Raven loft fear horror madness tables

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 Table 94: Rogue Saving Throws
 	Attack to be Saved Against 	Attack to be Saved Against	Attack to be Saved Against	Attack to be Saved Against	Attack to be Saved Against
Experience Level	Paralyzation,Poison, orDeath Magic	Rod, Staff,or Wand 	Petrificationor Polymorph*	BreathWeapon** 	Spell***
1-4 	13 	14 	12 	16 	15
5-8 	12 	12 	11 	15 	13
9-12 	11 	10 	10 	14 	11
13-16 	10 	8 	9 	13 	9
17-20 	9 	6 	8 	12 	7
21+ 	8 	4 	7 	11 	5
: * Excluding polymorph wand attacks.
: * Excluding those that cause petrification or polymorph.
: * Excluding those for which another saving throw type is specified, such as death, petrification, polymorph, etc.
 Table 95: Rogue Fear, Horror and Madness Checks
CharacterLevel	Fear Check	Horror Check	Madness Check
0 	16 	16 	19
1-2 	15 	15 	18
3-4 	14 	14 	17
5-6 	13 	13 	16
7-8 	12 	12 	15
9-10 	11 	11 	14
11-12 	9 	10 	13
13-14 	7 	9 	12
15-16 	5 	7 	11
17-18 	3 	5 	10
19-20 	2 	3 	8
 Table 96: Rogue Experience Levels
CharacterLevel	Experience Points	Hit Dice
1 	0 	1d6*
2 	1,250 	2d6
3 	2,500 	3d6
4 	5,000 	4d6
5 	10,000 	5d6
6 	20,000 	6d6
7 	40,000 	7d6
8 	70,000 	8d6
9 	110,000 	9d6
10 	160,000 	10d6
11 	220,000 	10d6+2
12 	440,000 	10d6+4
13 	660,000 	10d6+6
14 	880,000 	10d6+8
15 	1,100,000 	10d6+10
16 	1,320,000 	10d6+12
17 	1,540,000 	10d6+14
18 	1,760,000 	10d6+16
19 	1,980,000 	10d6+18
20 	2,200,000 	10d6+20
: * Player characters begin with 6 hit points plus Constitution adjustments.
 Table 97: Thieving Skill Base Scores
Skill 	Base Score
Pick Pockets 	15%
Open Locks 	10%
Remove Traps 	5%
Move Silently 	10%
Hide in Shadows	5%
Detect Noise 	15%
Climb Walls 	60%
Read Languages 	0%
: Depending upon the race of the character, certain adjustments are made to these skills (see Table 98).
 Table 98: Thieving Skill Racial Adjustments
Skill 	Dwarf	Elf 	Gnome	Half-Elf	Halfling
Pick Pockets 	— 	+5% 	— 	+10% 	+5%
Open Locks 	+10% 	-5% 	+5% 	— 	+5%
Find/Remove Traps	+15% 	— 	+10% 	— 	+5%
Move Silently 	— 	+5% 	+5% 	— 	+10%
Hide in Shadows 	— 	+10%	+5% 	+5% 	+15%
Detect Noise 	— 	+5% 	+10% 	— 	+5%
Climb Walls 	-10% 	— 	-15% 	— 	-15%
Read Languages 	-5% 	— 	— 	— 	-5%
: In addition to these adjustments, a character's Dexterity score can further modify his base success (see Table 99)
 Table 99: Thieving Skill Dexterity Adjustments
Dexterity	PickPockets	OpenLocks	Find/Remove Traps	MoveSilently	Hide inShadows
9 	-15% 	-10% 	-10% 	-20% 	-10%
10 	-10% 	-5% 	-10% 	-15% 	-5%
11 	-5% 	— 	-5% 	-10% 	—
12 	— 	— 	— 	-5% 	—
13-15 	— 	— 	— 	— 	—
16 	— 	+5% 	— 	— 	—
17 	+5% 	+10% 	— 	+5% 	+5%
18 	+10% 	+15% 	+5% 	+10% 	+10%
19 	+15% 	+20% 	+10% 	+15% 	+15%
 Table 100: Thieving Skill Armor Adjustments
Skill 	No Armor	Elven Chain	Padded, Hide orStudded Leather
Pick Pockets 	+5% 	-20% 	-30%
Open Locks 	— 	-5% 	-10%
Find/Remove Traps	— 	-5% 	-10%
Move Silently 	+10% 	-10% 	-20%
Hide in Shadows 	+5% 	-10% 	-20%
Detect Noise 	— 	-5% 	-10%
Climb Walls 	+10% 	-20% 	-30%
Read Languages 	— 	— 	—
 Table 101: Lock Quality Adjustments
Quality 	Adjustment
Wretched 	+30%
Poor 	+15%
Good 	+0%
Excellent	-20%
Superior 	-40%
Masterful	-60%
 Table 102: Thief Climbing Modifiers
Situation 	Adjustment
Abundant handholds 	+40%
Using an anchored rope 	+55%
Surface slopes inward 	25%
Moderate encumbrance 	-5%
Heavy encumbrance 	-10%
Severe encumbrance 	-15%
Maximum encumbrance 	-20%
Surface is slippery (wet or crumbling) 	-25%
Surface is slick (icy or slimy) 	-40%
Character wounded below half hit points	-10%