Necromancer abilities

Necromancers gain the following abilities.
More abilities can be earned through the Servitor (summoning and defense), Plague (diseases), and Darkness (damage).
Ability 	Level	Description
(Darkness Bolt) 	1 	Deals X Shadow damage to the target.
(Necro Armor) 	2 	Increases DEF by 5% and increases Holy resistance by 1.
(Sting) 	4 	Inflicts X poison damage.
(Dark Sap) 	7 	Saps mana from the target. Channeled.
(Parasitic Bite) 	11 	Infects the victim, dealing X damage per second. Cancels out other DoT effects the Necromancer has put forth.
(Venom Bolt) 	18 	Deals X Poison damage to the target.
(Servitor's Circle) 	26 	Creates a circle, requires X% health. Allows summoning of some minions.
(Servitor Skeleton) 	26 	Summons a Skeleton to your command.
(Shadow Ball) 	31 	Deals X Shadow damage to the target that may splash.
(Corpse Heal) 	33 	Heals your servitored victim for X%.
(Plagued Weapon) 	37 	Poisons the target with a poisoned weapon.
(Floating Skull Swarm) 	40 	Summons a horde of floating skulls to attack the enemy for X ranged damage.
(Shadow Hands) 	44 	Grips the target, stunning them for 5 seconds. 30 second recharge time.
(Horror) 	46 	Initiates fear to a single target, however, their damage dealt is increased by 5%.
(Servitor Death Hound) 	50 	Summons a Death Hound to your command.
(Necromancer's Gem) 	54 	Makes a floating gem that takes X hits for you before being shattered. When shattered, your mana is replenished by Y percent.
(Bone Armor) 	57 	Creates armor out of bone, decreasing physical, ranged, and magic damage by 5%.
(Shadowvenom) 	61 	Coats your weapon with infectious shadows, dealing X more damage in turn to your melee damage.
(Servitor Plagued Zombie)	65 	Summons a Plagued Zombie to your command.
(Shadow Stab) 	68 	Makes a dagger out of the dark using magic, stabbing the player for 75% your weapon's damage. 20 yard range.
(Summoning Pentagram) 	70 	Creates a 24-sided pentagram to your command, allowing higher level summoning. A dark aura will surround you, increasing mana by 5%.
(Servitor Undead Mutant) 	73 	Summons an Undead Mutant to your command.
(Servitor Undead Giant) 	78 	Summons a Undead Giant to your command.
(Servitor Zombie Horde) 	83 	Summons a Zombie Horde to your command.
(Victimous Shrapnel) 	86 	Launches broken pieces of hardened bone to the target, dealing X rend damage over Y seconds.
(Fiend's Blood) 	93 	Makes a dark hole on the ground, dealing X shadow damage per Y seconds. Lasts 10 seconds.
(Servitor Necrotic Demon)	95 	Summons a Necrotic Demon to your command.
(Grave Gift) 	96 	Infuses you with dead souls, increasing mana regeneration by 25%. However, your damage dealt is decreased by 10%.
(Lichrisen) 	100 	Charges for 2 minutes. Once the player dies, they have the chance of becoming a Lich, with health equal to (2.5x your level to the power of 4) and 600,000 mana. You have four set abilities.
(Skeletal Claw) 	102 	Replaces your main hand weapon with a Skeletal Claw, dealing increased damage if the opponent has more than three debuffs or more on them. Lasts 45 seconds.
(Necromancy Pact) 	107 	Decreases time to create summoning circles by half, however, you take 5% damage every second for 4 minutes. Recharge is 45 minutes.
(Parasitic Revenge) 	110 	Deals X Shadow damage to the target within 5 yards. Deals Y damage per second if under Parasitic Bite or Victimous Shrapnel. You will lose half mana casting this for 1 minute.
==http://images2.wikia.nocookie.net/__cb20061019032555/wowwiki/images/thumb/3/35/Inv_misc_bone_elfskull_01.png/32px-Inv_misc_bone_elfskull_01.png Servitorism==
*(Necro Blast) (5 points) If you Necro Armor active you may tribute it to cause X% damage to the target.
*(Servitor Skeleton Berserker) (15 points) Summons a Skeleton Berserker to your command. Requires Summoning Circle.
*(Servitor Corpse Spider) (25 points) Summons a Corpse Spider to your command. Requires Summoning Pentagram.
*(Servitor Necrotic Drake) (50 points) Summons a Necrotic Drake to your command. Requires Summoning Pentagram.
==http://images3.wikia.nocookie.net/__cb20080805062833/wowwiki/images/thumb/2/29/Ability_rogue_deviouspoisons.png/32px-Ability_rogue_deviouspoisons.png Plague==
*(Poison Spikes) (5 points) Places poison spikes on the ground, dealing poison damage to enemies hit with them.
*(Acidic Flames) (10 points) Breathes poisonous flames that deal Fire Damage and X Poison damage per second. 3 yard attack range.
*(Painful Coat) (20 points) Coats yourself with venom, any physical damage dealt to you will inflict poison damage back to the enemy. Deals 10% damage per 3 seconds.
*(Venom Bomb) (25 points) Launches a huge poison blast at all enemies within 4 yards.
*(Blood of Death) (50 points) Deals 25% damage to your health. You fuse with the blood of the darkest victims, dealing 15% Poison damage per second to all enemies within 5 yards for 10 seconds. If this ability is used, you cannot rez from death as a Lich (or Lichpyre).
==http://images2.wikia.nocookie.net/__cb20070113160814/wowwiki/images/thumb/7/7e/Spell_shadow_painspike.png/32px-Spell_shadow_painspike.png Darkness==
*(Evil Touch) (10 points) Deals X Shadow damage and induces knockback.
*(Bone Club) (15 points) Creates a bone club in your offhand.
*(Eye of Necromancy) (20 points) Creates an Eye of Necromancy, dealing Shadow damage and giving mana on hit.
*(Dark Call) (30 points) Increases the crit rate on Shadow and Poison spells to you, and spells for group within 15 yards for 10 seconds.
*(Darkfury Barrage) (40 points) Spawns 5 shadows, hitting all enemies within a 2 yard circle.
*(Lichpyre) (50 points) You have the choice of becoming a Lich, or rising as a Lichpyre on death. If you become a Lichpyre, your health and mana are halved. You deal physical damage that heals for 100% of what you dealt, and you can summon a large windstorm, knocking opponents back. In addition, you can launch Darkness Bolts at your enemy.