Level 190

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==Description==
Level 190 is a desert landscape that is composed of a low-lying plain, an arid area, and open grasslands, with the majority of its topography composed of small mountains and corroded wrecks. Additionally, Level 190 is renowned for its resemblance to the Frontrooms' Aral Sea. The majority of elevated regions in Level 190 are between 3 and 8 meters in height, ranging from 9 to 26 feet in width, with the rare mountain occurring on the outskirts of the area, reaching up to 300 meters (984 feet). Temperatures tend to average around 43 degrees Celsius (109 degrees Fahrenheit) during the day, seemingly due to the heat emitted from the sun and the lack of air circulation. However, the ground itself also seems to hold some sort of role. Regardless of depth under the surface or the presence of water, the rocky sediment maintains the same uncomfortable temperature. 
Level 190 is home to numerous oases, which are the only sources of fresh water on the level. Typically located near settlements and shipwrecks, oasis water is unusual in its temperature, which remains a refreshing 3 degrees Celsius regardless of the environment around it. Dried-up river beds are located in sparse grasslands, which are steep and overgrown with desert vegetation. The day/night cycle operates unpredictably, manifesting itself as short days and extended nights with a marked increase in temperature at night. The only way to remain safe is to seek refuge near shipwrecks or settlements. 
Wanderers traveling the sands here will frequently experience mirages, typically taking the form of cities, Ghost Ships, or mountains. It is not currently believed that the mirages are caused by any specific object, yet many Wanderers hold the belief that they are caused by Sunken Ships. There is no definitive evidence of this. 
Level 190 is home to a wide variety of vegetation, some species of which become overgrown even with no water. Many of the plants are slightly toxic but can be easily cured with a majority of commonly used oils, with cactus water being the most accessible. Cactus water irritates and dissipates in a matter of minutes to an hour when rubbed on the skin.
Following extensive research, evidence, and experimentation, it has been established that the sand has characteristics that are distinct from ordinary sand, such as its extreme hydrophobia, which can lead to implosion if subjected to prolonged exposure to water. Additionally, it has been demonstrated that the sand exerts an energizing effect; if one touches it for an extended period, one will experience a perceived increase in energy. Furthermore, it has been found that the sand can hurt one's mental health, leading to negative statements such as "I'll never get out of here" and "There's no escape" and similar statements.
Items that are transported to Level 190 can be either lost or damaged after spending any time exposed to the elements. This may occur due to rapid deterioration of the item, alteration of the material, or outright disappearance from the user's possession. Testing has revealed that technology is more likely to be destroyed, and the only way to ensure its safety is to be airlocked or concealed from the environment, such as in a backpack.
Furniture, particularly modern furniture commonly found in stores such as IKEA, has certain properties that are yet to be fully understood. 
These properties include flickering between appearing 3-dimensional and 2-dimensional, appearing grainy as if an image, and containing repeating patterns of "images" projected onto the object. Additionally, furniture can randomly duplicate or change in size. Viewing these phenomena can cause effects such as eye strain, dyslexia, or even seizures. The consequences of touching furniture native to Level 190 are still unknown.
Wanderers have reported anomalous sounds being heard. So far, these sounds have included high-pitched reverberation or echo, conversations, urban sounds, or music. However, many of these hallucinations are relatively low in volume and not louder than 50 dB. It has been reported that listeners may experience nostalgia from being subjected to the hallucinations for extended periods, or a sense of distress.
==Entities==
Level 190 is home to a great variety of entities, sometimes resembling creatures from the Frontrooms with subtle "quirks".
===Smiles===
Smiles are a variation of the Smilers. They typically appear during the morning and are characterized by a sandy yellow jawline and a smile. Unlike the Smilers, Smiles are generally non-aggressive until physical contact is made. Smiles are among the most dangerous entities due to their unpredictability.
===Kats===
Kats can usually be found throughout wrecks.
===Windows===
Usually found buried within the sand.
===Smilers===
Found at night.
==Colonies And Outposts==
Although Level 190 has been recorded and studied for many years, colony creation has been banned. Although the idea of an outpost has been thought of for a long time, the idea originated from Entity Research Committee for research reasons.
==Entrances and Exits ==
Level 190 has been present in the database for many years, and as a result, numerous entrances have been discovered within an extensive environment. A recent investigation revealed a plethora of entrances and exits that connect various levels ranging from 120 to 200. However, several entrances or exits have been invalidated due to obsolete methods or prohibitions.
(Note that these are listed from smallest to biggest numeric order)
===Entrances===
*Level -83"Explorers can be randomly sent anywhere in The Backrooms as long as you do not go missing or die here."
*Level -16Entering The Corridor area and walking through a misplaced yellow window.
*Level 124You found warmth in winterfield.
*Level 130The walls start to break down and turn into Level 190.
*Level 189The monochrome landscape fades into Level 190.
===Exits===
*Level 120If you noclip through the ground.
*Level 145, Level 167, Level 170Finding a metallic door.
*Level 178Finding metal door 1km out.
*Level 181, Level 189If you are high up in the sky, you will rarely noclip.
*Level 38If you noclip through a pile of debris.
*Level 257Finding a blue flower in the rubble.
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Category:Cluster I
Category:Levels
Category:User Participation
Category:Unconfirmed Levels
Category:Dangerous
Category:Neutral