Spooky Scary Fantendo Showcase/Presentations/Dreams Inc.

Dreams Inc.
==DOUBLE FEATURE: DAY 1+2==
Since I was sick yesterday I couldn't do anything but now i'm here so LET'S STAAARRRTTT
===Paintverse Stuff===
So while Paintverse has kind of become my main original series, however, after I finish Páintverse 2 I shall start work on the third game and maybe one or two spin-offs, and once Paintverse 3 is over the series will end, which is why i'm trying to pump out some articles based on important characters, though so far I've only managed to release Ma'at's, I have planned one for Princess Kayla (who was mentioned in Seraphina's article), a new character and one for demons in general which will go more into detail over them as a species of sorts.
Paintverse - Abstract Vortex will deal with the origins of the demons, the history of primitive Artizz and the original ruler of the demon species as an attempt at resurrection by almost the entire demon race ends with Paintverse taking the risk of imploding on itself.
In terms of gameplay, it won't change much from the original apart from some new abilities for Sketch, such as the ability to use two elements at once to make some big combos, and the ability to actually switch characters' weapons, each weapon has their own stats, such as the damage they deal, how heavy they are, etc. 
Now you can also bring multiple people into Areas, this ranges from other playable characters such as Seraphina and now even Pincelle, to NPC fighters with specific stats and classes unique to each one, these fighters can be sent on special missions alone so they can raise their stats and perfect their abilities.
However, after Paintverse 3 the series will continue in the form of two sequel series' with only two games each, inspired by the gameplay of Paintverse. Both of these games take place 2 years after Paintverse 3 (which in itself takes place one year after Paintverse 2) and do not feature Sketch in them at all but he is mentioned and even is a driving force in the story at times:
===Terminal Velocity===
The one I have worked the most on, I can't say much about story since it features a lot characters which I haven't introduced to this site yet, but the gameplay will heavily reduce the projectile aspect of Paintverse, instead limiting it to temporary weapons and power-ups, the rest is pure meelee, with tons of focuses on making gigantic combos, with this comes the "Combo Journal" mechanic which allows the player to save combos they've made up so they can remember how to perform them again later on, if they do so succesfully they will gain points.
The setting will be a dark and eerie robotic planet, filled with cities with silver colors and blue and yellow lights which contrast with the gray and black look of the outside of said cities, giving off an eerie feel, however don't worry about lack in variety, there will be swamps, moving trains, metal zeppelins, and more!
One important theme in the game is "Vending Machines", although that's more of a gameplay theme than a story theme, throughout action stages you might find "Quick Vending Machines", these vending machines contain items that could be helpful to you, however apart from needing money to pay you also have to input the item you want's two-digit code in order to obtain it, which is why memorizing codes is a very important aspect, however if you need a refreshment you can check your "Vending Machine Manual" to see the codes for each item, however checking your VMM in an action stage does not work as a pause button and you could still get ambushed by enemies if you take too long.
Not only that but they're called Quick Vending Machines for a reason, as soon as you try to input a code in one a timer starts and if you don't input your code in time the machine blows up, you can also perform a technique called "Hit n' Run" by trying to input a code into a Quick Vending Machine but after inputting the first digit of the code and then running away, letting the Quick Vending Machine's timer still run and effectively making it a timebomb which not only does massive damage to enemies around it but also has a chance to randomly drop one of the items inside of it and money.
There are also normal vending machines that don't explode scattered across the Overworld and slow areas without any sort of threat, there are also "Vehicle Vending Machines" which are actually buildings scattered around the Overworld which you can visit and pay for a temporary vehicle to get around areas faster, however after a certain amount of time or being used in certain areas they must be returned to one of the Vehicle Vending Machines or one of the "Vehicle Returning Stations" scattered across many places in the game, if you take too long or use it in many other areas even after being told to return it you shall collect a "Vehicle Debt" which will slowly rise until you finally return the vehicle, after which you'll have to pay it, if you take too long policemen will be sent to the area you're in to try and take you down, if they do so you shall be return to the main area of the Overworld without half of your money and your vehicle.
===Burst Mode===
Burst Mode is the second sequel series to Paintverse, while the other majorly reduced the shooting aspect, this one majorly reduces the meelee aspect and instead is more of a third person shooter, however, instead of multiple guns you only have one permanent gun, all other weapons are temporary or have to be dropped when they run out of ammo, this permanent gun is the "ZoomShot 2.0" which has multiple different types of projectiles for taking out different opponents and solving puzzles.
Burst Mode features Seraphina so I can actually talk about its story, after both the Queen and King of Krayleeon die and Kayla is set to become the new Queen, everything seems to be going well, until an army from another planet with a tense relationship with Artizz, known as "Confictura", comes and attacks Krayleeon the day before the Kayla's coronation day, in the process kidnapping Kayla who tries to fight but is overpowered by the army and forcefully teleported back to the army's home planet. Seraphina is forced to hide until the army returns to Confictura in flying carriages, at which point Seraphina jumps on-top of one of the carriages and hides until she reaches the planet, where she detects a distress signal planted by Kayla for a short moment and sets out to find her.
The seeting is a lot brighter and more fantasy-like than Terminal Velocity, with dragons, witches, and other things, as well as caves, palaces, fortresses, medieval towns and cities and more!
The ZoomShot 2.0 doesn't need any sort of ammo, however, it does need "Paint" to function, you see Paint is counted by percentage, the percentage is wasted depending on how powerful the shot you fire is, which is why there are multiple levels of strenght in each shot and you must think before using each one (ex. If there's a big barrage of enemies you could either waste a lot of Paint with bigger attacks to take them out quickly or instead waste more time by wearing them down with weaker attacks and then finishing them off with bigger attacks), you can find Paint multiple ways, the most common is Paint Flowers which grow randomly throughout the whole world and can be found scattered throughout many areas, you can get Paint from Paint Merchants, and even grow your own "Paint Flower Farm" to get more Paint quickly. Whenever you get Paint you get the choice of either filling your gun up with them right away or storing it in "Paint Bottles" to use them later, however, you only start with 2 Paint Bottles, the rest must be bought.
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