Don't Starve Together/Version History/2022

== December 22, 2022 ==
Rev. 536590 (Release)
Changes
* Bull Kelp will now uproot itself when getting onto land or boats.
Bug Fixes
* Fixed save/load for Sisturn burnt state.
* You can no longer trade items to Prime Mates.
* Fixed bug with Prime Mate attack animation.
* Prime Mates and Powder Monkeys will drop their inventory when abandoning a sinking ship.
* Fixed bug where players would sometimes not announce incoming Pirates depending on where they were standing on their boat.
* Unique pirate blueprints will no longer be deleted when pirate stashes become full.
* You can now examine things properly in the shadow dimensional storage even at night or in the Caves.
* Fixed bug with selecting skins for Magician’s Top Hat on the pinned crafting tab.
* Turf-Raiser Helm no longer activates when equipped on Mannequin.
* Fixed Wanda’s Backtrek Watch creating portals at the World origin if used in a pocket dimensional container.
* Fixed crash cases with pickables having no picker.
* Fixed wrong FX when Cannonballs hit walls or fences.
* Fixed missing hit states for Nautopilot, Nautopilot Beacon, Rudder, and Dock Piling.
* Fixed missing floating state for Time Pieces.
Notes for Modders
* Added walkoncreep and walkoffcreep events for easier edge trigger detection.
* The pickable component will now accept TheWorld as a parameter for the Pick function to spawn the loot at the location of the entity. This is intended to be used to create loot at the location of an entity and then remove the spawning entity without having to copy logic from the pickable component to spawn its loot.
== December 13, 2022 ==
Rev. 535566 (Release)
Changes
* Houndius Shootius will target things similarly to Winona Catapults.
* Added Palmcone trees to be able to be used in the Festive Tree Planter.
* Added a check for Large Ornate Chest to try to find nearby ground in case Ancient Guardian was out of map bounds.
* Adjusted Woodie’s Mountaineer's Boots to be in front of more leg items.
Bug Fixes
* Fixed Bee Queen’s honey trails slowing players at the World origin.
* Fixed Wolfgang not gaining mightiness when using a Pitchfork.
* Fixed Extra-Adorable Lavae trying to go to the World’s origin when placing the Tooth into a pocket dimensional container.
* Fixed Houndius Shootius and Winona Catapults from targeting players when PVP is disabled.
* Fixed projectiles breaking physics when firing with no direction.
* Fixed Scarecrow clothes dressing up failing to work in offline mode.
* Fixed players walking to the World origin when feeding things in a pocket dimension container.
* Fixed Walter’s Snowfallen skin having the wrong eyebrow style.
* Fixed Wigfrid’s Snowfallen skin having a wrong nose colour.
* Fixed Wormwood’s Snowfallen skin having a missing face when using the toast emote in stage 2.
* Fixed Wurt’s Snowfallen skin having a stray colour band on an ear when wearing a hat.
* Added missing Wormwood’s Snowfallen and Victorian skins leaf particles.
* Adjusted Woodie’s and Wanda’s Snowfallen portraits.
* Fixed Woodie’s Snowfallen head having shoulder clothing.
Notes for Modders
* Fixed ringmeter having squared off alpha backgrounds for the inner circle bar.
== December 8, 2022 - Winter's Feast ==
Rev. 535236 (Release)
Changes
* Adjusted Maxwell’s and Wigfrid’s Snowfallen big portrait borders.
Bug Fixes
* Winter’s Feast music will now play at the main menu.
* Fixed Wormwood’s Snowroot Boots not being part of the Snowfallen Collection.
* Fixed all of the new Snowfallen Collection skin sets not counting for the Carol Ensemble.
* Fixed Wurt’s Snowfallen ghost having a mouth, nose, and chin.
* Fixed Wigfrid’s Snowfallen skin strings.
* Fixed Wanda’s Arctic Explorer's Coat missing clothing for the legs.
* Removed stray hair detail in old Wanda’s Snowfallen skin.
* Fixed Wormwood’s Frost-Chilled Vines having wrong colours in idle animations.
* Fixed Walter’s Snowfallen eye shadow having wrong colours for profile frames.
* Fixed Wes’ Snowfallen big portrait being too desaturated and tall.
*
Rev. 535066 (Release)
Winter's Feast
The table is set for Winter’s Feast, and this year something new is being cooked up for our Survivors. They're going to have to work for it, of course.
Lots of festive activities provide entertainment for all our Survivors. Visit the Deerclops, See Klaus's Gem Deer! There's fun, food, and treats from the Festive Table, or start your own bakery. And lots more. Winter's feast is fun, forest, and fantasy all rolled into one!
An Uncommon Holiday
Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!
Festive Holiday Attire
For the duration of the Winter's Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.
New Snowfallen Skins
And keeping with Winter tradition, we have added new skins to the Snowfallen collection.
Complete Snowfallen Survivors Chest ($15.99usd)
This Snowfallen Chest contains the complete Snowfallen series of survivor skins.
Snowfallen Survivors Chest, Part III ($9.99)
This Snowfallen Chest contains skins for: Woodie, Wes, Maxwell, Wigfrid, Wormwood, Wurt, and Wanda.
Login Bonus Item:
And finally, players who login during the event will also be granted the Winter Hibearnation Vest.
And finally!
We're getting ready for a long Winter's Nap - but when we return we're going to have the next Lunar New Year event and it's almost time for our final character refresh and a new Roadmap! 
DST just keeps getting bigger and better every year and we're looking forward to our new plans in 2023 and we can't wait to share. 
That's it for now, we hope you all have a great Winter's Feast and we'll see you next year!
Change List:
Changes
* Winter’s Feast has been enabled.
* Sewing Mannequin has been added to the Decor crafting filter.
* Ocean Trawler Kit has been added to the Fishing crafting filter.
Bug Fixes
* Fixed bug with controllers being unable to store items into Magician’s Top Hat at night or in the Caves.
* Fixed bug with controllers missing the Store action when using Magician’s Top Hat while mounted.
* Fixed bug where swapping characters at Celestial Portal will all be mimes if you’ve previously transformed into Wonkey as Wes.
* Fixed missing bonesaw with Webber’s Moonglass Pincers.
* Fixed missing FX when spawning at Celestial Portal.
* Fixed bug with position of FX sometimes when casting spells while mounted.
Notes for Modders
* Added Profile:SetMuteOnFocusLost(true) and Profile:SetMuteOnFocusLost(false) to set muting all game audio when switching processes.
== November 30, 2022 ==
Rev. 534050 (Release)
Bug Fixes
* Fixed controller bug where Stop action sometimes does not show when using Magician’s Top Hat.
* Fixed bug with Tackle Box being dropped at the wrong location when opened out of the shadow dimensional storage.
* When pirate boats despawn, they will no longer remove things around them that aren’t actually on the boat.
* Pirate stash is now inspectable.
* Fixed save/load issues with pirate stash.
* Fixed save/load issues with Terrarium.
* Fixed bugs with Eye/Twins of Terror if they were despawned off-screen.
* Fixed bugs with Terrarium behavior if Twins of Terror are killed right as they are trying to fly away in the morning.
* Fixed bug with Bee Queen’s pathfinding failing when over the ocean or boats.
* Fixed some creatures not panicking while under the effect of Shadow Sneak.
* Fixed being able to use the Deconstruction Staff on Purple Gem and Living Logs, resulting in nothing.
* Fixed Shadow Servants getting stuck in a loop when their tasks overlap with very close targets.
* Fixed various animation bugs for Briar Wolf.
* Fixed The Wormwood O'Lantern skin’s hands being the wrong colour in the character specific idle animation.
== November 23, 2022 ==
Rev. 532704 (Release)
Changes
* Updated Maxwell’s character video link.
* Added missing Eclectic Glowcap crafting icon.
Bug Fixes
* Fix bug where a skinned Magician’s Top Hat becomes invisible when used, if you don’t own that skin.
* Fixed missing Store action when using controllers to move items into Magician’s Top Hat.
* Fixed Maxwell’s Wizard skin having beard issues when on Charlie’s Stage.
* Fixed Striking Gloves having Maxwell’s Unshadowed head as an icon.
* Fixed missing shadow for Head Chef’s hat when it is on the ground.
* Fixed missing shadow for Crystalline Furnace when it is placed.
* Removed a stray hair in Walter’s Survivor skin.
* Fixed a crash related to player ghosts being hit.
* Fixed a crash related to masts being unfurled.
* Fixed a crash related to the Lightning Conductor.
* Fixed a crash related to the Clean Sweeper.
== November 22, 2022 - Maxwell Character Update ==
Rev. 532362 (Release)
Changes
* Hallowed Nights costume skins have been turned off.
Bug Fixes
* Fixed Imbued Tophat FX showing when it should not.
* Fixed missing Maxwell Heirloom qualities.
* Added missing item pieces for Maxwell’s Formal set.
** Players who purchased the item packs will be receiving the missing items in the next few hours.
Rev. 532302 (Release)
Encore
The former Nightmare King suddenly finds himself facing his past... and a choice about his future. Everyone take your seats, the Amazing Maxwell's next act is about to begin.
Changes
* Codex Umbra is now a spell book that feeds off of Sanity and Nightmare Fuel only.
* Added a spell wheel UI for reading the Codex Umbra in your inventory.
* Maxwell now summons the following shadow puppets:
** Shadow Servant
** Shadow Duelist
* Maxwell now controls up to six puppets at a time.
* These improved puppets automatically aggro or work within their summoned area for a set duration before expiring.
* Equipping shadowy equipment will increase the power of Shadow Duelists.
** This includes, but is not limited to, most things crafted from Shadow Magic or Ancient Pseudoscience.
* Maxwell now summons the following crowd control shadows:
** Shadow Sneak
** Shadow Prison
* All shadows can be summoned on the ocean.
* Maxwell can craft the Magician's Top Hat and Magician’s Chest.
* Magician's Top Hat, Magician's Chest, and Shadow Chester are all connected to one shadow dimensional storage in the Forest, and another one while in the Caves.
Additional changes
* Controller twin-stick aiming for AoE targeting spells.
* Inventory bar actions, such as dropping, refuelling, and repairing items, can now be performed on controllers while auto-pause is enabled.
* AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Twins of Terror, and Celestial Champion have been updated to account for the size of their targets.
* Adjusted the tracking of Twins of Terror’s dash attacks accordingly.
New Skins!
Maxwell Deluxe Wardrobe ($10.99 / 19 RMB)
This Deluxe Wardrobe contains Maxwell's complete set of Guest of Honor, Roseate, Survivor, Untriumphant, and Dark Wizard skin items.
Maxwell Dark Wizard Chest ($3.99 / 8 RMB)
This Dark Wizard's Chest contains the following skin items: Cursed Cloak, Cursed Sabre, and Showman's Shadow Hat.
New Twitch Drops!
We're offering a new set of streaming drops over on Twitch.tv. (expired)
And that's it for now!
As we approach the end of the year we still have a bit more to go to finish out the 2022(3) roadmap. We have been talking internally about what's coming up in the next roadmap and while we still have some details to iron out, we're already very excited about 2023! We have been watching the feedback from players regarding the long-term hopes for the game. While it's going to be difficult to wait for more info, it's going to be even harder for us to keep it under wraps, but we'll be posting up a new roadmap at the beginning of next year! 
== November 18, 2022 ==
Rev. 531975 (Release)
Changes
* The game will no longer try to delete unsubscribed mods for the time being.
** Players may need to relaunch the game or resubscribe to certain mods that are not downloading or appearing in game.
Rev. 531974 (Test)
Changes
* The game will no longer try to delete unsubscribed mods for the time being.
** Players may need to relaunch the game or resubscribe to certain mods that are not downloading or appearing in game.
* Using Shadow Prison during Pig King’s minigame now counts as cheating.
* New sound fx when placing the Magician’s Chest.
Bug Fixes
* Fixed bugs with Maxwell’s custom idle animations.
* Premier Gardeneer Hat will now properly empower Maxwell’s Duelists, whereas the basic Gardeneer Hat will not.
== November 17, 2022 ==
Rev. 531693 (Test)
Changes
* Brought back the animations for Codex Umbra when Maxwell approaches or refuels it on the ground.
* Inventory bar actions, such as dropping, refuelling, and repairing items, can now be performed on controllers even with auto-pause enabled.
* Added sound effects during Shadow Prison’s warning period.
* Added more equipment that Maxwell can draw shadow power from, including most things crafted from Shadow Magic or Ancient Pseudoscience, and the Shield of Terror.
* Shadow Servants, Polly Rogers, and the Lazy Forager will try not to pick up items that are on fire or smouldering.
* Shadow Servants and Polly Rogers will now drop their excess items picked up if they have too many at once.
Bug Fixes
* Fixed bug causing Grumble Bees to sometimes teleport unexpectedly during Bee Queen’s fight.
* Fixed bug where Clout Snout summons at the wrong location when used from a Magician’s Chest or Magician’s Top Hat.
* Fixed bug with the saved position of players and pets while on boats.
* Fixed being considered in combat when taking environmental damage for Shadow Servant item giving logic.
Notes to Modders
* Improved Shadow Servants working on things that have modified/increased work values.
== November 15, 2022 ==
Rev. 531266 (Test)
Changes
* You can now use force attack to target other players’ hostile shadow creatures regardless of your sanity level.
* Controller changes:
** Spell wheel now remembers your last selected spell.
** Twin-stick aiming for AoE targeting spells.
* Shadow Sneak changes:
** Slightly increased panic duration.
** Minor movement speed debuff to panicked targets.
** Added a visual FX on its targets.
* Shadow Prison changes:
** Additional players will no longer cause the prison to break faster than a single player.
** Added a warning animation when the prison is about to break.
* Shadow Servants, Polly Rogers, and the Lazy Forager will no longer automatically pick up:
** Powdercake, Eternal Fruitcake, Distilled Knowledge, and books like the Cookbook.
** These items were selected due to their high negative impact on a player’s experience when something automatically picks them up.
Bug Fixes
* Fixed bug where Shadow Prison pillars were not visible for flying creatures over boats.
* Fixed bug with the Equip action not showing up for Magician’s Top Hat on controllers.
* Fixed bug with the Stop action not showing up when using Magician’s Top Hat on controllers.
Notes to Modders
* “shadowdominance” is now a component instead of just a tag.
== November 11, 2022 ==
Rev. 530962 (Test)
Changes
* Shadow Servants no longer run away from shadow creatures that aren’t hostile to their summoner.
* Shadow Servants no longer run away from the Reanimated Skeleton if it is not in combat.
* Shadow creature targeting changes (multiplayer):
** For your own shadow creatures, targeting and attacking works the same as usual.
** When you are insane, targeting and attacking works the same as usual.
** When you are below 50% sanity but not insane yet, the attack key will no longer auto-target other players’ shadow creatures. However, you can still target and force attack them.
** When you are above 50% sanity, you cannot target or force attack other players’ shadow creatures.
** Please note that as a visual cue, your idle animation changes at 50% sanity.
* Reduced frequency of Maxwell’s shadowy equipment speech hints.
* Maxwell can now cancel out of his spell casting animation slightly faster.
* Shadow Sneak can now cause Lavae, Woven Shadow, and Birchnutter to panic.
* Shadow Sneak will no longer be triggered by things that can’t panic.
* Shadow Prison breaks faster while you are attacking the target through it.
* AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Retinazor, Spazmatism, and Celestial Champion have been updated to account for the size of their targets.
* Celestial Champion will now move away from shadow puppets as well in phase 3.
* Enlightening Snare pulses will now cause shadow puppets to temporarily phase out.
Bug Fixes
* Dragonfly will move while attacking again.
* Fixed a bug causing Bee Queen’s targeting to fail if she gets stuck in phase 1.
* Fixed a bug causing Ancient Guardian’s leap attack to fail targeting sometimes.
* Shadow Servants will no longer pick things off of structures.
* Repairing inspection strings will no longer show for the Lazy Forager.
* Fixed a crash with the Stagehand.
== November 10, 2022 ==
Rev. 530886 (Test)
Changes
* Magician’s Top Hat can now be used while mounted.
* The default action for Magician’s Top Hat in your inventory is now Equip.
** Hold the Force Inspect modifier key (Left Alt) to access the Use action without equipping.
* Shadow Servants will no longer try to give you items while you are in combat.
* Dragonfly can now do normal attacks if she gets stuck while trying to reach Magma ponds.
* Grumble Bees will retarget to the closest thing attacking Bee Queen and her minions, if they get stuck and cannot reach their current target.
** This does not apply during the phase when Bee Queen commands them to focus on a single target.
Bug Fixes
* Fixed bug where Shadow Servants were not dropping their inventory when despawned off screen.
* Fixed a minor art bug with Maxwell’s custom idle animation.
== November 9, 2022 ==
Rev. 530684 (Test)
Changes
* Shadow Servants, Polly Rogers, and the Lazy Forager will no longer automatically pick up:
** Blueprints, Cooking Recipe Cards, Sketches, Lavae Tooth, and Fans.
** These items were selected due to their high negative impact on a player’s experience when something automatically picks them up.
* Added speech hints for Maxwell regarding equipment that boosts shadow puppets’ power.
* Maxwell can now cancel out of his spell casting animation slightly faster.
* Magician’s Top Hat will no longer be interrupted when dropping items directly from inventory or containers.
* Nightmare Fuel will no longer get wet.
* The attack key will no longer auto-target shadow creatures that aren’t attacking you while wearing the Bone Helm.
* Increased duration of creatures transformed by Shadow Sneak.
* Increased duration before Shadow Sneak times out if it isn’t triggered.
Bug Fixes
* Fixed bug where performing actions can sometimes drop Magician’s Top Hat if you were in the middle of using it.
* Fixed bug with some creatures and Thermal Stone’s light after being placed into the shadow dimensional storage.
* Fixed bug with Maxwell’s sanity level if he died with summoned shadow puppets.
* Fixed the inventory icon art for the Palmcone Sprout.
* Fixed a crash with Polly Rogers not finding a valid spawn location.
== November 7, 2022 ==
Rev. 530195 (Test)
Changes
* Magician’s Top Hat is now a crafting recipe instead of a Codex Umbra spell.
* Magician’s Chest will now appear in the Shadow Magic crafting filter.
* Increased range and improved Shadow Duelist attack speed scaling checks for whether Maxwell is nearby and in combat.
* Greatly increased range for Shadow Duelist damage scaling based on Maxwell’s equipped items.
* Additional Nightmare Fuel themed items that affect this damage scaling:
** Tier 1: All amulets
** Tier 2: Magician’s Top Hat, Dark Sword, Night Armor, Thulecite equipment
** Tier 3: Bone equipment (when fueled)
** Tier 4: Shadow Thurible (when fueled)
* Equipping Magician’s Top Hat or Shadow Thurible (when fueled) will now cause Greater Gestalts to target you.
* Shadow Servants, Polly Rogers, and the Lazy Forager will no longer automatically pick up:
** Light Bulb, Glow Berry, Thermal Stone, Flare, Hostile Flare, Moon Rock Idol, Wind-Up Mouse Toy, Hatching Tallbird Egg, Floating Lantern, Active Desert Stone, Shell Bells, Bernie, Beefalo Bell, Cratered Moonrock, any Moon Lens, any plans item such as the Portal Paraphernalia, items that are exclusively character crafted, any equippable item, any tool, and any Kit item that builds with a placement hologram such as the Cawnival Decor and Boat building kits.
** These items were selected due to their high negative impact on a player’s experience when something automatically picks them up.
* Shadow Servants will no longer pick gems out of gem sockets.
* Added Cave Banana Trees to world regrowth.
* Changes to maximum sanity penalties will now trigger HUD pulse and sound effects.
* Updated Magician’s Top Hat icon FX.
* Added sounds for the Shadow Sneak spell.
Bug Fixes
* Fixed being able to lock an icing projectile in the Shadow Prison.
* Fixed a crash related to Shadow Duelists being hit under certain conditions.
* Fixed a crash related to entities that never sleep during client initialization.
* This will fix the issue with the pocket container that is accessed with the Magician’s Top Hat and others.
* Fixed the new Shadow Minions to no longer migrate between shards.
* Fixed an issue with inventory opening and closing with other people using the same container.
* Fixed Shadow Bishop not targeting Shadow Minions durings its attacks.
* Fixed Shadow Servants working too far out of summon range if lured with a series of tasks.
* Fixed bug with Magician’s Top Hat being used as ingredient for recipes that need a regular Top Hat.
* Fixed Walter’s slingshot being low quality when held.
* Fixed missing stump tag for Cave Banana Tree stumps.
* Fixed Wanda’s Bishop skin for the old age to have missing hair when wearing hats like the Bee Queen Crown.
* Fixed Shadow Servants picking event starting objects such as the Moon Stone.
* Fixed Shadow Servants, Polly Rogers, and the Lazy Forager trying to harvest traps ready to be sprung.
* Fixed followers like Beefalo and the Extra-Adorable Lavae from teleporting to the World’s origin when their following item is placed in a pocket dimensional container.
Notes to Modders
* For items that you have locked behind a builder_tag and would like for the automatic item pickup behaviour to apply you will need to add `allowautopick = true` in your Recipe2’s config parameter.
* TUNING.REDAMULET_CONVERSION_TIME has been added for easier modding.
== November 5, 2022 ==
Rev. 529998 (Test)
Changes
* Shadow Duelists changes:
** Damage absorption gradually becomes less effective for Duelists that aren’t being attacked, and resets once they are hit.
*** This limits the tankiness of a Duelist party against a boss with no AoE, without changing their effectiveness individually or in AoE heavy encounters.
** Attack speed now scales based on the summoner’s proximity and participation in combat.
*** When the summoner is attacking the same target, Duelists will attack slightly faster than before, and when the summoner is idle, they will be slower.
** Attack damage now scales based on the summoner’s equipped shadow gear.
*** At the current max attainable level, they will be stronger than before, and with no shadow gear, they will be weaker.
* Shadow Servants will:
** No longer impale themselves on Cactus nor Spiky Bushes.
** No longer try chopping the same burnt tree.
** Now ignore Flowers, and alive planted Mandrakes entirely.
** Now work on nearby objects first to stop walking back and forth so much.
Bug Fixes
* Fixed an issue with temperature sources seeping into the pocket dimensional container accessed through the Magician’s Top Hat and other sources.
* Fixed creature AI resetting unexpectedly when Shadow Duelist phases out or uses dash attack.
* Fixed spawners like Spider Den not working properly when hit by Shadow Duelist’s dash attack.
* Fixed being unable to cast spells from the Codex Umbra after reviving.
* Fixed being able to cast spells from the Codex Umbra as Wonkey.
* Fixed the book reading animation to not flip the torso around.
