Imp (DOOM)

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Classic= 
|-|Doom 3= 
|-|Modern= 
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==Summary==
The Imp is the most common enemy in DOOM, acting as a grunt-demon to support the possessed humans wandering around. They are shown to be distrustful of other demons, often initiating combat with others. Theories currently say that they are lesser Summoners but this is not confirmed by any basis..
Imps that lost their lives on the battlefield are cast into the volcanic pits of the Burning Abyss. Bathed in Argent-befouled basalt and slag, they emerge reborn with flesh of stone. 
==Powers and Stats==
Tier:  | | | At least 
Key: Classic | Doom 3 | Modern | Stone Imps
Name: Imp
Origin: DOOM
Gender: Seemingly genderless
Age: Unknown
Classification: Demonic Grunt
Powers and Abilities:  Superhuman Physical Characteristics, Fireballs, Bodily Weaponry (Claws, etc), Reality Warping (Passive. The demons with their presence bring their reality with them, "hellifying" the environment. This can lead to many destructive events, all of which benefit them on conquering worlds. Whether that be creating Hellgrowths or infecting the atmosphere, making it poisonous), Immortality (Type 7; Demons are frequently referred to as mortally challenged and ) | Same as before plus; Enhanced agility, Surface Scaling | Same as before to a higher degree plus; Immortality (Type 2) (In Eternal they are capable of fighting with missing bodyparts), Limited BFR (Whatever a demon kills, it gets sent to Hell) | Same as before plus; Self-immolation in Hellfire, Stone Hide
Immunity to Soul Manipulation, Resistance to Poison Manipulation, Acid Manipulation, Fire Manipulation, Electricity Manipulation, Disease Manipulation, Radiation Manipulation, Magma Manipulation 
Attack Potency: Small Building level (Strong enough to smash steel doors. Easily capable of killing lesser marines with both fireballs and melee strikes. Shouldn't be overwhelmingly inferior to a non-amped Doomguy) | Small Building level (Can harm the Marine) | Small Building level (Stronger than their classic counterparts, noticeably superior to basic Zombies, which can smash through wooden walls with little effort, comparable to Possessed Soldiers, who can destroy billboards) | At least Small Building level (Stronger than before, can contend with others of their kind)
Speed: Subsonic+ travel speed with at least Supersonic combat speed and reactions (Faster than most other enemies found within the game. Should be comparable to Doomguy) | Supersonic (Can dodge gunfire) | At least Supersonic+ (Much more agile than their Classic Incarnations. Can react to Chaingun rounds) | At least Supersonic+ (Should at least be comparable to their regular incarnations)
Lifting Strength: At least Class 5 (Shouldn't be immensely weaker than a non-amped Doomguy) | At least Class K (Stronger than Lost Souls) | At least Class 5 (At least comparable to their Classic Counterparts) | At least Class 5 (At least comparable, likely stronger to their previous form)
Striking Strength: Small Building level (Capable of dealing moderate damage to a non-amped Doomguy, as well as damaging other monsters within this tier. Can easily kill Former Humans with their bare hands. The strength of two Imps combined was enough to smash down a double-door made of steel) | Small Building level | At least Small Building level | At least Small Building level 
Durability: Likely Small Building level (Superior to Former Humans. Capable of withstanding gunfire, including blasts from a shotgun) | Small Building level (Can take hits from the Marine) | Likely Small Building level (Should be somewhat comparable to Possessed Soldiers) | At least Small Building level (Stronger than before)
Stamina: Infinite (The demons of Hell have limitless aggression and are tireless beings)
Range: Standard Melee Range physically. Approximately 20 to 30 meters with fireballs and the flame roll technique (Their aim with these becomes unreliable at longer ranges)
Standard Equipment: None notable
Intelligence: Seemingly higher than most demons, as they employ tactics in combat.
Weaknesses: Physically weak and reasonably frail compared to other enemies in the game. All of them seem to have a negative disposition towards the more high-ranking demons. Some of them prefer to fight at a distance and will actively retreat when their target gets close to them. The new hide of the Stone Imp is vulnerable to rapid multi-vibrations or crushing force.
Notable Attacks/Techniques:
*Lunge: The Imp leaps from whatever surface it is clinging to and attempts to scratch the player. (Only does this at medium range)
*Fireball: The Imp launches a fireball; slight chance of this fireball being charged, in which case it deals moderately higher damage.
*Swarm: Imps gather around the player (preferably via higher ground) and attempt to overwhelm them using guerrilla tactics.
*Flame Roll: A Stone Imp will set itself aflame and rapidly roll in place before launching itself at the target
==Notable Matchups==
Victories:
Losses:
Elena (Street Fighter) Elena's Profile (Modern Imp used, speed was equalized, and starting distance was 5 meters)
Inconclusive:
Category:Demons
Category:Villains
Category:Fire Users
Category:Doom
Category:Characters
Category:Monsters
Category:Evil Characters
Category:Game Characters
Category:Surface Scalers
Category:Antagonists
Category:Video Game Characters
Category:Genderless Characters
Category:Minions
Category:Reality Warpers
Category:Undead
Category:BFR Users