Magnetokinetic Constructs

The power to create objects and other constructs out of magnetism. Sub-power of Magnetism Manipulation and Magnetic Energy Manipulation. Variation of Elemental Constructs, Energy Constructs and Force Constructs.
==Also Called==
*Creation Via Magnetokinesis/Magnetism/Magnokinesis
*Magnetokinetic/Magnetic/Magnokinetic-Based Creation
*Magnetokinetic/Magnetic/Magnokinetic Construct Creation/Generation/Manifestation/Materialization
*Magnetokinetic/Magnetic/Magnokinetic Constructs/Creations
==Capabilities==
The user can turn magnetism into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*All Magnetism Constructs are capable of Magnetism Generation.
*Animating magnetism for various purposes.
*Appendages
**Additional Limbs
**Body Creation
**Elemental Limb Generation
**Elemental Wing Manifestation
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
*Armor
**Armor Creation
**Exoskeleton Modules
**Mecha Creation
**Plating Protrusion
**Shell Formation 
*Attacks
**Attack Creation 
**Hidden Attacks 
**Manifested Attacks
**Projectile Attacks
**Strike Effect
*Barriers
**Bubble Generation
**Elemental Shield Construction
**Elemental Wall Generation
**Layer Reinforcement
**Magnetic Force-Field Generation
**Surface Creation
*Clothing 
**Costume Refinement
**Mecha Wearing
**Power Suit 
**Symbiotic Costume
**Trick Costume
*Defenses
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication
**Substitution Creation
**Varied Replication
*Elements
**Elemental Generation
**Energy Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation 
**Property Creation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Manifested Guardian
*Environments
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Equipment Creation
**Magnetism Solidification
**Object Refinement
**Rapid Fabrication
**Shape Generation 
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Magnetic Web Creation
**Net Creation
**Obstruction Creation
**Trap Creation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support 
**Effect Field Projection
**Infusion
**Magnetic Aura
**Manifested Support
**Status Effect Inducement
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Bludgeon Construction
**Magnetic Blade Construction
**Magnetic Bow Construction
**Magnetic Polearm Construction
**Magnetic Whip Generation
**Natural Weaponry
***Elemental Claws
**Ranged Weapon Creation
==Associations==
*Construct Creation
**Electromagnetic Constructs
***Electrokinetic Constructs
**Elemental Constructs
**Energy Constructs
***Potential Energy Constructs
**Force Constructs
***Fundamental Forces Constructs
***Universal Force Constructs
**Object Constructs
***Magnet Constructs
**Plasma Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation 
*Magnetism Manipulation
*Magnetic Weaponry
**Magnetic-Powered Ranged Weaponry
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing magnetism rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
==Known Users==
*Magnattack (Invincible)
*Eustass Kid (One Piece)
*Magneto (Marvel Comics)
*Maestro (Zatch Bell!)
==Gallery==
File:Magnattack 001.jpg|Magnattack (Invincible)
File:Magnetic_Iron_Claw.png|Eustass Kid (One Piece) using his magnetism to make a claw from scrap metal.
File:Amzeguru_Magneruga.png|Maestro (Zatch Bell!) creates a giant fist of magnetic energy using his Amezerugu Maguneruga spell.
==Videos==
Magneto VS Tetsuo (Marvel VS Akira) - DEATH BATTLE!
Category:Powers
Category:Constructs
Category:Magnetic Powers