Final Fantasy: The 4 Heroes of Light items

The following is a list of all items in Final Fantasy: The 4 Heroes of Light.
== Consumable items==
===Recovery items===
The items below can be used outside of battle from the inventory of individual characters. Using them this way does not consume the user's AP and the player is free to choose the target for the item. Furthermore, these items also have special features when used by someone wearing the Wayfarer or Salve-maker crowns.
* Wayfarer: Potion, Hi-Potion, X-Potion, Remedy and Ether all restore double the amount of HP or AP when used within or outside of battle.
* Salve-maker: All items below cost 0 AP when used during battle, and are not consumed when used with Dispensary. Certain items, except those that purely remove status ailments without restoring HP or AP, are applied to everyone in the party when used with Healthcare. Potion, Hi-Potion, X-Potion, Remedy and Elixir inflict HP damage to an opponent when used with Poison Pill.
Name	Image	Price 	Description 	Acquisition
 	 	20 	Provides a small HP boost. 	Buy: Horne, Guera, Liberte, Urbeth, Arbor, Invidia, SpelviaDrop: Imp, Jack Lantern, Myconid, Slime, WightSteal: Behugemoth (1st part), Ice Dragon, King Guera, SorcererFind: Horne (x7), Horne Castle (x2), North Caves, Guera (x3), Liberte (x2), Urbeth, Arbor (x2), Invidia (x2)
 	Effect: Restore 40 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Effect: Restore 40 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Effect: Restore 40 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Buy: Horne, Guera, Liberte, Urbeth, Arbor, Invidia, SpelviaDrop: Imp, Jack Lantern, Myconid, Slime, WightSteal: Behugemoth (1st part), Ice Dragon, King Guera, SorcererFind: Horne (x7), Horne Castle (x2), North Caves, Guera (x3), Liberte (x2), Urbeth, Arbor (x2), Invidia (x2)
 	 	40 	Provides a good HP boost. 	Buy: Urbeth, Invidia, Spelvia, Guera (After Darkness), Liberte (After Darkness), Arbor (After Darkness), HorneDrop: Alraune, Blood Bat, Demon, Demon Ray, Ghoul, Goblin, Lizardhawk Nidhogg, Oceanus, Orc Lord, Pumpking, Red Jelly, Slime , Succubus, Trollud ZombieSteal: Mimic, Geri, FrekiFind: Liberte, Urbeth (x2), Arbor, Great Tree (x2), Ice Caverns, Invidia, Tower to the Sky
 	Effect: Restore 80 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Effect: Restore 80 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Effect: Restore 80 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Buy: Urbeth, Invidia, Spelvia, Guera (After Darkness), Liberte (After Darkness), Arbor (After Darkness), HorneDrop: Alraune, Blood Bat, Demon, Demon Ray, Ghoul, Goblin, Lizardhawk Nidhogg, Oceanus, Orc Lord, Pumpking, Red Jelly, Slime , Succubus, Trollud ZombieSteal: Mimic, Geri, FrekiFind: Liberte, Urbeth (x2), Arbor, Great Tree (x2), Ice Caverns, Invidia, Tower to the Sky
 	 	400 	Provides a great big HP boost. 	Buy: Guera (After Darkness), Liberte (After Darkness), Arbor (After Darkness), Urbeth (After Darkness), Moonsand Ruins, Mysterious Lighthouse, Trial Tower, Holy Tree TowerSteal: Arch Demon, Beelzebub, Rolan, SatanFind: Horne, Star Chamber
 	Effect: Restore 160 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Effect: Restore 160 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Effect: Restore 160 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Buy: Guera (After Darkness), Liberte (After Darkness), Arbor (After Darkness), Urbeth (After Darkness), Moonsand Ruins, Mysterious Lighthouse, Trial Tower, Holy Tree TowerSteal: Arch Demon, Beelzebub, Rolan, SatanFind: Horne, Star Chamber
 	 	— 	Restores all your HP. 	Find: Moonsand Ruins, Holy Tree Tower, Mysterious Lighthouse, Trial Tower
 	Effect: Restore 999 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Effect: Restore 999 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Effect: Restore 999 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied.	Find: Moonsand Ruins, Holy Tree Tower, Mysterious Lighthouse, Trial Tower
 	 	400 	Cures all ailments (except death) and restores a small amount of HP.	Buy: Urbeth, Spelvia, Guera (After Darkness), Arbor (After Darkness), HorneFind: Spelvia, Liberte
 	Effect: Restore 100 HP to a party member. Also removes most status ailments.
Target Priority: Lowest HP% ; random ally, if tied ; else target afflicted with a status ailment.	Effect: Restore 100 HP to a party member. Also removes most status ailments.
Target Priority: Lowest HP% ; random ally, if tied ; else target afflicted with a status ailment.	Effect: Restore 100 HP to a party member. Also removes most status ailments.
