Official Recode

Creatures of Sonaria's Official Recode is an ongoing project with the goal of completely recreating the game from scratch, utilizing less than 10% of the original code. The project is headed by developers Erythia, Alertcoderf, and kipp4h, with plans to recode the game beginning sometime throughout late 2022. Development officially began on January 9th, 2023, and the project was only publicly announced on March 31st of the same year. As of June 23rd, 2023, early access became available to the public via purchase, which grants the player a badge and an associated reward creature. Early access became free on July 28th, and the game was released on September 22nd.
The recode released on September 22nd, 2023. Although it has replaced the legacy version of the game, that version is still available to play.
== Trailer and Premiere ==
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The recode's trailer was posted to the channel and announced on the on March 27th, 2023, with the nondescript title "Creatures of Sonaria"Erythia, 27 March 2023, event teaser on the Creatures of Sonaria Discord, seen here., and remained unwatchable for several days up until its premiere on March 31st. This premiere marked the project's official unveiling and was accompanied by announcements on Erythia's Twitch channel, as well as the game's Discord.
Contents of the official Discord announcement are as following:
Post-Premiere Announcement
Statement below was posted on March 31st, 2023 @ #dev-feed by Erythia on the :
RECODE
We are excited to announce that we have been working on a complete recode of the game from scratch! This new version of the game uses less than 10% of the original codebase and focuses on optimizing and expanding the game's systems for a better gaming experience. We have also redone the UI of the game to improve navigation and understanding of the game. We believe this will make it easier for players to get into the game and enjoy it to the fullest.
We have always been planning on returning the recode throughout late 2022, but the official development of this version began on January 9th. The recode has been in production for approximately 80 days at this point, and it's amazing what everyone has been able to produce together in such a short time.
New Mechanics• Rebuilding the entire game from scratch• Gravity• Jumping• Aquatic darting• New male territory (replace storage)• Improved female nesting (eggs/hatchable mutations, hatchable ONLY!)• Footsteps in terrain/Footstep audio• Mesh water (floods/improved map loading times)• Improved sniffing• Portals• AND MORE (to be showcased throughout the upcoming weeks)
ETAWe are still working on the recode, and we don't have a public ETA yet. However, rest assured that the more our team works on it, the higher quality the game will be in the end. We're also planning to release the game for public access for a R$ amount in the future, so players can access it and give pre-release feedback.
We can't wait for you to try out the new game, and we hope you'll love it as much as we do! Stay tuned for more updates in the coming weeks. We will be posting feature-focuses which highlight all the impressive and exciting new changes on an informative and detailed level.
CreditsTHANK YOU to everyone who has made this possible!Erythia: Recode design leadAlertcoderf/Kipp4h: Recode engineer leadsHertz: Mesh water & material texturesWolfragon/east: Recode map designTokaliz: Recode trailer editingToasty: Recode trailer recordingMalarkeii: New logoTester team: Extensive testing and feedback/recode trailer recordingMod team: Moderation over leaksArtist team: Badge creature
MiscWe will be closing the Dev QNA temporarily to prevent mass questions that will be FAQ'ed over time by devs as we showcase mechanics. Developers working on the recode may post about it, and only developers actively working on the recode will be releasing any/all accurate information to players.
Following the recode's announcement, several documents (hosted on Google Docs) were shared by Erythia, listing planned features and changes made to the game. As of writing, a majority of these documents are no longer accessible to the public.
=== Special Credits ===
Included in the post-premiere announcement were a series of special credits. Included in this list are several contributors to the project, either to the recode itself, or as part of preparation for the premiere event itself. The list below is identical to that in the announcement above, sans all additional statements.
Credits
Erythia: Recode design leadAlertcoderf/Kipp4h: Recode engineer leadsHertz: Mesh water & material texturesWolfragon/east: Recode map designTokaliz: Recode trailer editingToasty: Recode trailer recordingMalarkeii: New logoTester team: Extensive testing and feedback/recode trailer recordingMod team: Moderation over leaksArtist team: Badge creature
=== Post-Premiere Q&A ===
The questions below were answered by Erythia (game manager and owner), Alertcoderf (game owner), and Wolfragon (game manager) in a Discord Stage event, coordinated with Discord sever staff Tokaliz (Discord administrator) and ShepishBae (Discord moderator). For any questions related to recode, please be careful of misinformation, and ensure sources are only among developers actively developing the recoded version of the game.
The first Questions & Answers session ended on March 31st, 2023 at 4:32 PM PST. The event lasted approximately two hours.
Recode Premiere Questions & Answers
Q: When will the recode release?
A: The release date of the recode is unknown, and is not released to the public as of writing.
Q: Will data be reset?
A: Nope! Data was saved and everything is prepared to transfer when the recode goes live. Everything is perfectly intact, including skins.
Q: Are there plans to expand to other consoles/devices?
A: Yes! There are plans to develop the Xbox and Mobile side of devices.
Q: Will there be a new tier in the game?
A: No! The game will stick with five (5) tiers.
Q: Will there be a function to disable PvP?
A: No.
Q: For floods, how long will they last?
A: As of writing, floods last approximately three (3) minutes.
Q: How much will the testing server cost?
A: The testing server for early access to early release of the recode is unknown.
Q: Will burrows be added?
A: No.
Q: Will the recode fix lag?
A: Yes and no, because there's already a lot of creatures in the game. It won't solve lag by itself.
Q: Is water a limited source?
A: It's not limited (it's unlimited), but it will make you very sick if you drink dirty water. This applies debuffs to a creature.
Q: How will aquatics be impacted in dirty water?
A: They will not be affected in dirty water.
Q: What is territory?
A: It's tier-based, it can only be made by males, and nests by females. Territories occupy a limited space on the map.
Q: Are controls going to stay the same?
A: Yes, creatures will also have more than 1 activatable ability, with a total of up to 6 abilities.
Q: Are death rewards going to change?
A: Yes.
Q: Will customization change?
A: Yes,
Q: Did Warden's Rage change?
A: Yes, the ability can now be toggled. Skilled players can time rage enabling for best results!
Q: Will there be more save slots?
A: No, no promises.
Q: Does nesting take less time than territory?
A: No, territory is immediate. Nesting is done over time to nest in an entire player.
Q: How do you become a tester for the recode?
A: When it's ready, there will be a time where it will cost robux to buy access to the recoded game. When it's done needing testing, it will become free for everyone. For clarification, this is not how to become an official tester for the game, this is only a temporary label for users that purchase access to the early access recode version of the game during its testing phase.
Q: How will trading change?
A: In its current state, the recode has not yet touched on trading, but it will be improved.
Q: Will there be any changes to the Rotation Store?
A: Yes.
Q: Will there be a motion sickness toggle?
A: Yes.
Q: If the abilities are 1-4, then what are the calls?
A: The call controls are 7, 8, 9, and 0.
Q: Will mixpacking be allowed?
A: Yes, it's a function that will make things more playable.
Q: How much bigger is the new map?
A: It is approximately 10% bigger than the current map.
Q: Will plants move around the map?
A: No, plants are static in position so players can rely on locations to have food.
Q: Will climbing exist?
A: No (not yet).
Q: Is there going to be more than 2 plushies players can equip?
A: As of writing, it is still 2.
Q: Will we be able to change plushies while in-game?
A: Hopefully, although this is uncertain.
Q: Will there be custom keybinds?
A: As of writing, this is unknown.
Q: Will you be able to use both SHIFT keys to speed up?
A: As of writing, this is unknown.
Q: Will people in a pack get their own pack chat?
A: Yes, packs will have access to their own pack chats.
Q: Will there be a cooldown for Warden's Rage?
A: Yes, there will be a cooldown for all abilities.
Q: Will there be floods? 
A: Yes.
Q: Will there be future streams in the Discord server where the recode will be showed off?
A: Yes (the wiki may extend these streams here if able).
Q: Will footstep noises be able to be toggled on and off?
A: Yes, through the effects audio toggle.
Q: Will you spawn randomly every time?
A: When you spawn the first time, it's randomized. Every spawn after that will be based on the closest spawn to your previous location.
Q: Will there be changes to combat logging punishments?
A: Logging will probably already have a slight degree of complication because it's often difficult to determine the difference between actual logging and crashing, but this may be looked into.
Q: Will Jeff have advanced mechanics for building?
A: No.
Q: Will packs stay when you go to menu?
A: Yes, even if you die and go to menu packs will persist.
Q: How many biomes will there be in the recode map?
A: As of writing, there will be at least five (5).
Q: For trading, will there be more slots available for trades?
A: It has been discussed, and overall there are plans to improve the trading experience.
Q: Some of the new things added look similar to features from Griffin's Destiny.
A: Some aspects, to support more advanced customization, do take inspiration from Griffin's Destiny!
Q: Will there be new weather events?
A: The newest one is Thunder Storm, but as of writing, there are no other weather events in the recode.
