Richard Miller

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|-|Project Titan=
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==Summary==
Richard Miller is one of the recurring characters in the Time Crisis video game series created by Namco, starring as the lead protagonist of the first game and Project Titan. He is the secret agent of an international protection agency called the Vital Situation Swift Elimination International Intelligence Agency (or V.S.S.E. in short), being trusted and sufficiently qualified to work alone despite being a natural team player, having been also a highly decorated sniper in the Gulf War.
In the first Time Crisis game, Richard was sent by the V.S.S.E. to inflitrate the castle and rescue Rachel, daughter of the Sercian opposition leader William MacPherson, who was kidnapped by Sherudo Garo, a rutless tyrant who seeks to reclaim control of his regime's former country with the help of Wild Dog. Several weeks after managing to succeed in this mission, Richard was sent to inspect Kantaris's Chateau de Luc hotel, which was confirmed to be an illegal arms factory, with ties to Wild Dog's organization.
==Powers and Stats==
Tier: At least 
Name: Richard Miller, Angel (codename), The One-Man Army, "X" (in Time Crisis 4's final Crisis Mission)
Origin: Time Crisis
Gender: Male
Age: 32 (Time Crisis), 36 or 37 (Project Titan), 34 (Time Crisis II), 42 (Time Crisis 4)
Classification: Human, Secret Agent, Ace/Captain of the V.S.S.E., Force Recon Marine (Former), Navy SEAL (Former), Gulf War Veteran
Powers and Abilities: Superhuman Physical Characteristics, Acrobatics (Can perform evasion rolls to dodge projectiles/bullets from enemies), Expert Martial Artist, Weapon Mastery and Marksmanship, Vehicular Mastery (Can drive cars as seen in Project Titan and boats, even using one rigged with explosives into the castle's exterior to enter inside it), Stealth Mastery (Can use stealth to hide from most enemies and decoy explosives to throw off an enemy's attention), Surface Scaling (Capable of climbing up a castle tower without climbing gear), Enhanced Senses (Via Danger Sight), Explosion Manipulation (Via hand grenades and Leuchtpistole), Fire Manipulation and Telekinesis (Via detachable weapon arm's flamethrower/tractor beam attachments)
Attack Potency: At least Wall level (Fought off Keith Martin in a one-on-one drill, who matched against Robert Baxter, who is able to budge heavy machinery with a small kick and make thin metal shelves fall over, both being able to survive falling down from a crashing helicopter and the explosion of a carrier rocket, which destroyed the base and flung them from the center of Neodyne's island complex into the ocean. Can damage Wild Dog with his weapons, who is capable of hurting him. His handgun is powerful enough to take down armed helicopters, tanks and robot bodyguards made out of titanium in a few clips)
Speed: Superhuman (Can keep up with Keith Martin during the Crisis Mission in Time Crisis 2, quickly jumping through upper grounds/obstacles and running in a quick pace) with Supersonic+ combat and reaction speed (Can dodge pistol shots, gatling gun ammunition, laser gauntlet fire and Wild Dog & his henchmen's Stoner 63 machine guns, which has a muzzle velocity of 3,280 ft/s, at point-blank range)
Lifting Strength: Class 5 (Comparable to Buff Bryant, who can lift a huge missile and swing it around)
Striking Strength: At least Wall level (Comparable to Alicia Winston, Luke O'Neil and Marc Godart, who can knock out trained soldiers with a single hit)
Durability: At least Wall level (Jumped down from a few feet and broke through a brick roof. Leaped from the top of a clock tower onto a stone castle ground unscathed. Can take shots from other agents. Comparable to Alan Dunaway and Wesley Lambert, who survived from jumping down high off a flying helicopter without getting hurt)
Stamina: Superhuman (In all three missions he participated on, managed to fight against dozens of waves filled with enemies like agile claw-armed ninjas in extensive battles without taking a break)
Range: Standard Melee Range physically; Hundreds of Meters with weapons
Standard Equipment: Strayer Voigt Infinity (personal firearm), Heckler & Koch Mark 23 (in Time Crisis II), Walther PP Super, combat knife
*Optional Equipment:
**In his "X" disguise as Wild Dog on Time Crisis 4 - Mauser C96, hand grenades, detachable cybernetic weapon arm (gatling gun/flamethrower/missile launcher/tractor beam)
**Can likely use the same weapons as other V.S.S.E. agents.
***Inagram MAC-11 (submachine gun in TC3)
***Heckler & Koch G36C (machine gun in TC4)
***Remington 870 (shotgun)
***Mossberg 590 "Compact Cruiser" (shotgun)
***MK-12 Special Purpose Rifle (sniper rifle)
***Leuchtpistole (grenade launcher in TC3)
Intelligence: Gifted (Is a skilled marksman, who is capable of utilizing various gun-type weapons and taking cover while facing against armed enemies, even having been a highly decorated sniper in the Gulf War and fought off dozens of henchmen while inflitrating a castle and using only a handgun. Can use the environment to his advantage by covering himself to dodge attacks while reloading and shooting various hazards such as explosive crates. His reputation has given him a position as V.S.S.E.'s most trusted/top agent, allowing him to conduct three separate missions alone all by himself without any back-up support and even train their new cadet agents with simulated fights as shown in Crisis Missions of Time Crisis II and 4)
Weaknesses: Normal human weaknesses, otherwise none notable.
Feats: Respect thread
Notable Attacks/Techniques:
*Danger Sight: A special ability that allows V.S.S.E. agents to see oncoming fire, which will be signified by a red circle moments before the attack connects.
*Martial Arts
** Boxing: Likely learned from training with the Navy SEALS, Richard is capable of using rapid punches, quick maneuvers and nimble dodges.
**Combat Jiujitsu: A martial art originally intended for defensive purposes, but is much more aggressive due to military tampering. Likely learned from training during his time with the Navy SEALS, Richard relies on grapples and ground fighting.
**Krav Maga: Likely learned from training with the Force Recon Marines, Richard is capable of using a martial art that blends techniques from aikido, boxing, judo and wrestling, emphasizing quick threat neutralization, employing simultaneous offensive and defensive maneuvers, and aggressive approach.
**Muay Thai: Likely learned from training with the Force Recon Marines, Richard is able to utilize this martial art that make use of full body movement, rotating the hip with each elbow, shin, kick, and block.
**Aikido: Likely learned from training with the Navy SEALS, Richard can use a defensive martial art that basically uses an opponent's momentum against them by redirecting their force and motion.
**Judo: Likely learned from his training with the Navy SEALS, Richard is capable of subduing an opponent through the use of throws and joint strikes.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Time Crisis
Category:Acrobats
Category:Adults
Category:Bomb Users
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Category:Drivers
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Category:Environment Users
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Category:Federal Agents
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Category:Game Characters
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Category:Heroes
Category:Humans
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Category:Male Characters
Category:Marksmen
Category:Martial Artists
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Category:Surface Scalers
Category:Telekinesis Users
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Category:Vehicular Masters
Category:Video Game Characters
Category:Weapon Masters
Category:Weapon Users