Gear/Ammo MRM AX (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MRM_Acid_Half
Manufacturer: Generic
This warhead replaces the normal explosive charge of the standard medium-range missile and infuses it with Acid, melting the target's armor. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	3750 	All 	All
* -1 accuracy with this weapon.
* +65% damage dealt to armor
* -50% damage dealt to structure
* Missile has 2 HP.
* MRM Ammo - 120 Shots
* 31 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	31 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
AGS-P aka 'ARRRR'GUS	COU-P 	PT-OE
RB-P 	RPT3-O	TLS-0
TR-A-11 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2