Red Flagpole

The Red Flagpole is an uncommon exit introduced and currently found only within the New Super Mario Bros. series. They can be distinguish from their regular counterpart from having a red flag instead of a black one. Red Flagpoles first appear in New Super Mario Bros.. Red Flagpoles often mark the locations of secret exits. Going down a Red Flagpoles into the secret exit creates a path to shortcuts, such as a Warp Pipe on the map, Toad Houses, Warp Cannons, and secret levels. Typically this is required to fully complete the game making finding all the Red Flagpoles and standard Flagpoles a requirement for attaining 5 Stars on a save file.
Red Flagpoles have a few equivalents serving as alternate level exits in some earlier Super Mario series installments, including Warp Zones in Super Mario Bros. and the Key and Keyhole in Super Mario World.
==In the New Super Mario Bros. series==
=== New Super Mario Bros. ===
Red Flagpoles make their proper debut in New Super Mario Bros. There are 16 Red-Flag Exits. the following levels below that have secret exits:
Image(s)	Level Name 	Level/Path Unlocked 	Location/Strategy
 	World 1-2 	Red Toad House / shortcut to World 1-Tower 	Near the end of the level, tip the balancing log upward and hop to the upper ledge, follow the path and enter the Pipe at the end of the path to find the secret exit.
 	World 1-Tower 	World 1-Warp Cannon 	You will need Shell Mario for this, in the room with the second Star Coin, hop up to the shifting blocks to the right of the exit door and walk to the open passageway to enter a secret area, use the Blue Shell's abilities to smash the Brick Blocks blocking the pathway and also smash the ones at the end to open the path to the pipe, from here, jump into the Pipe to exit the Tower and find the secret exit.
 	World 2-3 	World 2-A 	In the room with the Question Switch that floods the room, use the switch to flood the room and swim up to the hole in the roof, from here, quickly hit the next Question Switch seen in this area and quickly swim up to the upper ledge before the water recedes and enter through the right to reach the secret exit.
 	World 2-A 	World 2-Warp Cannon 	Use the Spin Blocks to glide down and as you slowly descending near the second Star Coin, land on the Koopa Troopa near the exit Pipe to reach the upper ledge, enter the Pipe here to enter a secret area containing the final Star Coin, enter the Pipe seen here to find the secret exit.
 	World 2-4 	Red Toad House and a shortcut to World 2-6 	You will need Mini Mario for this, upon reaching the oasis down below, use Mini Mario's abilities to walk along the water to the left and enter the Mini Pipe in the room's far left to find the secret exit.
 	World 3-2 	World 3-B 	On the first moving Mushroom Platform, you should see three colored Pipes lined next to each other, hop into the Green Pipe to the right to enter a Coin Heaven, exit through the Pipe to the right to find the secret exit and hop across the fast-moving Mushroom Platforms until you reach the Red Flagpole.
 	World 3-Ghost House	World 3-Warp Cannon 	After hitting the second Question Switch which reveals the door leading to the level's second section, climb the temporary stairs and dash back to where the first switch is, there is a new door here (that only appears temporarily) by the door that leads to the first Star Coin, enter this door before it disappears to find the secret exit, if you're too slow, the door will disappear and you will have to try again.
 	World 4-1 	Green Toad House and shortcut to World 4-Fortress.	As you're riding Dorrie through the Poisoned Water, bounce of a Scuttlebug (or use Dorrie's head) to reach the row of five blocks, jump in between the Coins above to reveal a Hidden Block with a Vine inside, climb the Vine and enter the Pipe at the top, this will lead you to the room with the secret exit.
 	World 4-Ghost House	World 4-Warp Cannon 	You will need Mini Mario, after hitting the ! Switch, hop to the top of the Pipe's horizontal end and wall jump from the vertical end, you should land on the ledge to the right, continue wall jumping through this passageway, and grab the Star Coin at the top, enter the door here to get to the secret exit.
 	World 5-2 	Pipe leading to shortcut to World 5-3 	As you get close to the end of the level, you will find a large ice-chunk platform with two Spike Tops crawling along it, there is a Pipe above it with a Piranha Plant inside, hop to the to of the ice and enter the Pipe to find the secret exit.
