THQ's Homefront 2/Drone Overview

Document Status: Yellow [Requires a further name pass and clarification on the sentry drone (doc still references HF1 sentry). Cover drone should be removed]
==Goals==
*Unique core feature of Homefront 2.
*In Single Player:
**Strengthen and complement human and vehicular enemy types.
**Realistic offensive, supportive or situational roles.
*In MP, Strengthen and complement player classes.
*Provide variety and challenge in gameplay.
*Realistic aesthetic.
*Tie into other core features including Guerrilla Warfare,
*Chemical Warfare and Resistance Abilities.
==Singleplayer Drones==
Riot Control
*Suited to urban environments.
*Green and Yellow Zone.
*Designed to maintain the peace and police heavily populated areas.
Counter-Insurgency
*Suited to varied environments.
*Yellow and Red Zone.
*Designed to hunt and eliminate threats.
Environmental
*Autonomous, mostly non-military situational drones.
*Suited to specific tasks in the game world.
==Multiplayer Drones==
*All drones are remote controlled.
*Each class has access to a unique drone archetype.
*Players can use drones, go back to normal gameplay, then use them again.
Drone Deployment
*Seeker is deployed personal grenade-style.
*Firestorm is deployed via the control vehicle in the base.
*Wolverine and Watcher are deployed via airdrop.
Drone Loadouts
*Each drone features unlocks and upgrades.
*Drones can be upgraded to feature additional abilities.
*Drones can be modified to use different weapons.
==Core Drone Archetypes==
 
File:DO4.png
===Seeker===
Small autonomous recon and surveillance UAV. (SP&MP)
*KPA Purpose
**To seek out threats in hostile environments including IEDs and Resistance factions.
*Autonomous Behaviour
**Programmed to seek out threats and attract KPA reinforcements either with a siren or visual flare. May also lie dormant until detecting nearby motion, attached to walls, ceilings etc.
*Armament
**No projectile weapon, but features a resonance frequency emitter capable of partially immobilising threats and smashing glass.
*Deployment
**Deployed via KPA infantry.
*Subversion
**Turned against the KPA to harass or augmented into a larger threat using explosives.
*Multiplayer
**Scout drone with ability to tag and stun enemies.
===Firefly===
Semi-autonomous remote-controlled hunter-killer UAV. (SP&MP)
*KPA Purpose
**Remote airborne surveillance and assault strike unit for taking out enemies from above.
*Semi-Autonomous Behaviour
**Flies in pre-programmed loops above the battlefield with a remote crew who control the UAV optics and weapons systems.
*Armament
**Localised tactical white phosphorous bombs.
*Deployment
**Flies in at high altitude and high speed from off the battlefield or via deployment vehicle.
*Subversion
**The player can locate the UAV crew and take control of the weapon targeting using the smart phone.
*Multiplayer
**Offensive drone with anti-infantry and anti-vehicle loadout options.
===?===
Medium autonomous assault UGV with adaptable machine gun and rocket modules. (SP&MP)
*KPA Purpose
**Core frontline assault drone used to support infantry with heavy firepower.
*Autonomous Behaviour
**Holds position with infantry and engages threats over medium range.
*Armament
**Automatic projectile weapon and mini rocket pod varieties.
*Deployment
**Drives in alongside KPA infantry.
*Subversion
**Subverting the Sentry turns it against any local KPA.
*Multiplayer
**Assault drone with anti-infantry and anti-vehicle loadout options.
===?===
Small autonomous recon and surveillance UAV. (SP Only)
*KPA Purpose
**Disperses chemical weapons / gas clouds for area denial and to flush out threats from buildings and areas.
*Autonomous Behaviour
**The drone is sent in ahead of human KPA forces, deploys gas, and then followed in. The drone can breach walls and doors to reach its objective.
*Armament
**Tear gas deployment pods.
*Deployment
**Deploys alongside KPA infantry.
*Subversion
**Gas canisters can be shot while its still with KPA, or it can be sent back after them.
===Guardian===
Fully autonomous mobile UGV turret with adaptable sniper and machine gun modules. (SP&MP)
*KPA Purpose
**Support drone that holds back behind the ranks or at a vantage point.
*Autonomous Behaviour
**Works like a sniper buddy or other automated turret system with limited viewing angle.
*Armament
**Long-range, semi-automatic 50-cal sniper rifle or HMG options.
*Deployment
**Deployed by infantry, or otherwise already set up in position.
*Subversion
**Flank behind the turret, turn it against the enemy and redeploy it into better positions.
*Multiplayer
**Defensive drone with sniper and machine gun loadout options.
===Goliath===
Large assault UGV. An evolution of the HF1 Goliath. (SP&MP)
*KPA Purpose
**Heavily armoured and intimidating assault drone used to keep the peace and assault threats.
*Autonomous Behaviour
**Lively, fast and dangerous attack behaviours.
*Armament
**Optics, weaponry and a repair tool are all mounted at the end of the tool arm.
*Deployment
**Drives in alongside other KPA vehicles and forces.
*Subversion
**Scripted encounters allow the player to hijack and control a Goliath. It is then controlled via the smart phone.
*Multiplayer
**Situational drone that protects spawning bases for anti-base rape and moves up and down the battlefield as the fronts change.
==Additional Drones==
===Sentry===
Small autonomous recon and surveillance UAV. (SP&MP) Suggest turning the sentry into a checkpoint turret.
*KPA Purpose
**Heavily armoured and armed support drone used to defend KPA infantry, reach difficult targets and repair KPA vehicles and equipment.
*Autonomous Behaviour
**An extendable tool arm allows it to see and shoot around obstacles and in 360 degree. It is mobile and deploys to fire.
*Armament
**Optics, weaponry and a repair tool are all mounted at the end of the tool arm.
*Deployment
**Drives in alongside other KPA vehicles and forces.
*Subversion
**Subverting the Sentry turns it against any local KPA.
*Multiplayer
**Situational drone that protects spawning bases for anti-base rape
===Cover Drone===
Autonomous mobile deployable cover.
*KPA Purpose
**Troops use the drone as cover, advancing behind it while firing from safety.
*Autonomous Behaviour
**Very basic behaviour: simply pushes up the battlefield alongside KPA. Slow, but daunting.
*Armament
**No armament – just impenetrable frontal armour.
*Deployment
**Deploys alongside KPA infantry.
===Other Environmental Drones===
Autonomous non-military UGVs.
*Purpose
**Used like forklifts, for example, moving crates in shipyards and warehouses or tree-cutting drones in woods and wetlands.
*Autonomous Behaviour
**Non-threatening and don’t attacking the player. Go about their business regardless of who is around.
*Armament
**No weapons or attack abilities.
*Deployment
**Situational and in the environment.
*Subversion
**Player can use them as improvised weapons, hacking them to crush enemies or tip over military drones.
*Multiplayer
**Could be situational in MP.
==Concept Art==
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