Just Sovereign (Wizard Spell)

The wizard can cast this spell on a leader in order to pacify a subject population or unit of soldiers, making them believe their leader is far kinder than his previous actions would suggest. This spell functions only upon a group of creatures that already acknowledges the touched creature as their leader. For example, a hated warrior-king would benefit from this spell, but an individual with no subjects would gain nothing from its casting. During the preparation time, the caster must spend time in the presence of the leader (or in isolation if he plans to cast it on himself)- The length of the preparation time can vary, but the spell's duration is three days for each day spent in preparation. The number of subjects pacified is 200 Hit Dice per level of the caster above 20th. The entire group receives a single average saving throw against the spell. For example, if the entire group is made up of 1st-level warriors, their saving throw is 17. If there are fifty 1st-level warriors and fifteen 10th-level warriors, the average is (50 x 17) +(15 x 11)/65 = 15.62 or 16. The group saves as a whole, either all passing or all failing. Only those in the area of effect at the instant of casting are affected. Once this spell is successfully cast, the group of subjects selectively forgets incidents of torture or abuse, forced labor, and other unpleasant events. They see their leader as a good creature, worthy of respect, hard work, and reverence. The leader receives a +5 bonus to the reactions of affected NPC subjects. These will gladly do the leader's bidding and can usually be counted on to double their efforts, be it construction, farming, or so on. An affected military unit will not rout or fall back when in the leader's presence.
The material component is an item of at least 1,000 cp value, won for the leader by his sub­jects' efforts.
The reverse of this spell, evil despot, makes the subjects believe that their leader is cruel and unjust, regardless of his actual performance. With this spell, the leader is allowed a saving throw vs. spell; failure means any subjects in the area of effect at the instant of casting immediately find him repulsive for the duration of the spell. The leader suffers a -5 penalty to reactions among the affected population. Workers stop working and may tear down things they have already built; military units may refuse to fight or rout from the field when led by their hated leader.
The material component of the reverse is an item of at least 1,000 cp value won for the leader by his subject's efforts.
Notes: Restricted to preservers and defilers, common.
Option: Player characters receive their normal saving throws against just sovereign, and their levels are not counted as part of the normal population.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells