Murmur and Rime

== Loot Table ==
Roll	Action Dice
Requirement	Item 	Stats
1 	1d30 / 3d10	 	Accessory
When equipped, your Maximum Mana is reduced by 25.
Utility Skill - Secrets of a Labyrinth: +60 MP to reveal secrets of a room, layout of dungeon, OR create figure.
Battle Skill - Hidden Pains: +20 MP per use. (Chaos Roll; Action or Reaction)
1 - Opponent gains -1d4 to next action dice roll of your choice
2 - Opponent gains -1d6 to next action dice roll of your choice
3 - Opponent gains -1d8 to next action dice roll of your choice
4 - Opponent gains -1d10 to next action dice roll of your choice
5 - Opponent gains -1d12 to next action dice roll of your choice
6 - Opponent gains -1d20 to next action dice roll of your choice
2-5 	N/A 	1d10 - 3500 Aelic; 1d30 Soul Effigies	N/A
6 	1d30 / 3d10	 	Small Companion
1 HP
80 Armor Value (Immune to all status effects; cannot challenge)
Passive Skill - Lowly Light: You gain +2 to Trickery, Deception, and Forgery. 
Skill 1 - Cold Moon (One action): The next attack a character of your choosing gains advantage on dodging.
Skill 2 - Evening Star (One Action): If a character is downed, you can ask Mr. Gunther to secretly kill them.
Skill 3 - Pale Shine (Out of Battle): You gain advantage on stealth once per game.
Action Pool: 1
7 	1d30 / 3d10	 	Small Companion
1 HP
80 Armor Value (Immune to all status effects; cannot challenge)
Passive Skill - Friend of Rue: You gain advantage on Investigation, Perception, and Insight rolls.
Skill 1 - Scarlet Year (One action): The next attack a character of your choosing does deals 1.5x DMG (cannot stack with other buffs or abilities)
Skill 2 - Feelings of the Morgue (One Action): If a character is downed, you can choose to have them pass their next death save automatically.
Action Pool: 1
8 	1d12 	 	Resurrects one party member who has died within 1 day.
9 	1d30 / 3d10	 	Can be used on anyone during the battle. When used, if they are downed or defeated their soul is annihilated and can no longer be revived.
10 	1d30 / 3d10	 	Accessory
When equipped, your Maximum Mana is reduced by 25.
Utility Skill - Chilling Protection: +10 MP per person. Gain frost armor aura and adds +1d4 AC. You become immune to battle skill of this tome.
Battle Skill - Frigid Storm: +40 MP per use. (Chaos Roll; Action or Reaction; Not stackable with itself)
1 - All combatants take 1d10 Chaotic Frost per turn for the rest of the battle
2 - All combatants take 1d20 Chaotic Frost per turn for the rest of the battle
3 - All combatants take 1d30 Chaotic Frost per turn for the rest of the battle
4 - All combatants take 1d40 Chaotic Frost per turn for the rest of the battle
5 - All combatants take 2d20 Chaotic Frost per turn for the rest of the battle
6 - All combatants take 2d30 (at advantage) Chaotic Frost per turn for the rest of the battle
== Special Ability ==
1) Murmur and Rime have two separate health bars.
2) Murmur can inflict 1d4 debuffs as free actions every turn.
3) Rime can inflict Frost DOT spells if hit. Rime automatically inflicts damage to whomever hits him.