MH/David Kaplan

David Kaplan
SCOUT/PHILANTHOPIST
400 points
Attributes: ST 12 [20]; DX 13 [60]; IQ 14 [80]; HT 13 [30].
Secondary Characteristics: Damage 1d-1/1d+2; BL 39 lbs.; HP 15 [6]; Will 14 [0]; Per 14 [0]; FP 13 [0]; Basic Speed 6.50 [0]; Basic Move 7 [5].
Advantages: Combat Reflexes [15]; Craftiness 3 [15]; Danger Sense [15]; Fearlessness 2 [4]; Fit [5]; Intuition [15]; Luck [15]; Night Vision 2 [2]; Rapid Healing [5]; Sensitive [5]; Wealth (Wealthy) [20].
Perks: Brave, Deadeye, Honest Face, Off-Hand Weapon Training (Pistol), Quick Reload (Pistol), Style Familiarity (Double Trouble), Style Familiarity (Sniper).
Languages: English (Native Spoken/Native Written); Hebrew (Accented Spoken/Accented Written) [4]; Russian (Accented Spoken/Accented Written) [4].
Disadvantages: Curious (12) [-5], Delusion (“Every strange occurrence has a supernatural angle”) [-10], Discipline of Faith (Ritualism, Orthodox Jew) [-5], Fanaticism (The Mission) [-15], Post-Combat Shakes (12) [-5], Sense of Duty (Team) [-5], Stubbornness [-5].
Quirks: Careful, Congenial, Considers horror movies "research material", Humble, Responsive.
Wildcard Skills: Detective! IQ+1 [36]-15 and Talker! IQ+0 [24]-14.
Skills: Acrobatics (H) DX-1 [2]-12; Bow (A) DX+1 [4]-14; Brawling (E) DX+1 [2]-14; Camouflage (E) IQ+3 [1]-17†; Climbing (A) DX-1 [1]-12; Computer Operation (E) IQ [1]-14; Crossbow (E) DX+1 [2]-14; Disguise (A) IQ+2 [1]-16†; Driving (Automobile) (A) DX-1 [1]-12; Electronics Operation (Comm) (A) IQ-1 [1]-13; Escape (H) DX-2 [1]-11; Fast-Draw (Ammo) (E) DX+2 [2]-15; Fast-Draw(Arrow) (E) DX+2 [2]-15; Fast-Draw(Pistol) (E) DX+2 [2]-15; Forgery (H) IQ-2 [1]-12; First Aid (E) IQ [1]-14; Gesture (E) IQ [1]-14; Guns (Pistol) (E) DX+3 [8]-16; Guns(Rifle) (E) DX+2 [2]-15; Hidden Lore (Vampires) (A) IQ+0 [2]-14; Hiking (A) HT-1 [1]-12; Holdout (A) IQ+2 [1]-16†; Judo (H) DX+0 [4]-13; Jumping (E) DX [1]-13; Knife(E) DX+1 [2]-14; Lockpicking (A) IQ [2]-14, Navigation (Land) (A) IQ [2]-14; Occultism (A) IQ+1 [4]-15; Sleight of Hand (H) DX-1 [2]-12; Stealth (A) DX+3 [2]-16†; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT [1]-13; Thaumatology (VH) IQ-2 [2]-12; Theology (Abrahamic) (H) IQ-1 [2]-13; Throwing (A) DX-1 [1]-12; Tracking (A) Per [2]-14; Traps (A) IQ [2]-14.
Techniques: Dual-Weapon Attack (H) Guns (Pistol)+0 [5]-16, Precision Aiming (A) Guns (Rifle)-1 [5]-14, Targeted Attack (Pistol/Skull) (H) Guns (Pistol)-3 [5]-13.
† Includes +3 for Craftiness.