123977-okay-carbine-how-long-do-you-plan-on-keeping-pvp-servers-up

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Just take it down. It's doing far more harm than good. Enemies of Wildstar and the Subscription model use Warhound as propaganda on other gaming sites to demonstrate how "dead" Wildstar is in order to deter others from giving Wildstar a shot for some weird hope it'll mean free to play in the future.
 
Having Warhound up for so long has probably cost you 100's maybe even 1000's of subs and countless negative posts on other gaming websites. Any new players that use the free trial and roll on Warhound expecting a MMO will be sorely disappointed
 
Just transfer the last remaining 50 active players on Warhound over to Entity and relaunch Warhound with your next Expansion pack
 
 
 
 	
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I am a big fan of PvP. That said I was never too terribly big on how it was done in Wildstar. Nor were a lot of people. Many left the PvP server. It is a barren wasteland of a place now. Everyone is more or less on entity. May as well roll it into the PvE server for the sake of it. Warhound is only doing harm at this stage as the above poster said.
 
Not to mention the game still has structured pvp. Those of us whom enjoy pvp still have access to it. There is of course the option to play with your pvp flag in the open world too. Point is, I love pvp, and yet even I do not see a reason for the pvp server with how things are going right now.
 
Sidenote: pvp exclusive stats are annoying. I need four sets of gear total for pve and pvp. That is rather tough to do, and is preventing me from getting my friends into it or me really wanting to log in.	
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			Yeah i kinda agree, it would help to remove the PvP Server 95 % of all Players are on the PVE Server.	
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I'll add that I just came back to the game last week.  I played from beta until Drop 1 and then unsubbed.  When I came back, I was on Warhound (my pre-merger server being PVP).  I played for 2 days on my free 7 days (on Warhound) and was about to delete the game.  Instead, I posted here and learned that everyone was on Entity (PvE).  Moved my toon.  Found tons of people and rerolled.  Resubbed and joined guild. 
 
Anecdotal?  Of course.  But still my experience.  	
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			I agree wholeheartedly here. Empty PvP servers only serve to cause more and more damage to the game with each passing day.
			
				
	Edited March 23, 2015 by ThaCheez	
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			Not having even thought about playing on a PvP server, I really don't have the right to speak on this topic. But I'm curious if there's anyone who would rage/complain if the servers were merged. Or at the very least, if you had to try really hard and get by a warning in order to roll on a PvP server.	
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Not having even thought about playing on a PvP server, I really don't have the right to speak on this topic. But I'm curious if there's anyone who would rage/complain if the servers were merged. Or at the very least, if you had to try really hard and get by a warning in order to roll on a PvP server.
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There's an argument to be made for simply using one server to spin open PVP instances for people who choose that option instead of a separate server for PVP alone. 
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Sure, but I guess that's probably a not-easy tech change that might take a while.
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Sure, but I guess that's probably a not-easy tech change that might take a while.
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Well, the other option is going to involve merging the two auction houses and CXs, as well as figuring out a new world PVP system.  I don't think I'm qualified to assume which is worse on labor time, but they need to do something and they can't really afford to do the wrong one.
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Shutting down the PvP server is easy, though. That they could do almost immediately. Or again, add something so that new players are steered toward the PvE servers. Either of those options is quicker, but I know it isn't great for those who want to stick it out on the PvP servers.
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Well, also recall that we do have some percentage of players on the PVE server right now who want to play on a PVP server.  If they're planning on shutting down the PVP server, they had BETTER have their plan well vocalized first and have the PVP community on board.  Sylqt spent a lot of time trying to save those servers and has been gracious about accepting the current state of affairs, so I imagine that people like Sylqt deserve a say in what happens, or at the very least needs to know exactly what's going on well before it happens and what the timeline is to getting the new server to spin up open PVP zones.
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Shutting down the PvP server is easy, though. That they could do almost immediately. Or again, add something so that new players are steered toward the PvE servers. Either of those options is quicker, but I know it isn't great for those who want to stick it out on the PvP servers.
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As an avid pvper who continues to stick with warhound until it dies, I am positive that everyone would like one of these to happen:
 
1. Cross server CX/AH
2. Just do a Ultra-Megaserver Merge
 
It doesn't bring positive light to the game when people are returning keeps asking "where is everyone" and one guild exists in the whole server.
 
