Zombies (Reforged)

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Note: this page will only contain the special zombies, the basic trio, imp and Gargantuar will not be included here. While bosses and minibosses will be on a separate page.
== Jurassic Marsh ==
Zombie 	Description 	Health	Speed	Other stats 	First Enconter
Jurassic Fossilhead	A zombie who is the dino's best friend, receiving additional utility from them	600 	0.185	Raptors push him to c3
Stego can fling him up to c4
Ptero drops him in c3 facing forward
Ankylo can push him to c2 	JM-1
Jurassic Bully 	A tanky zombie who cannot be knocked back. 	1200 	0.16 	 	JM-4
Stone Armor Zombie 	Wears A stone armor, causing the plants to think he is a rock. 	240 	0.185	Counts internally as a grid item, causing catapults to lob over him and certain plants (such as Squash) to ignore him	JM-7
Slave Zombie 	Made to carry a giant rock, which he will drop upon death 	400 	0.2 	Rock health: 2000 	JM-10
Egg Stealer Imp 	Upon death drops his egg, which hatches into an Eggshell Imp 	200 	0.6 	Eggshell Imp health: 800
Eggshell Imp Speed: 0.2 	JM-13
== Frostbite Caves ==
Zombie 	Description 	Health	Speed	Other stats 	First Enconter
Hunter Zombie 	Tosses snowballs that slowly freeze plants 	450 	0.12 	It takes three shots to freeze a plant over 	FC-1
Blockhead Zombie 	When destroyed, freezes the plant it was eating	900 	0.185	If destroyed while not eating a plant, a special "blank" iceblock will be created	FC-4
Dodo Rider Zombie	A fast zombie who flies over sliders and walls 	350 	0.4 	as long as there are things for him to fly over, he can fly forever 	FC-7
Troglobite 	Pushes five iceblocks containing imps 	400 	0.17 	 	FC-10
Weasel Hoarder 	When hurt, releases a pack of ice weaseles. 	200 	0.2 	Ice weasel health: 50
Ice weasel Speed: 1
One hit from anything will release the weasels.	FC-13
== Ancient Egypt ==
Zombie 	Description 	Health 	Speed	Other stats 	First Enconter
Ra Zombie 	Sucks up sun from the sky, then fires a beam forward 	250 	0.19 	Beam Damage: 1000
Unlike vanilla, he does not give you sun back upon death	AE-1
Camel Zombies 	Wield tough slabs and come in groups of three 	600 per zombie	0.185	an actual threat now	AE-4
Tomb Raiser Zombie	Tosses bones to create tombstones on the lawn 	300 	0.17 	he has unlimited bones
tombstones can only spawn by him.	AE-7
Explorer Zombie 	Burns plants with a torch that can be extinguished 	220 	0.25 	 	AE-10
Pharaoh Zombie 	Enter with a tough sarcophagus, when destroyed, he starts running.	200 	0.16 (with sarcophagus)
0.35 (without)	Sarcophagus health: 1200
when the sarcophagus is destroyed the zombie becomes invincible until he starts moving.	AE-13
== Dark Ages ==
Zombie 	Description 	Health	Speed 	Other stats 	First Enconter
Imp Dragon 	Breaths fire onto plants, destroying them from a distence 	300 	0.2 	Fire Damage: 500
He is still immune to fire, but this is not his main ability.	DA-1
Bandit Zombie	Drinks a potion, preventing you (but not your plants) from seeing him	200 	0.19 	Toned down from 2c
Can phase through plants	DA-4
Wizard Zombie	Transforms Plants into sheep 	250 	0.14 	Transformation speed: 15 	DA-7
Jester Zombie	Reflects projectiles tossed at him 	500 	0.2 	no longer speeds up while reflecting	DA-10
Zombie King 	Promotes the world's basics into knights 	1000 	Stationery	Knight helmet health: 1000 	DA-13
== Lost City ==
Zombie 	Description 	Health 	Speed	Other stats 	First Enconter
Parasol Zombie 	Her parasol blocks lobbed and piercing attacks 	250 	0.19 	 	LC-1
Excavator Zombie 	His shovel blocks straight shots, can shovel plants ant toss them behind him 	350 	0.185	 	LC-4
Lost Pilot Zombie	His parachute damages plants behind him 	200 	0.185	The parachute damages anything (including ground plants).	LC-7
Bug Zombie 	Flies over plants and drops a zombie when killed 	250 (bug only)	0.4 	Only carries basics 	LC-10
Imp Porter 	Makes a zombie spawning tent when destroyed, can be killed early if he lands on a gold tile.	350 	0.4 	If he lands on a gold tile, he destroys the tile in question.
