Carrier

Carrier is the second level of Far Cry. It takes place in an old Japanese naval carrier from the World War II era that ran aground.
==Overview==
When Jack entered the hole in the side of the carrier, one of the mercenaries atop the deck threw a grenade in the water. The explosion caused parts of the structure to collapse, shutting off Jack. Doyle advises him to get to the upper deck where a boat could be found. Along the way, he is supposed to search for any trace of Valerie Constantine who is thought to be held captive on the ship.
In one of the cabins on the upper deck, Jack discovers Valerie's camera and a file about Dr. Krieger. A tablet plays a news footage in which Krieger explains that the islands are isolated from international shipping lanes, which makes it a perfect place for his research. Before entering the cabin, Jack overheard a radio conversation between Crowe and a mercenary and learned that Valerie is being transported to a location called The Bunker. Doyle claims he knows that place and tells him to get a boat so he can meet him. 
The last objective the player has to accomplish is to find a boat. There is an inflatable boat hung by chains on the eastern side of the carrier. The boat lands in the water when the chains are shot off. In order to procure that boat, the player can either go up on the roof or go back and jump overboard into the water and shoot off the chains from a piece of land between the two broken parts of the ship. The former option is more dangerous since it requires the player to engage in an intense gunfight with the enemies, including a helicopter, from four sides. If the latter option is chosen, the player will only encounter the helicopter.
When Jack finally enters the boat, he heads for the east towards the island of Cabatu. 
== Objectives ==
*Find Valerie if possible
*Find the boat
*Drive the boat east
== Debuts ==
The following items are listed roughly in the order in which they appear.
Characters
* George Krieger (in video during a cutscene)
Weapons and Equipment
* P90
* Flashlight
* Flashbang Grenade
* Vulcan Minigun
Vehicles
* Inflatable Boat
Enemies
* Worker
== Map description ==
The wrecked Akagi carrier consists of four decks, which are counted from top to bottom; thus, the upper deck is numbered the first. The player starts in a basement connected to deck 4 by a flooded shaft. Since the hole in the side of the ship through which Jack entered is blocked off by debris, the only way to go is to swim down the horizontal shaft and then up the ladder. The player emerges through a gap in the floor of a corridor.
=== DECK 4 ===
The fourth deck has no exit to the outside. It is staffed by 7 Covers, 2 Scouts, and 1 Worker.
Carrier shaft 2.png
Carrier deck4 hallway 1.png
Carrier deck4 hallway 2.png
Carrier deck4 hallway 3.png
Carrier deck4 corridor.png
Carrier vent 1.png
Carrier vent 2.png
==== Small fuel tank room ====
Carrier small tank 1.png
Carrier small tank 2.png
==== Engine room ====
Carrier engine 4.png
Carrier engine 1.png
Carrier engine 2.png
Carrier engine 3.png
Carrier engine 5.png
==== Machinery room ====
Carrier machinery 1.png
Carrier machinery 2.png
Carrier machinery 3.png
Carrier machinery 4.png
Carrier machinery 5.png
==== Cards room ====
Carrier cards 1.png
Carrier cards 2.png
==== Cargo warehouse (lower) ====
Carrier lower warehouse 1.png
Carrier lower warehouse 2.png
Carrier lower warehouse 3.png
Carrier lower warehouse 4.png
Carrier upper warehouse 7.png
Carrier lower warehouse 5.png
Carrier lower warehouse vent.png
=== DECK 3 ===
The third deck, which is the main deck, leads to the outside through a ruptured wall on the port side. At the bow there is a Minigun manned by a Rear Guard aiming aft, towards the player. Moreover, the player has to watch out for 3 mercs observing the main deck from above. The player makes an arc to get to the other side of the ship and climbs the ladder onto deck 2.
The indoor area has 2 Scouts and 2 Covers. The outdoor area has 2 Scouts, 2 Covers, and a Rear Guard at the Minigun.
