Appendix C: Revised Wild Talent Tables (WatW)

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This system of generating wild talents replaces the wild talent tables contained in The Complete Psionics Handbook.
To determine your character's wild talent, roll on Table I with a 1d100. This will indicate which discipline your character's wild talent is in. Then make a second 1d100 roll on the indicated table. ^our character may receive a bonus prerequisite power for the talent indicated; these are marked by an asterisk (*). A character may only roll three talents, but there is no limit to the total number of powers—talents requiring prerequisites could give the character as many as seven discrete powers.
 Table I: Wild Disciplines
Roll 	Discipline 	Table
01-16	Clairsentience 	II
17-35	Psychokinesis 	III
36-61	Psychometabolism	IV
62-70	Psychoportation 	V
71-94	Telepathy 	VI
95-00	Sciences 	VII
 Table II: Clairsentience
Roll 	Wild Devotion
01-07	Ail-Round Vision
08-11	Bone Reading*
12-17	Combat Mind
18-25	Danger Sense
26-28	Environment
29-34	Feel Moisture
35 	Feel Sound
36 	Feel Light
37 	Hear Light
37-44	Knew Course
44-48	Know Location
49-56	Know Direction
57-60	Poison Sense
61-64	Radial Navigation
65 	See Magic
66-68	See Sound
69-70	See Ethereal
71-76	Sensitivity to Observation*
77-78	Spirit Sense
79-81	Watcher's Ward
82-87	Weather Prediction*
88-90	Choose from above
91-94	Roll twice on this table1
95-98	Roll again2
99-00	Roll again3
: 1 Ignore another result of 88 or better.
: 2 Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
: 3 Roll one power on this table. Then roll on Table VII until a Clairsentient Science is indicated. Ignore additional rolls of 88 or better.
 Table III: Psychokinesis
Roll 	Wild Devotion
01-04	Animate Object*
05-13	Animate Shadow
14-18	Ballistic Attack*
19-21	Compact
22-29	Concentrate Water*
30-33	Control Body*
34-39	Control Flames*
40-44	Control Sound
45-49	Control Light
50-52	Control Wind*
53-54	Cryokinesis
55-57	Deflect*
58-66	Levitation*
67-69	Magnetize
70-71	Molecular Bonding
72-76	Molecular Agitation
77-80	Return Flight
81-85	Soften
86-87	Static Discharge*
88-90	Choose from above
91-94	Roll twice on this table1
95-98	Roll again2
99-00	Roll again3
: 1 Ignore another result of 88 or better.
: 2 Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
: 3 Roll one power on this table. Then roll on Table VII until a Psychokinetic Science is indicated. Ignore additional rolls of 88 or better.
 Table IV: Psychometabolism
Roll 	Wild Devotion
01-05	Absorb Disease
06-07	Accelerate
08-09	Adrenalin Control
10 	Aging
11-14	Biofeedback
15-16	Body Control
17 	Body Weaponry
18-22	Body Equilibrium
23 	Carapace
24-28	Catfall
29-30	Cause Decay
31 	Cause Sleep
32-39	Cell Adjustment
40-41	Chameleon Power
42-43	Chemical Simulation
44-46	Displacement
47 	Double Pain
48-49	Ectoplasmic Form
50-55	Enhanced Strength
56 	Expansion
57-61	Flesh Armor
62-65	Graft Weapon
66-69	Heightened Senses
70 	Immovability
71-75	Lend Health
76-77	Mind Over Body
78 	Pheromone Discharge
79-80	Photosynthesis
81 	Reduction
82-84	Share Strength
85-86	Spider Touch
87 	Suspend Animation
88-90	Choose from above
91-94	Roll twice on this table1
95-98	Roll again2
99-00	Roll again3
: 1 Ignore another result of 88 or better.
: 2 Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
: 3 Roll one power on this table. Then roll on Table VII until a Psychometabolic Science is indicated. Ignore additional rolls of 88 or better.
