Jungle Avatar (Priest Spell)

This spell transforms the caster into a towering reptilian monster with the head and tail of a giant crocodile (a greater segarran). The priest retains the use of his or her intellect, magical items, and 1st- to 5th level spells. Hit points and base THAC0 are retained. Armor Class improves by 2, and 20% magic resistance, great physical strength, and dan­gerous physical attacks are gained. The greater segarran can strike once per round with a weapon (+6 bonus on damage from Strength bonus) or attack with a bite (3d6) and tail slap (2d10); the tail attack can affect up to three people simultaneously.
This spell is physically demanding; the caster must make a successful system shock roll to sur­vive the transformation. The caster is compelled by the spell to devour fallen enemies in combat, a process usually taking 1-3 rounds depending upon the size of the slain foe. During this time, the priest cannot attack or cast spells. The caster can return to normal form at will, but this also requires a system shock roll. If the caster has not slain and devoured at least one creature, the chances of surviving the transformation back to normal form are decreased by 50% as a sign of Ragarra's displeasure.
The material components are the powdered scales of a giant crocodile, mixed with a potion of sanctified water, blood, and bitter herbs. The caster imbibes the foul brew upon completing the spell.
Notes: Granted by the jungle god Ragarra of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells