Hurwaeti (CSH)

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==Hurwaeti==
The hurwaeti, also known as wiggles, are an ancient reptilian race. They are basically humanoid, with small, thick, olive-green scales, long froglike legs, and webbed fingers and toes. Their gnomelike faces have large ears, pointed noses, and sharp bearded chins.
Hurwaeti prefer seafood but can eat anything humans can (plus a few things humans can't—or won't).
Hurwaeti are greedy but nonaggressive. Nobody gets anything from a hurwaet for free, but the hurwaeti don't expect anything for free either.
Hurwaeti usually crew other races' ships. Their own ships use series helms, as the hurwaeti have no mages or clerics. Most hurwaeti ships are salvaged derelicts, cast-off ships from another race restored and refitted for hurwaeti use. Some few ships are hurwaeti-built; these resemble those built by lizard men.
Hurwaeti may be fighters (maximum 12th level) or thieves (maximum 14th level). They may not be multi-classed.
Hurwaeti speak their own archaic tongue, which features a difficult, convoluted syntax including hisses and clicks. Most humans and demihumans find the hurwaeti language difficult to learn and harder to speak. The initial languages a hurwaeti can learn include hurwaeti, common, lizard man, and any other tongue that the DM allows. The actual number of languages is limited by the Intelligence of the PC (see Table 4 in the Player's Handbook) or by the number of proficiency slots he allots to languages (if that optional system is used).
A hurwaet will never surrender to a neogi, illithid, or beholder, or to any ship crewed by members of these races. Therefore, hurwaeti add 1 to their dice rolls to hit such creatures, their servitors (including umber hulks), and their ships. Hurwaeti will do anything to avoid capture by these races—their usual course is to doggedly fight until killed.
The hurwaeti's long, powerful legs make them good jumpers. A fully equipped hurwaet can leap 8' straight up or 20' horizontally, making them good troops for boarding actions.
A hurwaet's scaly hides give it a natural armor class of 5. Armor does not improve this, unless it provides protection of at least AC 4, at which point it supersedes the hurwaet's hide. Shields will boost a hurwaet's armor class by 1. Hurwaeti armor must be crafted to fit around their unusual body shapes, and thus costs 50% more than that for humans and humanoids.
Each adult hurwaeti can produce a fog cloud, per the spell, once per day. The volume of the fog cloud consists of a rectangular area 60' on a side and 20' high. Only the fog bank version of the cloud can be produced. This ability is a natural process rather than a spell, so the cloud cannot be dissipated by a dispel magic or other spell, though a gust of wind or other wind spell will break up the fog cloud.
Multiple hurwaeti working together can refresh the atmosphere of a ship by using their fog cloud ability. Each hurwaeti can produce enough fog cloud to refresh the atmosphere associated with 10 tons worth of vessel. All of the hurwaeti have to work simultaneously to produce enough fog cloud to refresh the vessel's entire atmosphere in order for the atmosphere to be restored from deadly to fresh. Half the required hurwaeti can refresh the air from deadly to foul, or from foul to fresh. This ability makes hurwaeti valuable crew members on long exploratory voyages.
The hurwaeti were once a powerful spacefaring race in the Known Spheres. Their cunning and skill allow them to add 1 to their Wisdom scores. However, their long existence as spacefarers, so alien to their planetary origins, has weakened their physiques, causing them to subtract 1 from their Constitution scores.