Improved Strength (Wizard Spell)

By casting this spell, the wizard can empower a creature with superhuman strength. Unlike the 2nd-level strength spell, improved strength allows the recipient of the spell to ignore race or class restrictions on his maximum Strength score, possibly reaching scores as high as 25. The exact amount of strength gained varies by the recipient's class group:
Class 	Strength Gain*
Warrior	1d8+4 (max 25)
Priest 	1d6+4 (max 23)
Rogue 	1d6+4 (max 23)
Wizard 	1d4+4 (max 21)
: * Count each percentile bracket of exceptional strength as one point; the strength gain proceeds as 18, 18/01, 18/51, 18/76, 18/91, 18/00, 19, and so on.
Even if the recipient is not a warrior, he gains all the benefits of an exceptional Strength category; for example, if a thief with a Strength of 14 gained 7 points, he would possess a Strength of 18/76 for the duration of the spell. In addition to the attack and damage bonus, increased chance to open doors or bend bars, and increased carrying capacity, the spell recipient may temporarily gain the ability to throw boulders as a giant of equivalent Strength, as shown below:
StrengthScore	EquivalentGiant Type	Rock HurlingRange	Damage
19 	Hill Giant 	80 yards 	1d6
20 	Stone Giant 	100 yards 	1d8
21 	Frost Giant 	100 yards 	1d8
22 	Fire Giant 	120 yards 	1d8
23 	Cloud Giant 	140 yards 	1d10
24 	Storm Giant 	160 yards 	1d12
25 	Titan 	200 yards 	1d20
When the spell ends, the recipient is struck by intense exhaustion; he can do nothing except rest for 1d3 full turns to recover his strength. The material component is a strand of hair from a giant.
Notes: Uncommon (PO:SM).
Category:Spells from Spells and Magic
Category:Wizard Spells
Category:Spells
Category:Spells from Wizard's Spell Compendium