Legend of Zelda: War in Hyrule

Legend of Zelda: War in Hyrule (Japanese: ゼルダの伝説ハイラルの戦争, Zeruda no Densetsu: Hairaru no Sensou) is a real time strategy/war simulation game based off from the Legend of Zelda series. Following traditional RTS war simulation games, Legend of Zelda: War in Hyrule brings the Legend of Zelda into the plains of war. Take control of vast armies as they battle for the fate of Hyrule. Players can choose between two different types of forces: Forces of Hyrule and Forces of Darkness. However, there are various factions that fall within the two forces.
==Storyline==
The King of Hyrule has passed away and the Princess Zelda has mysteriously vanished from Hyrule. With Hyrule Castle and all her lands within arms reach, armies are poised to strike at her heart in order to claim the Triforce Throne. Vast armies within Hyrule are ready to clash shields to grab this seat for their own. However, a lone warrior clad in green has joined in the battle and, in an attempt to restore power, aims to unite the Forces of Hyrule together to repel the Forces of Darkness.
==Gameplay==
Legend of Zelda: War in Hyrule is similar in many aspects of other real-time strategy war simulation games such as Warcraft, Starcraft, Command & Conquer, Ages of Civilization, and Battle for Middle-earth though many aspects of Legend of Zelda are incorporated into the gameplay. Players can pick a faction to play as. The factions are as follows:
*Hyrulian: Balanced gameplay with emphasis on building efficiency and command tactics.
*Gorons: A strong faction with an emphasis on putting up as much damage as possible against enemies.
*Zoras: Aquatic beings who grace the battlefield. Fast andeasily mobile; especially when there are areas of water.
*Ganon: Demoic creatures under control of Ganon. They are wide and diverse ans emphasis on overwhelming enemy units with massive numbers.
At the start of every campaign mission or match, players are given a Base. Players only have one base per mission/match but can build keeps and outposts to expand their power and strength. Players can build buildings, walls, defensive posts, and units to increase their military might but there is a cap on how many units they can build.
There are four types of buildings that players can build:
*Production: Production buildings produce/manufactures raw elements in order to create units, build buildings, and research.
*Military: These buildings produce units for war and each faction's building is unique to them.
*Domestic: Domestic buildings benefit the player in ways other than brute force. They are more focused on enhancing
the base they are at.
*Defensive: Defensive buildings guard the Base, Keep, and Outpost and consists of guard towers, wall, and fortifications.
Certain buildings can only be build once in the Base, Keeps, or Outposts while others can be built in all three. Players can upgrade buildings and fortifications which unlocks new units, increases the defense stats of the buildings or attack stats of defense fortifications, or can add additional upgrades on buildings.
While each faction is unique to themselves with units reflecting this; there is a balance among all of the units. All factions have some sort of ground units, cavalry units, aerial units, siege weapons, special units, and hero units:
*Ground forces are comprised of soldiers, archers, and other armed combatants. Examples include the Hyrulian Captain and the Kokiri Slingshotter.
*Calvary Units includes mounted units that use close combat or ranged combat. Examples include: Zora Watersplasher or Bulbo Rider.
*Aerial Units includes units that take to the air for either attack, espionage, or transportation. Some of them are mounted by others. Examples include: Twilit Assassin and the Peahat.
*Siege weapons are constructions designed to launch devastation from afar or to quickly demolish defense fortifications, walls, and buildings. Examples include the Goron Catapult and the Frost Hammer.
*Special Units are units that serve a particular purpose that is unique to that factions. Examples include the Sheikah Spymaster, Gerudo Sandmage, Great Deku Warrior, and Bomblings.
*Hero Units are special characters that can only be recruited once at a time. Hero units are drawn from the Legend of Zelda universe. Examples include Link, Zelda, Ganondorf, Midna, and Saria.
===Game Modes===
There are several game modes available for players:
*Campaign Mode: Campaign Mode follows the story with each campaign mission having unique mission settings. Players are unable to choose when faction they will play as but, rather, per-determined. After playing through the Campaign once, a new campaign mode called "The Quest for Evil" is unlocked which puts the player in control of the Forces of Darkness.
*Free Mode: Allows for free matches between a computer player. Match settings can be adjusted prior to the match. 2-8 players can be chosen. These include the number of players, map setting, player factions, starting resources, time/score, and many others.
*Multiplayer: Allows for a player to fight with a human player. One person plays on the TV while the other plays on the Gamepad. In addition, Campaign Co-Op also appears in this section as does Challenge Co-Op.
