Report 913

Report #913
Skillset: Crow Skill: Spy
 Org: Blacktalon Status: Completed Jul 2012
Furies' Decision:
Solution 1, but room names rather than numbers.
Problem: Report 723 for Crow Spy introduced 'eyelist' to help keep track of
eyes. This doesn't, however, keep track of buried eyes in rooms, and so it's
difficult to determine where your buried eyes are located and how long their
decay time is.
[A: 0 R: 0] Solution #1: Change EYELIST to show locations of eyes with room
 IDs for buried eyes. The list could have an extra
 column: Location (either "being held by Person" or
 "buried at XXXXX", similar to ARTIFACT LIST).
Player Comments:
---[Enyalida on 7/4 @ 01:13 writes]:
So, it currently shows those eyes, but you have to keep notes/code something to
keep track of where said eye is? If that's the case, then I'm fine with Solution
1. If it's a problem that is super-easily fixed by a few lines of client-side
code, and there isn't really any reason to not make it server-side, why not?
---[Talan on 7/4 @ 03:38 writes]:
Not thrilled with more stuff that makes direct reference to room #s in the game.
I'd prefer the room name, but I suppose that's a preference, not a serious
objection to the report. Otherwise, fine.
---[Ushaara on 7/5 @ 00:16 writes]:
Supported.
---[Tacita on 7/5 @ 09:56 writes]:
Supported as long as it's room name not room ID as per Talan's suggestion.
---[Rivius on 7/5 @ 19:06 writes]:
This is fine. Supported.
---[Tulemrah on 7/6 @ 04:31 writes]:
Solution 1 supported. As a note, ARTIFACT LIST shows only the room name, not the
ID number.
---[Ushaara on 7/6 @ 19:59 writes]:
TRAPS LIST is similar, giving the room name rather than id. Anyhoo, still
supported.
---[Xenthos on 7/18 @ 15:16 writes]:
That would be helpful.
---[Shuyin on 7/19 @ 07:03 writes]:
This is fine
---[Enyalida on 7/20 @ 04:20 writes]:
The only problem that I could see with this report is that it would make it
trivial to know when someone found/moved your eye? That said, how often does
that really happen? Still supported.
---[Xenthos on 7/20 @ 20:45 writes]:
As a note, it's pretty trivial as-is if you're paying attention. If you see
someone enter the room, and they leave the room without you seeing them leave,
they took the eye with them, as an example. While this does make things a
little easier in that regard, it's already possible to check as-is, so that's
more of a convenience than an actual change to the skill's demand for
maintenance.
---[Enyalida on 7/27 @ 18:54 writes]:
That's pretty much what I figured.