Ansirah

Astryd Ansirah is a human Oath of the Watchers paladin. She is one of the main protagonists of Campaign 2, and a deuteragonist in Campaign 3. She is played by Brody.
She is a powerful abjurer, diviner, and healer hailing from Dragon Clan. She is haunted by the nightmare of the night her father was slain and her sister was taken by the demon Sorrow. She looks after the party with a maternal care through her healing magic, guidance, and delicious cooking. 
During his adventures in (CAMPAIGN 2), Ansirah was given Lyashinote by Senbiki Hanzo. She later successfully rescued her sister and defeated Sorrow in combat, alongside companions Ryfon Sarren, Yanqiong, and Diza. 
25 years after The Great Fluxx, Ansirah would resurface to help rescue Echo, Callum Zidane, and Walker from an ambush by Ego. She currently resides with them at (TEMPLE). 
== Description ==
=== Appearance ===
Ansirah is a 6'3" human woman who wears a full suit of dark steel plate mail. With a high strength and constitution, Ansirah's muscular physique is one of her defining (and most proud) features. Under her armor, she wears quality black clothing that features a) crop top, b) sleeveless, c) boob window, or d) all of the above. She wears baggy pants and wraps around her feet and calves. She wears a long black glove on her left arm. Her right arm is the star-metal Lyashinote from below the elbow, acid scars peak from underneath. Her mid-back length blond hair is almost always kept in a long french braid. Her steel grey eyes hold a consistent focus and intensity that drops into a caring warmth when she has someone to care for.
At the beginning of the campaign, Ansirah wore a less protective plate mail suit. The right arm of the suit acted as a prosthetic arm with very limited wrist movement. This prosthetic is why she started training with the two handed naginata to begin with. 
During her travels through Wolf Clan territory, Ansirah sported a white fur cloak which she wore with the hood up during snow storms. 
=== Personality ===
Ansirah's mission is guided by vengeance. She explores the world for knowledge in order to ultimately vanquish the demon that stole her father's life, stole her sister's life, and stole hers. She is very protective of her few loved ones. Out of combat, she shows her love through her cooking. It's her love language and communion. This protective nature is expressed through her magic, which only gets more protective as she grows closer with her friends and compatriots.
== Important Events ==
* Smited Kaneko Yoku's sword, destroying his phylactery.
* Executed the demon Sorrow, causing the Great Fluxx.
* Smited Tudogeni's Tome, destroying his phylactery.
== Story ==
=== Pre-Campaign Backstory ===
==== Childhood ====
Raised by her father, Lord Aryx, Astryd Ansirah was trained to follow in his footsteps by becoming a warrior. Her mother, Lady Suri, passed away from complications during, her 5-years-younger sister, Sigrun's birth. 
At 18, her father fell ill to madness causing the deaths of a few dozen soldiers, and he was sent home and forcibly retired. A year later, Astryd came home to visit. In the dark of night, she found her father slain in his bed, a black inky mass squirming above him, and Sigrun weeping at his bedside. While rushing forward to save her sister, Ansirah lost her right arm as the demon, Sorrow, whipped out a tendril of inky acidity and sloughed her arm off just below the elbow. The demon and her sister vanished as she recoiled from the pain.
==== Mercenary & Criminal ====
The events of that night would repeatedly come to Astryd in nightmares, and with no family left alive, she ventured off into the lands of Xi'Shu in search of answers. Over the next decade, Astryd spent her time doing mercenary work here and there, and eventually met the tenebrous duo of Vish and Deyna. The two seduced her down a darker path of crime (as well as seducing her into bed). For a while, Astryd and Deyna maintained an open but mostly exclusive romantic relationship. All the while, Sigrun was aging alongside Astryd in her dreams.
Her time with the duo would end one fateful night in the Scorpion Clan city of Bastakal. While performing a heist in the opulent manor of Afshin Al-Madri, the trio was discovered by young boy who had clearly seen their faces and heard their names. Without hesitation, Vish killed the kid instantly with a crossbow bolt. Stricken with rage and grief, Astryd fought with the two for not caring. Realizing that her sister may have been alive this entire time, Astryd leaves the duo in search of the magical knowledge to bring back her sister. 
==== Paladin ====
Two years later, at 30, Astryd found the Order of the Owls and began to train under the guidance of Senbiki Hanzo. She took the Oath of the Watchers and started going solely by the name of Ansirah, in order to carry the burden and honor of her family name. She became learned in the topics of extraplanar magic and creatures, and how to defend oneself from them, physically and spiritually. After 8 years of learning magic and training her body and mind, she left the Order's monastery to search for her sister once again.
=== Campaign ===
==== Arc 1 - A Gathering ====
Ansirah first met her future party members and companions-Reno Syrnfar & Yanqiong-on the docks of Kochuza. A rampaging reefbreaker emblazoned with Primordial runes leaped onto the dock and started causing mayhem. A helmeted and fully armored Ansirah and the party leapt into action to subdue the beast. In the middle of the fray, they were joined by Hiro, who shoved the reefbreaker back into the drink. 
