Spell Research

== Getting Components ==
Components are available in special Tier 8 chests found in Society Strongholds and the Mana Forge bunkers found in the capital cities. Components also drop on creatures that also drop Pristine Mana Shards on Dark Isle, Freebooter Isle, Moarsman City, and in Graveyard.
For a period of time it was possible to guess the contents of a chest given the chest's burden (e.g., 3 quills 2 inks). In the Celebration event the loot profiles were changed and this is no longer possible because the magic component chests always spawn 2 items that are not components and which have random burdens.
=== Component Exchanger ===
During the Secrets of the Apostates event a Component Exchanger was added to each Mana Forge. Similar in operation to the Rare Exchanger, the Component Exchanger will give a random spell component when given 1 MMD and any VIII spell component. The odds are the same for all components which causes glyphs to be the most common, inks less common, and quills quite rare.
== Level VIII Scroll Creation ==
During the Ancient Powers event, a new crafting system for level VIII spell scroll creation was introduced. Some of these spells were previously available on a small number of quest items, however many are brand new. The components (quills, inks, and glyphs) can be obtained in the highest tier treasure profiles which appears in special chests and on creatures that also drop Pristine Mana Shards on Dark Isle, Freebooter Isle, Moarsman City, and in Graveyard.. Quills may be combined with the Mana Scarabs (which are also the casting scarab for level 8 spells and can be purchased from certain vendors) in order to craft infused quills. Infused quills may be crafted with inks to create a combination of the two. This combination may then be crafted with a glyph to create a level 8 scroll. All components involved in making a scroll (quill, mana scarab, ink, and glyph) are consumed in the process of successfully making a scroll.
All components may also be traded or sold to a vendor, and the scrolls may likewise be traded or sold to a vendor. If crafting something you expected to work fails, very likely the spell simply does not exist for level 8. You will not lose components upon failed crafting, and there is no skill associated with level 8 spell crafting, so feel free to experiment safely with the various components and see what you may accomplish! 
Steps in creating a level VIII Scroll:
#Add the quill to the mana scarab.
#: + = 
#:The mana scarab infuses the quill with its magical power.
#Add the infused quill to the ink.
#: + = 
#:You dip the quill into the magical ink, further empowering it.
#Add the enchanted quill to the glyph.
#: + = 
#:You trace the rune with your enchanted quill and the pattern of the spell forms before you as a scroll.
This produces a tradable scroll which you can then learn as normal. Level 8 spells last for 90 minutes, or up to three hours with Augmentations.
=== Scroll Components ===
In the Secrets of the Apostates event a new NPC was added to each Mana Forge, the Component Exchanger. The exchanger will take 1 MMD and any spell component and give a random one in return. There is an equal chance for all components which makes glyphs the most common, inks less common, and quills (at 4) very rare. In contrast the chests appear to factor in the number of scrolls the item is used by, so infliction quills are very common.
Quills
* Introspection - Beneficial Self
* Benevolence - Beneficial Other
* Infliction - War/Debuff (Other)
* Extraction - Drain (Other)
Inks
* Formation - Self (can only be used with Introspection Quills)
* Conveyance - Other (can only be used with Benevolence, Infliction and Extraction Quills)
* Objectification - Item Spells
* Nullification - Nullify (can be used with Introspection or Benevolence Quills)
War Spells (Can only be used with Infliction Quills):
* Direction - Bolt
* Parabolic - Arc
* Partition - Blast
* Separation - Volly
* Alacritous - Streak
=== Casting Difficulty ===
When first introduced level VIII spells had a difficulty to cast of 455. In Risks and Rewards the difficulty was lowered to 400, meaning that 400 buffed magic skill will cast successfully 50% of the time. Here are some examples of casting success for a range of buffed values:
Spell cast chance of success	Spell cast chance of success	Spell cast chance of success	Spell cast chance of success	Spell cast chance of success	Spell cast chance of success
* 400 - 50%
* 405 - 57%
* 410 - 67%
* 415 - 74%
* 420 - 80%
* 425 - 85%	 	
* 430 - 89%
* 435 - 92%
* 440 - 94%
* 445 - 96%
* 450 - 97%
* 455 - 98%	 	
* 460 - 99%
* 476 - 100% 	
== Known Formulas ==
Currently it is impossible to craft Creature Other Buffs, Life Other Buffs, Imperil, Self Debuffs (Link). Life vulns were added during Seeds of Corruption. Defender and Blood Drinker Incantations have the same effect as the level 7 versions, but have 30 minute longer durations.
 INFUSED QUILL + INK + GLYPH = SCROLL
 Introspection + Formation + (Skill) = Creature Skill Buff
 Infliction + Conveyance + (Skill) = Creature Skill Debuff
 
