The Edge (Magic Sword)

The Edge is the most unusual-looking sword of the five Blades of Corusk. It is a bastard sword whose blade is made from grayish steel. Its edge never dulls or nicks. Attempts at sharpening and honing its edge are fruitless. It is said The Edge is so sharp that it splits hairs with the slightest touch.
The hilt of the sword is covered in soft suede leather, giving the sword a comfortable feel. Jutting from the pommel, three blackened daggers point outward like venomous fangs. These daggers can be commanded to fly from the pommel as though they were arrows of accuracy +2. An attack roll is required, as though firing an arrow. All three daggers can be shot in one round if the wielder so chooses.
The daggers streak to their target. If they hit, the opponent must roll a successful saving throw vs. poison with a -2 penalty or die instantly. The daggers can be shot out while the fighter strikes with the sword: the command is a single word (The Edge informs its wielder of the command word). After firing, the daggers must be retrieved and placed in the pommel. Should the fighter lose two of the daggers, the remaining dagger no longer has the capacity to fly on command. (The daggers are poisonous only when they are commanded to fly from the pommel: otherwise, they are daggers +1.)
This sword was especially made for a pure fighter's hands. In this case, paladin's, rangers, and all other fighter subclasses are excluded. In the grasp of a fighter. The Edge is a bastard sword +3. Should any other character class use this sword, it serves as only a bastard sword +1 with no other benefits.
The Edge gives the fighter who possesses it a unique ability. Should the character roll a natural 18 through 20 on an attack roll, the sword slices through whatever was in its way. If the opponent was parrying with a weapon. The Edge slices through the weapon as though it was lard. (If the weapon attacked is magical in nature, the weapon is required to roll a successful saving throw vs. disintegration with a -3 penalty, otherwise it permanently loses a plus or a special ability-determined randomly by the DM. This drain continues with each additional high-quality hit until the weapon is destroyed.)
If armor is struck with an 18 to 20 attack roll, the armor must roll a successful item saving throw vs. disintegration with a -3 penalty or lose 1 point of magical bonus or special ability determined by the DM or randomly. When the armor is no longer magical, it is damaged, penalizing the AC it gives by one point. When the AC of the armor is reduced to 10, it is completely useless.
The Edge has an alignment of chaotic neutral, possesses an Intelligence of 16 and an Ego of 12. The Edge has the ability to find Harmonizer, the fifth Blade of Corusk. The Edge, when held by the blade-stops, points toward Harmonizer. This works only when the blade is within 1,000' of Harmonizer.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Swords
Category:Magic Weapons