Mario Party: Star Fever

Mario Party: Star Fever is a game in the Mario Party series and the 13th main home console installment following Mario Party Superstars. This game is noted to take various cues from Superstars and even more older Mario Party games by re-adding even more features and mechanics people loved from the original games, as well as including plenty of new content on top of that. This game was released on October 27, 2023.
==Characters==
There are a total of 18 playable characters. 14 of which are available from the start, while 4 others are available as unlockable characters via purchasing them from Toad's Shop for 5,000 coins.
		 	 	 	
		 	 	 	
		 	 	 	
		 	 	 	
		*	*	*	*
		 	 	 	
*Characters in italic are unlockable.
* *Newcomer
== Boards ==
This game includes 19 boards, which is more boards out of the entire series thus far. 10 of which are completely original, while 9 others are retro boards that originate from each Mario Party game up until Mario Party DS, in which you can buy them for 5,000 coins in Toad's Shop. In addition to the 10 original boards, 2 of them are bonus unlockable boards that you need to unlock by completing Story Mode on any difficulty.
===New Boards===
The first eight boards are unlocked by default, while the ninth board must be unlocked by completing Story Mode once, while the tenth board must be unlocked in Toad's Shop for 5,000 coins.
Name 	Description 	Difficulty
Toad's Rolling Meadows 	Toad's Rolling Meadows is your run of the mill Mario Party board. As it's the first board in the game, it's also the most simple and straight-forward one of the bunch with next to no gimmicks. A star will appear on a random section of the board, and once a player approaches it, they can pay 20 coins for a Star. If done so, a star will move to a different section of the board. 	★☆☆☆☆
Pianta's Sunshine Isle 	TBA 	★☆☆☆☆
Snowf-Lake 	TBA 	★★☆☆☆
Pokey's Desert Hills 	TBA 	★★☆☆☆
King Boo's Haunted Palace	King Boo's Haunted Palace is a board that takes place in a large haunted castle where King Boo resides. The main gimmick of this board is that you must reach the end of the board in order to obtain the Star. To get the Star, one must pay 50 coins to King Boo in order to retrieve one. Additionally, if you manage to surpass that amount, you can pay 150 coins to not only get a Star from King Boo, but you can also steal a star from an opponent as well to grant you with two stars. If you're somehow low on money by the time you reach King Boo, you won't be able to get a star, but you can be able to steal coins from any player of your choosing, which is similar in concept to the Boo in earlier Mario Party games. 	★★★☆☆
Nabbit's Hideaway Factory	Nabbit's Hideaway Factory is a board that takes place in an item factory of sorts that's ran by Nabbit. The main gimmick of this board is that after everyone rolls, a CPU-controlled Nabbit will roll a triple dice block and move around the board as well. This board works similarly in concept to that of Clockwork Castle from Mario Party 6, however, instead of stealing a star on the spot, he will instead force the player to partake in a roulette that can easily decide your fate. This roulette will determine what or how much Nabbit will steal from the opponent. This can range from 10-30 coins, all of your coins, 1 or 2 Stars, or items, similar to Chance Time. If you somehow manage to avoid losing anything by hitting something you don't have, you can gain 20 coins as a result. 	★★★☆☆
Small-Big Valley 	Small-Big Valley is a board that takes place on an incredibly tiny mountain valley. Much like the name suggests, this board is heavily inspired by Tiny Huge Island from Super Mario 64. Basically, this board comes in two different sizes. The board can be incredibly small, or it can be incredibly large. Upon stepping on a Happening Space, you must use a pipe that can transport you to either the small or big variant, depending on what area of the board you're at when you use the Happening Space. As such, the layout can be drastically different in certain aspects of the board may be blocked off or prevented depending on what size of the board you're in. Additionally, stars are incredibly tiny in the tiny area. Unlike most stars, retrieving a Star in the tiny area does *not* reward you with a Star, but rather, a tiny star is worth a whopping total of 100 coins. However, if you manage to retrieve a Star in the big area, the Star will be gigantic and it'll be worth 3 whole stars upon retrieving one. 	★★★★☆
