Report 688

Report #688
Skillset: Dreamweaving Skill: Narcolepsy
 Org: Aeromancers Status: Completed Sept 2011
Furies' Decision:
We will look into changing the narcolepsy mote to strip kafe if raised,
otherwise give narcolepsy. We believe this is a fairer approach.
Problem: Dreamweavers have an inability to bypass the kafe defense as they are
incapable of 'triple sleeping'. Thus, anytime a Dreamweaver managed to put an
opponent to sleep, they'll wake up instantly, making it impossible to utilize
the sleep state offensively or defensively. The only way to remove the kafe
defense is to hit the opponent with a sleep attack while they're asleep, which
is impossible without the ability to triple sleep as they'll wake up instantly.
[A: 0 R: 0] Solution #1: Change the Narcolepsy mote to strip the kafe defense
 upon hit as well afflict with Narcolepsy. Narcolepsy
 is cured by eating kafe, and the affliction is always
 cured before the defense is applied. Because of this,
 if an embedded mote is used, the Dreamweaver would
 have about a second or more (depending on opponent's
 herb balance) to get the opponent asleep without kafe
 with their active offense.
[A: 0 R: 0] Solution #2: As above, but only for flicked Narcolepsy (so
 embedded Narcolepsy only afflicts, and does not strip
 kafe). This would mean the Dreamweaver would have to
 delay the opponent's curing (for about 3 seconds
 minumum), but if done under blackout, is still
 somewhat possible, though difficult and reliant on
 if/how fast the opponent diagnoses.
Player Comments:
---[Xenthos on 9/11 @ 17:05 writes]:
Neither of these solutions consume power, and occur every time, unlike other
guilds that have to expend power to do a double-hit (such as double-whammy and
the like). This seems excessive.
---[Shedrin on 9/14 @ 22:26 writes]:
Narcolepsy does not sleep on hit, therefore it isn't a true doublesleep in
itself. If solution 1 goes in, with beast, slumber and narcolepsy mote, that
would be a triplesleep. Though sap costs 5p to stick the sleep, and mage
Dreamweavers have no aeon effect at all. Also, 1h warriors using morphite don't
take power for a doublesleep (granted it's not 100% reliable). Personally I'm in
favour of solution 2, though, which is not a doublesleep.
---[Sidd on 9/15 @ 15:51 writes]:
To be honest, I don't feel this will help them at all 1v1, people will just keep
metawake up and not even worry about kafe, the only place it may be useful is in
groups where I think it'll be too powerful.
---[Shedrin on 9/17 @ 03:20 writes]:
A ~1 second delay each time the opponent goes to sleep seems pretty hindering.
And presumably, the mana drain should help towards the kill condition. But I'm
not seeing how this would affect group combat more unduly than currently
existing triplesleep abilities (plus aeon affects) would. And in a group, your
allies, or even you enemies, can wake you up.
---[Enyalida on 9/19 @ 18:58 writes]:
It's a .5-.6 second delay depending on how fast they can stand. MEtawake mana
drain (in my experience) is somewhat negligible, at least in relation to the
eternalsleep kill. I agree that I don't think that this will help much.