JacobstownMarcus.txt

==Topics==
TOPIC	TOPIC TEXT / PROMPT 	EMOTION 	RESPONSE TEXT 	#
 	GREETING 	Neutral 50	Welcome to Jacobstown, human. You're free to walk around, just don't stare at the Nightkin. They don't like people looking at them. {"Welcome. Don't bother the patients."} 	
 	GREETING 	Disgust 5 	{A little quieter, more confidentially} And if you're NCR, keep it to yourself. They're not popular around here. 	
 	GREETING 	Neutral 50	Got a problem, could use your help. Been having trouble with NCR mercs harassing the town, and they just showed up again. 	
 	GREETING 	Neutral 50	Just had to go and start a fight with the mercs, didn't you. Guess we'd better finish things. 	
 	GREETING 	Neutral 50	Not the outcome I was hoping for with the mercs. At least it buys us time to build up our defenses. 	
 	GREETING 	Neutral 50	Had hoped to start reaching out to NCR, start talking trade and borders. It'll be more difficult now. 	
 	GREETING 	Sad 5 	{Regretful} So, Keene's dead. Knew it might come to that some day. {Beat, slight weariness} Makes things difficult for the town. 	
 	GREETING 	Neutral 50	Without Keene, it'll be hard to convince other Nightkin in the wasteland to come here. And harder to get the ones here to stay. 	
 	GREETING 	Sad 5 	{sighing} Was hard enough to convince Keene to come up here in the first place, and you gave him an excuse to leave. Better than killing him, I guess. 	
 	GREETING 	Neutral 50	Always a chance I could get him to come back. Not counting on it. {glum} Hope the town doesn't take the blame for whatever trouble he gets into. 	
 	GREETING 	Happy 5 	{Nods, respectful} I like how you handled Keene. Without the Nightkin around, Jacobstown would be much weaker than it is. 	
 	GREETING 	Neutral 50	Something on your mind? 	
 	VEndingJacobstown 	Neutral 50	{narrating} With Jacobstown's leadership destroyed, the remaining Super Mutants and Nightkin of the west scattered across the wasteland. 	
 	VEndingJacobstown 	Neutral 50	{narrating} Jacobstown withered away, its death going unnoticed by the rest of the Mojave. 	
 	VEndingJacobstown 	Neutral 50	{narrating} Thanks to the Courier and Lily, a cure for the Nightkin schizophrenia was found shortly after Doctor Henry's experiment concluded. 	
 	VEndingJacobstown 	Neutral 50	{narrating} Nightkin and other Super Mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace. 	
 	VEndingJacobstown 	Neutral 50	{narrating} Though a cure for the Nightkin schizophrenia was eventually found, it became a case of too little, too late for Jacobstown. 	
 	VEndingJacobstown 	Neutral 50	{narrating} Disgruntled by the death of their leader, Keene, most of the Nightkin scattered into the wasteland, their insanity worsening with each day. 	
 	VEndingJacobstown 	Neutral 50	{narrating} Jacobstown, constantly on guard for anti-mutant reprisals, never truly prospered. 	
 	VEndingJacobstown 	Neutral 50	{narrating} Though a cure for the Nightkin schizophrenia was eventually found, it became a case of too little, too late for Jacobstown. 	
 	VEndingJacobstown 	Neutral 50	{narrating} Most Nightkin at Jacobstown followed their leader Keene out into the wasteland, terrorizing the Mojave for years to come. 	
 	VEndingJacobstown 	Neutral 50	{narrating} Jacobstown, constantly on guard for anti-mutant reprisals, never truly prospered. 	
 	VEndingJacobstown 	Neutral 50	{narrating} It took more time than anticipated for a cure for the Nightkin schizophrenia to be found, but in the end it was beneficial to Jacobstown. 	
 	VEndingJacobstown 	Neutral 50	{narrating} The presence of the Nightkin leader, Keene, persuaded Nightkin from across the wasteland to make the journey to the town. 	
 	VEndingJacobstown 	Neutral 50	{narrating} Jacobstown prospered, becoming known as a fair - if somewhat intimidating - place for a trader to do business. 	
 	VEndingJacobstown 	Neutral 50	{narrating} With no cure for the Nightkin schizophrenia in sight, the disgruntled Nightkin left Jacobstown. Without a treatment, their insanity grew. 	
 	VEndingJacobstown 	Neutral 50	{narrating} The crazed Nightkin terrorized the wasteland, and Jacobstown suffered repeated reprisals from mutant-hating humans. 	
