Actaeomancy

Actaeomancy was magic centred around wild animals. 
(This is to be finished later but the important info is)
As an Actaeomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.
* Wildmind. You can subtly influence the emotional state of an animal within 30ft. This could include making a sleeping bear wake up, generally agitate a hornet’s nest, calm a guard dog, or soothe a skittish horse. 
== At Higher Levels ==
When you gain the ability to cast spells of 3rd level, you also gain an additional trait from your chosen domain of cruormancy.
* Beastfriend. You can gain a broad understanding into an animal’s general emotional state without an ability check. In addition, unless you have committed some sort of trespass (such as entering an animal’s lair, threatening its cubs, frightening it or harming it), uninfluenced neutral beasts will generally treat you as one of their own, or be apathetic towards you, whichever the DM deems to be more sensible.
Category:Magics