ARK: TLC Patch (Emptylord)

This page is a fanmade TLC Patch for ARK Prime, or my own fan/ideal version of Re:Genesis. __TOC__
== New Content ==
=== Animals of Atlas ===
;Auroch 
* Indifferent about adding. 
;Bobcat
* Indifferent about adding. 
** They're cute and their passive effect is good, but they feel out-of-place given the theme and they feel weird in the wild. Maybe they could be exclusively found in the city-biome on Extinction. 
* Radius of their territory now scales with Melee Damage. 
** As a potential buff or alternative to their current pest-repellent effect (which is now shared with Simos), perhaps Bobcats could prevent wild creature spawns within their territory.
;Bos
* Indifferent about adding.
;Corvus
* Added.
;Dryptosaurus
* Added.
;Hammerhead
* Added.
* Domesticated hammerheads now accept Meat in addition to Whale Lice. 
;Ludodactylus
* Added.
;Lycoteuthis
* Added.
;Macaw
* Added.
* The quality of the ghillie-effect now scales with the Macaw's Health.
;Maiabalaena
* Added.
* Ideally their unique maintenance mechanic would be re-mapped to utilize the Food stat instead of the Rage bar, so that players can assess their quality-of-life without needing to ride the individual. Their 'Food' would deplete to signify their Louse Resistance and 'Louse Treatment' would restore food, while 'Starving' would be the feral state that they enter when overwhelmed with lice. 
;Metridiochoerus
* Added.
* I haven't strictly tested to see how this modifier currently functions, but for posterity's sake - the Metridiochoerus should gain increased damage based on the flat amount of food they are missing, rather than a percentage. 
* There is a radial option to prevent Metridoiochoerus from feeding from troughs.
* Fart attack now costs Food instead of Stamina and is no longer tied to their need to defecate. 
;Mihirung
* Added.
;Moa
* Added.
;Olfend
* Added. This could alternatively be added as a Water-variant for the Cryolophosaurus.
* The Water Breath can 'hydrate' creatures such as the Spino and Tropical wyvern. With the below proposed changes to Aquatic and Flying creatures, the Water Breath could also hydrate aquatic creatures and apply 'Wet' to flying creatures. 
;Palaeeudyptes
* Added.
* Firing mode changed to Semi-Auto or Full-Auto from Full Manual.
=== ARK Additions ===
;Acrocanthosaurus
* Added.
;Archelon
* Added.
;Brachiosaurus
* Added.
;Concavenator
* Added.
;Cryolophosaurus
* Added, but with Wyvern-tier variants that have unique breathe attacks. 
** Ice Cryolophosaurus spawn in the Snow biomes of The Island, Ragnarok and other arctic-regions.
*** The Ice Breath attack slows-and-eventually-stuns enemies hit, while granting 'Ice Armor' to allies. 
*** 'Ice Armor' grants damage resistance but reduces movement speed.
** Peat Cryolophosaurus spawn in the Bog Biome of the Genesis Simulation and Rockwell Ring on the Genesis Ship.
*** The Peat Breath attack slows-and-slowly blinds enemies hit, while granting 'Mud Armor' to allies. Wild dinos will have their aggression radius reduced, and will completely de-aggro once fully blind; while players will have their screens obstructed.
*** 'Mud Armor' grants damage resistance but has a high chance of being broken when receiving damage.
** Sand Cryolophosaurus spawn in the Dunes of Scorched Earch, Ragnarok and other desert-regions.
*** The Sand Breath attack corrodes armour, inflicting a penalty that can stack to fully negate the damage reduction of armour. 
;Deinosuchus
* Added.
;Xiphactinus
* Added.
=== Emptylord ===
;Astrocanthus (Star fish)
* Added.
;Astrocampus (Star horse)
* Added.
;Astrochelon (Star turtle)
* Added.
;Astrodaria (Star jelly)
* Added.
;Astrolutrine (Star otter)
* Added.
;Astropithecus (Star monkey)
* Added.
;Astropotomus (Star hippo)
* Added.
;Astroselkie (Star seal)
* Added.
;Astrosiren (Star manatee)
* Added.
;Astrotherium (Star sloth)
* Added.
;Star drake
* Added.
;Star skate
* Added.
