Ernest Flieder

==Summary==
Ernest Flieder is the Flame Haze with the title Transposer of Corpses and Bodies, and is contracted to the Crimson Lord Arts and Crafts of Application, Brigid. Cool, calm and collected, he's a tall man of English descent with a cautious personality, leading him to demonstrate a cunning that others see as cheap tricks in order to accomplish his objective. Despite his formidable combat prowess, he always chooses to battle with his safety as the main priority, opting to sneak up on his opponents instead of facing them head-on. His tactics involve hiding in a safe place, usually underground, then deceiving and luring enemies into his traps. His tendency to avoid direct combat and use of sneaky tactics enabled him to be a rather formidable tactician. However, these kinds of tactics cause other Flame Haze to look down on him including long-time acquaintance Rebecca Reed, who calls him the "petty imposter".
==Powers and Stats==
Tier: At least , likely 
Name: Ernest Flieder, Transposer of Corpses and Bodies
Origin: Shakugan no Shana
Gender: Male
Age: A couple centuries, likely 300 at most
Classification: Flame Haze, Member of Outlaw, Commander of the Tokyo Outlaw headquarters, Member of the Flame Haze Army
Powers and Abilities:
<tabber>
|-|Abilities=
Superhuman Physical Characteristics, Enhanced Awareness, Space-Time Distortion Awareness, Extrasensory Perception (Can sense supernatural phenomena or creatures across kilometers. Can distinguish clones from the real body. Can sense the killing intent of others and redirect who/where it is directed at), Purification (Types 1 & 3), Healing, Telepathy with Brigid, Flight, Fire Manipulation and Energy Manipulation (Can shoot fire projectiles and make them explode), Density Manipulation, Intangibility (Phasing), Duplication and Explosion Manipulation with Hardness ConversionShakugan no Shana Final Guidebook, page 4Shakugan no Shana Subete Kan, page 33, Minor Metal Manipulation with his clones
|-|Flame Haze-specific attributes=
|-|Resistances=Resistance to Disease Manipulation and Poison Manipulation (Flame Hazes automatically reject the effects; should a Flame Haze switch bodies with a non-Flame Haze, they would still resist themShana S, Episode 1) and Time Stop (Can freely move around any Fūzetsu). Partial Resistance to Information Manipulation (Type 2) (Flame Hazes don't possess any information or history about their humanity altogether to be manipulated, and that from the moment they become Flame Hazes. Their information as Flame Hazes can likely be manipulated, but only by users who can apply that ability to other universes with fundamentally different energies). Partial Resistance to Perception Manipulation (Flame Hazes can resist the passive lack of presence exuding from other Flame Hazes and Crimson Denizens, but don't resist the ability if it comes from a separate spell or mechanism, or if it's purposely amplified). Partial Resistance to Life Manipulation, Memory Manipulation, Conceptual Manipulation and Existence Erasure (The life force, body, history and "existence" of Flame Hazes refers to a vacuum opened in the universe's space-time, all of which were sacrificed to cease their human existence and to enter a contract with their respective Crimson Lord; the concept of "human" stopped applying to them entirely. Those aspects cannot be tampered with because: 1) the presence, identity, history and existence of a Flame Haze's human life have stopped existing, 2) in their place came forth a new "existence" that is made up of their Crimson Lord's life force, who comes from the Crimson Realm, another universe, 3) that new "existence" can be erased by neither human-universe abilities (due to Flame Hazes not existing in a conventional human-universe sense), nor by otherwordly abilities (because the energy of the Crimson Realm, what Flame Hazes are partially made of, cannot be erased or tampered with by Denizens or other Flame Hazes). If a Flame Haze, Denizen or Torch dies, their belongings vanish from existence; other Flame Haze or Denizens who knew them keep their memories of them, but humans do not). Flame Hazes should however be vulnerable to abilities messing with the unique life force of the Crimson Realm, or, in simpler terms, to Life/Memory/Conceptual/Existence Manipulation that can affect beings from fundamentally different universes and worlds from ours)</tabber>
Attack Potency: At least City Block level, likely Multi-City Block level (Fought against Ribesal,Season 3, Episode 8 who should scale to the likes of Orgon and Purson)
Speed: At least Superhuman movement speed (Should be faster than MoS Shana), Subsonic flight speed (On par with Sydonay). At least Subsonic combat/reaction speed (Should be superior to Friagne, who's this fast)
Lifting Strength: At least Class 1 (Should be stronger than Shana)
Striking Strength: At least City Block level, likely Multi-City Block level
Durability: At least City Block level, likely Multi-City Block level
Stamina: Superhuman. Ernest is a capable Flame Haze who often teams up and can match the hot-headed Rebecca Reed. He participated in the Second Great War, in which he led the Tokyo Outlaw army on multiple occasions.
