Update 27

Update 27, also known as Patch 6.1.5 for PC, is the twenty-seventh major update for , released on PC on August 24, 2020. It introduced the Dungeon DLC.
==New Features / Updates / Big Changes==
===Stonethorn DLC===
====New Dungeons====
Stone Garden: Deep within the caverns of Blackreach lies a secret laboratory where all manner of unspeakable research is performed. Arkasis, the mad alchemist in charge, tests new concoctions and experiments on both willing and unwilling subjects. What horrors lie within his Stone Garden and what does it mean for the Dark Heart of Skyrim?
Castle Thorn: Biding her time in her mountain stronghold, Lady Thorn has quietly built her forces for some nefarious means. Now, whispers and rumors in Western Skyrim point to large host gathered at the castle, preparing to march to war … but to where and for what purpose?
*Stone Garden and Castle Thorn are 4-player dungeons which can be reached via Blackreach and Western Skyrim respectively.
**Stone Garden is in western Blackreach: Greymoor Caverns, with the entrance southwest of the Western Greymoor Wayshrine.
**Castle Thorn's entrance is located in the western portion of Western Skyrim, west of the Karthald Great Lift.
*Both Dungeons include a normal version in addition to a challenging Veteran version. In addition, Stone Garden features challenging Hard Modes for each of the three boss encounters.
*A new Challenge Banner has been put in place for activating Hard Modes. This new feature can be interacted with to toggle Hard Mode on or off before the fight begins. Both Stone Garden and Castle thorn have this new feature.
*There are unique item sets including two new Undaunted Monster Mask sets, only available within the dungeons, in addition to the following:
**Unique Achievement awards
**Unique Skin
**A unique Memento
**Several Titles
**Unique housing items
====New Item Sets====
This update brings several new item sets and Monster Masks sourced from each of the new Stonethorn dungeons.
*Castle Thorn
**Talfyg's Treachery (Light)
***2 – Adds 833 Spell Critical
***3 – Adds 1096 Maximum Magicka
***4 – Adds 129 Spell Damage
***5 – Increases Spell Damage by 372. Increases damage taken from Flame and Fighter's Guild abilities by 10%.
**Unleashed Terror (Medium)
***2 – Adds 129 Weapon Damage
***3 – Adds 1096 Maximum Stamina
***4 – Adds 1096 Maximum Stamina
***5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
**Crimson Twilight (Heavy)
***2 – Adds 1206 Maximum Health
***3 – Adds 4% Healing Taken
***4 – Adds 1206 Maximum Health
***5 – After taking damage you surround yourself in an 8 meter mist of blood. After 2 seconds, the mist is violently siphoned into your body, dealing 8220 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds.
**Lady Thorn (Monster Mask)
***1 – Adds 1206 Maximum Health
***2 – Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds.You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 5000 Disease Damage to nearby enemies and applies Major Maim for 5 seconds, decreasing their damage done by 30%. Enemies can only receive Major Maim from Sanguine Burst once every 30 seconds.
*Stone Garden
**Elemental Catalyst (Light)
***2 – Adds 1096 Maximum Magicka
***3 – Adds 833 Spell Critical
***4 – Adds 1096 Maximum Magicka
***5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 3%. An enemy can only have one stack of each Elemental Weakness at a time.
**Kraglen's Howl (Medium)
***2 – Adds 833 Weapon Critical
***3 – Adds 129 Stamina Recovery
***4 – Adds 129 Weapon Damage
***5 – After an enemy you've recently damaged dies, you let out a howl, granting three allies within 15 meters the Heed the Call synergy. Activating the synergy gives you and the activator 12 Ultimate. This effect can occur once every 20 seconds.
**Arkasis's Genius (Heavy)
***2 – Adds 1206 Maximum Health
***3 – Adds 1487 Armor
***4 – Adds 1206 Maximum Health
***5 – Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.
**Stone Husk (Monster Mask)
***1 – Adds 833 Weapon Critical
***2 – Your Heavy Attacks tether you to enemies within 10 meters for 5 seconds. Enemies touching the tether take 1906 Physical Damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. The tether is broken if the enemy moves 12 meters away from you. This effect can occur once every 10 seconds. When the tether ends, you consume the stacks and gain 30 Weapon Damage per stack consumed for 5 seconds.
****Note: This set is activated on Heavy Attacks, not just Fully Charged Heavy Attacks.
====New Achievements and Titles====
With Stonethorn, we're adding over 30 new achievements with 4 unique titles, listed below:
*The "True Genius" title is obtained by completing the "True Genius" achievement in Stone Garden.
*The "Pinnacle of Evolution" title is obtained by completing the "Triple Checked" achievement in Stone Garden.
*The "Bane of Thorns" title is obtained by completing the "Bane of Thorns" achievement in Castle Thorn.
*The title, "the Inedible" is obtained by completing the "Thorn Remover" achievement in Castle Thorn.
====New Dyes and Collectibles====
Several new Collectibles and dyes can be obtained by participating in the new Stonethorn dungeons and completing various achievements:
*Hazardous Chartreuse Dye: Obtained by completing the Stonethorn Delver achievement.
*Juggling Potion Bottles Memento: Obtained by completing the Stone Garden Conqueror achievement.
*Reanimated Vampiric Thrall Skin: Obtained by completing the Castle Thorn Conqueror achievement.
*Energetic Dwarven Shock-Spider Non-Combat Pet: Obtained by completing the Stonethorn Explorer achievement.
===Base Game===
====Performance Improvements====
*Server Optimization & Stability
**Through optimizations to database workers, the game's access to the database has been refined to ensure the system does not become overloaded when part of it generates a large amount of traffic or messages for a particular task. The optimizations ensure that there are enough database workers focused on the highest-priority critical game functions.
**Server performance has been improved in one of the least performant cases by distributing Trials more evenly across the system. This should ensure better overall performance in Trials, reducing the likelihood of getting a "bad instance" where enemies behave abnormally and latency is higher than normal.
*Client Optimization & Stability
**When using many different game assets, memory usage can spike and potentially get high enough to crash the game. We've made improvements to how the client handles these critical memory situations, better managing and prioritizing the most important elements in a scene. The chance that your game could crash in these situations has been significantly reduced.
**Optimized the initial login flow;the time required to load when logging into character selection has been reduced.
**Made some optimizations to reduce hitches when setting different outfits.
====Character Pathing in Housing====
You can now tell your pets, mounts, and assistants to follow custom paths in your home! This new functionality is available to everyone, regardless of DLC ownership or ESO Plus status.
*To set up a path, first enter the housing editor and target a pet, mount, or assistant. You'll see a new "Create Path" keybind; hit that to start making your path. Once selected, you'll see a node underneath that character, and another node held in your hand like a furnishing.
**You can use these nodes to mark the path you want that character to follow, and once you confirm your path edits, the character will immediately start walking down the path from node to node.
*You can place up to 30 nodes per path.
*You can also fine-tune your path with the following settings!
**Movement speed to each node (Walk, Jog, Run, or Sprint)
**Wait time at each node (0 seconds, 3 seconds, 10 seconds, 30 seconds, 1 minute, or 3 minutes)
**Path type:
***Ping Pong – The character will walk down the path until they hit the end, and then walk back to the beginning.
***Loop – The last node in the path will be connected back to the first node, forming a circle.
***Random – Each time the character reaches a node, they will choose their next location at random from the rest of the nodes in the path.
*If you'd like to swap out the character on the path, no need to recreate the path from scratch – you'll find a "Change Object" button in the Path Settings menu in each path, allowing you to swap in a new character from your collection.
*As part of these changes, we've moved some keybinds that previously appeared at the bottom of the screen to the center of the screen near your targeting reticule, similar to where the interact prompt normally appears.
====New Furnishings====
*Solitude Furnishing Plans
**24 new Solitude furnishing plans can now be earned from Skyrim Daily Reward Coffers, acquired by completing dailies for the Swords of Solitude or the Coterie of Organized Scholars in Western Skyrim.
**These plans include a variety of structural furnishings, as well as a small number of new courtyard furnishings.
*Mastercraft Mediator Furnishing Plans
**Rollis Hlaalu, the Mastercraft Mediator, has added seven new furnishing plans to his wares:
***Blueprint: Solitude Game, Blood-on-the-Snow
***Design: Solitude Smoking Rack, Fish
***Diagram: Vampiric Chandelier, Azure Wrought-Iron
***Formula: Winter Cardinal Painting, Work in Progres
***Pattern: Solitude Loom, Warp-Weighted
***Praxis: Ancient Nord Monolith, Head
***Sketch: Blackreach Geode, Iridescent
**He's also reduced the price for the following seven older plans to 100 Writ Vouchers from 125, but will only sell them to those who have unlocked the "Unsurpassed Crafter" achievement:
***Blueprint: Elsweyr Well, Covered
***Design: Elsweyr Bread Basket, Feast-Day
***Diagram: Elsweyr Gong, Ornate
***Formula: Elsweyr Mortar and Pestle, Engraved
***Pattern: Elsweyr Bed, Senche-Raht
***Praxis: Khajiit Sigil, Moon Cycle
***Sketch: Elsweyr Game, Swan Stones
*Achievement Furnishings
**You'll also find two new achievement furnishings on Undaunted Quartermasters, unlocked for purchase by completing the associated dungeons:
***Castle Thorn Gargoyle
***Stone Garden Tank, Rootbound
====Battlegrounds Outfit Styles Rework====
We've improved the experience of earning the original 3 Battlegrounds Outfit Style Pages: Firedrake, Pit Daemon, and Stormlord. Previously, obtaining the final few pieces of each outfit style could take a very long time, and those
pieces became incredibly rare. These outfit pieces are now obtainable at a steady and standard rate.
====Outfit Style Cost Reductions====
After re-evaluating some extreme in-game gold pricing for certain outfit pieces, we have reduced the gold cost for applying the following Outfit Styles by 50% from the following sets:
*Motifs
**Apostle Motif Pieces
**Ashlander Motif Pieces
**Celestial Motif Pieces
**Ebonshadow Motif Pieces
**Ebony Motif Pieces
**Glass Motif Pieces
**Hlaalu Motif Pieces
**Certain Honor Guard Motif Pieces
**Redoran Motif Pieces
**Telvanni Motif Pieces
*Outfits
**Worm Cult Motif Pieces
**Fire Drake Outfit Pieces
**Glenmoril Outfit Weapons
**Gloomspore Outfit Weapons
**Greymoor Lycanthrope
**Pit Daemon Outfit Pieces
**Storm Lord Outfit Pieces
*Single Weapons
**Sword of Jyggalag
**Antiquities Pickaxe
**Skull of Corruption
**Spellbreaker Shield
====New Motifs====
The Sea Giant Motif chapters can now be obtained from completing the weekly quest for completing Kyne's Aegis. The style item, Sea Snake Fang, can be acquired from bosses inside the trial.
