Lantern Rite/Theater Mechanicus

is a part of the Lantern Rite Event.
==Event Details==
===Requirements===
Complete the quests The Origin of the Lanterns and Liyue: Theater Mechanicus.
===Summary===
*Each attempt at Theater Mechanicus costs 1 Xiao Lantern (regardless of whether or not the challenge is successful). Xiao Lanterns can be crafted at a Crafting Bench, and the required crafting materials can be obtained by gathering plants and ore, or by defeating specified enemies.
*Progressing through the stages of Festive Fever unlocks new maps, new mechanics, higher upgrade levels, and increased difficulty levels.
*Progressing through the stages of Festive Fever unlocks new Theater Mechanicus challenges. Complete them to win Peace Talismans.
*Theater Mechanicus challenges can only be completed in Single-Player Mode or a two-player Co-Op session.
===Tutorial===
Before challenging a Stage, you can use Veneficus Sigils to unlock new Mechanici and upgrade the ones in your possession. Each time a Mechanici is upgraded, it grows in strength. Once a certain level is reached, it can also gain additional effects. The level and type of Mechanici available within a Stage depend on how advanced your Mechanici are in the open world.
A Stage can be challenged by up to two players at any given time. When you enter a Co-Op session of Theater Mechanicus, the max constructible Veneficus Mechanici is a collective limit that is shared between all players. Each player still accrues Veneficus Points individually. Once the challenge has started, you can spend Veneficus Points to build various kinds of Mechanici at designated bases. Earn more Veneficus Points by defeating monsters during the Stage. Some Mechanici can be rotated to adjust the area covered. Removing Mechanici refunds a portion of their cost.
At the beginning of each Stage and after defeating a set number of monsters, you can choose a Stage Mystic Art. Some of them will simply strengthen your Mechanici. Others, while providing even greater boosts, come with frightening side effects. Choose carefullу...
To achieve victory in a Stage, you must keep defeating monsters to prevent them from escaping. During the Stage, characters can neither deal DMG to opponents nor obtain Elemental Energy. Skillful utilization of the environment and the Mechanici is the key to completing the challenge. Upon completing a challenge you will be rewarded with Veneficus Sigils that can be used to empower your Mechanici.
==Stages==
Stage 	Highest Challengeable Difficulty	Veneficus Mechanicus Max Level	 	Unlock Criteria
Theater Mechanicus Stage 1	Difficulty 2 	Lv. 4 	900 	Complete The Origin of the Lanterns and Liyue: Theater Mechanicus
Theater Mechanicus Stage 2	Difficulty 3 	Lv. 5 	1050	Complete The Origin of the Lanterns and Liyue: Theater Mechanicus
Theater Mechanicus Stage 3	Difficulty 4 	Lv. 6 	1200	Complete The Origin of the Lanterns and Liyue: Theater Mechanicus
Theater Mechanicus Stage 4	Difficulty 5 	Lv. 7 	1350	Reach the Guests Flock From Afar stage of Festive Fever
Theater Mechanicus Stage 5	Difficulty 6 	Lv. 8 	1500	Reach the Guests Flock From Afar stage of Festive Fever
Theater Mechanicus Stage 6	Special Mode: Blink of an Eye 	Lv. 10 	2000	Reach the Glow of a Thousand Lanterns stage of Festive Fever
===Stage Features===
Stage	Name 	Tips
 	The Winds From the Reeds Topples Well-Fed Trees 	If you can make good use of the hole in the middle of this stage, you may be able to deal with the incoming monsters more effectively...
 	Stop to Rest Your Weary Head, Paint the Bridge Where Adepti Tread	If you can make good use of the adeptus bridges in this stage, you may be able to deal with the incoming monsters more effectively...
 	In Pairs, the Swallows Come Home to Roost 	In this stage, enemies will come in from two different directions. If you wish to achieve victory, you must figure out a way to fend this pincer attack off.
 	Three Stars Tussle for the Spotlight 	In this stage, enemies will keep pouring in from three different directions. If you wish to achieve victory, you must decide which lane to tackle first...
 	Beauty Withers Hither While Truth Dithers Thither 	In this stage, you must prevent enemies from reaching either of two different locations. Masterful placement of Veneficus Mechanici, perhaps, is the key to victory...
