102086-be-back-in-a-year

== Content ==
			This isn't a troll post. I will legitimately be gone for a good portion of time coming up here. However, I will leave with this. Never got to raid due to attunement issues with player bleeds in guilds. Dungeons/ Adventures / and dailies were the only satisfaction of pve progression and after realizing crafted gear is better than any dungeon/adventure gear, I see that they are all worthless. Hopefully I come back to a game that isn't a giant grind fest. GL to all of you still playing and GL to Wildstar on making better content.	
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Dungeons and adventures are not worthless.
Does no one understand that this game is more about the journey than it is about the destination?
Good lord, it's like the entire point of this game.
Surviving the tactics and having a good time in your group because you worked hard to one hit Drokk, that's worth it. :)	
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			Well the main selling point for adventure and dungeon is that it's challenging with good loot and not punishing. If someone who just craft a better item without going through all this then what is the point of running it.	
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Well the main selling point for adventure and dungeon is that it's challenging with good loot and not punishing. If someone who just craft a better item without going through all this then what is the point of running it.
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I don't know..for fun?
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			^ Exactly. Gear is just a tool to progress through the next dungeon/raid/whatever, that's where the actual game is. Never understood the point of playing solely for the best lootz.	
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If I want for fun I would have stay in WOW.
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^ Exactly. Gear is just a tool to progress through the next dungeon/raid/whatever, that's where the actual game is. Never understood the point of playing solely for the best lootz.
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The loot is the best gear also this game wil go F2P if nothing is done.
 
Also I have resub to WOW already so good luck.
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Sorry but I don't see this as a F2P game.
Your issue is you're not being handed the UBER LEET gear you want, so you just quit.
Which is better for the game cause you're not the player they're catering to. Buh bye!
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So why the heck do I need to continued running vet dungeons many times and get crap loot and while you can craft them easy sorry but I'm not the only one with issue.
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Oh I'm aware you're not the only one with an issue regarding that. Fact of the matter is all the others who are experiencing this same issue- also want their gear handed to them a few weeks after hitting level cap. Why? So they can rush through content and then cry about how bored they are cause they finished everything!
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Well we do need these gear for raids which means it's not end game when we get them, is it. Also the main counter argument appears to be do crafting instead of getting good gold loot all the time.
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What part are you not understanding here? The word journey or the word destination?
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What is the point going for the hard and challenging journey and only to get meh destination, players are going to quit over this.
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It's pretty simple, really....  I'm a maxed Outfitter, Tailor, Weaponsmith, and Architect.  It is safe to say I've done a lot of crafting.  Some pieces under specific circumstances MIGHT be better than a lot of poorly itemized Adventure/Dungeon drops, but there are still BETTER upgrades in Dungeons for sure.  100% Dungeon loot has more stat point allocation and rune slots on it than Crafted gear.  It might not be pigeon-holed into one stat, but I'd rather have an 80 Brutality, 32 Moxie, 32 Crit Hit, 30 Crit Severity Shoulder piece from a Dungeon with 3~4 slots on it than a 125 Brutality, 3 Moxie, 3 Crit Severity Shoulder piece with 1-2 rune slots on it.
 
All crafted gear does is it gets people ready to solidly progress through Adventures wherein they can pick up more pieces to fill out their gear to progress through Dungeons for better loot to be ready for Raiding.  Guess what, my Stalker tank is at 21.75% Deflect with 15.36% Deflect Crit, etc etc.  I overgear Dungeons for that cap, but I am not yet 4/4 Silver Dungeons.  Why not?  I'm on a low pop server and getting a static guild group together with us all having lives has been somewhat challenging.  Those timers have also encouraged me to take risks in sacrificing armor, deflect, and HPs for more damage/burst potential - as the tank, to more readily make runs.  It's been fun.  Silver Skullcano?  Missed it by a minute as we had a pug just leave after downing the Squid boss.  Had they not, I'd have had that also.
 
