Hovels

==In game==
Hovels— Vital statistics	Hovels— Vital statistics	Hovels— Vital statistics	Hovels— Vital statistics	Hovels— Vital statistics	Hovels— Vital statistics	Hovels— Vital statistics	Hovels— Vital statistics	Hovels— Vital statistics
 	
Used to train and upgrade infantry.	
Used to train and upgrade infantry.	
Used to train and upgrade infantry.	
Used to train and upgrade infantry.	
Used to train and upgrade infantry.	
Used to train and upgrade infantry.	
Used to train and upgrade infantry.	
Used to train and upgrade infantry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	 	 	
: 	3.3s(50t) 	80 	6 	12 	2.33s(35t) 	 	 	
Cost 	Cost 	Building class 	Armour 	Weapon range 	Specialty 	 	 	
Base 	Ramp 	Building class 	Armour 	Weapon range 	Specialty 	 	 	
: 20: 10; 	: 1 	Military 	0 	Melee 	
*Can garrison up to 10 units.
*Can be built outside of city radius.	 	 	
 	 	 	 	 	 	 	 	
===Overall strategy===
Peasant Hovels are a good source of "spear fodder" units, provided you actually think such units are good at all. Most of the time, however, these units are too weak and difficult to use, but generally they are very cheap so they can be used to defend against rushes, or by opening the way for one. Peasant Hovels, however, must be constructed near cities, so building too many of these buildings can have a knock-on effect on your early game setup when even the amount of space available to you can tell the difference between victory and defeat.
==Units trained==
===Melee infantry===
*Peasant Levy
*Sparabara
===Missile infantry===
*Slingers
*Takabara => Gund-i-Palta
===Axe infantry===
*Gund-i-Sagara
Category:Recruitment structures