHERE, WHEN, AND HOW...Did my base turn into a CIRCUS?!?
Indeed, the base now looks more like a circus than the arena it was before. The walls are now covered with a stripped purple, yellow and white pattern. The floor has a purple and white checkerboard pattern. There are many objects like carousels and trampolines scattered around, with quite a lot of neon-colored lights on them.
Navexte: O-Underscore-O.
Solar: Oy, this looks pretty funny, to be honest.
???: Glad you like it!
A towering figure suddenly pops out of a giant gift box. Its voice is the same as the one that previously took over the base when Operative destroyed himself, showing they’re the same.
???: I should probably introduce myself. You can call me Imaginative. I made li’l Perry over there.
Doormat: Huh? Who’s Perry?
Imaginative: Oh, and if it isn’t Mr. Brain Ex-
Operative suddenly screams to the top of his lungs.
Operative: I told you to NOT call me Perry.
Imaginative: Huh? You never told me...oh wait, I see. Still keeping it a surprise? I love surprises, so I respect that.
Dreadgon: Hey, nice! You should teach me all about surprises later.
Time: I don’t think that would be a wise choice.
Imaginative: Since y’all like surprises so much, here’s a GOOOD surprise for you all! It’ll make you fly to the moon!
Both Lunar Machine V1 and Lunar Machine V2 warp in. Imaginative takes the distraction to run away through the vents.
Nuclear: OH NO! What do we do now!
Incinerator: Isn’t it obvious? We radically destroy these two lunatics.
The player chooses which character they want to play as. The rest of the characters fight the two Lunar Machines together. Lunar Machine V1’s attacks generally consist of various fast swipes; while strong, it is frail compared to most bosses. Lunar Machine V2 is bulkier and attacks with a variety of different projectiles.
Once the Lunar Machines are defeated, the robots have a very short conversation.
Microwave: Well, that was quite tiring!
Zéro: I w0nder when that freaky cl0wn will c0me back…
Surprisingly, Imaginative pops up from a large balloon.
Imaginative: Did you miss meeeee?
Hydro: You jinxed it!
Imaginative: Anyways, here’s a surprise from even farther in space!
Machina Asteroida drops from the ceiling, as Imaginative escapes, this time through the ceiling. The ceiling then closes.
Doormat: We’ve beaten THREE of these things already! We gotta destroy another one now?!?
As always, the player can choose what robot they play as, with the other characters fighting the boss with them. Machina Asteroida is covered by asteroids, which have to be destroyed before you can actually damage it. It can create more asteroids to fight the robots. At low HP, it can also shoot big lasers from its eye.
Doormat: That’s the end for now...I hope…
2-ME: Well, looks like Imaginative’s not here, at least currently. Let’s go explore around.
Chapter 7 Finished.
==Chapter 8: Moment of Truth==
Operative: So, how exactly do we plan to explore around?
Incinerator: I say we stay in a group. After all, we’re all friends, right?
SentROB: I think it would be wiser to split up into several groups, actually.
Incinerator: B-but...This is creeping me out! I need ya guys!
Operative: I know most of you guys pretty well, so I’ll form the groups.
Operative tells the crew what groups they will be in:
*Group 1: Doormat and Cooler.
*Group 2: Nuclear, Hydro, Solar and Zéro.
*Group 3: Operative, Incinerator, Watchword and 2-ME.
*Group 4: Mr. H20 and Miss CO2.
*Group 5: CeROBral and SentROB.
*Group 6: Time and Emit.
*Group 7: Dreadgon, Navexte and Microwave.
Operative: Is everyone satisfied?
CeROBral: Well, we’re not grouped with you, so yeah, I guess.
Operative flinches.
Incinerator: T-thanks you for letting me stay with you, father.
Emit: So this is Incinerator’s true side…
Incinerator: Shut up! I-I’m RADICAL! This is...just a special case.
The groups all leave for different directions. At the end, only Doormat and Cooler are left. The duo gets surprised when they see most of the doors around themselves close, except for one, from which Imaginative comes out from, with spotlights lighting him up.