 	World 5-B 	Pipe leading to shortcut to World 5-Castle 	You will need Shell Mario for this, upon reaching the end of the level, wall jump of the hill leading to the Flagpole and use Shell Mario's abilities to smash the brick blockage at the top here, upon smashing the bricks, enter the Pipe to find the secret exit.
 	World 5-Ghost House	World 5-Warp Cannon 	Upon reaching the long staircase, you should see some blocks, hop to the top of them and duck below then jump to hit a Hidden Block containing a Vine, climb the Vine and wait for the Broozer to the right to clear away the stone blocks, once these are cleared you can enter the door, this door will take you on a haunted elevator ride where you avoid Splunkins (when the elevator speeds up, be sure to stay to the right to get the final Star Coin) and once you reach the top, enter the door to find the secret exit.
 	World 7-Ghost House	Green Toad House and shortcut to World 7-Fortress 	In the room with the P-Switch that turns all the Coins into Brick Blocks, advance to the left after hitting the switch and hit the third brick block in the upper horizontal row (this brick block can be set apart from the others with it's shine), once done, a Vine will grow from it, climb the Vine and enter the door here to find the secret exit.
 	World 7-4 	Green Toad House and shortcut to World 7-Castle 	You will need Mini Mario for this, upon reaching the highest Mushroom Platforms, spring to the left and hop to the Flying Question Block, from here, hop into the niche and from here, hop into the Mini Pipe to enter the room containing the secret exit.
 	World 7-5 	World 7-A 	Use the Bob-ombs in the area to blow away the stone blocks blocking the Pipe near the end of the level, there are only two Bob-ombs here so you only have two chances to get this right. Alternatively, you can also use the Mega Mushroom to clear away all the blocks much easier. Once done, enter the Pipe and upon exiting the small cavern, you have found the secret exit.
 	World 7-6 	World 7-7 	In the field with the Blocks and Brick Blocks as well as the bouncing Paratroopas, clear away the Brick Blocks and hit the block to release a Vine, climb the Vine to the higher skies and hop on the moving Mushroom Platform, grab the Star Coin here and ride the platform to the end, once you reach the end, enter the Pipe to find the secret exit.
=== New Super Mario Bros. Wii ===
In New Super Mario Bros. Wii, Secret Exits act the same way as they did in New Super Mario Bros.. They are 14 Red-Flag Exits, One which is required to complete the game normally rather than using the 3 Red-Flag Exits before it. the following levels below that have secret exits.
Image(s)	Level Name 	Level/Path Unlocked 	Location/Strategy
 	World 1-3 	World 1-Warp Cannon 	Just after the Cyan Yoshi Egg and the Venus Fire Trap, there is a niche containing a Berry bush, if you're still riding Yoshi, hop up above the niche and travel along the top until you reach the end of this path, here, you will be lead into the room with the secret exit.
 	World 2-4 	Pipe leading to shortcut to World 2-Castle 	You will need Propeller Mario for this, make sure you on one of the higher points of the platforms which the Spike Tops are walking along and wait for the wind to build up again, when the wind starts blowing activate the propeller and propel into the air and from here, wall jump up to the niche (the wind will continuously push you forward making it impossible to leap away from the wall during it's blowing) and enter the Pipe to find the secret exit.
 	World 2-6 	World 2-Warp Cannon 	You will need Propeller Mario for this, upon getting close to the end of the spinning block platform's track, use the propeller to propel yourself up to the red Pipe above (while avoiding the Fire Chomp) and enter the Pipe to find the secret exit.
 	World 3-Ghost House	World 3-Warp Cannon 	In the third room as you're climbing along the monkey-bar-like ropes hop to the first moving platform then drop directly below it, from here, enter the door below and ride the elevator down (whilst avoiding the Boos and Big Boos on the way down, take care of them with a Starman), don't forget to grab the final Star Coin stashed away in one of the walls of the elevator ride and then enter the door at the bottom to find the secret exit.
