Duergar -- Rival's War

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==Racial Traits==
+2 Constitution, +2 Wisdom, -4 Charisma (-1): They are hearty and observant, but also belligerent. 
Dwarf (0): Humanoids with the dwarf subtype. 
Medium (0): Medium creatures receive no bonuses or penalties due to their size. 
Slow (-1): Base speed of 20 ft. 
Gifted Darkvision (5): Can see perfectly in darkness of any kind, including that created by spells such as deeper darkness up to 120 ft. 
Healthy (2): +4 bonus on Fortitude saves against disease and poison, including magical diseases. 
Stability (1): +4 racial bonus to CMD against trip and bull rush attacks. 
Dwarvish Grudge (1): +4 dodge bonus to AC against dwarves, +1 racial bonus on attack rolls against dwarves. 
Deepmaster (3): Treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery. This trait does not give early access to level-based powers; it only affects powers they could already use without this trait. They also gain the following spell-like abilities: constant—nondetection; 1/day—magic stone, stone shape, stone tell. 
Invoke the Deeps (3): Once per day, can use deeper darkness as a spell-like ability. 
Weapon Familiarity (2): Proficient with spears, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. 
Skill Training (1): Survival and Knowledge (Religion) are always considered class skills. 
Light Blindness (-2): Abrupt exposure to bright light blinds for 1 round; dazzled for as long as remain in affected area. 
Languages (0): Begin play speaking Undercommon and Miklith. Duergar with high Intelligence scores can choose from seven other languages appropriate to the peoples of their region.
==Section heading==
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Category:Main Game - The Rival's War