Loot System/Material Drop Distribution

==Weapon Ascension Materials==
===Overall Distribution===
Domain Level	 	 	 	 	 	 	 	
Domain Level	Range	Avg.	Range 	Avg. 	Range 	Avg. 	Range 	Avg.
I 	4–6 	4.7 	—	—	—	—	—	—
II 	2–3 	2.7 	2 	2 	—	—	—	—
III 	2–3 	2.26	0–3 	2.76 	0–3 	0.24 	—	—
IV 	2–3 	2.2 	0–4 	2.418 	0–4 	0.62 	0–4 	0.062
Weapon Ascension Material drops are separated into 2 rolls. The first roll is exclusively for 2-Star drops, while the second roll drops 2–4 "drop packs" depending on the domain level, each including an additional drop of a random rarity, with the distribution of rarities also varying based on the domain level.
===2-Star Roll===
Domain Level	Mean
I 	2.2
II 	2.7
III 	2.26
IV 	2.2
===Drop Pack Roll===
====Drop Mean of Packs====
Domain Level	Mean
I 	2.5
II 	2
III 	3
IV 	3.1
====Drop Pack Item Distribution====
Domain Level	 	 	 	
I 	100%	- 	- 	-
II 	- 	100%	- 	-
III 	- 	92% 	8% 	-
IV 	- 	78% 	20%	2%
==Talent Books==
===Overall Distribution===
Domain Level	 	 	 	 	 	
Domain Level	Range	Avg.	Range 	Avg. 	Range 	Avg.
I 	3–4 	3.2 	—	—	—	—
II 	2–3 	2.5 	1 	1 	—	—
III 	1–2 	1.8 	2 	2 	—	—
IV 	2–3 	2.2 	0–3 	1.98 	0–3 	0.22
Talent Book drops are separated into 2 rolls. The first roll is exclusively for 2-Star drops, while the second roll drops 2–4 "drop packs" depending on the domain level, each including an additional drop of a random rarity, with the distribution of rarities also varying depending on the domain level.
===2-Star Roll===
Domain Level	Mean
I 	2.2
II 	2.5
III 	1.8
IV 	2.2
===Drop Pack Roll===
====Drop Mean of Packs====
Domain Level	Mean
I 	1
II 	1
III 	2
IV 	2.2
====Drop Pack Rarity Distribution====
Domain Level	 	 	
I 	100%	- 	-
II 	- 	100%	-
III 	- 	100%	-
IV 	- 	90% 	10%
==Ascension Gems from Bosses==
===Overall Distribution===
Ascension Gems drops from bosses are separated into 2 rolls. The first roll is exclusively for 3-Star drops, while the second roll drops several "drop packs" depending on the enemy level, each including an additional drop of a random rarity, with the distribution of rarities also varying based on the enemy level.
====Normal Bosses====
World Level	Enemy Level	 	 	 	 	 	 	 	
World Level	Enemy Level	Range	Avg. 	Range 	Avg. 	Range 	Avg. 	Range 	Avg.
0 	36 	2–3 	2.1057	—	—	—	—	—	—
1 	37 	2–3 	2.1057	—	—	—	—	—	—
2 	41 	0–2 	1.0323	1–4 	1.2954 	—	—	—	—
3 	50 	0–2 	1.2579	1–4 	1.3554 	—	—	—	—
4 	62 	0–2 	1.4835	1–4 	1.4157 	0–2 	0.099 	—	—
5 	72 	0–3 	1.7091	1–5 	1.4757 	0–3 	0.114 	—	—
6 	83 	0–3 	1.9354	1–5 	1.5358 	0–3 	0.1287 	0–3 	0.0129
7 	91 	0–3 	2.1607	1–5 	1.5961 	0–3 	0.144 	0–3 	0.0141
8 	93 	0–3 	2.1607	1–5 	1.5961 	0–3 	0.144 	0–3 	0.0141
====Weekly Bosses====
World Level	Enemy Level	 	 	 	 	 	 	 	
World Level	Enemy Level	Range	Avg. 	Range 	Avg. 	Range 	Avg. 	Range 	Avg.
