114933-the-nexus-report---show-recap-september-30-2014

== Content ==
			
Hello all,
 
Below is the recap to The Nexus Report: State of the Game. We will continue to post a recap the day of the livestream by 3pm PDT every week. If your question was not answered on the livestream, please feel free to post it below and I will do my best to get it answered.  I will edit the OP tomorrow with a link to the YouTube video of the stream. This will be pinned until next week when the new recap is posted. Thank you all for your support and passion for WildStar!
 
[update: As promised, here's the link to the YouTube video of the stream. Thanks for watching!]
 
 
Intro Show
 
Welcome to The Nexus Report where there’s much banter to be had, and Nerf shots are always fired. Please keep eyes on this recap for a link to the actual show via YouTube, once it goes live.
 
WildStar Updates
 
Server Name poll results are in:
NA PvE: Entity  |  NA PvP: Warhound
EU PvE: Jabbit  |  EU PvP: Luminai
WildStar Town Hall Meeting
Our WildStar CM’s Tony (NA) and Mark (EU) are taking part in the WildStar Town Hall Meeting. Items of discussion will be Game Population, Classes, PvE Quests, PvP Battlegrounds and Arenas, Raiding, Dungeons, Community, and Events. This is an open chat forum, so please consider attending and giving us your thoughts.
NA: Wednesday 1st Oct, 4pm PDT
EU: Thursday 2nd Oct, 7pm BST
 
State of the Game
Last week Mike Donatelli gave us a State of the Game address. We grabbed your questions and feedback to discuss here. Mike brought the patch notes for everything that we’re working on, 100+ pages to be exact.“We were able to eliminate in the first month 3000+ bugs. We wanted to send this out earlier, but we wanted this to be the tightest patch. This (holds up 100+ pages of patch notes) is a game changer amount of stuff.” 
What is being done and when can we expect it?
“Itemizations, one of the biggest things we doing is Rune changes. New runes, adding rune slots, etc. rebalancing stats, assault power and support power. We’ll have more details later this week. Looking to drop early Oct/Nov.”
What’s coming in the future that will make players want to continue to sub?
“This was a tough decision. Putting out buggy content, and not having players happy is not a good thing. We had to make a very tough decision, and we wanted to give players what they want, but we have to be diligent about what we put out. We have to put out quality content. One of the things we’ve done is gathered feedback, collated it into 6+ pages of what players said were important. So we made these accessibility initiatives that will hopefully make players want to stay subbed. We’ve done a music remodel, rental mounts - players wanted mounts earlier, so we added rental mounts in the lower levels to be found at settler stations that lower level players can rent. We’re making a lot of changes that players will like, and this is just the content. This has nothing to do with fixes. There’s also the January update - that will be a dungeons update full of dailies. We’ll introduce the ProtoAcademy, Ultimate Protogames, a second arena. Protogames is really funny, and super entertaining.” 
What is a clear date for Megaservers?
“Megaservers is something we wanted to do for game launch but we ran out of time. We’re looking at Middle of October, but we need to make sure it’s completely solid and bug free. We’re looking at mid-October, but we’re really focused on the QA.”
Is Shades Eve happening this year? Are any other holidays happening this year?
“We did have Shades Eve ready to go. It was prepped for October but we don’t want to put out content that's bugged. Shades Eve could have gone out, but we would have been worried about the quality of the rest of the game. There was discussion to redesign Shade’s Eve to come out in late November, but it just wouldn’t work. There was also a Christmas type holiday as well, but that one also will not be coming out. Our biggest goal is quality right now. This next drop will set the tone for future drops.”
 
Q&A Segment
 
nikftw: I'm in the burned out pile, I raided hell even got some of the 40man content complete, did everything that the game had to offer, from PvP to silly achievements. What's going to make me want to come back to the game?
 
“We still want to add new content, it’s just not going to be monthly. We have a giant amount of content that will be put out quarterly. We had lots of teams working on future drops all the way up to Drop 12 but we spread QA way too thin. Moving to a quarterly content cycle will allow us to spend more time with the content.” 
 
contajulie: Will the quarterly drops potentially have as much content as 3 of the originally planned monthly drops?
 