 
 
 
The PVP people on entity wants an incentive to get back onto a PVP server. Really. The only difference between warhound and entity is open world pvp. That's it. PVP people are willing to sacrifice open world pvp, so they can play on active server with people.
 
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If they do shut down the Warhound server, this would only bring more bad press to Wildstar. 
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Well, that's why we would want the PVP people to speak out on the issue.  Those two options, merging the two servers somehow and spinning off PVP instances for PVP players or merging the exchanges, are very different in practice.  It's important to know which.  I imagine the status quo isn't how they're planning on continuing forward unless they know something I don't.  However, I think the PVPers need to have that conversation first, and decide whether it would be better to merge the servers with an open PVP option or whether to just merge the exchanges and attempt to continue on with two servers.
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Regardless of how much I fought for luminai.... I actually agree :(
 
At least temporarily and then launch it again at a later date when the population increases a bit more and there is more incentive for people to play.
 
I love luminai, I want my pvp server back. But at the moment like evade said, people are using them as propaganda for "ded gaem"	
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We tried to talk about this issue during the townhall. 
 
The generic carbine dev response along the lines of "we are looking into it".
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Well they generally are looking into everything.  That doesn't mean you don't necessarily want to continue giving feedback or ideas on potential improvements.  There's a lot they can't definitively say they're doing until they're almost to the point of no return, just in case they have to double back.
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I agree to a degree...I think a long term solution(also the harder road) would be to transition the two servers together and institute RvR lakes with pvp objectives that have benefits for participation and will only give buffs to those PvP flagged as a means to endorse open world pvp.
 
First step would most likely be to sadly shut down warhound, but I feel that a road map and plan needs to be clearly communicated first. Then after the initial stage is done proceeed to implement content that promotes open world pvp...
 
The other choice I feel is to make the CX/AH and CREDD exchange cross server and offer experience and or gold bonuses for rolling on pvp (buffs being temporarily until things get better).
			
				
	Edited March 23, 2015 by Typrop	
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Many PVPers are very disgruntle at the carbine devs. We tried to provide feedback, but the slow executions and responses just made many give up this game, or currently trying their freaking best to continue to stay sub to this game. 
 
This sums up the thought of all the PVPers: 95% PVE and 5% PVP. 
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While I understand your disgruntled stance, I am trying to provide a service by helping to vocalize feedback in a non-disgruntled way.  I've been doing that since launch.  So I'd appreciate the PVP community's opinions on the best way forward of the options presented.
 
 
 
That's why the PVP conversation need to take place.  We're all agreeing in the broad strokes that one of these two things should happen.  However, only one of these two things can happen.  So do they kill the PVP server and figure out a way to spin a PVP server off the new main server, or do they keep the PVP server and try to redistribute the population?
 
The reason I ask is because the exchanges are one stated reason people left.  The other (the reason the big raiding guilds that were on the PVP servers shifted) was the raiding population.  I heard a lot that there should be cross-realm guilds, circles, etc.  So would it just be easier to put everyone on the same server and just spin off world PVP versions of world zones from that server?  Or is it better to keep the populations otherwise separate?
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I just have no idea what they should do to be honest.
 
/shrugs
 
I've gone past waiting for changes for my server. They killed it and now they must fix it, but they seem unwilling to.
 
Look at the new drop, it's stated as the "pvp drop" but where is all the focus on the pvp server and things? There isn't.	
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1. It was suggested to provide incentives for open world PVP (more prestige, xp for kill)
Problem: the server is a ghost town and many PVPers don't like PVE in the first place.
 
2. Someone said to make pvp area within different zones
Problem: the PVE server is meant for PVE. Vocal PVE players will try to reject this idea. 
 
The raiding guilds on the PVP server were basically PVX guilds. They were the backbone of the server economy, the people in those guilds provide resources for the economy. When they slowly left, the server economy just begin pooping bricks. People and some currently still do (like me) have mules that transfers items back and forth between servers. Some consider this is just a hassle for a game, and simply transferred to Entity. 
 
People suggested something similar to DC universe online, where the zone can be phase into pvp instances or something like that. I haven't played the game, so i dunno much. 
 
 
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So would it just be easier to put everyone on the same server and just spin off world PVP versions of world zones from that server?
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Many PVPers are very disgruntle at the carbine devs. We tried to provide feedback, but the slow executions and responses just made many give up this game, or currently trying their freaking best to continue to stay sub to this game. 
 
