Iae Kallinar/NT

Iae 	Iae
 	
Romaji 	Īei
Japanese Name 	イーエイ
Original Story 	Green Tea Eorzea
Age 	48
Height 	87cm
Weight 	15kg
Role 	Specialist
Weapon 	Codex
EX Skill 	Zenith
Dissidia Calamitas Infinita NT Character	Dissidia Calamitas Infinita NT Character
Iae Kallinar is a character in Dissidia Calamitas Infinita NT, originating from Green Tea Eorzea. Unlike her incarnation in the original DCI NT, this version is inspired by her older, Bad Future self found in Mercy.
==Appearance==
Since Lalafell ageing is a mystery to anyone taller than them, Iae looks virtually identical to her appearance in the original DCI. Her black hair is styled slightly differently, now parting in the middle to reveal the silver gemstone embedded in her forehead. Her eyes are the same iridescent cerulean blue with no pupil, with a hint of sadness that was not present in the original game. On her cheek is a small, pastel-blue tattoo of a flower. Around her neck is an opal necklace. She wears a single silver band on her ring, ornamented with a pale blue crystal.
Iae maintains her signature hat: a wide-brimmed, white cone that nearly matches her height, adorned with a pale pink and violet ribbon, and an aigrette made of silver and turquoise. Her gown is made in a similar style to her hat: white, with gold and silver trim and glowing turquoise crystals. Underneath this gown, she wears black culottes associated with Nymian Scholars, with thigh high socks and white boots. 
===Skins===
Base: Nymian Scholar - white, with gold and silver trim
*Alt 1: "Signature" - pale blue, with metallic blue trim
*Alt 2: "Maelstrom" - crimson, with black trim
Base: From the Setting Sun - A simple cheongsam in white, edged with silver trim
*Alt 1: "Simple Beginnings" - a cheongsam made of rough beige cloth, edged with a simple band of green
*Alt 2: "Traditional" - scarlet, edged with gold trim and a design of flowers and leaves
==Story==
Upon arriving in Amaterasu's dream, Iae is shocked to find the presence of Reni (long-deceased from her perspective), and a much younger Evon. Now accustomed to deception, she decides to pretend she is the Iae of twenty years ago, that they knew, trusted and loved. But happiness is a dangerous thing, and truth may be more valuable than illusion.
==Battle==
__NOTOC__
IaeAetherpact - support your team by micromanaging an array of buffs and debuffs
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Iae is a heavily team-based supportive character who relies on intense micromanagement of her pets to achieve best effect. Uniquely, Iae has few direct Brave attacks, with most of her potential being found in the buffs and debuffs that she offers. Iae is accompanied by two fairies, Selene and Eos. Most of her abilities have two modes, dependent on whether Iae is targeting an enemy or an ally when the command is given. These modal abilities have an offensive mode, involving Selene, and a support mode, involving Eos. Each fairy can only affect one target at once (except following use of Zenith), but both fairies can be active at the same time, i.e. Iae can buff one party member and debuff an enemy at the same time.
As her abilities generally involve her fairies moving from target to target, the player must be aware of where each fairy is to account for delay and direction of attack. If a fairy is attached to a particular ally or enemy, they will move directly from that target to their next when a new command is given. Note that Iae can target herself with Eos abilities, allowing her to make use of her own positioning to manipulate timing of attacks. A high risk, high reward style involves positioning Iae very close to the conflict, allowing her to take advantage of the reduced distances to swiftly use her fairy abilities in succession. Remember, however, that Iae collapses like a wet potato when targeted.
Iae's passive is Embrace. Fairies automatically blink back to Iae after 4 seconds of no command being given. Iae will slowly regenerate Brave whilst a fairy is attached to her. This rate is increased if both fairies are attached to her.
Therefore, playing Iae involves planning around one's allies and swift decision-making in response to the current state of the battlefield. As she has few tools to defend herself directly, and Adloquium, her powerful HP support ability, leaves her greatly vulnerable, planning retreats with fairies attached is enormously important. Of course, an Iae with fairies attached to her is not very useful to her team, so excellent micromanagement is required to make the best of her potential.
