SCORN 2

== About ==
SCORN 2 is a sequel to the 1st game.
In the game, players take the role of John Yikker, a United States Space Initiative (USSI) operative investigating an alien signal on a different planet. the USSI's mission is to investigate the possibility of alien life. The mission goes horribly and you are stranded. with your weapons, as well as a recovered tool, you must fight your way through the factory and it's beasts. you eventually come into a heated conflict with the parasite. after killing him, you attempt to radio back to your squad: only something wrong is happening. Your squad will not radio in. in mission 4, you find their bodies and the mysterious "mark of the tiger" left behind by the mysterious assassin known as the tiger. you also fight your way through Europan Confederation (EC) troops who have landed on the planet.
== Cast ==
# Doug Bradley as The Keeper
# Mark Meer as Milo Uster
# Kimberly Brooks as Jeese Brooks
# Steve Blum as John Yikker (Player)
# Ali Hillis as Yara Rister
== Weapons ==
=== USSI Faction ===
# Echo UIS Sidearm
# Intril ECX Shotgun
# HK MP67 SMG
# Leupold V-462 Sniper Rifle
# M6A1 Mark 5 Assault Rifle
# Type-73M GL
# Wrist interface system
=== Europan Confederation Faction ===
# Z-1 Kradal pistol
# Z-2 Zabara Autoshotgun
# Z-3 Baidal SMG
# Z-4 Kolbra Sniper rifle
# Z-5 Acrax Battle Rifle
# Z-6 Moltaga GL
=== Moldmen Factory ===
# 6-Bio Pistol
# Schrotflinte
# Bio autopistol
# Bloodsniper
# Sturm rifle
# Husk GL
# Biol Device
== Cutscene Quotes and mission objectives ==
=== Opening ===
=== Mission 1: Investigation ===
John: USSI Command, we made it to an unknown planet, over?
*static*
John: I repeat, We made it to an unknown planet, over?
*static*
Yara: It might be the planet jamming our signal. I tried to signal it & still no answer.
Milo: If there's power inside this building, we will have signal. Come on, team.
* Investigating Dead Body (SCORN 1 Reference)
Milo: Jesus, what's doing to him?
Yara: Milo, don't touch that. it might be dangerous for this example. Just keep moving, team.
* Entering Abandoned Building
*the floor beneath John crumbles*
John: AAAAAAAAAAAA
Squad: John! JOHN!
Mission starts 2 hours later.....
OBJECTIVES:
A. Find a way out
B. Fend off the strange creatures.
C. Help the Moldman.
D. Make it to the safe room.
=== Mission 2: Trapped ===
John: Squad, are you there!? Squad!?!?
Moldman: Ghaysrj jsgati? (who do you seek?)
John: none of your business.
Moldman: Zigaj aksy ajsyg? (what does that mean?)
John: *ignores*.........sigh.
John: nothing. I guess i should look for them. nice knowing you.....whatever you are.
Moldman: hatiag ghakbzi! (thanks to you!)
* Hand Key Cutscene
John: So I have to stick my hand in there? I think I see something inside this.
*Hand Key Machine Activates*
John: AHHHHH! THE FUCK!?
John: GET OFF! GET OFF! GET OFF!
*Hand Key Machine Deactivates*
John: What in the hell that machine just attached to my hand?
*Hand Key Activates*
John: Huh? I guess I'll give it a shot.
*Hand Key Deactivates*
OBJECTIVES:
find your squad.
Use your Hand Key to open doors.
Kill any monsters you come across.
rappel down the genesis wall.
enter the facility.
destroy the creatures defending the facility.
=== Mission 3: Lost ===
John: well....this sucks. can't seem to find anyone, definitely lost.
OBJECTIVES:
explore the facility for a way out.
Fight your way through the creatures.
Investigate the screeches.
Kill the Crater Queen by any means necessary.
=== Mission 4: Forgotten ===
John: so this must have been important. Still, screeches haven't died out yet.]
Parasite: *inhuman screech as it charges John*
John: WHAT THE FUCK!!! *shoots it*
Parasite: *it runs from him.*
OBJECTIVES:
chase down whatever the hell that was.
Engage the cyborg.
Fight your way through the citadel.
Kill the Parasite.
=== Mission 5: Signal ===
John: damn, finally made it out of that hell-hole.
WIS: SIGNAL IDENTIFIED. USTER, MILO, HOLOTAG ID 0-0-3-2-7.
John: Crap. My team.
OBJECTIVES:
reach the signal.
Engage the remaining Homunculi on your way.
Look for evidence to Milo's murder.
=== Mission 6: Captured ===
=== Mission 7: Revelations ===
=== Credits ===
Game Director: Ljubomir Peklar
Executive Producer: Fljorim Bejic
Producer: Mirko Bozovic
Art Producer: Lazar Mesaros
Director of Operations: Miroslav Micevic
Project Manager: Nilkola Rakic
Concept Artist: Filip Acovic
Our Leads: Nikola Milicevic, Aleksandar Popov, Lazar Stojanovic, Koca Kastavarac, Rastko Virt & Dejan Stojkovic
Game Designer: Dusan Santovac
Programming: Dimitrije Krsteski, Stefan Lolic, Mihailo Trisic, Rastko Ziatkovic, Marko Abu-Samra, Dino Duvnjak, Ivan Radojkovic & Dusan Stepanovic
3D Modeling: Igor Jovanovic, Vladimir Veskov & Viktor Popovic
Textures: Aleksandar Zec, Lazar Kacarevic & Olivera Trajkovic
Animation: Dusko Balatinac, Ognjen Cvetinovic, Bosko Vasovic & Sinisa Milosavijevic
Rigging: Darko Bjelanovic & Borna Berc
Environment: Ivan Pantic & Milan Tomic
Lighting: Ondrej Vozar
VFX: Bogdan Pavlovic & Luka Budisa
Devops: Jovan Stevic
Music: Adis Kutkut & Brian Williams
Sound Design: Adis Kutkut
Graphic Design: Velimir Kisic
In Association with DBR
Ebb Software & Keplar Interactive Presents
SCORN 2
== Enemies ==
=== Creatures ===
* Arbejdere
* Brute
* Chicken
* Drone
* Parasite
=== Europan Confederation Faction ===
* EC Arbejdere
* EC Brute
* Enforcer
* Hunter
* Marksman
* Ranger
* Shock Trooper
== Bosses ==
=== Creatures ===
* Crater Queen
* Cyborg
=== Europan Confederation Faction ===
* Mecha Hunter
* Milo Uster
* Parasite Milo Uster
Category:Ebb Software
Category:Keplar Interactive
Category:DBR
Category:Unreal Engine games
Category:FMOD Studio
Category:Horror Games
Category:FPS
Category:Shooter videogames