Mechs/CLNG-D

==Description==
This configuration has the same base movement profile as the Crimson Langur Prime configuration, but the weaponry has been replaced. Instead of the Prime's loadout, two ER micro lasers, a medium pulse laser, and a Streak SRM-4 are mounted in each arm. The lasers are tied into a targeting computer, and a light TAG allows this configuration to call for artillery support.
Drop Cost Multiplier: 1.05
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Agile: +1 Defense & +1 Melee Defense (Quirk)
40 	Improved Communications (1)	High Command: -10% Lance Ability Resolve Cost (Quirk)
145 	Endo-Steel (C) (2) 	Resilience: +5% Crit Resist
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=80/80S=40 	A=45/45S=16 	A=80/80S=40
Arms/Head	HardPoints	[ 4O 1M ] 	 	[ 4O 1E ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Ammo SRM (CLAN)
OmniPod Hand
OmniPod Lower Arm
2x ER Micro Laser(C)
Medium Pulse Laser (C)
2x SRM-4 (C)	
FCS Adv TC (C) 	
Ammo SRM (CLAN)
OmniPod Hand
OmniPod Lower Arm
2x ER Micro Laser(C)
Medium Pulse Laser (C)
2x SRM-4 (C)
Torso 	Health 	FA=90/120 RA=35/60S=60	FA=120/160 RA=45/80S=60	FA=90/120 RA=35/60S=60
Torso 	HardPoints	[ 1O ] 	 	
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 350
OmniMech Gyro
Endo-Steel (C) (2)	
Specialist Slot
Torso 	Dynamic 	
2x Jump Jet (S)
Light TAG	
Heat Sink Kit (C)
Jump Jet (S)	
2x Jump Jet (S)
BC Clustering
Legs 	Health 	A=120/120S=60 	 	A=120/120S=60
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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