“We’re hoping that this new system will reduce the hotfix system that we currently have, but the answer is no, hotfixes are a part of every game. Yes there will be content in those quarterly patches, but we’re focused on quality.”
 
malzek: That "other" MMORPG abandoned the 40-man model 9 years ago due to logistical issues.  WildStar's raids are much more unforgiving, leaving many scratching their head at this design decision. Has any consideration gone into bringing raid content to a more realistic level for the playerbase size?
 
“All I’m willing to say right now is yes. Yes, there’s been discussion. I’m not going into details at this time…..the devs are listening. :)”
 
pvdamme: Will there be free trials when the megaservers and/or drop 3 hit live?
 
“It’s kind of a publishing marketing question. I’d like to say yes, but I don’t want to step on anyone’s toes.”
 
Tony - “I’m not saying yes for a fact. We don’t want to hand out free trials if we’re not secure with how the game performs. The worst thing would be to invite people into a buggy game.”
 
baslin: What is the plan to increase the game's population, find new players, and bring players back that already quit?“The first step is to fix these bugs. We have a lot of publishing and marketing plans. We, on the dev side, have to make sure the bug stuff is done. There’s a lot of changes, and we think that players are going to be like, “Wow they’ve done a lot of work!”
 
qupidws: How can current players help bring in new players to Wildstar?“Word of mouth. Tell your friends and family. There’s a lot of good things on the way that will help with the overall experience of the game. We saw there was problems, and we said that we have to focus on those problems and fix them.” 
 
kipz162: With the announcement that drops are now further away. The perceived value of a monthly sub has now fallen. What plans do you have in place to rectify the gaps in content? “We did talk about a new retention initiative. We have some cool things being designed as we speak. It’s something to reward players.”
 
sunsetblade: You mentioned releasing some of the "safer" changes in advance of the drop, surely there are at least a few hundred more "safe" bug/QoL fixes that you could release in the weeks before the patch?“You’re not wrong, we’ve had a lot of discussion about that. If we do that, then QA has to stop focus on Megaserver, focus on those, then go back. We will continue to re-evaluate issues as they come up. It’s possible, but it’s not likely.” 
 
voldrot: client optimalisation is still being discussed on the forum a lot: any feedback on that?“There’s a lot of feedback about client optimization. We do have a lot of stuff. We’re fixing it, we’re making it better. There’s a good 10-20% performance improvement.”
 
malzek: Historically MMORPGs have been in constant beta state - there have always been bugs and always will be, no matter how long you delay or how much iteration you go through.  Where do you draw the line between keeping players from being bored and hotfixing, and withholding content and players becoming just as frustrated.  Can you go too far with "Once bitten, twice shy?“Yes. You have to try to walk a fine line. We fixed 3000+ bugs in the first month, and another 1000 in the last month. Once that’s done, this process should move more quickly. Once these are all fixed we’ll have something more manageable in the future and we’ll be able to concentrate on faster turnaround times. We can push as early as October 21, but we have to feel comfortable about it.” 
 
professor_skaro: I appreciate all the work, and transparency y’all have had. You mentioned changes in money, will this level out the relatively high number of gold sinks and make it less of a time sink to do basic things like AMP build testing?“Yes. That’s absolutely coming.”
darkangelzwraith: after a week things in game like npc's stutter, once a server restart happens it gets fixed, only thing is sometimes there's no restart for more then a week. Is there going to be a more long term fix for this?“I don’t know. I will get an answer for you.” 
 
dasmoosegamer: How would you feel about monthly rewards for players? Small things just to say thanks for playing. 5 boom boxes a month, maybe a costume piece (still want a cowboy hat!) Small incentives for down time between drops.“Yes to all of that. It’s part of that whole system I was talking about earlier.”
 
Fan Art - Great job on the fanart Renate Meyer, Eric Burns, Tara, and Arthur Muzzin. Thank you so much for this weeks submissions!
If you have fan art, please submit it to us at fanart@WildStar-Online.com.
 
