Staff of Conjuration (Magic Staff)

This weapon is a magical quarterstaff +3. Carvings depicting animals, flying creatures, humanoids, and monsters of several kinds cover its complete length. Any conjurer (specialist wizard) can use the special powers of this staff.
* The staff can use up to seven charges per day to cast monster summoning spells. Monster summoning I costs one charge and greater spells cost additional charges according to their power: monster summoning VII costs seven charges. The staff cancels all protection from evil/good spells in a 30' radius, making it possible for the conjured creatures to attack.
* Once a day, the conjurer can cause four black tentacles to grow from his or her sides. Each tentacle is AC 4, 15' long, and has 20 hit points. The tentacles attack with a THAC0 of 15. A successful hit inflicts 1d6 points of damage and the tentacle wraps around the target. On each round after the first, the victim takes 2d6 points constriction damage and must make a saving throw vs. spell each round or loses 1 point of Strength. A creature can escape by making a successful open doors roll. This power drains three charges.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Staves
Category:Magic Weapons