Aranea

==Summary==
Aranea were a species of artificial demi-lycanthropes that maintained the ability to shapeshift from humanoid form to that of an enormous monstrous spider. Long ago they were cast out of their cities once their use in the Night Wars had been completed, and since then have spread and traded through illusions and secret means. Long ago they were purged from their homes in genocide, and took to worshiping demons to get revenge on their attackers.
==Powers and Stats==
Tier: At least , likely 
Name: Aranea, were-spiders
Origin; Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Magical Beast (Shapechanger)
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Shapeshifting (Via Monster Manual 3.5e Page 15 ),Monster Manual 3.5e Page 16 Bodily Weaponry (Use their in combat), Poison Manipulation (Shown ), Statistics Reduction (Their poison lowers a target's strength), Supernatural Willpower (Via ), Enhanced Senses (Have ), Thread Manipulation (Via ), Magic, more powers depending on what Monstrous Compendium Annual Volume Three Page 8
|-|Via Spells=Usually have the which grants them: Mind Manipulation (Via ),Player's Handbook 3.5e Page 217 Light Manipulation (Via ),Player's Handbook 3.5e Page 248 Sound Manipulation (Via )Player's Handbook 3.5e Page 235 Statistics Amplification (Via ),Player's Handbook 3.5e Page 272 Illusion Creation (Via ),Player's Handbook 3.5e Page 279 Sleep Manipulation (Via ),Player's Handbook 3.5e Page 280 Forcefield Creation (Via ),Player's Handbook 3.5e Page 249 Extrasensory Perception and Information Analysis (Via ),Player's Handbook 3.5e Page 220 they also have Summoning (A )Empire of the Shining Sea Page 90
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Attack Potency: At least Wall level, likely Small Building level (As a monster in 3.5e they're considerably superior to creatures like the Rothé)
Speed: Subsonic (Superior to adventurers capable of dodging point-blank arrows)
Lifting Strength: Varies from Peak Human (They have a strength score of . The size category of Aranea in their human form varies from and that makes their max pushing capacity vary from 391.22342 kg to 521.6312 kg in their human form) to Class 1 (Their spider form is a multi legged creature, with it increasing their pushing capacity to 782.4468 kg)
Striking Strength: At least Wall level, likely Small Building level
Durability: At least Wall level, likely Small Building level
Stamina: Superhuman (Comparable to low-level adventurers who can battle despite lethal injuries)
Range: Standard Melee range, Tens of Meters via Web, up to Hundreds of Meters via spells
Standard Equipment: None notable
Intelligence: Gifted (Most Aranea were both talented craftsmen and fairly skilled spellcasters and their default average intelligence score is which is above .)Player's Handbook 3.5e Page 9
Weaknesses: They can't have Silent Image and Detect Magic active at the same time
Notable Attacks/Techniques:
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|-|Base=
*Shape Change: An Aranea's natural form is a medium sized spider monster. They are able to shift between two other forms, one of a humanoid and a hybrid one. The shapeshifting can't be undone by magic and when an Aranea dies it remains in its current form. The hybrid form has all the abilities of the spider form.
**Bite: The Aranea's bite in spider form is poisonous, with the poison reducing a target's strength score.
**Web: The Aranea is able to toss its web up to six times per day. The web acts as a net, with an effective range of 50 feet.
|-|Spells=The Aranea the following spells as a 3rd level sorcerer.
Level 0 Spells:
*Daze: The Aranea can cloud the mind of a humanoid target so they will not attack for the next 6 seconds. The range of this spell is 30 feet.
*Detect Magic: The Aranea can detect magical auras, with it being being able to further hone on the aura in order to determine the magic's potency and various info on it. The range of this spell is 60 feet and lasts for 1 minute
*Ghost Sound: The Aranea can generate a sound as loud as twelve people, with the Aranea having total control over the content of the sound, so long as it stays within the intensity limit. The range of this spell is 30 feet.
*Light: The Aranea can touch an object and make it produce light as bright as a torch. The light covers 40 foot-radius and it can remain active for half an hour.
*Resistance: The Aranea can touch one creature of its choosing in order to imbue it with magical energy. This allows them to better resist an incoming magical effect.
Level 1 Spells:
*Mage Armor: The spell allows the Aranea to create an invisible forcefield for a creature it touches. The spells lasts for 3 hours.
*Silent Image: The Aranea is able to create an illusion of whatever it can imagine, but it will be purely visual without any sounds or scent. The range of the spell is 540 feet and the illusion can be 50 cube foot.
*Sleep: The Aranea is able to create a burst of magic that makes those caught within it to fall asleep. The range of the spell is 130 feet and the area of effect is a 10 feet radius.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Humans
Category:Monsters
Category:Spiders
Category:Shapeshifters
Category:Shapeshifters
Category:Bodily Weaponry Users
Category:Poison Users
Category:Statistics Reduction Users
Category:Enhanced Senses Users
Category:Supernatural Willpower Users
Category:Magic Users
Category:Mind Users
Category:Light Users
Category:Sound Users
Category:Statistics Amplification Users
Category:Forcefield Users
Category:Illusionists
Category:Sleep Users
Category:Extrasensory Perception Users
Category:Information Analysis Users
Category:Summoners