1 	37 	3–4 	3.1584	—	—	—	—	—	—
2 	41 	0–3 	2.1416	1–5 	1.5913 	—	—	—	—
3 	50 	0–4 	2.4803	1–6 	1.6813 	—	—	—	—
4 	62 	0–4 	2.8181	1–6 	1.7717 	0–4 	0.1881 	—	—
5 	72 	0–5 	3.157 	1–7 	1.8617 	0–5 	0.2106 	—	—
6 	83 	0–5 	3.4963	1–7 	1.9518 	0–5 	0.2325 	0–5 	0.0233
7 	91 	0–6 	3.8343	1–8 	2.0423 	0–6 	0.2556 	0–6 	0.025
8 	93 	0–6 	3.8343	1–8 	2.0423 	0–6 	0.2556 	0–6 	0.025
===3-Star Roll===
Enemy Level	Reward Level	Normal Boss	Weekly Boss
1–4 	0 	— 	—
5–9 	1 	— 	—
10–14 	2 	— 	—
15–19 	3 	— 	—
20–24 	4 	— 	—
25–29 	5 	— 	—
30–34 	6 	— 	—
35–39 	7 	— 	—
40–44 	8 	1.02 	1.02
45–49 	9 	1.02 	1.02
50–54 	10 	1.02 	1.02
55–59 	11 	1.02 	1.02
60–64 	12 	1.02 	1.02
65–69 	13 	1.02 	1.02
70–74 	14 	1.02 	1.02
75–79 	15 	1.02 	1.02
80–84 	16 	1.02 	1.02
85–89 	17 	1.02 	1.02
90–92 	18 	1.02 	1.02
93–99 	19 	1.02 	1.02
100–104 	20 	1.02 	1.02
===Drop Pack Roll===
====Drop Mean of Packs====
Enemy Level	Reward Level	Normal Boss	Weekly Boss
1–4 	0 	1.3386 	2.0079
5–9 	1 	1.4289 	2.1432
10–14 	2 	1.5417 	2.3124
15–19 	3 	1.6545 	2.4816
20–24 	4 	1.7673 	2.6508
25–29 	5 	1.8801 	2.82
30–34 	6 	1.9929 	2.9892
35–39 	7 	2.1057 	3.1584
40–44 	8 	1.3077 	2.7129
45–49 	9 	1.4505 	2.9271
50–54 	10 	1.5933 	3.1416
55–59 	11 	1.7364 	3.3558
60–64 	12 	1.9782 	3.7578
65–69 	13 	2.1285 	3.9837
70–74 	14 	2.2788 	4.2093
75–79 	15 	2.4414 	4.4571
80–84 	16 	2.5929 	4.6839
85–89 	17 	2.7441 	4.9101
90–92 	18 	2.895 	5.1372
93–99 	19 	2.895 	5.1372
100–104 	20 	2.895 	5.1372
====Drop Pack Item Distribution====
Enemy Level	Reward Level	 	 	 	
1–4 	0 	1 	—	—	—
5–9 	1 	1 	—	—	—
10–14 	2 	1 	—	—	—
15–19 	3 	1 	—	—	—
20–24 	4 	1 	—	—	—
25–29 	5 	1 	—	—	—
30–34 	6 	1 	—	—	—
35–39 	7 	1 	—	—	—
40–44 	8 	0.789	0.211 	—	—
45–49 	9 	0.789	0.211 	—	—
50–54 	10 	0.789	0.211 	—	—
55–59 	11 	0.789	0.211 	—	—
60–64 	12 	0.75 	0.2 	0.05 	—
65–69 	13 	0.75 	0.2 	0.05 	—
70–74 	14 	0.75 	0.2 	0.05 	—
75–79 	15 	0.746	0.199 	0.05 	0.005
80–84 	16 	0.746	0.199 	0.05 	0.005
85–89 	17 	0.746	0.199 	0.05 	0.005
90–92 	18 	0.746	0.199 	0.05 	0.005
93–99 	19 	0.746	0.199 	0.05 	0.005
100–104 	20 	0.746	0.199 	0.05 	0.005
==Elite Boss Materials==
===Overall Distribution===
World Level	Boss Level	Reward Tier	Drop Mean
0 	36 	7 	1.6185
1 	37/39 	7 	1.6185
2 	41/42 	8 	1.7037
3 	50/51 	10 	1.8741
4 	62/63 	12 	2.0445
5 	72/73 	14 	2.2149
6 	83/84 	16 	2.3852
7 	91/92 	18 	2.5556
8 	93/94 	18 	2.5556[1]
*[1] 2.5556 is close to 23 ÷ 9 = 46 ÷ (720 ÷ 40), which may show designers want players spend 4-day resins if they want to make a character to Ascension Level 6.