Q: Will the pack invites through friendly calls be fixed?
A: The way pack invites work in the recode may re-invent the way we look at pack invites. This will depend.
Q: Will scars come back?
A: Yes, as of writing, there are scars that appear when severely damaged.
Q: Will there be a special creature for people that help test the recode in the early access release?
A: Yes.
Q: Would it be possible to trigger events based on species or pack appearances?
A: This is unknown.
Q: Will tornadoes come back?
A: Probably not (for now).
Q: What do portals underwater do?
A: There are currently water portals, and when clicked, it will teleport you to another area in the water.
Q: Will the recode map be streamed in the discord after the event that people missed out on?
A: This is unknown. People are ok to talk about recode information that was shared. Please only take information from developers actively working on the recode.
Q: Can herbivores grab things?
A: Technically this is possible, since grabbing is now an ability.
Q: Will there be more sky islands for fliers?
A: No.
Q: Will there be another major update after this?
A: Too soon to say!
Q: In the recode, will you be able to voice chat?
A: This is unlikely.
Q: Can you turn on and off healing?
A: Healers can now toggle heal on and off.
Q: Are there different types of jumps?
A: Yes, some jumps go backwards, really high vertically, or jump normally.
Q: Will there be anymore badge creatures?
A: Yes, as of writing, the community on the Discord server will be voting on the next upcoming badge creature.
Q: How many creatures can you invite to one pack total?
A: Six (6).
Q: Will VIP servers be able to control weather and time?
A: Unknown, this is difficult because it may be misused to quickly complete missions or other game objectives that usually take time to complete.
Q: Will there be re-stats for creatures?
A: Yes, Testers will be working on re-stats for creatures due to various physics changes in the game.
Q: How long will the poll be up for the badge creature vote on the Discord server?
A: Unknown.
Q: Will there ever be a proximity chat?
A: No, assuming this is related to voice chats.
Q: Will you be able to carry babies of the species you nest?
A: No, currently you cannot. You may get a motherly buff (maybe).
Q: Will there be a crosshair added for breaths?
A: This has not yet been discussed, but difficulty for aiming breaths will be looked into at some point.
Q: Will drought still be an event?
A: Yes.
Q: Will flooding cause lag?
A: As of writing, the game is running significantly better than the current version of the game. It seems fine so far, but it may differ once it hits live play with hundreds of users on board.
Q: Will there be a size difference between males and females?
A: No.
Q: Will the drought event remove water?
A: No. Drought increases thirst drain, and the season weather can also manipulate multipliers for drains.
Q: Will head-turning be client-sided again?
A: It was only disabled in live-game because it was very performance intensive. In Griffin's Destiny, this was made faster. It comes down to how it performs in a full server.
Q: Will semi-aquatics be able to spawn underwater?
A: Not at the moment.
Q: Is there new music added to the game?
A: Yes.
Q: Will breath plushies be added back to the game?
A: It is highly unlikely. Take this with a grain of salt!
Q: Is there a separate team for composing sound in the game?
A: Yes, LordBasw is responsible for a lot of the music and sounds across multiple Sonar games.
Q: Will water in the Swamp be drinkable?
A: It can be, but this up to game balancing in the end.
Q: Is wall cling going to be fixed in the recode?
A: Technically the functionality of this is not broken, it just needs new, working animations which will allow it to appear fixed in the recode.
Q: Is the toggle distance character featured going to be turned on automatically?
A: Yes, this feature was made back in beta and Roblox was not so great at loading all creatures on your screen. This was added back as an option. In the recode, you should be able to see people from across the map.
Questions and answers provided from the main Discord server:
Q: Is the recode & new map update today?
A: The video is just a preview! It is not going to be todays update & there is no set release date.
Q: Will Recode reduce lag?
A: Performance should see a significant increase thanks to the new optimized code.
Q: Will skins be save-able?
A: Skins will be save-able in the updated game
Q: Will I able to access the current game until the Recode releases, even if I don’t pay for Early Access?
A: You will be able to access the current game until the Recode.
Q: Will jumping and Floods be possible?
A: Yes, this is expected to happen in the Recode.
Q: Will buying Early Access let us obtain new badge creature?
A: Yes, you will receive a creature and a badge.
