GODZILLA: Ceaseless Combat/Kong

NOTE: This page is under heavy reconstruction.
Kong is a playable character in GODZILLA: Ceaseless Combat. He is based on the Monsterverse incarnation of the character, specifically his fully grown design from Godzilla vs. Kong(2021).
==BACKSTORY==
The last of a giant ape species inhabiting the remote, perilous Skull Island, King Kong rules over his isle and preserves the natural order like a god. He is worshipped by a race of native peoples called the Iwi, and contrary to many kaiju Kong is very intelligent and has a distinct connection with humanity. Continuing the war against the Skullcrawler creatures that slaughtered his parents and the rest of his kind many years ago, Kong has never stepped foot outside of his home or the surrounding waters, but now with SpaceGodzilla's crystal plague and various other foes invading the world, the ape has no choice but to leave Skull Island and join the fight. He seems to have a natural rivalry against Godzilla, seeking to be stronger than the radioactive reptile and lead the pack.
==GAMEPLAY==
King Kong is a decently powerful up-close fighter. Well balanced in several regards, his agility means that he can easily slip in and out of scuffles, as well as throw some hard-hitting punches back to back. He does suffer some in regards to range, but it can be made less of a problem with mastery of a particular skill of his: weapon making. Depending on the situation Kong can create a weapon that can help him better fight against foes, whether it's simply to attack from afar or blocking foes' attempts to zone him with their beams.
==ELEMENT MATCHUP==
*Weak vs.: Heat
*Resists: Blunt, Concussive, Freezing
*Healed by: Electricity
==MOVESET==
* Kong can climb. When Kong is in midair, if he maneuvers up to the side of a sufficiently large structure and presses in the direction of it, he will grab on. From here he can climb along the structure's surface, including up to the top, or jump off the structure. Attacks launched from one of these jumps do extra damage.
Input 	Name 	Description
B/B/◯ 	Punch 	Kong throws a jab. Keep pressing B/B/◯ to continue the assault, gradually getting faster with each successful hit.
B/B/◯ + Up 	Monkey Wrench 	The giant ape winds up and throws two punches in quick succession, one aimed up and one aimed down.
B/B/◯ + Down 	King's Feast 	Kong opens his jaws wide and chomps on a foe.
B/B/◯ + Left/Right 	Skull Hook 	Inspired by his opening attack in the first battle of Godzilla vs. Kong, Kong winds up before lunging forwards and throwing a powerful haymaker. Sends foes flying when it hits, but if it misses he will stumble a bit.
Y/Y/△ 	Claw Uppercut 	Kong lowers his hands and tears upwards with them.
Y/Y/△ + Up 	Lariat 	Spinning in place, Kong throws a series of punches before stopping his momentum with a big haymaker. Kong can move during the attack, and if used in midair he will move forwards and descend at a moderate pace, not stopping the attack until he lands.
Y/Y/△ + Down 	Stomp 	Turning to the side, Kong stomps the ground a few times, before kicking in front of him.
Y/Y/△ + Left/Right 	Primate Pummel 	Kong charges forwards while running on all fours, running over and trampling anyone and anything he runs into. He slides along the ground after some time to stop his charge; if he collides with someone here he will jump onto them and deliver a series of punches before throwing them off.
B + Y/B + Y/◯ + △ 	Intuition 	Grabbing some materials like a dead tree, rocks, and parts of various monsters, Kong begins to build a weapon for him to use. The process is fast but can be cancelled if he is attacked, so try and do it while a foe is downed or too far away. Depending on a directional input made during the building process, the weapon he creates will be different.
*Nothing: A spear made of a sharpened dead tree. Nothing special.
*Up or Down: An axe made of a bone and a broken dorsal plate from Godzilla. When Kong blocks, the axe absorbs beam weapons and powers itself up.
*Left or Right: A hammer made of a tree and several giant rocks. Stuns foes it hits.
The following three attacks will only work if Kong has a weapon equipped. By using B + Y/B + Y/◯ + △ he can also throw the weapon straight ahead. The weapon's durability is shown by a small meter below Kong's Energy; it decreases with each hit taken or dealt.
B + Y/B + Y/◯ + △ + Up 	Grand Regal Slam 	Kong charges and leaps up, before doing a flip and slamming downwards with the side of his weapon(if using the spear) or the heavy end(if using the axe or hammer).
B + Y/B + Y/◯ + △ + Down 	Shaft Stab 	Kong leaps up and slams down, stabbing the foe with the tip(if using the spear or axe) or the handle(if using the hammer).
B + Y/B + Y/◯ + △ + Left/Right 	/Horizontal Sweep	Kong crouches and holds out his weapon while spinning, sweeping and striking with it in the process.
ZL/Left trigger button/R1 	Vault Kick 	The ape plants his hands behind him and lunges forwards to kick with both feet.
ZR/Right trigger button/R2 	Tooth Upper 	Lowering his head, Kong charges and swings upwards with his head, his teeth bared and snarling.
ZL and ZR/Both trigger buttons/R1 and R2 	Alpha Roar 	Kong beats his chest and lets out a deafening roar. Like Anguirus, this cannot lock with beams. Unlike Anguirus, this is very damaging and has a long range; it also doesn't stop periodically.
While grabbing foe, B/Y/X/B/Y/X/◯/△/☐ 	Chomp 	With his target in his grasp, Kong slaps his foe a few times, raking them with his fingernails, before biting on their shoulder for a few seconds.
While grabbing foe, B/Y/X/B/Y/X/◯/△/☐ + Up, Down, Left, or Right	Rotating Toss 	Kong picks up his foe and spins in a circle before tossing them in the given direction.
Rage attack 	Primal Rage 	Kong beats his chest as lightning flashes, empowering him. For a brief period of time, Kong enters a Critical Mass-like state where all damage he deals and his speed is significantly increased. He stays in this state as long as the Rage meter, which decreases over time unlike other Rage attacks, is not empty. Doing damage can increase the meter slightly. He does not lose Energy or Health upon exiting this state.
Category:Godzilla Kaiju
Category:Playable Characters
Category:Subpages
Category:Godzilla (series)
Category:Non-fanon characters