Grim Reaper

The M202 FLASH "Grim Reaper" In Victor Charlie, an objective labels it as "M202", and Bowman refers to it as "202 FLASH". is a multi-shot rocket launcher that appears in Call of Duty: Black Ops. It is able to fire up to four rockets in one load. 
==Campaign==
The Grim Reaper only appears in the missions "Numbers" and "Victor Charlie", but it is also used by Frank Woods and Joseph Bowman in "Crash Site".
In the campaign only, it is possible for the player to fire multiple rockets at once, by simply entering ADS and pressing the hold breath button. A number next to the sight will increment, indicating how many rockets will be fired when the player pulls the trigger. This number cannot exceed the number of rockets currently held in the tube at the time. If at the full capacity of rockets possible, pressing again will decrement the counter back down to a single rocket.
==Multiplayer==
The Grim Reaper can only be obtained from a Care Package (five kill streak, four with Hardline). It can either lock onto killstreaks or be free-fired.
Once the user fires a single rocket from the Grim Reaper, the weapon is considered deployed, and the Multiplayer announcer will declare the presence of the Grim Reaper to both teams. Dying with the Grim Reaper while the weapon is deployed will cause the Grim Reaper to be discarded, not carrying over into the next life. Switching away from the Grim Reaper to a weapon, a piece of equipment, or an underbarrel attachment while the Grim Reaper is deployed will also discard it. If the user has not deployed the Grim Reaper yet, then dying or switching off of the Grim Reaper to said weapons will not discard it. However, while the Grim Reaper is deployed, the player can use their melee without losing the Grim Reaper, and the Grim Reaper will not be lost if the player interacts with any of their own killstreaks aside from the Death Machine. This allows the player to do things such as call in a Spy Plane or summon a Care Package without losing a deployed Grim Reaper.
Each explosion has an explosive radius of 6.4 meters. The Grim Reaper has no damage drop-off in the explosive radius, dealing 150 damage throughout the entire area of the explosion, killing any enemy caught in its explosive radius. So long as the enemy is not using Flak Jacket, any player caught in the blast radius of a Grim Reaper rocket will die. Direct hits will deal 500 damage, killing a Flak Jacket user instantly. The excess damage also makes the Grim Reaper still usable against a Flak Jacket user, as each rocket's explosion will deal 52 damage to an enemy using Flak Jacket, allowing for two rocket hits to kill the Flak Jacket user. The rockets have no safe distance before detonation, so it is possible for the user to damage themselves using the Grim Reaper. Any self-damage from the Grim Reaper is fatal unless using Flak Jacket.
The Grim Reaper fires semi-automatically, with a maximum rate of fire of 125 RPM.
The Grim Reaper has heavy upwards recoil with every shot, and a centerspeed value of 2500. Rockets will veer off-course whilst they travel through the air.
The Grim Reaper allows users to move at 80% of the base speed, or strafe at 40% of the base speed. The Grim Reaper cannot be hip-fired, and trying to do so will instead raise the sights to fire a shot. The Grim Reaper allows users to aim down the sight in 500 milliseconds. The Grim Reaper's reload animation is 6.85 seconds long. The user can Reload Cancel after 4.25 seconds. 
The Grim Reaper has a rocket capacity of four rockets, and the Grim Reaper's starting ammo loadout is twelve rockets total. The starting ammo loadout cannot be increased through the use of Scavenger Pro, a trait unique to the Grim Reaper among launchers.
The Grim Reaper can be used in an anti-aircraft role, with the ability to lock onto aircraft and fire. The Grim Reaper has enough total ammo to bring down any aerial killstreak in the game, even when accounting for flares. However, the Grim Reaper takes significantly longer to lock onto aircraft than the M72 LAW and Strela-3 can. Said launchers will have fully locked on and begin beeping after two sequences of low beeps, whereas the Grim Reaper will not begin doing so until after four sequences of low beeps. However, after a rocket is fired, the Grim Reaper will remain locked onto the aircraft it was locked onto so long as the player is aiming down the sight and the user's aim remains on the targeted aircraft, which can allow the player to fire additional shots while locked onto aircraft. This can potentially be used against aircraft with flares to rapidly fire two rockets and get a guaranteed hit on an aircraft with flares without needing to reload or get an additional lock onto target.
==Gallery==
Grim Reaper 1st Person BO.png|The Grim Reaper in first-person view
Grim Reaper Sight BO.png|Aiming down the sights of the Grim Reaper
Grim Reaper Reloading BO.png|Reloading the Grim Reaper
Grim Reaper model BO.png|Model of the Grim Reaper
Grim Reaper held.jpg|The Grim Reaper being held in third person
Grim Reaper Soldier BO.png|Johnson wielding the Grim Reaper in "Victor Charlie" before being killed
Bowman Grim Reaper.jpg|Bowman holding a Grim Reaper
File:Woods with a Grim Reaper BO.png|Woods holding a Grim Reaper
Grim Reaper-desc.png|A note pasted on the Grim Reaper's side
==Trivia==
*In the World Premiere trailer, the Grim Reaper had a different reticle.
*Prior to a patch, a notification appeared to all players in a multiplayer match stating "Grim Reaper Equipped". After the patch, the notification now only appears to the team of the player who acquired the Grim Reaper.
*Although it functions as "Semi-Automatic", within the weapon script it is referred as "Stack Fire".
==Video==
Grim Reaper on Nuketown (HD)|The Grim Reaper on Nuketown
==References==
Category:Call of Duty: Black Ops Specials