Imaginative: Finally some alone time to talk with you, “Door Breaker”.
Cooler: ...Huh?
Imaginative: Oh, yeah. Get out, coolant scrap.
Imaginative uses his magnet-like hand to grab Cooler. He then throws him in the hallway he came from before closing the door to said hallway, leaving him alone with Doormat.
Imaginative: It’s time to tell you who you really are, “Doormat”.
Meanwhile, Mr. H20 and Miss CO2 are walking through a hallway. They get to a ball pit.
Mr. H20: A ball pit of all things? That’s quite odd.
Miss CO2: Seems like someone played in it already...Hang on. The only one that could’ve is Imaginative. Did that crazy guy go swimming in a ball pit?
Suddenly, scanners expand from the ceiling. They scan Mr. H20 and Miss CO2, before turning into pieces of scrap metal that soon assemble themselves into copies of Mr. H20 and Miss CO2.
Mr. H20: Oh, no! Evil clones! I guess it is time for me to shine… Dihydrogen Monoxide!!!
Miss CO2: (I knew he secretly dreamed to be a superhero... Might as well give him a time to shine for once.)
The player gets to choose one of the two characters, and has to defeat both clones.
After the clones are defeated, the game cuts to Cooler.
Cooler: I-I’m alone! H-he’s alone with Doormat! Doormat! Please be okay! D-Doormat! Can you hear me?...
Rather obviously, Doormat does not respond.
Cooler: I-I’m alone…
A scanner drops from the ceiling and starts scanning Cooler.
Cooler: Eeep! What the heck is that? Get away!
Cooler shoots a coolant orb on the scanner. The scanner breaks, but then turns into a clone of Cooler.
Cooler: G-get away!
The player has to defeat the Cooler clone using Cooler himself. After beating the Cooler clone, the game cuts to Time and Emit.
Time: So, Emit, first things first. This is NOT one of those epic spy missions you keep dreaming up. We’re just trying to find out more about this twisted place.
Emit: Cheer up a bit! It makes it less...worrying to think of it as an epic spy mission.
Time: I guess you’re right...
The two then bump into a jack-in-the-box, which releases two humanoid robots that promptly scan Time and Emit and turn into clones of them.
Emit: “Oh, no! It’s my evil twin, Time”-...Hang on a second.
Time: You never noticed our names are just reversed versions of eachother?
Emit: My opinion of Operative’s creativity has suddenly lowered... a lot.
As usual, the player gets to choose whether they play as Time or Emit, and must beat the clones while the other robot helps. After the two are beaten, it cuts to Doormat again.
Doormat: Hey! Bring my friend back! I bet he’s worried sick!
Imaginative: He’d be worried about being near you if he knew who you really were...I’m doing you a favor, you know.
Doormat: What are you talking about? He knows I’m a door opener! He doesn’t sees doors as anything sentimental!
Imaginative: Oh, is that really the truth!
Doormat: ...Eh?
Imaginative: First of all, you’re not actually built to open doors.
The game then cuts to SentROB and CeROBral exploring a laboratory.
SentROB: That’s where I saw the little landmine robot, I’m pretty sure...
CeROBral: Hey, I think I found it.
SentROB: Oh, that’s the guy!
Landmine: ...Guy? Erm, I'm a girl.
CeROBral: Ah, sorry...
Landmine: It's...it's okay.
Suddenly, scanners from the ceiling drop in and scan SentROB and CeROBral. They start turning into clones of them, but because the scanners obviously don’t contain brains, they glitch up and their heads turn into a mess of scrap metal and broken glass.
Landmine: Err, I'll be going!
Landmine used a Rocket power-up from her origin game and then boosted up in a vent, fleeing from the copies.
CeROBral: Oh god! Brother! Do something about these abominations!
SentROB: Of course. Please give me some assistance though, bro.
CeROBral: A-anything to get those away.
As always, the player chooses between CeROBral and SentROB and must destroy the two clones. Once the two are defeated, the game cuts to Dreadgon, Navexte and Microwave.