== Early Access ==
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The early access (abbreviated as EA in most Discord statements) version of the Creatures of Sonaria Official Recode became available to the public on June 23rd, 2023. The announcement was accompanied by a teaser video premiered on the same day, featuring clips from several officially-recognized Content Creators (who have had access to the game since May 26th of the same year for playtestingkinderklawz, 2 June 2023, provided confirmation on the Creatures of Sonaria Discord upon request.), and a brief teaser of the new Blood Moon weather event. The video was edited by YouTuber and Discord server administrator Tokaliz.
Personal early access can be purchased for , and additional early access tokens can be bought for . These tokens can be traded to other players and will allow them to access the recode when used. This version of the game can be accessed through the original Creatures of Sonaria by clicking the orange "Recode Access" button on the top left of the main menu. Players will be prompted to purchase early access and/or join a recode server. All and any data from the early access version will be wiped upon full release and replaced with player data from the original game. Anything owned by the player in the original game will not be lost upon the final merge.Erythia, 23 June 2023, early access announcement on the Creatures of Sonaria Discord, seen here.
Free public access the the early access version is planned to launch on July 28th, 2023, and will be accompanied by a Discord Stage event akin to the post-premiere event. This event is planned to include a Q&A session, as well as a themed Kahoot! game. This period of free public access is temporary and planned to last for about a month.
=== Badge Reward Creatures ===
There are two beta badge creatures associated with the recode: Mijusuima and Corvurax.
Mijusuima is currently available to players who have bought early access to the recode, and it will be gifted to them after making the purchase. Simply having early access does not grant the player a Mijusuima species; players who did not pay for early access and only received it as a gift (by being traded a token) will not be given the creature, nor the associated badge, Recode Early Access. Players who have already received a copy of the species can obtain more by purchasing additional tokens for . Mijusuima is completely tradable and can simply be traded to other players without early access. Additionally, the creature is playable in the base game.
The initial early access reward creature was initially pitched to the Creatures of Sonaria Discord community for a poll that lasted about a day, during which users would vote by reacting to the message. Out of the three creatures presented, Mijusuima was later announced as a winning badge creature. The status of the losing two creatures — Zarkavix and Kyraucus — is unknown. There is currently no indication that these concepts will be used in the near future.
Corvurax, unlike its predecessor, was not selected via poll and is the planned recode supporter creature. While not yet released, it can be obtained by spending any amount of during early access. However, once early access becomes free on July 28th, 2023, players must instead spend and no less to receive the Corvurax species. Players must have the Recode Supporter badge to be eligiable to receive it.
PollBadgeCreature.png|Badge reward poll, hosted on Discord
PollWinnerMijisuima.png|Announced badge creature winner
=== Recode Stat Sheet ===
The Recode Stat Sheet is a publically viewable spreadsheet hosted on Google Sheets. Shared by tester kinderklawz on July 19th, 2023, the spreadsheet is a complete list of every creature's stats in the early access version. The list is maintained and updated by the tester team on a regular basis in an effort to ensure the stats presented are up to date with the latest version of the game.
Due to the frequency up early access updates, stats listed in this sheet may or may not immediately reflect changes to the game itself - in fact after Early Release it was no longer updated. While not maintained by wiki staff, please notify a staff member if public access is ever revoked. It can be viewed on Google Sheets with this link.
=== Controls ===
While they share several similarities with the original game's controls, the recode's controls are different in multiple notable areas, many of which are consequence of the game's new functionality. Most notably, multiple actions which were given dedicated keys in the original game (namely grab and ambush) have since been turned into active abilities and are now assigned to the associated keys on creatures which have them.
The controls listed below are for keyboard only and does not include controls which are universal across Roblox games. Mobile controls will be included at a later date. Furthermore, the game is currently in early access and controls may be subject to change.
 [Expand] for keyboard controls. 
==== Camera Controls ====
* RMB Hold and drag to rotate the camera in any direction.
* Scroll Zoom the camera in and out. Zooming in all the way will allow the player to enter a first person state.
* I Hold to zoom in. Like the scroll wheel, zooming in all the way will put the player in first person.
* O Hold to zoom out.
* ←→ Hold to rotate the camera right and left respectively (opposite of the arrows' direction).
==== Movement and Speed Controls ====
* WASD Basic creature movement keys.
* ↑↓ Alternate movement keys, for forward and backwards movement only.
* Shift Hold to sprint. Sprinting will burn stamina and will stop burning stamina once the key is released. A creature cannot sprint if it does not have any stamina.
** Aquatic and semi-aquatic creatures can sprint while swimming. All other movement types cannot use sprint while swimming. 
* Ctrl Toggle strafe. When a creature is strafing, the player can use the movement keys to move left, right, and backwards without having to turn. The creature will automatically turn towards wherever the camera is facing.