 
Epic Moment of the Week
 
It’s a bittersweet Epic Moment this week.
Simply Sylvan from WildStar Core recently said goodbye to the family pet, Mischief after a battle with cancer. One of our very own devs, story designer Gary Astleford, spotted the sad tweet and took it upon himself to commemorate this bond with a beloved pet by putting Mischief in game forever. Our sincerest condolences go out the Simply Sylvan, and may Mischief rest in peace.
 
 
Frost’s Special Announcement
Frost - "It really pains me to say this, but this will be my last show and my last week at Carbine. I'm off to a new adventure” “This is super-hard for me. This is one of my proudest achievements. A lot of my heart and soul is in this game."
 
What does this mean moving forward for LiveStreams?
Tony - “LiveStreams will be an ever present part of Carbine Studios. We have plans to do a great deal more gameplay streams, and getting devs in front of the camera. We will continue to have our weekly Nexus Report, and look forward to streaming more content in the coming months.”
 
Follow Us
 
Twitch.tv/WildStar
Twitter.com/WildStar
Facebook.com/WildStarOnline	
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			Thanks for doing this!	
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I'm sorry to hear about Frost leaving, but I wish him luck and thank him for what he's put into this game!
I also thank you for posting this; with a puppy and a toddler running around, I don't often feel up to watching the Live Feeds and whatnot, though I've seen a couple and I enjoy them and learning about what's to come.
 
From what I have seen, from what I've read, and from what you've posted here, I'm excited about the upcoming Drop and Megaservers, and I have faith in this game, even through the bugs and frustrations it's endured; even through the disappointment of cancelled holiday events this time 'round.
 
Nothing starts out perfect (and if it does, it's lying and you shouldn't trust it and it should offer to buy you pizza!) but you guys have so far brought back the fun for me after years of gaming.	
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			It pains us all, Frost.	
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Thanks for doing this!
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Finally some hope and not all terrible news.
 
Staying here till the door closes.	
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			It's unfortunate to hear about Frost leaving once it was his personalities on the Dev Speaks that got me interested in WildStar. Though I do wish him luck on his next position, and it would be cool if it's with another game that I play. It's also too bad to hear about the holiday events not happening, but I do understand. I'm looking forward to drop 3 and all the fixes and new content it will bring.	
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I think this will be great for those that can't tune in live or that can't watch it at all.  Glad you like it, however, all gratitude goes to Sunshine for furiously typing this live! 
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			I was just told that guild name changes will not be available at the megaserver merge. Is that true and about how long after the megaserver merge will guilds be able to change their name? Will it be just guilds that have the same names or will ALL guilds be able to change their name?	
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I think this will be great for those that can't tune in live or that can't watch it at all.  Glad you like it, however, all gratitude goes to Sunshine for furiously typing this live! 
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“We were able to eliminate in the first month 3000+ bugs. We wanted to send this out earlier, but we wanted this to be the tightest patch. This (holds up 100+ pages of patch notes) is a game changer amount of stuff.”
 
To be honest....the game shouldn't have had released in such a state to begin with. It rubs me the wrong way this is being considered as some sort of achievement.....
 
That said, you guys are really sweet talkers and seem to be saying stuff that sounds really nice. I do hope you guys deliver on it. 	
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I was just told that guild name changes will not be available at the megaserver merge. 
 
Is that true and about how long after the megaserver merge will guilds be able to change their name? Will it be just guilds that have the same names or will ALL guilds be able to change their name?
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Dear Sunshine:
Your fingers, and tireless dedication are appreciated.	
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Dear Sunshine:
Your fingers, and tireless dedication are appreciated.
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What we know so far is that when the servers are merged, any guild that is not the oldest active guild with the name will have something automatically added to the guild name, and when this happens it will enable the rename function for a one-time use by the guild leader.
 