* Fixed missing Wurt strings when reading a couple of Wickerbottom’s books.
Notes to Modders
* TUNING.SHADOWWAXWELL_WORKER_PICKUP_RADIUS_LOCAL has been changed to TUNING.SHADOWWAXWELL_WORKER_WORK_RADIUS_LOCAL to properly reflect the behaviour.
== November 4, 2022 ==
Rev. 529972 (Test)
Changes
* Added sound effects for fueling the Codex Umbra.
* Shadow Servants, Polly Rogers, and the Lazy Forager will no longer try to pick up Lanterns nor Pumpkin Lanterns.
* Shadow Servants will now try to pick up nearby items before walking around their work radius.
* Shadow Servants will now help pick things like grass, twigs, and berry bushes.
* Shadow Duelists changes:
** Phases out temporarily when hit, similar to other Shadow Creatures.
** Damage taken per hit is now capped, improving survivability.
** Removed passive health regeneration.
** Added a secondary attack where they dash forward to perform a stronger lunging strike.
** Removed kiting behaviour to make them more aggressive as an area targeted command spell.
* Further improved loot tables for Rabbits, Bunnymen, and Splumonkeys transformed by Shadow Sneak.
* Increased the intensity for an AMD-specific issue with the minimap to test banding issues.
Bug Fixes
* Fixed a crash sometimes when using Shadow Sneak in the Caves.
* Fixed a Shadow Servant case where they ignore some items to pick up.
* Fixed missing Magician’s Chest minimap icon.
* Fixed Shadow Duelists not relaxing if a player hits them while PvP is off.
Notes for modders
* The handling for shadow_container has been refactored.
== November 3, 2022 - Maxwell Character Refresh Beta ==
Rev. 529754 (Test)
Changes
* Increased duration of Shadow Servants and Shadow Duelists.
* Increased idle despawn timer for all Shadow Minions to 10 seconds.
* Shadow Servants will no longer fight trying to shovel up stumps.
* Shadow Servants will now try to pick up whole stacks of similar items at one go before returning.
* Shadow Prison automatically despawns if the target is lost.
* Maxwell now resists sanity drain from Dark Sword and Night Armor.
* Shadow Duelists will go to attack if they are able to more often.
* Added Maxwell’s idle animations to the Item Collection screen.
Bug Fixes
* Fixed a crash with opening shadow containers.
* Fixed a crash with reskinning Shadow Chester.
* Fixed a crash with Shadow Prison not finding valid ground.
* Fixed some targeting issues with Shadow Prison holding still shadow creatures, projectiles, and things that do not normally trigger traps.
* Fixed bug with Shadow Minions following you through Worm Holes.
* Fixed Beefalo trying to go to a Beefalo Bell if it was put into the shadow dimensional storage.
* Fixed bundled items dropping to the wrong location when unwrapped in the shadow dimensional storage.
Notes for modders
* R25_REFRESH_WAXWELL release group has been added.
* c_freecrafting() no longer ignores maximum sanity caps for Maxwell’s Shadows.
Rev. 529540 (Test)
Changes
* Codex Umbra is now a spell book that feeds off of Sanity and Nightmare Fuel only.
* Added a spell wheel UI for reading the Codex Umbra in your inventory.
* Maxwell now summons the following shadow minions:
** Shadow Servant
** Shadow Duelist
* Minions automatically aggro or work within their summoned radius for a set duration before expiring.
* Maxwell now controls up to six minions at a time.
* Maxwell now summons the following shadow traps:
** Shadow Sneak
** Shadow Pillars
* All shadows can be summoned on the ocean.
* Maxwell can imbue shadow magic into a Top Hat to create Magician's Top Hat.
* Maxwell can craft the Magician's Box.
* Magician's Top Hat, Magician's Box, and Shadow Chester are all connected to one shadow dimensional storage.
Bug Fixes
* Fixed bug with action destination point on rotated boats.
* Fixed bug with player save position on rotated boats.
* An AMD-specific issue for card series RX 5500 XT, RX 5600 XT, RX 5700 XT, and RX 6700 XT has an attempt made to address a minimap rendering issue causing a large band of darkness to appear at the center of the map when the map was explored a large amount.
* Please report feedback if this does or does not fix it for your setup.
Notes for modders
* The old Maxwell Shadows (Workers/Duelists) are deprecated but all of their TUNING, brains, stategraphs, etc are retained.
* Mod Release ID will be out in the next hotfix.
== November 2, 2022 ==
Rev. 529179 (Release)
Changes
* Construction Sites will no longer drop excess items on the ground when building and will now try to return the extra to the player’s inventory.
Bug Fixes
* Gameplay
** Fixed a crash related to missing character strings for inspections.
** Fixed turning invisible while riding a beefalo and chatting on a stage.
** Fixed items such as Monster Meat from self stacking while being used as a bait.
* Art
** Fixed Wendy’s Ethereal Gown and Abigail’s Overalls from showing the skirt with certain clothing setups.
** Fixed Wendy’s Moonbound hair being too wild and poking out of worn hats.
** Fixed upper arm animations flipping shoulders when running upwards.
** Fixed Voxola Safety Gloves having an invisible bonesaw.
** Fixed Shredded Skirt’s body going invisible when worn on Webber.
Notes for Modders:
* Fixed an issue with InvSlot:ConvertToConstructionSlot not getting the ingredient’s image override if it exists.
== October 26, 2022 ==
Rev. 528333 (Release)
Bug Fixes
* Fixed a bug preventing the crafting of Hallowed Nights items.
* Fixed the slingshot ammo impact sounds not playing on clients.
* Fixed Wickerbottom's Moonbound skin having outdated inventory icons.
* Fixed Webber's Moonbound skin having a flicker in the eyes during some animations.
* Fixed Webber's Webby Whistle animations to have better skin support.
== October 21, 2022 ==
Rev. 527877 (Release)
Changes
The Configure Server has been updated on the Klei Accounts page to generate files for the playstyles. (https://accounts.klei.com/account/game/servers?game=DontStarveTogether)
Bug Fixes
* Gameplay
** Fixed a typo in the Philosopher’s Stone description.
** Dedicated servers with a game_mode set to endless or wilderness will now correctly set up with the playstyle.
* Art
** Fixed Walter’s Lunar Scout Cap having a missing inventory icon.
** Fixed Walter’s Lunar Scout Boots missing its boot cuffs.
** Fixed Wormwood’s Moonbound head blooming leaf particles to match the skin colours.
** Adjusted Wickerbottom’s Lunar skin.
** Adjusted Wormwood’s Moonbound head’s mouth.
== October 20, 2022 ==
Rev. 527664 (Release)
Bug Fixes
* Gameplay
** Fixed a crash related to the Buzzard.
* Art
** Fixed an issue with player idle animations causing backpacks to pop.
** Fixed Wanda’s Diviner Dress having an invisible torso and showing upper arm skin.
** Fixed Wanda’s Chunky Moonrock Bracelets having the wrong character affinity.
** Fixed Walter’s Moonbound head having a hat always on.
** Fixed Walter’s Lunar Scout Boots not showing the boots of its namesake.
** Fixed Wormwood’s Lune Root Legs feet drawing behind the legs.
** Fixed Abigail’s Moonbound flower having missing inventory icons.
** Fixed Wolfgang’s upper arms going invisible with some clothing setups.
** Fixed Forge armours being invisible for modders.
** Fixed layering in Wurtstool Costume.
** Fixed some descriptions for Moonbound shop chests.
** Fixed missing minimap icons for the Nightshade Wormhole and the Slimy Wormhole.
Rev. 527422 (Release)
Today we have released "A Little Drama" along with a QOL update and Hallowed nights on Steam, PlayStation and Xbox. Nintendo Switch will get this in a later update and more information can be found here. And more info on Hallowed Nights can be found here. 
This is a big update, so stay with me here. There's a lot to cover. 
A Little Drama Changes
* The Survivors can use the Stage to show off a little bit for whoever is watching
** The Survivors can don special costumes to help them tell other stories as well.
** Costumes can be found in the Briars set piece.
* Added the Mannequins to hold (and show off!) their equipment.
* The Stage and Briar set pieces will automatically be added into existing worlds.
Playstyle, Game Mode, and Preset Change Highlights
* Added Relaxed preset, similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
** Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
** Survivors will take 35% less damage from all sources.
** Hound waves and Shadow Creatures from low sanity are set to Less.
** Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
** Wildfires are disabled.
* Game Modes, Presets, and Intention changes:
** Added a server Playstyle indicator which is determined by the world settings.
*** Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
*** The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
*** Changing the world settings will update the Playstyle indicator to the best matching playstyle.
** The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
** Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
** The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
** Server intention has been removed (Social/Cooperative/Competitive/Madness).
* New world settings:
** Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
** Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
** Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
** Max Health Penalty: Enabled / Disabled
** Damage Taken: 35% less / default / 35% more
** Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
** Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
** Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
** Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
** Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.
Quality of Life Highlights
* Recipe Cards can now be found throughout the world
** Reading a card will say the recipe for a Crock Pot dish.
** Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons
* Food and Crock Pot Changes:
** Added 2 Egg Crock Pot recipes.
** Added a Tallbird Egg Crock Pot recipe.
** Added 2 Beefalo feed Crock Pot recipes.
** Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
** Banana Shake can no longer be made with meat, fish, or monster meat.
** Frozen Banana Daiquiri can no longer be made with meat or fish and adjusted the priority to remove the random chance of getting a Banana Shake.
** Ice Cream is now classified as Goodies.
** Beefalo can now eat Roasted Birchnut.
** Changed the time for Tallbirds to lay a new egg to be more inline with other food sources.
* The Fire Pit and Campfire will now drop a charcoal when the fire goes out, if it was fueled to the max stage.
* Added information, while a ghost, to help new players learn how to revive.
* Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
* Tallbird nests are now guaranteed to be generated in new worlds.
* Tallbird Eggs have been added to Klaus’ Loot Stash
* Merms will no longer tolerate their non-Wurt leader murdering fish.
Community feedback tweaks and changes:
* Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
* The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
* Updated the Scarecrow skins selection UI.
* Added cooking, fishing, and farming themed boons to the world generation.
* Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
* Digging up the turf in the ruins will now give the turf object.
* Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
* Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
* Added the Snazzy Pitchfork (golden pitchfork)
* I added this patch note here to give you some points. 
* Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
* The Camper's Tent now restores health at the same rate as the Tent.
* The Straw Roll will now restore some health while sleeping.
* The Furry Roll will now affect your body temperature while sleeping.
* Trail Mix can now be made with raw Birchnuts.
* The Tin Fishin’ Bin now holds up to 20 fish.
* The Tin Fishin’ Bin can now be built on dock tiles.
* The Bookcase can now be used to open skins gifts.
* The Insulated Pack and Seed Pack-It are no longer burnable.
* Added a confirmation popup for the Reset Now button when all players are dead.
* Improved how the camera behaves when zooming all the way out.
* Steeped Lunar Essence can now mutate Wobster Mounds and birds.
* The Distortion Setting has been changed to control the intensity.
* The Lazy Forager can now be repaired with nightmare fuel.
* Changed the materials required for building all stages of the Hermit Home. It no longer requires seasonal items.
* Skittersquids now always drop a Light Bulb.
* Pressing the spacebar will no longer activate the Pinchin’ Winch.
* Masts placed on land and the Mannequin can now be rotated with the Fencing Sword.
* When Warly inspects food, he will now comment if it is something he ate recently.
* c_freecrafting() now takes the same optional user parameter as c_godmode().
Notes for Dedicated Servers
* The Playstyle is calculated based on the world overrides in the Master server
* To configure a server with a non-Survival playstyle, add a worldgenoverride.lua in your cluster’s Master folder with the following in it: 
return {
	override_enabled = true, 
--preset = "RELAXED", -- Relaxed (No Sweat)
	--preset = "ENDLESS", -- Endless
	--preset = "WILDERNESS", -- Wilderness
	--preset = "COMPLETE_DARKNESS", -- Lights Out
}
Notes for Modders
* Tiledefs now allow ‘roadways’ field to make a turf naturally fast walking like cobblestone.
* Hatchable component now has a chiller preference for when it is desired to chill an egg to make the creature hatch instead of heating it.
* The health component’s externalabsorbmodifiers now allows for players to take more than 100% damage by providing negative values.
* Objects can now be rotated with the Fencing Sword by adding the tag: rotatableobject.
* Fixed a crash when duplicate animation builds were being added by mods.
Changes and bug fixes since the last beta update:
* Action strings are no longer displayed for players performing in stageplays.
* Warly’s food memory will now be shown in addition to the original inspection line.
* Briar Hounds will now swim in the ocean and jump onto boats like other Hounds.
* Pirate Boats that escape won’t leave cursed trinkets floating on the water now.
* Adjusted when the cloud fx will turn on when going past max zoom.
* Fixed an issue causing Wes to be incorrectly accused of going off-script while miming during stageplays.
* Fixed an issue causing Mockingbirds to be inspectable after flying away.
* Fixed an issue that made Buzzards unable to kill rabbits and other small animals stunned on the ground.
* Fixed Ewelets having an invisible face.
* Fixed some clothing setups creating invisible upper arms.
* Fixed Tumbleweeds using an old FX when falling into the ocean.
* Fixed an issue with set piece placement in world generation.
* Fixed Warly’s Trawler’s Rain Slicker clothing having invisible arms.
* Fixed Lavaproof Bugnet skin not using Terraria sound effects.
* Mimes will mime on the stage when “speaking”.
* Catcoons will no longer go home to a burning den.
* Fixed an issue with the shadow creatures ‘more’ setting.
* Fixed Wurt’s Sugarplum Slippers feet going invisible with some body clothing.
Notes for modders since the last beta update:
* Moved strings food memory handling from preparedfoods’s inspectable component to stringutil’s new function GetDescription_AddSpecialCases. This function is intended to handle adding additional strings to an inspect string put here to be allowed to be used by any character having the required components and strings.
* Fixed an old scheduler issue which will now result in :DoTaskInTime, :DoPeriodicTask, and other scheduler timer functions calling the callback function a logical tick frame later than it was before this update. This may cause some desynchronization of animations or sound effects that were relying on FRAMES for timing and using the in game playback as the basis for synchronising up the effects rather than the actual animation frames.
* Fixed an old stategraph issue when relying on the timeout to callback events in the timeline that use inst.sg:SetTimeout(inst.AnimState:GetCurrentAnimationLength()).
* Added halloween_ornamentbuildoverride and halloween_ornamentsymboloverride fields to make creating new decorations easier.
New Skins!
Moonbound Survivors Chest ($11.99 / 21 RMB).
This Moonbound Chest contains skins for: Walter, Wanda, Maxwell, Webber, Wendy, Wickerbottom, Wilson, Wormwood, and WX-78.
Fantasmical Chest, Part II ($5.99 / 12 RMB).
This Fantasmical Chest contains the following skin items: Slimy Wormhole, Fairy Ring, Enchanted Pillar, Mystical Cavern, Sleepy Headstones, and Philosopher's Stone.
Gothic Belongings Chest, Part II ($5.99 / 12 RMB).
This Gothic Belongings Chest contains the following skin items: Nightshade Wormhole, Imposing Corridor, Dark Pillar, Brooding Den, Gothic Gravestones, and Reanimation Stone.
Or get them both in the Constant Reimaginings Chest ($9.99 / 18 RMB).
This Constant Reimaginings Chest contains the Fantasmical Chest, Part II, and the Gothic Belongings Chest, Part II.
Annual Skin SALE!
And for those of you that don't know, the majority of our skins are available at a discount of up to 50% off until November 1st. So if you have had your eye on anything in particular, now's the time to scoop it up!
Login Rewards
For a limited time, get a Trick or Treat Chest and Pantomimed Snazzy Pitchfork just for logging into the game!
New Twitch Drops!
We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.
Whew!
Ok, that's it for now. We're well on our way to our next update. I'll tell you one thing, the short that's gonna drop with that one is looking to be something magnificent. Have fun out there! 
== October 11, 2022 ==
Rev. 526508 (Test)
Bug Fixes and Changes
* Fixed a crash when duplicate animation builds were being added by mods.
* Fixed unhatched Tallbird Eggs making sounds when they were dropped near heat sources.
* Pressing the spacebar will no longer activate the Pinchin’ Winch.
* Masts placed on land and the Mannequin can now be rotated with the Fencing Sword.
* When Warly inspects food, he will now comment if it is something he ate recently.
* Skittersquids now always drop a Light Bulb.
* Steeped Lunar Essence will now mutate birds.
* Fixed invisible building collapse FX.
* c_freecrafting() now takes the same optional user parameter as c_godmode().
* Fixed Houndius Shootius not having the proper freezing animations when frozen.
* Fixed some skin art from showing on arms when it should not.
* Made all Succulents and the Shadow Thurible have HD textures.
* Fixed planted Carrots and Catcoon Dens not regrowing after being burnt.
* Fixed typo in Palmcone Tree Saplings for plant regrowth.
* Lanterns and Red Lanterns are no longer lit up when given to Mannequins.
* Fixed the Whirly Fan causing an improper display when taken from a Mannequin.
* Fixed being unable to see default skins with the weaveable filter on.
Notes for modders:
* The Briar Hound potential rewards pool is now more accessible with a reference in the charlie_stage_post prefab.
* Objects can now be rotated with the Fencing Sword by adding the tag: rotatableobject.
== October 7, 2022 ==
Rev. 526348 (Test)
Bug Fixes and Changes
* Fixed the disappearing beefalo when dismounting.
* Fixed a few blocking issues while performing some acts. 
* Lucy will talk on the stage even if equipped.
* Renamed the world setting “Take Less Damage” to “Damage Taken” and provided an option for More (+35% damage taken).
* Adjusted the Ancient Stonework recipe to use Moon Rock instead of Marble to better match the theme and art.
* Changed the materials required for building all stages of the Hermit Home. 
* It no longer requires seasonal items.
* Fixed the compass’s hud animation.
Notes for modders:
* The health component’s externalabsorbmodifiers now allows for players to take more than 100% damage by providing negative values.
== October 6, 2022 ==
Rev. 526197 (Test)
Bug Fixes
* Fixed some crashes when interrupting a Stage performance.
* Fixed a rare crash when saving while Bearger is getting ready to spawn.
* Briars can now be inspected.
* Fixed hatching eggs not looking for all heater and chiller sources for the egg to hatch.
* Fixed a bug where setting the World Reset Time to instant didn’t actually reset the world instantly.
* Smallbirds and Smallish Tallbirds will no longer trigger Tooth Trap, Bee Mine, and Anenemy Traps.
* Fixed an issue allowing multiple players to begin a Stage performance at the same time.
* The Mannequin will now toss dropped items instead of dropping them at the same location.
* Added new inspection lines for burnt Mannequins.
* The Florid Postern will now always be in the world, regardless of what world settings you have selected.
* Fixed a bug where the Tin Fishin’ Bin could be left on the land where it overhangs the ocean, after destroying a dock it was placed on.
* Fixed the fishing themed boom to correctly have a chance to add a Hardened Rubber Bung.
* Fixed a bug with Maxwell’s comment during the Stage performance.
* Fixed a Steam Workshop client mod list issue preventing more than 50 mods from downloading.
* Fixed an issue preventing the Stage's harp narration from playing sounds.
* Players will now speak with their acting animations at all times when standing on a Stage.
* Fixed Polar Light animation glitches.
* Fixed Maxwell’s Krampwell Costume skin having discoloured shirts and missing teeth.
* Fixed Queen Mask shadows when looking down.
* Fixed Mannequin shoulder tufts disappearing when it holds an item.
Notes for Modders
* Hatchable component now has a chiller preference for when it is desired to chill an egg to make the creature hatch instead of heating it.
== October 4, 2022 ==
Rev. 525855 (Test)
Bug Fixes and Tweaks
 Fixed a crash caused by ending a stage play before the Mockingbirds finished arriving.
 Fixed a crash when placing dock tiles.
 Fixed a crash when erasing a stack of paper on the Cartographer’s Desk.
 Fixed a bug causing the player to take longer repairing a Lazy Forager than intended.
 Fixed a crash when character swapping while wearing the Turf-Raising Helm.
 Clothing can no longer be swapped with a burnt Mannequin.
 Mannequins now drop their worn equipment when they finish burning.
 Fixed a Tallbird Nest save/load bug.
 Tallbird nests are now guaranteed to be generated in new worlds.
 Tallbird Eggs have been added to Klaus’ Loot Stash
 Tallbird Nests created by Tallbirds will now properly allow Tallbirds to lay eggs.
 Changed the time for Tallbirds to lay a new egg to be more inline with other food sources.
 Fixed Friendly Scarecrow’s Dress Up’s UI Cancel button acting like the Confirm button.
 Fixed Dragon Pie’s Recipe Card showing too many ingredients.
 Fixed charcoal spawning when using the Clean Sweeper on a fully lit Fire Pit.
 Restored the Banana Shake and Frozen Banana Daiquiri perish times.
 Renamed Beefalo Feed to Steamed Twigs
 Adjusted the Steamed Twigs and Beefalo Treats stats and spoilage time.
 Nightmare Fuel can no longer be used to make Steamed Twigs and Beefalo Treats.
 Fixed Stage Usher not blocking Antlion sinkholes.
 Fixed Suspicious Peeper attack range using old values.
 Fixed some missing strings.
 Fixed invisible art assets for the small puff FX, and the Plantera Meat Bulb skin.
 Fixed Lost Toys being pink when trying to fade in and out.
 Increased portal_friends texture resolution.
 Increased Friendly Scarecrow texture resolution.
Notes for Modders
 Added R24_STS_ALITTLEDRAMA ReleaseID.
 Tiledefs now allow ‘roadways’ field to make a turf naturally fast walking like cobblestone.
 Increased portal_friends texture resolution.
== October 3, 2022 ==
Rev. 525640 (Test)
Welcome to the Quality of Life + A Little Drama beta. An extravagant stage has been constructed, waiting for the survivors to uncover its story. 
A number of quality of life changes have also been added. Most notably, a number of world settings have been added that allow for the “Relaxed” preset which is similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
Instructions on how to opt into the Beta can be found here.
A Little Drama Changes
* The Survivors can use the Stage to show off a little bit for whoever is watching
* The Survivors can don special costumes to help them tell other stories as well.
* Costumes can be found in the Briars set piece.
* Added the Mannequins to hold (and show off!) their equipment.
* The Stage and Briar set pieces will automatically be added into existing worlds.
Playstyle, Game Mode, and Preset changes
* Added the new preset "Relaxed", similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
** Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
** Survivors will take 35% less damage from all sources.
** Hound waves and Shadow Creatures from low sanity are set to Less.
** Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
** Wildfires are disabled.
* Game Modes, Presets, and Intention changes:
** Added a server Playstyle indicator which is determined by the world settings.
** Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
** The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
** Changing the world settings will update the Playstyle indicator to the best matching playstyle.
** The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
** Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
** The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
** Server intention has been removed (Social/Cooperative/Competitive/Madness).
* New world settings:
** Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
** Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
** Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
** Max Health Penalty: Enabled / Disabled
** Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
** Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
** Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
** Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
** Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.
Quality of Life Changes
* Recipe Cards can now be found throughout the world
** Reading a card will say the recipe for a Crock Pot dish.
** Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons
* Food and Crock Pot Changes
** Added a Tallbird Egg Crock Pot recipe.
** Added 2 Egg Crock Pot recipes.
** Added 2 Beefalo feed Crock Pot recipes.
** Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
** Reduced the Banana Shake spoilage time and it can no longer be made with meat, fish, or monster meat.
** Reduced the Frozen Banana Daiquiri spoilage time and it can no longer be made with meat or fish. The priority was also adjusted to remove the random chance of getting a Banana Shake.
** Ice Cream is now classified as Goodies.
** Beefalo can now eat Roasted Birchnut.
* If a Fire Pit or Campfire is fueled to the max stage, it will drop a charcoal when the fire goes out.
* Added information, while a ghost, to help new players learn how to revive and indicate if reviving at the Florid Postern is enabled.
* Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
* Community feedback tweaks and changes:
** Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
** The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
** Updated the Scarecrow skins selection UI.
** Added cooking, fishing, and farming themed boons to the world generation.
** Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
** Digging up the turf in the ruins will now give the turf object.
** Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
** Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
** Added the Snazzy Pitchfork (golden pitchfork)
** Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
** The Camper's Tent now restores health at the same rate as the Tent.
** The Straw Roll will now restore some health while sleeping.
** The Furry Roll will now affect your body temperature while sleeping.
** Trail Mix can now be made with raw Birchnuts.
** The Tin Fishin’ Bin now holds up to 20 fish.
** The Tin Fishin’ Bin can now be built on dock tiles.
** The Bookcase can now be used to open skins gifts.
** The Insulated Pack and Seed Pack-It are no longer burnable.
** Added a confirmation popup for the Reset Now button when all players are dead.
** Improved how the camera behaves when zooming all the way out.
** Using the Steeped Lunar Essence on a Wobster Mound will mutate it into a Moon Glass Mound.
** The Distortion Setting has been changed to control the intensity.
** The Lazy Forager can now be repaired with nightmare fuel.
Bug Fixes:
* Fixed a save/load bug where the Campfire’s fire would load at the center of the world.
* Fixed a bug where Gobblers and The Crabby Hermit would think the Banana Bush is a Berry Bush.
* Merms will no longer tolerate their non-Wurt leader murdering fish.
* Fixed an issue with Bee Guards following their leader.
* Fixed some old set pieces from generating old Farm Plots; they now generate Drying Racks instead.
* Fixed mod collections and dedicated server's mod setup file with 51 or more mods not downloading properly from the Steam Workshop.
* Fixed invisible baby beefalo hooves.
* Fixed an idle animation bug.
* Fixed Walter's Guest of Honor hair and hat.
Notes for Modders:
* Fixed an issue when adding the follower component to an object after it has been spawned.
* 
Notes for Dedicated Servers:
* The Playstyle is calculated based on the world overrides in the Master server
* To configure a server with a non-Survival playstyle, add a worldgenoverride.lua in your cluster’s Master folder with the following in it
* return {
 override_enabled = true, 
 --preset = "RELAXED", -- Relaxed (No Sweat)
 --preset = "ENDLESS", -- Endless
 --preset = "WILDERNESS", -- Wilderness
 --preset = "COMPLETE_DARKNESS", -- Lights Out
 }
== September 10, 2022 ==
Rev. 522521 (Release)
Changes
* Abigail will no longer trigger spider webbing.
** Abigail will no longer try to move around the webbing and will now float right across it.
* Splumonkey Pod Monkeys will now drop their equipment when going back into their homes.
Bug Fixes
* Gameplay
** Fixed Merms not eating food when they are sitting on a Royal Tapestry.
** Fixed Frogs spawned from Tumbleweeds being angry at Merms.
** Fixed Splumonkey Pod Monkeys not returning to their home on a warning of an earthquake.
** Fixed Splumonkey Pod Monkeys not evacuating their home when the home is set on fire.
== September 9, 2022 ==
Rev. 522362 (Release)
Changes
* Mind’s Eye Amulet has an updated more accurate description.
* Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something.
** Lower loyal Merms will be less inclined to respect personal space.
* Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw.
** This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep.
* Updating various Chinese translations.
Bug Fixes
* Gameplay
** Fixed Wortox not getting souls when:
** Killing a Wobster while it is on land.
** Something alive perishes from spoiling while in the player’s inventory.
** Cooking something alive.
** Fixed Toadstool’s Sporecaps from managing to get on top of ponds.
** Fixed boats not saving their velocity resulting in them to be at rest on load.
** Boats saved before the patch will be at rest on load but will preserve velocity after saving.
** Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time.
* Art
** Fixed Dangling Depth Dweller’s cheeks and mouth colouring.
** Fixed Celestial Crown disappearing on Wes during the custom inspection animations.
** Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items.
* Crashes
** Fixed cases with the Pirate Stash stashing disappearing entities.
Notes for Modders
* Fixed Berry Bush variant 2 going invisible if it is in the disease state.
* Added back diseased build for the Grass Gekko.
* Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game.
== September 1, 2022 ==
Rev. 521260 (Release)
Changes
* Renamed Wickerbottom’s “Mind's Eye Life Amulet” to “Mind's Eye Amulet”.
* Hound Mounds will now generate Ice Hounds in Winter similarly to how it generates Fire Hounds in Summer.
Bug Fixes
* Gameplay
** Fixed Birds of the World from not spawning birds.
** Fixed trying to store invalid recipes in the Cook Book.
** Fixed spiced foods not unlocking the base food recipe in the Cook Book.
** Fixed Grumble Bees from Apicultural Notes not following players through wormholes or long distances.
** Fixed Grumble Bees from Apicultural Notes getting stuck in the world if their loyalty changed to the Bee Queen while being too far from their new leader.
** Construction Amulets will no longer consume charges nor display active use in the crafting menu if the recipe is not discounted.
** Toadstool’s Sporecaps will no longer spawn on top of ponds.
** Fixed where some periodically spawned entities would sink even on boats.
** Fixed a small typo in Walter’s speech file.
** Fixed the Suspicious Peeper not hitting a player if they are standing still at maximum attack range.
* Art
** Fixed Insulated Pack and Chef Pouch not having water floating FX.
** Fixed Victorian axe highlights.
** Fixed missing cuff’s in Wes’ Fool’s Ensemble.
** Fixed burnt Nautopilot not displaying properly.
** Fixed missing fire FX on burning Rockjaws.
** Fixed some missing Steam Inventory skins art.
** Fixed missing hand FX for End Table skins when extinguishing.
** Fixed an issue with mod characters disappearing from the Character Select screen.
** Fixed the Mad Scientist Lab having a partially transparent wheel.
** Cleaned up Winona’s Caroler’s Gloves art.
** Fixed missing feet in Wilson’s Rumpled Outfit.
Notes for Modders
* ‘c_gonext()’ now snaps the camera on use.
== August 30, 2022 ==
Rev. 520864 (Release)
Changes
* Minimap icons for Spiky Bushes have been added.
* Stalagmite height variants have been added to cavern's worldgen rooms.
* Added shoes to Wilson’s Mad Scientist outfit.
** People who have purchased any Chest containing Mad Science Wilson will receive the Mad Lab Shoes for free in the next few days.
* Further decreased loading times when joining a world.
Bug Fixes
* Gameplay
** Prototyping effects will now be triggered properly even if you have, but don’t need to use, The Everything Encyclopedia buff.
** Birds of the World and The End is Nigh! will now fail properly when unable to cast.
** Fixed a case where boats could get stuck in an indestructible state.
** Fixed the Stagehand breaking boat physics if it manages to get onto a boat.
** Added a safeguard check to boats to try to stop them from moving across land.
*** Please report to the bug tracker methods of wedging boats onto land.
** Fixed a bug where Splumonkey Pods would not spread fire to nearby objects.
** Fixed all spiders and Naked Mole Bats ignoring earthquakes.
** Fixed players saying that their pockets are full when items get stacked into the cursor slot after the initial item is put there.
** Fixed Moonblind Crow and Misshapen Bird to now be slowed down by ground creep and trigger Spider spawns.
** Fixed Toadstool not creating Sporecaps properly when there were Soil piles and other things blocking spawn points.
** Fixed a bug that caused servers with lots of world settings to not have the world settings show up in the server browser.
** Fixed bug where Spider Queen can sometimes never spawn from a Spider Den.
* Art
** Haunting items in the ocean will now update the floating fx.
** Fixed floating animation for several objects.
** Fixed bug where an equipped Gnarwail Horn can sometimes become invisible.
** Fixed animation bugs with Grass Gator
* Crashes
** Fixed a crash when reloading a player who spawned Grumble Bees with the Apicultural Notes.
** Fixed a crash with Wolfgang during loading and initialization.
** Fixed a crash with Winter’s Feast trees going to the burnt stage when they were growing.
**
== August 19, 2022 ==
Rev. 519602 (Release)
Changes
* Skins from the An Eye for an Eye collection have been changed from Inspired rarity to Woven.
* Added skintone variants to Pyrestarter's Dress.
* Adjusted Walter Hat skins.
* Decreased the loading time when joining a world.
Bug Fixes
* Fixed crash in Spring when Lureplants attempt to spawn.
* Fixed audio bug where Wickerbottom book spell effects could sometimes be heard long after they were casted.
* Fixed animation bug with Wurt reading The End Is Nigh: Gilded Edition.
* Fixed art alignment for various objects and skins.
* Fixed missing arms on various clothing combinations.
* Fixed missing Webber feet when wearing Torn Costume.
* Fixed Winona’s Guest of Honor icon.
== August 19, 2022 ==
Rev. 519448 (Release)
Changes
* Offline skin support on Steam and WeGame platforms has been enabled as an experimental test.
** Players who fully login to the game after updating will have all of their unlocked characters, skins, cookbook recipes, and plant registry knowledge be able to be used in offline mode and offline worlds.
*** Unlocking things in the cookbook and plant registry will synchronize up all pending new things with your account on your next login.
*** Be advised that if you have multiple computers with each having pending things to synchronize, will in some circumstances result in only the last synchronized computer being saved. If you do not want some cookbook recipes or plant registry knowledge being lost please make sure to sync up with your account by logging in with the game before playing offline on a different computer.
** Currently this will be limited to the current platforms but we are looking into expanding it to the other platforms in the future, stay tuned!
* Moleworms will no longer alert spiderwebs on the ground similar to Depths Worms.
* Added skin tone variations to clothing skins where the underlying character’s skin is exposed.
* Tempering Temperatures will now also thaw all nearby frozen creatures and players.
Bug Fixes
* Gameplay
** Horticulture book spells will now work properly at night if the charge was consumed.
** Horticulture book spells in progress will be properly saved and loaded.
** Fixed an issue with the Fiery Pen not saving its uses correctly when at 100% durability.
** Added missing strings for burnt Bookcases.
** You can no longer plant Seeds in the Soil while the Garden Digamajig is plowing.
** Lureplants will no longer spawn at locations where they cannot also be manually planted.
** Wortox Souls will no longer pop out of the inventory when murdering creatures in a full inventory if the Soul would compete with creature drops.
** Fixed Polly Rogers not going away when the worn hat loses all durability.
** Fixed Polly Rogers trying to give items to things that are not players.
** Fixed Polly Rogers trying to flee from player controlled followers.
** Fixed bug with Woodie’s movement speed after transforming inside a Sandstorm.
** Fixed bug causing Cannonballs to appear unexpectedly at the center of the world.
** Fixed bug where planting a Birchnut Sapling failed to pacify a nearby Poison Birchnut Tree.
** Fixed an issue with crafting things to avoid drowning.
* Art
** Fixed Wickerbottom books reading animations while mounted on a beefalo.
** Fixed various minor skins related bugs, including missing feet!
** Fixed Cave Hole textures being low quality.
** Fixes the facial expression for Webber's Guest of Honor skin icon.
** Fixed some art issues with Walter and hats.
** Fixed Ice Flingomatic range indicator art.
** Fixed missing minimap icon for Monkeytails.
** Fixed various minor animation bugs.
** Fixed art alignment for various objects and skins.
** Fixed wrong player foley sounds for the Ruins Brick turf.
* Crashes
** Fixed a crash related to a typo in the inventory component.
** Fixed a crash related to the Pinchin’ Winch.
** Fixed a crash related to the Cookie Cutter.
== August 9, 2022 ==
Rev. 518333 (Release)
Changes
* Bookcases will now have more books added onto the shelves artwork depending on how full it is.
* Wortox will now teleport to the center of a boat that has an Ocuvigil instead of the Ocuvigil’s location.
* Adjusted the facial expression for Webber's Guest of Honor skin.
Bug Fixes
* Fixed a typo causing the ruins to reuse the barracks layout twice.
* Fixed Wilson’s Holly Beard highlighting.
* Fixed various Wolfgang mustaches from being invisible from behind.
* Fixed audio not playing properly with containers when they open and close while playing on a server.
* Fixed various clothing layering issues with Wonkey.
* Earthquake debris will no longer break items created by Cave Holes.
* Fixed Wortox being able to teleport onto water if the Ocuvigil is somehow not on a boat.
* Fixed Wortox Soul Hop being more permissive than the Lazy Explorer for teleporting near tile edges.
* Fixed Bookcases having very loud audio for prototyping.
* Added missing Bookcase minimap icon.
* Fixed stalactites blocking buildings from being able to be placed under them.
* Fixed Smallish Tallbird going invisible during some of its animations.
* Fixed an issue with Ancient Guardian Shadow Tentacles repeatedly trying to attack hiding non-player entities.
* Fixed bug where Farm Plants may become untargetable by Horticulture books.
* Fixed Wickerbottom’s Nom de Plume glasses texture when talking.
* Fixed Willow’s Coldfire profile view texture.
* Added missing minimap icons for the Bookcase, Winter's Feast Tree (deciduous and twiggy).
== August 5, 2022 ==
Rev. 518018 (Release)
Changes
* Added link to WIckerbottom’s animated short, One For the Books.
* Added Topsy-Turvy Treehouse, Monstrous Horror, and Abandoned Ship to Klei Rewards page.
Bug Fixes
* Fixed crash when hammering a burnt Bookcase.
* Fixed Moon Gleams making extra noise when moving around inventories.
* Fixed inconsistent book colours on the Walnut Bookstack.
* Fixed creases in Maxwell noses.
* Fixed Willow's Forlorn Doll skin eye texture issue.
* Fixed an issue with Wickerbottom’s Nom de Plume hair.
* Fixed woodie’s missing beard in his Merrymaker skin.
* Fixed inconsistency in Wickerbottom’s Feather-Fringed Dress legs.
* Fixed an issue causing Wickerbottom’s sssshhh idle animation from playing while wearing the Volt Goat Costume Top.
* Fixed missing eyebrows in Wigfrid’s Straw-Stuffed skin.
* Fixed missing bangs in Wickerbottom’s Bewitched skin.
* Fixed missing texture when Wurt peruses The End is Nigh: Gilded Edition.
* Fixed a seam in Cave Holes rendering.
* Fixed an issue with webs from Overcoming Arachnophobia stopping movement with the mouse.
* Fixed a map issue when using the Backtrek Watch while on a boat and traveling far.
* Fixed the mouseover detection for the Walnut Bookshelf.
* Fixed WIllow’s Forlorn Doll skin when mining.
* Fixed skinned objects from going invisible in the Mighty Gym when loading the world.
* Fixed the Void Bag skin not playing its unique opening sound effect on clients.
* Fixed a typo causing the ruins to reuse the barracks layout twice.
Notes for Modders
* Fixed missing c_* commands for word prediction with the console.
== August 4, 2022 - Wickerbottom Character Update ==
Rev. 517836 (Release)
One For the Books
Like any good librarian, Ms. Wickerbottom believes in the preservation and distribution of knowledge. Well… most knowledge, that is. There are some things that must be kept hidden away from the eyes of the public. Who knows what could happen if certain secrets fell into the wrong hands?
The Wickerbottom Refresh is now available on Steam and will be available on Xbox and Playstation shortly. Nintendo Switch will be getting this refresh in an upcoming update as we work toward unifying game versions on console.
Changes
* WickerBottom
** Wickerbottom can no longer be forced to fall asleep.
** Wickerbottom can now craft the following new books:
*** The Angler's Survival Guide
*** Pyrokinetics Explained
*** Overcoming Arachnophobia
*** Tempering Temperatures
*** Lux Aeterna
*** Practical Rain Rituals
*** Lunar Grimoire
*** Apicultural Notes
*** Horticulture, Expanded
*** The Everything Encyclopedia
*** Lux Aeterna Redux
*** Wickerbottom can also build a cabinet to help conserve her books.
** Tuned Wickerbottom’s stats when it comes to eating stale and spoiled food and her health.
** Shadow Creatures now Spawn when Wickerbottom attempts to read her books while insane
* Added the Hostile Flare.
* Added the Fencing Sword for riposting fences.
Additional Changes
* Maxwell now suffers 2.5 times the sanity costs as Wickerbottom when reading Wickerbottom’s books.
* Wortox Changes
** Wortox will be able to Soul Hop to past explored locations through the Map.
** The cost of souls is proportional to the distance traveled.
** There are visual indicators to show cost increases.
** Wortox will now be able to Soul Hop a second time for free if done within a short time of the last.
*** Wortox will get slightly more hunger from eating souls.
*** Wortox will gain a small amount of sanity for being healed by a soul.
** Wortox Souls now only heal hurt players and have more diminishing returns when healing groups of hurt players.
** The Wortox who deals the killing strike is guaranteed at least one soul.
*** This is intended to help prevent fighting for nearby souls when souls are being created but prevent boss soul drops from being fully claimed.
New Skins!
Wickerbottom Deluxe Wardrobe ($10.99usd).
This Deluxe Wardrobe contains Wickerbottom's complete set of Guest of Honor, Roseate, Survivor, Triumphant, and Nom de Plume skin items.
Library Chest ($3.99usd)
This Library Chest contains the following skin items: Mind's Eye Life Amulet, Walnut Bookstack, and Library Placard.
New Twitch Drops!
We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.
IMPORTANT NOTE: 
We are experimenting with the viewing requirements for Twitch items. 
View time on Twitch will now be accrued concurrently and no longer sequentially. This means that viewers will get credit for ALL time they spend watching stream and will no longer need to claim one item before earning time for the next item. However, viewers will still want to make sure they claim all items before the campaign ends.
Please be aware that this may change again in the future, but we want to see how this works out so we thought we would give it a try. Let us know what you think on the thread for the new drop here.
And that's all for now. 
On to the next update! Unfortunately, I can't share anything about this one yet, there is still work to be done backstage. But - we'll make sure to share something well before showtime. 
Last but not least. Have some points. 
Thanks again everybody and have fun out there!
Change List:
New Content
* Wickerbottom
** Wickerbottom can no longer be forced to fall asleep.
** Wickerbottom can now craft the following new books:
*** The Angler's Survival Guide
*** Pyrokinetics Explained
*** Overcoming Arachnophobia
*** Tempering Temperatures
*** Lux Aeterna
*** Practical Rain Rituals
*** Lunar Grimoire
*** Apicultural Notes
*** Horticulture, Expanded
*** The Everything Encyclopedia
*** Lux Aeterna Redux
** Wickerbottom can also build a cabinet to help conserve her books.
** Tuned Wickerbottom’s stats when it comes to eating stale and spoiled food and her health.
** Shadow Creatures now spawn when Wickerbottom attempts to read her books while insane.
* Added the Hostile Flare.
* Added the Fencing Sword for riposting fences.
Changes
* Maxwell now suffers 2.5 times the sanity costs as Wickerbottom when reading Wickerbottom’s books.
* Wortox
** Wortox will be able to Soul Hop to past explored locations through the Map.
*** The cost of souls is proportional to the distance traveled.
*** There are visual indicators to show cost increases.
** Wortox will now be able to Soul Hop a second time for free if done within a short time of the last.
** Wortox will get slightly more hunger from eating souls.
** Wortox will gain a small amount of sanity for being healed by a soul.
** Wortox Souls now only heal hurt players and have more diminishing returns when healing groups of hurt players.
** The Wortox who deals the killing strike is guaranteed at least one soul.
*** This is intended to help prevent fighting for nearby souls when souls are being created but prevents boss soul drops from being fully claimed.
* Winona will no longer feel hunger drains when standing still after crafting something.
** This is intended to stop punishing players who spend time navigating through the crafting menu.
* Walter will no longer be knocked off of Woby if the damage taken is light.
* Too many light hits received in a short period of time will knock Walter off of Woby.
* Walter will no longer draw the attention of nearby monsters when attacking with Poop Pellets.
* Willow’s speech file has been updated for Steam’s word filter list.
* Bee Guards will now surround their current Queen to protect instead of staying off to the side.
* When near an Ocean Trawler while holding an Oar, the default action will be to raise or lower the Trawler.
** However, if the player is too far away or unable to reach the Ocean Trawler, the Oar’s row action will take precedence.
* Klaus will now step over the Loot Stash.
* Cave Holes now have a better collision mesh to support players teleporting into the region without causing camera issues.
** Controllers have aim assistance when facing towards these and nearby.
** They will actively try to remove players on top of them.
* The Lazy Explorer now does Walking Cane damage.
* Added console commands c_setrotation(), c_rotatecw(), and c_rotateccw() to set the rotation of a selected object.
** For worlds affected by incorrect fence/gate orientation issues, these commands may be helpful to fix them.
** c_setrotation(<angle>) sets the rotation of the selected object to <angle>
** c_rotatecw(<angle>) rotates the selected object <angle> degrees clockwise. If <angle> is not specified, then the selected object is rotated 45 degrees.
** c_rotatecw(<angle>) rotates the selected object <angle> degrees counter-clockwise. If <angle> is not specified, then the selected object is rotated 45 degrees.
* Stone Fruit will no longer require being dropped individually for explosives to crack open.
* Explosives will stop applying work after hitting 20 unique inventory items to reduce server strain.
* Sprung traps will no longer be picked up with their contents and automatically reset.
* Polly Rogers and Lazy Foragers will now share the same logic for what to pick up.
** They will now check traps that have items in them.
** They will no longer try to pick up Bundling Wraps or their papers.
** They will no longer try to pick up any item that has a container.
** Celestial Crowns, Tackle Boxes, etc.
** They will try to not pick up the same item their owner is trying to pick up.
* Polly Rogers will ignore hostile creatures if they are also invisible.
