Takeda Takahashi (Second Timeline)

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|-|Special Forces=
|-|Shirai Ryu=
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==Summary==
Takahashi Takeda is the son of the hero Kenshi and a young Thai-American woman named Suchin, whom Kenshi met during his travels. When Suchin passed away, Kenshi was shocked to learn he had an eight-year-old son with her. He took Takeda to Hanzo Hasashi, the former Scorpion, to be instructed in the martial arts. Takeda had no contact with his father for many years, until the day he was to leave Hanzo's tutelage. Kenshi revealed that he had left Takeda with Hanzo to protect him from his mother's murderers. Despite this revelation, and subsequent reconciliation with Kenshi, Takeda has abandonment issues yet to overcome--which makes working with his father in Johnny Cage's Special Forces team a challenge at times.
==Powers and Stats==
Tier: 
Name: Takeda Takahashi
Origin: Mortal Kombat
Gender: Male
Age: In his early 20s
Classification: Human (psychic), Shirai Ryu chujin, Special Forces member
Powers and Abilities:
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|-|Base=
Superhuman Physical Characteristics, Martial Arts (Skilled in Japanese martial arts such as Karate), Weapon Mastery (Skilled swordsman. Wields blade whips, kunai, and plasma sabers), Stealth Mastery (Trained in the ways of stealth), Acrobatics (Hypermobility, Self-Momentum, Surface Running), Telepathy (Can read the minds of others, allowing him to read their thoughts and somehow access minor information about their background. With this power, he can achieve Sense Manipulation and Teleportation), Telekinesis (Has developing telekinesis that he can use to manipulate his weapons from afar)
|-|Equipment=
Explosion Manipulation with explosive kunai, Plasma Manipulation with dual plasma sabers
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Attack Potency: Small Building level (Defeated the likes of Ermac, Reptile, and others on their level)
Speed: Peak Human with Hypersonic reactions and combat speed (Defeated Reptile, who evaded Stryker and Kabal's gunfire)
Lifting Strength: Class 5 
Striking Strength: Small Building level
Durability: Small Building level (Took attacks from Ferra/Torr and Reptile)
Stamina: Superhuman
Range: Standard melee range with hand-to-hand combat and pulse blades. Extended melee range with whips. Tens of meters with teleportation and thrown weapons. His developing mental abilities can be used within a few feet from his opponent.
Standard Equipment: A weapon system consisting of arm-mounted, deployable whips that is lined with retractable blades and can be charged with plasma energy and tipped with harpoon heads. Explosive kunai daggers
*Optional Equipment: Standard Shirai Ryu katana, dual pulse blades (a pair of swords similar to a lightsaber but shorter in range)
*Can Create/Summon: None notable
Intelligence: Above Average (Trained by Scorpion in martial arts and the ways of the Shirai Ryu and trained by his father Kenshi in using his psychic abilities. Was recruited as a member of the Special Forces)
Weaknesses: Attempting to use his telepathy on beings with multiple minds will temporarily disorient him while leaving with no information extracted.
Notable Attacks/Techniques:
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|-|Abilities=
*Whip Mastery:
**Energized Whips:
*Sword Mastery:
**Plasma Blades:
*Telepathy:
**Sensory Overload:
**Teleportation:
**Telekinesis:
|-|Basic Attacks/Kombos=
*Whip Around: Takeda pulls his lead arm back and swings a bladed whip across the opponent.
**Old Grudges: After Whip Around, he does a second downward swing and jumps up to slam it on them.
*Back Slash: Takeda widely swings a bladed whip on his rear arm counterclockwise.
**Quick Learner: Following Back Slash, he swings his other whip upwards and kneels towards the opponent to swing his rear whip across their legs.
*Downward Slap: Takeda steps forward while swinging his rear arm above him to slam a bladed whip to the floor.
**Fallen Warrior: After Downward Slap, he does the same move with his other arm and slams both whips down.
*Double Kick: Takeda does a side kick and switches his stance while jumping towards them with another side kick.
*Flying Feet: Takeda leaps forward with his knee first, then turns around mid-air with a back kick.
*Apprentice: Takeda does a chambered punch towards the gut. He swings his rear whip upwards and his other whip down.
**Hellspawn: Almost the same combo as above, but a second rear chambered punch is added.
*Hasashi Kick: Takeda thrusts a rear punch to the abdomen and uses his leading arm to do a downward chop. He then does a back kick.
