Console/Commands

The Command Console is enabled by default. If for whatever reason it is not, you first need to do some tweaking in your settings.ini of your save. This can be found in the "donotstarve" folder, located in the following paths :
 Windows: %userprofile%\Documents\Klei\DoNotstarve\settings.ini
 Mac: <Documents>\Klei\DoNotstarve\settings.ini
 
 Linux: ~/.klei/DoNotStarve/settings.ini
Locate the settings.ini and open it with Notepad and where it says [MISC]ENABLECONSOLE = false and rewrite it as [MISC]ENABLECONSOLE = true then save the document.
Then to open the console while in game by pressing "~" by default on English keyboards. This can be changed at any time in the controls menu. Also you can hide the console menu again by pressing Ctrl + L.
You will need to run this command once to enable console commands:
 RunS​cript("consolecommands")
Note: Like many other command-line interfaced programs, the user can press the upper arrow key to get access to previously entered commands, with no need to re-type them manually again. However, the player will still have to re-enter every command after re-entering a world.
== Simple commands ==
Spawn prefab
 c_spawn("prefab", amount)
Improved DebugSpawn("prefab"), spawns amount of selected "prefab" under the mouse cursor.
Give Item
 c_give("prefab", amount)
Spawns amount of selected "prefab" in your inventory. Only works with Backpacks and Items that can be stored in the inventory.
Scenario (Not tested)
 c_doscenario(scenario)
Apply a scenario script to the selection and run it.
Health
 c_sethea​lth(percent)
Sets your health to selected percentage. Note: Use fractional numbers 0.90 = 90%.
Sanity
 c_setsanit​y(percent)
Sets your sanity to selected percentage. Note: Use fractional numbers 0.90 = 90%.
Hunger
 c_sethunger(pe​rcent)
Sets your hunger to selected percentage. Note: Use fractional numbers 0.90 = 90%.
God Mode
 c_godmode()
 c_supergodmode()
It won't drain Sanity, Hunger or Health when attacked anymore. Note that you will need to turn it off and on again after passing through a Worm Hole, sleeping, Telepoofing, entering or exiting a cave system, eating mandrakes, dying/respawning, or using complicated commands too many times. (In the Hamlet DLC, entering/exiting interiors will not break it, but being transported by the BFB will.)
Save the game
 c_save()
Rollback
 c_reset()
Rollback to the last save / reloads frontend.
Reload
 c_reload()
Regenerate world
 c_regeneratecurrentworld()
 c_regenerateallworlds()
Regenerates current or all worlds in the saveslot.
Regenerate cave
 c_regeneratecave()
Hover the cave entrance to Regenerate cave.
Set running speed
 c_speed(value)
Standard runspeed is 1. 10 makes the player a bit faster and with 40 they can walk through walls and "over" water.
Set running speed (Don't Starve Together)
 c_speedmult(multiplier)
Does the same before but for Don't Starve Together.
Note: There's some other commands, but they're hard to use and not very useful.
== Player commands ==
Hide and show HUD
 ​GetPlayer().HUD:Hide()
 GetPlayer().HUD:Show()​
Hide or show (after hiding) the full HUD of the game.
Creative mode
 c_freecrafting()
 GetPlayer().components.builder:GiveAllRecipes()​
You can craft everything for free. This includes items you never crafted before. After switching levels, you will need to re-enter the command.
Maximum health
 ​​GetPlayer().components.health:SetMaxHealth(value)​
Change the Maximum Health of your Characters
Maximum sanity
 ​GetPlayer().components.sanity:SetMax(value)​
Change the Maximum Sanity of your Characters
Maximum hunger
 ​GetPlayer().components.hunger:SetMax(value)​
Change the Maximum Hunger of your Characters
Pause hunger
 ​GetPlayer().components.hunger:Pause(true)​
Your Characters won't starve anymore.
Werebeaver
 ​GetPlayer().components.beaverness:SetPercent(1)​
Turn Woodie into the Werebeaver.
== World commands ==
Teleport to Prefab
 ​c_gonext("prefab")​
 c_warp("prefab")
After pressing enter, it teleports you to the first numerical instance of the named prefab. If multiple iterations of the prefab exist, a list of the entity numbers will be displayed in the console log, and each subsequent execution of the same command will transport the player from entity to entity in the order they were generated in the world.
