Athasian Half-Elf (Race)

The "Exceeding Level Limits" optional rule from the DMG is mandatory in DARK SUN campaigns. However DMG Table 8 is replaced with the "Exceeding Racial Level Limits" table from the Dark Sun Campaign Setting Revised book.
Special Advantages:
* All half-elf characters have infravision to 60 feet; their base movement rate is 12.
* At 3rd level (the starting level for all DARK SUN PCs), a half-elf receives a bonus proficiency: survival. This proficiency is free; it doesn't fill up any of the character's available slots. The player must specify the terrain type his character is proficient in. Terrain types for the world of Athas include stony barrens, sandy wastes, rocky badlands, mountains, scrub plains, forests, salt flats, and boulder fields. Note that the terrain type selected must make sense for the character. A half-elf who grew up in Tyr, for example, shouldn't select swamp survival.
* At 5th level, a half-elf can befriend one creature. The creature can be any animal native to the half-elf's survival terrain type, but it can't be larger than a human (medium size). The half-elf must find the creature while it's young and spend a full week with it to train it. After that time, the creature follows the half-elf everywhere and obeys simple commands. A half-elf can only befriend one creature at a time, and he must wait 100 days after the death of one befriended creature before beginning to train another. Choice of a half-elf's befriended creature is always subject to the DM's approval.
Special Disadvantages:
* No special resistance to any type of spells
* No ability to find secret or concealed doors
Multiclass Notes:
* Defiler or preserver may be substituted for any mage entry.
* Ranger may be substituted for any fighter entry under elves, half-elves, half-giants, halflings, and thri-kreen.
* Bard may be substituted for any thief entry under half-elves.
* Druid may be substituted for any cleric entry under half-elves, halflings, muls, or thri-kreen.
* Gladiator may never be a part of a multiclass combination for demihumans.
 Racial Adjustment for Thieves
PP 	OL	F/RT	MS	HS 	DN	CW	RL	FD	BO 	EB
+10%	— 	— 	— 	+5%	— 	— 	— 	— 	-10%	—
Note: Dexterity modifiers for Athasian thieves are different than modifiers in the Player's Handbook. See Thief (DSC) from the Dark Sun Campaign setting book for the changes to the Thief class.