Hovel/Stronghold 3 & Crusader 2

Hovels are fragile, but crucial buildings, which increase maximum housing capacity.
As long as there is free capacity, peasants will slowly populate the castle, based on popularity. If popularity is positive, peasants will come to the castle, in negative case, they will leave it.
Hovels provide varying capacity based on their distance from the keep. Closer hovels can accomodate more peasants, at an increased cost. If not all peasants can be accomodated, overpopulation occurs, which hinders recruitment and peasant reinforcement until enough housing is provided. The starting keep has a limited capacity, usually 8 peasants.
Hovels are a priority to be protected from enemy attacks and fire.
==List of hovels==
Stronghold 3	Stronghold 3	Stronghold Crusader 2	Stronghold Crusader 2	Stronghold Crusader 2
Hovel name 	Capacity 	Hovel name 	Capacity 	Cost
Town house 	10 	House 	8 	65 wood
Large house 	8 	Hut 	6 	50 wood
House 	6 	Small hut 	2 	20 wood
Big Hut 	4 	 	 	
Hut 	2 	 	 	
Hovel 	1 	 	 	
Category:Civilian Buildings