Blue Mage Armor Guide by Defiledsickness

A list of armor for Blue Mage. Optimizing haste, STP, and Double Attack to ws as often as possible. Also listing DMG attributes (str, dex, atk, acc) and Triple attack and Conserve TP (CTP) will appear as well.
Other lists for Evasion, PDT, and MAB.
*WORK IN PROGRESS!
==TP Armor==
Slot 	Name 	Level	Def	Haste 	DA/TA 	STP/CTP 	DMG
Head 	Cobra Cap 	68 	22 	 	 	STP+2 	Acc+4
Head 	Mavi Kavuk +2 	85 	34 	6% 	 	 	Acc+12, Sword Skill+7, Enhances Chain Affinity
Head 	Zelus Tiara 	90 	 	8% 	 	 	
Head 	Ferox Vizor 	76 	25 	 	DA+2% 	 	Dex+4
Head 	Anwig Salade 	75 	21 	3% 	 	STP+4 	Agi4/Increases WS Dmg+2%, Acc+10/Atk+5, Str+4/WS Acc+15, Dex+2/Haste2%, Dex4/Increases Crit Dmg2%
Body 	Cobra Harness 	68 	42 	 	 	STP+6 	Acc+11
Body 	Mavi Mintan +2 	89 	60 	3% 	 	 	Acc+12
Body 	Homam Corazza 	75 	49 	 	TA+1% 	 	Acc+15
Body 	Mirke Wardecors 	75 	42 	Dual Wield 3% 	DA+2 	STP+4 	Acc+10, Crit Rate+3%, Atk+10
Hands 	Cobra Mittens 	68 	13 	 	 	STP+4 	Acc+4
Hands 	Ocelot Gloves 	80 	22 	3% 	 	 	Dex+4, Agi+8
Legs 	Enkidu's Subligar 	72 	40 	 	 	STP+5 	Str+4, Dex+4
Legs 	Mavi Tayt +2 	83 	47 	4% 	 	 	Str+8, Dex+8, Enhances Efflux
Legs 	Desultor Tassets 	75 	34 	+3 	DA+2% 	CTP+5 	Dex/Agi+2, SC Dmg+5%, Atk+7, Acc+7, Crit Dmg+3%
Feet 	Cobra Unit Leggings	68 	10 	 	 	STP+4 	Acc+4
Feet 	Setanta's Ledelsens	74 	19 	2% 	 	 	Str+3, Dex+4, Acc+3
Feet 	Homam Gambieras 	75 	16 	3% 	 	 	Acc+6
Feet 	Dusk Ledelsens 	72 	23 	2% 	 	(lowers move speed) 	Attack+4, HP+25
Neck 	Almah Torque 	74 	 	 	 	STP+2 	
Neck 	Chivalrous Chain 	60 	4 	 	 	STP+1 	Str+3, Acc+5
Neck 	Tiercel Necklace 	74 	 	1% 	 	 	
Back 	Fourth Mantle 	60 	4 	 	 	STP+2 	Regain (Campaign)
Back 	Bushido Cape 	60 	7 	 	Enhances Zanshin 	STP+1 	
Back 	Aesir Mantle 	75 	6 	 	DA+1%, 2% (darksday)	 	Atk+8
Back 	Atheling Mantle 	89 	15 	 	DA+3% 	 	Atk+20
Waist 	Goading Belt 	77 	 	5% 	 	STP+5 	
Waist 	Twilight Belt 	90 	8 	7% 	DA+2% 	 	
Earring	Brutal Earring 	75 	 	 	DA+5% 	STP+1 	
Earring	Wyvern Earring 	30 	 	5% (Drg SJ) 	 	 	
Earring	Aesir Ear Pendant 	75 	 	 	 	CTP+3 (+6 Dark Weather)	Attack +7
Earring	Suppanomimi 	75 	 	Dual Wield +5%	 	 	Agi+2, Sword Skill+5
Ring 	Rajas Ring 	30 	 	 	 	STP+5 	Str+5, Dex+5 (lv75+)
Ring 	Hoard Ring 	74 	 	 	 	STP+4 	Str-4, Dex-4
Ring 	Ecphoria Ring 	49 	 	 	 	STP+1 	Acc+4
Ring 	Epona's Ring 	89 	 	 	DA+3%, TA+3% 	 	
==Tanking Armor==
eva, pdt, mdt, def, vit, agi, m.eva, mdb
==Magic Armor==
mab, m.acc, m.crit, int, mnd, mp, conserve mp
==X-Hit Builds==
For a 6-hit build dual-wielding swords, imitate the following setup;
*Swords: Almace (85) (6tp/hit), Khanda +2 DA+10 (6.7tp/hit) Trial 2343
*Haste Gear: Mavi Kavuk +2, Mavi Tayt +2, Setanta's Ledelsens (or Ocelot Gloves and match 4stp on feet), Goading Belt (or Twilight belt, losing +5stp but gaining 2haste)
*Dual Wield: Suppanomimi, Mirke Wardecors (DW and STP augmentss)
*Store TP: Mirke Wardecors, Cobra Mitts, Almah Torque (or chivalrous chain losing 1stp), Goading Belt, Brutal Earring, Rajas Ring, Hoard Ring, White Tathlum (if possible)
*Double Attack: Aesir Mantle, (optional: Twilight belt), Brutal Earring, (optional: Epona's ring, losing 4stp)
Totals add up to: 17%haste +15% using Animating Wail, 25 STP (23 without tathlum) +10% setting JA, Dual Wield 8% +25% from /nin, 16% Double Atk +10% setting JA. Using Atma in abyssea will push these numbers even further.
*32% Haste, 35 STP, 33% DW, 26% DA
*STP caps at +51
*Formulas: (STP/100) x [(tp of weapon1)+(tp of weapon2)] = tp gained from stp
*Above Result + (tp of weapon1) + (tp of weapon2) = TP per Attack Round
35/100 x (6 + 6.7) = 4.445 + (6 + 6.7) = 17.1 (rounded down). So 100tp/17.1 = 5.8 or 6 attack rounds for full tp.
Adding Double Attack/Triple Attack you can hit 5 or even 4hits for full tp, but since they aren't 100% and since you also will have some missed attacks, it's safer not to add DA/TA to the math. Conserve TP can also help some and regain will speed things up as well.
Although your weapons base tp/hit and STP are the only factors for x-hit, Haste, Dual Wield, and Double Attack will help you achieve your x-hit quicker.
*Almace(85) delay: 224, Khanda+2 delay: 252, Haste+32%, DualWield+33%, DoubleAtk+26%
*Formulas: [(delay of weapon1+delay of weapon2)/2] x (dual wield/100) = Reduced Delay
*Step2: [(delay of weapon1+delay of weapon2 /2) - Reduced Delay] x (haste/100) = Increased attacks
*Step3: [(delay of weapon1+delay of weapon2 /2) - Reduced Delay] - Increased attacks = total delay
*Caps: Haste equipment cap is 25%, Magical Haste cap is 43%, and JA haste cap is 25%, Total haste cap is 80%, Total magic recast reduction is 50%
*dual wielded weapons share an average delay
[(224 + 252)/2] x (33/100) = 78.5; (238 - 78.5) x (32/100) = 51.04; 159.5 - 51.04 = 108.4 Delay
So according to this formula and setup, you'd attack every 1.1 seconds. So my math is most likely wrong, maybe missing a dual wield penalty. If anyone knows what it is please let me know ^^