====Gamepad Mode Scaling====
A gamepad version of the Custom Scale setting can now be found in the gamepad Video settings. This setting provides control over the size of UI elements within gamepad mode. The keyboard version of this setting still only impacts UI elements outside of gamepad mode, and the two settings can be customized independently of each other.
==Fixes & Improvements==
===Clockwork City Fixes & Improvements===
====Art & Animation====
;General:
*Fixed an issue where light shafts would flicker in the Clockwork City.
====Dungeons & Group Content====
;Trials:
*Asylum Sanctorium
**The damage from the Imperfect Attendant's Convergence ability is now consistently applied when the visual effects reach your character.
===Greymoor Fixes & Improvements===
====Audio====
;General:
*Fixed an issue in Kilkreath Temple where the High Priest Varkour's Drain Life ability was playing chain sound effects.
====Dungeons & Group Content====
;Kyne's Aegis Trial:
*General
**Renamed the Half-Giant Stormcaller's Unstable Energy to Aftershock.
**Updated the Challenge Banners with new Undaunted fixtures.
**Kyne's Aegis will now reward players for being on the Leaderboard after it is chosen as the Trial of the Week.
*Yandir the Butcher
**Hailstone Burst will no longer fail to fire if the shielded Gryphon or Sea Adder is casting specific abilities when the shield completes without being destroyed.
*Lord Falgravn
**Player characters affected by Lieutenant Njordal's Vampiric Grip will now correctly animate, indicating that they are stunned.
**Reduced the duration of the stun from Vampiric Grip.
**Lord Falgravn's Shock Stun ability now has proper sound effects.
**Fixed an issue where the ambient audio cut out at specific locations during the encounter with Lord Falgravn.
====Exploration & Itemization====
;General:
*Fixed a number of inconsistencies, tags, and minor typos on stealable items.
*Improved the placement of several Treasure Chests and critters near Treasure Chests.
*Slightly adjusted the clothier survey report site in Western Skyrim.
*A number of resource nodes once obscured by terrain or hovering in the air are now properly placed.
*Ode to the Founding can now be seen and read properly.
;Achievements:
*Updated the text for the "Accurate Augury" achievement. It now reads, "Locate an Antiquity with your first use of Augury during an Excavation."
;Antiquities:
*General
**Using the Antiquarian's Eye tool on a slope will no longer result in the glowing pointer effect spawning too close to the ground.
**Fixed issue where the icon for Antiquities was displaying incorrectly in the Help menu when using Gamepad Mode.
**Fixed an issue that caused the selected tile in both Antiquities mini-games to reset after entering or leaving the tutorial menu in Gamepad Mode.
*Dig Sites
**Adjusted a possible Antiquity location in Western Skyrim, near the Old Karth Ritual Site, to keep it away from wandering dangerous creatures. It's important that you remain undisturbed while excavating Antiquities, after all.
**Fixed an issue where some dig sites in Clockwork City, Shadowfen, and Northern Elsweyr had contorted or confusing shapes.
**Adjusted a possible Antiquity location in eastern Bleakrock, one near the Everfull Flagon in Coldharbour, and one in Reaper's March near Pa'alat, to prevent enemies from attacking while you excavate.
**Fixed an issue where a dig site in southwest Wrothgar, and one near the Crystal Tower Wayshrine in Summerset, could have an Antiquity location appear outside of their displayed bounds.
**Dig site boundaries in Shadowfen now respect and follow the surrounding natural terrain.
*Excavation
**The Antiquarian's Eye and the Trowel will now be placed correctly when you view another player who is excavating.
**Fixed an issue that could cause the Excavation tutorial keybinds to only work the first time you started digging that session while in Gamepad Mode.
*Journal/Codex
**Wrothgar will now be properly listed under the DLC Areas heading in the codex; previously, it was listed as "Orsinium".
**Fixed an issue where the tutorial pop-up for using the Antiquity Codex referenced using the mouse while playing on a console or in Gamepad mode.
**Updated the name of the Antique Map of the Alik'r Desert (formerly just "Antique map of Alik'r") in the Antiquity Codex.
**Fixed an issue in the Journal for the Russian game client where the separator between the Scryable category and the other categories didn't have enough spacing.
**Fixed an issue that caused the list of codex entries for an antiquity to fail to scroll into view when using the mouse to select a codex document directly.
**Viewing the Codex while Excavating in Gamepad Mode will now properly navigate you to the specific entry.
**When using View in Codex from the Scryable list in Gamepad Mode, the entry will now be properly selected in the Zone category of the Codex.
*Leads
**Leads will no longer drop for unrepeatable Antiquities that you've already successfully unearthed.
**Adjusted the leads for Antiquity Motifs so only one will drop from any particular source at one time, as originally intended.
*Scrying
**You'll now get an error message if you try to Scry while seated.
**Fixed an issue that could cause the Scrying ability tooltips to stay visible forever after swapping between keyboard and gamepad modes.
====Housing====
;Furnishings:
*Fixed an issue where the "Kynes Aegis Banner, Hanging" furnishing had solid collision on the banner portion, instead of allowing you to walk through it.
*The candle flames for the "Blessed Dais of Mother Morrowind" antiquity furnishing now appear on their candle wicks, instead of hiding beneath the dais.
====Monsters & NPCs====
;General:
*The Giant's Coast Wayshrine has no longer trapped an errant Elk wandering through the area. Be free!
====Quests & Zones====
;General:
*Fixed a number of typos or VO mismatches within quests.
*You will no longer be faced with an endless stream of Dwarven spiders in
Nchuthnkarst.
;Harrowstorms:
*Lost Souls which form as part of the Harrowstorm events will now spawn less frequently.
*Harrowstorms in Western Skyrim and Blackreach: Greymoor Caverns will now form at a new location MUCH faster once defeated or resetting. You should have no trouble finding an available Harrowstorm to fight.
;Quests:
*You can no longer attack the survivor Bjernild when you encounter her as part of the Greymoor main quest.
*Fennorian now talks to you if you've completed the Bound in Blood and Unhallowed Grave quests, and are searching Kilkreath Temple for survivors with Lyris.
*Digging Up Trouble:
**The quest assists for the traps now appear correctly when you need to place the traps.
**All players actively on this quest will now be able to read the note.
*Hounds of Hircine: Tranya can now converse on a wider range of topics.
*Long Journey Home: The quest assist for Old Mjolen now appears in only one location in
Morthal—where the old woman actually stands.
*The Gathering Storm: Fixed an issue where Fennorian would not appear during this quest.
*The Maelmoth Mysterium: All notes for the ritual now show up as promised in Maelmoth's Journal.
===Harrowstorm Fixes & Improvements===
====Dungeons & Group Content====
;Dungeons:
*Unhallowed Grave
**The Draugrkin now sound like proper Nords rather than vile Reachmen.
====Exploration and Itemization====
;General:
*Fixed an issue that caused Pyre Watch and Icereach motif pages to drop more often than intended on normal dungeon difficulty.
===Imperial City Fixes & Improvements===
====Dungeons & Group Content====
;Dungeons:
*Imperial City Prison
**Lord Warden Dusk
***You can no longer interact with the Warden's Tome while in combat with Lord Warden Dusk.
***The Brace for Impact synergy during the Lord Warden encounter once again applies correctly when activated and protects against falling damage.
===Morrowind Fixes & Improvements===
====Dungeons & Group Content====
;Halls of Fabrication:
*Pinnacle Factotum
**Unstable Energy no longer deals damage prematurely and will now wait for the projectile to impact the ground.
**The damage from Unstable Energy can now be dodged.
===Murkmire Fixes & Improvements===
====Dungeons & Group Content====
;Blackrose Prison:
*General
**Blackrose Prison no longer briefly spawns a bunch of invisible, usable corpses at the start of each encounter.
*Drakeeh's Cage
**Restored the Vengeful Revenant to its original health.
====Exploration & Itemization====
;General:
*You can no longer mount when using Snow Cadwell Memento.
;Eidetic Memory:
*The Dead-Water Riddle Fragment now sits in Lilmoth, waiting to be read by anyone who has completed Whispers in the Wood.
====Monsters & NPCs====
;NPCs:
*A number of NPCs who could not be stolen from or murdered can now be included in said behavior.
===Summerset Fixes & Improvements===
====Quests & Zones====
;General:
*You can now enter Tor-Hame-Khard safely.
===Wrathstone Fixes & Improvements===
====Dungeons & Group Content====
;Dungeons:
*Frostvault
**Rizzuk Bonechill
***Avalanche now always spawns constructed and will always reform correctly should the fight reset.
===Combat & Gameplay===
====Combat & Abilities====
;Developer Comment:
As part of the ongoing efforts to help improve performance, all item sets in the game have been updated to use better logic when attempting to determine their proc conditions with your actions, and will send significantly less messages to the server (ultimately being less taxing) when they fail to meet their conditions. We've also audited the vast majority of item sets in terms of their power, so make sure to check out the itemization section, and bring a snack!
In addition to item sets, many abilities have received backend improvements to their scripting to help reduce unnecessary effects, checks, and logic parsing, and will now more accurately follow their described behaviors, such as proc conditions.
We've also introduced some new Area of Effect (AoE) adjustments to the backend operations to help reduce their messaging and overall requirements to ping an area. Currently, we've only applied this to Dragonknight Standard and its morphs, as well as some monster abilities. We plan to monitor
the overall improvements in a real combat environment, then slowly comb through old AoE abilities and apply the changes where applicable.
=====General=====
*Fixed an issue where some projectiles could hover around your character in some very rare cases.
*Fixed an issue where newly equipped weapons could occasionally not appear.
*Your characters have now been taught more eloquent manners, and eat more subtly if blocking. This will fix an issue where eating while holding block could result in truly barbaric visual results.
*Fixed an issue where cast time abilities could miss an invisible target while a detection potion was active.
*Fixed an issue where abilities that cost health and dealt damage would fail to be incorporated in a Target Dummy's Damage Per Second calculation reports.
*Fixed an issue where you were sometimes unable to cast abilities after weaving specific abilities.
=====Buffs and Debuffs=====
*Fixed numerous instances where Minor Vulnerability from certain sources, such as Teleport Strike, were not being detected properly by sets like Icy Conjuror.
=====Dragon Knight=====
*Ardent Flame
**Dragonknight Standard: Fixed an issue where the visual effects for this ability and its morphs could end early in some cases.
