Magneto (Marvel vs. Capcom)

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|-|X-Men: Children of the Atom=
|-|Marvel Super Heroes=
|-|X-Men vs. Street Fighter=
|-|Marvel vs. Capcom 2: New Age of Heroes=
|-|Marvel vs. Capcom 3=
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==Summary==
Erik "Magnus" Lehnsherr, born Max Eisenhardt, is a primary antagonist from the Marvel vs. Capcom series. During World War II, he was one of several victims placed within Auschwitz's concentration camps, managing to come out of the horrific experience as a survivor. As a mutant, or "homo superior", he came to believe his race as genetically superior to humanity. Erik fights for the sake of mutantkind, aiming to dominate mankind alongside his brethren. Born with the ability to control magnetism, he took the moniker of Magneto, a name that would become well known amongst Marvel's Earth. His former close friend, Charles Xavier, wished for the coexistence between the two groups, thus forming the X-Men, which Lehnsherr has fought on several occasions as their arch-nemesis.
Later on, Magneto plotted to use his own powers in combination with his Acolytes to disrupt the planet's magnetic fields. The intended results would be corrupted computer systems, the total shutdown of all power systems, and the end of national communication networks. All the while, Magneto and his followers execute their plan from the space station known as the Avalon, awaiting the extinction of the human race. The X-Men responded and were ultimately victorious, escaping the Avalon as it explodes. Magneto remained within the space station as it was destroyed, but survived.
When Thanos had wiped out half of the population with the Infinity Gems, Magneto joined the heroes and villains of Earth to stop the Mad Titan, recognizing the alien is equally a threat to Mutants as he is to humanity. The team effort yielded success, though this alliance was only temporary. At some point, Mutants and Street Fighters began to mysteriously disappear. Fingers were being pointed at either Magneto or M. Bison, all while Apocalypse was the true culprit. To discover the truth the X-Men as well as other Street Fighters joined forces. Meanwhile, the Master of Magnetism and Shadaloo Leader would be left to fight each other.
Erik would continue to become involved with a number of large scale events between Marvel and Capcom's universes, such as his dark emotions contributing to Onslaught's existence, or being successfully recruited by Ruby Heart in order to take on Abyss. Surprisingly, he even became a commander for the X-Men, as well as the leader of the New Mutants. More significantly, however, was when Albert Wesker made contact with Victor von Doom, proposing an alliance in order to take over both of their worlds. Magneto was among the villains Doom convinced to take part in this alliance Magneto. In order to sustain a reliable connection between their worlds, Galactus would be called upon, with Doom planning to siphon the energy from his Worldship. The results of this plan caused would come to threaten the homes of both Marvel and Capcom Universe's residents. Reluctantly, Magneto would go on to aid in the fight against Galactus.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Max Eisenhardt (birth name), Erik "Magnus" Lehnsherr (public name), Magneto, Master of Magnetism
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Mutant, Terrorist, Conqueror, Brotherhood of Mutants Leader, X-Men Commander (formerly), Leader of the New Mutants (formerly)
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Genius Intelligence, Martial Arts, Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Self-Sustenance (Type 1; Could fight in space undeterredUltimate Marvel vs. Capcom 3), Magnetism Manipulation (Erik can manipulate magnetism and metal at will.Marvel vs. Capcom 2: New Age of Heroes Official SiteUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works Due to the versatility of his powers, Magneto will use anything that can be controlled by metal as a weapon, doing so very often), Electricity Manipulation (Magneto often utilizes electromagnetic attacks in battle.X-Men: Children of the AtomX-Men vs. Street FighterMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Can control one's polarity, allowing him to grip and move opponents from afar), Energy Manipulation (Commonly infuses his physical strikes with energy), Energy Projection (Erik can project small bursts of energy from his hands. His electromagnetic attacks can be fired in the form of beams, columns, slashing energy waves, and orbsX-Men: Children of the AtomX-Men vs. Street FighterMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Forcefield Creation (Capable of creating magnetic barriersMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Flight, Aura (Erik can cover himself in a blue energy as well as a large red aura), Earth Manipulation (By altering the planet's geomagnetism, Magneto can cause changes in the Earth's crust and ignite volcano eruptionsX-Men: Children of the Atom ManualUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Gravity Manipulation (With the Gravity Squeeze Hyper Combo, Magneto traps the opponent in an airborne state), Metal Manipulation (Due to his mastery of magnetism, Erik can freely control metals, capable of forming entire helmets from thin air with a gesture, as well as deconstructing them in a thought.X-Men: Children of the Atom Magneto can call forth chunks of metal to encase the opponent. Ripped Wolverine's Adamantium skeleton from his bonesMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Power Nullification (The Electromagnetic Disruptor and Forcefield special attacks nullify projectiles they come into contact withMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Durability Negation (Stated he was capable of crushing opponents with a thought, seemingly through the use of metal found in bodiesMarvel Super Heroes), Afterimage Creation (Capable of leaving behind afterimages, even by slowly moving his handsX-Men: Children of the AtomMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Social Influencing (His goal of overthrowing humanity has gained him loyal followers known as Acolytes. When the Avalon was about to explode, Magneto's Acolytes still stood at his side willinglyX-Men: Children of the Atom), Preparation, Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Resistance to Cosmic Radiation (Capable of fighting in space unharmed.Ultimate Marvel vs. Capcom 3 After the Avalon exploded, Magneto still survived in space, unaided by anythingX-Men: Children of the Atom), Temperature Manipulation (Endured remaining at the epicentre of the Avalon's explosionX-Men: Children of the Atom), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite), Death Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which caused global winds that inflicted death onto inland life, animals, and plant life just by existingMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works), Disease Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which spread a mysterious illness to SonSon's village just by existingMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom: Official Complete Works)
|-|Preparation=
Technology Manipulation (By using advanced technologies and using his powers in tandem with his Acolytes while remaining on the Avalon space station, Magneto planned to disrupt every piece of technology on Earth, with the intention of beginning a new Dark Age for humanityX-Men: Children of the Atom Manual)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threatsMarvel vs. Capcom: Infinite)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite),
*Defence Boost, Sealing, Energy Manipulation, and Forcefield Creation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combos.Marvel vs. Capcom: Infinite When used by Magneto, he surrounds himself in a forcefield that protects him from several attacks, while allowing himself to counter undeterredMarvel Super Heroes)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Could aid in the battle against Galactus and was even capable of defeating himMarvel vs. Capcom 3: Fate of Two Worlds), higher with X-Factor. Can ignore conventional durability with his magnetism
Speed: FTL (Kept up with GalactusMarvel vs. Capcom 3: Fate of Two Worlds), higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his handsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Planetary with his abilities (Has control over Earth's geomagnetismX-Men: Children of the Atom ManualUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works); Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom together)
Standard Equipment: None.
