Western Thanalan

Western Thanalan is a location in Final Fantasy XIV.
It largely serves as a starting zone for players beginning in Ul'dah, and a key hub for many Main Scenario quests.
== Story ==
== Locations ==
Western Thanalan lies directly west of Ul'dah, straddling the coastline of the Rhotano Sea. It connects to Central Thanalan in the east, and ferry services at Vesper Bay lead to the city-state of Limsa Lominsa. Access to Ul'dah is available through the Gate of the Sultana. A passage leading to the Goblet is available just southwest of the Gate.
=== Aetherytes ===
The only Aetheryte is located at Horizon, in the center of the map.
=== Areas ===
Western Thanalan contains the following areas:
* Hammerlea - A flat plain in the south.
* Horizon's Edge - The central region of the zone.
* Footfalls - A series of winding canyon pathways along the coastline.
* Cape Westwind - The northwestern-most point of the zone, it houses a Garlean stronghold.
=== Settlements ===
==== Scorpion Crossing ====
==== Horizon ====
==== Vesper Bay ====
A port city along the Strait of Merlthor. Despite being one of the foremost hubs of Ul'dahn trade with Limsa Lominsa and the home base of the Scions of the Seventh Dawn, the Syndicate has declined to construct an Aetheryte in the town, which the Scions assume as due the Syndicate expecting some kind of recompense from them for its construction.
=== Silver Bazaar ===
=== Crescent Cove ===
=== Weather ===
Western Thanalan's climate may exhibit any of the following weather conditions:
Weather	Frequency
 	40%
 	25%
 	20%
 	10%
 	5%
== Places of Interest ==
=== Nophica's Wells ===
A river valley located south of Horizon.
=== Copperbell Mines ===
Though abandoned for centuries, the mine was reactivated when new veins were discovered, and the Calamity pressed the need for materials. It turns out the mines were also where hecatoncheir slaves were sealed in an uprising.
=== The Waking Sands ===
This building in Vesper Bay was chosen by Minfilia to be the headquarters of the Scions of the Seventh Dawn.
=== Sunset Gate ===
=== Sunrise Gate ===
=== Parata's Peace ===
=== The East Hammer ===
=== The West Hammer ===
=== The South Hammer ===
=== Beaconhill Lighthouse ===
=== Moondrip ===
An underground spring inhabited by a group of giants.
=== Imperial Outpost ===
This coastal formation is garrisoned by the XIVth Legion to support Castrum Marinum.
=== The Silent King ===
=== Castrum Marinum ===
Located offshore, this artificial island was built on the Rhotano Sea to resupply XIVth Legion cohorts in La Noscea and Thanalan. It was later used to house the VIIth Imperial Legion’s Emerald Weapon.
==Activities==
=== Duties ===
Dungeon
Level 17
Copperbell Mines (x28 y16) 	
Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatonchires - thralls of the lost Throne dynasty - were, at last, free from their lightless prison; three hundred years of hate fueling their madness.	Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatonchires - thralls of the lost Throne dynasty - were, at last, free from their lightless prison; three hundred years of hate fueling their madness.
Dungeon
Level 50
Item level 48
Copperbell Mines (x28 y16) 	
Huzzah, back to the mines! Adventurers have cleared Copperbell Mines of hecatoncheires--or have they? A band of engineers from Amajina & Sons have gone missing in the deep shaft, cut off mid-knock: "ON SCHEDULE. HELP HEC--". A more thorough adventurer is needed to mop up the enduring giants, if pickaxes are to ring again underground and the gil to flow overground. 	Huzzah, back to the mines! Adventurers have cleared Copperbell Mines of hecatoncheires--or have they? A band of engineers from Amajina & Sons have gone missing in the deep shaft, cut off mid-knock: "ON SCHEDULE. HELP HEC--". A more thorough adventurer is needed to mop up the enduring giants, if pickaxes are to ring again underground and the gil to flow overground.
