Thief Skills - Shadow Walker (WRR)

__TOC__
Not all the skills available to the typical rogue can be mastered by shadow walkers. This isnt because of any natural deficiency in the physical or mental composition of the character, only in the training that he has received.
Of the eight thief skills, only five are available to shadow walkers. These are open locks, find/remove traps, move silently, hide in shadows, and detect noise. The pick pockets, climb walls, and read languages skills are not available to shadow walkers, although they are often able to master magical spells that duplicate or even improve upon these talents.
When the character is first created, all of these skills have a 5% chance of success. The player has 40 points to distribute among his character's various skills as he sees fit. No more than 20 points can be applied to any single skill.
With each experience level the character advances, the player receives an additional 25 points to distribute among his thief skills as he sees fit. These points must be allocated to the character's skills at once and cannot be saved for later use. No more than 10 of these points can be applied to any single skill and no skill can ever have a chance of success greater than 95%.
When a shadow walker uses one of these skills, the normal adjustments for race (Table 27, Player's Handbook), Dexterity score (Table 28, Player's Handbook), and type of armor worn (Table 29, Player's Handbook) apply. Of course, the Dungeon Master is free to apply other modifications as called for by the situation.
==Backstabbing==
Although they might lack some of the other abilities of traditional thieves, shadow walkers are highly skilled at the art of backstabbing. This is especially true at higher levels, when their magical powers make it almost impossible to spot them lying in ambush (see "Special Abilities").
Shadow walkers gain the traditional +4 bonus to their attack rolls when making a backstab attack. In addition, the backstab damage modifiers listed on Table 30 in the Player's Handbook apply just as they would for thieves.
==Thieves' Cant==
Shadow walkers are able to learn the secret language of thieves but must allocate a proficiency slot to do so. A single proficiency slot allows the shadow walker to use thieves' cant in conjunction with any other languages that he speaks.