Orange (Dungeons and Dragons)

==Summary==
An owner of a Martial Arts school, Orange is one of the many adventurers recruited by Mr. Honey to save Harmony city from having its color drained away.
==Powers and Stats==
Tier: | 
Key: A Sticky Situation | Adventure Together
Name: Orange
Origin: Dungeons and Dragons
Gender: Unknown
Age: Unknown
Classification: Fighter/Level 1, Fighter (Champioon)/Level 3, Nerd
Powers and Abilities:
<Tabber>
|-|A Sticky Situation=Superhuman Physical Characteristics, Weapon Mastery (Are skilled in all Restoring Harmony: A Sticky Situation Page 13), Martial Arts (Runs a Restoring Harmony: A Sticky Situation Page 3), Healing (Via . They also have access to .), Limited Fire Manipulation (Have a tinderbox and torches)
|-|Adventure Together=Same as before plus further Weapon Mastery (Via Restoring Harmony: Adventure Together Page 28), Statistics Amplification (Via ), Non-Physical Interaction (Type 9; Have a which means they can creatures that exists on at least The Dragon Magazine 8 Page 4. Magic in D&D is able to hit intangible, abstract, and incorporeal beings.)
</tabber>
Attack Potency: Wall level (As a Restoring Harmony: A Sticky Situation Page 12 character in 5e it is on par with casters who can use Burning Hands) | Wall level (Are now Restoring Harmony: Adventure Together Page 27 which makes them stronger then before)
Speed: Subsonic (On par with adventurers who are capable of dodging point-blank arrows) | Subsonic
Lifting Strength: Athletic Human (Due to having a strength score of they can at max push 480 pound) | Athletic Human (Are able to push as much as before)
Striking Strength: Wall level | Wall level 
Durability: Wall level | Wall level 
Stamina: Superhuman (Comparable to adventurers who can keep fighting after losing their limbs) | Superhuman
Range: Extended Melee Range via melee weapons, Tens of Meters via throwing | Extended Melee Range via melee weapons, Tens of Meters via throwing handaxes
Standard Equipment: | Same as before plus a magical sword
Intelligence: Above Average (Have an intelligence score of which makes them above regular Player's Handbook 5e Page 171. Are skilled in various weapons, .) | Above Average (Are now more skilled in using their weapons)
Weaknesses: None notable | None notable
Notable Attacks/Techniques:
<tabber>
|-|A Sticky Situation=
* Orange's fighting style allows him to get extra defense from whatever armor they are wearing, making them far harder to hit.
*Second Wind: Orange is able to draw on a hidden reserve of energy once every hour in order to heal his own wounds.
|-|Adventure Together=
Alongside his previous abilities Orange also has:
*Action Surge: Once per hour Orange is able to get a burst of speed which lets them immediately do another major action such as attacking or running.
*Improved Critical: Orange's skill makes them now far more likely to hit an enemy's weak spot than other combatants.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Fantasy Characters
Category:Game Characters
Category:Role-playing Characters
Category:Good Characters
Category:Weapon Masters
Category:Weapon Users
Category:Sword Users
Category:Axe Users
Category:Armor Users
Category:Martial Artists
Category:Healers
Category:Fire Users
Category:Statistics Amplification Users
Category:Non-Physical Interaction Users
Category:Power Nullification Users