Trial
Level 49
Imperial Outpost (x8 y5) 	
It has come to light that Rhitahtyn sas Arvina, praefectus castrorum of the XIVth Legion, is scheduled to inspect the imperial outpost at Cape Westwind. Although native to a territory subjugated by the Empire, Rhitahtyn's prowess as a field tactician has won him a station of great authority within the Garlean military. Such a formidable enemy general will surely prove an obstacle to the Alliance's efforts to purge the realm of the imperial menace. For the first phase of Operation Archon, you have been entrusted the mission of infiltrating the imperial outpost and striking him down. 	It has come to light that Rhitahtyn sas Arvina, praefectus castrorum of the XIVth Legion, is scheduled to inspect the imperial outpost at Cape Westwind. Although native to a territory subjugated by the Empire, Rhitahtyn's prowess as a field tactician has won him a station of great authority within the Garlean military. Such a formidable enemy general will surely prove an obstacle to the Alliance's efforts to purge the realm of the imperial menace. For the first phase of Operation Archon, you have been entrusted the mission of infiltrating the imperial outpost and striking him down.
Trial
Level 80
Item Level 485
The Footfalls (x12 y13) 	
The liberation of Terncliff has led to the discovery of vital information regarding the Weapon project. A warmachina code-named “Emerald” is believed to have escaped by sea to an imperial installation, so you and Gaius make your way to Castrum Marinum, one of two likely locations. Retrieved data suggests that your foe is armed with floating manipulators, though how exactly these will be employed in battle remains to be seen. 	The liberation of Terncliff has led to the discovery of vital information regarding the Weapon project. A warmachina code-named “Emerald” is believed to have escaped by sea to an imperial installation, so you and Gaius make your way to Castrum Marinum, one of two likely locations. Retrieved data suggests that your foe is armed with floating manipulators, though how exactly these will be employed in battle remains to be seen.
s
Level 10
Horizon (x23 y16) 	
Level 15
Copperbell Mines (x28 y16) 	
=== FATEs ===
Name	Level 	Location 	Time limit 	Objective
Name	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any)
 	5-10 	Hammerlea (x23 y25) 	15 minutes 	Defeat the cactuars.
 	Needles shed by cactuars are the number four cause of foot irritation in all western Thanalan. By slaying a few cactuars, we can see that number drop to sixth, or even seventh! 	Needles shed by cactuars are the number four cause of foot irritation in all western Thanalan. By slaying a few cactuars, we can see that number drop to sixth, or even seventh! 	Needles shed by cactuars are the number four cause of foot irritation in all western Thanalan. By slaying a few cactuars, we can see that number drop to sixth, or even seventh! 	Needles shed by cactuars are the number four cause of foot irritation in all western Thanalan. By slaying a few cactuars, we can see that number drop to sixth, or even seventh!
 	5-10 	Hammerlea (x23 y26) 	15 minutes 	Defeat the rusty coblyns.
 	After devouring all the ore remaining in a nearby abandoned mine, a sizable pack of coblyns has set out into the desert in search of new feeding grounds. Amajina & Sons will suffer the pilfering of their yet-to-be-claimed resources no more, and seek the immediate eradication of the pests. 	After devouring all the ore remaining in a nearby abandoned mine, a sizable pack of coblyns has set out into the desert in search of new feeding grounds. Amajina & Sons will suffer the pilfering of their yet-to-be-claimed resources no more, and seek the immediate eradication of the pests. 	After devouring all the ore remaining in a nearby abandoned mine, a sizable pack of coblyns has set out into the desert in search of new feeding grounds. Amajina & Sons will suffer the pilfering of their yet-to-be-claimed resources no more, and seek the immediate eradication of the pests. 	After devouring all the ore remaining in a nearby abandoned mine, a sizable pack of coblyns has set out into the desert in search of new feeding grounds. Amajina & Sons will suffer the pilfering of their yet-to-be-claimed resources no more, and seek the immediate eradication of the pests.
 	6-11 	Hammerlea (x22 y28) 	15 minutes 	Defeat the yarzon feeders.
 	Land purchased by a wealthy real estate mogul for development into luxury estates has become overrun with yarzons. Slay the vilekin before someone sees them and property values drop. 	Land purchased by a wealthy real estate mogul for development into luxury estates has become overrun with yarzons. Slay the vilekin before someone sees them and property values drop. 	Land purchased by a wealthy real estate mogul for development into luxury estates has become overrun with yarzons. Slay the vilekin before someone sees them and property values drop. 	Land purchased by a wealthy real estate mogul for development into luxury estates has become overrun with yarzons. Slay the vilekin before someone sees them and property values drop.
 	8-13 	Hammerlea (x19 y26) 	15 minutes 	Protect the shipments of brass cogs from the goblin muggers.
 	Now banished from Ul'dah for various acts of vandalism and basic thuggery, a gang of unruly, yet simply adorable, goblin muggers has made its way to Hammerlea where the beastmen have found a new favorite pastime─the destruction of random items lying about the Hammers. It is time they were shown some tough love.
Spawn conditions:
*Speak with the worried worker.	Now banished from Ul'dah for various acts of vandalism and basic thuggery, a gang of unruly, yet simply adorable, goblin muggers has made its way to Hammerlea where the beastmen have found a new favorite pastime─the destruction of random items lying about the Hammers. It is time they were shown some tough love.
Spawn conditions:
*Speak with the worried worker.	Now banished from Ul'dah for various acts of vandalism and basic thuggery, a gang of unruly, yet simply adorable, goblin muggers has made its way to Hammerlea where the beastmen have found a new favorite pastime─the destruction of random items lying about the Hammers. It is time they were shown some tough love.
Spawn conditions:
*Speak with the worried worker.	Now banished from Ul'dah for various acts of vandalism and basic thuggery, a gang of unruly, yet simply adorable, goblin muggers has made its way to Hammerlea where the beastmen have found a new favorite pastime─the destruction of random items lying about the Hammers. It is time they were shown some tough love.
Spawn conditions:
*Speak with the worried worker.
 	8-13 	Hammerlea (x18 y28) 	15 minutes 	Defeat the hammer beaks.
 	Hammer beaks have drawn too close to the Silver Bazaar for comfort, causing many a sleepless night for the hamlet's residents. Become the anvil which stops the cloudkin's advance. 	Hammer beaks have drawn too close to the Silver Bazaar for comfort, causing many a sleepless night for the hamlet's residents. Become the anvil which stops the cloudkin's advance. 	Hammer beaks have drawn too close to the Silver Bazaar for comfort, causing many a sleepless night for the hamlet's residents. Become the anvil which stops the cloudkin's advance. 	Hammer beaks have drawn too close to the Silver Bazaar for comfort, causing many a sleepless night for the hamlet's residents. Become the anvil which stops the cloudkin's advance.
 	8-13 	Hammerlea (x18 y28) 	15 minutes 	Deliver earth sprites cores to the diligent worker.
 	The workers of Hammerlea require earth sprite cores to help harden the land before they can drive their massive piles.
Spawn conditions:
*Speak with the diligent worker. 	The workers of Hammerlea require earth sprite cores to help harden the land before they can drive their massive piles.
Spawn conditions:
*Speak with the diligent worker. 	The workers of Hammerlea require earth sprite cores to help harden the land before they can drive their massive piles.
Spawn conditions:
*Speak with the diligent worker. 	The workers of Hammerlea require earth sprite cores to help harden the land before they can drive their massive piles.
Spawn conditions:
*Speak with the diligent worker.
 	9-14 	Nophica's Wells (x24 y21) 	15 minutes 	Defeat the doomed gigantoad.
 	Before the Calamity, the Brass Blades were flooded with reports of a giant toad-like creature roaming the desert, lapping up poor Lalafellin travelers with its long, sticky tongue. Now, ten summers later, rumors of a “doomed gigantoad” are surfacing once again. 	Before the Calamity, the Brass Blades were flooded with reports of a giant toad-like creature roaming the desert, lapping up poor Lalafellin travelers with its long, sticky tongue. Now, ten summers later, rumors of a “doomed gigantoad” are surfacing once again. 	Before the Calamity, the Brass Blades were flooded with reports of a giant toad-like creature roaming the desert, lapping up poor Lalafellin travelers with its long, sticky tongue. Now, ten summers later, rumors of a “doomed gigantoad” are surfacing once again. 	Before the Calamity, the Brass Blades were flooded with reports of a giant toad-like creature roaming the desert, lapping up poor Lalafellin travelers with its long, sticky tongue. Now, ten summers later, rumors of a “doomed gigantoad” are surfacing once again.
