Malrok Frostfang

Malrok is an orc shaman.
==History==
Malrok was born and raised in the Frostfang clan, a tribe of orcs who control an area of wilderness in the Winter Wastes. His father Frang was the chieftain of the clan and a fervent isolationist, presiding over the slow decline of the clan to only a few dozen orcs. Malrok hated his father because Frang neglected to teach him of the tribes and the wastes and instead tried to impart his knowledge and experience only to his older son Baas. This would all be in vain as Baas lacked the memory, intellect and attention span to benefit at all from those lessons. Baas (with Malrok's assistance) would murder Frang not long afterwards and become chief himself. Malrok has served the clan as shaman and trusted advisor to his brother ever since.
==Description==
Malrok is unusually cunning, smooth-tongued and devious for an orc. Tall and ungainly, he feels uncomfortable in his own body and usually prefers to wear the form of a sabretooth. He cares deeply for the Frostfang clan, wants it to grow into a great conquering power, and is willing to perpetrate horrific atrocities to serve that end. 
==The Clan==
LEADERSHIP - Baas (the chieftain), Malrok (the chieftain's brother), Brugo the Identifier (orc bard 3, drum and battleaxe, identify and comprehend languages), Eniyaga (beastfolk prophetic mystic), Urgoth Ratkin (druid 5, former Dragog), Khurzan Firehands (cleric 5, former Dragog, consults the bones), Tarnorak (fighter 7, blackguard 1, former Orlag tribe member) 
ORLAG'S MINE FORTRESS Orlag (fighter 9, skilled at smithing), Rhoskar (barbarian 6, former Dragog), Grodvok Smash (barbarian 6, former Dragog, low intelligence), Murg (fighter 6, former Dragog), Shugrok Deadface (fighter 3, ranger 3, former Dragog), Bulgo (barbarian 2, former Orlag tribe member), Orok Frosthammer (fighter 4, smith, hammer and shield, former Orlag tribe member), Degrok (fighter 3, former Orlag tribe member), Gromm the Smasher (level 3 fighter greathammer, former Dragog), Gnarg (fighter 1), Orgenak (barbarian 4, former Dragog) 
FROSTGUARD - Vars (level 6 fighter, full plate, masterwork battleaxe and heavy shield, heavy crossbow, former member of Dragog's clan), Ludaar Scarhand (orc barbarian 4), Groz the Unbroken (orc fighter 4, full plate, heavy shield and battleaxe), Agora the Lioness (orc barbarian 3), Ludlug (Barbarian 4, former Dragog), Razuk (fighter 3, former Dragog), Torga Dwarfkiller (fighter 4, former Dragog), Puglak (barbarian 1, rogue 1, ranger 1, former Dragog), Harrok Heart-Eater (orc barbarian 5, sadistic), Sorlag the Hideous (untrustworthy, fighter 3, barbarian 1, former Dragog), Grodmog (fighter 3, former Orlag tribe member), Varga (fighter 2, former Orlag tribe member), Vethmog(fighter 2, former Orlag tribe member), Uglak(fighter 4, former Orlag tribe member), Sharlak (fighter 2, former Orlag tribe member), Tezak (fighter 4, former Orlag tribe member), Rengu (fighter 4, former Orlag tribe member), Ranga (fighter 4, former Orlag tribe member), Nulg (fighter 3, former Orlag tribe member), Lugnor (fighter 2, former Orlag tribe member), Jaraghu (fighter 3, former Orlag tribe member), Aghanok (fighter 2, former Orlag tribe member), Moghlak (fighter 4, former Orlag tribe member), Orvolok (fighter 4, former Orlag tribe member), Grag (fighter 2, barbarian 1, former Orlag tribe member), Karse (fighter 5, former Orlag tribe member) 
SCOUTS Nashkur the Lame (ranger 7, former Orlag tribe member), Targus (ranger 7), Worms (Ranger 6, former Dragog), Jazhal the Skinner (sadistic, ranger 4, rogue 2, former Dragog), Orok of the Forests (orc ranger 3), Ruugor Nightborn (orc rogue 4), Tench Redeye (level 3 ranger, former member of Dragog's clan), Raggo Rotweed (level 2 rogue, handaxe, former member of Dragog's clan), Nazzok (rogue 5, former Dragog), Rotbag (rogue 4, former Dragog), Ugo Maneater (ranger 4, former Orlag tribe member, has geography skill) NON-COMBATANTS 23 infants, 44 females, 17 female infirm, 11 male infirm, the Dancing Emperor (a captive human Tivellian soldier), two Shuga the Cook
FROSTWOLVES - Odnir, 8 unnamed winter wolves
The Frostfang clan worships Gruumsh. When an orc of the clan dies, they are ceremoniously burned unless they were particularly despised. If they were particularly esteemed (such as Yhuga the Wanderer who was killed by a Tashkani intruder) the clan's shaman prepares a ritualistic meal and their body is consumed by members of the tribe.
