Thrall

Thralls are player-allied NPCs in . They can be captured and recruited by the player to be used as servants, either working at crafting stations, as companions following the player, or as lookouts guarding buildings.
==Identity==
Every NPC capable of becoming a thrall spawns with either a randomized identity, or is pulled from a list of rare named thralls.
===Races===
As is the case with characters in , Thralls are also of various races.
* Aquilonian
* Cimmerian
* Darfari
* Hyborian
* Hyrkanian
* Kambujan
* Khitan
* Kushite
* Lemurian
* Nemedian
* Nordheimer
* Pict
* Serpentmen
* Shemite
* Stygian
* Tribal Himelian
* Turanian
* Vendhyan
* Yamatai
* Zamorian
* Zingaran
===Factions===
The following is a list of Factions that it is possible to capture Thralls from:
 
==Capturing==
Thralls are captured by knocking them out with one of the following items, by depleting the thin white bar above their health:
Attach the blunted fittings any of the above Truncheons to decrease the time needed to knock out thralls. Blunted fittings can even be used on tools like or weapons to achieve knock-outs, though weapons that inflict more regular damage than concussive damage will likely kill a thrall before knocking them out.
Interacting with one of the following items on them makes it possible to drag them, on foot or horseback:
Place them into one of these building (via interaction):
* 
* 
* 
* 
It is possible to swim, but not to climb, or to use a two-handed weapon while dragging a Thrall. Using either options will unequip the bindings and drop the thrall where it was when performing said action. Gruel, or most food, must be placed inside the Wheel of Pain to act as "fuel". Thralls remain unconscious for 10 minutes inside any player's render range when not bound to any kind of bindings - longer when no player is in render range.
Beating an unconscious Thrall with a blunt weapon (Truncheon/Blunted Javelin) will wear down on the thin white bar above their health again. The Thrall will wake up when the white bar has fully recovered, so wearing it down regularly makes the thrall stay unconscious. Though it is worth noting that while the thrall is bound with any kind of binding, the white bar will temporarily stop recovering.
===Thrall crafting time===
Thrall crafting time, or the speed at which thralls can be produced, is affected by the level of the thrall itself as well as the level of a Taskmaster assigned to the . The type of Wheel of Pain has no effect on crafting times; nor does Food type.
 	No Taskmaster 	T1 Taskmaster
+25%	T2 Taskmaster
+50%	T3 Taskmaster
+75%	T4 (named) Taskmaster
+150%
Tier 1 	900s (0:15:00) 	720s (0:12:00) 	600s (0:10:00) 	515s (0:08:35) 	360s (0:06:00)
Tier 2 	1,800s (0:30:00)	1,440s (0:24:00)	1,200s (0:20:00)	1,029s (0:17:09)	720s (0:12:00)
Tier 3 	2,700s (0:45:00)	2,160s (0:36:00)	1,800s (0:30:00)	1,543s (0:25:43)	1,080s (0:18:00)
Tier 4 (named)	3,600s (1:00:00)	2,880s (0:48:00)	2,400s (0:40:00)	2,058s (0:34:18)	1,440s (0:24:00)
==Deploying==
Fighters, Bearers, Archers and Performers can be placed anywhere that isn't within the claim radius of a different clan or which is prohibited by certain landmarks and zone as determined by the game (e.g. Unnamed City). This means a combat thrall can be placed within a base, or even out in the world. To deploy a combat thrall, move it to the hotbar and place it like any other building item.
Thralls can be useful for defending an area against weak, stupid, or disoriented opponents. They are particularly useful in defending a region against NPCs or against other players during a raid. On PvP servers, it is usually a bad idea to leave a combat thrall out in the open, or anywhere a passing enemy might snipe the thrall with their bow. They will still offer protection when placed inside a building structure.
Combat Thralls will attack other players that come within range, but only during raid times (e.g. 5 pm to 11 pm PST on official servers) (Building damage must be set as Thralls are considered buildings, other wise they won't attack players). This does not apply to Official PvE/PvC-servers.
===Combat Thrall Attributes & Leveling===
Combat thralls (Fighters, Archers, Bearers and Performers) are placed as level zero and can be leveled to 20 maximum. Experience is gained when your character or the thrall makes a kill and varies with the difficulty of the target. Please note experience is only gained when they are actively following you, not while on guard.