===Moveset===
Move 	Damage 	Input 	Type 	Power 	 	 	
Broil 	Bravery 	 	Ground 	Moderate 	 	 	
Broil 	A simple projectile attack with moderate homing. 	A simple projectile attack with moderate homing. 	A simple projectile attack with moderate homing. 	A simple projectile attack with moderate homing. 	A simple projectile attack with moderate homing. 	A simple projectile attack with moderate homing. 	A simple projectile attack with moderate homing.
Silent Dusk / Fey Wind 	Bravery 	↑ + 	Ground 	 	 	 	
Silent Dusk / Fey Wind 	Silent Dusk: Iae sends Selene in a straight line towards target enemy (no homing). If Selene makes contact, she silences that enemy for 2 seconds, preventing them from using normal abilities (Brave and HP attacks). EX Skills and movement are unaffected. Fey Wind: Iae commands Eos to bless target ally, boosting their Brave abilities for the next 3 seconds. 	Silent Dusk: Iae sends Selene in a straight line towards target enemy (no homing). If Selene makes contact, she silences that enemy for 2 seconds, preventing them from using normal abilities (Brave and HP attacks). EX Skills and movement are unaffected. Fey Wind: Iae commands Eos to bless target ally, boosting their Brave abilities for the next 3 seconds. 	Silent Dusk: Iae sends Selene in a straight line towards target enemy (no homing). If Selene makes contact, she silences that enemy for 2 seconds, preventing them from using normal abilities (Brave and HP attacks). EX Skills and movement are unaffected. Fey Wind: Iae commands Eos to bless target ally, boosting their Brave abilities for the next 3 seconds. 	Silent Dusk: Iae sends Selene in a straight line towards target enemy (no homing). If Selene makes contact, she silences that enemy for 2 seconds, preventing them from using normal abilities (Brave and HP attacks). EX Skills and movement are unaffected. Fey Wind: Iae commands Eos to bless target ally, boosting their Brave abilities for the next 3 seconds. 	Silent Dusk: Iae sends Selene in a straight line towards target enemy (no homing). If Selene makes contact, she silences that enemy for 2 seconds, preventing them from using normal abilities (Brave and HP attacks). EX Skills and movement are unaffected. Fey Wind: Iae commands Eos to bless target ally, boosting their Brave abilities for the next 3 seconds. 	Silent Dusk: Iae sends Selene in a straight line towards target enemy (no homing). If Selene makes contact, she silences that enemy for 2 seconds, preventing them from using normal abilities (Brave and HP attacks). EX Skills and movement are unaffected. Fey Wind: Iae commands Eos to bless target ally, boosting their Brave abilities for the next 3 seconds. 	Silent Dusk: Iae sends Selene in a straight line towards target enemy (no homing). If Selene makes contact, she silences that enemy for 2 seconds, preventing them from using normal abilities (Brave and HP attacks). EX Skills and movement are unaffected. Fey Wind: Iae commands Eos to bless target ally, boosting their Brave abilities for the next 3 seconds.
Shadowflare / Sacred Soil 	Bravery 	↓ + 	Ground 	 	 	 	
Shadowflare / Sacred Soil 	Shadowflare: Iae lobs Selene in an arc towards target enemy's position at the beginning of cast. Upon reaching her destination, Selene casts Shadowflare, summoning an orb of darkness that remains on the battlefield for ten seconds. Enemies caught in the orb suffer Brave damage over time and are slowed. Sacred Soil: Iae lobs Eos towards target ally's position at the beginning of cast. Upon reaching her destination, Eos casts Sacred Soil, creating a bubble in which allies have increased defence and slowly regenerate Brave. 	Shadowflare: Iae lobs Selene in an arc towards target enemy's position at the beginning of cast. Upon reaching her destination, Selene casts Shadowflare, summoning an orb of darkness that remains on the battlefield for ten seconds. Enemies caught in the orb suffer Brave damage over time and are slowed. Sacred Soil: Iae lobs Eos towards target ally's position at the beginning of cast. Upon reaching her destination, Eos casts Sacred Soil, creating a bubble in which allies have increased defence and slowly regenerate Brave. 	