Player (Zealous Fighter)

== Summary ==
The Player is an unofficial name given to the controllable character within the Roblox game "Zealous Fighter". The game allows the player to explore a variety of areas and missions, defeating waves of enemies and difficult bosses with combo strings.
==Powers and Stats==
Tier: , higher with F, Z, and X skills
Name: Varies
Origin: Zealous Fighter
Gender: Varies
Age: Varies
Classification: Human
Powers and Abilities: Superhuman Physical Characteristics, Skilled Weapon User (Can handle a variety of weapons with proficiency in each), Skilled Hand-to-Hand Combatant, Statistics Amplification (via a multitude of skills and Slashing High), Shockwave Generation (Can shoot out or release shockwaves via melee weapon skills), Energy Projection (Can shoot out or release energy attacks via melee and ranged weapon skills, as well as Elemental Shockwave), Lightning Manipulation (via a multitude of melee and ranged weapons), Attack Absorption (via the Fine Katana. Can absorb damage through their F skill and deal it back), Attack Reflection (via the Fine Sword), Teleportation (via a multitude of melee and ranged weapons), Creation (via Reaper Scythe. Can create a spinning spike to constantly damage opponents), Explosion Manipulation (via a multitude of ranged weapons), Fire Manipulation (Can conjure a multitude of flame attacks via the Apprentice Staff), Ice Manipulation (via the Apprentice Staff), Light Manipulation (via a multitude of ranged weapons), Healing (via the Apprentice Staff, Heroic Cure, and HP potions), Danmaku (via a multitude of ranged weapons), Status Effect Inducement (via a multitude of melee and ranged weapons. Mostly stuns, slows, and poison. Bleed damage via the Fine Katana), Forcefield Creation (via the Holy Cross and Reaper Scythe), Resurrection (via revive feathers, self revive, and support weapons), Darkness Manipulation (via a multitude of melee and ranged weapons), Durability Negation (Any attack could ignore durability via the Attack Piercing stat), Summoning (Can summon a variety of enemies, though only up to three at once), temporary Invulnerability (via a multitude of melee weapons when blocking, most F, Z, and X skills, and Life Flare), Resistance to Status Effect Inducement (via Heroic Cure, Life Flare, and Slashing High. Only resists status effects that other players are shown using)
Attack Potency: Wall level (Even a level 1 player can create shockwaves and craters through their attacks), higher with F, Z, and X skills (Deals massively more damage than the player would normally, to the point of potentially one shotting the average player). Any attack could ignore conventional durability via the Attack Piercing stat
Speed: Average Human travel speed (Does not walk or run faster than a normal human), Supersonic+ reaction speed (Can block and deflect bullets after the muzzle shines)
Lifting Strength: Unknown (Has not shown any lifting strength feats)
Striking Strength: Wall level, higher with F, Z, and X skills
Durability: Wall level (Can take a multitude of hits from other players and enemies stronger than them physically)
Stamina: Varies (Can increase or decrease their stamina depending on their Stamina stat. Their stamina can also come back extremely fast depending on how much the player put into their Stamina Recover Rate stat)
Range: Extended melee range via melee weapons, higher via melee weapon skills, a couple of meters via ranged melee weapon skills and melee weapon F, Z, and X skills, dozens of meters via ranged weapons, higher via ranged weapon skills and F, Z, and X skills.
Standard Equipment: 
*Melee Weapons: Fine Sword, Fine Twin Swords, Fine Hammer, Giant Hammer, Fine Katana, Enchanted Club, Dual Chainblades, Reaper Scythe
*Ranged Weapons: Fine Bow, Shotrifle, Apprentice Staff, Fine Shuriken, Auto Flintlock, Dual Arcane Pistols, The Holy Cross
Intelligence: Has knowledge about various weapons and can out-skill hordes of enemies and bosses. Otherwise varies.
Weaknesses: F, Z, and X skills are delegated to certain weapons. To use F, Z, and X skills, the player has to fill up a Battle Points meter, and to do that the player has to hit enemies a certain number of times. Can only summon up to three allies on the battlefield at once, and like F, Z, and X skills, the player must hit enemies a certain number of times to fill up a Summon Points meter to use summoning. To be invulnerable fully, the player must block at a perfect time, otherwise certain attacks could ignore the invulnerability. Can only self-resurrect once.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Humans
Category:Game Characters
Category:Video Game Characters
Category:Characters
Category:Playable Characters
Category:Weapon Masters
Category:Martial Artists
Category:Statistics Amplification Users
Category:Air Users
Category:Energy Users
Category:Electricity Users
Category:Absorption Users
Category:Attack Reflection Users
Category:Creation Users
Category:Explosion Users
Category:Fire Users
Category:Ice Users
Category:Light Users
Category:Healers
Category:Danmaku Users
Category:Status Effect Users
Category:Forcefield Users
Category:Resurrection Users
Category:Darkness Users
Category:Durability Negation Users
Category:Summoners
Category:Invulnerability Users
Category:Teleportation Users
Category:Zealous Fighter