Other : Pages to be sorted

==Pages to be sorted==
Old pages or misc. pages that I still need to sort out into their correct categories.
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|-| Ace (Chronos) = 
== Ace (Chronos) ==
Ace is a mysterious being from before this world was even created, one of the Allahs otherwise known as an overdeity. Once apart of the previous universe of Astrinan he later destroyed the entire universe in a fight against a powerful being from outside the universe entirely who had managed to get into the world. Destroying the universe as everyone once knew and recreating an entirely new timeline from scratch using his powers over time. His history is basically almost lost to time itself. 
=== Out of game details: ===
Ace used to be a player character from Astrinan who eventually ended up accidently creating a new world during the final fight against the merchant (There have been many in the past). You will find details of his history here. 
== Backstory: ==
=== Pre-memory: ===
Ace was born to a small tribe of Abbalayans in the Calimshan mountains. The Abbalayar are known for their divinatory powers. This is where Ace got their innate luck from however at the cost of being physically weakened whenever he uses his powers. Another thing to note is that Ace is very elegant with his cards and somatic spell components due to the extra bone he has in each finger. (See Abbalayan history in the forgotten realms)
Ace doesn’t remember much from his childhood, not even his name or people. The one thing he does remember is the night of a drow raid where most of his tribe was slain, with Ace being taken as a slave to the drow capital of Narmidia due to his small size and the ease of training youngsters to be slaves. During his time in slavery he was underfed and worked ceaseless hours to survive, oftentimes getting maimed for amusement, which turned into scars. His quick wit and intelligence soon lead to being called Ace by the slavers due to his ability to ace any tasks he was set upon. This combined with his quick fingers made him highly prized, and soon he was auctioned off to the city of Guallidurth. 
Whether by luck or fate this ended up being the best outcome for Ace as on the way to the city the entourage of slaves was attacked by a group of Skulkers joined by a paladin named Cавори Kалтакалос (Savori Kaltakalos) riding upon a giant lizard. The slaves were all freed, fleeing towards the nearest exit to the underdark they could see, which was fortunately visible nearby. However Ace, who was eight at the time, and too small to run away in time, was grabbed by one of the lizards that was with the group of Skulkers, specifically the giant one. And thus was taken in a fit of panic to the Skulkers home where he was dropped off inside of a small building there. This is where Ace met a sneaky and sly cleric of Ibrandul known as Дасти махфӣ (Dasti Maxf[i-]) who explained things and healed him. Дасти explained how Ibrandul and the raiders rescued him and the slaves, offering him to stay with him. Ace, having no memories and nowhere to go, accepted. The sly cleric taught Ace how to survive in the underdark, steal food from the Drow, how to sneak around stealthily and how to fight. But most importantly to Ace, he taught him how to play cards. 
Ace became a part of Skulker society easily, learning common to speak with slaves from the aboveground and draconic to speak with the lizards. Participating in raids for food and supplies and earning his name Дасти meaning chance in common which he uses amongst his chosen people. However one day Ibrandful revealed himself to Дасти (and by accident to Шанс unknowingly) as he explained that all the gods were forced to walk amongst the mortal realm for a time, warning his best cleric, before disappearing. Шанс was then told by Дасти to keep this fact secret after he reveals he knew Шанс was eavesdropping. About a month later whilst exploring the Underdark Ace came across Дасти and Ibrandul talking about a few things, out of curiosity Ace followed. But then both were attacked by Shar and in desperation the two fought back, unfortunately with Ibrandul dying in the process and Дасти deathly injured. Дасти who knew Ace was following them yelled at him to flee the Underdark and find help. Thus this led to Ace fleeing from the wrath of Shar, who had shapeshifted to take the form of Ibrandful, to the surface with only the few belongings he had with him in order to find a way to take him out.
== Abilities: ==
As an overdeity and the successor to Ao he had the following divine powers:
==== Teleportation: ====
Ace as long as he either knew of a location or had any magic within 1 mile of a location, could teleport to that location. He also had the power to teleport 30ft in distance up to 3x as an item interaction. 
==== Spells: ====
Ace knew all spells up to 9th level and could cast them as if her were a 20th level spellcaster. He was mainly known however for his cartomancy skills. He also had the ability to create and destroy things at will, as well as create life though not as well as Light could. 
==== Divine Blessing: ====
Ace's divine blessing was the ability to manipulate all aspects of time. This includes seeing through time itself. He got this specific divine blessing as he was born due to a timeloop.
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|-| Aedenburg=
== Aedenburg ==
=== City Details: ===
30% Upper District (Rich people) and the rest are thieves, criminals and the poor.
In the upper district there are a lot of artists, a school for mages which is subject to a lot of bribes, preventing the lower class from getting an education in magic. The school of magic here focuses on sorcerers as the upper districts are sorcerer heavy. The more magic power you have, the greater your standing.
Most places here are classist. The higher class you are the more likely you are to be served friendly or not charged high prices.
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|-| Ancient Magic Translations=
== Ancient Magic Translations ==
Number System: Cistercian Monks Numeral System.
