Level 802

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Level 802 is the 803rd level of the Backrooms.
==General Description==
A photo of the village taken by a drone.
Level 802 depicts a small town in snowy terrain encircled with an invisible barrier that prevents wanderers from leaving the town after entering it. The town owns a massive clock tower that was built in the 1970s. The town's structures are made of pine wood, decorated with winter decorations, mostly prairie lights, and the only differences between the houses in town are the colors and the number of windows. Some houses also have a small Christmas tree in front. Winter toys can be found inside the majority of the houses. The clock tower, which is made of red bricks, will ring when a new day arrives. Due to the endless snowfall, the temperature in the level is extremely low and could freeze a human to death. On the level, there is a day and night cycle, with the day lasting approximately 12 hours and 12 minutes and the night lasting approximately 20 hours and 11 minutes. During the night, an unknown force extinguishes all light sources in the town, which causes the level to be pitch-black, making it unable to explore during nighttime. However, no matter what you do, the village's lanterns and fireplaces will remain lit and they act as an important source of light for wanderers during the night. 
Every house in the village has access to a steady supply of food daily at this level. Each structure in the village is constructed from snowy pine wood, and the majority of the structures in the village have similar elements. Due to snow and hail, the level has a rather low temperature. Networks might be detected in the level, but any communicating devices' transmissions would be cut off and produce static noise. The cause is still being looked into, although it is currently unknown. Communication devices could be used during the day, but their transmissions would be cut off at night by an unknown force, producing static noise and occasionally speech from an unknown entity. Snowfalls and hailstorms rarely happen in the level, but when they do, it is dangerous to stay in the level and it is recommended to exit the level right away during snowfalls or hailstorms since a horde of entities will appear along with them.
The level's clock tower can be entered during the day, and it contains a new space with giant cogs and gears. The space's walls and floors are made of dull-yellow bricks with dull-green stains, which release a sticky substance in the gaps between the brick walls. Some walls are embedded with bookcases that contain books about tales of the clock tower and the town. The top floor of the clock tower was accessible via a flight of spiral stairs encircled by an hourglass emitting particles. The clock face is visible on the top floor of the clock tower. Winding the minute or hour hands would cause the time outside the clock tower to change. One hour in the clock tower corresponds to one second outside the clock tower. Cameras and other photography devices will not be able to operate in the space, and any photos taken there will result in a completely blank image outside the clock tower. Staying in the clock tower too long will result in death.
A photo of the snowy pine forest during nighttime, brightened.
The entire level is also surrounded by an infinite, barren tundra, surrounded by a dense boreal forest, but most of the area has been blocked out by the barrier. The temperature in the area is consistently quite low and usually below freezing as a result of the level's constant snowfall, with occasional hail storms and blizzards. Communication devices cannot be used because due to transmissions being cut off by an unknown force, most radios are reported to only play static, though some reports of strange voices have been made as well. The level is divided into four sections: the Shallow Snow Zone, the Moderate Snow Zone, the Massive Snow Zone, and the Deadly Snow Zone, each with its varying levels of danger. They are about to be documented right below. 
A train could also be seen traversing snowfields in the outsides of the town. Once one enters, one will observe that the train's exterior is snowing, sometimes hailing or a snowstorm happening. Charcoal is used to power the entire train. The entire train is made of metal, with wooden texture wallpaper on the walls and red carpets with a plaid texture on the floors. The train is decked out in Christmas decorations like bells, fairy lights, ornaments, wreaths, snow globes, and more. Each train cabin is nearly identical, with four round tables, each with a two-person seat, two lamps on the walls, and crystal chandeliers on the ceilings. The windows are decorated with red curtains with a unique pattern. Wanderers could gain access to other cabins by scanning their train tickets on the ticket detector at the doors. The lamps and crystal chandeliers will occasionally flicker while buzzing at the same time or go out. The lights could be reactivated by activating the powers in the electrical room near the train's front. An unknown force would cause all light sources and communication devices inoperable during the blackout. Photography devices would also be rendered inoperable, and any pictures taken during the blackout would result in an empty black photo or blurry images.
A photo of one of the cabins, photographer status alive.
The train's electrical room is located in the front of the train, next to the control center and the restrooms. During power outages, the room's electrical sign would light up or flicker, making it easier to reactivate the power since the light would guide wanderers to the electrical room. The electrical room is a space full of messy wires on the ground and rusted power boxes. The walls and floors are made of concrete, and there are black stains on them caused by an unknown substance. Wanderers must pull the third and fifth levers of the third power box to reactivate the train's lights. Playing with the power box levers would result in an infinite blackout, spawning hostile entities all over the train.
The train's control center is located in the front of the train, accessible through two doors next to the charcoal fireplace. The controlling center includes a panel with several control buttons, each of which activates a different function of the train, such as music and broadcasting. An emergency button and lever can be used to access an exit in the controlling center that leads to the outside. The controlling center's walls are striped in red, white, and blue, decorated with holly berries, Christmas greeting cards, and two Xmas trees. Posters on the walls list the functions of each button of the control panel. The restrooms are located next to the control center, and their walls and floors are made of blue and white marble tiles laid out in a checker pattern.
==Entities==
 
A glimpse of the entity in the snowy pine forest during nighttime. The photographer's status is currently unknown.
Entities typically appear during nighttime hours. Known beings in Level 802 include Smilers, Skin-Stealers, Facelings, and an unidentified entity.
===Unidentified Entity===
The Unidentified Entity, commonly known as the Winterlight Monster among wanderers, is an entity that is the only real hazard present in Level 802. It was only witnessed for only once, by a wanderer. 
After succumbing to a corpse, they could imitate its owner's appearance, voice, voice tone, and mannerisms, as well as imitating objects. They couldn't imitate the size of the object or the person's height. They are frequently seen disguised as another person or an object, luring their prey deep into the snowy pine forest to kill and eat them. They can appear during the day, unlike other entities, making it difficult to tell if it is a real thing or a fake. They usually stay hidden at night and summon other entities to capture prey for them because their body glows in the dark.
Its appearance is currently unknown, but it is thought to be a glowing jellyfish based on the photo.
==Areas==
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|-|The Shallow Snow Zones=
A small cabin, taken from a distance. Photographer status is alive.
The Shallow Snow Zones is the safest area and the only safe area in the level due to a complete lack of entities as well as its low amounts of snowfall. The zone consists of an abandoned wooden cabin encircled by snowy pine trees. The cabin is made of pine wood planks and has a large interior space. The cabin's walls are covered in a dull yellow wallpaper with a pine tree pattern, and the floors are covered in a red carpet with a white zigzag pattern. Ornaments, fairy lights, wreaths, gingerbreads, candy canes, and other decorations adorn the entire cabin. The floorboards of the cabin would creak sometimes when stepping on them. The cabin has two bedrooms, a living room, a kitchen, and a bathroom. The living room consists of a 100cm x 100cm space with a gas-powered fireplace in front of a small table surrounded by comfy, red, fabric sofas. Stockings are hung on the fireplace mantel. The living room has a play area with a toy box full of toys such as nutcrackers, dreidels, and paper angels. The kitchen consists of a 103-square-foot area filled with the basic amenities one would hope to find in a kitchen. The refrigerator in the kitchen is stocked with food; said food seems to be restocked daily. The cabin's bathroom is located to the left of the kitchen; the walls and flooring inside the bathroom consist of white and blue tiles laid in a checkered pattern. The bedrooms are on the second floor, with one for men and one for women. Each bedroom has 16 beds and a large wardrobe.
|-|The Moderate Snow Zones=
A photo in the moderate snow zones, a wooden signpost leading to the cobblestone path. Photographer status is alive.
The Moderate Snow Zones is an area with a small number of entities. Because of the moderate snow level, the temperature in this zone is lower than in the previous zone. There is a possibility of snowstorms in the area. In the middle of the area, a cobblestone path with road lanterns will appear, leading to an abandoned village. The majority of the structures in the village are made of oak wood planks, with the majority of them destroyed by a snowstorm. Each house in the village has a Christmas-themed room complete with checkered bed sheets, a fireplace, and an old-fashioned oil lantern. The majority of entities hide in the abandoned village, with only a few in the pine tree forest.
Crates could be found in the abandoned village or the pine tree forests. They often contain a variety of items (Almond Water, batteries, medical supplies, weapons) as well as less useful objects (toy boxes, dreidels, parts of a broken nutcracker, ribbons, burnt Christmas greeting cards). These crates should be approached with caution due to entities using the supplies as a sort of bait to attract unsuspecting wanderers.
|-|The Massive Snow Zones=
A photo of an unknown wooden structure in the massive snow zones. The photographer's status is unknown.
The Massive Snow Zones is a large area with a large number of entities. The temperature in this area is so low that a living human could be frozen in seconds. In this area, snowstorms and hailstorms are common. Because of the low temperature, any electronic devices would be rendered inoperable in the area. Mirages were spotted in the area. There are many frozen lakes and snowy mountains in the area. In the depths of the snowy mountains, caves containing a special crystal could be found. Entities lurk within the pine tree forests, occasionally ambushing travelers who cross their paths. Many traps could be found in the whole area, such as sharp icicles under a thin layer of snow.
Crates could be found in the area, but supplies such as batteries, Almond Water, and others would be unable to be used due to the low temperature.
|-|The Deadly Snow Zones=
A photo of The Deadly Snow Zones. Photographer unknown.
The Deadly Snow Zones is the fourth and final known area of the outer parts. Regardless of the time of day, The Deadly Snow Zones are always dark and pitch-black, with heavy snowfall and thick mist further obscuring one's vision. It is populated by a large number of entities, and the temperature is extremely low, with the lowest temperature on record being only -120 degrees Fahrenheit. Any electronic devices in the area are effectively useless if they are to require a connection, and while it is assumed that the snowstorm is to blame for these connection issues, the exact explanation is unknown. Tree wells, also referred to as spruce traps or winter quicksand, can form in the area, trapping any people that fall in them, and while trapped victims can be saved, lone wanderers will likely succumb to the elements with no easy way out. Snowfall and wind in the area have been observed to both be capable of inducing ice burn and windburn at abnormally fast rates.
Information regarding this zone is minimal due to a lack of extensive research, any research teams sent into the The Deadly Snow Zones did not return from their respective expeditions, and all of these researchers are presumed dead.
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==Colonies and Outposts ==
There are currently four known colonies and outposts in Level 802. Attempting to meet up with these colonies would be easy since most of them stayed in the houses of the village. Some of the colonies and outposts may not exist now; some might have not existed at all.
===The Snowgravers===
*Recently discovered group, with several 12 members;
*Friendly and open to trade.
* Takes in all injured wanderers and survivors.
*Has around 35 rifles and 2 machine guns.
===The Permafrost ===
*Owns several 24 members;
*Friendly to all wanderers.
*Not open to trade.
*Has around 4 revolvers, 1 machine gun, and 27 rifles.
===Wail Outpost: 01===
*Previously hidden in a basement, entrance hidden by snow
* Devastated by unknown an unknown entity or entities.
*Strange blueprints of unknown entities.
*Blood trails on the floor.
*Skulls, bones, and rotten flesh on the walls and floors.
*All members have a snowflake printed on their body.
===Celestial Outpost Alpha===
*Contains several 32 members;
* Friendly to wanderers and open to trade.
*Takes in every wanderer.
*Has around 5 machine guns and 33 guns.
==Entrances and Exits==
===Entrances===
*Noclipping through snow from various levels will lead you to this level.
*Noclipping through pine trees from various levels will lead you to this level.
*Jumping into piles of snow in Level 210 have a chance to lead you to this level.
*Pressing a frozen tile on a wall in Level 37 will lead you to this level.
*Noclipping through a cyan ball in Level 60 will lead you to this level.
*Noclipping through a wall with a slightly cyan hue in Level 0 will lead you to this level.
* Noclipping through a small ice sculpture in Level 5 will lead you to this level.
*Traveling 500km to the east in Level 356 will lead you to this level.
===Exits===
*Exploring through abandoned houses would lead you to random levels.
*Finding a cabin in the middle of nowhere leads you to Level -188.
*Noclipping through a blown-out lantern in one of the houses would lead you to Level 99.
*Rarely, sleeping outside the houses in the village would lead you to Level 0.
*Noclipping into a pine tree has a chance to send you to Level 191.
*Noclipping through a piano key can send an individual to Level 807.
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Frigid
Category:Dangerous
Category:Safe
Category:Dangerous
Category:Unconfirmed Levels
Category:Safe
Category:Safe
Category:Unconfirmed Levels