Report 533

Report #533
Skillset: Transmology Skill: Homunculus
 Org: Illuminati Status: Completed Jan 2011
Furies' Decision:
Slightly more hp for homonculus.
Problem: The active skills on a homunculus do not get used because it is too
dangerous to bring it into the same room as your enemies, due to the risk of
heavy health damange or a double death. As such, the homunculus needs to be less
dangerous to use in a fight.
[A: 0 R: 0] Solution #1: Make it so that you have to ORDER HOMUNCULUS DEEPBOND
 with your homunculus in order to have it revive you.
 Without deepbond, homunculi will neither hurt you if
 it dies, or revive you if you die and is just another
 ent. Optionally, make deepbonded homunculi persist
 beyond logouts. This option makes homunculus revive
 alot like transmigaration in ecology.
[A: 0 R: 0] Solution #2: Homunculus death does not injure transmologist. Give
 homunculus revive a delay during which you can order
 your homunculus around, allowing it to go somewhere
 safe. Optionally, require a command, ie ORDER
 HOMUNCULUS REVIVE ME before revival takes place.
 Similar to Lichdom if implemented without the revive
 command option, unique otherwise.
[A: 0 R: 0] Solution #3: Homunculus death does not injure transmologist and
 the homunculus ressurects you at your fleshmound
 instead of at the homunculus. Homunculus is still
 destroyed and only a minor flavour change required to
 explain why you come out at the fleshmound instead.
 Similar to DarkRebirth.
Player Comments:
---[Prav on 1/5 @ 16:03 writes]:
I support solution 1, though I am not sure making homonculi not injure the
caster on their death is necessary. Given the power and utility that homonculi
provide, I think injure-on-death is a fair compromise mechanic to balance this
out.
---[Lehki on 1/12 @ 06:07 writes]:
Solution 1 sounds fine.
---[Iytha on 1/12 @ 22:52 writes]:
@Prav: I suggested it to work that way because that is how ecology deepbonding
works. I suppose it's mainly a thematic thing.
---[Viynain on 1/13 @ 08:18 writes]:
Solution 1. Making homunculus death not injure the transmologist for solutions 2
and 3 would remove the risk necessary for the buffs the homunuculus would give
both offensively and defensively, especially the revival aspect of the ability,
so no to 2 or 3.