Pac-Man: Rift to Realms

Pac-Man World 4 is a video game developed and published by Namco for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, PC (via Steam), and Microsoft Windows and is set to release in Summer 2024. In Pac-Man World 4, the player controls Pac-Man in a 3D platform game like the Pac-Man World series and has been confirmed to be separate from the Ghostly Adventures games. It features many levels that combine linear and open world, taking inspiration from famous 3D platformers such as Super Mario Galaxy, Crash Bandicoot and Sonic Adventure, encouraging the player to look around and explore with the controls while advancing through each level to the end throughout the game. Despite the game being a sequel to the World trilogy, there had been some changes to the franchise's lore and characters to feel more fleshed out, examples being Baby Pac-Man, Professor Pac-Man, and characters from Pac-Man Party. The reason being is that the developer wanted to balance the gameplay of Pac-Man World and its sequel and the storybuilding of Pac-Man World 3.
==Story==
===English story from instruction Manual===
Pac-Man is back for another round of a world-trotting ghost-gobbling adventure. A ghastly foe has obtained a source of ultimate power and literally broke the world. In order to fix this, Pac-Man must make his way across dangerous lands while battling the harshest weather conditions and deadly creatures in order to repair the damage done and save all he holds dear in his world before it's too late.
===Plot===
The story begins within the Spectral Realm with Erwin inside a lair, having survived his final battle against Pac-Man and made the lair out of the remnants of his siphons, doing his usual tinkering with his computer. With it, he manages to revive the Spectral Fiend after his apparent death at the hands of Blinky during the events of Pac-Man World 3. After some bickering about their failed plan at crashing the Spectral Realm into the real world, Erwin plots how to get back on their feet and exact their revenge on Pac-Man and Orson. Soon, one of Erwin's robots detects a strange door while patrolling. Erwin and the Spectral Fiend investigate and find out that the door leads to the Spectral Prison where the world's most dangerous ghosts and monsters are kept and watched under the giant guardian simply known as the Grimkeeper. While sneaking around the prison, they come across the cell of a ghost lady named Ectovia, who was jailed for utilizing an unknown power source from space and led her own army into battle in an attempt at world domination. Seeing as she has similar goals compared to his, Erwin offers her the proposition to be freed and exact revenge on Pac-World in exchange for having access to the power source she hid away before her imprisonment, to which Ectovia agrees. To guatantee their escape, they stage a riot in the prison to distract the Grimkeeper. On their way out, they recruit several other ghosts in their clause for their skills and for the sake of growing numbers, thus forming the Terror Troupe. After escaping the Spectral Prison, the assembled ghosts meet at her former castle where Ectovia had hidden the source of her power, the Dark Matter Star, and powers herself up along with the ghosts before splitting it into pieces and tasks them with keep them from falling into the wrong hands, before resuming her plan to become omnipotent and begins ripping the fabric of reality with the Dark Matter Star.
Meanwhile in Pac-Land, Pac-Man is walking home after a day at work, greeting friendly neighbors along the way, and arrives in the peaceful hamlet of the Pac-Village roughly at the same time as his son, Jr. Pac-Man, coming back from school. Inside the house, Ms. Pac-Man sets up the table for dinner and takes care of her youngest child, Baby Pac-Man, while Chomp-Chomp, Pac-Man's dog does his business outside before greeting his owners at the front door. The rest of the day goes by normally and all are eventually asleep at night. On that very night however, a loud sound from outside wakes up Pac-Man, who looks outside to see what was going on. He sees a tear in the sky which grows larger and eventually engulfs the entire village and soon the whole world. Pac-Man is found unconciously drifting in an abstract void until a claw from a machine resembling a ghost grabs him and exits through a portal. Pac-Man soon reawakens in an area that looks like a laboratory and winds up meeting Orson, who had found and rescued Pac-Man all alone inside the void and brought him to his outpost within the Banni Wastelands of the Moldylands (the main setting in Pac-Man World 3). Pac-Man complains that he should be back in the Pac-Village sleeping, only for Professor Pac-Man to appear and inform him that their home is in a current state of nonexistence. Orson then reveals to Pac-Man on his computer that Pac-Land, as well as the rest of the world, had been broken up into several pockets of reality, his hideout being the few, but small remnant portions left of their world. Pac-Man asks how this happened, and Professor Pac takes out his Pac-cyclopedia and tells him about the Dark Matter Star, an unknown source of power that crashed landed on Planet Pelleton years ago, with reality-bending abilities. It ended up in the wrong hands of a powerful ghost named Ectovia, who attempted to use the star to gain omnipotence and rule the world. Fortunately, a heroic knight rose up and battled Ectovia for days until he defeated her in battle and had a group of sorcerers seal her within the deepest parts of the Spectral Realm while he hid the Dark Matter Star where no one could find it. Faced with the probability that she escaped and has reignited her goal to gain godhood, they must act fast in order to restore their world and stop her from causing anymore damage. To do this, Orson configures his teleporter to Pac-Man to transport him through the fragmented reality to dig up anything that can help them while searching for the Ghost Gang, who had gone missing as well. And just like that, Pac-Man embarks on a new adventure. 
While venturing in Spruce Hills, Pac-Man has a chance encounter with Clyde ,who holds a piece of the Dark Matter Star, and asks if he could have it, warning him of its power. However, the orange oaf of the Ghost Gang appears to be in a trance and refuses before running off. Pac-Man chases and catches up with Clyde, who falls for his own trap and drops the Dark Matter Star fragment, which mutates a normal plant into a floral monstrosity that eats the star fragment and Clyde, forcing Pac-Man to fight it. After defeating Bloomdoom, Clyde and the star fragment are spat out before it wilts, the latter having been broken out of his trance. Clyde explains that while he and the Ghost Gang were playing blackjack at Ghost Island, a tear similar to the one Pac-Man saw showed up above the island. Unlike before however, Spectral Monsters and mysterious ghost enemies rained from above and started kidnapping all the ghosts on the island, including the Ghost Gang, lead by Ectovia. When he woke up, he found himself and the gang strapped to a machine built by Erwin, revealing that Erwin is still alive and is working with Ectovia, and that was the last thing he remembered. Orson and Professor Pac begin construct a device to repair their world using the Dark Matter Star pieces and restores a fraction of their world, which also restores Pac-Village in the process. Pac-Man checks out his house to see if his family was OK, but unfortunately weren't there. He figures that if he retrieves the Dark Matter Star, he could get his family back and takes the teleporter and arrives at Crimson Quarry to look for another fragment of the Dark Matter Star. Elsewhere, the Terror Troupe had recieved word that Pac-Man was on the move and had one of the Dark Matter Star fragment from Clyde. Ectovia doesn't see him as a threat despite Erwin's warnings and decides to send Nosfrances to see who they were dealing with. Erwin then asks the Spectral Fiend about the progress of controlling the Ghost Gang and he explains that Pinky were already under their control and Blinky and Inky was currently in progress.
Within Crimson Quarry, Nosfrances sees Pac-Man and questions how a "walking yellow sphere" is deemed a threat before summoning his bat minions to impede his progress. Despite this however, he overcomes the odds and escaped his attackers, forcing Nosfrances to interfere and take him out himself. After a hard fought battle, with Pac-Man defeating him, the cavern around them starts collapsing and buries Nosfrances in rubble, causing him to lose the Dark Matter Star and letting Pac-Man escape with it before he could get caved in. While Orson collects the Dark Matter Star fragment and uses it to slowly repair their world, Pac-Man heads off to Silver Snowfield, where he encounters Woofa and a bunch of other yetis, who had been captured by the Terror Troupe's forces. By freeing them, they help him get out of the ice cave and provide him a snowboard to travel down the summit in Shreddin' Summit. Soon, he encounters Pinky, Dark Matter Star fragment in her hands and mind controlled as well. Unlike Clyde, however, she doesn't pledge her unconditional loyalty to Ectovia, she gets upset at Pac-Man for not returning his love to her like she does with him, despite having a wife already. Nevertheless, Pinky's unusual yanderish tendencies drives her into using the fragment's power to form an avatar out of ice called the Winter Wraith, and battles Pac-Man. However, she too fails to defeat him and loses control over the shards power and returns to normal and begins plummeting towards the ground before Pac-Man catches her and brings her back to the Pac-Village before heading into Sandstorm Sahara. During Oasis Outpost, Pac-Man frees Patra from captivity and learns that her kingdom became under attack by the Terror Troupe and her and her forces were defeated and imprisoned. After freeing her and her forces, they help out in the level and in Pyramid Pandemonium, Pac-Man encounters Inky, also mind controlled, who uses the Dark Matter Star to form a massive sphinx golem, the Ruined Riddler, and attacks, but is ultimately defeated. As more of the world gets restored, Inky reveals that he and Blinky attempted to make an escape, but he had gotten caught while the latter fled to parts unknown. Patra volunteers to help, but is urged by Orson and her forces to let Pac-Man handle this, seeing as this wasn't the first time he save the world. Within Gigabyte Gauntlet, Pac-Man finally encounters Erwin, who uses the Dark Matter Star fragment to summon his Trapezohetron to stop him, but is unsuccessful and loses the fragment. Despite this, Erwin gloats that the situation is beyond anything he's ever faced and had allied himself with someone way above his league in an attempt at reality takeover before escaping in his floating cockpit. Orson recieves the star fragment while hearing about Erwin's plan before sending Pac-Man into Chrome Dome Industries. Back with the Terror Trope, they deal with Pac-Man having collected more of the Dark Matter Star fragments while blaming Nosfrances and Erwin for failing to deal with him while losing control of the Ghost Gang. Ectovia isn't bothered in the slightest and claims that Pac-Man doesn't know the full extent of their plan and promptly sends Kitzuri to gather information on him. 
Story being reworked...