Shadowflare: Iae lobs Selene in an arc towards target enemy's position at the beginning of cast. Upon reaching her destination, Selene casts Shadowflare, summoning an orb of darkness that remains on the battlefield for ten seconds. Enemies caught in the orb suffer Brave damage over time and are slowed. Sacred Soil: Iae lobs Eos towards target ally's position at the beginning of cast. Upon reaching her destination, Eos casts Sacred Soil, creating a bubble in which allies have increased defence and slowly regenerate Brave. 	Shadowflare: Iae lobs Selene in an arc towards target enemy's position at the beginning of cast. Upon reaching her destination, Selene casts Shadowflare, summoning an orb of darkness that remains on the battlefield for ten seconds. Enemies caught in the orb suffer Brave damage over time and are slowed. Sacred Soil: Iae lobs Eos towards target ally's position at the beginning of cast. Upon reaching her destination, Eos casts Sacred Soil, creating a bubble in which allies have increased defence and slowly regenerate Brave. 	Shadowflare: Iae lobs Selene in an arc towards target enemy's position at the beginning of cast. Upon reaching her destination, Selene casts Shadowflare, summoning an orb of darkness that remains on the battlefield for ten seconds. Enemies caught in the orb suffer Brave damage over time and are slowed. Sacred Soil: Iae lobs Eos towards target ally's position at the beginning of cast. Upon reaching her destination, Eos casts Sacred Soil, creating a bubble in which allies have increased defence and slowly regenerate Brave. 	Shadowflare: Iae lobs Selene in an arc towards target enemy's position at the beginning of cast. Upon reaching her destination, Selene casts Shadowflare, summoning an orb of darkness that remains on the battlefield for ten seconds. Enemies caught in the orb suffer Brave damage over time and are slowed. Sacred Soil: Iae lobs Eos towards target ally's position at the beginning of cast. Upon reaching her destination, Eos casts Sacred Soil, creating a bubble in which allies have increased defence and slowly regenerate Brave. 	Shadowflare: Iae lobs Selene in an arc towards target enemy's position at the beginning of cast. Upon reaching her destination, Selene casts Shadowflare, summoning an orb of darkness that remains on the battlefield for ten seconds. Enemies caught in the orb suffer Brave damage over time and are slowed. Sacred Soil: Iae lobs Eos towards target ally's position at the beginning of cast. Upon reaching her destination, Eos casts Sacred Soil, creating a bubble in which allies have increased defence and slowly regenerate Brave.
Bio 	Bravery 	R1 + 	Ground Dash 	Weak 	 	 	
Bio 	Iae summons a swift-moving burst of poison aimed towards target enemy. If the projectile impacts, the target is inflicted with Bio, dealing Brave damage over time for the next 10 seconds. 	Iae summons a swift-moving burst of poison aimed towards target enemy. If the projectile impacts, the target is inflicted with Bio, dealing Brave damage over time for the next 10 seconds. 	Iae summons a swift-moving burst of poison aimed towards target enemy. If the projectile impacts, the target is inflicted with Bio, dealing Brave damage over time for the next 10 seconds. 	Iae summons a swift-moving burst of poison aimed towards target enemy. If the projectile impacts, the target is inflicted with Bio, dealing Brave damage over time for the next 10 seconds. 	Iae summons a swift-moving burst of poison aimed towards target enemy. If the projectile impacts, the target is inflicted with Bio, dealing Brave damage over time for the next 10 seconds. 	Iae summons a swift-moving burst of poison aimed towards target enemy. If the projectile impacts, the target is inflicted with Bio, dealing Brave damage over time for the next 10 seconds. 	Iae summons a swift-moving burst of poison aimed towards target enemy. If the projectile impacts, the target is inflicted with Bio, dealing Brave damage over time for the next 10 seconds.
Miasma 	Bravery 	 	Aerial 	Moderate 	 	 	
Miasma 	Iae summons a cloud of poisonous gases, which remains on the battlefield for 10 seconds, slowly moving towards target enemy. If an enemy collides with the projectile, they are inflicted with Miasma, dealing Brave damage over time for the next 10 seconds. Up to three Miasmas may be present on the battlefield at once. 	Iae summons a cloud of poisonous gases, which remains on the battlefield for 10 seconds, slowly moving towards target enemy. If an enemy collides with the projectile, they are inflicted with Miasma, dealing Brave damage over time for the next 10 seconds. Up to three Miasmas may be present on the battlefield at once. 	Iae summons a cloud of poisonous gases, which remains on the battlefield for 10 seconds, slowly moving towards target enemy. If an enemy collides with the projectile, they are inflicted with Miasma, dealing Brave damage over time for the next 10 seconds. Up to three Miasmas may be present on the battlefield at once. 	Iae summons a cloud of poisonous gases, which remains on the battlefield for 10 seconds, slowly moving towards target enemy. If an enemy collides with the projectile, they are inflicted with Miasma, dealing Brave damage over time for the next 10 seconds. Up to three Miasmas may be present on the battlefield at once. 	Iae summons a cloud of poisonous gases, which remains on the battlefield for 10 seconds, slowly moving towards target enemy. If an enemy collides with the projectile, they are inflicted with Miasma, dealing Brave damage over time for the next 10 seconds. Up to three Miasmas may be present on the battlefield at once. 	Iae summons a cloud of poisonous gases, which remains on the battlefield for 10 seconds, slowly moving towards target enemy. If an enemy collides with the projectile, they are inflicted with Miasma, dealing Brave damage over time for the next 10 seconds. Up to three Miasmas may be present on the battlefield at once. 	Iae summons a cloud of poisonous gases, which remains on the battlefield for 10 seconds, slowly moving towards target enemy. If an enemy collides with the projectile, they are inflicted with Miasma, dealing Brave damage over time for the next 10 seconds. Up to three Miasmas may be present on the battlefield at once.
Chain Stratagem / Eye for an Eye	Bravery 	↑ + 	Aerial 	Moderate 	 	 	
Chain Stratagem / Eye for an Eye	Chain Stratagem: Iae commands Selene to move towards target enemy (fast homing). Enemies afflicted have reduced defence for 5 seconds. Eye for an Eye: Iae commands Eos to cast a reflective "shield" upon target ally that lasts 3 seconds. The next Brave or HP attack that lands on that ally whilst the shield is active reflects back 30% damage on the perpetrator (100% of usual damage is still dealt to the target). 	Chain Stratagem: Iae commands Selene to move towards target enemy (fast homing). Enemies afflicted have reduced defence for 5 seconds. Eye for an Eye: Iae commands Eos to cast a reflective "shield" upon target ally that lasts 3 seconds. The next Brave or HP attack that lands on that ally whilst the shield is active reflects back 30% damage on the perpetrator (100% of usual damage is still dealt to the target). 	Chain Stratagem: Iae commands Selene to move towards target enemy (fast homing). Enemies afflicted have reduced defence for 5 seconds. Eye for an Eye: Iae commands Eos to cast a reflective "shield" upon target ally that lasts 3 seconds. The next Brave or HP attack that lands on that ally whilst the shield is active reflects back 30% damage on the perpetrator (100% of usual damage is still dealt to the target). 	Chain Stratagem: Iae commands Selene to move towards target enemy (fast homing). Enemies afflicted have reduced defence for 5 seconds. Eye for an Eye: Iae commands Eos to cast a reflective "shield" upon target ally that lasts 3 seconds. The next Brave or HP attack that lands on that ally whilst the shield is active reflects back 30% damage on the perpetrator (100% of usual damage is still dealt to the target). 	Chain Stratagem: Iae commands Selene to move towards target enemy (fast homing). Enemies afflicted have reduced defence for 5 seconds. Eye for an Eye: Iae commands Eos to cast a reflective "shield" upon target ally that lasts 3 seconds. The next Brave or HP attack that lands on that ally whilst the shield is active reflects back 30% damage on the perpetrator (100% of usual damage is still dealt to the target). 	Chain Stratagem: Iae commands Selene to move towards target enemy (fast homing). Enemies afflicted have reduced defence for 5 seconds. Eye for an Eye: Iae commands Eos to cast a reflective "shield" upon target ally that lasts 3 seconds. The next Brave or HP attack that lands on that ally whilst the shield is active reflects back 30% damage on the perpetrator (100% of usual damage is still dealt to the target). 	Chain Stratagem: Iae commands Selene to move towards target enemy (fast homing). Enemies afflicted have reduced defence for 5 seconds. Eye for an Eye: Iae commands Eos to cast a reflective "shield" upon target ally that lasts 3 seconds. The next Brave or HP attack that lands on that ally whilst the shield is active reflects back 30% damage on the perpetrator (100% of usual damage is still dealt to the target).
