Bartholomew Xalvador

==Appearance==
*Fantasy race: Human
*Pronoun: He / Him
* Age: 18
*Voice accent: British
*Height: 6' 2"
* Weight: 155 lbs
*Hair color: Auburn
*Skin color: White
* Eye color: Blue
*Example clothing outfit worn: Black tricorn hat, green regimental coat with beige facings over a white waistcoat, beige breeches, and black boots.
==Personality== 
*Traits:
**A proficient writer with a knack for calligraphy.
**Lives humbly and enjoys the simple things in life.
*Goal: End the curse that plagues his home.
*Flaw: Easily deceived through flattery.
*Biggest fear: Losing his best friend, Allistar.
*One item they want more than anything else:
**Small item: Coffee mugs and special quills and inks. Looks for them in every new town he visits.
***Purchased a novelty mug from Hwantz Upon Atyme during the events of Be A Doll.
**Large item: A portable printing press. Rare and expensive, but would make it easier to distribute his magazine.
*Pop culture influences: George Washington, Thomas Paine, and Steve Rogers.
*Tics / mannerisms to help GMs portray them consistently: He sits in a quiet place writing his magazine and drinking coffee. Humble and polite.
==Social Connections== 
*Family members:
**Zachary Xalvador (father, deceased)
**Sarah Xalvador (mother)
**Anina Xalvador (sister)
*People they know:
**Gideon McCullough
**Nulisag
**Nusi
**Jim Bob
**Atticus Birch
**Scarlett Thabet
**Hazel Thabet
**Josiah Prados (deceased)
**Fuevo Strongmind
**Death
**Boatman of the Land of the Dead
** Arturo Contenza Bilazno De Medici (deceased)
** Maria Contenza Bilazno De Medici (deceased)
** Nanny Flops McGee: Owned the house with rats
** Dr. Crud III
** The Master's Servant
** The Servant's Master
** Annalisa Pottingham
** Bertrand Cromwell
** Aurora Merryvine
** Jameson Merryvine
** Frenick Merryvine
** Federico Contenza Bilazno De Medici
** Patricia Gawkington
**Nusi: waitress at Firebreathing Kittens guild.
**Nulisag: leader of Firebreathing Kittens guild.
**Sanoja Panjangumur (Gam-Gam): Nulisag's grandmother.
**Caitliff Windhorse:Sadie used her summoning skills to grab Caitliff out of a parallel plane and bring them into this reality. Sadie can hear her talk, other people just hear the wind.
**Todd Winston-Sinclair: Carriage driver and RUFIES investor.
** Duncan Cones: Proprietor of Rxcellent Remedies in Shireford Upon Emou.
**Penelope Codswallop: Sadie reached into another plane in Investment Assessment and pulled the dead Penelope physically into this reality, resurrecting the little girl.
**Kofi Blitzhammer: Owner and proprietor of Silver Tree in Shireford Upon Emou.
** Lady Deathskull: Mentioned by Kofi when talking to Bartholomew. Formerly known as St. Helena who lead Cycronia, Lady Deathskull became an evil lich and laid waste to everyone there. Only Kofi Blitzhammer survived because he was away. Kofi told Bartholomew that only silver destroys a lich.
**Walter Tebow: Mentioned as employee of Rictavio.
**Rictavio Brittlecorn: CEO of RUFIES in Shireford Upon Emou. Was running a money cloning magic scam using priest Demonphon's bells until Firebreathing Kittens thwarted the plan by ringing the bell of harmony and dispelling the cloned gold coins.
**Maximillian Laurus: Townsperson of Brindlestoke.
**Raymond Droppa: Proprietor of Droppa Beets in Brindlestoke.
**Demophon Talia: Priest in Brindlestoke.
**Nell Of Nod (deceased)
**Edward Of Nod
*Social class: Working class
*Occupation: Magazine writer / calligrapher
*Combat class: Cavalry marksman
*Where they sleep at night: Outskirts of town in his tent, living off the land.
==Background / Personal History==
Bartholomew was born in Pinedrake, a small village near Shelton. Atop the ridge overlooking the town is Summerfell Estate, an abandoned mansion that belonged to a family of aristocrats who lorded over Pinedrake with an iron fist.
===The Revenant Curse ===
One-hundred years ago, the common-folk of Pinedrake revolted against the aristocracy, leading to a bloody battle took place at Summerfell Estate. As the revolutionists breached the gates with victory at hand, a cataclysmic event of unknown origin shook the ridge. When the dust settled, a party of scouts were tasked to investigate what happened at Summerfell. The estate's residents and all those who fought there had vanished. The people of Pinedrake celebrated a bittersweet victory, though a looming sense of dread pervaded them. 