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|-| Armor=
== Armor ==
=== Tower Shield: ===
Requirement: Requires a strength score of 18+ to use.
Grants 1/2 cover to the person wielding the shield.
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|-| Ascension=
== Ascension ==
Ascension requires a divine spark, which can either be stolen from another deity by killing them, or gifted by an intermediate deity or higher who gives up a portion of their power to grant you a divine spark.
Having a divine spark grants you the boon of the divine.
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=== Boon of the Divine: ===
You gain a number of energy points equal to your level.
==== Quest of Apotheosis- ====
You are given a divine quest of a nature befitting the domain you fit best. This quest will be difficult and could take an entire campaign to finish. Once this quest is complete and you have reached at least level 20, you will ascend to godhood. After this ascension you can no longer play your character, however you (and your character) can show up in other campaigns in the same world at DM discretion. Your character is now forever immortalized in game lore.
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|-| Barbed Devils=
== Barbed Devils ==
Barbed Devils live in swamps. Hiding in the pitch black of night disguised as thorny barbs on trees before ambushing their foes. Barbed devils are the natural enemies of Quasits.
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|-| Cardinal Directions in Skyra=
== Cardinal Directions in Skyra ==
Like normal you have North, East, West and South. Then you also have Upper and Lower for the Y coordinates with no specified Y coordinate being the center of the world.
For example an area in the north east of the map in the lower skys directions from the center may be: NEUL whilst the same direction in terms of the X coordinates but in the lower dark would be NELU. Then if you wanted to show an area between the center sky and the lower sky with the same X coordinates you would get NEULL, similar to how regular coordinates work.
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|-| Divine Blessings=
== Divine Blessings ==
Divine blessings as a rule grant the being absolute control over that one aspect, only subjected by a being of a higher power.
== Overdeity Divine Sparks & Divine Blessings ==
Overdeity Divine Sparks have the ability to control matter and the ability to apply/bind forces (energy) or 'rules' to that matter. Overdeity divine blessings all effect matter.
Overdeity divine sparks are also made up of raw matter which has been bound by several complicated rules and forces and a few other unknown things similar to a gods divine spark. 
== God Divine Sparks & Divine Blessings ==
God divine sparks have the ability to control elements and apply rules to those elements. God divine blessings effect elements as a rule.
God divine sparks are made up of raw matter which has been bound by several complicated rules and forces. This makes divine sparks highly unstable and prone to exploding if fractured in any way. Fractured divine sparks, even when repaired, never fully function the same. The new matter that is bound into the divine spark can never truly replace the effects of the old matter, leaving visible scars on the divine spark.
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|-| Dizmo Izmo=
== Dizmo Izmo ==
Dizmo Izmo was a character in the 2023 Christmas one-shot. He was a gnome swarm keeper who wielded a shield and either a firearm or a short blade. During the Corse of the one-shot much lore would be revealed about this tragic backstory, such as his stepfather killing his mother or his childhood friends Treevor and Branch being brutally murdered. During his adventure to save the mayors daughters Christmas he would be cursed by a wild magic curse. He would often show compulsive reactions like stealing cookies without better thought.
=== Trivia. ===
* Dizmo Izmo is part of the Izmo family in which each of their names end in Izmo.
* Dizmo is related to the famous Gizmo and Trizmo Izmo's as half cousins.
* Dizmo's stepfather was the Grinch.
* Treevor and Branch were just trees.
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|-| Draeden=
== Draeden ==
"The moment the universe become unbalanced is the moment it tips into absolute destruction. In this case there is so much good in the world that the moment something comes along to destroy it, none can rise to the challenge." - Chronos"The Draeden were created to rectify the imbalance of the universe. While the gods grant blessings to mortals and occasionally unleash divine fury upon them, the Draeden bestow curses upon those who require them. Contrary to appearances, this is not an act of malice but a push that propels mortals to even greater heights. In this way they directly oppose the gods and the good in the world." - ChronosThe gods are mortals who have proved themselves capable of great things and have the capability's to be a god. The Draeden are the ones who have fallen to despair, they have proven they can live amongst the darkness and yet not lose their way, despite perhaps not achieving anything great.
Draeden are like anti-gods, fueling growth through loss or sacrifice rather than granting blessings outright
Draeden, in their essence, embody the notion of the crucible: through trial and tribulation, individuals are refined and strengthened. They are entities that thrive on imbalance, taking from mortals what they deem necessary for their growth. This process might involve stripping away comfort, abilities, or even memories, pushing individuals to confront their vulnerabilities and discover untapped potential within themselves. While their methods may seem harsh, their ultimate aim is to catalyze evolution and foster resilience in those they influence.
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|-| Dragons=
== Dragons ==
Dragons in Skyra are pretty magical, have some bare magical manipulation not really spell casting. Can manipulate magic fields and control them, the older the dragon the more powerful the effect. Can learn to cast spells.
Half dragons are relatively common, but only if you search hard enough. Half dragons don't particularly share the fact they are half dragons.
When a dragon dies it causes negative events in the area like wild magic fields.
