Cloak of Reflection (Magic Cloak)

These cloaks were made to protect rangers and other traveling messengers in the service of the High Lady of Silverymoon. The precise magical defenses against each spell have been lost; the knowledge died with the maker of the cloaks, the wizard Irentalar. An attacking caster or wielder can escape the cloak's reflective effects only by escaping into another plane (or extradimensional space). Momentary dislocations such as blink, dimension door, and teleport are not sufficient to escape, and distance is not a factor. Elminster does not know of any instance in which a wearer of such a cloak faced a creature having natural, magical powers akin to the spells reflected by the cloak, but he believes that such magical powers would be reflected as are spells and magical item functions.
This cloak (many have been made) confers a limited spell immunity upon any one living creature wearing or covered by it. The following spells and magical item functions are directed back at a caster/wielder as follows:
* magic missile: reflected back at caster with full effect (no saving throw).
* Shocking grasp: discharge directed back instantly into caster and nullified; caster takes no damage, but spell is lost.
* Forget: Spell distorted and thrown back at caster, who is confused as the 4th-level wizard spell confusion for the following round (no saving throw); the forget spell is lost, and neither caster nor cloak wearer forgets anything.
* Irritation: Reflected back at caster, who is affected unless save is made (negates effect).
* Ray of enfeeblement: Reflected back at caster, who is affected normally unless a saving throw is successful (negates effect).
* Hold person/animal/monster (if cast at cloak wearer): Distorted by the cloak and reflected back at caster, who must save vs. spell (at par) or be slowed for two rounds.
* Tasha's uncontrollable hideous laughter: Reflected back at caster, who is affected normally unless save is made (but the caster's saving throw is always at par, never at a minus due to Intelligence).
* Polymorph other: Reflected back at caster, who must save at +2 or be affected normally (system shock roll must be made, form received is as caster intended).
* Feeblemind: Reflected back at caster, who must save vs. spell at +2 or be affected normally.
* Color spray: Reflected back at caster, who must save vs. spell or be struck unconscious for 1d2 rounds.
* Entangle: Cloak wearer is unaffected by entangle, but the spell has normal effect on other creatures within area of effect; magic is not reflected back on the caster.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Cloaks