Heroism (Wizard Spell)

Developed by grey elf mages, this spell con­fers a temporary increase in life energy level upon any warrior character of 9th level or lower, including 0-level men-at-arms or hirelings. The amount of the increase varies with the subject's base level, as shown below:
Warrior'sLevel	LevelsBestowed	Dice forBonus hp
0 	4 	4d10
1st to 3rd 	3 	3d10+l
4th to 6th 	2 	2d10+2
7th to 9th 	1 	1d10+3
The warrior gains the THAC0 number of attacks per round, and saving throws of the new, temporary level. In addition, a number of bonus Hit Dice (shown above) are added to the warrior's current hit point score. Any damage the warrior sustains while under the influence of the heroism spell is taken from these bonus hit points first. The bonus hit points vanish at the end of the spell, and the warrior returns to his own true level. If the warrior is struck by an energy draining attack while the spell is in effect, bestowed levels and their bonus hit points are negated first. Only classes from the warrior group can be affected, although a multi-class or dual-class character who is a warrior can benefit from this spell.
The material component is a leaf from an oak tree.
Notes: Very rare spell. While not restricted to elves alone, the spell is jealously guarded by its creators. (Updated from Polyhedron Newszine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells