Megalith (Shadow Fight)

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==Summary==
Megalith is the second Eternal encountered in the Underworld, the multiplayer mode of Shadow Fight 2. Like all Eternals, he was once a guardian of Earth, but due to humanity's mischievous acts, he has decided to bring catastrophe to the planet he once protected, in order to cleanse it for new life, one without humans. Tales tell that when facing a common enemy, humanity united under one banner to defeat the Eternals, every nation sending their greatest warriors to face them and conquer the abyss that is the Underworld. They failed, and every cleansing of Earth was executed by a certain Eternal every time chosen by The Father. In the latest time of cleansing, Megalith would go on to be the second Eternal to awaken from his slumber by the defeat of his brother, Volcano, and seeks to prove himself in front of his Father so that he gets the role to cleanse the Earth with his earthquakes.
==Powers and Stats==
Tier: 
Name: Megalith
Origin: Shadow Fight 2: Underworld
Gender: Male
Age: Unknown, likely as old as Earth.
Classification: Eternal, Immortal, Embodiment of Stone, Force of Nature, Life Form, Guardian of Earth
Powers and Abilities: Superhuman Physical Characteristics, Absorption (via Damage Absorption), Abstract Existence (Type 2. Is the embodiment of stone), Acrobatics, Avatar Creation (Can create a physical incarnation for himself while being a spirit in order to interact with the world), Causality Manipulation (via Inverted Movement), Chi Manipulation (with Crystal Pillar Amulet), Cosmic Awareness (Sensed Earth's state of instability after the Gates of Shadows were opened), Crystal Manipulation (via Crystal Pillar), Damage Boost (via Head Hit, Critical Hit), Damage Reduction (via Block), Earth Manipulation (Can move continents and form magic mirros), Empathic Manipulation (via Shock), Existence Erasure (Eternals can eliminate Shadow Energy from the world, and he can do it via his earthquakes), Forcefield Creation (Is protected by a shield that is worth 48 times his own health), Immortality (Types 1, 4, 8. Has been alive since the existence of Earth, and being a life form that embodies stone, once defeated his spirit won't disappear but resurrect), Incorporeality (Whenever he is defeated he enters a spiritual state that lasts until he creates a physical incarnation for himself), Inorganic Physiology (Type 1 - His body appears to not be organic), Law Manipulation (via Fight Rules), Magic (via Stun, Damage Absorption; with Crystal Pillar Amulet), Martial Arts, Mind Manipulation (via Hidden Healthbar), Non-Physical Interaction (Can harm intangible and essence beings), Paralysis Inducement (via Stun), Power Nullification (via Shock, Crag, No Double Strikes, No Jumps), Probability Manipulation (The majority of Shadow's Perks are unable to activate by chance when in combat with him), Reactive Power Level (With each resurrection of his spirit he becomes stronger), Status Effect Inducement (via Stun), Vibration Manipulation (Can cause earthquakes via moving continents), Weapon Mastery (Skilled Brass Knuckles and throwing Spikes user), Resistance to Paralysis Inducement, Status Effect Inducement (Is immune to the Stun enchantment), Fate Manipulation (Can still win fights against Shadow even though he is in possession of Fatum's artifacts, which can change destiny. Came back to life in the next cycle even though Shadow can choose which direction the next coil of life and death will take along the spiral of history)
Attack Potency: Solar System level (Fights on par with Shadow after the previous defeated Tenebris in combat. With each resurrection of his spirit he becomes stronger)
Speed: Massively Hypersonic (Can keep up with Shadow in combat after the previous dodged Hermit's cloud-to-ground lightning)
Lifting Strength: At least Peak Human (Can grab and throw enemies who wear heavy steel armor and helm with little issue). At least Class T with Earth Manipulation (Can move continents)
Striking Strength: Solar System level (Can trade blows with Shadow)
Durability: Solar System level (Can take hits from Shadow)
Stamina: Very High (Megalith can fight many rounds against Shadow - an enemy who never grows tired - and other three warriors while sustaining heavy battle wounds, and has fought many armies in the past on his own. With each resurrection of his spirit, his stamina is completely restored)
Range: Standard Melee Range with Coral Prickles. Several Meters with Throwing Spikes and Crystal Pillar. Planetary with earthquakes.
Standard Equipment:
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Coral Prickles.png|Coral Prickles
Throwing Spikes SF2.png|Throwing Spikes
Ice Pillar Amulet SF2.png|Crystal Pillar
Crag Elixir SF2.png|Crag Elixir
*Coral Prickles: Megalith's Weapon of choice. These Brass Knuckles are enchanted with the Stun enchantment, giving them a chance to stun the enemy with any successful hit.
*Throwing Spikes: Megalith's Ranged Weapon of choice.
*Crystal Pillar: Megalith's Magic Amulet of choice. It allows Megalith to gather inner magical energy through combat and use it to create crystal pillars.
*Crag Elixir: A special elixic that Megalith can drink before starting a fight in order to gain the Crag buff.
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Intelligence: High, possibly higher (Megalith has fought generations of the best warriors to have ever lived on Earth, and every time he has succeeded in defeating them, even while being outnumbered. He has also lived for an incredible amount of time and thus he should have gathered a lot of knowledge over the years)
Weaknesses: None notable.
Notable Attacks/Techniques:
===Perks===
*Head Hit: Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
*Critical Hit: Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
*Shock: Dealing a Head Hit to the enemy has a small chance to result in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterwards for the rest of the round.
*Block: Megalith can enter defensive stances to block incoming attacks from the enemy, greatly reducing their damage dealt.
===Elixir Buffs===
*Crag: Critical hits cannot knock Megalith off.
===Enchantments===
*Stun: Each successful strike dealt with the Coral Prickles has a chance to stun the enemy for 5 seconds.
*Damage Absorption: A chance to absorb all incoming damage to the body dealt by a single strike.
===Magic===
Widow Ice Pillar(1).gif|Crystal Pillar
*Crystal Pillar: Megalith raises his arm and forms a crystal ball in his hand, before slaming it into the ground and sending a chain of crystal pillars on the ground towards the enemy.
===Fight Rules===
*No Double Strikes: The enemy cannot chain two attacks in a quick succession.
*Inverted Movement: Movement controls of the enemy are inverted. As in a mirror, by walking to the left they will move to the right, and vice versa.
*Hidden Healthbar: The enemy is not aware of their own health state or Megalith's.
*No Jumps: The enemy is restricted from jumping.
==Gallery==
Megalith_Dungeon(10).png|Megalith's Chamber
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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