 	World 3-4 	World 3-5 	Progress through the entire level normally to find this secret exit, due to the way this level works with the ! Switch on the world map, this secret exit must be gotten first and is located at the path's end. The level's normal exit is located in the same means as a typical secret exit and can only be gotten once while the switch is activated.
 	World 3-5 	Gold Toad House 	After activating the ! Switch on the world map, return to this level and enter the red Pipe by the green one, once done, ascend the next gauntlet with the help of the spinning block platform (and be sure to collect the second and third Star Coins here whilst avoiding the Paratroopas), once you've reached the top, enter the Pipe to find the secret exit.
 	World 4-Tower 	4-Warp Cannon 	In the final room (containing the final Star Coin), race to the left the moment you exit from the Pipe and hop up to the wall, there is an hidden alcove here, hop into the Pipe to exit the Fortress and find the secret exit (you have to be quick about this because if any of the ironclad blocks above fall from the conveyors and land in the way of the niche, obtaining this secret exit will be impossible).
 	World 4-Ghost House	Gold Toad House and shortcut leading to World 4-Castle	Early in the level below a Question Block, stand on the blocked flooring, as the floor descends a door will be revealed, enter the door and clear the gauntlet that lies ahead, watch out for Boos, Big Boos, and Ghost Vases (be sure to grab the Star Coin here as well) and enter the door at the end to find the secret exit.
 	World 5-Ghost House	World 5-Warp Cannon 	At the end of the level's main corridor, jump down into the hole in the ground and move to the left through the wall, you will find a door which will lead to a room with several blocks which can illuminate light when the Question Switches are hit, cross these moving blocks until you reach the door at the end, enter the door to find the secret exit.
 	World 6-5 	Pipe leading to shortcut to World 6-Castle 	Near the end of the level, there is a tidal pool with four Question Blocks floating in it, when they rise up, jump in between them (watch out for the Porcupuffer as you do this) to reveal Hidden Block with a Vine, climb the Vine to the sky to reach a sky area where the final Star Coin and the secret exit can be found.
 	World 6-6 	World 6-Warp Cannon 	As you're getting closer to the end of the level, you will start to see Fire Bros. on platforms above the boat, defeat the Fire Bros. as you progress until you reach a thin platform, the Pipe is above this platform, enter the Pipe and progress through the tunnel while avoiding the Swoopers in the tunnel, enter the Pipe at the end to reach the secret exit.
 	World 7-Tower 	World 7-6 	On the second elevator ride on the Tower's interior, ride the elevator upward and watch out for the Bob-ombs, once you reach the fourth moving stone block to the right, jump to it and enter through the wall there to find the secret exit.
 	World 7-Ghost House	Shortcut to World 7-5 	Near the beginning of the level on the third set of stairs, there is a lone Broozer on top of a ledge by a Barrel, avoid the Barrel and lure the Broozer down then jump up the stairs to trick it into punching away the stone blocks blocking the hidden passage, from here, climb up the next gauntlet with the help of the Vines (whilst avoiding the Boos and Big Boos) and enter the door at the top, this will lead to the secret exit but be sure to enter the door here to get the second Star Coin before tagging the Red Flagpole.
 	World 8-2 	World 8-7 	Near the end of the level, on the final set of hills in the cave, move to the wall through the left and continue until you enter a Pipe, from here, race along the fast-speeding hills (whilst avoiding the Goombas that come your way) and once you've reached the end, enter the Pipe to reach the secret exit.
=== New Super Mario Bros. 2 ===
In New Super Mario Bros. 2, Red Flagpoles act the same way as they did in previous installments. There are 15 Secret Exits. the following levels below have secret exits.
Image(s)	Level Name 	Level/Path Unlocked 	Location/Strategy
 	World 1-Fortress 	Green Toad House and World 1-Warp Cannon 	Just after the Checkpoint Flag is a door, enter the door and move with the Snake Blocks (you can also hit the Coin Roulette Block above) while avoiding the Bone Goombas, move with the Snake Blocks through the passageway to the right to find a secret room, enter the Pipe here to find the secret exit.
