Ultimate Combat

The following selections from Ultimate Combat are approved for play in Living Pathfinder.
* Classes
** Ninja
** Samurai
* Archetypes ~ All archetypes that do not involve firearms.
* Feats ~ All feats that do not involve firearms.
* Spells ~ All spells that do not involve firearms or spell blights.
* Chapter Three
** Eastern Armor and Weapons
** Gladiatorial Weapons
** Primitive Armor and Weapons
** Duels
** Performance Combat
** Siege Weapons not involving gunpowder
* Chapter Four
** Vehicles that do not involve alchemical propulsion.
The following selections from Ultimate Combat are explicitly excluded from play in Living Pathfinder.
From Chapter 1: Classes and Archetypes
* Gunslinger & related firearms feats/archetypes/weapons
* Musketeer (Cavalier archetype)
* Holy Gun (Paladin archetype)
* Black Powder Inquisition (Inquisitor domain)
* Rogue Talents
** Firearm Training
** Grit
From Chapter 2: Feats
* Grit feats
From Chapter 3: Mastering Combat
* Firearms (Equipment)
* Black Powder-based Siege Engines
* Firearm/Black Powder-based Spells
From Chapter 4: Vehicles
* Alchemical Engines
All of Chapter 5: Variant Rules
* Armor as Damage Reduction
* Called Shots
* Piecemeal Armor
* Wounds and Vigor
Category:Additional Rules
Category:Sources