Anysmash/Isaac

Isaac is a playable character in Anysmash. He is the main character of Golden Sun, having the ability to use Earth Psynergy. He was added by Poisonshot.
==Background==
Isaac is a Venus Adept; the fact he is an Adept means he is capable of controlling Psynergy, which is the equivalent of magic in the Golden Sun series, and the fact he is a Venus Adept specifically allows him to manipulate the Earth element. In the first game of the series, he and the three other members of his team, Garet, Ivan and Mia, must prevent a group of villains from activating the Elemental Lighthouses, which would release Alchemy, a sealed power said to bring doom to the planet of Weyard. In the second game, Golden Sun: The Lost Age, he appears rather late in the game, and he finds out the truth about the Elemental Lighthouses and Alchemy. Finally, in Golden Sun: Dark Dawn, which takes place 30 years later, he shows up as a major NPC, being the father of the third game's main character, Matthew. This page uses Isaac's original design, as it is more recognizable and is the version of his design that is actually playable.
==Playstyle==
Isaac brings both a sword and Earth Psynergy in battle, although much like Robin, he mainly uses Psynergy for battling, making him more of a zoner than a swordfighter. He has a variety of unorthodox, long-ranged options to create mix-ups and annoy foes, including the ability to create a rock spire in the air that drops and spikes foes, a side special that alternates between two attacks every time it is used and a good-ranged grab that includes some of the most unorthodox throws in the game. His recovery is fairly good as well, as he gets the ability to hover much like Peach and also gets a teleport recovery. Many of his attacks deal high damage, and he has great edgeguarding capabilities as well, making him very dangerous when he has the advantage state. Several of his sword attacks include sweetspots, encouraging good spacing when using him.
However, Isaac is rather heavy, being around Mega Man's weight, and he does not benefit much from this. He's not heavy enough to really benefit from it, but he falls quite fast and has a relatively large hitbox, making him rather easy to combo if you get close to him. He is also quite slow, with most of his attacks having high startup and endlag. He generally has poor mobility, being slower than average both on the ground and in the air, and while he has great horizontal recovery, his vertical recovery is lacking. He also suffers against other zoners, who can outrange him quite easily, and he has trouble dealing with fast combo-oriented characters as well.
==Moveset==
===Ground Attacks===
Attack 	Description
Neutral Attack	Performs two sword swipes ending with a sword thrust that launches away foes.
Forward Tilt 	Steps forward and performs a sword thrust. The tip of his blade has a sweetspot that deals increased damage. Isaac can angle this attack to deal slightly higher damage.
Up Tilt 	Raises his sword up quickly. The tip of his blade has a sweetspot that deals increased damage. Has a relatively thin hitbox, but reaches quite high and deals deceptively high damage.
Down Tilt 	Plants his sword in the ground before pulling it out quickly. Briefly buries foes and meteor smashes them if he hits them in the air (which usually only happens at the ledge). The burying effect does not last long enough to be followed up upon, though.
Dash Attack 	Jumps and performs a downward slash, much like Link.
===Smash Attacks===
Attack 	Description
Forward Smash	Casts Ragnarok, which creates a large spectral sword that is thrusted forward at a low angle. Deals very high damage and knockback, but has massive startup and endlag. However, it is still a very good kill move.
Up Smash 	Casts Punji, creating two pairs of tall bamboo sprouts to his two sides. Launches foes upward.
Down Smash 	Casts Thorn, which creates thorny vines to his sides. Semi-spikes foes, making it a potent kill move at high percentages and leading into easy edgeguards when used near the edge.
===Aerial Attacks===
Attack 	Description
Neutral Aerial	Spins at an angle, with his sword thrust outward. Launches foes away on contact.
Forward Aerial	Thrusts his sword twice forward.
Up Aerial 	Thrusts his sword upward, with there being a sweetspot at the tip of the sword.
Down Aerial 	Slashes downward. When the sword reaches its lowest point, it meteor smashes foes.
Back Aerial 	Thrusts his sword backwards, only turning slightly. Has a sweetspot that deals high damage and knockback, but it is hard to land.
===Grab Attacks===
Attack 	Description
Grab 	Summons a Psynergy hand that attempts to Catch the foe.
Pummel 	The hand tightens its hold on the foe.
Forward throw	Isaac uses Move, pushing the foe in front of himself. This odd "throw" barely deals any damage, and deals no knockback as well, but it can be used to push foes off platforms, which can then be followed up by one of his edgeguarding tools.
Up throw 	The hand performs a scooping motion, launching the foe up in a angle favorable for combos.
Down throw 	The hand launches the foe on the ground and then closes into a fist, before crushing the foe, which deals high damage to them. Unfortunately, it does not link into combos very well.
Back throw 	Isaac uses Move, much like the Forward throw, but he moves the foe behind himself instead. Has slightly less range but deals slightly more damage to make up for it.
===Special Moves===
Attack 	Description
Neutral Special - Spire 	Isaac casts Spire, which creates a rock spire in the sky; its location is around one Isaac away from him and three Isaacs above him. The rock spire then falls down, dealing high damage and spiking foes on contact.
Neutral Special - Spire 	
Custom 1 - Stone Spire: Creates a larger spire that deals more damage and which has a larger hitbox, but which takes longer to create.
Custom 2 - Spire Hurl: Isaac creates a spire in front of himself and kicks it at foes, dealing high damage and knockback but getting rid of its spiking properties unless the foe hits it bottom side, which is unlikely.