 	World 2-Ghost House 	Red Toad House and World 2-B 	Just after the second Star Coin are two steps, by the middle step and above the lowest step is a Hidden Block containing a Vine, hit the block and climb the Vine (before the Boohemoth gets you) and enter the door in this small room, this will lead you to the secret exit.
 	World Mushroom-1 	Red Toad House and World Mushroom-A 	At the section near the end with the twin colorful blocks, hop of the Paratroopa to land on one of them and then bounce on the Koopa Troopa in the center block to reach a higher part (alternatively, you can also use Racoon Mario) and hit the invisible blocks on the left tower (next to the Star Coin) to reveal a Vine, climb the Vine to reach the sky-high room with the secret exit.
 	World Mushroom-Ghost House	World Mushroom-B 	At the level's end, follow the same path you usually would however while still on the top path, wall jump up the gap in the ceiling and hit the Question Switch seen here, this will create a temporary door which leads to the secret exit (it also creates a Star Coin on the neighboring side as well).
 	World 3-Fortress 	Green Toad House and World 3-Warp Cannon 	You will need Mini Mario for this, just before the Checkpoint Flag where the first set of Spike Pillars area, two blocks give away to open the path forward, follow the one on the right and enter the Mini Pipe here, swim up this next gauntlet as you avoid Fishbones, Spike Pillars, and stone blocks that may crush you and then enter the Pipe at the end to find the secret exit.
 	World 3-4 	World 3-B 	Near the end of the level just below the green exit Pipe is another red exit Pipe blocked off by some Brick Blocks, either use the nearby Koopa Troopa or a tail swing to break open the brick blocks but you have to be quick to enter the Pipe due to the Poisoned Water's tidal effect. Once you've entered, you can reach the secret exit.
 	World 3-Ghost House 	Shortcut to World 3-Castle 	You will need Racoon Mario for this, on the final elevator that is carried up by the Peepas, try to remain to the right and jump in the niche to the right as the Peepas begin shuffling the platforms, from here, use Racoon Mario's abilities to break open the Brick Blocks blocking the door, enter the door to reach the secret exit.
 	World 4-Ghost House 	World 4-B 	After the Boo-driven walls reverse and you've gotten the first Star Coin, follow them to the right and after passing the Question Blocks (just after the first Star Coin), wall jump off the rightmost wall (or left whichever is more convenient) and up to the ledge where the door is, enter the door to find the secret exit.
 	World 4-Fortress 	Gold Toad House and World 4-C 	As the second ice elevator rises, jump to the ledge with the Big Bone Piranha Plant and enter the blue Pipe to the left here (whilst watching out for the occasional Bone Piranha Plant surprise from the Pipe (if you got the Starman from the Exclamation Pipe earlier on, dealing with these pests should be easier)), after entering the Pipe, jump on the Icy Donut Lifts above and then jump in the upper Pipe to find the secret exit.
 	World Flower-1 	World Flower-A 	Near the end of the level and just after the final Star Coin, there are two Question Blocks, hit the one to the right to reveal a Flying Question Block and quickly hop on it as it flies, eventually, the Flying Question Block will stop and dart into the air, if you were on the Flying Question Block as it flew into the air, you will be teleported to the room where the secret exit is.
 	World Flower-Ghost House 	World Flower-B 	After grabbing the Starman at the top of the Ghost House, the terrain around the level will turn into Coins, grab the Star Coin and stick to the right as you fall to ensure you land on the ledge to the right, walk to the right to enter a secret area, enter the door to reach the secret exit.
 	World 5-1 	World 5-Ghost House 	Just after the second Star Coin, use the tightropes to hop to a higher tightrope above a yellow block platform and from here, hop in the middle to reveal a Hidden Block containing a Vine, climb the Vine to reach a secret area, from here, bounce along the ring of Paratroopas and grab the final Star Coin, hop to the next tightrope and jump in the middle to reveal another Hidden Block with another Vine, climb this Vine to reach a higher ledge, drop down and bounce along the masses of Paratroopas until you reach the Red Flagpole.