Target Priority: Lowest HP% ; random ally, if tied ; else target afflicted with a status ailment.	Buy: Urbeth, Spelvia, Guera (After Darkness), Arbor (After Darkness), HorneFind: Spelvia, Liberte
 	 	1,000 	Provides a small AP boost. 	Buy: Urbeth, Spelvia, Guera (After Darkness), Liberte (After Darkness), Horne (After saving the King)Drop: Red JellyFind: Guera Caverns, Quicksand Castle, Hunting Caves, Great Tree, Ice Caverns, Tower to the Sky, Star Chamber
 	Effect: Restore 3 AP to a party member.
Target Priority: Lowest AP ; random ally, if tied.	Effect: Restore 3 AP to a party member.
Target Priority: Lowest AP ; random ally, if tied.	Effect: Restore 3 AP to a party member.
Target Priority: Lowest AP ; random ally, if tied.	Buy: Urbeth, Spelvia, Guera (After Darkness), Liberte (After Darkness), Horne (After saving the King)Drop: Red JellyFind: Guera Caverns, Quicksand Castle, Hunting Caves, Great Tree, Ice Caverns, Tower to the Sky, Star Chamber
 	 	10,000	Restores your AP. 	Buy: Moonsand Ruins, Holy Tree Tower, Mysterious Lighthouse, Trial TowerFind: Hunting Caves, Horne, Star Chamber
 	Effect: Restore 5 AP to a party member.
Target Priority: Lowest AP ; random ally, if tied.	Effect: Restore 5 AP to a party member.
Target Priority: Lowest AP ; random ally, if tied.	Effect: Restore 5 AP to a party member.
Target Priority: Lowest AP ; random ally, if tied.	Buy: Moonsand Ruins, Holy Tree Tower, Mysterious Lighthouse, Trial TowerFind: Hunting Caves, Horne, Star Chamber
 	 	100 	Brings you back from the dead. 	Buy: Moonsand Ruins, Holy Tree Tower, Mysterious Lighthouse, Trial TowerDrop: Basilisk, Cowpel, Ikkaku, Vampire BatSteal: Arboroc, Chimera, LeviathanFind: Horne, North Caves (x2), Witch's Mansion, Moonlight Tower, Guera Caverns, Quicksand Castle, Liberte, Arbor, Great Tree Roots, Great Tree, Spelvia Dungeons, Star Chamber
 	Effect: Remove KO from a party member. Also restores 10% maxHP upon revival.
Target Priority: KO'd ; highest leveled ; random ally, if tied.	Effect: Remove KO from a party member. Also restores 10% maxHP upon revival.
Target Priority: KO'd ; highest leveled ; random ally, if tied.	Effect: Remove KO from a party member. Also restores 10% maxHP upon revival.
Target Priority: KO'd ; highest leveled ; random ally, if tied.	Buy: Moonsand Ruins, Holy Tree Tower, Mysterious Lighthouse, Trial TowerDrop: Basilisk, Cowpel, Ikkaku, Vampire BatSteal: Arboroc, Chimera, LeviathanFind: Horne, North Caves (x2), Witch's Mansion, Moonlight Tower, Guera Caverns, Quicksand Castle, Liberte, Arbor, Great Tree Roots, Great Tree, Spelvia Dungeons, Star Chamber
 	 	20 	Cures confusion. 	Buy: LiberteDrop: Air Ray, Neko Natter, ScyllaFind: Invidia
 	Effect: Remove confusion from a party member.
Target Priority: Confused ; random ally, if tied.	Effect: Remove confusion from a party member.
Target Priority: Confused ; random ally, if tied.	Effect: Remove confusion from a party member.
Target Priority: Confused ; random ally, if tied.	Buy: LiberteDrop: Air Ray, Neko Natter, ScyllaFind: Invidia
 	 	20 	Cures poison. 	Buy:Guera, Urbeth, ArborDrop: Cu SithFind: Guera (x2), Invidia
 	Effect: Remove poison from a party member.
Target Priority: Poisoned ; random ally, if tied.	Effect: Remove poison from a party member.
Target Priority: Poisoned ; random ally, if tied.	Effect: Remove poison from a party member.
Target Priority: Poisoned ; random ally, if tied.	Buy:Guera, Urbeth, ArborDrop: Cu SithFind: Guera (x2), Invidia
 	 	50 	Cures petrification. 	Buy: Urbeth, Invidia
 	Effect: Remove petrification from a party member.
Target Priority: Petrified ; random ally, if tied.	Effect: Remove petrification from a party member.
Target Priority: Petrified ; random ally, if tied.	Effect: Remove petrification from a party member.
Target Priority: Petrified ; random ally, if tied.	Buy: Urbeth, Invidia
 	 	20 	Cures silence. 	Buy: Guera, Liberte, Urbeth, ArborFind: Liberte, ???, Arbor, Spelvia
 	Effect: Remove silence from a party member.