 	Rhythmic Echoes in the Pavilion 	In this stage, enemies may travel by a different route to trick you. Figuring out their intended destination may yet pave the road to victory...
 	Empty Halls Behind Locked Doors 	In this stage, a great many enemies ill come forth at once. Employing your resources skillfully will increase your odds of coming out on top.
===Difficulty Levels===
Level 	Multiplier
Difficulty 1 	1.0
Difficulty 2 	1.2
Difficulty 3 	1.4
Difficulty 4 	1.6
Difficulty 5 	1.8
Difficulty 6 	2.0
Difficulty 7 	2.5
Special Mode: Blink of an Eye	3.0
==Mechanici==
The base range is measured in meters. The ATK SPD is measured as one hit every certain amount of seconds.
Type 	Name 	Effect 	Level	Basic ATK	Basic Range	Basic ATK SPD	Unlock/Upgrade Cost
Hydro Mechanici 	Veneficus Mechanicus: Tidal Flats 	Attacks opponents in a small AoE with Water Cannons that deal and apply the Wet Status. 	1 	250 	6m 	4s 	-
Hydro Mechanici 	Veneficus Mechanicus: Tidal Flats 	Attacks opponents in a small AoE with Water Cannons that deal and apply the Wet Status. 	2 	625 	6m 	4s 	75
Hydro Mechanici 	Veneficus Mechanicus: Mirror Image 	Attacks opponents in a larger AoE with Water Cannons that deal and apply the Wet Status. 	3 	1000 	8m 	4s 	100
Hydro Mechanici 	Veneficus Mechanicus: Mirror Image 	Attacks opponents in a larger AoE with Water Cannons that deal and apply the Wet Status. 	4 	1375 	8m 	4s 	150
Hydro Mechanici 	Veneficus Mechanicus: Rippling Reflections	Attacks opponents in a larger AoE with Water Cannons that deal and apply the Wet Status.Additionally, Veneficus Mechanicus: Rippling Reflections periodically creates Mist Bubbles in the surrounding area that temporarily imprison opponents who come in contact with them. 	5 	1750 	8m 	4s 	200
Hydro Mechanici 	Veneficus Mechanicus: Rippling Reflections	Attacks opponents in a larger AoE with Water Cannons that deal and apply the Wet Status.Additionally, Veneficus Mechanicus: Rippling Reflections periodically creates Mist Bubbles in the surrounding area that temporarily imprison opponents who come in contact with them. 	6 	2125 	8m 	4s 	250
Hydro Mechanici 	Veneficus Mechanicus: Rippling Reflections	Attacks opponents in a larger AoE with Water Cannons that deal and apply the Wet Status.Additionally, Veneficus Mechanicus: Rippling Reflections periodically creates Mist Bubbles in the surrounding area that temporarily imprison opponents who come in contact with them. 	7 	2500 	8m 	4s 	300
Hydro Mechanici 	Veneficus Mechanicus: Rippling Reflections	Attacks opponents in a larger AoE with Water Cannons that deal and apply the Wet Status.Additionally, Veneficus Mechanicus: Rippling Reflections periodically creates Mist Bubbles in the surrounding area that temporarily imprison opponents who come in contact with them. 	8 	2875 	8m 	4s 	350
Hydro Mechanici 	Veneficus Mechanicus: Rippling Reflections	Attacks opponents in a larger AoE with Water Cannons that deal and apply the Wet Status.Additionally, Veneficus Mechanicus: Rippling Reflections periodically creates Mist Bubbles in the surrounding area that temporarily imprison opponents who come in contact with them. 	9 	3250 	8m 	4s 	400
Hydro Mechanici 	Veneficus Mechanicus: Rippling Reflections	Attacks opponents in a larger AoE with Water Cannons that deal and apply the Wet Status.Additionally, Veneficus Mechanicus: Rippling Reflections periodically creates Mist Bubbles in the surrounding area that temporarily imprison opponents who come in contact with them. 	10 	3625 	8m 	4s 	450
Pyro Mechanici 	Veneficus Mechanicus: Spark 	Attacks opponents with Blazing Sparks that explode, dealing in a small AoE. 	1 	500 	20m 	5s 	-
Pyro Mechanici 	Veneficus Mechanicus: Spark 	Attacks opponents with Blazing Sparks that explode, dealing in a small AoE. 	2 	1250 	20m 	5s 	75
Pyro Mechanici 	Veneficus Mechanicus: Conflagration 	Attacks opponents with Blazing Sparks that explode, dealing in a medium AoE. 	3 	2000 	20m 	5s 	100