Do I complain about gear, or the variety of pugs, or that I can't raid RIGHT NOW because I'm paying to play a game?  No, not at all.  It's a game.  I play it to have fun after my workday.  Not so I can sit around idle in town with spiffy purples in an attempt to impress some stranger online.  =)  Play the game and enjoy it, or don't play the game and save your keyboard some extra raging-keystrokes.  Be an adult as this game is catered to.  Have a lovely night.	
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What part are you not understanding here? The word journey or the word destination?
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From what i gather they dont care about the journey but their destination however is the Ironforge bridge.
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^ Exactly. Gear is just a tool to progress through the next dungeon/raid/whatever, that's where the actual game is. Never understood the point of playing solely for the best lootz.
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I used to play WoW way back when. Even when I had raid gear i would still queue for random dungeons because...
 
...I enjoyed them...  /GASP!!!! I know! I'm a sick demented freak, lock me up and throw away the key!
 
Anyway, Wildstar has incredibly fun adventures, I especially enjoy Malgrave trail, oh the humanity! So even after having crafted gear that's pretty damn good, running an adventure is, well... an adventure!	
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It's pretty simple, really....  I'm a maxed Outfitter, Tailor, Weaponsmith, and Architect.  It is safe to say I've done a lot of crafting.  Some pieces under specific circumstances MIGHT be better than a lot of poorly itemized Adventure/Dungeon drops, but there are still BETTER upgrades in Dungeons for sure.  100% Dungeon loot has more stat point allocation and rune slots on it than Crafted gear.  It might not be pigeon-holed into one stat, but I'd rather have an 80 Brutality, 32 Moxie, 32 Crit Hit, 30 Crit Severity Shoulder piece from a Dungeon with 3~4 slots on it than a 125 Brutality, 3 Moxie, 3 Crit Severity Shoulder piece with 1-2 rune slots on it.
 
All crafted gear does is it gets people ready to solidly progress through Adventures wherein they can pick up more pieces to fill out their gear to progress through Dungeons for better loot to be ready for Raiding.  Guess what, my Stalker tank is at 21.75% Deflect with 15.36% Deflect Crit, etc etc.  I overgear Dungeons for that cap, but I am not yet 4/4 Silver Dungeons.  Why not?  I'm on a low pop server and getting a static guild group together with us all having lives has been somewhat challenging.  Those timers have also encouraged me to take risks in sacrificing armor, deflect, and HPs for more damage/burst potential - as the tank, to more readily make runs.  It's been fun.  Silver Skullcano?  Missed it by a minute as we had a pug just leave after downing the Squid boss.  Had they not, I'd have had that also.
 
Do I complain about gear, or the variety of pugs, or that I can't raid RIGHT NOW because I'm paying to play a game?  No, not at all.  It's a game.  I play it to have fun after my workday.  Not so I can sit around idle in town with spiffy purples in an attempt to impress some stranger online.  =)  Play the game and enjoy it, or don't play the game and save your keyboard some extra raging-keystrokes.  Be an adult as this game is catered to.  Have a lovely night.
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Again, we'll be better off without those players crying about their entitlement.
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And how many hardcore players are that ? These are not causal players that enjoy playing WOW where everything is easy.
 
As expected all the crafters don't mind the nerf gold loot so they can just exploit this to win trade.
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Does no one understand that this game is more about the journey than it is about the destination?
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I used to play WoW way back when. Even when I had raid gear i would still queue for random dungeons because...
 
...I enjoyed them...  /GASP!!!! I know! I'm a sick demented freak, lock me up and throw away the key!
 
Anyway, Wildstar has incredibly fun adventures, I especially enjoy Malgrave trail, oh the humanity! So even after having crafted gear that's pretty damn good, running an adventure is, well... an adventure!
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'So if games themselves reward you only for arriving at the destination, why on earth should you feel bad for not savoring the journey?'
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H4RDCORE
((aka I'm kind of over you but you're fun to respond to))
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Hardcore is suppose to play to win with rewards over their progress, softcore players play for fun and don't care about winning or have everything handed to them without any effort.
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So you're saying I expect gear to be handed to me without any effort?
Have you any reading comprehension at all? Have you read any of my posts????
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Well the main selling point for adventure and dungeon is that it's challenging with good loot and not punishing. If someone who just craft a better item without going through all this then what is the point of running it.
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so in other words. you think dungeons/adventures are punishing because they are challenging and you just want the box of loot very easily ? well im sorry to deliver the bad news but we ain't in final fantasy or WoW here, loot are only given the to people who try hard not crying babies. don't take it offensively but i will ask you a question. whats the point of playing a games ? to get the loot or to have fun ?
 
