The Hunter (Bloodborne)

The Hunter is the main hero of Bloodborne. The character is an outsider who has journeyed to Yharnam in search of Paleblood. Upon arriving, they are conscripted into the Hunt, and end up searching for a way to escape it.
==Personality==
The Hunter's alignment depends entirely on the player's actions. They only intend cure their vaguely terminal disease, and their three potential final opponents in the game are a helpless infant Great One, a tortured old man, and the one alien entity that was truly on the side of the Hunters. However, they can try to help the people they come across.
Likewise, despite wielding horrifying weapons and having a selection of different wardrobe options that are macabre, the Hunter fights against a corrupt church and other monstrosities to protect humanity.
==Powers and Abilities==
Through the use various weaponry and tools, The Hunter can perform various harmful attacks against any enemy they face. Combined with the supernatural abilities hunters in general have and The Hunter is quite a formidable foe.
===Abilities===
*Weapon Proficiency: The Hunter has various trick weapons to their disposal, weapons with two forms that can be swapped in and out to cover a variety of niches. They can be strengthened and modified and come with a variety of effects. They also come in many forms such as blades, scythes, hammers, axes, whips, canes, even wheels and many more. The Hunter also possesses a good amount of firearms and hunter tools with varying effects as well.
*Evasion: The Hunter is a swift and agile fellow who oftentimes specializes in dodging in order to avoid taking needless damage. With fast and aggressive enemies, it is a pivotal skill The Hunter needs to survive the hunt.
*Visceral Attacks: Whenever an enemy is staggered by The Hunter's firearm, they can plunge their arm through said creature before ripping out its guts, dealing large amounts of damage to it and oftentimes staggering it as well.
===Powers===
*Immortality: The key ability characters from FromSoftware games have, The Hunter is repeatedly and continuously resurrected by the Moon Presence. Only until they willingly submit to Gehrman scythe are they granted the ability to die. Until then, they will rise again and again and again until whatever roadblock in the hunter's journey is taken out.
*Healing: Through the use of the old blood, The Hunter can heal their wounds in the thick of battle simply by injecting it into themself. Oddly enough unlike the many denizens of Yharnam, The Hunter seems to be resistant to its negative effects
*Bloodtinge: Along with the old blood, the hunter can also use their own blood, either to create bullets that can harm the hostile creatures of Yharnam or strengthen certain trick weapons into new horrific forms.
*Arcane: With the presence of The Great Ones, it is not impossible for The Hunter to also manipulate the cosmic powers present around them. They can use it for healing, firing harming projectiles, strengthen their weapons, or even summon spirits and aspects of The Great Ones themselves.
*Fire: A common presence in the hunt, The Hunter can apply fire on their weapons or blast it directly at their enemies with The Flamesprayer or with molotovs. Beasts fear this thing so much that even a mere torch can frighten them.
*Bolt: An odd element, electricity does have its uses in Yharnam, mainly against the dreadful kin. Whether applied on their weapons or summoned from the sky, The Hunter is not against bringing down the thunder against their foes.
*Beasthood: A hidden power from within The Hunter can tap into, granting them great physical prowess at the cost of their defenses. It can cause horrid changes to the body, allowing for powerful roars, clawed hands, and even a temporary full-body transformation to a beast.