Hiro then complimented the party on their combat prowess and offered them a job to figure out what caused the reefbreaker attack. They took the job and set off to sea, soon discovering the hideout of a triton. After defeating the triton in combat, they learned he was using Primordial runes to control the reefbreakers in order to get revenge for pollution causing fishing practices. They took him into custody and made the uneasy decision to turn him into Hiro.
After completing their first job together, Hiro offered the party a new bounty, the necromancer Ryfan Sarren. With a 600 gold reward on the line, the party eagerly agreed to travel to Wolf Clan territory the next day and begin their hunt. 
==== Arc 2 - The Vengeful Dead ====
Leacing Kochuza
Temple of Spirits
Frostfang Temple
Kivluuk, door dashing, Bone Tree
Heaven's Forge
War with Rage
==== Arc 3 - Troubled Waters ====
Returning to Kochuza with the giant severed hand of the demon Rage, the party went straight to Hiro at the Manes' headquarters to collect the 600 gold bounty on the necromancer Ryfan Sarren. Hiro was a little shocked to see such a monstrous hand, but accepted it as coming with the territory of being a necromancer risen from the dead. The party collected the bounty they had been working for tirelessly for the last several weeks and Hiro was none the wiser that the masked figure of Reno Syrnfar was who he had truly been looking for.
Ansirah, Ryfon, and Yanqiong-each 200 gold richer-went out on the town to take advantage of the capital city. Ansirah purchased a pantry's worth of food supplies. a kitchen's worth of cooking utensils, and several Boxes of Refrigeration. In the meantime, Yanqiong was getting lured into an alley way by a mysterious woman. Ryfon was nearby to watch this happen and followed the two, stalking them by rooftop. The woman explained to Yanqiong that he was to come with her alive so she could collect a bounty on him. She showed him the bounty and he recognized the seal to be his family's crest. Ryfon, overhearing the whole thing, leapt down between them and Yanqiong scurried away to hide in a barrel while Ryfon chased down the woman. The bladesinger used his newly acquired claws of winter spell to attack the woman who fought back using a conjured sand duplicate of herself. The fight burst out onto the street where a crowd began to gather and Ansirah, heading back from her shopping trip, noticed the commotion, and her old friend in the middle of it, Deyna. Ansirah broke up the fight and demanded she explain herself. The party learned that Yanxiao had supposedly called for Yanqiong to be kidnapped and returned to him alive, and Deyna was taking the job. However, learning that Yanqiong was under Ansirah's service, Deyna dropped the job and asked for their assistance. 
After being asked if she still was traveling with Vish, Deyna led the party to the BLANK Inn where she was staying with him. Entering the room, Ansirah and the party saw a weak Vish and met the towering minotaur clad in pink, Diza. Deyna explained that Vish was cursed and getting weaker. She was taking care of him and hired Diza to stand guard. Deyna explains that there may be a cure in Shark Clan territory. Ryfon runs away... they leave a day late... 
Sailing to Alulu
Yanxiao
helping Peona'kai
Kaneko's Shadow
==== Arc 4 - A Sundering ====
Travel through coral, see Hiro's fleet
Talk way onto Den of Thorns
Battle Hiro
Save prisoners, fight Yanxiao
Fight Shatterheart, free her
Slay Sorrow, the Great Fluxx
== Abilities ==
=== Original Spells ===
* Radiant Cleave. Evocation cantrip. Ansirah's naginata glows with radiant light as she cleaves through a 10-foot-cube within 5 feet of her dealing 2d6 radiant damage.
* Radiant Javelin. 1st-level evocation. Ansirah conjures a a crackling radiant javelin in an empty hand and thrusts it at a creature within 30 feet dealing 2d4 radiant damage and pushing them back 10 feet if they fail a Strength saving throw. If they impact a wall, they take an additional 3d4 bludgeoning damage.
* Commanding Shout. 2nd-level enchantment. Ansirah releases a magical empowered shout that allows all allies within 30 feet of her to instantly use their Reaction to use their movement without provoking opportunity attacks. They each gain 1d10 temporary hit points as well.
