Hidden Weapon Arts

Fist Arts	Hidden Arts	Polearm Arts	Saber Arts	Sword Arts	Lightness	Cultivation
 	 	 	 	 	 	
==Hidden Weapon Moves==
 "Hidden Weapon is unseen and deadly, which is hard to guard against. It is usually used to attack targets far away" -Jiang Yinfeng
Tier 	Name	Skill Info	Use Effect	Special Attributes	Obtaining
Normal Move 	 	Wuxian Sect
*Every level increases Hidden Weapon Mastery by 0.4.
*A basic hidden weapon technique of Wuxian Sect.
*Deals damage to a target within 1 grid far away from user. Does not use MP.	 	
*Lv. 5 Effect: Wuxian Needles - Restores 50% Qi next turn and 3% MP immediately when attacking a Poisoned target with this move.	
Special Move	 	Wuxian Sect
*Every level increases Hidden Weapon Mastery by 0.6.
*Deals damage to a target within 1 grid far away from user.	
*Applies 1 stack of Poisoned to target.
*Poisoned: Every stack decreases target's MP recovery by 10%. Poisoned loses 1 stack every turn and reduces target's HP by 3%, up to 10 stacks.	
* Lv. 5 Effect: When using this move, there's a 50% chance to apply 1 extra stack of Poisoned.	Book: [SIDE QUEST] Valuable Toad Epidermis in Pingkang City
Mighty Move 	 	Wuxian Sect 
*Every level increases Hidden Weapon Mastery by 1.1.
*Deals damage to targets within 5 grids far away from user.	
*Applies 2 to 3 stacks of Poisoned to target.
*Poisoned: Every stack decreases target's MP recovery by 10%. Poisoned loses 1 stack every turn and reduces target's HP by 3%, up to 10 stacks.	
* Lv. 5 Effect: Wuluo Smoke - Applies this effect to the target in the center of the strike area, reducing their Accuracy by 25% and Move by 2 for 3 turns.
*Lv.10 Effect: Miasma Mist Rain - If target already has the Wuluo Smoke effect, applies 1 to 2 stacks of Poisoned to targets within 4 grids around the user when turn ends.	
Unique Move 	 	Wuxian Sect
*Every level increases Hidden Weapon Mastery by 1.9.
*Deals damage to targets within 12 grids far away from user.	
*Reduces target's Defense by 200 for 3 turns.	
*Lv. 5 Effect: Use this move to increase its damage by 5% for every stack of Illusion Gu the user has.
**Illusion Gu: Every stack of Illusion Gu increases Attack by 5% and Composing efficiency by 10%.
*Lv.10 Effect: When this move kills a target with Poisoned effect, restores 10% MP and HP for the user.	
Normal Move 	 	Condor School 
*Every level increases Hidden Weapon Mastery by 0.4.
*Condor School's unique hidden weapon technique. The user employs hidden weapons shaped like eagle beaks to target the opponents' eyes.
*Deals damage to a target within 1 grid far away from user. Does not use MP.	
* Applies 1 to 2 stacks of Dazzle to target for 2 turns.
*Dazzle: Decreases Accuracy by 3%, up to 9 stacks.	
* Lv. 5 Effect: Bloody Eagle Beak - Has a 50% chance to apply 1 to 2 stacks of Bleeding to target.	Book:[MAIN STORY] Sword Appreciation Assembly
Special Move	 	Condor School 
*Every level increases Hidden Weapon Mastery by 0.6.
*Deals damage to a target within 1 grid far away from user	
*Applies 1 to 2 stacks of Frost.
* Frost: Every stack decreases target's Qi Gathering Speed by 3% and MP recovery by 5%, up to 9 stacks.	
* Lv. 5 Effect: Bloodthirsty Bat - Every stack of Bleeding on target hit with this move recovers the user 100 HP. If the target doesn't have Bleeding on them, applies 1 to 2 stacks of Bleeding.	Book: [SIDE QUEST] Zhou Family Drama in Chenghuang Temple
Mighty Move 	 	Condor School
*Every level increases Hidden Weapon Mastery by 1.1.
