Tosca

Tosca is one of the hunters in the game Crucible.
==Description==
Tosca is an agent of chaos—so the winner-take-all battles on Crucible suit her just fine. With a high-tech shotgun and a short-range teleport, she can blast her enemies, then escape untouched. If you’re planning a fair fight against Tosca, you’ve already lost.
==Background==
Among the warrens of Chirta, Tosca was one of her species’ brightest minds, renowned for her groundbreaking work in artificial intelligence, biochemistry, and quantum physics. She had it all: personal wealth, celebrity status, and an unfettered research budget. It wasn’t enough. Ever ambitious, Tosca plotted against Chirta’s ruling matriarchs — and found herself on the run after someone sold her out. Assassins chased her halfway across the Orion Arm, and the matriarchs convicted Tosca in absentia of treason. They’ll execute Tosca if she comes back to Chirta. Unless... she comes back with something of galaxy-shattering importance — something like the Essence found on Crucible. If Tosca can gather enough essence and unlock its secrets, the High Matriarchs will have to welcome her back with open arms. And then Tosca’s revenge will truly begin.
==Personnel file==
"Tosca has a long list of grievances, and an even longer list of enemies. She’s perpetually aggravated at having to deal with “the mentally minuscule” and “galactic refuse”—two groups she finds abundant in Unity space.
I’ve never seen Tosca actually happy, but she does get some satisfaction with each victory, especially if she can humiliate her rivals or make others suffer.
One other thing: don’t ever call her “cute.” Learned that the hard way."
- Lawrence Tibolt, Commander, Crucible Orbital Station
==Quotes==
For a list of quotes of Tosca see: here.
== Base Stats ==
Health	600
Speed 	4.5 m/s
Size 	Small
*Health increases by 3% every level.
==Abilities==
===Acid Shot===
Fire a scatter shot of multiple acid bullets.
	Type 	Weapon
	Damage 	Per pellet: 2 – 4 damage, and (7 – 14 damage over 12 seconds)
7 pellets per shot
	Rate of Fire	2.6 per second
	Details 	
Notes
*Reload time of 2 seconds
*Max Range – 125 m
*Damage Falloff Starts – 15 m
*Damage Falloff Ends – 40 m
*Splash (AoE) Radius – 2 m	Notes
*Reload time of 2 seconds
*Max Range – 125 m
*Damage Falloff Starts – 15 m
*Damage Falloff Ends – 40 m
*Splash (AoE) Radius – 2 m	Notes
*Reload time of 2 seconds
*Max Range – 125 m
*Damage Falloff Starts – 15 m
*Damage Falloff Ends – 40 m
*Splash (AoE) Radius – 2 m
Rappi-Shot Stabilizer – Available at Level 3
*Scattergun fire rate is increased from 2.6 per second to 3.1 per second. Weapon kick is decreased by 20%.	Rappi-Shot Stabilizer – Available at Level 3
*Scattergun fire rate is increased from 2.6 per second to 3.1 per second. Weapon kick is decreased by 20%.	Rappi-Shot Stabilizer – Available at Level 3
*Scattergun fire rate is increased from 2.6 per second to 3.1 per second. Weapon kick is decreased by 20%.
===Adhesive Alpha===
Throw an explosive compound at a target that explodes dealing damage and slowing enemies.
	Type 	Weapon
	Damage 	25 – 75 (75 on a direct hit)
	Cooldown	15 seconds
	Details 	Adhesive alpha travels in a steep arc.
Notes
*Max Throw Distance – 31.3 m
*Projectile Lifetime – 10 seconds
*AoE Radius – 4 m
*Slows Enemies -	Notes
*Max Throw Distance – 31.3 m
*Projectile Lifetime – 10 seconds
*AoE Radius – 4 m
*Slows Enemies -	Notes
*Max Throw Distance – 31.3 m
*Projectile Lifetime – 10 seconds
*AoE Radius – 4 m
*Slows Enemies -
Alpha Spill – Available at Level 3
*Adhesive Alpha leaves behind an area lasting 8 seconds that damages enemies and slows their movement by 25% for 2 seconds. Applies 10 damage 4 times per second.	Alpha Spill – Available at Level 3
*Adhesive Alpha leaves behind an area lasting 8 seconds that damages enemies and slows their movement by 25% for 2 seconds. Applies 10 damage 4 times per second.	Alpha Spill – Available at Level 3
*Adhesive Alpha leaves behind an area lasting 8 seconds that damages enemies and slows their movement by 25% for 2 seconds. Applies 10 damage 4 times per second.
