Chagrin-Afflicted (Sorcerer Subclass)

==Chagrin-Afflicted Overview==
Chagrin Afflicted Sorcerers are conduits of the enigmatic and pervasive force known as Chagrin, capable of harnessing its corruptive power to wield spells that rend the very essence of beings. This subclass uniquely manipulates Essence damage, a manifestation of Chagrin's influence, to challenge the boundaries between power and peril.
Essence damage always deals double damage but inflicts half of this to its user. A 1d4 essence damage resulting in a 3 will deal 6 damage to the target and 3 to its user.
==1st Level: Soul Heal==
At 1st level, as an action, you can touch a creature and channel the essence of Chagrin to heal it. The creature regains hit points equal to 1d8 + your Charisma modifier. This healing takes on a unique form as it mends not only physical wounds but also soothes the spirit, providing a brief respite from the pain and corruption inflicted by Chagrin. 
This ability cannot be used on undead or constructs.
Once per long rest, you can also choose to spend a charge of Soul Heal as a bonus action to heal from a damaging spell you cast. At 5th level, 9th level and 13th level you gain one additional charge.
You can use this a number of times per short rest equal to your charisma modifier (minimum of 1). 
Additionally, after you’ve spent these uses, you can choose to still use Soul Heal, however you must also succeed on a DC 15 Charisma saving throw or take essence equal to the amount healed.(equal to double the amount heal, applying the rules of essence damage)
==1st Level: Expanded Spell List==
At each indicated sorcerer level, you gain access to spells that resonate with Chagrin's nature. These spells are added to the sorcerer spell list for you and do not count against the number of sorcerer spells you know.
*Spells that are taken from a Non-1st Party Source or are Luctus Homebrew
Spell Level	Spells
1st 	Essence Reprisal*, Armor of Agathys
3rd 	Chagrin's Embrace*, Phantasmal Force
5th 	Fracture Bind*, Spirit Shroud (treated as Essence damage)
7th 	Echoes of Desolation*, Greater Invisibility
9th 	Nexus of Chagrin*, Negative Energy Flood
==6th Level: Essence Conduit==
At 6th level, you learn to infuse your magic with the corruptive power of Chagrin, converting the energy of your spells into Essence damage. When you cast a sorcerer spell that deals damage, you can convert its damage type to Essence damage. 
You can use this feature twice per short rest. 
You’ve also learnt to embrace the corruptive energy of Chagrin, shielding yourself from its backlash. You gain Resistance to Essence damage, and when you deal Essence damage with a spell, you can add your Charisma modifier to one damage die.
==14th Level: Chagrin Resonance==
Starting at 14th level, your mastery over Chagrin allows you to resonate with the energies around you. As a bonus action, you can activate this resonance for 1 minute. During this time, you gain truesight out to a range of 120 feet as you can see the essence surrounding you and everything else. Additionally, while this feature is active, you roll all spell attacks rolls at advantage.
You can use this feature once per short rest. You regain all expended uses when you finish a short rest.
==18th Level: Soul Claim==
Starting at 18th level, you gain the ability to reclaim the corrupting energy of Chagrin from fallen foes to empower your own spells. Once per long rest, when you reduce a creature to 0 hit points with a spell that deals Essence damage, you absorb a fragment of its essence, granting you a number of sorcery points equal to double the spell's level (up to a maximum of 5). 
If this effect would cause you to exceed your maximum number of sorcery points, you instead gain temporary hit points equal to 5 times the excess points.
Category:Homebrew Subclasses