Warlock - The Fates

Honey, I've seen you future, and it's not pretty. Least of all when I get involved.-Patricia Krekil.
The Fates (Moirai) are a group of three weaving goddesses who assign individual destinies to mortals at birth, define the mortal's life, and decide its moment of death. Known most commonly as Clotho, Lachesis and Atropos, they are the goddesses of destiny and death. Clotho, the Spinner, spins the thread of a mortal's life. Lachesis measures its length, and Atropos shears it to choose the moment of death.
The thread of a mortal's life reveals whether it is destined for heaven or hell, to die in pain or in peace, and whether it is tethered to another plane, such as by having a fiendish pact or celestial heritage.
Your patron is one or more of these transcendent entities, whose weaving ability defines the lives of mortals. Your pact with the Fates allows you to twist and manipulate the thread of your life, and even control with that of others.
=== Expanded Spell List ===
Your pact with the Fates lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level	Spells
1st 	ceremony, command
2nd 	augury, enthrall
3rd 	clairvoyance, enemies abound
4th 	compulsion, death ward
5th 	commune, dominate person
=== Predestination ===
At 1st level, you can momentarily gain an insight into the thread of another mortal. If you spend at least 1 minute observing a mortal creature, you can learn its alignment, and if it has any otherworldly connections; such as a pact with an extraplanar entity, significant devotion, or heritage related to a non-mortal entity such as a god, all at the DM's discretion.
=== Bonus Fate Cantrips ===
Also at 1st level, you learn the guidance and resistancecantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
=== Knotted Thread ===
Starting at 6th level, you can call on your patrons to alter fate against your enemies. When a creature you can see makes an attack roll or saving throw, you can use this feature to subtract a d10 from the roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
Once you use this feature, you can't use it again until you finish a short rest.
=== Fateseer ===
Beginning at 10th level, your eyes have seen in seconds that which most mortals view over a lifetime. Your patrons bestow unto you the ability to turn sights that would be horrifying to most mortals back at their source. You are immune to being frightened, and when another creature attempts to frighten you, you can use your reaction to attempt to turn the effect back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC, or become frightened of you for 1 minute or until the creature takes any damage.
=== Catatonic Shears ===
Starting at 14th level, you can bombard a creature with unrelenting visions of its own demise. As an action, you target a creature within 10 feet, and its vision is filled with images of its death until the end of its next turn. During this time, it is blinded, deafened, incapacitated, and has immunity to all damage except psychic damage. At the end of its next turn, the creature must make a Wisdom saving throw, taking 10d10 psychic damage on a failure or half on a success. Whether it failed or succeeded the saving throw, the conditions this ability imposed on it end.
Once you use this feature, you can't use it again until you finish a long rest.
Category:Classes