Armstrong (Vault 101)

Officer Armstrong greets the Lone Wanderer after they re-enter Vault 101 during Trouble on the Homefront , if the player chose to kill officer Gomez on their way out.
==Background==
One of the rank and file members of the Vault's security team, Armstrong and the others have been trying to maintain order inside the bunker ever since its doctor absconded, unleashing a crisis that claimed far too many lives within the Vault.The Lone Wanderer: "I mean, I just had a hunch she was in trouble."Armstrong: "Maybe. She isn't the only one, that's for sure. Ever since that night, it's been madness down here. Nothing but trouble."(Armstrong's dialogue) He is somewhat resentful towards James over the crisis,Armstrong: ""(Armstrong's dialogue) and is completely unaware of the fact that Overseer Almodovar's actions greatly exacerbated the conflict. He does know that the whole situation resulted in a revolution brewing in the Vault, as his emergence led others to question whether staying behind the Vault door is the right idea.The Lone Wanderer: "That was never supposed to happen! That was the Overseer's fault!"Armstrong: "Really? Well, that would explain a few things, all right. It's a good thing you're here, after all. After that night, a lot of your friends started thinking, "If it's safe to go outside, why stay down here forever?" And that's not the sort of thing the Overseer likes to hear. Things have gotten pretty tense."(Armstrong's dialogue)
Regardless, he considers James a good friend, and the news of his passing is quite upsetting.The Lone Wanderer: "Dad would be horrified to know all that... if he were still alive."Armstrong: "I'm... I'm sorry to hear that. Regardless of how things turned out down here, he was a good friend. I always figured he'd do well outside. Matter of fact, a lot of folks started thinking he had the right idea. He usually did. So if it was safe out there, why stay down here forever? Well, the Overseer didn't like that one bit, and started cracking down on that sort of thought. Guess he didn't plan on you coming back."(Armstrong's dialogue) He has known the Lone Wanderer since birth, and is one of the dwellers who genuinely likes them.Armstrong: ""(Armstrong's dialogue) As such, he does not immediately try to arrest the Lone Wanderer when they return. He does not particularly agree with the overseer's mandate, nor takes a side in the conflict that is tearing the vault apart. He is perfectly willing to let the Lone Wanderer just wander off and seal the door behind them,The Lone Wanderer: "So what now?"Armstrong: " Meanwhile, some of your old friends think opening the Vault is a good idea. I bet those rebels would like a word with you. Now, more than ever. Of course, if you want, you can just walk away as if you were never here. Out of respect for your dad, I won't even tell anyone I saw you."(Armstrong's dialogue) and for the vault to try to continue as it were, but he is not sure that resealing the vault and leaving the conflict untouched is the best solution.The Lone Wanderer: "This is too messed up. I'm leaving again. Just pretend I never came back."Armstrong: " Best of luck to you out there, kid. Don't worry about us."(Armstrong's dialogue)
Of course, the fact that by this point the Lone Wanderer is the most experienced person in the Vault, possibly more experienced than most everyone down there actually, is a strong argument against just letting them walk away.Armstrong: " Guess that explains how you got that door open. You've got more experience with it than most everyone down here combined."(Armstrong's dialogue) Similarly, he is somewhat intimidated by the overseer,The Lone Wanderer: "I think I'd like to have a talk with the Overseer. Take me to him."Armstrong: "" and would rather he and Amata, the leader of the rebellion, reconcile their differences.The Lone Wanderer: "Could you escort me to Amata? I need to talk to her about all this."Armstrong: "As chance would have it, she was one of the first people to talk about life outside the vault after you left. No surprise; she always did like you. I hope you can talk some sense into her... or maybe the two of you can come up with some other plan? Just be careful about it."(Armstrong's dialogue)The Lone Wanderer: "Well, let me through. I've got work to do."Armstrong: "I can't do that. Not officially, at least. As much as some of the rebels would like to talk with you, the Overseer said you weren't welcome back. Of course, if you survived whatever's out there, none of us could stop you if you really wanted to cause problems. But I'd prefer if you don't. But out of respect to your dad, I could turn a blind eye. You could slip out and say you were never here - I won't tell a soul."(Armstrong's dialogue)
==Interactions with the player character==
===Interactions overview===
===Quests===
* Trouble on the Homefront: If Officer Gomez is dead, Officer Armstrong will be the first security member encountered upon entering the vault. He can escort the player character to the overseer, Amata or let the player character go in alone. He also offers the alternative option for the Lone Wanderer to leave forever.
** Armstrong is a stand-in for Officer Gomez, an exact copy save for the face (cloned from Officer Richards) and name. In fact, characters will address him as if he was Gomez, and he will interact with Pepper Gomez as if he was her husband. 
==Inventory==
==Notes== 
Officer Armstrong is one of the few named characters to physically appear in the game and not have an entry in the Wasteland Census.
==Appearances==
Armstrong appears only .
==References==
Category:Fallout 3 human characters
Category:Vault 101 characters
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ru:Офицер Армстронг
uk:Офіцер Армстронг