Cloudsplitter

A spear forged by an ancient member of the Titans following, a culmination of will, focus and knowledge forged into a ingle weapon. The artificer that made it handing it down until it eventually became a closely guarded secret of the Evergreen family, secluded away in their family home.
Until in Sx36.5 Khantos Evergreen retreived it from the home and is now carrying it with him, yet to find the foe it was made to slay...
= Cloudsplitter =
Weapon (spear), very rare (requires attunement by a Takes 10 minutes to attune to it, to unlock access to it's innate wind runes.)
This spear designed by a great artificer within Invernus Academy centuries ago, was said to be designed to defeat a great beast, but was not quite perfect for the task, it was cast aside as unworthy, looking for a new weilder to show it's worth to.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
It has a 10ft Range.
It has 15 charges, when a storm rolls in you can go to recharge these charges, by spending 10 mins within the storm harnessing it's power.
The charges can be used for:
1 charge can be expelled to do an extra 2d6 force damage to the target of an attack.
3 charges can be expelled to cast the spell Call Lightning, at 4th level, you do not have to hold concentration but it only lasts one round.
5 charges of the spear can be expelled to create a cloud funnel from the "spear" in a 60ft cone, Creatures inside it must make a DC 16 strength saving throw or take 8d8 force damage and be knocked back 10ft and prone, on a success take half damage and there is no knock back.
Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage: Force, Damage: Force, Weapon Property: Reach, Weapon Property: Thrown, Weapon Property: Finesse, Takes 10 minutes to attune to it, to unlock access to it's innate wind runes., Damage, Combat, Finesse