You will be able to change it.
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			<3 Thank you Sunshine	
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To all developers:
 
I know it's hard to admit that you messed up, but thank you for doing so. I will admit that I have been beginning to wonder "will X ever get fixed", but the NR today has given me renewed vigor in your NCSoft lovechild (obviously referring to WildStar). We have fallen on hard times both at the client level and the developer level.
We are experiencing buggy, unfinished content that needs to be tweaked and you are experiencing endless complaining and F2P or die prophecies. Thank you for also showing that you are listening even if we can't see you listening, apparently you are like the NSA (shout out to Obama if you're reading this).
You addressed concerns beta players have had for many moons and issues that are now just coming to light with recent player losses and overall loss of interest. 
 
If you had asked me not even 3 weeks ago if I thought Drop 3 would "save the game", I would have outright told you no. Now that I have more insight into your vision and ideals behind the new content drop mechanics and infrastructure within Carbine I can safely say that not only will Drop 3 save the game, but it will outshine the competition in every way, shape, and form. 	
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			Thanks VicVanMeter for starting the Nexus Report TL;DR back in August!  :P	
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			Aww, looks like Vic lost his side job. Poor guy. :(	
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Any thoughts of scrapping Attunement or account wide elder gem's. 
 
Making it so hard to maintain alts or to change classes is a major bummer. 
 
Also thanks for taking the time to speak with us, and let us know what your doing to improve our user experience. 	
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What happens when you want to change your guild name, but have the oldest active guild with that name? Think we should all have the option to change our guild names with out losing all the perks and things we've unlocked. 
 
Day of the merge give the oldest active guilds the option to change their name. Then day after newer guilds with the same name can change their name OR have the option of sticking with their name if the original guild changed their name. 
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			So between now and January we'll get The Defile (minimal content, one zone) and some long overdue fixes. Megaservers STILL have no fixed date, despite being 'due' by now. They are correct to be very very worried about retention rates...	
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			How do you guys feel about the current state of PvP and when will we see mayor class balances and arena changes?	
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So between now and January we'll get The Defile (minimal content, one zone) and some long overdue fixes. Megaservers STILL have no fixed date, despite being 'due' by now. They are correct to be very very worried about retention rates...
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			I always would like to be able to change Guilds name after Merge. You can do it carbine!	
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			Thanks VicVanMeter, As much as I enjoy watching the shows, It's been a great aid with your continued TL;DR's getting all the Wildstar tidbits across towards my guildies :)	
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- Bragging about all the bugs that have been fixed really reflects poorly on your QA department.
 
- So NO new content is better then bugged content?
 
- You made pre-launch promises that have been broken (like Frost saying one of the reasons for a monthly sub is because there will be new content every 28 days...) What you're saying now sounds a lot like the promises you made pre-launch, why should we believe any of these things will come to pass?	
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			"Players wouldn't have to farm caves over and over and over again."I see what you did there!	
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			The show seemed to stress 100+ pages worth of bug fixes.  That is great and all, but I have not logged in for awhile because I don't really have anything to do.  I know there is a new zone in the next drop, but when a new zone was added in one of the previous drops there was only enough content for a day or two for a casual player.  Does the next drop contain much in terms of new content or is it just tons of bug fixes?	
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“We were able to eliminate in the first month 3000+ bugs. We wanted to send this out earlier, but we wanted this to be the tightest patch. This (holds up 100+ pages of patch notes) is a game changer amount of stuff.”
 
To be honest....the game shouldn't have had released in such a state to begin with. It rubs me the wrong way this is being considered as some sort of achievement.....
 
That said, you guys are really sweet talkers and seem to be saying stuff that sounds really nice. I do hope you guys deliver on it. 
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- Bragging about all the bugs that have been fixed really reflects poorly on your QA department.
 
- So NO new content is better then bugged content?
 
