Chaos Bolt

By drawing on the raw chaos mana that makes up his being, Chris can chain a bolt of energy through a series of enemies.
==Ranged Magic==
Chaos Bolt IVAttack 1I do so very much love prime numbers. They're so pretty.Twice Per Encounter * Arcane, NonelementalStandard Action                     Ranged 10Requirement: 2 APTarget: One EnemyAttack: PrimeHit: 1d6+WillProperties: Chain, Prime 12, Forced Jump on 1 
Name 	AP	Range	Attack 	Damage 	Properties
Chaos Bolt I	2 	10 	Prime 20	1d4+Will	
Nonelemental, Ranged, Chain
II 	2 	10 	12 	1d4+Will	2x Per Encounter
III 	2 	10 	10* 	1d4+Will	2x Per Encounter
IV 	2 	10 	12 	1d6+Will	2x Per Encounter
: Chaos Bolt III [2|los 10|Pr 12]
==Properties==
The attack does not roll vs. any saving throw, but instead requires a prime value on the attacking die. On a hit, the bolt can chain to another enemy within 10 squares if another prime is rolled. The attack can keep chaining as long as the user requests it and keeps rolling primes. For this attack, a 1 is a critical hit, does max damage, and must chain, even if allies are the only targets remaining.</div>
Category:Magic
Category:Amber Magic
Category:Ranged Magic
Category:Abilities