Chapter 4

Chapter 4 is the fourth chapter of GRIS. The color of the level is represented as blue, which translates to the fourth stage of grief, which is depression. There are 5 mementos to collect in this chapter.
== Walkthrough ==
After delivering your stars from the forest, proceed to the subsequent water level. By venturing rightward and descending, you will discern a water pool adjacent to the turtle etching on the wall. Continue left, bypassing the turtle until you descend into a dim cavern.
Persist in your descent until you reach the floor. Traverse leftward, shattering the floor below the bell situated at the terminus.
A lengthy descent ensues, culminating in a landing within a water pool. Ascend to the surface, progressing along the sinuous path until you reach a suspended pillar. Employ Heavy to plummet this pillar, subsequently sliding down the slope.
Continue onward until you encounter what appears to be an impasse. A structure stands here, harboring a potted red fern. Ascend alongside the fern, then execute a Heavy jump into the pool beneath. This act facilitates passage to a lower level.
Progressing from this point, proceed rightward until you encounter a cluster of fluttering red birds. Utilize them to jump upward and continue rightward, arriving at a grove of mushrooms. Bouncing atop these mushrooms will enable your vertical ascent.
Upon acquiring the Memento, you'll arrive at a pulley system featuring pillars with flat tops and others with rounded bases. Commence by using Heavy on the left flat-topped pillar, followed by Heavy on the right flat-topped pillar to descend.
Continue your journey through the obscure tunnel until you reach another apparent dead end. You'll observe a jar containing red birds here, which can be shattered to utilize their wings. Employ the birds to jump over the tower, and as you descend, execute Heavy to sink sufficiently below the pointed rock in the water. This permits underwater traversal beneath the rock to emerge on the opposite side.
Proceed rightward, shatter the two pillars to plummet into an area where a new ability awaits. As anticipated, two stars are requisite to activate this ability.
Begin your search for these stars toward the right. A peculiar ice crystal expanse unfolds. If Gris remains stationary for a period, she will freeze, temporarily morphing into an ice statue. This frozen form can be employed to leap over a high wall ahead. Transform into the Heavy form until an ice block remains, subsequently utilizing this block as a stepping stone to surmount the wall.
In the subsequent chamber, employ the same tactic to access the star. A scale-like mechanism demands equilibrium. Initiate by forming an ice block atop the lower left pillar. Upon its creation, leap directly onto it, forming another block immediately above. The lower block will shatter, leaving the upper block suspended.
Swiftly, prior to the second block's fragmentation, leap over to the opposing pillar and use Heavy to lower it. The left pillar will ascend, impacting the block you shaped, thereby establishing balance between the two pillars. Your star is then accessible for acquisition!
Return to the leftward direction to seek out your second star. Another ice cavern awaits here. Employ the stacking block technique to vault over the wall, where the star awaits atop a tower. By crafting a block suspended in midair, you can ascend to the tower's pinnacle, attaining the star.
Return to the central chamber, where your new ability awaits as a reward - swimming! Gris will plunge into the water, demonstrating her aquatic prowess akin to that of a manta ray.
After procuring the second Memento, continue your descent. You'll encounter one of your diminutive star companions, which evades your pursuit.
Persist in tracking it until you descend into a lower water chamber, wherein an oval shell harboring six star points is located - indicating four stars yet to be collected.
Star 1: Upper Right
An adjacent star is within close proximity. Swim upward and to the right of the star pot. An alcove awaits, where a star is poised for the taking. As you approach, it will once again elude your grasp. Pursue it, ascending until you encounter it anew.
Proximity will elicit its movement once more. Rather than following it this time, reverse direction and swim downward, seizing it en route.
Star 2: Upper Left
Having collected the previous star, proceed to the upper left area. Red birds are positioned within a pot, facilitating a leap into the water enclosed within a tower. Swim upward, then jump across to the dry tower on the left. Traverse back into the subsequent water tower level.
Observe the red birds hovering above the dome of the dry tower. Dive out of the water and utilize these birds to leap to the next water level. Ascend from the top corner of this level, swiftly turning to the right to reach the highest tier.
Star 3: Lower Left
Shift your attention to the lower left sector. Progress is obstructed by a hollow red tree. Consequently, dive downward and identify red birds submerged in the water to the right.
Swim over them to collect them, allowing them to propel you beyond the red tree's obstruction.
Having crossed to the other side of the red tree, before pursuing the star, shift the walls that initially impeded your entrance and retrieve your red bird companions - they will have returned to their original location. With their assistance, leap through the tree's trunk and secure the star.