To view the progress of your thrall and determine the effect of feeding on attribute increase probability, use the Stats option (i) by long-pressing the interact key on the targeted thrall.
Thralls level at one of three rates: easy (1x requirement), medium (2x), and hard (3x). To determine which rate applies, please see XP requirements and the section below it.
Thrall starting attributes (strength, agility, vitality, accuracy, and survival) are fixed based on the specific type of thrall: a Cimmerian Berserker will always start with 15 strength and 30 vitality. Total growth chance, summed across all stats, is also fixed for each type of thrall: a Cimmerian Berserker's growth chances will always add to 295%, while Beastmaster Teimos will always add to 356% or 357% (depending on rounding). The distribution of growth chances across each attribute is randomized within a range that's again unique to each source thrall type.
At each level gain, thralls will increase their attributes according to their corresponding growth chances: the listed chance (with any bonuses from food) applies to a +1 gain of a stat point, after which a second check at half the listed value is made for a second +1 gain. A thrall with a 100% growth chance in strength, then, has a 50% chance to gain +1 and 50% chance to gain +2 per level, with a total of 30 points expected over 20 levels. It's theoretically possible for a thrall to gain 40 points in one or even all stats over the course of 20 levels, though the chances of such "perfect rolls" are astronomically low (~1.3 per 100,000 for +40 in a single stat at 100+14% growth). 
Additionally, at levels 10, 15 and 20, the thrall is randomly assigned a selection from the pool of Follower Perks that add to (and sometimes subtract from) attributes. 
The randomization of initial growth chances, realized per-level attribute growth, and selected follower perks makes for an enormous range of possible outcomes and renders discussion of the "best" thrall somewhat academic. A "worse" thrall with even marginally better luck with attribute growth and perks can easily be significantly better than a "better" thrall that didn't get as lucky with its random chances.
There are two ways to bypass the randomness 
* by loading a previous savegame (if playing in single player mode), but the investment of time can be considerably
* by using the Elixir of Rebirth, that re-rolls the three perks of a thrall (or pet); its costs are affordable
Crafting thralls cannot be placed in the world to become followers and cannot level. They are immediately ready to be assigned to an eligible crafting station and cannot be improved or changed in any way.
#The Effects area shows what buffs and debuffs are on the follower at the present time. Each effect will have a unique icon and description.
#The Attributes show the current level for each attribute in the left column, any additional bonuses due to armor, weapon or buffs in green adds to the value; red subtracts. The second column shows the weighted percentage that, upon leveling, each point of several will be added to a base stat. The number of added points is random, but seem to average around 5 per level. In this case, the thrall has been fed gruel which increases the probability of getting each point to strength when attaining a new level.
#The Attribute Bonuses area shows the result of the follower's current stats. Be aware there are hidden multipliers to strength and accuracy that do not change with level. These values are unique to individual followers and can be seen below at All Combat Thralls for a list of pure combat thralls. Performers and Bearers are in a separate list further down.
#Perks are gained when the follower reaches levels 10, 15 and 20. There are quite a few that are available, subject to random selection along with other constraints. This Cimmerian Berserker gained +3 to strength with Strong Arms and added to the armor strength bonus of +7 shows in the Attributes section in green as (+10). A complete list of available perks can be seen at Follower Perks.
Some functions can be accessed remotely if you are not near the thrall you want to manipulate. The tab is called Followers and can be accessed from the Inventory page. Several columns of information are immediately available:
* What you have named your thrall, or the default title.
* What Class of thrall is it, Fighter, Archer, Bearer, or Performer (this may include pets/horses). The distinction between Fighter and Archer is still in effect, but there are some Fighters with more Accuracy than Strength and vice versa. So far, the reversal is minimum, but it may signal a trend (opinion).
* What state the thrall is in:
** Guarding, Following, Scouting or Returning Home
* The thrall's current level
Additionally, the following is available:
#The ability to show or hide the follower on the map. It's an easy way to locate a lost thrall, by turning off all but the one in question and scouring the map for their icon. Should the follower not be at that location, a server restart may solve the issue. If the thrall's icon is not on the map, check the event log for anything that may have happened to them.
