120475-guild-xfers

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I am the GM of the current leading progression guild on (Warhound-NA), <Illicit Activity> [1/9 DS]. In the past few months, I've noticed that the game has experienced a large loss of active players. This is not surprise considering it's a holiday season, and the game is going through somewhat of a rough patch as it is.
 
My concern, however, is that it may already be too late for Warhound to make a comeback. While I am hopeful that the game's population will improve and stabilize as we near drop 4 and pull away from the holiday season, many players have already panicked and utilized the option of freely transferring to Entity.
 
Recently, one of the three [3] remaining raid guilds from Warhound decided to transfer as well. This leaves two progressing raiding guilds; <Illicit Activity> and <Nostalgia>, both of which are having trouble filling raids during the holiday season. There are also 2-3 guilds who were previously raiding (or on the cusp of entering raids), but have made a complete stop on progression in the last ~month due to inactive rosters. As an active and dedicated player, I can honestly say that the 5-6 guilds I previously described are literally what is left of the Warhound community. I fear the snowball effect that has been set in motion will only continue to make matters worse.
 
I've diligently recruited, organized, and led our raid group every single day over the past 7 months in order to keep us in a position to continue progressing in raids. One thing that I can say for certain is that in order to keep our guild alive, we need to be able to recruit new players. We will soon be forced to transfer as well because of this simple fact.
 
This will be the second time we've had to re-form the guild on another server. Our original server, Warbringer, died about 2 days after free server transfers to Pergo were made available. We transferred during this time as well, and had to unlock all of our perks, guild bank tabs, and achievements again from scratch. The thought of this is actually very demoralizing; probably enough so that some of our members may quit because of it.
 
I'd like to be able to keep our perks and bank tabs without having to farm all of the influence to unlock them once again. Most of the players in our guild are only active during raids hours. I know it will take us months to earn the amount of influence needed to get important unlocks such as Flask of Speed. In fact, now that we are in Datascape, we need flask of speed more than ever to deal with the mechanics. I can honestly say that every single player in our guild deserves to use these unlocks at this point. 
 
Is there any possible way to accommodate guilds that are in our situation? I think the small population of players that is left on Warhound consists majorly of dedicated members of this game's community. I feel as if none of them deserve to be punished once again by starting our guilds over at square one.	
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As a fellow warhounder, would be nice if CRB could do something, anything for ppl in this position. 
 
+1	
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			It seems really unfortunate that there simply isn't enough of a player base to support a pvp server.  I agree that there should be some sort of guild transfer so that the hard work illicit has done does not go to waste.	
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as a founder of a guild on warhound, i recently am dealing with that guild disbanding today due to this exact issue.
and this guild is probably 5th or 6th biggest on warhound (even if we are behind on progression)
 
holidays destroyed our raid progression and then lack of updates and the reveal of no pvp changes for suppossedly 6 months... people raged and left server.
i mean, why stay on pvp server when there is no pvp? there was more pvp going on on the pve server, how ironic.
 
BUT, pvp community is a core part of this game, and thier decision affected everyone, starting a landslide to the PvE server.
NOW... ONCE AGAIN... i have to start from scratch. I just finished getting my current new guild to rank 6 (just 3 days ago btw)
this will be my 4th server... from bloodsworn to pergo to warhound and now ... to entity.
 
i'm finding it really hard to find a home in this game.	
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I don't know if Carbine likes making money or not... but the simple fact is that this game will die if you guys don't start making some concessions to the loyal player base... No one really cares about boom boxes and other such things that are given away because you guys cant get it together. Were all going to end up on Entity sooner or later due to a declining population and being able to transfer guild perks and tags to that new server would be at least a small step in mending the 1000 things that people are leaving this game for. Get it together Carbine.. You guys made an incredible game and I for one, dont want to see it fail. 
 
~Yohan~	
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I followed Illicit from Warbringer to Pergo and joined them as soon as free transfers were made available back in early September. Phagemaw before council weapons and without flask of speed was a nightmare (definitely the progression fight I found most frustrating), and I remember how many of us were wishing we still had that extra speed.
 
Now that we are currently on DS wing mini bosses, the thought of having to do certain mechanics (ice wing anyone?) without flask of speed does not make me look forward to raiding.
 
It took us over a month to unlock flask of speed and we skipped all activations to get to it. And this being BEFORE dungeons and adventures activity died. Most of our active players have their gold runs and amp/ability points and we only really group up now for raiding. I can easily see it taking 2 months to unlock flask of speed again if we have to switch to entity.
 
Kiefy has done a great job recruiting to keep us active, but we are running out of players to absorb and are gonna get screwed by the snowball effect.	
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			So, what next? Combine two megaservers and bring supermegaserver?	
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Damn if only we tried to prevent this somehow in the past
Oh wait we did:
 
https://forums.wildstar-online.com/forums/index.php?/topic/117562-merge-warhound-and-entity/	
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			Currently with IA too, would hate to transfer because PVP servers are fun usually.  With the constant ganking and revenge and open world pvp.  Now, it's actually mostly dead, so not worth it atm.  I look in Thayd on a peak night and I mostly only see IA members.  This isn't gating either.  Carbine, is it possible to transfer entire guild and keep perks.  PVE server is obvioiusly more populated and hopefully people coming back from holidays will fill rosters again and the next drop (GET THIS OUT SOON CARBINE) will bring in more players but Warhound is hard to see that.  Not only finding players, but the AH and Cx sucks.  High prices for signs, no seeds for farming so have to actually go and look and farm them (whats the point of a farm on housing plot than). Would suck to transfer, for all the above mentioned posts, especially than there would be only 1 guild in DS and they are close to killing SD.  Thought killing System Daemons would bring in recruits, but barely has brought many.  	
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This guy works his ass off keeping this guild together, and more or less handles many aspects of the guild by himself.  He spends the same or more amount of time than raiding time to plan, organize, and recruit for the guild outside of raiding -- this is dedication.  It's definitely not an easy feat to do, especially with the recent decline in population on Warhound.
 
I'm sure it is just as hard for other guilds as well.  The request here is a very small request.  Please help lighten the load... just a little bit.	
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			It is a sad state of the game at this point that we're going to only have one server, and drop four isn't likely going to make a big difference in the community, this is a good bandaid for a gigantinc wound that worries me for the future of the game.	
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			This is a concern that needs to be adressed. Although many people have mentioned the holiday season, etc.. the steady decline of active warhound players that want to, or are capable of committing the time and energy it takes to raid is hitting everybody hard. That said, the guilds who are putting the effort in should not be set back, or punished for doing what is necessary to maintain their rosters. I agree, making people start from scratch will only drive more players away from an already diminishing pool of raiders.	
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			We should also be able to bring Gatlike Gangstars over too.  It was with a pretty heavy heart that a PvP guild who had been working on doing things they don't prefer just for guild influence had to leave theirs behind too.  Perhaps CRB management can see that moving servers really isn't a choice at this point-- it's mandatory.	
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			Carbine you have the power to help us plz!!!!!  We should not have to start over.	
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Recently, one of the three [3] remaining raid guilds from Warhound decided to transfer as well. This leaves two progressing raiding guilds; <Illicit Activity> and <Nostalgia>, both of which are having trouble filling raids during the holiday season....
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This is a concern that needs to be adressed. Although many people have mentioned the holiday season, etc.. the steady decline of active warhound players that want to, or are capable of committing the time and energy it takes to raid is hitting everybody hard. That said, the guilds who are putting the effort in should not be set back, or punished for doing what is necessary to maintain their rosters. I agree, making people start from scratch will only drive more players away from an already diminishing pool of raiders.
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Warhound is Doomed, and It's completely Carbine's fault.
 
