Fakémon Tournament/Armagma

Armagma 	Armagma
 	
Type 	Fire/Steel
Class 	Standard
Availability	Starting
Armagma is a battle Pokémon in Fakemon Tournament.
==Background==
Armagma is a burly Fire/Ground-Type armadillo Pokémon. It has light cream/tan skin, with its belly having a round patch, colored light gray with horizontal line marks. This round patch meets at a rocky piece of shell, between his legs. Armagma's shell covers much of his back, has a gap for his tail, and continues to curl around slightly between his legs, and up to his head, nearing his snout. This red shell is made of stone plates and layers, and can curl around his body easily. The shell has six hexagonal vents (3 on each side with two "columns"), out of which billows smoke, flame and excess heat. His face has a stern demeanor, and a long snout that subtly flares at the end. Armagma's tale features a similar pattern to his shell, and ends topped with a small fire. At his hands and feet, there are dark claws.
Armagma is known as the Asthenosphere Pokémon, due to the layer of molten rock beneath his shell. Resting on this liquid layer, his bulky shell can contort and curl all around his body for defense. The immense heat generated from his body is expelled through either the vents on his back, or his snout. This grant him various firing abilities.
Overall, Armagma may be slow, but its defense and decent offense round out this Pokémon's skillset.
==Gameplay==
Armagma is a standard Pokémon, though he focuses on defense rather than speed. Though many of his moves have decent range, or some may even give him mobility, many can be slow or easy to punish. As a result, Armagma is best played as defensive character that anticipates the opponent's moves. At the right moment, Armagma can strike and punish the opponent to begin a combo.
Armagma can cancel numerous moves into a unique ability, Defense Curl. Defense Curl, when grounded, will have Armagma roll forward while invulnerable, allowing him to dodge through opponents and their attack. In the air, Armagma will instead perform a regular spinning air-dodge in his shell, keeping his movement direction, but beginning to descend upon use.
During low stance, Armagma has super armor against mid and high weak attacks. During Synergy Burst, his flames become blue and he gains general buffs, as well as armor against low attacks while crouching.
===Moveset===
Ranged AttackField Phase only 	
Ranged AttackField Phase only 	Armagma spits a fireball from his snout. Has decent power, but dissipates after a set range.
Side Ranged AttackField Phase only 	/+
Side Ranged AttackField Phase only 	Armagma hops to the side, then slams down onto the ground, creating a ranged fissure that erupts at a damaging point away from him.
Forward Ranged AttackField Phase only 	
Forward Ranged AttackField Phase only 	Armagma does a slight lunge forward and slashes with his claws.
Backward Ranged AttackField Phase only 	
Backward Ranged AttackField Phase only 	Armagma hops back, then slams down onto the ground, creating a ranged fissure that erupts at a damaging point away from him.
Jumping Ranged AttackField Phase only 	in the air
Jumping Ranged AttackField Phase only 	Armagma curls up, then blasts an arcing, blazing rock from the vents on his back. Propels Armagma away slightly.
Homing AttackField Phase only 	,,
Homing AttackField Phase only 	Armagma rolls towards the opponent, set ablaze. On hit, Armagma can chain into a tail whip, and then into a Counter Attack headbutt.
Homing Attack - Defense CurlField Phase only	during Homing Attack
Homing Attack - Defense CurlField Phase only	Armagma performs an invulnerable dodge-roll.
Jump AttackField Phase only 	in the air
Jump AttackField Phase only 	Armagma boosts towards the opponent by blasting flames from his back vent, slashing them as he comes down.
Weak AttackDuel Phase only 	,
Weak AttackDuel Phase only 	A claw swipe, which can be followed up with another slash on hit.
Forward Weak AttackDuel Phase only 	
Forward Weak AttackDuel Phase only 	A fire punch. Moves Armagma forward somewhat, but is slow.
High Stance Weak AttackDuel Phase only 	
High Stance Weak AttackDuel Phase only 	Armagma performs a hopping headbutt.
Low Stance Weak AttackDuel Phase only 	
Low Stance Weak AttackDuel Phase only 	Armagma sweeps with his tail.
Midair Weak AttackDuel Phase only 	in the air
Midair Weak AttackDuel Phase only 	Armagma spins in his shell, swinging his tail.
Strong AttackDuel Phase only 	,
Strong AttackDuel Phase only 	Armagma boosts forward slightly, headfirst.
High Stance Strong AttackDuel Phase only 	
High Stance Strong AttackDuel Phase only 	Armagma moves forward slightly while swinging down with his claw. Slow, but very potent and aggressive move.
Low Stance Strong AttackDuel Phase only 	
Low Stance Strong AttackDuel Phase only 	Armagma kicks with both his hind legs, spreading hot earth and magma. Two hits.
Midair Strong AttackDuel Phase only 	in the air
Midair Strong AttackDuel Phase only 	A body slam, propelled downward by Armagma's back vents.
Grab AttackField Phase 	
Grab AttackField Phase 	Armagma grabs the opponent, then slashes twice before headbutting.
Grab AttackDuel Phase 	
Grab AttackDuel Phase 	Armagma grabs the opponent, hoists them up , and then blasts them away with his shell vents.
Counter Attack 	
Counter Attack 	Armagma takes a stance with his shell to the opponent, before lunging slightly to bash them.
Flamethrower 	
Flamethrower 	Armagma breathes a stream of fire from his snout. Deals two hits. Can be charged by holding the button. When charged, the attack's range increases, and it deals three hits.
Rollout 	
Rollout 	Armagma rolls forward, curled up in his rocky shell, with a single hit of armor. Upon hit, or after a set distance, Armagma will skid to a stop out of his shell. Hitting the opponent will have Armagma recover from the skid quicker as the opponent is knocked back; opportunists can gain a combo from here. Otherwise, this attack can be punished easily.
Rollout - Defense Curl 	during Rollout
Rollout - Defense Curl 	Armagma performs an invulnerable dodge-roll.
Flamethrower 	
Flamethrower 	An anti-air variant of Flamethrower. This move is angled upward and has less horizontal range. It can also be charged.
Razor ShellDuel Phase only 	
Razor ShellDuel Phase only 	Armagma is propelled upward somewhat, as he spins in his shell. This deals up to 5 hits. Razor Shell can be angeled to go forward or backward, much like a jump.
Lava PlumeDuel Phase only 	
Lava PlumeDuel Phase only 	Armagma takes a stance with his hind legs up, almost as if he is about to charge forward. When struck, he will blast fire from his shell, knocking the opponent away.
Giga EruptionBurst Attack 	
Giga EruptionBurst Attack 	Armagma hops at the opponent. If he catches them, he will toss them into the air before barraging them with a myriad of fireballs, rocks and lava plumes while airborne.
Defense Curl 	during dash step
Defense Curl 	Armagma performs an invulnerable dodge-roll. This can be punished, however.
Defense Curl - Air 	in the air
Defense Curl - Air 	Armagma curls up and performs an invulnerable dodge. Causes him to begin descending.
==Trivia==
*Armagma is the first Pokémon to be added by Apihedron.
*Armagma is a starter from the Admal Region.
Category:Fakemon Tournament
Category:Pokémon (series)
Category:Playable Characters
Category:Subpages
Category:Fake Pokémon