Soul Break/Final Fantasy V

This articles lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy V.
==List of Soul Breaks==
===Lenna===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Party 	Regen 	None
 	Grant Regen to all allies. 	Grant Regen to all allies. 	Grant Regen to all allies. 	None
 	2 	Single 	Arise 	(V)
 	Revive and fully restore one KO'd ally. 	Revive and fully restore one KO'd ally. 	Revive and fully restore one KO'd ally. 	(V)
 	2 	Party 	h50 heal, Regen 	(V)
 	Restore a moderate amount of HP and grant heavy Regen to all allies. 	Restore a moderate amount of HP and grant heavy Regen to all allies. 	Restore a moderate amount of HP and grant heavy Regen to all allies. 	(V)
 	2 	Party 	ATK +50%, Haste 	(V)
 	Grant Haste to all allies and temporarily raise their Attack a moderate amount. 	Grant Haste to all allies and temporarily raise their Attack a moderate amount. 	Grant Haste to all allies and temporarily raise their Attack a moderate amount. 	(V)
* 	2 	Party 	h50 heal, Reraise (40%) 	Protector of Life (V)
* 	Restore a moderate amount of HP and grant Reraise to all allies. Allies are raised with moderate HP. 	Restore a moderate amount of HP and grant Reraise to all allies. Allies are raised with moderate HP. 	Restore a moderate amount of HP and grant Reraise to all allies. Allies are raised with moderate HP. 	Protector of Life (V)
 	2 	Party 	h85 heal, RES +50% 	(V)
 	Restore a large amount of HP to all allies, and temporarily raise their Resistance a moderate amount. 	Restore a large amount of HP to all allies, and temporarily raise their Resistance a moderate amount. 	Restore a large amount of HP to all allies, and temporarily raise their Resistance a moderate amount. 	(V)
 	2 	Party 	h55 heal, Reraise (40%), self MND +30% 	(V)
 	Restore a moderate amount of HP to all allies, grant them Reraise (raised with moderate HP), temporarily raise the user's Mind a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies, grant them Reraise (raised with moderate HP), temporarily raise the user's Mind a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies, grant them Reraise (raised with moderate HP), temporarily raise the user's Mind a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	(V)
 	Royal Judgment: 4x 263% holy white magic, self MND +15% Tycoon's Gift: h25 party heal 	Royal Judgment: 4x 263% holy white magic, self MND +15% Tycoon's Gift: h25 party heal 	Royal Judgment: 4x 263% holy white magic, self MND +15% Tycoon's Gift: h25 party heal 	(V)
 	2 	Party 	ATK/MAG/RES +30%, 3000 HP stock 	Lenna's Dress (V)
 	Temporarily raise the Attack and Magic of all allies a moderate amount and Resistance a small amount, and automatically heal damage they take (up to 3000 HP in total). 	Temporarily raise the Attack and Magic of all allies a moderate amount and Resistance a small amount, and automatically heal damage they take (up to 3000 HP in total). 	Temporarily raise the Attack and Magic of all allies a moderate amount and Resistance a small amount, and automatically heal damage they take (up to 3000 HP in total). 	Lenna's Dress (V)
 	2 	Party 	h85 heal, ice resistance +10% 	(V)
 	Restore a large amount of HP to all allies, temporarily raise their ice resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, temporarily raise their ice resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, temporarily raise their ice resistance a small amount, and grant Haste and Burst Mode to the user. 	(V)
 	Tycoon's Mark: h80 ally heal + MND +30% Care for Life: h25 party heal 	Tycoon's Mark: h80 ally heal + MND +30% Care for Life: h25 party heal 	Tycoon's Mark: h80 ally heal + MND +30% Care for Life: h25 party heal 	(V)
 	2 	Party 	h85 heal, 30% Stoneskin, Last Stand 	(V)
 	Restore a large amount of HP to all allies, grant them Last Stand, and grant them a barrier that negates attack damage up to 30% of their max HP. 	Restore a large amount of HP to all allies, grant them Last Stand, and grant them a barrier that negates attack damage up to 30% of their max HP. 	Restore a large amount of HP to all allies, grant them Last Stand, and grant them a barrier that negates attack damage up to 30% of their max HP. 	(V)
 	2 	Party 	h85 heal, Regenga, ice/water resistance +10% (15s)Self cast speed x2 (15s) 	(V)
 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, temporarily increase their water and ice resistance levels by 1, and temporarily reduce delay of the user's actions. 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, temporarily increase their water and ice resistance levels by 1, and temporarily reduce delay of the user's actions. 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, temporarily increase their water and ice resistance levels by 1, and temporarily reduce delay of the user's actions. 	(V)
 	1 	Party 	h55 heal 	(V)
 	Instantly restore a moderate amount of HP to all allies. 	Instantly restore a moderate amount of HP to all allies. 	Instantly restore a moderate amount of HP to all allies. 	(V)
 	 	 	 	(V)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	(V)
 	 	 	 	(V)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them one Shield, grant them Haste, and temporarily grant the user Awoken Love Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them one Shield, grant them Haste, and temporarily grant the user Awoken Love Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them one Shield, grant them Haste, and temporarily grant the user Awoken Love Mode. 	(V)
 	 	 	 	(V)
 	Instantly grant all allies Regenga, Protect, Shell, and Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Dual Job Mode. 	Instantly grant all allies Regenga, Protect, Shell, and Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Dual Job Mode. 	Instantly grant all allies Regenga, Protect, Shell, and Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Dual Job Mode. 	(V)
 	 	 	 	(V)
 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, reduce delay of their actions for two turns, temporarily grant the user Bravery Mode, and set their Bravery Level to 2. 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, reduce delay of their actions for two turns, temporarily grant the user Bravery Mode, and set their Bravery Level to 2. 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, reduce delay of their actions for two turns, temporarily grant the user Bravery Mode, and set their Bravery Level to 2. 	(V)
 	 	 	 	(V)
 	Instantly restore a very large amount of HP to all allies, reduce the delay of all allies' actions for two turns, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant all allies moderate Empower Healing, increasing the HP restored when they are the target of certain healing effects.	Instantly restore a very large amount of HP to all allies, reduce the delay of all allies' actions for two turns, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant all allies moderate Empower Healing, increasing the HP restored when they are the target of certain healing effects.	Instantly restore a very large amount of HP to all allies, reduce the delay of all allies' actions for two turns, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant all allies moderate Empower Healing, increasing the HP restored when they are the target of certain healing effects.	(V)
===Galuf===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% physical damage 	None
 	Deal damage to one target. 	Deal damage to one target. 	Deal damage to one target. 	None
 	2 	Self 	Remove buffs and debuffs, ATK +50%, Invulnerable (30s) 	(V)
 	Remove all buffs and debuffs from user, while granting Invulnerable and raising Attack. 	Remove all buffs and debuffs from user, while granting Invulnerable and raising Attack. 	Remove all buffs and debuffs from user, while granting Invulnerable and raising Attack. 	(V)
 	2 	Single 	500% physical damage, party ATK +35% 	(V)
 	Deal physical damage to one target and temporarily raise the party's Attack. 	Deal physical damage to one target and temporarily raise the party's Attack. 	Deal physical damage to one target and temporarily raise the party's Attack. 	(V)
* 	2 	All 	104% physical damage/hit, party critical = 25% 	Mjolnir (V)
* 	Deal four physical attacks to all targets, and temporarily set allies' critical hit chance to 25%. 	Deal four physical attacks to all targets, and temporarily set allies' critical hit chance to 25%. 	Deal four physical attacks to all targets, and temporarily set allies' critical hit chance to 25%. 	Mjolnir (V)
 	2 	Single 	195% physical damage/hitSelf ATK +50%, Invulnerable 	(V)
 	Deal four physical attacks to one target. Remove all buffs and debuffs from the user, temporarily granting Invulnerable and raising Attack a large amount. 	Deal four physical attacks to one target. Remove all buffs and debuffs from the user, temporarily granting Invulnerable and raising Attack a large amount. 	Deal four physical attacks to one target. Remove all buffs and debuffs from the user, temporarily granting Invulnerable and raising Attack a large amount. 	(V)
 	2 	Single 	127% physical damage/hit, target fire weakness +20% 	(V)
 	Deal six physical fire and earth attacks to one target, temporarily lower its resistance to fire, and grant Haste and Burst Mode to the user. 	Deal six physical fire and earth attacks to one target, temporarily lower its resistance to fire, and grant Haste and Burst Mode to the user. 	Deal six physical fire and earth attacks to one target, temporarily lower its resistance to fire, and grant Haste and Burst Mode to the user. 	(V)
 	Leeching Blow: 4x 47% fire/earth physical, 25% max HP ally heal Feast of Souls: 2x 67% group fire/earth physical, 30% max HP ally heal 	Leeching Blow: 4x 47% fire/earth physical, 25% max HP ally heal Feast of Souls: 2x 67% group fire/earth physical, 30% max HP ally heal 	Leeching Blow: 4x 47% fire/earth physical, 25% max HP ally heal Feast of Souls: 2x 67% group fire/earth physical, 30% max HP ally heal 	(V)
 	2 	Party 	Critical = 50%, Regen, self fire infusion 	(V)
 	Temporarily set the critical hit chance of all allies to 50%, grant them major Regen, and temporarily infuse the user with the power of fire. 	Temporarily set the critical hit chance of all allies to 50%, grant them major Regen, and temporarily infuse the user with the power of fire. 	Temporarily set the critical hit chance of all allies to 50%, grant them major Regen, and temporarily infuse the user with the power of fire. 	(V)
 	2 	Party 	ATK/MAG +30%, Haste, self earth infusion 	(V)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Haste, and infuse the user with the power of earth. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Haste, and infuse the user with the power of earth. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Haste, and infuse the user with the power of earth. 	(V)
 	2 	Single 	83% physical damage/hit, target earth weakness +20% 	(V)
 	Deal eight physical earth and fire attacks to one target, temporarily lower their earth resistance, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and fire attacks to one target, temporarily lower their earth resistance, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and fire attacks to one target, temporarily lower their earth resistance, and grant Haste and Burst Mode to the user. 	(V)
 	Shattering Fist: 4x 54% earth/fire physical Restless Spirit: 2x 54% earth/fire physical, self critical = 50% 	Shattering Fist: 4x 54% earth/fire physical Restless Spirit: 2x 54% earth/fire physical, self critical = 50% 	Shattering Fist: 4x 54% earth/fire physical Restless Spirit: 2x 54% earth/fire physical, self critical = 50% 	(V)
 	2 	Party 	150-hit earth chainATK +50%, earth damage +50% 	(V)
 	Trigger an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Trigger an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Trigger an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Attack a large amount. 	(V)
 	2 	Single 	71% physical damage/hitSelf ATK/RES +30%, target earth weakness +20%Earth: self cast speed x2 (1 turn) (15s) 	(V)
 	Deal ten physical earth and fire attacks to one enemy, temporarily lower their earth resistance, raise the user's Attack a moderate amount and Resistance a small amount, reduce delay of their actions for one turn, and temporarily cause their earth attacks to reduce delay of their actions on the next turn. 	Deal ten physical earth and fire attacks to one enemy, temporarily lower their earth resistance, raise the user's Attack a moderate amount and Resistance a small amount, reduce delay of their actions for one turn, and temporarily cause their earth attacks to reduce delay of their actions on the next turn. 	Deal ten physical earth and fire attacks to one enemy, temporarily lower their earth resistance, raise the user's Attack a moderate amount and Resistance a small amount, reduce delay of their actions for one turn, and temporarily cause their earth attacks to reduce delay of their actions on the next turn. 	(V)
 	1 	Single 	52% physical damage/hit, earth infusion stack 	(V)
 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. 	(V)
 	 	 	 	(V)
 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	(V)
 	 	 	 	(V)
