Fields

Outdated, in progress of being updated.Fields are marked areas that appear throughout every map in Skill Issue. When stepped on, they will cause an event to occur which can range from benefiting the player to causing a massive event on the board. Depending on the number rolled by the player's dice, they can be stopped on or passed. Fields are capable of holding any number of characters.
==List of Fields==
There are several types of Fields. Some being exclusive in only some maps.
IDs 14 and 15 are missing, because the Finish Field and the Checkpoint Field are classified as them. But that is only for the icon, -1 is any "Special field", these fields can not be overridden by any other field, and at least one is guaranteed to spawn on every map.
ID	Icon 	Name 	Type 	Effect 	Notes
-1	 	Checkpoint Field 	Special 	Once passed, it will give the player the checkpoint, unless already owned.
It will also grant one item upon passing, 	Does nothing if the player has the Lightiey Dice equipped.
-1	 	Finish Field 	Special 	If stood on, at the end of the round the player will win. However if there are
two or more players on the field, at the end of the round, it will send them back 50 fields. 	Always generates at the end of a map.
-1	 	Gamble Finish Field 	Special 	If the player is standing on this field at the end of the round. The player will roll again, unless there are two or more people on this field, in that case, the players would be teleported back 50 fields. The player will roll, then get a prompt if they want to go "all in". If they don't decide to go all in, they need to roll a 4 or above to win the game, if they roll below a 4 they will teleport back 50 fields. If the player decides to go all in, they will only need to roll a 2 or above to win the game, if they roll below a 2, they will get completely reset. This roll is a 0 through 6.	Always spawns as the final field of the String's Casino.
0 	 	Standard Field 	Natural 	Does Nothing. 	Internally misspelt as "Standart"
1 	 	Plus Field 	Natural 	Sends the player forward 10 fields.
Can sometimes launch the player forward 20 fields, dealing 25 base damage. 	This field gets buffed from Event Field Events.
2 	 	Minus Field 	Natural 	Sends the player backwards 10 fields.
Can sometimes launch the player forward 20 fields, dealing 25 base damage. 	This field gets buffed from Event Field Events.
3 	 	Item Field 	Natural 	Gives the player an item 	The item field gets buffed if the player has the White Dice or the Solar Dice equipped at it's max level.
4 	 	Event Field 	Natural 	Activates an "Event Field Event". 	None
5 	 	Death Field 	Natural 	Instantly kills the player. 	The item field gets buffed if the player has the Black Dice or the Lunar Dice equipped at it's max level.
6 	 	Exer Field 	Unnatural	Spawns Robo Exer aggroed at the player, unless he is already active. 	None
7 	 	String Field 	Unnatural	Forces the player to spin the String Wheel. 	None
8 	 	Radioactive Field 	Item 	Infects the player with the Irritated debuff. 	None
9 	 	Funny Field 	Unnatural	Triggers any random event, this includes using items. 	This field can activate items that are currently unobtainable.
10	 	Banana Field 	Item 	Stops the player's roll if they pass it, dealing 1 base damage.
Has a chance of breaking the player's spine. 	None
11	 	Trap Field 	Item 	Stops the player's roll if they pass it, dealing 25? base damage, taking one of their items from their inventory. 	None
12	 	Big Trap 	Item 	Upon passing this field, the player will instantly die. 	This field has the same icon, and is spawned through the Trap Item too. But is considered a different field in the code.
13	 	Spike Field 	Item 	Upon passing this field the player will take 35 base damage. 	None
16	 	Scrub 	Unnatural	Landing on this field will break the Scrub, revealing a random field in-place of it. 	None
17	 	Tree 	Unnatural	Upon passing the field, it will remove 2 fields of, of the player's roll. 	None
18	 	Void Field 	Unnatural	Upon landing on the field the player has a 1/3 chance of gaining one stack of the Devouring Void debuff. 	None
19	 	Snow Field 	Weather 	Upon passing the field, the player will take 1 base damage and have a 1/2 chance of getting
one field removed from their roll. 	Any player with the Corwin Dice is immune to this field entirely.
20	 	Ice Field 	Weather 	Upon passing the field the player will slip on it, stopping any passing fields from activating. 	Any player with the Corwin Dice is immune to this field entirely.
21	 	Heal Field 	Natural 	Fully heals the player. 	None
22	 	Sand Field 	Weather 	Landing on this field will make the player sit out their next turn. 	None
23	 	Action Field 	Natural 	Prompts the player with an Action Field Event. 	None
24	None.	Charred Field 	? 	Unknown 	These fields are currently unknown
25	None.	Molten Field 	? 	Unknown 	These fields are currently unknown
26	 	Bad String Field 	Unnatural	Forces the player to spin the Bad String Wheel. 	None
27	 	Extreme String Field	Unnatural	Forces the player to spin the Extreme String Wheel. 	Currently does nothing.
28	 	Gamble String Field 	Unnatural	Forces the player to spin the Gamble String Wheel. 	Currently does nothing.
29	 	Good String Field 	Unnatural	Forces the player to spin the Good String Wheel. 	None
30	 	Gamble Plus Field 	Gamble 	Lets the player roll again to determine how many fields forward they will go. 	Movement has no affect on this roll.
31	 	Gamble Minus Field 	Gamble 	Lets the player roll again to determine how many fields backwards they will go. 	Movement has no affect on this roll.
32	 	Gamble Item Field 	Gamble 	Lets the player roll again to determine how many items they will gain. This roll is 0 through 5. 	None
33	 	Gamble Death Field 	Gamble 	Lets the player roll again to determine how much damage the player will take from this field.
This roll is 1 through the amount of Maximum HP the player has. 	None
34	 	Gamble Heal Field 	Gamble 	Lets the player roll again to determine how much the player will heal from this field. This roll is 1 through the amount of Maximum HP the player has. 	None
36	 	Wheel Field 	None. 	If a player passes this field, they will stop on that field, and be forced to spin the String Wheel. 	This field's icon is the same icon as the Portable String Wheel.
Category:Fields