Champion / Priest

Champion / Priest -- The Divine Craftsman
==Main Way of Playing==
The Champion / Priest has a melee supportive role that focuses on restoring allies and off-tanking. Aesthetically, it fits the role of a divine martyr to greatly bolster allies' abilities. Key attributes of the combination are Strength, Stamina, and Wisdom.
Shield Form is the cornerstone of this class.
== Equipment Available ==
== Champion General ==
Icon	Skill Name	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	 	1 	20 rage	Instant 	 	50 	Inflicts 65.0%..389% main hand weapon physical DPS on the target. There is also a chance it will cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense by 2%. Lasts 12.0 seconds. Can be stacked max. 3 times.
(This skill stat will increase based on equipment and target strength)	+3.6% per level
 	 	1 	20 rage	Instant 	8 seconds	50 	Inflicts 90.0%..612% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength)	+5.8% per level
 	 	4 	 	 	 	 	Hammer weapons can be equipped. 	
 	 	6 	25 rage	Instant 	6 seconds	50 	Adds a Charge Rune to your attacks. Inflicts 70.0%..385% main hand weapon DPS physical damage on targets. If the target is in an Electrocution state, this attack always lands a critical hit.
(This skill stat will increase and decrease based on equipment and target strength)	+3.5% per level
 	 	12 	 	 	 	 	Increases Parry Rate by 75.0 points.	+11.3 per level
 	 	16 	 	 	 	 	Increases your stamina. (Current stamina + 11.0 x 1.0% +11.0)
The maximum level of this skill is 50.	+1.0, +0.1% and +1.0 per level
 	 	20 	25 rage	Instant 	6 seconds	Cone (R: 100)	Inflicts 75.0%..417% main hand weapon physical DPS on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1.0 seconds.
If used while in a Shield Form, then there is an extra increase of aggro caused by this skill.	+3.8% per level
== Champion Primary Only ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	 	2 	- 	Instant 	- 	Self 	Normal attack hits increase caster's Physical Attack Power by 2.0% for 300.0 seconds. Can be stacked 5 times. Also increases rage by 10.0 points and has a chance to make your next Rune Pulse be an instant spell and increases inflicted damage by 20.0%% for 8 seconds.
 The Increasing of Extra Rage when hit is a chance, is: ??.?%
It does not depend of Weapon Base Cadence as Normal Rage Generation, it is per hit.	
 	Rune Draw 	4 	- 	Instant 	40 seconds	150 	Uses rune power to drag targets to the front and interrupts its spell casting. Also forces it to concentrate on you and you become the one with the most aggro. It also increases your aggro by 5.0%. 	
 	Finishing Hammer 	8 	- 	- 	- 	Self 	Increases damage of one-handed and two-handed hammers by 5%.
The maximum level of this skill is 50. 	+1.4% per level
 	Rune Pulse 	10 	 	2 seconds	6 seconds 	225 	Inflicts 80%..512% main hand weapon DPS. If used while in shield form, the amount of aggro generated by this skill increases per level. 	+4.8% per level
 	Fearless Blow 	16 	15 rage 	Instant 	25 seconds	200 	Inflicts 85%..544% main hand weapon DPS on the target in addition to restoring 3.0..16.5 rage. When the target's HP is below 30% this skill's damage increases by 30%. 	+5.1% and +0.15 per level
 	Shield Form 	18 	 	Instant 	 	 	Activates Shield Form. Increases your accuracy by 5.0% and converts 10%..80% of your Strength to Stamina. 	+1.4% per level
 	Runecraft - Fortify 	18 	 	 	 	 	While in shield form, Physical Defense is increased by 9.0%.
The maximum level of this skill is 50. 	+2.1% per level
 	Rune Energy Influx 	20 	10 rage 	Instant 	10 seconds	 	Converts rage to life. Restores 1.0%..2.7% HP. If used while in Shield Form, then the amount of aggro caused by attacks is increased by 15.0%..163.5%. 	+0.02% and +1.65% per level
 	Chain Drive 	22 	 	 	 	 	While Forge is in effect, all hits landed by normal attacks have a chance to reset the cooldown time of Rune Pulseand and increase damage dealt. Also, turn the next charging skill into an instant skill. 	
 	Rune Growth 	24 	 	Instant 	15 seconds	 	Enhances your equipment in normal states. Increases Physical Attack Power by 1.0%..10.9% for 15.0 seconds.
When used in a Shield Form state, causes a reduction of Received Physical Damage and Received Magical Damage by 5.0%..18.5%.	+0.11% and +0.15% per level
 	Agitated Whirlpool 	26 	 	Instant 	5 minutes 	Self circle (R: 75)	Forces multiple targets within a radius of 75 to turn towards you, and you become the one with the most aggro. Also increases your aggro by 1.0%.
When it hits, it will reduce Received Physical Damage and Received Magical Damage by 5.0% for 5.0 seconds.
(Can only be used in a Shield Form state.)	+0.1% and +0.2% per level
 	Vacuum Wave 	28 	40 rage 	Instant 	30 seconds	Self circle (R: 75)	Silences multiple enemies within a radius of 75 for 2.0 seconds.
(If the target is a player, state lasts 2.0 seconds.) 	+0.1% per level
 	Last Line of Defense	30 	 	 	 	 	When used while in a Shield Form state and current HP is less than 30%, it reduces Received Physical Damage and Received Magical Damage by 2.0%. 	+0.3% per level
 	Imprisonment Pulse 	32 	30 rage 	Instant 	30 seconds	150, Circle (R:50) 	Sets up an imprisonment field in a designated area, inflicting 50.0%..320% main hand weapon physical DPS on most targets. Also reduces Movement Speed by 10.0%..30% for 5.0 seconds. Reduces target's Movement Speed by a maximum of 30.0%. If the target is a player, this state lasts for 5.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength)	+3.0% and +0.4% per level
 	Kinetic Burn 	34 	30 rage 	Instant 	60 seconds	Self circle (R: 50)	Heat is dispelled 30 times in an instant. Inflicts 20.0%..128% main hand weapon physical DPS to most targets in range. Also inflicts 3.0..124.5 points Fire Damage every 2 seconds. Lasts for 6.0 seconds.
(This skill stat will increase and decrease based on equipment and target strength)
Total Physical Damage: 600.0%..3840% main hand weapon physical DPS in 5,8 (6) seconds. Per second: 100.0%..640%.You can't cast other skills during the cast.	+1.2% and +1.35 per level
 	Feedback Defense 	36 	10 rage 	Instant 	60 seconds	Self 	Activates a protective shield that lasts for 3.0 seconds. Raises Physical Defense by 5.0%..15.0% while in effect. Attacks received are reflected and cause 2.0%..8.0% main hand weapon physical DPS.
(Can only be used in a Shield Form state.)	
 	Overrule 	38 	20 rage 	Instant 	20 seconds	Self 	Provides immunity to the effects of Helpless, Stun, Root and Slow. Lasts 3.0 seconds.
(Target must be affected by Movement Impairing Effect or Stun for removal to work.)
(This skill can be used even if you are in a state that doesn't allow you to cast spells.)
The maximum level of this skill is 50.	
 	Remodeled Body 	38 	Shield Form	Instant 	5 minutes 	Self 	Counteracts one fatal blow and restores all HP while in effect. Lasts for 8.0 seconds.
(Can only be used in a Shield Form state.) 	
 	Rune Overload 	40 	15 rage 	Instant 	60 seconds	Self circle (R: 75)	Consumes 15.0 points rage every second while in effect. Continuously inflicts 60.0%..384% main hand weapon physical DPS to multiple targets in the immediate vicinity. (This effect ceases when rage reaches 0.)	+3.6% per level
== Priest General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Rising Tide 	1 	12 MP 	2 seconds	 	 	Summons a torrent that deals (40..1104) Water damage to the target. 	+11.2 per level
 	Urgent Heal 	1 	25 MP 	1 second 	 	250 	Quickcast that restores (35..700) points of target's HP. 	+7.0 per level
 	Regenerate 	4 	35 MP 	Instant 	 	180 	Regenerate (20..362) of target's HP every 2 seconds for 20.0 seconds. 	+3.6 per level
 	Holy Aura 	8 	2% MP 	Instant 	2 minutes	 	Immune to all damage for 5.0 seconds. 	