This sums up the thought of all the PVPers: 95% PVE and 5% PVP. 
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I think if the time is taken to develop the tech to do this, then it will be too late. I think really the only options are
-keep it the way it is and try to get the word out to new players who get frustrated with low pop on PvP server that PvE is more populated
-shut down the PvP servers
 
This assumes that there is a critical problem that must be solved immediately, which I think is the perspective of OP.
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There is going to be bad press no matter how you cut it. 
Leave it up, and players who come back to those servers will (rightly) complain that the pop is too low and get angry. people on other sites will call it a dead game. 
Take it down. people on other sites will point and say wildstar has pop issues, and is a dead game. 
 
My opinion is to take them down and stifle the flow for the moment of people who are coming back to a dead server, and then relaunch the server with a pvp drop, and incentives for people to go over there. xp bonus, gold, lowered repair cost, for a limited time. Linking the AH to the pve server might also take some of the hurt off the players who are going to be moving back to the pvp server. 
 
Vic, I went over all that with them back when it was for the RP crowd, not going to happen. The server is not going to spawn a pvp instance of open world maps. First the servers don't do that, and 2nd they don't want people killing a boss, and then flagging to the pvp instance and killing it again.....or resource nodes. 	
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Third solution- create a new PvE server, offer free transfers, and shut down Entity :)
 
Maybe everyone would just transfer over to the PvE server, but if a choice is forced at a very specific point in time, you might see all the original PvPers return to a PvP server.	
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			I believe it should be temporarily closed, and reopened when they figure out how to do cross-server auction houses.I know a lot of players/guilds who will transfer back en masse if Carbine does some key changes we've asked for. I did my part with Warhound Events, but it's not salvageable unless some big changes come to make the server viable again.	
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Eum,
 
Not against the idea, but if this is done, wouldn't it also givebad publicity that WildStar has no PvP?	
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The current best plan of action is to redirect all new/returning players to Entity. Either flashing a big message when they login or automatically transfer their character to it. It's just better that way for Carbine. Whether or not the whole marketing team wants to do this is up to them. They need a quick, decisive plan of action. Otherwise, the impending posts of population issues will never cease. 
 
Bad design decisions over and over again that led to the PVP server they way it is. The free transfer from PVP to PVE is what led to this mess in the first place. It was the final nail in the coffin. 	
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Eum,
 
Not against the idea, but if this is done, wouldn't it also givebad publicity that WildStar has no PvP?
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Third solution- create a new PvE server, offer free transfers, and shut down Entity :)
 
Maybe everyone would just transfer over to the PvE server, but if a choice is forced at a very specific point in time, you might see all the original PvPers return to a PvP server.
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Well thing is to my recolection they can't phase instances based on a flag. That was broguht up when Evindra was merged into the mega server whre it was asked if it'd be possible to do an RP instance for those who flagged as such. So I don't think that is an option(unless their tech has changed of course).
 
The option of letting palyes as well choose their instance/shard is not possible either as i recall from that discussion as well.
 
I feel pretty strongly that the differences currently between Entity and Warhound aren't enough to warrant the population. If there wre mechancis that thrived only and soley on PvP It'd be a different story, but it's not and I doubt carbine will develop content for specific server type.
 
If I had to pick a road to go toward it'd be merging the pvp servers into the PvE servers and developing content very similar to RVR lakes we had in Warhammer, but also granting boons only to those participating in pvp to encourage and incentivize flagging.
 
So lets say there are two aurin in whitevale, only the aurin that is actually flagged for PvP will gain a bonus given for participating in open world, and boons granted for the openworld objective being won will be granted to those who participated in the actual event. PvPers and PvEers can be along side eachother without effecting the others style of choice and have content that may cater to their needs. I was hoping when they open the newer zones we would get RVR lake type of content to go with it.
 
As for a name for a new server...I'd name it Drusera's tears	
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I think the ideal system would be this.
 
1. 1 server (Entity)
2. To toggle pvp on or off you click on an object (ie statue or crystal) in the main cities.
3. The pvp toggle doesn't flag you for pvp, instead, anytime you leave the main city you seamlessly transision to the pvp server.
3. Increase the rate of prestige earned in open world pvp 100% and create other incentives such as rep gains for killing players in the zone (ie earn 20 defile rep per player kill when in defile zone. Diminishing returns of course to prevent exploiting and spawn camping)
 
For now, take it down, and re-release it come expansion	
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FWIW, I've never rolled on a PvP server because my friends always roll PvE.
 