Pyro Mechanici 	Veneficus Mechanicus: Conflagration 	Attacks opponents with Blazing Sparks that explode, dealing in a medium AoE. 	4 	2750 	20m 	5s 	150
Pyro Mechanici 	Veneficus Mechanicus: Inferno 	Attacks opponents with Blazing Sparks that explode, dealing in a medium AoE and leaving behind Burning Flames that deal to opponents passing through. 	5 	3500 	20m 	5s 	200
Pyro Mechanici 	Veneficus Mechanicus: Inferno 	Attacks opponents with Blazing Sparks that explode, dealing in a medium AoE and leaving behind Burning Flames that deal to opponents passing through. 	6 	4250 	20m 	5s 	250
Pyro Mechanici 	Veneficus Mechanicus: Inferno 	Attacks opponents with Blazing Sparks that explode, dealing in a medium AoE and leaving behind Burning Flames that deal to opponents passing through. 	7 	5000 	20m 	5s 	300
Pyro Mechanici 	Veneficus Mechanicus: Inferno 	Attacks opponents with Blazing Sparks that explode, dealing in a medium AoE and leaving behind Burning Flames that deal to opponents passing through. 	8 	5750 	20m 	5s 	350
Pyro Mechanici 	Veneficus Mechanicus: Inferno 	Attacks opponents with Blazing Sparks that explode, dealing in a medium AoE and leaving behind Burning Flames that deal to opponents passing through. 	9 	6500 	20m 	5s 	400
Pyro Mechanici 	Veneficus Mechanicus: Inferno 	Attacks opponents with Blazing Sparks that explode, dealing in a medium AoE and leaving behind Burning Flames that deal to opponents passing through. 	10 	7250 	20m 	5s 	450
Cryo Mechanici 	Veneficus Mechanicus: Thin Ice 	Periodically fires a Frost Bullet in a straight line. On hit, deals to opponents. 	1 	100 	15m 	3s 	-
Cryo Mechanici 	Veneficus Mechanicus: Thin Ice 	Periodically fires a Frost Bullet in a straight line. On hit, deals to opponents. 	2 	250 	15m 	3s 	75
Cryo Mechanici 	Veneficus Mechanicus: Rimefrost 	Periodically fires a Frost Bullet in a straight line. On hit, deals to opponents and reduces their Movement SPD. 	3 	400 	15m 	3s 	100
Cryo Mechanici 	Veneficus Mechanicus: Rimefrost 	Periodically fires a Frost Bullet in a straight line. On hit, deals to opponents and reduces their Movement SPD. 	4 	550 	15m 	3s 	150
Cryo Mechanici 	Veneficus Mechanicus: Glacial Bloom 	Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing to opponents in its AoE and reducing their Movement SPD. 	5 	700 	15m 	3s 	200
Cryo Mechanici 	Veneficus Mechanicus: Glacial Bloom 	Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing to opponents in its AoE and reducing their Movement SPD. 	6 	850 	15m 	3s 	250
Cryo Mechanici 	Veneficus Mechanicus: Glacial Bloom 	Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing to opponents in its AoE and reducing their Movement SPD. 	7 	1000 	15m 	3s 	300
Cryo Mechanici 	Veneficus Mechanicus: Glacial Bloom 	Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing to opponents in its AoE and reducing their Movement SPD. 	8 	1150 	15m 	3s 	350
Cryo Mechanici 	Veneficus Mechanicus: Glacial Bloom 	Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing to opponents in its AoE and reducing their Movement SPD. 	9 	1300 	15m 	3s 	400
Cryo Mechanici 	Veneficus Mechanicus: Glacial Bloom 	Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing to opponents in its AoE and reducing their Movement SPD. 	10 	1450 	15m 	3s 	450
Anemo Mechanici 	Veneficus Mechanicus: Gust 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.Releases an Anemo attack that knocks opponents back. 	1 	300 	8m 	4s 	50
Anemo Mechanici 	Veneficus Mechanicus: Gust 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.Releases an Anemo attack that knocks opponents back. 	2 	750 	8m 	4s 	75
Anemo Mechanici 	Veneficus Mechanicus: Razor Wind 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.Releases an Anemo attack with a greater knockback effect. 	3 	1200 	8m 	4s 	100
Anemo Mechanici 	Veneficus Mechanicus: Razor Wind 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.Releases an Anemo attack with a greater knockback effect. 	4 	1650 	8m 	4s 	150
