Warm-Up

Category:MagicCategory:Blue Magic
__NOTOC__
:Enhances accuracy and evasion.
==Description==
Spell cost: 59 MP
Ecosystem: Beastmen
Type: Magical ()
Blue Magic Points: 4
Stat Bonus: VIT+1
Jobs:
*Blue Mage Level 68	
==Timers==
Casting Time: 7 seconds
Recast Time: 56 seconds
Duration: 180 seconds
==Combines With...==
You can use Warm-Up as part of a combo to create Clear Mind.
Pair with one of the following spells to create the Clear Mind combo.
*Poison Breath
*Soporific
*Venom Shell
*Awful Eye
*Filamented Hold
*Maelstrom
*Feather Tickle
*Sandspray
*Lowing
*Mind Blast
Notice, the effect stacks for each pair on this group. Each set gives MP Recovered While Healing +3.
==Notes==
*Self-target only.
*Adds approximately +10 Evasion and +10 Accuracy.
==Skillchain/Magic Burst Info==
N/A - Self Targetting spell
==How to Obtain==
You can only learn this from Mamool Ja fighters (THF, BST, NIN, DRG, BLU). A good place to learn is from the Mamool Ja in the Wajaom Woodlands near Mamook or just inside Mamook.
===Acquired From===
:
Mob Family: Mamool Ja 	Mob Family: Mamool Ja 	Mob Family: Mamool Ja
Minimum Blue Mage Level To Acquire: 59 with Magus Jubbah equipped, 62 without Magus Jubbah	Minimum Blue Mage Level To Acquire: 59 with Magus Jubbah equipped, 62 without Magus Jubbah	Minimum Blue Mage Level To Acquire: 59 with Magus Jubbah equipped, 62 without Magus Jubbah
Name 	Level 	Zone
Mamool Ja Mimicker 	73-75 	Mamook
Mamool Ja Zenist 	73-75 	Mamook
Mamool Ja Bounder 	73-75 	Mamook
Mamool Ja Spearman 	73-75 	Mamook
Mamool Ja Strapper 	74-75 	Mamook
===Animation===	 
<youtube>i_cZTlTs2vE</youtube>