All dragons have the ability to shapeshift in skyra.
== Creation Myth ==
Gems from expanse asteroid belt fell to skyra and skyras energies turned the stones into dragon eggs.
Maybe dragon scales are strong enough to withstand the expanse, thus dragons tend to be free roaming. The trait maybe got passed down to dragonborn and stuff. 
During the fracturing a lot of them left to the expanse to other lands. They know of lands past the expanse, but will tell none of it. 
Dragon attacks are not very common, wild magic incidents yes. Sometimes causes magic fields to change spells and that breaks everyone's way of life.
Most people don't know what a dragon is
== Dragon Gods & Types ==
* Chromatic : Expanse Stryx
* Corrupted : Neskur
* Metallic : 
* Gem : Senshin
* Energy : Kerksha
* Bestial : Kahni
* Crystalline : Multiheaded Dragon 
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|-| Grick=
== Grick ==
Grick in Skyra live in mostly in swamps. In Skyra they have advantage on stealth in swampy terrain.
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|-| Quasits=
== Quasits ==
Quasits in Skyra are mischievous creatures who live in swamps and prey on the deceived. They roam in packs, scheming and plotting. They also work with a type of spirit known as Ariels who also scheme and plot. The Quasits natural enemy are the Barbed Devils.
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|-| Racial Feats=
== Racial Feats ==
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== Kenku: ==
==== Magic Mimicry ====
As a reaction to seeing a spell cast you can store that spell in your memory, allowing you to cast that spell by expending a spell slot of the spells level as if it were a known spell. Once per long rest you can cast the stored spell (up to a spell level of half your proficiency bonus rounded down).
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== Dragonborn: ==
==== Draconic Transformation ====
Prerequisite: Level 4
As an action, you can expend one of your uses of your breath weapon and transform into a dragon. This transformation lasts for one hour or until you end the transformation as an action.
===== Base Benefits- =====
Your walking speed increases to 40ft, you gain a 20 ft fly speed and your size increases to large.
Whilst in this form you can use your claws and teeth to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Gem Dragonborn- You gain a 40ft swim speed and the ability to breathe underwater.
Metallic Dragonborn- You gain telepathy to a range of 120ft.
Chromatic Dragonborn- You gain a 20ft climb speed and 30ft of darkvision.
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== Aarakocra ==
==== Air Mastery ====
After casting gust of wind using your racial trait, you can choose to one of the following.
As a bonus action, you seize control of the air around you to create a protective veil. Until your concentration ends on gust of wind, attack rolls against you have disadvantage, and when a creature you can see misses you with a melee attack, you can use your reaction to force the creature to repeat the attack roll against itself. 
As a bonus action you gain a flying speed of 60 feet, which lasts for one minute. This doesn't require concentration.
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|-| Hierarchy of Deities=
== Hierarchy of Deities ==
=== Overdeity (Allah): ===
The overdeity only ever interferes when the universe is destroyed, or the overdiety themself is threatened.
==== Power Level: ====
In terms of wish, an overdeity could cast wish an unlimited amount of times per day with no restrictions on how its used, no fear of losing access to wish no matter how it's used, no combat based restrictions (meaning it could be cast multiple times per turn or even as a reaction), it doesn't require verbal, somatic or material components to cast and it cannot be counter spelled. THAT is the power of the overdeity.
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=== Greater Deity: ===
These are your big domains like death, life, chaos, order or so on.
==== Power Level: ====
In terms of wish, a greater deity could cast wish an unlimited amount of times per day, with no fear of ever losing access to wish. However they still have to follow mortal rules for spell casting.
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=== Intermediate Deity: ===
==== Power Level: ====
In terms of wish, an intermediate deity could cast wish an unlimited amount of times per day until they hit the 33% chance to lose access to wish. Then they had to wait to recharge wish (recharge 5 - 6). They also had to follow mortal rules for spell casting.
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=== Lesser Deity: ===
==== Power Level: ====
In terms of wish, an lesser deity could cast wish an unlimited amount of times per day until they hit the 33% chance to lose access to wish. Then they had to wait a day to recharge wish before they could use it again. They also had to follow mortal rules for spellcasting.
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== Ranks before Ascension ==
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=== Demi-god: ===
==== Power Level: ====
In terms of wish, a demi-god could cast wish twice per day.
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== Ranks before getting a Divine Spark ==
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=== Quasi-deity: ===
These are your level 20+ adventurers. Powerful mortals who could control entire forces in their own right.
==== Power Level: ====
In terms of wish, a quasi-deity could cast wish once per day.
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=== Mortals: ===
==== Power Level: ====
In terms of wish, wish is the mightiest spell a mortal can cast. 
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|-| Unique Resources to Skyra=
== Unique Resources to Skyra ==
* Ironwood: Found from ironwood trees. Ironwood is a metal like wood that is immune to slashing, piercing and bludgeoning.
== Resources you cannot find ==
* Copper: It just doesn't exist, this means items from real life that contain copper or creatures who are copper do not exist. Copper Dragons do exist due to coming from Astrinan however they are very rare and tend to be half breeds.
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