Energy Drain / Fey Union 	Bravery 	↓ + 	Aerial 	Potent 	 	 	
Energy Drain / Fey Union 	Energy Drain: Selene flies towards target enemy and tethers herself to them, steadily draining Brave and adding it to Iae's Bravery pool whilst she remains attached. The tether breaks if the enemy strays too far. Giving Selene other commands also breaks the tether.Fey Union: Eos tethers herself to target ally, steadily regenerating their Brave whilst she remains attached. She will slowly follow an ally during this time, but the tether will break if the ally strays too far. Giving Eos other commands also breaks the tether. Bravery regeneration is doubled if Energy Drain is also active. 	Energy Drain: Selene flies towards target enemy and tethers herself to them, steadily draining Brave and adding it to Iae's Bravery pool whilst she remains attached. The tether breaks if the enemy strays too far. Giving Selene other commands also breaks the tether.Fey Union: Eos tethers herself to target ally, steadily regenerating their Brave whilst she remains attached. She will slowly follow an ally during this time, but the tether will break if the ally strays too far. Giving Eos other commands also breaks the tether. Bravery regeneration is doubled if Energy Drain is also active. 	Energy Drain: Selene flies towards target enemy and tethers herself to them, steadily draining Brave and adding it to Iae's Bravery pool whilst she remains attached. The tether breaks if the enemy strays too far. Giving Selene other commands also breaks the tether.Fey Union: Eos tethers herself to target ally, steadily regenerating their Brave whilst she remains attached. She will slowly follow an ally during this time, but the tether will break if the ally strays too far. Giving Eos other commands also breaks the tether. Bravery regeneration is doubled if Energy Drain is also active. 	Energy Drain: Selene flies towards target enemy and tethers herself to them, steadily draining Brave and adding it to Iae's Bravery pool whilst she remains attached. The tether breaks if the enemy strays too far. Giving Selene other commands also breaks the tether.Fey Union: Eos tethers herself to target ally, steadily regenerating their Brave whilst she remains attached. She will slowly follow an ally during this time, but the tether will break if the ally strays too far. Giving Eos other commands also breaks the tether. Bravery regeneration is doubled if Energy Drain is also active. 	Energy Drain: Selene flies towards target enemy and tethers herself to them, steadily draining Brave and adding it to Iae's Bravery pool whilst she remains attached. The tether breaks if the enemy strays too far. Giving Selene other commands also breaks the tether.Fey Union: Eos tethers herself to target ally, steadily regenerating their Brave whilst she remains attached. She will slowly follow an ally during this time, but the tether will break if the ally strays too far. Giving Eos other commands also breaks the tether. Bravery regeneration is doubled if Energy Drain is also active. 	Energy Drain: Selene flies towards target enemy and tethers herself to them, steadily draining Brave and adding it to Iae's Bravery pool whilst she remains attached. The tether breaks if the enemy strays too far. Giving Selene other commands also breaks the tether.Fey Union: Eos tethers herself to target ally, steadily regenerating their Brave whilst she remains attached. She will slowly follow an ally during this time, but the tether will break if the ally strays too far. Giving Eos other commands also breaks the tether. Bravery regeneration is doubled if Energy Drain is also active. 	Energy Drain: Selene flies towards target enemy and tethers herself to them, steadily draining Brave and adding it to Iae's Bravery pool whilst she remains attached. The tether breaks if the enemy strays too far. Giving Selene other commands also breaks the tether.Fey Union: Eos tethers herself to target ally, steadily regenerating their Brave whilst she remains attached. She will slowly follow an ally during this time, but the tether will break if the ally strays too far. Giving Eos other commands also breaks the tether. Bravery regeneration is doubled if Energy Drain is also active.
