Mass Destruction, V1

This page is about a Boss. If you're looking for a Morph, see MASS DESCTRUCTION.
==/// SUMMARY==
Mass Destruction, V1 (generally known as V1) is a boss encountered on Wave 25 in the gamemodes: Hyperstyle Glory, ULTRADEFENSE. Being the final boss/bosses in these gamemodes, it posses a major challenge players will face; being both evasive, dangerous and having access to a multitude of firearms and equipment to quickly dispatch players. By default, it has x HP and yields 25,000 Cash defeated.
==/// ENCOUNTER==
On Wave 25 of ULTRADEFENSE (UD), V1 will appear at a random spot in the map. For wave 25 of Hyperstyle Glory (HG), V1 will appear at a random spot in the map alongside Devil Hunter, Dante, and N.D.B.D Captain.
==/// BEHAVIOR==
Mass Destruction, V1 has a total of 8 weapons to choose from when fighting, some of which have their own abilities apart from basic firing. Each weapon except the Sawblade Launcher and Nailgun requires no ammunition to fire and instead work on a charge/cooldown system. V1 will switch weapons at random, but will switch again immediately if it runs out of ammunition, they will also occasionally change weapons depending on the situation.
===// CORE COUNTER===
When a player shoots out a Core Eject (using ), V1 will have a chance to swap to his Piercer Revolver or Railcannons in order to counter it.
===// ENRAGEMENT===
V1 will have a passive bar on it's weapon UI that shows a red progress meter, when it reaches to maximum V1 will ENRAGE, dealing more damage, moving faster and overall improve in offensive abilities. To reduce V1's RAGE meter defenders have to actively be near V1 to reduce the meter, if there's no defenders near V1 then it will continue to enrage or build it.
===// LIFESTEAL & HARD DAMAGE===
V1 upon damaging players or the Statue within 200 studs will receive back health. The closer V1 is when damaging, the more health he gains. Additionally, V1 upon taking any form of damage will convert 33% of it into Hard Damage. Hard Damage temporarily reduces V1's Max Health but will slowly restore itself back after not taking damage for more than 2.5 seconds. Additionally, V1 can only have a maximum Hard Damage of 75% to it's Max Health.
==/// MOVESETS==
===// BASIC===
====/ KNUCKLEBLASTER====
V1 is able to use it's Knuckleblaster (does not perform shockwave) arm to punch away players.
*50 Damage by default, x10 multiplier to the Statue
*1 second cooldown
*Immense knockback towards players
*Bypasses Sheilds and Resistances
====/ COIN-TOSS====
V1 has ability to toss coins in the air, these coins can ricochet hitscan shots from V1 towards players when shot. 
*Up to 4 coins active maximum
*Throw time of 0.25 second per coin
*25% of split shots (One shot spliting into two, does not decrease damage)
*Increases damage of Revolvers by 50% and Electric Railcannon by 67% for each coin
===// WEAPONS===
V1 has a multitude of weapons to use from which it swaps to depending on the situation.