Navexte: You sure look funny in that costume! X-D.
Dreadgon: Microwave, please do something about this ridiculous costume.
Dreadgon is effectively stuck in a jester costume. Unlike Imaginative, Dreadgon is far less terrifying when he looks like a jester.
Microwave: Honestly, you’re pretty charming that way.
Dreadgon: Ooough...
As usual, the three get surprised by scanners that turn into clones of them.
Microwave: Now those things are less charming!
Dreadgon: Hey! Why does my clone gets to not look like a jester?
The player must choose between one of the three robots and then must defeat the three clones with said robot, with the assistance of the other robots as usual. After this, it cuts to Nuclear, Solar, Hydro and Zéro.
Nuclear: I’M SO SCARED! WHERE ARE WE? WHAT HAPPENED TO THE BASE?
Hydro: Calm down, Nuclear. I’m sure we’ll find out in due time.
Solar: I still think the place looks sillier than anything, ey.
Zéro: The c0nstant surprises get ann0ying. I’m always afraid 0ne 0f them will accidentally hit me. And y0u guys kn0w h0w bad that w0uld be...
As Zéro says this, another surprise appears; 4 scanners appear and turn into clones of the “generators”.
Nuclear: EVIL CLONES!!!
The player has to choose one of the 4 robots to fight the “evil clones”. The 3 other robots will assist the robot into defeating the clones. After destroying them, the game cuts to Operative’s group.
Operative: Guys, I’m picking up distress signals from most of us!
Incinerator: O-Oh no! Oh no!
As the group panics, scanners drop from the ceilings and turn into clones of the robots.
2-ME: That’s what those were for? I can clone myself already, thanks you.
Incinerator: Well, it’s not perfect. It doesn’t looks half as radical as me.
Watchword: Better watch your words, Incinerator. These are probably as tough as us.
Operative: Well, let’s scrap these unauthorised copies.
By now, it’s pretty obvious that the player has to choose one of the 4 robots, and, with the assistance of the other 3 robots, must defeat the copies. Unlike the other times, it doesn’t immediately cuts to another character, however.
Operative: I’m having particularly large distress signals from Cooler...
Watchword: You should listen to what he has to say, could be important.
Operative: Well, of course. He’s essentially one of my kids. Cooler?
Operative calls Cooler through a remote device.
Cooler: I-it’s terrible! Imaginative locked me up in this one hall, and he’s locked up with Doormat in the room we first met him!
Operative: Locked up with Doorm-AIIIIIEEEE!
Operative suddenly runs straight to the room they met Incinerator.
Watchword: W-wait for us!
Watchword, Incinerator and 2-ME start running after Operative, but Operative seems to be in a very big rush and they eventually get lost while trying to find him.
Incinerator: Damnit. What’s up with him?
It then cuts to Doormat and Imaginative.
Imaginative: Doormat…
Doormat: Spit it out already, wicked man! Who do you think I am?
Imaginative: You are a brain extractor, Doormat.
Doormat: W-what? What’s a brain extractor?
Imaginative: Basically, it’s a machine that makes you hack up some person’s head to get their brain. Then it puts the brain in a jar so that they can be turned into a cyborg.
Doormat: But… I’m sorry, but I can’t believe that.
Imaginative: Then let me show you.
Imaginative dashes over to Doormat, and presses the button on his chest in a certain order. He then clicks the button on his back. Doormat’s torso suddenly opens up, revealing a bunch of sawblades that expand out of the torso. Multiple bags containing liquids are contained inside the torso, as well as glass and metal synthesizers.
Imaginative: Now you can see the truth. You were built to extract brains, not to open doors.
Doormat: What? Wait, you don’t mean…
Imaginative: Yeah, I mean that. You’re technically the one who made CeROBral and SentROB into the cyborgs they are right now.
Doormat’s expression seems to twitch for a few seconds, then he just slowly lets himself fall to the ground. This is when Operative manages to break in through a vent.