 	Deal fifteen physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Stalwart Mode, increase the user's Cap Break level by 1, grant Last Stand to the user, grant the user a Negate Damage barrier for up to 100% of their max HP, and trigger the follow-up ability Do-or-Die when the Negate Damage barrier fades.	Deal fifteen physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Stalwart Mode, increase the user's Cap Break level by 1, grant Last Stand to the user, grant the user a Negate Damage barrier for up to 100% of their max HP, and trigger the follow-up ability Do-or-Die when the Negate Damage barrier fades.	Deal fifteen physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Stalwart Mode, increase the user's Cap Break level by 1, grant Last Stand to the user, grant the user a Negate Damage barrier for up to 100% of their max HP, and trigger the follow-up ability Do-or-Die when the Negate Damage barrier fades.	(V)
 	 	 	 	(V)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(V)
 	 	 	 	(V)
 	Deal five massive physical earth attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal five massive physical earth attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal five massive physical earth attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	(V)
===Gilgamesh===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	ATK +35% 	None
 	Temporarily increase user's Attack. 	Temporarily increase user's Attack. 	Temporarily increase user's Attack. 	None
 	2 	Single 	170% physical damage/hit, 21% Paralyze 	(V)
 	Deal three non-elemental physical damage with chance of inflicting paralysis. 	Deal three non-elemental physical damage with chance of inflicting paralysis. 	Deal three non-elemental physical damage with chance of inflicting paralysis. 	(V)
 	2 	Single 	171% jump damage/hit, self Protect/Shell/Haste 	Zantetsuken (V)
 	Deal three jump attacks to one target, and grant Protect, Shell, and Haste to the user. 	Deal three jump attacks to one target, and grant Protect, Shell, and Haste to the user. 	Deal three jump attacks to one target, and grant Protect, Shell, and Haste to the user. 	Zantetsuken (V)
 	2 	All 	200% physical damage/hit, party Regen 	Genji Blade (V)
 	Deal three physical attacks to all targets, and grant major Regen to all allies. 	Deal three physical attacks to all targets, and grant major Regen to all allies. 	Deal three physical attacks to all targets, and grant major Regen to all allies. 	Genji Blade (V)
 	2 	Single 	98% physical damage/hit, Sentinel 	(V)
 	Deal eight physical attacks to one target, grant Haste and Burst Mode to the user, temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal eight physical attacks to one target, grant Haste and Burst Mode to the user, temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal eight physical attacks to one target, grant Haste and Burst Mode to the user, temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	(V)
 	Dual Thrust: 2x 130% NE physical, Dispel target Tsubamegaeshi: 2x 130% NE physical, Retaliate 	Dual Thrust: 2x 130% NE physical, Dispel target Tsubamegaeshi: 2x 130% NE physical, Retaliate 	Dual Thrust: 2x 130% NE physical, Dispel target Tsubamegaeshi: 2x 130% NE physical, Retaliate 	(V)
 	2 	Single 	1080% physical damage1320% with all allies alive 	Gilgamesh's Naginata (V)
 	Deal massive physical damage to one target. Damage dealt increases if no allies are KO'd, and can break the damage cap. 	Deal massive physical damage to one target. Damage dealt increases if no allies are KO'd, and can break the damage cap. 	Deal massive physical damage to one target. Damage dealt increases if no allies are KO'd, and can break the damage cap. 	Gilgamesh's Naginata (V)
 	2 	Single 	72% physical damage/hit, self critical = 50% 	(V)
 	Deal ten physical attacks to one target, temporarily set the user's critical hit chance to 50%, and enter Legendary Swordsman EX Mode. Legendary Swordsman EX Mode temporarily grants the user major Retaliate, and increases the user's Attack a moderate amount. 	Deal ten physical attacks to one target, temporarily set the user's critical hit chance to 50%, and enter Legendary Swordsman EX Mode. Legendary Swordsman EX Mode temporarily grants the user major Retaliate, and increases the user's Attack a moderate amount. 	Deal ten physical attacks to one target, temporarily set the user's critical hit chance to 50%, and enter Legendary Swordsman EX Mode. Legendary Swordsman EX Mode temporarily grants the user major Retaliate, and increases the user's Attack a moderate amount. 	(V)
 	Legendary Swordsman: ATK +30%, Retaliate 	Legendary Swordsman: ATK +30%, Retaliate 	Legendary Swordsman: ATK +30%, Retaliate 	(V)
 	2 	Party 	150-hit fire chain (+50% field, 15s)ATK +50% (25s) 	Gilgamesh's Guise (V)
 	Trigger a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Trigger a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Trigger a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Gilgamesh's Guise (V)
 	2 	Single 	71% physical damage/hit, fire infusionFollow Samurai abilities with Strongest Swordplay 	(V)
 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter No Discussion EX Mode. No Discussion EX Mode temporarily raises the user's Attack a moderate amount, and causes their samurai abilities to trigger Strongest Swordplay, dealing one, four, six, or ten physical fire and non-elemental attacks. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter No Discussion EX Mode. No Discussion EX Mode temporarily raises the user's Attack a moderate amount, and causes their samurai abilities to trigger Strongest Swordplay, dealing one, four, six, or ten physical fire and non-elemental attacks. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter No Discussion EX Mode. No Discussion EX Mode temporarily raises the user's Attack a moderate amount, and causes their samurai abilities to trigger Strongest Swordplay, dealing one, four, six, or ten physical fire and non-elemental attacks. 	(V)
 	No Discussion: ATK +30%Strongest Swordplay: 1 (25%), 4 (25%), 6 (25%) or 10x (25%) 37% fire/NE physical 	No Discussion: ATK +30%Strongest Swordplay: 1 (25%), 4 (25%), 6 (25%) or 10x (25%) 37% fire/NE physical 	No Discussion: ATK +30%Strongest Swordplay: 1 (25%), 4 (25%), 6 (25%) or 10x (25%) 37% fire/NE physical 	(V)
 	2 	Single 	83% physical damage/hit, fire infusion 	Art of War (V)
 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Art of War (V)
 	Kindred Soul: Retaliate, self Countrymenwith Countrymen: self CT0 (3 turns), Countrymen off Cross Slash: 4x 52% fire/NE physical (5x with Countrymen) 	Kindred Soul: Retaliate, self Countrymenwith Countrymen: self CT0 (3 turns), Countrymen off Cross Slash: 4x 52% fire/NE physical (5x with Countrymen) 	Kindred Soul: Retaliate, self Countrymenwith Countrymen: self CT0 (3 turns), Countrymen off Cross Slash: 4x 52% fire/NE physical (5x with Countrymen) 	Art of War (V)
 	3 	Single 	55% physical damage/hit, then 800% 	(V)
 	Deal twenty massive physical fire attacks to one enemy, followed by an additional physical fire attack that can break the damage cap. 	Deal twenty massive physical fire attacks to one enemy, followed by an additional physical fire attack that can break the damage cap. 	Deal twenty massive physical fire attacks to one enemy, followed by an additional physical fire attack that can break the damage cap. 	(V)
 	2 	Single 	72% physical damage/hitP
arty fire reflection barrier (25s)Self cast speed x3 (2 turns) 	Gilgamesh's Helm (V)
 	Deal ten physical fire attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take back to the attacker as fire damage, reduce delay of the user's actions for two turns, temporarily grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Deal ten physical fire attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take back to the attacker as fire damage, reduce delay of the user's actions for two turns, temporarily grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Deal ten physical fire attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take back to the attacker as fire damage, reduce delay of the user's actions for two turns, temporarily grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Gilgamesh's Helm (V)
 	Flaming Flurry: (+1 on fire)Lv 0: 192% fire physicalLv 1: 325% fire physical, capped at 99999Lv 2: 650% fire physical, capped at 99999Lv 3: 1015% fire physical, capped at 99999 	Flaming Flurry: (+1 on fire)Lv 0: 192% fire physicalLv 1: 325% fire physical, capped at 99999Lv 2: 650% fire physical, capped at 99999Lv 3: 1015% fire physical, capped at 99999 	Flaming Flurry: (+1 on fire)Lv 0: 192% fire physicalLv 1: 325% fire physical, capped at 99999Lv 2: 650% fire physical, capped at 99999Lv 3: 1015% fire physical, capped at 99999 	Gilgamesh's Helm (V)
 	1 	Party 	30% Stoneskin, RES +100% 	Masamune Dimensional (V)
 	Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount. 	Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount. 	Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount. 	Masamune Dimensional (V)
 	 	 	 	Battle Axe of the Rift (V)
 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, grant the user major Retaliate, and enter True Friends Mode, causing the third fire ability used by the user to trigger the follow-up ability Later! and end True Friends Mode.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, grant the user major Retaliate, and enter True Friends Mode, causing the third fire ability used by the user to trigger the follow-up ability Later! and end True Friends Mode.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, grant the user major Retaliate, and enter True Friends Mode, causing the third fire ability used by the user to trigger the follow-up ability Later! and end True Friends Mode.	Battle Axe of the Rift (V)
 	 	 	 	Special Red Cloak (V)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Special Red Cloak (V)
 	 	 	 	Prized Bracer (V)
 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly. 	Prized Bracer (V)
===Bartz===
Soul Break 	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	140% physical damage, self DEF +30% 	None
 	Deal damage and raise user's Defense. 	Deal damage and raise user's Defense. 	Deal damage and raise user's Defense. 	None
 	2 	All 	155% physical damage/hit, 29% Sap 	(V)
 	Deal two wind attacks and sometimes Sap all targets. 	Deal two wind attacks and sometimes Sap all targets. 	Deal two wind attacks and sometimes Sap all targets. 	(V)
 	2 	Single 	105% physical damage/hit, self ATK +35% 	(V)
 	Deal five successive physical attacks to one target and temporarily raise the user's Attack. 	Deal five successive physical attacks to one target and temporarily raise the user's Attack. 	Deal five successive physical attacks to one target and temporarily raise the user's Attack. 	(V)
 	1 	Single 	158% physical damage/hit, party DEF +50% 	(V)
 	Deal five physical attacks to one target and temporarily raise the party's Defense a moderate amount. 	Deal five physical attacks to one target and temporarily raise the party's Defense a moderate amount. 	Deal five physical attacks to one target and temporarily raise the party's Defense a moderate amount. 	(V)
* 	2 	All 	104% ranged damage/hit, wind infusion 	Spirit Bardiche (V)
* 	Deal four ranged physical wind attacks to all targets, and temporarily infuse the user with the power of wind. 	Deal four ranged physical wind attacks to all targets, and temporarily infuse the user with the power of wind. 	Deal four ranged physical wind attacks to all targets, and temporarily infuse the user with the power of wind. 	Spirit Bardiche (V)
 	2 	Single 	133% physical damage/hit 	(V)
 	Deal six physical attacks to one target, and grant Haste and Burst Mode to the user. 	Deal six physical attacks to one target, and grant Haste and Burst Mode to the user. 	Deal six physical attacks to one target, and grant Haste and Burst Mode to the user. 	(V)
 	Flurry Storm: 4x 63% wind/water physical Flurry Blast: 4x 63% fire/earth physical 	Flurry Storm: 4x 63% wind/water physical Flurry Blast: 4x 63% fire/earth physical 	Flurry Storm: 4x 63% wind/water physical Flurry Blast: 4x 63% fire/earth physical 	(V)
 	2 	All 	83% ranged damage/hit, wind infusion 	Bartz's Cloak (V)
 	Deal five ranged physical wind attacks to all targets, and temporarily infuse the user with the power of wind. 	Deal five ranged physical wind attacks to all targets, and temporarily infuse the user with the power of wind. 	Deal five ranged physical wind attacks to all targets, and temporarily infuse the user with the power of wind. 	Bartz's Cloak (V)
 	2 	Single 	1000% physical damage 	(V)
 	Deal massive ranged physical wind, water, fire, and earth damage to one target. Can break the damage cap. 	Deal massive ranged physical wind, water, fire, and earth damage to one target. Can break the damage cap. 	Deal massive ranged physical wind, water, fire, and earth damage to one target. Can break the damage cap. 	(V)
 	2 	Single 	83% physical damage/hit, water infusion 	(V)
 	Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	(V)