Target Priority: Silenced ; random ally, if tied.	Effect: Remove silence from a party member.
Target Priority: Silenced ; random ally, if tied.	Effect: Remove silence from a party member.
Target Priority: Silenced ; random ally, if tied.	Buy: Guera, Liberte, Urbeth, ArborFind: Liberte, ???, Arbor, Spelvia
 	 	30 	Cures paralysis. 	Buy: Guera, Urbeth, InvidiaDrop: Silky, WightFind: Guera, Invidia, Spelvia
 	Effect: Remove paralysis from a party member.
Target Priority: Paralyzed ; random ally, if tied.	Effect: Remove paralysis from a party member.
Target Priority: Paralyzed ; random ally, if tied.	Effect: Remove paralysis from a party member.
Target Priority: Paralyzed ; random ally, if tied.	Buy: Guera, Urbeth, InvidiaDrop: Silky, WightFind: Guera, Invidia, Spelvia
 	 	20 	Cures blindness. 	Buy: Guera, Urbeth, ArborDrop: HuginnFind: Guera, Liberte, Arbor
 	Effect: Remove blindness from a party member.
Target Priority: Blinded ; random ally, if tied.	Effect: Remove blindness from a party member.
Target Priority: Blinded ; random ally, if tied.	Effect: Remove blindness from a party member.
Target Priority: Blinded ; random ally, if tied.	Buy: Guera, Urbeth, ArborDrop: HuginnFind: Guera, Liberte, Arbor
 	 	20 	Wakes you up from any sleep. 	Buy: Urbeth, ArborDrop: Batter FlyFind: Urbeth, Arbor
 	Effect: Remove sleep from a party member.
Target Priority: Sleeping ; random ally, if tied.	Effect: Remove sleep from a party member.
Target Priority: Sleeping ; random ally, if tied.	Effect: Remove sleep from a party member.
Target Priority: Sleeping ; random ally, if tied.	Buy: Urbeth, ArborDrop: Batter FlyFind: Urbeth, Arbor
 	 	50 	Lifts curses. 	Buy: Urbeth, InvidiaDrop: DoppelgangerFind: Urbeth
 	Effect: Remove curse from a party member.
Target Priority: Cursed ; random ally, if tied.	Effect: Remove curse from a party member.
Target Priority: Cursed ; random ally, if tied.	Effect: Remove curse from a party member.
Target Priority: Cursed ; random ally, if tied.	Buy: Urbeth, InvidiaDrop: DoppelgangerFind: Urbeth
===Attack items===
The items below can only be used during battle. The Elementalist abilities Augment and Amplify apply to most of these items (bar the Great Tree Log), further boosting their damage when exploiting elemental vulnerability. Furthermore, these items also have special features when used by someone wearing the Salve-maker or Alchemist crowns.
* Salve-maker: All items below cost 0 AP when used during battle.
* Alchemist: All items below inflict additional 50% damage, Experiment turns one of these items into another one from this table, and Forge adds one of these items into the user's inventory provided it is not full. Smelt requires at least two of these items to work, whereas Cast requires at least one.
Name	Image	Price	Description 	Acquisition
 	 	300 	Inflicts fire-element damage. 	Buy: Invidia, Urbeth, LiberteDrop: Garm, Hellhound, Rock GolemFind: Arbor, Invidia
 	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Fire Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Fire Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Fire Lv.1 Target Priority: Rear, right ; else right.	Buy: Invidia, Urbeth, LiberteDrop: Garm, Hellhound, Rock GolemFind: Arbor, Invidia
 	 	300 	
Inflicts water-element damage.	Buy: Guera, UrbethFind: Pirate Hideout
 	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Water Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Water Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Water Lv.1 Target Priority: Rear, right ; else right.	Buy: Guera, UrbethFind: Pirate Hideout
 	 	300 	Inflicts earth-element damage.	Buy: UrbethFind: Liberte
 	Effect: Inflict 50 HP piercing damage to an opponent. 
Property: Earth Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent. 
Property: Earth Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent. 
Property: Earth Lv.1 Target Priority: Rear, right ; else right.	Buy: UrbethFind: Liberte
 	 	300 	Inflicts wind-element damage. 	Buy: Urbeth
 	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Wind Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Wind Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Wind Lv.1 Target Priority: Rear, right ; else right.	Buy: Urbeth
 	 	— 	Inflicts earth-element damage.	Find: Urbeth
 	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Non-elemental Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Non-elemental Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Non-elemental Target Priority: Rear, right ; else right.	Find: Urbeth
 	 	300 	Inflicts light-element damage.	Buy: UrbethFind: Urbeth, Tower to the Sky
 	Effect: Inflict 50 HP piercing damage to an opponent.