 	9-14 	Nophica's Wells (x22 y23) 	15 minutes 	Defeat Cactuar Jack.
 	No one knows why Cactuar Jack feels the need to rain his hundred needles down upon all who happen by, because few have lived long enough to ask him...not that he would answer if he were asked, or that anyone would be able to understand him if he were to answer. 	No one knows why Cactuar Jack feels the need to rain his hundred needles down upon all who happen by, because few have lived long enough to ask him...not that he would answer if he were asked, or that anyone would be able to understand him if he were to answer. 	No one knows why Cactuar Jack feels the need to rain his hundred needles down upon all who happen by, because few have lived long enough to ask him...not that he would answer if he were asked, or that anyone would be able to understand him if he were to answer. 	No one knows why Cactuar Jack feels the need to rain his hundred needles down upon all who happen by, because few have lived long enough to ask him...not that he would answer if he were asked, or that anyone would be able to understand him if he were to answer.
 	10-15 	Hammerlea (x24 y21) 	15 minutes 	Defeat the desert peistes.
 	The shorthanded Brass Blades desperately seek aid in ridding the area of deadly peistes, who, without any predators save man, continue to multiply at an alarming rate. 	The shorthanded Brass Blades desperately seek aid in ridding the area of deadly peistes, who, without any predators save man, continue to multiply at an alarming rate. 	The shorthanded Brass Blades desperately seek aid in ridding the area of deadly peistes, who, without any predators save man, continue to multiply at an alarming rate. 	The shorthanded Brass Blades desperately seek aid in ridding the area of deadly peistes, who, without any predators save man, continue to multiply at an alarming rate.
 	10-15 	Horizon's Edge (x25 y19) 	15 minutes 	Defeat the dusty mongrels.
 	Feral packs of diseased dogs roam the desert attacking anyone carrying anything resembling food...or anyone resembling food, for that matter. Put the beasts down before a poor Lalafell becomes lunch. 	Feral packs of diseased dogs roam the desert attacking anyone carrying anything resembling food...or anyone resembling food, for that matter. Put the beasts down before a poor Lalafell becomes lunch. 	Feral packs of diseased dogs roam the desert attacking anyone carrying anything resembling food...or anyone resembling food, for that matter. Put the beasts down before a poor Lalafell becomes lunch. 	Feral packs of diseased dogs roam the desert attacking anyone carrying anything resembling food...or anyone resembling food, for that matter. Put the beasts down before a poor Lalafell becomes lunch.
 	10-15 	Horizon's Edge (x23 y21) 	15 minutes 	Defeat the hammer beaks.
 	The incessant hammering of hammer beaks' hammer-like beaks is causing local settlers a great deal of lost sleep. Help the poor smallfolk strike at their problem while the iron is hot. 	The incessant hammering of hammer beaks' hammer-like beaks is causing local settlers a great deal of lost sleep. Help the poor smallfolk strike at their problem while the iron is hot. 	The incessant hammering of hammer beaks' hammer-like beaks is causing local settlers a great deal of lost sleep. Help the poor smallfolk strike at their problem while the iron is hot. 	The incessant hammering of hammer beaks' hammer-like beaks is causing local settlers a great deal of lost sleep. Help the poor smallfolk strike at their problem while the iron is hot.
 	13-18 	The Footfalls (x15 y16) 	15 minutes 	Defeat the smallmouth orobon.
 	Unable or unwilling to tackle larger prey, orobon tend to feed on young fish. The lack of young fish leads to an eventual lack of old fish, putting those fishers of Crescent Cove who rely on the sea's bounty to make their living in quite a predicament. Help solve their trouble by dealing with the root of the problem.	Unable or unwilling to tackle larger prey, orobon tend to feed on young fish. The lack of young fish leads to an eventual lack of old fish, putting those fishers of Crescent Cove who rely on the sea's bounty to make their living in quite a predicament. Help solve their trouble by dealing with the root of the problem.	Unable or unwilling to tackle larger prey, orobon tend to feed on young fish. The lack of young fish leads to an eventual lack of old fish, putting those fishers of Crescent Cove who rely on the sea's bounty to make their living in quite a predicament. Help solve their trouble by dealing with the root of the problem.	Unable or unwilling to tackle larger prey, orobon tend to feed on young fish. The lack of young fish leads to an eventual lack of old fish, putting those fishers of Crescent Cove who rely on the sea's bounty to make their living in quite a predicament. Help solve their trouble by dealing with the root of the problem.