===Blink===
Tosca uses a short-range teleportation device which allows her to instantaneously bypass walls and other obstacles. Travels in the direction you are trying to move.
	Type 	Utility
	Damage 	N/A
	Cooldown	4 seconds
	Details 	Tosca can store two charges of Blink.
Notes
*Blink Distance – 12.5 m	Notes
*Blink Distance – 12.5 m	Notes
*Blink Distance – 12.5 m
Blink Booster– Available at Level 1
*Increase blink distance from 12.5 m to 15 m.	Blink Booster– Available at Level 1
*Increase blink distance from 12.5 m to 15 m.	Blink Booster– Available at Level 1
*Increase blink distance from 12.5 m to 15 m.
Multi-charged Blink Vest – Available at Level 4
*Number of blinks increases from 2 to 3.	Multi-charged Blink Vest – Available at Level 4
*Number of blinks increases from 2 to 3.	Multi-charged Blink Vest – Available at Level 4
*Number of blinks increases from 2 to 3.
Explosive Teleport – Available at Level 5
*Blinking leaves behind an explosion that detonates after a short delay, blinding enemies for 0.25 – 1.75 seconds. AoE radius is 6 m.	Explosive Teleport – Available at Level 5
*Blinking leaves behind an explosion that detonates after a short delay, blinding enemies for 0.25 – 1.75 seconds. AoE radius is 6 m.	Explosive Teleport – Available at Level 5
*Blinking leaves behind an explosion that detonates after a short delay, blinding enemies for 0.25 – 1.75 seconds. AoE radius is 6 m.
===X-Ray Goggles===
Activate X-Ray goggles to see outlines of enemies that are behind objects if they are within 50 m.
 	Type 	Utility
 	Damage 	N/A
 	Cooldown	25 seconds
 	Details 	
Notes	Notes 	Notes
Z-Ray Lenses – Available at Level 3
*X-ray vision range increases from 50 m to 65 m and becomes 360 degree vision.	Z-Ray Lenses – Available at Level 3
*X-ray vision range increases from 50 m to 65 m and becomes 360 degree vision.	Z-Ray Lenses – Available at Level 3
*X-ray vision range increases from 50 m to 65 m and becomes 360 degree vision.
===Electro-Cloud===
Create a smoke screen which disrupts enemy detection and blocks line of sight.
	Type 	Utility
	Damage 	N/A
	Cooldown	30 seconds
	Details 	
Notes
*AoE Radius – 10 m	Notes
*AoE Radius – 10 m	Notes
*AoE Radius – 10 m
Isochronal Cloud – Available at Level 5
*Number of Electro-Cloud charges increases from 1 to 3, but clouds are smaller. Decreases cooldown by 9 seconds.	Isochronal Cloud – Available at Level 5
*Number of Electro-Cloud charges increases from 1 to 3, but clouds are smaller. Decreases cooldown by 9 seconds.	Isochronal Cloud – Available at Level 5
*Number of Electro-Cloud charges increases from 1 to 3, but clouds are smaller. Decreases cooldown by 9 seconds.
==Upgrades==
Upgrade 	Level Available	Description
Smuggler’s Compartment 	1 	Increase starting med kits from 1 to 3. Maximum capacity increases from 3 to 5.
Blink Booster 	1 	Increase blink distance from 12.5 m to 15 m.
Finish Them! 	1 	Your melee attack transforms up to 80 damage over time to immediate damage.
Medical Mastery 	2 	Increase med kit heal speed by 25%.
Rappi-Shot Stabilizer 	3 	Scattergun fire rate is increases from 2.6 per second to 3.1 per second. Weapon kick is decreased by 20%.
Z-Ray Lenses 	3 	X-ray vision range increases from 50 m to 65 m and becomes 360 degree vision.
Alpha Spill 	3 	Adhesive Alpha leaves behind an area lasting 8 seconds that damages enemies and slows their movement by 25% for 2 seconds. Applies 10 damage 4 times per second.
Multi-charged Blink Vest	4 	Number of blinks increases from 2 to 3.
Explosive Teleport 	5 	Blinking leaves behind an explosion that detonates after a short delay, blinding enemies for 0.25 – 1.75 seconds. AoE radius is 6 m.
Isochronal Cloud 	5 	Number of Electro-Cloud charges increases from 1 to 3, but clouds are smaller. Decreases cooldown by 9 seconds.
== See also ==
*Hunters
Category:Hunters