Bug Fixes
* Wonkey
** Fixed incorrect death announcements when a player died as Wonkey.
** Fixed Second Chance Watch reviving at the wrong position when a player died as Wonkey.
** Fixed the Map getting stuck being visible when changing to and from Wonkey.
** Fixed screen and HUD flicker sometimes during Wonkey transformations.
** Fixed bug where Wonkey transformation may get stuck while mounted.
* Fixed Wortox Soul Heal mistakenly trying to heal Wanda players.
* Fixed Wortox being able to hold more than 20 souls if the souls were going directly into the active item slot.
* Fixed a bug allowing creatures to move off of boats if they are unloaded in a specific order.
* Fixed an issue where Boat Rudder controls would sometimes get stuck without being able to control it.
* Fixed Double Fence Gates sometimes not opening correctly on rotated boats.
* Crash fixes
** Fixed a crash related to the Monkey Queen taking tokens from an invalid player.
** Fixed a crash related to the Boat Magnet Beacon and the Strident Trident.
** Fixed a crash related to the Pirate Stash and Accursed Trinkets.
** Fixed a crash related to Webber and Spitter Spiders.
** Fixed a crash related to Gingerbread Pig Houses and them being created from mods.
** Fixed a crash related to crafting.
* Fixed chat input not having an edit bar.
** This change also moves the autocomplete box to be below the chat input until the engine can be changed to support rendering the edit bar regardless of hierarchy.
* Fixed an issue where Fish escaping from a full Ocean Trawler would spawn at (0,0,0).
* Fixed an issue with the Map focus function not using deltas for mods.
* Fixed various skins related bugs.
* Fixed an issue with Killer Bee Hives and other spawning prefabs trying to target invincible players.
* Fixed Boat Cannons, Directional Signs, and Winona’s Catapult sometimes not loading with the correct orientation when placed on rotated Boats.
* Fixed sounds not playing when placing Boat Bumpers.
* Fixed items picked up into the active item slot visually appearing from random spots on the screen and not playing sounds.
* Fixed several bugs that occurred when teleporting off a boat.
* Fixed player disappearing momentarily after using Gnarwail Horn.
* Fixed fence orientation on rotated boats loading incorrectly when placing a fence, rotating the boat at certain angles, and then saving the game.
* Fixed bug where monkey island sounds could be heard at the center of the world.
* Fixed Sewing Machine going invisible when being hammered.
* Fixed an issue with player animations not showing all of the swipe effects when interacting with items.
* Fixed Wolfgang’s sanity with nearby monster players and now adheres to PvP properly.
* Fixed bug where clients may falsely appear to be able to craft Living Log ingredients even when not playing as Wormwood.
* Fixed bug with Abigail Flower’s inventory icon when reloading a Forest only server.
* Fixed broken FX animation when hitting the Gigantic Beehive.
* Fixed Enlightened Crown not working on characters like Maxwell who have maximum sanity limits.
* Fixed crafting UI not updating properly when host opens/closes containers.
* Fixed various audio bugs.
* Fixed bug with Milkmade Hat being lost when given to an npc that can accept hats.
* Webber can no longer sleep in level 1 dens left by Spider Queen.
* Fixed bug where Banana Bush may sometimes stop growing after picked.
* Fixed breaking docks not destroying walls at the corners of the dock.
* Polly Rogers will no longer get stuck trying to give the hat wearer an item when their inventory becomes full and will now drop it on the ground.
* Polly Rogers will no longer get stuck in a fear state when running away from hostile creatures.
Notes for Modders
* Added mod release id R23_REFRESH_WICKERBOTTOM.
* Boat Bumpers use TUNING.MAX_WALKABLE_PLATFORM_RADIUS instead of TUNING.BOAT.RADIUS to allow them to work with bigger boat mods.
				 
* The last 10 entered console commands are now saved across game instances.
* Added TUNING variables WORTOX_WISECRACKER_TOOMANY and WORTOX_WISECRACKER_TOOFEW to control Wortox wisecracker soul thresholds.
* TUNING.ROCK_FRUIT_LOOT.MAX_SPAWNS has been deprecated but kept around in case of its use.
* Adjusted c_makeboat() to include some more boat content for testing.
* TUNING.POLLY_ROGERS_RANGE has been added which is similar to TUNING.ORANGEAMULET_RANGE in functionality.
== August 1, 2022 ==
Rev. 517449 (Test)
Changes
* Sprung traps will no longer be picked up with their contents and automatically reset.
* Polly Rogers and Lazy Foragers will now share the same logic for what to pick up.
** They will now check traps that have items in them.
** They will no longer try to pick up Bundling Wraps or their papers.
** They will no longer try to pick up any item that has a container.
*** Celestial Crowns, Tackle Boxes, etc.
** They will try to not pick up the same item their owner is trying to pick up.
* Polly Rogers will ignore hostile creatures if they are also invisible.
Bug Fixes
* Polly Rogers will no longer get stuck trying to give the hat wearer an item when their inventory becomes full and will now drop it on the ground.
* Polly Rogers will no longer get stuck in a fear state when running away from hostile creatures.
* Fixed an issue with Mushroom Planters and Horticultural books resulting in infinite harvests.
* Fixed an issue with Pyrokinetics Explained creating fireproof objects.
Notes for Modders
* TUNING.POLLY_ROGERS_RANGE has been added which is similar to TUNING.ORANGEAMULET_RANGE in functionality.
== July 29, 2022 ==
Rev. 517416 (Test)
Changes
* Polly Roger and The Lazy Forager will no longer pick up paired Nautopilot Beacons.
Bug Fixes
* Fixed crash sometimes when Blue Hounds spawned by Walrus Camp are removed.
* Fixed incorrect Fencing Sword attack animation on clients.
* Fixed Fencing Sword turning invisible when dropped in water.
* Fixed incorrect fence visuals appearing on fences rotated by the Fencing Sword.
* Fixed bug where the Rotate action was incorrectly targeting walls.
* Fixed bug when rotating fences was incorrectly using an attack state.
* Fixed animation bugs with Wurt reading books.
* Fixed player turning invisible when using a Lucky Whistle while mounted.
* Fixed various bugs with incorrect mining FX on Mini Glaciers and Moon Glass.
* Fixed bug where Shadow Miners could finish mining Mini Glaciers prematurely.
* Fixed sinking mast animation not showing.
== July 27, 2022 ==
Rev. 516976 (Test)
Changes
* Tweaked the recipes for the Cabinet, Overcoming Aracnophobia and Practical Rain Rituals.
* Increased the amount of uses for Tempering Temperatures.
* Wortox Map Soul Hop will try to find Ocuvigils to go to if the Hop is not on land.
* Added the Hostile Flare.
* Added the Fencing Sword for riposting fences. 
* Stone Fruit will no longer require being dropped individually for explosives to crack open.
* Explosives will stop applying work after hitting 20 unique inventory items to reduce server strain.
Bug Fixes
* Apicultural Notes:
** Fixed Maxwell’s minions running away from the bees.
** Fixed being unable to summon more bees after their loyalty was stolen by the Bee Queen.
** Fixed bees attacking Polly Roger’s Hat birds of other players.
** Fixed Gestalts attacking bees in some situations.
* Polly Roger’s Hat:
** Fixed Abigail attacking Polly from other players.
** Fixed Polly blocking building placement.
** Fixed not showing the correct drawing on the hat during reloads.
* Fixed broken FX animation when hitting the Gigantic Beehive.
* Fixed Enlightened Crown not working on characters like Maxwell who have maximum sanity limits.
* The correct book will be shown during Wurt’s reading animation.
* Fixed crafting UI not updating properly when host opens/closes containers.
* Fixed bug with the Everything Encyclopedia buff being incorrectly consumed when prototyping at a research station.
* Fixed various audio bugs.
* Fixed minimap crashes with Wortox.
* Fixed bug with Milkmade Hat being lost when given to an npc that can accept hats.
* Webber can no longer sleep in level 1 dens left by Spider Queen.
* Fixed bug where Banana Bush may sometimes stop growing after picked.
* Fixed breaking docks not destroying walls at the corners of the dock.
Notes for Modders
* TUNING.ROCK_FRUIT_LOOT.MAX_SPAWNS has been deprecated but kept around in case of its use.
* Adjusted c_makeboat() to include some more boat content for testing.
== July 23, 2022 ==
Rev. 516384 (Test)
Changes
* Maxwell will now also spawn shadow creatures when reading the books while insane.
* Make Bee Guards surround their current Queen to protect instead of staying off to the side.
Bug Fixes
* The Lunar Grimoire cannot be read if it’s already a full moon.
* The Horticulture books now affect Mushroom Planters and Bull Kelp again.
* The Horticulture books now ignore plants that are already growing under the effect of the book.
* Bees from Apicultural Notes will no longer attack their summoner after hitting themself with a boomerang or other implements.
* Fixed being able to go over the limit for Apicultural Notes.
* Fixed bees from Apicultural Notes targeting their summoner if PvP is enabled and the player loaded into the world very fast.
* Fixed transparent pages in the books’ inventory images.
* Fixed Wortox Map Soul Hopping too far causing map issues.
* Fixed fence orientation on rotated boats loading incorrectly when placing a fence, rotating the boat at certain angles, and then saving the game.
* Fixed bug where monkey island sounds could be heard at the center of the world.
* Fixed incorrect death announcements when a player died as Wonkey.
* Fixed Second Chance Watch reviving at the wrong position when a player died as Wonkey.
* Fixed Sewing Machine going invisible when being hammered.
* Fixed an issue with player animations not showing all of the swipe effects when interacting with items.
* Fixed Wolfgang’s sanity with nearby monster players and now adheres to PvP properly.
* Fixed bug where clients may falsely appear to be able to craft Living Log ingredients even when not playing as Wormwood.
* Fixed bug with Abigail Flower’s inventory icon when reloading a Forest only server.
Notes for Modders
* The last 10 entered console commands are now saved across game instances.
* Added TUNING variables WORTOX_WISECRACKER_TOOMANY and WORTOX_WISECRACKER_TOOFEW to control Wortox wisecracker soul thresholds.
== July 20, 2022 ==
Rev. 516063 (Test)
Changes
* Tweaked the Overcoming Arachnophobia book effect.
* The book Apicultural Notes:
** Adjusted both the amount of Grumble Bees spawned by the book and the maximum amount of bees Wickerbottom can have at once.
** The bees will go away if the book reader leaves the server after 5 minutes. If the reader rejoins the server the bees will continue following the reader.
* Maxwell now uses 2.5x the sanity to read Wickerbottom’s books.
* The Codex Umbra can no longer be stored in the Book Cabinet.
* Wortox Map Soul Hops indicators have been adjusted to be more clear on their use.
* Tweaked recipes for The Lunar Grimoire, Lux Aeterna and The Angler’s Survival Guide.
Bug Fixes
* Fixed bug where Wickerbottom can sleep after dying and resurrecting.
* Wortox Map Soul Hops indicators take into account the free soul hop.
* Bees from Apicultural Notes will now:
** Need force attack when hovering over with a mouse.
** No longer block players from opening gifts.
** No longer target monster players when PvP is disabled and now target all enemy players when PvP is enabled.
** No longer become aggressive when their summoner leaves.
* The Horticulture books now grow Banana Bushes and Stone Fruit Bushes to their last stage.
* Fixed a bug where players would become permanently waterproof after using the Tempering Temperatures book.
* Applied Silviculture now grows trees planted into the Festive Tree Planter all the way to their last stage.
* The lights spawned by Lux Aeterna no longer last forever if you reload the server.
* Hammering the Book Cabinet no longer deletes the books contained within.
* Fixed player disappearing momentarily after using Gnarwail Horn.
== July 19, 2022 ==
Rev. 515924 (Test)
Changes
* Added a limit to the amount of Grumble Bees Wickerbottom can have summoned at a time.
* The Lunar Grimoire can no longer be read in the caves.
* Cave Holes will now try to actively remove players on top of them.
* Wortox Map Soul Hops:
** Now have a visual indicator on the map for soul requirement thresholds.
** Now have an increased efficiency of 90% range, up from 80%.
*** This is more in line with how far players can go using the mouse out of the map.
** Hops that would need more than 20 souls now accept 20 souls as enough for the hop.
*** This does not happen for 19 or less souls.
* Wortox free Soul Hops:
** The action string now reflects the different state to help guide usage of it.
** The timer had its colour adjusted for players with deuteranopia.
*** Please let us know if there are still visual clarity issues!
* The Wortox who deals the killing strike is guaranteed at least one soul.
** This is intended to help prevent fighting for nearby souls when souls are being created but prevents boss soul drops from being fully claimed.
Bug Fixes
* Fixed the Map getting stuck being visible when changing to and from Wonkey.
* Fixed screen and HUD flicker sometimes during Wonkey transformations.
* Fixed bug where Wonkey transformation may get stuck while mounted.
* Fixed Wortox Map Soul Hop camera snapping not working properly.
* Fixed Wortox Soul Heal mistakenly trying to heal Wanda players.
* The Horticulture books are now able to grow lichen and figs again.
* Fixed the placement animation for the Bookcase.
* The Everything Encyclopedia buff will be properly consumed when crafting structures.
* Fixed bug causing The Everything Encyclopedia buff to be consumed when crafting ingredients that don’t require the buff.
* Fixed crash sometimes when crafting.
* The Palmcone Tree now grows to its last stage when using the Silviculture Book.
* Fixed an issue with Killer Bee Hives and other spawning prefabs trying to target invincible players.
* Fixed Boat Cannons, Directional Signs, and Winona’s Catapult sometimes not loading with the correct orientation when placed on rotated Boats.
* Fixed sounds not playing when placing Boat Bumpers.
* Fixed items picked up into the active item slot visually appearing from random spots on the screen and not playing sounds.
* Fixed Wortox being able to hold more than 20 souls if the souls were going directly into the active item slot.
* Fixed several bugs that occurred when teleporting off a boat.
Notes for Modders:
* Added mod release id R23_REFRESH_WICKERBOTTOM.
* Boat Bumpers use TUNING.MAX_WALKABLE_PLATFORM_RADIUS instead of TUNING.BOAT.RADIUS to allow them to work with bigger boat mods.
== July 15, 2022 ==
Rev. 515595 (Test)
Changes
* Wortox Soul Hop with the Map has had its range reduced by 20%.
** This puts it in line with the expected range a player experiences when teleporting manually.
* Wortox Souls now only heal hurt players and have more diminishing returns when healing groups of hurt players.
Bug Fixes
* Fixed Cave Holes teleport location issues.
* Controller support was added to make teleporting to it easier.
* When teleporting across the map with Wortox the camera will no longer run across the world to catch up.
* The Fiery Pen can no longer be charged over 100%
* The Cookbook and the Codex Umbra can now be placed in the Bookcase
* Books can no longer be read while burning
* The Everything Encyclopedia bonus now gets properly saved
* Force attack no longer targets following Grumble Bees
== July 14, 2022 - Wickerbottom Character Refresh Beta ==
Rev. 515353 (Test)
You can learn how to opt into the beta branch here.
New Content
* Wickerbottom can no longer be forced to fall asleep
* Wickerbottom can now craft the following new books:
** The Angler's Survival Guide
** Pyrokinetics Explained
** Overcoming Arachnophobia
** Tempering Temperatures
** Lux Aeterna
** Practical Rain Rituals
** Lunar Grimoire
** Apicultural Notes
** Horticulture, Expanded
** The Everything Encyclopedia
** Lux Aeterna Redux
* Wickerbottom can also build a cabinet to help conserve her books
* Tuned Wickerbottom’s stats when it comes to eating stale and spoiled food and her health
Changes
* Wortox will now be able to Soul Hop a second time for free if done within a short time of the last.
* Wortox will get slightly more hunger from eating souls.
* Wortox will gain a small amount of sanity for being healed by a soul.
* Wortox will be able to Soul Hop to past explored locations through the Map.
** The cost of souls is proportional to the distance travelled.
* Winona will no longer feel hunger drains when standing still after crafting something.
** This is intended to stop punishing players who spend time navigating through the crafting menu.
* Walter will no longer be knocked off of Woby if the damage taken is light.
** Too many light hits received in a short period of time will knock Walter off of Woby.
* Walter will no longer draw the attention of nearby monsters when attacking with Poop Pellets.
* Klaus will now step over the Loot Stash.
* Cave Holes now have a better collision mesh to support players teleporting into the region without causing camera issues.
** Controller support is pending to make teleporting to this easier and some fixups are in the works to fix some issues with this.
* The Lazy Explorer now does Walking Cane damage.
Bug Fixes
* Fixed a crash related to Gingerbread Pig Houses and them being created from mods.
* Fixed a bug allowing creatures to move off of boats if they are unloaded in a specific order.
== July 7, 2022 ==
Rev. 514408 (Release)
Bug Fixes:
* Fence/Gate orientation loaded correctly.
* Accursed Trinkets are spawn protected
Rev. 514299 (Release)
Changes
* Adjusted map zooming.
** When using the mouse, the further zoomed out you are, the faster it will zoom.
** Sensitivity settings have been condensed down to 30 as a maximum.
** Sensitivity default has been shifted down to 15.
*** People who adjusted this to high numbers may want to lower it.
** Zooming is now framerate independent.
* Players that die with curses, now drop them and are not cursed anymore.
* Igniting things will now play animations when doing so.
Bug Fixes
* Fixed placing boat bumpers with controllers while standing near the edge of the boat.
* Fixed items being kept in the inventory of a player who died in Wilderness mode.
* Fixed a bug causing Knobbly Trees to sometimes look glitched out on clients.
* Fixed a bug with loot in the pirate stash rotting and causing a crash.
* Fixed a crash with the Beefalo Bell and players disconnecting.
* Fixed Wortox’s The Swashbuckler skin having different face cheek colours.
* Fixed Willow’s The Triumphant skin carrying an axe when holding other objects.
* Fixed save/load and door open/close issues with Wood Gates placed on Boats.
* Fixed Cannonball shadows momentarily appearing at (0,0,0) when shot.
== July 5, 2022 ==
Rev. 513864 (Release)
Bug Fixes
* Emergency Exit skin merged into the Scrap Metal Boat skin. Players that own the Emergency Exit skin will have it removed from their inventory, and replaced with 1,350 Spools.
* The Lazy Forager will no longer pick up cursed items.
* Fixed Pigmen and Merms going invisible when frozen.
* Fixed Powder Monkey’s non stolen items showing in the stash.
* Fixed Cannonballs spawning in the world when loading them into Boat Cannons.
* Fixed Wurt’s tail from showing incorrectly in their Swashbuckler head skin.
* Fixed Wortox’s tail in his Sea-Frayed Pants.
* Removed duplicate crafting items from the Cawnival crafting recipes.
* Fixed moving around when the map and crafting menu both are open with a controller.
* Fixed a possible conflict with mods and becoming Wonkey.
* Fixed Rudder placement animation.
* Fixed an animation skip with characters tails.
* Fixed a rare worldgen issue creating 0% durability traps.
* Fixed some crashes with the pirate stash.
* Debug print statements have been included to help track down more for the time being. Please report any crashes on the bug tracker with logs!
* Fixed a crash related to boat bumpers.
* Updated Wonkey UI art to display the new versions.
Notes For Modders
* TileManager.AddTile’s turf_def now has 4 more parameters for finer control on turf creation for non-conformant assets. See prefabs/turfs.lua for its direct usage.
** bank_override : Forces inst.AnimState:SetBank(X).
** build_override : Forces inst.AnimState:SetBuild(X).
** animzip_override : Forces Asset ANIM to anim/X.zip.
** invicon_override : Forces Asset INV_IMAGE to turf_X.
== June 30, 2022 - Curse of Moon Quay Update ==
Rev. 513570 (Release)
Bug Fixes
* Wortox will drop all souls when becoming Wonkey or using the Celestial Portal.
* Fixed an issue that could cause Gnarwail horn attacks to happen too close to the edge of a boat.
* Powder Monkeys won’t fail to steal Lucy over and over.
* Powder Monkeys will stash stolen equipped items.
* Changed Wurt's Deck Swabster Tail to Spiffy rarity.
* Fixed a missing Vignette string.
* Fixed Swashbuckler Survivors Chest opening texture.
* Fixed Swashbuckler Wortox collection.
* Fixed Swashbuckler Wurt and Wortox ghosts.
* Fixed Swashbuckler Willow nose detail.
* Fixed Wigfrid Swashbuckler quote.
* Fixed Warly’s missing butt when wearing Buccaneer's Blouse.
* Fixed inventory icons for the hat inside the Moon Quay Chest.
* Fixed Wortox’s Swashbuckler tail.
* Fixed missing Gorge tile textures.
Rev. 513375 (Release)
Bug Fixes
* Wortox will drop all souls when becoming Wonkey or using the Celestial Portal.
* Fixed an issue that could cause Gnarwail horn attacks to happen too close to the edge of a boat.
* Powder Monkeys won’t fail to steal Lucy over and over.
* Powder Monkeys will stash stolen equipped items.
* Changed Wurt's Deck Swabster Tail to Spiffy rarity.
* Fixed a missing Vignette string.
* Fixed Swashbuckler Survivors Chest opening texture.
* Fixed Swashbuckler Wortox collection.
* Fixed Swashbuckler Wurt and Wortox ghosts.
* Fixed Swashbuckler Willow nose detail.
* Fixed Wigfrid Swashbuckler quote.
* Fixed Warly’s missing butt when wearing Buccaneer's Blouse.
* Fixed inventory icons for the hat inside the Moon Quay Chest.
* Fixed Wortox’s Swashbuckler tail.
* Fixed missing Gorge tile textures.
Rev. 513447 (Release)
Batten down the hatches survivors, we got another swell update for you! In one of our largest updates to date, we've got all kinds of good stuff for you today. 
The Curse of Moon Quay
Someone has been meddling... or should we say, monkeying around with the forces of the Constant, leaving an unstable rift between worlds in their wake. With new sea-faring foes, creatures and resources now free to pour into the Survivors' world, the ocean is more dangerous than ever before... but is this just the start of what's to come?
Once again, thanks to everybody that helped us with bugs and feedback during the beta! 
NOTE: PlayStation and Xbox players will be getting this earlier than originally posted. Against all odds, the team managed to pull everything together in time to get this out to you sooner than expected. We now expect this to be out today or tomorrow. However, this isn't entirely under our control, so it's not impossible for it slip to early next week.
For New Features see the spoiler below:
* New Moon Quay Island and inhabitants.
* Ocean Privateers.