 	13-18 	The Footfalls (x15 y16) 	15 minutes 	Defeat Bubbly Bernie.
 	Several crab-loving fishers have journeyed to the Footfalls in search of a giant delicacy-to-be known to the locals as Bubbly Bernie. Unfortunately, without some help, it looks like the fishers are going to be the ones to get served. 	Several crab-loving fishers have journeyed to the Footfalls in search of a giant delicacy-to-be known to the locals as Bubbly Bernie. Unfortunately, without some help, it looks like the fishers are going to be the ones to get served. 	Several crab-loving fishers have journeyed to the Footfalls in search of a giant delicacy-to-be known to the locals as Bubbly Bernie. Unfortunately, without some help, it looks like the fishers are going to be the ones to get served. 	Several crab-loving fishers have journeyed to the Footfalls in search of a giant delicacy-to-be known to the locals as Bubbly Bernie. Unfortunately, without some help, it looks like the fishers are going to be the ones to get served.
 	20-25 	The Footfalls (x13 y11) 	15 minutes 	Defeat the dune bogies.
 	The restless spirits of fishers lost at sea have wandered back, unable to break their ties with the corporeal world. Purify these poor souls so that they may continue their journey into Thal's realm. 	The restless spirits of fishers lost at sea have wandered back, unable to break their ties with the corporeal world. Purify these poor souls so that they may continue their journey into Thal's realm. 	The restless spirits of fishers lost at sea have wandered back, unable to break their ties with the corporeal world. Purify these poor souls so that they may continue their journey into Thal's realm. 	The restless spirits of fishers lost at sea have wandered back, unable to break their ties with the corporeal world. Purify these poor souls so that they may continue their journey into Thal's realm.
 	21-26 	The Footfalls (x13 y10) 	15 minutes 	Defeat Crier Briareos.
 	A giant in Thanalan! It is not yet known whence he came, but it is known whither he must needs go─straight to the seventh hell! 	A giant in Thanalan! It is not yet known whence he came, but it is known whither he must needs go─straight to the seventh hell! 	A giant in Thanalan! It is not yet known whence he came, but it is known whither he must needs go─straight to the seventh hell! 	A giant in Thanalan! It is not yet known whence he came, but it is known whither he must needs go─straight to the seventh hell!
 	22-27 	The Footfalls (x14 y8) 	15 minutes 	Escort the mauled merchant to Vesper Bay.
 	A merchant en route to Vesper Bay was attacked by a pack of jackals after slipping and falling on a sun lemon rind left discarded by a traveling lemoncake monger. He requests an escort to the port town as he does not believe he can make it alone.
Spawn conditions:
*Speak with the mauled merchant. 	A merchant en route to Vesper Bay was attacked by a pack of jackals after slipping and falling on a sun lemon rind left discarded by a traveling lemoncake monger. He requests an escort to the port town as he does not believe he can make it alone.
Spawn conditions:
*Speak with the mauled merchant. 	A merchant en route to Vesper Bay was attacked by a pack of jackals after slipping and falling on a sun lemon rind left discarded by a traveling lemoncake monger. He requests an escort to the port town as he does not believe he can make it alone.
Spawn conditions:
*Speak with the mauled merchant. 	A merchant en route to Vesper Bay was attacked by a pack of jackals after slipping and falling on a sun lemon rind left discarded by a traveling lemoncake monger. He requests an escort to the port town as he does not believe he can make it alone.
Spawn conditions:
*Speak with the mauled merchant.
 	22-27 	Parata's Peace (x14 y6) 	15 minutes 	Defeat Daddy Longlegs.