 Introspection + Formation + (Element) = Life Protection (%68)
 Infliction + Conveyance + (Element) = Life Vuln (%210)
 Introspection + Formation + (Armor) = Armor (+250 Natural)
 Introspection + Formation + (Health) = Heal Self
 Benevolence + Conveyance + (Health) = Heal Other
 Infliction + Conveyance + (Health) = Harm Other
 Extraction + Conveyance + (Health) = Drain Health (Drains 60% of target's Health)
 
 Introspection + Formation + (Stamina) = Revitalize Self
 Benevolence + Conveyance + (Stamina) = Revitalize Other
 Infliction + Conveyance + (Stamina) = Enfeeble Other (Drains 50-100 Stamina)
 Extraction + Conveyance + (Stamina) = Drain Stamina (Drains 60% of target's Stamina)
 
 Infliction + Conveyance + (Mana) = Mana Drain Other (Drains 48-90pts of Mana)
 Extraction + Conveyance + (Mana) = Drain Mana Other (Drains 60% of target's Mana)
 
 Introspection + Formation + (Health/Stam/Mana Regeneration Glyph) = Health/Stam/Mana Regeneration increased 145%
 Infliction + Conveyance + (Health/Stam/Mana Regeneration Glyph) = Health/Stam/Mana Regeneration reduced 75%
 Extraction + Nullilfication + Damage = Weakening Curse
 
 Benevolence + Objectification + (Armor) = Impenetrability (+240 AL)
 Infliction + Objectification + (Armor) = Brittlemail (-300 AL)
 Benevolence + Objectification + (Element) = Item Bane
 Infliction + Objectification + (Element) = Item Lure (Opposite of Bane)
 Introspection + Objectification + Mana Conv = Hermetic Link Self (80%)
 Benevolence + Objectification + Mana Conv = Hermetic Link Other (80% bonus)
 Infliction + Objectification + Mana Conv = Hermetic Void (80% penalty)
 Introspection + Objectification + Focus = Spirit Drinker Self (7% bonus)
 Benevolence + Objectification + Focus = Spirit Drinker Other (7% bonus)
 Infliction + Objectification + Focus = Spirit Loather (7% penalty)
 Introspection + Objectification + Quickness = Swift Killer Self
 Benevolence + Objectification + Quickness = Swift Killer Other
 Infliction + Objectification + Quickness = Leaden Weapon
 Introspection + Objectification + Coord = Heartseeker Self (+20% Attack)
 Benevolence + Objectification + Coord = Heartseeker Other (+20% Attack)
 Infliction + Objectification + Coord = Turn Blade (-20% Attack)
 Introspection + Objectification + Melee Def = Defender Self (+17% Defense)
 Benevolence + Objectification + Melee Def = Defender Other (+17% Defense)
 Infliction + Objectification + Melee Def = Lure Blade (-20% Defense)
 Introspection + Objectification + Strength = Blood Drinker Self (+22 Damage)
 Benevolence + Objectification + Strength = Blood Drinker Other (+22 Damage)
 Infliction + Objectification + Strength = Blood Loather (-24 Damage)
 Benevolence + Objectification + Lockpick = Strength Lock
 Infliction + Objectification + Lockpick = Weaken Lock
 
 Infliction + Alacritous + (Element) = War Streak
 Infliction + Direction + (Element) = War Bolt
 Infliction + Parabolic + (Element) = War Arc
 Infliction + Partition + (Element) = War Blast
 Infliction + Separation + (Element) = War Volley
 
 Introspection + Nullification + Life Enchantment Glyph = Nullify Life Magic Self
 Benevolence + Nullification + Life Enchantment Glyph = Nullify Life Magic Other
 Introspection + Nullification + Creature Enchantment Glyph = Nullify Creature Magic Self
 Benevolence + Nullification + Creature Enchantment Glyph = Nullify Creature Magic Other
 Introspection + Nullification + Item Enchantment Glyph = Nullify Item Magic
== Known Failures ==
 
 INK FAILURES:
 Infliction [Cannot add] Formation
 
 Introspection [Cannot add] Alacritous
 Introspection [Cannot add] Conveyance
 Introspection [Cannot add] Direction
 Introspection [Cannot add] Objectification
 Introspection [Cannot add] Parabolic
 Introspection [Cannot add] Partition
 Introspection [Cannot add] Separation
 
 Benevolence [Cannot add] Alacritous
 Benevolence [Cannot add] Direction
 Benevolence [Cannot add] Formation
 Benevolence [Cannot add] Parabolic
 Benevolence [Cannot add] Partition
 Benevolence [Cannot add] Separation
 
 Extraction [Cannot add] Alacritous
 Extraction [Cannot add] Formation
 Extraction [Cannot add] Objectification
 Extraction [Cannot add] Parabolic
 Extraction [Cannot add] Separation
 
