Removed Features

The following features were once officially implemented in Don't Starve or Don't Starve Together, but have since been removed from the games for various reasons.
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==Bonfire==
The Bonfire is a removed Structure. Pigs used to spawn at Bonfires, before they were replaced by Pig Houses. They automatically started at Night, however, the Fire did not cast any light. The player was able to cook Food over a Bonfire even when it was not lit. Its spawn code was "bonfire".
bonfire.png
bonfirenight.png
provefire.png
During day.png
At night.png
bonfire model.png
bonfire animation.gif
== Barrel ==
The Barrel is a removed object found in the Caves, that used to spawn Splumonkeys. When destroyed with a Hammer, it dropped two Cave Bananas, 2 Manure and sometimes a Gnome. The Barrel was also flammable. As of A Moderately Friendly Update, the Barrel was removed, and replaced with the Splumonkey Pod. Its spawn code was "monkeybarrel".
Barrel.png
==Deadly Feast==
The Deadly Feast is a removed Food item that would instantly kill most characters when consumed. It was used as a way to escape Adventure Mode before the epilogue was fully implemented. Its spawn code was "deadlyfeast".
Meaty Stew.png
Epilogue early version.png
==Farm Plot==
The Farm Plot was a feature in beta versions of Don't Starve and it required 6 Grass and 8 Manure to craft without any science. It was a slower version of the basic farm.
Farm plot.PNG
Farm plot 2.PNG
==Gemology Tab==
Gemology was a crafting tab used to make the various Gem-based items in the game. The recipes from the tab still exist, but they have since been split between the Magic Tab and the Ancient Tab. They included Life Giving Amulet, Chilled Amulet, Nightmare Amulet, The Lazy Forager, Fire Staff, Ice Staff, Telelocator Staff, Star Caller's Staff and Telelocator Focus.
Gemology.png
== All Game Tabs ==
Since the March 2022 QoL Update, Crafting Tabs have been replaced with Filter in the game. So now Crafting Tabs in Don't Starve Together are removed
File:Icon Tools.png|Tools
File:Icon Light.png|Light
File:Icon Survival.png|Survival
File:Icon Food.png|Food
File:Icon Fight.png|Fight
File:Icon Science.png|Science
File:Icon Structures.png|Structures
File:Icon Seafaring.png|Seafaring
File:Icon Refine.png|Refine
File:Icon Magic.png|Magic
File:Icon Dress.png|Dress
File:Icon Books.png|Books
File:Icon Ectoherbology.png|Ectoherbology
File:Icon Engineering.png|Engineering
File:Icon Green Thumb.png|Green Thumb
File:Icon Seasonings.png|Seasonings
File:Icon Shadow.png|Shadow
File:Icon Slingshot Ammo.png|Slingshot Ammo
File:Icon Stagecraft.png|Stagecraft
File:Icon Balloonomancy.png|Balloonomancy
File:Icon Spider Care.png|Spider Care
File:Icon Clocksmithy.png|Clocksmithy
File:Icon Strongman.png|Strongman
File:Ancient Pseudoscience Station.png|Ancient
File:Icon Cartography.png|Cartography
File:Icon Celestial.png|Celestial
File:Icon Critters.png|Critters
File:Icon Fishing.png|Fishing
File:Icon Sculpt.png|Sculpt
File:Icon Landscaping.png|Landscaping
File:Icon Bottle Exchange.png|Bottle Exchange
File:Icon Offerings.png|Offerings
File:Icon Mad Science.png|Mad Science
File:Icon Feast.png|Feast
File:Icon Cawnival Creation.png|Cawnival Creation
File:Icon Trinket Trove.png|Trinket Trove
Crafting Requirements 
Tab 	Always Available	ScienceTier 1	ScienceTier 2	MagicTier 1	MagicTier 2	AncientTier 1	AncientTier 2	Other 	Blueprint
Tools 	 	 	 	 	 	 	 	 	
Light 	 	 	 	 	 	 	 	 	
Survival 	 	 	 	 	 	 	 	 	
Food 	 	 	 	 	 	 	 	 	
Science 	 	 	 	 	 	 	 	 	
Fight 	 	 	 	 	 	 	 	 	
Structures 	 	 	 	 	 	 	 	 	
