API C CVar.RegisterCVar

Temporarily registers a custom console variable.
 C_CVar.RegisterCVar(name [, value])
 
==Arguments==
:;name: - Name of the custom CVar to set.
:;value: - Initial value of the CVar.
==Details==
* You can register your own CVars. They are set game-wide and will persist after relogging/reloading but not after closing the game.
==Patch changes==