Forest

To the north-west of the Keep stretches the forest, a dense tangle of sub-tropical plant life that varies from peaceful to dangerous. Lawyer cane waits to snatch at the unwary traveler. Small deer can be found feeding on the undergrowth, ripe for the hunt. A curious species of hostile creeper often lurks off the trails. But aside from that, and if one sticks closely to the animal trails, this place can be fairly safe and soothing. Various common herbs can be found at intervals and used for tonics or poultices, and several of the Keep's towers can only be reached by braving the Forest's depths.
If you would like to give your character a creature encounter within the forest, feel free to play it out yourself or contact a mod at your leisure. If you would like to investigate one of the two current sites of interest within the forest, you should also contact a mod. Otherwise, feel free to have your characters wander the trails, climb the trees, explore mossy glades, the stream, or muddy ditches at their leisure.
=Events and Alterations=
==April 2011==
Commander Shepard and Garrus chased Patty into the forest in order to retrieve a stolen key at Isabel Galstone's request.
==May 2011==
While investigating the Notes delivered by the Keep's Pigeons, Nel, Talia, Asma, Malkus and Jack discovered an old cairn.
==August 2011==
Chloe, Kevas, Derek and Sollux returned to the cairn site to investigate further, only to find the cairn gone.
Category:Setting