Poppyball

Poppyball is a in tied to her own "Poppyball's Receiving" Season. She lobs a volleyball at the closest in her lane, dealing 40 . The ball will then bounce back to Poppyball, who will then receive it and lob it to the zombie again. If there are multiple Poppyballs in a lane, the ball will always travel to the nearest Poppyball, but don't worry, one Poppyball can handle multiple balls.
After bouncing back the ball six times, for her next receive, she'll perform a spike that deals 120 damage and buries zombies in a 1x1 area for 8 full seconds. Buried zombies are completely unable to move through whatever means possible, even with the help of or . There's a list of zombies she can't bury, though, being the following:
* 
* 
* 
* 
* 
* all Zombots
Flying zombies that were hit by the spike - like , , or - will by immediately destroyed, regardless of how much health they had. Performing a spike causes Poppyball to lose her ball, which will be further explained in the paragraph below.
Whenever a Poppyball loses their ball - be it through , performing a spike, getting it stolen by another Poppyball, or other means, she'll rest for 15 seconds before growing a new ball. Do note that as long as her ball is still present on the lawn, she won't rest and will simply stay idle.
She has a unique interaction with . If the latter reflects her ball, she'll receive it like normal and won't take damage, and then perform a spike immediately afterwards. Before you ask, no, the spike cannot be reflected.
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==Origins==
Poppyball is based on the poppy, specifically the common poppy (Papaver rhoeas), a flowering plant of the family Papaveraceae that is often grown for its colorful flowers. Her ball is colored to look like a from .
Her attack style is also based on volleyball, a team sport in which players try to score points by grounding a ball on the other team's court under organized rules. Poppyball can be seen utilizing various volleyball techniques to attack , ranging from serves, to passes, to spikes.
Her name is a portmanteau of:
* Poppy, the plant she's based on.
* Volleyball, the sport she and her attack style are based on.
==Almanac Entry==
:Note: The stats shown below only apply to Level 1.
==Upgrades==
===Plant Food Effect===
When fed , Poppyball will grow a special explosive ball. This ball deals twice (thrice if levelled up enough) the amount of compared to her regular ball and explodes in a 3x3 area upon being spiked. Of course, like her normal balls, this special ball can be passed to other Poppyballs too.
=== Effect===
When boosted by , all of Poppyball's attacks deal 80 more . Yes, including her Plant Food effect.
Level	Seed Packets	Coins	Upgrades	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades	Upgrades
Level	Seed Packets	Coins	Sun Cost	Recharge	Toughness	BounceDamage	SpikeDamage	Range 	Plant Food Power
1 	0 	0 	275 	20 sec. 	300 	40 	120 	Lobbed 	x2
2 	50 	0 	275 	18 sec. 	350 	60 	140 	Lobbed 	x2
3 	100 	0 	250 	16 sec. 	400 	80 	160 	Lobbed 	x2
4 	200 	0 	250 	14 sec. 	450 	100 	180 	Lobbed 	x2
5 	300 	0 	225 	12 sec. 	550 	120 	200 	Lobbed 	x3
6 	400 	0 	225 	10 sec. 	600 	140 	220 	Lobbed 	x3
7 	500 	0 	175 	8 sec. 	650 	160 	240 	Lobbed 	x3
8 	600 	0 	175 	7.5 sec.	700 	180 	260 	Lobbed 	x3
9 	800 	0 	150 	6.5 sec.	800 	200 	280 	Lobbed 	x3
10 	1,000 	0 	150 	5 sec. 	900 	220 	300 	Lobbed 	x3
====Mastery Upgrades====
* Damage Pierce
* Chance to Boost
==Strategies==
Poppyball is a very technical plant to use. Her special trait of being able to inherit other Poppyball's projectiles make her an extremely complicated plant to use. Since the amount of DPS a single Poppyball can do effectively goes up with each other Poppyball in the lane, it's best to have at least two or three in a single lane.
Contrary to all other lobber plants, she's most preferrable near the front, since it'll take her projectiles less time to travel back to her. It also lets her take advantage of her ability to counter , though it's probably best to have her inside a if you actually want to do that strategy. Yes, she catches the ball before it can hit the Pumpkin, so don't worry about losing it.
Being a lobber plant, she's great against and obstacles, and bad against . The latter zombie completely shuts her down, so make sure you have a Plan B just in case she decides to pop up - preferably a plant like or .
As mentioned before, she's a great pick against flying zombies since her spike ability instantly takes them out. This helps you get rid of dangerous threats like if timed correctly, though it's also recommended to have multiple Poppyballs in a lane to help trigger her spike faster.
And let's not forget her bury ability! Since buried zombies are completely - and I mean COMPLETELY - unable to move, this can help prevent them from being pushed any further into your defenses. I don't just mean that they'll stop advancing towards your house, they'll also be completely ignored by and . This is also a good way of getting in some chip damage on bulky threats like and . Don't get carried away, though, remember that she can't bury generals and .
==Gallery==
HD Poppyball.png|HD Poppyball
==Trivia==
* Her design is largely based on , especially when considering the fact that her ball has the same color scheme as .
* She and Peach Ball played ball in high school.
* Whether she is holding the ball with her left or right hand (leaf?) is completely up to interpretation as even Darten, the Creator is unsure. Below are the various answers of the people:
** Nuttin' to see here: Yes.