==Gameplay==
Pac-Man World 4, like the World trilogy, is a 3D platformer controlling similar to those games. The player once again controls Pac-Man in a 3D environment along a linear three-dimensional path with the simple objective of reaching the end of the level. The only difference is that the levels are a bit more expansive having more to explore and collect. 
There are many items to collect in this game including fruit, the traditional dots, and tokens along with other bonuses. Each of the levels has 3 tokens, as well as an additional token for achieving 100% completion on the level. Galaxians are a special type of fruit that transports Pac-Man into a maze fitting the theme of the current level with the objective being collecting all the dots. Tokens are used in the Arcade on Pac Village where you can use them to play arcade games made by Namco such as the classic Pac-Man, Ms. Pac-Man, and Pac-Mania, while there are other games not recognized by the public like Wonder Momo and Valkyrie no Densetsu. Concept art can be viewed in the Museum once all 250 Tokens are collected.
The player will also be starting with five lives and can earn more if they find an extra life or if they collect 50 Pac Dots if Pac-Man has full health. If you are hit by an enemy, obstacle, or sustain fall damage you lose a segment from a Pac-Man-shaped health bar, but you can refill by collecting 50 Pac Dots or finding health wedges in levels. You can only take up to three hits before losing a life upon a fourth hit unless Pac-Man falls into a bottomless pit, gets hit by an insta-kill hazard, or falls too high from a part of a stage. Losing all of your collected lives results in a game over and forces the player to restart the level or boss battle they died in from the beginning.
Pac-Man uses the attacks he has used in previous games such as the Butt Bounce, Rev Roll, Pac-Dot Launch, Super Pac-Dot Launch, and Flip Kick while punching returns from Pac-Man World 3. He will also use many power-ups called Pellet Powers to aid him throughout the game, some like the Chrome Pellet and Mini Pellet that work as they did in past games will be mainly used for puzzles while others are more suited for combat such as the Ribbon Loop Pellet and the Super Bounce Pellet. There are a few sections in a couple of levels where the player must defeat all the enemies in order to progress. Some levels contain a mini-boss at the end of a level that needs to be beaten to complete the level to advance. And while this won't affect the game, gameplay wise, players can choose to have cutscenes play with the characters actually voiced, dubbed Cinematic Mode, or have little dialogue and not have voiced characters and only certain cutscenes similar to Pac-Man World and World 2, dubbed Quick Mode.
=== Network World ===
Network World is a mode where players can play with or against each other in local multiplayer or online in one of two modes; Battle Royale and Power Pellet Golf. 
==== Battle Royale ====
Battle Royale is a game mode where four people play as Pac-Man inside a maze collecting Dots and gaining the most points to see who wins while starting with three lives. Power-ups spawn throughout the match to increase your chances of winning while doing the opposite to other players. There is one item called the Ghost Lock which sets the ghosts free, causing more havoc in the match, but offers bonus points when eaten by the player. If one person loses all three of their lives, they are eliminated for the rest of the match. The person with the most points when the timer runs out is the winner. 
Battle Royale Items
*Ice - Freezes the other three players, slowing them down for 10 seconds
*Speed Up - The player gets a speed boost for 10 seconds
*Barricade - The player can make a wall, blocking the way for others for 15 seconds
*Magnet - All pellets will be attracted to the player for 10 seconds
*Lightning - All but the player will be shocked and stunned for 5 seconds
*Ghost Lock - The ghosts will be released one by one but can be put back in by eating them with a Power Pellet
==== Power Pellet Golf ====
Power Pellet Golf is a game mode where up to four players can play as multiple characters in the Pac-Man franchise and some characters owned by Namco in a round of golf. The basic gameplay uses the typical sliding bar mechanism like most golf video games, with several variables like in real life golfing including character attributes, wind strength and direction, weather, ball spin, and topography of the course. Just like how there are 15 different worlds in the main game, there are 15 courses to play through based off said worlds in addition to a golf course based of the maze from the original PAC-MAN.
Playable Characters
* Pac-Man
* Ms. Pac-Man
* Pac-Man Jr.
* Inky
* Blinky
* Pinky
* Clyde
* Orson
* Woofa
* Patra
* Erwin
* Spectral Fiend
* Ectovia
* Klonoa (from the titular series)
* Agumon (from the Digimon franchise)
* Gilgamesh (from Babylonian Castle Saga)
* Kazuya Mishima (from TEKKEN)
Courses
# Fairway Fields - Based off Spruce Hills
# Deep Dark Divots - Based off Crimson Quarry
# Iron Icefield - Based off Silver Snowfield
# Bunker Desert - Based off Sandstorm Sahara
# Beta Golf Grounds - Based off Gigabyte Grounds
# Rusted Range - Based off Chrome Dome Industries
# Red Hot Hazards - Based off Monster Magma Melee
# Club Canyon - Based off Frontier Highlands
# Lagoon Links - Based off Vacay Waterway
# Flop Shot Foilage - Based off Botanic Panic
# Bogey Boulevard - Based off Urban Escape
# Stroke Play Cuisine - Based off Brunch Time Rush
# Albatross Altitude - Based off Cloud Clutter Land
# Planet Putt Putt - Based off Little Star Colony
# Ghostly Greens - Based off Eerie Empire
# Retro Maze - Based off the the maze from the original PAC-MAN arcade game
==Characters==
=== Playable Characters ===
	Pac-Man, the guy who needs no introduction because everyone knows him. After battling a robotic version of himself, an evil scientist, and a plethora of ghosts, conflict calls his name once again to save the world from a new ghostly enemy seeking omnipotence.
Voiced by: Martin T. Sherman
	
	The wife of Pac-Man. While she had been captured along with Pac-Man's family by the Terror Troupe, she can actually be playable in the main story if the player beats the game with 100% completion. Upon switching characters, the story will be slightly altered, with Pac-Man being the one held captive and Ms. Pac-Man in his place in the game and in cutscenes.
Voiced by: Brandy Kopp
	
	Once a former friend-turned enemy of Pac-Man, Orson reformed and he and Pac-Man worked together to stop the ghosts home, the Spectral Realm, from colliding with the real world. Now he and Pac must band together to save their world once again. Outside of Power Pellet Golf, he's only playable in the level, Paranormal Pursuit, where he drives in his Toc-Man mech.
Voiced by: Gavin Hammon
	
=== Minor Characters ===
		The eldest son of Pac-Man and Ms. Pac-Man.
Voiced by: Ogie Banks	The eldest son of Pac-Man and Ms. Pac-Man.
Voiced by: Ogie Banks
			
		The youngest daughter of Pac-Man and Ms. Pac-Man and the sister of Jr. Pac-Man 
Voiced by: Mary Gibbs	The youngest daughter of Pac-Man and Ms. Pac-Man and the sister of Jr. Pac-Man 
Voiced by: Mary Gibbs
			
		An elderly folk with a vast amount of knowledge, acting as a guide for Pac-Man. He and Orson combine their IQ to get to the bottom of the fracture of their world. He also runs the tutorial and is the referee in Network World.
Voiced by: Artt Butler	An elderly folk with a vast amount of knowledge, acting as a guide for Pac-Man. He and Orson combine their IQ to get to the bottom of the fracture of their world. He also runs the tutorial and is the referee in Network World.
Voiced by: Artt Butler
			
=== Antagonists ===
*The Terror Troupe
**Ectovia (leader)
**Hex (enforcer)
**Erwin (scientist and weapons expert)
**Spectral Fiend (Erwin's accomplice)
**Nosfrances
==Worlds and Levels==
Pac-Man World 4 features fifteen new worlds, each of them in various settings with either 3 or 4 levels, the last 2 worlds being an exception, and a boss battle for each world, tallying it up to 57 levels while excluding boss fights. Once you defeat the world boss, you can advance to the next one. Each time a level is selected, the loading screen displays a part of the chosen stage with Pac-Man doing a random animation; for example, when the level Magma Marathon is selected, a portion of the level will show with Pac Man playing hackysack with a Pac-Dot.
===HUB: Pac-Village===
Pac-Village is not a level, rather it's a medium-sized open HUB world location where Pac-Man can explore around the place collecting fruit, tokens, and other collectibles. Pac-Village is only available after completing Spruce Hills, so until then, the HUB world will be at Orson's Hideout. There's an arcade where the player can use tokens to play many arcade games like the original Pac-Man and Ms. Pac-Man along with other Namco arcade games like Galaga and Dig Dug.
====Games Played in the Arcade====
Game 	Required Amount of Tokens	Game 	Required Amount of Tokens
Pac-Man 	10 	Dig Dug 	100
Ms. Pac Man 	20 	Dig Dug 2 	125
Super Pac-Man	30 	Rally X 	150
Pac-Land 	40 	Pole Position 	175
Pac-Attack 	50 	Mappy 	200
Pac-Mania 	60 	Wonder Momo 	225
Pac & Pal 	70 	Valkyrie no Densetsu	250
Jr. Pac Man 	80 	Pac-Man Pinball 	285
Galaga 	90 	Mazes 	No tokens will unlock mazes. The mazes must be completed in their respective levels to be played in the arcade.
===World 1: Spruce Hills===
Spruce Hills is the first world in Pac-Man World 4. It is a plain world with trees, hills, forests, waterfalls, and other aspects of nature. This world also functions as a tutorial to teach the player the basic controls of the game. This world has three levels, Buzzy Beginnings, Autumn Action, and Hive Five, and a boss battle against a mutated flower called Bloomdoom.