Operative: Doormat! Are you okay? Don’t listen to a word that jerk says-...I-I’m too late.
Imaginative: Hey, ‘Perry! You should be a bit more honest. When you’re not honest, bad junk like this happens, you know-
Suddenly, Doormat dashes to Imaginative.
Doormat: Shut the hell up.
Imaginative: Huh? What’s wrong, Brain Extrac-
Doormat: My name is Doormat, not Brain Extractor. And I’m tired of your manipulations.
Imaginative: What? Do you have a problem with my beautiful vision? Not that it matters.
Operative: Well of course he does. He doesn’t knows about your “beautiful vision”...Though I don’t think anyone in their right mind would accept it.
Imaginative: Then, let me show you. And all of your creations, too! Tell them to come here. Oh wait, I’ll be hospitable and bring them here for you instead.
The camera cuts multiple times to various places, showing Operative’s “children” and the ROBs being grabbed by magnet-like robots. It then cuts back to the room Doormat and Operative were in. The magnet-like robots are shown dropping the robots in the room before leaving.
Imaginative: Ahem. Here is my vision. It’s right outside this windows.
Imaginative opens up a windows, showing a roboticized city in the distance.
Imaginative: I’ve been referring this as a “vision”, but I wouldn’t call it a vision anymore.
Operative: H-huh?
Imaginative: As you can see, it’s already a reality! I’ll be able to watch this beautiful robot city in peace once I deal with all of you.
CeROBral: How can you say that? I’m your own son!
Imaginative: Not anymore. You’re a cyborg now, and I’m a robot, so we’re not related anymore. Besides, you were essentially just a test subject by the time you became a cyborg.
SentROB: Okay, that’s enough. Everyone?
Everyone Else: Yes?
SentROB: It’s time we take revenge on my father. He’s screwed up beyond belief, and I can’t even sympathise with him anymore. He doesn't even care about peo-
Imaginative: Sonny, stop that. I do care about people. Although the quality of life here has decreased, it has greatly improved in the city you see here. While there is some stuff I'm less proud of about that city... it's all related to this fortress.
SentROB: But you do realize you're the one who made all of these mistakes, right? If anyone in that city found out about what's happening here, it'd be the end for you.
Imaginative: And that's exactly why I'm destroying this place before it happens.
Doormat: I'm not letting that happen. One day, we'll make everyone know about what you did. Come on, guys!
Imaginative: Hang on a second! Only one of you will fight me. One versus One is only fair, right?
Operative: You’re forgetting you have a strength advantage...
Imaginative: Well, too bad, hah. I'll let you all choose your "hero", at least.
The player gets to choose which robot they use to fight Imaginative. The other robots are all pushed out of the room by the magnet robots that attacked them earlier.
Imaginative: Get ready to perish!
Being the final boss, Imaginative is obviously a very hard boss. He has 5 different attacks, like the player character, but some of them have variants. Most if not all of them are quite dangerous. You fight him in a square-shaped arena, with spikes all over the wall. These spikes are not just for decoration; they will deal damage to you if you hit them. At certain points, after his health lowers enough, these walls will close in a bit, making his attacks harder to dodge.
Imaginative’s 5 attacks are:
*Magnet Gadget: Imaginative’s magnet-like hand flashes either blue or red, and then he uses magnetism to his advantage. If it flashes blue, Imaginative will attempt to bring you to him; once you’re close enough, he will use his hand to impale you, dealing medium-high damage. If it flashes red, he will instead push you to the walls, which impales you on the spikes. Both variants affect the entire arena. To “avoid” the attack, walk away from the thing you are attracted to.
*Claw Crush: Imaginative spins his magnet arm for a few seconds, “charging”, before lunging towards your direction. He is immobile while doing this; fortunately, because if it hits, then you are instantly KO’d, no matter how much defense or health you may have.
