Still Water (Wizard Spell)

This spell allows the wu jen to calm even the most turbulent waters except those of tsunami force, rendering them placid and still for the duration of the spell. Upon casting the spell, all water in the area of effect becomes calm and settled stormy oceans become smooth, raging rapids subside, flood waters flow calmly.
The spell changes the rate of flow of the water and the force with which it moves to a gentle flow. Thus, the whirlpools and turbulence of rapids become a gentle stream easily negotiated. The spell does not alter the amount of water passing through the area, only the force it camies.
If cast on a water elemental or other creature from the Elemental Plane of Water (or a creature of watery substance), the creature is allowed a saving throw vs. spell. If the save is successful, the spell has no effect. If the saving throw is failed, the creature becomes incapable of directly hostile actions, although it can still cause harm indirectly. If such a becalmed creature is attacked, the spell effect is instantly negated.
The material component for this spell is a tiny flask of whale oil.
==Turbulence==
The reverse of this spell, turbulence, increases the choppiness of water. Still water becomes white-capped and choppy, white-capped waves become strong waves capable of capsizing canoes and small boats. Stormy ocean water becomes huge mounting waves capable of swamping small ships. If it is cast on water elementals or similar creatures, they become hostile and belligerent.
The material component required is a small ornamental fan.
Notes: Common in oriental settings; otherwise, very rare.
Category:Oriental Adventures Spells
Category:Wizard Spells
Category:Spells
Category:Reversible Spells
Category:Spells from Wizard's Spell Compendium