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Looks like you craft them instead, no wonder you don't mind playing for fun.
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Because crafted gear is meant to help you progress through your attunement so you can go RAID. *facepalm* dude....there's no helping you grasp this concept...
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And want happens to us who don't craft, I though crating is an alternative not a necessity.
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yeah, this game is already shooting himself in the foot, all the servers are going to Low , my server was medium always as 3 weeks ago, now is always on low.
I can see this game turning to a f2p in a year or less. releasing WPs and BGs in a PVP broken system is a jok,e the loot system is even more stupid. I´m returning to WoW. all my friends are doing the same. my guild is already dead.	
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Why would you not craft?
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yeah, this game is already shooting himself in the foot, all the servers are going to Low , my server was medium always as 3 weeks ago, now is always on low.
I can see this game turning to a f2p in a year or less. releasing WPs and BGs in a PVP broken system is a jok,e the loot system is even more stupid. I´m returning to WoW. all my friends are doing the same. my guild is already dead.
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Because it's a waste of time while I was levelling up.
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Hardcore is suppose to play to win with rewards over their progress, softcore players play for fun and don't care about winning or have everything handed to them without any effort.
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Do you play vet dungeons often and get gold in most of them ?
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Because it's a waste of time while I was levelling up.
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emm, where is the answers to my question ? 
and yes i i play vet dungeons very often and i love it, very challenging and very fun with my friends. i don't care about the gold as long as am gaining more skills and being able to respond faster to environment. its such a good feel when you kill the boss in less time than what t used too.  
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Hardcore is suppose to play to win with rewards over their progress, softcore players play for fun and don't care about winning or have everything handed to them without any effort.
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Hardcore definition is pretty subjective when it comes to gaming. To me, a game can't be hardcore unless it has a permadeath or loss all gear death penalty. That's hardcore. But of course these terms are pretty dump.
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This isn't a troll post. I will legitimately be gone for a good portion of time coming up here. However, I will leave with this. Never got to raid due to attunement issues with player bleeds in guilds. Dungeons/ Adventures / and dailies were the only satisfaction of pve progression and after realizing crafted gear is better than any dungeon/adventure gear, I see that they are all worthless. Hopefully I come back to a game that isn't a giant grind fest. GL to all of you still playing and GL to Wildstar on making better content.
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Hardcore definition is pretty subjective when it comes to gaming. To me, a game can't be hardcore unless it has a permadeath or loss all gear death penalty. That's hardcore. But of course these terms are pretty dump.
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Dungeons and adventures are not worthless.
Does no one understand that this game is more about the journey than it is about the destination?
Good lord, it's like the entire point of this game.
Surviving the tactics and having a good time in your group because you worked hard to one hit Drokk, that's worth it. :)
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People expect to be catered to like WoW/Neverwinter/Gw2 and many other mmos do. They all want to RUSH to 50 and then find out there's not much to do and they wasted all the fun by rushing it.
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People expect to be catered to like WoW/Neverwinter/Gw2 and many other mmos do. They all want to RUSH to 50 and then find out there's not much to do and they wasted all the fun by rushing it.
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People expect to be catered to like WoW/Neverwinter/Gw2 and many other mmos do. They all want to RUSH to 50 and then find out there's not much to do and they wasted all the fun by rushing it.
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well, in Really worth-paid MMO´s the real game starts at lvl cap, so in  WoW the PVP is not broken, you can do Bgs, arenas, world pvpv,  in PVE you can do Heroic/Normal or Flex, You can farm may things (real gear, custom gear, St gear , etc.),. in Wildstar the only things to do is get mad in pvp and get bored in pve
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WoW's pvp might not be broken, but it didn't start out that way! This game here that we're playing? People seem to forget it's not even into month two yet..!
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It's easy to level up when you hit 50 and have resources in your bags. Lame excuse
Also apparently not a waste of time with the crafting gear being better than everythingz
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  Why the heck did I need to waste more time doing crafting seeing as it is suppose to be optional and does not impact the story line while I can get gold loot from adventure and dungeons which would better prepare me for raids. But they had to listen to the causal players and nerf gold loot.
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It wasn't the casuals that were complaining.
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I don't know..for fun?
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You are so delusional, it's not even funny.
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			Good job OP for luring some of the most toxic trolls into one thread. Bravo.	
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Good job OP for luring some of the most toxic trolls into one thread. Bravo.
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well, in Really worth-paid MMO´s the real game starts at lvl cap, so in  WoW the PVP is not broken, you can do Bgs, arenas, world pvpv,  in PVE you can do Heroic/Normal or Flex, You can farm may things (real gear, custom gear, St gear , etc.),. in Wildstar the only things to do is get mad in pvp and get bored in pve
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in..your opinion.
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WoW's pvp might not be broken, but it didn't start out that way! This game here that we're playing? People seem to forget it's not even into month two yet..!
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Here's the thing I hate about this argument, why should I spend money here?
 