;Biomes
Skybox 	Colour 	Ecosystem
Open space 	Crystal 	The Void; Void Wyrms and Seekers;
Volcanic planet 	Obsidian 	Debris field; Star drakes and Star skates;
Ice planet 	Pearls 	Ice flats; Sea Cows, Jellyfish and Turtles; Hippos on the asteroids;
Gas Giant 	Ambergris	Ambergris fields; Fish, Delphis and Cetus; Monkeys on the asteroids;
Volcanic planet (Contaminated)	Shards 	Element growths; Star drakes and Star skates;
Ice planet (Contaminated) 	Dust 	Element slabs; Sea Cows, Jellyfish and Turtles; Seals on the asteroids;
Tectonic planet 	Oil 	Mineral samples;
Sulfur planet 	Sulfur 	Sulfur wastes;
== Balance Changes ==
;General
* All 'Aquatic' creatures now have a walking state and can leave water volumes. They will no longer instantaneously die. I want to live on the timeline where Mosasaurs can deliberately beach themselves to hunt, like Orcas, and if this cascades to people breeding Oxygen into Mosasaurs and using them to run bosses - so be it.
** For most: their walking speed is slow. Some cannot move on land at all (e.g. a jellyfish) - but they are still alive!
*** Some aquatic creatures would have a nudge feature (similar to Hover Skiff), or the ability to be carried.
** For most: walking would be extremely Stamina-expensive.
** The 'Oxygen' stat will deplete while outside of a water volume. This can be renamed as 'Water Balance', or 'Moisture', or 'Hydration' if necessary.
* All 'Aquatic' creatures can now be released in space on Genesis 2.
** Their Oxygen will not deplete will in this volume. Suspend your disbelief. Alternatively, Oxygen now depletes for all creatures that aren't appropriately adapted for space - e.g. Astro creatures or Tek creatures.
* All 'Flying' creatures can now land.
* All 'Flying' creatures can now walk backwards while on the ground.
* All 'Flying' creatures now have a swimming state and can enter water volumes.
** For most: their swimming speed is slow.
** For most: swimming would be extremely Stamina-expensive.
** For most: they will attempt to float (even while being ridden) unless being deliberately steered down.
** For most: 'Wet' would be a debuff that prevents take-off. The rain weather effect could also apply the 'Wet' debuff, which would be a deliberate nerf to the otherwise dominating form of mobility. 
* Running out of stamina will no longer force Flying creatures into a 'Falling' state. Instead, running out of Stamina will cause 'Exhaustion', which prevents sprinting and generates torpor. Flyers would not be able to gain altitude while Exhausted. Players can now either carefully land, or over-exert their mount until it falls unconscious (and only then does it fall from the sky like a stone). 
* AI Attack Speed is now improved by Mate Boost and Imprinting Bonus.
** Many small and mid-tier carnivores have had their base AI Attack Speed improved.
** Many large and apex-tier carnivores might need their base AI Attack Speed reduced. This change is intended to be a buff to non-meta picks.
* Many small, unmountable creatures gain Evasion to compensate the lack of saddles and Rider Imprint bonus. Evasion has no effect versus explosive damage or area of effect attacks. 
** Wild creatures either would not benefit from Evasion or would not be able to evade projectiles. 
** This could be as simple as "Creatures gain up to 30% Evasion based on Imprint Percentage."
** Alternatively, Evasion could be implemented as a stat-based effect. This could be a secondary effect of 'Movement Speed' (similar to how Oxygen also grants Swimming Speed), or it could replace the largely unused 'Stamina' statistic. 
*** The statistic could either be breedable or non-breedable, based on whether or not wild points affect the base value. Values in excess of 100% wouldn't have any effect.
;Achatina (Snail)
* Domesticated Achatina will now seat Sap, Honey and Advanced Crops.
* Preservation multiplier for Oragnic Polymer increased to 200x from 3.
* Organic Polymer production is increased to 1 per minute from 1 per 60 minutes.
* Passive production cap increased to 1 full stack from 100. 
;Allosaurus
* Allosaurus now utilizes the Pack Counter (e.g. +1) and gain 5% bonus damage per pack member.
* The Alpha no longer passively benefits from 50% increased damage and 25% damage resistance.
* The Alpha's Roar now grants all pack members 50% increased damage and 25% damage resistance for 90 seconds.
* The Alpha's Rend debuff now applies to Bosses.
;Amargasaurus
*
;Ammonite
* Can now be tamed via the Fishing Basket.
* Passively produce Ammonite Bile at a rate of 1 per minute, up to 1 stack.
* Provides a Preservation Multiplier for Ammonite Bile of 200x.
;Anglerfish
*The lure can now be toggled off while ridden (RMB) and via the radial wheel.
**While on, the angler provides light and the same visibility bonus as the SCUBA Mask.
**While off, the anglerfish will not generate aggression from other aquatic creatures.
*Aberrant Anglerfish will provide Charge Light.