Level  Number	Level Name 	Level Description 	Number of Fruits
1 	Buzzy Beginnings	Buzzy Beginnings is the first level of Pac-Man World 4 and in Spruce Hills. As its name suggests, this level introduces Pac-Man to the basics and controls of the game such as walking, jumping, climbing, and swimming while tutoring the player on their attacks such as the Butt Bounce, Rev Roll, Flip Kick, and Pac Dot Launch. There are signs around the stage with directions on how to perform the abilities with the controls. There are little to no hazards in this stage other than a few Bees, Pac-Cubs, Ghosts, pitfalls, and thorny plants. In the pond area, it introduces the Chrome Pellet, but only for the sake of collecting items underwater.	6 Cherries
2 Apples
3 Strawberries
1 Melon
3 Oranges
365 Pac Dots
2 	Autumn Action 	Autumn Action is the second level in Pac-Man World 4 and in Spruce Hills. Unlike the last level, this one takes place in an autumn setting. Featured in the level are spiky chestnuts, an abundance of pitfalls, hidden paths within the trees, and a massive waterfall area. This level also includes the first Galaxian of the game, which initiates a maze minigame that also acts as a checkpoint. 	11 Cherries
4 Strawberries
6 Apples
8 Oranges
5 Melons
1 Galaxian
207 Pac Dots
3 	Hive Five 	Hive Five is the third level in Pac-Man World 4 and in Spruce Hills. In this level, Pac-Man navigates through a massive beehive where he'll come across many tricks and traps including lakes of sticky honey, plenty of bears and bee enemies, and walls of grass to climb on. 	9 Cherries
7 Strawberries
4 Apples
5 Oranges
2 Melons
1 Galaxian
164 Pac Dots
===World 2: Crimson Quarry===
Crimson Quarry is the second world in Pac-Man World 4. It is an underground world with crystals, falling stalactites, boulders, dark caverns, and minecarts. This world has three levels, Gusty Dusty Cave, Boulder Rollers, and Coal Miner Coaster, and a boss battle against Nosfrances.
Level Number	Level Name 	Level Description 	Number of Fruit
4 	Gusty Dusty Cave 	Gusty Dusty Cave is the fourth level in the game and the first level in Crimson Quarry. In this level, Pac-Man must travel through the cave while jumping on platforms that tumble into the giant abyss below the second you even grab the edges. There are large chunks of crystals that drop and shatter their sharp remains which can hurt. In some sections, there will be doors that need two special crystal keys to unlock and geysers that can shoot the player up to higher places. This level also brings back the Chrome Pellet power-up, now more useful as there are more hazards to be immune to. New enemies appear such as the spider enemies which formed long web-like bridges that can be walked on. 	5 Cherries
8 Strawberries
10 Oranges
3 Apples
2 Melons
1 Galaxian
256 Pac-Dots
5 	Boulder Rollers 	Boulder Rollers is the fifth level in the game and the second level in Crimson Quarry. In this level, the main obstacles are boulders that will fall and roll over you, while having the risk of pushing you into the giant death pit. In one segment Pac Man comes across a huge drill machine used for mining. The player needs to collect 4 different colored wires to turn on the conveyor belt that leads to the control room which holds the switch to turn on the drill which creates a gold-filled tunnel to the rest of the level. 	4 Cherries
5 Apples
7 Oranges
4 Apples
3 Melons
1 Galaxian
209 Pac-Dots
6 	Coal Miner Coaster	Coal Miner Coaster is the sixth level in the game and the third level in Crimson Quarry. The main gimmick of this level is that Pac-Man can ride inside a minecart to get around the level. The railroad tracks aren't safe as many obstacles stand in the way such as barricades, falling crystals, unstable rails, and ghosts dropping bombs on the track while riding in minecarts. There will be one segment in the stage where Pac-Man's minecart drops onto a large freight train where the player makes their way to the head of the train while battling enemy swarms and avoiding obstacles before hopping onto a runaway minecart. Near the end of the level, Pac-Man accidentally wakes up a swarm of bats led by one huge bat and gives chase on the rails while shooting soundwaves.	5 Cherries
6 Strawberries
7 Oranges
3 Apples
2 Melons
1 Galaxian
259 Pac-Dots
===World 3: Silver Snowfield===
Silver Snowfield is the third world in Pac-Man World 4. It is an ice world with lots of snow, slippery sheets of ice, and instant-kill freezing water. This world has three levels, Shiver River, Icicle Age, and Shreddin' Summit, and a boss battle against a mind controlled Pinky.
Level Number	Level Name 	Level Description 	Number of Fruit
7 	Shiver River 	Shiver River is the seventh level in the game and the first level in Silver Snowfield. The main part of the level is the long nearly frozen river that Pac-Man must pass to progress towards the goal. Stepping on the ice will make Pac-Man slide downward while Butt Bouncing makes him slip, rendering him unable to move for a moment. In the river are holes with water that is so cold, that it'll freeze Pac-Man in a block of ice which also counts as a life loss. There are floating ice floes in the water that can be used as platforms to avoid the water or try a risky shortcut and Rev Roll on the ice for boosted momentum. Enemies try to stop you of course including the dangerous Rev Roll Rams which will not stop attacking until you're dead and Jumping Fish which hops in and out of the waters you cross. In some parts, huge snowballs will roll down the path.	9 Cherries
4 Strawberries
5 Oranges
3 Apples
4 Melons
1 Galaxian
183 Pac Dots
8 	Diamond Depths 	Diamond Depths is the eighth level in the game and the second level in Silver Snowfield. Unlike the first level, the second one takes almost entirely in an ice cave with lots of pitfalls and stalactites. There is a section where Pac-Man needs to find three stacks of dynamite and press a switch inside a giant icicle to make it fall down to the next part of the stage. Pac-Man will also encounter his old friend Woofa among his other yeti buddies, who had been captured during Ectovia's uprising. Pac must find several keys to free them, in which they'll be vital in completing the stage. 	7 Cherries
8 Strawberries
5 Oranges
8 Apples
4 Melons
1 Galaxian
294 Pac Dots
9 	Shreddin' Summit	Shreddin' Summit is the ninth level in the game and the third level in Silver Snowfield. What's unique to this level is that the whole stage has Pac-Man riding down the mountain on a snowboard. The level takes place entirely downhill as Pac-Man must dodge whatever is thrown at him including avalanches, whiteout sections, and ghosts trying to stop him while riding on snowmobiles and skis. Tunnels limit your movement a little and also have stalactites and pools of freezing water inside. There are snow bridges that can be destroyed with a Butt Bounce and crates suspended in midair from balloons that can be opened with the Flip Kick. 	14 Cherries
13 Strawberries
1 Orange
8 Apples
3 Melons
1 Galaxian
187 Pac Dots
===World 4: Sandstorm Sahara===
Sandstorm Sahara is the fourth world in Pac-Man World. It is a desert world with sand, cacti, ancient ruins, pyramids, and instant-kill quicksand. This world is the first one to have four levels, Sand and Yellow, Shifting Sandstones, Oasis Outpost, and Pyramid Pandemonium, and a boss battle against a mind controlled Inky.
Level Number	Level Name 	Level Description 	Number of Fruits
10 	Pac and Yellow 	Sand and Yellow is the tenth level in the game and the first level in Sandstorm Sahara. Most of the stage has several pits of quicksand which will result in a life loss if Pac-Man falls in. Besides that, there are sand geyser platforms that act as temporary platforms and underground caves hiding traps and items. The name of the level is a reference to the song title, Black and Yellow made by Wiz Khalifa. 	3 Cherries
3 Strawberries
4 Oranges
3 Apples
2 Melons
1 Galaxian
247 Pac Dots
11 	Shifting Sandstones	Shifting Sandstones is the eleventh level in the game and the first level in Sandstorm Sahara. It's still out in the desert but now includes ancient ruins. Some ruins are floating in the quicksand while some are stuck in the walls as they move in and out. Switches can be found hidden which will reveal hidden doors and other secrets. Parts of the stage will crumble into sinkholes making it more dangerous to trek on while waterfalls of sand will push Pac-Man towards the abyss. 	4 Cherries
6 Strawberries
7 Oranges
5 Apples
2 Melons
1 Galaxian
283 Pac Dots
12 	Oasis Outpost 	Oasis Outpost is the twelth level in Pac-Man World 4 and the third level in Sandstorm Sahara. In the level, Pac-Man is places in the outskirts of a massive pyramid and must make his way through the treacherous terrain to reach the entrance. Along the way, he finds an oasis and must figure out how to use the surrounding ruins to manipulate the waterworks to progress through the stage while swimming through tunnels, dodging traps, and avoiding whirlpools in the waters. 	11 Cherries
9 Strawberries
5 Oranges
5 Apples
3 Melon
1 Galaxian
372 Pac Dots​​​​​
13 	Pyramid Pandemonium	Pyramid Pandemonium is the thirteenth level in the game and the fourth level in Sandstorm Sahara. It takes place inside a large pyramid with many puzzles that must be completed to advance. There's a main section with a huge pool of quicksand where Pac-Man must press a total of 5 buttons to drain the quicksand down to a lower level where the other buttons are found. Flying carpets can be seen flying around as they can be used as platforms while there are darker rooms that require the Flash Pellet to light up paths unless players want to challenge themselves. Near the end, the drained quicksand starts slowly rising as Pac-Man races towards the level's end.	7 Cherries
6 Strawberries
5 Apples
5 Oranges
3 Melons
1 Galaxian
200 Pac Dots
===World 5: Gigabyte Gauntlet===
Gigabyte Gauntlet is the fifth world in Pac-Man World 4. It is a cyberspace world with circuitry, holographic imagery, neon lights, technology, and glitches. This world has three levels, Cyber Chase, Maelstrom Matrix, and 256 Glitches, and a boss battle against ???.