===Level Scaling of Drop Rate===
\text{Drop Mean}_\text{Any Reward Tier} = \text{Drop Mean}_\text{Reward Tier 18} \times \text{Ratio}
\text{Ratio} =
 \begin{cases}
 \text{Reward Tier} \div 30 + 0.4 & \text{Reward Tier} \le 18 \\
 1 & \text{Reward Tier} > 18
 \end{cases}
The Ratio for different Enemy Levels:
Enemy Level	Reward Tier	Ratio
1–4 	0 	0.4
5–9 	1 	0.4333
10–14 	2 	0.4667
15–19 	3 	0.5
20–24 	4 	0.5333
25–29 	5 	0.5667
30–34 	6 	0.6
35–39 	7 	0.6333
40–44 	8 	0.6667
45–49 	9 	0.7
50–54 	10 	0.7333
55–59 	11 	0.7667
60–64 	12 	0.8
65–69 	13 	0.8333
70–74 	14 	0.8667
75–79 	15 	0.9
80–84 	16 	0.9333
85–89 	17 	0.9667
90–92 	18 	1
93–99 	19 	1
100–104 	20 	1
==Weekly Talent Level-Up Materials==
===Distribution===
====Overall====
World Level	Enemy Level	Drop Mean
5 	73 	1
6 	84 	1.55
7 	92 	2.1
8 	94 	2.4
====Full====
Enemy Level	Reward Level	Mean
70–74 	14 	1
75–79 	15 	1.275
80–84 	16 	1.55
85–89 	17 	1.825
90–92 	18 	2.1
93–99 	19 	2.4
100–104 	20 	2.4
==Weapon Billets==
The chance is fixed to 0.12 regardless of the enemy level.
==Dream Solvent==
The chance is fixed to 0.33 regardless of the enemy level.
==Parametric Transformer==
The Mora is fixed 20,000 per pack
Material Type 	2-Star	3-Star
Character EXP 	3.76 	2
Weapon EXP 	9 	4
Ascension Gems 	2 	0.3
Weapon Ascension Materials	6 	0.4
Talent Level-Up 	4 	0.3
==Mineral Chunks==
Minerals that can be forge for Enhancement Ores have chances to get extra chunks
Amount	Chance
1 	81%
2 	18%
3 	1%
==Daily Rewards==
===Ascension Gems From Daily Bonus Rewards===
AR 	Mean
12–15	1
16–20	1
21–25	1
26–30	1
31–35	1
36–40	1
41–45	1
46–50	1
51–56	1
56–60	1
Item 	Chance
Vayuda Turquoise Sliver 	1/7
Shivada Jade Sliver 	1/7
Vajrada Amethyst Sliver 	1/7
Prithiva Topaz Sliver 	1/7
Varunada Lazurite Sliver	1/7
Agnidus Agate Sliver 	1/7
Nagadus Emerald Sliver 	1/7
===Enhancement Ores From Daily Commission Rewards===
Normal
AR 	Number	2-Star	3-Star
12–15	2–4 	0.9385	0.0615
16–20	2–4 	0.8563	0.1438
21–25	2–4 	0.7677	0.2323
26–30	2–4 	0.674 	0.326
31–35	2–4 	0.575 	0.425
36–40	2–4 	0.4729	0.5271
41–45	2–4 	0.3656	0.6344
46–50	2–4 	0.2562	0.7438
51–56	2–4 	0.1438	0.8563
56–60	2–4 	0.0271	0.9729
Lower
AR 	Number	1-Star	2-Star	3-Star
12–15	2–4 	0.224 	0.776 	0
16–20	2–4 	0 	0.9906	0.0094
21–25	2–4 	0 	0.9323	0.0677
26–30	2–4 	0 	0.8698	0.1302
31–35	2–4 	0 	0.8052	0.1948
36–40	2–4 	0 	0.7365	0.2635
41–45	2–4 	0 	0.6667	0.3333
46–50	2–4 	0 	0.5938	0.4063
51–56	2–4 	0 	0.5198	0.4802
56–60	2–4 	0 	0.4427	0.5573
==Weapons==
Some low level elite enemies will drop 1-Star or 2-Star weapons.
===Mean===
Enemy Level	Reward Level	Mean
1–4 	0 	0.25
5–9 	1 	0.23
10–14 	2 	0.205
15–19 	3 	0.18
20–24 	4 	0.155
25–29 	5 	0.13
30–34 	6 	0.105
35–39 	7 	0.0799
40–44 	8 	0.0549
45–49 	9 	0.03
50–54 	10 	0.005
===Rarity===
There will be 2 independent rolls for the two possible rarities.
One is for 1-Star, which has a 80% chance to drop a 1-Star weapon.
Another is for 2-Star, which has a 20% chance to drop a 2-Star weapon.
===Weapon Type===
There will be 1 roll for types of weapons.
All types of weapons share equal chances, which is 20% each.
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