Wild Magic Faction Page

The Broken Lands' previous cataclysm has seeded it with wild and strange magic, both in the form of dangerous magical devices and the after-effects of powerful magics. Living spells roam the land, acting according to their initial intent, and people use dangerous artifacts despite their costs. Most wild spells have little agenda beyond their initial instructions (often destruction, though some are assigned to protect or other carry out other such objectives).
==Notable NPCs==
==Quest Ideas==
Vault Raids: There are many vaults not yet explored with rare and dangerous magic items that could prove useful to Athesia and dangerous should anyone else get hold of them.
Strange Magics: The weird magics that rove across the Broken Lands pose a danger to the the various settlements; having some idea where the magic is moving, how it originated or how to protect against it would aid those settlements.