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Genius (Given his level of experience and the tall order of his goals, Erik is expectedly brilliant, described as a calculating character.Ultimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works Stated to be a genius scientist,Marvel vs. Capcom 2: New Age of Heroes Official Site having constructed an orbiting space station meant to be a safe haven for mutantkind known as the Avalon.X-Men: Children of the Atom Manual Furthermore, he prepared advanced technologies on the Avalon with the desired result of disabling every piece of technology on Earth.X-Men: Children of the Atom Manual Highly experienced as a leader, having guided his Brotherhood of Mutants, serving as a commander within the X-Men, and even leading the reserve X-Men group known as the New Mutants.Marvel vs. Capcom 2: New Age of Heroes Official Site Erik's mastery over his abilities come from his recognition of its versatile potential, with it being said as long as there is some source of metal around him, he will always "carry" weapons.Ultimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works Usages of his powers included electromagnetic blasts, geomagnetic alteration, internally attacking one's body, and using an individual's polarity to grip them from a distance to name a few.X-Men: Children of the AtomX-Men vs. Street FighterMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works Displays a surprising amount of martial arts finesse, the likes of which he only enhances in effectiveness with his mutant abilitiesX-Men: Children of the AtomX-Men vs. Street FighterMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Weaknesses: Magneto can only wield one Infinity Gem and equip up to three card effects at a time. Demagnetized metals such as Vibranium are rendered immune to his powers.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3
Notable Attacks/Techniques:
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|-|Command Normals=
*Electromagnetic Burst: Magneto channels a small burst of electromagnetic energy on the ground in front of himself.
*Kick Slide: Magneto slides forward on the ground, kicking at the opponent while his foot is covered in electromagnetic energy.
|-|Throws=
*Ground Throw: Magneto levitates the opponent off the ground, covering them with metallic rocks before pushing them away.
*Air Throw: While airborne, Magneto levitates the opponent in place, covering them with metallic rocks before pushing them away.
|-|Special Attacks=
*Electromagnetic Disruptor: Magneto fires an electromagnetic beam at the opponent. Can be performed aerially. Additionally, it can nullify enemy projectiles.
*Hyper Gravitation: Magneto produces four electromagnetic orbs to bind the opponent. As a result, they are caught by the energy and dragged towards Magneto.
*Magnetic Blast: While airborne, Magneto fires two slashing electromagnetic energy waves that travel at a diagonally downwards angle.
*Electromagnetic/EM Pulse: Magneto fires particles of energy from his hand, which drags the opponent towards him if it successfully lands.
*Fatal Attraction: Using the polarity within the opponent, Magneto forcibly moves the opponent horizontally towards himself.
*Repulsion: Using the polarity within the opponent, Magneto forcibly moves the opponent horizontally away from himself.
*Reverse Polarity: Using the polarity within the opponent, Magneto forcibly pulls his airborne opponent towards the ground.
*Forcefield: Magneto surrounds himself with a magnetic forcefield. Projectiles that connect with the forcefield will be nullified, while physical attacks are countered with a pillar of electromagnetic energy.
*Flight: Similar to other fighters, Magneto can utilize flight to deal deadly air combos.
|-|Hyper Combos=
*Magnetic Shockwave: Magneto channels his magnetic energies into the ground, releasing a series of powerful energy columns that knock the opponent away from him with great force.
*Magnetic Tempest: Magneto fires a volley of metallic projectiles in every direction. Can be performed aerially.
*Gravity Squeeze: Magneto lifts up the opponent and traps them in a sphere of electromagnetic energy and metal. He then closes his fist, causing the energy sphere to condense, crushing the opponent within and dealing great damage.
|-|Infinity Gems=
*Power Gem: Magneto can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Magneto can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
*Reality Gem: Magneto can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Magneto can use the Space Gem to increase his defense for a period of time, which reduces damage taken from an opponent's attacks. In Marvel Super Heroes, Magneto can don a spherical forcefield around his body, allowing Erik to attack at his leisure, while an opponent must hit the barrier several times to deactivate it. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Magneto can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Magneto can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs health off the opponent upon hit.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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