Julianne Amaya

== Powers and Stats ==
Tier: , with dagger. with spells
Name: Julianne Amaya
Origin: Anima: Beyond Fantasy
Gender: Female
Age: 17 years old
Classification: Human
Powers and Abilities:
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|-|Main Abilities=
Acrobatics (Possesses Acrobatics 20), Dagger Proficiency, Information Analysis (Possess Magic Appraisal 25), Magic, Social Influencing (Possesses Persuasion 75), Stealth Mastery (Possesses Disguise 25, Hide 20, Theft 25 and Stealth 25), Limited Supernatural Luck and Fate Manipulation (Beings of elevated Natura+ are capable to limited manipulate the events that happens around them, including Statistics Amplification, resist and negate any status effect, and avoid committing mistakes. This ability can be used 3 times), Limited Non-Physical Interaction (Although, Julianne's elevated Natura allows her to interact with Noth, that does not allows her to interact with spiritual and elementally intangible beings)
|-|Magic=
Conceptual Manipulation, Energy Manipulation, and Soul Manipulation (As bearer of the Gift, Julianne is capable to manipulate the magic, the energy of the Nexus of Souls that flow through all existence); with her current magical knowledge, Julianne is have the following powers: Non-Physical Interaction (Few spells have the capability to damage both the form and essence of things), Durability Negation (Attacks that damage energy ignore the hardness of their target), Air Manipulation, Telekinesis, Weight Manipulation, Oxygin Independence, Surface Scaling, Illusion Creation, Sense Manipulation, Perception Manipulation, Social Influencing, Confusion Inducement, Lie Detection; via Free Access spells potentially could have: Color Manipulation, Clearing, Fire Manipulation, Sound Manipulation, Jump Amplification, Magic Detection, Telekinesis, Vermin Manipulation, Underwater Breathing, Climb Amplification, Non-Physical Interaction Bestowal, Dimensional Storage, Potentially Manipulation, Stealth Mastery, Hologram Projection, Ice Manipulation, Empathic Manipulation, Levitation, Forcefield Creation, Armor Generation, Speed Amplification, Automatic Translation, Size Manipulation, Shapeshifting, Dream Manipulation, Magic Negation, Astral Projection, Purification, Endurance Amplification and/or Emotion Detection
 
|-|Resistances=
In Anima, every character has the chance to reduce or completely ignore negative status effect that would alter its body, mind or soul, including: Absolute Zero, Absorption, Acid Manipulation, Age Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Body Control, Causality Manipulation, Chaos Manipulation, Clairvoyance, Soul Manipulation, Chi Manipulation, Corrosion Inducement, Corruption, Damage Boost, Damage Reduction, Damage Transferal, Darkness Manipulation, Death Manipulation, Deconstruction, Disease Manipulation, Dream Manipulation, Duplication, Electricity Manipulation, Elemental Manipulation, Empathic Manipulation, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Forcefield Creation, Fusionism, Gravity Manipulation, Healing, Heat Manipulation, Ice Manipulation, Illusion Creation, Information Analysis, Law Manipulation, Life Manipulation, Light Manipulation, Magic, Matter Manipulation, Memory Manipulation, Mind Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Petrification, Poison Manipulation, Possession, Power Absorption, Power Modification, Power Nullification, Precognition, Pressure Points, Psychometry, Purification, Reality Warping, Regeneration Negation, Resistance Negation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Spatial Manipulation, Statistics Reduction, Status Effect Inducement, Subjective Reality, Telekinesis, Telepathy, Time Manipulation, Transmutation, Vector Manipulation, Void Manipulation, Soul Manipulation and Conceptual Manipulation (Due possessing the Gift, Julianne's resistance against effects that alter the essence are slightly augmented)
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Attack Potency: Human level, Street level with her dagger. Up to Wall level with spells (Few spells can cause this amount of damage)
Speed: Human level combat speed and reactions, at least Subsonic attack speed with spells (Spells are considered Fired Projectiles, making them as fast as arrows, crossbows or ancient firearms' projectiles). Up to Athletic Human movement speed (With an agility value of 8, she can move with a speed of 9.33 m/s, with a maximum acceleration of 3.11 m/s^2)
Lifting Strength: Average Human (Can carry up to 25 kg with no issue. Have a maximum lifting capability of 60 kg)
Striking Strength: Human level, Street level with her dagger
Durability: Athletic Human level (Possesses a constitution above the average)
Stamina: High average.
Range: Melee with her dagger, 5 to (possibly) 25 meters with offensive spells (Few spells may have a set area of effect).
Standard Equipment: A dagger.
Intelligence: Extremely high, with an intelligence value of 10, her reasoning capabilities are comparable to real characters such Einstein.
Weaknesses: Limited amount of zeon. After all her zeon reserves rans out, she needs 13 days (assuming she do not cast any spell during that time) in order refill her reserves.
Notable Attacks/Techniques:
*Magic: Magic is the spiritual energy that flow through both life and death, and even through those that haven't come to exist yet; its the raw material that shapes reality, the very essence of the Nexus of Souls, the prime source from where spirits emotions and concepts are born. Although Juliannne's magical abilities are far from controlling reality at great scale, she has access to few speels that with a variable amount of effects. Julianne possess a Power and Intelligence value of 9 and 10 respectively, a Magic Accumulation value of 40 and a zeon reserve of 595 at the moment to determinate how fast she can spellcasts, how potent her spells can be and the amount of spells she can cast before running out of zeon reserves.
**Air Magic: Julianne has a Path level of 20 in Air.
**Illusion Magic: In ancient times, the ancestors of the Amaya family had pacts with mystical entities, using their bodies as mediums for these creatures. Several generations later, their descendants still possess part of that supernatural knowledge, and Julianne is no exception. For that reason, she innately has a Path level of 40 in Illusion in an innate way; it is something that she carries in her blood.
**Free Access Spells: Julianne has available 12 spell slots (4 from the air path and 8 from the illusion path) from the list of Free Access spells that, for debating purposes, can freely be chosen from the list of spells as long has fulfilled the requeriments.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Female Characters
Category:Teenagers
Category:Humans
Category:Role-playing Characters
Category:Anima: Beyond Fantasy
Category:Acrobats
Category:Knife Users
Category:Information Analysis Users
Category:Social Influencers
Category:Magic Users
Category:Stealth Masters
Category:Supernatural Luck Users
Category:Fate Users
Category:Concept Users
Category:Soul Users
Category:Energy Users
Category:Non-Physical Interaction Users
Category:Durability Negation Users
Category:Air Users
Category:Telekinesis Users
Category:Matter Users
Category:Self-Sustenance Users
Category:Surface Scalers
Category:Illusionists
Category:Sense Users
Category:Perception Users
Category:Status Effect Users
Category:Fire Users
Category:Sound Users
Category:Statistics Amplification Users
Category:Animal Users
Category:Underwater Breathing Users
Category:Power Bestowal Users
Category:Dimensional Storage Users
Category:Probability Users
Category:Light Users
Category:Ice Users
Category:Empathic Manipulation Users
Category:Flight Users
Category:Forcefield Users
Category:Creation Users
Category:Automatic Translation Users
Category:Size Users
Category:Shapeshifters
Category:Dream Users
Category:Power Nullification Users
Category:Astral Projection Users
Category:Purification Users
Category:Thieves