***Shifting Standard (morph): Fixed an issue where this ability would last longer than intended in some cases.
*Draconic Power
**Dragon Blood
***Coagulating Dragon Blood (morph): Increased the base healing of this ability by approximately 12% to ensure it's closer in line with other heals, such as Breath of Life. With this new value, the heal for Coagulating should be slightly weaker than these heals (Breath of Life, Blood Sacrifice, etc.) while above 50% Health, but slightly stronger than them while below 50% Health. The deviation in healing effectiveness will be between 0 and 16.5%.
**Inhale
***Deep Breath (morph): This morph's explosion now deals 25% more damage. The initial hit no longer ranks up by 1.1% damage per rank, but the final hit now does.
***Draw Essence (morph): This morph now heals for up to 147% of the damage done, up from 100%, and ranks up by 1% per rank. The final explosion of this ability no longer increases by 1.1% damage per rank.
**: Fixed an issue where this ability and its morphs' animation was reversed.
=====Necromancer=====
*Fixed an issue where casting a tether ability could sometimes cause your character to turn around and face the opposite direction you were facing.
*Fixed multiple issues with corpse targeting for Necromantic abilities such as Shocking Siphon.
*Grave Lord
**Frozen Colossus
***Pestilent Colossus (morph): Fixed an issue where the damage from this Ultimate could be dodged, despite being a player-sourced Area of Effect attack.
**Shocking Siphon
***Detonating Siphon (morph): This ability's final explosion now occurs when the tether ends for any reason, rather than only if the final duration was met.
*Bone Tyrant
**Grave Grasp: This ability has received significant improvements to its functionality and now does the following:
***The first area now snares enemies hit by 30%, down from 50%.
***The second area now immobilizes enemies hit for up to 4 seconds, rather than snaring them.
***The final area now stuns enemies hit for up to 3 seconds, rather than snaring them.
***Each area continues to apply Minor Maim.
****Ghostly Embrace (morph): This morph now increases the duration of all negative effects applies from this ability, rather than adding an Immobilize to each field, as that is now a base line experience.
****Empowering Grasp (morph): This morph's Empower now lasts for the full 5 second duration, rather than being consumed on use.
=====Nightblade=====
*Assassination
**Executioner:
***This passive now triggers whenever an enemies dies within 2 seconds of being damage by you, rather than requiring the damage to be an Assassination ability.
***Removed the hidden 1ms cooldown.
***Fixed an issue where this passive could fail to work with multiple Nightblades.
***Fixed an issue where this passive was causing unnecessary message spam and ability applications to enemies.
**Grim Focus:
***This ability and its morphs now grant 2% Critical Damage and Healing per stack, rather than reducing your damage taken by 2% per stack, in order to help this ability feel more aggressive and assassination oriented.
***Stacks removed from these abilities after ending combat will now only be removed in PvP zones, rather than all the time, fixing numerous issues where you could lose all stacks generated where you appeared to still be in combat.
**Master Assassin:
***This passive's Weapon and Spell Damage is now granted to your damaging attacks against enemies you are flanking, rather than granting a universal amount while sneaking or invisible.
***The Weapon and Spell Damage is now a flat 129/258, rather than granting 5/10% of your current amount.
*Shadow
**Shadow Cloak:
***Fixed an issue where this ability was granting immunity to projectiles from targets that had detection potions active.
***Updated many cases where this ability's invisibility was removed where it shouldn't have been, such as against Ballista.
**Summon Shade: This ability and the Dark Shade morph can now be cast without a target, as Shadow Image can.
***Shadow Image (morph): The shade from this ability no longer has player collision active, to prevent issues where it could become stuck or could be used as a stepping stool. Please be more considerate of your shade's feelings, as it is an extension of you, and you are worth it.
*Siphoning
**Soul Shred: Fixed an issue where the morphs of this Ultimate would fail to stack from multiple casters in some cases.
***Soul Siphon: Fixed an issue where the heal beam on allies was breaking sooner than intended. It will now snap at 30 meters, rather than 25 meters.
**Strife:
***Increased the damage done for this ability and the Funnel Health morph by approximately 39% to ensure they properly adhere to Heal over Time standards.
***Fixed an issue where both of these abilities would attempt to apply a Heal over Time even if the target dodged the attack, causing the empty HoT to override any existing casts.
=====Sorcerer=====
*Dark Magic
**Crystal Shard:
***Reduced the cast time of this ability and its morphs to 800ms, down from 1 second.
***Reduced the damage done from these abilities by approximately 21%.
***Reduced the cost to 2700, down from 2970.
***These abilities have a new affix, where after successfully casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
****Crystal Fragments (morph):
*****This ability can now proc off itself.
*****Slightly reduced the damage done from the special proc (< 1%).
*****Introduced a safety window after activating the special proc to help avoid immediately queueing the base version's cast right after.
****Crystal Blast (morph): This ability has been reworked into a Stamina morph, and renamed to Crystal Weapon. It is now an instant-cast ability that causes your next Light or Heavy Attack made within 4 seconds to deal additional damage, equal to the standard spammable amount such as Lava Whip or Veiled Strike. Enemies hit by this ability will their armor reduced by up to 1000.
**Encase: This ability and its morphs now restore up to 66% of their ability costs if no targets are immobilized from the cast.
*Daedric Summoning
**All pets from this skill line now use a hybrid of your Spell Damage and Max Magicka, rather than purely Max Magicka. This change was done to reduce the total power of these abilities when stacking a singular stat.
**Rebate: This passive now restores 150/300 Magicka or Stamina (determined by what the ability cost) when one of your Daedric Summoning non-Ultimate abilities end, rather than restoring Magicka when your Daedric Summoning pets died or were unsummoned.
**Summon Unstable Familiar: Fixed an issue where this ability and its morphs' special Area of Effect attack had a higher chance of applying Concussed than intended.
***Summon Volatile Familiar (morph): Fixed an issue where this ability's stun applied on the second to last tick, rather than on the final tick.
***Summon Unstable Clannfear (morph):
****This ability's special ability is now halved when healing itself.
****Fixed an issue where the taunt this pet could cast was on its global cooldown, which could lower its DPS.
*Storm Calling
**Bolt Escape
***Ball of Lightning (morph): Fixed an issue where this ability's actual ball of lightning could count towards successful kills in some cases.
***Fixed an issue where the ball would leave a corpse for a brief moment.
=====Templar=====
*Aedric Spear
**Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive.
***Puncturing Strikes: Reduced the tick frequency of this ability and its morphs to 333ms, down from 300ms, to better sync its damage with its animation.
****Puncturing Sweeps (morph): Fixed an issue where the heal from this ability was based on the damage of the initial hit, rather than the amount of damage done to each individual target, resulting in a significant reduction to healing when hitting multiple targets. With this fix, we'll be keeping a close eye on the Templar's ability to stay in the thick of the fight.
**Radial Sweep: This ultimate and its morphs now have a minor cast time to help better sync their damage and animation, as well as adding more time for counter play to react.
*Dawn's Wrath
**Backlash:
***Fixed an issue where this ability and its morphs stored much more damage done to the target than the tooltip stated. This will make the ability require more damage, particularly in PvP, in order to reach its maximum damage.
***Fixed an issue where these abilities did not reset their stored damage values after detonating in some cases.
*Restoring Light
**Cleansing Ritual
***Ritual of Retribution (morph): This morph now sacrifices its healing potential for the damage, rather than adding damage on top of the healing. The damage now increases by 5% each tick for the duration of the ability, up to a max of 35%.
**Healing Ritual:
***Reduced the cost of this ability and its morphs to 5265, down from 7290.
***Decreased the healing of these abilities by approximately 25%. This will set a new AoE heal spammable standard, where the healing and cost are 50% more than an AoE damage spammable counterpart, which we will monitor and adhere other abilities to in a future update.
**Light Weaver:
***This passive has been updated so healing an ally under 50% of any Restoring Light ability restores 1 / 2 Ultimate, rather than restoring 1 /2 Ultimate when healing an ally under 60% health with Healing Ritual.
***This passive no longer extends the duration of Restoring Aura.
=====Warden=====
*Animal Companions
**Swarm
***Growing Swarm (morph): Fixed an issue where this ability couldn't be cast while silenced.
**Green Balance
***Healing Seed: The synergy from this ability and its morphs no longer count as a Green Balance skill, as synergies are not meant to be enhanced by their respective skill line's passives; they are activated by allies and not the caster themselves.
****Budding Seeds (morph):
*****Fixed an issue where the animation for recasting this ability could force its animation after a delay, rather than skipping its animation if you were already preoccupied.
*****Fixed an issue where the heal from this ability could happen twice in some very specific situations.
=====Weapon=====
*Bow
**Rapid Fire:
***Toxic Barrage (morph):
****Fixed an issue where the Damage over Time from this attack would apply to the target, even if they dodged all instances of damage.
****The poison will now apply on each tick, but with a delay of 1 second to ensure it does not deal damage until they have stopped taking damage from the ability.
****Fixed an issue where this portion of the ability could not stack from multiple players.
*Destruction Staff
**Fixed an issue where Heavy Attacks from Lightning Staves would quickly stutter after immediately starting to channel in some cases.
**Tri Focus:
***Fixed an issue where the splash damage from Lightning Staves' Heavy Attacks was double hit by Battle Spirit.
***Fixed an issue where this attack could also proc the Concussed status effect, despite Light and Heavy Attacks being unable to inflict status effects.
*Dual Wield
**Fixed an issue where Light Attacks from this weapon type did not break stealth.
*Restoration Staff
**Fixed an issue where Heavy Attacks from this weapon would quickly stutter after immediately starting to channel in some cases.
*Two Handed
**Critical Charge
***Stampede (morph): This morph now also causes the initial hit to deal Area of Effect damage on impact.
**Reverse Slash
***Reverse Slice (morph): Fixed an issue where the splash damage of this ability was double hit by Battle Spirit.
=====Armor=====
*Heavy Armor
**Unstoppable
***Immovable (morph):
****This morph now ranks up in duration of the Major Resolve granted, rather than the duration of CC immunity granted.
****Fixed numerous issues where the CC immunity from this ability operated differently than other sources.
=====World=====
*Vampire
**Fixed an issue where two Vampires could feed on the same target at the same time. Please keep this sort of activity to the privacy of your own homes.