tent health: 350	LC-13
== Pirate Seas ==
Zombie 	Description 	Health 	Speed 	Other stats 	First Enconter
Seagull Zombie 	Flies over ground plants 	300 	0.6 	 	PS-1
Swashbuckler Zombie 	Lands at column 5 and moves from there 	600 	0.18 	Can no longer fall into the water	PS-4
Imp Cannon 	Fires Imps in the middle of the lawn 	650 	Stationery	imps land on columns 4-6 	PS-7
Barrel Roller Zombie 	Crushes plants with a barrel that releases imps when destroyed	200 (zombie)	0.2 	Barrel Health: 500 	PS-10
Pirate Captain Zombie	Calls for his parrot to steal plants 	400 	0.18 	Parrot health: 250 	PS-13
== Wild West ==
Zombie 	Description 	Health	Speed	Other stats 	First Enconter
Prospector Zombie 	Hops to the back and eats from behind 	300 	0.18 	Jumps at: 10 seconds 	WW-1
Poncho Zombie 	Either possesses a grate or dosn't 	250
1000 (grate)	0.185
0.4 (without grate)	If he doesn't have a grate, he speeds up	WW-4
Chicken Wrangler Zombie	Releases a flock of chicken when hurt 	300 	0.2 	Zombie Chicken Health: 1
Zombie Chicken Speed: 2
One hit from anything will release the Chickens.	WW-7
Pianist Zombie 	Crushes plants and causes zombies to swap lanes	800 	0.15 	causes all zombies to dance 	WW-10
Zombie Bull 	Rushes your defense and throws an imp 	1000 	0.2 (walking)
0.7 (chargeing)	Imp throw: 2 tiles
Can charge again after a while	WW-13
== Big Wave Beach ==
Zombie 	Description 	Health	Speed 	Other stats 	First Enconter
Snorkel Zombie 	Submerges to avoid attacks 	350 	0.185 	 	BWB-1
Surfer Zombie 	Rushes you and crushes plants with his surfboard 	250
700 (Surfboard)	0.185
0.4 (water)	Surfboard Health: 1500 	BWB-4
Shell Zombie 	A tough zombie who is immune to all status effects	1100 	0.18 	No longer crushes plants	BWB-7
Octo Zombie 	Tosses octopi at plants, binding them 	400 	0.16 	Octopi health: 200
Throwing speed: 20	BWB-10
Fisherman Zombie	Hooks up plants and drags them into the tide 	1000 	Stationery	 	BWB-13
== Neon Mixtape Tour ==
Zombie 	Description 	Health	Speed	Other stats 	First Enconter
Punk Zombie 	Kicks plants forward and off the lawn 	300 	0.25 	 	NMT-1
Glitter Zombie 	Protects zombies behind it from damage 	650 	0.19 	Range: 2 tiles 	NMT-4
MC-Zom-B 	Swings his microphone to destroy plants	400 	0.2 	Mic damage: 2500
Range: 3x3	NMT-7
Breakdancer Zombie	Kicks zombies forward 	300 	0.17 	Knockforward: 2	NMT-10
Arcade Zombie 	Pushes a zombie spawning arcade machine	700 	0.15 	Arcade machine health: 1500
Level up: 30
First spawns basics, then coneheads then Bucketheads	NMT-13
== Far Future ==
Zombie 	Description 	Health 	Speed	Other stats 	First Enconter
Jetpack Zombie 	Flies over plants and straight shots 	350 	0.2 	Unlike his altverz self, he cannot fly over lawnmowers	FF-1
Shield Zombie 	Creates a tough forcefield across 3 lanes	500 (zombie only)	0.19 	Shield health: 1500
Shield regen: 20 	FF-4
Disco-tron 3000 	Summons disco jetpacks 	1000 	0.18 	Disco jetpack health: 250
Disco Jetpack speed: 0.19
vulnerable to straight projectiles	FF-7
Robo-Cone Zombie 	A very sturdy mech 	3000 	0.15 	 	FF-10
Mecha-Football Zombie	Pushes plants back and off the lawn 	1500 	0.18 	 	FF-13
== Modern Day ==
Zombie 	Description 	Health 	Speed 	Other stats 	First Enconter
Super Fan Imp 	Jumps to the back, then blows the first plant he encounters	200 	0.3 	Jumps at: column 8 	MD-1
Newspaper Zombie	When his newspaper is destroyed, rushes forward 	150 (zombie)	0.18-0.4	Newspaper health: 200	MD-4
Boombox Zombie 	Plays his boombox to stun all plants 	300 	0.185 	Activation: column 7
Stun time: 10	MD-7
Balloon Zombie 	Flies fast and tough 	200 	0.6 	Balloon health: 350 	MD-10
All-Star Zombie 	Tackles the first plants he encounters 	1000 	0.7-0.2 	 	MD-13