* New upgrades for boating:
** Grass Boat
** Kelp Bumper
** Shell Bumper
** Cannon and Cannonballs
** Rudder
** Trawler
** Polly Roger's Hat
* Docks
* Nautopilot and Nautopilot Beacon
* New perspectives on life.
Additional Changes:
* Map controls will now be more intuitive.
** Zooming will now focus on the cursor.
*** An option in the advanced settings can be used to disable this feature.
** Zooming in and out will now be smooth.
*** An option in the advanced settings controls how fast zooming is.
** Rotating the map will be around the current location and not the player.
** Controllers will see a smooth directional panning experience.
** Panning the map will try to keep a portion of the map visible on the center of the screen.
** Some mods that interact with the map or create new map instances may need to be updated for some of these features to work.
* Favorite food bonus now takes into account Warly’s spices.
** Mods that require a spiced food will still function as expected. Having an affinity for a spiced variant and a regular food item will use whichever gives the most benefit.
* Cactus and Oasis Cactus have been added to world regrowth.
* Reeds and Cactus now have settings for world regrowth.
* Big Woby will now eat the food given to her instead of staring at it.
New Twitch Drops
The Abandoned Ship Boat is the final skin to be added to the Nautical Collection. For a list of participating streamers, please see the spoiler below.
New Skins!
The Swashbuckler Survivors Chest can now be purchased for $11.99usd / 21RMB.
The Inventor's Excursion Chest is available for $5.99usd / 12RMB
As always, these items are also available free as drops in-game and are weaveable using spool.
Login Bonus Items!
For a limited time get the Moon Quay chest with four new swashbucklin' hat skins just for logging into the game.
Klei Rewards!
And if that wasn't enough, you can use those Klei Reward points you have been saving up for some cool new stuff on the Klei Rewards page.
With this update, we're adding all the previous skins from the Nautical Collection to the Klei Rewards page as well! 
Rhymes With Play
That's all for now!
And here's the part where I say some stuff about what we have next. We're not that far away from the next character refresh. Unfortunately, there isn't a single frame from the next short that won't be some sort of spoiler. We only have a few survivors left. So we're just gonna have to remain tight-lipped this time. Don't lose sleep over it though, we'll have plenty for you to checkout soon.
See ya soon! 
Change List:
Changes
* Map controls will now be more intuitive.
** Zooming will now focus on the cursor.
*** An option in the advanced settings can be used to disable this feature.
** Zooming in and out will now be smooth.
*** An option in the advanced settings controls how fast zooming is.
** Rotating the map will be around the current location and not the player.
** Controllers will see a smooth directional panning experience.
** Panning the map will try to keep a portion of the map visible on the center of the screen.
** Some mods that interact with the map or create new map instances may need to be updated for some of these features to work.
* Food affinity now takes into account Warly’s spices.
** Mods that require a spiced food will still function as expected. Having an affinity for a spiced variant and a regular food item will use whichever gives the most benefit.
* Chat auto completion text will now display on top of the chat.
* Cactus and Oasis Cactus have been added to world regrowth.
* Reeds and Cactus now have settings for world regrowth.
* Big Woby will now eat the food given to her instead of staring at it.
* Merm King trades have Gnomes replaced with Hardened Bungs.
* Reduced the cost of the Sea Fishing Rod.
Bug Fixes
* Fixed Malbatross death animations and ocean based attacks when the Malbatross is over a boat.
* Fixed particle emitters from emitting during a crash screen.
* Panning the map with the mouse will now follow the cursor accurately and precisely.
* The map will update its texture size to fit a newly resized window.
* Fixed Merm King bonus to loyalty time not being applied.
* Fixed a rare crash with the Clean Sweeper.
* Fixed bird cages having invisible birds in various situations.
* Fixed profile flair and profile backgrounds turning themselves off when navigating between the two menus.
* Fixed Winona taking food penalties when trading items.
* Fixed Birchnut trees dropping Birchnuts on the wrong side.
* Fixed friendly shadow tentacles not spawning on boats.
* Fixed highlights not showing on clients for the Houndious Shootius, Deck Illuminator and Lightning Conductor.
* Fixed Walter’s Camper’s Tent having the same descriptions as the Tent Roll.
Notes For Modders
* Lots of changes have been made to the tile system, see the thread Tile Changes and More
* player:CanSeeTileOnMiniMap(tx, ty)
** Both client and servers can use this to roughly detect if a player has etched away the unexplored areas on their minimap.
* player:CanSeePointOnMiniMap(px, py, pz)
** This is a convenience wrapper which uses the underlying tile for precision.
== June 28, 2022 ==
Rev. 513098 (Test)
Changes:
* Reloading Cannons via dropping a stack of Cannonballs onto them won’t return the Cannonballs back into the player’s inventory.
** This is to make it easier to load multiple Cannons without wanting to aim them afterwards. The Right-click to reload Cannons for faster aiming & shooting made this redundant.
* Increased Cannonball damage to 200 (direct hit) / 120 (splash damage)
* Adjusted Boat Magnets to follow beacons better.
* Pirate Powder Monkeys steal without doing damage now to make non aggressive solutions more approachable.
* Pirate Raids scale a little with the age of the world
Bug Fixes:
* Fixed Ocean Trawler animations for when it simulates catching fish.
* Fixed missing art on Willow’s default skin.
* Fixed being able to reload Cannons while they’re on fire.
* Fixed Ocean Trawlers being too close for controllers to place.
* Fixed Woby and Abigail duplicating when transforming to Wonkey.
* Fixed Wanda’s age cycles breaking when transforming from Wonkey.
* Fixed character specific equipment items disappearing when transforming to Wonkey.
* Fixed Wonkey missing cuffs during their custom idle animation.
* Fixed an issue with getting stuck as Wonkey with no more cursed items.
* Fixed Maxwell’s Shadows and Merms chopping, mining or shovelling Cawnival structures.
* Fixed Merms having their equipment disappearing when going back to their homes.
* Fixed Meat Effigy and Debuffable states not transferring to and from Wonkey.
* Fixed several bugs allowing boats to be placed in places where they don’t fit.
* Fixed a typo in Wendy’s speech descriptions.
* Fixed a case with carrying too many cursed items at once.
* Fixed a bug where boat magnet beacons showed the wrong inventory icon when not paired with a magnet.
* Fixed incorrect animations for when Wolfgang carried oversized rotten tomatoes and watermelons, adjusted shadows and oversized asparagus location.
* Fixed Snowfallen Wolfgang moustache not being visible when moving upwards.
* Fixed a rare crash related to the Sea Fishing Rod Bobber.
* Fixed a crash related to c_freecrafting Potter’s Wheel.
* Polly Roger won’t get trapped in bird traps now. She’ll avoid things set as bait.
== June 24, 2022 ==
Rev. 512850 (Test)
Changes:
* Changed the render order of Moon Quay Beach Turf.
* The Crabby Hermit’s shop is having a sale, enjoy up to 66% off!
* Reduced the cost of the Sea Fishing Rod.
* Perishable items in pirate stash won’t perish.
* Cannon balls now do damage to boats as well as springing a leak.
* Cannons can be aimed. (there is a known issue with aiming on client still being worked on)
* Cannons can be reloaded as a right click action.
Bug Fixes:
* Fixed crash when transforming to Wonkey with controllers.
* Fixed invisible turf items for Desert Dirt, Under Rock and Checkers.
* Bunny men will really fight pirates on sight.
* Fixed missing hat symbols in Pigmen attack animations.
* Powder Monkeys will no longer enter a burning Monkey Hut.
* Cannons can no longer be loaded while on fire.
* Fixed Boat Magnet Beacons inventory icon.
* Fixed Boat Magnets losing pairing when their Beacons were stored in containers during a save and load cycle.
* Fixed Boat Magnets playing a wrong animation when going onto the boat with the Beacon.
* Fixed the Dock Piling item art.
* Fixed Grass Boat placement distances for controllers.
* Fixed Grass Boat placer scaling to match placed boat size.
* Fixed Grass Boat placement animation.
* Fixed the cannon balls showing at location 0,0,0.
* Fixed Trawler ground animation.
* Fixed issues when acquiring Accursed Trinkets in the caves (via mods or console commands). 
* Fixed missing animation for cursed trinkets inventory icons.
Note for Modders:
* The tracking of the previous character and skins when transforming into Wonkey has been moved into the seamlessplayerswapper component on the player.
* Inventory:TransferInventory now handles equipping items
== June 22, 2022 ==
Rev. 512625 (Test)
Changes:
* Added Monkey Queen speech sounds.
* Added missing art for Prime Mate eating animations.
* Crustashine now drops Fish Morsel instead of a Morsel.
* Updated Monkeytail plant art when picked.
* Pirates are averse to being shot at with Cannons.
Bug Fixes:
* Fixed hats disappearing from Pigmen.
* Fixed an error in the Powder Monkey death animation.
* Fixed an issue causing the Banana Bush to have incorrect art after being grown with Horticulture, Abridged.
* Fixed Ocean Trawler fish eating each other in the net.
* Fixed the aimless Pirate Boats added from the last hotfix.
* Fixed another crash transforming to Wonkey (transparentonsanity error)
Rev. 512556 (Test)
Changes:
* Polly Roger will now drop its inventory when flying away.
* Frazzled Wires added to the drops of Broken Machinery.
* Added Wonkey minimap icon.
* Adjusted Ocean Trawler action distances.
** Players should have a much better experience interacting with the Ocean Trawler.
* Added Crustashine sounds.
* Added Wonkey ghost sounds.
* General sounds cleanup.
* Merm King trades have Gnomes replaced with Hardened Bungs.
* Monkeytails can now be dug up with the Shovel.
* Monkeytails will now require fertilising after 5 to 7 harvests.
Bug Fixes:
* Fixed another character transformation crash
* Used boat patches no longer block dropping of items.
* Wonkey idle animations no longer generate errors in logs.
* Polly Roger can now correctly fly over the ocean.
* Fixed a crash with Antlion spike attacks.
* Fixed some cases with docks leaving entities on the water when destroyed.
* Fixed animation bugs with the Monkeytails.
* Fixed a broken image for Fairy Glom.
* Fixed a crash when Pirate Boats sink into the ocean.
* Fixed a bug when collecting an Accursed Trinket while holding an Accursed Trinket as the cursor with a full inventory.
* Fixed some strange behaviours with Polly Roger.
* Fixed lowered trawlers being able to put items into it.
* Fixed Lureplant giving out unlimited leafy meats with the Cutless.
* Fixed a difference in boat_cannon and boat_cannon_kit recipes.
* Fixed a bug causing the monkey queen to show raw bananas when given cooked bananas.
* Fixed spewing out debug data for maze creation during worldgen.
* Fixed Ocean Trawler preserving all food to now only preserve fish in its nets.
* Fixed Bumpers not being able to be targeted for certain actions.
* Fixed Bumper deployment with controllers.
* Dropped Cannonballs will now play the correct animation on land, and sink in water.
* Bunny men and Pig Men will fight pirates on sight.
* Fixed some Powder Monkey hit reaction animations.
* Fixed fish not eating bait items inside Ocean Trawlers if they are able to.
* Fixed Ocean Trawler still baiting fish when pulled up out of the water.
* Fixed splitting and joining of cursed trinkets causing more stacks of curse to apply.
== June 20, 2022 ==
Rev. 512254 (Test)
Changes:
* Powder Monkeys will prioritise items on the ground over chests and they will now just empty chests instead of busting them.
* Map zoom sensitivity advanced option has a new default value of 20 and the maximum cap raised to 60.
* Chat auto completion text will now display on top of the chat.
* The Grass Raft will now take damage when an attack tries to put a leak in the raft.
* Powder Monkeys will no longer try to grab irreplaceable items but they will still knock them around.
* Polly Rogers will no longer pick up irreplaceable items.
* Polly Rogers will no longer trigger spider webs.
* Wonkey idle animations have been added to the collections screen.
* Ocean Trawler open and closing interaction range extended.
Bug Fixes:
* Fixed a typo preventing Palmcone Saplings from growing.
* Fixed a typo in the Wortox speech file.
* Fixed being unable to build docks and structures near the Unnatural Portal.
* Monkey boats that escape will stash the loot properly
* Pirate Stash save bug fixed.
* Reading a Pirate Map won’t remove the whole stack now.
* Boat magnets animations when unpairing retract smoothly.
* Accursed Trinkets are no longer tradable.
* Ocean Trawlers will no longer crash trying to catch fish out of water.
* Minisigns will now properly render some missing icons.
* Pirate Sloops that have their Prime Mate removed won’t disappear when the player moves out of range now.
* Prime Mate’s carry Accursed Trinkets.
* Removed unused TUNING references for piratespawner component.
* Less rubberbanding when running as Wonkey.
* Fixed odd behaviour with ghosts on a Monkey controlled boat.
* Fixed carpet turfs going invisible when pitchforked up.
* Fixed a bug sometimes causing the ocean to appear all black when joining a world.
* Fixed several bugs relating to transforming between characters.
** If you still have bugs with the new changes, please re-report them so we can keep track of new issues.
* Fixed a memory corruption issue relating to world physics.
* Fixed a bug causing all oars to have the same row force.
* Fixed Prime Mate tails disappearing in certain animations.
* Fixed Light Crab animation errors.
== June 17, 2022 ==
Rev. 512083 (Test)
New Content
* Nautopilot and Nautopilot Beacon added.
Changes:
* Ocean Trawlers will cook contents on being burnt.
* Boat Bumpers will now let structures be built on top of them.
* Battle paddle damage and pushing force increased.
* Ocean Trawler collision and placement sizes adjusted to better fit the art.
* Ambient and Powder Monkey sounds added.
* Updated the art for some player portraits.
* Tall Palmcone Trees now drop a Palmcone Sprout when chopped down.
Bug fixes:
* Fixed a crash when changing to Wonkey.
* Fixed being able to attack Ocean Trawlers.
* Fixed boat upgrade items still being usable after getting burnt.
* Fixed Wonkey from momentarily disappearing when starting to run.
* Fixed Gunpowder stacks not dealing more damage to docks.
** Fixed Slurtle Slime not damaging docks.
* Fixed a crash that sometimes occurred with Boat Bumpers colliding with other objects.
* Fixed a typo in worldgen settings for spawn rates of Unnatural Portal.
* Fixed a missing Palmcone image in worldgen settings.
* Fixed Cannonballs flying in the air over Boat Bumpers hitting them.
* Fixed a typo for a RemoveComponent name.
* Fixed numerous bosses from drowning to wash ashore instead.
* Fixed Cannons loaded with ammo not loading correctly on game load.
* Speech for going to and from Wonkey has been fixed.
* Fixed lowered Ocean Trawlers with fish caught in them causing normal fish spoilage.
* Fixed Ocean Trawler and Boat Bumper Kits inventory items sinking when dropped over water.
* Fixed missing Grass Boat item art when on the ground.
* Fixed an issue with holding down the action button to load Cannon Balls onto Cannons.
* Fixed a way for players to force Wonkey at the start of the world.
* Small Palmcone Trees no longer drop a Lune Tree Blossom when chopped down.
== June 16, 2022 - The Curse of Moon Quay Beta Update ==
Rev. 511842 (Test)
New Content
* Ocean Trawler Added.
Bug fixes:
* Fixed a bug with running monkey.
* Fixed a bug with monkeys and Prime Mates sharing targets.
* Polly Roger will deliver a full stack of things at a time.
* Burnt Monkey Hut lights won’t turn on anymore.
* Wonkey Favourite Food corrected to bananas.
* Cutless and Frogs can’t steal innate weapons now.
* Fixed a crash when a Pirate Stash is dug up.
* Fixed a crash when hitting Sea Weeds with cannon balls.
* Fixed missing cuffs on some monkey art.
* Fixed a bug with missing hat art on Wonkey
* Fixed a bug causing the minimap ocean to be permanently black.
* There is still a known issue where the ocean itself sometimes lacks colour when joining a world as a client, placing a dock tile in the world will fix this currently.
* Fixed a bug where your previous character wasn’t properly cleaned up when getting a new perspective on life.
* Fixed a crash with the mod tile manager.
Rev. 511686 (Test)
The proverbial barrel of monkeys has opened in the constant. Come and see what business has been unleashed on the DST Beta branch.
Access the Beta here.
New Features
* New Moon Quay Island and inhabitants.
* Ocean Privateers.
* New upgrades for boating:
** Grass Boat
** Kelp Bumper
** Shell Bumper
** Cannon and Cannonballs
** Rudder
** Polly Roger's Hat
* Docks
* New perspectives on life.
Changes
* Map controls will now be more intuitive.
** Zooming will now focus on the cursor.
*** An option in the advanced settings can be used to disable this feature.
** Zooming in and out will now be smooth.
*** An option in the advanced settings controls how fast zooming is.
** Rotating the map will be around the current location and not the player.
** Controllers will see a smooth directional panning experience.
** Panning the map will try to keep a portion of the map visible on the center of the screen.
** Some mods that interact with the map or create new map instances may need to be updated for some of these features to work.
* Favorite food bonus now takes into account Warly’s spices.
** Mods that require a spiced food will still function as expected. Having an affinity for a spiced variant and a regular food item will use whichever gives the most benefit.
* Cactus and Oasis Cactus have been added to world regrowth.
* Reeds and Cactus now have settings for world regrowth.
* Big Woby will now eat the food given to her instead of staring at it.
Bug Fixes
* Fixed Malbatross death animations and ocean based attacks when the Malbatross is over a boat.
* Fixed particle emitters from emitting during a crash screen.
* Panning the map with the mouse will now follow the cursor accurately and precisely.
* The map will update its texture size to fit a newly resized window.
* Fixed Merm King bonus to loyalty time not being applied.
* Fixed a rare crash with the Clean Sweeper.
* Fixed bird cages having invisible birds in various situations.
* Fixed profile flair and profile backgrounds turning themselves off when navigating between the two menus.
* Fixed Winona taking food penalties when trading items.
* Fixed Birchnut trees dropping Birchnuts on the wrong side.
* Fixed friendly shadow tentacles not spawning on boats.
* Fixed highlights not showing on clients for the Houndious Shootius, Deck Illuminator and Lightning Conductor.
* Fixed Walter’s Camper’s Tent having the same descriptions as the Tent Roll.
Notes For Modders
* The mod release id for this beta is R22_PIRATEMONKEYS
* Lots of changes have been made to the tile system, see the thread Tile Changes and More
* player:CanSeeTileOnMiniMap(tx, ty)
** Both client and servers can use this to roughly detect if a player has etched away the unexplored areas on their minimap.
* player:CanSeePointOnMiniMap(px, py, pz)
** This is a convenience wrapper which uses the underlying tile for precision.
== June 3, 2022 ==
Rev. 510124 (Release)
Bug Fixes:
* Fixed a crash when chopping down the Cawnival Tree
* Fixed the Cuckoo Spinwheel arrows not lining up correctly with the prizes while playing as a client.
* Fixed chat history skins notification popup.
* Cawnival Shrub Hat and Cawnival Siesta Spot now have their sparkles when playing on servers with caves.
* Fixed various character portrait texture bugs.
* Fixed fishing animation arm popping.
* Fixed Homespun Garden Hoe clipping.
== June 2, 2022 - Klei Fest 2022 ==
Rev. 509894 (Release)
Hey Everybody!
It’s time for our big annual publisher sale on Steam! 
During Klei Fest, we’ll have a big burst of content, items, events, sales and interesting stuff happening for all things Klei! And this year’s fest is bigger than ever.
Don't Starve Together: The enigmatic Corvus Goodfeather returns with a bunch of new prizes and three new games during the Midsummer Cawnival throughout the month of June!
New to this year’s Cawnival Event 
* Added 3 new carnival games: Nest Defender, Cuckoo Spinwheel, and Birdhouse Ball Drop.
* More prizes are now available at the Prize Booth, including: Light Catchers, the Mini Tower Drop egg ride, and 3 new Midsummer Night Light designs. 
* The Gold Mystery Box is now available at the Prize Booth with 12 unique statuettes to collect. 
* Crow Kids now enjoy festive treats and sit by the campfire.
For more details see the spoiler below:
Bug fixes
* Fixed a rare bug where the server could end up being unable to save the game.
* Fixed a rare crash with Steam Workshop mods failing to unzip.
* Fixed a rare crash after a follower stops following or is killed.
* Fixed a rare crash with Pengulls eating food.
* Fixed a rare crash with expired Traps existing in the inventory when it should not.
* Fixed a crash with Produce Scale and the Fish Scale-O-Matic trying to weigh wrong items from the player.
* Fixed an issue where creatures would not use the correct run speed while swimming in the water.
* The Special Events crafting menu filter will now show while free crafting is enabled.
* Wortox will now get souls from exploding Slurtles, Snurtles, and other explosive creatures.
* The rocks from removed Sea Weeds will now show up on the minimap.
* Moose/Goose obituaries will no longer flash rapidly when scrolling through the menu.
* Pond fish now cast shadows like ocean fish.
* Fixed using Abigail’s Flower on followers other than Abigail causing Abigail to unsummon.
* Fixed an issue with profile flair and profile background selections being unable to be removed.
Notes for Modders
* RemapSoundEvent will once again accept zero length strings to remap to, fixing community audio silencing mods.
* The behavior of passing in no argument or the first argument will still clear the remapping.
* NPC chatter now supports up to 63 strings per table.
New Skins!
The Midsummer Cawnival Chest is available for ($6.99usd)
New Twitch Drop Campaign: The new twitch Drop Campaign for the Rusty Anchor starting June 2nd at 10am Pacific time. Streamers that will have drops available can be found in the spoiler below.
Hot Lava: Say hello to two new characters: T. Rex and Venomess - two rocking reptilian members of Mutant Mayhem! A brand new Klei Created map, Rocco’s Arcade is a hotbed of hopping set in a retro-arcade pizza place. Of course with a new map and characters we have two new courses, and plenty of new collectables and accessories!
For more details on the Hot Lava update check out the patch notes!
Oxygen Not Included: Our new content pack called "Fast Friends" includes some big performance boosts in both the base game and Spaced Out! DLC. We also have four new Duplicants, four new critter morphs and a dozen brand new Duplicant outfits craftable at the Clothing Refashionator building.
For more details on the Oxygen Not Included update check out the patch notes!
Introducing Klei Publishing!
We have teamed up will a couple of great game studios to publish two new games coming in 2023! 
Check them out and don't forget to wishlist them on Steam and show them some love!
Lab Rat 
Chump Squad, the developer of Kine brings us Lab Rat. In this satirical adventure a metrics-obsessed AI will monitor, profile, and entertain you as you progress through over a hundred genre-bending puzzles.. 
Lab Rat even has a demo available now! More details on this game will come in future announcements.
Mind Over Magic
Our friends at Sparkypants bring us Mind Over Magic. Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.
