143770-leveling-crafting

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I recently leveled Armorsmith with the launch of F2p. Worst crafting experience ever. Reaching expert took a few days, as I didn't want to waste mats, I had already unlocked the tech tree, I had done the bounty board, and still needed 4k experience at 240 xp per craft of the expensive stuff. I thought this was a blip, but no. Reaching Master is going to cost a tonne of plat, days of bounty boards, and by the time I'm there I probably wont even need the "Dungeon Imbuement" gear since world bosses give ilvl 90, dont cost plat to kill, and aren't a massive pain. 
 
Crafting needs the xp requirements altered. I know, crafting was too powerful before. But making leveling it a chore is ridiculous. (Or make bounty boards level most of the crafting level like they used to!)	
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I recently leveled Armorsmith with the launch of F2p. Worst crafting experience ever. Reaching expert took a few days, as I didn't want to waste mats, I had already unlocked the tech tree, I had done the bounty board, and still needed 4k experience at 240 xp per craft of the expensive stuff. I thought this was a blip, but no. Reaching Master is going to cost a tonne of plat, days of bounty boards, and by the time I'm there I probably wont even need the "Dungeon Imbuement" gear since world bosses give ilvl 90, dont cost plat to kill, and aren't a massive pain. 
 
Crafting needs the xp requirements altered. I know, crafting was too powerful before. But making leveling it a chore is ridiculous. (Or make bounty boards level most of the crafting level like they used to!)
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			But I need to get 63 000 experience. At 10 gold per craft. At 240xp per craft. With a  bounty board reward of 600 xp. I am currently 23k/100k to master. Which I NEED to craft the master gear. This is just poor experience design, not poor crafting. Crafted gear is good, its just ridiculous for anyone leveling it.	
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I don't understand why people are trying to level through the work boards. It seems counter-intuitive to me. That's an additional task, to get vouchers. It's not meant to level you to the top. The EXP from it is, mostly, negligible. You will already want to be following the achievement tracks for the talents, and that will get you more than halfway there (at least on a tailor, don't know the rest yet).
 
Is it expensive? Yes, but the mat-reducing talents help a lot. Frankly, the true complaint is how little useful materials we now get from salvaging. THAT is what you should be complaining about.	
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			Fun fact, the boards used to be worth more to leveling than anything else. I dont know about tailoring but on armoursmith at every level I have had to craft additional gear after completing the tech tree. What would make sense with leveling is to complete the tech tree and then the boards provide the rest of the level. Crafting random gear which costs money and salvages a tier below its own value is just bad design.	
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