Report 699

Report #699
Skillset: Bookbinding Skill: MagicScrolls
 Org: Ebonguard Status: Rejected Oct 2011
Furies' Decision:
We disagree with the premise of the problem and find no need to change magic
scrolls in this manner at this time.
Problem: Magic "healing" type scrolls heal on a scale based on current health
instead of maximum health. This leads to scrolls having almost no effect when a
person is in danger, and providing a great boost when a person is in no danger
at all. From a game-play stance, this is a bit awkward.
Solution #1: Make magic scrolls based on maximum instead of current health /
 mana / ego values, but cut the healing rate to 5% (since
 enchantment charges are cheaper than sparkleberries and more
 readily found, with 5% being the 'average' heal rate under the
 current system, fluctuating between 1% and 9% based on current
 health).
Player Comments:
---[Xenthos on 10/8 @ 16:05 writes]:
Magic scrolls -always- healing their full value would be unbalancing to any
class that needs damage in order to make progress. Balancing the scroll at
around half of its current healing rate (the rate it would heal if you were
around 50%), but at all times regardless of your current values, will make it
more consistent and able to be relied upon without drastically changing combat
balance.
---[Raeri on 10/9 @ 00:47 writes]:
Sounds reasonable. Solution 1
---[Morbo on 10/17 @ 01:18 writes]:
I will note that this may have disbalancing effects for TPs, having said that I
still support solution 1 because I'm not convinced it will
---[Shuyin on 10/17 @ 23:58 writes]:
Fine
---[Iytha on 10/23 @ 14:16 writes]:
I support this report and doubt that it will hurt telepaths much.