ENCOUNTER LOOT RECEIVED

Needs summary.
 ENCOUNTER_LOOT_RECEIVED: encounterID, itemID, itemLink, quantity, playerName, classFileName
==Payload==
:;encounterID:
:;itemID:
:;itemLink:
:;quantity:
:;playerName: - player name with realm name who received loot (as in GetUnitName("unitId", true))
:;classFileName: - ClassFileName
==Patch changes==