Hell $15 will buy me some great full finished games off Steam.
 
I always give a new MMO some leeway, but they aren't running a charity they are charging people to play the game. Not an alpha or a beta of the game, the game.
 
I can't believe the whole appearance vendor is still utterly broken for example. Release the game when it's finished.
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nop, the opinion of 7.6 million subscribers  :P
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Nope it was the casuals, because the main complain was they were not good enough to get purple gear so gold loot was nerf.
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Dungeons and adventures are not worthless.
Does no one understand that this game is more about the journey than it is about the destination?
Good lord, it's like the entire point of this game.
Surviving the tactics and having a good time in your group because you worked hard to one hit Drokk, that's worth it. :)
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You are aware how MMO's work..right?
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if you had any reading comprehension you would know that is not true. they were changed to remove the get gold or quit mentality 
or do you think it was fun to reset the instance and start again after every little mistake so that you got the gold medal
the devs already explained this
they also explained that those epics from dungeons and adventures were meant to be rare and that the first raid encounters were tuned around NOT having epics - only blues
 
but don't let a little thing like facts stop you being wrong  :P
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Way to ignore my entire argument.
 
I will give an MMO more leeway than other games, but it's a service I'm paying for. I'm allowed to expect it to be at a reasonable level of polish before I play it.
 
I shouldn't need to pay to be someone's QA tester.
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alright, thats enough bickering over the best mmo, lets answear this with cold hard numbers 
here we go the most biased chart i could find 
well there you go folks were all wrong, clearly the best mmo is club penguin, go on guys dont want to be caught playing something because you enjoy it. gotta go were the bandwagon is
 
joking aside, this is a pointless but inevitable argument. all the wow players have been getting anoyed with how blizzard has changed wow. (wow tards dont like change) hear the vanilla wow creators were making a new game preordered that game game and jumped head first, just to be shocked. "it isn't wow 2.0" and honestly i think the devs are damn proud of that.
 
The combat is skill based no tab run though only exceptable rotation or get yelled by some 12 year old with anger issues, then rinse and repeat.  The levels are long and you know everyone around you has earned what they have, vs wow were you just buy max level. (btw f2p beats p2w any day) You have a constant urge to explore instead of hoping on some flying thing pushing num lock and leaving the room.
 
This game not for wow players ive said it a million times, this is clearly a ncsoft game and ill tell you between linage, lineage 2, guild wars and guild wars 2 ncsoft dwarfs wows sub numbers and the players of those games have always appreciated wows existence because it ment those players weren't coming to bother us.
 
