Quietus

Quietus can be found on pp. 175-176 of Vampire: The Masquerade.
*• Silence of Death: No roll is required. The vampire spends one Vitae to create complete silence in a 20-foot radius around himself.
*•• Scorpion’s Touch: The player rolls Resolve + Medicine + Quietus and spends at least one point of Vitae. The Assamite can rub the poison on a melee (not ranged) weapon, in which case the player spends Vitae equal to the Size rating of the weapon. The character can also poison his hands or lips (one Vitae) or spit the poison at a target (one Vitae, and requires a Stamina + Athletics – Defense roll to hit). This power creates a poison with a Toxicity rating equal to the player’s successes on the roll. The target’s player rolls Stamina + Resolve – the poison’s Toxicity. If the character fails the roll, he is poisoned. His Stamina rating is reduced by the Assamite’s Quietus rating, which reduces the target’s effective Health rating as well. If the target’s Stamina falls to zero or below, the target falls into torpor (if Kindred) or becomes incapacitated with illness (if mortal). The effects of this poison last for one night, after which mortal targets can begin to heal and Kindred targets awaken from torpor.
*••• Dagon’s Call: The Assamite must touch the target, and the player spends a Vitae point. For an hour afterward, the Assamite can activate this power with the expenditure of a point of Willpower. The Assamite’s player then rolls Stamina + Medicine + Quietus – opponent’s Stamina. The target suffers any successes as lethal damage. The Assamite can continue making attacks, one per turn, as long as he has Willpower to spend. This power works on Kindred as well as mortals, provided that the target Kindred has at least one Vitae point.
*•••• Baal’s Caress: The Assamite coats a weapon (which might include her hands or teeth) with a number of Vitae points up to twice the weapon’s Size. For every point of Vitae on the weapon, it inflicts aggravated damage for one successful attack. An unsuccessful attack does not consume a point of Vitae.
*••••• Taste of Death: The character spits caustic blood at a target. The player rolls Stamina + Athletics – Defense to hit, and the range is 10 feet per dot of Strength that the character possesses. The attack inflicts aggravated damage, and the player’s dice pool is increased by two for every point of Vitae the player spends (up to the usual limits imposed by Blood Potency).
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