Alexandre Amancio

Alexandre Amancio is the Senior Vice President of World Building and IP Strategy at FunPlus, the founder and former-CEO of Reflector Entertainment and former Ubisoft Montreal Creative Director on Assassin's Creed: Revelations and Assassin's Creed: Unity.
==Biography==
===Early life and career===
Alexandre Amancio was the Lead Artist for from 2001 until 2005, before briefly working for Autodesk in 2007 as an Author. Amancio then joined Ubisoft in 2005. During the development of , Amancio was behind the creation of the new art pipeline to allow for Ubisoft's envisioned 50km² seamlessly open-world map.
===Assassin's Creed===
In a 2011 interview with , Amancio discussed Assassin's Creed: Revelations, its setting in Constantinople and its narrative goals. The last of the established "Ezio Trilogy," the game introduced new mechanics, such as the hookblade for enhanced navigation and customizable bombs, and revamped the multiplayer mode with new features and a narrative layer. Amancio emphasized the historical accuracy achieved through research trips to Constantinople and highlighted the integration of significant historical figures like Suleiman the Magnificent. The development team focused on maintaining narrative coherence across the series' complex timeline, setting the stage for Assassin's Creed III, which concluded the overarching storyline of Desmond Miles. Assassin's Creed: Revelations then released on all platforms on 15 November 2011.
Amancio left Ubisoft Montreal at the beginning of 2012 to join advertising company Cossette, though returned to his previous position at Ubisoft six months later to begin early development on the first next-gen Assassin's Creed game.
Amancio was revealed as the Creative Director of Assassin's Creed: Unity in June 2014, Ubisoft's first Assassin's Creed game developed solely for the latest 8th generation consoles. In an August interview with , Amancio addressed the controversy regarding the lack of female characters in Unity, explaining that the game focuses on a single protagonist, Arno Dorian, to maintain narrative cohesion. He acknowledged the industry's need for greater gender equality but emphasized that Unity's character choice was driven by the story's thematic needs rather than exclusion. Amancio also discussed the shift from PvP multiplayer to a co-op experience, highlighting the desire to create a more social and cohesive gameplay environment, reflecting the evolving nature of gaming towards social interactions. In a September interview with GameRant, Amancio discussed his return to Ubisoft Montreal and talked about some of the differences between Revelations and Unity. Amancio emphasized that Unity differed significantly from Revelations, as it allowed more time and resources to innovate and create the next generation of Assassin's Creed. He hinted at new features, including a love story, while maintaining some secrecy about the game's unique elements. Assassin's Creed: Unity then released on all platforms on 11 November 2014.
==Assassin's Creed credits==
*Assassin's Creed: Revelations (2011) - Creative Director
**The Lost Archive (2012) - Creative Director
*Assassin's Creed: Unity (2014) - Creative Director
==References==
==External links==
*
*Alexandre Amancio's professional profile at LinkedIn.
Category:Development team
Category:Assassin's Creed: Revelations development team
Category:Assassin's Creed: Unity development team