*Online Multiplayer: Allows for up to 8 players to fight against each other on the online mode.
*Challenges: Matches with a rather difficult or particular requirement to win.
*Gallery: Players can view unit models, game art, and map art.
==Forces of Hyrule==
===Hyrulian===
The Hyrulians are the most populated race within Hyrule and can be found in many of the areas of Hyrule though are are mostly centered around Hyrule Field, Hyrule Castle Town, and Kakariko Village. Hyrulians are your basic army force with mostly average stats. Hyrulians specialize in armed footmen and mounted cavalry. They also specialize working on masonry and stone; building strong fortifications and defensive walls. The Shiekah has joined forces with the Hyrulians.
Pros
*Expertly trained units with high defense and attack ratings.
*Defensible walls and towers that can withstand force.
*Strong and powerful cavalry units to compensate for lack of speed in most units.
Cons
*Slower units that are cumbered by armor.
*Higher costs due to the need for materials.
*Slower construction times for buildings.
Buildings
Production
buildings are the backbone of any society. They produce food, lumber, stone, and mana to sustain the fighting forces for Hyrule. Each production building can be upgraded three times which increases the amount of production at lower the coast. For example, a Lvl 3 Lumberyard creates more lumber from less wood.
*Farmhouse: Produces food for the armies and populace of Hyrule.
*Lumberyard: Gathers nearby trees to create lumber for buildings, units, and research.
*Stoneworks: Gathers nearby quarries to create stone for buildings, units, and research.
*Manapoint: Gathers nearby Mana from Mana Pools to create Mana for buildings, units, and research.
*Market: Exchanges items and goods for Rupees. The more resources a player has, the more rupees the player receives.
Military
buildings train and deploy the soldiers for Hyrule and are needed if Hyrule is to hold the Triforce Throne. Military buildings can be upgraded 3 times for additional units, faster unit creation times, and more research.
*Hyrulian Barracks: Training grounds for the soldiers and knights of Hyrule.
*Hyrulian Ranch: Training grounds for the Hyrulian Calvary.
*Hyrulian Skyport: Traning and creation grounds for the Hyrulian aerial units.
*Hyrulian Siegeguild: The building for creating and training the siege weapons.
*House of Shiekah: Trains Shiekah units for battle.
*Temple of Time: Trains Sages of Light, restores units health gradually and research spells.
Domestic
buildings allow players to research blueprints, spells, potions, and many others to increase one's strength and riches.
*Citadel: Found only on a Base, the Citadel serves as the main hub of communication for the player. Hero Units can also be trained here.
*Keep: Found only on a Keep, the Keep is smaller than a Citadel but remains connected to the main one. Hero Units can be transported instantly from the Citadel to the Keep.
*Outpost: Found only on an Outpost, the Outpost is much smaller than a Keep and serves as a defensive structure. Hero Units cannot be transported from the Citadel to the Outpost.
*Blacksmith: This building has research that increases the strength and durability of steel and iron for weapons and armor.
*Apothecary: This building allows for research for found herbs and plants for elixirs.
*Treasury: This building houses the Rupees needed to build buildings, units, and research.
*Trading Post: Players can trade items found on the field with other players or put their items up for sale.
*Statue of Hylia: This statue inspires hope and courage to anyone nearby it; increasing stats exponentially for some time.
Defensive
These buildings defend the Base, Keep, or Outpost from attack either through the offense, defense, or other means. They can be upgraded 3 times.
*Barricade: A small defensive object used to prevent movement into an area but lacks the strength of a wall. It first starts off as an Earthen Mound but can be upgraded to Wooden and then to Steel.
*Wall: This fortified structure prevents passage into a Base, Keep, or Outpost. They can be created freely without limitation if the player has the resources.
*Guard Tower: The Guard Tower fires arrows at enemy units from below. It can be equipped with normal arrows, Bomb Arrows, Fire Arrows, Ice Arrows, or Light Arrows.
*Cannon Tower: An Upgraded form of the Guard Tower. It fires cannonballs that explode upon impact. It can be equipped with normal cannons, Scattershot Cannons, or Light Cannons.
*Hylia Tower: The final upgrade of the Guard Tower. It fires devastating blasts of light that damage opponents. It can be equipped with normal blasts, Homing Blasts, or Scattershot Blast. It can also heal itself over time.
Units
Ground Units: Units that are well trained in the art of close combat. Proficient in fighting with swords, shields, and in archery.