 	Smash Dive: 2x 200% physical, target ATK -40%/self ATK +50% Spellblade Torrent: 4x 54% water/NE physical 	Smash Dive: 2x 200% physical, target ATK -40%/self ATK +50% Spellblade Torrent: 4x 54% water/NE physical 	Smash Dive: 2x 200% physical, target ATK -40%/self ATK +50% Spellblade Torrent: 4x 54% water/NE physical 	(V)
 	2 	Single 	70% physical damage/hit 	(V)
 	Deal ten physical wind, water, fire, and earth attacks to one target, temporarily reduce delay of the user's actions, and enter Spellblade Barrage EX Mode. Spellblade Barrage EX Mode temporarily raises the user's Attack a moderate amount, and causes wind, water, fire, and earth spellblade abilities to trigger a follow-up attack based on the element used. 	Deal ten physical wind, water, fire, and earth attacks to one target, temporarily reduce delay of the user's actions, and enter Spellblade Barrage EX Mode. Spellblade Barrage EX Mode temporarily raises the user's Attack a moderate amount, and causes wind, water, fire, and earth spellblade abilities to trigger a follow-up attack based on the element used. 	Deal ten physical wind, water, fire, and earth attacks to one target, temporarily reduce delay of the user's actions, and enter Spellblade Barrage EX Mode. Spellblade Barrage EX Mode temporarily raises the user's Attack a moderate amount, and causes wind, water, fire, and earth spellblade abilities to trigger a follow-up attack based on the element used. 	(V)
 	Spellblade Barrage: ATK +30%, cast speed x2Two-Strike Barrage: 2x 40% physical of preceding Spellblade element (50%)Eight-Strike Barrage: 8x 40% physical of preceding Spellblade element (50%) 	Spellblade Barrage: ATK +30%, cast speed x2Two-Strike Barrage: 2x 40% physical of preceding Spellblade element (50%)Eight-Strike Barrage: 8x 40% physical of preceding Spellblade element (50%) 	Spellblade Barrage: ATK +30%, cast speed x2Two-Strike Barrage: 2x 40% physical of preceding Spellblade element (50%)Eight-Strike Barrage: 8x 40% physical of preceding Spellblade element (50%) 	(V)
 	2 	Single 	83% physical damage/hit, earth infusion 	(V)
 	Deal eight physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	(V)
 	Sundering Spellblade: 4x 47% earth/wind physical, Spellblade damage +15% (2 turns) Whirling Sands: 3x 47% earth/wind physical, self ATK/RES +30% 	Sundering Spellblade: 4x 47% earth/wind physical, Spellblade damage +15% (2 turns) Whirling Sands: 3x 47% earth/wind physical, self ATK/RES +30% 	Sundering Spellblade: 4x 47% earth/wind physical, Spellblade damage +15% (2 turns) Whirling Sands: 3x 47% earth/wind physical, self ATK/RES +30% 	(V)
 	2 	Single 	83% physical damage/hit, wind infusion 	(V)
 	Deal eight physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal eight physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal eight physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	(V)
 	Gloomy Spellblade: 4x 54% wind/NE physical Whirling Tornado: 3x 56% wind/NE physical, Spellblade damage +15% (3 turns) 	Gloomy Spellblade: 4x 54% wind/NE physical Whirling Tornado: 3x 56% wind/NE physical, Spellblade damage +15% (3 turns) 	Gloomy Spellblade: 4x 54% wind/NE physical Whirling Tornado: 3x 56% wind/NE physical, Spellblade damage +15% (3 turns) 	(V)
 	2 	Single 	83% physical damage/hit, fire infusion 	Bartz's Guise (V)
 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Bartz's Guise (V)
 	Spellblade Blaze: 4x 54% fire/NE physical Crimson Instinct: 3x 56% fire/NE physical, Spellblade damage +15% (3 turns) 	Spellblade Blaze: 4x 54% fire/NE physical Crimson Instinct: 3x 56% fire/NE physical, Spellblade damage +15% (3 turns) 	Spellblade Blaze: 4x 54% fire/NE physical Crimson Instinct: 3x 56% fire/NE physical, Spellblade damage +15% (3 turns) 	Bartz's Guise (V)
 	3 	Single 	800% physical damage/hit 	(V)
 	Deal three massive physical wind, water, fire, and earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind, water, fire, and earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind, water, fire, and earth attacks to one enemy. Can break the damage cap. 	(V)
 	2 	Single 	69% physical damage/hit 	(V)
 	Deal ten physical wind, water, fire, and earth attacks to one target, enter Crystal Might EX Mode, and trigger Spellblade Finish when Crystal Might EX Mode ends. Crystal Might EX Mode temporarily increases the damage of the user's spellblade abilities up to a very large amount based on the number of wind, water, fire, and earth abilities the user has used. Spellblade Finish can break the damage cap. 	Deal ten physical wind, water, fire, and earth attacks to one target, enter Crystal Might EX Mode, and trigger Spellblade Finish when Crystal Might EX Mode ends. Crystal Might EX Mode temporarily increases the damage of the user's spellblade abilities up to a very large amount based on the number of wind, water, fire, and earth abilities the user has used. Spellblade Finish can break the damage cap. 	Deal ten physical wind, water, fire, and earth attacks to one target, enter Crystal Might EX Mode, and trigger Spellblade Finish when Crystal Might EX Mode ends. Crystal Might EX Mode temporarily increases the damage of the user's spellblade abilities up to a very large amount based on the number of wind, water, fire, and earth abilities the user has used. Spellblade Finish can break the damage cap. 	(V)
 	Crystal Might: Spellblade damage +30%, +5% per wind/water/fire/earth attack up to 70%Spellblade Finish: 35% of Spellblade damage dealt in Crystal Might, capped at 99999 	Crystal Might: Spellblade damage +30%, +5% per wind/water/fire/earth attack up to 70%Spellblade Finish: 35% of Spellblade damage dealt in Crystal Might, capped at 99999 	Crystal Might: Spellblade damage +30%, +5% per wind/water/fire/earth attack up to 70%Spellblade Finish: 35% of Spellblade damage dealt in Crystal Might, capped at 99999 	(V)
 	1 	Self 	Spellblade ability rank boost, cast speed x3 (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	Bartz's Bracers (V)
 	Temporarily reduce delay of the user's spellblade abilities, and grant the user moderate Spellblade Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's spellblade abilities, and grant the user moderate Spellblade Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's spellblade abilities, and grant the user moderate Spellblade Ability Boost. Triggers instantly. 	Bartz's Bracers (V)
 	2 	Single 	71% physical damage/hit, wind infusionWind: PHY cast speed x3 (1 turn) to front row (15s)Follow wind abilities with Swordsman's Son 	(V)
 	Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and enter Essence of Wind EX Mode. Essence of Wind EX Mode temporarily causes the user's wind abilities to reduce delay of physical attacks of allies in the front row for one turn, and trigger the follow-up ability Swordsman's Son, dealing one, five, or fifteen physical wind and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Swordsman's Son triggers.	Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and enter Essence of Wind EX Mode. Essence of Wind EX Mode temporarily causes the user's wind abilities to reduce delay of physical attacks of allies in the front row for one turn, and trigger the follow-up ability Swordsman's Son, dealing one, five, or fifteen physical wind and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Swordsman's Son triggers.	Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and enter Essence of Wind EX Mode. Essence of Wind EX Mode temporarily causes the user's wind abilities to reduce delay of physical attacks of allies in the front row for one turn, and trigger the follow-up ability Swordsman's Son, dealing one, five, or fifteen physical wind and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Swordsman's Son triggers.	(V)
 	Swordsman's Son: 1/5/15x 30% wind/NE physical, scales with uses (resets after third) 	Swordsman's Son: 1/5/15x 30% wind/NE physical, scales with uses (resets after third) 	Swordsman's Son: 1/5/15x 30% wind/NE physical, scales with uses (resets after third) 	(V)
 	2 	Single 	60% physical damage/hitFire/water/wind/earth damage +30%, Cap Break +1Follow 2 Spellblade abilities with Barrage Master 	Freelancer Bartz's Guise (V)
 	Deal fifteen physical fire, water, wind, earth, and non-elemental attacks to one target, temporarily increase the user's fire, water, wind, and earth attack levels by 3, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, and cause every second fire, water, wind, and earth ability they use to trigger the follow-up ability Barrage Master. 	Deal fifteen physical fire, water, wind, earth, and non-elemental attacks to one target, temporarily increase the user's fire, water, wind, and earth attack levels by 3, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, and cause every second fire, water, wind, and earth ability they use to trigger the follow-up ability Barrage Master. 	Deal fifteen physical fire, water, wind, earth, and non-elemental attacks to one target, temporarily increase the user's fire, water, wind, and earth attack levels by 3, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, and cause every second fire, water, wind, and earth ability they use to trigger the follow-up ability Barrage Master. 	Freelancer Bartz's Guise (V)
 	Awoken Spellblade: Spellblade ability rank boost + dualcast, infinite honesBarrage Master: 8x 44% fire/water/wind/earth/NE physical 	Awoken Spellblade: Spellblade ability rank boost + dualcast, infinite honesBarrage Master: 8x 44% fire/water/wind/earth/NE physical 	Awoken Spellblade: Spellblade ability rank boost + dualcast, infinite honesBarrage Master: 8x 44% fire/water/wind/earth/NE physical 	Freelancer Bartz's Guise (V)
 	 	 	 	Ultima Weapon (V)
 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Zephyr Mode, increase the user's Cap Break Level by 1, and cause every second wind ability used by the user to trigger the follow-up ability Enlightening Breeze. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Zephyr Mode, increase the user's Cap Break Level by 1, and cause every second wind ability used by the user to trigger the follow-up ability Enlightening Breeze. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Zephyr Mode, increase the user's Cap Break Level by 1, and cause every second wind ability used by the user to trigger the follow-up ability Enlightening Breeze. 	Ultima Weapon (V)
 	 	 	 	Mirage Sword (V)
 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third Sync Ability used by the user to temporarily infuse the user with the power of wind. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third Sync Ability used by the user to temporarily infuse the user with the power of wind. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third Sync Ability used by the user to temporarily infuse the user with the power of wind. 	Mirage Sword (V)
 	 	 	 	Behemoth Knife (V)
 	Temporarily grant the user Empowered Infusion for wind, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break gauge. 	Behemoth Knife (V)
Rousing Earth	 	 	 	Adamant Knife (V)
Rousing Earth	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Spellblade Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF V realm that remain in the battle 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Spellblade Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF V realm that remain in the battle 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Spellblade Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF V realm that remain in the battle 	Adamant Knife (V)
 	 	 	 	Adamant Shield (V)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Adamant Shield (V)
 	 	 	 	Grand Armor (V)
 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, remove delay from the user's actions for one turn, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, grant the user Bravery Mode, and set their Bravery Level to 2. 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, remove delay from the user's actions for one turn, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, grant the user Bravery Mode, and set their Bravery Level to 2. 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, remove delay from the user's actions for one turn, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, grant the user Bravery Mode, and set their Bravery Level to 2. 	Grand Armor (V)
 	 	 	 	Twin Lance (V)
 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Twin Lance (V)
 	 	 	 	Kazekiri Shinuchi (V)
 	Instantly remove delay from the user's actions for one turn, and temporarily grant the user Quad Element Mode. After entering Quad Element Mode, using a wind, water, fire, or earth ability as the next action temporarily grants the user an elemental infusion for the same element as the ability that triggered it. 	Instantly remove delay from the user's actions for one turn, and temporarily grant the user Quad Element Mode. After entering Quad Element Mode, using a wind, water, fire, or earth ability as the next action temporarily grants the user an elemental infusion for the same element as the ability that triggered it. 	Instantly remove delay from the user's actions for one turn, and temporarily grant the user Quad Element Mode. After entering Quad Element Mode, using a wind, water, fire, or earth ability as the next action temporarily grants the user an elemental infusion for the same element as the ability that triggered it. 	Kazekiri Shinuchi (V)
