Djinni (Dungeons and Dragons)

==Summary==
Djinni are elemental outsiders originating from the Plane of Air. Clothed in riches and in possession of good looks, Djinni are creatures of ease and relaxation, ruling small single-cloud kingdoms in the Plane of Air. Such freedoms afford them their mischief they constantly try to rile up, though they are not malevolent towards mortals. Of all of genie kind, Djinni are the most accepting of servitude, as they believe it is their fate - and, indeed, belief breeds tangible effect in a world of such magic.
==Powers and Stats==
Tier: At least , likely , possibly 
Name: Djinni
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Air Genie
Powers and Abilities: Superhuman Physical Characteristics, Abstract Existence (Type 1, Outsiders are abstract representation of concepts; in this case, the concept of Air), Immortality (Type 9; As an elemental an it can be hit only by Monstrous Compendium Volume One Page 43 which means it exists on at least The Dragon Magazine 8 Page 4), Enhanced Senses, Large Size (Type 0), Weapon Mastery, Fate Manipulation (Their species collectively believes fate guides all things- with such belief they have altered their own fates as servants and can theoretically do so to others), Subjective Reality, Air Manipulation via Whirlwind, Flight, Self-Destruction, Causality Manipulation (Exceedingly powerful genies are capable of granting wishes to mortals- a wish alters past, present, and future to create the desired cause in the here and now), Illusion Creation, Creation, Omnilingualism via Tongues, Summoning, Intangibility, Dimensional Travel via Plane Shift, Telepathy, Invisibility, Shapeshifting, Self-Sustenance (Types 2 and 3), Sound Manipulation, Magic, Good, and Evil Detection, Magic, Immortality (Type 1), Social Influencing, Extreme Resistance to Electricity Manipulation, Sound Manipulation, and Acid Manipulation
Attack Potency: At least Large Building level (Comparable to casters capable of using Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple)
Speed: At least Hypersonic+ with High Hypersonic+ reactions (Superior to beings capable of dodging short range lightning)
Lifting Strength: Class 5 (Can push over 4 metric tons)
Striking Strength: At least Large Building level, likely City Block level, possibly Multi-City Block level
Durability: At least Large Building level, likely City Block level, possibly Multi-City Block level
Stamina: Infinite, cannot tire and requires no fuel to continue acting indefinitely
Range: Tens of meters
Standard Equipment: Generally their choice of weapon, which is normally a scimitar
Intelligence: Gifted, extremely talented in out-maneuvering others both in speech and combat, considered far and beyond the normal for mortals
Weaknesses: Only one percent of Genies can grant wishes, fate Manipulation requires many Genies to take effect
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Genies
Category:Immortals
Category:Abstract Entities
Category:Enhanced Senses Users
Category:Large Sized Characters
Category:Weapon Masters
Category:Fate Users
Category:Subjective Reality Users
Category:Air Users
Category:Flight Users
Category:Self-Destruction Users
Category:Causality Users
Category:Illusionists
Category:Creation Users
Category:Summoners
Category:Elemental Intangibility Users
Category:Dimensional Travel Users
Category:Telepaths
Category:Invisibility Users
Category:Shapeshifters
Category:Self-Sustenance Users
Category:Sound Users
Category:Extrasensory Perception Users
Category:Magic Users
Category:Immortals
Category:Social Influencers
Category:Sword Users
Category:Species
Category:Dungeons and Dragons