Bandit

The Bandit (盗賊 Tōzoku, Thief) is the 6th of the 6 classes in Dragon Marked For Death. He was introduced in Version 3.0.0.
To unlock Bandit, you must complete the final DLC scenario Quest with any character.
If you are looking for specific details about Bandit, please see the Quick References or view the following subpages:
*Bandit/Attacks & Abilities
*Bandit/Elemental Contracts
*Bandit/Basic Tech
*Bandit/Advanced Tech
*Bandit/Recommended Builds
==Quick References==
The following sections show important information for players of this character.Neka_Mahime_'s Notes (ENG translated by Lancer): https://docs.google.com/spreadsheets/d/1w__jhHorFFiYTvGHnt568O_5b39qvfABp3Em_uZgZ2U/edit?usp=sharing
===Hit!! Count Calculation===
The following table shows the minimum amount of over the enemy's that you need for a higher Hit!! count and the damage multiplier for that Hit!! count.
 Hit!! Counts per Weapon
Weapon 	Hit 	Count 	over Enemy	Damage Multiplier
Small-sword	2 Hit!!	5 	1.5 	
Small-sword	3 Hit!!	10 	1.8 	
Small-sword	4 Hit!!	15 	2.03 	
Small-sword	5 Hit!!	20 	2.25 	
Small-sword	6 Hit!!	25 	2.47 	
Small-sword	7 Hit!!	30 	2.7 	
Small-sword	8 Hit!!	35 	2.94 	
Shuriken 	1 Hit!!	Restricted to 1 Hit!!	1 	
===Attack Values & Dragon Power (DP) Gain===
The following table shows various attacks and their Motion Values and how much Dragon Power (DP) you can gain from them depending on the Weapon.
*Relics do not generate DP.
 Attack Values & Dragon Power (DP) Gain
Attack 	Motion Value	DP Gain (Points)
Small-sword Slash	2.8 	1.2
Shuriken 	5.5 	‒
=== Movement Speed===
The following table shows Bandit's movement speed in certain situations compared to Empress.
 Movement Speed
Situation 	Movement Speed
VS. Empress	103.5%
===Attack Types & Stats Breakdown===
The following table shows the Attack types (Physical, Magic, Holy) and stats associated with each ability.
Attack Types & Stats per Ability
Ability 	Attack Type 	Upgradeable Stat(s)	Non-upgradeable Stat(s)
Slash (Small-sword only) 	Physical / Magic (Weapon effect) 	, / 	ATK, ACC / M.ATK, M.ACC (Weapon effect)
Throw (Shuriken only) 	Physical / Magic (Weapon effect) 	, / 	ATK, ACC / M.ATK, M.ACC (Weapon effect)
Upward Throw (Shuriken only) 	Physical / Magic (Weapon effect) 	, / 	ATK, ACC / M.ATK, M.ACC (Weapon effect)
Downward Throw (Shuriken only) 	Physical / Magic (Weapon effect) 	, / 	ATK, ACC / M.ATK, M.ACC (Weapon effect)
Dragon Claw 	Holy 	 	‒
Dragon Claw Combo 	Holy 	 	‒
Quick Dragon Claw (Small-sword only)	Holy 	 	‒
Air Dragon Claw 	Holy 	 	‒
Dragon Reload 	‒ 	 	‒
Fire Relic 	Magic 	 	M.ATK, M.ACC
Ice Relic 	Magic 	 	M.ATK, M.ACC
Wind Relic 	Magic 	 	M.ATK, M.ACC
Thunder Relic 	Magic 	 	M.ATK, M.ACC
Poison Relic 	Increases damage of all attack types 	‒ 	‒
Dragon Relic 	Holy (Thunder Dragon Relic, Fire Dragon Relic) / Physical (Poison Dragon Relic)	/ , 	ATK, ACC (Poison Dragon Relic)
===Status Calculation===
Final Status = Base Status + (Growth Rate * Level) + Equipment Status
The following tables show the Growth Rates for Bandit and his Base Status values per Level.