 	 	 	 	Element Bringer (V)
 	Deal four massive physical fire, water, wind, and earth attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal four massive physical fire, water, wind, and earth attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal four massive physical fire, water, wind, and earth attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Element Bringer (V)
===Faris===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	100% ranged damage 	None
 	Deal physical water damage to all targets. 	Deal physical water damage to all targets. 	Deal physical water damage to all targets. 	None
 	2 	All 	350% ranged damage, target DEF/RES -40% (25s) 	(V)
 	Deal physical damage to all targets, temporarily lowering their Defense and Resistance. 	Deal physical damage to all targets, temporarily lowering their Defense and Resistance. 	Deal physical damage to all targets, temporarily lowering their Defense and Resistance. 	(V)
 	2 	All 	101% ranged damage/hit, target ATK/MAG -40% (25s) 	(V)
 	Deal four ranged physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. 	Deal four ranged physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. 	Deal four ranged physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. 	(V)
* 	2 	Random 	130% ranged damage/hit, party Mirror Image 	Idol of Might (V)
* 	Deal six ranged physical attacks to random targets, and enable allies to avoid one physical attack. 	Deal six ranged physical attacks to random targets, and enable allies to avoid one physical attack. 	Deal six ranged physical attacks to random targets, and enable allies to avoid one physical attack. 	Idol of Might (V)
 	2 	Single 	150% ranged damage/hitTarget ATK/MAG/DEF/RES -40% (25s) 	(V)
 	Deal five ranged physical attacks to one target, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal five ranged physical attacks to one target, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal five ranged physical attacks to one target, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	(V)
 	Deluge: 230% NE ranged, target MAG -50% (15s) Rough Tides: 230% NE ranged, target ATK -40% (15s) 	Deluge: 230% NE ranged, target MAG -50% (15s) Rough Tides: 230% NE ranged, target ATK -40% (15s) 	Deluge: 230% NE ranged, target MAG -50% (15s) Rough Tides: 230% NE ranged, target ATK -40% (15s) 	(V)
 	2 	All 	146% ranged damage/hit, target wind weakness +20% (25s) 	Faris's Bracers (V)
 	Deal four ranged physical wind and lightning attacks to all targets, and temporarily lower their wind resistance. 	Deal four ranged physical wind and lightning attacks to all targets, and temporarily lower their wind resistance. 	Deal four ranged physical wind and lightning attacks to all targets, and temporarily lower their wind resistance. 	Faris's Bracers (V)
 	2 	All 	129% ranged damage/hit (100% Interrupt)Target A/M/D/R/MND -30% (25s) 	Faris's Longcoat (V)
 	Deal six physical attacks to all targets, with a high chance to interrupt their actions, and lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. Damage dealt increases when facing fewer enemies. 	Deal six physical attacks to all targets, with a high chance to interrupt their actions, and lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. Damage dealt increases when facing fewer enemies. 	Deal six physical attacks to all targets, with a high chance to interrupt their actions, and lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. Damage dealt increases when facing fewer enemies. 	Faris's Longcoat (V)
 	2 	Random 	82% ranged damage/hitTarget ATK/MAG/MND -50%, wind weakness +20% (25s) 	(V)
 	Deal nine ranged physical wind and non-elemental attacks to random targets, temporarily lower their wind resistance, and lower their Attack, Magic, and Mind a large amount. 	Deal nine ranged physical wind and non-elemental attacks to random targets, temporarily lower their wind resistance, and lower their Attack, Magic, and Mind a large amount. 	Deal nine ranged physical wind and non-elemental attacks to random targets, temporarily lower their wind resistance, and lower their Attack, Magic, and Mind a large amount. 	(V)
 	2 	Single 	65% ranged damage/hit, target ATK/DEF -50% (25s) 	(V)
 	Deal eight instant ranged physical wind and fire attacks to one enemy, temporarily lower its Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal eight instant ranged physical wind and fire attacks to one enemy, temporarily lower its Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal eight instant ranged physical wind and fire attacks to one enemy, temporarily lower its Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	(V)
 	Pirate Bomb: 2x 110% wind/fire ranged, target ATK -40% Pirate Cannon: 2x 110% wind/fire ranged, target DEF -40% 	Pirate Bomb: 2x 110% wind/fire ranged, target ATK -40% Pirate Cannon: 2x 110% wind/fire ranged, target DEF -40% 	Pirate Bomb: 2x 110% wind/fire ranged, target ATK -40% Pirate Cannon: 2x 110% wind/fire ranged, target DEF -40% 	(V)
 	2 	Single 	71% physical damage/hit, target wind weakness +20% (25s)Follow 2 Thief abilities with Pirate's Steel 	(V)
 	Deal ten physical wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, and cause every second thief ability to trigger the follow-up ability Pirate Steel, temporarily lowering the wind resistance of one enemy a small amount. 	Deal ten physical wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, and cause every second thief ability to trigger the follow-up ability Pirate Steel, temporarily lowering the wind resistance of one enemy a small amount. 	Deal ten physical wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, and cause every second thief ability to trigger the follow-up ability Pirate Steel, temporarily lowering the wind resistance of one enemy a small amount. 	(V)
 	Pirate's Steel: Target wind weakness +10% 	Pirate's Steel: Target wind weakness +10% 	Pirate's Steel: Target wind weakness +10% 	(V)
 	2 	Random 	60% ranged damage/hit, target ATK/DEF -40% (25s)Thief ability damage +30% (15s) 	(V)
 	Instantly deal ten ranged physical fire and wind attacks to random enemies, temporarily lower their Attack and Defense a large amount, temporarily increase the damage of the user's thief abilities a moderate amount, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Instantly deal ten ranged physical fire and wind attacks to random enemies, temporarily lower their Attack and Defense a large amount, temporarily increase the damage of the user's thief abilities a moderate amount, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Instantly deal ten ranged physical fire and wind attacks to random enemies, temporarily lower their Attack and Defense a large amount, temporarily increase the damage of the user's thief abilities a moderate amount, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	(V)
 	Heat Blast: (+1 on Thief)Lv 0: 150% fire/wind rangedLv 1: 6x 39% fire/wind ranged, target DEF -30% (15s)Lv 2: 6x 78% fire/wind ranged, target DEF -40% (15s)Lv 3: 6x 121% fire/wind ranged, target DEF/RES/MND -70% (8s) 	Heat Blast: (+1 on Thief)Lv 0: 150% fire/wind rangedLv 1: 6x 39% fire/wind ranged, target DEF -30% (15s)Lv 2: 6x 78% fire/wind ranged, target DEF -40% (15s)Lv 3: 6x 121% fire/wind ranged, target DEF/RES/MND -70% (8s) 	Heat Blast: (+1 on Thief)Lv 0: 150% fire/wind rangedLv 1: 6x 39% fire/wind ranged, target DEF -30% (15s)Lv 2: 6x 78% fire/wind ranged, target DEF -40% (15s)Lv 3: 6x 121% fire/wind ranged, target DEF/RES/MND -70% (8s) 	(V)
 	1 	All 	44% ranged damage/hit, target ATK/MAG -40% (15s) 	(V)
 	Instantly deal six ranged physical wind and fire attacks to all enemies, and temporarily lower their Attack and Magic a large amount. 	Instantly deal six ranged physical wind and fire attacks to all enemies, and temporarily lower their Attack and Magic a large amount. 	Instantly deal six ranged physical wind and fire attacks to all enemies, and temporarily lower their Attack and Magic a large amount. 	(V)
 	2 	Party 	150-hit wind chain (+50% field, 15s)ATK +50% (25s) 	(V)
 	Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Attack a large amount. 	(V)
 	 	 	 	(V)
 	Deal fifteen ranged physical wind, fire, and non-elemental attacks to one target, temporarily lower its wind and fire resistance level by 2, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, and enter Twin Element Mode. Twin Element Mode causes every third thief ability used by the user to trigger the follow-up ability Twin Anchor. 	Deal fifteen ranged physical wind, fire, and non-elemental attacks to one target, temporarily lower its wind and fire resistance level by 2, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, and enter Twin Element Mode. Twin Element Mode causes every third thief ability used by the user to trigger the follow-up ability Twin Anchor. 	Deal fifteen ranged physical wind, fire, and non-elemental attacks to one target, temporarily lower its wind and fire resistance level by 2, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, and enter Twin Element Mode. Twin Element Mode causes every third thief ability used by the user to trigger the follow-up ability Twin Anchor. 	(V)
 	 	 	 	(V)
 	Deal twenty massive ranged physical wind and fire attacks to one enemy, followed by an additional ranged physical wind and fire attack that can break the damage cap. 	Deal twenty massive ranged physical wind and fire attacks to one enemy, followed by an additional ranged physical wind and fire attack that can break the damage cap. 	Deal twenty massive ranged physical wind and fire attacks to one enemy, followed by an additional ranged physical wind and fire attack that can break the damage cap. 	(V)
 	 	 	 	(V)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	(V)
 	 	 	 	(V)
 	Deal four massive ranged physical wind and fire attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Defense, and can break the damage cap. 	Deal four massive ranged physical wind and fire attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Defense, and can break the damage cap. 	Deal four massive ranged physical wind and fire attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Defense, and can break the damage cap. 	(V)
 	 	 	 	(V)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.. 	(V)
 	 	 	 	(V)
 	Deal fifteen ranged physical wind, fire, and non-elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Thief Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF V realm that remain in the battle..	Deal fifteen ranged physical wind, fire, and non-elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Thief Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF V realm that remain in the battle..	Deal fifteen ranged physical wind, fire, and non-elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Thief Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF V realm that remain in the battle..	(V)
 	 	 	 	(V)
 	Instantly activate a FF V realm chain up to 99 hits long that increases the damage of allies from the FF V realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn.. 	Instantly activate a FF V realm chain up to 99 hits long that increases the damage of allies from the FF V realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn.. 	Instantly activate a FF V realm chain up to 99 hits long that increases the damage of allies from the FF V realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn.. 	(V)
===Exdeath===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	200% magic damage 	None
 	Deal magic non-elemental damage to one enemy. 	Deal magic non-elemental damage to one enemy. 	Deal magic non-elemental damage to one enemy. 	None
 	2 	All 	237% magic damage/hit, absorb BLK and WHT attacks 	(V)
 	Deal 4 magic attacks to all enemies, absorb enemy black and white magic, and restore ability uses. 	Deal 4 magic attacks to all enemies, absorb enemy black and white magic, and restore ability uses. 	Deal 4 magic attacks to all enemies, absorb enemy black and white magic, and restore ability uses. 	(V)
 	2 	Single 	393% magic damage/hit, dark infusion 	Ghido's Whisker (V)
 	Deal three magic dark attacks to one target, and temporarily infuse the user with the power of the dark. 	Deal three magic dark attacks to one target, and temporarily infuse the user with the power of the dark. 	Deal three magic dark attacks to one target, and temporarily infuse the user with the power of the dark. 	Ghido's Whisker (V)
 	2 	All 	355% magic damage/hit, party Magic Barrier 	Exdeath's Cuirass (V)
 	Deal four magic dark attacks to all targets, and enable each ally to avoid one magic attack. Effective against most spells. 	Deal four magic dark attacks to all targets, and enable each ally to avoid one magic attack. Effective against most spells. 	Deal four magic dark attacks to all targets, and enable each ally to avoid one magic attack. Effective against most spells. 	Exdeath's Cuirass (V)
 	2 	All 	239% magic damage/hit, party MAG/RES +30% 	(V)