Anemo Mechanici 	Veneficus Mechanicus: Dust Devil 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.While charging, it pulls in opponents within a small AoE. Releases an Anemo attack with a greater knockback effect. 	5 	2100 	8m 	4s 	200
Anemo Mechanici 	Veneficus Mechanicus: Dust Devil 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.While charging, it pulls in opponents within a small AoE. Releases an Anemo attack with a greater knockback effect. 	6 	2550 	8m 	4s 	250
Anemo Mechanici 	Veneficus Mechanicus: Dust Devil 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.While charging, it pulls in opponents within a small AoE. Releases an Anemo attack with a greater knockback effect. 	7 	3000 	8m 	4s 	300
Anemo Mechanici 	Veneficus Mechanicus: Dust Devil 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.While charging, it pulls in opponents within a small AoE. Releases an Anemo attack with a greater knockback effect. 	8 	3450 	8m 	4s 	350
Anemo Mechanici 	Veneficus Mechanicus: Dust Devil 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.While charging, it pulls in opponents within a small AoE. Releases an Anemo attack with a greater knockback effect. 	9 	3900 	8m 	4s 	400
Anemo Mechanici 	Veneficus Mechanicus: Dust Devil 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.While charging, it pulls in opponents within a small AoE. Releases an Anemo attack with a greater knockback effect. 	10 	4350 	8m 	4s 	450
Electro Mechanici 	Veneficus Mechanicus: Thunderstrike 	Attacks opponents with a Thunder Strike that deals . 	1 	200 	15m 	4s 	-
Electro Mechanici 	Veneficus Mechanicus: Thunderstrike 	Attacks opponents with a Thunder Strike that deals . 	2 	500 	15m 	4s 	75
Electro Mechanici 	Veneficus Mechanicus: Blitz Trident 	Attacks 3 opponents at a time with Thunder Strikes that deal . 	3 	800 	15m 	4s 	100
Electro Mechanici 	Veneficus Mechanicus: Blitz Trident 	Attacks 3 opponents at a time with Thunder Strikes that deal . 	4 	1100 	15m 	4s 	150
Electro Mechanici 	Veneficus Mechanicus: Furious Discharge 	Attacks 3 opponents at a time with Thunder Strikes that deal Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals . 	5 	1400 	15m 	4s 	200
Electro Mechanici 	Veneficus Mechanicus: Furious Discharge 	Attacks 3 opponents at a time with Thunder Strikes that deal Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals . 	6 	1700 	15m 	4s 	250
Electro Mechanici 	Veneficus Mechanicus: Furious Discharge 	Attacks 3 opponents at a time with Thunder Strikes that deal Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals . 	7 	2000 	15m 	4s 	300
Electro Mechanici 	Veneficus Mechanicus: Furious Discharge 	Attacks 3 opponents at a time with Thunder Strikes that deal Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals . 	8 	2300 	15m 	4s 	350
Electro Mechanici 	Veneficus Mechanicus: Furious Discharge 	Attacks 3 opponents at a time with Thunder Strikes that deal Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals . 	9 	2600 	15m 	4s 	400
Electro Mechanici 	Veneficus Mechanicus: Furious Discharge 	Attacks 3 opponents at a time with Thunder Strikes that deal Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals . 	10 	2900 	15m 	4s 	450
Physical Attack Mechanici	Veneficus Mechanicus: Longbow 	Periodically fires an Arrow Shot, dealing to opponents it hits. 	1 	300 	30m 	2s 	50
Physical Attack Mechanici	Veneficus Mechanicus: Longbow 	Periodically fires an Arrow Shot, dealing to opponents it hits. 	2 	750 	30m 	2s 	75
Physical Attack Mechanici	Veneficus Mechanicus: Sharpshooter 	Intermittently releases a Shattering Bolt that pierces through the enemies along its trajectory, dealing . Shattering Bolts are especially effective against Geo. 	3 	1200 	30m 	2s 	100
Physical Attack Mechanici	Veneficus Mechanicus: Sharpshooter 	Intermittently releases a Shattering Bolt that pierces through the enemies along its trajectory, dealing . Shattering Bolts are especially effective against Geo. 	4 	1650 	30m 	2s 	150
Physical Attack Mechanici	Veneficus Mechanicus: Ordnance 	Intermittently releases a Shattering Bolt that homes in on an opponent, dealing on impact. Shattering Bolts are especially effective against Geo. 	5 	2100 	30m 	2s 	200