*Overpowered: Takeda throws a snap kick and steps forth with a side kick. He jumps up and spins down with a roundhouse kick.
*Shin Shatter: Takeda does a calf kick and steps forward with a thigh kick.
*Low Slash: While crouched, Takeda swings his energy charged whip across the opponent's leg.
*Back Slash: Takeda does a side swing with his plasma blade starting from the side of his body.
**Rising Blade: After Back Slash, he swings it the other way and does a rising slash using a reverse grip.
*Downward Slice: Takeda swings a plasma blade downwards with his rear arm.
**Low Swipe: He then thrusts his other blade forward and swings the rear blade down again.
*Spinning Blade: Takeda turns around and swings his plasma blade down.
**Way Of Hasashi: After Spinning Blade, he thrusts his other blade low and does a rising slash with the rear blade.
|-|Special Moves=
*Kunai: Takeda throws an explosive kunai on the floor that explodes rapidly.
**He can also throw three kunai at once with triple the explosions.
*Tornado Strike: Takeda leaps and rolls into a ball before crashing at the opponent with high speed. Can be performed while airborne.
*Fist Flurry: Takeda rushes towards his opponent and strikes them with a barrage of energy coated fists.
**Takeda can end the barrage with a damaging uppercut, launching the opponent.
*Quick Phase: Takeda uses his mind powers, instantly warping behind the opponent to punch them. Can be performed while airborne.
**Takeda can choose to delay or cancel the teleport.
**A second attack can be added where he teleports again to sweep the opponent's legs. If used while airborne, he will attack with a spin kick.
*Spear Ryu: Takeda fires his harpoon tipped whip at the opponent, reeling them in for a fist to the face. Can be performed while airborne, and Takeda does a diving kick instead.
**Takeda may fire two whips, which allows him to throw the opponent behind him. The airborne version has Takeda do a reverse flip kick instead, crushing the opponent with his foot.
*Whip Strike: Takeda swings his arms around him, releasing whips that thrash anyone on both sides.
*Whip Assault: Takeda swings an energy whip clockwise before unleashing a barrage of whip strikes.
*Whip Trip: Takeda aims low, slamming his whips together and pulls it in which trips the opponent down.
**Instead of pulling in his whips, he can throw them up which launches the opponent.
*Blade Drop: Takeda deploys his inactive blade on the floor, acting as a remote trap that he may activate by recalling it back to his hand, causing anyone above it to be sliced upwards.
*Piercing Spark: Takeda clashes his pulse blades together, shooting out a damaging plasma beam.
*Shirai Ryu Reflect: Takeda slashes at incoming projectiles, reflecting back at the opponent.
*Shirai Ryu Kan: Takeda propels himself up with energy and swings both of his blades, leaping in a rising arc.
**Takeda can swing his blades twice before launching them up for more hit counts and damage.
|-|Throws=
*Takeda grabs the opponent into a clinch and strikes their abdomen with two knee strikes. He holds on to their arm and does a backflip over them to land in front of them and force them to kneel. He breaks their arm and kicks them away.
|-|Brutalities=
*Force Slice: Takeda calls his boobytrapped plasma sword, which slices the opponent in half.
*Whip it Out: Takeda punches a hole in the opponent's abdomen, then quickly teleports behind them and destroys their shins with a sweep kick.
|-|Super Moves=
*X-Ray (Air Whiplash): Descending down from the air and stunning his enemy with a whip strike, Takeda launches one of his whips through his opponent's mouth, the tip breaking through the back of their skull, then reels himself over by retracting his whip, dashes behind them while wrapping his whip around their neck before kneeing their spine, shattering it and their rib cage, dropping them onto their back. He then delivers an axe kick to their face, caving in the majority of their skull.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Mortal Kombat
Category:Game Characters
Category:Humans
Category:Psychics
Category:Primary Protagonists
Category:Protagonists
Category:Heroes
Category:Good Characters
Category:Male Characters
Category:Comic Book Characters
Category:Playable Characters
Category:Fighting Game Characters
Category:Ninjas
Category:Telekinesis Users
Category:Telepaths
Category:Martial Artists
Category:Sword Users
Category:Weapon Masters
Category:Explosion Users
Category:Teleportation Users
Category:Plasma Users
Category:Attack Reflection Users
Category:Sense Users
Category:Adults
Category:Whip Users
Category:Tragic Characters
Category:Knife Users
Category:Thrown Weapon Users
Category:Assassins
Category:Stealth Masters