However, I've always wanted to and would definitely at least try the type of main city PvP toggle Evade is mentioning if it existed (but realistically it probably wouldn't last- haha)	
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Well thing is to my recolection they can't phase instances based on a flag. That was broguht up when Evindra was merged into the mega server whre it was asked if it'd be possible to do an RP instance for those who flagged as such. So I don't think that is an option(unless their tech has changed of course).
 
The option of letting palyes as well choose their instance/shard is not possible either as i recall from that discussion as well.
 
I feel pretty strongly that the differences currently between Entity and Warhound aren't enough to warrant the population. If there wre mechancis that thrived only and soley on PvP It'd be a different story, but it's not and I doubt carbine will develop content for specific server type.
 
If I had to pick a road to go toward it'd be merging the pvp servers into the PvE servers and developing content very similar to RVR lakes we had in Warhammer, but also granting boons only to those participating in pvp to encourage and incentivize flagging.
 
So lets say there are two aurin in whitevale, only the aurin that is actually flagged for PvP will gain a bonus given for participating in open world, and boons granted for the openworld objective being won will be granted to those who participated in the actual event. PvPers and PvEers can be along side eachother without effecting the others style of choice and have content that may cater to their needs. I was hoping when they open the newer zones we would get RVR lake type of content to go with it.
 
As for a name for a new server...I'd name it Drusera's tears
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Tbh I'm okay with them temporarily having the game with "no dedicated open world pvp servers" as long as they put in something like a zone for pvp where you are automatically tagged, more bgs and arenas and more love to the pvp community.
 
Then they can tout "megaserver technology" and the need for only one server because of that tech.
 
Until they are able to open a dedicated pvp server again with the ah/cx being shared between servers, I just want things to be fixed for pvp primarily before the servers.
 
I miss my Luminai so much, but what can we do? There was only so much player driven things could do. Its up to carbine now, and imho they better act quicker the better.	
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Tbh I'm okay with them temporarily having the game with "no dedicated open world pvp servers" as long as they put in something like a zone for pvp where you are automatically tagged, more bgs and arenas and more love to the pvp community.
 
Then they can tout "megaserver technology" and the need for only one server because of that tech.
 
Until they are able to open a dedicated pvp server again with the ah/cx being shared between servers, I just want things to be fixed for pvp primarily before the servers.
 
I miss my Luminai so much, but what can we do? There was only so much player driven things could do. Its up to carbine now, and imho they better act quicker the better.
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			I agree. Even on this forum you do get people talking about how 'dead' the game is, only to find out that they chose the wrong server.	
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I don't think there has ever been a single topic of discussion with so much agreement. "Puppies are cute" discussion probably has more disagreement
 
So what's the deal Carbine?	
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Maybe they should make a zone that auto-flags you for PvP? Could make it like those old style Warcraft zones with an area wide objective to control towers or go the ESO route with the war camps area around the Imperial city. 
 
That could potentially allow them to shut down the PvP server and keep open world PvP alive.	
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Propaganda? really? really? Come on.  If anything this thread is propaganda.
 
TAKE IT DOWN!!! NO PVP SERVER!!! DO NOT LISTEN TO THE ENEMIES OF WILDSTAR!!! This could just be an RP thing I don't know what you do at 2 in the morning.
 
Save money from taking it down.  Lol you do know they are riding off of the GW2 servers.  They have nothing to worry about unless GW2 flops tomorrow.
 
I would Love for more people to play the game, and whenever someone who does come back whispers me in game I tell them to go to entity.  Many of those people are the 10 day trial ones and I never see them again not because i'm on warhound it's because they see that the game is dead on both servers.  Along with that you act like entity has tens of thousands of people on it. It doesn't.  It hardly has 1000 people on it.
 
Oh, and about the next "Expansion pack" (drop 5?) it's free to play and that is the only thing left carbine can do to bring in new people.	
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Propaganda? really? really? Come on.  If anything this thread is propaganda.
 
TAKE IT DOWN!!! NO PVP SERVER!!! DO NOT LISTEN TO THE ENEMIES OF WILDSTAR!!! This could just be an RP thing I don't know what you do at 2 in the morning.
 
