Flute

, also known as , , and , are recurring items and objects in . It goes unnamed in and .
==Location and uses==
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The Recorder is a magical item that is hidden in the depths of Level 5 in the First Quest, and earlier in Level 2 in the Second Quest. As with most items in the game, it is hidden in a basement room.
The music of this item causes various effects. First, it allows Link to Warp to any Underworld dungeon he has cleared in sequential order; if he is facing north or east, he warps to the next dungeon in the sequence; if he is facing south or west, he warps to the previous dungeon in the sequence. The Recorder must also be used to dry up a body of water revealing the entrance to Level 7; in the Second Quest, it can unveil hidden caves, as well as the entrance to Level 6. Lastly, Digdogger is split into three smaller versions at the sound of the Recorder.
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The Whistle is obtained in the Palace on the Sea in . It allows Link to pass by what the villagers in Nabooru Town call the River Devil. Once the Flute is played, the River Devil disappears. Later, the Whistle is used to make the Three-Eye Rock Palace appear when played in the middle of Three-Eye Rock.
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In , Whistles are one of the many Instruments played by Hyruleans. Link can dig up the Flute Boy's Flute by using the Shovel on a flower patch in the Haunted Grove. After releasing the Flute Boy's pet bird, Link can play the Flute in the Light World's overworld and summon the bird, who can fly Link to any one of eight locations.
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The mini-boss of the Eagle's Tower, the Grim Creeper, uses a Whistle to call six Big Keese to aid him.
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Alfonzo's Train and the Spirit Train are equipped with a Whistle in Spirit Tracks, in the form of a swaying rope on the touchscreen that can be pulled downward with the stylus. The sound produced by the Whistle differs depending on the type of Engine equipped to the Spirit Train.
The Whistle can be used to scare animals such as Moinks and monsters such as Snurgles and Skulltulas off of and away from the Spirit Tracks. Signs indicating that Royal Engineers must sound their Whistles are occasionally dotted alongside the Spirit Tracks. If Link is transporting a passenger and does not heed these Signs, they will criticize Link for not performing his job properly. Pulling and holding the Spirit Train's Whistle is the only means of traveling through Spacetime Gates.
In the Dark Realm, Link can collect Tears of Light to imbue the Spirit Train with a glowing light. While these Tears of Light are active, Link can pull the Whistle to increase the Spirit Train's speed.
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The Flute Boy carries and plays a Flute inside the Milk Bar in .
==In other media==
=== TV Series===
The Whistle makes an appearance in the "Sing for the Unicorn" episode of . It serves the same purpose as the Recorder in and even makes the same tune when played. Link finds it after he defeats a pair of Lynels. Once Princess Zelda zaps Ganon back into the Evil Jar, Link blows into the Whistle to make a tornado appear that will take Zelda, Sing, her Unicorn, King Harkinian and him Warp out of the Underworld.
=== (Valiant Comics)===
The Magic Whistle appears in . As Zelda is getting ready to go inside to practice fighting in Ganon's Underworld, Link reminds her that if she needs help at one point, she can just blow the Magic Whistle and he will be there to assist her. However, just as Zelda is telling herself that she will not call for Link's help at the first sign of danger, a Gohma appears behind her. a Gohma and Patra appear to attack her, and the princess, surprised that such enemies have appeared in an early level, admits to herself that the current situation is too tough for her. She decides to call Link by blowing the Magic Whistle, but when Link does not appear, Zelda realizes that something must have happened and sets out to save the young hero.
==Spinoff appearances==
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The Flute is an item that can be played to stop flying enemies for about eight seconds in . It costs 5 Rubies per use. It is received from the Hungry Girl in Kobitan after Zelda gives her an Arpagos Egg.
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The Flute is given to Zelda by Yvonne in Great Wimbich in . The only purpose of the Flute is to play it to a Snake outside of town, which will cause it to combust in flames and leave behind the Pyros Spell.
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In , the Recorder appears as an Item Card in the Adventure Map and Master Quest Map of Adventure Mode. When used on the correct square, the Recorder will reveal a hidden staircase, revealing hidden enemies on the Map square, allowing Warriors to start the Battle on that Map square. The 8-Bit Recorder, Zelda's Lv.★ Baton, is also modeled after the Recorder.
==Crossover appearances==
===Super Mario Bros. 3===
In Super Mario Bros. 3, the Recorder is an item. When it is used, the same melody is played, and a whirlwind takes Mario to another location.
==Trivia==
*An extended version of the melody played by the Recorder is played in the title screen of ; moreover, the same melody can also be heard in a small sample from the music of the Forbidden Woods in as well as in the music of the Wind Ruins from . The melody is also used for the Ocarina of Wind from 
*In , the Recorder was replaced with a virtually identical Ocarina.
==Nomenclature==
==Gallery==
File:TLoZ Recorder Artwork 2.png|Alternate artwork of the Recorder from 
File:LADX Grim Creeper.png|The Grim Creeper playing the Whistle from 
File:ALBW Flute Boy Model.png|The Flute Boy carrying a Flute from 
File:ZA Flute.png|The Flute from 
File:HW 8-Bit Recorder.png|The 8-Bit Recorder from 
File:HW Recorder Sprite.svg|The from 
File:HWDE Recorder Icon.png|The from 
File:HWDE Zelda 8-Bit Recorder.png|Zelda wielding the 8-Bit Recorder from 
File:Magic Flute.png|The from 
==See also==
*Ocarina
==External links==
*Recorder on the MarioWiki