It's pretty terrible the actions they've taken to help PVP or rather the actions they have not taken.
This is kinda ridiculous.	
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Carbine, please hear us out on this one. We still love the game and I really don't want to wipe again to the roster boss. 
 
I mean if we do...lets face it, its probably the healers fault
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Carbine, please hear us out on this one. We still love the game and I really don't want to wipe again to the roster boss. 
 
I mean if we do...lets face it, its probably the healers fault	
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			This was sorta planned between the core PVPers on Warhound. We even delayed it a bit so I could get this video out in time, you can find the discussion thread for it here. It's basically do or die for PVP, and this is our last chance to get what we need. As it's been leaked that Carbine has zero intentions to fix PVP until drop 5, which is 5-6 months out at least.https://www.youtube.com/watch?v=ksnmFLyF2TgBasically a lack of fixes and attention to the PVP scene is what killed Warhound. And Dominion partially crumbled when Subterfuge crashed and burned for various reasons, one of which was the gold exploiting, and that was the final nail in the coffin for the economy and raiding heart of the server dominion side... and the remaining dominion slowly dwindled as the core PVPers quit Wildstar one after another until literally 10-12 competitive players remained.. They got tired of the shitty economy and having nobody to talk to, so after discussing with them on TS (I run/ran events so I was in close contact with everybody on Warhound), we agreed that Warhound, and Wildstar PVP in general, was doomed unless we got aggressive with our actions. Enough playing nice consumer and patiently paying $15 a month for a game that's broken for us, with a smile on our face like some kind of fool.So transferring over is half a statement to carbine, and also a better quality of life for the guilds that need it dominion side. Exiles were doing great up until this came up, but with absolutely ZERO dominion around for WPVP... what's the point?I personally intend to keep Flo X on Warhound, she lives and dies there. I'll transfer my alt to play with my guildies for my remaining time here. Basically we're calling out Carbine and saying 5-6 months is absolutely unacceptable for the fixes we desperately need. If Carbine steps up to the challenge and fixes things, then I know for sure a lot of the core guilds will return. It's something we personally agreed upon, and I have a ton of friends who joke about hating how much insulting they need to do to get somebody to flag themselves. Pretty much everybody doesn't WANT to be on Entity, but it's not feasible (especially for Dominion) to stay on Warhound.The ball is in your court Carbine.	
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This was sorta planned between the core PVPers on Warhound. We even delayed it a bit so I could get this video out in time, you can find the discussion thread for it here. It's basically do or die for PVP, and this is our last chance to get what we need. As it's been leaked Carbine has zero intentions to fix PVP until drop 5, which is 5-6 months out at least.
 
https://www.youtube.com/watch?v=ksnmFLyF2Tg
 
Basically a lack of fixes and attention to the PVP scene is what killed Warhound. Dominion crumbled when Subterfuge crashed and burned for various reasons, one of which the gold exploiting, which tanked the economy and raiding heart of the server dominion side... and the remaining dominion slowly dwindled as the core PVPers left one after another until literally 10-12 competitive players remained. They got tired of the shitty economy and having nobody to talk to, so after discussing with them on TS (I run/ran events so I was in close contact with everybody), we agreed that Warhound, and Wildstar PVP in general, was doomed unless we got aggressive with our actions. So transferring over is half a statement to carbine, and then a better quality of life for the guilds that need it dominion side. Exiles were doing great up until this came up, but with absolutely ZERO dominion around for WPVP... what's the point?
 
I personally intend to keep Flo X on Warhound, she lives and dies there. I'll transfer my alt to play with my guildies for my remaining time here. Basically we're calling out Carbine and saying 5-6 months is absolutely unacceptable for the fixes we desperately need.
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			Sure, warhound has population issues but we're still here and have been recruiting. We might not be DS raiding, but Ordo Imperialis (dominion) is definitely a progressive raiding guild on warhound still, and we plan on sticking it out as well. This actually gives us a slight advantage, in a strange and unfortunate way, as there are few options here for newer players for what guild to join.	
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The fix for PVP has been a long distance solution, the fact some people are stuborn enough to believe they will magically start caring is the biggest concern. Carbine are probably secretly hoping the remnants of what is left of the PVP community leave as it is one less game feature they need to support/pay attention too.
 
