Native Scouts

Native Scouts	Native Scouts	Native Scouts	Native Scouts	Native Scouts	Native Scouts	Native Scouts	Native Scouts	Native Scouts
 	
Native American auxiliary cavalry, recruited chiefly by USA and Mexico. Is weak as a ranged cavalry unit, but has better turn speed and he ability to spot hidden units.
*Strong versus: Hidden units
*Weak versus: Cavalry	
Native American auxiliary cavalry, recruited chiefly by USA and Mexico. Is weak as a ranged cavalry unit, but has better turn speed and he ability to spot hidden units.
*Strong versus: Hidden units
*Weak versus: Cavalry	
Native American auxiliary cavalry, recruited chiefly by USA and Mexico. Is weak as a ranged cavalry unit, but has better turn speed and he ability to spot hidden units.
*Strong versus: Hidden units
*Weak versus: Cavalry	
Native American auxiliary cavalry, recruited chiefly by USA and Mexico. Is weak as a ranged cavalry unit, but has better turn speed and he ability to spot hidden units.
*Strong versus: Hidden units
*Weak versus: Cavalry	
Native American auxiliary cavalry, recruited chiefly by USA and Mexico. Is weak as a ranged cavalry unit, but has better turn speed and he ability to spot hidden units.
*Strong versus: Hidden units
*Weak versus: Cavalry	
Native American auxiliary cavalry, recruited chiefly by USA and Mexico. Is weak as a ranged cavalry unit, but has better turn speed and he ability to spot hidden units.
*Strong versus: Hidden units
*Weak versus: Cavalry	
Native American auxiliary cavalry, recruited chiefly by USA and Mexico. Is weak as a ranged cavalry unit, but has better turn speed and he ability to spot hidden units.
*Strong versus: Hidden units
*Weak versus: Cavalry	
Native American auxiliary cavalry, recruited chiefly by USA and Mexico. Is weak as a ranged cavalry unit, but has better turn speed and he ability to spot hidden units.
*Strong versus: Hidden units
*Weak versus: Cavalry
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed	 	
* 
*  	15s(225t) 	115 	11 	17 	2s(30t) 	30 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 60: 60 	: 2: 2 	1 	
*
*
* 	2 	0-9 	
*Slowest rate of fire and movement speed
*Excellent turn speed
*No minimum range.	 	
 	 	 	 	 	 	 	 	
===Overall strategy===
While they may seem weaker overall compared to regular Dragoons or Carabiniers, don't be fooled - Native Scouts may have inferior weaponry compared to conventional Dragoons, but they are not meant to be used for skirmishing, although it can be mentioned they are capable of it. Instead, their ability to detect hidden units makes them a valuable asset for any commander seeking a fast unit that is suited to picket duty. 
In the Mechanisation Era, Native Scouts can be upgraded to Rough Riders by the American faction. This is a unit that is tougher and also more resistant to artillery fire, thus making ideal for charging and interdicting deployed enemy artillery.
===Unit summary===
====See also====
*Carabinier
*Dragoon
====Notes====
This unit speaks Cherokee.
==History==
Native Americans have served valiantly and with distinction with America's armed forces in times of peace and war, while also fighting for the right to be an equal part of the people of the United States of America. Many thousands have served in the armed forces from the early days of the Revolutionary War, with the Lewis and Clark expedition, as Scouts with the US Cavalry and as Code Talkers in both World Wars.
==References==
* US Army, Native Americans in the US Army
*Sidis W, The Tribes and the States
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