Industrial Revolution BS

* See also BioShock_Games
* See also Puzzles
* See also Mini_Games
* See also Faux-Whatever
Industrial_Revolution was a promotional Online Flash Activity (Flash Puzzles) system which acted as Publicity for the coming Infinite BS game.
Another Left Turn for Infinite BS's plot/storyline, in which there apparently was going to be alot of Class Warfare ( before the Religious Weirdness and the even more confusing Faux-Science stuff ( even beyond quantum Floatyshit(tm) ). Another rewrite. More assets/work discarded. More delays and Time lost. More over-budget.
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Scatalogical Nature of the Backstory - That Industrial Revolution Marketing Gimmick :
Supposedly has Columbia 'events' from 1900 trying to make the place more than the Plaster and Chickenwire Exposition 'Show City Facade' it should have been as built. ( And BEFORE Comstock took over - HOLY FAULTY TIMELINE, BATMAN !!!! )
Being allegedly before Comstock took over was rather unlikely ( But only after that was when it started getting weird, no ? ). 
(( Game Company Promotional events/stunts OFTEN have problems following the final storyline -- When that storyline itself hasn't yet been congealed ... ))
It would have been nice IF they could have kept their storylines straight ( Sorry, can't use that excuse : That it is a different dimension, OR THAT can be as easily used to crush the whole story mess of the Game into total irrelevancy ).
"Measure Twice, Cut Once" - Infinite BS in all of its aspects might have been ALOT better IF they had followed that old saying.
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Industrial Revolution BS ( Infinite BS Prequel Webgame thingee ) with a Capital 'B' and Capital 'S' :
"Workers are barred from : Meeting in Public, Walking the Street after Dark, Reading any unsanctioned printed materials, Wearing the color Red "...
This would be AFTER Comstock and Fink ran Columbia ( at least after 1902 when the US Government no long had control. )
"Daisy Fitzroy has declared that any Fink Company Employees who does not immediately and permanently desist in their work is an active enemy of our cause and will face the bloody reprisal that is due for scabs and traitors. " ... ( Sorry Levine & Co, that is Criminal Union Activity which most of American rejected. )
Gamemaker's Exaggeration 'to make a point' apparently, as the measures and methods espoused by both the 'Evil' Capitalists and the 'Criminal' Worker Revolutionaries go far past what the majority of Americans in 1893/1912 would tolerate or exceptYes, "I shit on" such utter Historial Bullshit tripe. . 
SO again, much of the touted 'real' social relevancy of the game is destroyed/made irrelevant to anyone who actually KNOWS real American History. It is fine for fabricating a staged 'Failtopia' situation of Mass Murder and Slaughter-fest opportunity for the Player's enjoyment, but it is shear idiocy to claim it is anything resembling American History.
Infinite BS's bullshit meter reading hovers a magnitude past the 'Fetid Pile' level .
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Add : Columbia is NOT a huge place. Hiding is hard. Perps cannot flee to another city ( or into the countryside ). The Authorities could easily hunt down problem-makers like Daisy Fitzroy. Checkpoints everywhere. Informers would COMPETE to turn her in. In short, Columbia could hardly operate like things in the Real World ( as the writers seem to want you to believe ).
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Industrial Revolution - an Example of a Mini-Game :
That one is kinda limited, with only a few game piece parts to create solutions from.   The contraptions were largely nonsensical/arbitrary. For the MMORPG, puzzle things would be required to make more sense ( allowing Players to make use of their intuitive knowledge, as well as their creativity/ingenuity ).
One idea behind having many Mini-Games for this MMORPG is : How easy it may be to be creative while adding an 'off-line' component which interacts (somewhat) with the Primary 'On-Line' game ( Many people have spare minutes in their busy days which could be exploited ).
Using a company made/provided mini-game framework to allow Players to create new mini-games, and especially new scenarios within a particular mini-game  ( example - 59 scenarios in Industrial Revolution - Much easier for more Players to produce than entire New sets of game mechanics/interfaces/story ).
There are many styles of Mini-Games, and there would be many frameworks provided to build MMORPG Mini-Games from.
http://www.lazy8studios.com/   << example of a company that might be tapped into to provide a 'framework'.
Some similar In-Game object manipulating framework would be used for the Crafting/Fabricating/Repair mechanism element important to the whole rebuilding plot aspect of the the game.    ( Modularity allows continuous expansion and add-ons - as the MMORPG progresses with more and more available Assets ).
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