PVP died when queus started slowing down a long time ago, the fact that a game with cross server queus from the get go... people didn't catch up on that is probably a testament in their want to believe, or their belief it will magically get better. Once Wildstar PVP lost critical mass it was doomed to be a side / mini game as oposed to a focus.
 
Or perhaps some people are just stubborn like those PVPers on the EU PVP server. 
And the biggest problem is people want competitive PVP, while others are focused on rankings and titles and rewards for being awesome. Just look at the e-peen measuring contest in the PVP forums for an example of who is interesting in the fluff and who is interested in fixing PVP. Having competitive matches that pop is honestly reward enough but that hasn't been around since what August? There were a lot of things done wrong, some of them have been caught in those threads in PVP, but many were not.
 
To be honest there are only two kinds of world PVP:
(1) Ganking
(2) Major battles with way too many people involved, where each individual person may not contribute much but hey you were there right
Both events can happen on PVE servers with people randomly flagged and one side deciding to attack a key location (I guess capital cities are out of the plan in WIldstar)
 
Wildstar still could theoretically be a great PVP game, but it has been clear for sometime that is not happening anytime soon. As you need lots of competitive PVP to happen, and for that to happen lots of PVP needs to happen, new pvpers need to get involved and want to stay... the current environment does not encourage that. Only when the PVP community is healthy will a truly competitive ranked PVP exist.
 
Anyways that is enough ranting for one day. I just don't understand what people are surprised about with the current plans for PVP and the lack of focus with PVP, its not like it hasn't been blatantly clear for months and months.
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lets be honest about this. guild transfers are not going to be the solution. if they arnt already implemented in some fashion it will be long past the time they are needed when they are implemented. if a dev could manually give perks to guilds you might have your solution although i highly doubt they will do this since it was a known risk to stick with a pvp server in the first place. i believe you have 2 options...
 
1. tough it out, transfer and start from scratch again.
2. join another guild and create a symbiotic relationship, maybe use your alts to get the guild perks while you raid on your mains?
 
As for the "do or die" pvp thing. its going to be die. if pvp changes are 5-6 months out, then they are 5-6 months out. i dont believe carbine wants to rush content or changes again (remember drop 2). im sure this topic will illicit a response from a dev but it will most likely be something along the lines of  "we are working hard, we hear you, just wait". you guys are going have to learn to live w/o pvp for a while, or take a hiatus and i mean no offense.
 
the main focus should be on drop 4. everyone needs to log onto the ptr and try it out and give the absolute most critisim that they can. if something can be improved then dont just tell carbine shout at them. we as players who want this game to become filled with more players should do everything in our abiltities to make this next drop the one people were waiting for to come back to.
 
if something looks bad, write about it and let carbine know
if something looks okay, write about it and let carbine know
if something looks good, write about it and let carbine know
 
the way it works in the development field is everything gets a once over, once it is "fixed" it has to wait till everything else has had a chance before it is looked at again. currently they are making changes to a lot of classes in drop 4. once these changes go through, those classes will not be touched for a long long long time. help carbine do it right the first time. dont jsut be satisfied because something you like wasnt nerfed. speak out and make sure that if they change something it is always awesome.	
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Queus died because of a lot of reason... poor design choices, implementing ranked right out of the bat, the gating for the best PVP gear, gear balance, but unfortunately how some of the better players (or players who got gear early) made the gear unfun for people who did not have the gear/skills.
 
But this last point while being probably the main reason a large portion may state at leaving is not the route cause as the cause comes down to the poor design choices at the get go.
 
A lot of that toxic community is gone, not all of it however.
 