**Blood Scion
***Swarming Scion (morph):
****Fixed an issue where this ability did not display a hostile telegraph.
****Fixed an issue where the damage from the bat swarm could fail to break the caster's Stealth or Invisibility.
**Eviscerate: Decreased the execute multiplier on this ability and Arterial Burst to 33%, down from 50%.
***Blood for Blood (morph):
****Decreased the execute multiplier on this morph to 60%, down from 100%.
****This ability now ranks up in 5% execute scaling damage per rank, rather than scaling in 1.1% damage per rank.
****After casting this ability, you cannot be healed by allies for 5 seconds.
**Mist Form: Fixed an issue where speed ribbons would appear while channeling this ability, which applied to an invisible husk of your old form before you twisted it to gain unholy powers.
*Werewolf
**Call of the Pack: Fixed an issue where this passive was not counting your Dire Wolves in some cases.
**Pounce: Added additional fail safes for this ability and its morphs to help reduce situations where you could become locked out after using the Carnage Override.
***Brutal Pounce (morph): Fixed an issue where this ability's damage was split into two attacks, rather than a singular attack of Area of Effect damage.
**Roar
***Ferocious Roar (morph): Fixed an issue where the attack speed from this ability was applying to things other than Heavy Attacks.
=====Guild=====
*Psijic Order
**Undo: Fixed an issue where you could take fall damage when activating this Ultimate or its morphs while falling from high places.
=====Alliance War=====
*Assault
**Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience. Previous XP gained in both of these skills will be retained, but if your Assault skill line is too low to obtain the 3rd skill, you will have to level it in order to gain access to Rapid Maneuvers again.
====Itemization & Item Sets====
;General:
*Fixed an issue where some sets could grant incorrect values when first equipping.
;Consumables:
*Fixed an issue where enchants that reduced the cost of Stamina abilities also reduced the cost of core combat mechanics such as dodge roll or bash.
;Armor Traits:
*Divines: Increased the bonus to Mundus Stones to 9.1%, up from 7.5%.
*Impenetrable: Reduced the Critical Resistance granted to 127, down from 172.
*Infused: Increased the enchantment potency bonus to 25%, up from 20%.
*Invigorating: Increased the Recovery bonuses granted to 16, up from 11.
*Nirnhoned: Decreased the Armor granted to 253, down from 301.
*Well-Fitted: Increased the cost reduction granted to 6%, up from 5%.
;Weapon Traits:
*Decisive: Increased the chance for this trait to proc to 27.5/55%, up from 20/40%.
*Defending and Sharpened: Increased the amount of Armor/Armor Penetration granted to 1638/3276, up from 1376/2752.
*Precise: Increased the Critical Chance granted from this trait to 4.3/8.6%, up from 3.5/7%.
;Jewelry Traits:
*Arcane/Robust: Increased the maximum resource granted to 877, up from 870.
*Bloodthirsty: This trait now grants up to 350 Weapon and Spell Damage against targets under 90% Health, scaling linearly per 1% missing Health, rather than granting a flat 10% damage increase against targets under 25% Health.
*Harmony: Reduced the synergy effectiveness bonus to 20%, down from 35%.
*Health: Increased the Max Health granted to 965, up from 957.
*Swift: Increased the movement speed granted to 7%, up from 6%.
*Triune: Increased the Max Magicka and Stamina granted to 439 and Max Health to 482, up from 435 and 478.
;Mundus Stones:
*The Atronach and The Serpent: Increased the recovery bonus granted to 310, up from 238.
*The Mage and The Tower: Decreased the maximum resource granted to 2023, down from 2028.
*The Lord: Decreased the Max Health granted to 2225, down from 2230.
*The Lady and The Lover: Decreased the Armor and Armor Penetration granted to 2744, down from 2752.
*The Thief: Increased the Critical Strike rating granted to 1537, up from 1533.
*The Ritual: Decreased the Healing Done granted to 8%, down from 10%.
*The Shadow: Now grants 11% Critical Damage and Healing, rather than 13% Critical Damage.
;Item Sets:
:Developer Comment:
As mentioned in the intro, all item sets have been audited to reduce their implications on performance. Proc sets will no longer do additional range checks on events that already passed one (such as an event triggering off of a Light or Heavy Attack), will no longer send messages to the server when they fail or are on cooldown, and are properly labeled as a proc set to ensure they do not trigger other proc sets. During this audit, we have also brought almost every set in the game under our set bonus efficiency standard, which breaks down a set into its total worth of stats provided, plus modifiers such as how difficult or specific the set is to use/engage with! Due to the staggering size of this list, we've broken up the changes into more specific categories.
Additionally, we have adjusted all item sets that have radius checks for friendly targets to no longer target all allies, but instead target group members only. This will reduce the amount of parsing and messaging dealt by the server and reduce the staggering power many of these sets can enable in non-grouped content. This change affects the following item sets:
*Almalexia's Mercy
*Automated Defense
*Brands of Imperium
*Coldharbour's Favorite
*Draugr's Rest
*Earthgore
*Grand Rejuvenation
*Hagraven's Garden
*Haven of Ursus
*Hollowfang Thirst
*Inventor's Guard
*Kyne's Wind
*Lamia's Song
*Lord Warden
*Lunar Bastion
*Master Architect
*Meritorious Service
*Powerful Assault
*Redistributor
*Trinimac's Valor
*Vestment of Olorime
*Winter's Respite
=====Crafted=====
*Alessia's Bulwark: This set now reduces the attacker's Weapon Damage by 300, rather than by 10%.
*Armor Master: Increased the Armor granted from this set to 5940, up from 5333.
*Assassin's Guile:
**This set's 2 piece is now Weapon and Spell Critical, rather than only Spell Critical.
**The 3 piece is now Weapon and Spell Damage, rather than Weapon Critical.
**The 4 piece is now Weapon and Spell Critical, rather than Weapon and Spell damage.
*Coldharbour's Favorite:
**This set now heals or damages for 16254 over 6 seconds, rather than 12190 over 4 seconds.
**Fixed an issue where the damage could not be purged, and did not appear in your debuff tracker.
*Daedric Trickery:
**This set now activates upon dealing damage, rather than when you are in combat with a timer.
**Increased the duration of all Major Buffs granted from this set to 16 seconds, up from 10 seconds. The cooldown of any Major Buff applying from this set is still 20 seconds.
*Death's Wind: Reduced the cooldown of this set to 15 seconds, down from 30.
*Grave-Stake Collector:
**Reduced the Magicka and Stamina restored from this set to 4190, down from 6500.
**Removed the proc chance from this set. The grave-stake will spawn on any monster death you damage, but only 1 stake can be active at any time.
**Fixed an issue where this set could proc twice from the same stake in some cases.
*Innate Axiom: The 2 piece of this set is now Weapon and Spell Damage, rather than Magicka. The 3 piece of this set now also grants Magicka.
*Magnus' Gift: Increased the proc chance of this set to 15%, up from 8%.
*Mechanical Acuity:
**Removed the proc chance from this set.
**This set now grants its guaranteed Critical Strike to any ability that can naturally Critically Strike, rather than only attacks.
**Reordered this set's 2-4 piece bonus to better account for bar swapping.
*Might of the Lost Legion: This set now grants an additional 1206 Max Health on its 5 piece bonus.
*New Moon Acolyte: Reduced the Weapon and Spell Damage granted from this set's 5 piece bonus to 401, down from 481. This was done to make up for the fact that the resource cost increase penalty can be easily alleviated in group settings by having allies supply you with sets or synergies.
*Noble's Conquest: Increased the healing done from this set to 4560, up from 4300.
*Nocturnal's Favor: This set now heals for 9846 Health over 5 seconds with a 5 second cooldown, rather than healing for 4000 instantly with a 2 second cooldown.
*Oblivion's Foe:
**This set now increases the damage of your Soul Magic attacks by 2466, rather than adding 1000 Weapon and Spell Damage to your Soul Trap.
**Increased the Recovery bonuses of the 2-4 pieces to 211, up from 129.
*Redistributor:
**This set now procs on over healing caused, rather than when you heal yourself at full health.
**Decreased healing to 2320, down from 2347.
**Decreased the cooldown to 1 second, down from 3 seconds.
*Shacklebreaker:
**Increased the Stamina and Magicka this set grants to 2065, up from 2000.
**Reordered the 2-4 piece bonuses to better account for bar swapping.
*Shalidor's Curse:
**This set now activates off Light and Heavy Attacks, rather than only Light Attacks.
**Increased the healing to 3288, up from 600, and added a 1 second cooldown.
*Song of Lamae:
**Reduced the damage done from this set to 3786, down from 3870.
**Reduced the cooldown to 3 seconds, down from 30.
**The heal from this set now heals for the amount of damage done, rather than a flat amount.
*Tava's Favor: This set now grants 12 Ultimate over 3 seconds, up from 9, and updated the tooltip to mention the 3 second cooldown.
*Torug's Pact:
**This set's 2 piece is now Armor, rather than Spell Damage.
**Increased the cooldown reduction for enchantments to 33%, up from 30%.
**Increased the potency of enchantments to 45%, up from 30%.
*Trial by Fire: This set now grants 8500 Armor while under the effects of any Elemental Status Effect, rather than granting 7721 Armor to a specific element for a short duration after being hit by it.
*Twilight's Embrace: This set's 2 piece is now Magicka rather than Health.
*Vampire's Kiss:
**This set now heals for 8800 over its duration, up from 5160.
**Fixed an issue where the heal could Critically Strike.
*Varen's Legacy:
**Reduced the damage bonus of this set to 3290, down from 3450.
**Reduced the window in which you must activate it to 5 seconds, down from 8.
**Removed the proc chance, and added a 2 second cooldown. Now whenever you block an attack, your next direct damage AoE deals an additional 3290 damage with the 2 second cooldown.
*Whitestrake's Retribution: Increased the size of the damage shield to 13035, up from 10320.
*Willow's Path: Increased the recovery bonuses to 25%, up from 15%.
=====Overland=====
*Akaviri Dragonguard: This set now grants an additional 158 Health Recovery on the 5 piece.
*Armor of the Trainee: This set is now a 3 piece set, rather than a 5 piece set.
**1 piece: 1454 Health
**2 piece: 1454 Magicka
**3 piece: 1454 Stamina
*Armor of the Veiled Heritance:
**Increased the Weapon Damage bonus of this set to 516, up from 400.
**This set now permanently increases your Bash attacks' damage by 516.
*Bahraha's Curse:
**Increased the damage done by this set to 960, up from 860.
**Increased the proc chance to 25%, up from 10%.
**Reduced the snare potency to 60%, down from 70%.
*Beekeeper:
**This set's 3 and 4 piece bonuses are now Health, rather than Health Recovery.
**Increased the Health Recovery of this set to 900, up from 400.
*Bloodthorn's Touch: Increased the Magicka and Stamina generated from this set to 958, up from 660.
