Retro Nightmare

==/// SUMMARY==
Retro Nightmare (also known as RN) is a boss that is encountered in Wave 20. As shown, it is a massive plane that flies around the sky bombing players and the statue. In Default mode, he has 50,000 HP and yields 20,000 Cash when defeated. (Does not reward cash when spawned by Aerial Nightmare)
== // ENCOUNTER ==
On Wave 20, when Aerial Nightmare's (AN) fuel tank is destroyed or takes lethal damage before 2 minutes of the boss fight occurred, on Legacy, Retro Nightmare will also spawn alongside Vintage Nightmare if Vintage Nightmare is spawned. Retro Nightmare will spawn in and support AN by granting him a shield, healing him back up to 25%, and assist in fighting players and the Statue. However, if the Gamemode is Casual or the Server Level Average (S.L.A.) is below 50, Retro Nightmare cannot spawn. 
When Retro Nightmare is defeated, Aerial Nightmare's shield will be disabled.
==/// MOVESETS==
Unlike it's successor, Aerial Nightmare, Retro Nightmare does not have structures that can be destroyed to reduce firepower.
RETRO NIGHTMARES' ATTACKS	RETRO NIGHTMARES' ATTACKS
NAME & VISUAL 	STATS & STRATEGY
SUNSET CANNON 	Retro Nightmare fires its two Sunset Cannons, launching bright round explosives at players or the Statue. These explosives deal 50 Damage and have a x3.33 multiplier towards the Statue. The Cannons have 10 rounds before requiring to reload which takes 10 seconds.
STATS:
* 50 Damage
* x3.33 Statue Multiplier
* 10 Rounds, 10 second Reload Time
STRATEGY:
*Sunset Cannon projectiles while big, move slow and are unable to track. If necessary, equip a weapon that provides speed boost to run away from them.
SCORCHED EARTH 	Retro Nightmare drops down a carpet of 60 cluster bombs that takes 3 seconds to detonate. When the cluster bombs explode, there is a 33% chance of 6 small clusters coming out of the explosion.
STATS:
* [General]
** x4 Statue Multiplier
** 5 - 25 Second Cooldown
* [Big Cluster]
** 500 Damage
* [Small Cluster]
** 335 Damage
STRATEGY:
*Do not stand under Retro Nightmare. Although he does not produce an explosion upon death, his "Scorched Earth" attack will easily decimate anyone below him.
FIREWORK VOLLEY 	Retro Nightmare sends out a volley of 30 fireworks at players and the Statue. These fireworks have splash damage and homing. 
STATS:
* 60 Damage 
* x4 Statue Multiplier
* 15 - 60 Second Cooldown
STRATEGY:
*N/A
AERIAL SUPPORT 	Retro Nightmare calls upon 1-3 Aerial Noobs as backup to support itself. These newly spawned Aerial Noobs have a Shield which grants 90% Damage Resistance for 10 seconds, after which the shield dissipates.
STATS:
* 10 - 45 Second Cooldown
* Aerial Noobs spawned are not countered towards the enemy counter and thus will not cause BYF.
STRATEGY:
*Upon defeating Retro Nightmare, all spawned Aerial Noobs will die alongside RN. Use this to your advantage by focusing on Retro Nightmare when it is low on health.
==/// STRATEGY==
#Taking out Aerial Nightmare's weapons first will ease the burden of fighting Retro Nightmare.
#*Even if Aerial Nightmare gets shielded, his structures can still be damaged and taken out.
==/// TRIVIA==
#Originally, Retro Nightmare's turrets were supposed function and fire different elemental bullets. This attack is unfinished and has been scrapped.
#Retro Nightmare's design is from Defend the Statue: Eras of Conflict, a game which xKenis (Nurox) used to work on.
#The music that plays during Aerial Nightmare + Retro Nightmare Duo boss fight is Devil May Cry 3: Dante's Awakening - Agni & Rudra (Aerial + Retro Nightmare Duo).
== /// HISTORY ==
Date Format: mm/dd/yy
v0.8.0	
Category:Main Bosses
Category:Enemies
Category:ARMORED
Category:BOSS
Category:AERIAL
Category:HEAVY
Category:Mid-Game
Category:Tier N/A