*Insight: Like the many unfortunate scholars in Yharnam, The Hunter will inevitably be exposed to the truth of The Great Ones. Whether it be through witnessing one of them or through deciphering their words in a rune, the hunter can interact with it safely with the changes mainly happening to their surroundings. Though whenever it begins to get bad, they can always spend their insight in the shop, where The Messengers will gladly take away their forbidden knowledge
==Equipment==
===Trick Weapons===
Trick weapons are weapons typically wielded in The Hunter's right hand and usually have 2 forms or a buffed form. They have varying uses and abilities along with great versatility even in-general which can be further improved with upgrades and blood gems. Such weapons include:
*Saw Cleaver: A large blade which can be folded or extended, revealing either a row of serration or a large blade
*Saw Spear: A long straight blade which can be folded or extended though it remains serrated in both forms and is light enough to be wielded skillfully
*Hunter Axe: An axe that can be extended into a halberd, allowing for either fast slashes or long reaching sweeps and stabs
*Threaded Cane: A cane that can be uncoiled to reveal a serrated whip with the former usually swung wildly and the latter having great reach
*Kirkhammer: A short sword that can be sheathed into a big concrete slab. A holy weapon or a giant bludgeon favored by many of The Healing Church
*Blade of Mercy: Eileen the Crow's favored weapon, a pair of magnetized blades which can be combined into a single blade
*Stake Driver: Djura, the Retired Hunter's favored weapon, a metal gauntlet which can extend harshly, ejecting a blade outward into anyone too close
*Tonitrus: A metal mace which can be electrified every once in a while, allowing for the use of temporary bolt damage
*Boom Hammer: A sledgehammer which can be armed, allowing for the next hit to deal a fiery explosion before needing to be re-armed
*Rifle Spear: A short spear which can be extended, revealing a firing mechanism under the blade though it is as precise as a blunderbuss
*Logarius' Wheel: A large wooden wheel which can be spun, soaking it in the spirits of those murdered by The Executioners, infusing it with arcane powers
*Chikage: A katana wielded by those who served the Cainhurst nobles which when sheathed, can reveal an extended blade drawing power from the user's blood. Notably used by the Bloody Crow of Cainhurst and oddly enough, Yamamura the Wanderer
*Reiterpallasch: A rapier which can be armed to reveal a firing mechanism in its hilt, allowing for precise gunfire even in brutal melee
*Beast Claw: A wooden claw which hid its true power, allowing for The Hunter to tap into the power of beasts. Created by the Irreverent Izzy and wielded by his/her followers
*Beasthunter Saif: A smooth blade that can be folded or extended for either strong or fast strikes
*Beast Cutter: A heavy metal club that can be extended into a large whip to inflict great wounds upon any that stands in the way of its wielder
*Church Pick: A giant nail used for stabbing and thrusting and can be attached to a staff to form a scythe. Used by the Healing Church, it is deadly to both the unholy and beasts
*Whirlygig Saw: A simple club that can be armed to form a terrifying weapon, a long staff tipped with a giant buzzsaw
*Amygdalan Arm: A dismembered arm of an Amygdala which for some reason is used as a weapon. Functioning as a club and a whip, it is fittingly used by Madman Wallar as his favored weapon
*Holy Moonlight Sword: A regular shortsword which has a giant metal sheath to go along with, being usable as a regular greatsword
*Ludwig's Holy Blade: The titular weapon of Ludwing, the Holy Blade. A greatsword which when unsheathed, reveals an arcane powered sword capable of launching powerful magical blasts
*Simon's Bowblade: Simon the Harrowed's favored weapon, a curved blade which can be extended into a bow capable of firing arrows
*Rakuyo: Lady Maria's favored weapon, a double edged sword which can be separated, revealing a saber and a dagger. The Hunter is unable to tap into its true potential, something its original wielder can do to a great degree
*Bloodletter: Brador, the Church Assassin's favored weapon, a simple mace which can reveal its true power when impaled through the wielder's own gut, splattering maddening blood and becoming a giant spiked mace powered by blood
*Kos Parasite: A parasite found in the gut of Kos, a Great One. It only shows its true form when wielded by one using the Milkweed rune, forming tentacles which wrap around the wielder's arms and allowing for odd and unique attacks
*Burial Blade: Gehrman, the First Hunter's favored weapon, a blade which can be attached to a staff, creating a scythe. Despite its simplicity, Gehrman's years of experience allowed him many ways to utilize his very own weapon
=== Left Hand Weapons===
The Hunter has a variety of weapons wielded in their left hand, most of which consume quicksilver bullets to use. While a majority are firearms, there are also other odd miscellaneous items with strange effects.