Save money from taking it down.  Lol you do know they are riding off of the GW2 servers.  They have nothing to worry about unless GW2 flops tomorrow.
 
I would Love for more people to play the game, and whenever someone who does come back whispers me in game I tell them to go to entity.  Many of those people are the 10 day trial ones and I never see them again not because i'm on warhound it's because they see that the game is dead on both servers.  Along with that you act like entity has tens of thousands of people on it. It doesn't.  It hardly has 1000 people on it.
 
Oh, and about the next "Expansion pack" (drop 5?) it's free to play and that is the only thing left carbine can do to bring in new people.
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			I also vote for the termination of the pvp servers. They make Wildstar look bad by having those dead servers on life-support!	
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			KEEP WARHOUND ALIVE! It's the last bastion of hope for a pure PVP server.Instanced cities that you can run and hide in are for CUPCAKE EXILE BABIES. In fact there should be a way to invade the opposing factions home plots, or even same faction and have like an assassination mission. BOUNTIES!Make the pvp just like vanilla WoWs officer rank system.Give me a job pls.	
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Along with that you act like entity has tens of thousands of people on it. It doesn't.  It hardly has 1000 people on it.
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Judging by https://realmpop.com, WoW PvP servers are roughly 42% of the player base in the U.S. and a bit higher in EU at 54%.  For SWTOR (Judging by more limited metrics), http://www.torstatus.net,  it seems about a third of the pop.  People seem to like the way WPvP provides unpredictability to game AI - Wildstar players are no different, but the exodus last year was a act pushed by auction house economics and PvE grouping options, as well as WPvP realities in this genre of games.
 
Semi-coherent list of ideas follow - They are too hard to implimnet now, but its stuff I thought of in the past. (i have no remaining characters over 30 on the PvP server)
 
::: server merge ideas :::Provide Warhound/Luminai players unique titles and mounts for lvl 50 PvP server characters.  Halt server transfers to PvP after merger announcement to avoid freeloaders.
Mount - cool mount Carbine has been sitting on
title ideas - (prepended) Warlord
title ideas - (appended)  The Unsullied
Retain PvP flagged status in contested zones on new ultra server
Retain Original character name with suffix. (game logic wise, it would be adding a three part name to the game with one of two suffixes for PvP or PvE designations)
::: PvE player changes :::
PvP flag would tag a player for 90 minutes of game time for any Open World PvP.  The PvP flag received from BGs/Arenas/Warplots should be removed or remain at 5min.  (I believe all accidental open world PvP flagging incidents have been resolved). 
Alternatively to above, a capital city NPC could switch PvE'rs to PvP for 20 hours real time for XX plat, and otherwise remove the PvP button from the Group Finder UI.  (leveling flagged on a PvE server "on your own terms" is just not the same - I suppose no perfect solutions)
Join/Leave PvP accord at will with 10 day cooldown.
::: Encourage Fresh PvPers :::
PvP Accord: A mode of play chosen at player creation time where the PvP flag is active in contested zones.
Rewards for completing the leveling process while PvP flagged:
    Title idea (appended)  -  the Bruiser, the Mercenary
    Title idea (prepended) -  Highwayman, Mercenary
    Gear: Free set of 1600 gear at 50
    Mounts: Red Velocirex mount
::: Loop holes :::
A ONE TIME free opt-out to PvE for accorded players.  If this is done while leveling, all rewards are forfeit.
Join a group: a lvl 50 Accorded player could join a goup/raid to avoid PvP flag - but a 90 min forced PvE for the PvP player occurs (except BG/Arena/Plots).  This will prevent accorded players from slowing down groups if they get involved in nuisance ganking.
Sanctuaries/uncontested zones could still enforce the 5 min switch to PvE for flagged players, but revert upon entering a contested zone.
::: Errata :::
icon appended name plates (like they do with quest mobs) to better assist same faction players in identifying each other.PROS:* Provide Warhound/Luminai with an economy and PvE play pals.* better experience for returnees/trial players* provide PvE'ers playstyle changes without abandoning Guilds/friends/progress/etc.CONS:* can't think of rewards for max lvl switchers from PvE to PvP* not really fair to fawn over wPvP'ers.* no going back to pure PvP servers - or at least a long while* many more.. 	
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Expansion pack - you know... New race, class, level increase, etc.
 