Seafaring 	 	 	 	 	 	 	 	Think Tank (prototypable):	
Refine 	 	 	 	 	 	 	 	 	
Magic 	 	 	 	 	 	 	 	 	
Dress 	 	 	 	 	 	 	 	 	
Books 	 	 	 	 	 	 	 	 	
Ectoherbology 	 	 	 	 	 	 	 	 	
Engineering 	 	 	 	 	 	 	 	 	
Green Thumb 	 	 	 	 	 	 	 	 	
Seasonings 	 	 	 	 	 	 	 	Portable Grinding Mill: 	
Shadow 	 	 	 	 	 	 	 	Codex Umbra: 	
Slingshot Ammo 	 	 	 	 	 	 	 	 	
Ancient 	 	 	 	 	 	 	 	 	
Cartography 	 	 	 	 	 	 	 	Cartographer's Desk: 	
Celestial 	 	 	 	 	 	 	 	Celestial Orb: oror
Celestial Altar
Celestial Tribute
Celestial Sanctum:	
Critters 	 	 	 	 	 	 	 	Rock Den: 	
Fishing 	 	 	 	 	 	 	 	Tackle Receptacle: 	
Sculpt 	 	 	 	 	 	 	 	Potter's Wheel: 	
Clocksmithy 	 	 	 	 	 	 	 	 	
Stagecraft 	 	 	 	 	 	 	 	 	
Balloonomancy 	 	 	 	 	 	 	 	 	
Spider Care 	 	 	 	 	 	 	 	 	
Landscaping 	 	 	 	 	 	 	 	Terra Firma Tamper: 	
Strongman 	 	 	 	 	 	 	 	 	
Bottle Exchange	 	 	 	 	 	 	 	 	
== Codex Umbra Filter ==
The Codex Umbra Filter was a filter in the crafting menu for Don't Starve Together that is only available to Maxwell. Here, the player can craft the Codex Umbra, which itself unlocks the ability to bend Nightmare Fuel into the 4 different variants of Shadow Puppets. 
The following recipes can be crafted in the Shadow Tab:
Shadow Logger.png|Shadow Logger|link=Shadow Logger
Shadow Miner.png|Shadow Miner|link=Shadow Miner
Shadow Digger.png|Shadow Digger|link=Shadow Digger
Shadow Duelist.png|Shadow Duelist|link=Shadow Duelist
== Skill Trees ==
=== Wormwood ===
Skill 	Description 	Prerequisites	Location
Petal Production	Produce flower petals while in full bloom. 	Flower Power 	Left-Branch
Farmhand I 	Tend farm plants within a larger range while full bloom. 	Seed Sleuth 	Left-Branch
Farmhand II 	Tend farm plants within an even larger range while full bloom.	Farmhand I 	Left-Branch
Farmhand III 	Tend farm plants within a vast range while full bloom. 	Farmhand II 	Left-Branch
== Different Shadow Puppets ==
Initially, Shadow Puppets are not universal, instead they have to be chosen upon creation of which task they will be specialized in. As such, they do not mimic the actions that the player is performing, but instead spawn with a specific task which they perform. They also do not disappear after 2.5 days nor have a durability limit and stay active until they are killed. To dispel them, Maxwell or any other character can simply force attack (Ctrl/Cmnd) click them. Shadow Puppets will drop 1 Nightmare Fuel when killed or dispelled by players.
===Shadow Logger===
The Shadow Logger cost 2 Nightmare Fuel, 1 Axe and -40 maximum sanity to summon. It chops trees closest to the player.
===Shadow Miner ===
The Shadow Miner cost 2 Nightmare Fuel, 1 Pickaxe and -40 maximum sanity to summon. It mines rocks closest to the player.
===Shadow Digger===
The Shadow Digger cost 2 Nightmare Fuel, 1 Shovel and -40 maximum sanity to summon. It digs up stumps/graves closest to the player.
===Shadow Duelist ===
The Shadow Duelist cost 2 Nightmare Fuel, 1 Spear and -70 maximum sanity to summon. It defends the player from attackers as well as attack player's target. Naturally regenerates 15 health every 2 seconds.
===Summon Limitations===
Given the loss in sanity, the player can summon a maximum of:
*4 Harvesters - Residual Sanity: 40 (20%)
*1 Duelist and 2 Harvesters - Residual Sanity: 50 (25%)
*2 Duelist and 1 Harvester - Residual Sanity: 20 (10%)
==Importing==
Before the Doorway to Adventure update, it was possible to import a save for the steam version of Don't Starve from a backed up region that could be found in the steam directory. This feature has since been removed.