*Hunter Pistol: A basic flintlock used by many hunters of Bloodborne. Fires a single bullet decently quickly
*Hunter Blunderbuss: A blunderbuss also used by many hunters. Fires a spray of bullets while decently slow, has the potential to deal the largest amount of damage with one bullet
*Torch: An unimpressive torch useful mostly for lighting up dark places and scaring off beasts fearful of fire
*Hunter Torch: A torch specialized for the hunters, deals more damage than the regular version while also having the same functionalities
*Wooden Shield: A fool's equipment wielded only by those unfamiliar with the hunt. Any hunter with a hair worth of experience will pay no heed to such a useless piece of wood
*Flamesprayer: A flamethrower given by Gilbert who owns one for some reason. Fires a potent stream of flames like a regular flamethrower though the flames do not linger without the use of oil
*Repeating Pistol: A flintlock with a repeating mechanism, firing 2 bullets at once. While wasting ammo quickly, it has the potential to deal the largest amount of damage with one shot
*Ludwig's Rifle: A rifle with the range of a pistol and the spread of a blunderbuss. A weapon first invented by Ludwig and mass produced for the Healing Church
*Cannon: A powerful hand cannon capable of firing explosive cannonballs with great damage though it consumes large amounts of bullets at once
*Fist of Gratia: A block of iron used as a fistcuff, used by a past huntress named Gratia who preferred punching the life out of her enemies due to her lack of proficiency with firearms
*Evelyn: A fast firing flintlock with intricate design used primarily by those who serve the Cainhurst nobles. It has the potential to deal the largest amount of damage per second
*Rosmarinus: An incense sprayer with harmful effects, channeling the arcane powers from the great ones. A weeping voice could be heard whenever it is sprayed
*Church Cannon: A weaker hand cannon that consumes less ammo, firing at an arc which was rather odd. It was a discarded prototype never mass-produced by the Healing Church
*Gatling Gun: An automatic firearm capable of firing a barrage of bullets, all while being held by just one hand
*Piercing Rifle: A rifle with a powerful shot, capable of firing through multiple enemies with a single shot though it is a little slower
*Loch Shield: A fancier shield capable of blocking arcane magic and other attacks. A usable shield in the fast-paced world of Yharnam though not advisable
===Hunter Tools===
Besides the visible weapons that The Hunter wields, they also have equipment they can pull out when needed with varying effects, often consuming quicksilver bullets.
*Madaras Whistle: A whistle favored by the Younger Madaras Twin, summons a giant snake on the ground upon being used which will bite at anything above it, dealing blood damage
*Beast Roar: Allows the player to perform a beastly roar, creating a potent knockback effect around the caster which can even repel bullets
*Old Hunter Bone: The bone of an old hunter who has learned the art of quickening for Gehrman during his glory days. Allows users to straight up teleport when dashing
*Executioner's Gloves: Gloves taken from an Executioner which when slathered in blood, unleashes a cloud of spirits that follow enemies and damage them greatly
*Phantasm Shell: An empty shell harboring arcane powers that can be smeared all over The Hunter's weapons, infusing it with arcane damage for a short period of time
*Tiny Tonitrus: A small gadget resembling a tonitrus capable of firing a bolt of electricity that travels forward
*A Call Beyond: A small exploding star resembling a slug capable of creating a large amount of arcane orbs that can track and fire themselves at enemies around The Hunter
*Augur of Ebrietas: A phantasm resembling a slug used to summon aspects of the Great One, Ebrietas. Creates a portal where tentacles are fired in front of The Hunter
*Choir Bell: Bells belonging to the choir which when rung, emits a healing aura that affects The Hunter and their allies
*Messenger's Gift: A strange object that allows The Hunter to disguise themselves as a Messenger, mainly for tricking other Hunters from other realms
*Blacksky Eye: A detached eye filled with cosmic power which when used, fires arcane bolts with fast travel speed and fire rate
*Accursed Brew: A purple wretched fluid contained in one of the victims of the Healing Church, inflicting arcane damage on whoever gets hit by it
===Attire===
The power of the beasts often rendered regular armor useless and most of the attire The Hunter can wear are light in weight in order to accommodate their dodging. However their attire does grant some protection which at least can be useful
*Foreign Set: The clothes The Hunter wore on their arrival to Yharnam. Just some tattered rags offering barely any protection
*Hunter Set: A pair of black colored attire with decent protection against regular damage sources. Both versions involve a black unbuttoned suit, trousers, gloves, and shirt. One version uses a top hat while the other uses the classic tricorn hat and a black cape
*Yharnam Hunter Set: A black colored attire with oddly high slow poison resistance and beasthood. A black long-sleeved garb, gloves, tricorn hat, and trousers. The coat hangs low, reaching the bottom of the trousers
*Gascoigne's Set: Father Gascoigne's titular outfit boasting exceptionally high protection against poison while also still having great defense against physical attacks. Dark gray strapped coat and trousers with bandages wrapped around The Hunter's hands. A dark gray brimmed cap rested on the top of The Hunter's head while a light gray scarf hung around their neck
*Henryk's Hunter Set: Old Hunter Henryk's titular outfit boasting exceptionally high protection against electricity. Black trousers and similarly colored boots are worn, separated only by lightly colored covering over the boots. Similarly colored covering is also strapped over the long brown garbs which reach their boots. The long sleeves of the garb are crumpled behind the black gloves. A brown tricorn hat rested on The Hunter's head while a brown mask covered their mouth
*Black Church Set: A pair of black colored attire with exceptionally high protection against poison. Both versions have a pair of white surgical gloves and a black top hat. The male version has a short sleeve black coat that hangs low, reaching the bottom of the black trousers. A black scarf hangs around the neck. The female version is a black dress with a hood.