Side Special - Stone Cleaver/Venus	
When first used, Isaac will jump forward and deal a powerful downward strike, creating a small explosion on contact with the gound. This also has recovery potential. A Venus Djinn will then appear on Isaac's shoulder, complete with an icon of it next to his percentage icon.
Its next use will make Isaac cast Venus instead; Earth energy will rise out of the ground and create small explosions, dealing good damage to foes multiple times if they are caught in it and launching them up. At low percentages, this leads into combos, while it becomes a kill move at very high percentages. After using Venus, the Djinn will disappear and Isaac will use Stone Cleaver again when attacking.
Side Special - Stone Cleaver/Venus	
Custom 1 - Mono-Stone Cleaver: Gives Stone Cleaver a range increase (making it go around 1.5 times as far) and slightly increases its damage and knockback, but prevents Isaac from using Venus. This lowers Isaac's comboing and killing options, but increases his recovery.
Custom 2 - Mono-Venus: Increases the range, damage and knockback of Venus, but prevents Isaac from using Stone Cleaver. This means he sacrifices potential recovery for a powerful kill move.
Up Special - Retreat 	Isaac casts Retreat, turning into colorful Psynergy orbs; the player can then choose in which direction Isaac will reappear. Deals minor damage when disappearing and reappearing.
Up Special - Retreat 	
Custom 1 - Slow Retreat: The psynergy orbs will move as the player angles them, which makes the recovery more flexible but makes it more predictable at the same time. It also increases the amount of damage Isaac can potentially do with the move.
Custom 2 - Explosive Retreat: Lowers the range of Retreat, but creates an explosion when Isaac rematerializes, making it harder to counter and increasing its damage and knockback.
Down Special - Quake 	On the ground, Isaac will jump around the height of a short hop and then fall down while thrusting his sword downward, creating two pairs of large cubical pillars around him that rise up from the ground and then fall into it. This launches foes next to him upwards and buries those he hits directly. In the air, Isaac will directly fall down instead; if used high enough, the move will turn into Earthquake instead, which creates twice as much pillars. Otherwise, the move will behave much like if Isaac used it on the ground. The aerial version is capable of meteor smashing foes if the foe is hit while he falls.
Down Special - Quake 	
Custom 1 - Grounded Quake: Isaac does not jump before using the move, which lowers its startup lag. However, this makes it useless in the air unless used near the ground, in which case it will turn into Grounded Earthquake; however, this requires precise timing and prevents the user from abusing the falling and its meteor smashing effects.
Custom 2 - Quake Pillar: Isaac creates a single pillar that launches him and foes up, not jumping. If used in the air, Isaac will fall down, meteor smashing foes during the fall, and will create a pillar upon hitting the ground that does not launch him and foes up as much.
Final Smash - Judgement 	Isaac summons four Earth Djinn which then summon a massive knight with wings and a cannon shaped like a lion head. The knight will fly to the top of the map and then shoot a giant Venus Psynergy blast aimed at Isaac's current location, creating a massive explosion that deals high damage and launches foes away. The knight will then fly away, as the Djinn disappear.
===Taunts===
*Up Taunt - Isaac casts what is most likely Cure on himself. This is only aesthetic.
*Side Taunt - Isaac pulls out a Cloak Ball, which he uses to become invisible for a split second.
*Down Taunt - Isaac frowns, with a frowning emoticon appearing above him based on the one that shows up during conversations in Golden Sun.
===Victory Animations===
*Victory 1 - Isaac is shown materializing from energy orbs, having used Retreat. He smirks when finishing his materialization, which is when his name is announced.
*Victory 2 - Djinni are shown bouncing around Isaac's body. He shrugs as the camera zooms on him and announces his name.
*Victory 3 - Isaac creates a hand out of psynergy and gives it a high-five, smiling at the camera as it announces his name.
==Alternate Costumes==
Matthew appears as an alternate costume for Isaac, with half of his costumes being Isaac and half of his costumes being Matthew. He has the same animations and hitboxes as him, making any differences purely aesthetic.
*Isaac Default - Based on his appearance from the first two Golden Sun games.
*Matthew Default - Based on Matthew's appearance from Golden Sun: Dark Dawn.
*Isaac Green - Based on Felix, a fellow Venus Adept. Turns his scarf green, turns his chestplate orange, turns his shirt into a bluer shade of green and turns his pants a greyish green.
*Matthew Green - Based on Tyrell, one of Matthew's party members. Makes his jacket green and his shirt yellow. It also makes his pants green and it gives his gloves and boots a more yellowish tint. His scarf becomes green.
*Isaac Yellow - Based on Garet, Isaac's childhood friend and a member of his party. Gives him a green chestplate and an orange shirt, along with purple pants. His scarf does not change colors.
*Matthew Red - Based on Eoleo, another one of Matthew's party members. Inverts the colors of his jacket and his shirt, and gives him brown pants with reddish gloves and shoes. His scarf stays unchanged.
*Isaac Purple - Based on Ivan, another member of Isaac's party. Gives Isaac a green scarf with a golden-colored chestplate and a purple shirt, with reddish pink pants.
*Matthew Black - Based on Blados, one of the main antagonists of Golden Sun: Dark Dawn. Gives Matthew white skin with purple hair, and turns his clothes in general dark grey with a purple scarf.
==Trivia==
*Isaac was the first character added to Anysmash.
Category:Anysmash
Category:Males
Category:Golden Sun Characters
Category:Characters
Category:Playable Characters