*Deals damage to targets within 5 grids in a straight line in front of user.	
*Deals an extra 200 damage to first target hit.	
*Lv.5 Passive Effect: Heart-Rendering - This move has a 30% chance to ignore and break the target's defense. Every point of Agility increases the chance by 0.3%.
*Lv.10 Passive Effect: Lost Spirits - Increases this move's skill range by 1 grid. The move applies 1 stack of Incapacitate to the target and reduces their Qi by 20%.	Book: Pickup Frosty Condor's Pendant during Sword Assembly
Unique Move 	 	Condor School 
*Every level increases Hidden Weapon Mastery by 1.9.
*Condor School's advanced technique that enhances all hidden weapon techniques. The user releases countless hidden weapons at once, attacking targets from all directions.
*Deals damage to targets within 24 grids far away from user.	
*Applies 3 stacks of Bleeding to target. For every target hit, gains 1 to 2 stacks of Charged Attack, lasts 2 turns.
*Bleeding: Every stack decreases target's HP by 35 and HP recovery by 8%. Bleeding loses 1 stack every turn.
*Charged Attack: Every stack increases Attack by 5%, up to 9 stacks.	
* Lv. 5 Effect: Scattering Flowers - Applies 2 to 3 stacks of Dazzle to target and increases damage of all hidden weapon techniques by 15%.
**Dazzle: Every stack decreases Accuracy by 3%, up to 9 stacks.
* Lv. 10 Effect: Rain of Flowers - Increases Hidden Weapon Mastery by 10 and this move's skill range by 1 grid.	
Unique Move 	 	Condor School
*Every level increases Hidden Weapon Mastery by 3.1.
*Condor School's top-level hidden weapon technique that suppresses all other hidden weapons.
*Deals damage to a target within 1 grid super far away from user. The attack can bounce 3 times within 4 grids around the target, dealing 20% less damage each time, with a minimum of 40% of the initial value.	
*Applies 1 to 2 stacks of Dazzle to target.
*Dazzle: Decreases Accuracy by 3%, up to 9 stacks.	
* Lv. 4 Effect: Unrivaled Finger Strike - Gains 1 stack per turn, increasing the move's Crit Rate by 5% and making this move bounce 1 more time, up to 6 stacks. Stack count resets after using this move.
*Lv. 7 Effect: Touch of Miracle - This move deals 50% more damage to the first target hit. The user has a 35% chance to block the damage dealt by any hidden weapon technique and gain 1 stack of Unrivaled Finger Strike.
*Lv. 10 Effect: Touch of Wonder - Increases Hidden Weapon Mastery by 25 and this move's skill range by 2 grids. Gains 3 stacks of Unrivaled Finger Strike upon entering battle.	
Normal Move 	 	Villain Valley
*Every level increases Hidden Weapon Mastery by 0.4.
*Villain Valley's hidden weapons crafted from human bones.
*Deals damage to a target within 1 grid far away from user. Does not use MP.	
* Has a 35% chance to apply 1 stack of Pace Block to target. Lasts 2 turns.
*Pace Block: Decreases Move by 1, up to 3 stacks.	
* Lv. 5 Effect: Bone Nails - Increases damage of all Villain Valley hidden weapon techniques by 10%.	
Special Move	 	Villain Valley
*Every level increases Hidden Weapon Mastery by 0.6.
*Deals damage to a target within 1 grid far away from user.	
*Applies 1 to 2 stacks of Poisoned to target.
*Poisoned: Every stack decreases target's MP recovery by 10%. Poisoned loses 1 stack every turn and reduces target's HP by 3%, up to 10 stacks.	
* Lv. 5 Effect: Necrotoxin - When killing a target with this move, deals 300 true damage and 2 to 3 stacks of Poisoned to targets within 4 grids around them.	
Mighty Move 	 	Villain Valley
*Every level increases Hidden Weapon Mastery by 1.1.
