Rotten vale

the rotten vale is the 4th level in the lands of the guiding. it is like a dark land of flesh and effluvium (gross).
==story==
the bowels of the vale
these dark caverns are full of miasma and death. beware, for many dangers lie deep below. the piglins are constructing dark research in the dark vales. who knows what they may be planning, but there are still many other dangers here.
==progression==
you start in a boney area. there is an ambush if you walk down with a radobaan rolling around. if it catches you, you will take a large amount of damage. after the ambush is over, the radobann will retreat and stop rolling. if you go down, there is a very dark and fleshy area with many girros. after you deal with the girros, there is another fleshy room with even more girros and some skeletal piglins. there is a shortcut through a crypt if you don't want to deal with them. although this always spans a banbaro boss, it also doesn't have as much girros. after getting to the acid area (you can get there whether you go through the shortcut or not), you need to complete several ambushes that consist mainly of skeletal raiders. afterward, you meet a pile of flesh and the vaal hazak boss. after defeating the boss, you can go through the yellow cavern and finish the level.
==drops==
gear:
iron greatsword
soul robe
soul knife
spelunker armor
sickles
exploding crossbow (daily trials)
soul scythe (adventure)
garon blades
girros gear
battle robe (apocalypse)
artifacts:
corrupted beacon
harvester
gong of weakening (adventure)
mini carcass
==tricks==
in the crypt, there is a chance for a room with an obsidian chest to generate. this is very low, however.
each ambush before the vaal hazak fight generates a golden chest.
==trivia==
this is the only level in the dlc where necromancers can spawn.