- You made pre-launch promises that have been broken (like Frost saying one of the reasons for a monthly sub is because there will be new content every 28 days...) What you're saying now sounds a lot like the promises you made pre-launch, why should we believe any of these things will come to pass?
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The show seemed to stress 100+ pages worth of bug fixes.  That is great and all, but I have not logged in for awhile because I don't really have anything to do. 
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			BOOM BOXES to all who vote for server names yes? :D :D :D :D	
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I think perhaps it's good to remember that gaming, like movies and TV, is beholden to not just a development cycle, but a business one too. There are many factors that lead to Carbine choosing the date to press the green light on the 18-month marketing window. That's 18-months to release, on that day, come hell or high water. This date cannot be changed without incurring MASSIVE costs and a new ramp up cycle. It's not as easy as "hey games gonna take a few more months stay tuned!". So whatever lead to them thinking they would be ready in 18 months is what caused the release to be the way it was.
 
I think everyone, devs especially, agree this is not an acceptable release state. Classes unbalanced, QA system not strong enough, systems not tuned, etc. It's also not something they had a choice about. Carbine, or NCSoft goofed, that's a fact - it's just not as irresponsible and amaturish as you make it out to be. No one was lazy here, just too optimistic.
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Stephan Frost (May 2014):
"We’re releasing the game when we wanted to release the game. NCSoft didn’t force a gun down our throat and say, “you’re releasing a game at this point in time.” We just basically said that we’ll release it when it’s ready."
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			I think this a real chance for the game to turn around. Who do you think has to take responsibility when a product is not doing well? The guys at the bottom who are just doing what they're told to, or the guys at the top directing them? Results were somewhat poor. So big names are leaving the game. We should be thankful for their ideas, they brought great things to the game. But the game likely needs a different approach for live than it needed for dev. I'm going to cautiously consider that people at the top tend to be over idealistic and push their opinions and are less amenable to input, we could do with a new more modest guy, one that's a pragmatist and listen to the wisdom of the crowds.	
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Watching the show left me with mixed feelings about everything.
 
I am surprised about the announcement to cancel any festival/holiday plans for 2014, especially when the game has quite a bit of gloom & doom revolving around it, but it is a decision I am the most curious to see how it evolves into play.
 
Getting a clear, transparent update was good but I will admit I felt worried for Mike Donatelli after watching the video. He tried to convey to the viewers how important the next Bug-patch is by pointing out the volume of work -I would assume of a lot of people- those pages hold, but I am not sure many players will appreciate it or even understand it.
There seems to be a great deal of focus and expectations riding on this.. and I kept feeling that this goes both ways for the studio as well as the playerbase now.
 
I was half-expecting the Draft of printed pages for the next patch to start glowing with power at some point.. :)	
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			Big thanks to CRB-Sunshine for the write up, and VicVanMeter for all their previous NexusReport TDLRs! Great resource for those of us who couldn't watch!I will miss Frost's bearded face and tattooed embrace. He was my Voiceover Brother, the First of His Name, and long may his vocal tones echo through the halls of Carbine.	
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Seeing many RP people leaving because seasonal events are not a thing this year. I can understand that.
 
I don't really care about the events myself, they're nice to have but as long as this pile of changes Mike Donatelli showed go live, and it builds the solid fundament that I'm hoping for, I'll be happy.
 
I'm part of a raiding guild, we have difficulties getting 20 men together and I'm hoping for Megaservers + Drop 3 to get that fixed.
 
I'm still the biggest fanboy of the combat-system and raid encounter (even tho bosses NEED a unique skin and recognition value!!), this is what makes me stay. These two parts of the game are very well done and are most important in my opinion.
 
 
I will definitely wait for Drop 3 and some weeks after it went live to see the effects on the population and QoL.
But as many other subscribers I think I can't justify staying if drop 3 is a disappointment.	
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Thanks VicVanMeter for starting the Nexus Report TL;DR back in August!  :P
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Seeing many RP people leaving because seasonal events are not a thing this year. I can understand that.
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I can't. Why would you just quit because they decided not to launch the seasonal events? Does it take a launch to make that kind of thing happen? Why let your RP be stunted just because there won't be OFFICIAL Shade's Eve stuff around? No reason you can't celebrate anyway.
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For me these reports have left me feeling a little emotionally drained and to be honest saddened. I think the game will be okay, but it won't be the frequently updated game I had hoped for.
 
