114234-some-praise-some-ideas-for-improvement

== Content ==
			
First and foremost, thanks for making a great game.  The combat system is amazing -- it's been years since I have enjoyed myself so much in an MMO.
 
On gear & loot:
- crafted gear too powerful in comparison with raid loot, I'm glad this is being addressed.  
 
- AMP & Ability upgrades are a great idea for Gold dungeon.  It has certainly made some raiders come back to run more dungeons.  That said, my team finds itself disbanding/restarting 10-12 times for each successful gold attempt.  These aren't world-class players, but they are core 5/6 GA players, so somewhat competent.  It would be nice to have SOME progression-oriented reward in finishing silvers -- maybe drop a "Amp upgrade silver fragment" token, and 3-4 of those = one full amp upgrade?  And 5-6 bronzes = 1 silver fragment?  Just so people don't feel like that achieved nothing aborted run after aborted run.  Or maybe drop an Eldan Data Fragment for a silver run?  
 
- As a raider, it seems battlegrounds are one of the most time-efficient ways of getting amp/ability upgrades.  Honestly pvp doesn't interest me much, so it just ends up being me doing it even though I don't really want to, and annoying the PVPers since I don't know what I'm doing.  Sorry guys!
 
- I'm excited for the rune changes coming soon.  I'm concern that the Technologist-crated rune re-roll thing will be prohibitively expensive.   
 
Progression:
 
- I'm very glad that the top end raids are hard.  It was really frustrating for me to see raids cleared in other MMOs 3-4 days after an expansion comes out.
- that said, I think an entry level 10 man that is skip-able by hardcore players would be nice.
- I really like the 'challenge' system for bosses & think it should be expanded upon -- I just think that that should give stuff that traders can use (chance eldan data fragments, chance at rune rerolls).  
- world bosses -- not very doable anymore in most servers due to small population
 
 
Now for the somewhat sad part of my message... bugs:
 
I know better than most how hard it is to manage a large code base and execute a complex project.  I've been doing it for over a decade.  It is nonetheless true that bugs (and egregiously missing features) really hurt user satisfaction.  Here's a representative list of little things that grind on my game satisfaction, that shouldn't be too, too hard to fix:
- Kurelac UI freeze at the last egg phase.  uff
- Until i realized i could forcible remove my local settings, my game sound settings would reset every time I started the game.
- people with stuck LAS-es -- only recently realized that re-equipping our gadgets helped fix.  previously we were having to logout/login.
- don't know if others have this issue - but I have to /reloadui after every trade to be able to trade again.
- the game losing track of item set bonuses, players having to re-equip things.
- On-Crit proc spells getting stuck in "ready to use" mode visually in the UI, but not actually on cooldown.  For example, stalker's Punish.
- broken Amps i.e. -- Stealth Mastery for Stalkers (can you tell I play a stalker?)
 
These have all been reported, and individually I don't think they would be much of an issue.  But the constant grind of having to deal with them gets annoying fast.  
 
Had to get these off my chest.  Sorry if I annoyed anyone.
-Zarrek
 
 
 
 
 
 
 
 	
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			I 100% Agree with everything you just said. I'm not sure if rewarding people for bronze is ok but at least silver, 100 fragments = 1 amp token, something like that I would be ok with <3 I like PvP but it's frustrating having to do stuff in PvP to get PvE stuff. It's not hard I'm not saying it is I did get all my amps in 1 day but it just doesn't make much sense to me.The bugs being fixed would also be appreciated since they plauge me daily.	
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