Bane / Deployment 	Bravery 	R1 + 	Aerial Dash 	Potent 	 	 	
Bane / Deployment 	Bane: Selene flies swiftly towards target enemy, intensifying disease processes within them. Deals light Bravery damage on impact, and spreads any DoTs and debuffs from them to nearby enemies in a small burst. Deployment: Eos flits towards target ally and channels her aether into them, spreading any buffs they carry to nearby allies in a burst. 	Bane: Selene flies swiftly towards target enemy, intensifying disease processes within them. Deals light Bravery damage on impact, and spreads any DoTs and debuffs from them to nearby enemies in a small burst. Deployment: Eos flits towards target ally and channels her aether into them, spreading any buffs they carry to nearby allies in a burst. 	Bane: Selene flies swiftly towards target enemy, intensifying disease processes within them. Deals light Bravery damage on impact, and spreads any DoTs and debuffs from them to nearby enemies in a small burst. Deployment: Eos flits towards target ally and channels her aether into them, spreading any buffs they carry to nearby allies in a burst. 	Bane: Selene flies swiftly towards target enemy, intensifying disease processes within them. Deals light Bravery damage on impact, and spreads any DoTs and debuffs from them to nearby enemies in a small burst. Deployment: Eos flits towards target ally and channels her aether into them, spreading any buffs they carry to nearby allies in a burst. 	Bane: Selene flies swiftly towards target enemy, intensifying disease processes within them. Deals light Bravery damage on impact, and spreads any DoTs and debuffs from them to nearby enemies in a small burst. Deployment: Eos flits towards target ally and channels her aether into them, spreading any buffs they carry to nearby allies in a burst. 	Bane: Selene flies swiftly towards target enemy, intensifying disease processes within them. Deals light Bravery damage on impact, and spreads any DoTs and debuffs from them to nearby enemies in a small burst. Deployment: Eos flits towards target ally and channels her aether into them, spreading any buffs they carry to nearby allies in a burst. 	Bane: Selene flies swiftly towards target enemy, intensifying disease processes within them. Deals light Bravery damage on impact, and spreads any DoTs and debuffs from them to nearby enemies in a small burst. Deployment: Eos flits towards target ally and channels her aether into them, spreading any buffs they carry to nearby allies in a burst.
Ruin / Adloquium 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Ruin / Adloquium 	Ruin: A short-medium range projectile of unaspected energy. Swift to cast and travel. Upon impact, sends Iae flying backwards away from the enemy (she can still act during this knockback). Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Ruin: A short-medium range projectile of unaspected energy. Swift to cast and travel. Upon impact, sends Iae flying backwards away from the enemy (she can still act during this knockback). Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Ruin: A short-medium range projectile of unaspected energy. Swift to cast and travel. Upon impact, sends Iae flying backwards away from the enemy (she can still act during this knockback). Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Ruin: A short-medium range projectile of unaspected energy. Swift to cast and travel. Upon impact, sends Iae flying backwards away from the enemy (she can still act during this knockback). Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Ruin: A short-medium range projectile of unaspected energy. Swift to cast and travel. Upon impact, sends Iae flying backwards away from the enemy (she can still act during this knockback). Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Ruin: A short-medium range projectile of unaspected energy. Swift to cast and travel. Upon impact, sends Iae flying backwards away from the enemy (she can still act during this knockback). Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Ruin: A short-medium range projectile of unaspected energy. Swift to cast and travel. Upon impact, sends Iae flying backwards away from the enemy (she can still act during this knockback). Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained.
Fester / Adloquium 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Fester / Adloquium 	Fester: Selene flies towards target enemy, dealing HP damage on impact. Speed and accuracy of homing are doubled if the target is afflicted with Bio or Miasma, and quadrupled if the target is afflicted with both. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Fester: Selene flies towards target enemy, dealing HP damage on impact. Speed and accuracy of homing are doubled if the target is afflicted with Bio or Miasma, and quadrupled if the target is afflicted with both. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Fester: Selene flies towards target enemy, dealing HP damage on impact. Speed and accuracy of homing are doubled if the target is afflicted with Bio or Miasma, and quadrupled if the target is afflicted with both. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Fester: Selene flies towards target enemy, dealing HP damage on impact. Speed and accuracy of homing are doubled if the target is afflicted with Bio or Miasma, and quadrupled if the target is afflicted with both. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Fester: Selene flies towards target enemy, dealing HP damage on impact. Speed and accuracy of homing are doubled if the target is afflicted with Bio or Miasma, and quadrupled if the target is afflicted with both. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Fester: Selene flies towards target enemy, dealing HP damage on impact. Speed and accuracy of homing are doubled if the target is afflicted with Bio or Miasma, and quadrupled if the target is afflicted with both. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Fester: Selene flies towards target enemy, dealing HP damage on impact. Speed and accuracy of homing are doubled if the target is afflicted with Bio or Miasma, and quadrupled if the target is afflicted with both. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained.