*White Church Set: A pair of white colored attire with exceptionally high protection against poison. Both versions have a pair of white surgical gloves and a hood. The male version has a long sleeve white coat that hangs low, reaching the bottom of the white trousers. A white scarf hangs around the neck. The female version is a white dress with long sleeves.
*Charred Hunter Set: A damp dark-colored attire with exceptionally high protection against fire. A black coat with a tall collar and a similarly colored shirt underneath is worn. The coat hangs low, reaching the knees of the baggy black trousers with boots reaching the same length
*Yahar'gul Black Set: Tattered dusty robes that had held up enough to cover up The Hunter as well as offer very good protection against physical damage. One version has a hood while the other doesn't but both have an iron medieval helmet
*Tomb Prospector Set: A white colored attire with above average protection against arcane and poison. A white coat which hangs near the tall boots of the attire. The shirt and trousers underneath are dark in color while the hood is dark gray
*Madman Set: The titular outfit of the madmen found in the chalice dungeons with very high protection against arcane, fire, and electricity damage. Tattered black garbs with a hood and barely present leg covering, all while a giant white tentacle wraps over The Hunter's shoulder and around their left arm
*Bone Ash Set: The titular outfit of the Keeper of the Old Lords, offering very high protection against physical, fire, and electricity damage. Light gray almost metallic chestplate, gloves, and leggings with an odd texture, the armor covered by tattered dark gray robes. A large brimmed hat rests on The Hunter's head, their face fully covered by a metal mask
*Common Yharnam Set: Attire worn by the denizens of Yharnam. Sweaty vest and wrinkled buttoned shirt, a crumpled hat on The Hunter's hat. All of this offers very little defense against anything
*Ashen Hunter Set: Djura the Retired Hunter's titular outfit with extremely high protection against fire while also offering very high beasthood. Tattered light grey robes and trousers with a similarly colored tricorn hat with feathers attached to it
*Charred Hunter Set: Outfit worn by Djura's followers boasting exceptionally high protection against fire while also offering very high beasthood. Smooth black garbs with leather vest with a tall collar and hanging down to their furred boots
*Executioner Set: The titular outfit of the Executioners offering great defense against blunt damage and poison. White robes with intricate markings, the symbol of the Executioners emblazoned on the chest section. Metal gauntlets cover The Hunter's arms while a pyramidal golden helmet completely covers their head
*Knight Set: A pair of fancy outfits worn by the average knights of Cainhurst offering great defense against blood damage. The male version has an unbuttoned long sleeved coat with a red buttoned shirt underneath. Oddly enough, the trousers and boots are rather simple in design. The female version is a black vest with intricate golden markings with a long-sleeved red dress underneath. Both sets feature white frills on the wrist and chest sections as well as a wig while metal gauntlets are present on the wrists
*Cainhurst Set: A suit of armor worn by the greater knights of Cainhurst offering amazing protection against physical and blood damage. Metal plates formed the chestplate and leggings with the same material comprising the gauntlets and helmet which lacked any openings
*Choir Set: The uniform worn by members of the Choir with amazing protection against Arcane. White dress-like garbs which is incredibly loose and covered the arms and legs of The Hunter. The gloves, cape, and middle part of the garb are all black. A dark gray tricorn hat rested on their head with an eye cover attached to it.
