Report 1774

Report #1774
Skillset: Influence Skill: -All
 Org: Glomdoring Status: Rejected Sept 2017
Furies' Decision:
Not at this time.
Problem: There are some denizens that are -incredibly- difficult to influence,
due to how stubbornness works. An example of this is Kesisha the Time Dame.
The best way of doing this was the Ascendant ability Quietmind, because it
bypassed stubbornness by always doing some additional influence damage on top of
the regular attack, but this ability was removed during the overhaul (now
Quietmind just offers a 3/10 universal buff inside the system), removing even
this workaround. As an influence battle wages on, these NPCs do significantly
more ego damage while at the same time your own damage to them decreases
rapidly.
[A: 2 R: 7] Solution #1: For all influencing attacks, reduce the effects of
 stubbornness by 10% (including reducing the cap of
 max-stubbornness by 10%), giving a slightly better
 chance to make progress.
[A:11 R: 1] Solution #2: Solution 1, but only for non-village-influencing
 attacks.
[A: 9 R: 1] Solution #3: In addition to either Solution 1 or Solution 2, give
 Quietmind an additional 1/10 Amnesty and Village
 influence buff (by moving it into the system, it took
 quite a significant hit as it is pretty easy to hit
 the influence cap for the other influence styles even
 without it).
Player Comments:
---[Xenthos on 9/2 @ 20:09 sets as pending]
---[Xenthos on 9/2 @ 20:10 writes]:
There are some denizens that are -incredibly- difficult to influence, due to how
stubbornness works. Examples include Maeve and Kesisha the Time Dame. The best
way of doing this was the Ascendant ability Quietmind, because it bypassed
stubbornness by always doing some additional influence damage on top of the
regular attack, but this ability was removed during the overhaul (now Quietmind
just offers a 3/10 universal buff inside the system-- which also became a
significant nerf to the ability), removing even this workaround. As an
influence battle wages on, these NPCs do significantly more ego damage while at
the same time your own damage to them decreases rapidly.
---[Veyils on 9/2 @ 20:14 writes]:
I'm not a big influencer but I honestly never found Maeve that hard to
influence. Not sure if there's a need to adjust difficulity but would like to
hear more feedback about it?
---[Xenthos on 9/2 @ 20:38 writes]:
Been a while since I've tried Maeve (and Someone decided to give me a 30-day
Truedisfavour for losing a Hamsterhunt so I can't actually try it right now
either, can't influence amnesty for another person or use CharismaticAura), but
I do know that Kesisha is pretty rough post-QuietMind change. Things do need a
bit of an adjustment for the stronger village leaders. Doesn't need to be huge,
but needs to at least crack things open a tiny bit.
---[Falaeron on 9/3 @ 02:00 writes]:
I don't think this is necessary. I can do Kesisha, Cthoglogg, Zenobia, and any
of the other really hard to influence denizens. Prestige is actually a factor in
these battles, because hit rate is actually very important. I also don't think
QuietMind needs to be buffed. It's already very strong as it is.
---[Xenthos on 9/3 @ 05:52 writes]:
I generally run around with prestige as "Like Royalty," so while I agree it's an
important factor it doesn't make any difference whatsoever in the problem
statement as written. Obviously hit rate is important. It doesn't change that
stubbornness ends up being a bit too strong an effect the way things are now.
---[Falaeron on 9/3 @ 09:32 writes]:
It all factors in though. The higher your hit rate, the less you'll need to
worry about stubbornness as the ego damage you take will not scale as quickly in
terms of how far you have until you successfully influence the denizen. I've
also been told that "like royalty" is not necessarily the absolute maximum
prestige value you can get. I definitely notice it when influencing and I don't
have all of my buffs up.
---[Xenthos on 9/3 @ 14:56 writes]:
Not sure how you'd get higher than that-- I've got multiple sets of tailoring
ribbons which give significant prestige boosts to items (I've got an opulent,
gilded, posh, divine, fancy, divine, divine, and divine clothing items on top of
my jewellery items). That said, the intent of this report is for a pretty minor
change (which you personally won't likely notice much at all), but which can
make it slightly more feasible for someone who -isn't- a you to have a chance at
these. If you're not interested in that, that's fine, but it's really not worth
having 50+ comments of you and me back-and-forthing on this in my opinion. If
you don't have a suggestion for tweaking the solutions to satisfy the problem
but only want to say that you don't think the problem is a problem, you've made
your opinion known-- this certainly isn't going to break game balance /
mechanics either way so we can probably leave it there without making a giant
mountain out of it.