Realm Cards

Category:Crafting
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"When all else fails, it is the tried and trusted methods we turn to. Realm Cards, a creation of the Hermetics and crafted of occult paper, ink and Essence, are founded in the old customs and rituals. They rely on energies imbued in the ink and the illustrations and are able to resonate with the energies of the Faewilds, leading you towards certain Realms. By utilising the same principles, there is no reason not to postulate on what other Realm Cards we may be able to create."
- Aurelio Acevedo Ortega
Realm Cards are a core mechanic in Nightingale to create new worlds, that can be entered through a portal. To create new Realm Cards, the players must explore and gather the necessary resources. Players then can create new realms from the combinations of their different cards.
Realm cards are categorized into three types: Biome cards, Major cards, and Minor cards. Biomes currently available are: Forest, Swamp, and Desert.
Realms loaded into a Portal stay as the active realm until the portal is reset.
* The large buttons in the middle of the interaction window control the open/close status of the PORTAL.
* The options below on the left side control the status of the REALM targeted by the chosen cards
* If you see "Reopen Portal" you will return to the chosen realm combination as you last left it. The status of the realm does not change even if you leave, and enter a new realm combination into the same portal you took to get there.
* If you see "Open Portal" this will overwrite quest/tower/P.O.I progress, and delete player-made structures in the realm targeted by the combination (if they exist). When in doubt, keep "Reset Realm" un-checked unless you are 100% done with the realm. Your constructed buildings and chests (if any), and the items inside them will be lost.
* The same realm combination with a different difficulty will "side load" that realm. It will not close/reset progress in other-difficulty realms of the same combination. Eg; "Forest Astrolabe Medium" and "Forest Astrolabe Hard" can both be open at the same time. They are different realms as far as the game is concerned.
== Biome Cards ==
* Biome Realm Card: Forest
* Biome Realm Card: Desert
* Biome Realm Card: Swamp
== Major Cards ==
* Abeyance Card 
* Antiquarian Card
* Astrolabe Card
* Provisioner Card
* Herbarium Card
* Gloom Card
* Hunt Card
* Vault Card
* Antiquarian Ascended Card
* Astrolabe Ascended Card
== Estate Address Card ==
* Estate Address Card
== The Watch ==
* The Watch Card
== Minor Cards ==
* Amphibious Card
* Angler Card
* Artisan Card
* Blood Moon Card
* Blood Moon Eminent Card
* Blood Moon Apogean Card
* Blunderbuss Card
* Bulwark's Workshop Card
* Cleansing Card
* Combatant's Workshop Card
* Deep Fae Wilds Card
* Dragon's Hoard Card
* Dragon's Hoard Eminent Card
* Dragon's Hoard Apogean Card
* Duelist Card
* Explorer Card
* Explorer Eminent Card
* Farm Card
* Feast Card
* Forge Card
* Fortitude Card
* Ghost Card
* Greenhouse Card
* Harvester's Workshop Card
* Hearth Card
* Hunter Card
* Industry Card
* Lumber Mill Card
* Maleficiate Card
* Marksman Card
* Might Card
* Outlaw Card
* Quarry Card
* Settler Card
* Settler Eminent Card
* Tavern Card
* Tempest Card
* Tempest Eminent Card
* Thinned Veil Card
* Treasury Card
* Treasury Eminent Card
* Trickster Card
* Utopia Card
* Utopia Apogean Card
* Weighted Card
* Weighted Eminent Card
==Realm Level Chart for Summoning Portals==
====== NOTE: This section is a work in progress! ======
Major Card 	Portal Difficulty Level	Power Level	Realm/Enemy Level	Essence Tier
Abeyance 	Easy 	10 	0 (-10) 	Dust
Abeyance 	Medium 	10 	10 	Dust
Abeyance 	Hard 	10 	25 (+15) 	Dust
Abeyance 	Extreme 	10 	40 (+30) 	Dust
Antiquarian 	Easy 	20 	7 (-13) 	Dust
Antiquarian 	Medium 	20 	20 	Dust
Antiquarian 	Hard 	20 	40 (+20) 	Dust
Antiquarian 	Extreme 	20 	60 (+40) 	Dust
Astrolabe 	Easy 	30 	13 (-17) 	T1 - Green
Astrolabe 	Medium 	30 	30 	T1 - Green
Astrolabe 	Hard 	30 	55 (+25) 	T1 - Green
Astrolabe 	Extreme 	30 	80 (+50) 	T1 - Green
Provisioner 	Easy 	40 	20 (-20) 	T1 - Green
Provisioner 	Medium 	40 	40 	T1 - Green
Provisioner 	Hard 	40 	70 (+30) 	T1 - Green
Provisioner 	Extreme 	40 	100 (+60) 	T1 - Green
Herbarium 	Easy 	50 	27 (-23) 	T2 - Blue
Herbarium 	Medium 	50 	50 	T2 - Blue
Herbarium 	Hard 	50 	85 (+25) 	T2 - Blue
Herbarium 	Extreme 	50 	120 (+70) 	T2 - Blue
Gloom 	Easy 	60 	33 (-57) 	T2 - Blue
Gloom 	Medium 	60 	60 	T2 - Blue
Gloom 	Hard 	60 	100 (+40) 	T2 - Blue
Gloom 	Extreme 	60 	 	T2 - Blue
Hunt 	Easy 	70 	40 (-30) 	T2 - Blue
Hunt 	Medium 	70 	70 	
The Watch 	Dynamic Multiplayer 	100 	100 	T3 - Purple
Antiquarian Ascended	Easy 	100 	60 (-40) 	T3 - Purple
Antiquarian Ascended	Medium 	100 	100 	T3 - Purple
==Sources==
*Nightingale Journal, with Aaryn Flynn and Alexei Pepers (Inflexion developers)
Category:Codex