Alexander - Skill Tree

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Beast Tamer, Archer, and Ranger are the 3 skill trees of Alexander Vries.
==Beast Tamer==
Beast Tamer allows Alex to tame wild beasts encountered, and transforming them into powerful allies in battle.
===Tier 1===
Tame Beast - Ability - 5 ranks - Alexander attempts to tame a beast with a 20% success chance. He is 100% vulnerable for the turn it is used. Unlocks Wild Heart in Tier 2 at rank 5. (Upgrades - 40/60/80/100% success chance)
Prey Finder - Passive - 1 rank - Vries and his animal companion deal 5% increased damage when attacking the same target. Unlocks Prey Seeker in Tier 3.
Lunge - Ability - 1 rank - Alex commands his animal companion to leap at the target, knocking them down and stunning them for 1 turn. This ability only works if used as the very first attack made by Alex.
===Tier 2===
Wild Heart - Passive - 5 ranks - Increases the damage of Alex's animal companion by 2%, and grants it health regneration equal to 10% of its master's. (Upgrades - 4/6/8/10% damage increase, 15/20/25/30% health regen)
Harrier - Passive - 1 rank - If Alexander has a Bird companion (does not need to be active), it has a 30% chance to strike following every attack made by him, dealing damage equal to 50% of its attack power.
Bond of Strength - Passive - 5 ranks - Alex gains attack power equal to 3% of his animal companion's, and vice versa. Does not stack on itself. (Upgrades - 6/9/12/15% attack power increase)
===Tier 3===
As One - Ability - 1 rank - The next attack made by Alex is immediately followed up with a full damage attack by his animal companion.
Prey Seeker - Passive - 5 ranks - Prey Finder becomes Prey Seeker, which further increases the bonus damage dealt to the same target by another 3%, and grants Vries and his animal companion a bonus 6% crit when attacking the same target. (Upgrades - 6/9/12/15% damage increase,12/18/24/30% bonus crit chance)
Lupine Call - Ability - 1 rank - Only usable if Alex has a Wolf companion active. The wolf lets off a mighty howl, increasing the party's damage by 10% for 3 turns.
===Tier 4===
Sic 'em - Ability - 1 rank - A powerful attack made by an animal companion, and also inflicts heavy Bleeding. Has a 25% chance to instantly kill an enemy who's health is in the Danger area.
Unbreakable Fortitude - Passive - 1 rank - Alexander and his animal companion are immune to all Crowd Control until one or the other falls.
Bait Shot - Ability - 1 rank - Alex fires an arrow attached with a piece of special bait. 4 animal companions (including the active one, the other 3 chosen at random) arrive and attack the target, each dealing a full damage normal attack to it.
===Tier 5 - Ultimate===
Ultimate Sacrifice - Passive - 1 rank - Alexander's animal companion gives its life to take a killing blow for him. After it falls, Alex enters a vengeful rage, increasing all damage he does by 15% and his regeneration by 20% until the battle ends.
==Archer==
Archer focuses on Vries' natural mastery with a bow. From rapid shots to clutch pick offs, this skill tree allows him to specialize into single target elimination, or dealing direct damage to all enemies.
===Tier 1===
Sharpened Arrowheads - Passive - 5 ranks - All of Alexander's attacks made with a bow ignore 3% of the target's armor. Unlocks Razor Arrows in Tier 2 at rank 5. (Upgrades - 6/9/12/15% armor ignored)
Resilient Bows - Passive - 1 rank - Allows Alex to draw the bowstring back farther than normal once every 3 turns, dealing 10% increase damage with the shot.
Double Shot - Ability - 5 ranks - Alex draws two arrows at the same time, dealing 60% of his normal damage to a main target and a secondary. Unlocks Triple Shot in Tier 3 at rank 5. (Upgrades - 65/70/75/80% of normal damage)
===Tier 2===
Razor Arrows - Passive - 5 ranks - Increases all damage made by bow attacks by 3%, and arrows have a 20% to cause Bleeding. Unlocks Piercing Arrows in Tier 3 at rank 5. (Upgrades - 6/9/12/15% damage increase, 40/60/80/100% chance to cause bleeding)
Whistling Arrow - Ability - 1 rank - A shot that does 75% of a normal attack's damage, but has 100% crit chance.
Cover Fire - Ability - 1 rank - The next attacks made by the party members for 1 turn will be followed up with a shot from Vries.
===Tier 3===
Piercing Arrows - Passive - 1 rank - Every arrow Alex draws has a 20% chance to be a Piercing Arrow, which deals 25% more damage.
Shatter Shot - Ability - 1 rank - A powerful arrow shot that destroys a single piece of armor on the target, decreasing their armor by 20%.