Level Number	Level Name 	Level Description 	Number of Fruit
14 	Cyber Chase 	Cyber Chase is the fourteenth level in Pac-Man World 4 and the first level in Gigabyte Gauntlet. In this level, many blue platforms will glitch out and disappear, so be quick on platforming. There are parts of the stage where a slide will automatically take you to another part while you control Pac-Man's direction to avoid hitting firewalls and elevators being filled with enemies. The level contains plasma orb platforms that magnetically attract Pac-Man and will keep orbiting around it until he jumps onto another plasma orb or platform. 	7 Cherries
4 Strawberries
2 Oranges
6 Apples
5 Melons
1 Galaxian
178 Pac Dots
15 	Maelstrom Matrix	Maelstrom Matrix is the fifteenth level in Pac-Man World 4 and the second level in Gigabyte Gauntlet. The end of the level is at the start but is inaccessible unless the puzzles Pac-Man teleports to are completed. In this level, there is a puzzle where Pac-Man navigates a maze similar to the original arcade and must complete three of them, a puzzle where Pac-Man must press buttons to answer a question correctly, a puzzle where Pac-Man needs to find eight keys to find the key for the exit in a collapsing area and a puzzle where Pac Man navigates on a maze that has the path appear and disappear.	2 Cherries
8 Strawberries
3 Oranges
7 Apples
5 Melons
1 Galaxian
220 Pac Dots
16 	256 Glitches 	256 Glitches is the sixteenth level in Pac-Man World 4 and the third level in Gigabyte Gauntlet. In a few parts of the stage, there will be a machine that will make glitched clones of Pac-Man that follow him and copy every action, even his death animation, with completing that section as the only way of destroying them. Other than that are moving cube-shaped platforms, falling sections of the stage, a 2D maze surrounded by electric fences, and at the end you jump on platforms made by a large printer. 	12 Cherries
8 Strawberries
7 Oranges
4 Apples
3 Melons
1 Galaxian
310 Pac Dots
===World 6: Chrome Dome Industries===
Chrome Dome Industries is the sixth world in Pac-Man World 4. It is a factory world with conveyor belts, machinery, gears, lakes of toxic waste, and pipes. This world is one of the few that has four levels, Heavy Metal, Grinding Gears, Steel Paradise, and Crude Attitude and a boss battle against Mecha Pac, a robotic doppelganger of Pac-Man.
Level Number	Level Name 	Level Description 	Number of Fruits
17 	Heavy Metal 	Heavy Metal is the seventeenth level in the game and the first level in Chrome Dome Industries. Many types of machinery count as hazards such as piston platforms moving up and down and red hot pipes that will let out heated steam. Conveyor belts will also get in the way as they move you in the wrong direction, but their direction can be changed with the press of a switch. Giant hammers will appear on parts of the stage and will continuously slam on the ground fast which can instantly kill Pac-Man. The only way to get past them is if Pac-Man uses the new Chrono Pellet, allowing Pac-Man to either speed up or slow down the time of the lever, affecting the hazards too. Debris will constantly rain from the air and will cause damage if you're unfortunate enough to get hit, though shadows on the ground will signify that debris will land on that spot.	8 Cherries
9 Strawberries
6 Oranges
11 Apples
12 Melon
1 Galaxian
220 Pac Dots​​​​​
18 	Grinding Gears	Grinding Gears is the eightenth level in Pac-Man World 4 and the second level in Chrome Dome Industries. Gears are all over the place as they spin around and can crush the player if not careful. There are a few sections with elevators that transfer Pac-Man to the next area while being swarmed by enemies. There are sections where the player navigates on a pipe-suspended bridge as giant fans will turn on and off as they blow wind, pushing you off course. There are two segments where three switches are located in an area surrounded by green toxic sludge that kills Pac-Man upon contact unless he has the Chrome Pellet on him. In these segments, some barrels float in the sludge that can be used as temporary platforms before sinking. 	10 Cherries
8 Strawberries
8 Oranges
7 Apples
3 Melon
1 Galaxian
309 Pac Dots​​​​​
19 	Steel Paradise	Steel Paradise is the nineteenth level in Pac-Man World 4 and the third level in Chrome Dome Industries. In this level, reversible walls will throw you off since you have to time your jumps right. The toxic sludge returns when hydraulic press machines are introduced and can kill you in one crush, though the Chrome Pellet will stop the damage. Some of the spinning gear platforms are either giant-sized or unstable and fall off once stood on, so keep on your toes. Nut-shaped platforms work like the Rev Roll platforms and the pipe platforms are very narrow and easy to fall off. The title of the level is also a reference to the song Gangster's Paradise by Coolio. 	14 Cherries
10 Strawberries
12 Oranges
16 Apples
5 Melon
1 Galaxian
407 Pac Dots​​​​​
20 	Crude Attitude	Crude Attitude is the twentieth level in Pac-Man World 4 and the fourth level in Chrome Dome Industries. This level takes place in the factory as well as a polluted ocean of oil with parked ships. Along with the usual factory hazards, Pac-Man must travel through ships, now taken over by Erwin, and fight off the robots patrolling them while avoiding falling into the oily ocean, using dropped crates as stepping stones. Eventually, Pac-Man will enter a larger ship and must traverse through it's mechanical insides such as spinning propellers, red-hot pipes leaking steam, rolling barrels, and platforms that move in a syncronized pattern. Soon, a large battleship will start shooting missiles which will destroy platforms and ships Pac-Man is currently on, forcing him to hurry or he'll risk falling into the oil below. 	12 Cherries
11 Strawberries
7 Oranges
6 Apples
2 Melon
1 Galaxian
278 Pac Dots​​​​​
===World 7: Monster Magma Melee===
Monster Magma Melee is the seventh world in Pac-Man World 4. It is a volcano world with volcanic debris, fireballs, sinking structures, hot steam, and of course, seas of instant-kill lava. This world has three levels, Cauldron Chamber, Magma Marathon, and Basalt Bonanza, a mini-boss battle against Mega Stony that doesn't move from its spot and attacks where it is by spitting fireballs and has a slam attack that causes boulders to fall from the cave ceiling, and a boss battle against a mind-controlled Blinky.
Level Number	Level Name 	Level Description 	Number of Fruits
21 	Cauldron Chamber	Cauldron Chamber is the twenty-first level in the game and the first level in Monster Magma Melee. The whole level has Pac-Man avoiding the giant pools of lava that will instantly kill him if they step foot in it. Some platforms can be used to cross the magma sea, but some will start sinking when you step on them and some are chained and will tilt when the player stands on them. Tall pillars stick out of the lava which can be used as platforms until they tip and fall over while Pac-Man climbs across the walls over lava with fireballs shooting out. At the end, there is a river of lava that has platforms on it which can be used to get to the end. 	12 Cherries
15 Strawberries
10 Oranges
8 Apples
6 Melon
1 Galaxian
278 Pac Dots
22 	Magma Marathon 	Magma Marathon is the twenty-second level in the game and the second level in Monster Magma Melee. After leaving the entrance and passing through a couple of platforms, Pac-Man is chased by flowing lava, forcing him to run towards the direction of the screen while avoiding pitfalls. After escaping the lava, there are more platforms, some still on fire which requires the Absolute Zero Pellet to cool off while avoiding the platforms that have flamethrowers. Geysers of lava suspend platforms in the air while smaller platforms float in the lava. Another lava-chasing section occurs at the near end, but there will also be lava erupting from the floor as you run towards the end with a Pac Dot Chain to help you escape the flowing lava.	24 Cherries
19 Strawberries
28 Oranges
14 Apples
11 Melon
1 Galaxian
288 Pac Dots
23 	Basalt Assault 	Basalt Bonanza is the twenty-third level in the game and the third level in Monster Magma Melee. Some sections have a volcano nearby erupting and shooting volcano rocks on the stage. Hot steam erupts from the ground and will blow you away while reversible walls and platforms return. Lava geysers launch platforms in the air to other areas and waves of lava will cover lower leveled platforms. Poles stick out of the lava and must be climbed on to avoid falling into the lava while enemies will try to attack you. In the last section, the platforms will move up and down on the lava as the player makes their way towards the end. There's a Mega Stony that acts like a mini-boss in the volcano. Beat it to clear the level. 	4 Cherries
7 Strawberries
9 Oranges
4 Apples
1 Melon
1 Galaxian
264 Pac Dots
===World 8: Frontier Highlands===
Highland Frontiers is the eighth world in Pac-Man World 4. It is a mountainous world with falling boulders, weighted platforms, crumbling platforms, cliffs, and bottomless pits everywhere. This world has three levels, Plateau Panic, Need a Lift, and Jurassic Fanatics and a boss battle against ???.
Level Number	Level Name 	Level Description 	Number of Fruits
24 	Plateau Paranoia 	Plateau Paranoia is the twenty-fourth level in the game and the second level in Frontier Highlands. Up high in a canyon, the chances of falling into the abyss below are high, so it's best to use the platforms to cross safely. Several flying platforms are called Helivators that rise into the air as long as Pac-Man rev-rolls on it. There are multiple rope pulleys to grab on to get to higher ground and cross over large chasms while there are large slopes that are too steep to walk on. There are narrow cliffs that only can be crossed by shimmying on the ledges while avoiding falling rocks. 	15 Cherries
11 Strawberries
18 Oranges
10 Apples
9 Melon
1 Galaxian
165 Pac Dots
25 	Need a Lift 	Need a Lift is the twenty-fifth level in the game and the third level in Frontier Highlands. This level takes place inside a large tunnel that leads outside towards the top of the mountain. Geysers of water shoot from the ground which can launch Pac-Man high in the air while bridges have broken planks ready to collapse. There's an elevator section where enemies and rolling spiked boulders rain from above, attempting to hurt you while it rises outside. Ziplines are found and can be grabbed to get to other areas while the gondolas need to be rev-rolled to move them up. Some platforms will crumble and fall into the abyss while there are weight-like platforms that need to be adjusted to progress and climbable walls to get higher in the level.	16 Cherries
14 Strawberries
5 Oranges
10 Apples
6 Melon
1 Galaxian
159 Pac Dots
26 	Jurassic Fanatics	Jurassic Fanatics is the twenty-sixth in the game and the third level in Frontier Highlands. In addition to several gimmicks and hazards introduced in the previous levels, falling boulders, ziplines, and crumbling platforms, Pac-Man faces new obstacles such as searching for switches in the correct order to unlock doors, caves filled with tar, wind blowing Pac-Man off the level, and of course, prehistoric enemies. Pac-Man may also hitch a ride on a Pac-terodactyl to get around some parts of the canyon. Near the end of the level, Pac-Man gets chased by a dinosaur and must later battle it using the Rockin' Roll Power Pellet to defeat it. 	20 Cherries
15 Strawberries
22 Oranges
11 Apples
4 Melon
1 Galaxian
338 Pac Dots
===World 9: Vacay Waterway===
Vacay Waterway is the ninth world in Pac-Man World 4. It is a water world with beaches, stormy waters, pirates, and underwater ruins. This world also has four levels, Seaside Storm, Atlantic Antics, Hull of a Time, and Tidal Wave Craze, and a boss battle in the form of a race against the Fish Prix.
Level Number	Level Name 	Level Description 	Number of Fruits
27 	Seaside Storm 	Seaside Storm is the twenty-seventh level in the game and the first level in Vacay Waterway. The level starts at the sunny seaside section where Pac-Man navigates across the beach and pits before coming across several areas with blender-like machines protected by an energy field, guarded by enemies who have to be defeated. Once the enemies are defeated and the field disappears, there is a giant fruit that must be pushed towards the blender machine which makes a path of fruit juice that takes Pac-Man to the next few areas until the last one takes him to a cove in a storm and has strong waves constantly washing over the stage. The waves are really strong and result in instant death if Pac-Man is hit by one. Besides that, he also avoids ships in the background bombarding Pac-Man with cannonballs. In the end, a mini-boss in the form of a kraken will hijack a ship which must be beaten to reach the end.	6 Cherries
7 Strawberries
9 Oranges
5 Apples
10 Melons
1 Galaxian
202 Pac Dots
28 	Atlantic Antics 	Atlantic Antics is the twenty-eighth level in the game and the second level of Vacay Bay. It takes place in Atlantic city-like ruins with some segments on land and some segments submerged underwater. When above the water, hazards and gimmicks include rotating platforms, spiky pillars, crumbling platforms, spikes, arrow-shooting statues, water slides, and enemies. Underwater sections however are much larger and more tricky as there will be switches that only Chrome Pac can press, naval mines that explode, and underwater enemies. Some underwater segments have Pac-Man draining the water towards the bottom to proceed. This level has hidden secrets that either provide bonuses or shortcuts to beat the level quickly. 	12 Cherries
7 Strawberries
9 Oranges
6 Apples
3 Melons
1 Galaxian
185 Pac Dots
29 	Hull of a Time 	Hull of a Time is the twenty-ninth level in Pac-Man World 4 and the third level in Vacay Waterway. In the level, Pac-Man boards Erwin's personal submarine and must find a way to destroy it from the inside. To do this, he needs to find the three engines and destroy them. Along the way, he'll find vault doors that can only be unlocked with certain fruit and keys, lasers, crushing pistons, and machinery that can only be turned on with the Electro Shock Power Pellet. 	11 Cherries
9 Strawberries
8 Oranges
5 Apples
3 Melon
1 Galaxian
320 Pac Dots​​​​​
30 	Tidal Wave Craze	Tidal Wave Craze is the thirtieth level in the game and the fourth level in Vacay Waterway. Unlike the rest of the levels, this one plays differently. Professor Pac utilizes Orson's teleporter and sends Pac Man a jet ski resembling a lemon, the Sour Surge, to the realm he's into to traverse above water quicker making the level an auto scroller. While he races across the long waterway, he must be careful of navigating the twists and turns of the oceanic area into loops and ramps of water making it more wild and dangerous to sail on. Not to mention, the hazards floating in the waters including naval mines, pipes, and Erwin's robots and ghosts on jet skis. 	23 Cherries
19 Strawberries
15 Oranges
===World 10: Botanic Panic===
Botanic Panic is the tenth world in Pac-Man World 4. It is a jungle world with massive wildlife, oversized fruit, sawblades, and B-Doings. This world has four levels, Which-Way Woods, No Pain No Grain, Timber Tension, and Jungle Drizzle, and a boss battle against the Marrowsaurus.
Level Number	Level Name 	Level Description 	Number of Fruits
31 	Which-Way Woods 	Which-Way Woods is the twenty-eighth level in the game and the first level in Botanic Panic. Inside the large canopy are huge trees with branches that can be climbed up to get a better view of the stage. B-Doings appear frequently as they're mandatory for getting around and the moss that grows on trees and can be climbed on, but holes in the trees inhabit Wormy enemies that try to bite you. Some sections involve climbing the inside of trees and navigating towards the top while swinging on vines, avoiding thorns, and bouncing on mushrooms. 	10 Cherries
5 Apples
6 Strawberries
3 Melon
4 Oranges
1 Galaxian
248 Pac Dots
32 	No Pain No Grain	No Pain No Grain is the twenty-ninth level in the game and the second level in Botanic Panic. Pac-Man navigates on tall plants with giant fruit and leaves growing on it that can be used as platforms, but will not stay steady as fruit platforms fall at a fast speed while leaf platforms float slowly. At the middle of the stage, a mini-boss called the Jungle Kingpin will appear and cast attacks based on fruit with his vine scepter. There's a segment in the stage where the player goes inside a giant beehive and jumps on honeycomb platforms while avoiding honey that slows you down. The last section involves Pac-Man having to outrun a giant rolling melon on a long log pathway with holes and falling fruit.	12 Cherries
14 Apples
9 Strawberries
13 Melon
8 Oranges
1 Galaxian
302 Pac Dots
33 	Timber Tension 	Timber Tension is the thirty-third level in Pac-Man World 4 and the thirty-third level in Chrome Dome Industries. Erwin had began operations within the forest, which is now filled with sawblades, which move back and forth and will occasionally cut off pieces of platforms, and bunsen burners which will catch Pac-Man on fire if he isn't using the Chrome Dome Power Pellet for protection. Eventually, a chain of B-Doings will lead Pac-Man into a forest fire and must use his wits and the Absolute Zero Power Pellet to put out fires and cross certain terrain to escape. 	10 Cherries
7 Strawberries
5 Oranges
5 Apples
2 Melon
1 Galaxian
284 Pac Dots​​​​​
34 	Misty Safari 	Misty Safari is the thirty-fourth level in the game and the fourth level in Botanic Panic. The weather has changed into rain which puts out the forest fires and bunsen burners from the previous level. The sawblades remain functional however and in tree trunk slides, they'll cut holes in them. The floor of the forest has been flooded by the downpour and Pac-Man must navigate the foilage by riding on giant turtles as swimming is too slow and the waters are infested with crocodiles. He'll also find frogs that will stop the rain for a minute, allowing flower to bloom and act as platforms before the rain comes back. 	9 Cherries
8 Apples
12 Strawberries
4 Melon
7 Oranges
1 Galaxian
366 Pac Dots
===World 11: Urban Escape===
Urban Escape is the eleventh world in Pac-Man World 4. It is a city world with cars, construction, roads, sewers, and a massive casino. This world has three levels, Rooftop Route, Down the Gutter, and Casino, Cards, and Chaos, and a boss battle against ???.
Level Number	Level Name 	Level Description 	Number of Fruits
35 	Construction Junction 	Construction Junction is the thirty-fifth level in the game and the first level in Urban Escape. Pac-Man must navigate from multiple rooftops of the city's buildings by using Pac-Dot Chains and steel beams heald up by cranes. Inside a building is a dark room that constantly blacks out with a switch to activate a chain and Pac-Man must find a switch to fix the lights or memorize the platform placement within the blinking lights. Soon, Pac-Man will find himself on a construction site with ghosts posing as construction workers and Erwintronics running rampant. A group of them have the keys to a crane which must be used to build a makeshift bridge to continue, and another group of enemies with the keys to a crane with a wrecking ball to knock down a barricade to continue.	7 Cherries
5 Strawberries
6 Oranges
4 Apples
3 Melon
1 Galaxian
209 Pac Dots
36 	Down the Gutter 	Down the Gutter is the thirty-sixth level in the game and the second level in Urban Escape. Pac-Man's journey leads him into the bustling city's sewers where he must trek through the labyrinth of pipes. Within the sewer system, Pac-Man must put his plumbing skills to the test by controllng the water levels of the sewers to either raising or decreasing the water level to gain access to certain areas of the sewer. Pac-Man must also watch out for enemies above and below the water including ghosts, sharks, mines, falling debris, and naval mines. 	8 Cherries
4 Strawberries
6 Oranges
7 Apples
5 Melon
1 Galaxian
294 Pac Dots
37 	Casino, Cards, and Chaos	Casino, Cards, and Chaos is the thirty-seventh level in the game and the third level in Urban Escape. Pac-Man finds himself in a giant casino spanning the size of a city and within it, he'll face slot machines, giant tables of pinball and billiards, roulette wheels, and giant rolling dice. Some of the puzzles here involve playing the casino games and they rely on the Rockin' Roll Power Pellet and the Chrono Power Pellet to complete. Near the end of the stage, Pac-Man must face the mini-boss of the level, The Dealer, a reality-warping croupier that constantly changes the arena he's fought in and attacks with throwing cards and explosive dice. 	14 Cherries
10 Strawberries
8 Oranges
6 Apples
4 Melon
1 Galaxian
362 Pac Dots
===World 12: Brunch Time Rush===
Brunch Time Rush is the twelfth world in Pac-Man World 4. It is a food world with giant foods and sweets that make up the landscape. For example, fizzling soda represents freezing water and hot coffee represents boiling lava, which both seas can immediately kill Pac-Man if he splashes into either. This world has three levels, Dear Dairy, Sweet Dreams, and Scalding Supper Time, and a boss battle against ???.