Added effect: Paralysis (~10%) Property: Light Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Added effect: Paralysis (~10%) Property: Light Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Added effect: Paralysis (~10%) Property: Light Lv.1 Target Priority: Rear, right ; else right.	Buy: UrbethFind: Urbeth, Tower to the Sky
 	 	300 	Inflicts dark-element damage. 	Buy: UrbethFind: Invidia, Spelvia
 	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Dark Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Dark Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Dark Lv.1 Target Priority: Rear, right ; else right.	Buy: UrbethFind: Invidia, Spelvia
 	 	300 	Inflicts light-element damage.	Buy: UrbethSteal: LuciferFind: Spelvia
 	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Light Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Light Lv.1 Target Priority: Rear, right ; else right.	Effect: Inflict 50 HP piercing damage to an opponent.
Property: Light Lv.1 Target Priority: Rear, right ; else right.	Buy: UrbethSteal: LuciferFind: Spelvia
===Other items===
The items below can only be used outside of battle.
Name	Image 	Price 	Description 	Acquisition
 	 	10 	Lights your way in the darkest of dungeons. 	Buy: Horne, Guera, Liberte, Urbeth, Arbor, InvidiaFind: Horne, Guera Caverns
 	Effect: Turn on light mode in dungeons, if dark mode. Enable a clear view to better navigate the dungeon.	Effect: Turn on light mode in dungeons, if dark mode. Enable a clear view to better navigate the dungeon.	Effect: Turn on light mode in dungeons, if dark mode. Enable a clear view to better navigate the dungeon.	Buy: Horne, Guera, Liberte, Urbeth, Arbor, InvidiaFind: Horne, Guera Caverns
 	 	— 	Summons monsters to your side. 	Find: Pirate Hideout
 	Effect: Initiate a battle, if possible. This item does not get consumed when used. 	Effect: Initiate a battle, if possible. This item does not get consumed when used. 	Effect: Initiate a battle, if possible. This item does not get consumed when used. 	Find: Pirate Hideout
 	 	60 	Teleports you back to town, instantly. 	Buy: Horne, Guera, Liberte, Urbeth, Arbor, InvidiaDrop: NueFind: Horne (x2), Witch's Mansion, Liberte, Spelvia
 	Effect: Send the party back to the town in which the player's progress is most recently saved. 	Effect: Send the party back to the town in which the player's progress is most recently saved. 	Effect: Send the party back to the town in which the player's progress is most recently saved. 	Buy: Horne, Guera, Liberte, Urbeth, Arbor, InvidiaDrop: NueFind: Horne (x2), Witch's Mansion, Liberte, Spelvia
==Non-consumable items==
Name	Image 	Price 	Description 	Acquisition
 	 	2,500 pts 	First, you have to know how to read music... 	Multiplayer Shop: Liberte
 	Effect: Unlock the Musician crown. 	Effect: Unlock the Musician crown. 	Effect: Unlock the Musician crown. 	Multiplayer Shop: Liberte
 	 	— 	A really hard lump of mythril. 	Drop: Death Trap, Iron Golem, Mythritoise, Red Jelly
 	Effect: Can be traded to NPCs for rewards during certain events. (Optional)	Effect: Can be traded to NPCs for rewards during certain events. (Optional)	Effect: Can be traded to NPCs for rewards during certain events. (Optional)	Drop: Death Trap, Iron Golem, Mythritoise, Red Jelly
 	 	— 	The legendary metal. Food for making equipment stronger, apparently. 	Drop: Bahamut, Black Dragon, Dragon, Red Dragon
 	Effect: Increase maximum upgrade levels by 10. 	Effect: Increase maximum upgrade levels by 10. 	Effect: Increase maximum upgrade levels by 10. 	Drop: Bahamut, Black Dragon, Dragon, Red Dragon
==Tomes==
===White Magic tomes===
The Cure, Cura, Curaga, Raise, Arise and Esuna tomes (i.e. the first six tomes in the table below) can be used outside of battle from the inventory of individual characters. Using them this way consumes the user AP as per the cost of the specific tome in question and the player is free to choose the target for the recovery spell. Furthermore, the AP cost of using these tomes will be reduced by one if used by someone wearing the White Mage crown.
