Grand/Guide

== Strategies ==
* In sheathed, Grand is quicker, and has access to more utility moves for certain situations.
* In unsheathed, Grand is slower, but can play more defensively, and can deal more damage.
* It's important to know when it is the best time to use each stance. Sheathed is great for chasing down opponents or positioning, while unsheathed is best suited for fights.
* Grand can rub off stun and stagger, as long as it is under 100 stun. Take advantage of this by going head-first into classes that are blocking by triggering it and continue the attack.
* Guard yourself by using [C] Siege Guard. If the opponent attacks you while they are guarding, they will be staggered. Afterwards, hit them with a charged [Z] Earth Breaker for high damage. If you have 50 stamina left over, use [V] Epicenter if you can, as it can deal a high amount of damage, especially from the shockwave follow-up.
* Use [X](Up-close) Drop only when you know that you can land it. It is a great tool to use to turn the battle to your favor.
== Weaknesses ==
* Sheathed stance has poor range and damage output.
* Unsheathed stance has poor mobility, and almost predictable.
* Grand has no options for ranged attacks, and only has one dash move to close-off the distance.
== Class Matchups ==
=== Vs. Frigost ===
Frigost is a well-rounded fighter, having an ability for any situation. However, he still has to get at a closer range; this is where Grand has the advantage at. 
Remember that, as Grand, you are immune to crowd control as long as you're under 100 stun. This mean that Frigost's [C] Glacier Shield and [E] Guard will not do much to stagger you, allowing you to have the advantage over Frigost in terms of crowd control. However, should you need to use [Z] Earth Breaker or [V] Epicenter, you may want to trigger Frigost's Guard, as it can still allow him to be immune to physical attacks.
The recommended stance to be in is unsheathed, as Frigost has poor range, and has to get closer to you to deal damage. This would also allow you to use [Z] Earth Breaker, which deals a high amount of damage once fully charged, as well as [C] Siege Guard, which not only protects you from damage, but also to stagger the Frigost, leaving them open to an attack.
== Gamemode Interactions ==
[WIP]