Toxic Hazard

Name: Toxic Hazard
Species: Aahnad
Homeworld: Crixorilia 
Appearance: Toxic Hazard is a glowing yellowish green humanoid composed of radiation energy. He wears a black and red containment suit that protects his friends from his powers. The Omnitrix is on his helmet.
Powers and Abilities: 
Radiation Absorption & Manipulation: Toxic Hazard's primary superhuman power is the ability to absorb and manipulate high levels of radiation for a number of purposes and effects. In the case of other beings that have received powers based from exposure to radiation, Toxic Hazard can manipulate the radiant energies of those individuals usually for the purposes of temporarily shutting down their powers.
Energy Blasts: Toxic Hazard can expel radiation from himself in a number of ways such as firing blasts of solid radiation in the form of powerful concussive blasts or emitting radiation in the form of intense heat that, at maximum temperature, is said to be hot enough to incinerate a city block. Toxic Hazard can also purposely generate radioactive energy for the purposes of generate extremely bright light, bright enough to cause at least temporary blindness. He could generate concentrated beams of plasma, which he often used in combat situations. At his peak, he could generate plasma blasts reaching a temperature of about 1,000,000 degrees Fahrenheit.
Hard Radiation: Toxic Hazard can also emit high levels of "hard" radiation from his body toward others. This has the effect of causing extreme disorientation and nausea in other people and, if he chooses to do so, Toxic Hazard can emit high enough levels of hard radiation to facilitate radiation poisoning.
Force Field: Toxic Hazard can manipulate the radioactive energy of his body to generate solid force fields around his body. While in these fields, Toxic Hazard is very well protected from most forms of attacks.
Substance Emission: Toxic Hazard can produce various deadly substances from his body. Previously, a side effect is that he was poisonous to others, and prolonged exposure to him would result in illness and death, so he wears a containment suit most of the time. 
Substance Immunity: Toxic Hazard is immune to the various deadly substances he produces.
Light: Toxic Hazard can brighten his body with his powers.
Radiation Generation: Due to his body creating natural radiation from his own body, he can create different forms of blasts that can harm anyone it hits. He is also able to use EMP, which can disable anything electrical.
Toxin Creation: Toxic Hazard's main power is to distribute toxins(corrosive acids and such.) He can launch them at high speeds with a flick of his wrist, similar to shooting a web.
Superhuman Flexibility: Toxic Hazard's bones have been completely dissolved into liquid. This allows him to contort his body in ways no ordinary human could perform.
Chemically Induced Webbing Generation: Toxic Hazard has demonstrated the ability to generate, shoot and swing on chemical based webs.
Superhuman Strength: Toxic Hazard can channel the radioactive energies in his body for the purpose of temporarily increasing his strength to superhuman levels. Toxic Hazard has shown the ability to lift a car. 
Superhuman Stamina: As a result of using his absorbed energy to enhance his strength, his musculature was far more efficient than that of an ordinary human. His muscles produced less fatigue toxins during physical activity than that of normal humans and he could potentially exert himself almost indefinitely, provided he could continue to absorb energy as needed.
Superhuman Durability: Outside of his armor, Toxic Hazard's body is in an almost intangible state. As a result, he is virtually impervious to all forms of physical injury. However, he must continuously absorb radiation in order to maintain his form outside of his armor. 
Superhuman Reflexes: Toxic Hazard's reflexes were heightened to levels that are beyond the natural physical limits of the finest human athlete.
Bio-Furnace Energies: Toxic Hazard could generate radioactive plasma, which he often used in combat situations. At his peak, he could generate bioplasma blasts reaching a temperature equal to the core of the sun.
Flight: When out of his containment suit, he could propel himself through the air, under his own power, at great speeds. He did so by creating super heated air currents that propelled him. While at his peak, he was able to reach speeds up to MACH-1, approximately 760 miles per hour.
Weakness: 
Power Instability: Toxic Hazard emits nuclear radiation at all times and can only remain in the presence of other individuals for short periods of time if he's wearing his null-radiation body harness.
Containment: Due to being poisonous to others with prolonged exposure, Toxic Hazard must wear a containment suit.
Category:Omnitrix Transformations