Super Smash Bros. Requiem

I'm completely revamping the page, so the reason it seems very empty is because I'm not satisfied with 2018/2019 Me's work so I wanna touch it up and make it look better. I'll address updates here, as well.
Updates
Update 0 - "The Beginning" - 1/17/2020 - Removed basically everything. Renovation of the page begins on this date.
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Super Smash Bros. Requiem is the seventh installment of the Super Smash Bros. series and the first installment after Masahiro Sakurai's departure form the series as a Director (although he was still heavily involved in the project after). Instead of Sakurai, and her company, Cryobyte had taken the reigns of the project, being under supervision by Nintendo most of the time.
The game takes author appeal into consideration and adds a good variety of new series, new third parties, and a few characters from returning series, of course.
==Gameplay==
Super Smash Bros. Requiem, as all other Smash games before it, keeps the traditional Platform fighter gameplay that it has had ever since its first game. You can pick a character from a multitude of iconic franchises and pit them up each other across different stages representing different Nintendo franchises (and even some non-Nintendo stages!). Unlike most fighting games, Smash's damage system is represented often by "percentages" (although some modes don't include this) and there's no set death point for fighters. The higher their percentage is, the farther they will be knocked back from attacks. And if they fly far enough away from the stage, they are knocked out of the game.
Each character has 4 special attacks and a Final Smash, along with other, more 'normal' attacks for other situations. On top of this, characters can grab and shield to counter other attacks. Requiem puts a heavy focus on momentum and combo games, more than the other games. Even the heaviest characters can gain enough momentum to pull off a devastating combo. The game is easy to pick up, but hard to master. The game has been slightly sped up overall for each character to pull off devastating combo attacks.
==Game Modes==
===Singleplayer Modes===
Currently under renovation! It'll be back soon.
===Multiplayer Modes===
===Special Modes===
===Vault===
==Characters==
===Roster===
Currently under renovation! It'll be back soon.
					
					
===Descriptions===
Currently under renovation! It'll be back soon.
==Stages==
Currently under renovation! It'll be back soon.
==Items==
==Music==
==Trivia==
*Both the game infobox and table come from because I'm extremely incompetent when it comes to CSS and I wanted this to look good. Their tables were a lifesaver.
*To find the archive of the old version of Requiem, pre-renovation, go here.
==Soundtrack==
Soundtrack 	Soundtrack 	Soundtrack
Super Smash Bros.	Mario 	
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Tracklist 	Tracklist 	Tracklist
Music A(Game A) 	Music B(Game B)	Music C(Game C)
I really don't care if you critique my roster picks, it's not gonna change my mind on anything, either.
Category:Super Smash Bros. (series)
Category:V2 Games
Category:Cryobyte
Category:Fighting Games