Delete Entity Under Mouse
 ​TheInput:GetWorldEntityUnderMouse():Remove()​
After pressing enter, it deletes the item under your mouse
Remove all of one prefab
 c_removeall("prefab")
Count prefabs
 c_countprefabs("prefab")
Count all prefabs
 c_countallprefabs("prefab")
Reveal Map
 GetWorld().minimap.MiniMap:ShowArea(0,0,0,10000)
 c_revealmap() 
Note: the map will return to normal after exiting the game or changing maps, but any new areas will remain explored.
Skip day
 ​GetClock():MakeNextDay()
Reset the clock back to day 1
 GetClock():Reset()
Skips the current day.
Skip more days
 ​c_skipdays(x)
 ​c_skip(x)
Skips x days.
WARNING: Too big values may freeze the game. (Depending on computer speed)
Skip time units and update
 ​LongUpdate(X)​
Skips X time units and performs the "LongUpdate" function on world objects
Note: There are 30 time units per segment. To skip a whole day one can either use LongUpdate(480) or use multiplicative values such as LongUpdate(X*16*30) or LongUpdate(X*TUNING.TOTAL_DAY_TIME), with X=days to skip.
Set segments
Usage:
 ​GetClock():SetSegs(day,dusk,night)
Sets amount of segments. Errors if adds up to over 16.
Example:
 ​GetClock():SetSegs(14,1,1)
Very long day, very short dusk and night (one segment for dusk and one for night)
Skip phase
 ​GetClock():NextPhase()​
Skips the current phase.
Start Summer
 ​GetSeasonManager():StartSummer()​
Start summer
Start Winter
 ​GetSeasonManager():StartWinter()​
Start winter
Start Autumn 
 GetSeasonManager():StartAutumn()
Start autumn
Start Spring 
 GetSeasonManager():StartSpring()
Start spring
Start Mild Season 
 GetSeasonManager():StartMild()
Start mild season
Start Hurricane Season 
 GetSeasonManager():StartWet()
Start hurricane season
Start Monsoon Season 
 GetSeasonManager():StartGreen()
Start monsoon season
Start Dry Season 
 GetSeasonManager():StartDry()
Start dry season
Start Temperate Season 
 GetSeasonManager():StartTemperate()
Start Temperate season
Start Humid Season 
 GetSeasonManager():StartHumid()
Start Humid season
Start Lush Season 
 GetSeasonManager():StartLush()
Start Lush season
Start Aporkalypse 
 GetSeasonManager():StartAporkalypse()
 GetAporkalypse():BeginAporkalypse()
Start Aporkalypse 
Stop Aporkalypse 
 GetAporkalypse():EndAporkalypse()
Stop Aporkalypse
Start Pig Fiesta 
 GetAporkalypse():BeginFiesta()
Start Pig Fiesta
Stop Pig Fiesta 
 GetAporkalypse():EndFiesta()
Stop Pig Fiesta
Start Rain
 ​GetSeasonManager():StartPrecip()​
Start rain
Stop Rain
 ​GetSeasonManager():StopPrecip()​
Stop rain
Do Lightning Strike
 ​GetSeasonManager():DoLightningStrike(Vector3(GetPlayer().Transform:GetWorldPosition()))​
Lightning strike on player. Will hit lightning rod instead if there is one near
Do Volcano Eruption 
 GetVolcanoManager():StartEruption(smokeduration,ashduration,firerainduration,firerockspersecond)
Do a volcano eruption. Note that the fire rain duration is measured in seconds.
Measure Distance
 ​print(math.sqrt(GetPlayer():GetDistanceSqToInst(TheInput:GetWorldEntityUnderMouse())))​
Prints the distance between player and object under mouse to the console log (displayed with Ctrl + L by default).
==Profile Commands==
While profile commands are permanent and do not need to be done each time, they do need to be performed while in a game.  You can unlock multiple characters at a time without requiring the line including the save until the very last step.
Change Character
 c_swapcharacter(character)
Changes the current Character to the one entered in the command (prefab name, i.e. for Maxwell it's waxwell). It's required to save and quit the game for the change to take effect.