*Builder: The builder can be trained at the Citadel. Their main occupation is the building of buildings, walls, and towers.
*Laborer: Laborers are built at production buildings and will bring resources to the production building. In the case of Farms, they simply take care of the farm. Adding more increases the speed of gathering and production.
*Hyrulian Solider: The basis of the Hyrulian army. These courageous soldiers bear a Soldier's Sword and the Hyrulian Shield. They wear medium chain mail armor.
*Hyrulian Commander; Leader of the Soldiers. The Hyrulian Commander is the form of an upgraded Hyrulian Soldier. They have much stronger swords and shields in which they inflict damage.
*Base/Keep/Outpost Captain: There is a one Captain per Base/Keep/Outpost. These are the strongest of the normal forces and it's their job to protect the Base/Keep/Outpost. If either one of those falls, so does the Captain.
*Knight of Hyrule: The Knights of Hyrule are an elite ground unit that swings powerful swords and shields in battle. They can decimate entire areas with their powerful attacks. They can also draw enemy forces to them making them like a Tank.
*Triforce Guard: The elite or the elite. These knights have sworn protectors of the Royal family. Their armor, swords, and shields are blessed with the light of Hylia thus making them like Paladins. They are effective against dark energy units.
*Hyrulian Archer: A trained archer that fires arrows. They can be equipped with normal arrows or Bomb Arrows. They are light and fast but lack armor.
*Hyrulian Sniper: An upgraded form of the Hyrulian Archer. They wear the Eagle Mask to enhance their sight.
*Hyrulian Mage-archer: The final upgraded form of the Hyrulian Archer. They can fire Fire Arrows, Ice Arrows, and Light Arrows.
Calvary Units: Units mounted on the fast horses bred in Hyrule Field.
*Hyrulian Charger: A rider equipped with a lance while riding a Hyrulian brown horse. They are the basic cavalry unit for Hyrule.
*Hyrulian Calvary Archer: A mounted unit that can fire arrows while on horseback. Lacks the armor of a Charger.
*Royal Horse: Am elite unit that is clad in the mail from man to horse. They charged into battle while shaking off enemy attacks. The knight is armed with an ax and shield.
*Lon Lon Scout: An elite unit known for its swiftness and tactical ability. The horses from Lon Lon Ranch are known for their courage and speed. While they serve a non-combatant purpose, these horses are sure-footed and now how to avoid detection.
Aerial Units: Units that take to the air for espionage and fighting. They cannot be attacked by close combat but are weak against ranged combat.
*Scout Owls: These medium-sized owls can secretly infiltrate areas and allow the player to view areas within the Fog of War. Once they leave though, it turns back to black. They serve a non-combatant role.
*Hawk: The Hawk is an aerial unit that will dive bomb opponents; attacking with beak and talons and then quickly flying back to the safety of the air.
*War Hawk: The War Hawk is a valiant bird of prey clothed in tough leather with very sharp metal blades on its talons. It can rip apart flesh and bone when it attacks.
Siege Weapons: These constructions of war deliver a powerful payload when used against buildings and walls. They do area damage to enemy units.
*Cannon: A heavy siege weapon that, when lit, fires a cannonball. The cannon can either be equipped with a normal cannonball or an explosive cannonball.
*Fryer's Cannon: A large portable cannon that is fired by cranking it. It fires three explosive cannonballs at a time making it particularly strong but rather slow to move and attack.
*Sky Cannon: A bipedal cannon that can walk on its own. It fires an explosive cannonball that arches into the air and falls to the ground with high impact radius. It is rather clumsy when walking, however.
Special Units: Units that are special in terms of design and gameplay.
*Shiekah Spy: The Shiekah Spy can infiltrate a building and remain their undetected; allowing the player to view the area around the building despite the Fog of War.
*Shiekah Saboteur: The Shiekah Sabotage infiltrates a building and releases an explosive; either destroying or severely damaging it.
*Shiekah Conductor: The Shiekah Conductor utilizes a harp to bring the elements down onto the battlefield. It can utilize fire, water, and lightning-based attacks.
*Sage of Light: A unit that utilizes powerful spells of Light to rain destruction down. Strong against dark magic units.
Hero Units* Hero Units are exceptionally strong units with abilities to aid in the battle. A hero Unit has a long production time and, when they die, a cool off time. The Hero Unit can only appear once while in play,
*Link: The Hero of Time, Link is a powerful swordsman that instills courage into those he comes near to. He brandishes the Master Sword and Hyrulian Shield and can even call for Epona for enhanced movement. He is capable of performing downward thrusts, killing blows, shield bashes, spin attacks, and skyward strikes to defeat foes.