*Deals damage to targets within 12 grids around user.	
*Deals the Ensnaring Nails effect to target. Lasts 3 turns.
*Ensnaring Nails: Applies 1 stack of Pace Block and Stagnant to target every turn.	
*Lv. 5 Passive Effect: Biting Nails - The skill range of this move increases by 1. Target cannot use any Lightness Skills with the Ensnaring Nails effect.
*Lv. 10 Passive Effect: Dragnet Snare - Increases the strike area of this move by 1 grid. Deals 2 to 3 stacks of Bleeding to targets who move when Ensnaring Nails is active.	
Unique Move 	 	Villain Valley
*Every level increases Hidden Weapon Mastery by 1.9.
*Deals damage to targets within 12 grids far away from user 3 times, each resulting in 25% less damage dealt than the previous attack (minimum: 50% less).	
*Each attack applies 1 stack of Dazzle to target. Lasts 2 turns.
*Dazzle: Decreases Accuracy by 3%, up to 9 stacks.	
* Lv. 5 Effect: Midnight Cawing - When attacking with this move, applies this effect to target. Lasts 4 turns. Effect decreases the target's Move by 1. Reduces target's HP by 150 each turn and has a 35% chance to apply 1 stack of Dazzle.
*Lv. 10 Effect: Hidden Crow - Increases Hidden Weapon Mastery by 10. Each attack of this move restores HP equal to 25% of damage dealt. If an enemy dies with Midnight Cawing, deals 400 true damage to targets within 4 grids in a double-cross-shaped area centered around this enemy and applies 1 stack of Dazzle.	
Normal Move 	 	Jianghu
*Every level increases Hidden Weapon Mastery by 0.3.
*The most basic hidden weapon technique, inadequate to travel the world with.
*Deals damage to a target within 1 grid far away from user. Does not use MP.	 	 	
Special Move	 	Jianghu
*Every level increases Hidden Weapon Mastery by 0.4.
*A commonly known hidden weapon technique, not very powerful.
* Deals damage to a target within 1 grid far away from user.	 	
* Lv. 5 Effect: Jianghu Hidden Weapon - Increases damage of the next hidden weapon technique by 7% after using this move.	Consult: Qingmu Sect
Normal Move 	 	Jianghu
*Every level increases Hidden Weapon Mastery by 0.4.
*A commonly known hidden weapon technique in the Central Plains.
*Deals damage to a target within 1 grid far away from user. Does not use MP.	 	
*Lv. 5 Effect: Shadowy Arrows - Applies 1 stack of Bleeding effect to the target after using this move. 
**Bleeding: Every stack of Bleeding reduces the target's HP by 35 and HP recovery by 8%. Bleeding loses 1 stack every turn.	Book: Bai Jin
Special Move	 	Jianghu
*Every level increases Hidden Weapon Mastery by 0.6.
*An advanced version of Shadowy Arrows, killing two targets with one arrow.
*Deals damage to targets within 4 grids in a straight line in front of user, penetrating 2 targets at most.	 	
* Lv. 5 Effect: Double Hit - Every target hit grants the user 1 stack of this effect. Every stack increases Qi Gathering Speed by 10% for 2 turns. While the effect lasts, Shadowy Arrows attacks once more, dealing 70% damage and using 1 stack.	Book: Bai Jin's recruitment quest
Mighty Move 	 	Jianghu
*Every level increases Hidden Weapon Mastery by 0.6.
*The enemies have no where to escape with needles falling like rain drops.
*Deals damage to targets within 5 grids far away from user.	
*Decreases target's Accuracy by 15% for 3 turns.	
*Lv. 5 Effect: Raining Needles - Has a 50% chance to apply 1 to 2 stacks of Bleeding to target hit.	Book: Sima Ling's Recruitment Quest
Unique Move 	 	Jianghu
*Every level increases Hidden Weapon Mastery by 1.1.
*Invented by the warrioress called the Thousand-handed Goddess. According to the legend, this move is hard to detect and defend.
