Element Emitter

Element Emitters are Objects that add an element to surrounding tiles, changing their Element Composition. Element emitters work in a "circular", "diamond", or "Game" range.
== Identification ==
You can only see the emission in-game with a built . If you select an emitter, a colored circle appears at its base, with the color depending on the element being emitted. The size of the circle depends on the range of the elemental emitter. It is also easier to see with the Feng Shui Vision.
==Type of emitters==
===Material-dependent emission and element emitters===
Some emitters, usually buildings and crafted items, like , do not have a set element, or element emission but have them both defined by the material they're made from.
They still define the base strength and radius of emission, but the strength of the effect is amplified by the material.
For example, a made out of would have:
*a Element set by the ,
*a Emission set by the ,
*a Strength of emission of 2 () + 9 () = 11,
*a Radius of emission of 3 set by the 
===Fixed emission and Material-dependent element emitters===
Some emitters always have a set element emission, but their element is decided by the material they're made from. This is particularly important if they are Feng Shui Buildings, for example a always emits but can be build out of , thus having a Element and being detrimental to itself.
The material still improves the strength of the Emission, even if it's not its own element. So a , which emits , made out of , would emit with more strength.
===Fixed element emitters===
Some emitters have a fixed element and always emit the same element, this is the general case for items such as . However it can also concern buildings (mostly Decorations), for example the always is and emits .
Moreover, the material still improves the strength of the emission regardless of its own, so a made from would emit with more strength (3 + 11 = 14) than if made out of (3 + 1 = 4).
=== Weather===
Some types of Weather change the element composition of all tiles on the map by a certain amount, thus acting as global emitters.
==Emission range==
Element emitters work in a "circular", "diamond", or "Game" range, and don't affect anything outside of it.
In particular:
*Range 2 emitters like a only affect its tile and the 4 tiles directly next to them. As a consequence, a Wall not in direct contact with a Feng Shui building has no effect on it.
* Range 1 emitters like Ground and Flooring only change the tile element composition directly above them. As a consequence, flooring not directly under a Feng Shui Building has no effect on it.
==Non Emitters==
What doesn't affect Element Composition:
*Display Stands
*Anything that has a "Neutral" element.
*Qi Cushion
*Some Feng Shui Buildings, but check with the Feng Shui Vision.
==Full list==
The Element Strength refers to the base value of the Building, which can be increased by the Material used in its construction. Buildings with "Any" Element can have their element decided by the material as well. 
=== Terrain===
===Standard Buildings===
Name/Category 	Element	Strength 	Range
Flooring 	Any 	0The emission strength from Flooring comes purely from its Building Material	1
DLCDLCDLCDLCDLCDLCDLC	Any 	2 	3
 	Any 	2 	5
 	 	3 	2
 	 	2 	3
 	 	2 	3
 	 	8 	4
 	 	5 	2
 	 	4 	2
 	 	8 	3
 	 	5 	2
 	Any 	9 	8
 	Any 	1 	2
 	 	2 	3
===Items===
Name 	Element	Strength	Range
 	 	25 	2
 	 	15 	3
 	 	12 	5
 	 	12 	4
 	 	12 	3
 	 	12 	2
 	 	8 	2
 	 	5 	3
 	 	5 	2
 	 	3 	2
 	 	1 	2
 	 	1 	1
 	 	25 	2
 	 	15 	4
 	 	15 	3
 	 	12 	5
 	 	12 	4
 	 	12 	3
 	 	12 	2
 	 	10 	3
 	 	9 	2
 	 	8 	2
 	 	5 	2
 	 	3 	2
 	 	3 	1
 	 	1 	2
 	 	1 	1
 	 	15 	3
 	 	12 	5
 	 	12 	2
 	 	10 	5
 	 	8 	4
 	 	8 	2
 	 	6 	2
 	 	5 	3
 	 	5 	2
 	 	3 	3
 	 	3 	2
 	 	3 	1
 	 	1 	2
MeatLeatherDLC	 	1 	1
 	 	15 	3
 	 	12 	5
 	 	12 	2
 	 	9 	2
 	 	8 	3
 	 	8 	2
DLC 	 	7 	2
 	 	6 	2
 	 	5 	3
 	 	5 	2
 	 	4 	2
DLCDLCDLC 	 	3 	2
 	 	3 	1
 	 	2 	1
 	 	1 	2
 	 	1 	1
 	 	18 	2
 	 	12 	5
 	 	12 	2
 	 	10 	2
 	 	9 	5
 	 	8 	3
 	 	8 	2
 	 	5 	2
 	 	3 	2
 	 	2 	1
 	 	1 	2
 	 	1 	1
Weapons 	Any 	3 	2
ClothingDLCDLC	Any 	1 	2
 	Any 	1 	1
===Plants===
Some plants like are both a plant and a distinct Decoration. This section is only about the plant.
Name 	Element	Strength	Range
 	 	0.5 	2
 	 	0.5 	2
 	 	1 	1
 	 	0.5 	2
 	 	12 	5
 	 	6 	3
 	 	5 	3
 	 	3 	2
Herb Garden Plants	 	2 	2
Field Plants 	 	1 	1
 	 	0.5 	2
 	 	0.5 	2
===Minerals===
Name	Element	Strength	Range
 	 	12 	4
 	 	5 	2
 	 	4 	2
 	 	4 	2
 	 	2 	2
 	 	2 	1
 	 	1 	1
===Natural wonders===
Name	Element	Strength	Range
 	 	12 	5
 	 	12 	5
 	 	12 	5
 	 	12 	5
 	 	12 	5
===Legacy Artifacts===
Name 	Element	Strength	Range
 	 	15 	3
 	 	15 	3
 	 	15 	3
DLCDLC	 	15 	3
 	 	15 	3
===Ancient Formation Diagrams===
They all emit at Strength 15 and range 3.
===Sect Wonders===
Name	Element	Strength	Range
 	 	9 	9
 	 	9 	9
 	 	9 	9
 	 	9 	9
 	 	9 	9
===Misc===
Name	Element	Strength	Range
 	 	12 	5
==Mods==
*MoreGridInfo (Mod) will display the Element Composition on a tile when in the Feng Shui Vision.
Category:Game Mechanics
Category:Element Emitters
Category:Elements