Name	Image 	Price 	Description 	Acquisition
 	 	500 	White Magic: Slight HP recovery. AP Cost 2. Can use from the Menu.	Buy: Guera, Liberte, Urbeth (Night only), Arbor, SpelviaFind: Witch's Mansion
 	Effect: Grant the holder the option to equip Cure. 	Effect: Grant the holder the option to equip Cure. 	Effect: Grant the holder the option to equip Cure. 	Buy: Guera, Liberte, Urbeth (Night only), Arbor, SpelviaFind: Witch's Mansion
 	 	1,500 	White Magic: HP recovery. AP Cost 3. Can use from the Menu. 	Buy: Guera (Night only), Spelvia, Urbeth (After Darkness)Find: Tower to the Sky
 	Effect: Grant the holder the option to equip Cura. 	Effect: Grant the holder the option to equip Cura. 	Effect: Grant the holder the option to equip Cura. 	Buy: Guera (Night only), Spelvia, Urbeth (After Darkness)Find: Tower to the Sky
 	 	5,000 	White Magic: Party HP recovery. AP Cost 4. Can use from the Menu. 	Buy: Guera, Urbeth, and Arbor (After Darkness)
 	Effect: Grant the holder the option to equip Curaga. 	Effect: Grant the holder the option to equip Curaga. 	Effect: Grant the holder the option to equip Curaga. 	Buy: Guera, Urbeth, and Arbor (After Darkness)
 	 	1,500 	White Magic: Revive from dead. AP Cost 3. Can use from the Menu. 	Buy: Guera (Night only), Urbeth (Night only), Arbor, SpelviaFind: Tower to the Sky
 	Effect: Grant the holder the option to equip Raise. 	Effect: Grant the holder the option to equip Raise. 	Effect: Grant the holder the option to equip Raise. 	Buy: Guera (Night only), Urbeth (Night only), Arbor, SpelviaFind: Tower to the Sky
 	 	5,000 	'White Magic: Completely revive. AP Cost 4. Can use from the Menu.	Buy: Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Arise. 	Effect: Grant the holder the option to equip Arise. 	Effect: Grant the holder the option to equip Arise. 	Buy: Urbeth (After Darkness)
 	 	1,500 	White Magic: Cures afflictions. AP Cost 2. Can use from the Menu. 	Buy: Guera, Urbeth, and Arbor (After Darkness)
 	Effect: Grant the holder the option to equip Esuna. 	Effect: Grant the holder the option to equip Esuna. 	Effect: Grant the holder the option to equip Esuna. 	Buy: Guera, Urbeth, and Arbor (After Darkness)
 	 	1,000 	White Magic: Recover health each turn. AP Cost 2. 	Buy: Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Regen. 	Effect: Grant the holder the option to equip Regen. 	Effect: Grant the holder the option to equip Regen. 	Buy: Urbeth (After Darkness)
 	 	1,000 	White Magic: Attack increased 50%. AP Cost 2. 	Buy: Guera (Night only)
 	Effect: Grant the holder the option to equip Berserk. 	Effect: Grant the holder the option to equip Berserk. 	Effect: Grant the holder the option to equip Berserk. 	Buy: Guera (Night only)
 	 	1,000 	White Magic: Magic attack increased 50%. AP Cost 2. 	Buy: Guera (Night only), Spelvia (After Darkness)
 	Effect: Grant the holder the option to equip Magick. 	Effect: Grant the holder the option to equip Magick. 	Effect: Grant the holder the option to equip Magick. 	Buy: Guera (Night only), Spelvia (After Darkness)
 	 	1,000 	White Magic: Defense increased 50%. AP Cost 2. 	Buy: Guera and Urbeth (Night only), Horne
 	Effect: Grant the holder the option to equip Protect. 	Effect: Grant the holder the option to equip Protect. 	Effect: Grant the holder the option to equip Protect. 	Buy: Guera and Urbeth (Night only), Horne
 	 	1,000 	White Magic: Magic defense increased 50%. AP Cost 2. 	Buy: Guera and Urbeth (Night only), Horne
 	Effect: Grant the holder the option to equip Shell. 	Effect: Grant the holder the option to equip Shell. 	Effect: Grant the holder the option to equip Shell. 	Buy: Guera and Urbeth (Night only), Horne
 	 	1,000 	White Magic: Evasion doubled. AP Cost 2. 	Buy: Spelvia (After Darkness)
 	Effect: Grant the holder the option to equip Invisible.	Effect: Grant the holder the option to equip Invisible.	Effect: Grant the holder the option to equip Invisible. 	Buy: Spelvia (After Darkness)
 	 	2,500 	White Magic: Increase status levels by 10%. AP Cost 2. 	Buy: Spelvia (After Darkness)
 	Effect: Grant the holder the option to equip Aura. 	Effect: Grant the holder the option to equip Aura. 	Effect: Grant the holder the option to equip Aura. 	Buy: Spelvia (After Darkness)
 	 	— 	White Magic: Mighty white magic strengthens all... AP Cost 5. 	Find: Arbor (After Darkness)
 	Effect: Grant the holder the option to equip Lux. 	Effect: Grant the holder the option to equip Lux. 	Effect: Grant the holder the option to equip Lux. 	Find: Arbor (After Darkness)
=== Black Magic tomes===
The Spell Fencer abilities Magic Sword and Mystic Sword require the user to carry at least one of these tomes and have it equipped for the abilities to work. However the only tomes that are compatible for the aforementioned abilities are the Fire, Water, Quake and Aero line of spells, (i.e. the first twelve tomes listed in the table below). 