Carrier deck3 hallway 1.png
Carrier deck3 hallway 2.png
Carrier deck3 hallway 3.png
Carrier deck3 hallway 4.png
Carrier staircase 1.png
==== Cargo warehouse (upper) ====
Carrier upper warehouse 1.png
Carrier upper warehouse 2.png
Carrier upper warehouse 3.png
Carrier upper warehouse 4.png
Carrier upper warehouse 5.png
Carrier upper warehouse 6.png
==== Sickbay ====
Carrier sickbay 1.png
Carrier sickbay 2.png
==== Sleeping quarters ====
Carrier bunks 1.png
Carrier bunks 2.png
==== Lounge room ====
Carrier lounge 1.png
Carrier lounge 2.png
Carrier lounge 3.png
==== Outside ====
Carrier deck3 balcony.png
Carrier portside 2.png
Carrier bow 2.png
Carrier bow 3.png
=== DECK 2 ===
The second deck starts on a terrace, reached only by a ladder. The terrace is guarded by a Scout who can surprise the unnoticing player passing down below. 
The indoor area has a radio room where a Scout is contacting Crowe and Valerie's belongings are kept. The very last room, leading to the flight deck, has 2 Covers standing behind flipped tables.
Carrier deck2 hallway 1.png
==== Balcony ====
Carrier deck2 balcony 1.png
Carrier deck2 balcony 2.png
Carrier deck2 balcony 3.png
==== Officer's room ====
Carrier valerie 2.png
Carrier valerie 1.png
==== Room to the upper deck ====
Carrier top ladder 1.png
Carrier top ladder 2.png
Carrier top ladder 3.png
=== UPPER DECK / FLIGHT DECK ===
The area which the player can skip altogether, it has the most numerous crew. The upper deck is the most vital part of the ship since the mercenaries use it as a refueling station for helicopters. The northern side is guarded by 4 Rear Guards (two of which are usually killed by the player from deck 3). The western side has a platform with crates and a Cover operating a Minigun. The southern side is guarded by 8 Scouts.
Here the ship is connected to the other half by hanging wooden platforms. They will collapse if their chains are broken. The inflatable boat which Jack is looking for is located on the southeastern side across the wide gap.
Carrier upper deck 1.png
Carrier upper deck 2.png
Carrier upper deck 3.png
Carrier upper deck 4.png
Carrier upper deck 5.png
Carrier upper deck 6.png
Carrier upper deck 7.png
Carrier crane.png
Carrier zodiac 1.png
== Gallery==
=== General ===
Carrier bow 1.png | Bow
Carrier portside 1.png | Portside
Carrier portside 3.png
Carrier starboard 1.png | Starboard
Carrier starboard 2.png
Carrier starboard 3.png
Carrier zodiac 2.png | Jack departs
=== Japanese signs ===
Danger jap.png|危険 (kiken) – Danger
Upper deck jap.png|上甲板 (joukanpan) – Upper deck
Deck 2 and lower jap.png|Top: 第二甲板 – (daini kanpan) Deck 2 Bottom: 下甲板 (gekanpan) – Lower deck
Engine room jap.png|機関室 (kikan shitsu) – Engine room
Machine room jap.png|機械室 (kikai shitsu) – Machinery room
Cargo warehouse jap.png|積荷倉庫 (tsumini souko) – Cargo warehouse
Lounge room.png|休憩室 (kyuukei shitsu) – Lounge room
Sickbay.png|医務室 (imu shitsu) – Sickbay
Japsigns officer.png|仕官室 – Officer's room This appears to be a typo of 士官室 (shikan shitsu)
Carrier 34th.png | ヶ34 (ka sanju yon) – 34th Printed on the starboard wall
==Trivia==
*The text on the document found among Val's belongings cannot be read easily due to its low resolution texture. So far, the following has been deciphered:
File:Krieger memo.png|Original
File:Krieger memo 3.png|Upscaled to 400%
==See also==
*Carrier dialog transcript
*Carrier Mercenary dialogs
==References==
ru:Авианосец (уровень)
Category:Far Cry levels
Category:Far Cry locations