*Hexagun: Imaginative uses his arm blaster to shoot 6 small orbs at you. Before doing so, however, the blaster flashes red or blue. If it flashes blue, the orbs will spread away from your character; stay still to dodge the attack. If it flashes red, the orbs will target the character instead; move away to dodge it. This is his quickest attack and also the one he uses the most often, usually using it four or five times in a row. To make matters more confusing, the variant of the attack he uses is completely random; he doesn’t willingly alternate between the variants or use only a specific variant.
*Hyper Laser: Imaginative’s arm blaster charges for about three seconds and then shoots a massive laser in the player’s direction. This deals high damage if it hits; enough to almost OHKO characters like Doormat. Although he is immobile while using the attack, he will slowly turn towards your direction, so you have to constantly move away. As his health lower, he will turn quicker and quicker. The turn speed limit depends on your character’s speed, ensuring all characters are capable of dodging the move.
*Jester Jingle: Imaginative makes a threatening tribal-esque dance. He will then get one of three abilities:
**A slow health regeneration.
**The ability to use attacks in quicker succession.
**The ability to stun the player if they get too close to him; this makes them very vulnerable to Claw Crush.
Once defeated, Imaginative’s now-broken body will fall on the ground.
Imaginative: Why...Why are you even bothering anymore? Hahahahahah. Didn’t I show you? My vision has already come true.
Operative: Yeah, but we don’t exactly want you around… So get the hell out.
Imaginative: That’s a nice joke! My legs are broken, and so are my arms.
Operative: Then I’ll kick you out. Or wait... Doormat. You wanna have the honor?
Doormat: Gladly.
Doormat grabs Imaginative’s remaining pieces and throws them out the “fortress” through the windows. Imaginative is just laughing louder and louder.
Operative: Thanks you.
CeROBral: Although I don’t really want to believe it… I’m glad my father’s gone, considering what he’s done.
SentROB: Per.
The group silently stares at eachother, seemingly confused as to what to do now. Eventually, Operative speaks up.
Operative: Well, I’ll go clean up the trash.
Operative walks up to a wall. Suddenly, he realises something.
Operative: Uh... Who has the controls to the building now? Imaginative stole them back when I damaged myself in front of everyone.
As he says this, the building starts activating a self-destruction protocol.
Operative: Well… damnit! Don’t just stand there, everyone! There’s alternate controls in the Base Sewers! Go get them!
The player can choose what character they use. They then have 2 minutes to find the Base Sewers and the controls inside of them. After touching said controls, a “beep” is heard as the screen goes black to cut to a cutscene showing the rest of the group getting to them. If they fail to do this, the camera shows the "flying fortress" blowing up. The letters "Game Over" then show up.
Operative: We’re safe now!
Incinerator: So uh, who gets to keep the controls?
Operative: I’d say the ROB duo. I’m not sure I’d be very responsible with the controls.
CeROBral: Hey, thanks!
SentROB: I can’t stand staring at the circus motif around here any longer, so let’s change that.
The screen turns to white, as words fade in the screen:
Final Chapter Finished.
==Epilogue==
Microwave and SentROB are talking to eachother near a kitchen in the Base Arena, which is now back to its original appearance.
SentROB: Ugh... This sure has been a long day.
Microwave: Yeah, I agree... Why did you call me here, anyways?
SentROB: I was thinking we could celebrate, and since you're a cooker robot, I thought you could make something like, I dunno, a cake for celebration. I mean, if it won't make you too tir-
SentROB notices Microwave has already started making the cake.
SentROB: Oh.
Microwave is shown thinking about what the cake should be like, but then realises she needs flour for the cake. She calls Solar.
Solar: Are you sure this is a good idea? I mean, I don't think the ROBs would find a metal cake very tasty...
Microwave: Meh, I'll figure out something.
Solar uses his Robo-Seeds attack to create seeds and then crushes them to create metal "flour". Suddenly, CeROBral teleports in with an enormous bag of flour.
CeROBral: I heard you needed flour?
Microwave: Oh! Thanks...Wait, isn't the flour in your kitchen moldy?
CeROBral: Don't worry, I took it from the "Supply Of Flour That Is Still Kinda Edible".