Level Number	Level Name 	Level Description 	Number of Fruits
38 	Dear Dairy 	Dear Dairy is the first level of Brunch Time Rush and the thirty-eigth level overall in the game. Pac-Man must trek along the dairy-themed level, navigating through mountains of cheese and swimming in lakes of milk. Pac-Man makes use of the Mini Power Pellet to fit through the tight passages of a few caverns of cheese while discovering some hidden areas. He'll eventually end up at a maze of cheese which is home to a giant rat that Pac-Man must avoid at all costs. Another rat will also become the mini-boss at the end of the level, this one standing on two legs and fights with it's tail as a sword. 	11 Cherries
8 Strawberries
8 Oranges
7 Apples
5 Melon
1 Galaxian
257 Pac Dots
39 	Sweet Dreams 	Sweet Dreams is the second level of Brunch Time Rush and the thirty-ninth level overall in the game. This time, the level takes place on top of a mountain and is themed after sweets and candy alike. In the level, Pac-Man makes his way up while avoiding swinging pendulum lollipops and entering a chocolate canyon with falling boulders of fudge and riding on a cookie raft down a river of milk. The higher points of the mountain are very snowy and cold, resembling ice cream and other frozen deserts, where Pac-Man fights ice physics and must avoid falling into the cold soda river, which costs a life. 	11 Cherries
10 Strawberries
7 Oranges
6 Apples
4 Melon
1 Galaxian
387 Pac Dots
40 	Scalding Supper Time	Scalding Supper Time is the third level of Brunch Time Rush and the fourtieth level overall in the game. In this level, Pac-Man navigates through a volcano themed after soup. Throughout the stage, he has to be on the lookout for falling droplets of hot soup that will burn him, and falling into the sea of scalding soup below will kill him instantly. Other than that are sinking platforms, rising tides of scalding soup, and the return of Stoneys. There's also a boat that Pac-Man rides in one section, but is constantly boarded by enemies and if too many get on, it'll sink. The Absolute Zero Power Pellet makes a reappearance and is crucial to crossing the lava-like soup without dying.	13 Cherries
12 Strawberries
9 Oranges
6 Apples
6 Melon
1 Galaxian
406 Pac Dots
===World 13: Cloud Clutter Land===
Cloud Clutter Land is the thirteenth world in Pac-Man World 4. It is a sky world with both solid and bouncy clouds, beanstalks, different weathers, rainbows, and aircraft. This world has three levels, Beanstalk Skywalk, Weather Wonderland, and Flying-Face Off, and a boss battle against the Spectral Fiend and the Phantom Zeppelin.
Level Number	Level Name 	Level Description 	Number of Fruits
41 	Beanstalk Skywalk 	Beanstalk Skywalk is the first level of Cloud Clutter Land and the fourty-first level overall in the game. Within the level, Pac-Man travels through many of the floating islands while dealing with strong winds, and more groups of enemies now that Erwin's growing desperate. In order to get around, Pac-Man must grow several beanstalks on the islands to connect with the others while blooming giant plants to cross safely. Pac-Man will eventually come across a floating village of windmills, some of them being broken and must be repaired to progress. 	6 Cherries
8 Strawberries
5 Oranges
6 Apples
2 Melon
1 Galaxian
184 Pac Dots
42 	Weather Wonderland	Weather Wonderland is the second level in Cloud Clutter Land and the fourty-second level overall in the game. In this level, the weather has gotten grim and now takes place during a thunderstorm. Within the thunderstorm, Pac-Man must avoid lightning strikes, strong winds, electrified clouds, and more enemies. There are a few islands with their own weather conditions, with one island facing a torrential downpour and having to press a number of switches within the flooded island to progress, and another island under the effects of a snowstorm where Pac-Man needs to use the Rockin' Roll Power Pellet to roll up into a snowball to cross the icy waters. Soon, Pac-Man ends up in a giant tornado near the end and must climb to the top using the debris it picked. 	12 Cherries
7 Strawberries
7 Oranges
6 Apples
4 Melon
1 Galaxian
207 Pac Dots
43 	Flying Face-Off 	Flying Face-Off is the third level in Cloud Clutter Land and the fourty-third level overall in the game. With Erwin's airship seen in the distance, Pac-Man gives chase with the help of Professor Pac, who gives him a banana-resembling plane dubbed, the Sky Peel. Similar to Tidal Wave Craze, the level has no platforming and instead plays as a rail shooter where Pac-Man takes flight in the Sky Peel and shoots down approaching enemies while avoiding their fire along with other hazards like thunderclouds and floating structures, and halfway in the stage, a mini-boss will appear, being a ghost piloting a mechanical hot air balloon. Pac will also be provided with 6 Power Pellet Bombs which functions as the 'screen nuke' in rail shooters. After he uses one, he'll have to wait a while to reload another.	22 Cherries
19 Strawberries
3 Oranges
===World 14: Little Star Colony===
Little Star Colony is the fourteenth and penultimate world in Pac-Man World 4. It is a space world with stars, planets, spaceships, meteors, and low gravity. This world has five levels, Shuttle Scuttle, Deep Space, Lunar Lunacy, Dreadnought Danger, and Galactic Attack, and a boss battle against Ectovia's enforcer, Hex.
Level Number	Level Name 	Level Description 	Number of Fruits
44 	Shuttle Scuttle 	Shuttle Scuttle is the first level in Little Star Colony and the fourty-fourth level in the game. Pac-Man appears on a small planetoid that had been converted into Erwin's new launch base for his space station, the Tridecahedtron. To get on board, Pac-Man needs to go through the construction site, much more advanced and dangerous than the one in Rooftop Route, and get past patrolling Erwintronics, enter transporting tubes, and hop above freight trains while controlling them to get closer. As soon as Pac-Man reaches the Tridecahedtron, it begins taking off and Pac-Man must venture through the rocket while avoiding security robots and traps and traverse through each segment of the rocket within 10 minutes until he reaches an escape pod. 	14 Cherries
11 Strawberries
7 Apples
5 Oranges
4 Melons
1 Galaxian
428 Pac Dots
45 	Deep Space 	Deep Space is the first level in Little Star Colony and the 40th level overall in the game. Within the vacuum of space, Pac-Man must navigate planetoid-like platforms while using the low gravity to his advantage, allowing himself to jump higher and bounce higher with the Butt Bounce. There are also satellites that can attract UFO's which create additional platforms, ring systems, and a few planetoids with varying environments. Hazards in this stage include the standard ghost enemies and Erwintronics in addition to meteors raining all over the stage and attacking aliens. 	16 Cherries
14 Strawberries
9 Apples
4 Oranges
3 Melons
1 Galaxian
237 Pac Dots
46 	Lunar Lunacy 	Lunar Lunacy is the second level in Little Star Colony and the 41st level overall in the game. Here, Pac-Man must navigate through several planetoids, starting with one placed in a celestial forest with bizarre plant life needed to get by, one with invisible walkways only seen by approaching them, one with orbiting deactivated rocket ships, and the largest planetoids with two challenges. First, the innards of the planetoid being a cave filled with lava that constantly changes tides and sinking moon rocks platforms. Then there's a large metallic tower established as Erwin's moonbase that Pac-Man breaks in to steal a shuttle to pursue Erwin's space station while avoiding deadly machinery and numerous Erwintronics. 	11 Cherries
10 Strawberries
8 Apples
9 Oranges
6 Melons
1 Galaxian
400 Pac Dots
47 	Dreadnought Danger	Dreadnought Danger is the third level in Little Star Colony and the 42nd level overall in the game. The main theme of the level is that Pac Man infiltrates Erwin's space station filled with mechanics and traps. The main gimmick of the stage is the shifting of gravity's direction with the help of buttons that caused Pac Man to walk on walls and even ceilings. He needs to be careful as some buttons/switches could send him flying out of the dreadnought and into deep space. Besides the gravity gimmick, there are lasers that block paths, electrical fences that electrocute when touched, floating pillars with gravity changes, paths that materialize when walked upon, and vault doors that can be only opened if you have the required fruit. Near the end, Pac Man presses a switch which activated the self destruct sequence as explosions give him a chase towards a cannon that shoots him towards the end as the enemy ship he was on explodes.	15 Cherries
14 Strawberries
8 Apples
6 Oranges
5 Melons
1 Galaxian
387 Pac Dots
48 	Galactic Attack 	Galactic Attack is the fourth level in Little Star Colony and the 43rd level overall in the game. Similar to the levels, Wave Riding 101 and Flying Face-Off, Pac Man pilots a vehicle throughout the level, the vehicle in this level being a pineapple-shaped rocket dubbed, the Pine Engine, an invention sent by Professor Pac. In it you control Pac Man as he shoots through enemies and flies past obstacles such as other ships, enemy fire, and asteroids. There will be few sections where Pac Man will be trapped between two force fields and must fire torpedos at them to disable them and move on. There will also be a large asteroid that you navigate on while blowing up more enemies and blockades. A massive spaceship resembling King Galaxian from Pac-Man World piloted by Erwin will be waiting at the end of the level as a mini-boss. Once he is beaten and explodes, the level ends. 	23 Cherries
13 Strawberries
7 Oranges
5 Apples
3 Melons
===World 15: Eerie Empire===
Eerie Empire is the fifteenth and final world in Pac-Man World 4. It is a haunted world with dead forests, graveyards, abandoned ruins, pumpkins, darkness, and haunted castles. This world boasts the largest number of levels in the game, being nine; Pier Pressure, Galleon Ghouls, Cryptic Carnival, Spine-Chilling Shaft, Spectre Square, Mystic Maze, Paranormal Pursuit, Haunted Heights, and Corridor Horror, and the final boss battle against Ectovia.
