FCP: Floptainment Breach

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	'Notice of Distressing and or Shocking Content (NDSC)"This warning is meant to say that there are some "touchy" subjects that may actually pose a threat in real life, or just frightening subjects in general, which are possibly distressing and or shocking content, and is not meant for the faint of heart. We are not endorsing this subject in any form, and we are just parodying it in a friendly manner.
Reason: SCP: Containment Breach is a horror game and contains depictions of gore, torture, suicide, depressing themes, murder, etc. It also relates to the SCP Foundation, which itself contains many mature themes.
FCP: Floptainment Breach is a game created by Underplink Games and published by Microflop and released in 2012. It was secretly an agreement between Bill Googas and the 0-Flop Council to kick-start an FCP media franchise in order to frame publicly-posted data breaches or other information risks as mere fiction. It was hugely popular, selling five million copies in its first month of life, and has sold 200 million so far. 
==Plot ==
The plot starts with the player, D-6121516 waking up in his cell. After a while, the player is escorted out by Agent Flogrin and Agent Garry. Eventually, the player arrives at FCP-173s containment chamber and is instructed to move inside. However, as the test begins, FCP-079 begins sabotaging (sus) the facility, and eventually causes a complete containment breach, thus starting the game.
===Mid-Game (Heavy Containment Zone)===
===End-Game (Entrance Zone)===
===Ending (Surface)===
==Gameplay==
===Early-Game (Light Containment Zone)===
In the LCZ, your main threats are FCP-049 and FCP-173. FCP-096 crashes through the second checkpoint after you enter a certain area, and if you look at his face he will immediately divert his course and kill you. It is to be said: DO NOT GO WHERE 096 WENT. This will almost certainly kill you. 173 spawns in the office under the "bridge" leading to its containment chamber and kills a guard. Just wait for it to kill the guard and it will leave you alone. You dont have to do this, but its recommended as 173 will almost certainly kill you if you dont do this.
===Mid-Game (Heavy Containment Zone)===
===End-Game (Entrance Zone)===
Immediately after you enter the Entrance Zone, FTF Epsilon-11 will enter the facility. It is composed of 9 people equipped with P90s. To say the least, avoid them at all costs. If they detect you, they will instantly begin shooting you, with this being near guaranteed death. Luckily for you, their gear makes a distinctive sound when they walk, letting you know when they come, and if you have an F-NAV you can use it to detect them, making it much easier for you to avoid them. Be warned that they also have one, although its not designed to find you.
===Ending (Surface)===
====Gate B====
Gate B may be accessed if you disable the remote door control system, talk to FCP-079, and then re-enable the system. When you do that FCP-079 will open Gate-B. 
There are 3 endings able to be found at Gate B.
Ending 1 may only happen if the player disabled both the Omega Warhead and the Alpha Warheads. 
Once 682s rampage begins, the ATCS will announce its breach and after a bit, will announce that they are detonating the Alpha Warheads. After a 60 second countdown, the ATCS will announce that they were unable to detonate the warheads and will be detonating the Omega Warhead in 120 seconds. After this, the ATCS will announce that they were unable to detonate it. At that point, the player would have reached the end of Gate B. A cutscene then plays showing an FTF unit finding the player and killing them.
Ending 2 may only happen if the player did not disable either the Alpha Warhead or the Omega Warhead.
Once 682s rampage begins, the ATCS will announce its breach and after a while will announce that they are detonating the Alpha Warheads. After 60 seconds, if the player did not disable either the Alpha Warheads or the Omega Warhead, either one will detonate, instantly killing the player. A log then plays showing 2 choppers (Flopchimedes 1 and Flopchimedes 2) talking to eachother about FCP-682. Flopchimedes 2 then suggests that they send down an FTF unit to investigate the damages, at which point FCP-682 roars and destroys Flopchimedes 2, suggesting that the warheads did not stop 682.
Ending 3 may only happen if the player let 079 access 682s containment systems.
If the player disables the remote door control system, speaks to 079 and re-enables it, 079 will ask the player of an optional favor, that being to give it access to FCP-682s containment systems. If the player does this, 079 will successfully keep 682 contained, allowing the player to escape the facility from Gate B. At which point, a cutscene plays showing the player being captured and interrogated by GFC agents. The player is then presumed either recruited into the GFC or simply let go.
====Gate A====
Gate A is able to be accessed via a Level-5 keycard and serves as the base of the games first endings.
There are 3 endings available to be found at Gate A.
