Fate (Dead Ops Arcade)

Fates are a feature in the Dead Ops Arcade mode that functions similarly to the Perk-a-Colas of the main Zombies mode. Each Fate enhances the player in a different way and lasts for the remainder of the match. In Dead Ops Arcade and Dead Ops Arcade II: Cyber's Avengening, each player may only have one Fate; this was changed in Dead Ops Arcade 3: Rise of the Mamaback, in which the player could initially have three Fates, but was later changed in the Season Four update on June 16th, 2021 so the player could only obtain a maximum of two Fates.
== Dead Ops Arcade ==
Dead Ops Arcade features four Fates:
* Fortune and Fortitude - The player's base multiplier is permanently increased to 2, and all pick-ups last twice as long.
*Friendship - The player is given a permanent Chicken power-up. Any additional Chickens will also last twice as long.
*Firepower - The player is given a permanent Death Machine.
*Furious Feet - The player can move much faster and starts every round with a minimum of three Lightning Bolts.
These can only be obtained from The Room of Fate between rounds 13 and 15.
==Dead Ops Arcade II: Cyber's Avengening==
Dead Ops Arcade 2 features four Fates:
*Fortune - The player's base multiplier is permanently increased to 2, and all pick-ups last twice as long.
*Friendship - The player is given a permanent Chicken power-up. Any additional Chickens will also last twice as long. The player's BRM is now permanently upgraded to Tier 3.
*Firepower - The player is given a permanent Death Machine. Every other weapon picked up will now start at Tier 2.
*Furious Feet - The player can move much faster and starts every round with a minimum of two Lightning Bolts.
These can only be obtained at The Room of Fate after completing the Temple Fortress Silverback Challenge after round 19. In this installment however, the player's Fate can be upgraded at the Room of Judgment after defeating the Stone Guardian Underboss encountered after round 37.
== Dead Ops Arcade 3: Rise of the Mamaback ==
Dead Ops Arcade features six Fates:
*Fortune - The player's base multiplier is permanently increased to 2, and most pick-ups last 80% longer.
*Friendship - The player is given a permanent golden Chicken power-up which lays a golden Egg occasionally. Any additional Chickens will also last twice as long. After beating the Mamaback on round 64, the golden Chicken's weapon will be permanently upgraded.
*Firepower - The player is given a permanent Death Machine. Every other weapon picked up will now start at Tier 2. Any Tier 1 weapons used by the player will now last slightly longer.
*Furious Feet - The player can move much faster and starts every round with a minimum of two Lightning Bolts. The player can now carry 10 Lightning Bolts.
*Divine Shield - Boxing Gloves, Barrels, and Saws last 60% longer, and the player starts with one of these items each round and after respawning. The player now starts with a minimum of two Nukes each round, and can carry up to 10 Nukes. After beating the Mamaback on round 64, if the player picks up a Nuke it will be added to all players' inventories.
*Divine Chalice - The player can now carry a maximum of 10 lives, and can get an extra life at every 150,000 points instead of 200,000. The player can revive teammates three times faster, and will now be revived after 30 seconds instead of 60 seconds after losing all lives in co-op. The player regenerates health slightly faster and respawns in three seconds instead of five after losing a life. When donating lives, both the player and the recipient will receive items.
Unlike the previous Dead Ops Arcade installments, players can now receive two Fates from multiple locations: from the Room of Fate in The Wild after round four or 36, from a Margwa room in a Deadly Dungeon, and from the Room of Judgment after beating the Mamaback at round 65.
Category:The Fates