0.6.0

The 0.6.0 update, also known as the VR Overhaul update, is a major update to the game released on 7 April 2022.https://store.steampowered.com/news/app/739630/view/6051154755227140125 This update includes reworks to the VR player experience, an upgrade to the Unity version, and a rework of the Sound Sensor.
== Additions ==
=== Gameplay ===
;VR
*VR system moved from SteamVR to OpenXR, offering better performance and stability
**Support for "all major headsets"
**All OpenXR runtimes now supported
*Cursor now avaible for when hovering over equipment
*Two options for grabbing objects
**Toggle: Press once to grab, press again to release
**Hold: Keep button pressed down to keep hold of the object
*Equipment belt and head camera slots in the truck now highlight when attempting to slot something into them
*New VR Seated and Left Handed modes
*New height calibration options
*New hand poses and animations for different actions
*Players can now swap objects between both hands by grabbing
*New simulated crouch by pressing right thumbstick/trackpad
*Snap turn can now be done by pressing down, when enabled
*Walkie-talkie and journal now placed on belt for easier use
*Improved VR throwing physics
*New smooth camera mode for recording and streaming
*New models and textures for VR belt
*New left-handed mode for equipment to be toggleable in left hand
*Known issues:
**Scrollbars in the main menu are hard to use
**Objects will need to be grabbed twice if the VR player was not the last to grab them
**Applying settings whilst crouched resets player height
**Some cabinet doors can't be grabbed
;General
*New sound effects, including to lockers
== Changes ==
=== Equipment ===
;Parabolic Microphone
*Will now update every 1 second instead of 2 seconds
*No longer reads noise from players talking or using walkie-talkie
;Sound Sensor
*Updated model
*Now covers spherical area instead of a cube, with increased range
*Now placed in same way as candles and cameras
*Sounds now displayed more accurately when shown on the monitor in the van
*No longer reads noise from players talking or using walkie-talkie
;Sanity Pills
*Price reduced to $20
**Changed to accomodate a bug where sanity pills were not removed from inventory when used or the player died
;Van screens
*Updated design
=== Evidence ===
;Fingerprints
*New designs for singular fingerprints (as opposed to handprints)
*Ridgeview Road House and Tanglewood Street House: fingerprints can now be left on patio doors
*Will now be on the light switch instead of on the paneling next to it
===Gameplay===
;Journal
*Ghosts can now be crossed off individually
*Improved scrolling with scroll wheel
;Hiding spots
*Hiding spots which are made infeasible will now have furniture removed instead of blocking them
*All maps now have at least one (or more) hiding spots depending on difficulty
**Amateur: All spots available
**Intermediate: ≥3 hiding spots
**Professional: ≥2 hiding spots
**Nightmare: ≥1 hiding spot
*Doors, objects, and walls have been added or moved to remove several unintended safe spots
*Maple Lodge Campsite: New door flaps for small tents
*Willow Street House: Significant changes to make hiding spots much more consistent
*New slots in locker doors for the player to see through
;Map adjustments
*Audio adjustments to improve distinction between different floors
*Assets have been moved for better alignment with environment
*Improved sink tap effects
**New sink tap audio
*Light switches in several maps have been moved for more consistency
*Several floors have had their materials changed
*Spotlights in several houses changed to also illuminate ceiling
*Plug sockets changed from EU-style (220v) to US-style (110v)
*Edgefield Street House: new light switch and ceiling light in basement
*Maple Lodge Campsite: new light switch to cleaning closet
*Ridgeview Road House, Edgefield Street House and Tanglewood Street House: Lighting adjustments to improve performance
*Tanglewood Street House: Computer is now turned on with keyboard instead of screen
*Optimised polygon count of blue beds in some house maps by 119,000 polys
;Other
*Dead players can now sprint infinitely
*New eyelashes for player models
*Many new first and last names for ghosts
*House maps: ghosts can now interact with keyboards to turn on desktop computers
*Previous photos showcased in the lobby are now easier to see
*Improved thunder sound effects during heavy rain
*Placement holograms no longer cast or receive shadows
;Voice chat
*Three options now available: Voice activation, Push-to-talk, or an On/Off toggle
===Ghosts===
;Obake
*Now leaves special evidence on more surfaces
**Double fingerprints on light switches
**Five fingerprints on prison doors and keyboards
=== General ===
*Soft Shadows setting now applies to all lights instead of only equipment lights
*Updated Unity engine
*Volumetric Lighting setting temporarily removed, to be re-added with Foggy weather in a later update
== Bug fixes ==
*Fixed a bug where some ghost events didn’t play ghost sounds
*Fixed a bug where you could sometimes grab a tent door that was not visible (e.g., behind you)
*Fixed a bug where some lights in the farmhouses wouldn’t stop your sanity draining
*Fixed a bug where the Onryo wouldn’t interact correctly if you didn’t get the Summoning Circle Cursed Possession
*Fixed a bug where the ghost event objective would complete when there was no ghost event
*Fixed a safe spot in the Ridgeview garage
*Fixed a bug where sprint stamina wasn’t re-generating if you had your journal open
*Fixed a bug where the journal brightness setting was higher than the main menu setting
*Fixed a bug where after a hunt; the ghosts audio would fade out and back in briefly
*Fixed a bug where Sanity Pills were not being removed from your inventory if used or if you died
*Fixed a bug where the mist ghost event wasnt working correctly
*Fixed a bug where the ghost would not walk towards you during some ghost events
==References==
Category:Development
fr:0.6.0