Large-Area Injury

Large-Area Injury (B400) specifies 7 SM higher, B404 is only 3 SM higher for Trampling
==Quotes==
===Kromm===
2010 http://forums.sjgames.com/showpost.php?p=1005332&postcount=3
Don't overlook that if the attacker's SM is seven or more greater than the defender's, his melee attacks inflict large-area injury anyway. See the second paragraph of Large-Area Injury (p. B400). If I were adding detail to that rule (and currently, that's all there is!), I'd look up (attacker's SM)-11 on the Size and Speed/Range Table (p. B550) and use the linear measurement as the radius of an area effect. For instance, a human (SM 0) would look up SM -11, get 1", and punch all the bugs in a circle 1" in radius; that's a fair approximation. A critter big enough to do large-area injury to a human would have SM +7; it would look up SM -4, get 1.5', and attack everything in a single hex. To affect two rings of hexes would require SM +10.
2012 http://forums.sjgames.com/showpost.php?p=1459254&postcount=5
True large-area injury causes just one wound. It is by definition a wound to a large area – i.e., your whole body, with no hit-location effects. You use [(torso DR) + (lowest DR)]/2 as effective DR against the damage, but this rule does not imply that either your torso or the area with lowest DR is specifically affected. The DR formula is simply a way to approximate the fact that when receiving generalized, whole-body damage, your torso is the biggest area exposed but small holes elsewhere are an issue, too. In short, if you're exposed to an acid bath, explosion, fire, etc., you'll never end up with a crippled limb, just fewer HP all over.
When an attack that's capable of causing large-area injury is concentrated on one body part, it is no longer a true large-area injury attack. What the rules are saying there is that when an attack that would otherwise cause large-area injury is limited to a small area, you don't use the rules for large-area injury any more. You use the rules for injuring the small area.
Yes, this does mean that total immersion in acid or fire can't cripple a body part while immersion of just one part cripple it, which some people find illogical. If you dislike that outcome, you'll need to invent house rules. My suggestion is that you divide the injury into chunks capable of causing a major torso wound (6 HP for a man with 10-11 HP, 7 HP for a man with 12-13 HP, and so on), and roll a hit location for each chunk. That's a lot of work, which is why the rules don't specify that you should do this.
===Kelly Pedersen===
2018 http://forums.sjgames.com/showthread.php?p=2216954#post2216954
Yes. See "Large-Area Injury", p. B400: "Don’t modify large-area injury for hit location (that is, treat it as a torso hit) unless only one location is exposed."
==See also==
*Area Effect Attacks
Category:Rules