Miasma II / Adloquium 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Miasma II / Adloquium 	Miasma II: A burst of noxious fumes emerges from Iae in a small sphere surrounding her, inflicting HP damage on enemies caught in it. Enemies afflicted also gain the Miasma II debuff, which surrounds them with a cloud of poisonous gasses that inflict Brave damage over time for 10 seconds. Enemy characters that touch this cloud are also afflicted with Miasma II, with duration refreshed to 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained.	Miasma II: A burst of noxious fumes emerges from Iae in a small sphere surrounding her, inflicting HP damage on enemies caught in it. Enemies afflicted also gain the Miasma II debuff, which surrounds them with a cloud of poisonous gasses that inflict Brave damage over time for 10 seconds. Enemy characters that touch this cloud are also afflicted with Miasma II, with duration refreshed to 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained.	Miasma II: A burst of noxious fumes emerges from Iae in a small sphere surrounding her, inflicting HP damage on enemies caught in it. Enemies afflicted also gain the Miasma II debuff, which surrounds them with a cloud of poisonous gasses that inflict Brave damage over time for 10 seconds. Enemy characters that touch this cloud are also afflicted with Miasma II, with duration refreshed to 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained.	Miasma II: A burst of noxious fumes emerges from Iae in a small sphere surrounding her, inflicting HP damage on enemies caught in it. Enemies afflicted also gain the Miasma II debuff, which surrounds them with a cloud of poisonous gasses that inflict Brave damage over time for 10 seconds. Enemy characters that touch this cloud are also afflicted with Miasma II, with duration refreshed to 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained.	Miasma II: A burst of noxious fumes emerges from Iae in a small sphere surrounding her, inflicting HP damage on enemies caught in it. Enemies afflicted also gain the Miasma II debuff, which surrounds them with a cloud of poisonous gasses that inflict Brave damage over time for 10 seconds. Enemy characters that touch this cloud are also afflicted with Miasma II, with duration refreshed to 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained.	Miasma II: A burst of noxious fumes emerges from Iae in a small sphere surrounding her, inflicting HP damage on enemies caught in it. Enemies afflicted also gain the Miasma II debuff, which surrounds them with a cloud of poisonous gasses that inflict Brave damage over time for 10 seconds. Enemy characters that touch this cloud are also afflicted with Miasma II, with duration refreshed to 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained.	Miasma II: A burst of noxious fumes emerges from Iae in a small sphere surrounding her, inflicting HP damage on enemies caught in it. Enemies afflicted also gain the Miasma II debuff, which surrounds them with a cloud of poisonous gasses that inflict Brave damage over time for 10 seconds. Enemy characters that touch this cloud are also afflicted with Miasma II, with duration refreshed to 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained.
Dissipation / Adloquium 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Dissipation / Adloquium 	Dissipation: Both fairies stop and explode into aether, dealing HP damage in a small radius around them. Disables usage of fairy abilities for the next 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Dissipation: Both fairies stop and explode into aether, dealing HP damage in a small radius around them. Disables usage of fairy abilities for the next 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Dissipation: Both fairies stop and explode into aether, dealing HP damage in a small radius around them. Disables usage of fairy abilities for the next 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Dissipation: Both fairies stop and explode into aether, dealing HP damage in a small radius around them. Disables usage of fairy abilities for the next 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Dissipation: Both fairies stop and explode into aether, dealing HP damage in a small radius around them. Disables usage of fairy abilities for the next 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Dissipation: Both fairies stop and explode into aether, dealing HP damage in a small radius around them. Disables usage of fairy abilities for the next 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained. 	Dissipation: Both fairies stop and explode into aether, dealing HP damage in a small radius around them. Disables usage of fairy abilities for the next 5 seconds. Adloquium: Drains 100% of Iae's Brave to grant target ally an 8 second Brave/HP shield with durability equal to 80% of Brave drained. Also restores HP to that ally equal to 10% of Brave drained.