Dont starve Importing.png
== Jury-Rigged Portal==
The Jury-Rigged Portal was a previously naturally spawning Structure in Don't Starve Together that served as a spawn point for newly joined players. It could also be used to resurrect Ghost Players when playing in Endless Mode.
Lore-wise, the Jury-Rigged Portal was first featured in a comic used to announce Don't Starve Together, as silhouetted characters could be seen emerging from it. Later, it was revealed that Maxwell helped Wilson build it. It was then destroyed and replaced with the Florid Postern by Charlie upon the game leaving Early Access, though it is functionally the same thing.
== Malfunctioning Novelty Ride==
The Malfunctioning Novelty Ride was part of a Set Piece in the Shipwrecked DLC. It was found near a Skeleton in any land Biome and served as a placeholder for the Seaworthy Portal. The Malfunctioning Novelty Ride can no longer be spawned into the game, as its prefab was completely replaced in the Wilbur Vs. The Volcano update.
Seaworthy Old.png
Malfunctioning Novelty Ride.png
Malfunctioning ride.jpg
==Note ==
Notes were items dropped by Birds on May 1st, 2014. They were part of a puzzle, eventually hinting to the release of Don't Starve Together, and displaying coordinates to be used on a special map. Other than reading them, the only use for Notes was as a Fuel source. There were 17 different coordinates in total:
1 (-16, 16)	7 ( -4, -8)	20 (-22, 1) 	60 ( 6,-23)
2 (-22, 9) 	8 ( 20, -2)	30 (-10,-16)	100 (-14, 16)
3 ( 10,-16)	9 ( 2, 20) 	40 ( 16, -2)	300 (-6, 13)
4 (-11, -4)	10 (-13, 8)	50 ( 13, -7)	400 (-18, 6)
5 ( 6, 2) 	 	 	
When a Note was examined, a line of code in the console ended with "It's Greek to me.", an idiom expressing the speaker does not understand something. In this case, however, it was also a hint at the answers to parts of the puzzle.
Wilson reading note.png|Wilson reading a Note.
not-crazy.png|Wilson's map mentioning notes on the hidden website.
Don't Starve It's Greek to me..JPG|Upon examination, the notereader.lua code reads "It's Greek to me."
Prototype puzzle.png|The prototype puzzle page.
Moon Puzzle 1.png|The moon puzzle page.
Full Moon puzzle.png|The second page of the moon puzzle.
DS_Craft_the_Way_8.png|The comic revealed at the end of the puzzle.
==Research Points==
Research Points were used to unlock new Crafting recipes and were acquired by putting Items into a Science Machine or Alchemy Engine. Each item gave a specific amount of points. In the Insanity! update, this feature was removed and replaced by Prototyping.
Light bulbs.png
==Road Turf==
Road Turf was one of the Turf Items acquired by digging Road tiles with a Pitchfork. Like other Turfs, it could be placed on any bare ground tile. The player's speed was increased when walking on Road Turf. Road Turfs did stack up to 10 and had a fuel value of 45/90 Sec. Road Turfs have been replaced by Cobblestones. Roads are now permanent and can no longer be dug up with a Pitchfork.
Road Turf.png
== Speargun==
The Speargun was a craftable Ranged Weapon in the Shipwrecked DLC, that was replaced with the Spear Gun in the Release the Quacken! update. It could only be used once and dealt 100 damage per shot. Spearguns required 1 Seashell, 3 Bamboo, and 1 Jellyfish to craft, and a Science Machine to prototype. They were found in the Fight Tab and stacked up to 20. Their spawn code was "speargun".
=== Poison Speargun===
The Poison Speargun was a Poisonous version of the Speargun. In addition to dealing 100 damage on hit, it also would poison the target. Poison Spearguns required 3 Seashell, 1 Bamboo and 1 Venom Gland to craft. Their spawn code was "speargun_poison".
===Obsidian Speargun===
In addition to dealing 100 damage on hit, the Obsidian Speargun would also ignite the target, unless used in the Hurricane Season. Obsidian Spearguns used 3 Seashell, 3 Bamboo and 1 Obsidian to craft. Prototyping them required using either their Blueprint or a Brain of Thought. Their spawn code was "obsidianspeargun".