Here it is end of argument  
if you prefer min maxing and skill rotations please by all means go back to wow, we dont want you here, honestly your terrible people. I hope to never have to listen to that horrible zone chat again. And have some pride, don't wast our time with winy posts like this on your way out, its pathetic.
if you want to come home from work and sit down and enjoy a game with your friends or waste a day customizing your imaginary avatar because why now then wtf are you wasting ur time listening to my nonsense, log back in and ill meet you in game 	
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But, But Glymmer... purps! What are we going to do with out our full set of purps? How will we ever survive with out the purplest gear in a mostly skill based game? Why can't we all have all the purps!? PURPS!!!!!!!
 
/sarcasm
 
love the loot update; everyone and their mother getting purps from gold runs + no one wanting to finish a run with out getting gold got old fast. 
 
 
 
Logic... not even once. They are updating crafted gear because.... crafted gear is awesome. NOT because dung / adv gear is worthless.
 
Aight Opra, time for the free item give away. Everyone check under your chairs.... non sequiturs for everyone!!!!!!
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No not ignoring your argument, wanted an answer before I explained how MMO's work.
 
MMO's don't generally come out finished. They're HUGE games with a TON of coding. Nothing will ever be perfect in MMO's, and a lot of us MMO players tend to accept that as fact. We're always testing, always playing, and always striving to better the game, the community and ourselves in the MMO genre...or at least the good ones are.
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you are right , but the way this game got released  is just bad, tons of hardware problems topics , tons of pvp topics, etc. the only game I remember got released this bad was "Age of conan" and all we know how it is today, Dead.
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well, in Really worth-paid MMO´s the real game starts at lvl cap, so in  WoW the PVP is not broken, you can do Bgs, arenas, world pvpv,  in PVE you can do Heroic/Normal or Flex, You can farm may things (real gear, custom gear, St gear , etc.),. in Wildstar the only things to do is get mad in pvp and get bored in pve
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			I think a lot of people in this thread have completely lost it. OP is saying that there is a big gap in progression between hitting 50 and raiding. Which is true, crafted gear is more often than not capable of being as good or better than dung/adventure gear. So, if you're not progressing with dungeons what's the point? The journey, someone says. Fair enough, running a dungeon a couple of times might be fun but you can do that in a day then I, and many others, get bored if there's no progression incentive. It's not about wanting stuff handed to you for free, it's quite the opposite actually. Right now we are getting it handed to us for free as 80% of your pre-raid gear can be composed of crafted gear and it will be as good or better than if it was from dung/adv.One of the early threads mention that we are taught by the very nature and design of games like these that as you progress through the game you also progress from a stats point of view. I.e. you get better gear, you level up, whatever. So when what is supposed to be a massive part of the game removes that I think it's fair to say that people get a bit confused. I also think it's fair to question this and ask: what's the point? I'd say there's an extremely small minority that love the frustration of running tough dungeons when there is no reward at the end, good for them. But many of us, specially the more hardcore players (not me) want to progress as they play. Right now you can get the vast majority of your gear through crafting and then you sit around and wait for raids. That's kind of weird.In essence it's the itemization issues. Assault power is too important, some stats have very strange weights and runes decide entirely if an item is good or not. If you get an epic with crappy rune slots a blue piece of crafted gear will be better. And if you get an epic with good rune slots, is the difference going to be large enough to warrant the potentially dozens or hell, even hundreds of dungeon runs you need of the same dungeon to get that item? Will you do virtually as well with crafted gear? Probably, so why go through the hassle? There is definitely a limit where something goes from being 'hardcore' and 'grindy' to being just insane. In other words, the progression right now is wonky as heck and it's a legitimate concern. Carbine have acknowledged these problems and will hopefully do something about it. So when OP is saying they'll be back in a year it's actually perfectly reasonable, they're saying they're giving Carbine time to fix all the crap that's wonky about the game.And might I just add, that while MMOs tend to have more issues than other games, I was in the beta and a lot of the complaints/bugs/problems people have now were the same and in the game last year. A very large portion of problems were reported ages ago and haven't been fixed. I think everyone gives MMOs more leeway to be a bit messed up, but there is a limit and I can't blame people for getting frustrated over it. I don't mind too much myself, but when I encounter a problem I know people have reported that's like a year old, then I get a little bit frustrated. And it happens pretty much every single day.And if you think Wildstar is skill based to the point where min/maxing doesn't actually help your performance you're dead wrong. WoW has avoid the red as well, most MMOs do. If you fail you die and your stats won't matter. But if you succeed your stats are the most important part of the encounter. Avoid the red, do damage. Your damage is based on your stats making your stats extremely important. I'd even go so far as to argue that when it comes to doing damage you have less of an ability to make an impact and it's significantly easier here than in for instance WoW or SWTOR, simply because you have such a small number of abilities. The ceiling for knowing your character is lower making the stats carry even more weight. I'm not saying that's a good/bad thing, just saying it's a thing and min/maxing, theorycrafting and working on the numbers is as important in this game as it is in any other MMO.	
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alright, thats enough bickering over the best mmo, lets answear this with cold hard numbers 
here we go the most biased chart i could find 
well there you go folks were all wrong, clearly the best mmo is club penguin, go on guys dont want to be caught playing something because you enjoy it. gotta go were the bandwagon is
 