* Space Jump, fly, dart, or glide, depending on the creature. All of these actions will burn stamina, but the amount will vary based on the type of action.
** When bound to fly, the space bar functions to toggle flight on or off. While a creature is flying, it will burn stamina and drop when it runs out. A creature does not need to be grounded to fly, and the key can be used during active fall. Pressing the key again will cause a flying or gliding creature to drop, and hitting an object will immediately take a creature out of this state, too.
** When bound to glide, the creature will jump into the air and enter glide. This costs a fixed amount of stamina, and the key can be pressed multiple times to gain more height while in the air. The creature cannot take off or gain height if it lacks sufficient stamina.
** When bound to jump, the creature will jump with each press. Jumping will burn a fixed amount of stamina each time, and a creature with insufficient stamina cannot jump.
** When bound to dart, a swimming creature will jump with each press. Darting will burn a fixed amount of stamina each time, and a creature with insufficient stamina cannot dart. Additionally, by darting at the surface of the water while facing skywards, a creature can bound out of the water a great distance.
* F Toggle glide. This can only be preformed by fliers while in active flight. Gliding does not drain stamina, but has less control than flying: a gliding creature is always moving, and it becomes incapable of preforming sharp turns. Pressing the key again will put the player back into fly.
* Q Hold to tilt left while gliding.
* E Hold to tilt right while gliding.
==== Basic Actions ====
* E Interact. This key can only be used when prompted. This includes eating, drinking, rolling in mud, picking up tokens, and opening the nest menu.
** Eating and drinking in particular will require the player to hold the key.
* H Sniff. This will allow players to to see nearby resources, creatures, and territories, as well as highlight footprints.
* N Hide scent. This can be done anywhere, but does not apply additional buffs that would have been granted by rolling in mud.
* B Places a nest for female creatures, and a territory for male ones. Using the key again will replace the nest or territory in the new location.
* G Grab fruit or tear chunk off of carcass. Pressing the key again will drop the item if held. 
* Y Pick up carcass. Pressing the key again will drop the item.
* R Toggle sit. This will put a creature in a stationary state where it will regenerate stamina and heal ailments 2x quicker.
* T Toggle lay. This will put a creature in a stationary state where it will regenerate stamina and heal ailments 6x quicker.
** Using any of the four movement keys while in either resting state will also make the creature stand back up.
==== Combat and Ability Controls ====
* LMB Attack. This is also used to press in-game buttons and navigate menus.
** If a creature has the Tail Whip ability, the attack used will differ depending on where the camera is rotated: a forward-facing camera will activate a normal attack, and a backwards-facing one will use the tail whip.
*C Hold to use an Elemental Breath ability. Breath can be aimed with the mouse cursor. This only becomes avaliable after a creature has become an adult (age 66 onwards).
* 1234 Use active ability. The abilities avaliable as well as the functionality of the keys will differ depending on which abilities a creature has. Some keys may go unused if a creature has fewer than four active abilities bound to the ability keys.
==== Call and Emote Controls ====
* 7 Broadcast call.
* 8 Friendly call.
* 9 Aggressive call.
* 0 Voice call. This call is also automatically used every time the player sends a message.
* Z Hold to use aggro (aggressive) animation.
* X Hold to cower. Cowering no longer effects the speed at which a creature heals ailments. 
==== Menu Keys ====
* Tab Toggle primary menu. This will allow the player to view their currency and access several main menu features while playing.
* K Toggle stat menu. This will open a menu labeled "My Creature", which displays the player's current stats.
* M Toggle map. This shows the player the full version of the minimap and allows them to adjust map settings.
=== Recode-Exclusive Mechanics ===
Alongside the several changed made to preexisting mechanics, the recode introduced several new features which do not appear in the original game. While most of these mechanics exist in isolation relative to the original game, some (namely territory and mutations) replace old ones. All of the mechanics listed below are live in the current early access version and can be freely tested by players who have purchased the beta.
This list does not include new active abilities, including darting, jumping, and tail whips.
==== Territory ====
Territories are the male counterpart to female creatures' nesting, completely replacing the original game's food storages. Territories will vary in size depending on a creature's tier, and players which walk into another creature's territory will be notified by a large label at the top of the screen. This label's color will differ depending on the tier of the territory owner relative to the player's own: those of a smaller tier will be marked in green, larger with red, and the same tier is marked with orange. 
When sniffing, rival territories appear as a red bubble, while the player's own is green. Territories can be replaced after a short cooldown, and standing in one's own territory provides a player with a hunger buff.
