Tragedy in Red (Insane)

Tragedy in Red (Insane) is the first stage in Bad to Worse. Beating the stage allows the player to access the Continuation Stage Doom Paradise.
==Battleground==
*2 Shy Boys (1,200%) spawn after 90 seconds2,700f, delay 43.33~57.33 seconds1,300f~1,720f.
*2 Shy Boys (1,200%) spawn after 113.33 seconds3,400f, delay 53.33~67.33 seconds1,600f~2,020f.
*5 Ginger Snaches spawn after 66.67 seconds2,000f, delay 6.67~10 seconds200f~300f.
*5 Ginger Snaches spawn after 66.67 seconds2,000f, delay 6.67~10 seconds200f~300f.
*Infinite Ginger Snaches spawn after 66.67 seconds2,000f, delay 6.67~10 seconds200f~300f.
*Infinite Ginger Snaches spawn after 66.67 seconds2,000f, delay 6.67~10 seconds200f~300f.
*Infinite Ginger Snaches spawn after 6.67 seconds200f, delay 10~16.67 seconds300f~500f.
*6 Those Guys spawn after 1.33 seconds40f, delay 0.07~1.33 seconds2f~40f.
*Infinite Those Guys spawn after 1.33 seconds40f, delay 3.33~10 seconds100f~300f.
*2 Shy Boys (1,000%) spawn after 60 seconds1,800f, delay 26.67~40 seconds800f~1,200f.
*1 J.K Bun Bun spawns as the boss after 13.33 seconds400f.
*1 Red Cyclone spawns as the boss after 80 seconds2,400f.
*When the base reaches 99% HP:
**Infinite One Horns spawn, delay 40~53.33 seconds1,200f~1,600f.
==Strategy==
This stage has a very tight enemy limit. Right at the beginning, the limit will be filled with Those Guys, and J.K Bun Bun will be queued up along with support Shy Boys. This means that the first time one of Those Guys falls, the bosses will suddenly begin to be released. Even at 2,400% strength magnification, they don't have much health, so consider entering the stage with a Rich Cat, or let them hit your base to hold off Those Guys to save cash. Using Attacks Only or Long Distance units is an alternative to the previous method.
The biggest danger in this stage is not the Red Cyclone or J.K Bun Bun, but rather their boss shockwaves. As the two can spawn in quick succession of one another, you run the very real risk of all your heavy hitters landing behind the Cat Base and being unable to reach the frontline in time. To get around this, don't release any important units until after J.K Bun Bun spawns, save your Cat Cannon and any important crowd-controllers to stall for time immediately after Red Cyclone's boss shockwave. Another thing you can do to stop all your units from falling behind the base is to knockback the J.K Bun Bun at the beginning of the stage.
It is also possible to rush down the stage before the Red Cyclone spawns.
===Strategy 1===
Lineup: Three meatshields, Sanzo Cat, Cameraman Cat.
There are still five slots left over: you can put anything you would like that you think will help for this level, or for the follow-up stage, Doom Paradise.
Battle: When the battle begins, upgrade your Worker Cat once. When Those Guys get close to your base, send in one tanky meatshield (e.g. Crazed Wall Cat), and a Sanzo Cat. Start spamming everything on Row 1 when Bun Bun arrives; You will have to depend on your Sanzo Cats to slow the enemies down, mainly the Red Cyclone, with your Cameraman Cats dealing the damage. If you had brought any other units, use them if you need to.
===Strategy 2 (Courier)===
Lineup: Mohawk Cat, Eraser Cat, Crazed Wall Cat, Sanzo Cat, Cameraman Cat, Rodeo Cat, Courier Cat, Cyborg Cat, Crazed / Awakened Bahamut Cat, Ururun Cat
This loadout should beat both stages with high enough levels. 
Battle: When the battle begins, wait until the Those Guys reach your base. Right before they do, send out 3 Crazed Wall Cats. Whenever one dies, send another one out. Upgrade your worker cat and keep up the Walls. When all of Those Guys die, the J.K Bun Bun should come out. When the boss shockwave knocks your Walls back, send out Courier then start spamming everything except Rodeo Cat. If you run low on money, stop everything else and focus on sending meatshields, Couriers, and Sanzos. 
==Reference==
*https://battlecats-db.com/stage/s01111-01.html
Category:Bad to Worse Stages