Report 1261

Report #1261
Skillset: Ecology Skill: Various
 Org: Hartstone Status: Completed Sept 2013
Furies' Decision:
Solution 1. Power isn't the hard-to-come-by resource it once was, so the other
expenditures are fine.
Problem: Ecology (and Hunting) have several skills that require pointless
busywork and high totals of power for no apparent reason. These skills require
setup/upkeep very infrequently, so the costs are not justified by combat
balance, but present a needlessly frustrating and expensive use cost for
ecologists, sometimes for relativly minimal benefit.
[A: 0 R: 0] Solution #1: Remove the crystal egg requirement to make a snake
 net.
[A: 0 R: 0] Solution #2: Halve the power cost to make and graft parts onto an
 ecology fetish, down to 25 from 50 total power.
[A: 0 R: 0] Solution #3: Allow the ecologist to choose which animal they
 reincarnate with Transmigration. "Familiar roulette"
 can quickly run into the 40+ power range to get the
 correct familiar.
Player Comments:
---[Kio on 8/25 @ 23:07 writes]:
All solutions supported, especially solution 3.
---[Synkarin on 8/26 @ 14:27 writes]:
I support all of these, but I think solution 3 has been envoyed before and shot
down, just a heads up
---[Enyalida on 8/27 @ 03:35 writes]:
It's probably going to crop up until it gets fixed, as long as it's still a
problem (and it still is). Another good addendum would be to remove the
arbitrary gender-based differences. Nothing in the game should penalize players
for being one gender or another, it's very un-Lusternian in feel.
---[Shuyin on 8/29 @ 21:30 writes]:
This is fine. Good luck with solution 3. Again. And again. And again.
---[Vivet on 8/30 @ 18:01 writes]:
For solution 3, for flavour and to potentially make it more palatable, why not
tie in the animal type to the terrain in which the rebirth is performed? If not
100% in a given terrain, then a boosted % chance would at least be something
over the status quo.
---[Talan on 9/2 @ 16:43 writes]:
I agree with Enyalida about the gender-based differences. That has been shot
down by Estarra before, but it would be nice if she reconsidered. I'm really not
in favor of reducing power costs or the general effort required for maintenance
skills like this. I happen to like the flavor of questing for skill use in
general, although I do understand that for more casual players it can seem
extremely tedious.
---[Ioni on 9/5 @ 02:57 writes]:
All solutions supported. I also agree with changing the gender-based differences
if possible.
---[Wobou on 9/13 @ 00:15 writes]:
All of these sound fine to me.
---[Wobou on 9/13 @ 00:21 writes]:
I'm not offended by the solutions but I agree with Shuyin in general. The bit
that makes this skill lackluster is that it's not reliable.
---[Ushaara on 9/15 @ 13:52 writes]:
All supported.