Sniper (Tactics Advance)

Sniper is a job in Final Fantasy Tactics Advance for viera after mastering two Archer abilities. Snipers are the powerhouses of the viera and wield the almighty greatbows in battle. The Sniper's sharpshooting abilities allow them to steadily weaken the opponent. It is recommended to have Maintenance equipped while fighting enemy Snipers, or the player might lose their equipment.
==Profile==
Being the powerhouses of the viera, Snipers boast the best attack and great speed. Wielding greatbows, Snipers can be seen as the viera counterpart to the hume Hunter. Unlike Hunters, Snipers take a more lethal approach with their abilities. Aim: Armor and Aim: Weapon can break vital equipment, while Doom Archer still makes them a threat even at critical health. Armed with Concentrate from the Archer class, Snipers can dish out damage, poison, and doom with alarming speed. Their stats in areas other than strength and speed are low. With such one-sided stat growth, Snipers are much less geared for support than other viera classes. Some of the Sniper's abilities, such as Conceal and Aim: Wallet, can be very situational. Overall, Snipers are inflexible attackers and it is nearly impossible to use them in ways other than hurting opponents without introducing magic.
Enemy Snipers' equipment-destroying abilities are problematic as the loss of valuable and possibly limited quantity equipment takes away power, possibly AP, and is just plain frustrating. If not for their offensive strength, the possibility of equipment loss warrants taking enemy Snipers down first. Snipers hit hard and move fast, so the player should deploy tanks on the front lines. It's usually difficult to outpace Snipers, so it is better to approach cautiously and strike them when they have no more distance to use.
If and when a Sniper is given magical prowess, the faraway form of one can prove a delicate balance. Red or Summon Magic may enhance a 'keep away' vibe. Not every Sniper build must rely on bow range; using Summon Magic to destroy a gathering crowd of enemies would restore her range, while White or Spirit Magic may lead to an unspoken bond between her and the player's other ranged units. The constant long range of the Sniper can put the optional Assassin to shame. Snipers are fragile; as the only class that can Vanish, it's soon apparent why. 
==Growth==
Snipers are fast and have the highest Attack out of viera jobs, but their other stats are mediocre. Purely Attack-oriented viera should consider the Sniper over the Assassin for leveling, since Snipers have higher HP, Attack and Resistance, and the extra MP, Magic Power and Speed the Assassin would give are not necessary, since the Sniper is already faster than almost everything else.
HP 	MP 	Atk 	Def 	Mag Pwr	Mag Res	Spd
6.2 D+	2.4 D+	9.4 A	6.8 D+	7.6 C 	7.6 C 	1.8 A-
==Abilities==
===Sharpshoot===
Skill	Equipment 	AP 	Power 	Range
 	Twin Bow 	300 	As Weapon 	As Weapon
 	Attack twice in quick succession. 	Attack twice in quick succession. 	Attack twice in quick succession. 	Attack twice in quick succession.
 	Cranequin 	200 	As Weapon 	As Weapon
 	Touch as gentle as a kiss. Poison target. 	Touch as gentle as a kiss. Poison target. 	Touch as gentle as a kiss. Poison target. 	Touch as gentle as a kiss. Poison target.
 	Hades Bow 	300 	— 	As Weapon
 	Sweeps out to afflict doom with horrid speed. 	Sweeps out to afflict doom with horrid speed. 	Sweeps out to afflict doom with horrid speed. 	Sweeps out to afflict doom with horrid speed.
 	Windslash Bow 	100 	— 	Self
 	Turn transparent until you next take action. 	Turn transparent until you next take action. 	Turn transparent until you next take action. 	Turn transparent until you next take action.
 	Max's Oathbow 	300 	— 	As Weapon
 	Deals archer's lost HP worth of damage to HP & MP.Cannot be used without a Bow or Greatbow.	Deals archer's lost HP worth of damage to HP & MP.Cannot be used without a Bow or Greatbow.	Deals archer's lost HP worth of damage to HP & MP.Cannot be used without a Bow or Greatbow.	Deals archer's lost HP worth of damage to HP & MP.Cannot be used without a Bow or Greatbow.
 	Fey Bow 	300 	— 	As Weapon
 	Shot aimed to destroy armor worn by target. 	Shot aimed to destroy armor worn by target. 	Shot aimed to destroy armor worn by target. 	Shot aimed to destroy armor worn by target.
 	Master Bow 	300 	— 	As Weapon
 	Shot aimed to destroy weapon held by target. 	Shot aimed to destroy weapon held by target. 	Shot aimed to destroy weapon held by target. 	Shot aimed to destroy weapon held by target.
 	Hunt Bow 	200 	— 	As Weapon
 	Shot aimed at wallet. Big payoff if it hits. 	Shot aimed at wallet. Big payoff if it hits. 	Shot aimed at wallet. Big payoff if it hits. 	Shot aimed at wallet. Big payoff if it hits.
Doom Archer's predicted damage is equal to:
:Damage = (Caster's Max HP - Caster's HP)
However, this damage is randomly split between HP and MP damage, using the following:
:HP Damage = Rand{0..Damage - 1}
:MP Damage = Damage - HP Damage
Doom Archer cannot be used without a Bow or Greatbow equipped.
Aim: Wallet steals a predicted amount of Gil equal to the Target's Max HP. The actual amount of Gil stolen varies as such:
:Base = [Rand{128..384} * Target's Max HP / 256]
:Gil Stolen = [Rand{128..384} * Base / 256]
===Reaction===
Skill	Equipment	Effect 	AP
 	Gaia Gear	Automatically regenerates HP when you take damage.	300
===Combo===
Skill	Equipment 	Effect 	AP
 	Mythril Shot	Ranged combo ability for snipers.	100
==Gallery==
FFTA Beso Toxico.png|Beso Toxico.
FFTA Death Sickle.png|Death Sickle.
FFTA Conceal.png|Conceal.
FFTA Doom Archer.png|Doom Archer.
FFTA Aim Armor.png|Aim: Armor.
FFTA Lighten Wallet.png|Aim: Wallet.
==Etymology==
The Sniper's Sharpshoot ability, Beso Toxico, is Spanish for "toxic kiss", though its correct spelling would actually be Beso Tóxico.
es:Francotirador (Final Fantasy Tactics Advance)
it:Cecchino (Tactics Advance)
Category:Jobs in Final Fantasy Tactics Advance