Mechs/SPRT-2

==Description==
Taking something of an alternate approach to the same battlefield niche, the Sprite 2 trades it’s quartet of LRM launchers for a single ‘Mech-scale ERLL. While it lacks the raw offensive power of the 1, it is able to deal highly concentrated damage, and turns the Sprite into a mobile, hardy, and lethal sniping platform. Both patterns operate with great synergy, the 2 punching holes in armor for the 1’s launchers to exploit, much to the chagrin of forces facing the Society in combat.
Drop Cost Multiplier: 1.11
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 	UltraHeavy ProtoMech 	Alacrity: +1 Evasion Generated
80 	Proto Actuators (3) 	Go for the knees!: +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
100 	Protomech Controls 	Dodge!: +1 Defense
140 	Protomech Cockpit (2) 	One with the Machine: +1 All Pilot Skills
150 	Proto Jump Jet (UH) (1)	Afterburner: +5% Jump Distance
160 	Proto Systems 	Faster than Wind: +20% Run Multiplier
Health 	A=330/365S=175	A=330/365S=175	
HardPoints	[ 1O ] 	[ 1O ] 	
Fixed 	
Proto Actuators (3)
Proto Jump Jet (UH) (1)
ER Large Laser (C)	
Proto Actuators (3)
Proto Jump Jet (UH) (1)
ER Large Laser (C)	
Dynamic 	 	 	
Health 	A=330/365S=175	A=330/365S=175	A=330/365S=175
HardPoints	[ 1O ] 	[ 1O ] 	[ 1O ]
Fixed 	
Proto Actuators (3)
Proto Jump Jet (UH) (1)
ER Large Laser (C)	
Proto Actuators (3)
Proto Jump Jet (UH) (1)
ER Large Laser (C)	
Proto Actuators (3)
Proto Jump Jet (UH) (1)
ER Large Laser (C)
Dynamic 	 	 	
Shared 	Components 	 	
Fixed 	
Protomech Cockpit (2)
ProtoMech Core 075 x5
Protomech Heatsinks x 5 (12)
Proto Systems	 	
Dynamic 	 	 	
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