Level Number	Level Name 	Level Description 	Number of Fruits
49 	Pier Pressure 	Pier Pressure is the first level in Eerie Empire and is the fourty-ninth level overall in the game. With time almost running out, Pac-Man dons roller skates and races across the lengthy boardwalk in pursuit of Ectovia. Along the way, he must avoiding fireball throwing ghosts, bats, collapsing portions of the boardwalk, and the insta-kill swamp water below. The farther he gets through the boardwalk, the more frantic the placements of the boardwalk become while new obstacles are introduced such as large skeletal hands to block Pac-Man's jumps, cannon fire from pirate ships in the background, and whales that take out parts of the boardwalk. 	12 Cherries
11 Strawberries
8 Apples
5 Oranges
3 Melons
1 Galaxian
165 Pac Dots
50 	Galleon Ghouls 	Galleon Ghouls is the second level in Eerie Empire and is the fiftieth level overall in the game. Here, Pac-Man enters a graveyard of ships above the misty sea, though some are still functional. Pac-Man must infiltrate several ships, some being still functional and some being flooded on the inside. Within it, Pac-Man must avoid sharks and whirlpools while using cannons to make way across the shipwreck fleet. Besides that are a maze constructed from broken ship parts, a lighthouse island that needs to be repaired, and an underground lake with a ship anchored at the bottom. After hijacking said ship, he must fight a haunted version of the HMS Windbag from the first Pac-Man World driven by a ghost pirate captain in a mini-boss fight. 	14 Cherries
11 Strawberries
10 Apples
7 Oranges
6 Melons
1 Galaxian
219 Pac Dots
51 	Cryptic Carnival 	Cryptic Carnival is the third level in Eerie Empire and is the 46th level in the game. Pac-Man finds himself in a giant yet cryptic amusement park in his pursuit and must use the various rides to make way while crossing spinning platforms, riding on frantically moving roller coasters, and using balloons as temporary platforms. Pac-Man will also enter an already haunted house attraction with a trippy mirror maze inside and later drive in a bumper car crash course while avoiding clowns driving on the road. Pac will eventually enter a big top, where he becomes the star of a supersized magic show. In it he'll enter top hat portals, jump through fiery hoops, play memory games with a floating glove and a piano, and navigate through a literal house of cards. 	12 Cherries
9 Strawberries
8 Apples
6 Oranges
5 Melon
1 Galaxian
295 Pac Dots
52 	Spine-Chilling Shaft	Spine-Chilling Mineshaft is the fourth level in Eerie Empire and the fifty-second level in the game. It takes place high in a snowy mountain and inside a haunted mine. To get past the level, Pac-Man must first find a way inside the mountain while dodging snowballs, strong winds, snowdrifts, Rev Roll Rams, and lack of sight from the whiteout surrounding the mountain. Upon entering the mountain, Pac ventures through the bowels of the mine while going down ice slopes, repairing mining machinery, avoid falling into icy waters, and riding along zip-lines across chasms. At the end of the stage, Pac-Man jumps in a minecart and rides it to the end while avoiding falling debris, collapsing track parts, and pursuing ghosts in minecarts. 	12 Cherries
9 Strawberries
7 Apples
2 Oranges
3 Melons
1 Galaxian
273 Pac Dots
53 	Spectre Square 	Spectre Square is the fifth level in Eerie Empire and the fifty-third level in the game. The stage starts off in a haunting village with pieces of the road missing, with only an abyss below, and the only exit has been locked with a padlock requiring three keys to open. The keys are somewhere around the village and Pac-Man must search within houses, alleyways, and wells to find them. After that is a big swampy maze surrounded by insta-kill grimy water and has many ghosts and skeletons wandering about, and must be carefully navigated with swinging vines, boardwalks, and overgrown flora. The stage nears the end at a haunted subway station where Pac-Man must avoid several speeding trains and control which train goes where, decending each floor until he reaches the end. 	
54 	Mystic Maze 	Mystic Maze is the sixth level in Eerie Empire and is the 47th level in the game. Pac-Man enters a green and abstract dimension housing a massive labyrinth with droplets of matter making platforms that disappear and slides with rolling boulders. There are bars between some slides that can be used to switch to another, but some are unstable and will break after a few seconds, switch floor tiles that must be lit up to progress, floor tiles that shrink when stepped on and disappear. Soon, portals to other world start appearing and Pac-Man will appear in new 'levels' of Spruce Hills, Sandstorm Sahara, and Monster Magma Melee. Spruce Hills now has a massive hallow tree that must be climbed, Sandstorm Sahara has an arabian nights setting and has a palace to explore and magic carpets to fly on, and Monster Magma Melee now has a factory with grind rails and fire-powered machinery.	10 Cherries
10 Strawberries
11 Apples
5 Oranges
1 Melon
1 Galaxian
237 Pac Dots
55 	Paranormal Pursuit 	Paranormal Pursuit is the seventh level in Eerie Empire and the fifty-fifth level in the game. The stage plays like a rail shooter similar to Flying Face-Off and Galactic Attack, but this time, you play as Orson in his modified Toc-Man mech with Pac-Man hitching a ride. On the way towards Ectovia's stronghold, Orson can fire energy shots at incoming enemies and boost forward while Pac-Man can activate Toc-Man's Chrome Shield to block damage. During the level, Orson will drive through bubbles of spectral energy which will alter the rail shooter gameplay and encounter three mini-bosses, two of them being ghosts in machines and the third being a larger mech piloted by Nosfrances and ???. 	19 Cherries
8 Oranges
4 Apples
56 	Haunted Heights 	Haunted Heights is the eighth level in Eerie Empire and the fifty-sixth and penultimate level in the game. After escaping the Terror Trope's army, Pac-Man's next plan is to scale the haunting walls of Ectovia's fortress to find an entrance. Along the way, he'll come across hedge mazes with a hidden switches that opens the exit, doors that lead to random locations, floating coffin platforms with some of them being a little transparent than the real ones to fool players, and fire breathing statues. Pac-Man will also embark on fetch quests for machine pieces inside a clocktower to get it working while using the machinery inside to progress. At the top of the clocktower is the game's final mini-boss, a ghastly guardian wielding a hammer blocking the exit to the level. 	17 Cherries
16 Strawberries
14 Apples
7 Oranges
6 Melons
1 Galaxian
323 Pac Dots
57 	Corridor Horror 	Corridor Horror is the ninth level in Eerie Empire and the fifty-seventh and final level overall in the game. Here, the Pac-Man's parkour and platforming skills are put to the test in this enormous gauntlet within Ectovia's headquarters. Tricks and traps are all over the place including but not limited to; holes appearing within twisting hallways, a perplexing library puzzle, a giant skeleton moving platforms, a barely lit maze, gravity shifting sections, chandelier platforms with some on fire, and trials involving the various Power Pellet over the course of the game. Along the way, Cursula challenges Pac-Man to defeat hordes of enemies she sends after him, and must be defeated within a time limit or he instantly dies. 	20 Cherries
14 Strawberries
12 Apples
8 Oranges
3 Melons
1 Galaxian
401 Pac Dots
== Enemies ==
Many enemies appear in levels to impede your progress on completing them. Most enemies appear in a few worlds while others appear exclusively in their world. Most can be beaten easily with attacks like the Rev Roll, Butt Bounce, Pac Dot Launch, or punching. However, some enemies can be difficult to beat and require other ways to be beaten. There are three groups of enemies; Erwin's robotic forces, the Erwintronics, Ectovia's haunted ops made from ghosts, spectral monsters, and creatures made with the Dark Matter Star's power, the Revenant Corps, and wild animals and creatures that populate the levels called the Untamed.
==== Erwintronics ====
* ERWN - 001 (Brawler) - An Erwintronic that fights with punches.
* ERWN - 002 (Spinner) - An Erwintronic resembling spinning tops with sawblades.
* ERWN - 003 (Laser) - An Erwintronic that aims and shoots a laser beam.
* ERWN - 004 (Bomber) - An Erwintrinic that spawns bomb-like robots that crawl until they explode.
* ERWN - 005 (Propeller) - A large Erwintronic resembling an electric fan that blows wind.
* ERWN - 006 (Sniper) - An Erwintronic armed with a sniper rifle and aims far away.
* ERWN - 007 (Grappler) - An Erwintronic that grabs Pac-Man and throws him far away. Sometimes it'll throw other Erwintronics.
* ERWN - 008 (Launcher) - An Erwintronic that shoots heat-seeking missiles.
* ERWN - 009 (Driver) - An Erwintronic resembling a monster truck driven by ERWN - 001 that tries to run over Pac-Man
* ERWN - 010 (Shocker) - An Erwintronic that defends itself with an electric shield.
* ERWN - 011 (Chopper) - An Erwintronic that flies above Pac-Man and tries to crush him with spikes.
* ERWN - 012 (Shipper) - A large Erwintronic that transport other Erwintronics
==== Revenant Corps ====
* Ghosts - Ghastly creatures that live in Pac-Land and in the Spectral Realm now under Ectovia's command. They chase Pac-Man when he's near them and some of them throw things and don outfits depending on the world they're found in.
* Spectral Monsters - Hostile ghastly creatures that dwell within the Spectral Realm. They were once under Erwin's control and are now under Ectovia's.
** Chaser Spectrals - Spectrals that chase Pac-Man
** Dash Spectrals - Spectrals that use a dash attack to approach Pac-Man
** Beam Spectrals - Spectrals that fires a laser beam from a long distance
** Flame Spectrals - Fiery Spectrals that breath fire and leave fire trails in their wake
** Ice Spectrals - Cold Spectrals that breath ice around them and freeze anyone near them.
* Skeletons - Skeletal enemies that either attack with a sword or breath fire
* Bomb-Bat-stics - Bats that drop bombs when approached
==== The Untamed ====
* Alien
* Bat
* Bee
* Beetle
* Bone Fish
* Cold Stoney
* Croc-Trap
* Cy-Bug
* Electric Eel
* Fire Pac-Asite - A fiery version of the Pac-Asite and is recommended to have the Chrome Power Pellet to deal with it.
* Fly Trap
* Fygar
* Jellyfish
* Jumping Fish - A fish that jumps in and out of water.
