Using the AddOn namespace

__NOTOC__
The addon namespace is a private table shared between Lua files in the same addon. It allows for addons to access data between files without exposing or polluting variables to the global environment.
 addonName, addonTable = ...
==Vararg==
;addonName : string - The name of your addon as in the TOC file and folder name.
;addonTable : table - The shared addon table between the Lua files of an addon.
==Example==
This addon defines the "foo" key on the addon table in FileA.lua and accesses it in FileB.lua
MyAddon.toc
 ## Interface: 
 ## Version: 1.0.0
 ## Title: Test
 
 FileA.lua
 FileB.lua
FileA.lua
local _, ns = ...
ns.foo = "Banana"
FileB.lua
local addonName, ns = ...
print(addonName, ns.foo) -- prints "MyAddon" and "Banana"
==Notes==
You can also simply use a unique global variable.
FileA.lua
MyAddon = {}
MyAddon.value = 0
function MyAddon:DoSomething(increment)
	self.value = self.value + increment
end
MyAddon:DoSomething(2)
FileB.lua
MyAddon:DoSomething(3)
print(MyAddon.value) -- 5
==Patch changes==
* 
==References==
* 
*