Triple Shot - Passive - 5 ranks - Double Shot becomes Triple Shot, which now fires 3 arrows to 3 targets for 70% of normal damage. Unlocks Bowslinger in Tier 4 at rank 5. (Upgrades - 85/90/95/100% of normal damage)
===Tier 4===
Pin Cushion - Ability - 1 rank - Vries enters a state of intense focus, rapidly firing 5-10 arrows at a single target, each consecutive arrow dealing 5% less damage.
Bowslinger - Ability - 1 rank - Alex fires 10 arrows to all enemies at random. Each consecutive hit on the same enemy does 10% less damage, but refreshes if the next arrow does not hit them. 
===Tier 5 - Ultimate===
Rain of Arrows - Ability - 1 rank - Vries calls down a rain of arrows that counts as a battlefield weather effect. Every turn all enemies have arrows rained down upon them, inflicting anywhere from 2-5% of their max health with every arrow. The number of arrows fired every fall can be anywhere from 8 to 12.
==Ranger==
Ranger allows Alex to show his skills as one who's master of terrain. An expert hunter and tracker, this skill tree grants him surprising crowd control, utility, and support. 
===Tier 1===
Snare Trap - Ability - 1 rank - Places a hidden snare on the battlefield. Every enemy that engages in melee combat has a 25% to trigger the snare with every attack. Once snared, enemies are Vulnerable for 1 turn.
Awareness - Passive - 5 ranks - Increases Alexander's chance to evade an attack by 2%. Unlocks Camouflage in Tier 3 at rank 5. (Upgrades - 4/6/8/10% evasion increase)
Careful Shot - Passive - 1 rank - Alex gives up his turn to take precise aim at his target. His next attack deals 25% more damage. Unlocks Counter Arrow in Tier 3.
===Tier 2===
Blinding Arrow - Ability - 5 ranks - Alex fires an arrow that detonates in the air, unleashing a flash of bright light. Enemies have a 30% chance to be blinded for 2 turns, and a 50% to become disoriented for those who resist. (Upgrades - 40/50/60/70% chance to blind, 60/70/80/90% disorientation chance)
Tracked - Ability - 1 rank - Marks an enemy. Every turn that passes grants Vries 10% bonus crit chance against that target.
Elemental Arrows - Ability - 1 rank - Grants Vries access to special arrows enhanced by the Elements.
====Elemental Arrows====
Fire Arrow - Ability - 1 rank - Fires a blazing arrow that deals Fire damage and has a 30% chance to burn the enemy.
Ice Arrow - Ability - 1 rank - Fires a frozen arrow that deals Ice damage and has a 25% chance to freeze the enemy.
Lightning Arrow - Ability - 1 rank - Fires an electrified arrow that deals Lightning damage and has a 40% chance to paralyze the enemy.
===Tier 3===
Disarm - Passive - 5 ranks - Every single attack made by Vries has a 6% chance to be followed up by a disarming shot. (Upgrades - 12/18/24/30% to fire disarming shot)
Camouflage - Passive - 1 rank - Unlocks Camouflage for Alexander to wear in combat. Camouflage reduces the chance for him to be hit by anywhere from 10 to 30% depending on the effectiveness of the Camo worn.
Counter Arrow - Passive - 5 ranks - All physical enemy attacks made have a 4% to be stopped by Vries firing a supressing arrow at them. Supression arrows deal no damage. (Upgrades - 8/12/16/20% to supress target)
===Tier 4===
Black and White - Passive - 1 rank - Every arrowed fired by Alexander has a 15% to become a Light or Dark arrow. Light arrows heal the party for 100% of the damage done, while a Dark arrow Fears the target for 2 turns.
Woodsman Rules - Ability - 1 rank - The element of surprise is key to combat in the woods. For the next 3 turns, ALL combatant's accuracy is reduced to 5%. The first combatant to land an attack is granted a 500% damage bonus to it. 
Silencing Arrow - Ability - 1 rank - Fires an enchanted arrow that deals low damage and silences the target for 3 turns.
===Tier 5 - Ultimate===
Terrain Master - Passive - 1 rank - Alex benefits from a powerful buff depending on the location of the battlefield. These buffs persist through weather effects. 
====Terrain Master====
Forest - 15% increased damage and 15% bonus evasion.
Mountain - 15% damage reduction and immunity to status effects.
Jungle - 30% increased crit chance and immunity to crowd control.
Snow - All attacks have a 30% to Freeze the target.
Grasslands - 15% increased crit chance and 15% additional crit damage.
Swamp - All attacks ignore 25% armor.
Desert - 100% accuracy and immunity to harmful stat changers.
Category:GAME STUFF