More details on this game will come in future announcements.
And announcing a new game from Klei coming soon!
You will be able to check out the official teaser trailer for Rotwood during the PC Gaming Show on June 12th!
Woah, that's a lot of stuff. 
I know a bunch of you out there are really excited for some more DST content. We're going to be starting beta for the next big content update for DST very soon. For now, here is a little teaser. Oh, and for all you Klei Rewards members out there, here's a little Klei Fest Gift!
Thanks for checking out all of our games and for all your continued support. Have fun out there!
== May 5, 2022 ==
Rev. 506376 (Release)
Bug Fixes
* Fixed missing inventory icons on new skins.
* Fixed fireflies using bugnet durability without being caught.
* Fixed a bug where the character talk animation would cut off the end of some animations.
* Fixed the logic for picking random items in Loot Stash.
* Fixed a bug causing attacking with the left mouse button on a new creature to fail if you were already fighting a creature.
* Fixed a bug causing retargeting of a new creature to have significant delay
** Currently retargeting is instant, meaning you won't even finish your current attack if it's in progress.
Changes
* Added WX-78 menu music.
* The music volume of Chorusbox Circuit is now limited by the Music slider in the options menu.
* The Processing Circuit can now also be learned by scanning a Moon Moth.
* Added talking sounds to Wigfrid’s refusing to eat animation.
Steam Deck
* Added an official Steam Deck controller layout 
* Added default bindings for the underside buttons:
** L4: chat
** L5: unbound
** R4 and R5: camera zoom
** It is strongly recommended that you reset the controller layout to default to apply the latest changes.
* Fixed a number of issues in the chat screen.
Notes for Modders
* RemapSoundEvent now allows for removing a previously set mapping by using nil, "", or the first argument as the second argument. This will let new PlaySound calls play the original audio.
** Ex: RemapSoundEvent("dontstarve/HUD/click_mouseover_controller", "")
* Added wrapper function RemoveRemapSoundEvent to mod env for ease of access.
== May 2, 2022 ==
Rev. 505958 (Test)
Hey everybody!
We wanted to push a test build that should resolve the combat targeting issue, we decided to push this as a test build so that if something goes wrong we have the proper time to investigate and resolve any further issue without inconveniencing other players. There is only a couple patch notes for this update, any other changes you notice will eventually make their way to the live version of the game in the next hotfix, and will not be listed here.
* Fixed a bug causing attacking with the left mouse button on a new creature to fail if you were already fighting a creature.
* Fixed a bug causing retargeting of a new creature to have significant delay
** Currently retargeting is instant, meaning you won't even finish your current attack if its in progress.
If you would like to test, please follow the steps here to opt into the Beta Branch.
Please only report combat retargeting or input related bugs on the Beta Branch Bug Tracker, if you encounter any issue with combat targeting or input, please report them with as much of the following information as you can:
* If you have mods, please temporarily disable them and confirm it still occurs.
* A video of the issue occurring.
* Whether your connecting to a server on the server browser or if you hosted a world.
* If you hosted a world, are caves enabled?
* Whether Lag Compensation is enabled. (You can check this in Settings -> Advanced -> Lag Compensation)
* Any steps to reproduce.
* How consistently it occurs.
* Your client and server log files.
if you encounter any other bugs, feel free to report them on the Main Bug Tracker instead.
== April 28, 2022 - WX-78 Character Update ==
Rev. 505690 (Release)
Bug Fixes
* Fixed an issue causing the Bio Scanalyzer's scan ring to become invisible if a scan failed and restarted too quickly.
Changes
* Added a Get More Help button on the Dedicated Server Failed To Start popup.
* Bottomless Pit, Stone Kiln and Carved Stone Torch skins are usable on all platforms now, and have been upgraded to Timeless rarity. A new Loyal variant is available on the Klei Rewards page.
* Updated Credits.
Rev. 505508 (Release)
The WX-78 Update is available now on Xbox, PlayStation and Steam. Nintendo Switch will be getting this update in an upcoming update.
We're working on a large update to catch Nintendo Switch up with all platforms now that it's released with the goal of keeping it updated in line with them. Stay tuned for more details specific to Nintendo Switch.
Disconnected
After the wiring to their long-unused empathy module is repaired, WX-78 finds themselves suddenly reconnecting with memories they’d hoped to keep buried.
WX-78 Changes
* WX-78 can create circuits that can be installed to unlock special abilities.
* WX-78 can unplug their circuits by utilizing a Circuit Extractor. Unfortunately, this means losing any charge that the circuits were taking up!
* WX-78 learns how to construct circuits by scanning organics with their Bio Scanalyzer.
* The Bio Scanalyzer also produces Bio Data, which is used to create circuits, alongside material from the scanned organic.
* WX-78's circuits are powered by their electrical charge meter. The meter restores itself over time, and can also be restored by other means.
* If WX-78 gets too wet, they begin losing electricity. If they run out of electricity, they begin to lose health.
* WX-78 also loses electricity when they are starving, as they no longer have the energy to maintain their charge level.
* WX-78 can eat gears to regain health, sanity, and hunger. If WX-78 dies, they will drop some of the gears that they have eaten.
* Clockworks are less aggressive towards WX-78.
Additional Changes
Misc. 
* New HUD effects have been added for when learning recipes.
* Improved creature AI when a group of creatures are running together.
* Reeds will now regrow during Spring after having been burnt.
Wurt
* When Wurt wears the Seawreath or Garland, the sanity effects are flipped.
* Improved how hats look on Wurt
* Moose/Goose and Bearger no longer knock items out of Wurt’s hands, because of her strong grip.
* The Clever Disguise now lasts for 15 days.
* Abandoned Merm followers will now return home after some time.
* Merms now play a hungry animation when their loyalty is low.
* Feeding Merms will now also improve the loyalty of a few nearby Merms.
* Merms no longer tolerate their leader murdering a fish.
* Merms that are followers will defend other nearby Merms when they are attacked.
* Merms will stop mining and chopping if their leader gets too far away.
* Merms no longer get hurt from eating kelp or durians.
* Frogs are no longer aggressive towards Merms.
* The Merm King’s eating animation duration is now based on the quality of the food.
* The Merm King now gives bonus Gold Nuggets when given an ocean fish.
* The Merm King now gives Cut Reeds instead of Rot when given a fish.
We have decided to revert the mouse targeting changes from the March 2022 Quality of Life update regarding attacking enemies and repeating actions while the mouse button is held down. These will now behave as they were before that update. We will be working to bring them back when they can spend some more time being tested internally.
* Actions like harvesting grass with the mouse have returned to require clicking each one instead of holding down the mouse button.
* Repeating actions where you use the same item, such as cooking on a fire or feeding Beefalo are still functional.
* Combat targeting with the mouse button has returned to the state where you must completely stop attacking before the target can be changed. Fixing this is a high priority task.
* This should also resolve issues around holding F to attack, delays between attacks, and some crashes.
New Skins!
WX-78 Deluxe Wardrobe ($10.99 / 19 RMB).
This Deluxe Wardrobe contains WX-78's complete set of Guest of Honor, Roseate, Survivor, Triumphant, and Experimental skin items.
Experimental Chest $3.99 (8 RMB)
This Experimental Chest contains the following belongings skin items: Electrified Lantern, Experimental Energy Siphon, and Experimentation Apparatus.
New Twitch Drops!
We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.
Shared Unlocks Now Available
We have made shared unlocks now available for Xbox, Steam and Nintendo Switch and WeGame. 
For more information see our support post here.
Note to Nintendo Switch Players
We have an update coming out for you soon that will address some performance issues. We're also working on additional updates that will catch Nintendo Switch up a bit closer with the other platforms.
We will have more information for you as soon as it's available.
Have some points!
Hey look, points. We like points. Here, have some. On me. 
And that's all for now. 
I don't have information about the next update quite yet, but we do have something exciting to announce. We are currently in the process of making skins and unlocks available to players while playing offline on Nintendo Switch . We're investigating this for additional platforms as well. More details on how that will work will come at a later time. 
Thanks again everybody and have fun out there!
== April 26, 2022 ==
Rev. 505285 (Test)
* Fixed an issue where players would get stuck in an animation when chopping down trees with the mouse button held.
* Fixed an issue causing F key attacks to be delayed when the F key is held down.
Rev. 505171 (Release)
* Fixed an issue where players would endlessly auto-attack when clicking the mouse button once.
* Fixed an issue where players were unable to mine rocks when clicking with the mouse button.
* Fixed an issue where players could not attack certain objects while holding down the mouse button.
* Fixed an issue where players would stop performing their current action when holding down the mouse button and moving away from the target.
* Fixed an issue where players would stop feeding Beefalo while holding down the mouse button.
* Fixed an issue where players would be stuck trying to chop down trees while holding down the mouse button.
Rev. 505139 (Test)
Changes
* Slightly increased how often Merms show when their loyalty is waning.
Bug Fixes
* Fixed an issue where players were unable to mine rocks when clicking with the mouse button.
* Fixed an issue where players would endlessly auto-attack when clicking the mouse button once.
* Fixed a server crash while using a number of popular mods.
* Fixed Warly's spiced Volt-Goat Chaud-Froid dishes not charging WX-78.
* Fixed an issue causing WX-78 to lose extra charge when frozen by Klaus's blue No-Eyed Deer.
== April 25, 2022 ==
Rev. 504905 (Test)
Changes
* The damage that WX-78 takes from being too wet is now based on how wet WX-78 is. The damage now also occurs slightly less often.
* When leaving a server, loyal Merms will now want to go back to their homes.
* Merms now regenerate their health over time.
Bug Fixes
* Fixed an issue with the Bio Scanalyzer's minimap image while it is active
* Fixed a crash when WX-78 dies via moisture or starving in Wilderness worlds
* Fixed an issue where players could not attack certain objects while holding down the mouse button.
* Fixed an issue where players would stop performing their current action when holding down the mouse button and moving away from the target.
* WX-78's custom idle animation now plays in the Item Collection menu.
== April 22, 2022 ==
Rev. 504700 (Test)
Changes
* WX-78's starting Hunger is now 125
* The Gastrogain and Super-Gastrogain Circuits provide slightly increased maximum Hunger amounts
Other Changes
* Fireflies will now escape from the Pumpkin Lantern when it rots.
* Improved Wormwood's Bramble Husk.
Bug Fixes
* Fixed an issue with the Processing Circuit not working properly when unplugged.
* Fixed an issue with Health, Hunger, and Sanity-boosting circuits causing WX-78 to regain those stats when save/loading, or moving into or out of Caves.
* WX-78's cause of death is no longer always marked as Shenanigans when dying with an activated Hardy Circuit or Super-Hardy Circuit.
== April 21, 2022 ==
Rev. 504531 (Test)
WX-78 Changes
* Lowered WX-78's maximum health and hunger
* The Circuit Extractor now removes circuits one at a time. They are removed from top to bottom.
* WX-78 now takes damage from moisture whether they have charge remaining or not. WX-78 still loses charge, as well.
* The rate at which WX-78 takes moisture damage has increased, and the damage starts at a slightly lower wetness amount.
* WX-78 now loses some electrical charge when frozen
* WX-78 now gains electrical charge from eating Electric Milk and Volt Goat Chaud-Froid
* Changed the existing Gastroexpansion Circuit into the Super-Gastrogain Circuit, and added a new 1-slot Gastrogain Circuit, obtained from scanning Hounds
* The Super-Gastrogain Circuit now costs a Slurper Pelt instead of Thick Fur
* Added a new 1-slot Processing Circuit, obtained from scanning Butterflies; the Hardy Circuit is now obtained from scanning Spiders.
* The Electrification Circuit's damage is now modified by whether the attacker is wet
* The Illumination Circuit now takes up 3 slots
* The Optoelectronic Circuit now also requires Fireflies to create
* The Dronemaster Circuit has been renamed to the Beanbooster Circuit. Its health regeneration effect has been increased. It is now constructed with Royal Jelly instead of Jellybeans.
* The Chorusbox Circuit's sanity regeneration effect has been increased
* Bio Data is now burnable
Other Changes
* Game audio will now try to play out of a changed default speaker from Sound Settings on Windows.
Rev. 504332 (Release)
* Fixed a client crash while using a number of popular mods.
* Fixed a bug where objects would not spawn in the ruins. This also fixes a small save/load window where the Atrium would fail to respawn the items in the ruins.
* Reverted the recent changes around mounting and waking up Beefalo.
* Fixed the loot dropped from the Ice Bream
* Adjusted the fish selection weights in the Waterlogged biome and the Fallounder during Autumn.
* Wood Gates and Hollow Stumps can now be extinguished while smoldering but can no longer be used while smoldering or burning.
== April 19, 2022 ==
Rev. 503984 (Test)
Changes
* The Bio Scanalyzer can no longer be hammered
* If the Bio Scanalyzer has finished scanning, and has a recipe to teach to WX-78, it will forget that recipe after a day, in case the WX-78 has left the server. Other players will then be able to pick it up.
* When the Bio Scanalyzer finishes scanning something, it will first move to WX-78's position before depositing its Bio Data and shutting off
* The WX-78 UI has been rearranged and scaled to help reduce overlap with backpacks
Other Changes
* Merms now have names attached to them.
* Merms now cheer when being presented with a fish gift.
* Game audio will now try to play out of a newly added speaker.
Bug Fixes
* The Bio Scanalyzer now has a shadow while sitting on the ground
* The Bio Scanalyzer no longer teleports when it is finished scanning and waiting to be picked up
== April 18, 2022 ==
Rev. 503714 (Test)
WX-78 Changes
* WX-78 now drops 100% of eaten Gears, up to the maximum stack size of Gears
* Gears once again play a custom sound when eaten by WX-78
* Crawling Nightmares, Nightmarebeaks, and Terrorclaws can now be scanned to learn the recipe for the Super-Processing Circuit
* Red Hounds can now be scanned to learn the recipe for the Thermal Circuit
* Blue Hounds can now be scanned to learn the recipe for the Refrigerant Circuit
* The Refrigerant Circuit now properly counteracts overheating
* The Optoelectronic Circuit now only activates at night, and does not activate if there is a full moon
Other Changes
* When Wurt wears the Milkmade Hat, the sanity effects are flipped.
* Wurt will try to avoid attacking neutral frogs unless forced.
* Merms will now stay further away from their leader while mining and chopping before returning.
* Loyal Merms will no longer eat things off of the ground.
* Merm King no longer drops multiple fish on death.
* Merm King’s stomach now digests food more slowly.
* Merm King now gives a little bit more rewards for heavy fish.
Bug Fixes
* WX-78's starting Sanity value is now correct
* Fixed a crash caused by dying with an activated Hardy Circuit or Hardy Circuit 2.0. (Known Issue: This results in WX-78's cause of death always being "Shenanigans")
* The Bio Scanalyzer is no longer slowed by, and no longer triggers, spider webs
* The Bio Scanalyzer, when deployed, no longer blocks the building of structures
* The Fish Cordon Bleu now properly prevents WX-78 from being discharged by becoming wet
* Added missed Merm Guard loyalty time tuning adjustments.
* Fixed a crash when attacking a group of monsters with WX-78.
Rev. 503635 (Release)
* Fixed a client crash to desktop.
* Fixed Deerclops’s attack damage when hitting multiple targets.
* Fixed an issue where clicking on an inventory item would cause the player to attack.
* Fixed an issue where players would sometimes stop attacking monsters in a mob.
* Fixed actions prioritizing themselves over attacks when both are bound to the same button.
** If the attack and action buttons are assigned to the same button, then holding this button down will attack nearby monsters first before performing other actions.
== April 14, 2022 - WX-78 Character Update Beta ==
Rev. 503477 (Test)
Changes
* Pearl can now be scanned to learn the Chorusbox Circuit recipe
* The Illumination Circuit now uses 4 prongs instead of 5, and the light it produces is a bit larger
Bug Fixes
* Fixed a crash caused by WX-78 dying after consuming gears
* WX-78 can now properly charge off of Winona's G.E.M.erator
Rev. 503343 (Test)
No need to grind your gears waiting any longer, the WX-78 refresh is now up on the beta branch! Let's take a look at what's new.
WX-78 Changes
* WX-78 can create circuits that can be installed to unlock special abilities.
* WX-78 can unplug their circuits by utilizing a Circuit Extractor. Unfortunately, this means losing any charge that the circuits were taking up!
* WX-78 learns how to construct circuits by scanning organics with their Bio Scanalyzer.
* The Bio Scanalyzer also produces Bio Data, which is used to create circuits, alongside material from the scanned organic.
* WX-78's circuits are powered by their electrical charge meter. The meter restores itself over time, and can also be restored by other means.
* If WX-78 gets too wet, they begin losing electricity. If they run out of electricity, they begin to lose health.
* WX-78 also loses electricity when they are starving, as they no longer have the energy to maintain their charge level.
* WX-78 can eat gears to regain health, sanity, and hunger. If WX-78 dies, they will drop some of the gears that they have eaten.
* Clockworks are less aggressive towards WX-78.
Other Changes
* New HUD effects have been added for when learning recipes.
* Improved creature AI when a group of creatures are running together.
* Reeds will now regrow during Spring after having been burnt.
Wurt and Merm Changes
* When Wurt wears the Seawreath or Garland, the sanity effects are flipped.
* Improved how hats look on Wurt
* Moose/Goose and Bearger no longer knock items out of Wurt’s hands, because of her strong grip.
* The Clever Disguise now lasts for 15 days.
* Abandoned Merm followers will now return home after some time.
* Merms now play a hungry animation when their loyalty is low.
* Feeding Merms will now also improve the loyalty of a few nearby Merms.
* Merms no longer tolerate their leader murding a fish.
* Merms that are followers will defend other nearby Merms when they are attacked.
* Merms will stop mining and chopping if their leader gets too far away.
* Merms no longer get hurt from eating kelp or durians.
* Frogs are no longer aggressive towards Merms.
* The Merm King’s eating animation duration is now based on the quality of the food.
* The Merm King now gives bonus Gold Nuggets when given an ocean fish.
* The Merm King now gives Cut Reeds instead of Rot when given a fish.
Bug Fixes
* Fixed Deerclops’s attack damage when hitting multiple targets. 
Notes for Modders
* Mod Release ID: R21_REFRESH_WX78
== April 13, 2022 ==
Rev. 503207 (Release)
* Fixed not being able to prototype inventory items
Rev. 503172 (Release)
* Fixed an attack delay issue when switching targets via mouse-clicking. 
* Fixed an issue where the wrong monster would be attacked by mouse-clicking. 
* Fixed the Ancient Guardian and Deerclops frequently dropping targets.
* Fixed repeat crafting building an extra ingredient.
* Fixed a bug where opening the crafting menu would not set the correct filter.
* Fixed a bug preventing Ctrl+# (Key Binds: Crafting Menu Mod + Inv #) from crafting the required ingredients.
* Fixed using Esc key to close the crafting menu without also showing the pause menu.
* Fixed a rare save/load crash with burnt Masts.
* Fixed a rare Birdcage crash.
* Fixed a rare Rockjaw crash.
* For the 32-bit exe, disabling Texture Streaming will now force Small Textures to be enabled to prevent running out of memory.
== April 8, 2022 ==
Rev. 502346 (Release)
Crafting
* Item Priority for crafting has been changed to the following:
** Crafting will attempt to choose items with the smallest stack size
** All open containers except backpacks first
*** If stack counts are the same, it will choose items closer to the bottom of the container.
** Your inventory is next
*** If stack counts are the same, it will choose items closest to the left side of your inventory.
** Your backpack is next
*** If stack counts are the same, it will choose items closest to the left side(integrated backpack) or top(separated backpack) of your backpack.
** Finally, if you have an item on your mouse cursor, it will try that item.
* Ingredients required for a recipe can now be crafted directly from that recipe.
** Eg: if you want to build a spear and have 2 twigs, 1 flint, 3 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the rope’s recipe and then head back to the spear’s recipe.
** Note: This will only craft one level deep of required materials. It will not craft an ingredient’s ingredients.
** An icon will display indicating which ingredients will be crafted.
* Filters added by mods will now resize the crafting menu to make room.
Bug Fixes
* Fixed a memory leak when pitchforking or placing turf.
* Fixed a bug where the currently selected crafting menu filter would change when approaching or leaving a research station (eg: Science Machine).
* Fixed a bug preventing controllers from changing pin bar pages while the crafting menu is open.
* Fixed the mouse action prompts to show the correctly bound mouse button or key
* Added icons for all the mouse buttons.
* Sleeping Beefalo will now be woken up when a survivor attempts to ride them.
* Fixed character overrides like Wurt’s warpaint not applying after resurrection.
* Fixed Blocky Ruins damage calculations and redirection to mount.
Note for modders
* RPCs now limit the number of arguments to a maximum of 50. Ex: SendRPCToServer(RPC, arg1, arg2, arg3, …, arg50).
* Added AddRecipeFilter(filter_def, index) which can be used to add new filters. 
** Example:
*** Added AddRecipeFilter({ name = “MUSIC”, atlas = “images/music_art.xml”, image = “trebleclef.tex”})
*** STRINGS.UI.CRAFTING_FILTERS.MUSIC = “Best Music Ever”
*** AddRecipeToFilter("violin", "MUSIC")
* See comments in modutil.lua for more details.
== April 1, 2022 ==
Rev. 501262 (Release)
Crafting Menu 
* Filters will now indicate if there are pre-built structures.
* Fixed a bug where the prototype indicator on filters would not be displayed.
Bug Fixes
* Fixed a crash and duplication bugs while a Beefalo is despawning with its bonded owner.
* Fixed a crash when loading a world with pending Hound waves.
* Fixed a crash when haunting a Varg.
* Fixed a rare crash when loading existing worlds on Linux.
== March 31, 2022 ==
Rev. 501079 (Release)
Crafting Menu 1.1 Changes:
* Pins are now saved on your local account (per computer) instead of for each world.
* Added a page system for the pin bar.
** The number of pages can be configured with “Crafting Pin Pages” in the settings menu.
** Changing pages:
*** Controllers can use D-Pad left and right to toggle pages.
*** Keyboard hotkeys are defaulted to comma and period.
*** The mouse wheel can be used while highlighting the page indicator or the open menu button.
**** Note: Existing pin configurations will be reset to default.
* Pinned recipes can now have their skins changed .
** Mouse wheel while the menu is open or closed.
** Using D-Pad left and right while the menu is open.
* Pressing A on an empty pin slot will also set the pin.
* The skins selection now loops so you will no longer have to cycle back through the skins if you went the wrong way.
* When using a controller, the inventory bar selection now loops if you tap the right-stick at the end slots (holding the direction will not loop, stopping at the end).