*Unlock Willow
 Profile:UnlockCharacter("willow")
 Profile:Save()
Unlocks Willow.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Wolfgang
 Profile:UnlockCharacter("wolfgang")
 Profile:Save()
Unlocks Wolfgang.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Wendy
 Profile:UnlockCharacter("wendy")
 Profile:Save()
Unlocks Wendy.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock WX-78
 Profile:UnlockCharacter("wx78")
 Profile:Save()
Unlocks WX-78.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Wickerbottom
 Profile:UnlockCharacter("wickerbottom")
 Profile:Save()
Unlocks Wickerbottom.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Woodie
 Profile:UnlockCharacter("woodie")
 Profile:Save()
Unlocks Woodie.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Wes
 Profile:UnlockCharacter("wes")
 Profile:Save()
Unlocks Wes.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Maxwell (character)
 Profile:UnlockCharacter("waxwell")
 Profile:Save()
Unlocks Maxwell.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Wagstaff
 Profile:UnlockCharacter("wagstaff")
 Profile:Save()
Unlocks Wagstaff.  Does not need to be re-entered after the first time unless you lose your profile settings. Additionally, does not need to be used unless manually locked, as Wagstaff is automatically unlocked.
*Unlock Wigfrid 
 Profile:UnlockCharacter("wathgrithr")
 Profile:Save()
Unlocks Wigfrid.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Webber 
 Profile:UnlockCharacter("webber")
 Profile:Save()
Unlocks Webber.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Walani 
 Profile:UnlockCharacter("walani")
 Profile:Save()
Unlocks Walani.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Warly 
 Profile:UnlockCharacter("warly")
 Profile:Save()
Unlocks Warly.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Wilbur 
 Profile:UnlockCharacter("wilbur")
 Profile:Save()
Unlocks Wilbur.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Woodlegs 
 Profile:UnlockCharacter("woodlegs")
 Profile:Save()
Unlocks Woodlegs.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Warbucks 
 Profile:UnlockCharacter("warbucks")
 Profile:Save()
Unlocks Warbucks.  Does not need to be re-entered after the first time unless you lose your profile settings; however, he will need to be removed from the retired character list every time you want to make a new world with him.
*Unlock Wilba 
 Profile:UnlockCharacter("wilba")
 Profile:Save()
Unlocks Wilba.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Wormwood 
 Profile:UnlockCharacter("wormwood")
 Profile:Save()
Unlocks Wormwood.  Does not need to be re-entered after the first time unless you lose your profile settings. Additionally, does not need to be used unless manually locked, as Wormwood is automatically unlocked with the Hamlet DLC installed.
*Unlock Wheeler 
 Profile:UnlockCharacter("wheeler")
 Profile:Save()
Unlocks Wheeler.  Does not need to be re-entered after the first time unless you lose your profile settings.
*Unlock Everything (Currently all characters)
 Profile:UnlockEverything()
==Miscellaneous Commands==
Clear the morgue
 ​ErasePersistentString("morgue")​
Clears the morgue. Requires closing and reopening the game for changes to be seen.
Re-lock any unlockable character
 Profile.persistdata.unlocked_characters["character"] = false
 Profile:Save()
Re-locks any unlockable character that was entered in the command (prefab name, i.e. for Maxwell it's waxwell). Cannot lock Wilson, but will lock Wagstaff and Wormwood. Replacing "false" with "true" will unlock characters, however the above section provides a simpler command.
Re-lock all unlockable characters
 ErasePersistentString("profile")
Re-locks all unlockable players, such as Willow, Wes, Webber, Walani, etc. Requires closing and reopening the game for changes to be seen.
Empty retired character list
 RETIRED_CHARACTERLIST = {}
Unless the list has already been edited, this will only make Warbucks available; if the list has been edited, then the characters in the retired character list will become available again. Note that when the game is closed, all edits to the retired character list will be lost, and the command must be used again to repeat the prior results.
Edit the retired character list
 RETIRED_CHARACTERLIST = {"willow"}
This will remove Willow from the character selection, and due to not being listed will make Warbucks available. This command cannot be used to hide Wilson, but can hide Wagstaff and Wormwood. Note that when the game is closed, all edits to the retired character list will be lost, and the command must be used again to repeat the prior results.
 RETIRED_CHARACTERLIST = {"willow", "warbucks"}
This will remove Willow from the character selection, while leaving Warbucks still hidden. This can also be used for other pairs, triples, etc. of characters, regardless of whether Warbucks is included or not. This command cannot be used to hide Wilson, but can hide Wagstaff and Wormwood. Note that when the game is closed, all edits to the retired character list will be lost, and the command must be used again to repeat the prior results.
Category:Gameplay
Category:Articles using instructional language
Category:Articles using improper tone‏‎