Drop =/= Expansion
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You can't seriously believe that your server is doing well or that even the game is doing well.  1000 people or even 10000 people is NOTHING.  Absolutely nothing.  The people who are killing the game are the ones who are against F2P, the ones who think waiting like we have been for 6 months now will bring people back, the ones who encourage the devs to make the game look even smaller by taking down one of 2 servers left.
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The PvP servers will stay so that people have the option to play them when the game goes f2p/b2p with drop 6.
 
At this point, all the development team are doing is trying to ensure that the game will be in as good a state as possible when that time comes.	
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The PvP servers will stay so that people have the option to play them when the game goes f2p/b2p with drop 6.
 
At this point, all the development team are doing is trying to ensure that the game will be in as good a state as possible when that time comes.
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IMHO, they should do what DCUO does - merge the PVE and PVP megaservers and make PVP and PVE different phases you can enter at the log-in screen (and headquarters) that puts you, essentially, in a PVP or PVE realm.
 
That way, there's no physical splitting of the playerbase. Guilds and circles remain intact. No worry of having to change your name, as well. Someone can announce "big PVP event happening on the PVP server in 5 minutes" and people can just switch over. I suppose there's always the issue of people switching back to PVE to avoid open world PVP while questing, but it would probably be people who dabble in PVP who do that, rather than hardcore PVPers.	
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I see you Nyoro trying to derail a thread thats about resource allocation with another f2p thread.
 
Please don't give in and make the mods lock another useful thread where actual dialogue can occur.
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I'm not "trying to derail" it, the only logical explanation for these servers still existing is that they expect them to fill up. In their current situation, those servers are doing nothing but harm to the game, so if they wanted to improve the health of the game they would have removed them; but it's obvious they have some other plan for them.
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Or maybe they, yknow, are hoping that as they fix things people will drift back. Leaving a megaserver open, even an empty-ish one, doesn't mean they're planning to change the business model.
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While you guys are arguing for phase changes etc... I'll give you my opinion.
 
The best course of action for Carbine on this subject, is to implement the next new zone as an always on, pvp flagged, PvP lake.  This means, that in order to participate in this new zone and conquer its objectives, you must be flagged for PvP.  This accomplishes the goal of allowing PvE players to avoid PvP if they so desire, and also limits world pvp to an area that doesn't encourage the ganking of lowbies.  
 
In this new PvP flagged zone, you could have hourly events, and the winner of the resource gathering / node capturing etc for the duration receives a faction wide 10% buff, that could rotate on prestige, renown, xp, luck (gold drops,) etc.  This would give incentive, purpose, and pvp. 
 
The only way people will consider warhound over entity at this point, will be if there is a cross-server AH, CX, CREDD, etc.  Other than that, there is absolutely no reason to ever play on the Warhound server.	
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Quick fix just reduce character transfers to 24-48hrs
 
Enough said	
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While you guys are arguing for phase changes etc... I'll give you my opinion.
 
The best course of action for Carbine on this subject, is to implement the next new zone as an always on, pvp flagged, PvP lake.  This means, that in order to participate in this new zone and conquer its objectives, you must be flagged for PvP.  This accomplishes the goal of allowing PvE players to avoid PvP if they so desire, and also limits world pvp to an area that doesn't encourage the ganking of lowbies.  
 
In this new PvP flagged zone, you could have hourly events, and the winner of the resource gathering / node capturing etc for the duration receives a faction wide 10% buff, that could rotate on prestige, renown, xp, luck (gold drops,) etc.  This would give incentive, purpose, and pvp. 
 
The only way people will consider warhound over entity at this point, will be if there is a cross-server AH, CX, CREDD, etc.  Other than that, there is absolutely no reason to ever play on the Warhound server.
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PvP servers should already been closed. They are bad for WS itself, either its the maintenance cost or the negative posts around in forums for empty servers.
 
Imho there are 2 reasons Carbine is keeping them still online.
1.They are planning a payment model change in the near future
2. They hope that after some more Drops a huge influx of players will make them alive once again
 
I cant really explain why they are not closing them down, but as some one who likes reading forums and gaming sites, WS PvP servers offers only in a very negative way to the game.	
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While you guys are arguing for phase changes etc... I'll give you my opinion.
 
The best course of action for Carbine on this subject, is to implement the next new zone as an always on, pvp flagged, PvP lake.  This means, that in order to participate in this new zone and conquer its objectives, you must be flagged for PvP.  This accomplishes the goal of allowing PvE players to avoid PvP if they so desire, and also limits world pvp to an area that doesn't encourage the ganking of lowbies.  
 
In this new PvP flagged zone, you could have hourly events, and the winner of the resource gathering / node capturing etc for the duration receives a faction wide 10% buff, that could rotate on prestige, renown, xp, luck (gold drops,) etc.  This would give incentive, purpose, and pvp. 
 
The only way people will consider warhound over entity at this point, will be if there is a cross-server AH, CX, CREDD, etc.  Other than that, there is absolutely no reason to ever play on the Warhound server.
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			They have a few zones that class, like the warmonger in the middle of whiteville, can they not simply add pvp only quests where you need to be tagged PvP to do them?	
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They have a few zones that class, like the warmonger in the middle of whiteville, can they not simply add pvp only quests where you need to be tagged PvP to do them?
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PvP servers should already been closed. They are bad for WS itself, either its the maintenance cost or the negative posts around in forums for empty servers.
 
Imho there are 2 reasons Carbine is keeping them still online.
1.They are planning a payment model change in the near future
2. They hope that after some more Drops a huge influx of players will make them alive once again
 
I cant really explain why they are not closing them down, but as some one who likes reading forums and gaming sites, WS PvP servers offers only in a very negative way to the game.
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OK, ultimate idea time. I am 100% sure that all people will love this idea and fall over themselves trying to touch my body as a result.
 
Carbine should copy all characters on the PVE server over to the PVP server, and vice-versa. Then EVERYONE CAN PLAY ON BOTH SERVERS!
 
/dunk 	
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OK, ultimate idea time. I am 100% sure that all people will love this idea and fall over themselves trying to touch my body as a result.
 
Carbine should copy all characters on the PVE server over to the PVP server, and vice-versa. Then EVERYONE CAN PLAY ON BOTH SERVERS!
 
/dunk
 
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OK, ultimate idea time. I am 100% sure that all people will love this idea and fall over themselves trying to touch my body as a result.
 
Carbine should copy all characters on the PVE server over to the PVP server, and vice-versa. Then EVERYONE CAN PLAY ON BOTH SERVERS!
 
/dunk
 
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Oh I was just joking. :P  I'm sure it would be too alienating for the playerbase to have copies of their characters on multiple servers. Too much psychological impact to be worth the time.
 
Just a cheeky solution to a rather unusual and troublesome issue.  -_- 	
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They don't have the technology to copy characters across servers.  PTR
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Oh I was just joking. :P  I'm sure it would be too alienating for the playerbase to have copies of their characters on multiple servers. Too much psychological impact to be worth the time.
 
Just a cheeky solution to a rather unusual and troublesome issue.  -_-
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They kinda did in beta when EU servers went live ;)
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The best course of action for Carbine on this subject, is to implement the next new zone as an always on, pvp flagged, PvP lake.  This means, that in order to participate in this new zone and conquer its objectives, you must be flagged for PvP.  This accomplishes the goal of allowing PvE players to avoid PvP if they so desire, and also limits world pvp to an area that doesn't encourage the ganking of lowbies.  
 
In this new PvP flagged zone, you could have hourly events, and the winner of the resource gathering / node capturing etc for the duration receives a faction wide 10% buff, that could rotate on prestige, renown, xp, luck (gold drops,) etc.  This would give incentive, purpose, and pvp. 
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Theres a thread in in the PVP forum I started talking about this kind of zone. I think it would be great having non instanced content that the whole server could constantly work on.
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While you guys are arguing for phase changes etc... I'll give you my opinion.
 
The best course of action for Carbine on this subject, is to implement the next new zone as an always on, pvp flagged, PvP lake.  This means, that in order to participate in this new zone and conquer its objectives, you must be flagged for PvP.  This accomplishes the goal of allowing PvE players to avoid PvP if they so desire, and also limits world pvp to an area that doesn't encourage the ganking of lowbies.  
 
