Chrono Tempering

Chrono Tempering is a theory of magic that originates from the odhans of Beinji, which maps various types of arcane magic to points on a harmonic scale used in music. The most unique feature of Chrono Tempering is its approach to magic being cyclical rather than a one-way spectrum; eventually, the flow of magic and the forms it takes both return to its starting point. In Chrono Tempering, musical theory dictates the usage of spells and what types of magic that casters may use. Spells have unique incantations that take the form of small melodies, and spells that harmonize together can be combined either by one caster or by multiple casters to greater effect.
Spells from similar schools of magic, which are adjacent to each other in the temperament scale, will sound inherently unpleasing and cannot be combined, as the similar forms of Chrono will muddle and generally lose the spell without another pitch to balance it out, or unless one of the pitches is raised or lowered half an interval to modify the sound. Overly discordant pitches create necromantic spells in place of their original components; necromancy itself is not considered a proper school of magic in this system, but is rather what occurs when spells are not performed correctly. Negative energy's detrimental effects on organic matter are thought of as disruptive sound waves that unravel anything living.
==Temperament Scale==
===Evocation (C)===
As the purest form of arcane energy, evocation is considered the start and end of the cyclical temperament scale. It is adjacent to transmutation and conjuration and is generally discordant with these schools of magic.
===Transmutation (D)===
Close to evocation, transmutation represents the next step in the temperament scale. Its proximity to evocation and enchantment renders these schools of magic generally discordant with transmutation.
===Enchantment (E)===
The next step in the temperament scale is enchantment, which borders transmutation, but not as closely as it borders illusion. It is rare for enchantment and illusion spells to be combined concordantly, and enchantment is also discordant with transmutation to a lesser degree.
===Illusion (F)===
Illusion is the next step in the temperament scale, just half an interval above enchantment, and is consequently very discordant with enchantment. It is also discordant with divination.
===Divination (G)===
Divination is sometimes regarded as the point in the temperament cycle where magic is least similar to its original starting point and begins to turn back to evocation. It is discordant with the neighboring schools illusion and abjuration.
===Abjuration (A)===
Abjuration is the penultimate pitch in the temperament scale and is discordant with divination and conjuration for its similarities to both these schools of magic.
===Conjuration (B)===
The final unique pitch in the temperament scale, conjuration closely borders evocation and is greatly discordant with it, being only half an interval away from it. It is also discordant with abjuration.
Category:Ealdremen Magic