==Clan Priorities==
- Excavate the frozen Temple of Turza
- Warn Clansmoot about the Tivellian invasion
- Learn the locations of the Everwinter Seals and the Icicle That Must Not Be Melted (Howling Wood?)
- Conquer the Tribe of Orlag and capture their females
- Destroy Lissendir, claim his castle and capture Carahil alive
- Claim tribute from the dwarves of Cliffwater
- forge shackles and chains to hold the dire polar bear from Howling Wood
- negotiate with Farrog and his frost giants
- conquer Sarvak Stronghold and recruit gnolls
- arrange scout patrols to repel Tivellians and Tashkani from Frostfang lands
- unholy fertility magic
- Orlak's iron mine
== Character Sheet ==
Malrok Frostfang - Orc druid 9
HP71 Initiative-1 AC17(T9,FF17) Speed-30(6) Staff+9/+4(d6+4)
SQ Darkvision, Light sensitivity, Companion Link, Share Spells, Resist fey creatures+4, unhindered step, trackless step, Wild Shape (9 hp, 3/day, large creatures), Venom Immunity, frostburnt (ignores conjuration focus requirements for summoning feats)
Abilities-16(12),8,16,10,16,12 Saves+9+2+9
Perception+15(12 ranks,+3 wisdom)
Reckoning+15(12 ranks,+3 wisdom)
Sense motive+15(12 ranks,+3 wisdom)
Diplomacy+13(12 ranks,+1 charisma)
Survival+5(+3 widom,+2 druidic)
Knowledge(nature)+2(+2 druidic)
Wild empathy+10(+9 druidic,+1 charisma)
Feats - Natural Spell, improved companion, augment summoning (+4 strength/+4 constitution), frozen summoning (immunity to cold, vulnerability to fire, +d6 cold damage)
Language - Common, Orc, Druidic
Equipment - Quarterstaff, masterwork white dragon full plate 3300, Gauntlets of ogre power+4 with wilding clasp (8000), Ring of Turza (+4 stealth, improved invisibility once per day), Cloak of cold resist 5
Stash - One spare set of full plate, +1 greatsword x3, +1 double axe, amulet of natural armour+1, warhammer+1, longbow+1, buckler+1, two winter wolf pelts, moradin holy symbol, 2000 gold IOU from the Tivellian Empire, greataxe+2, full plate+2, Kusanagi Katana+3 (can sacrifice HP up to 30 at rate 1:3 to gain up to +10 to attack and damage 1/day), Shizukana Wakizashi+2 (on hit silence for 3 rounds DC19), Ishida Hideaki's seal, breastplate+1, fullplate+1 x2, 47 dragonweed, 8530 gold, vial of purple worm poison, Ruin Slicer (falchion+3, following a crit you can immediately move up to 10 feet as free action and cleave), half plate+2, lucky rope belt (+2 luck on all saves)
Spells - DC13+level
1 - speak with animals, entangle, faery fire, goodberry, magic fang (summon wolf)
2 - spider climb, barkskin+4, bull's strength, chill metal, delay poison (summon black bear or small elemental/d3 wolves)
3 - greater magic fang+2, speak with plant, cure moderate wounds 2d8+8 II (summon dire wolf/d3/d4+1)
4 - ice storm, dispel magic (summon brown bear, white tiger or dire boar/d3/d4+1)
5 - animal growth (summon large elemental or polar bear or sabretooth/d3/d4+1)
Malrok Frostfang (Frostburn sabretooth form) - Large druid 9 (shapeshifter)
HP71 Initiative+2 AC15(-size, +2 dexterity,+4 natural) Speed-40(8)
Bite+14(2d6+9/x3 and grab) and 2 claws+12(d4+4+grab) Abilities-(28)24,14,16,10,17,12 Saves+8+5+9
SQ Pounce, rake (2 additional claw attacks against opponents pounced on or grappled), improved grab+19
Scent, Companion Link, Share Spells, Wild Shape (9 hp, 3/day, large creatures)
Resist fey creatures+4, unhindered step, trackless step, +8 stealth in snowy areas
Equipment- Gauntlets of ogre power+4 with wilding clasp (8000)
When affected by greater magic fang+2, barkskin+4:
Malrok Frostfang (Frostburn sabretooth form) - Large druid 9 (shapeshifter)
HP71 Initiative+2 AC19(-size, +2 dexterity,+8 natural) Speed-40(8)
Bite+16(2d6+11/x3 and grab) and 2 claws+14(d4+6) Abilities-(28)24,14,16,10,17,12 Saves+8+5+9
SQ Pounce, rake (2 additional claw attacks against opponents pounced on or grappled), improved grab+19
Scent, Companion Link, Share Spells, Wild Shape (9 hp, 3/day, large creatures)
Resist fey creatures+4, unhindered step, trackless step, +8 stealth in snowy areas
Equipment- Gauntlets of ogre power+4 with wilding clasp (8000)
Dire Bear Companion - Large Animal12
HP105 Initiative+1 Speed40(8) AC17(T10,FF16)
2 claws+19(2d4+10+grab) and bite +13(2d8+5)
SQ Improved grab+23, Duskvision, Scent
Skills - Perception+10, Swim +13
Saves+12,+9,+9 Abilities31,13,19,2,12,10 
Equipment - Amulet of Might+1 6000
CR4 Summoned Ice Dire Boar - Large Animal7 (cold)
HP70 Initiative+0 Speed40(8) AC15(T9,FF15) Gore+14(d8+15+d6 cold)
SQ - Ferocity, duskvision, scent, fire vulnerability (1.5), cold immunity Perception+8
Saves+10,+5,+8 Abilities-31,10,21,2,13,8
CR4 Summoned Ice Brown Bear - Large Animal6 (cold)
HP66 Initiative+1 Speed40(8) AC15 (-1 size, +1 dexterity, +5 natural)
2 claws +12(1d8+10+d6 cold+grab) and bite +8 (2d6+5+d6 cold)
SQ Improved grab, duskvision, scent, track, fire vulnerability (1.5), cold immunity
Saves+11,+6,+3 Abilities31,13,23,2,12,6 Perception+7, Swim +12
CR3 Summoned Ice Dire Wolf - Large Animal6 (cold)
HP60 Initiative+2 Speed50(10) AC14(-1 size,+2 dexterity,+3 natural)
Bite+13(1d8+12+d6 cold+ grab) SQ Improved grab+17, trip, duskvision, scent, track, fire vulnerability (1.5), cold immunity
Saves+12,+7,+6 Abilities-29,15,21,2,12,10 Stealth+4, Perception+7
CR4 Summoned Ice Polar Bear - Large Animal8 (cold)
HP84 Initiative+1 Speed40(8),S30(6) AC15(T10,FF14)
2 claws +15 (1d8+10+grab+d6 cold) and bite +10 (2d6+5+d6 cold)
SQ Improved grab+20, Duskvision, scent, immunity to cold, fire vulnerability 1.5
Saves+12,+7,+3 Abilities31,13,23,2,12,6
Skills:	Stealth-2(+10 in snowy areas), Perception+7, Swim+18(tentaker)
Feats - Endurance, Run, Track
CR5 Summoned Large Frozen Ice Elemental - Large Elemental8(Air, Cold)
HP76 AC19(T14,FF14) Initiative+5 Speed30(6) Claw+10/+5(2d6+4+3d6 cold)
SQ Reach 10, chill metal at will, DR10/+1, fire vulnerability 1.5, cold immunity
Combat reflexes, Dodge+1, Elemental immunities (poison, sleep effects, paralysis,
stunning, cold, critical hits, flanking, hunger, suffocation)
Abilities18,21,20,6,11,11 Saves+7+11+2 Skills - Perception+12
CR4 Summoned Ice Tiger - Large Animal6 (cold) Abilities27,15,21,2,12,6 Saves+10,+7,+3
HP57 Initiative+2 Speed40(8) AC14 (T11, FF12) 2 claws +11 (1d8+8+grab+d6 cold) and bite +6 (2d6+4+d6 cold)
SQ Cold immunity, fire vulnerability 1.5, improved grab+16, pounce, rake (2 extra claw attacks+11/d8+4+d6 cold when pouncing or grappling), scent, duskvision
Skills - Balance +6, Stealth+9(+13 in snowy areas), Perception+3, Swim +13
CR5 Summoned Ice Sabretooth - Large Animal 9 (cold) Saves+11,+8,+8 Abilities28,14,20,2,14,6 
HP85 Initiative+2 Speed40(8) Armor Class15 (T11, FF13) Bite +14 (2d6+9+d6 cold+grab/×3) and 2 claws+12(1d6+4+d6 cold+grab) 
SQ Cold immunity, fire vulnerability 1.5, snatch+19, pounce, rake (2 extra claws+12/1d6+4+d6 cold when pouncing or grappling), duskvision, scent, Dodge, Mobility, spring attack
Skills - Balance +6, Jump +17, Stealth+6(+10 in snowy areas), Perception+8
Category:PCs
Category:Thom's Characters
Category:Orcs