SochuriTerritoryUIRecode.png|Territory indicator for rival territory
TerritoryUIRecode.png|Territory indicator for the player's own territory
==== Water Quality ====
Drinkable water sources will now degrade in quality as more creatures drink from it. As water degrades, it will slowly begin to lose its blue color, turning brown as it reaches its lowest point. Color will not begin to change until the water quality becomes very low, making it difficult to tell the exact quality of a source of water from a distance. While water quality will slowly replenish naturally over time, rain will instantly raise all drinkable water quality by a substantial amount. Larger water sources will also take longer to degrade.
Water can buff or debuff a creature depending on its quality. Low quality, dirty water will inflict the "sickly" ailment and is drunk slowly by the player creature. Water of an exceptionally high quality will inflict "clean water" for a brief duration, an ailment that is the inverse of sickly and buffs the player. All water sources which fall in between this range have no additional effects on a creature and will simply replenish the thirst bar.
==== Satiation and Enrichment ====
Food sources in the recode have been reworked to encourage seeking more valuable sources as opposed to plentiful ones, rewarding the player with a long-lasting buff. Depending on the source, the player will either receive the "satiated" ailment, "enriched" ailment, or nothing at all. Satiated creatures are granted a decreased grow time and hunger drain, whereas enriched ones receive a buff to their stamina and stamina regeneration. Permanent or long-lasting sources like grass, algae, and node carcasses will not give the player any buffs in exchange for their constant availability.
While labeled as a seperate source, meat chunks carry the properties of the source they were taken from: chunks from node carcasses grant no buff, while those from player carcasses will satiate a creature. Chunks from plant carcasses (player carcasses dropped from photovores and photocarnivores) retain their ability to satiate a creature as well, but will be counted as normal meat chunks and lose their abiltiy to be consumed by herbivores.
 Food sources by buffs granted
 	No buff 	Provides satiated 	Provides enriched
Carnivore 	Node carcasses*, rotten food	Carnivore carcasses, herbivore carcasses	Ribs
Herbivore 	Grass, algae 	Berries, seaweed pods 	Fruit
Nonspecific	N/A 	Eggs†, plant carcasses 	N/A
*Simply named "carcass" in-game. Term "node carcass" is intended to distinguish stationary carcasses from player carcasses.
†This food source can only be used by creatures with the Egg Stealer ability.
ErythiaFoodModels.png|Several food source models beside Amolis for scale
RecodeCarcassErythia02-16.png|Various player carcass models
==== Tides and Flooding ====
The Recode's map features rising and falling sea water, which is distinct from the stationary and drinkable "mesh water" present in small ponds across the map. While typically confined to ocean level, the game's day-night cycle brings about low and high "tides", during which the sea water will rise by a small amount during the night. While the difference in height is small, it is enough to swallow low-lying areas such as land bridges, forcing some terrestrials to swim or wait until morning if they wish to cross.
Flooding is an occasional "natural disaster" that occurs as the result of thunderstorms. Floods are map-wide and are characterized by an extreme, but gradual rise in sea water level, which can prove lethal to players who are unfamiliar on unprepared. While they may vary in severity, most floods will typically cover the map's entire "ground level" and force terrestrials to move to elevated locations. Floods will often swallow high-altitude areas as well, such as the swamp hill or tundra.
Flooding allows for fully aquatic creatures to traverse areas of the map that they would otherwise find inaccessible, provided the water is deep enough to swim in. Only seawater is affected by floods; drinkable water will never move and is even accessible under the seawater level once it is submerged. While floods cannot be trigged by a player directly Thunderstorm Summon Tokens can be used to induce flooding.
==== Mutations ====
: For the obsolete mechanic of the same name, see Mutations/Legacy.
Mutations are cosmetic effects that have a small chance of being applied to creatures under certain circumstances. There are currently two types of mutations: Nest-in mutations can only be acquired by hatching in another player's nest and are applied to a creature the moment they spawn in, and growth mutations have a chance to occur during certain growth milestones and will inform the player with a pop-up. Included in the latter category is the original game's Glimmer, which has a chance to apply under the same circumstances as its legacy version. All mutations are purely cosmetic and do not alter a creature's stats in any capacity.
Creatures which possess mutations are marked with a double helix emblem that appears both on the main menu and in-game stat menu, which can be hovered over to reveal the mutation's name. Those with mutations from nesting are not exempt from receiving growth mutations, meaning that a creature can possess multiple mutations. Creatures with mutations that have died can be restarted with their mutations for a fee of 50 Shooms. Otherwise, they will lose their mutations upon restart.
