PnP Geography and Politics

The lands of the world are diverse and multifaceted.  Locally, it is most common to see humans, followed by elves, dwarves, halflings, and frogs.
==The City Great==
The greatest and oldest city in the world, to be sure, is the massive port city called The City Great- also called by some Old Rebuzaan, Eminaxes, or Lothpurtinance (which is also a common name for the country in which The City Great is the crown jewel).
For the past 80 years, The City Great has been ruled by a being called simply The Overlord.  They haven't been seen in decades, if ever, but their power is absolute.
The political system in Lothpurtinance (sometimes also called Civitas) is feudal, with a manorial subsystem.  The Overlord acts as King; The City Great is administered by their Counts and Countesses, and beyond the walls their Barons and Baronesses hold rights to land and the mandate to defend that land.  Below Barons are a number of petty nobles; Baronets/Baronetesses, Lords/Ladies, Knights, and Lords/Ladies of the Manor.
Land ownership is hereditary by birth, with the eldest receiving 80% and subsequent children receiving equal shares of the rest as temporary grant for life.
Though Lothpurtinance presents a unified face to the exterior, it is beset by interior strife; minor skirmishes between Barons are not unheard of, and political maneuvering is rampant.
==Kingdoms==
The City Great is bordered by two other kingdoms.  Minor border wars are nearly constant.
* Uthgaarden - to the northeast.  Favors archers, intensely jealous of Eminaxes’ access to the sea.  Always testing the border nobility's strength.
* Mordland - to the southeast.  A frog kingdom with a great many knights.  Generally keeps peace with Old Rebuzaan, but likes to insist on esoteric adherence to their local laws.  Also suspected of using their vast wealth to foment discord within Lothpurtinance, as well as with Uthgaarden.
North are the ice wastes and the rime-encrusted kingdoms, among them:
* Minaalina - the democracy of the blue elves, whose primary exports are furs, elaborate weavings, and fantastic fireworks.
* Thurgrid - a sea-faring nation of hardy people, a mix of many species.  Their primary exports are carved wood artifacts, horn, and fish.
South are the vast deserts and hot mountains, populated by many including:
* The Velankhites - a dwarf people on the borders of the desert, renowned for animal husbandry (primarily elephants, rhinos, and horses) 
* Tuvaiin - a desert kingdom, ruled by elves but home to many, famous for its architecture and dedication to the written word.
East are long steppes and a vast and ancient forest, before young sky-devouring mountains.
* Tsais - A nomadic kingdom of riders and herders of all species.  Respected for their great smithwork.
* Medved - A halfling kingdom in the cold forests, loved for their textiles, feared as powerful mages.
Category:Pawns & Patrons
Category:Pawns & Patrons Lore