 	Deal six magic dark and non-elemental attacks to one target, and temporarily raise the Magic of all allies a moderate amount and their Resistance a small amount. 	Deal six magic dark and non-elemental attacks to one target, and temporarily raise the Magic of all allies a moderate amount and their Resistance a small amount. 	Deal six magic dark and non-elemental attacks to one target, and temporarily raise the Magic of all allies a moderate amount and their Resistance a small amount. 	(V)
 	2 	All 	199% magic damage/hit, target dark weakness +20% 	(V)
 	Deal six magic dark and non-elemental attacks to all targets, temporarily lower their resistance to dark, and grant Haste and Burst Mode to the user. 	Deal six magic dark and non-elemental attacks to all targets, temporarily lower their resistance to dark, and grant Haste and Burst Mode to the user. 	Deal six magic dark and non-elemental attacks to all targets, temporarily lower their resistance to dark, and grant Haste and Burst Mode to the user. 	(V)
 	Black Ray: 4x 204% dark/NE magic (286% with Doom) Black Storm: 630% group dark/NE magic, self MAG +30%/Doom (45s) 	Black Ray: 4x 204% dark/NE magic (286% with Doom) Black Storm: 630% group dark/NE magic, self MAG +30%/Doom (45s) 	Black Ray: 4x 204% dark/NE magic (286% with Doom) Black Storm: 630% group dark/NE magic, self MAG +30%/Doom (45s) 	(V)
 	2 	All 	232% magic damage/hitParty MAG/MND +30%, self Grand Cross 	(V)
 	Deal six magic dark and non-elemental attacks to all targets, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use, and raise the Magic and Mind of all allies a moderate amount. 	Deal six magic dark and non-elemental attacks to all targets, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use, and raise the Magic and Mind of all allies a moderate amount. 	Deal six magic dark and non-elemental attacks to all targets, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use, and raise the Magic and Mind of all allies a moderate amount. 	(V)
 	2 	Random 	164% magic damage/hit, self cast speed x2Target dark weakness +20% 	Santalum Robe (V)
 	Deal ten magic dark attacks to random enemies, temporarily lower their dark resistance, temporarily reduce delay of the user's actions, grant them Bravery Mode, and set their Bravery Level to one. 	Deal ten magic dark attacks to random enemies, temporarily lower their dark resistance, temporarily reduce delay of the user's actions, grant them Bravery Mode, and set their Bravery Level to one. 	Deal ten magic dark attacks to random enemies, temporarily lower their dark resistance, temporarily reduce delay of the user's actions, grant them Bravery Mode, and set their Bravery Level to one. 	Santalum Robe (V)
 	Delta Blaster: (+1 on Darkness)Lv 0: 792% dark magicLv 1: 1200% dark magic, capped at 99999Lv 2: 2080% dark magic, capped at 99999Lv 3: 3500% dark magic, capped at 99999 	Delta Blaster: (+1 on Darkness)Lv 0: 792% dark magicLv 1: 1200% dark magic, capped at 99999Lv 2: 2080% dark magic, capped at 99999Lv 3: 3500% dark magic, capped at 99999 	Delta Blaster: (+1 on Darkness)Lv 0: 792% dark magicLv 1: 1200% dark magic, capped at 99999Lv 2: 2080% dark magic, capped at 99999Lv 3: 3500% dark magic, capped at 99999 	Santalum Robe (V)
 	3 	Single 	2650% magic damage/hit 	(V)
 	Deal three massive magic dark and holy attacks to one enemy. Can break the damage cap. 	Deal three massive magic dark and holy attacks to one enemy. Can break the damage cap. 	Deal three massive magic dark and holy attacks to one enemy. Can break the damage cap. 	(V)
 	2 	Single 	170% magic damage/hitSelf MAG/RES/MND +30%, holy/dark power +30% 	Root of Evil I (V)
 	Deal ten magic dark and holy attacks to one target, temporarily raise the user's Magic and Mind a moderate amount and Resistance a small amount, temporarily raise the user's holy and dark attack level by 3, and cause the user's darkness and white magic abilities to trigger the follow-up ability Delta Magic, which grows in power the more times it is triggered (3 ranks). 	Deal ten magic dark and holy attacks to one target, temporarily raise the user's Magic and Mind a moderate amount and Resistance a small amount, temporarily raise the user's holy and dark attack level by 3, and cause the user's darkness and white magic abilities to trigger the follow-up ability Delta Magic, which grows in power the more times it is triggered (3 ranks). 	Deal ten magic dark and holy attacks to one target, temporarily raise the user's Magic and Mind a moderate amount and Resistance a small amount, temporarily raise the user's holy and dark attack level by 3, and cause the user's darkness and white magic abilities to trigger the follow-up ability Delta Magic, which grows in power the more times it is triggered (3 ranks). 	Root of Evil I (V)
 	Delta Magic: (stronger with uses, +1 on White Magic/Darkness)Lv 1: 4x 130% dark/holy/NE magicLv 2: 6x 130% dark/holy/NE magic, drain 10% of damageLv 3: 2020% dark/holy/NE magic (capped at 99999), drain 10% of damage 	Delta Magic: (stronger with uses, +1 on White Magic/Darkness)Lv 1: 4x 130% dark/holy/NE magicLv 2: 6x 130% dark/holy/NE magic, drain 10% of damageLv 3: 2020% dark/holy/NE magic (capped at 99999), drain 10% of damage 	Delta Magic: (stronger with uses, +1 on White Magic/Darkness)Lv 1: 4x 130% dark/holy/NE magicLv 2: 6x 130% dark/holy/NE magic, drain 10% of damageLv 3: 2020% dark/holy/NE magic (capped at 99999), drain 10% of damage 	Root of Evil I (V)
 	1 	Self 	Dark infusion stack, Last StandMagic cast speed x2 (1 turn) 	(V)
 	Temporarily grant the user Empowered Infusion for dark, grant them Last Stand, and reduce delay of their magic attacks for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, grant them Last Stand, and reduce delay of their magic attacks for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, grant them Last Stand, and reduce delay of their magic attacks for one turn. Triggers instantly. 	(V)
 	 	 	 	(V)
 	Deal fifteen magic or white magic dark, holy, and non-elemental attacks to one target, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode III, and grant the user Ravenous Void Mode. Ravenous Void Mode causes the third dark or holy ability used by the user to trigger the follow-up ability Space Debris, and remove Ravenous Void Mode. Attack type of Space Disorder depends on the stats of the user.	Deal fifteen magic or white magic dark, holy, and non-elemental attacks to one target, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode III, and grant the user Ravenous Void Mode. Ravenous Void Mode causes the third dark or holy ability used by the user to trigger the follow-up ability Space Debris, and remove Ravenous Void Mode. Attack type of Space Disorder depends on the stats of the user.	Deal fifteen magic or white magic dark, holy, and non-elemental attacks to one target, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode III, and grant the user Ravenous Void Mode. Ravenous Void Mode causes the third dark or holy ability used by the user to trigger the follow-up ability Space Debris, and remove Ravenous Void Mode. Attack type of Space Disorder depends on the stats of the user.	(V)
 	 	 	 	(V)
 	Deal fifteen magic or white magic dark, holy, and non-elemental attacks to one target, temporarily grant the user Awoken Darkwood Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and cause dark and holy abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount. Attack type depends on the user's stats. 	Deal fifteen magic or white magic dark, holy, and non-elemental attacks to one target, temporarily grant the user Awoken Darkwood Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and cause dark and holy abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount. Attack type depends on the user's stats. 	Deal fifteen magic or white magic dark, holy, and non-elemental attacks to one target, temporarily grant the user Awoken Darkwood Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and cause dark and holy abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount. Attack type depends on the user's stats. 	(V)
 	 	 	 	(V)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a dark or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a dark or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a dark or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	(V)
 	 	 	 	(V)
 	Temporarily grant the user Empowered Infusion for holy, lower the Defense and Resistance of the user a small amount, and raise their Mind a large amount. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, lower the Defense and Resistance of the user a small amount, and raise their Mind a large amount. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, lower the Defense and Resistance of the user a small amount, and raise their Mind a large amount. Triggers instantly. 	(V)
===Krile===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	Target ATK -30% 	None
 	Lower the Attack of one target. 	Lower the Attack of one target. 	Lower the Attack of one target. 	None
 	2 	All 	760% magic damage, 100% Interrupt 	(V)
 	Deal non-elemental magic damage to all targets, with a high chance to interrupt their actions. 	Deal non-elemental magic damage to all targets, with a high chance to interrupt their actions. 	Deal non-elemental magic damage to all targets, with a high chance to interrupt their actions. 	(V)
* 	2 	Single 	236% magic damage/hit, 15% Sap/Sleep 	Brynhildr (Logres)
* 	Deal five magic non-elemental attacks to one target, with a chance to Sleep and Sap them. 	Deal five magic non-elemental attacks to one target, with a chance to Sleep and Sap them. 	Deal five magic non-elemental attacks to one target, with a chance to Sleep and Sap them. 	Brynhildr (Logres)
 	2 	Single 	223% magic damage/hitParty magic cast speed x2 (2 turns) 	(V)
 	Deal eight summoning magic non-elemental attacks to one target, and reduce the offensive magic casting time of all allies for three turns. 	Deal eight summoning magic non-elemental attacks to one target, and reduce the offensive magic casting time of all allies for three turns. 	Deal eight summoning magic non-elemental attacks to one target, and reduce the offensive magic casting time of all allies for three turns. 	(V)
 	2 	Party 	MAG +30%, Haste, Regen 	(V)
 	Grant Haste and major Regen to all allies, and temporarily raise their Magic a moderate amount. 	Grant Haste and major Regen to all allies, and temporarily raise their Magic a moderate amount. 	Grant Haste and major Regen to all allies, and temporarily raise their Magic a moderate amount. 	(V)
 	2 	All 	199% magic damage/hit, fire infusion 	(V)
 	Deal six magic fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal six magic fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal six magic fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	(V)
 	Ignus Fatuus: 4x 217% fire/NE magic, 9% Interrupt Eruption: 2x 304% group fire/NE magic, 16% Slow 	Ignus Fatuus: 4x 217% fire/NE magic, 9% Interrupt Eruption: 2x 304% group fire/NE magic, 16% Slow 	Ignus Fatuus: 4x 217% fire/NE magic, 9% Interrupt Eruption: 2x 304% group fire/NE magic, 16% Slow 	(V)
 	2 	Single 	3800-4400% magic damageScales with fire attacks used 	(V)
 	Deal massive magic fire and non-elemental damage to one target. Deals more damage for each fire attack the user has dealt. Can break the damage cap. 	Deal massive magic fire and non-elemental damage to one target. Deals more damage for each fire attack the user has dealt. Can break the damage cap. 	Deal massive magic fire and non-elemental damage to one target. Deals more damage for each fire attack the user has dealt. Can break the damage cap. 	(V)
 	2 	Single 	163% magic damage/hit, party cast speed x2 (2 turns)99-hit fire chain (+20% field) (15s) 	(V)
 	Trigger a fire chain up to 99 hits long that increases the fire damage of all allies a small amount, deal eleven magic fire attacks to one enemy, and reduce delay of all allies' actions for two turns. 	Trigger a fire chain up to 99 hits long that increases the fire damage of all allies a small amount, deal eleven magic fire attacks to one enemy, and reduce delay of all allies' actions for two turns. 	Trigger a fire chain up to 99 hits long that increases the fire damage of all allies a small amount, deal eleven magic fire attacks to one enemy, and reduce delay of all allies' actions for two turns. 	(V)
 	2 	Single 	170% magic damage/hitFire infusion, self MAG/RES +30% 	(V)
 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's fire abilities to trigger Dance of the Flame, dealing two to six magic fire and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's fire abilities to trigger Dance of the Flame, dealing two to six magic fire and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's fire abilities to trigger Dance of the Flame, dealing two to six magic fire and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	(V)
 	Dance of the Flame: 2-6x 142% fire/NE magic, more hits with ability rank 	Dance of the Flame: 2-6x 142% fire/NE magic, more hits with ability rank 	Dance of the Flame: 2-6x 142% fire/NE magic, more hits with ability rank 	(V)
 	2 	Single 	188% magic damage/hit, target fire weakness +20% 	(V)