All mutation rates have been confirmed by Creatures of Sonaria tester kinderklawz.kinderklawz, 29 June 2023, message on the Creatures of Sonaria Discord, seen here.
 Table of all mutations
 	Type 	Chance 	Symbol	Description 	Example
Albinism 	Nesting	12% 	 	Turns a creature's entire body white and their eyes red. Based on real world albinism. 	
Melanism 	Nesting	9% 	 	Turns a creature's entire body black and their eyes yellow. Based on real world melanism. 	
Leucistic	Nesting	7% 	 	Turns a creature shades of off-white, beige, and tan with white eyes. Based on real world leucism. 	
Piebald 	Nesting	5% 	 	Turns a creature white with stark, brown markings and blue eyes. Based on real world piebaldism. 	
Overgrown	Nesting	1% 	 	Changes a creature's material and color, giving it a gray, stony appearance with mossy green markings. Claws and eyes turn a bright, glowing green. 	
Shimmer 	Nesting	0.5% 	 	Changes several different parts of a creature's body into neon, making it glow. Additionally gives a creature yellow-gold markings. Glowing patches are different than that of Glimmer creatures.	
Diamond 	Nesting	0.1% 	 	Gives a creature a smooth, reflective texture and bright turquoise coloration. 	
Glimmer 	Growth 	5% at age 100 	 	Changes several different parts of a creature's body into neon, giving it glowing markings. Identical in appearance and function to the original Glimmer. 	
Shadow 	Growth 	0.1% at age 67	 	Turns a creature's whole body black with the neon material, making the color solid. Creature also receives glowing white eyes. 	
MutationTeaser1|An early version of albinism showcased on Erridea
DunkExamples.png|Albinism, melanism, Shadow, and Diamond mutations showcased on Dunklaestus, prior to the recode's unveiling
MutationMetals.png|Unused medals for albinism, Glimmer, and Shadow
OvergrownTextures.png|All textures and materials used for Overgrowth
DualMutationMenu.png|Therolachus with two simultaneous mutations: albinism and Glimmer
DualMutationInGame.png|The same Therolachus, with traits from both its mutations on display
==== Blood Moon ====
The Blood Moon is a new natural disaster that only occurs at night. The event was selected via poll on the Creatures of Sonaria Discord, where users could vote via reaction. Alongside the Blood Moon were proposals for tornado, earthquake, and Elemental Rain events. After winning, the Blood Moon was briefly featured in the early access version's teaser trailer.
Before a Blood Moon occurs, all players will hear a low, ominous chime indicating its impending arrival. The rise of the Blood Moon is accompanied by a global message and low, droning music which plays for the duration of the night. Once active, all creatures will be given a significant buff to their combat capabilities, including damage, stamina regeneration, and bite speed. The event is accompanied by several visual effects, most notably a red tint across the entire map and red eyes on the creatures which have them. While the Blood Moon and its associated buffs do not last the entire night, the music and eye effects will persist until morning.
Although they occur naturally, Blood Moons can be forcefully triggered using a Blood Moon Summon Tokens, which can be bought for 5 Tikits. 
DisasterPoll.png|Natural disaster poll held over Discord, with results
BMSTPurchase.png|Blood Moon Summon Token as seen in the store menu
BloodMoonLabel.png|The Blood Moon appears as the current weather when active
== Discord Archive ==
This section is comprised of archived announcements from the game's official Discord, as well as general statements from qualified developers and testers. Because this list is archival in nature, many of these messages may be from very early in developmment and may be (or become) outdated. 
=== Announcements ===
Discord Feature Focus Announcement
The information provided below was collected on April 4th, 2023 @ #dev-feed from Erythia on the :
Feature Focus Sneak Peek 1|The injury ailement applied to an Aereis with increasing severity
CoS Feature Focus Peek 2|Necropoison, burn, ashy lungs, and confusion applied to a Tsugae, alongside their associated screen effects
CoS Feature Focus Sneak Peek 3|Showcase of uncapped ailments (bleed) applied to Gorgonichus, and healing multipliers for each resting state
=== Other Statements ===
Below is a series of questions asked after the initial Premiere Q&A event. 
Additional Post-Premiere Q&A Questions
The questions and answers below was collected on March 31st, 2023 @ #stats-discussion from Erythia on the :Q: Will there be new abilities in the recode?A: Yes, there will be new abilities such as Hunter's Curse as of writing. The ability details are heavily subject to change over time, however.
