More Mobs Update

The More Mobs update is an update aimed towards adding more neutral and passive mobs to the game to make it lively and have diversity.
== Mobs ==
=== Pronghorn ===
Pronghorns are small passive mobs which when it spots any players, sprints away as fast as a player using a speed potion. It can be tamed by a player being able to ride it while its running.
It can be bred using sugar and has five hearts, spawning in the plains biome.
If killed they drop the Lighting Foot, which can be used to brew speed potions.
=== Raccoon ===
Raccoons are small neutral mobs which are able to steal chests, crafting tables and furnaces and all their items, holding them cartoonishly and running away until the player hits them in which they will throw the block at the player.
It can be bred by being fed fish and tamed by being fed eggs.
If killed they drop their tails which can be used to decorate helmets and give the wearer a speed buff.
=== Swallows ===
Swallows are small but extremely fast passive birds which spawn in the sky, flying around in large flocks and only stopping to make nests on top of tall things where five little adults will hatch and walk for twenty minutes before becoming adults.
If you attach a lead to one it will fly you around in the sky until the lead breaks.
They drop feathers when they die.
=== Jerboa ===
Jerboa's are small passive mobs which live in deserts, hopping around and are preyed on by Husks. There are two variants of Jerboa's, Yellow Jerboa's which live in desert biomes and Red Jerboa's which live in Badlands 
The direction that Jerboa's point to in is where the nearest sandstorm is and tamed Jerboa's can indicate the type of whether based off the lowness and highness of their tails. 
Jerboa's can be tamed by being fed spider eyes.
=== Kobolds ===
Kobolds are neutral mobs which can be found in caves, wandering around with two leashed bats. They will trade coal, iron, gold, diamonds and their respective tools for Torchflowers and Pitcher Pods.
Kobolds are extremely rare but can be found in the Lush Caves and the Dripstone Caves.
If killed, they drop Lush Berries
=== Cockatrice ===
Cockatrice are medium sized neutral mobs which have the ability to spit out burning magma blocks and jump extremely far distances. Every block they step on becomes a wither block and causes withering if stepped on.
They spawn randomly from chickens struck by lightning or naturally but rarely in the Soul Sand Valley.
If killed, an egg is dropped. If this egg produces a chick, the chick will grow into a cockatrice.
=== Artic Hare ===
Arctic Hares are much larger than rabbits but much rarer, they cannot see well but watch out for Wolves, Polar Bears and Players by standing like a player which increases their vision to be able to see five chunks around them, if they see any Wolves, Polar Bears or Players they will run in the opposite direction.
They spawn in Snowy Plains and Ice Spikes.
If killed, they drop wool. 
=== Mole ===
Moles are small passive mobs which dig one block sized tunnels, when they are hungry, they will hide in their tunnels until they hear the footsteps of a mob or player, where they will then leap out of the ground and force the mob underground so they can suffocate to death, with their drops appearing in the sides of their dirt blocks. They only hunt at night.
They spawn in Meadows.
If killed they drop dirt.
=== Gull ===
Gulls are small neutral mobs which fly over the sea searching for cod, when they find cod, they will dive down and eat it. If they are attacked by the player they will attack the player and steal 1/4 inventory where they will fly off. After thirty seconds the items they stole will fall out of them slowly. They also circle shipwrecks and protect them from dolphins.
They spawn in Ocean Biomes, Deep Ocean Biomes and Mushroom Fields.
If killed, they drop cod. 
=== Black Bear ===
Black Bears are large neutral mobs which can climb wood and leaves extremely quickly, but babies are much faster, if fed sugar their eyes go red and they go hostile and go much faster. Other than that they function like Polar Bears. 
They spawn in Flower Forests, Old Growth Pine Taiga and Dark Forests.
If fed sunflower seeds in the Dark Forest, they will lead you towards the nearest woodland mansion. 