 	Deal eight magic fire and non-elemental attacks to one enemy, temporarily lower its fire resistance, and grant Haste and Burst Mode to the user. 	Deal eight magic fire and non-elemental attacks to one enemy, temporarily lower its fire resistance, and grant Haste and Burst Mode to the user. 	Deal eight magic fire and non-elemental attacks to one enemy, temporarily lower its fire resistance, and grant Haste and Burst Mode to the user. 	(V)
 	Consuming Flame: 4x 200% fire/NE magic Blood Bloom: 2x 309% group fire/NE magic, self MAG +30%/DEF +30% 	Consuming Flame: 4x 200% fire/NE magic Blood Bloom: 2x 309% group fire/NE magic, self MAG +30%/DEF +30% 	Consuming Flame: 4x 200% fire/NE magic Blood Bloom: 2x 309% group fire/NE magic, self MAG +30%/DEF +30% 	(V)
 	3 	Single 	182% magic damage/hit, then 2650% 	Beastmaster's Guise (V)
 	Deal twenty massive summon magic fire attacks to one enemy, followed by an additional summon magic fire attack that can break the damage cap. 	Deal twenty massive summon magic fire attacks to one enemy, followed by an additional summon magic fire attack that can break the damage cap. 	Deal twenty massive summon magic fire attacks to one enemy, followed by an additional summon magic fire attack that can break the damage cap. 	Beastmaster's Guise (V)
 	2 	Single 	173% magic damage/hitFire infusion, self cast speed x2 	(V)
 	Deal ten magic fire attacks to one enemy, temporarily infuse the user with the power of fire, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set the user's Bravery Level to one. 	Deal ten magic fire attacks to one enemy, temporarily infuse the user with the power of fire, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set the user's Bravery Level to one. 	Deal ten magic fire attacks to one enemy, temporarily infuse the user with the power of fire, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set the user's Bravery Level to one. 	(V)
 	Concentrated Fire: (+1 on Black Magic)Lv 0: 792% fire magicLv 1: 1200% fire magic, capped at 99999Lv 2: 2080% fire magic, capped at 99999Lv 3: 3500% fire magic, capped at 99999 	Concentrated Fire: (+1 on Black Magic)Lv 0: 792% fire magicLv 1: 1200% fire magic, capped at 99999Lv 2: 2080% fire magic, capped at 99999Lv 3: 3500% fire magic, capped at 99999 	Concentrated Fire: (+1 on Black Magic)Lv 0: 792% fire magicLv 1: 1200% fire magic, capped at 99999Lv 2: 2080% fire magic, capped at 99999Lv 3: 3500% fire magic, capped at 99999 	(V)
 	1 	Self 	Fire infusion stack, cast speed x3 (2 turns) 	Dragon's Whisker (V)
 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Dragon's Whisker (V)
 	2 	Single 	170% magic damage/hit, earth infusionEarth: self cast speed x2 (1 turn) (15s)Follow earth abilities with Ancient Soul 	(V)
 	Deal ten magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, reduce delay of the user's actions for one turn, temporarily cause the user's earth attacks to reduce delay of their actions on the next turn, and cause the user's earth abilities to trigger the follow-up ability Ancient Soul, dealing four to five magic earth and non-elemental attacks to one target. Number of attacks increases if Galuf is present.	Deal ten magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, reduce delay of the user's actions for one turn, temporarily cause the user's earth attacks to reduce delay of their actions on the next turn, and cause the user's earth abilities to trigger the follow-up ability Ancient Soul, dealing four to five magic earth and non-elemental attacks to one target. Number of attacks increases if Galuf is present.	Deal ten magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, reduce delay of the user's actions for one turn, temporarily cause the user's earth attacks to reduce delay of their actions on the next turn, and cause the user's earth abilities to trigger the follow-up ability Ancient Soul, dealing four to five magic earth and non-elemental attacks to one target. Number of attacks increases if Galuf is present.	(V)
 	Ancient Soul: 4x 202% earth/NE magic, 5x with Galuf in party 	Ancient Soul: 4x 202% earth/NE magic, 5x with Galuf in party 	Ancient Soul: 4x 202% earth/NE magic, 5x with Galuf in party 	(V)
 	1 	Self 	Earth infusion stack, cast speed x3 (2 turns) 	(V)
 	Instantly grant the user Empowered Infusion for earth, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for earth, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for earth, and reduce delay of the user's actions for two turns. 	(V)
 	 	 	 	(V)
 	Activate a FF V realm chain up to 150 hits long that increases the damage of allies from the FF V realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF V realm chain up to 150 hits long that increases the damage of allies from the FF V realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF V realm chain up to 150 hits long that increases the damage of allies from the FF V realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	(V)
 	 	 	 	(V)
 	Deal fifteen summon magic fire, earth, and non-elemental attacks to one target, temporarily grant the user Awoken Successor Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and cause fire and earth abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	Deal fifteen summon magic fire, earth, and non-elemental attacks to one target, temporarily grant the user Awoken Successor Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and cause fire and earth abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	Deal fifteen summon magic fire, earth, and non-elemental attacks to one target, temporarily grant the user Awoken Successor Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and cause fire and earth abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	(V)
 	 	 	 	(V)
 	Deal twenty massive summon magic earth attacks to one enemy, followed by an additional summon magic earth attack that can break the damage cap. 	Deal twenty massive summon magic earth attacks to one enemy, followed by an additional summon magic earth attack that can break the damage cap. 	Deal twenty massive summon magic earth attacks to one enemy, followed by an additional summon magic earth attack that can break the damage cap. 	(V)
 	 	 	 	(V)
 	Instantly deal magic fire and earth damage to one target, and temporarily grant the user Twin Element Mode II. Deals more damage if Galuf is in the party, can break the damage cap, and does not deplete the Soul Break gauge. 	Instantly deal magic fire and earth damage to one target, and temporarily grant the user Twin Element Mode II. Deals more damage if Galuf is in the party, can break the damage cap, and does not deplete the Soul Break gauge. 	Instantly deal magic fire and earth damage to one target, and temporarily grant the user Twin Element Mode II. Deals more damage if Galuf is in the party, can break the damage cap, and does not deplete the Soul Break gauge. 	(V)
 	 	 	 	(V)
 	Instantly deal ten magic fire, earth, and non-elemental attacks to one enemy, temporarily grant the user Twin Element Mode II, and grant all allies a barrier that reduces the damage of one attack a large amount. 	Instantly deal ten magic fire, earth, and non-elemental attacks to one enemy, temporarily grant the user Twin Element Mode II, and grant all allies a barrier that reduces the damage of one attack a large amount. 	Instantly deal ten magic fire, earth, and non-elemental attacks to one enemy, temporarily grant the user Twin Element Mode II, and grant all allies a barrier that reduces the damage of one attack a large amount. 	(V)
 	 	 	 	(V)
 	Deal fifteen magic fire, earth, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode III, and cause fire and earth abilities used by the user to temporarily raise the user's fire and earth attack levels by 1. 	Deal fifteen magic fire, earth, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode III, and cause fire and earth abilities used by the user to temporarily raise the user's fire and earth attack levels by 1. 	Deal fifteen magic fire, earth, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode III, and cause fire and earth abilities used by the user to temporarily raise the user's fire and earth attack levels by 1. 	(V)
(Krile) 	 	 	 	(V)
(Krile) 	Temporarily infuse all allies with the power of earth. Triggers instantly. 	Temporarily infuse all allies with the power of earth. Triggers instantly. 	Temporarily infuse all allies with the power of earth. Triggers instantly. 	(V)
 	 	 	 	(V)
 	Deal three massive magic fire and earth attacks to one enemy, and grant all allies a barrier that reduces the damage of two attacks a large amount. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap. 	Deal three massive magic fire and earth attacks to one enemy, and grant all allies a barrier that reduces the damage of two attacks a large amount. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap. 	Deal three massive magic fire and earth attacks to one enemy, and grant all allies a barrier that reduces the damage of two attacks a large amount. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap. 	(V)
===Dorgann===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	Target DEF -15%, self ATK +15% 	None
 	Temporarily lower the Defense of one target a small amount, and raise the user's Attack a small amount. 	Temporarily lower the Defense of one target a small amount, and raise the user's Attack a small amount. 	Temporarily lower the Defense of one target a small amount, and raise the user's Attack a small amount. 	None
 	2 	Random 	128% physical damage/hitSelf DEF -30%, party ATK/MAG +30% 	Dorgann's Blade (V)
 	Deal six physical wind attacks to random targets, temporarily lower the user's Defense a moderate amount, and raise the Attack and Magic of all allies a moderate amount. 	Deal six physical wind attacks to random targets, temporarily lower the user's Defense a moderate amount, and raise the Attack and Magic of all allies a moderate amount. 	Deal six physical wind attacks to random targets, temporarily lower the user's Defense a moderate amount, and raise the Attack and Magic of all allies a moderate amount. 	Dorgann's Blade (V)
 	2 	All 	Target earth weakness +20%, party ATK/DEF +30% 	Dorgann's Redoubt (V)
 	Temporarily lower the earth resistance of all targets, raise the Attack of all allies a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. Burst Mode abilities: Protector's Vow, Blades of Sand 	Temporarily lower the earth resistance of all targets, raise the Attack of all allies a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. Burst Mode abilities: Protector's Vow, Blades of Sand 	Temporarily lower the earth resistance of all targets, raise the Attack of all allies a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. Burst Mode abilities: Protector's Vow, Blades of Sand 	Dorgann's Redoubt (V)
 	Protector's Vow: 4x 49% earth/wind physical, Knight damage +15% (2 turns) Blades of Sand: 3x 47% earth/wind physical, self ATK/RES +30% 	Protector's Vow: 4x 49% earth/wind physical, Knight damage +15% (2 turns) Blades of Sand: 3x 47% earth/wind physical, self ATK/RES +30% 	Protector's Vow: 4x 49% earth/wind physical, Knight damage +15% (2 turns) Blades of Sand: 3x 47% earth/wind physical, self ATK/RES +30% 	Dorgann's Redoubt (V)
 	2 	Single 	71% physical damage/hitEarth infusion, self DEF +100% 	(V)
 	Deal ten physical earth and wind attacks to one target, temporarily infuse the user with the power of earth, raise the user's Defense a large amount, and cause the user's offensive knight abilities to trigger Sandwind Blade, dealing two to six physical earth, wind, and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank.	Deal ten physical earth and wind attacks to one target, temporarily infuse the user with the power of earth, raise the user's Defense a large amount, and cause the user's offensive knight abilities to trigger Sandwind Blade, dealing two to six physical earth, wind, and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank.	Deal ten physical earth and wind attacks to one target, temporarily infuse the user with the power of earth, raise the user's Defense a large amount, and cause the user's offensive knight abilities to trigger Sandwind Blade, dealing two to six physical earth, wind, and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank.	(V)
 	Sandwind Blade: 2-6x 34% earth/wind physical, more hits with ability rank 	Sandwind Blade: 2-6x 34% earth/wind physical, more hits with ability rank 	Sandwind Blade: 2-6x 34% earth/wind physical, more hits with ability rank 	(V)
 	1 	Self 	Knight ability cast speed x3 (15s)Knight ability rank boost (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	Dorgann's Armguard (V)
 	Temporarily reduce delay of the user's knight abilities, and grant them up to a moderate Knight Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's knight abilities, and grant them up to a moderate Knight Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's knight abilities, and grant them up to a moderate Knight Ability Boost. Triggers instantly. 	Dorgann's Armguard (V)
 	 	 	 	Stoneblade (V)