The lack of seasonal events was actually a real kick in the teeth, and that has left me feeling the most let down. I know it sounds silly but I thought that actually the quarterly installments of new content would not be too bad because of the seasonal events in between. The fact they have a mostly complete Shade's Eve event that they do not want to release due solely to QA is both disappoint for the present and the future. Perhaps I am over reacting but the lack of confidence in their own ability to produce any quality bug free content to the point that they are dropping content they have already made does make me nervous.	
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Chua agree, events have nothing to do with RP.....
Is nice bonus, but quiting over this is just looking for excuse.
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“... rental mounts - players wanted mounts earlier, so we added rental mounts in the lower levels to be found at settler stations that lower level players can rent. ...” 
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Chua agree, events have nothing to do with RP.....
Is nice bonus, but quiting over this is just looking for excuse.
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Outta curiosity why was this report started by Carbine rather than Vic? No offense (and yes thank you for posting this OP), but having a non-Carbine person post the Nexus Report notes has a little more feel of honesty (because Vic speaks for us the community, meaning, he has a way to post the info that we are really interested in reading about, unlike the info Carbine wants us to focus on).
 
Regarding the Halloween event, I found this statement from the OP interesting:
 
"Shades Eve could have gone out, but we would have been worried about the quality of the rest of the game."
 
So, the event is ready? (from that comment it reads as if it is) And if so, honestly, Carbine needs to release it, this month. People LOVE events, and I can't see how "the quality of the game" would be affected in a negative way by releasing it, rather, it would actually increase it in a positive way. Right now, with everything that is happening (and not happening) in game and with company, having something positive and loads of fun for us, the community, to focus on, would be an excellent way to go.
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Pointless unless the Settler nerf gets reverted.  Would it be so terribly hard to get somebody to even respond to any of the threads regarding the issue?
 
This one looks like the newest: https://forums.wildstar-online.com/forums/index.php?/topic/108752-settler-duration-nerf-wtf/
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The fact they have a mostly complete Shade's Eve event that they do not want to release due solely to QA is both disappoint for the present and the future. Perhaps I am over reacting but the lack of confidence in their own ability to produce any quality bug free content to the point that they are dropping content they have already made does make me nervous.
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A lot of RPers were already upset about losing their server. I'm sure you know all this, considering you're a fellow Evindran, but the RP community is generally pretty easy-going because they thrive on user-generated content.
 
The thing is, this can work both ways. The things RPers do can be done literally anywhere, including on forums and sites like tumblr, and aren't beholden to any specific game. There are tons of games that are very friendly and accommodating to RPers, so if the community feels it's unwanted by the other players or the devs, such as by having their server taken and then lore-related fluff events removed, it's extremely easy to leave and pick up in another game.
 
Dunno how things are over on the Dominion side but several of the more prominent Exile RP organizers have already been lost due to attrition, weakening the already tenuous links in the community. There's been a lot of unease in housing zone chat lately.
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It doesn't make me nervous at all. It means they are doing what their QA is telling them their capacity is. This is a HUGE step forward for any development shop and a really good sign for things to come.
 
Respecting QA is not a "lack of confidence in their own ability to produce any quality bug free content"; it's a recognition of the value of QA and you can't produce quality software without it.
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Just makes me nervous that they did not understand that QA testing drop 12 stuff when they have not even finished non-moveable holiday events just seems like poor management.
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 but the fact they still don't think they can get out holiday stuff in two months time (They are cancelling Christmas!) is what makes me nervous.
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NO ONE said that drop 12 was in QA. They just said they had a team that had already started working on it, and have realigned the teams to better support the QA process. There's a BIG difference between the two.
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...Frost?
 
Frost! ;_;
 
Ah well... I wish him luck wherever he goes.	
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What bugged me most about the recent nexus report wasn't Frost leaving or no holiday content, it was the apparent ignorance from Carbine about problems the game is having. I'd like to think you guys know this, but bugs are normally never a reason people quit games. Happy players playing an otherwise fun game do not suddenly decide to quit because a skill is bugged for their class or 5% of the instances they enter bug for some odd reason. If a person is having fun engaging content they work around it. They learn what bugs things and how to adapt to these scenarios. It's not a big deal. 
 
