Man-At-Arms (Civ6)

The Man-At-Arms is a Medieval Era melee unit in Civilization VI, introduced in the April 2021 Update. It upgrades from the Swordsman (or its replacements) or the Gaesatae and requires .
In the Gathering Storm expansion, the Man-At-Arms requires 20 to train.
* Attributes:
** +5 Combat Strength vs. anti-cavalry units.
== Strategy ==
The Man-At-Arms is the strongest standard melee unit available until the discovery of . War hammers and suits of heavy armor give it a respectable 45 Combat Strength, and its cost is lower than both the Pikeman and the Knight that become available in the same era. (Notably, it also has a higher maintenance cost than the former and a lower maintenance cost than the latter in Gathering Storm.) Players who plan on waging war in the Medieval Era may prefer to save their for Knights, which are slightly stronger and more mobile than Men-At-Arms. For others, Men-At-Arms are solid defensive units that don't take too long to train and will provide some frontline fighting power until Musketmen are available and sources of can be secured.
As a melee unit, the Man-At-Arms receives a bonus against anti-cavalry units, which makes it especially deadly against Pikemen and almost equal to the Pike and Shot that becomes available in the following era. Players who don't have access to may have to depend on anti-cavalry units (which don't require resources) to fill out their front lines - use Men-At-Arms against them not only to even the odds, but to gain the upper hand!
== Civilopedia entry ==
== Trivia ==
* The Man-At-Arms' Civilopedia entry contains a passage about the importance of ashigaru, infantry regiments similar to traditional men-at-arms, in Japanese warfare. However, Japan is unable to train the Man-At-Arms, since it is replaced by the Samurai.
== Gallery ==
File:Man-At-Arms in-game (Civ6).png|A Spanish Man-At-Arms in-game