=== Blaze Runt ===
Blaze Runts are small passive mobs. They can be found riding Hoglins, in groups of up to five, where if the Hoglin is aggro'd on something, they will throw blaze rods at it from a distance until the Hoglin gets into attacking range. When the Hoglin is killed they throw a blaze rod at the attacker and run. Blaze Runts spawn every 500 Crimson Forest biome chunks.
They spawn in Crimson Forests.
If killed, they drop porkchops. 
=== Piglin Merchant ===
Piglin Merchants are extremely large but rare neutral mobs which will trade rare and valuable nether items as long as you wear full gold armour while near them, if you attempt to trade with them while wearing other sets of armour or not fully full gold then they will attack you. 
They spawn in Crimson Forests and Nether Wastes. 
If killed they drop gold ingots. 
=== End Spider Crab ===
End Spider Crabs are large long legged passive mobs that spawn underneath the End Islands, if they spot the player at the edge of an End Island they will peek at them, run towards them and steal a block from their inventory then teleporting it, placing it underneath the respective End Island.
They spawn in the End Barrens Biome.
They can be tamed using chorus fruit in order to climb on ceilings and on walls.
=== Moon Cow ===
The Moon Cow is a passive mob which walks around the End, if milked they fill the bucket with cheese which can be used as food. Other than that they are just cows.
They spawn in the End Highlands. 
They can be bred using cheese. 
=== Man Ender ===
Can be found randomly in large groups of Endermen, where when the player looks at theirface they explode, turning nearby Ender Men hostile.
They spawn in large groups of Endermen.
=== Deer ===
Deer's are large passive mobs which live in large herds, they are hunted by Creepers as such are extremely skittish and fast whenever they hear tnt, explosions or see Creepers or Creeper heads. If a player attacks a Doe or a Fawn, the herd will run away aside from the buck which will attack you. If a player attacks a buck, the buck will run away.
They spawn in Forest, Swamp and Arctic Taiga biomes each being a variant which represents a species of deer.
Forest Deer (Red Deer) can be tamed using apples, Swampy Deer (Barasingha) can be tamed using Seagrass and Arctic Taiga Deer (Reindeer) can be tamed using wheat.
=== Jungle Rhino ===
Jungle Rhino's (based off Javan Rhino's) are large neutral mobs which when angered, will charge and destroy all blocks in their path, killing most weak mobs in their path and badly injure players before they return back to normal.
They spawn in Jungle biome.
They can be bred using melons.
=== Orangutan ===
Orangutans are neutral mobs which live mostly alone and climb jungle tree's extremely quickly. Some orangutans can spawn as flanged orangutans, which have much more health and damage. 
They spawn in Jungle Biomes near Jungle Temples. If fed glistening melons slices they will lead players to Jungle Temples
They can be bred using glistening melon slices.
=== Babirusa ===
Babirusa are large passive mobs with a lot of health which live in small herds of three to five, they have extremely long tusks which will start growing and curving with the second set curving into the skull, this turns the Babirusa into a hostile mob and gives them a lot of attack. Thirty in game days of this will eventually kill them.
They spawn in Sparse Jungle and Jungle Biomes.
If killed they drop raw porkchops but if they are hostile they drop curvy horns, which can be used to make Sickles, alongside the porkchops. They can be bred using melons. 
=== Emperor Penguin ===
A mob 3/4 quarters as tall as a player, they spawn in large groups where they will begin to toddle towards the nearest source of water and kill fish and fight drowned, were they will go back on land and drop it near a baby penguin to feed it. This can be used to get large amounts of fish.
They spawn in Arctic Taiga and Snowy Beaches.
They can be tamed by feeding them Prismarine Shards.
=== Badlands Camel ===
The Badlands Camel is very similiar to the camel but have two humps to ride on, the second hump is filled with water however and if the camel falls down a higher than 3 block jump it will spawn water underneath but will deflate the hump a little bit but it can be refilled with a bucket full of water. 
They spawn in Eroded badlands.
They can be tamed by being fed water in a bucket.
Category:Mobs
Category:Updates
Category:Additions