Physical Attack Mechanici	Veneficus Mechanicus: Ordnance 	Intermittently releases a Shattering Bolt that homes in on an opponent, dealing on impact. Shattering Bolts are especially effective against Geo. 	6 	2550 	30m 	2s 	250
Physical Attack Mechanici	Veneficus Mechanicus: Ordnance 	Intermittently releases a Shattering Bolt that homes in on an opponent, dealing on impact. Shattering Bolts are especially effective against Geo. 	7 	3000 	30m 	2s 	300
Physical Attack Mechanici	Veneficus Mechanicus: Ordnance 	Intermittently releases a Shattering Bolt that homes in on an opponent, dealing on impact. Shattering Bolts are especially effective against Geo. 	8 	3450 	30m 	2s 	350
Physical Attack Mechanici	Veneficus Mechanicus: Ordnance 	Intermittently releases a Shattering Bolt that homes in on an opponent, dealing on impact. Shattering Bolts are especially effective against Geo. 	9 	3900 	30m 	2s 	400
Physical Attack Mechanici	Veneficus Mechanicus: Ordnance 	Intermittently releases a Shattering Bolt that homes in on an opponent, dealing on impact. Shattering Bolts are especially effective against Geo. 	10 	4350 	30m 	2s 	450
Mysticus Mechanici 	Mysticus Mechanicus: Desire 	Continually buffs the Veneficus Mechanici within a small AoE around it, increasing their DMG (by 75% of their base ATK).This buff does not stack with the effects of other Mysticus Mechanici: Desire and Mysticus Mechanici: Fulfilment 	1 	0 	6m 	0s 	200
Mysticus Mechanici 	Mysticus Mechanici: Fulfilment 	Continually buffs the Veneficus Mechanici within a large AoE around it, increasing their DMG (by 75% of their base ATK).This buff does not stack with the effects of other Mysticus Mechanici: Fulfilment and Mysticus Mechanici: Desire. 	2 	0 	8m 	0s 	300
Mysticus Mechanici 	Mysticus Mechanici: Arcanum 	Continually buffs the Veneficus Mechanici within a large AoE around it, increasing their DMG (by 75% of their base ATK).The effects of multiple Mysticus Mechanici: Arcanum can stack with one another and with buff provided by either Mysticus Mechanici: Desire or Mysticus Mechanici: Fulfilment.	3 	0 	8m 	0s 	400
Recovery Mechanici 	Recovery Mechanicus: Mark I 	Generates bonus Veneficus Points for each opponent defeated in an AoE around it. 	1 	0 	6m 	0s 	300
Recovery Mechanici 	Recovery Mechanicus: Mark II 	Generates a great deal of bonus Veneficus Points for each opponent defeated in a large AoE around it. 	2 	0 	8m 	0s 	400
Recovery Mechanici 	Recovery Mechanicus: Mark III 	Generates a great deal of bonus Veneficus Points for each opponent defeated in a large AoE around it. 	3 	0 	8m 	0s 	500
Arcane Mechanici 	Arcane Mechanicus: Portal of Wonders 	Players can select Arcane Mechanicus: Portal of Wonders to teleport to another Portal.Up to two Arcane Mechanici: Portal of Wonders can be built in a Stage. 	1 	0 	0m 	0s 	400
Mines 	Ambush Mine 	Ambush Mine will explode upon contact with opponents, dealing massive to the surrounding opponents. 	1 	800 	5m 	0s 	50
Mines 	Ambush Mine 	Ambush Mine will explode upon contact with opponents, dealing massive to the surrounding opponents. 	2 	2000 	5m 	0s 	75
Mines 	Soulfire Mine 	Greatly decreases the Veneficus Point cost of Soulfire mines.Upon contact with the enemy, Soulfire Mine will explode, dealing massive to the surrounding enemy units. 	3 	3200 	5m 	0s 	100
Mines 	Soulfire Mine 	Greatly decreases the Veneficus Point cost of Soulfire mines.Upon contact with the enemy, Soulfire Mine will explode, dealing massive to the surrounding enemy units. 	4 	4400 	5m 	0s 	150
Mines 	Tandem Mine 	Greatly decreases the Veneficus Point cost of Tandem mines.Upon contact with the enemy, Tandem Mine will explode, dealing massive to the surrounding enemy units.Additionally, when an opponent is defeated by the Tandem Mine's DMG, a secondary explosion may be triggered. 	5 	5600 	5m 	0s 	200