 	Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every second earth ability used by the user to trigger the follow-up ability Second Home. 	Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every second earth ability used by the user to trigger the follow-up ability Second Home. 	Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every second earth ability used by the user to trigger the follow-up ability Second Home. 	Stoneblade (V)
 	 	 	 	Crystal Sword (V)
 	Deal three massive physical earth and wind attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth and wind attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth and wind attacks to one enemy. Can break the damage cap. 	Crystal Sword (V)
===Famed Mimic Gogo===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	50% chance to mimic last ally action275 Soul Break points to self if successful150% physical damage if failed 	None
 	Mimic the previous ally's action. If the attempt to mimic fails, deal a physical attack instead. 	Mimic the previous ally's action. If the attempt to mimic fails, deal a physical attack instead. 	Mimic the previous ally's action. If the attempt to mimic fails, deal a physical attack instead. 	None
 	2 	Party 	ATK/MAG +30%, Haste 	Mimic's Cap (V)
 	Grant Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. 	Grant Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. 	Grant Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. 	Mimic's Cap (V)
 	2 	All 	199% magic damage/hit, water infusion 	Mimic's Rod (V)
 	Deal six magic water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal six magic water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal six magic water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Mimic's Rod (V)
 	Way of the Mimic: Mimic last ally action, -0.15s cast time with uses Infamous Waterworks: 4x 224% water/NE magic 	Way of the Mimic: Mimic last ally action, -0.15s cast time with uses Infamous Waterworks: 4x 224% water/NE magic 	Way of the Mimic: Mimic last ally action, -0.15s cast time with uses Infamous Waterworks: 4x 224% water/NE magic 	Mimic's Rod (V)
 	2 	Party 	Last Stand, Haste, self water infusionMimic last ally action two times 	(V)
 	Instantly grant all allies Last Stand and Haste, temporarily infuse the user with the power of water, and mimic the previous ally's action two times. Mimics most actions. 	Instantly grant all allies Last Stand and Haste, temporarily infuse the user with the power of water, and mimic the previous ally's action two times. Mimics most actions. 	Instantly grant all allies Last Stand and Haste, temporarily infuse the user with the power of water, and mimic the previous ally's action two times. Mimics most actions. 	(V)
 	1 	Self 	Water infusion stack, mimic last ally action 	Gogo's Coat (V)
 	Temporarily grant the user Empowered Infusion for water, and mimic the previous ally's action. Mimics most actions. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and mimic the previous ally's action. Mimics most actions. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and mimic the previous ally's action. Mimics most actions. Triggers instantly. 	Gogo's Coat (V)
 	 	 	 	Mirage Morion (V)
 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Mirage Morion (V)
 	 	 	 	Rod of the Deeps (V)
 	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and mimic the previous ally's action twice. Mimics most actions.	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and mimic the previous ally's action twice. Mimics most actions.	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and mimic the previous ally's action twice. Mimics most actions.	Rod of the Deeps (V)
 	 	 	 	Mirage Rod (V)
 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Mirage Rod (V)
===Xezat===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	70% physical damage/hit 	None
 	Deal two physical ice attacks to one target. 	Deal two physical ice attacks to one target. 	Deal two physical ice attacks to one target. 	None
 	2 	Single 	71% physical damage/hit, ice infusion (25s)Self cast speed x2 (1 turn)Spellblade ability rank boost (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	Xezat's Blade (V)
 	Deal ten physical ice and lightning attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of ice, and temporarily grant up to moderate Ability Boost to the user's spellblade abilities. 	Deal ten physical ice and lightning attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of ice, and temporarily grant up to moderate Ability Boost to the user's spellblade abilities. 	Deal ten physical ice and lightning attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of ice, and temporarily grant up to moderate Ability Boost to the user's spellblade abilities. 	Xezat's Blade (V)
 	2 	Random 	79% physical damage/hitTarget ice weakness +20% (25s)Self Haste, Burst Mode (25s) 	Xezat's Helm (V)
 	Deal eight physical ice and lightning attacks to random targets, temporarily lower their ice resistance, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and lightning attacks to random targets, temporarily lower their ice resistance, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and lightning attacks to random targets, temporarily lower their ice resistance, and grant Haste and Burst Mode to the user. 	Xezat's Helm (V)
 	Roaring Frostblade: 3x 56% ice/lightning physical, Spellblade damage +15% (3 turns) Chilling Stormfront: 2x 65% group ice/lightning physical, self ATK +30%/DEF -30% 	Roaring Frostblade: 3x 56% ice/lightning physical, Spellblade damage +15% (3 turns) Chilling Stormfront: 2x 65% group ice/lightning physical, self ATK +30%/DEF -30% 	Roaring Frostblade: 3x 56% ice/lightning physical, Spellblade damage +15% (3 turns) Chilling Stormfront: 2x 65% group ice/lightning physical, self ATK +30%/DEF -30% 	Xezat's Helm (V)
 	2 	Single 	132% physical damage/hitRefill 1 party ability use 	(V)
 	Deal six physical ice and lightning attacks to one target, and restore one ability use to their ability with the fewest remaining uses. 	Deal six physical ice and lightning attacks to one target, and restore one ability use to their ability with the fewest remaining uses. 	Deal six physical ice and lightning attacks to one target, and restore one ability use to their ability with the fewest remaining uses. 	(V)
 	2 (1 use) 	Single 	60% physical damage/hitSelf ice/earth/lightning damage +30% (15s)Awoken Spellblade, Cap Break +1 (15s)Party critical = 50% (25s) 	(V)
 	Deal fifteen physical ice, earth, lightning, and non-elemental attacks to one target, temporarily raise the user's ice, earth, and lightning attack levels by 3, grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, temporarily set the critical hit chance of all allies to 50%, and if Kelger, Galuf, or Dorgann are in the party, grant an additional effect depending on the number present.	Deal fifteen physical ice, earth, lightning, and non-elemental attacks to one target, temporarily raise the user's ice, earth, and lightning attack levels by 3, grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, temporarily set the critical hit chance of all allies to 50%, and if Kelger, Galuf, or Dorgann are in the party, grant an additional effect depending on the number present.	Deal fifteen physical ice, earth, lightning, and non-elemental attacks to one target, temporarily raise the user's ice, earth, and lightning attack levels by 3, grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, temporarily set the critical hit chance of all allies to 50%, and if Kelger, Galuf, or Dorgann are in the party, grant an additional effect depending on the number present.	(V)
 	Awoken Spellblade: Spellblade ability rank boost + dualcast, infinite honesWith any of Kelger, Galuf and Dorgann in the party:1 member: party cast speed x3 (1 turn)2 members: party cast speed x3 (2 turns)3 members: party cast speed x3 (2 turns), critical = 100%, critical damage +50% (25s) 	Awoken Spellblade: Spellblade ability rank boost + dualcast, infinite honesWith any of Kelger, Galuf and Dorgann in the party:1 member: party cast speed x3 (1 turn)2 members: party cast speed x3 (2 turns)3 members: party cast speed x3 (2 turns), critical = 100%, critical damage +50% (25s) 	Awoken Spellblade: Spellblade ability rank boost + dualcast, infinite honesWith any of Kelger, Galuf and Dorgann in the party:1 member: party cast speed x3 (1 turn)2 members: party cast speed x3 (2 turns)3 members: party cast speed x3 (2 turns), critical = 100%, critical damage +50% (25s) 	(V)
 	3 (1 use) 	Single 	800% physical damage/hit 	(V)
 	Deal three massive physical ice, earth, and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice, earth, and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice, earth, and lightning attacks to one enemy. Can break the damage cap. 	(V)
===Kelger===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	64% physical damage/hit, self Mirror Image 	None
 	Deal two physical attacks to one target, and grant Mirror Image to the user. 	Deal two physical attacks to one target, and grant Mirror Image to the user. 	Deal two physical attacks to one target, and grant Mirror Image to the user. 	None
 	2 	Single 	71% physical damage/hit, self Mirror ImageNinja ability rank boost(+5/10/15/20/30% damage at rank 1/2/3/4/5)Follow earth abilities with Lupine CHase (15s) 	Kelger's Blade (V)
 	Deal ten physical earth and wind attacks to one target, temporarily grant moderate Ability Boost to the user's ninja abilities, grant Mirror Image to the user, and cause the user's earth abilities to trigger Lupine Chase, dealing four, six, or eight physical earth, wind, and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. 	Deal ten physical earth and wind attacks to one target, temporarily grant moderate Ability Boost to the user's ninja abilities, grant Mirror Image to the user, and cause the user's earth abilities to trigger Lupine Chase, dealing four, six, or eight physical earth, wind, and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. 	Deal ten physical earth and wind attacks to one target, temporarily grant moderate Ability Boost to the user's ninja abilities, grant Mirror Image to the user, and cause the user's earth abilities to trigger Lupine Chase, dealing four, six, or eight physical earth, wind, and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. 	Kelger's Blade (V)
 	Lupine Chase: 32% earth/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) 	Lupine Chase: 32% earth/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) 	Lupine Chase: 32% earth/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) 	Kelger's Blade (V)
 	2 	Single 	83% physical damage/hit, earth infusion (25s)Self Haste, Burst Mode (15s) 	(V)
 	Deal eight physical earth and wind attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and wind attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and wind attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	(V)
 	Lupine Claw: 4x 47% earth/wind physical Lupine Evasion: 2x 75% earth/wind physical, self Mirror Image 	Lupine Claw: 4x 47% earth/wind physical Lupine Evasion: 2x 75% earth/wind physical, self Mirror Image 	Lupine Claw: 4x 47% earth/wind physical Lupine Evasion: 2x 75% earth/wind physical, self Mirror Image 	(V)
 	2 	Party 	40% max HP party healParty Mirror Image 	Kelger's Guise (V)
 	Instantly restore a moderate amount of HP to all allies proportional to their max HP, and grant them Mirror Image. 	Instantly restore a moderate amount of HP to all allies proportional to their max HP, and grant them Mirror Image. 	Instantly restore a moderate amount of HP to all allies proportional to their max HP, and grant them Mirror Image. 	Kelger's Guise (V)
 	3 	Single 	55% physical damage/hit, then 800% 	(V)
 	Deal twenty massive physical earth attacks to one enemy, followed by an additional physical earth attack that can break the damage cap. 	Deal twenty massive physical earth attacks to one enemy, followed by an additional physical earth attack that can break the damage cap. 	Deal twenty massive physical earth attacks to one enemy, followed by an additional physical earth attack that can break the damage cap. 	(V)
 	1 	Self 	52% physical damage/hitEmpowered Infusion: earth (25s) 	(V)
 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. 	(V)
 	 	 	 	(V)
 	Deal fifteen physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, and cause every second ninja ability used by the user to trigger the follow-up ability Lupine Pulse. Lupine Pulse deals four, six, or eight physical earth and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	Deal fifteen physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, and cause every second ninja ability used by the user to trigger the follow-up ability Lupine Pulse. Lupine Pulse deals four, six, or eight physical earth and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	Deal fifteen physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, and cause every second ninja ability used by the user to trigger the follow-up ability Lupine Pulse. Lupine Pulse deals four, six, or eight physical earth and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	(V)
 	 	 	 	(V)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(V)
==Gallery==
FFRK Exdeath Black Hole Soul Break.png|Black Hole.