 	VEndingJacobstown 	Neutral 50	{narrating} In the end, the surviving mutants abandoned Jacobstown entirely, its existence quickly forgotten by the rest of the wasteland. 	
 	Neil told me about this town. 	Neutral 50	{appreciative} Lot of the mutants here found out about Jacobstown because of Neil. {rueful} Our isolation works against us sometimes. {Splits emotion in these lines.} 	
 	How have they been harassing the town? 	Neutral 50	Killing our Bighorners, shooting at the lodge, that sort of thing. It's getting hard to keep people from retaliating. 	
 	You're sure these mercenaries work for the NCR? 	Neutral 50	{frowns, didn't consider this} Guess I can't say for sure if they're NCR. {Beat, shrugs} Whoever they are, they want us dead or gone. 	
 	I'm looking for Doctor Henry. 	Neutral 50	Doc's inside the Lodge. 	
 	What's the history of Jacobstown? 	Neutral 50	Was a resort Pre-War. I renamed it to Jacobstown after an old friend. Died a long time ago. 	
 	What's the history of Jacobstown? 	Neutral 50	I figured us mutants needed a place to call our own. Town's far enough away from humans so they don't bother us much. 	
 	What's the history of Jacobstown? 	Neutral 50	One of these days I'm hoping we can trade with the rest of the wasteland. No more fighting, just... get along. 	
 	I'd like to know about you. 	Neutral 50	Was part of Super Mutant army, ran a town, walked the wasteland with a tribal. Now I'm here. 	
 	Super Mutant army? 	Neutral 50	Long story, so here's the short version. The Master created the Super Mutants and Nightkin. 	
 	Super Mutant army? 	Neutral 50	The Master thought he could unify everyone. No more differences, no more war. {Beat, raises an eyebrow} Didn't end well. 	
 	You were a mayor? 	Neutral 50	{Nods} Town was Broken Hills. Bunch of Super Mutants, humans, and Ghouls all living together peacefully. {Beat} Well, most of the time. 	
 	Tell me more about the tribal. 	Neutral 50	We were looking for a {GECK} GECK to save the village of {uh-ROY-yo} Arroyo. Eventually, we did. Nuked an oil rig in the process. 	
 	Tell me more about the tribal. 	Neutral 50	We went separate ways after that. I went east into the Rockies, looking for other mutants like myself. 	
 	Tell me more about the tribal. 	Happy 5 	Don't know what happened to my friend. {Beat, slight smile} I've got a feeling it turned out all right in the end. 	
 	Let's talk about something else. 	Neutral 50	All right. 	
 	How does the town support itself? 	Neutral 50	Bighorners. Good eating. And we can trade the hides. Got a lot of wild ones around here, so it's easy to restock the herd. 	
 	Why can't you just take them out? 	Neutral 50	Not looking to fight. That'll give NCR an excuse to come up here and wipe us out. 	
 	Why does Keene want to leave? 	Sad 5 	Because of a promise. One I haven't been able to keep. The Nightkin all suffer from schizophrenia. It's the Stealth Boys they use, used to use. 	
 	Why does Keene want to leave? 	Neutral 50	Nightkin have a hard time being seen like normal folks. Can't stand it. A few already left to try and find more Stealth Boys. 	
 	Why does Keene want to leave? 	Sad 5 	Miserable situation. They either stay here and suffer, or dig up Stealth Boys and lose their minds. Not much of a choice. 	
 	What happens if Keene leaves? 	Neutral 50	That happens, there's a good chance other Nightkin will follow. It'll make it hard to get a cure to them. 	
 	What happens if Keene leaves? 	Neutral 50	{Wary} Worse, if Keene and the Nightkin tear up the Mojave hunting for Stealth Boys, people are going get killed. 	
 	What happens if Keene leaves? 	Neutral 50	Most humans can't tell the difference between mutants. Might come here looking for payback. {Should end with the tone of "Can't let that come to pass."} 	
 	I changed my mind - I'll help you with your mercenary problem. 	Neutral 50	Thanks. 	
 	You're a mutant, too. Wouldn't the Nightkin listen to you? 	Neutral 50	{Chuckles, player's being naive} That's like saying Caesar and Kimball would listen to each other. {Beat, explaining} Nightkin don't have a lot of trust for others, mutants included.	
 	What's the story with Keene? 	Neutral 50	{Keene alive} Smart, charismatic. Hell of a mean streak. Doesn't care for humans. Prefers fighting them to talking. 	
 	What's the story with Keene? 	Neutral 50	He's got a lot of pull with Nightkin, though. He talks, they listen. Was hoping he could draw other Nightkin to Jacobstown. 	