* Mantis
* Mosquito
* Mummy
* Neander-Pac - A caveman-like enemy that swings its club around
* Pac-Asite - A dog-like monster that attacks by biting
* Pac-Bear - A larger bear that attacks with its claws and takes three Rev Rolls to beat
* Pac-Cub - A bear that attcks with its claws
* Pooka - 
* Pooka Plant
* Rev Roll Ram
* RGB
* Spider - 
* Stoney - A nigh invulnerable rock monster that shoots fireballs and can only be defeated under the effects of the Chrome Power Pellet
* Volcan
* Wormy
==Items==
There are many items throughout the game that serve as either collectibles for the purpose of 100 percent completion or helping the player. However, some stages require a certain collectible to be completed while other collectibles offer bonuses.
Image	Description
 	Health Wedge - A health wedge is an item that restores a section of Pac-Man's health. If Pac-Man tries to collect a Health Wedge at full health, it'll turn transparent and won't be collected unless Pac-Man takes a hit.
 	Extra Life - An extra life is a Pac-Man-shaped item that increases Pac-Man's life count by one.
 	Pac-Man Letters - Pac-Man Letters are collectibles that can be found hidden in many of the stages. Once all the letters have been collected and the stage is completed, Pac-Man will be teleported into a bonus area where Pac-Man can collect enough fruit in exchange for more lives.
 	Namco Token - A Namco Token is an object resembling a bronze coin with the Bandai Namco logo and Pac-Man on either side. These can be collected to play the arcade games in the Pac-Village arcade. The more tokens collected, the more games are more playable. Each stage has three tokens, plus one upon 100 percent in each stage, and one for completing a stage again in Time Attack.
 	Checkmark Checkpoint - An object that resembles a checkmark that acts as this game's checkpoint like Pac-Man World 2. If Pac-Man dies after passing through one, if he has any lives, he'll respawn at the last checkpoint he passed.
 	Pac-Dots - These Pac-Dots are small yellow balls that Pac-Man eats for points, or if he's just hungry. A larger red Pac-Dot will always appear at the start of a Pac-Dot Chain and will lead Pac-Man toward a new destination upon eating the red dot. Pac-Dots can be used as ammunition for Pac-Man's Pac-Dot Launch and get more powerful upon eating more dots.
 	Fruit - Many kinds of fruit appear throughout many levels that appear as collectibles, though there are some stages where fruits are obtained from defeating enemies. Some doors and chests require a certain fruit to be open to get what's inside.
 	Key - The key is a collectible that can be used to unlock doors in certain levels but works slightly differently than the fruits unlocking doors and chests as it is only used once.
 	Galaxian - The Galaxian is a collectible that transports Pac-Man into a maze minigame upon touching it. When the Galaxian is completed, whether or not Pac-Man ate all the Pac-Dots or not, it'll act as a checkpoint.
===Power-Ups===
Pac-Man World 4 has many power-ups in the form of various Power Pellets that Pac-Man can use to get past certain puzzles and reach collectibles he normally couldn't get to. Some of these can also help Pac-Man defeat a large number of enemies. However, some of them don't last forever and must be used wisely.
Images (Coming Soon)	Power Up Name 	Effects
 	Power Pellet 	Pac-Man glows yellow and is able to defeat ghost and Spectrals by eating them for a limited time.
 	Chrome Power Pellet 	For a limited time, Pac-Man glows grey and turns entirely metal, making him heavy enough to walk underwater and impervious to almost everything. He can even walk on lava with it.
 	Mini Power Pellet 	Pac-Man glows pink and is able shrink himself and return to normal size, allowing him to take alternate routes through tiny holes and uncover secret bonuses. Though he's incapable of dealing damage to enemies that are regular sized and is much more vulnerable to enemy attacks if he's small.
 	Chrono Power Pellet 	Pac-Man glows purple and gains time-manipulating powers, with the ability to speed up the level to make things go faster or slow down platforms and hazards to easily bypass them.
 	Absolute Zero Power Pellet	Pac-Man glows cyan and his Pac-Dot Launch attack is replaced with a freeze ray that freezes enemies in ice, making them more easy to defeat and can freeze water and magma to tread over them and can put out fires.
 	Ribbon Loop Power Pellet 	For a limited time, Pac-Man glows orange and gains a small speed boost and a trail, and when creating a ring with said trail, it squeezes together and damages enemies caught in it.
 	Electro Shock Power Pellet 	For a limited time, Pac-Man glows dark blue and his punching attacks are replaced with an electric shock attack that paralyzes enemies and is helpful in powering machinery and defeating Erwintronics.
 	Super Stomp Power Pellet 	For a limited time, Pac-Man glows green and his Butt Bounce attack is changed to a singular ground pound attack that causes a shockwave, damaging surrounding enemies.
 	Rockin' Roll Power Pellet 	For a limited time, Pac-Man glows white and his Rev Roll attack gets more powerful as he grows in size and bowls over anything in his path. Be careful as Pac-Man is incapable of stopping unless he hits a wall or after the time expires, which may lead to accidental deaths.
 	Camo Cloak Power Pellet 	For a limited time, Pac-Man glows light green and is able to turn himself invisible and intangible, allowing him to sneak past enemy sights and other hazards. In some stages, you can bypass enemy horde attacks by remaining invisible.
==Bosses==
At the end of each world is a boss battle, preventing Pac-Man from proceeding any further until they are beaten and in some levels, there are mini-bosses that must be beaten in order to progress. Bosses that don't have their name bolded and have the world and level they're fought in are mini bosses.
Images (Coming Soon)	Name 	Description 	Fought In
 	Grumpy Ol' Bark 	 	Autumn Action
 	Bloomdoom 	A monstrous potted flower mutated by the Dark Matter Star's power. In order to damage it, Pac-Man must Rev Roll into the cracked spot on the back of the pot several times.
Phase 1
* Pollen Bounce: Bloomdoom will spawn several ba;;s of pollen that will bounce around the arena until they explode,
* Vine Lash: Bloomdoom will jump before slaming into the ground, summoning thorny vines that will stick around before disappearing
* Potted Pogo: Bloomdoom will bounce around the arena multiple times to crush Pac-Man.
Phase 2
* Pollen Bounce: Less pollen balls will spawn, but will be more massive and their explosions are larger.
* Vine Lash: Instead of appearing from the ground, they will sprout from the pot which will spin around the arena.
* Potted Pogo: Bloomdoom bounces multiple times and the final bounce will cause a tremor that stuns Pac-Man for a few seconds.
* Photo-Beam: Bloomdoom will absorb enough light to fire a massive laser beam around the arena, forcing Pac-Man to outrun it.	Spruce Hill (Floral Frustration)
 	Amber Crawler 	 	Coal Miner Coaster
 	Nosfrances 	A vampire-like monster escaped from the Spectral Prison and is part of the Terror Trope. To damage him, when he's using his Bat Split attack, it'll be clear which bat is actually Nosfrances and can be damaged with a Butt Bounce or Pac-Dot Launch. In addition, Pac-Man can Rev Roll off a ramp to try and hit him in the air.
Phase 1
* Bat Split: Nosfrances will split into multiple bats and fly around the arena trying to hit Pac-Man.
* Shadow Dive: Nosfrances will dive in the ground as a shadow and will pop up below Pac-Man.
* Dark Wind: Nosfrances will flap his wings and blow gusts of wind to push Pac-Man off the stage. In case that doesn't work, there will be dark energy waves among the wind that will try to hit him.
Phase 2
* Bat Split: Nosfrances will split into more bats and will cover half the stage with them while moving around it.
* Shadow Dive: There will now be multiple holes that Nosfrances dives into and only one of them is where he'll pop out.
* Dark Wind: Nosfrances will spin in the middle of the stage and form a twister and try to pull in Pac-Man.
* Stalactite Rain: Nosfrances will let out a loud shriek which will cause stalactites to rain from the ceiling.	Crimson Quarry (Casket in the Cavern)
 	Tumblizz 	 	Diamond Depths
 	Pinky and the Winter Wraith 	A mind-controlled Pinky who uses the Dark Matter Star fragment to construct an ice ghost mech-like avatar.
Phase 1
* Snowball Launch	Silver Snowfield (Pinky's Wrath)
 	Prickletail 	 	Oasis Outpost
 	Inky and the Ruined Riddler 	??? 	Sandstone Sahara (Inky's Desert Dilemma)
 	Erwin and the Trapezohetron 	??? 	Gigabyte Gauntlet (Erwin's Cyber Attack)
 	Krome Keeper 	??? 	Steel Paradise
 	Mecha Pac 	??? 	Chrome Dome Industries (Pac Vs Machine)
 	Mega Stoney 	??? 	Cauldron Crater
 	Blinky and the Scalding Spectral 	??? 	Melty Molten Melee (Blinky and the Inferno)
 	Fish Prix 	A group of mermaid-like creatures who challenges Pac-Man to a race for the Dark Matter Star fragment.	Vacay Waterway (The Great Water Race)
 	Marrowsaurus 	A massive skeleton of a dinosaur brought to life by Tasma. 	Botanic Panic (Attack of the Marrow)
 	The Dealer 	??? 	Casino, Cards, and Chaos
 	??? 	??? 	Urban Escape (???)
 	??? 	??? 	Brunch Time Rush (???)
 	Brella Brute 	??? 	Weather Wonderland
 	Spectral Fiend and the Tetrakaidecatron	Erwin's airship piloted by the Spectral Fiend and powered by the Dark Matter Star fragment. 	Cloud Clutter Land (???)
 	??? 	??? 	Galactic Attack
 	Hex 	??? 	Little Star Colony (???)
 	Cap'n Polterbeard 	??? 	Galleon Ghouls
 	 	 	
 	Ectovia 	The interdimensional ghost and the leader of the Spectral Society. 	Eerie Empire (Fearless Finale)
 	??? 	??? 	Eerie Empire (Fearless Finale)
==Trivia==
TBA
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