Report 79

Report #79
Skillset: Ecology Skill: New
 Org: Spiritsingers Status: Rejected Nov 2008
Furies' Decision:
We do not believe this to be necessary and it seems like a clone of Scissorflip
costing no power.
Problem: Ecology in it's design and format seems to be drawing heavily from the
ecological kingdoms for the basis of its power. It doesn't make sense that there
is no smudge based from the oceanic regions of the Basin.
Solution #1: A proposal, therefore, for a smudge which requires 1 sargassum
 and 1 kombu, which, after burnt and dropped, would cause the
 appearance of a massive tidal wave within the location, giving a
 percent chance of knocking enemies within the room away into
 adjacent rooms much as normal oceanic currents currently does. As
 with normal forced-movement abilities, natural size, nexii
 location, movement defense, and plain old walls would prevent
 folk from moving in a given direction.
Player Comments:
---[Gregori on 11/25 @ 00:03 writes]:
It should require 1 merbloom as well, but otherwise I am fine with it.
---[Shuyin on 11/25 @ 04:11 writes]:
No preference, fine by me, sure add in merbloom
---[Lanfayr on 11/25 @ 20:13 writes]:
So, basically, a scissorflip which costs a couple herbs instead of 5 power?
Except this one can be done multiple times in a row by keeping the smudges
gusted so they hit at around the same time, effectively emptying the room of all
enemies. Why do ecologists need this again?
---[Xiel on 11/26 @ 01:07 writes]:
For about the same reason that Crow has Squall (room-wide movement, not limited
to five at max like smudges) and Ninjakari has Chaindrag (distanced forced
movement, limited to one, easily repeated), neither of which is limited by power
and/or consumption save for balance. It's a skill to proposed to provide a
lacking ecological domain in a skill based on, well, Ecology.
---[Ceren on 11/26 @ 23:52 writes]:
This wouldn't be gamebreaking as is, but it could probably use another
limitation such as hitting allies like Squall or not working if they're off
balance like Chaindrag
---[Xiel on 11/27 @ 21:01 writes]:
Oh, I was thinking that it wouldn't already move folk off balance since I
thought all forced movement skills don't move folk off balance.
---[Ceren on 11/30 @ 05:28 writes]:
That's not the case for all forced movement skills, but if it's intended here,
then all is well
---[Synl on 12/8 @ 18:09 writes]:
One thing to note is that Squall has a very, very low chance of working.