 	World 5-Ghost House 	World 5-A 	At the final set of possessed blocks at the end of the first room, a line of three Coins will indicate where the Hidden Block is, wait till the block-set reaches it's highest point and then jump up to reveal a Hidden Block with a Vine, climb the Vine and up the stairs until you reach the door at the top, enter the door. In this next room, jump across the possessed blocks and swing across the ropes whilst avoiding the Swoopers, from here, at the end of the corridor, hit the Question Switch, avoid the Big Boo, and exit through the top right door (of the four doors that appear) to find the secret exit.
 	World 5-A 	Green Toad House and shortcut to World 5-Castle	Make sure you've brought a Springboard with you throughout your Airship ride, once you've reached the end, leave the Springboard below the Brick Blocks and bounce up to hit them to reveal a Vine, from here, use the Springboard to bounce to the Brick Block and climb the Vine to the sky, hop across the platforms to find the secret exit.
 	World 6-Ghost House 	Green Toad House and World 6-A 	When on the huge side, enter the door at the end of the corridor by the Big Boo to end up underneath and on the tiny side, hit the Question Switch here to lower the platform allowing you to reach the upper door and return to the huge side, race to the end of the corridor and lure the Big Boo away to reveal a Question Switch, hit it to open a hidden passage that takes you to a small room with another Question Switch, hit it and as the walls part, quickly wall jump upward (grabbing the final Star Coin on the way), keep wall jumping until you reach the top and enter the door here to find the secret exit.
=== New Super Mario Bros. U / New Super Mario Bros. U Deluxe ===
In both New Super Mario Bros. U and New Super Mario Bros. U Deluxe there are 12 Secret Exits. The following levels below have secret exits.
Image(s)	Level Name 	Level/Path Unlocked 	Location/Strategy
 	Tilted Tunnel 	Blooper's Secret Lair 	Near the end of the level with the magenta crystal slide that tilts on an axis, jump up to the ledge (above the Red Ring) and continue moving to the right, use the teal crystal up here to jump to an upper ledge and keep moving until you reach the drop where the Pipe is, hop into the Pipe to find the secret exit.
 	Spike's Spouting Sands 	Piranha Plants on Ice 	Near the end of the level (just after the final Star Coin which Mini Mario can access), drop down the totem with the arrow signboard on it (and the Spike on the Flying Question Block by it), charge up a run and slide underneath the open gap with a duck (if you're Mini Mario or Small Mario, you don't need to do this as you're already small enough to walk through). Enter the hidden Pipe Cannon here to be shot into the clouds where the secret exit can be found.
 	Haunted Shipwreck 	Skyward Stalk 	As you make your way through the open cargo cellar, look out for a signboard, make a very precise Triple Jump combined with a wall jump to reach the upper ledge (or use the effects of a Super Acorn, P-Acorn, or a Propeller Mushroom to reach the ledge), from here, advance to the left and enter the door at the end, from here, you will enter a room filled with Coins, grab the Coins as you progress and then enter the red Pipe at the end to find the secret exit.
 	Swaying Ghost House 	Fliprus Lake 	In the final room with the Brick Block platforms, once you've activated the P-Switch, continue jumping rapidly and don't stop until you've gotten the platform to the top (alternatively, using Power Squirrel Mario can make this heaps easier), enter the door and race down the corridor after activating the P-Switch, wall jump off the Brick Blocks to reach the Star Coin and exit through the door to reach the secret exit.
 	Bridge over Poisoned Waters	Shortcut to Seesaw Bridge and Wiggler Stampede 	Near the end of the level at the set of four platforms, stomp on the Koopa Troopa on the second platform and toss his shell at the Brick Block just above the Poisoned Water, this will reveal a Vine that takes you to the secret exit, keep in mind you will need Flying Squirrel Mario, Power Squirrel Mario, or Propeller Mario to cross the gap to reach the secret exit so if you aren't in one of these forms, exit through the Pipe to return to the main level, if you are, continue onward and cross the gap to reach the Red Flagpole.
