Anti-Talent

Anti-Talent means "You’re naturally inept at an important adventuring activity that can be defined by a set of closely related skills."
==Components==
Based on how it is described, all the following generally apply to an anti-talent:
* Penalties to skill (-1/level)
* Cannot Learn related skills
* Penalties to reaction rolls to people who know of (or suspect) your anti-talent.
Generally there can only be 4 levels of a specific Anti-Talent though there can be overlaps that result in penalties greater then -4.
==basis==
This is probably derived from B452:
:Evaluate racial incompetence at a group of related skills like a Talent, but put a minus sign in front of the cost.
:For instance, -2 with 7-12 skills would be a -20-point racial disadvantage.
:A race can have only one “group incompetence.”
:The bonuses and penalties above apply to all specialties of any affected skills.
==Sample Anti-Talents==
* Animal Foe (-5 points/level): All rolls to interacting with animals.
* Couch potato (-10 points/level): All rolls for athletics other than combat skills, including Acrobatics, Bicycling, Climbing, Hiking, Jumping, Lifting, Running, Skating, Skiing, Sports, Swimming, and Throwing.
* Mind Like a Sieve (-5 points/level): All rolls related to trivia as well as Area Knowledge, Connoisseur, Current Affairs, Expert Skills, Hidden Lore, and Hobby Skills.
* Misfit (-15 points/level: All social rolls, including Acting, Administration, Carousing, Connoisseur, Detect Lies, Diplomacy, Fast-Talk, Gambling, Gesture, Intimidation, Leadership, Merchant, Politics, Propaganda, Public Speaking, Savoir-Faire, Sex Appeal, Streetwise, and Teaching.
* Noncombatant (-15 points/level): All combat rolls, including all combat skills.
* Unsubtle (-5 points/level): All rolls for slyness and concealment, including Camouflage, Disguise, Holdout, Shadowing, Smuggling, and Stealth.
==see also==
*Talent
==Reference==
*Power-Ups 3 p 19-20
Category:Disadvantages