117651-repair-cost-scaling

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I don't know if this topic is suited for Economy and Tradeskills as it effects the economy in some way I will just leave it here. Feel free to move it around if it's more suited elsewhere.
 
Since I got my hand on some DS gear I noticed that the repair costs went really high. I started with full epic gear from GA and paid ~2.5g per death. With only three items from GA I'm now paying ~5g per death (if I would count in more items the repair costs will seem to rise to ~8-10g per death with full gear). We have people who are spending >1p on repair costs on one raid, buff food and boosts are not counted in. Normally it would be fine if you can get about the same amount out of daylies but thats not possible while the elder gem cap is not full.
 
You could mention to sell stuff on CX or CREDD market. I simply never was in the need of selling stuff on CX as daylies always made enough money to pay repair / buff stuff for raids and don't have the time between work, real life stuff and daylies / raids to watch the CX prices and what is best to sell. As ID and Elder Gem cap resets are on tuesdays I won't have the elder cap up before saturday so I only have 3 days where I can really get in money out of daylies. I also have noticed my money not going up or being stable it just slowly decreases over time.
 
I really think there needs to be a change either to the repair cost scaling on items or how much money you make out of daylies. You are really bound to raise the elder gem cap as fast as possible to get the money increase on quests etc. I really don't like this, daylies should reward always the same amount of money to cover the raiding expenses.	
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I don't know if this topic is suited for Economy and Tradeskills as it effects the economy in some way I will just leave it here. Feel free to move it around if it's more suited elsewhere.
 
Since I got my hand on some DS gear I noticed that the repair costs went really high. I started with full epic gear from GA and paid ~2.5g per death. With only three items from GA I'm now paying ~5g per death (if I would count in more items the repair costs will seem to rise to ~8-10g per death with full gear). We have people who are spending >1p on repair costs on one raid, buff food and boosts are not counted in. Normally it would be fine if you can get about the same amount out of daylies but thats not possible while the elder gem cap is not full.
 
You could mention to sell stuff on CX or CREDD market. I simply never was in the need of selling stuff on CX as daylies always made enough money to pay repair / buff stuff for raids and don't have the time between work, real life stuff and daylies / raids to watch the CX prices and what is best to sell. As ID and Elder Gem cap resets are on tuesdays I won't have the elder cap up before saturday so I only have 3 days where I can really get in money out of daylies. I also have noticed my money not going up or being stable it just slowly decreases over time.
 
I really think there needs to be a change either to the repair cost scaling on items or how much money you make out of daylies. You are really bound to raise the elder gem cap as fast as possible to get the money increase on quests etc. I really don't like this, daylies should reward always the same amount of money to cover the raiding expenses.
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My favorite is the crazy slot unlock costs for high ilvl gear. It's like crack, first taste is free, then get ready to be bent over if you want more.  :D
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My favorite is the crazy slot unlock costs for high ilvl gear. It's like crack, first taste is free, then get ready to be bent over if you want more.  :D
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Regarding the cost to unlock rune slots, on PTR there already is a fix in place (you can read about it on PTR updates)
 
◾The cost to unlock a Rune Slot on an item has been reduced.
 
As to lowering cost to repair, that too has been reduced on PTR (sorry I couldn't find exactly where, but it's there somewhere. Maybe someone can link that).
 
Reason I say it's on PTR now is because if it's on PTR, it will end up on Live.
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I don't get why gear has any cost to be usable, no matter how small the price. It's not like we get showered in gear, I mean in the last 2-3 months I've gotten maybe 3-4 solid upgrades from raiding? So why be charged to be allowed to spend a ton of plat to rune at all?  
 
It's just another layer of punishment on top of god awful RNG. 
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			I am losing around 3-5p every week. I hope drop 3 or any upcoming patch will introduce better and balanced rep cost ratings. A new item is often accompanied by another 1-5p costs for runes. This cannot be covered by the usual raider. Excluding any costs for boosts and what not. RNGness of creating boosts is also a bad thing.	
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Regarding the cost to unlock rune slots, on PTR there already is a fix in place (you can read about it on PTR updates)
 
◾The cost to unlock a Rune Slot on an item has been reduced.
 
As to lowering cost to repair, that too has been reduced on PTR (sorry I couldn't find exactly where, but it's there somewhere. Maybe someone can link that).
 
Reason I say it's on PTR now is because if it's on PTR, it will end up on Live.
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