Star 4: Lower Right
Now, navigate to the lower right section. Continue rightward until you arrive at a chamber housing a Memento. Temporarily overlook the Memento, and submerge into the water situated at the far right of this chamber.
This transition leads to a mirrored version of the structure above, where the star corresponds to the position below. The key is discerning the underwater pathways. Navigate through the submerged regions that would correspond to the upper structure's floor, circumventing obstacles to access your star.
Subsequent to obtaining the star, descend straight down and swim into a tunnel toward the left. This passage culminates in a wall that can now be pushed aside, reopening the passage to your starting point.
Prior to returning with your six stars to the shell, immerse yourself into the dark space beneath it. Once the area envelops you in darkness, explore to the left to discover a concealed tunnel, guiding you to a covert cavern.
Within the cavern, a statue is visible. Swim toward it, triggering the challenge: Depression - Fourth Stage.
Revisit the main area and place your six stars within the shell. This shell, as it turns out, is a red turtle, now reawakened!
Upon awakening the red turtle, it delves into the murky abyss. Its luminous form serves as a guide, prompting you to follow its lead.
Upon the turtle's temporary pause, continue beyond it and emerge from the water. A lengthy descent ensues. By now, Gris is accustomed to such plunges.
Upon landing in the water, swim downward and resurface on the opposite side. An imposing statue stands here, and its base forms a staircase. Leap onto the base and traverse through the statue. Swim up the waterfall, arriving at the statue's elevated hand. A cutscene transpires, awarding you the challenge: Yellow: A Color Has Been Brought Back.
Be prepared, as a colossal eel materializes after the cutscene and embarks on pursuit through the water. To complete the Eel challenge, refrain from getting ensnared by the eel's bite. Achieve this by synchronizing your fast swim (executed by pressing B or the "jump button", depending on your system) with the moment the eel is about to bite, allowing you to evade
 its grasp.
Upon returning to safety, you find yourself within an expanse inhabited by luminescent jellyfish. Navigate through the passage above the jellyfish and traverse a lengthy, winding corridor.
Upon the tunnel widening into a larger cavern, prepare for another eel pursuit. On this occasion, the eel awaits below. Dive straight down to encounter the eel, then promptly ascend and swim away. Eventually, your turtle ally intervenes, rescuing you and ensuring your safety. Successfully avoiding the eel's bites will unlock the Eel challenge.
Part ways with the turtle and swim toward a new area. A Memento is passed by; it will be revisited later. Continue onward until you arrive in an expanse populated by "light" trees, which emit light upon your approach.
Leap onto a light tree and subsequently onto the path to the right. Utilize a red bird jump and progress to another area with light trees.
Here, a light tree illuminates a crevice to the right. Leap into the crevice and encounter a set of red birds.
Return to the red birds and leap upward into a water pool, then ascend to the top of the light tree. Jump to the next set of red birds and ascend. Swim up the waterfall present here, then follow the leftward tunnel.
Enter a dim region featuring a solitary tree block suspended in midair. Utilize Heavy to temporarily elevate the blue mushroom fronds from the ground, triggering the light. Observe a crumbling floor to the right, which can be shattered using Heavy.
Upon reaching the area with water trees, ascend the waterfall, then dive from tree to tree to ascend further. Swim upward until you once again arrive in your temple, releasing your six stars into the sky.
== Mementos ==
=== Memento #1 ===
When players are jumping on mushrooms they will notice the top mushroom on the left has some red particles whenever they jump on it.
Players must use Heavy on this mushroom in order to summon the red birds in order to soar to the next memento. 
=== Memento #2 ===
When players have learned how to swim, they must head down into the depths of the ocean to find a hidden path.
Similar to the pillars above, players may not think that they can enter this section, however, there is a hidden path to the right that features a memento.
=== Memento #3 ===
This memento is a bit tricky to find, however, once players collect the star piece under the castle they will unlock a shortcut.
To the left of the shortcut are some red birds that players must use in order to get the next memento.
They must take the entrance to the left of this area and take a windy path in order to jump from higher.
=== Memento #4 ===
This memento can be difficult to locate as it is found in the dark. 
Continuing heading to the left and you will find it.
=== Memento #5 ===
When players have progressed through the light puzzles they will locate an area that seems to be a bit darker/more black then the rest.
Players will have to stick close to the wall to the right in order to access it.
Category:Chapters