#Right-click (or the console equivalent) the thrall for the following:
**View the follower stats page as shown above.
**Rescue the follower. Be aware the follower will return without gear or inventory but will not lose level, stats or perks. Not a good option unless all other means have been exhausted, including restarting the game, your computer and allowing time for a server restart.
**Break Bond will send the follower off to some nice place, never to be seen again.
**Cancel is obvious.
Newly placed thralls are relatively weak and require support from you and, if possible, good armor and weapons to survive. At higher levels, their ability to withstand damage increases and appropriate leveling areas may include the Jungle, Shattered Springs or the Unnamed City to increase experience. At high levels, their ability to withstand damage will exceed yours and make them fine tanks with agro control. Similarly, ranged-leveled thralls, appropriately placed, provide excellent defense for your base.
===Feeding===
Thralls don't have to be fed, as they depend on a decay timer. If you do not log in in 15 days they will disappear as shown under Settings:Server Settings:Abandonment (private servers may be adjusted). They will consume preferred food in their inventory for healing when wounded.
Thralls can not die from hunger and will not lose any HP due to lack of food over any period of time.Ignasis, Funcom Forums - March 18, 2019
The foods shown in their inventory screen provide an increased chance to gain various stat points upon leveling; as well as a Strength buff, visible on their health bar. Usually visible during combat. You can also see their buff on the information screen.
* 
* 
* 
====Attribute Growth Chance Buffs and Food Healing====
* Feeding thralls specific foods give an increased chance to specific attributes when they gain a level. These buffs do not stack.
* Regeneration per second lasts for 10 seconds per piece.
* Important note: There is currently a visual-only bug that exclusively affects online games (single-player or co-op works normally), where all healing displays as 5 life per second in the thralls' status windows, but dietary items actually heal for the values listed below.
 
* Most foods, aside from also give a 10% damage buff while provide a 25% damage buff instead.
** The 25% damage buff from has superiority over the 10% boost, so you can switch to a more efficient healing food, like , after giving them the larger buff.
==Thrall Management==
Thrall behavior is set from their inventory screen. This can be accessed with a single interact click, or the bag in the lower left after long-pressing interact.
Break Bond will send the thrall to a peaceful valley, never to be seen again. Their equipment and inventory contents will appear in a loot bag where they stood.
====Follow, Attack, and Chase Distance====
Setting the above up, the last two allow you to fine tune the guard and attack area. The scales are the same; the effects are quite different.
* Follow affects the distance they follow you outside of combat.
* Attack applies to the initial engagement and any enemy that wanders into, say, 15 meters, will get their clock cleaned. No bunnies were harmed in testing this.
* Chase is how far your guard will continue to attack a fleeing enemy.
** There is another use for Chase distance best explained by example:
*** A guard has an enemy engaged and your follower's chase distance is set to 15 meters.
*** Your follower will not attack at 16 meters, but will jump into the fray at 14 meters.
You really do not want your thrall to go running off and leave you without a partner. Similarly, running through the Unnamed City a thrall that runs off to attack something that is of no use to you is, well, useless. Play with the distances and find where you want each one for your playstyle.
===Combat===
So, that's setup, but what about while in combat? We now have plenty of options to control the thrall's attention.
With an active thrall, you have the option to long-press the interact key and control their immediate behavior. Caution is advised to avoid using this and the single press option in bushes or too close to keep from picking up greens or a rock instead of issuing a command.
* Move will command the thrall to move to the targeted location. If it is too far away from you, they will return to your location. If in combat, they will also return to the enemy, but it's still a good way to bring the enemy to you, especially with others close-by that you do not want to agro yet.
* Attack will send your thrall after the target, whether an enemy or a docile critter, like a deer. You must be within a certain range for this command to be effective.
* Return tells the thrall to return to you. The same conditions apply as with Move; they will immediately return to combat.
* Hold Here will make your thrall wait at a specified location, but they will rejoin you if you get too far away from them.
* Flee orders your thrall to run away from combat.
Shortcuts are available and welcome if you have a pack on you!
* Singleclick to move if nothing is targeted; attack if something is targeted.
* Doubleclick to return.
* Tripleclick to flee.
Stop Following is one of the best adds to the follower system and adds a level of control in previously unavailable areas. You can command your thrall to Stop Following in almost any place. Simply command your thrall to Follow to return to the previous state.
