Dreadwyrm Trance

Dreadwyrm Trance is a spell from Final Fantasy XIV that temporarily replaces the Summoner's actions and grants Arcanum.
==Mechanics==
PvE version 	PvE version 	
Base mechanics	
*Enters Dreadwyrm Trance for 15 seconds, represented on the Trance Gauge, replacing the following actions:
** with 
** with 
** with 
*Grants Ruby, Topaz, and Emerald Arcanum
*Activates the global cooldown (GCD)
*Can only be used in combat and while Carbuncle is summoned	
*Enters Dreadwyrm Trance for 15 seconds, represented on the Trance Gauge, replacing the following actions:
** with 
** with 
** with 
*Grants Ruby, Topaz, and Emerald Arcanum
*Activates the global cooldown (GCD)
*Can only be used in combat and while Carbuncle is summoned
Traits 	
*Innate: upgrades to Dreadwyrm Trance
*Level 70: upgrades Dreadwyrm Trance to 	
*Innate: upgrades to Dreadwyrm Trance
*Level 70: upgrades Dreadwyrm Trance to
Formulae 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 60000 \rfloor / 1000 \rfloor / 100	
PvP version 	PvP version 	
Base mechanics	
*Enters Dreadwyrm Trance for 15 seconds, represented on the Trance Gauge
*Resets 's recast timer
* can only be used during Dreadwyrm Trance
* replaces Dreadwyrm Trance upon effect ending; reverts upon execution; shares recast timer	
==Use==
===PvP===
In PvP Dreadwyrm Tranceresets the recast and enables the use of . Once Dreadwyrm Trance ends, it is replaced by . The two Trances share their now 30 second recast. 
Dreadwyrm and Firebird Trance both require a full Aetherflow Gauge to use. While Dreadwyrm Trance may initially seem underwhelming for the cost, Deathflare is one of the most powerful AoE abilities available to any discipline in PvP, and using Dreadwyrm Trance is necessary to access the powerful Firebird Trance as well.
The Trances must compete with , , and for Aetherflow, though the latter abilities use only a single unit. Aetherflow can be gathered fairly quickly in PvP using , and Tri-disaster generates it as well. The Summoner PvP rotation generally involves balancing the use of the single-Aetherflow abilities while ensuring the Summoner has a full gauge ready to use the Trances on cooldown.
== Patch history ==
Version 	Changes
Heavensward 	
*Added as an ability with a 30 second oGCD recast
*Granted the status for 15 seconds, increasing magic damage dealt by 10%
* had reduced MP cost while the status was active
*Required 3 stacks of to use
*Aethertrail Attunement was granted by successful use of the Aetherflow actions , , , and
Stormblood 	
*Now reset recast on use
*Duration increased to 16 seconds
*Recast lowered to 20 seconds
*Level 70 trait added, granting Dreadwyrm Aether upon the Trance ending
*Two units Dreadwyrm Aether were required to use Summon Bahamut to call Demi-Bahamut
*Dreadwyrm Trance could not be used while Demi-Bahamut was active
*Aetherflow actions could no longer be used during Dreadwyrm Trance
*Aethertrail Attunement and Dreadwyrm Trance now indicated by the Aetherflow Gauge and Trance Gauge respectively rather than status effects
*No longer available in PvP; new PvP exclusive version added; see below for its patch history
Patch 4.05 	
*Aetherflow actions no longer needed to be successful to generate Aethertrail Attunement
Patch 4.1 	
*No longer reduced Ruin III's MP cost, instead lowered its cast time to instant
*Now increased 's potency to 70 and lowered its MP cost while removing its effect
Shadowbringers	
*Completely redesigned, all previous effects removed
*Now reduces the cast time of all spells by 2.5 seconds
*Recast time increased to 60 seconds
*Duration reduced to 15 seconds
*Level 72 trait added, granting two units of Dreadwyrm Aether upon the Trance ending
*Could no longer be used with 2 units of Dreadwyrm Aether
*Now shared a recast timer with , which replaced Dreadwyrm Trance when Demi-Bahamut was dismissed
*Can now only be used in combat
*Aetherflow actions are no longer restricted while active
Patch 5.1 	
*Recast time reduced to 55 seconds
Endwalker 	
*Completely redesigned, all previous effects removed
*Now replaces Ruin III and Outburst with Astral Impulse and Astral Flare while active
*Now grants Ruby, Topaz, and Emerald Arcanum
*Can now only be executed while Carbuncle is active
*Recast time increased to 60 seconds; no longer shared with Firebird Trance; now on the global cooldown
*Action category changed from ability to spell; recast time now affected by spell speed and other effects
*Now upgraded from Aethercharge via Aethercharge Mastery trait; required level unchanged
*Enhanced Dreadwyrm Trance now upgrades Dreadwyrm Trance to Summon Bahamut
Version 	Changes
Stormblood 	
*Added with a 10 second recast
*Filled the Trance Gauge, increasing magic damage dealt by 10% for its duration
*Required 3 stacks of Aethertrail Attunement to use
*Aethertrail Attunement was granted by successful use of the Aetherflow actions and 
*Aetherflow actions could not be used during Dreadwyrm Trance
*Granted Dreadwyrm Aether upon the Trance ending
*Two units Dreadwyrm Aether were required to use to call Demi-Bahamut
*Dreadwyrm Trance could not be used while Demi-Bahamut is active
*Changed to while Dreadwyrm Trance was active
* could only be used during Dreadwyrm Trance
Patch 4.05 	
*Magic damage increase reduced to 5%.
Shadowbringers	
*Removed; Deathflare and Ruin IV could now only be while Demi-Bahamut was active
Patch 5.1 	
*Readded
*Completely redesigned, all previous effects removed
*Now resets recast on use
*Recast time increased to 30 seconds
*Now requires 2 Aetherflow units rather than Aethertrail Attunement
*Now becomes when effect ends
*Summon Bahamut and by extension Demi-Bahamut restriction removed
*Aetherflow actions are no longer restricted while active
*Deathflare is now a separate action, but still requires Dreadwyrm Trance; Ruin IV removed
==Gallery==
FFXIV SMN Aetherflow Gauge.png|Three units of Aethertrail Attunement were once required to enter Dreadwyrm Trance, indicated by blue dragon heads on the Aetherflow Gauge.
Category:Summoner actions in Final Fantasy XIV