Speargun.png
Poison Speargun.png
Obsidian Speargun.png
==Sticky Webbing (Item)==
Sticky Webbing was a Turf Item that could be obtained by digging up the white, creep-like substance around Spider Dens and Spilagmites using a Pitchfork. It stacked up to 10 and had a fuel value of 45/90 Sec. The ability to dig up Sticky Webbing has been entirely removed from the game.
Sticky Webbing.png
== Warbucks==
The first Hamlet exclusive character was Warbucks, who was added during the DLC's beta. He was later removed in update Rev. 307715 of the DLC's Early Access.
== Disease==
Disease was a mechanic in Don't Starve Together that essentially rendered replanted plants useless. When a replanted plant was diseased, it had a timer set to 50 days. Once that timer was up, it had a 10% chance to become diseased. If the chance failed, the timer was reset to another value between 30-70 days and the process would repeat itself. If it was successful, the player's character would comment when harvesting the plants for 4-6 days to warn the player that the plant would become diseased. If it turned fully diseased, the plant's disease would begin to spread to other nearby replanted crops every 1.5-2.5 days without warning. The player could dig up the plant in its warning phase in order to manually reset the timer (or at the very least if the plant was already diseased, the player could dig it up to prevent the disease from spreading, but the diseased plant was destroyed in the process). 
It affected Grass Tufts, Saplings, Berry Bushes, and Stone Fruit. Logs and Grass Geckos were also intended to be diseased, but never made the cut.
It was removed from the game in the Reap What You Sow Update.https://forums.kleientertainment.com/forums/topic/124931-reap-what-you-sow-update-now-available/ "Disease has been removed"
==Cave's Walls==
The Caves used to have giant walls, making it hard for the player to see. They were later removed.
In game files, unused wall textures can still be found. One of them is the wooden walls that were used for the Forbidden Knowledge short and as walls for the house in the Hamlet DLC.
Cave Walls in game1.png|In game
Cave Walls in game2.png|In game
TextureCaveWall1.png|Texture Wall 1
TextureCaveWall2.png|Texture Wall 2
TextureCaveWall3.png|Texture Wall 3
TextureCaveWall4.png|Texture Wall 4
TextureCaveWall5.png|Texture Wall 5
TextureCaveWall6.png|Texture Wall 6
TextureNoBgCaveWall1.png|Texture Wall 4 with out bg
TextureNoBgCaveWal2.png|Texture Wall 6 with out bg
== Pig Mazes ==
In early versions of the caves, instead of ruins, you ended up in labyrinths in which the floor is made of wood, the walls are made of stone, and pigs, guard pigs, Pig Torch and Slurtle Mound spawn around
Cave Walls in game3.png
Cave Walls in game4.png
Cave Walls in game5.png
Pig Maze2.png
Pig Maze1.png
== Fishing Net==
The Fishing Net was added in one of the beta updates of Return of Them and could even be crafted at one point. It can still be spawned in the console with the spawn code "fishingnet". It allows the player to retrieve items that are floating in the sea at a distance. By right-clicking on an item in the sea, the player throws the net and pulls it back in order to get the item. If the player tries to catch a Bird, opening the net will allow the bird to simply fly away. The player can also retrieve several items at a time.
The item can also remain in the player's hand if it breaks. Characters only have a sideways animation for using this item. In the game, the network only has a model in-hand; it does not have a model for lying on the floor or when the characters are thrown or pulled back by the net. It has an unfinished model for when the player opens the net. Despite all this, the completed animations and models can be found in the game's files.
== Map Icons ==
File:Boat Map Icon.png|Boat
== Belongings ==
All Removed Belongings
Emergency Exit.png|Emergency Exit fore bar on the boat (In update 513864 it was merged with the Scrap Metal Boat skin for the boat)
== Server intention==
This is a feature where players can add intent to a server to tell other players about the intent of the game on that server(Social/Cooperative/Competitive/Madness). When it was removed, a similar feature was added to the World Customization presets.
== Trivia==
*Wolfgang and WX-78 are the only characters able to survive the Deadly Feast as they can increase their maximum health after acquiring it. This is because the Deadly Feast's code only checks for a character's max health when it is first acquired.
**Wormwood can also survive the Deadly Feast, as he cannot lose or gain health from eating food.
*"Long pig" or "long pork" is a term reportedly used by cannibals to refer to human flesh as food.
*Pigs can turn into Werepigs if fed 4 Long Pig, since Long Pig and all variants reduce health when eaten.
*Long Pig is missing a drying model when put on a Drying Rack.
==References==