Radio Messages: Operations

The followings are all radio messages played in the Operations level of BioShock 2's downloadable content, Minerva's Den.
===01. C.M. Porter - Operations===
Operations. You're nearing the heart of the machine.
===02. Reed Wahl - Loyal to a Traitor?===
Sigma! You show such loyalty to a proven traitor. What is Porter to you? A convenient excuse to disrupt my work? Or something... more? I am curious, I must admit... but not enough to let you live.
===03. C.M. Porter - Find a Signal Beacon===
I've got a bathysphere at my lab that should be able to get us the hell out of Rapture, but we can't leave just yet: first, we'll need to reprogram a signal beacon. That nutcase Lamb's got the city on lockdown, but a hacked beacon should keep her torpedoes at bay. See what you can find.
===04. C.M. Porter - Look outside Minerva's Den===
The seafloor outside Minerva's Den is a machine graveyard -- with a little luck you should find the beacon we need out there.
===05. C.M. Porter - Break the Circuit===
Some damn fool stuck his finger in the socket. To get out through the airlock, you'll have to break the circuit somehow.
===06. C.M. Porter - Look for a Bathysphere===
Look for a downed bathysphere. They each had a signal beacon we could use.
===07. Reed Wahl - You Belong Here===
Make yourself at home, Sigma! Soon you also will be rusting here among the trash -- used up by Porter, and tossed on the heap.
===08. C.M. Porter - Take the Beacon to Programming===
That'll do the trick! Take the beacon to the master input console in the Programming wing. That paranoid bastard Wahl had it installed in his office...
===09. Reed Wahl - Surprise!===
Surprise, Sigma!
===10. Reed Wahl - The Thinker's Forecast===
I read to you now from the machine's prediction. "Sigma enters Minerva's Den. Encounters hostility." "Sigma enters Wahl's chambers." You see? The Thinker has chosen me! It does not care what I once did!
===11. C.M. Porter - Working...===
Good, it's all hooked up. I can run the hack sequence from here. Just one minute...
===12. C.M. Porter - You've Done It!===
That should do it. I hope. If the hack turned out right, you are now the proud owner of one home-made signal jammer.
===13. Reed Wahl - Something to Worry About===
Porter worries you with Sofia Lamb's torpedoes? Hah! He fills your head with foolish visions of freedom. I can provide you more immediate concerns.
===14. C.M. Porter - To the Mainframe===
So far, so good. I can feel the sunlight already. Now we just print out the mainframe code from The Thinker's central processor so I can take it to the surface and start to rebuild. Computer Core access is at the end of Ops.
===15. Reed Wahl - No, Not Yet!===
It's not your time to enter the Core! Not just yet!
===16. C.M. Porter - To Climate Control===
Wahl, you son of a bitch. He's cranked the Thinker's coolant system into overdrive. You're frozen out of the core. Head to Climate Control and manually reset the turbine to defrost this mess -- it's the only way we're going to make it to the Thinker.
===17. C.M. Porter - Look Below for the Controls===
Sigma! The main cooling turbine is in overdrive! The controls should be down below!
===18. C.M. Porter - Back to the Mainframe===
That'll do! The chamber leading to Mainframe Access is defrosting as we speak. Head on back there. Next stop, the Thinker's Computer Core...
===19. Reed Wahl - Listen to This!===
The ice was meant to send a message, Sigma! But you do not listen! Perhaps your brothers can open your ears!
===20. Reed Wahl - The Thinker Awaits===
The equation is nearing its conclusion, Sigma. The answers... lie in the Core! The Thinker is waiting for you, Sigma! And so am I...
Category:Minerva's Den (DLC) Radio Messages