Level 187

Level 187 or commonly referred to as R-7 is the 188th level of the backrooms. It sets place in a 50s suburb, More specifically, September 7, 1957. Level 187 Was first found by a feral wanderer, It was kept secret and hidden until two M.E.G. Explorers noclipped to this level. They stayed there for a couple of days and reported their Founding's to the M.E.G. Research group.
==Description==
Level 187 takes place in a never-ending 1950s suburban area, with M.E.G. researchers speculating that the date of the level is September 7th of 1957. This has not been confirmed and there are no entities and the level serves as a refuge for wanderers of the Backrooms, Alot of people tend to live here due to its peaceful nature. Although the level appears normal, there have been reports of some anomalous objects. One wanderer reported seeing a cup that can shapeshift in any size, and another one reported seeing a walking stove. Although the level has numerous anomalous objects, all of them are friendly and passive. There also have been reports of anomalous posters in Russian text. The poster seems to be advertising jets or missiles and was published during 2004; although the date is speculated to be that of September 7th of 1957. M.E.G. researchers are still trying to find out how this has happened. The day and night circle is also confusing on Level 187, as day time is only 18 hours long while night time is only 6 hours long. Level 187 Comprises of two parts, The exterior and interior of the suburbs.
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|-| Exterior=
Exterior is the first and main area you see after getting noclipped into Level 187. It is a never-ending 1950s suburban area, with M.E.G. researchers speculating that the date of this level is September 7th of 1957. This has not been confirmed and there are no entities outside. but there have been some reports of anomalous objects, Although they are anomalous and sentient; They are friendly and passive. The Exterior of the suburbs is mostly just suburban homes, benches and diners. Entering an diner may teleport you into another Level. The suburbs have different exteriors but they have the same interiors, The exterior is also filled with wanderers hanging out due to the level having no entities whatsoever. If you wander too long in the level, you may find a playground that is 1000 square meters big, This is the most common hangout spot for wanderers due to its playful and peaceful natures. During nighttime of the level, All the streetlights turn on. Wandering in too long during nighttime may teleport you to another Level. 
|-| Interior=
The interior of the suburbs are the same for other surburb's, The interior suburbs look like what normal suburbs would look like; Filled with a Living room, Kitchen, Dining room and a Kitchen. In rare cases, Some suburbs may have 1 anomalous entity inside of them, Mostly inside the kitchen or dining room. The interior of the bedroom is filled with a bunk bed, A desk, Chair and a lamp. Most of the suburbs you may enter will probably be filled with wanderers, If you wander too long; you may find an empty suburban home that you can live inside of. The interior of the living room is filled with A broken tv, A couch and a long glass table. The Television wont work due to the level not having any network. The interior of the dining room is comprised of around 10 chairs, 1 long wooden table And plates. In rare chances, Plates may be filled with rations, Though this can only happen to 18 to 7 suburban homes. The kitchen is filled with a stove, A refrigerator and a countertop. Although there's an refrigerator, No food is inside the refrigerators. During nighttime, All of the suburban homes room's except for the living room's light turn off, Wanderers who tried staying up to investigate on why this happens black out, M.E.G. Researchers tried to investigate this using cameras; But all of the cameras broke once it was nighttime. The M.E.G. Research group reported that it may be the anomalous properties of the level.
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==Colonies and Outposts==
There are a moderate amount of colonies and outposts in Level 187, They are listed below.
==M.E.G. Research Group TAU== 
*Friendly and helpful to wanderers.
*Consists of 56 Members.
*Willing to trade any resources.
*Not accepting anyone outside of M.E.G..
*Allied with The Playground Clan
==The Playground Clan== 
*Friendly And Helpful to wanderers.
*Consists of 249 Members.
*Willing to trade any resources.
*Accepting other wanderers into the group.
*Allied with M.E.G. Research Group TAU
==Backroom Colonists== 
*Neutral to wanderers, May attack if necessary or hostile.
*Consists of 51 Members.
*Willing to trade any resources
*Not accepting anyone outside of the Backroom Colonists
*Not allied with anyone.
==Entities==
No entities can be found in Level 187. Though there are anomalous objects and anomalous properties in the level.
==Entrances and Exits.==
There are two known entrances and 4 known exits.
==Entrances==
*Staying for Atleast 19 weeks in Level 199 will bring you to this level.
*Entering a basement in Level 84 with the number 187 labeled on the basement doors will send you to this level.
==Exits==
*Entering the diners has a chance to send you to Level 86.
*Wandering for too long during night time will send you to Level 9.
*Entering a refrigerator with the number -1.3 printed on it will send you to Level -1.3
*Entering a steel door labeled 188 will send you to Level 188
> Open Author Information > Close Author Information Author : User:Birdlover6969
Fun Fact: R is the 18th letter in the alphabet, Thats why i picked 187 other than any untaken levels. I was supposed to name the level Route 7 and make it around class 3 or 4, But i figured that would be way too close to Route 66 So i just entirely scrapped it and made R-7.
Category:Safe
Category:Cluster I
Category:Unconfirmed Levels
Category:Levels