Discriminatory Hearing

Cost: 15 points
Discriminatory Hearing is a physical exotic Advantage that grants the superhuman ability to distinguish between sounds. This might used as a rudimentary form of sonar--something direly important to stealthy action-themed protagonists.
* Discriminatory Smell
* Discriminatory Taste
==Special Enhancements==
*Profiling (+50%) [23 points]
*Usable only in Water (-30%) [9 points] -- this ability works as aquatic sonar.
==Alternatives==
*Acute Senses are more cost effective, but can be "confused" with ambient noise. Think of "sound" as a piano being played--acute hearing lets you hear the piano further away, but discriminatory hearing can help you pick up more subtle notes hidden within a melody. Both are highly useful for spies and scouts.
*Equivalent traits for vision and touch are Hyperspectral Vision and Sensitive Touch
*Sonar (from Powers) and Enhanced Senses 
==References==
*Basic Set, p.45
*GURPS Powers, p.47
==See Also==
* Discriminatory Senses
Category:Special Modifiers
Category:Advantages
Category:Exotic Traits
Category:Physical Traits