Zenith 	EX Skill 	 	Ground+Aerial 	N/A 	 	 	
Zenith 	The next fairy Brave ability used affects all targets (both allies and enemies). 	The next fairy Brave ability used affects all targets (both allies and enemies). 	The next fairy Brave ability used affects all targets (both allies and enemies). 	The next fairy Brave ability used affects all targets (both allies and enemies). 	The next fairy Brave ability used affects all targets (both allies and enemies). 	The next fairy Brave ability used affects all targets (both allies and enemies). 	The next fairy Brave ability used affects all targets (both allies and enemies).
Target Switch 	Special 	L3 	Ground+Aerial 	N/A 	 	 	
Target Switch 	Switches targeting between allies/enemies. 	Switches targeting between allies/enemies. 	Switches targeting between allies/enemies. 	Switches targeting between allies/enemies. 	Switches targeting between allies/enemies. 	Switches targeting between allies/enemies. 	Switches targeting between allies/enemies.
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==Weapons==
*Munificent Moggle Mogtome - A white Moogle-shaped codex which emits pink song notes when opened.
*Precious Memento - a leatherbound journal in powder blue. When opened, it reveals a painting of Iae and Tamago.
*Luminous Society - a battered notepad covered in mathematical formulae.
==Titles==
*Character Level 10: Bite-sized Scientist
*Offline Crystal Rank: Hand of Mercy
*100 Ranked Wins: A Scholar and an Alchemist
*500 Ranked Wins: Indomitable Popoto
*1000 Ranked Wins: Of Dusk and Dawn
==Musical Themes==
*Main: The Swell Season
*Battle: Fall of Darkness - Eminence Symphony Orchestra ver.
*Story: I Was Born For This
==Quotes==
====Greetings====
*— Hello
*— Goodbye
*— Thank you
*"Pray forgive me."— I'm sorry
*— Yes
*— No
====Custom====
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====Abilities====
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====Before/After Battle====
*— Change of strategy
*— Leaving
*— Not leaving yet
*"Forgive me, I'm a rusty adventurer."— Trying something new
*"I'm always on the lookout for strategies to include in my book."— Show me how you fight
*"Ah, that's what I remember!"— That was a good fight
*— Well done (to a specific character)
*— Response to thanks
====Entrance/Exit====
*— Entrance Pose
*"What makes you think that battle will bring you any joy?"— Entrance 1
*"You'll soon learn why there's nothing sadder than a battlefield."— Entrance 2
*"Hi, would you like to do some science with me?" [smiles sadly]— Entrance 3
*— Entrance Background
*— Victory Pose
*"I do not allow anyone to take away that which belongs to me."— Victory 1
*"Fear not: I shall grant you mercy."— Victory 2
*"Let me tend to your wounds."— Victory 3
*— Victory Background
*— Defeat Pose
*"It is not such a bad thing, to die."— Defeat 1
*"At least there is no suffering."— Defeat 2
*"I'll be there soon, Tama..."— Defeat 3
*— Defeat Background
*"Swiftcast, anyone?"— Knocked out
*"All around may fall, but I will not."— Reviving	
====During Battle====
*"Rule of thumb: crystals are important."— Summon Core
*"Primal, hear my sorrow!"— Summoning
*"Selene on her way!"— Targeting (Line shared between all enemies)
*"Eos on her way!"— Helping (line shared between all allies)
*"Help, I'm being eaten!"— Help me!
*"Strategem. Now."— Press the advantage
*"Strategic retreat is a must."— I must retreat
*"I know this feeling."— Something bad is coming
*"OUT OF RANGE PLEASE"— Please wait
*"Pull. Now."— I am ready
*"Mea culpa."— Sincere apology
*— Ignore what I said
*"Is there anything crueler than time?"— Running out of time
*"Focus. Do not let victory slip from us."— We're winning
*— Psyche Up
*"Mercy on all who admit their mistakes."— Response to apology
*"We are inevitable."— We are just about to win
*"Ignore the healer at your own peril."— I'm going all out
*"Please stay close."— Come to me
*"Diversion, now."— Go away from me
Category:Characters