Aether Chronicles

Aether Chronicles is an open RP with slight story-based elements intertwined within it. It was created with the purpose to have a fun and open environment for both total beginners to learn and RP veterans to enjoy, with safety and respect to both.
Sessions are every Monday at 6PM (PST), with an additional "EU friendly" session on the First and Last Thursday of every month at 8PM (CEST).
== Island of Aether ==
Aether Chronicles is set in the town of Aether, a floating island kept together by the magic of the power stones. However, the power keeping the island together is waning, causing the island to slowly collapse. It is up to the townsfolk and its visitors to do what they can to restore the loss power and perhaps restore parts that were lost.
The Island of Aether is one of the many Isles that is floating within the bubble, and recently, has become a popular tourist point for many adventures, experienced and new! Many strangers (and strange things) have found themselves on the island by stepping through a Nexus Junction that connects the lands, only to find a thriving, however rather young, town developing on this artificial island. 
What keeps the Island afloat is a conflux of two sources of power, one positive (the crystal in the town’s square) and one negative (the crystals housed in the cave within the island.  The residents and visitors of the island have helped keep these crystals charged, for fear of the magic running out and sending the island as a whole falling from the Aether itself. 
It’s also thanks to these crystals that visitors can rest well knowing they are safe from the dangers that plague most villages with so many mages and adventurers. Unwelcomed attacks will see the attacker magically sent back to the bridge of the island to think about their actions, while the person that was attacked will remain unharmed to continue enjoying their day, or perhaps to report the attack to the local guard to keep an eye out for suspicious individuals. Worry not fighters looking to train! We have a lovely training ground perfect for you to hone your skills with local experts and friends alike, as long as everyone consents to it, of course.
At the center of everything known within the Aether Bubble is the Nexus, a massive network of portals serving as the main junction for denizens both native to the bubble and from beyond it. Travel is inexpensive, allowing even the freshest of adventurers to start their journey where they see best fit.
== The Universe ==
Aether Chronicle’s universe as a whole is a large concept only explored by the most adventurous, but it could be broken down into 4 basics: The Astral Sea (High Fantasy Space); The Coin (The Prime, Elemental, Heavenly, and Hellscape Planes); The Umbral Sea (Horrors beyond Imagining); and The Abyss (All Consuming End of Everything).
The Astral Sea is a more traditional High Fantasy setting. This is where the floating islands lie suspended in the Bubble, and where visitors regularly come and go for extraordinary items, people, and places. 
The Coin is a bit of a deceiving term, as most folks only think of their home plane of existence as The Coin. In reality, all planes are considered part of The Coin. Prime Plane is where Traditional life is found, while there are planes of pure Elemental, Heavenly, and Hellscape layered around it. It is common for these layered Planes to accidentally bump or bleed into, or even rely on! The Heavenly Plane is for example, where most deities come from or live in, gains power from belief from the Prime Plane. Likewise, natural disasters such as volcanoes and massive storms are said to be the other Elemental Planes bumping into or passing through the Prime Plane. 
The Umbral Sea, however, is an entirely new beast. Many who experienced it firsthand do not survive long enough to tell their tales, for it is a dangerous and strange place, incredibly hostile to those living. Mostly referred to as “The Other Side of the Coin,” the Umbral Sea is alien to even magic users. Mana is scarce and unpredictable here, and as such, the Mages that are unfortunate enough to be born in this place must rely on their will to manipulate the natural energies, otherwise referred to as “Psionics”. It has been said that mages that have been exposed to the Umbral for years could possibly learn how to harness this energy, but it would permanently damage their connection to the magic of the Astral Sea and Prime planes by doing so. But if one resided in the Umbral Sea and hoped to live for long, what choice does one have? The lands are hostile, to the point that even the plant life is far more aggressive than anything most people have ever experienced on this Side of the Coin.
The Abyss is not a place, rather it is a destination.  The Abyss is the culmination of someone or something succumbing to their darkest place.  This is the absolute collapse of a Soul.  When this happens, the entity that was, no longer is, and something different takes its place.  More often than not, roughly 99% of the time, this is something horrible, dreadful, and dangerous to the extremes of the definition.
== Redwall Village ==
See Redwall 
== The Astral Bubble ==
The Astral Bubble is an odd magical collection of floating islands, somehow suspended safely within the Astral Sea instead of being lost to the void. It is here where Aether Island floats, as well as several other well-known islands that are connected to the Nexus for easy navigation. Other islands have been noted to exist but do not have a Nexus Junxion built on them (or at least, have one and is inactive) and the only way to visit is with an Aetheric Vessel. Many sky sailors and captains pass through Aether and grant passage to adventurers for their journeys, some even hire onto their crew.
The clouds separating the islands may be thick and daunting on long journeys, but the call for adventure and discovery reaches out to many… don’t leave it unanswered for long.
When it comes to what is abnormal for the denizens of the Astral Bubble, there isn’t much that is out of place or unheard of as a concept. Many of the taboos of other cultures are not quite as prevalent here as they are elsewhere. For instance, undeath is not in fact a sin. There is an entire city of people who have chosen to ‘live’ as undead, seeing flesh and life as a weakness. Traditional “Evil” magic concepts only exist to scare simple-minded children in stories. 
There is only one true taboo in Aether when it comes to magic.  The theft of a person’s control or agency over their own magic and mana.
== Magic System ==
Magic within Aether Chronicles is not your standard magic. While they have many schools of magic, one is not limited to what one can cast with such magic. Those of Fire still find a way to manipulate the energies to heal, and those with Life can still create light. The only true limits Mages have are the ones imposed on themselves and a lack of creativity.
For a more in-depth explanation of how magic works in Aether, see Magic (Aether) 
== Characters ==
:See Aether Chronicles Characters
Category:RP Groups
Category:Aether Chronicles Lore