*Briarheart:
**Reduced the healing of this set to 350, down from 378.
**This set no longer has a proc chance. Whenever you deal critical damage, your weapon damage will now be increased by 450 for 10 seconds. While the effect is active, any critical strikes by you also heal you for 350 with a 15 second cooldown like normal.
*Bright-Throat Boast: Increased the Magicka Recovery this set grants to 167, up from 150.
*Call of the Undertaker:
**This set no longer has a cooldown.
**This set now triggers on any damage done, rather than only Light Attacks.
*Champion of the Hist: This set now grants up to an additional 1206 Max Health when wearing 5 pieces.
*Crafty Alfiq: Reduced the Magicka granted by this set to 2550, down from 2560.
*Dead-Water's Guile:
**This set now scales with item level and quality.
**Increased the Ultimate granted to 15 per kill, up from 5.
**This set now grants an additional 129 Weapon Damage on its 5 piece bonus.
**Fixed an issue where this set could fail to work with multiple wearers of the same set in some cases.
**Removed a hidden 1ms cooldown.
*Defiler:
**Increased the damage done from this set to 6840, up from 6000.
**Removed the proc chance from this set.
**The Hungerer from this set is now stationary, cannot be targeted, and disappears after ending its attack.
**Fixed numerous issues where the Hungerer would constantly attempt to channel its ability and stop, preventing it from ever attacking.
*Draugr's Heritage:
**Increased the healing from this set to 8750, up from 7000.
**Reduced the cooldown to 7 seconds, down from 20.
**Fixed an issue where the heal could Critically Strike.
*Dreamer's Mantle:
**This set now restores 1058 Magicka on proc, rather than healing for 7000 on proc.
**Reduced the cooldown to 7 seconds, down from 20.
*Grace of Gloom:
**The heal from this set now activates once every second, rather than requiring you to Light or Heavy Attack to activate it.
**Reduced the healing to 1097 per tick, down from 2000 per proc.
*Green Pact: Increased the Health Recovery bonus of this set to 356, up from 250.
*Gryphon's Ferocity: This set now lasts 10 seconds, up from 3 seconds.
*Hide of Morihaus:
**Increased the damage done from this set to 3338, up from 1830.
**This set now grants an additional 129 Stamina Recovery on its 5 piece bonus.
*Hide of the Werewolf: Increased the Ultimate granted to 6, up from 5.
*Livewire:
**Reduced the cooldown of this set to 6 seconds, down from 8.
**Removed the proc chance from this set.
**Fixed an issue where the heal could Critically Strike.
*Mad Tinkerer:
**Increased the damage of this set to 10390, up from 9999.
**Removed the proc chance from this set. Whenever you deal damage, a verminous fabricant will be summoned that will charge the nearest enemy, doing 10,206 damage.
**Reduced the cooldown to 8 seconds, down from 10.
*Mark of the Pariah: Reduced the maximum Armor this set grants to 10206, down from 11094.
*Meridia's Blessed Armor:
**This set now causes you to dodge all incoming attacks for 5 seconds after blocking an attack, rather than having a 33% chance on blocking an attack to make the attacker miss all outgoing attacks for 5 seconds.
**Increased the cooldown to 25 seconds, up from 10.
**Updated the visuals of this set.
*Mother's Sorrow: Increase the Spell Critical this set grants to 1937, up from 1924.
*Necropotence: Reduced the Magicka granted while a pet is active to 3132, down from 3150.
*Night Mother's Embrace: Increased the Weapon Damage of the 5 piece of this set to 171, up from 129.
*Plague Doctor:
**Changed the 4 piece to Health, rather than Healing Taken.
**Reduced the Max Health of the 5 piece to 2804, down from 3000.
*Prisoner's Rags:
**Decreased the Magicka restored per second to 943, down from 1000.
**Fixed an issue where this set could activate while mounted.
*Robes of the Withered Hand: Increased the Magicka and Health restored from this set to 1637, up from 1450.
*Senchal Defender: This set now restores 757 Magicka and Stamina per stack, up from 666.
*Senche's Bite: Increased the Critical Hit Damage bonus of this set to 15%, up from 12%.
*Seventh Legion Brute:
**Decreased the Weapon Damage and Health Recovery granted by this set to 341, down from 350.
**Increased the duration and the cooldown to 15 seconds.
*Shadow of the Red Mountain:
**Increased the damage dealt by this set to 12840, up from 8000, and removed the proc chance. Now whenever you deal damage with a weapon, you spawn a volcano that erupts after 1 second that deals 12840 damage to the closest enemy. This effect can only occur every 8 seconds.
**This set no longer procs on weapon passives as they are considered procs.
*Shalk Exoskeleton: This set now grants up to an additional 129 Spell Damage when wearing 5 pieces.
*Silks of the Sun: This set's 2 piece bonus is now up to 833 Spell Critical, rather than up to 1206 Max Health.
*Soulshine: This set now grants 369 Spell Damage for 5 seconds after activating a channel or cast time ability, rather than adding 450 Spell Damage to your channeled or cast time abilities.
*Spinner's Garments and Spriggan's Thorns: Increased the Penetration bonuses of these sets to 3460, up from 3450.
*Stendarr's Embrace:
**This set now removes all negative effects, rather than up to 5.
**Removed the proc chance from this set. Now whenever you heal a friendly target, you remove all negative effects from them. This effect can occur once every 30 seconds.
*Storm Knight's Plate:
**Reduced the damage done of this set to 2466 per tick, down from 4373.
**Removed the proc chance from this set. Now whenever you take non-physical damage, you deal 2466 shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds.
**Damage is now properly labeled as Damage over Time, rather than Direct Damage.
*Stygian:
**This set now grants 369 Spell Damage for 15 seconds after leaving Stealth or Invisibility, rather than increasing your damage done with Magicka abilities while in Stealth or Invisibility.
**The 3 piece of this set is now Spell Damage, rather than Stamina.
*Swamp Raider:
**This set now increases the Weapon Damage of your Poison and Disease attacks by 600, up from 450.
**Swapped the 3 and 4 piece bonuses to properly match other sets such as Silks of the Sun or Netch's Touch.
*Sword-Singer: This set now increases the Weapon Damage of your Two Handed attacks by 600, up from 450.
*Syrabane's Grip: Reduced the Magicka restored by this set to 805, down to 860.
*Syvarra's Scales:
**Increased the damage done from this set to 1000 + 10380 over the duration, up from 967 + 5802.
**Increased the cooldown to 7 seconds, up from 6.5 seconds.
**Removed the proc chance from this set. Now when you deal damage, a burst of lamia poison that deals 1000 poison damage in a 5 meter radius and an additional 10,380 poison damage over 6 seconds to all enemies hit.
*Thunderbug's Carapace:
**Reduced the damage done by this set to 4932, down from 5160.
**Removed the proc chance from this set. When you take physical damage, you deal 4932 shock damage in a 5 meter radius around you. This effect can occur once every 3 seconds
*Trinimac's Valor:
**Increased the damage and healing from this set to 4876, up from 4000.
**The tooltip now properly mentions the delay before the damage and healing occur.
*Twin Sister's:
**Reduced the damage done by this set to 13380 over its duration, down from 14400.
**Removed the proc chance from this set. Now when you block an attack, all enemies within 5 meters of you will bleed for 13,380 damage over 10 seconds.
*Unfathomable Darkness:
**Increased the damage per hit to 6020, up from 4000.
**Removed the proc chance from this set. Now when you deal damage, a murder of crows will be summoned around you. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you dealing 6020 physical damage.
*War Maiden: This set now grants 600 Spell Damage to your Magic attacks, up from 400.
*Way of Air:
**Increased the Weapon and Spell Damage bonus to 391, up from 344.
**This set now grants an additional 129 Stamina Recovery on its 5 piece.
*Way of Fire:
**Reduced the damage done of this set to 3945, down from 4000.
**Removed the proc chance from this set. Now when you deal damage with a weapon, you will deal an additional 4000 flame damage. This effect can occur once every 2 seconds.
*Wilderqueen's Arch:
**This set now scales in item set quality and level.
**This set now increases your Movement Speed by 15% and reduces the enemy's Movement Speed by 15%, rather than reducing the enemy's Movement Speed by 30%.
*Wisdom of Vanus: This set now grants an additional 129 Spell Damage on its 5 piece bonus.
*Witchman Armor:
**This set now restores 51 Health, Magicka, and Stamina per point of your Ultimate's cost, rather than 28 Health and Stamina per point.
**Fixed an issue where the heal from this set could Critically Strike.
*Wyrd Tree's Blessing: This set now removes all negative effects, rather than up to 5.
=====Dungeon=====
*Archer's Mind: This set now grants 6% Critical Damage and Healing passively and an additional 12% while in Sneak or Invisibility, rather than granting 5% Critical Damage and an additional 10% while in Sneak or Invisibility.
*Aspect of Mazzatun:
**This set now restores 10481 Health, Magicka, and Stamina on proc, rather than 6020 Stamina and Magicka, and 7052 Health.
**Fixed an issue where the heal could Critically Strike.
*Barkskin:
**Reduced the Health on proc to 1715, down from 2300.
**Reduced the Stamina on proc to 858, down from 1000.
**Fixed an issue where the heal could Critically Strike.
**Fixed an issue where this this set could fail to proc if the same snare was refreshed within a certain period of time.
*Bone Pirate's Tatters: Increased the Stamina Recovery of this set to 167, up from 150.
*Brands of Imperium:
**Reduced the shield size of this set to 11260, down from 12040.
**Removed the proc chance from this set. Now when you take damage, you and your allies within 8 meters gain a damage shield that absorbs 11,260 damage for 6 seconds. This effect can occur once every 15 seconds.
*Burning Spellweave:
**Reduced the Spell Damage granted from this set to 490, down from 525.
**This set no longer has a proc chance. Now when you deal damage with a flame ability, you apply the burning status effect to the enemy and increase spell damage by 490 for 8 seconds. This effect can occur once every 12 seconds.
*Caluurion's Legacy:
**Slightly increased the travel speed of the projectiles from this set.
**Reduced the minimum travel time to 750ms, down from 900ms.
**Increased the damage done to 14200, up from 12900.
**This set no longer excludes non Magicka oriented attacks to proc its condition.
*Combat Physician: Reduced the shield size of this set to 4308, down from 9506. The cooldown is now per target, rather than overall.
*Dragon's Defilement: This set now has an additional 1206 Max Health on its 5 piece bonus.
*Draugr Hulk: Reduced the Stamina of this set to 2550, down from 2560.
*Elemental Succession:
**Fixed an issue where the cooldown for each event was slightly longer than 4 seconds.
**Reduced the Spell Damage granted per element to 492, down from 550.
**Fixed an issue where there was a time window between the stated cooldown and duration where the bonuses could fail to refresh.
*Essence Thief: Increased the Health and Stamina restored by this set to 4356, up from 3900.
*Flame Blossom:
**Increased the damage done by this set to 10614, up from 8000.
**This set now always applies the Burning Elemental status effect to enemies hit.
**This set no longer has a proc chance. Now when you deal damage, you summon a line of flame that moves forward after 1 second, dealing 10,614 flame damage to any enemy in its path. This effect can occur once every 10 seconds.
*Frozen Watcher:
**Increased the damage per tick of this set to 1365, up from 1000.
**Fixed an issue where the damage could return as Direct Damage in some cases.
*Glorious Defender: This set now causes you to dodge the next attack after bashing an enemy with a 13 second cooldown, rather than having a 9% chance to proc this bonus when dealing damage with a Light or Heavy Attack.
*Gossamer: Reduced the duration of this set to 1 second, down from 2 seconds.
*Hagraven's Garden:
**This set now grants you and nearby group members in the area Major Protection, rather than granting only you 50% damage reduction.
**Increased the duration of area to 8 seconds, up from 5.
**Reduced the cooldown to 30 seconds, down from 45.
**This set no longer attempts to stun enemies who enter the area.
*Hand of Mephala:
**This set now applies Minor Fracture to enemies in the area of the web, rather than for a duration after the web explodes.
**Increased the damage done to 2693, up from 2580.
**Removed the proc chance from this set. Now when you take damage, a web appears around you for 5 seconds, reducing movement speed of all enemies by 50% and applying minor fracture. After 5 seconds, the web bursts into venom dealing 2693 to any enemies near you.
*Hanu's Compassion: Increased the Max Magicka granted on the 5 piece bonus to 1963, up from 1096.
*Haven of Ursus:
**This set now grants the shield to up to 5 targets, up from 1.
**Increased the shield size to 13967, up from 13954.
*Hircine's Veneer: This set now grants you and nearby allies 145 Stamina Recovery, rather than reducing you and nearby allies Stamina costing abilities by 4%.
*Hiti's Hearth: Fixed an issue where this set could bypass the 6 person heal cap per tick.
*Hollowfang Thirst: Reduced the Magicka granted from this set to 2523, down from 3000.
*Hunt Leader: Fixed an issue where the heal from this set could Critically Strike.
*Icy Conjuror:
**This set now deals 21700 damage over 10 seconds, rather than 18920 over 8.
**Reduced the cooldown to 10 seconds, down from 12.
**Fixed an issue where this set's Damage over Time could not stack from multiple set wearers.
*Ironblood:
**Increased the proc chance of this set to 10%, up from 8%.
**Fixed an issue where the snare from this set could stack with other snares in some cases.
*Jailbreaker: This set now grants an additional 142 Stamina Recovery on the 5 piece.
*Jolting Arms:
**This set no longer has a proc chance. Now when you block an attack, your next bash will deal an additional 3513 damage and will increase your physical and spell resistance by 4620 for 6 seconds. This effect can occur once every 6 seconds.
**Reduced the damage bonus for your next Bash to 3513, down from 6086.
*Knight-Errant's Mail:
**Increased the Weapon Damage bonus of this set to 450, up from 200.
**Increased the heal to 1537, up from 1250.
**Fixed an issue where the heal could Critically Strike.
*Knightmare:
**This set no longer has a proc chance. Now when you deal melee damage, you apply Minor Maim to all enemies within 8 meters of you for 2 seconds.
**Reduced the duration of the set to 2 seconds, down from 5.
*Lamia's Song:
**This set now grants 25 Health, Magicka, and Stamina per Ultimate point spent to up to 6 nearby group members, rather than restoring 30 Health per Ultimate point spent to them.
**Fixed an issue where the heal from this set could Critically Strike.
*Leeching Plate:
**Reduced the damage done from this set to 1180 per tick, down from 1200.
**This set no longer has a proc chance. Now when you take damage, a cloud of leeching poison is summoned under the assailant. The cloud deals 1180 poison damage every 1 second for 5 seconds and heals you for 100% of the damage caused. A cloud can be created once every 5 seconds.
*Leviathan: Increased the Weapon Critical this set grants to 1937, up from 1924.
*Light Speaker: This set now grants 600 Spell Damage to your Restoration Staff abilities, up from 450.
*Magicka Furnace: This set now restores 7590 Magicka when you take any damage while under 50% Magicka, rather than restoring 8000 Magicka when you take melee damage while under 80% Magicka.
*Medusa:
**This set's 2-4 piece bonuses are now Spell Critical, rather than Health, Magicka, and Spell Damage.
**This set now has an additional 5 piece bonus of 900 Spell Critical.
*Mighty Glacier: This set now grants Major Resolve to the nearest 11 allies, rather than granting it to them based on the order they were invited to the group.
*Moon Hunter: This set now grants 547 Spell Damage for 8 seconds, rather than 600 for 6 seconds.
*Noble Duelist's Silks:
**This set now increases your Light and Heavy Attack damage by 1811 for 5 seconds after dealing damage with a Light or Heavy Attack in melee range, rather than increasing their damage done by 1225 for 8 seconds after dodging an attack.
**This set now has a 5 second cooldown.
*Oblivion's Edge:
**Increased the healing on kill to 20621, up from 1720.
**Increased the Weapon Damage on the 5 piece bonus to 258, up from 129.
**Fixed an issue where the heal could Critically Strike.
**The heal from this set now occurs once every 10 seconds.
*Overwhelming Surge.
**Increased the damage per tick of this set to 1114, up from 1040.
**Removed the proc chance from this set.
**Increased the cooldown to 7 seconds, up from 6.
*Para Bellum: This set now grants a damage shield that absorbs 7010 damage every 10 seconds, rather than granting a damage shield that absorbs 12040 damage if you haven't taken damage within the last 10 seconds.
*Permafrost: This set now grants 1106 Health Recovery while you have a Damage Shield active, up from 885.
*Pillar of Nirn:
**This set now deals 4718 damage initially and 23590 over 10 seconds, up from 2000 initially and 10000 over 10 seconds.
**Removed the proc chance from this set. Now when you deal damage, you create a fissure under the enemy that after 1 second deals 4718 physical damage to all enemies within 2.5 meters and causing them to bleed for an additional 23590 physical damage over 10 seconds. This effect can occur once every 10 seconds.
**Fixed an issue where this set's Damage over Time could not stack from multiple players.
*Plague Slinger:
**Reduced the damage per hit of this set to 5095, down from 5160.
**Reduced the cooldown to 8 seconds, down from 15. Now you can better role play as the Rat Whisperer... "Come to me my minions!"
*Prayer Shawl:
**This set now procs on over healing caused, rather than on healing caused.
**Increased the damage shield size to 4997, up from 2813.
**Removed the proc chance from this set, but added a 2 second cooldown.
*Rattlecage: This set's 5 piece bonus now grants 171 Spell Damage, up from 100.
*Renald's Resolve:
**This set now stacks up to 9 times, up from 8.
**Reduced the duration of the bonus to 5, down from 10.
**Reduced the cooldown per stack to 500ms, down from 1 second.
**We kept this stacking set at 9 instead of the usual 10 because we liked the tooltip.
*Robes of Destruction: This set now grants 2840 Magicka while you have a Destruction Staff equipped, up from 2400.
*Sanctuary: This set now grants 10% Healing Taken to you and nearby allies, down from 12%.
*Savage Werewolf: Increased the damage done per tick to 1200, up from 1000.
*Scavenging Demise: Increased the damage done of this set to 11173, up from 7000.
*Sheer Venom:
**This set can now proc on multiple targets from a single hit of an execute attack, but cannot refresh itself on targets.
**This set now deals 8766 damage over 6 seconds, and deals up to 100% more damage to targets below 100%, rather than dealing 8428 damage over 6 seconds.
*Spell Power Cure:
**This set now grants Major Courage when you over heal the target for 5 seconds, rather than having a 50% chance to grant it when you heal them at 100% Health.
**This set no longer has a 6 person target cap, to better mirror the power of Olorime.
*Spelunker:
**This set now reduces the cost of your Undaunted abilities by 10%, rather than granting them 400 Weapon and Spell Damage.
**You now restore 730 Magicka and Stamina when an ally activates your Undaunted synergies with a 5 second cooldown, rather than restoring 1500 Stamina with no cooldown.
*Spider Cultist Cowl: This set now grants 600 Spell Damage to your Destruction Staff attacks, up from 450.
*Storm Master:
**This set now increases your Light and Heavy Attack damage by 1542, rather than causing your Light Attacks to deal an additional 1333 Shock damage.
**This set no longer works with Overload.
*Sunderflame: This set now deals 13600 damage over 10 seconds and applies Minor Fracture and Breach for the duration, rather than dealing 4000 Flame Damage and applying Fracture and Breach for 8 seconds.
*Sword Dancer: This set now grants 600 Weapon Damage to your Dual Wield attacks, up from 450.
*The Worm's Raiment: This set now grants 145 Magicka Recovery to you and nearby allies, rather than reducing the cost of you and nearby allies' Magicka abilities by 4%.
*Toothrow and Treasure Hunter: Increased the Weapon or Spell Damage these sets grant to 171, up from 100.
*Tzogvin's Warband:
**Increased the Weapon Critical granted from this set to 134 per stack, up from 129.
**Reduced the duration of the stacks to 5 seconds, down from 10.
**Added a 500ms cooldown to generating stacks.
*Undaunted Bastion:
**Increased the damage shield size of this set to 14127, up from 13760.
**This set now activates when you are below 75% Health and taunt, rather than 60%.
**Updated the tooltip to better state its proc conditions.
*Undaunted Infiltrator and Unweaver: These sets no longer have an identity crisis, and grant the appropriate stats for their armor weights, although they still require you to cast an ability that is not the primary resource of their weight.
**These sets now increase your Light and Heavy Attack damage by 1685 for their duration, rather than increasing your Light Attack damage by 774 and Heavy Attacks by 1161.
*Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.
*Winterborn:
**Increased the damage of this set to 7400, up from 6020.
**Removed the proc chance from this set. Now when you deal frost damage, you summon an ice pillar that deals 7400 frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the movement speed of all enemies within the radius by 50%. This effect can only occur once every 6 seconds.
**Increased the cooldown from 6 seconds, up from the hidden 4 second cooldown, which is now also properly mentioned on the tooltip.
**Reduced the snare potency to 50%, down from 60%.
**Fixed an issue where the snare was removed immediately after leaving the area, rather than lingering for a short duration.
=====Trial=====
*The following sets now affect you and 5 other group members, rather than you and 3 other allies, and the duration of these set's bonuses is now determined by the amount of Ultimate points spent (1 second for every 14 Ultimate used):
**Automated Defense
**Master Architect
**War Machine
**Inventor's Guard
*Arms of Relequen:
**Reduced the maximum number of stacks from this set and the perfected version to 10, down from 20.
**Fixed an issue where the damage could return as Direct Damage in some cases.
**Reduced the cooldown of generating stacks to 500ms, down from 1 second.
**Increased the damage per tick to 300 per stack, up from 200 per stack, to ensure the DPS remains the same. Overall this will make the set take less time to ramp up and be more viable outside of single target encounters.
*Berserking Warrior:
**This set now grants 305 Weapon Critical per stack, down from 400.
**Increased the maximum number of stacks to 10, up from 5.
**Reduced the duration of each stack to 5 seconds, down from 6 seconds.
*Defending Warrior:
**Increased the damage done by this set to 4110, up from 4000.
**Reduced cooldown to 5 seconds, down from 10.
*Eternal Warrior: Fixed an issue where the heal from this set could Critically Strike.
*False God's Devotion:
**Removed the extra 5 piece bonus of Spell Damage on the normal version of this set, and the extra 5 piece bonus of Magicka on the perfected version, to better mirror the power Vicious Ophidian as the perfected version of Quick Serpent.
**This set now properly mentions its 1 second cooldown.
*Healing Mage: This set now reduces nearby enemies' Weapon and Spell Damage by 286 for 5 seconds, rather than nearby enemies Weapon Damage by 430 for 3 seconds.
*Immortal Warrior:
**Fixed an issue where the Major Protection from this set could stack with other sources. Fixed numerous visual errors with this set.
*Infallible Mage: Reduced the damage bonus of Heavy Attacks to 900, down from 903.
*Lunar Bastion:
**This set now creates an area for 8 seconds, down from 10 seconds.
**Increased the cooldown to 20 seconds, up from 10.
**This set now grants a Damage Shield that absorbs 2383 damage every 2 seconds but continues to stack every tick, rather than applying a Damage Shield that absorbs 2399 damage every 2 seconds, but constantly refreshes.
**Fixed numerous visual effects with this set.
*Mantle of Siroria:
**This set and the Perfected version now grant 52 Spell Damage per stack, up from 30.
**Reduced the maximum stacks to 10, down from 20.
*Moondancer:
**This set now grants 474 Spell Damage or Magicka Recovery, up from 448.
**Reduced the duration of the bonuses to 20 seconds, down from 30.
*Poisonous Serpent:
**Increased the damage of this set to 3945, up from 3000.
**Increased the cooldown to 2 seconds, up from 1.
**Removed the proc chance from this set. Now when you deal damage with a light or heavy attack against an enemy who has a poison damage ability on them, you deal an additional 3945 poison damage to them. This effect can occur once every 2 seconds.
*Roar of Alkosh:
**This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
**The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
**Fixed an issue where the Damage over Time from this set could not stack from wearers.
*Roaring Opportunist:
**This set and the perfected version now only apply to 6 group members, down from 12.
**Fixed an issue where the radius was not based on the wearer of the set in some cases.
**This set now scales in duration based on the caster's Spell Damage and Max Magicka, rather than based on the damage of the Heavy Attack that procced it.
**The current values are 1 second per 1000 Spell Damage and 1 second per 6000 Max Magicka. The intended values are the ones listed on the tooltip, which will be fixed in a future patch.
**These changes were made to reduce the volatility of the set, since you previously needed to Critically Strike with a Heavy Attack in order to reliably reach the full duration, which meant your options of guaranteeing it were restricted to a few item sets or abilities.
*Tooth of Lokkestiiz: Reduced the duration of this set and the perfected version to 10 seconds, down from 15.
*Twice-Fanged Serpent:
**Reduced the Penetration granted per stack from this set to 544, down from 860.
**Increased the maximum number of stacks to 10, up from 5.
**Increased the cooldown of generating a stack to 500ms, up from 100ms.
**Increased the duration of each stack to 5 seconds, up from 3 seconds.
*Twilight Remedy:
**This set now heals for 27984 over 15 seconds, rather than 21758 over 10.
**This set no longer has a cooldown.
**Fixed an issue where the heal from this set could Critically Strike.
**Fixed an issue where the Minor Force from this set was not properly flagged as a Minor Buff.
*Vestment of Olorime:
**Reduced the duration of the Area of Effect from this set to 5 seconds, down from 10 seconds.
**Adjusted the Max Targets to 6 per tick, down from 12. Please note that this set can still affect more than 6 players, but no more than 6 can get the bonus every second in the circle.
**Reduced the duration of the Major Courage granted from touching the Area of Effect to 20 seconds, down from 30 seconds.
**Fixed an issue where this set was granting Major Courage to allies closest to the epicenter of the ring, rather than who has the shortest duration of the buff.
*Vicious Serpent: This set now properly mentions its cooldown in the tooltip.
*Yandir's Might:
**Each stack of Giant's Endurance now grants 74 Weapon Damage, rather than 69 Stamina Recovery.
**The cooldown for generating these stacks has been reduced to .5 seconds, down from 1 second.
=====Player versus Player Sourced=====
*Affliction: This set no longer has a proc chance. Now when you deal damage, you deal an extra 1830 disease damage to the target. This damage immediately applies the diseased status effect, applying minor defile to the target for 4 seconds.
*Alessian Order: This set now grants 2% of your total Physical and Spell Resistance as Health Recovery, up from 1%.
*Almalexia's Mercy:
**This set now heals for 4000 Health over 3 seconds to group members in the area, rather than 2793 immediately.
**This set now has a 3 second cooldown, but no longer has a proc chance. Now when you take damage, you and your group members within 7 meters of you heal for 4000 health over 3 seconds. This effect can occur once every 3 seconds.
*Bastion of the Heartland:
**Reduced the damage reduction bonus to 3%, down from 5% of this sets 3 piece.
**Reduced the damage reduction bonus to 10%, down from 20% versus player Area of Effects and Siege.
*Battalion Defender: Increased the heal of this set to 2466, up from 2000.
*Blackrose:
**Increased the bonus to the Constitution passive when wearing this set to 60%, up from 35%.
**Increased the Weapon and Spell Damage this set grants to 176, up from 154.
*Blessing of Potentates: Reduced the damage reduction of this set to 3%, down from 5%.
*Coward's Gear:
**This set now appears in your character sheet when it is active, rather than appearing permanently.
**Fixed an issue where this set would override all sources of Major Expedition while wearing, rather than only overriding them while sprinting.
**Fixed an issue where this set could activate while mounted.
*Crest of Cyrodiil: Reduced healing of this set to 7890, down from 8000.
*Deadly Strike: Fixed an issue where this set did not apply to the tooltip of some Area of Effect Damage over Time abilities.
*Desert Rose:
**Increased the proc chance of this set to 25%, up from 15%.
**Reduced the Magicka restored to 2012, down from 2408.
*Hawk Eye: This set now grants 6% Cost Reduction and Damage Done with bow attacks, up from 5%.
*Kyne's Kiss: This set now restores 1314 Health and Stamina with a 5 second cooldown, rather than having a 15% chance to proc with a 1 second cooldown. Now when you deal direct damage while 12 meters or further from your target, you restore 1314 heath and stamina. This effect can occur once every 5 seconds.
*Meritorious Service: This set now grants 3540 Armor to group members for 20 seconds, rather than 3010 Armor to allies for 2 minutes.
*Phoenix:
**Increased the duration of the shield to 10 seconds, up from 6.
**Fixed an issue where the damage had a higher chance to apply Burning than intended.
*Powerful Assault: This set now grants 307 Weapon and Spell Damage to group members within a 10 meter radius for 10 seconds, rather than granting 164 Weapon and Spell Damage to allies within a 15 meter radius for 15 seconds.
*Ravager: This set now grants 146 Weapon Damage per stack, up from 125.
*Sentry: This set now grants 266 Weapon Damage on its 5 piece bonus, up from 129.
*Soldier of Anguish:
**This set no longer has a proc chance. Now your melee light attacks place a ring on the ground that explodes after 1.3 seconds, applying 4830 heal absorption to all enemies hit for 4 seconds. The effect can occur once every 6 seconds.
**Increased the Heal Absorption to 4830, up from 4800.
*Spell Strategist: Reduced the Spell Damage granted by this set to 460, down from 500.
*Steadfast Hero: Reduced the cooldown of this set to 18 seconds, down from 20.
*The Arch-Mage: Increased the Magicka Regeneration granted by this set to 506, up from 369.
*The Juggernaut: Increased the healing of this set to 20000, up from 18060. This set now also grants 20000 Armor for 15 seconds after activating.
*The Morag Tong: This set now causes targets to take bonus Disease and Poison Damage, rather than only Poison Damage.
*Thews of the Harbinger: This set now deals its damage based on 7% of your Max Health, up from 6%.
*Vanguard's Challenge: This set now decreases the damage done by your target versus your allies by 35%, down from 50%. It also increases the damage done by your target versus you by 35%, rather than 150%.
*Vicecanon of Venom:
**This set now activates when you deal Critical Direct Damage while behind an enemy, rather than dealing Critical Damage while Stealthed or Invisible.
**This set now deals 8980 damage over 10 seconds to targets affected, rather than 13760 over 15 seconds.
**Fixed an issue where the final tick of damage did not heal you.
**Fixed an issue where this set had a higher chance of applying the Poisoned status effect than intended.
*Vicious Death:
**This set now grants an additional 1487 Spell Penetration on its 5 piece bonus.
**Increased the damage done on kill to 22400, up from 15815.
**Fixed an issue where this set had a lower chance of applying the Burning status effect than intended.
*Ward of Cyrodiil: Fixed an issue where the Major Defile from this set counted as two negative effects, rather than one.
*Warrior's Fury: Reduced the Weapon Damage per stack to 24, down from 30.
*Wizard's Riposte:
**This set now applies Minor Enervation to enemies who Critically Strike you, rather than Minor Maim.
**This set now also grants 660 Critical Resistance on its 5 piece bonus.
=====Monster Masks=====
*Blood Spawn:
**Increased the Armor rating granted from this set's proc to 3731, up from 3300.
**Increased the Ultimate on proc to 13, up from 8. The Ultimate granted now scales with level and quality.
*Engine Guardian: Fixed an issue where the heal from this set could Critically Strike.
*Grothdarr:
**This set now only activates if you are within 8 meters of the enemy, where it can deal damage in the first place.
**Fixed an issue where this set's damage was considered Direct Damage, rather than Damage over Time.
**Fixed an issue where this set had a higher chance of applying Burning than intended.
*Ilambris: This set is now labeled as Damage over Time, rather than Direct Damage.
