Rebellion Patch v1.031

This patch was a hotfix released on July 18, 2012 and is only available for Sins of a Solar Empire: Rebellion.
==Changes==
===Gameplay===
*Adjusted Titan distance on formation from 3000 to 2500 to help keep Titans from getting too spread apart from their fleet when not in combat.
*Increased fleet cohesion ranges to help prevent fleets from constantly trying to reform during combat in bad situations.
*Advent (All):
**Fixed incorrect value on Advent culture techs that grant a phase block bonus. These should work as intended now.
*Advent Rebels:
**Corrected incorrect base values for Protection of the Unity, Reanimation and Return of the Fallen. The total amount of the bonus has not changed.
*Vasari Loyalists:
**Added Pulse Beams to Energetic Pulse Charging tech.
**Fixed incorrect weapon types on Loyalist Titan Desperation ability to properly include Wave and Phase Missiles.
*Vasari Rebels:
**Fixed starbase destabilization so that enemies don't maintain the debuff after the starbase has jumped away.
===Misc===
*Fixed typo in TEC race description dialog.
*Fixed a null pointer crash in the buff system related to orbit bodies.
===Notes===
*Change log as found on Sins of a Solar Empire: Rebellion v1.031 Change Log on the Official SoaSE Forums
*Released: July 18, 2012