Pac-Man (Smash Plus)

PAC-MAN is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Pac-Man universe, he is listed as Fighter #73 in Smash's modified numbering system and is classified as a Middleweight Fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by hitting at least 90% of targets in a single End Credits sequence that plays after any successful clear of Classic Mode.
Pac-Man may be classified as a middleweight, but he has a few attirbutes that set him apart. He is a fairly floaty character for one thing, possessing a low falling speed that can sometimes make landing difficult. His overt-reliance on projectiles and zoning tools are also notable, and something even more emphasized in Smash Plus with his new Down Smash move adding the Ghosts from the Pac-Man game as stage sentries. These zoning abilities are necessary to rack up damage, due to Pac-Man's below average Smash Attacks. Despite having good damage behind them, their bad startup lag makes them hard to land. Utilizing projectiles and Pac-Man's unique movement options make him hard to master, but ultimately rewarding to those who do. Pac-Man has two normal jumps, and can crawl and wall jump.
==Moveset==
===Basic Attacks===
*Neutral Jab- Pac-Man performs a two punch combo followed by a jumping backflip kick.
*Side Tilt- Pac-Man spins around with a standing roundhouse kick right in front of himself. Comes out quickly but has limited range.
*Up Tilt- Pac-Man hops in place and punches upwards. Despite having good vertical range, it has no horizontal range at all.
*Down Tilt- Pac-Man changes into sprite form and chomps downward. The best range of any of his tilt attacks.
*Dash Attack- Pac-Man changes into Sprite Form and slides forward, chomping up and down. Hits opponents up to 4 times, launching on the final hit.
*Grab & Pummel- Pac-Man has an extended grab using the tractor beam from Galaga. It is a long range grapple, but has very bad endlag. He pummels with a headbutt.
*Forward Throw- Pac-Man spins around and throws the foe forward after a single spin.
*Back Throw- Pac-Man spins the foe around three times and tosses them backwards. His only reliable KO throw.
*Up Throw- Pac-Man tosses the foe straight up into the air. Does very little damage, but can lead into combos.
*Down Throw- Pac-Man slams the opponent to the ground, changes into his Sprite form and then chomps on the opponent four times, knocking them away.
*Neutral Air- Pac-Man does a 360 degree spin while in his Sprite Form, launching foes on contact.
*Forward Air- Pac-Man delivers a straight kick directly ahead of himself. Extremely fast and usable in combos.
*Back Air- Pac-Man hits a dropkick directly behind himself. His most reliable KO aerial move.
*Up Air- Pac-Man performs a flip kick in mid air, hitting opponents straight above himself.
*Down Air- Pac-Man stomps below himself four times, launching foes on the final hit.
===Smash Attacks===
*Side Smash- Pac-Man causes Blinky the Ghost to appear directly in front of himself, knocking foes away. Does the most damage and knockback of Pac-Man's Smash Attacks, but has bad endlag.
*Up Smash- Pac-Man throws Inky the Ghost up in the air directly above him. The fastest of Pac-Man's Smash Attacks, but also has the worst range and a sourspot away from the Ghost.
*Down Smash- Pac-Man crouches and throws Pinky and Clyde the Ghosts out on either side of himself. The weakest of all of Pac-Man's Smash Attacks in terms of damage.
===Special Moves===
*Neutral Special: Bonus Fruit- Pac-Man cycles through a series of projectiles for as long as the special button is held down, tossing the chosen object when the button is released or when the object is stored. Each object has their own different flight pattern and damage output. The Cherry bounces off the ground once and does the least amount of damage and knockback. The strawberry does more damage to the cherry and goes twice as far, but still bounces. The orange travels in a straight line, traveling about as far as the strawberry and doing more damage. The Apple knocks opponents straight up into the air. The melon travels very slowly but does a good amount of damage. The Galaxian flies in a shuttle loop and travels the second furthest distance. The bell goes the shortest distance but stuns enemies before launching them. And the key flies in a straight line and delivers high damage and knockback to opponents.
*Side Special: Power Pellet- Pac-Man creates a small string of pellets in front of himself, then transforms into his sprite form and chomps along the trail. At the end of the trail is a Power Pellet, which if Pac-Man eats he will grow in size and speed up, doing far more damage to any opponent who gets in his way. The trail can be altered by directional input, making the move a decent recovery option at stopping edgeguarders, despite it being easily telegraphed. If Pac-Man is interrupted during the attack, the Power Pellet falls to the ground, where it can be eaten by anyone to gain a small bit of health.
*Up Special: Pac-Jump- Pac-Man summons a trampoline beneath himself and bounces off of it. He can then move away, or he can bounce off of it up to two more times, bouncing higher each time. After three jumps, the trampoline disappears. Other players can also bounce off the trampoline or attack it to damage it, reducing the number of times Pac-Man can use it himself.
*Down Special: Pac-Ghosts- Pac-Man will summon Inky, Blinky, Pinky or Clyde from his game to act as a sentry or projectile, depending on the ghost. Like with the Bonus Fruit, the ghosts will cycle in order, and each has a different movement pattern and tactic. Inky will patrol a small area of a stage, moving back and forth, for about 10 seconds. He will detonate if any player touches him. Blinky will move forward in a straight line off of platforms until he falls off the stage. Pinky will target the nearest player and home in on them, however Pinky also does the least amount of damage of any of the ghosts and will disappear after 8 seconds. Clyde can move in any of the three patterns of the other ghosts, but the pattern chosen is random. Clyde does deal the most damage and knockback of any of the ghosts. Only one of each ghost can be on screen at a time.
*Final Smash: Super Pac-Man- Pac-Man eats a Power Pellet and a Super Pellet, growing to a large size and turning into his sprite form, before charging at opponents from off screen. Players can control the angle at which Pac-Man enters the stage, allowing them to catch running players. Each hit does a good amount of damage and knockback (and 200 points all the way up to 7650 points, though this is purely aesthetic). Pac-Man speeds up as the Final Smash progresses, but the final dash (which does the most damage and knockback) moves the slowest. Pac-Man returns to normal once the FS ends.
===Miscellaneous===
*Entry Animation- Pac-Man appears in his classic sprite form, demonstrating a slow chomp before jumping up in his 3-D form.
*Idle Animation 1- Pac-Man scratches his head with a somewhat befuddled look on his face.
*Idle Animation 2- Pac-Man looks at the screen and winks while giving a thumbs up.
*Side Taunt- Pac-Man turns into his sprite form and chomps from side to side in place.
*Up Taunt- Pac-Man holds out his hand and summons a random sprite from a Namco Arcade Game, which also plays a sound effect from that game.
*Down Taunt- Pac-Man lays on the ground as two fairies fly around his head and music plays.
*Victory Animation 1- Pac-Man appears in sprite form, but trips during his journey, landing on the ground and giving a thumbs up in victory.
*Victory Animation 2- Pac-Man chases a vulnerable ghost in his sprite form, before returning to his normal appearance and posing.
*Victory Animation 3- Pac-Man bounces on the ground several times, like he's using his butt bounce from Pac-World, landing on a sign that reads 7650 and winking at the camera.
===How to Unlock===
Pac-Man can be unlocked any of the following ways:
*Playing Versus Matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Hitting at least 90% of the targets in a single End Credits sequence after clearing Classic Mode with any character on any starting difficulty.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters