Abernathy

== 5th Edition DnD ==
=== Skills ===
* Athletics 9
* Intimidation 3
* Perception 4
* Survival 4
=== Feats ===
* Charger
* Sentinel
=== Equipment ===
*Head: 
*Neck: 
*Body:  
*Chest:
*Wrists: Bracers of Armor +2
*Ring 1: 
*Ring 2:
*Armor: 
== Pathfinder ==
=== Skills ===
*Linguistics 10
*Perception 10
*Intimidate 9
*Survival 8
*Acrobatics 14
*Stealth 12
*Knowledge (Nature) 7
=== Feats ===
*Combat Expertise
*Bodyguard
*In Harm's Way
*Diehard
*Eldritch Claws
*Fast Healer
*Combat Reflexes
*Weapon Finesse
*Dodge
*Improved Natural Attack
*Mobility
=== Equipment ===
*Head: Champron of Slaughter
*Neck: Girdle of Fortitude 
*Body:  Cloak of Resistance 2
*Chest:
*Wrists:
*Ring 1: Band of Stolen Will
*Ring 2:
*Armor: Shaman's Breastplate
== Universal ==
=== Biography ===
=== Personality ===
Abernathy is generally quiet and aloof from the goings on of the rest of the group - generally a devout loner.  Quietly strong and possessed of incredible mental and physical endurance, he is the sort that does not believe in half measures doing mostly what would be the sensible thing to do at the time.  Having been raised amongst druids, Abernathy does not generally feel comfortable around large crowds or in busy cities - preferring to keep to himself and his own counsel most of the time.  Occassionally he will put forth his voice when he feels that his contribution is needed or especially expected in some fashion.  As always, his opinions are usually strong and [though not always agreeable with everyone] the simple and logical path.  He continues with the group largely based on the fact that he feels he owes a debt for his care and adhering to his wishes concerning the passing of his friend and ally Gunther.  Beyond that, Abernathy is well aware that he doesn't really have anywhere else to go and that he'll likely not be readily accepted without the vouching of others in most places.  In hindsight, he actually finds the company he now keeps to be largely acceptable if, at times, trying to one's patience. 
=== Fighting Style/Preference ===
Abernathy prefers to fight as a team and group.  Being unable to cast spells or use weapons beyond his own naturally given ones, he will typically move to the fore of any combat whenever possible.  Years of hard life and unfair odds have made Abernathy extremely tough and quick to react.  He is rarely surprised by anything or anyone and works with his allies to protect those he knows to be weaker than himself for the sake of the whole.  In his mind, the idea of survival is better met if all involved are still standing in the end and chances of success are increased when all are permitted to fulfill their role for the group.  To this end, he will normally willingly challenge any opponent if he feels certain his group is up to the task at hand.
Category:Noteworthy People