Arachnomancer

Arachnomancers are Twilight elf spider breeders with the ability to summon hordes of spiders to the battlefield.
==Overview==
Deranged twilight elves that breed and command hordes of spiders.
While relatively weak in terms of health and damage, Arachnomancers have an annoying ability to summon spiders with an interval of 8.2 seconds; starting with four Spiderbroods, then three Sword Spiders; from then on, they only summon two Sons of Mactans to the battlefield; the order seems to be randomized on Impossible Difficulty. While Spiderbroods aren't very strong, they are still very numerous and a lot stronger than the likes of Spider Hatchlings and Spiderlings, and a horde of them aren't particularly easy to clear. Because of this, Arachnomancers are very dangerous - their hordes of spiders can easily swarm and overrun defenses if the Arachnomancer isn't kept in check. The spiders spawned by Arachnomancers do give gold. 
When an Arachnomancer dies, three more Spiderbroods emerge from his corpse. While the summoned spiders give gold, the spiders summoned on death do not.
==Strategy ==
* Archers and Barracks are decent due to their high physical damage output and stalling, respectively, but might eventually get overwhelmed by the spider hordes.
** Artillery combined with Barracks is a much better choice, as the spiders tend to group up, making them susceptible to splash damage.
* Barracks, Reinforcements or a Hero can be used to engage the Arachnomancer in melee, preventing them from summoning spiders.
* Instant kills aren't very effective against Arachnomancers, as they will very likely get wasted on the spiders which are faster than the Arachnomancer and therefore get in front, protecting him in the process.
* Many Hero skills (such as Eridan's Arrow Storm, Arivan's Elemental Storm, or Bruce's Guardian Lions) can deal great damage to both the Arachnomancer and his spiders.
==Appearances==
* Mactans' Retreat
* Shrine of Elynie
Category:Kingdom Rush: Origins
Category:Enemies