*Princess Zelda: The Princess of Hyrule. Princess Zelda is capable of performing powerful quick sword attacks as well as Light Arrow attacks. She can also perform powerful Light spells to destroy enemies. She is capable of transforming into Shiek, giving her a new set of abilities and stats. When Princess Zelda is near opponents, all weapon options are unlocked without needing to be researched.
*Shiek: Shiek can traverse the battlefield quickly. She excels in hand to hand combat, stealth kills, grenades, and her harp. She can execute powerful fire, ice, wind, and fire attacks from her Goddess Harp. When Shiek is on the field, all units close to her vanish after 2 seconds of staying still.
*Impa: A powerful Captain of the Royal Guard. She wields a giant sword and delivers powerful slashes as she cuts through the opposition. Capable of powerful attacks, she mows down opponents quickly and efficiently. When Impa is on the field, all upgraded units get increased stat bonuses.
*Illa: A quiet girl from the countryside. She wides her horse into battle with such swiftness and speed; she is seen as a blur. She fires her trusty bow and arrow at any opponents nearby which have impact effect as it travels. When she enters near units, they heal slowly.
===Zoras===
Zoras hail from Zora's Domain. They employ water and lightning based units in their attacks as well as a number of exotic sea creatures to drown out the enemy. The Zoras are a quick and agile race that deploys aquatic means to demolish their enemies. Zora's depend heavily on their ability to traverse waterways for attacks as well as utilizing various aquatic creatures to fight against the enemy.
Pros
*Faster and stronger when close to areas of water.
*Can transport themselves through waterways almost instantly.
*Strong against Fire-type attacks.
*Attacks cause enemy units to slow down slightly.
*Excellent ranged attacks
Cons
*Slower and weaker when further from water sources.
*Weak against Ice-type attacks.
*Unable to counter close-combat type units.
*Longer production of units.
*Zora units have weaker armor
Buildings
Production
buildings are the backbone of any society. They produce food, lumber, stone, and mana to sustain the fighting forces for Hyrule. Each production building can be upgraded three times which increases the amount of production at lower the coast. For example, a Lvl 3 Lumberyard creates more lumber from less wood.
*Seaweed Nursery: Produces food for the armies and populace of Zora's Domain.
*Lumberyard: Gathers nearby trees to create lumber for buildings, units, and research.
*Stoneworks: Gathers nearby quarries to create stone for buildings, units, and research.
*Manapoint: Gathers nearby Mana from Mana Pools to create Mana for buildings, units, and research.
*Seameet: Exchanges items and goods for Rupees. The more resources a player has, the more rupees the player receives.
Military
buildings train and deploy the soldiers for Hyrule and are needed if Hyrule is to hold the Triforce Throne. Military buildings can be upgraded 3 times for additional units, faster unit creation times, and more research.
*Zora Hatchery: Training grounds for the Warfish, Bari, and other ground units.
*Chargewave Coral: Training grounds for the Zora Eel Riders and Bladefish Mounts.
*Rainfall Rock: A Training ground for aerial units such as Stingers.
*Zoro Seigecove: The building for creating and training the siege weapons.
*Parella Cive: Trains the Porella units.
*Temple of Water: Trains Sages of Water, restores units health gradually and research spells.
Domestic
buildings allow players to research blueprints, spells, potions, and many others to increase one's strength and riches.
*Coratadel: Found only on a Base, the Citadel serves as the main hub of communication for the player. Hero Units can also be trained here.
*Searock Keep: Found only on a Keep, the Keep is smaller than a Citadel but remains connected to the main one. Hero Units can be transported instantly from the Citadel to the Keep.
*Seapost: Found only on an Outpost, the Outpost is much smaller than a Keep and serves as a defensive structure. Hero Units cannot be transported from the Citadel to the Outpost.
*Scalesmith: This building has research that increases the strength and durability of Zora scales and fins.
*Icythycary: This building allows for research for found herbs and plants for elixirs.
*Pearlhouse: This building houses the Rupees needed to build buildings, units, and research.
*Fishing Post: Players can trade items found on the field with other players or put their items up for sale.
*Statue of King Zora: This statue inspires hope and courage to anyone nearby it; increasing stats exponentially for some time.
Defensive
These buildings defend the Base, Keep, or Outpost from attack either through the offense, defense, or other means. They can be upgraded 3 times.