 	Unofficial studies conducted by unauthorized persons claim that more Ul'dahn children are orphaned by bloody attacks on their parents by a terrible creature called Daddy Longlegs than by any other means. In the time you take to question this claim, another child may be orphaned. Are you willing to take that risk!? 	Unofficial studies conducted by unauthorized persons claim that more Ul'dahn children are orphaned by bloody attacks on their parents by a terrible creature called Daddy Longlegs than by any other means. In the time you take to question this claim, another child may be orphaned. Are you willing to take that risk!? 	Unofficial studies conducted by unauthorized persons claim that more Ul'dahn children are orphaned by bloody attacks on their parents by a terrible creature called Daddy Longlegs than by any other means. In the time you take to question this claim, another child may be orphaned. Are you willing to take that risk!? 	Unofficial studies conducted by unauthorized persons claim that more Ul'dahn children are orphaned by bloody attacks on their parents by a terrible creature called Daddy Longlegs than by any other means. In the time you take to question this claim, another child may be orphaned. Are you willing to take that risk!?
 	23-28 	The Footfalls (x13 y7) 	15 minutes 	Defeat the 4th Cohort.
 	A unit of Garlean soldiers is sifting through the wreckage of a fallen imperial juggernaut, presumably searching for any salvageable pieces of magitek equipment. Engage the unit and see its members are unable to report their findings to Castrum Marinum. 	A unit of Garlean soldiers is sifting through the wreckage of a fallen imperial juggernaut, presumably searching for any salvageable pieces of magitek equipment. Engage the unit and see its members are unable to report their findings to Castrum Marinum. 	A unit of Garlean soldiers is sifting through the wreckage of a fallen imperial juggernaut, presumably searching for any salvageable pieces of magitek equipment. Engage the unit and see its members are unable to report their findings to Castrum Marinum. 	A unit of Garlean soldiers is sifting through the wreckage of a fallen imperial juggernaut, presumably searching for any salvageable pieces of magitek equipment. Engage the unit and see its members are unable to report their findings to Castrum Marinum.
=== Other ===
:Scorpion Crossing: Levemates
Graceful Song is the Levemate Usher in Scorpion Crossing (SC). She will help the player gather the Leves needed to better help them level up within this area. All Leves are broken up in 3 categories: Battlecraft, Fieldcraft, and Tradecraft. The player must select which to help advance in leveling. Some Field and/or Tradecraft may only be available at a certain level or within a certain area.
:Horizon: Levemates
Totonowa is the Levemate Usher in Horizon (H). He will help the player gather the Leves needed to better help them level up within this area. All Leves are broken up in 3 categories: Battlecraft, Fieldcraft, and Tradecraft. The player must select which to help advance in leveling. Some Field and/or Tradecraft may only be available at a certain level or within a certain area.
;Battlecraft
:Level 1
* Berries Got Bucked (SC)
* Either Love Them or Kill Them (SC)
* Observe and Protect (SC)
* Road Rage (SC)
:Level 5
* Two Yalms Under (SC)
* The Ore the Better (SC)
* A Spoonful of Poison (SC)
* Procession of the Noble (SC)
:Level 10
* Out of Body, Out of Mind (H)
* Reeking Havoc (H)
* Beak to Beak (H)
* From Runis to Riches (H)