Mines 	Tandem Mine 	Greatly decreases the Veneficus Point cost of Tandem mines.Upon contact with the enemy, Tandem Mine will explode, dealing massive to the surrounding enemy units.Additionally, when an opponent is defeated by the Tandem Mine's DMG, a secondary explosion may be triggered. 	6 	6800 	5m 	0s 	250
Mines 	Tandem Mine 	Greatly decreases the Veneficus Point cost of Tandem mines.Upon contact with the enemy, Tandem Mine will explode, dealing massive to the surrounding enemy units.Additionally, when an opponent is defeated by the Tandem Mine's DMG, a secondary explosion may be triggered. 	7 	8000 	5m 	0s 	300
Mines 	Tandem Mine 	Greatly decreases the Veneficus Point cost of Tandem mines.Upon contact with the enemy, Tandem Mine will explode, dealing massive to the surrounding enemy units.Additionally, when an opponent is defeated by the Tandem Mine's DMG, a secondary explosion may be triggered. 	8 	9200 	5m 	0s 	350
Mines 	Tandem Mine 	Greatly decreases the Veneficus Point cost of Tandem mines.Upon contact with the enemy, Tandem Mine will explode, dealing massive to the surrounding enemy units.Additionally, when an opponent is defeated by the Tandem Mine's DMG, a secondary explosion may be triggered. 	9 	10400 	5m 	0s 	400
Mines 	Tandem Mine 	Greatly decreases the Veneficus Point cost of Tandem mines.Upon contact with the enemy, Tandem Mine will explode, dealing massive to the surrounding enemy units.Additionally, when an opponent is defeated by the Tandem Mine's DMG, a secondary explosion may be triggered. 	10 	11600 	5m 	0s 	450
===Construction Costs===
Type 	Veneficus Points	Veneficus Points	Veneficus Points	Veneficus Points	Veneficus Points	Veneficus Points	Veneficus Points	Veneficus Points	Veneficus Points	Veneficus Points
Type 	Lv. 1 	Lv. 2 	Lv. 3 	Lv. 4 	Lv. 5 	Lv. 6 	Lv. 7 	Lv. 8 	Lv. 9 	Lv. 10
Veneficus Mechanici(Elemental Attack)	100 	120 	140 	160 	180 	180 	180 	180 	180 	180
Veneficus Mechanici(Physical Attack) 	100 	100 	100 	100 	100 	100 	100 	100 	100 	100
Mysticus Mechanici 	150 	150 	150 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED
Recovery Mechanici 	50 	50 	50 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED
Arcane Mechanici 	40 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED 	MAXED
Mines 	20 	20 	10 	10 	10 	10 	10 	10 	10 	10
==Mystic Arts==
===Fearless Mystic Arts===
Fearless Mystic Art 	Veneficus Point Cost
In the next wave, each escaped monster will result in an additional 1 points lost. Complete this "Fearless" challenge to obtain additional Veneficus Sigils at the end of the Stage	0
In the next wave, 1 speedy Mitachurl(s) will appear randomly along the path. Complete this "Fearless" challenge to obtain additional Veneficus Sigils at the end of the stage 	0
In the next wave, 1 Frostarm Lawachurl(s) will appear randomly along the path. Complete this "Fearless" challenge to obtain additional Veneficus Sigils at the end of the stage 	0
In the next wave, 1 Ruin Hunter(s) will appear randomly along the path. Complete this "Fearless" challenge to obtain additional Veneficus Sigils at the end of the stage 	0
In the next wave, 1 Ruin Grader(s) will appear randomly along the path. Complete this "Fearless" challenge to obtain additional Veneficus Sigils at the end of the stage 	0
In the next wave, monster DEF is increased by 20%. Complete this "Fearless" challenge to obtain additional Veneficus Sigils at the end of the Stage 	0
In the next wave, defeating monsters gives 25% fewer Veneficus Points. Complete this "Fearless" challenge to obtain additional Veneficus Sigils at the end of the Stage 	0
In the next wave, enemy HP is increased by 50%. Complete this "Fearless" challenge to obtain additional Veneficus Sigils at the end of the stage 	0
In the next wave, the Veneficus Points cost of all Mechanici is increased by 30%. Complete this "Fearless" challenge to obtain additional Veneficus Sigils at the end of the stage 	0
===Fickle Mystic Arts===
Fickle Mystic Arts greatly increase the stats of the Mechanici, but at the cost of a negative side effect. These effects can only be viewed once the Mystic Art is selected.