FFRK Blade Wing.png|Blade Wing.
FFRK Blue Sea Dragon.png|Blue Sea Dragon.
FFRK Bonds of the Wind.png|Bonds of the Wind.
FFRK Brave Pirate.png|Brave Pirate.
FFRK Brimstone.png|Brimstone.
FFRK Buddy Combination.png|Buddy Combination.
FFRK Buddy Wind Dance.png|Buddy Wind Dance.
FFRK Cleansing.png|Cleansing.
FFRK Galuf Clenched Fist Soul Break.png|Clenched Fist.
FFRK Crystal's Guidance.png|Crystal's Guidance.
FFRK Dark Earthshaker.png|Dark Earthshaker.
FFRK Dawn's Bond.png|Dawn's Bond.
FFRK Death Claw SB.png|Death Claw.
FFRK Deep Sea Aqua Breath.png|Deep Sea Aqua Breath.
FFRK Delta Hole.png|Delta Hole.
FFRK Dimension Hole.png|Dimension Hole.
FFRK Earth's Fury.png|Earth's Fury.
FFRK Emptiness Break.png|Emptiness Break.
FFRK Enlightenment.png|Enlightenment.
FFRK Eternal Bond.png|Eternal Bond.
FFRK Even Now I Follow.png|Even Now I Follow.
FFRK Fantasy Symmetry.png|Fantasy Symmetry.
FFRK Fist of the Dawn.png|Fist of the Dawn.
FFRK Fighting Spirit of Fire.png|Fighting Spirit of Fire.
FFRK Fleet Attack.png|Fleet Attack.
FFRK Four Color Shine.png|Four Color Shine.
FFRK Grand Cross.png|Grand Cross.
FFRK Guardian of Two Worlds.png|Guardian of Two Worlds.
FFRK Have a Friend!.png|Have a Friend!.
FFRK Heart of Passion.png|Heart of Passion.
FFRK Heaven Arc.png|Heaven Arc.
FFRK Home, Sweet Home.png|Home, Sweet Home.
FFRK Hurricane Tomahawk.png|Hurricane Tomahawk.
FFRK I Feel Good!.png|I Feel Good!.
FFRK I'm So Happy!.png|I'm So Happy!.
FFRK Immortal Soul.png|Immortal Soul.
FFRK Job Mastered Spellblade.png|Job Mastered Spellblade.
FFRK Kairyu Storm.png|Kairyu Storm.
FFRK Kindred Spirit.png|Kindred Spirit.
FFRK Large Meteorite Assault.png|Large Meteorite Assault.
FFRK Light's Bond.png|Light's Bond.
FFRK Lupine Attack.png|Lupine Attack.
FFRK Lupine Barrage.png|Lupine Barrage.
FFRK Lupine Boost.png|Lupine Boost.
FFRK Lupine Howling.png|Lupine Howling.
FFRK Mass Regen.png|Mass Regen.
FFRK Faris Master of the Sea Soul Break.png|Master of the Sea.
FFRK Moogle's Gratitude.png|Moogle's Gratitude.
FFRK Morphing Time.png|Morphing Time!.
FFRK My Real Name is Sarisa.png|My Real Name is Sarisa.
FFRK Neo Almagest.png|Neo Almagest.
FFRK Neo Black Hole.png|Neo Black Hole.
FFRK Neo Grand Cross.png|Neo Grand Cross.
FFRK Orbit Energy.png|Orbit Energy.
FFRK Orbit Power.png|Orbit Power.
FFRK Phantom FFV.png|Phantom.
FFRK Pirate Storm.png|Pirate Storm.
FFRK Pirates Ahoy.png|Pirates Ahoy.
FFRK Platinum Hazard.png|Platinum Hazard.
FFRK Power of the Void.png|Power of the Void.
FFRK Power Passed to Son.png|Power Passed to Son.
FFRK Prayer of Two Maidens FFV.png|Prayer of Two Maidens.
FFRK Princess's Favor.png|Princess's Favor.
FFRK Proud Tycoon.png|Proud Tycoon.
FFRK Redoubled Effort.png|Redoubled Effort.
FFRK Reflection.png|Reflection.
FFRK Royal Devotion.png|Royal Devotion.
FFRK Sand Cloud.png|Sand Cloud.
FFRK Sea King's Cannon.png|Sea King's Cannon.
FFRK Secret Sword - Blocked on All Sides.png|Secret Sword: Blocked on All Sides.
FFRK Sheep Song.png|Sheep Song.
FFRK Bartz Shield Toss Soul Break.png|Shield Toss.
Ffrk Shirahadori.PNG|Shirahadori.
FFRK Sleeping Piece of Heart in the Water.png|Sleeping Piece of Heart in the Water.
FFRK Sonic Speed.png|Sonic Speed.
FFRK Sorrows of Parting.png|Sorrows of Parting.
FFRK Space Disorder.png|Space Disorder.
FFRK Spreading Grand Wings.png|Spreading Grand Wings.
FFRK Syldra's Grace.png|Syldra's Grace.
FFRK The Day Will Come.png|The Day Will Come.
FFRK True Legend Sword.png|True Legend Sword.
FFRK True Lupine Attack.png|True Lupine Attack.
FFRK Tycoon Guard.png|Tycoon Guard.
FFRK Tycoon Phoenix.png|Tycoon Phoenix.
FFRK Tycoon Princess.png|Tycoon Princess.
FFRK Unlimited Affection.png|Unlimited Affection.
FFRK Unknown Lands.png|Unknown Lands.
FFRK Unknown Orbit.png|Unknown Orbit.
FFRK Unyielding Fist.png|Unyielding Fist.
FFRK Vajradhara.png|Vajradhara.
FFRK Wholeheartedly.png|Wholeheartedly.
FFRK Wind Awakening.png|Wind Awakening.
FFRK Wind Drake's Roar.png|Wind Drake's Roar.
FFRK Wolf's Fury.png|Wolf's Fury.
FFRK Wolf's Roar.png|Wolf's Roar
FFRK Unknown Soul Break 1.png|シルフフォーゼ.
FFRK Unknown Soul Break 2.png|メサイアリタネイション.
FFRK Unknown Soul Break Galuf.png|百折不撓.
FFRK Unknown Soul Break Krile.png|心を通わす者.
FFRK Unknown Gilgamesh SB.png|女神の祝福.
FFRK Unknown Galuf SB.png|奮励努力.
FFRK Unknown Galuf SB 2.png|知己朋友.
FFRK Unknown Galuf SB 3.png|天理人情.
FFRK Unknown Galuf SB 4.png|勇剛.
FFRK Unknown Bartz SB.png|風のかけらに導かれし魂.
FFRK Unknown Bartz SB 2.png|四晶に呼ばれし旅人.
FFRK Unknown Bartz SB 3.png|土のかけらに宿りし力.
FFRK Unknown Bartz SB 4.png|火のかけらに灯りし志.
FFRK Unknown Bartz SB 5.png|集いしクリスタルの心.
FFRK Unknown Bartz SB 6.png|四晶に選ばれし戦士.
FFRK Unknown Bartz SB 7.png|風の心「探求」.
FFRK Unknown Bartz SB 8.png|マスター魔法剣・四光.
FFRK Unknown Lenna SB.png|温かい恵愛.
FFRK Unknown Lenna SB 2.png|水の心「いたわり」.
FFRK Unknown Lenna SB 3.png|無上の愛.
FFRK Unknown Lenna SB 4.png|命と魂の護り手.
FFRK Unknown Xezat SB.png|魔法剣絶技・凍雷斬.
FFRK Unknown Xezat SB 2.png|魔法剣技・轟氷閃.
FFRK Unknown Xezat SB 3.png|魔法剣術・砕凍雷.
FFRK Unknown Xezat SB 4.png|魔法剣奥義・塊氷閃.
FFRK Unknown Gilgamesh SB 2.png|歴史に残るかっこ良さ！.
FFRK Unknown Gilgamesh SB 3.png|奥義・仁義御免.
FFRK Unknown Gilgamesh SB 4.png|秘剣・炎天下.
FFRK Unknown Gilgamesh SB 5.png|古今東西武器繚乱！.
FFRK Unknown Gilgamesh SB 6.png|奥義・無双御免.
FFRK Unknown Gilgamesh SB 7.png|じょうとうだぜ！.
FFRK Unknown Krile SB.png|想いつなぐ者.
FFRK Unknown Krile SB 2.png|ちょう・じごくのかえん.
FFRK Unknown Krile SB 3.png|託されし心「希望」.
FFRK Unknown Krile SB 4.png|しんあいなるものたち.
FFRK Unknown Krile SB 5.png|まじゅう大移動.
FFRK Unknown Krile SB 6.png|祖父を愛する心.
FFRK Unknown Faris SB.png|炎の心「勇気」.
FFRK Unknown Faris SB 2.png|信頼集める海賊の長.
FFRK Unknown Faris SB 3.png|蒼炎の弩.
FFRK Unknown Gogo FFV SB.png|沈塔ラプソディ.
FFRK Unknown Gogo FFV SB 2.png|潜海イミテーション.
FFRK Unknown Gogo FFV SB 3.png|極意伝道？.
FFRK Unknown Gogo FFV SB 4.png|海底ファンタジスタ.
FFRK Unknown Gogo FFV SB 5.png|深淵サプライズ？.
FFRK Unknown Exdeath SB.png|黒と白の法則転換.
FFRK Unknown Dorgann SB.png|留まりし者の覚悟.
05