joking aside, this is a pointless but inevitable argument. all the wow players have been getting anoyed with how blizzard has changed wow. (wow tards dont like change) hear the vanilla wow creators were making a new game preordered that game game and jumped head first, just to be shocked. "it isn't wow 2.0" and honestly i think the devs are damn proud of that.
 
The combat is skill based no tab run though only exceptable rotation or get yelled by some 12 year old with anger issues, then rinse and repeat.  The levels are long and you know everyone around you has earned what they have, vs wow were you just buy max level. (btw f2p beats p2w any day) You have a constant urge to explore instead of hoping on some flying thing pushing num lock and leaving the room.
 
This game not for wow players ive said it a million times, this is clearly a ncsoft game and ill tell you between linage, lineage 2, guild wars and guild wars 2 ncsoft dwarfs wows sub numbers and the players of those games have always appreciated wows existence because it ment those players weren't coming to bother us.
 
Here it is end of argument  
if you prefer min maxing and skill rotations please by all means go back to wow, we dont want you here, honestly your terrible people. I hope to never have to listen to that horrible zone chat again. And have some pride, don't wast our time with winy posts like this on your way out, its pathetic.
if you want to come home from work and sit down and enjoy a game with your friends or waste a day customizing your imaginary avatar because why now then wtf are you wasting ur time listening to my nonsense, log back in and ill meet you in game 
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No not ignoring your argument, wanted an answer before I explained how MMO's work.
 
MMO's don't generally come out finished. They're HUGE games with a TON of coding. Nothing will ever be perfect in MMO's, and a lot of us MMO players tend to accept that as fact. We're always testing, always playing, and always striving to better the game, the community and ourselves in the MMO genre...or at least the good ones are.
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you are right , but the way this game got released  is just bad, tons of hardware problems topics , tons of pvp topics, etc. the only game I remember got released this bad was "Age of conan" and all we know how it is today, Dead.
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An MMO should come out finished, polished and ready to play.
It should then evolve, refine and add new content over time.
Again, I shouldn't be paying to do QA. Now understanding that it's a huge amount of coding and that unexpected issues come up I don't actually expect an MMO launch to be perfect. I will forgive bugs I wouldn't in other games, have more patience and give time to let them fix things but that's different to seeing things that should have never been in a live launch.
 
Just take the appearance vendor, it's an awful barely functional placeholder element that should have never made it to live. I didn't complain, because I figured a fix wasn't far behind and it had just slipped as a low priority ahead of launch. 2 months later and it hasn't been touched which makes me think they just decided they didn't need to fix it.
 
Honestly if MMOs are going to insist on releasing as buggy unfinished messes, I'm just going to stop playing MMOs.
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See you in a year! :)
 
- Team WildStar 	
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