Fickle Mystic Art 	Veneficus Point Cost
(Type) Mechanici ATK SPD +25%	120
(Type) Mechanici range +10 	200
(Type) Mechanici ATK +150% 	200
Possible effects:
* (Type) Mechanici unable to attack for 1 waves
* Max constructible Mechanici -1
* Character Movement SPD -20% for 1 waves
* Randomly destroys 1 Mechanici
* Cannot switch characters, and characters are rendered unable to attack or use Elemental Skills. Lasts 1 wave(s). (If the character you are active as dies from jumping off a cliff, but you have other characters remaining alive, the game will switch you to an alive character even when this is active).
* No Effects
* No more than 1 monsters may escape
* For the next wave, defeated monsters will not provide Veneficus Points
===Other Mystic Arts===
Mystic Art 	Veneficus Point Cost
Get 250 Veneficus Points 	0
(Type) Mechanici cost -20% 	40
(Type) Mechanici ATK SPD +10% 	40
Points refunded on Mechanicus deconstruction +50% 	75
CD of Stage Interactions -50% 	75
(Type) Mechanici Elemental Mastery +100 	80
(Type) Mechanici Range +5 	120
(Pyro/Electro) Mechanici ATK +50% 	160
(Cryo/Hydro/Anemo) Mechanici ATK +75% 	160
Defeating monsters give +5 points 	200
Max constructible Mechanici +1 	200
Opponents near to Recover Mechanici take +150% DMG 	200
Recover 5 points lost due to escaped monsters 	200
Hydro Mechanici ATK DMG +150% against Wet opponents 	300
Cryo Mechanici fire at +1 target(s) per shot and deal +150% DMG against Frozen opponents	300
Electro Mechanici get a 50% DMG Bonus with each attack. Lasts for 30s. Max 5 stacks. 	300
Pyro Mechanici perform 2 consecutive attacks against a single opponent 	300
==Stage Challenges==
Challenge 	
Complete this Stage 	60
Complete this Stage with no more than 5 monsters escaping 	30
Complete this Stage with no monsters escaping during the process 	60
Complete this Stage with at least 14 Mechanici on the field 	20
Complete a Stage having selected Stage Mystic Art: Fickle at least 2 times 	20
Complete a Stage having selected Stage Mystic Art: Fearless at least 2 times 	20
Use Stage Mystic Arts to increase the ATK of at least 4 Veneficus Mechanici on the field 	20
Use Stage Mystic Arts to increase the ATK SPD of at least 4 Veneficus Mechanici on the field 	20
Use Stage Mystic Arts to increase the range of at least 4 Veneficus Mechanici on the field 	20
Use Stage Mystic Arts to increase the special ATK effects of at least 4 Veneficus Mechanici on the field	20
Interact with a non-Mechanicus no fewer than 2 times 	20
Defeat at least 20 monsters with Veneficus Mechanici 	30
Defeat at least 40 monsters with Veneficus Mechanici 	30
Defeat at least 60 monsters with Veneficus Mechanici 	30
Defeat at least 80 monsters with Veneficus Mechanici 	30
Defend for at least 1 wave(s) 	30
Defend for at least 2 wave(s) 	30
Defend for at least 3 wave(s) 	30
Defend until the final wave 	30
Complete at least 1 Stage Mystic Art: Fearless challenges 	20
Complete at least 2 Stage Mystic Art: Fearless challenges 	20
Complete at least 3 Stage Mystic Art: Fearless challenges 	20
==Rewards==
===We've Only Just Begun===
Requirement 	
Clear a stage at difficulty 1 or higher in Theater Mechanicus 	160
Clear a stage at difficulty 2 or higher with a score of at least 420 points in Theater Mechanicus	300
Clear a stage at difficulty 3 or higher with a score of at least 490 points in Theater Mechanicus	300
Clear a stage at difficulty 4 or higher with a score of at least 560 points in Theater Mechanicus	300
