117954-i-thought-we-could-add-slots-on-crafted-gear-up-to-3-slots

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As per this official post : https://forums.wildstar-online.com/forums/index.php?/topic/108707-rune-changes-part-4-rune-slot-counts/
 
We are supposed to be able to have a maximum of 3 slots on crafted gear now.  On live right now, I can not add any slots to crafted gear.  What's the deal?
 
I already started a thread about this while it was still on PTR here: https://forums.wildstar-online.com/forums/index.php?/topic/116930-can-you-add-slots-to-crafted-gear-post-drop-3/
 
Carbine employee VikingNoah says the issue was flagged for investigation at the end of that thread.	
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			If it was brought up and addressed in another thread, why is this one here?	
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No problem making a new thread to cover the previously-discussed topic.
Long story short, after discussing with J-Tal, we have isolated the issue.
YES, you should be able to add a rune slot (to crafted items). HOWEVER, this will NOT be possible until a fix is posted.
 
We will get this out as soon as we can. Thanks for the follow-up.
			
				
	Edited November 11, 2014 by VikingNoah	
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			I'm curious, what is the point of the PTR?  People have been reporting that crafted gear can't have a third slot added since the rune slot enhancements first went on the PTR months ago.	
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If it was brought up and addressed in another thread, why is this one here?
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I'm curious, what is the point of the PTR?  People have been reporting that crafted gear can't have a third slot added since the rune slot enhancements first went on the PTR months ago.
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No problem making a new thread to cover the previously-discussed topic.
Long story short, after discussing with J-Tal, we have isolated the issue.
YES, you should be able to add a rune slot (to crafted items). HOWEVER, this will NOT be possible until a fix is posted.
 
We will get this out as soon as we can. Thanks for the follow-up.
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What came out today was supposed to be the new  "tested and bug-free" version  of Drop 3. LOL. 
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No problem making a new thread to cover the previously-discussed topic.
Long story short, after discussing with J-Tal, we have isolated the issue.
YES, you should be able to add a rune slot (to crafted items). HOWEVER, this will NOT be possible until a fix is posted.
 
We will get this out as soon as we can. Thanks for the follow-up.
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the devs dont care about their game
 
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So 3 1/2 weeks now and we still haven't seen anything on this yet? Would be nice to get another update. 
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the devs dont care about their game
 
here is your update, the devs dont view tradeskills as even remotely important. There are tons of bugs out like the tradeskill switcher person has all maxed tradeskills stuck permanently to being 17 days till you can switch the timer doesnt drop at all... the raid dropped patterns can only have 2 rune slots on them, you cant add more. The specials on the raid dropped Archivos tradeskill patterns are completely ridiculous for almost all the gear they are on, IE the heavy shoulders special gives you focus back on a heal, do you know any heavy armor users that heal regularly let alone even use focus?
 
The devs dont care, you can tell by their complete and utter lack of responses or fixes to these issues which have been brought up time and time again since before the drop was even live and on the ptr. So your options are to forget about tradeskills period because they more then likely arent gonna be fixed, or go play a game that handles its issues in an adequate amount of time.....
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From when I started playing this game, I always had the sensation to have good potential, but based on a poor code. The graphic not optimized and running slow even on powerful computers. Thus, it's normal to see lots of bugs. You should see addon developers, they don't even have the right documentation nor help to develop addons. It's a total mess to make addons. Carabine seemed to have produced this game from attention-deficit-desorder people grouped together.
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HEY! i have ADHD on adderall my mental acuity is ridiculously high, we just gotta get em medicated!
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if this issue was known about since PTR testing... and then later posted about by a carbiner on november 11th.... and its now december 11th..... what is going on?
can haz fix? or at LEAST an update? o_O
 
a MONTH with no word? no fix? no update? ... really?	
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I'm looking for this fix as well...  got an okay deal on the AH on an Archivos MA-5C Phagecoat with the idea of adding a rune.  I'm still happy with the item, but a 3rd rune slot to play with would be super great!
 
...I will bake and send cookies when resolved; PM mailing address.  Offer stands until I get my hands on an Enhanced Fiber Shirtcloak   ^_^
 	
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The benchmark is actually "tested and bug-free except for the known issues", i.e. no bugs except the ones we know about. I know, sounds like splitting hairs to the layman, but it makes sense in the engineering world.
 
As to why a known bug, known for a long time, wasn't fixed before release: ideally, meaning to have the best chance for a "bug-free" release", you would want to re-run all your tests even for a small, seemingly harmless change. In something complicated as an MMO, that's likely thousands of tests overall, which probably takes weeks, pushing your release out by that much.
 
So, what you do is, note the bug, put it somewhere in the list of "Next bug to be fixed", and release what you have, acknowledging that the bug is there.
 
It boils down to the good old engineering maxim: "cost, time, quality - pick two to optimize".
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