Devstream 46

Devstream #46 started on February 6th, 2015, @ 2 PM EST
thumb|right|480 pxSheldon!
On The Couch
From LEFT to Right:
*Studio Manager | Brady Bunch! Sheldon!
*Animation Director | Mystery height Geoff!
*Creative Director | Pushing people around Steve!
*Statue | Facing the Camera Excalibur!
*Horsey | Shy Butterscotch!
*Community Manager | "Internet month is like 30 seconds" Rebecca!
*Design Director | Third Eye Googly Scott!
And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), Megan, and everyone at DE!
==General Announcements==
TennoLive in 4 weeks at PAX East! Got some cool secrets to show you! Tickets no longer available, invitations will be sent to applicants in about a week
PS4 update will come on Tuesday, XB1 update planned for Tuesday but may come later!
The Next Warframe
Scott: We're allowed to? "DRAGON THEME"
*Energy color determines element of attacks!
*"Will players with more color palettes have more abilities?" Hopefully not! Should work with just the standard colors, might be a few bugs
==Questions==
===And news on FushPishers? Archwing Underwater?===
*Level design team is working on the new tileset now!
*"Polish pass" for Archwing coming as well. Changes to Archwing based on dual-medium-movement (space/water)
What specifics of J3-Golem fight will encourage players to fight him frequently?
*Usual plan is to finish the work, then implement rewards
*Sheldon: "Yes there is, not revealing it yet!"
Squealed in happiness when Hek was moved! Will Infested Alad get the same treatment?
*It's been met with great reactions. Perhaps!
*We hear player complaints about grind; it grinds on us as well!
*Warframes in a quest really reduces RNG, might be the way forward for most frames.
*Originally, Warframes came from bosses, but they were RNG, and now that boss ambition has grown immensely, we had to and still are looking for ways to make acquisition better
*Early release pattern of bosses tied to planets. Then WFs outpaced bosses. Time to revisit all the systems in the game!
*Anyone can go back and check this stuff. Thank DE_Ben for the Hek-to-planet change!
===RAIDS===
*MATCHMAKING: 1 host, 7 clients currently. Still working on MM
*Potentially open lobbies, but also need teamwork (no Leeroy)
*There will be puzzles AND bosses! Bosses with puzzles!
*(Fluff) Forma looks like puzzle pieces? 8 player jigsaw puzzles?
*More demand for thinking, coordination
*We will not shy away from making these missions hard!
*Very interesting reward structure! New rewards you've never seen before! Some folks might be familiar with them...
*Focus system took another black eye; one more Focus idea put into a different concept!
*This is the year of QUALITY, not QUANTITY. More interesting stuff to do, rather than more stuff to power up.
*"Focus has become our Half-Life 3" -Reb
===Where did Baro go?===
*UI Bugs, we're fixing them now, had to take him out to fix them!
Player concept enemies? Role in new content?
*MANIC render and animations! Standing! Kicking! Lunging! Flailing! FACE-SLAPPING!
*Sub-boss type enemy; stealth unit. Can drop on you, super fast
*How will new enemies scale with high-level gear? If it's in a Raid, you will cry!
If the destroyed relay stations are rebuilt, will anything be new?
*There's more stuff going into Relays! New areas! Different tiers of relays
For U16, new relay characters: NEW CEPHALON. Designates specific enemies for "collection;" like scanning and trapping.
*New gear, codex (Dematerializer). New playstyles and tools to capture these units! "Building a Virtual reality Noah's Ark"
*(Fluff) Capture target Chooluthu
*Trapping leaderboards!
*When the whole community finishes the mission, everyone gets new lore
*New players will be able to do old and new missions
*All Mastery Tests you've done (plus your upcoming one) in game can now be practiced in the Library!
*Unique rewards: "a syndicate without enemies." Neutral entity
And the CONCLAVE MASTER (PvP Progression)
*Neutral syndicate
*We're working on PvP because we want to make it better. Progression is important, unique PvP
*In order to balance multiplayer, only starter frames and MK1 weapons (plus all Braton variants) have been balanced and available to play.
*Separate PvP loadouts will be available. Only mods balanced for PvP will be available for use
*More frames/weapons/mods unlocked as balance implemented and updates roll out!
*Dark Sectors in their current state will be removed in the future
*Our small PvP team is working super hard on this! Give them props!
Parkour 2.0 changes? Climbing, takedown "like in other games?"
*Not when we first launch it. Polish passes for animation smoothness and increased mobility options
*We might need to adjust some tilesets
===NEW PVP GAMEPLAY! 4v4 CTF===
*Factions: SUN (Team Rebecca) vs. MOON (Team Sheldon) Primetime vs. Devstream!
*Capture the Flag: First to 5 captures wins
*Clan logos will be seen in bases!
*Icons above enemy player heads
*Energy is a resource to be controlled on the map
*HIGHLY WIP! Nothing is finished!
*(Fluff) Rebecca Beast Mode!
*Flow of battle: fight, build energy, use abilities! But you might not live long enough to use it!
*Weapon/Frame XP can be earned in PVP!
*First Bug: Oh no unauthorized frames!
*NOT A FORCED MODE. PVP will be optional, no significant content locked behind
*Warframe's mobility really adds a new dynamic
*Proper death animations added
*Abilities might work differently in PvP due to balancing, but should match general use
*All weapon/frame/mod balances for PvP will be for PvP only; PvE effectiveness won't be affected
*There will be specific PvP mods for PvP only
*There will be a kill-feed of who killed who
*No teleporting on map-fall; counts as death
*(Fluff) Sheldon is cheating! Has Infinite Energy and Invincibility on! "Only K/D that matters is real life" -Rebecca
*Hoping for U16 launch! No idea if it'll be one node, or fully deployed across system
PvP Loadout: Where the Archwing button used to be, there is no ARCHWING, COOP, PVP.
*Mods appropriate for PvP will have a diamond on them. The UI will filter them for you when in PVP Loadout
*You will have loadout setups you can switch between during PvP matches
*If a particular loadout becomes OP we will balance it
===U16 release date?===
*Soon TM! "Just around the corner!"
Prime mods? Cores farming? Drop adjustments?
*Adjustments are coming, no more "just Survival"
Every Update has a unique feature that changes the game. U13 was Dark Sectors, U14 Ships, U15 Archwing. U16 is?
*RAIDS and PVP. Two new game modes that will expand on the player experience
*And the new Warframe too! "Feels very different"
*"Remember when the Updates were about the frames, now it's just a feature of them!"
Flow particles? Tech improvements?
*"Reverb!" -Steve
*All these graphical updates! PBR! Lipsynch! Flow Particles!
*Console framerate issues being worked on
Greatsword stance?
*Coming soon!
Darvo's market?
*Coming U16!
Syndicate standing halving: Daily Cap determined by Mastery Rank. Medallions & Syndicate missions no longer count towards this, however, so you can farm those.
*The ratio of earning has been brought down for balance; don't want players to just press 4 and get Mastery
*Early MR folks can earn a bit more now
*We are talking about it, so changes may still come
Networking?
*Glen's still working on Strict NAT issues!
*We're going to get around Strict NAT, "destroy University firewalls!"
Will Raids have a Mastery Requirement?
*Yes!
Juicing or unjuicing of weapons?
*No comment!
*New animations in the works
Cover system?
*No; we will improve movement and parkour
*We tried cover way back when, it didn't work at all
==Trivia==
==Credits==
==Media==
WIP UI Screenshot.jpg|Warframe Mode Selection
8_Player_Raid.jpg
Category:Livestreams
Category:Videos