Stampede Breakfast 3: Brunch Time!

Stampede Breakfast 3: Brunch Time! is an umbrella platform fighting game developed by Crash Co. and released for the Nintendo Switch. The game was first teased during Crash Co.'s May 30th, 2018 Direct. It is the third game in the Stampede Breakfast series, and as such features a diverse roster of characters, ranging from well-known icons to weird, obscure characters. As stated by Crash Co.'s director, the game is stated to be "much more technical than your average Smash clone".
==Gameplay==
The core gameplay is the same basic idea in previous Stampede Breakfast titles and, in turn, the Super Smash Bros. series. Players need to rack up damage with attacks so that they can easily launch opponents off-stage to KO them. Almost all characters have the same button inputs for their special attacks.
Compared with the said titles however, Stampede Breakfast 3 is more technical by comparison, courtesy of several different techniques available to players. Inspired by Cloud's Limit Break in the Super Smash Bros. series, every player has a meter called the Omega Meter. This will fill as the player takes and delivers damage. Once filled, they will be able to launch a powerful attack called an Omega Blitz. However, as the Omega Meter fills, players are able to use it to make one of their special attacks stronger, called an Omega Attack. Though this makes them better by comparison, it will in turn deplete some of the player's Omega Meter. Players can also use the Omega Meter to enter a state called Omega Fury; in this state, the player's stats will be increased for a short time. As it is used, the Omega Meter will deplete. Players can exit out of the state at any time, though if the Omega Meter runs out while in Omega Fury, the player will explode and suffer heavy damage.
Another ability all fighters have is a unique "Trait" move. The usage and applications of Traits differ across all characters. For example, King K. Rool's Trait will have him jump in the air and make it rain cannonballs on opponents when he lands. Meanwhile, Absinthe's Trait will have her summon one of the other four members of the Babylon Rouge Squad, who will attack opponents differently depending on which one is summoned.
===Fighter Workshop===
The Fighter Workshop is based off of the customization features in Super Smash Bros. for Nintendo 3DS / Wii U. Here, players are able to alter properties of characters and their moves, allowing for new and different playstyles. Players are also able to create their own pallet swaps in this mode. All of these can be saved as loadouts to use in battle.
==Characters==
The game features a wide variety of characters to play as, each with their own strengths, weaknesses, and playstyles. Some of these characters also have special abilities, weapons, and even appearances exclusive to the game's story mode, which are carried over to normal play.
Echo Fighters, a concept introduced in Super Smash Bros. Ultimate, are used in this game, and can either be separate from their original fighters or stacked with them. Echoes are labeled with an Epsilon symbol (ε) next to their name, and are listed after their original counterparts.
Absinthe 	Absinthe 	Absinthe 	Absinthe 	Absinthe 	Absinthe
Neutral SpecialSpray Paint 	Side SpecialVenom Drencher 	 	 	Combo 1Venomizer 	Combo 2Hero's Bane
Up SpecialAcrimony Drifter 	Down SpecialPaint Portal 	 	 	Combo 3Malfunction 	Combo 4Shiny Sin Drink
Omega BlitzBabylon Rouge Concert 	Omega BlitzBabylon Rouge Concert 	 	 	TraitRouge Summon 	TraitRouge Summon
Origin: Adrenaline Rush
<tabber>
Biography=Absinthe is a demon lady and the leader of a gang called the Babylon Rouge Squad. She is quite assertive, and has aggressive tendencies to boot. She and the rest of her gang compete with Zolo and his gang to wreck the most havoc in the city of Las Vegas during the annual Havoc Hell tournament. Because of her actions, she is a wanted criminal, though has never successfully been arrested, thanks to her quick wit and street smarts.
Absinthe is a middleweight character with a good mix of weak attacks that can combo into each other and heavy attacks that can KO opponents easily. Absinthe is also quite agile, granting good mobility. She does, however, lack range in most of her attacks and recovery, while having good distance, is easily gimped. Because of a lack of a way to deal with projectiles, she can also suffer against projectile-heavy characters.	Origin: Adrenaline Rush
<tabber>
Biography=Absinthe is a demon lady and the leader of a gang called the Babylon Rouge Squad. She is quite assertive, and has aggressive tendencies to boot. She and the rest of her gang compete with Zolo and his gang to wreck the most havoc in the city of Las Vegas during the annual Havoc Hell tournament. Because of her actions, she is a wanted criminal, though has never successfully been arrested, thanks to her quick wit and street smarts.
Absinthe is a middleweight character with a good mix of weak attacks that can combo into each other and heavy attacks that can KO opponents easily. Absinthe is also quite agile, granting good mobility. She does, however, lack range in most of her attacks and recovery, while having good distance, is easily gimped. Because of a lack of a way to deal with projectiles, she can also suffer against projectile-heavy characters.	Origin: Adrenaline Rush
<tabber>
Biography=Absinthe is a demon lady and the leader of a gang called the Babylon Rouge Squad. She is quite assertive, and has aggressive tendencies to boot. She and the rest of her gang compete with Zolo and his gang to wreck the most havoc in the city of Las Vegas during the annual Havoc Hell tournament. Because of her actions, she is a wanted criminal, though has never successfully been arrested, thanks to her quick wit and street smarts.
Absinthe is a middleweight character with a good mix of weak attacks that can combo into each other and heavy attacks that can KO opponents easily. Absinthe is also quite agile, granting good mobility. She does, however, lack range in most of her attacks and recovery, while having good distance, is easily gimped. Because of a lack of a way to deal with projectiles, she can also suffer against projectile-heavy characters.	Origin: Adrenaline Rush
<tabber>
Biography=Absinthe is a demon lady and the leader of a gang called the Babylon Rouge Squad. She is quite assertive, and has aggressive tendencies to boot. She and the rest of her gang compete with Zolo and his gang to wreck the most havoc in the city of Las Vegas during the annual Havoc Hell tournament. Because of her actions, she is a wanted criminal, though has never successfully been arrested, thanks to her quick wit and street smarts.
Absinthe is a middleweight character with a good mix of weak attacks that can combo into each other and heavy attacks that can KO opponents easily. Absinthe is also quite agile, granting good mobility. She does, however, lack range in most of her attacks and recovery, while having good distance, is easily gimped. Because of a lack of a way to deal with projectiles, she can also suffer against projectile-heavy characters.	Origin: Adrenaline Rush
<tabber>
Biography=Absinthe is a demon lady and the leader of a gang called the Babylon Rouge Squad. She is quite assertive, and has aggressive tendencies to boot. She and the rest of her gang compete with Zolo and his gang to wreck the most havoc in the city of Las Vegas during the annual Havoc Hell tournament. Because of her actions, she is a wanted criminal, though has never successfully been arrested, thanks to her quick wit and street smarts.
Absinthe is a middleweight character with a good mix of weak attacks that can combo into each other and heavy attacks that can KO opponents easily. Absinthe is also quite agile, granting good mobility. She does, however, lack range in most of her attacks and recovery, while having good distance, is easily gimped. Because of a lack of a way to deal with projectiles, she can also suffer against projectile-heavy characters.	Origin: Adrenaline Rush
<tabber>
Biography=Absinthe is a demon lady and the leader of a gang called the Babylon Rouge Squad. She is quite assertive, and has aggressive tendencies to boot. She and the rest of her gang compete with Zolo and his gang to wreck the most havoc in the city of Las Vegas during the annual Havoc Hell tournament. Because of her actions, she is a wanted criminal, though has never successfully been arrested, thanks to her quick wit and street smarts.
Absinthe is a middleweight character with a good mix of weak attacks that can combo into each other and heavy attacks that can KO opponents easily. Absinthe is also quite agile, granting good mobility. She does, however, lack range in most of her attacks and recovery, while having good distance, is easily gimped. Because of a lack of a way to deal with projectiles, she can also suffer against projectile-heavy characters.
Agent 8 	Agent 8 	Agent 8 	Agent 8 	Agent 8 	Agent 8
Neutral SpecialSplat Dualies 	Side SpecialFlingza Roller 	 	 	Combo 1Splat Bomb 	Combo 2Tenta Brella
Up SpecialSuper Jump 	Down SpecialExplosher 	 	 	Combo 3N-ZAP '83 	Combo 4E-liter 4K
Omega BlitzSting Ray 	Omega BlitzSting Ray 	 	 	TraitBaller 	TraitBaller
Origin: Splatoon 2
<tabber>
Biography=Agent 8 (also called Number 10,008) is a mysterious Octoling. She used to be a solider in the Octarian Army, though lost her memory after an encounter with Agent 3 and Cap'n Cuttlefish. The three ended up in Deepsea Metro, and Agent 8 must complete various missions in order to escape to Inkopolis.
Agent 8's playstyle is based on that of the Inkling's in Super Smash Bros. Ultimate; she uses a variety of weapons that can splatter ink on the opponents and stage. When opponents are covered in ink, they will take more damage from attacks. However, Agent 8 can run out of ink as indicated by a meter next to her icon; when this happens, she must enter her octopus form above a puddle of ink, allowing her to refill the meter.	Origin: Splatoon 2
<tabber>
Biography=Agent 8 (also called Number 10,008) is a mysterious Octoling. She used to be a solider in the Octarian Army, though lost her memory after an encounter with Agent 3 and Cap'n Cuttlefish. The three ended up in Deepsea Metro, and Agent 8 must complete various missions in order to escape to Inkopolis.
Agent 8's playstyle is based on that of the Inkling's in Super Smash Bros. Ultimate; she uses a variety of weapons that can splatter ink on the opponents and stage. When opponents are covered in ink, they will take more damage from attacks. However, Agent 8 can run out of ink as indicated by a meter next to her icon; when this happens, she must enter her octopus form above a puddle of ink, allowing her to refill the meter.	Origin: Splatoon 2
<tabber>
Biography=Agent 8 (also called Number 10,008) is a mysterious Octoling. She used to be a solider in the Octarian Army, though lost her memory after an encounter with Agent 3 and Cap'n Cuttlefish. The three ended up in Deepsea Metro, and Agent 8 must complete various missions in order to escape to Inkopolis.
Agent 8's playstyle is based on that of the Inkling's in Super Smash Bros. Ultimate; she uses a variety of weapons that can splatter ink on the opponents and stage. When opponents are covered in ink, they will take more damage from attacks. However, Agent 8 can run out of ink as indicated by a meter next to her icon; when this happens, she must enter her octopus form above a puddle of ink, allowing her to refill the meter.	Origin: Splatoon 2
<tabber>
Biography=Agent 8 (also called Number 10,008) is a mysterious Octoling. She used to be a solider in the Octarian Army, though lost her memory after an encounter with Agent 3 and Cap'n Cuttlefish. The three ended up in Deepsea Metro, and Agent 8 must complete various missions in order to escape to Inkopolis.
Agent 8's playstyle is based on that of the Inkling's in Super Smash Bros. Ultimate; she uses a variety of weapons that can splatter ink on the opponents and stage. When opponents are covered in ink, they will take more damage from attacks. However, Agent 8 can run out of ink as indicated by a meter next to her icon; when this happens, she must enter her octopus form above a puddle of ink, allowing her to refill the meter.	Origin: Splatoon 2
<tabber>
Biography=Agent 8 (also called Number 10,008) is a mysterious Octoling. She used to be a solider in the Octarian Army, though lost her memory after an encounter with Agent 3 and Cap'n Cuttlefish. The three ended up in Deepsea Metro, and Agent 8 must complete various missions in order to escape to Inkopolis.
Agent 8's playstyle is based on that of the Inkling's in Super Smash Bros. Ultimate; she uses a variety of weapons that can splatter ink on the opponents and stage. When opponents are covered in ink, they will take more damage from attacks. However, Agent 8 can run out of ink as indicated by a meter next to her icon; when this happens, she must enter her octopus form above a puddle of ink, allowing her to refill the meter.	Origin: Splatoon 2
<tabber>
Biography=Agent 8 (also called Number 10,008) is a mysterious Octoling. She used to be a solider in the Octarian Army, though lost her memory after an encounter with Agent 3 and Cap'n Cuttlefish. The three ended up in Deepsea Metro, and Agent 8 must complete various missions in order to escape to Inkopolis.
Agent 8's playstyle is based on that of the Inkling's in Super Smash Bros. Ultimate; she uses a variety of weapons that can splatter ink on the opponents and stage. When opponents are covered in ink, they will take more damage from attacks. However, Agent 8 can run out of ink as indicated by a meter next to her icon; when this happens, she must enter her octopus form above a puddle of ink, allowing her to refill the meter.
Big Bird 	Big Bird 	Big Bird 	Big Bird 	Big Bird 	Big Bird
Neutral SpecialEgg 	Side SpecialFeather Storm 	 	 	Combo 1Alphabet 	Combo 2Nest
Up SpecialLittle Birds 	Down SpecialJuggling 	 	 	Combo 3Peck Peck 	Combo 4Uproot
Omega BlitzSesame Street Fun 	Omega BlitzSesame Street Fun 	 	 	TraitAddition / Subtraction 	TraitAddition / Subtraction
Origin: Sesame Street
<tabber>
Biography=Big Bird is a massive, 8'2'' yellow bird that lives on Sesame Street with his friends. Ever since his debut on television, he has become one of the biggest icons in children's television. Despite his large size, he is said to only be six years old. He has a wide range of talents, though he is extremely prone to misunderstandings.
Fitting for his size, Big Bird is a heavyweight fighter and is extremely difficult to knock away. Most of his attacks consist of wing slaps, pecks, and kicks, though there are other moves that utilize his body weight. Being a bird, he has high jump height, especially for his weight class, which can make for a good recovery. His attacks are a little on the short side in terms of damage and knockback however.	Origin: Sesame Street
<tabber>
Biography=Big Bird is a massive, 8'2'' yellow bird that lives on Sesame Street with his friends. Ever since his debut on television, he has become one of the biggest icons in children's television. Despite his large size, he is said to only be six years old. He has a wide range of talents, though he is extremely prone to misunderstandings.
Fitting for his size, Big Bird is a heavyweight fighter and is extremely difficult to knock away. Most of his attacks consist of wing slaps, pecks, and kicks, though there are other moves that utilize his body weight. Being a bird, he has high jump height, especially for his weight class, which can make for a good recovery. His attacks are a little on the short side in terms of damage and knockback however.	Origin: Sesame Street
<tabber>
Biography=Big Bird is a massive, 8'2'' yellow bird that lives on Sesame Street with his friends. Ever since his debut on television, he has become one of the biggest icons in children's television. Despite his large size, he is said to only be six years old. He has a wide range of talents, though he is extremely prone to misunderstandings.
Fitting for his size, Big Bird is a heavyweight fighter and is extremely difficult to knock away. Most of his attacks consist of wing slaps, pecks, and kicks, though there are other moves that utilize his body weight. Being a bird, he has high jump height, especially for his weight class, which can make for a good recovery. His attacks are a little on the short side in terms of damage and knockback however.	Origin: Sesame Street
<tabber>
Biography=Big Bird is a massive, 8'2'' yellow bird that lives on Sesame Street with his friends. Ever since his debut on television, he has become one of the biggest icons in children's television. Despite his large size, he is said to only be six years old. He has a wide range of talents, though he is extremely prone to misunderstandings.
Fitting for his size, Big Bird is a heavyweight fighter and is extremely difficult to knock away. Most of his attacks consist of wing slaps, pecks, and kicks, though there are other moves that utilize his body weight. Being a bird, he has high jump height, especially for his weight class, which can make for a good recovery. His attacks are a little on the short side in terms of damage and knockback however.	Origin: Sesame Street
<tabber>
Biography=Big Bird is a massive, 8'2'' yellow bird that lives on Sesame Street with his friends. Ever since his debut on television, he has become one of the biggest icons in children's television. Despite his large size, he is said to only be six years old. He has a wide range of talents, though he is extremely prone to misunderstandings.
Fitting for his size, Big Bird is a heavyweight fighter and is extremely difficult to knock away. Most of his attacks consist of wing slaps, pecks, and kicks, though there are other moves that utilize his body weight. Being a bird, he has high jump height, especially for his weight class, which can make for a good recovery. His attacks are a little on the short side in terms of damage and knockback however.	Origin: Sesame Street
<tabber>
Biography=Big Bird is a massive, 8'2'' yellow bird that lives on Sesame Street with his friends. Ever since his debut on television, he has become one of the biggest icons in children's television. Despite his large size, he is said to only be six years old. He has a wide range of talents, though he is extremely prone to misunderstandings.
Fitting for his size, Big Bird is a heavyweight fighter and is extremely difficult to knock away. Most of his attacks consist of wing slaps, pecks, and kicks, though there are other moves that utilize his body weight. Being a bird, he has high jump height, especially for his weight class, which can make for a good recovery. His attacks are a little on the short side in terms of damage and knockback however.
Blossom 	Blossom 	Blossom 	Blossom 	Blossom 	Blossom
Neutral SpecialIce Breath 	Side SpecialSpinning Yo-Yo 	 	 	Combo 1Pink Bolt 	Combo 2Blossom Blast
Up SpecialPowerpuff Rush 	Down SpecialYo-Yo Twirl 	 	 	Combo 3Powerpuff Flurry 	Combo 4Powerpuff Smash
Omega BlitzSuperpuff Punch 	Omega BlitzSuperpuff Punch 	 	 	TraitSuperfreeze 	TraitSuperfreeze
Origin: The Powerpuff Girls
<tabber>
Biography=Blossom is the leader of the Powerpuff Girls, a trio of children superheroes who use their powers to protect Townsville from monsters and villains. They were created from an accidental experiment combining Chemical X with "sugar, spice, and everything nice". Of the three girls, Blossom is the smartest and boasts good leadership skills, though can sometimes have self-confidence issues.
Blossom is one of the game's quickest characters, being able to outrun most opponents. This is also helped by her good air speed and high jump height, as well as the ability to float in midair. Her attacks are weak and have low knockback, though they do make for good combo moves, allowing her to quickly rack up damage. Blossom lacks a powerful KO attack though, so it can be difficult for her to fight against heavier characters.	Origin: The Powerpuff Girls
<tabber>
Biography=Blossom is the leader of the Powerpuff Girls, a trio of children superheroes who use their powers to protect Townsville from monsters and villains. They were created from an accidental experiment combining Chemical X with "sugar, spice, and everything nice". Of the three girls, Blossom is the smartest and boasts good leadership skills, though can sometimes have self-confidence issues.
Blossom is one of the game's quickest characters, being able to outrun most opponents. This is also helped by her good air speed and high jump height, as well as the ability to float in midair. Her attacks are weak and have low knockback, though they do make for good combo moves, allowing her to quickly rack up damage. Blossom lacks a powerful KO attack though, so it can be difficult for her to fight against heavier characters.	Origin: The Powerpuff Girls
<tabber>
Biography=Blossom is the leader of the Powerpuff Girls, a trio of children superheroes who use their powers to protect Townsville from monsters and villains. They were created from an accidental experiment combining Chemical X with "sugar, spice, and everything nice". Of the three girls, Blossom is the smartest and boasts good leadership skills, though can sometimes have self-confidence issues.
Blossom is one of the game's quickest characters, being able to outrun most opponents. This is also helped by her good air speed and high jump height, as well as the ability to float in midair. Her attacks are weak and have low knockback, though they do make for good combo moves, allowing her to quickly rack up damage. Blossom lacks a powerful KO attack though, so it can be difficult for her to fight against heavier characters.	Origin: The Powerpuff Girls
<tabber>
Biography=Blossom is the leader of the Powerpuff Girls, a trio of children superheroes who use their powers to protect Townsville from monsters and villains. They were created from an accidental experiment combining Chemical X with "sugar, spice, and everything nice". Of the three girls, Blossom is the smartest and boasts good leadership skills, though can sometimes have self-confidence issues.
Blossom is one of the game's quickest characters, being able to outrun most opponents. This is also helped by her good air speed and high jump height, as well as the ability to float in midair. Her attacks are weak and have low knockback, though they do make for good combo moves, allowing her to quickly rack up damage. Blossom lacks a powerful KO attack though, so it can be difficult for her to fight against heavier characters.	Origin: The Powerpuff Girls
<tabber>
Biography=Blossom is the leader of the Powerpuff Girls, a trio of children superheroes who use their powers to protect Townsville from monsters and villains. They were created from an accidental experiment combining Chemical X with "sugar, spice, and everything nice". Of the three girls, Blossom is the smartest and boasts good leadership skills, though can sometimes have self-confidence issues.
Blossom is one of the game's quickest characters, being able to outrun most opponents. This is also helped by her good air speed and high jump height, as well as the ability to float in midair. Her attacks are weak and have low knockback, though they do make for good combo moves, allowing her to quickly rack up damage. Blossom lacks a powerful KO attack though, so it can be difficult for her to fight against heavier characters.	Origin: The Powerpuff Girls
<tabber>
Biography=Blossom is the leader of the Powerpuff Girls, a trio of children superheroes who use their powers to protect Townsville from monsters and villains. They were created from an accidental experiment combining Chemical X with "sugar, spice, and everything nice". Of the three girls, Blossom is the smartest and boasts good leadership skills, though can sometimes have self-confidence issues.
Blossom is one of the game's quickest characters, being able to outrun most opponents. This is also helped by her good air speed and high jump height, as well as the ability to float in midair. Her attacks are weak and have low knockback, though they do make for good combo moves, allowing her to quickly rack up damage. Blossom lacks a powerful KO attack though, so it can be difficult for her to fight against heavier characters.
Brickε 	Brickε 	Brickε 	Brickε 	Brickε 	Brickε
Neutral SpecialFire Breath 	Side SpecialSpinning Yo-Yo 	 	 	Combo 1Red Bolt 	Combo 2Brick Blast
Up SpecialRowdyruff Rush 	Down SpecialYo-Yo Twirl 	 	 	Combo 3Rowdyruff Flurry 	Combo 4Rowdyruff Smash
Omega BlitzSuperruff Punch 	Omega BlitzSuperruff Punch 	 	 	TraitSuperflame 	TraitSuperflame
Origin: The Powerpuff Girls
Brick is a member of the Rowdyruff Boys, a trio of children created by HIM to match the Powerpuff Girls in strength and abilities. Just like how Blossom is the leader of the Powerpuff Girls, Brick is the leader of the Rowdyruff Boys. Together, they cause mischief and mayhem around Townsville, sometimes to try and destroy the girls, though they always end up defeated in the end.
Brick is Blossom's Echo Fighter. Because of this, he shares many of her attacks and attributes. In general, he sacrifices some of her mobility and combo potential to be a stronger fighter with heavy-hitting attacks. This is further compounded with all of Blossom's ice-based moves being replaced with fire-based ones; these deal more damage but cannot freeze opponents. Overall, this makes him better at KOing opponents though he has less maneuverability and combo prowess.	Origin: The Powerpuff Girls
Brick is a member of the Rowdyruff Boys, a trio of children created by HIM to match the Powerpuff Girls in strength and abilities. Just like how Blossom is the leader of the Powerpuff Girls, Brick is the leader of the Rowdyruff Boys. Together, they cause mischief and mayhem around Townsville, sometimes to try and destroy the girls, though they always end up defeated in the end.
Brick is Blossom's Echo Fighter. Because of this, he shares many of her attacks and attributes. In general, he sacrifices some of her mobility and combo potential to be a stronger fighter with heavy-hitting attacks. This is further compounded with all of Blossom's ice-based moves being replaced with fire-based ones; these deal more damage but cannot freeze opponents. Overall, this makes him better at KOing opponents though he has less maneuverability and combo prowess.	Origin: The Powerpuff Girls
Brick is a member of the Rowdyruff Boys, a trio of children created by HIM to match the Powerpuff Girls in strength and abilities. Just like how Blossom is the leader of the Powerpuff Girls, Brick is the leader of the Rowdyruff Boys. Together, they cause mischief and mayhem around Townsville, sometimes to try and destroy the girls, though they always end up defeated in the end.
Brick is Blossom's Echo Fighter. Because of this, he shares many of her attacks and attributes. In general, he sacrifices some of her mobility and combo potential to be a stronger fighter with heavy-hitting attacks. This is further compounded with all of Blossom's ice-based moves being replaced with fire-based ones; these deal more damage but cannot freeze opponents. Overall, this makes him better at KOing opponents though he has less maneuverability and combo prowess.	Origin: The Powerpuff Girls
Brick is a member of the Rowdyruff Boys, a trio of children created by HIM to match the Powerpuff Girls in strength and abilities. Just like how Blossom is the leader of the Powerpuff Girls, Brick is the leader of the Rowdyruff Boys. Together, they cause mischief and mayhem around Townsville, sometimes to try and destroy the girls, though they always end up defeated in the end.
Brick is Blossom's Echo Fighter. Because of this, he shares many of her attacks and attributes. In general, he sacrifices some of her mobility and combo potential to be a stronger fighter with heavy-hitting attacks. This is further compounded with all of Blossom's ice-based moves being replaced with fire-based ones; these deal more damage but cannot freeze opponents. Overall, this makes him better at KOing opponents though he has less maneuverability and combo prowess.	Origin: The Powerpuff Girls
Brick is a member of the Rowdyruff Boys, a trio of children created by HIM to match the Powerpuff Girls in strength and abilities. Just like how Blossom is the leader of the Powerpuff Girls, Brick is the leader of the Rowdyruff Boys. Together, they cause mischief and mayhem around Townsville, sometimes to try and destroy the girls, though they always end up defeated in the end.
Brick is Blossom's Echo Fighter. Because of this, he shares many of her attacks and attributes. In general, he sacrifices some of her mobility and combo potential to be a stronger fighter with heavy-hitting attacks. This is further compounded with all of Blossom's ice-based moves being replaced with fire-based ones; these deal more damage but cannot freeze opponents. Overall, this makes him better at KOing opponents though he has less maneuverability and combo prowess.	Origin: The Powerpuff Girls
Brick is a member of the Rowdyruff Boys, a trio of children created by HIM to match the Powerpuff Girls in strength and abilities. Just like how Blossom is the leader of the Powerpuff Girls, Brick is the leader of the Rowdyruff Boys. Together, they cause mischief and mayhem around Townsville, sometimes to try and destroy the girls, though they always end up defeated in the end.
Brick is Blossom's Echo Fighter. Because of this, he shares many of her attacks and attributes. In general, he sacrifices some of her mobility and combo potential to be a stronger fighter with heavy-hitting attacks. This is further compounded with all of Blossom's ice-based moves being replaced with fire-based ones; these deal more damage but cannot freeze opponents. Overall, this makes him better at KOing opponents though he has less maneuverability and combo prowess.
Bowser Jr. 	Bowser Jr. 	Bowser Jr. 	Bowser Jr. 	Bowser Jr. 	Bowser Jr.
Neutral SpecialBlowtorch 	Side SpecialHammer Throw 	 	 	Combo 1Bull's-eye Bill 	Combo 2Grinder
Up SpecialKoopa Meteor 	Down SpecialPaintbrush 	 	 	Combo 3Armed and Dangerous 	Combo 4Oil Spill
Omega BlitzKoopa Troop 	Omega BlitzKoopa Troop 	 	 	TraitCockpit Shield 	TraitCockpit Shield
Origin: Super Mario Sunshine
<tabber>
Biography=Bowser Jr. is the son of Bowser and heir to the Koopa throne. He is one of Mario's biggest enemies, and he always tries to defeat him in order to impress Bowser. Since Bowser Jr. isn't as big nor as strong as his father, he relies on various tools and gadgets to get the upper hand in battle, the most notable of which being his Magic Paintbrush and his Jr. Clown Car, both of which he utilizes in the game's story mode.
Bowser Jr.'s playstyle is overall transferred from the Super Smash Bros. series into Stampede Breakfast 3. He pilots the Jr. Clown Car, and will use various gadgets and gizmos to attack opponents. This gives him the distinction of having every single one of his attacks disjointed, allowing him to attack from a safe distance. This also allows him to survive longer, as attacks that hit the Jr. Clown Car will deal less damage and knockback than normal.	Origin: Super Mario Sunshine
<tabber>
Biography=Bowser Jr. is the son of Bowser and heir to the Koopa throne. He is one of Mario's biggest enemies, and he always tries to defeat him in order to impress Bowser. Since Bowser Jr. isn't as big nor as strong as his father, he relies on various tools and gadgets to get the upper hand in battle, the most notable of which being his Magic Paintbrush and his Jr. Clown Car, both of which he utilizes in the game's story mode.
Bowser Jr.'s playstyle is overall transferred from the Super Smash Bros. series into Stampede Breakfast 3. He pilots the Jr. Clown Car, and will use various gadgets and gizmos to attack opponents. This gives him the distinction of having every single one of his attacks disjointed, allowing him to attack from a safe distance. This also allows him to survive longer, as attacks that hit the Jr. Clown Car will deal less damage and knockback than normal.	Origin: Super Mario Sunshine
<tabber>
Biography=Bowser Jr. is the son of Bowser and heir to the Koopa throne. He is one of Mario's biggest enemies, and he always tries to defeat him in order to impress Bowser. Since Bowser Jr. isn't as big nor as strong as his father, he relies on various tools and gadgets to get the upper hand in battle, the most notable of which being his Magic Paintbrush and his Jr. Clown Car, both of which he utilizes in the game's story mode.
Bowser Jr.'s playstyle is overall transferred from the Super Smash Bros. series into Stampede Breakfast 3. He pilots the Jr. Clown Car, and will use various gadgets and gizmos to attack opponents. This gives him the distinction of having every single one of his attacks disjointed, allowing him to attack from a safe distance. This also allows him to survive longer, as attacks that hit the Jr. Clown Car will deal less damage and knockback than normal.	Origin: Super Mario Sunshine
<tabber>
Biography=Bowser Jr. is the son of Bowser and heir to the Koopa throne. He is one of Mario's biggest enemies, and he always tries to defeat him in order to impress Bowser. Since Bowser Jr. isn't as big nor as strong as his father, he relies on various tools and gadgets to get the upper hand in battle, the most notable of which being his Magic Paintbrush and his Jr. Clown Car, both of which he utilizes in the game's story mode.
Bowser Jr.'s playstyle is overall transferred from the Super Smash Bros. series into Stampede Breakfast 3. He pilots the Jr. Clown Car, and will use various gadgets and gizmos to attack opponents. This gives him the distinction of having every single one of his attacks disjointed, allowing him to attack from a safe distance. This also allows him to survive longer, as attacks that hit the Jr. Clown Car will deal less damage and knockback than normal.	Origin: Super Mario Sunshine
<tabber>
Biography=Bowser Jr. is the son of Bowser and heir to the Koopa throne. He is one of Mario's biggest enemies, and he always tries to defeat him in order to impress Bowser. Since Bowser Jr. isn't as big nor as strong as his father, he relies on various tools and gadgets to get the upper hand in battle, the most notable of which being his Magic Paintbrush and his Jr. Clown Car, both of which he utilizes in the game's story mode.