 GLYPH FAILURES:
 Infliction + Alacritous [Cannot add] (Attribute) or (Health/Stam/Mana)
 Infliction + Conveyance [Cannot add] (Element)
 Infliction + Conveyance [Cannot add] (Salvaging)
 Infliction + Direction [Cannot add] (Attribute) or (Health/Stam/Mana)
 Infliction + Objectification [Cannot add] (END, FOC, WILL)
 Infliction + Partition [Cannot add] (Attribute) or (Health/Stam/Mana)
 Infliction + Separation [Cannot add] (Attribute) or (Health/Stam/Mana)
 Infliction + Separation [Cannot add] (Skill)
 
 Introspection + Formation [Cannot add] Glyph of Armor
 Introspection + Formation [Cannot add] Glyph of Mana
 Introspection + Nullification [Cannot add] (Non-magic school skill)
 Introspection + Nullification [Cannot add] (Mana)
 Introspection + Nullification [Cannot add] (Element)
 Introspection + Nullification [Cannot add] Glyph of Armor
 
 Benevolence + Conveyance [Cannot add] (skill)
 Benevolence + Conveyance [Cannot add] (Element)
 Benevolence + Conveyance [Cannot add] Glyph of Armor
 Benevolence + Conveyance [Cannot add] Glyph of Mana
 Benevolence + Conveyance [Cannot add] Glyph of Health/Stam/Mana Regeneration
 Benevolence + Nullification [Cannot add]] (Non-magic school skill)
 Benevolence + Nullification [Cannot add]] (Tinker Skill)
 Benevolence + Nullification [Cannot add]] (Regeneration)
 Benevolence + Nullification [Cannot add]] Glyph of Item Enchantment or War Magic
 Benevolence + Nullification [Cannot add]] Health
 Benevolence + Nullification [Cannot add]] (Element)
 Benevolence + Nullification [Cannot add]] Glyph of Armor
 Benevolence + Objectification [Cannot add] (Tinker Skill)
 Benevolence + Objectification [Cannot add] (Weapon Skill)
 Benevolence + Objectification [Cannot add] (Regeneration)
 Benevolence + Objectification [Cannot add] (END, WILL)
 Benevolence + Objectification [Cannot add] War Magic
 Benevolence + Objectification [Cannot add] Health
== Spell Components ==
:
	Mana Scarab 		Quill of Benevolence 		Quill of Extraction 		Quill of Infliction 		Quill of Introspection
	 		 		 		 		
	Alacritous Ink 		Ink of Conveyance 		Ink of Direction 		Ink of Formation 		Ink of Nullification
	Ink of Objectification 		Ink of Partition 		Ink of Separation 		Parabolic Ink 		
	 		 		 		 		
	Glyph of Alchemy 		Glyph of Arcane Lore 		Glyph of Armor 		Glyph of Armor Tinkering 		Glyph of Axe
	Glyph of Bludgeoning 		Glyph of Bow 		Glyph of Cooking 		Glyph of Coordination 		Glyph of Corrosion
	Glyph of Creature Enchantment		Glyph of Crossbow 		Glyph of Dagger 		Glyph of Deception 		Glyph of Endurance
	Glyph of Flame 		Glyph of Fletching 		Glyph of Focus 		Glyph of Frost 		Glyph of Gearcrafting
	Glyph of Healing 		Glyph of Health 		Glyph of Item Enchantment		Glyph of Item Tinkering 		Glyph of Jump
	Glyph of Leadership 		Glyph of Life Magic 		Glyph of Lightning 		Glyph of Lockpick 		Glyph of Loyalty
	Glyph of Magic Item Tinkering		Glyph of Magic Defense 		Glyph of Mace 		Glyph of Mana 		Glyph of Mana Regeneration
	Glyph of Mana Conversion 		Glyph of Melee Defense 		Glyph of Missile Defense 		Glyph of Monster Appraisal		Glyph of Person Appraisal
	Glyph of Piercing 		Glyph of Quickness 		Glyph of Regeneration 		Glyph of Run 		Glyph of Salvaging
	Glyph of Self 		Glyph of Slashing 		Glyph of Spear 		Glyph of Staff 		Glyph of Stamina
	Glyph of Stamina Regeneration		Glyph of Strength 		Glyph of Sword 		Glyph of Two Handed Combat		Glyph of Unarmed Combat
	Glyph of War Magic 		Glyph of Weapon Tinkering		 		 		
== Scroll List ==
=== Creature ===
:See VIII Creature Scrolls for the complete list of scrolls with their component formulas.
=== Item ===
:See VIII Item Scrolls for the complete list of scrolls with their component formulas.
=== Life ===
:See VIII Life Scrolls for the complete list of scrolls with their component formulas.
=== War ===
:See VIII War Scrolls for the complete list of scrolls with their component formulas.
=== Void ===
:See VIII Void Scrolls for the complete list of scrolls with their component formulas.
Category:Character