Weeks after the battle, reports of walking corpses in the woods began to surface. Soon after, zombified soldiers from the battle at Summerfell began to approach Pinedrake. The townsfolk were terrified when they recognized the faces of their loved ones, and many of them were grievously wounded while attempting to communicate with the animated corpses. Small skirmishes from the undead became a weekly occurrence. The town guards were sufficient enough to repel the small raids, though the dead would always return. No matter how many times they were buried, maimed, or cremated, they always returned from an unknown origin. When scouts were sent to investigate the inside of Summerfell Estate, they went missing. Pinedrake's people feared the worst was yet to come. 
On the one-year anniversary of Pinedrake's liberation, a cataclysm shook the ridge once again. A horde of revenants descended upon the village from Summerfell. The undead monsters tore into the residents and dragged their corpses back to Summerfell. What little resistance remained fell back to Shelton to regroup and rearm. They found out that conventional weapons were useless, and gathered silver weapons in hopes of repelling the supernatural. Silver weapons proved to be effective, and after another bloody battle, the revenants were dispatched and Pinedrake was saved. Upon defeat, the revenants were reduced to trails of dust that led back to Summerfell. The survivors rebuilt their village and prepared for the horde's return. 
Every year on the anniversary of Pinedrake's liberation, a horde of revenants would descend upon the village. The people of Pinedrake established a defense force to repel the horde. While successful in ending each year's invasion, more corpses were added to the undead army. Although the defenders got better at fighting the horde, the town's population dwindled. At that point, Pinedrake reached out for help. Adventurers from all over were tasked with investigating Summerfell Estate, only to go missing. Word spread of the village being cursed, and only the bravest would settle. With no solution in sight, many residents of Pinedrake fled to Shelton and beyond, leaving a sparse population of dedicated townsfolk to defend the cursed village.
==== The Adventure Begins ====
It's been one-hundred years since Pinedrake's liberation. The town's population is the lowest it's ever been. Only a handful of veteran defenders remain, and the revenants' numbers tower in comparison. The one-hundredth anniversary is predicted to be the town's last. However, hope is not yet lost! Bartholomew Xalvador, a descendant of the revolutionists and member of the Woodrow Cavalry Division, is setting off on a journey to save his hometown. He hopes to inspire others through his magazine and find a way to free Pinedrake from the revenant curse. Once Bartholomew reaches Niqamui, Nulisag reads one of his magazines and seeks him out. He invites Bartholomew to join the Firebreathing Kittens, suggesting it be the best way to find a solution.
==== The First Lead: Bertrand Cromwell's Account ====
In the episode Be A Doll, Bartholomew and company answer the call of a mysterious job written on old parchment paper. It turns out to be from the spirit of Bertrand Cromwell possessing a doll. After helping him, Bertrand explains that the doll is cursed, anchoring his soul to it for eternity. He got it from a bazaar during a trip to the Fomui Dunes, which his family went on after hearing wonderful stories about the bazaar and its wares from relatives living in Summerfell Estate. Bartholomew wonders if the cursed doll received from the bazaar might be linked to the curse that plagues his home.
===Allistar===
Bartholomew's horse. A white quarter horse trained to weave between buildings and trees while its rider fires musket shots at undead fiends. He was a gift from Gideon to Bartholomew on his tenth birthday. The two are an inseparable pair.
===Woodrow Cavalry Division===
One of Pinedrake's specialized defense force divisions. It's a cavalry division focused on rapid positioning between multiple waypoints along the edges of town. Named after the rows of houses built along the woods.
===The Inspirer===
Bartholomew's magazine. He writes everything by hand with masterful detail, then sends it to a local press to publish and distribute. It contains short stories, poems, commentary on current events, and a crossword puzzle.