 	Magic Barrier 	12 	120 MP	Instant 	 	 	For 900.0 seconds, all party members' Magical Defense increases by (6.0%..39%).
The maximum level of this skill is 50.	+0.65% per level
 	Blessed Spring Water	16 	120 MP	Instant 	 	 	Increases party's Water resistance by (10..200) points for 900.0 seconds.	+2.0 per level
== Champion / Priest ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	Runecraft - Devotion 	15 	 	 	 	 	Extends the effect time of Holy Aura by 1 second. 	
 	Divine Vengeance 	20 	15 rage 	Instant 	 	50 	There is a chance to use this when attacked while in a Shield Form state. Inflicts 90.0%..576% main hand weapon physical DPS on target and reduces the cooldown time for Holy Aura by 10.0 seconds. 	+5.4% per level
 	Rune Energy Consecration	25 	10 rage, 2% MP	Instant 	2 minutes 	 	Restores 3.0% MP every 2 seconds and restores 5.0 rage, 5.0 energy, 5.0 focus and 3.0% MP for all party members within a range of 200. Lasts for 8.0 seconds. 	
 	Salvation Engraving 	30 	30 MP 	Instant 	4 minutes 	 	Reduces the Received Physical Damage and Received Magical Damage of nearby party members by 5.0%..30.0%. Also reduces any aggro, inflicted while in effect, by 5.0%..30.0%. Lasts for 10.0 seconds. (This skill has no effect on the caster.) 	+0.5% and +0.5% per level
 	Way of Frenzy 	35 	 	 	 	 	When Divine Vengeance hits, this skill increases stamina by an extra 2.0% for 60.0 seconds. This skill can be stacked 5 times. 	
 	Light Pulse 	40 	30 MP, 1% MP 	Instant 	8 seconds 	Self circle (R: 75) 	Inflicts 70.0%..385% main hand weapon physical DPS on most nearby targets and restores 6.0..33.0 HP for nearby party members. The higher your stamina, the more HP is restored.
 Extra STA Heal: +0.20 x Stamina. 	+3.5% and +0.3 per level
 	Suicide Advance 	45 	30 MP 	Instant 	5 minutes 	 	Sacrifices the caster's defense to increase the attack of him and his party members. Reduces the caster's Physical Defense and Magical Defense by 5.0%..20.0%. Also increases the Physical Damage and Magical Damage of the caster and nearby party members by 5.0%..20.0%. Lasts for 15.0.	+0.3% and +0.3% per level
 	Holy Attack 	50 	27 MP 	Instant 	20 seconds	50 	Inflicts 70.0%..511% main hand weapon physical DPS on target and randomly removes a negative magic, curse or poison effect from a party member.(Only one of these effects will appear at a time.) 	+4.9% per level
 	Reviving Blast 	60 	50% HP 	Instant 	5 minutes 	Self Circle (R: 200)	Consumes half of caster's HP and recovers 60.0% HP of all party members in range. The caster will be unable to move for 12.0 seconds. 	
 	Righteous Explosion 	70 	10% MP 	3 seconds	30 seconds	150 	Casting takes 3 seconds and removes all harmful effects from all party members in range. 	
==Tips and Tactics==
* It's very easy to put yourself into a position to die as a Champion / Priest. Pay attention to your health, and make sure your healer understands what your skills do.
* Reviving Blast is usually a better option to keep the tank alive than to attempt to off-tank. Off-tanking is still viable thanks to the benefits of Holy Aura during emergencies.
* Switching to a Priest / Champion allows you to be an effective healer with plenty of support options.
==Notes==
Category:Tank
Category:Cleaner
Category:SemiHealer
Category:Melee
Category: Physical DPS