Name	Image 	Price 	Description 	Acquisition
 	 	500 	Black Magic: Fire-element Attack. Magic Attack: 5 / AP cost 2. 	Buy: Guera (Night only), Liberte, Urbeth (Night only), Spelvia
 	Effect: Grant the holder the option to equip Fire. 	Effect: Grant the holder the option to equip Fire. 	Effect: Grant the holder the option to equip Fire. 	Buy: Guera (Night only), Liberte, Urbeth (Night only), Spelvia
 	 	1,500 	Black Magic: Fire-element Attack. Magic Attack: 12 /AP cost 3. 	Buy: Guera (Night only), Urbeth (Night only), Spelvia
 	Effect: Grant the holder the option to equip Fira. 	Effect: Grant the holder the option to equip Fira. 	Effect: Grant the holder the option to equip Fira. 	Buy: Guera (Night only), Urbeth (Night only), Spelvia
 	 	5,000 	Black Magic: Fire-element Attack. Magic Attack: 15 /AP cost 4. 	Buy: Guera (Night only)
 	Effect: Grant the holder the option to equip Firaga. 	Effect: Grant the holder the option to equip Firaga. 	Effect: Grant the holder the option to equip Firaga. 	Buy: Guera (Night only)
 	 	500 	Black Magic: Water-element Attack. Magic Attack: 5 /AP cost 2. 	Buy: Liberte, Urbeth (Night only), SpelviaFind:' Guera Caverns
 	Effect: Grant the holder the option to equip Water. 	Effect: Grant the holder the option to equip Water. 	Effect: Grant the holder the option to equip Water. 	Buy: Liberte, Urbeth (Night only), SpelviaFind:' Guera Caverns
 	 	1,500 	Black Magic: Water-element Attack. Magic Attack: 12 /AP cost 3. 	Buy: Urbeth (Night only), Spelvia, Liberte (After Darkness)
 	Effect: Grant the holder the option to equip Watera. 	Effect: Grant the holder the option to equip Watera. 	Effect: Grant the holder the option to equip Watera. 	Buy: Urbeth (Night only), Spelvia, Liberte (After Darkness)
 	 	5,000 	Black Magic: Water-element Attack. Magic Attack: 15 /AP cost 4. 	Buy: Urbeth (Night only), Liberte (After Darkness)
 	Effect: Grant the holder the option to equip Waterga. 	Effect: Grant the holder the option to equip Waterga. 	Effect: Grant the holder the option to equip Waterga. 	Buy: Urbeth (Night only), Liberte (After Darkness)
 	 	500 	Black Magic: Earth-element Attack. Magic Attack: 6 /AP cost 2. 	Buy: Guera
 	Effect: Grant the holder the option to equip Quake. 	Effect: Grant the holder the option to equip Quake. 	Effect: Grant the holder the option to equip Quake. 	Buy: Guera
 	 	1,500 	Black Magic: Earth-element Attack. Magic Attack: 13 /AP cost 3. 	Buy: Guera (Night only)
 	Effect: Grant the holder the option to equip Quakra. 	Effect: Grant the holder the option to equip Quakra. 	Effect: Grant the holder the option to equip Quakra. 	Buy: Guera (Night only)
 	 	5,000 	Black Magic: Earth-element Attack. Magic Attack: 16 /AP cost 4. 	Buy: Guera (After Darkness)
 	Effect: Grant the holder the option to equip Quaga. 	Effect: Grant the holder the option to equip Quaga. 	Effect: Grant the holder the option to equip Quaga. 	Buy: Guera (After Darkness)
 	 	500 	Black Magic: Wind-element Attack. Magic Attack: 5 /AP cost 2. 	Buy: Guera, Horne (After Darkness)
 	Effect: Grant the holder the option to equip Aero. 	Effect: Grant the holder the option to equip Aero. 	Effect: Grant the holder the option to equip Aero. 	Buy: Guera, Horne (After Darkness)
 	 	1,500 	Black Magic: Wind-element Attack. Magic Attack: 12 /AP cost 3. 	Buy: Guera (Night only), Horne (After Darkness)
 	Effect: Grant the holder the option to equip Aerora. 	Effect: Grant the holder the option to equip Aerora. 	Effect: Grant the holder the option to equip Aerora. 	Buy: Guera (Night only), Horne (After Darkness)
 	 	5,000 	Black Magic: Wind-element Attack. Magic Attack: 15 /AP cost 4. 	Buy: Horne (After Darkness)
 	Effect: Grant the holder the option to equip Aeroga. 	Effect: Grant the holder the option to equip Aeroga. 	Effect: Grant the holder the option to equip Aeroga. 	Buy: Horne (After Darkness)
 	 	500 	Black Magic: Non-element Attack. Magic Attack: 5 /AP cost 2. 	Buy: Arbor (After Darkness)
 	Effect: Grant the holder the option to equip Leaf. 	Effect: Grant the holder the option to equip Leaf. 	Effect: Grant the holder the option to equip Leaf. 	Buy: Arbor (After Darkness)