*Student Set: The uniform worn by students of the School of Mensis with great protection against Arcane. A simple brown vest with a white shirt underneath and an even simpler brown trousers. It may also include the Mensis cage which is worn on the head and a black cape
*Doll Set: The Doll's titular outfit with terrible protection against anything though it is aesthetically pleasing. A black dress with a brown corset and cape over it while a brown bonnet wrapped around The Hunter's head while a red scarf is present above the cape
*Graveguard Set: An odd outfit worn by some of the earlier tomb prospectors with defenses all around and also having great beasthood. Red tattered robes with pieces of leather strapped on with rope which also ties up the long sleeves of this outfit. It also features a red hood with a Pthumerian face being used as a mask originally presumed to a be disguise until they begin to see through it one day
*Crowfeather Set: Eileen the Crow's titular outfit boasting exceptionally high protection against frenzy. A black buttoned suit with similarly colored trousers and shoes is draped over by a cape of crow feathers. Hands covered by roped manchettes and a beaked mask was placed over The Hunter's mask, the back covered by a black hood with a cone hat resting above it
*Constable Set: Valtr, Master of the League's titular outfit boasting above average beasthood while also having decent all around defenses. A buttoned dark blue coat with a black cape and white gloves. The trousers have similar color as the coat and the helmet earned from Valtr himself is a bucket helmet with a single eye hole. 
*Old Hunter Set: Outfit worn by the old hunters, boasting exceptionally high protection against fire while also having great defense against physical and blood damage. Unbuttoned black robes reaching The Hunter's boots with a buttoned shirt underneath tied together with many straps. A pointed cap rests on The Hunter's head, their mouth covered by a mask
*Decorative Old Hunter Set: Another variant of the old hunters' outfit with above average all around defenses though notably weak against electricity and arcane sources. A buttoned up tight dark gray coat with a light grey shirt underneath. The right leg is notably covered up with braces due to superstition, obscuring the black trousers. A top hat rests on The Hunter's head, their mouth covered by a mask
*Butcher Set: Younger Madaras Twin's titular outfit boasting exceptionally high protection against poison while also still having great defense against physical and bolt attacks. A bloody apron hung in the front side while loose black garbs covered the The Hunter's body. A cone-shaped hood covered their head with eye holes and a mouth hole present
*Yamamura Set: Yamamura the Wanderer's titular outfit boasting exceptionally great protection against fire while also having decent protections against everything else. A unique outfit based on traditional Japanese attire with a black cap with a brim resting on The Hunter's head
*Maria Hunter Set: Lady Maria's titular outfit boasting extremely high protection against blood damage while still having decent resistances to everything else. A black coat over an intricate white shirt with a frill pinned onto the neck section. Brown trousers and tricorn hat were also a part of the outfit
*Brador's Set: Brador, the Church Assassin's titular outfit with extremely high protection against blunt damage while also offering very high beasthood. A buttoned dark gray long-sleeved shirt with a white shirt underneath. Similarly colored trousers were also present, all while a cleric beast's skin is draped over The Hunter's figure
*Harrowed Set: Simon, Seeker of Secrets' titular outfit boasting exceptionally high protection against physical, bolt, and arcane damage. Just a number of tattered discolored robes with a blindfold and hood on the head and a bag on the back
*Gehrman Hunter Set: Gehrman the First Hunter's titular outfit with decent protection against all sources. A sleek black coat and trousers while a dark brown scarf was wrapped around The Hunter's neck. A brimmed cap with similar colors rested on their head
==Gallery==
File:The_Hunter_(Bloodborne).png|Clean textless viewing of The Hunter in the cover of Bloodborne
File:The Hunter Concept Art.png|Concept art of The Hunter
File:The Hunter Promotional 1.png|The Hunter featured in promotional material
File:The Hunter Promotional 2.png|The Hunter featured in other promotional material
File:The Hunter Promotional 3.png|The Hunter featured in another promotional material
File:The Hunter in Central Yharnam.png|The Hunter viewing the landscape of Central Yharnam
File:The Hunter and Beasts.png|The Hunter facing off a number of Scourge Beasts
File:The Hunter and Messengers.png|The Hunter interacting with a group of messengers
File:The Hunter and the Cleric Beast.png|The Hunter facing off the Cleric Beast
File:Great One Hunter 1.png|The Doll holding The Hunter, now a Great One
File:Great One Hunter 2.png|Illustration of The Hunter as a Great One in concept art
==Trivia==
*The Hunter's clothing in the promotional material is most likely a reference to the French film "Brotherhood of the Wolf." Tricorn, mouth cover, duster and all.
*The ending "Childhood's Beginning" and its cutscene sequence are a homage to the plot of the science fiction novel "Childhood's End".
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