 Table V: Psychoportation
Roll 	Wild Devotion
01 05	Astral Projection
06-13	Blink
14-18	Dimension Blade*
19-26	Dimension Walk
27-37	Dimensional Door
38-40	Dream Travel
41-44	Duo-Dimension
45-49	Ethereal Traveler
50-57	Phase
58-59	Phase Object*
60-63	Pocket Dimension
64-69	Shadow Walk
70-71	Spatial Distortion
72-73	Teleport Lock*
74-77	Teleport Object*
78-81	Time Shift*
82 	Time Duplicate*
83-87	Time/Space Anchor
88-90	Choose from above
91-94	Roll twice on this table1
95-98	Roll again2
99-00	Roll again3
: 1 Ignore another result of 88 or better.
: 2 Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
: 3 Roll one power on this table. Then roll on Table VII until a Psychoportive Science is indicated. Ignore rolls of 88 or better.
 Table VI: Telepathy
Roll 	Wild Devotion
01-07	Acceptance
08 	Amnesia*
09 	Attraction*
10 	Aversion*
11 	Awe*
12-16	Conceal Thoughts
17-18	Daydream*
19-24	Empathy*
25-29	ESP*
30 	False Sensory Input*
31-32	Identity Penetration*
33 	Impossible Task
34-36	Incarnation Awareness
37-38	Inflict Pain*
39 	Invincible Foes*
40-43	Invisibility*
44-47	Life Detection
48-51	Mind Bar
52-59	Mind Blank
60 	Phobia Amplification*
61 	Post-Hypnotic Suggestion*
62-64	Psychic Messenger
65 	Psychic Impersonation*
66 	Repugnance*
67-70	Send Thoughts*
71 	Sensory Suppression*
72-75	Sight Link*
76-78	Sound Link*
79-83	Suppress Fear
84 	Synaptic Static*
85 	Taste Link*
86 	Telempathic Projection*
87 	Truthear*
88-90	Choose from above
91-94	Roll twice on this table1
95-98	Roll again2
99-00	Roll again3
: 1 Ignore another result of 88 or better.
: 2 Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
: 3 Roll one power on this table. Then roll on Table VII until a Telepathic Science is indicated. Ignore rolls of 88 or better.
 Table VII: Sciences
Roll 	Wild Science
Clairsentient Sciences 	Clairsentient Sciences
01-02 	Aura Sight
03-06 	Clairaudience
07-10 	Clairvoyance
11-14 	Detection
15 	Object Reading
16-17 	Recognition
18-19 	Sensitivity to Psychic Impressions
20 	Choose from above
Psychokinetic Sciences 	Psychokinetic Sciences
21-22 	Detonate*
23-24 	Disintegrate*
25-26 	Kinetic Control
27 	Molecular Rearrangement*
28-29 	Project Force*
30-34 	Telekinesis
35 	Telekinetic Flight*
36 	Telekinetic Barrier*
37 	Choose from above
Psychometabolic Sciences	Psychometabolic Sciences
38-42 	Animal Affinity
43-44 	Complete Healing
45 	Death Field
46 	Energy Containment
47 	Life Draining
48-49 	Metamorphosis
50 	Nerve Manipulation*
51 	Poison Simulation*
52 	Regenerate*
53-55 	Shadow-form
56 	Choose from above
Psychoportive Sciences 	Psychoportive Sciences
57-58 	Banishment*
59-62 	Probability Travel
63 	Summon Planar Creature*
64-69 	Teleport
70-71 	Teleport Other*
72 	Time Travel*
73 	Wormhole*
74 	Choose from above
Telepathic Sciences 	Telepathic Sciences
75-77 	Domination*
78-84 	Ejection
85 	Fate Link*
86 	Hallucination*
87 	Mass Domination
88-92 	Mindlink*
93 	Mindwipe*
94 	Probe*
95 	Superior Invisibility*
96 	Switch Personality*
97 	Choose from above
98-99 	Roll again1
00 	Roll twice on this table2
: 1 Roll one power on this table, and then roll a wild talent starting from Table I again. Ignore additional rolls on this table of 98 or better.
: 2 Ignore another result of 98 or better.