* Thralls do not get experience for kills while not following
* They will not return to their last guard spot unless:
** You die.
** You log out.
** You leave the general area for some period of time.
Under these conditions, the thrall goes into Scouting Mode and will return to their last guard spot after approximately 15 minutes of inactivity.
Stop following is useful in a number of situations, most notably visiting another clan's area (ever been blocked in a doorway?). Sepermeru also comes to mind, as does conversational NPCs.
For other tips and tricks with Stop Following, see Tricks with stop following.
==Professions==
Thralls have a variety of uses. Most can be visually identified from a distance by what they are holding, e.g. bow is an archer, sword and shield is a fighter. Thralls placed at a crafting station often provide unique or high-grade recipes.
Subsequent additions of Crafting stations, such as the Fermentation Barrel and the Saddler's Worktable allow placement of some professions with their accompanied bonuses. Visit the various profession or thrall page to see which profession can be useful in a particular Crafting station. As an example:
* Artisan Table specific profession usage, crafting bonuses and recipes are shown on the Artisan Table page.
Specialization 	Use 	Appearance
Alchemist 	Place at an Alchemist's Bench. Provides orb recipes	Wields daggers
Archer 	Guards areas, companion 	Wields a bow, usually switches to a sword when engaged in melee
Armorer 	Place at an Armorer's Bench or Tanner's Table 	Wields an Iron Mace
Bearer 	Guards areas, has increased inventory, companion 	Wears a Bearer Pack
Blacksmith 	Place at a Blacksmith's Bench or Artisan Table 	Wields an Iron Warhammer
Carpenter 	Place at a Carpenter's Bench or Artisan Table 	Wields an Iron Mace
Cook 	Place at a Campfire, Bonfire or Stove 	Wields daggers
Fighter 	Guards areas, companion 	Wields a weapon, sometimes a weapon and a shield
Performer 	Removes corruption and provides a health regen buff	Wields daggers
Priest - Derketo 	Place at a Pleasure Place of Derketo 	Wears an Acolyte Headpiece, wields daggers
Priest - Jhebbal Sag	Place at a Bower of Jhebbal Sag 	Wears Hyena Skull Helmet and Hyena Skins, tends to wear an Iron Pike
Priest - Mitra 	Place at a Shrine of Mitra 	Dressed in blue, wields an Iron Warhammer
Priest - Set 	Place at a Sepulcher of Set 	Wears a Stygian mask, wields daggers
Priest - Ymir 	Place at an Altar of Ymir 	Wears Nordheimer Fur Armor, wears a Black Ice Longsword
Priest - Yog 	Place at a Pit of Yog 	Wields a Jawbone sword and a Darfari Speaker Mask
Smelter 	Place at a Furnace or Artisan Table 	Wears mitts and an Iron Axe
Sorcerer 	Place at a Thaumaturgy Bench 	Wears Skelos Cultist Master's Armor and wields daggers
Tanner 	Place at a Tannery or Artisan Table 	Wields a Falcata
Taskmaster 	Place at a Wheel of Pain or Torturer's Worktable 	Wields a Truncheon and Fiber Bindings
==Thrall Crafting Specializations==
Certain Tier 4 crafters may now have a specialization as generally described below. Detailed information is on the profession page, accessed with the header link. For all crafters, expand your chosen profession.
* Armorer Specializations
** A Scoutwright provides the best reduction of the weight of any crafted piece.
** A 32pxShieldwright provides the best armor value of any crafted piece.
** A Temperwright provides the best increase of durability of any crafted piece.
* Blacksmith Specializations
** An Edgesmith provides the best increase of the armor penetration of any crafted piece.1
** A 32pxBladesmith provides the best increase of the damage of any crafted piece.
** A Tempersmith provides the best increase of the durability of any crafted piece.
* Carpenter Specializations
** A Bowmaker provides the best increase of the damage of any crafted piece.
** A Builder provides the best increase of the durability of any crafted piece.
** A 32pxFletcher provides the best increase of the armor penetration of any crafted piece.1
* Priest Specializations
** A Confessor provides the best increase of the damage of any crafted piece.
** A Guardian provides the best increase of the durability value of any crafted piece.
** A Seneschal provides the best increase of the armor of any crafted piece.
* Taskmaster Specializations
** A 32pxDriver provides the best increase of the concussion damage of any crafted piece.
** An Overseer provides the best increase of the durability of any crafted piece.
1 Since the effect is a multiplier, the Edgesmith and Fletcher will not have any effect on a weapon with zero armor pen.
==Tiers==
Every crafting thrall profession has 4 different levels, or tiers, usually identified with a I, II, or III at the end of their name, with tier 4 thralls being uniquely named. There are many exceptions though, such as priests (Priest, High Priest and Archpriest) and Taskmasters from Sepermeru (Journeyman, Apprentice, Master).