Microwave: Ah...alright, I guess.
Microwave then makes the cake and then bakes it. Once it's ready, Microwave puts the cake on a table. All that's left to do is to cut it, so she asks Operative to cut it.
Operative: I've worked with tons of machines before, I can easily do this!
Operative slices the cake in half, but accidentally slices the table in half too.
Operative: OHGODITSGOINGTOFALLAAAAA-
Strangely enough, the cake doesn't falls off the table. It turns out 2-ME was under the table.
Microwave: Oh, thanks you! But...why were you under the table?
2-ME: ERM...
Microwave glares at 2-ME, who just slowly leaves the room. Operative then calls Doormat, who is less likely to accidentally cut the table down. Doormat cuts the cake in 18 even pieces, and then leaves. Microwave finally calls Zéro.
Zéro: What is it that y0u want, Micr0wave?
Microwave: It's a surprise for a certain someone... Shh...
Microwave whispers something to Zéro.
Zéro: Pfft. G00d idea, I'll get 0n it right n0w!
Microwave then comes out of the room, and goes to all of the robots, serving the cake to them, which turns out to be chocolate-flavored. When there are only two slices left on the plate, Microwave comes to Zéro, which is standing next to Dreadgon. She gives Zéro one of the slices, and then starts eating her own slice.
Dreadgon: H-HEY! I didn't get any cake!
Microwave stares at Dreadgon, smuggly. Dreadgon then faces Zéro, who proceeds to give Dreadgon an ice cream cone.
Dreadgon: Ah, thanks! But...uh...Why do I get ice cream instead of cake?
Microwave and Zéro laugh as the screen fades to black.
Another cutscene plays, which takes place at night. Operative is staring at the robotic city from the windows Imaginative opened in the final chapter. Soon enough, he is joined by Time and Emit, who seemingly want to talk to him.
Operative: Oh hi! It's the twins! ...What is it?
Time: It's uh, about, a name in Emit's database.
Operative: Hmm?
Emit: I was thinking about it... there was an odd name in my database, just like how Microwave had SentROB's real name in his database.
Operative: That's weird. What's the name?
Time: I'll let Emit say it...
Emit: It's "Orbitius". I use the name sometimes in the stories I make with Time, but I didn't invent it.
Operative silently stares at Emit, with no particular expression. He then breaks his silence:
Operative: Please forget about that name as soon as possible.
Operative then goes back to watching the robot city. Time and Emit sigh, as they leave and the screen fades to black again.
The End...?
==Extra Scene==
This scene only plays if you have looked at the "Rusty Robot Head" findable in the early chapters enough time. If you didn't, you'll have to backtrack; fortunately, after the epilogue, you unlock the ability to revisit past chapters, and you can use this ability to view the robot head in the chapters you missed it in. Make sure to view it distracting the group for a second too, or else the extra scene won't show up. The extra scene plays after the ending.
The extra scene starts off with a data screen showing up, slowly revealing information about the mysterious "Protocol B" as more of the screen "loads".
PROTOCOL B
Handler: Orbitius
Goal: Reincarnation through Machinery
Status: Success
Details:
Subject consented to the experiment (it wouldn't be a stretch to say she begged for it).
Machinery used is a prototype robot that has limited weather control abilities.
Said robot's state is somewhat defective and is expected to worsen.
The soul will be able to control the machine at will.
A communication system has been implemented on the machine, so contact will still be possible.
The expiriment was a success. It was dubbed F0R3(A57.
It then shows the rusty robot head from the earlier chapters, with gas coming out of it.
The data screen then fades away, showing "F0R3(A57" spying on Microwave giving everyone cake. It proceeds to float up to the Base Sewers, where the remains of the duplicates the robots fought while trying to find Imaginative were dumped.
F0R3(A57: Imaginative? I found the remains.
Imaginative: Good.
The screen cuts to black, along with a stinger. It then goes back to the title screen. Going to the character selection screen reveals F0R3(A57 is now unlocked, and it can be played as at will.
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