Power Girl (Pre-Flashpoint)

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|-|Post-Crisis=
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==Summary==
Kara Zor-L was the cousin of Superman who came to Earth later. In her early days, she became a member of the Justice Society of America within the groups twilight years of the 1970s, and would go on to become a member of the team's next generation under the moniker of Power Girl. Power Girl would remain an active member of the team well into the 2000s and joined other hero teams such as the Birds of Prey and New Earth's Superman respectively. As her secret identity, Karen Starr, she worked as a successful businesswoman and programmer.
==Powers and Stats==
Tier: | 
Key: Pre-Crisis | Post-Crisis
Name: Kara Zor-L, Karen Starr
Origin: DC Comics
Gender: Female
Age: 30s
Classification: Kryptonian, Superhero, Businesswoman, Justice Society of America member, Birds of Prey member, Superman Family member
Powers and Abilities:
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|-|Powers and abilities=
Superhuman Physical Characteristics, Flight, Spaceflight, Martial Arts (Boxing and Karate), Dimensional Travel (Can travel to her home universe DC Comics Presents Vol 1 56(former power)), Genius Intelligence, Preparation (Being the CEO of a massive tech firm and a scientist herself, Kara has access to many futuristic technologies, however most of them are not combat-oriented), Empowerment (Yellow sunlight empowers her), Heat Vision (Hot enough to burn Black Adam's hairJustice League of America Vol 1 25), BFR (Punched Wonder Woman into another countryWonder Woman Vol 3 41), Statistics Reduction, Ice Manipulation, Breath Attack (Power Breath can stop tsunamisPower Girl Vol 2 27. Frost Breath can reduce the durability of enemies, allowing her to one-shot them), Self-Sustenance (Types 1 and 2; Doesn't need to sleepJSA Vol 1 63, foodJustice League: Generation Lost Vol 1 18, or oxygenThe Brave and the Bold Vol 3 7), Regeneration (Low; Heals at a faster rateJustice League Europe Vol 1 9), Sealing, minor Spatial Manipulation (Sealed a dimensional portalDC Comics Presents Vol 1 56), Enhanced Senses (Can 'look past the stars', see fingerprints, and can see through walls and detect illusionsThe Brave and the Bold Vol 3 7Action Comics Vol 1 465Justice Society of America Vol 3 6. Can hear noises across a city, across the world, and can hear peoples heartbeatsPower Girl Vol 2 1Power Girl Vol 2 9), Underground Mobility (Can burrow undergroundWarlord Vol 1 122), Telekinesis (Made Black Canary flyBirds of Prey Vol 1 17 (former power)), limited Physics Manipulation (Contained an explosionPower Girl Vol 2 5), Hacking (Is a highly skilled and professional programmer), Accelerated Development (Learned Karate faster than any student of MongoPower Girl Vol 1 3), Supernatural Luck (For a period in the '80s, Power Girl was jinxed to have terrible luck befall her and her friendsPower Girl Vol 1 1-5 (former power)), Acausality (Type 1; Survived the timeline being rewritten after Crisis of Infinite EarthsSuperman Vol 1 662), Sound Manipulation, Vibration Manipulation (Can utilize the Sonic Boom ClapPower Girl Vol 2 10), Supernatural Willpower (Despite being affected by the Fear Device, she powered through it), Berserk Mode (Can fly into a berserk mode that causes her to no longer hold back and use her entire strengthJustice League: Generation Lost Vol 1 18)
|-|With equipment and preparations=
With equipment and preparations: Cloth Manipulation, Underwater Breathing (Via her suitGreen Lantern/Power Girl), limited Clairvoyance via her Cellphone Earrings, Teleportation via J.L.I. Teleporters, Biological Manipulation, Nanotechnology (Via bio-ware and grey goo)
|-|Resistances=
Resistance to Magma Manipulation, Heat Manipulation (Unaffected by lavaAll-Star Comics Vol 1 58. Withstood heat-vision from a clone of Krypto the SuperdogPower Girl Vol 2 20), Electricity Manipulation (Resisted Mazin's storm, which was said to be strong enough to tear apart buildingsPower Girl Vol 2 25), Ice Manipulation, Fire Manipulation (Unaffected by Ice's ice and Fire's fireJustice League: Generation Lost Vol 1 18), Fragrance Manipulation, Empathic Manipulation (Unaffected by 'seduction musk'Power Girl Vol 2 5), Biological Manipulation (Immune to the Pregno-RayPower Girl Vol 2 8), Memory Manipulation (Remembered Maxwell Lord after being memory-wiped), Disease Manipulation (Resisted Plague's attacks, which are lethal to humansWonder Woman Vol 1 292), Radiation Manipulation (Several forms of radiation either do not hurt her, or empower her), Pain Manipulation, Cold Manipulation (Doesn't feel the cold and rarely feels painJSA Vol 1 63), Poison Manipulation (Cyanide doesn't phase her)f
