Ancient Stegadon (Engine of the Gods)

is a monster unit introduced in Total War: Warhammer II with The Prophet and the Warlock.
== Recruitment ==
*
** Unlocked with: Corral-Arena (requires Ziggurat of the Old Ones)
*
** Unlocked with: Stegadon Arena
== Description ==
The eldest Stegadons are the strongest of their kind. Over the ages, some of their fiery temper has cooled and, as they often outlive their Skink crews, they gradually become more accepting of new handlers. Each new team honours their beast and elder Stegadons are widely venerated. Many crews will hammer bronze or gold plates covered with glyphs into their gnarled hide, more to mark a beast's status than to provide additional protection. Likewise, on the eldest of beasts, reinforced masks are set over the creature's headcrest, and ornamental bracelets or sharp metal tips are commonly seen to cover its horns. Ancient Stegadons frequently carry fearsome blowpipes in their fighting howdahs. Each fires a cluster of darts that separates in flight to create a hail of poisoned death. It is for good reason that the Skinks name these fearsome weapons 'Sotek's String'.
== Attributes ==
== Unit Abilities ==
=== Active Abilities ===
* Burning Alignment
=== Passive Abilities ===
* Arcane Configuration
* Portent of Warding
* Primal Instincts
* Wounds
== Strategy ==
This unit provides a small ward save to all units around it as well as packing a laser beam that functions as a castable wind spell. This provides a decent amount of utility to what is already a strong monster with missile attacks and armour piercing anti-infantry damage. This version of the Stegadon is quite the investment and the rest of your army should be built around supporting it and protecting it from anti-large halberds or armour piercing ranged attacks.
Category:The Prophet and the Warlock units