*Barricade: A small defensive object used to prevent movement into an area but lacks the strength of a wall. It first starts off as a Sea Rock Mound but can be upgraded to Coral and then to Zora Scale.
*Seawall: This fortified structure prevents passage into a Base, Keep, or Outpost. They can be created freely without limitation if the player has the resources.
*Water Jet: The Guard Tower fires blasts of water at enemies below. It can be equipped with freezing water, scalding water, or poisoned water.
*Waterball Tower: An Upgraded form of the Guard Tower. It fires water balls that explode into a geyser upon contact. It can be equipped with default water balls, steaming water balls, or electrified water balls.
*Morpheel Tower: The final upgrade of the Guard Tower. It releases a gigantic Mopheel that will lash anyone who is within a general vicinity; throwing units close by.
Units
Ground Units: Units that are well trained in the art of close combat. Proficient in fighting with swords, shields, and in archery.
*Raiser: The builder can be trained at the Citadel. Their main occupation is the building of buildings, walls, and towers.
*Worker: Laborers are built at production buildings and will bring resources to the production building. In the case of Seaweed Nursery, they simply take care of the building. Adding more increases the speed of gathering and production.
*Zora Warfish: The standard ground infantry for the Zora. They fight with a two-handed trident while using their fins as a shield. They are quick but lightly clad in Zora Scales.
*Zora Warshark: Leader of the Warfishes. The Zora Warshark is a vicious fighter that fights with two tridents and is clad in strong Zora Scales.
*Base/Keep/Outpost Captain: There is a one Captain per Base/Keep/Outpost. These are the strongest of the normal forces and it's their job to protect the Base/Keep/Outpost. If either one of those falls, so does the Captain.
*Pearl Guardfish: Valiant Zora knights clad in pearl armor. The Pearl Guardfish wields a trident made of pure pearl and sea rock. They can also blow a conch shell that summons water.
*Razorshell Warrior: An elite unit that is clad head to toe in razorshell armor. Attacking this Zora unit can damage the enemy units. It wields a pole with two razorshells attached; slicing apart enemies to ribbons. Due to this armor, they are fairly slow.
*Zora Bonearrow: A trained archer that uses driftwood bows to fire arrows made of bones of fish. They can be equipped with Bomb Arrows as well.
*Zora Electtrrow: An elite archer that fires an arrow full of electricity that shocks enemy units.
*Wellspring Archer: The final upgraded form of the Zora Bonearrow. They combine water magic and fire arrows that, when they land, summon a geyser of water.
Calvary Units: Units mounted on the eels and bladefish; creatures that can adapt to both water and land.
*Morpheeling: An eel cavalry unit that slithers along the ground like a snake. Vicious and powerful, they can move quickly and silently. They attack by snapping at opponents.
*Electric Morpheeling: A Morpheeling that can discharge electricity and fire it from a far range; electrocuting far away opponents.
*Bladefish Rider: The bladefish rider a unit of death. The Bladefish is a creature armed with a blade made of bone at its head. Suited for both land and water, the Bladefish charged into battle. In addition, a Zora is mounted on the back of the Bladefish with a trident; reading to attack anyone foolish enough to come close.
*Bari Ball: The Bari Ball is a ball that rolls along the ground made entirely of Bari. When they come close to any opponent, they shock the opponent with electricity. When they are damaged, they explode in a shock of lightning.
Aerial Units: Units that take to the air for espionage and fighting. They cannot be attacked by close combat but are weak against ranged combat.
*Zora Bubble: These bubbles of water are unable to attack enemy units but can be used to spy enemy fortifications in the Fog of War.
*Stinger: The Stinger is a very quick flying unit that will quickly sting opponents below them. They are very agile but, as a result, also very weak.
*Barrinade: A floating mass of electricity and flesh. The Barrinade is a slow moving unit that casts powerful lightning attacks down to the ground below it.
Siege Weapons: These constructions of war deliver a powerful payload when used against buildings and walls. They do area damage to enemy units. Zora Siege weapons, while powerful, are generally lacking in terms of destructive potential.
*Water Cannon: A siege weapon that launches streams of continuous water at the target; slowly pushing it back until it collapses from the pressure.
*Froak Launcher: A catapult that launches Forak's a far distance. They explode upon impact for high damage.
*Searock Destroyer: A siegecraft and moves on steaming water. It launches rocks consisting of searock forward at high speeds using water and steam.
Special Units: Units that are special in terms of design and gameplay.
