Everwarm Streetlamps

50 Goods 10 Influence 50 Labour 10 Magic (3300 GP) 20 Days
Limit Settlement must have a Cathedral, Magic Shop, Magical Academy, or Temple
Special Can share a lot with any building or improvement
Settlement:
Crime –1
Productivity +1 in cold settlements
Continual flame and a permanent form of heat metal illuminate and warm the lot.
Category:Homebrew
Category:Building