Shops

Shops are buildings that sell End Products that are consumed by your Citizens (Clothing, Food, Meat, Alcohol and Electronics). In-game, shops are separated into two categories: "Food and Shopping" and "Alcohol".
==Characteristics==
Building 	Warehouse	Cold Storage	Visitor Capacity	Worker Capacity
Grocery Store 	 	 	 	
Grocery KioskAvailable from Workers & resources: Soviet Republic patch 0.9.0	 	 	 	
Small Store 	 	N/A 	 	
Small Shopping Centre 	 	 	 	
Small Shopping Centre 	 	 	 	
Small Shopping Centre 	 	 	 	
Shopping Centre 	 	 	 	
===Grocery store===
A small store that is only able to sell food and meat.
===Grocery kiosk===
A very tiny store that is only able to sell a limited amount of food and meat.
===Small store===
A small store that is only able to sell clothing and electronics. It costs the same as a grocery store, and has similar size.
===Small shopping centre===
A small shopping centre capable of fufill all citizen's needs. Having a bigger size and better distribution capabilities, it's the preferable option to centrilize meet population's demand. It has a bigger storage to both the grocery and small stores combined, plus it cosumes less workers than having one of each built instead. 
===Shopping centre===
A bigger version of the small shopping centre. It's capable of fufill all citizen's needs. Having a bigger size and better distribution capabilities, it's a better option to larger urban centers.
==Construction==
;Grocery store
;Grocery kiosk
;Small store
;Small shopping centre
;Small shopping centre
;Small shopping centre
;Shopping centre
==Notes==
==Gallery==
File:Grocery Store2.jpg|Grocery Store
File:Small Store2.jpg|Small Store
File:Small Shopping Centre2.jpg|Small Shopping Centre
File:Shopping Centre.jpg|Shopping Centre
==References==
Category:Buildings