Bowser Jr.'s playstyle is overall transferred from the Super Smash Bros. series into Stampede Breakfast 3. He pilots the Jr. Clown Car, and will use various gadgets and gizmos to attack opponents. This gives him the distinction of having every single one of his attacks disjointed, allowing him to attack from a safe distance. This also allows him to survive longer, as attacks that hit the Jr. Clown Car will deal less damage and knockback than normal.	Origin: Super Mario Sunshine
<tabber>
Biography=Bowser Jr. is the son of Bowser and heir to the Koopa throne. He is one of Mario's biggest enemies, and he always tries to defeat him in order to impress Bowser. Since Bowser Jr. isn't as big nor as strong as his father, he relies on various tools and gadgets to get the upper hand in battle, the most notable of which being his Magic Paintbrush and his Jr. Clown Car, both of which he utilizes in the game's story mode.
Bowser Jr.'s playstyle is overall transferred from the Super Smash Bros. series into Stampede Breakfast 3. He pilots the Jr. Clown Car, and will use various gadgets and gizmos to attack opponents. This gives him the distinction of having every single one of his attacks disjointed, allowing him to attack from a safe distance. This also allows him to survive longer, as attacks that hit the Jr. Clown Car will deal less damage and knockback than normal.
Diamond Tiara 	Diamond Tiara 	Diamond Tiara 	Diamond Tiara 	Diamond Tiara 	Diamond Tiara
Neutral SpecialClown Cannon 	Side SpecialClown Kart Dash 	 	 	Combo 1Magic Wand 	Combo 2Thundercloud
Up SpecialAbandon Ship! 	Down SpecialMechaPoni 	 	 	Combo 3In and Out 	Combo 4TKO
Omega BlitzMaximum Overdrive 	Omega BlitzMaximum Overdrive 	 	 	TraitCockpit Shield 	TraitCockpit Shield
Origin: My Little Pony: Friendship is Magic
<tabber>
Biography=Diamond Tiara is a young, rich filly living in Ponyville. She attends Ponyville School and serves as the school bully alongside her best friend Silver Spoon. Throughout the series though, a softer side of her is shown, and she makes amends with those she bullied. In this game however, she serves as a minor villain, working alongside the other villains in the story mode. She is grouped with Silver Spoon and Bowser Jr., and as such is given a replica of the Jr. Clown Car.
Diamond Tiara plays similar to Bowser Jr., acting as a semi-clone in all but special and combo attacks. These specials play much closer to Bowser Jr.'s appearance in the Super Smash Bros. series, and as such she can be seen as a way to retain his original moveset. Like Bowser Jr., she pilots a replica of the Jr. Clown Car designed in her image, which allows her defense against opponents attacks. Unlike Bowser Jr. however, not all of her attacks are disjointed.	Origin: My Little Pony: Friendship is Magic
<tabber>
Biography=Diamond Tiara is a young, rich filly living in Ponyville. She attends Ponyville School and serves as the school bully alongside her best friend Silver Spoon. Throughout the series though, a softer side of her is shown, and she makes amends with those she bullied. In this game however, she serves as a minor villain, working alongside the other villains in the story mode. She is grouped with Silver Spoon and Bowser Jr., and as such is given a replica of the Jr. Clown Car.
Diamond Tiara plays similar to Bowser Jr., acting as a semi-clone in all but special and combo attacks. These specials play much closer to Bowser Jr.'s appearance in the Super Smash Bros. series, and as such she can be seen as a way to retain his original moveset. Like Bowser Jr., she pilots a replica of the Jr. Clown Car designed in her image, which allows her defense against opponents attacks. Unlike Bowser Jr. however, not all of her attacks are disjointed.	Origin: My Little Pony: Friendship is Magic
<tabber>
Biography=Diamond Tiara is a young, rich filly living in Ponyville. She attends Ponyville School and serves as the school bully alongside her best friend Silver Spoon. Throughout the series though, a softer side of her is shown, and she makes amends with those she bullied. In this game however, she serves as a minor villain, working alongside the other villains in the story mode. She is grouped with Silver Spoon and Bowser Jr., and as such is given a replica of the Jr. Clown Car.
Diamond Tiara plays similar to Bowser Jr., acting as a semi-clone in all but special and combo attacks. These specials play much closer to Bowser Jr.'s appearance in the Super Smash Bros. series, and as such she can be seen as a way to retain his original moveset. Like Bowser Jr., she pilots a replica of the Jr. Clown Car designed in her image, which allows her defense against opponents attacks. Unlike Bowser Jr. however, not all of her attacks are disjointed.	Origin: My Little Pony: Friendship is Magic
<tabber>
Biography=Diamond Tiara is a young, rich filly living in Ponyville. She attends Ponyville School and serves as the school bully alongside her best friend Silver Spoon. Throughout the series though, a softer side of her is shown, and she makes amends with those she bullied. In this game however, she serves as a minor villain, working alongside the other villains in the story mode. She is grouped with Silver Spoon and Bowser Jr., and as such is given a replica of the Jr. Clown Car.
Diamond Tiara plays similar to Bowser Jr., acting as a semi-clone in all but special and combo attacks. These specials play much closer to Bowser Jr.'s appearance in the Super Smash Bros. series, and as such she can be seen as a way to retain his original moveset. Like Bowser Jr., she pilots a replica of the Jr. Clown Car designed in her image, which allows her defense against opponents attacks. Unlike Bowser Jr. however, not all of her attacks are disjointed.	Origin: My Little Pony: Friendship is Magic
<tabber>
Biography=Diamond Tiara is a young, rich filly living in Ponyville. She attends Ponyville School and serves as the school bully alongside her best friend Silver Spoon. Throughout the series though, a softer side of her is shown, and she makes amends with those she bullied. In this game however, she serves as a minor villain, working alongside the other villains in the story mode. She is grouped with Silver Spoon and Bowser Jr., and as such is given a replica of the Jr. Clown Car.
Diamond Tiara plays similar to Bowser Jr., acting as a semi-clone in all but special and combo attacks. These specials play much closer to Bowser Jr.'s appearance in the Super Smash Bros. series, and as such she can be seen as a way to retain his original moveset. Like Bowser Jr., she pilots a replica of the Jr. Clown Car designed in her image, which allows her defense against opponents attacks. Unlike Bowser Jr. however, not all of her attacks are disjointed.	Origin: My Little Pony: Friendship is Magic
<tabber>
Biography=Diamond Tiara is a young, rich filly living in Ponyville. She attends Ponyville School and serves as the school bully alongside her best friend Silver Spoon. Throughout the series though, a softer side of her is shown, and she makes amends with those she bullied. In this game however, she serves as a minor villain, working alongside the other villains in the story mode. She is grouped with Silver Spoon and Bowser Jr., and as such is given a replica of the Jr. Clown Car.
Diamond Tiara plays similar to Bowser Jr., acting as a semi-clone in all but special and combo attacks. These specials play much closer to Bowser Jr.'s appearance in the Super Smash Bros. series, and as such she can be seen as a way to retain his original moveset. Like Bowser Jr., she pilots a replica of the Jr. Clown Car designed in her image, which allows her defense against opponents attacks. Unlike Bowser Jr. however, not all of her attacks are disjointed.
Silver Spoonε 	Silver Spoonε 	Silver Spoonε 	Silver Spoonε 	Silver Spoonε 	Silver Spoonε
Neutral SpecialClown Cannon 	Side SpecialClown Kart Dash 	 	 	Combo 1Magic Wand 	Combo 2Lightningcloud
Up SpecialAbandon Ship! 	Down SpecialMechaPoni 	 	 	Combo 3In and Out 	Combo 4KO
Omega BlitzMaximum Overdrive 	Omega BlitzMaximum Overdrive 	 	 	TraitCockpit Shield 	TraitCockpit Shield
Origin: My Little Pony: Friendship is Magic
Silver Spoon is Diamond Tiara's best friend and sidekick. Like her, Silver is a rich filly living in Ponyville, and often torments other fillies around the school. However, she has shown signs of wanting to befriend those she wronged. In this game, she is assigned with Bowser Jr. and Diamond Tiara while associated with the villains of the story mode, and as such has a Jr. Clown Car of her own designed after her.
As Silver Spoon is an Echo Fighter of Diamond Tiara, she has an identical playstyle and moveset to her, and in turn is also similar to Bowser Jr. Like them, she pilots a Jr. Clown Car for the whole battle, and damages opponents with weapons from it. Unlike either of them however, the Jr. Clown Car provides no defenses against damage and knockback, and instead Silver herself takes more damage and knockback from attacks if she is hit by them. As such, her Cockpit Shield Trait will instead remove these disadvantages rather than increase defense throughout the whole frame. To compensate, she has better offensive capabilities, courtesy of her attacks being more ranged than Bowser Jr. or Diamond's. Her Cockpit Shield is also more durable.	Origin: My Little Pony: Friendship is Magic
Silver Spoon is Diamond Tiara's best friend and sidekick. Like her, Silver is a rich filly living in Ponyville, and often torments other fillies around the school. However, she has shown signs of wanting to befriend those she wronged. In this game, she is assigned with Bowser Jr. and Diamond Tiara while associated with the villains of the story mode, and as such has a Jr. Clown Car of her own designed after her.
As Silver Spoon is an Echo Fighter of Diamond Tiara, she has an identical playstyle and moveset to her, and in turn is also similar to Bowser Jr. Like them, she pilots a Jr. Clown Car for the whole battle, and damages opponents with weapons from it. Unlike either of them however, the Jr. Clown Car provides no defenses against damage and knockback, and instead Silver herself takes more damage and knockback from attacks if she is hit by them. As such, her Cockpit Shield Trait will instead remove these disadvantages rather than increase defense throughout the whole frame. To compensate, she has better offensive capabilities, courtesy of her attacks being more ranged than Bowser Jr. or Diamond's. Her Cockpit Shield is also more durable.	Origin: My Little Pony: Friendship is Magic
Silver Spoon is Diamond Tiara's best friend and sidekick. Like her, Silver is a rich filly living in Ponyville, and often torments other fillies around the school. However, she has shown signs of wanting to befriend those she wronged. In this game, she is assigned with Bowser Jr. and Diamond Tiara while associated with the villains of the story mode, and as such has a Jr. Clown Car of her own designed after her.
As Silver Spoon is an Echo Fighter of Diamond Tiara, she has an identical playstyle and moveset to her, and in turn is also similar to Bowser Jr. Like them, she pilots a Jr. Clown Car for the whole battle, and damages opponents with weapons from it. Unlike either of them however, the Jr. Clown Car provides no defenses against damage and knockback, and instead Silver herself takes more damage and knockback from attacks if she is hit by them. As such, her Cockpit Shield Trait will instead remove these disadvantages rather than increase defense throughout the whole frame. To compensate, she has better offensive capabilities, courtesy of her attacks being more ranged than Bowser Jr. or Diamond's. Her Cockpit Shield is also more durable.	Origin: My Little Pony: Friendship is Magic
Silver Spoon is Diamond Tiara's best friend and sidekick. Like her, Silver is a rich filly living in Ponyville, and often torments other fillies around the school. However, she has shown signs of wanting to befriend those she wronged. In this game, she is assigned with Bowser Jr. and Diamond Tiara while associated with the villains of the story mode, and as such has a Jr. Clown Car of her own designed after her.
As Silver Spoon is an Echo Fighter of Diamond Tiara, she has an identical playstyle and moveset to her, and in turn is also similar to Bowser Jr. Like them, she pilots a Jr. Clown Car for the whole battle, and damages opponents with weapons from it. Unlike either of them however, the Jr. Clown Car provides no defenses against damage and knockback, and instead Silver herself takes more damage and knockback from attacks if she is hit by them. As such, her Cockpit Shield Trait will instead remove these disadvantages rather than increase defense throughout the whole frame. To compensate, she has better offensive capabilities, courtesy of her attacks being more ranged than Bowser Jr. or Diamond's. Her Cockpit Shield is also more durable.	Origin: My Little Pony: Friendship is Magic
Silver Spoon is Diamond Tiara's best friend and sidekick. Like her, Silver is a rich filly living in Ponyville, and often torments other fillies around the school. However, she has shown signs of wanting to befriend those she wronged. In this game, she is assigned with Bowser Jr. and Diamond Tiara while associated with the villains of the story mode, and as such has a Jr. Clown Car of her own designed after her.
As Silver Spoon is an Echo Fighter of Diamond Tiara, she has an identical playstyle and moveset to her, and in turn is also similar to Bowser Jr. Like them, she pilots a Jr. Clown Car for the whole battle, and damages opponents with weapons from it. Unlike either of them however, the Jr. Clown Car provides no defenses against damage and knockback, and instead Silver herself takes more damage and knockback from attacks if she is hit by them. As such, her Cockpit Shield Trait will instead remove these disadvantages rather than increase defense throughout the whole frame. To compensate, she has better offensive capabilities, courtesy of her attacks being more ranged than Bowser Jr. or Diamond's. Her Cockpit Shield is also more durable.	Origin: My Little Pony: Friendship is Magic
Silver Spoon is Diamond Tiara's best friend and sidekick. Like her, Silver is a rich filly living in Ponyville, and often torments other fillies around the school. However, she has shown signs of wanting to befriend those she wronged. In this game, she is assigned with Bowser Jr. and Diamond Tiara while associated with the villains of the story mode, and as such has a Jr. Clown Car of her own designed after her.
As Silver Spoon is an Echo Fighter of Diamond Tiara, she has an identical playstyle and moveset to her, and in turn is also similar to Bowser Jr. Like them, she pilots a Jr. Clown Car for the whole battle, and damages opponents with weapons from it. Unlike either of them however, the Jr. Clown Car provides no defenses against damage and knockback, and instead Silver herself takes more damage and knockback from attacks if she is hit by them. As such, her Cockpit Shield Trait will instead remove these disadvantages rather than increase defense throughout the whole frame. To compensate, she has better offensive capabilities, courtesy of her attacks being more ranged than Bowser Jr. or Diamond's. Her Cockpit Shield is also more durable.
Franklin 	Franklin 	Franklin 	Franklin 	Franklin 	Franklin
Neutral SpecialSneeze 	Side SpecialBicycle 	 	 	Combo 1Shell Counter 	Combo 2Paper Airplane
Up SpecialBalloons 	Down SpecialToy Car 	 	 	Combo 3Slingshot 	Combo 4Home Run
Omega BlitzSchool Beatdown 	Omega BlitzSchool Beatdown 	 	 	TraitSword Play 	TraitSword Play
Origin: Franklin
<tabber>
Biography=Franklin is a school-age turtle. He's an average kid who plays games with his friends, does homework, takes care of his pet, can count in twos, can tie his shoes, almost everything a human elementary school student can do, with the only difference being he is a turtle. Despite this fact, he is not prey to his best friend Bear, who is obviously a bear, and his family of turtles do not lay eggs, but rather birth them like other mammals.
In battle, Franklin utilizes a toy weapon, allowing him to attack opponents from afar. He has several different toy swords he can switch to thanks to his Trait, which change his normal attacks and allow for different playstyles, as well as allowing him to adapt to different opponents' fighting styles and counter them. In terms of stats, Franklin is a middleweight character with slow speed, fitting for a turtle, but also has a unique defensive property where attacks that hit the back of his shell will deal less damage and knockback.	Origin: Franklin
<tabber>
Biography=Franklin is a school-age turtle. He's an average kid who plays games with his friends, does homework, takes care of his pet, can count in twos, can tie his shoes, almost everything a human elementary school student can do, with the only difference being he is a turtle. Despite this fact, he is not prey to his best friend Bear, who is obviously a bear, and his family of turtles do not lay eggs, but rather birth them like other mammals.
In battle, Franklin utilizes a toy weapon, allowing him to attack opponents from afar. He has several different toy swords he can switch to thanks to his Trait, which change his normal attacks and allow for different playstyles, as well as allowing him to adapt to different opponents' fighting styles and counter them. In terms of stats, Franklin is a middleweight character with slow speed, fitting for a turtle, but also has a unique defensive property where attacks that hit the back of his shell will deal less damage and knockback.	Origin: Franklin
<tabber>
Biography=Franklin is a school-age turtle. He's an average kid who plays games with his friends, does homework, takes care of his pet, can count in twos, can tie his shoes, almost everything a human elementary school student can do, with the only difference being he is a turtle. Despite this fact, he is not prey to his best friend Bear, who is obviously a bear, and his family of turtles do not lay eggs, but rather birth them like other mammals.
In battle, Franklin utilizes a toy weapon, allowing him to attack opponents from afar. He has several different toy swords he can switch to thanks to his Trait, which change his normal attacks and allow for different playstyles, as well as allowing him to adapt to different opponents' fighting styles and counter them. In terms of stats, Franklin is a middleweight character with slow speed, fitting for a turtle, but also has a unique defensive property where attacks that hit the back of his shell will deal less damage and knockback.	Origin: Franklin
<tabber>
Biography=Franklin is a school-age turtle. He's an average kid who plays games with his friends, does homework, takes care of his pet, can count in twos, can tie his shoes, almost everything a human elementary school student can do, with the only difference being he is a turtle. Despite this fact, he is not prey to his best friend Bear, who is obviously a bear, and his family of turtles do not lay eggs, but rather birth them like other mammals.
In battle, Franklin utilizes a toy weapon, allowing him to attack opponents from afar. He has several different toy swords he can switch to thanks to his Trait, which change his normal attacks and allow for different playstyles, as well as allowing him to adapt to different opponents' fighting styles and counter them. In terms of stats, Franklin is a middleweight character with slow speed, fitting for a turtle, but also has a unique defensive property where attacks that hit the back of his shell will deal less damage and knockback.	Origin: Franklin
<tabber>
Biography=Franklin is a school-age turtle. He's an average kid who plays games with his friends, does homework, takes care of his pet, can count in twos, can tie his shoes, almost everything a human elementary school student can do, with the only difference being he is a turtle. Despite this fact, he is not prey to his best friend Bear, who is obviously a bear, and his family of turtles do not lay eggs, but rather birth them like other mammals.
In battle, Franklin utilizes a toy weapon, allowing him to attack opponents from afar. He has several different toy swords he can switch to thanks to his Trait, which change his normal attacks and allow for different playstyles, as well as allowing him to adapt to different opponents' fighting styles and counter them. In terms of stats, Franklin is a middleweight character with slow speed, fitting for a turtle, but also has a unique defensive property where attacks that hit the back of his shell will deal less damage and knockback.	Origin: Franklin
<tabber>
Biography=Franklin is a school-age turtle. He's an average kid who plays games with his friends, does homework, takes care of his pet, can count in twos, can tie his shoes, almost everything a human elementary school student can do, with the only difference being he is a turtle. Despite this fact, he is not prey to his best friend Bear, who is obviously a bear, and his family of turtles do not lay eggs, but rather birth them like other mammals.
In battle, Franklin utilizes a toy weapon, allowing him to attack opponents from afar. He has several different toy swords he can switch to thanks to his Trait, which change his normal attacks and allow for different playstyles, as well as allowing him to adapt to different opponents' fighting styles and counter them. In terms of stats, Franklin is a middleweight character with slow speed, fitting for a turtle, but also has a unique defensive property where attacks that hit the back of his shell will deal less damage and knockback.
Jeff & Hal 	Jeff & Hal 	Jeff & Hal 	Jeff & Hal 	Jeff & Hal 	Jeff & Hal
Neutral SpecialWeapon Use 	Side SpecialGrenade 	 	 	Combo 1Inaudible Thwomp 	Combo 2Steve
Up SpecialWings 	Down SpecialCannon 	 	 	Combo 3Paul Hammerbro 	Combo 4Karate Duo #1
Omega BlitzClownface Copter 	Omega BlitzClownface Copter 	 	 	TraitWeapon Switch 	TraitWeapon Switch
Origin: Bowser's Kingdom
<tabber>
Biography=Jeff & Hal are a duo of characters, consisting of a Goomba and a Koopa Troopa respectively, who are the main protagonists of the online sprite animation series Bowser's Kingdom by PT House. They are common minions working under Bowser, and the show revolves around their everyday lives and misadventures on the job. Both are relatively pessimistic and sometimes get into fights, but they do stick together when the going gets tough.
The player mainly controls Hal while Jeff resides on top of his back. Together, they are a lightweight fighter that can be knocked away easily. Their attack power is also relatively low, and have a difficult time KOing opponents. However, they do have an excellent recovery thanks to their high jump height and fast air speed. The latter in particular allows them to quickly move around the stage to bait reactions and punish accordingly. Despite their lack of KO power, they have access to several projectiles and long-ranged attacks to deal damage from afar.	Origin: Bowser's Kingdom
<tabber>
Biography=Jeff & Hal are a duo of characters, consisting of a Goomba and a Koopa Troopa respectively, who are the main protagonists of the online sprite animation series Bowser's Kingdom by PT House. They are common minions working under Bowser, and the show revolves around their everyday lives and misadventures on the job. Both are relatively pessimistic and sometimes get into fights, but they do stick together when the going gets tough.
The player mainly controls Hal while Jeff resides on top of his back. Together, they are a lightweight fighter that can be knocked away easily. Their attack power is also relatively low, and have a difficult time KOing opponents. However, they do have an excellent recovery thanks to their high jump height and fast air speed. The latter in particular allows them to quickly move around the stage to bait reactions and punish accordingly. Despite their lack of KO power, they have access to several projectiles and long-ranged attacks to deal damage from afar.	Origin: Bowser's Kingdom
<tabber>
Biography=Jeff & Hal are a duo of characters, consisting of a Goomba and a Koopa Troopa respectively, who are the main protagonists of the online sprite animation series Bowser's Kingdom by PT House. They are common minions working under Bowser, and the show revolves around their everyday lives and misadventures on the job. Both are relatively pessimistic and sometimes get into fights, but they do stick together when the going gets tough.
The player mainly controls Hal while Jeff resides on top of his back. Together, they are a lightweight fighter that can be knocked away easily. Their attack power is also relatively low, and have a difficult time KOing opponents. However, they do have an excellent recovery thanks to their high jump height and fast air speed. The latter in particular allows them to quickly move around the stage to bait reactions and punish accordingly. Despite their lack of KO power, they have access to several projectiles and long-ranged attacks to deal damage from afar.	Origin: Bowser's Kingdom
<tabber>
Biography=Jeff & Hal are a duo of characters, consisting of a Goomba and a Koopa Troopa respectively, who are the main protagonists of the online sprite animation series Bowser's Kingdom by PT House. They are common minions working under Bowser, and the show revolves around their everyday lives and misadventures on the job. Both are relatively pessimistic and sometimes get into fights, but they do stick together when the going gets tough.
The player mainly controls Hal while Jeff resides on top of his back. Together, they are a lightweight fighter that can be knocked away easily. Their attack power is also relatively low, and have a difficult time KOing opponents. However, they do have an excellent recovery thanks to their high jump height and fast air speed. The latter in particular allows them to quickly move around the stage to bait reactions and punish accordingly. Despite their lack of KO power, they have access to several projectiles and long-ranged attacks to deal damage from afar.	Origin: Bowser's Kingdom
<tabber>
Biography=Jeff & Hal are a duo of characters, consisting of a Goomba and a Koopa Troopa respectively, who are the main protagonists of the online sprite animation series Bowser's Kingdom by PT House. They are common minions working under Bowser, and the show revolves around their everyday lives and misadventures on the job. Both are relatively pessimistic and sometimes get into fights, but they do stick together when the going gets tough.
The player mainly controls Hal while Jeff resides on top of his back. Together, they are a lightweight fighter that can be knocked away easily. Their attack power is also relatively low, and have a difficult time KOing opponents. However, they do have an excellent recovery thanks to their high jump height and fast air speed. The latter in particular allows them to quickly move around the stage to bait reactions and punish accordingly. Despite their lack of KO power, they have access to several projectiles and long-ranged attacks to deal damage from afar.	Origin: Bowser's Kingdom
<tabber>
Biography=Jeff & Hal are a duo of characters, consisting of a Goomba and a Koopa Troopa respectively, who are the main protagonists of the online sprite animation series Bowser's Kingdom by PT House. They are common minions working under Bowser, and the show revolves around their everyday lives and misadventures on the job. Both are relatively pessimistic and sometimes get into fights, but they do stick together when the going gets tough.
The player mainly controls Hal while Jeff resides on top of his back. Together, they are a lightweight fighter that can be knocked away easily. Their attack power is also relatively low, and have a difficult time KOing opponents. However, they do have an excellent recovery thanks to their high jump height and fast air speed. The latter in particular allows them to quickly move around the stage to bait reactions and punish accordingly. Despite their lack of KO power, they have access to several projectiles and long-ranged attacks to deal damage from afar.
Kaiden 	Kaiden 	Kaiden 	Kaiden 	Kaiden 	Kaiden
Neutral SpecialPower Strike 	Side SpecialFlying Assault 	 	 	Combo 1Reversal Slash 	Combo 2Counter
Up SpecialSword Scabbard 	Down SpecialFerocious Charge 	 	 	Combo 3Whirlwind 	Combo 4Sword Beams
Omega BlitzChampions 	Omega BlitzChampions 	 	 	TraitRallying Cry 	TraitRallying Cry
Origin: Champions of Ascerth
<tabber>
Biography=Kaiden is the main protagonist of Ghostrealm Studios' Champions of Ascerth series, as well as a major character within the Ghostverse. A lone survivor of the Krexxon attack on Farhorn Village, he manage to stop their invasion on the world. During this time, he would meet a young sourceress named Elina, who had visions of this invasion. They two eventually developed romantic interest in each other, and got married.
Kaiden is a fast middleweight with quick, weak attacks that can combo opponents easily. His two swords allow him to space against opponents as well, granting him disjointed range. While he only has a few powerful KO attacks, he can easily overwhelm opponents courtesy of his fast frame data. Lastly, while his recovery is weak, it is rather flexible.	Origin: Champions of Ascerth
<tabber>
Biography=Kaiden is the main protagonist of Ghostrealm Studios' Champions of Ascerth series, as well as a major character within the Ghostverse. A lone survivor of the Krexxon attack on Farhorn Village, he manage to stop their invasion on the world. During this time, he would meet a young sourceress named Elina, who had visions of this invasion. They two eventually developed romantic interest in each other, and got married.
Kaiden is a fast middleweight with quick, weak attacks that can combo opponents easily. His two swords allow him to space against opponents as well, granting him disjointed range. While he only has a few powerful KO attacks, he can easily overwhelm opponents courtesy of his fast frame data. Lastly, while his recovery is weak, it is rather flexible.	Origin: Champions of Ascerth
<tabber>
Biography=Kaiden is the main protagonist of Ghostrealm Studios' Champions of Ascerth series, as well as a major character within the Ghostverse. A lone survivor of the Krexxon attack on Farhorn Village, he manage to stop their invasion on the world. During this time, he would meet a young sourceress named Elina, who had visions of this invasion. They two eventually developed romantic interest in each other, and got married.
Kaiden is a fast middleweight with quick, weak attacks that can combo opponents easily. His two swords allow him to space against opponents as well, granting him disjointed range. While he only has a few powerful KO attacks, he can easily overwhelm opponents courtesy of his fast frame data. Lastly, while his recovery is weak, it is rather flexible.	Origin: Champions of Ascerth
<tabber>
Biography=Kaiden is the main protagonist of Ghostrealm Studios' Champions of Ascerth series, as well as a major character within the Ghostverse. A lone survivor of the Krexxon attack on Farhorn Village, he manage to stop their invasion on the world. During this time, he would meet a young sourceress named Elina, who had visions of this invasion. They two eventually developed romantic interest in each other, and got married.
Kaiden is a fast middleweight with quick, weak attacks that can combo opponents easily. His two swords allow him to space against opponents as well, granting him disjointed range. While he only has a few powerful KO attacks, he can easily overwhelm opponents courtesy of his fast frame data. Lastly, while his recovery is weak, it is rather flexible.	Origin: Champions of Ascerth
<tabber>
Biography=Kaiden is the main protagonist of Ghostrealm Studios' Champions of Ascerth series, as well as a major character within the Ghostverse. A lone survivor of the Krexxon attack on Farhorn Village, he manage to stop their invasion on the world. During this time, he would meet a young sourceress named Elina, who had visions of this invasion. They two eventually developed romantic interest in each other, and got married.
Kaiden is a fast middleweight with quick, weak attacks that can combo opponents easily. His two swords allow him to space against opponents as well, granting him disjointed range. While he only has a few powerful KO attacks, he can easily overwhelm opponents courtesy of his fast frame data. Lastly, while his recovery is weak, it is rather flexible.	Origin: Champions of Ascerth
<tabber>
Biography=Kaiden is the main protagonist of Ghostrealm Studios' Champions of Ascerth series, as well as a major character within the Ghostverse. A lone survivor of the Krexxon attack on Farhorn Village, he manage to stop their invasion on the world. During this time, he would meet a young sourceress named Elina, who had visions of this invasion. They two eventually developed romantic interest in each other, and got married.
Kaiden is a fast middleweight with quick, weak attacks that can combo opponents easily. His two swords allow him to space against opponents as well, granting him disjointed range. While he only has a few powerful KO attacks, he can easily overwhelm opponents courtesy of his fast frame data. Lastly, while his recovery is weak, it is rather flexible.
King K. Rool 	King K. Rool 	King K. Rool 	King K. Rool 	King K. Rool 	King K. Rool
Neutral SpecialKannon 	Side SpecialKrown Toss 	 	 	Combo 1Krusher 	Combo 2Klaptrap
Up SpecialKopter Pack 	Down SpecialKounter 	 	 	Combo 3Upperkut 	Combo 4Kroc Slam
Omega BlitzBlast-o-Matic 	Omega BlitzBlast-o-Matic 	 	 	TraitKannonball Rain 	TraitKannonball Rain
Origin: Donkey Kong Country
<tabber>
Biography=King K. Rool is the king of the Kremling Krew and the eternal rival of Donkey Kong. For unknown reasons, he has tried to steal Donkey Kong's Banana Hoard, though he always gets defeated in the end. However, sometimes he takes it a step further and kidnaps Kongs and even tries to blow up Donkey Kong Island. He has, notably, gone under many aliases, with some notable ones being Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool.
King K. Rool, being a heavyweight, has hard-hitting attacks and a somewhat linear recovery. However, he excels in zoning against his opponents, having several projectiles and stage control options at his disposal. As many of these moves lack the KO power other heavyweights have, K. Rool encourages a defensive playstyle.	Origin: Donkey Kong Country
<tabber>
Biography=King K. Rool is the king of the Kremling Krew and the eternal rival of Donkey Kong. For unknown reasons, he has tried to steal Donkey Kong's Banana Hoard, though he always gets defeated in the end. However, sometimes he takes it a step further and kidnaps Kongs and even tries to blow up Donkey Kong Island. He has, notably, gone under many aliases, with some notable ones being Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool.
King K. Rool, being a heavyweight, has hard-hitting attacks and a somewhat linear recovery. However, he excels in zoning against his opponents, having several projectiles and stage control options at his disposal. As many of these moves lack the KO power other heavyweights have, K. Rool encourages a defensive playstyle.	Origin: Donkey Kong Country
<tabber>
Biography=King K. Rool is the king of the Kremling Krew and the eternal rival of Donkey Kong. For unknown reasons, he has tried to steal Donkey Kong's Banana Hoard, though he always gets defeated in the end. However, sometimes he takes it a step further and kidnaps Kongs and even tries to blow up Donkey Kong Island. He has, notably, gone under many aliases, with some notable ones being Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool.
King K. Rool, being a heavyweight, has hard-hitting attacks and a somewhat linear recovery. However, he excels in zoning against his opponents, having several projectiles and stage control options at his disposal. As many of these moves lack the KO power other heavyweights have, K. Rool encourages a defensive playstyle.	Origin: Donkey Kong Country
<tabber>
Biography=King K. Rool is the king of the Kremling Krew and the eternal rival of Donkey Kong. For unknown reasons, he has tried to steal Donkey Kong's Banana Hoard, though he always gets defeated in the end. However, sometimes he takes it a step further and kidnaps Kongs and even tries to blow up Donkey Kong Island. He has, notably, gone under many aliases, with some notable ones being Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool.
King K. Rool, being a heavyweight, has hard-hitting attacks and a somewhat linear recovery. However, he excels in zoning against his opponents, having several projectiles and stage control options at his disposal. As many of these moves lack the KO power other heavyweights have, K. Rool encourages a defensive playstyle.	Origin: Donkey Kong Country
<tabber>
Biography=King K. Rool is the king of the Kremling Krew and the eternal rival of Donkey Kong. For unknown reasons, he has tried to steal Donkey Kong's Banana Hoard, though he always gets defeated in the end. However, sometimes he takes it a step further and kidnaps Kongs and even tries to blow up Donkey Kong Island. He has, notably, gone under many aliases, with some notable ones being Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool.
King K. Rool, being a heavyweight, has hard-hitting attacks and a somewhat linear recovery. However, he excels in zoning against his opponents, having several projectiles and stage control options at his disposal. As many of these moves lack the KO power other heavyweights have, K. Rool encourages a defensive playstyle.	Origin: Donkey Kong Country
<tabber>
Biography=King K. Rool is the king of the Kremling Krew and the eternal rival of Donkey Kong. For unknown reasons, he has tried to steal Donkey Kong's Banana Hoard, though he always gets defeated in the end. However, sometimes he takes it a step further and kidnaps Kongs and even tries to blow up Donkey Kong Island. He has, notably, gone under many aliases, with some notable ones being Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool.
King K. Rool, being a heavyweight, has hard-hitting attacks and a somewhat linear recovery. However, he excels in zoning against his opponents, having several projectiles and stage control options at his disposal. As many of these moves lack the KO power other heavyweights have, K. Rool encourages a defensive playstyle.
Kool-Aid Man 	Kool-Aid Man 	Kool-Aid Man 	Kool-Aid Man 	Kool-Aid Man 	Kool-Aid Man
Neutral SpecialKool-Aid Splash 	Side SpecialKool-Aid Spill 	 	 	Combo 1Kool-Aid Powder 	Combo 2Kool-Aid Storm
Up SpecialKool-Aid Squirt 	Down SpecialRefill 	 	 	Combo 3Kool-Aid Stomp 	Combo 4Kool-Aid Rush
Omega BlitzKool-Aid Combo 	Omega BlitzKool-Aid Combo 	 	 	TraitKool-Aid Flavor 	TraitKool-Aid Flavor
<tabber>
Biography=The Kool-Aid Man is the mascot of Kool-Aid, a brand of flavored drink mix. He is a giant, fun-loving, anthropomorphic pitcher filled with cherry Kool-Aid and marked with a smiling face. He appears in many commercials advertising the brand, where he will pour Kool-Aid from his own supply into glasses of water for dehydrated kids. His catchphrase is "OH YEAH!"
The Kool-Aid Man, initially, is a typical heavyweight; his speed and jump height are low while he has high-damaging attacks and a competent grab game. However, as he uses his special and combo attacks, the Kool-Aid inside him will begin to deplete. As it goes away, Kool-Aid Man's attack power and weight decreases while his speed and jump height increase. However, when the Kool-Aid is empty, he cannot use his attacks and must use his down special to replenish it. It should be noted that the Omega Attack variants of his specials do not use up the Kool-Aid supply.	<tabber>
Biography=The Kool-Aid Man is the mascot of Kool-Aid, a brand of flavored drink mix. He is a giant, fun-loving, anthropomorphic pitcher filled with cherry Kool-Aid and marked with a smiling face. He appears in many commercials advertising the brand, where he will pour Kool-Aid from his own supply into glasses of water for dehydrated kids. His catchphrase is "OH YEAH!"
The Kool-Aid Man, initially, is a typical heavyweight; his speed and jump height are low while he has high-damaging attacks and a competent grab game. However, as he uses his special and combo attacks, the Kool-Aid inside him will begin to deplete. As it goes away, Kool-Aid Man's attack power and weight decreases while his speed and jump height increase. However, when the Kool-Aid is empty, he cannot use his attacks and must use his down special to replenish it. It should be noted that the Omega Attack variants of his specials do not use up the Kool-Aid supply.	<tabber>
Biography=The Kool-Aid Man is the mascot of Kool-Aid, a brand of flavored drink mix. He is a giant, fun-loving, anthropomorphic pitcher filled with cherry Kool-Aid and marked with a smiling face. He appears in many commercials advertising the brand, where he will pour Kool-Aid from his own supply into glasses of water for dehydrated kids. His catchphrase is "OH YEAH!"
The Kool-Aid Man, initially, is a typical heavyweight; his speed and jump height are low while he has high-damaging attacks and a competent grab game. However, as he uses his special and combo attacks, the Kool-Aid inside him will begin to deplete. As it goes away, Kool-Aid Man's attack power and weight decreases while his speed and jump height increase. However, when the Kool-Aid is empty, he cannot use his attacks and must use his down special to replenish it. It should be noted that the Omega Attack variants of his specials do not use up the Kool-Aid supply.	<tabber>
Biography=The Kool-Aid Man is the mascot of Kool-Aid, a brand of flavored drink mix. He is a giant, fun-loving, anthropomorphic pitcher filled with cherry Kool-Aid and marked with a smiling face. He appears in many commercials advertising the brand, where he will pour Kool-Aid from his own supply into glasses of water for dehydrated kids. His catchphrase is "OH YEAH!"
The Kool-Aid Man, initially, is a typical heavyweight; his speed and jump height are low while he has high-damaging attacks and a competent grab game. However, as he uses his special and combo attacks, the Kool-Aid inside him will begin to deplete. As it goes away, Kool-Aid Man's attack power and weight decreases while his speed and jump height increase. However, when the Kool-Aid is empty, he cannot use his attacks and must use his down special to replenish it. It should be noted that the Omega Attack variants of his specials do not use up the Kool-Aid supply.	<tabber>
Biography=The Kool-Aid Man is the mascot of Kool-Aid, a brand of flavored drink mix. He is a giant, fun-loving, anthropomorphic pitcher filled with cherry Kool-Aid and marked with a smiling face. He appears in many commercials advertising the brand, where he will pour Kool-Aid from his own supply into glasses of water for dehydrated kids. His catchphrase is "OH YEAH!"
The Kool-Aid Man, initially, is a typical heavyweight; his speed and jump height are low while he has high-damaging attacks and a competent grab game. However, as he uses his special and combo attacks, the Kool-Aid inside him will begin to deplete. As it goes away, Kool-Aid Man's attack power and weight decreases while his speed and jump height increase. However, when the Kool-Aid is empty, he cannot use his attacks and must use his down special to replenish it. It should be noted that the Omega Attack variants of his specials do not use up the Kool-Aid supply.	<tabber>
Biography=The Kool-Aid Man is the mascot of Kool-Aid, a brand of flavored drink mix. He is a giant, fun-loving, anthropomorphic pitcher filled with cherry Kool-Aid and marked with a smiling face. He appears in many commercials advertising the brand, where he will pour Kool-Aid from his own supply into glasses of water for dehydrated kids. His catchphrase is "OH YEAH!"
The Kool-Aid Man, initially, is a typical heavyweight; his speed and jump height are low while he has high-damaging attacks and a competent grab game. However, as he uses his special and combo attacks, the Kool-Aid inside him will begin to deplete. As it goes away, Kool-Aid Man's attack power and weight decreases while his speed and jump height increase. However, when the Kool-Aid is empty, he cannot use his attacks and must use his down special to replenish it. It should be noted that the Omega Attack variants of his specials do not use up the Kool-Aid supply.
Lurantis 	Lurantis 	Lurantis 	Lurantis 	Lurantis 	Lurantis
Neutral SpecialX-Scissor 	Side SpecialFury Cutter 	 	 	Combo 1Leaf Tornado 	Combo 2Razor Leaf
Up SpecialNight Slash 	Down SpecialBug Bite 	 	 	Combo 3Low Sweep 	Combo 4Toxic
Omega BlitzSolar Blade 	Omega BlitzSolar Blade 	 	 	TraitSynthesis / Solar Beam 	TraitSynthesis / Solar Beam
Origin: Pokmon Sun and Pokmon Moon
<tabber>
Biography=Lurantis is a Grass-type Bloom Sickle Pokmon introduced in Generation VII. It evolves from Fomantis. It both looks and smells like a flower, a trait that allows it to lure in prey and attack. It can also disguise itself as a Bug-type Pokmon to ward off potential predators. Its brilliant coloration and elegant movements give it the title of "the most glamorous Grass-type".
Similar to how Lurantis is modeled after a praying mantis, many of its attacks are based off of mantid movements, mainly utilizing its large scythe-like hands to slice through its foes. In terms of stats, it is a rather lightweight fighter that can be knocked back easily. However, its long-ranged and heavy-damaging attacks allow it to fend itself effectively.	Origin: Pokmon Sun and Pokmon Moon
<tabber>
Biography=Lurantis is a Grass-type Bloom Sickle Pokmon introduced in Generation VII. It evolves from Fomantis. It both looks and smells like a flower, a trait that allows it to lure in prey and attack. It can also disguise itself as a Bug-type Pokmon to ward off potential predators. Its brilliant coloration and elegant movements give it the title of "the most glamorous Grass-type".
Similar to how Lurantis is modeled after a praying mantis, many of its attacks are based off of mantid movements, mainly utilizing its large scythe-like hands to slice through its foes. In terms of stats, it is a rather lightweight fighter that can be knocked back easily. However, its long-ranged and heavy-damaging attacks allow it to fend itself effectively.	Origin: Pokmon Sun and Pokmon Moon
<tabber>
Biography=Lurantis is a Grass-type Bloom Sickle Pokmon introduced in Generation VII. It evolves from Fomantis. It both looks and smells like a flower, a trait that allows it to lure in prey and attack. It can also disguise itself as a Bug-type Pokmon to ward off potential predators. Its brilliant coloration and elegant movements give it the title of "the most glamorous Grass-type".
Similar to how Lurantis is modeled after a praying mantis, many of its attacks are based off of mantid movements, mainly utilizing its large scythe-like hands to slice through its foes. In terms of stats, it is a rather lightweight fighter that can be knocked back easily. However, its long-ranged and heavy-damaging attacks allow it to fend itself effectively.	Origin: Pokmon Sun and Pokmon Moon
<tabber>
Biography=Lurantis is a Grass-type Bloom Sickle Pokmon introduced in Generation VII. It evolves from Fomantis. It both looks and smells like a flower, a trait that allows it to lure in prey and attack. It can also disguise itself as a Bug-type Pokmon to ward off potential predators. Its brilliant coloration and elegant movements give it the title of "the most glamorous Grass-type".
Similar to how Lurantis is modeled after a praying mantis, many of its attacks are based off of mantid movements, mainly utilizing its large scythe-like hands to slice through its foes. In terms of stats, it is a rather lightweight fighter that can be knocked back easily. However, its long-ranged and heavy-damaging attacks allow it to fend itself effectively.	Origin: Pokmon Sun and Pokmon Moon
<tabber>
Biography=Lurantis is a Grass-type Bloom Sickle Pokmon introduced in Generation VII. It evolves from Fomantis. It both looks and smells like a flower, a trait that allows it to lure in prey and attack. It can also disguise itself as a Bug-type Pokmon to ward off potential predators. Its brilliant coloration and elegant movements give it the title of "the most glamorous Grass-type".
Similar to how Lurantis is modeled after a praying mantis, many of its attacks are based off of mantid movements, mainly utilizing its large scythe-like hands to slice through its foes. In terms of stats, it is a rather lightweight fighter that can be knocked back easily. However, its long-ranged and heavy-damaging attacks allow it to fend itself effectively.	Origin: Pokmon Sun and Pokmon Moon
<tabber>
Biography=Lurantis is a Grass-type Bloom Sickle Pokmon introduced in Generation VII. It evolves from Fomantis. It both looks and smells like a flower, a trait that allows it to lure in prey and attack. It can also disguise itself as a Bug-type Pokmon to ward off potential predators. Its brilliant coloration and elegant movements give it the title of "the most glamorous Grass-type".
Similar to how Lurantis is modeled after a praying mantis, many of its attacks are based off of mantid movements, mainly utilizing its large scythe-like hands to slice through its foes. In terms of stats, it is a rather lightweight fighter that can be knocked back easily. However, its long-ranged and heavy-damaging attacks allow it to fend itself effectively.
Meta Ridley 	Meta Ridley 	Meta Ridley 	Meta Ridley 	Meta Ridley 	Meta Ridley
Neutral SpecialFireballs 	Side SpecialSpace Terrorizer 	 	 	Combo 1Missile Launch 	Combo 2Kinetic Breath
Up SpecialRidley Rush 	Down SpecialJackhammer Tail 	 	 	Combo 3Tail Slash 	Combo 4Meson Bomb Launcher
Omega BlitzRidley Finisher 	Omega BlitzRidley Finisher 	 	 	TraitUltrathermal Flamesrike 	TraitUltrathermal Flamesrike
Origin: Metroid Prime
<tabber>
Biography=Meta Ridley is none other than Ridley, reborn and cybernetically enhanced through Space Pirate technology. After Ridley's defeat in the depths of Norfair, the Space Pirates stationed on Zebes presumably took his remains and resurrected him by conversion into a cyborg. In addition to the abilities he previously had, Meta Ridley is armed with several weapons, including a bomb dropper and a missile launcher.
Meta Ridley's playstyle is pretty similar to how Ridley plays in Super Smash Bros. Ultimate. He is a heavy character with a large frame, making him rather easy to combo. However, his large frame also grants him a lot of range in his attacks. His heavyweight status also allows him to dish out massive amounts of damage, allowing him to KO opponents easily. His wings also provide him multiple midair jumps, making for a good recovery.	Origin: Metroid Prime
<tabber>
Biography=Meta Ridley is none other than Ridley, reborn and cybernetically enhanced through Space Pirate technology. After Ridley's defeat in the depths of Norfair, the Space Pirates stationed on Zebes presumably took his remains and resurrected him by conversion into a cyborg. In addition to the abilities he previously had, Meta Ridley is armed with several weapons, including a bomb dropper and a missile launcher.
Meta Ridley's playstyle is pretty similar to how Ridley plays in Super Smash Bros. Ultimate. He is a heavy character with a large frame, making him rather easy to combo. However, his large frame also grants him a lot of range in his attacks. His heavyweight status also allows him to dish out massive amounts of damage, allowing him to KO opponents easily. His wings also provide him multiple midair jumps, making for a good recovery.	Origin: Metroid Prime
<tabber>
Biography=Meta Ridley is none other than Ridley, reborn and cybernetically enhanced through Space Pirate technology. After Ridley's defeat in the depths of Norfair, the Space Pirates stationed on Zebes presumably took his remains and resurrected him by conversion into a cyborg. In addition to the abilities he previously had, Meta Ridley is armed with several weapons, including a bomb dropper and a missile launcher.
Meta Ridley's playstyle is pretty similar to how Ridley plays in Super Smash Bros. Ultimate. He is a heavy character with a large frame, making him rather easy to combo. However, his large frame also grants him a lot of range in his attacks. His heavyweight status also allows him to dish out massive amounts of damage, allowing him to KO opponents easily. His wings also provide him multiple midair jumps, making for a good recovery.	Origin: Metroid Prime
<tabber>
Biography=Meta Ridley is none other than Ridley, reborn and cybernetically enhanced through Space Pirate technology. After Ridley's defeat in the depths of Norfair, the Space Pirates stationed on Zebes presumably took his remains and resurrected him by conversion into a cyborg. In addition to the abilities he previously had, Meta Ridley is armed with several weapons, including a bomb dropper and a missile launcher.
Meta Ridley's playstyle is pretty similar to how Ridley plays in Super Smash Bros. Ultimate. He is a heavy character with a large frame, making him rather easy to combo. However, his large frame also grants him a lot of range in his attacks. His heavyweight status also allows him to dish out massive amounts of damage, allowing him to KO opponents easily. His wings also provide him multiple midair jumps, making for a good recovery.	Origin: Metroid Prime
<tabber>
Biography=Meta Ridley is none other than Ridley, reborn and cybernetically enhanced through Space Pirate technology. After Ridley's defeat in the depths of Norfair, the Space Pirates stationed on Zebes presumably took his remains and resurrected him by conversion into a cyborg. In addition to the abilities he previously had, Meta Ridley is armed with several weapons, including a bomb dropper and a missile launcher.
Meta Ridley's playstyle is pretty similar to how Ridley plays in Super Smash Bros. Ultimate. He is a heavy character with a large frame, making him rather easy to combo. However, his large frame also grants him a lot of range in his attacks. His heavyweight status also allows him to dish out massive amounts of damage, allowing him to KO opponents easily. His wings also provide him multiple midair jumps, making for a good recovery.	Origin: Metroid Prime
<tabber>
Biography=Meta Ridley is none other than Ridley, reborn and cybernetically enhanced through Space Pirate technology. After Ridley's defeat in the depths of Norfair, the Space Pirates stationed on Zebes presumably took his remains and resurrected him by conversion into a cyborg. In addition to the abilities he previously had, Meta Ridley is armed with several weapons, including a bomb dropper and a missile launcher.
Meta Ridley's playstyle is pretty similar to how Ridley plays in Super Smash Bros. Ultimate. He is a heavy character with a large frame, making him rather easy to combo. However, his large frame also grants him a lot of range in his attacks. His heavyweight status also allows him to dish out massive amounts of damage, allowing him to KO opponents easily. His wings also provide him multiple midair jumps, making for a good recovery.
Plankton and Karen 	Plankton and Karen 	Plankton and Karen	Plankton and Karen	Plankton and Karen 	Plankton and Karen
Neutral SpecialChum Cannons 	Side SpecialArm Rotor 	 	 	Combo 1Computer Laser 	Combo 2Shrink Ray
Up SpecialBoost 	Down SpecialHypnotize 	 	 	Combo 3Chum Missile 	Combo 4Chum Bucket Smash
Omega BlitzKrusty Krab Krusher 	Omega BlitzKrusty Krab Krusher 	 	 	TraitSecret Formula 	TraitSecret Formula
Origin: SpongeBob SquarePants
<tabber>
Biography=Plankton and Karen are a duo of antagonists that appear in SpongeBob SquarePants. Plankton runs the Chum Bucket, the direct competitor to the Krusty Krab, and is constantly plotting schemes to steal the Krabby Patty secret formula to run Mr. Krabs out of business. While Karen, his computer wife, has helped him on some of his schemes, she usually ignores him and often accuses him for failing. Despite this, the two still love each other very much.
Plankton and Karen fight as a duo. While the player mainly controls Karen, Plankton is found on top of her head, using levers to control her. He does, however, use attacks of his own. In terms of stats, they are a heavyweight fighter that are easy to launch. However, Karen can move at quick speeds almost akin to those of middleweights, and because of their wide range of disjointed attacks and projectiles, they are very good on the offense. Through their Trait however, their stats are able to change based on an opponent's strengths and weaknesses. These changes are different depending on the character, and can change attributes such as speed, weight, jump height, attack power, and even range.	Origin: SpongeBob SquarePants
<tabber>
Biography=Plankton and Karen are a duo of antagonists that appear in SpongeBob SquarePants. Plankton runs the Chum Bucket, the direct competitor to the Krusty Krab, and is constantly plotting schemes to steal the Krabby Patty secret formula to run Mr. Krabs out of business. While Karen, his computer wife, has helped him on some of his schemes, she usually ignores him and often accuses him for failing. Despite this, the two still love each other very much.
Plankton and Karen fight as a duo. While the player mainly controls Karen, Plankton is found on top of her head, using levers to control her. He does, however, use attacks of his own. In terms of stats, they are a heavyweight fighter that are easy to launch. However, Karen can move at quick speeds almost akin to those of middleweights, and because of their wide range of disjointed attacks and projectiles, they are very good on the offense. Through their Trait however, their stats are able to change based on an opponent's strengths and weaknesses. These changes are different depending on the character, and can change attributes such as speed, weight, jump height, attack power, and even range.	Origin: SpongeBob SquarePants
<tabber>
Biography=Plankton and Karen are a duo of antagonists that appear in SpongeBob SquarePants. Plankton runs the Chum Bucket, the direct competitor to the Krusty Krab, and is constantly plotting schemes to steal the Krabby Patty secret formula to run Mr. Krabs out of business. While Karen, his computer wife, has helped him on some of his schemes, she usually ignores him and often accuses him for failing. Despite this, the two still love each other very much.
Plankton and Karen fight as a duo. While the player mainly controls Karen, Plankton is found on top of her head, using levers to control her. He does, however, use attacks of his own. In terms of stats, they are a heavyweight fighter that are easy to launch. However, Karen can move at quick speeds almost akin to those of middleweights, and because of their wide range of disjointed attacks and projectiles, they are very good on the offense. Through their Trait however, their stats are able to change based on an opponent's strengths and weaknesses. These changes are different depending on the character, and can change attributes such as speed, weight, jump height, attack power, and even range.	Origin: SpongeBob SquarePants
<tabber>
Biography=Plankton and Karen are a duo of antagonists that appear in SpongeBob SquarePants. Plankton runs the Chum Bucket, the direct competitor to the Krusty Krab, and is constantly plotting schemes to steal the Krabby Patty secret formula to run Mr. Krabs out of business. While Karen, his computer wife, has helped him on some of his schemes, she usually ignores him and often accuses him for failing. Despite this, the two still love each other very much.
Plankton and Karen fight as a duo. While the player mainly controls Karen, Plankton is found on top of her head, using levers to control her. He does, however, use attacks of his own. In terms of stats, they are a heavyweight fighter that are easy to launch. However, Karen can move at quick speeds almost akin to those of middleweights, and because of their wide range of disjointed attacks and projectiles, they are very good on the offense. Through their Trait however, their stats are able to change based on an opponent's strengths and weaknesses. These changes are different depending on the character, and can change attributes such as speed, weight, jump height, attack power, and even range.	Origin: SpongeBob SquarePants
<tabber>
Biography=Plankton and Karen are a duo of antagonists that appear in SpongeBob SquarePants. Plankton runs the Chum Bucket, the direct competitor to the Krusty Krab, and is constantly plotting schemes to steal the Krabby Patty secret formula to run Mr. Krabs out of business. While Karen, his computer wife, has helped him on some of his schemes, she usually ignores him and often accuses him for failing. Despite this, the two still love each other very much.
Plankton and Karen fight as a duo. While the player mainly controls Karen, Plankton is found on top of her head, using levers to control her. He does, however, use attacks of his own. In terms of stats, they are a heavyweight fighter that are easy to launch. However, Karen can move at quick speeds almost akin to those of middleweights, and because of their wide range of disjointed attacks and projectiles, they are very good on the offense. Through their Trait however, their stats are able to change based on an opponent's strengths and weaknesses. These changes are different depending on the character, and can change attributes such as speed, weight, jump height, attack power, and even range.	Origin: SpongeBob SquarePants
<tabber>
Biography=Plankton and Karen are a duo of antagonists that appear in SpongeBob SquarePants. Plankton runs the Chum Bucket, the direct competitor to the Krusty Krab, and is constantly plotting schemes to steal the Krabby Patty secret formula to run Mr. Krabs out of business. While Karen, his computer wife, has helped him on some of his schemes, she usually ignores him and often accuses him for failing. Despite this, the two still love each other very much.
Plankton and Karen fight as a duo. While the player mainly controls Karen, Plankton is found on top of her head, using levers to control her. He does, however, use attacks of his own. In terms of stats, they are a heavyweight fighter that are easy to launch. However, Karen can move at quick speeds almost akin to those of middleweights, and because of their wide range of disjointed attacks and projectiles, they are very good on the offense. Through their Trait however, their stats are able to change based on an opponent's strengths and weaknesses. These changes are different depending on the character, and can change attributes such as speed, weight, jump height, attack power, and even range.
Wario and Waluigi 	Wario and Waluigi 	Wario and Waluigi 	Wario and Waluigi 	Wario and Waluigi 	Wario and Waluigi
Neutral SpecialChomp / Ultra-Hand	Side SpecialBob-omb Throw / Bob-omb Set	 	 	Combo 1Dash Attack / Moonwalk 	Combo 2Earthshake Punch / Waluigi Stomp
Up SpecialCorkscrew / Whirluigi 	Down SpecialMoney Bag / Wall-Luigi 	 	 	Combo 3Garlic Breath / Rose Scent	Combo 4Glorious Garlic Bomber / Showtime
Omega BlitzBob-omb Barrage 	Omega BlitzBob-omb Barrage 	 	 	TraitSwitch 	TraitSwitch
Origin: Super Mario Land 2: 6 Golden Coins / Mario Tennis
<tabber>
Biography=Wario and Waluigi are a duo of characters who commonly appear in the Mario series. The two are partners and are known to concoct schemes against their rivals, the famed Mario Bros. While Wario is short and chubby, Waluigi is tall and lanky. The two often have a love-hate relationship, though in general they have bad chemistry with everyone in the Mushroom Kingdom but each other. They often tag along with the other Mushroom Kingdom residents in sporting events and parties.
Wario and Waluigi fight as a duo, somewhat similarly to the scrapped "Diddy Kong and Dixie Kong" concept in Super Smash Bros. Brawl; one will be controlled by the player, while the other will follow. By using their Trait, they will switch places, allowing for different attacks and movesets. However, both will be eliminated if one is KO'ed. In terms of stats, Wario is a rather quick heavyweight with strong attacks that lack range. Inversely, Waluigi is a fast lightweight that lacks a lot of the strength Wario has, but makes up for it in range.	Origin: Super Mario Land 2: 6 Golden Coins / Mario Tennis
<tabber>
Biography=Wario and Waluigi are a duo of characters who commonly appear in the Mario series. The two are partners and are known to concoct schemes against their rivals, the famed Mario Bros. While Wario is short and chubby, Waluigi is tall and lanky. The two often have a love-hate relationship, though in general they have bad chemistry with everyone in the Mushroom Kingdom but each other. They often tag along with the other Mushroom Kingdom residents in sporting events and parties.
Wario and Waluigi fight as a duo, somewhat similarly to the scrapped "Diddy Kong and Dixie Kong" concept in Super Smash Bros. Brawl; one will be controlled by the player, while the other will follow. By using their Trait, they will switch places, allowing for different attacks and movesets. However, both will be eliminated if one is KO'ed. In terms of stats, Wario is a rather quick heavyweight with strong attacks that lack range. Inversely, Waluigi is a fast lightweight that lacks a lot of the strength Wario has, but makes up for it in range.	Origin: Super Mario Land 2: 6 Golden Coins / Mario Tennis
<tabber>
Biography=Wario and Waluigi are a duo of characters who commonly appear in the Mario series. The two are partners and are known to concoct schemes against their rivals, the famed Mario Bros. While Wario is short and chubby, Waluigi is tall and lanky. The two often have a love-hate relationship, though in general they have bad chemistry with everyone in the Mushroom Kingdom but each other. They often tag along with the other Mushroom Kingdom residents in sporting events and parties.
Wario and Waluigi fight as a duo, somewhat similarly to the scrapped "Diddy Kong and Dixie Kong" concept in Super Smash Bros. Brawl; one will be controlled by the player, while the other will follow. By using their Trait, they will switch places, allowing for different attacks and movesets. However, both will be eliminated if one is KO'ed. In terms of stats, Wario is a rather quick heavyweight with strong attacks that lack range. Inversely, Waluigi is a fast lightweight that lacks a lot of the strength Wario has, but makes up for it in range.	Origin: Super Mario Land 2: 6 Golden Coins / Mario Tennis
<tabber>
Biography=Wario and Waluigi are a duo of characters who commonly appear in the Mario series. The two are partners and are known to concoct schemes against their rivals, the famed Mario Bros. While Wario is short and chubby, Waluigi is tall and lanky. The two often have a love-hate relationship, though in general they have bad chemistry with everyone in the Mushroom Kingdom but each other. They often tag along with the other Mushroom Kingdom residents in sporting events and parties.
Wario and Waluigi fight as a duo, somewhat similarly to the scrapped "Diddy Kong and Dixie Kong" concept in Super Smash Bros. Brawl; one will be controlled by the player, while the other will follow. By using their Trait, they will switch places, allowing for different attacks and movesets. However, both will be eliminated if one is KO'ed. In terms of stats, Wario is a rather quick heavyweight with strong attacks that lack range. Inversely, Waluigi is a fast lightweight that lacks a lot of the strength Wario has, but makes up for it in range.	Origin: Super Mario Land 2: 6 Golden Coins / Mario Tennis
<tabber>
Biography=Wario and Waluigi are a duo of characters who commonly appear in the Mario series. The two are partners and are known to concoct schemes against their rivals, the famed Mario Bros. While Wario is short and chubby, Waluigi is tall and lanky. The two often have a love-hate relationship, though in general they have bad chemistry with everyone in the Mushroom Kingdom but each other. They often tag along with the other Mushroom Kingdom residents in sporting events and parties.
Wario and Waluigi fight as a duo, somewhat similarly to the scrapped "Diddy Kong and Dixie Kong" concept in Super Smash Bros. Brawl; one will be controlled by the player, while the other will follow. By using their Trait, they will switch places, allowing for different attacks and movesets. However, both will be eliminated if one is KO'ed. In terms of stats, Wario is a rather quick heavyweight with strong attacks that lack range. Inversely, Waluigi is a fast lightweight that lacks a lot of the strength Wario has, but makes up for it in range.	Origin: Super Mario Land 2: 6 Golden Coins / Mario Tennis
<tabber>
Biography=Wario and Waluigi are a duo of characters who commonly appear in the Mario series. The two are partners and are known to concoct schemes against their rivals, the famed Mario Bros. While Wario is short and chubby, Waluigi is tall and lanky. The two often have a love-hate relationship, though in general they have bad chemistry with everyone in the Mushroom Kingdom but each other. They often tag along with the other Mushroom Kingdom residents in sporting events and parties.
Wario and Waluigi fight as a duo, somewhat similarly to the scrapped "Diddy Kong and Dixie Kong" concept in Super Smash Bros. Brawl; one will be controlled by the player, while the other will follow. By using their Trait, they will switch places, allowing for different attacks and movesets. However, both will be eliminated if one is KO'ed. In terms of stats, Wario is a rather quick heavyweight with strong attacks that lack range. Inversely, Waluigi is a fast lightweight that lacks a lot of the strength Wario has, but makes up for it in range.
X 	X 	X 	X 	X 	X
Neutral SpecialHoming Torpedo 	Side SpecialStrike Chain 	 	 	Combo 1Fire Wave 	Combo 2Chameleon Sting
Up SpecialRising Fire 	Down SpecialSpin Wheel 	 	 	Combo 3Storm Tornado 	Combo 4Boomerang Cutter
Omega BlitzGiga Crush 	Omega BlitzGiga Crush 	 	 	TraitX-Buster 	TraitX-Buster
Origin: Mega Man X
<tabber>
Biography=X was the final creation of Dr. Light. He was created to be a robot with the ability to think and feel emotions independently, not bound by the laws of robotics. However, fearing that the world was not ready for him, X was sealed in a containment capsule to test his capabilities and ensure they were safe. About 100 years later, X was found by Dr. Cain, who was inspired by X's capabilities and went on to mass-produce similar robots called Reploids. Since then, X became a "Maverick Hunter", having the duty of protecting the world from rouge Reploids.
X is a fairly middleweight character. His playstyle is inspired from the Mega Man X games, and as such he is incredibly fast and aggressive. He also has a lot of range in his attacks, and can land painful blows to opponents and KO them easily. He has a unique attribute in that, through his Trait, he can store a charge to make his attacks produce different effects. Though somewhat similar to the Omega Attack variants other characters have, these go beyond simple attack buffs, and extend to his combo moves as well.	Origin: Mega Man X
<tabber>
Biography=X was the final creation of Dr. Light. He was created to be a robot with the ability to think and feel emotions independently, not bound by the laws of robotics. However, fearing that the world was not ready for him, X was sealed in a containment capsule to test his capabilities and ensure they were safe. About 100 years later, X was found by Dr. Cain, who was inspired by X's capabilities and went on to mass-produce similar robots called Reploids. Since then, X became a "Maverick Hunter", having the duty of protecting the world from rouge Reploids.
X is a fairly middleweight character. His playstyle is inspired from the Mega Man X games, and as such he is incredibly fast and aggressive. He also has a lot of range in his attacks, and can land painful blows to opponents and KO them easily. He has a unique attribute in that, through his Trait, he can store a charge to make his attacks produce different effects. Though somewhat similar to the Omega Attack variants other characters have, these go beyond simple attack buffs, and extend to his combo moves as well.	Origin: Mega Man X
<tabber>
Biography=X was the final creation of Dr. Light. He was created to be a robot with the ability to think and feel emotions independently, not bound by the laws of robotics. However, fearing that the world was not ready for him, X was sealed in a containment capsule to test his capabilities and ensure they were safe. About 100 years later, X was found by Dr. Cain, who was inspired by X's capabilities and went on to mass-produce similar robots called Reploids. Since then, X became a "Maverick Hunter", having the duty of protecting the world from rouge Reploids.
X is a fairly middleweight character. His playstyle is inspired from the Mega Man X games, and as such he is incredibly fast and aggressive. He also has a lot of range in his attacks, and can land painful blows to opponents and KO them easily. He has a unique attribute in that, through his Trait, he can store a charge to make his attacks produce different effects. Though somewhat similar to the Omega Attack variants other characters have, these go beyond simple attack buffs, and extend to his combo moves as well.	Origin: Mega Man X
<tabber>
Biography=X was the final creation of Dr. Light. He was created to be a robot with the ability to think and feel emotions independently, not bound by the laws of robotics. However, fearing that the world was not ready for him, X was sealed in a containment capsule to test his capabilities and ensure they were safe. About 100 years later, X was found by Dr. Cain, who was inspired by X's capabilities and went on to mass-produce similar robots called Reploids. Since then, X became a "Maverick Hunter", having the duty of protecting the world from rouge Reploids.
X is a fairly middleweight character. His playstyle is inspired from the Mega Man X games, and as such he is incredibly fast and aggressive. He also has a lot of range in his attacks, and can land painful blows to opponents and KO them easily. He has a unique attribute in that, through his Trait, he can store a charge to make his attacks produce different effects. Though somewhat similar to the Omega Attack variants other characters have, these go beyond simple attack buffs, and extend to his combo moves as well.	Origin: Mega Man X
<tabber>
Biography=X was the final creation of Dr. Light. He was created to be a robot with the ability to think and feel emotions independently, not bound by the laws of robotics. However, fearing that the world was not ready for him, X was sealed in a containment capsule to test his capabilities and ensure they were safe. About 100 years later, X was found by Dr. Cain, who was inspired by X's capabilities and went on to mass-produce similar robots called Reploids. Since then, X became a "Maverick Hunter", having the duty of protecting the world from rouge Reploids.
X is a fairly middleweight character. His playstyle is inspired from the Mega Man X games, and as such he is incredibly fast and aggressive. He also has a lot of range in his attacks, and can land painful blows to opponents and KO them easily. He has a unique attribute in that, through his Trait, he can store a charge to make his attacks produce different effects. Though somewhat similar to the Omega Attack variants other characters have, these go beyond simple attack buffs, and extend to his combo moves as well.	Origin: Mega Man X
<tabber>
Biography=X was the final creation of Dr. Light. He was created to be a robot with the ability to think and feel emotions independently, not bound by the laws of robotics. However, fearing that the world was not ready for him, X was sealed in a containment capsule to test his capabilities and ensure they were safe. About 100 years later, X was found by Dr. Cain, who was inspired by X's capabilities and went on to mass-produce similar robots called Reploids. Since then, X became a "Maverick Hunter", having the duty of protecting the world from rouge Reploids.
X is a fairly middleweight character. His playstyle is inspired from the Mega Man X games, and as such he is incredibly fast and aggressive. He also has a lot of range in his attacks, and can land painful blows to opponents and KO them easily. He has a unique attribute in that, through his Trait, he can store a charge to make his attacks produce different effects. Though somewhat similar to the Omega Attack variants other characters have, these go beyond simple attack buffs, and extend to his combo moves as well.
Zephyr 	Zephyr 	Zephyr 	Zephyr 	Zephyr 	Zephyr
Neutral SpecialFire Breath 	Side SpecialThunder Dash 	 	 	Combo 1Thunder Assault 	Combo 2Slavic Fury
Up SpecialSlavic Ascent 	Down SpecialSpiked Ring 	 	 	Combo 3Boulder Crush 	Combo 4Dragon Claw
Omega BlitzDragon Finisher 	Omega BlitzDragon Finisher 	 	 	TraitDragon's Rage 	TraitDragon's Rage
Origin: Boss Battles
<tabber>
Biography=Zephyr is a purple, salvic dragon, easily recognizable by his pointed limbs and fiery wings. Not much is known about him or his past, though his destiny is to become the most powerful warrior to have ever lived. Despite this, he can be quite laid back at times, and though has a stoic and cold demeanor, he actually has a heart of gold. It is said he got his electrical abilities from the master who trained him, though he eventually overpowered him.
Zephyr is an average middle-heavyweight, possessing quick mobility all around. His wings allow him to jump in the air six times as well as glide for a short time, making for a decent recovery as well. His attacks are also strong and ranged, allowing him to KO opponents quite easily. However, he suffers against opponents with a potent camping game, despite having a projectile himself. His recovery, though excellent in terms of distance, can be gimped easily.	Origin: Boss Battles
<tabber>
Biography=Zephyr is a purple, salvic dragon, easily recognizable by his pointed limbs and fiery wings. Not much is known about him or his past, though his destiny is to become the most powerful warrior to have ever lived. Despite this, he can be quite laid back at times, and though has a stoic and cold demeanor, he actually has a heart of gold. It is said he got his electrical abilities from the master who trained him, though he eventually overpowered him.
Zephyr is an average middle-heavyweight, possessing quick mobility all around. His wings allow him to jump in the air six times as well as glide for a short time, making for a decent recovery as well. His attacks are also strong and ranged, allowing him to KO opponents quite easily. However, he suffers against opponents with a potent camping game, despite having a projectile himself. His recovery, though excellent in terms of distance, can be gimped easily.	Origin: Boss Battles
<tabber>
Biography=Zephyr is a purple, salvic dragon, easily recognizable by his pointed limbs and fiery wings. Not much is known about him or his past, though his destiny is to become the most powerful warrior to have ever lived. Despite this, he can be quite laid back at times, and though has a stoic and cold demeanor, he actually has a heart of gold. It is said he got his electrical abilities from the master who trained him, though he eventually overpowered him.
Zephyr is an average middle-heavyweight, possessing quick mobility all around. His wings allow him to jump in the air six times as well as glide for a short time, making for a decent recovery as well. His attacks are also strong and ranged, allowing him to KO opponents quite easily. However, he suffers against opponents with a potent camping game, despite having a projectile himself. His recovery, though excellent in terms of distance, can be gimped easily.	Origin: Boss Battles
<tabber>
Biography=Zephyr is a purple, salvic dragon, easily recognizable by his pointed limbs and fiery wings. Not much is known about him or his past, though his destiny is to become the most powerful warrior to have ever lived. Despite this, he can be quite laid back at times, and though has a stoic and cold demeanor, he actually has a heart of gold. It is said he got his electrical abilities from the master who trained him, though he eventually overpowered him.
Zephyr is an average middle-heavyweight, possessing quick mobility all around. His wings allow him to jump in the air six times as well as glide for a short time, making for a decent recovery as well. His attacks are also strong and ranged, allowing him to KO opponents quite easily. However, he suffers against opponents with a potent camping game, despite having a projectile himself. His recovery, though excellent in terms of distance, can be gimped easily.	Origin: Boss Battles
<tabber>
Biography=Zephyr is a purple, salvic dragon, easily recognizable by his pointed limbs and fiery wings. Not much is known about him or his past, though his destiny is to become the most powerful warrior to have ever lived. Despite this, he can be quite laid back at times, and though has a stoic and cold demeanor, he actually has a heart of gold. It is said he got his electrical abilities from the master who trained him, though he eventually overpowered him.
Zephyr is an average middle-heavyweight, possessing quick mobility all around. His wings allow him to jump in the air six times as well as glide for a short time, making for a decent recovery as well. His attacks are also strong and ranged, allowing him to KO opponents quite easily. However, he suffers against opponents with a potent camping game, despite having a projectile himself. His recovery, though excellent in terms of distance, can be gimped easily.	Origin: Boss Battles
<tabber>
Biography=Zephyr is a purple, salvic dragon, easily recognizable by his pointed limbs and fiery wings. Not much is known about him or his past, though his destiny is to become the most powerful warrior to have ever lived. Despite this, he can be quite laid back at times, and though has a stoic and cold demeanor, he actually has a heart of gold. It is said he got his electrical abilities from the master who trained him, though he eventually overpowered him.
Zephyr is an average middle-heavyweight, possessing quick mobility all around. His wings allow him to jump in the air six times as well as glide for a short time, making for a decent recovery as well. His attacks are also strong and ranged, allowing him to KO opponents quite easily. However, he suffers against opponents with a potent camping game, despite having a projectile himself. His recovery, though excellent in terms of distance, can be gimped easily.
==Assist Characters==
Assist Characters can be summoned during battle to help the player. After selecting a fighter, players can select an Assist Character, which can be summoned by collecting a Summon Sphere when it appears randomly on the stage. Whoever collects this Summon Sphere first will be able to summon their Assist Character.
Assist Characters are divided into three categories; Red Assists, Blue Assists, and Green Assists. Red Assists focus on attacking opponents, while Blue Assists focus on making the player stronger. Green Assists don't specialize in anything in particular, and their abilities don't affect fighters directly.
Bendy 	Origin: Bendy and the Ink Machine
Bendy is the titular character of Bendy and the Ink Machine, appearing as one of the main. He is an animated cartoon character created by Joey Drew Studios. Throughout the game, he appears in the form of a cardboard cutout who frequently appears around the factory. The cutouts themselves seem to be sentient, and often follow the player around the factory.
When Bendy is summoned, he appears as a cardboard cutout that remains stationary on the stage. While Bendy himself does nothing, ink will begin covering the stage. This causes players to travel slower and have lower jump height, though the summoner is unaffected. After awhile, Bendy will disappear, with the ink disappearing as well.
BLOXORZ 	Origin: BLOXORZ
BLOXORZ is a flash game originating in CoolMath Games. In the game, the player controls a rectangular box with the arrow keys. This block must be flipped over in such a way that it can fall down the hole without falling off the stage, beating the level. Later levels introduce new mechanics, such as a button that splits the block in two different, square blocks.
When BLOXORZ is summoned, it will begin moving around the stage, damaging opponents it hits. It moves around randomly and can fall off the ledge, though it will respawn in the center when this happens. When it is still and not moving, BLOXORZ can be used as a platform or wall. After awhile, it will disappear.
Centipede 	Origin: Centipede
Centipede is the main antagonist of the aptly named Atari game Centipede. The goal of the game was to shoot down the Centipede to defeat it. This would be done by shooting the head. However, shooting any of its body segments would cause it to split into two, making defeating it harder. The Centipede changes direction when it hits mushroom-like objects placed around the screen.
When Centipede is summoned, several mushroom blocks will appear on the stage. These can be used as platforms, but can be attacked to make them disappear. The Centipede will then appear, bouncing along these mushrooms and passing through platforms. The Centipede will damage opponents it hits. It can be defeated by repeatedly damaging the head. Like in the original game however, destroying one of the body segments cause it to split in two. After awhile, the Centipede(s) leaves the stage.
Coffina 	
Coffina is a vagabond that travels around the Zaxinian Lifts. Though silent and generally creepy, she's usually laid-back and has a strong sense of courage. As her name implies, she resides in a coffin, supported and moved around by red tentacles. She calls these her friends, and the all cooperate mutually together.
When Coffina is summoned, she will begin moving around the stage. If she encounters an opponent, the tentacles grab them and pull them under the coffin, where they will be damaged heavily. Afterwards, Coffina pulls them from inside the coffin and throws them. She repeats this every time she encounters an opponent, and disappears after a short time.
Cuphead 	Origin: Cuphead
Cuphead is the titular protagonist of Cuphead. In the game, he and his brother Mugman make a deal with the Devil while playing at a casino, and are forced to work as his slaves when they lose, capturing their souls. The two beg for mercy, and the Devil says that they can free themselves if they capture the souls of others who failed to obey his will.
When Cuphead is summoned, he will begin running and jumping around the stage, shooting bullets from his finger that deal light damage to opponents. These bullets will can be fired in any direction, though Cuphead will usually aim for the nearest opponent. After awhile, he disappears.
