Weather

Various weather conditions happen in the Inner City, changing the ambience as providing gameplay modifiers that can help or harm survivors.
Weather conditions are divided into 2 types. Only 1 of each condition type may be present at the same time:
* Weather: Provides buffs/debuffs that may affect survivors or zombies, such as movement speed reduction or knockback resistance/vulnerability. May have different effects indoors.
** Weather changes every 27-30 minutes. There is a small chance for a Weather condition to not appear at all (i.e. "calm weather").
* Time of Day: Represented by a change in sunlight/moonlight. Affects the spawn rate of zombies and chance of hordes.
** Time of Day rotates every 45-60 minutes, equivalent to 2 Weather change intervals. Time of Day follows the cycle of Morning -> Afternoon -> Evening -> Night.
Each of these conditions uses a sets of background music, which are played alternately. Furthermore, each set of music will differ in intensity, depending on current Aggro.
==Weather==
=== Fog ===
=== Frenzy ===
=== Heatwaves ===
=== Rain ===
=== Thunderstorm ===
=== Snow ===
=== Wind ===
==Time of Day==
=== Morning ===
=== Afternoon ===
=== Evening ===
=== Night ===
== Tracks of Dead Frontier 3D ==
Tracks Morning / Afternoon	Tracks Morning / Afternoon
 	
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Category: Gameplay