Dwarves

__TOC__
Created as laborers by the Titans, Dwarves are a stoic, tenacious, and stubborn people from the frozen north. Since earning their freedom, they have become known as a race of fine craftsmen and staunch allies by other races, even if they find the Dwarves bit frustrating in their rigidity.
===Physical Description===
Dwarves are quite similar to the Humans of Asgard, having light, ruddy skin, and hair that is either red, blond, or dark brown. Their eyes can be green, brown, blue, gold, or silver. They are also significantly shorter than Humans, being far broader and thicker. Dwarf Women tend to keep exceptionally long hairstyles, and Men cultivate sizable, thick beards—both often braiding and/or accessorizing their respective hairs. Some, but not all Dwarven women can grow beards, and to do so is generally accepted among their people (and to some, considered especially attractive), although those who live among non-Dwarves typically shave their faces. A Dwarf's hair is a point of pride almost regardless of culture, and is a primary component of their comeliness to other Dwarves. There is no difference in average height between Dwarven men and women.
*Random Height 3 ft. 9 in. + 2d4 in (3 ft. 11 in. - 4 ft 5 in.)
*Random Weight 150 lbs. + (2d4 x 7 lbs.) (164-206 lbs.)
===Racial Traits===
*Ability Scores +2 Con, +2 Wis, -2 Dex
*Type Dwarves are Humanoids with the Dwarf subtype.
*Size Dwarves are Medium creatures and thus have no bonuses or penalties due to their size.
*Base Speed Dwarves have a base speed of 20 feet.
*Physiology Dwarves must eat, drink, sleep, and breathe.
*Culture Although many Dwarves enjoy traveling to and learning about other cultures, Dwarves as a whole are famously insular, typically being raised exclusively amongst their kin in Dwarven culture. However, an increasing number of the Dwarves are migrating to Imperial cultures, especially in Corvan territories; and to prosperous Waster cities and Metropolises.
*Lifespan Dwarves have long lifespans.
====Defense Racial Traits====
:
: Dwarves gain a +2 racial bonus to saving throws vs poison effects, spells, and spell-like abilities.
:
:Dwarves get a +4 racial bonus to CMD vs bull rush and trip attempts while standing on solid ground.
====Feat and Skill Racial Traits====
:
: Each Dwarf has a Calling; an art that they have an innate talent for. They gain Skill Focus in any Artistry, Craft, or Profession subskill of their choice as a bonus feat.
====Movement Racial Traits====
:
: A Dwarf's movement speed is not affected by wearing medium armor, heavy armor, or by encumbrance.
==== Offense Racial Traits====
:
:Dwarves get a +1 racial bonus to attack and weapon damage rolls made against Jotunn.
====Senses Racial Traits====
:
:Dwarves can see perfectly in the dark up to 60 feet.
===Alternate Racial Traits===
:
:For many Dwarves, their Calling is not to a peacetime skill but to the martial arts. They get their choice of Bull Rush Focus, Drag Focus, Forceful Maneuvers, Grapple Focus, Hard-Headed, Improved Unarmed Strike, Knightly Oath, Overrun Focus, Reposition Focus, Sunder Focus, Tower Shield Proficiency, or Weapon Focus as a bonus feat. They must meet the prerequisites.
:
:Some Dwarves still retain the old ways, and with them the old Masters. Once per day while acting under the orders of a Jotunn, a Dwarf may add 1d6 to the result of any d20 roll made in accomplishing those orders. This ability may be used after the die is rolled but not once success or failure has been determined. This trait replaces the Defiant trait.
===Mortal Heritage===
A creature with Dwarven mortal heritage gains the Dwarf subtype, gains the Calling and Slow and Steady racial traits, and has a base speed of 20 ft.
===Racial Archetypes, Feats, and Traits===
====Racial Archetypes====
*Contemplative (Monk)
*Exarch (Inquisitor)
*Foehammer (Fighter)
*Forgemaster (Cleric)
*Stonelord (Paladin)
====Racial Feats====
*Brewmaster
*Cleave Through
*Cloven Helm
*Dented Helm
*Hard-Headed
*Shatterspell
*Titan's Steps
*Toxic Recovery
==Other Information==
===Adventurers===
Adventuring is an unpopular profession among the Dwarves. No matter what culture they belong to, Dwarves tend to have a deep sense of duty, responsibility, and sensibleness. Gallivanting off to delve into ancient tombs for a living is a dereliction to one's duties to clan and society. Still, Dwarves have a grudging respect for successful adventurers and the heights of skill and martial prowess they reach, as well as the necessary service they provide against threats that others are ill-equipped to handle. The typical Dwarf can best be convinced to adventure not as a lifestyle, but in response to some specific threat or goal, such as a cult threatening their settlement, or the reclamation of a lost Dwarven stronghold.
===Dwarves and Other Races===
Dwarves see most other races as impatient, impertinent louts, with insufficient respect for tradition and mindfulness. A Dwarf must be thoroughly convinced before willingly making any change, and this includes complying with the ways of outsiders. This attitude wears down as a Dwarf interacts with others, as they merely slow to change—not unwilling, and Dwarves that have lived their whole lives away from other Dwarves fit quite well into their chosen societies. This in turn leads other races to regard Dwarves as stubborn, ornery characters who get better as you wear them down.
Of all the other races, Dwarves have the most conflict with the Elves, with whom they share more than almost any other race. Both are long-lived, insular peoples who place heavy emphasis on responsibility and the mastery of crafts. However, this similarity only serves to highlight the places where they do differ, and on these the disagreements they are so fierce that it seems to make their shared attributes seem all the worse. For this reason, Dwarves and Elves have a long-standing racial rivalry, characterized not by hostility, but the desire to prove to be the other's better.
Dwarves can reproduce with Humans, producing Dwarfkin.
===Dwarves and the Imperium===
Dwarfkind has been readily accepted into the Imperium, their racial compulsion to mastery of a craft has earned them a reputation as Corvus' finest smiths and artificers, and a number of new Dwarven strongholds have been erected as racial enclaves across Arcadia in the past century. Dwarves who dedicate their skills to the service of the Imperium and Hadeus have a place of ready honor amongst most Imperials.
===Dwarves and the Freemen===
Dwarves typically have a difficult adapting to Freemen lifestyles. The rapid progression of technology and culture in the Freemen settlements can be overwhelming for those who do not immerse themselves in such things. But for those who do embrace Freemen life, they can find themselves to be valuable assets.
===Ethnicities===
There are three chief Dwarven ethnicities: fjall, frost, and haeth. Fjall Dwarves, or mountain Dwarves, are what most peoples think of when they picture a dwarf: light complexion with blond, red, or brown hair. Frost Dwarves are those who live in the far northern reaches of Asgard, and tend to be exceedingly pale with dark hair and sallow skin. Most frost Dwarves are from loyalist clans who still serve the Frost Titans. Haeth Dwarves are native to Arcadia, where they tend the forges of Ash Titans. They have dark skin and soot-black hair. All Dwarves can have any Dwarven eye color. 
===Notable Dwarves===
*Danica Corvus Vedrox, Legate Praetor and chapter head of the Legion Prefectury.
*Dostril Skandihamur, Jarl of Dvergrheim Reach
Category:Races
Category:Humanoid Races
Category:Humanoid Creatures
Category:Dwarf Creatures