Golden Freddy	Origin: Five Nights at Freddy's
Golden Freddy is one of the five animatronics that appears in Five Night's at Freddy's, becoming an important part of the series since its debut in the first game. It is a hallucination-like animatronic that can appear in the Office after a certain series of events have been triggered. When it appears in the Office, the player must pull up the monitor to make it disappear. Should it remain on-screen long enough, it will jumpscare the player.
When Golden Freddy is summoned, it will begin teleporting randomly around the stage. If a fighter comes close by, it will jumpsare them, dealing heavy damage and knockback. After awhile, Golden Freddy will disappear.
Lil' Sparky 	Origin: Super Mario Bros. 2
Lil' Sparkies are enemies that first appeared in Super Mario Bros. 2 as members of Wart's 8 Bit Club. They are typically invincible enemies that will move along surfaces and hug to walls and ceilings, damaging the player if they hit them. They can be defeated with certain projectiles however, such as a Mushroom Block.
When a Lil' Sparky is summoned, it appears in its sprite from Super Mario World. Like in its original appearances, it will move along the ground, hugging walls and ceilings it travels on and burning opponents it hits. It can also occasionally release a burst of electricity, dealing more damage. After awhile, it will disappear.
Meran 	Origin: Meran
Meran is the titular protagonist of Ghostrealm Stuidos' metroidvania Meran. They wear a robe with light armor, with their main weapon being a boomerang. Not much is known about their background, such as their origin and gender, though they do express personality traits in that they sit and fiddle with their boomerang if there is nothing to do. As such, Meran moreso act as a vessel for the player's actions.
When Meran is summoned, they begin running and jumping around the stage. They will throw their boomerang, allowing them to damage opponents it hits. They can also throw a larger, energy-infused boomerang that deals more damage. After awhile, Meran leaves the stage.
Onion Rings 	
Onion Rings are a form of appetizer or side dish common in the United States, Canada, the United Kingdom, and many other areas. They consist of cross-sectional "rings" of onions dipped in batter and bread crumbs, and then deep fried. The exact origins of this food are unknown, but the earliest known form of them was a recipe that appeared in a 1933 advertisement in The New York Times.
When the Onion Rings are summoned, they will sit in place for a short time. If the summoner is near them, they can eat an onion ring to replenish 3% health. This can be done infinitely until it disappears.
==Game Modes==
===Story Mode: Race to the Core===
The game's Story Mode, Race to the Core, is split into three separate campaigns detailing the same side of the story. In a similar manner to the Subspace Emissary in Super Smash Bros. Brawl, the player will take control of different characters as they go through different stages and progress the story. The basic plot synopsis sees several villains working together to drill into a strange planet called Xeron in order to reach the core, said to hold the source of unlimited power, and use said power to rule the universe. Meanwhile, a group of heroes team up to stop the villains, heading for Xeron. Several other characters unrelated to the story are also on Xeron for their own reasons.
The three campaigns have the player play as and battle different characters. The characters playable in each campaign are as follows:
Heroes	Neutral	Villains
 	 	
A full plot synopsis can be found here.
===Breakfast Buffet===
Breakfast Buffet is a mode inspired by Smash Run in Super Smash Bros. for Nintendo 3DS and City Trial in Kirby Air Ride. The mode revolves around players traversing through a massive labyrinth in order to defeat enemies and collect special Bacon Spheres. Both of these can give players points, and whoever manages to get the most points within the time limit will win. The time can be set from anywhere to five minutes to 15 minutes. Players can also alter how often enemies will spawn.
====Enemies====
Bandanna Waddle Dee700 Points 	Origin: Kirby Super Star
Bandanna Waddle Dee is a major recurring character in the Kirby series. He is King Dedede's right-hand man and the general of his army. As his name suggests, he is a Waddle Dee with a blue bandanna. He often wields a spear, which he uses to attack enemies. He is playable in most games he appears in, but otherwise helps Kirby on his quests by providing healing items, usually before a boss.
As an enemy, Bandanna Waddle Dee acts similar to other Waddle Dees, slowly walking around and jumping occasionally. He does have higher health though, and if attacked, he will pull out his spear and begin stabbing players. This makes him a bit more dangerous than other Waddle Dees. He is also significantly rarer than them.
Crawltank300 Points 	Origin: Metroid Prime 3: Corruption
Crawltanks are light defense drones created by the Space Pirates, and stationed in numerous areas throughout Metroid Prime 3: Corruption. They are armed with a blaster at the center of their bodies that they use to shoot enemy targets. Their small size and all-terrain legs allows them to access numerous areas that are impossible to reach otherwise.
Crawltanks are fairly basic enemies that don't have a lot of health. Though they have a single attack in the form of a blast from its cannon, they have the ability to climb up walls and ceilings, making them harder to reach. When defeated, they will explode, damaging other enemies in the blast radius.
Cy-Bug500 Points 	Origin: Wreck-It Ralph
Cy-Bugs are bug-like creatures who appear in Wreck-It Ralph. They originate from the game Hero's Duty, where the player would need to shoot them down. Unlike other arcade characters, they have no sense of good or evil when the game is turned off, and as such must be destroyed via beacon when the game is reset. Wreck-It Ralph, in his attempt to get a medal, accidentally brings a Cy-Bug into Candy Rush, and it eventually starts to reproduce.
Cy-Bugs will fly around the area aimlessly. When a player is nearby, they can swoop down to attack with their legs. They are also able to grab players and carry them around. Though both of these attacks make them difficult to deal with, they have low health and can be defeated easily.
Cyclops73576 Points 	Origin: The SpongeBob SquarePants Movie
The Cyclops is the secondary antagonist of The SpongeBob SquarePants Movie. He is the owner of Shell City, and goes into the ocean in search of sealife to make into antiques to sell off. In the movie, SpongeBob and Patrick are kidnapped by the Cyclops on their quest to retrieve Neptune's crown, though manage to escape.
The Cyclops is perhaps the most dangerous enemy in all of Breakfast Buffet. His massive size results in a lot of health and launch resistance against attacks. He will attack players by stomping on them to bury them, and he can also kick to deal heavy knockback. If opponents are above him, he will try to attack with his hands and helmet. Because he is extremely difficult to defeat, he provides a lot of points, and can appear as a wanted enemy.
Gangsta Elmo and the Cartel30000 Points (Total)	
Gangsta Elmo and the Cartel are a parody of the children's TV educational show Sesame Street, warped in such a way to resemble outlaws and gangsters. They exist in an alternate reality from the original Sesame Street, and shoot up buildings, rob banks, terrorize cities, and sell items on the black market. Despite this, they still speak in he voices of their original incarnations, albeit they use swear words and slang very often.
Gangsta Elmo and the Cartel are an interesting enemy, as they are not encountered by normal means. When the player is approaching them, faint sounds of Elmo's laughter can be heard. If the player manages to find them, the group will begin cussing each other out before fleeing, leaving behind Grover. He will attack head-on by flailing his fists. Unlike other enemies, the player cannot escape Grover, and he must be defeated, lest he will continue following and attacking the player. Once defeated, Bert appears, who attacks by throwing beer bottles. Once he is defeated, Ernie takes his place, who tries to stab the player with a dagger. Cookie Monster will appear once Ernie is defeated, and he attacks with his AK-47, as well and chewing cookies and spitting the crumbs at opponents. Once he is defeated, Elmo appears and laughs, taking out his glock and shooting the player. He is by far the hardest of the five to defeat; fittingly he provides 10000 points after his defeat, whereas the others only provide 5000.
Mecha-Bu600 Points 	Origin: Sonic the Hedgehog CD
Mecha-Bus, also called Robot Beetles, are rhinoceros beetle Badniks created by Dr. Eggman. Their main weapon is a saw-like disc attached to their horn, which can damage Sonic on contact. As such, he cannot defeat them with frontal attacks like a Spin Dash, and instead must avoid the saw. In both of their appearances - Sonic the Hedgehog CD and Sonic Mania - they only appear in Metallic Madness.
Mecha-Bus are burly enemies that have a considerable amount of health, and as such can take a lot of hits before being defeated. They move forward in an attempt to attack players with their saw, which damages them multiple times before launching them. Occasionally, they can use other attacks such as speeding up and jumping to attack airborne players.
Mushroom Goomba5000 Points 	Origin: Super Mario Maker Phi
Mushroom Goombas are a special variety of Goombas that were added in a secret update to Super Mario Maker Phi. They are created by giving a Big Mushroom to a Goomba, and them giving it a Super Mushroom. They are quite massive, and take 10 jumps or 50 fireballs to defeat. Its massive size also allows it to break most blocks. If defeated, it will provide three Super Mushrooms to Mario.
Mushroom Goombas are massive enemies, and are among the largest that can be encountered. Because of their gargantuan height, health, and launch resistance to all attacks, they can sometimes be encountered as a wanted enemy. They're attacks are rather basic, with it stomping on the ground to create shockwaves or charging a players to damage them. Though these attacks are slow, they deal a heavy amount of damage. Uniquely, if defeated, it will provide a Super Mushroom, which allows the player to grow in size for a short time.
PAC-MAN7650 Points 	Origin: PAC-MAN
PAC-MAN is the titular protagonist of the PAC-MAN series. The first game, released in arcades in 1980, is recorded by Guinness World Records as the world's most successful coin-operated game. This game saw PAC-MAN travelling around a maze, eating PAC-DOTs and Power Pellets while avoiding ghosts. Later games would expand on his character, showing he has a large family he cares deeply for.
PAC-MAN appears as an enemy in his iconic sprite. He moves strictly up, down, left, and right, chomping as he travels through the air. He can target players sometimes, though will usually ignore them unless attacked. He has a lot of health and launch resistance, and his sole attack, chomping, is quite strong. If he is defeated, the sound effect that plays when a life is lost in PAC-MAN is heard.
Poh-Bee200 Points 	Origin: Sonic the Hedgehog CD
Poh-Bees, also called Robot Bees, are robotic bee-like Badniks that appear in the Sonic series, mass-produced by Dr. Eggman. They appear in Sonic the Hedgehog CD and Sonic Mania, appearing in Metallic Madness in both games. They don't directly attack Sonic, though they swing around a spiked ball on a chain connected to their thorax, which can damage him on contact. Any attack can defeat it.
Puh-Bees will fly through the air aimlessly, swinging a spiked ball that damages players lightly. If one is nearby, a Poh-Bee will alter its flight pattern to try and slam the spiked ball into the player, dealing more damage. They are easy to take out on account of their low health and easy to dodge attack.
Reptilicus Hunter900 Points 	Origin: Metroid Prime 3: Corruption
Reptilicus Hunters are a species of reptilian creatures found on Bryyo in Metroid Prime 3: Corruption. They have the unique ability to turn invisible and attack prey. They can also utilize an energy whip and throwing chakram. They are resilient to both heat- and ice-based attacks, making them a bit difficult to deal with.
Reptilicus Hunters are rather aggressive enemies. Upon sight, they will run up and attack players with claw slashes and attacks from its energy whip and chakram, the latter of which can cause paralysis if the player is damaged enough. It has high health, making it quite resilient. It may also turn invisible and run away from players if they are low on health, though the player can still attack them.
Salandit300 Points 	Origin: Pokmon Sun and Pokmon Moon
Salandit is a Poison / Fire dual-type Toxic Lizard Pokmon introduced in Generation VII. While females evolve into Salazzle, males are not known to evolve into or from any Pokmon. From the base of its tail, Salandit is able to emit toxic gases and flames. Females can also release pheromones to attract males of all species, including humans.
Salandit, though weak with low health, is a rather fast enemy. It will scurry along the ground, trying to catch players off-guard. It has two attacks: one has it use Ember, a damage-dealing Fire-type move introduced in Generation I, to shoot a fireball forward to damage players, and another has it use Toxic, a non-damaging Poison-type move introduced in Generation I, to cover the area in purple gas, which damages players and inflicts poison onto them, causing them to gradually take damage.
Scarab100 Points 	Origin: Sonic the Hedgehog CD
Scarabs are Badniks mass-produced by Dr. Eggman that serve as enemies against Sonic. They appear in Sonic the Hedgehog CD and Sonic Mania, where they are found in Metallic Madness. They don't actively harm Sonic and simply move back and forth. They carry objects in between their legs as they move; most of the time, they carry harmful spikes, though sometimes they carry monitors and other helpful items.
Scarabs patrol a small area, moving around slowly while carrying a chest between its legs. Its sole attack involves ramming into nearby players with a headbutt. They can be taken out easily thanks to their low health, and once defeated, the player can open the chest they were carrying to receive additional points and items.
SECUR-T300 Points 	Origin: WALL-E
SECUR-T are the police wardens of the Axion, appearing in the movie WALL-E. They operate under command of the ship's autopilot AUTO, and work to keep everything on the Axiom safe and in check. In particular, they take care of robots that have malfunctioned or gone rouge.
SECUR-T are not very difficult enemies to beat, having low health and attack power. Their sole attack, however, involves picking players up with a tractor beam and throwing them around, which deals heavy knockback. As such, players should prioritize defeating them first when they are encountered among a slew of other enemies.
Sentry Bug400 Points 	Origin: Sonic Mania
Sentry Bugs are insect-like Badniks produced by Dr. Eggman that appear in Sonic Mania, featured in Titanic Monarch. They attack Sonic by six flying orbs that follow him, forming a 3D polygonal laser grid around him. This grid will slowly constrict around Sonic, damaging him eventually. The grid will disappear as soon as Sonic defeats the Sentry Bug or if he travels far enough away from it.
Sentry Bugs act almost identically to how they do in Sonic Mania; they fly around the area aimlessly and surround any nearby players within a laser grid, that slowly grows smaller. This grid will deflect all projectiles and damages players on contact, disappearing afterwards. The Sentry Bug has low health however, so it can be defeated quite easily.
Slime1000 Points (Total) 	Origin: Minecraft
Slimes are hostile mobs that appear in Minecraft. They can spawn often in swamp biomes, but can spawn anywhere below level 40 regardless of light levels. If a Slime is damaged enough, it will split into four smaller Slimes, which must them be defeated. They can drop Slimeballs.
Slimes rarely attack players, but they will approach them when nearby, which can deal light damage. As in their game of origin, dealing enough damage to a Slime will cause it to split into four smaller Slimes. These have the same behavior as regular ones, though have much lower health and can be defeated easily. The main Slime grants 600 Points when defeated, while the smaller ones grant 100 Points, adding to 1000 Points total.
Waddle Dee100 Points 	Origin: Kirby's Dream Land
Waddle Dees are small, round creatures that appear commonly in the Kirby series. They normally serve under King Dedede as his loyal minions, and are among the most basic enemies Kirby faces. They don't actively try to attack Kirby however, and are either minding their own business or sleeping. Inhaling one will not give Kirby a copy ability.
Waddle Dees are among the simplest enemies to defeat. With low health and no actual attacks, virtually any move can take it down. They don't actually damage players, as all they do is walk around and jump.
===Vault===
====Cranky's Cabin====
Cranky's Cabin is a collection of rants from Cranky Kong, detailing the abilities of the playable characters. Though they generally give the player advice on how to beat them, they are quite satirical and humorous.
A list of the Cranky's Cabin rants can be found here.
==Stages==
==Trailers==
A list of trailers for the game's characters can be found here.
==Trivia==
Category:Crossovers
Category:Crossover Games
Category:Crash Co.
Category:Umbrella Games
Category:Fighting Games
Category:Crossover Fighting Games