;Ankylosaurus
*
;Araneo (Spider)
*
;Archaeopteryx
*
;Argentavis
*
;Arthropleura
*
;Astrocetus (Space whale)
*
;Astrodelphis
*
;Attack Drone
* 
;Baryonyx
*
;Basilisk
*
;Basilosaurus (Whale)
*
;Beelzebufo (Toad)
*
;Bloodstalker
*
;Brontosaurus
*
;Bulbdog
*
;Carbonemys (Tortoise)
*
;Carnotaurus
*
;Castoroides (Beaver)
*
;Chalicotherium
*
;Cnidaria (Jellyfish)
*
;Coelacanth
*
;Compy
*
;Crystal Wyvern 
* Blood
* Ember
* Tropical
;Daeodon
*
;Defence Unit
;Deinonychus (Raptor)
*
;Dilophosaurus
*
;Dimetrodon
*
;Dimorphodon
*
;Dinopithecus (Baboon)
*
;Diplocaulus
*
;Diplodocus
*
;Dire Bear
*
;Direwolf
*
;Dodo
*
;Doedicurus
*
;Dung Beetle
*
;Dunkleosteus
*
;Electrophorus (Eel)
*
;Elemental
* Chalk
* Ice
* Rock
;Enforcer
*
;Equus (Horse)
*
;Eurypterid (Sea scorpion)
*
;Exo-Mek
*
;Featherlight
*
;Ferox
*
;Gacha 
;Gallimimus
*
;Gasbags
*
;Giant Bee
* Drone
* Queen
* Worker
;Giganotosaurus
*
;Gigantopithecus (Ape)
*
;Glowtail
*
;Griffin
*
;Hesperornis (Duck)
*
;Hover Skiff
*
;Hyaenodon
*
;Ichthyornis (Sea gull)
*
;Ichthyosaurus
*
;Iguanodon
*
;Jerboa
*
;Kairuku (Penguin)
*
;Kaprosuchus
*
;Karkinos (Giant crab)
*
;Kentrosaurus
*
;Lamprey
*
;Leech
*
;Liopleurodon
*
;Lymantria (Moth)
*
;Lystrosaurus
*
;Maewing
*
;Magmasaur
*
;Mammoth
*
;Managarmr
*
;Manta
*
;Mantis
*
;Megachelon (Turtle)
*
;Megalania (Lizard)
*
;Megaloceros (Deer)
*
;Megalodon (Shark)
*
;Megalosaurus (Theropod)
*
;Meganeura (Dragonfly)
*
;Megatherium (Sloth)
*
;Mek
*
;Mesopithecus (Monkey)
*
;Microraptor
*
;Morellatops (Camel)
*
;Mosasaurus
*
;Moschops
*
;Motorboat
*
;Noglin
*
;Onyc (Bat)
*
;Otter
*
;Oviraptor
*
;Ovis (Sheep)
*
;Pachycephalosaurus
*
;Pachyrhinosaurus
*
;Paraceratherium
*
;Parasaur
*
;Pegomastax
*
;Pelagornis
*
;Phiomia
*
;Phoenix
*
;Piranha
*
;Plesiosaur
*
;Procoptodon (Kangaroo)
*
;Pteranodon
*
;Pulmonoscorpius
*
;Purlovia
*
;Quetzalcoatlus
*
;Raptor
*
;Ravager (Chupacabra)
*
;Reaper King
*
;Reindeer
*
;Rex
*
;Rock Drake
*
;Roll Rat
*
;Sabertooth
*
;Salmon
*
;Sarcosuchus
*
;Scout
*
;Seeker
* 
;Shadowmane
*
;Shinehorn
*
;Sinomacrops
*
;Snow Owl
*
;Spino
*
;Stegosaurus
*
;Stygimoloch
*
;Styracosaurus
*
;Tapejara
*
;Tek Stryder
*
;Terror Bird
*
;Therizinosaurus
*
;Thorny Dragon
*
;Thylacoleo
*
;Titanoboa
*
;Titanomyrma
* Drone
* Queen
* Soldier (Alate)
;Triceratops
*
;Trilobite
*
;Troodon
*
;Tropeognathus
*
;Tusoteuthis (Squid)
*
;Unicorn
*
;Velonasaur
*
;Voidwyrm
*
;Vulture
*
;Wooden Raft
;Woolly Rhino
*
;Wyvern
* Fire
* Ice
* Lightning
* Poison
;Yutyrannus
*