Growth Rates per Stat
Bandit 	 	 	 	 	 	
Growth Rate	20%	20%	30%	20%	40%	20%
Base Stats per Level
Lv 	 	 	 	 	 	
1 	5 	5 	5 	3 	7 	5
2 	5 	5 	5 	3 	7 	5
3 	5 	5 	5 	3 	8 	5
4 	5 	5 	6 	3 	8 	5
5 	6 	6 	6 	4 	9 	6
6 	6 	6 	6 	4 	9 	6
7 	6 	6 	7 	4 	9 	6
8 	6 	6 	7 	4 	10	6
9 	6 	6 	7 	4 	10	6
10 	7 	7 	8 	5 	11	7
11 	7 	7 	8 	5 	11	7
12 	7 	7 	8 	5 	11	7
13 	7 	7 	8 	5 	12	7
14 	7 	7 	9 	5 	12	7
15 	8 	8 	9 	6 	13	8
16 	8 	8 	9 	6 	13	8
17 	8 	8 	10	6 	13	8
18 	8 	8 	10	6 	14	8
19 	8 	8 	10	6 	14	8
20 	9 	9 	11	7 	15	9
21 	9 	9 	11	7 	15	9
22 	9 	9 	11	7 	15	9
23 	9 	9 	11	7 	16	9
24 	9 	9 	12	7 	16	9
25 	10	10	12	8 	17	10
26 	10	10	12	8 	17	10
27 	10	10	13	8 	17	10
28 	10	10	13	8 	18	10
29 	10	10	13	8 	18	10
30 	11	11	14	9 	19	11
31 	11	11	14	9 	19	11
32 	11	11	14	9 	19	11
33 	11	11	14	9 	20	11
34 	11	11	15	9 	20	11
35 	12	12	15	10	21	12
36 	12	12	15	10	21	12
37 	12	12	16	10	21	12
38 	12	12	16	10	22	12
39 	12	12	16	10	22	12
40 	13	13	17	11	23	13
41 	13	13	17	11	23	13
42 	13	13	17	11	23	13
43 	13	13	17	11	24	13
44 	13	13	18	11	24	13
45 	14	14	18	12	25	14
46 	14	14	18	12	25	14
47 	14	14	19	12	25	14
48 	14	14	19	12	26	14
49 	14	14	19	12	26	14
50 	15	15	20	13	27	15
51 	15	15	20	13	27	15
52 	15	15	20	13	27	15
53 	15	15	20	13	28	15
54 	15	15	21	13	28	15
55 	16	16	21	14	29	16
56 	16	16	21	14	29	16
57 	16	16	22	14	29	16
58 	16	16	22	14	30	16
59 	16	16	22	14	30	16
60 	17	17	23	15	31	17
61 	17	17	23	15	31	17
62 	17	17	23	15	31	17
63 	17	17	23	15	32	17
64 	17	17	24	15	32	17
65 	18	18	24	16	33	18
66 	18	18	24	16	33	18
67 	18	18	25	16	33	18
68 	18	18	25	16	34	18
69 	18	18	25	16	34	18
70 	19	19	26	17	35	19
71 	19	19	26	17	35	19
72 	19	19	26	17	35	19
73 	19	19	26	17	36	19
74 	19	19	27	17	36	19
75 	20	20	27	18	37	20
76 	20	20	27	18	37	20
77 	20	20	28	18	37	20
78 	20	20	28	18	38	20
79 	20	20	28	18	38	20
80 	21	21	29	19	39	21
81 	21	21	29	19	39	21
82 	21	21	29	19	39	21
83 	21	21	29	19	40	21
84 	21	21	30	19	40	21
85 	22	22	30	20	41	22
86 	22	22	30	20	41	22
87 	22	22	31	20	41	22
88 	22	22	31	20	42	22
89 	22	22	31	20	42	22
90 	23	23	32	21	43	23
91 	23	23	32	21	43	23
92 	23	23	32	21	43	23
93 	23	23	32	21	44	23
94 	23	23	33	21	44	23
95 	24	24	33	22	45	24
96 	24	24	33	22	45	24
97 	24	24	34	22	45	24
98 	24	24	34	22	46	24
99 	24	24	34	22	46	24
100	25	25	35	23	47	25
===Relic & Dragon Relic Values===
The following tables show the maximum number of Relics Bandit can carry depending on the situation, the number of times Bandit can use certain Relics in the air, the Relic Motion Values, and more information regarding Relics and Dragon Relics.
* Relic multiplies all damage by 1.75x, or 2x with Contract.
Maximum Numbers & Aerial Uses of Relics & Dragon Relics
Relic Type / Situation	Element	Max. Number	Aerial Uses
Normal Relic 	 	3 	1
Normal Relic 	 	3 	1
Normal Relic 	 	4 	2
Normal Relic 	 	4 	2
Normal Relic 	 	3 	‒
Contract-matching 	 	6 	2
Contract-matching 	 	6 	2
Contract-matching 	 	6 	3
Contract-matching 	 	5 	3
Contract-matching 	 	5 	‒
Dragon Relic 	 	2 	‒
Dragon Relic 	 	2 	‒
Dragon Relic 	 	3 	‒
Dragon Relic 	 	4 	4
Dragon Relic 	 	3 	1
With Dragon Relic 	 	Infinite 	2
With Dragon Relic 	 	Infinite 	2
With Dragon Relic 	 	Infinite 	4
With Dragon Relic 	 	Infinite 	3
With Dragon Relic 	 	Infinite 	‒
Normal Relic Motion Values
Relic / Situation	Normal 	Contract-matching
Up 	2 * 2 hits 	2 * 6 hits
Down 	36 	44
 	3 * 15 hits	3 * 30 hits
 	13 	13
 	15 	23
Dragon Relic Notes
Contract	Ability 	Notes
 	Dragon Cannon 	Takes 1.075 sec. to prepare and deals 60 hits
 	Dragon Shield 	Recovery frames take 0.5 sec.
