Civilization VI February 7, 2018 Update

The February 7, 2018 Update for Civilization VI was released one day before the Rise and Fall expansion. The following is a complete list of change notes.
==Enhancements==
* Rework start position algorithm to spread major powers evenly across the map first and then insert city-states in the margins. Results in improved distances between Civilizations and better quality for major civ start positions.
* Add notification about production salvaged from a Wonder. Make sure that production is credited.
==Balance changes==
* Diplomatic actions now scale with game speed.
* Government Policies that increase production on Melee class units now include Anti-Cavalry class units.
* Change tech boost for Steel to add a soft prerequisite that hints you probably want Ironclads before Destroyers.
* Barbarian difficulty has been updated to scale with each difficulty level. (Warlord, Prince, King etc...)
* Healing plunder reward from Farms reduced from 100 to 50.
* ‘Sack’ government policy has been removed and its effects have been added to the ‘Raid’ policy.
* Naval combat changes – Bombard land units are now more effective against naval units, Ranged land units are less effective against naval units.
* Pillage rewards are now displayed in the tooltip of the Pillage action button.
* Boost number of random Apostle Promotions from 2 to 3.
* Reduce Science per population from 0.7 down to 0.5.
* Great Admirals and Great Generals have a combat bonus and a movement bonus, they no longer stack.
* Gold and Faith rewards from Tribal Villages now scale with Game Speed.
==General bug fixes==
* Apostles could run out of random promotions to choose from.
* If a spy is traveling to a city that changes hands, abort travel and return them to your capital.
* Warrior Monks now benefit from Great Generals and can earn the Spear of Fionn promotion.
* Abundant resource will spawn sea luxuries.
* Units levied from a city-state will now retain any promotions earned while controlled by a player.
* Fixed several issues with obsolete units appearing in the production menu for a city.
* Fortified units will now properly ‘wake up’ after being attacked.
* Fortified or Sleeping units that have been expelled from a city will now properly ‘wake up’.
* Support units can now be levied from City-States.
* Fixed a bug preventing Ranged Cavalry class units from receiving the combat bonus from the Spear of Fionn ability.
* Fixed an issue with embarked units not being able to heal in friendly territory.
* Properly abort all spy missions if a city changes hands.
* Fixed an issue that caused zone of control UI to show between religious units of the same player.
* Properly update siege status of a city when units die, are deleted, etc.
* Don't award a Spread Religion charge to Gurus from the Mosque.
* Make sure losing Kandy as an ally doesn't interfere with the Reliquaries belief.
==AI==
* Fixed an issue that was causing the AI to send multiple spies on the same mission.
* AI will look at graphic change on spaceports, and can target their spies to spaceports that are performing their science victory projects.
* Improved opportunity cost considerations for district placement.
* Improve ability to place / use aqueducts.
* AI knows to move builders back into their territory if they get caught outside.
* AI will not complain about stealth units it can't see being too close to its border.
* AI is much less likely to trade its cities away as part of a peace deal.
* Improved resource trading, AI considers luxury resources it is currently importing.
* Improved new city placement, also fixed issues where the settler would try to travel through hostile territory to get an escort.
* AI prefers garrisoning ranged units over melee.
* If the AI can capture, or significantly damage, a target city, it may ignore hostile units nearby to do that.
* Fixed coordinating ranged attacks.
==Multiplayer==
* Changing default Resources option to Standard for multiplayer. There is a map generation issue where setting Resources to Abundant and StartPosition to Balanced results in civ starting positions being too close together.
* Players could not ready up when dirty from another match.
* Improved stability when players connect to or disconnect from launching games.
* Pausing the game could desync multiplayer games.
* Missing official content icon was not working in the multiplayer lobby.
* Improved stability when game host leaves game in multiplayer.
* Made sure you can't declare war on a Teammate.
==Civ-specific bug fixes==
* Properly credit Kongo with 1 Culture, 1 Tourism if multiple works from the same artist are in the Palace.
* Don't give the Hansa bonuses for adjacent Antiquity Sites/Shipwrecks.
* Allow India to train Warrior Monks if 1 follower of that religion is in the city.
* Fix Arabia's unique ability so only FOREIGN cities following their religion that add Science.
* If the Kongo captures a city-state, don't let them grab a Holy Site.
==User interface improvements==
* Show turns until Anarchy clears.
* Show turns until Friendship lapses.
* Defeated notification indicates whether a city-state or full civ was eliminated.
* Remove warmonger information on the Keep City dialog if city received in a trade.
* Only allow religious units to Rest/Repair on tiles where they are close enough to a Holy Site to actually heal.
* Do not hide Casus Belli sub-menu if a denouncement has not occurred (so the reason that war can't be declared is clearer to the player).
* Show turns until Denouncement clears.
* Correct timing of Culture Victory imminent message.
* Add notification if an enemy spy escaped your police.
* Emphasized several notifications indicating negative effects on the player.
* Civilopedia bug fixes and improvements.
* Trade Route panel bug fixes and improvements.
* Corrected an Issue where incorrect team numbers were displayed.
* Add whether or not an original capital was conquered or not to the associated gossip message.
* Show requirements for each Casus Belli when that option is grayed out.
* Fixed map pin corruption when deleting and adding map pins.
* Version mismatched games are colored differently in multiplayer lobby.
* If multiple players are affected by a nuclear attack, the Declare War warning dialog will now appropriately list all players involved.
* Always show the player's own cities first in the list of trade route destinations.
==Art==
* New Barbarian Scout skin.
* Animation fix for Gorgo.
==Writing==
* Various text updates and bug fixes.
==External links==
* http://steamcommunity.com/games/289070/announcements/detail/1662261735494326654