*Kra'gh's: This set is now Melee Damage, rather than Damage over Time.
*Molag Kena: Fixed numerous issues where the check for simultaneous Light Attacks could fail in situations where it actually didn't.
*Pirate Skeleton: Fixed an issue where this item set could proc when you had a damage shield active and were hit by an Area of Effect attack.
*Valkyn Skoria: Fixed an issue where this set had a lower proc chance than listed, and its cooldown could extend an extra 1.5 seconds past the listed value.
*Zaan: Fixed an issue where the damage of this set could be dodged.
=====Ability Altering Weapons=====
*Concentrated Force:
**This set now requires 2 Force Shock casts to activate, down from 3.
**Reduced the duration of the window between each cast to 2 seconds, down from a refreshing 5 seconds each cast.
=====Mythic Items=====
*Snow Treaders:
**Updated the tooltip for this item set to better reflect when you have the Snare and Immobilization Immunity, which is only while in combat.
**Fixed a rare issue where in quickly entering, leaving, and re-entering combat, the Snare Immunity could fail to apply.
*Thrassian Stranglers:
**This set now also grants Weapon Damage.
**Reduced the Spell or Weapon Damage granted per stack to 23, down from 150.
**The stacks from this set now last 1 hour to make them essentially permanent while fixing some bugs with actual permanent stacks.
**This set now causes you to lose 120 Maximum Health for every stack you have. The maximum stack count is now 50, up from 20, resulting in the final stats to be 1150 Weapon and Spell Damage, -6000 Health, and -50% shield efficacy.
==Base Game Fixes & Improvements==
===Alliance War & PVP===
;General:
*Fixed some cases where unnecessary loading screens could occur around Keeps.
;Siege:
*Fixed an issue where Meatbag and Scattershot siege weapons were returning as Direct Damage rather than Damage over Time.
*Siege weapons will now function properly if the weapon perishes while the projectile is mid-flight.
===Art & Animation===
;General:
*Added a grass/clutter quality setting.
*Fixed an issue where target outlines were getting obscured by characters further in the background.
*Fixed an issue where the Scarecrow Specter Polymorph's glowing eyes would sometimes not appear, or would continue after the polymorph was changed.
*Fixed a small graphical issue with the compass when going into Antiquity or Quest areas.
;Visual Effects:
*Fixed an issue where the charge telegraph effects were misaligned.
*Fixed an issue where vanity pet effects would display on character select when the pet was not active.
*Fixed an issue where the rear-up effects for the Cursebound Lichsteed would persist after dismounting.
*The Dire Pony and Dire Goat non-combat pets will now correctly have glowing eyes. The new implementation may have a slight difference from the previous behavior.
===Audio===
;General:
*Fixed some missing audio while crafting with the new Indeko rune.
*Senche-raht mounts once again roar every time they rear up.
===Crafting & Economy===
*Fixed an issue where Orc characters could 'pop' jarringly when using a Clothing Station.
*If you interrupt your fishing activity, your fishing pole will now immediately be put away, rather than continuing to play fishing animations while you run around.
*Other players' non-combat pets will no longer block your view in certain interactions, such as while using Outfit Stations.
*The outfit selector is now disabled when character previewing is unavailable, such as while swimming.
*Provisioning writs now more consistently display hint steps regarding obtaining recipes from Chefs and Brewers.
*Fixed several guild traders so that stage 4 Vampires can interact with them.
*Fixed an issue where the following Undaunted sets were not sorting properly in the Outfit Station UI:
**Domihaus
**Scourge Harvester
**Nerien'eth
*Fixed some incorrect requirements for obtaining the Opal Ilambris Mask.
*Moved the Ancient Dragonguard Sword to the Ancient Dragonguard Set, from the Dragonguard Elite set.
*Added a filter for "Included banked items" to the Deconstruct and Research tab at crafting stations that will hide banked items from those menus when unchecked.
===Dungeons & Group Content===
;Dungeons:
*Blessed Crucible
**Dynus Aralas will now always jump down from the ledge during The Pack boss encounter.
*Direfrost Keep
**Levers which open gates within the dungeon will now animate properly.
;Pledges:
*Dungeon Pledges no longer reference Gold Key Challenges in the text description.
===Exploration & Itemization===
;General:
*The following set weapons will no longer drop as bows or staves:
**Aegis Caller
**Curse of Doylemish
**Viper's Sting
**Ward of Cyrodiil
*Updated the icon for the "Ivory Teeth" stealable item to be more… toothsome.
*Most Undaunted Mask and Shoulder Style Pages now stack to 200.
*Using the Stone Husk Fragment item will now correctly consume the required amount.
;Achievements:
*Updated the tooltip text of Refabricated Style Master achievement to be more consistent with similar achievements.
;Fishing:
*Fixed an issue that left fishing bobbers in the water indefinitely.
===Housing===
;General:
*Fixed an uncommon issue that could result in other players being temporarily unable to edit or interact with your furnishings when more than one of your homes was occupied at once.
;Editor:
*Added a guideline that appears when moving furnishings with your cursor in Precision Mode, to make cursor movement more intuitive.
*Corrected a minor typo in the error message for attempting to place furnishings in the entrance of a home.
*When moving a furnishing, any associated visual effects will now correctly follow the object, instead of lagging a frame behind.
;Furnishings:
*Zanil Theran, the Luxury Furnisher, has gotten his own stall in the Hollow City. When in town, he can now be found just down the street from Cicero's Food & General Goods, instead of his prior cramped location in the back corner of that establishment.
**Note: He's also convinced Shana Hammerfell to climb down from his cart. She was just a little over- excited.
*Fixed an issue where mounts and pets placed in houses would sometimes not play sound with their animations.
*Sealed some hollow geometry on the poles for several Imperial tapestries.
*Corrected a number of minor typos and text errors.
*Fixed an issue where the Praxis for "Solitude Sconce, Candle Embellished" was calling for Mundane Rune twice in the crafting UI.
===Miscellaneous===
;General:
*Fixed several errors related to login queues, including the following:
**Fixed a crash that could occur.
**Hitting cancel will now properly leave the queue.
**Fixed an issue where the queue ETA would not update over time.
*Fixed an issue where loading into a different region could take longer than necessary.
*Fixed several infrequently-occurring crashes including one due to a VO error, a crash that could occur during model loading, and a crash that could occur during a loading screen.
*Fixed an issue where closing the game client with Alt + F4 could result in it remaining open in the background.
*Fixed an issue with unnecessary loading screens showing up while moving across some areas. This was particularly prevalent in Craglorn.
*Fixed a rare issue that could prevent a character from ever being able to load into the world.
;Mac Game Client:
*Windowed (Fullscreen) mode on Mac will now use a borderless window.
;Stadia:
*Enabled the High Dynamic Range (HDR) setting for Stadia! This can be enabled or disabled from the Stadia app settings. Click here for exact instructions.
**Please note some scenes with darker areas may display a stronger blue tint while HDR is enabled.
*Native 4K resolution is now available.
*First time players on Chromecast will need to first create a new ESO account or link an existing ESO account here.
*Updated the Controls Menu to use icons for gamepad bindings.
*Fixed an issue that prevented you from changing gamepad keybinds from the controls menu while automatic input switching was enabled.
*Updated some error and disclaimer text.
*Fixed an issue where you could be kicked to the login screen and unable to log in after joining a group.
*Updated an error message to include Stadia when attempting to log into ESO with a platform-specific account from outside that platform.
*The game will now swap to Keyboard Mode if a keyboard input is received while in Gamepad Mode.
*Fixed an issue where you were unable to mount or open your map if using the PS4 DualShock Touchpad.
*Fixed several issues where some game settings failed to save.
*Fixed an issue where you could not be invited to a group unless both players were friends in-game.
*Fixed an issue where players invited to a group who were already in a group did not receive any error message. Inviting players will now also receive an error message.
;Homes:
*When approaching a home you own, your nickname for that home will now appear on the door.
*Sealed a small gap partway up one of the cliffs in Potentate's Retreat, where you could get stuck inside a mountain.
*Sealed a gap in the collision of one of the ceilings in the Hall of the Lunar Champion.
*Added collision to certain portions of the large tower in the back of Bastion Sanguinaris, where collision was previously missing.
===Quests & Zones===
;Auridon:
*Fixed a number of conflicting conversation options based on the completion of "The Veil Falls" before participating in "Rites of the Queen" or "In the Name of the Queen".
;Bangkorai:
*You will no longer be able to sit in NPC-occupied seats in Hallin's Stand.
;Grahtwood:
*Unsafe Haven: You are no longer lured to a door you can't use correctly.
;Main Quest:
*God of Schemes: Fixed an issue where non-combat pets could appear to float during this quest.
*Queen's Decree: You will now be able to read the List of Sequestered Guests even if another party member has already done so.
*Soul Shriven in Coldharbour: The Soul Shriven in Coldharbour now show up correctly.
===UI===
;General:
*Currencies are now sorted by name rather than amount.
*Duplicates of loot drops that can only be obtained once are now filtered out of the loot window.
*Fixed a UI error that could occur when switching from the map to the journal.
*Fixed an issue where certain Personalities would cause camera moving in UI menus.
*Fixed an issue where the preview option was available in several menus while swimming, even though you can't preview while swimming.
*Updated an error message shown when attempting to log into ESO with a platform-specific account from outside that platform to include Stadia.
*Fixed an issue where various character sliders would not be initialized to the correct values for the selected character when performing a race or appearance change.
*Updated the Cyrillic handwritten font to be more legible.
*Updated Mounts found in the Collections, Housing Editor, and Crown Store with new categories based on their movement type to make them easier to find.
;Crafting:
*Fixed an issue in the Alchemy screen where traits in your ingredients list would be incorrectly highlighted after removing an ingredient from the crafting slot.
;Gamepad Mode:
*Updated the Fence to only display a confirmation when fencing Epic or higher quality items.
*Added controller icons for the Left Stick Hold and Right Stick Hold actions.
*Fixed a UI error that prevented you from changing gamepad keybinds from the controls menu while automatic input switching was enabled.
*The controls menu will now display icons for Gamepad keybinds rather than text.
*Fixed a UI error that would occur when attempting to send a returned gift to an empty UserID/Gamertag.
;Tooltips:
*Fixed an issue where dye tooltips could be displayed in awkward locations.
*Fixed an issue where long text at the top of item tooltips could go under the icon.
*Fixed an issue where siege weapon tooltips would not display the correct abbreviation suffix in German.