 	Which-Way Labyrinth 	Flight of the Para-Beetles 	At the entrance of the level, go to the leftmost door and ride the elevator up, avoid the Boos on the way up (or use Glowing Baby Yoshi's abilities to swallow them) and continue riding the elevator until you reach the roof at which point, stay on the left side and raise the elevator beyond the hidden niche in the ceiling, upon riding the elevator high enough, advance to the right and enter the secret door here to find the secret exit.
 	Painted Swampland 	Red Toad House, Seesaw Bridge, and Wiggler Stampede 	Towards the end of the level, you should see a green Pipe barely sticking out of the Poisoned Water, walk across it and enter the niche it leads to and access the Pipe inside, from here, enter another Pipe in this majestically painted room to find the secret exit.
 	Deepsea Ruins 	Red Toad House, Seesaw Bridge, and Wiggler Stampede 	Near the main exit Pipe there is a Stone-Eye to the right, after a few seconds, this Stone-Eye will automatically collapse revealing a hidden passage containing a Star Coin and a Pipe, enter the Pipe to find the secret exit.
 	Grinding-Stone Tower 	Thrilling Spine Coaster 	You will need Mini Mario for this, near the top of the tower, avoid all the Grrrols and enter the Mini Pipe by the Grrrol Generator near the top, upon entering, climb up the set of platforms whilst avoiding the Mega Grrrols and grab the final Star Coin before exiting through the Pipe to the right at the top to find the secret exit.
 	Walking Piranha Plants! 	Alternate path to Screwtop Tower which leads to a Red Switch on the map allowing for easy access to the back entrance of Roy's Conveyor Castle	After the series of platforms with Stalking Piranha Plants near the end of the level, drop down the ledge and to the left, there is a hidden passageway here with a Pipe, enter the Pipe to find the secret exit.
 	Spinning Spirit House 	Shortcut to Ludwig's Clockwork Castle 	In the third state of the large door room, use the Springboard to bounce to the ledge above the door leading to the level's normal exit (or propel yourself there with either the effects of the Super Acorn, P-Acorn, or Propeller Mushroom), upon reaching this ledge, drop down to the door and then enter it. From here, follow the path down (whilst also getting the Star Coin here and avoiding the Circling Boo Buddies) and then exit through the door to find the secret exit.
 	Meteor Moat 	Firefall Cliffs 	In the section with the long platform that occasionally sinks in the lava, hop to the upper platform and hit the P-Switch, this will turn the Coins into Brick Blocks, make a dash and enter the Pipe located above two Brick Blocks (of course you can also use Flying Squirrel Mario, Power Squirrel Mario, or Propeller Mario to reach the Pipe much easier) to find the secret exit.
=== New Super Luigi U / New Super Mario Bros. U Deluxe ===
In New Super Luigi U and New Super Mario Bros. U Deluxe, there are 12 Secret Exits. the following levels below have secret exits.
Image(s)	Level Name 	Level/Path Unlocked 	Location/Strategy
 	Crooked Cavern 	Cheep Chomp Chase 	You will need either Flying Squirrel Luigi, Power Squirrel Luigi, or Propeller Luigi for this. At the platform just below the Pipe leading to the exit, glide across and follow the Coins to a platform, grab the final Star Coin and ground pound the area around the signboard to reveal a secret passage which leads to a yellow Pipe where the secret exit is located (do not take the green Pipe by the Star Coin as this will just take you to the normal exit instead).
 	The Walls Have Eyes 	Slippery Rope Ladders 	On the ledge next to the Mini Pipe, ground pound the floor to reveal some Brick Blocks hiding a secret, hop into the Pipe Cannon hidden here to be shot into the sky where the secret exit is.
 	Haunted Cargo Hold 	Beanstalk Jungle 	At the exit Pipe leading to the normal exit, swim in the water (but watch out for Spiny Cheep-Cheeps and towards the narrow metal piece of the wall closest to the bottom, this will reveal a hidden passage with a red Pipe, enter it to find the secret exit.
