Curse/Bless

Curse causes a negative effect to take place on the target based on the sphere of magic being cast. For example, Curse Death on a person will cause them to be more susceptible to dying, much like having the negative characteristic Fate, while Curse Strength might make them more susceptible to failing Strength rolls, and Curse Air might make it so that whenever they try to do anything, a strong wind blows and knocks over whatever they were trying to accomplish.
Bless is the exact opposite of that, allowing positive effects to take place based on the sphere of magic chosen. For example, casting Bless Water on a person might make it so that whenever a person bathes they are completely healed, or something so simple as every time it rains that person gets a bonus to their rolls.
The cost of such a spell is one point for every foot away from the mage the target is, plus one point for every foot around that target point the spell is to effect, plus one point for every half hour of duration.
Category:Spells
Category:Days of Old