Doberman

The Doberman is an enemy in Final Fantasy VI. It can be encountered by kicking the chest in the northeastern tent in the Imperial Camp: hitting the chest does nothing. Kicking the chest in the Imperial Camp is the only opportunity to make a Doberman formation appear on the Veldt and only one of the formations (Doberman x2 or x3) will unlock. The Doberman Rage becomes permanently unavailable if the chest is not kicked. The Doberman has no Bestiary entry in the ports. Dobermans are imperial war dogs.
== Stats ==
== Battle ==
The Doberman is not a dangerous enemy but has considerable HP. It is weak to .
=== Strategy ===
Shadow should throw Shurikens at them while Sabin uses a Blitz. If he knows Rising Phoenix, it can hit the Doberman's weakness to fire and do heavy damage.
== Formations ==
Number	Enemies 	Encounter flags	Encounter flags	Encounter flags	Encounter flags	Introduction flag	Musical theme	Magic AP
Number	Enemies 	Normal 	Back 	Surrounded 	Side 	Introduction flag	Musical theme	Magic AP
 	Doberman x2 	 	 	 	 	Sides, individual	Battle 	0
 	Doberman x2, Imperial Soldier	 	 	 	 	Sides, individual	Battle 	1
 	Doberman x3 	 	 	 	 	Sides, individual	Battle 	0
== AI script ==
If monster is by itself:
:Target: Self
::Flee (100%)
Attack Turns:
1st Turn: Attack (100%)
If attacked by "Attack": Bite (66%)
== Other appearances ==
=== Final Fantasy Record Keeper ===
== Etymology ==
== Related enemies ==
* Vector Hound
* Hunting Hound
* Belzecue
de:Dobermann
ru:Доберман
Category:Enemies in Final Fantasy VI
Category:Rages in Final Fantasy VI