==== Poetry ====
The following poems were recited at the beginning of Bartholomew's adventures:
* The Lone Mountain Clover (Featured in Stab The Crab)
** Another Mighty Storm has ravaged the stony outcropping.
** No vegetation remains, save for the Lone Mountain Clover.
** Spared by cruel fate, the Survivor prepares for a reckoning.
** Its next of kin, deeply rooted, stronger than what came before.
* Road to Summerfell (Featured in You Only Live Twice)
** The winding path through timbered ridge leads to Summerfell,
** Manor daunting, always taunting, undead shrieking hell!
** Traveler beware the manor condemned of horrors unexplained,
** Turn away, go astray, either do ye well!
* Belltower (Featured in Gifts Of The Past)
** Was once a call to law and order under noble few,
** Became the sound of liberty to those who scarcely knew.
** As the years had come and gone, the tower bell doth clamor,
** Not the sound of liberty, but death doth it enamor.
*Sailing to Karmic Hills (Featured in You Are What You Eat)
**A few brave men set out to sea with short supply on hand.
**Nothing but each other’s voices to keep the mood alight.
**As the day draws to an end, the sun sets on an island.
**Hearts filled with adventure, they disembark that very night.
*Fire Genasi of the Sea (Featured In Be A Doll)
**A figure standing tall and brash with eyes that brightly glow,
**So even in the darkest times her flame ignites the heart.
**As many coins do cross her palm her color changes so.
**If you cross her in bad faith, she’ll surely tear you apart!
===Combat Class Details===
Bartholomew is a veteran cavalry marksman who's fought in countless light skirmishes and served in the last three invasions against his town. He specializes in combating the supernatural undead, however his skills can serve in practical combat. 
*Horseback Rider - Trained on how to control animals, primarily horses, using a saddle, reigns, etc.
*Musket - A muzzle-loaded long gun used to pick off distant targets. Primary ranged weapon. Loaded with silver ammo.
*Bayonet - A silver dagger that can be attached to the end of a musket and used as a spear. Primary melee weapon.
*Tomahawk - A silver throwing axe used as a secondary ranged or melee weapon.
===FBK Tattoo===
Bartholomew bears a discreet tattoo on his right shoulder-blade. He chose this location because he doesn't want to appear braggadocios, though he's proud to be a member.
=== Memories & Heirlooms ===
* A Gift from Gideon - Bartholomew was gifted his horse by Gideon on his tenth birthday.
* Passing Down His Father's Teachings - When Bartholomew was fourteen, he taught his younger sister Anina how to use a musket.
** Bartholomew lost this memory during the events of the episode Gifts Of The Past.
* Lost Pocket Watch - On his way to Niqamui, Bartholomew lost his beloved heirloom; a silver pocket watch, crafted by Gideon, that was passed down through his family starting with his great grandfather.
** Bartholomew received the following clue as to the location of his lost pocket watch during the episode Gifts Of The Past:
*** Sweat and Red is the place.
*** It hangs like delicate lace.
*** A sword, a bounty, and a ship’s debris.
*** A watch now dulled under the sea.
== Things I'd like to explore in future episodes ==
* A continuation to Bartholomew's backstory, The Revenant Curse. He currently has a lead on a bazaar in the Fomui Dunes that may hold answers to the curse. I'd like to see Bartholomew visit this bazaar, or at the very least gain more clues that lead him to the Fomui Dunes.
* In the episode Gifts Of The Past, Bartholomew lost a key memory of his sister and learned the whereabouts of his lost pocket watch. It would be nice to have an episode where Bartholomew regains either of these things.
==List of Adventures== 
*Stab The Crab - Bartholomew saved the town of Karmic Hills from a zombie curse similar to the one plaguing Pinedrake.
*You Only Live Twice - Bartholomew died in an explosion, but was given a second chance by Death.
*Gifts Of The Past - Bartholomew was sent to an anomalous corridor to retrieve artifacts in exchange for his lost pocket watch, however he lost the memory of teaching his sister Anina how to fire a musket while attempting to do so. As a partial reward for only retrieving one of two artifacts, he received a clue as to the location of his lost pocket watch.
*You Are What You Eat - Bartholomew was transformed into a crab and had to evolve further to survive a tsunami.
*Be A Doll - Bartholomew saved a doll possessed by Bertrand Cromwell from curious trespassers. The spirit reveals itself to be a relative of one of the nobles from Summerfell and provides a clue as to the answer Bartholomew seeks.
*Investment Assessment - Kofi told Bartholomew a story about Lady Deathskull. Formerly known as St. Helena who lead Cycronia, Lady Deathskull became an evil lich and laid waste to everyone there. Only Kofi Blitzhammer survived because he was away. Kofi told Bartholomew that only silver destroys a lich. Bartholomew now knows how to kill a lich.
*A Nod To Mother - Bartholomew was sent with other FBK members to investigate a town dealing with a strange curse. The party saved the town from Edward Of Nod, a wizard who managed to keep his elderly mother alive by using a strange artifact that put people in a neverending dream.
Category:Characters
Category:Firebreathing Kittens