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Attack Potency: Low Multiverse level (Among the mightiest beings in the multiverse and helped defeat Maaldor.Superman Vol 1 295 Helped defeat the Anti-MonitorFlash Vol 2 150 Almost equal to peak Superman.Infinity Inc, Vol 1 7 Shattered Alan Scott's constructsAll-Star Comics Vol 1 68) | Low Multiverse level (Wonder Woman noted Kara was at least as strong as she was.Wonder Woman Vol 3 41 Concluded to be the most powerful woman on Earth.Power Girl Vol 2 26 EqualJustice League of America Vol 1 45 or stronger thanSupergirl Vol 5 1 Supergirl and consistentlySupergirl Vol 5 9 matchesSupergirl Vol 5 96 her. Compared to a New God in strength, and foughtPower Girl Vol 1 17 her equallyPower Girl Vol 1 18 Comparable to Black AdamJSA Vol 1 74 and Solomon GrundySuperman/Batman Vol 1 27'. One-shot Mistress MarvelJLA: Classified Vol 1 8. Defeated MaximaAquaman Vol 5 41 Fought Superboy-PrimeTales from the Sinestro Corps: Superboy-Prime Vol 1 152 Universes). Can ignore durability via Frost Breath (Froze over a Negaspike and destroyed it in one punch. Negaspikes were indestructible creatures that Power Girl struggled to harm prior to going all outPower Girl Vol 2 7)
Speed: Massively FTL+ (Roughly comparable to Jay Garrick, though he was holding backAction Comics Vol 1 60) | Massively FTL+ (Comparable to Jessie QuickJustice Society of America Vol 3 49)
Lifting Strength: Multi-Stellar (Briefly overpowered Maaldor) | Stellar (Stops Solomon Grundy's slam)
Striking Strength: Low Multiverse level (Comparable to Superman) | Low Multiverse level (Injured Black Adam, Mistress Marvel, Supergirl, Wonder Woman, Solomon Grundy, and Maxima)
Durability: Low Multiverse level (Survived Maaldor's death-beams, though was briefly knocked out by them) | Low Multiverse level (Even when heavily depowered, heavy hitters couldn't kill herPower Girl Vol 2 18)
Stamina: Vastly Superhuman (Fought for hours before getting tired.Power Girl Vol 2 8 Held off Crash for an hour straight.Power Girl Vol 2 15 Has the greatest power-storing cells in the galaxy. Continued to fight even with broken ribs.Warlord Vol 1 121)
Range: Standard Melee Range via brawling. A few feet with the Sonic Clap. Several Meters with Frost Breath (froze an entire building). Thousands of Kilometers with heat vision (Should scale to Krypto the Superdog)
Standard Equipment: Her self-repairing suit.
Intelligence: At least Genius with technology (A former programmer at a prestigious computing company and the founder of the famous technology firm, Starrware industries, Power Girl has admitted that she doesn't really know how smart she is, and finds comfort in that as a coping mechanism regarding the craziness of her life. She has, however, been shown to be extraordinarily intelligent, able to build advanced technology planned by Mr. TerrificJustice League of America vol 2 48, a man often compared to Lex Luthor and Bruce Wayne). Gifted in fighting (Mastered the physicals of Karate faster than any Marine Mongo has trained, though often sticks to boxing and brawling), Power Girl has in addition been shown to to think outside the box to come up with unique strategies and often uses her foes' strengths to their disadvantage). Gifted elsewhere (Can speak Tagalog semi-well, and is a reasonably intelligent person in most fields.)
Weaknesses: Kryptonite, Red Sun Radiation, magic, noises on certain frequencies harm her.
Notable Attacks/Techniques:
* Heat Vision: One of Kryptonians most iconic attacks. Power Girl can shoot beams of heat from her eyes to burn, cut, or cauterize.
* Frost Breath: A frigid breath of cold air, capable of freezing entire structures.
Notes: 
* Explicitly the same person after the Crisis of Infinite Earths.
* Holds back as to not severely harm anyone.JSA: All-Stars Vol 1 2
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Characters
Category:DC Comics
Category:Justice League Members
Category:Justice Society Members
Category:Heroes
Category:Superheroes
Category:Good Characters
Category:Protagonists
Category:Primary Protagonists
Category:Brawlers
Category:Martial Artists
Category:Boxers
Category:Female Characters
Category:Birds of Prey Members
Category:Flight Users
Category:Space Users
Category:Flight Users
Category:Self-Sustenance Users
Category:Ice Users
Category:Temperature Users
Category:Energy Users
Category:Sealing Users
Category:Hackers
Category:Rich Characters
Category:Sound Users
Category:Vibration Users
Category:Geniuses
Category:Empowerment Users
Category:BFR Users
Category:Regeneration Users
Category:Enhanced Senses Users
Category:Accelerated Development Users
Category:Telekinesis Users
Category:Berserkers
Category:Supernatural Luck Users
Category:Supernatural Willpower Users
Category:Acausal Characters
Category:Physics Users
Category:Statistics Reduction Users
Category:Preparation Users
Category:Biology Users
Category:Nanotechnology Users
Category:Cloth Users
Category:Underwater Breathing Users
Category:Underground Mobility Users
Category:Teleportation Users
Category:Clairvoyance Users