Kimmi

Kimmis are carefree, shadow-like creatures, as well as the main dominant species of Prismalia. They first debuted in Prismal Journey.
== Description ==
Kimmis are bipedal, often mammalian creatures with retractable claws, pointy snouts, small horns, and glowing colored eyes, occasionally with white glowing pupils. Besides the latter, their appearances can vary due to their unique ability to shapeshift and alter their physique. Coloring of their fur/scales mainly come in the form of either pale shades of pre-existing colors or any shade of black/white with lacking hues.
As for clothing, Kimmis often wear baggy clothing or just clothing in generally that hides most of their abdomen, though they rarely seem to wear casual "human" clothing, such as shirts and pants. The most common Kimmi clothing include striped ponchos, scarves, satchels, and cloaks.
== Abilities ==
=== Shapeshifting ===
Kimmis are able to alter most of their identity through fur/scale coloring, texture, eye color, and voice. It's unknown how this ability was developed Most Kimmis are granted with this ability at around 10 years of age, one notable exception being Rei.
=== Specialized Magics ===
Each Kimmi is born with a special ability based on their gifted element, which is determined by special types of spirit Kimmis known as Oracles seeking the Kimmi's potential future and fate. For instance, a fire Kimmi would have an ability based on heat. Although almost all Kimmis receive their abilities by birth, some have suspiciously been robbed of their abilities by an unknown force.
== Elemental Abilities ==
=== Fire Kimmis ===
Kimmis associated with the element of fire often wield heat-scorching abilities and valued with traits of passion, independence, and endurance, both physical and spiritual. They are usually ambitious, natural-born leaders self-destined for greatness, willing to do whatever it takes to reach their substantial goals. However, some tend to lack tolerance especially towards those that they see as distractions, but are still protective and warm-hearted of their acquaintances, which may represent a flame's warmth beneath its destructive surface. 
Regardless of their size or attributes, Fire Kimmis are considerably tough and bold, at least in their own eyes, although some are encouraging of others to pick up their influence. Either in battle or otherwise, they can be quite destructive and may go overboard with their abilities, but are willing to do that or anything else for what they believe is right. One notable Fire Kimmi is Sir Andreas, a legendary warrior and general of the Kimmian Army.
=== Water Kimmis ===
Kimmis associated with the element of water often wield refreshing yet wet-like ability, as well as a close connection to the ocean and marine life within them. They are valued with traits of tranquility, cleverness, and sensitivity. Water kimmis prefer to follow their heart and regularly keep intact with their emotions, as well as others. Thus, they easy to show affection and sympathy towards their peers, but can also be very emotional and hesistant once their heart is broken.
In the basic 4 to 5-element spectrum, Water Kimmis are wise sorcerers in battle. They heavily rely on their mana. However, due to their slow but close connections to local acquaintances, they also tend to help out and support their allies whenever they can, especially when low of their energy. One of their greatest raw strengths is the ability to strategize their attacks.
=== Earth Kimmis ===
Kimmis associated with the element of Earth often wield mighty, ground-breaking abilities of rock and crust, and are valued with traits of practicality, stubbornness, and strength. Earth Kimmis are cautious and down-to-earth individuals, often relying on logic and solid evidence to solve their problems. However, they can be seen as slow and insensitive to new environments, just like how dry and rigid the ground can often be. However, once convinced out of their shell, they are a decent ally to hang around.
Although cautious and observant in nature, Earth Kimmis wield vigorous amounts of strengths in battle, which is only dragged down by their slow agility. They are also great in the business and economic aspect of Prismalian society, being primarily concerned with the "real" and survival. Some users are even experts in petrology and weaponry. One notable Earth Kimmi is Sid, the somewhat greedy travelling merchant.
=== Plant Kimmis ===
Kimmis associated with the element of Plant often wield devastating and occasionally poisonous abilities that offer a close connection to nature and the natural environment. They tend to share traits with Earth Kimmis and some are even misplaced as ones. Unlike Earth Kimmis however, they tend to show more fondness towards nature, connecting and spending more time with plants than even their own people.
Plant Kimmis are often considered "healers" or supportive types in battle, supporting their allies and restoring their bodies but somewhat lacking the skills to defend themselves. Some have been shown to be experts at botany, medicine, and even alchemy to brew potions and elixirs for their injured and ill acquaintances.
=== Wind Kimmis ===
Kimmis associated with the element of Wind often wield incredibly unpredictable abilities of ever-changing weather that can change so easily in a blink of an eye, and are valued with traits of imagination, curiosity, and creativity. Wind Kimmis can be ever-changing in personality, just like the weather. On one hand, they are extremely energetic and easy to make new friends. On the other hand, they can also be rather independent and willing to stand out from the crowd.
In battle, Wind Kimmis are lightweight and agile, and just like the wind itself, can be very difficult to catch when at their peak. Their attacks are swift and subtle, plus they often prefer to use aerial or ranged attacks that can take out small but many hits simultaneously rather than a single, powerful attack. One notable Wind Kimmi is Cloud, Rei's solitary but orderly rival.
=== Frost Kimmis ===
Kimmis associated with the element of Frost often wield cool but extra freezing abilities that are slow but deadly and paralyzing. They are valued with traits of solitude, persistence, and secrets. Frost Kimmis are more of lone wolves and prefer solitude over company. They are extremely hesitant and cold-heart at first, but once you get to know them more, they are pretty entertaining to hang around. However, lose their trust, and there is almost no way of getting them back.
=== Spirit Kimmis ===
Kimmis associated with the element of Spirit often wield phenomenal abilities beyond the physical reach that offer a closer connection to the spirit and soul than normally. Thus, they are valued with traits of wisdom, balance, and discipline.
=== Instinct Kimmis ===
Kimmis associated with the element of Instinct often wield wild, rather familiar abilities adapted from various other species of Prismalia. Similarly, they also enjoy "borrowing" certain traits from their exotic animalmates, though they do share common traits of cooperation, freedom, and variety.
=== Proto-Kimmis ===
These special yet seemingly forgotten type of Kimmis are planned to debut in the sequel, separated from the rest of society due to the majority of them partaking in a seemingly destructive event of the past. 
== Trivia ==
*The coloring of Kimmis' textures was planned to have a more significant role in Prismal Journey, often served to categorize as a replacement to elements.
**In addition, Kimmis lacking a hue in their fur coloring were planned to be oppressed and looked down upon in Prismalian society.
*An insect-themed Kimmi element was originally planned as the represented element for Paw Meadow (formerly Flower Meadow). However, this was changed to Instinct.
Category:Original Species
Category:Creatures
Category:Animals
Category:Neutral Characters
Category:Prismal Journey