 	Dragon Shield 	HP Recovery = (Caster's + Target's ) * 0.25
 	Infinite Relics	Aerial Relic uses generally increase by 1 and the power increases by 1.2x
 	Megaton Bomb 	Deals 12 hits
 	Dragon Dash 	No DP generation while active
 	Dragon Dash 	Holy Attack Power = * 5 * 3 hits
 	Dragon Dash 	Final Sword Damage = Sword Damage * 1.15
Dragon Relic Values
Contract	Base Duration	Extra Duration per	Motion Value	Hits
 	3.10 sec. 	‒ 	* 5.5 	60
 	3.40 sec. 	0.0167 sec. 	‒ 	‒
 	20.00 sec. 	0.0667 sec. 	‒ 	‒
 	‒ 	‒ 	* 12 	12
 	16.00 sec. 	0.0333 sec. 	* 0.15 	1
==Summary==
Placeholder summary.
==Attacks & Abilities==
Bandit has the following Attacks and Abilities:
*Placeholder.
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==Elemental Contracts==
Bandit has the following Elemental Contracts:
*Thunder Contract "Thunder relic focus. Dragon relic is an area attack."
*Poison Contract "Poison relic focus. Dragon Relic allows lock on."
*Fire Contract "Fire relic focus. Dragon Relic is a fire attack."
*Ice Contract "Ice relic focus. Dragon Relic is a guard skill."
*Wind Contract "Wind relic focus. Dragon relic allows unlimited relic use."
==Basic Tech==
Bandit can do the following Basic Tech:
*Placeholder.
==Advanced Tech==
Bandit has several examples of Advanced Tech, both related to his abilities and specific to his Elemental Contracts.
==Recommended Builds==
Because Bandit is a versatile character, he has a variety of builds that focus on his physical attacks, magic attacks, and Dragon Skills.
==Backstory==
The Bandit is a Dragonblood boy who bears the Dragon Scar on his palm. By making a contract with the ancient dragon Atruum, he possesses a dragon in his Dragon Claw and steals life force from all living creatures. The stolen life force becomes a magical tool known as a "Relic."Inti Creates Official Twitter: https://twitter.com/GunvoltOfficial/status/1239031063201992704 (JP) Once just as ruthless as Rivalis, Bandit joins the Dragonblood Clan survivors in their quest for vengeance due to sympathizing with them over the destruction of their home.
==Character Voice Translations==
Character Voices
Type	Voice Actor 	English (Translation) 	Japanese
A 	Yuki Kaji 	Introduction: "I will never forgive those who destroyed our village." 	Introduction: ｢里を滅ぼした連中を、俺は絶対に許さない｣
A 	Yuki Kaji 	Dragonsphere: "Here we go! All for this moment!" 	Dragonsphere: ｢いくぞ！すべてはこの瞬間のために！｣
B 	Daisuke Kishio 	Introduction: "Don't you dare challenge me, small fry!" 	Introduction: ｢雑魚が、俺に楯突くな｣
B 	Daisuke Kishio 	Dragonsphere: "Let's do this! Come on, let's have some fun!"※
※Direct quote from Prometheus from Mega Man ZX	Dragonsphere: ｢やってやる！さぁ、楽しもうじゃあないか！｣※
※ZX
C 	Tanaka Kenta 	Introduction: "All the treasures of this world are mine... What a joke."	Introduction: ｢この世の宝は全部俺のもの。なんてね｣
C 	Tanaka Kenta 	Dragonsphere: "Let's go! This is what I'm all about!" 	Dragonsphere: ｢いくぞ！これが俺の全力だ！！｣
D 	Daiki Yamashita	Introduction: "Give me your treasure, and I'll spare your life!" 	Introduction: ｢宝を出しな。そしたら、命だけは助けてやるぜ｣
D 	Daiki Yamashita	Dragonsphere: "You’ll see! I’m not gonna let anyone beat me!" 	Dragonsphere: ｢みてろよ！俺は誰にも負けねぇんだ！！｣
==Gallery==
Bandit 1.png|Promotional art.
==References==
Category:Bandit