When your customers say they're quitting because of ancillary things like bugs, it's really because they stop having fun or are frustrated with game content. No one will say something like "I quit because I spent 5 hours to complete stl and it was a miserable experience" because it is too damaging to a person's ego. These people find things more reasonable to blame it on - like bugs and itemization issues.
 
The honest truth as I see is dungeons, attunement, and raids in this game are simply too difficult for 90% of the MMO player base. Bug fixes won't give those players something to do and won't make them happy. Training dungeons and holiday events are things that the general public would love. However, that's not what your priority is now. I'm not really sure why but I really hope you guys do. 	
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The honest truth as I see is dungeons, attunement, and raids in this game are simply too difficult for 90% of the MMO player base. Bug fixes won't give those players something to do and won't make them happy. Training dungeons and holiday events are things that the general public would love. However, that's not what your priority is now. I'm not really sure why but I really hope you guys do. 
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It's unfortunate to hear about Frost leaving once it was his personalities on the Dev Speaks that got me interested in WildStar. Though I do wish him luck on his next position, and it would be cool if it's with another game that I play. It's also too bad to hear about the holiday events not happening, but I do understand. I'm looking forward to drop 3 and all the fixes and new content it will bring.
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What bugged me most about the recent nexus report wasn't Frost leaving or no holiday content, it was the apparent ignorance from Carbine about problems the game is having. I'd like to think you guys know this, but bugs are normally never a reason people quit games. Happy players playing an otherwise fun game do not suddenly decide to quit because a skill is bugged for their class or 5% of the instances they enter bug for some odd reason. If a person is having fun engaging content they work around it. They learn what bugs things and how to adapt to these scenarios. It's not a big deal. 
 
When your customers say they're quitting because of ancillary things like bugs, it's really because they stop having fun or are frustrated with game content. No one will say something like "I quit because I spent 5 hours to complete stl and it was a miserable experience" because it is too damaging to a person's ego. These people find things more reasonable to blame it on - like bugs and itemization issues.
 
The honest truth as I see is dungeons, attunement, and raids in this game are simply too difficult for 90% of the MMO player base. Bug fixes won't give those players something to do and won't make them happy. Training dungeons and holiday events are things that the general public would love. However, that's not what your priority is now. I'm not really sure why but I really hope you guys do. 
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Man as much as I am bummed about having to wait this much longer for any content - and with the news of more dry spells inbetween drops , I really do hope they have some kind of unnanounced surprises in drop 3 that keep us locked in until the next drop in january. I am really getting bored logging in just to raid - and failing at raids because we don't always have enough people and when we do, several players in the 20man are just not as good as the rest. I'm stuck in limbo waiting for this next drop to come and fix something because Ascendancy has gotten really quiet this week and I am not sure if it is because of Uni starting up for a lot of europeans this week or the news from the last nexus report pushing people off until the new drop finally emerges. R-12 runs are still possible since it can be 5-manned easily but - AGAIN- nobody bothers with scorchwing anymore due to lack of players for him. All I have left until the drop is roleplay and I have less people to roleplay with nowadays.
 
Please bring us something substantial in this drop. Bugfixes won't keep people interested until January, they just fix what is already in place and what the majority have already managed to get around anyway. We need something other than GA raid to keep us busy until January! 	
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- Bragging about all the bugs that have been fixed really reflects poorly on your QA department.
 
- So NO new content is better then bugged content?
 
- You made pre-launch promises that have been broken (like Frost saying one of the reasons for a monthly sub is because there will be new content every 28 days...) What you're saying now sounds a lot like the promises you made pre-launch, why should we believe any of these things will come to pass?
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So if they are rededicating themselves to QA.... why is the current live version of the game still up on the PTR? Where's the next version which could be getting tested?
 
Edit: speak of the devil, and lo, the devil and/or mega-server testing on PTR appears!	
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