Strategy Types

Strategy Types usually describe what role the Unit fulfills or what it is really good at. Here is the list of the current Strategy Types in game.
Strategy Type 	Description
Free For All 	Attacks the nearest enemy type it can target. Will attack the Commander if the Commander comes close enough. These units are usually your bread and butter, taking care of any threats in the battlefield, and highly versatile.
Siege Tactics 	Attacks the nearest building or Tower. These units are great for pressuring the enemy into defending their stuctures, usually forcing them to spend resources to be able to kill this unit.
Tower Wrecker 	Will attack the nearest Tower until it is destroyed. Will head for the Commander if no Towers remain. These units are great at gaining a quick upper hand against your opponent, but make sure to have ways to clear enemies from the battlefield with other cards.
Regicide 	Ignores all units and attacks the Commander. These units are usually more effective along with cards that hinder the Commander's movement or ones that boost their damage.
Blocker 	Protects units by blocking damage or spells. Use these units to protect key allies while they do their job, or get them safely to another part of the battlefield.
Radar 	Reveals stealthed units in Radar range. Invisible units usually rely on getting to their targets unnoticed, revealing them will seriously hinder their ability to disrupt your strategy.
Stealth Ops 	Invisible to the enemy. Attacking or receiving damage exposes it. Stealthed units are usually easy to kill once they are exposed, so make sure to use them when the opponent is distracted or cannot counter them until they do their job.
Deep Freeze 	Freezes enemies in place for a time. Frozen enemies take double damage. Take advantage of this weakness to bring down big units that would otherwise take too long to be destroyed.
Black Out 	Disables a building and all of it's features for a time. Great for surprising your opponent at a time when he is counting on a particular building to counter whatever you're up to.
Illusionist 	Creates copies of itself, which the enemy can't tell apart. Units that can reveal stealth will expose which one is the real one. Illusion units really shine when the enemy does not have units that can deal damage in an area.
Tech Upgrade 	Each time the card is played it becomes more powerful. This can be done 3 times per match. Tech cards are usually played alongside cheaper cards that allows them to be played several times in a match.
Burst 	Deals high damage to an enemy in short periods of time. These units usually should be used to counter high priority targets that might be dangerous to your Commander or some of your most expensive units.
Support 	These units are great when used to boost another unit's capabilities, or to prolong their life. Support units on their own are usually not very effective, and most of them are easily killed.
Tech Downgrade	Each time the card is played it becomes less powerful. These cards are usually great at rushing for a quick victory as they thrive in the early game when they are the most effective.
Greed 	Potentially boosts your economy, allowing you to gain the upper hand by playing more units, or more expensive units more frequently than your opponent.
Spawner 	Has the ability to spawn units. Spawners usually require attention from your opponent, and if left unattended, will quickly overwhelm the enemy with sheer numbers.
Artifacts 	Artifacts are two cards in one. Their powers are unique, and both uses of the card are usually related to each other. Use them to disrupt your enemy's strategy by doing the unexpected!
Infiltrator 	Allows it to be spawned anywhere on the map without Towers being down. These units are great at taking down hard to reach opponents without having to risk the Commander.
Disruptor 	Disables enemy units for a certain period of time, usually causing secondary effects. These units are usually great at countering more expensive units.
Troop Killer 	Will specifically target troops in order to kill them. These units are really good at countering high cost troops.