 	 	1,500 	Black Magic: Non-element Attack. Magic Attack: 12 /AP cost 3. 	Buy: Arbor (After Darkness)
 	Effect: Grant the holder the option to equip Leafra. 	Effect: Grant the holder the option to equip Leafra. 	Effect: Grant the holder the option to equip Leafra. 	Buy: Arbor (After Darkness)
 	 	5,000 	Black Magic: Non-element Attack. Magic Attack: 15 /AP cost 4. 	Buy: Arbor (After Darkness)
 	Effect: Grant the holder the option to equip Leafaga. 	Effect: Grant the holder the option to equip Leafaga. 	Effect: Grant the holder the option to equip Leafaga. 	Buy: Arbor (After Darkness)
 	 	500 	Black Magic: Light-element Attack. Magic Attack: 5 /AP cost 2. 	Buy: Spelvia
 	Effect: Grant the holder the option to equip Banish. 	Effect: Grant the holder the option to equip Banish. 	Effect: Grant the holder the option to equip Banish. 	Buy: Spelvia
 	 	1,500 	Black Magic: Light-element Attack. Magic Attack: 12 /AP cost 3. 	Buy: Spelvia
 	Effect: Grant the holder the option to equip Banishra. 	Effect: Grant the holder the option to equip Banishra. 	Effect: Grant the holder the option to equip Banishra. 	Buy: Spelvia
 	 	5,000 	Black Magic: Light-element Attack. Magic Attack: 15 /AP cost 4. 	Buy: Spelvia
 	Effect: Grant the holder the option to equip Banishga. 	Effect: Grant the holder the option to equip Banishga. 	Effect: Grant the holder the option to equip Banishga. 	Buy: Spelvia
 	 	500 	Black Magic: Dark-element Attack. Magic Attack: 5 /AP cost 2. 	Buy: Invidia
 	Effect: Grant the holder the option to equip Dark. 	Effect: Grant the holder the option to equip Dark. 	Effect: Grant the holder the option to equip Dark. 	Buy: Invidia
 	 	1,500 	Black Magic: Dark-element Attack. Magic Attack: 12 /AP cost 3. 	Buy: Invidia (After Darkness)
 	Effect: Grant the holder the option to equip Darkra. 	Effect: Grant the holder the option to equip Darkra. 	Effect: Grant the holder the option to equip Darkra. 	Buy: Invidia (After Darkness)
 	 	5,000 	Black Magic: Dark-element Attack. Magic Attack: 15 /AP cost 4. 	Buy: Invidia (After Darkness)Find: Magic Laboratory
 	Effect: Grant the holder the option to equip Darkaga. 	Effect: Grant the holder the option to equip Darkaga. 	Effect: Grant the holder the option to equip Darkaga. 	Buy: Invidia (After Darkness)Find: Magic Laboratory
 	 	500 	Black Magic: Light-element Attack. Magic Attack: 3 /AP cost 2. 	Buy: Spelvia (After Darkness)
 	Effect: Grant the holder the option to equip Thunder. 	Effect: Grant the holder the option to equip Thunder. 	Effect: Grant the holder the option to equip Thunder. 	Buy: Spelvia (After Darkness)
 	 	1,500 	Black Magic: Light-element Attack. Magic Attack: 10 /AP cost 3. 	Buy: Spelvia (After Darkness)
 	Effect: Grant the holder the option to equip Thundara. 	Effect: Grant the holder the option to equip Thundara. 	Effect: Grant the holder the option to equip Thundara. 	Buy: Spelvia (After Darkness)
 	 	5,000 	Black Magic: Light-element Attack. Magic Attack: 12 /AP cost 4. 	Buy: Spelvia (After Darkness)
 	Effect: Grant the holder the option to equip Thundaga. 	Effect: Grant the holder the option to equip Thundaga. 	Effect: Grant the holder the option to equip Thundaga. 	Buy: Spelvia (After Darkness)
 	 	500 	Black Magic: Water-element Attack. Magic Attack: 8 /AP cost 2. 	Buy: Invidia (After Darkness)
 	Effect: Grant the holder the option to equip Blizzard. 	Effect: Grant the holder the option to equip Blizzard. 	Effect: Grant the holder the option to equip Blizzard. 	Buy: Invidia (After Darkness)
 	 	1,500 	Black Magic: Water-element Attack. Magic Attack: 15 /AP cost 3. 	Buy: Invidia (After Darkness)
 	Effect: Grant the holder the option to equip Blizzara. 	Effect: Grant the holder the option to equip Blizzara. 	Effect: Grant the holder the option to equip Blizzara. 	Buy: Invidia (After Darkness)
 	 	5,000 	Black Magic: Water-element Attack. Magic Attack: 18 /AP cost 4. 	Buy: Invidia (After Darkness)
 	Effect: Grant the holder the option to equip Blizzaga. 	Effect: Grant the holder the option to equip Blizzaga. 	Effect: Grant the holder the option to equip Blizzaga. 	Buy: Invidia (After Darkness)
 	 	— 	Black Magic: Mighty black magic destroys all... Magic Attack: 5 /AP cost 5.	Find: Horne Castle (After Darkness)