Retro Metro 	Retro Metro is a board that is based off the classic 8-Bit style of Super Mario Bros. Just like the classic Mario game, this board works similarly in concept to that. This board is linear and you walk in a straight line up until you reach the flagpole, where a Toad will be waiting for you at the end near the entrance to the castle. While there, you can pay 20 coins for a Star. Additionally, you can also land on Happening Spaces, and upon doing so, you are able to perform various tricks as in most other Mario games. For example, every ? box that is above the player's head can actually be opened upon landing on a Happening Space underneath it, which can grant you with either 10 coins or a random item. You can also interact with enemies that appear around the board, and if you come into contact with one, you need to time a jump in order to avoid them. However, if you manage to jump on top of an enemy, you can receive 20 coins as a result. After retrieving a Star at the end of a level, you instead move on the another level. There are four phases of this board, being ground, underground, underwater and castle. Upon going to the castle level, near the end, you can reach an 8-Bit Bowser. This 8-Bit Bowser forces you to play a Bowser Mini-Game. If you happen to lose, Bowser will take one of your stars as well as send you back to the ground level. However, as for the person who beats Bowser, they earn 50 coins in addition to being able to surpass participating in the Bowser mini-game. As such, a Toad will be awaiting for you and as a present, will give you two stars for defeating Bowser.	★★★★☆
Bowser's Internal Inferno	Bowser's Internal Inferno takes place inside of a fiery volcano. The main gimmick of this board is that Bowser will stand on the Star space at all times. Upon approaching Bowser, he will take 20 of your coins and then force you to participate in a Bowser mini-game. Upon winning, Bowser will be disappointed, give you your 20 coins back, and will leave the area so you can obtain the Star. However, if you happen to lose the mini-game instead, Bowser will change the Star space into a Ztar space, and you'll lose a Star if you already have one. Additionally, you can also land on a Happening Space, and upon landing on one, all of the blue spaces will turn into red spaces and vice versa for one whole turn. As such, this board can be extremely difficult and you must be really good at the Bowser Mini-Games in order to ensure your safety.
Bowser's Internal Inferno is initially unavailable, being unlocked by completing Story Mode once. 	★★★★★
Lucky Star Galaxy 	Lucky Star Galaxy is the final board of the game and is by far the hardest board in the entire series. This board may have a rather simple design, but definitely do not let that fool you, as this is the most complex board in the entire game. This board is shaped like a Star, so it's rather small in comparison to the other boards in this game. Much like the title of the name suggests, this is definitely a Lucky Star Galaxy as most the board's mechanics absolutely banks on sheer luck. Unlike every other board in the game, this board has absolutely no Star spaces. Instead, every player starts off with a whopping total of 50 STARS. As for how you obtain stars, most of the board spaces are filled up of entirely Chance Time spaces, with very few blue spaces intact. As such, you're almost guaranteed to have a bunch of Chance Times on this board. As for the very few non-Chance Time spaces, they tend to be located on the pointy ends of the Star-shaped board. Additionally, King Boo also makes an appearance, and depending on how much coins you have, you can steal either coins or a Star from an opponent. However, this board isn't entirely luck based, as their is a chance, albeit small, that you can land on a Happening Space. Landing on one causes all of the Chance Time spaces on the board to turn into blue spaces, and vice versa, which can prevent the players from gaining Chance Time as often as before. However, this effect only lasts for 3 turns, and if you somehow land on a Happening before that time is up, all of the blue spaces will automatically turn straight back into Chance Time spaces. As such, the main concept of this level is all about luck and all semblance of skill is thrown out the window. You just need to be insanely lucky when it comes to Chance Time.
Lucky Star Galaxy is initially unavailable, being unlocked in Toad's Shop for 5,000 coins.	★★★★★
===Retro Boards===
Just like in Mario Party Superstars, this game also comes with various retro boards from the older Mario Party games as well. Unlike Superstars, however, this game also brings in GameCube boards, as well as a board from 8 and DS as well. The game's overall mechanics are altered to bring in the feel of the classic boards in the way that they were initially designed. This game has a total of 9 retro boards, with one of each originating from a single Mario Party game.
Name 	Description	Difficulty	Debut
Mario's Rainbow Castle	
Mario's Rainbow Castle originates from the very first Mario Party and the goal remains the same. Players who make it to the center ride Fwoosh up to the tower, where either Yellow Toad or Bowser wait. Yellow Toad doles out the stars for 20 coins as usual, but if players reach Bowser, he awards them with a Ztar, taking a star away from them. After getting either star, the tower switches, replacing Yellow Toad with Bowser and vice versa, and Lakitu takes the player back to start.