 	Peek-a-Boo Ghost House 	Fliprus Floes 	At the first row of Circling Boo Buddies, wall jump off the left wall to reach a hidden Star Coin, from here, hop up to the ledge to the left and keep running until you are dropped into an opening with a door, enter the door to find the secret exit.
 	Dancing Blocks, Poison Swamp	Shortcut to Sumo Bro Bridge and Wiggler Floodlands 	At the first set of moving blocks, ground pound the last of the Brick Blocks at the end to hit the Question Block at the bottom, this will reveal a Question Switch on the looping vine, hit it to reveal a bridge of Brick Blocks that create a path to a hidden Pipe Cannon leading to the secret exit.
 	Boo's Favorite Haunt 	Para-Beetle Parade 	You will need Flying Squirrel Luigi, Power Squirrel Luigi, or Propeller Luigi for this. Upon reaching the door at the end leading to the normal exit, hop off the edge and glide to the right until you reach a ledge where the final Star Coin and another door are located, enter the door to find the secret exit.
 	Painted Pipeworks 	Red Toad House, Sumo Bro Bridge, and Wiggler Floodlands 	At the end of the level, use the swaying blue Pipe to hop into the red Pipe above (alternatively, you can also use Flying Squirrel Luigi, Power Squirrel Luigi, or Propeller Luigi to reach the Pipe much easier) to find the secret exit inside.
 	Deepsea Stone-Eyes 	Red Toad House, Sumo Bro Bridge, and Wiggler Floodlands 	Near the beginning of the level, ground pound the Stone-Eye to make it move out of the way revealing a hidden passage. Follow this hidden passage and jump along the Stone-Eyes to reach the Red Flagpole.
 	Smashing-Stone Tower 	Spine Coaster Stowaways 	As you're getting close to the top of the tower, Mega Grrrols start destroying some of the Brick Blocks leaving behind some formations. Use these formations to climb to the top and enter the green Pipe seen to the left, once in this secret room, ground pound the floor below the final Star Coin to reveal a Pipe Cannon (which was previously blocked by some Brick Blocks, use the Pipe Cannon to blast to the secret exit's area (and get the final Star Coin on your way up).
 	Rising Piranhas 	Alternate path to Sumo Bro's Spinning Tower which leads to a Red Switch on the map allowing for easy access to the back entrance of Roy's Ironclad Castle	You will need Flying Squirrel Luigi, Power Squirrel Luigi, or Propeller Luigi for this. At the area where the two Super Piranha Plants on the small platforms are, hop to a rightmost platform (where a Stalking Piranha Plant is) and from there, glide up to the top of the roofing above the ledge in between the two Super Piranha Plants to find this secret exit.
 	Vanishing Ghost House 	Shortcut to Ludwig's Block-Press Castle 	After reaching the second square platform, drop down to find a door, enter the door to find the secret exit.
 	Magma Moat 	Firefall Rising 	At the section with the bridge of Brick Blocks above the set of three, wait for some Lava Fireballs to destroy the Brick Blocks which allows you to get to the top of them (they contain Coins so as a result, can't be destroyed manually), once on top, move to the right and through the wall to find a hidden Pipe, enter the Pipe to find the secret exit.
===Mario Kart 7 / Mario Kart Tour===
Red Flagpoles and regular Flagpoles make an appearance in Mario Kart 7 and Mario Kart Tour in the course Piranha Plant Slide, they can be seen at the castle entrance acting as decor for the castle around the Start/Finish line. They aren't seen in the Mario Kart 8/Mario Kart 8 Deluxe version of the course however.
==Trivia==
*In the Prima guide for New Super Mario Bros. Wii, the World 3-4 map incorrectly labels the Red Flagpole as being in the location of the regular Flagpole (which leads to World 3-Castle) and the regular Flagpole in the location of the Red Flagpole (leading to World 3-5. This may've either been an error or a beta element.
==Navigation==
Category:Objects in New Super Mario Bros.
Category:Objects in New Super Mario Bros. Wii
Category:Objects in New Super Mario Bros. 2
Category:Objects in New Super Mario Bros. U