Imp (Final Fantasy XIII-2)

The Imp is an enemy from Final Fantasy XIII-2. It resists magical attacks and all elements, so the party should use a paradigm involving many Commandos, such as Cerberus (COM/COM/COM). It does not have much HP, so it should not be much trouble to defeat.
==Stats==
== Paradigm Pack ==
The Imp is a Synergist. It has high HP and magic growth and halves all magic and elemental attacks. It is vulnerable to physical attacks and is limited to bestowing Shell, Bravery and Faith. It is not a good monster to infuse, as it bears the inheritable Jungle Law passive ability.
===Monster stats===
===Abilities===
Ability 	Level 	Type 	Infuse
Shell 	Initial	Command	
Augment Maintenance 	Initial	Passive	
Bravery 	3 	Command	
Resist Magic: +5% 	5 	Passive	
Faith 	8 	Command	
Resist Magic: +15% 	16 	Passive	
Resist Magic: +26% 	22 	Passive	
Shellga 	29 	Command	
Jungle Law 	38 	Passive	
Augment Maintenance II	46 	Passive	
Faithga 	50 	Command	
Bravega 	54 	Command	
Resist Magic: +36% 	62 	Passive	
===Crystarium===
;Legend:
*Green – HP
*Red – Strength
*Purple – Magic
Imp Development.png|Imp development chart.
== Etymology ==
== Related enemies ==
* Gremlin
* Garchimacera
* Ahriman
* Bamapama
* Mimi
* Fachan
* Unsaganashi
* Amanojaku
* Notsugo
* Apotamkin
* Leyak
* Rangda
=== Final Fantasy XIII ===
* Garchimacera
* Gremlin
* Imp
* Ahriman
* Leyak
* Rangda
* Adroa
* Verdelet
=== Lightning Returns: Final Fantasy XIII ===
* Gremlin
* Gremlin Ω
Category:Enemies in Final Fantasy XIII-2
Category:Final Fantasy XIII-2 Synergist Monsters