Money

Apologies for the lack of formulas. Working on figuring those out at the moment.
 Money is the most important resource in the game. It is used for buying items, recruiting units, constructing factories, buying things on the market, bidding on Equipment, and researching Technologies. Without Money, many things wouldn't be possible within the game.
 Money is available from Tier 1. You can get Money at a rate of (x) per (y) population, meaning you can only get a maximum of 21,143 base tax Money at 70,000,000 population. You can also get money through the happiness of your people, meaning having enough Food, Power, and Consumer Goods will ensure that your Money keeps going higher. Happiness money is calculated at a slightly different rate than Base Tax, meaning at t10 you should be getting a bonus 66% of your base tax Money. You can also get money through Tax Interests, which will be described below.
 Money also gets taken away at the base level, unfortunately. Three things can take your Money away - your military, domestic and foreign intelligence, and your government. These things will all be described below.
== Viewing your Money ==
If you want to view your Money, go to the bottom of your page and click on the (which should have a number next to it) and it'll give you a breakdown of how you're earning your Money and how much total Money you have. The +(x) amount is given to your nation every half hour. For example, if at the bottom of the box that pops up says +200, every half hour you'll get 200 Money and in one day you'll receive 9600 Money (which isn't a lot).
== Obtaining & Losing Money (Base Level) ==
On the base level, there are three ways you can gain Money and three ways you can lose money.
=== Obtaining Money (Base Level) ===
As described in the intro, Money can be obtained through Base Taxes, your people's happiness, through Tax Interests, and through your government if your government is a Dictatorship.
==== Base Taxes ====
The Money you gain from Base Taxes (along with Happiness) is automatically given to your nation every hour. The formula for how much Money is given to your nation every half hour is as follows:
p = population; all population numbers are rounded to the nearest (x) (a nation with a population of 12345 would be rounded to (y))
 idk man
For example, if you have a population of (z), you would be receiving (x) Money per turn from Base Taxes and (x) Money per day.
==== Happiness ====
The Happiness of your people is important if you want to keep earning Money! Happiness can be affected by how much Food, Power and Consumer Goods you have. All three will compound, so if you run out of one of the three, your Happiness Money will decrease slightly. If you run out of two of the three then your Happiness Money will increase by a lot, and if you run out of all three your Happiness Money will probably go negative. Happiness is not affected by how much of each of those three resources you have, it is only affected by whether you have them or not.
 there's probably a formula for this
==== Tax Interests ====
Tax Interests are slightly different from Base Taxes and Happiness in that they aren't added to your nation's total money as they increase. Instead, it creates a sort of stockpile (with a cap) that you have to collect to reset. The cap and the amount you get per half hour increases as your population increases. As you can see in the photo to your right, every half hour the amount in green is added to your Tax Interests stockpile until it reaches the maximum, on the very right. You will have to withdraw that Money before it starts collecting Tax Interests again. If you don't collect your Tax Interests it'll sit there until you collect it.
 probably a formula for this as well
==== Dictatorship ====
Dictatorships have a special advantage of gaining Money. You can receive up to 3,172 per half hour. The amount of Money you receive is calculated based on your population, so you cannot receive 3,172 Money until you are tier 10. That 3,172 can be very useful if you have a large military, as that's about 150,000 Money every day just from your government type. 
=== Losing Money (Base Level) ===
There are three ways of losing Money: through domestic and foreign intelligence, military, and through your government.
==== Military ====
Read also: Unit Upkeep
Every single unit in the game (other than Rioters and National Guards) consume Money every hour. At the bottom of each unit's box will be an Upkeep, that could contain Money, Food, Ammunition, Fuel and potentially even Uranium. All of these resources get consumed every hour, and double the units upkeep will be consumed if the unit needs healing (one sixth of the upkeep is actually consumed every ten minutes, but it's easier to say every hour). Unlike other resources, Money is consumed regardless of whether the unit is in reserves or not. This can stack up when you reach tier 10 as some units consume lots of Money.
==== Domestic & Foreign Intelligence ====
The amount of Money you lose through Domestic and Foreign Intelligence can be confusing. Although on the main page it will say you have a budget and you're spending Money on Domestic Intelligence you don't actually lose that amount of Money every turn. Instead, that's the amount of Money someone else will have to invest to gain intelligence on you. You can increase the amount you spend on intelligence by clicking on the "set investment" box and increasing the amount. Any amount of Money over your Budget 
==== Socialism & Capitalism ====
If your government is Socialist or Capitalist, Money will be deducted from your total (presumably for things like social services). The Money deducted will have no effect on the rest of the game, other than that you'll receive less Money every day than if you were a Dictatorship. __NOEDITSECTION__
Category:Commodities