* Ansirah's Scrumptious Feast. 3rd-level conjuration. You bring forth a delectable feast, including scrumptious food and refreshing drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast. A creature that partakes of the feast is cured of all diseases and poison, has advantage on saving throws against being poisoned, and gains resistance to poison damage. It also gains one of the following benefits (each creature's choice):
** Sweet. The creature's movement speed increases by 10 feet and has advantage on all Dexterity ability checks.
** Savory. The creature gains 2d8 temporary hit points and has advantage on all Strength ability checks.
** Spicy. The creature has advantage on Constitution saving throws.
** These benefits last for 24 hours.
=== Spells ===
* Cantrips
** Light (Blessed Warrior)
* 1st-level Spells
** Alarm (Always prepared, Oath spell)
** Detect Magic (Always prepared, Oath spell)
** Bless
** Command
** Cure Wounds
* 2nd-level Spells
** Moonbeam (Always prepared, Oath spell)
** See Invisibility (Always prepared, Oath spell)
** Lesser Restoration
** Zone of Truth
* 3rd-level Spells
** Counterspell (Always prepared, Oath spell)
** Nondetection (Always prepared, Oath spell)
** Daylight
** Dispel Magic
** Remove Curse
** Revivify
=== Abilities ===
* Position of Privilege (Knight of the Order)
* Divine Sense
* Lay on Hands
* Divine Smite
* Blessed Warrior
* Divine Health
* Order of the Watchers
* Channel Divinity
** Watcher's Will
** Abjure the Extraplanar
** Realmwarden's Vigilance
*** As an action, you can present your holy symbol and give the gift of vision to you and your allies. You and up to 5 willing creatures within 60 feet gain the following benefits:
**** Darkvision to a range of 120 feet.
**** The effects of the Detect Magic spell.
**** The effects of your Divine Sense.
** Burden of Heroism
*** As a reaction to another creature within 60 feet of you taking damage, you can present your holy symbol and shield them from harm. This transfers all the damage to you, however, as you take the damage they would have. You have resistance to this damage.
* Extra Attack
* Aura of Protection
* Aura of Vigilance
** You emit an aura of alertness while you aren't incapacitated. You and any creatures of your choice within 10 feet of you gain a bonus to Perception (Wisdom) checks equal to your Proficiency bonus (+4).
* Aura of Loyalty
** Your devotion to those you love imbues your spellcasting and abilities. You gain the following benefits:
*** Whenever you cast an abjuration or enchantment spell, you may restore 1d6 + your spellcasting ability modifier hit points to any creatures of your choice within your Aura of Protection.
*** You may cast the bless spell once without expending a spell slot. You must complete a long rest to do so again.
*** As a Reaction to missing an attack roll, you may add a bonus to that attack roll equal to the amount of allies you can see within 30 feet of you (maximum bonus of +4). You can use this ability a number of times equal to your Proficiency Bonus, and regain all expended uses when you finish a long rest.
* Aura of Courage (lost to the Great Fluxx, regained before Campaign 3)
* Improved Divine Smite (Campaign 3)
=== Notable Items ===
* Lyashinote. Wondrous Item, very rare (requires attunement by a paladin). This prosthetic arm is forged from dark meteorites & and functions identically to the part it replaces and additionally as a holy symbol. While attuned to this prosthetic, you may use Lay on Hands as a bonus action and its range increases to 40 feet. When you heal an ally, you gain a bonus to your AC equal to half of the hit points restored rounded down (maximum of +5) until the start of your next turn. "My heart is filled with starlight, to give freely to all." -Sensei Takamo
* Boxes of Refrigeration (3). Wondrous Item. This tiny lightweight box's interior stays at a consistently cool temperature, allowing you to store food for extended periods of time.
* Potion of Resistance. Given to Ryfon during
=== Combat Role ===
Ansirah played the party's healer/support/tank role. The star-metal prosthetic arm, Lyashinote empowered her healing abilities by giving medium range to her Lay on Hands and increased her Armor Cass after she heals. Her 8th level feat, Aura of Loyalty, allowed her to heal her allies whenever she cast Bless on them. Her other various Auras (Protection, Vigilance, and Courage) increased the defenses of all allies within 10 feet of her. Her Channel Divinity ability Realmwarden's Vigilance allowed her extend Darkvision, her Detect Magic, and her Divine Sense to her allies. This proved to be a valuable information gathering tool that bolstered their defenses against magical threats. Her Commanding Shout allowed her nearby allies to make safe maneuvers in combat while further bolstering their defenses. Her Chef feat allowed her to produce tasty treats that she gave to her allies daily to make them a little more hardy. Her Radiant Javelin could be thrown at enemies to knock them 10 feet back, dealing a decent amount of damage if the target impacted a wall, or completely removing them from combat by throwing them off the side of a ship. Her tanking abilities came from her high Armor Class (plate mail), Lyashinote, and her ability to deal extreme damage at close range. She could control a 10-foot radius with her long naginata. Radiant Cleave and Moonbeam allowed her to deal consistent area of effect damage while her Divine Smites allowed her to nova blast through a single target.
== Trivia ==
* Ansirah was the only one to have destroyed not only one, but two phylacteries, until the end of Campaign 3 when Ego-Callum destroyed the phylactery of Zhonghou, and the Epilogue when Vikas burned down the tree that was his phylactery. 
* Ansirah gets her visual inspiration from Kushana from Nausicaä of the Valley of the Wind, Zarya from Overwatch, and Samus from Metroid.
* Her password for her magical safe is the Elvish word Security.
*
Category:Player Characters
Category:Alive