Range: Tens of Meters to Hundreds of Meters with spells, up to Tens of Kilometers with Fūzetsu
Standard Equipment: Ambrosia, the red rose containing Brigid, his contracted Crimson Lord
Intelligence: Above Average. Ernest was appointed commander of Tokyo's Outlaw headquarters during the Second Great War, which he led against the Crimson Denizen armies. Despite being a powerful and renowned Flame Haze for decades, he rarely fights head-to-head with enemies, unlike many other Flame Hazes. Instead, he relies of his cunning and preference to prioritize survival; he uses his abilities to confuse and trick his opponents while he moves underground out of sight, and then he ambushes and catches them by surprise, a tactic he enjoys employing
Weaknesses: None notable
Notable Attacks/Techniques:
*Fūzetsu: The most common of all Unrestricted Spells. The spell creates a dome-shaped isolated space, by intermingling the Crimson Realm and the human world. Since the spell is usually cast on the ground, only its upper half is visible and the lower half is underground.Shakugan no Shana Light Novel Volume SIII The area within the Fūzetsu is detached from the flow of causality of the outside world, with its interior area frozen and concealed from the outside. Inside the barrier, all phenomena and causalities (such as time, space, perception, movement and existence itself) are stopped for ordinary beings, like a plug had been removed, allowing only Flame Hazes and Crimson Denizens to act freely within it."DVD Special Book Grand Grimoire" page 5 The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. People and objects frozen inside the Fūzetsu can still be killed or destroyed and events happening inside the Fūzetsu will follow normal rules of cause and effect. Additionally, nobody can see or hear anything happening inside a Fūzetsu from the outside and vice-versa, including those who can sense the spell."Dengeki G's Festival! Vol.8" Page 27Season 2, Episode 9 Outside the Fūzetsu, ordinary creatures will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. To them and the human world at large, the area within the Fūzetsu stops existing altogether; they won't even register that a part of the world is suddenly "missing" and, to them, it would never have existed in the first place."Shakugan no Shana Guide Book Nyūmon-hen" page 17 Finally, energy released inside a Fūzetsu cannot go outside until the spell ends.
*Hardness Conversion: Ernest's signature spell. His power does two things: controlling his body density and making clones. He can freely control the density and hardness of his body and objects on his person, and phase through solid things like walls, floors and underground without being detected. His other tactic is the ability to sculpt clones made of clay as decoys to lure enemies. These clones can be controlled at will and ordered to explode at any time or when making contact with enemies; the explosions from the clones scatter fire projectiles and iron bolts all around, piercing his enemies. He specializes in fighting by controlling the clay dolls while he moves underground as if he were swimming. He can also control the hardness of each clay doll. This ability complements Ernest's personality of prioritizing survival.