 	Effect: Grant the holder the option to equip Desolator.	Effect: Grant the holder the option to equip Desolator.	Effect: Grant the holder the option to equip Desolator. 	Find: Horne Castle (After Darkness)
===Dark Magic tomes===
Name	Image 	Price 	Description 	Acquisition
 	 	1,500 	Dark Magic: Absorb HP. Magic Attack: 5 / AP cost 2. 	Buy: Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Drain. 	Effect: Grant the holder the option to equip Drain. 	Effect: Grant the holder the option to equip Drain. 	Buy: Urbeth (After Darkness)
 	 	500 	Dark Magic: Inflict confusion. AP cost 2. 	Buy: Guera and Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Confuse. 	Effect: Grant the holder the option to equip Confuse. 	Effect: Grant the holder the option to equip Confuse. 	Buy: Guera and Urbeth (After Darkness)
 	 	500 	Dark Magic: Inflict poison. AP cost 2. 	Buy: Guera and Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Poison. 	Effect: Grant the holder the option to equip Poison. 	Effect: Grant the holder the option to equip Poison. 	Buy: Guera and Urbeth (After Darkness)
 	 	2,500 	Dark Magic: Inflict petrification. AP cost 3. 	Buy: Guera and Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Break. 	Effect: Grant the holder the option to equip Break. 	Effect: Grant the holder the option to equip Break. 	Buy: Guera and Urbeth (After Darkness)
 	 	500 	Dark Magic: Inflict silence. AP cost 2. 	Buy: Guera and Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Silence. 	Effect: Grant the holder the option to equip Silence. 	Effect: Grant the holder the option to equip Silence. 	Buy: Guera and Urbeth (After Darkness)
 	 	2,000 	Dark Magic: Reduces foe's status. AP cost 2. 	Buy: Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Suppress.	Effect: Grant the holder the option to equip Suppress.	Effect: Grant the holder the option to equip Suppress.	Buy: Urbeth (After Darkness)
 	 	500 	Dark Magic: Inflict blindness. AP cost 2. 	Buy: Guera and Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Flash. 	Effect: Grant the holder the option to equip Flash. 	Effect: Grant the holder the option to equip Flash. 	Buy: Guera and Urbeth (After Darkness)
 	 	2,000 	Dark Magic: Inflict a curse. AP cost 2. 	Buy: Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Curse. 	Effect: Grant the holder the option to equip Curse. 	Effect: Grant the holder the option to equip Curse. 	Buy: Urbeth (After Darkness)
 	 	500 	Dark Magic: Inflict sleep. AP cost 2. 	Buy: Guera and Urbeth (After Darkness)
 	Effect: Grant the holder the option to equip Sleep. 	Effect: Grant the holder the option to equip Sleep. 	Effect: Grant the holder the option to equip Sleep. 	Buy: Guera and Urbeth (After Darkness)
 	 	5,000 	Dark Magic: Take a foe's life. AP cost 4. 	Buy: Urbeth (After Darkness)Find: Pirate Hideout
 	Effect: Grant the holder the option to equip Death. 	Effect: Grant the holder the option to equip Death. 	Effect: Grant the holder the option to equip Death. 	Buy: Urbeth (After Darkness)Find: Pirate Hideout
==Key items==
Name	Image	Description 	Acquisition
 	 	The light of the moon can lift the curse of the sands. 	Event: Moonlight Tower
 	 	A secret map of the world made by the fairy creatures. 	Event: Liberte
 	 	Reveal paths that people cannot see. 	Event: Animal Burrow
 	 	Turns people into animals. 	Find: Great Tree Roots
 	 	Allows you to change into an animal, whenever you want. Can be used from the Menu.	Event: Arbor
 	 	It can open silver-colored locks. 	Event: Invidia
 	 	Summon a dragon to your aid. Can be used from the Menu. 	Find: Invidia Underground
 	 	Looks like it's supposed to fit into something...perhaps in Liberte? 	Find: Pirate Hideout (After Darkness)
 	 	Very valuable medicine that cures all ills. 	Find: Hunting Caves
 	 	In the tribe of dragons, this is the mark of adulthood. 	Find: Invidia Underground (After Darkness)
 	 	It can open gold-colored locks. 	Event: Witch's Mansion (After Darkness)
 	 	A lamp that casts light on the true nature of things. 	Event: Witch's Mansion (After Darkness)
==Gems==
Category:Items in Final Fantasy: The 4 Heroes of Light
Category:Item lists