Naval Infantry

==In game==
===Vital stats===
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Naval Infantry/Rise of the Moderns|Rise of the Moderns
Naval Infantry/Ultima Ratio|Ultima Ratio
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===Overall strategy===
As infantry tactics and military technology improve, the time soon comes when line tactics must be abandoned and Naval Infantry or rather, "marines" as they are informally called — assume the role of assault infantry in the Industrial Era. These units continue the task of Grenadier Guards, facilitating attacks on your opponents. However, they have an extra edge: like the vanilla Continental Marines they are based on, they are more resistant and faster in water, and they have the ability to entrench themselves without the need of a General's special ability. 
Understandably these units are so tough you can even count on them, alongside field artillery, to defend against armoured vehicles in later eras, but remember that they are still infantry, and are best used in defending against enemy assaults, or attacking enemy positions where antipersonnel weapons are absent. Use these units to defend your own lines, especially from cavalry, or to seize cities, but watch out for artillery and machine guns which can mow them down before they have a chance of entrenching themselves.
Not all factions, however, do train Naval Infantry. Vast numbers of minor factions such as Dai Viet and the Bamar can't recruit them. Additionally, five nations also have their own particular naval infantry traditions. The United Kingdom has the best all-round "marine" replacement for Naval Infantry, but is outclassed by other unique marine units who are specialised in various tasks and roles. In contrast, Savoyard Bersaglieri have good range and movement speed, but can't entrench themselves, making them more akin to classic skirmishers as opposed to Marine infantry. America's US Marines units sacrifice armour in exchange for +2 attack range, making them proficient at screening and picking off enemy units from a distance. while the French Fusiliers Marins have lower HP, but gain better attack and speed, making them ideal for offensive operations. Black Devils, on the other hand, have lower range, but enjoy added bonuses against buildings and light watercraft, making them somewhat specialised in marine operations as their designation suggests.
===Unit summary===
*Royal Marines — The United Kingdom has the best all-round "marine" replacement for Naval Infantry, but is outclassed by other unique marine units who are specialised in various tasks and roles.
*US Marines — Uniquely trained by the USA, these units sacrifice armour in exchange for +2 attack range, making them proficient at screening and picking off enemy units from a distance.
*Bersaglieri — The Savoyard faction does not train Naval Infantry. Instead, it raises Bersaglieri, who are not capable of entrenching themselves, but have good range and movement speed, making them more akin to classic skirmishers as opposed to Marine infantry.
*Fusiliers Marins — France's signature marine unit has lower HP, but has better attack and speed, making it ideal too for offensive operations.
*Black Devils — These Dutch units sacrifice weapon range in exchange for defence bonuses versus light watercraft, and offensive bonuses versus buildings.
====Notes====
Any faction not affiliated with the final version of Rise of the Moderns does NOT get Naval Infantry. So that means for Ultima Ratio, the only recipients of Marines can be said to be Spain and Sweden.
marine cameo 1.jpg|Default (Western) appearance of Naval Infantry.
marine cameo 2.jpg|Secondary appearance for Naval Infantry recruited by Hispanic nations, such as Spain and Mexico.
marine cameo 3.jpg|Appearance of Naval Infantry as recruited by West Asian nations (eg, Ottomans).
==History==
Marines, also known as a marine corps or naval infantry, are infantry specialised in naval operations such as amphibious assault. In the majority of countries, the marine force is part of the navy, but it can also be under the army or independent command. Historically, tasks undertaken by marines have included providing protection from war while at sea, reflecting the pressed nature of the ships' company and the risk of mutiny. Other tasks would include boarding of vessels during combat or capture of prize ships and providing manpower for raiding ashore in support of the naval objectives. Marine elements would also contribute to the campaign ashore, in support of the military objective.
Although some form of naval infantry has always existed in some form or the other ever since standing navies were established, it was not until the industrialisation of warfare in the Early Modern Era that marines corps began to become significant: with the advent of Western colonisation, the scale of landing operations increased; thus brought with it an increased likelihood of opposition and a need for co-ordination of various military elements. Thus far, the oldest marine infantry unit in existance is the Portuguese Marine Corps or Fuzileiros who were raised specially for the task of amphibious warfare. Since then, marine forces evolved to specialise in the skills and capabilities required for amphibious warfare.
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Category:Assault infantry