Ending 1 may be achieved if you did not recontain FCP-106. If you didnt, FCP-106 will appear and will attempt to cross the bridge. At that point, Security Chief Soglin will order the H.I.D turret to fire, which stops FCP-106 dead in its tracks. If you run downstairs quickly enough and enter the exit tunnel, the tunnel will collapse on the FTF operatives chasing you, and 3 Chaos Flopsurgency operatives will teleport in front of you, stating that you know too much to be killed. The game then ends. Doing this unlocks the Floppolyon difficulty.
Ending 2 may be achieved if you attempt to cross the bridge if FCP-106 was recontained. If you do that, the FTF operatives in the area will capture the player. A log detailing the players ablities and potential reclassification to FCP object will then play. Doing this unlocks the Bingihel difficulty.
Ending 3 may be achieved if you fail to escape the FTF units and die. Then a conversation between two FTF operatives begin, before loud thrashing is heard as FCP-682 starts its rampage. This unlocks the Developer Room.
==Other Aspects==
===Items===
==== Keycards ====
There are 8 versions of the keycards, which are used to access locked doors via keycard readers.
Please note that the listed examples are not exactly everything that the keycards can open. They can usually open or do more.
Level 0 Keycard: This one can open essentially nothing aside from the janitorial closets and can be used for lifting basic door lockdowns by FCP-079 in the LCZ. 
Level 1 Keycard: This one can open the storages and some other rooms. It can also open the chambers of FCP-372 and FCP-294.
Level 2 Keycard: This one can open the evacuation shelters, the main storage and the chambers of FCP-914, FCP-066.
Level 3 Keycard: This keycard can open the Light-Heavy checkpoints and can open the surveillance room to lift the LCZ lockdown. This is the maximum that FCP-914 can upgrade your keycard to. It can also lift all LCZ door lockdowns.
Level 4 Keycard: This keycard can open the chambers of all LCZ FCPs, and can open the chambers of FCP-096, FCP-106 and FCP-079 and can lift HCZ basic door lockdowns.
Level 5 Keycard: This keycard can open any door. More specifically, it can open the
Omni Keycard: This keycard can be acquired if you put a Level 5 keycard into FCP-914 on "Very Floppy". It gets you an achievement and can open any door.
Level 6 Keycard: Instantly kills the player upon trying to open anything with it. Added as part of an April Fools update, does not appear on the Flokker difficulty.
Admin Keycard: Used by the devs to playtest the game and can open any door, including keypad doors and "locked" doors.
===FCPs===
==== FCP-173 ====
FCP-173 is a statue of a Floppa which become sentient through anomalous means. It constantly hunts the player throughout the game, trying to reach and kill them. However, it is easily stopped by doors as it cannot open any of them. It can appear throughout the Light Containment Zone and may appear at Gate B.
==== FCP-106 ====
FCP-106 is an elderly Floppa which appears to be in an advanced state of decomposition. It appears to corrode most matter it touches, which it uses to travel around the facility rapidly, and to damage its victims. FCP-106 constantly appears throughout the game using its "burrowing" ability, and can appear anywhere in the facility at any time, outside of the surface. Its dominion is the Heavy Containment Zone, where it will naturally walk around if not chasing the player. If you are captured by 106 or fall into one of its traps, you will be teleported to the Pocket Dimension, where you have to solve several puzzles in order to escape.
=== FCP-9321 ===
FCP-9321 is known as Kon, rare chances that this FCP w
would escape, FCP-9321 Is a fox with same amount on eyes,and is giant, it also is controlled by Aki Floppayawa.
===NPCs===
===Death Messages===
Death by FCP-173: Subject found with lower body missing. Assumed attacked by FCP-173.
Death by FCP-096: A large mass of blood was found in (ZONE), DNA testing confirms this belongs to D-6121516. Presumed attacked by FCP-096.
Death by FCP-079: Gate-12 seemed jammed after the containment breaches. Further investigation confirms this is due to a large amount of gore and blood. DNA testing confirms this belongs to D-6121516, presumed crushed by FCP-079 while trying to pass through.
Death by FCP-106: Corroded appearance of corpse, presumed killed by FCP-106.
Death in Pocket Dimension: Heavily corroded corpse seen at (RANDOM ZONE), presumed killed by FCP-106 in its pocket dimension.
Death by Apache at Gate B: Shot by Flopchimedes-(1-4) at Gate B.
Death by H.I.D Turret: Subject killed due to being hit by the H.I.D turret at Gate A.
==Trivia==
*D-6121516 is completely unrealistic, as the amount of D-Class the Foundation currently has is 100 thousand.
*D-6121516 is numerology for "Flop"
*It was the first game on Feam to benefit from Workshop support, and further accelerated the game.
*The game is technically not fully legally protected, therefore you can, for example: use its source code for whatever you want. This has lead to some great games such as FCP: Secret Lab (2021) and FCP: Task Force. (public beta, yet to be released)
*
Category:Games
Category:FCP foundation