Village Facility

VISM allows building structures to be placed anywhere on the island's surface. The building is comprised of a wall surrounding a floor and one or more doors. A single grouping of walls and floors that meets the requirements of a building is called a "village facility".
Village facilitiy has various functions depending on "facility signs" placed outside the facility and furnitures placed inside the facility. More information about the building requirements and functions of village facilities can be found in the category-specific articles below.
Note: At the time of writing, villagers are not allowed to work in any other activities except lumberjacks and mining. Jobs are scheduled to be released in future updates.
== Common conditions of village facilities == 
The components of a room-type village facility comprise a wall surrounding the floor and one or more doors, as described above. Use fences instead of walls for open space types. Both types of facilities must comprise only one type of tile or one type of floor, and cannot be connected to walls or floors of other type. Indoor effects are generated on the facility surrounded by walls. There is no need to install a roof.
Size rules are set for each facility, but all facilities must be at least 9 tiles in size, and if a building is over 512 tiles, it will not be recognized as a village facility.
=== Facility Information ===
Information about the facility pops up when the player enters the facility with the hammer equipped or with the cursor on the inventory shortcut focused on the building material. You may assume that if there is no pop-up the information, the facility is not recognized as a village facility. Check for missing wall and floor tiles, and make sure the building is not too small.
=== Destruction ===
Walls and doors can be removed by hammer, floors by shovel. Once a building no longer meets the requirements to be a village facility, it loses its efficacy as a village facility. The same process applies if a part of the facility is destroyed by mob attack or fire.
== Indoor effects == 
Room-type village facilities have the effect of reducing outdoors tough environment. The effects are listed below.
* Ignores wetting effects by rain and snow
* Reduced temperatures that are too high (30 points)
* Reduced temperatures that are too low (20 points)
* Heating effect is extended to the entire room
* 3 times faster recovery from low and high body temperatures
* Mobs give up chasing the player(but during raid events they destroy buildings)
== Facility sign == 
All village facilities require the installation of facility sign. Except for the basic facility "hut," which has no furniture, as well as the basic outdoor facility "vacant land," which is separated by a fence.、Facility signs should be located inside the building or outdoors as close as possible to the facility, as they link to the nearest hut or vacant land from where they are located.
In a facility sign, if the linked facility does not meet the building requirements, the required furniture and other conditions will be displayed.
If the facility is operating normally, information about the facility is displayed instead. If the sign has a red light, the facility is unused and out of operation. Green light is operating normally.
== User Registration == 
Most village facilities can be assigned to users. When villagers are assigned to a house-type facility, they begin to live around that house. When villagers are registered at a workplace type facility, they will begin to do the jobs set up at that facility. For example, in the "Logging Camp," villagers autonomously cut down surrounding trees. Villagers can have one house and one place to work. Villagers who have a workaholic skill will be able to set up two workplaces on exception.
To assign a villager to a facility, lead the villager to the facility, then talk to the villager and select "Villager Management," or lead the villager to the facility and then intaract the facility sign to assign the villager.