Q: Is everything subject to change?A: Most things coded up to now is editable, within the context of abilities coming up. Things like glide regeneration rates, fly sprint multipliers, radiation, and so on are editable.
Q: How is invisibility?A: Invisibility is now 100% invisible!
Q: How does grabbing work?A: It is now based on your tier.
Below is a list of answers (no question provided) from several personnel across the game's Discord.
Miscellaneous Answers
The information provided below was collected on March 31st, 2023 @ #stats-discussion from Erythia on the :
* There will be a stamina cost and requirement for taking off. For example, it may cost and require 5 stamina to takeoff (take flight).
* Glide speed was nerfed slightly.
* If a flier has 0 stamina, they will slowly begin to fall.
* The cap (maximum amount applied) for bleed on a target was removed.
* Some fliers can regenerate stamina faster than others. This can be custom-designed per creature!
* Breaths will do damage based on weight.
* Herbivores can eat all Photovores.
* Projected timeframe for potential release may come no later than 4-5 months (once again, this information is subject to change!).
* Breaths do damage based on weight, and are now mostly dangerous for the ailments they inflict.
The information provided below was collected on April 1st, 2023 @ #recode-discussion from Cinnakxl (a Lead Tester) and Erythia on the :
* Cinnakxl (Lead Tester): 1-4 months is the timeframe provided for the release of the early access phase of the recode.
* Mutations are coming, but are only skin effects, such as melanistic, shadow, albino, shimmer, and diamond. You can also have glimmer and melanistic (or other mutation) characteristics from mutations! Only a few can be mixed and matched, not all. For example, shadow and albino can not mix together. Shadow physically turns you into a shadow (more or less).
** "You can hatch with 1 mutation, and when you grow to 100 you could get glimmer."
** People can technically take advantage of this by spam-nesting friends to acquire mutations. This is unavoidable. People who enjoy nesting for special experiences can enjoy doing so in the recode!
* Erythia: Tier 1 creatures were majorly improved! In general, everything is getting a passive upgrade in the recode to make things "generally" more enjoyable.
* Erythia: Creatures can only jump forwards or backwards.
* Erythia: As of writing, currently the most expensive stored is the female Novus Warden, for 60,000 Shooms (subject to change). Creatures will have stored (trial) versions with options to purchase with Shooms!
** If you die as a purchased stored, you need to pay the same price.
* Erythia: About 70% of omnivores were removed in the recode. They were changed from omnivores diets to carnivores or herbivores.
** Omnivores were moved to other diets because their gameplay in the survival aspect was boring because ALL diet options are always available to you.
** Omnivores have also been encouraging a LOT of omnivorous creatures that are massive and overly-priced or KOS (Kill-On-Sight) protectors.
* Erythia: You can never be a female from being nested. Every time someone is nested, they are 100% going to be male.
* Erythia: All carnivorous aquatics can grab and dart.
The information provided below was collected on April 2nd, 2023 @ #recode-discussion from Cinnakxl (Lead Tester) and Erythia on the :
* Cinnakxl: Anything seen in the showcase (the COS Premiere video), stat-wise was a placeholder and subject to change.
Erythia:
* Some smaller creatures will have a unique egg snatcher capability, to support more interesting gameplay for smaller critters and have them grab from larger creature nests. 
** Egg snatchers can eat the eggs they steal.
** Smaller creatures are also more likely to get jumping abilities to make small creature gameplay more interesting.
* A rough idea for abilities to limit things like spam breaths, would be a system that might allow players to accumulate abilities over time, to prevent creatures from acquiring many abilities instantly. This was mentioned to be something akin to an unlock system, possibly with options to purchase abilities.
* Currently, servers for recode are being tested at 80 players, as opposed to the current game version's 51 player cap. As performance tests and profiling proceed, this number may change.
== Gallery==
RoughIdeaListRecode.png|Rough list of ideas shared by Erythia early into development
CreatureScreen.png|Early version of the store menu, featuring a stored male Novus Warden
CreatureScreen2.png|Ditto, emphasizing the price difference of a female Novus Warden
RSAssetsErythia.png|Various 3D assets arranged together
GachaModels1.png|Work in progress gacha models, including scrapped Toxic and Bleeder Gacha models
GachaModels2.png|Completed gacha models
ExpGachaTokensRecode.png|Remodeled Explorer Gacha tokens, with the Sweet Explorer Gacha Token obscured
== Notes ==