When you exit a war zone and need to point at the plushies where the bad people touched you in naughty places you know they are not having fun, and I saw a lot of my friends leave that made me come to wildstar and a large portion of my friends list leave. If you can't have fun losing, which statically even for good people assuming teams are fairly even should happen 30-40% of the time, than you aren't going to retain player base. Maybe some people don't believe they should take it easy on the losing team and not farm kills off them in Temple for 10 minutes after you have won the match... but those people are also sociopaths who can't relate to the person on the other side of the keyboard.	
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As for the "do or die" pvp thing. its going to be die. if pvp changes are 5-6 months out, then they are 5-6 months out. i dont believe carbine wants to rush content or changes again (remember drop 2). im sure this topic will illicit a response from a dev but it will most likely be something along the lines of  "we are working hard, we hear you, just wait". you guys are going have to learn to live w/o pvp for a while, or take a hiatus and i mean no offense.
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i think another reason why pvp (non-competitive) has really died is because all the pvpers on these forums are super toxic to pvp in their own way. you cant mention anything on these forums without some pvper coming asking for changes like nerf this buff that. it put off a lot of people who want to just pvp in general but now think their class sucks and they shouldnt try because some elitist said at 2500 rating so-and-so class doesnt perform as well as another blah-blah-blah class.
 
imagine if every time you wanted to look up a good pve build for dungeons or raids for you x-and-y class a gang of hoodlums came in and jsut started talking about how that whats-it-calls-it class is overpowered or so bad it shouldnt even be played. its just another forum of negative critisim we should get rid of because it is ruining the pvp scene (not alone of course).
 
you want to do your high level theory crafting about which whatcha-ma-call-it class is best fine, but dont let it turn people away let them know that not all pvp is super high level.	
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i think another reason why pvp (non-competitive) has really died is because all the pvpers on these forums are super toxic to pvp in their own way. you cant mention anything on these forums without some pvper coming asking for changes like nerf this buff that. it put off a lot of people who want to just pvp in general but now think their class sucks and they shouldnt try because some elitist said at 2500 rating so-and-so class doesnt perform as well as another blah-blah-blah class.
 
imagine if every time you wanted to look up a good pve build for dungeons or raids for you x-and-y class a gang of hoodlums came in and jsut started talking about how that whats-it-calls-it class is overpowered or so bad it shouldnt even be played. its just another forum of negative critisim we should get rid of because it is ruining the pvp scene (not alone of course).
 
you want to do your high level theory crafting about which whatcha-ma-call-it class is best fine, but dont let it turn people away let them know that not all pvp is super high level.
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While I understand the frustration, that's what a competitive PVP environment is. 
 
I agree there's a lot of jerks out there, but they're not going to go easy on people because Carbine screwed up and made their class and gear strong. That's Carbine's fault, not the players. In fact I'd consider Wildstars PVP community borderline carebear friendly compared to stuff like League of Legends and stuff.
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Let's all take a deep breath and remember that we have a new year, everyone at carbine has had a nice holiday, and they are about to come back to work.
 
Let's try to remember that everyone has had an issue with PvP in one way or another. Let's understand too, that its not the players or communities' fault that warhound is dead, its carbine's lack of performance regarding PvP.
 
When the PvP sucks, so does the PvP server, period. If the pvp in this game got better, so would the PvP server.
 
As far as toxic communities go, let's just make something else clear. You will ALWAYS have bad apples. There were for profit arena boosters. There were raiders that exploited bugs and platinum for their own game. Things like that come and go. It is up to CRB to respond accordingly, which they didn't.
 
I personally found out later than a lot of people the best way to boost. I explained it, in detail, to multiple crb employees, including muffinman. It should've been in the next patch -- when did it come? 2 months later.
 
You see, there are many reasons why PvP and this game are in such a sorry, sorry state... But the good thing about being rock bottom is that you can only go up.
 
So let's forgive the past and move forward. Let's focus our energy into constructive feedback and clear demands. If CRB understands that PvP needs more attention than its getting, and starts putting more effort into developing and making PvP better, we can take that clear developer roadmap and help make this game great.
 
If they decide not to, well then lets just move on. We've had months of poor developer decisions and if the start of the new year with new devs doesn't bring worthwhile attention and changes, well screw Carbine, just like they're screwing us out of 15$ a month.	
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You see, there are many reasons why PvP and this game are in such a sorry, sorry state... But the good thing about being rock bottom is that you can only go up.
 
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i dont see any posts about what feedback they have taken from ptr yet. if i dont see it in 1-2 weeks i will have to assume no feedback has been taken. 
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Still holidays time of year bro.
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			There is no short term fix for this problem. 5-6 moths might not even be enough time. PvP in this game is like buying a car that goes really fast, but once you hit 70 mph the wheels fall off. Bad design choices from the beginning are what killed PvP in this game, so how do you recover from that? I've PvP'd and had a blast, every once in a while. But, the majority of PvP is getting ROFLstomped by one side or the other because of gear imbalance. The fact they they thought that separate gear and stats for PvP was a good idea was the final nail in the coffin and this happened before the game was released. So how the hell do you recover from that bad design choice? How do you make PvP fun and enjoyable for the player that doesn't have 1800 gear and only PvP's as a side game? You can't, you have to scrap the entire design and start from scratch and hope to God that the players give it a try again...	
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			This will be the first MMO i have every moved to a PvE server....I hate it! I hate PvE servers! Sadly in order to keep myself from quitting the game the move is needed :( Not happy about it but its needed.	
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			As an IA member, I can vouch for Kiefy bending over backwards to organize/plan/manage the guild, nearly by himself.  It's definitely not a pretty solution to make the exodus to the PVE server, but with the population as it is, it's pretty much unavoidable at this point.  It would certainly help make a bad situation slightly better if the remaining guilds were able to keep some hard-earned unlocks.	
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Not to detract from the subject of the thread and the state of PVP, that's not what the post was about.  The post was on way to transfer to a more populated server (Warhound->Entity) as a guild or the specific guild transfer and still keep all the perks in the guild. If players have to transfer themselves and Carbine just creates/transfer parts of the guild or guild leader, be great something and understand, most likely won't get a response until after January 5th, but please please make this answer a priority and if it can be done or anything and not just a no answer.  
 
I went from Pago>Pergo>Warhound and yes, state of the PVP server sucks, but can always turn on the PVP tag if I want to get ganked, or try to get ganked, than they can attack me and I can kill them. Over and Over for the audacity of trying to kill me.  HAHA, Honestly, one of the experiences in the game I really really enjoyed is a few Dom's were ganking the eldan place in Northern Wastes and some exile came to get revenge and it eventually blew up to a 20v20 for an hour fighting in front of the camps, it was great.  	
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Please stay on topic here folks, the debate of PvP has many threads already dedicated to it over in the PvP section (and over on PTR). The subject here is:  
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I'd like to be able to keep our perks and bank tabs without having to farm all of the influence to unlock them once again. Most of the players in our guild are only active during raids hours. I know it will take us months to earn the amount of influence needed to get important unlocks such as Flask of Speed. In fact, now that we are in Datascape, we need flask of speed more than ever to deal with the mechanics. I can honestly say that every single player in our guild deserves to use these unlocks at this point.Is there any possible way to accommodate guilds that are in our situation? I think the small population of players that is left on Warhound consists majorly of dedicated members of this game's community. I feel as if none of them deserve to be punished once again by starting our guilds over at square one.
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As CRB_Anlath posted, it's holidays until around January 5th, so you're stuck with us moderators for company for a bit, and then you'll start seeing more posts again. =) 
 
- Team WildStar 
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Let's all take a deep breath and remember that we have a new year, everyone at carbine has had a nice holiday, and they are about to come back to work.
 
Let's try to remember that everyone has had an issue with PvP in one way or another. Let's understand too, that its not the players or communities' fault that warhound is dead, its carbine's lack of performance regarding PvP.
 