*Deals damage to targets within 5 grids in a straight line in front of user.	
*There's a 50% chance to deal 150 damage to targets within 4 grids around the target hit.	
*Lv. 5 Passive Effect: Shadowy Movement - Gains 1 stack of this effect for every target attacked with this move. Every stack increases Evasion by 20% and restores Qi by 20% next turn.
*Lv. 10 Passive Effect: Flying Pebbles - When using this move, every grid the user is from the target increases the damage of this attack by 10%.	Consult: Bai Jin
Normal Move 	 	Jianghu
*Every level increases Hidden Weapon Mastery by 0.4.
*Basic archery with a long attack distance.
* Deals damage to a target within 1 grid far away from user.	 	 	
Unique Move 	 	Jianghu
*Every level increases Hidden Weapon Mastery by 1.1.
*Deals damage to targets within 13 grids in a fan-shaped area in front of user.	
*Every target attacked applies 1 stack of Myriads of Phenomena to the user for 4 turns and 2 to 4 stacks of Bleeding to target.
*Myriads of Phenomena: Every stack increases Accuracy by 5% and Crit Rate by 2%, up to 10 stacks.
*Bleeding: Every stack of Bleeding decreases the target's HP by 35 and HP recovery by 8%. Bleeding loses 1 stack every turn.	
*Lv. 4 Effect: Omnidirectional Hit - When attacked by a Bleeding target, has a 50% chance to cast 8 hidden weapons within the double-cross-shaped area centered around user, dealing damage equal to (100+AGI×2) to 1 target within 5 grids and granting 1 stack of Myriads of Phenomena to the user. Lasts 3 turns.
*Lv. 7 Effect: Cross Slash - When using this move, has a 50% chance to attack targets within 20 grids in a cross-shaped area centered around user one more time and deal 30% damage of this move (60% damage to Bleeding targets). Every stack of Myriads of Phenomena increases the chance by 5%.
*Lv. 10 Effect: Increases Hidden Weapon Mastery by 25, Agility by 10, and strike area of Myriads of Phenomena Attack by 3 grids.	
Mighty Move 	 	Jianghu
*Every level increases Hidden Weapon Mastery by 1.1.
*This technique uses thunderclap flameballs as hidden weapons and is unbelievably powerful.
* Deals damage to targets within 5 grids far away from user.	
*Applies 1 to 2 stacks of Pace Block to target for 2 turns. Clears the Lightweight effect from self.
*Pace Block: Decreases Move by 1, up to 3 stacks.	
* Lv. 5 Effect: Thunderclap Flame - Increases this move's Crit Rate by 15% and applies 1 to 2 stacks of Ignited to target.
*Lv. 10 Effect: Fire Blast - Increases this move's strike area by 1 grid. Has a 50% chance to apply an extra stack of Ignited to target.	
Normal Move 	 	Jianghu
*Every level increases Hidden Weapon Mastery by 0.3.
*The arrows are concealed within the sleeve and can be released by simply pressing the trigger, making this technique essential for those traveling in the martial world.
*Deals damage to a target within 1 grid far away from user. Does not use MP.	 	 	
Unique Move 	 	Jianghu
*Every level increases Hidden Weapon Mastery by 1.9.
*Deals damage to targets within 13 grids in a straight line in front of user.	
*Applies 2 to 3 stacks of Grievous Wounds to target.
*Grievous Wound: Every stack decreases Attack by 10%, Composing efficiency by 15%, and increases damage taken by 7%, up to 5 stacks. When turn ends or after Composing, 1 stack is used.	
*Lv. 5 Effect: Indefinite Bloodshed - Has a 30% chance to apply this effect to target for 3 turns. Every point of Agility increases the chance by 0.3%. Indefinite Bloodshed applies 2 stacks of Bleeding and deals 100 true damage to target and targets within 8 grids around user.
*Lv. 10 Effect: Indefinite Cycle - Upon killing a target with this move, gains the Indefinite Bloodshed effect and 2 to 3 stacks of Charged Attack.