112265-stuck-at-wintervale-need-more-low-lvl-dungeons

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Im leveling my 2nd character to 25 now and im again stuck and bored to hell in wintervale. It seems that i just cannot take the grind anymore. I tried to do some pvp now even tough i hate pvp just to get away from the extremely static and boring fedex quests. But end of the day i just don't think i can take any more of this boring questing and i probably will never see lvl 50.  Carbine should probably cut the leveling xp requirement in half or something to get the leveling experience to a enjoyable level. 
 
In other games im used to do a big portion of leveling in dungeons. For me to be happy carbine needs to introduce more low level dungeons which are not too hard and viable for puging. The dungeons itself can get harder and introduce more mechanics on the way while you level up. I think every 5 levels you should have access to a new dungeon which gets a little bit more complex. This is fun and it also would attunes players slowly to the end game content.
 
Anyway tl/dr: Solo questing sucks (especially in this game) dungeons are fun an there are not enough of them at low lvl, also they are to hard for the purpose of just getting some xp. 	
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I understand your point of view.  I do.  It would be nice if "alternative options" for leveling were more robustly supported.
 
That said, I don't mind leveling through quests.  As I play a new "class" I am constantly evaluating my performance against the previous class I played through the leveling content to assess how each does.  Ranged vs. Melee.  Squishy vs. Juggernauts. etc.
 
I like to use "the next time through" a questing area ( given previous knowledge of what to expect ) to test myself to see how much "faster" I can get through it.  I have always done that with RPGs ( stand alone ) and each MMORPG that I have played.
 
Again, for those that do not like leveling I do support you in your request that "alternative options" be more robustly supported.	
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Don't you have access to two dungeons and an adventure at level 25?
 
Wait, scratch that. Two dungeons and two adventures?
 
With multiple paths for each?
 
And achievments/titles for completing each one?
 
Anyway, solo questing is fine for me. I realize it isn't for everyone.
 
I get a kick out of beating things up and hunting down lore, seeing how well I do versus my other characters. 
 
The journey is more fun for me. I actually get a little sad when I hit cap on a char.
 
Then I go play an alt. 
 
Leveling was never slow for me. It's not even like every level is a huge grind. I beat up things, turn in quests and before I know it, I've leveled again. I've pulled levels within half an hour of each other, it's crazy.
 
An addendum: I don't go into dungeons for easy exp. I go there to be challenged, have fun fights with cool bosses (Forgemaster Trogun♥) and have my effort rewarded with loot and titles. Especially titles. I would be extremely disappointed if dungeons were reduced to roflstomps just to get a quick level. 	
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