Elementalist

Kineticists are known for being masters of their elements, but the Elementalist knows the wisdom of the saying, "A jack of all trades is a master of none, but oftentimes better than a master of one.”
== New Element (Su) ==
At 5th, 9th, 13th, and 17th level, an elementalist learns to use another element. She can choose any element, except one she has selected previously. She gains one of that element's simple blast wild talents that she does not already possess. She also gains all composite blast wild talents whose prerequisites she meets, as well as the basic wild talent of her chosen expanded element (for instance, basic aerokinesis if she chooses air). She also gains an additional utility wild talent or infusion of her choice from that element, as if from her infusion or wild talent class feature, as appropriate.
Unlike 'Expanded Element', If the kineticist's expanded element is different from her primary element, she does not treat her kineticist level as 4 levels lower for the purpose of determining which wild talents she can learn from this element she chose.
This ability replaces Metakinesis, Expanded Element, and Metakinetic Master.
== Suprakinesis (Su) ==
At 20th level, a elementalist can focus her powers on one element and can wield it as if she had focused on it her whole life. By accepting 1 point of burn (in addition to any burn requirement of the kinetic blast she chooses), she can use any composite blast she doesn't know (thunderstorm blast for example).
By accepting 1 point of burn as a standard action, she can change any of her wild talents into any other wild talent of the same category (such as simple blasts or defense) for 24 hours, ignoring any elemental requirements or restrictions (but not any other requirements or restrictions).
This ability alters Omnikinesis.
Category:Homebrew
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