* Added sensitivity settings for the crafting menu and inventory bar navigation speed in the Advanced Settings menu.
** Partially vs fully holding the analog stick in a direction will now affect the speed.
Other Changes
* Lavae will no longer be targetable to attack when frozen.
* Added support for binding inventory slots 11-15. By default they are unbound.
Bug Fixes
* Fix recipes that can be prototyped to not show the lock icon when you do not have enough ingredients.
* Fixed the recipe for Horticulture, Abridged.
* Fixed the Lightning Conductor losing its skin during save/load. 
* Varglets will summon hounds correctly now.
* Fixed a bug where the Crabby Hermit would trade bottles for Sentimental Adornments in a world that has not experienced Winter’s Feast. This fix will not apply to existing worlds.
* Fixed fireflies being able to be caught in the day time.
* Fixed a rare client loading crash.
* Restored the Bird Trap to require prototyping at the science machine.
* Fixed a crash when going to the caves while hounds are about to arrive.
* Reduced the time taken to save a world when using Cloud Saves.
* Fixed minor skins texture bugs.
== March 28, 2022 ==
Rev. 500432 (Release)
Changes
* Players can now choose to preview all locked recipes or only the next available research tier.
** This can be configured with Crafting Preview in the advanced settings.
* Marble statues can now properly be built with free crafting enabled.
* Kitcoons will now follow you forever while the Year of the Catcoon event is disabled.
** Sorry, we severely underestimated the cuteness of these little guys!
* Controllers:
** Restored pressing B to close the crafting menu and inventory management mode.
** Zooming in the map should be less sensitive when trying to only zoom one level.
Bug Fixes
* Adjusted the Ancient Guardian’s to prevent it from getting into the void.
* Fixed a crash while using Wolfgang mods.
* Fixed an issue that prevented players from feeding creatures or giving items while attacking enemies by holding down the attack button.
* Fixed a non-console loading tip from showing up on consoles.
* Deerclops does damage to players at the right percent now.
* Fixed various minor skins texture bugs.
* Fixed a javascript exploit.
== March 25, 2022 ==
Rev. 500267 (Release)
Bug Fixes
* Fixed a crash searching text on Mac OS.
* Fixed holding F to attack sometimes not working.
* When using the controller to navigate from a container’s slot to a pinned recipe, it will now navigate to the closest pinned recipe instead of navigating to the bottom pinned recipe.
* Restored the “Prototype” label on the crafting button when you do not have enough ingredients to craft the item. Support was added for this when using a controller.
* Changed the background art for the equipment slots.
* Fixed Woodie briefly turning invisible after transforming.
* Fixed Woodie being unable to hold attack after charging in moose form.
* Fixed Wolfgang's scaling while riding a Beefalo.
* Fixed a crash that occurs when performing an clicked action.
* Fixed Lazy Explorer fx when using the Clean Sweeper.
* Fixed minor animation bugs with survivor feet.
* Fixed various skins texture bugs.
Note for modders
* If anyone is using the old hud/death_BG.tex, it had to be moved into the hud2 atlas. Sorry for any inconvenience, but we needed to make room in the primary hud texture.
== March 24, 2022 - March 2022 QoL Update ==
Rev. 500081 (Release)
Bug Fixes
* Fixed an issue where controllers could not navigate to the body or head slots.
* Fixed an issue where pre-crafted survivor specific items would show up in the crafting menu changing survivors.
* Fixed a memory leak when creatures knock items out of your inventory.
* Fixed an issue where the “Do you want to play with a controller” would popup in-game in a non-responsive state.
* Fixed a crash when rejoining a server with a delayed hound wave.
* Fixed a rare crash with Beeboxes.
* Added a fix to prevent the Status Announcements mod from crashing.
* Added another fix to prevent some mods from crashing on load.
* Fixed the missing texture on the Loyal Rusted Scythe skin.
* Fixed the rarity on previous Login Bonus skins from Loyal to Timeless now that the Loyal version is available on the Klei Rewards site.
Note for Modders:
* PlayerHud:IsControllerCraftingOpen() is deprecated.
** Please switch to using PlayerHud:IsCraftingOpen() or look into the usage of PlayerController:IsEnabled() if you would like to support actions while the crafting menu is open but not while the player is typing in the search box.
* AddRecipe2’s config parameter should be optional again.
Rev. 499972 (Release)
Hey everybody!
The March Quality of Life update is now live for all players! Once again, a huge thanks to everybody that joined us on the beta branch and sent in feedback and suggestions. That feedback directly helped influence and improve the final design of the new crafting menu. 
There are still a few things that will be added throughout the next week(s). These include: Adding pages for the pinned recipe bar and changing them to be stored on the profile instead of per world, a system to support crafting refined ingredients directly from the currently selected recipe, optimizations, and mod support for adding new filters. 
Crafting Menu Features
* Redesigned the Crafting UI
* Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
* Recipes can be added to a favorites
* Recipes can be pinned to the side of the screen for quick crafting
* Use the text search to find items by their localized name.
* The size of the crafting menu can be scaled separately from the rest of the HUD.
* Players who use controllers can:
* Move and rotate the camera while the crafting menu is open
* Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu
Wolfgang Changes
* Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
* Improved the efficiency, durability and ingredient cost for all dumbbells.
* Running with dumbbells equipped pauses the mightiness drain.
* Increased the top rowing speed when Wolfgang is Mighty
Other Changes
* The Ancient Guardian fight has been redesigned.
* Items within a treasure chest can now be used when crafting.
* Hound wave frequency has been reduced and Varglets will appear after the first year.
* Fire and Ice hounds can now be adjusted in the world settings
* Adjusted the crafting recipes for a number of items
* Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.
* And more!
Note about the crafting menu changes.
We are very aware that this is a drastic change however, moving away from the old menu allows us more freedom when adding craftable items. For example, the Tackle Receptacle and Terra Firma Tamper were only added because we did not want to add a dozen recipes into the survival and structures tab. With the new approach, this is no longer an issue. The Tackle Receptacle and Terra Firma Tamper have been changed to research stations, like the Science Machine, where you will be able to prototype the recipes, learning them forever.
We know that change can be difficult for some players. Please give the new menu a chance, consider the above information and let us know if you have any feedback or suggestions over on the official forums. 
The full patch notes are a bit... much. But if you wanna check them out, hit the spoiler below.
Crafting Menu Changes
* Recipes are now organized in filters, logical groups of items that fulfill a role. You could think of them as quick keyword buttons for the search bar. 
* Recipes can be pinned to the right hand side of the menu for easy access while the crafting menu is closed. Pinned recipes are saved on a per-world basis, allowing you to customize it depending on your progression or play style on each world.
* Recipes can be added to a favorites list by clicking the star icon next to the recipe’s name. Favorites are saved locally and will be shared between worlds.
* Search by localized name.
* The size of the crafting menu can be scaled separately from the rest of the HUD.
* Players can perform nearly any action while the crafting menu is open. Right-clicking on empty ground (when no right-click action is prompted) will close the menu.
* When using a controller, players can now move and rotate their camera while the menu is open.
* You can now craft with items inside chests.
* Clicking on research stations (prototypers) will open the crafting menu.
* Crafting Auto Pause can be enabled in the Options screen.
* Added the setting “Crafting Auto-Close” to enable or disable closing of the crafting menu when pre-crafting placeable structures. When the build button is labelled “Place” the crafting menu will still close regardless of the setting.
* This can be found in the Advanced settings page.
* Added the keybind “Crafting Menu (mod)”
** Defaulted to Left Control
** Holding this key while opening the crafting menu will enable the search box
** Pressing Ctrl+C (assuming default binds) while the crafting menu is open will jump to the search box
** Holding this button while pressing the “Inv 1” to “Inv 9” buttons will craft the recipe that is pinned in that slot number.
Wolfgang Changes
* Added the Marbell, a dumbbell made of marble. These are very heavy, but much more effective and durable than Golden Dumbbells.
* Improved the efficiency, durability and ingredient cost for all dumbbells.
* You can now right-click on Wolfgang to start and stop lifting dumbbells
* Mighty Wolfgang can now perform a melee attacks with Dumbbells
* Adjusted the damage dealt by Dumbbells 
* Dumbbells now gain Wolfgang's mightiness bonus when thrown
* Adjusted the Dumbbell durability cost when lifting, attacking, and throwing
* Improved efficiency of the Mighty Gym
* Mighty Wolfgang now retains full movement speed while holding any heavy items
* Increased the top rowing speed when Wolfgang is Mighty 
* The ambient mightiness drain rate has been adjusted. 
* Running with dumbbells equipped or raising an anchor will now pause the mightiness drain.
* Wolfgang now gains a small amount of mightiness while chopping, mining, tilling, raising sails, rowing, etc
* Wolfgang now gains mightiness while attacking, based on the type of target.
* Wimpy Wolfgang now does 25% less “work” when chopping, mining and hammering, but also does 25% less wear on tools.
* Wimpy Wolfgang now has a 25% slower hunger drain
* Wimpy Wolfgang no longer takes 25% more damage
* Adjusted the Wimpy and Mighty form insulation values.
* Mighty Wolfgang now has an easier time saying warm and a harder time saying cool, while Wimpy Wolfgang is the opposite.
* Fixed a bug where his movement speed was not being calculated correctly while hoping onto boats while mighty or wimpy
* Fixed a bug that caused Wolfgang's mightiness to reset to 50 if you went to the caves with full mightiness.
* Fixed a bug where Wolfgang continued lifting weights after unequipping a dumbbell.
Other Changes
* Cloud Save
** Added a toggle in the Server Settings Tab that allows you to control whether a save is a local save or a steam cloud save when creating a world.
* Ancient Guardian
** Ancient Guardian is a new fight. This is not intended to be a hard boss fight, but to be more fun than the previous version.
** Ancient Guardian’s loot table revised, better reflecting the biome and that you have to kill the Ancient Fuelweaver in order to fight it again.
* Deerclop’s attack area more accurately reflects the fx.
* Hound waves and Depths worm waves frequency has been adjusted to reduce their frequency after the first year.
* Late hound waves replace 5 hounds onto a Varglet, the smaller cousin to the Varg.
* Tips and lore have been added to the loading screen. This can be toggled in the options menu
* The Options screen now has descriptions for each of the settings.
* Holding the mouse button down will now repeat your previous action.
* Roads can now be disabled in the world generation settings (on or off)
* Fire and Ice Hounds can now be toggled in the world settings.
* Multiple world events (Winters Feast, Year of the Carrat, Midsummer Cawnival, ect) can now be enabled at the same time, you can find these new settings in the world settings menu.
* The Stagehand and Shadow Hands (the campfire stealing hands) no longer trigger spider creep.
* Kitcoons will no longer reset their hiding spots when the YOT Catcoon event is turned off and back on. Any Kitcoons that are missing from the world will be respawned.
* Fixed a bug causing bearger to sometimes not spawn.
* Login flow optimizations
* Changed host server registration to use geo DNS and fixed region migration in the case of service outages.
* Added a hibernation den for the kitcoon minigame 
* Added a View Shop packs contents button
* Added a Steam Workshop Translations button to the Options menu.
Prototyping and Blueprints
* Wax paper, beeswax, and marble beans are now prototyped with the Alchemy Engine.
* Turfs crafted from the Terra Firma Tamper are now prototyped so you do not need to return to the Terra Firma Tamper every time you want to craft one.
* Lures, floats, and bobbers crafted from the Tackle Receptacle are now prototyped so you do not need to return to the Tackle Receptacle every time you want to craft one.
* Adverts are now learnable like Blue Prints and are no longer placed inside a Tackle Receptacle.
* Birds no longer drop Adverts
* The Waterfowl Can, Feather Weave, and Winged Sail Kit no longer require a blueprint drop from the Malbatross.
* The Boat Patch, Oar, and Driftwood Oar no longer require the Think Tank to prototype.
* When free crafting is enabled, you will be able to access all character specific crafting recipes.
* Survivors other than Wurt, can now craft Marsh Turf through the Terra Firma Tamper.
* Increased the chance of getting the Desert Goggles Blueprint in the oasis lake’s Crumpled Packages.
* Removed Fashion Goggles and Potted Succulent Blueprints from the oasis lake’s Crumpled Packages. They can now be prototyped using an Alchemy Engine.
Items 
* Adjusted the repair value of Logs from an eighth of the Boards’ value to a quarter. This improves repairing with Logs, Driftwood, and Living Logs.
* Doubled the Cookie Cutter Shell drop rate.
* Reduced the fuel value of all turfs
* Turfs stack was increased from 10 to 20.
* Seeds will now last twice as long while in the Seed Pack-It.
* Desert Goggles now provide a small amount of protection from overheating
* Kitschy Idols no longer spoil
* Increased the Malbatross Beak’s uses to reflect that it is a boss drop.
Recipes
* Reduced the cost of Boat Patches. The boat repair value has been adjusted to reflect the new cost.
* The recipes for Mud Turf and Cobblestones no longer include other turfs.
* Reduced the cost of the Clean Sweeper and Seawreath
* Reduced the cost of Potted Ferns and Potted Succulents
Bug Fixes
* Fixed a bug causing beeboxes to not grow honey when unloaded if they were unloaded in winter.
* Fixed a bug that made Farm Soil prevent Toadstool from spawning Sporecaps.
* Fixed a rare crash when pausing the game.
* Added fx when the Bird Cage is destroyed
Notes for Modders:
* Deprecated Functions
** Recipe
** AddRecipe
** AddRecipeTab
* New Functions
** AddRecipe2(name, ingredients, tech, config, filters)
*** Adds a recipe to the mods filter (or to the crafting station filter if config.nounlock is true) and any other passed in filters
** AddCharacterRecipe(name, ingredients, tech, config, extra_filters)
*** Adds a recipe to the character filter and any other passed in filters
*** config.builder_tag must be passed in
** AddDeconstructRecipe(name, return_ingredients)
*** Adds a recipe that will not show up under any filters. These are to support the Deconstruction Staff or hammering of items that are not craftable.
** AddRecipeToFilter(recipe_name, filter_name)
*** Adds a recipe to the end of a filter group.
** RemoveRecipeFromFilter(recipe_name, filter_name)
*** Removes a recipe form a filter group
** AddPrototyperDef(prototyper_prefab, data) 
*** Customizes how the research or crafting station will display in the crafting menu
*** Parameters:
**** prototyper_prefab - prefab of the station’s object
**** icon_atlas, icon_image - the icon to show on the open button and filter
**** action_str - string to display for the “build” button
**** is_crafting_station - true = you must remain at the station for each build and opens the crafting menu to the Crafting Station filter.
**** filter_text - mouse over name on the crafting station’s filter
* Fixed TrueScrollList:ScrollToDataIndex to properly take the number of items wide into account. Added TrueScrollList:ScrollToScrollPos for people who need the previous functionality, where the passed in value is the row to scroll to.
New Item Skin Collection!
This new collection of 12 new skins can be purchased in The Gothic Belongings Chest for $11.99usd. As always, these items are also available as drops in game and are weaveable using spool. 
New Streaming Drops!
The Serpentine Storm Eater skin for the Lightning Conductor has been added to the streaming drops Nautical Collection. For a list of participating streamers, please see the official post here.
That's it for now!
I know we mentioned big news last week, but it needs a little more time before we can announce. Hopefully we'll be able to get it out in the next couple weeks.
While part of the team has been working on putting in the final touches on the crafting menu changes, the rest of the team has been hard at work on the next two updates.
One of those updates is the next character refresh. I wonder who it might be?
And with that, we are done. I think. Oh, yeah. You probably want one of these. Have fun out there everybody!
== March 23, 2022 ==
Rev. 499819 (Test)
Beta Hotfix
Here's one last hotfix before the update goes live tomorrow.
We’d like to give everyone a big thank you for testing this beta and providing feedback. There were a ton of ideas, many of which were implemented or influenced the final design. There were also a number of ideas that have been added to our backlog document, so if your idea did not make it into this QoL update, please don’t feel like your comments fell on deaf ears. 
Although the QoL update will be going live tomorrow, there are still a few things that will be added throughout the next week(s). These include: keyboard shortcuts to craft pinned recipes, adding pages for the pinned recipe bar and changing them to be stored on the profile instead of per world, a system to support crafting refined ingredients directly from the currently selected recipe, optimizations, and mod support for adding new filters. 
Changes
* Added specific icons for the character heads in the crafting menu.
* Existing mod character specific items will now be retrofitted to show up in the character’s crafting menu filter.
* Ctrl+C will now open the crafting menu with the search box ready to type into.
** If the crafting menu is already open, this will act as a hot key for searching
** The key bind names are “Crafting Menu (mod)” + “Open Crafting Menu”
* Unfortunately everyone’s key bindings had to be reset. 
Bug fixes
* Fixed a controller crash when navigating the pinned recipes while other containers are open.
* Fixed the Spinnerbait recipes
* Fixed feeding Beefalo issues while holding down the mouse button.
* Fixed a number of non-repeatable actions from being repeated while holding down the mouse button.
Notes for modders
* Added RemoveRecipeFromFilter
* Added AddCharacterRecipe
** Adds a recipe to the character filter and any other passed in filters
** config.builder_tag must be passed in or it will print a warning and be added to the mods filter
* Character heads in the crafting menu
** Mod character avatars for the crafting menu should be placed in "/images/crafting_menu_avatars/avatar_<name>.xml" with image "avatar_<name>.tex"
** If the mod character does not have a specific crafting menu icon, then it will fallback to "/images/avatars/avatar_<name>.xml" with image "avatar_<name>.tex"
** These paths will also respect being redirected via MOD_CRAFTING_AVATAR_LOCATIONS or MOD_AVATAR_LOCATIONS
== March 21, 2022 ==
Rev. 499515 (Test)
Beta Hotfix
Changes
* Crafting Menu
** Added the setting “Crafting Auto-Close” to enable or disable closing of the crafting menu when pre-crafting placeable structures. When the build button is labelled “Place” the crafting menu will still close regardless of the setting.
*** This can be found in the Advanced settings page.
* Crafting Menu Controller Support
** Improved the controller button tips listed at the bottom of the crafting menu
** The inventory bar’s selected item’s controller tips will now hide when the crafting menu is open
** Fixed a bug where the focus would be set to the first item in the grid when selecting a filter instead of remaining on the filter.
* Added recipes to filters
** Year of the shrines added to Prototypers & Stations
** Winona's Catapult added to Weapons
** Insulated Pack added to Cooking
** Beefalo Grooming Station added to Beefalo Riding
** Scaled Flooring, Watering Can and Waterfowl Can added to Summer Items
Bug Fixes
* Fixed a bug when the recipe grid changes (eg due to sort by crafting) where repeat crafting would continue to repeat craft the new item.
* Fixed the Bird Trap recipe 
* Fixed the Watering Can to only require a Science Machine to prototype.
* Fixed a crash regarding the Varg.
* Added fx when the Bird Cage is destroyed
* Fixed a bug allowing hound waves to be skipped by relogging on a boat.
== March 17, 2022 ==
Rev. 499243 (Test)
Changes
* Crafting Menu
** Optimizations
** Controller navigation improvements
** End Table has been added to the Decorations filter
** Removed the Clean Sweeper form the Magic filter
* New art for the Varglet.
* Varglets can now swim and spawn in the ocean.
* Clean Sweeper no longer makes sounds when burnt
* Increased the Malbatross Beak’s uses to reflect that it is a boss drop.
Bug Fixes
* Mod items will now show their icon when pinned in the crafting menu
* Fixed an issue were the inventory bar would not update the integrated backpack state while the crafting menu is open
* Blocky ruins will now do damage when they drop on a player
* Fixed a crash that could happen when the Ancient Guardian leapt.
* Fixed a bug with the Ancient Guardian’s stun time when charging.
* Fixed a bug where players would continuously say to wait while holding down the mouse button to feed Beefalo. 
Note for Modders
* Fixed TrueScrollList:ScrollToDataIndex to properly take the number of items wide into account. Added TrueScrollList:ScrollToScrollPos for people who need the previous functionality, where the passed in value is the row to scroll to.
== March 15, 2022 ==
Rev. 498875 (Test)
Beta Hotfix
Changes
* Keyboard & Mouse Big Crafting Menu Change
** Players can now fully interact with the world while the crafting menu is open.
*** This is a test, hopefully it feels good
*** Please let us know your thoughts and log bugs if there are any bugs related to it.
** Removed the mouse position testing to auto-close the crafting menu
** Right-clicking on the ground or ocean, Esc, ‘C’ and clicking the Close button will close the crafting menu.
* Improved navigating between the filters, recipes, and pins while a controller
* Crafting Auto Pause has been changed to be disabled by default
* Using the colour character heads for the character specific crating filter.
* The arrow keys are now supported again in the crafting menu
** Skin selection is coming soon
* Changed the default key to open the crafting menu from Caps Lock to C.
** This will not update your existing bound key, even if it was left as the default.
* Reduced the cost of the Clean Sweeper and Seawreath
* Kitschy Idols no longer spoil
* Returned the Boat Kit recipe to use boards and require the Think Tank to prototype. 
** We decided that making boating more easily accessed in the early game should happen in a more appropriately themed update, not just through the change of a recipe.
* Added a new toggle in the Server Settings Tab that allows you to control whether a save is a local save or a steam cloud save when creating a world.
Bug Fixes
* Fixed different actions from activating while holding down the left mouse button / spacebar / the F key.
** Please continue to let us know if there are more issues around holding down the mouse button to repeat actions.
* Fixed players continuously saying, “I can’t do this.” while holding down the mouse button and performing certain actions.
* Fixed a rare crash when pausing the game.
* Fixed an issue where the crafting menu would get into a state where it not accept any more controller input
* Fixed a bug in the crafting menu where the filter tooltip text would not be aligned correctly
** Note: The tooltip drawing offscreen will be addressed soon
* Fixed a bug causing the seasonal hound spawning to not work quite right.
* Fixed the fuel value of Boat Patch to match their crafting recipes
* Fixed a multi hitting bug on the Ancient Guardian.
* Fixed Tumbleweeds and Crumpled Package to correctly drop blueprints instead of unknown blueprints
Notes for Modders:
* Please be sure that testing if hotkeys should be activated moves off of PlayerHud:IsCraftingBlockingGameplay(), instead use PlayerController:IsEnabled().
* The ‘C’ key is now the default bind for bringing up the crafting menu
== March 10, 2022 ==
Rev. 498520 (Test)
Changes
* Actions while the crafting menu is open:
** Attacking with the F and Ctrl+F is now supported while the crafting menu is open
** The mouse wheel will no longer zoom the camera while the crafting menu has focus
** I believe this task is now complete for Mouse & Keyboard. Controller support is still being worked on.
* Added some items into crafting filters
** Gardeneer Hat added to Summer Items
** Desert Goggles and Cookie Cutter Cap added to Rain Gear
* Removed from crafting filters
** Rain Hat, Top Hat, and Fashion Goggles removed from Summer Items
* Added two new world settings, for controlling if Ice or Fire Hounds can show up in hound waves.