 	What's the story with Keene? 	Neutral 50	Keene is saner than most, but I know he's thinking of going his own way again. He's aggressive, impatient. Can't stand sitting around. 	
 	I had some questions about Jacobstown. 	Neutral 50	Such as? 	
 	Why do some of the Super Mutants here dislike the NCR? 	Neutral 50	Lot of bad blood between Super Mutants and humans. Goes back years. Some here still got the scars and memories. 	
 	Why do some of the Super Mutants here dislike the NCR? 	Neutral 50	Me, I don't really have a problem with the NCR. Set their sights a little too high sometimes, but they try. {Beat, gets serious} Legion, that's another story. 	
 	What do you know about the Legion? 	Neutral 50	{contempt} {KAI-zar} Caesar thinks he can change human nature. Most of the Legion is following {KAI-zar} Caesar, not {KAI-zar} Caesar's ideals. When he's gone, it'll crumble. 	
 	What do you know about the Legion? 	Neutral 50	Might not happen overnight. Might take a few decades. But it'll happen. Basic human nature - greed, ambition, jealousy - will see to it. 	
 	What makes the NCR too ambitious? 	Anger 20 	They expand, fast. If you've got land they want, they'll take it, eventually. Did it out West, they'll do it here. 	
 	What makes the NCR too ambitious? 	Neutral 50	{Warning tone to govt} They keep rolling over people, they'll regret it. That's how revolutions start. 	
 	Anything else can you tell me about the NCR? 	Neutral 50	Seen them grow from a single town - Shady Sands - into the republic. They've done good for the most part. 	
 	Do you have any dealings with New Vegas? 	Neutral 50	Not really. Heard it's paradise in the wasteland. Never been in there myself, doubt they'd let a mutant in. 	
 	Do you have any dealings with New Vegas? 	Neutral 50	{To himself, slight humor at human nature} Amazes me people would come from all over the wastes to throw away everything they've got in that town. 	
 	What do you want me to do? 	Neutral 50	You're human - they {emph} might be willing to be listen to what you have to say. Maybe. 	
 	What do you want me to do? 	Neutral 50	I'm {emph} not asking you to kill them. Just talk them into leaving. Hell, pay them off if you have to. 	
 	I'll see what I can do. 	Neutral 50	Thanks. 	
 	What's wrong with the Nightkin? 	Neutral 50	Nightkin suffer schizophrenia from the Stealth Boys they're always using. One of the reasons I settled Jacobstown was so they could be cured. 	
 	What's wrong with the Nightkin? 	Neutral 50	While they're in town, the Nightkin aren't allowed to have Stealth Boys so their craziness doesn't get worse. 	
 	What's wrong with the Nightkin? 	Neutral 50	Trouble is the Nightkin don't like being visible, either. They don't take being exposed too well. 	
 	Are there any town rules I need to know about? 	Neutral 50	Same as any civilized town - don't start any fights or steal anything, we'll treat you fair. Not a lot to ask. 	
 	Doctor Henry wants Lily to continue wearing the prototype. What do you think?	Neutral 50	{Skeptical, but...} Up to Lily. Not my call. {Emph} Might lead to a faster cure. Might not. Don't want any harm coming to her. 	
 	I'd rather not get involved. 	Neutral 50	All right. Can't say I blame you. 	
 	Goodbye. 	Neutral 50	See you. 	
 	<Lie> I'll need 3000 caps to pay off the mercenaries. 	Anger 5 	{Angry} Damn it. That'll wipe out the town treasury. {Calms down, irritated} If that's what it takes... 	
 	I'll need 2500 caps to pay the mercenaries. 	Neutral 50	That puts a dent in the town treasury. {"Still..."} If that's what it takes to be rid of them... 	
 	I'll need 2000 caps to pay off the mercenaries. 	Neutral 50	That's not too bad. If that's what it takes to be rid of them... 	
 	You won't have any more trouble with those mercenaries. 	Happy 5 	{peaceful resolution} Good. Glad you didn't kill them. Letting them walk away proves we're not bloodthirsty mutants. 	
 	You won't have any more trouble with those mercenaries. 	Neutral 50	If NCR or anybody else is looking for an excuse to attack Jacobstown, they're not going to get it from us. 	
== Conversation ==
TOPIC	TOPIC TEXT / PROMPT	EMOTION 	RESPONSE TEXT	#
 	Goodbye. 	Neutral 50	See you. 	
Category:Fallout: New Vegas dialogue files
ru:DialogueExportJacobstownMarcus.txt