Report 1365

Report #1365
Skillset: Paradigmatics Skill: Reimagination
 Org: Illuminati Status: Completed Aug 2015
Furies' Decision:
Solution 1, we'll start with +/- 4/4 as proposed and tweak the numbers if
needed.
Problem: Reimagination was previously a skill used to add or subtract 4 weighted
points of a stat. Only one reimagination can be active on a character at any one
time. Stats were previously tied to multiple aspects of a character at the same
time. For example, intelligence increased both your max mana and the damage
output of int-based attacks. The overhaul has changed this ability to add or
subtract 4/4 of health, mana, or ego only, no longer affecting damage output.
The problem is that this new change has downgraded the skill's effectiveness
given that the old version was able to affect multiple facets of a character
instead of only one. For a 3p skill that lasts for a short duration of time, it
should at least be returned to as close to the original intent as possible.
[A: 0 R: 0] Solution #1: Allow Reimagination to positively or negatively
 affect the target's universal buffs (+- 4/4, like
 with vitals, syntax - SHIFT REIMAGINATION (target)
 BUFFS (plus|minus)) in addition to health/mana/ego in
 order to help restore it back to status quo. You will
 only be allowed to affect a target's health -or- mana
 -or- ego -or- buffs at any one point. This is to
 mimic the previous method's use of
 increasing/reducing str/int to increase/reduce a
 target's damage output.
[A: 0 R: 0] Solution #2: Same as solution 1, only add the addition/reduction
 to buffs along with vitals in order to completely
 mimic the old skill.
Player Comments:
---[Enyalida on 8/6 @ 18:39 writes]:
I was under the impression that in practice, this skill was mostly used in
combination with binah to tank a target's constitution in preparation for damage
killing. Being able to manipulate your, your team's and your enemies health,
mana, ego, all damage buffs, and all damage resistances seems like too much,
beyond the scope of the original skill and beyond what is really needed here.
---[Shuyin on 8/6 @ 20:49 writes]:
Huh? I never said anything about resistances, it is strictly for damage output
in order to mimic previous functionality. I am not asking for anything new, I
just want it to do what it used to do.
---[Shuyin on 8/7 @ 00:32 writes]:
After consultation with other envoys, I've reworded the problem and solution to
be more clear with what I want - reimagination affected both damage and vitals
back when it affected stats, but it now only affects vitals. I'd like to be able
to affect damage again. Please note that strictly speaking, this is still a
downgrade (since I'm not asking to affect both damage -and- vitals), but at
least now I can alter damage.
---[Celina on 8/9 @ 22:02 writes]:
I chatted with Shuyin and got some clarification on what he was asking.
Supported!
---[Shedrin on 8/9 @ 22:11 writes]:
My only concern is that 4 buff is more damage than 4 int/str was. However, as
it doesn't affect other things that the stats did before (such as wounds or
mana), it's probably ok.
---[Lerad on 8/12 @ 13:59 writes]:
Support solution 1. It seems to be the one that will address the stated problem
the most.
---[Elanorwen on 8/16 @ 22:52 writes]:
I don't see this report as being needed at this stage. Illuminati are not
hurting for lack of ability to kill without it. On a related note, when is
hekoskeri going to be fixed?
---[Synkarin on 8/17 @ 14:46 writes]:
Supported, this isn't really a big deal.
---[Shuyin on 8/18 @ 01:34 writes]:
What does hekoskeri have to do with this report? Sorry, not going to go off on a
tangent based off illu-hate. Stick to the report please. Also, please elaborate
on why you think putting things back to how they were pre-overhaul is a bad
thing (especially when many, many other reports have done the same)
---[Elanorwen on 8/19 @ 13:16 writes]:
This is not putting things back to the way they were pre-overhaul. The 4 point
malus to health/mana/ego that you get right now is more than you were getting
previously with the same ability to begin with. 4 weighted con malus definitely
does not translate to 4 points malus in the current system. I'd say more like 2.
Same applies to 4 int/cha bonus/malus translating to 4 universal buff/malus
under the current system. This is a blatant self-buff. Drop it to 2 points
across the board and I'd say you'll be returning to the status quo.
---[Siam on 8/21 @ 13:33 writes]:
Supported
---[Synkarin on 8/29 @ 02:37 writes]:
I disagree with Elanorwen's statement, each point in the current system is 3%,
which is probably pretty comparable to damage increase experianced by adding +4
weighted stat in the pre-overhaul system. We're talking an increase of 120 (12%)
damage for each 1k, for 3p, for a short period. Same with Con and vitals
buffing.