Vehicles/BEHEMOTH BHT-A2L LIAO

==Description==
Due to a lack of XL engines for the Behemoth II, Aldis was compelled to merge modified Behemoth II turrets onto regular Behemoth chassis. The Behemoth II's thunderbolt launchers and most of its weapons are swapped out for eight MML 5 launchers and plenty of ammunition. If a target tries to close in, the capacity to launch at least fifteen SRMs—often infernos—in any direction is a lethal deterrent. Introduced in 2952, the Behemoth was designed for increased firepower and heavy armor rather than speed or manoeuvrability.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Main Battle Tank 	Hull Down: +1 Defense, -5% Visibility (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=235 S=50	
Front 	Fixed 	 	
Ammo LRM
Ammo SRM INF
Crew Compartment (2)
FCS Improved
Sensor Improved
MG Dual
4x MML-5	
Sides/Turret	Health	A=195 S=50	A=270 S=50	A=195 S=50
Sides/Turret	Fixed 	
Left Side Tracks
MG
MML-5	
Turret Systems (5)
Gauss Rifle
2x MML-5
4x Rocket 10	
Right Side Tracks
MG
MML-5
Rear 	Health	 	A=200 S=50	
Rear 	Fixed 	 	
2x Ammo Gauss
Ammo LRM
Ammo LRM (INC)
Ammo MG (Half)
Ammo SRM
Ammo SRM INF
Armor (1)
Structure (1)
Tracked Propulsion System
Engine I.C. (2)
Engine Core 200
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\DarkAge3131-\Base\vehicle\vehicledef_BEHEMOTH_LIAO.json