Health Giver

Heal Yourself is the first Power-up players are given access to in the game Lab Experiment, acquired at level 2.
Heal Yourself is your "self-heal" with this game and it's definitely not a bad healing tool. For a short period of time you will regain health rapidly, even after gaining full health if you take additional damage, it can heal that away as well, but due to the fact that so many damaging tests can be negated with the power of standing still and Forcefield, it doesn't have that huge of a role. This Power-up would be better and a lot more viable if it's job wasn't stolen from it in multiple ways. Due to this and it's above-average cost for early in the game, it's hard to recommend, although there will be a few people who will recommend it.
Heal Yourself is an amazing healing tool, but the standard healing tool doesn't have much of a place in Lab Experiment. If perhaps things were nerfed and buffed, I think this would have a much more prominent role in the game. However, it does have one role that wasn't ripped away from it, and that's as acting as a simple lifeline or safety net for players. When the going gets tough, it can be hard to survive but this can make it fairly easy, It won't be immensely useful like Jump Boost, but in the right circumstance can very well save you.
Category:Power-ups