When the PvP sucks, so does the PvP server, period. If the pvp in this game got better, so would the PvP server.
 
As far as toxic communities go, let's just make something else clear. You will ALWAYS have bad apples. There were for profit arena boosters. There were raiders that exploited bugs and platinum for their own game. Things like that come and go. It is up to CRB to respond accordingly, which they didn't.
 
I personally found out later than a lot of people the best way to boost. I explained it, in detail, to multiple crb employees, including muffinman. It should've been in the next patch -- when did it come? 2 months later.
 
You see, there are many reasons why PvP and this game are in such a sorry, sorry state... But the good thing about being rock bottom is that you can only go up.
 
So let's forgive the past and move forward. Let's focus our energy into constructive feedback and clear demands. If CRB understands that PvP needs more attention than its getting, and starts putting more effort into developing and making PvP better, we can take that clear developer roadmap and help make this game great.
 
If they decide not to, well then lets just move on. We've had months of poor developer decisions and if the start of the new year with new devs doesn't bring worthwhile attention and changes, well screw Carbine, just like they're screwing us out of 15$ a month.
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			Well IA transferred, lets hope transfer guild so can have the buffs/influence	
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			Yep, officialy on Entity. Now if only our guild could follow us.... o.O	
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Welcome to Entity IA!! Happy to have you here, even under the circumstance.
 
I agree with the OP, there needs to be a way for the guild to transfer with everything they worked for intact.	
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This is one of the main reasons POTATO stayed on Luminai. It is even harder for a pvp guild to get and keep guild buffs (we have quite a lot unlocked!) and the prospect of having to go through it a third time for the guild was not worth it.
 
I'm sorry you had to move, and I'm sorry Warhound ended up like Luminai.
 
Potato is still on Luminai, but given the circumstances, we would consider moving (maybe) if we had the option to do a whole guild transfer. But we can't, so Lumi we stay.	
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			Even if you can't get guild xfer. Use the chance to rebuild. My guild did when we moved servers, you just need the will as a guild to recover all the perks quickly. At least we did. Use the chance to identify loyal members too!	
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i built a new guild from scratch when the megaservers hit.
it hit rank 6 about a week ago, now, i have to abandon it, in favor of going to entity to follow the player base.
 
now, all my work is thrown out, and i DO NOT want to do it again.
would you like to max out a rep area, only to have it reset to zero the second you go to buy the rep rewards?
cuz thats what it feels like. A slap to the face, nullifying all my hard work.
 
now i'm on entity, but I lost 90% of my old guild. They were demoralized from given the option to stay on ghost town server and keep guild we worked so hard on, or start over or join another existing guild and probably be split up or only a few of us be chosen for raid spots... therefore leaving some behind...
 
thats right, i lost 90% of my guild i just got to rank 6.
it takes forever for a small guild to build up influence, so nobody wants to do it again.	
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{| class="blockquote"
Even if you can't get guild xfer. Use the chance to rebuild. My guild did when we moved servers, you just need the will as a guild to recover all the perks quickly. At least we did. Use the chance to identify loyal members too!
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			Nostalgias about to transfer on Tuesday and go through the same damn thing	
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{| class="blockquote"
Nostalgias about to transfer on Tuesday and go through the same damn thing
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			All CRB had to do with 2 megaservers -- make one CX, AH both servers and let people group up for raids and other activity (and common channels for chat). Done, no single reason to move to other server.	
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{| class="blockquote"
All CRB had to do with 2 megaservers -- make one CX, AH both servers and let people group up for raids and other activity (and common channels for chat). Done, no single reason to move to other server.
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{| class="blockquote"
All CRB had to do with 2 megaservers -- make one CX, AH both servers and let people group up for raids and other activity (and common channels for chat). Done, no single reason to move to other server.
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{| class="blockquote"
All CRB had to do with 2 megaservers -- make one CX, AH both servers and let people group up for raids and other activity (and common channels for chat). Done, no single reason to move to other server.
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