Mario's Rainbow Castle is unlockable. It must be bought in Toad's Shop for 5,000 coins.	★☆☆☆☆ 	Mario Party
Western Land 	
Western Land is a board that originates from Mario Party 2. The main gimmick of this board is Steamer, who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move - either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to the starting space. There is also a milk shop run by Wiggler. When a player passes it, it will ask if the player wants to have a hootenany for 20 Coins. Accepting the offer brings every other character to the shop for a hootenanny.
Western Land is unlockable. It must be bought in Toad's Shop for 5,000 coins.	★☆☆☆☆ 	Mario Party 2
Waluigi's Island 	
Waluigi's Island is a board originating from Mario Party 3. This isle-heavy board has the players collect twenty Coins for them to obtain Power Stars when purchased from the Millennium Star. The two most notable features of this board are the circle at the bottom-middle part of the board, and the island at the top-left corner of the board. The circle at the bottom-middle part of the board has a number, which always is at five at the start. For this number to decrease, players have to land on the Happening Spaces that are placed on the circle. When this number reaches zero, it causes an explosion that covers the entire circle. Any players that are caught in the explosion lose all of their Coins.
Waluigi's Island is unlockable. It must be bought in Toad's Shop for 5,000 coins.	★★☆☆☆ 	Mario Party 3
Goomba's Greedy Gala 	
Goomba's Greedy Gala is a board that originates from Mario Party 4. It is a casino-themed board, in which the new goal is to get stars from the jackpot machine. Landing on Happening Spaces can alter the number of stars the jackpot machine has to offer.
Goomba's Greedy Gala is unlockable. It must be bought in Toad's Shop for 5,000 coins.	★★☆☆☆ 	Mario Party 4
Future Dream 	
Future Dream is a board originating from Mario Party 5. Created from dreams of the future, the board is reminiscent of a space station in Outer Space. The goal for this board is for the players to get to the Star by moving across the space station. Divided into three platforms, the only way to travel about the station is by teleportation devices, rocket ships, or shortcuts.
Future Dream is unlockable. It must be bought in Toad's Shop for 5,000 coins.	★★★☆☆ 	Mario Party 5
Faire Square 	
Faire Square is a board that originates from Mario Party 6. The day and night shift system returns exclusively for this board. Players have to move around this board to reach the Star Space. There is only one Star Space that never changes location, but players can buy up to five stars at a time if they have enough coins. The price of a star is always 20 coins during the day, but the price at night can be 5, 10, 30, or 40 coins, determined by the dice block Twila rolls.
Faire Square is unlockable. It must be bought in Toad's Shop for 5,000 coins.	★★★☆☆ 	Mario Party 6
Neon Heights 	
Neon Heights is a board originating from Mario Party 7. It is a USA-themed board. On this board there are three Treasure Chests, which appear in random spots. If a player reaches a chest, Koopa Kid offers to open it for 10 coins. One chest contains a Star, another 20 coins, and the other one contains a Bob-omb, which blasts the player back to Start. Once the Star has been purchased, three new chests appear. In Solo Cruise, the first player to obtain three Stars wins the game.
Neon Heights is unlockable. It must be bought in Toad's Shop for 5,000 coins.	★★★★☆ 	Mario Party 7
Koopa's Tycoon Town 	
Koopa's Tycoon Town is a board that originates from Mario Party 8. It takes place in a busy city. The goal remains the same as the original. Players invest coins on hotels to own them, increasing the hotel's stage from 1-Star to 2-Star and from 2-Star to 3-Star, depending on the number of coins invested. Investments can be blocked and an hotel can be fully owned if 100 coins have been spent on it.
Koopa's Tycoon Town is unlockable. It must be bought in Toad's Shop for 5,000 coins.	★★★★☆ 	Mario Party 8
Toadette's Music Room 	
Toadette's Music Room is a board originating from Mario Party DS. It takes place inside of Toadette's room, full of giant musical instruments. The goal is the same as the original, players must find musical notes and pay a varying amount of coins. The number of coins increases as the player buys more notes. 5 coins for the first time, then 10 coins, then 15 coins and so on until it costs 30 coins. It resets to 5 after the fifth note has been bought.
Toadette's Music Room is unlockable. It must be bought in Toad's Shop for 5,000 coins.	★★★★★ 	Mario Party DS
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