Warcraft: Orcs & Humans Multiplayer & Custom Games

In addition to the Single Player Campaign, Warcraft: Orcs & Humans supports head-to-head play against a human opponent over a modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.Warcraft: Orcs & Humans manual It is also possible to play one-off games against a computer-controlled opponent using the Custom Game option from the game menu.
==Maps==
Multiplayer games are played on a special set of maps, with the players' starting positions randomly selected from a total of four possible locations (three on Dungeon maps).
There are 21 maps in total: seven maps for each of the three available tilesets: Forest, Swamp, and Dungeon. Of these, 14 are maps from the Single-Player campaign except with different Gold Mine locations, while the remaining 7 are exclusive to multiplayer and Custom Games. The hosting player can select which map they wish to play, or use one of the following Random options:
#Random Forest - selects one of the 7 Forest maps at random
#Random Swamp - selects one of the 7 Swamp maps at random
#Random Dungeon - selects one of the 7 Dungeon maps at random
#Random Town - selects one of the 14 Forest OR Swamp maps at random
#Random Map - selects one of all 21 maps at random
Note: In Dungeon maps, players cannot build buildings or harvest resources. In addition, both players start with all spells already researched.
===Forest Maps===
File:Warcraft_O&H_Forest_1.png|Forest 1.
Warcraft_O&H_Forest_2.png|Forest 2.
Warcraft_O&H_Forest_3.png|Forest 3. Map reused from Regent.
Warcraft_O&H_Forest_4.png|Forest 4. Map reused from Grand Hamlet.
Warcraft_O&H_Forest_5.png|Forest 5. Map reused from Grand Hamlet.
Warcraft_O&H_Forest_6.png|Forest 6. Map reused from The Forest of Elwynn.
Warcraft_O&H_Forest_7.png|Forest 7. Map reused from Sunnyglade.
===Swamp Maps===
File:Warcraft_O&H_Swamp_1.png|Swamp 1. Map reused from Kyross.
Warcraft_O&H_Swamp_2.png|Swamp 2. Map reused from The Black Morass.
Warcraft_O&H_Swamp_3.png|Swamp 3. Map reused from The Swamps of Sorrow.
Warcraft_O&H_Swamp_4.png|Swamp 4. Map reused from The Borderlands.
Warcraft_O&H_Swamp_5.png|Swamp 5. Map reused from The Red Ridge Mountains.
Warcraft_O&H_Swamp_6.png|Swamp 6.
Warcraft_O&H_Swamp_7.png|Swamp 7.
===Dungeon Maps===
(Footmen indicate possible player starting positions)
File:Warcraft_O&H_Dungeon_1.png|Dungeon 1. Map reused from The Dead Mines.
Warcraft_O&H_Dungeon_2.png|Dungeon 2. Map reused from Medivh.
Warcraft_O&H_Dungeon_3.png|Dungeon 3. Map reused from The Dead Mines.
Warcraft_O&H_Dungeon_4.png|Dungeon 4. Map reused from Northshire Abbey.
Warcraft_O&H_Dungeon_5.png|Dungeon 5.
Warcraft_O&H_Dungeon_6.png|Dungeon 6.
Warcraft_O&H_Dungeon_7.png|Dungeon 7.
==Starting Army==
Each player can choose their starting army by selecting from 0 to 6 of each of the trainable units for his or her faction.
There is also an option to switch a unit off. Doing this will prevent the player from training the unit in question.
Note that a player can only build those buildings necessary for training the units that are available to him or her. Therefore, switching certain units off may also make some buildings unavailable. For example, Blacksmiths and their related unit upgrades will not be available if Knights/Raiders, Catapults, and Conjurers/Warlocks are all switched off.
The table below gives an overview of which unit "unlocks" which buildings (Peasants/Peons are not listed because the player will not be able build anything at all if they are switched off):
Humans
Unit 	Buildings unlocked
Footman 	Barracks
Archer 	Barracks, Lumber Mill
Knight 	Barracks, Lumber Mill, Blacksmith, Stables
Catapult	Barracks, Lumber Mill, Blacksmith
Cleric 	Lumber Mill, Church
Conjurer	Lumber Mill, Blacksmith, Tower
Orcs
Unit 	Buildings unlocked
Grunt 	Barracks
Spearman 	Barracks, Lumber Mill
Raider 	Barracks, Lumber Mill, Blacksmith, Kennel
Catapult 	Barracks, Lumber Mill, Blacksmith
Necrolyte	Lumber Mill, Temple
Warlock 	Lumber Mill, Blacksmith, Tower
== Starting Buildings and Resources ==
* In Forest and Swamp maps, human players always start the game with one Town Hall, one Farm, a small stretch of Road, 1000 gold and 400 lumber.