;Fieldcraft
:Level 1
* Miner
** Who Needs Paperwork (SC)
** Miner's Holiday (SC)
:Level 5
* Miner
** Do they Ore Don't They (SC)
** I Don't Zinc It's a Coincidence (SC)
:Level 10
* Miner
** That's Why They Call It Fools Gold (H)
** We Do This the Hard Way (H)
;Tradecraft
:Level 1
* Goldsmith
** Hora to Me (SC)
** Water of Life (SC)
** Bad Bromance (H)
* Weaver
** Hire in the Blood (SC)
** Long Hair, Long Life (SC)
** Burn Me Up (SC)
* Alchemist
** Met A Sticky End (SC)
** The Bleat Is On (SC)
** Days of Chunder (SC)
;Level 5
* Goldsmith
** A Ringing Success (SC)
** A Needle is a Small Sword (SC)
** Horn of Plenty (SC)
* Weaver
** Wiggle Room (SC)
** Time for Action (SC)
** This Is Why You Can't Have Nice Things (SC)
* Alchemist
** Gotta Bounce (SC)
** The Hexster Runoff (SC)
** Don't Be So Tallow (SC)
;Level 10
* Weaver
** Making Gloves Out of Nothing at All (H)
** Dirt Cheap (H)
** Welcome to the Cotton Club (H)
===Encounters===
====Enemies====
Enemy	Pic	Level	HP 	Abilities 	Drops	Areas
 	 	48 	2383 	Attack, Feint, Fortis, Heartstopper, True Thrust 	 	Cape WestwindThe Footfalls
 	 	48 	2383 	Attack, Celeris, Fast Blade, Fight or Flight, Rampart, Shield Bash	 	Cape Westwind
 	 	48 	2383 	Attack, Fortis, Overpower 	 	Cape Westwind
 	 	48 	2383 	Attack, Celeris, Featherfoot, Second Wind, Triple Threat 	 	Cape Westwind
 	 	48 	2383 	Fortis, Paralyze, Thunder 	 	Cape Westwind
 	 	49 	2501 	Attack, Cermet Drill 	 	Cape Westwind
 	 	13 	268 	Attack, Peck, Wing Cutter 	 	The Footfalls
 	 	20 	413 	Attack, Curse 	 	The Footfalls
 	 	11 	217 	Attack, Blaze Spikes, Detonator 	 	Horizon's Edge
 	 	3-4 	59-68 	Attack 	 	Hammerlea
 	 	11 	217 	Attack, Shatter 	 	Horizon's Edge
 	 	10 	192 	Attack, Body Slam, Cold Gaze 	 	Horizon's Edge
 	 	10 	192 	Attack, Foul Bite, Sanguine Bite 	 	Horizon's Edge
 	 	5-9 	91-160 	Stone 	 	Hammerlea
 	 	12-17	243-369	Attack 	 	Hammerlea
 	 	24 	1136 	Attack, Labored Leap, Lap, Sticky Tongue, Toad Oil 	 	The Footfalls
 	 	12 	486 	Attack, Blaze Spikes, Detonator, Self-destruct 	 	Horizon's Edge
 	 	8 	143 	Attack, Bomb Toss, Firecracker Shower 	 	Hammerlea
 	 	5-7 	91-126 	Attack, Hammer Beak, Poison Breath 	 	Hammerlea
 	 	23 	532 	Attack, Labored Leap, Lap, Sticky Tongue 	 	The Footfalls
 	 	21 	458 	Attack, Shatter 	 	The Footfalls
 	 	1-4 	44-68 	Attack, Bombardier 	 	Hammerlea
 	 	24 	568 	Attack, Cure, Grand Slam, Stoneskin 	 	The Footfalls
 	 	24 	568 	Attack, True Thrust 	 	The Footfalls
 	 	24 	1136 	Attack, Overpower 	 	The Footfalls
 	 	6 	108 	Attack, Peck, Wing Cutter 	 	Hammerlea
 	 	12 	243 	Attack, Gnaw 	 	The Footfalls
 	 	6-8 	108-143	Attack, Shatter 	 	Hammerlea
 	 	9 	160 	Attack 	 	Hammerlea
 	 	14 	293 	Attack, Gas Shell, Painful Whip 	 	The Footfalls
 	 	1-2 	44-51 	Attack, Somersault Slash 	 	Hammerlea
 	 	10-14	192-293	Attack 	 	The FootfallsHorizon's Edge
 	 	13 	268 	Attack, Small Claw 	 	The Footfalls
 	 	5 	91 	Attack, Snap Jaw 	 	Hammerlea
 	 	22 	493 	Attack, Snap Jaw 	 	The Footfalls
====Allies====
Enemy 	Pic	Pic	Level	HP 	Abilities 	Areas
 	 	 	35 	6100	Attack, Fast Blade, Fight or Flight, Rampart, Shield Bash	The FootfallsHammerleaHorizon's Edge
(gladiator)	 	 	35 	6100	Attack, Fast Blade, Fight or Flight, Rampart, Shield Bash	Hammerlea
(pugilist) 	 	 	35 	6100	Attack, Featherfoot, Footwork, Second Wind, Triple Threat	The Footfalls
== Musical themes ==
==Gallery==
FFXIV Western Thanalan 02.png
FFXIV Western Thanalan 03.png
FFXIV Western Thanalan 04.png
FFXIV Western Thanalan 05.png
Category:Thanalan locations in Final Fantasy XIV