*Parella Shapeshifter: The Zora's have partnered up with their distance relatives, the Parella. A Parella Shapeshifter can attach themselves unseen to an enemy soldier by decreasing their size. This allows the player to spy on the opponent's unit for a limited time.
*Parella Sharpshooter: The Parella Sharpshooter fires a concentrated bullet of condensed water. It travels very quickly and has very good accuracy
*Shorka: The Shorka is a Zora somehow transformed by some ancient magic. The Shorka have increased aggression and hostility; attacking any nearby troops as a shock troop.
*Sage of Water: A unit that utilizes powerful spells of Water to create balls of water, geysers, and flood out areas.
Hero Units* Hero Units are exceptionally strong units with abilities to aid in the battle. A hero Unit has a long production time and, when they die, a cool off time. The Hero Unit can only appear once while in play,
*Princess Ruto: Princess Ruto utilizes the Water Scale to deliver powerful water magical attacks. She delivers powerful water attacks such as huge water shots, tidal waves, and geysers. In addition, she doesn't need a river to move quickly but can liquify and move freely about the stage.
*Queen Rutela: Queen Rutela is a ghost of a Zora and can combine water and spiritual attacks to combat foes. She can raise similar Zora ghosts to aid her in her attacks and summon spectral water that deals damage. She can also phase through any sort of object or obstacle without a problem.
*King Zora XVI: King Zora XVI sits on a massive toad where he casts water magic against enemies. Due to his immense girth, he boasts high HP and defense but very slow speed. His attacks consist of creating huge water balls, making water walls, and summoning Lord Jabu Jabu to crash to the ground.
*Dragon Faron: A floating water dragon that casts extremely powerful water magic and summons water dragons. She can also cast water serpents that keep units grounded to the ground and creates huge water waves that push opponents backward. She can also lessen damage down to her for some time.
===Gorons===
Gorons hail from the volcanic Death Mountain. They employ earth and fire based units to rain devastation and explosives from above. Gorons are the strong arm of the military. They boast impressive strength and defense stats and can cause severe area damage though they lack numbers and speed. Gorons are best doing what they do best; smashing.
Pros
*Possesses high attack and defense stats and can cause area damage.
*Gain more power the closer they are to fire.
*Buildings can be reinforced with rock and steel to increase the defense stat.
*Gorons can carve through mountains easily and reemerge from the other side.
*Powerful against Ice magic.
Cons
*Disadvantaged with slow speed.
*Units are more cumbersome and can be out-maneuvered.
*Building requires more stone than other factions.
*Gorons are disadvantaged within the water and can be particularly dangerous for them. Weak against water magic.
Production
buildings are the backbone of any society. They produce food, lumber, stone, and mana to sustain the fighting forces for the Gorons. Each production building can be upgraded three times which increases the amount of production at lower the coast. For example, a Lvl 3 Lumberyard creates more lumber from less wood.
*Sirloin Butchery: Produces food for the armies and populace of Goron City
*Lumberyard: Gathers nearby trees to create lumber for buildings, units, and research.
*Stoneworks: Gathers nearby quarries to create stone for buildings, units, and research.
*Manapoint: Gathers nearby Mana from Mana Pools to create Mana for buildings, units, and research.
*Medigoron Market: Exchanges items and goods for Ruppees. The more resources a player has, more ruppees the player receives.
Military
Military buildings train and deploy the soldiers for Hyrule and are needed if Hyrule is to hold the Trifroce Throne. Military buildings can be upgraded 3 times for additional units, faster unit creation times, and more research.
*Proving Grounds: Training grounds for the Goron grounds units like
*Chargewave Coral: Training grounds for the Zora Eel Riders and Bladefish Mounts.
*Rainfall Rock: Training ground for aerial units such as Stingers.
*Zoro Seigecove: The building for creating and training the siege weapons.
*
*: Trains Shiekah units for battle.
*Temple of Water: Trains Sages of Water, restores units health gradually and research spells.
Domestic
Domestic buildings allow players to research blueprints, spells, potions, and many others to increase ones strength and riches.
*Coratadel: Found only on a Base, the Citadel serves as the main hub of communication for the player. Hero Units can also be trained here.
*Searock Keep: Found only on a Keep, the Keep is smaller than a Citadel but remains connected to the main one. Hero Units can be transported instantly from the Citadel to the Keep.
*Seapost: Found only on a Outpost, the Outpost is much smaller than a Keep and serves as a defensive structure. Hero Units cannot be transported from the Citadel to the Outpost.
*Scalesmith: This building has research that increases the strength and durability of Zora scales and fins.
*Icythycary: This building allows for research for found herbs and plants for elixirs.
*Pearlhouse: This building houses the Ruppees needed to build buildings, units, and research.
*Fishing Post: Players can trade items found on the field with other players or put their items up for sale.
*Statue of King Zora: This statue inspires hope and courage to anyone nearby it; increasing stats exponentially for some time.
Defensive
These buildings defend the Base, Keep, or Outpost from attack either through offense, defense, or other means. They can be upgraded 3 times.
*Barricade: A small defensive object used to prevent movement into an area but lacks the strength of a wall. It first starts off as an Sea Rock Mound but can be upgraded to Coral and then to Zora Scale.
*Seawall: This fortified structure prevents passage into a Base, Keep, or Outpost. They can be created freely without limitation if the player has the resources.
*Water Jet: The Guard Tower fires blasts of water at enemies below. It can be equipped with freezing water, scalding water, or poisoned water.
*Waterball Tower: Upgraded form of the Guard Tower. It fires waterballs that explode into a geyser upon contact. It can be equipped with default waterballs, steaming waterballs, or electrified waterballs.
*Morpheel Tower: The final upgrade of the Guard Tower. It releases a gigantic Mopheel that will lash any one who is within a general vicinity; throwing units close by.
Units
Ground Units: Units that are well trained in the art of close combat. Proficient in fighting with swords, shields, and in archery.
*Raiser: The builder can be trained at the Citadel. Their main occupation is the building of buildings, walls, and towers.
*Worker: Laborers are built at production buildings and will bring resources to the production building. In the case of Seaweed Nursery, they simply take care of the building. Adding more increases the speed of gathering and production.
*Zora Warfish: The standard ground infantry for the Zora. They fight with a two handed trident while using their fins as a shield. They are quick but lightly clad in Zora Scales.
*Zora Warshark: Leader of the Warfishes. The Zora Warshark is a vicious fighter that fights with two tridents and is clad in strong Zora Scales.
*Base/Keep/Outpost Captain: There is a one Captain per Base/Keep/Outpost. These are the strongest of the normal forces and it's their job to protect the Base/Keep/Outpost. If either one of those falls, so does the Captain.
*Pearl Guardfish: Valiant Zora knights clad in pearl armor. The Pearl Guardfish wields a trident made of pure pearl and sea rock. They can also blow a conch shell that summons water.
*Razorshell Warrior: An elite unit that is clad head to toe in razorshell armor. Attacking this Zora unit can damage the enemy units. It wields a pole with two razorshell attached; slicing apart enemies to ribbons. Due to this armor, they are fairly slow.
*Zora Bonearrow: A trained archer that uses driftwood bows to fire arrows made of bones of fish. They can be quipped with Bomb Arrows as well.
*Zora Electtrrow: An elite archer that fires an arrow full of electricity that shocks enemy units.
*Wellspring Archer: The final upgraded form of the Zora Bonearrow. They combine water magic and fire arrows that, when they land, summon a geyser of water.
Calvary Units: Units mounted on the eels and bladefish; creatures that can adapt to both water and land.
*Morpheeling: An eel cavalry unit that slithers along the ground like a snake. Vicious and powerful, they can move quickly and silently. They attack by snapping at opponents.
*Electric Morpheeling: A Morpheeling that can discharge electricity and fire it from a far range; electrocuting far away opponents.
*Bladefish Rider: The bladefish rider a unit of death. The Bladefish is a creatured armed with a blade made of bone at its head. Suited for both land and water, the Bladefish charged into battle. In addition, a Zora is mounted on the back of the Bladefish with a trident; reading to attack anyone foolish enough to come close.
*Bari Ball: The Bari Ball is a ball that rolls along the ground made entirely of Bari. When they come close to any opponent, they shock the opponent with electricity. When they are damaged, they explode in a shock of lightning.
Aerial Units: Units that take to the air for espionage and fighting. They cannot be attacked by close combat but are weak against ranged combat.
*Zora Bubble: These bubbles of water are unable to attack enemy units but can be used to spy enemy fortifications in the Fog of War.
*Stinger: The Stinger is a very quick flying unit that will quickly sting opponents below them. They are very agile but, as a result, also very weak.
*Barrinade: A floating mass of electrcity and flesh. The Barrinade is a slow moving unit that casts powerful lightning attacks down to the ground below it.
Siege Weapons: These constructions of war deliver a powerful payload when used against buildings and walls. They do area damage to enemy units. Zora Siege weapons, while powerful, are generally lacking in terms of destruction potential.
*Water Cannon: A siege weapon that launches streams of continuous water at the target; slowly pushing i back until it collapses from the pressure.
*Froak Launcher: A catapult that launches Forak's a far distance. They explode upon impact for high damage.
*Searock Destroyer: A seiegecraft and moves on steaming water. It launches rocks consisting of searock forward at high speeds using water and steam.
Special Units: Units that are special in terms of design and game play.
*Parella Shapeshifter: The Zora's have partnered up with their distance relatives, the Parella. A Parella Shapeshifter can attach themselves unseen to an enemy soldier by decrease their size. This allows the player to spy on the opponent's unit for a limited time.
*Parella Sharpshooter: The Parella Sharpshooter fires a concetrated bullet of condensed water. It travels very quickly and has very good accuracy
*Shorka: The Shorka is a Zora somehow transformed by some ancient magic. The Shorka have increase aggression and hostility; attacking any nearby troops as a shock troop.
*Sage of Water: A unit that utilizes powerful spells of Water to create balls of water, geysers, and flood out areas.
Hero Units* Hero Units are exceptionally strong units with abilities to aid in the battle. A hero Unit has a long production time and, when they die, a cool off time. The Hero Unit can only appear once while in play,
*Princess Ruto: Princess Ruto utilizes the Water Scale to deliver powerful water magical attacks. She delivers powerful water attacks such as huge water shots, tidal waves, and geysers. In addition, she doesn't need a river to move quickly but can liquify and move freely about the stage.
*Queen Rutela: Queen Rutela is a ghost of a Zora and can combine water and spiritual attacks to combat foes. She can raise similar Zora ghosts to aid her in her attacks and summon spectral water that deals damage. She can also phase through any sort of object or obstacle without a problem.
*King Zora XVI: King Zora XVI sit on a massive toad where he casts water magic against enemies. Due to his immense girth, he boasts high HP and defense but very slow speed. His attacks consists of creating huge water balls, making water walls, and summoning Lord Jabu Jabu to crash to the ground.
*Dragon Faron: A floating water dragon that casts extremely powerful water magic and summons water dragons. She can also cast water serpents that keep units grounded to the ground and creates huge water waves that push opponents backwards. She can also lessen damage down to her for some time.
===Kokiris===
Kokiri's are a unique and curious race from the Kokiri Forest. They employ natural based units when entering battle and can alter the landscape by creating natural barrier and trees to attack opponents. Kokiri's are naturally weak and brittle but they deal quick and powerful damage. Kokiris are extremely fast and can quickly navigate the battlefield.
===Yetis===
Yeti's hail from the icy mountains. They employ ice and dark magic to fight against their enemies. Much like Gorons, they boast impressive strength but lack defense though they do have a lot of HP and speed. Yeti's can launch deadly ice attacks that aim to freeze the movements of opponents and bring the North Wind to freeze their enemies.
==Forces of Darkness==
===Ganon's Army===
Ganon's Army is comprised of a number of unholy creatures such as Poes, Phantoms, Darknuts, Redeads, and many others. Ganon's Army has a wide range of units to choose from and have the most of any unit. They can also produce the most and the quickest of any faction though many of them lack high HP or defense. Ganon' Army is a sort of a mixed bag.
===Gerudo===
Gerudo hails from the Gerudo Desert and employs wind and sand based units. Gerudo's are very quick, very smart, and highly trained but lack defense and HP. Gerudo's do well against cavalry and mounted units and can even vanish from sight if need be. The utilize Gerudo warriors that can rain death on the battlefield and even scale walls.
===Twilit===
The Twilit hail from the Twilight Realm and employ dark units. Twilits boast high HP and defense but lack notable attack power. However, they are very quick and many Twilit units can even transport themselves within the field. Twilit units come in many varieties and can quickly overwhelm foes.
===Demon's Army===
Forces under control of a Demon Lord. These forces are magical in nature with a wide variety of abilities bestowed upon them. Demon's Army gain stat boosts within magical areas and can harness this magic to devastate how areas.
===Beasts===
The Beasts have not fully given themselves to Ganon's Army but wishes to fight against the Forces of Hyrule. The Beasts are comprised of creatures such as Dinoflos, Deku Babas, Armos, Keese, and Skulltulas. The Beasts boast a wide variety of specialized units that excel in many areas making them a nice middle ground. They can also generate high numbers of units
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