Ubers

are the players too overpowered to be used or adopted in normal battles on this roleplay. This includes godmode-style characters. These characters are to be used as NPCs only.
All of these techniques are allowed in roleplay arcs.
== Summer 2011 ==
=== Characters ===
*ImperialDramon Paladin Mode - Too high BST; incredibly extensive movepool; is able to OHKO every existing Pokemon.
*Lily Wright - Too high BST; near-perfect coordination with reishi; overpowered Quincy bow, arrows, and Seele Schneider; overpowered teleportation.
*Autumn Hazel - Is able to 1v1 any Bleach character and win.
*Emeline Hazel - Invincible, invisible, and has a broken ability; power-cut is broken.
*Melanie Hatayama - Incredibly extensive movepool; is able to create impossible combos; nearly perfect defensive technique.
*Mendicant Bias - Too high BST; immortal.
*X, Lord of Darkness, Dark Dragon, and Dark Finale - Too high BST due to godmoding; is invincible in most forms with no real weakness; cheap abilities.
*Ultimate Veemon - Too high BST; cheap abilities; incredibly extensive movepool.
*Eclipse Auonius - Too high BST; cheap final form; overpowered moves; overpowered teleportation.
*Satori Komeiji - Extremely high movepool potential; broken stat combination ability.
=== Moves ===
*Orb Smasher - Too many things can learn it and essentially 225 base power (counting in permanent STAB) every time demolishes even things that resist it; always strikes opponents' weaker defense stat.
*Nightmare Edge - Too many side effects which happen too often; overpowered (315 base power with STAB.)
*Omni Beam - Grants a "win condition" effect too often when teammate number is high.
*Spawn Meteor Lv. 2-5 - Level 3+ OHKOes all frail opponents; all levels strike the weaker defense stat and has a too high chance to burn (50% - 90%.)
*Genesis - Strikes too many enemies at once with too much power.
*Hadō #96 (Ittō Kasō) - Too overpowered; too high chance to burn (100%) without any accuracy issues.
*Bakudō #99 (Kin and Bankin) - Too overpowered; almost no enemy can resist it.
*Dragon Slash - +1 Priority; too overpowered.
*Jump Helmet - When executed correctly, momentum is great enough to OHKO even the sturdiest physical walls, even if the attack is not very effective.
*Snack Basket - When executed correctly, unblockable and very hard to dodge.
*Magic Window - Too unpredictable; is unable to be stopped until a person misses their mark.
*Bob-omb Blitz - When executed correctly, too overpowered; very high chance to burn (70%) with each Bob-omb (also considering the fact that burns stack in this roleplay up to 2nd and 3rd degrees.)
*Broggy Bonker - Unpredictable; very easy to execute; when executed correctly, too overpowered.
*Soul Sealer - Too overpowered; when executed correctly, grants a "win condition."
*Overkill - you know why.
=== Items ===
*Staff of Dark Nova - Novas drain physical and spiritual energy in a disproportional amount; greatly spammable.
*Ultimate Attack Chives of Death - The most overpowered attack items in the roleplay.
*Moehog Skull - Too high chance to freeze (100%) without any accuracy issues; too overpowered.
*Ice Dice - Turns the roleplay into a dice roll; deception from users to freeze every time.
*Naralus - Too overpowered; too high chance to freeze (50%) without any accuracy issues; too many attack options with all the special moves of weapons in Neopia.
*Trithduril - Too overpowered; always inflicts two volatile status conditions without fail simultaneously.
*Evil Hubrid Statue - Drains physical and spiritual energy extremely disproportionally.
*Heavy Robe of Thievery - Allows a guaranteed steal of anything.
*Golden Hammer - Too overpowered; extreme double-edged sword (if it turns into a Squeaky Hammer, the user is left vulnerable to all attacks and combos.)
*BrightPowder - Forces more luck into the decision of the battle.
*Lax Incense - Forces more luck into the decision of the battle.
*Copy Flower - Too overpowered and unpredictable.
*Mix Flower - Too overpowered, especially with multiple teammates; attack is unblockable.
== Summer 2010 ==
=== Characters ===
N/A
=== Moves ===
*Cero - Over-centralizes the metagame on blocking spiritual energy.
=== Items ===
*Flamethrower (Ultimate) - Too many forms; too overpowered.
*Staff of Dark Nova - Novas drain physical and spiritual energy in a disproportional amount; greatly spammable.
*Dramon Armor - Blocks too many elements in too great amounts.
*Moehog Skull - Too high chance to freeze (100%) without any accuracy issues; too overpowered.
*Ice Dice - Turns the roleplay into a dice roll; deception from users to freeze every time.