Damage/Mobs

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.
* This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
* Values for the creeper and ghast assume the player is directly adjacent to the explosion.
* The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
* Mobs deal no damage to players on peaceful.
Mob 	Difficulty 	Difficulty 	Difficulty 	Status effect(s)ㅤㅤㅤㅤㅤㅤㅤ[edit]
Mob 	Easy 	Normal 	Hard 	Status effect(s)ㅤㅤㅤㅤㅤㅤㅤ[edit]
 	 	 	 	for 10 seconds on Normal difficulty and for 18 seconds on Hard difficulty
(melee) 	 	 	 	
 	+ fire for 5 seconds 	+ fire for 5 seconds 	+ fire for 5 seconds 	
 	 	 	 	for 7 seconds on Normal difficulty and for 15 seconds on Hard difficulty
 	 	 	 	
(normal) 	 	 	 	When exploding: No
If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.
(charged) 	 	 	 	When exploding: No
If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.
 	 	 	 	
 	 	 	 	
(Ranged) 	 	 	 	
(Melee) 	 	 	 	
(Laser) 	 	 	 	Inflicts III for 5 minutes on nearby players
(Spikes) 	 	 	 	Inflicts III for 5 minutes on nearby players
(Spikes) 	 	 	 	
(Melee) 	 	 	 	
(Wings) 	 	 	 	
(Breath) 	per second 	per second 	per second 	Area effect cloud of
 	per second 	per second 	per second 	Area effect cloud of
 	 	 	 	
 	 	 	 	
 	 	 	 	
(Impact) 	 	 	 	
(Explosion) 	 	 	 	
 	 	 	 	
 	 	 	 	
(Laser) 	 	 	 	
(Spikes) 	 	 	 	
 	to 	to 	to 	
(baby) 	 	 	 	
 	 	 	 	
 	 	 	 	when attacking any mob for 7 × floor of  seconds
 	to 	to 	to 	Throws spells on the player, if regional difficulty is 2 or greater
 	to 	to 	to 	
The Killer Bunny 	 	 	 	
 	 	 	 	
(big) 	 	 	 	
(medium) 	 	 	 	
(small) 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	to 	to 	 	
 	- 	- 	- 	
(Melee with Sword) 	colspan="1" 	 	 	
(Melee without Sword)	 	 	 	
 	 	 	 	
 	 	 	 	
 	to 	to 	 	
 	 	 	 	
 	colspan="2" 	 	for 5 seconds 	
(Melee) 	 	 	 	
(Roar) 	 	 	 	
 	 	 	 	for 10 seconds
 	 	 	 	
 	to 	to 	to 	
 	to , varies with proximity 	to , varies with proximity 	to , varies with proximity 	
(melee) 	colspan="2" 	 	 	
 	Varies with skeleton bow enchantment	Varies with skeleton bow enchantment	Varies with skeleton bow enchantment	
 	Varies with skeleton bow enchantment	Varies with skeleton bow enchantment	Varies with skeleton bow enchantment	
(big) 	 	 	 	
(medium) 	 	 	 	
(small) 	 	 	 	
 	colspan="2" 	 	, but can spawn with effects 	
(spider) 	colspan="2" 	 	, but can spawn with effects 	
 	to 	to 	to 	
 	Damage varies with proximity 	Damage varies with proximity 	Damage varies with proximity 	
 	to 	to 	to 	for 30 seconds when their tipped arrow hits any mob (including another stray)
 	Damage varies with proximity 	Damage varies with proximity 	Damage varies with proximity 	for 30 seconds when their tipped arrow hits any mob (including another stray)
(melee) 	colspan="2" 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
(Melee) 	 	 	 	
(Ranged) 	 	 	 	
 	Deals damage by throwing potions 	Deals damage by throwing potions 	Deals damage by throwing potions 	Throws splash potions of , , , and
 	 	 	 	for 10 seconds
(birth explosion) 	 	 	 	
 	 	 	 	II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
(dash attack) 	 	 	 	
Wolf (hostile) 	 	 	 	
Wolf (tamed) 	 	 	 	
 	to 	to 	to 	
(baby) 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
ja:ダメージ/Mob
ko:피해/몹
th:Damage/Mobs
uk:Моби/Шкода
Category:Gameplay