Clear a stage at difficulty 2 or higher in Theater Mechanicus while defeating all monsters 	300
Clear a stage at difficulty 3 or higher in Theater Mechanicus while defeating all monsters 	300
Clear a stage at difficulty 4 or higher in Theater Mechanicus while defeating all monsters 	300
Raise any 4 Mechanici to Lv. 4 in Theater Mechanicus 	300
Raise any 5 Mechanici to Lv. 5 in Theater Mechanicus 	400
Raise any 6 Mechanici to Lv. 6 in Theater Mechanicus 	500
Total 	3,160
===Guests Flock from Afar===
Requirements: Reach the "Guest Flock from Afar" stage of Festive Fever, complete the quest "Currents Deep Beneath the Lanterns", and complete all requests under "Lantern Rite Tales I".
Requirement 	
Defeat a total of 300 monsters in Theater Mechanicus 	200
Spend a total of 3,000 Veneficus Points in Theater Mechanicus 	200
Clear a stage at difficulty 5 or higher with a score of at least 630 points in Theater Mechanicus 	300
Clear a stage at difficulty 6 or higher with a score of at least 700 points in Theater Mechanicus 	300
Clear a stage at difficulty 5 or higher in Theater Mechanicus while defeating all monsters 	300
Clear a stage at difficulty 6 or higher in Theater Mechanicus while defeating all monsters 	300
Clear a stage at difficulty 5 or higher in Theater Mechanicus without building more than 12 Mechanici throughout the stage	300
Clear a stage at difficulty 6 or higher in Theater Mechanicus without building more than 12 Mechanici throughout the stage	300
Raise any 6 Mechanici to Lv. 7 in Theater Mechanicus 	500
Raise any 6 Mechanici to Lv. 8 in Theater Mechanicus 	600
Total 	3,300
===Glow of a Thousand Lanterns===
Requirements: Reach the "Glow of a Thousand Lanterns" stage of Festive Fever, complete the quest "Light Upon the Sea", and complete all requests under "Lantern Rite Tales II".
Requirement 	
Defeat a total of 600 monsters in Theater Mechanicus 	400
Defeat a total of 900 monsters in Theater Mechanicus 	600
Spend a total of 6,000 Veneficus Points in Theater Mechanicus 	400
Spend a total of 9,000 Veneficus Points in Theater Mechanicus 	600
Clear a stage at difficulty 7 or higher with a score of at least 875 points in Theater Mechanicus 	380 +Celebration: Mechanicus
Clear a stage at difficulty 7 or higher in Theater Mechanicus while defeating all monsters 	300
Clear a stage at difficulty 7 or higher in Theater Mechanicus without building more than 8 types of Mechanici throughout the stage	300
Clear a stage at difficulty 7 or higher in Theater Mechanicus without building more than 12 Mechanici throughout the stage 	300
Raise any 6 Mechanici to Lv. 9 in Theater Mechanicus 	800
Raise any 6 Mechanici to Lv. 10 in Theater Mechanicus 	800
Total 	4,880
===Total===
In total, one can get up to 11,340 Peace Talismans from this mini-game. This is the exact number of Peace Talismans required for purchasing all items from the Xiao Market as well as the character from Stand by Me.
===Trivia===
* The stage will end immediately if your entire party dies (from jumping off the cliffs).
* The max number of Venificus Sigils you can earn from one round of Theater Mechanicus is 1,230. The game will not award you more than 1,230 Venificus Sigils, even if you are able to earn more.
==Battle Pass Missions==
==Total Rewards==
==Namecard==
==Other Languages==
==Change History==
fr:Théâtre mécanique/10.02.2021
ja:海灯祭 (イベント)/機関棋譚
ru:Театр Механикус/2021-02-10