*In Dungeon maps, resources are irrelevant because nobody can build anything.
==Custom Games==
Custom Games are played on the same maps as Multiplayer games, but against a computer opponent. There are some differences compared to Multiplayer:
*In Forest and Swamp maps, the computer player will start with a fully-built town and units to guard it.Warcraft: Orcs & Humans Insider's Guide, pg. 9 You must kill all enemy units and buildings to win.
**The enemy's starting forces on all maps always consist of: 3 Peasants/Peons, 3 Archers/Spearmen, 2 Knights/Raiders, 1 Cleric/Necrolyte and 1 Conjurer/Warlock. The number of Footmen/Grunts varies according to each map and is shown in the table below.
**All towns have one of each type of building, except Farms, Barracks and Blacksmiths, whose number varies and is shown in the table. Maps marked with an asterisk (*) have two possible town layouts for the computer player; these may have a different number of Footmen/Grunts and Farms, or lack a Blacksmith, as noted in the table.
Map 	Footman / Grunt	Farm / Farm	Barracks / Barracks	Blacksmith / Blacksmith	Walls
Forest 1*	3 or 4 	5 or 4 	1 	1 or 0 	no
Forest 2*	3 or 4 	5 	1 	1 	no
Forest 3*	4 	5 	1 	1 	no
Forest 4*	4 	5 or 4 	1 	1 	no
Forest 5 	4 	6 	2 	1 	yes
Forest 6 	4 	4 	1 	1 	no
Forest 7*	4 	5 	2 	1 	yes
Swamp 1* 	3 	3 or 5 	1 	1 	no
Swamp 2* 	3 	4 	1 	1 	no
Swamp 3* 	4 	4 	1 	1 	no
Swamp 4* 	3 	4 	1 	1 	no
Swamp 5 	4 	4 	2 	1 	yes
Swamp 6* 	3 	4 	1 	1 	no
Swamp 7 	4 	6 	2 	1 	no
*Dungeon maps will be filled with Neutral (non-buildable) units, as shown in the table below. Your units will start the game clumped together in a fixed starting location. You will win if you either kill all enemy units, or move one of your units to the exit zone (indicated by flashing golden arrows).
Map 	Ogre	Brigand	Slime	Skeleton	Spider	Scorpion
Dungeon 1	6 	8 	4 	4 	- 	-
Dungeon 2	- 	4 	6 	- 	5 	5
Dungeon 3	8 	- 	6 	10 	- 	-
Dungeon 4	4 	12 	4 	- 	4 	-
Dungeon 5	6 	- 	6 	6 	6 	6
Dungeon 6	5 	5 	5 	5 	5 	5
Dungeon 7	10 	10 	1 	5 	1 	1
*The starting locations of players and Gold Mines are slightly different: each map has two possible start locations for the human player, and one or two for the computer. Dungeon maps have only one possible starting location.
*As in the single-player campaign, the computer player plays by a different set of rules:Warcraft: Orcs & Humans Insider's Guide, pg. 8-9
**It does not use gold, lumber, or food, and will produce troops endlessly. It still needs the prerequisite buildings to build certain units; for example, it will not build Archers if it has no Lumber Mill.
**It will not build any new buildings, but will repair damaged and rebuild lost ones.
**Each Town Hall will produce exactly four Peasants/Peons, replacing any that are killed.
**It never researches any unit upgrades.
**Unlike in the campaign, the computer will not group units into squads before attacking; Barracks units will simply head straight towards your town as soon as they are built. Clerics/Necrolytes and Conjurers/Warlocks will stand around and only react if you attack them directly, or attack a building.
**It does not start with any spells and will not research any; its spell-casting units will only use their basic attack, making them rather useless.
==References==