Level 1

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===Level 1 "The Habitable Zone"===
Level 1 is the second level of Backrooms: Escape Together, and appears to be some kind of parking garage or warehouse.
== Description ==
Level 1, known as "Habitable zone", is a large and expansive room with pillars everywhere. Due to the humidity of this level, there are puddles littered around from condensation. In Backrooms: Escape Together, it is also the second level the player will face. 
All that this level requires is to repair the backup generators. However, it can be difficult to repair them while staying away from the Skin-Stealers, as they take about 10 seconds to repair and any interruptions will reset the progress. The amount of backup generators you have to fix will increase or decrease depending on how many players there are in the lobby. 
After fixing all backup generators, simply go back where you started and the door will be open.
If playing multiplayer, all player must be near the door. If everyone died except yourself, you will still progress.
== Entities ==
*Skin-Stealers
== Events ==
=== Blackout ===
The Blackout event is the same as in Level 0, but there are Skin Stealers that will chase you in the darkness. You can ward them off by shining your flashlight at them, but this can be tricky and tedious as there are 3 constantly pursuing you. 
== Strategies ==
*A good way to avoid the Skin-Stealers if you are far from a storage room, is to get your back against a wall (or preferably a corner), and moving your flashlight around rapidly to ward off the entities.
*This level is easier in Multiplayer, as you can even repair the generators during blackouts (get the other player(s) to shine their flashlights around while the generator is being repaired).
==Trivia==
*This level only has a single floor, but it is one of the largest areas in the game.
== Gallery ==
File:Backrooms- Escape Together Level 1 "Habitable Zone".png|Level 1
File:Backrooms- Escape Together Backup Generator Level 1.png|Backup Generator
File:Backrooms- Escape Together The Exit Level 1.png|The Exit
==References==
*Levels
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*Classes