Note:
*The Crimson Realm and the human world are intermingled, detaching the domed area from the flow of causality of the world. Space-time, perception, movement and existence itself are separated from the outside world and immediately halted until the Fūzetsu stops. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. As such, events happening inside the Fūzetsu will follow normal rules of cause and effect. However, any attempt to cause an effect on the outside world from within the Fūzetsu (or to cause an effect in the Fūzetsu from the outside world) will fail: an earthquake happening inside the Fūzetsu won't affect the outside and vice-versa; a fireball thrown at a Fūzetsu, from either side, will cause no effect.
*People and objects caught inside are halted and incapable of moving, acting, seeing, thinking or doing anything. They can still die or be destroyed if attacked. Those outside the Fūzetsu will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. It's as if they "forgot" what they had to do there. The idea when the Fūzetsu spell was created was to make it so ordinary living beings couldn't ever interact with it or whatever happens inside.
*For as long as the Fūzetsu is active, to ordinary creatures - and the human world at large - the affected area doesn't exist and never has. Ordinary creatures will temporarily live as if the area and people inside the Fūzetsu never existed, and they don't even register that a part of the world is "missing", not even in their subconscious. When the spell ends and the area is reconnected to the flow of causality of the outside world, humans go back to living as if the area and people previously trapped had always existed. This existence erasure and presence manipulation is strictly from a human universe-sense, as the people and things inside a Fūzetsu still exist, but only Flame Hazes, Crimson Denizens and allowed humans can perceive them.
*Anything damaged, destroyed or killed within a Fūzetsu can be restored by using Power of Existence. It is an energy that exists in the air and in every living and non-living thing; it represents the identity, history, information, presence and impact of that thing on the world. Any damage caused inside a Fūzetsu can be restored by using Power of Existence, to adjust the disparities of the causality inside a Fūzetsu and to match the flow of causality of the outside world. By doing this, it is possible to restore anything that has had its causality severed within a Fūzetsu, be it a living being or an object, to the state that it was in before its causality was severed. However, if a Fūzetsu is ever unlocked during a battle without repairs having been done, the damage is irreparable: people killed inside the spell stay dead and things whose Power of Existence was consumed vanish from existence (from a human universe-sense). This "repairing" demands extreme mastery of that energy's manipulation, and, while all Flame Hazes can perform basic repairs, only very few can perform complex repairs."Dengeki G's Festival! Vol.8" Page 39 If Power of Existence is consumed, the person or thing that PoE belonged to is gone forever, and its existence and history are erased from the entire world.Season 1, Episode 2 However, Distortions are caused whenever this happens and, if too many accumulate, it would destroy the balance of the world, causing harm to both the human world and the Crimson Realm."Shakugan no Shana Guide Book Nyūmon-hen" page 12 Both Flame Hazes and Crimson Denizens have stopgap measures to soften these Distortions."Shakugan no Shana Guide Book Nyūmon-hen" page 14"Shakugan no Shana Guide Book Nyūmon-hen" page 15
*The only way for a human to interact with a Fūzetsu and act within it is by being granted free action through a spell by a Flame Haze or Crimson Denizen capable of advanced spellcasting.Season 1, Episode 12 That spell envelops humans with an energy, presumably the same as the Crimson Realm's, that allows them to move freely inside. Nobody can see or hear what is happening inside a Fūzetsu from the outside, not even creatures that can sense and interact with it. Similarly, nobody inside a Fūzetsu can see or hear what is happening outside.
*Only characters who possess energy from the Crimson Realm within them, who are tied to it, or who are allowed to by such characters, can act inside a Fūzetsu.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shakugan no Shana
Category:Anime Characters
Category:Causality Users
Category:Concept Users
Category:Density Users
Category:Duplication Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Existence Erasure Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Flight Users
Category:Healers
Category:Immortals
Category:Information Users
Category:Intangibility Users
Category:Life Users
Category:Light Novel Characters
Category:Male Characters
Category:Memory Users
Category:Metal Users
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Nonexistent Characters
Category:Perception Users
Category:Pocket Reality Users
Category:Purification Users
Category:Space Users
Category:Telepaths
Category:Time Users