Diskun (SSS)

:This article is strictly about how Diskun appeared in Super Smash Stadium. For information about him in general, see the FDS's Wikipedia article.
Diskun is a retired character on Super Smash Stadium. He debuted alongside Nintendo Studios and made about 12 appearances in the spring and summer of 1978.
==In his own universe==
Diskun is the mascot of the Famicom Disk System, an upgrade to the NES that was never released outside of Japan.
==Attributes==
Being a 2D computer chip-like object, Diskun was naturally very weak and easy to kill. His attacks involved representations of games that were released for the system, such as Super Mario Bros. 1: The Lost Levels, Yume Kojo: Doki Doki Panic, The Legend of Zelda, Kid Icarus, and Metroid. Most notably, he would be SSS's only Metroid representation of any kind until 1989, when both Brinstar and Samus debuted.
===Changes===
None.
===Moveset===
Entrance: His outline draws itself onto the screen, and then the rest of him poofs in.
Move Name 	Description
Neutral Special:
Koopa Shell	Diskun threw a green shell, functioning just like the item.
Up Special:
Screw Attack	Diskun did a corkscrewing spin similar to Samus's own.
Down Special:
Triforce	Diskun absorbed projectiles. When he had three, he unleashed an attack that did the combined total of all three attacks.
Final Smash:	Final Smashes didn't exist while Diskun was active.
===Taunts===
Sticks his hand up.
===Victory===
*Pose: Jumps twice.
*Theme: The Famicom Disk System's boot-up theme.
*"No Contest"/Loss Theme: A buzzing sound.
==Costumes==
*Default yellow.
*Red
*Green
*Blue
==Names in other languages==
If you believe all the weeaboos of the world, his name was probably intended to be spelled as "Disk-Kun". This was never brought up on the show proper.
Category:Mascots