* Desert Goggles now provide a small amount of protection from overheating
* Increased the chance of getting the Desert Goggles Blueprint in the oasis lake
* Removed Fashion Goggles Blueprint from the oasis lake’s Crumpled Packages and now requires an Alchemy Engine Science Machine to prototype.
* Removed Potted Succulent Blueprint from the oasis lake’s Crumpled Packages
Bug Fixes
* Fixed a hop on or off a boat issue when using the text search in the crafting menu.
* Fixed a bug where double clicking (or when using a controller) an item in the crafting menu’s grid would reset the current skin.
* Fixed a bug causing the crafting menu list to not properly update when your recipes change.
* Fixed a bug when deploying some structures that would cause a framerate drop, especial when using the Geometric Placement mod
* Fixed a bug where the new favorites sorting didn’t work quite right in the favorites filter.
* Fixed a bug with attacking while clicking and holding with the mouse to sometimes retarget a closer enemy.
* Fixed a bug causing Bearger to sometimes not spawn.
* Fixed all Vargs (Vargs, Varglets, Clay Vargs, and Gingerbread Vargs) attack range.
* Fixed all Vargs being able to howl after they have died and summon hounds.
* Fixed mod recipes from not showing up in the crafting menu
Notes For Modders
* Calls to AddRecipe2 will now automatically choose between the crafting station filter or mods filter.
* AddRecipe2 now allows you to pass in a table of filter names for the recipe to be added to
* AddRecipeToFilter() 
* Deconstruction recipes will no longer be added to the mods filter
* Resolved an issue causing mods that allow you on the void to prevent you from attacking.
== March 9, 2022 ==
Rev. 498339 (Test)
Beta Hotfix
Changes
* Restored click-to-move to continue moving while the chat, player listing, and map screens are open.
* The camera can now be rotated while the crafting menu is open
* Pressing Spacebar is now supported while the crafting menu is open
* Crafting Controller Support
** D-pad left and right now toggles between skins
*** However, there is a bug in this build that prevents crafting skins with the controller, there is already a fix ready for the next hotfix. 
** D-pad up and down are now be used to scroll the recipe grid if there are more than 3 rows of craftable items (this is to allow the shoulder buttons to rotate the camera)
** Right stick up will now enter the pin bar from the inventory if no other containers are open.
** Right stick down will now exit the pin bar and return to the inventory bar
* While the crafting menu is open, pressing Esc will now close the crafting menu without opening the pause menu.
* Experimenting with new filter icons
* Added a new sorting option “Favorite” that will prioritize favorited recipes within the selected filter.
** Note: There is currently a bug with the favorites filter showing items twice when using Favorites sort mode
* Added some items into crafting filters
** Fashion and Desert Goggles added to Summer Items.
** Rain Coat added to Winter Items.
** Tin Fishin' Bin added to Fishing
* Removed from crafting filters
** Rain Coat removed from Summer Items.
* Restored Red Firecrackers giving 3 per craft.
* Restored Thulecite Walls Giving 6 per craft.
* The Sculpting Table and Cartography Station now have special “Research at” action strings.
Wolfgang
* Upon reviewing the motivation behind losing might when getting hit, we have decided that it was not achieving its purpose, and when comparing him to other characters it was deemed unnecessary. Therefore, it has been removed. 
* The rate the Woflgang passively loses might has been increased. 
* Only wimpy Wolfgang will use the punch animation when attacking with dumbbells.
Bug Fixes
* Fixed a bug where Wolfgang continued lifting weights after unequipping a dumbbell.
* Fixed a bug that caused Wolfgang's mightiness to reset to 50 if you went to the caves with full mightiness.
* Fixed a bug causing characters to not say the hound warning string.
* Fixed a bug that allowed varglets to improperly spawn on the water.
* Fixed a bug that allowed you to attack across the void with melee weapons that have a range longer than normal.
* Fixed a bug where disconnecting from the server or going to a different world would prevent hounds waves/depth worm waves from spawning.
** While we always want feedback about our game, we recognise that this isn’t everyone's favourite mechanic, and as such if you don’t like hound waves or depth worm waves, you can always change their spawning properties in the world settings for your world.
* Fixed a bug that made Farm Soil prevent Toadstool from spawning Sporecaps.
* Fixed a bug that prevented Tin Fishin Bins to be placed as close to other structures as they previously could.
* Fixed the Drying Rack requiring an Alchemy Engine.
* Fixed a bug preventing prebuilt structures that were crafted with free crafting to be unable to be placed when freecrafting was turned off.
* Fixed a bug causing the Chat UI to appear in front of the Crafting UI.
* Changed Blocky Ruins fade out effect.
Modders:
* Crafting Menu
** The second return value in PlayerController:IsEnabled() should now correctly indicate when the player can perform limited actions, such as movement while the crafting menu is open. (fingers crossed)
** PlayerHud:IsCraftingBlockingGameplay() should no longer be needed and is now unsupported.
** Deleted the function PlayerHud:IsCraftingAllowingGameplay()
* Loading tips
** SetLoadingTipCategoryIcon(<tip_category>, <atlas>, <icon>) changes the icon displayed beside the loading tip text.
*** <tip_category> is a string name representing the tip category of the icon to replace. Refer to LOADING_SCREEN_TIP_CATEGORIES in constants.lua for a list of tip categories.
*** <atlas>, <icon> are strings representing the image from a .tex file to use as the tip icon.
*** Note that icon assets must be pre-loaded. To do so, create an asset table in modmain.lua the same way you normally would, but call the table PreloadAssets instead of Assets then call ReloadPreloadAssets()
== March 2, 2022 ==
Rev. 497631 (Test)
Beta Hotfix 
Changes
* Added a crafting ingredients popup for pinned recipes
* The crafting menu now has its own Auto-Pause setting in the options menu.
* Added some items into crafting filters
** Beekeeper Hat added to Armour
** Scaled Furnace added to Cooking
** Purple Gem added to Refined Materials
* Reordered the Magic filter based off the original Magic tab.
* Added a number of Character specific recipes into various filters.
* Kitcoons will no longer reset their hiding spots when the YOT Catcoon event is turned off and back on. Any Kitcoons that are missing from the world will be respawned.
* Seed Pack-It now has a -25% spoilage modifier.
* Note for modders: the hotkey issue that was being handled with a check on PlayerHud:IsCraftingBlockingGameplay() might not be required now. A better test would be to check if PlayerController:IsEnabled() returns true and if it returns false that the second return value is true.
Fixes
* Typing in the console window will no longer cause the player to move
* The Stagehand and Shadow Hands (the campfire stealing hands) no longer trigger spider creep.
* Remove nounlock from the YOT shrines
* Fixed the sort order of recipes that can be prototyped when using the Craftable sort mode.
* Fixed a bug where holding down the mouse button when feeding, fueling objects, etc. would cause the player to pick up nearby items.
* Fixed a bug where holding down the mouse button to attack enemies would eventually cause players to stop attacking, walk towards, and push enemies.
* Fixed the “Hold {attack} to attack enemies” tip to display the control bound to {attack}.
* Fixed a crash on the Ancient Guardian Jump attack.
* Fixed the Wolfgang’s might gain from terraforming to use the correct tuning value.
* Fixed a crash when attempting to unbind certain controls on keyboard and mouse controls.
== March 1, 2022 ==
Rev. 497403 (Test)
Beta Hotfix
Wolfgang
There will be some tweaks to the might loss mechanic when taking damage and the transition animations during combat. Due to the amount of time it takes to balance changes like this it will happen later in the beta when we are less focused on bugs.
Changes:
* Hound waves and Depths worm waves frequency has been adjusted.
* Late hound waves have some groups of hounds condensed into Varglets, smaller cousin to the Varg.
* Items built with c_freecrafting() enabled will no longer consume items from your inventory.
* Reordered the recipes in the Crafting Station filter to be more user friendly while free crafting is enabled
* Turf items now stack up to 20 (for real this time).
* Survivors other than Wurt, can now craft Marsh Turf through the Terra Firma Tamper.
* Added some items into crafting filters
** Bramble Husk added to Armour
** Bramble Trap added to Weapons
** Compost Wrap added to Food & Gardening and Healing
** Alarming Clock added to Weapons and Shadow Magic
** Ageless Watch added to Healing
** Drying Rack, Winona's Catapult, Spotlight, and Generators added to Structures
** Siesta Lean-to added to Summer Items
** Panflute, One Man Band, and Belt of Hunger added to Magic
* Removed from crafting filters
** Moon Dial and Ice Flingomatic out of Rain Gear
** Tent out of Summer Items
Fixes
* Fixed “double-click + hold” on the build button for repeat crafting
** This will also be done for the grid buttons in a later hotfix
* Boats now return logs when destroyed
* Added missing crafting menu art for the Portable Grinding Mill
* Moved Warly’s spices into the crafting station filter
* Fixed a bug when the player’s (Maxwell’s) max sanity penalty brought max sanity to 0 or less (max sanity cannot drop below 5).
* Fixed an issue loading customcommands.lua
* Fixed a crash that could happen when the Ancient Guardian Jumped.
* Note for Moders: Fixed PlayerHud:IsCraftingBlockingGameplay() to return true when the player is typing in the search textbox.
== February 28, 2022 - March 2022 QoL Beta ==
Rev. 497296 (Test)
Changes:
* Lobby region registration is now determined by geo DNS.
* Lobby region migration is now supported in cases of lobby server outages.
* Turfs stack was increased from 10 to 20.
* Birds no longer drop Adverts. 
* Adverts are now learnable like Blue Prints and are no longer placed inside a Tackle Receptacle.
Fixes:
* Fixed an error with the Ancient Guardian’s jump attack
* Fixed some Ancient Pseudoscience Stations recipes
* Fixed the Pinetree Pioneer Hat to be crafted by Walter, not Wurt.
* Fixed the Strident Trident to require the blueprint to craft
* Fixed Maxwell’s shadow minions to be in the Codex Umbra’s filter, sanity cost, and to not be prototyped.
* Deerclops and Ancient Guardian won’t hurt Shadows now.
* Fixed ground pound and Deerclops attacks from hitting multiple times now.
* Gravestones no longer block movement.
* Typing the text search will no longer move the character
* Note for modders: Please use ThePlayer.HUD:IsCraftingBlockingGameplay() before handling hotkeys to prevent them from triggering while players are searching in the crafting menu.
Rev. 497197 (Test)
Changes:
* Added Steam Workshop Translations to the Options menu.
* Reduced the fuel value of all turfs
* Reduced the cost of Potted Ferns and Potted Succulents
Fixes:
* Ancient Guardian won’t go into sleep animation when stunned now
* Fixed a crash when crafting from containers on a dedicated server
* Fixed mighty Wolfgang’s speed multiplier when using the Cane and Magiluminescence
* Fixed crafting turfs with the Terra Firma Tamper
Rev. 497159 (Test)
We have been busy working on a number of things that we’ve heard people asking for. Hopefully a number of items have been crossed off your wish list.
The Crafting Menu
The crafting menu has changed from using tabs to filters and greatly increased the number of recipes that can be viewed without scrolling. Recipes can also be marked as favorites, allowing players to customize their own filter, and can be pinned for quick crafting while the menu is closed. These changes should make it a lot easier for players, especially new and casual players, to find and discover items to help them survive in the Constant. 
At this time we will not be supporting the old crafting menu as moving away from that approach allows us for more freedom when adding craftable items. For example, the Tackle Receptacle and Terra Firma Tamper were only added because we did not want to add a dozen recipes into the survival and structures tab. With the new approach, this is not an issue. The Tackle Receptacle and Terra Firma Tamper have been changed to research stations, like the Science Machine, where you will be able to prototype the recipes, learning them forever. 
From reading the responses to the announcement beta post, we’ve noticed that a number of people are feeling scared of the new crafting menu. We understand that a large UI change like this can be scary and often approached with hesitation (we understand how frustrating it is when our development tools, and even our phones, change when a new update comes out) but we would like to encourage everyone to play with the new menu before providing constructive feedback.
Wolfgang Changes
From hearing all your feedback about the Wolfgang refresh, we’ve decided it is best to put our revisions into the beta so they can be iterated on without affecting the community. We’ve made a number of changes and tweaks, mainly around providing ways for him to maintain might while sustaining a physically active lifestyle. The rate that might be gained from working out at the Mighty Gym and while lifting dumbbells has also been dramatically improved. The full details can be found below.
Crafting Menu
New Features
* Recipes can be added to a favorites list by clicking the star icon next to the recipe’s name. Favorites are saved locally and will be shared between worlds.
* Recipes can be pinned to the right hand side of the menu for easy access while the crafting menu is closed. Pinned recipes are saved on a per-world basis, allowing you to customize it depending on your progression or play style on each world.
* Filters are logical groups of items that fulfill a role. You could think of them as quick keyword buttons for the search bar.
* Text search currently searches by localized name, localized description, and prefab name. This will be expanded upon during the beta. It is currently quite slow even after the menu is closed, so please keep that in mind.
* The size of the crafting menu can be scaled separately from the rest of the HUD.
* Mods are able to add their recipes to any filter group using the new API. Existing mods will automatically have their recipes added to the Modded Items filter. This filter is located beside the sort button and will only appear if mods with crafting items are enabled.
Work in Progress
* Searching by text may drop your frame rate, even while the menu is closed.
* More recipe keywords for text searching.
* Pinned recipes is missing a recipe popup.
* Some filter icons are still placeholder.
* Controller support. You can navigate while the menu is open, but the pinned recipes are not currently supported. A lot more work will be done for controller support.
* Mod support: Support adding new filters.
* The space under the item description is still being assessed. (We had some other QoL ideas that did not make it in this update that would have utilized that area.)
* Blueprints dropped by tumbleweeds do not work.
* Enable freecrafting of statues and mad science potions.
* There are a lot of recipes in the game, some may not have ended up under the appropriate filter(s). Feel free to recommend items be added or removed from filters.
Other Crafting Changes
* Crafting will now use items from inside open treasure chests and other containers.
* Clicking on research stations (prototypers) will now open the crafting menu.
* Clicking on crafting stations (the objects you always have to stand beside to craft or trade an item) will now open the crafting menu with the filter set to that station. 
* Wax paper, beeswax, and marble beans have been moved to science two
* Turfs crafted from the Terra Firma Tamper are now prototyped so you do not need to return to the Terra Firma Tamper every time you want to craft one.
* Lures, floats, and bobbers crafted from the Tackle Receptacle are now prototyped so you do not need to return to the Tackle Receptacle every time you want to craft one.
* The Waterfowl Can, Feather Weave, and Winged Sail Kit no longer require a blueprint drop from the Malbatross.
* The Boat Kit's recipe has been changed from Boards to Logs and no longer required the Think Tank.
* The Boat Patch, Oar, and Driftwood Oar no longer require the Think Tank to prototype.
* Reduced the cost of Boat Patches. The boat repair value has been adjusted to reflect the new cost.
* Changed the recipes for Mud Turf and Cobblestones to not include other turfs.
* Moders: Please switch from using AddRecipe to AddRecipe2 and AddDeconstructRecipe (for items that are dropped or world spawned and cannot be constructed). Calling AddRecipe will still work but you will not be able to specify specific filters to be listed in.
* When free crafting is enabled, you will be able to access all character specific crafting recipes.
Wolfgang Changes
* Added Marbell, a dumbbell made of marble. These are very heavy, but much more effective and durable than Golden Dumbbells.
* Improved the efficiency, durability and ingredient cost for all dumbbells.
* You can now right-click on Wolfgang to start and stop lifting dumbbells
* Mighty Wolfgang can now perform a melee attacks with Dumbbells
* Adjusted the damage dealt by Dumbbells 
* Dumbbells now gain Wolfgang's mightiness bonus when thrown
* Adjusted the Dumbbell durability cost when lifting, attacking, and throwing
* Improved efficiency of the Mighty Gym
* Mighty Wolfgang now retains full movement speed while holding any heavy items
* Increased the top rowing speed when Wolfgang is Mighty 
* The ambient mightiness drain rate has been adjusted. 
* Running with dumbbells equipped or raising an anchor will now pause the mightiness drain.
* Wolfgang now gains a small amount of mightiness while chopping, mining, tilling, raising sails, rowing, etc
* Wolfgang now gains mightiness while attacking, based on the target’s max health.
* Wolfgang now loses mightiness when hit, based on the initial damage amount (armor does not prevent mightiness loss).
* Wimpy Wolfgang now does 25% less “work” when chopping, mining and hammering, but also does 25% less wear on tools.
* Wimpy Wolfgang now has a 25% slower hunger drain
* Wimpy Wolfgang no longer takes 25% more damage
* Reduced the Wimpy and Mighty Wolfgang insulation values. Also, Mighty Wolfgang now has an easier time saying warm and a harder time saying cool, while Wimpy Wolfgang is the opposite.
* Fixed a bug where his movement speed was not being calculated correctly while hoping onto boats while mighty or wimpy
Miscellaneous Changes
* Ancient Guardian
* Ancient Guardian is a new fight. This is not intended to be a hard boss fight, but to be more fun than the previous version.
* Ancient Guardian’s loot table revised, better reflecting the biome and that you have to kill the Ancient Fuelweaver in order to fight it again.
* Deerclop’s attack area more accurately reflects the fx.
* Tips and lore have been added to the loading screen.
* This can be toggled in the options menu
* Feel free to suggest your ideas for new tips or themes for lore
* The Options screen now has descriptions for each of the settings.
* You can now hold the mouse button down to harvest nearby items and attack enemies.
* Roads can now be disabled in the world generation settings (on or off)
* Adjusted the repair value of Logs from an eighth of the Boards’ value to a quarter. This improves repairing with Logs, Driftwood, and Living Logs.
* Doubled the Cookie Cutter Shell drop rate.
* Multiple world events (Winters Feast, Year of the Carrat, Midsummer Cawnival, ect) can now be enabled at the same time, you can find these new settings in the world settings menu.
Bug Fixes
* Fixed a bug causing beeboxes to not grow honey when unloaded if they were unloaded in winter.
== February 18, 2022 ==
Rev. 496354 (Release)
Bug Fixes:
* Steam Deck: Fixed a bug where people could not join a passworded server
* Fixed a bug where the game was sometimes unable to find your save data.
== February 15, 2022 ==
Rev. 495715 (Release)
Hotfix:
* Added Steam Deck support
* Koalefant Trunk Steak’s name and icon now shows up correctly in the cookbook ingredient lists
* Fixed a bug preventing Crabking and Dragonfly from spawning after their world settings are changed from none to something else.
* Fixed a crash when ramming burnt Above Average Tree Trunks.
* Fixed a rare Kitcoon crash
* Fixed a crash with the world presets
* Increased the resolution of a number of items.
== February 2, 2022 ==
Rev. 494138 (Release)
* Restored the Pigman behavior of commenting when a survivor is near, but not too near, the Pigman.
* Fixed a bug where a decorated spider den's ground creep radius would reset on load.
* Fixed a bug where Mightiness would pause forever if Wolfgang got hit while changing form.
* Fixed the “Pick/Axe” work multiplier to not use a rounded value. This increases Wes and mighty Wolfgang to do 1 and 2 units of work respectively, instead of just under those values.
* Fixed a bug when mining the center part of a Charged Glassy Rock.
* Fixed a bug where a client could send a console command that crashes the server.
* Fixed a rare crash while raising and lower sails
* The three Fountain of Knowledges are now generated to be spawned in the world.
* Ctrl+V will no longer toggle between Remote and Local commands in the console command window.
* Note for modders: The video player can now play videos located in the mod’s directory.
== January 28, 2022 ==
Rev. 493743 (Release)
* Fixed an assortment of skins related bugs.
* Kitcoons will no longer hide behind objects on the ocean.
* Fixed the Ticoon’s animations when hopping on and off boats
* Fix for Kitcoon age text clipping due to long names.
* Fixed a crash when BERNIE! is near Moonblind Crows and Misshapen Bird.
* Wolfgang should no longer dismount the Might Gym into the ocean or out of bounds in the caves.
* Fixed a rare crash when Wolfgang hops off the Might Gym.
* Fixed a crash while fighting Klaus with Krampii is set to None.
* Fixed a bug where the broken ground caused by the Eye of Terror would remain in the world forever.
* Fixed the Crabby Hermit’s detection of planting of flowers to include the entire island.
* Fixed the Moon Rock Idol’s animation when placed near the Celestial Portal
== January 27, 2022 ==
Rev. 493541 (Release)
* Fixed a crash and other issues with burnt Kitcoon Nurseries.
== January 27, 2022 - Year of the Catcoon ==
Rev. 493502 (Release)
To celebrate the Year of the Catcoon we have added a new activity in the game, new item drops and a new set of streaming drops items are now available!
Year of the Catcoon:
* Catcoon hairballs will include a Red Pouch for the duration of the event.
* 8 Kitcoons are hidden around the world.
* Build the Catcoon Shrine and place any feather on it to gain access to the event craftables.
* Build a Kitcoon Nursery to provide a home for your found Kitcoons.
* Place 3 or more Kitcoons back to a Nursery to enable playing Hide-and-Seek with the Kitcoons to earn more Red Pouches.
* Having trouble finding Kitcoons? Hire a Ticoon at the Catcoon Shrine to help track them down.
* Hollow Stumps will be retrofitted into worlds that have lost them all.
Changes Summary:
* Added support for mouse buttons 4 and 5
* Catcoons will now play with Cawnival decorations
* Catcoons will now hold on to items they pick up (previously the items were deleted). 
* Catcoons will now place items they collect in their Hollow Stump.
* Survivors can now rummage through Hollow Stumps.
* Hollow Stumps will respawn over time if they have been destroyed.
Bug Fixes:
* The Gym will no longer disappear when Wolfgang despawns while using it.
* Fixed a crash when mods delete Wanda’s Backstep Watch position markers.
* Fixed a netbook mode issue when a server has a modified tick rate.
We also have a new set of skins as part of the Fantasmical Collection!
This new collection of 11 new skins can be purchased in The Fantasmical Chest for $11.99usd. As always, these items are also available as drops in game and are weaveable using spool. 
New Twitch Drops!
The Conch Torch skin has been added to the Nautical Collection. For a list of participating streamers, please see the official post here.
That's it for now!
Up next for February we will be opening a beta branch for the next QOL update. Unfortunately - we weren't able to get a teaser image for you this time. Perhaps I can think of some other clever hint. I'll have to remind myself to get something for you soon.
Category:Change Logs