Funnel

Funnel (ファンネル) is a keyword introduced in CB25. The keyword is worded as follows:
*Flash - Funnel: X (Either Attack Step)Once per turn, destroy any number of opposing Spirits up to a total of X BP. Also, by paying one cost, (extra effect) 
The effect is currently exclusive to the NZ family cards (and hence Red cards), representing the Funnel technology used in the units. In the show, "funnels" are essentially funnel-shaped drone units that are designed to be remotely controlled by a Newtype pilot with great precision, allowing them to remotely attack an enemy from all directions. This is represented by the freedom of destroying any number of opposing Spirits up to a maximum amount of BP, and how that the effect can be used during Either Attack Step at ease, for both attack and defense. Since the funnels have to be recharged after use, the effect is also limited to "once per turn". While the technology is applied on different units, the actual design and function vary, as represented by the different additional effects player can obtain via paying one cost with the effect.
Game-wise, it is a rare keyword that allows Red cards to defend on the opposing turn. While this requires the Spirit to remain on Field until Flash Timing, it is still a very powerful defense mechanic as it doesn't require any cost (only if you pay one for the additional effect), and can interrupt the opponent's plan of advancing. Since the "once per turn" is not shared among the Spirits with Funnel, one can activate multiple Funnel effects in one turn, making the offensive/defensive power even stronger. To overcome the weakness of a limited BP amount of destroy and flash timing limited use, there are also supporting cards like Nanai Miguel. 
== Related Articles ==
* List of cards with Funnel
* List of cards supporting Funnel
Category:Keywords