In this new PvP flagged zone, you could have hourly events, and the winner of the resource gathering / node capturing etc for the duration receives a faction wide 10% buff, that could rotate on prestige, renown, xp, luck (gold drops,) etc.  This would give incentive, purpose, and pvp. 
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Wanna bet that pvers will complain they can not PvE, PvP content :P
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Theres a thread in in the PVP forum I started talking about this kind of zone. I think it would be great having non instanced content that the whole server could constantly work on.
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Regardless of how much I fought for luminai.... I actually agree  :(
 
At least temporarily and then launch it again at a later date when the population increases a bit more and there is more incentive for people to play.
 
I love luminai, I want my pvp server back. But at the moment like evade said, people are using them as propaganda for "ded gaem"
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Why not just have one type of server. PVEP that has pvp zones on the map that pve'rs will NEVER have to go to if they don't want to.  I know PVE'ers get really upset when there is pvp on their server for some reason but if the zones are in obscure places on the map that they will never need to go to then I don't see a prob with it.
 
Aion only has one type of server and it works really well.  There are zones where you can't be attacked by other players at all and there are zones that warn you that you can be attacked.  You never HAVE to go to these zones if you're a pve'er.	
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I have my toons on pvp servers and then I left before the huge mega merge. I realized when I logged in there were only two servers available - PvE one and a PvP one that my toons were on. I had to rename my toons with first and last, no biggie. I log in and do a /who command and there is literally no one online. I then go to the forums and read that I need to free transfer over to the one PvE server and it doesn't look near as full as my original PvP server I was on long before. So, my question is when is this going to be F2P since there is hardly anyone online and this is boiled down to only a single server now.. 
I tried to queue for an adventure on the PvE server and there isn't a queue time set for random vet adventure...  there is a 20+ min. wait for random vet dungeon. The practice BGs were the only thing that seems to be up on par with a 5-9 min. queue time.  
How is Wildstar surviving this long?  They can't possibly pay their employees anything but peanuts with such a lack of players now. I know I'm going to get a lot of die hard fanboys raging on me on this post but, I'm telling you how it is. Why would ANYONE want to come back to this?
I'm really curious if you could tell me why?
 
 
Let the flame war begin...
 	
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stuff
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I like your constructive criticism that I am the problem and not the game itself.. Typical fanboy bullshit response. This game is been going down hill since launch if you've even been around since then. I enjoyed the game and played the beta but it problem really boils down to the game had so much hype and then so many server and now its down to 2 servers *well* actually just 1 because like i said in my previous post no one... I mean there is no one on the PvP server,
 
Your points on this game - Well made? pff lol wow don't make me laugh.  Fun- yes agreeable to that, Stable- lol wow where have you been? Better than any other MMO on the market in your opinion? Have you tried any of the other MMOs out there? I'm sure you haven't....  
 
And no I have a full time job in retail so my hours fluctuate and I have fiber optic connection which regardless has nothing to do with queue times. It was during the afternoon on a Friday... but still...
 
So my question still remains.  What is going to be bring people back to this and wanting them to actually stay? Why would I stay for shitty queue times and a low population game that looks like its on the brength of being free to play? 	
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Whether this game is for you or not is entirely up to you.  If you quit today, and cited Carbine's lack of effort toward PvP, I don't think anyone would even try and correct you.
 
...but if you're having trouble getting queues, you should buy all of the blue pvp gear, and wear it.  The BGs pop best when you're around the average gear score.  Until you're closer to the 1800 gear (~160 gear score range), you might experience longer queues.	
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Your points on this game - Well made? pff lol wow don't make me laugh.  Fun- yes agreeable to that, Stable- lol wow where have you been? Better than any other MMO on the market in your opinion? Have you tried any of the other MMOs out there? I'm sure you haven't....  
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I like your constructive criticism that I am the problem and not the game itself.. Typical fanboy bullshit response.
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I could argue that your post is typical hater bullshit response. And we both get nowhere.
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Your queue times are pretty bad. I've had no such problems. Maybe you live on the moon or something and you're queuing when everyone who has a job is working or sleeping.
 
Honestly the game itself is well-made, fun, and stable. Better than any other MMO on the market in my opinion. Superior combat, harder raids, more skill in PvP. The issues you have with it (low pop) has nothing to do with the game itself, only the players, and the game's negative reputation from its very rocky launch and its new IP.
 
Humans are fickle things when it comes to new IPs. If this game had a big brand name attached to its title, it would have done better. And adding a rocky launch on top of a new non-brand-name title is just asking for disaster.
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