====/ PIERCER REVOLVER====
* BASIC SHOT
**The basic hitscan shot V1 can use.
** 20 Damage by default, x10 multiplier to the Statue
**0.5 second cooldown
*CHARGE SHOT
**The stronger hitscan shot V1 can use.
** Same stats as Basic Shot but with a x2 Damage Multiplier
**5 pierce
**Can hit a player or the Statue up to 4 times
**Bypasses Shields
**5 second cooldown
*CORE COUNTER
**Due to this weapon being hitscan, V1 can use it to counter Core Ejects.
**Increased Core Eject Damage by 10x and Explosion Radius by 3x
**Bypasses Shields and Resistances
====/ SLAB REVOLVER====
* BASIC SHOT
**The strong basic hitscan shot that V1 can use.
** 35 Damage by default, x5 multiplier to the Statue
**1.5 second cooldown
*CHARGE SHOT
**The extremely stronger hitscan shot that V1 can use.
** Same stats as Basic Shot but with a x2 Damage Multiplier
**5 pierce
**Can hit a player or the Statue up to 6 times
**Bypasses Resistances
**7.5 second cooldown
*CORE SNIPE
**Due to this weapon being hitscan, V1 can use it to counter Core Ejects.
**Increased Core Eject Damageby 5x and Explosion Radius by 5x
**Bypasses Shields
====/ CORE EJECT SHOTGUN====
* BASIC BLAST
**A blast of multiple heated metal that V1 can use.
** 20 Damage by default, x5 multiplier to the Statue
**8 metal pellets
**1 second cooldown
*PROJECTILE BOOST
**Converts a metal pellet into an explosive projectile.
**50 Damage by default, x10 multiplier to the Statue
**Small sized explosion
**Bypasses Resistances
**No cooldown but only has a 33% chance to be used
*CORE EJECT
**Fires out an explosive core.
**50 Damage by default, x10 multiplier to the Statue
**Small sized explosion
**Bypasses Shields
**No cooldown but only has a 20% chance to be used
====/ OVERHEAT NAILGUN====
*BASIC FIRE
**A blast of multiple sharp nails that V1 can use.
** 5 Damage by default, x10 multiplier to the Statue
**0.05 attack speed
**100 Ammo
** Slowly regenerates nails over time 
*OVERHEAT
**A flurry of extremely heated nails that V1 can use after overheating the nailgun.
**Same stats as Basic Fire but with a x1.5 Damage Multiplier
**Bypasses Shields and Resistances
**0.67 second charge up time
** 15 second cooldown
====/ SAWBLADE LAUNCHER====
*BASIC FIRE
**A blast of bouncy sawblades that V1 can use.
** Sawblades will occasionally track players.
**Sawbladdes can only bounce up to 10 times.
**25 Damage by default, x10 multiplier to the Statue
**Bypasses Shields
**0.25 attack speed
**10 Ammo
** Slowly regenerates sawblades over time
====/ ELECTRIC RAILCANNON====
*BASIC SHOT
**The basic hitscan railgun shot that V1 can use.
** 50 Damage by default, x10 multiplier to the Statue
**10 pierce
**Bypasses Shields
**15 second cooldown
*CORE SNIPE
**Due to this weapon being hitscan, V1 can use it to counter Core Ejects.
**Increased Core Eject Damage by 2.5x and Explosion Radius by 4x
**Bypasses Shields and Resistances
/ MALICIOUS RAILCANNON
*BASIC SHOT
**The basic hitscan explosive shot V1 can use.
** 100 Damage by default, x5 multiplier to the Statue
**Medium sized explosion
**Bypasses Resistances
**15 second cooldown
*CORE NUKE
**Due to this weapon being hitscan, V1 can use it to counter Core Ejects.
**Increased Core Eject Damage by 3x and Explosion Radius by 8x
**Bypasses Shields
/ SCREWDRIVER RAILCANNON
*BASIC SHOT
**Fires out drill projectile which increases heal range that V1 can use.
** Drill deals constantly deals damage per second for 5 seconds
**20 Damage Per Second by default, x25 multiplier to the Statue (Total: 100 Damage by default, 2,500 Damage to the Statue)
**Bypasses Shields and resistances
**15 second cooldown
===// MOBILITY===
V1's mobility is mostly reliant on Stamina, having three bars total and all of their movement abilities using 1-2 bars. Stamina gradually recharges over time while in air or while grounded. However, it does not recharge while sliding.
====/ DASH====
V1 can perform a dash in any direction to evade attacks or move faster.
*0.25 seconds of invunerability frames when used
*Costs 1 bar of Stamina
====/ SLIDE====
V1 can perform a slide which provides it with slightly higher mobility than walking. Using this move will temporarily prevent V1 from recharging Stamina.
====/ WHIPLASH====
V1 can use it's Whiplash to send out a hook towards enemies. 
*Upon hooking a player, V1 will pull them towards it.
*Upon hooking the Statue or walls, V1 will be pulled towards them.
==/// STRATEGY (REWORK REQUIRED)==
#Targeting V1 with Summoner weapons like The Heights of Judgement, The Gun Runner, or Rejuvenator Destiny is recommended for this boss fight as V1 is really agile and has a lot of mobility moves.
#Due to V1 having high damage resistance, Federation of Dishonor is effective for this boss.
==/// TRIVIA==
#Mass Destruction, V1 has a joke tag: [HOLY CRAP IT'S V1 FROM ULTRAKILL].
#Originally, the Sawblade Launcher was meant to have an overheat feature. However, this idea has been scrapped.
#Mass Destruction, V1 is a reference to V1 from the quick paced boomer shooter, ULTRAKILL.
#The music that plays while fighting Mass Destruction, V1 is PANDEMONIUM by Hakita, this song notably being used in a secret fake-out boss.
==/// GALLERY==
File:V1thumbsup.jpg|V1's Boss Icon
Category:Special Bosses
Category:Enemies
Category:BOSS
Category:ARMORED
Category:HEAVY