Tier 1 to 3 thralls usually have a plain red health bar.
Thralls affect crafting speeds, resource requirements and fuel usage when placed at a workstation, depending on their specialization and tier.
Tier 3 and 4 Thralls, when placed at their corresponding workstations, can grant access to additional crafting recipes.
Archer and Fighter thralls will have more health and armor based on their tier. Damage is based on the weapon they use and their corresponding attribute, Accuracy or Strength. Note that with the December, 2019 update, Archers may have higher Strength than Accuracy; Fighters may have higher Accuracy than Strength.
===Named thralls (tier 4)===
Tier 4 thralls have unique names or titles and usually have a health bar with a gold frame. Crafting thralls often provide additional recipes when placed at a crafting station.
The thralls listed below often include the in-game map coordinates where they can spawn.
* See Coordinates for how to view coordinates in-game.
:Alternatively, see Admin Panel for an easy way to view or copy your current location to paste elsewhere.
* Purge-only thralls will never have a fixed spawn point.
===Named Thralls by Profession===
* indicates data are not available or irrelevant. Blank cells indicate zero or does not apply to the values.
* See page or a blank cell under Locations indicates the thrall spawns outside a purge and the thrall's page has all user-recorded locations listed.
====Combat Thralls====
=====Archers=====
 T4 Archers
Name
Console ID	Gender	HLTH	STR	AGI	VIT	GRT	Bonus
Vitality	Melee
Mult	Range
Mult	Locations
===== Bearers=====
 T4 Bearers
Name
Console ID	Faction	Race	Gender	HLTH	STR	AGI	VIT	GRT	Bonus
Vitality	Melee
Mult	Range
Mult
===== Fighters=====
 T4 Fighters
Name
Console ID	Gender	HLTH	STR	AGI	VIT	GRT	Bonus
Vitality	Melee
Mult	Range
Mult	Locations
===== Performers=====
 T4 Performer
Name
Console ID	Gender	HLTH	STR	AGI	VIT	GRT	Bonus
Vitality	Melee
Mult	Range
Mult	Locations
====Crafter Thralls====
===== Alchemists=====
 T4 Alchemists
Name
Console ID	Faction	Race	Gender	Locations
=====Armorers=====
 T4 Armorers
Name
Console ID	Faction	Race	Gender	Specializations	Locations
=====Blacksmiths=====
 T4 Blacksmiths
Name
Console ID	Faction	Race	Gender	Specialization	Locations
=====Carpenters=====
 T4 Carpenters
Name
Console ID	Faction	Race	Gender	Specialization	Locations
===== Cooks=====
 T4 Cooks
Name
Console ID	Faction	Race	Gender	Locations
===== Priests=====
 T4 Priests
Name
Console ID	Faction	Race	Gender	Specialization	Religion	Locations
===== Smelters=====
 T4 Smelters
Name
Console ID	Faction	Race	Gender	Locations
===== Sorcerers=====
 T4 Sorcerers
Name
Console ID	Faction	Race	Gender	Locations
=====Tanners=====
 T4 Tanners
Name
Console ID	Faction	Race	Gender	Locations
===== Taskmasters=====
 T4 Taskmasters
Name
Console ID	Faction	Race	Gender	Specialization	Locations
==Notes==
* A Nordheimer or Cimmerian Priest can only be placed on an altar of Ymir, a Stygian Priest on an altar of Set, etc.
* Thralls can be used to defend a base. They can also be placed in the wild to attack hostile enemies (ie. posting an archer tower in the North to help clear an area of wolves).
* Drops Human Flesh when killed, with a chance of common loot.
* "Thrall patrols" are a requested feature which is not currently planned.Twitter
==Non-captive Thralls/NPCs==
====Merchants====
====Others====
==Media==
==References==
 
fr:Sbires
pt-br:Lacaios
zh:奴隶