Changelog v1.3.2.112248 - Week 80

Changelog v1.3.2.112248 - Week 80
New Content
* Updated open world and mission terrain selection screens for better text legibility
* Added text for spawn blockers of all tiers
* Decorative Geode Lamps - added DMs
* Removing additional mesh from spawn blocker T3 and adjusting sizes for T3/T4 spawn blockers
* Unlocking T2/3/4 Spawn Blockers Receipes and Talents for release
* Fixing Spawnblocker T4 preview mesh setup (it was using an incorrect mesh)
* Adding t3 spawn blocker audio and loop event
* Stop start loop behavior for spray spawn blocker
* Updates to spawn blockers. Fixed missing file due to changing file location error. Added correct spawn sounds for spawn blockers
* Adding t4 spawn blocker horn audio. Currently doesn't play in the right time / waiting for full BP setup to set in right place. Proof of concept idea for audio
Fixed
* Fixed search for dedicated servers still running in the background when joining a server
* Increased lure mesh density on the floatable component and increased the drag so the lure doesnt passively bob too heavily
* Decreased amount of force applied to the lure when the reaction time occurs
* Fix a crash reported in sentry relating to finding map components to display
* Fix a crash reported in sentry relating to player rotation in UE4 engine code
* Fix a crash reported in sentry relating to resource multipliers when crafting
* Fix a crash reported in sentry relating to updating the stamina bar
* Fix a crash reported in sentry where the crafting player has left the server and bench items created by the player complete proccessing
Future Content
* Adjusted collision for SM_Breakable_Scoria_Node to fill in existing hole
* Wood BLD Rework - added APEX meshes for RoofCorners and Inverted RoofCorners
* Added icon to PRO Story5 device to ensure it shows on map and radar.
* Updated dialogue priority and placement for PRO Story5 and 6
* Updates to lava hunter egg lay event. Tidied end and volume and spacializer. Adjustment to lava slam earthquake event
* Fixed metal crate having open sound when closing instead of close. This is used in the new missions
* Added Tint and Metallic control to Mesh Mask on MA_ITM
* Small adjustments to GL amb to randomize volumes of different layers to give a more varied feel. Helps it from feeling too static in volume after a while
* Wood BLD Rework - Added SM_BLD_Roof_HalfPitch_Lower_Wood, AO Masks & Set Up Materials for Buildable Rework Investigation
* Adding obsidian tool set and projectiles, featured locked for new frontiers
* Adding new stat and modifier ChanceAttacksCauseBurn_% which is an innate state on all obsidian weapons
* Adding in First Person Bone Armo mesh and Item template entries for the armor set devlocked out
* Merged in Epic's git dependencies fix to fix make setup
* Added Sockets to the Stone Set for Buildable Rework
* Fixed Collision Geo for SM_BLD_Roof_PyramidHip_Single_Inverted_Wood_R, SM_BLD_Roof_PyramidHip_Single_Wood_L, & SM_BLD_Roof_PyramidHip_Single_Wood_R for Buildable Rework Investigation
* Add new fog hooks to WeatherActions DT for designers (future content)
* Wood BLD Rework - added APEX meshes for walls, stairs, half pitch roof
* Add new fog hooks to WeatherActions DT for designers (future content)
* Added cliffs In a lake in the Grasslands and Landscape Sculpting, Green Quad, Prometheus
* updating prometheus stage select to work with flavour text
* Updated prometeus stage select in widget
* Updated prometeus stage select in widget
* Fixed bug where placing Rugs down would crash game in release builds.
* Added editor asset validation to AActor classes containing GFur components, ensuring that the bAllowCPUAccess flag is enabled for StaticGrowMesh
* Adding Cold Steel Tools, the items, stats, talents, recipes and setups
* Adding Iron Wood Tools, the items, stats, talents, recipes and setups
* Adding new Stats for AttacksCauseBurn, AttacksCauseFreeze, AttacksCauseMiasma as well as their resistance stats
Category:Changelog